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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jimphraxia</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-19T23:03:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Magma_forge&amp;diff=26448</id>
		<title>40d Talk:Magma forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Magma_forge&amp;diff=26448"/>
		<updated>2007-11-28T17:17:09Z</updated>

		<summary type="html">&lt;p&gt;Jimphraxia: /* Operational Magma Depth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Operational Magma Depth ==&lt;br /&gt;
&lt;br /&gt;
More specifically, &amp;quot;nearby&amp;quot; means that at least one of its eight edge squares hangs over a hole which has magma at a depth of at least 4 on the level below. &amp;lt;br /&amp;gt;&lt;br /&gt;
:Verify - I've got a magma forge at the moment over 3 lava squares and it's not working, while the smelter next to it is. I think the building has to have at least one of those red circles over lava. Juckto 15:48, 14 November 2007 (EST)&lt;br /&gt;
::Sorry for moving this comment off the actual page, but this sort of thing is supposed to go in Talk. Anyway, I'm 100% certain of this information. &lt;br /&gt;
::Firstly, you're wrong about the &amp;quot;building has to have at least one red circle over lava&amp;quot; bit; the game explicitly says &amp;quot;At least one of the eight boundary squares must be over lava&amp;quot; when a magma building is not operational, and I've built a working magma forge whose upper-left corner is the only part over magma.&lt;br /&gt;
::Secondly, I built a tube to get magma over to my mineral deposits, on the other side of the map. I built a bunch of smelters and a couple of magma forges over it, and noticed that eventually they started flickering on and off. When I looked underneath, I saw that the entire tube in the area was at a depth of three or four, and the depths were shifting around like they do in water. The workshops only turned on when the depth under their open square was four.&lt;br /&gt;
::It's possible that if a magma workshop has more than one open area, the depth required to operate it is reduced. I wouldn't know. [[User:Tacroy|Tacroy]] 18:55, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Juckto, make sure the building is built over a channel square with lava in it, there actually needs to be a hole in the ground for the forges to operate. I didn't realise this at first and had to reassemble my workshops after some digging. [[User:Jimphraxia|Jimphraxia]] 12:17, 28 November 2007 (EST)&lt;br /&gt;
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&lt;br /&gt;
ive been having some problems with my magma forge...my glass to like when a give then a task they wont do it but it wont leave a message telling that they cancel it it just stops i watch them and they bring the material over to it and then walk away like they did it...(rock n rat)nov 20&lt;br /&gt;
:Please learn the following things:&lt;br /&gt;
:*Punctuation&lt;br /&gt;
:*Grammar&lt;br /&gt;
:*Capitalization&lt;br /&gt;
:*Proper sentences&lt;br /&gt;
:And then rewrite your question. It's very hard to understand right now. Also, you didn't properly sign your comment (please use &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt; instead of manually typing it out). --[[User:GreyMario|GreyMario]] 16:18, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think he's saying that dwarves haul materials to the magma forge and then stop. Probably a result of hunger/thirst/sleep cancellation-they haul the stuff, then decide they're too hungry to work. By the time they get back, some enterprising hauler has dragged the gold bars halfway across the fortress for some reason, and he'll be lucky to drag the heavy bars back before he gets tired again. -[[User:Kefkakrazy|Kefkakrazy]] 01:15, 28 November 2007 (EST)&lt;br /&gt;
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Does anyone know the floor plan on this work shop?  It is the last one I haven't added. --[[User:DeadMilkman|DeadMilkman]] 23:49, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I think he's saying that dwarves haul materials to the magma forge and then stop. Probably a result of&lt;/div&gt;</summary>
		<author><name>Jimphraxia</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Kennel&amp;diff=24287</id>
		<title>40d Talk:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Kennel&amp;diff=24287"/>
		<updated>2007-11-28T01:01:52Z</updated>

		<summary type="html">&lt;p&gt;Jimphraxia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New trainable animals?  ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that anything other than dogs are trainable in the new version (without modding)? I looked through the raws, and there's still no [TRAINABLE] flag on any other critters.&lt;br /&gt;
&lt;br /&gt;
== Catch a live land animal ==&lt;br /&gt;
&lt;br /&gt;
What does this command actually do? I tried it with an animal trainer (no hunters) and he didn't seem to do anything. Is the only way to catch wild animals for taming using cage traps, or can a hunter (or for example wrestlers) knock out animals in melee and catch them that way? Or does the animal trainer play any part here?&lt;br /&gt;
&lt;br /&gt;
It is a command that makes a trapper use an animal trap to catch vermin.--[[User:Varsashi|Varsashi]] 18:42, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Ah, I see, so the only way to actually catch tamable deer/foxes/elephants etc. is to spam cage traps on the landscape and hope that they run into them? [[User:Jimphraxia|Jimphraxia]] 20:01, 27 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Jimphraxia</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Kennel&amp;diff=24285</id>
		<title>40d Talk:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Kennel&amp;diff=24285"/>
		<updated>2007-11-27T23:08:25Z</updated>

		<summary type="html">&lt;p&gt;Jimphraxia: Catch a live land animal?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New trainable animals?  ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that anything other than dogs are trainable in the new version (without modding)? I looked through the raws, and there's still no [TRAINABLE] flag on any other critters.&lt;br /&gt;
&lt;br /&gt;
== Catch a live land animal ==&lt;br /&gt;
&lt;br /&gt;
What does this command actually do? I tried it with an animal trainer (no hunters) and he didn't seem to do anything. Is the only way to catch wild animals for taming using cage traps, or can a hunter (or for example wrestlers) knock out animals in melee and catch them that way? Or does the animal trainer play any part here?&lt;/div&gt;</summary>
		<author><name>Jimphraxia</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Labour&amp;diff=27583</id>
		<title>Labour</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Labour&amp;diff=27583"/>
		<updated>2007-11-19T16:01:11Z</updated>

		<summary type="html">&lt;p&gt;Jimphraxia: Redirecting to Labor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[labor]]&lt;/div&gt;</summary>
		<author><name>Jimphraxia</name></author>
	</entry>
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