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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=McDonald</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=McDonald"/>
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	<updated>2026-05-19T20:35:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:McDonald&amp;diff=205754</id>
		<title>User:McDonald</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:McDonald&amp;diff=205754"/>
		<updated>2014-07-13T14:05:53Z</updated>

		<summary type="html">&lt;p&gt;McDonald: Created page with &amp;quot;Herrow! :)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Herrow! :)&lt;/div&gt;</summary>
		<author><name>McDonald</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Menu&amp;diff=205752</id>
		<title>Menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Menu&amp;diff=205752"/>
		<updated>2014-07-13T13:56:12Z</updated>

		<summary type="html">&lt;p&gt;McDonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Migrated_article}}&lt;br /&gt;
{{quality|unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
{{old}}&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress is a complex game, and a complex game requires a complex [[Dwarf_fortress_mode#Gameplay_User_Interface|user interface]]. The purpose of this page is to help players look up the meaning of user interface elements, and it functions like a basic reference of the functions; specific menu items are (mostly) discussed in more detail in their own pages.&lt;br /&gt;
&lt;br /&gt;
If you find a menu where the words have been cut off due to the menu width, press the Tab key to cycle through menu display options.  &lt;br /&gt;
&lt;br /&gt;
==Main menu==&lt;br /&gt;
 [[Image:Main menu 0.34.11.png|right]]&lt;br /&gt;
* {{K|a}}: View Announcements - Displays recent [[announcement]]s&lt;br /&gt;
* {{K|b}}: Building - The [[#Building Menu|Building Menu]]&lt;br /&gt;
* {{K|r}}: Reports - Combat [[reports]]&lt;br /&gt;
* {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met&lt;br /&gt;
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]&lt;br /&gt;
* {{K|o}}: Set Order - [[Standing orders|Orders Menu]]&lt;br /&gt;
* {{K|k}}: Look Around &lt;br /&gt;
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]&lt;br /&gt;
* {{K|m}}: Military - [[Military interface|Military Interface]]&lt;br /&gt;
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]&lt;br /&gt;
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]&lt;br /&gt;
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]&lt;br /&gt;
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]&lt;br /&gt;
* {{K|i}}: Zones - Place a [[Activity zone|Zone]]&lt;br /&gt;
* {{K|q}}: Set Building Tasks/Prefs - &lt;br /&gt;
* {{K|R}}: View Rooms/Buildings - View [[Room]]s and [[Building list|Building List]]&lt;br /&gt;
* {{K|t}}: View Items in Buildings&lt;br /&gt;
* {{K|v}}: View Units&lt;br /&gt;
* {{K|h}}: Hot Keys - [[#Hot Keys Menu|Hot Keys Menu]]&lt;br /&gt;
* {{K|n}}: Nobles and Administrators - [[#Nobles Screen|Nobles Screen]]&lt;br /&gt;
* {{K|z}}: Status - [[#Status Screen|Status Screen]]&lt;br /&gt;
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement&lt;br /&gt;
* {{K|?}}: Help - [[#Help Screen|Help Screen]]&lt;br /&gt;
* {{K|Esc}}: Options - Set [[Dwarf fortress mode#Options Screen|Options]]&lt;br /&gt;
* {{K|;}}: Movies&lt;br /&gt;
* {{K|D}}:  Depot Access - View whether your [[Trade depot]]s can be reached by [[trader]]s' [[wagon]]s&lt;br /&gt;
* {{K|Space}}: Resume&lt;br /&gt;
* {{K|.}}: One-Step&lt;br /&gt;
* {{K|u}}: [[#Units Screen|Units List]] - View dwarves, pets, dead, and other animals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Building Menu ===&lt;br /&gt;
[[Image:Building menu 0.34.11.png|right]]&lt;br /&gt;
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.&lt;br /&gt;
* Armor Stand ({{K|a}}) - Place a built [[Armor stand]] (req. [[Furniture hauling]])&lt;br /&gt;
* Bed ({{K|b}}) - Place a built [[Bed]] (req. [[Furniture hauling]])&lt;br /&gt;
* Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]])&lt;br /&gt;
* Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. [[Furniture hauling]])&lt;br /&gt;
* Door ({{K|d}}) - Place a built [[Door]] (req. [[Furniture hauling]])&lt;br /&gt;
* Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. [[Furniture hauling]])&lt;br /&gt;
* Floor Hatch ({{K|H}}) - Place a built [[Floor hatch]] (req. [[Furniture hauling]])&lt;br /&gt;
* Wall Grate ({{K|W}}) - Place a built [[Wall grate]] (req. [[Furniture hauling]])&lt;br /&gt;
* Floor Grate ({{K|G}}) - Place a built [[Floor grate]] (req. [[Furniture hauling]])&lt;br /&gt;
* Vertical Bars ({{K|B}}) - Place [[Vertical bars]] (req. [[Furniture hauling]])&lt;br /&gt;
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place [[Floor bars]] (req. [[Furniture hauling]])&lt;br /&gt;
* Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. [[Furniture hauling]])&lt;br /&gt;
* Container ({{K|h}}) - Place a built [[Container]] (req. [[Furniture hauling]])&lt;br /&gt;
* Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small animal dissection]] and/or [[trapping]] labor)&lt;br /&gt;
* Farm Plot ({{K|p}}) - Place a [[Farm]] (req. [[Farming (fields)]] labor)&lt;br /&gt;
* Weapon Rack ({{K|r}}) - Place a built [[Weapon rack]] (req. [[Furniture hauling]])&lt;br /&gt;
* Statue ({{K|s}}) - Place a built [[Statue]] (req. [[Furniture hauling]])&lt;br /&gt;
* Table ({{K|t}}) - Place a built [[Table]] (req. [[Furniture hauling]])&lt;br /&gt;
* Paved Road ({{K|o}}) - Build a [[Paved road]] (req. [[Architecture]] labor)&lt;br /&gt;
* Dirt Road ({{K|O}}) - Build a [[Dirt road]] (req. [[Architecture]] labor)&lt;br /&gt;
* Bridge ({{K|g}}) - Build a [[Bridge]] (req. [[Architecture]] labor)&lt;br /&gt;
* Well ({{K|l}}) - Build a [[Well]] (req. [[Architecture]] labor)&lt;br /&gt;
* Siege Engines ({{K|i}})&lt;br /&gt;
** Ballista ({{K|b}})&lt;br /&gt;
** Catapult ({{K|c}})&lt;br /&gt;
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various [[Workshop]]s&lt;br /&gt;
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various [[Furnace]]s&lt;br /&gt;
* Glass Window ({{K|y}}) - Place a built [[window|Glass window]] (req. [[Furniture hauling]])&lt;br /&gt;
* Gem Window ({{K|Y}}) - Create a [[Gem window]] ('''with job''')&lt;br /&gt;
* Wall/Floor/Stairs ({{K|C}})&lt;br /&gt;
** Wall ({{K|w}}) - Build a [[Wall]] (req. [[Masonry]]/[[Carpenter]] labor)&lt;br /&gt;
** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor)&lt;br /&gt;
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor)&lt;br /&gt;
** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor)&lt;br /&gt;
** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor)&lt;br /&gt;
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor)&lt;br /&gt;
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor)&lt;br /&gt;
* Trade Depot ({{K|D}}) - Construct a [[Trade depot]]&lt;br /&gt;
* Traps/Levers ({{K|T}})&lt;br /&gt;
** Stone-Fall Trap ({{K|s}}) - Build a [[Trap|Stone-fall trap]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Weapon Trap ({{K|w}}) - Build a [[Weapon trap]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Lever ({{K|l}}) - Build a [[Lever]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor)&lt;br /&gt;
* Machine Components ({{K|M}})&lt;br /&gt;
** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Water Wheel ({{K|w}}) - Build a [[Water wheel]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Windmill ({{K|m}}) - Build a [[Windmill]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Gear Assembly ({{K|g}}) - Build a [[Gear assembly]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Horizontal Axle ({{K|h}}) - Build a [[axle|Horizontal axle]] (req. [[Mechanics]] labor)&lt;br /&gt;
** Vertical Axle ({{K|v}}) - Build a [[axle|Vertical axle]] (req. [[Mechanics]] labor)&lt;br /&gt;
* Support ({{K|S}}) - Construct a [[Support]] (req. [[Architecture]] labor)&lt;br /&gt;
* Animal Trap ({{K|m}}) - Place an [[Animal trap]] (with hauling)&lt;br /&gt;
* Restraint ({{K|v}}) - Place a [[Restraint]] (req. [[Furniture hauling]])&lt;br /&gt;
* Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]])&lt;br /&gt;
* Archery Target ({{K|A}}) - Build an [[Archery target]] (req. [[Architecture]] labor)&lt;br /&gt;
* Traction Bench ({{K|R}}) - Place a [[Traction bench]] (req. [[Furniture hauling]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Workshops Menu ====&lt;br /&gt;
[[Image:Workshop menu 0.34.11.png|right]]&lt;br /&gt;
*Leather works ({{K|e}}) - Build a [[Leather works]] (req. [[Leatherworking]] labor)&lt;br /&gt;
*Quern ({{K|q}}) - Build a [[Quern]] (req. [[Milling]] labor)&lt;br /&gt;
*Millstone ({{K|M}}) - Build a [[Millstone]] (req. [[Mechanics]] labor)&lt;br /&gt;
*Loom ({{K|o}}) - Build a [[Loom]] (req. [[Weaving]] labor)&lt;br /&gt;
*Clothier's Shop ({{K|k}}) - Build a [[Clothier's shop]] (req. [[Clothesmaking]] labor)&lt;br /&gt;
*Bowyer's Workshop ({{K|b}}) - Build a [[Bowyer's workshop]] (req. [[Crossbow-making]] labor)&lt;br /&gt;
*Carpenter's Workshop ({{K|c}})  - Build a [[Carpenter's workshop]] (req. [[Carpentry]] labor)&lt;br /&gt;
*Metalsmith's Forge ({{K|f}}) - Build a [[Metalsmith's forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)&lt;br /&gt;
*Magma Forge ({{K|v}}) - Build a [[Magma forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor)&lt;br /&gt;
*Jeweler's Workshop ({{K|j}}) - Build a [[Jeweler's workshop]] (req. [[Gem cutting]] or [[Gem setting]] labor)&lt;br /&gt;
*Mason's Workshop ({{K|m}}) - Build a [[Mason's workshop]] (req. [[Masonry]] labor)&lt;br /&gt;
*Butcher's Shop ({{K|u}}) - Build a [[Butcher's shop]] (req. [[Butchery]] labor)&lt;br /&gt;
*Tanner's Shop ({{K|n}}) - Build a [[Tanner's shop]] (req. [[Tanning]] labor)&lt;br /&gt;
*Craftsdwarf's Workshop ({{K|r}}) - Build a [[Craftsdwarf's workshop]] (req. [[Woodcrafting]]/[[Bone carving]]/[[Stonecrafting]] labor)&lt;br /&gt;
*Siege Workshop ({{K|s}}) - Build a [[Siege workshop]] (req. [[Siege engineering]] labor)&lt;br /&gt;
*Mechanic's Workshop ({{K|t}}) - Build a [[Mechanic's workshop]] (req. [[Mechanics]] labor)&lt;br /&gt;
*Still ({{K|l}}) - Build a [[Still]] (req. [[Brewing]] labor)&lt;br /&gt;
*Farmer's Workshop ({{K|w}}) - Build a [[Farmer's workshop]] (req. [[Plant processing]]/[[Milking]]/[[Cheese making]] labor)&lt;br /&gt;
*Kitchen ({{K|z}}) - Build a [[Kitchen]] (req. [[Cooking]] labor)&lt;br /&gt;
*Fishery ({{K|h}}) - Build a [[Fishery]] (req. [[Fishing]]/[[Fish cleaning]] labor)&lt;br /&gt;
*Ashery ({{K|y}}) - Build an [[Ashery]] (req. [[Potash making]] or [[Lye making]] labor)&lt;br /&gt;
*Dyer's Shop ({{K|d}}) - Build a [[Dyer's shop]] (req. [[Dyeing]] labor)&lt;br /&gt;
*Soap Maker's Workshop ({{K|S}}) - Build a [[Soap maker's workshop]] (req. [[Soap making]] labor)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== Furnaces Menu ====&lt;br /&gt;
[[Image:Furnace menu 0.34.11.png|right]]&lt;br /&gt;
*Wood Furnce ({{K|w}}) - Build a [[Wood furnace]] (req. [[Architecture]] labor)&lt;br /&gt;
*Smelter ({{K|s}}) - Build a [[Smelter]] (req. [[Architecture]] and [[Masonry]] labor)&lt;br /&gt;
*Glass Furnace ({{K|g}}) - Build a [[Glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)&lt;br /&gt;
*Kiln ({{K|k}}) - Build a [[Kiln]] (req. [[Architecture]] and [[Masonry]] labor)&lt;br /&gt;
*Magma Smelter ({{K|l}}) - Build a [[Magma smelter]] (req. [[Architecture]] and  [[Masonry]] labor)&lt;br /&gt;
*Magma Glass Furnace ({{K|a}}) - Build a [[Magma glass furnace]] (req. [[Architecture]] and  [[Masonry]]/[[Metalsmithing]] labor)&lt;br /&gt;
*Magma Kiln ({{K|n}}) - Build a [[Magma kiln]] (req. [[Architecture]] and  [[Masonry]] labor)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Combat reports Screen===&lt;br /&gt;
[[Image:CombatReportsScreen2010.png|right]]&lt;br /&gt;
Hit r to enter the report screen then go through the listing until you find the desired victim.&lt;br /&gt;
&lt;br /&gt;
=== Designations Menu ===&lt;br /&gt;
[[Image:DesignateMenu2010.png|right]]&lt;br /&gt;
&lt;br /&gt;
The [[Designations Menu]] (accessed by {{K|d}} provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.&lt;br /&gt;
&lt;br /&gt;
===Jobs Screen===&lt;br /&gt;
[[Image:JobsScreen2010.png|right|480px]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Squads Menu ===&lt;br /&gt;
[[Image:SquadsMenu2010.png|right]]&lt;br /&gt;
:This menu allows you to manage your squads&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Notes Menu ===&lt;br /&gt;
[[Image:NotesMenu2010.png|right]]&lt;br /&gt;
:Allows the placement of notes, also referred to as “points”.  Required to create patrol routes, often used to label levers so you can remember what they are connected to.&lt;br /&gt;
*{{K|p}}: Place - Places a note on the cursor&lt;br /&gt;
*{{K|d}}: Delete - Deletes notes on the cursor&lt;br /&gt;
*{{K|n}}: Name - Name/label the note placed at this point&lt;br /&gt;
*{{K|t}}: Note text - Add additional information for the note&lt;br /&gt;
*{{K|c}}: Change symbol selector - Change which part of the symbol is being modified with {{K|+}}{{K|-}}{{K|*}}{{K|/}}, forecolor, backcolor, or symbol.&lt;br /&gt;
*{{K|s}}: Adopt selected symbol - Makes all future notes use the selected options .&lt;br /&gt;
*{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol&lt;br /&gt;
*{{K|r}}:Routes – [[#Routes Menu]] allows linking of Notes/points together to form routes for patrols.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Routes Menu ====&lt;br /&gt;
[[Image:RoutesMenu2010.png|right]]&lt;br /&gt;
*{{K|a}}: Add route - Create a new route.&lt;br /&gt;
*{{K|e}}: Edit waypts - Edit points that make up the route.&lt;br /&gt;
**{{K|a}}: Add waypt - Add current point to route.&lt;br /&gt;
**{{K|d}}: Add waypt - Delete current point from route.&lt;br /&gt;
**{{K|p}}: Add waypt - Finish editing route.&lt;br /&gt;
*{{K|d}}: Del route - Delete currently selected route.&lt;br /&gt;
*{{K|n}}: Name route - Name current route&lt;br /&gt;
*{{K|c}}: Center - Center on route.&lt;br /&gt;
*{{K|+}}{{K|-}}{{K|*}}{{K|/}} -  Select different routes&lt;br /&gt;
*{{K|p}}: Back to points/notes - Return to [[#Notes Menu|Notes menu]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Burrows Menu ===&lt;br /&gt;
[[Image:BurrowsMenu2010.png|right]]&lt;br /&gt;
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work&lt;br /&gt;
*{{K|a}}: Add new burrow - Create a new burrow&lt;br /&gt;
*{{K|d}}: Delete - Delete currently selected burrow&lt;br /&gt;
*{{K|+}}{{K|-}}{{K|*}}{{K|/}}: Change selection - Switch burrows&lt;br /&gt;
*{{K|Enter}}: Define this burrow - Select areas that make up burrow, multiple areas can be created.&lt;br /&gt;
**{{K|c}}: Change symbol selector - Change which part of the symbol is being modified with {{K|+}}{{K|-}}{{K|*}}{{K|/}}, forecolor, backcolor, or symbol.&lt;br /&gt;
**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol&lt;br /&gt;
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.&lt;br /&gt;
*{{K|z}}: Center on burrow &lt;br /&gt;
*{{K|Esc}}: Done&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles Menu ===&lt;br /&gt;
[[Image:StockpilesMenu2010.png|right]]&lt;br /&gt;
:Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.&lt;br /&gt;
*{{K|a}}: Animal  - Stores animals in cages/traps, empty cages/traps&lt;br /&gt;
*{{K|f}}: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.)&lt;br /&gt;
*{{K|u}}: Furniture Storage - Stores furniture and siege ammo&lt;br /&gt;
*{{K|y}}: Graveyard - Stores dead dwarves&lt;br /&gt;
*{{K|r}}: Refuse - Stores garbage/dead animals/bones/skulls/shells&lt;br /&gt;
*{{K|s}}: Stone - Stores stone/ore&lt;br /&gt;
*{{K|w}}: Wood - Stores wood&lt;br /&gt;
*{{K|e}}: Gem - Stores rough/cut gems&lt;br /&gt;
*{{K|b}}: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)&lt;br /&gt;
*{{K|h}}: Cloth - Stores cloth/thread&lt;br /&gt;
*{{K|l}}: Leather - Stores leather&lt;br /&gt;
*{{K|z}}: Ammo - Stores Bolts/Arrows/Blowdarts&lt;br /&gt;
*{{K|n}}: Coins - Stores coins&lt;br /&gt;
*{{K|g}}: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)&lt;br /&gt;
*{{K|p}}: Weapons - Stores weapons/trap components&lt;br /&gt;
*{{K|d}}: Armor - Stores armor&lt;br /&gt;
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})&lt;br /&gt;
*{{K|t}}: Custom Settings - Define custom stockpile&lt;br /&gt;
*{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]).&lt;br /&gt;
*{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use.&lt;br /&gt;
*{{K|x}}: Remove Designation - Remove stockpiles&lt;br /&gt;
*{{K|Enter}}: Select - Place start/end corner of stockpile.&lt;br /&gt;
&lt;br /&gt;
=== Hot Keys Menu ===&lt;br /&gt;
[[Image:HotKeysMenu2010.png|right]]&lt;br /&gt;
:Allows the editing of hotkeys.  Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.&lt;br /&gt;
*{{K|F#}}: Select line F#&lt;br /&gt;
*{{K|Shift}}+{{K|F#}}: Select line Shift+F#&lt;br /&gt;
*{{K|n}}: Change Name - Name this hotkey&lt;br /&gt;
*{{K|z}}: Zoom Here - Set screen to zoom the current location when selected hotkey is pressed.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Nobles Screen ===&lt;br /&gt;
[[Image:NoblesScreen2010.png|right|480px|225px]]&lt;br /&gt;
:In this screen various [[nobles]] can be assigned/removed.   See the [[nobles]] article for details on nobles, their requirements/demands/mandates.&lt;br /&gt;
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.&lt;br /&gt;
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.&lt;br /&gt;
*{{K|s}}:  Settings - Only available for the [[bookkeeper]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Status Screen ===&lt;br /&gt;
[[Image:StatusScreen2010.png|right|480px]]&lt;br /&gt;
:Shows basic Fortress status.&lt;br /&gt;
*A - [[#Animals Screen|Animals]]&lt;br /&gt;
*B - [[#Kitchen Screen|Kitchen]]&lt;br /&gt;
*C - [[#Stone Screen|Stone]]&lt;br /&gt;
*D - [[#Stocks Screen|Stocks]]&lt;br /&gt;
*E - [[#Health Screen|Health]]&lt;br /&gt;
*F - [[#Justice Screen|Justice]]&lt;br /&gt;
*G - Date - Day Month, Year, Early/Middle/Late Season - [[Trade]] caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn&lt;br /&gt;
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of [[immigrants]], and [[siege]]s.  The wealth of unground structures you can't see is listed here.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.&lt;br /&gt;
*I: How much wealth you have acquired through trade, or traded away (Import/Export)&lt;br /&gt;
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.&lt;br /&gt;
*{{K|←}}{{K|→}} - Move sub-menu&lt;br /&gt;
*{{K|Enter}} - Select sub-menu&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== Animals Screen ====&lt;br /&gt;
[[Image:AnimalsScreen2010.png|right|480px]]&lt;br /&gt;
:This shows information about all tame animals at your fortress.&lt;br /&gt;
*A: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.&lt;br /&gt;
*B: Gender:  Amulet is Female, Bag (circle with arrow) is male.&lt;br /&gt;
*C: Who owns the animal.  Animals marked unavailable can't be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop.  Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.&lt;br /&gt;
*{{K| ↓}}{{K|↑}} - Move between animals&lt;br /&gt;
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)&lt;br /&gt;
*{{K|b}} - Slaughter&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== Kitchen Screen ====&lt;br /&gt;
[[Image:KitchenScreen2010.png|right|480px]]&lt;br /&gt;
:This screen allows you to control what food is processed in which manner.&lt;br /&gt;
*A: Type of food&lt;br /&gt;
*B: Count for that food.  “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.&lt;br /&gt;
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No&lt;br /&gt;
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No&lt;br /&gt;
*{{K| ↓}}{{K|↑}} - Move between food items&lt;br /&gt;
*{{K|c}} - Toggle cook.&lt;br /&gt;
*{{K|b}} - Toggle brew.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== Stone Screen ====&lt;br /&gt;
[[Image:StoneScreen2010.png|right|480px]]&lt;br /&gt;
:This screen lets you restrict usage of stone to specific tasks.  All possible stones are listed here.&lt;br /&gt;
*A: Type of Stone/ore/bar.&lt;br /&gt;
*B: Various reactions that this item is a part of (&amp;lt;b&amp;gt;these can be selected for more information&amp;lt;/b&amp;gt;)&lt;br /&gt;
*{{K|Enter}} - Mark stone economic/non-economic&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== Stocks Screen ====&lt;br /&gt;
[[Image:StocksScreen2010.png|right|480px]]&lt;br /&gt;
:This screen lists every item in your fortress.&lt;br /&gt;
*A: General item grouping&lt;br /&gt;
*B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet.&lt;br /&gt;
*C: individual kinds of items.  Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed.&lt;br /&gt;
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.&lt;br /&gt;
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item.&lt;br /&gt;
*{{K|v}}: View - only available after pressing {{K|tab}}, views information on selected item.&lt;br /&gt;
*{{K|m}}: Melt - Marks/unmarks item or group to be melted&lt;br /&gt;
*{{K|f}}: Forbid - Marks/unmarks item or group to be forbidden&lt;br /&gt;
*{{K|d}}: Dump - Marks/unmarks item or group to be dumped&lt;br /&gt;
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== Health Screen ====&lt;br /&gt;
[[Image:HealthScreen2010.png|right|480px]]&lt;br /&gt;
:''Main article: [[Health screen]]''&lt;br /&gt;
&lt;br /&gt;
:Lists all types of [[Healthcare]] information about tamed animals and dwarves in your fortress.  Only visible if you have appointed a [[Chief medical dwarf]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== Justice Screen ====&lt;br /&gt;
[[Image:JusticeScreen2010.png|right|480px]]&lt;br /&gt;
:Lists information about Justice at your fortress.&lt;br /&gt;
&lt;br /&gt;
* A - Any criminals currently wanted or being punished are listed here&lt;br /&gt;
* B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments.&lt;br /&gt;
* C - This lists the number of cages and chains marked for jailing criminals.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Help Screen ===&lt;br /&gt;
[[Image:HelpScreen2010.png|right|480px]]&lt;br /&gt;
Shows basic help on Dwarf Fortress. Accessed by pressing {{K|?}}.&lt;br /&gt;
*Introduction: What you will be doing in the game.&lt;br /&gt;
*Creating Your World: What happens during world generation.&lt;br /&gt;
*Preparing For The Journey: Covers site selection, unit preparation and equipment selection.&lt;br /&gt;
*Your First Outpost: What happens when the game starts, and how to use designations, get food and drinks, make crafts, defence and a few more important topics.&lt;br /&gt;
*The Many Menus: Navigating through the game's many menus, and explanation of every of them.&lt;br /&gt;
*Icons: A small list of game's ASCII icons and their meaning.&lt;br /&gt;
*Tables: There is currently only one table, &amp;quot;Item Designations&amp;quot;, which explains what do various symbols around item names (eg. -Steel Sword-) mean.&lt;br /&gt;
*The Adventurer's Manual: Information on Adventure Mode.&lt;br /&gt;
*Technical: Backing up saves, using them in newer versions, changing options and what to do when your keyboard doesn't work.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Category|Interface}}&lt;/div&gt;</summary>
		<author><name>McDonald</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205745</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205745"/>
		<updated>2014-07-13T13:26:55Z</updated>

		<summary type="html">&lt;p&gt;McDonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below     *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
{{#df_foreachtag:&lt;br /&gt;
[LINK:ACTIVE:DF2012:Cat]&lt;br /&gt;
[LINK::v0.31:Cat]&lt;br /&gt;
[LINK::40d:Cat]&lt;br /&gt;
[LINK::23a:Cat]&lt;br /&gt;
|LINK|*link to [[\3:\4]] (\2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Healthcare|Wounded dwarves go here.]]&lt;br /&gt;
&lt;br /&gt;
=== 3x3 rooms ===&lt;br /&gt;
&lt;br /&gt;
This design makes it easier to contain berserk dwarves.&lt;br /&gt;
&lt;br /&gt;
(Beware, access may be blocked depending on a workshop's pattern of internal [[impassable tile]]s. Different workshops have different internal patterns of passable and impassable floor tiles.  When building a workshop, Dwarf Fortress indicates which tiles are passable/impassable by pattern of light/dark green X's.  The central tile is always passable, so for those using tilesets, similar tiles to the middle tile are passable.)&lt;br /&gt;
{{diagram|spaces=yes|1=\&lt;br /&gt;
 ╔═══╦═══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╩══┼╩┼══┼..&lt;br /&gt;
 ....X......&lt;br /&gt;
 ╦══┼╦┼══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╚═══╩═══┼..&lt;br /&gt;
&lt;br /&gt;
 W = workshop&lt;br /&gt;
 X = up/down staircase&lt;br /&gt;
 . = floor&lt;br /&gt;
}}&lt;br /&gt;
Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier checking on, and doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:&lt;br /&gt;
&lt;br /&gt;
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular, you can have two workshops pushed together, or you can separate them all, and you have a couple options on how you set up your entrances, connecting two workshops with one door, or leaving them with separate entrances. It's up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ║WWW║.║```║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ╩═══┼.║WWW║.┼═══╩═&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ══════┼═╦═┼═══┼═══&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 WWWWWW╠OXO╣WWW║WWW&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 ══════┼═╩═┼═══┼═══&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ╦═══┼.║WWW║.┼═══╦═&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.┼WWW┼.║WWW║`&lt;br /&gt;
 ╚═══╣.║WWW║.╠═══╝`&lt;br /&gt;
 ````║.║WWW║.║`````&lt;br /&gt;
 ````║.╠═══╣.║`````&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
The floors alternate workshop/storage.  On workshop floors the diagonals immediate to the main stairway are mined out a couple spaces to make room for the first workshops; around those you can start mining in straight lines and start a grid pattern.  For storage floors you can leave a wall of stone around the staircase with only one or two walls mined out for access; then mine out everything around it.  On the ground level you start by mining into a cave, clear out space for a trade depot, and mine out one spot where you build a single downward staircase; here the entire fortress starts.  It works great and is very efficient, though it takes a while to get setup right.&lt;/div&gt;</summary>
		<author><name>McDonald</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205744</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205744"/>
		<updated>2014-07-13T13:25:45Z</updated>

		<summary type="html">&lt;p&gt;McDonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below     *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
{{#df_foreachtag:&lt;br /&gt;
[LINK:ACTIVE:DF2012:Cat]&lt;br /&gt;
[LINK::v0.31:Cat]&lt;br /&gt;
[LINK::40d:Cat]&lt;br /&gt;
[LINK::23a:Cat]&lt;br /&gt;
|LINK|*link to [[\3:\4]] (\2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[DF2014:Healthcare]]&lt;br /&gt;
&lt;br /&gt;
=== 3x3 rooms ===&lt;br /&gt;
&lt;br /&gt;
This design makes it easier to contain berserk dwarves.&lt;br /&gt;
&lt;br /&gt;
(Beware, access may be blocked depending on a workshop's pattern of internal [[impassable tile]]s. Different workshops have different internal patterns of passable and impassable floor tiles.  When building a workshop, Dwarf Fortress indicates which tiles are passable/impassable by pattern of light/dark green X's.  The central tile is always passable, so for those using tilesets, similar tiles to the middle tile are passable.)&lt;br /&gt;
{{diagram|spaces=yes|1=\&lt;br /&gt;
 ╔═══╦═══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╩══┼╩┼══┼..&lt;br /&gt;
 ....X......&lt;br /&gt;
 ╦══┼╦┼══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╚═══╩═══┼..&lt;br /&gt;
&lt;br /&gt;
 W = workshop&lt;br /&gt;
 X = up/down staircase&lt;br /&gt;
 . = floor&lt;br /&gt;
}}&lt;br /&gt;
Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier checking on, and doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:&lt;br /&gt;
&lt;br /&gt;
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular, you can have two workshops pushed together, or you can separate them all, and you have a couple options on how you set up your entrances, connecting two workshops with one door, or leaving them with separate entrances. It's up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ║WWW║.║```║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ╩═══┼.║WWW║.┼═══╩═&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ══════┼═╦═┼═══┼═══&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 WWWWWW╠OXO╣WWW║WWW&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 ══════┼═╩═┼═══┼═══&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ╦═══┼.║WWW║.┼═══╦═&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.┼WWW┼.║WWW║`&lt;br /&gt;
 ╚═══╣.║WWW║.╠═══╝`&lt;br /&gt;
 ````║.║WWW║.║`````&lt;br /&gt;
 ````║.╠═══╣.║`````&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
The floors alternate workshop/storage.  On workshop floors the diagonals immediate to the main stairway are mined out a couple spaces to make room for the first workshops; around those you can start mining in straight lines and start a grid pattern.  For storage floors you can leave a wall of stone around the staircase with only one or two walls mined out for access; then mine out everything around it.  On the ground level you start by mining into a cave, clear out space for a trade depot, and mine out one spot where you build a single downward staircase; here the entire fortress starts.  It works great and is very efficient, though it takes a while to get setup right.&lt;/div&gt;</summary>
		<author><name>McDonald</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205742</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205742"/>
		<updated>2014-07-13T13:23:19Z</updated>

		<summary type="html">&lt;p&gt;McDonald: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below     *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
{{#df_foreachtag:&lt;br /&gt;
[LINK:ACTIVE:DF2012:Cat]&lt;br /&gt;
[LINK::v0.31:Cat]&lt;br /&gt;
[LINK::40d:Cat]&lt;br /&gt;
[LINK::23a:Cat]&lt;br /&gt;
|LINK|*link to [[\3:\4]] (\2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[LINK:DF2014:Healthcare]&lt;br /&gt;
&lt;br /&gt;
=== 3x3 rooms ===&lt;br /&gt;
&lt;br /&gt;
This design makes it easier to contain berserk dwarves.&lt;br /&gt;
&lt;br /&gt;
(Beware, access may be blocked depending on a workshop's pattern of internal [[impassable tile]]s. Different workshops have different internal patterns of passable and impassable floor tiles.  When building a workshop, Dwarf Fortress indicates which tiles are passable/impassable by pattern of light/dark green X's.  The central tile is always passable, so for those using tilesets, similar tiles to the middle tile are passable.)&lt;br /&gt;
{{diagram|spaces=yes|1=\&lt;br /&gt;
 ╔═══╦═══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╩══┼╩┼══┼..&lt;br /&gt;
 ....X......&lt;br /&gt;
 ╦══┼╦┼══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╚═══╩═══┼..&lt;br /&gt;
&lt;br /&gt;
 W = workshop&lt;br /&gt;
 X = up/down staircase&lt;br /&gt;
 . = floor&lt;br /&gt;
}}&lt;br /&gt;
Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier checking on, and doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:&lt;br /&gt;
&lt;br /&gt;
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular, you can have two workshops pushed together, or you can separate them all, and you have a couple options on how you set up your entrances, connecting two workshops with one door, or leaving them with separate entrances. It's up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ║WWW║.║```║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ╩═══┼.║WWW║.┼═══╩═&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ══════┼═╦═┼═══┼═══&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 WWWWWW╠OXO╣WWW║WWW&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 ══════┼═╩═┼═══┼═══&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ╦═══┼.║WWW║.┼═══╦═&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.┼WWW┼.║WWW║`&lt;br /&gt;
 ╚═══╣.║WWW║.╠═══╝`&lt;br /&gt;
 ````║.║WWW║.║`````&lt;br /&gt;
 ````║.╠═══╣.║`````&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
The floors alternate workshop/storage.  On workshop floors the diagonals immediate to the main stairway are mined out a couple spaces to make room for the first workshops; around those you can start mining in straight lines and start a grid pattern.  For storage floors you can leave a wall of stone around the staircase with only one or two walls mined out for access; then mine out everything around it.  On the ground level you start by mining into a cave, clear out space for a trade depot, and mine out one spot where you build a single downward staircase; here the entire fortress starts.  It works great and is very efficient, though it takes a while to get setup right.&lt;/div&gt;</summary>
		<author><name>McDonald</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205741</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205741"/>
		<updated>2014-07-13T13:21:26Z</updated>

		<summary type="html">&lt;p&gt;McDonald: /* 3x3 rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below     *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
{{#df_foreachtag:&lt;br /&gt;
[LINK:ACTIVE:DF2012:Cat]&lt;br /&gt;
[LINK::v0.31:Cat]&lt;br /&gt;
[LINK::40d:Cat]&lt;br /&gt;
[LINK::23a:Cat]&lt;br /&gt;
|LINK|*link to [[\3:\4]] (\2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== 3x3 rooms ===&lt;br /&gt;
&lt;br /&gt;
This design makes it easier to contain berserk dwarves.&lt;br /&gt;
&lt;br /&gt;
(Beware, access may be blocked depending on a workshop's pattern of internal [[impassable tile]]s. Different workshops have different internal patterns of passable and impassable floor tiles.  When building a workshop, Dwarf Fortress indicates which tiles are passable/impassable by pattern of light/dark green X's.  The central tile is always passable, so for those using tilesets, similar tiles to the middle tile are passable.)&lt;br /&gt;
{{diagram|spaces=yes|1=\&lt;br /&gt;
 ╔═══╦═══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╩══┼╩┼══┼..&lt;br /&gt;
 ....X......&lt;br /&gt;
 ╦══┼╦┼══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╚═══╩═══┼..&lt;br /&gt;
&lt;br /&gt;
 W = workshop&lt;br /&gt;
 X = up/down staircase&lt;br /&gt;
 . = floor&lt;br /&gt;
}}&lt;br /&gt;
Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier checking on, and doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:&lt;br /&gt;
&lt;br /&gt;
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular, you can have two workshops pushed together, or you can separate them all, and you have a couple options on how you set up your entrances, connecting two workshops with one door, or leaving them with separate entrances. It's up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ║WWW║.║```║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ╩═══┼.║WWW║.┼═══╩═&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ══════┼═╦═┼═══┼═══&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 WWWWWW╠OXO╣WWW║WWW&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 ══════┼═╩═┼═══┼═══&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ╦═══┼.║WWW║.┼═══╦═&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.┼WWW┼.║WWW║`&lt;br /&gt;
 ╚═══╣.║WWW║.╠═══╝`&lt;br /&gt;
 ````║.║WWW║.║`````&lt;br /&gt;
 ````║.╠═══╣.║`````&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
The floors alternate workshop/storage.  On workshop floors the diagonals immediate to the main stairway are mined out a couple spaces to make room for the first workshops; around those you can start mining in straight lines and start a grid pattern.  For storage floors you can leave a wall of stone around the staircase with only one or two walls mined out for access; then mine out everything around it.  On the ground level you start by mining into a cave, clear out space for a trade depot, and mine out one spot where you build a single downward staircase; here the entire fortress starts.  It works great and is very efficient, though it takes a while to get setup right.&lt;/div&gt;</summary>
		<author><name>McDonald</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205740</id>
		<title>Dwarf Fortress Wiki:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Sandbox&amp;diff=205740"/>
		<updated>2014-07-13T13:20:31Z</updated>

		<summary type="html">&lt;p&gt;McDonald: /* 3x3 rooms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--            Welcome to the sandbox!              *&lt;br /&gt;
*            Please leave this part alone            *&lt;br /&gt;
--&amp;gt;{{sandbox}}&amp;lt;!--&lt;br /&gt;
*        The page might be cleared regularly         *&lt;br /&gt;
*                We don't really know                *&lt;br /&gt;
*     Feel free to try your editing skills below     *&lt;br /&gt;
******************************************************--&amp;gt;&lt;br /&gt;
{{#df_foreachtag:&lt;br /&gt;
[LINK:ACTIVE:DF2012:Cat]&lt;br /&gt;
[LINK::v0.31:Cat]&lt;br /&gt;
[LINK::40d:Cat]&lt;br /&gt;
[LINK::23a:Cat]&lt;br /&gt;
|LINK|*link to [[\3:\4]] (\2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== 3x3 rooms ===&lt;br /&gt;
&lt;br /&gt;
This design makes it easier to contain berserk dwarves.&lt;br /&gt;
&lt;br /&gt;
(Beware, access may be blocked depending on a workshop's pattern of internal [[impassable tile]]s. Different workshops have different internal patterns of passable and impassable floor tiles.  When building a workshop, Dwarf Fortress indicates which tiles are passable/impassable by pattern of light/dark green X's.  The central tile is always passable, so for those using tilesets, similar tiles to the middle tile are passable.)&lt;br /&gt;
{{diagram|spaces=yes|1=\&lt;br /&gt;
 ╔═══╦═══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╩══┼╩┼══┼..&lt;br /&gt;
 ....X......&lt;br /&gt;
 ╦══┼╦┼══┼..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ║WWW║WWW║..&lt;br /&gt;
 ╚═══╩═══┼..&lt;br /&gt;
&lt;br /&gt;
 W = workshop&lt;br /&gt;
 X = up/down staircase&lt;br /&gt;
 . = floor&lt;br /&gt;
}}&lt;br /&gt;
Access and stockpiles are placed above and below the room.  Similar workshops can be grouped together for easier checking on, and doors can be locked should a moody dwarf's wishes be unmet.  This concept can be used for your entire fortress:&lt;br /&gt;
&lt;br /&gt;
Below you can see a piece from around the central staircase, to see how the design should start.  Notice that it is pretty modular, you can have two workshops pushed together, or you can separate them all, and you have a couple options on how you set up your entrances, connecting two workshops with one door, or leaving them with separate entrances.  Up to you.  Notice the initial diagonal terminates at a workshop, and starts the grid pattern.&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ║WWW║.║```║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ╩═══┼.║WWW║.┼═══╩═&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ══════┼═╦═┼═══┼═══&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 WWWWWW╠OXO╣WWW║WWW&lt;br /&gt;
 WWWWWW║.O.║WWW║WWW&lt;br /&gt;
 ══════┼═╩═┼═══┼═══&lt;br /&gt;
 ......║WWW║.......&lt;br /&gt;
 ╦═══┼.║WWW║.┼═══╦═&lt;br /&gt;
 ║WWW║.║WWW║.║WWW║`&lt;br /&gt;
 ║WWW║.╠═══╣.║WWW║`&lt;br /&gt;
 ║WWW║.┼WWW┼.║WWW║`&lt;br /&gt;
 ╚═══╣.║WWW║.╠═══╝`&lt;br /&gt;
 ````║.║WWW║.║`````&lt;br /&gt;
 ````║.╠═══╣.║`````&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
The floors alternate workshop/storage.  On workshop floors the diagonals immediate to the main stairway are mined out a couple spaces to make room for the first workshops; around those you can start mining in straight lines and start a grid pattern.  For storage floors you can leave a wall of stone around the staircase with only one or two walls mined out for access; then mine out everything around it.  On the ground level you start by mining into a cave, clear out space for a trade depot, and mine out one spot where you build a single downward staircase; here the entire fortress starts.  It works great and is very efficient, though it takes a while to get setup right.&lt;/div&gt;</summary>
		<author><name>McDonald</name></author>
	</entry>
</feed>