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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keilden</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keilden"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Keilden"/>
	<updated>2026-08-17T17:38:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Snailman&amp;diff=40123</id>
		<title>40d:Snailman</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Snailman&amp;diff=40123"/>
		<updated>2009-01-29T10:31:32Z</updated>

		<summary type="html">&lt;p&gt;Keilden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|wiki=no|name=Snailman|symbol=s|color={{COLOR:7:0:0}}|butcher=no|bones=0|chunks=-|meat=-|fat=-|skulls=0|skin=No|biome=* [[Tropical]] moist [[broadleaf]] [[forest]]&lt;br /&gt;
* Any wetland&lt;br /&gt;
}}&lt;br /&gt;
Half man, half snail.&lt;br /&gt;
'''Snailmen''' tend to be in groups, but individually aren't very challenging opponents.&lt;br /&gt;
&lt;br /&gt;
Cannot be [[butcher]]ed.  Oddly enough, does not have a [[shell]], prefstring notwithstanding.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:SNAILMAN]&lt;br /&gt;
	[NAME:snailman:snailmen:snailman]&lt;br /&gt;
	[TILE:'s'][COLOR:7:0:0]&lt;br /&gt;
	[MODVALUE:3]&lt;br /&gt;
	[LARGE_ROAMING][FREQUENCY:5]&lt;br /&gt;
	[POPULATION_NUMBER:5:10]&lt;br /&gt;
	[CLUSTER_NUMBER:2:5]&lt;br /&gt;
	[BENIGN][SAVAGE]&lt;br /&gt;
	[MEANDERER]&lt;br /&gt;
	[GENPOWER:2]&lt;br /&gt;
	[BUTCHERABLE_NONSTANDARD]&lt;br /&gt;
	[CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
	[GRASSTRAMPLE:0]&lt;br /&gt;
	[PREFSTRING:shells]&lt;br /&gt;
	[BODY:HUMANOID:TAIL:2EYESTALKS:HEART:GUTS:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:PAW]&lt;br /&gt;
	[NOSKULL][NOBONES]&lt;br /&gt;
	[SIZE:5]&lt;br /&gt;
	[MAXAGE:10:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[FAT:3]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]&lt;br /&gt;
	[BIOME:ANY_WETLAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10067]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SPEED:1500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Humanoids]]&lt;/div&gt;</summary>
		<author><name>Keilden</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Sand&amp;diff=17596</id>
		<title>40d Talk:Sand</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Sand&amp;diff=17596"/>
		<updated>2008-01-22T07:48:58Z</updated>

		<summary type="html">&lt;p&gt;Keilden: /* Absence of sand and moods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This seems a bit confusing. Is it possible to collect sand without bags? Without a glass furnace? What do you set to get your dwarves to do it?--[[User:Xazak|Xazak]] 17:56, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can't collect sand without empty bags or a glass furnace. The command to gather sand is issued from the furnace itself.&lt;br /&gt;
At least, that's how it was back in the last version-I doubt they changed it, though. [[User:Kefkakrazy|Kefkakrazy]] 18:37, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It hasn't changed. --[[User:Draco18s|Draco18s]] 19:41, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Absence of sand and moods==&lt;br /&gt;
Are you screwed if a dwarf enters a mood, requires raw green glass, and there is no sand on the map?  Presumably in such a situation you'd want to specify glass blocks from the traders ASAP.  I just had a dwarf go berserk for want of green glass ... although he was a lowly hauler, so whatevs! [[User:Julius|Julius]] 14:37, 13 November 2007 (EST)&lt;br /&gt;
:So far, in all my fortresses, my dwarves never asked for something they could not find on the map for their moods. In my current fortress, I have a ''lot'' of items made of rock, wood, bone and leather... --[[User:Eagle of Fire|Eagle of Fire]] 20:16, 4 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have had a fort where there was no single sand at all...but after some years small squares of sand has appeard at places where my dwarf travels alot. Is it possblie that sand can be made? ([[User:Keilden|Keilden]] 06:20, 21 January 2008 (EST))&lt;br /&gt;
&lt;br /&gt;
: I believe this is caused by the dwarves killing off the vegitation covering the sand.  I don't think you can create sand in areas where there is something else underneath, such as silty loam.--[[User:Kingzilla|Kingzilla]] 19:03, 21 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's easy to tell if a square has collectible sand or not. Simply designate a zone over a single square, and look to see if sand collection isn't a 0. --[[User:N9103|Edward]] 01:33, 22 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Well those single squares have more then 0 in sand but they can't be collected.([[User:Keilden|Keilden]] 02:48, 22 January 2008 (EST))&lt;br /&gt;
&lt;br /&gt;
==Types of sand for glassmaking==&lt;br /&gt;
Are red, black, white and yellow the only types of sand available for glass production? [[User:Schm0|Schm0]] 20:13, 4 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Yes, as they are the only types of sand. (Loamy sand or whatever isn't really sand) --[[User:Karlito|Karlito]] 23:55, 4 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Keilden</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Sand&amp;diff=17593</id>
		<title>40d Talk:Sand</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Sand&amp;diff=17593"/>
		<updated>2008-01-21T11:20:41Z</updated>

		<summary type="html">&lt;p&gt;Keilden: sand making&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This seems a bit confusing. Is it possible to collect sand without bags? Without a glass furnace? What do you set to get your dwarves to do it?--[[User:Xazak|Xazak]] 17:56, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can't collect sand without empty bags or a glass furnace. The command to gather sand is issued from the furnace itself.&lt;br /&gt;
At least, that's how it was back in the last version-I doubt they changed it, though. [[User:Kefkakrazy|Kefkakrazy]] 18:37, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It hasn't changed. --[[User:Draco18s|Draco18s]] 19:41, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Absence of sand and moods==&lt;br /&gt;
Are you screwed if a dwarf enters a mood, requires raw green glass, and there is no sand on the map?  Presumably in such a situation you'd want to specify glass blocks from the traders ASAP.  I just had a dwarf go berserk for want of green glass ... although he was a lowly hauler, so whatevs! [[User:Julius|Julius]] 14:37, 13 November 2007 (EST)&lt;br /&gt;
:So far, in all my fortresses, my dwarves never asked for something they could not find on the map for their moods. In my current fortress, I have a ''lot'' of items made of rock, wood, bone and leather... --[[User:Eagle of Fire|Eagle of Fire]] 20:16, 4 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have had a fort where there was no single sand at all...but after some years small squares of sand has appeard at places where my dwarf travels alot. Is it possblie that sand can be made? ([[User:Keilden|Keilden]] 06:20, 21 January 2008 (EST))&lt;br /&gt;
==Types of sand for glassmaking==&lt;br /&gt;
Are red, black, white and yellow the only types of sand available for glass production? [[User:Schm0|Schm0]] 20:13, 4 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Yes, as they are the only types of sand. (Loamy sand or whatever isn't really sand) --[[User:Karlito|Karlito]] 23:55, 4 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Keilden</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Human&amp;diff=26467</id>
		<title>40d Talk:Human</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Human&amp;diff=26467"/>
		<updated>2008-01-03T13:37:48Z</updated>

		<summary type="html">&lt;p&gt;Keilden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you build in a Human town and you set up your trading post in the middle then will the caravans go from the town to the post or do they come from the edges of the map? --[[User:Varsashi|Varsashi]]&lt;br /&gt;
:If you set up in a human town, human traders don't show up at all. --[[User:BurnedToast|BurnedToast]] 03:42, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
My current dwarftown who I started in a human town has been visited by human traders. ([[User:Keilden|Keilden]] 08:37, 3 January 2008 (EST))&lt;/div&gt;</summary>
		<author><name>Keilden</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Fluffy_wambler&amp;diff=26232</id>
		<title>40d Talk:Fluffy wambler</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Fluffy_wambler&amp;diff=26232"/>
		<updated>2007-11-20T10:42:31Z</updated>

		<summary type="html">&lt;p&gt;Keilden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This should not simply be deleted. Why not make this a redirect to a relevant page? --[[User:Turgid Bolk|Turgid Bolk]] 16:33, 13 November 2007 (EST)&lt;br /&gt;
:I agree. This page contains useful and interesting information, and should not be deleted. There doesn't seem to be a relevant page into which this information can be merged. Perhaps it would be worth creating a 'List of vermin' page? Either way, I'll leave it for now, and if nobody disagrees with this then I'll remove the deletion tag. --[[User:Morlark|Morlark]]&lt;br /&gt;
::I think I found [http://en.wikipedia.org/wiki/Doug_Wamble what a fluffy wambler is]. He's fluffy, right?[[User:Schm0|Schm0]] 21:35, 13 November 2007 (EST)&lt;br /&gt;
::I agree that there should be a 'List of vermin' page, with some tidbits of information on each (habitat, alignment, edibility) and that this page shouldn't be deleted until it can be made a redirect. --[[User:Alfador|Alfador]] 00:38, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
So we are using a picture of a pokemon as a picture? ([[User:Keilden|Keilden]] 05:42, 20 November 2007 (EST))&lt;/div&gt;</summary>
		<author><name>Keilden</name></author>
	</entry>
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