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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Linkeron</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Linkeron"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Linkeron"/>
	<updated>2026-05-18T08:47:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Waterlings/raw&amp;diff=192057</id>
		<title>Masterwork:Waterlings/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Waterlings/raw&amp;diff=192057"/>
		<updated>2013-09-03T14:37:54Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: Created page with &amp;quot;[CREATURE:WATERLING] 	[CREATURE_CLASS:ALL_CREATURES] 	[DESCRIPTION:Waterlings spawn water if the Alchemist that created them commands it. Sadly these domestic creatures have t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[CREATURE:WATERLING]&lt;br /&gt;
	[CREATURE_CLASS:ALL_CREATURES]&lt;br /&gt;
	[DESCRIPTION:Waterlings spawn water if the Alchemist that created them commands it. Sadly these domestic creatures have to be put down to stop this behaviour once they started.]&lt;br /&gt;
	[NAME:waterling:waterlings:waterling]&lt;br /&gt;
	[GENERAL_CHILD_NAME:waterling larva:waterling larvae]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[CREATURE_TILE:'c'][COLOR:5:0:0][AMPHIBIOUS][NOBREATHE]&lt;br /&gt;
	[PET][CREATURE_CLASS:PET_HEALING]&lt;br /&gt;
	[EXTRAVISION][NOBREATHE][NONAUSEA][NOEMOTION]&lt;br /&gt;
	[NOBONES]	&lt;br /&gt;
	[NATURAL]&lt;br /&gt;
	[BIOME:ANY_LAND]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
	[CREATURE_CLASS:UNDERGROUND_CREATURE][UNDERGROUND_DEPTH:0:1]&lt;br /&gt;
	[POPULATION_NUMBER:3:30]&lt;br /&gt;
	[CLUSTER_NUMBER:1:1]&lt;br /&gt;
	-NATURAL_SKILL:MILLING:11-&lt;br /&gt;
	[PROFESSION_NAME:MILLER:ability to transform themselves:ability to transform themselves]&lt;br /&gt;
	-NATURAL_SKILL:SPEAR:11- adept&lt;br /&gt;
	[PROFESSION_NAME:SPEARMAN:use at the colosseum:use at the colosseum]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[FREQUENCY:1]&lt;br /&gt;
	[PREFSTRING:their ability to mimmick any creature]&lt;br /&gt;
	[NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOTHOUGHT]&lt;br /&gt;
	[NOBONES]&lt;br /&gt;
	[BODY:BASIC_1PARTBODY]&lt;br /&gt;
	[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SLIME:CHANGELING_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SLIME:CHANGELING_TEMPLATE]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]&lt;br /&gt;
	[SPEED:800]&lt;br /&gt;
	[BODY_SIZE:0:0:1000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NO_SLEEP]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
	[CASTE_NAME:waterling:waterlings:waterling]&lt;br /&gt;
		[MALE][IMMOBILE]&lt;br /&gt;
		[POP_RATIO:10000][PETVALUE:38]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
	[CASTE_NAME:waterling breeder:waterling breeders:waterling breeder]&lt;br /&gt;
		[FEMALE][LITTERSIZE:1:1]&lt;br /&gt;
		[POP_RATIO:1][PETVALUE:114]&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Waterlings&amp;diff=192056</id>
		<title>Masterwork:Waterlings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Waterlings&amp;diff=192056"/>
		<updated>2013-09-03T14:37:25Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: Created page with &amp;quot;{{Creaturelookup/0}} {{av}}  {{creaturedesc}}    {{stub}} {{gamedata}} {{Creatures}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Magmalings/raw&amp;diff=192055</id>
		<title>Masterwork:Magmalings/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Magmalings/raw&amp;diff=192055"/>
		<updated>2013-09-03T14:35:53Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: Created page with &amp;quot;[CREATURE:MAGMALING] 	[CREATURE_CLASS:ALL_CREATURES] 	[DESCRIPTION:Magmalings spawn magma if the Alchemist that created them commands it. Sadly these docile creatures have to ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[CREATURE:MAGMALING]&lt;br /&gt;
	[CREATURE_CLASS:ALL_CREATURES]&lt;br /&gt;
	[DESCRIPTION:Magmalings spawn magma if the Alchemist that created them commands it. Sadly these docile creatures have to be put down to stop this behaviour once they started.]&lt;br /&gt;
	[NAME:magmaling:magmalings:magmaling]&lt;br /&gt;
	[GENERAL_CHILD_NAME:magmaling larva:magmaling larvae]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[CREATURE_TILE:'c'][COLOR:5:0:0][FIREIMMUNE][FIREIMMUNE_SUPER]&lt;br /&gt;
	[PET][CREATURE_CLASS:PET_HEALING]&lt;br /&gt;
	[EXTRAVISION][NOBREATHE][NONAUSEA][NOEMOTION]&lt;br /&gt;
	[NOBONES]	&lt;br /&gt;
	[NATURAL]&lt;br /&gt;
	[BIOME:ANY_LAND]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
	[CREATURE_CLASS:UNDERGROUND_CREATURE][UNDERGROUND_DEPTH:0:1]&lt;br /&gt;
	[POPULATION_NUMBER:3:30]&lt;br /&gt;
	[CLUSTER_NUMBER:1:1]&lt;br /&gt;
	-NATURAL_SKILL:MILLING:11-&lt;br /&gt;
	[PROFESSION_NAME:MILLER:ability to transform themselves:ability to transform themselves]&lt;br /&gt;
	-NATURAL_SKILL:SPEAR:11- adept&lt;br /&gt;
	[PROFESSION_NAME:SPEARMAN:use at the colosseum:use at the colosseum]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[FREQUENCY:1]&lt;br /&gt;
	[PREFSTRING:their ability to mimmick any creature]&lt;br /&gt;
	[NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOTHOUGHT]&lt;br /&gt;
	[NOBONES]&lt;br /&gt;
	[BODY:BASIC_1PARTBODY]&lt;br /&gt;
	[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SLIME:CHANGELING_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SLIME:CHANGELING_TEMPLATE]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]&lt;br /&gt;
	[SPEED:800]&lt;br /&gt;
	[BODY_SIZE:0:0:1000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NO_SLEEP]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
	[CASTE_NAME:magmaling:magmalings:magmaling]&lt;br /&gt;
		[MALE][IMMOBILE]&lt;br /&gt;
		[POP_RATIO:10000][PETVALUE:38]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
	[CASTE_NAME:magmaling breeder:magmaling breeders:magmaling breeder]&lt;br /&gt;
		[FEMALE][LITTERSIZE:1:1]&lt;br /&gt;
		[POP_RATIO:1][PETVALUE:114]&lt;br /&gt;
	&lt;br /&gt;
	[CAN_DO_INTERACTION:MAGMA_DEATH]&lt;br /&gt;
	[CDI:ADV_NAME:die in magma]&lt;br /&gt;
      -CDI:VERB:sprint:expires:NA-&lt;br /&gt;
      [CDI:TARGET:A:SELF_ONLY]&lt;br /&gt;
      [CDI:WAIT_PERIOD:1000]&lt;br /&gt;
      [CDI:FREE_ACTION]&lt;br /&gt;
&lt;br /&gt;
	[SELECT_MATERIAL:ALL]&lt;br /&gt;
		[MULTIPLY_VALUE:3]&lt;br /&gt;
		[COLDDAM_POINT:NONE]&lt;br /&gt;
		[HEATDAM_POINT:NONE]&lt;br /&gt;
		[IGNITE_POINT:NONE]&lt;br /&gt;
		[IF_EXISTS_SET_MELTING_POINT:15000]&lt;br /&gt;
		[IF_EXISTS_SET_BOILING_POINT:20000]&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Magmalings&amp;diff=192054</id>
		<title>Masterwork:Magmalings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Magmalings&amp;diff=192054"/>
		<updated>2013-09-03T14:35:36Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: Created page with &amp;quot;{{Creaturelookup/0}} {{av}}  {{creaturedesc}}    {{stub}} {{gamedata}} {{Creatures}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Changeling&amp;diff=192053</id>
		<title>Masterwork:Changeling</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Changeling&amp;diff=192053"/>
		<updated>2013-09-03T13:57:47Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
=Obtaining=&lt;br /&gt;
Male Changelings can be purchased at Embark for 20 points, from a Dwarven Caravan for a base value of 38, waiting for a mating pair to generate one, or by catching one in the wild.&lt;br /&gt;
&lt;br /&gt;
Female Changelings can be purchased at Embark for 58 points, from a Dwarven Caravan for a base value of 114, waiting for a mating pair to generate one, or by catching one in the wild.&lt;br /&gt;
&lt;br /&gt;
=Function=&lt;br /&gt;
Changelings are needed for many different reactions, due to their unique ability to transform into almost any creature.&lt;br /&gt;
&lt;br /&gt;
=Useful Tips=&lt;br /&gt;
Most of the reactions that a Changeling is needed for occur in the [[Colosseum]] to spawn a creature for your military to fight. The Changeling will take on ALL of the characteristics of the creature you changed it into, including hostility. See the page for the [[Colosseum]] for more information.&lt;br /&gt;
&lt;br /&gt;
At the [[Alchemist's Laboratory]], you can change them into [[Magmalings]] and [[Waterlings]], which are used to generate unlimited [[cv:Magma|Magma]] and [[cv:Water|Water]], respectively. To do so, you will need to pasture the Changeling on the [[Alchemist's Laboratory]], and run the appropriate reaction. This also requires a [[Blood of Armok]] gem for [[Magmalings]], or [[Tear of Armok]] gem for [[Waterlings]], and a Dwarf with the [[Alchemist]] Labor enabled. You will then need to pasture the [[Magmaling]]/[[Waterling]] where you want the Magma or Water, and then run the appropriate reaction at the [[Alchemist's Laboratory]]. To stop them, you will need to run the &amp;quot;Destroy Magma/Waterling&amp;quot; reaction at the [[Alchemist's Laboratory]], which is free. You do not get the [[Magmaling]]/[[Waterling]] back.&lt;br /&gt;
&lt;br /&gt;
You can turn them into an [[Armoks ward]] at the [[Temple of Armok]], which requires a bar of [[Orichalcum]], and a Dwarf with the [[Praying]] Labor enabled.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Boozebelly_goat&amp;diff=192052</id>
		<title>Masterwork:Boozebelly goat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Boozebelly_goat&amp;diff=192052"/>
		<updated>2013-09-03T13:53:04Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|01:52, 3 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Boozebelly Goats can be purchased at Embark for 41 points, from a Dwarven Caravan for a base value of 80, waiting for a mating pair to generate one, or by capturing them in the wild.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
They can be milked for an [[cv:alcohol|alcoholic drink]] that can also be made into [[cv:cheese|cheese]].&lt;br /&gt;
&lt;br /&gt;
==Useful Tips==&lt;br /&gt;
Boozebelly Goats require a [[cv:pasture|pasture]] to survive. A 3x3 grid on grassy or mossy tiles is sufficient to maintain them indefinitely.&lt;br /&gt;
&lt;br /&gt;
You should not rely on them to sustain your entire food and drink supply. They are too expensive at embark for that, and do not produce enough milk fast enough.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Bearded_cavernkeet&amp;diff=192051</id>
		<title>Masterwork:Bearded cavernkeet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Bearded_cavernkeet&amp;diff=192051"/>
		<updated>2013-09-03T13:49:37Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|01:51, 3 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
A Bearded Cavernkeet can be purchased at Embark for 19 points, purchased at a Dwarven Caravan for a base value of 36, bred by allowing a Bearded Cavernkeet [[cv:egg|Egg]] to hatch, or by capturing them in the wild.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
They are a source of eggs (1-3 per lay), and wool.&lt;br /&gt;
&lt;br /&gt;
==Useful Tips==&lt;br /&gt;
Being a cheap creature at embark, a few Cavernkeets can compliment your foodstores nicely, allowing you to divert points you would have spent on food to get something else you would otherwise not have been able to purchase. In order to be edible, eggs need to be boiled. A reaction that takes place in the [[kitchen]], and only needs the egg and a Dwarf with the [[cv:Cooking|Cooking]] Labor enabled. In order to collect the eggs, you need to have constructed a [[cv:Nest box|Nest Box]] at one of various workshops (Depending on the material you want the nest box to be made out of), and press 'd,' select Nest Box from the list, and place it somewhere you want. Eventually, one of your Dwarves will place the Nest Box, and your Cavernkeet will automatically begin laying eggs periodically, and your Dwarves will automatically collect and place the eggs on any [[cv:stockpile|Stockpile]] where you've enabled Bearded Cavernkeet Eggs.&lt;br /&gt;
&lt;br /&gt;
Their beards can be shorn every so often, a reaction that takes place in the [[cv:Farmers workshop|Farmers Workshop]], and requires a Dwarf with the [[cv:Shearing|Shearing]] Labor enabled. Their [[cv:wool|wool]] can be spun into [[cv:thread|thread]] at the [[cv:Farmer's workshop|Farmers Workshop]] as well, and requires a Dwarf with the [[cv:Spinning|Spinning]] Labor enabled.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Bearded_cavernkeet&amp;diff=192050</id>
		<title>Masterwork:Bearded cavernkeet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Bearded_cavernkeet&amp;diff=192050"/>
		<updated>2013-09-03T13:48:38Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: /* Useful Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|01:51, 3 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
A Bearded Cavernkeet can be purchased at Embark for 19 points, purchased at a Dwarven Caravan for a base value of 36, bred by allowing a [[Bearded Cavernkeet egg]] to hatch, or by capturing them in the wild.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
They are a source of eggs (1-3 per lay), and wool.&lt;br /&gt;
&lt;br /&gt;
==Useful Tips==&lt;br /&gt;
Being a cheap creature at embark, a few Cavernkeets can compliment your foodstores nicely, allowing you to divert points you would have spent on food to get something else you would otherwise not have been able to purchase. In order to be edible, eggs need to be boiled. A reaction that takes place in the [[kitchen]], and only needs the egg and a Dwarf with the [[cv:Cooking|Cooking]] Labor enabled. In order to collect the eggs, you need to have constructed a [[cv:Nest box|Nest Box]] at one of various workshops (Depending on the material you want the nest box to be made out of), and press 'd,' select Nest Box from the list, and place it somewhere you want. Eventually, one of your Dwarves will place the Nest Box, and your Cavernkeet will automatically begin laying eggs periodically, and your Dwarves will automatically collect and place the eggs on any [[cv:stockpile|Stockpile]] where you've enabled Bearded Cavernkeet Eggs.&lt;br /&gt;
&lt;br /&gt;
Their beards can be shorn every so often, a reaction that takes place in the [[cv:Farmers workshop|Farmers Workshop]], and requires a Dwarf with the [[cv:Shearing|Shearing]] Labor enabled. Their [[cv:wool|wool]] can be spun into [[cv:thread|thread]] at the [[cv:Farmer's workshop|Farmers Workshop]] as well, and requires a Dwarf with the [[cv:Spinning|Spinning]] Labor enabled.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Bearded_cavernkeet&amp;diff=192049</id>
		<title>Masterwork:Bearded cavernkeet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Bearded_cavernkeet&amp;diff=192049"/>
		<updated>2013-09-03T13:39:46Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|01:51, 3 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
A Bearded Cavernkeet can be purchased at Embark for 19 points, purchased at a Dwarven Caravan for a base value of 36, bred by allowing a [[Bearded Cavernkeet egg]] to hatch, or by capturing them in the wild.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
They are a source of eggs (1-3 per lay), and wool.&lt;br /&gt;
&lt;br /&gt;
==Useful Tips==&lt;br /&gt;
Being a cheap creature at embark, a few Cavernkeets can compliment your foodstores nicely, allowing you to divert points you would have spent on food to get something else you would otherwise not have been able to purchase. In order to be edible, eggs need to be boiled. A reaction that takes place in the kitchen, and only needs the egg and a Dwarf with the Cooking Labor enabled. In order to collect the eggs, you need to have constructed a Nest Box at one of various workshops (Depending on the material you want the nest box to be made out of), and press 'd,' select Nest Box from the list, and place it somewhere you want. Eventually, one of your Dwarves will place the Nest Box, and your Cavernkeet will automatically begin laying eggs periodically, and your Dwarves will automatically collect and place the eggs on any stockpile where you've enabled Bearded Cavernkeet Eggs.&lt;br /&gt;
&lt;br /&gt;
Their beards can be shorn every so often, a reaction that takes place in the Farmers Workshop, and requires a Dwarf with the Shearing Labor enabled. Their wool can be spun into thread at the Farmers Workshop as well, and requires a Dwarf with the Spinning Labor enabled.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Armoks_ward&amp;diff=192048</id>
		<title>Masterwork:Armoks ward</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Armoks_ward&amp;diff=192048"/>
		<updated>2013-09-03T13:38:36Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: /* Obtaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|00:05, 3 September 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
An Armok's Ward is a creature that can be purchased at Embark for 51 points, or when the Dwarven Caravan arrives for a base value of 100. You may also create one for yourself at a [[Temple of Armok]] with a bar of [[Orichalcum]] and a dwarf with the [[Praying]] Labor enabled. You will also need a [[Changeling]] or [[Sprite]] to transform into the Ward as well.&lt;br /&gt;
&lt;br /&gt;
==Function==&lt;br /&gt;
It's purpose is to identify certain threats to your fortress that could be lurking among your population, such as the Cult Leader, Vampires, Werewolves, Necromancers, and others.&lt;br /&gt;
&lt;br /&gt;
==Useful Tips==&lt;br /&gt;
An Armok's Ward itself is immobile, so to move it you will need to create a pasture and assign it to the pasture, then wait for one of your Dwarves to move it.&lt;br /&gt;
&lt;br /&gt;
Be careful when scanning your population, however, as an unprepared player can quickly lose a Fort to one of these hidden threats should one be detected. Station your militia nearby so they can respond quickly if necessary.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Chicken&amp;diff=192005</id>
		<title>Masterwork:Chicken</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Chicken&amp;diff=192005"/>
		<updated>2013-09-03T02:59:06Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Chickens are exactly the same as in Vanilla Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
As of version 3d, Chickens have been removed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Removed sheep, cow, horse, cat, dog, turkey, chicken and goose from dwarven pets. Curiosly enough that still have armored horses and dogs.&amp;quot; - V3d Changelog&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Cow&amp;diff=192004</id>
		<title>Masterwork:Cow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Cow&amp;diff=192004"/>
		<updated>2013-09-03T02:58:50Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Cows are exactly the same as in Vanilla Dwarf Fortress&lt;br /&gt;
&lt;br /&gt;
As of version 3d, Cows have been removed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Removed sheep, cow, horse, cat, dog, turkey, chicken and goose from dwarven pets. Curiosly enough that still have armored horses and dogs.&amp;quot; - V3d Changelog&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Chicken&amp;diff=192003</id>
		<title>Masterwork:Chicken</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Chicken&amp;diff=192003"/>
		<updated>2013-09-03T02:57:09Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Chickens are exactly the same as in Vanilla Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
As of version 3d, Chickens have been removed.&lt;br /&gt;
&amp;quot;Removed sheep, cow, horse, cat, dog, turkey, chicken and goose from dwarven pets. Curiosly enough that still have armored horses and dogs.&amp;quot; - V3d Changelog&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Changeling&amp;diff=192002</id>
		<title>Masterwork:Changeling</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Changeling&amp;diff=192002"/>
		<updated>2013-09-03T02:55:03Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: Created page with &amp;quot;{{Creaturelookup/0}} {{av}} {{creaturedesc}}  =Obtaining= Male Changelings can be purchased at Embark for 20 points, from a Dwarven Caravan for a base value of 38, waiting for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
=Obtaining=&lt;br /&gt;
Male Changelings can be purchased at Embark for 20 points, from a Dwarven Caravan for a base value of 38, waiting for a mating pair to generate one, or by catching one in the wild.&lt;br /&gt;
&lt;br /&gt;
Female Changelings can be purchased at Embark for 58 points, from a Dwarven Caravan for a base value of 114, waiting for a mating pair to generate one, or by catching one in the wild.&lt;br /&gt;
&lt;br /&gt;
=Function=&lt;br /&gt;
Changelings are needed for many different reactions, due to their unique ability to transform into almost any creature.&lt;br /&gt;
&lt;br /&gt;
=Useful Tips=&lt;br /&gt;
Most of the reactions that a Changeling is needed for occur in the Colosseum to spawn a creature for your military to fight. The Changeling will take on ALL of the characteristics of the creature you changed it into, including hostility. See the page for the Colosseum for more information.&lt;br /&gt;
&lt;br /&gt;
At the Alchemist's Laboratory, you can change them into Magmalings and Waterlings, which are used to generate unlimited Magma and Water, respectively. To do so, you will need to pasture the Changeling on the Alchemist's Lab, and run the appropriate reaction. This also requires a Blood of Armok gem for Magmalings, or Tear of Armok gem for Waterlings, and a Dwarf with the Alchemist Labor enabled. You will then need to pasture the Magmaling/Waterling where you want the Magma or Water, and then run the appropriate reaction at the Alchemist's Laboratory. To stop them, you will need to run the &amp;quot;Destroy Magma/Waterling&amp;quot; reaction at the Alchemist's Laboratory, which is free. You do not get the Magmaling/Waterling back.&lt;br /&gt;
&lt;br /&gt;
You can turn them into a Ward of Armok at the Temple of Armok, which requires a bar of Orichalcum, and a Dwarf with the Praying Labor enabled.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Changeling/raw&amp;diff=192000</id>
		<title>Masterwork:Changeling/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Changeling/raw&amp;diff=192000"/>
		<updated>2013-09-03T02:18:23Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: Created page with &amp;quot;[CREATURE:CHANGELING] 	[CREATURE_CLASS:ALL_CREATURES] 	[DESCRIPTION:*TRANSFORMS INTO CREATURES IN WORKSHOPS* *HOSTILE MONSTERS - Colosseum/Arena* A small harmless creature wit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[CREATURE:CHANGELING]&lt;br /&gt;
	[CREATURE_CLASS:ALL_CREATURES]&lt;br /&gt;
	[DESCRIPTION:*TRANSFORMS INTO CREATURES IN WORKSHOPS* *HOSTILE MONSTERS - Colosseum/Arena* A small harmless creature with a gelatinous composition. It moves slowly along the ground and eats moss. Changelings have developed a unique survival mechanism, they can transform themselves into any creature. Some say that they can be trained to transform at will. Great care has to be taken when doing so, since the changeling will adapt the traits of the new creature. If one would turn it into a wild beast, this beast would no doubt attack.]&lt;br /&gt;
	[NAME:changeling:changelings:changeling]&lt;br /&gt;
	[GENERAL_CHILD_NAME:changeling larva:changeling larvae]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[CREATURE_TILE:'c'][COLOR:5:0:0]&lt;br /&gt;
	[PET][CREATURE_CLASS:PET_HEALING]&lt;br /&gt;
	[EXTRAVISION][NOBREATHE][NONAUSEA][NOEMOTION]&lt;br /&gt;
	[NOBONES]	&lt;br /&gt;
	[NATURAL][COMMON_DOMESTIC]&lt;br /&gt;
	[BIOME:ANY_LAND]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
	[CREATURE_CLASS:UNDERGROUND_CREATURE][UNDERGROUND_DEPTH:0:1]&lt;br /&gt;
	[POPULATION_NUMBER:3:30]&lt;br /&gt;
	[CLUSTER_NUMBER:1:1]&lt;br /&gt;
	-NATURAL_SKILL:MILLING:11-&lt;br /&gt;
	[PROFESSION_NAME:MILLER:ability to transform themselves:ability to transform themselves]&lt;br /&gt;
	-NATURAL_SKILL:SPEAR:11- adept&lt;br /&gt;
	[PROFESSION_NAME:SPEARMAN:use at the colosseum:use at the colosseum]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[FREQUENCY:1]&lt;br /&gt;
	[PREFSTRING:their ability to mimmick any creature]&lt;br /&gt;
	[NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION][NOTHOUGHT]&lt;br /&gt;
	[NOBONES]&lt;br /&gt;
	[BODY:BASIC_1PARTBODY]&lt;br /&gt;
	[NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SLIME:CHANGELING_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:SLIME:CHANGELING_TEMPLATE]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]&lt;br /&gt;
	[SPEED:800]&lt;br /&gt;
	[BODY_SIZE:0:0:1000]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[NO_SLEEP]&lt;br /&gt;
	[NO_FEVERS]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
	[CASTE_NAME:changeling:changelings:changeling]&lt;br /&gt;
		[MALE][IMMOBILE]&lt;br /&gt;
		[POP_RATIO:10000][PETVALUE:38]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
	[CASTE_NAME:changeling breeder:changeling breeders:changeling breeder]&lt;br /&gt;
		[FEMALE][LITTERSIZE:1:1]&lt;br /&gt;
		[POP_RATIO:1][PETVALUE:114]&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Cat&amp;diff=191999</id>
		<title>Masterwork:Cat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Cat&amp;diff=191999"/>
		<updated>2013-09-03T02:07:08Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:28, 15 June 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Unlike cats in Vanilla DF, Masterwork cats don't &amp;lt;s&amp;gt;mind control&amp;lt;/s&amp;gt; adopt dwarves.&lt;br /&gt;
&lt;br /&gt;
As of version 3d, Cats have been removed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Removed sheep, cow, horse, cat, dog, turkey, chicken and goose from dwarven pets. Curiosly enough that still have armored horses and dogs.&amp;quot; - V3d Changelog&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Boozebelly_goat&amp;diff=191996</id>
		<title>Masterwork:Boozebelly goat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Boozebelly_goat&amp;diff=191996"/>
		<updated>2013-09-03T01:47:38Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
=Obtaining=&lt;br /&gt;
Boozebelly Goats can be purchased at Embark for 41 points, from a Dwarven Caravan for a base value of 80, waiting for a mating pair to generate one, or by capturing them in the wild.&lt;br /&gt;
&lt;br /&gt;
=Function=&lt;br /&gt;
They can be milked for an alcoholic drink that can also be made into cheese.&lt;br /&gt;
&lt;br /&gt;
=Useful Tips=&lt;br /&gt;
Boozebelly Goats require a pasture to survive. A 3x3 grid on grassy or mossy tiles is sufficient to maintain them indefinitely.&lt;br /&gt;
&lt;br /&gt;
You should not rely on them to sustain your entire food and drink supply. They are too expensive at embark for that, and do not produce enough milk fast enough.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Bearded_cavernkeet&amp;diff=191994</id>
		<title>Masterwork:Bearded cavernkeet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Bearded_cavernkeet&amp;diff=191994"/>
		<updated>2013-09-03T00:49:54Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
=Obtaining=&lt;br /&gt;
A Bearded Cavernkeet can be purchased at Embark for 19 points, purchased at a Dwarven Caravan for a base value of 36, bred by allowing a Bearded Cavernkeet egg to hatch, or by capturing them in the wild.&lt;br /&gt;
&lt;br /&gt;
=Function=&lt;br /&gt;
They are a source of eggs (1-3 per lay), and wool.&lt;br /&gt;
&lt;br /&gt;
=Useful Tips=&lt;br /&gt;
Being a cheap creature at embark, a few Cavernkeets can compliment your foodstores nicely, allowing you to divert points you would have spent on food to get something else you would otherwise not have been able to purchase. In order to be edible, eggs need to be boiled. A reaction that takes place in the kitchen, and only needs the egg and a Dwarf with the Cooking Labor enabled. In order to collect the eggs, you need to have constructed a Nest Box at one of various workshops (Depending on the material you want the nest box to be made out of), and press 'd,' select Nest Box from the list, and place it somewhere you want. Eventually, one of your Dwarves will place the Nest Box, and your Cavernkeet will automatically begin laying eggs periodically, and your Dwarves will automatically collect and place the eggs on any stockpile where you've enabled Bearded Cavernkeet Eggs.&lt;br /&gt;
&lt;br /&gt;
Their beards can be shorn every so often, a reaction that takes place in the Farmers Workshop, and requires a Dwarf with the Shearing Labor enabled. Their wool can be spun into thread at the Farmers Workshop as well, and requires a Dwarf with the Spinning Labor enabled.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Armoks_ward&amp;diff=191992</id>
		<title>Masterwork:Armoks ward</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Armoks_ward&amp;diff=191992"/>
		<updated>2013-09-02T23:59:47Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|21:55, 17 June 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
=Obtaining=&lt;br /&gt;
An Armok's Ward is a creature that can be purchased at Embark for 51 points, or when the Dwarven Caravan arrives for a base value of 100. You may also create one for yourself at a Temple of Armok with a bar of Orichalcum and a dwarf with the Praying Labor enabled. You will also need a Changeling or Sprite to transform into the Ward as well.&lt;br /&gt;
&lt;br /&gt;
=Function=&lt;br /&gt;
It's purpose is to identify certain threats to your fortress that could be lurking among your population, such as the Cult Leader, Vampires, Werewolves, Necromancers, and others.&lt;br /&gt;
&lt;br /&gt;
=Useful Tips=&lt;br /&gt;
An Armok's Ward itself is immobile, so to move it you will need to create a pasture and assign it to the pasture, then wait for one of your Dwarves to move it.&lt;br /&gt;
&lt;br /&gt;
Be careful when scanning your population, however, as an unprepared player can quickly lose a Fort to one of these hidden threats should one be detected. Station your militia nearby so they can respond quickly if necessary.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Armoks_ward&amp;diff=191991</id>
		<title>Masterwork:Armoks ward</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Armoks_ward&amp;diff=191991"/>
		<updated>2013-09-02T23:34:36Z</updated>

		<summary type="html">&lt;p&gt;Linkeron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|21:55, 17 June 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
An Armok's Ward is a creature that can be purchased at Embark, or when the Dwarven Caravan arrives. You may also create one for yourself at a Temple of Armok with a bar of Orichalcum and a dwarf with the Praying Labor enabled. You will also need a Changeling or Sprite to transform into the Ward as well.&lt;br /&gt;
&lt;br /&gt;
It's purpose is to identify certain threats to your fortress that could be lurking among your population, such as the Cult Leader, Vampires, Werewolves, Necromancers, and others.&lt;br /&gt;
&lt;br /&gt;
An Armok's Ward itself is immobile, so to move it you will need to create a pasture and assign it to the pasture, then wait for one of your Dwarves to move it.&lt;br /&gt;
&lt;br /&gt;
Be careful when scanning your population, however, as an unprepared player can quickly lose a Fort to one of these hidden threats should one be detected. Station your militia nearby so they can respond quickly if necessary.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Linkeron</name></author>
	</entry>
</feed>