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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-13T04:57:26Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://dwarffortresswiki.org/index.php?title=ASCII_art_reward&amp;diff=158893</id>
		<title>ASCII art reward</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=ASCII_art_reward&amp;diff=158893"/>
		<updated>2011-12-27T01:56:50Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added my ASCII Reward, and some details in the article introduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you send a [[Dwarf_Fortress_Wiki:Site_support|donation]] to [http://www.bay12games.com/dwarves/ Bay12Games], you can choose between two rewards : a Crayon Art Reward or an '''ASCII Art Reward'''. It is a small scene made of a few ASCII characters, along with a unique story written by [[ThreeToe]] and happening in the Dwarf Fortress world.  Each scene has a chance to appear later in some form in one of [http://www.bay12games.com/dwarves/dev_story.html ThreeToe's Stories]. If the same donator gives more than one time, it is also possible that the bits of ASCII Art follow each other and form a story.&lt;br /&gt;
&lt;br /&gt;
Each piece of ASCII Art Reward belong to the donator who received it, but to appetize new potential donators, sharing them might be a good thing :&lt;br /&gt;
&lt;br /&gt;
==[[User:Beefx|Beefx]]==&lt;br /&gt;
===(25 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;++@k@++&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zolon and Morul stood near the steel cage.  The brown humanoid inside sat with its hands on its knees, rocking back and forth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clearly, the kobold was molded from stone.&amp;quot;  Zolon stroked his black beard. He then glanced at Morul, raising an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not so fast...  the yellow eyes glow.  Fire was involved.&amp;quot;  Morul was a slow thinker, but he was not easily moved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stagis!  Bacabadabis!&amp;quot;  The kobold began to screech in its low tongue.  Zolon and Morul observed in silence until the creature quieted down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was that the wind then?&amp;quot;  Zolon asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seems the interplay of the elements is nuanced in this one, even if the final realization is... lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Morul did not disdain the beast so much that he did not feed it, now that the trapper had entrusted it into his keeping.  The philosopher had left a few pieces of old venison in the cage and the creature now lifted one and inspected it.  After a few sniffs, the kobold pitched it through the steel bars.  The dwarves watched as the meat spun through the air and landed a few yards from the cage.  When they turned back around, the kobold was inches away from them, its face pressed against the bars.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Augis,&amp;quot; it moaned.  &amp;quot;Augis!&amp;quot;  Louder and louder it wailed.&lt;br /&gt;
&lt;br /&gt;
Zolon and Morul covered their ears.  &amp;quot;And this is a tempest?&amp;quot;  Zolon said facetiously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's adjourn until the storm passes.  Perhaps we can find a meal the thing will accept.&amp;quot;  Morul turned and walked down a nearby corridor, toward the kitchen.  Zolon followed close behind.&lt;br /&gt;
&lt;br /&gt;
After they had left, the kobold stopped moaning and sat back on its haunches.  Opening its small clawed fingers, the creature smiled.  On its palm rested an iron key.&lt;br /&gt;
&lt;br /&gt;
==[[User:Bombcar|Bombcar]]==&lt;br /&gt;
===(30 December 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++g~~U~~C+++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins in tattered rags pulled the chains with speed as the whips&lt;br /&gt;
cracked.  Slowly the gate rose revealing a grotesque creature bent on&lt;br /&gt;
destruction.  Its three eyes bounced on their stalks as the monster&lt;br /&gt;
pulled itself forward on two huge, muscular arms.  It came to a sudden&lt;br /&gt;
halt as Ameltoss the wizard stepped into its path.  Though he had&lt;br /&gt;
raised it from a stinking poisonous egg, the wizard knew not whether&lt;br /&gt;
he still commanded the beast.  This was the final test.  He raised his&lt;br /&gt;
staff and commanded the monster to return to its lair.  The creature's&lt;br /&gt;
lips peeled back to reveal ten rows of razor sharp teeth.  Ameltoss&lt;br /&gt;
swallowed hard and shouted his command once more.  Now was the moment&lt;br /&gt;
of truth.&lt;br /&gt;
&lt;br /&gt;
===(13 April 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;c+||@++c+cc+@@||,.,,.U,ggCgggT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarf Frankle ran through the corridors, chasing after the many&lt;br /&gt;
cats that infested the fortress.  He stopped when the alarm was&lt;br /&gt;
sounded.  The captain of the guard shouted orders.  The dwarves rushed&lt;br /&gt;
to their stations.  Frankle, a reserve marks-dwarf, grabbed up a&lt;br /&gt;
crossbow from the arsenal and trotted up the stairs to man the&lt;br /&gt;
battlements.  When he reached the top he saw the other marks-dwarves&lt;br /&gt;
standing, shocked by what they saw.  Taking a deep breath, he looked&lt;br /&gt;
over the side.&lt;br /&gt;
&lt;br /&gt;
At the fortress gate stood an enormous monster, dragging itself upon&lt;br /&gt;
its vicious, clawed arms.  Goblins stood around it, jeering, and&lt;br /&gt;
hurling curses.  A feeling of terror gripped Frankle’s chest.  In all&lt;br /&gt;
his years in the service he had never fired his bow in anger, but no&lt;br /&gt;
bolt could take this beast down.  The captain put a hand on Frankle’s&lt;br /&gt;
shoulder.  Below, a robed man stepped out before the creature.  A&lt;br /&gt;
fresh scar transected his missing left eye.  It was the evil wizard&lt;br /&gt;
Ameltoss.&lt;br /&gt;
&lt;br /&gt;
“Lay down your weapons and accept a swift death,” shouted the wizard.&lt;br /&gt;
A bolt thudded down between his feet.  “Somehow I thought you’d&lt;br /&gt;
refuse.  Release the beast!”&lt;br /&gt;
&lt;br /&gt;
A troll stepped forward wielding a huge axe.  With several violent&lt;br /&gt;
chops, the chain binding the monster's wrist was broken.  The creature&lt;br /&gt;
surged forward.  Frankle screamed in fright and fired his crossbow.&lt;br /&gt;
His bolt, along with a dozen others, bounced harmlessly from the&lt;br /&gt;
creatures hide.  As the monster beat down the gate.  It seemed their&lt;br /&gt;
was no hope.  That was when champion dwarf Rokwan emerged from the&lt;br /&gt;
keep within the castle.&lt;br /&gt;
&lt;br /&gt;
==[[User:Bott Maggot|Bott Maggot]]==&lt;br /&gt;
===(03 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+&amp;amp;=o=@+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've come, Kogan.  The Lordaxe.  It is said you have a mighty constitution, but can you hold your own at my table?&amp;quot;  The demon slammed the great flagon down on to the center of the table.  A few dark drops splattered on the stone and smouldered. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can take whatever you offer, fiend, and I'll count you a poor host if that brew there on the table doesn't move me half as much as the whiskey of my homeland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, your homeland.  It will make a fine gateway to the Underworld someday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish I could say the dwarves would enjoy making a mine of this palace, but alas, your halls reek of filth.  It would be difficult to persuade them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Less talk, more drink.  You call yourself a dwarf?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Without another word, Kogan seized the flagon with his scarred fist.  He could feel the infernal heat emanating from the brew, and the smell was appalling.  Even so, he hefted the drink to his open mouth and downed it completely, setting the empty flagon on the table in triumph. &lt;br /&gt;
&lt;br /&gt;
==[[User:Brownie210|Brownie210]]==&lt;br /&gt;
===(22 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+&amp;amp;@\O+||~~~~~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
Sweat glistened on the hairy dwarf's body as he wrestled the dark lord&lt;br /&gt;
Slandar.  Above them lay the steel orifice holding back the sea of&lt;br /&gt;
lava that was the last defense against the evil army, if only a dwarf&lt;br /&gt;
could pull the lever.  The dwarf held the evil general's arm in both&lt;br /&gt;
hands as the fiend tried to drive his dagger through the hero's heart.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Slandar,&amp;quot; asked the dwarf, &amp;quot;when did you become so hot-headed?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The dwarf let go of the villain's arm and pulled the lever.  As the&lt;br /&gt;
fiend drove his blade through the laughing dwarf's heart, the gates&lt;br /&gt;
opened above and a torrent of lava fell from the ceiling, incinerating&lt;br /&gt;
them both in a cloud of steam.&lt;br /&gt;
&lt;br /&gt;
==[[User:Caeonosphere|Caeonosphere]]==&lt;br /&gt;
===(07 January 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.U-.,.GT.&amp;lt;/pre&amp;gt;&lt;br /&gt;
The mighty barbarian clenched his teeth as he snapped the arrow&lt;br /&gt;
protruding from his chest.  He laughed as he bounded through the brush&lt;br /&gt;
after the cowardly ambusher.  Just another scar among many, proving&lt;br /&gt;
his manhood like all the rest.  The foolish goblin archer tried to&lt;br /&gt;
scale a tree to lose him.  Smiling with anticipation of the kill, the&lt;br /&gt;
barbarian took a throwing axe from his belt and hurled it at his&lt;br /&gt;
enemy.  The blade struck the goblin in the helmet, splitting it in&lt;br /&gt;
two.  As the stunned goblin sank to the base of the tree, the&lt;br /&gt;
barbarian approached him, grabbing him by the throat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, my friend,&amp;quot; said the barbarian.  &amp;quot;It looks as if this game has&lt;br /&gt;
come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:ChazFox|ChazFox]]==&lt;br /&gt;
===(25 October 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.E@UU,.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Mighty knight Dron looked on his companions with a measuring stare.&lt;br /&gt;
To his right was Glome, a marksdwarf most renowned, cleaning his&lt;br /&gt;
weapon, a blindfold across his eyes.  Across from him stood the elven&lt;br /&gt;
warrior princess and summoner of animals, Tigotha.  At his left was&lt;br /&gt;
Alvin, his squire.  These chosen few were destined to quest across the&lt;br /&gt;
land in search of the evil wizard Zandore.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The vile villain is not far off now,&amp;quot; said Dron.  &amp;quot;I can smell his&lt;br /&gt;
evil magic.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It could be another one of his tricks,&amp;quot; said Tigotha.  &amp;quot;It wouldn't&lt;br /&gt;
be the first time you were fooled.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Put me anywhere up to league away from evil wizard Zandore,&amp;quot; said&lt;br /&gt;
marksdwarf Glome, &amp;quot;and the war will be over.&amp;quot;  The dwarf pulled the&lt;br /&gt;
trigger and his crossbow snapped with sudden force.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Master,&amp;quot; cried Alvin, &amp;quot;I see something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Davion|Davion]]==&lt;br /&gt;
===(28 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;bBbBbBbB####HU*########||+UU+||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The master thief leapt from the tower, the royal jewels still in his&lt;br /&gt;
hands.  The pursuing guard ran to the side to watch in wonder as the&lt;br /&gt;
burglar plunged to his death.  But lo, a giant hawk flew down and&lt;br /&gt;
plucked him out of the sky.  The aging king stormed out onto the roof&lt;br /&gt;
of the tower, still in his bed clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Curse you Faltrix!&amp;quot; screamed the king as the bird flew toward the horizon.&lt;br /&gt;
&lt;br /&gt;
The rogue had known the hawk since it was a hatchling.  It was then he&lt;br /&gt;
had pulled an arrow from its wing.  Thus began the most famous&lt;br /&gt;
partnership of the age.  The hawk rider and his steed were known&lt;br /&gt;
throughout the land as heroes of the people, stealing from the rich&lt;br /&gt;
and giving to the poor.&lt;br /&gt;
&lt;br /&gt;
A dark cloud rose on the horizon.  The smile fell from Faltrix's lips&lt;br /&gt;
as the evil creatures sprung their ambush.  Bat men!  How had these&lt;br /&gt;
creatures strayed so far from the mountains?  The evil beings rode&lt;br /&gt;
giant bats and shot poison darts from their blow guns.  Faltrix&lt;br /&gt;
commanded his mount to dive low.  Perhaps he could lose them in the&lt;br /&gt;
trees of the forest below.&lt;br /&gt;
&lt;br /&gt;
===(28 September 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;kbkkbkb,..,..HU,..*.@,...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Down, down into the forest canopy they flew.  Faltrix's heart raced as&lt;br /&gt;
they wove through the trees, the bat men close behind.  Just when he&lt;br /&gt;
thought he lost them, the hawk called out with a piercing cry.  A net&lt;br /&gt;
of vines dropped from the treetops above, fouling the bird's wings.&lt;br /&gt;
They crashed to the forest floor with a thud and slid forward in the&lt;br /&gt;
dirt.  Faltrix drew his sword and cut through the web.  High-pitched&lt;br /&gt;
cackling echoed from above.  Kobolds!  The rogue set about cutting his&lt;br /&gt;
avian steed free, but the hawk did not stir from unconsciousness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agron!&amp;quot; screamed Faltrix.  &amp;quot;Agron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Black shadows dropped from vines above.  The kobolds drew their jagged&lt;br /&gt;
blades.  As they surrounded him the batmen caught up just it time to&lt;br /&gt;
finish him off.  A dozen poison darts landed at his feet.  Why didn't&lt;br /&gt;
they kill him?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agron,&amp;quot; said the rogue, &amp;quot;if we get out of this, you can eat all the&lt;br /&gt;
giant rats you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobolds parted to reveal a short wizard in a glowing red robe, a&lt;br /&gt;
long hood covering his face.  Faltrix lowered his blade as the&lt;br /&gt;
menacing figure approached.  The wizard threw back his hood to reveal&lt;br /&gt;
the face of an evil dwarf.  Faltrix threw the stolen Eye of Atheria at&lt;br /&gt;
his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Take the jewel,&amp;quot; said Faltrix, &amp;quot;just let Agron live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Touching,&amp;quot; said the dwarf, &amp;quot;but fear not, I will have need of the&lt;br /&gt;
rider and his hawk to complete the ultimate quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quest?&amp;quot; asked Faltrix.&lt;br /&gt;
&lt;br /&gt;
==[[User:Dutchling|Dutchling]]==&lt;br /&gt;
===(3 March 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;||@@@@+@+++&amp;lt;||@||####/##/###/#####&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning bolts rained down from the sky as the storm god Domin&lt;br /&gt;
released his fury upon the world.  Hardest it fell on the dwarf&lt;br /&gt;
fortress, but no meteor, no matter how powerful, could keep the little&lt;br /&gt;
ones down.  King Ibruk stood upon the wall of the dwarven castle,&lt;br /&gt;
drunk, daring the sky god to strike him down.  The other dwarves&lt;br /&gt;
cowered behind the battlements, none brave enough to pull the king&lt;br /&gt;
down.&lt;br /&gt;
&lt;br /&gt;
“Lord Ibruk,” shouted a voice from lower in the courtyard, “throw not&lt;br /&gt;
your life away.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Ergot|Ergot]]==&lt;br /&gt;
===(14 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;&amp;quot;w&amp;quot;w@%&amp;quot;w&amp;quot;w&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doran shifted from foot to foot as he looked from side to side.  Eventually the dwarf's head dropped and he clutched his beard, his wide eyes wild, staring at the dirt.  They were everywhere. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cave weevils.  Cave weevils on my crops.  My pig tails, all of my pig tails are gone.  But this season will be different, mark my words, by the Lordaxe it will.&amp;quot;  The dwarf pulled a bulky glove from his belt.  The knuckles were studded with iron.  Doran slid the glove over his hand, his mouth twisting into a cruel smile.  The farmer's eyes grew dark. &lt;br /&gt;
&lt;br /&gt;
One of the foot-long insects crawled in front of the dwarf, and he hammered it into the earth with his fist, smashing the weevil until it was well-ground.  &amp;quot;Flat.  I'll pound 'em all flat.  We might not have cloth this year, but we'll have plenty of meal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Furiousfish|Furiousfish]]==&lt;br /&gt;
===(14 July 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@g####&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;Tell me where the child is being taken and I'll let you live!&amp;quot; Kogan yelled down at the goblin, desperation marking his voice. Mul had shot this wretch in the leg, but the kidnapper had escaped. The goblin hanging by Kogan's hand over the chasm was just a bodyguard. The goblin smiled wickedly, taking delight in Kogan's distress. &amp;quot;Even now, your child is approaching the prison where he'll live out the next decade of his miserable life,&amp;quot; it spat. &amp;quot;And then, well...&amp;quot; The fiend began to chuckle. &amp;quot;Where is the child?&amp;quot; Kogan asked with finality. The goblin closed its eyes and was silent. Kogan let the creature drop away into the darkness.&lt;br /&gt;
&lt;br /&gt;
===(27 February 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;,&amp;quot;&amp;quot;.g%@.&amp;quot;,&amp;quot;&amp;quot;.&amp;quot;..&amp;lt;/pre&amp;gt;&lt;br /&gt;
Dorol struggled against the coarse sackcloth. The darkness was total,and it smelled even more foul than his uncle's rotten-toothed whiskeybreath. He had been playing with his miniforge by the cave river when everything had gone black. Dorol had heard a commotion shortly after, followed by terrible undwarven screaming, but afterward just the soft footfalls of somebody running quickly along with the rustling of the sack. At once, whoever was carrying him stopped and let the sack drop hard on the ground. There was a rustling, and the sack opened. It was nighttime, and Dorol could see the face of his captor looking down at him. A goblin! The fiend pulled the cloth down far enough that Dorol's head stuck up out of the opening. The dwarf held tightly onto his toy, uncertain and afraid. &amp;quot;Here, eat this,&amp;quot; the goblin said, holding out something. Dorol worked one of his hands out of the sack and took the offering. It wasa piece of spoiled meat, crawling with diseased larvae. The child dropped it on the ground by the sack. &amp;quot;Hey, that's good meat,&amp;quot; the goblin complained, reaching down to pick it up. &amp;quot;The master gave it to me just for you.&amp;quot; The goblin lowered its voice and mumbled. &amp;quot;I'd eat it, but he is always watching me, and he knows when I've been bad. &amp;quot;Now eat up,&amp;quot; the goblin drew closer and pushed the meat into the dwarf's face. Like a true smith, the dwarven child struck, smashing the hammer of his miniforge into the goblin's eye! The goblin cringed, clutching his face. After a moment he shook his head and looked up at the sack, but the dwarf was nowhere to be seen. Filling with rage, driven by fear of his master's torments, the goblin shouted, &amp;quot;You can't run, you hairy snot! I'll hunt you, and I'll find you!&amp;quot; Snatching up the sack, the goblin ran off into the wilds.&lt;br /&gt;
&lt;br /&gt;
==[[User:Fuzzy|Fuzzy]]==&lt;br /&gt;
===(31 October 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,G,@,,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarves buried Administrator Zarhan face down, so that when evil&lt;br /&gt;
spirits animated his soulless corpse, as surely they would, he would&lt;br /&gt;
dig straight down into the Underworld and away from the land of the&lt;br /&gt;
living.  For a season after, the fortress was beset by a horrible&lt;br /&gt;
howling that filled the corridors.  The dwarves of the fortress were&lt;br /&gt;
driven to near madness.  Eventually the sounds faded.&lt;br /&gt;
&lt;br /&gt;
It was not long after that a young engraver found a floor hatch, which&lt;br /&gt;
had not been there the previous night.  He opened the hatch and put&lt;br /&gt;
his head through.  Phantom arms grabbed him and pulled him inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fools didn't think I'd forget up from down did you?&amp;quot; hissed the ghost of Zarhan.&lt;br /&gt;
&lt;br /&gt;
==[[User:Brownie210|Brownie210]]==&lt;br /&gt;
===(22 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+&amp;amp;@\O+||~~~~~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
Sweat glistened on the hairy dwarf's body as he wrestled the dark lord&lt;br /&gt;
Slandar.  Above them lay the steel orifice holding back the sea of&lt;br /&gt;
lava that was the last defense against the evil army, if only a dwarf&lt;br /&gt;
could pull the lever.  The dwarf held the evil general's arm in both&lt;br /&gt;
hands as the fiend tried to drive his dagger through the hero's heart.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Slandar,&amp;quot; asked the dwarf, &amp;quot;when did you become so hot-headed?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The dwarf let go of the villain's arm and pulled the lever.  As the&lt;br /&gt;
fiend drove his blade through the laughing dwarf's heart, the gates&lt;br /&gt;
opened above and a torrent of lava fell from the ceiling, incinerating&lt;br /&gt;
them both in a cloud of steam.&lt;br /&gt;
&lt;br /&gt;
==[[User:Hellzon|Hellzon]]==&lt;br /&gt;
===(17 December 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.@@~~o~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A rock plopped into the cave river from the platform above.  There&lt;br /&gt;
Durgal and the dwarf girl sat, above the murky waters.  Durgal&lt;br /&gt;
explained, in great detail, his plans for the future.  When the riches&lt;br /&gt;
of the mountain were plundered, he would diagram the plans for a&lt;br /&gt;
second fortress himself.  How the dwarves would love him!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But in your haste for riches,&amp;quot; asked the girl, &amp;quot;would you have time&lt;br /&gt;
for the ones you love?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durgal's face became red as a cave turnip.  He looked quickly away&lt;br /&gt;
from her and stared into the dark water.  There, eyes gazed up to meet&lt;br /&gt;
him.  Durgal reached for his axe, telling the girl to warn the others.&lt;br /&gt;
A pale, slimy hand reached out of the depths and pulled the creature&lt;br /&gt;
upward.  It was an olmman!&lt;br /&gt;
&lt;br /&gt;
===(3 September 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;ff,@,.@,o~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back!&amp;quot; cried Durgal, &amp;quot;back to the hall!&amp;quot;  The dwarf girl turned and&lt;br /&gt;
screamed.  Two blind cave fish men blocked the way out.  Durgal turned&lt;br /&gt;
and swung his axe at the olmman, now completely out of the water.  It&lt;br /&gt;
deftly dodged his panicked swings.  The dwarf girl screamed as the&lt;br /&gt;
cave fish men crawled toward her, arms outstretched, feeling their way&lt;br /&gt;
along the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By the power of the Lordaxe!&amp;quot; screamed Durgal, holding his axe aloft.&lt;br /&gt;
The dungeon rumbled.  The sound of water crashed through the tunnel.&lt;br /&gt;
The fighters were swept away.  The olmman grabbed Durgal's axe arm as&lt;br /&gt;
they were washed through the watery tunnel.  The dwarf pulled a dagger&lt;br /&gt;
from his belt and jammed it into the monster's guts.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gula!&amp;quot; cried Durgal, bursting above the surface of the water.  He&lt;br /&gt;
pulled the axe free of the olmman's grasp and brought the pommel down&lt;br /&gt;
on its head, knocking it senseless.  &amp;quot;Gula!&amp;quot; he cried again.  With&lt;br /&gt;
sudden terror, Durgal recalled where this tunnel led -- the chasm.&lt;br /&gt;
Only a few seconds until the ultimate terrible plunge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Durgal!&amp;quot; cried the dwarf girl, Gula.  With all his strength, he&lt;br /&gt;
stretched to reach her in the crashing water.&lt;br /&gt;
&lt;br /&gt;
==[[User:Janus|Janus]]==&lt;br /&gt;
===(12 October 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;BgB&lt;br /&gt;
B@g&lt;br /&gt;
gBB&amp;lt;/pre&amp;gt;&lt;br /&gt;
Beak dogs and goblins surround the adventurer!  What will happen next?!&lt;br /&gt;
&lt;br /&gt;
===(13 February 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;gg...&lt;br /&gt;
.B.B=&lt;br /&gt;
..BB.&lt;br /&gt;
.%B@/&lt;br /&gt;
.-...&amp;lt;/pre&amp;gt;&lt;br /&gt;
One of the five beak dogs pounced.  Rogar leapt, planting a foot on the beast's head and propelling himself toward the tattoed goblin.  Just as they collided, Rogar planted his dagger through the goblin's left eye.  They hit the ground hard, and Rogar rolled forward to his feet, spinning to face the remaining eight opponents.  The beak dog he had jumped on was still shaking its head, wincing.  Behind them stood a wiry goblin with a wild mane of maroon hair, brandishing a scimitar, and a lardy goblin holding an iron-studded club.&lt;br /&gt;
&lt;br /&gt;
The beak dogs charged Rogar in unison.  His dagger was stuck back in the twitching goblin's face, but weaponless he stood his ground before them.  The first dog to reach him received Rogar's knee under its chin, the long cruel spike at the top of the warrior's half-greave piercing the creature's throat.  Two more beak dogs reached him as he twisted his leg in the air, trying to free it from his bleeding adversary.  The beasts slammed into him, one getting a hold of his right arm above the elbow, the other gnashing at his face.  Before it could tear his nose off, Rogar grabbed it by the neck with his left hand and held it back.  The other dog sank its beak deeper into the flesh of Rogar's arm.  Could this be the end?!&lt;br /&gt;
&lt;br /&gt;
===(5 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;|+@g+++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogar awoke in pain, his wrists in chains, his wounded arm throbbing.  He opened his eyes only to be greeted by an all-encompassing darkness.  This must be Shalthidon's dungeon, which meant that he was locked inside the Tower of Hate from which no man had ever returned.&lt;br /&gt;
&lt;br /&gt;
A dim light flickered some distance away, and he could see the silhouetted bars of his prison.  Beyond them, shadows danced, and he heard a grating sound.  The bars slid aside, and the lardy goblin waddled into the chamber holding a torch.&lt;br /&gt;
&lt;br /&gt;
The foul creature stood below Rogar where he hung, an idiot grin perking up the otherwise sagging jowls of its bloated face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The master says you are to be entertained,&amp;quot; it croaked as it continued to smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not desire such pleasures as Shalthidon has to offer,&amp;quot; Rogar answered.  &amp;quot;Be off with you.  The larder has grown lonely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The master says you are to feel the fire,&amp;quot; the thing chortled.  The goblin lifted the torch and took a step toward Rogar.&lt;br /&gt;
&lt;br /&gt;
It was enough.  Rogar lashed out with his legs, hooking them around the goblin's neck.  In a feat of strength that would become legend, Rogar strained against the chains on his arms, lifting the massive goblin and all its corpulence from the floor.  There was a sickening crack, and the fixtures in the ceiling gave way.  Rogar fell into the goblin's lardy folds, pushing away desperately until he regained his feet, ready to fight, but the goblin was already dead with a broken neck.&lt;br /&gt;
&lt;br /&gt;
Fortunately, the torch had not been smothered.  The warrior picked it up and held it high.  There was nothing else in the cell.  Aside from the chains, the torch was his only possession.  Now it's the master who'll be entertained, Rogar thought, as he strode out into the passageway.&lt;br /&gt;
&lt;br /&gt;
===(7 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@+++&amp;quot;E&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogar strode toward the great iron doors, leaving a trail of blood that was not his own.  In his hand he held a scimitar and from each of his wrists the chains still hung.  All of the servants of Shalthidon that lurked within the Tower of Hate were now dead, save whatever was in this room at the pinnacle of the tower.  The sword he had seized from the maroon-maned goblin, who had led the goblins in the tower barracks.&lt;br /&gt;
&lt;br /&gt;
The warrior pushed hard on the iron doors and they opened inward with a groan.  There, surrounded by brightly colored flowers, was an elf.  The sun shone down on the tower top through windows in the elegant curved ceiling.  The entire room sparkled.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you a prisoner here?  Where is Shalthidon?&amp;quot; Rogar asked urgently.&lt;br /&gt;
&lt;br /&gt;
The elf chuckled pleasantly.  &amp;quot;Child, Rogar, I am Shalthidon.  My parents named me Lilarilqua, but my attempts to hold the goblins under my sway with that name met with disaster.  Are you cold?  Let me fetch you something warm.&amp;quot;  Shalthidon fished around under a dresser and pulled out a plush cloak with lacy frills.  &amp;quot;The material was all offered freely from the feather trees, Rogar.  You don't have to worry about the animals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rogar was still stunned.  Shalthidon, the Bringer of Ruin, murderer of his parents, lord of the evil of the creeping wastes that had engulfed half the world, was an elf.  Dispelling the cloud over his mind, the warrior focused.  That will only make killing him all the more satisfying, he thought.  Rogar lifted his blade and advanced.&lt;br /&gt;
&lt;br /&gt;
==[[User:Jevon|Jevon]]==&lt;br /&gt;
===(13 June 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;,.gg,.\@,.ggg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Waves of arrows rained down on Aliz’s machine.  It was not a machine, in truth, but a suit of armor, powered by its user to great strength. Aliz himself wore the machine now, wading into the goblin ambush to check the kinks in the system.  Once he returned the king would reward him handsomely and he could continue his research well-funded.&lt;br /&gt;
&lt;br /&gt;
The goblins came out from behind the rocks to inspect the curiosity. The thing was the shape of a dwarf, but made of metal.  It held an axe but was far from threatening because it moved so slowly.  The lead goblin snatched the axe out of the dwarf’s hand.  As the other goblins laughed, the chief kicked the contraption on its side.  Aliz wondered how he might escape alive.&lt;br /&gt;
&lt;br /&gt;
==[[User:Jibz|Jibz]]==&lt;br /&gt;
===(25 December 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;###N,.,.o@,.@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Far below the pond grabbers in the underground seas in the depths long&lt;br /&gt;
forgotten, a beast awoke.  Scratching, itching, biting.  It was the&lt;br /&gt;
little ones again.  The beast put a claw over its aching head.  Didn’t&lt;br /&gt;
they remember the last time they pulled this?  The beast was still&lt;br /&gt;
trying to get the taste out of its mouth.  With a turn of its tail,&lt;br /&gt;
the monster rose from the murky water.&lt;br /&gt;
&lt;br /&gt;
“Are you going to the mead hall after work?” asked Aliz.&lt;br /&gt;
&lt;br /&gt;
“Nah,” said Mokez, chipping off another piece of microcline, “I don’t&lt;br /&gt;
think those guys understand me anymore.”&lt;br /&gt;
&lt;br /&gt;
Suddenly, a crack formed in the end of the tunnel.  Mokez started.  It&lt;br /&gt;
was unlike him to miss cues like this.  Call it ‘female trouble,’ he&lt;br /&gt;
thought.  Aliz scuttled up to see.  A hole was forming before them.&lt;br /&gt;
Quickly the dwarves rushed back up the mineshaft.&lt;br /&gt;
&lt;br /&gt;
“You saw it,” said Aliz.&lt;br /&gt;
&lt;br /&gt;
“Re-wall,” replied Mokez.  “Dwarves have been here before.”&lt;br /&gt;
&lt;br /&gt;
“But it must have been an age ago,” started Aliz.  “You saw the rock…”&lt;br /&gt;
&lt;br /&gt;
Crash!  A huge claw shot up through the shaft and landed in between&lt;br /&gt;
the miners.  Aliz ran to call the guard, while Mokez stayed behind&lt;br /&gt;
throwing rocks.  The monster was a giant black newt with external ribs&lt;br /&gt;
and massive claws.  Mokez stared into the creature’s third eye and&lt;br /&gt;
dropped his stone.  There was a connection.&lt;br /&gt;
&lt;br /&gt;
==[[User:JoystickHero|Joystick Hero]]==&lt;br /&gt;
===(14 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%W%%W%    ,.,.&amp;quot;&amp;quot;,&amp;quot;@@@@&amp;quot;.,@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fires burned on the high mountain.  The wind carried the cries of the&lt;br /&gt;
dwarves as all they ever cared about was destroyed.  But one dwarf had&lt;br /&gt;
not given in to despair.  It was Malvedar, slayer of dragons and&lt;br /&gt;
veteran of a thousand famous battles.  He watched the dwarf fortress&lt;br /&gt;
burn from his hiding place in the wooded slope.  There would come a&lt;br /&gt;
time when the enemy was not so lucky, when his schemes failed.  That&lt;br /&gt;
would be when they remember what they did to the dwarves this day and&lt;br /&gt;
would expect no mercy.&lt;br /&gt;
&lt;br /&gt;
“Lord Malvedar,” said a dwarf soldier, “I think the werewolves have&lt;br /&gt;
caught our scent.”&lt;br /&gt;
&lt;br /&gt;
The dwarf warlord nodded.  Together, the ragged band of dwarven&lt;br /&gt;
survivors made their way down the slope.  The road back to the&lt;br /&gt;
mountain homes was long and full of danger, but there was nowhere else&lt;br /&gt;
left to go.  While others cried, Malvedar resisted the urge to throw&lt;br /&gt;
himself on the enemy.  He would kill many, but not enough before he&lt;br /&gt;
was brought low.  No.  It would be a hard time, and a long time, but&lt;br /&gt;
he would have his satisfaction.&lt;br /&gt;
&lt;br /&gt;
==[[User:Kosmos|Kosmos]]==&lt;br /&gt;
===(11 September 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;T+TT@C +&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twist my arm, why don't you?  You louse,&amp;quot; Doran had complained as Bomtek continued to bother him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, Doran!  It's just a bottle of whiskey.  The Baron won't miss it.  When you deliver his table, just take a little something for yourself.  And share it with me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Now Doran was standing in the Baron's dining room.  It already had a fine granite table at its center; the noble had just wanted an obsidian corner piece as an accent.  As the dwarf set the table down, Bomtek's repeated needling suggestions still echoed in his mind.  It was just one bottle.  There are so many in the cabinet.  The Baron won't miss just one of them. &lt;br /&gt;
&lt;br /&gt;
The dwarf had to pass the cabinet on the way out.  With every step toward it, he felt the whiskey within calling in his heart.  Doran's face flushed hot and his stomach felt as if it were being squeezed and twisted.  Maybe I'll just look, he thought.  Just look and go.  He reached out his hand and gently opened the cabinet's door.  There was only one bottle inside.  Bomtek, you fool, he thought.  Yet the whiskey still beckoned him forward, and he continued to gaze on the bottle in silence as it drew him ever closer.&lt;br /&gt;
&lt;br /&gt;
==[[User:Laod|Laod]]==&lt;br /&gt;
===(15 October 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;T..o..T&lt;br /&gt;
&lt;br /&gt;
Trolls are playing dodgeball with a boulder!  Who will win?!&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Laod|Laod]] 15 October 2006&lt;br /&gt;
&lt;br /&gt;
==[[User:MacGyvers_Mullet|MacGyvers_Mullet]]==&lt;br /&gt;
===Rognar:(11 November 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;%%%@%%%,../.,\&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sword slid through the goblin's throat and the dying creature fell&lt;br /&gt;
to the ground sputtering.  Rognar had been born into a world of&lt;br /&gt;
violence, and he would not share it with these stinking beasts.&lt;br /&gt;
Striding upon their unnumbered broken bodies, the warrior reached the&lt;br /&gt;
summit of the corpse mound and surveyed the carnage.  The siege had&lt;br /&gt;
been broken.  Here and there, a wimpering slave of darkness put up&lt;br /&gt;
resistance or simply clung to life, but soon they would all be&lt;br /&gt;
vanquished and the sun would bring a glorious dawn to the blood-red&lt;br /&gt;
battlefield.  Rognar smiled.  It was a great day to be a dwarf.&lt;br /&gt;
&lt;br /&gt;
-Tarn&lt;br /&gt;
&lt;br /&gt;
===Neandar Begin:(3 July 2008)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;!!()!!,k,...@,..#######||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He would never let the fiend escape again.  That was what Neandar the&lt;br /&gt;
dwarf thought before he flung himself into the black air of the chasm&lt;br /&gt;
after the skulking kobold thief.  For many seconds they fell, time&lt;br /&gt;
enough for Neandar to recall his short life and short career on the&lt;br /&gt;
Fortress Guard.  Wet matter slammed into the dwarf's face and gave&lt;br /&gt;
way.  The dwarf smashed through a dozen giant spider webs and hit the&lt;br /&gt;
ground running, hot on the trail of the kobold scum.&lt;br /&gt;
&lt;br /&gt;
A huge standing ring of fire dominated the floor of the chasm.  The&lt;br /&gt;
kobold made for the hell portal with all speed.  Neandar stopped in&lt;br /&gt;
his tracks.  It was one thing to plunge to certain death in order to&lt;br /&gt;
retrieve a granite puzzle box.  It was quite another to cast oneself&lt;br /&gt;
into a dimension of ultimate evil.  Yet these kobold cowards could not&lt;br /&gt;
be allowed to run about as they pleased.  Lifting his axe over his&lt;br /&gt;
head, the dwarf charged into the portal of doom.&lt;br /&gt;
&lt;br /&gt;
-Zach&lt;br /&gt;
&lt;br /&gt;
==[[User:McDoomhammer|McDoomhammer]]==&lt;br /&gt;
===(5 May 2008)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;T,.ggUggg..TT------,TT,.T.U.UU.,..TTT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The three chosen warriors left the Citadel of Hope, strapped on with&lt;br /&gt;
all manner of magic weapons that the Council of Elders had presented&lt;br /&gt;
them.  Shizenbubin was the tracker of the group, always hot on the&lt;br /&gt;
trail of danger.  Shizentubin was her sister, skilled in the ways of&lt;br /&gt;
the blade so that no enemy neck was safe.  Azoul Buck was the leader.&lt;br /&gt;
She ran her fingers through her short blond hair, her muscular arm&lt;br /&gt;
flexing, covered with the crude tattoos of her tribe.&lt;br /&gt;
&lt;br /&gt;
This would be a short quest indeed.  A party of goblins had ambushed&lt;br /&gt;
the prince on his way to the castle.  All the heroes need do is return&lt;br /&gt;
him unspoiled.  It would be easy to intercept them then on their way&lt;br /&gt;
to the Black Fortress, given Shizenbubin's incredible skill.  However,&lt;br /&gt;
time was not on their side.  Goblins grew bored easily and might make&lt;br /&gt;
sport of the prince's bodily members.  Azoul set the pace, a quick&lt;br /&gt;
trot through the woods.  She smiled at the easily-won glory that&lt;br /&gt;
awaited her squad at the end of the journey.&lt;br /&gt;
&lt;br /&gt;
==[[User:FFLaguna|FFLaguna]]==&lt;br /&gt;
===(5 May 2008)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===UHH,...===UHH,........[===].//+//````&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Merchant Prince Gramlin snorted while batting away acorn flies with&lt;br /&gt;
his monkey hair swatter.  'Realm of Artifice,' ha!  'Dirt Fortress,'&lt;br /&gt;
he named it.  These pathetic dwarves scratched a hole in the earth and&lt;br /&gt;
produced nothing but rock toys to offer the human caravans.  The&lt;br /&gt;
journey was long and the profits few.  At last the trees cleared&lt;br /&gt;
revealing a low hill with a single door, the trade platform lying&lt;br /&gt;
before it.  Gramlin looked around him.  Not a dwarf was to be seen.&lt;br /&gt;
They were probably sleeping off a night of unrestrained debauchery.&lt;br /&gt;
He ordered his men to lay the goods onto the platform.&lt;br /&gt;
&lt;br /&gt;
A sudden pain rocked the merchant.  He looked down at his great gut&lt;br /&gt;
and saw a crossbow bolt protruding from his chest.  As he sank to the&lt;br /&gt;
earth, he cursed.  The dwarves had gone feral, maddened by their&lt;br /&gt;
pathetic conditions.  The caravan was routed and fled into the woods,&lt;br /&gt;
leaving their precious cargo on the platform.  The last thing Gramlin&lt;br /&gt;
saw was the face of a mad dwarf, foaming at the mouth and snarling&lt;br /&gt;
before it took his scalp.&lt;br /&gt;
&lt;br /&gt;
==[[User:McMe|McMe]]==&lt;br /&gt;
===(13 January 2010)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;UU+U++G.,,...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A knock came at the mead hall gate. A powerful blow, nearly tearing&lt;br /&gt;
the doors from their hinges. King Wrathbeard drew his sword and&lt;br /&gt;
strode to the entrance, flanked by his elite warriors. He nodded to&lt;br /&gt;
his men and they unbarred the door. The doors swung open, revealing&lt;br /&gt;
the enormous, heavily-muscled body of Grum, half-giant, lord of the&lt;br /&gt;
hills.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are my chickens?&amp;quot; growled Grum. &amp;quot;You are to offer me four&lt;br /&gt;
fried chickens on every Tuesday! Friday it is!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrathbeard stroked his whiskers. &amp;quot;What have you done for me lately,&lt;br /&gt;
Grum?&amp;quot; asked the king. &amp;quot;Goblins still haunt the highways. Jackal men&lt;br /&gt;
still harass my herds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grum left the hall in confusion, sure he had been tricked. Back on&lt;br /&gt;
his hill, Grum watched as a carriage was stopped by goblin bandits and&lt;br /&gt;
the nobles stripped of their valuables. Feeling his stomach rumbling,&lt;br /&gt;
Grum stood and ran toward the highway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where is the rest of the gold!&amp;quot; yelled the goblin.&lt;br /&gt;
&lt;br /&gt;
The nobles coward, fearing for their lives. The goblin raised his&lt;br /&gt;
whip, better to lash them again. A huge hand caught him by the wrist.&lt;br /&gt;
Grum tossed the goblin into the air. The nobles screamed. The&lt;br /&gt;
half-giant scowled.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will have my chickens,&amp;quot; he said, &amp;quot;whether you live or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Md5i|Md5i]]==&lt;br /&gt;
===(12 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##.,.||+++@+|&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That ought to keep 'em out,&amp;quot; Doran said confidently, patting the granite&lt;br /&gt;
block which he had just slid into place.  Ever since the Baron had insisted&lt;br /&gt;
on mining out the gold vein in the wall, Doran had been dealing with the&lt;br /&gt;
rats.  It couldn't be helped.  Gold was gold after all, but it was just&lt;br /&gt;
Doran's luck that the miners had broken through to a large chasm not far&lt;br /&gt;
from the craftsdwarf's room.&lt;br /&gt;
&lt;br /&gt;
The dwarf laid down on his bed and began to think about the next project.  A&lt;br /&gt;
puzzlebox, perhaps, something challenging.  Just as Doran was drifting off&lt;br /&gt;
into dreams of the design, he heard a scratching on the block.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha!  Keep trying you little demons,&amp;quot; the dwarf chuckled.  The scratching&lt;br /&gt;
continued.  It was irritating, but the dwarf could block it out.  Then there&lt;br /&gt;
was a grating scrape as the block moved an inch.  The dwarf sat up and&lt;br /&gt;
stared at the wall in amazement.  Impossible, he thought.&lt;br /&gt;
&lt;br /&gt;
The block slid forward further.  Small, clawed fingers worked their way&lt;br /&gt;
around the stone until a gray, furry hand grasped one corner of the block.&lt;br /&gt;
The stone turned slightly.&lt;br /&gt;
&lt;br /&gt;
Doran seized his chisel from the nearby table and leapt toward the block,&lt;br /&gt;
stabbing downward.  The tool grazed the hand, leaving a spatter of blood on&lt;br /&gt;
the stone.  There was a shriek, and the bleeding hand disappeared into the&lt;br /&gt;
dark crack.&lt;br /&gt;
&lt;br /&gt;
The craftsdwarf pushed the block back into place and backed away, chisel in&lt;br /&gt;
hand.  After a moment, the scratching began anew.&lt;br /&gt;
&lt;br /&gt;
===(07 Jun 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##.,.||%r%+@+|&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leave me be, you fiend!&amp;quot;  Doran yelled, his chisel held toward the stone&lt;br /&gt;
block.  The scratching became louder and more persistent.&lt;br /&gt;
&lt;br /&gt;
Once again, the block moved, but this time no fingers poked through the&lt;br /&gt;
crack.  The beast had learned.  The slab of granite was being pushed&lt;br /&gt;
directly from behind, and it glided slowly toward Doran.  The dwarf backed&lt;br /&gt;
toward his bed.&lt;br /&gt;
&lt;br /&gt;
The block stopped sliding.  There was now enough space to allow something to&lt;br /&gt;
pass through the hole in the wall, but the block was large and Doran could&lt;br /&gt;
not see behind it.  For a long moment, nothing stirred.  The craftsdwarf&lt;br /&gt;
knelt and opened the chest by the foot of his bed, muttering.&lt;br /&gt;
&lt;br /&gt;
At once, a creature leapt from behind the block and faced Doran.  It was a&lt;br /&gt;
ratman, ravening, its long yellow incisors surrounded by froth, its&lt;br /&gt;
patchy-furred flesh stretched tight over its starved body.  The thing&lt;br /&gt;
hungered and would have Doran for its meal.&lt;br /&gt;
&lt;br /&gt;
The dwarf stood, a vial in his hand.  The ratman lunged forward and Doran&lt;br /&gt;
hurled the vial at the beast's face.  The glass shattered, and the creature&lt;br /&gt;
clutched its black protruding eyes as they steamed.  Doran rushed forward&lt;br /&gt;
and stabbed the ratman repeatedly with the chisel until it stopped moving.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pity about that.  I was going to ask Mul to do some etchings for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===(15 Jul 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##===@=D####&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I'm sorry, Mul, it would have been a thrilling project,&amp;quot; Doran said,&lt;br /&gt;
pausing to take another swig of whiskey.  &amp;quot;I can't believe how much trouble&lt;br /&gt;
we've been having with ratmen lately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps there's a larger beast down in the chasm riling them up,&amp;quot; Mul&lt;br /&gt;
replied.  &amp;quot;Kogan's child was taken not long ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, surely something unusual is afoot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Kogan stood with his axe by the chasm bridge.  Ever since the boy&lt;br /&gt;
Aliz had been lost, the soldier had tirelessly patrolled the walkways along&lt;br /&gt;
the deepest parts of the rift, killing dozens of ratmen and a few large&lt;br /&gt;
spiders.  He would not be satisfied until the depths were devoid of life.&lt;br /&gt;
&lt;br /&gt;
A foul wind blew up from the chasm.  Kogan leaned to the side and peered&lt;br /&gt;
down over the edge of the bridge.  The impact was sudden and the dwarf was&lt;br /&gt;
knocked on his back in the middle of the bridge.  Kogan heard the sound of&lt;br /&gt;
stone being scraped without respect, and he.found himself staring into the&lt;br /&gt;
rotten eyes of a giant decaying reptile.&lt;br /&gt;
&lt;br /&gt;
==[[User:Midelne|Midelne]]==&lt;br /&gt;
&lt;br /&gt;
===Fish Dwarf Begin: (6 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~@~~X&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They called him Fish-Dwarf.  He was the only worker in the outpost willing to brave the depths of the cave river in order to service the floodgate mechanisms when they became clogged with the seasonal muds.&lt;br /&gt;
&lt;br /&gt;
It was that time again.  The farming gates weren't operational, and the planting had to begin immediately.  Fish-Dwarf had his tools, and the special fins he had manufactured were secured to broad feet.  Everything was ready.  The frightened faces of the onlooking children would not dissuade him.  Fish-Dwarf understood that this was his calling.  He was the only one that could save the outpost.  The dwarf inhaled, and his chest swelled to nearly double its original size.  Clearing his mind, the dwarf dove into the water.&lt;br /&gt;
&lt;br /&gt;
===(8 November 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~@%X&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish-Dwarf swam down the narrow tunnel to the gate mechanism.  The water was murky and even with his superior vision he could only just see his hands sweeping ahead of him.&lt;br /&gt;
&lt;br /&gt;
The upper portion of the mechanism appeared suddenly before him.  The dwarf inspected the machinery quickly, mindful of his air, yet confident that he had at least a few minutes left.  The top assembly was clear, so the mud must have worked itself into the lower gears.  Fish-Dwarf pushed his way down.&lt;br /&gt;
&lt;br /&gt;
The swollen rotting face of a lizardman greeted him, twisted into the gears.  Not again, Fish-Dwarf thought, dejected.  It would take at least three trips to dislodge all of the chunks.  The dwarf removed the chisel from his tool case and began working it into the sticking jam.&lt;br /&gt;
&lt;br /&gt;
===(10 December 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+@@+@@@+~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Fish-Dwarf, you have saved us!&amp;quot; the children shouted as the wet dwarf&lt;br /&gt;
pulled his way up on to the bank.  He had finished his last cleaning&lt;br /&gt;
run, and already the floodgate was rising, ushering in the waters that&lt;br /&gt;
would prepare the way for the summer harvest.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Truly, Fish-Dwarf, your mastery of the murky depths never ceases to&lt;br /&gt;
amaze us.  You are a hero,&amp;quot; the Mayor Kogan said, offering Fish-Dwarf&lt;br /&gt;
a mug of the outpost's best.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I am glad I could help,&amp;quot; Fish-Dwarf said, draining the mug in one&lt;br /&gt;
motion.  &amp;quot;If only the river waters were whiskey, my life would be&lt;br /&gt;
complete.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I fear we would never see you again if that were the case!&amp;quot; the Mayor jested.&lt;br /&gt;
 &lt;br /&gt;
Fish-Dwarf pondered a moment.  &amp;quot;Indeed.  Yet the search for the&lt;br /&gt;
Whiskey River is a quest for the young, I'm afraid.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We here at Gladanvil are happy to have you,&amp;quot; the Mayor replied as the&lt;br /&gt;
crowd dispersed.  As the others left, the mayor pulled Fish-Dwarf&lt;br /&gt;
aside.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;-- and yet, I fear you cannot stay long.  I've received word from&lt;br /&gt;
King Dorazar.  He has heard tell of your talents, and our liaison from&lt;br /&gt;
the Mountainhome has conveyed his request for your presence at the&lt;br /&gt;
capital.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;My presence?  Surely the engineers of the Mountainhome can manage the&lt;br /&gt;
mighty floodgates and channels of Steelpoint without my help.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It isn't farming trouble, Fish-Dwarf,&amp;quot; the Mayor said, lowering his&lt;br /&gt;
voice to a whisper. &amp;quot;Many fisherdwarves have been lost to the waters.&lt;br /&gt;
There is something lurking in the Lake of Columns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===(18 January 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~@/~~%OB%OO%%%~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Innumerable stalactites hung from the ceiling of the expansive gem-lit&lt;br /&gt;
cavern, many dipping down through the still surface of the black&lt;br /&gt;
waters.  This was the Lake of Columns, the source of life for&lt;br /&gt;
Steelpoint, and now a place of dread.&lt;br /&gt;
 &lt;br /&gt;
Fish-Dwarf fit the blades into place on his fins.  The citizens of&lt;br /&gt;
Steelpoint did not know what the creature was, but no fewer than seven&lt;br /&gt;
fisherdwarves had been lost at the shore. No matter, thought&lt;br /&gt;
Fish-Dwarf.  King Dorazar had charged him to slay the lurking threat,&lt;br /&gt;
and that is what he would do.  Still, the nature of the creature&lt;br /&gt;
eluded him.  It had been years since his last combat with an aquatic&lt;br /&gt;
beast, and then it was only the cave crocodiles and lizardmen that&lt;br /&gt;
occasionally harassed his own community.  Steelpoint would not have&lt;br /&gt;
sent for him over such a triviality.  Hefting his mighty trident,&lt;br /&gt;
Fish-Dwarf nodded to the gathered onlookers before leaping into the&lt;br /&gt;
lake.&lt;br /&gt;
 &lt;br /&gt;
The water was clear, and he could see the broad columns well ahead of&lt;br /&gt;
him down to where they joined the submerged floor of the cavern.&lt;br /&gt;
Behind any of these formations, the beast could lurk.&lt;br /&gt;
 &lt;br /&gt;
There!  Nestled between three columns was a gigantic bloated form on&lt;br /&gt;
the lake bottom.  Fish-Dwarf swam closer, almost drifting.  What&lt;br /&gt;
manner of beast was this?  Great tentacles it had, and a toothy maw&lt;br /&gt;
which flopped open as it slumbered, surrounded by half-consumed bodies&lt;br /&gt;
of the dead.&lt;br /&gt;
 &lt;br /&gt;
Fish-Dwarf was almost upon it now, his trident lifted above his head&lt;br /&gt;
as he sank slowly toward the sleeping fiend.  As he prepared to&lt;br /&gt;
strike, the lurid thing's lone eye flashed open.&lt;br /&gt;
&lt;br /&gt;
===(15 May 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;------------------------&lt;br /&gt;
~~~~~~~~~~~@/~%~~~~~~~~~&lt;br /&gt;
------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Tentacles lashed out, looping around Fish-Dwarf's torso and pinning&lt;br /&gt;
his arms to his chest.  A force stronger than any he had ever&lt;br /&gt;
experienced crushed his ribs and a stream of bubbles shot from his&lt;br /&gt;
mouth as the breath was squeezed from his body.  Fish-Dwarf&lt;br /&gt;
desperately slashed at the tentacles with his fin blades and as his&lt;br /&gt;
vision faded to black he saw that the water was thick with curling&lt;br /&gt;
purple ribbons of the foul beast's tainted blood.  The monster's grip&lt;br /&gt;
loosened and Fish-Dwarf was able to free his arms.  His sight had not&lt;br /&gt;
returned, but when he stabbed his trident downward, he felt it sink&lt;br /&gt;
deep into the creature.  The monster's body convulsed and it raced&lt;br /&gt;
into the open water, Fish-Dwarf still clinging to the imbedded weapon.&lt;br /&gt;
 &lt;br /&gt;
I cannot let go so long as I cannot see, or I will surely be devoured,&lt;br /&gt;
Fish-Dwarf thought, though the beast continued on into the depths at&lt;br /&gt;
such speed that the diver could not maintain his bearings, and&lt;br /&gt;
suddenly in the back of his mind arose a strange sensation...  it was&lt;br /&gt;
the need for air, such as he had not experienced for many years.  A&lt;br /&gt;
tingling came to his throat and nose, and his head began to feel numb&lt;br /&gt;
as he became more desperate for breath, and yet slowly, his vision was&lt;br /&gt;
returning.&lt;br /&gt;
 &lt;br /&gt;
The beast slowed, its energy spent, and it settled on to the lake&lt;br /&gt;
bottom, unmoving.  Fish-Dwarf jammed the trident into it a few times;&lt;br /&gt;
the thing was dead.  Now, the surface!  Fish-Dwarf pulled his weapon&lt;br /&gt;
from the monster and swam upward, but he stopped immediately.  As far&lt;br /&gt;
as he could see in the now-dark water, a smooth ceiling of limestone&lt;br /&gt;
greeted him.  The monster had fled into a great crack in the lake&lt;br /&gt;
bottom, so far and so deep that the light from the gem lamps was no&lt;br /&gt;
longer visible.   Just the endless water and rock of the submerged&lt;br /&gt;
tomb of Fish-Dwarf, he thought, as he chose a direction and swam.&lt;br /&gt;
&lt;br /&gt;
===Fish Dwarf End: (1 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,@!,.~~~~~~~~&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He had chosen the wrong direction. Either that or the beast had&lt;br /&gt;
dragged Fish-Dwarf so far into the mountain that the fires of the&lt;br /&gt;
underworld were closer than the light of the lamps. His breath was&lt;br /&gt;
long since gone -- moving forward was all that could keep him from&lt;br /&gt;
panicking. After every few kicks, the dwarf would reach up to feel&lt;br /&gt;
the limestone. If anything, the rock was closing in. No... what's&lt;br /&gt;
this? His hand curled up around a sharp corner. Fish-Dwarf grabbed&lt;br /&gt;
it firmly with both hands and pulled, launching himself upward.&lt;br /&gt;
&lt;br /&gt;
The dwarf fully expected to meet a wall of rock, but instead he glided&lt;br /&gt;
freely until at long last he broke the surface of the water, gasping&lt;br /&gt;
for air. As the dwarf calmed down, he realized that he could still&lt;br /&gt;
see nothing. He felt walls close by in all directions, as if he had&lt;br /&gt;
just swum up a shaft, though there was a ledge overhanging the water&lt;br /&gt;
on to which he could haul himself and rest his weary body. Fish-Dwarf&lt;br /&gt;
passed in and out of consciousness for a time, perhaps an hour, before&lt;br /&gt;
he sat up and assessed his situation. &lt;br /&gt;
&lt;br /&gt;
He could dive back into the water with his lungs full of air and try&lt;br /&gt;
to find the lamps, now unmolested by great underwater beasts, but he&lt;br /&gt;
did not relish the idea of leaving the entrance to the shaft behind in&lt;br /&gt;
total darkness as he explored the crevice below. The only alternative&lt;br /&gt;
was to feel his way along the walls from this ledge above the grotto.&lt;br /&gt;
These limestone mountains were laced with natural caverns and after a&lt;br /&gt;
brief exploration of the surrounding stone he found this hollow was no&lt;br /&gt;
exception -- there was a mud-slicked passage that ran into the&lt;br /&gt;
mountain. Without hesitation, Fish-Dwarf struck out into the cavern.&lt;br /&gt;
&lt;br /&gt;
-- How long since he had started on this dreary journey? Though the mud&lt;br /&gt;
was often thick, Fish-Dwarf had not trudged through so much as a&lt;br /&gt;
puddle these many days. He thirsted for spirits, nay, even water, and&lt;br /&gt;
he longed to swim again. The dwarf had long since abandoned his fins&lt;br /&gt;
and other equipment as they encumbered him too much on the march.&lt;br /&gt;
Every so often, he imagined he saw the gem lamps ahead, though it&lt;br /&gt;
could just as easily be the cooking fires of a goblin encampment, or&lt;br /&gt;
some darker torture, as the lights of the capital he sought. There&lt;br /&gt;
they were, even now... lights! Or light at least, the barest speck&lt;br /&gt;
in the distance ahead. Fish-Dwarf moved swiftly, no longer plodding,&lt;br /&gt;
still careful of the stalactites but driving forward rapidly all the&lt;br /&gt;
same. The speck became an opening, and he could see the mud of the&lt;br /&gt;
passage floor illuminated in the distance, with stone walls further&lt;br /&gt;
beyond. Only a few more steps... &lt;br /&gt;
&lt;br /&gt;
The cavern opened out upon a rocky river valley in a canyon sheer to&lt;br /&gt;
the greatest heights yet welcoming the noon-day sun. The entrance&lt;br /&gt;
where Fish-Dwarf stood was at the bottom of the cliffs a short walk&lt;br /&gt;
down pebble-laden slopes to the stream below. Instantly, Fish-Dwarf&lt;br /&gt;
could tell that these were no ordinary waters. They were the color of&lt;br /&gt;
honey, yet the current flowed rapidly. And the aroma! The&lt;br /&gt;
intoxicating aroma! There was no question in his mind. Whether it&lt;br /&gt;
fell from the throne of some inebriated sky god and vanished into the&lt;br /&gt;
underworld to besot the armies of hell made no difference, for here,&lt;br /&gt;
in this world, in this very mountain range, ran the slightest stretch&lt;br /&gt;
of the Whiskey River. His mind unencumbered by thoughts of duty or&lt;br /&gt;
home, Fish-Dwarf made his way down to the riverside to drink his fill.&lt;br /&gt;
&lt;br /&gt;
===Hunger Begin (11 June 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,..,.++U+,.+,.+U~U||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suffering blighted the land with cruel hunger.  Wagons brought foul&lt;br /&gt;
fungus from the dwarven mountains.  It was barely enough to sustain&lt;br /&gt;
those base enough to eat such filth.  The rest died.  Paldadar rested&lt;br /&gt;
against the hilt of his great sword.  He looked over his shoulder at&lt;br /&gt;
the dark stone castle.  Turning his back on mud brick huts, the knight&lt;br /&gt;
passed by the scraggly bearded guards and entered the keep.&lt;br /&gt;
 &lt;br /&gt;
Form a high window, bright, mocking sunlight shone across the dark&lt;br /&gt;
wooden throne and the troubled king that sat upon it.  The old man&lt;br /&gt;
reached for his cup, and after taking a sip, spat the vile dwarven&lt;br /&gt;
brew unto the stone floor.  A herald in a mud-smattered tunic rushed&lt;br /&gt;
to wipe up the spill, but seeing the knight, rose to confront him.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You were not summoned, Sir Paldadar,&amp;quot; spit the herald.  &amp;quot;Go ask the&lt;br /&gt;
peasants instead of begging the king for scraps from the royal table.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Silence, Rodger,&amp;quot; said the king.&lt;br /&gt;
 &lt;br /&gt;
The herald jumped away like a whipped dog.  The king motioned the&lt;br /&gt;
knight to come forward.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The gods have abandoned this place,&amp;quot; said the king.  &amp;quot;Only through&lt;br /&gt;
their glory will the days of bounty return.  It is for this reason you&lt;br /&gt;
must smite the heathen Farthlings where they dwell across the river.&lt;br /&gt;
When their land is in ruin, the gods at last will favor us.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The knight ground his teeth.  This was obviously High Priest Igland's&lt;br /&gt;
doing.  But perhaps there was wisdom in punishing the arrogant&lt;br /&gt;
Farthlings for their many insults.  Death by the sword was much&lt;br /&gt;
preferable to slow certain death by starvation.&lt;br /&gt;
&lt;br /&gt;
===(17 June 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;==?T?====,.UH,.U&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Paldadar walked away from the keep, peasants averted their hungry&lt;br /&gt;
faces.  He was still a knight, even if he represented the most&lt;br /&gt;
wretched of kingdoms.  A frail sissy approached from behind, leading&lt;br /&gt;
two horses.  Paldadar swung around, drawing his sword.  There stood&lt;br /&gt;
Rodger, wearing the snottiest of faces, his nose in the air.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;By the will of the king,&amp;quot; he hissed, &amp;quot;I am to be your squire.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Paldadar prayed to the gods for mercy.  Would that a Farthling's bolt&lt;br /&gt;
find his heart soon that he be saved from further tortures.  Together&lt;br /&gt;
the pair made their way to the Temple of Love, where High Priest&lt;br /&gt;
Igland waited to bless their holy crusade.&lt;br /&gt;
 &lt;br /&gt;
The temple was built on a tall hill, a ring of marble columns&lt;br /&gt;
surrounding an enormous stone stele, pricking the sky with its&lt;br /&gt;
majesty.  All around the temple, peasants scrambled to snatch at the&lt;br /&gt;
scraps donated by the monks that poured rotten food down the hill.  As&lt;br /&gt;
Paldadar entered the temple, he was surrounded by fat priests and&lt;br /&gt;
priestesses that danced around him in a grotesque, undulating display. &lt;br /&gt;
&lt;br /&gt;
The knight refused a cup of offered wine, which Rodger snatched up&lt;br /&gt;
and drank freely.&lt;br /&gt;
 &lt;br /&gt;
At the center of the temple, High Priest Igland stood, wearing nothing&lt;br /&gt;
save a red loincloth.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;When you wake in the morning,&amp;quot; said Igland, &amp;quot;consider Love.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Many happy couplings,&amp;quot; said Paldadar as was the prescribed response.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You must put an end to the Farthling menace,&amp;quot; said the priest,&lt;br /&gt;
growing angry.  &amp;quot;If their God of Suicide spreads his faith to our&lt;br /&gt;
kingdom, none of our desperate peasants will survive.  You must strike&lt;br /&gt;
the heart of their kingdom and burn their temple to the ground.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Paldadar made the gesture of obedience and departed, pulling Rodger&lt;br /&gt;
away from the cavorting priests.&lt;br /&gt;
 &lt;br /&gt;
The kingdom of the Farthlings was separated from the kingdom of Love&lt;br /&gt;
by the River of Sorrow, whose wide fast-moving waters could only be&lt;br /&gt;
crossed in one place.  This was the Bridge of Destiny.  As the riders&lt;br /&gt;
approached, Rodger twitched with fear and apprehension, for it was&lt;br /&gt;
said the bridge was guarded by an evil water troll.  At the bridge,&lt;br /&gt;
Paldadar held up his gauntleted hand.  The horses stopped, and the&lt;br /&gt;
knight dismounted.  Paldadar drew his sword and walked out onto the&lt;br /&gt;
wooden planks.&lt;br /&gt;
&lt;br /&gt;
===(3 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%,..%,.|%.,.UH,%..%%UH,,%.~%,..(%).,.%|,..%&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Green flames shot up from beneath the bridge.  Horrid laughter pealed&lt;br /&gt;
across the blighted landscape.  The knight turned to see Rodger making&lt;br /&gt;
tracks back to the temple with the speed of a spooked hare.  Slowly&lt;br /&gt;
Paldadar looked over his shoulder to see the enormous bloated troll,&lt;br /&gt;
dripping with slime and black pus.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You seek to pass into the land of suicide bearing the message of&lt;br /&gt;
love,&amp;quot; said the troll.  &amp;quot;What will you tell them, knight?  Is slow&lt;br /&gt;
certain death by starvation superior than the final empowering&lt;br /&gt;
choice?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Where there is life, there is hope,&amp;quot; said Paldadar.  &amp;quot;Love will&lt;br /&gt;
overcome all obstacles!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Spoken like a true student of Igland,&amp;quot; said the troll, assuming a martial pose.&lt;br /&gt;
 &lt;br /&gt;
As Paldadar cut the monster down, his mind was wracked with doubt.&lt;br /&gt;
Was the nation of love superior?  He hailed from a place where young&lt;br /&gt;
people sold themselves for scraps of bread and yet he sought to bring&lt;br /&gt;
hope to a strange country.  He found Rodger hiding in a nearby bush&lt;br /&gt;
and hauled him, protesting, across the bridge.&lt;br /&gt;
 &lt;br /&gt;
The land of the Farthlings was lush and green compared to the land of&lt;br /&gt;
love.  Cherry blossoms rained down on the two riders as they wound&lt;br /&gt;
their way through the hills.  Even in these pleasant surroundings, the&lt;br /&gt;
demented nature of the Farthlings soon became evident.  Bodies dotted&lt;br /&gt;
the road here and there, swords plunged into their own guts.  Corpses&lt;br /&gt;
hung in the trees from hastily-tied nooses, over eager to take their&lt;br /&gt;
own lives.  As the riders passed, skeletal bodies lifted themselves&lt;br /&gt;
from the grass to watch them saunter on.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Make babies, make babies, make babies,&amp;quot; babbled Rodger, madly&lt;br /&gt;
reciting the Charm of Making.&lt;br /&gt;
 &lt;br /&gt;
At last they reached the capital of the Farthlings.  The wind blew red&lt;br /&gt;
rose petals through the cold, dead streets.  Even the cheerful sun&lt;br /&gt;
seemed dim in the vast tomb of a city.  Rodger stared straight ahead&lt;br /&gt;
as they made their way to the keep, careful not to look into the dark&lt;br /&gt;
doorway, behind which ominous rustlings could be heard.&lt;br /&gt;
 &lt;br /&gt;
The flag of Farthlingland flew above the ramparts of the citadel. At&lt;br /&gt;
the base of the wall lay the piles of bones of those who had&lt;br /&gt;
hopelessly thrown themselves over the side.  A wide moat circled the&lt;br /&gt;
castle.  As the two riders approached, a draw bridge was lowered over&lt;br /&gt;
the water.  Paldadar thought he could see a crowned figure on the wall&lt;br /&gt;
beckoning them inside.  As they crossed the bridge, Rodger made the&lt;br /&gt;
mistake of looking down into the water.  The currents were filled with&lt;br /&gt;
the souls of those who drowned themselves in desperate sorrow.  Eyes&lt;br /&gt;
shut tight, Rodger hugged the neck of his horse, and followed Paldadar&lt;br /&gt;
into the gate.&lt;br /&gt;
&lt;br /&gt;
==[[User:Onodera|onodera]]==&lt;br /&gt;
===(01 November 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;&amp;quot;,&amp;quot;,.@,.T,&amp;quot;&amp;quot;&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't let the sun set on you in the Dark Wood,&amp;quot; said the dwarf&lt;br /&gt;
crones.  &amp;quot;Ole Brick-a-Branch will get you.&amp;quot;  Nonsense, thought young&lt;br /&gt;
Davik as he rode his mule along the twisting green deer path.  The&lt;br /&gt;
darkness came quickly as the sun slipped behind the trees.  As he set&lt;br /&gt;
about making a fire, Davik pondered the dark tales of Brick-a-branch&lt;br /&gt;
and his mischief.&lt;br /&gt;
&lt;br /&gt;
Not even the elves dared enter the Wood at night.  Something older&lt;br /&gt;
than time haunted these cursed trees, but this valley was the quickest&lt;br /&gt;
way to Port City, saving at least a month of travel.  As the night&lt;br /&gt;
grew darker and colder, Davik fumbled in his pack to retrieve the&lt;br /&gt;
charms and idols he had nearly refused as the journey began.&lt;br /&gt;
&lt;br /&gt;
A great shape emerged from the darkness.  It was a gnarled troll, as&lt;br /&gt;
old as the hills.  It picked up Davik by the ankle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not much meat here,&amp;quot; it said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please, Ole Brick-a-Branch, don't eat me,&amp;quot; said Davik.&lt;br /&gt;
&lt;br /&gt;
Having said his name, the troll was force to lay the dwarf down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will not eat you,&amp;quot; said the monster, &amp;quot;If you can answer me these&lt;br /&gt;
riddles three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Peristarkawan|Peristarkawan]]==&lt;br /&gt;
===(16 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;=@()++@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doran stirred the bubbling pot of syrup.  It was ready!  &amp;quot;Pour, pour, pour!&amp;quot; the dwarf sang.  Into the molds the syrup flowed.  &amp;quot;Another batch,&amp;quot; the dwarf said, satisfied.&lt;br /&gt;
&lt;br /&gt;
Just then, he noticed somebody standing in the doorway.  &amp;quot;Ah, Glornol.  What brings you to the kitchens this early?  Come to try a sticky treat?  I have some Anvil Drops cooling now.  Just a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Doran turned to the tray on the table when he was startled by Glornol's shouting.  &amp;quot;What is the meaning of this?  Isn't there a war on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even soldiers need sticky treats, Glornol!&amp;quot;  Doran picked up two chocolate goblins and began to speak in a high-pitched throaty voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooo, it's Glornol!&amp;quot; the first chocolate goblin said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glornol's scared of the mean, mean goblins!&amp;quot; the second chocolate goblin observed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's eat the dwarf!  Yummies for tummies!&amp;quot; the first chocolate goblin offered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The dwarf might eat me instead!  Oh no!&amp;quot; the second chocolate goblin replied.  Doran held the goblin out to Glornol.&lt;br /&gt;
&lt;br /&gt;
Glornol was not amused, but he snatched the candy from Doran's hand.  &amp;quot;Hrmph,&amp;quot; he grunted, and biting the goblin's head off, he walked out of the kitchen.&lt;br /&gt;
&lt;br /&gt;
==[[User:Qwip|Qwip]]==&lt;br /&gt;
===(05 December 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;...@T@..###S#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taking a break from their duty, the two guards sat at a table with a scenic view of the chasm.&lt;br /&gt;
They did not notice as they drained their mugs that they were being watched from the shadows &lt;br /&gt;
by clusters of pale eyes.  A table by the chasm?! &lt;br /&gt;
--[[User:Qwip|Qwip]] 05 December 2006&lt;br /&gt;
&lt;br /&gt;
===(09 February 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.@......####&lt;br /&gt;
...T@@~S####&lt;br /&gt;
.......#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Dolan was chatting with Aliz about the health benefits of dwarven beer when Aliz disappeared.  &lt;br /&gt;
Dolan sprang to his feet and saw that Aliz was being dragged toward the chasm, a thick rope of&lt;br /&gt;
translucent silk wrapped around his left ankle.  At the lip of the chasm, a bloated form slowly&lt;br /&gt;
reeled the line in with her spindly legs.  &lt;br /&gt;
Dolan knew immediately -- it was the Wolf-Mother of Darkness.  &lt;br /&gt;
He grabbed his axe and ran toward Aliz, who was now only a few more pulls from the beast.&lt;br /&gt;
&lt;br /&gt;
As he was hauling ore to the magma smelter, the peasant Kogarak saw the situation, screamed,&lt;br /&gt;
dropping his load, and ran toward the barracks.  As he heard the sound of an axe ring against&lt;br /&gt;
stone behind him, he wondered if he would make it in time.&lt;br /&gt;
:&amp;amp;mdash; [[User:Qwip|Qwip]] 08:40, 9 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===(18 April 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@...@.####&lt;br /&gt;
@..T..@S####&lt;br /&gt;
.......#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The axe had scored the stone floor where it had severed the silk line.  The Wolf-Mother chittered&lt;br /&gt;
angrily and pounced at Dolan, moving with surprising quickness.  Dolan was knocked to the ground,&lt;br /&gt;
the enormous body of the foul creature pressing him into the stone.  His axe clanged some distance&lt;br /&gt;
away.  The blunt knobs at the end of the Wolf-Mother's forelegs dug into Dolan's ribs as her&lt;br /&gt;
dripping mandibles drew closer to his face.  He grabbed her head with both hands, trying&lt;br /&gt;
desperately to keep her at bay.  A foul-smelling spittle dripped on to his cheek.&lt;br /&gt;
&lt;br /&gt;
Aliz, still dazed from his initial fall, slowly made his way to his feet.  Seeing Dolan's desperate&lt;br /&gt;
struggle, he drew his sword and hacked at one of the Wolf-Mother's legs.  The bumpy skin was&lt;br /&gt;
incredibly tough, but the steel blade left the appendage hanging by tatters.  The Wolf-Mother&lt;br /&gt;
belched a grating rasp and rolled away from Aliz and faced the dwarves.  Dolan crawled toward his&lt;br /&gt;
axe, but the nauseating venom drenching his face and beard had left him almost powerless.  The&lt;br /&gt;
Wolf-Mother hesitated, her wound oozing white ichor as Aliz stood his ground.&lt;br /&gt;
&lt;br /&gt;
There were several sharp cracking noises, and the Wolf-Mother crumpled, several iron bolts &lt;br /&gt;
protruding from her many eyes.  In the distance stood Bomtek and the other marksdwarves, &lt;br /&gt;
accompanied by Kogarak.  Aliz rushed to Dolan.  The dwarf was breathing heavily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My body feels like gravel.  I need a drink,&amp;quot; Dolan said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wolf-Mother is dead.  Brace up.  I'll bring you your mug.&amp;quot;  Aliz fetched Dolan's mug from&lt;br /&gt;
the table and brought it to the dwarf where he lay on the stone floor.  The mug was almost empty.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The brood,&amp;quot; Dolan whispered.  &amp;quot;The night brood will come.&amp;quot;&lt;br /&gt;
:&amp;amp;mdash; [[User:Qwip|Qwip]] 12:28, 14 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==[[User:Rewolf31|Rewolf31]]==&lt;br /&gt;
===(13 April 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.B@.~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
And so Alor, a wrestler of renown, found himself between a great boar and the wide river.  For six days they struggled, and as the sun descended behind the hills on the evening of the seventh day, Alor finally collapsed in exhaustion.  The boar spoke and said, &amp;quot;I too am tired.  The sun has fallen.  Let us rest.&amp;quot;  And so Alor and the boar slept, and the sun arose on the morning of the eighth day.&lt;br /&gt;
&lt;br /&gt;
===(21 July 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,B@~,~,~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whiskey?&amp;quot; Alor asked the boar, holding up his flask.  The wrestler had not spoken for a week.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gladly,&amp;quot; the boar said, taking the flask up in its mouth.  &amp;quot;You block my path to the river, and now you offer me your flask.  Strange are the ways of your people.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your path?  I was seeking to cross the river and found myself menaced,&amp;quot; Alor said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The squirrels tell me I am a terror to behold when I am thirsty,&amp;quot; the boar said as it drained the flask.  &amp;quot;Do I menace you now?&amp;quot;  The boar looked mild and plump.  Indeed, the gentle creature reminded Alor of his daughter. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, I am not menaced.  I am reminded of home,&amp;quot; Alor said fondly.  At that moment his stomach growled, for he had not eaten in some time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hopefully I do not remind you of your dinner table,&amp;quot; the boar laughed, &amp;quot;though it remains to be seen who would have the final mastery in our contest.&amp;quot;  Alor smiled broadly and the boar guided Alor to the ford, where they parted as friends.&lt;br /&gt;
&lt;br /&gt;
===(12 September 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@a@+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;Daddy!  Daddy!&amp;quot; the little girl cried happily as she ran toward the mighty dwarf where he stood under the archway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I missed you, sweet pod!&amp;quot; Alor crouched down and lifted the child up to his shoulder, where she sat, beaming.  &amp;quot;Have you been good while I was away?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I made a puzzle box.  See!&amp;quot;  The girl held out a soapstone box.  The master craftsdwarf always started the young ones with the material since it required little strength to carve, though it crumbled easily.  Even so, the box was quite exquisite. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's beautiful.  Now let me see here...&amp;quot;  Alor pressed a button and the lid popped open.  There was nothing inside.  &amp;quot;Hey, where's my treasure?&amp;quot; he said in mock indignation.&lt;br /&gt;
&lt;br /&gt;
The girl took the box and made a series of complicated motions along the inside of the empty compartment.  A second lid opened, revealing a piece of dwarven sugar candy.  The child giggled and smiled broadly. &lt;br /&gt;
&lt;br /&gt;
Alor scratched his head and laughed.  Coren was only six, but she was already beyond him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you win, daddy?&amp;quot; Coren asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, the tournament?  Yes, sweet pod, there hasn't been a dwarf born yet that can beat your father,&amp;quot;  Alor looked at the puzzle box.  &amp;quot;At least not at wrestling.  And you know what else?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What else, daddy?  What else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I met a talking boar and we became friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Again?&amp;quot; Coren complained.  &amp;quot;I want to meet your animal friends soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll invite them over for your party next month.  Until then, you have to work hard.  Do you have a lesson today?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.  Mr. Goldlocket says he'll let me try marble today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Marble, eh?  That's amazing.  You really are your mother's daughter.  I'll walk you to the shop.&amp;quot;  Together they strolled down the passageway.  Alor admired the carvings and architecture, occasionally pointing an engraving out and explaining its history, though his daughter had heard it all before.  It had been two months since he left for tournament, and the wrestler had missed his home very much. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The three of us should have a feast tonight.  What do you say?&amp;quot; Alor asked.  Coren did not respond.&lt;br /&gt;
&lt;br /&gt;
The dwarf looked down.  His daughter was not there.  She was not in the passageway.  There was no sign of her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goblins!&amp;quot; A scream echoed through the tunnels.  &amp;quot;Goblins in the fortress!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(18 September 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,..|mBL@+++++++g+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure she's in there,&amp;quot; Alor said from his place behind the boulder where he looked down upon the rusted iron doors of Chatteltomb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We must act now, while there's still time,&amp;quot; the boar urged.  This was the same boar that Alor had befriended by the riverbank, and it now came to aid Alor in his time of need. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door is locked.  Even with our combined strength, I doubt we can force entry,&amp;quot; the leopard observed.  This was the same leopard that Alor had befriended in the high grasses, and it also came to aid Alor in his time of need. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry.  The guards were drunk in the ravine below,&amp;quot; the marmot announced as it scampered up the slope with the key in its mouth.  This was the same marmot that Alor had befriended on the mountainside, and it came to aid Alor after promises of food. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've only challenged the depths of this black pit once in my life.  It is a memory I have longed to forget, though it will serve me now,&amp;quot; Alor said.  &amp;quot;It sickens me that my daughter is kept there.  The way to the dungeons will not be heavily guarded, as fear of this place keeps all but the foolish at bay.  That said, the tower above is garrisoned with unnumbered horrors.  If the alarm is raised, escape will be impossible.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The group made their way down to the entrance.  With some effort, Alor forced the key into place.  The great doors swung open with a grating noise, exposing a palpable darkness that hung heavy in the stale air like a fog of soot.  The thick shadows were penetrated from beyond by sinister red lights which gave vague form to the smooth obsidian corridors. &lt;br /&gt;
&lt;br /&gt;
Once all had passed into the tower, they closed the door behind them.  &amp;quot;We can only hope it is not unusual for the doors to sound.  Do you see anything?&amp;quot; Alor whispered to the leopard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Several doors down, a goblin is standing,&amp;quot; the leopard spoke softly.  &amp;quot;It has turned to face us.  I don't think it can make us out yet, but its night eyes are almost as strong as my own.  It is coming this way.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Indeed, Alor could barely make out twin spots of crimson shining in the distance.  The dwarf felt the leopard slip from his side.  In a moment, the crimson spots disappeared from view.  No sound accompanied their departure.  Alor and the others padded quietly forward, approaching the stairway and the dungeons below.&lt;br /&gt;
&lt;br /&gt;
==[[User:Senso|Senso]]==&lt;br /&gt;
===(29 April 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;+@?++&amp;amp;~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wayward manager Aliz stepped quietly down the last flight of stairs into the lowest depths of the abandoned halls.  The air of the room was stale and warm.  The light of the dwarf's torch illuminated a stone pedestal, on which rested a gray book.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tome of Suffering,&amp;quot; Aliz whispered.  In its blood-stained pages, the collected wisdom of countless outpost managers waited for his perusal.  Never again would his charges starve.  Never again would they complain for want of whiskey.  Never again would Aliz have to consult the half-baked scribblings of his uncle Toran.&lt;br /&gt;
&lt;br /&gt;
The ground shook and Aliz's ears were assailed by a deafening crash.  When the dust cleared, the entire chamber was illuminated by a sinister red glow.  In place of the far wall was a yawning pit filled with bubbling magma and flames.  From the inferno came a betusked fiend, ravening, its slavering maw belching foul vapors through which stared its cruel bulging eyes.  Its clawed hands kneaded the lardy folds of its corpulence as if it sought to make room for this latest morsel.&lt;br /&gt;
&lt;br /&gt;
Aliz was terrified.  The dwarf clutched the Tome to his chest.  The horrific beast crouched by the magma pool, muttering in a grating whisper:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It will be eaten.  It will be eaten, the dwarf.  Eaten.  Eaten alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Shanty|Shanty]]==&lt;br /&gt;
===(30 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@+U@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogar spun again and again, staring into the darkness.  The scraping had begun all at once and it seemed to come from every direction.  Nothing could be seen beyond the limit of the flickering torchlight.&lt;br /&gt;
&lt;br /&gt;
There!  A shadow moved slowly out of the darkness.  It had the stature of a dwarf, but Rogar knew the outpost had been abandoned for decades.  After a moment, the warrior could see clearly.  The shuffling thing had no flesh.  The bones of its feet clacked and slid across the stones.  The dead were walking in this place.&lt;br /&gt;
&lt;br /&gt;
There were more, many more.  Rogar was completely surrounded.  He held up his sword and turned from threat to threat.  The dwarves were unarmed, with tatters of cloth hanging over their skeletal remains. Bits of beard were still visible stuck around their garments and their skulls.  The dead stopped short of Rogar's weapon and stood completely motionless.  There was no way the warrior could pass without forcing his way through.&lt;br /&gt;
&lt;br /&gt;
The skeleton he had seen first raised its bony hand slowly, curling all of its fingers save one into its palm.  Its index finger pointed toward Rogar.  From somewhere within its skull, it emitted a long, low moan which ended in a hiss and faded into silence.&lt;br /&gt;
&lt;br /&gt;
==[[User:Spelguru|Spelguru]]==&lt;br /&gt;
===(19 November 2006)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
..@.M.~~~~...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The adventurer, transformed into a ghoul by strange forces, crawls toward the Everlasting River of Curing, barely clinging to his life, such as it had become.  Suddenly, from the ceiling dropped...  Adamantine Man!  Is there any hope?!&lt;br /&gt;
&lt;br /&gt;
===(19 December 2006)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
...M.~~~~..&amp;quot;.&lt;br /&gt;
.....@~~~~...&lt;br /&gt;
....&amp;quot;~~~~~...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adamantine Man spoke and said, &amp;quot;Unfortunate stranger!  You wish to cast off your affliction?  Drink then, and be blessed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So the adventurer drank.  The soothing warmth of the water spread from the center of his body, out to his deformed fingers and toes.  Without pain, they shifted and were set in their proper places, along with the other marks of the affliction.  All was well. &lt;br /&gt;
&lt;br /&gt;
The adventurer looked at Adamantine Man in awe and asked, &amp;quot;I am grateful, Adamantine Man, for I had been without hope.  For years unnumbered, my people have deemed the River unapproachable.  'Adamantine Man is there', they said, and yet, I have found naught here but a generous host and the cure to all that ailed me.  Tell me Adamantine Man, why are you so feared?  I am humbled by your graciousness, but am I truly free from danger?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Adamantine Man spoke for a second time and said, &amp;quot;Indeed, be not afraid.  Your people regard me with terror, for they do not understand me, and verily, who among you can understand Adamantine Man, who does not understand himself?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The adventurer bowed his head and said, &amp;quot;It is true.  Even now I am unsettled, for though you have granted me renewed life asking for nothing, still, even now, I wish to leave and never return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adamantine Man spoke for a third time and said, &amp;quot;So it has always been.  Go now in peace.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The adventurer left without looking back.  Overjoyed, his family accepted him, no longer an outcast, and soon all in the land had heard that he who had once been tainted was made whole by the River.&lt;br /&gt;
&lt;br /&gt;
Some years later, a man, broken in body, came to the adventurer's abode.  &amp;quot;I seek your aid, for it is said that you who were once tainted were made whole by the River.  Tell me, where is the River, that I might be restored?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The adventurer looked at the man, and he said, &amp;quot;Adamantine Man is there.  Be content now, as I shall never be again.&amp;quot;  The man departed, and the adventurer remained.&lt;br /&gt;
&lt;br /&gt;
===(25 March 2007)===&lt;br /&gt;
&lt;br /&gt;
The adamantine man story ended.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@-***=.T&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The Pulson-9000 seared the sky trailing ion-energized purple lightning.  The XZ-Trollmech Mk7 didn't stand a chance.  Another contract, another payment.  Rogar was the last dwarf of his village, and after many hardships had fallen into the tough life of a mercenary warrior.  He had stolen his first fighting bot, but after three years he had enough money to build and repair his own.  He spent his offtime tinkering, which soothed his still-dwarven heart. &lt;br /&gt;
&lt;br /&gt;
For now though, he was in enemy territory.  True, the contract was complete, but he had fought his way deep into the personal citadel of the vile cyber-modded troll Vanquidor in order to blow his Mk7 body to pieces, and now he had to laze through the bodyguards and sentry droids he hadn't already obliterated.  The dwarf had very little ordinance remaining.  Rogar put on his shades.  Things were about to get hot, but he was cool as a sonic-fan.  Time to fire it up!  Yeah!&lt;br /&gt;
&lt;br /&gt;
==[[User:SupSuper|SupSuper]]==&lt;br /&gt;
===(19 April 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+R@%+@+%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hya!  Hya!&amp;quot;  Kogan screamed as he careened around the corner astride Lomrin.  He had acquired the giant rat from the dungeon master for a vial of liquid fire.  It had been a barrel of laughs, especially after a mug or three. &lt;br /&gt;
&lt;br /&gt;
As they passed the foodpile, Lomrin stopped suddenly to inspect a large plump helmet biscuit.  Kogan flew over the rat's ears and landed on his beard, sliding to a stop at a pair of black leather boots.  Kogan waited a moment for his head to clear, and then he rolled back on his bottom and stared up at the face of Mul.  It had to be Mul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;On a bender again, are we Kogan?&amp;quot;  Mul admonished.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We?  I swear I haven't given Lomrin a drop!&amp;quot;  Kogan said indignantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wouldn't be so sure...&amp;quot;  Mul said, indicating the food stockpile with a nod of his head. &lt;br /&gt;
&lt;br /&gt;
Kogan turned his head.  Lomrin had pried the lid off of a whisky barrel.  Only her rear legs and tail were now visible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She takes after her uncle Kogan!&amp;quot;  Kogan beamed proudly.  Mul knocked him down to the ground with a push from his foot.&lt;br /&gt;
&lt;br /&gt;
==[[User:Syndlig|Syndlig]]==&lt;br /&gt;
===(18 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;oU++@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
The man struggled against the chains.  The dwarves stared at him, smiling in satisfaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That should ward you off our treasures, human.  Be glad we don't send for the Hammerer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The human scoffed.  &amp;quot;Ha!  I may be a thief, but at least I'm not a dwarf.  See how I tower above you!  I may not have a trade, I may not have any notable achievements whatsoever, but I am still a man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The blackbearded dwarf turned to his companion.  &amp;quot;You know, Mul, I suppose we could call for the Hammerer.  The Baron will understand.  After all, it was the Baron's goblet we found in his pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dwarf named Mul considered this.  &amp;quot;The Hammerer could certainly give him a new perspective on life.  From two or three handspans lower down, at that.  Start at the ankles, perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I always preferred the kneecaps, myself,&amp;quot; the blackbearded dwarf said as they turned to leave.  &amp;quot;It's really up to Rashok to decide though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Mul hummed in disappointed affirmation.  &amp;quot;Hmm, Rashok gets to have all the fun doesn't he?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait!  Don't leave, my little friends!&amp;quot; the man screamed as the dwarves disappeared through the iron gate. &lt;br /&gt;
&lt;br /&gt;
The blackbearded dwarf poked his head back into the dungeon.  &amp;quot;We'll spare some whiskey, don't worry!&amp;quot;  He disappeared again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watered down, of course...&amp;quot; Mul could be heard saying as their footfalls faded away.&lt;br /&gt;
&lt;br /&gt;
==[[User:Termitehead|Termitehead]]==&lt;br /&gt;
===(4 November 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%,.@.&amp;quot;&amp;quot;k&amp;lt;/pre&amp;gt;&lt;br /&gt;
The mighty warrior felt the power run through his arms as he held up his fallen enemy's sword.  He laughed as the body beneath him oozed the last of its life into the dirt.  It hadn't even been much of a challenge.  It was as if the worthless cur just gave up his life for nothing.  Now all he had to do was return the villain's sword to the king and claim the reward. &lt;br /&gt;
&lt;br /&gt;
On his way back to the castle the warrior swung the sword around his head, singing cheerfully as he skipped along.  A small quick hand darted from the branches above and snatched the sword from his grasp.  The warrior yelled and searched the trees above for a glimpse of the thief.  A pair of yellow eyes stared back at him.  A kobold! &lt;br /&gt;
&lt;br /&gt;
==[[The Toad Preservation Society]]==&lt;br /&gt;
&lt;br /&gt;
Toady One and ThreeToe are continuously working on Dwarf Fortress since 4 years ago (well, when that was that written, in early 2007). On the same Idea, the Toad Preservation Society is trying to bring a very modest but continuous support. One result of this support is that ongoing series of art rewards. Slowly a story unfolds. Of course, the main target for the donation is not to get the reward, but to show the [http://www.bay12games.com/dwarves/ Bay12Games] team that we love their project and value their effort. So let's consider each bit of that series as a nice present.&lt;br /&gt;
&lt;br /&gt;
===(11 October 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.M.@$.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deep in the fortress, a lava man springs an ambush on the treasurer, who is happily &lt;br /&gt;
counting coins.  Could this be the beginning of the end?!&lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 11 October 2006&lt;br /&gt;
&lt;br /&gt;
===(12 November 2006)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
######.....M#~~~&lt;br /&gt;
@..@@@......M~~~&lt;br /&gt;
######..M%$.#~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Hammered and burnt by molten fists, the treasurer collapsed.  That will teach him to&lt;br /&gt;
count coins near the magma flow.  More lava men erupt from the magma as a fortress patrol &lt;br /&gt;
enters the room, one of them the treasurer's wife.  Fighting back tears, she screams in&lt;br /&gt;
wild rage as the soldiers charge the beasts.  Will vengeance prevail this terrible day?! &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 12 November 2006&lt;br /&gt;
&lt;br /&gt;
===(5 December 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
..=#  #############~~~# %&lt;br /&gt;
[@.#########.%-.%.#~~~#  '&lt;br /&gt;
.=..........@.-....~~~#,&lt;br /&gt;
############..@%-.#~~~####&lt;br /&gt;
   ` '###########.=====........##&lt;br /&gt;
 %    #############~~~####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Indeed, vengeance did prevail, though it was bought with the lives of soldiers.  &lt;br /&gt;
The Axedwarf Aloran, wife of the treasurer, grieves now over the charred body of her&lt;br /&gt;
husband, her grief-stricken face shining red in the magma's light.  Yet the lava men&lt;br /&gt;
were only driven forth by rumors deep within the earth, ever rumbling now, ever&lt;br /&gt;
approaching the lip of the glowing pit discovered by the miners not long after the&lt;br /&gt;
bridging of the magma.  The sound reached even the heart of the fortress, where &lt;br /&gt;
Regukar the Mason has begun a mysterious construction.  What fey mood has possessed&lt;br /&gt;
Regukar?!  Will Aloran's mourning be troubled by even greater dangers?! &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 5 December 2006&lt;br /&gt;
&lt;br /&gt;
===(10 January 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ##.##&lt;br /&gt;
  #..=#  #############~~~# %&lt;br /&gt;
###[@.#########.%-.%.#~~~#  '&lt;br /&gt;
...@=.@..........-....~~~#,&lt;br /&gt;
###############...%-.#~~~########..&lt;br /&gt;
      ` '###########.=====....@.&amp;amp;.##&lt;br /&gt;
    %    #############~~~########..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A great crash echoed down the inward passageway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More beasts deeper in the mines?&amp;quot; said Narol fearfully, a recruit, the only member of the patrol save Aloran to survive.  His right arm was burned horribly and he now held his axe in his left hand, weakly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell the Baron that lava men have entered the mines.  I'll remain here.&amp;quot;  Aloran unmoving eyes stared over the bridge toward the mines.  There would be no discussion.  Narol stumbled up the opposite passage to the workshops.&lt;br /&gt;
&lt;br /&gt;
Regukar was in the lower mason's shop, gazing into his hands, his face aglow with the light shining upward from his palms.  The Baron was there as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is this?  Did I not commission an obsidian throne?  Why was this workshop built so near the magma flow if I'm to be seated on granite for the rest of my days?&amp;quot;  The Baron sounded annoyed, but he was also trying to stare over Regukar's shoulder to see the treasure.  The Baron reached for Regukar's wrist, and the mason turned violently and spat in the Baron's face just as Narol careened into the chamber.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Stout Wheels have held the bridge, but lava men are in the mines!  Many are dead...  Aloran is guarding the mine entrance alone...&amp;quot;  Narol collapsed, breathing heavily.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Narol was gone, but Aloran did not notice.  &amp;quot;I will kill them all,&amp;quot; she said, and she walked down the bridge into the mines, leaving the bodies of her husband and the recruits behind.  As she descended into the mines, the magma's light faded and she was engulfed by the dimness in which she had spent most of her life.  Yet ahead she discerned an eerie glow.  The miners had located these pits not long ago as they hunted for hematite.  The lava men must be using them, accessing the mines away from the magma flow, Aloran thought, though she did not dwell on it long.  Soon her mind was focused again on death.&lt;br /&gt;
&lt;br /&gt;
Suddenly the light was blotted out, followed by a shaking that almost knocked Aloran from her feet.  &amp;quot;COAH!  So long I have waited for my master...  only to find this sweet hairy dumpling.  It must be time for the Great Feast.&amp;quot;  Aloran could discern its corpulence through the darkness.  A lardy bloated creature, like those that made raids from the river, yet more grotesque, covered with translucent boils -- and many times larger.  The thing croaked, &amp;quot;I sense...  COAH!  You have lost someone recently...  your husband.  Worry not, little dumpling!  You will be reunited in my innards when I am done feeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aloran did not speak.  She would not entertain the creature -- she would have it dead.&lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 10 January 2007&lt;br /&gt;
&lt;br /&gt;
===(11 February 2007)===&lt;br /&gt;
&lt;br /&gt;
And it keeps going and growing !!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ##.##&lt;br /&gt;
  #..=#  #############~~~# %&lt;br /&gt;
###[..#########.%-.%.#~~~#  '&lt;br /&gt;
...@=.@.........@-....~~~#,&lt;br /&gt;
###############...%-.#~~~########&amp;amp;.&lt;br /&gt;
      ` '###########.=====@.@@.@%&amp;amp;##&lt;br /&gt;
    %    #############~~~########.&amp;amp; &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aloran hacked at the thing's wide belly with her battle axe.  It lurched backward, avoiding the full force of the strike, and crashed into the cavern wall.  Immediately, as if its lardy mass had bounced off the barrier, it leapt forward and knocked Aloran to the ground, pressing down on her shoulders with its great slimy hands.  Its mouth opened, and a slick lolling tongue poured out like thick syrup and covered Aloran's face.  It was going to swallow her whole!  Unable to breathe, Aloran fumbled around in her boot and pulled out a small pointed hammer.  Struggling to maintain consciousness, Aloran swung the hammer from her elbow.  The point pierced one of the great creature's eyes, which popped and drained a viscous pus over the dwarf.  The thing backed off of the warrior's body, its fat tongue dragging on the ground, leaving a broad swath of spittle.  Aloran stood, breathing heavily, her axe secure in her right hand.  She advanced on the retreating beast, her weapon lifted over her head.  She wound further backward, then brought the axe blade around in a sweeping arc down on the bloated fiend's tongue, forking it.&lt;br /&gt;
&lt;br /&gt;
Two more silhouettes appeared in the eerie glow above the beast's quivering form.  As they approached, she could see they were gray and glistening, partially encased in shimmering pale shells, each walking on four stumpy legs.  They look like cave oysters, Aloran thought.  She raised her axe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aloran!&amp;quot;  Three recruits with swords rushed down the passageway.  &amp;quot;The Baron sent for us.  Are you all right?&amp;quot;  Aloran did not turn to face them as the demonic oysters crawled over their bleeding companion.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How dare you spit on me!  You'll receive two hammerstrikes for this!&amp;quot;  The Baron was livid.  He had called for a peasant to notify reinforcements for the mines, of course, but now he was free to chastize Regukar.  Narol was still only semi-conscious, resting on the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I created it!  It is mine!&amp;quot;  Regukar's eyes were glowing with a fierce light.  He shifted his weight from foot to foot and held his arms close to his body, the light of his creation showing through his interlocked fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing is yours!  You used stone from the miners, the miners carved that stone out of the mountain, and the mountain belongs to me.  Now hand the object over for inspection, and your past transgression might be forgiven.&amp;quot;  The Baron held out his hand.&lt;br /&gt;
&lt;br /&gt;
Before the Baron could react, Regukar grabbed his chisel and brought it down into the Baron's forehead.  The Baron crumpled, hitting the stone floor hard.  Regukar chuckled and ambled off down the passageway toward the mines. &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 11 February 2007&lt;br /&gt;
&lt;br /&gt;
===(13 March 2007)===&lt;br /&gt;
Even if Toady is now deep into its work and the malor works on maps/moving armies, he took time adding a new part to these now ongoing story... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ##.##&lt;br /&gt;
  #..=#  #############~~~# %&lt;br /&gt;
###[..#########.%-.%.#~~~#  '&lt;br /&gt;
...@=.@..........-....~~~#,&lt;br /&gt;
###############...%-.#~~~########..&lt;br /&gt;
      ` '###########.=====@.%%%-&amp;amp;%##&lt;br /&gt;
    %    #############~~~########.. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aloran, still winded, faced the two oyster demons.  The recruits stood by her side in a line blocking off the passageway.  The beasts slid down the toad's massive body, landing before it with a splatter.  The fiends moved slowly, but they had almost reached the dwarves.&lt;br /&gt;
&lt;br /&gt;
Two of the recruits, Roal and Daron, cousins who had just began sparring two weeks ago, lifted their swords and assailed the creatures.  Roal brought his weapon down hard on the shell of one of the beasts, but it was deflected.  From the space between the shell plates, a massive slimy appendage burst forth, ringing Roal and dragging him inside.  His lower body dangled from the creature.  Daron grabbed his legs and pulled, but Roal would not budge.  The other oyster demon raised up on its back legs and came crashing down on Daron.  The dwarf's head slammed hard against the passage way and he went unconscious.  Roal's legs twitched as the second demon turned back to the remaining warriors.&lt;br /&gt;
&lt;br /&gt;
Aloran had regained her breath and charged with the other recruit, Nlan, a dwarf from the north burrow.  The recruit stabbed at the demon's body, sinking his sword deep into its flesh, while Aloran aimed low and hacked off one of its stubby legs with her axe.  As it toppled, the thing spit out a stream of goo onto Nlan's face, which began to steam.  The recruit chortled and fell to the ground, unrecognizable.  Aloran finished off the creature by hacking into its soft body repeatedly.&lt;br /&gt;
&lt;br /&gt;
The other demon had completed its meal.  Roal's lower body detached and fell to the ground, and the oyster beast let out a belching noise.  Another sound emanated from its shell soon after.  &amp;quot;I sense...  loss...  your husband...  reunite...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silence, beast,&amp;quot; Aloran spat.  &amp;quot;The toad made the same promise and failed to keep it.  Your kind use hollow words.&amp;quot;  At that moment, the toad demon's bleeding body quivered, as if it were laughing.&lt;br /&gt;
&lt;br /&gt;
The oyster spoke again.  &amp;quot;Daron...  reunite...  Roal...&amp;quot;  The slimy appendage slid out and looped around Daron's right leg.  Aloran ran forward, swinging her axe down on the oozing tentacle.  It was cloven asunder and fell to the tunnel floor, pouring out a thick white paste.&lt;br /&gt;
&lt;br /&gt;
As the oyster backed into the toad demon's still quivering form, the entire tunnel filled with a blinding light.  Aloran turned and saw the vague form of a dwarf raising its hand, from which the radiance emanated.  The light faded just enough for Aloran to make out the details.  It was Regukar, the mason.  In his hand, he held a glowing schist mini-forge. &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 13 March 2007&lt;br /&gt;
&lt;br /&gt;
===(16 April 2007)===&lt;br /&gt;
All right, the Reward continues (this is the same story):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@@.####&lt;br /&gt;
.@@++d+&lt;br /&gt;
@.@####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Captain Kogan stood with his dwarves on the stone road before the great arch, beard dripping from the drizzling rain that had been falling since the early morning.  No word had been sent from the Baron concerning the deep mining operation for nearly two weeks.  The King had grown impatient and the Captain had been sent to investigate.&lt;br /&gt;
&lt;br /&gt;
The soft patter of rain on stone was slowly drowned out by a series of whirs and chirps coming from within the fortress.  It was like nothing the Captain had heard before.  He had his soldiers position themselves before the entrance with the marksdwarves kneeling in front of the others.  The sounds drew closer, until a small shape could be discerned emerging from the shadows beyond the archway.&lt;br /&gt;
&lt;br /&gt;
It looked like a lizard, twisted into that form from rusted iron strips, but it walked on its rear legs with a jerking and uncertain gait.  In the center of its head, visible through the metal frame, was a drooping lump of granite that appeared to be molded around the iron.  The stone glowed with a faint red light.&lt;br /&gt;
&lt;br /&gt;
The dwarves watched awe-struck as the metallic creature continued advancing until it finally stopped under the great arch.  Its head swiveled back and forth, eventually settling on the group.  The lizard's body grated against itself, and from somewhere within, it emitted a piercing whistle and charged.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire, Bomtek!  Now!&amp;quot;  Kogan ordered.&lt;br /&gt;
&lt;br /&gt;
The marksdwarf shot a bolt at the creature.  It hit the granite lump, shattering it.  The iron strips collapsed into a pile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W.. what in the name of the Lordaxe was that?&amp;quot; Nunon stammered.  &amp;quot;Where are the guards?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your guess is as good as mine,&amp;quot; said Kogan.  He walked forward and pushed the remnants of the creature about with his hammer.  &amp;quot;Something sinister is afoot.  We'll scout as far as the upper meeting hall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain Kogan and his dwarves passed under the arch and disappeared into the dimly lit fortress.&lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 16 April 2007&lt;br /&gt;
&lt;br /&gt;
===(10 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   ##################&lt;br /&gt;
   #++++++++++d+++++++..&lt;br /&gt;
####+@+O++O++O+dOd+&amp;amp;#&lt;br /&gt;
+++++@+++++++++d+++@#&lt;br /&gt;
####+@+O++O++O++Od++#&lt;br /&gt;
   #++++++++++d+d++@#&lt;br /&gt;
   ##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get out of there!&amp;quot; Kogan screamed.  It was too late.  Lokar was lost.  Only Bomtek, Nunon and Captain Kogan himself remained.  The rest had been mauled beyond recognition by the metallic beasts.  The passage to the upper hall had seemed clear, but it was a ruse.  The walls had come alive.  The lizards were everywhere.&lt;br /&gt;
&lt;br /&gt;
Now Kogan and the others were running for lives, pursued by the iron fiends.  They could outrun them if they didn't stop to fight.  The dwarves were approaching the meeting hall, though Kogan held little hope for that place now.  The only way out of the outpost lay behind them, through a maelstrom of metal fangs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The upper hall!&amp;quot; Kogan shouted when he spotted a light ahead.  The torches were still lit?  Perhaps the guards were able to stand after all!  Kogan and the others ran on, the din of whirs and chirps behind them driving them forward.  At last, the tired soldiers crossed under the arch and entered the upper meeting hall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm so pleased you could join us!&amp;quot; a voice boomed from the back of the chamber.  Kogan looked out between the pillars.  There on a granite throne sat a dwarf, his face twisted in madness.  In his hand he held a glowing object.  The stone floor before him was crawling with the metal lizards.  On his right, a fire burned in the shape of a tall man, lighting the entire hall.  On his left, a dwarf woman was tied, struggling against her bonds, hatred in her eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you like my little friends?  Arshosh and I will make more, many, many more.  The miniforge is all-powerful!&amp;quot;  The crazed dwarf cackled.  &amp;quot;With it, I enslaved the spirit of fire, bound stone and metal to my will, and soon, soon!  Oh, yes.  Soon I will use the power of the miniforge to create a new race of dwarves!  Aloran will be the first!  Then all of you will join her!  And you shall call Regukar your master!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 10 April 2007&lt;br /&gt;
&lt;br /&gt;
===(June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   ##################&lt;br /&gt;
   #+d+++++++%++++++++..&lt;br /&gt;
####d@dO++O++O%%O+%&amp;amp;#&lt;br /&gt;
++++d@d+++%%++++%%%%#&lt;br /&gt;
####d@dO+%O%+O+%O%%@#&lt;br /&gt;
   #+d+d+%++%%%+++%@#&lt;br /&gt;
   ##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The soldiers had been quickly subdued, lashed to the floor by a writhing mass of metallic lizard bodies.  Regukar walked slowly to the place where Aloran was restrained.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, Aloran, let us begin the ritual of transformation.&amp;quot;  Regukar held the shining miniforge near to the dwarf warrior's face as she continued to strain against the ropes.  The crazed mason lifted a tiny hammer and struck the minianvil once.  The fires of Arshosh rose to the ceiling of the great hall and twisted around its many granite pillars.  A tongue of flame engulfed the miniforge and the anvil began to glow even more brightly.&lt;br /&gt;
&lt;br /&gt;
Aloran felt her skin breaking.  The unbearable pain spread throughout her entire body.  Metal blades tore through the flesh of her arms and legs, and she felt a force trying to subdue her will.  &amp;quot;Regukar is your master.  Regukar is your master,&amp;quot; a voice in her mind whispered.  The ropes snapped as the blood-covered blades continued to rise.  The voice became louder and louder until it was all she could hear, drowning out her own screams.&lt;br /&gt;
&lt;br /&gt;
Through her tears she could see Regukar had buckled over, laughing uncontrollably, and the sight filled Aloran with an all-consuming hatred.  This contemptible dwarf could never be her master.  The pain and the voice faded away, and her animosity began to manifest itself in the power of her limbs.  The metal was part of her body now, and she felt its presence as surely as that of her own hands.&lt;br /&gt;
&lt;br /&gt;
Looking up, Regukar noticed Aloran's steady gaze, and worry crossed his face.  &amp;quot;My slave, the transformation is complete.  Call me master,&amp;quot; the mason stammered.  Aloran said nothing and punched Regukar in the face with her metal-bladed fist.  The knives stuck in his head, and the full weight of his dying body hung limply from Aloran's straight arm.  Regukar's mangled face slid slowly backward, and free from the blades the dwarf crumpled to the floor and lay unmoving on the stones.&lt;br /&gt;
&lt;br /&gt;
The tongue of flame slowly lifted the miniforge from the mason's clinging hand.  As the glowing object slipped from his grasp, his raised arm fell back to the ground, and he breathed his last.  The spirit of fire withdrew its flames, bringing the miniforge to the center of its translucent body.  The demon turned to Aloran and faded from sight.  There was a sudden crash as the metallic lizards fell to pieces. &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, June 2007&lt;br /&gt;
&lt;br /&gt;
==TomTheHand==&lt;br /&gt;
&lt;br /&gt;
===(20 February 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
..g#o@.%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shrolnak glared through the rusty iron bars.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eat yer meat, ya hairy maggot,&amp;quot; the goblin snarled as it pushed the bowl back towards the dwarven child.  &amp;quot;It'll make yer beard longer.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Aliz kicked the bowl away again.  &amp;quot;I'm not eating until I get my mini-forge!&amp;quot;  Aliz crossed his arms above his plump little belly and turned away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minnn..  what's yer mini-forge?&amp;quot;  The goblin was confused.  The only toy it had ever owned was a cracked elf skull. &lt;br /&gt;
&lt;br /&gt;
The dwarf child's eyes lit up.  &amp;quot;Uncle Kogan made it!  It glows in the dark!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glows in the dark, eh...  I'll poke around.&amp;quot;  The goblin scrambled away from the prison and disappeared around a corner.  In a few minutes, it returned, its hand cupped around something that glowed purple through its bony fingers. &lt;br /&gt;
&lt;br /&gt;
Aliz moved toward the bars, his wide eyes reflecting the eerie light.  The goblin held its right hand through the bar and dropped the glowing object into the child's waiting palms.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now eat yer meat.&amp;quot;  The goblin wandered off. &lt;br /&gt;
&lt;br /&gt;
Aliz was still staring into his hands.  A sinister smile spread slowly over his face.&lt;br /&gt;
&lt;br /&gt;
===(12 March 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.T.g..@..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where is the Soul of the Dark Power?!&amp;quot;  Arugor was screaming now.  He had fooled a dragon to obtain the wicked gem, and now it was nowhere to be found.  Shrolnak groveled before him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master, I..  I don't know...&amp;quot;  Shrolnak had never truly adjusted to kneeling before the troll, but it couldn't be helped.  His master had been gifted with a cunning far beyond others of his kind, and Shrolnak was powerless before him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lies!  Your hands still shine with its aura!  Where have you hidden my treasure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T.. that gem?  I thought that's all it was.  I... I let the dwarf child play with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?!  Fool!  I must reclaim it before it is too late.&amp;quot;  Arugor was bothered that Shrolnak had somehow managed to avoid the intricate traps in the Soul Chamber, but he would leave that matter alone until the gem was reclaimed. &lt;br /&gt;
&lt;br /&gt;
Just as Arugor turned to leave, a plump dwarven child floated into the throne room, trailed by a billowing mist.  In his hands, he clutched a deep purple gem.  The hovering child had a wicked grin twisted into his bearded face.  Arugor and Shrolnak shielded their faces, helpless before the radiance of the wielded Soul. &lt;br /&gt;
&lt;br /&gt;
The child levitated higher, close to the ceiling, and looked down upon the quivering monsters.  &amp;quot;With my power, I shall build the greatest mini-forge the world has ever known!&amp;quot;  The dwarf was enveloped by the purple light and passed through the ceiling.&lt;br /&gt;
&lt;br /&gt;
==[[User:Trukkle|Trukkle]]==&lt;br /&gt;
===(25 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%%@##B#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;There it goes!&amp;quot; Doran hollered as the bit of plump helmet sailed out into the darkness.  The mason had been at the whiskey all morning, and now he was dangling his legs over the chasm with his lunch, throwing mushroom pieces to the gray fliers.  One of the bats sailed silently into view and snatched the food as it fell. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bat's a bat, and bats like mushrooms!&amp;quot; Doran slurred as he took another swig from the flagon.  &amp;quot;Let's try something a little larger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dwarf ripped the cap from one of his plump helmets and tossed it out into the abyss.  It dropped out of view, without any sign of the fliers.  Doran pouted. &lt;br /&gt;
&lt;br /&gt;
Suddenly, a great shape flew up from the chasm, right by Doran's face, blowing the braids of his beard back over his shoulders.  It looked like a gray flier, but many, many times larger, as large as one of the brown bears out in the forest.  He watched as it disappeared off above into the distance. &lt;br /&gt;
&lt;br /&gt;
Doran looked down at his lunch.  &amp;quot;I...  I guess I'll finish the rest myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Urist McCheeseMaker|Urist McCheeseMaker]]==&lt;br /&gt;
===(12 April 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;###@####@..@.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
The scream faded down into the darkened ravine.  Woge laughed and&lt;br /&gt;
lightning struck nearby.  How could he do it?, Shato thought.  How&lt;br /&gt;
could he just throw her down to her doom?  Drunk, Woge staggered away&lt;br /&gt;
from the precipice.  Seeming to see Shato for the first time, he said,&lt;br /&gt;
“Do you know what I just did?  I killed your woman.”&lt;br /&gt;
&lt;br /&gt;
A flash lit up the hill, much as the lightning had done all night.&lt;br /&gt;
But this was different.  The night found Shato standing over Woge’s&lt;br /&gt;
dead body.  The murderer thought he would have two victims that night,&lt;br /&gt;
as he was cruel and quick with a blade.  He didn’t know that Shato was&lt;br /&gt;
a wizard.  Shato felt the weariness that came with the use of his&lt;br /&gt;
power.  This was magnified by his loss.&lt;br /&gt;
&lt;br /&gt;
“Where is Omli?” asked the sheriff.  “Where is your pretty wife?  She&lt;br /&gt;
has been gone for some time.”&lt;br /&gt;
&lt;br /&gt;
Shato looked at the pale, dumpy man with disgust.  Most people in the&lt;br /&gt;
village assumed that Omli had run off with Woge.  Only lately had&lt;br /&gt;
people come to suspect foul play.  No one had heard from them.  It was&lt;br /&gt;
as if they had disappeared completely.  The sheriff stared up from&lt;br /&gt;
under his hat at Shato.&lt;br /&gt;
&lt;br /&gt;
“Kobolds, perhaps?” suggested Shato.&lt;br /&gt;
&lt;br /&gt;
“Ah, no,” said the sheriff.  “You see, kobolds rarely hide the bodies&lt;br /&gt;
of their victims.  You can always tell the kobold victims by the sores&lt;br /&gt;
left by the poisons they use.  No, I don’t think kobolds.”&lt;br /&gt;
&lt;br /&gt;
“Bandits then?” asked Shato.&lt;br /&gt;
&lt;br /&gt;
“But what was there to rob?” asked the sheriff.  “No belongings were&lt;br /&gt;
missing from their dwellings.  None of the local fences have reported&lt;br /&gt;
seeing any of their things.  No, Shato my friend, I believe they were&lt;br /&gt;
murdered.”&lt;br /&gt;
&lt;br /&gt;
“Murdered?” asked Shato.  “But, Why?”&lt;br /&gt;
&lt;br /&gt;
“Because they were lovers,” said the sheriff, “and you know it!”&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
The wagon ride to the fortress was bumpy and freezing.  Shato was&lt;br /&gt;
shackled next to half a dozen thieves and murderers.  Half way up the&lt;br /&gt;
mountain, the guards were replaced by dwarven soldiers.  Capital&lt;br /&gt;
murder was a crime under the jurisdiction of the dwarven overlords of&lt;br /&gt;
Gulbarkia.  One of the prisoners kicked Shato in the leg.&lt;br /&gt;
&lt;br /&gt;
“You’re that weirdo that killed his wife,” he said.  “You’ll go to the&lt;br /&gt;
Hammerer for that!”&lt;br /&gt;
&lt;br /&gt;
“What you say is half true,” said Shato.  “Things will be set right.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Xarph|Xarph]]==&lt;br /&gt;
===(20 February 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;###=@=##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kogan hurtled through the darkness, the two long braids of his golden beard streaming behind him.  It was too much weight!  The wings tied to his arms, made from stretched frogman skin and giant cave spider legs, fluttered uselessly as the chasm walls rushed by.  He had been nervous the night before and, as usual, had gorged himself on plump helmet biscuits and dwarven rum.  Now he was falling like a granite block.  Kogan wondered if the philosophers were correct -- were these chasms actually bottomless?  He would be able to survive for several days without food or alcohol.  Seeing nothing but blackness below, Kogan resigned himself to the journey ahead and began to sing his favorite drinking song.&lt;br /&gt;
&lt;br /&gt;
===(19 May 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;*###*****##**&lt;br /&gt;
#*#*##*##**##&lt;br /&gt;
##*#*****#*##&lt;br /&gt;
#*#*##*##*#*#&lt;br /&gt;
#*#*##S##*#*#&lt;br /&gt;
#*#*#*#*#*#*#&lt;br /&gt;
#*##*###*@#*#&lt;br /&gt;
##**#***##*##&lt;br /&gt;
#*#*******#*#&lt;br /&gt;
*###########*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It had been two days.  Kogan was dehydrated, and he had begun mumbling to himself.  &amp;quot;Whiskey...  my dear whiskey...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly his fall was arrested by a force which seemed to hold him by the arms and legs.  He still fell, but slower, and slower still, until he stopped entirely and hung in space.  The dwarf tried to spin, but he was unable to move.  Thick, translucent ropes held him.  The reality of the situation dawned on him, and he felt sick.  It was a giant web.  He had been ensnared by one of the dark huntresses of the deep.&lt;br /&gt;
&lt;br /&gt;
As he strained his eyes in the near-total darkness, Kogan could see her.  A bloated many-legged creature, her body clear, her organs visible within.  She was already moving toward Kogan, deliberately picking her way along the lines that were safe for her to grasp with her cruel claws.  The creature chittered in anticipation as the dwarf struggled against the webs. &lt;br /&gt;
&lt;br /&gt;
===(20 September 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;*###*****##**&lt;br /&gt;
#*#*##*##**##&lt;br /&gt;
##*#*****#*##&lt;br /&gt;
#*#*##*##*#*#&lt;br /&gt;
#*#*#####*#*#&lt;br /&gt;
#*#*#*#*S*#*#&lt;br /&gt;
#*##*###*@!!!&lt;br /&gt;
##**#***##*##&lt;br /&gt;
#*#*******#*#&lt;br /&gt;
*###########*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The spider was upon him.  With what little motion Kogan had in his arms, he tried to bring the wings between himself and the voracious beast.  He flailed helplessly, marshalling a defence that would embarrass even a child of his people.&lt;br /&gt;
&lt;br /&gt;
Yet the spider stopped.  She looked upon him with her many emotionless eyes.  The dwarf could discern nothing.  The spider's head bobbed up and down slowly, and she lifted several of her legs and waved them in simple patterns above the web.&lt;br /&gt;
&lt;br /&gt;
A sudden realization struck Kogan -- the spider legs in the wing frames.  She thinks I'm trying to speak to her!  Kogan continued to wave his arms around as best he could, and she responded in kind.  Giant cave spiders are solitary creatures, Kogan thought, so it must be a mating ritual.  &amp;quot;But giant spiders eat their mates after breeding with them,&amp;quot; Kogan muttered in horror.  &amp;quot;I can't think of a worse way to die!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===(13 November 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+g++%@%%+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The movement of the spider's legs had ceased.  Now she simply looked&lt;br /&gt;
upon Kogan with her cold, glassy eyes.  Her sinews tensed -- she was&lt;br /&gt;
ready to pounce!  To what end, none dare say, though many a gruesome&lt;br /&gt;
and unseemly scenario had played themselves out in the recesses of&lt;br /&gt;
Kogan's strained mind.&lt;br /&gt;
&lt;br /&gt;
A moment passed, and the bloated thing leapt forward!  As she landed&lt;br /&gt;
on Kogan with the full weight of her body, the dwarf felt himself tear&lt;br /&gt;
free, and the web and spider passed up and beyond his sight as he&lt;br /&gt;
plummeted downward.  Oh, what happy chance is this!  Kogan thought.&lt;br /&gt;
He was free from fear now.  If his body was broken into a thousand&lt;br /&gt;
pieces on some protruding rock, what would matter?  At least he would&lt;br /&gt;
no longer sire an army of evil.&lt;br /&gt;
&lt;br /&gt;
Soon enough, Kogan sensed that the walls were closing in.  He could&lt;br /&gt;
not see well enough in the oppressive darkness of this deepest part of&lt;br /&gt;
the earth, but he felt their nearness.  The dwarf said a prayer to the&lt;br /&gt;
Lordaxe to grant him a swift death.&lt;br /&gt;
&lt;br /&gt;
Kogan felt his bottom smack hard into a smooth slope and he slid&lt;br /&gt;
disoriented into a twisting tunnel.  The friction burned, but his&lt;br /&gt;
descent was slowed, and Kogan found himself gliding down an obsidian&lt;br /&gt;
tube.  Out of a hatch he fell, landing face first in a pile of stone&lt;br /&gt;
trinkets.  Uninjured, but sore, the dwarf stood.  It still felt as if&lt;br /&gt;
the air was rushing by him, but he was teetering on solid ground.&lt;br /&gt;
&lt;br /&gt;
The chamber was lit by torches.  It was almost cheerful.  The trinkets&lt;br /&gt;
were all finely crafted.  It wasn't dwarven work, but each object had&lt;br /&gt;
its own peculiar charm.  Kogan picked up a slate carving.  It was a&lt;br /&gt;
rabbit wearing a jester's hat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey oh, what are you doing in the figure room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan looked up.  A mountain gnome was peering around a doorway.  Only&lt;br /&gt;
its tilted head was visible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I fell,&amp;quot; Kogan said, indicating the hatch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my!&amp;quot; the gnome said with an equal measure of elation and surprise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're our first visitor in years!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visitor?&amp;quot; Kogan asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, my friend!  I'm Largee Pottums!  Welcome to Toy Land!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===(27 February 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+g+@+%%%%+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Toy Land,&amp;quot; Kogan said flatly, utterly dumbfounded.  The sheer&lt;br /&gt;
implausibility of the situation managed to drive all feelings of&lt;br /&gt;
hunger and thirst from his body.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, Kogan, it's Toy Land!&amp;quot; Largee Pottums exclaimed, jumping out&lt;br /&gt;
into full view.  &amp;quot;Where do you think all of your toys come from?  Your&lt;br /&gt;
crafts shops?  Hoy hey!  That would be the day!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, our cr...  wait, how did you know my name?&amp;quot; Kogan scratched his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you remember the miniforge you got when you were six?&amp;quot; Largee Pottums asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Th..  yes,&amp;quot; Kogan finally resolved to think a little less about his situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gnomes!&amp;quot; Largee Pottums said proudly.  &amp;quot;And the toy axe you got when&lt;br /&gt;
you were eight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That too?!&amp;quot; Kogan exclaimed.  He had such fond memories of the axe.&lt;br /&gt;
He used to beat his friends with it mercilessly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gnomes,&amp;quot; Largee Pottums replied, nodding in satisfaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What about the puzzle box I got when I was nine?&amp;quot; Kogan asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That was your uncle Dorol.  And you just hated it didn't you?  Oh&lt;br /&gt;
ho!&amp;quot; Largee said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y... yes,&amp;quot; Kogan said, disappointed.  He had hoped to have somebody&lt;br /&gt;
to blame after all these years.  At least he could confront Dorol&lt;br /&gt;
should he ever return home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gnomes make the best toys!&amp;quot; Largee concluded.  &amp;quot;Mountain gnomes for&lt;br /&gt;
the dwarves, garden gnomes for the humans, and dark gnomes for the&lt;br /&gt;
goblins.  Toys, toys and more toys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gob... what about the elves?&amp;quot; Kogan asked, not knowing why he cared.&lt;br /&gt;
Like any able-bearded dwarf, he held elves in contempt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The elves?  Hey oh!  The garden gnomes used to make their toys.  But&lt;br /&gt;
they're so finicky!  One deer bone figurine and they found us out.&lt;br /&gt;
Humans can appreciate a deer bone figurine.  The garden gnomes are&lt;br /&gt;
much happier now, if I do say so myself.  And I do!  Oo hoo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan grunted in affirmation.  He could emphathize with the garden&lt;br /&gt;
gnomes.  Elves were nonsensical creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, my friend, it's time to talk to the Boss,&amp;quot; Largee Pottums&lt;br /&gt;
announced, clapping his hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Boss?&amp;quot; Kogan asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can't make toys without a Boss.  Let's go!  We haven't had a&lt;br /&gt;
visitor in so long, he'll be excited to see you.  Oh yes he will, sure&lt;br /&gt;
as sweet pods!&amp;quot;  With that, Largee Pottums skipped through the&lt;br /&gt;
doorway, with Kogan following after him.&lt;br /&gt;
&lt;br /&gt;
===(1 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##################&lt;br /&gt;
###.........%....#&lt;br /&gt;
###....%.......%.#&lt;br /&gt;
###..............#&lt;br /&gt;
gg@+++g+=g%g=%/=|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now tell me, Kogan,&amp;quot; said the white-bearded gnome from his plush&lt;br /&gt;
gaudy chair, &amp;quot;why you leapt into the chasm in the first place.&amp;quot;  The&lt;br /&gt;
Boss's coat was nearly bursting at the buttons; the red fabric made&lt;br /&gt;
his belly looked like one of his puffy cheeks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was my dream.  I wanted to fly,&amp;quot; Kogan said sheepishly, &amp;quot;like a&lt;br /&gt;
bat, soaring through the still air free as a spark, but my&lt;br /&gt;
calculations failed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ho ho ho,&amp;quot; the plump gnome merrily laughed.  &amp;quot;What a brave dwarf you&lt;br /&gt;
are!  Now that you're here in our secret workshop, I was concerned&lt;br /&gt;
about letting you return home, but perhaps you wouldn't stay up above&lt;br /&gt;
very long before daring the chasm again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The chasm...  the spider...&amp;quot;  The dwarf shuddered at the memory.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Largee!  Largee Pottums!&amp;quot; the Boss of Toy Land shouted.  &amp;quot;Our friend&lt;br /&gt;
Kogan needs some ease for his troubled mind.  Why don't you show him&lt;br /&gt;
around Wimble Wizzer's workshop?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hoo hey!  Right away!&amp;quot; came the familiar voice from the doorway.&lt;br /&gt;
Kogan bowed awkwardly to the Boss and followed Largee out of the cozy&lt;br /&gt;
room.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Kogan was awestruck.  It was like a scene out of his wildest&lt;br /&gt;
imaginings during one of those late nights at the drawing table.&lt;br /&gt;
Airborne contraptions looped and soared beneath the high stone ceiling&lt;br /&gt;
as gears turned and wings flapped or rotated according to the whims of&lt;br /&gt;
a particular design.  Down below, three gnomes repaired and tinkered&lt;br /&gt;
with the devices on creaky wooden tables.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wimble-wee, Wimble-woo!&amp;quot;  Largee shouted into the workshop.  &amp;quot;I have&lt;br /&gt;
a guest for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the gnomes inside turned toward the door and smiled weakly&lt;br /&gt;
while shaking his head, &amp;quot;Largee, my boy, who ever taught you to speak&lt;br /&gt;
in such a manner?  Surely it was a gnome no less exuberant than&lt;br /&gt;
yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Largee presented the still-stunned Kogan to the master of the&lt;br /&gt;
workshop.  &amp;quot;This is Kogan, a dwarf, as you can see (hoo-ee!), and a&lt;br /&gt;
fellow maker of flying machines.  The Boss has sent him down here to&lt;br /&gt;
have a look.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah?  So it's to be an inspection, is it?&amp;quot; Wimble replied gruffly.&lt;br /&gt;
&amp;quot;Well, you won't find these topside, but we're planning to sneak a few&lt;br /&gt;
of the truest models in during the next festival.  The timetable is a&lt;br /&gt;
strict one, and we're still struggling with accidents.&amp;quot;  At this,&lt;br /&gt;
there was the sound of metal grinding on metal above as one of the&lt;br /&gt;
machines lurched and crashed into a table below.  &amp;quot;The Boss is jolly&lt;br /&gt;
as they come, but he is also a grueling taskmaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ho ho ho,&amp;quot; came the laughter from the doorway.  &amp;quot;Wimble Wizzer, you&lt;br /&gt;
grumpus, is that the way to greet a new worker?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan turned toward the Boss, who was now standing beside him.  A new&lt;br /&gt;
worker?  The dwarf's eyes were wider than ever, and he turned slowly&lt;br /&gt;
back to the workshop, wearing a smile more full of unabashed joy than&lt;br /&gt;
any he had worn in his entire life.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, you know, Largee,&amp;quot; the Boss said, turning to the other gnome&lt;br /&gt;
standing at the door.  &amp;quot;If he wants, we could just let him go back&lt;br /&gt;
home, if we found a way to make him forget all about Toy Land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We could bonk him on the head!  Hee-whoa...  bonk!&amp;quot; Largee yelled,&lt;br /&gt;
snapping his hand at the wrist.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ho ho ho,&amp;quot; the Boss chuckled.  &amp;quot;Don't you remember?  Sometimes you&lt;br /&gt;
have to bonk them again and again, and they still won't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan missed all of this banter, bent over the tables as he was,&lt;br /&gt;
looking over the damaged machine with Wimble and the others.  After a&lt;br /&gt;
moment, Largee and the Boss slipped out of the room, leaving the new&lt;br /&gt;
worker to his workshop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
==[[User:Darksaiyan|Darkie]]==&lt;br /&gt;
===(14 September 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,.O@T,...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surrounded by a troll on one side and an ogre on the other, dwarf&lt;br /&gt;
master Alrin knew these could be the last seconds of his life.  As he&lt;br /&gt;
gripped the handle of his axe he recalled the teachings of Azrom, god&lt;br /&gt;
of war.  Matters of great importance should be given the slightest&lt;br /&gt;
thought.  It was only the minor matters that must be given the most&lt;br /&gt;
delicate care.  So, without conscious thought, Alrin slammed his axe&lt;br /&gt;
handle into the ogre's toe.  Swiftly, the dwarf ran between the&lt;br /&gt;
monster's legs and delivered a swift kick to its backside.  As the&lt;br /&gt;
ogre toppled over, the hairy troll launched over the fallen monster&lt;br /&gt;
and leaped toward Alrin.  As time slowed in an adrenalin rush, Alrin&lt;br /&gt;
readied his axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:Draigh|Draigh]]==&lt;br /&gt;
===(13 Augustus 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.@@|,-.-.kk,k,.k,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Malgar, warrior dwarf woman, fought on against the onslaught of&lt;br /&gt;
kobolds, her newborn baby still strapped to her back.  She lifted her&lt;br /&gt;
shield to block another volley of poison darts.  She had been hunting,&lt;br /&gt;
far from the entrance of the fortress, when she stumbled upon the&lt;br /&gt;
skulking trash, no doubt planning a cowardly raid on the fortress&lt;br /&gt;
vault.  She had to warn the others.  With one hand she held the bugle&lt;br /&gt;
to her lips, while with the other she parried another deadly strike.&lt;br /&gt;
&lt;br /&gt;
==[[User:Minion21g|Minion21g]]==&lt;br /&gt;
===(28 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;||,g.g,gg....,.UU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fiends pounded the trail, hunting Belmir and his thieving partner.&lt;br /&gt;
The two had stolen into the dark goblin tower in the dead of night and&lt;br /&gt;
taken the vial that held the demon king's essence.  By destroying it,&lt;br /&gt;
they could stop the war and put an end to the demon forever.  Why&lt;br /&gt;
destroy it, thought Belmir, when it obviously held so much value?  He&lt;br /&gt;
and Gal would be rich men.  Or, he thought, looking at Gal with&lt;br /&gt;
murderous intent, perhaps just me.&lt;br /&gt;
&lt;br /&gt;
==[[User:NoNotTheBees|No Not The Bees]]==&lt;br /&gt;
===(29 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.M%,..U.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lonely cottage stood underneath a great hill of snow that had been&lt;br /&gt;
born of the great blizzard.  Wind and sleet kept the pioneers indoors.&lt;br /&gt;
That, and the promise of hated predators searching for meat in the&lt;br /&gt;
frozen wastes.  But as his family grew hungry, Fram knew that he must&lt;br /&gt;
join the hunters outside.&lt;br /&gt;
&lt;br /&gt;
Almost immediately Fram saw the danger.  Bloody footprints of a great&lt;br /&gt;
creature circled the cottage as if a monster sought a way inside.&lt;br /&gt;
Grimly, Fram gripped his spear.  He must persevere lest his family&lt;br /&gt;
starve.  He followed the monster's tracks away from his home as he&lt;br /&gt;
pulled his furs tight against the freezing winds.&lt;br /&gt;
&lt;br /&gt;
Ahead he saw a shape, a black mound against an ocean of white.&lt;br /&gt;
Cautiously, Fram approached.  It was the half eaten body of a black&lt;br /&gt;
bear.  But what could kill such a large beast.  As if to answer, a&lt;br /&gt;
monster loomed into sight, its body covered with long icicles.  A&lt;br /&gt;
blizzard man!&lt;br /&gt;
&lt;br /&gt;
==[[User:Scrollhaven|Scrollhaven]]==&lt;br /&gt;
===(28 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;&amp;quot;@,.UE,.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With one mighty swing, Alfonso knocked away the prone elf's sword and&lt;br /&gt;
placed his boot on his wrist.  Many moons had past since the vile&lt;br /&gt;
creature had killed poor Jim and ate him.  Even now the elf looked up&lt;br /&gt;
in defiance.  Finally, in these haunted woods far from home, vengeance&lt;br /&gt;
would be served.  Alfonso held the tip of his sword over the&lt;br /&gt;
creature's heart, wondering vaguely if it had one.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back off, human,&amp;quot; came a voice from behind, &amp;quot;this is my kill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The human ranger turned to see a dwarf holding a crossbow.  By the&lt;br /&gt;
state of his boots and armor, Alfonso could tell the dwarf too, had&lt;br /&gt;
been on a long quest.  The elf saw its chance and snaked its way out&lt;br /&gt;
from between the ranger's legs and was off into the brush in an&lt;br /&gt;
instant.  Alfonso cursed and charged after him, the dwarf close&lt;br /&gt;
behind.&lt;br /&gt;
&lt;br /&gt;
==[[User:ToonyMan|ToonyMan]]==&lt;br /&gt;
===(16 January 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;DDDDDDM,..@EU@@EU@UE,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sword and axe clashed again and again as the fighters struggled to&lt;br /&gt;
best each other in mortal combat.  Arrows rained down on the field of&lt;br /&gt;
battle as man, elf and dwarf fought at once to win the day.  Randar&lt;br /&gt;
took up the sword for the dwarves.  With his mightiness he tried to&lt;br /&gt;
kill Giltra of the elves, but the champion was too fast.  The battle&lt;br /&gt;
seemed endless.  Roars of terror and pain were everywhere.  Just then&lt;br /&gt;
a squadron of dragons appeared, lead by Madnar the Evil.  Could there&lt;br /&gt;
be any hope?&lt;br /&gt;
&lt;br /&gt;
===(14 January 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;DDDDM,.,.s/\@.,.E@E@E@E&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The combatants turned to face the dragons as they landed.  Madnar dismounted his towering red monster, followed by a short stranger, his eyes dark and shining.  Randar stroked his beard as he observed the young warrior.  He carried a sword of strange design.  Giltra would not wait.  She notched an arrow and fired before anyone could blink.  The young swordsman knocked it out of the sky before it could reach Madnar’s chest.&lt;br /&gt;
&lt;br /&gt;
“Fools,” chuckled the villain, “allow me to introduce Lord Strider.  His powers are unmatched in this world.  Now you see there can be no hope.”&lt;br /&gt;
&lt;br /&gt;
Randar set his heels and charged, sword raised.  Lord Strider struck a martial pose and set out to meet his dwarven adversary.  As they met, the sound of steel ripping steel echoed across the battlefield.  As the dust cleared, the dwarf found himself gloating in victory.  Strider lay broken and sullied, his weapon shorn in two.  Madnar was horrified.  Had his reign of evil come to an end?&lt;br /&gt;
&lt;br /&gt;
===(18 February 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,.M\@,.sssssEssss&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The boy’s body churned and twisted, though cut in two.  The dwarves watched, horrified as the two halves stood, bloody gore bubbling over their severed ends.  Madnar cackled with glee.  Sensing the danger, Giltra shouted, “Randar, quickly, or there will be two of them.”  The evil king watched, amused, as the heroes rushed to do battle with the demon.&lt;br /&gt;
&lt;br /&gt;
With passion, the dwarf and elf did damage to the multiplying demon.  No matter how hard they fought, the army of demons kept growing, chop after bloody chop.  That was when Randar saw Madnar giggling in his dragon-saddle.  Without warning, the dwarf moved.&lt;br /&gt;
&lt;br /&gt;
With one swing of his axe, the dwarf hero struck off the head of the dragon.  He pushed off of the dragon’s neck with his boot, and in a second was in the saddle with the cowering Madnar.  The dwarf pulled a knife from his boot and put it to the evil king’s throat.  The army of bloody demons turned away from the elf and looked to their new master.&lt;br /&gt;
&lt;br /&gt;
“Release the elf,” commanded Randar.&lt;br /&gt;
&lt;br /&gt;
“I,” stuttered the king, “I lack the power.”&lt;br /&gt;
&lt;br /&gt;
The dwarf saw the villain fiddling with a talisman around his neck.  Randar took it from him, a blue jewel, the color as deep as the sea.  With one mighty kick, Randar sent the king tumbling onto the battle field.  Seeing what was to come, the elf backed away.  Randar held the jewel high.&lt;br /&gt;
&lt;br /&gt;
“Demon from the Underworld,” cried the dwarf, “devour that trembling sack of filth!” &lt;br /&gt;
&lt;br /&gt;
==[[User:AbuDhabi|AbuDhabi]]==&lt;br /&gt;
===(5 February 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;CCCCCCC,.,.,.|||@+@+&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fires burned at the edge of the vast grassland, holding back the&lt;br /&gt;
darkness before the dwarf fortress.  All night baleful howls could be&lt;br /&gt;
heard on the plain, undead cows brought back to life by the evil&lt;br /&gt;
wizard Maxelman.  He had allowed the dwarves to live in his domain of&lt;br /&gt;
evil, if they but bestowed on him one artifact a year.  Nothing,&lt;br /&gt;
however, could measure the greed of a dwarf.  Nothing, that is, save&lt;br /&gt;
his thirst for strong whiskey.&lt;br /&gt;
&lt;br /&gt;
A dwarf stood atop the battlement, laughing drunkenly.  &amp;quot;Get down&lt;br /&gt;
Twan,&amp;quot; whispered his fellow guardsman.  &amp;quot;The night-wings will snatch&lt;br /&gt;
you off the wall!&amp;quot;  Twan threw his stein off the wall in defiance.&lt;br /&gt;
Such was his vanity that he thought that they only need live through&lt;br /&gt;
the night.  Little did he know, the dawn would never come.&lt;br /&gt;
&lt;br /&gt;
===(24 February 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;DgDgg%@@%@~~++++++&amp;gt;&amp;gt;&amp;gt;&amp;gt;^+^+^+^+^%%%%%@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Twan held his helmet over his eyes and screamed.  Fireballs smashed&lt;br /&gt;
into the walls, shot from the gullets of a dozen dragons circling in&lt;br /&gt;
the smoke-choked sky.  Marksdwarves dove from the walls and smashed&lt;br /&gt;
into the courtyard below.  &amp;quot;Stand and fight!&amp;quot; shouted Captain Krandle.&lt;br /&gt;
&amp;quot;Fear no devil!&amp;quot;  Twan reached the courtyard just as the gate broken&lt;br /&gt;
open wide.  Pike-wielding goblins poured through the opening.  Captain&lt;br /&gt;
Krandle threw his great braided beard over his shoulder and called&lt;br /&gt;
forth his squad of elite axe-lords, The Chosen.&lt;br /&gt;
&lt;br /&gt;
Pike and axe clashed again and again as Twan crawled between the legs&lt;br /&gt;
of the combatants.  A head dropped onto the ground before him.  It was&lt;br /&gt;
the head of Captain Krandle.  Twan pressed on.  He would not be&lt;br /&gt;
paralyzed with fear.  It seemed that the power of Maxelman knew no&lt;br /&gt;
bounds, but not even he could breach the inner mines.  Dodging the&lt;br /&gt;
deadly weapons, and slithering over the bodies, Twan made his way the&lt;br /&gt;
center of the fortress.&lt;br /&gt;
&lt;br /&gt;
A dark tunnel lay beyond the entrance to the keep.  Twan danced down&lt;br /&gt;
the corridor in the intricate steps that avoided the complex mass of&lt;br /&gt;
triggers and tripwires that guarded the entrance.  Inside were the&lt;br /&gt;
mines, stocked with enough dwarven wine to keep them in the cups for&lt;br /&gt;
ten years.  Twan reflected for a moment on those above who had died.&lt;br /&gt;
It wasn't important.  He was alive, and would remain so, so long as he&lt;br /&gt;
avoided the king and any quests he might have in store.&lt;br /&gt;
&lt;br /&gt;
===(13 May 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%@/%+++@+@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“That blasted wizard Maxelman,” came a booming voice.  &amp;quot;He shall not&lt;br /&gt;
have my artifact staff!”&lt;br /&gt;
&lt;br /&gt;
Curses, thought Twan from his hiding in the cellar, the king!  The&lt;br /&gt;
dwarf lord paced back and forth, followed by a pleading train of&lt;br /&gt;
aristocrats, tears of rage streaming from his eyes.  The staff, the&lt;br /&gt;
cause of all the suffering the dwarves now endured, was only ten short&lt;br /&gt;
steps away.  In near berserker rage, the king threw the staff down,&lt;br /&gt;
startling the nobles.  Twan saw his chance.  He shot between the&lt;br /&gt;
nobles and snatched up the artifact.&lt;br /&gt;
&lt;br /&gt;
“Scoundrel,” roared the king, “unhand the magic staff!”&lt;br /&gt;
&lt;br /&gt;
Twan leapt onto a keg, holding the staff high.&lt;br /&gt;
&lt;br /&gt;
“Maxelman will burn this fortress to the ground to gain this staff,”&lt;br /&gt;
said the rude dwarf.  “I will have this power for myself!”&lt;br /&gt;
&lt;br /&gt;
The king growled, plucking the gold rings from his fingers.  He hurled&lt;br /&gt;
them at Twan, one striking the dwarf in the teeth.  “Seize him!”&lt;br /&gt;
shouted the besieged ruler.  Twan jumped from barrel to barrel as the&lt;br /&gt;
purple clad nobles chased him.  As he ran from the cellar he heard&lt;br /&gt;
king’s cry, “Guards, guards!”&lt;br /&gt;
&lt;br /&gt;
In the enemy camp, the vile wizard Maxelman puzzled over his battle&lt;br /&gt;
plans.  A dwarf fortress is always a hard nut to crack.  One of his&lt;br /&gt;
generals, a skeletal shade from the netherworld, summoned him from his&lt;br /&gt;
tent.  The wizard straightened his aching back, brushed his long black&lt;br /&gt;
beard, and stepped to the door.  There, standing between two fierce&lt;br /&gt;
goblin guards, was Twan, holding the king’s staff.&lt;br /&gt;
&lt;br /&gt;
===(29 Aug 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+U+G-@+GG+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“You bring me the staff,” said the evil sorcerer, “as a traitor to your people?”&lt;br /&gt;
&lt;br /&gt;
The dwarven rogue took a step back and leveled the staff at his arch-nemesis.&lt;br /&gt;
&lt;br /&gt;
“You will have the staff,” said Twan. “Have it through your black&lt;br /&gt;
shriveled heart!”&lt;br /&gt;
&lt;br /&gt;
The dwarf pressed a secret button and a blade emerged from the end of&lt;br /&gt;
the staff.  The wizard called on his generals.  The skeletal ghoul&lt;br /&gt;
drew his saber and charged.  Twan spun with expert skill and took out&lt;br /&gt;
the phantom’s knees, such was the power that the staff bestowed.  Two&lt;br /&gt;
more undead warlords entered the tent.  Twan thrust the staff at&lt;br /&gt;
Maxelman but a undead general threw himself in front of the blade,&lt;br /&gt;
impaling himself and collapsed into dust.&lt;br /&gt;
&lt;br /&gt;
The legless fiend below snatched Twan’s ankles and pulled Twan to the&lt;br /&gt;
floor.  The staff spilled onto the ground.  The dwarf felt his courage&lt;br /&gt;
suddenly fading.  The wizard snatched up the artifact and cried out&lt;br /&gt;
with joy.  The long campaign was finally at an end.  The skeleton put&lt;br /&gt;
its bony arm around Twan’s neck and pulled him upright.  The wizard&lt;br /&gt;
noticed the dwarf and walked toward him, pointing the staff.&lt;br /&gt;
&lt;br /&gt;
“Nice try, dwarf,” said Maxelman.  “Now feel the true power of the&lt;br /&gt;
artifact staff!”&lt;br /&gt;
&lt;br /&gt;
Twan caught the thrust between his palms.  As the wizard snarled, Twan&lt;br /&gt;
took the staff in one hand and with several quick motions, activated&lt;br /&gt;
the secret switches along its length.  The dwarf released the staff as&lt;br /&gt;
saw blades swept out of the shaft and sliced off the wizard’s hands.&lt;br /&gt;
Twan jammed his helmet into the skull of the phantom general and&lt;br /&gt;
smashed all the bones in its face.&lt;br /&gt;
&lt;br /&gt;
The dwarf picked up the blood covered staff and chased the wizard from&lt;br /&gt;
the tent.  Dozens of goblins blocked his way, but he dispatched them&lt;br /&gt;
with mighty slashes of his weapon.  Just as he came within a spear’s&lt;br /&gt;
throw of his enemy, a huge dust cloud blocked his way.  Wind blew down&lt;br /&gt;
as a giant dragon landed before the dwarf.  At last, thought Twan, a&lt;br /&gt;
worthy opponent.&lt;br /&gt;
&lt;br /&gt;
==[[User:DaWarMage|DaWarMage]]==&lt;br /&gt;
===(8 February 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@||~3--~~U~gUGUUG~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves howled as the gladiators fought and bled.  They were men and&lt;br /&gt;
goblins, imprisoned since the great siege.  Now, with the promise of&lt;br /&gt;
freedom, they fought.  Hanson knew the goblins could not be trusted,&lt;br /&gt;
but he had included them in an escape plan with his fellow humans out&lt;br /&gt;
of necessity.  The dwarves had been foolish to wait so long to condemn&lt;br /&gt;
them.  It had allowed them to organize.&lt;br /&gt;
&lt;br /&gt;
Once out onto the sand, the gladiators fell in behind Hanson.  The&lt;br /&gt;
dwarves grew quiet.  The Baron stepped to edge of his platform.  &amp;quot;What&lt;br /&gt;
is the meaning of this?&amp;quot; cried the dwarven noble.  Hanson took his&lt;br /&gt;
trident up and ran toward the platform, hurling the weapon with all&lt;br /&gt;
his might.&lt;br /&gt;
&lt;br /&gt;
==[[User:.Jim|Jim]]==&lt;br /&gt;
===(29 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.U\U,.....M,.UUH..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So unsteady was the rule of the land that no one walked the halls of&lt;br /&gt;
Castle Sanazar alone.  It had become fashion for the lords to stab&lt;br /&gt;
each other in the back, or perhaps poison each other's beer steins.&lt;br /&gt;
Not even a squire was safe.  Rumors of war spread as did the news of&lt;br /&gt;
Sanazar's weakness.  The king called an audience of all the knights of&lt;br /&gt;
the realm.  A quest was called for -- something to prove the kingdom's&lt;br /&gt;
legitimacy.&lt;br /&gt;
&lt;br /&gt;
The tables of the great hall filled with mighty knights as squires&lt;br /&gt;
rushed back and forth filling cups.  The king looked on silently&lt;br /&gt;
through sunken eyes, having recently lost his ability to speak.  He&lt;br /&gt;
motioned his consort to stand forth to deliver his proclamation.  She&lt;br /&gt;
was a handsome woman, recently bound to the king, from a kingdom far&lt;br /&gt;
to the north.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The flower that is Sanazar,&amp;quot; she said, &amp;quot;is wilting and sick.  While&lt;br /&gt;
we fight amongst ourselves, hungry jackals vie for their part of the&lt;br /&gt;
carcass.  What we need is a hero, and what better to prove a hero than&lt;br /&gt;
a mighty quest!  Far to the east lays Forgotten Quilts, an ancient&lt;br /&gt;
dwarf fortress abandoned long ago.  It is said that within can be&lt;br /&gt;
found Gilded Lunch, the golden artifact boot.  Return with the boot,&lt;br /&gt;
and return a hero!  Who will take the challenge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I shall!&amp;quot; boomed a voice from the end of the hall.&lt;br /&gt;
&lt;br /&gt;
Through the door came Bram, mighty barbarian warrior, a squire&lt;br /&gt;
following behind, eyes downcast.  The hall erupted into Chaos.  How&lt;br /&gt;
could this outsider be given the quest?  The king's consort looked on&lt;br /&gt;
the barbarian, heart racing.  &amp;quot;What makes you think you are up to the&lt;br /&gt;
task?&amp;quot; she said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;May I know thy name Madame?&amp;quot; asked the barbarian.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scandala,&amp;quot; said the consort, brushing a blond hair from her face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Scandala,&amp;quot; said Bram, &amp;quot;I have slain dragon, cyclops, and ogre.&lt;br /&gt;
There is nothing under the sky that I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That same day, Bram found himself on a horse on the road to Forgotten&lt;br /&gt;
Quilts, his squire Dolphin on a mule trailing behind.  The lords of&lt;br /&gt;
the realm had not taken it well.  Without the Mandate of the King,&lt;br /&gt;
returning with the boot would be useless.  Bram must die.  No knight&lt;br /&gt;
knew this better than Crusier, cruel black night of Petoun.  That very&lt;br /&gt;
night he left the castle with his squire, taking the fast roads to&lt;br /&gt;
arrive on the trail before the hero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Help!&amp;quot; cried the boy, &amp;quot;Oh help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't trust it Bram,&amp;quot; said Dolphin.  &amp;quot;I recognize that boy, a squire&lt;br /&gt;
from the hall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A countryman in distress is just that,&amp;quot; said the hero dismounting his&lt;br /&gt;
horse and drawing his sword.&lt;br /&gt;
&lt;br /&gt;
As he approached, he found the boy laughing.  &amp;quot;Let's see how fast you&lt;br /&gt;
can complete your quest without horses!&amp;quot; yelled the boy.&lt;br /&gt;
&lt;br /&gt;
Bram spun around to see Crusier leap upon Dolphin and, a knife to the&lt;br /&gt;
boy's throat, ride away on Bram's horse.  The evil squire laughed&lt;br /&gt;
until Bram turned and brought his sword across the boy's face, leaving&lt;br /&gt;
a deep gash in his cheek.  &amp;quot;I have marked you,&amp;quot; said the barbarian,&lt;br /&gt;
&amp;quot;for you are mine now.  Lead me to your master's den.  Know that if he&lt;br /&gt;
harms a hair on Dolphin's head, there won't be enough of you left to&lt;br /&gt;
fill your god forsaken tomb!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[User:NobbZ|NobbZ]] ==&lt;br /&gt;
===(16 February 2009)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;@@$@,.~~@,..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarven toughs stood around the curve in the corridor, taunting&lt;br /&gt;
the dwarf lasses as they passed.  A particularly vicious young dwarf&lt;br /&gt;
fingered his crossbow as he saw a dwarf he knew.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, Moody,&amp;quot; said a thug.  &amp;quot;There's the dwarf that owes you that coin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; said Moody, stepping up to the dwarf, pointing his weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You owe me,&amp;quot; said Moody.  &amp;quot;Hand over the purse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't have your money!&amp;quot; said the dwarf.&lt;br /&gt;
&lt;br /&gt;
The dwarven outlaws piled onto the dwarf, beating him near to death.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll be back,&amp;quot; said the blood-soaked dwarf over his shoulder as he&lt;br /&gt;
ran.  &amp;quot;I'll be back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're never coming back coward!&amp;quot; shouted Moody.&lt;br /&gt;
&lt;br /&gt;
==[[User:crash2455|crash2455]]==&lt;br /&gt;
===(22 June 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;@++@&amp;gt;&amp;gt;&amp;gt;+++@gggggggggggg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torin felt the prick of blade in his spine.  It was his curse to guard&lt;br /&gt;
the gate to the lower reaches.  He had been chosen because of his&lt;br /&gt;
great size.  The dwarf’s expansive belly was enough to block the&lt;br /&gt;
portal by itself.  You were wrong, thought Torin.  Someone braver must&lt;br /&gt;
protect us, not a fat waste of flesh like me.  Sharp claws reached out&lt;br /&gt;
from the gate and pulled the heavy dwarf back inside.  With a whimper,&lt;br /&gt;
Torin disappeared into the darkness.&lt;br /&gt;
&lt;br /&gt;
“Where is that ogre of a dwarf?” asked Malak the guards-dwarf.&lt;br /&gt;
“Captain, Torin’s late again!”&lt;br /&gt;
&lt;br /&gt;
The captain set his shiny metal cap forward on his head as he&lt;br /&gt;
descended the stairs.  Another day begins in the fortress, and with&lt;br /&gt;
it, another failure in discipline.  The captain brought his rod down&lt;br /&gt;
onto the table where Malak had been munching on a chicken leg.  “See&lt;br /&gt;
to it, dwarf!” shouted the captain.  “Are you a member of the castle&lt;br /&gt;
guard, or aren’t you?”&lt;br /&gt;
&lt;br /&gt;
Malak descended the stairs to the dungeon, axe in hand.  It wasn’t&lt;br /&gt;
like Torin to miss a meal.  Below, in the darkness, were a dozen&lt;br /&gt;
shining red eyes.  Goblins!  The guard knocked a flying blade out of&lt;br /&gt;
the air with the hilt of his weapon.  He reached for his whistle, but&lt;br /&gt;
before he could put it to his lips, they were on him, clawing, biting,&lt;br /&gt;
evil!&lt;br /&gt;
&lt;br /&gt;
== [[User:Shzar|Shzar]] ==&lt;br /&gt;
===(July 16 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;D###ggggggg,.|@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The demon king rode high on his dragon as his vast army assaulted the&lt;br /&gt;
dwarf fortress below.  Catapults smashed the battlements with huge&lt;br /&gt;
balls of fire.  Bolts and arrows filled the air in a deadly exchange&lt;br /&gt;
of fire.  Armored trolls ran into the stone gates, smashing into the&lt;br /&gt;
rock and sending shards flying.  Not one space above ground was safe.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;How could it come to this?&amp;quot; cried Durkan, hands over his ears.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Courage,&amp;quot; said the warrior dwarf Glamsfir.&lt;br /&gt;
 &lt;br /&gt;
Pebbles fell from the ceiling as another bombardment rocked the&lt;br /&gt;
fortress.  Glamsfir stood and peered out of an archery portal.  The&lt;br /&gt;
situation was fatal.  He lifted his crossbow and put down a goblin&lt;br /&gt;
archer in an act of defiance, though it mattered little.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We have not long to live,&amp;quot; said Durkan, &amp;quot;do we Glamsy?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I told you not to call me that,&amp;quot; said the dwarf hero.&lt;br /&gt;
&lt;br /&gt;
==[[User:Kuroneko|Kuroneko]]==&lt;br /&gt;
===(29 October 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,.UUOW.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thunder shook the crumbling shack as the old crone stirred the&lt;br /&gt;
steaming black cauldron.  Across from her sat mighty warrior Johns,&lt;br /&gt;
resplendent in his shining armor.  Behind and to the side squatted his&lt;br /&gt;
squire, Toolsman.  The metal pot began to glow.  Images began to form&lt;br /&gt;
above the bubbling stew.  Fighters and monsters danced in the wispy&lt;br /&gt;
smoke.  Toolsman gasped and took Johns’s arm.  The knight lord drove&lt;br /&gt;
his elbow into the squire’s cheek.  The warrior leaned close and&lt;br /&gt;
questioned the shriveled hag.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Tell me of black knight Scroder,” commanded Johns, “as you promised to do.”&lt;br /&gt;
&lt;br /&gt;
The witch woman raised her face to stare into Johns’s eyes.&lt;br /&gt;
&lt;br /&gt;
 “He waits for you,” she said, “in the Valley of Ultimate Despair.&lt;br /&gt;
You shall not live to see him though, for you are already betrayed.”&lt;br /&gt;
&lt;br /&gt;
Toolsman looked fearfully to his master, but the crusader’s eyes were&lt;br /&gt;
ever on the crone.  “It is you who betray!” shouted Johns as he seized&lt;br /&gt;
the old woman and forced her into the pot.  Black smoke billowed forth&lt;br /&gt;
and the air was filled with wicked laughter.  In the end only Johns&lt;br /&gt;
and Toolsman remained.  There was no sign of the spiritual guide.&lt;br /&gt;
&lt;br /&gt;
==Lord Herman==&lt;br /&gt;
===(Early 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;=&amp;amp;]RR,...\@@@,.,.++++||\^^^^^&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chariot roared through the battle plain, towed by two giant black,&lt;br /&gt;
slathering rats and carrying the dread lord Sarumak, kingdom smasher&lt;br /&gt;
and orphaner of children.  The dwarves held out the pikes but Sarumak&lt;br /&gt;
swept them aside with his cursed broadsword, Emilplec.  So he reached&lt;br /&gt;
the gates of the dwarf fortress.  The dark lord stepped down from his&lt;br /&gt;
chariot and surveyed the masterwork of architecture.  The gates were&lt;br /&gt;
tall and wide, braced from behind, and no doubt rigged with dozens of&lt;br /&gt;
traps.&lt;br /&gt;
&lt;br /&gt;
It wasn’t long before the dwarves were swept from the field.  Now only&lt;br /&gt;
their citadel remained.  Sarumak ordered his siege engines brought&lt;br /&gt;
forward.  As they reached the wall the dwarves dropped down fiery&lt;br /&gt;
liquid and forced them back.  The evil king was growing frustrated.&lt;br /&gt;
He ordered his sappers to dig under the wall.  It was turning into a&lt;br /&gt;
long campaign, and his army of evil beasts wouldn’t hold together long&lt;br /&gt;
without a victory.&lt;br /&gt;
&lt;br /&gt;
===(5 December 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,..,..@.@@@@@@@@@@@,.||+++++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Eat lead goblin scum!” shouted dwarf warrior Joan as he overturned a&lt;br /&gt;
bucket of heavy metal blocks.&lt;br /&gt;
&lt;br /&gt;
It would seem that terror would strike the hearts of dwarves like&lt;br /&gt;
Joan, now trapped in their fortress tomb.  This was far from the&lt;br /&gt;
truth.  Joan grew bolder the harder he was pressed.  The deeper the&lt;br /&gt;
goblins forced their way in, the more horrible their deaths would be.&lt;br /&gt;
Joan’s father had devised most of the traps in the south market&lt;br /&gt;
burrow.  A dwarf shouted in his ear and beckoned him to come off the&lt;br /&gt;
wall.&lt;br /&gt;
&lt;br /&gt;
“The goblins have dug under the wall,” said the guard captain.&lt;br /&gt;
&lt;br /&gt;
“That’s impossible,” said Joan, “The rock beneath the wall descends&lt;br /&gt;
into the root of the mountain.  It would take hundred years to breach&lt;br /&gt;
that way.”&lt;br /&gt;
&lt;br /&gt;
“None the less,” said the captain, “It is said that Sarumak has power&lt;br /&gt;
over giant moles and possesses the secret of dragon fire.  We have&lt;br /&gt;
analyzed the threat, and there is a danger.  We need an elite unit of&lt;br /&gt;
dwarven commandos to sally forth, determine the nature of the enemy’s&lt;br /&gt;
plans, and put an end to them.”&lt;br /&gt;
&lt;br /&gt;
“You can count on me, Captain,” said Joan.&lt;br /&gt;
&lt;br /&gt;
“Good show,” said the officer in command.  “Assemble the squad before&lt;br /&gt;
the gate at the day’s last light.”&lt;br /&gt;
&lt;br /&gt;
Torches and campfires sprang to life in the invader’s camp as the sun&lt;br /&gt;
sank behind the mountains.  The captain passed in front of a line of a&lt;br /&gt;
dozen dwarves dressed in black, strapped with all manner of weapons.&lt;br /&gt;
They were a mixed bunch.  A few were adventurers looking for glory.&lt;br /&gt;
Some were drunken toughs looking for a brawl.  The rest were released&lt;br /&gt;
fresh from prison, where they were promised freedom if they fought for&lt;br /&gt;
the king.  Joan stood at the end of the line, his right arm across his&lt;br /&gt;
chest.&lt;br /&gt;
&lt;br /&gt;
“My axe is yours,” said Joan.&lt;br /&gt;
&lt;br /&gt;
The captain looked at Joan, appraising the dwarf hero.  “Keep it,” he&lt;br /&gt;
said.  “You will surely need it before the night is through.”&lt;br /&gt;
&lt;br /&gt;
The captain signaled the catapults to begin their barrage.  The&lt;br /&gt;
raining balls of fire were just enough to distract the goblins as the&lt;br /&gt;
gate opened just enough to let a dozen dwarven soldiers out into the&lt;br /&gt;
night.&lt;br /&gt;
&lt;br /&gt;
===(15 January 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;[,.&amp;amp;]TT,..@,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silently the dwarves wound their way between the campfires around&lt;br /&gt;
which danced the goblins in their orgies of bloodlust.  Ahead was the&lt;br /&gt;
grand tent of Sarumak, six-armed demon from the pit of Thamusula.  Two&lt;br /&gt;
trolls guarded the entrance.  Joan looked to his dwarf Hogan, a&lt;br /&gt;
professional soldier, just let out of prison for failing to meet a&lt;br /&gt;
noble’s mandate.  Summoning him closer, Joan whispered his plan into&lt;br /&gt;
the warrior’s ear.  Hogan stared into his leader’s eyes and blinked&lt;br /&gt;
once.  They both understood the seriousness of the situation.&lt;br /&gt;
&lt;br /&gt;
Hogan had been born the tallest of eight dwarven children.  Freakish&lt;br /&gt;
in size, he was shunned by the others and spent all his spare hours in&lt;br /&gt;
the barracks, smashing sparring dummies.  Now he stepped in front of&lt;br /&gt;
the enemy’s headquarters.  Two giant furry trolls stared down at him.&lt;br /&gt;
Hogan threw down his helmet and shouted at the top of his lungs.&lt;br /&gt;
&lt;br /&gt;
“Where is that coward Sarumak?” he said.  “Dare he come forth and face&lt;br /&gt;
a true opponent!”&lt;br /&gt;
&lt;br /&gt;
A huge black head appeared through the opening in the tent.  Its&lt;br /&gt;
nostrils snorted fire.  Hogan’s jaw went slack and he ran for his&lt;br /&gt;
life.  The huge six-armed demon ran after him and the trolls ran close&lt;br /&gt;
behinds.&lt;br /&gt;
&lt;br /&gt;
===(23 April 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@@@+@/++@||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarven commandos watched as the demon ran after the intruder, the&lt;br /&gt;
two troll guards following soon after.  Joan ordered the dwarves into&lt;br /&gt;
the tent.  Inside, the ceiling was hung with all manner of bones and&lt;br /&gt;
rotting meat.  Joan stared at a pyramid of severed heads and wondered&lt;br /&gt;
if he had known any of them.  A commando took him by the arm and&lt;br /&gt;
pointed to the table at the center of the tent.  On it were Sarumak’s&lt;br /&gt;
battle plans!&lt;br /&gt;
&lt;br /&gt;
“Master Joan,” said a scruffy looking commando, “what do we do with&lt;br /&gt;
this?”  In the dirty ex-prisoner’s hands lay Emilplec, the infamous&lt;br /&gt;
broadsword of the demon prince.&lt;br /&gt;
&lt;br /&gt;
Smiling Joan snatched up the blade.  He was sure to be named Champion&lt;br /&gt;
now.  With a great sweep of his arm, Joan gathered up the battle plans&lt;br /&gt;
and led the dwarves on a mad dash out of the tent.  All around,&lt;br /&gt;
goblins cried out in alarm.  Halfway on the slope, a runner joined&lt;br /&gt;
them.  It was Hogan.&lt;br /&gt;
&lt;br /&gt;
“How did you fare?  Where is Sarumak?” asked Joan.&lt;br /&gt;
&lt;br /&gt;
Hogan breathed hard and said, “Not far behind Sir!  The mission, did&lt;br /&gt;
we succeed?”&lt;br /&gt;
&lt;br /&gt;
Joan held up the sword and smiled.  Hogan looked at him, questioning.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Stones fell from the ceiling of the great hall as the enemy&lt;br /&gt;
bombardment pounded on.  It had been a relentless barrage ever since&lt;br /&gt;
the commandos returned.  The dwarf king stared out into the empty&lt;br /&gt;
room, deserted save for the commandos and their captain.  The old king&lt;br /&gt;
lifted his heavily lidded eyes and spoke.&lt;br /&gt;
&lt;br /&gt;
“You have news, Captain Willard?”  said the king.&lt;br /&gt;
&lt;br /&gt;
“We have raided the enemy camp,” said the captain.&lt;br /&gt;
&lt;br /&gt;
The king raised an eyebrow.  “What have you brought me?” he asked.&lt;br /&gt;
&lt;br /&gt;
Joan stepped forward and threw down the blade.&lt;br /&gt;
&lt;br /&gt;
“We have captured Emilplec, hated sword of the enemy!” he shouted.&lt;br /&gt;
&lt;br /&gt;
“Fool!” yelled the king.  “Now he will never loosen his grip on our fortress!”&lt;br /&gt;
&lt;br /&gt;
===(16 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##||+@/&amp;amp;+||##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Joan hung his head, deeply shamed.  He wanted nothing more than to&lt;br /&gt;
sink into the cracks of the mountain, never to be remembered.  He had&lt;br /&gt;
dealt the enemy a blow so humiliating now there was no chance of&lt;br /&gt;
peace.  A dwarf at his side rose to his feet and stepped before the&lt;br /&gt;
king.  The rest of the commandos watched in wonder.  It was tall&lt;br /&gt;
Hogan.&lt;br /&gt;
&lt;br /&gt;
“It matters not what we do,” shouted the dwarf.  “Sarumak will come&lt;br /&gt;
for us all the same.”&lt;br /&gt;
&lt;br /&gt;
“Who is this dwarf?” asked the king.&lt;br /&gt;
&lt;br /&gt;
“Hogan Longstride,” said Captain Willard from his place at the king’s&lt;br /&gt;
side, “a common criminal.  I shall cut him down, should you wish it.”&lt;br /&gt;
&lt;br /&gt;
“No,” said the king.  “We will hear what this young dwarf has to say.”&lt;br /&gt;
&lt;br /&gt;
Hogan took a breath and fell to his knee, holding the dread sword&lt;br /&gt;
Emilplec out before him.&lt;br /&gt;
&lt;br /&gt;
“To stay behind these walls is to die,” said Hogan.  “Sarumak would&lt;br /&gt;
have us driven into the Underworld, living like goblins in the grimy&lt;br /&gt;
dark.  We must attack!  Drive this sword into the demon’s black&lt;br /&gt;
heart.”&lt;br /&gt;
&lt;br /&gt;
“Joan?” asked the king.  “Do you plan to lead this attack?”&lt;br /&gt;
&lt;br /&gt;
It was certain death and Joan knew it.  He had seen the enemy horde up&lt;br /&gt;
close and there was no way to win, but with the help of this fearless&lt;br /&gt;
dwarf, he now had a way to restore his honor.  Grinding his teeth, he&lt;br /&gt;
took the sword from Hogan and stood before the throne.&lt;br /&gt;
&lt;br /&gt;
“I will strike the demon dead.”&lt;br /&gt;
&lt;br /&gt;
Great rocks and balls of flaming matter passed each other in the sky,&lt;br /&gt;
arching down and smashing tall towers and the siege works below.  No&lt;br /&gt;
one even noticed when the commandos emerged from the front gate.  Joan&lt;br /&gt;
looked up to see Sarumak atop one of his siege towers, directing the&lt;br /&gt;
barrage.  The dwarves fought their way to the tower, cutting through a&lt;br /&gt;
host of unsuspecting goblins and trolls.  One by one, the dwarves were&lt;br /&gt;
struck down.  When they reached the tower, only Joan and Hogan&lt;br /&gt;
remained.  The tall dwarf held off a dozen enemies while Joan climbed&lt;br /&gt;
the wooden structure.&lt;br /&gt;
&lt;br /&gt;
“Burn them!” screamed Sarumak.  “Burn them all!”&lt;br /&gt;
&lt;br /&gt;
The demon turned to see a dwarf behind him, holding a long curved sword.&lt;br /&gt;
&lt;br /&gt;
“That is mine!” cried the demon.  “Give it to me!”&lt;br /&gt;
&lt;br /&gt;
With a flick of the wrist, Joan brought the sword down onto the wrist&lt;br /&gt;
of an outstretched hand, lobbing it off in a bloody arch.  But the&lt;br /&gt;
demon had five more and was said to be devious.  This proved not to be&lt;br /&gt;
the case.  In his bloody rage, Sarumak threw himself onto the&lt;br /&gt;
outstretched sword.  Joan tore the blade from Sarumak’s stomach and&lt;br /&gt;
severed the demon’s head.&lt;br /&gt;
&lt;br /&gt;
The tower began to shift and rock.  Below, the magic creatures&lt;br /&gt;
disappeared in clouds of dust and bursts of flame.  As Joan tried to&lt;br /&gt;
lower himself down the side of the tower, the headless body of Sarumak&lt;br /&gt;
grabbed him by the wrist.  Joan lifted the demon sword, but it became&lt;br /&gt;
glowing hot.  As he dropped it, the sword disintegrated in a spark of&lt;br /&gt;
flame.  The claw released him, and Joan found himself plunging through&lt;br /&gt;
the air.&lt;br /&gt;
&lt;br /&gt;
Hogan caught the hero as he fell.  Together they made their way&lt;br /&gt;
through the army of fleeing goblins, back to the fortress gate.  There&lt;br /&gt;
they were met by much fanfare.  The war was over.  Joan was indeed&lt;br /&gt;
crowned champion, and Hogan became Captain of the Guard, replacing&lt;br /&gt;
Willard, now recently retired.&lt;br /&gt;
&lt;br /&gt;
===(24 December 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.bb@bdbb@bb@ddbbb.,k,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ganagus ran as fast as he could, turning this way and that to throw&lt;br /&gt;
off the posse of dwarves tailing him.  He was close to the kobold&lt;br /&gt;
nest, and if he didn’t stop them now, he would bring the dwarves right&lt;br /&gt;
to it.  Looking down the trail, he could see the dwarves coming, their&lt;br /&gt;
blood hounds leading the way.  Ganagus looked up into the canopy to&lt;br /&gt;
see if the old trap was set and hid behind a tree.&lt;br /&gt;
&lt;br /&gt;
“She’s got him now!” said a dwarf.  “Looks like a whole mess of them.&lt;br /&gt;
They’ll be sorry they ever stole from fortress Heartwears!”&lt;br /&gt;
&lt;br /&gt;
The kobold chopped through the rope with his short sword.  A hive of&lt;br /&gt;
bees fell from the sky, crashing amongst the dwarves.  Ganagus leapt&lt;br /&gt;
out from behind the tree and began to chatter and cackle with glee.&lt;br /&gt;
One of the meaner dwarves saw him and charged out of the chaos,&lt;br /&gt;
brandishing an axe.&lt;br /&gt;
&lt;br /&gt;
“Bacabadabis,” said Ganagus as he turned and fled, a wide grin across his fangs.&lt;br /&gt;
&lt;br /&gt;
==Insanity Prelude==&lt;br /&gt;
===(1. I forgot, sometime in 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;c@,.ccccccccccc@ccccc@ccc@cccccccccc&amp;lt;/pre&amp;gt;&lt;br /&gt;
Kittens roamed through the halls, as dwarf tanner Kramer worked the&lt;br /&gt;
cat skins.  It seemed his work would never end.  The uncounted vermin&lt;br /&gt;
in the fortress made the cat bellies full, and they bred out of&lt;br /&gt;
control.  Baron Zarkin issued a final order:  “Suffer no cat to live.”&lt;br /&gt;
Death squads searched the corridors for felines, and brought the&lt;br /&gt;
bodies to Kramer.  It was a tough job; Kramer admired cats for their&lt;br /&gt;
aloofness.  Someone tapped him on the shoulder.  It was cat-lord&lt;br /&gt;
Tainaria.&lt;br /&gt;
&lt;br /&gt;
“Who are you?” asked Kramer.&lt;br /&gt;
&lt;br /&gt;
“Who I am is not important,” said the beast-woman.  “Don’t you feel&lt;br /&gt;
that what you are doing is wrong?”&lt;br /&gt;
&lt;br /&gt;
“Yes,” said the dwarf, “but…”&lt;br /&gt;
&lt;br /&gt;
===(2. December 10, 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;cccc,c,.C@.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Stomer,” said Tainaria, snapping her clawed fingers, “take him.”&lt;br /&gt;
&lt;br /&gt;
An enormous walking cat emerged from the shadows.  It was striped and&lt;br /&gt;
grey with a round golden belly.  In its paws it held a large brown&lt;br /&gt;
sack.  The cat people pounced on Kramer, tackling him to the ground.&lt;br /&gt;
They kicked and stomped him until he was knocked senseless.  Tainaria&lt;br /&gt;
looked on as Stomer poured the dwarf into the sack.&lt;br /&gt;
&lt;br /&gt;
Kramer awoke, suffocating in the damp confines of the sack that was&lt;br /&gt;
his prison.  The sack bounced up and down as the cat ran.  At last&lt;br /&gt;
Kramer was thrown down onto the mud.  He peered out of the bag into&lt;br /&gt;
the nauseating sunlight.  He felt a sharp kick to his ribs.&lt;br /&gt;
&lt;br /&gt;
“Come out, killer!” shouted Tainaria.&lt;br /&gt;
&lt;br /&gt;
The dwarf crawled out onto the mossy ground.  He looked around as the&lt;br /&gt;
tall trees and thick green ferns.&lt;br /&gt;
&lt;br /&gt;
“This is the elf forest,” said Kramer.&lt;br /&gt;
&lt;br /&gt;
Stomer drew his lips back across his teeth in a grotesque mockery of a smile.&lt;br /&gt;
&lt;br /&gt;
“You,” said Kramer, “you’re not going to leave me out here!?”&lt;br /&gt;
&lt;br /&gt;
==Meto==&lt;br /&gt;
&lt;br /&gt;
===(9th December, 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;UUUU/UU/U#+!++@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves hurled boulders down on the invaders as they advanced by&lt;br /&gt;
ladder.  Sharkra smiled, for this meant they had run out of ammunition&lt;br /&gt;
for their war machines.  She dodged out of the way as a human invader&lt;br /&gt;
plunged down past her to a rocky doom.  Sharkra grimaced.  Machines or&lt;br /&gt;
not, these dwarves would fight the death to save their blasted&lt;br /&gt;
mountain.  At last she reached the battlements.&lt;br /&gt;
&lt;br /&gt;
Battle master Sharkra was an evil genius of combat.  It was rumored&lt;br /&gt;
she had sacrificed everything she loved for riches and lost it all&lt;br /&gt;
gambling the same night.  Her very aura smelled of the underworld.&lt;br /&gt;
Now she soldiered for anyone who would pay her.  Pay her and her elite&lt;br /&gt;
troop of mercenaries, the Unholy Band.  This time is was rat-lord&lt;br /&gt;
Gomra that hired her.&lt;br /&gt;
&lt;br /&gt;
Sharkra pulled herself onto the fortress wall.  Members of the Unholy&lt;br /&gt;
Band leapt over the battlements, light on their feet.  Together they&lt;br /&gt;
advanced on the dwarves.  Sharkra wielded a giant mace, while the Band&lt;br /&gt;
pulled rapiers from polished sheaths.&lt;br /&gt;
&lt;br /&gt;
“We have you,” said Sharkra.  “Throw down your weapons and die quickly.”&lt;br /&gt;
&lt;br /&gt;
Something sailed through the air and struck Sharkra in the face, a&lt;br /&gt;
glass flask filled with fuming liquid.  The glass shattered sending&lt;br /&gt;
pain coursing through the evil woman’s body.  She put her hand to her&lt;br /&gt;
face and it came back covered in slime.  She straightened up and&lt;br /&gt;
looked around.  The Unholy Band was laughing at her.  Sadly, this&lt;br /&gt;
wasn’t the first time.&lt;br /&gt;
&lt;br /&gt;
“What are you standing around for?” screeched Sharkra.  “Kill them.”&lt;br /&gt;
&lt;br /&gt;
The vain and evil Sharkra pulled a mirror from her pack which she&lt;br /&gt;
carried at all times.  Her face was never much to begin with, but now&lt;br /&gt;
it was utterly ruined.  Gomra, thought Sharkra, it is all his fault.&lt;br /&gt;
The warrior woman whistled and the Unholy Band followed her as she&lt;br /&gt;
retreated from the fortress.&lt;br /&gt;
&lt;br /&gt;
“It is said,” intoned dwarf captain Duzelm, “that evil shall always&lt;br /&gt;
turn upon itself.”&lt;br /&gt;
&lt;br /&gt;
“What is your plan master?” asked Bally, the dwarven squire.&lt;br /&gt;
&lt;br /&gt;
“We shall follow this villain back to Lord Gomra,” said Duzelm “and&lt;br /&gt;
catch all the rats in the same trap.  Go to the humans in Gelthtown,&lt;br /&gt;
they have the quick steeds we require.”&lt;br /&gt;
&lt;br /&gt;
Before the day was through, the men of Gelthtown had assembled the&lt;br /&gt;
horses, along with master rider Jorna.  She was blond and lean, draped&lt;br /&gt;
in the leathers of a Gelthtown tracker.  The dwarves climbed onto the&lt;br /&gt;
horses and strapped themselves in.&lt;br /&gt;
&lt;br /&gt;
“Are you sure you can keep up with the Unholy Band?” asked Captain Duzelm.&lt;br /&gt;
&lt;br /&gt;
Jorna laughed.  “Just pray I don’t reach Gomra before Sharkra does,” she said.&lt;br /&gt;
&lt;br /&gt;
==Kittah_Khan==&lt;br /&gt;
&lt;br /&gt;
===(12th January, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,~E/~..,.@,..@g@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doom approached with the morning light.  At any moment, Thun expected&lt;br /&gt;
the elves to come along the high branch to his wooden cage.  He had&lt;br /&gt;
been taken while drinking with his dwarves at a fortified position&lt;br /&gt;
along the southern front.  The elves pounced on them like hungry lions&lt;br /&gt;
and disarmed them before they could fight back.  Staring through the&lt;br /&gt;
bars of his cage at the ground so far below, Thun remembered how his&lt;br /&gt;
friends had been taken from the cage and dragged away, lost to hope.&lt;br /&gt;
The elves appeared before the cage bars.  The door swung open and Thun&lt;br /&gt;
struck, spraying the air with a fine red mist.&lt;br /&gt;
&lt;br /&gt;
Ninzul, he called it, the Wooden Axe of Freedom.  Possessed by a&lt;br /&gt;
strange mood,  Thun worked all night in the cage, carving the&lt;br /&gt;
master-work weapon from the wood of the bars with his fingernails.&lt;br /&gt;
With scant effort, Thun hacked his way through the elven guards.  The&lt;br /&gt;
crazed dwarf swung from tree to tree, knocking arrows out of the air&lt;br /&gt;
with Ninzul.  The elves close behind him.  Something gave way, and&lt;br /&gt;
Thun looked up to see an elf cutting away his vine.  Thun let out a&lt;br /&gt;
hoot as he plunged toward the forest floor.&lt;br /&gt;
&lt;br /&gt;
“We must have him,” said the elf prince, “to lose him, after what he&lt;br /&gt;
has done, would disgrace us to the Forest Spirit.”&lt;br /&gt;
&lt;br /&gt;
“Yes, Prince Altera,” said the elf woman.&lt;br /&gt;
&lt;br /&gt;
The elf ruler called for his Jay.  Two elves dragged the giant blue&lt;br /&gt;
bird from his pen.  Altera mounted the great bird.  His woman, elf&lt;br /&gt;
mistress Renere, leapt onto the saddle behind him.  She held in her&lt;br /&gt;
hands Creneri, the bow of courage.  Prince Altera knew there was no&lt;br /&gt;
hope for the dwarf but, not being the kind to leave things to chance,&lt;br /&gt;
he called for the chipmunk men.&lt;br /&gt;
&lt;br /&gt;
Soon the tree was crawling with small, hairy creatures, vaguely humanoid.&lt;br /&gt;
&lt;br /&gt;
“You will tell every animal person in the kingdom to hunt for this&lt;br /&gt;
dwarf,” ordered the prince.  “Every needle of the forest will turn&lt;br /&gt;
against him.”&lt;br /&gt;
&lt;br /&gt;
The heart in his chest felt as though it would beat right out of him.&lt;br /&gt;
His lungs burned like forge fire.  He looked to his side to see a man&lt;br /&gt;
in green hopping along next to him.  It turned to him revealing a&lt;br /&gt;
horribly distorted insectoid face.  A grasshopper man.  Thun skidded&lt;br /&gt;
to a halt and wielded the axe over his head.&lt;br /&gt;
&lt;br /&gt;
“I yield, great warrior,” said insect in his clicking way.  “I come,&lt;br /&gt;
show you not all creatures follow the elf prince.”&lt;br /&gt;
&lt;br /&gt;
“What have you to gain from aiding my escape?” asked Thun, lowering his weapon.&lt;br /&gt;
&lt;br /&gt;
“The dwarves in the south,” said the grasshopper man.  “If you lead&lt;br /&gt;
them back this way, they will put an end to the elves?”&lt;br /&gt;
&lt;br /&gt;
The dwarf looked down at his new green friend.  “That,” he said, “I&lt;br /&gt;
promise you.”&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Explosions rocked the southern fortifications as the giant hawks&lt;br /&gt;
dropped great boulders and bags of poison gas.  Thun looked through a&lt;br /&gt;
slit in the fortress wall.  The elf forest was only a ballista shot&lt;br /&gt;
away.  Already the sky was traced with fiery shots from the siege&lt;br /&gt;
engines, slamming into the trees beyond.  The dwarf warlord approached&lt;br /&gt;
the hero.&lt;br /&gt;
&lt;br /&gt;
“It will take three more weeks before our fortifications are close&lt;br /&gt;
enough to strike the heart of the forest,” said the warlord.  “I’m&lt;br /&gt;
told you could put an end to this contest.”&lt;br /&gt;
&lt;br /&gt;
“I can lead your vanguard to the heart of the forest,” said Thun.&lt;br /&gt;
&lt;br /&gt;
The dwarven leader looked at the legendary axe and back at Thun.  He nodded.&lt;br /&gt;
&lt;br /&gt;
The air was quiet as Thun and his dwarves approached through the tall&lt;br /&gt;
grass.  The barrage had been called off to lure the elves into a false&lt;br /&gt;
sense of security.  The smell was sweet with burning wood.  The ground&lt;br /&gt;
was covered with smoldering craters where the elves had quenched the&lt;br /&gt;
dwarven fireballs.  Further inside, the grasshopper man was waiting.&lt;br /&gt;
&lt;br /&gt;
Through a dry creek the dwarves marched.  They held their crossbows at&lt;br /&gt;
the ready.  The grasshopper man signaled for them to stop.  He pointed&lt;br /&gt;
with one of his arms.  Thun saw them at once, five elves and a jaguar&lt;br /&gt;
man, waiting to ambush them.  The dwarf did not fail to notice one of&lt;br /&gt;
the elf women was carrying a masterpiece bow of dwarven design.&lt;br /&gt;
&lt;br /&gt;
The dwarves made their way up out of the stream bed and encircled the&lt;br /&gt;
elves.  The jaguar man smelled them and tried to cry out but was&lt;br /&gt;
silenced by a dwarven bolt.  Shots fired in all directions.  The elves&lt;br /&gt;
split and fought to break away.  Thun marked the elf leader’s bow and&lt;br /&gt;
ran after her.  She turned and loosed an arrow at his face.  He ducked&lt;br /&gt;
just in time and looked behind to see a young sapling torn in two by&lt;br /&gt;
the shot.&lt;br /&gt;
&lt;br /&gt;
“You cannot defeat Renere,” said the elf.&lt;br /&gt;
&lt;br /&gt;
Thun drew back the wooden axe and flung it at the elf’s head, but it&lt;br /&gt;
smashed into the tree behind her after striking off her ear.&lt;br /&gt;
&lt;br /&gt;
“My ear!” cried Renere.  “You will pay for this insult.”&lt;br /&gt;
&lt;br /&gt;
The elf threw down the bow and yanked Ninzul out of the tree trunk.&lt;br /&gt;
The other dwarves filed into the clearing.  Thun held up his hand.&lt;br /&gt;
The elf was his.  Silently, the fighters circled.  The dwarves never&lt;br /&gt;
wanted this war, just logs for the furnaces.  Now, looking at this&lt;br /&gt;
bleeding fanatic, Thun knew that the feud could only end by final&lt;br /&gt;
victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Angry Licker==&lt;br /&gt;
&lt;br /&gt;
===(15th January, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@@@+++@/++@@@@@@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mad dwarf spun this way and that to confront his pursuers.  He&lt;br /&gt;
held a knife, given to him by his father on his first day at the&lt;br /&gt;
carpentry shop.  He could hear the sheriff shouting, the crowd closing&lt;br /&gt;
in.  Tears rolled down his face.  It felt good that it was over, but&lt;br /&gt;
all that was left was shame.  Pike dwarves were filling into the room.&lt;br /&gt;
Soon they would subdue him, and bring him to the hammerer, to be&lt;br /&gt;
forged anew.  He didn’t really believe that.  He doubted any dwarf&lt;br /&gt;
did.  When he went out, he wouldn’t go out like a dwarf.  He would die&lt;br /&gt;
like an animal.  A new fire glowed in his eyes.  With a savage howl,&lt;br /&gt;
the dwarf charged.&lt;br /&gt;
&lt;br /&gt;
==Flying Olm==&lt;br /&gt;
&lt;br /&gt;
===(30th January, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;TTT,.&amp;quot;&amp;quot;&amp;quot;.,@@@@@,&amp;quot;&amp;quot;.TTTPETTT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The elf watched from above as the dwarves passed below.  One by one,&lt;br /&gt;
the saplings fell to the dwarven machetes.  Let them come in a little&lt;br /&gt;
further, he thought.  The bush would close in behind them, sealing&lt;br /&gt;
them in, away from their kins-dwarves.  Then the forest would claim&lt;br /&gt;
them, lost forever beneath the green of the treetops.  The black&lt;br /&gt;
panther woman drew back her teeth in a snarl.  She turned her body on&lt;br /&gt;
the high branch to address the elf.&lt;br /&gt;
&lt;br /&gt;
“Master Elekain,” it said, “we should kill them now and gnaw on their bones.”&lt;br /&gt;
&lt;br /&gt;
The elf felt the hunger in his teeth.  His temples pulsed with rage.&lt;br /&gt;
His eyes traced the dwarves’ path back to the edge of the forest.  A&lt;br /&gt;
troop of warriors gathered there, bidding their country-dwarves&lt;br /&gt;
farewell.  Elekain drew his blade, a dagger of hardened wood,&lt;br /&gt;
magically sharpened by the river pebbles of the Forest Spirit.  He&lt;br /&gt;
pricked his fingertip and let the blood fall.&lt;br /&gt;
&lt;br /&gt;
The dwarf slapped his neck with a gauntlet and pulled it back to see a&lt;br /&gt;
small smear of blood.  He stepped out of line and scanned the&lt;br /&gt;
treetops, pointing his pike.  Grimacing, he trotted to the front of&lt;br /&gt;
the column.  Captain Dumple didn’t like to be bothered with useless&lt;br /&gt;
reports, but he had a feeling about this.  He stepped up behind the&lt;br /&gt;
head dwarf.&lt;br /&gt;
&lt;br /&gt;
“Speak, Lt. Garndel.”&lt;br /&gt;
&lt;br /&gt;
Captain Dumple was twice as tall as the greatest dwarf warrior.  It&lt;br /&gt;
was rumored that he was sired by a man.  His beard was dark and thick,&lt;br /&gt;
his eyes fierce and flashing.  He had seen a dozen battles and had&lt;br /&gt;
come out without a scratch.  He was a harsh master but was respected&lt;br /&gt;
for he brought victory.  Garndel swallowed his fear.&lt;br /&gt;
&lt;br /&gt;
“Captain,” said Garndel, “the elves are upon us.”&lt;br /&gt;
&lt;br /&gt;
==Schmi==&lt;br /&gt;
&lt;br /&gt;
===(16th March, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;EHEHEHEHEHE#####||@+@@@@+||==O|TTTOTTO+&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic flying horses galloped through the sky carrying the elf warriors&lt;br /&gt;
on bolts of enchanted lightning.  It was war, oh war, that brought the&lt;br /&gt;
warriors hence.  The evil dwarf fighter stood atop the tower of the&lt;br /&gt;
dwarf fortress waiting for them to come.  In his arsenal were a dozen&lt;br /&gt;
flame-throwing catapults ready to spring into action.  Giant trolls&lt;br /&gt;
dragged the ammunition up from the mines.  The dwarf raised his hand.&lt;br /&gt;
A hundred marksdwarves aimed their crossbows.  Rainbows filled the sky&lt;br /&gt;
as the elves approached.  With a final snort, the dwarf let his hand&lt;br /&gt;
drop.&lt;br /&gt;
&lt;br /&gt;
===(23 April, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~/~~U~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When it was over, not a good thing lived.  With the failure of the&lt;br /&gt;
sacred band all hope was lost.  The trees of the forest were swept&lt;br /&gt;
from the earth, and those luckless beings that lived were enslaved to&lt;br /&gt;
the evil dwarf fortress.  The dwarves delved deep into the earth and&lt;br /&gt;
released onto it, the horrors of the underworld.  Fed up with the&lt;br /&gt;
world, the gods turned their back on it, leaving only Armok, the blood&lt;br /&gt;
god, to rule alone.&lt;br /&gt;
&lt;br /&gt;
Peasant farmer Alan heard a whistling noise from above and turned his&lt;br /&gt;
head to the blood red sky.  He leapt to the side as a huge broadsword&lt;br /&gt;
landed at his feet.  Alan scratched his head.  The gods ask too much,&lt;br /&gt;
he thought.  All of his ancestors had fought and died in elongated&lt;br /&gt;
wars.  What can he give but his weak life?&lt;br /&gt;
&lt;br /&gt;
==[[User:Hazmat|Hazmat]]==&lt;br /&gt;
===(24 April 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt; ||U+++WWWbbbbWb &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Night, thief of all cheer. When has the sun set on a happy soul in&lt;br /&gt;
Bonverland? Everyone knows the terror that lurks behind every shadow,&lt;br /&gt;
ever since the evil knight Galrod took up residence in Highthorn&lt;br /&gt;
castle. Werewolves and blendecs were at his command. It was said&lt;br /&gt;
that only one thing could end his cursed life, the Golden Shank of&lt;br /&gt;
Allmine. The people wailed with misery, for the shank was said to be&lt;br /&gt;
in the deep dungeon of a dwarf fortress many leagues to the east. It&lt;br /&gt;
was a time of mass panic. That was until the hero Mandack arrived.&lt;br /&gt;
&lt;br /&gt;
==[[User:Kaltor|Kaltor]]==&lt;br /&gt;
===(30 April 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt; ,E..U~~~ &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash rained from the sky for ten years.  Few were alive that could&lt;br /&gt;
retell the story of that dreadful day, the day the dragon came.&lt;br /&gt;
Through the dusty haze of the burned forest, one could often see elves&lt;br /&gt;
moving about, hopelessly searching the ground for seeds of the sacred&lt;br /&gt;
trees.  Death ruled that mirthless place, and all who dwelt there did&lt;br /&gt;
so in mourning and at the mercy of the dragon.&lt;br /&gt;
&lt;br /&gt;
It was then, ten years since the massacre, that the hero Brandish&lt;br /&gt;
arrived.  He followed the clear stream from the mountain into the&lt;br /&gt;
ravaged valley.  It was then that he stopped to fill his jug.  He&lt;br /&gt;
found the stream water had a strange taste.  It was not water -- it&lt;br /&gt;
was tears.&lt;br /&gt;
&lt;br /&gt;
“What are doing in this wasted valley?” came a voice.&lt;br /&gt;
&lt;br /&gt;
Brandish turn to see an elf girl, starving and covered in rags.&lt;br /&gt;
&lt;br /&gt;
“I come to slay the dragon,” said the hero.&lt;br /&gt;
&lt;br /&gt;
==Kaelis Ebonrai==&lt;br /&gt;
===(22 June 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;###UH/###,.,..UH,g.gg,g.ggggg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fierce warrior brushed the feathers out of his face as the battle&lt;br /&gt;
hawk circled for another dive.  He slapped the neck of his winged&lt;br /&gt;
steed and leaned low, one hand on the reins, the other on his deadly&lt;br /&gt;
javelins.  Since the time of the first legends, Geldrix and his men&lt;br /&gt;
had been bird riders.  The ground rushed by as the hawk dove.  The&lt;br /&gt;
goblins never knew what hit them.  Spears fell from the sky like rain.&lt;br /&gt;
Talons tore and beaks pecked.  Seeing the enemy commander, Geldrix&lt;br /&gt;
took the dagger from his teeth and launched from his saddle.&lt;br /&gt;
&lt;br /&gt;
The enemy general rode proud in the saddle.  His dark metal armor was&lt;br /&gt;
festooned with black roses.  Geldrix tackled him off his horse with&lt;br /&gt;
the force of a meteor.  Sitting astride the evil knight, Geldrix&lt;br /&gt;
marked the spot for the death stroke.  As his knife plunged toward the&lt;br /&gt;
knight’s neck, a gauntlet seized him by the wrist.  Geldrix smiled.&lt;br /&gt;
There is still some fight in this one, he thought.  He flipped back&lt;br /&gt;
the enemy’s visor and was shocked by what he saw.&lt;br /&gt;
&lt;br /&gt;
Beneath him lay by far the most beautiful woman in the world.  Pain&lt;br /&gt;
shocked Geldrix’s system as he suffered a blow to the lower body.  He&lt;br /&gt;
rolled to the side, his eyes shut tight in pain.  He could hear the&lt;br /&gt;
woman knight curse him as she kicked him about the neck and head.&lt;br /&gt;
Others came, and he was bound.  He opened his eyes and found himself&lt;br /&gt;
lashed to the back of a horse.  There was nowhere they could take him&lt;br /&gt;
that the hawkmen could not find him, but would he be whole when he was&lt;br /&gt;
found?&lt;br /&gt;
&lt;br /&gt;
===(6 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+u~+U++U+UUUUUU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Geldrix returned to Hawkvir half a man.  Something was missing.  He&lt;br /&gt;
moved like a shadow, avoiding the company of his fellow warriors.  A&lt;br /&gt;
fair lass came to him, offering a cup of wine.  He knocked it away,&lt;br /&gt;
spilling dark liquid onto the carpet of the royal hall.  All went&lt;br /&gt;
silent as the king rose from his throne.  Geldrix hid his face with&lt;br /&gt;
his cloak, staring at the king with a single maddened eye as he&lt;br /&gt;
approached.  The guards opened a door and the king ushered Geldrix&lt;br /&gt;
outside, into a narrow passage.  Once they were alone, he spoke.&lt;br /&gt;
&lt;br /&gt;
“What happened to you out there?” asked the king.  “What was it like&lt;br /&gt;
to be a prisoner of the goblins?”&lt;br /&gt;
&lt;br /&gt;
“I was defeated,” said Geldrix, sobbing.  “I can never be a hawk rider&lt;br /&gt;
again.  I did not escape, as I told the others.  I was traded to the&lt;br /&gt;
dwarves for a crate of dimple-dyed cloth.”&lt;br /&gt;
&lt;br /&gt;
The king looked down on the broken man that was once captain of the&lt;br /&gt;
riders and shook his head slowly.&lt;br /&gt;
&lt;br /&gt;
“Surely there is something you can live for,” shouted the king.&lt;br /&gt;
“Revenge, perhaps?”&lt;br /&gt;
&lt;br /&gt;
Geldrix found it difficult to take the saddle, having spent so long on&lt;br /&gt;
the earth.  Now in the air, he watched the trails for Zona, warrior&lt;br /&gt;
princess of the goblins.  It was all her fault, he kept telling&lt;br /&gt;
himself.  He would strike her down and his manhood would be restored.&lt;br /&gt;
His hand trembled at the reins.  Memories of his time underground came&lt;br /&gt;
flooding back.  Then his eye caught something on the road below, two&lt;br /&gt;
riders heading for the dark mountain.&lt;br /&gt;
&lt;br /&gt;
===(26 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,.&amp;quot;.,&amp;quot;~~,.&amp;quot;.,.@,.g||,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flying low over the road, Geldrix pulled the hood over his head.  With&lt;br /&gt;
a double flip, he launched through the air and landed before the&lt;br /&gt;
riders.  The two goblins sat upon their beak dogs glancing at each&lt;br /&gt;
other.  Geldrix drew his sword and turned his head to the side,&lt;br /&gt;
staring out of the hood with one hateful eye.  The goblins dismounted&lt;br /&gt;
and took up their heavy iron spiked clubs.  One of the goblins stepped&lt;br /&gt;
forward.&lt;br /&gt;
&lt;br /&gt;
“Show your face,” it said, “so we can tell tales of which mighty hero we slew.”&lt;br /&gt;
&lt;br /&gt;
Geldrix’s face burned with anger and shame.&lt;br /&gt;
&lt;br /&gt;
“Coward?” said the mocking goblin.  “Is that it?”&lt;br /&gt;
&lt;br /&gt;
At last, he could take it no more.  He threw back his hood, his blond&lt;br /&gt;
curls blowing in the wind.&lt;br /&gt;
&lt;br /&gt;
“Geldrix?” laughed the goblin.  “You have a lot of nerve showing your&lt;br /&gt;
face around here.”&lt;br /&gt;
&lt;br /&gt;
“Boo!” shouted the goblin.  Overwhelmed by fear, Geldrix dropped his&lt;br /&gt;
sword and ran.  His hawk landed before him but died instantly as a&lt;br /&gt;
crossbow bolt struck its eye.  Geldrix collapsed onto the carcass,&lt;br /&gt;
openly weeping.  The goblins approached, chuckling and calling out&lt;br /&gt;
cruel jokes.  Geldrix screamed out to the heavens.  He stood, ripping&lt;br /&gt;
out two handfuls of feathers.  When the goblins reached him, he threw&lt;br /&gt;
the feathers in their faces and ran, to where the gods only knew.&lt;br /&gt;
&lt;br /&gt;
Breaths came hot and stinging, his boots ankle deep in the forest&lt;br /&gt;
swamp.  Geldrix felt his extreme shame.  He was not a warrior, not&lt;br /&gt;
even a man.  He was the ultimate traitor to all the hawk men, his&lt;br /&gt;
cowardice now a thing of legend.  He planted his butt in a muddy&lt;br /&gt;
puddle and looked up to see a gremlin sitting on a high tree branch.&lt;br /&gt;
&lt;br /&gt;
“Don’t worry, son,” said the creature.  “We all have a little rabbit in us.”&lt;br /&gt;
&lt;br /&gt;
==Robert 'Brightgalrs' Schultz==&lt;br /&gt;
===(31 June 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.Wk,.. //####||@++&amp;gt;||###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No lock was safe from the kobold master thief, Macabis.  The last year&lt;br /&gt;
he broke into the thick-walled castle Varnus.  And only two weeks ago&lt;br /&gt;
he had robbed the goblin dungeon under the Blood Mountain.  But&lt;br /&gt;
Macabis shared the failings of all of his kind.  For to a kobolds&lt;br /&gt;
there was no difference between a rough diamond and a piece of&lt;br /&gt;
shattered glass.&lt;br /&gt;
 &lt;br /&gt;
“You, go here,” said the wizard, pointing at a map scrawled in the dirt.&lt;br /&gt;
 &lt;br /&gt;
“Bring me this.”  The wizard produced from his robes a metal cup.  The&lt;br /&gt;
kobold blinked, its yellow eyes seemed to search for meaning and&lt;br /&gt;
quickly gave up.  The wizard reached into his other sleeve and&lt;br /&gt;
produced a drinking horn.  The kobold screeched and grabbed it with&lt;br /&gt;
both hands.  The humans always had the best drink.  Macabis knew what&lt;br /&gt;
the scratchings on the cup meant.  It was the dwarf fortress of&lt;br /&gt;
Antguard.  He yanked away the horn and slung it over his back.  There&lt;br /&gt;
would be many more such drinks once the wizard had his cup.&lt;br /&gt;
 &lt;br /&gt;
Aliz still felt a little queasy as the sun broke over the mountains.&lt;br /&gt;
He had been on tower duty for two months, punishment for staring too&lt;br /&gt;
long at the beautiful queen.  Had they only know the true subject of&lt;br /&gt;
his avarice.  It was the artifact cup from which she drank.  It had&lt;br /&gt;
the power to make any liquid taste like the finest wine.  As he&lt;br /&gt;
daydreamed, a shadow passed under the castle gate.&lt;br /&gt;
&lt;br /&gt;
==markpank==&lt;br /&gt;
===(27 November 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,&amp;quot;&amp;quot;.&amp;quot;&amp;quot;.,UU,..,.&amp;quot;&amp;quot;,.&amp;quot;||W+++||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Power.  That was all that mattered.  Evil wizard Marcon commanded a&lt;br /&gt;
legion of vampires and all manner of night creatures.  It was the&lt;br /&gt;
daylight that was his greatest weakness.  When all his creatures&lt;br /&gt;
crawled back into their graves, there he was, nothing but a lonely old&lt;br /&gt;
man in a crumbling tower.  The peasants of the village knew to stay&lt;br /&gt;
away from the ugly building.  It was rumored you could see a mournful&lt;br /&gt;
eye staring out of the highest window, resenting all that lived.&lt;br /&gt;
&lt;br /&gt;
Young page Allen took the hand of his best girl Mandy and raced&lt;br /&gt;
through the dawn village on a lover’s tryst.&lt;br /&gt;
&lt;br /&gt;
“Where are we going, my love?” asked Mandy.&lt;br /&gt;
&lt;br /&gt;
“To Marcon tower,” said the boy.  “They will never look for us there.”&lt;br /&gt;
&lt;br /&gt;
“No!” cried Mandy.  “A thousand times no!  That place is haunted.”&lt;br /&gt;
&lt;br /&gt;
“What’s a matter Mandy?” mocked Allen.  “Are you afraid of the bogeyman?”&lt;br /&gt;
&lt;br /&gt;
===(18 December 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.||&amp;gt;W&amp;gt;+UU||,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shafts of light from the failing sun shone through the high windows&lt;br /&gt;
and fell on the lovers as they lay on the grassy floor.  As Allen&lt;br /&gt;
looked up at the inside of the crumbling building, he did so with the&lt;br /&gt;
eyes of a boy who knew he was now a man.  Somewhere in the distance a&lt;br /&gt;
coyote howled.  Night was falling.  Not even Allen was stupid enough&lt;br /&gt;
to stay in Marcon tower after dark.   He tried to sit up, but Mandy&lt;br /&gt;
lay across his arm and would not stir.&lt;br /&gt;
&lt;br /&gt;
With wondrous motion the tower began to transform.  Torches appeared&lt;br /&gt;
on the walls.  Cold stones replaced the grass on which Allen lay.&lt;br /&gt;
Planks of wood sprouted from the walls and unfolded into a great&lt;br /&gt;
spiral stairway.  Chill gripped Allen’s heart as he heard steps&lt;br /&gt;
resounding down the stair.  He tried to pull his hand free but Mandy&lt;br /&gt;
lay still and cold to the touch.  With horror, the young man watched&lt;br /&gt;
as the wizard descended, cloaked and menacing.&lt;br /&gt;
&lt;br /&gt;
“All hope is for naught,” said the wizard.  “The fruit of your deed is&lt;br /&gt;
death eternal.”&lt;br /&gt;
&lt;br /&gt;
===(06 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,||U*+++=U=++||,.,o,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mandy rose from her place with the jerking movement of a marionette.&lt;br /&gt;
Allen cried out and crawled backward across the floor.  Naked, he ran&lt;br /&gt;
from the tower, the wizard’s evil laughter ringing in his ears.  He&lt;br /&gt;
ran in fear, faster even than the bogeymen the wizard sent to chase&lt;br /&gt;
him.  Finally, his body cut up, bleeding, and exhausted, he collapsed&lt;br /&gt;
on the steps of the temple.&lt;br /&gt;
&lt;br /&gt;
“I pity you Allen,” said the priest, “for it takes such a disaster to&lt;br /&gt;
bring you to the temple of Domon.”&lt;br /&gt;
&lt;br /&gt;
The boy cried and told his tale of terror and woe.  The priest shook&lt;br /&gt;
his head and told him there was little hope for Mandy now.  He handed&lt;br /&gt;
Allen a small gem -- the Eye of Domon.  It was said to pierce all&lt;br /&gt;
darkness.&lt;br /&gt;
&lt;br /&gt;
“You must return to the tower tonight,” said the priest, “lest Mandy&lt;br /&gt;
fall forever.”&lt;br /&gt;
&lt;br /&gt;
That night, Marcon was preparing for the ceremony, giggling like a&lt;br /&gt;
little girl.  Mandy was laid out before him on a stone slab.  Just as&lt;br /&gt;
he raised the dagger for the death stroke, Allen kicked in the door.&lt;br /&gt;
Marcon made to spit out a curse when the boy raised up the Eye of&lt;br /&gt;
Domon.  With a shriek, Marcon transformed into a barn owl and escaped&lt;br /&gt;
through the open ceiling.&lt;br /&gt;
&lt;br /&gt;
===(02 April 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;|++UuU++++U|N.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“There is nothing we can do for her but wait,” said the priest.&lt;br /&gt;
&lt;br /&gt;
Allen paced the length of the church, stealing glimpses of Mandy’s&lt;br /&gt;
body splayed out on the altar.  He remembered the wizard’s curse.  His&lt;br /&gt;
hand gripped the jewel as he prayed to Domon for mercy.  Mandy cried&lt;br /&gt;
out.  The priest put his hands on the girl’s body and forced her down.&lt;br /&gt;
&lt;br /&gt;
Allen’s eyes went to the windows where candles flickered and went&lt;br /&gt;
out.&lt;br /&gt;
&lt;br /&gt;
“This girl is with child,” growled the priest.  “Where is the father?”&lt;br /&gt;
&lt;br /&gt;
A knock came at the door.  Allen looked to the priest, eyes wild with&lt;br /&gt;
fear.  “Go,” said the priest, turning back to the writhing girl. The&lt;br /&gt;
frightened boy picked up a torch and made his way to the front of the&lt;br /&gt;
darkened church.  Behind him, the girl was screaming between gurgling&lt;br /&gt;
coughs.  He dare not look now.&lt;br /&gt;
&lt;br /&gt;
The door swung open to reveal a terrible phantom.  It wore a tattered&lt;br /&gt;
black robe and its head was a bare skull.  “My master Marcon has sent&lt;br /&gt;
me to take what is his,” it said.  Allen was paralyzed with fear.  The&lt;br /&gt;
girl’s screams had stopped.  Allen turned to see the priest, covered&lt;br /&gt;
in blood.  In his hands he held a baby, squirming and alive, but&lt;br /&gt;
silent as death itself.&lt;br /&gt;
&lt;br /&gt;
===(14 November 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.U/|++++U|.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The air was still, and not an insect stirred in the cursed village.&lt;br /&gt;
It was here that evil was born, and it was here evil would die.  Sir&lt;br /&gt;
Ramet looked to the most pathetic cottage and made his way to the&lt;br /&gt;
door.  When no one answered, he knocked the door off its hinges with a&lt;br /&gt;
blow from his hammer.&lt;br /&gt;
&lt;br /&gt;
He walked through a cloud of dust to see the body of a white haired&lt;br /&gt;
old man, half starved to death.  Ramet put his foot on the man’s&lt;br /&gt;
shoulder and jostled the body.  It was then that he saw that it was&lt;br /&gt;
not a man, but a boy, his hair as white as snow.&lt;br /&gt;
&lt;br /&gt;
“Allen?” said Ramet.  “Know that your treason has cause many a soldier&lt;br /&gt;
to lose his life, and while your son walks the earth, no one is safe.”&lt;br /&gt;
&lt;br /&gt;
“Son?” said Allen to the darkness.  “I have a son?  My poor Mandy.”&lt;br /&gt;
&lt;br /&gt;
Ramet lifted his hammer and Allen seemed suddenly to come to life.&lt;br /&gt;
&lt;br /&gt;
“Wait!” shouted the wretch.  “I hold something which is your only salvation.”&lt;br /&gt;
&lt;br /&gt;
The knight watched as Allen held up a small jewel.&lt;br /&gt;
&lt;br /&gt;
“The Eye of Domon?” asked Ramet, unbelieving.&lt;br /&gt;
&lt;br /&gt;
The two left the cottage and turned toward Marcon’s tower.  The&lt;br /&gt;
crumbling building cast a shadow across the village, the sun hiding&lt;br /&gt;
behind its upper reaches.  It was deserted, but both men knew what&lt;br /&gt;
would happen after sundown, only a few short hours away.&lt;br /&gt;
&lt;br /&gt;
===(14 December 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;U,.,.,.||U/++Ui++||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once they reached the ruined tower, Ramet reached under his cloak,&lt;br /&gt;
behind his ample belly and drew a short, thick sword.  He bid Allen&lt;br /&gt;
come closer and took the Eye from him.  There was a socket in the hilt&lt;br /&gt;
of the blade and the knight drove the jewel home.  A flash of&lt;br /&gt;
light blinded the two men briefly and when he opened his eyes, Allen&lt;br /&gt;
saw Ramet holding the glowing sword before him.&lt;br /&gt;
&lt;br /&gt;
“Behold,” shouted Ramet.  “This is a weapon of Domon.  Take it!  For&lt;br /&gt;
the seed you have spilled now soils the land, and you must put it&lt;br /&gt;
to right.”&lt;br /&gt;
&lt;br /&gt;
Allen touched the sword as the last rays of sunshine faded from behind&lt;br /&gt;
the hills.  Once again, Marcon’s tower rebuilt itself.  Bats flew&lt;br /&gt;
out from the top as all manner of groans and scrapings came from&lt;br /&gt;
inside.  Allen’s courage failed him and he turned to run.  Ramet put&lt;br /&gt;
his hand on the boy’s chest and pushed him back.&lt;br /&gt;
&lt;br /&gt;
“Forget all that,” said the knight.  “It is time you understood the&lt;br /&gt;
consequences of your actions.  I didn’t loose the demon.  You did.&lt;br /&gt;
Take the sword, go in there, and slay the monster.”&lt;br /&gt;
&lt;br /&gt;
The sword of Domon trembled in Allen’s shaking hand as he opened the&lt;br /&gt;
door to the tower.  Calling on all his force of will, he stepped&lt;br /&gt;
inside.  It was dark save for a single candle resting on the floor.&lt;br /&gt;
Beside it knelt a person in a dark colored robe.  Silently, Allen&lt;br /&gt;
stepped up behind and pulled back the hood of the robe with the tip of&lt;br /&gt;
his sword.&lt;br /&gt;
&lt;br /&gt;
“Mandy?” he said.&lt;br /&gt;
&lt;br /&gt;
==suntorvic==&lt;br /&gt;
===(13th December, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;s,.s.C,..@,.,//%%%%%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarf hero Ulkram walked right up to the cyclops's lair.  It was a&lt;br /&gt;
shabby place, just a cave under a grassy hill.  Here and there, stray&lt;br /&gt;
sheep wandered hither and fro, nibbling on the wet grass.  Not a&lt;br /&gt;
stranger to herohood, Ulkram barged inside, axe held high.  Inside, he&lt;br /&gt;
was met with all manner of foul smells.  Dwarven skins lined the walls&lt;br /&gt;
and on the floor was a pile of bearded skulls.  Ulkram was rendered&lt;br /&gt;
senseless by the unimaginable evil.  He went outside to wretch.&lt;br /&gt;
&lt;br /&gt;
“My home is not to your liking?” came a deep voice.&lt;br /&gt;
&lt;br /&gt;
The cyclops was enormous.  In its mighty fist was a shepherd’s cane.&lt;br /&gt;
The monster dropped to one knee.  Ulkram could barely keep his axe&lt;br /&gt;
steady.&lt;br /&gt;
&lt;br /&gt;
“Tell you what,” said the monster.  “How about we play a game?  You&lt;br /&gt;
ask me what I’m thinking, then I you.  If I can’t answer, I let you&lt;br /&gt;
go.  If you can’t answer, you go in my pot.  Agreed?”&lt;br /&gt;
&lt;br /&gt;
Having no other choice, Ulkran nodded his head in agreement.&lt;br /&gt;
&lt;br /&gt;
==Japa==&lt;br /&gt;
===(27th December, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;llllllllllllllllllll,.@,.@@@@@@@@@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was a beast called the Strangler that lived deep in the forest.&lt;br /&gt;
No one knew what forces woke it, but one night it scaled the walls of&lt;br /&gt;
the dwarf fortress with its four long arms and caught the dwarf king&lt;br /&gt;
as he was star gazing on the royal balcony.  Without a moment’s&lt;br /&gt;
hesitation, the monster pitched the king over the side to meet a&lt;br /&gt;
violent death at the base of the mountain.&lt;br /&gt;
&lt;br /&gt;
At dawn’s light the dwarves set out in search of the creature.&lt;br /&gt;
Captain Aliz, who had been trusted with the safeguarding of the king's&lt;br /&gt;
life, now sought vengeance.  He lead his posse of a dozen dwarves,&lt;br /&gt;
with twenty gray langurs leading the way.  As they entered the forest&lt;br /&gt;
Aliz pounded his chest and prayed the Forge Father for victory.&lt;br /&gt;
&lt;br /&gt;
===(4th February, 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;lllllTS-@,lllll,.@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the base of an ancient tree, a langur called out.  As the dwarves&lt;br /&gt;
came rushing, swords drawn, more gray langurs scaled the tree.  The&lt;br /&gt;
strangler stirred from its den.  Its four muscular arms flexed as it&lt;br /&gt;
crawled from the knot in the tree.  It blinked its three black eyes&lt;br /&gt;
and gave out a loud hoot through its shark-like teeth.&lt;br /&gt;
&lt;br /&gt;
The monkeys pounced one after another and the strangler knocked them&lt;br /&gt;
away.  They kept coming and even the four hands of the monster were&lt;br /&gt;
not enough to swat them all.  The langurs grabbed onto the monster's&lt;br /&gt;
legs.  Others mounted the strangler's head and poked its eyes as the&lt;br /&gt;
dwarves cheered below.&lt;br /&gt;
&lt;br /&gt;
Branches cracked and snapped as the strangler fell.  With a mighty&lt;br /&gt;
crunch, the monster slammed into the forest floor.  As the dwarves&lt;br /&gt;
closed in, the strangler coughed up blood, clearly dying.  Aliz&lt;br /&gt;
prodded his sword under the creature’s chin.&lt;br /&gt;
&lt;br /&gt;
“Who sent you?” demanded the dwarf.&lt;br /&gt;
&lt;br /&gt;
“You know very well who,” said the monster as it died.&lt;br /&gt;
&lt;br /&gt;
===(23th May, 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;++Ao@++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It could only be Malfacto, the evil necromancer.  Once Malfacto was a&lt;br /&gt;
greedy dwarf with his eyes on the throne.  Universally loathed, the&lt;br /&gt;
wretched dwarf wandered the wilds, finding that not even the animals&lt;br /&gt;
would tolerate him.  He wasted his days away, scavenging meat like a&lt;br /&gt;
jackal and playing with bare bones.&lt;br /&gt;
&lt;br /&gt;
It was at the depths of his insanity that a vision came to him.  It&lt;br /&gt;
was an angel clothed in darkness, a spirit of some foreign religion.&lt;br /&gt;
It beckoned to him and he came, through the jungle and to a lost&lt;br /&gt;
temple.  As he neared the temple’s entrance he had to do his best to&lt;br /&gt;
avoid stepping on the human bones that littered the ground.&lt;br /&gt;
&lt;br /&gt;
The entire time he was in the temple, Malfacto couldn’t shake the&lt;br /&gt;
feeling that the ever-present skulls turned to watch him.  The shade&lt;br /&gt;
lead him to the altar at the center of the ossuary.  On top was a&lt;br /&gt;
table marked with dashes and dots, some alien language.  The angel&lt;br /&gt;
moved its hand over the markings and they became words in the dwarven&lt;br /&gt;
tongue.&lt;br /&gt;
&lt;br /&gt;
Such were the beginnings of Malfacto, and Aliz knew he had to stop&lt;br /&gt;
him.  No dark wizard would sit on the throne.  He ordered the monkeys&lt;br /&gt;
made ready.  There would be more than jungle monsters to hunt tonight.&lt;br /&gt;
&lt;br /&gt;
==Alluvian_Est-Endrati==&lt;br /&gt;
===(19th December, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~..pppp.,.,@,..,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the frozen wastes far to the south, the dwarves toiled to construct&lt;br /&gt;
a mighty fortress out of glacial ice.  Beyond the frozen walls, at the&lt;br /&gt;
edge of the snowy island, penguin men watched with fascination.  At&lt;br /&gt;
the center of the iceberg, an underwater volcano rooted the floating&lt;br /&gt;
ice in place.  It had not erupted in a hundred years, but the dwarves&lt;br /&gt;
tested the mountain’s patience with their constant digging.  Arud the&lt;br /&gt;
penguin man leaned toward his friend and whispered.&lt;br /&gt;
&lt;br /&gt;
“I think these creatures may be more trouble than a pack of leopard&lt;br /&gt;
seal,” he said.&lt;br /&gt;
&lt;br /&gt;
The wind blew harsh, clouding their view.  A small man appeared&lt;br /&gt;
through the blizzard.  His beard was frozen and his skin was blue with&lt;br /&gt;
cold.  In his hand he held an iron pick.  The penguin men looked at&lt;br /&gt;
each other and clucked.  The dwarf reached them, leaned on his pick&lt;br /&gt;
and spoke.&lt;br /&gt;
&lt;br /&gt;
“You must help us,” he said.&lt;br /&gt;
&lt;br /&gt;
===(20th February, 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~ppp,,,.,.,p,.!@!,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A red light shone from further up the iceberg.  Seconds later the trio was rocked by a wave of hot gas.  The penguins fell to their bellies and slid toward the relative safety of the sea.  At the last minute, Arud turned to see the dwarf thrashing on the icy slope, his coat on fire. Arud turned and jumped to his feet, leaving his puzzled friend behind.&lt;br /&gt;
&lt;br /&gt;
“Come friend,” said the penguin man, slapping the flames from the dwarf’s coat, “we must leave this island.”&lt;br /&gt;
&lt;br /&gt;
“You don’t understand,” said the dwarf.  “This island was chosen. At the heart of the mountain is the Fire Star, a jewel so powerful it could turn night to day.  Please, Forge Father, forgive our tampering. We sought to take it for our own and it became misaligned. Look there!”&lt;br /&gt;
&lt;br /&gt;
A ray of light shot up from the volcano. Arud felt the heat on his face. The jewel’s power caused clouds to burst into flame and burned its signature into the blue vault of the sky.  The penguin man did not understand, but he knew he must act.  He pulled the dwarf to his feet with his flipper and together they ran into the smoking ruin.&lt;br /&gt;
&lt;br /&gt;
===(10th August, 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;UW||UUUUUUUU,.\U,..UUUUUU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hanging bodies twitched against the wall of the evil castle.&lt;br /&gt;
Thalfor had heard of the witch’s power.  That was why he allowed&lt;br /&gt;
himself to be taken prisoner.  The others around him looked far worse&lt;br /&gt;
off.  They trembled as they passed under the menacing gate.&lt;br /&gt;
Everywhere were the sounds of screaming men.  Behind, zombies with&lt;br /&gt;
whips drove the crowd into the blood-soaked courtyard.&lt;br /&gt;
&lt;br /&gt;
Before the prisoners, at the top window of the keep, stood Camestra&lt;br /&gt;
the Wicked.  One could say she may have been beautiful once, but now&lt;br /&gt;
she was sickly and pale.  Behind her stood a brawny zombie, tall and&lt;br /&gt;
menacing.&lt;br /&gt;
&lt;br /&gt;
“Now you shall all die,” said the witch.  “But one of you shall be my&lt;br /&gt;
new body servant.  Old Donus is beginning to give off a nasty odor.”&lt;br /&gt;
&lt;br /&gt;
The prisoners began to panic.  Armed zombies closed in for kill.&lt;br /&gt;
Thalfor reached to his inner thigh and pulled out a hidden blade.  One&lt;br /&gt;
by one he cut down the zombies.  Camestra brought her hand to her&lt;br /&gt;
mouth and Donus let out a low groan.&lt;br /&gt;
&lt;br /&gt;
“No one will die today,” said Thafor, “that hasn’t died before.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Vattic|Vattic]]==&lt;br /&gt;
===(27th December, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;kBkBkBkBkB&amp;quot;&amp;quot;,.&amp;quot;&amp;quot;.,\U\U\U\U&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thunder across the midnight plain.  Captain Gilroy and his men had&lt;br /&gt;
been marching all day in the driving rain, all to bring news of the&lt;br /&gt;
defeat at Tradalfadad.  If they did not reach the castle soon, the&lt;br /&gt;
king’s legions would be unready to face the enemy already at their&lt;br /&gt;
doorstep.   Gilroy looked at the thick grass to the sides of the&lt;br /&gt;
trail.  Something charged out of the grass behind him, knocking one of&lt;br /&gt;
the soldiers senseless.&lt;br /&gt;
&lt;br /&gt;
“Bacabadabis!”&lt;br /&gt;
&lt;br /&gt;
“Kobolds,” shouted Gilroy.  “Make ready!”&lt;br /&gt;
&lt;br /&gt;
The knights drew their swords as out of the grass charged a dozen&lt;br /&gt;
menacing beasts, kobolds on their backs.  Keebis Clan, thought Gilroy,&lt;br /&gt;
the boar riders.  The head kobold was a mean-looking creature, not&lt;br /&gt;
cowardly like the rest.  Gilroy took aim at him and lowered his visor.&lt;br /&gt;
He set his leg and charged, sword raised over his head.  Unflinching,&lt;br /&gt;
the kobold kicked the sides of his wild boar and held his spear for&lt;br /&gt;
the kill.&lt;br /&gt;
&lt;br /&gt;
==[[User:Zai|Zai]]==&lt;br /&gt;
===(19 December 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,CT,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mining of the dwarves was as an irritating vibration in the bronze giant’s head.  For five hundred years he had struck a heroic pose.  Now his anger was so great, he must act.  Stiffly at first, the colossus dismounted his pedestal.  A jungle had grown up around his temple since he had been placed there.  Where were those who worshiped at the shrine?  Dead, while the dwarves lived?  There would be nothing left of their mountain but rubble.&lt;br /&gt;
&lt;br /&gt;
As he passed through many lands, his anger would not fade, for it was as large as he was.  He did not usually care for what he stepped on, but this time was different.  He stopped for a moment and looked below.  Underneath his foot was a tiny speck.  He pinched it up and held it before his eyes.  It was a giant tortoise.&lt;br /&gt;
&lt;br /&gt;
==[[User:CharlesPeter|CharlesPeter]]==&lt;br /&gt;
===(6 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;UU,.~U~,.\b,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The adventurers made their way into the hive.  Long had the bee women&lt;br /&gt;
tormented the people of Bodarga.  Bram would put an end to this&lt;br /&gt;
nonsense.  The adventurers entered the huge structure through a large&lt;br /&gt;
hexagonal door.  The tunnel turned and twisted at strange angles.&lt;br /&gt;
Everywhere was the ever-present buzzing of the enemy.  Suddenly a bee&lt;br /&gt;
woman appeared, wielding a stinger spear.  Bram let out a warrior cry&lt;br /&gt;
and charged at her, brandishing a sword.  Suddenly his feet sank into&lt;br /&gt;
the floor.  A honey trap!&lt;br /&gt;
&lt;br /&gt;
==[[User:Sowelu|Sowelu]]==&lt;br /&gt;
===(6 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;ccccc,.,.||,.,@,.,.@,..c||sssss||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like wild banshees, the calls of the coyotes went on all night,&lt;br /&gt;
disturbing the dwarf outpost and all within.  Watch-dwarf Aliz took up&lt;br /&gt;
his torch and scaled the stairs of the wooden tower that stood at the&lt;br /&gt;
gatehouse of their wooden palisade.  Nothing.  Nothing, but the hated&lt;br /&gt;
forest that stood upon the rolling hills on which their wooden&lt;br /&gt;
fortress sat.  It was risky to mine out in the wilderness, away from&lt;br /&gt;
the mountains.  But without risk there is no profit, and danger is its&lt;br /&gt;
own reward.&lt;br /&gt;
&lt;br /&gt;
They kept sheep behind that wooden fence.  Nali could smell them.  The&lt;br /&gt;
short hairy man things look easy enough to outrun, but they were like&lt;br /&gt;
men, they would have weapons, and fire.  But Nali’s charge were&lt;br /&gt;
hungry.  A coyote nipped at Nali’s hairy leg.  Nali tussled the&lt;br /&gt;
coyote’s head. It would be tonight.&lt;br /&gt;
&lt;br /&gt;
The coyotes howled from the woods in front of the gate whilst Nali&lt;br /&gt;
made his way around the back of the fortress, clutching a pair of&lt;br /&gt;
spears.  When he reached the darkest spot, he wedged a spear against&lt;br /&gt;
the wall and used it to lift himself over the side.  He made his way&lt;br /&gt;
carefully past the drunken dwarven guards to the place where the sheep&lt;br /&gt;
were penned.  Just as he was about to open the gate, he froze.&lt;br /&gt;
&lt;br /&gt;
“Coyote man!”&lt;br /&gt;
&lt;br /&gt;
==[[User:Usurper|Usurper]]==&lt;br /&gt;
===(7 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~~~~@,...,.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The calls of the loons echoed across the misty lake.  Aliz had come&lt;br /&gt;
here from the mountain to seek answers, and as he looked up to the&lt;br /&gt;
hills leading down to the water, his heart still felt sorrow.  He was&lt;br /&gt;
cursed, you see.  Every weapon he made would break, and every&lt;br /&gt;
foundation he laid would falter.  This was an ill fate for a dwarf.&lt;br /&gt;
Aliz fell to his knees at the water’s edge and prayed to the faeries&lt;br /&gt;
that dwelt there.&lt;br /&gt;
&lt;br /&gt;
“Why do you cry, Aliz?” said a resounding voice.&lt;br /&gt;
&lt;br /&gt;
“All the work I do is of dust,” cried the dwarf.  “Why do the gods let me live?”&lt;br /&gt;
&lt;br /&gt;
“But your weapons are destined to bring down giants,” said the voice,&lt;br /&gt;
“and your works to last till the end of time.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Gunslinger|Gunslinger]]==&lt;br /&gt;
===(7 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;aa,.a,.W,.%,%%,.T&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wizard walked barefoot along the sandy lake bottom, schools of&lt;br /&gt;
axolotls swimming around his toes.  Through the murky water, the&lt;br /&gt;
wizard could see the remains of a wrecked ship.  The salamanders&lt;br /&gt;
guided him through a hole in the wooden hull.  In the darkness the&lt;br /&gt;
wizard noticed the faintest light.  It was coming from a chest half&lt;br /&gt;
buried in the sand.&lt;br /&gt;
&lt;br /&gt;
Before the wizard could open the treasure chest a shock wave shot&lt;br /&gt;
through the water, knocking the wizard flat on his back.  The ship&lt;br /&gt;
tore in half revealing a huge monster covered in waving aquatic&lt;br /&gt;
plants.  It was the titan of the lake.  The axolotls scattered in all&lt;br /&gt;
directions.  The wizard scuttled backward.  He could not speak, making&lt;br /&gt;
his charms useless.  It was to be a battle of flesh and steel.&lt;br /&gt;
&lt;br /&gt;
==[[User:Haggle|Haggle]]==&lt;br /&gt;
===(18 January 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@++U+%++||,.,.MU,.MU,.MU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Toward the light,” cried Sot, master of the moth riders.  The&lt;br /&gt;
squadron descended in wild corkscrews, falling toward the dwarf&lt;br /&gt;
fortress.  But Sot had dived too soon.  Flaming arrows shot up from&lt;br /&gt;
the castle walls, confusing the giant insects.  Sot’s mount took three&lt;br /&gt;
hits and died in mid air.  The moth leader took the reins hard and&lt;br /&gt;
tried to pull the moth out of a death spiral.  He hit the ground hard&lt;br /&gt;
and rolled across the paved stone, jumping up in a combat stance.&lt;br /&gt;
When he saw the two dozen dwarves that approached him, he took off his&lt;br /&gt;
chitin helmet, pointed at the closest dwarf and spoke.&lt;br /&gt;
&lt;br /&gt;
“Let’s see what you’ve got, half-man.”&lt;br /&gt;
&lt;br /&gt;
==[[User:Narushima|Narushima]]==&lt;br /&gt;
===(06 February 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;||%@~+|++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Tosid, Aliz, and Sedil watched with anticipation as the workers&lt;br /&gt;
chiseled through layer after layer of raw adamantine. The dwarves had&lt;br /&gt;
long imagined this moment, a reality of eternal wealth. There was a&lt;br /&gt;
scream, then another. The mineral vein on which they were mining fell&lt;br /&gt;
away into darkness.&lt;br /&gt;
&lt;br /&gt;
Aliz awoke in the manager’s barracks. It had all been a dream, but&lt;br /&gt;
his hands were wet. He hopped off the top bunk and slid on a puddle&lt;br /&gt;
of liquid. It was blood. He stood up to see Tosid in the bottom&lt;br /&gt;
bunk, stone dead.&lt;br /&gt;
&lt;br /&gt;
“Could I have done this in my sleep?” thought Aliz. “But I was just&lt;br /&gt;
at the mining ceremony. Where is Sedil? First things first. Where&lt;br /&gt;
do I hide the body?”&lt;br /&gt;
&lt;br /&gt;
==[[User:Ves|Ves]]==&lt;br /&gt;
===(08 February 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.@@@Ugg,..,.,?J?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some say the world rests on the back of a giant tortoise.  Only few would know for sure.  The dark wizard Afbacam was fleeing from justice when he escaped through the cracks of the earth.  Ramet followed him.  He was hero to his tribe, and with all the villages’ money, he had hired a band of dwarves to take him through the darkest recesses of the world. &lt;br /&gt;
&lt;br /&gt;
“The gorlak said he went that way,” screamed the dwarf, “so he went that way!”&lt;br /&gt;
&lt;br /&gt;
It went on for hours like this.  Ramet and the gorlaks watched inside the dark grotto as the dwarves fought and cussed.  They had been traveling the dark roads underground for days.  There was no sunshine, and the whiskey had long since run dry.  Ramet took to his feet and sighed.  Slowly he meandered toward the direction the gorlak indicated.&lt;br /&gt;
&lt;br /&gt;
“Don’t venture there alone,” suggested the little yellow creature.  “The Jabberer might get you.”&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
&lt;br /&gt;
==[[User:Psitaylor|Psitaylor]]==&lt;br /&gt;
===(2 April 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,|++++|@,.U.,.T,.,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The footstep of doom fell hard on Tiger Valley. Many of the elves and&lt;br /&gt;
dwarves that lived there peaceably watched with horror as Mount Ugath&lt;br /&gt;
erupted. Clouds of purple fog flowed down the sides of the mountain&lt;br /&gt;
and engulfed the valley. In a few days the dust settled. No one&lt;br /&gt;
thought anything was the worse for wear. Not at first.&lt;br /&gt;
&lt;br /&gt;
“The Valley of the Waking Dead?” asked the poacher. “Aye, you are&lt;br /&gt;
headed in the right direction. Tiger Valley they once called it. But&lt;br /&gt;
you don’t want to go that way boy.”&lt;br /&gt;
&lt;br /&gt;
The young man thanked the grizzled hunter and went on his way. Casser&lt;br /&gt;
was the eldest son of King Darek. With all his younger brothers&lt;br /&gt;
beginning to cast their eyes on his aging father’s throne, Casser knew&lt;br /&gt;
he had to prove his worth as a hero.&lt;br /&gt;
&lt;br /&gt;
The entrance to the valley was a steep cliff following a tumbling&lt;br /&gt;
stream. Prince Casser bid his page return his horse to the castle and&lt;br /&gt;
descended into the valley alone. When he reached the bottom, he&lt;br /&gt;
looked up to see the green, glowing trees in the bright sun. There&lt;br /&gt;
was not a sound in the whole valley.&lt;br /&gt;
&lt;br /&gt;
At long last he found the village. The fields were neatly kept, but&lt;br /&gt;
there was no animal in sight. Not one living being. Casser moved to&lt;br /&gt;
one of the thatch-roofed huts. He put his gauntlet to the door and it&lt;br /&gt;
swung open. Inside the furniture was all in order. Dinner places&lt;br /&gt;
were set at the table.&lt;br /&gt;
&lt;br /&gt;
There was no food. No people. Casser was taken by a sudden hunger.&lt;br /&gt;
He looked in his pack and found it empty. His servant had forgotten to&lt;br /&gt;
fill it. He grew angry, but his frustration vanished when he spied&lt;br /&gt;
it. An apple hung low on a tree just outside the house. He emerged&lt;br /&gt;
from the cabin and reached out for the fruit.&lt;br /&gt;
&lt;br /&gt;
“Don’t do it,” said a voice from deeper in the village.&lt;br /&gt;
&lt;br /&gt;
Casser looked to see a dwarf girl, strangely glowing with some fell&lt;br /&gt;
light. Casser brought the apple away from his lips and spat. What&lt;br /&gt;
had happened to this place? He looked away from the strange phantom&lt;br /&gt;
and up at the mountain. It was said a dragon lived there.&lt;br /&gt;
&lt;br /&gt;
“Had you taken one bite of that apple, you would be ‘stone dead’ as&lt;br /&gt;
you humans are fond of saying,” said the dwarf. “Not now. Not days&lt;br /&gt;
from now. But soon. This whole valley is poisoned. Its only&lt;br /&gt;
inhabitants are the dead. You must save us.”&lt;br /&gt;
&lt;br /&gt;
The prince retreated as the girl approached. Other spirits began to&lt;br /&gt;
appear from the houses.&lt;br /&gt;
&lt;br /&gt;
“You must kill the dragon,” she said, “and end the curse. You have no&lt;br /&gt;
choice. You have already breathed the air of the valley. Your fate&lt;br /&gt;
is sealed, along with all of ours.”&lt;br /&gt;
&lt;br /&gt;
Running back toward the waterfall, Casser knew he had failed the test&lt;br /&gt;
of manhood. He climbed and climbed, not stopping till he breathed the&lt;br /&gt;
sweet air of the real world. One of the lord’s squires was there.&lt;br /&gt;
“That didn’t take very long,” said the smart ass. “The underworld&lt;br /&gt;
must not sire demons like it used to.”&lt;br /&gt;
&lt;br /&gt;
On the ride home, Casser felt an itch under his gauntlet. He removed&lt;br /&gt;
the metal glove and found his hand red and inflamed. He poked at his&lt;br /&gt;
blackened fingernail and it fell away. Underneath was a thin,&lt;br /&gt;
razor-like talon. Casser gagged into his mouth, a tear falling from&lt;br /&gt;
his eye.&lt;br /&gt;
&lt;br /&gt;
“Problem, sire?” asked the squire.&lt;br /&gt;
&lt;br /&gt;
They rode in silence to Red Castle, where King Darek awaited them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:USP45|USP45]]==&lt;br /&gt;
===(23 May 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;gBgB,.,,,.,,..,@,.e.e&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The beak-dogs could not hunt by smell.  It was with their bulging&lt;br /&gt;
black eyes that they could see through any disguise.  On their backs&lt;br /&gt;
the goblins rode.  They were chasing escaped prisoners, two elves and&lt;br /&gt;
a dwarf.  The dwarf couldn’t get far.  Not as far as the elves.  Not&lt;br /&gt;
in this country.&lt;br /&gt;
&lt;br /&gt;
“Hurry up short-stuff,” said the elf.  “I can hear the beak-dogs chirping.”&lt;br /&gt;
&lt;br /&gt;
Aliz the dwarf thought it might be better if they did catch him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:mux951|mux951]]==&lt;br /&gt;
===(13 June 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~~++@||.,,..,.,gggDDggDDggggDggDgg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Night and day were the same, months of black darkness, punctuated by&lt;br /&gt;
jets of fire from the many wingless dragons that crawled in the valley&lt;br /&gt;
below.  Goblins were everywhere, picking off careless dwarfs with&lt;br /&gt;
well-placed arrows.  One dwarf remarked that it was like living each&lt;br /&gt;
waking moment in the shadow of the hammerer.&lt;br /&gt;
&lt;br /&gt;
Alnar was not one to give up so easily.  He vowed, though only a&lt;br /&gt;
blacksmith’s apprentice, to save the fortress singlehandedly.  He&lt;br /&gt;
would build a tube from the lip of the volcano to the goblin horde and&lt;br /&gt;
fry them forever.  If only he had the king’s permission.  Best to ask&lt;br /&gt;
later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(04 December 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++++|++@\o|&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the enemy surrounded the fortress and all seemed lost, the dwarven&lt;br /&gt;
king did an inexplicable thing by granting an audience to a lone idiot&lt;br /&gt;
dwarf.  A pair of royal guards dragged Alnar into the feast hall.  His&lt;br /&gt;
eyes were blackened as the guards had beaten him up a taste for his&lt;br /&gt;
insolence.   They dumped him before the king and he sneezed, spraying&lt;br /&gt;
blood onto the king’s slipper.&lt;br /&gt;
&lt;br /&gt;
“Speak,” hissed the king.&lt;br /&gt;
&lt;br /&gt;
Alnar crawled to the side of the throne and pulled away a plain white&lt;br /&gt;
sheet revealing a crimson handled lever.&lt;br /&gt;
&lt;br /&gt;
“One pull of this lever and you will unleash the fury of Red&lt;br /&gt;
Mountain,” said Alnar, “and bathe the enemy in a lake of fire.”&lt;br /&gt;
&lt;br /&gt;
“You did this without my knowledge or consent?” asked the king.&lt;br /&gt;
&lt;br /&gt;
Alnar swallowed and slowly nodded his head.&lt;br /&gt;
&lt;br /&gt;
“Lock him in his quarters,” said the king, “to await the hammerer.”&lt;br /&gt;
&lt;br /&gt;
As he heard the lock slide in, Alnar walked to the corner of his tiny&lt;br /&gt;
room.  Silently, he slid his cabinet away from the wall, revealing a&lt;br /&gt;
second red lever.&lt;br /&gt;
&lt;br /&gt;
==[[User:Met|Met]]==&lt;br /&gt;
===(June 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;||~@++%||@++++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“I am innocent of these crimes!” cried Fuglin as he was dragged away. Sitting in the dungeon cell, he could recall the cheers of the dwarves as the judge pronounced the verdict.  It wasn’t fair.  The adamantine wasn’t his.  He was just holding it for somebody.  Now in prison, he was left to rot.  A guard stopped by his cell and poured a cup of gruel on the cold stone floor.  Anger and despair were all he felt now.  From now on he dared not hope.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
It had begun as such a small thing.  Fuglin and the goblin had known each other since the construction of the fortress.  Fuglin was young then.&lt;br /&gt;
&lt;br /&gt;
One day Fuglin visited the goblin, this time locked in the stockade.&lt;br /&gt;
&lt;br /&gt;
“You know the path through the stone?” said the goblin.  “The one we built as children?  You must go there and bring me what you find.  It is the key to my release.”&lt;br /&gt;
&lt;br /&gt;
===(July 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,.,.,.,@|#######&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;amp;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The space was not built for more than a child, a narrow, twisting tunnel winding its way through the foundations of the fortress.  At the bottom, Fuglin saw a light, a silvery glowing rock at the end of the tunnel.  This must be it, thought Fuglin, a bribe to set the goblin free.  Hastily, Fuglin took up his pick and chiseled off a piece of the silver metal.&lt;br /&gt;
&lt;br /&gt;
Something lay beyond the tunnel.  A hole the size of a dwarf’s fist opened where Fuglin struck.  He could hear a strange howling within, no doubt another subterranean jungle.  The dwarf didn’t stay to find out.  He squirmed as fast as he could, finally reaching the exit where he found the goblin, free from his bonds.&lt;br /&gt;
&lt;br /&gt;
“You survived,” said the goblin.  “Keep the adamantine as a token of our friendship.”&lt;br /&gt;
&lt;br /&gt;
“Wait!” cried Fuglin, but the goblin had disappeared.&lt;br /&gt;
&lt;br /&gt;
===(October 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@@,.,o@,..##||#&amp;amp;#&amp;amp;#&amp;amp;&amp;amp;&amp;amp;&amp;amp;#&amp;amp;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What happened next was hard to say.  There was a lot of smoke and fire.  Dwarves ran screaming through the fortress.  Captains shouted orders to soldiers they could not see through the clouds of burning vapor.  Fuglin was scared beyond reason.  He tried to follow the others, ducking when the monsters swooped down.&lt;br /&gt;
&lt;br /&gt;
It seemed it would never end, then Fuglin came rolling out of the fortress gate just as another fire blast rocketed overhead.  As it was, the demons could not, or would not set foot outside the fortress. What few dwarves that were left gathered at the hills below.  Fuglin recognized a blacksmith which with he had apprenticed.  Before he could speak the blacksmith pointed his finger.&lt;br /&gt;
&lt;br /&gt;
“He is the one!” the dwarf cried.  “Look!  He still has the rock in his paw!”&lt;br /&gt;
&lt;br /&gt;
Fuglin looked down, having until now forgotten the adamantine in his hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:Rhazak|Rhazak]]==&lt;br /&gt;
===(19 July 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+++@@++++@||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terror!  Badru cried defiantly as he was shaved.  The evil dwarves&lt;br /&gt;
held Badru down as dwarven bandit lord Ukros worked his knife against&lt;br /&gt;
the victim’s beard.&lt;br /&gt;
&lt;br /&gt;
“You look better this way, Badru,” said Lord Ukros.  “More like an elf.”&lt;br /&gt;
&lt;br /&gt;
The villain left Badru upon the hillside in the shadow of the dwarf&lt;br /&gt;
fortress.  He was sore and beaten, and his leg was most likely broken.&lt;br /&gt;
The guards were sure to find him soon.  He pulled his scarf up to his&lt;br /&gt;
nose.  The sign of his shame couldn’t be seen by his underlings.&lt;br /&gt;
&lt;br /&gt;
“What happened to you, Badru?” asked the king.  “And why are you&lt;br /&gt;
wearing that ridiculous mask?”&lt;br /&gt;
&lt;br /&gt;
Badru withdrew the mask from his shaven face and the guard holding him&lt;br /&gt;
cried out and dropped the dwarven hero to the floor.&lt;br /&gt;
&lt;br /&gt;
===(11 August 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;||+++@@|+++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“They are no more dwarf than you,” said Badru’s woman.  ”They may have&lt;br /&gt;
beards it's true, but they live outdoors, squatting in the grass like&lt;br /&gt;
rabbits.  You will find them, and return them to the hammerer, dead or&lt;br /&gt;
alive.”&lt;br /&gt;
&lt;br /&gt;
Metal clanked against stone as Badru rose.  His limb was now more&lt;br /&gt;
machine than leg.  He scratched at the bristling hairs of his chin.&lt;br /&gt;
From the wall, he took his trusty axe.  As he walked from the room,&lt;br /&gt;
his woman embraced him from behind.  “Kill them,” she said.  “Kill&lt;br /&gt;
them all.”&lt;br /&gt;
&lt;br /&gt;
Badru strode before the recruits, his metal leg creaking, a scarf over&lt;br /&gt;
his mouth.  “Alright daisies,” he said.  “Our target is a worthless&lt;br /&gt;
bandit named Ukros.  If you see him, leave him be.  That elf-spawned&lt;br /&gt;
toadstool is mine.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:Haedrian|Haedrian]]==&lt;br /&gt;
===(11 August 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@=@++++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inside or outside, the dwarf fortress was an ugly place.  Black smoke&lt;br /&gt;
rose from its misshapen stacks, and beneath the menacing gatehouse,&lt;br /&gt;
poor hill-dwarves moved under armed guard to bring their offerings to&lt;br /&gt;
Count Agak.&lt;br /&gt;
&lt;br /&gt;
The Count had long been allergic to light.  His case of cave&lt;br /&gt;
adaptation was more pronounced than any ever known.  His skin was pale&lt;br /&gt;
and shot through with spidery veins.  His eyes were red and bloodshot.&lt;br /&gt;
Even in the dark, he looked sickly, and he never touched a morsel on&lt;br /&gt;
the feast days.&lt;br /&gt;
&lt;br /&gt;
“The Count is a vampire,” said Roder.&lt;br /&gt;
&lt;br /&gt;
“Silence,” said fair Nel.  “What if the guards hear you?”&lt;br /&gt;
&lt;br /&gt;
“Tell me you aren’t suspicious,” said Roder.  “Have you ever seen the&lt;br /&gt;
Count eat or drink?  Or his guards?  I don’t know if I would even&lt;br /&gt;
recognize them underneath their plated armor.  No.  We need proof.&lt;br /&gt;
Then we need deliverance.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==DreamThorn==&lt;br /&gt;
===(11 August 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;aaaaaa,.,..,@|@@,.,.aaaaaaa&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“This is it,” said Thash.  “This is where it happened.”&lt;br /&gt;
&lt;br /&gt;
The other dwarves looked around the cavern.  They had followed an&lt;br /&gt;
ancient map through the bowels of the earth, crisscrossing through&lt;br /&gt;
leagues of twisting tunnels.  They had fought crundles, run from&lt;br /&gt;
jabberers, and followed ridiculous advice from well-meaning gorlaks.&lt;br /&gt;
All for this.  All to reach this point.&lt;br /&gt;
&lt;br /&gt;
“That’s it?” asked Aliz.  “That sword sticking in the floor is all&lt;br /&gt;
that’s holding back the tentacled ones?”&lt;br /&gt;
&lt;br /&gt;
“Yes,” said Thash, “and that is why we must protect it.”&lt;br /&gt;
&lt;br /&gt;
Somewhere above there was a chittering sound.&lt;br /&gt;
&lt;br /&gt;
“Ant men!” cried Aliz.&lt;br /&gt;
&lt;br /&gt;
==[[User:freeformschooler|freeformschooler]]==&lt;br /&gt;
===(3 July 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@||g??????????????&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fierce dry wind blew up from the valley.  Wandros and his dwarves&lt;br /&gt;
lay behind cacti and sharpened their knives.  After a time the goblin&lt;br /&gt;
came.  The dwarves were dead quiet as it passed them by, oblivious.&lt;br /&gt;
As the creature moved toward the rocks, Wandros stood and beckoned his&lt;br /&gt;
dwarves to follow.&lt;br /&gt;
&lt;br /&gt;
The Valley of Gold was a real place.  Wandros knew it was, and the&lt;br /&gt;
goblin would show him where it was.  Right, then left, then right&lt;br /&gt;
again the goblin made its way around the canyon walls.  There at last&lt;br /&gt;
was the door.  The goblin bent and walked inside, closing the door&lt;br /&gt;
after him.  Wandros took the doorknob in his hand.&lt;br /&gt;
&lt;br /&gt;
“What’s the password?” said a voice from inside.&lt;br /&gt;
&lt;br /&gt;
==[[User:Tharwen|Tharwen]]==&lt;br /&gt;
===(17 October 2011)===&lt;br /&gt;
&amp;lt;pre&amp;gt;g,.-,.\@@,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“He’s not worth it, Gatal,” said the dwarf woman.&lt;br /&gt;
&lt;br /&gt;
Gatal lowered his crossbow.  The goblin looked pathetic and beat-up.&lt;br /&gt;
All his fellow thugs were dead.  Still, there was no reforming their&lt;br /&gt;
kind.  The best thanks he could hope for was a dagger between the&lt;br /&gt;
ribs.  He raised the sights of the crossbow to his eyes.&lt;br /&gt;
&lt;br /&gt;
“No!” cried the goblin.&lt;br /&gt;
&lt;br /&gt;
The bolt barely missed the goblin’s ear.  He scrambled up and ran into&lt;br /&gt;
the woods.  The dwarf woman took her hand off Gatal’s crossbow.&lt;br /&gt;
&lt;br /&gt;
“I told you he wasn’t worth it,” she said.&lt;br /&gt;
&lt;br /&gt;
“And how do you know such things?” grumbled Gatal.&lt;br /&gt;
&lt;br /&gt;
The dwarf woman snapped her fingers and it began to rain.&lt;br /&gt;
&lt;br /&gt;
==Eagleon==&lt;br /&gt;
===(17 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,o.o@,.P.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doran rolled the gray-green schist around slowly in his fingers, examining it closely.  A deep red almandine garnet stared back at him from one side of the stone.  Truly a fine specimen, he thought.  Perhaps this mine isn't a total loss.&lt;br /&gt;
&lt;br /&gt;
The dwarf stood, brushing the dust from his trousers.  Now was as good a time as any for some whiskey.  Upon turning to the south corridor, he found himself face to face with a sleek velvet figure, terrible and beautiful.  A pantherman, here in the mines?!  The dwarf stood completely still.  The creature could kill him at will.  Doran's only hope was that it did not wish to eat him.  Its yellow hunter's eyes gazed into his, unblinking, betraying no intention.  The finely toned muscles of its body rippled as it positioned itself.  To pounce?  To bound away?  Doran was at the mercy of the beast.&lt;br /&gt;
&lt;br /&gt;
===(23 November 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;TW&amp;quot;.&amp;quot;&amp;quot;.EEEE&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only sound that the wizard heard was the breathing of the beast.&lt;br /&gt;
The trees of the forest rushed by as the giant tiger bounded over rock&lt;br /&gt;
and branch, the wizard clinging to its back.  Muscles rippled through&lt;br /&gt;
the great cat's shoulders as they thundered on.  Soon they would reach&lt;br /&gt;
the place of magic, the home of the forest spirit.  The wizard leapt&lt;br /&gt;
from the creatures back and turned, throwing his staff.  The tiger&lt;br /&gt;
stretched back onto its hind legs and caught the staff in its claw,&lt;br /&gt;
now the shape of a hand.  The creature snarled and spoke in an animal&lt;br /&gt;
language few, save the wizard, understood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alavaster,&amp;quot; it said, &amp;quot;we near the sacred grove.  Know that is&lt;br /&gt;
swarming with treacherous elves.  We must use caution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wizard looked down at the thick hair bristling on the back on his&lt;br /&gt;
hand.  Nothing save the spring of the forest spirit could cure his&lt;br /&gt;
lycanthropy.  No elf would stand in his way.  Together, the companions&lt;br /&gt;
walked along the natural path, carved by a hundred animals seeking an&lt;br /&gt;
audience with the spirit.  The tiger's tail began to wag from side to&lt;br /&gt;
side.  &amp;quot;Do you smell them?&amp;quot; it said.&lt;br /&gt;
&lt;br /&gt;
The wizard took a deep breath through his wolf's muzzle.  There was&lt;br /&gt;
the odor of the enemy, those who would bar him from his only chance to&lt;br /&gt;
return to human form.  Elves.  Shadows across the trail.  They came&lt;br /&gt;
on, one after another in a single file line.  Their animal instincts&lt;br /&gt;
proved true.  The lead elf stopped when he saw the creatures.&lt;br /&gt;
Alavaster and the tiger stood firm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Animal people!&amp;quot; cried the elf.  &amp;quot;Shoot them down!&amp;quot;&lt;br /&gt;
==[[User:Chobeat|Chobeat]]==&lt;br /&gt;
===(25 December 2011)===&lt;br /&gt;
Context: I've asked for a story about the ring i gave to my girlfriend. This ring was designed with the help of DF's community and had engraved symbols narrating our story, in a dwarven style.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;c,..,,.U=U....,.,,.R&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The great warrior looked over what the dwarves had constructed. It&lt;br /&gt;
was modest, sure, but without a doubt a home built for a true hero.&lt;br /&gt;
The foundation was as sturdy as the root of a mountain. Its walls and&lt;br /&gt;
roof shed all elements like shields in the heat of battle. The man&lt;br /&gt;
smiled and looked down at the ring in his palm. It was inscribed with&lt;br /&gt;
runes dedicated to this very day.&lt;br /&gt;
&lt;br /&gt;
“Chobeat,” said the girl, “can I open my eyes yet?”&lt;br /&gt;
&lt;br /&gt;
Slowly, Chobeat stepped to his woman and took her hand. He slid the&lt;br /&gt;
ring on her finger and kissed her hand. She opened her eyes and&lt;br /&gt;
blushed, startled by the beauty of the ring.&lt;br /&gt;
&lt;br /&gt;
“It is beautiful,” she said.&lt;br /&gt;
&lt;br /&gt;
Sadly, she wasn’t the only one to see the sparkly thing. High above,&lt;br /&gt;
Ethbesh the roc circled. Since the dawn of time, the evil bird had&lt;br /&gt;
haunted the valley below from her nest high in the mountain. Hate and&lt;br /&gt;
jealously drove the monster to new acts of cruelty.&lt;br /&gt;
&lt;br /&gt;
Just as Chobeat was about to carry his woman across the threshold of&lt;br /&gt;
his new dwarven house, a shadow fell upon him. With one mighty rush&lt;br /&gt;
of talon and wing, his wife was gone. Chobeat cried out and drew his&lt;br /&gt;
sword. It was too late.&lt;br /&gt;
&lt;br /&gt;
Then he saw something glowing on the ground. The ring! He picked it&lt;br /&gt;
up and looked at the strange pictograms. It had dwarf magic. Maybe&lt;br /&gt;
he could yet find her. He slid the ring onto his little finger.&lt;br /&gt;
Suddenly he heard voices all around him.&lt;br /&gt;
&lt;br /&gt;
“You can hear me,” said a voice from behind.&lt;br /&gt;
&lt;br /&gt;
Chobeat turned around to see a smiling cat.&lt;br /&gt;
&lt;br /&gt;
“I can help you get her back,” said the creature. “My name is Tao.”&lt;br /&gt;
&lt;br /&gt;
==[[User:ckwolek|ckwolek]]==&lt;br /&gt;
===(26 December 2011)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@+++=\g+@+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tsmuaka lifted his head from over the anvil and ran a hand over his&lt;br /&gt;
bald green head.  He looked back at the dwarf woman standing behind&lt;br /&gt;
him, then cast his gaze around at the many dwarf miners trying to&lt;br /&gt;
ignore him.  They all want her, thought Tsmuaka, but I will be dog&lt;br /&gt;
meat before they lay a stubby finger on her.&lt;br /&gt;
&lt;br /&gt;
The goblin had been a weapon-smith in the dwarf fortress longer than&lt;br /&gt;
anyone could remember.  The dwarves tolerated his grumpy, vindictive&lt;br /&gt;
ways because he created the finest swords in Allsphere.  But when he&lt;br /&gt;
married Oril, things changed.&lt;br /&gt;
&lt;br /&gt;
The king had to pardon Tsmuaka for two murders within the first year.&lt;br /&gt;
Why would a dwarf dare tangle with the woman of the hardest goblin&lt;br /&gt;
alive?  You just had to lay eyes on Oril.  Her beauty had blinded man,&lt;br /&gt;
elf, and animal person.  It was so bad that the dwarves looked on&lt;br /&gt;
Tsmuaka with fear and pity.&lt;br /&gt;
&lt;br /&gt;
“They say Oril with be at the dance tonight,” said Aliz&lt;br /&gt;
&lt;br /&gt;
“What about Tsmuaka?” asked Sudir.&lt;br /&gt;
&lt;br /&gt;
“Forget that old goblin,” said Aliz.&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Sparring&amp;diff=133784</id>
		<title>40d:Sparring</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Sparring&amp;diff=133784"/>
		<updated>2010-12-19T17:32:26Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|17:32, 19 December 2010 (UTC)}}{{av}}&lt;br /&gt;
'''Sparring''' is a form of (usually) non-lethal combat engaged in by {{L|soldier}}s to train their combat skills in {{L|fortress mode}}.  Sparring takes place at {{L|barracks}}; off-duty soldiers will engage in mock combat with other off-duty soldiers, causing incidental injuries as they go but gaining valuable experience. Dwarves tend to knock each other around while sparring, so build your barracks at least 10 tiles away from such hazards as stairs, wells, {{L|magma}}, and chasms.  Furniture in the barracks (such as beds) will not impede sparring, and sparring soldiers cannot harm other creatures, even if they are in the same tile.  Sparring also does not wake sleeping dwarves -- it is a common sight to see two dwarves wrestling on top of a bed while another dwarf sleeps in it, oblivious.&lt;br /&gt;
&lt;br /&gt;
To assign a soldier to sparring, you must take his or her squad off duty.  This is accomplished by opening the {{key|m}}ilitary screen, selecting the soldier from the list, choosing to {{key|v}}iew the selected squad, then toggling the du{{key|t}}y status until it displays &amp;quot;Squad is standing down&amp;quot;.  You must have at least two melee soldiers off duty before sparring will begin, although they need not be of the same soldier class.  If the conditions are met, the soldiers will automatically choose to spar at their own discretion. &lt;br /&gt;
&lt;br /&gt;
Rotating soldiers between an always-off-duty training squad and a series of on-duty patrol squads can be an effective way of training soldiers without having to assign off-duty status to each soldier directly. Squads tend to travel everywhere together, including during their training time, so dwarves of similar skill levels can be grouped to enhance the effectiveness of their training.&lt;br /&gt;
&lt;br /&gt;
Note: The champions are under no obligation to not crush your windpipe with a single blow.  This is not a karate class, this is a bunch of dwarves punching each other until they learn not to be punched.  You do not get a fancy rainbow of belts, and you are not guaranteed to survive.  But you will learn to roundhouse kick, insofar as a dwarf can roundhouse kick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
When soldiers spar, they practice (and thereby gain experience) with whatever {{L|weapon}} and {{L|armor}} they have been assigned, including {{L|shield}}s.  Thus, in order to train {{L|axedwarf|axedwarves}}, it is necessary to assign the recruits axes, and so forth with all other {{L|weapon}}s. The weapon you wish for them to spar with can be chosen through the {{K|m}}ilitary screen, and then the {{K|w}}eapons selection.&lt;br /&gt;
&lt;br /&gt;
== Sparring Injuries ==&lt;br /&gt;
&lt;br /&gt;
It is possible to severely wound a partner during a sparring session.  When practising with {{L|wrestler}}s, the worst {{L|Wound|injury}} that is likely to happen is a broken bone, although even this can be fatal in unfortunate cicrcumstances. Do not be surprised if you see a recruit or wrestler die of suffocation. Even minor damage to nervous tissues in the brain, neck, and spinal cord never heal and '''dwarves with these injuries will never spar again''' although they will still fight, and if equipped with a {{L|crossbow}}, they will still shoot at archery ranges.&lt;br /&gt;
&lt;br /&gt;
If a military dwarf gets a minor nervous injury before gaining much combat skill, you may want to {{L|Department of Dwarven Veteran's Affairs|release him or her from duty}} so that dwarf can at least serve your economy as a hauler (or Fortress Guard), and a new dwarf can claim their weapon and armor to practice with.&lt;br /&gt;
&lt;br /&gt;
In the event that a soldier is injured while sparring, the soldier will rest until he or she recuperates, just as with any other injury.  In the event of a broken limb, it will take a full season before the soldier will be available for action once again.  Mangled limbs and other injuries may take much longer, if they heal at all.  There are plans to allow these more serious wounds to &amp;quot;heal over&amp;quot;; such wounds will be permanent, but the pain will go away, the wound will scar over, and the dwarves will be able to get back to their normal duties in a limited fashion (see [[Future of the Fortress|Future of the Fortress]]).&lt;br /&gt;
&lt;br /&gt;
If a soldier accidentally kills another, the accidental killer will receive an unhappy {{L|thought}}.  However, killing another during a sparring session is not a crime and will not be punished by {{L|justice}}.&lt;br /&gt;
&lt;br /&gt;
Sparring injuries can be very brutal to a fort's soldier population, leaving many dwarves with moderate injuries if precautions are not taken (see below).  If your troops get injured frequently by sparring, it's a good idea to keep a solid proportion of your soldiers on duty so that you don't have too many injuries in case of a siege or ambush. If your troops are getting injured, however, you should take precautions.&lt;br /&gt;
&lt;br /&gt;
=== Avoiding Injury===&lt;br /&gt;
The following tactics can help your dwarves avoid sparring injuries:&lt;br /&gt;
*First and most importantly:  Double-check what weapon each trainee is wielding. Do not let miners in with picks or woodchoppers in with steel battleaxes - either can cripple half a dozen dwarves.&lt;br /&gt;
*Equipping armor and shields. {{L|Bronze}} is good, {{L|iron}} better, {{L|steel}} best of all. {{L|Quality}} matters, each level represents 20% higher effectiveness of the piece--up to double for masterworks. Note that dwarves can wear plate body armor overtop chain body armor. See {{L|Armor#Using Armor|Using Armor}} for more details.&lt;br /&gt;
*Equipping soldiers with weak {{L|silver}} or {{L|Wood|wooden}} weapons is an excellent way to reduce the risk of injury. These do only half of the damage of {{L|iron}} weapons. Note that wooden melee weapons can only be obtained through trade with the {{L|elf|elves}}. Beware, as it can be time consuming to force your soldiers to switch back to metal weapons in the event of a siege or ambush; if your soldiers enter battle with their sparring weapons they will be much less effective.&lt;br /&gt;
*It is strongly recommended to send soldiers through a basic training regimen by allowing them to spar without weapons until they achieve several levels in Wrestler skill, then begin their training for weapons directly.  This can help reduce the amount of injuries suffered, as {{L|Wrestler}} skill is used to determine the probability of dodging attacks in addition to its offensive purposes. &lt;br /&gt;
*Likewise, the more training your soldiers get in {{L|Armor user}} and {{L|Shield user}}, the more likely they will be to avoid injury. Thus it is safest to give your soldiers plenty of Wrestling practice, while equipped with armor and shields, before cross-training them for weapon usage.&lt;br /&gt;
*You might also want to buff up a dwarf's {{L|Attribute|stats}} before sparring -- for example by setting them to pump a {{L|screw pump}} that isn't attached to anything. This can increase a dwarf's Toughness (and thereby resistance to damage), although it may also increase Strength, which increases damage inflicted.&lt;br /&gt;
*It is worth noting that {{L|Guard|Guards}} spar just like off-duty soldiers, when they are not on patrol. Recruiting directly from the Fortress Guard and Royal Guard will help ensure that even the newest recruits will have at least ''some'' training should they be sent into battle.&lt;br /&gt;
*Avoid letting dwarves spar in a room containing a channel/pit etc. While channelling a river of magma through the barracks may seem like a fun idea, they can end up dodging off the edge and falling in.  ''Real'' {{L|Fun}}.&lt;br /&gt;
&lt;br /&gt;
{{Category|Military}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
&lt;br /&gt;
== Target Practice ==&lt;br /&gt;
Soldiers armed with {{L|crossbow|crossbows}} will not spar; the equivalent to sparring for a crossbow-armed dwarf is shooting at an {{L|archery target|archery range}}. As with sparring, the crossbow-dwarf's squad must be set to stand down. Unlike sparring, dwarves do not need partners to practice archery. The dwarf must be equipped with a crossbow and a supply of {{L|wood|wooden}} or {{L|bone}} {{L|bolt|bolts}}; {{L|metal}} bolts will not be wasted on target practice. The shooting range must also be designated properly from the {{L|archery target}} (see that article for more information). Additonally, problems may arise if you're cross-training marksdwarves with wrestling. See {{L|Marksman#Known_issues|Known issues.}}&lt;br /&gt;
&lt;br /&gt;
Marksdwarves do not gain any skills other than {{L|Marksdwarf}} while shooting on a range, so it may be useful to get them involved in a few unarmed, armored sparring matches in the barracks to improve their odds against return fire (or a close-quarters ambush). If you choose to forego this melee training, marksdwarves can safely be assigned leather armor--without the {{L|Armor user}} skill, metal armor will make them much less effective in combat.&lt;br /&gt;
&lt;br /&gt;
Marksdwarves may use the {{L|Hammerdwarf}} skill to spar if there are no wood or bone bolts available. Crossbows don't make very dangerous melee weapons, even if they are metal, but it can be a serious problem for your marksdwarves if strong melee fighters are in the squad.&lt;br /&gt;
&lt;br /&gt;
== Live combat training == &lt;br /&gt;
Soldiers gain experience in martial skills from fighting in real combat, too. For obvious reasons, it is best to boost your soldiers' experience by sparring before they enter a real battle.  {{L|Goblins}} captured in a {{L|cage trap}} and released into a pit count as real combat for the purposes of marksmanship training.  Stripping the goblins of their weapons ({{L|cage|see discussion here}}) can make them effective single-use sparring partners for well-armed dwarves.  Leaving the goblins in their armor increases the duration and benefit of the single sparring session, but also slightly increases the risk of a dwarf getting hurt.&lt;br /&gt;
&lt;br /&gt;
An untrained soldier can easily suffer a career-ending injury from a {{L|goblin}} invader, whereas a well-armed and armoured Legendary Champion can cut a swathe through an invading column without taking a scratch--at least, so long as there are no enemy archers on the field.  &lt;br /&gt;
&lt;br /&gt;
{{L|Miner}}s fight with their {{L|pick}}, and use their mining skill to wield it. An expert miner can quickly level-up when sparring 'unarmed'; watch out for injuries.&lt;br /&gt;
&lt;br /&gt;
== See also==&lt;br /&gt;
*{{L|Cross-training}}&lt;br /&gt;
&lt;br /&gt;
{{Military FAQ}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Interface&amp;diff=132828</id>
		<title>v0.31:Interface</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Interface&amp;diff=132828"/>
		<updated>2010-12-02T07:00:18Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|07:00, 2 December 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The Dwarf Fortress interface is made up of several different parts besides the main game area.&lt;br /&gt;
&lt;br /&gt;
[[Image:DFInterface.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
* A: [[Combat report|Combat, Hunting, and Sparring reports]].  Press {{k|r}} to view these reports.  A red '''C''' means combat, a green '''H''' means hunting, and a blue '''S''' means sparring.&lt;br /&gt;
* B: The game [[Menu]].&lt;br /&gt;
* C: The number of [[Idle dwarfs]].  This may appear at the top right instead of bottom right.&lt;br /&gt;
* D: The [[z-level]] you are currently viewing.&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=132741</id>
		<title>v0.31:Flask</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Flask&amp;diff=132741"/>
		<updated>2010-12-01T06:42:58Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added quality rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Fine|06:42, 1 December 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Flasks''' are containers used by your dwarves to carry alcohol or water while on hunting or military duty. Flasks can be made of {{L|metal}} (by a {{L|metal crafter}} at a {{l|Metalsmith's forge}}), {{L|leather}} (by a {{L|leatherworker}} at a {{L|leather works}}, where they are called {{L|waterskin}}s), and {{L|glass}} (by a {{L|glassmaker}} at a {{L|glass furnace}}, where they are called {{L|vial}}s), all being functionally equivalent. Three flasks are created per job, so don't make the mistake of ordering the production of 15 waterskins for your military or you'll end up with 45 of them in total.&lt;br /&gt;
&lt;br /&gt;
Flasks and waterskins can hold up to three units of alcohol or water. Alcohol is preferable to water though, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their waterskins/flasks from their specific squad menu.&lt;br /&gt;
&lt;br /&gt;
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.&lt;br /&gt;
&lt;br /&gt;
Glass vials are notable in that they are also used to make {{L|extracts}}.&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Wetland&amp;diff=126426</id>
		<title>v0.31:Wetland</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Wetland&amp;diff=126426"/>
		<updated>2010-08-27T06:28:15Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|06:28, 27 August 2010 (UTC)}}{{av}} &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built in all the same, just to show them. It sank into the swamp. So I built a second one. And that one sank into the swamp. So I built a third. That burned down, fell over, and then sank into the swamp. But the fourth one stayed up. And that's what you're going to get, Son, the strongest castle in all of England.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
A '''wetland''' is a type of {{L|biome}}, flooded permanently or only periodically. Generally they have an abundance of {{L|plants|foliage}}, including heavy, specialized {{L|tree}}-growth and a vast ecosystem. The landscape is very flat, with only occasional, small gradients. {{L|Pond}}s are abundant. Wetlands tend to form around {{L|ocean}}ic coastlines, especially where {{L|river}}s meet the ocean.&lt;br /&gt;
&lt;br /&gt;
They generally have a high {{L|water}} table, meaning that an accessible {{L|aquifer}} is only a few tiles below the surface (and in occasionally unlucky circumstances, directly beneath the surface). It can be incredibly difficult to nigh-impossible to extract {{L|stone}}s from these areas, making the long-term feasibility of a fort doubtful; it is recommend that an additional, non-saturated biome be selected as well. The stratification is often hard to ascertain, as it is difficult to penetrate the aquifer. Generally there are a few layers of {{L|clay}} and {{L|loam}} followed, eventually, by stone and rock beneath.&lt;br /&gt;
&lt;br /&gt;
Wetlands with salt{{L|water}} make habitability more precarious, as the aquifer and surrounding ponds are not drinkable. The water first has to be {{L|Water#Salt_Water|desalinated}}.&lt;br /&gt;
&lt;br /&gt;
Specific categories of wetlands are '''marshes''' and '''swamps'''.&lt;br /&gt;
The types of wetlands you will find are:&lt;br /&gt;
&lt;br /&gt;
* Temperate freshwater marsh&lt;br /&gt;
* Temperate saltwater marsh&lt;br /&gt;
* Tropical freshwater marsh&lt;br /&gt;
* Tropical saltwater marsh&lt;br /&gt;
* Temperate freshwater swamp&lt;br /&gt;
* Temperate saltwater swamp&lt;br /&gt;
* Tropical freshwater swamp&lt;br /&gt;
* Tropical saltwater swamp&lt;br /&gt;
** Mangrove swamp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Temperate marshes ==&lt;br /&gt;
(both freshwater and saltwater)&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate marshes appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Buzzard}}&lt;br /&gt;
* {{L|Saltwater crocodile}}&lt;br /&gt;
&lt;br /&gt;
'''In savage temperate marshes appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Slugman}}&lt;br /&gt;
* {{L|Snailman}}&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate marshes appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Beak dog}}&lt;br /&gt;
* {{L|Grimeling}}&lt;br /&gt;
* {{L|Harpy}}&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate marshes appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Red-winged blackbird}}&lt;br /&gt;
&lt;br /&gt;
== Tropical marshes ==&lt;br /&gt;
(both freshwater and saltwater)&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical marshes appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Saltwater crocodile}}&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical marshes appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Slugman}}&lt;br /&gt;
* {{L|Snailman}}&lt;br /&gt;
* {{L|Tigerman}}&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical marshes appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Beak dog}}&lt;br /&gt;
* {{L|Grimeling}}&lt;br /&gt;
* {{L|Harpy}}&lt;br /&gt;
&lt;br /&gt;
== Temperate swamps ==&lt;br /&gt;
(both freshwater and saltwater)&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate swamps appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Saltwater crocodile}}&lt;br /&gt;
&lt;br /&gt;
'''In savage temperate swamps appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Slugman}}&lt;br /&gt;
* {{L|Snailman}}&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate swamps appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Grimeling}}&lt;br /&gt;
&lt;br /&gt;
== Tropical swamps ==&lt;br /&gt;
(freshwater and saltwater, as well as mangrove swamps)&lt;br /&gt;
[[Image:Tropical freshwater swamp.png‎|thumb|right|A tropical freshwater swamp with some gorillas wandering along the brook.]]&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical swamps appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Gorilla}}&lt;br /&gt;
* {{L|Saltwater crocodile}}&lt;br /&gt;
* {{L|Tiger}}&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical swamps appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Giant tiger}}&lt;br /&gt;
* {{L|Slugman}}&lt;br /&gt;
* {{L|Snailman}}&lt;br /&gt;
* {{L|Tigerman}}&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical swamps appear:'''&lt;br /&gt;
&lt;br /&gt;
* {{L|Grimeling}}&lt;br /&gt;
&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Flask&amp;diff=126361</id>
		<title>23a:Flask</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Flask&amp;diff=126361"/>
		<updated>2010-08-25T15:53:13Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|15:53, 25 August 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Flasks''' are containers designed for holding liquids. They can be made of {{L|metal}}, {{L|leather}} (in which case they are called '''waterskins'''), and {{L|glass}} (called '''vials''').&lt;br /&gt;
&lt;br /&gt;
Glass vials are used to make {{L|extracts}}. Clear {{L|glass}} vials are also needed to build an {{L|alchemist's laboratory}}.&lt;br /&gt;
&lt;br /&gt;
All types of flasks are produced in sets of 3, similarly to {{L|goblet}}s.&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Fish_cleaning&amp;diff=126360</id>
		<title>23a:Fish cleaning</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Fish_cleaning&amp;diff=126360"/>
		<updated>2010-08-25T15:51:41Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:51, 25 August 2010 (UTC)}}&lt;br /&gt;
{{Labor&lt;br /&gt;
| labor      = Fish cleaning&lt;br /&gt;
| skill      =&lt;br /&gt;
* {{L|Fish Cleaner}}&lt;br /&gt;
* {{L|Fish Dissector}}&lt;br /&gt;
| tasks      = * Work at {{L|Fishery}}&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''fish cleaning''' labor enables a {{L|dwarf}} to work at a {{L|fishery}}.&lt;br /&gt;
&lt;br /&gt;
This single labor encompasses two different skills - cleaning raw fish caught by {{L|fisherdwarf|fisherdwarves}} and {{L|extract}}ing substances from certain types of live fish. Thus, workshop profiles should be utilized in order to restrict dwarves who are only trained in one of the two skills covered to only use the skill they know.&lt;br /&gt;
&lt;br /&gt;
{{Labors}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Dwarven_weapon&amp;diff=126359</id>
		<title>23a:Dwarven weapon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Dwarven_weapon&amp;diff=126359"/>
		<updated>2010-08-25T15:50:13Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|15:50, 25 August 2010 (UTC)}}{{av}}&lt;br /&gt;
There are only 7 {{L|weapon}}s that dwarves can manufacture in {{L|Fortress mode}}.  Although they can wield others (gained from dead {{L|invader}}s or {{L|trade}}), these seven are considered the &amp;quot;'''basic dwarven weapons'''&amp;quot;, as opposed to {{L|other weapon}}s.&lt;br /&gt;
&lt;br /&gt;
:''In {{L|Adventurer mode}}, this distinction is nearly meaningless, as adventurers (dwarven or otherwise) don't need to manufacture their own weapons, and are not nearly as limited in what they can wield as in Fortress mode. (See {{L|weapon}} for a full discussion of the mechanics behind all weapons.)''&lt;br /&gt;
&lt;br /&gt;
For melee combat, these are the...&lt;br /&gt;
&lt;br /&gt;
:* '''[[#Battle axe|battle axe]]'''&lt;br /&gt;
:* '''[[#Mace|mace]]'''&lt;br /&gt;
:* '''[[#Pick|pick]]'''&lt;br /&gt;
:* '''[[#Short sword|short sword]]'''&lt;br /&gt;
:* '''[[#Spear|spear]]'''&lt;br /&gt;
:* '''[[#War hammer|war hammer]]'''  &lt;br /&gt;
&lt;br /&gt;
...and also the '''{{L|crossbow}}''', which can be used for both ranged attacks and, if/when necessary, melee combat as well.  &lt;br /&gt;
&lt;br /&gt;
Each of these weapons is governed by its own skill - {{L|axeman}} (aka &amp;quot;axedwarf&amp;quot;) for axes, {{L|maceman}} skill for maces, etc. etc. - which also govern (most) {{L|other weapon}}s.  As with any weapon, both {{L|material}} and {{L|quality}} have an influence on their effectiveness in {{L|combat}}.&lt;br /&gt;
&lt;br /&gt;
All weapons can be manufactured at a {{L|metalsmith's forge}} by a dwarf with the {{L|metalsmithing}} {{L|labor}} enabled (and using the {{L|weaponsmith}} {{L|skill}}), with one {{L|bar}} of a weapons-grade metal (specifically, {{L|copper}}, {{L|bronze}}, {{L|iron}}, {{L|steel}}, or {{L|adamantine}}).  (Shortswords can also be made from {{L|obsidian}} with a {{L|wood}}en handle - see below.)&lt;br /&gt;
&lt;br /&gt;
==Weapon Statistics==&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Damage !! Damage Type !! Skill Used !! Crit. Boost &lt;br /&gt;
|-&lt;br /&gt;
| Battle axe || 110 || {{L|Slash}} || {{L|Axeman|Axe}} || none&lt;br /&gt;
|-&lt;br /&gt;
| Mace || 120 || {{L|Bludgeon}} || {{L|Maceman|Mace}} || none&lt;br /&gt;
|-&lt;br /&gt;
| Pick || 70 || {{L|Pierce}} || {{L|Mining}} || +2&lt;br /&gt;
|-&lt;br /&gt;
| Short sword || 100 || {{L|Slash}} || {{L|Swordsman|Sword}} || +1&lt;br /&gt;
|-&lt;br /&gt;
| Spear || 100 || {{L|Pierce}} || {{L|Spearman|Spear}} || +2&lt;br /&gt;
|-&lt;br /&gt;
| War hammer || 120 || {{L|Bludgeon}} || {{L|Hammerman|Hammer}} || none&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Crossbow}} (melee only)&amp;amp;dagger; || 70 || {{L|Bludgeon}} || {{L|Hammerman|Hammer}} || none&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow {{L|bolt}} || 100 || {{L|Pierce}} || {{L|Marksman|Marks}} || none&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;dagger; ''Dwarves wield weapon two-handed (set number of weapons to 2 in fort mode ({{k|v}}-{{k|p}}-{{k|s}}-{{k|m}}))''&lt;br /&gt;
&lt;br /&gt;
==Melee weapons==&lt;br /&gt;
===Battle axe===&lt;br /&gt;
A '''battle axe''' is both a {{L|weapon}} and a tool for {{L|wood cutting}}.  Without at least one battle axe, your fortress will be unable to cut down any {{L|trees}} for {{L|wood}}.  &lt;br /&gt;
&lt;br /&gt;
They do {{L|slashing}} damage, which tends to sever limbs (or heads) on criticals. All axes are equally good at cutting down trees, but stronger metals or those of higher {{L|item quality}} will do more {{L|damage}} in {{L|combat}}.&lt;br /&gt;
&lt;br /&gt;
{{L|immigration|Immigrant}} {{L|carpenters}}s invariably come with an iron battle axe. When {{L|starting build|starting a new fort}}, however, you must decide whether or not to &amp;quot;buy&amp;quot; axes out of your starting points for your wood cutters (and early protection).  An alternative is to forge axes on site; this is ''much'' cheaper than buying the actual axe, though you will have to wait until the first Summer until your anvil arrives and conserve the wood from your {{L|wagon (embark)|wagon(s)}} to make 2 units of {{L|charcoal}}.  The only axes available on embark screen are iron ones, which are expensive at 100 starting-points each, and are only available as standard {{L|quality}} (the lowest).&lt;br /&gt;
&lt;br /&gt;
Any {{L|dwarf}} that performs wood cutting will pick up an axe (if one is available) and not put it down until they are no longer assigned the {{L|wood cutting}} {{L|labor}}, whether or not any trees are {{L|designate}}d for cutting.  You can make use of this to arm many (or all) of your non-{{L|military}} dwarves with axes, although if you do designate one or more trees for wood-cutting ({{key|d}}esignate {{key|t}}rees), all those dwarves will soon rush out to cut them down, or at least one per tree designated.&lt;br /&gt;
&lt;br /&gt;
{{L|other weapon|Other, similar weapons}} are too large for dwarves to use in {{L|Fortress mode}}.&lt;br /&gt;
&lt;br /&gt;
=== Mace === &lt;br /&gt;
Does the same {{L|damage}} as the war hammer, tied for the highest among these weapons. Uses the {{L|maceman}} skill.&lt;br /&gt;
&lt;br /&gt;
Other, similar weapons that dwarves can use but not manufacture, and that are governed by this same skill, include the {{L|Other weapon#Morningstar|morningstar}}.&lt;br /&gt;
&lt;br /&gt;
=== Pick === &lt;br /&gt;
A '''pick''' is a tool used by {{L|dwarves}} to {{L|mining|mine}} areas you have designated for mining.  Dwarves without picks cannot mine.  Picks can be made from {{L|copper}}, {{L|bronze}}, {{L|iron}}, {{L|steel}}, or {{L|adamantine}}.  The {{L|material}} used only affects the weight of the pick and the damage it deals when used in combat; mining speed and product are not affected by material nor quality of the pick.&lt;br /&gt;
&lt;br /&gt;
{{L|Miner}}s can use picks as {{L|weapon}}s using their mining skill.  Only a dwarf who is set to fight &amp;quot;unarmed&amp;quot; and who has the {{L|mining}} {{L|labor}} enabled will use one in combat (retrieving one if one is available).  Picks may appear (and are) weaker than proper weapons like spears or axes, but are still amply effective in the hands of a highly skilled miner.&lt;br /&gt;
&lt;br /&gt;
Picks can be obtained through {{L|trade}} with {{L|Dwarves}} (once your {{L|liaison}} begins accompanying the caravan), can be created at a {{L|Metalsmith's forge}} by a dwarf with the {{L|metalsmithing}} labor enabled, and are also available on the Fortress Mode embarkation screen.&lt;br /&gt;
&lt;br /&gt;
=== Short sword === &lt;br /&gt;
The '''short sword''' does {{L|slashing}} damage, which tends to sever limbs (or heads) on criticals.&lt;br /&gt;
&lt;br /&gt;
Other, similar weapons that dwarves can use but not manufacture, and that are governed by this same skill, include the {{L|Other weapon#Long_sword|long sword}} and {{L|Other weapon#Scimitar|scimitar}}.&lt;br /&gt;
&lt;br /&gt;
==== Stone short sword ====&lt;br /&gt;
:Stone short swords can be made from {{L|obsidian}} at a {{L|Craftsdwarf's workshop}}, and make a great alternate weapon if you are short on {{L|Weapon#Material damage modifiers|weapons-grade metal}}s. &lt;br /&gt;
&lt;br /&gt;
:These deal the same damage as {{L|steel}}, so they are extremely useful for early military and {{L|trap}}s. However, they require one unit of {{L|wood}} and one unit of {{L|obsidian}} in their construction, which may be difficult to obtain early on. They are produced with the {{L|Stone crafter}} skill, not {{L|Weaponsmith}}, and are produced in a Craftsdwarf's workshop.&lt;br /&gt;
:Unwanted low quality short swords can be placed in weapon {{L|trap}}s, which can hold any number of weapons each.&lt;br /&gt;
:According to [[Toady One]], these weapons were supposed to wear very quickly but this functionality had not yet been implemented.&lt;br /&gt;
:''(These seem to be based on Aztec [http://en.wikipedia.org/wiki/Macuahuitl Macuahuitl.] The weapons are described as being clubs with a sharp stone edge affixed to the side.)''&lt;br /&gt;
&lt;br /&gt;
=== Spear === &lt;br /&gt;
'''Spears''' do {{L|piercing}} damage, which tends to destroy organs (if the opponent has any) on criticals.  A spear's critical boost is tied with the highest of any melee weapon, making them potentially quite lethal. Spears are more likely to get stuck in enemies than {{L|sword}}s. They are also less likely to dismember enemies, leaving fewer {{L|Chunks|body parts}} for the {{L|dwarf}}s to clean up. &lt;br /&gt;
&lt;br /&gt;
Against extra large, living {{L|creature}}s (with internal organs), a spear is often a best choice because it can kill an opponent with a lucky blow where another weapon would only break or sever a limb.&lt;br /&gt;
&lt;br /&gt;
{{L|Other weapon#Pike|Other, similar weapons}} are too large for dwarves to use in {{L|Fortress mode}}.&lt;br /&gt;
&lt;br /&gt;
=== War hammer === &lt;br /&gt;
A '''war hammer''' is a hammer designed for combat purposes, and uses the {{L|Hammerdwarf}} skill.&lt;br /&gt;
&lt;br /&gt;
War hammers deal a base damage of 120, the highest of the basic dwarven weapons. They deal {{L|bludgeon}}ing damage, and therefore have a higher chance of breaking body parts, and a low (if any) chance of severing limbs on direct hits, though a solid hit can easily propel an enemy into an obstacle with such force that it will be blown apart, scattering limbs everywhere. They have a Critical boost stat of 0, as compared to 1 for {{L|Short sword}}s and 2 for {{L|Spear}}s, which means that they are not as likely to create such injuries as some other weapons.&lt;br /&gt;
&lt;br /&gt;
War hammers are also used by the {{L|Hammerer}} to dispense {{L|justice}}.&lt;br /&gt;
&lt;br /&gt;
{{L|Other weapon#Maul|Other, similar weapons}} are too large for dwarves to use in {{L|Fortress mode}}.&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
The crossbow has a range of about 20 tiles, and is quite deadly against any creature with internal organs.  Missile accuracy is improved by the quality of the weapon (but not the material), while damage is based on the quality and material of the bolt.  If a {{L|marksdwarf}} is pressed to fight hand-to-hand with an opponent, they will use their crossbow as a {{L|bludgeon}} weapon using the {{L|hammerdwarf}} skill, and only then do both quality ''and'' material of the crossbow come in to play.&lt;br /&gt;
&lt;br /&gt;
See {{L|crossbow}} for a complete discussion.&lt;br /&gt;
&lt;br /&gt;
'''See also:'''&lt;br /&gt;
:*{{L|military}}&lt;br /&gt;
:*{{L|quality}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Weapons}}&lt;br /&gt;
{{Category|Military}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Weapon&amp;diff=126358</id>
		<title>23a:Weapon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Weapon&amp;diff=126358"/>
		<updated>2010-08-25T15:49:13Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|15:49, 25 August 2010 (UTC)}}{{av}}&lt;br /&gt;
'''Weapons''' are items that increase the {{L|damage}} dealt by {{L|creatures}} in combat.  In fortress mode, after accessing the {{L|military}} screen with {{K|m}}, pressing {{K|w}} gives a list of which weapons you desire your {{L|dwarves}} to use. Dwarves only carry a weapon if their profession requires one: that is, if they are a {{L|miner}}, {{L|wood cutter}}, {{L|hunter}}, or soldier. Dwarves working in other trades will only collect a weapon upon being drafted, which may cause a long walk to '''collect equipment''' depending on weapon availability and settings.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
Some types of weapons cannot be used by dwarves in Fortress mode, such as {{L|bow}}s, and only 7 can be manufactured. Some can however be used if recovered from enemies or gained by trade, and all can be used in {{L|Traps|weapon traps}} just fine. &lt;br /&gt;
&lt;br /&gt;
In Adventure mode, all weapons are usable; an adventurer can become a bowdwarf, or use a {{L|human}} great axe or longsword in one hand despite the fact that he is smaller than the minimum size required to use the axe at all, with both hands or one. It is not clear if there are any penalties associated with using over-sized weapons.&lt;br /&gt;
&lt;br /&gt;
==Manufacture==&lt;br /&gt;
Dwarves with relevant {{L|skill}}s can create weapons using an appropriate {{L|workshop}} and {{L|material|raw material}}.  {{L|Wood|Wooden}} and {{L|bone}} crossbow bolts and {{L|Obsidian}} short swords can be created at the {{L|craftsdwarf's workshop}}.  (Metal) bolts and melee weapons can be created at a {{L|metalsmith's forge}} (or the {{L|magma forge|magma equivalent}}).  Crossbows can be made at a {{L|bowyer's workshop}}.  Dwarves can only create weapons they themselves can wield, with the occasional exception of {{L|legendary artifact|artifacts}}.&lt;br /&gt;
&lt;br /&gt;
Most weapons can be made of a single bar of {{L|silver}}, {{L|copper}}, {{L|bronze}}, {{L|iron}}, or {{L|steel}} (or several {{L|adamantine}} wafers).  (Short swords can also be made from obsidian, with a {{L|wood}}en handle.)  The rare exception is a {{L|strange mood}}, which can produce a weapon from almost anything.&lt;br /&gt;
&lt;br /&gt;
The material of crossbows does not affect the damage of fired bolts, although it does affect the damage of the crossbow when it is used as a bludgeon (when striking the opponent with the weapon itself - bolts determine the damage when fired at range).&lt;br /&gt;
&lt;br /&gt;
There are a few enormous weapons that no race can wield, these are only usable when mounted into weapon {{L|trap}}s.  These are the {{L|large, serrated disc}}, {{L|spiked ball}}, {{L|enormous corkscrew}}, and {{L|giant axe blade}}.&lt;br /&gt;
&lt;br /&gt;
==Use in Fortress mode==&lt;br /&gt;
Upon being drafted, dwarves will get a &amp;quot;pick up equipment&amp;quot; job and go and pick up the assigned weapon and armor.  However, there are three labors, when enabled, allow the dwarf to be fully equipped (but not in the military). This can be very useful to quickly defend against an ambush or attack.&lt;br /&gt;
*A {{L|wood cutter}} carries a {{L|battle axe}} even as a civilian. If a woodcutter is assigned to use an axe as a weapon he or she will only need get the assigned {{L|armor}}. The caveat is that woodcutters need to be cross-trained as axedwarfs (as wielding an axe requires the axe skill) and if you designate a section of trees for wood-cutting, all your dwarves will rush out to cut them down.&lt;br /&gt;
*A {{L|miner}} carries a {{L|pick}} at all times. The drawback is that picks are mediocre weapons (see {{L|Weapon#Weapon_statistics|below}}) and a miner will still need to equip the desired armor. Because wielding the pick is based on the civilian &amp;quot;mining&amp;quot; skill, miners don't have to train as soldiers to be semi-effective fighters. Picks will only be used as weapons by miners who are holding picks and instructed to fight unarmed.&lt;br /&gt;
*A {{L|hunter}} will equip the armor and weapon assigned to hunt with (Note: this needn't be a crossbow with leather armor).  Military dwarves that are deactivated while fully equipped with a weapon and armor '''and''' have the hunting labor enabled will keep their weapon and armor equipped. This case is only practical when the surrounding wild animals have been depleted and armor and weapons are plentiful.&lt;br /&gt;
&lt;br /&gt;
==Effectiveness==&lt;br /&gt;
Weapons vary in the amount and type of damage inflicted, according to raw/objects/item_weapon.txt. Blunt weapons like hammers and {{L|mace}}s tend to deal large amounts of damage to external body parts, and never get stuck in targets. Slashing or cutting weapons such as {{L|axe}}s or swords have a tendency to sever limbs on good hits, but sometimes get stuck in their victims.  Piercing weapons such as {{L|spear}}s or crossbow bolts have a high chance to deal damage to internal organs, possibly resulting in instant kills, but have the highest chance to get stuck in victims.  Weapons that get stuck in their victims cannot be reused until pulled free, which can leave the attacker vulnerable.  While stuck, the weapon can be twisted in the wound, possibly causing the victim to pass out from pain.&lt;br /&gt;
&lt;br /&gt;
High &amp;quot;Crit. Boost&amp;quot; is a better chance of causing internal injuries, rather than simply wounding body parts. This is useful against big, hard-to-damage enemies -- piercing weapons like {{L|spear}}s will tend to damage their organs, which is usually a faster way to take them out.&lt;br /&gt;
&lt;br /&gt;
==Weapon statistics==&lt;br /&gt;
These have been taken from /raw/objects/item_weapon.txt:&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
====Dwarf weapons====&lt;br /&gt;
:(Main article: '''{{L|Dwarf weapon}}''')&lt;br /&gt;
&lt;br /&gt;
In Fortress mode, these are the only weapons dwarves can manufacture themselves.&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Damage !! Damage Type !! Skill Used !! Crit. Boost &lt;br /&gt;
|-&lt;br /&gt;
| {{L|Battle axe}} || 110 || Slash || Axe || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Crossbow}}(melee only)&amp;amp;dagger; || 70 || Bludgeon || Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Mace}} || 120 || Bludgeon || Mace || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Pick}}&amp;amp;dagger; || 70 || Pierce || Mining || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Short sword}} || 100 || Slash || Sword || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Spear}} || 100 || Pierce || Spear || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{L|War hammer}} || 120 || Bludgeon || Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other weapons ====&lt;br /&gt;
:(Main article: '''{{L|Other weapon}}''')&lt;br /&gt;
&lt;br /&gt;
(Note - dwarves can not use these in fortress mode unless marked with an *)&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Damage !! Damage Type !! Skill Used !! Crit. Boost &lt;br /&gt;
|-&lt;br /&gt;
| {{L|Other weapon#Blowgun|Blowgun}}&amp;amp;dagger; (melee) || 20 || Bludgeon || Sword || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Bow}}&amp;amp;dagger; (melee) || 40 || Bludgeon || Sword || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Other weapon#Large dagger|Large dagger}} || 70 || Slash || Dagger || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Flail}} || 130 || Bludgeon || Mace || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Other weapon#Great axe|Greate axe}}&amp;amp;Dagger; || 150 || Slash || Axe || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Other weapon#Halberd|Halberd}}&amp;amp;Dagger; || 140 || Slash || Axe || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Long sword}}* &amp;amp;dagger; || 120 || Slash || Sword || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Other weapon#Maul|Maul}}&amp;amp;Dagger; || 160 || Bludgeon || Hammer || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Morningstar}}* || 120 || Bludgeon || Mace || None&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Other weapon#Pike|Pike}}&amp;amp;Dagger; || 120 || Pierce || Pike || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Other weapon#Scimitar|Scimitar}}* || 100 || Slash || Sword || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Scourge}} || 30 || Gore || Whip/Lasher || None&lt;br /&gt;
|-&lt;br /&gt;
| Two-handed sword&amp;amp;Dagger; || 140 || Slash || Sword || 1&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Whip}}&amp;amp;dagger; || 20 || Gore || Whip/Lasher || None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;dagger; ''Dwarves wield weapon two-handed (set number of weapons to 2 in fort mode ({{k|v}}-{{k|p}}-{{k|s}}-{{k|m}}))'' &amp;lt;br&amp;gt; &amp;amp;Dagger; ''Dwarves cannot wield weapon (too large)''&amp;lt;br&amp;gt; * ''Can be worn in fortress mode''&lt;br /&gt;
&lt;br /&gt;
===Missile ammunition statistics===&lt;br /&gt;
These have been taken from /raw/objects/item_ammo.txt:&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Damage !! Damage Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Arrow}} || 100 || Pierce || Invaders' weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Other weapon#Blowgun|Blowdart}} || 10 || Pierce || Invaders' weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Bolt}} || 100 || Pierce || Dwarf &amp;amp; Invaders' weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trap weapon statistics===&lt;br /&gt;
&lt;br /&gt;
(See {{L|Trap component|Trap Weapon}} for more information.)&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Name !! Damage !! Damage type !! Number of hits !! Critical boost !! Wood?&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Trap component#Giant axe blade|Giant axe blade}} || 220 || Slash || 1 || None || No&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Enormous corkscrew}}&amp;amp;dagger; || 150 || Pierce || 1 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Trap component#Spiked ball|Spiked ball}} || 100 || Pierce || 3 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| {{L|Large, serrated disc}} || 120 || Slash || 3 || None || No&lt;br /&gt;
|-&lt;br /&gt;
| colspan=6 | &amp;amp;dagger; ''This trap component is a screw and can also be used in {{L|screw pump}}s.'' &amp;lt;br&amp;gt; &amp;amp;Dagger; ''This trap component is a spike and can also be used in {{L|Trap#Upright_Spear/Spike|upright spike traps}}.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:''(This data has been compiled from raw/objects/item_trapcomp.txt)''&lt;br /&gt;
&lt;br /&gt;
== Damage calculation ==&lt;br /&gt;
Weapons and {{L|trap}}s do one of four types of damage, the type of damage influences what type of critical hits it can inflict.&lt;br /&gt;
Damage is reduced by the targets {{L|armor}} and {{L|toughness}}.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Criticals&lt;br /&gt;
!Weapons and Traps&lt;br /&gt;
|-&lt;br /&gt;
|Slash&lt;br /&gt;
|Sever Limbs&lt;br /&gt;
|{{L|axe}}, {{L|sword}}, {{L|dagger}}, {{L|giant axe blade}}, {{L|large, serrated disc|serrated disc}}&lt;br /&gt;
|-&lt;br /&gt;
|Pierce&lt;br /&gt;
|Organ damage&lt;br /&gt;
|{{L|Other weapon#Pike|pike}}, {{L|pick}}, {{L|spear}}, {{L|bolt}}, {{L|arrow}}, {{L|Other weapon#Blowgun|blowdart}}, {{L|enormous corkscrew}}, {{L|spiked ball}}&lt;br /&gt;
|-&lt;br /&gt;
|Bludgeon&lt;br /&gt;
|Break bones&lt;br /&gt;
|{{L|war hammer}}, {{L|mace}}, unloaded {{L|crossbow}} or {{L|bow}} or {{L|Other weapon#Blowgun|blowdart}}, {{L|Other weapon#Maul|maul}}, {{L|flail}}, {{L|morningstar}}, {{L|fist}}, stone-fall {{L|trap}}&lt;br /&gt;
|-&lt;br /&gt;
|Gore&lt;br /&gt;
|Heavy Bleeding and Pain(?)&lt;br /&gt;
|{{L|whip}}, {{L|Scourge}}&lt;br /&gt;
|-&lt;br /&gt;
|Burn&lt;br /&gt;
|Extreme Pain&lt;br /&gt;
|Special {{L|Creature token|Creature Tokens}}(Attack)&lt;br /&gt;
|-&lt;br /&gt;
|Heat&lt;br /&gt;
|Ignition of target&lt;br /&gt;
|Special {{L|Creature token|Creature Tokens}}(Attack)&lt;br /&gt;
|-&lt;br /&gt;
|Cold&lt;br /&gt;
|Freezing/Frostbite&lt;br /&gt;
|Special {{L|Creature token|Creature Tokens}}(Attack)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Material damage modifiers===&lt;br /&gt;
Dwarves can only make metal weapons out of {{L|silver}}, {{L|copper}}, {{L|bronze}}, {{L|iron}}, {{L|steel}}, or {{L|adamantine}}, the only so-called &amp;quot;'''weapons-grade'''&amp;quot; metals in the game. ''(Short swords can also be made from one {{L|obsidian}} plus one {{L|log}} for a {{L|wood}}en handle.)''  The exceptions are from elves, who commonly wield wooden weapons, and a {{L|strange mood}} from a {{L|weaponsmith}}, which can produce a weapon from almost anything (which would then fall into the &amp;quot;other&amp;quot; category*){{verify}}.&lt;br /&gt;
&lt;br /&gt;
:''(* but with a huge quality bonus. Artifact weapons consistently appear to be superiorly lethal, regardless of their material.  Once you're reliably cutting a goblin in twain, there's not much room to measure improvement.)''&lt;br /&gt;
&lt;br /&gt;
Actual weapon damage depends partially on the material from which the weapon was forged, then multiplied by quality (see next section). For example, a copper battle axe does a base 73 damage (110 x 66%), while a steel axe does 146 damage (110 x 133%), etc.&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Material !! Damage %&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Adamantine}} || 500&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Steel}} and {{L|Obsidian}} || 133&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Iron}} || 100&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Bronze}} || 75&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Copper}} || 66&lt;br /&gt;
|-&lt;br /&gt;
| All other materials&amp;amp;dagger; ({{L|wood}}, {{L|silver}}, etc.) || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item quality ===&lt;br /&gt;
&lt;br /&gt;
[[Toady]] has [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=12&amp;amp;t=000013 stated] that {{L|quality}} increases an item's damage (in the case of weapons, or protection in the case of armour), namely, &lt;br /&gt;
:&amp;quot;''Quality has a huge effect on damage and damage reduction... 'Exceptional' is almost double damage/damage block.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
::* '''x1.0''' damage: no-quality weapon  &lt;br /&gt;
::* '''x1.2''' damage: - Well Crafted weapon -&lt;br /&gt;
::* '''x1.4''' damage: + Finely Crafted weapon +&lt;br /&gt;
::* '''x1.6''' damage: * Superior Quality weapon * &lt;br /&gt;
::* '''x1.8''' damage: ≡ Exceptional weapon ≡&lt;br /&gt;
::* '''x2.0''' damage: ☼ Masterful weapon ☼&lt;br /&gt;
&lt;br /&gt;
====Quality/Material equivalence ====&lt;br /&gt;
&lt;br /&gt;
This table shows the (rough) equivalent multiplier for a given material and quality combination.  The exact values have been rounded to the nearest 1/10th to save space on the chart.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot;&lt;br /&gt;
! Material \ Multiplier!! .5 !!  .6 !! .7 !! .8 !! .9  !! 1.0  !! 1.1  !! 1.2 !! 1.3  !! 1.4  !! 1.5 !!  1.6 !! 1.7  !! 1.8 !! 1.9 !! 2.0 !! 2.1 !! 2.2 !! 2.3 !! 2.4 !! 2.5 !! 2.6 !! 2.7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! Other&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| '''Ø''' ||  '''-''' || '''+''' || *  || '''≡''' || ☼  ||   ||  ||  || ||  || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! {{L|Copper}}&lt;br /&gt;
| ||  || '''Ø''' ||'''-''' || '''+''' || || * || '''≡''' || ☼ || || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! {{L|Bronze}}&lt;br /&gt;
| ||   ||  || '''Ø''' || '''-''' || || '''+''' || * ||  || '''≡''' || ☼ ||  || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! {{L|Iron}}&lt;br /&gt;
| ||   ||  ||  ||  ||'''Ø''' ||  ||  '''-''' ||  || '''+''' || ||  *  || || '''≡'''|| ||  ☼ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! {{L|Steel}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ||   ||  ||  ||  || ||  ||   || '''Ø''' ||  || || '''-''' || || ||'''+'''  || || *||   || ||'''≡''' || || ||☼&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Notes:&lt;br /&gt;
::1) ''includes bone, silver, wood, glass, and any other material not listed (except obsidian&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;).  The net effect of non-standard &amp;quot;other&amp;quot; materials on artifact weapons is not known.''&lt;br /&gt;
::3) {{L|Obsidian}} has the same modifiers as steel.&lt;br /&gt;
&lt;br /&gt;
So at a glance we can see that even a no-quality steel item is the equivalent to the best copper item possible, and that no copper item will ever be as good as a +fine iron+ one. (It is not known whether {{L|artifact}} quality items have ''additional'' modifiers above and beyond &amp;quot;masterpiece&amp;quot; level.)&lt;br /&gt;
&lt;br /&gt;
{{L|Adamantine}} items start at a multiplier of 5.00 for no-quality items, and sky-rocket from there.&lt;br /&gt;
&lt;br /&gt;
''(Note that for crossbows and bows, the quality and material of the {{L|ammo}} affect ranged damage. As with any melee weapon, both quality and material combined affect melee combat and melee damage with these weapons.)''&lt;br /&gt;
&lt;br /&gt;
=== Damage Formula ===&lt;br /&gt;
&lt;br /&gt;
Toady One revealed the actual damage formula for normal hits.&lt;br /&gt;
&lt;br /&gt;
[prone]{standing} 2*( RND(DMG*QLT*MAT/10) + RND(STR) + {berserk} RND(4) + {charging} RND(5) -RND(DMBL*2) + {bigger} RND(DIFFSIZE) - {smaller} DIFFSIZE - RND(TOU*2) - [berserk] RND(4) )&lt;br /&gt;
&lt;br /&gt;
* RND(X) = random number from 0 to X&lt;br /&gt;
* DMG = weapon damage&lt;br /&gt;
* QLT = weapon quality modifier&lt;br /&gt;
* MAT = material modifier&lt;br /&gt;
* STR = strength level of attacker&lt;br /&gt;
* DMBL = damblock of defender&lt;br /&gt;
* DIFFSIZE = size difference between attack and defender&lt;br /&gt;
* TOU = toughness level of defender&lt;br /&gt;
* {xxx} = if attacker is xxx, then apply the following&lt;br /&gt;
* [xxx] = if defender is xxx, then apply the following&lt;br /&gt;
&lt;br /&gt;
Skill modifiers and armor values also apply into the formula. Criticals are not included in the formula.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''See Also:'''&lt;br /&gt;
&lt;br /&gt;
:* {{L|Soldier}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Fortress defense}}&lt;br /&gt;
{{Category|Weapons}}&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Military}}&lt;br /&gt;
{{Category|Traps}}&lt;br /&gt;
{{Category|Weapons| }}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Crossbow&amp;diff=126357</id>
		<title>23a:Crossbow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Crossbow&amp;diff=126357"/>
		<updated>2010-08-25T15:46:44Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|15:46, 25 August 2010 (UTC)}}{{av}}&lt;br /&gt;
''(This article also covers '''bolts''', '''arrows''' and '''quivers''' for completeness' sake.)''&lt;br /&gt;
&lt;br /&gt;
'''Crossbows''' are the only ranged {{L|weapon}} that {{L|dwarves}} can carry.  A dwarf will open fire at a range of about 20 tiles, but the bolts may travel further and hit something by accident.&lt;br /&gt;
&lt;br /&gt;
A {{L|bolt}} does a fine job at {{L|piercing}} the internal organs of a {{L|creature}} while also doing some damage to outside parts. This is of limited use against creatures without organs, such as {{L|Magma man|magma men}} or {{L|undead}}, but excellent against creatures with more &amp;quot;normal&amp;quot; internal anatomy.  Occasionally a bolt will get stuck in a target; the only known use for this is that a {{L|wrestling}} dwarf may grab the bolt and twist it in the {{L|wound}}.&lt;br /&gt;
&lt;br /&gt;
==Crossbow usage==&lt;br /&gt;
Once you tell a dwarf to use a crossbow (either from the {{k|m}}ilitary/{{k|w}}eapons sub-menu, or by {{k|v}}iewing the dwarf and accessing the {{k|s}}oldiering sub-menu), he will pick it up if he has either the {{L|ambusher|hunting}} {{L|skill}} enabled or if he is in the {{L|military}}. He will then pick up a {{L|quiver}} and {{L|bolt}}s, preferring {{L|metal}} bolts if available. A dwarf can carry one stack of bolts in his hands, and one in his quiver.&lt;br /&gt;
&lt;br /&gt;
When in range {{L|dwarves}} use crossbows to fire {{L|bolt}}s. If they are engaged in melee they will use the crossbow as a club, using their {{L|hammerdwarf}} skill.&lt;br /&gt;
&lt;br /&gt;
Dwarves often do not return to base and pick up more bolts if they run out if there are enemies nearby; instead, they will enter melee.&lt;br /&gt;
&lt;br /&gt;
==Construction and quality==&lt;br /&gt;
Crossbows can be constructed from {{L|wood}}, {{L|bone}} or {{L|metal}}. Wooden and bone crossbows are created at a {{L|bowyer's workshop}} and metal ones at a {{L|metalsmith's forge}}, both using the {{L|crossbow-making}} labor and {{L|bowyer}} skill.&lt;br /&gt;
&lt;br /&gt;
The {{L|quality}} of a crossbow is added to the {{L|marksdwarf}} and {{L|hammerdwarf}} skills.  The {{L|material}} used in construction of a crossbow does not affect the damage done when firing, but does affect the damage done when it is used as a melee weapon.&lt;br /&gt;
&lt;br /&gt;
Using {{L|masterpiece}} ammunition will not result in a bad {{L|thought}} for the maker, whether or not it breaks, nor will trading it away.  However, losing even one masterpiece bolt out of an original stack of 25 will. If a single masterwork bolt left outside is stolen, or if a wounded enemy escapes with a masterpiece bolt stuck in them, it's possible to cause a {{L|tantrum}}. For this reason it may be wise to, as policy, just {{L|trade}} them away.&lt;br /&gt;
&lt;br /&gt;
==Related information==&lt;br /&gt;
===Off-Hand Items===&lt;br /&gt;
According to [http://www.bay12games.com/forum/index.php?topic=47004.msg940332#msg940332 this forum discussion], marksdwarves are able to wield their crossbows one-handed, and so can use another item in their second hand. If they use a {{L|buckler}}, they may carry it plus an extra set of bolts in the off hand; if they use a {{L|shield}}, they still suffer no penalty to the crossbow usage but cannot carry the extra set of bolts. &lt;br /&gt;
&lt;br /&gt;
===Bolt===&lt;br /&gt;
'''Bolts''' are used by crossbows and {{L|Trap#Weapon_Trap|crossbow traps}}. Making bolts from {{L|wood}} or {{L|metal}} gives a {{L|stack}} of 25 bolts, whilst making them from a stack of {{L|bone}}s gives a stack of {5 x number of bones}.&lt;br /&gt;
&lt;br /&gt;
Metal bolts are created at the {{L|metalsmith's forge}} and require the {{L|metalsmithing}} labor enabled.  Wood and bone bolts are created at the {{L|craftsdwarf's workshop}} and require {{L|craftsworking}}. Higher levels of {{L|skill}} will tend to produce higher {{L|quality}} bolts.  The {{L|material}} and quality{{verify}} of the bolts (not the crossbow) affects the amount of {{L|Weapon#Material damage modifiers|damage}} done.&lt;br /&gt;
&lt;br /&gt;
In {{L|adventure mode}}, bolts can also be thrown for about the same results as firing them, except that it uses the {{L|thrower}} skill and doesn't destroy the bolts.&lt;br /&gt;
&lt;br /&gt;
===Quiver===&lt;br /&gt;
A '''Quiver''' is an item used to store {{L|bolt}}s or {{L|arrow}}s. It is worn on the body, like a {{L|backpack}}.&lt;br /&gt;
&lt;br /&gt;
Quivers are made of {{L|leather}} at a {{L|leatherworks}}. Dwarves equipped with a crossbow will automatically wear quivers if they are available, and carry a stack of bolts in it. This allows a dwarf to carry one extra stack of bolts, typically {{L|bone}} or {{L|wood}} training bolts in the hand, and {{L|metal}} ones in the quiver. &lt;br /&gt;
&lt;br /&gt;
Invaders, merchants, and migrants often have {{L|silk}} and {{L|cloth}} quivers, even though you can't make them yourself. &lt;br /&gt;
&lt;br /&gt;
In adventure mode, a quiver can hold any number of arrows and bolts.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{L|Marksdwarf}}&lt;br /&gt;
*{{L|Ambusher}}&lt;br /&gt;
*{{L|Archery target}}&lt;br /&gt;
*{{L|Bowyer}}&lt;br /&gt;
*{{L|Crossbow-making}}&lt;br /&gt;
*{{L|Bow}}&lt;br /&gt;
*{{L|Equipment and encumbrance}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Weapons}}{{Category|Military}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Armor&amp;diff=126356</id>
		<title>23a:Armor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Armor&amp;diff=126356"/>
		<updated>2010-08-25T15:43:39Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article &amp;quot;Exceptional&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|15:43, 25 August 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
Giving your dwarves protective garments (clothing and armor) will help to keep them alive in combat, as well as safe from the elements. It will also protect them against {{L|sparring}} injuries and may develop their {{L|Armor user}} skill.&lt;br /&gt;
&lt;br /&gt;
While clothing is not something that you need to worry about in the first few years of your fortress, after some time the clothing your dwarves wear will start to {{L|wear}} away. Wearing old or tattered clothes creates unhappy {{L|thought}}s, and having clothing wear away completely creates an even bigger one, enough to make an otherwise ecstatic dwarf begin to {{L|tantrum}}. As far as armor goes, Civilians will not wear armor other than clothing. Assign them to be miners or lumberjacks if you're concerned about them, since they'll carry axes and picks then even if they're not drafted. &lt;br /&gt;
&lt;br /&gt;
==Types of Protection==&lt;br /&gt;
&lt;br /&gt;
Garments fit on different body parts depending on the item in question, and require different orders based on material sometimes. They may additionally protect upper and lower arms and legs, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see males running around in dresses. There is no real difference between armor and clothing, except that maybe only non-clothing garments may increase the {{L|armor user}} skill.&lt;br /&gt;
&lt;br /&gt;
This list only lists equipment Dwarves should be able to manufacture, from the file \raw\objects\entity_default.txt&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Body Part!!Clothing!!Weight!!Block!!{{L|Cloth|Fiber}}/{{L|Silk}}!!{{L|Leather}}!!{{L|Bone}}!!{{L|Shell}}!!{{L|Metal}}!!{{L|Wood}}!!{{L|Size}}!!{{L|Armor#Size, Permit, and layering armor|Permit}}!!Layer&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Head||Cap||10||20||Clothes||Clothes|| || ||Leather|| ||10||15||Over&lt;br /&gt;
|-&lt;br /&gt;
|Helm[S]||20||60|| ||Leather||Leather||Leather||Chain|| ||30||20||Armor&lt;br /&gt;
|-&lt;br /&gt;
|Hood||10||20||Clothes||Clothes|| || || || ||10||100||Cover&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Upper Body||Dress||10||3/3||Clothes||Clothes|| || || || ||10||50||Under&lt;br /&gt;
|-&lt;br /&gt;
|Shirt||10||3/3||Clothes||Clothes|| || || || ||10||50||Under&lt;br /&gt;
|-&lt;br /&gt;
|Tunic||10||5/5||Clothes||Clothes|| || || || ||10||50||Under&lt;br /&gt;
|-&lt;br /&gt;
|Vest||10||2/2||Clothes||Clothes|| || || || ||10||50||Over&lt;br /&gt;
|-&lt;br /&gt;
|Robe||10||5/5||Clothes||Clothes|| || || || ||20||100||Over&lt;br /&gt;
|-&lt;br /&gt;
|Coat||50||15/15||Clothes||Clothes|| || || || ||20||50||Over&lt;br /&gt;
|-&lt;br /&gt;
|Leather Armor[S]||50||20/20|| ||Leather|| || || || ||20||50||Armor&lt;br /&gt;
|-&lt;br /&gt;
|Chainmail||75||50/30|| || || || ||Chain|| ||15||50||Armor&lt;br /&gt;
|-&lt;br /&gt;
|Platemail[S]||150||70/50|| || || || ||Plate|| ||20||50||Armor&lt;br /&gt;
|-&lt;br /&gt;
|Cloak||10||5/5||Clothes||Clothes|| || || || ||15||150||Cover&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Hands||Gloves||10||60||Clothes||Clothes|| || || || ||10||10||Under&lt;br /&gt;
|-&lt;br /&gt;
||Gauntlets[S]||25||60|| || ||Chain||Chain||Chain|| ||20||15||Armor&lt;br /&gt;
|-&lt;br /&gt;
|Mittens||10||60||Clothes||Clothes|| || || || ||15||20||Cover&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Lower Body||Trousers||20||20||Clothes||Clothes|| || || || ||15||30||Over&lt;br /&gt;
|-&lt;br /&gt;
|Leggings[S]||40||50|| ||Leather||Leather||Leather||Chain|| ||15||30||Armor&lt;br /&gt;
|-&lt;br /&gt;
|Greaves[S]||60||70|| || ||Plate|| ||Plate|| ||15||30||Armor&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Feet||Shoes||10||60||Clothes||Clothes|| || || || ||20||15||Over&lt;br /&gt;
|-&lt;br /&gt;
|Low Boots||15||60|| ||Leather|| || ||Chain|| ||25||15||Armor&lt;br /&gt;
|-&lt;br /&gt;
|High Boots||20||60|| ||Leather|| || ||Chain|| ||25||15||Armor&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Shield||Buckler||15||60(10%)|| ||Buckler|| || ||Buckler||Buckler||NA||NA||NA&lt;br /&gt;
|-&lt;br /&gt;
|Shield||50||60(20%)|| ||Shield|| || ||Shield||Shield||NA||NA||NA&lt;br /&gt;
|}&lt;br /&gt;
Some clothing articles may not be crafted in fortresses of a given {{L|civilization}} - only those items marked as 'common' for that civilization may be crafted.&lt;br /&gt;
&lt;br /&gt;
[S] = Max one [S] per body slot (e.g. only one plate mail, and no greaves and leggings on top)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;weight&amp;quot; figure is for items made of metal. Metal armor may be made from {{L|copper}}, {{L|bronze}}, {{L|iron}}, or {{L|steel}}, and weigh the same regardless of which metal they are made of. {{L|Leather}}, plant {{L|cloth}}, {{L|bone}}, and {{L|shell}} items weigh half as much, {{L|adamantine}} items weigh one-eighth as much, and {{L|silk}} items one-tenth as much. Certain items (such as Leather Armor) cannot be made of metal, so their weights will always be half that listed in the table. &lt;br /&gt;
&lt;br /&gt;
For the columns with material types, your dwarf must be set to at least the listed armor level before he or she will put on a piece of armor made from that material.  For instance, dwarves will wear cloth or leather caps at &amp;quot;Clothing&amp;quot; armor level, but must be at &amp;quot;Leather&amp;quot; armor level or better before they will put on a metal cap.&lt;br /&gt;
&lt;br /&gt;
===Size, Permit, and layering armor===&lt;br /&gt;
&lt;br /&gt;
The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn: for each body part, less than ''permit'' worth of ''size'' garments can be worn under the final garment.  (The last garment itself can go over the limit.)&lt;br /&gt;
&lt;br /&gt;
If a dwarf is not wearing too much mundane clothing (too many robes, etc), the following layering is usually possible:&lt;br /&gt;
&lt;br /&gt;
:* Cap (metal or other) under a helmet&lt;br /&gt;
:* leather armor (torso piece) under chain armor (torso piece)&lt;br /&gt;
:* chain armor (torso piece) under plate armor (torso piece)&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the lighter armor must be put on first, and then the heavier assigned.  For some reason, leather armor will not be worn under plate armor.&lt;br /&gt;
&lt;br /&gt;
In '''{{L|adventurer mode}}''', the permit of each garment is checked at the time it is put on, which allows you to put on several cloaks (permit 150) on top of several layers of armor.  In {{L|fortress mode}}, the lowest &amp;quot;permit&amp;quot; value for any given body part is used: for instance, if a dwarf is wearing a dress (permit 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body.  This explains why {{L|dungeon master}}s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.&lt;br /&gt;
&lt;br /&gt;
=== Other Restrictions ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Under&amp;quot; layers cannot be put on over &amp;quot;over&amp;quot; layers, so, for instance, a dwarf cannot put on mittens unless it first removes its gloves or gauntlets.  They can wear over layers without putting an under layer on first, which explains their fondness for &amp;quot;going commando&amp;quot; (trousers without loincloth).&lt;br /&gt;
&lt;br /&gt;
Dwarves will only put on the specific level of armor they are told to put on -- unless it is unavailable, in which case they will put on the next-best available armor level.  For instance, if set to &amp;quot;plate&amp;quot;, a dwarf will put on chainmail if no plate is available, or leather armor if neither chain nor plate is available.  &lt;br /&gt;
&lt;br /&gt;
Dwarves will also not remove lesser-level armor when moving to heavier armor level (notwithstanding the &amp;quot;permit&amp;quot; restrictions detailed above).  If you step them through each armor level, you can get them to wear a metal cap plus helm, and chain mail plus plate mail.&lt;br /&gt;
&lt;br /&gt;
In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and &amp;quot;one only&amp;quot; restrictions.  This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them.  On top of this, you can add six cloaks.&lt;br /&gt;
&lt;br /&gt;
For some reason, dwarves will ''never'' put on cloth/leather caps or gloves (except those they arrive in).  There are no &amp;quot;under&amp;quot; layer headwear or &amp;quot;over&amp;quot; layer handwear in the game; it is possible this omission is causing the clothes-wearing algorithm to be non-functional at this time.&lt;br /&gt;
&lt;br /&gt;
== Other Sizes ==&lt;br /&gt;
Beware! Dwarves can not wear any armor that is named 'large', 'narrow' or 'small' ({{L|elf|elves}}', {{L|goblin}}s',{{L|kobold}}s') (except {{L|large rat}} leather armor). Human and goblin metal armor can be melted down and made into dwarf-scale gear, however.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Creating plate mail requires three {{L|bar}}s of metal to {{L|forge}}. Chain mail and greaves require two bars. All other metal armor requires one bar per piece. Note that making gauntlets or boots will always produce a pair (a left and right gauntlet, or two boots) from one bar of metal. A full suit of leather armor requires four leather pieces to manufacture, a full suit of chain armor requires six metal bars, and a full suit of plate armor requires eight metal bars. This does not include shields.&lt;br /&gt;
&lt;br /&gt;
Bone greaves require three ''stacks'' of bone to make (the stacks can be of any size), as do bone leggings. All other bone and shell items (including shell leggings) require one stack of bone/one shell to make.&lt;br /&gt;
&lt;br /&gt;
== Making armor ==&lt;br /&gt;
Depending on the type and material, different specific {{L|labor}}s and {{L|workshop}}s are needed to make similar items of armor, and different {{L|skill}}s will apply. While items of {{L|clothing}} made by a {{L|clothes maker}} aren't technically &amp;quot;armor&amp;quot;, they do offer limited protection. Shell and bone armors are made by a {{L|bone carver}} at a {{L|craftsdwarf's workshop}}. Chain mail and plate mail are made by an {{L|armorsmith}} at a {{L|metalsmith's forge}}. Leather armors are made at a {{L|leather works}} by a dwarf with the {{L|leatherworking}} labor enabled. The type of {{L|metal}} used affects the effectiveness of the armor, but all leather, bones and shells are equal in their protection multiplier (see table below). Higher skilled craftsdwarves, leatherworkers and armorers will, on average, produce items of higher {{L|quality}}, that increases the effectiveness of the armor.&lt;br /&gt;
&lt;br /&gt;
==Material==&lt;br /&gt;
Better materials provide better protection, according to the following table:&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Material !! Modifier %&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Adamantine}} || 500&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Steel}} || 133&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Iron}} || 100&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Bronze}} || 75&lt;br /&gt;
|-&lt;br /&gt;
|  {{L|Copper}} || 66&lt;br /&gt;
|-&lt;br /&gt;
| Other metals/materials ({{L|leather}}, {{L|cloth}}, {{L|bone}}, {{L|shell}}, {{L|wood}}, etc.) || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality==&lt;br /&gt;
[[Toady]] has [http://www.bay12games.com/forum/index.php?topic=18021.msg177112#msg177112 stated] that {{L|Quality|item quality}} increases its protection (or damage, in the case of {{L|weapons}}), namely, &amp;quot;Quality has a huge effect on damage and damage reduction... Exceptional is almost double damage/damage block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Symbol !! Name !! Damage reduction multiplier&lt;br /&gt;
|-&lt;br /&gt;
|  Item  || Basic armor || x1.0 &lt;br /&gt;
|-&lt;br /&gt;
| -Item- || Well-crafted armor || x1.2 &lt;br /&gt;
|-&lt;br /&gt;
| +Item+ || Finely Crafted armor || x1.4 &lt;br /&gt;
|-&lt;br /&gt;
| *Item* || Superior Quality armor || x1.6 &lt;br /&gt;
|-&lt;br /&gt;
| ≡Item≡ || Exceptional armor || x1.8 &lt;br /&gt;
|-&lt;br /&gt;
| ☼Item☼ || Masterful armor || x2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quality/Material equivalence ===&lt;br /&gt;
&lt;br /&gt;
This table shows the (rough) equivalent multiplier for a given material and quality combination.  The exact values have been rounded to the nearest 1/10th to save space on the chart.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- style=&amp;quot;background:#dddddd&amp;quot;&lt;br /&gt;
! Material \ Multiplier!! .5 !!  .6 !! .7 !! .8 !! .9  !! 1.0  !! 1.1  !! 1.2 !! 1.3  !! 1.4  !! 1.5 !!  1.6 !! 1.7  !! 1.8 !! 1.9 !! 2.0 !! 2.1 !! 2.2 !! 2.3 !! 2.4 !! 2.5 !! 2.6 !! 2.7&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! Other&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| '''Ø''' ||  '''-''' || '''+''' || *  || '''≡''' || ☼  ||   ||  ||  || ||  || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! {{L|Copper}}&lt;br /&gt;
| ||  || '''Ø''' ||'''-''' || '''+''' || || * || '''≡''' || ☼ || || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! {{L|Bronze}}&lt;br /&gt;
| ||   ||  || '''Ø''' || '''-''' || || '''+''' || * ||  || '''≡''' || ☼ ||  || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! {{L|Iron}}&lt;br /&gt;
| ||   ||  ||  ||  ||'''Ø''' ||  ||  '''-''' ||  || '''+''' || ||  *  || || '''≡'''|| ||  ☼ || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! {{L|Steel}}&lt;br /&gt;
| ||   ||  ||  ||  || ||  ||   || '''Ø''' ||  || || '''-''' || || ||'''+'''  || || *||   || ||'''≡''' || || ||☼&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:Notes:&lt;br /&gt;
::1) ''includes leather, bone, shell, wood, and any other material not listed).  The net effect of non-standard &amp;quot;other&amp;quot; materials used to create artifact armors (and weapons) during strange moods is not known.''&lt;br /&gt;
&lt;br /&gt;
So at a glance we can see that even a no-quality steel item is the equivalent to the best copper item possible, and that no copper item will ''ever'' be as good as a +fine iron+ one. ''(It is not known whether {{L|artifact}} quality items have ''additional'' modifiers above and beyond &amp;quot;masterpiece&amp;quot; level.)''&lt;br /&gt;
&lt;br /&gt;
{{L|Adamantine}} items start at a multiplier of 5.00 for no-quality items, and sky-rocket from there.&lt;br /&gt;
&lt;br /&gt;
== Shields and Bucklers ==&lt;br /&gt;
&lt;br /&gt;
Shields and bucklers come in all the same material flavours as armor, but offer a slightly different form of protection. While armor absorbs some of the damage from all successful attacks, a shield provides complete protection from some attacks. In {{L|Adventure Mode}}, a successful block may also grant the defender an immediate free counterattack. Bucklers weigh less than shields, but also provide less protection.&lt;br /&gt;
&lt;br /&gt;
Shields offer a unique bonus, a chance for an instantaneous deflection.  Shields provide a 20% chance of total deflection, while bucklers provide a 10% chance of deflection.  This chance of deflection is then altered by the wielder's {{L|Shield user}} skill, although the exact mechanics are unknown.&lt;br /&gt;
&lt;br /&gt;
== Using Armor ==&lt;br /&gt;
&lt;br /&gt;
To tell a {{L|dwarf}} to wear armor in Fortress Mode, {{k|v}}iew the dwarf, go to {{k|p}}references, then {{k|s}}oldiering.  There you can select the highest level of armor he should wear: clothes, leather, chain, or plate.  Shield level is selected separately.  You can also set the armor level for many dwarves at once on the {{k|m}}ilitary screen, under {{k|w}}eapons.&lt;br /&gt;
&lt;br /&gt;
Upgrading a civilian dwarf's armor level will not take effect unless they are activated as soldiers.  Civilians will not wear armor other than {{L|clothing}}, except for those given the {{L|Ambusher|Hunting}} {{L|labor}} (provided their armor level is set above &amp;quot;clothing&amp;quot;).  This will, however, cause them to go out into the wilderness and hunt any wild animal they encounter.&lt;br /&gt;
&lt;br /&gt;
If you set dwarves' armor level above their current set of armor (for instance, 'plate' when they are wearing chain armor), they will replace their current armor level and use armor of the better armor level when it is available. Similarly, when set to 'shield' they may pick up a buckler, but switch on their own to a shield as soon as one becomes available. Unfortunately, dwarves do not make a distinction between different {{L|materials}} or {{L|quality|item qualities}}, so if they are already wearing a {{L|helm}} (of, say, copper), they will not pick up a steel helm, as they are of the same armor level.&lt;br /&gt;
&lt;br /&gt;
The solution is to set the dwarf's armor level to 'clothes', so that they drop their armor altogether, then station them standing on top of the pieces of armor you want them to wear (typically located on an armor {{L|stockpile}} or still in the {{L|forge}}) and set their armor to the desired level again.  Hopefully you can get them to complete the operation without wandering off to find a set of civilian clothes to wear first.  A similar technique can be used to get dwarves to change {{L|weapons}} as well (from an iron short {{L|sword}} to an {{L|obsidian}} one, for instance). This can be effectively managed by using the ['''q'''] tool to edit stockpiles to store only certain kinds of item materials. You could, for instance, keep a Stockpile of bone and wood {{L|bolt}}s as well as silver weapons behind a door near the {{L|barracks}}, so you can lock up the crappy stuff when the {{L|goblins}} are at the door.&lt;br /&gt;
&lt;br /&gt;
Sometimes dwarves will ignore the armor they are standing on top of, and go put on the armor they had just removed.  The best way to avoid this is to get rid of the inferior armor, either by {{L|chasm}}ing it, {{L|melt}}ing it (if metal), or {{L|trading}} it away.  This may take some time to carry out, meaning you must leave some of your soldiers at &amp;quot;clothing&amp;quot; armor level for a while until the unwanted pieces are disposed of).  Keep in mind when melting armor pieces that only about 30% of the metal is recovered, so you should avoid making excess quantities with your most precious metal (steel, generally) unless you have a {{L|legendary}} armorsmith.&lt;br /&gt;
&lt;br /&gt;
Heavy armor can reduce dwarves' {{L|speed}}, especially when they wear several pieces.  Being {{L|attributes|Strong}} will reduce this problem, as will {{L|Armor user}} skill (gained by fighting or sparring in armor).  Extremely Strong dwarves can generally wear a complete suit of plate armor without being burdened.  Armor User at &amp;quot;Expert&amp;quot; level is also generally enough to eliminate the burden of a full suit of plate, even for a dwarf without any Strength attribute. Experiment in adventure mode in order to find out more how this system works.&lt;br /&gt;
&lt;br /&gt;
As an emergency measure, a dwarf who is about to be {{L|justice|hammered}} can be turned into a {{L|military}} recruit and set to &amp;quot;Plate&amp;quot; armor level; if they manage to don the suit before being captured, it will reduce the damage they take.&lt;br /&gt;
&lt;br /&gt;
== Oddities ==&lt;br /&gt;
* Dwarves will not switch to metal gauntlets or greaves by themselves if they are already wearing bone gauntlets or greaves.  They will, however, switch to a &amp;quot;better&amp;quot; material if it changes the level (such as metal helms being chain while bone helms are leather) whether you like it or not.&lt;br /&gt;
* Dwarves will not take off chain mail when switched to &amp;quot;plate&amp;quot; armor level, and will not take off any kind of cap (including metal) when putting on a helm.  They can also wear mittens, gloves, trousers, a dress, and one or more robes under armor.  They cannot, however, wear leggings and greaves at the same time, or shoes and boots.&lt;br /&gt;
* Dwarves feel it's perfectly normal to wear one leather low boot and one steel high boot. If it fits, it fits, right?&lt;br /&gt;
* If told to wield a weapon and a shield, a dwarf will sometimes carry both in the same hand.  This can cause them to be unable to use either; switch their shield level and weapon to &amp;quot;unarmed&amp;quot; and make sure they drop both items before assigning them a shield and weapon again.&lt;br /&gt;
* You may also find them with other stray items in one or both hands, such as an extra gauntlet or a pair of leggings, as a result of {{L|wrestler|wrestling}}.  This will make them unable to use their shield or weapon.  Switch them to &amp;quot;clothes&amp;quot; armor level until they drop everything, then back to plate to force them to dress themselves properly.&lt;br /&gt;
&lt;br /&gt;
{{Category|Armor| }}&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Military}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Mason%27s_workshop&amp;diff=123240</id>
		<title>23a:Mason's workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Mason%27s_workshop&amp;diff=123240"/>
		<updated>2010-07-31T08:57:27Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|08:57, 31 July 2010 (UTC)}}&lt;br /&gt;
{{workshop|name=Mason's workshop|key=m|job=Masonry&lt;br /&gt;
|construction={{L|Masonry}}&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job={{L|Masonry}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Armor stand}}s&lt;br /&gt;
* {{L|Block}}s&lt;br /&gt;
* {{L|Throne}}s&lt;br /&gt;
* {{L|Coffin}}s&lt;br /&gt;
* {{L|Door}}s&lt;br /&gt;
* {{L|Floodgate}}s&lt;br /&gt;
* {{L|Cabinet}}s&lt;br /&gt;
* {{L|Coffer}}s&lt;br /&gt;
* {{L|Statue}}s&lt;br /&gt;
* {{L|Table}}s&lt;br /&gt;
* {{L|Weapon rack}}s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Mason's workshop''' is where {{L|mason}}s create {{L|stone}} objects, such as {{L|block}}s, {{L|statue}}s, and {{L|furniture}}.&lt;br /&gt;
&lt;br /&gt;
The shop itself can be made out of any building material.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mason%27s_workshop&amp;diff=123239</id>
		<title>40d:Mason's workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mason%27s_workshop&amp;diff=123239"/>
		<updated>2010-07-31T08:57:00Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|08:57, 31 July 2010 (UTC)}}&lt;br /&gt;
{{workshop|name=Mason's workshop|key=m|job=Masonry&lt;br /&gt;
|construction={{L|Masonry}}&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job={{L|Masonry}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Armor stand}}s&lt;br /&gt;
* {{L|Block}}s&lt;br /&gt;
* {{L|Throne}}s&lt;br /&gt;
* {{L|Coffin}}s&lt;br /&gt;
* {{L|Door}}s&lt;br /&gt;
* {{L|Floodgate}}s&lt;br /&gt;
* {{L|Hatch cover}}s&lt;br /&gt;
* {{L|Grate}}s&lt;br /&gt;
* {{L|Cabinet}}s&lt;br /&gt;
* {{L|Coffer}}s&lt;br /&gt;
* {{L|Statue}}s&lt;br /&gt;
* {{L|Table}}s&lt;br /&gt;
* {{L|Weapon rack}}s&lt;br /&gt;
* {{L|Quern}}s&lt;br /&gt;
* {{L|Millstone}}s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''Mason's workshop''' is where {{L|mason}}s create {{L|stone}} objects, such as {{L|block|blocks}}, {{L|statue}}s, and {{L|furniture}}.  {{L|Quern}}s and {{L|millstone}}s can only be made by a mason.&lt;br /&gt;
&lt;br /&gt;
The shop itself can be made out of any building material.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Mason%27s_workshop&amp;diff=123238</id>
		<title>v0.31:Mason's workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Mason%27s_workshop&amp;diff=123238"/>
		<updated>2010-07-31T08:56:38Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Updated timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|08:56, 31 July 2010 (UTC)}}{{av}}&lt;br /&gt;
{{workshop|name=Mason's workshop|key=m|job=Masonry&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* {{L|Masonry}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Armor Stand}}s&lt;br /&gt;
* {{L|Block}}s&lt;br /&gt;
* {{L|Throne}}s&lt;br /&gt;
* {{L|Coffin}}s&lt;br /&gt;
* {{L|Door}}s&lt;br /&gt;
* {{L|Floodgate}}s&lt;br /&gt;
* {{L|Hatch Cover}}s&lt;br /&gt;
* {{L|Grate}}s&lt;br /&gt;
* {{L|Cabinet}}s&lt;br /&gt;
* {{L|Coffer}}s&lt;br /&gt;
* {{L|Statue}}s&lt;br /&gt;
* {{L|Table}}s&lt;br /&gt;
* {{L|Weapon Rack}}s&lt;br /&gt;
* {{L|Quern}}s&lt;br /&gt;
* {{L|Millstone}}s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Mason's workshop''' is where {{L|mason}}s create {{L|stone}} objects, such as {{L|block|blocks}}, {{L|statue}}s, and {{L|furniture}}.  {{L|Quern}}s and {{L|millstone}}s can only be made by at this workshop.&lt;br /&gt;
&lt;br /&gt;
The workshop can be made out of any building material and requires the Masonry [[labor]]. &lt;br /&gt;
&lt;br /&gt;
As it is cheap to build a Mason's workshop, it can be useful to temporarily make one in any area where you have a large-scale masonry project, such as a [[dining room]], and then dismantle it when you are through.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=123237</id>
		<title>40d:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Graphics_set_repository&amp;diff=123237"/>
		<updated>2010-07-31T08:55:47Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added quality rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional|08:55, 31 July 2010 (UTC)}}&lt;br /&gt;
:''You may be looking for general information on {{L|tilesets}} or the [[List of user character sets]].''&lt;br /&gt;
&lt;br /&gt;
'''Graphics sets''' are a type of {{L|Tilesets|tileset}} for use with Graphics Mode, which allows the game to display different tiles for creatures. Only creature tiles are supported so far. They were previously known as 'Object Tilesets'. The {{L|tilesets}} page has detailed instructions on how to use these.&lt;br /&gt;
&lt;br /&gt;
== 16×16 square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chariot's Full Graphics Set (v0.9) ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Chariot_dwarves.PNG]][[Image:Chariot_animals.PNG]]&lt;br /&gt;
|download link=[http://dffd.wimbli.com/file.php?id=1202 DFFD Link]&lt;br /&gt;
|author=[[User:Chariot|Chariot]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation= Back up your raw/graphics folder, then unzip to there&lt;br /&gt;
|comments=Last updated: July 24th, 2009 - Meant for 40d# and higher versions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dystopian Rhetoric ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:DR-1b.png]][[Image:DR-2b.png]]&lt;br /&gt;
|download link=&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.megaupload.com/?d=XQAWPCYT DIY version]&lt;br /&gt;
*[http://dffd.wimbli.com/file.php?id=62 EZ Download Pack- No Installation! (5.43MB download)] &lt;br /&gt;
*[http://dffd.wimbli.com/file.php?id=114 Updated graphics_example.txt file.]&lt;br /&gt;
|author=[[User:DR|DR]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation= &lt;br /&gt;
|comments=10/12/07: Okay, so I've definitely been slacking off here. But I'm vaguely annoyed at myself for constantly failing to update this so, what the hell, here's what I've done so far. It is by no means comprehensive. Most of the new dwarf jobs are in, with a few exceptions (blacksmith [uses metalsmith], clothier [uses weaver] several farmer, mechanic and mason jobs [use the base tile for that &amp;quot;class&amp;quot;], and the architect [the trade minister or something, I think]). The military also got an overhaul. Still a lot of work to do, and I'm not happy with a bunch of the stuff did make it in. Also, I'm not updating the easy pack until I get a proper handle on this and get most of it done.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dystopian Qantas (v0.94) - by Veryinky ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Inkydwarves.PNG]]&lt;br /&gt;
|download link=http://rapidshare.com/files/67996522/graphics94.zip.html&lt;br /&gt;
|author=[[User:Veryinky|Veryinky]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation=Move the contents of /graphics to a backup directory or file. Unzip in /graphics. Each biome and primary race is in it's own .bmp.&lt;br /&gt;
|comments=This is a combination of the Dystopian Rhetoric and the Deep Quantas sets. The sprites are 16&amp;amp;times;16, using DQ for dwarves and elves, while DR for the rest. The dwarves hold a different tool for each job skill. It also includes nearly every new creature for version 0.32/0.33 except some fish and sharks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Dwarves.png]]&lt;br /&gt;
|download link=[[Media:Dwarves.png|Dwarves.png]]&lt;br /&gt;
|author=[[User:Veryinky|Veryinky]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation= Convert dwarves.png picture to .bmp. Download [http://rapidshare.com/files/67996522/graphics94.zip.html Dystopian Qantas (v0.94)].Move the contents of /graphics to a backup directory or file. Unzip in /graphics. Replace the existing dwarves.bmp with the just converted dwarves.bmp in /graphics/main/ &lt;br /&gt;
|comments=Here is an alternative Dwarves graphic file for this set. For each one who wants the old school DR dwarves with the new job skills.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mike Mayday's combined pack (DFG) ===&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:DFG13.png]]&lt;br /&gt;
|download link=[http://mayday.w.staszic.waw.pl/index.php]&lt;br /&gt;
|author=[[User:Mikemayday|Mikemayday]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280 horizontal&lt;br /&gt;
|Current Version=40d16&lt;br /&gt;
|installation= All things pre-packed, just edit init.txt to enter your desired vertical resolution and number of tiles&lt;br /&gt;
|comments=Combined with a customized main tileset. Just follow the link, download and enjoy, no need to mess around with files. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== PTTG's graphics set ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:PTTG16x16graph.png]]&lt;br /&gt;
|download link=[[Media:PTTG16x16graph.png|PTTG16x16graph.png]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation=Make sure to back up your Graphics folder, then convert PTTG16x16graph.png to .bmp. Then move the file into the 'example' file. Copy the txt file included on the [http://www.dwarffortresswiki.net/index.php/Image:PTTG16x16graph.png image page] and save it as graphics_example.txt.&lt;br /&gt;
|comments=I hope everybody gets how to install this. Anyway, a nice, clear image set for full-color heroes and all the civ-ing races, complete with kids and kings! Thanks to Zaratustra, I based my txt file on the one for that GS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Sphr's Dwarves ===&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Sphr_dwarves.png]]&lt;br /&gt;
|download link=[[Media:Sphr_dwarves.png|Sphr_dwarves.png]]&lt;br /&gt;
|author=[[User:Sphr|Sphr]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|installation=see notes on image page (Click on image).&lt;br /&gt;
|comments=updated to v0.10&lt;br /&gt;
&lt;br /&gt;
Details, sample screen shots and other tile sets at [[User:Sphr/gfx_set|my gfx set page]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Animal Pack - by Bane18 ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Animal_pack.PNG]]&lt;br /&gt;
|download link=[[User:Bane18|Bane18]]&lt;br /&gt;
|author=[[User:Bane18|Bane18]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation=Download all of the separate animal packs from my page, turn them into 24bmp then save them inside raw/example. Copy the text beneath the files and paste it into graphic_examples (the instructions I give on my page should be clear enough). |comments=Hopefully you will enjoy them as much as I enjoyed creating them and if you receive any problems associated with the files please let me know so that I can fix them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seaneat Custom Set ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Seaneat-Dwarves.PNG]][[Image:Seaneat-Civilization.PNG]]&lt;br /&gt;
|download link=[[Media:Seaneat-Dwarves.PNG|Seaneat-Dwarves.PNG]], [[Media:Seaneat-Civilization.PNG|Seaneat-Civilization.PNG]]&lt;br /&gt;
|author=[[User:Seaneat|Seaneat]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation= Convert images into .BMP, place files into raw/graphics folder, and edit the graphic_examples in the same folder and init text file in data/init folder. Learn more about how to install them somewhere, I hate explaining. Doesn't work with the same text file in Mike's set. I included the text file for installing the dwarf graphic set in its image page. I'm not sure it works honestly.&lt;br /&gt;
&lt;br /&gt;
|comments= Dwarfs with symbols to identify their job made from sets found in [[User:Mikemayday|Mike Mayday's]] files above. Characters with stars mean that they have more than 1 skill in a profession and professions with no icon are meant for the status screen. &lt;br /&gt;
Feel free to ask me what icons are confusing and  please tell me what I'm missing and what other icons I could use to better symbolize a profession. &lt;br /&gt;
&lt;br /&gt;
The other file is my own set of other other races which is a bit boring right now.&lt;br /&gt;
&lt;br /&gt;
The rest of what I make is in my user page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 12×12 square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Sphr + Markavian ===&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Sphr_dwarves_12_12.png]]&lt;br /&gt;
|download link=[http://www.mkv25.net/showcase/df/sphr_mkv_12x12_graphics_v0.3.zip sphr_mkv_12x12_graphics_v0.3.zip] (121KB)&lt;br /&gt;
|author=[[User:Sphr|Sphr]] and [[User:Markavian|Markavian]]&lt;br /&gt;
|sprite=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|installation= This graphic tileset is available in an easy to install mod (download above) - Follow the 4 steps in the readme file.&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Backup your init.txt file&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Remove any files in raw/graphics &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Copy the data/ and raw/ folder into your DF installation&amp;lt;br&amp;gt;&lt;br /&gt;
: - Overwrite any files&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Play!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
|comments=This graphics mod use a rescaled, sharpened, version of Sphr's 16&amp;amp;times;16 tileset and Markavian's solid curses tileset. Read more about the graphics at [[User:Sphr/gfx_set|Shph'r gfx set page]] and about the modified solid curses at [[User:Markavian|Markavian's user page]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Non-square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Plac1d's graphics set ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Plac1d_640x300graphics_main.png]]&lt;br /&gt;
|download link=&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://dffd.wimbli.com/file.php?id=53 Install yourself: 640&amp;amp;times;300,1024&amp;amp;times;768 ]&lt;br /&gt;
*[http://dffd.wimbli.com/file.php?id=64 EZ Download Pack- No Installation!: 800&amp;amp;times;420 (5.83MB)]&lt;br /&gt;
|author=[[User:Plac1d|Plac1d]]&lt;br /&gt;
|sprite=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|installation=[http://dffd.wimbli.com/file.php?id=53 Installation Directions](included with download)&lt;br /&gt;
|comments=''Latest version posted January 15, 2009'' [version 1.40d]&lt;br /&gt;
&lt;br /&gt;
[[User:Plac1d|'''Preview Pictures''']] '''of the EZ Pack.'''&lt;br /&gt;
&lt;br /&gt;
For the PC. This includes all job skills and creatures types (as well as children, zombies and skeletons for each creature type) for version 0.40d except marine animals.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Report bugs, graphical errors, and missing units in my [[User talk:Plac1d| Wiki Profile]].&lt;br /&gt;
&lt;br /&gt;
A modified set for use with square tilesets (12&amp;amp;times;12): [http://www.anikki.com/share/df/df_plac1d_square_12x12.zip Download .ZIP] (by [[User:Anikki|Anikki]]). For the PC and Mac!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Deep Qantas: Expanded ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Dqe_dwarves.png]]&lt;br /&gt;
|download link=&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://stele.korusuu.net/files/dftile/dqexpanded.rar Manual installation (446KB)]&lt;br /&gt;
*[http://stele.korusuu.net/files/dftile/df_28_181_40c_dqe.rar DF v0.28.181.40c with DQ:E pre-installed (4.95MB)]&lt;br /&gt;
*[http://stele.korusuu.net/files/dftile/df_28_181_40c_dqeis.rar DF v0.28.181.40c with DQ:E and Isenhertz' character set pre-installed (4.95MB)]&lt;br /&gt;
|author=[[User:Stele007|Stele007]]&lt;br /&gt;
|sprite=14&amp;amp;times;16&lt;br /&gt;
|resolution=1120&amp;amp;times;400&lt;br /&gt;
|installation=See readme_dqe.txt in the download for installation instructions.&lt;br /&gt;
|comments=Comes with creatures, monsters, and expanded professions for all major races.  Based off Deep Qantas' original tileset.  Still a work in progress.  I edited Isenhertz' great character set to change it to 14x16 and put it in as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Alternate Civilizations graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Chariot's Alternate Civ Graphics 2 ===&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Tribesmen.PNG]]&lt;br /&gt;
|download link=[http://www.bay12games.com/forum/index.php?topic=37236.0 Alternate Civ Graphics 2 Thread]&lt;br /&gt;
|author=[[User:Chariot|Chariot]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation=DIY&lt;br /&gt;
|comments=See [http://www.bay12games.com/forum/index.php?topic=37236.0 here] for graphics and txt files. There are sets for many different civs both included in DF and not, meant primarily for use in mods. This does not add any of the civs to the game, it merely adds the graphics in case someone has added or plans to add them and wants graphics to go with.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Haradrim (desert people) - by Deon ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Haradrims.PNG]]&lt;br /&gt;
|download link=http://dffd.wimbli.com/file.php?id=147&lt;br /&gt;
|author=[[User:Deon|Deon]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation=Unzip archive to your /RAW folder. Remove human graphics from graphics_example.txt or use this tileset for new type of creature. &lt;br /&gt;
|comments=This is a tileset based on the Chariot's humans. I edited all pictures to represent desert people somewhat close to arabian type from Alladdin cartoon (nobles, traders and guards) and oriental warriors (ninja-like, with face veils to help them against sandstorms).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Graphics_set_repository&amp;diff=123236</id>
		<title>v0.31:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Graphics_set_repository&amp;diff=123236"/>
		<updated>2010-07-31T08:55:03Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Re-rated and updated timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|08:55, 31 July 2010 (UTC)}}{{av}} &lt;br /&gt;
&lt;br /&gt;
== 16×16 square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Phoebus' Graphics Pack (v0.31.12v01) ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Sphr_dwarves.png]]&lt;br /&gt;
|download link=[http://www.bay12forums.com/smf/index.php?topic=57557.0 Official Forum Thread]&lt;br /&gt;
|author=Phoebus&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation=Available pre-installed or as a patch&lt;br /&gt;
|comments=Last updated: July 26th, 2010 - DF v0.31.12 - v01&lt;br /&gt;
Includes unit graphics from Sphr (Sentient races &amp;amp; monsters), Bane (animals) &amp;amp; Magnut (new creatures).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Chariot's Full Graphics Set (v0.97) ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Chariot_dwarves.PNG]][[Image:Chariot_animals.PNG]]&lt;br /&gt;
|download link=[http://dffd.wimbli.com/file.php?id=1202 DFFD Link]&lt;br /&gt;
|author=[[User:Chariot|Chariot]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation=Instructions in link&lt;br /&gt;
|comments=Last updated: June 9th, 2010 - Meant for 31.06 and later&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Cyster's Dwarven Graphics Set ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Dwarves_cyster.png]]&lt;br /&gt;
|download link=[http://dffd.wimbli.com/file.php?id=2086 DFFD Link]&lt;br /&gt;
|author=[[User:Cyster|Cyster]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|installation=Instructions in link.&lt;br /&gt;
|comments=Last updated: April 12, 2010: Compatible with v.31.01-03.&lt;br /&gt;
Dwarven graphics set only, stand-alone -- no pre-packaged version currently available.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mike Mayday's combined pack (DFG) ===&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:DFG13.png]]&lt;br /&gt;
|download link=[http://mayday.w.staszic.waw.pl/df.php]&lt;br /&gt;
|author=[[User:Mikemayday|Mikemayday]]&lt;br /&gt;
|sprite=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280 horizontal&lt;br /&gt;
|Current Version=40d16&lt;br /&gt;
|installation= All things pre-packed, just edit init.txt to enter your desired vertical resolution and number of tiles&lt;br /&gt;
|comments=Combined with a customized main tileset. Just follow the link, download and enjoy, no need to mess around with files. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 14×16 non-square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Deep Qantas: Expanded (v1.52) ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:Dwarves2_dqe.png]][[Image:Standard_dqe.png]]&lt;br /&gt;
|download link=[http://www.bay12games.com/forum/index.php?topic=53471.0 The Forum Thread]&lt;br /&gt;
|author=(Deep Qantas, Dystopian Rhetoric),[[User:Stele007|Stele007]]&lt;br /&gt;
|sprite=14&amp;amp;times;16&lt;br /&gt;
|resolution=1120&amp;amp;times;400&lt;br /&gt;
|installation=Comes pre-installed or available to copy to raw and savegame raw folders&lt;br /&gt;
|comments=Last updated: April 13th, 2010 - Meant for DF v0.31.03&lt;br /&gt;
Expands the original Deep Qantas tileset.  Adds more creatures, animals, and professions for other races.  Uses Dystopian Rhetoric set for unfinished tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 12×12 square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Geoduck's Dwarven Graphics Set (v1.0) ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:GeoduckDwarves12x12.png]]&lt;br /&gt;
|download link=[http://cook.web.eschelon.com/dwarffortress.html Geoduck's Dwarf Fortress page]&lt;br /&gt;
|author=Geoduck&lt;br /&gt;
|sprite=12&amp;amp;times;12&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|installation=Instructions at download site&lt;br /&gt;
|comments=Last updated: July 29, 2010 - DF v0.28.181.40d + v0.31.XX&lt;br /&gt;
Dwarf-only set which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 8×12 non-square graphics sets ==&lt;br /&gt;
&lt;br /&gt;
=== Coaldiamond's DF+ Graphics Pack ===&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet|&lt;br /&gt;
|image=[[Image:DF+Reposit.png]]&lt;br /&gt;
|download link=[http://dffd.wimbli.com/file.php?id=2533 Dwarf Fortress Plus]&lt;br /&gt;
|author=[[User:Coaldiamond|Coaldiamond]]&lt;br /&gt;
|sprite=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|installation= None needed. Just download from the above link and you have a copy of DF+ ready to go! Dwarf Fortress Plus Repack also includes the latest version of Dwarf Therapist and the Stonesense isometric viewer.&lt;br /&gt;
|comments=Last updated: July 27, 2010 - Updated for DF v0.31.12&lt;br /&gt;
[[User:Coaldiamond|Screen caps!]] &amp;lt;br /&amp;gt; This is an update to the classic graphics pack created by Plac1d, whose graphics reminded me of playing Colonization and CivII. I've created content and updates to accommodate the changes made in DF2010. Starting resolution is 640 pixels wide. Maximize the window and zoom in x4 for a crisp, close up view.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Anvil&amp;diff=123180</id>
		<title>23a:Anvil</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Anvil&amp;diff=123180"/>
		<updated>2010-07-30T21:47:18Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine|21:47, 30 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
Anvils are required to build {{L|forge}}s, either conventional or {{L|magma forge|magma powered}}. At least one is absolutely required if your fortress intends to do ''any'' metalworking whatsoever, including {{L|weaponsmith}}ing, {{L|armorsmith}}ing, {{L|metalsmith}}ing and {{L|metal crafter|metal crafting}}.  &lt;br /&gt;
&lt;br /&gt;
Smithing an anvil uses the metalsmith skill.&lt;br /&gt;
&lt;br /&gt;
Since the only way to ''make'' an anvil is with a metalsmith's forge, your first anvil must be sourced from outside of your colony. Anvils require three {{L|metal}} {{L|bar}}s to be {{L|smith}}ed at a forge - once you have one to begin with. As this is an infinite loop, the origins of the first anvil are hard to discern[[#Anvil_Origins?|*]].&lt;br /&gt;
&lt;br /&gt;
== Acquiring an Anvil ==&lt;br /&gt;
&lt;br /&gt;
During your first summer, an immigrant {{L|metalsmith}} will arrive, carrying a standard (no quality) iron anvil.  Once you have enough {{L|noble}}s that your {{L|liaison}} arrives with the autumn {{L|caravan}}, you will be able to request additional anvils (at a significant price).&lt;br /&gt;
&lt;br /&gt;
Once you have an anvil and have built a {{L|forge}}, smithing an anvil requires three bars of metal.&lt;br /&gt;
&lt;br /&gt;
Tearing down a forge retrieves the anvil used to build it, which can then be stored, traded, {{L|melt}}ed, or re-used to build another forge.&lt;br /&gt;
&lt;br /&gt;
== Anvil Properties == &lt;br /&gt;
&lt;br /&gt;
Anvils may be made of {{L|iron}}, {{L|steel}} or {{L|adamantine}}.  The material used does not seem to affect the performance of the forge.  Neither does the anvil's quality, although anvils have a high {{L|value|base cost}}, so quality greatly increases their value.  &lt;br /&gt;
&lt;br /&gt;
Anvils are considered {{L|furniture}} and will be stored in a furniture {{L|stockpile}} if not utilized in a forge.&lt;br /&gt;
&lt;br /&gt;
== Anvil Origins? ==&lt;br /&gt;
&lt;br /&gt;
{{d for dwarf}}&lt;br /&gt;
&lt;br /&gt;
:* One theory of the anvils origin is that a dwarf struck by a {{L|strange mood}} made one of {{L|stone}} or {{L|bone}}. Another more radical theory put forward by dwarven {{L|philosopher}} [[Urist]] McTaggart is that the first one was made of {{L|wood}} in a similar manner. This was deemed a heresy and he was later sentenced to be hammered for being a {{L|elf}} sympathizer by an angry {{L|mayor}} who had a strange fondness for {{L|glass}}.&lt;br /&gt;
&lt;br /&gt;
:* Another theory, and the usually-accepted myth, is that the first anvil was created by the first Dwarf, the Mountain King himself.  This is documented in the research journal, &amp;quot;[[On the origins of dwarfs]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Furniture}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Sheriff&amp;diff=123174</id>
		<title>40d:Sheriff</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Sheriff&amp;diff=123174"/>
		<updated>2010-07-30T20:39:30Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added quality rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine|20:39, 30 July 2010 (UTC)}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Sheriff&lt;br /&gt;
| quarters=Modest Quarters&lt;br /&gt;
| dining=Modest Dining Room&lt;br /&gt;
| office=Modest Office&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=1&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* 20 population&lt;br /&gt;
| function=&lt;br /&gt;
* {{L|Justice}}&lt;br /&gt;
}}&lt;br /&gt;
The position of '''sheriff''' opens once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves.  Without a {{L|jail}}, the sheriff will have no choice but to issue summary {{L|justice}} in the form of a beating. The sheriff will still perform justice jobs if {{L|Military|drafted}} to the military. Having a weak sheriff is a good thing. A sheriff with good strength, training or a {{L|weapon}} could heavily injure or kill a &amp;quot;criminal&amp;quot; whose &amp;quot;crime&amp;quot; was not being able to make a {{L|glass}} {{L|throne}} on a sandless map.&lt;br /&gt;
&lt;br /&gt;
When your fortress reaches 50 dwarves, the sheriff will be promoted to {{L|Captain of the guard}}.&lt;br /&gt;
&lt;br /&gt;
The sheriff can be designated through the {{L|nobles screen}}.&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Fisherdwarf&amp;diff=122976</id>
		<title>23a:Fisherdwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Fisherdwarf&amp;diff=122976"/>
		<updated>2010-07-29T11:24:15Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|11:24, 29 July 2010 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:0&lt;br /&gt;
| skill      = Fisherdwarf&lt;br /&gt;
| profession = {{L|Fisherdwarf}}&lt;br /&gt;
| job name   = Fishing&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Fish}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Fisherdwarf''' is a category profession.  It contains skills relating to the harvesting and consumption of {{L|fish}}. &lt;br /&gt;
&lt;br /&gt;
An adult {{L|dwarf}} whose best {{L|skill}} is in this category will be known as a &amp;quot;Fisherdwarf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|Fisherdwarf|1:0|1:0|&lt;br /&gt;
* {{L|Fish cleaner}}&lt;br /&gt;
* {{L|Fish dissector}}&lt;br /&gt;
* {{L|Fisherdwarf}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Fisherdwarves''' catch {{L|fish}} from available {{L|water}} sources: murky pools, the outdoor {{L|river}}, and the {{L|cave river}}. The higher the fisherdwarf skill, the faster they catch fish. Unfortunately they also deplete the stocks of fish in the water more quickly.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Fish_dissector&amp;diff=122975</id>
		<title>23a:Fish dissector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Fish_dissector&amp;diff=122975"/>
		<updated>2010-07-29T11:23:28Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|11:23, 29 July 2010 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:0&lt;br /&gt;
| skill      = Fish Dissector&lt;br /&gt;
| profession = {{L|Fisherdwarf}}&lt;br /&gt;
| job name   = Fish Cleaning&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Extract from a raw fish&lt;br /&gt;
| workshop = {{L|Fishery}}}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''fish dissector''' is a {{L|dwarf}} who can make {{L|extract}}s from certain {{L|fish}} caught in {{L|animal trap}}s, such as the {{L|moghopper}}.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fish_dissector&amp;diff=122974</id>
		<title>40d:Fish dissector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fish_dissector&amp;diff=122974"/>
		<updated>2010-07-29T11:22:57Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
| color      = 1:0&lt;br /&gt;
| skill      = Fish Dissector&lt;br /&gt;
| profession = {{L|Fishery worker|Fishery Worker}}&lt;br /&gt;
| job name   = Fish Dissection&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Extract from a raw fish&lt;br /&gt;
| workshop = {{L|Fishery}}}}&lt;br /&gt;
{{av}}{{Quality|Fine|11:22, 29 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
A '''fish dissector''' is a {{L|Dwarf|dwarf}} who can make {{L|Extract|extracts}} from certain {{L|Fish|fish}} caught in {{L|Animal trap|animal trap}}s, such as the {{L|Moghopper|moghopper}}.&lt;br /&gt;
&lt;br /&gt;
There is little use other than as {{L|Trade|trade}} goods for fish extracts currently, which makes {{L|Migrant|migrant}} fish dissectors excellent candidates for your {{L|Military|military}} or for any other minor tasks.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Fish_cleaner&amp;diff=122973</id>
		<title>23a:Fish cleaner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Fish_cleaner&amp;diff=122973"/>
		<updated>2010-07-29T11:14:11Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|11:14, 29 July 2010 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:0&lt;br /&gt;
| skill      = Fish Cleaner&lt;br /&gt;
| profession = Fisherdwarf&lt;br /&gt;
| job name   = Fish Cleaning&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Prepare a raw fish&lt;br /&gt;
| workshop = {{L|Fishery}}}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Fish cleaners''' gut and clean {{L|fish}} ready to be eaten or {{L|cook}}ed. They work in a {{L|fishery}}.&lt;br /&gt;
&lt;br /&gt;
{{L|Fishing}} is a much higher priority job than fish cleaning, so it is generally best to have two separate {{L|dwarf|dwarves}} do one of each.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fish_cleaner&amp;diff=122972</id>
		<title>40d:Fish cleaner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fish_cleaner&amp;diff=122972"/>
		<updated>2010-07-29T11:13:46Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Re-rated and added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|11:13, 29 July 2010 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:0&lt;br /&gt;
| skill      = Fish Cleaner&lt;br /&gt;
| profession = {{L|Fishery worker|Fishery Worker}}&lt;br /&gt;
| job name   = Fish Cleaning&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Prepare a raw fish&lt;br /&gt;
| workshop = {{L|Fishery}}}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Fish cleaners''' gut and clean {{L|Fish|fish}} ready to be eaten or {{L|Cook|cooked}}. They work in a {{L|Fishery|fishery}}. &lt;br /&gt;
&lt;br /&gt;
{{L|Fishing}} is a much higher priority job than fish cleaning, so it is generally best to have two separate {{L|Dwarf|dwarves}} do one of each.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Chunk&amp;diff=122959</id>
		<title>23a:Chunk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Chunk&amp;diff=122959"/>
		<updated>2010-07-29T06:41:14Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine|06:41, 29 July 2010 (UTC)}}&lt;br /&gt;
A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with an opponent with an attack capable of latching on.  Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}.  In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}.  They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.&lt;br /&gt;
&lt;br /&gt;
When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the {{L|wound}}.  Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a &amp;quot;chunk&amp;quot;, which is generic.   On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.&lt;br /&gt;
&lt;br /&gt;
Chunks will rot fairly quickly and produce {{L|miasma}}, and chunks can quickly add to {{L|clutter}} in butcher shops, so ensure that you have enough refuse stockpiles (or access to the {{L|chasm}}) and enough dwarves with the refuse {{L|hauling}} {{L|labor}} activated to account for this.&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Chunk&amp;diff=122958</id>
		<title>40d:Chunk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Chunk&amp;diff=122958"/>
		<updated>2010-07-29T06:40:51Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional|06:40, 29 July 2010 (UTC)}}&lt;br /&gt;
A '''chunk''' of any type is a waste object generated either by {{L|Butcher's Shop|butchering}} {{L|animals}} or by fierce {{L|combat}} with a biting opponent.  Chunks have no in-game use and are considered {{L|refuse stockpile|refuse}}.  In {{L|stockpile}}s and the {{L|z-stocks}} menu, they are classified as '''remains''', along with dead {{L|vermin}}.  They can however be used in Adventure Mode as thrown projectiles, which is both awesome and hilarious.&lt;br /&gt;
&lt;br /&gt;
When a creature is biting another and has a body part grasped in its mouth, chunks of the body part can get ripped away, worsening the {{L|wound}}.  Sometimes the entire body part will remain in its mouth as it is torn away, but this is not a &amp;quot;chunk&amp;quot;, which is generic.   On major body parts, if too many chunks get ripped away, the wound could become instantly fatal.&lt;br /&gt;
&lt;br /&gt;
Chunks will rot fairly quickly and produce {{L|miasma}}, and chunks can quickly add to {{L|clutter}} in butcher shops, so ensure that you have enough refuse stockpiles and/or {{L|garbage dump}}s, and enough dwarves with the refuse {{L|hauling}} {{L|labor}} activated to account for this.&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Butcher%27s_shop&amp;diff=122956</id>
		<title>23a:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Butcher%27s_shop&amp;diff=122956"/>
		<updated>2010-07-29T06:17:25Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|06:17, 29 July 2010 (UTC)}}&lt;br /&gt;
{{workshop|name=Butcher's shop|key=u|job={{L|Butchery}} &lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* {{L|Butchery}}&lt;br /&gt;
* {{L|Trapper|Trapping}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Animal|Tame land animal}}&lt;br /&gt;
* {{L|Corpse|Unrotten animal corpse}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Bone}}s&lt;br /&gt;
* {{L|Chunk}}s&lt;br /&gt;
* {{L|Fat}}&lt;br /&gt;
* {{L|Meat}}&lt;br /&gt;
* {{L|Skin}}&lt;br /&gt;
* {{L|Skull}}s&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''butcher's shop''' is a {{L|workshop}} used to slaughter livestock that has been designated to be {{L|butchering|butchered}} in the z-status Animals submenu. There is no task for this in the workshop task menu; instead it will be done automatically if it isn't disabled in the {{key|o}}rder-{{key|W}} menu. Unlike butchering {{L|corpse}}s, slaughtering occurs the instant the {{L|butcher}} brings the {{L|animal}} to the shop, and so is not affected by the butcher's skill level, agility, or {{L|workshop}} {{L|clutter}}.  Although slaughtering is not affected by experience, it does provide experience in the {{L|butcher}} skill.  If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate.  &lt;br /&gt;
&lt;br /&gt;
Butchers also do the dirty job of processing animal corpses and body parts for {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, and {{L|skull}}s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) {{L|stockpile}}.&lt;br /&gt;
&lt;br /&gt;
A butcher's shop can also be used to catch {{L|vermin}} (like a {{L|kennel}}s) and make extracts from captured vermin.&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
*{{k|b}}'''Butcher a dead animal'''&lt;br /&gt;
Renders a dead animal into its component parts of {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, and {{L|skull}}s. Usually used on animals that your {{L|hunter}} brings back.&lt;br /&gt;
&lt;br /&gt;
*{{k|e}}'''Extract from a dead animal'''&lt;br /&gt;
Requires a caged {{L|fire snake}} or {{L|cave spider}} and {{L|Animal dissector|trapping}}. Contrary to the name of the task, the vermin must be alive (though it will be dead once the task is done).&lt;br /&gt;
Produces {{L|Fire snake|liquid fire}} and {{L|venom}}, respectively.&lt;br /&gt;
&lt;br /&gt;
*{{k|a}}'''Capture a live land animal'''&lt;br /&gt;
Requires an {{L|animal trap}} and {{L|trapping}}.&lt;br /&gt;
The trapper will take the trap and chase vermin until it catches one.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Slaughtering produces a lot of products that go to a variety of {{L|stockpile}}s, and will quickly rot if they don't get stored or processed. Meat and fat go to your food stockpile, while bones, skulls, chunks, and raw hides need a {{L|refuse}} stockpile or a clear path to the {{L|chasm}}. Setting up appropriate and proximate stockpiles can speed production and reduce {{L|clutter}} in the butcher's shop.&lt;br /&gt;
* Food {{L|hauling}} is typically a low-priority {{L|job}}, and meat rots quickly if not in a stockpile - have ample dwarves (mostly) dedicated to food hauling for the jobs you produce, or your freshly butchered meat may go to waste.&lt;br /&gt;
* Butchering just one dog, a typical size 5 {{L|creature}}, will create 5 meat, 5 chunks, 5 bones, 1 skull and 1 fat - 17 items, all at once, and your butcher's shop is instantly mired into the 1st level of {{L|clutter}}, with the next task taking 2x as long as it should.  Larger animals (most {{L|domestic animal}}s are size 8-10) produce much more, creating x4 or x5 clutter delays. Therefore, it's recommended that you not only have nearby stockpiles and ample haulers, but ''multiple'' butcher's shops to distribute the workload of butchering numerous animals, each handling one in turn as the previous shop is cleared out, ready for the next job.  (As an extreme alternative, deconstructing the butcher's shop and then rebuilding it will scatter the contents on the ground and outside - where they'll quickly rot unless hauled.) Some animals travel in herds of as many as 10, and multiple herds are possible.&lt;br /&gt;
* Create custom stockpiles for raw hides close to your {{L|tanner's shop}} (see ''{{L|Meat industry#Tanning|Tanning}}'') and build your tanner's shop next to your butcher's shop.   Create custom stockpiles for bones and skulls close to your {{L|craftsdwarf's workshop}} (see ''{{L|Meat Industry#Bone carving|Bone carving}}''), and change the settings on your general refuse pile(s) to ''not'' accept hides, bones or skulls.&lt;br /&gt;
* Slaughtering will produce {{L|chunk}}s, which have no use. They will just rot in your refuse pile. It is advisable to take measures to ward off {{L|thoughts|unhappy thoughts}} generated by {{L|miasma}}, such as building your butcher's shops outside or surrounding them with multiple layers of doors.&lt;br /&gt;
* If your butcher's shop is outdoors and you have the &amp;quot;Dwarves ignore refuse from outside&amp;quot; option set, refuse will stay in the shop. Chunks will rot away and hides will be tanned (if you have a tanner's shop), but the bones and skulls will build up, making the butcher's shop more and more {{L|Clutter|cluttered}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{L|Meat industry}}&lt;br /&gt;
*{{L|Butcher|Butchery skill}} &lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Butcher%27s_shop&amp;diff=122955</id>
		<title>40d:Butcher's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Butcher%27s_shop&amp;diff=122955"/>
		<updated>2010-07-29T06:15:42Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Exceptional|06:15, 29 July 2010 (UTC)}}&lt;br /&gt;
{{workshop|name=Butcher's shop|key=u|job={{L|Butchery}} &lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* {{L|Block}}&lt;br /&gt;
* {{L|Stone}}&lt;br /&gt;
* {{L|Wood}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* {{L|Butchery}}&lt;br /&gt;
* {{L|Animal dissector|Small animal dissection}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Animal|Tame land animal}}&lt;br /&gt;
* {{L|Corpse|Unrotten animal corpse}}&lt;br /&gt;
|production=&lt;br /&gt;
* {{L|Bone}}s&lt;br /&gt;
* {{L|Chunks}}&lt;br /&gt;
* {{L|Fat}}&lt;br /&gt;
* {{L|Meat}}&lt;br /&gt;
* {{L|Skin}}&lt;br /&gt;
* {{L|Skull}}s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''butcher's shop''' is a {{L|workshop}} used to slaughter livestock that has been designated to be {{L|butchering|butchered}} in the z-status Animals submenu. There is no task for this in the workshop task menu; instead it will be done automatically if it isn't disabled in the {{key|o}}rder-{{key|W}} menu. Unlike butchering {{L|corpse}}s, slaughtering occurs the instant the {{L|butcher}} brings the {{L|animal}} to the shop, and so is not affected by the butcher's skill level, agility, or {{L|workshop}} {{L|clutter}}.  Although slaughtering is not affected by experience, it does provide experience in the {{L|butcher}} skill.  If you have many excess animals, you can slaughter them for gains in food, bones, skins, experience and frame rate.  &lt;br /&gt;
&lt;br /&gt;
Butchers also do the dirty job of processing animal corpses and body parts for {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, and {{L|skull}}s at the butcher's shop. Higher skill allows them to process these corpses faster. A corpse doesn't have to be particularly close to the workshop to trigger the task, but it needs to be on a (refuse) {{L|stockpile}}.&lt;br /&gt;
&lt;br /&gt;
A butcher's shop can also be used to catch {{L|vermin}} (like a {{L|kennel}}s) and make extracts from captured vermin.&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
*{{k|b}}'''Butcher a dead animal'''&lt;br /&gt;
Renders a dead animal into its component parts of {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, and {{L|skull}}s. Usually used on animals that your {{L|hunter}} brings back.&lt;br /&gt;
&lt;br /&gt;
*{{k|e}}'''Extract from a dead animal'''&lt;br /&gt;
Requires a caged {{L|fire snake}}, {{L|cave spider}}, or {{L|phantom spider}} and {{L|Animal dissector|animal dissection}}. Contrary to the name of the task, the vermin must be alive (though it will be dead once the task is done).&lt;br /&gt;
Produces {{L|Fire snake|liquid fire}} and {{L|venom}}, respectively.&lt;br /&gt;
&lt;br /&gt;
*{{k|a}}'''Capture a live land animal'''&lt;br /&gt;
Requires an {{L|animal trap}} and {{L|trapping}}.&lt;br /&gt;
The trapper will take the trap and chase vermin until it catches one.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Slaughtering produces a lot of products that go to a variety of {{L|stockpile}}s, and will quickly rot if they don't get stored or processed. Meat and fat go to your food stockpile, while bones, skulls, chunks, and raw hides need a {{L|refuse}} stockpile. Setting up appropriate and proximate stockpiles can speed production and reduce {{L|clutter}} in the butcher's shop.&lt;br /&gt;
* Food {{L|hauling}} is typically a low-priority {{L|job}}, and meat rots quickly if not in a stockpile - have ample dwarves (mostly) dedicated to food hauling for the jobs you produce, or your freshly butchered meat may go to waste.&lt;br /&gt;
* Butchering just one dog, a typical size 5 {{L|creature}}, will create 5 meat, 5 chunks, 5 bones, 1 skull and 1 fat - 17 items, all at once, and your butcher's shop is instantly mired into the 1st level of {{L|clutter}}, with the next task taking 2x as long as it should.  Larger animals (most {{L|domestic animal}}s are size 8-10) produce much more, creating x4 or x5 clutter delays. Therefore, it's recommended that you not only have nearby stockpiles and ample haulers, but ''multiple'' butcher's shops to distribute the workload of butchering numerous animals, each handling one in turn as the previous shop is cleared out, ready for the next job.  (As an extreme alternative, deconstructing the butcher's shop and then rebuilding it will scatter the contents on the ground and outside - where they'll quickly rot unless hauled.) Some animals travel in herds of as many as 10, and multiple herds are possible.&lt;br /&gt;
* Create custom stockpiles for raw hides close to your {{L|tanner's shop}} (see {{L|Meat_industry#Tanning|''Tanning''}}) and build your tanner's shop next to your butcher's shop.   Create custom stockpiles for bones and skulls close to your {{L|craftsdwarf's workshop}} (see {{L|Meat_industry#Bone carving|''Bone carving''}}), and change the settings on your general refuse pile(s) to ''not'' accept hides, bones or skulls.&lt;br /&gt;
* Slaughtering will produce {{L|chunk}}s, which have no use. They will just rot in your refuse pile. It is advisable to take measures to ward off {{L|thoughts|unhappy thoughts}} generated by {{L|miasma}}, such as building your butcher's shops outside or with diagonal entrances.&lt;br /&gt;
* If your butcher's shop is outdoors and you have the &amp;quot;Dwarves ignore refuse from outside&amp;quot; option set, refuse will stay in the shop. Chunks will rot away and hides will be tanned (if you have a tanner's shop), but the bones and skulls will build up, making the butcher's shop more and more {{L|Clutter|cluttered}}.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{L|Meat industry}}&lt;br /&gt;
*{{L|Butchery|Butchery skill}} &lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Bin&amp;diff=122954</id>
		<title>23a:Bin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Bin&amp;diff=122954"/>
		<updated>2010-07-29T06:13:49Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine|06:13, 29 July 2010 (UTC)}}&lt;br /&gt;
A '''Bin''' is a specially made basket for certain {{L|stockpiles}}. A bin can be made from one {{L|wood|wooden log}} at a {{L|carpenter's workshop}} or three {{L|bar}}s of {{L|metal}} at a {{L|forge}}. Bins make it possible to store lots of objects into one tile of a stockpile. A stockpile without a bin will likely fill up fast, leaving any remaining items where they are to get in the way.&lt;br /&gt;
&lt;br /&gt;
Stockpiles that use bins are {{L|ammo}}, {{L|armor}}, {{L|bar}}s/{{L|block}}s, {{L|cloth}}, {{L|coin}}s, {{L|finished goods}}, {{L|gems}}, {{L|leather}}, and {{L|weapons}}. {{L|Food}} stockpiles use {{L|barrel}}s instead of bins. Other stockpiles do not use anything at all.&lt;br /&gt;
&lt;br /&gt;
The number of items that fit in a bin varies, for example 10 bars or gems (probably the lowest number) or 100 bolts (independent of how they are stacked) fit in one.&lt;br /&gt;
&lt;br /&gt;
Bins also save time when hauling goods to the {{L|trade depot}}, as a bin marked for trade will be carried along with all its contents.&lt;br /&gt;
&lt;br /&gt;
Note that bins containing {{L|block}}s and {{L|bar}}s can become too heavy for most dwarves to move in one day, or if the distance is long enough, even a {{L|season}}.&lt;br /&gt;
&lt;br /&gt;
See {{L|stockpile}} for more information on how things are organized with bins.&lt;br /&gt;
&lt;br /&gt;
If you have a bin that will not be moved to any stockpile, check the contents to make sure that some stockpile will accept that mixture of items.  Dwarves will not sort items from bins at the Trade Depot or on the ground.  If you have a bin with mixed contents which you wish to have sorted between two or more stockpiles, you must first make a temporary stockpile which accepts all types.  Then change the settings on the temporary stockpile to force out the items which you want moved to another bin.  Then finally destroy the temporary stockpile to move the now-sorted bin.&lt;br /&gt;
&lt;br /&gt;
To see the '''contents''' of a bin (or barrel), use the {{k|k}} key and then {{k|enter}}. Once there, use {{k|+}} &amp;amp; {{k|-}} to scroll up or down the contents, and {{k|Enter}} (again) if you wish to view that item specifically.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Furniture}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Bag&amp;diff=122953</id>
		<title>23a:Bag</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Bag&amp;diff=122953"/>
		<updated>2010-07-29T06:12:41Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Rated article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine|06:12, 29 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
Bags are used to store {{L|seed}}s, {{L|quarry bush}} leaves, {{L|mill}} products ({{L|flour}}, {{L|Dwarven sugar|sugar}}, {{L|dye}}) and {{L|sand}} (&amp;quot;{{L|powder}}s&amp;quot;). They are made from {{L|cloth}} ({{L|plant fiber}} or {{L|silk}}), {{L|leather}}, or {{L|adamantine}} at a {{L|clothes maker's shop}}.&lt;br /&gt;
&lt;br /&gt;
Bags are used to gather and transport powders the same way {{L|bucket}}s are used to carry {{L|water}}. Bags can be placed inside other containers, such as barrels. Bags can be placed as {{L|furniture}} and then function as {{L|container|coffer}}s.&lt;br /&gt;
&lt;br /&gt;
Empty bags are stored in a {{L|furniture}} {{L|stockpile}}.&lt;br /&gt;
&lt;br /&gt;
Several substances in the game can only be produced if you have an empty bag available:&lt;br /&gt;
&lt;br /&gt;
* To make {{L|glass}}, you must first assign a &amp;quot;Collect Sand&amp;quot; task at a glass furnace. This requires an empty bag and a dwarf with the &amp;quot;Item Hauling&amp;quot; {{L|labor}} turned on.&lt;br /&gt;
* Flour and sugar are made at the {{L|mill}} using an empty bag.&lt;br /&gt;
* Quarry bush leaves are produced at the {{L|farmer's workshop}} using an empty bag. &lt;br /&gt;
&lt;br /&gt;
Due to a bug, bags which have been {{L|Decoration|decorated}} cannot be used for milling or plant processing but ''can'' be used for sand gathering and placement as furniture; this is also true of {{L|barrel}}s (specifically, for processing {{L|sweet pod}}s into Dwarven syrup).&lt;br /&gt;
&lt;br /&gt;
==Bags and seeds==&lt;br /&gt;
Dwarves set to do food {{L|hauling}} will store loose seeds in bags. Bags can contain up to 100 seeds, and seed bags themselves can be stored in {{L|barrel}}s. Unfortunately, they will almost always use the nearest bag which will then be taken to the nearest food stockpile. Due to this behaviour, seed storage can tie up insane numbers of bags, each holding only a small number of seeds (often only a single seed per bag), but being seed bags nonetheless they're unusable for any other purpose.&lt;br /&gt;
&lt;br /&gt;
Since it is possible to make stockpiles accept specific types of items, one can fight this by allocating stockpiles the right way. Seeds are recovered at the {{L|mill}}, {{L|farmer's workshop}}, {{L|still}}, and any of your dining rooms (including those belonging to {{L|noble}}s). If the actual seeds stockpile is closer to these than the next pile holding empty bags, all will be well. However, as several of these will also need easy access to empty bags for their main produce, one may alternatively assign small seed piles next to the workshops in question. These will have to be undesignated every once in a while so the seeds are taken back to the main seed pile; however, with some luck the dwarves will haul away the whole barrel or at least the bags instead of single seeds.&lt;br /&gt;
&lt;br /&gt;
If you can reliably determine which seeds are tying up individual bags (much easier if your seed bags are not stored in barrels), you may elect to mark them for {{L|chasm}}ing, freeing up the bags for more important uses without having to hope your farmers decide to plant them. Alternatively, if you have plenty of bags and simply need more space in your food stockpiles, you can simply chasm the single-seed bags themselves as long as they are not {{L|Item quality|masterwork}}.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Furniture}}&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Container&amp;diff=122952</id>
		<title>23a:Container</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Container&amp;diff=122952"/>
		<updated>2010-07-29T06:11:06Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Quality rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Fine|06:11, 29 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
Types of containers the game knows are '''chests''', '''coffers''', '''boxes''', '''cabinets''', and '''{{L|bag}}s''', '''{{L|barrel}}s''' and '''{{L|bin}}s'''. Only chests, coffers, bags and boxes are explicitly called &amp;quot;container&amp;quot; in game as they can be placed as {{L|furniture}} by {{k|b}}uilding. All containers are used to hold items, from personal possessions to {{L|gem}}s, {{L|alcohol|beer}}, {{L|quarry bush}} leaves, and even living {{L|creatures}}, but their use is context-sensitive, so you cannot use your barrels for storing {{L|coins}}, but you ''can'' {{k|b}}uild a bag as a dwarf's personal container, analogous to a chest.&lt;br /&gt;
&lt;br /&gt;
Chests, coffers, boxes and bags are subsumed under ''boxes and bags'' in the {{L|status}} stocks screen; the other containers have their own entry.&lt;br /&gt;
&lt;br /&gt;
To examine a container's contents when the container is in a stockpile, select the object location with the {{k|k}} key.  Then, use {{k|+}} and {{k|-}} until the container is highlighted, then press {{k|enter}}.  Press {{k|enter}} again to select the contents, if any. The i{{key|t}}ems command can be used to see items that are stored in a built container.  See also, {{L|stocks}}.&lt;br /&gt;
&lt;br /&gt;
== Cabinets and &amp;quot;chests&amp;quot; ==&lt;br /&gt;
These two containers are both furniture items only.  They must be built in rooms assigned to dwarves in order to function properly.  Cabinets are used to store clothing, and chests are used to store everything else.&lt;br /&gt;
&lt;br /&gt;
A {{L|stone}} chest is called a '''coffer''', and a {{L|glass}} chest is called a '''box''', but they are used for the same purpose.  {{L|Bag}}s can also be built as chests.&lt;br /&gt;
&lt;br /&gt;
Their contents can be viewed with the {{k|t}} menu.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Furniture}}&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Container&amp;diff=122951</id>
		<title>40d:Container</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Container&amp;diff=122951"/>
		<updated>2010-07-29T06:10:22Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added quality rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional|06:10, 29 July 2010 (UTC)}}&lt;br /&gt;
Types of containers the game knows are '''chests''', '''coffers''', '''boxes''', '''cabinets''', '''bags''', '''{{L|barrel}}s''' and '''{{L|bin}}s'''. Only chests, coffers, bags and boxes are explicitly called &amp;quot;container&amp;quot; in game as they can be placed as {{L|furniture}} by {{k|b}}uilding. All containers are used to hold items, from personal possessions to {{L|gem}}s, {{L|alcohol|beer}}, {{L|quarry bush}} leaves, and even living {{L|creatures}}, but their use is context-sensitive, so you cannot use your barrels for storing {{L|coins}}, but you ''can'' {{k|b}}uild a bag as a dwarf's personal container, analogous to a chest.&lt;br /&gt;
&lt;br /&gt;
Chests, coffers, boxes and bags are subsumed under ''boxes and bags'' in the {{L|status}} stocks screen; the other containers have their own entry.&lt;br /&gt;
&lt;br /&gt;
To examine a container's contents when the container is in a stockpile, select the object location with the {{k|k}} key.  Then, use {{k|+}} and {{k|-}} until the container is highlighted, then press {{k|enter}}.  Press {{k|enter}} again to select the contents, if any. The i{{key|t}}ems command can be used to see items that are stored in a built container.  See also, {{L|stocks}}.&lt;br /&gt;
&lt;br /&gt;
== Barrels, bins and bags ==&lt;br /&gt;
&lt;br /&gt;
{{L|Barrel|Barrels}} are {{L|wood}}en or {{L|metal}} containers that are useful for storing items in a {{L|Stockpile#food|food stockpile}} and are used to store {{L|alcohol}}, {{L|plants}}, {{L|seed}} bags, {{L|meat}}, {{L|fish}}, {{L|dwarven syrup}}, {{L|quarry bush}} leaf bags, {{L|flour}} bags and {{L|dye}} bags, cooked food in a stack of 10 or less, {{L|fat}} and {{L|tallow}}.  They are made at a {{L|Carpenter's workshop|Carpenter's Workshop}} with 1 log or at a {{L|Forge}} with 3 bars of metal.&lt;br /&gt;
&lt;br /&gt;
{{L|Bin}}s are containers, again made from wood or metal, used for most non-food items. They are sent to all the other stockpiles (with the exclusion of the {{L|refuse}}, {{L|stone}} and {{L|graveyard}} piles) and will hold much larger stacks of items, making organizing those endless piles of +giant cave spider silk socks+ much easier to manage.  They are made at a {{L|Carpenter's workshop|Carpenter's Workshop}} with  1 log or at a {{L|Forge}} with 3 bars of metal.&lt;br /&gt;
&lt;br /&gt;
Bags are used to store {{L|seed}}s, {{L|quarry bush}} leaves, {{L|mill}} products ({{L|flour}}, {{L|Dwarven sugar|sugar}}, {{L|dye}}) and {{L|sand}} (&amp;quot;{{L|powder}}s&amp;quot;). They are made from {{L|plant fiber}} (or {{L|silk}}) {{L|cloth}}, {{L|leather}}, or {{L|adamantine}}. Bags are used to gather and transport powders the same way {{L|bucket}}s are used to carry {{L|water}}. Bags can be placed inside other containers, such as barrels. Bags can be placed as {{L|furniture}} and then function as {{L|coffer}}s (see below).  They are made a a {{L|Clothier's shop|Clothier's Shop}} with 1 cloth or at a {{L|Leather works}} with 1 leather.&lt;br /&gt;
&lt;br /&gt;
Empty barrels, bins and bags can all be stored in a {{L|furniture}} {{L|stockpile}}.&lt;br /&gt;
&lt;br /&gt;
== Cabinets and &amp;quot;chests&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
These two containers are both furniture items only.  They must be built in rooms assigned to dwarves in order to function properly.  Cabinets are used to store clothing, and chests are used to store everything else.&lt;br /&gt;
&lt;br /&gt;
A {{L|stone}} chest is called a '''coffer''', and a {{L|glass}} chest is called a '''box''', but they are used for the same purpose.  Bags can also be built as chests.&lt;br /&gt;
&lt;br /&gt;
Their contents can be viewed with the {{k|t}} menu.&lt;br /&gt;
&lt;br /&gt;
== Melting ==&lt;br /&gt;
&lt;br /&gt;
As of version {{version|0.28.181.40d}} (Previous versions, unknown) metal chests suffer from a bug preventing them from being melted. The job completes successfully at the smelter, but the chest is not melted down and still flagged for melting. No bars are gained from this, but the furnace operator appears to gain experience from it.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Furniture}}{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Container&amp;diff=122950</id>
		<title>v0.31:Container</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Container&amp;diff=122950"/>
		<updated>2010-07-29T06:09:38Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Corrected link + added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Exceptional|06:09, 29 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{furniture|name=Container&lt;br /&gt;
|tile=Æ&lt;br /&gt;
|wood=y&lt;br /&gt;
|stone=y&lt;br /&gt;
|metal=y&lt;br /&gt;
|glass=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Types of containers the game knows are '''chests''', '''coffers''', '''boxes''', '''cabinets''', '''bags''', '''{{L|barrel}}s''' and '''{{L|bin}}s'''. Only chests, coffers, bags and boxes are explicitly called &amp;quot;container&amp;quot; in game as they can be placed as {{L|furniture}} by {{key|b}}uilding. All containers are used to hold items, from personal possessions to {{L|gem}}s, {{L|alcohol}}, {{L|quarry bush}} leaves, and even living {{L|creatures}}, but their use is context-sensitive, so you cannot use your barrels for storing {{L|coins}}, but you ''can'' {{key|b}}uild a bag as a dwarf's personal container, analogous to a chest.&lt;br /&gt;
&lt;br /&gt;
Chests, coffers, boxes and bags are subsumed under ''boxes and bags'' in the {{L|status}} stocks screen; the other containers have their own entry.&lt;br /&gt;
&lt;br /&gt;
To examine a container's contents when the container is in a stockpile, select the object location with the {{key|k}} key.  Then, use {{key|+}} and {{key|-}} until the container is highlighted, then press {{key|enter}}.  Press {{key|enter}} again to select the contents, if any. The i{{key|t}}ems command can be used to see items that are stored in a built container.  See also, {{L|stocks}}.&lt;br /&gt;
&lt;br /&gt;
== Barrels, bins and bags ==&lt;br /&gt;
&lt;br /&gt;
{{L|Barrels}} are {{L|wood}}en or {{L|metal}} containers that are useful for storing items in a {{L|Stockpile#food|food stockpile}} and are used to store {{L|alcohol}}, {{L|plant|plants}}, {{L|seed}} bags, {{L|meat}}, {{L|fish}}, {{L|dwarven syrup}}, {{L|quarry bush}} leaf bags, {{L|flour}} bags and {{L|dye}} bags, cooked food in a stack of 10 or less, {{L|fat}} and {{L|tallow}}, and all eatable innards.  They are made at a {{L|Carpenter's Workshop}} with 1 log or at a {{L|Forge}} with 3 bars of metal.&lt;br /&gt;
&lt;br /&gt;
{{L|Bin}}s are containers, again made from wood or metal, used for for most non-food items. They are sent to all the other stockpiles (with the exclusion of the {{L|refuse|refuse}}, {{L|stone}} and {{L|graveyard|graveyard}} piles) and will hold much larger stacks of items, making organizing those endless piles of +giant cave spider silk socks+ much easier to manage.  They are made at a {{L|Carpenter's workshop|Carpenter's Workshop}} with  1 log or at a {{L|Forge|Forge}} with 3 bars of metal.&lt;br /&gt;
&lt;br /&gt;
Bags are used to store {{L|seed|seed}}s, {{L|quarry bush|quarry bush}} leaves, {{L|mill|mill}} products ({{L|flour|flour}}, {{L|sugar|sugar}}, {{L|dye|dye}}) and {{L|sand|sand}} (&amp;quot;{{L|powder|powder}}s&amp;quot;). They are made from {{L|plant fiber|plant fiber}} (or {{L|silk|silk}}) {{L|cloth|cloth}}, {{L|leather|leather}}, or {{L|adamantine|adamantine}}. Bags are used to gather and transport powders the same way {{L|bucket|bucket}}s are used to carry {{L|water|water}}. Bags can be placed inside other containers, such as barrels. Bags can be placed as {{L|furniture|furniture}} and then function as {{L|coffer|coffer}}s (see below).  They are made at a {{L|Clothier's shop}} with 1 cloth or at a {{L|Leather works|Leather works}} with 1 leather.&lt;br /&gt;
&lt;br /&gt;
Empty barrels, bins and bags can all be stored in a {{L|furniture|furniture}} {{L|stockpile|stockpile}}.&lt;br /&gt;
&lt;br /&gt;
== Cabinets and &amp;quot;chests&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
These two containers are both furniture items only.  They must be built in rooms assigned to dwarves in order to function properly.  Cabinets are used to store clothing, and chests are used to store everything else.&lt;br /&gt;
&lt;br /&gt;
Also, the {{L|hospital}} needs containers for its supply-storage.&lt;br /&gt;
&lt;br /&gt;
A {{L|stone|stone}} chest is called a '''coffer''', and a {{L|glass|glass}} chest is called a '''box''', but they are used for the same purpose.  Bags can also be built as chests.&lt;br /&gt;
&lt;br /&gt;
Their contents can be viewed with the {{k|t}} menu.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Armorsmith&amp;diff=122949</id>
		<title>23a:Armorsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Armorsmith&amp;diff=122949"/>
		<updated>2010-07-29T06:06:42Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Quality rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|06:06, 29 July 2010 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 0:1&lt;br /&gt;
| skill      = Armorsmith&lt;br /&gt;
| profession = {{L|Metalsmith}}&lt;br /&gt;
| job name   = Metalsmithing&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Forge {{L|armor}}&lt;br /&gt;
| workshop   =&lt;br /&gt;
* {{L|Metalsmith's forge}}&lt;br /&gt;
* {{L|Magma forge}}}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''armorsmith''' skill is used to make all {{L|metal}} {{L|armor}} and {{L|shields}} at a {{L|metalsmith's forge}} (or {{L|magma forge}}).&lt;br /&gt;
&lt;br /&gt;
Like all artisans in Dwarf Fortress, skilled armorsmiths make armor more quickly, and of a higher {{L|quality}}, than unskilled dwarves.  The higher the quality of armor, the more damage it can block, which helps to minimize {{L|sparring}} injuries and casualties in {{L|combat}}.  A {{L|legendary}}+5 armorsmith is potentially the most valuable dwarf any fortress could hope to have.  This makes armorsmith skill a very popular choice in {{L|starting builds}}.&lt;br /&gt;
&lt;br /&gt;
Since the Metalsmithing labor covers not only this skill but also {{L|weaponsmith}}, {{L|metalsmith}}, and {{L|metal crafter}}, it may be difficult to control which dwarves perform each type of smithing task.&lt;br /&gt;
&lt;br /&gt;
== Training armorsmiths ==&lt;br /&gt;
To train an armorsmith to legendary (or legendary+5, better still), you must have him or her make hundreds of pieces of armor.  You may want to use {{L|copper}} or {{L|bronze}} for this (or {{L|iron}}, if you have ample quantities of [[goblinite]]) - save your precious steel for after the training is done (though you may opt to make a few steel suits early on for your soldiers to wear).&lt;br /&gt;
&lt;br /&gt;
These hundreds of pieces of armor will rapidly {{L|clutter}} the forge, greatly slowing down the smithy's progress.  To keep up with a high-skill armorsmith, you must employ several full-time {{L|Hauling|haulers}} to clear out the shop: either item haulers, to drag the pieces to nearby armor {{L|stockpile}}s, or refuse haulers, to chuck them into the {{L|chasm}}.  Setting up several forges and having the smithy move from one to the next when they get cluttered works well in concert with multiple haulers.  You can also employ a spare metalsmith of any sort to keep destroying and rebuilding the forges to clear them out.&lt;br /&gt;
&lt;br /&gt;
Making one piece of armor grants 30 {{L|experience}} points, regardless of how many metal {{L|bar}}s it takes to create.  Therefore, you should train your armorsmiths on pieces of armor that take only one bar to create (helms, caps, shields, bucklers, gauntlets, boots, and leggings).&lt;br /&gt;
&lt;br /&gt;
If you wish to recover the metal used to make these items (via {{L|melt}}ing), you should make chain {{L|leggings}}, which have a 50% recovery rate, higher than that of other armor items. Care should be taken not to melt {{L|masterpiece}} leggings your smith might create during training, as this can cause him or her a VERY bad {{L|thought}}. Consider making a separate stockpile for such high quality items. You may also opt to {{L|trade}} the armor to {{L|merchant}}s.&lt;br /&gt;
&lt;br /&gt;
In addition to training an armorsmith the hard way, you can try to boost your chances of getting a legendary armorsmith via a {{L|strange mood}} by having your peasants and other dwarves without &amp;quot;moodable&amp;quot; skills construct a single item of armor.  This will give them dabbling skill in armorsmithing, and will cause them to become legendary+1 armorsmiths should they have a fey or secretive mood (but not a possession).  A moody armorsmith will always create some form of {{L|artifact}} armor, often of incredible value. Immigrant metalsmiths which have skill in armorsmithing are also excellent candidates to ensure that they do not become legendary furnace operators.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{L|Armor piece}}&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dyer%27s_shop&amp;diff=122948</id>
		<title>40d:Dyer's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dyer%27s_shop&amp;diff=122948"/>
		<updated>2010-07-29T06:03:36Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Quality rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|06:03, 29 July 2010 (UTC)}}&lt;br /&gt;
{{Workshop|name=Dyer's shop|key=d|job={{L|Dyer|Dyeing}}&lt;br /&gt;
|construction=&lt;br /&gt;
* {{L|Barrel}}&lt;br /&gt;
* {{L|Bucket}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* {{L|Dyer}}&lt;br /&gt;
|use=&lt;br /&gt;
* {{L|Dye}}&lt;br /&gt;
* Thread or {{L|Cloth}}&lt;br /&gt;
|production=&lt;br /&gt;
* Dyed Thread or {{L|Cloth}}&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
This {{L|workshop}} is used to {{L|dye}} plain {{L|silk}} or {{L|plant}} fiber thread and {{L|cloth}} to change its {{L|color}} and increase the {{L|Item value|value}}.  You cannot dye a finished good.&lt;br /&gt;
&lt;br /&gt;
A skilled Dyer produces more valuable dyed thread and cloth than an unskilled dyer.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*{{L|Clothing industry}}&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
{{Category|Workshops}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Blade_weed&amp;diff=122666</id>
		<title>23a:Blade weed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Blade_weed&amp;diff=122666"/>
		<updated>2010-07-27T11:11:49Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shrub|color=2:0:0|character=τ|name=Blade weed|spring=1|summer=1|autumn=1|winter=1|habitat=Swamp|other_products=&lt;br /&gt;
* {{L|Dye|Emerald dye}}}}&lt;br /&gt;
{{av}}{{Quality|Fine|11:11, 27 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Blade weed''' is a plant used only to make emerald {{L|dye}} at a {{L|mill}}.&lt;br /&gt;
&lt;br /&gt;
* Plant value: 4&lt;br /&gt;
* Mill value: 20&lt;br /&gt;
* Dye color: Emerald&lt;br /&gt;
* Seasons: All&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*{{L|List of crops}}&lt;br /&gt;
*{{L|Textile industry}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{23a Plants}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Blood_gnat&amp;diff=122205</id>
		<title>40d:Blood gnat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Blood_gnat&amp;diff=122205"/>
		<updated>2010-07-22T06:16:36Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VerminInfo|name=Blood gnat|symbol=∙|color=4:0:1|biome=* Any pool|align=Evil|wiki=no|&lt;br /&gt;
spring=1|summer=1|autumn=1|winter=1}}&lt;br /&gt;
{{av}}{{Quality|Fine|06:16, 22 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Blood gnats''' are evil {{L|Vermin|vermin}} that appear in swarms from any pool in evil {{L|Biome|biome}}s. They fly around rotting unprotected {{L|Food|food}}.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Vermin}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Blacktip_reef_shark&amp;diff=122190</id>
		<title>40d:Blacktip reef shark</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Blacktip_reef_shark&amp;diff=122190"/>
		<updated>2010-07-21T21:57:56Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Blacktip reef shark|symbol=S|color=0:0:1|bones=7|fat=3|skin=Yes|skulls=1|chunks=7|meat=7|biome=* {{L|Tropical}} {{L|ocean}} }}&lt;br /&gt;
{{av}}{{Quality|Fine|21:57, 21 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
The '''Blacktip reef shark''',  is a {{L|fish}} of {{L|tropical}} oceans. &lt;br /&gt;
&lt;br /&gt;
In real world, the tips of the shark's pectoral fin and dorsal fin are black, with a white underside. Its skin is brownish in color on the top half of its body.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Black_bullhead&amp;diff=121894</id>
		<title>40d:Black bullhead</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Black_bullhead&amp;diff=121894"/>
		<updated>2010-07-19T11:06:30Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VerminInfo|name=Black bullhead|symbol=α|color=6:0:0|biome=* Temperate freshwater lake&lt;br /&gt;
|spring=1|summer=1|autumn=1|winter=1}}&lt;br /&gt;
{{av}}{{Quality|Tattered|11:06, 19 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Vermin}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Black_bronze&amp;diff=121893</id>
		<title>40d:Black bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Black_bronze&amp;diff=121893"/>
		<updated>2010-07-19T11:05:54Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp + links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy3|name=Black Bronze|color=5:6:0|color1=6:0|color2=6:1|color3=7:1&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 2 {{L|Copper}} {{L|bar}}s&lt;br /&gt;
* 1 {{L|Silver}} {{L|bar}}&lt;br /&gt;
* 1 {{L|Gold}} {{L|bar}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 11&lt;br /&gt;
}}{{av}}{{Quality|Fine|11:05, 19 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
Unlike regular {{L|bronze}} or {{L|bismuth bronze}}, '''black bronze''' cannot be used to create {{L|weapon}}s or {{L|armor}}, so it is strictly for arts and {{L|crafts}}, {{L|statue}}s, {{L|furniture}} and the like.  Black bronze cannot be {{L|Smelter|smelt}}ed directly from {{L|ore}}, but only from {{L|bar}}s of pure {{L|metal}}s.  The {{L|Item value|value}} of a bar of black bronze is equal to the average value of its components - creating this alloy does not increase the total value of the material, unlike some {{L|alloy}}s. (2 {{L|copper}} bars at 2☼ each + 1 {{L|silver}} bar at 10☼ + 1 {{L|gold}} bar at 30☼ = 44☼/4 bars = 11☼/bar of black bronze.)&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{category|metals}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Black_bronze&amp;diff=121892</id>
		<title>v0.31:Black bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Black_bronze&amp;diff=121892"/>
		<updated>2010-07-19T11:04:54Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp + links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy3|name=Black Bronze|color=5:6:0|color1=6:4:0|color2=7:7:1|color3=6:6:1&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|Metal crafter|Metal crafting}}&lt;br /&gt;
|recipe=&lt;br /&gt;
* 2 {{L|Copper}} {{L|bar}}s&lt;br /&gt;
* 1 {{L|Silver}} {{L|bar}}&lt;br /&gt;
* 1 {{L|Gold}} {{L|bar}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 11&lt;br /&gt;
}}{{av}}{{Quality|Fine|11:04, 19 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
Unlike regular {{L|bronze}} or {{L|bismuth bronze}}, '''black bronze''' cannot be used to create {{L|weapon}}s or {{L|armor}}, so is strictly for arts and {{L|crafts}}, {{L|statue}}s, {{L|furniture}} and the like.  Black bronze cannot be {{L|Smelter|smelt}}ed directly from {{L|ore}}, but only from {{L|bar}}s of pure {{L|metal}}s.  The {{L|Item value|value}} of a bar of black bronze is equal to the average value of its components - creating this alloy does not increase the total value of the material, unlike some {{L|alloy}}s (2 {{L|copper}} bars at 2☼ each + 1 {{L|silver}} bar at 10☼ + 1 {{L|gold}} bar at 30☼ = 44☼/4 bars = 11☼/bar of black bronze.)&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{category|metals}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Black_bear&amp;diff=121879</id>
		<title>23a:Black bear</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Black_bear&amp;diff=121879"/>
		<updated>2010-07-19T06:12:07Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Black Bear|symbol=B|color=0:0:1|bones=8|fat=6|skin=Yes|skulls=1|chunks=8|meat=8|biome=&lt;br /&gt;
* Any {{L|Temperate}} {{L|forest}}&lt;br /&gt;
* {{L|Taiga}}}}&lt;br /&gt;
{{av}}{{Quality|Fine|06:12, 19 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Black bears''' are the smallest of all bears, and also the most common. They usually comes along roughly once every second year. They are known to raid your {{L|alcohol}} storage, if the storage is close to the surface. The black bear can be killed by a single war {{L|dog}}, but usually it takes two or three and probably only one will survive. An average {{L|hunter}} can kill it with five to ten {{L|arrow}}s or {{L|bolt}}s. You could also capture them and tame them, but they don't make a good defense force. (RIP all the poor Black Bears tied up at people's entrances).&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Black_bear&amp;diff=121878</id>
		<title>40d:Black bear</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Black_bear&amp;diff=121878"/>
		<updated>2010-07-19T06:11:42Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Black Bear|symbol=B|color=0:0:1|bones=8|fat=6|skin=Yes|skulls=1|chunks=8|meat=8|biome=&lt;br /&gt;
* Any {{L|Temperate}} {{L|forest}}&lt;br /&gt;
* {{L|Taiga}} forest}}&lt;br /&gt;
{{av}}{{Quality|Fine|06:11, 19 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Black bears''' are the smallest of all bears, and also the most common. They usually come along roughly once every second year. They are known to raid your {{L|alcohol}} storage, if the storage is close to the surface. One black bear can be killed by a single war {{L|dog}}, but usually it takes two or three and probably only one will survive. An average {{L|hunter}} can kill it with five to ten {{L|arrow}}s or {{L|bolt}}s. You could also capture them and tame them, but they don't make a good defense force. (RIP all the poor Black Bears tied up at people's entrances).&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=23a:Bituminous_coal&amp;diff=121877</id>
		<title>23a:Bituminous coal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=23a:Bituminous_coal&amp;diff=121877"/>
		<updated>2010-07-19T06:10:07Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mineral|name=Bituminous coal|tile=☼|icon=☼|color=0:7:1&lt;br /&gt;
|uses =&lt;br /&gt;
* Create 2 {{L|coke}} at {{L|smelter}}&lt;br /&gt;
|location = Beyond the {{L|chasm}}}}&lt;br /&gt;
{{av}}{{Quality|Fine|06:10, 19 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
:''You have struck coal!''&lt;br /&gt;
&lt;br /&gt;
'''Bituminous coal''', once processed into {{L|coke}} at a {{L|smelter}}, is used to {{L|fuel}} smelters and {{L|forge}}s, and to make {{L|pig iron}} and {{L|steel}}.&lt;br /&gt;
&lt;br /&gt;
It can only be found past the {{L|chasm}}, and can sometimes be hard to find. {{L|Charcoal}} can be used as a substitute, although this uses up your supply of {{L|wood}}. On maps where trees are scarce, finding coal is critical for {{L|metalsmith}}ing.&lt;br /&gt;
&lt;br /&gt;
Using fuel to create fuel (smelting coal at an ordinary {{L|smelter}}) is highly inefficient. {{L|Magma smelter}}s do not require fuel, which will allow you to reserve all your coke for the production of {{L|steel}}. Creating two steel {{L|bar}}s at an ordinary smelter consumes five units of coke/charcoal, but only two coke/charcoal at a magma smelter. &lt;br /&gt;
&lt;br /&gt;
Bituminous coal is '''not''' the same as {{L|fuel|&amp;quot;refined coal&amp;quot;, &amp;quot;coal fuel&amp;quot;, or &amp;quot;coal&amp;quot;}}, though it is directly related.&lt;br /&gt;
&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bituminous_coal&amp;diff=121876</id>
		<title>40d:Bituminous coal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bituminous_coal&amp;diff=121876"/>
		<updated>2010-07-19T06:07:23Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stone|name=Bituminous coal|tile=☼|icon=☼|color=0:7:1&lt;br /&gt;
|uses =&lt;br /&gt;
* Create 3 coke at {{L|smelter}}&lt;br /&gt;
|location={{Stonelookup/location|{{rawstrip|{{FULLPAGENAME}}/raw}}}}&lt;br /&gt;
|properties =&lt;br /&gt;
* Can {{L|ignite}}&lt;br /&gt;
* {{L|Economic stone}}&lt;br /&gt;
* {{L|Material value}} 1}}&lt;br /&gt;
{{av}}{{Quality|Exceptional|06:07, 19 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
One of the two mineral sources of {{L|fuel}}, '''bituminous coal''' is found in {{L|vein}}s in {{L|sedimentary layer}}s.  When processed at a {{L|smelter}} or {{L|magma smelter}}, one unit of bituminous coal produces 3 units of {{L|Fuel#The_two_sub-types_of_fuel|coke}}.   If done at a regular {{L|smelter}}, this processing requires one pre-existing unit of fuel (either {{L|Fuel#The_two_sub-types_of_fuel|charcoal}} or coke), leaving a ''net'' production of 2 fuel.&lt;br /&gt;
&lt;br /&gt;
Bituminous coal is flammable.  (It should not be necessary to add that it is ''not'' a {{L|fire-safe}} material.)&lt;br /&gt;
&lt;br /&gt;
Bituminous coal is '''not''' the same as {{L|refined coal|&amp;quot;refined coal&amp;quot;, &amp;quot;coal fuel&amp;quot;, or &amp;quot;coal&amp;quot;}}, though it is directly related.&lt;br /&gt;
&lt;br /&gt;
;See also:&lt;br /&gt;
:* {{L|lignite}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bismuthinite&amp;diff=121875</id>
		<title>40d:Bismuthinite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bismuthinite&amp;diff=121875"/>
		<updated>2010-07-19T06:02:48Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ore|name=Bismuthinite|tile=%|color=7:7:1|itemcolor=7:0:0&lt;br /&gt;
|uses = &lt;br /&gt;
* {{L|Ore}} of {{L|bismuth}}&lt;br /&gt;
|location={{Stonelookup/location|{{rawstrip|{{FULLPAGENAME}}/raw}}}}&lt;br /&gt;
|properties =&lt;br /&gt;
* {{L|Economic stone}}&lt;br /&gt;
* {{L|Material value}} 1}}&lt;br /&gt;
{{av}}{{Quality|Fine|06:02, 19 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Bismuthinite''' is a {{L|metal ore}}, the ore of {{L|bismuth}}, found within {{L|granite}}. It can be {{L|smelter|smelted}} into bars of bismuth. These can be combined with bars of {{L|tin}} and {{L|copper}} to form {{L|bismuth bronze}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bismuthinite.jpg|Bismuthinite&lt;br /&gt;
File:Tetradymite w- bismuthinite in quartz Bismuth tellurium sulfide Silver Spoon Mine Darwin District Inyo County California 1821.jpg|Bismuthinite in quartz&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bismuth_bronze&amp;diff=121874</id>
		<title>40d:Bismuth bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bismuth_bronze&amp;diff=121874"/>
		<updated>2010-07-19T06:00:53Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp + link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy3|name=Bismuth bronze|color=6:6:1|color1=6:0|color2=7:0|color3=5:1&lt;br /&gt;
|recipe=&lt;br /&gt;
* 2 {{L|Copper}}&lt;br /&gt;
* 1 {{L|Tin}}&lt;br /&gt;
* 1 {{L|Bismuth}}&lt;br /&gt;
|uses=&lt;br /&gt;
* {{L|weapon|Melee Weapons}}&lt;br /&gt;
* {{L|Crossbow}}s&lt;br /&gt;
* {{L|Bolt}}s&lt;br /&gt;
* {{L|Pick}}s&lt;br /&gt;
* {{L|Armor}}&lt;br /&gt;
* {{L|Metalsmith's forge|Metal crafting}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Armor|Block}}% 75&lt;br /&gt;
* {{L|Damage}}% 75&lt;br /&gt;
* {{L|Material value}} 6&lt;br /&gt;
}}{{av}}{{Quality|Exceptional|06:00, 19 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Bismuth bronze''' has the same {{L|armor}} and {{L|weapon}} modifiers as regular {{L|bronze}} (75% as effective as {{L|iron}}).  Bismuth bronze can be used to make all {{L|furniture}} and other objects.  Bismuth bronze is 20% more {{L|value|valuable}} than bronze and is colored differently. Bismuth bronze is three times more {{L|value|valuable}} (6) than its component parts.&lt;br /&gt;
&lt;br /&gt;
Bismuth bronze is made with the following recipe:&lt;br /&gt;
&lt;br /&gt;
* 1 {{L|bismuth}} {{L|bar}} + 1 {{L|tin}} bar + 2 {{L|copper}} bars (not {{L|ore}}s)&lt;br /&gt;
&lt;br /&gt;
Because of these proportions, bismuth bronze is produced in lots of 4 bars at a time.  While the ores must be smelted normally, only 1 additional fuel is needed to produce those 4 bars of bismuth bronze from the 4 bars noted above.  (Or in a {{L|magma smelter}}, none at all.)&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Metals}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Unfortunate_accident&amp;diff=121824</id>
		<title>40d:Unfortunate accident</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Unfortunate_accident&amp;diff=121824"/>
		<updated>2010-07-18T08:27:03Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added quality rating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional|08:27, 18 July 2010 (UTC)}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
The life of a {{L|noble}} is difficult. They are cursed with highly refined tastes that are difficult to satisfy. Because of this burden, they often fall prey to tragic accidents.  Here's a simple guide to ensuring the safety and happiness of the upper classes. &lt;br /&gt;
&lt;br /&gt;
==Entertaining lever==&lt;br /&gt;
&lt;br /&gt;
Any dwarf of high standing should have a well-crafted {{L|lever}} among the amenities in his spacious quarters. If he should find himself stressed by overdue {{L|mandate}}s, or accidentally locked in his room, he can amuse himself by pulling it repeatedly. Pulling levers is one of the few tasks only fit for nobles, after all.  For some nobles, pulling a lever is a show of solidarity with the working classes.  ''&amp;quot;See?  I contribute to the well-being of our great civilization!  I understand the plight of the {{L|pump operator}}, the {{L|mechanic}}, and the {{L|craftsdwarf}}!&amp;quot;''  Other, more anal retentive nobles have levers installed so that they can pull them in the optimal sequence before calling for the production of {{L|adamantine}} piccolos.  Some nobles call for a lever to be installed as a bell-pull, the better to alert the rest of the fortress that one of their nobles has a request.  Whatever the reason, be sure to include a high-quality lever in ''all'' of your nobles' quarters.&lt;br /&gt;
&lt;br /&gt;
A lever can be made personal to a specific noble in the {{k|q}} {{k|P}}rofile for that lever, just as if it were a common, lowly workshop.&lt;br /&gt;
&lt;br /&gt;
==Impressive spike==&lt;br /&gt;
&lt;br /&gt;
What could be more dwarven than a {{L|menacing spike}}? Better make it retractable, in case your noble needs the space. Put this steely symbol of dwarven strength in one of your noble's rooms, possibly next to the lever. &lt;br /&gt;
&lt;br /&gt;
{{L|Hammerer}}s just can't get enough spikes.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that nice masterwork steel spike encrusted with rubies looks very nice and may boost the room's value.&lt;br /&gt;
&lt;br /&gt;
==In-room waterfall==&lt;br /&gt;
&lt;br /&gt;
All dwarves love the soothing {{L|mist}} of a {{L|waterfall}}. Why not give your noble an opulent waterfall of his own?  The hypnotic cascade of falling water will help relax him after a hard day of mandates, and the soothing sound will help him sleep. Take care that the drainage system is working properly. Any obstruction could cause the room to fill with water, and water can ruin the ''best'' leather cloaks. Remember to put an attractive {{L|grate}} over the drain, to keep anything from falling in and stinking up your plumbing. &lt;br /&gt;
&lt;br /&gt;
==Private zoo==&lt;br /&gt;
&lt;br /&gt;
Everyone loves a {{L|zoo}}. Why not put a savage, exotic beast right in your noble's room? Who wouldn't want to see a {{L|giant desert scorpion}} or {{L|zombie}} {{L|carp}} every day? Just make sure it doesn't escape. It may be prudent to hook this up to another lever in the noble's room, so they can secure the cage door if the creature somehow manages to escape.&lt;br /&gt;
&lt;br /&gt;
== Impressive Throne ==&lt;br /&gt;
&lt;br /&gt;
Your highest noble will meet with various visitors and emissaries in his {{L|office|throne room}}. To give him that extra edge in negotiations, make it intimidating. Put a {{L|magma}} pool right there in the throne room. Watch as your fortress wins valuable trade agreements at the table, securing the future for your great dwarven civilization. No glittery {{L|gold}} throne, either - make one out of {{L|iron}}, {{L|steel}}, or some other material with a high {{L|Temperature scale|melting point}}.&lt;br /&gt;
&lt;br /&gt;
== Vault of Kings ==&lt;br /&gt;
&lt;br /&gt;
Nobles are precious and fragile things. To make sure that your nobles don't get injured in battle, you might want to hook up their chamber doors to levers so they can be sealed firmly in case of {{L|siege|invasion}}. Since the noble &amp;lt;s&amp;gt;trapped&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;hiding&amp;lt;/s&amp;gt; safely secured inside wouldn't know when it was safe to come out again, best to put the lever somewhere outside. That way, once the confusion of battle is over, some dwarf will surely miss the noble and remember to release him.  It may seem logical to put some food and water in with your noble, but this could lead to rot and {{L|miasma}} in your noble's safe room, which would only serve to make a difficult situation even worse.&lt;br /&gt;
&lt;br /&gt;
For extra impenetrability, construct a wall in front of the door. Be sure to make note which section of wall the noble is behind so you'll be able to find it again later when it's time to let him out!&lt;br /&gt;
&lt;br /&gt;
== Sacred pulpit ==&lt;br /&gt;
&lt;br /&gt;
For the most regal of nobles, nothing less than a balcony perched above a pool of magma will do when trying to get the attention of the underlings.  The construction of such a sacred pulpit is elaborate, but a true noble would expect nothing less.&lt;br /&gt;
&lt;br /&gt;
A {{L|support}} must be built on the edge of a sheer cliff overlooking the attention-getting feature (magma is always impressive, although a pulpit overlooking a chasm can also produce a pleasing resonance for those nobles who enjoy haranguing the masses).  A {{L|bridge}} must be built to the edge of this support, and a floor placed on top of the support.  Provide the noble with a lever on top of this floor which retracts the bridge -- it's not a proper pulpit if the masses can reach the noble while he speaks.  The lever is also connected to the support beneath the floor -- this is a safety precaution, we are told.&lt;br /&gt;
&lt;br /&gt;
Before using the system, an additional lever should be built elsewhere in the fortress that attaches to the bridge, in case the noble's lever should... happen to jam.  Then, invite the noble to inaugurate the platform by pulling the sacred lever placed on top of it.  Be certain that ''only'' the noble is {{L|Workshop#Profiles|allowed to pull this lever}} -- it would not do to have a commoner desecrate the holy pulpit.&lt;br /&gt;
&lt;br /&gt;
Each noble who wishes to use the pulpit must be provided with a newly-built platform (column, floor, and lever).  Only the best for our nobles.&lt;br /&gt;
&lt;br /&gt;
==Demonstration of military might==&lt;br /&gt;
&lt;br /&gt;
Nobles are prone to worry, and reassurance is often hard to come by. However, many a noble is comforted by the sight of {{L|siege engine|ballistae}} hurling spears across the countryside. As such, you may wish to treat some of your nobles to an artillery show. Build a ballista emplacement, and a spot for the noble to watch from. This vantage point should have a {{L|channel}} around it, to prevent any wild animals, perhaps enraged by the spears hurtling through their habitat, from getting at them. Make the central throne accessible by bridge, with a lever next to the noble's seat, for retraction. Ask your noble to pull the lever, and begin the demonstration. Be careful not to put your noble in the line of fire, for ballista bolts are traditionally engraved with the words, &amp;quot;To Whom It May Concern&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;s&amp;gt;Madhouse&amp;lt;/s&amp;gt; Sealed noble-exclusive area ==&lt;br /&gt;
&lt;br /&gt;
Why should your nobles have to eat, sleep, &amp;lt;s&amp;gt;be useless&amp;lt;/s&amp;gt; work to improve the fortress, and mingle with the common rabble, many of whom clean their beards with a {{L|pick|pickaxe}}, for Armok's sake?  Give your nobility a quality apartment all to themselves, preferably one sealed off from the dirty plebes.  Ideally, only nobles would be allowed into this part of the fortress; servants would lower food and other necessities into a compartment that only the nobles can physically access.  Just make sure the servants are quick to meet the needs of your nobles; desperation among the upper classes could lead to unsettling results.&lt;br /&gt;
&lt;br /&gt;
== Go to Hell! ==&lt;br /&gt;
&lt;br /&gt;
The King is very unhappy to see the war and bloodshed that has resulted from a simple dispute over mining rights, and in the very hold he lives in too! He has decided to send his most beloved &amp;lt;s&amp;gt;drinking friends&amp;lt;/s&amp;gt; representatives to jump down into what will surely be a *warm* reception.  If all else fails, his majesty may even decide to go himself!&lt;br /&gt;
&lt;br /&gt;
== Impressive Precarious Rooms ==&lt;br /&gt;
The nobles with a bit of a taste for the thrill of danger might enjoy having a room held by a few precarious supports, over a high shaft directly over the main entrance to your fortress. From there, they can watch the masses of worthless peasantry go about their meaningless lives below. The thrill of danger could be ''further'' increased by adding a lever that would, in the event that it was pulled, break all the supports and send the whole room crashing down upon the heads of anyone below! With the noble still in it! Make sure that in the event of a siege, that your defenders do not mistake the bedroom for a much larger, lever activated rockfall trap. This would result in a horrible tragedy, barely alleviated by the dozens of crushed skulls of the goblin hordes rushing your defenses.&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Unfortunate_accident&amp;diff=121823</id>
		<title>v0.31:Unfortunate accident</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Unfortunate_accident&amp;diff=121823"/>
		<updated>2010-07-18T08:26:28Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Quality|Exceptional|08:26, 18 July 2010 (UTC)}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
{{l|Noble}}s are fragile, delicate, put-upon beings, burdened with responsibilities which are far more taxing than any lowly commoner could ever hope to wrap their {{l|Alcohol|booze}}-soaked brains around. However, your dear friends at Happy Fun Surprises Incorporated (or  HFS Inc., for those of you who insist on abbreviation) have prepared a wide variety of {{l|Fun}} activities to help your administrators unwind.&lt;br /&gt;
&lt;br /&gt;
==Lever Of Mystery==&lt;br /&gt;
What activity could be more fit for nobility than the investigation of mysterious levers? Will it collapse the roof? Will it flood the world with magma? Will it simply lure the duchess into an enclosed space so the unwashed masses can barricade her in and flood it? Any noble -- no matter where they happen to be -- will surely come running to the lever's location to savor the thrill of the unknown!&lt;br /&gt;
&lt;br /&gt;
Be sure to use the Workshop Profile screen to restrict the lever to the noble in need of some down time. After all, it just wouldn't do to have some filthy commoner pull it instead.&lt;br /&gt;
&lt;br /&gt;
==Underground Safari==&lt;br /&gt;
The {{l|Forgotten beast|fantastic beasts}} lurking in the darkness of the underground {{l|caverns}} would surely captivate any noble with an appreciation for nature. Why not send them out into the darkness so they can experience these {{l|Giant cave spider|wonders}} for themselves? While your noble is out and about, make sure to keep an eye on the entryway in case any unruly commoners should attempt to wall it off. After all, what would happen if your baron got hungry, or was attacked by {{l|giant cave swallow}}s, or had his face melted by a {{l|forgotten beast}}'s venom, and there was no way for him to return to the safety of the fortress? The horror!&lt;br /&gt;
&lt;br /&gt;
==Throne Room Over Troubled Magma==&lt;br /&gt;
Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also give access to vast {{l|Magma sea|seas of magma}}.  Imagine the powerful and intimidating effect of a {{l|Office|throne room}} suspended over the sizzling surface of the abyssal plains!  Such a throne room would befit only the greatest of nobles, of course.  Common dwarves would have no place in such a suite.  Therefore, be sure to build a retractable {{l|bridge}} from the shore to the throne room, with the associated {{l|lever}} placed ''inside'' the room.&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bismuth&amp;diff=121822</id>
		<title>40d:Bismuth</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bismuth&amp;diff=121822"/>
		<updated>2010-07-18T08:25:46Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Metal|name=Bismuth|color=5:5:1&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|Bismuth bronze}} at {{L|smelter}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Bismuthinite}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}{{av}}{{Quality|Exceptional|08:25, 18 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Bismuth''' is a metal smelted from {{L|bismuthinite}}.  Bismuth cannot be used to make goods, only bismuth bronze bars. Before you have an {{L|unfortunate accident}} resulting from a mandate to make bismuth items, note that such a mandate can be fulfilled by smelting bismuthinite into bismuth bars, which technically count as 'items'.&lt;br /&gt;
&lt;br /&gt;
*Bismuth + {{L|Tin}} + 2x {{L|Copper}} = {{L|Bismuth bronze}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{category|metals}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Bismuth&amp;diff=121821</id>
		<title>v0.31:Bismuth</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Bismuth&amp;diff=121821"/>
		<updated>2010-07-18T08:25:16Z</updated>

		<summary type="html">&lt;p&gt;Jibz: Added timestamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Metal|name=Bismuth|color=5:5:1&lt;br /&gt;
|uses=&lt;br /&gt;
* Make {{L|bismuth bronze}} at {{L|smelter}}&lt;br /&gt;
|ore=&lt;br /&gt;
* {{L|Bismuthinite}}&lt;br /&gt;
|properties=&lt;br /&gt;
* {{L|Material value}} 2&lt;br /&gt;
}}{{av}}{{Quality|Fine|08:25, 18 July 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Bismuth''' is a metal smelted from {{L|bismuthinite}}.  Bismuth cannot be used to make goods, only bismuth bronze bars. Before you have an {{L|unfortunate accident}} resulting from a mandate to make bismuth items, note that such a mandate can be fulfilled by smelting bismuthinite into bismuth bars, which technically count as 'items'.&lt;br /&gt;
&lt;br /&gt;
*Bismuth + {{L|Tin}} + 2x {{L|Copper}} = {{L|Bismuth bronze}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{category|metals}}&lt;/div&gt;</summary>
		<author><name>Jibz</name></author>
	</entry>
</feed>