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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-04-12T12:58:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Native_platinum&amp;diff=266732</id>
		<title>Native platinum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Native_platinum&amp;diff=266732"/>
		<updated>2022-11-16T01:21:41Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Removing fix to stonelookup that was added because of bug 1429, because the bug is fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}{{Quality|Exceptional|22:51, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Native platinum''' is the only [[ore]] of [[platinum]], one of the most valuable [[metal]]s available (equal in value to [[aluminum]]). Its high material value makes both the ore and the smelted metal a convenient material for high-value furniture for [[noble]]s. If the deposits are not mined out, smoothed and [[engraver|engraved]] platinum walls can add a lot of value to rooms, too.&lt;br /&gt;
&lt;br /&gt;
Native platinum can occur in [[vein|veins]] inside bodies of [[magnetite]] and as small [[cluster]]s within [[chromite]]. The veins from magnetite specifically can extend far outside the magnetite they originate from and the vein may even be interrupted at the magnetite cluster border.&lt;br /&gt;
&lt;br /&gt;
When mined, chunks of native platinum are called ''platinum nuggets''.&lt;br /&gt;
&lt;br /&gt;
=== In Real Life ===&lt;br /&gt;
Native platinum is technically not an ore; it's simply chunks of mostly pure metallic platinum.  As platinum is an extremely unreactive metal, even less reactive than gold, this is by far the most common form in which platinum is found in nature.&lt;br /&gt;
[[File:Platinum-nugget.jpg|thumb|center|A 112g (3.6 oz) platinum nugget.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Milk&amp;diff=237322</id>
		<title>Milk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Milk&amp;diff=237322"/>
		<updated>2018-08-28T03:43:47Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|04:07, 19 December 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{catbox|DF2014:Milkable}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
&lt;br /&gt;
'''Milk''' is a product [[extract]]ed from milkable [[creature]]s. Milk can be made into [[cheese]] or used in [[cook]]ing [[prepared meal]]s. It cannot be consumed &amp;quot;as is&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Female versions of certain animals are milkable. In order to perform milking, you must have a dwarf with the [[milking]] labor active, a [[farmer's workshop]], an empty [[bucket]] and a mature, non-[[pet]], milkable animal.&lt;br /&gt;
&lt;br /&gt;
==Milkable creatures==&lt;br /&gt;
&lt;br /&gt;
The following creatures can be milked:&lt;br /&gt;
&lt;br /&gt;
*[[Alpaca]]&lt;br /&gt;
*[[Cow]]&lt;br /&gt;
*[[Donkey]]&lt;br /&gt;
*[[Goat]]&lt;br /&gt;
*[[Horse]]&lt;br /&gt;
*[[Kangaroo]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; and [[giant kangaroo]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Llama]]&lt;br /&gt;
*[[One-humped camel]]† and [[giant one-humped camel]]†&lt;br /&gt;
*[[Pig]]&lt;br /&gt;
*[[Purring maggot]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Reindeer]]&lt;br /&gt;
*[[Sheep]]&lt;br /&gt;
*[[Tapir]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; and [[giant tapir]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Two-humped camel]]† and [[giant two-humped camel]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Water buffalo]]&lt;br /&gt;
*[[Yak]]&lt;br /&gt;
&lt;br /&gt;
: † These animals are not domesticated and can't be brought on [[embark]]. Savage giant versions grant the same milk as the normal-sized species.&amp;lt;br&amp;gt;&lt;br /&gt;
: ‡ Purring maggots are an unusual case in that they are [[vermin]] and not livestock. They are currently bugged and can't be milked if tamed. {{Bug|3670}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Milking creatures==&lt;br /&gt;
&lt;br /&gt;
Queue a &amp;quot;Milk Creature&amp;quot; job at a [[farmer's workshop]]. The milker will not necessarily pick the closest animal available. Caging, pasturing or restraining the milkable creatures near the workshop might be a good idea, but is not mandatory. The animal must also have milk available. Once milked, the creature will be free to roam. If the creature was previously caged, pastured or restrained, some dwarf will be assigned the job of taking it back. You can avoid these pasture animal jobs if the [[farmer's workshop]] is in the animal's pasture.&lt;br /&gt;
&lt;br /&gt;
Milk should eventually be transferred from its bucket into a [[barrel]] or [[large pot]] for long-term storage. If you plan to make [[cheese]], it's a good idea to let the milk accumulate so that you get stacks of cheese (up to size 5) instead of single (size 1) cheeses.&lt;br /&gt;
&lt;br /&gt;
The frequency with which animals are able to be milked is defined in the raw files with the tag {{token|MILKABLE|creature|LOCAL_CREATURE_MAT:MILK:20000}}. All milkable creatures currently have this tag set to 20000 ticks, which, at roughly 1200 ticks per day, means they all can be milked every 17 game days. Due to this time-out, using {{k|r}}epeating jobs to milk creatures is infeasible if only a few milkable animals are available. Alternating repeating &amp;quot;Milk Creature&amp;quot; and &amp;quot;Make Cheese&amp;quot; jobs tend to work poorly, since transfer of the milk to storage can interfere with continued work, so that sooner or later the cheesemaking job will be cancelled, eventually canceling the milking job as well.&lt;br /&gt;
&lt;br /&gt;
A trick to maximise embark point returns is to take a minimum of 1 of each kind of milk. Milk costs only 1 point at embark and comes with a separate barrel for each type, effectively giving you free barrels.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* After finishing a milking job, the milker may generate a cancellation message if trying to take another job immediately: &amp;quot;Urist McMultitasking cancels job, handling dangerous animal&amp;quot;. They will subsequently just leave the milked animal to wander away on its own and retask anyway.&lt;br /&gt;
* It is unclear why pets cannot be milked; this seems to be a bug because milking is a requirement for some animals and presumably the Animal Care dwarf would be aware of this and oversee their regular milking. Perhaps there should be an option to assign a cage or restraint to milking so that it will be used automatically for pet animals?&lt;br /&gt;
* Tamed purring maggots can't be milked. {{Bug|3670}}&lt;br /&gt;
* After being milked, purring maggots are left inside the workshop as an item. {{Bug|3668}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Dwarven milk does not in fact come from dwarves. This is generally a relief to human caravans, until they find out where it really [[purring maggot|comes from]].&lt;br /&gt;
&lt;br /&gt;
Because milk is not considered a drink, dwarves will not drink it, even if they are dying of [[thirst]]. Indeed, dwarves consider any drink that isn't alcoholic to be no better than water, and refuse to drink milk because it's of better use as cheese. Another theory is that dwarves refuse to imbibe milk because it would make them puny milk-drinkers. What is for certain, however, is that unlike in real life, dwarves have yet to discover how to make alcoholic fermented milk beverages, such as kumis or kefir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
{{Category|Extracts}}&lt;br /&gt;
{{Category|Creature attributes}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Crop&amp;diff=234705</id>
		<title>DF2014 Talk:Crop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Crop&amp;diff=234705"/>
		<updated>2018-01-10T02:19:42Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reorganize for in game use ==&lt;br /&gt;
&lt;br /&gt;
I'm interested in reorganizing this list to be more useful in game. This would include:&lt;br /&gt;
&lt;br /&gt;
* Merging the three different tables into one so you can sort all the plants at once rather than needing to do so in three separate tables and compare or collate.&lt;br /&gt;
* Add columns to identify crops that be milled (flour, dye, or sugar), produce thread, and special products (e.g., [[Golden salve]], [[Gnomeblight]], [Dwarven syrup]])&lt;br /&gt;
* Change the Cook column to be only when directly cookable&lt;br /&gt;
&lt;br /&gt;
Agreement/objections?  [[User:Jobywalker|Jobywalker]] ([[User talk:Jobywalker|talk]]) 02:19, 10 January 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== list of new crops ==&lt;br /&gt;
&lt;br /&gt;
since the main page would just get messy, I thought maybe this'd be a good place to add the new garden crops. I'll pull the list here from the raws, but don't know how to make a table (and I could look at the main page, but afraid I'd mess it up beyond my ability to repair)&lt;br /&gt;
&lt;br /&gt;
crops: (name / drink / millable)&lt;br /&gt;
&lt;br /&gt;
single-grain Wheat / Single-grain wheat beer / yes&lt;br /&gt;
&lt;br /&gt;
two-grain wheat / two-grain wheat beer / yes&lt;br /&gt;
&lt;br /&gt;
soft wheat / soft wheat beer / yes&lt;br /&gt;
&lt;br /&gt;
hard wheat / hard wheat beer / yes&lt;br /&gt;
&lt;br /&gt;
spelt / spelt beer / yes&lt;br /&gt;
&lt;br /&gt;
barley / barley whine / yes&lt;br /&gt;
&lt;br /&gt;
buckwheat / buckwheat beer / yes &lt;br /&gt;
&lt;br /&gt;
oats / no drink / yes&lt;br /&gt;
&lt;br /&gt;
Alfalfa / no drink / no&lt;br /&gt;
&lt;br /&gt;
rye / rye beer / yes&lt;br /&gt;
&lt;br /&gt;
sorghum / sorghum beer / yes&lt;br /&gt;
&lt;br /&gt;
rice / rice beer / yes&lt;br /&gt;
&lt;br /&gt;
maize / maize beer / yes&lt;br /&gt;
&lt;br /&gt;
quinoa / quinoa beer / yes&lt;br /&gt;
&lt;br /&gt;
Kaniwa / Kaniwa beer / yes&lt;br /&gt;
&lt;br /&gt;
bitter vetch / no drink / no&lt;br /&gt;
&lt;br /&gt;
pendant amaranth / pendant amaranth beer / yes&lt;br /&gt;
&lt;br /&gt;
blood amaranth / blood amaranth beer / yes&lt;br /&gt;
&lt;br /&gt;
purple amaranth / purple amaranth beer / yes&lt;br /&gt;
&lt;br /&gt;
red spinach / no drink / no&lt;br /&gt;
&lt;br /&gt;
Elephant-head amaranth / no drink / no&lt;br /&gt;
&lt;br /&gt;
pearl millet / pearl millet beer / yes&lt;br /&gt;
&lt;br /&gt;
white millet / white millet beer / yes &lt;br /&gt;
&lt;br /&gt;
finger millet / finger millet beer / yes&lt;br /&gt;
&lt;br /&gt;
foxtail millet / foxtail millet beer / yes&lt;br /&gt;
&lt;br /&gt;
didn't get any further yet. but I think this is about half of the crops raw file&lt;br /&gt;
done. after this only the garden stuff to do.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
* Shouldn't plants be split by standard / garden / crop? They seem to have different properties - no standard plant has any growths, for instance.&lt;br /&gt;
** Beets are in the plant_garden.txt file - they have [GROWTH:LEAVES] and [GROWTH:FLOWERS], and we have Jute in the plant_crops.txt file - also with just [GROWTH:LEAVES] and [GROWTH:FLOWERS]&lt;br /&gt;
::: Yes, garden and crop plants have growths; standard plants don't. Plus, crop plants seem to either be inedible to dwarves (excepting various beers) or to require double processing in order to obtain a cookable product.&lt;br /&gt;
&lt;br /&gt;
I was wondering if it makes sense to adjust the entry for the Quarry Bush. Specifically, the products.&lt;br /&gt;
For all the other subterranean plants, it lists the product from directly processing the plant (eg Cave Wheat yields flower). However, the Quarry Bush lists press cake, oil, etc, which are actually products of its seeds. Other plant seed products are not listed, so its inconsistent.&lt;br /&gt;
:Wouldn't it be better to list all the products of any part of every plant, as is currently done with quarry bushes?  Seems more useful to list all the products that can be generated by choosing to grow a particular crop, or by finding a particular species on embark. [[User:Bognor|Bognor]] ([[User talk:Bognor|talk]]) 10:44, 19 October 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey. I will slowly fill this page, but one question.&lt;br /&gt;
Type information about picked plants, fruits etc. or maybe about how they look &amp;quot;wild&amp;quot;?&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Density&amp;diff=234587</id>
		<title>Density</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Density&amp;diff=234587"/>
		<updated>2018-01-04T04:33:30Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Update listed woods to reflect changes in 0.44.03&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|07:11, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Material properties}}&lt;br /&gt;
'''Density''' is a [[material]] property that, along with the volume of the object, affects the [[weight]] of an object made from the [[material]].&lt;br /&gt;
&lt;br /&gt;
Density influences weight, and tests show that weight affects how much damage blunt-force [[weapon|weapons]] do. Additionally, lightweight edged weapons or attacking parts made of certain materials seem to have difficulty piercing tissue layers. Apparently, density in Dwarf Fortress is in kg/m&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;*. Density also affects fall damage. DF simulates falling by shooting the ground at you, so denser floors do more damage.&lt;br /&gt;
&lt;br /&gt;
: ''(* For example, in the real world, the density of pure gold is 19.32 grams/cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, which works out to be 19,320 kg/m&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, the same numeric value as the density of DF Gold (see table below).)''&lt;br /&gt;
== Density of some materials ==&lt;br /&gt;
&lt;br /&gt;
Note that not all forms of items are the same size, and so are not comparable when considering actual [[weight]] for practical applications, such as a [[Trap#Stone-fall_trap|door prize]]. A [[stone]] (including raw ore) has a size of 10,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; and a [[log]] of wood 5,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, while a [[bar]] of metal ''(or a block of stone or wood)'' have a size of only 600 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, a difference of ~16.67:1 for stone vs. metals, or ~8.33:1 for wood vs. metals. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TABLE NEEDS A NEW COLUMN TO REFLECT THIS. CURRENT DATA IS MISLEADING w/ REGARD TO WEIGHT IN PRACTICAL APPLICATIONS.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Density&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Feather tree]]||Wood||100||Least dense wood, found only in dry, good biomes&lt;br /&gt;
|-	   &lt;br /&gt;
|[[Candlenut]]||Wood||140||Second least dense wood, found only in dry, tropical biomes&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamantine]]||Metal||200||Least dense metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Raw adamantine]]||Stone||200||Least dense stone&lt;br /&gt;
|-	   &lt;br /&gt;
|[[Kapok]]||Wood||260||Third least dense wood, found only in dry, tropical biomes&lt;br /&gt;
|-	   &lt;br /&gt;
|[[Custard-apple]]||Wood||360||Fourth least dense wood, found only in dry, tropical biomes&lt;br /&gt;
|-	   &lt;br /&gt;
|[[Willow]]||Wood||390||Fifth least dense wood, found in &amp;quot;wet&amp;quot; biomes, most widespread of &amp;quot;light&amp;quot; wood&lt;br /&gt;
|-&lt;br /&gt;
||[[Bone]]||Organics||500&lt;br /&gt;
|-&lt;br /&gt;
|[[Leather]]||Organics||500&lt;br /&gt;
|-&lt;br /&gt;
|[[Silk]]||Organics||500&lt;br /&gt;
|-&lt;br /&gt;
|[[Yarn]]||Organics||500&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel tube]]||Wood||500||Least dense [[underground]] wood, found only in caverns&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;typical&amp;quot; [[wood]]||Wood||600|| ''There are nearly about twenty varieties of wood at 600+/-20, about twenty (unlisted here) that weigh less,&amp;lt;br&amp;gt;and about twenty (unlisted here) that weigh more.  See [[Wood]] for a full list and discussion.''&lt;br /&gt;
|-&lt;br /&gt;
|[[Mangrove]]||Wood||830||Densest wood found in wet, tropical biomes&lt;br /&gt;
|-&lt;br /&gt;
|[[Persimmon]]||Wood||835||Densest wood found in dry, temperate biomes&lt;br /&gt;
|-&lt;br /&gt;
|[[Olive]]||Wood||990||Densest &amp;quot;normal&amp;quot; wood, found only in dry, tropical biomes&lt;br /&gt;
|-	&lt;br /&gt;
|[[Divine metal]]||Metal||1000||Second least dense metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Glumprong]]||Wood||1200||Densest above-ground wood ''(by far)'', found only in dry, evil biomes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood thorn]]||Wood||1250||Densest wood, underground, found only in caverns&lt;br /&gt;
|-&lt;br /&gt;
|[[Lignite]]||Stone||1250&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet]]||Stone||1320||Least dense non-economic stone&lt;br /&gt;
|-&lt;br /&gt;
|[[Earthenware]]||Ceramic||1360&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant fiber|Plant cloth]]||Organics||1520&lt;br /&gt;
|-&lt;br /&gt;
|[[Stoneware]]||Ceramic||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Saltpeter]]||Stone||2105&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified wood]]||Stone||2200||Least dense &amp;quot;magma-safe&amp;quot; stone&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsum]] relatives||Stone||2300&lt;br /&gt;
|-&lt;br /&gt;
|[[Gypsum]]||Stone||2320&lt;br /&gt;
|-&lt;br /&gt;
|[[Porcelain]]||Ceramic||2403&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass]]||Gem||2600&lt;br /&gt;
|-&lt;br /&gt;
|(General) [[stone]]||Stone||2670&lt;br /&gt;
|-&lt;br /&gt;
|Ordinary [[gem]]||Gem||2670&lt;br /&gt;
|-&lt;br /&gt;
|[[Aluminum]]||Metal||2700||Least dense &amp;quot;normal&amp;quot; metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Limestone]]||Stone||2710&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]||Stone||2780&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcite]]||Stone||2930&lt;br /&gt;
|-&lt;br /&gt;
|[[Gem|Diamond]] (any)||Gem||3520&lt;br /&gt;
|-&lt;br /&gt;
|[[Cobaltite]]||Stone||6295&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]||Metal||7135||&lt;br /&gt;
|-&lt;br /&gt;
|[[Lay pewter]]||Metal||7280&lt;br /&gt;
|-&lt;br /&gt;
|[[Galena]]||Stone||7500|| Ore of [[lead]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pitchblende]]||Stone||7600||Most dense &amp;quot;magma-safe&amp;quot; stone&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]||Metal||7850&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel]]||Metal||7850&lt;br /&gt;
|-&lt;br /&gt;
|[[Cinnabar]]||Stone||8100||Densest non-economic stone&lt;br /&gt;
|-&lt;br /&gt;
|[[Bronze]]||Metal||8250&lt;br /&gt;
|-&lt;br /&gt;
|[[Copper]]||Metal||8930&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver]]||Metal||10490&lt;br /&gt;
|-&lt;br /&gt;
|[[Lead]]||Metal||11340|| &lt;br /&gt;
|-&lt;br /&gt;
|[[Gold]]||Metal||19320&lt;br /&gt;
|-&lt;br /&gt;
|[[Platinum]]||Metal||21400||Densest metal&lt;br /&gt;
|-&lt;br /&gt;
|[[Native platinum]]||Stone||21400||Densest [[economic]] stone (and [[ore]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Slade]]||Stone||200,000&lt;br /&gt;
||Densest stone, difficult to mine, brutally slow to carry if you do&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Category|Physics}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Wood&amp;diff=234584</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Wood&amp;diff=234584"/>
		<updated>2018-01-04T03:48:04Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Updated plant_new_trees Densities and Colors from 0.44.03 raws and documented by Jecowa: https://www.reddit.com/r/dwarffortress/comments/7ns3ff/dwarf_fortress_v044_tree_densities/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Exceptional}}&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Timber&amp;quot; redirects here. For the month, see [[Calendar]].''&lt;br /&gt;
&lt;br /&gt;
{{catbox}}'''Wood''' is produced by [[designation|{{Key|d}}esignating]] [[tree|{{Key|t}}rees]] to be chopped down. Any [[dwarf]] with the [[wood cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down the trees, which will turn one tree into variable amount of '''logs''', the raw form of wood. Bigger trees yield more logs than smaller ones.&lt;br /&gt;
&lt;br /&gt;
For the most part different kinds of wood are identical except for minor differences in weight or color.  Only [[nether-cap]] wood is [[magma-safe]], thanks to its fixed temperature.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'''Timber'''&amp;quot; is the name of the ninth month of the dwarven [[calendar]], covering late Autumn.&lt;br /&gt;
&lt;br /&gt;
==Growing==&lt;br /&gt;
&lt;br /&gt;
[[Tree]]s start their lives as saplings.  Saplings cannot be cut down until they mature into full-grown trees, which can take several years.  Frequent unit movement over a square with a sapling will likely kill the sapling, leaving you with a dead sapling occupying the square for a time.  &lt;br /&gt;
&lt;br /&gt;
Saplings will randomly appear in above-ground [[soil]], only if the tiles underneath it are unmined AND it has at least another z-level of open space above it. If there is soil, but it doesn't have an immediate support for the roots, no saplings will appear. If there is no open space above, the saplings won't grow.&lt;br /&gt;
Saplings will begin to appear in below-ground soil and [[mud]]dy underground rock only once you have hit the [[caverns]]. Unlike their sunny counterparts, they don't require the below level to be unmined. However, they also require open space on the levels directly above them, otherwise the saplings will never grow.&lt;br /&gt;
&lt;br /&gt;
Full grown trees will impede units' movement and can block the path of wagons, making your [[trade depot]] inaccessible.  Be sure to clear trees out of active corridors.  Building [[road]]s is a good way to keep trees from growing where you don't want them to be.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
Besides cutting down trees, wood (and some wooden goods, such as [[barrel]]s) is often available from the [[elf|elven]], [[dwarf|dwarven]] and [[human]] [[caravan]]s.  Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your [[wood industry]].  The [[wagon (embark)|wagon]] you start the game with can also be dismantled for three logs.&lt;br /&gt;
&lt;br /&gt;
==Considerations==&lt;br /&gt;
&lt;br /&gt;
===Reasons you need wood===&lt;br /&gt;
*To build [[bed]]s. Without beds your dwarves will get unhappy thoughts from sleeping on the ground.&lt;br /&gt;
*To build [[water wheel]]s, [[windmill]]s, and [[axle]]s--without wood, you cannot generate ''or'' transfer [[power]].&lt;br /&gt;
*To build [[siege engine]]s and ballista bolts. These can be very effective defenses when traps fail.&lt;br /&gt;
*To build practical cages in most cases as wooden cages are much lighter than metal or glass. They would be the only cages you can mass produce if you have no access to sand.&lt;br /&gt;
*To be burnt for [[ash]], which is used in [[Glass_industry|glass making]], [[Soap|soap making]], [[Glazer|glazing]], and for fertilizing crops.&lt;br /&gt;
*If you want [[obsidian]] [[short sword]]s, they require one log of wood in production, presumably for the handle. Note that these are primarily a novelty; all metal weapons are superior.&lt;br /&gt;
*Wooden training [[weapon]]s can be used for military training started shortly after embark should you feel the need. They are also useful for [[live training]] and [[danger room]]s.&lt;br /&gt;
&lt;br /&gt;
===Reasons you want wood===&lt;br /&gt;
*It only takes one log to produce a [[bin]], [[cage]], [[wheelbarrow]] or [[minecart]]; but if you forge them instead then they'll take two or three metal [[bar]]s. Wooden tools are also much lighter than the metal alternatives (apart from adamantine), which is a large benefit when the items are moved by hand.&lt;br /&gt;
*All metalworks ([[smelter]]s, [[forge]]s), [[glass]]works, and ceramic [[kiln]]s need either [[magma]] or [[fuel]]. Magma is inaccessible to most early forts.  &amp;quot;Fuel&amp;quot; means either coke or charcoal.  Coke is produced from [[bituminous coal]] or [[lignite]], neither of which is guaranteed to be present on your map.  Thus charcoal is the only reliable option for an early fort, and it's made by a [[wood burner]] from wood. &lt;br /&gt;
*Production of [[steel]], the best mundane metal for armor and cutting or piercing weapons, requires coke or charcoal as a carbon source, even if you have access to magma.&lt;br /&gt;
*[[Crossbow]]s can be made from wood (or [[bone]]) and may be preferred if you have a skilled [[bowyer]] but not a skilled [[weaponsmith]]. They will suffer reduced damage if used to bash enemies in melee combat. However, since even metal crossbows are spectacularly bad melee weapons, this is a fairly unimportant consideration.&lt;br /&gt;
*A stack of 25 Crossbow [[bolt]]s can be made from a single log. Wooden ammunition is sufficient for training and use by [[hunter]]s, though significantly less effective against armored opponents.&lt;br /&gt;
*[[Armor#Shield|Shield]]s can be made from wood, and currently material does not affect a shield's ability to block, so shields can be made without consuming precious fuel and metal. The low weight can improve the movement speed of soldiers, but the occasional shield bashes in combat will also be weaker than those delivered by metal shields. &lt;br /&gt;
*Wooden [[floor]]s can be useful to reduce falling damage, the [[density|lighter]] the better.&lt;br /&gt;
*A handful of [[building destroyer]]s prioritize destroying wooden [[door]]s and [[floor hatch]]es, so they can be used as bait in areas with a lot of [[cage trap]]s.&lt;br /&gt;
*Aesthetic reasons.  A few types of wood have a color not commonly seen on metal or stone.  See the below chart.&lt;br /&gt;
&lt;br /&gt;
===Reasons you don't need much wood===&lt;br /&gt;
*While beds, axles, windmills, water wheels, siege engine parts, and ballista bolts absolutely require wood, and soap, clear and crystal glass and fertiliser are based on wood ash, almost every other wood product has non-wood alternatives.&lt;br /&gt;
** In particular, [[barrel]]s  can be replaced by stone [[pot]]s without having to use either fuel or magma. Stone pots can also be traded to the [[elf|elves]], should you wish to export liquids or barrelled foods.&lt;br /&gt;
*Once you have [[magma]] then you don't need wood for [[fuel]]. If you have [[coal]], you can get by with much lower wood usage until the deposits run out. If you have both, you shouldn't need wood to produce metal or [[steel]] products.&lt;br /&gt;
&lt;br /&gt;
==Weight==&lt;br /&gt;
The 'unit' of raw wood, the log, has a &amp;quot;material size&amp;quot; of 50 litres;  the weight can be derived by dividing the [[density]] of the material by 20. An oak log will thus weigh 35Γ, a featherwood one 5Γ and a bloodthorn log 62.5Γ. The density for each individual type of wood is listed under the appropriate [[tree]]. Wood has a default [SOLID_DENSITY] of 500, making it about five times lighter than most stone and fifteen times lighter than iron.  Feather tree wood is the lightest, with a density of 100, and blood thorn wood is the heaviest, with a density of 1250. Candlenut (140), and glumprong (1200) are also notable. However, since average wood is relatively light to begin with, with the possible exception of wood [[hauling]], this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.&lt;br /&gt;
&lt;br /&gt;
The density of a material is not always important, but can be, depending on the use of that material - see [[Density]] article for a full discussion.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Wood Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Density&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Color&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Climate&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Biome&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Water&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Evil&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| Savagery&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Acacia]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Peach|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Alder]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 410&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Ash (tree)|Ash]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Pale Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Birch]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 650&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Umber|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Black-cap]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 650&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Black|0:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 2-3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Blood thorn]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 1250&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Crimson|4:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| cavern 3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Cacao tree|Cacao]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 430&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Chocolate|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Candlenut]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 140&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Ochre|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Cedar]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 570&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Olive|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Chestnut]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 430&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Chestnut|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Feather tree]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Cream|7:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| good&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Fungiwood]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Lemon|6:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 1-2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Glumprong]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 1200&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Purple|5:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| evil&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Goblin-cap]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Red|4:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 2-3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Highwood]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 500&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| savage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Kapok]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 260&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Larch]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Light Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| non-tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Mahogany]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Mahogany|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Mango_tree|Mango]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 520&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Mangrove]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 830&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Taupe|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| mangrove swamp&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| wet&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Maple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 540&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Rust|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Nether-cap]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 550&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Indigo|1:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| cavern 3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Oak]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 700&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Auburn|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Palm]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 680&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Taupe|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pine]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 510&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Beige|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Rubber tree|Rubber]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 490&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Flax|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Saguaro]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 430&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Ecru|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| desert&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Spore tree|Spore]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Teal|3:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 2-3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Tower-cap]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|White|7:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 1-2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Tunnel tube]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 500&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Violet|5:1}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| caverns 2-3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Willow]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 390&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| wet&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Carambola]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 550&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Flax|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Cashew]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 450&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Chestnut|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Coffee]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 620&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Taupe Pale|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Durian]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 520&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Taupe Pale|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Guava]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 610&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Papaya]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 130&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Taupe Pale|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Paradise nut]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 820&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Light Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Rambutan]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 620&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Bronze|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Tea]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 550&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Taupe Pale|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Avocado]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 540&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Chestnut|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Lime]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pomelo]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Ash Gray|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Citron]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 700&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Ash Gray|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Orange]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Bitter orange]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Taupe Pale|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Finger lime]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Round lime]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Desert lime]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| grassland, savanna &amp;amp; shrubland&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Kumquat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 590&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Taupe Pale|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Custard-apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 360&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Date palm]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 820&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Burnt Sienna|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Lychee]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 800&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Taupe Sandy|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Macadamia]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 705&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Pale Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Olive]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 990&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Pale Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pomegranate]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 770&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Peach|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| tropical&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Almond]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 795&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Copper|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Apple]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 745&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Chocolate|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Apricot]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 745&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Light Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Bayberry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 700&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Pale Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Cherry]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 425&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Gold|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Ginkgo]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 450&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Peach|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Hazel]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 580&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Taupe Pale|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Peach]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 795&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 600&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Buff|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Pecan]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 735&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Peach|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Persimmon]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 835&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Plum]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 795&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Pale Brown|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Sand pear]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 690&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Buff|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| [[Walnut]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| 562&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| {{Tile|Dark Tan|6:0}}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| temperate&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| dry&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
*[[Temperate]] forest&lt;br /&gt;
*[[Tropical]] forest&lt;br /&gt;
*[[Taiga]]&lt;br /&gt;
*[[Flatland]]&lt;br /&gt;
*[[Swamp]]&lt;br /&gt;
*[[Desert]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Wood, or &amp;quot;Timber&amp;quot;, is the only month of the dwarven [[calendar]] to not be named after a stone. Timber is the equivalent of November.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wood industry]].&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = lolum&lt;br /&gt;
| elvish  = ave&lt;br /&gt;
| goblin  = dôr&lt;br /&gt;
| human   = pado&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Wood FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Nestbox&amp;diff=232441</id>
		<title>Nestbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Nestbox&amp;diff=232441"/>
		<updated>2017-08-20T18:12:36Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Redirected page to DF2014:Nest box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect: [[cv:Nest_box]]&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Puffin&amp;diff=232418</id>
		<title>Puffin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Puffin&amp;diff=232418"/>
		<updated>2017-08-18T07:45:21Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: correct skill -&amp;gt; skull&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|11:28, 18 May 2015 (UTC)}}&lt;br /&gt;
{{creaturelookup/0&lt;br /&gt;
|skull=1&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Puffins''' are a species of [[Creature|bird]] found in the coast of [[arctic]] [[ocean]]s. They appear individually and are entirely benign, doing little but fly through the air aimlessly. They are one of the smallest animals in the game who aren't outright [[vermin]], making them harmless to all but the most unlucky of [[dwarves]].&lt;br /&gt;
&lt;br /&gt;
Puffins can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into cheap [[pet]]s. [[Ambusher|Hunted]] puffins are too small to be [[butcher]]ed and slaughtered trained ones will only yield a [[skull]], making them useless for a [[meat industry]]. In addition, they only lay a single [[egg]] at a time, making them overall terrible animals for livestock.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] puffins for their ''colorful beaks''.&lt;br /&gt;
&lt;br /&gt;
[[File:Puffin Latrabjarg Iceland.jpg|thumb|center|400px|Admired for their ''colorful beaks''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{creatures}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magma_kiln&amp;diff=227569</id>
		<title>Magma kiln</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magma_kiln&amp;diff=227569"/>
		<updated>2016-11-21T10:10:34Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Add Potter and Glazer as jobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|23:40, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Furnace|name=Magma kiln|key=n&lt;br /&gt;
|job=&lt;br /&gt;
*[[Furnace operator]]&lt;br /&gt;
*[[Potter]]&lt;br /&gt;
*[[Glazer]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Magma-safe]] [[building material]] (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
* [[Masonry]] or [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Potash]]&lt;br /&gt;
* [[Gypsum]]&lt;br /&gt;
* [[Alabaster]]&lt;br /&gt;
* [[Selenite]]&lt;br /&gt;
* [[Satinspar]]&lt;br /&gt;
* [[Kaolinite]]&lt;br /&gt;
* [[Clay]]&lt;br /&gt;
* [[Silty clay]]&lt;br /&gt;
* [[Sandy clay]]&lt;br /&gt;
* [[Clay loam]]&lt;br /&gt;
* [[Fire clay]]&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Cassiterite]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Pearlash]]&lt;br /&gt;
* [[Gypsum plaster]]&lt;br /&gt;
* [[Ceramic]] [[Jug]]&lt;br /&gt;
* [[Ceramic]] [[Block|Brick]]s&lt;br /&gt;
* [[Ceramic]] [[Statue]]&lt;br /&gt;
* [[Ceramic]] [[Large pot|Large Pot]]&lt;br /&gt;
* [[Ceramic]] [[Trade_good#Crafts|Crafts]]&lt;br /&gt;
* [[Glaze]]d clay/stone items&lt;br /&gt;
* [[Ceramic]] [[Hive]]&lt;br /&gt;
* [[Quicklime]]{{version|0.42.01}}&lt;br /&gt;
* [[Instruments]]{{version|0.42.01}}&lt;br /&gt;
* [[Instrument piece|Instrument pieces]]{{version|0.42.01}}&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''magma kiln''' behaves the same as a [[kiln]], differing only by the fact that it uses the heat from [[magma]] instead of requiring [[fuel]]. Like all magma furnaces, it must be built out of magma-safe materials, and one of the edge tiles must be directly above a tile of magma at least 4/7 deep. If the kiln is placed such that the [[impassable tile]] at the top is directly over the magma channel, dwarves cannot accidentally fall into the magma.&lt;br /&gt;
&lt;br /&gt;
Note that if a magma kiln isn't above magma that is at least 4/7 deep, it can't be used to Collect Clay, even though that task doesn't require fuel.&lt;br /&gt;
&lt;br /&gt;
As with other magma workshops, magma kilns will not be available for construction until you have discovered magma in your region.&lt;br /&gt;
&lt;br /&gt;
A magma kiln will not consume the magma underneath it that it uses for heat. One tile of magma beneath the kiln will last forever.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Kiln&amp;diff=227568</id>
		<title>Kiln</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Kiln&amp;diff=227568"/>
		<updated>2016-11-21T10:09:57Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Add Potter and Glazer as jobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}{{Furnace|name=Kiln|key=k&lt;br /&gt;
|job=&lt;br /&gt;
*[[Furnace operator]]&lt;br /&gt;
*[[Potter]]&lt;br /&gt;
*[[Glazer]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Fire-safe]] [[building material]] (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
* [[Masonry]] or [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Coke]] or [[Charcoal]] ([[Fuel]])&lt;br /&gt;
* [[Potash]]&lt;br /&gt;
* [[Gypsum]]&lt;br /&gt;
* [[Alabaster]]&lt;br /&gt;
* [[Selenite]]&lt;br /&gt;
* [[Satinspar]]&lt;br /&gt;
* [[Kaolinite]]&lt;br /&gt;
* [[Clay]]&lt;br /&gt;
* [[Silty clay]]&lt;br /&gt;
* [[Sandy clay]]&lt;br /&gt;
* [[Clay loam]]&lt;br /&gt;
* [[Fire clay]]&lt;br /&gt;
* [[Ash]]&lt;br /&gt;
* [[Cassiterite]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Pearlash]]&lt;br /&gt;
* [[Gypsum plaster]]&lt;br /&gt;
* [[Ceramic]] [[Jug]]&lt;br /&gt;
* [[Ceramic]] [[Block|Brick]]s&lt;br /&gt;
* [[Ceramic]] [[Statue]]&lt;br /&gt;
* [[Ceramic]] [[Large pot|Large Pot]]&lt;br /&gt;
* [[Ceramic]] [[Trade_good#Crafts|Crafts]]&lt;br /&gt;
* [[Glaze]]d clay/stone items&lt;br /&gt;
* [[Ceramic]] [[Hive]]&lt;br /&gt;
* [[Quicklime]]{{version|0.42.01}}&lt;br /&gt;
* [[Instruments]]{{version|0.42.01}}&lt;br /&gt;
* [[Instrument piece|Instrument pieces]]{{version|0.42.01}}&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''kiln''' is a specific type of [[furnace]], and the cornerstone of the [[ceramic industry]]. At a kiln, the order to collect clay from [[activity zone#Clay_Collection|clay collection zones]] is given. All of the clay/porcelain items (such as bricks, jugs, large pots, statues, and crafts) are made here. [[Pearlash]] (for clear and crystal glass) from [[potash]] and [[plaster powder]] from [[gypsum]], [[alabaster]], [[selenite]] or [[satinspar]] are also made here. [[Fuel]] is required and the [[Furnace operator]] skill is used for pearlash and plaster production. All ceramic products require fuel and use the [[Potter]] skill, except for Collect Clay, which requires the [[DF2014:Hauling|Item Hauling]] labor. For plaster powder production, an empty [[bag]] is required.&lt;br /&gt;
&lt;br /&gt;
[[Glaze|Glazing]] of [[earthenware]] also happens here, requiring either [[ash]] or [[cassiterite]].&lt;br /&gt;
&lt;br /&gt;
[[Calcium carbonate]] stone may be processed into [[quicklime]] at a kiln.{{version|0.42.01}}&lt;br /&gt;
&lt;br /&gt;
Building a kiln requires a dwarf with the [[Building designer|architecture]] [[labor]] enabled, after which construction will be completed by a [[mason]] or [[metalsmith]], depending on the material used.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Lair&amp;diff=224259</id>
		<title>Lair</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Lair&amp;diff=224259"/>
		<updated>2016-03-18T16:02:46Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Added quality rating &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|16:02, 18 March 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Lair''' is the hideout of a monster. There are three types of lairs: burrow, mound and wilderness location. Burrows and mounds are marked as {{Raw Tile|•|0:0:1}} on world map, while wilderness locations are marked as {{Raw Tile|•|2:0:1}}&lt;br /&gt;
&lt;br /&gt;
== Burrow ==&lt;br /&gt;
&lt;br /&gt;
A burrow is a default type of a lair. Most beasts will settle in them, including predatory [[animal]]s, [[werebeast]]s, certain [[megabeast]]s, and some [[night troll]]s. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of [[megabeast]]s contain all the [[item]]s stolen by them. Burrows of [[night troll]]s have the entrance covered by a [[hatch cover]] and contain some [[furniture]] and [[vermin]] remains.&lt;br /&gt;
&lt;br /&gt;
The entrance of a burrow may be difficult to spot in [[adventurer mode]]; the directions in the upper left corner of the screen will navigate you to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lair.png|A typical burrow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mound ==&lt;br /&gt;
&lt;br /&gt;
A mound is a home to a [[night troll]], or a whole family of them. The inside of a mound consists of a few rooms which may contain [[furniture]], cutlery, [[food]], [[cage]]s, and [[vermin]] remains.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mound.png|A typical mound.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wilderness location ==&lt;br /&gt;
&lt;br /&gt;
A wilderness location is a place inhabited by a [[roc]]. Its appearance doesn't differ from the surrounding terrain, except it contains [[item]]s stolen by the beast. The beasts which choose a wilderness location to settle, often settle in a [[cave]] instead.&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
&lt;br /&gt;
*[[Creature token#LAIR|Lair token]]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Labyrinth&amp;diff=224258</id>
		<title>Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Labyrinth&amp;diff=224258"/>
		<updated>2016-03-18T16:01:53Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Added quality rating &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|16:01, 18 March 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Labyrinth''' ({{Raw Tile|#|0:7:0}}) is a type of site, functioning identically to a [[lair]]. It consists of narrow tunnels and a treasure room. Each labyrinth is home to a [[minotaur]], who will aggresively defend the treasures.&lt;br /&gt;
&lt;br /&gt;
A labyrinth can be discovered in [[adventurer mode]] either by travelling or by asking local people about the beasts. As you explore the labyrinth, the Minotaur will taunt you ('I'll grind your bones into porridge!' 'I'll eat you whole!') until you find and kill it - or it kills you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Labyrinth.png|A map of a typical labyrinth.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Glacier&amp;diff=224165</id>
		<title>Glacier</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Glacier&amp;diff=224165"/>
		<updated>2016-03-11T02:34:53Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Removing weasel because it can't spawn at a Glacier according to the raws.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|15:49, 12 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Glaciers''' are extremely cold [[biome]]s, usually found in the northern or southern extremes on larger world maps. The first few layers of any glacier are solid [[ice]].&lt;br /&gt;
&lt;br /&gt;
There are few resources on an ice tile; no [[tree]]s, [[plant]]s, [[water]], [[animal]]s, [[stone]], or [[ore]]s are typically included. In addition, the [[ice]] can be several z-layers thick, which can make getting to any stone underneath even more challenging.&lt;br /&gt;
&lt;br /&gt;
The lack of soil layers on a glacier combined with freezing temperatures means that above ground farming can not be practiced on them. This also means that by embarking on a glacier, you will be totally unable to grow ''any'' of the aboveground [[crops]]. Your selection of growable produce must all be grown underground, and will be limited to [[sweet_pod|sweet pods]], [[pig_tail|pig tails]], [[dimple_cup|dimple cups]], [[cave wheat]], [[quarry_bush|quarry bushes]] and, of course, [[plump_helmet|plump helmets]].&lt;br /&gt;
&lt;br /&gt;
These factors make a glacier a very difficult biome to build a successful [[fortress]] in, although many players try it as a challenge. &lt;br /&gt;
&lt;br /&gt;
Also, because glaciers are often very isolated, it is entirely possible that you won't see a caravan from the Mountainhomes for anywhere up to 3 years. Migrants may be even more rare. On the plus side however, no hostile nations should bother you for a while.&lt;br /&gt;
&lt;br /&gt;
== Starting on a glacier ==&lt;br /&gt;
&lt;br /&gt;
Take a lot of wood, food and drink. Consider bringing extra [[domestic animal]]s ([[dog|dogs]] are recommended, as are [[turkey|turkeys]] for their plentiful [[egg_production|egg yield]]) as an emergency food source, and/or to jump-start a long-term [[breeding]] program.&lt;br /&gt;
&lt;br /&gt;
Depending on your level of trade dependency, wood cutters can have little use on a glacier. You may want to sacrifice your wood cutter and axe in favour of another miner and pick. However, be aware that most glacial biomes have plenty of wood - if you brave the caverns. Alternatively, if you're &amp;lt;s&amp;gt;a total wuss&amp;lt;/s&amp;gt; looking for an easier experience, you can embark on a locale where a glacier overlaps a forested taiga to bolster your log supply.&lt;br /&gt;
&lt;br /&gt;
[[Ice]] is everywhere, so read up on it before you make any major plans. One peculiarity that you may want to know before you head out is that due to the guaranteed &amp;quot;freezing&amp;quot; temperatures, workshops built from ice will not melt in glacial biomes when above ground or inside the glacier's ice levels.  The disadvantage, however, is that it is more difficult to use the ice as a potential water source.  Note that mined out chunks of ice, when melted by being brought underground, will '''not''' produce usable water. {{Bug|360}}&lt;br /&gt;
&lt;br /&gt;
=== Digging down to the rock layers ===&lt;br /&gt;
&lt;br /&gt;
Due to a bug, down-[[stair]]s and up-down-stairs can't be carved out of ice if the layer immediately below the ice is stone. {{Bug|358}} This makes it impossible to get from the surface down to the stone layers by digging a straight staircase. The easiest way to circumvent this is to [[construction|construct]] an up-down staircase from some of the ice you will probably have mined out in the space where you intended to dig one. Since such a staircase is a construction, it will never melt, even if you pour [[magma]] on it.&lt;br /&gt;
&lt;br /&gt;
=== Farming and getting water ===&lt;br /&gt;
Since glaciers contain no [[soil]] layers you will either have to [[irrigation|irrigate]] or farm in caverns.  Water is required for the former approach, and is also needed at [[hospital]]s for cleaning and to give the wounded something to drink.  There are two ways to get water on a glacier.&lt;br /&gt;
&lt;br /&gt;
==== Underground pools ====&lt;br /&gt;
All regions of the world have vast underground [[caverns]] (unless the world was [[world generation|generated]] without them), and caverns almost always have large pools of water.  Further, if the pool abuts the edge of your embark area, new water will fill in from the edge, giving you an infinite source of water.  On the down side, it can take a while to find the caverns, since digging straight down isn't guaranteed to breach them, and there's a small chance of aquatic monsters escaping from the cavern. Even worse, the caverns you find may be completely dry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;quick-and-dirty&amp;quot; approach that springs to mind for the use of cavern water is to simply dig one z-level above the water and build a well, but beware that aquatic beasts can and will climb into your fortress through your well, and worse, unless the pool is at least 2-z deep, the water will be laced with mud. The approach below allows for a safe, clean, sealed off reservoir.&lt;br /&gt;
&lt;br /&gt;
To safely (without having to wander around inside the cavern) tap into an underground pool, consider the following diagram:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
WWWWWWWWW&lt;br /&gt;
▓▓▓▓X▓▓▓▓&lt;br /&gt;
▓▓▓▓B▓▓▓▓&lt;br /&gt;
▓▓▓▓.▓▓▓▓&lt;br /&gt;
▓▓▓▓.▓▓▓▓&lt;br /&gt;
▓S......▓&lt;br /&gt;
▓.......▓&lt;br /&gt;
▓.......▓&lt;br /&gt;
▓.......▓&lt;br /&gt;
▓.......▓&lt;br /&gt;
▓F▓▓▓▓▓▓▓&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* W = water&lt;br /&gt;
* ▓ = stone wall&lt;br /&gt;
* X = last wall to dig out&lt;br /&gt;
* B = floor with [[floodgate]] or [[bridge|drawbridge]]&lt;br /&gt;
* F = wall or optional floor with floodgate (for [[irrigation]])&lt;br /&gt;
* . = floor with optional paved [[road]]&lt;br /&gt;
* S = up stairs or ramp&lt;br /&gt;
&lt;br /&gt;
Then do the following steps:&lt;br /&gt;
&lt;br /&gt;
# Dig down to the same level as the pool (not to the surface of the pool) and dig out the reservoir (rectangular region) with stairs (or ramp) leading out.   &lt;br /&gt;
# If you're going to use the reservoir for [[irrigation]] then dig an outlet from the reservoir at the F, install a floodgate at its mouth, and hook it up to a [[lever]].&lt;br /&gt;
# Dig a tunnel to the pool, leaving one tile's worth of stone between the tunnel and the water (the X in the diagram).&lt;br /&gt;
# Install a [[floodgate]] or a south-raising [[bridge|drawbridge]] at the end of the tunnel and hook it up to a lever.&lt;br /&gt;
# Have a dwarf dig out the X.&lt;br /&gt;
&lt;br /&gt;
The dwarf who dug the X should be able to get back to the stairs/ramp in time to not [[swimming|drown]].  To make extra sure of not drowning, ensure at least one dwarf is idling and have him/her pull the lever to the floodgate/drawbridge as soon as the wall is breached, then lower it again to let the reservoir fill.  To make extra, ''extra'' sure, embark with a dwarf with a single point in the [[swimming]] skill, and have him/her carve the fortification.&lt;br /&gt;
&lt;br /&gt;
Use a drawbridge instead of a floodgate at the end of the tunnel to prevent [[building destroyer]] aquatic/amphibious monsters from swimming into the reservoir and enter the rest of your fortress.  A floodgate wouldn't stop a building destroyer, and monsters can swim through fully submerged [[fortification]]s. {{Bug|3327}}  If you're going to use this reservoir for a [[well]] then closing off it off with a drawbridge is very important, since some building destroyers can swim ''and'' fly.  If you're only going to use it for irrigation then you can use a floodgate and then simply [[wall]] off the reservoir once you're done with it, since building destroyers can't affect walls.&lt;br /&gt;
&lt;br /&gt;
If you're going to use the reservoir for a well you should cover its floor with a paved [[road]] to prevent [[tree]]s from growing, because in some circumstances trees can grow underwater. {{Bug|1139}}&lt;br /&gt;
&lt;br /&gt;
==== Dwarven ice cutting ====&lt;br /&gt;
&lt;br /&gt;
This may not work, beware.&lt;br /&gt;
&lt;br /&gt;
One quirk of [[dwarven physics]] is that a [[cave-in]] will transform an ice [[wall]] into liquid water.  This can be used to generate water in the following fashion:&lt;br /&gt;
&lt;br /&gt;
To begin, it is best to clear out a large section of the rock underneath all the ice.  Then cut out a 6x6 section of ice (it is easiest to cut out two squares around the part you want to drop so that you won't have any fatalities while channeling out the section of ice).  Channel out the entire piece of ice and it will fall into that cleared out section, immediately defrosting and flooding the area.  Now you can farm!&lt;br /&gt;
&lt;br /&gt;
Before you run out of starting booze, do the same again, but this time do it further away and open 3-4 levels of rock (channel everything away) so that you create a well.  Make sure you make it deep enough or you will create an ice zone that will kill any dwarf that tries to dig it out.  &lt;br /&gt;
&lt;br /&gt;
Continue to cut out chunks of ice, dropping them a few stories, and reaping the benefits as you continue in the fortress.  Be careful channeling as the dwarves are all idiots and like to strand themselves while channeling, and they like to drop their buddies down the hole (which pollutes the future water and creates a huge mess).&lt;br /&gt;
&lt;br /&gt;
Diagram of Ice cutting:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
OOOOOOOOOO&lt;br /&gt;
OCCCCCCCCO&lt;br /&gt;
OCIIIIIICO&lt;br /&gt;
OCIIIIIICO&lt;br /&gt;
OCIIIIIICO&lt;br /&gt;
OCIIIIIICO&lt;br /&gt;
OCIIIIIICO&lt;br /&gt;
OCIIIIIICO&lt;br /&gt;
OCCCCCCCCO&lt;br /&gt;
OOOOOOOOOO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
O = Open area, no channeling, just an area for dwarves to walk&lt;br /&gt;
&lt;br /&gt;
C = Channel area, first dig it out, then channel once every layer is ready.&lt;br /&gt;
&lt;br /&gt;
I = Future water source, now ice.&lt;br /&gt;
&lt;br /&gt;
Once you have dug deep enough to see rock, channel out the entire level (make sure you have an escape route for the miner).  Also, when channeling a large room, do it layer by layer.  Start at the one end and do the entire left side, then the next.  If you just select the entire thing dwarves will die.&lt;br /&gt;
&lt;br /&gt;
Don't drop water anywhere near other tunnels; the ice will break through, and it will be messy.  You can cut off entire sections of fortress to flooding or caved-in sections by doing this, and it wastes a lot of work and ice.&lt;br /&gt;
&lt;br /&gt;
==== Other approaches ====&lt;br /&gt;
[[Aquifer]]s are sometimes present on glaciers, and magma can be used to melt ice (although the only [[magma_sea|reliable source]] of that is very deep underground). Seaside glaciers can allow you to bring some water in underground, but [[Water#Salt_water|desalinating]] the water will be necessary before it is drinkable by dwarves (or even before it can be designated as a [[Activity_zone#Water_Source|water zone]] for filling ponds).&lt;br /&gt;
&lt;br /&gt;
Beware that flowing sources of [[water]], such as [[river]]s or [[brook]]s, don't ever seem to be present in glacier [[biome]]s.&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
Trade on glaciers is an issue of contention for some glacial Dwarf Fortress players.&lt;br /&gt;
&lt;br /&gt;
Some players argue that trade is basically essential on a glacial biome. Anyone playing on a glacier will inevitably end up with a lot of rock, so a commonly suggested source of income is rock [[crafts]]. However, beware that ice ''cannot'' be used to make crafts, even if the craftdwarf's workshop is on a z-level with freezing temperatures that would keep the ice from melting. The majority of your imports will be wood, used for making beds and other necessities, as well as fuel for making metal objects.&lt;br /&gt;
&lt;br /&gt;
However, also be aware that independence from trade on a glacial biome '''is''' entirely possible. It does require extra effort and careful rationing of certain materials, but it can be done.&lt;br /&gt;
&lt;br /&gt;
=== Glacial independence ===&lt;br /&gt;
Gaining independence from trade on a glacier is a difficult prospect, primarily because of the lack of wood to be found on glacial biomes. However, even though wood is commonly used in the creation of various constructions and tools, it is almost entirely replaceable with either stone or metal crafting. However, there are two wood-based needs in Dwarf Fortress that are trickier to circumvent: beds and fuel.&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
The need for wood in the construction of beds is unavoidable: no other material in the game can be used to make them. However, that is not to say that trade is the only thing that can supply wood. The answer here lies in [[caverns]]. Caverns grow trees on their soil constantly, and if correctly managed, can be turned into [[tree_farm|tree farms]]. However, the trade-off is that to supply wood for beds early, aggressive expansion into the caverns will be required, which can be extremely [[fun]]. In light of this, it is recommended to bring at least seven logs with you on embark to build beds for your first seven dwarves, and to read up on [[caverns]] and their [[Giant_olm|dastardly]], [[Troll|dangerous]] [[Crundle|darting]] [[Cave_crocodile|denizens]].&lt;br /&gt;
&lt;br /&gt;
==== Fuel ====&lt;br /&gt;
[[Fuel]] is a different matter; wood does not have to play a part in its production. If you are very lucky, you may find [[bituminous coal]] or [[lignite]], the two stones which can be turned into fuel for metalwork, but the odds are that you will have to do without. For this, your best option is to get down to the [[magma sea]] as soon as you can to build magma-based [[smelter|smelters]], [[forge|forges]] and the like, or at least as soon as you need to start using metal. This has the added advantage of quite possibly leading you to discover additional caverns (and thus sources of wood and water) along the way.&lt;br /&gt;
&lt;br /&gt;
Needless to say, read up on [[magma]] before attempting this. Magma's usage can lead to an awful lot of unexpected [[fun]] in inexperienced hands. Also take a look at the [[magma_crab|various]] [[fire_imp|other]] [[magma_man|hazards]] that can confront anyone working with the magma sea, and consider channelling some of the sea into a reservoir or using a [[screw_pump|pump]] to isolate your working dwarves from them. Once you have got the hang of it, magma really is a blessing because of its lack of limitations; the magma sea is not about to &amp;quot;run out&amp;quot; of magma, and it also makes for good &amp;lt;s&amp;gt;[[elf|hippie]]&amp;lt;/s&amp;gt; [[refuse|garbage]] disposal. Also, if you are very lucky indeed, you may well stumble across [[adamantine|something special]].&lt;br /&gt;
&lt;br /&gt;
== Wildlife ==&lt;br /&gt;
&lt;br /&gt;
'''On neutral glaciers appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Polar bear]]&lt;br /&gt;
* [[Yeti]]&lt;br /&gt;
&lt;br /&gt;
'''On evil glaciers appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Blizzard man]]&lt;br /&gt;
* [[Ice wolf]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Ice that is underground melts, but creates only useless puddles of water (marked as a cyan double tilde) identical to water dumped from a [[bucket]].  These puddles can only be cleaned.  They cannot form usable water (blue tilde with depth attribute).  Dumping block after block of mined ice blocks indoors will simply result in a huge stack of useless &amp;quot;water&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Glaciers are very unlikely to have a source of [[shell]]s.  Thus, you may want to mod the game so that some other material can be used in place of shells for the occasional [[strange mood]]s which call for them; see [[Shell]] for details.&lt;br /&gt;
&lt;br /&gt;
Some glacier biomes have such low temperatures that your dwarves and animals may die if exposed aboveground for too long.&lt;br /&gt;
&lt;br /&gt;
Water in [[bucket]]s does not immediately freeze above ground so you can designate an area as a pool, tell dwarfs to fill it, then smooth and engrave your new ice fort.&lt;br /&gt;
&lt;br /&gt;
== Volcanoes and glaciers ==&lt;br /&gt;
If you embark on a Glacier Biome with a Volcano you might think it would be a good idea to erupt the volcano (dig a hole into its side) onto the glacier ice. This will indeed cause some interesting effects like multiplying the amount of ice, casting obsidian and spamming you with cavern&amp;quot; collapsed&amp;quot; messages. The ice will expand due to the fact that one molten wall of ice will become 7 units of water, potentially flowing apart in all directions and freezing into new walls of ice immediately, which can then melt into 7 ''more'' units of water. If the water flows to the same square as the magma it will turn to obsidian. Both the ice and the obsidian walls may not be connected to another solid wall so a lot of cave-ins will occour.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = usir&lt;br /&gt;
| elvish  = vaci&lt;br /&gt;
| goblin  = tûbeb&lt;br /&gt;
| human   = shace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Coconut_palm&amp;diff=223883</id>
		<title>DF2014 Talk:Coconut palm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Coconut_palm&amp;diff=223883"/>
		<updated>2016-03-02T03:00:11Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Coconuts are not listed as having edible products&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Coconut Palm doesn't work with the Treelookup template because the coconut is unique in the raws as &amp;quot;NUT:FRUIT_TEMPLATE&amp;quot; instead of &amp;quot;FRUIT:FRUIT_TEMPLATE&amp;quot; or &amp;quot;SEED:SEED_TEMPLATE&amp;quot; so the edible/cookable product isn't listed. -- [[User:Jobywalker|Jobywalker]] ([[User talk:Jobywalker|talk]]) 03:00, 2 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Workshop&amp;diff=222960</id>
		<title>Template:Workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Workshop&amp;diff=222960"/>
		<updated>2016-01-23T03:04:29Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: really fix if&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infostart|{{{name|{{PAGENAME}}}}}}}&lt;br /&gt;
{{infocell|{{key|b}}-{{key|w}}-{{key|{{{key}}}}}|style=text-align:center}}&lt;br /&gt;
{{infocell|{{Building/picture|name={{{name}}}}}}}&lt;br /&gt;
{{#if:{{{job|}}}|{{infoheader|Job Requirement}}&lt;br /&gt;
{{infocell|{{{job|}}}}}}}&lt;br /&gt;
{{infoheader|Construction}}&lt;br /&gt;
{{#ifeq:{{{onecol|no}}}|no|&lt;br /&gt;
{{!}}- &amp;lt;!-- Two columns --&amp;gt;&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; {{!}} Materials&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%&amp;quot; {{!}} Jobs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; {{!}}&lt;br /&gt;
{{{construction}}}&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top&amp;quot; {{!}}&lt;br /&gt;
| &amp;lt;!-- One column --&amp;gt;&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; {{!}} Materials&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; {{!}}&lt;br /&gt;
{{{construction}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%&amp;quot; {{!}} Jobs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top&amp;quot; {{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{{construction_job}}}&lt;br /&gt;
{{infoheader|Materials Used}}&lt;br /&gt;
{{infocell|{{{use}}}}}&lt;br /&gt;
{{infoheader|Goods Created}}&lt;br /&gt;
{{infocell|{{{production}}}}}&lt;br /&gt;
{{#if:{{{power|}}}|{{infoheader|Power}}&lt;br /&gt;
{{infocell|{{{power|}}}}}}}&lt;br /&gt;
{{infoend}}{{Category|Workshops}}{{interwiki|{{FULLPAGENAME}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This automatically includes the page in the &amp;quot;Workshops&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Workshop|name=Carpenter's workshop|key=c|job=[[Carpentry]]&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Animal trap]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Bin]]&lt;br /&gt;
* [[Bucket]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Chair]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[Category:Building templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Workshop&amp;diff=222959</id>
		<title>Template:Workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Workshop&amp;diff=222959"/>
		<updated>2016-01-23T03:02:52Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: fix if&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infostart|{{{name|{{PAGENAME}}}}}}}&lt;br /&gt;
{{infocell|{{key|b}}-{{key|w}}-{{key|{{{key}}}}}|style=text-align:center}}&lt;br /&gt;
{{infocell|{{Building/picture|name={{{name}}}}}}}&lt;br /&gt;
{{#if:{{{job|}}}|{{infoheader|Job Requirement}}&lt;br /&gt;
{{infocell|{{{power|}}}}}}}&lt;br /&gt;
{{infoheader|Construction}}&lt;br /&gt;
{{#ifeq:{{{onecol|no}}}|no|&lt;br /&gt;
{{!}}- &amp;lt;!-- Two columns --&amp;gt;&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; {{!}} Materials&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%&amp;quot; {{!}} Jobs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; {{!}}&lt;br /&gt;
{{{construction}}}&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top&amp;quot; {{!}}&lt;br /&gt;
| &amp;lt;!-- One column --&amp;gt;&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; {{!}} Materials&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; {{!}}&lt;br /&gt;
{{{construction}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%&amp;quot; {{!}} Jobs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top&amp;quot; {{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{{construction_job}}}&lt;br /&gt;
{{infoheader|Materials Used}}&lt;br /&gt;
{{infocell|{{{use}}}}}&lt;br /&gt;
{{infoheader|Goods Created}}&lt;br /&gt;
{{infocell|{{{production}}}}}&lt;br /&gt;
{{#if:{{{job|}}}|{{infoheader|Power}}&lt;br /&gt;
{{infocell|{{{power|}}}}}}}&lt;br /&gt;
{{infoend}}{{Category|Workshops}}{{interwiki|{{FULLPAGENAME}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This automatically includes the page in the &amp;quot;Workshops&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Workshop|name=Carpenter's workshop|key=c|job=[[Carpentry]]&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Animal trap]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Bin]]&lt;br /&gt;
* [[Bucket]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Chair]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[Category:Building templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Workshop&amp;diff=222958</id>
		<title>Template:Workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Workshop&amp;diff=222958"/>
		<updated>2016-01-23T02:58:29Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Support display of power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{infostart|{{{name|{{PAGENAME}}}}}}}&lt;br /&gt;
{{infocell|{{key|b}}-{{key|w}}-{{key|{{{key}}}}}|style=text-align:center}}&lt;br /&gt;
{{infocell|{{Building/picture|name={{{name}}}}}}}&lt;br /&gt;
{{#if:{{{job|}}}|{{infoheader|Job Requirement}}&lt;br /&gt;
{{infocell|{{{job|}}}}}}}&lt;br /&gt;
{{infoheader|Construction}}&lt;br /&gt;
{{#ifeq:{{{onecol|no}}}|no|&lt;br /&gt;
{{!}}- &amp;lt;!-- Two columns --&amp;gt;&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; {{!}} Materials&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%&amp;quot; {{!}} Jobs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; {{!}}&lt;br /&gt;
{{{construction}}}&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top&amp;quot; {{!}}&lt;br /&gt;
| &amp;lt;!-- One column --&amp;gt;&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; {{!}} Materials&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; {{!}}&lt;br /&gt;
{{{construction}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
! style{{=}}&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%&amp;quot; {{!}} Jobs&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} style{{=}}&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top&amp;quot; {{!}}&lt;br /&gt;
}}&lt;br /&gt;
{{{construction_job}}}&lt;br /&gt;
{{infoheader|Materials Used}}&lt;br /&gt;
{{infocell|{{{use}}}}}&lt;br /&gt;
{{infoheader|Goods Created}}&lt;br /&gt;
{{infocell|{{{production}}}}}&lt;br /&gt;
{{#if:{{{job|}}}|{{infoheader|Power}}&lt;br /&gt;
{{infocell|{{{power|}}}}}}}&lt;br /&gt;
{{infoend}}{{Category|Workshops}}{{interwiki|{{FULLPAGENAME}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This automatically includes the page in the &amp;quot;Workshops&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Workshop|name=Carpenter's workshop|key=c|job=[[Carpentry]]&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Carpentry]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Animal trap]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Bin]]&lt;br /&gt;
* [[Bucket]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
* [[Bed]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Chair]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[Category:Building templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Millstone&amp;diff=222957</id>
		<title>Millstone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Millstone&amp;diff=222957"/>
		<updated>2016-01-23T02:57:48Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Add required power to info block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|21:54, 28 June 2010 (UTC)}}&lt;br /&gt;
{{Workshop|name=Millstone|key=M|job=[[Miller|Milling]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Furniture|Millstone]]&lt;br /&gt;
* [[Mechanism]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Mechanic]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Blade weed]]&lt;br /&gt;
* [[Cave wheat]]&lt;br /&gt;
* [[Dimple cup]]&lt;br /&gt;
* [[Hide root]]&lt;br /&gt;
* [[Longland grass]]&lt;br /&gt;
* [[Quarry bush|Rock nut]]&lt;br /&gt;
* [[Sliver barb]]&lt;br /&gt;
* [[Sweet pod]]&lt;br /&gt;
* [[Whip vine]]&lt;br /&gt;
* An empty [[bag]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Emerald dye]]&lt;br /&gt;
* [[Flour|Dwarven wheat flour]]&lt;br /&gt;
* [[Dimple dye]]&lt;br /&gt;
* [[Redroot dye]]&lt;br /&gt;
* [[Flour|Longland flour]]&lt;br /&gt;
* [[Quarry bush|Rock nut paste]]&lt;br /&gt;
* [[Sliver dye]]&lt;br /&gt;
* [[Dwarven sugar]]&lt;br /&gt;
* [[Whip vine flour]]&lt;br /&gt;
* [[Slurry]]&lt;br /&gt;
|power=Needs 10 power.&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''millstone''' is used to grind up certain [[plants]] to make [[sugar]], [[flour]], [[dye]], and [[slurry]]. Each [[milling]] job requires an empty [[bag]]. To operate, it needs to be connected to a mechanical [[power]] source such as a [[water wheel]] or [[windmill]] that supplies it with 10 power units. If none is available, a [[quern]] can be used instead, although millstones process plants much faster than querns. Before they can be placed as a building, you must first construct the millstone at a [[Mason's workshop]].&lt;br /&gt;
&lt;br /&gt;
If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time.&lt;br /&gt;
&lt;br /&gt;
A millstone can be placed in a hanging state, however, it will not actually be constructed as the builder needs to be able to stand on the square on which it is being built. Because of this, a millstone must be powered from above or from the side, not from below in order to be able to complete construction.&lt;br /&gt;
&lt;br /&gt;
Ensuring the exclusive milling of certain plants (to, say, produce only dye, not flour) is quite cumbersome. It  requires a stockpile that only allows these plants and setting it to {{K|q}}-'{{K|g}}ive To A Pile/Workshop', as the millstone provides no menu to specify what to mill. If you don't set a custom stockpile, the miller will pick the closest random plant, with the usual, occasionally surprising, definition of closest. You also need something like a furniture stockpile that allows only bags, setting that to 'giving' to the millstone too. Deactivate wood, stone and metal as material to avoid it being cluttered with coffers. You still have to ensure somehow that the plants arrive at the right stockpile, for example by not allowing them on any other. Finally, allow the source stockpile or a third custom stockpile to take the resulting mill product or you will receive the misleading error &amp;quot;needs millable unrotten plants&amp;quot;. Once you got this working repeat for every other plant you want to mill, either switching the 'give' orders every time or setting up a separate millstone for every plant/plant combination.&lt;br /&gt;
&lt;br /&gt;
For general details read [[Stockpile#Give_to_a_stockpile.2Fworkshop|Giving to a Stockpile/Workshop]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, to preserve what little sanity a DF player has left, just forbid all millable plants you don't want milled (for example from the [[stocks]] menu) and (re-)claim them once the milling job is done.&lt;br /&gt;
&lt;br /&gt;
As another alternative, the utility [[Utility:DFHack|DFHack]] provides a &amp;quot;job item-material&amp;quot; command that allows you to specify a plant to mill (also available as &amp;quot;gui/workshop-job&amp;quot;, bound to {{k-|Alt|A}} by default).&lt;br /&gt;
[[File:De re metallica 1556-164.png| thumb| Silly humans using a mechanically powered millstone to grind stuff.]]&lt;br /&gt;
&lt;br /&gt;
==An Example Setup==&lt;br /&gt;
As it is most efficient to set up workshops near their materials sources, usually by putting stockpiles next to them, it's common for millstones to be set up near farm plots.  Putting a millstone just under the surface lets it be powered by a windmill on the surface, like so:&lt;br /&gt;
&lt;br /&gt;
::{|style=&amp;quot;border: 1px solid #0b0; background: #dfd&amp;quot;&lt;br /&gt;
|+'''Side view'''&lt;br /&gt;
|- style=&amp;quot;font-family: monospace; font-weight: bold; font-size: 135%&amp;quot;&lt;br /&gt;
|style=&amp;quot;color: #970; padding: 0; text-decoration: underline&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;color: #970; padding: 0; text-decoration: underline&amp;quot;|=&lt;br /&gt;
|style=&amp;quot;color: #970; padding: 0; text-decoration: underline&amp;quot;|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;color: #970; padding: 0&amp;quot;|-&lt;br /&gt;
|style=&amp;quot;color: #970; padding: 0&amp;quot;|=&lt;br /&gt;
|style=&amp;quot;color: #970; padding: 0&amp;quot;|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;font-family: monospace; font-weight: bold; font-size: 135%&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-decoration: underline&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;text-decoration: underline&amp;quot;|*&lt;br /&gt;
|style=&amp;quot;text-decoration: underline&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-decoration: underline&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|style=&amp;quot;text-decoration: underline&amp;quot;|*&lt;br /&gt;
|style=&amp;quot;text-decoration: underline&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;font-family: monospace; font-weight: bold; font-size: 135%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|2&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
Note that version 1 only works if the windmill is built first, and version 2 only works if the millstone is built first.&lt;br /&gt;
&lt;br /&gt;
''For a basic overview of how the different machine parts work and work together, see [[machinery]].''&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Dwarves will occasionally combine two separate mill products in the same bag.{{bug|4371}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Honey_badger&amp;diff=222841</id>
		<title>Honey badger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Honey_badger&amp;diff=222841"/>
		<updated>2016-01-15T14:23:10Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|23:04, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|fat=7-10&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=0-1&lt;br /&gt;
|tripe=0-1&lt;br /&gt;
|nervous tissue=0-1&lt;br /&gt;
|brain=0-1&lt;br /&gt;
|bone=4-9&lt;br /&gt;
|meat=7-10&lt;br /&gt;
|lung=0-2&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=yes&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Honey badgers''' are similar to normal [[badger]]s, but found in [[tropical]] and [[desert]] regions. They can randomly become enraged from time to time. Unlike regular badgers they do not come in groups, and they will attempt to infiltrate your fortress to [[steals food|steal your food]].&lt;br /&gt;
&lt;br /&gt;
Honey badgers have at least 28 teeth, which can sometimes be knocked out in a single strike.&lt;br /&gt;
&lt;br /&gt;
They have a reputation among players for attacking random dwarves at the most inopportune moments, such as knocking fisherdwarves into rivers or dwarves working at high elevations off mountains, usually leading to their death from drowning or typical falling complications.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=4r7wHMg5Yjg Here are a few interesting facts about Honey Badgers from a renowned expert.] &lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Nothing can stop the Honey Badger when it's hungry.&amp;quot;&lt;br /&gt;
*&amp;quot;It's pretty bad ass.&amp;quot;&lt;br /&gt;
*&amp;quot;They have no regard for any other animal whatsoever.&amp;quot;&lt;br /&gt;
*&amp;quot;Honey Badger don't give a shit, it just takes what it wants.&amp;quot;&lt;br /&gt;
*&amp;quot;The Honey Badgers are just crazy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Honey badger.jpg|thumb|left|400px|[[preference|Admired]] for their ''fearlessness'' and ''tenacity'']]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mog_juice&amp;diff=222743</id>
		<title>Mog juice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mog_juice&amp;diff=222743"/>
		<updated>2016-01-08T15:41:29Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: More simple sentence structure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|11:22, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Mog juice''' is an [[extract]] from [[moghopper]]s, which can be used in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
Mog juice is obtained with the &amp;quot;extract from raw fish&amp;quot; command at the [[fishery]]. This requires a [[captured live fish|captured live moghopper]] and a [[barrel]] and is done by a [[dwarf]] with the [[fish dissection]] labor enabled. Each moghopper yields 5 units of mog juice, and each unit has a [[value]] of 50☼ per unit. Extraction kills the moghopper.&lt;br /&gt;
&lt;br /&gt;
Mog juice is currently the only obtainable product from fish extraction, but due to the rarity of moghoppers, it is not a staple of the dwarven diet.&lt;br /&gt;
&lt;br /&gt;
{{Category|Food}}{{Category|Extracts}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Lever_operation&amp;diff=222730</id>
		<title>Lever operation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Lever_operation&amp;diff=222730"/>
		<updated>2016-01-07T03:16:32Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Changed quality rating from &amp;quot;Tattered&amp;quot; to &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|03:16, 7 January 2016 (UTC)}}&lt;br /&gt;
{{Labor&lt;br /&gt;
| labor      = Lever operation&lt;br /&gt;
| tasks      =&lt;br /&gt;
* {{k|P}}ull [[lever]]s}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Dwarves with the '''lever operation''' [[labor]] enabled (default) will pull [[lever]]s with a {{k|P}}ull job queued. Limiting this labor to only dwarves that will be near the lever (such as in a [[Burrow]]) is important to avoid having the job assigned to a dwarf hundreds of squares from the lever in a crisis.&lt;br /&gt;
{{labors}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Lever_operation&amp;diff=222729</id>
		<title>Lever operation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Lever_operation&amp;diff=222729"/>
		<updated>2016-01-07T03:16:06Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|tattered|00:18, 2 September 2014 (UTC)}}&lt;br /&gt;
{{Labor&lt;br /&gt;
| labor      = Lever operation&lt;br /&gt;
| tasks      =&lt;br /&gt;
* {{k|P}}ull [[lever]]s}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Dwarves with the '''lever operation''' [[labor]] enabled (default) will pull [[lever]]s with a {{k|P}}ull job queued. Limiting this labor to only dwarves that will be near the lever (such as in a [[Burrow]]) is important to avoid having the job assigned to a dwarf hundreds of squares from the lever in a crisis.&lt;br /&gt;
{{labors}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Slurry&amp;diff=222728</id>
		<title>Slurry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Slurry&amp;diff=222728"/>
		<updated>2016-01-07T03:07:43Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Added quality rating &amp;quot;Superior&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|03:07, 7 January 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Slurry''' is a material used in [[paper industry|paper making]]. Slurry is created at a [[mill]] or [[quern]] from cloth [[plant]]s and pressed into [[paper]] at a [[screw press]]. This also creates [[seed]]s.&lt;br /&gt;
&lt;br /&gt;
The labor associated with making slurries is papermaking, under crafts - ''not'' milling, as one might expect from the building.&lt;br /&gt;
&lt;br /&gt;
Slurry is considered to be a [[glob]] in the [[Stocks]] menu.&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Animal_trainer&amp;diff=222727</id>
		<title>Animal trainer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Animal_trainer&amp;diff=222727"/>
		<updated>2016-01-07T03:01:59Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Correct breeding info from pre-.40.18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|04:39, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 2:0&lt;br /&gt;
| skill      = Animal Trainer&lt;br /&gt;
| profession = [[Ranger]]&lt;br /&gt;
| job name   = [[Animal training]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Train [[dog|war animal]]&lt;br /&gt;
* Train [[dog|hunting animal]]&lt;br /&gt;
* Tame large animal&lt;br /&gt;
* Tame small animal&lt;br /&gt;
| workshop = [[Kennel]]&lt;br /&gt;
| attributes =&lt;br /&gt;
* Agility&lt;br /&gt;
* Toughness&lt;br /&gt;
* Endurance&lt;br /&gt;
* Intuition&lt;br /&gt;
* Patience&lt;br /&gt;
* Empathy&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Animal trainer''' is the skill associated with the '''animal training''' [[labor]]. An animal trainer works with [[animal]]s, either taming wild ones, or training certain species for war or hunting.  They also train certain kinds of captured live [[vermin]].&lt;br /&gt;
&lt;br /&gt;
The Animal [[status]] tab ({{k|z}} - {{k|Enter}}) has a list of all animals that are tame (and belong to your civilization) or are caged and can be tamed. Each animal on the list can be assigned a trainer, who will then tame (if needed) the animal, increase its tameness (if not born from tamed animals) or train it for war or hunting (if selected for hunting or training). Which animals are known and how well can be checked in the second sub-tab in &amp;quot;Animals&amp;quot; tab.  There is no way to tame a specific type of vermin.&lt;br /&gt;
&lt;br /&gt;
An [[Activity_zone#Animal_training|animal training zone]] or [[Activity_zone#Pen/Pasture|pasture]] is required for all training activities for animals.  It's a bit counterintuitive but only taming vermin requires a [[kennel]].&lt;br /&gt;
&lt;br /&gt;
== Domesticating wild animals ==&lt;br /&gt;
=== Capture ===&lt;br /&gt;
In order to domesticate an animal you must first have an animal to domesticate, so before you can do any training you must capture some wild animals. Which animals appear at your fortress (and thus which animals you can attempt to tame, besides the [[Caverns|subterranean]] creatures that are randomly present) is dependent upon your [[surroundings]], which is in turn dependent upon the local [[biome]], or biomes if your fortress overlaps multiple [[region]]s.&lt;br /&gt;
&lt;br /&gt;
Wild [[creature]]s can only be captured by [[cage trap]]s; as above-ground traffic is, as a rule, unrestricted, and as creatures can enter and exit the map from any direction, the only reliable way to force wildlife into your cages is to build a lot of them. The same is true of the [[caverns]], although since they are usually not nearly so expansive capturing passing creatures is a little easier; on the other hand you have to be much more worried about exposing your dwarves to the various subterranean nasties. Note that [[animal trap]]s are ''not'' used in this role, but are instead used by [[trapper]]s to capture live [[vermin]], and thus, surprisingly enough, trappers are not involved in the trapping of actual creatures.&lt;br /&gt;
&lt;br /&gt;
Just because you have a creature stowed away in your cages [[stockpile]] does not mean that it can be trained, as only creatures with the {{token|PET|c}} or {{token|PET_EXOTIC|c}} [[creature token]] can be trained.  Most creatures have one of the two flags, but there are exceptions, notably some underground creatures.  Sentient creatures (such as [[goblin]]s or animalmen), [[forgotten beast]]s and [[titan]]s are among the creatures that can never be trained or tamed.  Additionally, {{token|TRAPAVOID|c}} creatures ignore cage traps entirely. Captured [[siege|war]] [[mount]]s and any other [[name]]d enemies of your civilization can also be trained, but they will, regardless of training level, remain hostile to your civilization and will, if released from bondage, attack your units without mercy; even worse these creatures [http://www.bay12forums.com/smf/index.php?topic=111357.0 may cause] a [[loyalty cascade]] if you order your [[military]] to deal with the situation.{{bug|6051}} To make use of captured creatures that you cannot or do not want to tame, see [[live training]] and [[mass pitting]].&lt;br /&gt;
&lt;br /&gt;
=== Taming ===&lt;br /&gt;
{| style=&amp;quot;text-align:center; float:right; margin:8px;&amp;quot; class=wikitable&lt;br /&gt;
! '''Designation'''&lt;br /&gt;
! '''Description''' &lt;br /&gt;
|-&lt;br /&gt;
| Wild || Not tamed&lt;br /&gt;
|-&lt;br /&gt;
| Semi-wild || Semi-wild&lt;br /&gt;
|-&lt;br /&gt;
| Trained || Trained&lt;br /&gt;
|-&lt;br /&gt;
| -Trained- || Well-trained &lt;br /&gt;
|-&lt;br /&gt;
| +Trained+ || Skillfully trained &lt;br /&gt;
|-&lt;br /&gt;
| *Trained* ||Expertly trained&lt;br /&gt;
|-&lt;br /&gt;
| ≡Trained≡ || Exceptionally trained &lt;br /&gt;
|-&lt;br /&gt;
| ☼Trained☼ || Masterfully trained &lt;br /&gt;
|-&lt;br /&gt;
| Domesticated || Tame&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you have a captured, trainable creature trapped in a cage, you can start trying to domesticate it. You will need [[trap#Cage_Trap|cage trap]], an [[Activity zone#Animal training|animal training zone]], and some [[plants]] or [[meat]] depending on whether the animal is herbivorous or carnivorous. To have your animal trainer begin taming a wild animal, use {{k|z}} to open the status screen and select the animal menu. Scroll through the list until your captured wild animal is selected and use {{k|t}} to set a trainer to tame it. Note that if a caged animal is fed a plant, [[seed]]s will stay in the cage. This has no effect on training, but if you later release the animal, you will need to [[Activity zone#Garbage Dump|dump]] the seeds from the cage before it can be reused.  &lt;br /&gt;
&lt;br /&gt;
The trainer will bring food to the cage and perform the initial training, setting the animal to one of the trained levels (see table at right). A fully wild animal must be trained from its cage, but once an animal has been initially trained and it is no longer wild, it may be safely released from its cage (and preferably assigned to an enclosed [[pasture]] or [[restraint]], to keep it hemmed in case problems arise later).&lt;br /&gt;
&lt;br /&gt;
A notable exception from &amp;quot;training levels&amp;quot; are animals which are a member of a species your civilization already has domesticated. Only few of them can occur in the wild to be captured - e.g. [[water buffalo]] and [[turkey]]. Such creatures become fully tame when tamed by a trainer.&lt;br /&gt;
&lt;br /&gt;
Only wild animals can be trained in a cage. If you want your animal trainer to provide further training you must release the trained animal. Alternatively, with a difficult to train animal or a poor trainer, you may want to leave the animal in its cage. A caged animal will eventually revert to its wild state, at which point your trainer will perform the initial training again, safely giving your trainer experience and your civilization more knowledge about the animal. Note that &amp;lt;tt&amp;gt;[GRAZER]&amp;lt;/tt&amp;gt; animals need a pasture to survive, and will die if left to linger in a cage for too long.&lt;br /&gt;
&lt;br /&gt;
The overall difficulty and time required to tame an animal is roughly proportional to its [[List of creatures by pet value|pet value]]. As a general guideline, animals with pet value less than a hundred are easy to train, those with values in the hundreds take some effort and a few years to train well, and creatures with pet values in the thousands such as [[dragon]]s are very slow to train and almost impossible to completely domesticate.&lt;br /&gt;
&lt;br /&gt;
Adult trained animals will slowly revert to their wild origins over time and must be permanently scheduled for training (through the animal [[status]] menu) to ensure they remain friendly through regular re-training. Trained animals have a quality associated to their training that affects how long they will retain composure before reverting to the wild, but which may have other effects as well. The last state an animal reaches before it becomes fully wild is semi-wild, which prompts an [[announcement]].&lt;br /&gt;
&lt;br /&gt;
Dwarves will instinctively know when their animal training partners need retraining, and will prioritize doing so, but will obviously not be able to if they are [[wound|injured]], experiencing a [[strange mood]], or are otherwise unable to reach their trainees. If you assign a single dwarf to an animal (Any available trainer is also an option) only that dwarf will ever attempt to train or retrain the creature, so care must be taken to keep your trainers healthy and available.&lt;br /&gt;
&lt;br /&gt;
When training animals that your [[civilization]] has never domesticated before, successful training will result in some knowledge being transferred to your civilization every time the dwarven [[caravan]] returns to the mountainhomes. This has no effect on gameplay within your fortress, but is conjectured to reduce training barriers for future fortresses established by your civilization. Although a number of farm animals are domesticated by your civilization from the beginning of the game, your fortress cannot individually &amp;quot;civilization-level&amp;quot; domesticate a species.&amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=121150.0 1]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trading animals brought by [[merchants]] will immediately make them belong to the receiving party. This means that if another civilization brought them as tame animals, and you buy them, they will retain their tame status and will never revert to a wild state. This is also true when you sieze the animals, or kill all the merchants. Note that killing all the merchants will '''not''' make the pack animals a part of your civilization, and will become &amp;quot;friendly&amp;quot; and wander around the map. Also, animals that become yours in this way will be in cages at first, so you will have to release them in some way. Due to a bug, the only way to do this is pasturing them and then removing them from the pasture. This is very important if they are grazers as they will starve due to the lack of grass in the cage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%; align:center&amp;quot;&lt;br /&gt;
! Announcement&lt;br /&gt;
! Training level in {{k|z}} screen&lt;br /&gt;
|-&lt;br /&gt;
| {{Gametext|The dwarves of (civ) now know a few facts about (animal) training.|cyan}}&lt;br /&gt;
| {{DFtext|A few facts|red}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gametext|The dwarves of (civ) have attained a general familiarity with (animal) training methods.|cyan}}&lt;br /&gt;
| {{DFtext|General familiarity|yellow}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gametext|The dwarves of (civ) are now quite knowledgeable (animal) trainers.|cyan}}&lt;br /&gt;
| {{DFtext|Knowledgeable|white}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gametext|The dwarves of (civ) are now expert (animal) trainers.|cyan}}&lt;br /&gt;
| {{DFtext|Expert|cyan}}&lt;br /&gt;
|-&lt;br /&gt;
| {{center|-}}&lt;br /&gt;
|{{DFtext|Domesticated|lime}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Taming children ===&lt;br /&gt;
Animals that have children can produce a fully domesticated population. Note that animals cannot get pregnant in cages (in fact, this is one of the ''few'' times they can't), so you'll have to move past the initial training stage to have them. &lt;br /&gt;
&lt;br /&gt;
Animals born from a partially tamed mother will not revert to a wild state while they are still children: for example, if a wild female wolf is captured and trained up to the +T+ level, and gives birth, the pups may forget this &amp;quot;inherited&amp;quot; training, but will never go lower than Semi-Wild while they're still pups. They can, and will, revert to a wild state when they become adult wolves, though going back to a fully wild state will still take some time after they've reached adulthood.&lt;br /&gt;
Interestingly, the training level of the father does not count for anything when it comes to the child.&lt;br /&gt;
&lt;br /&gt;
Animal children always become fully tame upon receiving training ''once''. This not only allows making children of partially-tame mothers fully tame, it also allows instant taming of caught animal children or of children born in captivity to fully wild mothers.&lt;br /&gt;
Only children can be domesticated, and once the young animal grows up the opportunity for domestication will no longer be available.&amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=121150.0 1]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animals in Dwarf Fortress give birth in one of two ways, either with live births or by laying and incubating [[egg]]s. Child-rearing animals that give birth to their young is easy: with an adjacent male of the species, children may be conceived, inheriting their mother's pasture status in the process. Egg-layers are more complicated. The female must be adjacent to a male for fertilization, there must be an open constructed [[nest box]] for the female to occupy and lay a clutch of eggs in, and they and the mother must remain undisturbed during the process as the mother must incubate her eggs; even training is inadmissible. Thus the eggs must be [[forbid]]den and the mother should have her trainer de-assigned during the duration of her stay; they also will ''not'' inherit their mother's pasture status.&amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=121150.0 1]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; The resultant children will have the taming status of their mother when they were ''laid'', not hatched.&lt;br /&gt;
&lt;br /&gt;
==Tame animal AI==&lt;br /&gt;
If a tamed animal is &amp;quot;stray&amp;quot;, that is, it's not a pet, it will (usually) wander around your fortress randomly, spending most of its time in meeting areas, and attacking any hostiles that it comes across or wild animals that are attacking citizens. Animals with the &amp;lt;code&amp;gt;[[Creature token#L|[LARGE_PREDATOR]]]&amp;lt;/code&amp;gt; token are somewhat more aggressive than animals lacking this token, and are more likely to attack hostiles, while animals with a &amp;lt;code&amp;gt;[[Creature token#B|[BENIGN]]]&amp;lt;/code&amp;gt; token will simply run away from any hostiles, which makes them useless for fortress defense. Grazing animals should be assigned to a [[Pasture]] because they will otherwise starve to death.&lt;br /&gt;
&lt;br /&gt;
A pet or work animal will follow its owner if it's not assigned to a pasture.&lt;br /&gt;
&lt;br /&gt;
== Training tame animals ==&lt;br /&gt;
Tame animals can be trained for hunting or for war, for which you need a [[Zone#Animal_Training|training zone]] ({{k|i}}-{{k|t}}) and a dwarf with the animal training labor enabled. Then you can go to your animal status screen ({{k|z}}-{{k|Enter}}) and find your trainable animal. Trainable animals are those where you see you can press either {{k|w}} for war training or {{k|h}} for hunting training. If you wish you can also select a particular trainer {{k|t}} to perform this task.&lt;br /&gt;
&lt;br /&gt;
===Train a hunting animal===&lt;br /&gt;
This requires an [[Cage|uncaged]] tame animal with {{token|TRAINABLE|c}} or {{token|TRAINABLE_HUNTING|c}}, an animal training activity zone, and an animal trainer. Note that an animal that is in a pasture can only be trained if the zone is also in the same [[pasture]]. Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are intrinsically faster and more agile than a regular tamed animal, and can [[ambusher|sneak]] alongside their partner, but are not as strong as a war animal and cannot be unassigned.&lt;br /&gt;
&lt;br /&gt;
=== Train a war animal ===&lt;br /&gt;
Requires: An [[Cage|uncaged]] tame animal with {{token|TRAINABLE|c}} (or {{token|TRAINABLE_WAR|c}}, although no such animals exist, as currently all war-trainable animals can be trained for hunting as well and are under the inclusive {{token|TRAINABLE|c}} tag), an animal training activity zone, and an animal trainer. [[Pasture|Pastured]] animals can only be trained if the zone is located within their pasture. War animals are assigned the same way as hunting animals ({{k|v}}-select dwarf-{{k|p}}-{{k|e}}).&lt;br /&gt;
&lt;br /&gt;
War animals are significantly stronger than their untrained counterparts; war dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.&lt;br /&gt;
&lt;br /&gt;
Like hunting animals, they can also be assigned to individual dwarves; combined with their strength, this makes them effective expendable bodyguards for any dwarf likely to see danger or who you feel is valuable enough to be worth protecting.  Even if they fail to defeat an attacker, they can often buy their charge time to escape or for additional reinforcements to arrive.&lt;br /&gt;
&lt;br /&gt;
== Bonding ==&lt;br /&gt;
As animal trainers work with an animal, they may become [[Relationships|bonded]] to it (&amp;quot;formed a bond with an animal training partner&amp;quot;), and this relationship is visible in the dwarf's relationships screen. This happens even if the dwarf is not specifically assigned to the animal and appears to disregard training quality. The death of a bonded animal results in a bad thought for the trainer (&amp;quot;has lost an animal training partner to tragedy&amp;quot;), whose exact severity is unknown but fairly significant. It is unknown whether working with a bonded animal gives a happy thought similar to the one gained from talking to a friend.&lt;br /&gt;
&lt;br /&gt;
== Trainable war/hunting animals ==&lt;br /&gt;
The following creatures can be trained into war animals or hunting animals:&lt;br /&gt;
If you trade for one of these animals, and they are already tame then they will remain tame when they become yours.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Animal&lt;br /&gt;
! Size&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dog]]&lt;br /&gt;
|30,000&lt;br /&gt;
|† ♪&lt;br /&gt;
|-&lt;br /&gt;
|[[Mandrill]]&lt;br /&gt;
|20,000&lt;br /&gt;
|☼ †&lt;br /&gt;
|-&lt;br /&gt;
|[[Gorilla]]&lt;br /&gt;
|150,000&lt;br /&gt;
|☼ †&lt;br /&gt;
|-&lt;br /&gt;
|[[Grizzly bear]]&lt;br /&gt;
|200,000&lt;br /&gt;
|☼&lt;br /&gt;
|-&lt;br /&gt;
|[[Polar bear]]&lt;br /&gt;
|400,000&lt;br /&gt;
|☼&lt;br /&gt;
|-&lt;br /&gt;
|[[Gigantic panda]]&lt;br /&gt;
|1,160,900&lt;br /&gt;
|‼&lt;br /&gt;
|-&lt;br /&gt;
|[[Elephant]]&lt;br /&gt;
|5,000,000&lt;br /&gt;
|‼&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhinoceros]]&lt;br /&gt;
|3,000,000&lt;br /&gt;
|‼&lt;br /&gt;
|-&lt;br /&gt;
|[[Giraffe]]&lt;br /&gt;
|1,000,000&lt;br /&gt;
|‼&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant bat]]&lt;br /&gt;
|200,000&lt;br /&gt;
|♪ Hunting only&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant cave swallow]]&lt;br /&gt;
|200,000&lt;br /&gt;
|♪ Hunting only&lt;br /&gt;
|-&lt;br /&gt;
|[[Jabberer]]&lt;br /&gt;
|4,500,000&lt;br /&gt;
|☼&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheetah]]&lt;br /&gt;
|50,000&lt;br /&gt;
|♪&lt;br /&gt;
|-&lt;br /&gt;
|[[Leopard]]&lt;br /&gt;
|50,000 &lt;br /&gt;
|♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Jaguar]]&lt;br /&gt;
|75,000&lt;br /&gt;
|♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Lion]]&lt;br /&gt;
|200,000 &lt;br /&gt;
|† ♪&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiger]]&lt;br /&gt;
|225,000&lt;br /&gt;
|† ♪&lt;br /&gt;
|-&lt;br /&gt;
|[[Bobcat]]&lt;br /&gt;
|8,000&lt;br /&gt;
| Too small&lt;br /&gt;
|-&lt;br /&gt;
|[[Ocelot]]&lt;br /&gt;
|25,000&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Lynx]]&lt;br /&gt;
|25,000&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[Giant bobcat]]&lt;br /&gt;
|256,320&lt;br /&gt;
|♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Giant ocelot]]&lt;br /&gt;
|377,750&lt;br /&gt;
|♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Giant lynx]]&lt;br /&gt;
|377,750&lt;br /&gt;
|♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Giant cheetah]]&lt;br /&gt;
|560,000&lt;br /&gt;
|♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Giant leopard]]&lt;br /&gt;
|560,000 &lt;br /&gt;
|♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Giant jaguar]]&lt;br /&gt;
|750,000&lt;br /&gt;
|♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Giant lion]]&lt;br /&gt;
|1,700,000 &lt;br /&gt;
|♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Giant tiger]]&lt;br /&gt;
|1,900,000 &lt;br /&gt;
|☼ ♪ &lt;br /&gt;
|-&lt;br /&gt;
|[[Cave dragon]]&lt;br /&gt;
|15,000,000&lt;br /&gt;
|☼ &lt;br /&gt;
|-&lt;br /&gt;
|[[Roc]]&lt;br /&gt;
|20,000,000&lt;br /&gt;
|☼ ♪ [[Megabeast]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon]]&lt;br /&gt;
|25,000,000&lt;br /&gt;
|☼ [[Megabeast]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''☼ - These animals are a good choice for your army.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''† - These animals are good choices for protecting important civilians, attacking dangerous creatures so the dwarf can escape.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''♪ - These animals are good companions for hunters and marksdwarves.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''‼ - These animals are a poor choice for training due to their voracious appetites for [[grass]].''&lt;br /&gt;
&lt;br /&gt;
Remember to keep a breeding pair out of harm's way around if you want more of a particular animal, in case the ones in service somehow die.&lt;br /&gt;
&lt;br /&gt;
==Tame water creatures==&lt;br /&gt;
With a great deal of effort and some clever engineering, it is possible to capture, tame, and butcher water creatures.&amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=75780.0 2]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; Water creatures can survive indefinitely in [[cage]]s, but will drown at water levels below 4/7 while dwarves will cancel tasks at water levels at or above 4/7, making training extremely tricky. This basic problem can be solved with one of more interesting bugs in the game: [[ghost]] trainers.&amp;lt;sup&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=127659 3]&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt; It is currently unknown what bug causes this, but some animal trainers that are killed and never [[burial|buried]] or [[memorial]]ized will continue to perform their job from the grave. This removes the fundamental problem of water depth incompatibility and makes the task much easier. An easier solution, however, would be [[vampire]] animal trainers: they are unbreathing and will path through such water normally, so long as there is no flow. Taming water creatures in vanilla is fairly useless, however, as without [[modding]] they never have children, nor can they receive war (or hunting, however that would work) training.&lt;br /&gt;
&lt;br /&gt;
==Taming hostile creatures==&lt;br /&gt;
&lt;br /&gt;
Taming hostile creatures like enemy [[mount]]s does not cancel their hostility. While the job is completed and the animal trainer gains experience, the tamed creature remains hostile to your civilization and will attack your dwarves.&lt;br /&gt;
&lt;br /&gt;
However, it does seem that the offspring of tamed hostile creatures belong to your civilization, because tamed mounts &amp;lt;s&amp;gt;amusingly&amp;lt;/s&amp;gt; disturbingly attack and subsequently kill these offspring at birth. If you are careful and [[stupid dwarf trick|ingenious]] enough, you can separate the parents and children at birth.&lt;br /&gt;
&lt;br /&gt;
Note that hostile egg-layers, such as [[cave crocodile]]s, might not use [[nest box]]es and therefore generate no offspring.&lt;br /&gt;
&lt;br /&gt;
==Handling dangerous creatures==&lt;br /&gt;
&lt;br /&gt;
Only dwarves with the animal trainer labor active will move non-tame (wild or hostile) captive creatures to a chain or to another cage. This restriction only applies to non-tame creatures and only to the &amp;quot;chain large creature&amp;quot; and &amp;quot;cage large creature&amp;quot; jobs. Throwing such a creature into a pit or pond can be done by anybody, and the chaining and caging of tame creatures is similarly unrestricted.&lt;br /&gt;
&lt;br /&gt;
==Taming Vermin==&lt;br /&gt;
&lt;br /&gt;
First, a [[trapper]] needs to catch vermin in an animal trap.  A few types of vermin can escape from wooden traps, such as the [[hamster]], so it might be a good idea to use only metal traps.  An animal trainer will train a vermin at a kennel.  Unlike animals, vermin do not have training levels.  They are either tame or not tame.  Taming vermin does not pass civilization-wide experience with that vermin to the parent civilization like taming animals does.  Taming requires a food item.  Vermin cannot be trained for war or hunting.&lt;br /&gt;
&lt;br /&gt;
There isn't much purpose to taming vermin.  It allows vermin to be adopted as pets, but few dwarves have a preference for vermin so rarely will they be adopted.  Vermin don't breed like animals do, so there is no need to have a tame pair to produce offspring.  [[Animal dissector]]s can't make [[extract]]s from tame vermin, though there isn't much reason to make extracts either.  Tame cave spiders don't spin webs.  Tame vermin have little value so they aren't of much use for export either.  Taming vermin does give experience to animal trainers, so they can improve their skill in a fort with few animals, especially since vermin are inexhaustible.  &lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Capturing and training [[siege|war]] [[mount]]s [http://www.bay12forums.com/smf/index.php?topic=111357.0 may cause] a [[loyalty cascade]] if your [[military]] has to put them down.{{bug|6051}}&lt;br /&gt;
&lt;br /&gt;
* Trained [[flying|fliers]] may swap positions with dwarves, leaving the dwarves stranded in an inaccessible area.{{bug|3371}}&lt;br /&gt;
&lt;br /&gt;
* Taming herbivores leaves [[seed]]s in [[cage]]s, which must be manually removed.{{bug|201}}&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Industry&amp;diff=222612</id>
		<title>Industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Industry&amp;diff=222612"/>
		<updated>2015-12-31T20:25:37Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Ceramics: Remove incorrect &amp;quot;jug&amp;quot; info add associated industry information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|12:32, 30 December 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.&lt;br /&gt;
&lt;br /&gt;
Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (provision of services). Quaternary industries (intellectual activities) are not present due to the fact that dwarves are not known for their intellectual pursuits.&lt;br /&gt;
&lt;br /&gt;
Industries in Dwarf Fortress can be broken into the following categories. These categories are based on [http://geography.about.com/od/urbaneconomicgeography/a/sectorseconomy.htm Economy Sectors]. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
*[[Wood industry]]: Growing and cutting wood to produce items including furniture and fuel. To start wood crafting, a carpenter's workshop is needed. Wood can be used for making pretty much anything but note that wooden weapons will become training weapons instead (great for danger room) and that wood is definitely not magma-safe (obvious). Those tree hugging elves will whine if you chop too many trees down and will send a diplomat begging you stop. &lt;br /&gt;
*[[Stone industry]]: Exploration and mining stone to produce buildings and items. Stone is a versatile material and can be used to make furniture and crafts or building stone walls to protect your squishier dwarves. Note that any type of wall can't be destroyed by any invader/monster no matter the material (wood,stone,clay,...) but for role playing purposes, having stone walls sounds so much better than having wooden ones.&lt;br /&gt;
*[[Farming]] industry: The gathering and farming of plants for food and textiles. &lt;br /&gt;
*[[Fishing industry]]: Fish are harvested and processed into food and shells. Fishermen will automatically fish in nearby pools and rivers unless you designate a fishing area. Shells are great for making crafts and/or encrusting them in finished goods.&lt;br /&gt;
*[[Meat industry]]: Animals are processed into meat, leather, bones, teeth, horns and skulls. Meat rots away pretty fast so don't overdo it you already have an abundance of food. Leather is great for clothing as well as making backpacks, quivers and water-skins. Farming animals for their bones is a great idea since a legendary bone carver can encrust your finished goods with said bones masterfully thus increasing the value of your fort dramatically (and making your dwarves get more happy thoughts). Teeth are pretty much useless but horns are valuable items for making crafts or encrusting furniture/finished goods. If you have too many skulls lying around, make totems. Masterful skull totems of even unremarkable animals such as turkeys may fetch 120 dwarf bucks per totem. Note that having many animals on site will tank your FPS. &lt;br /&gt;
*[[Metal industry]]: Raw ore is refined into metal bars, which may be used for weapons, armor, furniture, and crafts. Prioritize your weapon grade metals (bronze,steel,iron, etc...) to making weapons and tools. Gold is useful if you want to bump up the value of certain rooms or to satisfy your role playing needs (gold throne, gold chains that hold the most exotic pets, gold doors leading to your monarch's room, etc...) &lt;br /&gt;
*[[Beekeeping industry]]: Bees are collected into hives, which produce honeycomb and royal jelly.&lt;br /&gt;
*[[Poultry industry]]: Raising egg-laying animals primarily to collect and consume the eggs. Excess animals can be used in the meat industry as a byproduct. Crundles produce a ton of eggs and crundles hatch in adult form making them a great source of eggs, meat, bones and skulls (nasty but effective).&lt;br /&gt;
&lt;br /&gt;
===Secondary Industries===&lt;br /&gt;
*[[Alcohol]] industry: The production of alcohol to keep dwarves hydrated and content. Dwarves drink as many times as you blink per day. Dwarves are massive alcoholics and if you cut their supply of booze they will get very cranky and show withdrawal symptoms. Alcohol is made at the still and can be used to make food too. It is believed that the dwarves enter battle drunk , making their attacks unpredictable explaining dwarf effectiveness  in combat.&lt;br /&gt;
*[[Armor]] industry: Metal, wood, leather, and bone are used to produce armor to keep your dwarves safe. Wood leather and bone provide minimal protection. Metal is key but note that armor is meaningless against Titans as a blow from them would probably turn your dwarf into a bloody pulp.&lt;br /&gt;
*[[Ceramic industry]]: Clay is used to create moderate quality containers, bricks, crafts, and statues. Kilns are also used to produce [[gypsum plaster]] for [[Healthcare]] and [[pearlash]] for the [[Glass industry]].&lt;br /&gt;
*[[Finished goods]] industry: Almost all materials can be used to produce crafts for export. The base of your economy, crafts can be massed produced and thus are a valuable trading commodity.&lt;br /&gt;
*[[Food]] industry: Cooking of items such as meat, eggs, flour, and plants to make meals for hungry dwarves. &lt;br /&gt;
*[[Fuel industry]]: The production of fuel to support the metal, glass and ceramics industries either with charcoal or coal.&lt;br /&gt;
*[[Furniture industry]]: Using stone, wood, and metal to produce furniture primarily for installation in your outpost.&lt;br /&gt;
*[[Glass industry]]: Sand is used to create low quality gems, plus an assortment of other goods.&lt;br /&gt;
*[[Gem industry]]: Raw gems are cut, some into finished goods, while most are then used to decorate (&amp;quot;encrust&amp;quot;) a multitude of items.&lt;br /&gt;
*[[Soap]] industry: The production of soap to be used in healthcare.&lt;br /&gt;
*[[Textile industry]]: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts.&lt;br /&gt;
*[[Extract]] industry: Vermin and plants can be processed into valuable extracts for export.&lt;br /&gt;
*[[Weapon]] industry: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.&lt;br /&gt;
*[[Paper industry]]{{version|0.42.01}}: Papyrus, cloth plants, or animal hide with milk of lime are processed into paper sheets. These are used for quires and scrolls. Written on quires and parchments can be bound into a book and they show up in the &amp;quot;artifacts&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
===Tertiary Industries===&lt;br /&gt;
*[[Noble|Administration]]: &amp;lt;s&amp;gt;Parasites&amp;lt;/s&amp;gt; Dwarves who process work orders, keep the inventory, administer justice, and meet with foreign diplomats. Also good at pulling levers.&lt;br /&gt;
*[[Healthcare]]: Patching up your inevitably-wounded dwarves.&lt;br /&gt;
*[[Military]]: Brave dwarves put themselves in danger so that others may live in peace.&lt;br /&gt;
*[[Trading]]: Fortress goods are exchanged for materials and goods from other civilized places.&lt;br /&gt;
*Entertainment: Attract visitors to your fort using [[Tavern]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Industry| }} {{Industry}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Industry&amp;diff=222600</id>
		<title>Industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Industry&amp;diff=222600"/>
		<updated>2015-12-31T08:09:22Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Correct Meat Industry link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|12:32, 30 December 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.&lt;br /&gt;
&lt;br /&gt;
Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (provision of services). Quaternary industries (intellectual activities) are not present due to the fact that dwarves are not known for their intellectual pursuits.&lt;br /&gt;
&lt;br /&gt;
Industries in Dwarf Fortress can be broken into the following categories. These categories are based on [http://geography.about.com/od/urbaneconomicgeography/a/sectorseconomy.htm Economy Sectors]. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
*[[Wood industry]]: Growing and cutting wood to produce items including furniture and fuel. To start wood crafting, a carpenter's workshop is needed. Wood can be used for making pretty much anything but note that wooden weapons will become training weapons instead (great for danger room) and that wood is definitely not magma-safe (obvious). Those tree hugging elves will whine if you chop too many trees down and will send a diplomat begging you stop. &lt;br /&gt;
*[[Stone industry]]: Exploration and mining stone to produce buildings and items. Stone is a versatile material and can be used to make furniture and crafts or building stone walls to protect your squishier dwarves. Note that any type of wall can't be destroyed by any invader/monster no matter the material (wood,stone,clay,...) but for role playing purposes, having stone walls sounds so much better than having wooden ones.&lt;br /&gt;
*[[Farming]] industry: The gathering and farming of plants for food and textiles. &lt;br /&gt;
*[[Fishing industry]]: Fish are harvested and processed into food and shells. Fishermen will automatically fish in nearby pools and rivers unless you designate a fishing area. Shells are great for making crafts and/or encrusting them in finished goods.&lt;br /&gt;
*[[Meat industry]]: Animals are processed into meat, leather, bones, teeth, horns and skulls. Meat rots away pretty fast so don't overdo it you already have an abundance of food. Leather is great for clothing as well as making backpacks, quivers and water-skins. Farming animals for their bones is a great idea since a legendary bone carver can encrust your finished goods with said bones masterfully thus increasing the value of your fort dramatically (and making your dwarves get more happy thoughts). Teeth are pretty much useless but horns are valuable items for making crafts or encrusting furniture/finished goods. If you have too many skulls lying around, make totems. Masterful skull totems of even unremarkable animals such as turkeys may fetch 120 dwarf bucks per totem. Note that having many animals on site will tank your FPS. &lt;br /&gt;
*[[Metal industry]]: Raw ore is refined into metal bars, which may be used for weapons, armor, furniture, and crafts. Prioritize your weapon grade metals (bronze,steel,iron, etc...) to making weapons and tools. Gold is useful if you want to bump up the value of certain rooms or to satisfy your role playing needs (gold throne, gold chains that hold the most exotic pets, gold doors leading to your monarch's room, etc...) &lt;br /&gt;
*[[Beekeeping industry]]: Bees are collected into hives, which produce honeycomb and royal jelly.&lt;br /&gt;
*[[Poultry industry]]: Raising egg-laying animals primarily to collect and consume the eggs. Excess animals can be used in the meat industry as a byproduct. Crundles produce a ton of eggs and crundles hatch in adult form making them a great source of eggs, meat, bones and skulls (nasty but effective).&lt;br /&gt;
&lt;br /&gt;
===Secondary Industries===&lt;br /&gt;
*[[Alcohol]] industry: The production of alcohol to keep dwarves hydrated and content. Dwarves drink as many times as you blink per day. Dwarves are massive alcoholics and if you cut their supply of booze they will get very cranky and show withdrawal symptoms. Alcohol is made at the still and can be used to make food too. It is believed that the dwarves enter battle drunk , making their attacks unpredictable explaining dwarf effectiveness  in combat.&lt;br /&gt;
*[[Armor]] industry: Metal, wood, leather, and bone are used to produce armor to keep your dwarves safe. Wood leather and bone provide minimal protection. Metal is key but note that armor is meaningless against Titans as a blow from them would probably turn your dwarf into a bloody pulp.&lt;br /&gt;
*[[Ceramic industry]]: Clay is used to create moderate quality containers, bricks, and crafts. Glazed jugs can be used instead of barrels to store liquids.&lt;br /&gt;
*[[Finished goods]] industry: Almost all materials can be used to produce crafts for export. The base of your economy, crafts can be massed produced and thus are a valuable trading commodity.&lt;br /&gt;
*[[Food]] industry: Cooking of items such as meat, eggs, flour, and plants to make meals for hungry dwarves. &lt;br /&gt;
*[[Fuel industry]]: The production of fuel to support the metal, glass and ceramics industries either with charcoal or coal.&lt;br /&gt;
*[[Furniture industry]]: Using stone, wood, and metal to produce furniture primarily for installation in your outpost.&lt;br /&gt;
*[[Glass industry]]: Sand is used to create low quality gems, plus an assortment of other goods.&lt;br /&gt;
*[[Gem industry]]: Raw gems are cut, some into finished goods, while most are then used to decorate (&amp;quot;encrust&amp;quot;) a multitude of items.&lt;br /&gt;
*[[Soap]] industry: The production of soap to be used in healthcare.&lt;br /&gt;
*[[Textile industry]]: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts.&lt;br /&gt;
*[[Extract]] industry: Vermin and plants can be processed into valuable extracts for export.&lt;br /&gt;
*[[Weapon]] industry: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.&lt;br /&gt;
*[[Paper industry]]{{version|0.42.01}}: Papyrus, cloth plants, or animal hide with milk of lime are processed into paper sheets. These are used for quires and scrolls. Written on quires and parchments can be bound into a book and they show up in the &amp;quot;artifacts&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
===Tertiary Industries===&lt;br /&gt;
*[[Noble|Administration]]: &amp;lt;s&amp;gt;Parasites&amp;lt;/s&amp;gt; Dwarves who process work orders, keep the inventory, administer justice, and meet with foreign diplomats. Also good at pulling levers.&lt;br /&gt;
*[[Healthcare]]: Patching up your inevitably-wounded dwarves.&lt;br /&gt;
*[[Military]]: Brave dwarves put themselves in danger so that others may live in peace.&lt;br /&gt;
*[[Trading]]: Fortress goods are exchanged for materials and goods from other civilized places.&lt;br /&gt;
*Entertainment: Attract visitors to your fort using [[Tavern]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|Industry| }} {{Industry}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Storage&amp;diff=222599</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Storage&amp;diff=222599"/>
		<updated>2015-12-31T06:12:19Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Correct Large Pot stockpile information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}} {{buggy}}&lt;br /&gt;
{{Quality|Exceptional|06:09, 29 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{furniture|name=Container&lt;br /&gt;
|tile=Æ&lt;br /&gt;
|wood=y&lt;br /&gt;
|stone=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|glass=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Types of containers the game knows are '''chests''', '''coffers''', '''boxes''', '''cabinets''', '''bags''', '''[[barrel]]s''', '''[[large pot]]s''' and '''[[bin]]s'''.  All containers are used to hold items, from personal possessions to [[gem]]s, [[alcohol]], [[quarry bush]] leaves, and even living [[creature]]s, but their use is context-sensitive, so you cannot use your barrels for storing [[coin]]s, but you ''can'' {{key|b}}uild a bag as a dwarf's personal container, analogous to a chest.&lt;br /&gt;
&lt;br /&gt;
Chests, coffers, boxes and bags are subsumed under ''boxes and bags'' in the [[status]] stocks screen, and these can be built as &amp;quot;containers&amp;quot; from the {{key|b}}uilding menu to satisfy the &amp;quot;Needs: X Chests&amp;quot; requirement for nobles. Each other container type has its own entry.&lt;br /&gt;
&lt;br /&gt;
To examine a container's contents when the container is in a stockpile, select the object location with the {{key|k}} key.  Then, use {{key|+}} and {{key|-}} until the container is highlighted, then press {{key|enter}}.  Press {{key|enter}} again to select the contents, if any. The i{{key|t}}ems command can be used to see items that are stored in a built container.  See also, [[stocks]].&lt;br /&gt;
&lt;br /&gt;
== Barrels, bins, bags, pots ==&lt;br /&gt;
&lt;br /&gt;
[[Barrel]]s are [[wood]]en or [[metal]] containers that are useful for storing items in a [[Stockpile#food|food stockpile]] and are used to store [[alcohol]], [[plant]]s, [[seed]] bags, [[meat]], [[fish]], [[dwarven syrup]], [[quarry bush]] leaf bags, [[flour]] bags and [[dye]] bags, cooked food, [[fat]] and [[tallow]], and all [[prepared organs]].  They are made at a [[Carpenter's workshop]] with 1 log or at a [[Forge]] with 3 bars of metal. Barrels can be disabled in a stockpile to prevent haulers from running off with everything else inside to pick up a stray seed.&lt;br /&gt;
&lt;br /&gt;
[[Pot]]s, the larger equivalent of barrels, can be made of wood, stone, clay, glass, or metal.  Pots can also be used to store alcohol and other related liquids, though clay pots (earthenware) must be [[glaze]]d to hold liquids.  Pots hold the same amount as barrels (60 total units of food, or 30 units of alcohol) and weigh one fourth as much as a barrel of equivalent material. Except for a few barrel-specific requirements, pots are generally a superior replacement.&lt;br /&gt;
&lt;br /&gt;
[[Bin]]s are containers, again made from wood or metal, used for most non-food items. They are sent to all the other stockpiles (with the exclusion of the [[refuse]], [[stone]] and [[graveyard]] piles) and will hold much larger stacks of items, making organizing those endless piles of +giant cave spider silk socks+ and trade goods much easier to manage.  They are made at a [[Carpenter's workshop]] with  1 log or at a [[Forge]] with 3 bars of metal. Bars and blocks will stack into a bin, but not into any other container, so a stockpile with bar/block enabled will default to requesting bins.&lt;br /&gt;
&lt;br /&gt;
Bags are used to store [[seed]]s, [[quarry bush]] leaves, [[mill]] products ([[flour]], [[sugar]], [[dye]]) and [[sand]] (&amp;quot;[[powder]]s&amp;quot;). They are made from [[plant fiber]] (or [[silk]]) [[cloth]], [[leather]], or [[adamantine]]. Bags are used to gather and transport powders the same way [[bucket]]s are used to carry [[water]]. Bags can be placed inside other containers, such as barrels. Bags can be placed as [[furniture]] and then function as [[coffer]]s (see below).  They are made at a [[Clothier's shop]] with 1 cloth or at a [[Leather works]] with 1 leather.&lt;br /&gt;
&lt;br /&gt;
Empty barrels, bins and bags can all be stored in a [[furniture]] [[stockpile]].&lt;br /&gt;
&lt;br /&gt;
== Cabinets and &amp;quot;chests&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
These two containers are both furniture items only.  They must be built in rooms assigned to dwarves in order to fulfill the dwarves' room requirements.  Cabinets are used to store clothing, and chests are used to store everything else.&lt;br /&gt;
&lt;br /&gt;
Also, the [[hospital]] needs containers for its supply-storage.&lt;br /&gt;
&lt;br /&gt;
A [[stone]] chest is called a '''coffer''', and a [[glass]] chest is called a '''box''', but they are used for the same purpose.  Bags can also be built as chests.&lt;br /&gt;
&lt;br /&gt;
Once built as furniture, their contents can be viewed with the {{k|t}} menu.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
{|  border = 1 cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Container || Stockpile || Furniture || Solid Capacity (in [[size|cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;]]) || Liquid Capacity || Stores&lt;br /&gt;
            || Stone || Wood || Glass || Metal || Cloth || Leather || Ceramic&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel]] || Furniture &amp;gt; Type &amp;gt; Barrels        ||  No ||  6000 || 6000 || Food, Alcohol, Extracts, Milk, Lye, Bags  &lt;br /&gt;
            || No || Yes || No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Bin]]    || Furniture &amp;gt; Type &amp;gt; Bins           ||  No ||  6000 ||        || Items, Jugs, Flasks&lt;br /&gt;
            || No || Yes || No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Bucket]] || Furniture &amp;gt; Type &amp;gt; Buckets        ||  No ||       || 600 || Milk, Lye, Water&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
            || No || Yes || No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Flask]]&amp;lt;br /&amp;gt;Vial&amp;lt;br /&amp;gt;Waterskin&lt;br /&gt;
            || Finished Goods &amp;gt; Type &amp;gt; Flasks    ||  No ||       || 180 || Alcohol, Water&amp;lt;br /&amp;gt;Vials: Extracts&lt;br /&gt;
            || No || No || Vial || Flask || No || Waterskin || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Equipment#Backpacks|Backpack]]&lt;br /&gt;
            || Finished Goods &amp;gt; Type &amp;gt; Backpacks ||  No ||  3000 ||        || Food&lt;br /&gt;
            || No || No || No || No || Adamantine&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Equipment#Quiver|Quiver]]&lt;br /&gt;
            || Finished Goods &amp;gt; Type &amp;gt; Quivers   ||  No || 1200 ||        || Ammunition&lt;br /&gt;
            || No || No || No || No || Adamantine&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || Yes || No&lt;br /&gt;
|-   &lt;br /&gt;
|  Bag&amp;lt;br /&amp;gt;Chest&amp;lt;br /&amp;gt;Coffer&amp;lt;br /&amp;gt;Box&lt;br /&gt;
            || Furniture &amp;gt; Type &amp;gt; Boxes and Bags || Special || 6000 ||        || Bags: Seeds, Leaves, Powders&amp;lt;br /&amp;gt;Other: Owned items&lt;br /&gt;
            || Coffer || Chest || Box || Chest || Bag || Bag || No&lt;br /&gt;
|-   &lt;br /&gt;
|Pouch&lt;br /&gt;
            || Finished Goods &amp;gt; Type &amp;gt; Tools{{verify}}     || No  ||   100 ||       || Coins (in [[adventurer mode]])&lt;br /&gt;
            || No || No || No || No || Yes || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Cabinet]]&lt;br /&gt;
            || Furniture &amp;gt; Type &amp;gt; Cabinets       || Yes ||  6000 ||      || Owned clothing&lt;br /&gt;
            || Yes || Yes || Yes || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Jug]]    || Finished Goods &amp;gt; Type &amp;gt; Tools     ||  No ||       || 1000 || Royal Jelly, Honey, Rock Nut Oil&lt;br /&gt;
            || Yes&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || Yes&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || Yes || Yes || No || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Large pot]]&lt;br /&gt;
            || Finished Goods &amp;gt; Type &amp;gt; Large pots/food storage     || No ||  6000 ||  6000 || Food, Alcohol, Bags&lt;br /&gt;
            || Yes&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || Yes&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || Yes || Yes || No || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest box]]&lt;br /&gt;
            || Finished Goods &amp;gt; Type &amp;gt; Tools     || Yes ||   200 ||       || Eggs&lt;br /&gt;
            || Yes&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || Yes&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || Yes || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Hive]]   || Finished Goods &amp;gt; Type &amp;gt; Tools     || Yes ||   500 ||  500 || Honey Bees, Royal Jelly, Honeycomb&lt;br /&gt;
            || Yes&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || Yes&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || Yes || Yes || No || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wheelbarrow]]&lt;br /&gt;
            || Furniture &amp;gt; Type &amp;gt; Wheelbarrows   ||  No || 10000 ||       || hauled items&lt;br /&gt;
            || No || Yes || No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Minecart]]&lt;br /&gt;
            || Furniture &amp;gt; Type &amp;gt; Minecarts      ||  No&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; || 50000 || 50000 || hauled items;&amp;lt;br /&amp;gt;[[Minecart#Loading_liquids|scooped]], but not loaded: Water, Magma&lt;br /&gt;
            || No || Yes || No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Cage]]&amp;lt;br /&amp;gt;Terrarium&amp;lt;br /&amp;gt;Aquarium&lt;br /&gt;
            || Animals                           || Yes &amp;amp; No || 6000 || 6000 || Creatures, Vermin&amp;lt;br /&amp;gt;Aquarium: Water&lt;br /&gt;
            || No || Cage || Terrarium&amp;lt;br /&amp;gt;Aquarium || Cage || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal trap]]&lt;br /&gt;
            || Animals                           || Yes &amp;amp; No || 3000 || || Vermin, Bait&lt;br /&gt;
            || No || Yes || No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffin]]&amp;lt;br /&amp;gt;Casket&amp;lt;br /&amp;gt;Sarcophagus&lt;br /&gt;
            || Furniture &amp;gt; Type &amp;gt; Coffins        || Yes || 6000 || || Creature/Vermin Corpses/Remains&lt;br /&gt;
            || Coffin || Casket || Coffin || Sarcophagus || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapon rack]]&lt;br /&gt;
            || Furniture &amp;gt; Type &amp;gt; Weapon Racks   || Yes || 6000 || || Weapons&lt;br /&gt;
            || Yes || Yes || Yes || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor stand]]&lt;br /&gt;
            || Furniture &amp;gt; Type &amp;gt; Armor Stands   || Yes || 6000 || || Armor&lt;br /&gt;
            || Yes || Yes || Yes || Yes || No || No || No&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; - Large Pots can be made from any hard material, including wood and metal&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; - Used to carry water, can store Milk and Lye but will be emptied into Barrels&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; - Backpacks and quivers can only be made from Adamantine cloth, though ones made from other cloth can be purchased from caravans&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; - Rock and Wood versions of these items are made in [[Craftsdwarf's workshop]] rather than [[Carpenter's workshop]] or [[Mason's workshop]] as usual.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; - A [[minecart]] can be placed where you need it and used for storage, but technically it's not built furniture&lt;br /&gt;
&lt;br /&gt;
*[[Tools]] have capacity set in units 10 times smaller; liquids take container capacity 60 per 1 unit, i.e. capacity 180 = 3 units of water, 50000 = 833 units, etc.&lt;br /&gt;
*Large Pots are like Barrels but with different capacities.&lt;br /&gt;
*Bins are like Barrels but store different stuff.&lt;br /&gt;
*Buckets are used for temporary storage of Milk, Lye, and Water.&lt;br /&gt;
*Jugs are mini containers for honey and royal jelly and can be stored inside Bins, in this sense they are like Bags.&lt;br /&gt;
*Bags are mini containers for powders and can be stored inside Barrels/Large Pots if holding food items.&lt;br /&gt;
*Bags are like Chests/Coffers/Boxes made of cloth or leather, can be placed as furniture in the same fashion.&lt;br /&gt;
*Flasks/Waterskins/Vials are different names for the same containers depending on the material it's made from.&lt;br /&gt;
*Chests/Coffers/Boxes are different names for the same piece of furniture depending on the material it's made from.&lt;br /&gt;
*A terrarium can be designated as an Aquarium. A dwarf will use a bucket to fill it with water. If deconstructed it'll stay filled with Water[10] and can even be sold with the water inside. The water costs 1☼ each, so you get 10☼ for the water.&lt;br /&gt;
*A hive won't be destroyed if you don't have a stockpile for its products. You could use {{key|t}} on the hive and dump the item to use it.&lt;br /&gt;
&lt;br /&gt;
== Spilling ==&lt;br /&gt;
A container item that moves fast and collides with an obstacle spills its contents. If the obstacle permits (i.e. [[fortification]]), these continue to move in the same direction with some scattering, otherwise displaced 1 tile above and retain velocity. This was introduced for [[minecart]]s, but applies at least to [http://www.bay12forums.com/smf/index.php?topic=109460.msg3315406#msg3315406 other tools] and [http://www.bay12forums.com/smf/index.php?topic=109460.msg3340230#msg3340230 cages]. If the tile above also contains an obstacle and the spilled item is a container, the process repeats on the next tick, until it runs out of either nested containers or wall height (see the first link above).&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Hauling jobs block access to all the items in the destination containers until the hauling is complete. This often results in cancellation spam and work delays.{{bug|9004}} One workaround is creating a &amp;quot;feeder stockpile&amp;quot; with containers disabled.&lt;br /&gt;
* Container size works in mysterious ways. Items only have &amp;quot;SIZE&amp;quot; determining the volume of their material and thus [[weight]], but ''no separate external volume''. For containers, CAPACITY is ''not'' added to it, i.e. they all are treated like soft bags: you can put 30 other bags inside a bag, and you can load a minecart with minecarts. At the same time, containers are assumed to ''not'' be soft bags - while weight of contents adds to the container's, the ambiguous SIZE is constant. Together, these facts make containers nest-able ''indefinitely'', as long as CAPACITY&amp;gt;SIZE (which normally is the case) and potentially act like bags of holding - have the same stated volume whether empty or holding an arbitrary total amount of items via nested containers. The only nesting that normally happens in Fortress mode is minecart &amp;gt; barrel &amp;gt; bag, but this still makes a minor [[exploit]].&lt;br /&gt;
* Stacks made by a single job tend to ignore capacity. For one, dwarves picking up items may stuff a [[Exploit#Quantum_stockpiles|quantum stockpile]] worth of items into one container.{{bug|6063}} The same applies to brewing and extracting.&lt;br /&gt;
* Conversely, a freshly produced stack, no matter how small, will be put into a new container and not added into the old ones. Which may be justified with ''brewing'', but also happens to production of items/substances without quality modifiers.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Materials&amp;diff=222545</id>
		<title>Category:Materials</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Materials&amp;diff=222545"/>
		<updated>2015-12-29T08:36:55Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Undo revision 222544 by 36.69.107.226 (talk) looks like spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Colored Notice Box|#06f|&lt;br /&gt;
  &amp;lt;p&amp;gt;'''Main article:''' [[Material]]&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This category deals with the '''materials''' one uses.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Jobywalker&amp;diff=221596</id>
		<title>User:Jobywalker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Jobywalker&amp;diff=221596"/>
		<updated>2015-12-02T21:18:15Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Created page with &amp;quot;Idle&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Idle&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:DF2014_industry&amp;diff=221588</id>
		<title>Template:DF2014 industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:DF2014_industry&amp;diff=221588"/>
		<updated>2015-12-02T16:16:15Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Add Paper industry as a secondary industry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{listboxformat}} &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | {{Catlink|Industry}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | Primary Industries&lt;br /&gt;
| [[Beekeeping industry|Beekeeping]] - [[Farming]] - [[Fishing industry|Fishing]] - [[Plant gathering|Gathering]] - [[Meat industry|Meat]] - [[Metal industry|Metal]] - [[Poultry industry|Poultry]] - [[Stone industry|Stone]] - [[Wood industry|Wood]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:120px;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | Secondary Industries&lt;br /&gt;
| [[Alcohol]] - [[Armor]] - [[Arms industry|Arms]] - [[Ceramic industry|Ceramic]] - [[Extract]] - [[Finished goods]] - [[Fuel industry|Fuel]] - [[Furniture industry|Furniture]] - [[Gem industry|Gem]] - [[Glass industry|Glass]] - [[Paper industry|Paper]] -  [[Soap]] - [[Textile industry|Textile]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | Tertiary Industries&lt;br /&gt;
| [[Military]] - [[Health care]] - [[Noble]] - [[Trade]]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_barn_owl&amp;diff=216532</id>
		<title>Giant barn owl</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_barn_owl&amp;diff=216532"/>
		<updated>2015-02-17T16:16:21Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Adding example butchering returns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=24&lt;br /&gt;
|meat=19&lt;br /&gt;
|fat=12&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=skin&lt;br /&gt;
|gizzard_stone=1&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant barn owls''' are just that, [[savage|giant]] [[barn owl]]s, bigger than [[grizzly bear]]s. Unfortunately giant barn owls only appear one at a time and lay a small number of [[egg]]s per clutch, relatively speaking, so if you capture one you're probably better off butchering it.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Domestic_animal&amp;diff=212802</id>
		<title>Domestic animal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Domestic_animal&amp;diff=212802"/>
		<updated>2014-12-16T15:43:00Z</updated>

		<summary type="html">&lt;p&gt;Jobywalker: Fixed Yak grazer value which was mistyped to included an extra 6.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|18:27, 23 August 2014 (UTC)}}&lt;br /&gt;
{{Migrated_article}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Domestic animals''' are creatures that can be used by dwarves one way or another without taming or training, usually for security or food. Distinguished by having the [COMMON_DOMESTIC] tag in the [[raw file|raws]], they can be bought at [[embark]] or [[trade]]d for with [[caravan]]s.  Wild versions of domesticated [[animals]] (horses, muskoxen, etc.) can be [[tame]]d and used normally.&lt;br /&gt;
&lt;br /&gt;
Every embark starts with two free domestic '''draft animals''' which pull the [[Wagon (embark)|wagon]] to the fortress site. These can be any of the animals in the list below with the [WAGON_PULLER] tag (Horses, Yaks and Water Buffalos) which are available at embark. Note, the two animals may not be from the same species. Embarking with a sufficient quantity of goods can result in multiple wagons, each of which comes with another two animals. A fortress has no use for wagons after embark except to be deconstructed for [[wood]], so these animals can be slaughtered or kept for breeding and making your dwarves [[preferences|happy]] as pets.&lt;br /&gt;
&lt;br /&gt;
With the exception of the two free draft animals, the player may choose which gender of animals purchased at embark. Only one male is necessary for breeding. [[cat|Depending on the animal]], you may wish to limit breeding altogether.&lt;br /&gt;
&lt;br /&gt;
== Comparison of domestic mammals ==&lt;br /&gt;
When butchered, all adult domestic mammals yield one [[skull]] and one [[leather|raw hide]]. All milkable mammals give the same value [[milk]] and appear to be milkable at the same frequency. The embark costs shown apply to both adults and juveniles of either sex. All domestic mammals reach adolescence at 1 year and adulthood at 2 years, except cavies, which take half as long. All grazing animals require a [[pasture]]; the lower the 'grazer' value, the larger the size of the required pasture.  &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px #AAA solid;&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|+style=&amp;quot;border:1px #AAA solid;background:#EEE;&amp;quot;|Titley bit could go here. &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Animal&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Embark cost&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Pet value&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Size when full-grown&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Total edible&amp;lt;sup&amp;gt;†‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Bones&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Horns + hooves&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Milkable?&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Shearable?&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Grazer&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;&amp;quot;| Notes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Alpaca]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|70,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|35&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|2614&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Cavy]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|800&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|74768&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Commonly called ''guinea pigs''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Cat]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|11&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|5,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|14&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Adopts owners.  Hunts [[vermin]].  Beware [[Catsplosion]]!&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Cow]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|151&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|300&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|600,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|37&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|522&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Dog]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|30,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|37&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|11&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Kennel|Trainable]] as war dogs or hunting dogs, which can also be bought for 31☼&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Donkey]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|300,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|878&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Goat]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|26&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|50,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|27&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|3364&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Horse]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|500,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|32&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|599&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Llama]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|180,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|36&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|18&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|1287&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Mule]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|400,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|34&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|708&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Sterile in real life; all male in Dwarf Fortress&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Pig]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|51&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|60,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|17&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Sheep]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|51&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|50,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|27&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|8 or 10&amp;lt;sup&amp;gt;¶&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|4 or 6&amp;lt;sup&amp;gt;¶&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|3364&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Rabbit]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|500&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|106,366&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Reindeer]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|130,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|28&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|1643&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[water_buffalo|Water Buffalo]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|1,000,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|70&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|356&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|[[Yak]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|101&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|700,000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|42&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|16&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|Yes&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|No&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|465&lt;br /&gt;
|style=&amp;quot;padding:0.2em;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Gives a crude estimate of ability in combat, and thus danger to hunters.  This number comes from the raws, so it might also be a better estimate of butchering results than the dodgy numbers from this wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
:† Total of meat, fat, and offal.&amp;lt;br&amp;gt;&lt;br /&gt;
:‡ Maximum reported in infoboxes in this wiki, April 2011. Strongly influenced by individual attributes, especially for larger animals. Use with caution!&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;§&amp;lt;/nowiki&amp;gt; A lower number means the animal needs to graze more often, and will thus need a larger [[pasture]].  Cats and dogs have the [CARNIVORE] tag and do not graze or require pasture.&amp;lt;br&amp;gt;&lt;br /&gt;
:¶ The higher number is for rams.&lt;br /&gt;
&lt;br /&gt;
== Comparison of domestic poultry == &amp;lt;!-- Linked from Egg production and poultry articles --&amp;gt;&lt;br /&gt;
All domestic poultry have a [[pet]] value of 10 and cost 6[[currency|☼]] at embark. Blue peafowl, geese, and guineafowl reach adolescence at six months and are full-grown after one year; ducks, chickens and turkeys reach adolescence at one year and are full-grown after two years. When butchered, all full-grown poultry yield one [[skull]]; those that yield bones also yield a [[leather|raw hide]]. However, domestic poultry are much more efficient when used for [[egg production]] than as a meat source; over the lifetime of an average hen, many more meals can be produced from the eggs. This is especially true for ducks and guineafowl. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1px #AAA solid;&amp;quot; style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|+style=&amp;quot;border:1px #AAA solid;background:#EEE;text-align:center;&amp;quot;|All domestic poultry reach adulthood in 1 year and cost 6[[currency|☼]] at embark &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Animal&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Min. [[egg]]s&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Max. eggs&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Avg. eggs&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Egg size&amp;lt;sup&amp;gt;‖&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Years til&amp;lt;br&amp;gt;full-grown&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Max Age&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Size when full-grown&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Total edible&amp;lt;sup&amp;gt;†‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;background:#DDD;text-align:center;&amp;quot;| Bones&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Blue peafowl]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|102&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|15-30&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|17&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Chicken]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|9.5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|62&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|7-15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|3000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Duck]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|13&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10.5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|52&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|7-9&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Goose]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|8&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|5.5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|152&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10-24&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4500&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|17-18&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Guineafowl]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|9.5&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|42&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10-15&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|1500&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|0&amp;lt;sup&amp;gt;§&amp;lt;/sup&amp;gt;&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|[[Turkey]]&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|14&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|12&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|87&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|7-10&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|5000&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|19&lt;br /&gt;
|style=&amp;quot;padding:0.2em;text-align:center;&amp;quot;|6&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Estimate based on mean of minimum and maximum clutch sizes.&amp;lt;br&amp;gt;&lt;br /&gt;
:† Total of meat, fat, and intestines.&amp;lt;br&amp;gt;&lt;br /&gt;
:‡ Reported in infoboxes in this wiki, April 2011.  Might be influenced by individual attributes. Use with caution!&amp;lt;br&amp;gt;&lt;br /&gt;
:§ A yield of 2 meat, 2 fat, a skin, and a skull has been reported for butchering a guineafowl.  This seems to be rare.&amp;lt;br&amp;gt; &lt;br /&gt;
:‖ Egg size does not currently affect food quantity&lt;br /&gt;
{{Category|Creature attributes}}&lt;/div&gt;</summary>
		<author><name>Jobywalker</name></author>
	</entry>
</feed>