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		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;diff=316137</id>
		<title>Talk:Main Page</title>
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		<updated>2026-06-11T21:15:32Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: /* Error for submitting discussion page */&lt;/p&gt;
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&lt;div&gt;{{Archive|&lt;br /&gt;
# [[Talk:Main Page/archive1|Archive 1]]&lt;br /&gt;
# [[Talk:Main Page/archive2|Archive 2]]&lt;br /&gt;
# [[Talk:Main Page/archive3|Archive 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Needed page; Invader creature roster ==&lt;br /&gt;
The page would consist of multiple lists; each of them would have all creatures what certain type of [[Siege]] or [[Ambush]] invaders can field. It would include name, picture, probability of such creature being used on siege, combat role (Soldier/Pet/Mount/exc), size and special qualities (flying, aquatic, immune to whatever, exc). Probably something extra on top of this.&lt;br /&gt;
&lt;br /&gt;
The parts would be:&lt;br /&gt;
# Roster of [[goblin]] [[sieges]].&lt;br /&gt;
# Roster of [[elf]] [[sieges]].&lt;br /&gt;
# Roster of [[human]] [[sieges]].&lt;br /&gt;
# Roster of [[dwarf]] [[sieges]].&lt;br /&gt;
# Roster of [[necromancer]] [[sieges]].&lt;br /&gt;
# Roster of [[bandit]] [[sieges]].&lt;br /&gt;
# Roster of [[elf]] [[ambush]].&lt;br /&gt;
# Roster of [[kobold]] [[ambush]].&lt;br /&gt;
# Roster of [[necromancer]] [[ambush]].&lt;br /&gt;
# Roster of [[Subterranean animal peoples|cavemen]] [[ambush]].&lt;br /&gt;
# Roster of [[werewolf]] attacks.&lt;br /&gt;
# Probably something else what i didn't write yet.&lt;br /&gt;
&lt;br /&gt;
Remember what i can't create pages. So to make it, i would need to write idea there. --[[Special:Contributions/109.62.164.162|109.62.164.162]] 16:45, 1 May 2024 (UTC)&lt;br /&gt;
* As far as i understand, animal must have &amp;quot;Mount&amp;quot;, &amp;quot;Exotic Mount&amp;quot;, or &amp;quot;War Animal&amp;quot; with it. Humans don't ride Exotic Mounts, but can field them as war animals (IDK if they even field them at all - probably not). Elves and Goblins ride Exotic Mounts. Elves and Humans use surface animals, Goblins use subterranean animals, enemy Dwarf sieges use both subterranean and surface. [[Special:Contributions/95.71.85.187|95.71.85.187]] 09:47, 11 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== How to create a new language page? ==&lt;br /&gt;
&lt;br /&gt;
I've just seen one dwarf requesting a Japanese page.&lt;br /&gt;
&lt;br /&gt;
If possible, I'll gladly translate this wiki into Korean. Korea is relatively a small country so the language is not that widely used, but surely there are some players, I guess.&lt;br /&gt;
&lt;br /&gt;
I don't know where to ask about this :9&lt;br /&gt;
&lt;br /&gt;
== Free SSL Certificate ==&lt;br /&gt;
&lt;br /&gt;
If the operators want to re-enable https, they can get a free (as in beer) certificate from https://letsencrypt.org/ . Instructions are on that site and it's very easy.&lt;br /&gt;
:HTTPS is enabled now as of the June 2019 upgrades. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:53, 3 July 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord ==&lt;br /&gt;
&lt;br /&gt;
I notice there's a Discord on this page.  But shouldn't it be the Kitfox Games Discord, since that's the only official Discord for Dwarf Fortress?&lt;br /&gt;
&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 13:43, 12 February 2020 (UTC)&lt;br /&gt;
;I wasn't aware of it. If that is the case, then it should probably be added to the page. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 16:03, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, the only reason there is one at all is because somebody added some random one. I changed it to the only DF discord I knew of at the time. The only way I've now been able to find it is to search for 'Kitfox Games discord'. It's not listed on the bay12 links page, a forum thread, the reddit, or the Steam pages. Anyway, I've DMed Victoria on the KitfoxGames discord to make sure they're OK with adding the invite to this page. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 20:08, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
...Sorry, is it too late for this? I mean, while we're still discussing this, it looks like [https://dwarffortresswiki.org/index.php/Talk:Main_Page#B12G_Discord someone else got left behind as well]. Add, or not? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 22:21, 12 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not sure what you were trying to link to. Do you mean this: http://www.bay12forums.com/smf/index.php?topic=163555.0 Note that the thread was locked because of drama. There's a lot of red flags: the drama, despite using the name Bay12Games it never uses the word 'unofficial', the rules channel posts are from a deleted user, the announcements channel hasn't updated in well over a year, many channels haven't been active in months. I'm not so much saying no, but I am asking: should it be linked?&lt;br /&gt;
&lt;br /&gt;
There's also this: http://www.bay12forums.com/smf/index.php?topic=157332.0 But that invite is invalid. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 02:35, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, it's a ''dead'' discord. I see now. There was just no response to the April '17 topic, I stumbled across it all and got curious. No, I don't think it should be linked.  Thanks for the analysis, anyway! [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:44, 13 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Multithreading]] ==&lt;br /&gt;
&lt;br /&gt;
Would it be OK to create [[Multithreading]] page describing why (preferably with citations)&lt;br /&gt;
* even perfectly implemented boost would not be significant&lt;br /&gt;
* multithreading is not something that can be bolted on complex program&lt;br /&gt;
* DF is complicated case where taking advantage of multithreading is not obvious http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
* DF is filled with many gamebreaking bugs unfixed for many years,  multithreading bugs are unusually awful to fix&lt;br /&gt;
* author of DF has minimal experiences with multithreading&lt;br /&gt;
* writing multithreaded code is hard&lt;br /&gt;
* writing correct multithreaded code is awfully hard&lt;br /&gt;
* fixing bugs in a multithreaded code is nightmare&lt;br /&gt;
&lt;br /&gt;
and multithreading is not going to happen, ever&lt;br /&gt;
&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=34311.msg7833713#msg7833713&lt;br /&gt;
http://www.bay12forums.com/smf/index.php?topic=107833.0&lt;br /&gt;
https://bholley.net/blog/2015/must-be-this-tall-to-write-multi-threaded-code.html + “At Mozilla, there is a sign on the wall behind one of our engineer’s desks. The sign has a dark horizontal line, below which is the text, ‘You must be this tall to write multi-threaded code.’ The line is roughly nine feet off the ground. We created Rust to allow us to lower that sign.” http://www.oreilly.com/programming/free/files/why-rust.pdf&lt;br /&gt;
&lt;br /&gt;
[[User:Mko|Mko]] ([[User talk:Mko|talk]]) 03:07, 28 March 2020 (UTC)&lt;br /&gt;
:I disagree with some of your talking points&lt;br /&gt;
:* In DF each AI actor makes its own decisions, the computations can be done in parallel for an ncores speedup&lt;br /&gt;
:* This parallelism should be built into the lowest design levels of the program, it can be done in a DF-like program&lt;br /&gt;
:* With training and experience a good developer can write and debug multithreaded code.&lt;br /&gt;
:I agree that multithreading is unlikely to be done in DF; It can not easily be bolted on and I rather see the developer spend time on game-play.&lt;br /&gt;
:Is it worth to create a wiki page for what is essentially a one line explanation?&lt;br /&gt;
:--[[User:MathFox|MathFox]] ([[User talk:MathFox|talk]]) 18:40, 31 March 2020 (UTC)&lt;br /&gt;
::We would essentially be writing a page about a thing that doesn't matter to Dwarf Fortress. I can't agree to the existence of a page that's basically &amp;quot;This subject doesn't exist in the context of the game but here's the reasons why it should or shouldn't&amp;quot;. This is better reserved for forum discussion, not a wiki. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 12:54, 1 April 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Well this aged poorly &lt;br /&gt;
 -- [[User:Antsy555|Antsy555]] ([[User talk:Antsy555|talk]]) 15:38, 18 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Discord II ==&lt;br /&gt;
&lt;br /&gt;
Good morning.&lt;br /&gt;
&lt;br /&gt;
I was confiding with some friends, who had alerted me to the &amp;quot;Unofficial Bay 12 Discord&amp;quot; posted on this Wiki.  Simply put, allegations of the use of ableist slurs were thrown, as well as screenshot evidence of using hard racist slurs against people of colour.&lt;br /&gt;
&lt;br /&gt;
I feel that the Unofficial Discord should hereby be removed from the social media part of the website for the following reasons:&lt;br /&gt;
* No official connection to Bay 12 or the publishers [and, by extension, every non-Bay12 forum should be removed - especially dead ones]&lt;br /&gt;
* This unofficial Discord is actively opposed to the standpoints that Toady One and Threetoe have posted on the bay12games site over the recent days.&lt;br /&gt;
* This unofficial Discord uses slurs and other problematic language that actively harms the image of the Dwarf Fortress community&lt;br /&gt;
* This unofficial Discord will likely make it so that people steer away from the game.&lt;br /&gt;
&lt;br /&gt;
I do not feel comfortable with the Wiki platforming a known racist Discord server, as that is de facto support of the messages of that server.&lt;br /&gt;
[[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:02, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Update: Apparently, this same Discord has been banned from the r/dwarffortress subreddit for as long as one of the mods can remember, and the link to it was banned on the official Kitfox Discord as well.  I can post the screenshots I have of actively problematic behaviour on this Discord but I will not do it unless necessary, as the contents are alarming like that which will not be named.  [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:10, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've removed the link. Safe to say, we don't need the wiki to be associated with this sort of people. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 21:58, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The &amp;quot;Unofficial Bay 12 Discord&amp;quot; was already not linked on the main page - the only place it was mentioned is this talk page. Are you talking about that one or the Unofficial Dwarf Fortress Discord that is linked on the main page? The latter does have it's #elfposting channel, but that channel is initially hidden, opt-in only, and clearly labelled as a lawless zone. For an analogy, there are many very awful subreddits, but we still link to reddit - (yeah that's a little different but not much). Otherwise the unofficial DF discord is well modded and such behavior is not allowed in other channels. So, are you certain which discord/channel the screenshots came from? [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 22:29, 21 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Since there's some confusion, AlastríonaCatskill, could you confirm and/or provide some evidence that following the link that was on the main page (removed in [https://dwarffortresswiki.org/index.php?title=Main_Page&amp;amp;diff=253449&amp;amp;oldid=251109]) takes you to the discord that you were referring to? The only reference I can find to a discord removed from the /r/dwarffortress sidebar is for a different discord, not the one that was linked on the main page (although it's possible that just the invite link was different). I just want to make sure that we're removing the right one here. If you have anything that you don't want to share publicly, you can PM me on the forums (same username) or [[Special:EmailUser/Lethosor|email me]] through the wiki, which I think is working. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:45, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:@Lethosor, I have emailed you the relevant images via the link you had created.  The Discord that was on the main page and removed today is indeed what was being referred to, especially with the confirmation of the #elfposting channel being from said Discord.  In my opinion, @Ziusudra, the inclusion of a problematic part of that community, even as opt-in, is unacceptable in my book for a community to be platformed on this Wiki. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 03:26, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, I am the owner of the Unofficial Dwarf Fortress discord. I just want to clear a few things up and open a channel of communication.&lt;br /&gt;
Several years ago, the original owner of the discord left, in no small part due to all the sexism and racism and such.&lt;br /&gt;
After a few days of an having an interim owner, it was given to another user, who onboarded several users as admins, including me.&lt;br /&gt;
The new owner tried a lot to curb terrible stuff on the server, however this often lead to drama.&lt;br /&gt;
&lt;br /&gt;
The r/dwarffortress delisting happened after some of that drama spawned a new discord with a more &amp;quot;free speech&amp;quot; orientation,&lt;br /&gt;
things spilling over to the forums and other places. Some time after that, she left the server to me, due to the amount of&lt;br /&gt;
stress running that place caused her. When I took over I also tried to make it a better place, but with slower and subtler&lt;br /&gt;
methods that wouldn't spark drama. Completely disallowing some behaviour outside of #elfposting was part of that,&lt;br /&gt;
and later making that channel hidden by default was another. Now, the discord is much much better to be in&lt;br /&gt;
than it ever was before, though it still has major flaws. I don't like #elfposting at all myself, but I don't rule with an iron fist nor &lt;br /&gt;
do I know what much I can do without sparking massive drama again. Since April this year I have had some plans to make the discord&lt;br /&gt;
quite a bit better, however some of my mods have been against it in part due to feeling it would cause bigger problems&lt;br /&gt;
(though, as you probably know, some of them participate in #elfposting).&lt;br /&gt;
With recent events, both within and outside the DF community, we have decided to move ahead, every mod on board,&lt;br /&gt;
with some plans including phasing out the #elfposting channel in a way which will not create large issues for moderation.&lt;br /&gt;
It will be fully gone within one (1) week of now.&lt;br /&gt;
&lt;br /&gt;
Also, I am a tad annoyed that you posted about this here but completely neglected contacting us. In the future, could you&lt;br /&gt;
please contact me or one of my mods when you have any concerns about the server? I really do care about these things and we need feedback.&lt;br /&gt;
&amp;amp;mdash;[[User:Lonjil|Lonjil]] ([[User talk:Lonjil|talk]]) 10:32, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Thank you for replying here Lonjil.  Unfortunately, I cannot trust your take on this matter for several reasons.&lt;br /&gt;
: # One of the moderators has an anti-semitic stereotype profile picture&lt;br /&gt;
: # Even if the only place of no censorship is the elfposting channel, and even if it is opt-in, the complete chaos of racist slurs allowed there is completely unacceptable for minority players and an extremely toxic environment.  There have been instances of straight hate speech on the channel / server as well, suggesting to kill people of colour and LGBTQIAA+ people.&lt;br /&gt;
: In short, the toxicity of your Discord's community makes it not just uncomfortable, but downright dangerous for minority people playing Dwarf Fortress.  As Tarn and Zach have made liberal-to-leftist political views in the past, the chances of minorities to play the game is higher - and I wouldn't want to be a person of colour signing up for a shitposting channel to only be met with over 10,000 instances of the hard-n word being used. The Discord should remain off of the Wiki until things shape up and all instances of hate speech be purged from server history.  Personally I would rather all non-official channels of communication be removed from the page, period, but that is a less pressing discussion than active hatred of minorities being platformed on the Wiki via your unofficial Discord. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:30, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Small edit / follow-up to my previous message.  My friend tells me that elfposting is the most commonly used channel, which goes to show the level of hatred allowed into the community.  It may be best to remove the channel in entirety, and make a new meme channel with no hate speech allowed. [[User:AlastríonaCatskill|AlastríonaCatskill]] ([[User talk:AlastríonaCatskill|talk]]) 12:33, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: The admin you are referring to is a jew, who lives in Israel. I prefer to not police people of other ethnicities when it comes to negative stereotypes and such of themselves, they know what they are comfortable with far better than I ever could.&lt;br /&gt;
&lt;br /&gt;
::: Elfposting is not, by any reasonable measure, the most used channel. It has fewer users than any other channel. It has a fair number of messages, but only because there is no rule against spamming in there. So, nearly all of it is spam, which was the point of the channel to begin with.&lt;br /&gt;
&lt;br /&gt;
::: &amp;quot;It may be best to remove the channel in entirety&amp;quot; this is exactly what is happening, as I already said. We're giving the channel regulars a few days to hear the news, but then the channel will be gone. We already have a more pleasant meme channel from an experiment we did in April, which we are bringing back. &amp;amp;mdash;[[User:Lonjil|Lonjil]] ([[User talk:Lonjil|talk]]) 13:57, 22 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi all - thanks for keeping this discussion civil. I've been investigating the policies of other DF communities, and I've come to the conclusion that it would be best for the wiki to only link to the official DF Discord (Kitfox). I'll also make a pass through the other sites linked on the main page. I'm sorry to those of you working hard to maintain Discords and other unofficial communities out there - I know it's difficult, and I don't want to judge your communities without being a part of them. However, there will always be debates like these about whether a community deserves to be linked from a more &amp;quot;official&amp;quot; place, like the wiki, and no matter where we draw the line(s), people will be upset. The policy of only linking to the Kitfox Discord seems to have worked for other communities, which is why I'm applying it here. I would be happy to have a broader discussion at [[DF:Centralized Discussion]] if anyone wants to. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:48, 23 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Put Chinese language wiki on other Languages ==&lt;br /&gt;
Found it on Internet([http://cdf.wikidot.com/start]) &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:45.58.187.66|45.58.187.66]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I added a link to it. I'm not sure what the process is for adding interwiki link support (support for links to pages in the sidebar, like how [[DF2014:Cat]] links to http://dfwk.ru/Cat) but I can look into that too. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:40, 19 August 2020 (UTC)&lt;br /&gt;
::Hello! I'm the admin of [https://dfzh.huijiwiki.com/ Chinese Dwarf Fortress wiki], and I've previous put its link on the main page. We've now enabled interwiki link from our site to English site, and we wish to get one back from English site to CN site as well. Hope that is possible, and thanks so much! The URL for our site should be: &amp;lt;code&amp;gt;https://dfzh.huijiwiki.com/wiki/$1&amp;lt;/code&amp;gt; [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 11:26, 1 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Added. Prefix is &amp;quot;zh&amp;quot;, for example: https://dwarffortresswiki.org/index.php?title=Main_Page&amp;amp;diff=266849&amp;amp;oldid=266730 &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:45, 28 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Villains Wiki ==&lt;br /&gt;
&lt;br /&gt;
To started putting some creatures on the Villains Wiki, because I want to spread the word of Dwarf Fortress around, and these creatures fit the theme of the wiki anyway. Here's an example page, and the template of all pages:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://villains.fandom.com/wiki/Goblins_(Dwarf_Fortress) Villains - Goblins]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://villains.fandom.com/wiki/Template:Dwarf_Fortress_Villains Villains - Template of DF Villains]&lt;br /&gt;
&lt;br /&gt;
If anyone could add more info to those pages, or think more creatures should be on that wiki, please let me know. Or you could add it yourself. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:37, 9 January 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Replace Chinese Wiki with the new one on Fandom ==&lt;br /&gt;
&lt;br /&gt;
The previous Chinese wiki on wikidot seems to be inactive for a long time, with its main page refers to the download link of v0.44.10, and most pages are never updated even earlier than that version. Recently we are working on a new site on Fandom ([https://dwarf-fortress.fandom.com/zh]), trying to keep everything up to date. Wish to replace the links on dwarffortresswiki's main page and the sidebar link (inter-language link) with the one at Fandom, so that more people may get to the right place and join us. [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 04:16, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've added the link of Fandom site onto the main page, without removing the previous one. [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 11:09, 12 May 2022 (UTC)&lt;br /&gt;
:We've migrated Chinese Wiki to huijiwiki.com, which is now shown on Main Page. [[User:Xjtu-blacksmith|xjtu-blacksmith 黑山雁]] ([[User talk:Xjtu-blacksmith|talk]]) 07:41, 29 May 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Added. The &amp;quot;zh&amp;quot; prefix should work for links. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:43, 28 November 2022 (UTC)&lt;br /&gt;
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== Kitfox Discord ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''2022-04-15 BlueManedHawk . . (8,594 bytes) (-135)‎ . . (The Kitfox Games discord server has an unethical code of law. I don't think the wiki should be supporting it.)''&lt;br /&gt;
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''2022-04-15 Ziusudra . . (8,729 bytes) (+135)‎ . . (Undo revision 263652 by BlueManedHawk[:] please discuss changes such as this on the talk page first) (Tag: Undo)''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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Alright, I can do that.&lt;br /&gt;
&lt;br /&gt;
The Kitfox Games discord server has a code of law that contains the following immoralities:&lt;br /&gt;
&lt;br /&gt;
:- Is very vague and nebulous, allowing the moderators to exploit the vagueness to be able to do very different things in similar circumstances in alignment with their biases.  (Not that they do that, but the fact that it's possible is concerning.)&amp;lt;br/&amp;gt;&lt;br /&gt;
:- Contains a &amp;quot;These rules are subject to common sense.&amp;quot; clause, essentially meaning that the moderators are able to do whatever they want and hide it behind the barrier of &amp;quot;common sense&amp;quot;.  This goes completely against the point of the concept of rules in the first place as a promise from those in power in regards to what they will and will not do.&amp;lt;br/&amp;gt;&lt;br /&gt;
:- Allows for infinite punishment.&lt;br /&gt;
&lt;br /&gt;
That last one could do with a bit of explaining.  Let us begin with the premise that the punishment for a crime should be proportional to the severity of the crime.  I think we can all agree on this.  Therefore, an infinite punishment should only ever be given for an infinite crime.  However, humans are not infallible.  People make mistakes.  And this means that if a court of law is able to administer an infinite punishment, they run the risk of accidentally giving somebody an infinite punishment that they do not deserve.  This, I think we can all agree, is unnacceptable.  Therefore, infinite punishment cannot every be administered ethically.&lt;br /&gt;
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I hope that this explains why I want the link to the Kitfox games discord removed.&lt;br /&gt;
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Regards,&lt;br /&gt;
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—[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 22:29, 15 April 2022 (UTC)&lt;br /&gt;
:* Their rules are not vague or nebulous, they even give examples of what the rules cover. Of all the discords I am on, their rules are some of the most detailed.&lt;br /&gt;
:* The &amp;quot;''depending on the action and our judgement''&amp;quot; is quite similar to the &amp;quot;''depending on how disruptive you were and your prior history''&amp;quot; found in the DF forum rules, and is pretty standard social media boilerplate and is itself common sense.&lt;br /&gt;
:* Their rules state &amp;quot;''Breaking these rules will result in a warning or ban''&amp;quot;, which is not at all &amp;quot;''infinite punishment''&amp;quot;, and is again quite similar to the &amp;quot;''If you violate the guidelines, you will be warned, muted for a period of days, or banned completely''&amp;quot; on the forums. It's not like they can keep anyone from playing the game or interacting with the other communities.&lt;br /&gt;
: Your referring to their rules as &amp;quot;code of law&amp;quot; is hyperbolic. Their rules are quite similar to the rules of the forum. So, I disagree and think the link should stay. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 23:13, 15 April 2022 (UTC)&lt;br /&gt;
::* The rules are pretty vague.  Examples aren't enough.  A strict, clear, unambiguous definition is necessary to prevent abuse.&lt;br /&gt;
::* While it is true that their clause is ''normal'', that doesn't mean it's ''right''.&lt;br /&gt;
::* The explanation of bans doesn't explain how long the bans will last.  Since there's nothing explicitly stating that infinite punishment won't be given, and since &amp;quot;ban&amp;quot; by itself generally refers to a permanent ban, I think that it's allowing infinite punishment.&lt;br /&gt;
::* I'm not sure how the term &amp;quot;code of law&amp;quot; is hyperbolic.  I use the term synonymously with &amp;quot;set of rules&amp;quot;.&lt;br /&gt;
::* I can't seem to find a code of law for the forums.  However, if what you said is true, then clearly we should also remove the link to the forums.&lt;br /&gt;
::&lt;br /&gt;
:: Regards,&lt;br /&gt;
::&lt;br /&gt;
:: —[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 02:59, 16 April 2022 (UTC)&lt;br /&gt;
::: http://www.bay12forums.com/smf/index.php?topic=27009 It's linked in the header at the top of every forum page, though if the header is collapsed you won't see it.&lt;br /&gt;
::: Unambiguous rules are technically impossible since human behavior is limitless. That's why we hav judges for actual laws - even society's strictest laws need a human adjudicator. Then, even with &amp;quot;permanent bans&amp;quot;, both Kitfox and Bay12 hav public email addresses and twitter accounts which can be used to petition to hav a ban removed.&lt;br /&gt;
::: Finally, suggesting the removal of the links to the official forums for the game this wiki is dedicated to is unreasonable, to the point of making me wonder if you're trolling. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 04:59, 16 April 2022 (UTC)&lt;br /&gt;
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::::I agree with Ziusudra. More broadly, I think we should keep links to &amp;quot;official&amp;quot; DF channels, and Kitfox is a DF publisher. If a potential for &amp;quot;infinite punishment&amp;quot; warrants removing links to the offending site, then by your logic, we should remove all links to the wiki from the wiki because users here have been banned permanently. That has been done based on the best judgement of the people who volunteer their time to run the wiki and has been open to appeals, and I expect other channels are similar. I'm not interested in entertaining this argument here. If you have specific issues with a specific external site, I suggest that you get in touch with the moderators there instead. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 05:34, 16 April 2022 (UTC)&lt;br /&gt;
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:::::Hello.&lt;br /&gt;
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:::::As I mentioned below, the DFWiki is in a position of power, and by removing the link to them, we can potentially force their hand into making their code of law more moral.  On the other hand, keeping the link there could potentially be seen as supporting their immoral behavior, tarnishing the reputation of the site.  This is why I brought up my issues with an external site onto this one:  because these issues also affect it.&lt;br /&gt;
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:::::It is true that by my logic, the DFwiki is operating immorally.  However, I would like to mention that ''you are in a position of power on the wiki'', Lethosor.  I would think that you have the ability to change the Wiki's code of law to be more moral.  You have the choice to make the wiki a better place, and I advise that you take it.&lt;br /&gt;
&lt;br /&gt;
:::::Regards,&lt;br /&gt;
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:::::—[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 06:22, 16 April 2022 (UTC)&lt;br /&gt;
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::::Hello.&lt;br /&gt;
&lt;br /&gt;
::::* I don't know which header you're referring to—wherever it is, it seems to not be there for me.  Regardless, I thank you for clarifying which guidelines you were referring to.&lt;br /&gt;
::::* Unambiguous rules are largely impossible because nobody has yet created an unambiguous language.  However, that doesn't mean that we shouldn't still seek to get as close to unambiguous as possible when constructing a code of law.&lt;br /&gt;
::::* Claiming that the bans are transient because it's possible to appeal them is optimistic, and while there is a place for optimism, this is not it.  Any potential that a legal system has for corruption is one that we cannot assume will not be used, and often, corruption begets corruption, continuing the cycle until a revolution happens.&lt;br /&gt;
::::* Being a central repository of knowledge on DF, the DFwiki is in a position of power.  If we do remove the link to the Kitfox discord under the condition that they make their code of law more moral, then we can theoretically force their hand, maybe.  There is, of course, a risk to this, and this should be deliberated before a decision is made.&lt;br /&gt;
::::* I am not a troll.  Why does everybody keep thinking that?&lt;br /&gt;
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::::Regards,&lt;br /&gt;
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::::—[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 06:22, 16 April 2022 (UTC)&lt;br /&gt;
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== Advertisements problem ==&lt;br /&gt;
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One of the full-page advertisements(a pop-up that obscures the whole page) had what looked like a &amp;quot;close&amp;quot; button, but it just tried to redirect me to another page.&lt;br /&gt;
Full page advertisments aren't untoward but like, web elements that say 'close' are expected to do what they say, otherwise it's intercepting clicks. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Eerr|Eerr]]&amp;lt;/small&amp;gt;&lt;br /&gt;
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:Do you have a screenshot of the offending ad, or can you take one if it happens again? My understanding is that that is something we (admins) don't have control over, but we can report misleading ads to Google. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:09, 2 June 2022 (UTC)&lt;br /&gt;
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== Kitfox Discord (again) ==&lt;br /&gt;
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Hi.  I'm again requesting the removal of the link to the Kitfox discord server for only two reasons this time:  the code of law gives infinite power to the moderators, and the criminal justice system uses punishment to deal with criminals.  These are obviously both immoral, and until the server fixes these issues, the DF wiki ought to remove the link so as not to seem to be promoting them.  [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 21:45, 15 September 2022 (UTC)&lt;br /&gt;
:And again, I don't support removing the official publisher's discord just because you think that there is some thing wrong with their completely normal and reasonable moderation practices, none of which involves &amp;quot;infinite power&amp;quot;, &amp;quot;punishment&amp;quot;, &amp;quot;criminals&amp;quot;, or other such hyperbole. Banning is not &amp;quot;punishment&amp;quot;, it is protection of the community from those that act to harm it, nor is it &amp;quot;infinite power&amp;quot; since all it does is keep those rule breakers off one discord server and nothing else. All of which also happens on both the Bay12 Forums and this very wiki, both of which, by your logic, you should immediately stop using lest you appear to be promoting them. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 03:45, 16 September 2022 (UTC)&lt;br /&gt;
::Normalizing of horribly unethical practices is not okay.  I do not think it is hyperbole to use the terms &amp;quot;infinite power, &amp;quot;punishment&amp;quot;, and &amp;quot;criminals&amp;quot;.  The server is a jurisdiction like any other, and it should be held to the same standards of morality as any other—this includes not using punishment as a means to deal with those who break the law.  It is completely possible to protect the community without using bans—bans simply get rid of problems instead of fixing them, and are ineffective against the diligent.  Infinite power is not an okay thing to give to those who govern a jurisdiction—dictatorial power structures have been shown to fail many times over throughout history.&lt;br /&gt;
::&lt;br /&gt;
::If we simply must keep any official venues for DF on the main page, regardless of morality (this includes the forums, which i agree should also be removed), then the Wiki ought to put a disclaimer of some sort clarifying that they are being listed not in support of the governance policies of the communities, but simply because they are official.&lt;br /&gt;
::&lt;br /&gt;
::[[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 17:24, 17 September 2022 (UTC)&lt;br /&gt;
:::Good god, how many of these discussions are you gonna keep making? Is there anything that ''doesn't'' offend you? -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:14, 22 September 2022 (UTC)&lt;br /&gt;
::::There's no need to be rude.  But to answer your question, i'm going to have as many discussions as are necessary until a concensus is reached.  [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 21:43, 22 September 2022 (UTC)&lt;br /&gt;
:::::You can't keep just keep making constant requests of &amp;quot;guys can we please remove that and that and that and this and this because of like business and anti-competitive stuff and yeah and like&amp;quot; but then turn around and go &amp;quot;why does everyone think I'm a troll?&amp;quot; Can you seriously not connect those two things together? I've been part of this community for a long time, and you are the one and only person who gets all offended by things that no one else would even care to think about. This wiki is not the place for that. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 10:48, 23 September 2022 (UTC)&lt;br /&gt;
::::::I really don't understand why people think that i'm a troll.  If you or someone else were to explain it to me in a manner that's more polite than your previous messages have been, i'd be happy to listen. [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 20:18, 23 September 2022 (UTC)&lt;br /&gt;
:::::::Hmmmmmmm, no. I'm gonna skip the &amp;quot;polite&amp;quot; thing and just speak the truth. No regrets. The fact that you can't see why people think you're a troll makes the situation even worse. You're someone who got all bent out of shape over a Minecraft diamond reference, something that no one else would ever care about. You keep saying you don't see how people think you're a troll when it was explained to you many times. All this goofy legal stuff you keep bringing up is best left elsewhere. Not here. -- [[User:Zippy|Zippy]] ([[User talk:Zippy|talk]]) 13:59, 24 September 2022 (UTC)&lt;br /&gt;
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== Wiki logo ==&lt;br /&gt;
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The new wiki logo requires getting used to. Personally, I wouldn't mind something simpler like [[:File:Dfhack-logo.png|DFhacks]] with a more fancy version going to the mainpage. Maybe someone from the community can come up with something, here is what [https://ibb.co/26J569S my meager skill] able to come up with --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 13:20, 7 December 2022 (UTC)&lt;br /&gt;
:I just noticed it and I have to agree. It's like being hit in the face with a brick. It references DF relatively deep lore ([[obsidian]] and [[semi-molten rock]]) and it feels way too harsh compared to the relatively relatable and much more early-game relevant icon of a dwarf mining. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 13:01, 10 December 2022 (UTC)&lt;br /&gt;
:: For reference here is the [[:File:DFDefault.png|digger]] from the classic intro and bellow rendering of what steam version uses in its loading phase, as well as [https://ibb.co/mtzdLm3 this simple variant]&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
 ¦¦¦¦¦¦ &lt;br /&gt;
¦      ¦&lt;br /&gt;
¦      ¦&lt;br /&gt;
¦ ¦  ¦ ¦&lt;br /&gt;
▒      ▒&lt;br /&gt;
▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒ ¦¦ ▒▒&lt;br /&gt;
 ▒▒▒▒▒▒&lt;br /&gt;
   ▒▒▒&lt;br /&gt;
    ▒▒&lt;br /&gt;
&amp;lt;/diagram&amp;gt; --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 15:39, 11 December 2022 (UTC)&lt;br /&gt;
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== steam release ==&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;''We are working on a migration that will be complete in the next few days''&amp;quot;&lt;br /&gt;
Any estimate on how long that is going to take? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 08:53, 10 December 2022 (UTC)&lt;br /&gt;
: Additionally, who is working on this wiki migration, and why is it a closed process? I feel like the migration could have been largely completed by now if everyone was able to help, but that sentiment may just be coming from my ignorance. [[User:Trainzack|Trainzack]] ([[User talk:Trainzack|talk]]) 00:40, 17 December 2022 (UTC)&lt;br /&gt;
::See thread at [[Dwarf_Fortress_Wiki_talk:Versions#v50_organization]]. Emi and I are planning to use a MediaWiki bot for this. My current ETA is 2 days from now. I've asked for help in a few places to write such a bot and have had no responses. My concern with a manual migration (e.g. if we have people copy over just some pages manually) is that it would likely result in a state that is much more complicated to finish. I'm sorry it hasn't gotten done yet. Open to help with automating this. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:39, 17 December 2022 (UTC)&lt;br /&gt;
:::Ah, that page completely eluded me! Thanks for pointing in that direction. I would be totally willing to help write a bot, just let me know what I can do. [[User:Trainzack|Trainzack]] ([[User talk:Trainzack|talk]]) 14:37, 17 December 2022 (UTC)&lt;br /&gt;
::::Thanks for offering. I actually ended up with some time today to work on the migration script. It's almost done, just need to run some final checks before setting it loose. Hopefully tomorrow. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 07:15, 19 December 2022 (UTC)&lt;br /&gt;
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== wiki tasks ==&lt;br /&gt;
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Dwarf old head but new account. I'm trying to do a little grunt work for migrating raws and stuff every time I browse the wiki but adding raws is gated behind the adding a page permission. Is there a honey-do list for stuff that needs editing in order to get some contributions under my belt? ☺ --[[User:Hotty gremlin|Hotty gremlin]] ([[User talk:Hotty gremlin|talk]]) 01:47, 24 December 2022 (UTC)&lt;br /&gt;
:This lists every page that still has the migration template on it: https://dwarffortresswiki.org/index.php/Special:WhatLinksHere/Template:Migrated_article  [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 02:26, 24 December 2022 (UTC)&lt;br /&gt;
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== New main page gallery images ==&lt;br /&gt;
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Should we start some sort of initiative, maybe over discord as well, for people to provide a few new images from the premium version to use on the main page? --[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 15:47, 6 January 2023 (UTC)&lt;br /&gt;
:What's stopping us from just extracting the sprites?  [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 23:05, 6 January 2023 (UTC)&lt;br /&gt;
::Nothing, but I'm talking about screenshots from in-game similar to the ones in [[Main_Page/gallery]]. :) --[[User:Vallode|Vallode]] ([[User talk:Vallode|talk]]) 09:26, 7 January 2023 (UTC)&lt;br /&gt;
:::Ahhh.  Yeah, i suppose that half of the screenshots should be from Premium.  [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 20:21, 7 January 2023 (UTC) &lt;br /&gt;
::Same as one can do from any official screenshots or youtube videos. And lets just say that anyone who want to get their hands on the sprites will not waste time here, there are far easier/quicker alternatives so much so that I can probably make you lmgtfy link for it. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 11:32, 7 January 2023 (UTC)&lt;br /&gt;
:For what it's worth, I think there has historically been some level of notability in the screenshots provided, and I'd like for that to continue. E.g. a screenshot of an interesting event would be a good fit, but a screenshot of two cats for the sake of showing something with the premium tileset might not be such a good fit. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:13, 8 January 2023 (UTC)&lt;br /&gt;
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== Migration Progress ==&lt;br /&gt;
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{{User:OddballJoe/Sandbox/MigrationProgress}}&lt;br /&gt;
Made a migration progress bar we could use for the main page. I think it might be a bit too depressing, haha. I'd add a separate category for [[Template:migrated section]] to populate it. Might need to double-check [[User:OddballJoe/Sandbox#stats|my math]] before adding it. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 02:23, 8 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Fixed the math, looks good to me. Will add if nobody objects. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 19:28, 10 January 2023 (UTC)&lt;br /&gt;
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== Proposal for holistic crafting/construction format changes across the wiki ==&lt;br /&gt;
&lt;br /&gt;
I propose that any item, workshop, or building that can be constructed or crafted have a unified formatting applied to its entry page pertaining to its constituent components (&amp;quot;Rock boulder x1&amp;quot;), product output (&amp;quot;Rock block x4), and workshop of construction (&amp;quot;Stoneworker's Workshop&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Problem being solved: User visiting pages on the wiki is met with inconsistent or absent information regarding the production and workshop location of many if not most items.  When this information does exist, it is typically located inconsistently within the page in-line with narrative text.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steel&amp;quot; on the wiki is the best example of this being done but with this proposal I feel that a unified tabled format would help improve readability across the board and build user expectation.&lt;br /&gt;
&lt;br /&gt;
I'm new to wikis but I am starting my workday now and will revisit this topic throughout the day to propose a format to seek feedback and gauge temperature on the subject.&lt;br /&gt;
&lt;br /&gt;
Individual item names within a recipe should be hyperlinked to the wiki entry for that item for good UX, contributing to a user's ability to flow through their problem and quickly find the information they're seeking.&lt;br /&gt;
&lt;br /&gt;
To get the ball rolling, parameters for some examples would be:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rock Block&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipe&lt;br /&gt;
&lt;br /&gt;
Skill used: Stonecrafter&lt;br /&gt;
&lt;br /&gt;
Workshop: Stoneworker's Shop&lt;br /&gt;
&lt;br /&gt;
Required Components: Economic or Non-economic Stone Boulder x1&lt;br /&gt;
&lt;br /&gt;
Resulting Product: Stone Block x4&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Metworker's Shop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipe&lt;br /&gt;
&lt;br /&gt;
Required Components: Stone Boulders, Blocks, Bars x1&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bridge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipe&lt;br /&gt;
&lt;br /&gt;
Required Components: Stone Boulders, Blocks, Bars x(Variable)&lt;br /&gt;
&lt;br /&gt;
Note: Please mind the formatting on this proposal, though the idea is sound I've yet to interface with this markup, my field is UI/UX and I will revisit this post once I've brushed up on wiki formatting to make this proposal shine. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Venality|Venality]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: I'm in favor of something like this. We already do it for workshops with {{tl|V50_workshop}} and could do something similar for items. Couple of thoughts:&lt;br /&gt;
* Some of the recipes (aka reactions) are defined in the raws, not sure what proportion. It might be worth considering automating the inclusion of some of this data from raws, with parser functions or Scribunto or an external script.&lt;br /&gt;
* A lot of this data would be helpful to cross-reference. E.g. an item page lists the workshop needed to make it, the workshop page lists the items it can make, and a material page lists the items that can be made from it. This could be set up to stay up-to-date with an extension like [https://www.mediawiki.org/wiki/Extension:Cargo Cargo]; I've never used it but it looks reasonably straightforward. That could help organize a lot of other data too, like creatures. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 19:31, 11 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bad caching of main page ==&lt;br /&gt;
&lt;br /&gt;
Viewing the main page right now, logged out in an incognito window, displays the latest version as v50.05 and the &amp;quot;up-to-date&amp;quot; article count as 266, instead of v50.07 and 310. The html shows &amp;quot;Cached 20230205190127&amp;quot;, so it's a 3-day old cached page. It also says &amp;quot;Cache expiry: 3600&amp;quot;, which seems to imply hourly expiry. Maybe adding &amp;lt;nowiki&amp;gt;{{CURRENTHOUR}}&amp;lt;/nowiki&amp;gt; to the page will force a cache expiry via the magic word cache logic? In any case, caching needs to be fixed so we're not serving outdated pages. —[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 17:43, 8 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outdated Knockout Link ==&lt;br /&gt;
&lt;br /&gt;
Please update the link to the Knockout forum thread to [https://knockout.chat/thread/46824 this one], as the current link on the page links to a closed thread. I'd do it myself but the Main Page appears to be locked to admin-only edits now. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 13:53, 25 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Duplicate version links ==&lt;br /&gt;
&lt;br /&gt;
At the top of the page, under the number of articles, are links to the previous versions. At the bottom of the page, more version links are listed after &amp;quot;Archives&amp;quot;, which appear to be redundant and can be removed. --[[User:Cali|Cali]] ([[User talk:Cali|talk]]) 01:28, 30 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remove the link to Masterwork ==&lt;br /&gt;
&lt;br /&gt;
Hello. Currently the Other/Mods section has a link to [[Masterwork:Main_Page|the Masterwork namespace]]. I vouch for that link to be removed for three reasons:&lt;br /&gt;
# &lt;br /&gt;
# It no longer works with the current version of DF, due to the mod changes in v50.01. A mod(pack) which is not playable on the version of the namespace, should not be advertised before all others, if at all. The [[list of mods]] does not include mods which are outdated for the namespace.&lt;br /&gt;
# I believe that its popularity has heavily waned, and though it once was a contender for the most popular raw setup (including vanilla!), this is far from the case now. It not being updated for a long time likely contributes. So the break-out popularity of its past which warranted a link does no longer exist.&lt;br /&gt;
# The downloads are broken/removed due to the whole Meph debacle. This is an issue with the Masterwork namespace as a whole, which needs separate discussion over there. But essentially it breaks the purpose of the Masterwork namespace, since they document an unavailable mod, and fail in providing (links to) downloads for the mod. The Main Page should not link to pages that serve no purpose.&lt;br /&gt;
&lt;br /&gt;
--[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 11:26, 21 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That sounds fine to me. The only edit in the past [https://dwarffortresswiki.org/index.php/Special:RecentChanges?hidebots=1&amp;amp;namespace=1000%3B1001&amp;amp;limit=500&amp;amp;days=90&amp;amp;enhanced=1&amp;amp;urlversion=2 90 days] was a spam edit to [[Masterwork:Salamander]]. What link should we put in its place? It would be nice to keep an even number of links if we can. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:43, 22 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Category:Game_development maybe? Fits the category of &amp;quot;other&amp;quot;, isn't already on the main page, and is of general interest. [[User:Ziusudra|Ziusudra]] ([[User talk:Ziusudra|talk]]) 22:04, 22 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::What about [[DFHack]]? It is an utility like others in the linked [[utilities]] article, but it is greater in scope and likely popularity, to the point of being on Steam separately from ''Dwarf Fortress'' itself. The Other/Mods section seems to be about a combination of ways players can interact with the game and add to it, beyond its usual scope, and technical details. DFHack fits right into this by not only being a player-made utility, but by providing an environment for players to binary hack the game, and of course being highly technical.  &amp;amp;mdash;[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 09:09, 3 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken Bug Tracker Link ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mantis Bug Tracker&amp;quot; link on the main page (at the bottom in the &amp;quot;Useful Links&amp;quot; section) is broken, pointing at the old bug reporting page.&lt;br /&gt;
As per the [https://kitfoxgames.notion.site/How-to-Report-Bugs-in-Dwarf-Fortress-Updated-Nov-2023-b5e2ca19dabe408897d1c2669599b7a2 Kitfox Announcement (from Nov 2023)], it should now be pointing to the page https://dwarffortressbugtracker.com.&lt;br /&gt;
I'd also recommend updating the text of the link from &amp;quot;Mantis Bug Tracker&amp;quot; to just &amp;quot;Bug Tracker&amp;quot; or &amp;quot;Dwarf Fortress Bug Tracker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that I already made this update on the [[Known bugs and issues]] page, it just needs to be propagated to the main page (which I can't do because the main page is locked).&lt;br /&gt;
&lt;br /&gt;
== Remove or Replace Blogs ==&lt;br /&gt;
Both entries ([http://dfstories.com/ Dwarf Fortress Stories], [http://www.bravemule.com/ Bravemule]) in the blog section are broken. I think it would make sense to remove the mention of blogs altogether. To my knowledge, there is no DF blog in existence to replace those? [[User:Urist2000|Urist2000]] ([[User talk:Urist2000|talk]]) 22:34, 2 December 2024 (UTC)&lt;br /&gt;
:Yes, please remove these. Dfstories has been down for 6 months. Bravemule hasn't had Dwarf Fortress content since 2016. [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 09:56, 27 January 2025 (UTC)&lt;br /&gt;
:Can they be replaced with links to archived versions of the websites instead of being totally removed? [[User:Ringtail Raider|Ringtail Raider]] ([[User talk:Ringtail Raider|talk]]) 19:14, 20 October 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken link in Blogs section ==&lt;br /&gt;
&lt;br /&gt;
The link to Bravemule in the blogs section is dead - the most recent archive.org mirror I can find is https://web.archive.org/web/20161115202645/http://www.bravemule.com/matulremrit/&lt;br /&gt;
&lt;br /&gt;
I tried to update this myself, but the page is protected.&lt;br /&gt;
&lt;br /&gt;
Edit: Just saw the discussion point above. The most recent archive.org mirror for dfstories.com is https://web.archive.org/web/20240223090633/https://dfstories.com/&lt;br /&gt;
&lt;br /&gt;
--[[User:Urist208|Urist208]] ([[User talk:Urist208|talk]]) 21:47, 30 January 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Error for submitting discussion page ==&lt;br /&gt;
&lt;br /&gt;
Trying to start a discussion page (&amp;quot;submit&amp;quot;) for an existing article will always result in an error message like this: [2f5c283358b9e32de489c3f4] 2026-06-08 09:15:20: Fatal exception of type &amp;quot;Error&amp;quot;&lt;br /&gt;
I found no way to report bugs for this wiki. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:CaptainTofu|CaptainTofu]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Here is ok, although perhaps [[Dwarf Fortress Wiki talk:Centralized Discussion]] (linked from the main sidebar) would be better. I was able to create [[User talk:CaptainTofu|your personal talk page]] without any issues. Can you include the exact URL of the page that's giving you the error? The button when I created that page said &amp;quot;Save changes&amp;quot;, not &amp;quot;Submit&amp;quot;, so I'm not sure what you are seeing on your end. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:15, 11 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:CaptainTofu&amp;diff=316136</id>
		<title>User talk:CaptainTofu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:CaptainTofu&amp;diff=316136"/>
		<updated>2026-06-11T21:13:26Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Talk pages ==&lt;br /&gt;
&lt;br /&gt;
I'm attempting to create your talk page in response to [https://dwarffortresswiki.org/index.php?title=Talk:Main_Page&amp;amp;curid=20540&amp;amp;diff=316126&amp;amp;oldid=314816 your report here]. If that works, I'll reply on that page. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:13, 11 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Ethic&amp;diff=314956</id>
		<title>Ethic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Ethic&amp;diff=314956"/>
		<updated>2026-02-12T18:35:21Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: American spelling is acceptaple per DF:MOS. Undo revision 314935 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Modding}}&lt;br /&gt;
&lt;br /&gt;
'''Ethic''' tags are used in the [[Entity token|entity raw files]] to determine how different civilizations feel about various issues. Relationships between civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in animosity. Strongly conflicting ethics often trigger [[war]]s during [[world generation]]. (In practice, this generally causes [[Elf|elves]] to declare war on everybody else over killing plants and making trophies, and everybody else to declare war on the elves over the devouring of [[Person|sapient beings]].)&lt;br /&gt;
&lt;br /&gt;
Some ethics also affect [[fortress mode]] features, such as [[justice]], or [[trading]]. In [[adventurer mode]], ethics can affect the [[level of conflict]] (lethal, or no quarter). During [[world generation]], ethics also affect how the entity treats its kills, such as devouring them or making trophies out of them.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
In the [[raw file]]s for entities, ethics appear as follows:&lt;br /&gt;
 [ETHIC:LYING:PERSONAL_MATTER]&lt;br /&gt;
&lt;br /&gt;
This means that the entity will treat lying as a personal matter - more technically, the value of its LYING ethic is set to PERSONAL_MATTER.&lt;br /&gt;
&lt;br /&gt;
== Ethic types ==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
!Token&lt;br /&gt;
!Extra Information&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|ASSAULT}}&lt;br /&gt;
| The result of a tantrumming citizen attacking another in fortress mode. Other effects unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EAT_SAPIENT_KILL}}&lt;br /&gt;
| This determines if members of the civilization will sometimes devour defeated enemy combatants.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EAT_SAPIENT_OTHER}}&lt;br /&gt;
| This includes whether or not a civilization is willing to [[butcher]] other sapients. Note that any sapient creature that dies on site will never be butchered by citizens in fortress mode and if butchered in adventure mode the products are inedible and unusable. However this works for offsite behaviors (caravans will deliver products made from sentients, etc.) Also note that if an item doesn't actually come from a sapient creature that died on site (e.i. it was generated as part of a caravan or site) it is usable and edible regardless of ethics.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_ANIMAL}}&lt;br /&gt;
| A response of JUSTIFIED_IF_EXTREME_REASON, JUSTIFIED_IF_SELF_DEFENSE, or anything from MISGUIDED to UNTHINKABLE (see below) causes the entity to refuse animal products in trade &amp;amp;mdash; namely, [[material token|materials]] with [IMPLIES_ANIMAL_KILL]. Animal products sold by caravans will be marked as &amp;quot;grown&amp;quot;, which means kosher for their ethics, for example grown leather.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_ENEMY}}&lt;br /&gt;
| If REQUIRED, all lethal combat with an enemy who is an enemy of the whole entity will put the creature in [[no quarter]] mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_ENTITY_MEMBER}}&lt;br /&gt;
| If REQUIRED, all lethal combat with an enemy in the same entity will put the creature in [[no quarter]] mode.  Determines whether and how often entity members will be murdered. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_NEUTRAL}}&lt;br /&gt;
| If REQUIRED, all lethal combat with an enemy who is neutral with the entity will put the creature in [[no quarter]] mode, and the creature will also demand that strangers identify themselves; it will also greatly increase war aggression in worldgen.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|KILL_PLANT}}&lt;br /&gt;
| This includes a civilization's position towards wood &amp;amp;mdash; any response from MISGUIDED to UNTHINKABLE (see below) causes the entity to refuse wooden objects (except for &amp;quot;grown&amp;quot; wooden objects) in trade, and also prohibits them from bringing caravan [[wagon]]s. Caravans will sell grown wood objects (if the civ has WOOD_PREF) and even grown non-wood objects but that elves refuse to buy (if the civ uses misc processed wood products). &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LYING}}&lt;br /&gt;
| Giving false witness reports?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MAKE_TROPHY_ANIMAL}}&lt;br /&gt;
| This determines whether animal kills will lead to characters with trophies. [[Historical figure]]s can arrive at your fortress with leather, horn, ivory, tooth, hair, bone or nail jewellery from slain non-sapients, and fortress citizens may put on [[crafts]] made from their kills as well. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MAKE_TROPHY_SAME_RACE}}&lt;br /&gt;
| This determines whether kills of one's own race will lead to characters with trophies. [[Historical figure]]s can arrive at your fortress with leather, tooth, hair, bone or nail jewellery from their race. Example: a goblin with a -goblin tooth ring-.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MAKE_TROPHY_SAPIENT}}&lt;br /&gt;
| This determines whether kills of other sapients will lead to characters with trophies - as previously, but regarding other races, including INTELLIGENT.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|OATH_BREAKING}}&lt;br /&gt;
| The result of a citizen violating noble mandates in fortress mode. Other effects unknown.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SLAVERY}}&lt;br /&gt;
|Civilization will enslave defeated enemies and bring them back to their site. Also affects whether you may trade caged sapient beings to merchants. Aside from diplomacy, higher/lower values don't seem to affect anything beyond if a civilization is willing to take slaves at all. {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|THEFT}}&lt;br /&gt;
| This determines whether the civilization will try to steal goods and how it will respond when stolen from.{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TORTURE_ANIMALS}}&lt;br /&gt;
|Determines if the civilization will kill all animals of the conquered site, or preserve them for further use. &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TORTURE_AS_EXAMPLE}}&lt;br /&gt;
|Civilization will sometimes execute non-combatants after defeating enemy defenders.&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TORTURE_FOR_FUN}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TORTURE_FOR_INFORMATION}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TREASON}}&lt;br /&gt;
| Protects position-holders from being murdered like everyone else – the reason that demon overlords of goblins manage to live for centuries, despite goblins' regard of killing each other as being a personal matter.  &lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TRESPASSING}}&lt;br /&gt;
| Ignoring burrow restrictions {{verify}}&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VANDALISM}}&lt;br /&gt;
| The result of a tantruming citizen breaking furniture in fortress mode. Other effects unknown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ethic values==&lt;br /&gt;
As used internally (see below), roughly in order of acceptability:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Num !! Token&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{text anchor|NOT_APPLICABLE}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{text anchor|ACCEPTABLE}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{text anchor|PERSONAL_MATTER}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{text anchor|JUSTIFIED_IF_NO_REPERCUSSIONS}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{text anchor|JUSTIFIED_IF_GOOD_REASON}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{text anchor|JUSTIFIED_IF_EXTREME_REASON}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{text anchor|JUSTIFIED_IF_SELF_DEFENSE}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{text anchor|ONLY_IF_SANCTIONED}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{text anchor|MISGUIDED}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{text anchor|SHUN}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{text anchor|APPALLING}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{text anchor|PUNISH_REPRIMAND}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{text anchor|PUNISH_SERIOUS}} || Will result in either a beating or a month in prison. See: [[Justice#Punishments]]&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{text anchor|PUNISH_EXILE}} || Mentioning in history: &amp;quot;...after being exiled following a criminal conviction.&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{text anchor|PUNISH_CAPITAL}} || Will result in either 8 months in prison or 50 hammerstrikes. See: [[Justice#Punishments]]&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{text anchor|UNTHINKABLE}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{text anchor|REQUIRED}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ethic value numbers in relation to each other==&lt;br /&gt;
The following table describes how entities respond to other cultures, with the observer on the vertical axis and their target on the horizontal axis.&lt;br /&gt;
If an entity's accumulated animosity towards another passes a certain threshold (determined by the ruler's personality) then it will run a risk-assessment check. If passed, this will lead to a declaration of war.&lt;br /&gt;
&lt;br /&gt;
In general, entities react much more strongly to actions that violate ''their'' taboos than to the outlawing of their customs in other civilisations.&lt;br /&gt;
For example, Civ A finds slavery Acceptable, but Civ B considers it a Capital Offence.&lt;br /&gt;
* Civ A will consider Civ B most unreasonable (&amp;amp;minus;5) for executing people over such a non-issue.&lt;br /&gt;
* Civ B will be shocked and disgusted (&amp;amp;minus;15) that Civ A engages in such a debased activity.&lt;br /&gt;
* The end result is mutual negativity. However, Civ B is 3&amp;amp;times; ''more'' offended, and much more likely to go to war over the issue &amp;amp;mdash; assuming, of course, they think they have a chance of winning.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! rowspan=2 colspan=2 | &amp;amp;nbsp;&lt;br /&gt;
! colspan=16  | TARGET&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
!width=6%| Accept. ||width=6%| Personal ||width=6%| Reperc. ||width=6%| Good ||width=6%| Extreme ||width=6%| Self-Def. ||width=6%| Sanct. ||width=6%| Misguid. ||width=6%| Shun ||width=6%| Appall. ||width=6%| Reprim. ||width=6%| Serious ||width=6%| Exile ||width=6%| Capital ||width=6%| Unthink. ||width=6%| Req.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=16 | {{rotate|OBSERVER}} &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
! Acceptable || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}&lt;br /&gt;
|-&lt;br /&gt;
! Personal || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}&lt;br /&gt;
|-&lt;br /&gt;
! No Reperc. || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}&lt;br /&gt;
|-&lt;br /&gt;
! Good Reas. || 0 || 0 || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || 0&lt;br /&gt;
|-&lt;br /&gt;
! Extreme Reas. || {{tc|red|−1}} || {{tc|red|−1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}}&lt;br /&gt;
|-&lt;br /&gt;
! Self-Defence || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}}&lt;br /&gt;
|-&lt;br /&gt;
! Sanctioned || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−1}} || 0 || {{tc|blue|+1}} || 0 || {{tc|blue|+2}} || 0 || 0 || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}}&lt;br /&gt;
|-&lt;br /&gt;
! Misguided || {{tc|red|−1}} || {{tc|red|−1}} || 0 || 0 || 0 || 0 || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || {{tc|red|−1}} || {{tc|blue|+1}} || {{tc|red|−1}}&lt;br /&gt;
|-&lt;br /&gt;
! Shun || {{tc|red|−1}} || {{tc|red|−1}} || 0 || 0 || 0 || 0 || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || {{tc|red|−1}} || {{tc|blue|+1}} || {{tc|red|−1}}&lt;br /&gt;
|-&lt;br /&gt;
! Appalling || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|red|−5}}&lt;br /&gt;
|-&lt;br /&gt;
! Reprimand || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−1}} || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|red|−5}}&lt;br /&gt;
|-&lt;br /&gt;
! Serious || {{tc|red|−10}} || {{tc|red|−10}} || {{tc|red|−7}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|red|−10}}&lt;br /&gt;
|-&lt;br /&gt;
! Exile || {{tc|red|−10}} || {{tc|red|−10}} || {{tc|red|−7}} || {{tc|red|−3}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|red|−10}}&lt;br /&gt;
|-&lt;br /&gt;
! Capital || {{tc|red|−15}} || {{tc|red|−15}} || {{tc|red|−10}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−3}} || {{tc|red|−5}} || 0 || 0 || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|blue|+1}} || {{tc|red|−15}}&lt;br /&gt;
|-&lt;br /&gt;
! Unthinkable || {{tc|red|−15}} || {{tc|red|−15}} || {{tc|red|−10}} || {{tc|red|−5}} || {{tc|red|−3}} || {{tc|red|−3}} || {{tc|red|−5}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+2}} || {{tc|red|−15}}&lt;br /&gt;
|-&lt;br /&gt;
! Required || {{tc|blue|+1}} || {{tc|blue|+1}} || {{tc|blue|+1}} || 0 || 0 || 0 || 0 || {{tc|red|−1}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−2}} || {{tc|red|−3}} || {{tc|red|−5}} || {{tc|red|−5}} || {{tc|red|−2}} || {{tc|blue|+1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All above info was collected and interpreted from the data given by Toady himself at [http://www.bay12forums.com/smf/index.php?topic=22151.msg239689].&lt;br /&gt;
&lt;br /&gt;
== Ethics of vanilla civilizations ==&lt;br /&gt;
[[Animal people]] currently have the same ethics as [[kobold]]s.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! Issue&lt;br /&gt;
! Mountain&amp;lt;br&amp;gt;(dwarf)&lt;br /&gt;
! Forest&amp;lt;br&amp;gt;(elf)&lt;br /&gt;
! Plains&amp;lt;br&amp;gt;(human)&lt;br /&gt;
! Evil&amp;lt;br&amp;gt;(goblin)&lt;br /&gt;
! Skulking&amp;lt;br&amp;gt;(kobold)&lt;br /&gt;
|-&lt;br /&gt;
| Killing member of the same entity&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Justified with extreme reason&lt;br /&gt;
| Justified with good reason&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Exile&lt;br /&gt;
|-&lt;br /&gt;
| Killing neutral sapient&lt;br /&gt;
| Only if sanctioned&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Justified if no repercussions&lt;br /&gt;
| Required&lt;br /&gt;
| Required&lt;br /&gt;
|-&lt;br /&gt;
| Killing enemy&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Required&lt;br /&gt;
| Required&lt;br /&gt;
|-&lt;br /&gt;
| Killing animal&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Justified in self-defence&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
|-&lt;br /&gt;
| Killing plant&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
|-&lt;br /&gt;
| Torture as example&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Torture for information&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Misguided&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Torture for fun&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Appalling&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
|-&lt;br /&gt;
| Torture of animals&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Shunned&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Treason&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Exile&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Oathbreaking&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Exile&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Lying&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Exile&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Vandalism&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Reprimand&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Trespassing&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Reprimand&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Theft&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Reprimand&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Assault&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Exile&lt;br /&gt;
| Serious punishment&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Personal matter&lt;br /&gt;
|-&lt;br /&gt;
| Slavery&lt;br /&gt;
| Capital punishment&lt;br /&gt;
| Exile&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Eating sapients&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Eating sapients (that have been killed in battle)&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Personal matter&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Making a trophy from a corpse of the same race&lt;br /&gt;
| Appalling&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Making a trophy from a corpse of another sapient race&lt;br /&gt;
| Shunned&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|-&lt;br /&gt;
| Making a trophy from the corpse of an animal&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Acceptable&lt;br /&gt;
| Unthinkable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;br /&gt;
{{Template:V50 entities}}&lt;br /&gt;
[[ru:Ethic]]&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Embark_profiles.txt&amp;diff=314880</id>
		<title>Embark profiles.txt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Embark_profiles.txt&amp;diff=314880"/>
		<updated>2026-02-11T05:41:01Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Undo revision 314875 by 176.61.153.130 (talk) - the linked page already explains this, and that path was Windows-specific&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{file|prefs/embark_profiles.txt}}&lt;br /&gt;
{{av}}&lt;br /&gt;
:''See [[Starting build]] for detailed information on planning an embark.''&lt;br /&gt;
:''See [[Embark profile repository]] for a collection of embark profiles.''&lt;br /&gt;
&lt;br /&gt;
The '''embark_profiles.txt''' file contains any [[embark]] profiles (or [[starting build]]s) you have created. It is found in the &amp;lt;code&amp;gt;prefs/&amp;lt;/code&amp;gt; [[Game_folders_and_files|folder]], the location of that depends on the [[Settings#Portable_mode|portable mode]] setting, but the file only exists once you've saved a profile. Most of these can be transferred between minor versions (e.g. v0.34.10 to v0.34.11), but you need to remember to do so.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
Each profile begins with a [PROFILE] tag, followed by a [TITLE:''name''] tag.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Skills are identified by their [[skill token]]. The syntax for skills is:&lt;br /&gt;
 [SKILL:''#'':''skill name'':''level'']&lt;br /&gt;
where # is the dwarf (1-7), &amp;quot;skill name&amp;quot; is the skill, and &amp;quot;level&amp;quot; is the number representing how skilled the dwarf is.&lt;br /&gt;
&lt;br /&gt;
Note that skills are capped at Proficient (5), and this is checked by the game on embark, so it's not possible to start with legendary dwarves. There are other ways to do this (see [[Cheating#All Skills Legendary|Cheating]] or [[User:Vjek]] for more information).&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
Items are identified by their material and item tokens, the same format as [[reaction]]s:&lt;br /&gt;
 [ITEM:''quantity'':''(material token)'':''(item token)'']&lt;br /&gt;
For examples, see [[reaction]], [[item token]], [[material token]], or [[Utility:DFHack/createitem|DFHack createitem]].&lt;br /&gt;
&lt;br /&gt;
Be aware that profiles cannot add any items that the player's [[civilization]] does not have access to. If an embark profile specifies an iron anvil, but the host nation has not discovered iron, then the anvil will not get included. This specific issue can be worked around by specifying a more expensive steel anvil (which is always available). For lumber, [[tunnel tube]] wood is also always available and (as of DF v0.44) is the lightest wood that is so.&lt;br /&gt;
&lt;br /&gt;
=== Pets ===&lt;br /&gt;
 [PET:''quantity'':''creature name'':''caste'':''age'']&lt;br /&gt;
* &amp;quot;Creature&amp;quot; is the creature ID found in the raws (e.g. CAT for [[Cat/raw|cats]]).&lt;br /&gt;
* &amp;quot;Caste&amp;quot; is the caste ID, which can also be found in the raws. Most creatures have MALE and FEMALE castes.&lt;br /&gt;
* &amp;quot;Age&amp;quot; can be either STANDARD (for adults) or CHILD (for children).&lt;br /&gt;
&lt;br /&gt;
==Obtaining new profiles==&lt;br /&gt;
* See [[Embark profile repository]] for a collection of embark profiles.&lt;br /&gt;
* The [[Masterwork:Main Page|Masterwork mod]] includes a set of embark profiles as well.&lt;br /&gt;
&lt;br /&gt;
{{files}}&lt;br /&gt;
[[ru:Embark profiles.txt]]&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=311511</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=311511"/>
		<updated>2025-11-11T06:58:45Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;53.03&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=311404</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=311404"/>
		<updated>2025-11-04T05:07:33Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;53.01&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Pig&amp;diff=310714</id>
		<title>Pig</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Pig&amp;diff=310714"/>
		<updated>2025-09-08T19:47:16Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Undo revision 310713 by 23.128.248.21 (talk) - I think it's fine, but didn't need to be added before the existing content. Discuss on the talk page if there are concerns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=pig_sprites.png&lt;br /&gt;
|bone=8-12&lt;br /&gt;
|meat=9&lt;br /&gt;
|fat=9&lt;br /&gt;
|skull=1&lt;br /&gt;
|hoof=4&lt;br /&gt;
|lung=2&lt;br /&gt;
|intestine=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|eye=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Pigs''' are mid-size [[Domestic animal|livestock]] [[Creature|animals]]. The females can be [[milk]]ed by a [[dwarf]] with the [[Milker|milking]] labor at a [[farmer's workshop]] with an empty [[bucket]]. Unlike most other livestock, pigs don't need to graze, and thus each pig can be assigned to a 1×1 [[pasture]] without any grass, for example an inside rock tile (you may think of it as stables). They are therefore a great choice for pasture-poor biomes, as, like [[dog]]s, they do not need a food source, but, unlike dogs, can be milked. &lt;br /&gt;
&lt;br /&gt;
The males are called ''boars'', but they should not be confused with the [[wild boar]], which is a different species. The females are called ''sows'' and their offspring are called ''piglets''.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] pigs for their ''snorts'' and their ''sense of smell''.&lt;br /&gt;
&lt;br /&gt;
[[File:Cochon_Corse-du-Sud.jpg|thumb|450px|center|Admired for their ''sense of smell''.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Due to a bug with how the planting of seeds is handled, pig tails are considered similar enough to pigtail seeds to be able to plant pigtails. This is due to the fact that “pigtail” and “pig tail” are designated as the same thing when the game decides what is eligible to be planted. You can’t butcher pigtails though because the butchery process looks in the raws.&lt;br /&gt;
&lt;br /&gt;
They are not to be confused with particularly obnoxious [[noble]]s.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = thuveg&lt;br /&gt;
| elvish  = sano&lt;br /&gt;
| goblin  = dul&lt;br /&gt;
| human   = pum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gazelle_man&amp;diff=310626</id>
		<title>Gazelle man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gazelle_man&amp;diff=310626"/>
		<updated>2025-08-30T05:32:52Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310609 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=gazelle_man_sprite.png&lt;br /&gt;
|portrait=gazelle_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Gazelle men''' are [[animal people]] variants of the common [[gazelle]] who can be found in [[savage]] [[tropical]] [[grassland]]s and [[savanna]]s. They spawn in groups of 1-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] gazelle men for their ''grace''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed widths=300px heights=300px&amp;gt;&lt;br /&gt;
File:Gazelle man.jpg|&lt;br /&gt;
File:gazelle_woman.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mantis_man&amp;diff=310625</id>
		<title>Mantis man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mantis_man&amp;diff=310625"/>
		<updated>2025-08-30T05:32:48Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310608 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=mantis_man_sprite.png&lt;br /&gt;
|portrait=mantis_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Mantis men''' are [[animal people]] variants of the common [[mantis]] who can inhabit most [[savage]] [[biome]]s. They spawn in groups of 1-3 individuals and are generally content to keep to themselves, but may pick fights if provoked. In terms of size, they are a little over half the weight of the average [[dwarf]]. All mantis men are born with Legendary [[skill]] in [[Climber|climbing]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, mantis men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] mantis men for their ''grasping legs'' and their ''predatory nature''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&amp;lt;!-- Reference: Portal 2 - Cave Johnson quote --&amp;gt;&lt;br /&gt;
For the beta testers for mantis men, there was good news and bad news. The bad news is those copies of the beta were postponed indefinitely. The good news is we don't have to deal with an army of mantis men. So take arms and kill any you happen to see on your map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: It's Always Sunny in Philadelphia --&amp;gt;&lt;br /&gt;
Known to carry monster condoms for their magnum dongs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Supposed news report of an English man having a &amp;quot;telepathic&amp;quot; encounter with a praying mantis? --&amp;gt;&lt;br /&gt;
Not telepathic, contrary to popular opinion.&lt;br /&gt;
&lt;br /&gt;
Can fly to fuel nightmares.&lt;br /&gt;
[[File:mantis_man.jpg|thumb|270px|center|You'll always be in a mantis' thoughts and prayers.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Tommy Graven''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bushtit_man&amp;diff=310624</id>
		<title>Bushtit man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bushtit_man&amp;diff=310624"/>
		<updated>2025-08-30T05:32:45Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310607 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=bushtit_man_sprite.png&lt;br /&gt;
|portrait=bushtit_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Bushtit men''' are [[animal people]] variants of the common [[bushtit]] who inhabit [[savage]] [[temperate]] [[forest]]s. They spawn in groups of anywhere between 5-10 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]]. All bushtit men are born with Legendary [[skill]] in [[Climber|climbing]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, bushtit men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] bushtit men for their ''small size'' and their ''twittering groups''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Armadillo_man&amp;diff=310623</id>
		<title>Armadillo man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Armadillo_man&amp;diff=310623"/>
		<updated>2025-08-30T05:32:36Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310606 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{Creaturelookup/0|image=armadillo_man_sprite.png&lt;br /&gt;
|portrait=armadillo_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Armadillo men''' are [[animal people]] variants of the common [[armadillo]] who can be found in [[savage]] [[tropical]] regions. They spawn in groups of 5-10 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, armadillo men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] armadillo men for their ''thick, bony armor plates''.&lt;br /&gt;
[[File:armadillo_man.jpg|thumb|150px|center|Doesn't need to wear as much armor.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by silveranswer''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Armadillo men often wear 10-gallon hats (cowboy hats) in fictional works such as Dillon from the video game &amp;quot;Dillon's Rolling Western&amp;quot; for the PlayStation 3; Toothpick from &amp;quot;Sly Cooper: Thieves in Time&amp;quot; for the Nintendo 3DS; or Curly, Billy Bob, and Billy rock from the comic &amp;quot;Armadillo Justice&amp;quot;. It could also refer to Andy the Armadillo, the mascot of the Texas Roadhouse chain of restaurants.--&amp;gt;&lt;br /&gt;
Armadillo men do not, in fact, have accents. Nor do they wear [[size|37,854 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;]] hats.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Coati_man&amp;diff=310622</id>
		<title>Coati man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Coati_man&amp;diff=310622"/>
		<updated>2025-08-30T05:31:52Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310605 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=coati_man_sprite.png&lt;br /&gt;
|portrait=coati_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Coati men''' are [[animal people]] variants of the common [[coati]] who can be found in [[savage]] [[temperate]] and [[tropical]] [[forest]]s. They spawn in groups of 1-5 individuals and, much like their common precedential type specimens, are prone to [[Thief|stealing]] whatever items they can find and getting beaten to death by random civilians - sometimes even livestock - on sight. This will give your refuse stockpile's savior a fairly severe bad thought, just like killing any other sapient creature. In terms of size, they are a little over half the weight of the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] coati men for their ''curiosity''.&lt;br /&gt;
&lt;br /&gt;
[[File:coati_man.png|thumb|250px|center|Less creepily awkward in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Chipmunk_man&amp;diff=310621</id>
		<title>Chipmunk man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Chipmunk_man&amp;diff=310621"/>
		<updated>2025-08-30T05:31:15Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Combining unrelated sentences into one longer sentence is not better. Undo revision 310604 by Silverwing235 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=chipmunk_man_sprite.png&lt;br /&gt;
|portrait=chipmunk_man_portrait.png&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Chipmunk men''' are [[animal people]] variants of the common [[chipmunk]] who can be found in [[savage]] [[temperate]] [[forest]]s. They spawn in groups of 1-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] chipmunk men for their ''stripes''.&lt;br /&gt;
&lt;br /&gt;
[[File:chipmunk_man.jpg|thumb|300px|center|May have an annoying voice.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Chipmunk men have been known to form 3-man bard troupes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_52.04&amp;diff=310620</id>
		<title>Category:Version 52.04</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_52.04&amp;diff=310620"/>
		<updated>2025-08-30T05:28:45Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310619</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310619"/>
		<updated>2025-08-30T05:28:23Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;br /&gt;
{{release notes link|51.09}}&lt;br /&gt;
{{release notes link|51.10}}&lt;br /&gt;
{{release notes link|51.11}}&lt;br /&gt;
{{release notes link|51.12}}&lt;br /&gt;
{{release notes link|51.13}}&lt;br /&gt;
{{release notes link|52.01}}&lt;br /&gt;
{{release notes link|52.02}}&lt;br /&gt;
{{release notes link|52.03}}&lt;br /&gt;
{{release notes link|52.04}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310618</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310618"/>
		<updated>2025-08-30T05:28:09Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;52.04&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310617</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310617"/>
		<updated>2025-08-30T05:28:01Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;August 28, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/52.02&amp;diff=310365</id>
		<title>Release information/52.02</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/52.02&amp;diff=310365"/>
		<updated>2025-07-25T05:00:28Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: /* General updates */ links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
52.02 was a hotfix released on July 24, 2025, three days after [[Release information/52.01|52.01]], on the [https://www.bay12forums.com/smf/index.php?topic=183356.0 Bay12 Forums] and [https://store.steampowered.com/news/app/975370?emclan=103582791464215078&amp;amp;emgid=547867519580373169 Steam].&lt;br /&gt;
&lt;br /&gt;
== General updates ==&lt;br /&gt;
* Fixed hang on Linux when updating an installed mod the first time.&lt;br /&gt;
* Removed the temporary geology variables placement layer/freq/parent from lua to prevent crashes.&lt;br /&gt;
* Fixed crash when opening the mod menu after deleting the %appdata% folder.&lt;br /&gt;
* Fixed a logic issue where any duplicated raws detected will cause further types of duplicated raws to no longer print.&lt;br /&gt;
* Init files are loaded from the game folder first so that updates always apply properly.&lt;br /&gt;
* The game now checks for prefs/[[arena.txt]] and prefs/[[colors.txt]].&lt;br /&gt;
* Added more cases of auto-toggling portable mode if something fails to save.&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310321</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310321"/>
		<updated>2025-07-22T05:09:38Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;July 21, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310320</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310320"/>
		<updated>2025-07-22T05:09:26Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;52.01&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.11&amp;diff=310319</id>
		<title>Category:Version 51.11</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.11&amp;diff=310319"/>
		<updated>2025-07-22T05:07:03Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: need newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.13&amp;diff=310318</id>
		<title>Category:Version 51.13</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.13&amp;diff=310318"/>
		<updated>2025-07-22T05:06:50Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: need newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_52.01&amp;diff=310317</id>
		<title>Category:Version 52.01</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_52.01&amp;diff=310317"/>
		<updated>2025-07-22T05:06:41Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_52.01&amp;diff=310316</id>
		<title>Category:Version 52.01</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_52.01&amp;diff=310316"/>
		<updated>2025-07-22T05:06:04Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__ {{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310315</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310315"/>
		<updated>2025-07-22T05:05:49Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 52.01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;br /&gt;
{{release notes link|51.09}}&lt;br /&gt;
{{release notes link|51.10}}&lt;br /&gt;
{{release notes link|51.11}}&lt;br /&gt;
{{release notes link|51.12}}&lt;br /&gt;
{{release notes link|51.13}}&lt;br /&gt;
{{release notes link|52.01}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=310176</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=310176"/>
		<updated>2025-07-04T05:53:09Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: /* Dwarf Fortress v51 */ basic entries for 51.12-13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the complete release history of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93.19a]]. See each release's page for more information.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v51 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.13|51.13]] || 2025-06-27&lt;br /&gt;
| ''Hotfix'' for dehydration issues&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.12|51.12]] || 2025-06-26&lt;br /&gt;
| Ranged weapon updates&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.11|51.11]] || 2025-04-21&lt;br /&gt;
| Turned off underground humanoid invasions until fixed, traveling creatures retain room ownership, artifact weapon images&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.10|51.10]] || 2025-04-03&lt;br /&gt;
| ''Hotfix'' for path overflow fix&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.09|51.09]] || 2025-04-02&lt;br /&gt;
| [[Forbidden]] [[coffin]]s now unusable; [[mining]], [[woodcutting]], [[hunting]] [[labor]]s now mutually exclusive; stopped [[Reclaim_fortress_mode|reclaim/unretire]] [[magma]] overflows&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.08|51.08]] || 2025-03-13&lt;br /&gt;
| ''Hotfix'' for issue preventing player input during fast travel in Adventure Mode after a popup appears&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.07|51.07]] || 2025-03-12&lt;br /&gt;
| Quick-pick most-recently-used material for constructions, ordinary adventurers can start anywhere in their civilization, several ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.06|51.06]] || 2025-02-26&lt;br /&gt;
| Nerfs prepared food value, adjusts metal settings, adds option to disable rectangle size info box, several ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.05|51.05]] || 2025-02-12&lt;br /&gt;
| Adds Adventure mode speedometer and fixes ASCII Travel map. Adds tree growth graphics. Re-implements non-varied terrain in ASCII mode. ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.04|51.04]] || 2025-01-27&lt;br /&gt;
| Fixed Steam modding workshop support. ''Steam only''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.03|51.03]] || 2025-01-25&lt;br /&gt;
| Fixed two screeching ogg vorbis audio files and made an unknown binary change. ''Premium-only''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.02|51.02]] || 2025-01-22&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;2025-01-23&lt;br /&gt;
| '''Public Adventure release''': Audio changes, keyboard look, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.01|51.01]] || 2024-04-17&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;2025-01-21&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| '''Adventure beta''': [[Adventure mode]] now available, with a new [[soundtrack]] and [[interface]]. Graphics changes, skill archetypes, [[Chosen]] mode, [[mysterious dungeon]]s. ''Steam only''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Dwarf Fortress v51.02 was initially released on the beta branch on Steam ~24 hours before the official release.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Adventure mode had an extended beta testing period, with 28 updates being worked on concurrently with v50 releases. This is the initial launch date.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: The final version of 51.01 was released to the beta branch on this date, and is not listed in-game as a beta.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v50 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.15|50.15]] || 2024-12-12&lt;br /&gt;
| More container graphics, color clothing by dye or profession, negatively-aged migrant fix, more ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.14|50.14]] || 2024-09-25&lt;br /&gt;
| Child/baby graphics for 5 major civs, more crop &amp;amp; equipment graphics, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.13|50.13]] || 2024-04-23&lt;br /&gt;
| Added portraits for most races, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.12|50.12]] || 2024-03-06&lt;br /&gt;
| ''Bugfixes'', improvements to UI and UX. &lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.11|50.11]] || 2023-10-03&lt;br /&gt;
| ''Bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.10|50.10]] || 2023-09-19&lt;br /&gt;
| [[Alerts]] and combat [[reports]] can be viewed. Linux support. Crash logging. In game [[Settings#Announcements|Announcement Settings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.09|50.09]] || 2023-06-28&lt;br /&gt;
| Updated to SDL2, performance optimization, experimental multithreading (field of view calculations became a separate thread).&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.08|50.08]] || 2023-05-02&lt;br /&gt;
| Re-introduced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many plants and child/baby creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.07|50.07]] || 2023-02-07&lt;br /&gt;
| ''Hotfix'' - embark warning fix&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.06|50.06]] || 2023-02-07&lt;br /&gt;
| Re-introduced [[arena mode]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.05|50.05]] || 2023-01-05&lt;br /&gt;
| ''Bugfixes and optimizations''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.04|50.04]] || 2022-12-22&lt;br /&gt;
| '''Classic release''': released the free [[Classic]] version on [https://www.bay12games.com/dwarves/ bay12games.com], and enabled classic mode in the Premium version. Added ability to advance time by one frame, and assign everyone to a burrow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.03|50.03]] || 2022-12-12&lt;br /&gt;
| ''Premium-only bugfixes''. Improved UX for selecting building materials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.02|50.02]] || 2022-12-08&lt;br /&gt;
| ''Premium-only bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.01|50.01]] || 2022-12-06&lt;br /&gt;
| '''Premium release''': launched  the paid [[Premium]] version on Steam and itch.io. Introduced [[graphics]], full [[Mouse control|mouse support]], a new user [[interface]], tutorials, and new [[soundtrack|music]] and sound effects. A number of features from v0.47 were lost in 50.01 (see [[Missing features]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.47 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.05|0.47.05]] || 2021-01-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.04|0.47.04]] || 2020-02-29&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.03|0.47.03]] || 2020-02-16&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.02|0.47.02]] || 2020-02-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.01|0.47.01]] || 2020-01-29&lt;br /&gt;
| ''Release'': introduced creation of [[guildhall]]s and [[temple]]s. Introduced [[traitor]]s and [[villain]]s. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, [[Aquifier#Light aquifers|light aquifers]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.44 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.12|0.44.12]] || 2018-06-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.11|0.44.11]] || 2018-06-23&lt;br /&gt;
| Civilizations create nearby sites and associate them with your fortress, can request/send workers, long-term memories can lead to personality changes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.10|0.44.10]] || 2018-05-05&lt;br /&gt;
| Dwarves now have short-term and long-term memories of emotional events, Adventurer mode log improved&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.09|0.44.09]] || 2018-04-01&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.08|0.44.08]] || 2018-03-29&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.07|0.44.07]] || 2018-03-12&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.06|0.44.06]] || 2018-03-09&lt;br /&gt;
| Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.05|0.44.05]] || 2018-01-14&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.04|0.44.04]] || 2018-01-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.03|0.44.03]] || 2017-12-25&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.02|0.44.02]] || 2017-11-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.01|0.44.01]] || 2017-11-22&lt;br /&gt;
| ''Release''; can now send raids to other sites, build museums using pedestals and display cases, artifacts created during worldgen, civilizations can send spies to gather information on artifacts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.43 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.05|0.43.05]] || 2016-06-20&lt;br /&gt;
| '''64-bit support''', bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.04|0.43.04]] || 2016-06-20&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.03|0.43.03]] || 2016-05-22&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.02|0.43.02]] || 2016-05-11&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.01|0.43.01]] || 2016-05-09&lt;br /&gt;
| ''Release''; Adventurers can create sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart frequencies, and how many workshops can be used&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.42 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.06|0.42.06]] || 2016-02-10&lt;br /&gt;
| Can specify exact materials for jobs, make specific crafts, apply specific decorations, and even customize the details of art images; Adventurers can now do bone carving, complete with custom images&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.05|0.42.05]] || 2016-01-17&lt;br /&gt;
| Reputations for hunters and protection from bandits&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.04|0.42.04]] || 2015-12-26&lt;br /&gt;
| More varieties of [[animal people]] and giant animals, Vampire purges during worldgen, bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.03|0.42.03]] || 2015-12-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.02|0.42.02]] || 2015-12-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.01|0.42.01]] || 2015-12-01&lt;br /&gt;
| ''Release''; introduced taverns, temples, and libraries, added new musical instruments and performance skills, introduced [[need]]s to replace dwarves going On Break, added visitors who can petition for fortress membership, scholars and historians can write books and spread knowledge, and drinking alcohol actually causes inebriation (and eventually fatal alcohol poisoning)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.40 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.24|0.40.24]] || 2015-01-07&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes; allowing 1x1 forts&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.23|0.40.23]] || 2014-12-24&lt;br /&gt;
| ''Bugfix''; Fixed farming job cancellations, armies camping forever, typos, and channeling bug&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.22|0.40.22]] || 2014-12-21&lt;br /&gt;
| ''Bugfix''; Fixed multi-item jobs and toggle marker tweak&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.21|0.40.21]] || 2014-12-19&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and other issues&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.20|0.40.20]] || 2014-12-18&lt;br /&gt;
| Job priorities rewrite; vein and cluster automining&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.19|0.40.19]] || 2014-11-26&lt;br /&gt;
| [[Gelding]] and related profession/skill/etc&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.18|0.40.18]] || 2014-11-20&lt;br /&gt;
| ''Hotfix''; Fixed a smelting issue on Windows&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.17|0.40.17]] || 2014-11-19&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.16|0.40.16]] || 2014-11-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.15|0.40.15]] || 2014-11-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.14|0.40.14]] || 2014-10-25&lt;br /&gt;
| Thought/emotion rewrite, stopped site invaders from always winning&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.13|0.40.13]] || 2014-09-17&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.12|0.40.12]] || 2014-09-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.11|0.40.11]] || 2014-09-03&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.10|0.40.10]] || 2014-08-24&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.09|0.40.09]] || 2014-08-17&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.08|0.40.08]] || 2014-08-11&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and issues with constructions &lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.07|0.40.07]] || 2014-08-10&lt;br /&gt;
| ''Bugfix''; AI and invasion fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.06|0.40.06]] || 2014-08-03&lt;br /&gt;
| ''Bugfix''; stack bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.05|0.40.05]] || 2014-07-27&lt;br /&gt;
| ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.04|0.40.04]] || 2014-07-20&lt;br /&gt;
| ''Bugfix''; several crash fixes, made saplings grow properly.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.03|0.40.03]] || 2014-07-13&lt;br /&gt;
| ''Bugfix''; broke save game compatibility again due to more save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.02|0.40.02]] || 2014-07-10&lt;br /&gt;
| ''Bugfix''; broke save game compatibility due to save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.01|0.40.01]] || 2014-07-07&lt;br /&gt;
| ''Release''; Introduced world generation running in the background while fortresses and adventurers progress, un-retiring of fortresses, multiple tile trees, climbing &amp;amp; jumping, and more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.34 ==&lt;br /&gt;
In a [http://www.bay12games.com/dwarves/index.html devlog] entry for 2011-01-30, Threetoe announced plans for a series of nine numbered releases (&amp;quot;Short-term Goals&amp;quot; on the [http://www.bay12games.com/dwarves/dev.html dev page]) to finish off the long-planned &amp;quot;caravan&amp;quot; development arc. Release 1, improving towns and introducing markets, along with a variety of supernatural creature types, was predicted to have a version number of [http://www.bay12games.com/media/df_talk_14_transcript.html#14.16 0.33 or 0.34] and was released on Valentine's Day 2012 as version 0.34.01.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.11|0.34.11]] || 2012-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.10|0.34.10]] || 2012-05-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.09|0.34.09]] || 2012-05-17&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.08|0.34.08]] || 2012-05-14&lt;br /&gt;
| Hauling overhaul - minecarts and wheelbarrows, more accurate projectiles, reduced mining yields, advanced stockpile/workshop links&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.07|0.34.07]] || 2012-03-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.06|0.34.06]] || 2012-03-23&lt;br /&gt;
| Updates to animal training ([[dungeon master]] removed, having been nonfunctional since 0.31.01), return of good/evil trees and shrubs&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.05|0.34.05]] || 2012-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.04|0.34.04]] || 2012-02-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.03|0.34.03]] || 2012-02-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.02|0.34.02]] || 2012-02-18&lt;br /&gt;
| ''Bugfix''; broke save compatibility due to save corruption, numerous fixes for old issues&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.01|0.34.01]] || 2012-02-14&lt;br /&gt;
| Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of [[interaction]]s ([[necromancer]]s, [[werebeast]]s, [[vampire]]s, etc.), historical migrants, truly evil regions, updated [[justice]] system, many [[Animal sponsorship drive|&amp;quot;sponsorship&amp;quot; creatures]], [[Gem#Gem cuts|gem cuts]], many adventure mode tweaks and minor features&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.31 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.25|0.31.25]] || 2011-03-28&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.24|0.31.24]] || 2011-03-27&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.23|0.31.23]] || 2011-03-26&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.22|0.31.22]] || 2011-03-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.21|0.31.21]] || 2011-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.20|0.31.20]] || 2011-03-06&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.19|0.31.19]] || 2011-02-16&lt;br /&gt;
| Worldgen starvation, usually wiping out kobolds; grazing; ceramics; jugs, pots, nest boxes, beehives (and bees); site finder changes. Last major 0.31 release, and the (unnumbered) beginning of the caravan arc series.&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.18|0.31.18]] || 2010-11-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.17|0.31.17]] || 2010-11-11&lt;br /&gt;
| Bandits, Night Creatures, Bogeyman, Adventure mode improvements, combat aiming, castles&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.16|0.31.16]] || 2010-10-04&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.15|0.31.15]] || 2010-10-03&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.14|0.31.14]] || 2010-09-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.13|0.31.13]] || 2010-09-15&lt;br /&gt;
| Entity populations, sprawl, river density tweaking, TrueType font support&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.12|0.31.12]] || 2010-07-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.11|0.31.11]] || 2010-07-23&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.10|0.31.10]] || 2010-07-11&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.09|0.31.09]] || 2010-07-10&lt;br /&gt;
| Adventure mode knapping and butchery, combat improvements&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.08|0.31.08]] || 2010-06-19&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.07|0.31.07]] || 2010-06-19&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.06|0.31.06]] || 2010-06-09&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.05|0.31.05]] || 2010-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.04|0.31.04]] || 2010-05-16&lt;br /&gt;
| Merge with the 40d19 branch bringing the return of Mac downloads, SDL and Linux downloads, OpenGL optimizations, macros, and zooming&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.03|0.31.03]] || 2010-04-12&lt;br /&gt;
| Ability to create undead in arena&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.02|0.31.02]] || 2010-04-08&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.01|0.31.01]] || 2010-04-01&lt;br /&gt;
| Overhaul of many aspects of the game: new material system, new fortress military system, healthcare and combat system was heavily expanded, creatures now have 19 [[attributes]] which affect [[skills]], body features influences gameplay, underground areas have been totally redone, introduced [[raws]], [[genetics]], [[caste]]s, [[burrow]]s, [[poison]]s, [[Tree#Underground trees|underground trees]], [[forgotten beast]]s, [[arena mode]], and dozens of minor changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3D Version (before 2010) ==&lt;br /&gt;
A test branch including 0.28.181.40d2 thru 0.28.181.40d19: OpenGL optimizations, macros, zooming. Not available on [[Bay 12 Games]], but can be found on the [https://archive.org/details/dwarf-fortress?tab=collection&amp;amp;and%5B%5D=year%3A%5B2009+TO+2010%5D Internet Archive]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40d|0.28.181.40d]] || 2008-09-06&lt;br /&gt;
| ''Bugfix''; [[40d:Cat cancels Store Item in Stockpile: Too injured|Cat bug introduced]]&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40c|0.28.181.40c]] || 2008-08-21&lt;br /&gt;
| ''Hotfix'', partial print now allows specifying a frame count&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40b|0.28.181.40b]] || 2008-08-20&lt;br /&gt;
| Partial print, windowed/fullscreen gridsizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40a|0.28.181.40a]] || 2008-08-18&lt;br /&gt;
| Embark profiles added, [[note]]s extended to embark map, customizable forbid [[orders]] added (used ammunition, dead creatures' possessions, etc.), and dwarves now try to store items in partially-filled containers instead of empty ones&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39f|0.28.181.39f]] || 2008-08-09&lt;br /&gt;
| [[Custom grid]] sizes added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39e|0.28.181.39e]] || 2008-07-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39d|0.28.181.39d]] || 2008-07-23&lt;br /&gt;
| Added [[Site finder]], can display hidden map features when choosing a site, [[Note]] support implemented, and worldgen presets added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39c|0.28.181.39c]] || 2008-07-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39b|0.28.181.39b]] || 2008-07-14&lt;br /&gt;
| ''Hotfix''; trees in [[Elf|Elven]] forest retreats no longer have names&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39a|0.28.181.39a]] || 2008-07-13&lt;br /&gt;
| Lots of worldgen changes, including ethics (leading to wars and conquered sites), dynamic era naming, worldgen roads/bridges/tunnels, megabeasts being killed during worldgen, megabeasts being undead; cats and trained animals are now named on adoption, human weapon stores stock more stuff (including ammo), placing [[construction]]s now destroys engravings, and flying creatures no longer give birth in mid-air&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38c|0.27.176.38c]] || 2008-02-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38b|0.27.176.38b]] || 2008-02-23&lt;br /&gt;
| First Macintosh-compatible release; Dwarves no longer carry their artifacts around, booze food no longer melts, worlds can now have custom sizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38a|0.27.176.38a]] || 2008-02-15&lt;br /&gt;
| Magma pipes now refill, ZERO_RENT and BABY_CHILD_CAP init.txt options were added, strange moods no longer convert workshops, metal crossbows now made by [[weaponsmith]]s instead of [[bowyer]]s, dwarves chat and make friends/grudges and get married, unhappy thoughts from [[masterpiece]] destruction are now reduced based on the number of masterpieces the dwarf has made, and plants can now drown in deep water&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.173.38a|0.27.173.38a]] || 2008-02-04&lt;br /&gt;
| [[Sphere]]s added, lots of new entity tags, numerous worldgen improvements, religions implemented, undead [[ruin]]s removed&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33g|0.27.169.33g]] || 2007-12-21&lt;br /&gt;
| Mud no longer dries up during winter, occupied cages are named according to their contents, brand new &amp;quot;Bring to depot&amp;quot; interface, [[strange mood]]s no longer require glass until you actually make some&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33f|0.27.169.33f]] || 2007-12-14&lt;br /&gt;
| ''Bugfix''; mud and blood no longer spread, auto-[[forbid]] fired ammunition, donkey/horse foals are now named properly, graphics sets can now use custom tiles for appointed nobles, and flux stones now have a value of 2 again.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33e|0.27.169.33e]] || 2007-12-08&lt;br /&gt;
| ''Bugfix''; in particular, nobles no longer order themselves to be punished for failed mandates, donkeys can now breed, most types of vermin no longer have bones, and most types of fish no longer have lungs or throats&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33d|0.27.169.33d]] || 2007-11-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33c|0.27.169.33c]] || 2007-11-23&lt;br /&gt;
| Animals screen now labels war dogs and hunting dogs correctly, [[sliver barb]]s now have seeds, and process priority can now be configured in init.txt&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33b|0.27.169.33b]] || 2007-11-16&lt;br /&gt;
| [[Carp]] and other fish no longer gain [[swimming]] skill (making them ''slightly'' less dangerous), and various ore types now properly show up as '*' when mined.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33a|0.27.169.33a]] || 2007-11-01&lt;br /&gt;
| added [[wood]]en [[block]]s, renamed aluminum ore to &amp;quot;native aluminum&amp;quot;, [[mountain gnome]]s and [[dark gnome]]s no longer butcherable&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.32a|0.27.169.32a]] || 2007-10-29&lt;br /&gt;
| The very first fully 3D version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2D Version ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.130.23a|0.23.130.23a]] || 2007-01-18&lt;br /&gt;
| ''Hotfix'' - Final version&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23b|0.23.125.23b]] || 2007-01-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23a|0.23.125.23a]] || 2007-01-16&lt;br /&gt;
| Temperature support was further improved, population/FPS caps were added, coffins could now be restricted to only dwarves or only pets, and animals could now be marked for slaughter from their {{K|v}}-{{K|p}} screen. Spirits of fire also got a '''lot''' hotter. For some reason, [[23a:horse|horse]]s are now made of [[iron]].&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| More workshop orders were added - auto collect webs, auto slaughter, auto butcher, auto tan; male cows are now called bulls, and whips can no longer get stuck in opponents&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23b|0.22.121.23b]] || 2006-12-16&lt;br /&gt;
| The ability to disable temperature and weather were added (to boost FPS)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23a|0.22.121.23a]] || 2006-12-14&lt;br /&gt;
| Bins could now be made from metal, and the embark screen now described your biome and listed what civilizations were nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23b|0.22.120.23b]] || 2006-12-10&lt;br /&gt;
| Improved temperature support was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23a|0.22.120.23a]] || 2006-11-23&lt;br /&gt;
| The ability to use custom [[graphics sets]] was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23c|0.22.110.23c]] || 2006-11-17&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23b|0.22.110.23b]] || 2006-11-15&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23a|0.22.110.23a]] || 2006-11-14 {{cite devlog|2006|11|14}}&lt;br /&gt;
| [[Dye]]s and dyeing were implemented, allowed sewing cloth/leather images into goods, as well as more detailed [[decoration|art]] (historical figures and events, special shapes); standing orders now allowed auto collecting webs and only using dyed cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22f|0.22.110.22f]] || 2006-11-03&lt;br /&gt;
| ''Bugfix''; additionally, butterflies, fireflies, and dragonflies can no longer be kept as pets. [[Boatmurdered]] began in this version.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22e|0.22.110.22e]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22d|0.22.110.22d]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22c|0.22.110.22c]] || 2006-10-29&lt;br /&gt;
| Custom [[stockpile]]s were added (previously, there were only 16 basic stockpile types; things like [[potash]] would be stored with your metal bars and you could not force [[seed]]s to be kept near the farm).&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22b|0.22.110.22b]] || 2006-10-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22a|0.22.110.22a]] || 2006-10-21&lt;br /&gt;
| Inventory system changes (most notably, gloves and boots were split into two items (left &amp;amp; right for gloves))&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.107.21a|0.22.107.21a]] || 2006-10-02&lt;br /&gt;
| Various changes to [[adventurer mode]] - guards and families, plus &amp;quot;.&amp;quot; as a wait key&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.105.21a|0.21.105.21a]] || 2006-09-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21c|0.21.104.21c]] || 2006-09-25&lt;br /&gt;
| Making potash no longer required making ashes into lye first.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21b|0.21.104.21b]] || 2006-09-16&lt;br /&gt;
| Workshop profiles were added, along with showing genders on the Animal status screen&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21a|0.21.104.21a]] || 2006-09-08&lt;br /&gt;
| [[Designation|Designating]] with the mouse was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19d|0.21.104.19d]] || 2006-09-02&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19c|0.21.104.19c]] || 2006-09-02&lt;br /&gt;
| The ability to hide engravings was added, announcement consolidation (x15), seasonal blood cleanup was temporarily added (and would remain until version 0.31)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19b|0.21.104.19b]] || 2006-08-27&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19a|0.21.104.19a]] || 2006-08-27&lt;br /&gt;
| The ability to &amp;quot;chasm&amp;quot; items was added (complete with attacks from chasm creatures as a result), as well as butchering cats&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.102.19a|0.21.102.19a]] || 2006-08-24&lt;br /&gt;
| Dwarves could now have custom nicknames and professions, fullscreen could be toggled, starting animals would have mixed genders, horses could breed&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19d|0.21.101.19d]] || 2006-08-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19c|0.21.101.19c]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19b|0.21.101.19b]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19a|0.21.101.19a]] || 2006-08-19&lt;br /&gt;
| Adventurers could now have custom first names&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.100.19a|0.21.100.19a]] || 2006-08-16&lt;br /&gt;
| Gender symbol was added to unit views, config options for disabling sound and the intro movie, command-line world generation, ability to export local map&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19c|0.21.95.19c]] || 2006-08-14&lt;br /&gt;
| Farm plot fertilization could be controlled directly&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19b|0.21.95.19b]] || 2006-08-13&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19a|0.21.95.19a]] || 2006-08-12&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19c|0.21.93.19c]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19b|0.21.93.19b]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19a|0.21.93.19a]] || 2006-08-08&lt;br /&gt;
| Initial public release&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[Category:Release information]]&lt;br /&gt;
[[ru:Version history]]&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/51.11&amp;diff=310175</id>
		<title>Release information/51.11</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/51.11&amp;diff=310175"/>
		<updated>2025-07-04T05:50:20Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: remove empty section, restructure a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
* [https://www.bay12games.com/dwarves/index.html#2025-04-21 Post on Bay 12 Games]&lt;br /&gt;
* [https://www.bay12forums.com/smf/index.php?topic=183204.0 Patch notes on Bay 12 Forum]&lt;br /&gt;
* [https://kitfoxgames.itch.io/dwarf-fortress/devlog/929632/patch-5111 Patch notes on Itch.io]&lt;br /&gt;
* [https://store.steampowered.com/news/app/975370/view/547858640693887535 Patch notes on Steam]&lt;br /&gt;
: (no message from [[Toady One]], just a change list)&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Hey everyone!&lt;br /&gt;
&lt;br /&gt;
Alexandra here with a bit of community news and patch 51.11. In the patch, we fixed some lost information when people leave and when they arrive. We also turned off the broken underground invasions until we fix them with the siege update and a bunch of ice related bugs that have been around for years. There’s also some new graphics going in for divine/artifact weapon tiles and the leather/metal caps in the portraits which you can see [https://store.steampowered.com/news/app/975370/view/547858640693887535 here].&lt;br /&gt;
&lt;br /&gt;
=== Happy Birthday Tarn! ===&lt;br /&gt;
We wanted to wish Tarn a belated Happy Birthday, which was on April 17th. We got together at Kitfox and made a card for him with our artistic interpretation of “Toady One” in honour of the day. You also might have noticed the preview of animal people clothing in portraits! The art is now done but it’s going to take a while to get every single portrait into the game. We are pretty busy with siege-related stuff right now but you’ll see the new art in a future update.&lt;br /&gt;
&lt;br /&gt;
=== 1,000,000 Copies Sold! ===&lt;br /&gt;
And more good news: Last week we officially surpassed 1 million copies sold on Steam. This number represents countless dwarves, trials and tribulations from your generated worlds. Dwarf Fortress wouldn’t be the game it is today without the stories you bring to life in these worlds. So thank you from the entire team for supporting us throughout the years. If you haven’t already, consider sharing your story in a Steam review.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf Fortress Documentary ===&lt;br /&gt;
Over the past three years, the video game documentarians at NoClip have been working on a Dwarf Fortress series. It covers everything from Tarn and Zach’s early days all the way to post-Adventure Mode launch on Steam. We think they did a great job of sharing such an incredible dev story. All four parts of the documentary are now available on [https://www.youtube.com/watch?v=RwLSgaYPKA0&amp;amp;list=PL-THgg8QnvU5xvhtFe7orgcnfIqFq_qVk Youtube].&lt;br /&gt;
&lt;br /&gt;
See you in the next patch,&lt;br /&gt;
:&amp;amp;mdash;[[Alexandra]], [https://store.steampowered.com/news/app/975370/view/547858640693887535 April 21, 2025]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fortress mode ===&lt;br /&gt;
* People that leave the map no longer lose their room ownership associations&lt;br /&gt;
* Stopped immigrants from losing their religions and some other affiliations&lt;br /&gt;
* Added settings to customize keyboard scroll amounts&lt;br /&gt;
* Turned off underground humanoid invasions until they are fixed&lt;br /&gt;
* Add grazer text to creatures in unit selectors&lt;br /&gt;
* Setting somebody to a work detail now properly disables others not in the detail&lt;br /&gt;
* Removed ramp spaces above non-ramp constructions if the constructions are placed on ramps&lt;br /&gt;
&lt;br /&gt;
=== New graphics ===&lt;br /&gt;
* Differentiated metal caps from wood/bone/leather/shell/woven caps in portraits&lt;br /&gt;
* Images for weapon items that are artifacts / special materials&lt;br /&gt;
&lt;br /&gt;
=== General updates ===&lt;br /&gt;
* Stopped certain interaction of ice and constructions from creating void tiles&lt;br /&gt;
* Made cave-ins happen more reliably with constructions vs frozen liquids&lt;br /&gt;
* Stopped frozen squares revealed under removed constructions from lingering&lt;br /&gt;
* Shrubs covered with frozen water no longer lose their species when they unthaw&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/51.13&amp;diff=310174</id>
		<title>Release information/51.13</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/51.13&amp;diff=310174"/>
		<updated>2025-07-04T05:47:11Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Creating release notes for v51.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
51.13 was a hotfix released on June 27, 2025, one day after [[Release information/51.12|51.12]], on the [https://www.bay12forums.com/smf/index.php?topic=183326.0 Bay12 Forums] and [https://store.steampowered.com/news/app/975370?emclan=103582791464215078&amp;amp;emgid=547864982714319413 Steam].&lt;br /&gt;
&lt;br /&gt;
== General updates ==&lt;br /&gt;
* Fixed a timing error introduced by ammo loading that caused many actions to be performed in slow motion, leading to all of the dwarves dying over a long period as drinking could not catch up with thirst.&lt;br /&gt;
* Adventurer can wait when under attack while nocking or loading.&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/51.12&amp;diff=310173</id>
		<title>Release information/51.12</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/51.12&amp;diff=310173"/>
		<updated>2025-07-04T05:44:02Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Creating release notes for v51.12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Here's a new update, focusing on ranged weapons and colorful beasts.&lt;br /&gt;
&lt;br /&gt;
We've reworked ranged weapons and archer behavior in preparation for the siege update.&lt;br /&gt;
&lt;br /&gt;
Ranged weapons can now be nocked/loaded, which takes the bulk of the time, and this can be done before firing ('n' in adventure mode.) This allows archers to be a bit safer, since they won't be paralyzed for a long while after firing a shot. The firing force of bows is affected by strength and skill up to a point, whereas crossbows are slower to load but don't require skill and attributes to get their full force. Crossbows are also easier to aim. Loading speeds of all weapons can be improved with skill.&lt;br /&gt;
&lt;br /&gt;
Ranged projectiles (shot or thrown) can be aimed at specific body parts. It's now also harder to hit targets that are farther away. Adventurers, fortress defenders, and enemies all have access to aiming.&lt;br /&gt;
&lt;br /&gt;
In the fortress, your defenders will try to use nearby fortifications, stay away from the enemy, and not use their crossbows as clubs unless very desperate. Enemy archers will also use fortifications if they can get close. Fortress archers will try to reload from the squad ammo pool rather than engage in melee combat.&lt;br /&gt;
&lt;br /&gt;
We've also brought back the ammo and supply management menus and worked out some old issues with them so they should function more smoothly.&lt;br /&gt;
&lt;br /&gt;
The squad's ammo reserves can be set by selecting a single squad, going to their equipment, and selecting the ammo button. Multiple ammo pools can be set by material, amount, and whether they are used for combat or training (or both.) This allows you to eventually separate out metal bolts for combat and wood/bone bolts for training if you choose. Squads can store ammo in chests in a barracks if the barracks is set to hold that squad's equipment to give you some control over where squad bolts end up. Hunters also have an ammo pool you can set under Labor / Standing Orders / Other.&lt;br /&gt;
&lt;br /&gt;
You can also set a squad's food and drink settings from Equip / Supplies. This allows you to set how many rations are carried in their backpack and whether their flask gets alcohol, water, or nothing.&lt;br /&gt;
&lt;br /&gt;
Forgotten beast and titan graphics have been updated. In new worlds, they will now be generated with colors and multiple decorations.&lt;br /&gt;
&lt;br /&gt;
Also, dwarves that die will lose their room assignments properly and a few crashes and other issues have been fixed.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;amp;mdash;[[Toady One]], June 26, 2025 ([https://www.bay12forums.com/smf/index.php?topic=183326.0 Bay12 Forums] &amp;amp;bull; [https://store.steampowered.com/news/app/975370?emclan=103582791464215078&amp;amp;emgid=547864982714319313 Steam])&lt;br /&gt;
&lt;br /&gt;
== Ranged weapon update ==&lt;br /&gt;
* Stopped ranged soldiers from aggressively entering melee combat when out of ammo.&lt;br /&gt;
* Made ranged units step away from close enemies and try to use any nearby fortifications.&lt;br /&gt;
* Ranged attackers can aim at specific body parts.&lt;br /&gt;
* Added loading and nocking states and actions for ranged weapons.&lt;br /&gt;
* Made firing take much less time than loading.&lt;br /&gt;
* Differentiated shooting and post-shot recovery times.&lt;br /&gt;
* Added weapon-specific attribute and skill effects for aiming and delays.&lt;br /&gt;
* Can set ammunition, food, and drink assignments for squads.&lt;br /&gt;
* Fixed various issues with extra ammo being kept in quivers and ammo not being picked up.&lt;br /&gt;
&lt;br /&gt;
== New graphics ==&lt;br /&gt;
* Added colorful forgotten beasts and titans.&lt;br /&gt;
&lt;br /&gt;
== General updates ==&lt;br /&gt;
* Dwarves that meet with misfortune lose their room assignments properly.&lt;br /&gt;
* Changed how item deletion works to fix some army crashes.&lt;br /&gt;
* Stopped crash from unspecified inorganic dusts.&lt;br /&gt;
* Stopped keyboard cursor from skipping large distances when scroll distance is larger than 1.&lt;br /&gt;
* Made modded night trolls appear even when no night trolls are generated.&lt;br /&gt;
* Made NO_PHYS_ATT_GAIN/RUST add/remove syndromes work properly.&lt;br /&gt;
* Stopped requiring music and sound definitions to load saves (makes classic saves compatible again).&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310172</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=310172"/>
		<updated>2025-07-04T04:39:56Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.13, 51.12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;br /&gt;
{{release notes link|51.09}}&lt;br /&gt;
{{release notes link|51.10}}&lt;br /&gt;
{{release notes link|51.11}}&lt;br /&gt;
{{release notes link|51.12}}&lt;br /&gt;
{{release notes link|51.13}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.13&amp;diff=310171</id>
		<title>Category:Version 51.13</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.13&amp;diff=310171"/>
		<updated>2025-07-04T04:39:40Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__ {{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310170</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=310170"/>
		<updated>2025-07-04T04:39:26Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;June 26, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310169</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=310169"/>
		<updated>2025-07-04T04:38:59Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.13&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_fortress_mode&amp;diff=309700</id>
		<title>Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_fortress_mode&amp;diff=309700"/>
		<updated>2025-06-09T04:50:31Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: /* Options screen */ redundant link text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Masterwork}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{old}}&lt;br /&gt;
: ''This is a detailed reference guide. For a beginner tutorial, see [[Quickstart guide]], see further [[tutorials]].''&lt;br /&gt;
:''[[Modding guide|Modding]] is not covered on this page.''&lt;br /&gt;
&lt;br /&gt;
'''Fortress mode''' is the most popular of three modes in ''Dwarf Fortress'', with the other two being [[Adventurer mode]] and [[Legends mode]], often the mode implied when one talks about ''Dwarf Fortress''. Fortress mode is a construction and management simulation of a colony of dwarves. In fortress mode, you pick an [[embark]] location, and then assign your seven initial [[dwarves]] some starting [[Skill | skills]], equipment, provisions, and perhaps, [[animals]] to bring along. After preparations are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail; from geologically appropriate stone types, to roaring waterfalls, to, for example, ornery [[Hippo | hippopotami]]. Rather than control individual dwarves, you design everything, and your dwarves will go about implementing your designs on their own.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Fortress mode is considered a [[wikipedia:Construction_and_management_simulation_games|construction and management simulation game]]. This entails that few goals are imposed upon the player by the game. &lt;br /&gt;
&lt;br /&gt;
The most apparent goal is survival, as your endeavors at the chosen site will, [[Reclaim fortress mode|for the moment]], end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[Losing|Fun]]) habits like murdering their colleagues.&lt;br /&gt;
&lt;br /&gt;
Another goal of sorts, programmed into the game, is creating a fortress that attracts the king/queen of your civilization. Therefore, players typically, but by no means necessarily, choose to expand into a thriving community with skilled [[Labor|workers]], [[military|battle-ready warriors]] and [[nobles]], creating ridiculous amounts of [[wealth|wealth]] like fine [[finished goods|crafts]], excellent armor, valuable [[furniture]], decorated with precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding imminent death also requires providing the dwarves with plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.&lt;br /&gt;
&lt;br /&gt;
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is to [[mining|dig]]. Make sure you don't delve too greedily and too deep, for many creatures dwell in the [[caverns]] below...&lt;br /&gt;
&lt;br /&gt;
== The world ==&lt;br /&gt;
To play ''Dwarf Fortress'' in fortress mode, you must generate a world that includes a dwarven civilization - see [[World generation]] for detailed instructions. After at least one world has been generated, you will be able to start the game. Only one game may be going on in a world at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Geographic features / Inhabitants / History ===&lt;br /&gt;
The main features of a world are [[biome]]s on the surface and [[stone layer]]s underground, some of which may contain [[aquifer]]s. Other surface features that are significant, but which aren't biomes, strictly speaking, are [[river]]s, [[volcano]]es, and [[cave]]s.  There are also [[cavern]]s and [[magma sea]]s everywhere underground which your dwarves will most likely encounter, but you can't see these on the world map, or on the local map, for that matter, until you dig into them. There may also be other [[Fun]] things underground that you can't see. You will have to find these on your own, if they exist.&lt;br /&gt;
&lt;br /&gt;
Every playable world will be inhabited by various [[creature]]s, [[civilization]]s, [[night creature]]s, and [[megabeast]]s (including [[titan]]s and [[forgotten beast]]s) in addition to your dwarves. You may encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature.&lt;br /&gt;
&lt;br /&gt;
Given that your world includes creatures and civilizations capable of independent action, it also has a history that is viewable in [[legends mode]], historical events showing up in [[engraving]]s and other artwork created by your dwarves. Historical dates are expressed in terms of the [[Calendar|dwarven calendar]].&lt;br /&gt;
&lt;br /&gt;
You will also be making history as events occur in your fortress, and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various [[engraving]]s and [[decoration]]s created by your dwarves, or those in a later fortress.&lt;br /&gt;
&lt;br /&gt;
== Embarking ==&lt;br /&gt;
{{Main|Embark}}&lt;br /&gt;
:''See also: [[Reclaim fortress mode]]''&lt;br /&gt;
&lt;br /&gt;
[[File:FlowchartDF.png|thumb|250px|right|[[From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]] &amp;amp;ndash; a flowchart showing approximately what sequence of actions most people will take after embarking.]]&lt;br /&gt;
&lt;br /&gt;
Before starting to build a fortress, you must choose the embark location in the world, then assign skills and supplies to the seven dwarves on the expedition team you will embark with into that environment. This is the embarking process, and is a major subject on its own - see the [[Embark]] guide for all the details. Also see [[Starting build]] for more information on outfitting your expedition. After you embark, the real game begins.&lt;br /&gt;
&lt;br /&gt;
== Gameplay user interface ==&lt;br /&gt;
{{Main|Interface}}&lt;br /&gt;
Your main view of the in-game world is a top-down view of a multi-layered environment.  You can move your view in the four main cardinal directions as well as up and down [[Z-level]]s (elevation) to see different layers. There is also a command menu that lets you issue commands that your dutiful dwarves will attempt to follow.&lt;br /&gt;
&lt;br /&gt;
This section covers most of the screens and user interface elements used after embarking, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do.&lt;br /&gt;
&lt;br /&gt;
Later sections in this document and ''many'' other articles on this wiki help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game; see [[Menu]] for a more detailed reference for the UI itself.&lt;br /&gt;
&lt;br /&gt;
=== Common UI concepts ===&lt;br /&gt;
{{KeyConventions|4}}&lt;br /&gt;
&lt;br /&gt;
=== Pausing and resuming ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Space}}&lt;br /&gt;
| Pause/Unpause the game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Entering all menus (except the {{K|s}}quads menu) will automatically pause the game, but if you want to pause or unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Certain [[announcement]]s will also pause the game automatically and you will have to unpause it manually to proceed.&lt;br /&gt;
&lt;br /&gt;
=== Main screen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:Mouse-wheeldown.png|20px|Scroll mouse wheel down.]][[Image:Mouse-wheelup.png|20px|Scroll mouse wheel up.]] or {{K|[}} {{K|]}}&lt;br /&gt;
| Zoom in and out('['and ']' must be set manually in the key bindings) &lt;br /&gt;
|-&lt;br /&gt;
| {{k|Tab}}&lt;br /&gt;
| Toggle mini-map and command menu.&lt;br /&gt;
|-&lt;br /&gt;
| {{k|F11}}&lt;br /&gt;
| Toggle fullscreen mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The screen at the top level of the user interface hierarchy consists of the '''main map''', a '''command window''', and an '''overview mini-map''' area along with a few '''status indicators''' around the edge. While the main map is always visible at the top level of the UI, you can use the {{K|Tab}} key to show and hide the command window and overview map areas, giving you more space to view the main map if desired.&lt;br /&gt;
&lt;br /&gt;
=== Options screen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Esc}}&lt;br /&gt;
|&lt;br /&gt;
* Enter options menu (if at top level)&lt;br /&gt;
* Move back up one UI level (if not at top level)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Assuming you are at the top level of the user interface looking at the map, you can hit {{K|Esc}} to enter the options menu.&lt;br /&gt;
&lt;br /&gt;
*{{DFtext|Save and return to title menu}} &amp;amp;ndash; Saves the game, unloads the fortress, and returns to the main menu screen. See [[saved game folder]].&lt;br /&gt;
*{{DFtext|Save and continue playing}} &amp;amp;ndash; Saves the game to a new folder, useful for backups.&lt;br /&gt;
*{{DFtext|Retire the fortress (for the time being)}} &amp;amp;ndash; Saves and ends your control of the fort, giving limited control to the game. Most of the fortress remains as is, with citizens, livestock, and most items continuing to exist. Not always available, such as during [[siege]]s. After it saves and returns to the main menu you may start a new game in any mode including to [[Reclaim fortress mode|unretire]] the fortress.&lt;br /&gt;
*{{DFtext|Abandon the fortress to ruin}} (or {{DFtext|Succumb to Invasion}}) &amp;amp;ndash; This permanently [[abandon]]s the fortress, saves the map to the world's data files for later use, and returns to the main menu. Once you abandon a fort, all of your dwarves leave the site, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you &amp;quot;give up&amp;quot; on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].&lt;br /&gt;
*{{DFtext|Quit without saving}}&lt;br /&gt;
*{{DFtext|Settings}} &amp;amp;ndash; [[Settings]] for video, audio, game, keybindings, [[announcement]]s, and [[difficulty]] options.&lt;br /&gt;
*{{DFtext|Return to game}} &amp;amp;ndash; Exits the options menu. You can also just press {{K|Esc}}.&lt;br /&gt;
&lt;br /&gt;
=== Main map ===&lt;br /&gt;
[[File:bentgirder-embark.png|thumb|300px|Main map on the left, command window on the right.]]&lt;br /&gt;
[[Image:3_dimensions.png|right|300px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|Shift}})&lt;br /&gt;
| Move map view around&lt;br /&gt;
|-&lt;br /&gt;
| {{k|1}} {{k|2}} {{k|3}} {{k|4}} {{k|6}} {{k|7}} {{k|8}} {{k|9}} (keypad)&lt;br /&gt;
| Move map view around&lt;br /&gt;
|-&lt;br /&gt;
| {{k|&amp;lt;}} {{k|&amp;gt;}}&lt;br /&gt;
| Move one [[Z-level]] up or down.&lt;br /&gt;
|-&lt;br /&gt;
| {{k|F1}}&lt;br /&gt;
| Zoom to starting location (default [[#Hotkeys|hotkey]])&lt;br /&gt;
|}&lt;br /&gt;
The main map window is what you will be looking at for the majority of the time. This is where all of the action happens.&lt;br /&gt;
&lt;br /&gt;
While the play area itself is three-dimensional, the window is not; you can only view one [[Z-level]] at a time. You can change which Z-Level is currently displayed using {{k|&amp;lt;}} and {{k|&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
On the far right side of the screen is the '''depth bar''' showing you the approximate depth, below or above ground, of the current [[Z-level]] that the map is displaying. This indicator is relative to the surface, so it will change if you move the map around an area with a non-flat surface, even if you don't press {{K|&amp;lt;}} or {{K|&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
==== Map cursor ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad)&lt;br /&gt;
| Move map cursor 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}&lt;br /&gt;
| Move map cursor 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| {{k|Shift}} + direction key&lt;br /&gt;
| Move map cursor 10 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After entering a command that involves the map cursor ({{Raw Tile|X|6:0:1}}), you can use {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} as well as the numeric keypad keys to move the cursor around in all eight directions. If you hold {{k|Shift}} while pressing one of these, the cursor will move 10 tiles instead of one, enabling you to move it more quickly.&lt;br /&gt;
&lt;br /&gt;
=== Overview map ===&lt;br /&gt;
The overview mini-map shows a compact version of the entire available map area. This can be useful especially if your embark zone is very large. After the fortress has settled into certain areas of the map, its utility decreases and it can be hidden with {{K|Tab}} to provide more space for the main map.&lt;br /&gt;
&lt;br /&gt;
A cursor that looks like {{Raw Tile|X|6:0:1}} on the overview map shows approximately what part of the map you are viewing in the main map window. Parts of the map inhabited by dwarves will be highlighted in blue.&lt;br /&gt;
&lt;br /&gt;
=== Status indicators ===&lt;br /&gt;
In the upper left corner of the screen, you may see some '''report flags''' indicating that new combat-related [[Reports]] have been generated. Some common flags are:&lt;br /&gt;
&lt;br /&gt;
:{{Tile|C|4:7:1}}: new [[combat]] report available&lt;br /&gt;
:{{Tile|H|2:7:1}}: new [[Ambusher#Hunting|hunting]] report available&lt;br /&gt;
:{{Tile|S|3:7:1}}: new [[sparring]] report available&lt;br /&gt;
&lt;br /&gt;
Press {{K|r}} to view the new reports in the [[Reports#Combat|reports screen]]. Once you do so, the flags will be reset.&lt;br /&gt;
&lt;br /&gt;
There is also an '''idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.&lt;br /&gt;
&lt;br /&gt;
An '''[[FPS]] (Frames Per Second) counter''' may also be present on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.&lt;br /&gt;
&lt;br /&gt;
=== Command window ===&lt;br /&gt;
[[File:MainMenu.png|The command window.|frame]]&lt;br /&gt;
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.&lt;br /&gt;
&lt;br /&gt;
The most important interfaces that use the command window are listed below. Many of these encompass a wide variety of functionality so they will not be fully described here. See the linked articles for more details on how they are used.&lt;br /&gt;
&lt;br /&gt;
== Your dwarves ==&lt;br /&gt;
&lt;br /&gt;
Your [[Dwarf|dwarves]] are one of the creature types who implement your designs in-between periods of drinking, eating, partying, drinking again, sleeping, and entertaining themselves. While you do not have full control of your dwarves, you have more control over them than any other creatures. Be aware that it is not necessarily always the case that a dwarf is friendly; [[Insanity|insane]] dwarves, [[Werebeast|weredwarves]] or [[Vampire|vampires]] are anything but.&lt;br /&gt;
&lt;br /&gt;
For a comprehensive reference, Reddit user DarxusC has done research on the minimum requirements to keep dwarves alive for long periods of time [https://www.reddit.com/r/dwarffortress/comments/cvdssa/a_video_showing_how_little_is_needed_to_survive/ here].&lt;br /&gt;
&lt;br /&gt;
=== Eating, drinking, and sleeping ===&lt;br /&gt;
Dwarves need [[food]] to eat, [[alcohol]] to drink (water is a poor substitute), and time to [[sleep]]. If only one of these is available, it better be [[alcohol]]; while water will keep dwarves alive, they will actually work more slowly and get unhappy thoughts (see below) if they don't get much alcohol to drink.&lt;br /&gt;
&lt;br /&gt;
Dwarves will also get unhappy thoughts if forced to eat a single type of food or drink a single type of alcohol all the time, so variety is also important. Dwarves will also get unhappy thoughts if forced to sleep on the floor.&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
While going about their day, dwarves will get happy and unhappy [[thought]]s, depending on what sorts of things happen to them. This will nudge their happiness levels up or down each time one such event occurs to them. If they become too unhappy, they may throw [[tantrum]]s, or go completely [[Insanity|berserk]], killing and destroying things.&lt;br /&gt;
&lt;br /&gt;
=== Children and immigration ===&lt;br /&gt;
Periodically, new dwarves from the outside world will [[Immigration|migrate]] to your fortress, drawn by tales of, and looking to share in, your wealth and success. Female dwarves will also get pregnant and have [[children]], if they are [[Marriage|married]] to a male dwarf.&lt;br /&gt;
&lt;br /&gt;
=== Jobs, labors and skills ===&lt;br /&gt;
Any adult dwarf can perform any [[labor]] even if they have no [[skill]] in that area. Unskilled dwarves will simply be slow and not very good at what they are trying to do, but, with practice, dwarves will acquire skill, and become faster and better at their jobs. Lack of practice for long periods leads to skill &amp;quot;rust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Nobles ===&lt;br /&gt;
[[Noble]]s are dwarves who have special positions within your fort. Some of these are appointed, such as your [[broker]] and [[bookkeeper]], but others, such as the [[mayor]], are essentially forced on you by conditions in the game. See the main article on [[Noble]]s for more information.&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
&lt;br /&gt;
Assuming they somehow manage to avoid starving, dehydrating, freezing, drowning, burning, falling, being crushed, or otherwise suffering fatal [[wound]]s or [[soap|infections]], your dwarves will inevitably [[Death|die]] of old age. Unfortunately, they are a bit picky about how they are [[Coffin|buried]] or otherwise [[Memorial|memorialized]], and they will [[Ghost|cause trouble]] if they are unsatisfied with their remembrance. Corpses lying around can also pose a hazard if there are [[Necromancer|necromancers]] in the area.&lt;br /&gt;
&lt;br /&gt;
A [[Healthcare]] industry might help your wounded dwarves postpone death.&lt;br /&gt;
&lt;br /&gt;
== Digging ==&lt;br /&gt;
{{Main|Mining}}&lt;br /&gt;
&lt;br /&gt;
Digging is an essential part of building a fort. There are several reasons you might want to dig, such as searching for various stone types, ores and gems, or simply to create the basic tunnels and rooms in your fort.&lt;br /&gt;
&lt;br /&gt;
All of the digging operations are considered [[Mining]]. Even if your goal is simply to dig out a passage and you don't care about extracting ore, your miners will be generating [[stone]] as a byproduct unless they are digging through [[soil]]. See [[Stone management]] for ways to deal with all the unwanted stone.&lt;br /&gt;
&lt;br /&gt;
== Stockpiles ==&lt;br /&gt;
{{Main|Stockpile}}&lt;br /&gt;
&lt;br /&gt;
'''Stockpiles''' are where [[dwarf|dwarves]] will store items of various types. Dwarves with the corresponding &amp;quot;[[hauling]]&amp;quot; job on will seek out items that aren't already on a stockpile that accepts them and carry them to the appropriate stockpile. See the main [[Stockpile]] article for detailed information on setting up stockpiles.&lt;br /&gt;
&lt;br /&gt;
== Rooms, furniture, and portals ==&lt;br /&gt;
&lt;br /&gt;
To remove one of these, Click on the furniture Item, the press the remove build icon . This will mark the item for removal and a hauling job will be queued. Eventually a dwarf will show up and haul the item off to a [[stockpile]] if one exists.&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|b|sep=-}}&lt;br /&gt;
| place Bed&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|r|sep=-}}&lt;br /&gt;
| place Chair or Throne (seat)&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|t|sep=-}}&lt;br /&gt;
| place Table&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|h|sep=-}}&lt;br /&gt;
| place Chest or Container&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|n|sep=-}}&lt;br /&gt;
| place Cabinet&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|x|sep=-}}&lt;br /&gt;
| place Burial Receptacle (coffin)&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|l|sep=-}}&lt;br /&gt;
| place Memorial Slab&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|u|sep=-}}&lt;br /&gt;
| place Statue&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|T|sep=-}}&lt;br /&gt;
| place Traction Bench&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|o|sep=-}}&lt;br /&gt;
| place Book Case&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|y|sep=-}}&lt;br /&gt;
| place Display (Pedestal)&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|p|sep=-}}&lt;br /&gt;
| place Offering Place (Alter)&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|f|i|sep=-}}&lt;br /&gt;
| place Instrument &lt;br /&gt;
|}&lt;br /&gt;
Assuming that dwarves have already made a piece of [[furniture]], they can install it somewhere using one of these commands.&lt;br /&gt;
&lt;br /&gt;
=== Defining rooms ===&lt;br /&gt;
{{Main|Room}}&lt;br /&gt;
&lt;br /&gt;
Areas can be defined as a [[room]] using {{Menu icon|z|sep=-}} (zones), some rooms may require specific pieces of furniture to function properly. The zones menu can also be used to undefine rooms, with or without removing the associated furniture.&lt;br /&gt;
&lt;br /&gt;
=== Doors and hatches ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|p|r|sep=-}}&lt;br /&gt;
| place door&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|p|h|sep=-}}&lt;br /&gt;
| place floor hatch&lt;br /&gt;
|}&lt;br /&gt;
These commands allow you to place already created [[door]]s and [[hatch cover]]s assuming that you have an adjacent wall.&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{Main|Construction}}&lt;br /&gt;
&lt;br /&gt;
[[Construction]]s are features that are built in place, rather than carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of.&lt;br /&gt;
&lt;br /&gt;
Constructions are usually built out of, and thus require, [[stone]] or [[wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s. Some constructions may also require to be created in a workshop first before being able to place them down, such as [[Grate]].&lt;br /&gt;
&lt;br /&gt;
=== Walls, floors, and stairs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|sep=-}}&lt;br /&gt;
| build Constructions submenu&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|l|sep=-}}&lt;br /&gt;
| build Constructed [[Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|f|sep=-}}&lt;br /&gt;
| build Constructed [[Floor]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|r|sep=-}}&lt;br /&gt;
| build Constructed upward [[Ramp]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|t|sep=-}}&lt;br /&gt;
| build Constructed [[Stair]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|b|sep=-}}&lt;br /&gt;
| build a [[bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|o|sep=-}}&lt;br /&gt;
| build Paved [[road]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|O|sep=-}}&lt;br /&gt;
| build Dirt road  &lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|F|sep=-}}&lt;br /&gt;
| build a [[Fortification]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|G|sep=-}}&lt;br /&gt;
| build a Wall [[grate]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|g|sep=-}}&lt;br /&gt;
| build a Floor grate&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|M|sep=-}}&lt;br /&gt;
| build a Vertical bar&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|m|sep=-}}&lt;br /&gt;
| build a Floor bar&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|y|sep=-}}&lt;br /&gt;
| build a Glass [[window]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|Y|sep=-}}&lt;br /&gt;
| build a Gem window&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|p|sep=-}}&lt;br /&gt;
| build a [[Support]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|k|sep=-}}&lt;br /&gt;
| build a [[Track]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Menu icon|b|n|K|sep=-}}&lt;br /&gt;
| build a Track stop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Walls, Floors, and Stairs are removed with the {{Key|m}}ining menu and selecting {{Key|x}} Remove Construction. Bridges and roads are removed by selecting them and clicking the button in the top right corner.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
&lt;br /&gt;
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[Lever]] be linked to it in order for dwarves to control its open or closed state.&lt;br /&gt;
&lt;br /&gt;
=== Roads ===&lt;br /&gt;
&lt;br /&gt;
[[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time.&lt;br /&gt;
&lt;br /&gt;
=== Grates and Bars ===&lt;br /&gt;
[[Grates]] and bars are used to stop creatures for passing through, while still allowing liquids such as water and magma to. Bars are similar to grates, but they are made of metal instead of rock or wood and don't have to be built in a workshop first.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
{{Main|Trading}}&lt;br /&gt;
&lt;br /&gt;
When you want to obtain things not available on your map, and you don't want to just kill people to get them, [[Trading]] is the way to go about it. See the main article for everything you ever wanted to know about legitimately and non-violently obtaining things from other creatures.&lt;br /&gt;
&lt;br /&gt;
== Military and combat ==&lt;br /&gt;
{{Main|Military}}&lt;br /&gt;
:''See also: [[Military interface]]''&lt;br /&gt;
&lt;br /&gt;
The '''military''' is one of the most important aspects of a successful fortress. Even with many [[trap]]s, [[bridge|drawbridges]] and [[magma|other defenses]], your military will still need to fend off [[goblin]] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|underground]] [[Forgotten beast|beasties]]. Using a combination of [[squads|squad orders]] and [[scheduling]], you can set up an elaborate offensive, defensive, or balanced military structure for your [[equipment|well-equipped]] [[soldier]]s to follow. Turning your dwarves from [[immigration|useless migrants]] into bloodthirsty killing machines never hurts (unless you're the enemy).&lt;br /&gt;
&lt;br /&gt;
Setting up a military is a huge subject in and of itself, so check out the [[Military|main article]] on it and the [[military interface]] guide.&lt;br /&gt;
&lt;br /&gt;
== Hospitals and healthcare ==&lt;br /&gt;
{{Main|Healthcare}}&lt;br /&gt;
&lt;br /&gt;
Normally your dwarves do just fine assuming they get enough food and alcohol, but sometimes they get wounded. When this happens they can benefit from an efficient [[Healthcare]] system.&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
{{Main|Burrow}}&lt;br /&gt;
&lt;br /&gt;
'''Burrows''' are optional user-defined areas in your fort where selected dwarves live and work. Dwarves will only use workshops, dig walls, use rooms, etc. in burrows they are assigned to, though dwarves not assigned to any burrow will still use workshops etc. even if they are located in a burrow assigned to some other dwarves.&lt;br /&gt;
&lt;br /&gt;
Burrows are by no means required, but are useful when you want to restrict certain dwarves to certain areas of the map.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
{{Main|Macros and Keymaps}}&lt;br /&gt;
&lt;br /&gt;
'''Macros''' allow recording sequences of keystrokes and &amp;quot;playing&amp;quot; them back into the user interface as desired. Since the game often requires using a lot of repetitive keystrokes, this can sometimes make life much easier. See the main article for full information.&lt;br /&gt;
&lt;br /&gt;
== Reference sheet ==&lt;br /&gt;
A quick reference guide on fortress mode in DF can be found [https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr here.] '''Credit to spongemandan on reddit.com'''&lt;br /&gt;
&lt;br /&gt;
It includes a reference sheet on the military, stone, agriculture and a summary reference sheet. &lt;br /&gt;
&lt;br /&gt;
{{Getting Started}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
[[ru:Dwarf fortress mode]]&lt;br /&gt;
[[zh:Fortress mode]]&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=309080</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=309080"/>
		<updated>2025-04-21T17:53:06Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;br /&gt;
{{release notes link|51.09}}&lt;br /&gt;
{{release notes link|51.10}}&lt;br /&gt;
{{release notes link|51.11}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=309079</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=309079"/>
		<updated>2025-04-21T17:52:34Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.11&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=309078</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=309078"/>
		<updated>2025-04-21T17:52:25Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;April 21, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.11&amp;diff=309077</id>
		<title>Category:Version 51.11</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.11&amp;diff=309077"/>
		<updated>2025-04-21T17:52:10Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__ {{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=309003</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=309003"/>
		<updated>2025-04-14T20:57:37Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;April 3, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.10&amp;diff=309002</id>
		<title>Category:Version 51.10</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.10&amp;diff=309002"/>
		<updated>2025-04-14T20:57:16Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.10&amp;diff=309001</id>
		<title>Category:Version 51.10</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.10&amp;diff=309001"/>
		<updated>2025-04-14T20:56:59Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Created page with &amp;quot;{{vercat}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{vercat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=309000</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=309000"/>
		<updated>2025-04-14T20:56:53Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.10&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;diff=308625</id>
		<title>Dwarf Fortress Wiki:Page request/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Page_request/List&amp;diff=308625"/>
		<updated>2025-03-17T17:58:49Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Reverted edits by Octogal (talk) to last revision by ProbablyPuck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{page request header|List of page requests}}&lt;br /&gt;
:''This is a '''list''' of page requests. See [[DF:PR|this page]] for assistance with requesting a new page.''&lt;br /&gt;
== Recently created pages ==&lt;br /&gt;
{{Special:RecentChangesLinked/Template:Newpage|showlinkedto=1}}&lt;br /&gt;
----&lt;br /&gt;
{{page request footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Article requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Request: v50's been out for nearly a year now and there is still no page on this wiki detailing what the new granular [[Difficulty]] settings do. Do we even ''know'' what they do? From what I can gather, '''Off''' stops outside enemies from entering the map (but still allows [[Intrigue]] and wildlife treated as dangerous to occur), '''Normal''' is as per usual, and '''Hard''' ensures a nonstop stream of [[Fun]] will relentlessly assault your fort, but other than that, I've no clue. [[User:CobaltNinja|CobaltNinja]] ([[User talk:CobaltNinja|talk]]) 19:20, 15 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Request: [[Unusual volcanic wall]] - Right now there's a small section for this new (added in v50) structure/formation under the page for [[obsidian]] but I think it's notable/complex enough for its own page [[User:KM942|KM942]] ([[User talk:KM942|talk]]) 03:50, 7 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to upload a few pictures (that I made and edited for clarity) to demonstrate a modular [[Minecart]] thumper design. [[User:2Bob|2Bob]] ([[User talk:2Bob|talk]]) 15:23, 2 January 2023 (UTC)2Bob&lt;br /&gt;
&lt;br /&gt;
*Request: I would like to create [[The Long Night]] and several associated articles [[The Long Night: Civilizations]], [[The Long Night: Creatures]], [[The Long Night: Materials]], [[The Long Night: Weapons]], and [[The Long Night: Armor]] to form a more easily navigated guide to the new features found in the mod of the same name. [[Special:Contributions/98.212.135.225|98.212.135.225]] 23:51, 1 September 2020 (UTC)&lt;br /&gt;
** Since this is a mod, it should go under the mod namespace. I've created [[Mod:The Long Night]]; as it expands, I would suggest creating subpages like [[Mod:The Long Night/Creatures]]. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:25, 2 September 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
* request: [[DF2014:Altar]] [[Special:Contributions/35.191.8.17|35.191.8.17]] 00:11, 17 February 2020 (UTC)&lt;br /&gt;
** Done. DF also refers to these as &amp;quot;offering place&amp;quot;s in the {{k|b}} menu, but I didn't see existing pages where either of these were mentioned from a quick search. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:03, 30 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to create [[DF2014:Messenger]] specifically with the information that they are assigned on the locations screen [[User:Keupo|Keupo]] ([[User talk:Keupo|talk]]) 06:56, 27 June 2018 (UTC)&lt;br /&gt;
** You already have permission to do this since you've made 3 edits now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:31, 27 June 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to create [[Civilization/World_Info_menu]] [[User:Azeroth2b|Azeroth2b]] ([[User talk:Azeroth2b|talk]]) 18:33, 13 December 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to create [[DF2014:Kisat Dur]] [[Special:Contributions/174.27.44.232|174.27.44.232]] 00:14, 31 July 2016 (UTC)&lt;br /&gt;
** Done. [http://www.bay12forums.com/smf/index.php?topic=148015.0 Forum thread] for reference. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 02:09, 1 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: [[DF2014:Reaction examples]] Simply copy the old page from v0.31 for more resources. Many old pages on modding haven't been pushed through versions even when they are still accurate. [[Special:Contributions/2606:A000:FD44:7A00:B58A:AB43:BD25:B51C|2606:A000:FD44:7A00:B58A:AB43:BD25:B51C]] 22:23, 28 March 2016 (UTC)Ryga_&lt;br /&gt;
** Done.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:47, 1 August 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Request: I would like to create [[DF2014:Philosopher]] and [[DF2014:Sage]] because these are new scholar jobs in 42.xx [[User:Lead Cafe|Lead Cafe]] ([[User talk:Lead Cafe|talk]]) 22:33, 28 January 2016 (UTC)&lt;br /&gt;
** Both are profession titles associated with scholars; I created them as redirects to [[DF2014:Scholar]].--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 04:08, 29 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[DF2014:Citizenship]] — here's one article on a new mechanic not currently covered by the wiki, we most definitely need to work on this. — [[Special:Contributions/94.19.200.59|94.19.200.59]] 20:39, 8 December 2015 (UTC)&lt;br /&gt;
**Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:17, 4 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[Masterwork:Titanite]]: I can't find any information about Masterwork's Titanite, either from the wiki or Google.  After mining some, I can only cut it like gems.  Also need a to-do for this: build a crucible to determine if [[Masterwork:Titanium]] can be extracted from titanite. 1 Jan 2016&lt;br /&gt;
**Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 22:17, 4 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[DF2014:Giant firefly]]: Just found one in my latest save of 0.42.05, realized a page didn't exist. [[User:ArcaneMusic|ArcaneMusic]] ([[User talk:ArcaneMusic|talk]]) 22:07, 19 January 2016 (UTC)&lt;br /&gt;
** I just added a list of all the new creatures (probably contains some errors) on the talk pages of the [[graphic set]] and [[creature]] pages. Most of those probably need to be added as new pages too. In addition the page [[Back_bear_man]] should be deleted (mistyped b-L-ack bear man). In the future, it would be nice to have a script that simply goes through the creature raws and suggests new pages to be created for missing creature entries. [[User:CLA|CLA]] ([[User talk:CLA|talk]]) 15:12, 20 January 2016 (UTC)&lt;br /&gt;
***The admins have bots that can create the pages automatically. Part of the hold-up is that the wiki's raws haven't been updated, so new creature pages aren't able to &amp;quot;autofill&amp;quot; with the appropriate details from the raws (and we prefer not to enter all that information manually).--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:38, 20 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
*[[Masterwork:Drake]] The article is blank. Since these are a domestic animal that players can grab on embark, there should be some information about them for people new to the mod. [[User:Apollo Densin|Apollo Densin]] ([[User talk:Apollo Densin|talk]]) 02:00, 11 March 2019 (UTC)&lt;br /&gt;
** Done.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 23:50, 13 March 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Version 0.47.1 added [[DF2014:Fort]], [[DF2014:Constructed creatures]], and perhaps [[DF2014:Intelligent undead]]. It also allows to [[DF2014:Mount]] creatures. A lot of other new features deserve their pages. Perhaps we should create a DF2020 version of pages.&lt;br /&gt;
&lt;br /&gt;
== Talk page requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
* Requesting new talk page for https://dwarffortresswiki.org/index.php/Talk:Mass_pitting [[User:Runekri3|Runekri3]] ([[User talk:Runekri3|talk]]) 20:14, 15 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Requesting new talk page for [[Main:Building_destroyer]] (https://dwarffortresswiki.org/index.php/Talk:Building_destroyer) [[User:Glumprong|Glumprong]] ([[User talk:Glumprong|talk]]) 20:46, 16 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Requesting new talk page for https://dwarffortresswiki.org/index.php/Dwarf_Fortress_Wiki:Centralized_Discussion/page_describing_47_v50_differences [[User:Evilishies|Evilishies]]&lt;br /&gt;
&lt;br /&gt;
I would like a page describing the differences between the 2014 (v0.47) and Steam (v0.50) versions. As a new player, a page outlining these differences would be massively helpful and allow me to read existing documentation and forums more easily, as well as make updates to the v0.50 pages.&lt;br /&gt;
&lt;br /&gt;
Requesting new talk page for https://dwarffortresswiki.org/index.php/Template_talk:DF2014_labors please &amp;amp; thank you [[User:Blitz4|Blitz4]] ([[User talk:Blitz4|talk]]) 02:23, 5 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would like a talk page for [[DF2014:Bauxite]] and [[DF2014:Aluminum]]. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 04:24, 17 August 2019 (UTC)&lt;br /&gt;
:Done. -- [[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:58, 18 August 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Request: Talk page for [[DF2012:Repeater]] [[Special:Contributions/68.6.123.36|68.6.123.36]] 03:38, 25 March 2014 (UTC)&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:44, 25 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Masterwork_Talk:Guildhall [[Special:Contributions/68.46.84.117|68.46.84.117]] 14:02, 20 October 2013 (UTC)&lt;br /&gt;
:Done. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 15:01, 20 October 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello, would you be able to create a Talk page with the following question for me?:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do children born during fortress mode (or worldgen if you can find out) adopt the dieties of their friends/parents, or are they assigned a random diety? Is this with immediate effect from birth?&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
Josh&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, I'd like to open another talk/discussion page for &amp;quot;Size&amp;quot; (http://dwarffortresswiki.org/index.php/DF2012:Size) with the following question:&lt;br /&gt;
&lt;br /&gt;
Are there any combat benefits to SMALL dwarves?&lt;br /&gt;
&lt;br /&gt;
On one of the pages for an older version of DF it notes that large creatures like elephants have a hard time landing a hit on small creatures like cavies. Would this alleged bonus to-dodge and/or penalty to-hit modifier translate in any meaningul way for smaller dwarves?&lt;br /&gt;
:[[DF2012 talk:Size|Done]]. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:05, 1 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd like to open a talk page for [[DF2012_Talk:Relationships]] with the following note (two paragraphs):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The royalty section is inaccurate. I have a second-generation native-born dwarf in one of my fortresses who has a plentitude of aunts and uncles and listed maternal and paternal grandparents. I'm not sure why having those relationships is only noticed for royalty, but I think it's partially because shorter worlds mean smaller lineages and partially because most forts don't last long enough to see native-born children grow up, get married, and have children of their own. I really don't think there's any reason why extended family would be limited to royalty in any case.&lt;br /&gt;
&lt;br /&gt;
Anyway, I added parents to the Types section, and also grandparents because I hadn't noticed the Royalty section. I'd add Aunts/Uncles but I'm not sure where they fall in on the list, and baby Sarvesh doesn't have any cousins yet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you! --[[User:Lielac|Lielac]] ([[User talk:Lielac|talk]]) 02:41, 24 January 2014 (UTC)&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:37, 24 January 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, I feel that [[DF2012:World_generation]] should cover what goes into history simulation, as it is obviously different to simulation in fortress mode.&lt;br /&gt;
However, this is not a matter I am educated on. I would put this request on the page, but I cannot yet create a talk page.&lt;br /&gt;
:Done. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 19:05, 22 April 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* https://dwarffortresswiki.org/index.php/Template_talk:DF2014_labors&lt;br /&gt;
[[User:Blitz4|Blitz4]] ([[User talk:Blitz4|talk]]) 02:23, 5 July 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Edits made by 76.116.204.8 were made by me while I was away from school/university on summer/winter vacation at my dad's. I wanted to make a note on [[User talk:76.116.204.8]] claiming attribution for the edits. Additionally, I would like to request the creation of [[Talk:Gem]] so that we can discuss a current bug where the new &amp;quot;cut gem&amp;quot; job never creates a large gem or gem craft (as of 0.50.03). &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:ArmokGoB|ArmokGoB]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You appear to have the ability to create pages now. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 04:31, 23 December 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User page requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (if you're NOT using {{upr|~~~}}, remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
*{{upr|[[User:ProbablyPuck|ProbablyPuck]] ([[User talk:ProbablyPuck|talk]])}}&lt;br /&gt;
{{upr|[[User:Allcrops|Allcrops]] ([[User talk:Allcrops|talk]])}}&lt;br /&gt;
{{upr|[[User:Blitz4|Blitz4]] ([[User talk:Blitz4|talk]])}}&lt;br /&gt;
{{upr|[[User:uberflut|uberflut]] ([[User talk:uberflut|talk]])}}&lt;br /&gt;
{{upr|[[User:DeathByBlue|DeathByBlue]] ([[User talk:DeathByBlue|talk]]) 02:31, 28 March 2020 (UTC)}}&lt;br /&gt;
{{upr|[[User:Lead Cafe|Lead Cafe]] ([[User talk:Lead Cafe|talk]])}}&lt;br /&gt;
{{upr|[[User:BillyJack|BillyJack]] ([[User talk:BillyJack|talk]])}}&lt;br /&gt;
{{upr|[[User:BillyJack|Sandbox]] ([[User talk:BillyJack|talk]])}}&lt;br /&gt;
{{upr|[[User:Theit8514|Theit8514]] ([[User talk:Theit8514|talk]])}}&lt;br /&gt;
:Created. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 23:37, 30 June 2013 (UTC)&lt;br /&gt;
{{upr|[[User:Mixtrak|Mixtrak]] ([[User talk:Mixtrak|talk]])}}&lt;br /&gt;
{{upr|[[User:Green Sprite|Green Sprite]] ([[User talk:Green Sprite|talk]])}}&lt;br /&gt;
{{upr|[[User:Mikerenfro|Mikerenfro]] ([[User talk:Mikerenfro|talk]])}}&lt;br /&gt;
{{upr|[[User:BananaUnlimited|BananaUnlimited]] ([[User talk:BananaUnlimited|talk]])}}&lt;br /&gt;
&lt;br /&gt;
== Redirect requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
*Redirect [[Drinks]] to [[Drink]]. [[Special:Contributions/82.169.134.128|82.169.134.128]] 14:19, 10 January 2025 (UTC)&lt;br /&gt;
** Declining per [[DF:Rule N]]. Links to [[drink]]s can be created with &amp;lt;nowiki&amp;gt;[[drink]]s&amp;lt;/nowiki&amp;gt;. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 01:29, 12 January 2025 (UTC)&lt;br /&gt;
*[[Hot tub]] should redirect to [[Magma Sea]]—not very common slang, but I've heard it consistently.  [[Special:Contributions/68.56.148.200|68.56.148.200]] 06:57, 1 January 2022 (UTC)&lt;br /&gt;
**Do you have an example? I've never heard this. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 20:14, 1 January 2022 (UTC)&lt;br /&gt;
*[[DF2014:Fun]] to [[DF2014:Losing]]&lt;br /&gt;
[[dfhack]], [[DFHack]] and [[DF2012:DFHack]] to [[Utility:DFHack]]. --[[User:Lurker|Lurker]] ([[User talk:Lurker|talk]]) 14:07, 7 August 2013 (UTC)&lt;br /&gt;
:Done. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 17:48, 7 August 2013 (UTC)&lt;br /&gt;
* Page &amp;quot;Taming&amp;quot; should redirect to &amp;quot;DF2012:Tame&amp;quot; [[User:Latias1290|Latias1290]] ([[User talk:Latias1290|talk]]) 18:02, 27 August 2013 (UTC)&lt;br /&gt;
**[[DF2012:Tame]] is a redirect to [[DF2012:Animal trainer]]. Created [[Taming]] and [[DF2012:Taming]] as redirects. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:33, 27 August 2013 (UTC)&lt;br /&gt;
* Page &amp;quot;Gcs&amp;quot; should redirect to [[DF2014:Giant_cave_spider]]. [[Special:Contributions/199.60.104.18|199.60.104.18]] 19:00, 1 September 2015 (UTC)&lt;br /&gt;
:Done. Just do it yourself next time. Just create the page and add &amp;quot;#REDIRECT&amp;quot; followed by a space and the link to the page.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 22:19, 1 September 2015 (UTC)&lt;br /&gt;
::The reason this page exists is because anonymous users can't create pages. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 12:09, 4 September 2015 (UTC)&lt;br /&gt;
:::Oh, that makes sense. Should have figured that out on my own.&lt;br /&gt;
* [[DF2014:Combat log]] could redirect to [[DF2014:Reports]], I think it's the phrase new players will search for. [[User:Okdewit|Okdewit]] ([[User talk:Okdewit|talk]]) 18:58, 30 January 2016 (UTC)&lt;br /&gt;
**Done. [[User:Jwoodward48|Jwoodward48]] ([[User talk:Jwoodward48|talk]]) 00:05, 2 March 2016 (UTC)&lt;br /&gt;
* create redirect page &amp;quot;World Activation&amp;quot; and redirect to World_activities [[User:Untrustedlife|Untrustedlife]] ([[User talk:Untrustedlife|talk]]) 00:13, 26 July 2016 (UTC)&lt;br /&gt;
-- Got it done [[User:Untrustedlife|Untrustedlife]] ([[User talk:Untrustedlife|talk]]) 00:16, 26 July 2016 (UTC)&lt;br /&gt;
* Page [[DF2014:Guineahen]] and [[DF2014:Keet]] could redirect to [[DF2014:Guineafowl]] the same way [[DF2014:Guineacock]] does currently. [[Special:Contributions/2A01:C50E:D66A:5500:0:0:0:10|2A01:C50E:D66A:5500:0:0:0:10]] 17:43, 29 November 2017 (UTC)&lt;br /&gt;
* Create redirect page for &amp;quot;Retire&amp;quot;, &amp;quot;Unretiring&amp;quot;, and &amp;quot;Retiring&amp;quot; and redirect to &amp;quot;Reclaim Fortress Mode&amp;quot; [[User:Benderdragon|Benderdragon]] ([[User talk:Benderdragon|talk]]) 16:21, 29 June 2020 (UTC)&lt;br /&gt;
** Created [[Retire]]; [[Unretire]] already existed, and I'm hesitant to create redirects for the gerund forms - we don't have guidelines that specifically discourage them, but {{Rule|N}} and {{Rule|E}} are similar, and partial searches for &amp;quot;retir&amp;quot; or &amp;quot;unretir&amp;quot; should bring up the relevant pages in the search box anyway. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 00:12, 30 June 2020 (UTC)&lt;br /&gt;
*redirect &amp;quot;ringleader&amp;quot; and potentially several other possible titles for crime bosses to [[DF2014:Boss]][[User:Rugnir|Rugnir]] ([[User talk:Rugnir|talk]]) 21:47, 13 August 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Other requests ==&lt;br /&gt;
&amp;lt;!-- Add new requests directly below this line (remember to sign with ~~~~). Don't forget to save using the &amp;quot;Save page&amp;quot; button below! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* I made some nice v50.xx graphics for the FPS efficient 1x3 pump stack design, and couldn't upload them when I tried to add a new block to the page. For the moment I've uploaded them here: [https://files.jelloraptor.com/s/oiM2z3Wq94ijjwt even-z-levels], [https://files.jelloraptor.com/s/XMLzyFTq4Ca9La9 odd-z-levels], [https://files.jelloraptor.com/s/gQyk8peJZrgzRQy gimp-source]. Could someone please upload them as appropriate and add them to the pump stack page? Thanks. Also I certify that these are all my creation and that DF-wiki can use them as it wishes. {{unsigned|Jello Raptor}}&lt;br /&gt;
** Uploaded [[:File:Gimp-z-levels-even.gif|even]] and [[:File:Gimp-z-levels-odd.gif|odd]]. Feel free to add them where you see fit. [[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 01:54, 28 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Could there please be a smaller version of the &amp;quot;D for Dwarf&amp;quot; template, maybe one that leaves the text &amp;lt;sup&amp;gt;''joke''&amp;lt;/sup&amp;gt; near a sentence, so that we don't have a big-ass banner for little one-off jokes in articles and reserve the &amp;quot;D for Dwarf&amp;quot; template for entire sections or articles?  [[Special:Contributions/68.56.148.200|68.56.148.200]] 23:15, 6 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Can someone include a discussion about how dwarfs choose which jobs/tasks to do if they have enabled multiple labors and there are jobs in multiple labors on the DF2012:Labor page?  Is it based on which job is created first?  Their skills / traits / attributes?  Which labor they are highest ranked or their titled profession?  This seems to be an issue in the LPs I've been watching early on when there are only the 7 starting dwarves, sometimes extending into the first migration.  I know a solution is to deactivate other labors, or use burrows, but I'm still curious how it works.  Thank you, [[Special:Contributions/108.243.77.185|108.243.77.185]] 03:08, 17 August 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Hello. I wanted to know how to make the tiles uniform for the ground. I'm sure to have read somewhere once that it was possible to change the tiles to be all &amp;quot;.&amp;quot; (I am currently searching for a Goblin Snatcher for a while now ^^). I searched for &amp;quot;ground&amp;quot; what has yielded me a link to above ground page. There was no link there. Could make one to the relevant article or indicate the settings to do please? [[Special:Contributions/31.164.176.33|31.164.176.33]] 20:04, 23 September 2013 (UTC)&lt;br /&gt;
** Done: [[Ground]]. --[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:57, 23 September 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Hi, im new and just want to start translation of the wiki into german. im really into this game and i guess i still could learn a shitload of new stuff by doing this. AND there would maybe be more players around if and when i/we translate. not every german is fluent in english. -f4nt4sy [[User:F4nt4sy|F4nt4sy]] ([[User talk:F4nt4sy|talk]]) 15:01, 1 March 2014 (UTC)&lt;br /&gt;
:See [[DF:Centralized Discussion/Translating the wiki|here]]. It's been suggested before, but it's been hard to set something up on this wiki. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 03:22, 2 March 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I'd like to create a page under the centralized discussion for a proposal of subnamespaces for stuff like creatures, skills, etc. under a specific version.  Stuff like DF2014:Rat becoming DF2014:Creatures:Rat.  I'm not sure if the software allows this, but I thought I'd say it anyway.&lt;br /&gt;
&lt;br /&gt;
* I'd like to add an image of the 'animated bedroom design' section I added to bedroom design. I uploaded a short screen cast here [https://imgur.com/XIGR8Ce], but to get it to below the 2 MB limit I also converted it to a GIF here [https://imgur.com/x86h2u4]. I feel like just adding an imgur link has to be frowned upon so I didn't want to just link to it in the article. [[User:Austin|Austin]] ([[User talk:Austin|talk]]) 05:43, 3 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'd like to add 2 pictures to the water reactor page (lower level and main level), showing how to build this in the Steam DF version. Since its the first edits, I can't get it to upload without request. [[User:Thurlin05|Thurlin05]] ([[User talk:Thurlin05|talk]]) 18:26, 13 January 2023 (UTC) Thurlin05&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=308563</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=308563"/>
		<updated>2025-03-14T07:45:20Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.08&lt;/p&gt;
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&lt;div&gt;March 13, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
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Include it in places that you want to refer to that date.&lt;br /&gt;
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If this template isn't up to date, feel free to correct it.&lt;br /&gt;
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[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.08&amp;diff=308562</id>
		<title>Category:Version 51.08</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.08&amp;diff=308562"/>
		<updated>2025-03-14T07:45:13Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Created page with &amp;quot;__HIDDENCAT__ {{vcat}}&amp;quot;&lt;/p&gt;
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		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=308561</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=308561"/>
		<updated>2025-03-14T07:44:57Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.08&lt;/p&gt;
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&lt;div&gt;51.08&amp;lt;noinclude&amp;gt;&lt;br /&gt;
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This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=308560</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=308560"/>
		<updated>2025-03-14T07:44:43Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.08&lt;/p&gt;
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&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;br /&gt;
{{release notes link|51.08}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.07&amp;diff=308537</id>
		<title>Category:Version 51.07</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.07&amp;diff=308537"/>
		<updated>2025-03-13T07:14:25Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Created page with &amp;quot;__HIDDENCAT__ {{vcat}}&amp;quot;&lt;/p&gt;
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		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=308536</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=308536"/>
		<updated>2025-03-13T07:14:11Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: 51.07&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;51.07&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{tl|current/version/ns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Version_51.06&amp;diff=307846</id>
		<title>Category:Version 51.06</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Version_51.06&amp;diff=307846"/>
		<updated>2025-02-26T19:17:56Z</updated>

		<summary type="html">&lt;p&gt;Lethosor: Created page with &amp;quot;__HIDDENCAT__ {{vcat}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;br /&gt;
{{vcat}}&lt;/div&gt;</summary>
		<author><name>Lethosor</name></author>
	</entry>
</feed>