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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-08-23T03:54:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Menu&amp;diff=135270</id>
		<title>v0.31 Talk:Menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Menu&amp;diff=135270"/>
		<updated>2011-01-23T07:04:39Z</updated>

		<summary type="html">&lt;p&gt;Kragen: /* Proposal: Split this article up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal: Split this article up ==&lt;br /&gt;
&lt;br /&gt;
I stumbled across this article while researching / attempting to tidy up the [[Designations]] page.  It seems like designations are worthy of a page of their own, however the material that I would have put on that page is pretty much exactly the [[Menu#Designate_Menu|Designate Menu]] section of this page reformatted for readability.&lt;br /&gt;
&lt;br /&gt;
This page is relatively long and is only going to get longer (many sections on this page warrant more discussion on what is represented in the menu, and this page could also do with a short section on general menu navigation), so I propose that each section / menu be split into its own page and expanded (or merged into other pages) with a short description and link to each section left here. --[[User:Kragen|Kragen]] 09:09, 18 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I've had a go at this by splitting out the [[Designations Menu]] into its own page.  I don't have time to do them all right now, but I'll be expanding on and splitting out the other sections into their own pages when I get the chance. --[[User:Kragen|Kragen]] 07:04, 23 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Kragen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category_talk:Designations&amp;diff=135269</id>
		<title>Category talk:Designations</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category_talk:Designations&amp;diff=135269"/>
		<updated>2011-01-23T07:03:37Z</updated>

		<summary type="html">&lt;p&gt;Kragen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most aren't very complicated, we should probably just merge all these articles on [[Designation]] (or maybe [[Designations]] or [[List of designations]]). I'll put it on my to-do, unless someone disagrees. --[[User:Turgid Bolk|Turgid Bolk]] 22:20, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I have created the [[Designations Menu]] page, which I think covers this category nicely. --[[User:Kragen|Kragen]] 07:03, 23 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Updating to 39+ ==&lt;br /&gt;
&lt;br /&gt;
We should add the new &amp;quot;Set Building/Item Properties&amp;quot; to the Designation list, because it include things like {{k|d}}ump, {{k|r}}eclaim and {{k|m}}elt that players will find very helpful.&lt;br /&gt;
Some mention of mass constructions should be on here somewhere as well. [[User:Aluminus|Aluminus]] 22:50, 27 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== This category needs a cleanup ==&lt;br /&gt;
&lt;br /&gt;
I added a notice about this category needing a cleanup. The last edit of this page was October of 2009. And it seems neglected. I would do so myself, by I am new here and relatively new to wiki editing. I tried reading [http://df.magmawiki.com/index.php/Dwarf_Fortress_Wiki:Community_Portal Community Portal] and some other introductory wiki pages, but I could not figure out how to change which links are listed under '''Pages in category &amp;quot;Designations&amp;quot;'''. Any links or advice on how to do this would be appreciated.&lt;br /&gt;
&lt;br /&gt;
Suggestions:&lt;br /&gt;
[http://df.magmawiki.com/index.php/Remove_construction Remove contruction] was marked for removal, but never removed. It should be '''replaced''' with [http://df.magmawiki.com/index.php/Remove DF2010:Remove] Strangely, the latter is still part of Category: Current and was never added to Designations. Other links in this category need updating as well. For instance, [http://df.magmawiki.com/index.php/Mine DF2010:Mining] is also still part of the &amp;quot;Current&amp;quot; category and has not been added to Designations yet. And it should replace [http://df.magmawiki.com/index.php/40d:Mine 40d:Mine] on this page. -- [[User:Thundercraft|Thundercraft]] 23:39, 14 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Kragen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Menu&amp;diff=135262</id>
		<title>v0.31:Menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Menu&amp;diff=135262"/>
		<updated>2011-01-23T05:05:46Z</updated>

		<summary type="html">&lt;p&gt;Kragen: Move content to the Designations Menu article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
==Main in-game Menu==&lt;br /&gt;
 [[Image:MainMenuDF2010.png|right]]&lt;br /&gt;
* {{K|a}}: View Announcements - Displays recent [[Announcements]]&lt;br /&gt;
* {{K|b}}: Building - [[#Building Menu|Building Menu]]&lt;br /&gt;
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]&lt;br /&gt;
* {{K|c}}: View civilizations - Shows [[Civilizations]] that have been met&lt;br /&gt;
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]&lt;br /&gt;
* {{K|o}}: Set Order - [[DF2010:Standing orders|Orders Menu]]&lt;br /&gt;
* {{K|k}}: Look Around &lt;br /&gt;
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]&lt;br /&gt;
* {{K|m}}: Military - [[DF2010:Military interface|Military Interface]]&lt;br /&gt;
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]&lt;br /&gt;
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]]&lt;br /&gt;
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]]&lt;br /&gt;
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]]&lt;br /&gt;
* {{K|i}}: Zones - Place a [[Zone]]&lt;br /&gt;
* {{K|q}}: Set Building Tasks/Prefs - &lt;br /&gt;
* {{K|R}}: View Rooms/Buildings - View all [[Rooms]]&lt;br /&gt;
* {{K|t}}: View Items in Buildings&lt;br /&gt;
* {{K|v}}: View Units&lt;br /&gt;
* {{K|h}}: Hot Keys - [[#Hot Keys Menu|Hot Keys Menu]]&lt;br /&gt;
* {{K|n}}: Nobles and Administrators - [[#Nobles Screen|Nobles Screen]]&lt;br /&gt;
* {{K|z}}: Status - [[#Status Screen|Status Screen]]&lt;br /&gt;
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement&lt;br /&gt;
* {{K|?}}: Help - [[#Help Screen|Help Screen]]&lt;br /&gt;
* {{K|Esc}}: Options - Set [[Options]]&lt;br /&gt;
* {{K|;}}: Movies&lt;br /&gt;
* {{K|D}}:  Depot Access - View whether your [[Trade Depots]] can be reached by other civs&lt;br /&gt;
* {{K|Space}}: Resume&lt;br /&gt;
* {{K|.}}: One-Step&lt;br /&gt;
&lt;br /&gt;
*{{K|u}}'': [[#Units Screen|Units Screen]] - Not displayed on Menu.''&lt;br /&gt;
&lt;br /&gt;
=== Building Menu ===&lt;br /&gt;
[[Image:BuildingMenu2010.png|right]]&lt;br /&gt;
:This menu lists objects/buildings that can be placed.  Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.&lt;br /&gt;
* Armor Stand ({{K|a}}) - Place a built [[Armor Stand]] (req. Furniture hauling)&lt;br /&gt;
* Bed ({{K|b}}) - Place a built [[Bed]] (req. Furniture hauling)&lt;br /&gt;
* Seat ({{K|c}}) - Place a built [[Seat]] (req. Furniture hauling)&lt;br /&gt;
* Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. Furniture hauling)&lt;br /&gt;
* Door ({{K|d}}) - Place a built [[Door]] (req. Furniture hauling)&lt;br /&gt;
* Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. Furniture hauling)&lt;br /&gt;
* Floor Hatch ({{K|H}}) - Place a built [[Floor Hatch]] (req. Furniture hauling)&lt;br /&gt;
* Wall Grate ({{K|W}}) - Place a built [[Wall Grate]] (req. Furniture hauling)&lt;br /&gt;
* Floor Grate ({{K|G}}) - Place a built [[Floor Grate]] (req. Furniture hauling)&lt;br /&gt;
* Vertical Bars ({{K|B}}) - Place a built [[Vertical Bars]] (req. Furniture hauling)&lt;br /&gt;
* Floor Bars ({{K|Alt}}+({{K|b}}) - Place a built [[Floor Bars]] (req. Furniture hauling)&lt;br /&gt;
* Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. Furniture hauling)&lt;br /&gt;
* Container ({{K|h}}) - Place a built [[Container]] (req. Furniture hauling)&lt;br /&gt;
* Kennels ({{K|k}}) - Construct a [[Kennel]] (req. {{L|animal training}}, {{L|Animal dissector|small animal dissection}} and/or {{L|trapping}} labor)&lt;br /&gt;
* Farm Plot ({{K|p}}) - Place a [[Farm]] (req. {{L|Farming}} labor)&lt;br /&gt;
* Weapon Rack ({{K|r}}) - Place a built [[Weapon Rack]] (req. Furniture hauling)&lt;br /&gt;
* Statue ({{K|s}}) - Place a built [[Statue]] (req. Furniture hauling)&lt;br /&gt;
* Table ({{K|t}}) - Place a built [[Table]] (req. Furniture hauling)&lt;br /&gt;
* Paved Road ({{K|o}}) - Build a [[Paved Road]] (req. {{L|Architect}} labor)&lt;br /&gt;
* Dirt Road ({{K|O}}) - Build a [[Dirt Road]] (req. {{L|Architect}} labor)&lt;br /&gt;
* Bridge ({{K|g}}) - Build a [[Bridge]] (req. {{L|Architect}} labor)&lt;br /&gt;
* Well ({{K|l}}) - Build a [[Well]] (req. {{L|Architect}} labor)&lt;br /&gt;
* Siege Engines ({{K|i}})&lt;br /&gt;
** Ballista ({{K|b}})&lt;br /&gt;
** Catapult ({{K|c}})&lt;br /&gt;
* Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]]  - Menu to build various {{L|Workshops}}&lt;br /&gt;
* Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]]  - Menu to build various {{L|Furnace}}&lt;br /&gt;
* Glass Window ({{K|y}}) - Place a built [[Glass Window]] (req. Furniture hauling]]&lt;br /&gt;
* Gem Window ({{K|Y}}) - Create a [[Gem Window]] ('''with job''')&lt;br /&gt;
* Wall/Floor/Stairs ({{K|C}})&lt;br /&gt;
** Wall ({{K|w}}) - Build a [[Wall]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)&lt;br /&gt;
** Floor ({{K|f}}) - Build a [[Floor]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)&lt;br /&gt;
** Ramp ({{K|r}}) - Build a [[Ramp]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)&lt;br /&gt;
** Up Stair ({{K|u}}) - Build a [[Up Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)&lt;br /&gt;
** Down Stair ({{K|d}}) - Build a [[Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)&lt;br /&gt;
** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)&lt;br /&gt;
** Fortification ({{K|F}}) - Build a [[Fortification]] (req. {{L|Masonry}}/{{L|Carpenter}} labor)&lt;br /&gt;
* Trade Depot ({{K|D}}) - Construct a [[Trade Depot]] &lt;br /&gt;
* Traps/Levers ({{K|T}})&lt;br /&gt;
** Stone-Fall Trap ({{K|s}}) - Build a [[Stone-Fall Trap]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Weapon Trap ({{K|w}}) - Build a [[Weapon Trap]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Lever ({{K|l}}) - Build a [[Lever]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Pressure Plate ({{K|p}}) - Build a [[Pressure Plate]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Cage Trap ({{K|c}}) - Build a [[Cage Trap]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
* Machine Components ({{K|M}})&lt;br /&gt;
** Screw Pump ({{K|s}}) - Build a [[Screw Pump]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Water Wheel ({{K|w}}) - Build a [[Water Wheel]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Windmill ({{K|m}}) - Build a [[Windmill]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Gear Assembly ({{K|g}}) - Build a [[Gear Assembly]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Horizontal Axle ({{K|h}}) - Build a [[Horizontal Axle]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
** Vertical Axle ({{K|v}}) - Build a [[Vertical Axle]] (req. {{L|Mechanic}} labor)&lt;br /&gt;
* Support ({{K|S}}) - Construct a [[Support]] ('''with job''')&lt;br /&gt;
* Animal Trap ({{K|m}}) - Place an [[Animal Trap]] (with hauling)&lt;br /&gt;
* Restraint ({{K|v}}) - Place a [[Restraint]] (req. Furniture hauling)&lt;br /&gt;
* Cage ({{K|j}}) - Place a built [[Cage]] (req. Furniture hauling)&lt;br /&gt;
* Archery Target ({{K|A}}) - Build an [[Archery Target]] (req. {{L|Architect}} labor)&lt;br /&gt;
* Traction Bench ({{K|R}}) - Place a [[Traction Bench]] (req. Furniture hauling)&lt;br /&gt;
==== Workshops Menu ====&lt;br /&gt;
[[Image:Workshops Menu.png|right]]&lt;br /&gt;
*Leather works ({{K|e}}) - Build a {{L|Leather works}} (req. {{L|Leatherworking}} labor)&lt;br /&gt;
*Quern ({{K|q}}) - Build a {{L|Quern}} (req. {{L|Milling}} labor)&lt;br /&gt;
*Millstone ({{K|M}}) - Build a {{L|Millstone}} (req. {{L|Mechanic}} labor)&lt;br /&gt;
*Loom ({{K|o}}) - Build a {{L|Loom}} (req. {{L|Weaving}} labor)&lt;br /&gt;
*Clothier’s Shop ({{K|k}}) - Build a {{L|Clothier's shop}} (req. {{L|Clothesmaking}} labor)&lt;br /&gt;
*Bowyer’s Workshop ({{K|b}}) - Build a {{L|Bowyer's workshop}} (req. {{L|Bowyer}} labor)&lt;br /&gt;
*Carpenter’s Workshop ({{K|c}})  - Build a {{L|Carpenter's workshop}} (req. {{L|Carpentry}} labor)&lt;br /&gt;
*Metalsmith’s Forge ({{K|f}}) - Build a {{L|Metalsmith's forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)&lt;br /&gt;
*Magma Forge ({{K|v}}) - Build a {{L|Magma forge}} (req. {{L|Weaponsmithing}}/{{L|Armoring}}/{{L|Blacksmithing}}/{{L|Metalcrafting}} labor)&lt;br /&gt;
*Jeweler’s Workshop ({{K|j}}) - Build a {{L|Jeweler's workshop}} (req. {{L|Gem Cutting}} or {{L|Gem Setting}} labor)&lt;br /&gt;
*Mason’s Workshop ({{K|m}}) - Build a {{L|Mason's workshop}} (req. {{L|Masonry}} labor)&lt;br /&gt;
*Butcher’s Shop ({{K|u}}) - Build a {{L|Butcher's shop}} (req. {{L|Butchery}} labor)&lt;br /&gt;
*Tanner’s Shop ({{K|n}}) - Build a {{L|Tanner's shop}} (req. {{L|Tanning}} labor)&lt;br /&gt;
*Craftsdwarf’s Workshop ({{K|r}}) - Build a {{L|Craftsdwarf's workshop}} (req. {{L|Woodcrafting}}/{{L|Bone Carving}}/{{L|Stonecrafting}} labor)&lt;br /&gt;
*Siege Workshop ({{K|s}}) - Build a {{L|Siege workshop}} (req. {{L|Siege Engineering}} labor)&lt;br /&gt;
*Mechanic’s Workshop ({{K|t}}) - Build a {{L|Mechanic's workshop}} (req. {{L|Mechanics}} labor)&lt;br /&gt;
*Still ({{K|l}}) - Build a {{L|Still}} (req. {{L|Brewing}} labor)&lt;br /&gt;
*Farmer’s Workshop ({{K|w}}) - Build a {{L|Farmer's workshop}} (req. {{L| Plant processing }}/{{L|Milking}}/{{L|Cheese making }} labor)&lt;br /&gt;
*Kitchen ({{K|z}}) - Build a {{L|Kitchen}} (req. {{L|Cooking}} labor)&lt;br /&gt;
*Fishery ({{K|h}}) - Build a {{L|Fishery}} (req. {{L|Fishing}}/{{L|Fish Cleaning}} labor)&lt;br /&gt;
*Ashery ({{K|y}}) - Build an {{L|Ashery}} (req. {{L|Potash Making}} or {{L|Lye Making}} labor)&lt;br /&gt;
*Dyer’s Shop ({{K|d}}) - Build a {{L|Dyer's shop}} (req. {{L|Dyer}} labor)&lt;br /&gt;
*Soap Maker’s Workshop ({{K|S}}) - Build a {{L|Soap maker's workshop}} (req. {{L|Soap Making}} labor)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== Furnaces Menu ====&lt;br /&gt;
[[Image:FurnacesMenu.png|right]]&lt;br /&gt;
*Wood Furnce ({{K|w}}) - Build a {{L|Wood furnace}} (req. {{L|Architecture}} labor)&lt;br /&gt;
*Smelter ({{K|s}}) - Build a {{L|Smelter}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)&lt;br /&gt;
*Glass Furnace ({{K|g}}) - Build a {{L|Glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)&lt;br /&gt;
*Kiln ({{K|k}}) - Build a {{L|Kiln}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)&lt;br /&gt;
*Magma Smelter ({{K|l}}) - Build a {{L|Magma smelter}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)&lt;br /&gt;
*Magma Glass Furnace ({{K|a}}) - Build a {{L|Magma glass furnace}} (req. {{L|Architecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)&lt;br /&gt;
*Magma Kiln ({{K|n}}) - Build a {{L|Magma kiln}} (req. {{L|Architecture}} and  {{L|Masonry}} labor)&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== Combat reports Screen===&lt;br /&gt;
[[Image:CombatReportsScreen2010.png|right]]&lt;br /&gt;
=== Designations Menu ===&lt;br /&gt;
[[Image:DesignateMenu2010.png|right]]&lt;br /&gt;
&lt;br /&gt;
The [[Designations Menu]] (accessed by {{K|d}} provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.&lt;br /&gt;
&lt;br /&gt;
===Jobs Screen===&lt;br /&gt;
[[Image:JobsScreen2010.png|right|480px]]&lt;br /&gt;
{{-}}&lt;br /&gt;
===Squads Menu ===&lt;br /&gt;
[[Image:SquadsMenu2010.png|right]]&lt;br /&gt;
:This menu allows you to manage your squads&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Notes Menu ===&lt;br /&gt;
[[Image:NotesMenu2010.png|right]]&lt;br /&gt;
:Allows the placement of notes, also referred to as “points”.  Required to create patrol routes, often used to label levers so you can remember what they are connected to.&lt;br /&gt;
*{{K|p}}: Place - Places a note on the cursor&lt;br /&gt;
*{{K|d}}: Delete - Deletes notes on the cursor&lt;br /&gt;
*{{K|n}}: Name - Name/label the note placed at this point&lt;br /&gt;
*{{K|t}}: Note text - Add additional information for the note&lt;br /&gt;
*{{K|c}}: Change symbol selector - Change which part of the symbol is being modified with {{K|+}}{{K|-}}{{K|*}}{{K|/}}, forecolor, backcolor, or symbol.&lt;br /&gt;
*{{K|s}}: Adopt selected symbol - Makes all future notes use the selected options .&lt;br /&gt;
*{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol&lt;br /&gt;
*{{K|r}}:Routes – [[#Routes Menu]] allows linking of Notes/points together to form routes for patrols.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Routes Menu ====&lt;br /&gt;
[[Image:RoutesMenu2010.png|right]]&lt;br /&gt;
*{{K|a}}: Add route - Create a new route.&lt;br /&gt;
*{{K|e}}: Edit waypts - Edit points that make up the route.&lt;br /&gt;
**{{K|a}}: Add waypt - Add current point to route.&lt;br /&gt;
**{{K|d}}: Add waypt - Delete current point from route.&lt;br /&gt;
**{{K|p}}: Add waypt - Finish editing route.&lt;br /&gt;
*{{K|d}}: Del route - Delete currently selected route.&lt;br /&gt;
*{{K|n}}: Name route - Name current route&lt;br /&gt;
*{{K|c}}: Center - Center on route.&lt;br /&gt;
*{{K|+}}{{K|-}}{{K|*}}{{K|/}} -  Select different routes&lt;br /&gt;
*{{K|p}}: Back to points/notes - Return to [[#Notes Menu|Notes menu]]&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Burrows Menu ===&lt;br /&gt;
[[Image:BurrowsMenu2010.png|right]]&lt;br /&gt;
:This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work&lt;br /&gt;
*{{K|a}}: Add new burrow - Create a new burrow&lt;br /&gt;
*{{K|d}}: Delete - Delete currently selected burrow&lt;br /&gt;
*{{K|+}}{{K|-}}{{K|*}}{{K|/}}: Change selection - Switch burrows&lt;br /&gt;
*{{K|Enter}}: Define this burrow - Select areas that make up burrow, multiple areas can be created.&lt;br /&gt;
**{{K|c}}: Change symbol selector - Change which part of the symbol is being modified with {{K|+}}{{K|-}}{{K|*}}{{K|/}}, forecolor, backcolor, or symbol.&lt;br /&gt;
**{{K|+}}{{K|-}}{{K|*}}{{K|/}} - Modify currently selected (using {{K|c}}) part of the symbol&lt;br /&gt;
*{{K|c}}: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.&lt;br /&gt;
*{{K|z}}: Center on burrow &lt;br /&gt;
*{{K|Esc}}: Done&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Stockpiles Menu ===&lt;br /&gt;
[[Image:StockpilesMenu2010.png|right]]&lt;br /&gt;
:Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.&lt;br /&gt;
*{{K|a}}: Animal  - Stores animals in cages/traps, empty cages/traps&lt;br /&gt;
*{{K|f}}: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.)&lt;br /&gt;
*{{K|u}}: Furniture Storage - Stores furniture and siege ammo&lt;br /&gt;
*{{K|y}}: Graveyard - Stores dead dwarves&lt;br /&gt;
*{{K|r}}: Refuse - Stores garbage/dead animals/bones/skulls/shells&lt;br /&gt;
*{{K|s}}: Stone - Stores stone/ore&lt;br /&gt;
*{{K|w}}: Wood - Stores wood&lt;br /&gt;
*{{K|e}}: Gem - Stores rough/cut gems&lt;br /&gt;
*{{K|b}}: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)&lt;br /&gt;
*{{K|h}}: Cloth - Stores cloth/thread&lt;br /&gt;
*{{K|l}}: Leather - Stores leather&lt;br /&gt;
*{{K|z}}: Ammo - Stores Bolts/Arrows/Blowdarts&lt;br /&gt;
*{{K|n}}: Coins - Stores coins&lt;br /&gt;
*{{K|g}}: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)&lt;br /&gt;
*{{K|p}}: Weapons - Stores weapons/trap components&lt;br /&gt;
*{{K|d}}: Armor - Stores armor&lt;br /&gt;
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}})&lt;br /&gt;
*{{K|t}}: Custom Settings - Define custom stockpile&lt;br /&gt;
*{{K|/}}{{K|*}}: Reserved Barrels - 0 - ???&lt;br /&gt;
*{{K|-}}:{{K|+}}: Reserved Bins - 0 - ???&lt;br /&gt;
*{{K|x}}: Remove Designation - Remove stockpiles&lt;br /&gt;
*{{K|Enter}}: Select - Place start/end corner of stockpile.&lt;br /&gt;
=== Hot Keys Menu ===&lt;br /&gt;
[[Image:HotKeysMenu2010.png|right]]&lt;br /&gt;
:Allows the editing of hotkeys.  Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.&lt;br /&gt;
*{{K|F#}}: Select line F#&lt;br /&gt;
*{{K|Shift}}+{{K|F#}}: Select line Shift+F#&lt;br /&gt;
*{{K|n}}: Change Name - Name this hotkey&lt;br /&gt;
*{{K|z}}: Zoom Here - Set screen to zoom the the current location when selected hotkey is pressed.&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Nobles Screen ===&lt;br /&gt;
[[Image:NoblesScreen2010.png|right|480px|225px]]&lt;br /&gt;
:In this screen various {{L|nobles}} can be assigned/removed.   See the {{L|nobles}} article for details on nobles, their requirements/demands/mandates.&lt;br /&gt;
*{{K|Enter}}:  View Unit/Fill Vacancy - Assigns a unit to the position if it’s empty, otherwise opens the View screen for that unit.&lt;br /&gt;
*{{K|r}}:  Replace - Replace the current position if possible, or place if empty.&lt;br /&gt;
*{{K|s}}:  Settings - Only available for the {{L|broker}}&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Status Screen ===&lt;br /&gt;
[[Image:StatusScreen2010.png|right|480px]]&lt;br /&gt;
:Shows basic Fortress status.&lt;br /&gt;
*A - [[#Animals Screen|Animals]]&lt;br /&gt;
*B - [[#Kitchen Screen|Kitchen]]&lt;br /&gt;
*C - [[#Stone Screen|Stone]]&lt;br /&gt;
*D - [[#Stocks Screen|Stocks]]&lt;br /&gt;
*E - [[#Health Screen|Health]]&lt;br /&gt;
*F - [[#Justice Screen|Justice]]&lt;br /&gt;
*G - Date - Day Month, Year, Early/Middle/Late Season - {{L|Trade}} caravans arrive late in the month.  Elves/Humans/Dwarves : Spring/Summer/Autumn&lt;br /&gt;
*H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of {{L|immigrants}}, and {{L|sieges}}.  The wealth of unground structures you can’t see is listed here.  “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.&lt;br /&gt;
*I: How much wealth you have acquired through trade, or traded away (Import/Export)&lt;br /&gt;
*J: How much food you have.  Other contains prepared meals, as well as some inedible plants.&lt;br /&gt;
*{{K|←}}{{K|→}} - Move sub-menu&lt;br /&gt;
*{{K|Enter}} - Select sub-menu&lt;br /&gt;
{{-}}&lt;br /&gt;
==== Animals Screen ====&lt;br /&gt;
[[Image:AnimalsScreen2010.png|right|480px]]&lt;br /&gt;
:This shows information about all tame animals at your fortress.&lt;br /&gt;
*A: Animal type.  Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.&lt;br /&gt;
*B: Gender:  Amulet is Female, Bag (circle with arrow) is male.&lt;br /&gt;
*C: Who owns the animal.  Animals marked unavailable can’t be adopted.  Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher’s shop.  Cats are marked as Uninterested and can’t be set as available, cats will adopt dwarves themselves.&lt;br /&gt;
*{{K| ↓}}{{K|↑}} - Move between animals&lt;br /&gt;
*{{K|Enter}} - Toggle pet availability (not possible on untamed or cats)&lt;br /&gt;
*{{K|b}} - Slaughter&lt;br /&gt;
{{-}}&lt;br /&gt;
==== Kitchen Screen ====&lt;br /&gt;
[[Image:KitchenScreen2010.png|right|480px]]&lt;br /&gt;
:This screen allows you to control what food is processed in which manner.&lt;br /&gt;
*A: Type of food&lt;br /&gt;
*B: Count for that food.  “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.&lt;br /&gt;
*C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No&lt;br /&gt;
*D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No&lt;br /&gt;
*{{K| ↓}}{{K|↑}} - Move between animals&lt;br /&gt;
*{{K|c}} - Toggle cook.&lt;br /&gt;
*{{K|b}} - Toggle brew.&lt;br /&gt;
{{-}}&lt;br /&gt;
==== Stone Screen ====&lt;br /&gt;
[[Image:StoneScreen2010.png|right|480px]]&lt;br /&gt;
:This screen lets you restrict usage of stone to specific tasks.  All possible stones are listed here.&lt;br /&gt;
*A: Type of Stone/ore/bar.&lt;br /&gt;
*B: Various reactions that this item is a part of (&amp;lt;b&amp;gt;these can be selected for more information&amp;lt;/b&amp;gt;)&lt;br /&gt;
*{{K|Enter}} - Mark stone economic/non-economic&lt;br /&gt;
{{-}}&lt;br /&gt;
==== Stocks Screen ====&lt;br /&gt;
[[Image:StocksScreen2010.png|right|480px]]&lt;br /&gt;
:This screen lists every item in your fortress.&lt;br /&gt;
*A: General item grouping&lt;br /&gt;
*B: Count of each general type “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.&lt;br /&gt;
*C: individual kinds of items.  Items of the same kind but different {{L|quality}} are grouped together unless {{K|Tab}} is pressed.&lt;br /&gt;
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together.&lt;br /&gt;
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item.&lt;br /&gt;
*{{K|v}}: View - only available after pressing {{K|tab}}, views information on selected item.&lt;br /&gt;
*{{K|m}}: Melt - Marks/unmarks item or group to be melted&lt;br /&gt;
*{{K|f}}: Forbid - Marks/unmarks item or group to be forbiden&lt;br /&gt;
*{{K|d}}: Dump - Marks/unmarks item or group to be dumped&lt;br /&gt;
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden&lt;br /&gt;
{{-}}&lt;br /&gt;
==== Health Screen ====&lt;br /&gt;
[[Image:HealthScreen2010.png|right|480px]]&lt;br /&gt;
:Lists all types of health information about tamed animals and dwarves in your fortress.  Only visible if you have appointed a {{L|Chief Medical Dwarf}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==== Justice Screen ====&lt;br /&gt;
 [[Image:JusticeScreen2010.png|right|480px]]&lt;br /&gt;
:Lists information about Justic at your fortress&lt;br /&gt;
{{-}}&lt;br /&gt;
=== Help Screen ===&lt;br /&gt;
[[Image:HelpScreen2010.png|right|480px]]&lt;br /&gt;
{{-}}&lt;/div&gt;</summary>
		<author><name>Kragen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Designations_menu&amp;diff=135261</id>
		<title>v0.31 Talk:Designations menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Designations_menu&amp;diff=135261"/>
		<updated>2011-01-23T05:00:52Z</updated>

		<summary type="html">&lt;p&gt;Kragen: Created page with 'Created this page as part of a re-organisation of the Menu page (see Talk:Menu).  I think the layout of this page needs i…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created this page as part of a re-organisation of the [[Menu]] page (see [[DF2010 Talk:Menu#Proposal: Split this article up|Talk:Menu]]).  I think the layout of this page needs improving, but I'm not sure how. --[[User:Kragen|Kragen]] 05:00, 23 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Kragen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Designations_menu&amp;diff=135259</id>
		<title>v0.31:Designations menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Designations_menu&amp;diff=135259"/>
		<updated>2011-01-23T04:56:29Z</updated>

		<summary type="html">&lt;p&gt;Kragen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
[[Image:DesignateMenu2010.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.&lt;br /&gt;
&lt;br /&gt;
To designate an area select the desired designation from the menu, pick a tile and press {{K|Enter}} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner.&lt;br /&gt;
&lt;br /&gt;
To cancel a designation use Remove Designations ({{K|x}}).&lt;br /&gt;
&lt;br /&gt;
== Designations Menu ==&lt;br /&gt;
&lt;br /&gt;
*Mine ({{K|d}}) - Mark tiles to be {{L|Mining|mined}} out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. {{L|Mining}} labor)&lt;br /&gt;
*Channel ({{K|h}}) - Mark tiles to be {{L|Channel|channeled}} out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. {{req. {{L|Mining}} labor)&lt;br /&gt;
*Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. {{L|Mining}} labor)&lt;br /&gt;
*Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs  (req. {{L|Mining}} labor)&lt;br /&gt;
*Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs  (req. {{L|Mining}} labor)&lt;br /&gt;
*Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs  (req. {{L|Mining}} labor)&lt;br /&gt;
*Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. {{L|Mining}} labor)&lt;br /&gt;
*Chop Down Trees ({{K|t}}) - Mark {{L|Trees}} to be chopped down. (req. {{L|Wood cutting}} labor)&lt;br /&gt;
*Gather Plants ({{K|p}}) - Mark {{L|Plants}} to be gathered down. (req. {{L|Plant gathering}} labor)&lt;br /&gt;
*Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed.  (req. {{L|Stone detailing}} labor)&lt;br /&gt;
*Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved.  (req. {{L|Stone detailing}} labor)&lt;br /&gt;
*Carve Fortifications ({{K|a}}) - Mark smoothed walls to have {{L|fortifications}} carved.  (req. {{L|Stone detailing}} labor)&lt;br /&gt;
*Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings&lt;br /&gt;
*Remove Designation ({{K|x}}) - Remove all designation markings.&lt;br /&gt;
*Remove Construction ({{K|n}}) - Mark {{L|Constructions}} to be removed (no labor required)&lt;br /&gt;
*Set Building/Item Properties ({{K|b}})&lt;br /&gt;
**{{K|c}}:  Reclaim Items/Buildings - Mark area of objects to be {{L|Claim|claimed}}.&lt;br /&gt;
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be {{L|Forbid|forbidden}}.&lt;br /&gt;
**{{K|m}}: Melt Items - Mark area of objects to be {{L|Melt|melted}}.&lt;br /&gt;
**{{K|M}}: Remove Melt - Remove {{L|melt }} marking from area.&lt;br /&gt;
**{{K|d}}: Dump Items - Mark area of objects to be {{L|Dump|dumped}}.&lt;br /&gt;
**{{K|D}}: Remove Dump - Remove {{L|dump}} marking from area.&lt;br /&gt;
**{{K|h}}: Hide Items/Buildings - Mark area of objects to be {{L|hidden }}.&lt;br /&gt;
**{{K|H}}: Unhide Items/Buildings - Remove {{L|hidden|forbidden}} marking from area.&lt;br /&gt;
*Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.&lt;br /&gt;
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”&lt;br /&gt;
**{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”&lt;br /&gt;
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”&lt;br /&gt;
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”&lt;br /&gt;
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.&lt;br /&gt;
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.&lt;/div&gt;</summary>
		<author><name>Kragen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Designations_menu&amp;diff=135258</id>
		<title>v0.31:Designations menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Designations_menu&amp;diff=135258"/>
		<updated>2011-01-23T04:53:53Z</updated>

		<summary type="html">&lt;p&gt;Kragen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DesignateMenu2010.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.&lt;br /&gt;
&lt;br /&gt;
To designate an area select the desired designation from the menu, pick a tile and press {{K|Enter}} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner.&lt;br /&gt;
&lt;br /&gt;
To cancel a designation use Remove Designations ({{K|x}}).&lt;br /&gt;
&lt;br /&gt;
== Designations Menu ==&lt;br /&gt;
&lt;br /&gt;
*Mine ({{K|d}}) - Mark tiles to be {{L|Mining|mined}} out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. {{L|Mining}} labor)&lt;br /&gt;
*Channel ({{K|h}}) - Mark tiles to be {{L|Channel|channeled}} out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. {{req. {{L|Mining}} labor)&lt;br /&gt;
*Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. {{L|Mining}} labor)&lt;br /&gt;
*Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs  (req. {{L|Mining}} labor)&lt;br /&gt;
*Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs  (req. {{L|Mining}} labor)&lt;br /&gt;
*Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs  (req. {{L|Mining}} labor)&lt;br /&gt;
*Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. {{L|Mining}} labor)&lt;br /&gt;
*Chop Down Trees ({{K|t}}) - Mark {{L|Trees}} to be chopped down. (req. {{L|Wood cutting}} labor)&lt;br /&gt;
*Gather Plants ({{K|p}}) - Mark {{L|Plants}} to be gathered down. (req. {{L|Plant gathering}} labor)&lt;br /&gt;
*Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed.  (req. {{L|Stone detailing}} labor)&lt;br /&gt;
*Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved.  (req. {{L|Stone detailing}} labor)&lt;br /&gt;
*Carve Fortifications ({{K|a}}) - Mark smoothed walls to have {{L|fortifications}} carved.  (req. {{L|Stone detailing}} labor)&lt;br /&gt;
*Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings&lt;br /&gt;
*Remove Designation ({{K|x}}) - Remove all designation markings.&lt;br /&gt;
*Remove Construction ({{K|n}}) - Mark {{L|Constructions}} to be removed (no labor required)&lt;br /&gt;
*Set Building/Item Properties ({{K|b}})&lt;br /&gt;
**{{K|c}}:  Reclaim Items/Buildings - Mark area of objects to be {{L|Claim|claimed}}.&lt;br /&gt;
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be {{L|Forbid|forbidden}}.&lt;br /&gt;
**{{K|m}}: Melt Items - Mark area of objects to be {{L|Melt|melted}}.&lt;br /&gt;
**{{K|M}}: Remove Melt - Remove {{L|melt }} marking from area.&lt;br /&gt;
**{{K|d}}: Dump Items - Mark area of objects to be {{L|Dump|dumped}}.&lt;br /&gt;
**{{K|D}}: Remove Dump - Remove {{L|dump}} marking from area.&lt;br /&gt;
**{{K|h}}: Hide Items/Buildings - Mark area of objects to be {{L|hidden }}.&lt;br /&gt;
**{{K|H}}: Unhide Items/Buildings - Remove {{L|hidden|forbidden}} marking from area.&lt;br /&gt;
*Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.&lt;br /&gt;
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”&lt;br /&gt;
**{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”&lt;br /&gt;
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”&lt;br /&gt;
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”&lt;br /&gt;
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.&lt;br /&gt;
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.&lt;/div&gt;</summary>
		<author><name>Kragen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Designations_menu&amp;diff=135257</id>
		<title>v0.31:Designations menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Designations_menu&amp;diff=135257"/>
		<updated>2011-01-23T04:53:21Z</updated>

		<summary type="html">&lt;p&gt;Kragen: Created page with 'right  The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutt…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DesignateMenu2010.png|right]]&lt;br /&gt;
&lt;br /&gt;
The Designations menu can be accessed by {{K|d}} and provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.&lt;br /&gt;
&lt;br /&gt;
To designate an area select the desired designation from the menu, pick a tile and press {{K|Enter}} to select one corner of a rectangle, then pick a second tile and press {{K|Enter}} again to mark the other corner.&lt;br /&gt;
&lt;br /&gt;
To cancel a designation use Remove Designations ({{K|x}}.&lt;br /&gt;
&lt;br /&gt;
== Designations Menu ==&lt;br /&gt;
&lt;br /&gt;
*Mine ({{K|d}}) - Mark tiles to be {{L|Mining|mined}} out.  Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. {{L|Mining}} labor)&lt;br /&gt;
*Channel ({{K|h}}) - Mark tiles to be {{L|Channel|channeled}} out.  Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp.  May leave stone/ore/gem. {{req. {{L|Mining}} labor)&lt;br /&gt;
*Remove Up Stairs/Ramps ({{K|z}}) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. {{L|Mining}} labor)&lt;br /&gt;
*Upward Stairway ({{K|u}}) - Mark walls to be dug out and replaced with upward stairs  (req. {{L|Mining}} labor)&lt;br /&gt;
*Downward Stairway ({{K|j}}) - Mark walls to be dug out and replaced with downard stairs  (req. {{L|Mining}} labor)&lt;br /&gt;
*Up/Down Stairway ({{K|i}}) - Mark walls to be dug out and replaced with upward/downward stairs  (req. {{L|Mining}} labor)&lt;br /&gt;
*Upward Ramp ({{K|r}}) - Mark walls to be dug out and replaced with upward ramps  (req. {{L|Mining}} labor)&lt;br /&gt;
*Chop Down Trees ({{K|t}}) - Mark {{L|Trees}} to be chopped down. (req. {{L|Wood cutting}} labor)&lt;br /&gt;
*Gather Plants ({{K|p}}) - Mark {{L|Plants}} to be gathered down. (req. {{L|Plant gathering}} labor)&lt;br /&gt;
*Smooth Stone ({{K|s}}) - Mark stone walls to be smoothed.  (req. {{L|Stone detailing}} labor)&lt;br /&gt;
*Engrave Stone ({{K|e}}) - Mark smoothed walls to be engraved.  (req. {{L|Stone detailing}} labor)&lt;br /&gt;
*Carve Fortifications ({{K|a}}) - Mark smoothed walls to have {{L|fortifications}} carved.  (req. {{L|Stone detailing}} labor)&lt;br /&gt;
*Toggle Engravings ({{K|v}}) - Mark tiles to display/hide engravings&lt;br /&gt;
*Remove Designation ({{K|x}}) - Remove all designation markings.&lt;br /&gt;
*Remove Construction ({{K|n}}) - Mark {{L|Constructions}} to be removed (no labor required)&lt;br /&gt;
*Set Building/Item Properties ({{K|b}})&lt;br /&gt;
**{{K|c}}:  Reclaim Items/Buildings - Mark area of objects to be {{L|Claim|claimed}}.&lt;br /&gt;
**{{K|f}}: Forbid Items/Buildings - Mark area of objects to be {{L|Forbid|forbidden}}.&lt;br /&gt;
**{{K|m}}: Melt Items - Mark area of objects to be {{L|Melt|melted}}.&lt;br /&gt;
**{{K|M}}: Remove Melt - Remove {{L|melt }} marking from area.&lt;br /&gt;
**{{K|d}}: Dump Items - Mark area of objects to be {{L|Dump|dumped}}.&lt;br /&gt;
**{{K|D}}: Remove Dump - Remove {{L|dump}} marking from area.&lt;br /&gt;
**{{K|h}}: Hide Items/Buildings - Mark area of objects to be {{L|hidden }}.&lt;br /&gt;
**{{K|H}}: Unhide Items/Buildings - Remove {{L|hidden|forbidden}} marking from area.&lt;br /&gt;
*Set Traffic Areas ({{K|o}}) - Traffic area values determine where dwarves will travel.  Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.&lt;br /&gt;
**{{K|h}}: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”&lt;br /&gt;
**{{K|n}}: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”&lt;br /&gt;
**{{K|l}}: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”&lt;br /&gt;
**{{K|r}}: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”&lt;br /&gt;
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.&lt;br /&gt;
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.&lt;/div&gt;</summary>
		<author><name>Kragen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Menu&amp;diff=135086</id>
		<title>v0.31 Talk:Menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Menu&amp;diff=135086"/>
		<updated>2011-01-18T09:09:37Z</updated>

		<summary type="html">&lt;p&gt;Kragen: /* Proposal: Split this article up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal: Split this article up ==&lt;br /&gt;
&lt;br /&gt;
I stumbled across this article while researching / attempting to tidy up the [[Designations]] page.  It seems like designations are worthy of a page of their own, however the material that I would have put on that page is pretty much exactly the [[Menu#Designate_Menu|Designate Menu]] section of this page reformatted for readability.&lt;br /&gt;
&lt;br /&gt;
This page is relatively long and is only going to get longer (many sections on this page warrant more discussion on what is represented in the menu, and this page could also do with a short section on general menu navigation), so I propose that each section / menu be split into its own page and expanded (or merged into other pages) with a short description and link to each section left here. --[[User:Kragen|Kragen]] 09:09, 18 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Kragen</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Menu&amp;diff=135085</id>
		<title>v0.31 Talk:Menu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Menu&amp;diff=135085"/>
		<updated>2011-01-18T09:09:03Z</updated>

		<summary type="html">&lt;p&gt;Kragen: Created page with '== Proposal: Split this article up ==  I stumbled across this article while researching / attempting to tidy up the Designations page.  It seems like designations are worthy …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Proposal: Split this article up ==&lt;br /&gt;
&lt;br /&gt;
I stumbled across this article while researching / attempting to tidy up the [[Designations]] page.  It seems like designations are worthy of a page of their own, however the material that I would have put on that page is pretty much exactly the [[Menu#Designate_Menu|Designate Menu]] section of this page reformatted for readability.&lt;br /&gt;
&lt;br /&gt;
This page is relatively long and is only going to get longer (many sections on this page warrant more discussion on what is represented in the menu, and this page could also do with a short section on general menu navigation), so I propose that each section / menu be split into its own page and expanded (or merged into other pages) with a short description and link to each section left here.&lt;/div&gt;</summary>
		<author><name>Kragen</name></author>
	</entry>
</feed>