<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kethas</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kethas"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Kethas"/>
	<updated>2026-05-10T03:37:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishing&amp;diff=22928</id>
		<title>40d Talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishing&amp;diff=22928"/>
		<updated>2009-03-25T03:24:24Z</updated>

		<summary type="html">&lt;p&gt;Kethas: /* Research on fish depletion, use of bars (and presumably grates), biome impact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of this was taken from the old wiki as it all seems applicable here. Whether or not fish can be depleted or not I do not know - at this point it seems that the turtle supply is endless.--[[User:Decanter|Decanter]] 05:03, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I had a 'there is nothing to catch in the swamps' message a few times. so it is possible to deplete all the fish in a pond, but haven't been able to get rid of all the fish. --[[User:Soyweiser|Soyweiser]] 06:40, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Does anyone with more experience than I know what make (or made) Carp so dangerous?  In 0.27.169.33a and previous, swimming creatures would gain incredible attributes due to gaining experience by swimming all the time, which would obviously make combat more dangerous.  In the latest version (0.27.169.33b) though, innate swimmers no longer gain swim skill, which sounds like it would make fish rather less dangerous.--[[User:Kmgraba|Kmgraba]] 22:37, 18 November 2007 (EST)&lt;br /&gt;
== Useful stuff to add to article. ==&lt;br /&gt;
&lt;br /&gt;
Are brooks fishable? Streams? Are swamps depleted permanently or temporarily? [[User:Runspotrun|Runspotrun]] 09:24, 13 November 2007 (EST)&lt;br /&gt;
:Brooks are fishable and can be depleted. Swamps, brooks and artificial underground lakes are depleted temporarily. When any biome becomes depleted - a fishing zone anywhere near the water in that biome shows that there are 0 (zero) squares suitable for fishing.&lt;br /&gt;
:Also of notice is that the swamp will only repopulate with turtles/whatever was there in the first time even if you connect it to brook with other fish by a channel.&lt;br /&gt;
:My question now is whether the amount to be fished out before depletion is correlated with the amount of tiles with water or does every biome have a fixed amount preset on map generation?--[[User:Another|Another]] 11:07, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'd have to say it's at least partially connected to the amount of water; I have 3 different fortresses right now and the one with the fewest lakes definitely gets depleted more commonly, and faster, than the rest of the maps.  I haven't ruled out the confound of the biome itself; perhaps there is a larger amount on biomes like swamp, and they also have more water.  Anyone know if making lakes larger, or making your own artificial lakes helps with depletion? -Gotthard&lt;br /&gt;
&lt;br /&gt;
== Frozen rivers ==&lt;br /&gt;
&lt;br /&gt;
Can you fish a frozen river / lake?[[User:GarrieIrons|GarrieIrons]] 00:21, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fishing in caves ==&lt;br /&gt;
&lt;br /&gt;
Is it a problem to fish in a underwater lake filled with snakemen and lizardmen?&lt;br /&gt;
I'd guess they could be fished and kill off the dwarf...&lt;br /&gt;
I kinda wanta catch em like pokemon.--[[User:Seaneat|Seaneat]] 15:33, 3 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fishing is the labor used to catch fish. ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fishing is the labor used to catch fish.&amp;quot;&lt;br /&gt;
This is somewhat inaccurate. When I asked on [http://www.bay12games.com/forum/index.php?topic=25736.0 the forum], I was told that what you catch is unrelated to the actual number of fish in the river. The river can apparently be depleted when you can see fish vermin in it. Perhaps this should be changed to saying that fishing creates raw fish. [[User:DanielLC|DanielLC]] 14:53, 4 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fishing Indoors ==&lt;br /&gt;
How large of an artificial lake or murky pool must you make in order for it to be a functional fishing spot? Can you fish through grates, bars or hatches? --[[User:RomeoFalling|RomeoFalling]] 17:50, 31 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Research on fish depletion, use of bars (and presumably grates), biome impact ==&lt;br /&gt;
&lt;br /&gt;
Take a look at http://www.bay12games.com/forum/index.php?topic=32555.msg475330#msg475330. I've posted the results of some fishing tests there.&lt;br /&gt;
&lt;br /&gt;
Important conclusions:&lt;br /&gt;
&lt;br /&gt;
-Fish are sourced from biomes.&lt;br /&gt;
&lt;br /&gt;
-Biome fish stocks appear to reset every season.&lt;br /&gt;
&lt;br /&gt;
-Rivers/streams/brooks have their own &amp;quot;biome fish counter&amp;quot; independent of the actual biome the river's passing through.&lt;br /&gt;
&lt;br /&gt;
-Otherwise, the game looks at where the water tile you're fishing from is, and then figures out which biome it's associated with. The nature of surrounding tiles (i.e. is this a pond, or a channel off a river, or a bucket-filled pit) is immaterial.&lt;br /&gt;
&lt;br /&gt;
-The creation of fish at the completion of a successful fishing attempt is abstracted. The presence or absence of actual fish vermin (or actual fish creatures, e.g. carp) is immaterial.&lt;br /&gt;
&lt;br /&gt;
-Dwarves can fish through horizontal bars, but building them is finicky. Read the full post linked above. [[User:Kethas|Kethas]] 03:24, 25 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Kethas</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishing&amp;diff=22927</id>
		<title>40d Talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishing&amp;diff=22927"/>
		<updated>2009-03-25T03:23:45Z</updated>

		<summary type="html">&lt;p&gt;Kethas: /* Research on fish depletion, use of bars (and presumably grates), biome impact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of this was taken from the old wiki as it all seems applicable here. Whether or not fish can be depleted or not I do not know - at this point it seems that the turtle supply is endless.--[[User:Decanter|Decanter]] 05:03, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I had a 'there is nothing to catch in the swamps' message a few times. so it is possible to deplete all the fish in a pond, but haven't been able to get rid of all the fish. --[[User:Soyweiser|Soyweiser]] 06:40, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Does anyone with more experience than I know what make (or made) Carp so dangerous?  In 0.27.169.33a and previous, swimming creatures would gain incredible attributes due to gaining experience by swimming all the time, which would obviously make combat more dangerous.  In the latest version (0.27.169.33b) though, innate swimmers no longer gain swim skill, which sounds like it would make fish rather less dangerous.--[[User:Kmgraba|Kmgraba]] 22:37, 18 November 2007 (EST)&lt;br /&gt;
== Useful stuff to add to article. ==&lt;br /&gt;
&lt;br /&gt;
Are brooks fishable? Streams? Are swamps depleted permanently or temporarily? [[User:Runspotrun|Runspotrun]] 09:24, 13 November 2007 (EST)&lt;br /&gt;
:Brooks are fishable and can be depleted. Swamps, brooks and artificial underground lakes are depleted temporarily. When any biome becomes depleted - a fishing zone anywhere near the water in that biome shows that there are 0 (zero) squares suitable for fishing.&lt;br /&gt;
:Also of notice is that the swamp will only repopulate with turtles/whatever was there in the first time even if you connect it to brook with other fish by a channel.&lt;br /&gt;
:My question now is whether the amount to be fished out before depletion is correlated with the amount of tiles with water or does every biome have a fixed amount preset on map generation?--[[User:Another|Another]] 11:07, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'd have to say it's at least partially connected to the amount of water; I have 3 different fortresses right now and the one with the fewest lakes definitely gets depleted more commonly, and faster, than the rest of the maps.  I haven't ruled out the confound of the biome itself; perhaps there is a larger amount on biomes like swamp, and they also have more water.  Anyone know if making lakes larger, or making your own artificial lakes helps with depletion? -Gotthard&lt;br /&gt;
&lt;br /&gt;
== Frozen rivers ==&lt;br /&gt;
&lt;br /&gt;
Can you fish a frozen river / lake?[[User:GarrieIrons|GarrieIrons]] 00:21, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fishing in caves ==&lt;br /&gt;
&lt;br /&gt;
Is it a problem to fish in a underwater lake filled with snakemen and lizardmen?&lt;br /&gt;
I'd guess they could be fished and kill off the dwarf...&lt;br /&gt;
I kinda wanta catch em like pokemon.--[[User:Seaneat|Seaneat]] 15:33, 3 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fishing is the labor used to catch fish. ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fishing is the labor used to catch fish.&amp;quot;&lt;br /&gt;
This is somewhat inaccurate. When I asked on [http://www.bay12games.com/forum/index.php?topic=25736.0 the forum], I was told that what you catch is unrelated to the actual number of fish in the river. The river can apparently be depleted when you can see fish vermin in it. Perhaps this should be changed to saying that fishing creates raw fish. [[User:DanielLC|DanielLC]] 14:53, 4 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fishing Indoors ==&lt;br /&gt;
How large of an artificial lake or murky pool must you make in order for it to be a functional fishing spot? Can you fish through grates, bars or hatches? --[[User:RomeoFalling|RomeoFalling]] 17:50, 31 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Research on fish depletion, use of bars (and presumably grates), biome impact ==&lt;br /&gt;
&lt;br /&gt;
Take a look at http://www.bay12games.com/forum/index.php?topic=32555.msg475330#msg475330. I've posted the results of some fishing tests there.&lt;br /&gt;
&lt;br /&gt;
Important conclusions:&lt;br /&gt;
&lt;br /&gt;
-Fish are sourced from biomes.&lt;br /&gt;
&lt;br /&gt;
-Biome fish stocks appear to reset every season.&lt;br /&gt;
&lt;br /&gt;
-Rivers/streams/brooks have their own &amp;quot;biome fish counter&amp;quot; independent of the actual biome the river's passing through.&lt;br /&gt;
&lt;br /&gt;
-Otherwise, the game looks at where the water tile you're fishing from is, and then figures out which biome it's associated with. The nature of surrounding tiles (i.e. is this a pond, or a channel off a river, or a bucket-filled pit) is immaterial.&lt;br /&gt;
&lt;br /&gt;
-The creation of fish at the completion of a successful fishing attempt is abstracted. The presence or absence of actual fish vermin (or actual fish creatures, e.g. carp) is immaterial.&lt;br /&gt;
&lt;br /&gt;
-Dwarves can fish through horizontal bars, but building them is finicky. Read the full post linked above.&lt;/div&gt;</summary>
		<author><name>Kethas</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishing&amp;diff=22926</id>
		<title>40d Talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishing&amp;diff=22926"/>
		<updated>2009-03-25T03:23:11Z</updated>

		<summary type="html">&lt;p&gt;Kethas: /* Research on fish depletion, use of bars (and presumably grates), biome impact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of this was taken from the old wiki as it all seems applicable here. Whether or not fish can be depleted or not I do not know - at this point it seems that the turtle supply is endless.--[[User:Decanter|Decanter]] 05:03, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I had a 'there is nothing to catch in the swamps' message a few times. so it is possible to deplete all the fish in a pond, but haven't been able to get rid of all the fish. --[[User:Soyweiser|Soyweiser]] 06:40, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Does anyone with more experience than I know what make (or made) Carp so dangerous?  In 0.27.169.33a and previous, swimming creatures would gain incredible attributes due to gaining experience by swimming all the time, which would obviously make combat more dangerous.  In the latest version (0.27.169.33b) though, innate swimmers no longer gain swim skill, which sounds like it would make fish rather less dangerous.--[[User:Kmgraba|Kmgraba]] 22:37, 18 November 2007 (EST)&lt;br /&gt;
== Useful stuff to add to article. ==&lt;br /&gt;
&lt;br /&gt;
Are brooks fishable? Streams? Are swamps depleted permanently or temporarily? [[User:Runspotrun|Runspotrun]] 09:24, 13 November 2007 (EST)&lt;br /&gt;
:Brooks are fishable and can be depleted. Swamps, brooks and artificial underground lakes are depleted temporarily. When any biome becomes depleted - a fishing zone anywhere near the water in that biome shows that there are 0 (zero) squares suitable for fishing.&lt;br /&gt;
:Also of notice is that the swamp will only repopulate with turtles/whatever was there in the first time even if you connect it to brook with other fish by a channel.&lt;br /&gt;
:My question now is whether the amount to be fished out before depletion is correlated with the amount of tiles with water or does every biome have a fixed amount preset on map generation?--[[User:Another|Another]] 11:07, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'd have to say it's at least partially connected to the amount of water; I have 3 different fortresses right now and the one with the fewest lakes definitely gets depleted more commonly, and faster, than the rest of the maps.  I haven't ruled out the confound of the biome itself; perhaps there is a larger amount on biomes like swamp, and they also have more water.  Anyone know if making lakes larger, or making your own artificial lakes helps with depletion? -Gotthard&lt;br /&gt;
&lt;br /&gt;
== Frozen rivers ==&lt;br /&gt;
&lt;br /&gt;
Can you fish a frozen river / lake?[[User:GarrieIrons|GarrieIrons]] 00:21, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fishing in caves ==&lt;br /&gt;
&lt;br /&gt;
Is it a problem to fish in a underwater lake filled with snakemen and lizardmen?&lt;br /&gt;
I'd guess they could be fished and kill off the dwarf...&lt;br /&gt;
I kinda wanta catch em like pokemon.--[[User:Seaneat|Seaneat]] 15:33, 3 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fishing is the labor used to catch fish. ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fishing is the labor used to catch fish.&amp;quot;&lt;br /&gt;
This is somewhat inaccurate. When I asked on [http://www.bay12games.com/forum/index.php?topic=25736.0 the forum], I was told that what you catch is unrelated to the actual number of fish in the river. The river can apparently be depleted when you can see fish vermin in it. Perhaps this should be changed to saying that fishing creates raw fish. [[User:DanielLC|DanielLC]] 14:53, 4 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fishing Indoors ==&lt;br /&gt;
How large of an artificial lake or murky pool must you make in order for it to be a functional fishing spot? Can you fish through grates, bars or hatches? --[[User:RomeoFalling|RomeoFalling]] 17:50, 31 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Research on fish depletion, use of bars (and presumably grates), biome impact ==&lt;br /&gt;
&lt;br /&gt;
Take a look at http://www.bay12games.com/forum/index.php?topic=32555.msg475330#msg475330. I've posted the results of some fishing tests there.&lt;br /&gt;
&lt;br /&gt;
Important conclusions:&lt;br /&gt;
&lt;br /&gt;
-Fish are sourced from biomes.&lt;br /&gt;
&lt;br /&gt;
-Biome fish stocks appear to reset every season.&lt;br /&gt;
&lt;br /&gt;
-Rivers/streams/brooks have their own &amp;quot;biome fish counter&amp;quot; independent of the actual biome the river's passing through.&lt;br /&gt;
&lt;br /&gt;
-Otherwise, the game looks at where the water tile you're fishing from is, and then figures out which biome it's associated with. The nature of surrounding tiles (i.e. is this a pond, or a channel off a river, or a bucket-filled pit) is immaterial.&lt;br /&gt;
&lt;br /&gt;
-The creation of fish at the completion of a successful fishing attempt is abstracted. The presence or absence of actual fish vermin (or actual fish creatures, e.g. carp) is immaterial.&lt;/div&gt;</summary>
		<author><name>Kethas</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishing&amp;diff=22925</id>
		<title>40d Talk:Fishing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Fishing&amp;diff=22925"/>
		<updated>2009-03-25T03:22:53Z</updated>

		<summary type="html">&lt;p&gt;Kethas: /* Research on fish depletion, use of bars (and presumably grates), biome impact */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of this was taken from the old wiki as it all seems applicable here. Whether or not fish can be depleted or not I do not know - at this point it seems that the turtle supply is endless.--[[User:Decanter|Decanter]] 05:03, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I had a 'there is nothing to catch in the swamps' message a few times. so it is possible to deplete all the fish in a pond, but haven't been able to get rid of all the fish. --[[User:Soyweiser|Soyweiser]] 06:40, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Does anyone with more experience than I know what make (or made) Carp so dangerous?  In 0.27.169.33a and previous, swimming creatures would gain incredible attributes due to gaining experience by swimming all the time, which would obviously make combat more dangerous.  In the latest version (0.27.169.33b) though, innate swimmers no longer gain swim skill, which sounds like it would make fish rather less dangerous.--[[User:Kmgraba|Kmgraba]] 22:37, 18 November 2007 (EST)&lt;br /&gt;
== Useful stuff to add to article. ==&lt;br /&gt;
&lt;br /&gt;
Are brooks fishable? Streams? Are swamps depleted permanently or temporarily? [[User:Runspotrun|Runspotrun]] 09:24, 13 November 2007 (EST)&lt;br /&gt;
:Brooks are fishable and can be depleted. Swamps, brooks and artificial underground lakes are depleted temporarily. When any biome becomes depleted - a fishing zone anywhere near the water in that biome shows that there are 0 (zero) squares suitable for fishing.&lt;br /&gt;
:Also of notice is that the swamp will only repopulate with turtles/whatever was there in the first time even if you connect it to brook with other fish by a channel.&lt;br /&gt;
:My question now is whether the amount to be fished out before depletion is correlated with the amount of tiles with water or does every biome have a fixed amount preset on map generation?--[[User:Another|Another]] 11:07, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'd have to say it's at least partially connected to the amount of water; I have 3 different fortresses right now and the one with the fewest lakes definitely gets depleted more commonly, and faster, than the rest of the maps.  I haven't ruled out the confound of the biome itself; perhaps there is a larger amount on biomes like swamp, and they also have more water.  Anyone know if making lakes larger, or making your own artificial lakes helps with depletion? -Gotthard&lt;br /&gt;
&lt;br /&gt;
== Frozen rivers ==&lt;br /&gt;
&lt;br /&gt;
Can you fish a frozen river / lake?[[User:GarrieIrons|GarrieIrons]] 00:21, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fishing in caves ==&lt;br /&gt;
&lt;br /&gt;
Is it a problem to fish in a underwater lake filled with snakemen and lizardmen?&lt;br /&gt;
I'd guess they could be fished and kill off the dwarf...&lt;br /&gt;
I kinda wanta catch em like pokemon.--[[User:Seaneat|Seaneat]] 15:33, 3 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fishing is the labor used to catch fish. ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fishing is the labor used to catch fish.&amp;quot;&lt;br /&gt;
This is somewhat inaccurate. When I asked on [http://www.bay12games.com/forum/index.php?topic=25736.0 the forum], I was told that what you catch is unrelated to the actual number of fish in the river. The river can apparently be depleted when you can see fish vermin in it. Perhaps this should be changed to saying that fishing creates raw fish. [[User:DanielLC|DanielLC]] 14:53, 4 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fishing Indoors ==&lt;br /&gt;
How large of an artificial lake or murky pool must you make in order for it to be a functional fishing spot? Can you fish through grates, bars or hatches? --[[User:RomeoFalling|RomeoFalling]] 17:50, 31 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Research on fish depletion, use of bars (and presumably grates), biome impact ==&lt;br /&gt;
&lt;br /&gt;
Take a look at http://www.bay12games.com/forum/index.php?topic=32555.msg475330#msg475330. I've posted the results of some fishing tests there.&lt;br /&gt;
&lt;br /&gt;
Important conclusions:&lt;br /&gt;
&lt;br /&gt;
-Fish are sourced from biomes.&lt;br /&gt;
-Biome fish stocks appear to reset every season.&lt;br /&gt;
-Rivers/streams/brooks have their own &amp;quot;biome fish counter&amp;quot; independent of the actual biome the river's passing through.&lt;br /&gt;
-Otherwise, the game looks at where the water tile you're fishing from is, and then figures out which biome it's associated with. The nature of surrounding tiles (i.e. is this a pond, or a channel off a river, or a bucket-filled pit) is immaterial.&lt;br /&gt;
-The creation of fish at the completion of a successful fishing attempt is abstracted. The presence or absence of actual fish vermin (or actual fish creatures, e.g. carp) is immaterial.&lt;/div&gt;</summary>
		<author><name>Kethas</name></author>
	</entry>
</feed>