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		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Animal_trainer&amp;diff=196002</id>
		<title>v0.34 Talk:Animal trainer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Animal_trainer&amp;diff=196002"/>
		<updated>2014-01-30T08:31:57Z</updated>

		<summary type="html">&lt;p&gt;Lielac: /* Increasing Knowledge without Caravan's Departure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page out of date ==&lt;br /&gt;
&lt;br /&gt;
This page needs to be rewritten, as training was completely revamped in today's release (34.06)&lt;br /&gt;
&lt;br /&gt;
[[User:Tharwen|Tharwen]] 00:58, 24 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Moved the info from Kennel over. I corrected what I noticed was out of date; I think I got it all. Apologies if I missed anything. --[[User:Zombiejustice|Zombiejustice]] 18:59, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Added content about the domestication of wild animals. If anybody knows the effects training quality has, please feel free to add it in. The effects of civilization knowledge of animal training would be nice too. I'd also like confirmation on training young animals becoming &amp;quot;domesticated&amp;quot; and forever tame: I read that somewhere but can't seem to find it anymore, nor have I actually tested that out. Does it work on fully wild young animals? Only young animals born from trained animals? If the latter, does the parent have to have a particular quality of training? --[[User:Reilwin|Reilwin]] 03:28, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Added what I've learned so far.  Training quality absolutely affects the time it takes to revert.  I've gotten into the second generation of [[Wild boar]] training, and, so far, it seems that the training quality of the mother gets passed on to the offspring.  By assigning a trainer, you are then adding to that initial training quality, thus allowing for domestication.  So, something like this:  Urist McTrainer tames a breeding pair of wild boar.  Boar gets +Trained+ while sow gets *Trained*.  For the Sow, that means that it went from wild (say, training level 0, to level 4) Urist McTrainer reinforces the training, and eventually a Piglette *Trained* is born, with no trainer assigned.  By assigning Urist McTrainer to the Piglette, which starts at level 4, you then have the option to adding to the training level up to Urist's training ability.  Thus, Piglette can go from level 4 to level 7, domesticated, since Urist can add up to 4 levels, and domesticated is the highest we can go.  I think.  --[[User:MisterB777|MisterB777]] 18:37, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that children of masterfully trained wild animals will be born masterfully trained, and that if you assign your trainer to them they will become tame. Something else I ran into that people might want to take note of. I had a bunch of gray langurs that my trainer trained masterfully. I decided to get rid of them, so I butchered them. You know how you have trouble with crafters if one of their masterful items is destroyed? Yeah, same thing here. One absolutely miserable trainer.&lt;br /&gt;
&lt;br /&gt;
== Training hunting/war animals ==&lt;br /&gt;
&lt;br /&gt;
Does anybody know how to train a tame animal into hunting/war with the new Animal training zone? When the taining still worked at the kennel, you could choose the wanted animal directly, but from the zone, I have no idea how to start the actual training process. I do have some animal trainers and a lot of dogs that are &amp;quot;waiting to be trained&amp;quot; but I can't assign the dogs to the trainers like a work animal and the only thing I can do with the dog directly is marking it ready for butchering.&lt;br /&gt;
I've also tried putting them into a restraint inside the training zone and making the training zone the meeting hall, so the dogs would wander around in it.&lt;br /&gt;
&lt;br /&gt;
:You handle all training assignments from the &amp;quot;z&amp;quot; screen. Go to the Animals menu and set training duties from there. --[[User:MoogleDan|MoogleDan]] 17:35, 17 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Perhaps this should be added to the main page?  I'm going to add it if there is no objection.&lt;br /&gt;
&lt;br /&gt;
:::Add it please.I was lost for hours on this. However after doing that I havn't been able to train a war dog still.&lt;br /&gt;
&lt;br /&gt;
:::: I added some info on how to train animals, HTH. --[[User:Nagidal|Nagidal]] 08:32, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== War training pastured animals ==&lt;br /&gt;
&lt;br /&gt;
The statement &amp;quot;Pastured animals can only be trained if the zone is located within their pasture.&amp;quot; is false. I observed pastured giraffes being war trained in their pastures while I had the animal training zone in some other part of the fort. Please confirm and correct the article if true.&lt;br /&gt;
&lt;br /&gt;
== Overall Training ==&lt;br /&gt;
&lt;br /&gt;
The levels of Overall Training that I've seen on the Animals subscreen are A Few Facts, Knowledgeable, General Familiarity and Domesticated.  Are there others?  --[[User:Bouchart|Bouchart]] 23:00, 5 December 2012 (UTC)&lt;br /&gt;
:Not that I know of, but I put those in. Also, Knowledgeable is ''higher'' then general familiarity for some reason. --[[User:Lethosor|Lethosor]] 20:02, 21 January 2013 (UTC)&lt;br /&gt;
::Well, it turns out &amp;quot;expert&amp;quot; is above &amp;quot;knowledgeable&amp;quot;. Guess I spoke too soon :) --[[User:Lethosor|Lethosor]] ([[User_talk:Lethosor|talk]]) 20:34, 21 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does anyone know if the civilization gaining knowledge works differently when you're the capital? Does it still wait until the caravan leaves?&lt;br /&gt;
--[[User:Zzedar|Zzedar]] 16:18, 5 April 2013 (UTC)&lt;br /&gt;
:AFAIK, your wealth/population/animal knowledge/other status info are updated to the outside world whenever a caravan leaves your map, whether you're a mountainhome or not. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 17:56, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taming time/difficulty ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what controls the difficulty of taming? Could it be directly derived from PETVALUE? That would coincide with my limited taming experience:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!animal&lt;br /&gt;
![PETVALUE]&lt;br /&gt;
!number trained&lt;br /&gt;
!comments&lt;br /&gt;
|-&lt;br /&gt;
|bugbat&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |countless&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |all of these are trivial to tame compared to others on the list&lt;br /&gt;
|-&lt;br /&gt;
|raven&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|crundle&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|elk bird&lt;br /&gt;
|400&lt;br /&gt;
|10&lt;br /&gt;
|taming/animal knowledge progress is very similar to rutherer. animal knowledge progess might be a bit faster&lt;br /&gt;
|-&lt;br /&gt;
|rutherer&lt;br /&gt;
|600&lt;br /&gt;
|29&lt;br /&gt;
|taming/animal knowledge progress is quite fast (from nothing to exceptionally trained in a couple of years, children born from trained mothers are trivial to domesticate)&lt;br /&gt;
|-&lt;br /&gt;
|jabberer&lt;br /&gt;
|1500&lt;br /&gt;
|1&lt;br /&gt;
|taming progress is very slow, animal knowledge progress is noticeably faster than for hydras/cave dragons&lt;br /&gt;
|-&lt;br /&gt;
|hydra&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |taming progress is '''very''' slow, animal knowledge progress takes ''years''. hydra is only at +Trained+ / General familiarity after 2 decades of training! (≡Trained≡ is the highest I've gotten him to, after reverting to wild state and complete retaming)&lt;br /&gt;
|-&lt;br /&gt;
|cavedragon&lt;br /&gt;
|}&lt;br /&gt;
In any case, it might be worth mentioning that certain animals are much easier to tame.&lt;br /&gt;
&lt;br /&gt;
But is it even possible to completely domesticate a race of wild animals? Highest I've gotten to is Expert. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 17:39, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, it usually takes many ''different'' animals to level up a trainer, as opposed to repeatedly training the same creature (sadly, this is a challenge in the case of [[dragon]]s, which don't breed in the current version). As for the ease of training [[elk bird]]s, most civilizations start out with General Familiarity with many cave creatures, including elk birds. I haven't domesticated any species either – the highest I've gotten is to &amp;quot;expert&amp;quot; with ravens (and only because they arrive in groups of 8-10 at a time). It could take multiple fortresses to accumulate enough knowledge for domestication (although I can't say I've tested it). --{{User:Lethosor/sig}} 17:55, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Indeed, having many different animals makes it considerably faster to gain overall knowledge on the animal race, but one specimen should be enough. You can always train other animals to get experience for your animal trainers. Also, my civ barely has any animal knowledge other than the default domestic animals and some cave critters, I started at year 5 to ensure I would encounter tamable megabeasts before they are killed in worldgen. At first, I was worried that I would domesticate the lone hydra before gaining enough knowledge on its race (I used to never release it from its cage, only retaming it when it reverted to wild. This did not seem to slow overall knowledge gains, compared to the cave dragon whom I've constantly trained), but turns out completely domesticating it isn't going to happen by accident. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 19:03, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well I caught a breeding pair of Giant Wren and am setting up a breeding program to see how long it takes to domesticate them and if its even possible to completely domesticate wild animals. Based on the question mark on the page no one knows. [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 05:00, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's possible to tame individual animals, especially when they are young, but I'm not sure if it's possible to gain enough knowledge to domesticate an entire species (for example, domesticating giant ravens as easily as ducks). --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:34, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contradiction:  Can animals that revert in their cages be retrained? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animals left in a cage cannot be retrained from beyond a wild state (ae. will only be trained from and revert to a wild state), so moving the no longer wild animal out of its cage is necessary for further training. Alternatively, with a difficult to train animal or a poor trainer, you may want to leave the animal in its cage; the Animal will eventually revert back to its wild state, at which point your trainer will train it again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first sentence seems to say the animal will revert to wild state and be untrainable.  The second sentence says you should let your animal revert, so your animal trainer can get XP from retraining it.  Can reverted animals be retrained or not?  If they cannot, and since once-trapped animals are trapavoid, it seems that once a wild animal reverts, it can never be retrained.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:50.137.253.56|50.137.253.56]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, that paragraph was unclear. Any animal that reverts to wild status can be initially trained again (assuming you can get it into a cage), but, after the initial training, further training cannot take place in a cage. I reworded the article to clarify. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:05, 20 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fortress-born animal children ==&lt;br /&gt;
&lt;br /&gt;
Page states &amp;quot;there is no such thing as wild fortress-born animal children.&amp;quot; This is not correct. I had a herd of wild, uncaged capybaras get stuck on my map (due to a bug unrelated to breeding) long enough that all the females had babies, and I've had captured female critters drop babies many times (most often herd animals, i.e. males and females enter the map at the same time). It's true that baby animals don't enter the map, females don't seem to enter pregnant, and uncaptured females won't generally stick around long enough to get pregnant and carry to term, but it's not true that there's &amp;quot;no such thing&amp;quot;. [[User:Urist McDorf|Urist McDorf]] ([[User talk:Urist McDorf|talk]]) 10:07, 15 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Confirmed. (I've had wild caged rhinoceroses give birth in cages, even to triplets once.) I'm thinking it may have meant that ''trained'' (or tamed) animals can't give birth to wild children. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:27, 15 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Agreed. This line may have been attempting to convey that animal children born in your civilization cannot become completely wild until they reach adulthood, but it's confusing and that detail is covered elsewhere in the article. I have removed the unclear statement.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:27, 18 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Increasing Knowledge without Caravan's Departure ==&lt;br /&gt;
&lt;br /&gt;
I accidentally captured a jaguar that wandered into a cage trap during a goblin siege, and have set my animal trainer to repeatedly training her every time she reverts to a wild state because why the hell not.&lt;br /&gt;
&lt;br /&gt;
In Limestone I got a message saying [http://i.imgur.com/Ta1RJx4.png the dwarves of The Portal of Climates now know a few facts about jaguar training], and was somewhat confused because this page says nothing about your ''group'' gaining knowledge about animal training. My civilization is named [http://i.imgur.com/WcUWzIq.png The Feral Earth], as mentioned in the [c]ivilizations screen and in the thoughts and preferences screen of one of my [http://i.imgur.com/XjVU2DA.png founding 7]'s miners.&lt;br /&gt;
&lt;br /&gt;
Here's [http://dffd.wimbli.com/file.php?id=8363 a save with the announcement]. It's on the 4th page at the top if you're in the default-sized windowed mode. The jaguar is (Trained) in that save, I think. Top of the fourth page of animals in default-sized windowed mode. And it's the only thing about which my dwarves know a few facts in Overall Training.&lt;br /&gt;
&lt;br /&gt;
Cheers!&lt;br /&gt;
&lt;br /&gt;
--[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 19:32, 25 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've also been training war grizzlies in this fort, and [http://i.imgur.com/I0JlZ1y.png once again it's the group name featured] when they become expert grizzly bear trainers. The dwarven caravan actually survived this time and is going to leave soon, though, so I'll see if that changes anything. --[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 22:06, 29 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
... I forgot to update this because I didn't get any messages about The Feral Earth gaining knowledge. --[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 08:31, 30 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Lielac</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Animal_trainer&amp;diff=195982</id>
		<title>v0.34 Talk:Animal trainer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Animal_trainer&amp;diff=195982"/>
		<updated>2014-01-29T22:06:03Z</updated>

		<summary type="html">&lt;p&gt;Lielac: /* Increasing Knowledge without Caravan's Departure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page out of date ==&lt;br /&gt;
&lt;br /&gt;
This page needs to be rewritten, as training was completely revamped in today's release (34.06)&lt;br /&gt;
&lt;br /&gt;
[[User:Tharwen|Tharwen]] 00:58, 24 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Moved the info from Kennel over. I corrected what I noticed was out of date; I think I got it all. Apologies if I missed anything. --[[User:Zombiejustice|Zombiejustice]] 18:59, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Added content about the domestication of wild animals. If anybody knows the effects training quality has, please feel free to add it in. The effects of civilization knowledge of animal training would be nice too. I'd also like confirmation on training young animals becoming &amp;quot;domesticated&amp;quot; and forever tame: I read that somewhere but can't seem to find it anymore, nor have I actually tested that out. Does it work on fully wild young animals? Only young animals born from trained animals? If the latter, does the parent have to have a particular quality of training? --[[User:Reilwin|Reilwin]] 03:28, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Added what I've learned so far.  Training quality absolutely affects the time it takes to revert.  I've gotten into the second generation of [[Wild boar]] training, and, so far, it seems that the training quality of the mother gets passed on to the offspring.  By assigning a trainer, you are then adding to that initial training quality, thus allowing for domestication.  So, something like this:  Urist McTrainer tames a breeding pair of wild boar.  Boar gets +Trained+ while sow gets *Trained*.  For the Sow, that means that it went from wild (say, training level 0, to level 4) Urist McTrainer reinforces the training, and eventually a Piglette *Trained* is born, with no trainer assigned.  By assigning Urist McTrainer to the Piglette, which starts at level 4, you then have the option to adding to the training level up to Urist's training ability.  Thus, Piglette can go from level 4 to level 7, domesticated, since Urist can add up to 4 levels, and domesticated is the highest we can go.  I think.  --[[User:MisterB777|MisterB777]] 18:37, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that children of masterfully trained wild animals will be born masterfully trained, and that if you assign your trainer to them they will become tame. Something else I ran into that people might want to take note of. I had a bunch of gray langurs that my trainer trained masterfully. I decided to get rid of them, so I butchered them. You know how you have trouble with crafters if one of their masterful items is destroyed? Yeah, same thing here. One absolutely miserable trainer.&lt;br /&gt;
&lt;br /&gt;
== Training hunting/war animals ==&lt;br /&gt;
&lt;br /&gt;
Does anybody know how to train a tame animal into hunting/war with the new Animal training zone? When the taining still worked at the kennel, you could choose the wanted animal directly, but from the zone, I have no idea how to start the actual training process. I do have some animal trainers and a lot of dogs that are &amp;quot;waiting to be trained&amp;quot; but I can't assign the dogs to the trainers like a work animal and the only thing I can do with the dog directly is marking it ready for butchering.&lt;br /&gt;
I've also tried putting them into a restraint inside the training zone and making the training zone the meeting hall, so the dogs would wander around in it.&lt;br /&gt;
&lt;br /&gt;
:You handle all training assignments from the &amp;quot;z&amp;quot; screen. Go to the Animals menu and set training duties from there. --[[User:MoogleDan|MoogleDan]] 17:35, 17 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Perhaps this should be added to the main page?  I'm going to add it if there is no objection.&lt;br /&gt;
&lt;br /&gt;
:::Add it please.I was lost for hours on this. However after doing that I havn't been able to train a war dog still.&lt;br /&gt;
&lt;br /&gt;
:::: I added some info on how to train animals, HTH. --[[User:Nagidal|Nagidal]] 08:32, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== War training pastured animals ==&lt;br /&gt;
&lt;br /&gt;
The statement &amp;quot;Pastured animals can only be trained if the zone is located within their pasture.&amp;quot; is false. I observed pastured giraffes being war trained in their pastures while I had the animal training zone in some other part of the fort. Please confirm and correct the article if true.&lt;br /&gt;
&lt;br /&gt;
== Overall Training ==&lt;br /&gt;
&lt;br /&gt;
The levels of Overall Training that I've seen on the Animals subscreen are A Few Facts, Knowledgeable, General Familiarity and Domesticated.  Are there others?  --[[User:Bouchart|Bouchart]] 23:00, 5 December 2012 (UTC)&lt;br /&gt;
:Not that I know of, but I put those in. Also, Knowledgeable is ''higher'' then general familiarity for some reason. --[[User:Lethosor|Lethosor]] 20:02, 21 January 2013 (UTC)&lt;br /&gt;
::Well, it turns out &amp;quot;expert&amp;quot; is above &amp;quot;knowledgeable&amp;quot;. Guess I spoke too soon :) --[[User:Lethosor|Lethosor]] ([[User_talk:Lethosor|talk]]) 20:34, 21 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does anyone know if the civilization gaining knowledge works differently when you're the capital? Does it still wait until the caravan leaves?&lt;br /&gt;
--[[User:Zzedar|Zzedar]] 16:18, 5 April 2013 (UTC)&lt;br /&gt;
:AFAIK, your wealth/population/animal knowledge/other status info are updated to the outside world whenever a caravan leaves your map, whether you're a mountainhome or not. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 17:56, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taming time/difficulty ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what controls the difficulty of taming? Could it be directly derived from PETVALUE? That would coincide with my limited taming experience:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!animal&lt;br /&gt;
![PETVALUE]&lt;br /&gt;
!number trained&lt;br /&gt;
!comments&lt;br /&gt;
|-&lt;br /&gt;
|bugbat&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |countless&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |all of these are trivial to tame compared to others on the list&lt;br /&gt;
|-&lt;br /&gt;
|raven&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|crundle&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|elk bird&lt;br /&gt;
|400&lt;br /&gt;
|10&lt;br /&gt;
|taming/animal knowledge progress is very similar to rutherer. animal knowledge progess might be a bit faster&lt;br /&gt;
|-&lt;br /&gt;
|rutherer&lt;br /&gt;
|600&lt;br /&gt;
|29&lt;br /&gt;
|taming/animal knowledge progress is quite fast (from nothing to exceptionally trained in a couple of years, children born from trained mothers are trivial to domesticate)&lt;br /&gt;
|-&lt;br /&gt;
|jabberer&lt;br /&gt;
|1500&lt;br /&gt;
|1&lt;br /&gt;
|taming progress is very slow, animal knowledge progress is noticeably faster than for hydras/cave dragons&lt;br /&gt;
|-&lt;br /&gt;
|hydra&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |taming progress is '''very''' slow, animal knowledge progress takes ''years''. hydra is only at +Trained+ / General familiarity after 2 decades of training! (≡Trained≡ is the highest I've gotten him to, after reverting to wild state and complete retaming)&lt;br /&gt;
|-&lt;br /&gt;
|cavedragon&lt;br /&gt;
|}&lt;br /&gt;
In any case, it might be worth mentioning that certain animals are much easier to tame.&lt;br /&gt;
&lt;br /&gt;
But is it even possible to completely domesticate a race of wild animals? Highest I've gotten to is Expert. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 17:39, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, it usually takes many ''different'' animals to level up a trainer, as opposed to repeatedly training the same creature (sadly, this is a challenge in the case of [[dragon]]s, which don't breed in the current version). As for the ease of training [[elk bird]]s, most civilizations start out with General Familiarity with many cave creatures, including elk birds. I haven't domesticated any species either – the highest I've gotten is to &amp;quot;expert&amp;quot; with ravens (and only because they arrive in groups of 8-10 at a time). It could take multiple fortresses to accumulate enough knowledge for domestication (although I can't say I've tested it). --{{User:Lethosor/sig}} 17:55, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Indeed, having many different animals makes it considerably faster to gain overall knowledge on the animal race, but one specimen should be enough. You can always train other animals to get experience for your animal trainers. Also, my civ barely has any animal knowledge other than the default domestic animals and some cave critters, I started at year 5 to ensure I would encounter tamable megabeasts before they are killed in worldgen. At first, I was worried that I would domesticate the lone hydra before gaining enough knowledge on its race (I used to never release it from its cage, only retaming it when it reverted to wild. This did not seem to slow overall knowledge gains, compared to the cave dragon whom I've constantly trained), but turns out completely domesticating it isn't going to happen by accident. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 19:03, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well I caught a breeding pair of Giant Wren and am setting up a breeding program to see how long it takes to domesticate them and if its even possible to completely domesticate wild animals. Based on the question mark on the page no one knows. [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 05:00, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's possible to tame individual animals, especially when they are young, but I'm not sure if it's possible to gain enough knowledge to domesticate an entire species (for example, domesticating giant ravens as easily as ducks). --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:34, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contradiction:  Can animals that revert in their cages be retrained? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animals left in a cage cannot be retrained from beyond a wild state (ae. will only be trained from and revert to a wild state), so moving the no longer wild animal out of its cage is necessary for further training. Alternatively, with a difficult to train animal or a poor trainer, you may want to leave the animal in its cage; the Animal will eventually revert back to its wild state, at which point your trainer will train it again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first sentence seems to say the animal will revert to wild state and be untrainable.  The second sentence says you should let your animal revert, so your animal trainer can get XP from retraining it.  Can reverted animals be retrained or not?  If they cannot, and since once-trapped animals are trapavoid, it seems that once a wild animal reverts, it can never be retrained.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:50.137.253.56|50.137.253.56]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, that paragraph was unclear. Any animal that reverts to wild status can be initially trained again (assuming you can get it into a cage), but, after the initial training, further training cannot take place in a cage. I reworded the article to clarify. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:05, 20 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fortress-born animal children ==&lt;br /&gt;
&lt;br /&gt;
Page states &amp;quot;there is no such thing as wild fortress-born animal children.&amp;quot; This is not correct. I had a herd of wild, uncaged capybaras get stuck on my map (due to a bug unrelated to breeding) long enough that all the females had babies, and I've had captured female critters drop babies many times (most often herd animals, i.e. males and females enter the map at the same time). It's true that baby animals don't enter the map, females don't seem to enter pregnant, and uncaptured females won't generally stick around long enough to get pregnant and carry to term, but it's not true that there's &amp;quot;no such thing&amp;quot;. [[User:Urist McDorf|Urist McDorf]] ([[User talk:Urist McDorf|talk]]) 10:07, 15 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Confirmed. (I've had wild caged rhinoceroses give birth in cages, even to triplets once.) I'm thinking it may have meant that ''trained'' (or tamed) animals can't give birth to wild children. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:27, 15 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Agreed. This line may have been attempting to convey that animal children born in your civilization cannot become completely wild until they reach adulthood, but it's confusing and that detail is covered elsewhere in the article. I have removed the unclear statement.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:27, 18 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Increasing Knowledge without Caravan's Departure ==&lt;br /&gt;
&lt;br /&gt;
I accidentally captured a jaguar that wandered into a cage trap during a goblin siege, and have set my animal trainer to repeatedly training her every time she reverts to a wild state because why the hell not.&lt;br /&gt;
&lt;br /&gt;
In Limestone I got a message saying [http://i.imgur.com/Ta1RJx4.png the dwarves of The Portal of Climates now know a few facts about jaguar training], and was somewhat confused because this page says nothing about your ''group'' gaining knowledge about animal training. My civilization is named [http://i.imgur.com/WcUWzIq.png The Feral Earth], as mentioned in the [c]ivilizations screen and in the thoughts and preferences screen of one of my [http://i.imgur.com/XjVU2DA.png founding 7]'s miners.&lt;br /&gt;
&lt;br /&gt;
Here's [http://dffd.wimbli.com/file.php?id=8363 a save with the announcement]. It's on the 4th page at the top if you're in the default-sized windowed mode. The jaguar is (Trained) in that save, I think. Top of the fourth page of animals in default-sized windowed mode. And it's the only thing about which my dwarves know a few facts in Overall Training.&lt;br /&gt;
&lt;br /&gt;
Cheers!&lt;br /&gt;
&lt;br /&gt;
--[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 19:32, 25 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've also been training war grizzlies in this fort, and [http://i.imgur.com/I0JlZ1y.png once again it's the group name featured] when they become expert grizzly bear trainers. The dwarven caravan actually survived this time and is going to leave soon, though, so I'll see if that changes anything. --[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 22:06, 29 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Lielac</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Lielac&amp;diff=195814</id>
		<title>User:Lielac</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Lielac&amp;diff=195814"/>
		<updated>2014-01-25T19:39:29Z</updated>

		<summary type="html">&lt;p&gt;Lielac: ... Why did I say talk page in the last edit, this isn't a talk page. -bathes in magma-&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beepboop, I'm a dork!&lt;br /&gt;
&lt;br /&gt;
Also [http://www.bay12forums.com/smf/index.php?action=profile;u=30410 Lielac] on the Bay 12 Forums, which I've been at for more than 3 years. ... Holy crap, I've been playing this game since I was 15!&lt;br /&gt;
&lt;br /&gt;
Lemme just quote my signature: &amp;lt;blockquote&amp;gt;&lt;br /&gt;
Lielac likes adamantine, magnetite, marble, the color olive green, cats for their aloofness, dragons for their terrible majesty, and the Oxford comma. When possible, she prefers to consume homemade oatmeal cookies and orange juice. She [http://tinyurl.com/mnza76m absolutely detests kobolds].&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The link goes to ''why'' I hate kobolds. (It's because they're fecking awful and killed the only dragon in my latest world.)&lt;/div&gt;</summary>
		<author><name>Lielac</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Lielac&amp;diff=195813</id>
		<title>User:Lielac</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Lielac&amp;diff=195813"/>
		<updated>2014-01-25T19:38:17Z</updated>

		<summary type="html">&lt;p&gt;Lielac: Creating my talk page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beepboop, I'm a dork!&lt;br /&gt;
&lt;br /&gt;
Also [http://www.bay12forums.com/smf/index.php?action=profile;u=30410 Lielac] on the Bay 12 Forums, which I've been at for more than 3 years. ... Holy crap, I've been playing this game since I was 15!&lt;br /&gt;
&lt;br /&gt;
Lemme just quote my signature: &amp;lt;blockquote&amp;gt;&lt;br /&gt;
Lielac likes adamantine, magnetite, marble, the color olive green, cats for their aloofness, dragons for their terrible majesty, and the Oxford comma. When possible, she prefers to consume homemade oatmeal cookies and orange juice. She [http://tinyurl.com/mnza76m absolutely detests kobolds].&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The link goes to ''why'' I hate kobolds. (It's because they're awful and killed the only dragon in my latest world.)&lt;/div&gt;</summary>
		<author><name>Lielac</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Animal_trainer&amp;diff=195812</id>
		<title>v0.34 Talk:Animal trainer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Animal_trainer&amp;diff=195812"/>
		<updated>2014-01-25T19:32:24Z</updated>

		<summary type="html">&lt;p&gt;Lielac: /* Increasing Knowledge without Caravan's Departure */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page out of date ==&lt;br /&gt;
&lt;br /&gt;
This page needs to be rewritten, as training was completely revamped in today's release (34.06)&lt;br /&gt;
&lt;br /&gt;
[[User:Tharwen|Tharwen]] 00:58, 24 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Moved the info from Kennel over. I corrected what I noticed was out of date; I think I got it all. Apologies if I missed anything. --[[User:Zombiejustice|Zombiejustice]] 18:59, 5 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Added content about the domestication of wild animals. If anybody knows the effects training quality has, please feel free to add it in. The effects of civilization knowledge of animal training would be nice too. I'd also like confirmation on training young animals becoming &amp;quot;domesticated&amp;quot; and forever tame: I read that somewhere but can't seem to find it anymore, nor have I actually tested that out. Does it work on fully wild young animals? Only young animals born from trained animals? If the latter, does the parent have to have a particular quality of training? --[[User:Reilwin|Reilwin]] 03:28, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Added what I've learned so far.  Training quality absolutely affects the time it takes to revert.  I've gotten into the second generation of [[Wild boar]] training, and, so far, it seems that the training quality of the mother gets passed on to the offspring.  By assigning a trainer, you are then adding to that initial training quality, thus allowing for domestication.  So, something like this:  Urist McTrainer tames a breeding pair of wild boar.  Boar gets +Trained+ while sow gets *Trained*.  For the Sow, that means that it went from wild (say, training level 0, to level 4) Urist McTrainer reinforces the training, and eventually a Piglette *Trained* is born, with no trainer assigned.  By assigning Urist McTrainer to the Piglette, which starts at level 4, you then have the option to adding to the training level up to Urist's training ability.  Thus, Piglette can go from level 4 to level 7, domesticated, since Urist can add up to 4 levels, and domesticated is the highest we can go.  I think.  --[[User:MisterB777|MisterB777]] 18:37, 10 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I can confirm that children of masterfully trained wild animals will be born masterfully trained, and that if you assign your trainer to them they will become tame. Something else I ran into that people might want to take note of. I had a bunch of gray langurs that my trainer trained masterfully. I decided to get rid of them, so I butchered them. You know how you have trouble with crafters if one of their masterful items is destroyed? Yeah, same thing here. One absolutely miserable trainer.&lt;br /&gt;
&lt;br /&gt;
== Training hunting/war animals ==&lt;br /&gt;
&lt;br /&gt;
Does anybody know how to train a tame animal into hunting/war with the new Animal training zone? When the taining still worked at the kennel, you could choose the wanted animal directly, but from the zone, I have no idea how to start the actual training process. I do have some animal trainers and a lot of dogs that are &amp;quot;waiting to be trained&amp;quot; but I can't assign the dogs to the trainers like a work animal and the only thing I can do with the dog directly is marking it ready for butchering.&lt;br /&gt;
I've also tried putting them into a restraint inside the training zone and making the training zone the meeting hall, so the dogs would wander around in it.&lt;br /&gt;
&lt;br /&gt;
:You handle all training assignments from the &amp;quot;z&amp;quot; screen. Go to the Animals menu and set training duties from there. --[[User:MoogleDan|MoogleDan]] 17:35, 17 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Perhaps this should be added to the main page?  I'm going to add it if there is no objection.&lt;br /&gt;
&lt;br /&gt;
:::Add it please.I was lost for hours on this. However after doing that I havn't been able to train a war dog still.&lt;br /&gt;
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:::: I added some info on how to train animals, HTH. --[[User:Nagidal|Nagidal]] 08:32, 13 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== War training pastured animals ==&lt;br /&gt;
&lt;br /&gt;
The statement &amp;quot;Pastured animals can only be trained if the zone is located within their pasture.&amp;quot; is false. I observed pastured giraffes being war trained in their pastures while I had the animal training zone in some other part of the fort. Please confirm and correct the article if true.&lt;br /&gt;
&lt;br /&gt;
== Overall Training ==&lt;br /&gt;
&lt;br /&gt;
The levels of Overall Training that I've seen on the Animals subscreen are A Few Facts, Knowledgeable, General Familiarity and Domesticated.  Are there others?  --[[User:Bouchart|Bouchart]] 23:00, 5 December 2012 (UTC)&lt;br /&gt;
:Not that I know of, but I put those in. Also, Knowledgeable is ''higher'' then general familiarity for some reason. --[[User:Lethosor|Lethosor]] 20:02, 21 January 2013 (UTC)&lt;br /&gt;
::Well, it turns out &amp;quot;expert&amp;quot; is above &amp;quot;knowledgeable&amp;quot;. Guess I spoke too soon :) --[[User:Lethosor|Lethosor]] ([[User_talk:Lethosor|talk]]) 20:34, 21 January 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does anyone know if the civilization gaining knowledge works differently when you're the capital? Does it still wait until the caravan leaves?&lt;br /&gt;
--[[User:Zzedar|Zzedar]] 16:18, 5 April 2013 (UTC)&lt;br /&gt;
:AFAIK, your wealth/population/animal knowledge/other status info are updated to the outside world whenever a caravan leaves your map, whether you're a mountainhome or not. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 17:56, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taming time/difficulty ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what controls the difficulty of taming? Could it be directly derived from PETVALUE? That would coincide with my limited taming experience:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!animal&lt;br /&gt;
![PETVALUE]&lt;br /&gt;
!number trained&lt;br /&gt;
!comments&lt;br /&gt;
|-&lt;br /&gt;
|bugbat&lt;br /&gt;
|20&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |countless&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |all of these are trivial to tame compared to others on the list&lt;br /&gt;
|-&lt;br /&gt;
|raven&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|crundle&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|elk bird&lt;br /&gt;
|400&lt;br /&gt;
|10&lt;br /&gt;
|taming/animal knowledge progress is very similar to rutherer. animal knowledge progess might be a bit faster&lt;br /&gt;
|-&lt;br /&gt;
|rutherer&lt;br /&gt;
|600&lt;br /&gt;
|29&lt;br /&gt;
|taming/animal knowledge progress is quite fast (from nothing to exceptionally trained in a couple of years, children born from trained mothers are trivial to domesticate)&lt;br /&gt;
|-&lt;br /&gt;
|jabberer&lt;br /&gt;
|1500&lt;br /&gt;
|1&lt;br /&gt;
|taming progress is very slow, animal knowledge progress is noticeably faster than for hydras/cave dragons&lt;br /&gt;
|-&lt;br /&gt;
|hydra&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |taming progress is '''very''' slow, animal knowledge progress takes ''years''. hydra is only at +Trained+ / General familiarity after 2 decades of training! (≡Trained≡ is the highest I've gotten him to, after reverting to wild state and complete retaming)&lt;br /&gt;
|-&lt;br /&gt;
|cavedragon&lt;br /&gt;
|}&lt;br /&gt;
In any case, it might be worth mentioning that certain animals are much easier to tame.&lt;br /&gt;
&lt;br /&gt;
But is it even possible to completely domesticate a race of wild animals? Highest I've gotten to is Expert. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 17:39, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, it usually takes many ''different'' animals to level up a trainer, as opposed to repeatedly training the same creature (sadly, this is a challenge in the case of [[dragon]]s, which don't breed in the current version). As for the ease of training [[elk bird]]s, most civilizations start out with General Familiarity with many cave creatures, including elk birds. I haven't domesticated any species either – the highest I've gotten is to &amp;quot;expert&amp;quot; with ravens (and only because they arrive in groups of 8-10 at a time). It could take multiple fortresses to accumulate enough knowledge for domestication (although I can't say I've tested it). --{{User:Lethosor/sig}} 17:55, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Indeed, having many different animals makes it considerably faster to gain overall knowledge on the animal race, but one specimen should be enough. You can always train other animals to get experience for your animal trainers. Also, my civ barely has any animal knowledge other than the default domestic animals and some cave critters, I started at year 5 to ensure I would encounter tamable megabeasts before they are killed in worldgen. At first, I was worried that I would domesticate the lone hydra before gaining enough knowledge on its race (I used to never release it from its cage, only retaming it when it reverted to wild. This did not seem to slow overall knowledge gains, compared to the cave dragon whom I've constantly trained), but turns out completely domesticating it isn't going to happen by accident. -[[Special:Contributions/91.156.198.36|91.156.198.36]] 19:03, 13 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well I caught a breeding pair of Giant Wren and am setting up a breeding program to see how long it takes to domesticate them and if its even possible to completely domesticate wild animals. Based on the question mark on the page no one knows. [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 05:00, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::It's possible to tame individual animals, especially when they are young, but I'm not sure if it's possible to gain enough knowledge to domesticate an entire species (for example, domesticating giant ravens as easily as ducks). --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:34, 24 June 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contradiction:  Can animals that revert in their cages be retrained? ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animals left in a cage cannot be retrained from beyond a wild state (ae. will only be trained from and revert to a wild state), so moving the no longer wild animal out of its cage is necessary for further training. Alternatively, with a difficult to train animal or a poor trainer, you may want to leave the animal in its cage; the Animal will eventually revert back to its wild state, at which point your trainer will train it again&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first sentence seems to say the animal will revert to wild state and be untrainable.  The second sentence says you should let your animal revert, so your animal trainer can get XP from retraining it.  Can reverted animals be retrained or not?  If they cannot, and since once-trapped animals are trapavoid, it seems that once a wild animal reverts, it can never be retrained.&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:50.137.253.56|50.137.253.56]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Yeah, that paragraph was unclear. Any animal that reverts to wild status can be initially trained again (assuming you can get it into a cage), but, after the initial training, further training cannot take place in a cage. I reworded the article to clarify. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:05, 20 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fortress-born animal children ==&lt;br /&gt;
&lt;br /&gt;
Page states &amp;quot;there is no such thing as wild fortress-born animal children.&amp;quot; This is not correct. I had a herd of wild, uncaged capybaras get stuck on my map (due to a bug unrelated to breeding) long enough that all the females had babies, and I've had captured female critters drop babies many times (most often herd animals, i.e. males and females enter the map at the same time). It's true that baby animals don't enter the map, females don't seem to enter pregnant, and uncaptured females won't generally stick around long enough to get pregnant and carry to term, but it's not true that there's &amp;quot;no such thing&amp;quot;. [[User:Urist McDorf|Urist McDorf]] ([[User talk:Urist McDorf|talk]]) 10:07, 15 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Confirmed. (I've had wild caged rhinoceroses give birth in cages, even to triplets once.) I'm thinking it may have meant that ''trained'' (or tamed) animals can't give birth to wild children. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 18:27, 15 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Agreed. This line may have been attempting to convey that animal children born in your civilization cannot become completely wild until they reach adulthood, but it's confusing and that detail is covered elsewhere in the article. I have removed the unclear statement.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:27, 18 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Increasing Knowledge without Caravan's Departure ==&lt;br /&gt;
&lt;br /&gt;
I accidentally captured a jaguar that wandered into a cage trap during a goblin siege, and have set my animal trainer to repeatedly training her every time she reverts to a wild state because why the hell not.&lt;br /&gt;
&lt;br /&gt;
In Limestone I got a message saying [http://i.imgur.com/Ta1RJx4.png the dwarves of The Portal of Climates now know a few facts about jaguar training], and was somewhat confused because this page says nothing about your ''group'' gaining knowledge about animal training. My civilization is named [http://i.imgur.com/WcUWzIq.png The Feral Earth], as mentioned in the [c]ivilizations screen and in the thoughts and preferences screen of one of my [http://i.imgur.com/XjVU2DA.png founding 7]'s miners.&lt;br /&gt;
&lt;br /&gt;
Here's [http://dffd.wimbli.com/file.php?id=8363 a save with the announcement]. It's on the 4th page at the top if you're in the default-sized windowed mode. The jaguar is (Trained) in that save, I think. Top of the fourth page of animals in default-sized windowed mode. And it's the only thing about which my dwarves know a few facts in Overall Training.&lt;br /&gt;
&lt;br /&gt;
Cheers!&lt;br /&gt;
&lt;br /&gt;
--[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 19:32, 25 January 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Lielac</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;diff=195771</id>
		<title>Dwarf Fortress Wiki:Page request/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;diff=195771"/>
		<updated>2014-01-24T02:41:45Z</updated>

		<summary type="html">&lt;p&gt;Lielac: New page request&lt;/p&gt;
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&lt;div&gt;{{page request header|List of page requests}}&lt;br /&gt;
:''This is a '''list''' of page requests. See [[DF:PR|this page]] for assistance with requesting a new page.''&lt;br /&gt;
== Recently created pages ==&lt;br /&gt;
{{Special:RecentChangesLinked/Template:Newpage|showlinkedto=1}}&lt;br /&gt;
----&lt;br /&gt;
{{page request footer}}&lt;br /&gt;
== Article requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
*[[DF:Page request/Proposals/Offline_wiki|Offline wiki]] - completed.&lt;br /&gt;
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*[[Bloodline:Crazyquakes]]: I would like to create a page in the bloodline games category for the succession game a friend and I are playing. There isn't much more to it besides that, I am pretty new to actually editing this wiki for how much time I spent reading it before I made an account for this purpose. If you have any questions feel free to email me. [[User:Brendsmalls|Brendsmalls]] ([[User talk:Brendsmalls|talk]]) 00:00, 1 December 2013 (UTC)Brendsmalls&lt;br /&gt;
::Done. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:15, 1 December 2013 (UTC)&lt;br /&gt;
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== Talk page requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
Masterwork_Talk:Guildhall [[Special:Contributions/68.46.84.117|68.46.84.117]] 14:02, 20 October 2013 (UTC)&lt;br /&gt;
:Done. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:01, 20 October 2013 (UTC)&lt;br /&gt;
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Hello, would you be able to create a Talk page with the following question for me?:&lt;br /&gt;
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&amp;quot;Do children born during fortress mode (or worldgen if you can find out) adopt the dieties of their friends/parents, or are they assigned a random diety? Is this with immediate effect from birth?&lt;br /&gt;
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Thanks.&lt;br /&gt;
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Josh&amp;quot;&lt;br /&gt;
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Thank you! :)&lt;br /&gt;
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Hello, I'd like to open another talk/discussion page for &amp;quot;Size&amp;quot; (http://dwarffortresswiki.org/index.php/DF2012:Size) with the following question:&lt;br /&gt;
&lt;br /&gt;
Are there any combat benefits to SMALL dwarves?&lt;br /&gt;
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On one of the pages for an older version of DF it notes that large creatures like elephants have a hard time landing a hit on small creatures like cavies. Would this alleged bonus to-dodge and/or penalty to-hit modifier translate in any meaningul way for smaller dwarves?&lt;br /&gt;
:[[DF2012 talk:Size|Done]]. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:05, 1 January 2014 (UTC)&lt;br /&gt;
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I'd like to open a talk page for [[DF2012_Talk:Relationships]] with the following note (two paragraphs):&lt;br /&gt;
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The royalty section is inaccurate. I have a second-generation native-born dwarf in one of my fortresses who has a plentitude of aunts and uncles and listed maternal and paternal grandparents. I'm not sure why having those relationships is only noticed for royalty, but I think it's partially because shorter worlds mean smaller lineages and partially because most forts don't last long enough to see native-born children grow up, get married, and have children of their own. I really don't think there's any reason why extended family would be limited to royalty in any case.&lt;br /&gt;
&lt;br /&gt;
Anyway, I added parents to the Types section, and also grandparents because I hadn't noticed the Royalty section. I'd add Aunts/Uncles but I'm not sure where they fall in on the list, and baby Sarvesh doesn't have any cousins yet. &lt;br /&gt;
&lt;br /&gt;
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Thank you! --[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 02:41, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User page requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (if you're NOT using {{upr|~~~}}, remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
{{upr|[[User:BillyJack|BillyJack]] ([[User talk:BillyJack|talk]])}}&lt;br /&gt;
{{upr|[[User:BillyJack|Sandbox]] ([[User talk:BillyJack|talk]])}}&lt;br /&gt;
{{upr|[[User:Theit8514|Theit8514]] ([[User talk:Theit8514|talk]])}}&lt;br /&gt;
:Created. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 30 June 2013 (UTC)&lt;br /&gt;
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== Redirect requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
[[dfhack]], [[DFHack]] and [[DF2012:DFHack]] to [[Utility:DFHack]]. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 14:07, 7 August 2013 (UTC)&lt;br /&gt;
:Done. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:48, 7 August 2013 (UTC)&lt;br /&gt;
* Page &amp;quot;Taming&amp;quot; should redirect to &amp;quot;DF2012:Tame&amp;quot; [[User:Latias1290|Latias1290]] ([[User talk:Latias1290|talk]]) 18:02, 27 August 2013 (UTC)&lt;br /&gt;
**[[DF2012:Tame]] is a redirect to [[DF2012:Animal trainer]]. Created [[Taming]] and [[DF2012:Taming]] as redirects. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:33, 27 August 2013 (UTC)&lt;br /&gt;
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== Other requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
* Can someone include a discussion about how dwarfs choose which jobs/tasks to do if they have enabled multiple labors and there are jobs in multiple labors on the DF2012:Labor page?  Is it based on which job is created first?  Their skills / traits / attributes?  Which labor they are highest ranked or their titled profession?  This seems to be an issue in the LPs I've been watching early on when there are only the 7 starting dwarves, sometimes extending into the first migration.  I know a solution is to deactivate other labors, or use burrows, but I'm still curious how it works.  Thank you, [[Special:Contributions/108.243.77.185|108.243.77.185]] 03:08, 17 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Hello. I wanted to know how to make the tiles uniform for the ground. I'm sure to have read somewhere once that it was possible to change the tiles to be all &amp;quot;.&amp;quot; (I am currently searching for a Goblin Snatcher for a while now ^^). I searched for &amp;quot;ground&amp;quot; what has yielded me a link to above ground page. There was no link there. Could make one to the relevant article or indicate the settings to do please? [[Special:Contributions/31.164.176.33|31.164.176.33]] 20:04, 23 September 2013 (UTC)&lt;br /&gt;
** Done: [[Ground]]. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:57, 23 September 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Lielac</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Relationship&amp;diff=195769</id>
		<title>v0.34:Relationship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Relationship&amp;diff=195769"/>
		<updated>2014-01-24T02:28:01Z</updated>

		<summary type="html">&lt;p&gt;Lielac: /* Types */ Not certain on whether parents and grandparents have to be in the fortress to be visible, and whether migrants usually have parents; just adding information from one of my more long-lived forts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Masterwork|02:31, 20 May 2012 (UTC)}}&lt;br /&gt;
[[Dwarves]] have '''relationships''' amongst each other. These can be seen in detail by going to the dwarf's [[profile]] and then pressing {{k|r}} to take you to their relationships screen. Relationships are usually formed by spending time with another dwarf.  Often, the strongest relationship are between dwarves from the same [[migrant]] wave, despite time spent with dwarves from other waves. Relationships are important because their presence or absence has an important effect on the dwarf in question. Note that when it comes to familial relationships, the dwarves in question do not have to be in your fortress.&lt;br /&gt;
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Making and talking to friends gives happy [[thought]]s while the death of a [[pet]], friend, parent, [[children|child]] or [[marriage|spouse]] gives unhappy ones. A network of friends and families are happier than individual dwarves, but are more likely to throw [[party|parties]] and make [[child]]ren, and will be much harder-hit when a familiar dwarf dies in an [[ambush]] or whatnot. Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
The following is a list of known relationships, listed in the order they will appear on the screen (and thus their importance):&lt;br /&gt;
*'''Spouse''' - [[Marriage|Married]] dwarves are spouses of one another, and will share a [[bed]] and produce children (the happier the couple, the more ([[Marriage|often?]]) children). Dwarves only ever marry once.&lt;br /&gt;
*'''Lover''' - Lovers are basically dwarven pairs, unmarried but getting there. Like spouses, dwarves will only ever have one lover, and do not switch lovers even if their lover dies. Dwarves who are lovers and that spend enough time chatting may marry, at which point they will switch over to one bed for two and start producing children.&lt;br /&gt;
*'''Child''' - Any [[child]]ren that the dwarf parents are the object of their attention. Babies are absolutely useless in fortresses (and a burden if the dwarf in question is a good candidate for the [[military|draft]]), and children do little besides throw [[party|parties]] and distract their parents, but their death causes a very strong bad [[thought]]. Note that adult children are still children in the eyes of their parents, and that children do not necessarily appear in your fortress.&lt;br /&gt;
*'''Parents''' - If the dwarf has known parents, they will appear here.&lt;br /&gt;
*'''Grandparents''' - Like known parents. They're separated into &amp;quot;paternal&amp;quot; and &amp;quot;maternal&amp;quot;.&lt;br /&gt;
*'''Sibling''' - If the dwarf in question has siblings, they will appear here. Like children, they do not necessarily have to be in the fortress.&lt;br /&gt;
*'''Deity''' - Ye old dwarven [[deity|god]]s are the most important non-familial relationships for a dwarf. Worship is currently a mostly unimplemented feature; although dwarves can have different levels of worship (&amp;quot;faithful&amp;quot;, &amp;quot;casual&amp;quot;, and &amp;quot;dubious&amp;quot;), they do not have much effect on the dwarves in question, as such things as temples and priests are non-existent (in Fortress mode), limiting their appearances to fine artwork produced by the dwarf in question (and only a small part of the time at that). Note that cursed creatures are ''always'' dubious worshipers of their deities, making this relationship an important sign of a [[vampire]]. Some dwarves don't worship any deities.&lt;br /&gt;
*'''Object of Worship''' - Dwarves tend to worship [[megabeast]]s that have attacked a settlement, most likely out of fear. This relationship is for now only aesthetic purposes, and does not seem to change the behavior of the dwarf and the megabeast if the worshipper meets the worshipped.&lt;br /&gt;
*'''Friend''' - Dwarves that idle near other dwarves and/or have high [[social skill]]s tend to develop [[friend]]s. Making a friend takes some effort on the part of the dwarf, and happens most often within individual waves. [[Personality]] play a part as well. Making friends causes a happy thought, as can be expected, and the death of friends causes unhappy ones. Lovers develop from a dwarf's pool of friends.&lt;br /&gt;
*'''Grudge''' - [[Grudge]]s are the opposite of friendships, and tend to develop between dwarves of conflicting personality traits. Sometimes it is possible to have your starting dwarves form grudges even before they arrive at the new fortress location. Making a grudge causes an unhappy thought, but ironically, the death of a grudgee actually causes a bad thought as well.&lt;br /&gt;
*'''Long-term Acquaintance''' - Long-term acquaintances are dwarves that are familiar with one another, but not yet friends. The death of an acquaintence does not produce a fun though however the lose's occurance. &lt;br /&gt;
*'''Passing Acquaintance''' - Passing acquaintances are dwarves that are familiar with one another, but just barely. As long term aquantences do not produce a bad thought, passing ones do not either. If an acquaintance does not make contact with the dwarf over a time, they will be forgotten, absent from the relationships screen.&lt;br /&gt;
&lt;br /&gt;
==Royalty==&lt;br /&gt;
There are several additional special relationship listed for the [[king]]/queen and their [[King consort|consorts]]. The dwarves listed in these relationships are all familial and generally not present in the [[fortress]]. These are the Uncle/Aunt, Cousin, and Paternal &amp;amp; Maternal Grandparents.&lt;br /&gt;
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==Making Friends==&lt;br /&gt;
Over time, dwarves who spend time idling near each other will begin to form friendships and grudges.  This happens through 'chats'.&lt;br /&gt;
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Two dwarves who are standing on the same tile, or adjacent tiles, may decide to chat if they are idle.  Dwarves who are busy eating, drinking, or doing any job, will not chat with one another.  This has the interesting effect that two dwarves who work side by side for years may barely know each other, or even not at all.&lt;br /&gt;
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As two dwarves accumulate these chats, they will form opinions of each other, based on a 'compatibility' score.  Dwarves who like similar things (such as [[elephant]]s), have the same skills (such as two miners), or who have similar personalities will form friendships.  These begin as passing acquaintances, who will then become long-term acquaintances (if the two aren't too compatible, but not too incompatible) or friends (if the two dwarves are compatible enough).  Dwarves who are too incompatible may instead form grudges.  Currently, only vastly different [[personality|personalities]] (such as a confident, selfless dwarf vs. a nervous but arrogant one) cause this, as differences in likes or skills don't hurt a dwarf's opinion of another.  Changes in a dwarf's skill set can thus cause their opinions of another dwarf to change, potentially removing old grudges.  Dwarves who don't chat enough may lose acquaintances over time.&lt;br /&gt;
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Dwarves who are compatible enough, and who chat enough, can become lovers.  In order to be eligible for this, a dwarf has to be an adult, not be too closely related to their new friend, and have no other spouse or lover (even dead!).  Lovers who continue to have enough opportunities to chat will eventually get married.&lt;br /&gt;
&lt;br /&gt;
It is unknown how much of a role [[social skill]]s such as [[broker skills|conversationalist]], [[intimidator]], [[pacifier]], [[comedian]], [[negotiator]], [[flatterer]], [[consoler]], [[persuader]], or [[judge of intent]] play a role in relationships.  In tests, idling dwarves with high social skills made friends (and grudges) a good deal quicker than unskilled dwarves.&lt;br /&gt;
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It is possible for two dwarves to have different opinions about each other. For example Urist can treat Bombrek as a long-term aquainted buddy while Bomrek counts Urist as a barely recognised person.&lt;br /&gt;
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{{Category|Dwarves}}&lt;br /&gt;
{{Category|Thoughts}}&lt;/div&gt;</summary>
		<author><name>Lielac</name></author>
	</entry>
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