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	<updated>2026-05-20T13:28:44Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1969</id>
		<title>40d:Region</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1969"/>
		<updated>2008-07-15T19:34:13Z</updated>

		<summary type="html">&lt;p&gt;Masterful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''region'' is an area of the world that you may select when choosing a location for your fort. There are 256x256 = 65536 regions in a large world. Each one is composed of 16x16 = 256 blocks of 48x48 = 2304 tiles each. This results in 38,654,705,664 tiles total ''before'' you take Z-layers into account.&lt;br /&gt;
&lt;br /&gt;
Each region is made up of several [[biomes]] affecting available flora and fauna. A region also has a [[climate]], and may be in the presence of [[good]] or [[evil]] [[civilization]]s. Some information on what the region contains can be gathered from the [[Map legend]].&lt;br /&gt;
&lt;br /&gt;
== Choosing a Region ==&lt;br /&gt;
When starting a new fortress, the game allows you to choose almost any regions on the [[world map]]. Different regions have different [[creatures]], [[tree]]s, or no trees, (depending on how mountainous the region is), different climates, maybe a source of [[water]], and either good or evil alignment.&lt;br /&gt;
&lt;br /&gt;
A rough list of region types follows. The combination of these factors help make each game unique. &lt;br /&gt;
&lt;br /&gt;
=== Summary of Biomes ===&lt;br /&gt;
''See [[biomes]] for a complete list of combinations.''&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Temperate]]&lt;br /&gt;
* [[Tropical]]&lt;br /&gt;
* [[Broadleaf forest]]&lt;br /&gt;
* [[Conifer forest]]&lt;br /&gt;
* [[Savanna]]&lt;br /&gt;
* [[Shrubland]]&lt;br /&gt;
* [[Sand desert]]&lt;br /&gt;
* [[Tundra]]&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
''Too cold and you'll freeze, too hot and you'll die of thirst. Somewhere in the middle- dragons will get you.''&lt;br /&gt;
* Freezing&lt;br /&gt;
* Cold&lt;br /&gt;
* Temperate&lt;br /&gt;
* Warm&lt;br /&gt;
* Hot&lt;br /&gt;
* Scorching&lt;br /&gt;
&lt;br /&gt;
In colder environments, surface water will freeze for more of the year.&lt;br /&gt;
In hotter environments, surface water may evaporate faster than it is replaced by rainfall. (so if there is no [[brook]] or [[river]] then there may be no source of water after a few months)&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
''[[Tree]]s are good for [[wood]].''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Yellow;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Scarce&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:#D3D3D3;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Sparse&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Lime;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Woodland&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Green;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Heavily forested&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Vegetation ===&lt;br /&gt;
''Other means [[shrub]]s and bushes, or maybe cacti.''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Yellow;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Scarce&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:#D3D3D3;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Moderate&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Lime;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Thick&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Surroundings ===&lt;br /&gt;
Surroundings affects the types of plant life and wild [[animals]] which will appear in play.&lt;br /&gt;
{| style=&amp;quot;border: 0px; padding: 0px; margin: 0px; background: black&amp;quot;&lt;br /&gt;
| || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Benign'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Savage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Good'''&amp;lt;/span&amp;gt; || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #00f&amp;quot;&amp;gt;'''Serene'''&amp;lt;/span&amp;gt; || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #0f0&amp;quot;&amp;gt;'''Mirthful'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #0ff&amp;quot;&amp;gt;'''Joyous Wilds'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;'''Calm'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;'''Wilderness'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #ff0&amp;quot;&amp;gt;'''Untamed Wilds'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Evil'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;'''Sinister'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #f0f&amp;quot;&amp;gt;'''Haunted'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #f0f&amp;quot;&amp;gt;'''Terrifying'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Note:'' With the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral). Keep in mind this is totally awesome.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1968</id>
		<title>40d:Region</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1968"/>
		<updated>2008-07-15T19:33:50Z</updated>

		<summary type="html">&lt;p&gt;Masterful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A ''region'' is an area of the world that you may select when choosing a location for your fort. There are 256x256 = 65536 regions in a world. Each one is composed of 16x16 = 256 blocks of 48x48 = 2304 tiles each on a large world. This results in 38,654,705,664 tiles total ''before'' you take Z-layers into account.&lt;br /&gt;
&lt;br /&gt;
Each region is made up of several [[biomes]] affecting available flora and fauna. A region also has a [[climate]], and may be in the presence of [[good]] or [[evil]] [[civilization]]s. Some information on what the region contains can be gathered from the [[Map legend]].&lt;br /&gt;
&lt;br /&gt;
== Choosing a Region ==&lt;br /&gt;
When starting a new fortress, the game allows you to choose almost any regions on the [[world map]]. Different regions have different [[creatures]], [[tree]]s, or no trees, (depending on how mountainous the region is), different climates, maybe a source of [[water]], and either good or evil alignment.&lt;br /&gt;
&lt;br /&gt;
A rough list of region types follows. The combination of these factors help make each game unique. &lt;br /&gt;
&lt;br /&gt;
=== Summary of Biomes ===&lt;br /&gt;
''See [[biomes]] for a complete list of combinations.''&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Temperate]]&lt;br /&gt;
* [[Tropical]]&lt;br /&gt;
* [[Broadleaf forest]]&lt;br /&gt;
* [[Conifer forest]]&lt;br /&gt;
* [[Savanna]]&lt;br /&gt;
* [[Shrubland]]&lt;br /&gt;
* [[Sand desert]]&lt;br /&gt;
* [[Tundra]]&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
''Too cold and you'll freeze, too hot and you'll die of thirst. Somewhere in the middle- dragons will get you.''&lt;br /&gt;
* Freezing&lt;br /&gt;
* Cold&lt;br /&gt;
* Temperate&lt;br /&gt;
* Warm&lt;br /&gt;
* Hot&lt;br /&gt;
* Scorching&lt;br /&gt;
&lt;br /&gt;
In colder environments, surface water will freeze for more of the year.&lt;br /&gt;
In hotter environments, surface water may evaporate faster than it is replaced by rainfall. (so if there is no [[brook]] or [[river]] then there may be no source of water after a few months)&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
''[[Tree]]s are good for [[wood]].''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Yellow;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Scarce&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:#D3D3D3;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Sparse&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Lime;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Woodland&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Green;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Heavily forested&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Vegetation ===&lt;br /&gt;
''Other means [[shrub]]s and bushes, or maybe cacti.''&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Yellow;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Scarce&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:#D3D3D3;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Moderate&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:black;color:Lime;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Thick&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Surroundings ===&lt;br /&gt;
Surroundings affects the types of plant life and wild [[animals]] which will appear in play.&lt;br /&gt;
{| style=&amp;quot;border: 0px; padding: 0px; margin: 0px; background: black&amp;quot;&lt;br /&gt;
| || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Benign'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Savage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Good'''&amp;lt;/span&amp;gt; || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #00f&amp;quot;&amp;gt;'''Serene'''&amp;lt;/span&amp;gt; || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;span style=&amp;quot;color: #0f0&amp;quot;&amp;gt;'''Mirthful'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #0ff&amp;quot;&amp;gt;'''Joyous Wilds'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;'''Calm'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;'''Wilderness'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #ff0&amp;quot;&amp;gt;'''Untamed Wilds'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;'''Evil'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #800080&amp;quot;&amp;gt;'''Sinister'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #f0f&amp;quot;&amp;gt;'''Haunted'''&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: #f0f&amp;quot;&amp;gt;'''Terrifying'''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Note:'' With the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral). Keep in mind this is totally awesome.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Biomes]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Furniture_industry&amp;diff=37184</id>
		<title>40d:Furniture industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Furniture_industry&amp;diff=37184"/>
		<updated>2008-07-15T19:32:25Z</updated>

		<summary type="html">&lt;p&gt;Masterful: Added a few links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-spacing: 0; width: 41em&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Industry Block|industry=Wood Industry&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Industry Block|industry=Stone Industry&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Industry Block|industry=Metal Industry&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Industry Block|industry=Glass Industry&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Industry Block|industry=Decoration Industry&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |E|    |C|#fff|E|    |&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |E|    |C|#fff|E|    |&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |E|    |C|#fff|E|    |&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |E|    |C|#fff|E|    |&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |E|    |C|#fff|E|    |&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Extended Item Block|title=Wood Furniture&lt;br /&gt;
  |background=#000|&lt;br /&gt;
  |÷|#000|#770|π|#770|#000|÷|#000|#770|X|#000|#770|&lt;br /&gt;
  |÷|#000|#770|╤|#770|#000|X|#000|#770|û|#770|#000|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Block|title=Stone Furniture&lt;br /&gt;
  |background=#000|&lt;br /&gt;
  |π|#999|π|#999|Ω|#555|Ω|#fff|&lt;br /&gt;
  |Ω|#fff|╤|#999|╤|#999|╤|#555|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Block|title=Metal Furniture&lt;br /&gt;
  |background=#000|&lt;br /&gt;
  |π|#770|π|#555|Ω|#fff|Ω|#ff0|&lt;br /&gt;
  |Ω|#770|╤|#fff|╤|#fff|Ω|#0ff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Block|title=Glass Furniture&lt;br /&gt;
  |background=#000|&lt;br /&gt;
  |π|#090|π|#090|Ω|#099|Ω|#fff|&lt;br /&gt;
  |Ω|#090|╤|#099|╤|#099|╤|#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Item Block|title=Decorated Furniture&lt;br /&gt;
  |background=#000|&lt;br /&gt;
  |╤|#090|Ω|#099|Ω|#fff|Ω|#ff0|&lt;br /&gt;
  |π|#999|π|#999|Ω|#555|╤|#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |E|    |C|#fff|L|#fff|&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |L|#fff|C|#fff|L|#fff|&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |L|#fff|T|#fff|L|#fff| build rooms and buildings&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |L|#fff|T|#fff|L|#fff| sell to traders&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Arrow Block|&lt;br /&gt;
  |      |L|#fff|      |&lt;br /&gt;
  |L|#fff|T|#fff|E|    | decorate&lt;br /&gt;
  |      |A|#fff|      |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Use Block|item=[[Barrel|Barrels]], Bins|use=Store food, drinks and items&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Use Block|item=[[Bucket|Buckets]]|use=Used to carry liquid&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Industry Block|industry=Constr. Industry&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Industry Block|industry=Export Industry&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Industry Block|industry=Decoration Industry&lt;br /&gt;
  |background=#fff|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Industry]]&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:World_generation&amp;diff=7471</id>
		<title>40d Talk:World generation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:World_generation&amp;diff=7471"/>
		<updated>2008-07-15T19:28:12Z</updated>

		<summary type="html">&lt;p&gt;Masterful: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you guys can think of anything to add to this, let me know. [[User:Schm0|Schm0]] 19:58, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I would suggest changing the region numbers to 101-107 etc, as they're unlikely to be already used, and most pregen maps (packs and non-packs) are unlikely to ever use that range either. --[[User:N9103|Edward]] 23:01, 3 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, and I can't get the last graphic to show, even though it exists. [[User:Schm0|Schm0]] 20:17, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
It took me *way* too long to figure out, but I know why the last picture isnt showing. It has &amp;quot;ad&amp;quot; in the URL, and you are using AdBlock.&lt;br /&gt;
:Thank you, anonymous. :)&lt;br /&gt;
&lt;br /&gt;
From my own little experiments, it looks like the /wait commands aren't needed. There may be a difference in OS here, but under Windows XP Home SP2, I can create a .bat file with&lt;br /&gt;
&lt;br /&gt;
dwarfort.exe -gen 1&lt;br /&gt;
&lt;br /&gt;
dwarfort.exe -gen 2&lt;br /&gt;
&lt;br /&gt;
right after the other. When one creation ends, the window closes and the next begins. The two [RANDOM]s aren't required, either. If the .bat is in the same folder as your executable, you don't have to go through the whole &amp;quot;C:\df\whatever&amp;quot; tree, either. [[User:Mephisto|Mephisto]] 16:08, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, like I said, it's for you to use or modify if necessary. I know that it will be compatible on all copies of XP and beyond... I don't care to bother and check what version of XP I have, but the batch program will not function correctly unless I use the /wait commands. Obviously you wouldn't need to include the directory of the files, unless you ran it from the desktop. Some good observations, nonetheless. [[User:Schm0|Schm0]] 22:15, 5 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I just tried this without the &amp;quot;start /wait&amp;quot; part, and it didn't work for me (Win XP SP1) - it generates only one map, then stops. Leave the code as it is.--[[User:Siliziumleben|Siliziumleben]] 21:32, 2 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Like it more this way. If you'll have any problems with 'wait's, just add it.--[[User:Dorten|Dorten]] 01:42, 11 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
i dont get seeds.. sure theyre not random... but what do they do? a list of different seeds and what they create? [[User:Twiggie|Twiggie]] 10:16, 5 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
seeds define the world that is generated; unless you want a world that somebody else has generated, then using the 'random seed' option will give you a more-or-less random map, (don't be confused by all the pseudorandom stuff, it's random enough -_-) well, I doubt anybody has a list of pregenerated worlds and their seeds, but I think it'd be better to create your own. There'll be areas with low difficulty and areas with high difficulty, so there's no problem there.&lt;br /&gt;
[[User:Jc100|Jc100]] 06:18, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
On random seeds... It is very difficult to make a number that is truly random on a computer.  Instead of doing something like hooking up a Geiger counter and a source[http://www.imagesco.com/geiger/geiger-counter-kits.html#rngad] to generate a pseudo random number, you pick a starting point - a seed.  You can run this number through a function[http://en.wikipedia.org/wiki/Mersenne_twister] and get another number.  This new number is returned and used in the next iteration.  This is a pseudo random number sequence[http://en.wikipedia.org/wiki/Pseudorandom_number_generator].  One of the things that is useful about a pseudo random number sequence is that it is deterministic - if you start with the same seed, you will get the same random numbers.  Thus, when you use the seed someone has provided, you will get the same world generated. --[[User:Shagie|Shagie]] 17:26, 29 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Pocket example.png]]&amp;lt;br /&amp;gt;&lt;br /&gt;
With v0.27.176.38c, in world generation you can now select the size of the world.  For example - a pocket world (above) - thats it, thats the whole thing. --[[User:Shagie|Shagie]] 17:26, 29 February 2008 (EST)&lt;br /&gt;
:On the topic of updating this, I've gone through and done so. We might need a new page for all the advanced options, though. [[User:Masterful|Masterful]] 03:26, 15 July 2008 (EST) &lt;br /&gt;
:Yeh this page needs some updating for v0.27.176.38c. What seed did you use to generate that Shagie? All pocket worlds I generate have 10,000's of rejects and I give up. [[User:Yvain|Yvain]] 03:07, 21 March 2008 (EDT)&lt;br /&gt;
::Hmm seems some options I changed meant I couldn't generate pocket worlds. It worked fine with a fresh copy so I'll have to check what exact changes I had made which prevented it. [[User:Yvain|Yvain]] 03:52, 21 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:World_generation&amp;diff=5992</id>
		<title>40d:World generation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:World_generation&amp;diff=5992"/>
		<updated>2008-07-15T19:24:54Z</updated>

		<summary type="html">&lt;p&gt;Masterful: Rewrote it and added pictures of what worldgen now looks like.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
&lt;br /&gt;
To begin playing Dwarf Fortress, you must first create a world to play in. When you enter the world creation screen, you are presented with a screen full of options:&lt;br /&gt;
&lt;br /&gt;
== World creation options ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Worldgen_advanced.png | none | frame | 500px | Opening world generation screen.]]&lt;br /&gt;
&lt;br /&gt;
Once you choose &amp;quot;Design New World With Parameters&amp;quot; you will be brought to the parameters screen. (Choosing &amp;quot;Create New World Now! instantly creates a new world with default settings). Pushing {{k|Enter}} will start creating a world using the default (or selected) parameters. At the upper left hand corner, you will notice several settings. Here is a quick overview:&lt;br /&gt;
&lt;br /&gt;
* '''[[#Title|Title]]''' - Where the title of your parameter type will be displayed&lt;br /&gt;
* '''[[#Seed|Seed]]''' - A random or predetermined number to be used in the process of world creation.&lt;br /&gt;
* '''Dimensions''' - The size of your world&lt;br /&gt;
* '''Random Name''' - The name of your world. In this example, the world's name will be generated randomly.&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;br /&gt;
&lt;br /&gt;
This is just a name for your world generation template. Once you have multiple templates, you can [[#Parameter selection|select]] the template you wish to use using the arrow keys or the numeric keypad.&lt;br /&gt;
&lt;br /&gt;
* To edit the name of your parameter template, press the {{k|t}} key.&lt;br /&gt;
&lt;br /&gt;
=== Seed ===&lt;br /&gt;
&lt;br /&gt;
Generating [http://www.random.org/ a true random number] is an impossible task for a computer. Typically, a pseudo-random number generator uses a specially selected mathematical sequence to create what appears to be a random number. By feeding the same seed as another player directly into the generator, a player starts world generation at the same point in the sequence, which theoretically should result in an identical world for both players. ''(Click the following link for more information on [http://en.wikipedia.org/wiki/Random_seed random seeds.])''&lt;br /&gt;
&lt;br /&gt;
* To use a random seed, press the {{K|S}} key. To use a specific seed, press the {{k|s}} key.&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
&lt;br /&gt;
This is where the name for your world will be displayed.  You can enter a name or choose to have one randomly generated.&lt;br /&gt;
&lt;br /&gt;
* To change the name of your world press the {{k|n}} key, and type in a name. &lt;br /&gt;
* To have the game select a name for your world press the {{K|N}} key.&lt;br /&gt;
&lt;br /&gt;
=== Parameter selection ===&lt;br /&gt;
&lt;br /&gt;
On the right hand side of the screen will be a list for all of your saved parameter templates. By default, there is only one parameter set labeled '''&amp;lt;tt&amp;gt;STANDARD&amp;lt;/tt&amp;gt;'''. You can select which parameter set you would like to use for world creation using the arrow keys ( {{K|&amp;amp;uarr;}}  and {{K|&amp;amp;darr;}} ) or the numeric keypad ( {{k|8}} {{k|4}} {{k|9}} {{k|3}} ). &lt;br /&gt;
&lt;br /&gt;
* To save your current settings as a parameter set, press {{K|F6}}. &lt;br /&gt;
* To reset the parameters to the default settings, press {{K|F1}}. &lt;br /&gt;
* To create a new set of parameters, press {{k|a}}. To delete the current set of parameters, press {{k|d}}.&lt;br /&gt;
&lt;br /&gt;
=== Options ===&lt;br /&gt;
&lt;br /&gt;
{| border = 1&lt;br /&gt;
|- bgcolor=lightgrey&lt;br /&gt;
! Key !! Function !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{k|a}}&amp;lt;/center&amp;gt; || New parameter set || Create a new parameter set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{k|d}}&amp;lt;/center&amp;gt; || Delete parameter set || Delete the currently selected parameter set&lt;br /&gt;
|-&lt;br /&gt;
| {{K|&amp;amp;uarr;}} {{K|&amp;amp;darr;}} {{k|8}} {{k|2}} {{k|9}} {{k|3}}) || Navigate the parameters || {{k|8}} and {{k|2}} &amp;amp;rarr; move up and down &lt;br /&gt;
{{k|9}} and {{k|3}} &amp;amp;rarr; page up and down&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{k|t}}&amp;lt;/center&amp;gt; || Enter title || Edits the name of your parameter set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{K|N}}&amp;lt;/center&amp;gt; || Use random name || Sets your world to generate a random name upon creation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{k|n}}&amp;lt;/center&amp;gt; || Enter custom name || Prompts the user to input a name for their world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{K|S}}&amp;lt;/center&amp;gt; || Use random seed || Uses a random seed to generate a world.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{k|s}}&amp;lt;/center&amp;gt; || Enter custom seed || Prompts the user to input a custom seed for world creation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{K|F1}}&amp;lt;/center&amp;gt; || Load world parameters || Resets the world parameters to their default values&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{K|F6}}&amp;lt;/center&amp;gt; || Save world parameters || Saves the world parameters under the current [[#Title | title]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;{{K|e}}&amp;lt;/center&amp;gt; || Enter advanced parameters || Lets you edit advanced options for generating the world&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== World generation ==&lt;br /&gt;
&lt;br /&gt;
When you are ready to create your world, push {{k|Enter}}. You may be prompted to save your parameters if you have changed them from the default. The generator then begins to generate a world based on fractal algorithms. The process of creating a world can be very time-consuming, as any invalid maps are thrown out upon detection. Do not be surprised if it generates over a hundred separate worlds before creating one that is acceptable. Generating a world with advanced parameters that are very far from the default can cause many worlds to be generated and rejected for not meeting the requirements.&lt;br /&gt;
&lt;br /&gt;
[[Image:Worldgen advanced progress.png | none | frame | 400px | World creation screenshot.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Worldgen_advanced_finished.png | none | frame | 400px | World creation screenshot.]]&lt;br /&gt;
&lt;br /&gt;
When the world is created, you will be given the option to export the map to a graphic file by pressing {{k|p}}. This will create a '''large''' BMP format [[CP437|ASCII]] graphic of the created world. You can run the compress_bitmaps.bat batch file that comes included with the game (as of 33g) in the main dwarf fortress folder to convert the bitmap files to about 90% smaller .png files.&lt;br /&gt;
&lt;br /&gt;
[[Image: | none | frame | 400px | Example exported map image.]]&lt;br /&gt;
&lt;br /&gt;
When you are finished, press {{k|Enter}} or {{k|Space}} to return to the title screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Batch processing ===&lt;br /&gt;
&lt;br /&gt;
You can use this example to use the [[command line]] to create many worlds at once, without all the hassle. Copy the following code and save it as a batch (.BAT) file. This file will create 7 regions using random names and random seeds. It will also automatically output the parameters and an ASCII and detailed map for each of your worlds. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Make sure you don't already have region 1-7 in your save directory.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
for /L %%i in (1,1,7) do start /wait /high dwarfort -gen %%i RANDOM STANDARD&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you are typing this into a command prompt rather than making a batch file use %i rather %%i&lt;br /&gt;
&lt;br /&gt;
=== How World Generation Works ===&lt;br /&gt;
&lt;br /&gt;
You may be curious about what's happening behind the scenes while your world is being generated, these are the steps the program goes through:&lt;br /&gt;
&lt;br /&gt;
[Note: Information on this list is largely taken from the [[http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?page=7 10 page interview]] of [[Toady]] at Gamasutra]&lt;br /&gt;
# '''Preparing Elevation/Setting Temerature:''' Fractal maps are generated, laying out basic information about the world:&lt;br /&gt;
#* Four main maps, used to generate biomes:&lt;br /&gt;
#** Elevation: A process called Midpoint Displacement is used to plot out the lay of the land.&lt;br /&gt;
#** Temperature: The temperature map is biased according to latitude and elevation.&lt;br /&gt;
#** Rainfall: Later in the simulation, this map is biased according to factors such as [http://en.wikipedia.org/wiki/Rain_shadow rain shadow].&lt;br /&gt;
#** Drainage: This tells how quickly water drains from an area.&lt;br /&gt;
#* Four others:&lt;br /&gt;
#** Vegetation: How dense the vegetation is in an area. This is later edited during history generation as civilizations log away at forests.&lt;br /&gt;
#** Salinity: Differentiates saltwater/freshwater marshes and other such things. Areas below a certain elevation (oceans) automatically get a salinity of 100.&lt;br /&gt;
#** Savagery: How dangerous wildlife is in an area.&lt;br /&gt;
#** Good/Evil: This affects the type of wildlife in an area.&lt;br /&gt;
# '''Creating Biomes:''' Biomes are created based on elevation, temperature, rainfall, and drainage (for instance, if rainfall is &amp;gt;=66/100 and drainage is less than 50, then an area is a swamp).&lt;br /&gt;
# '''Running Rivers:''' Now erosion and the creation of rivers are simulated. &lt;br /&gt;
#* To quote [[Toady]]:  &amp;quot;It picks out the bases of the mountains (mountains are all squares above a given elevation), then it runs temporary river paths out from there, preferring the lowest elevation and digging away at a square if it can't find a lower one, until it get to the ocean or gets stuck. This is the phase where you see the mountain being worn away during world creation. I have it intentionally center on a mountain at that point so you can watch. ... This will generally leave some good channels to the ocean, so it runs the real rivers after this.&amp;quot;&lt;br /&gt;
# '''Forming Lakes:''' Lakes are created and rivers are finalized.&lt;br /&gt;
#* River loops created by the previous step are fixed.&lt;br /&gt;
#* Flow amounts are calculated to determine which rivers are tributaries.&lt;br /&gt;
#* Rivers are also named during this step.&lt;br /&gt;
# '''Forming Regions:''' Now the generator looks at the major [[biome]] that occupies each square, and forms [[regions]], or connected areas on the map that contain the same major biome type. Each region gets its own name via the [[Random Name Generator]].&lt;br /&gt;
# '''Growing Vegetation:''' Vegetation populations are calculated for each area.&lt;br /&gt;
# '''Verifying Terrain:''' At this time, the world is probably checked for consistency.&lt;br /&gt;
# '''Recounting Legends:''' The history of the world is simulated up to year 1050.&lt;br /&gt;
#* Age of Myth: years 1-499&lt;br /&gt;
#* Age of Legends: years 500-1049&lt;br /&gt;
#* Golden Age: year 1050 and onward&lt;br /&gt;
# '''Finalization:''' World generation variables are reviewed and finalized.&lt;br /&gt;
# '''Upon Exit:''' All world information is exported to a &amp;quot;region&amp;quot; folder in 'data/save/'&lt;br /&gt;
&lt;br /&gt;
====Rejects====&lt;br /&gt;
&lt;br /&gt;
Rejects can occur at any step up to terrain verification. They are the result of certain world variables going outside of ideal conditions, and result in the currently generating world being &amp;quot;tossed out&amp;quot; and another rolled up. &lt;br /&gt;
&lt;br /&gt;
The number of potential rejects is arbitrary, so if you are using a slow computer, or simply don't want to wait through world generation, you can download one of the [[Pregenerated Worlds]]. However, some find watching their world unfold to be a worthwhile experience. Also note that as Dwarf Fortress rises in versions, world generation will most likely become more interesting, particularly once overland armies are implemented.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Worldgen_advanced_finished.png&amp;diff=43381</id>
		<title>File:Worldgen advanced finished.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Worldgen_advanced_finished.png&amp;diff=43381"/>
		<updated>2008-07-15T19:22:11Z</updated>

		<summary type="html">&lt;p&gt;Masterful: World generation has finished.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World generation has finished.&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Worldgen_advanced_progress.png&amp;diff=43380</id>
		<title>File:Worldgen advanced progress.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Worldgen_advanced_progress.png&amp;diff=43380"/>
		<updated>2008-07-15T19:20:15Z</updated>

		<summary type="html">&lt;p&gt;Masterful: Worldgen in progress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Worldgen in progress.&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Worldgen_advanced.png&amp;diff=43375</id>
		<title>File:Worldgen advanced.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Worldgen_advanced.png&amp;diff=43375"/>
		<updated>2008-07-15T19:06:15Z</updated>

		<summary type="html">&lt;p&gt;Masterful: Advanced world generation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Advanced world generation.&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=ThreeToe&amp;diff=25636</id>
		<title>ThreeToe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=ThreeToe&amp;diff=25636"/>
		<updated>2008-07-15T19:00:46Z</updated>

		<summary type="html">&lt;p&gt;Masterful: Forums link led to old forum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Three toe''' is the nickname used by Zach Adams, co-designer of Dwarf Fortress.  He can be reached at [http://www.bay12games.com/about.html About Bay 12 Games] or the [http://www.bay12games.com/forum/ Bay 12 Games Forum].&lt;br /&gt;
&lt;br /&gt;
The other designer is Tarn Adams ([[Toady One]]), his younger brother.&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Masterful&amp;diff=43374</id>
		<title>User:Masterful</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Masterful&amp;diff=43374"/>
		<updated>2008-07-15T18:39:40Z</updated>

		<summary type="html">&lt;p&gt;Masterful: New page: [http://img170.imageshack.us/img170/559/dfyi4.png The Story of My Life]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://img170.imageshack.us/img170/559/dfyi4.png The Story of My Life]&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=37460</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=37460"/>
		<updated>2008-07-15T16:39:16Z</updated>

		<summary type="html">&lt;p&gt;Masterful: Release day wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;15th July 2008&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Masterful</name></author>
	</entry>
</feed>