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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeff+Agudelo</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeff+Agudelo"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Jeff_Agudelo"/>
	<updated>2026-04-11T12:03:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Jeff_Agudelo&amp;diff=303984</id>
		<title>User:Jeff Agudelo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Jeff_Agudelo&amp;diff=303984"/>
		<updated>2024-10-16T01:44:27Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: Created page with &amp;quot;right  Jeff Agudelo is a Dwarf Fortress fan. For more information, check out his social media accounts focused on the game's lore:   https://www.art...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warrior.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Jeff Agudelo is a Dwarf Fortress fan. For more information, check out his social media accounts focused on the game's lore:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://www.artstation.com/jefferson_agudelo&lt;br /&gt;
&lt;br /&gt;
https://www.instagram.com/jeff__agudelo/&lt;br /&gt;
&lt;br /&gt;
https://x.com/Jeff_Agudelo_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeff makes free Dwarf Fortress comics. If you want to follow him, check out his Reddit page here:&lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/user/jawarpink/&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Warrior.png&amp;diff=303983</id>
		<title>File:Warrior.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Warrior.png&amp;diff=303983"/>
		<updated>2024-10-16T01:31:20Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warrior resting.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=303982</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=303982"/>
		<updated>2024-10-16T01:17:49Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=Dwarf sprite.png&lt;br /&gt;
|portrait=df_dwarf_portrait.png&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=Dwarf (mythology)&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
[[File:Bersek dwarf.png|thumb|right|«''Berserk Dwarf''». Art by [[User:Jeff Agudelo|Jeff Agudelo]]]]&lt;br /&gt;
[[File:Full steel dwarf.png|thumb|right|«''Full steel warrior''». Art by [[User:Jeff Agudelo|Jeff Agudelo]]]]&lt;br /&gt;
[[Image:Dwarf.jpg|206px|thumb|This is a masterfully-designed engraving of a Dwarf and a battle axe.]]&lt;br /&gt;
'''Dwarves''' (singular, '''Dwarf''') are [[Stupid dwarf trick|&amp;quot;intelligent&amp;quot;]], [[alcohol]]-[[Creature_token#ALCOHOL_DEPENDENT|dependent]], {{Catlink|Humanoids|humanoid}} [[creature]]s that are the featured [[civilization|race]] of [[fortress mode]], as well as being playable in [[adventurer mode]]. They are well known for their stout physique and prominent [[beard]]s (on the males), which begin to grow from birth; dwarves are stronger, shorter, stockier, and hairier than the average [[human]], have a heightened sense of their surroundings and possess perfect darkvision. Dwarves live both in elaborate underground [[fortress]]es carved from the [[mountain|mountainside]] and above-ground [[hillock]]s, are naturally gifted [[miner]]s, [[metalsmith]]s, and [[stone crafter]]s, and value the acquisition of [[wealth]] and [[value|rare]] [[metal]]s above all else.&lt;br /&gt;
&lt;br /&gt;
Dwarven civilizations typically form (mostly) peaceful, trade-based relationships with [[human]]s and [[elves]], but are bitter enemies with [[goblin]]s, and consider [[kobold]]s a petty annoyance. Dwarven babies become [[children]] one year after birth, grow up to become adults at their eighteenth birthday, and live to be around 150-170 years of age.&lt;br /&gt;
&lt;br /&gt;
Well-trained dwarves are a menace in combat; they are the only race that can enter a [[martial trance]] when beset by multiple foes, granting them a major combat bonus, and their emphasis on mining and metalworking ensures access to the best [[weapon|arms]] and [[armor]]. They are incapable, however, of riding [[mount]]s, and will always fight on foot. Note, however, that this is only applicable to player controlled dwarves in fortress mode, as they have access to mounts if they're the invading force of a [[siege]].&lt;br /&gt;
&lt;br /&gt;
Dwarves speak the [[Main:Dwarven language|dwarven language]].&lt;br /&gt;
&lt;br /&gt;
Some non-dwarves [[Preferences|like]] dwarves for their ''beards''.&lt;br /&gt;
&lt;br /&gt;
== Fortress mode ==&lt;br /&gt;
Dwarves are the current default race in fortress mode, as in, the only one that can be played without [[modding]]. As a [[trading]] race, dwarves will send a [[caravan]] every year in [[Calendar|Autumn]]. These merchants will bring back tales of a fortress's wealth and goods, which will attract [[immigration|immigrant]]s, and the [[outpost liaison]] will bring news about the goings on of the world centered mainly on the player's civilization, including results of [[mayor]]al elections, flight of various refugee groups from their forts and hillocks during [[war]]s, and replacement of [[monarch]]s if the previous incumbent dies with or without an heir.&lt;br /&gt;
&lt;br /&gt;
Dwarves may occasionally be [[Strange mood|inspired]] to create a [[legendary artifact]], an item of masterful crafting and great value. A dwarf who is successful in this quest will in most cases become a [[skill|legendary]] worker in that profession; however, if the appropriate materials are not available, the dwarf will instead go [[insanity|insane]]. Dwarves with the dream of creating a great work of art long for a strange mood to strike them.&lt;br /&gt;
&lt;br /&gt;
Being underground creatures, dwarves are not fond of the sun, and when exposed to it after [[Cave_adaptation|spending long enough in the dark]], they will experience negative thoughts and vomiting, which will be worse and last for longer the longer they have spent underground (or would if it weren't currently bugged{{bug|11901}}).&lt;br /&gt;
&lt;br /&gt;
Dwarves react to stress depending on their [[personality trait]]s; some react with fear or violence unless they've become sufficiently [[discipline]]d (or numbed) to such things, while others will not feel anything unless the stress is particularly personal. When pushed to unhappiness by unfortunate events, dwarves will go into emotional breakdowns depending on their personalities, ranging from [[depression]] to aggressive [[tantrum]]s – it is not uncommon to find tantruming dwarves overturning furniture, injuring others, and generally being rowdy. Nevertheless, they also have a strong sense of [[justice]], and those who damage property or other dwarves may find themselves incarcerated, or – in extreme cases – on the receiving end of the [[hammerer]]'s corporal punishment, though unintentionally fatal beatings from the fortress guard are not unusual. While older versions of the game were famed for their &amp;quot;tantrum spirals&amp;quot;, where dwarves would enrage each other in a domino effect and destroy the fortress in the process, these are not as common in the current day, though a stressed dwarf is nonetheless a plentiful source of [[fun]].&lt;br /&gt;
&lt;br /&gt;
== Adventurer mode ==&lt;br /&gt;
Dwarven fortresses exist in adventurer mode, both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]] (as human armor is too large for dwarves).&lt;br /&gt;
&lt;br /&gt;
Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;br /&gt;
&lt;br /&gt;
== Ethics ==&lt;br /&gt;
[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;br /&gt;
&lt;br /&gt;
Morally speaking, dwarven [[ethics]] most closely resembles human and elven ethics, agrees somewhat with kobold and [[animal people]] ethics, and disagrees strongly with goblin ethics. Unlike elves, dwarves find the devouring of dead enemies unthinkable, and will not butcher or consume intelligent beings (goblins see this as a personal matter). They are entirely opposed to torture of any sort for any reason, unlike elves, humans, kobolds and animal people (who find certain forms of torture acceptable) and especially goblins, who find all torture acceptable. Dwarves tolerate animal trophies but shun those who keep trophies of sapient beings, and find those who keep trophies of other dwarves appalling. Dwarves find the killing of animals, enemies and plants completely acceptable, unlike elves, kobolds and animal people. An exception to this is the killing of neutral beings, which is sanctioned as long as the killing had been officially ordered. A dwarf found to have participated in assault, theft, trespassing or vandalism will be seriously punished; some crimes such as killing other dwarves, breaking oaths, slavery and treason are punishable by death. On the other hand, lying is considered a personal matter.&lt;br /&gt;
&lt;br /&gt;
Dwarves highly value craftsmanship, and deeply respect law, loyalty, family, friendship, truth, artwork, skill and hard work. They place a certain degree of value on martial prowess, cooperation, fairness, independence, stoicism, commerce, merriment, leisure time and perseverance. They have no respect for nature.&lt;br /&gt;
&lt;br /&gt;
== Community outlook ==&lt;br /&gt;
Dwarves have accumulated a reputation among players for being slow-witted, although to be fair, this is more a function of the game itself (and certain consequences thereof) than it is the fault of the dwarves. The instances of dwarven stupidity are numerous; examples include [[dodging]] into thin air (off of cliffs and into [[river]]s), never accounting for [[water]] [[flow]] (and being swept off of [[waterfall]]s to a watery grave several [[z-level]]s below), always taking the easy [[path]]s (even through a pond [[syndrome|poisoned]] with toxic [[forgotten beast]] blood), climbing across tree branches and falling into the lakes or ponds the branches hang over, building [[construction]]s from the wrong side (trapping themselves within), [[channel]]ing the floor one &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was standing on, wandering off to do dangerous things ([[web|collecting webs]] when a [[giant cave spider]] is visibly lurking), and generally disregarding dangerous circumstances (carrying back friendly [[corpse]]s even when the goblins that have rendered them horizontal are a mere two feet away).&lt;br /&gt;
&lt;br /&gt;
Dwarves also have the reputation of being incredibly irritable, becoming stressed at the slightest provocation. The problem was compounded by dwarven touchiness in previous versions of the game; they easily became depressed, throwing tantrums that spiraled out of control for what seemed like minor reasons (e.g. a temporary lack of [[wear|unworn]] [[clothing#The_great_sock_obsession|socks]]). This inevitably led to players' emphasis of the &amp;quot;dwarfy&amp;quot;: failsafe designs, machinery in place of dwarfpower, fun with [[magma]], seizing control of the environment, killing all the cute fuzzy animals, strip-mining the whole place hollow, etc. It is a great insult to be called an [[elf]], implying that the player is apt to sit around and gaze at trees, living in the world rather than bending it to their will.&lt;br /&gt;
&lt;br /&gt;
In accounts of exploits or [[fun]], the generic name ''[[main:Urist|Urist]]'' is often used in place of any specific dwarf name, often because the default dwarf names are complex, random, and hard to remember. Several other nicknames for dwarves also exist; some are less polite than others.&lt;br /&gt;
&lt;br /&gt;
== Mythology ==&lt;br /&gt;
In real-life mythology, dwarves are much like humans, but generally prefer to live underground and/or in mountainous areas. In their fortresses they have accumulated treasures of [[gold]], [[silver]], and [[gem|precious stones]], and pass their time fabricating costly weapons and armor. They are famed miners and smiths, although, like humans, they can specialize in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. Dwarves have the ability to forge magical items, which shows off their culture's and species' natural craftsmanship. For instance, dwarven smiths created some of the greatest and most powerful items of mythology, which inspired the in-game [[strange mood]]s and [[legendary artifact]]s.&lt;br /&gt;
&lt;br /&gt;
== Myths concerning dwarves ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Dwarves, much like the Biblical hero Samson, actually gain their strength from their beards. (Think back to Gimli, of Jackson's LOTR; &amp;quot;NOT THE BEARD&amp;quot;). There is some speculation among philosophers and biologists of other species whether there is a connection between alcohol and the near godlike properties dwarves exhibit, to which most dwarves respond with a roaring cascade of laughter, before bashing the offending creature's head in and chuckling, &amp;quot;''is'' there a connection?&amp;quot;, while suddenly deciding to create an artifact due to the unexpected boost in happiness.&lt;br /&gt;
&lt;br /&gt;
This brings us to the question of why dwarves become sad when they see a fellow dwarf killing a creature. In this, most species are only partially correct in the assumption that the dwarf regrets the loss of life. The real reason dwarves become upset, occasionally becoming melancholic and often throwing fits, is due to the regret that '''they''' were not the cause of said loss of life. This is especially true when the creature slain belongs to one of the following categories, in ascending order of amount regretted:&lt;br /&gt;
      A) &amp;quot;LnT&amp;quot;    Large and Threatening&lt;br /&gt;
      B) &amp;quot;SCnI&amp;quot;   Small, Cute and Innocent&lt;br /&gt;
      C) &amp;quot;FB&amp;quot;     Forgotten Beast (titans, forgotten beasts and other large &amp;quot;fun&amp;quot; included here)&lt;br /&gt;
      D) &amp;quot;g&amp;quot;      Goblins&lt;br /&gt;
      E) &amp;quot;k&amp;quot;      Kobolds&lt;br /&gt;
      Z) &amp;quot;ë&amp;quot;      Elves&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v50:entity_default.txt|ENTITY|MOUNTAIN}}}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Races}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
[[zh:Dwarf]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=303981</id>
		<title>Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf&amp;diff=303981"/>
		<updated>2024-10-16T01:14:01Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=Dwarf sprite.png&lt;br /&gt;
|portrait=df_dwarf_portrait.png&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=Dwarf (mythology)&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
[[File:Bersek dwarf.png|thumb|right|Art by [[User:Jeff Agudelo|Jeff Agudelo]]]]&lt;br /&gt;
[[File:Full steel dwarf.png|thumb|right|Art by [[User:Jeff Agudelo|Jeff Agudelo]]]]&lt;br /&gt;
[[Image:Dwarf.jpg|206px|thumb|This is a masterfully-designed engraving of a Dwarf and a battle axe.]]&lt;br /&gt;
'''Dwarves''' (singular, '''Dwarf''') are [[Stupid dwarf trick|&amp;quot;intelligent&amp;quot;]], [[alcohol]]-[[Creature_token#ALCOHOL_DEPENDENT|dependent]], {{Catlink|Humanoids|humanoid}} [[creature]]s that are the featured [[civilization|race]] of [[fortress mode]], as well as being playable in [[adventurer mode]]. They are well known for their stout physique and prominent [[beard]]s (on the males), which begin to grow from birth; dwarves are stronger, shorter, stockier, and hairier than the average [[human]], have a heightened sense of their surroundings and possess perfect darkvision. Dwarves live both in elaborate underground [[fortress]]es carved from the [[mountain|mountainside]] and above-ground [[hillock]]s, are naturally gifted [[miner]]s, [[metalsmith]]s, and [[stone crafter]]s, and value the acquisition of [[wealth]] and [[value|rare]] [[metal]]s above all else.&lt;br /&gt;
&lt;br /&gt;
Dwarven civilizations typically form (mostly) peaceful, trade-based relationships with [[human]]s and [[elves]], but are bitter enemies with [[goblin]]s, and consider [[kobold]]s a petty annoyance. Dwarven babies become [[children]] one year after birth, grow up to become adults at their eighteenth birthday, and live to be around 150-170 years of age.&lt;br /&gt;
&lt;br /&gt;
Well-trained dwarves are a menace in combat; they are the only race that can enter a [[martial trance]] when beset by multiple foes, granting them a major combat bonus, and their emphasis on mining and metalworking ensures access to the best [[weapon|arms]] and [[armor]]. They are incapable, however, of riding [[mount]]s, and will always fight on foot. Note, however, that this is only applicable to player controlled dwarves in fortress mode, as they have access to mounts if they're the invading force of a [[siege]].&lt;br /&gt;
&lt;br /&gt;
Dwarves speak the [[Main:Dwarven language|dwarven language]].&lt;br /&gt;
&lt;br /&gt;
Some non-dwarves [[Preferences|like]] dwarves for their ''beards''.&lt;br /&gt;
&lt;br /&gt;
== Fortress mode ==&lt;br /&gt;
Dwarves are the current default race in fortress mode, as in, the only one that can be played without [[modding]]. As a [[trading]] race, dwarves will send a [[caravan]] every year in [[Calendar|Autumn]]. These merchants will bring back tales of a fortress's wealth and goods, which will attract [[immigration|immigrant]]s, and the [[outpost liaison]] will bring news about the goings on of the world centered mainly on the player's civilization, including results of [[mayor]]al elections, flight of various refugee groups from their forts and hillocks during [[war]]s, and replacement of [[monarch]]s if the previous incumbent dies with or without an heir.&lt;br /&gt;
&lt;br /&gt;
Dwarves may occasionally be [[Strange mood|inspired]] to create a [[legendary artifact]], an item of masterful crafting and great value. A dwarf who is successful in this quest will in most cases become a [[skill|legendary]] worker in that profession; however, if the appropriate materials are not available, the dwarf will instead go [[insanity|insane]]. Dwarves with the dream of creating a great work of art long for a strange mood to strike them.&lt;br /&gt;
&lt;br /&gt;
Being underground creatures, dwarves are not fond of the sun, and when exposed to it after [[Cave_adaptation|spending long enough in the dark]], they will experience negative thoughts and vomiting, which will be worse and last for longer the longer they have spent underground (or would if it weren't currently bugged{{bug|11901}}).&lt;br /&gt;
&lt;br /&gt;
Dwarves react to stress depending on their [[personality trait]]s; some react with fear or violence unless they've become sufficiently [[discipline]]d (or numbed) to such things, while others will not feel anything unless the stress is particularly personal. When pushed to unhappiness by unfortunate events, dwarves will go into emotional breakdowns depending on their personalities, ranging from [[depression]] to aggressive [[tantrum]]s – it is not uncommon to find tantruming dwarves overturning furniture, injuring others, and generally being rowdy. Nevertheless, they also have a strong sense of [[justice]], and those who damage property or other dwarves may find themselves incarcerated, or – in extreme cases – on the receiving end of the [[hammerer]]'s corporal punishment, though unintentionally fatal beatings from the fortress guard are not unusual. While older versions of the game were famed for their &amp;quot;tantrum spirals&amp;quot;, where dwarves would enrage each other in a domino effect and destroy the fortress in the process, these are not as common in the current day, though a stressed dwarf is nonetheless a plentiful source of [[fun]].&lt;br /&gt;
&lt;br /&gt;
== Adventurer mode ==&lt;br /&gt;
Dwarven fortresses exist in adventurer mode, both in their world-generated and player-made forms. They can be a good source of dwarf-sized [[armor]] (as human armor is too large for dwarves).&lt;br /&gt;
&lt;br /&gt;
Most human weapons must be wielded two-handed by dwarves, due to their size, except, of course, the weapons that dwarves can also make.&lt;br /&gt;
&lt;br /&gt;
== Ethics ==&lt;br /&gt;
[[File:Dancing dwarves crayon.jpg|thumb|250px|This is a crayon drawing. All craftsdwarfship is of the highest quality. On the item is an image of dwarves in crayon. The dwarves are laughing. The dwarves are dancing. On the item are signatures of [[Main:ThreeToe|Zach]] and [[Main:Toady One|Tarn Adams]] in crayon.]]&lt;br /&gt;
&lt;br /&gt;
Morally speaking, dwarven [[ethics]] most closely resembles human and elven ethics, agrees somewhat with kobold and [[animal people]] ethics, and disagrees strongly with goblin ethics. Unlike elves, dwarves find the devouring of dead enemies unthinkable, and will not butcher or consume intelligent beings (goblins see this as a personal matter). They are entirely opposed to torture of any sort for any reason, unlike elves, humans, kobolds and animal people (who find certain forms of torture acceptable) and especially goblins, who find all torture acceptable. Dwarves tolerate animal trophies but shun those who keep trophies of sapient beings, and find those who keep trophies of other dwarves appalling. Dwarves find the killing of animals, enemies and plants completely acceptable, unlike elves, kobolds and animal people. An exception to this is the killing of neutral beings, which is sanctioned as long as the killing had been officially ordered. A dwarf found to have participated in assault, theft, trespassing or vandalism will be seriously punished; some crimes such as killing other dwarves, breaking oaths, slavery and treason are punishable by death. On the other hand, lying is considered a personal matter.&lt;br /&gt;
&lt;br /&gt;
Dwarves highly value craftsmanship, and deeply respect law, loyalty, family, friendship, truth, artwork, skill and hard work. They place a certain degree of value on martial prowess, cooperation, fairness, independence, stoicism, commerce, merriment, leisure time and perseverance. They have no respect for nature.&lt;br /&gt;
&lt;br /&gt;
== Community outlook ==&lt;br /&gt;
Dwarves have accumulated a reputation among players for being slow-witted, although to be fair, this is more a function of the game itself (and certain consequences thereof) than it is the fault of the dwarves. The instances of dwarven stupidity are numerous; examples include [[dodging]] into thin air (off of cliffs and into [[river]]s), never accounting for [[water]] [[flow]] (and being swept off of [[waterfall]]s to a watery grave several [[z-level]]s below), always taking the easy [[path]]s (even through a pond [[syndrome|poisoned]] with toxic [[forgotten beast]] blood), climbing across tree branches and falling into the lakes or ponds the branches hang over, building [[construction]]s from the wrong side (trapping themselves within), [[channel]]ing the floor one &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was standing on, wandering off to do dangerous things ([[web|collecting webs]] when a [[giant cave spider]] is visibly lurking), and generally disregarding dangerous circumstances (carrying back friendly [[corpse]]s even when the goblins that have rendered them horizontal are a mere two feet away).&lt;br /&gt;
&lt;br /&gt;
Dwarves also have the reputation of being incredibly irritable, becoming stressed at the slightest provocation. The problem was compounded by dwarven touchiness in previous versions of the game; they easily became depressed, throwing tantrums that spiraled out of control for what seemed like minor reasons (e.g. a temporary lack of [[wear|unworn]] [[clothing#The_great_sock_obsession|socks]]). This inevitably led to players' emphasis of the &amp;quot;dwarfy&amp;quot;: failsafe designs, machinery in place of dwarfpower, fun with [[magma]], seizing control of the environment, killing all the cute fuzzy animals, strip-mining the whole place hollow, etc. It is a great insult to be called an [[elf]], implying that the player is apt to sit around and gaze at trees, living in the world rather than bending it to their will.&lt;br /&gt;
&lt;br /&gt;
In accounts of exploits or [[fun]], the generic name ''[[main:Urist|Urist]]'' is often used in place of any specific dwarf name, often because the default dwarf names are complex, random, and hard to remember. Several other nicknames for dwarves also exist; some are less polite than others.&lt;br /&gt;
&lt;br /&gt;
== Mythology ==&lt;br /&gt;
In real-life mythology, dwarves are much like humans, but generally prefer to live underground and/or in mountainous areas. In their fortresses they have accumulated treasures of [[gold]], [[silver]], and [[gem|precious stones]], and pass their time fabricating costly weapons and armor. They are famed miners and smiths, although, like humans, they can specialize in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. Dwarves have the ability to forge magical items, which shows off their culture's and species' natural craftsmanship. For instance, dwarven smiths created some of the greatest and most powerful items of mythology, which inspired the in-game [[strange mood]]s and [[legendary artifact]]s.&lt;br /&gt;
&lt;br /&gt;
== Myths concerning dwarves ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Dwarves, much like the Biblical hero Samson, actually gain their strength from their beards. (Think back to Gimli, of Jackson's LOTR; &amp;quot;NOT THE BEARD&amp;quot;). There is some speculation among philosophers and biologists of other species whether there is a connection between alcohol and the near godlike properties dwarves exhibit, to which most dwarves respond with a roaring cascade of laughter, before bashing the offending creature's head in and chuckling, &amp;quot;''is'' there a connection?&amp;quot;, while suddenly deciding to create an artifact due to the unexpected boost in happiness.&lt;br /&gt;
&lt;br /&gt;
This brings us to the question of why dwarves become sad when they see a fellow dwarf killing a creature. In this, most species are only partially correct in the assumption that the dwarf regrets the loss of life. The real reason dwarves become upset, occasionally becoming melancholic and often throwing fits, is due to the regret that '''they''' were not the cause of said loss of life. This is especially true when the creature slain belongs to one of the following categories, in ascending order of amount regretted:&lt;br /&gt;
      A) &amp;quot;LnT&amp;quot;    Large and Threatening&lt;br /&gt;
      B) &amp;quot;SCnI&amp;quot;   Small, Cute and Innocent&lt;br /&gt;
      C) &amp;quot;FB&amp;quot;     Forgotten Beast (titans, forgotten beasts and other large &amp;quot;fun&amp;quot; included here)&lt;br /&gt;
      D) &amp;quot;g&amp;quot;      Goblins&lt;br /&gt;
      E) &amp;quot;k&amp;quot;      Kobolds&lt;br /&gt;
      Z) &amp;quot;ë&amp;quot;      Elves&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v50:entity_default.txt|ENTITY|MOUNTAIN}}}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Races}}&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
[[zh:Dwarf]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Bersek_dwarf.png&amp;diff=303980</id>
		<title>File:Bersek dwarf.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Bersek_dwarf.png&amp;diff=303980"/>
		<updated>2024-10-16T01:12:14Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Berserk Dwarf&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Full_steel_dwarf.png&amp;diff=303979</id>
		<title>File:Full steel dwarf.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Full_steel_dwarf.png&amp;diff=303979"/>
		<updated>2024-10-16T01:09:07Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Full steel Dwarf.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Enano_arena_2.png&amp;diff=303978</id>
		<title>File:Enano arena 2.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Enano_arena_2.png&amp;diff=303978"/>
		<updated>2024-10-16T00:55:23Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf fighter full steel.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Embark&amp;diff=303977</id>
		<title>Embark</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Embark&amp;diff=303977"/>
		<updated>2024-10-16T00:44:34Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:The embarking-of-the-caravan..png|frameless|right]]&lt;br /&gt;
[[File:embark_prev.jpg|301px|right]]'''Embark''' is the time at the very beginning of [[Fortress mode]] before actual gameplay begins (but after [[World generation|generating a world]]), when you and your initial [http://en.wikipedia.org/wiki/Seven_Dwarfs 7 dwarves]:&lt;br /&gt;
# Choose a site.&lt;br /&gt;
# Assign starting [[skill]]s to each dwarf.&lt;br /&gt;
# Select an initial load of [[Embark#Supplies|supplies and equipment]].&lt;br /&gt;
# Arrive at the site with your wagonful of supplies.&lt;br /&gt;
&lt;br /&gt;
==Choosing a Site==&lt;br /&gt;
{{Dual image&lt;br /&gt;
|premium=File:Embark_region.png&lt;br /&gt;
|classic=File:Embark_region_classic.png&lt;br /&gt;
|width=300px&lt;br /&gt;
|caption=Region View screen (v50.09)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The main considerations to keep in mind when choosing a site are: the presence of aquifers, the availability of wood, ores, and soil, the climate, and your neighbors. There is just ONE BIG RULE: when your home civilization is too small or inaccessible, after the second winter you won't get any more [[Immigration|immigrants]], which can be [[Fun|extremely fun]]. To avoid this situation, select a home civilization with ''at least'' two dwarven sites on the map on the same land mass as your embark location.&lt;br /&gt;
&lt;br /&gt;
The Choose Fortress Location screen has two different zoom levels: Region and Local. In the region view, you can [[Site finder|search for an embark location]], [[Reclaim fortress mode|reclaim or unretire a site]], and choose your origin civilization. Each tile on the region view encompasses a 16×16 grid of local view tiles. In the local view, you can select your embark location and view the elevation and grade of the terrain. Additionally, you will see the location of other sites in red, or white (magenta in ASCII mode) for the currently selected dwarven civilization if that menu is open.&lt;br /&gt;
&lt;br /&gt;
{{Dual image&lt;br /&gt;
|premium=File:Embark_local.png&lt;br /&gt;
|classic=File:Embark_local_classic.png&lt;br /&gt;
|width=300px&lt;br /&gt;
|caption=Local View screen (v50.09)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once you select embark, the embark area is shown at the mouse cursor. It can be resized by clicking the arrows in the top-left corner. The size of the embark location directly affects how much data about a map the game will have to store in your computer's memory and the size of your save files. This may [[Frames per second|slow your game down]], and have an effect on the save and load times for your map. As such, smaller maps are recommended, especially for less powerful computers, though 1×1 is not since it is too restricting. Each embark tile on the local view is 48×48 tiles large once you embark.&lt;br /&gt;
&lt;br /&gt;
Before you confirm your embark you will be presented with any notable dangers present in that location. Once you confirm, you'll setup your settlers and equipment.&lt;br /&gt;
&lt;br /&gt;
===Your Civilization===&lt;br /&gt;
Selecting '''Choose origin civilization''' will show all dwarven civilizations in the world. When you select a civilization in the region view, it shows the civilization's population, the number of sites, your [[monarch]] and scrolls the map to highlight which sites belong to that civilization. Zooming to the local view will show you exactly which tiles are claimed by that civilization. Civilization choice will affect who is at war with you and what goods are available for trade and at embark. If your civilization is dying or dead (low population, low number of sites), you will receive few [[immigration]] waves and may eventually stop getting [[Trading#Caravans|trade caravans]]. If this is the case, it is recommended you change to a still-existent civilization unless you want the challenge of having no support from the Mountainhome.&lt;br /&gt;
&lt;br /&gt;
===Biomes===&lt;br /&gt;
{{Main|Biome}}&lt;br /&gt;
&lt;br /&gt;
A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creature|animal species]] and [[climate]].&lt;br /&gt;
&lt;br /&gt;
In the example map, the biome is a &amp;quot;Tropical Shrubland&amp;quot;. The [[region]] that contains the biome is named &amp;quot;The Hill of Breeds&amp;quot;, and it is part of the continent &amp;quot;The Continent of Hushing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Biomes will also contain only one set of stone layers, though these usually expand beyond a single biome. Your [[dwarf|dwarves]] will find different resources depending on which biomes they select when starting a fort.&lt;br /&gt;
&lt;br /&gt;
It's important to check the different tiles when choosing a fortress location, in order to understand your [[surroundings]]. Each tile on the local view may have its own biome, which you can check by hovering the mouse over each tile.&lt;br /&gt;
&lt;br /&gt;
====Climate====&lt;br /&gt;
{{Main|Climate}}&lt;br /&gt;
&lt;br /&gt;
Climate determines the temperature range of the region, which in turn impacts the severity of exposure to the outside, whether water will freeze in winter, and how quickly water evaporates. &lt;br /&gt;
&lt;br /&gt;
The climate is displayed as &amp;quot;Temperature: Hot&amp;quot; in the example map.&lt;br /&gt;
&lt;br /&gt;
Very hot and very cold biomes bring their own challenges, which may be further compounded with overlapping features, such as a glacier being frozen for half the year, being devoid of trees, and lacking a river. Very hot climates may see all their surface water quickly evaporate, making finding a water supply more dangerous, as underground caves filled with hostile creatures may be the only supply of water.&lt;br /&gt;
&lt;br /&gt;
====Plant Life====&lt;br /&gt;
{{Main|Tree|Shrub}}&lt;br /&gt;
&lt;br /&gt;
Seen in the example map as &amp;quot;Trees: Woodland&amp;quot; and &amp;quot;Other Vegetation: Moderate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Trees are useful for the [[wood]] they provide, and wood is a basic building material, important for being the only material that can be used to create beds. Also, because creating bins and barrels from metal is an involved process involving more steps, less common resources, and fuel, wood is often preferred for making these items as well. Wood is also a source of [[fuel|charcoal]], one possible [[fuel]] used to make metal products in standard smelters and forges and required for making steel even when you have magma forges. Wood is also useful in making [[lye]] for soap or [[potash]] for fertilizing farms.&lt;br /&gt;
&lt;br /&gt;
Despite wood's many uses, it is entirely possible to play without any trees in your biomes. Due to the inexpensive nature of wood, it is possible to simply embark with a large quantity and rely on trade caravans from the elves, humans, and dwarves for your wood needs. Also, at a certain point, trees can be farmed in muddied underground areas regardless of how barren the surface is.&lt;br /&gt;
&lt;br /&gt;
Shrubs can provide some quick food through the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are generally only available through [[trading]] with Elves.&lt;br /&gt;
&lt;br /&gt;
====Surroundings====&lt;br /&gt;
{{Main|Surroundings}}&lt;br /&gt;
&lt;br /&gt;
[[File:non_embark_area.png|thumb|300px|right|A red overlay, showing an area a player can't embark on.]]&lt;br /&gt;
&lt;br /&gt;
Surroundings affect how powerful and hostile local wildlife will be, and some forms of plants are available only in specific types of surroundings.&lt;br /&gt;
&lt;br /&gt;
The surroundings of the example map are listed as &amp;quot;Surroundings: Wilderness&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are two components for surroundings: savagery and spirit. Savagery is notated as Benign, Neutral, or Savage. Spirit is notated as Good, Normal, and Evil. These components overlap to form the nine different surroundings. Any biome can have any set of surroundings; for example a glacier could be haunted, wilderness or mirthful. However, a named region (which is a contiguous area of one category of biomes, such as forests or wetlands) will be either good, normal, or evil.&lt;br /&gt;
&lt;br /&gt;
Benign and neutral savagery are functionally identical. Savage lands are like neutral lands, except they will frequently have [[giant animal|giant]] or [[animal person|humanoid]] versions of normal animals. In a savage jungle, for example, you might have a [[tiger man]] instead of a mere [[tiger]].&lt;br /&gt;
&lt;br /&gt;
Surroundings with good spirit are generally no more dangerous than their normal spirit counterparts, and have more fanciful (and generally benign) creatures like [[pixie]]s, [[fluffy wambler]]s, or [[unicorn]]s. Evil spirit, however, is far more dangerous to settle. The surface is often scarred with dead vegetation, and rain can inflict [[syndrome|disease]] on your dwarves. It also hosts dangerous creatures, including [[undead]] animals, and many evil surroundings will reanimate ''anything'' that dies in it. These factors make for a much more hostile environment, specifically for players who want to face a greater challenge.&lt;br /&gt;
&lt;br /&gt;
It is possible to start a fortress that overlaps multiple alignment types (for example good, evil, savage, and benign). Some players consider this desirable, as it provides diversity in your little corner of the world, but it also has its dangers in the form of more ferocious wildlife.&lt;br /&gt;
&lt;br /&gt;
====Layers====&lt;br /&gt;
{{Main|Layer|Ore|Stone}}&lt;br /&gt;
&lt;br /&gt;
At the bottom of the information box, some of the main features of the site are reported. You will be told if the biome has soil, whether that soil includes [[clay]], [[sand]], or both, and the depth of the soil layers. Deep soil layers make underground farming extremely quick to set up, as no [[irrigation]] will be needed. However, unfertilized topsoil farms are not as productive as farms made on muddy stone. Additionally, any metal ores available underground are directly named. [[Flux]] stone layers are also reported if present; you can now guarantee yourself the raw materials for a [[steel]] industry if you embark on an area with both flux and [[iron]]. &lt;br /&gt;
&lt;br /&gt;
====Aquifer====&lt;br /&gt;
{{Main|Aquifer}}&lt;br /&gt;
&lt;br /&gt;
An aquifer is a layer of soil or stone saturated with water, and an area may contain up to 3 aquifer layers (theoretically more are possible, but extremely rare). These aquifers come in light and heavy varieties, both behaving slightly differently. Both can raise the difficulty of starting a fort, but heavy aquifers are much harder to deal with. For specific tactics on managing aquifers, see ''[[Aquifer]]''.&lt;br /&gt;
&lt;br /&gt;
===Neighbors===&lt;br /&gt;
Neighbors lists other civilizations that are close to your current location. Proximity increases the chance of interaction, but any civilization listed is close enough to interact with you. If any race is not represented on this page, it means that race cannot reach you. Embarking on an [[island]], or a location completely surrounded by mountains will make it impossible for any civilization but your own dwarven civilization to reach you, as world map travel across oceans or mountains is impossible. Races that are hostile to you are noted as either &amp;quot;Hostile&amp;quot; or &amp;quot;War&amp;quot;. The latter means you will get [[siege]]d by that race, but &amp;quot;hostile&amp;quot; stands only for diplomatic hostility (usually from baby snatching in worldgen). They'll still siege (eventually), and the first time they do will constitute a declaration of war{{verify}}. In vanilla DF, goblins are always hostile, but humans or elves may also be at war with particular dwarven civilizations.&lt;br /&gt;
&lt;br /&gt;
It is important to note that [[necromancer tower]]s are not listed as neighbors. The [[undead]] sieges sent by a tower are many times more dangerous than those sent by other civilizations, so be careful. The embark confirmation will warn you if you are too close to a tower.&lt;br /&gt;
&lt;br /&gt;
==Creating Your Settlers==&lt;br /&gt;
===Difficulty===&lt;br /&gt;
{{Main|Settings#Difficulty|l1=Difficulty}}&lt;br /&gt;
&lt;br /&gt;
After confirming the embark location, you will have the ability to modify the difficulty settings for your fortress. The two categories, &amp;quot;Enemies&amp;quot; and &amp;quot;Economy&amp;quot; are presets that affect values in Custom settings. The &amp;quot;Enemies&amp;quot; setting generally affects how easily attacks against your fortress can occur. Setting Enemies to &amp;quot;Off&amp;quot; prevents [[siege]]s, [[megabeast]] attacks, [[werebeast]] attacks, and [[Creature#agitated|agitated wildlife]], although particularly hostile [[undead|wildlife]] and [[evil|environments]] will be unaffected. Setting it to &amp;quot;Hard&amp;quot; allows these attacks to occur with roughly half the [[population]] and half the [[wealth]] of a fortress set to &amp;quot;Normal&amp;quot;. The &amp;quot;Economy&amp;quot; setting primarily affects how much [[Zones#Quality_and_value|value]] is required to increase the quality of zones and how much [[wealth]] and export is needed to unlock [[Noble#Triggers|landholders]] and improve [[Fortress#Nomenclature|fortress titles]]. These settings can also be changed after embark.&lt;br /&gt;
&lt;br /&gt;
===Play Now!===&lt;br /&gt;
[[File:Embark krugg2.jpg|thumb|Venture forth]] &lt;br /&gt;
&lt;br /&gt;
You can forgo the process of assigning skills and supplies and instead select '''Play Now!''' This option will give you a selection of dwarves, with the following profiles:&lt;br /&gt;
&amp;lt;!--Note: the profession data below was Last checked for v50.09--&amp;gt;&lt;br /&gt;
* [[Miner]]: Proficient Miner, Skilled Appraiser, and Novice Judge of Intent&lt;br /&gt;
* [[Woodworker]]: Proficient Carpenter, Competent Woodcutter, Novice Bowyer, and Novice Wood Burner&lt;br /&gt;
* [[Stoneworker]]: Proficient Mason, Adequate Stonecutter, Adequate Stone Carver, and Novice Engraver&lt;br /&gt;
* [[Metalcrafter]]: Proficient Metal Crafter, and either Proficient Stone Crafter or Competent Gem Cutter and Adequate Gem Setter&lt;br /&gt;
* [[Fisherdwarf]]: Proficient Fisherdwarf, and Proficient Fighter&lt;br /&gt;
* [[Planter]]: Proficient Planter, and Proficient Record Keeper&lt;br /&gt;
* [[Expedition leader|Expedition Leader]]: Adequate Organizer, Adequate Persuader, Adequate Negotiator, Adequate Conversationalist, Novice Liar, and Novice Intimidator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Note: the point data below was last updated for v50.09--&amp;gt;&lt;br /&gt;
The default embark value for a custom embark is 1504 embark points. Usually, 1040 points are spent in [[#Supplies|pre-chosen goods]] (although more can be spent if your civilization lacks iron or copper), 54 points in [[dog]]s and [[cat]]s, and the remainder is allocated towards assorted animals and copper weaponry. The Play Now! embark can even run over the default 1504 points. Generally though, it is better to Prepare Carefully once you know what you're doing with the set up of an early fort.&lt;br /&gt;
&lt;br /&gt;
===Prepare Carefully===&lt;br /&gt;
[[File:embark_list_preview.png|thumb|200px|right|Small list of custom-chosen embark items.]]&lt;br /&gt;
&lt;br /&gt;
Preparing allows the player to customize their embarking party and supplies by applying 10 skill picks to each dwarf and spending points on items and animals. The total value of embarking is set at 1,504 points, though all but 544 of these are pre-spent on an array of [[#Supplies|basic equipment]] (mostly the same equipment that Play Now! uses). It stands to reason that one should try to maximize the value of their embark by spending all available points. Remember that raw materials cost less embark points than their pre-made counterparts. By preparing carefully it is also possible to [[Fortress name|name]] your fortress and your embark group, as well as choose a custom [[group symbol]].&lt;br /&gt;
&lt;br /&gt;
It is possible to change the amount of available embark points when playing via [[advanced world generation]], where presets can be created and/or customized. The maximum amount of embark points a generation setting can have is 10,000.&lt;br /&gt;
&lt;br /&gt;
====Skills====&lt;br /&gt;
{{Main|Skill}}&lt;br /&gt;
&lt;br /&gt;
At embark, all seven settlers begin without ranks in any skill except [[performance]] skills. Each dwarf can be assigned 10 additional ranks to be allocated however you please among the entire Dwarven skill list &amp;amp;ndash; including military &amp;amp;ndash; with the restriction that no skill can be increased more than 5 ranks. Therefore, you can trade off specialisation against versatility: each dwarf may be 'proficient' in two skills, or minimally skilled (rank 1, 'Novice') across 10 skills, or anything in between. Not all ranks need be allocated. The current skill rank is shown to the left of the skill (e.g. Novice). Skills do not cost embark points, so all 1504 embark points can be allocated to items and animals.&lt;br /&gt;
&lt;br /&gt;
The value of a rank is subject to further scrutiny given the early-game value, or lack thereof, of certain skills as well as the relative ease or difficulty of training ranks in a given skill. Many skills are performed just as well by a Novice (skill level 1) or even a Dabbler (level 0) as they are by a Legendary (level 15+). A Novice Furnace Operator won't produce Coke as fast as a Legendary Furnace Operator, but they will produce it fast enough to keep their neighbor smelting hematite until the cows come home. Additionally, embarking with Novice or higher skill will automatically enable the corresponding labor, avoiding manual labor assignments upon arrival.&lt;br /&gt;
&lt;br /&gt;
For a more complex example, there is much overlap between what can be produced out of wood and what can be produced out of metal, but wood is plentiful in the early game (often throughout, if a tree farm is established, and caravans will bring in several pages worth of wood if you request it) while metalworking can take much longer to establish, or would take several times longer to produce a given product in the early game due to the multiple steps required. Metalworking skills also train slower than woodworking, and metal products have a longer base production time than wood products.&lt;br /&gt;
&lt;br /&gt;
From one point of view, the Woodworking skills would be of more immediate use in producing quick goods of higher value in the early game, especially given the high volume needed; however furniture quality is of little concern in the early game, and the high volume of value-independent goods (such as barrels which you won't be trading away on their own or using to furnish chambers) will cause your carpenter to train his skills fairly quickly. Even on a strictly functional level, a Novice carpenter can produce beds, barrels, and bins fast enough to keep up with a fledgling base. Lastly, once metal production is up and running, it can be agonizingly slow if a Farmer or Peasant has to be reassigned to learn from scratch, thus a proficient Metalsmith stands to pay off much more in time than starting with a proficient Carpenter. Consider as well that you may receive a highly skilled Metalsmith during an [[immigration]] wave, if you care to take that chance.&lt;br /&gt;
&lt;br /&gt;
====Supplies====&lt;br /&gt;
The default array of supplies covers a broad range of foodstuffs, seeds, drink, tools, and medical equipment, and is reasonable, though extra food and drink never hurt anyone. &lt;br /&gt;
&lt;br /&gt;
:* 2(3)&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Copper [[pick]]s (or bronze picks if your home civilization has no access to copper)&lt;br /&gt;
:* 2 Copper [[battle axe]]s (or bronze battle axes if your home civilization has no access to copper)&lt;br /&gt;
:* 1 Iron [[anvil]] (or steel anvil if your home civilization has no access to iron)&lt;br /&gt;
:* 1 [[Wheelbarrow]] (if possible)&lt;br /&gt;
:* 1 [[Stepladder]]&lt;br /&gt;
:* 60 units dwarven [[alcohol]] (at least 20 each of up to 3 random types, in 12 barrels)&lt;br /&gt;
:* 6 bags containing 5 [[seed]]s of each of [[dimple cup]], [[cave wheat]], [[plump helmet]], [[sweet pod]], [[pig tail]], and [[quarry bush]].&lt;br /&gt;
:* 15 units of [[meat]] (one random type, 3 stacks of 5 units in 1 barrel)&lt;br /&gt;
:* 15 units of [[fish]] (one random type, 3 stacks of 5 units in 1 barrel) &lt;br /&gt;
:* 15(30)&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; units of [[plump helmet]]s (in stacks of 5 units in 1 barrel)&lt;br /&gt;
:* 5 pig tail fiber [[thread]]&lt;br /&gt;
:* 5 pig tail fiber [[cloth]]&lt;br /&gt;
:* 5 pig tail fiber [[bag]]s&lt;br /&gt;
:* 3 pig tail fiber [[rope]]s&lt;br /&gt;
:* 3 leather [[quiver]]s&lt;br /&gt;
:* 3 wooden [[bucket]]s&lt;br /&gt;
:* 3 wooden [[splint]]s&lt;br /&gt;
:* 3 wooden [[crutch]]es&lt;br /&gt;
:* 2 female [[dog]]s&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
:* 2 female [[cat]]s&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
:* up to 5 assorted [[domestic animal]]s&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
:* copper [[battle axe]]s, [[mace]]s, [[short sword]]s, [[spear]]s, and [[war hammer]]s&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; (or bronze if your home civilization has no access to copper)&lt;br /&gt;
:* 2 random domesticated [[Creature_token#PACK_ANIMAL|pack animals]] (These 2 pack animals are always given and don't cost embark points for players &amp;quot;preparing carefully&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
† These are only included by default in the Play Now! package. To start with them when you &amp;quot;Prepare Carefully&amp;quot;, you will need to add them in.&lt;br /&gt;
&lt;br /&gt;
'''Considering Metals'''&lt;br /&gt;
* If your civilization lacks copper or iron (or both), the increased costs for standard-issue metal equipment can eat up the embark point advantage that Prepare Carefully has over Play Now!, but the option to customise point allocation still gives careful preparation an edge.&lt;br /&gt;
* If your home civilization does not have access to copper, you will start with bronze picks and bronze battle axes instead.&lt;br /&gt;
&lt;br /&gt;
'''Considering Materials'''&lt;br /&gt;
* When settling on a site with few trees, one should definitely consider bringing extra logs to cover the early demand for beds and such.&lt;br /&gt;
* You may also want to consider replacing the pig tail fiber items with much cheaper cave spider silk items (regular, not giant).&lt;br /&gt;
* Note that the types of supplies available can vary depending on what materials are available at the nearest capital of your civilization.  For example, certain types of stone or bars may not be listed at all, if they are not available at your Mountainhome. &lt;br /&gt;
*Pre-made items (weapons, armor, furniture, etc.) cost more embark points than their constituent raw materials, consider this when maximizing embark efficiency.&lt;br /&gt;
&lt;br /&gt;
'''Considering Animals'''&lt;br /&gt;
* Do not overlook the value of bringing animals. Dogs in particular can provide an excellent early warning system, good fighters against [[kobold]]s and other thieves, and a healthy supply of meat and bones. Cats are useful for controlling the vermin population, but beware the [[Fun|dangers]] of a [[catsplosion]].&lt;br /&gt;
&lt;br /&gt;
'''Those Parentheses'''&lt;br /&gt;
* All the items (not animals or dwarves) that you are bringing with you from embark will appear with between [[Item_designations#Provenance_.2F_Ownership|parentheses]]. Example: {{dftext|(copper pick)|7:1}}&lt;br /&gt;
* Items you manufacture (or obtain by mining/farming/foraging/scavenging) will not have the parentheses.&lt;br /&gt;
&lt;br /&gt;
====Saving a starting mix====&lt;br /&gt;
Once you have the mix of items and skills that you like, you can save it to a template with a custom name. In a later game, you can pick that profile when you embark. If your selected civilization does not have some of the desired items in your template, this is announced clearly, and a different civilization can be tried as described above, or you can continue and change your mix.&lt;br /&gt;
&lt;br /&gt;
If you match skills to the [[preferences]] and [[personality|personalities]] of your dwarves, it may be an idea not to include any skills in such a template, as they will simply be applied in the original order to the current dwarves as they appear on the list.&lt;br /&gt;
&lt;br /&gt;
If you find additional items that you wish to add (perhaps another type of cheap meat, or an ore not previously available), you can overwrite your old template by using the same name. You can also go into the [[embark_profiles.txt]] and edit in the SKILLS or ITEMS as you want - the syntax is fairly straightforward. [[Embark profile repository]] contains examples of different profiles you can experiment with.&lt;br /&gt;
&lt;br /&gt;
==Embark Strategies==&lt;br /&gt;
{{Main|Starting build}}&lt;br /&gt;
[[File:Embark krugg.jpg|thumb|Prepare carefully for the hardship ahead.]]&lt;br /&gt;
&lt;br /&gt;
The strategies below are suggestions. They are not universal, and many are even contradictory. This is because there is no one true way to play ''Dwarf Fortress''. Some may not work for you because of unstated assumptions about priority, value, fun, or procedure. However, since Losing is Fun, it's always worth it to try something out, even if it doesn't go well.&lt;br /&gt;
&lt;br /&gt;
===Picking the Right Location===&lt;br /&gt;
'''Need More Dirt''' - three layers of soil before the stone layers begin provides a very large area that can be used to quickly carve out efficient storage rooms, as well as easy construction of large farms and tree farms without the need to flood/muddy large areas of stone.&lt;br /&gt;
&lt;br /&gt;
'''Flowing Water (and its inverse)''' - Flowing water (river or stream) is a must-have for the infinite power it supplies for working machinery, and because underground water supplies are too dangerous to tap into. There is no guarantee of infinite water underground, you could embark on a map with completely dry caverns. However, rainier climates will always have murky pools, which, with careful management, can be refilled from the rain. Infinite power for working machinery can be created using a limited amount of water in a perpetual motion machine, although, being limited in quantity, murky pools simply do not have the capacity to permanently flood your fortress, while a single mistake with an infinite source can easily do so.&lt;br /&gt;
&lt;br /&gt;
'''FPS''' - often overlooked, this is perhaps the most consequential decision you will make during embark. FPS drops slowly as fortresses get more people, and create more stuff (the game has to simulate all of these people and the stuff they are making). Having a site that takes little resources to simulate can go a long way to mitigating this problem. The major FPS-eaters to look out for are trees (deciduous trees especially, as they shed their leaves annually), and flowing and/or falling water (the latter being worse on FPS). See the article on [[Maximizing framerate]] for considerations. Of all the things you can ignore to help with FPS, picking a new site is not one of them. Planning for this early on will save you a lot of headaches if you manage to keep a fort alive for more than a decade.&lt;br /&gt;
&lt;br /&gt;
===Preparation Strategies===&lt;br /&gt;
'''Free Barrels''' - many products are stored in bins, barrels, or bags and do not stack with other items even if they're in the same broad classification. Plump Helmets and Horse Meat come in separate barrels even though they're both food. Purchasing a single item of food will also produce a free barrel for it to be stored in. As barrels have a cost of 10 to buy empty, buying a single unit of cost 2 foodstuffs gets you a value of 5. Anything above cost 2 bought for the express purpose of getting barrels would be better off just buying barrels empty or raw logs. This concept can be extended to many different goods, and for any stored good you were &amp;quot;going to buy anyway&amp;quot;.  [[Alcohol]] will come in a new barrel after every 5th unit.&lt;br /&gt;
* Note that meat products from the same animal will store in the same barrel, thus 1 unit of Horse Meat and 1 unit of Horse Tripe will only get you one barrel, not two.&lt;br /&gt;
* Upon arrival you can build a kitchen and prepare lavish meals out of all those single units of meat. This will &amp;quot;compress&amp;quot; your food, and free up some barrels for brewing. Size of stacks of food from cooking is equal to sum of stack sizes of ingredients, so you lose nothing.&lt;br /&gt;
&lt;br /&gt;
'''Cheaper food''' - you can bring lots of [[milk]] (worth 1 embark point each), build a [[farmer's workshop]], and make [[cheese]] out of that milk. Combine this with the trick for free barrels, cook lavish meals out of that cheese and meat, and you will get some free barrels, and good quality food for cheap. Making milk into cheese is very fast and requires no skill, you just need to enable cheese making on your cook or brewer.  Pick 1 unit of milk from each species and each one will come with a free barrel.&lt;br /&gt;
* To save on alcohol (you should probably still bring some of it, though) get plump helmets for 4 embark points each. Remember to disable cooking them in z -&amp;gt; Kitchen menu. Build a still, and brew them all, each will make 5 units of alcohol. You can supplement this with gathering and brewing local plants.&lt;br /&gt;
* Cooking lavish meals out of 1 unit of meat, and full barrels of alcohol made on the spot from plump helmets (known as booze cooking) can produce even more food, but only if one knows how to do it.&lt;br /&gt;
* When choosing all that different food, be smart. Press &amp;quot;n&amp;quot; Go to &amp;quot;Meat&amp;quot; section, press &amp;quot;e&amp;quot;, and search for one particular kind of food, &amp;quot;meat&amp;quot;, for example. Press enter, rinse and repeat. This way, you can quickly add food from different animals and be sure you don't have any 2 foods from the same species. Also, it's good to make a template so you won't have to do the whole thing all over again when you start another fortress.&lt;br /&gt;
&lt;br /&gt;
'''Cheap Bags''' - while even the cheapest bags (made from cave spider silk and low-value leather) cost 10 points each, you can instead simply bring several units of [[sand]] costing 1 point each, as each unit of sand will be stored in its own bag made from a randomly selected material (including giant cave spider silk and valuable creature leather).&lt;br /&gt;
&lt;br /&gt;
'''Don't Really Need That''' - unless you have tailored your embark for metal production quick and early, an anvil is typically unnecessary and the 100 points you get from refunding it can be better spent on skills or additional foodstuffs (can't really have enough foodstuffs). By the time the Dwarven caravan arrives in the fall, a 100☼ iron anvil, or even a 300☼ steel anvil, should be little more than an inconvenience. This can sometimes be &amp;lt;s&amp;gt;problematic&amp;lt;/s&amp;gt; [[Fun]] if you are unlucky and the caravan does not bring an anvil.&lt;br /&gt;
&lt;br /&gt;
'''REALLY Don't Need That''' - For players more familiar with the game. Bring no pre-constructed goods (weapons, buckets, etc.), just the materials to make them with. This requires several (3-10, though you're likely to bring way more) logs, some fire-safe stone (ores are fine if you don't mind some micromanagement), a few nuggets of copper ore, and an anvil. Upon arrival, build a Wood Furnace and a Forge, make charcoal, then picks for the [[miner]]s and an axe for [[wood cutter]]s.&lt;br /&gt;
&lt;br /&gt;
Medical supplies should be unnecessary to start with, because if you need them &amp;lt;s&amp;gt;you're screwed&amp;lt;/s&amp;gt; you'll have [[Fun]]. You may want to bring some [[rope]] (or just [[thread]]) along though.&lt;br /&gt;
&lt;br /&gt;
'''Yes, I Do Need That''' - DON'T EVER leave without alcohol unless you have a [[brewer]] and a way to gather plants early (untrained [[herbalist]]s designated after embarking are enough) or a safe water source (preferably flowing). Be sure to bring multiple types of alcohol, as your dwarves will be happier this way, because the different types will encompass their numerous preferences.&lt;br /&gt;
&lt;br /&gt;
'''More Means Better... Right?''' - Perhaps you once thought that the default amount of embark points aren't enough for you, and that you could give your fortress a serious leg up in getting started if you embark with ''much'' more animals and supplies. This can be done in a few ways: The first way is entering the &amp;quot;advanced world generation&amp;quot; screen and creating a custom world generation preset with higher embark points. Note that only a maximum of 10,000 points can be entered without cheating or hacking. The second way is to repeat the first step, but modify the world_gen.txt file found in the [game dir]\data\init\ directory - modifying the [EMBARK_POINTS:#] line with any custom number and saving, which '''can''' be set above 10,000. The third way is to simply use the &amp;quot;points&amp;quot; command if using [[DFHack]], once a world is generated.&lt;br /&gt;
&lt;br /&gt;
Back to the original question, does more mean &amp;quot;better&amp;quot;? The answer: yes and no. Starting with way more supplies and animals can give you a huge starting advantage in already having the materials and then some to get your fortress going, and having the extra animals can be useful for early breeding and butchering. The extra supplies/animals can also provide a huge advantage in trading. However, having extra supplies can also hurt gameplay, as having too much of something can hamper the chance for a dwarf to make something themselves, giving them less opportunities to increase their skill levels. And having too many animals can be a pain to manage, especially once they start breeding and make this task harder. However, this can be rectified by butchering some of them. Also, bringing too many supplies with you can have dwarves putting things away from the wagon for a much longer time than normal. This can be a massive nuisance if starting out in harder embark locations where early attacks are likely, or if thieving creatures come by.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*New players may find the [[Quickstart guide]] useful.&lt;br /&gt;
*The [[Starting build]] article has more detailed embark strategies.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is possible for animals to be stuck up in trees at the moment of embarking. This will cause them to starve to death after a while as they have no means of getting down. So the player should check higher z-levels above the wagon once the playing area is generated, and immediately cutting down any trees animals are stuck in.&lt;br /&gt;
&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
[[Ru:Embark]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:The_embarking-of-the-caravan..png&amp;diff=303976</id>
		<title>File:The embarking-of-the-caravan..png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:The_embarking-of-the-caravan..png&amp;diff=303976"/>
		<updated>2024-10-16T00:43:22Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
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&lt;div&gt;The embarking of the caravan.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:The-beginning-of-a-new-game.png&amp;diff=303975</id>
		<title>File:The-beginning-of-a-new-game.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:The-beginning-of-a-new-game.png&amp;diff=303975"/>
		<updated>2024-10-16T00:31:33Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
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&lt;div&gt;Embarking.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:The_beginning_of_a_new_game_png.png&amp;diff=303974</id>
		<title>File:The beginning of a new game png.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:The_beginning_of_a_new_game_png.png&amp;diff=303974"/>
		<updated>2024-10-16T00:16:05Z</updated>

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&lt;div&gt;The beginning of a new game.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Beetle_man&amp;diff=303972</id>
		<title>DF2014:Beetle man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Beetle_man&amp;diff=303972"/>
		<updated>2024-10-15T23:57:34Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
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&lt;div&gt;{{Creaturelookup/0&lt;br /&gt;
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{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
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'''Beetle men''' are [[animal people]] variants of the common [[beetle]] who can inhabit most [[savage]] [[biome]]s. They spawn in groups of 2-5 individuals and are generally content to keep to themselves, but may pick fights if provoked. In terms of size, they are a little over half the weight of the average [[dwarf]]. Like normal beetles, they have a pair of wings but are unable to fly with them. All beetle men are born with Legendary [[skill]] in [[Climber|climbing]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, beetle men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] beetle men for their ''protective shells''.&lt;br /&gt;
&lt;br /&gt;
[[File:beetle_man.jpg|thumb|251px|center|Sort of &amp;quot;comes with&amp;quot; armor.]]&lt;br /&gt;
[[File:Beettleman png.png|thumb|center|Beettleman|&amp;lt;small&amp;gt;''Art by [[User:Jeff Agudelo|Jeff Agudelo]]''&amp;lt;/small&amp;gt;]]]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
If allowed residence in a fortress, Beetle men may form immensely popular rock 'n roll bands. These bands have been known to cause a [[strange mood]] that primarily affects young female dwarves.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = ngárak udos | elvish = pama onino | goblin = strog ngorûg | human = agthreb abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Beetle_man&amp;diff=303971</id>
		<title>Beetle man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Beetle_man&amp;diff=303971"/>
		<updated>2024-10-15T23:56:21Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
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&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=beetle_man_sprite.png&lt;br /&gt;
|portrait=beetle_man_portrait.png}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Beetle men''' are [[animal people]] variants of the common [[beetle]] who can inhabit most [[savage]] [[biome]]s. They spawn in groups of 2-5 individuals and are generally content to keep to themselves, but may pick fights if provoked. In terms of size, they are a little over half the weight of the average [[dwarf]]. Like normal beetles, they have a pair of wings but are unable to fly with them. All beetle men are born with Legendary [[skill]] in [[Climber|climbing]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, beetle men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] beetle men for their ''protective shells''.&lt;br /&gt;
&lt;br /&gt;
[[File:beetle_man.jpg|thumb|251px|center|Sort of &amp;quot;comes with&amp;quot; armor.]]&lt;br /&gt;
[[File:Beettleman png.png|thumb|center|Beettleman|&amp;lt;small&amp;gt;''Art by [[User:Jeff Agudelo|Jeff Agudelo]]''&amp;lt;/small&amp;gt;]]]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
If allowed residence in a fortress, Beetle men may form immensely popular rock 'n roll bands. These bands have been known to cause a [[strange mood]] that primarily affects young female dwarves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- warning: massive amounts of cope, mald, and seethe incoming --&amp;gt;&lt;br /&gt;
Beetle men in groups of five are known to be dirty vile repulsive cheating scumbags who should never be given a happy ending. &lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = ngárak udos | elvish = pama onino | goblin = strog ngorûg | human = agthreb abo}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Beettleman_png.png&amp;diff=303970</id>
		<title>File:Beettleman png.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Beettleman_png.png&amp;diff=303970"/>
		<updated>2024-10-15T23:53:23Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
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&lt;div&gt;Art by @Jeff_Agudelo&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dark_gnome&amp;diff=303934</id>
		<title>Dark gnome</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dark_gnome&amp;diff=303934"/>
		<updated>2024-10-14T01:48:08Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
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&lt;div&gt;{{Quality|Superior|10:08 11/01/2023(GMT)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=dark_gnome_sprites.png&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=nobutcher&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
[[File:Dark Gnome Dwarf Fortress a.png|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
'''Dark gnomes''' are small humanoid [[creature]]s who inhabit [[evil]] [[mountain]]s. Their intelligence is on par with [[dwarf|dwarves]] and other sentient creatures, but they lack the ability to communicate verbally, one possible reason they haven't formed a [[civilization|civilized society]]. They have teal skin, yellow eyes and a wonderful variety of [[beard]]s. They're a rather long-lived race, with the oldest ones living up to 250 years. In [[adventurer mode]], they're only active during the night.&lt;br /&gt;
&lt;br /&gt;
If you leave [[alcohol|booze]] out in the open, they'll come in groups of five to ten to drink it all and scare the poop out of any civilians they encounter. If they reach your alcohol, they'll guzzle it with such efficient speed that your dwarves will soon be dying of thirst unless you have steady access to [[plants]] or [[water]]. They are even capable of stealing alcohol directly from your dwarves: If, say, an axedwarf is busy fighting a [[goblin]] &amp;lt;strike&amp;gt;liberator&amp;lt;/strike&amp;gt; child-snatcher, the dark gnome will walk right up and drink their personal supply of booze (if they have one). They have even been seen swarming [[caravan]]s and chugging booze between getting hacked to bits by the caravan guards.  &lt;br /&gt;
&lt;br /&gt;
Despite their apparent malice, dark gnomes are not particularly violent and will run in terror when chased. They're able to equip [[weapon]]s and [[armor]] that are appropriately sized for them, but this is rarely seen.  Any [[dwarf]] or [[dog]] can easily hurt them, but be wary of [[combat|fighting]] on [[mountain|mountainsides]], where a dwarf may charge the gnome, miss, and [[gravity|fall a very long distance]]. [[Gnomeblight]] is extremely toxic to dark gnomes, causing necrosis if somehow applied to them. &lt;br /&gt;
&lt;br /&gt;
Their [[good]] counterparts are the [[mountain gnome]]s.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] dark gnomes for their ''ability to hold liquor''. They have an inebriation dilution factor of 500, allowing them to drink more than creatures ten times their size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dark_gnome.png|thumb|center|Admired for its ''ability to hold liquor''.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dark_Gnome_Dwarf_Fortress_a.png&amp;diff=303933</id>
		<title>File:Dark Gnome Dwarf Fortress a.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dark_Gnome_Dwarf_Fortress_a.png&amp;diff=303933"/>
		<updated>2024-10-14T01:35:01Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
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&lt;div&gt;Dark Gnome&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Flying_squirrel_man&amp;diff=303931</id>
		<title>DF2014:Flying squirrel man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Flying_squirrel_man&amp;diff=303931"/>
		<updated>2024-10-14T01:26:27Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
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&lt;div&gt;{{Quality|Superior|07:02, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
[[File:Flying Squirrel Man b.png|frameless|center|Flying Squirrel Man]]&lt;br /&gt;
'''Flying squirrel men''' are [[animal people]] variants of the common [[flying squirrel]] who can be found in [[savage]] [[temperate]] [[forest]]s. They spawn in groups of 3-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]]. They are born with Legendary [[skill]] in [[climbing]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] flying squirrel men for their ''gliding'' and their ''large eyes''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Flying squirrel people do not have any kind of alliance with [[cv:Hedgehog man|hedgehog men]], [[cv:Fox man|fox men]] nor [[cv:Echidna_man|echidna men]], [[cv:Armadillo_man|armadillo men]]. They also do not have any egg-shaped human rivals capable of world domination.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Flying_Squirrel_Man_b.png&amp;diff=303930</id>
		<title>File:Flying Squirrel Man b.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Flying_Squirrel_Man_b.png&amp;diff=303930"/>
		<updated>2024-10-14T01:26:02Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flying Squirrel Man&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Flying_squirrel_man&amp;diff=303928</id>
		<title>DF2014:Flying squirrel man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Flying_squirrel_man&amp;diff=303928"/>
		<updated>2024-10-14T01:14:14Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|07:02, 17 May 2015 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
[[File:Flying Squirrel Man a.png|frameless|center|Flying Squirrel Man]]&lt;br /&gt;
'''Flying squirrel men''' are [[animal people]] variants of the common [[flying squirrel]] who can be found in [[savage]] [[temperate]] [[forest]]s. They spawn in groups of 3-5 individuals and are generally content to keep to themselves. In terms of size, they are a little over half the weight of the average [[dwarf]]. They are born with Legendary [[skill]] in [[climbing]].&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] flying squirrel men for their ''gliding'' and their ''large eyes''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Flying squirrel people do not have any kind of alliance with [[cv:Hedgehog man|hedgehog men]], [[cv:Fox man|fox men]] nor [[cv:Echidna_man|echidna men]], [[cv:Armadillo_man|armadillo men]]. They also do not have any egg-shaped human rivals capable of world domination.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Flying_Squirrel_Man_a.png&amp;diff=303927</id>
		<title>File:Flying Squirrel Man a.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Flying_Squirrel_Man_a.png&amp;diff=303927"/>
		<updated>2024-10-14T01:13:40Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flying Squirrel Man&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Flying_Squirrel_Man_30.png&amp;diff=303926</id>
		<title>File:Flying Squirrel Man 30.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Flying_Squirrel_Man_30.png&amp;diff=303926"/>
		<updated>2024-10-14T00:54:34Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flying Squirrel Man&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Flying_Squirrel_Man.png&amp;diff=303925</id>
		<title>File:Flying Squirrel Man.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Flying_Squirrel_Man.png&amp;diff=303925"/>
		<updated>2024-10-14T00:50:14Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flying Squirreal Man&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293253</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293253"/>
		<updated>2023-05-04T15:07:47Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:dwarf_alcohol_preview.png|170px|right]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[dwarf|dwarves]]; a dwarf will drink booze an average of five times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze, they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
Alcohol can also be used as an ingredient for [[kitchen|prepared meals]]. However, meals made with alcohol no longer cause your dwarves to get drunk, and will not sate their thirst.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
[[File:drink_stockpile_v50_preview.png|thumb|300px|right|Where adults and drink and children play. No matter the age, alcohol is always important.]][[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work. ASCII mode.]]Most [[crop]]s and [[fruit]] [[tree]]s in the game can have their produce turned into drink, and, thus, most drink is sourced from dwarven [[farming]], both indoors and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution, though the added variety of drinks can make it worthwhile. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic [[mead]], the only form of drink that is not derived from plants or fruit.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well-stocked. To brew a drink, a brewer will need an empty watertight container of some kind (either a [[barrel]] or [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item, and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important {{token|ALCOHOL_DEPENDENT|c}} [[creature token]], which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[gait|walking speed]] and [[Combat#Attack_Speed|attack speed]]. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
Prior to version 0.44.06, creatures of ''any'' race (even including animals, due to a bug) who were exposed to enough combat to become fully hardened (&amp;quot;doesn't really care about anything anymore&amp;quot;) would also become alcoholics.&lt;br /&gt;
&lt;br /&gt;
All creatures can theoretically survive drinking nothing but alcohol for their entire lives, though they may be subject to [[#Alcohol poisoning|alcohol poisoning]] due to not having the same tolerance level as dwarves. Neither dwarves nor any other race of creature will accept an alcohol ration if resting in a [[hospital]], and must instead be given fresh water until they recover. Water may also be given to busy dwarves that become thirsty.{{bug|2448}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]] dwarves are just as alcohol-dependent as the mortal kind. Despite this, in [[fortress mode]], they will only ever drink [[blood]], ensuring they eventually suffer withdrawal, even if your pantry is stocked to the brim with every beverage imaginable. This does not stop tavern keepers from giving them drink, if such is available inside the tavern.&lt;br /&gt;
&lt;br /&gt;
Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preferences|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
Dwarves prefer drinking alcohol out of a [[Finished goods#Goblets|mug, cup, or goblet]], and will receive an unhappy [[thought]] for drinking alcohol without one of these three vessel types, which may be placed in [[coffer]]s in designated [[tavern]]s.  Visitors will drink alcohol too.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol poisoning ===&lt;br /&gt;
&lt;br /&gt;
Over-consumption of alcohol can lead to harmful syndromes, progressing to inebriation, unconsciousness, and death. Each individual has their own tolerance level based on their size (with dwarves having 1.5× the resistance for their size) and each individual will consume more or less according to their [[need]] to drink. Mysterious deaths from suffocation in your taverns are most likely cases of acute alcohol poisoning. Note that the lethal effects of alcohol poisoning are caused by impairing the function of a creature's lungs, making creatures that lack lungs, or the need to breathe, immune to death from alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== List of alcohol ==&lt;br /&gt;
[[File:DWARF BEER.gif|256px|thumb|right|Plump Helmets grow slowly, and dwarves reuse the seeds after consuming the wine.]]&lt;br /&gt;
[[File:Dwarf Ale.gif|238px|thumb|right|Dwarven Ale.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Beverage produced&lt;br /&gt;
! Beverage value&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet]] || data-sort-value=&amp;quot;wine Dwarven&amp;quot;| Dwarven wine || 2 || rowspan=&amp;quot;44&amp;quot; style=&amp;quot;background-color:#cfc&amp;quot;| Plant-based || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig tail]] || data-sort-value=&amp;quot;ale Dwarven&amp;quot;| Dwarven ale || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave wheat]] || data-sort-value=&amp;quot;beer Dwarven&amp;quot;| Dwarven beer || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet pod]] || data-sort-value=&amp;quot;rum Dwarven&amp;quot;| Dwarven rum || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Muck root]] || data-sort-value=&amp;quot;whiskey Swamp&amp;quot;| Swamp whiskey || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated tuber]] || data-sort-value=&amp;quot;beer Tuber&amp;quot;| Tuber beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Prickle berry]] || data-sort-value=&amp;quot;wine Prickle&amp;quot;| Prickle berry wine || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Longland grass]] || data-sort-value=&amp;quot;beer Longland&amp;quot;| Longland beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat weed]] || data-sort-value=&amp;quot;brew Sewer&amp;quot;| Sewer brew || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher berry]] || data-sort-value=&amp;quot;wine Fisher&amp;quot;| Fisher berry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope reed]] || data-sort-value=&amp;quot;spirits River&amp;quot;| River spirits || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sliver barb]] || data-sort-value=&amp;quot;cruor Gutter&amp;quot;| Gutter cruor || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun berry]] || Sunshine || 5 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip vine]] || data-sort-value=&amp;quot;wine Whip&amp;quot;| Whip wine || 3 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Beet]] || data-sort-value=&amp;quot;wine Beetroot&amp;quot;| Beetroot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild carrot]] || data-sort-value=&amp;quot;wine Carrot&amp;quot;| Carrot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassava]] || data-sort-value=&amp;quot;beer Cassava&amp;quot;| Cassava beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsnip]] || data-sort-value=&amp;quot;wine Parsnip&amp;quot;| Parsnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || data-sort-value=&amp;quot;wine Potato&amp;quot;| Potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Radish]] || data-sort-value=&amp;quot;wine Radish&amp;quot;| Radish wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet potato]] || data-sort-value=&amp;quot;wine Sweet&amp;quot;| Sweet potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Turnip]] || data-sort-value=&amp;quot;wine Turnip&amp;quot;| Turnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Single-grain wheat]] || data-sort-value=&amp;quot;beer Single-grain&amp;quot;| Single-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-grain wheat]] || data-sort-value=&amp;quot;beer Two-grain&amp;quot;| Two-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Soft wheat]] || data-sort-value=&amp;quot;beer Soft&amp;quot;| Soft wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard wheat]] || data-sort-value=&amp;quot;beer Hard&amp;quot;| Hard wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelt]] || data-sort-value=&amp;quot;beer Spelt&amp;quot;| Spelt beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || data-sort-value=&amp;quot;wine Barley&amp;quot;| Barley wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Buckwheat]] || data-sort-value=&amp;quot;beer Buckwheat&amp;quot;| Buckwheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || data-sort-value=&amp;quot;beer Rye&amp;quot;| Rye beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorghum]] || data-sort-value=&amp;quot;beer Sorghum&amp;quot;| Sorghum beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || data-sort-value=&amp;quot;beer Rice&amp;quot;| Rice beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Maize]] || data-sort-value=&amp;quot;beer Maize&amp;quot;| Maize beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinoa]] || data-sort-value=&amp;quot;beer Quinoa&amp;quot;| Quinoa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaniwa]] || data-sort-value=&amp;quot;beer Kaniwa&amp;quot;| Kaniwa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendant amaranth]] || data-sort-value=&amp;quot;amaranth Pendant&amp;quot;| Pendant amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood amaranth]] || data-sort-value=&amp;quot;amaranth Blood&amp;quot;| Blood amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple amaranth]] || data-sort-value=&amp;quot;amaranth Purple&amp;quot;| Purple amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl millet]] || data-sort-value=&amp;quot;beer Pearl&amp;quot;| Pearl millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[White millet]] || data-sort-value=&amp;quot;beer White&amp;quot;| White millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger millet]] || data-sort-value=&amp;quot;beer Finger&amp;quot;| Finger millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxtail millet]] || data-sort-value=&amp;quot;beer Foxtail&amp;quot;| Foxtail millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fonio]] || data-sort-value=&amp;quot;beer Fonio&amp;quot;| Fonio beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Teff]] || data-sort-value=&amp;quot;beer Teff&amp;quot;| Teff beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || data-sort-value=&amp;quot;cider Apple&amp;quot;| Apple cider || 2 || rowspan=&amp;quot;32&amp;quot; style=&amp;quot;background-color: #fcc&amp;quot;| Fruit-based&lt;br /&gt;
| Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || data-sort-value=&amp;quot;wine Apricot&amp;quot;| Apricot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Banana]] || data-sort-value=&amp;quot;beer Banana&amp;quot;| Banana beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || data-sort-value=&amp;quot;wine Bayberry&amp;quot;| Bayberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || data-sort-value=&amp;quot;wine Carambola&amp;quot;| Carambola wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || data-sort-value=&amp;quot;wine Cherry&amp;quot;| Cherry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || data-sort-value=&amp;quot;cider Custard-apple&amp;quot;| Custard-apple cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Date]] || data-sort-value=&amp;quot;wine Date&amp;quot;| Date wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || data-sort-value=&amp;quot;wine Durian&amp;quot;| Durian wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || data-sort-value=&amp;quot;wine Guava&amp;quot;| Guava wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || data-sort-value=&amp;quot;wine Lychee&amp;quot;| Lychee wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango]] || data-sort-value=&amp;quot;wine Mango&amp;quot;| Mango wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || data-sort-value=&amp;quot;wine Papaya&amp;quot;| Papaya wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || data-sort-value=&amp;quot;cider Peach&amp;quot;| Peach cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || Perry || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || data-sort-value=&amp;quot;wine Persimmon&amp;quot;| Persimmon wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || data-sort-value=&amp;quot;wine Plum&amp;quot;| Plum wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || data-sort-value=&amp;quot;wine Pomegranate&amp;quot;| Pomegranate wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || data-sort-value=&amp;quot;wine Rambutan&amp;quot;| Rambutan wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || data-sort-value=&amp;quot;cider Sand&amp;quot;| Sand pear cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Artichoke]] || data-sort-value=&amp;quot;wine Artichoke&amp;quot;| Artichoke wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || data-sort-value=&amp;quot;wine Tomato&amp;quot;| Tomato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomatillo]] || data-sort-value=&amp;quot;wine Tomatillo&amp;quot;| Tomatillo wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion fruit]] || data-sort-value=&amp;quot;wine Passion&amp;quot;| Passion fruit wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape]] || Wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cranberry]] || data-sort-value=&amp;quot;wine Cranberry&amp;quot;| Cranberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilberry]] || data-sort-value=&amp;quot;wine Bilberry&amp;quot;| Bilberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || data-sort-value=&amp;quot;wine Blueberry&amp;quot;| Blueberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackberry]] || data-sort-value=&amp;quot;wine Blackberry&amp;quot;| Blackberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Raspberry]] || data-sort-value=&amp;quot;wine Raspberry&amp;quot;| Raspberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple]] || data-sort-value=&amp;quot;wine Pineapple&amp;quot;| Pineapple wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || data-sort-value=&amp;quot;wine Strawberry&amp;quot;| Strawberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] || Mead || 1 || style=&amp;quot;background-color: #ddd&amp;quot;| Animal-based || Outdoors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Any item of type [[Item_token#DRINK|DRINK]]:NONE is considered to be an alcoholic beverage as far as the game is concerned, regardless of the material used. Thus, if you were to make a [[reaction]] which produces drinks of, say, [[elf]] blood, your dwarves would happily chug them down, sating their alcohol dependency in the process. Note that DRINK items don't cause inebriation symptoms by themselves; these are dependent on a [[syndrome]] associated with the consumed substance (see the PLANT_ALCOHOL_TEMPLATE raws below for an example). However, you could always add this syndrome, or another one of your own design, to the material you want to use.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Cooks will only cook alcohol and other fluids as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} For more information, see the [[Kitchen#Bugs|kitchen]] page.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol plant stockpile]] — Brewery input stockpile helper page&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|PLANT_ALCOHOL_TEMPLATE}}}}&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{category|Dwarves}}&lt;br /&gt;
{{category|Food}}&lt;br /&gt;
[[ru:Alcohol]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dwarf_Ale.gif&amp;diff=293252</id>
		<title>File:Dwarf Ale.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dwarf_Ale.gif&amp;diff=293252"/>
		<updated>2023-05-04T15:04:01Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarven Ale.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:DWARVEN_ALE.gif&amp;diff=293251</id>
		<title>File:DWARVEN ALE.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:DWARVEN_ALE.gif&amp;diff=293251"/>
		<updated>2023-05-04T14:55:17Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarven Ale.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Plump_helmet&amp;diff=293244</id>
		<title>Plump helmet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Plump_helmet&amp;diff=293244"/>
		<updated>2023-05-04T02:32:29Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Plump helmets''' are the most basic, resilient, and versatile of the six underground [[crop|plant]]s for [[Dwarf|dwarves]] to [[grower|grow]]. They appear as large mushrooms with a purple cap, and have burgundy-colored spores. They are one of the fastest growing plants and can be [[cooking|cooked]], [[brewing|brewed]] into dwarven wine, and even eaten raw. They require an underground [[farm plot]], which requires [[soil]] or muddy ground. They are the only plant food-item that can be purchased at [[embark]].&lt;br /&gt;
&lt;br /&gt;
[[File:Mature Plump helmets draw.png|thumb|168px|center| Mature Plump Helmets.]]&lt;br /&gt;
&lt;br /&gt;
Keep in mind that [[cooking]] plants destroys their [[seed]]s, or in this case their &amp;quot;spawn&amp;quot;. Both eating a plant raw and brewing it will leave plump helmet spawn behind, which can then be transferred to a seed [[bag]], then planted and used to grow more. New players should definitely [[Farming|farm]] this crop because it grows relatively quickly, can be planted in any season, may be used to make alcohol, or eaten raw if need be.&lt;br /&gt;
&lt;br /&gt;
If you grow nothing but plump helmets over a large area, your fort may start drowning in plump helmets, a truly ''terrible'' condition wherein barrels upon barrels are needed to hold back the waves of purple mushrooms. There are two ways to combat this - firstly, start cooking them into meals, the fancier the better. These produce no spawn, and thus put a dent in the population. This will also level up a cook and produce happy [[thought]]s in your dwarves. Secondly, rotate your crops to include such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).&lt;br /&gt;
&lt;br /&gt;
[[Plump helmet man|Plump helmet men]] are humanoid, intelligent versions of these plants.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] plump helmets for their ''rounded tops''.&lt;br /&gt;
[[File:plump_helmet_preview.png|thumb|268px|center|There's an immature penis joke in there somewhere, but it'd be too long and hard to find.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Torgeir Fjereide''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
[[zh:Plump helmet]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Mature_Plump_helmets_draw.png&amp;diff=293243</id>
		<title>File:Mature Plump helmets draw.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Mature_Plump_helmets_draw.png&amp;diff=293243"/>
		<updated>2023-05-04T02:30:15Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mature Plump Helmets.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Mature_Plump_helmets.png&amp;diff=293242</id>
		<title>File:Mature Plump helmets.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Mature_Plump_helmets.png&amp;diff=293242"/>
		<updated>2023-05-04T02:16:30Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mature Plump Helmets.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Plump_helmets_cube-120.png&amp;diff=293241</id>
		<title>File:Plump helmets cube-120.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Plump_helmets_cube-120.png&amp;diff=293241"/>
		<updated>2023-05-04T02:06:00Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mature Plump Helmets.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Plump_helmets_cube.png&amp;diff=293240</id>
		<title>File:Plump helmets cube.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Plump_helmets_cube.png&amp;diff=293240"/>
		<updated>2023-05-04T02:00:41Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plump Helmets.&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Plump_helmet&amp;diff=293239</id>
		<title>Plump helmet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Plump_helmet&amp;diff=293239"/>
		<updated>2023-05-04T01:49:52Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Plump helmets''' are the most basic, resilient, and versatile of the six underground [[crop|plant]]s for [[Dwarf|dwarves]] to [[grower|grow]]. They appear as large mushrooms with a purple cap, and have burgundy-colored spores. They are one of the fastest growing plants and can be [[cooking|cooked]], [[brewing|brewed]] into dwarven wine, and even eaten raw. They require an underground [[farm plot]], which requires [[soil]] or muddy ground. They are the only plant food-item that can be purchased at [[embark]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind that [[cooking]] plants destroys their [[seed]]s, or in this case their &amp;quot;spawn&amp;quot;. Both eating a plant raw and brewing it will leave plump helmet spawn behind, which can then be transferred to a seed [[bag]], then planted and used to grow more. New players should definitely [[Farming|farm]] this crop because it grows relatively quickly, can be planted in any season, may be used to make alcohol, or eaten raw if need be.&lt;br /&gt;
&lt;br /&gt;
If you grow nothing but plump helmets over a large area, your fort may start drowning in plump helmets, a truly ''terrible'' condition wherein barrels upon barrels are needed to hold back the waves of purple mushrooms. There are two ways to combat this - firstly, start cooking them into meals, the fancier the better. These produce no spawn, and thus put a dent in the population. This will also level up a cook and produce happy [[thought]]s in your dwarves. Secondly, rotate your crops to include such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).&lt;br /&gt;
&lt;br /&gt;
[[Plump helmet man|Plump helmet men]] are humanoid, intelligent versions of these plants.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] plump helmets for their ''rounded tops''.&lt;br /&gt;
[[File:plump_helmet_preview.png|thumb|268px|center|There's an immature penis joke in there somewhere, but it'd be too long and hard to find.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Torgeir Fjereide''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
[[zh:Plump helmet]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Plump_helmet&amp;diff=293238</id>
		<title>Plump helmet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Plump_helmet&amp;diff=293238"/>
		<updated>2023-05-04T01:45:43Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{plantlookup|uses=&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
|wiki=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Plump helmets''' are the most basic, resilient, and versatile of the six underground [[crop|plant]]s for [[Dwarf|dwarves]] to [[grower|grow]]. They appear as large mushrooms with a purple cap, and have burgundy-colored spores. They are one of the fastest growing plants and can be [[cooking|cooked]], [[brewing|brewed]] into dwarven wine, and even eaten raw. They require an underground [[farm plot]], which requires [[soil]] or muddy ground. They are the only plant food-item that can be purchased at [[embark]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind that [[cooking]] plants destroys their [[seed]]s, or in this case their &amp;quot;spawn&amp;quot;. Both eating a plant raw and brewing it will leave plump helmet spawn behind, which can then be transferred to a seed [[bag]], then planted and used to grow more. New players should definitely [[Farming|farm]] this crop because it grows relatively quickly, can be planted in any season, may be used to make alcohol, or eaten raw if need be.&lt;br /&gt;
&lt;br /&gt;
If you grow nothing but plump helmets over a large area, your fort may start drowning in plump helmets, a truly ''terrible'' condition wherein barrels upon barrels are needed to hold back the waves of purple mushrooms. There are two ways to combat this - firstly, start cooking them into meals, the fancier the better. These produce no spawn, and thus put a dent in the population. This will also level up a cook and produce happy [[thought]]s in your dwarves. Secondly, rotate your crops to include such things as [[pig tail]] (to bootstrap a [[textile industry]]) or [[cave wheat]] (to provide some variety in the diet).&lt;br /&gt;
&lt;br /&gt;
[[Plump helmet man|Plump helmet men]] are humanoid, intelligent versions of these plants.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] plump helmets for their ''rounded tops''.&lt;br /&gt;
[[File:PLUMP HELMET-120.png|thumb|right]]&lt;br /&gt;
[[File:plump_helmet_preview.png|thumb|268px|center|There's an immature penis joke in there somewhere, but it'd be too long and hard to find.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Torgeir Fjereide''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
[[zh:Plump helmet]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:PLUMP_HELMET-120.png&amp;diff=293237</id>
		<title>File:PLUMP HELMET-120.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:PLUMP_HELMET-120.png&amp;diff=293237"/>
		<updated>2023-05-04T01:45:25Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plump Helmets&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293236</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293236"/>
		<updated>2023-05-03T22:59:20Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:dwarf_alcohol_preview.png|170px|right]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[dwarf|dwarves]]; a dwarf will drink booze an average of five times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze, they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
Alcohol can also be used as an ingredient for [[kitchen|prepared meals]]. However, meals made with alcohol no longer cause your dwarves to get drunk, and will not sate their thirst.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
[[File:drink_stockpile_v50_preview.png|thumb|300px|right|Where adults and drink and children play. No matter the age, alcohol is always important.]][[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work. ASCII mode.]]Most [[crop]]s and [[fruit]] [[tree]]s in the game can have their produce turned into drink, and, thus, most drink is sourced from dwarven [[farming]], both indoors and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution, though the added variety of drinks can make it worthwhile. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic [[mead]], the only form of drink that is not derived from plants or fruit.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well-stocked. To brew a drink, a brewer will need an empty watertight container of some kind (either a [[barrel]] or [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item, and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important {{token|ALCOHOL_DEPENDENT|c}} [[creature token]], which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[gait|walking speed]] and [[Combat#Attack_Speed|attack speed]]. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
Prior to version 0.44.06, creatures of ''any'' race (even including animals, due to a bug) who were exposed to enough combat to become fully hardened (&amp;quot;doesn't really care about anything anymore&amp;quot;) would also become alcoholics.&lt;br /&gt;
&lt;br /&gt;
All creatures can theoretically survive drinking nothing but alcohol for their entire lives, though they may be subject to [[#Alcohol poisoning|alcohol poisoning]] due to not having the same tolerance level as dwarves. Neither dwarves nor any other race of creature will accept an alcohol ration if resting in a [[hospital]], and must instead be given fresh water until they recover. Water may also be given to busy dwarves that become thirsty.{{bug|2448}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]] dwarves are just as alcohol-dependent as the mortal kind. Despite this, in [[fortress mode]], they will only ever drink [[blood]], ensuring they eventually suffer withdrawal, even if your pantry is stocked to the brim with every beverage imaginable. This does not stop tavern keepers from giving them drink, if such is available inside the tavern.&lt;br /&gt;
&lt;br /&gt;
Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preferences|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
Dwarves prefer drinking alcohol out of a [[Finished goods#Goblets|mug, cup, or goblet]], and will receive an unhappy [[thought]] for drinking alcohol without one of these three vessel types, which may be placed in [[coffer]]s in designated [[tavern]]s.  Visitors will drink alcohol too.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol poisoning ===&lt;br /&gt;
&lt;br /&gt;
Over-consumption of alcohol can lead to harmful syndromes, progressing to inebriation, unconsciousness, and death. Each individual has their own tolerance level based on their size (with dwarves having 1.5× the resistance for their size) and each individual will consume more or less according to their [[need]] to drink. Mysterious deaths from suffocation in your taverns are most likely cases of acute alcohol poisoning. Note that the lethal effects of alcohol poisoning are caused by impairing the function of a creature's lungs, making creatures that lack lungs, or the need to breathe, immune to death from alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== List of alcohol ==&lt;br /&gt;
[[File:DWARF BEER.gif|thumb|right|Plump Helmets grow slowly, and dwarves reuse the seeds after consuming the wine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Beverage produced&lt;br /&gt;
! Beverage value&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet]] || data-sort-value=&amp;quot;wine Dwarven&amp;quot;| Dwarven wine || 2 || rowspan=&amp;quot;44&amp;quot; style=&amp;quot;background-color:#cfc&amp;quot;| Plant-based || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig tail]] || data-sort-value=&amp;quot;ale Dwarven&amp;quot;| Dwarven ale || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave wheat]] || data-sort-value=&amp;quot;beer Dwarven&amp;quot;| Dwarven beer || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet pod]] || data-sort-value=&amp;quot;rum Dwarven&amp;quot;| Dwarven rum || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Muck root]] || data-sort-value=&amp;quot;whiskey Swamp&amp;quot;| Swamp whiskey || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated tuber]] || data-sort-value=&amp;quot;beer Tuber&amp;quot;| Tuber beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Prickle berry]] || data-sort-value=&amp;quot;wine Prickle&amp;quot;| Prickle berry wine || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Longland grass]] || data-sort-value=&amp;quot;beer Longland&amp;quot;| Longland beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat weed]] || data-sort-value=&amp;quot;brew Sewer&amp;quot;| Sewer brew || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher berry]] || data-sort-value=&amp;quot;wine Fisher&amp;quot;| Fisher berry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope reed]] || data-sort-value=&amp;quot;spirits River&amp;quot;| River spirits || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sliver barb]] || data-sort-value=&amp;quot;cruor Gutter&amp;quot;| Gutter cruor || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun berry]] || Sunshine || 5 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip vine]] || data-sort-value=&amp;quot;wine Whip&amp;quot;| Whip wine || 3 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Beet]] || data-sort-value=&amp;quot;wine Beetroot&amp;quot;| Beetroot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild carrot]] || data-sort-value=&amp;quot;wine Carrot&amp;quot;| Carrot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassava]] || data-sort-value=&amp;quot;beer Cassava&amp;quot;| Cassava beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsnip]] || data-sort-value=&amp;quot;wine Parsnip&amp;quot;| Parsnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || data-sort-value=&amp;quot;wine Potato&amp;quot;| Potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Radish]] || data-sort-value=&amp;quot;wine Radish&amp;quot;| Radish wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet potato]] || data-sort-value=&amp;quot;wine Sweet&amp;quot;| Sweet potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Turnip]] || data-sort-value=&amp;quot;wine Turnip&amp;quot;| Turnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Single-grain wheat]] || data-sort-value=&amp;quot;beer Single-grain&amp;quot;| Single-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-grain wheat]] || data-sort-value=&amp;quot;beer Two-grain&amp;quot;| Two-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Soft wheat]] || data-sort-value=&amp;quot;beer Soft&amp;quot;| Soft wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard wheat]] || data-sort-value=&amp;quot;beer Hard&amp;quot;| Hard wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelt]] || data-sort-value=&amp;quot;beer Spelt&amp;quot;| Spelt beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || data-sort-value=&amp;quot;wine Barley&amp;quot;| Barley wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Buckwheat]] || data-sort-value=&amp;quot;beer Buckwheat&amp;quot;| Buckwheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || data-sort-value=&amp;quot;beer Rye&amp;quot;| Rye beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorghum]] || data-sort-value=&amp;quot;beer Sorghum&amp;quot;| Sorghum beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || data-sort-value=&amp;quot;beer Rice&amp;quot;| Rice beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Maize]] || data-sort-value=&amp;quot;beer Maize&amp;quot;| Maize beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinoa]] || data-sort-value=&amp;quot;beer Quinoa&amp;quot;| Quinoa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaniwa]] || data-sort-value=&amp;quot;beer Kaniwa&amp;quot;| Kaniwa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendant amaranth]] || data-sort-value=&amp;quot;amaranth Pendant&amp;quot;| Pendant amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood amaranth]] || data-sort-value=&amp;quot;amaranth Blood&amp;quot;| Blood amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple amaranth]] || data-sort-value=&amp;quot;amaranth Purple&amp;quot;| Purple amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl millet]] || data-sort-value=&amp;quot;beer Pearl&amp;quot;| Pearl millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[White millet]] || data-sort-value=&amp;quot;beer White&amp;quot;| White millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger millet]] || data-sort-value=&amp;quot;beer Finger&amp;quot;| Finger millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxtail millet]] || data-sort-value=&amp;quot;beer Foxtail&amp;quot;| Foxtail millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fonio]] || data-sort-value=&amp;quot;beer Fonio&amp;quot;| Fonio beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Teff]] || data-sort-value=&amp;quot;beer Teff&amp;quot;| Teff beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || data-sort-value=&amp;quot;cider Apple&amp;quot;| Apple cider || 2 || rowspan=&amp;quot;32&amp;quot; style=&amp;quot;background-color: #fcc&amp;quot;| Fruit-based&lt;br /&gt;
| Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || data-sort-value=&amp;quot;wine Apricot&amp;quot;| Apricot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Banana]] || data-sort-value=&amp;quot;beer Banana&amp;quot;| Banana beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || data-sort-value=&amp;quot;wine Bayberry&amp;quot;| Bayberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || data-sort-value=&amp;quot;wine Carambola&amp;quot;| Carambola wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || data-sort-value=&amp;quot;wine Cherry&amp;quot;| Cherry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || data-sort-value=&amp;quot;cider Custard-apple&amp;quot;| Custard-apple cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Date]] || data-sort-value=&amp;quot;wine Date&amp;quot;| Date wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || data-sort-value=&amp;quot;wine Durian&amp;quot;| Durian wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || data-sort-value=&amp;quot;wine Guava&amp;quot;| Guava wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || data-sort-value=&amp;quot;wine Lychee&amp;quot;| Lychee wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango]] || data-sort-value=&amp;quot;wine Mango&amp;quot;| Mango wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || data-sort-value=&amp;quot;wine Papaya&amp;quot;| Papaya wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || data-sort-value=&amp;quot;cider Peach&amp;quot;| Peach cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || Perry || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || data-sort-value=&amp;quot;wine Persimmon&amp;quot;| Persimmon wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || data-sort-value=&amp;quot;wine Plum&amp;quot;| Plum wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || data-sort-value=&amp;quot;wine Pomegranate&amp;quot;| Pomegranate wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || data-sort-value=&amp;quot;wine Rambutan&amp;quot;| Rambutan wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || data-sort-value=&amp;quot;cider Sand&amp;quot;| Sand pear cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Artichoke]] || data-sort-value=&amp;quot;wine Artichoke&amp;quot;| Artichoke wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || data-sort-value=&amp;quot;wine Tomato&amp;quot;| Tomato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomatillo]] || data-sort-value=&amp;quot;wine Tomatillo&amp;quot;| Tomatillo wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion fruit]] || data-sort-value=&amp;quot;wine Passion&amp;quot;| Passion fruit wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape]] || Wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cranberry]] || data-sort-value=&amp;quot;wine Cranberry&amp;quot;| Cranberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilberry]] || data-sort-value=&amp;quot;wine Bilberry&amp;quot;| Bilberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || data-sort-value=&amp;quot;wine Blueberry&amp;quot;| Blueberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackberry]] || data-sort-value=&amp;quot;wine Blackberry&amp;quot;| Blackberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Raspberry]] || data-sort-value=&amp;quot;wine Raspberry&amp;quot;| Raspberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple]] || data-sort-value=&amp;quot;wine Pineapple&amp;quot;| Pineapple wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || data-sort-value=&amp;quot;wine Strawberry&amp;quot;| Strawberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] || Mead || 1 || style=&amp;quot;background-color: #ddd&amp;quot;| Animal-based || Outdoors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Any item of type [[Item_token#DRINK|DRINK]]:NONE is considered to be an alcoholic beverage as far as the game is concerned, regardless of the material used. Thus, if you were to make a [[reaction]] which produces drinks of, say, [[elf]] blood, your dwarves would happily chug them down, sating their alcohol dependency in the process. Note that DRINK items don't cause inebriation symptoms by themselves; these are dependent on a [[syndrome]] associated with the consumed substance (see the PLANT_ALCOHOL_TEMPLATE raws below for an example). However, you could always add this syndrome, or another one of your own design, to the material you want to use.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Cooks will only cook alcohol and other fluids as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} For more information, see the [[Kitchen#Bugs|kitchen]] page.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol plant stockpile]] — Brewery input stockpile helper page&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|PLANT_ALCOHOL_TEMPLATE}}}}&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{category|Dwarves}}&lt;br /&gt;
{{category|Food}}&lt;br /&gt;
[[ru:Alcohol]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293230</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293230"/>
		<updated>2023-05-03T19:10:44Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:dwarf_alcohol_preview.png|170px|right]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[dwarf|dwarves]]; a dwarf will drink booze an average of five times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze, they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
Alcohol can also be used as an ingredient for [[kitchen|prepared meals]]. However, meals made with alcohol no longer cause your dwarves to get drunk, and will not sate their thirst.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
[[File:drink_stockpile_v50_preview.png|thumb|300px|right|Where adults and drink and children play. No matter the age, alcohol is always important.]][[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work. ASCII mode.]]Most [[crop]]s and [[fruit]] [[tree]]s in the game can have their produce turned into drink, and, thus, most drink is sourced from dwarven [[farming]], both indoors and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution, though the added variety of drinks can make it worthwhile. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic [[mead]], the only form of drink that is not derived from plants or fruit.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well-stocked. To brew a drink, a brewer will need an empty watertight container of some kind (either a [[barrel]] or [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item, and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important {{token|ALCOHOL_DEPENDENT|c}} [[creature token]], which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[gait|walking speed]] and [[Combat#Attack_Speed|attack speed]]. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
Prior to version 0.44.06, creatures of ''any'' race (even including animals, due to a bug) who were exposed to enough combat to become fully hardened (&amp;quot;doesn't really care about anything anymore&amp;quot;) would also become alcoholics.&lt;br /&gt;
&lt;br /&gt;
All creatures can theoretically survive drinking nothing but alcohol for their entire lives, though they may be subject to [[#Alcohol poisoning|alcohol poisoning]] due to not having the same tolerance level as dwarves. Neither dwarves nor any other race of creature will accept an alcohol ration if resting in a [[hospital]], and must instead be given fresh water until they recover. Water may also be given to busy dwarves that become thirsty.{{bug|2448}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]] dwarves are just as alcohol-dependent as the mortal kind. Despite this, in [[fortress mode]], they will only ever drink [[blood]], ensuring they eventually suffer withdrawal, even if your pantry is stocked to the brim with every beverage imaginable. This does not stop tavern keepers from giving them drink, if such is available inside the tavern.&lt;br /&gt;
&lt;br /&gt;
Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preferences|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
Dwarves prefer drinking alcohol out of a [[Finished goods#Goblets|mug, cup, or goblet]], and will receive an unhappy [[thought]] for drinking alcohol without one of these three vessel types, which may be placed in [[coffer]]s in designated [[tavern]]s.  Visitors will drink alcohol too.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol poisoning ===&lt;br /&gt;
&lt;br /&gt;
Over-consumption of alcohol can lead to harmful syndromes, progressing to inebriation, unconsciousness, and death. Each individual has their own tolerance level based on their size (with dwarves having 1.5× the resistance for their size) and each individual will consume more or less according to their [[need]] to drink. Mysterious deaths from suffocation in your taverns are most likely cases of acute alcohol poisoning. Note that the lethal effects of alcohol poisoning are caused by impairing the function of a creature's lungs, making creatures that lack lungs, or the need to breathe, immune to death from alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== List of alcohol ==&lt;br /&gt;
[[File:DWARF BEER.gif|thumb|right|Plump Helmets grow slowly, and dwarves reuse the seeds after consuming the beer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Beverage produced&lt;br /&gt;
! Beverage value&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet]] || data-sort-value=&amp;quot;wine Dwarven&amp;quot;| Dwarven wine || 2 || rowspan=&amp;quot;44&amp;quot; style=&amp;quot;background-color:#cfc&amp;quot;| Plant-based || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig tail]] || data-sort-value=&amp;quot;ale Dwarven&amp;quot;| Dwarven ale || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave wheat]] || data-sort-value=&amp;quot;beer Dwarven&amp;quot;| Dwarven beer || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet pod]] || data-sort-value=&amp;quot;rum Dwarven&amp;quot;| Dwarven rum || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Muck root]] || data-sort-value=&amp;quot;whiskey Swamp&amp;quot;| Swamp whiskey || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated tuber]] || data-sort-value=&amp;quot;beer Tuber&amp;quot;| Tuber beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Prickle berry]] || data-sort-value=&amp;quot;wine Prickle&amp;quot;| Prickle berry wine || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Longland grass]] || data-sort-value=&amp;quot;beer Longland&amp;quot;| Longland beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat weed]] || data-sort-value=&amp;quot;brew Sewer&amp;quot;| Sewer brew || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher berry]] || data-sort-value=&amp;quot;wine Fisher&amp;quot;| Fisher berry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope reed]] || data-sort-value=&amp;quot;spirits River&amp;quot;| River spirits || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sliver barb]] || data-sort-value=&amp;quot;cruor Gutter&amp;quot;| Gutter cruor || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun berry]] || Sunshine || 5 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip vine]] || data-sort-value=&amp;quot;wine Whip&amp;quot;| Whip wine || 3 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Beet]] || data-sort-value=&amp;quot;wine Beetroot&amp;quot;| Beetroot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild carrot]] || data-sort-value=&amp;quot;wine Carrot&amp;quot;| Carrot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassava]] || data-sort-value=&amp;quot;beer Cassava&amp;quot;| Cassava beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsnip]] || data-sort-value=&amp;quot;wine Parsnip&amp;quot;| Parsnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || data-sort-value=&amp;quot;wine Potato&amp;quot;| Potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Radish]] || data-sort-value=&amp;quot;wine Radish&amp;quot;| Radish wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet potato]] || data-sort-value=&amp;quot;wine Sweet&amp;quot;| Sweet potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Turnip]] || data-sort-value=&amp;quot;wine Turnip&amp;quot;| Turnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Single-grain wheat]] || data-sort-value=&amp;quot;beer Single-grain&amp;quot;| Single-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-grain wheat]] || data-sort-value=&amp;quot;beer Two-grain&amp;quot;| Two-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Soft wheat]] || data-sort-value=&amp;quot;beer Soft&amp;quot;| Soft wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard wheat]] || data-sort-value=&amp;quot;beer Hard&amp;quot;| Hard wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelt]] || data-sort-value=&amp;quot;beer Spelt&amp;quot;| Spelt beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || data-sort-value=&amp;quot;wine Barley&amp;quot;| Barley wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Buckwheat]] || data-sort-value=&amp;quot;beer Buckwheat&amp;quot;| Buckwheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || data-sort-value=&amp;quot;beer Rye&amp;quot;| Rye beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorghum]] || data-sort-value=&amp;quot;beer Sorghum&amp;quot;| Sorghum beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || data-sort-value=&amp;quot;beer Rice&amp;quot;| Rice beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Maize]] || data-sort-value=&amp;quot;beer Maize&amp;quot;| Maize beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinoa]] || data-sort-value=&amp;quot;beer Quinoa&amp;quot;| Quinoa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaniwa]] || data-sort-value=&amp;quot;beer Kaniwa&amp;quot;| Kaniwa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendant amaranth]] || data-sort-value=&amp;quot;amaranth Pendant&amp;quot;| Pendant amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood amaranth]] || data-sort-value=&amp;quot;amaranth Blood&amp;quot;| Blood amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple amaranth]] || data-sort-value=&amp;quot;amaranth Purple&amp;quot;| Purple amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl millet]] || data-sort-value=&amp;quot;beer Pearl&amp;quot;| Pearl millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[White millet]] || data-sort-value=&amp;quot;beer White&amp;quot;| White millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger millet]] || data-sort-value=&amp;quot;beer Finger&amp;quot;| Finger millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxtail millet]] || data-sort-value=&amp;quot;beer Foxtail&amp;quot;| Foxtail millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fonio]] || data-sort-value=&amp;quot;beer Fonio&amp;quot;| Fonio beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Teff]] || data-sort-value=&amp;quot;beer Teff&amp;quot;| Teff beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || data-sort-value=&amp;quot;cider Apple&amp;quot;| Apple cider || 2 || rowspan=&amp;quot;32&amp;quot; style=&amp;quot;background-color: #fcc&amp;quot;| Fruit-based&lt;br /&gt;
| Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || data-sort-value=&amp;quot;wine Apricot&amp;quot;| Apricot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Banana]] || data-sort-value=&amp;quot;beer Banana&amp;quot;| Banana beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || data-sort-value=&amp;quot;wine Bayberry&amp;quot;| Bayberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || data-sort-value=&amp;quot;wine Carambola&amp;quot;| Carambola wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || data-sort-value=&amp;quot;wine Cherry&amp;quot;| Cherry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || data-sort-value=&amp;quot;cider Custard-apple&amp;quot;| Custard-apple cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Date]] || data-sort-value=&amp;quot;wine Date&amp;quot;| Date wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || data-sort-value=&amp;quot;wine Durian&amp;quot;| Durian wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || data-sort-value=&amp;quot;wine Guava&amp;quot;| Guava wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || data-sort-value=&amp;quot;wine Lychee&amp;quot;| Lychee wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango]] || data-sort-value=&amp;quot;wine Mango&amp;quot;| Mango wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || data-sort-value=&amp;quot;wine Papaya&amp;quot;| Papaya wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || data-sort-value=&amp;quot;cider Peach&amp;quot;| Peach cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || Perry || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || data-sort-value=&amp;quot;wine Persimmon&amp;quot;| Persimmon wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || data-sort-value=&amp;quot;wine Plum&amp;quot;| Plum wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || data-sort-value=&amp;quot;wine Pomegranate&amp;quot;| Pomegranate wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || data-sort-value=&amp;quot;wine Rambutan&amp;quot;| Rambutan wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || data-sort-value=&amp;quot;cider Sand&amp;quot;| Sand pear cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Artichoke]] || data-sort-value=&amp;quot;wine Artichoke&amp;quot;| Artichoke wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || data-sort-value=&amp;quot;wine Tomato&amp;quot;| Tomato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomatillo]] || data-sort-value=&amp;quot;wine Tomatillo&amp;quot;| Tomatillo wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion fruit]] || data-sort-value=&amp;quot;wine Passion&amp;quot;| Passion fruit wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape]] || Wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cranberry]] || data-sort-value=&amp;quot;wine Cranberry&amp;quot;| Cranberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilberry]] || data-sort-value=&amp;quot;wine Bilberry&amp;quot;| Bilberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || data-sort-value=&amp;quot;wine Blueberry&amp;quot;| Blueberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackberry]] || data-sort-value=&amp;quot;wine Blackberry&amp;quot;| Blackberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Raspberry]] || data-sort-value=&amp;quot;wine Raspberry&amp;quot;| Raspberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple]] || data-sort-value=&amp;quot;wine Pineapple&amp;quot;| Pineapple wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || data-sort-value=&amp;quot;wine Strawberry&amp;quot;| Strawberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] || Mead || 1 || style=&amp;quot;background-color: #ddd&amp;quot;| Animal-based || Outdoors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Any item of type [[Item_token#DRINK|DRINK]]:NONE is considered to be an alcoholic beverage as far as the game is concerned, regardless of the material used. Thus, if you were to make a [[reaction]] which produces drinks of, say, [[elf]] blood, your dwarves would happily chug them down, sating their alcohol dependency in the process. Note that DRINK items don't cause inebriation symptoms by themselves; these are dependent on a [[syndrome]] associated with the consumed substance (see the PLANT_ALCOHOL_TEMPLATE raws below for an example). However, you could always add this syndrome, or another one of your own design, to the material you want to use.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Cooks will only cook alcohol and other fluids as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} For more information, see the [[Kitchen#Bugs|kitchen]] page.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol plant stockpile]] — Brewery input stockpile helper page&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|PLANT_ALCOHOL_TEMPLATE}}}}&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{category|Dwarves}}&lt;br /&gt;
{{category|Food}}&lt;br /&gt;
[[ru:Alcohol]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293229</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293229"/>
		<updated>2023-05-03T19:04:15Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:dwarf_alcohol_preview.png|170px|right]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[dwarf|dwarves]]; a dwarf will drink booze an average of five times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze, they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
Alcohol can also be used as an ingredient for [[kitchen|prepared meals]]. However, meals made with alcohol no longer cause your dwarves to get drunk, and will not sate their thirst.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
[[File:drink_stockpile_v50_preview.png|thumb|300px|right|Where adults and drink and children play. No matter the age, alcohol is always important.]][[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work. ASCII mode.]]Most [[crop]]s and [[fruit]] [[tree]]s in the game can have their produce turned into drink, and, thus, most drink is sourced from dwarven [[farming]], both indoors and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution, though the added variety of drinks can make it worthwhile. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic [[mead]], the only form of drink that is not derived from plants or fruit.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well-stocked. To brew a drink, a brewer will need an empty watertight container of some kind (either a [[barrel]] or [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item, and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important {{token|ALCOHOL_DEPENDENT|c}} [[creature token]], which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[gait|walking speed]] and [[Combat#Attack_Speed|attack speed]]. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
Prior to version 0.44.06, creatures of ''any'' race (even including animals, due to a bug) who were exposed to enough combat to become fully hardened (&amp;quot;doesn't really care about anything anymore&amp;quot;) would also become alcoholics.&lt;br /&gt;
&lt;br /&gt;
All creatures can theoretically survive drinking nothing but alcohol for their entire lives, though they may be subject to [[#Alcohol poisoning|alcohol poisoning]] due to not having the same tolerance level as dwarves. Neither dwarves nor any other race of creature will accept an alcohol ration if resting in a [[hospital]], and must instead be given fresh water until they recover. Water may also be given to busy dwarves that become thirsty.{{bug|2448}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]] dwarves are just as alcohol-dependent as the mortal kind. Despite this, in [[fortress mode]], they will only ever drink [[blood]], ensuring they eventually suffer withdrawal, even if your pantry is stocked to the brim with every beverage imaginable. This does not stop tavern keepers from giving them drink, if such is available inside the tavern.&lt;br /&gt;
&lt;br /&gt;
Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preferences|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
Dwarves prefer drinking alcohol out of a [[Finished goods#Goblets|mug, cup, or goblet]], and will receive an unhappy [[thought]] for drinking alcohol without one of these three vessel types, which may be placed in [[coffer]]s in designated [[tavern]]s.  Visitors will drink alcohol too.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol poisoning ===&lt;br /&gt;
&lt;br /&gt;
Over-consumption of alcohol can lead to harmful syndromes, progressing to inebriation, unconsciousness, and death. Each individual has their own tolerance level based on their size (with dwarves having 1.5× the resistance for their size) and each individual will consume more or less according to their [[need]] to drink. Mysterious deaths from suffocation in your taverns are most likely cases of acute alcohol poisoning. Note that the lethal effects of alcohol poisoning are caused by impairing the function of a creature's lungs, making creatures that lack lungs, or the need to breathe, immune to death from alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== List of alcohol ==&lt;br /&gt;
[[File:DWARF BEER.gif|thumb|right]]&lt;br /&gt;
[https://archive.org/download/DWARFFORTRESSBEER/DWARFFORTRESSBEER.gif Plump Helmet Beer]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Beverage produced&lt;br /&gt;
! Beverage value&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet]] || data-sort-value=&amp;quot;wine Dwarven&amp;quot;| Dwarven wine || 2 || rowspan=&amp;quot;44&amp;quot; style=&amp;quot;background-color:#cfc&amp;quot;| Plant-based || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig tail]] || data-sort-value=&amp;quot;ale Dwarven&amp;quot;| Dwarven ale || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave wheat]] || data-sort-value=&amp;quot;beer Dwarven&amp;quot;| Dwarven beer || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet pod]] || data-sort-value=&amp;quot;rum Dwarven&amp;quot;| Dwarven rum || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Muck root]] || data-sort-value=&amp;quot;whiskey Swamp&amp;quot;| Swamp whiskey || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated tuber]] || data-sort-value=&amp;quot;beer Tuber&amp;quot;| Tuber beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Prickle berry]] || data-sort-value=&amp;quot;wine Prickle&amp;quot;| Prickle berry wine || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Longland grass]] || data-sort-value=&amp;quot;beer Longland&amp;quot;| Longland beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat weed]] || data-sort-value=&amp;quot;brew Sewer&amp;quot;| Sewer brew || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher berry]] || data-sort-value=&amp;quot;wine Fisher&amp;quot;| Fisher berry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope reed]] || data-sort-value=&amp;quot;spirits River&amp;quot;| River spirits || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sliver barb]] || data-sort-value=&amp;quot;cruor Gutter&amp;quot;| Gutter cruor || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun berry]] || Sunshine || 5 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip vine]] || data-sort-value=&amp;quot;wine Whip&amp;quot;| Whip wine || 3 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Beet]] || data-sort-value=&amp;quot;wine Beetroot&amp;quot;| Beetroot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild carrot]] || data-sort-value=&amp;quot;wine Carrot&amp;quot;| Carrot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassava]] || data-sort-value=&amp;quot;beer Cassava&amp;quot;| Cassava beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsnip]] || data-sort-value=&amp;quot;wine Parsnip&amp;quot;| Parsnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || data-sort-value=&amp;quot;wine Potato&amp;quot;| Potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Radish]] || data-sort-value=&amp;quot;wine Radish&amp;quot;| Radish wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet potato]] || data-sort-value=&amp;quot;wine Sweet&amp;quot;| Sweet potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Turnip]] || data-sort-value=&amp;quot;wine Turnip&amp;quot;| Turnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Single-grain wheat]] || data-sort-value=&amp;quot;beer Single-grain&amp;quot;| Single-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-grain wheat]] || data-sort-value=&amp;quot;beer Two-grain&amp;quot;| Two-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Soft wheat]] || data-sort-value=&amp;quot;beer Soft&amp;quot;| Soft wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard wheat]] || data-sort-value=&amp;quot;beer Hard&amp;quot;| Hard wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelt]] || data-sort-value=&amp;quot;beer Spelt&amp;quot;| Spelt beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || data-sort-value=&amp;quot;wine Barley&amp;quot;| Barley wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Buckwheat]] || data-sort-value=&amp;quot;beer Buckwheat&amp;quot;| Buckwheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || data-sort-value=&amp;quot;beer Rye&amp;quot;| Rye beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorghum]] || data-sort-value=&amp;quot;beer Sorghum&amp;quot;| Sorghum beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || data-sort-value=&amp;quot;beer Rice&amp;quot;| Rice beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Maize]] || data-sort-value=&amp;quot;beer Maize&amp;quot;| Maize beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinoa]] || data-sort-value=&amp;quot;beer Quinoa&amp;quot;| Quinoa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaniwa]] || data-sort-value=&amp;quot;beer Kaniwa&amp;quot;| Kaniwa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendant amaranth]] || data-sort-value=&amp;quot;amaranth Pendant&amp;quot;| Pendant amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood amaranth]] || data-sort-value=&amp;quot;amaranth Blood&amp;quot;| Blood amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple amaranth]] || data-sort-value=&amp;quot;amaranth Purple&amp;quot;| Purple amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl millet]] || data-sort-value=&amp;quot;beer Pearl&amp;quot;| Pearl millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[White millet]] || data-sort-value=&amp;quot;beer White&amp;quot;| White millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger millet]] || data-sort-value=&amp;quot;beer Finger&amp;quot;| Finger millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxtail millet]] || data-sort-value=&amp;quot;beer Foxtail&amp;quot;| Foxtail millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fonio]] || data-sort-value=&amp;quot;beer Fonio&amp;quot;| Fonio beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Teff]] || data-sort-value=&amp;quot;beer Teff&amp;quot;| Teff beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || data-sort-value=&amp;quot;cider Apple&amp;quot;| Apple cider || 2 || rowspan=&amp;quot;32&amp;quot; style=&amp;quot;background-color: #fcc&amp;quot;| Fruit-based&lt;br /&gt;
| Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || data-sort-value=&amp;quot;wine Apricot&amp;quot;| Apricot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Banana]] || data-sort-value=&amp;quot;beer Banana&amp;quot;| Banana beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || data-sort-value=&amp;quot;wine Bayberry&amp;quot;| Bayberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || data-sort-value=&amp;quot;wine Carambola&amp;quot;| Carambola wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || data-sort-value=&amp;quot;wine Cherry&amp;quot;| Cherry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || data-sort-value=&amp;quot;cider Custard-apple&amp;quot;| Custard-apple cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Date]] || data-sort-value=&amp;quot;wine Date&amp;quot;| Date wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || data-sort-value=&amp;quot;wine Durian&amp;quot;| Durian wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || data-sort-value=&amp;quot;wine Guava&amp;quot;| Guava wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || data-sort-value=&amp;quot;wine Lychee&amp;quot;| Lychee wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango]] || data-sort-value=&amp;quot;wine Mango&amp;quot;| Mango wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || data-sort-value=&amp;quot;wine Papaya&amp;quot;| Papaya wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || data-sort-value=&amp;quot;cider Peach&amp;quot;| Peach cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || Perry || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || data-sort-value=&amp;quot;wine Persimmon&amp;quot;| Persimmon wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || data-sort-value=&amp;quot;wine Plum&amp;quot;| Plum wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || data-sort-value=&amp;quot;wine Pomegranate&amp;quot;| Pomegranate wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || data-sort-value=&amp;quot;wine Rambutan&amp;quot;| Rambutan wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || data-sort-value=&amp;quot;cider Sand&amp;quot;| Sand pear cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Artichoke]] || data-sort-value=&amp;quot;wine Artichoke&amp;quot;| Artichoke wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || data-sort-value=&amp;quot;wine Tomato&amp;quot;| Tomato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomatillo]] || data-sort-value=&amp;quot;wine Tomatillo&amp;quot;| Tomatillo wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion fruit]] || data-sort-value=&amp;quot;wine Passion&amp;quot;| Passion fruit wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape]] || Wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cranberry]] || data-sort-value=&amp;quot;wine Cranberry&amp;quot;| Cranberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilberry]] || data-sort-value=&amp;quot;wine Bilberry&amp;quot;| Bilberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || data-sort-value=&amp;quot;wine Blueberry&amp;quot;| Blueberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackberry]] || data-sort-value=&amp;quot;wine Blackberry&amp;quot;| Blackberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Raspberry]] || data-sort-value=&amp;quot;wine Raspberry&amp;quot;| Raspberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple]] || data-sort-value=&amp;quot;wine Pineapple&amp;quot;| Pineapple wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || data-sort-value=&amp;quot;wine Strawberry&amp;quot;| Strawberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] || Mead || 1 || style=&amp;quot;background-color: #ddd&amp;quot;| Animal-based || Outdoors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Any item of type [[Item_token#DRINK|DRINK]]:NONE is considered to be an alcoholic beverage as far as the game is concerned, regardless of the material used. Thus, if you were to make a [[reaction]] which produces drinks of, say, [[elf]] blood, your dwarves would happily chug them down, sating their alcohol dependency in the process. Note that DRINK items don't cause inebriation symptoms by themselves; these are dependent on a [[syndrome]] associated with the consumed substance (see the PLANT_ALCOHOL_TEMPLATE raws below for an example). However, you could always add this syndrome, or another one of your own design, to the material you want to use.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Cooks will only cook alcohol and other fluids as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} For more information, see the [[Kitchen#Bugs|kitchen]] page.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol plant stockpile]] — Brewery input stockpile helper page&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|PLANT_ALCOHOL_TEMPLATE}}}}&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{category|Dwarves}}&lt;br /&gt;
{{category|Food}}&lt;br /&gt;
[[ru:Alcohol]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:DWARF_BEER.gif&amp;diff=293228</id>
		<title>File:DWARF BEER.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:DWARF_BEER.gif&amp;diff=293228"/>
		<updated>2023-05-03T19:03:31Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Distillation of the Plump Helmets&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_webcomics&amp;diff=293224</id>
		<title>Dwarf Fortress webcomics</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_webcomics&amp;diff=293224"/>
		<updated>2023-05-03T18:03:21Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:''Dwarf Fortress'' webcomics}}&lt;br /&gt;
''Dwarf Fortress'', due to a combination of its insane level of complexity and minimal artistic depiction, attracted the attention of various webcomic writers and artists - detail-minded folk, often attracted to games, and with very active imaginations. These webcomic 'strippers have immortalized ''Dwarf Fortress'', sometimes as individual episodes in their ongoing webstrips, sometimes as brand-new webcomics devoted entirely to ''Dwarf Fortress''.&lt;br /&gt;
&lt;br /&gt;
[[File:DF_Cheese.jpg|208px|thumb|right|A ''Dwarf Fortress'' comic]]&lt;br /&gt;
&lt;br /&gt;
==Graphic sagas==&lt;br /&gt;
&lt;br /&gt;
===The Littlest Cheesemaker===&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=136384.0 The Littlest Cheesemaker] is an illustrated interactive story chronicling the adventures of Mistêm &amp;quot;Wheeldream&amp;quot; Kolnåzom (Misty) on her quest to become a legendary [[cheesemaker]]. &lt;br /&gt;
&lt;br /&gt;
===Losing Is Fun===&lt;br /&gt;
[https://losingisfun.org/ Losing Is Fun] ([https://web.archive.org/web/20191102233928/http://losingisfun.com/ old archive]) is an interactive webcomic about a [[kobold]] on a quest to steal an [[artifact]] dagger from a dwarf fortress. [http://www.bay12forums.com/smf/index.php?topic=164165.0 First forum thread] [http://www.bay12forums.com/smf/index.php?topic=178723.0 Second forum thread] (Currently Ongoing)&lt;br /&gt;
&lt;br /&gt;
===Bronzemurder===&lt;br /&gt;
[[Bronzemurder]] is an epic illustrated saga by [http://timdenee.com/bronzemurder/ Tim Denee], concerning a [[forgotten beast]].&lt;br /&gt;
&lt;br /&gt;
===Oilfurnace===&lt;br /&gt;
[http://www.timdenee.com/oilfurnace/ Oilfurnace] is another ''Dwarf Fortress'' illustrated saga by Tim Denee, and printed in the July 2010 issue of PCPowerplay magazine, an Australian gamer mag, making it the first ''Dwarf Fortress'' comic in print. (Warning: contains minor spoilers)&lt;br /&gt;
&lt;br /&gt;
===Adventures of Likot Udendeb===&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=109582.0 Adventures of Likot Udendeb] is an illustrated, interactive saga originating from Russian ''Dwarf Fortress''-centered imageboard [http://chuck.dfwk.ru/ DFach]. The story is written and illustrated by several anonymous contributors based on suggestions of the imageboard's users. Starting  as a story of one completely ordinary dwarf and his cruel fate of being the hero, it eventually evolved into an epic saga with multiple arcs, various characters and global setting that's loosely based on ''Dwarf Fortress'' game mechanics rich with DF-related memes and influence of general Russian imageboard culture. Permanently in indefinite state of being written/frozen and is being translated (badly) from Russian with a certain lag. Admired for its flexible storyline and several [http://www.youtube.com/channel/UC6Crmf54js5ZEyGlKtEbggg/feed animated episodes].&lt;br /&gt;
&lt;br /&gt;
===Matul Remrit (Bravemule) ===&lt;br /&gt;
[http://www.bravemule.com/matulremrit Matul Remrit] is a tale of a band of dregs who struggle to build their new home amidst strife, internal politics, and a scourge of elf attacks.&lt;br /&gt;
&lt;br /&gt;
===Thabostobok===&lt;br /&gt;
[https://www.dream-gears.com/sites/comicwolf.com/index.php?app=comics&amp;amp;app=comics&amp;amp;action=listview&amp;amp;catid=1 Thabostobok] A fully illustrated comic based on a DF game session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ongoing ''Dwarf Fortress'' webcomics==&lt;br /&gt;
Ongoing webcomics primarily about ''Dwarf Fortress''.&lt;br /&gt;
&lt;br /&gt;
===Bridgedflickered=== &lt;br /&gt;
'''THE LINK IS BROKEN.'''&lt;br /&gt;
[https://coalpoweredpress.com/comic/bridgedflickered-15th-granite-163/ Bridgedflickered] is a yonkoma-style strip by Lee Keegan, chronicling a playthrough of ''Dwarf Fortress''.&lt;br /&gt;
&lt;br /&gt;
===Revenge of the FUN===&lt;br /&gt;
[http://rotf.thecomicseries.com/ Revenge of the FUN] is a comic series about dwarves striking the earth, and the [[fun|FUN]] striking back, in all outrageous fashions.&lt;br /&gt;
&lt;br /&gt;
===The Chronicles of Boatmurdered===&lt;br /&gt;
'''THE LINK IS BROKEN.'''&lt;br /&gt;
[http://boatmurdered.smackjeeves.com/comics/735733/chronicles-of-boatmurdered-cover/ The Chronicle of Boatmurdered] is an illustrated version of the infamous [[succession game]] [[Boatmurdered]], with art by Deon. The webcomic began in November 2009 and stopped unfinished in May 2010.&lt;br /&gt;
&lt;br /&gt;
===''Dwarf Fortress'': Histories of...*===&lt;br /&gt;
[http://dfstory.thecomicseries.com/comics/1/ ''Dwarf Fortress'': Histories of...*] is a DF chronicle with art and story by Elthar. The webcomic began in July 2010 and died after six pages.&lt;br /&gt;
&lt;br /&gt;
===Effigies===&lt;br /&gt;
'''THE LINK IS BROKEN.'''&lt;br /&gt;
[http://effigies.smackjeeves.com/ Effigies] is a character-driven world-building webcomic by Fault, based on ''Dwarf Fortress'' [[Adventure mode]]. The comic began in November 2009 and was ongoing, updating on a rough weekly schedule. It currently lays dormant.&lt;br /&gt;
&lt;br /&gt;
===KittyProblem===&lt;br /&gt;
https://archive.org/details/smackjeeves-85447 An archived short comic created by two brothers about the dangers of [[catsplosion]]. Story began on 2nd September 2010.&lt;br /&gt;
&lt;br /&gt;
===Ask Amxu===&lt;br /&gt;
&amp;lt;i&amp;gt;Oi, My name is [http://askamxu.tumblr.com/ Amxu Osmösprosusm]. I'm a [[goblin]] and I work as a [[snatcher|compulsory freelance social worker]] for the dwarves in my region. I'm always happy to answer questions for the curious.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord of the Dwarfs===&lt;br /&gt;
'''THE LINK IS BROKEN.'''&lt;br /&gt;
[http://www.dawnsomewhere.com/lotd/ Lord of the Dwarfs] is a webcomic produced by Dawn Somewhere about a group of dwarves attempting to find their way back to their fortress after an unusual encounter with HFS&lt;br /&gt;
&lt;br /&gt;
==One-off ''Dwarf Fortress'' webcomics==&lt;br /&gt;
Ongoing webcomics that are not primarily about ''Dwarf Fortress'', but which have a few ''Dwarf Fortress'' episodes. The relevant strips are linked to here:&lt;br /&gt;
===The Chapel===&lt;br /&gt;
Has a few ''Dwarf Fortress'' comics, more popular in the Paradox community&lt;br /&gt;
[https://chapelcomic.com/]&lt;br /&gt;
&lt;br /&gt;
===Irritability===&lt;br /&gt;
In the subsection [http://maze.icomix.com/comicpage/bad.php?o=0 200 Bad Comics], numbers [http://maze.icomix.com/comicpage/badcomics/bad053.png 56], [http://maze.icomix.com/comicpage/badcomics/bad073.png 75 and 76] are about ''Dwarf Fortress'', mainly the [[goblin]] menace.&lt;br /&gt;
&lt;br /&gt;
===Nerfnow===&lt;br /&gt;
A manga-influenced webcomic by Josué Pereira. Included a brief ''Dwarf Fortress'' arc: [http://nerfnow.com/comic/352 352] [http://nerfnow.com/comic/370 370] [http://nerfnow.com/comic/371 371]&lt;br /&gt;
&lt;br /&gt;
===twistedspeedo===&lt;br /&gt;
Created this comic about the game's motto, &amp;quot;losing is fun&amp;quot; : http://twistedspeedo.com/?p=478&lt;br /&gt;
&lt;br /&gt;
===Three Panel Soul===&lt;br /&gt;
[[File:Dorf.jpg|thumb|right|3PS Dorf T-shirt]]&lt;br /&gt;
&lt;br /&gt;
This sequel comic to MacHall gives us five ''Dwarf Fortress'' strips, [http://www.threepanelsoul.com/comic/on-dwarven-fortresses On Dwarven Fortresses], [http://www.threepanelsoul.com/comic/on-trade-goods On Trade Goods], [http://www.threepanelsoul.com/comic/on-mixed-economies On Mixed Economies], and [http://www.threepanelsoul.com/comic/on-learning-curve On Learning Curve]. [http://www.threepanelsoul.com/comic/bug-fix Illustrated DF patch notes]. The first three comics deal with typical ''Dwarf Fortress'' [[fun]], such as [[catsplosion]], stereotypical dwarven literal-mindedness, and the [[Dwarven economy]].  The fourth concerns a new player's introduction to the game.&lt;br /&gt;
&lt;br /&gt;
The ''Dwarf Fortress'' comics were so popular, they spawned a related t-shirt (see picture on right).&lt;br /&gt;
&lt;br /&gt;
===[ENGRAVERY:MISGUIDED]===&lt;br /&gt;
A series of one-off, irregularly updated panel-style comics using altered ASCII graphics.&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-noble-mandates.html Noble Mandates]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-selecting-site.html Selecting a Site]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-artifact-rope.html Artifact Rope]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-send-in-clowns.html Send in the Clowns]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-creepy-forest.html Creepy Forest]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/04/engraverymisguided-noble-rain.html Noble Rain]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-and-dwarf-road-song.html Interrupted by Peacock] &amp;amp; Dwarf Road Song&lt;br /&gt;
&lt;br /&gt;
==Individual webcomics==&lt;br /&gt;
Webcomics done by an individual who does not maintain their own regular ongoing webcomic or site, organized by artist/author if known. Links may become unusable unless these webcomics are archived!&lt;br /&gt;
&lt;br /&gt;
===cdawg===&lt;br /&gt;
Created a brief comic episode about [[fell mood]]s: [http://img.photobucket.com/albums/v514/CDawg116/dwarfcomic.png 1]&lt;br /&gt;
&lt;br /&gt;
===Lord Licorice===&lt;br /&gt;
Creates comics based around the ''Dwarf Fortress'' [[List of mods#Kobold Camp|mod Kobold camp]], mainly posted at [http://facepunch.com Facepunch]. [http://1d4chan.org/images/thumb/9/9f/Koboldhouse.gif/800px-Koboldhouse.gif Kobold House], [http://suptg.thisisnotatrueending.com/epic/images/gobbo/koboldthief.png Kobold Thief], [http://suptg.thisisnotatrueending.com/epic/images/gobbo/koboldandthemoon-full.gif Kobold and the Moon], and [http://suptg.thisisnotatrueending.com/epic/images/roguelike/goblinfortress.gif Goblin Fortress].&lt;br /&gt;
&lt;br /&gt;
===skullamity===&lt;br /&gt;
Creator of the infamous Cheese Engraver comic posted at the top of the page, as well as this one: [https://66.media.tumblr.com/tumblr_m5l37uT1Be1r8swg2o1_500.jpg Miner Cancels Drink]. Skullamity is also the artist behind STRIKE THE EARTH! which was previously listed under [[#Defeated_Webcomics|Defeated Webcomics]] in 2014, but was finally completed and made available for reading in January 2023. [https://skullamity.substack.com/p/strike-the-earth-part-1 STRIKE THE EARTH!] by skullamity originally began posting in November 2009. This comic tells the immediately tragic downfall of the fortress Sunderclasp. The Dwarves hit the usual stumbling blocks of being in a [[sinister]] terrain, including facing [[undead]] wildlife. It was declared dead in 2014 and went offline when its original comic host shut down, but the author went into a fey mood in November 2022 and was inspired to fix up existing pages and finish the short comic project. &lt;br /&gt;
&lt;br /&gt;
===Valcan===&lt;br /&gt;
Created this comic about the [[Bronze colossus]]: [http://i39.tinypic.com/258xf2w.jpg 1].&lt;br /&gt;
&lt;br /&gt;
===Unknown Creator===&lt;br /&gt;
An awesome comic about [[fun]]: [http://i.imgur.com/mHXiz.png 1].&lt;br /&gt;
&lt;br /&gt;
A comic about [[Elf]] diplomacy: [http://i.imgur.com/I2Stz.jpg 2].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Some comics&amp;quot;&amp;gt;&lt;br /&gt;
File:1235703760028.png|First time DF player.&lt;br /&gt;
File:Comic df3.png|DF has many types of players.&lt;br /&gt;
File:Comic df4.gif&lt;br /&gt;
File:Comic df5.png&lt;br /&gt;
File:Dwarf-Fortress Poster.jpg&lt;br /&gt;
File:FunComic.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Defeated Webcomics==&lt;br /&gt;
&lt;br /&gt;
These are links to comics that once were, but now are not. They are lost in the great wasteland of The Barren 404 Desert.&lt;br /&gt;
&lt;br /&gt;
===PixelPainted===&lt;br /&gt;
[http://www.dfa.webatu.com/?page=111001 PixelPainted A ''Dwarf Fortress'' Adventure] is a flash comic by Glyphgryph, and based on a Choose Your Own Adventure-style suggestion thread. The webcomic began in September 2009 and is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
'''Dead:''' December 2014&lt;br /&gt;
&lt;br /&gt;
===I'm Not Mad===&lt;br /&gt;
A 3D model comic with three ''Dwarf Fortress'' strips, [http://www.notmadcomic.com/2009/03/24/dwarf-fortress-over-achiever/ ''Dwarf Fortress'': Overachiever],[http://www.notmadcomic.com/2009/03/26/dwarf-fortress-work-music/ ''Dwarf Fortress'': Work Music], and [http://www.notmadcomic.com/2010/12/31/dwarf-fortress-suspicion/ ''Dwarf Fortress'': Suspicion]. The first comic deals with [[Hidden Fun Stuff]], while the second deals with [[tantrum]]s.&lt;br /&gt;
&lt;br /&gt;
'''Dead:''' July/August 2015&lt;br /&gt;
&lt;br /&gt;
===Dwarven Trail===&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=36953.0 Dwarven Trail: A ''Dwarf Fortress'' Comic] was a sprite comic by Matthew (Opirian) Tracy. It used RPG Maker VX for the graphics, which mimicked some of the popular [[Graphics set repository|''Dwarf Fortress'' graphic sets]]. It followed the journey to and establishment of a new fortress. [[Urist]] was a recurring character. The comic was hosted on a couple different sites at times, but they seem to no longer be available or safe; the forum post appears to provide all the pages, albeit with hosting watermarks. The Wayback Machine on the Internet Archive seems to only include [https://web.archive.org/web/20110506035108/http://www.webcomicsnation.com/dwarventrail/dwarventrail/series.php?view=single&amp;amp;ID=154017 page 9].&lt;br /&gt;
&lt;br /&gt;
==Related pages==&lt;br /&gt;
&lt;br /&gt;
* [[List of Dwarf Fortress references|List of ''Dwarf Fortress'' references]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
[[Category:Community|webcomics]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_webcomics&amp;diff=293223</id>
		<title>Dwarf Fortress webcomics</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_webcomics&amp;diff=293223"/>
		<updated>2023-05-03T17:58:14Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: /* Bridgedflickered */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:''Dwarf Fortress'' webcomics}}&lt;br /&gt;
''Dwarf Fortress'', due to a combination of its insane level of complexity and minimal artistic depiction, attracted the attention of various webcomic writers and artists - detail-minded folk, often attracted to games, and with very active imaginations. These webcomic 'strippers have immortalized ''Dwarf Fortress'', sometimes as individual episodes in their ongoing webstrips, sometimes as brand-new webcomics devoted entirely to ''Dwarf Fortress''.&lt;br /&gt;
&lt;br /&gt;
[[File:DF_Cheese.jpg|208px|thumb|right|A ''Dwarf Fortress'' comic]]&lt;br /&gt;
&lt;br /&gt;
==Graphic sagas==&lt;br /&gt;
&lt;br /&gt;
===The Littlest Cheesemaker===&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=136384.0 The Littlest Cheesemaker] is an illustrated interactive story chronicling the adventures of Mistêm &amp;quot;Wheeldream&amp;quot; Kolnåzom (Misty) on her quest to become a legendary [[cheesemaker]]. &lt;br /&gt;
&lt;br /&gt;
===Losing Is Fun===&lt;br /&gt;
[https://losingisfun.org/ Losing Is Fun] ([https://web.archive.org/web/20191102233928/http://losingisfun.com/ old archive]) is an interactive webcomic about a [[kobold]] on a quest to steal an [[artifact]] dagger from a dwarf fortress. [http://www.bay12forums.com/smf/index.php?topic=164165.0 First forum thread] [http://www.bay12forums.com/smf/index.php?topic=178723.0 Second forum thread] (Currently Ongoing)&lt;br /&gt;
&lt;br /&gt;
===Bronzemurder===&lt;br /&gt;
[[Bronzemurder]] is an epic illustrated saga by [http://timdenee.com/bronzemurder/ Tim Denee], concerning a [[forgotten beast]].&lt;br /&gt;
&lt;br /&gt;
===Oilfurnace===&lt;br /&gt;
[http://www.timdenee.com/oilfurnace/ Oilfurnace] is another ''Dwarf Fortress'' illustrated saga by Tim Denee, and printed in the July 2010 issue of PCPowerplay magazine, an Australian gamer mag, making it the first ''Dwarf Fortress'' comic in print. (Warning: contains minor spoilers)&lt;br /&gt;
&lt;br /&gt;
===Adventures of Likot Udendeb===&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=109582.0 Adventures of Likot Udendeb] is an illustrated, interactive saga originating from Russian ''Dwarf Fortress''-centered imageboard [http://chuck.dfwk.ru/ DFach]. The story is written and illustrated by several anonymous contributors based on suggestions of the imageboard's users. Starting  as a story of one completely ordinary dwarf and his cruel fate of being the hero, it eventually evolved into an epic saga with multiple arcs, various characters and global setting that's loosely based on ''Dwarf Fortress'' game mechanics rich with DF-related memes and influence of general Russian imageboard culture. Permanently in indefinite state of being written/frozen and is being translated (badly) from Russian with a certain lag. Admired for its flexible storyline and several [http://www.youtube.com/channel/UC6Crmf54js5ZEyGlKtEbggg/feed animated episodes].&lt;br /&gt;
&lt;br /&gt;
===Matul Remrit (Bravemule) ===&lt;br /&gt;
[http://www.bravemule.com/matulremrit Matul Remrit] is a tale of a band of dregs who struggle to build their new home amidst strife, internal politics, and a scourge of elf attacks.&lt;br /&gt;
&lt;br /&gt;
===Thabostobok===&lt;br /&gt;
[https://www.dream-gears.com/sites/comicwolf.com/index.php?app=comics&amp;amp;app=comics&amp;amp;action=listview&amp;amp;catid=1 Thabostobok] A fully illustrated comic based on a DF game session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ongoing ''Dwarf Fortress'' webcomics==&lt;br /&gt;
Ongoing webcomics primarily about ''Dwarf Fortress''.&lt;br /&gt;
&lt;br /&gt;
===Bridgedflickered=== '''THE LINK IS BROKEN.'''&lt;br /&gt;
[https://coalpoweredpress.com/comic/bridgedflickered-15th-granite-163/ Bridgedflickered] is a yonkoma-style strip by Lee Keegan, chronicling a playthrough of ''Dwarf Fortress''.&lt;br /&gt;
&lt;br /&gt;
===Revenge of the FUN===&lt;br /&gt;
[http://rotf.thecomicseries.com/ Revenge of the FUN] is a comic series about dwarves striking the earth, and the [[fun|FUN]] striking back, in all outrageous fashions.&lt;br /&gt;
&lt;br /&gt;
===The Chronicles of Boatmurdered===&lt;br /&gt;
[http://boatmurdered.smackjeeves.com/comics/735733/chronicles-of-boatmurdered-cover/ The Chronicle of Boatmurdered] is an illustrated version of the infamous [[succession game]] [[Boatmurdered]], with art by Deon. The webcomic began in November 2009 and stopped unfinished in May 2010.&lt;br /&gt;
&lt;br /&gt;
===''Dwarf Fortress'': Histories of...*===&lt;br /&gt;
[http://dfstory.thecomicseries.com/comics/1/ ''Dwarf Fortress'': Histories of...*] is a DF chronicle with art and story by Elthar. The webcomic began in July 2010 and died after six pages.&lt;br /&gt;
&lt;br /&gt;
===Effigies===&lt;br /&gt;
[http://effigies.smackjeeves.com/ Effigies] is a character-driven world-building webcomic by Fault, based on ''Dwarf Fortress'' [[Adventure mode]]. The comic began in November 2009 and was ongoing, updating on a rough weekly schedule. It currently lays dormant.&lt;br /&gt;
&lt;br /&gt;
===KittyProblem===&lt;br /&gt;
https://archive.org/details/smackjeeves-85447 An archived short comic created by two brothers about the dangers of [[catsplosion]]. Story began on 2nd September 2010.&lt;br /&gt;
&lt;br /&gt;
===Ask Amxu===&lt;br /&gt;
&amp;lt;i&amp;gt;Oi, My name is [http://askamxu.tumblr.com/ Amxu Osmösprosusm]. I'm a [[goblin]] and I work as a [[snatcher|compulsory freelance social worker]] for the dwarves in my region. I'm always happy to answer questions for the curious.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lord of the Dwarfs===&lt;br /&gt;
[http://www.dawnsomewhere.com/lotd/ Lord of the Dwarfs] is a webcomic produced by Dawn Somewhere about a group of dwarves attempting to find their way back to their fortress after an unusual encounter with HFS&lt;br /&gt;
&lt;br /&gt;
==One-off ''Dwarf Fortress'' webcomics==&lt;br /&gt;
Ongoing webcomics that are not primarily about ''Dwarf Fortress'', but which have a few ''Dwarf Fortress'' episodes. The relevant strips are linked to here:&lt;br /&gt;
===The Chapel===&lt;br /&gt;
Has a few ''Dwarf Fortress'' comics, more popular in the Paradox community&lt;br /&gt;
[https://chapelcomic.com/]&lt;br /&gt;
&lt;br /&gt;
===Irritability===&lt;br /&gt;
In the subsection [http://maze.icomix.com/comicpage/bad.php?o=0 200 Bad Comics], numbers [http://maze.icomix.com/comicpage/badcomics/bad053.png 56], [http://maze.icomix.com/comicpage/badcomics/bad073.png 75 and 76] are about ''Dwarf Fortress'', mainly the [[goblin]] menace.&lt;br /&gt;
&lt;br /&gt;
===Nerfnow===&lt;br /&gt;
A manga-influenced webcomic by Josué Pereira. Included a brief ''Dwarf Fortress'' arc: [http://nerfnow.com/comic/352 352] [http://nerfnow.com/comic/370 370] [http://nerfnow.com/comic/371 371]&lt;br /&gt;
&lt;br /&gt;
===twistedspeedo===&lt;br /&gt;
Created this comic about the game's motto, &amp;quot;losing is fun&amp;quot; : http://twistedspeedo.com/?p=478&lt;br /&gt;
&lt;br /&gt;
===Three Panel Soul===&lt;br /&gt;
[[File:Dorf.jpg|thumb|right|3PS Dorf T-shirt]]&lt;br /&gt;
&lt;br /&gt;
This sequel comic to MacHall gives us five ''Dwarf Fortress'' strips, [http://www.threepanelsoul.com/comic/on-dwarven-fortresses On Dwarven Fortresses], [http://www.threepanelsoul.com/comic/on-trade-goods On Trade Goods], [http://www.threepanelsoul.com/comic/on-mixed-economies On Mixed Economies], and [http://www.threepanelsoul.com/comic/on-learning-curve On Learning Curve]. [http://www.threepanelsoul.com/comic/bug-fix Illustrated DF patch notes]. The first three comics deal with typical ''Dwarf Fortress'' [[fun]], such as [[catsplosion]], stereotypical dwarven literal-mindedness, and the [[Dwarven economy]].  The fourth concerns a new player's introduction to the game.&lt;br /&gt;
&lt;br /&gt;
The ''Dwarf Fortress'' comics were so popular, they spawned a related t-shirt (see picture on right).&lt;br /&gt;
&lt;br /&gt;
===[ENGRAVERY:MISGUIDED]===&lt;br /&gt;
A series of one-off, irregularly updated panel-style comics using altered ASCII graphics.&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-noble-mandates.html Noble Mandates]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-selecting-site.html Selecting a Site]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-artifact-rope.html Artifact Rope]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-send-in-clowns.html Send in the Clowns]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-creepy-forest.html Creepy Forest]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/04/engraverymisguided-noble-rain.html Noble Rain]&lt;br /&gt;
*[http://alluvian.blogspot.com/2011/03/engraverymisguided-and-dwarf-road-song.html Interrupted by Peacock] &amp;amp; Dwarf Road Song&lt;br /&gt;
&lt;br /&gt;
==Individual webcomics==&lt;br /&gt;
Webcomics done by an individual who does not maintain their own regular ongoing webcomic or site, organized by artist/author if known. Links may become unusable unless these webcomics are archived!&lt;br /&gt;
&lt;br /&gt;
===cdawg===&lt;br /&gt;
Created a brief comic episode about [[fell mood]]s: [http://img.photobucket.com/albums/v514/CDawg116/dwarfcomic.png 1]&lt;br /&gt;
&lt;br /&gt;
===Lord Licorice===&lt;br /&gt;
Creates comics based around the ''Dwarf Fortress'' [[List of mods#Kobold Camp|mod Kobold camp]], mainly posted at [http://facepunch.com Facepunch]. [http://1d4chan.org/images/thumb/9/9f/Koboldhouse.gif/800px-Koboldhouse.gif Kobold House], [http://suptg.thisisnotatrueending.com/epic/images/gobbo/koboldthief.png Kobold Thief], [http://suptg.thisisnotatrueending.com/epic/images/gobbo/koboldandthemoon-full.gif Kobold and the Moon], and [http://suptg.thisisnotatrueending.com/epic/images/roguelike/goblinfortress.gif Goblin Fortress].&lt;br /&gt;
&lt;br /&gt;
===skullamity===&lt;br /&gt;
Creator of the infamous Cheese Engraver comic posted at the top of the page, as well as this one: [https://66.media.tumblr.com/tumblr_m5l37uT1Be1r8swg2o1_500.jpg Miner Cancels Drink]. Skullamity is also the artist behind STRIKE THE EARTH! which was previously listed under [[#Defeated_Webcomics|Defeated Webcomics]] in 2014, but was finally completed and made available for reading in January 2023. [https://skullamity.substack.com/p/strike-the-earth-part-1 STRIKE THE EARTH!] by skullamity originally began posting in November 2009. This comic tells the immediately tragic downfall of the fortress Sunderclasp. The Dwarves hit the usual stumbling blocks of being in a [[sinister]] terrain, including facing [[undead]] wildlife. It was declared dead in 2014 and went offline when its original comic host shut down, but the author went into a fey mood in November 2022 and was inspired to fix up existing pages and finish the short comic project. &lt;br /&gt;
&lt;br /&gt;
===Valcan===&lt;br /&gt;
Created this comic about the [[Bronze colossus]]: [http://i39.tinypic.com/258xf2w.jpg 1].&lt;br /&gt;
&lt;br /&gt;
===Unknown Creator===&lt;br /&gt;
An awesome comic about [[fun]]: [http://i.imgur.com/mHXiz.png 1].&lt;br /&gt;
&lt;br /&gt;
A comic about [[Elf]] diplomacy: [http://i.imgur.com/I2Stz.jpg 2].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Some comics&amp;quot;&amp;gt;&lt;br /&gt;
File:1235703760028.png|First time DF player.&lt;br /&gt;
File:Comic df3.png|DF has many types of players.&lt;br /&gt;
File:Comic df4.gif&lt;br /&gt;
File:Comic df5.png&lt;br /&gt;
File:Dwarf-Fortress Poster.jpg&lt;br /&gt;
File:FunComic.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Defeated Webcomics==&lt;br /&gt;
&lt;br /&gt;
These are links to comics that once were, but now are not. They are lost in the great wasteland of The Barren 404 Desert.&lt;br /&gt;
&lt;br /&gt;
===PixelPainted===&lt;br /&gt;
[http://www.dfa.webatu.com/?page=111001 PixelPainted A ''Dwarf Fortress'' Adventure] is a flash comic by Glyphgryph, and based on a Choose Your Own Adventure-style suggestion thread. The webcomic began in September 2009 and is currently on hiatus.&lt;br /&gt;
&lt;br /&gt;
'''Dead:''' December 2014&lt;br /&gt;
&lt;br /&gt;
===I'm Not Mad===&lt;br /&gt;
A 3D model comic with three ''Dwarf Fortress'' strips, [http://www.notmadcomic.com/2009/03/24/dwarf-fortress-over-achiever/ ''Dwarf Fortress'': Overachiever],[http://www.notmadcomic.com/2009/03/26/dwarf-fortress-work-music/ ''Dwarf Fortress'': Work Music], and [http://www.notmadcomic.com/2010/12/31/dwarf-fortress-suspicion/ ''Dwarf Fortress'': Suspicion]. The first comic deals with [[Hidden Fun Stuff]], while the second deals with [[tantrum]]s.&lt;br /&gt;
&lt;br /&gt;
'''Dead:''' July/August 2015&lt;br /&gt;
&lt;br /&gt;
===Dwarven Trail===&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=36953.0 Dwarven Trail: A ''Dwarf Fortress'' Comic] was a sprite comic by Matthew (Opirian) Tracy. It used RPG Maker VX for the graphics, which mimicked some of the popular [[Graphics set repository|''Dwarf Fortress'' graphic sets]]. It followed the journey to and establishment of a new fortress. [[Urist]] was a recurring character. The comic was hosted on a couple different sites at times, but they seem to no longer be available or safe; the forum post appears to provide all the pages, albeit with hosting watermarks. The Wayback Machine on the Internet Archive seems to only include [https://web.archive.org/web/20110506035108/http://www.webcomicsnation.com/dwarventrail/dwarventrail/series.php?view=single&amp;amp;ID=154017 page 9].&lt;br /&gt;
&lt;br /&gt;
==Related pages==&lt;br /&gt;
&lt;br /&gt;
* [[List of Dwarf Fortress references|List of ''Dwarf Fortress'' references]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;br /&gt;
[[Category:Community|webcomics]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293222</id>
		<title>Alcohol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Alcohol&amp;diff=293222"/>
		<updated>2023-05-03T17:29:34Z</updated>

		<summary type="html">&lt;p&gt;Jeff Agudelo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:dwarf_alcohol_preview.png|170px|right]]&lt;br /&gt;
'''Alcohol''' is the favored drink of the [[dwarf|dwarves]]; a dwarf will drink booze an average of five times per [[calendar|season]] to satisfy their [[thirst]], and although they can subsist on [[water]], without booze, they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly (&amp;quot;has been tired of drinking the same old booze lately&amp;quot;). Every dwarf likewise has [[preferences]] for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.&lt;br /&gt;
&lt;br /&gt;
Alcohol can also be used as an ingredient for [[kitchen|prepared meals]]. However, meals made with alcohol no longer cause your dwarves to get drunk, and will not sate their thirst.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
[[File:drink_stockpile_v50_preview.png|thumb|300px|right|Where adults and drink and children play. No matter the age, alcohol is always important.]][[File:Thirsty Dwarves.gif|thumb|right|A booze [[stockpile]] at work. ASCII mode.]]Most [[crop]]s and [[fruit]] [[tree]]s in the game can have their produce turned into drink, and, thus, most drink is sourced from dwarven [[farming]], both indoors and out. Most of the plants [[plant gathering|gathered]] from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution, though the added variety of drinks can make it worthwhile. Drinks can be sourced at [[embark#supplies|embarkation]], and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a [[still]]. [[Caravan]]s always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, [[honey]] acquired through [[beekeeping industry|beekeeping]] can be brewed into alcoholic [[mead]], the only form of drink that is not derived from plants or fruit.&lt;br /&gt;
&lt;br /&gt;
The most direct way to acquire the booze itself is through a [[still]]; large fortresses will usually have one or more dedicated [[brewer]]s keeping the dwarven drinks cellar well-stocked. To brew a drink, a brewer will need an empty watertight container of some kind (either a [[barrel]] or [[large pot]]) and a [[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item, and deposits the alcohol in the container, recovering any plant [[seed]]s in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's [[skill]], making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Dwarven thirst is constrained by the important {{token|ALCOHOL_DEPENDENT|c}} [[creature token]], which causes them to suffer severe performance penalties when deprived of alcohol. &amp;quot;Dry&amp;quot; dwarves increasingly lose [[gait|walking speed]] and [[Combat#Attack_Speed|attack speed]]. Alcohol withdrawal appears in the dwarf's thoughts and preferences as &amp;quot;starting to work slowly due to its scarcity&amp;quot; after 3 months, &amp;quot;really wants a drink&amp;quot; after 6 months, &amp;quot;has gone without a drink for far, far too long&amp;quot; after 9 months, and finally &amp;quot;can't even remember the last time he/she had some&amp;quot; after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.&lt;br /&gt;
&lt;br /&gt;
Prior to version 0.44.06, creatures of ''any'' race (even including animals, due to a bug) who were exposed to enough combat to become fully hardened (&amp;quot;doesn't really care about anything anymore&amp;quot;) would also become alcoholics.&lt;br /&gt;
&lt;br /&gt;
All creatures can theoretically survive drinking nothing but alcohol for their entire lives, though they may be subject to [[#Alcohol poisoning|alcohol poisoning]] due to not having the same tolerance level as dwarves. Neither dwarves nor any other race of creature will accept an alcohol ration if resting in a [[hospital]], and must instead be given fresh water until they recover. Water may also be given to busy dwarves that become thirsty.{{bug|2448}}&lt;br /&gt;
&lt;br /&gt;
[[Vampire]] dwarves are just as alcohol-dependent as the mortal kind. Despite this, in [[fortress mode]], they will only ever drink [[blood]], ensuring they eventually suffer withdrawal, even if your pantry is stocked to the brim with every beverage imaginable. This does not stop tavern keepers from giving them drink, if such is available inside the tavern.&lt;br /&gt;
&lt;br /&gt;
Setting booze on [[fire]] will not cause it to explode, but exposing it to high [[temperature]]s ''will'' cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; [[magma-safe]] containers would never be destroyed by [[magma]], but any booze inside will likely quickly perish due to heat transfer (unless the container is made of [[nether-cap]]).&lt;br /&gt;
&lt;br /&gt;
Alcohol, like all other liquids, does not have a quality modifier. The level of happy [[thought]] generated by drinking a [[preferences|preferred]] alcohol is dependent upon the value of the entire stack of alcohol.{{cite forum|120870.msg3901346#msg3901346}})&lt;br /&gt;
&lt;br /&gt;
Dwarves prefer drinking alcohol out of a [[Finished goods#Goblets|mug, cup, or goblet]], and will receive an unhappy [[thought]] for drinking alcohol without one of these three vessel types, which may be placed in [[coffer]]s in designated [[tavern]]s.  Visitors will drink alcohol too.&lt;br /&gt;
&lt;br /&gt;
=== Alcohol poisoning ===&lt;br /&gt;
&lt;br /&gt;
Over-consumption of alcohol can lead to harmful syndromes, progressing to inebriation, unconsciousness, and death. Each individual has their own tolerance level based on their size (with dwarves having 1.5× the resistance for their size) and each individual will consume more or less according to their [[need]] to drink. Mysterious deaths from suffocation in your taverns are most likely cases of acute alcohol poisoning. Note that the lethal effects of alcohol poisoning are caused by impairing the function of a creature's lungs, making creatures that lack lungs, or the need to breathe, immune to death from alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== List of alcohol ==&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/DWARFFORTRESSBEER/DWARFFORTRESSBEER.gif Plump Helmet Beer]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Beverage produced&lt;br /&gt;
! Beverage value&lt;br /&gt;
! Type&lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet]] || data-sort-value=&amp;quot;wine Dwarven&amp;quot;| Dwarven wine || 2 || rowspan=&amp;quot;44&amp;quot; style=&amp;quot;background-color:#cfc&amp;quot;| Plant-based || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig tail]] || data-sort-value=&amp;quot;ale Dwarven&amp;quot;| Dwarven ale || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave wheat]] || data-sort-value=&amp;quot;beer Dwarven&amp;quot;| Dwarven beer || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet pod]] || data-sort-value=&amp;quot;rum Dwarven&amp;quot;| Dwarven rum || 2 || style=&amp;quot;background-color:#aaa&amp;quot; | Indoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Muck root]] || data-sort-value=&amp;quot;whiskey Swamp&amp;quot;| Swamp whiskey || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloated tuber]] || data-sort-value=&amp;quot;beer Tuber&amp;quot;| Tuber beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Prickle berry]] || data-sort-value=&amp;quot;wine Prickle&amp;quot;| Prickle berry wine || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Longland grass]] || data-sort-value=&amp;quot;beer Longland&amp;quot;| Longland beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat weed]] || data-sort-value=&amp;quot;brew Sewer&amp;quot;| Sewer brew || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fisher berry]] || data-sort-value=&amp;quot;wine Fisher&amp;quot;| Fisher berry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rope reed]] || data-sort-value=&amp;quot;spirits River&amp;quot;| River spirits || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sliver barb]] || data-sort-value=&amp;quot;cruor Gutter&amp;quot;| Gutter cruor || 1 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun berry]] || Sunshine || 5 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip vine]] || data-sort-value=&amp;quot;wine Whip&amp;quot;| Whip wine || 3 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Beet]] || data-sort-value=&amp;quot;wine Beetroot&amp;quot;| Beetroot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild carrot]] || data-sort-value=&amp;quot;wine Carrot&amp;quot;| Carrot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassava]] || data-sort-value=&amp;quot;beer Cassava&amp;quot;| Cassava beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Parsnip]] || data-sort-value=&amp;quot;wine Parsnip&amp;quot;| Parsnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Potato]] || data-sort-value=&amp;quot;wine Potato&amp;quot;| Potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Radish]] || data-sort-value=&amp;quot;wine Radish&amp;quot;| Radish wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sweet potato]] || data-sort-value=&amp;quot;wine Sweet&amp;quot;| Sweet potato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Turnip]] || data-sort-value=&amp;quot;wine Turnip&amp;quot;| Turnip wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Single-grain wheat]] || data-sort-value=&amp;quot;beer Single-grain&amp;quot;| Single-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-grain wheat]] || data-sort-value=&amp;quot;beer Two-grain&amp;quot;| Two-grain wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Soft wheat]] || data-sort-value=&amp;quot;beer Soft&amp;quot;| Soft wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard wheat]] || data-sort-value=&amp;quot;beer Hard&amp;quot;| Hard wheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Spelt]] || data-sort-value=&amp;quot;beer Spelt&amp;quot;| Spelt beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Barley]] || data-sort-value=&amp;quot;wine Barley&amp;quot;| Barley wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Buckwheat]] || data-sort-value=&amp;quot;beer Buckwheat&amp;quot;| Buckwheat beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rye]] || data-sort-value=&amp;quot;beer Rye&amp;quot;| Rye beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorghum]] || data-sort-value=&amp;quot;beer Sorghum&amp;quot;| Sorghum beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rice]] || data-sort-value=&amp;quot;beer Rice&amp;quot;| Rice beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Maize]] || data-sort-value=&amp;quot;beer Maize&amp;quot;| Maize beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Quinoa]] || data-sort-value=&amp;quot;beer Quinoa&amp;quot;| Quinoa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaniwa]] || data-sort-value=&amp;quot;beer Kaniwa&amp;quot;| Kaniwa beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pendant amaranth]] || data-sort-value=&amp;quot;amaranth Pendant&amp;quot;| Pendant amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood amaranth]] || data-sort-value=&amp;quot;amaranth Blood&amp;quot;| Blood amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Purple amaranth]] || data-sort-value=&amp;quot;amaranth Purple&amp;quot;| Purple amaranth beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pearl millet]] || data-sort-value=&amp;quot;beer Pearl&amp;quot;| Pearl millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[White millet]] || data-sort-value=&amp;quot;beer White&amp;quot;| White millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger millet]] || data-sort-value=&amp;quot;beer Finger&amp;quot;| Finger millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Foxtail millet]] || data-sort-value=&amp;quot;beer Foxtail&amp;quot;| Foxtail millet beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Fonio]] || data-sort-value=&amp;quot;beer Fonio&amp;quot;| Fonio beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Teff]] || data-sort-value=&amp;quot;beer Teff&amp;quot;| Teff beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || data-sort-value=&amp;quot;cider Apple&amp;quot;| Apple cider || 2 || rowspan=&amp;quot;32&amp;quot; style=&amp;quot;background-color: #fcc&amp;quot;| Fruit-based&lt;br /&gt;
| Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || data-sort-value=&amp;quot;wine Apricot&amp;quot;| Apricot wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Banana]] || data-sort-value=&amp;quot;beer Banana&amp;quot;| Banana beer || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || data-sort-value=&amp;quot;wine Bayberry&amp;quot;| Bayberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || data-sort-value=&amp;quot;wine Carambola&amp;quot;| Carambola wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || data-sort-value=&amp;quot;wine Cherry&amp;quot;| Cherry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || data-sort-value=&amp;quot;cider Custard-apple&amp;quot;| Custard-apple cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Date]] || data-sort-value=&amp;quot;wine Date&amp;quot;| Date wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || data-sort-value=&amp;quot;wine Durian&amp;quot;| Durian wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || data-sort-value=&amp;quot;wine Guava&amp;quot;| Guava wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || data-sort-value=&amp;quot;wine Lychee&amp;quot;| Lychee wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango]] || data-sort-value=&amp;quot;wine Mango&amp;quot;| Mango wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || data-sort-value=&amp;quot;wine Papaya&amp;quot;| Papaya wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || data-sort-value=&amp;quot;cider Peach&amp;quot;| Peach cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || Perry || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || data-sort-value=&amp;quot;wine Persimmon&amp;quot;| Persimmon wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || data-sort-value=&amp;quot;wine Plum&amp;quot;| Plum wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || data-sort-value=&amp;quot;wine Pomegranate&amp;quot;| Pomegranate wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || data-sort-value=&amp;quot;wine Rambutan&amp;quot;| Rambutan wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || data-sort-value=&amp;quot;cider Sand&amp;quot;| Sand pear cider || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Artichoke]] || data-sort-value=&amp;quot;wine Artichoke&amp;quot;| Artichoke wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomato]] || data-sort-value=&amp;quot;wine Tomato&amp;quot;| Tomato wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomatillo]] || data-sort-value=&amp;quot;wine Tomatillo&amp;quot;| Tomatillo wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Passion fruit]] || data-sort-value=&amp;quot;wine Passion&amp;quot;| Passion fruit wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Grape]] || Wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Cranberry]] || data-sort-value=&amp;quot;wine Cranberry&amp;quot;| Cranberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilberry]] || data-sort-value=&amp;quot;wine Bilberry&amp;quot;| Bilberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blueberry]] || data-sort-value=&amp;quot;wine Blueberry&amp;quot;| Blueberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Blackberry]] || data-sort-value=&amp;quot;wine Blackberry&amp;quot;| Blackberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Raspberry]] || data-sort-value=&amp;quot;wine Raspberry&amp;quot;| Raspberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Pineapple]] || data-sort-value=&amp;quot;wine Pineapple&amp;quot;| Pineapple wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Strawberry]] || data-sort-value=&amp;quot;wine Strawberry&amp;quot;| Strawberry wine || 2 || Outdoors&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey]] || Mead || 1 || style=&amp;quot;background-color: #ddd&amp;quot;| Animal-based || Outdoors&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding ==&lt;br /&gt;
&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Any item of type [[Item_token#DRINK|DRINK]]:NONE is considered to be an alcoholic beverage as far as the game is concerned, regardless of the material used. Thus, if you were to make a [[reaction]] which produces drinks of, say, [[elf]] blood, your dwarves would happily chug them down, sating their alcohol dependency in the process. Note that DRINK items don't cause inebriation symptoms by themselves; these are dependent on a [[syndrome]] associated with the consumed substance (see the PLANT_ALCOHOL_TEMPLATE raws below for an example). However, you could always add this syndrome, or another one of your own design, to the material you want to use.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Cooks will only cook alcohol and other fluids as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} For more information, see the [[Kitchen#Bugs|kitchen]] page.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol plant stockpile]] — Brewery input stockpile helper page&lt;br /&gt;
* [[Brewer]]&lt;br /&gt;
* [[Beekeeping industry]]&lt;br /&gt;
* [[Crop]]&lt;br /&gt;
* [[Thirst]]&lt;br /&gt;
&lt;br /&gt;
{{Gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|PLANT_ALCOHOL_TEMPLATE}}}}&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{category|Dwarves}}&lt;br /&gt;
{{category|Food}}&lt;br /&gt;
[[ru:Alcohol]]&lt;/div&gt;</summary>
		<author><name>Jeff Agudelo</name></author>
	</entry>
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