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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jecowa</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jecowa"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Jecowa"/>
	<updated>2026-04-16T02:43:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Die&amp;diff=311055</id>
		<title>Talk:Die</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Die&amp;diff=311055"/>
		<updated>2025-10-08T05:00:28Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: I don’t think it’s a bug that character creation dice don’t do anything amazing when rolled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;'''Only dice found in shrines have any effect - dice taken as equipment at character creation can be rolled, but won't have any special effect, giving only &amp;quot;You roll.&amp;quot; text, without any additional text, as they lack any numbers or images to show after the roll.'''&amp;quot; Anyone else care to file this one as a bug? Because I could swear I'm not the only one who feels like this, since 47.05 at least, and having been a 43.05 guy to begin with. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 15:24, 7 October 2025 (UTC)&lt;br /&gt;
:I think it makes sense that only dice found in shrines have an effect when rolled. The dice you start with are mundane dice like what a dwarf might craft in a fortress. [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 05:00, 8 October 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Kitfox_Games&amp;diff=308917</id>
		<title>Kitfox Games</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Kitfox_Games&amp;diff=308917"/>
		<updated>2025-04-02T02:21:51Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Games */ added Animal People Match&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;infobox&amp;quot; style=&amp;quot;border: 1px solid #a2a9b1; border-spacing: 1em; color: black; padding: 0em; float: right; clear: right; font-size: 88%; line-height: 1.5em; width: 200px; {{{style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[{{{image|File:PixelKF.png}}}|200px]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; class=&amp;quot;{{{class|}}}&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Kitfox's logo, as it appears in premium versions of ''Dwarf&amp;amp;nbsp;Fortress''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[https://www.kitfoxgames.com www.kitfoxgames.com]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Wikipedia:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wikipedia:Kitfox Games|Kitfox Games]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
'''Kitfox Games''' is a game studio focused on simulation games and roguelikes. Kitfox Games has developed several first-party titles, and serves as publisher for several indie games, including ''[[Dwarf Fortress]]''.&lt;br /&gt;
&lt;br /&gt;
== Involvement with Dwarf Fortress ==&lt;br /&gt;
&lt;br /&gt;
[[Bay 12 Games]] posted on April 2019 that they partnered with Kitfox, after a medical scare that made them worry about their long-term finances. Kitfox hired artists to work on the [[graphics set]] and [[soundtrack]] for the [[Premium]] release.&amp;lt;sup&amp;gt;&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[https://www.patreon.com/posts/25343688 source]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In December 2022, Kitfox published ''Dwarf Fortress'' commercially to [https://kitfoxgames.itch.io/dwarf-fortress Itch.io] and [https://store.steampowered.com/app/975370/Dwarf_Fortress/ Steam].&lt;br /&gt;
&lt;br /&gt;
== Kitfox Team ==&lt;br /&gt;
Kitfox's core team is credited in Dwarf Fortress's credits.txt.&lt;br /&gt;
&lt;br /&gt;
* Tanya X. Short, captain (co-founder)&lt;br /&gt;
* Alexandra Orlando, communications since 2021-03-16&lt;br /&gt;
* Fiona &amp;quot;Feeona&amp;quot; Martin, communications (from 2020-12-07 until 2021-03-16)&lt;br /&gt;
* Victoria Tran, communications (from, at least, 2017-06-27 until 2020-11-09)&lt;br /&gt;
* Thea Kent, illustrator&lt;br /&gt;
* Xin Ran Liu, trailers (co-founder)&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#cfc&amp;quot;&amp;gt;Green Background&amp;lt;/span&amp;gt; indicates a commercial work. Non-Kitfox developers of commercial works are listed in '''bold'''.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Date !! Title !! Developer !! Genre !! Platform&lt;br /&gt;
|-&lt;br /&gt;
| 2013&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; || [https://www.kitfoxgames.com/Jams/Sculptorgeist.html ''Sculptorgeist''] || Kitfox || Haunting sim || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2014&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-07&amp;lt;/span&amp;gt; || style=&amp;quot;background-color:#cfc&amp;quot; | ''[[Wikipedia:Shattered Planet|Shattered Planet]]'' - ([https://kitfoxgames.itch.io/shattered-planet Itch.io], [https://store.steampowered.com/app/305640/Shattered_Planet/ Steam]) || Kitfox || Roguelike || Mac, Windows, Mobile &amp;lt;small&amp;gt;(discontinued)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2014&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/dont-believe-the-robots Do Not Believe The Robots]'' || Kitfox (submission to [https://itch.io/jam/procjam2014/rate/14041 Procedural Generation Jam 2014]) || Procedurally generated RPG || Web &lt;br /&gt;
|-&lt;br /&gt;
| 2015&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-07&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/path-more-taken The Path More Taken]'' || Kitfox || Hiking trail designer || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2015&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/from-seed-to-snow From Seed to Snow]'' || Kitfox(?) || Plant growing sim || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2016&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-03&amp;lt;/span&amp;gt; || style=&amp;quot;background-color:#cfc&amp;quot; | ''[[Wikipedia:Moon Hunters|Moon Hunters]]'' - ([https://kitfoxgames.itch.io/moon-hunters Itch.io], [https://store.steampowered.com/app/320040/Moon_Hunters/ Steam]) || Kitfox || Co-op choose-your-own adventure || Mac, Windows, PS4, Switch, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| 2016&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-06&amp;lt;/span&amp;gt; ||  ''[https://kitfoxgames.itch.io/love-pyramid Love Pyramid]'' || Kitfox (submission to [https://itch.io/jam/jam-nation-opera/rate/70469 JamNATION - Opéra de Montréal]) || Action || Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2016&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-06&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/hot-or-bot Hot or Bot]'' || Kitfox (submission to [https://itch.io/jam/ilujam2/rate/72245 International Love Ultimatum 2: Romantic Boogaloo]) || Role-playing || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2017&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-08&amp;lt;/span&amp;gt; || style=&amp;quot;background-color:#cfc&amp;quot; | ''[[Wikipedia:The Shrouded Isle|The Shrouded Isle]]'' - ([https://kitfoxgames.itch.io/shrouded-isle Itch.io], [https://store.steampowered.com/app/501320/The_Shrouded_Isle/ Steam]) || &amp;lt;!--unlike some games developed by KitFox, on its Steam page, this game list the names of individual developers instead of marking it as developed by Kitfox--&amp;gt;Jongwoo&amp;amp;nbsp;Kim, Erica&amp;amp;nbsp;Lahaie, FX&amp;amp;nbsp;Bilodeau, Tanya&amp;amp;nbsp;Short || Cult management sim || Mac, Windows, Switch&lt;br /&gt;
|-&lt;br /&gt;
| 2017&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-09&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/five-secrets Five Secrets]'' || Kitfox (submission to [https://itch.io/jam/jamnation-camp-papillon/rate/178650 JamNATION - Camp Papillon]) || Puzzle || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2018&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-01&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/the-first-island The First Island]'' || {{tooltip|''Kitfox''|GP Lackey, Marcelo Perez, Nick Rudzicz, Tanya X. Short}} (submission to [https://v3.globalgamejam.org/2018/games/first-island Global Game Jam 2018]) || Social media sim || Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2018&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt; || ''BadCupid'' || Kitfox || ARG || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2019&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-09&amp;lt;/span&amp;gt; || style=&amp;quot;background-color:#cfc&amp;quot; | ''Fit for a King'' - ([https://kitfoxgames.itch.io/fit-for-a-king Itch.io], [https://store.steampowered.com/app/1110380/Fit_For_a_King/ Steam]) || Brent&amp;amp;nbsp;Ellison, Tanya&amp;amp;nbsp;X.&amp;amp;nbsp;Short || Historical adventure || Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2019&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; &amp;lt;!--Kitfox discord channel since 2018-06-06. Part of Kitfox since at least 2018-08-20. Source: [https://store.steampowered.com/news/app/881420?emclan=103582791462499897&amp;amp;emgid=5156014950385434101]--&amp;gt;|| style=&amp;quot;background-color:#cfc&amp;quot; | [[Wikipedia:Six Ages: Ride Like the Wind|Six Ages: Ride Like the Wind]] - ([https://store.steampowered.com/app/881420/Six_Ages_Ride_Like_the_Wind/ Steam]) || '''A Sharp''' || Story-driven strategy || Mac, Windows, [https://apps.apple.com/us/app/six-ages-ride-like-the-wind/id934012726 iOS]&lt;br /&gt;
|-&lt;br /&gt;
| 2019&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-11&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/cryptid-containment-taskforce Cryptid Containment Taskforce]'' || {{tooltip|''Kitfox''|Mehrdad Dehdashti, Thea Kent, Jongwoo Kim, Neha Patel}} (submission to [https://itch.io/jam/cryptid-jam/rate/494665 Cryptid Jam]) || Simulation, survival || Mac, Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2020&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-02&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/a-bridge-too-far A Bridge Too Far]'' || {{tooltip|''Kitfox''|Jongwoo Kim, Clement Marthe, Louis Sciannamblo, François-Xavier Bilodeau}} (submission to [https://v3.globalgamejam.org/2020/games/london-bridge-falling-down-3 Global Game Jam 2020]) || Puzzle || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2020&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; || style=&amp;quot;background-color:#cfc&amp;quot; | ''Lucifer Within Us'' - ([https://kitfoxgames.itch.io/lucifer-within-us Itch.io], [https://store.steampowered.com/app/717560/Lucifer_Within_Us/ Steam]) || Kitfox || Crime investigation || Mac, Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2021&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-08&amp;lt;/span&amp;gt; || style=&amp;quot;background-color:#cfc&amp;quot; | ''[[Wikipedia:Boyfriend Dungeon|Boyfriend Dungeon]]'' - ([https://kitfoxgames.itch.io/boyfriend-dungeon Itch.io], [https://store.steampowered.com/app/674930/Boyfriend_Dungeon/ Steam]) || Kitfox || Action, hack-and-slash, romance || Linux, Mac, Windows, PS5, Switch, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| 2022&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-01&amp;lt;/span&amp;gt; &amp;lt;!--Kitfox discord channel since 2020-08-20. Part of Kitfox since at least 2020-11-20. Source: [https://store.steampowered.com/news/app/1028350?emclan=103582791464634765&amp;amp;emgid=2916606188830155552]--&amp;gt; || style=&amp;quot;background-color:#cfc&amp;quot; | ''[[Wikipedia:Pupperazzi|Pupperazzi]]'' - ([https://kitfoxgames.itch.io/pupperazzi Itch.io], [https://store.steampowered.com/app/1028350/Pupperazzi_The_Dog_Photography_Game/ Steam]) || '''Sundae Month''' || Dog photography || Mac, Windows, Switch, Xbox&lt;br /&gt;
|-&lt;br /&gt;
| 2022&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; &amp;lt;!--Kitfox df-discussion discord channel since 2019-03-13. Kitfox mayors-office discord channel since 2019-07-26.--&amp;gt;|| style=&amp;quot;background-color:#cfc&amp;quot; | ''[[Dwarf Fortress]]'' - ([https://kitfoxgames.itch.io/dwarf-fortress Itch.io], [https://store.steampowered.com/app/975370/Dwarf_Fortress/ Steam]) || '''[[Bay 12 Games]]''' || City builder, roguelike || Linux, Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2023&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-07&amp;lt;/span&amp;gt;'''†''' &amp;lt;!--Kitfox discord channel since 2023-07-28. Part of Kitfox since at least 2023-07-28. Source: https://store.steampowered.com/news/app/333640?emclan=103582791436993571&amp;amp;emgid=3672173806421961189--&amp;gt;|| style=&amp;quot;background-color:#cfc&amp;quot; | ''[[Wikipedia:Caves of Qud|Caves of Qud]]'' - ([https://freeholdgames.itch.io/cavesofqud Itch.io], [https://store.steampowered.com/app/333640/Caves_of_Qud/ Steam]) || '''Freehold Games''' || Roguelike || Linux, Mac, Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2023&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-08&amp;lt;/span&amp;gt; || style=&amp;quot;background-color:#cfc&amp;quot; | ''[[Wikipedia:Six Ages 2: Lights Going Out|Six Ages 2: Lights Going Out]]'' - ([https://store.steampowered.com/app/2278010/Six_Ages_2_Lights_Going_Out/ Steam]) || '''A Sharp''' || Story-driven strategy || Mac, Windows,  [https://apps.apple.com/us/app/six-ages-2-lights-going-out/id1231955010 iOS]&lt;br /&gt;
|-&lt;br /&gt;
| 2023&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/campfire-chat Campfire Chat]'' || {{tooltip|''Kitfox''(?)|David Rusak, Marcelo Perez, Tanya Short, Xin Ran Liu}} (submission to [https://kitfoxgames.itch.io/campfire-chat/devlog/654029/two-jam-games-posted-feast-and-campfire-chat Kitfox Solstice Jam 2023]) || Chatroom || Linux, Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2023&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/feast Feast]'' || (?) (submission to [https://kitfoxgames.itch.io/campfire-chat/devlog/654029/two-jam-games-posted-feast-and-campfire-chat Kitfox Solstice Jam 2023]) || Survival || Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2024&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-06&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/astronomicon Astronomicon]'' || {{tooltip|''Kitfox''|Fiona Martin, Kira Lily Boom, Mehrdad Dehdashti, Xin Ran Liu}} (made in 48 hours) || Fortune-telling || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2024&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-09&amp;lt;/span&amp;gt;'''†''' &amp;lt;!--Kitfox discord channel since 2024-09-04. Part of Kitfox since at least 2024-09-04. Source: [https://store.steampowered.com/news/app/1022980?updates=true&amp;amp;emclan=103582791464039450&amp;amp;emgid=4584188879515294936]--&amp;gt;|| style=&amp;quot;background-color:#cfc&amp;quot; | ''Ostranauts'' - ([https://store.steampowered.com/app/1022980/Ostranauts/ Steam]) || '''Blue Bottle Games''' || Noir, space sim || Windows&lt;br /&gt;
|-&lt;br /&gt;
| 2024&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/journey-to-candy-mountain Journey to Candy Mountain]'' || Brent&amp;amp;nbsp;Ellison, Carolyn&amp;amp;nbsp;Jong || Survival, Hobo || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2024&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-12&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/spaceloop Spaceloop]'' || Mehrdad&amp;amp;nbsp;Dehdashti, Alex&amp;amp;nbsp;Bull, Thuy&amp;amp;nbsp;Linh&amp;amp;nbsp;Tran (made in 3 days) || Deck-builder, Space || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2025&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-01&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/softspores Softspores]'' || Julia&amp;amp;nbsp;Perdigueiro, Xin&amp;amp;nbsp;Ran&amp;amp;nbsp;Liu (made in 3.5 days) || Puzzle, Strategy || Web&lt;br /&gt;
|-&lt;br /&gt;
| 2025&amp;lt;span style=&amp;quot;color:#777;&amp;quot;&amp;gt;-04&amp;lt;/span&amp;gt; || ''[https://kitfoxgames.itch.io/animal-people-match Animal People Match]'' || Kitfox Games || Puzzle || Web&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026&amp;quot; | Upcoming || ''Loose Leaf: A Tea Witch Simulator'' - ([https://store.steampowered.com/app/2613540/Loose_Leaf_A_Tea_Witch_Simulator/ Steam]) || Kitfox || Tea brewing || Windows&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026&amp;quot; | Upcoming || ''Streets of Fortuna'' - ([https://store.steampowered.com/app/2946850/Streets_of_Fortuna/ Steam]) || Kitfox || Open-world RPG || Windows&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
'''†''' Concerning the date field, if a game was published before its developer had joined up with Kitfox, the date field shows the join-up date instead of the publication date. The developers of these games joined Kitfox after self-publishing their games to Steam. &lt;br /&gt;
* Freehold Games first published ''Caves of Qud'' on 2015 July before joining Kitfox on 2023 July.&lt;br /&gt;
* Blue Bottle Games first published ''Ostranauts'' on 2020 September before joining Kitfox on 2024 September.&lt;br /&gt;
&lt;br /&gt;
== Discordography ==&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
The people of the Kitfox Discord communicate in [[Human language]] with the addition of a set of bespoke iconography with cryptic meanings. There are about 90 of these iconographic symbols; these are the most-popular of them:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Kitfox Discord Iconography&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Iconography !! Meaning !! Origin&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ''':hellmo:''' || style=&amp;quot;text-align:center;&amp;quot; | [[File:Discord-hellmo.png|frameless|66px]] || Going on a rampage || Referencing Elmo's triumphant return after conquering [[HFS]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ''':graaa:''' || style=&amp;quot;text-align:center;&amp;quot; | [[File:Discord-graaa.png|frameless|66px]] || Expressing frustration || The Snapjaw tribe of [[Hyena man]] found deep within the Caves of Qud&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ''':kf_love:''' || style=&amp;quot;text-align:center;&amp;quot; | [[File:Discord-kf_love.png|frameless|66px]] || Expressing affection || A [[Fox]] expressing its affection with the gift of a [[Dimple cup]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ''':gorlak:''' || style=&amp;quot;text-align:center;&amp;quot; | [[File:Discord-gorlak.png|frameless|66px]] || Gorlak is a state of [[Personality facet|mind]]. Used to represent a gorlak or as a serious face, like when you look at your friend after they say something so dumb you can't even smile. It can also be used in DF situations in which you feel that way, for example, &amp;quot;damn, the [[fb]] had dust, and all my minions are death... [[File:Discord-gorlak.png|frameless|18px]]&amp;quot; -&amp;gt; DF moment. Resume: Because of gorlak, DF moment, or serious face (also as a primal reaction) || [[Gorlak]] from the underground [[Cavern]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ''':df_urist:''' || style=&amp;quot;text-align:center;&amp;quot; | [[File:Discord-df_urist.png|frameless|66px]] || Used to express a (cute) smile, or, ironically, for DF moments or obvious stuff, like when someone ask something obvious, and you answer with something more obvious, &amp;quot;You need seed for a [[farm]] [[File:Discord-df_urist.png|frameless|18px]]&amp;quot; || The famous [[Urist]] from the legendary Dwarven [[Fortress]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ''':df_dwarf:''' || style=&amp;quot;text-align:center;&amp;quot; | [[File:Discord-df_dwarf.png|frameless|66px]] || Used when you believe a situation is very DF || a [[Dwarf]] with his iconic [[Beard]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ''':babykobold:''' || style=&amp;quot;text-align:center;&amp;quot; | [[File:Discord-babykobold.png|frameless|66px]] || Used to indicate you believe something to be cute || a [[Kobold]] hatchling&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ''':dinomote:''' || style=&amp;quot;text-align:center;&amp;quot; | [[File:Discord-dinomote.png|frameless|66px]] || Possibly used to indicate that you believe someone is being aggressive || [[Figurine]] of the constellation of Tudykosaurus Rex as detailed in the book &amp;quot;Could it be [[Astronomer|Astrography]]?&amp;quot; by Ostranauts&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ''':Patch:''' || style=&amp;quot;text-align:center;&amp;quot; | [[File:Discord-Patch.png|frameless|66px]] || Used when something is in need of repair || A piece of [[Cloth]] used in the repair of a [[Clothing|Garment]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game development]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Animal_sponsorship_drive&amp;diff=308623</id>
		<title>Animal sponsorship drive</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Animal_sponsorship_drive&amp;diff=308623"/>
		<updated>2025-03-17T02:15:25Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Full table of sponsored creatures */  moved extra culling66 from Dingos to Wombats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rainseeker's Animal Sponsorship Drive''' was a donation event held by [[Bay 12 Games]] which took place in December 2010, suggested by and named after Rainseeker, one of the co-hosts of [[Dwarf Fortress Talk]]. During the course of the month, donations made to Bay 12 Games allowed donors to pick a new [[Creature|animal]] to be added to the game. The event ended with the developers gaining a total of $9.416,16 over the course of December, the second most successful month of the year (losing only to April, which saw the release of [[v0.31:Release information|version 0.31.01]]).&lt;br /&gt;
&lt;br /&gt;
While the event is long over, the website holding the results is still [http://www.bay12games.com/dwarves/sponsor.html available], though it is not linked anywhere in the current Bay 12 Games page.&lt;br /&gt;
&lt;br /&gt;
All the animals added through the Sponsorship Drive have a special note in their [[raw file]]s stating &amp;quot;[animal name] were sponsored by the generous contributions of the Bay 12 community&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Summary of Animals Added==&lt;br /&gt;
&lt;br /&gt;
The following animals were added through the Animal Sponsorship Drive:&lt;br /&gt;
{{Columns-list|colwidth=15em|&lt;br /&gt;
*[[File:Aardvark sprite.png|20px]] / {{Tile|a|7:0}} [[Aardvark]]&lt;br /&gt;
*[[File:Adder sprite.png|20px]] / {{Tile|a|6:0}} [[Adder]]&lt;br /&gt;
*[[File:Albatross sprite.png|20px]] / {{Tile|a|7:1}} [[Albatross]]&lt;br /&gt;
*[[File:Alligator snapping turtle sprite.png|20px]] / {{Tile|T|2:0}} [[Alligator snapping turtle]]&lt;br /&gt;
*[[File:Anaconda sprite.png|20px]] / {{Tile|A|2:1}} [[Anaconda]]&lt;br /&gt;
*[[File:Armadillo sprite.png|20px]] / {{Tile|a|7:0}} [[Armadillo]]&lt;br /&gt;
*[[File:Axolotl sprite.png|20px]] / {{Tile|∙|5:0}} [[Axolotl]]&lt;br /&gt;
*[[File:Aye aye sprite.png|20px]] / {{Tile|a|7:0}} [[Aye-aye]]&lt;br /&gt;
*[[File:Badger sprite.png|20px]] / {{Tile|b|7:0}} [[Badger]]&lt;br /&gt;
*[[File:Bark scorpion sprite.png|20px]] / {{Tile|∙|6:1}} [[Bark scorpion]]&lt;br /&gt;
*[[File:Barn owl sprite.png|20px]] / {{Tile|b|6:0}} [[Barn owl]]&lt;br /&gt;
*[[File:Beaver sprite.png|20px]] / {{Tile|b|6:0}} [[Beaver]]&lt;br /&gt;
*[[File:Black mamba sprite.png|20px]] / {{Tile|s|0:1}} [[Black mamba]]&lt;br /&gt;
*[[File:Bobcat sprite.png|20px]] / {{Tile|b|6:0}} [[Bobcat]]&lt;br /&gt;
*[[File:Brown recluse spider sprite.png|20px]] / {{Tile|∙|6:0}} [[Brown recluse spider]]&lt;br /&gt;
*[[File:Bumblebee sprite.png|20px]] / {{Tile|∙|6:1}} [[Bumblebee]]&lt;br /&gt;
*[[File:Bushmaster sprite.png|20px]] / {{Tile|s|6:0}} [[Bushmaster]]&lt;br /&gt;
*[[File:Bushtit sprite.png|20px]] / {{Tile|∙|6:0}} [[Bushtit]]&lt;br /&gt;
*[[File:Capuchin sprite.png|20px]] / {{Tile|c|7:1}} [[Capuchin]]&lt;br /&gt;
*[[File:Capybara sprite.png|20px]] / {{Tile|c|6:0}} [[Capybara]]&lt;br /&gt;
*[[File:Cassowary sprite.png|20px]] / {{Tile|c|0:1}} [[Cassowary]]&lt;br /&gt;
*[[File:Chinchilla sprite.png|20px]] / {{Tile|c|7:0}} [[Chinchilla]]&lt;br /&gt;
*[[File:Coati sprite.png|20px]] / {{Tile|c|6:0}} [[Coati]]&lt;br /&gt;
*[[File:Cockatiel sprite.png|20px]] / {{Tile|∙|7:1}} [[Cockatiel]]&lt;br /&gt;
*[[File:Snapping turtle sprite.png|20px]] / {{Tile|t|2:0}} [[Common snapping turtle]]&lt;br /&gt;
*[[File:Copperhead snake sprite.png|20px]] / {{Tile|s|6:0}} [[Copperhead snake]]&lt;br /&gt;
*[[File:Coyote sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote]]&lt;br /&gt;
*[[File:Crab sprite.png|20px]] / {{Tile|c|4:1}} [[Crab]]&lt;br /&gt;
*[[File:Crow sprite.png|20px]] / {{Tile|∙|0:1}} [[Crow]]&lt;br /&gt;
*[[File:Cuttlefish sprite.png|20px]] / {{Tile|♂|6:0}} [[Cuttlefish]]&lt;br /&gt;
*[[File:Damselfly sprite.png|20px]] / {{Tile|∙|3:1}} [[Damselfly]]&lt;br /&gt;
*[[File:Desert tortoise sprite.png|20px]] / {{Tile|t|6:0}} [[Desert tortoise]]&lt;br /&gt;
*[[File:Dingo sprite.png|20px]] / {{Tile|d|6:1}} [[Dingo]]&lt;br /&gt;
*[[File:Eagle sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle]]&lt;br /&gt;
*[[File:Echidna sprite.png|20px]] / {{Tile|e|6:0}} [[Echidna]]&lt;br /&gt;
*[[File:Elephant seal sprite.png|20px]] / {{Tile|S|6:0}} [[Elephant seal]]&lt;br /&gt;
*[[File:Emperor penguin sprite.png|20px]] / {{Tile|p|7:1}} [[Emperor penguin]]&lt;br /&gt;
*[[File:Emu sprite.png|20px]] / {{Tile|E|6:0}} [[Emu]]&lt;br /&gt;
*[[File:Flying squirrel sprite.png|20px]] / {{Tile|∙|6:0}} [[Flying squirrel]]&lt;br /&gt;
*[[File:Giant tortoise sprite.png|20px]] / {{Tile|T|6:0}} [[Giant tortoise]]&lt;br /&gt;
*[[File:Gila monster sprite.png|20px]] / {{Tile|g|4:1}} [[Gila monster]]&lt;br /&gt;
*[[File:Grasshopper sprite.png|20px]] / {{Tile|∙|2:1}} [[Grasshopper]]&lt;br /&gt;
*[[File:Gray langur sprite.png|20px]] / {{Tile|l|7:0}} [[Gray langur]]&lt;br /&gt;
*[[File:Great horned owl sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl]]&lt;br /&gt;
*[[File:Green tree frog sprite.png|20px]] / {{Tile|∙|2:1}} [[Green tree frog]]&lt;br /&gt;
*[[File:Grey parrot sprite.png|20px]] / {{Tile|p|7:0}} [[Grey parrot]]&lt;br /&gt;
*[[File:Hamster sprite.png|20px]] / {{Tile|∙|7:0}} [[Hamster]]&lt;br /&gt;
*[[File:Hare sprite.png|20px]] / {{Tile|h|6:0}} [[Hare]]&lt;br /&gt;
*[[File:Harp seal sprite.png|20px]] / {{Tile|H|7:0}} [[Harp seal]]&lt;br /&gt;
*[[File:Hedgehog sprite.png|20px]] / {{Tile|∙|6:0}} [[Hedgehog]]&lt;br /&gt;
*[[File:Honey bee sprite.png|20px]] / {{Tile|∙|6:1}} [[Honey bee]]&lt;br /&gt;
*[[File:Hornbill sprite.png|20px]] / {{Tile|h|0:1}} [[Hornbill]]&lt;br /&gt;
*[[File:Horseshoe crab sprite.png|20px]] / {{Tile|c|6:0}} [[Horseshoe crab]]&lt;br /&gt;
*[[File:Hyena sprite.png|20px]] / {{Tile|h|6:1}} [[Hyena]]&lt;br /&gt;
*[[File:Ibex sprite.png|20px]] / {{Tile|i|6:0}} [[Ibex]]&lt;br /&gt;
*[[File:Impala sprite.png|20px]] / {{Tile|i|6:0}} [[Impala]]&lt;br /&gt;
*[[File:Jackal sprite.png|20px]] / {{Tile|j|6:0}} [[Jackal]]&lt;br /&gt;
*[[File:Jumping spider sprite.png|20px]] / {{Tile|∙|0:1}} [[Jumping spider]]&lt;br /&gt;
*[[File:Kakapo sprite.png|20px]] / {{Tile|k|2:0}} [[Kakapo]]&lt;br /&gt;
*[[File:Kangaroo sprite.png|20px]] / {{Tile|K|6:0}} [[Kangaroo]]&lt;br /&gt;
*[[File:Kea sprite.png|20px]] / {{Tile|k|2:0}} [[Kea]]&lt;br /&gt;
*[[File:Kestrel sprite.png|20px]] / {{Tile|k|4:0}} [[Kestrel]]&lt;br /&gt;
*[[File:King cobra sprite.png|20px]] / {{Tile|k|0:1}} [[King cobra]]&lt;br /&gt;
*[[File:Kingsnake sprite.png|20px]] / {{Tile|k|7:1}} [[Kingsnake]]&lt;br /&gt;
*[[File:Kiwi sprite.png|20px]] / {{Tile|k|6:0}} [[Kiwi]]&lt;br /&gt;
*[[File:Koala sprite.png|20px]] / {{Tile|k|7:0}} [[Koala]]&lt;br /&gt;
*[[File:Leopard gecko sprite.png|20px]] / {{Tile|∙|6:1}} [[Leopard gecko]]&lt;br /&gt;
*[[File:Leopard seal sprite.png|20px]] / {{Tile|L|0:1}} [[Leopard seal]]&lt;br /&gt;
*[[File:Leech sprite.png|20px]] / {{Tile|~|0:1}} [[Leech]]&lt;br /&gt;
*[[File:Lion tamarin sprite.png|20px]] / {{Tile|∙|6:1}} [[Lion tamarin]]&lt;br /&gt;
*[[File:Little penguin sprite.png|20px]] / {{Tile|p|1:1}} [[Little penguin]]&lt;br /&gt;
*[[File:Loon sprite.png|20px]] / {{Tile|l|0:1}} [[Loon]]&lt;br /&gt;
*[[File:Lorikeet sprite.png|20px]] / {{Tile|∙|4:1}} [[Lorikeet]]&lt;br /&gt;
*[[File:Louse sprite.png|20px]] / {{Tile|∙|6:0}} [[Louse]]&lt;br /&gt;
*[[File:Lynx sprite.png|20px]] / {{Tile|l|6:0}} [[Lynx]]&lt;br /&gt;
*[[File:Magpie sprite.png|20px]] / {{Tile|∙|0:1}} [[Magpie]]&lt;br /&gt;
*[[File:Mantis sprite.png|20px]] / {{Tile|∙|2:1}} [[Mantis]]&lt;br /&gt;
*[[File:Masked lovebird sprite.png|20px]] / {{Tile|∙|2:1}} [[Masked lovebird]]&lt;br /&gt;
*[[File:Mink sprite.png|20px]] / {{Tile|m|6:0}} [[Mink]]&lt;br /&gt;
*[[File:Mongoose sprite.png|20px]] / {{Tile|m|7:0}} [[Mongoose]]&lt;br /&gt;
*[[File:Monitor lizard sprite.png|20px]] / {{Tile|M|6:0}} [[Monitor lizard]]&lt;br /&gt;
*[[File:Moon snail sprite.png|20px]] / {{Tile|∙|4:1}} [[Moon snail]]&lt;br /&gt;
*[[File:Mosquito sprite.png|20px]] / {{Tile|∙|0:1}} [[Mosquito]]&lt;br /&gt;
*[[File:Moose sprite anim.gif|20px]] / {{Tile|M|6:0}} [[Moose]]&lt;br /&gt;
*[[File:Moth sprite.png|20px]] / {{Tile|∙|6:0}} [[Moth]]&lt;br /&gt;
*[[File:Narwhal sprite.png|20px]] / {{Tile|N|7:0}} [[Narwhal]]&lt;br /&gt;
*[[File:Nautilus sprite.png|20px]] / {{Tile|♂|4:1}} [[Nautilus]]&lt;br /&gt;
*[[File:Ocelot sprite.png|20px]] / {{Tile|o|6:1}} [[Ocelot]]&lt;br /&gt;
*[[File:Octopus sprite.png|20px]] / {{Tile|o|7:0}} [[Octopus]]&lt;br /&gt;
*[[File:Opossum sprite.png|20px]] / {{Tile|o|7:0}} [[Opossum]]&lt;br /&gt;
*[[File:Orca sprite.png|20px]] / {{Tile|O|0:1}} [[Orca]]&lt;br /&gt;
*[[File:Osprey sprite.png|20px]] / {{Tile|o|7:1}} [[Osprey]]&lt;br /&gt;
*[[File:Ostrich sprite anim.gif|20px]] / {{Tile|O|0:1}} [[Ostrich]]&lt;br /&gt;
*[[File:Panda sprite.png|20px]] / {{Tile|P|6:0}} [[Panda]]&lt;br /&gt;
*[[File:Pangolin sprite.png|20px]] / {{Tile|p|6:0}} [[Pangolin]]&lt;br /&gt;
*[[File:Parakeet sprite.png|20px]] / {{Tile|∙|2:1}} [[Parakeet]]&lt;br /&gt;
*[[File:Peach faced lovebird sprite.png|20px]] / {{Tile|∙|2:1}} [[Peach-faced lovebird]]&lt;br /&gt;
*[[File:Penguin sprite.png|20px]] / {{Tile|p|0:1}} [[Penguin]]&lt;br /&gt;
*[[File:Peregrine falcon sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon]]&lt;br /&gt;
*[[File:Platypus sprite.png|20px]] / {{Tile|p|6:0}} [[Platypus]]&lt;br /&gt;
*[[File:Pond turtle sprite.png|20px]] / {{Tile|☼|2:0}} [[Pond turtle]]&lt;br /&gt;
*[[File:Porcupine sprite.png|20px]] / {{Tile|p|6:0}} [[Porcupine]]&lt;br /&gt;
*[[File:Puffin sprite.png|20px]] / {{Tile|p|0:1}} [[Puffin]]&lt;br /&gt;
*[[File:Python sprite.png|20px]] / {{Tile|S|6:0}} [[Python]]&lt;br /&gt;
*[[File:Raven sprite.png|20px]] / {{Tile|r|0:1}} [[Raven]]&lt;br /&gt;
*[[File:Rattlesnake sprite.png|20px]] / {{Tile|s|7:0}} [[Rattlesnake]]&lt;br /&gt;
*[[File:Red panda sprite.png|20px]] / {{Tile|p|4:0}} [[Red panda]]&lt;br /&gt;
*[[File:River otter sprite.png|20px]] / {{Tile|o|6:0}} [[River otter]]&lt;br /&gt;
*[[File:Sea otter sprite.png|20px]] / {{Tile|o|6:0}} [[Sea otter]]&lt;br /&gt;
*[[File:Skunk sprite.png|20px]] / {{Tile|s|0:1}} [[Skunk]]&lt;br /&gt;
*[[File:Sloth sprite.png|20px]] / {{Tile|s|7:0}} [[Sloth]]&lt;br /&gt;
*[[File:Sloth bear sprite.png|20px]] / {{Tile|B|0:1}} [[Sloth bear]]&lt;br /&gt;
*[[File:Slug sprite.png|20px]] / {{Tile|~|6:0}} [[Slug]]&lt;br /&gt;
*[[File:Snail sprite.png|20px]] / {{Tile|∙|6:0}} [[Snail]]&lt;br /&gt;
*[[File:Snowy owl sprite.png|20px]] / {{Tile|o|7:1}} [[Snowy owl]]&lt;br /&gt;
*[[File:Sparrow sprite.png|20px]] / {{Tile|∙|6:0}} [[Sparrow]]&lt;br /&gt;
*[[File:Sperm whale sprite.png|20px]] / {{Tile|W|7:0}} [[Sperm whale]]&lt;br /&gt;
*[[File:Spider monkey sprite.png|20px]] / {{Tile|m|0:1}} [[Spider monkey]]&lt;br /&gt;
*[[File:Sponge sprite.png|20px]] / {{Tile|s|4:1}} [[Sponge]]&lt;br /&gt;
*[[File:Squid sprite.png|20px]] / {{Tile|♂|7:1}} [[Squid]]&lt;br /&gt;
*[[File:Stoat sprite.png|20px]] / {{Tile|s|6:0}} [[Stoat]]&lt;br /&gt;
*[[File:Swan sprite.png|20px]] / {{Tile|s|7:1}} [[Swan]]&lt;br /&gt;
*[[File:Tapir sprite.png|20px]] / {{Tile|T|7:1}} [[Tapir]]&lt;br /&gt;
*[[File:Termite sprite.png|20px]] / {{Tile|∙|7:1}} [[Termite]]&lt;br /&gt;
*[[File:Tick sprite.png|20px]] / {{Tile|∙|0:1}} [[Tick]]&lt;br /&gt;
*[[File:Thrips sprite.png|20px]] / {{Tile|∙|6:0}} [[Thrips]]&lt;br /&gt;
*[[File:Weasel sprite.png|20px]] / {{Tile|w|6:0}} [[Weasel]]&lt;br /&gt;
*[[File:White stork sprite.png|20px]] / {{Tile|s|7:1}} [[White stork]]&lt;br /&gt;
*[[File:Wild boar sprite.png|20px]] / {{Tile|B|6:0}} [[Wild boar]]&lt;br /&gt;
*[[File:Wren sprite.png|20px]] / {{Tile|∙|6:0}} [[Wren]]&lt;br /&gt;
*[[File:Wolverine sprite.png|20px]] / {{Tile|w|6:0}} [[Wolverine]]&lt;br /&gt;
*[[File:Wombat sprite.png|20px]] / {{Tile|w|6:0}} [[Wombat]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Animals Not Added==&lt;br /&gt;
The list of all eligible animals is gone to time*. However, some animals were mentioned as options in [http://www.bay12forums.com/smf/index.php?topic=73252.0 the associated forum thread], yet did not make it in. Below is a list of those animals.&lt;br /&gt;
&lt;br /&gt;
* Anteater&lt;br /&gt;
* Blue whale&lt;br /&gt;
* Boa constrictor&lt;br /&gt;
* Cicada&lt;br /&gt;
* Ferret&lt;br /&gt;
* Flea&lt;br /&gt;
* Fruit bat&lt;br /&gt;
* Lory (unclear, since lorikeet was &amp;quot;also&amp;quot; on the list)&lt;br /&gt;
* King crab&lt;br /&gt;
* Proboscis monkey&lt;br /&gt;
* River dolphin&lt;br /&gt;
* Spitting cobra&lt;br /&gt;
* Zebra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;At some point in time, the Bay 12 website blocked the Wayback Machine for being bandwidth intensive (source:[https://www.bay12games.com/robots.txt robots.txt]). Though this block does no longer work, the Wayback Machine has no archived version of the page before May 2011 (and thus no complete list), and this is likely why.&lt;br /&gt;
&lt;br /&gt;
==Release History==&lt;br /&gt;
&lt;br /&gt;
The sponsored animals were released in four waves from 2011 to 2012. The first wave (0.31.19) contained honey bees, bumblebees, and beekeeping. The second wave (0.31.20) contained Panda, Capybara, and their variants. The third wave (0.31.22) contained Penguins, Platypuses, Badgers, Moose, and all their variants. The fourth and largest wave (0.34.01) added 360 new sponsored creatures. This brings the total number of sponsored creatures to 382. With a total of 767 non-procedural creatures in the game, sponsored creatures make up over 49.8% of them.&lt;br /&gt;
&lt;br /&gt;
===Release Notes===&lt;br /&gt;
&lt;br /&gt;
====Version 0.31.19====&lt;br /&gt;
Bees were the winner of the animal sponsorship drive and they had many associated jobs, so we didn't try to get into the other sponsored beasts, but we'll be adding those in with every release.&lt;br /&gt;
&lt;br /&gt;
====Version 0.31.20====&lt;br /&gt;
This is the first bug fix release for 0.31.19, where I've focused on new bugs. … It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives.  Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc).&lt;br /&gt;
&lt;br /&gt;
New stuff&lt;br /&gt;
	(*) Sponsored animals included: panda and capybara, along with related buddies&lt;br /&gt;
&lt;br /&gt;
====Version 0.31.22====&lt;br /&gt;
New stuff&lt;br /&gt;
	(*) Sponsored animals included: penguin, platypus, badger, moose, along with related buddies&lt;br /&gt;
&lt;br /&gt;
====Version 0.34.01====&lt;br /&gt;
New stuff&lt;br /&gt;
…&lt;br /&gt;
	(*) all sponsorship animals and their giant/man versions are in the game now&lt;br /&gt;
&lt;br /&gt;
===Full table of sponsored creatures===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Category&lt;br /&gt;
! Dev notes&lt;br /&gt;
! Sponsor notes&lt;br /&gt;
! Creature token&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f99;&amp;quot; |&lt;br /&gt;
&amp;lt;strong&amp;gt;v0.31.19&amp;lt;/strong&amp;gt;&lt;br /&gt;
2011-02-16&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | insects&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bees were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Alex Fink&lt;br /&gt;
*CharlesPeter donated for future honey and bee-based traps.&lt;br /&gt;
*Lord Herman - &amp;quot;Urist McBeekeeper cancels Gather Honey: Covered in Bees&amp;quot;&lt;br /&gt;
*Mazonas&lt;br /&gt;
*John McNeil&lt;br /&gt;
|HONEY_BEE&lt;br /&gt;
|-&lt;br /&gt;
|BUMBLEBEE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; background-color:#ee5;&amp;quot; |&lt;br /&gt;
&amp;lt;strong&amp;gt;v0.31.20&amp;lt;/strong&amp;gt;&lt;br /&gt;
2011-03-06&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | large_temperate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pandas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*I bring pandamonium!&lt;br /&gt;
*Vorpal&lt;br /&gt;
*Ian&lt;br /&gt;
*&amp;quot;If you can't do something fast, do it half-fast.&amp;quot; Gwen &amp;lt;3 Mike&lt;br /&gt;
*Masaka&lt;br /&gt;
|PANDA&lt;br /&gt;
|-&lt;br /&gt;
|PANDA, GIGANTIC&lt;br /&gt;
|-&lt;br /&gt;
|PANDA MAN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Capybaras were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Speak!&lt;br /&gt;
*DrVoke&lt;br /&gt;
*happybara&lt;br /&gt;
*Izzy&lt;br /&gt;
*Rokoko&lt;br /&gt;
*Cameo&lt;br /&gt;
|CAPYBARA&lt;br /&gt;
|-&lt;br /&gt;
|CAPYBARA, GIANT&lt;br /&gt;
|-&lt;br /&gt;
|CAPYBARA MAN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center; background-color:#9f9;&amp;quot; | &lt;br /&gt;
&amp;lt;strong&amp;gt;v0.31.22&amp;lt;/strong&amp;gt;&lt;br /&gt;
2011-03-24&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | birds&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Penguins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
*Alluvian Est-Endrati; Bearer of the White Flame&lt;br /&gt;
*themel - Note to Urist: R M Laws, A Perspective on Antarctic Cookery&lt;br /&gt;
*For my Penga&lt;br /&gt;
*For Bs-&amp;gt;PhiPhi penguin loop decays! - by Psieye&lt;br /&gt;
*Sponsored by penguinofhonor!&lt;br /&gt;
*Greenacre&lt;br /&gt;
*Theq629&lt;br /&gt;
|BIRD_PENGUIN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_PENGUIN_LITTLE&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_PENGUIN_EMPEROR&lt;br /&gt;
|-&lt;br /&gt;
|PENGUIN MAN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_PENGUIN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | large_riverlake&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platypuses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Chaos would like to make http://lostsouls.org/ more closely resemble Dwarf Fortress :)&lt;br /&gt;
*James Brooker&lt;br /&gt;
*Kryten likes black bronze, olivine, olivine and platypuses for their venomous spurs.&lt;br /&gt;
*Stuntaneous deems the Platypus worthy of Dwarven .. attention&lt;br /&gt;
*&amp;quot;I want electroreceptors for my dwarves brains&amp;quot;&lt;br /&gt;
*Matthew Lord&lt;br /&gt;
|PLATYPUS&lt;br /&gt;
|-&lt;br /&gt;
|PLATYPUS MAN&lt;br /&gt;
|-&lt;br /&gt;
|PLATYPUS, GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | large_temperate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Badgers were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Skadan&lt;br /&gt;
*Arcturis&lt;br /&gt;
*canccu&lt;br /&gt;
|BADGER&lt;br /&gt;
|-&lt;br /&gt;
|BADGER MAN&lt;br /&gt;
|-&lt;br /&gt;
|BADGER, GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Moose were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Silophant - &amp;quot;one of these once bit my sister&amp;quot;&lt;br /&gt;
*&amp;quot;Beware the room with a moose.&amp;quot;&lt;br /&gt;
*A møøse once bit my sister. / Mynd you, møøse bites kan be pretty nasti...&lt;br /&gt;
|MOOSE&lt;br /&gt;
|-&lt;br /&gt;
|MOOSE MAN&lt;br /&gt;
|-&lt;br /&gt;
|MOOSE, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;360&amp;quot; style=&amp;quot;text-align:center; background-color:#99f;&amp;quot; | &lt;br /&gt;
&amp;lt;strong&amp;gt;v0.34.01&amp;lt;/strong&amp;gt;&lt;br /&gt;
2012-02-14&lt;br /&gt;
| rowspan=&amp;quot;84&amp;quot; | birds_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Crows were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Calcipher&lt;br /&gt;
*Tsennaya ptitsa!&lt;br /&gt;
*In Memory of Half-Beak&lt;br /&gt;
|BIRD_CROW&lt;br /&gt;
|-&lt;br /&gt;
|CROW_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CROW&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ravens were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Corvus Corax sponsored by Melkorp&lt;br /&gt;
*&amp;quot;Ravens are 'inventors'; that is, they have the ability to solve problems presented to them.&amp;quot;&lt;br /&gt;
*Thes33 - &amp;quot;Neverdwarf.&amp;quot;&lt;br /&gt;
|BIRD_RAVEN&lt;br /&gt;
|-&lt;br /&gt;
|RAVEN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_RAVEN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cassowaries were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Spam180&lt;br /&gt;
*culling66&lt;br /&gt;
|BIRD_CASSOWARY&lt;br /&gt;
|-&lt;br /&gt;
|CASSOWARY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CASSOWARY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kea were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_KEA&lt;br /&gt;
|-&lt;br /&gt;
|KEA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KEA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Snowy owls were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Regis&lt;br /&gt;
*Errol&lt;br /&gt;
|BIRD_OWL_SNOWY&lt;br /&gt;
|-&lt;br /&gt;
|SNOWY_OWL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SNOWY_OWL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sparrows were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Claudi&lt;br /&gt;
*spuggie&lt;br /&gt;
|SPARROW&lt;br /&gt;
|-&lt;br /&gt;
|SPARROW_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPARROW&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Storks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Urist the Stork sponsored by Markavian - A Stork is for life not just for Christmas&lt;br /&gt;
*&amp;quot;From Alsace, with love.&amp;quot;&lt;br /&gt;
|BIRD_STORK_WHITE&lt;br /&gt;
|-&lt;br /&gt;
|WHITE_STORK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WHITE_STORK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Loons were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
*Usurper&lt;br /&gt;
*Sponsored by Klokwurk. You can't get better than awesome!&lt;br /&gt;
|BIRD_LOON&lt;br /&gt;
|-&lt;br /&gt;
|LOON_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LOON&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Barn owl were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Murk&lt;br /&gt;
*Glaucus - &amp;quot;Only when the dusk starts to fall does the owl of Minerva spread its wings and fly.&amp;quot;&lt;br /&gt;
|BIRD_OWL_BARN&lt;br /&gt;
|-&lt;br /&gt;
|BARN_OWL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BARN_OWL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Parakeets were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Bungie&lt;br /&gt;
*Spinner&lt;br /&gt;
|BIRD_PARAKEET&lt;br /&gt;
|-&lt;br /&gt;
|PARAKEET_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PARAKEET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kakapo were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*You've just been shagged by a rare parrot!&lt;br /&gt;
|BIRD_KAKAPO&lt;br /&gt;
|-&lt;br /&gt;
|KAKAPO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KAKAPO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Grey parrots were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Mephansteras - In Memory of Alex&lt;br /&gt;
*Rainseeker's bird Maggie&lt;br /&gt;
|BIRD_PARROT_GREY&lt;br /&gt;
|-&lt;br /&gt;
|GREY_PARROT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GREY_PARROT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Puffins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored on behalf of Ekaterina Puffini&lt;br /&gt;
|BIRD_PUFFIN&lt;br /&gt;
|-&lt;br /&gt;
|PUFFIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PUFFIN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Swans were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
|BIRD_SWAN&lt;br /&gt;
|-&lt;br /&gt;
|SWAN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SWAN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lorikeets were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Kishmond - For Kiku&lt;br /&gt;
|BIRD_LORIKEET&lt;br /&gt;
|-&lt;br /&gt;
|LORIKEET_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LORIKEET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Wrens were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*St. Stephen&lt;br /&gt;
|BIRD_WREN&lt;br /&gt;
|-&lt;br /&gt;
|WREN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WREN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ospreys were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Saga Stigsdotter&lt;br /&gt;
|BIRD_OSPREY&lt;br /&gt;
|-&lt;br /&gt;
|OSPREY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OSPREY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Emus were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Pangaron&lt;br /&gt;
|BIRD_EMU&lt;br /&gt;
|-&lt;br /&gt;
|EMU_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_EMU&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cockatiels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*To Beth, from Andy&lt;br /&gt;
|BIRD_COCKATIEL&lt;br /&gt;
|-&lt;br /&gt;
|COCKATIEL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COCKATIEL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Peach-faced lovebirds were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_LOVEBIRD_PEACH-FACED&lt;br /&gt;
|-&lt;br /&gt;
|PEACH-FACED_LOVEBIRD_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PEACH-FACED_LOVEBIRD&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Magpies were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*harakka&lt;br /&gt;
|BIRD_MAGPIE&lt;br /&gt;
|-&lt;br /&gt;
|MAGPIE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MAGPIE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kestrels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_KESTREL&lt;br /&gt;
|-&lt;br /&gt;
|KESTREL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KESTREL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Albatrosses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_ALBATROSS&lt;br /&gt;
|-&lt;br /&gt;
|ALBATROSS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ALBATROSS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Great horned owls were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*The Eyes of Profit&lt;br /&gt;
|BIRD_OWL_GREAT_HORNED&lt;br /&gt;
|-&lt;br /&gt;
|GREAT_HORNED_OWL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GREAT_HORNED_OWL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Eagles were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Gfamad&lt;br /&gt;
|BIRD_EAGLE&lt;br /&gt;
|-&lt;br /&gt;
|EAGLE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_EAGLE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hornbills were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored by Hornbill Interactive ñ Jim Regan / balrogkernel&lt;br /&gt;
|BIRD_HORNBILL&lt;br /&gt;
|-&lt;br /&gt;
|HORNBILL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HORNBILL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Masked lovebirds were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*From Jake, for my lovebird Heather.&lt;br /&gt;
|BIRD_LOVEBIRD_MASKED&lt;br /&gt;
|-&lt;br /&gt;
|MASKED_LOVEBIRD_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MASKED_LOVEBIRD&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bushtits were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_BUSHTIT&lt;br /&gt;
|-&lt;br /&gt;
|BUSHTIT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BUSHTIT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | birds &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Peregrine falcons were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Demon&lt;br /&gt;
*PMantix&lt;br /&gt;
*MAShapiro&lt;br /&gt;
*John Tait from Harrow, Middlesex: &amp;quot;Hunting food for vermin&amp;quot;&lt;br /&gt;
|BIRD_FALCON_PEREGRINE&lt;br /&gt;
|-&lt;br /&gt;
|PEREGRINE FALCON MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT PEREGRINE FALCON&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kiwis were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*For Tamsyn Muir&lt;br /&gt;
*Gregory Kampjes, McLovin&lt;br /&gt;
|BIRD_KIWI&lt;br /&gt;
|-&lt;br /&gt;
|KIWI MAN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_KIWI_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ostriches were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Pangaron&lt;br /&gt;
*HBC: &amp;quot;ostriches are cool&amp;quot;&lt;br /&gt;
*BlargityBlarg lived on a farm of these things 'til he was five!&lt;br /&gt;
*Priestly&lt;br /&gt;
*Tristan Hayes&lt;br /&gt;
|BIRD_OSTRICH&lt;br /&gt;
|-&lt;br /&gt;
|OSTRICH MAN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_OSTRICH_GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;43&amp;quot; | bug_slug_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Damselflies were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*C.J. Hull&lt;br /&gt;
|DAMSELFLY&lt;br /&gt;
|-&lt;br /&gt;
|DAMSELFLY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_DAMSELFLY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Moths were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Rafael Fiol&lt;br /&gt;
*Shakkara thinks this game had a serious lack of cute moths&lt;br /&gt;
|MOTH&lt;br /&gt;
|-&lt;br /&gt;
|MOTH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MOTH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Grasshoppers were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Bernard Suits&lt;br /&gt;
|GRASSHOPPER&lt;br /&gt;
|-&lt;br /&gt;
|GRASSHOPPER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GRASSHOPPER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bark scorpions were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*in fond memory of Ivan&lt;br /&gt;
|BARK_SCORPION&lt;br /&gt;
|-&lt;br /&gt;
|BARK_SCORPION_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BARK_SCORPION&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Mantises were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|MANTIS&lt;br /&gt;
|-&lt;br /&gt;
|MANTIS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MANTIS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ticks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*infection vector extraordinaire!&lt;br /&gt;
|TICK&lt;br /&gt;
|-&lt;br /&gt;
|TICK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_TICK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lice were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Maldoror&lt;br /&gt;
|LOUSE&lt;br /&gt;
|-&lt;br /&gt;
|LOUSE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LOUSE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Thrips were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*For Sachin Gadani&lt;br /&gt;
|THRIPS&lt;br /&gt;
|-&lt;br /&gt;
|THRIPS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_THRIPS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Slugs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SLUG&lt;br /&gt;
|-&lt;br /&gt;
|SLUG_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SLUG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Mosquitos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|MOSQUITO&lt;br /&gt;
|-&lt;br /&gt;
|MOSQUITO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MOSQUITO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Jumping spiders were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*John 'Chaoseed' Evans&lt;br /&gt;
|SPIDER_JUMPING&lt;br /&gt;
|-&lt;br /&gt;
|JUMPING_SPIDER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_JUMPING_SPIDER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Termites were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &lt;br /&gt;
*RiceMunk&lt;br /&gt;
|TERMITE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Moon snails were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*&amp;quot;In soviet russia, snail eats YOU with tiny fork!&amp;quot;&lt;br /&gt;
|MOON_SNAIL&lt;br /&gt;
|-&lt;br /&gt;
|MOON_SNAIL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MOON_SNAIL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Brown recluse spiders were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Arthemax&lt;br /&gt;
|SPIDER_BROWN_RECLUSE&lt;br /&gt;
|-&lt;br /&gt;
|BROWN_RECLUSE_SPIDER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BROWN_RECLUSE_SPIDER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Snails were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Liegrean&lt;br /&gt;
|SNAIL&lt;br /&gt;
|-&lt;br /&gt;
|SNAIL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SNAIL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | desert_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Geckos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Ghoulz - 15 minutes could save you 15% or more on carp insurance.&lt;br /&gt;
|GECKO_LEOPARD&lt;br /&gt;
|-&lt;br /&gt;
|LEOPARD_GECKO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LEOPARD_GECKO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Desert tortoises were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Zari&lt;br /&gt;
|DESERT TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
|DESERT_TORTOISE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_DESERT_TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Gila monsters were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Funnyguts&lt;br /&gt;
|GILA_MONSTER&lt;br /&gt;
|-&lt;br /&gt;
|GILA_MONSTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GILA_MONSTER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | large_ocean &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Narwhals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Stormrage: &amp;quot;Original inventors of the shish kebab.&amp;quot;&lt;br /&gt;
*Ubuntu X.org Maintainers&lt;br /&gt;
*PruneyToes&lt;br /&gt;
*Sadpear&lt;br /&gt;
*Kete&lt;br /&gt;
|NARWHAL&lt;br /&gt;
|-&lt;br /&gt;
|NARWHAL MAN&lt;br /&gt;
|-&lt;br /&gt;
|NARWHAL, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | large_temperate &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Red pandas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cute, but don't be fooled. They can kill you.&lt;br /&gt;
*Sentynel&lt;br /&gt;
*Daniel Rasmussen&lt;br /&gt;
*m0nster&lt;br /&gt;
|RED PANDA&lt;br /&gt;
|-&lt;br /&gt;
|RED PANDA MAN&lt;br /&gt;
|-&lt;br /&gt;
|RED PANDA, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | large_tropical &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Giant tortoises were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Zai&lt;br /&gt;
*AlarionZakath&lt;br /&gt;
*Ves - They were so edible.&lt;br /&gt;
|GIANT TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
|GIANT TORTOISE MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIGANTIC TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Armadillos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Andrew Quatch Kasurak likes Kipling's hedge-tortoise for its spherically armoured wit&lt;br /&gt;
*Courtesy of caknuck&lt;br /&gt;
*Jeremy Diamond&lt;br /&gt;
*Enkufka&lt;br /&gt;
|ARMADILLO&lt;br /&gt;
|-&lt;br /&gt;
|ARMADILLO MAN&lt;br /&gt;
|-&lt;br /&gt;
|ARMADILLO, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | mountain_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Geckos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Ghoulz - 15 minutes could save you 15% or more on carp insurance.&lt;br /&gt;
|WOLVERINE&lt;br /&gt;
|-&lt;br /&gt;
|WOLVERINE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WOLVERINE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Chinchillas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|CHINCHILLA&lt;br /&gt;
|-&lt;br /&gt;
|CHINCHILLA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CHINCHILLA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;33&amp;quot; | ocean_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Octopuses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*David Kidd&lt;br /&gt;
*Willis&lt;br /&gt;
*Gigalith&lt;br /&gt;
|OCTOPUS&lt;br /&gt;
|-&lt;br /&gt;
|OCTOPUS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OCTOPUS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Crabs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Aqizzar&lt;br /&gt;
|CRAB&lt;br /&gt;
|-&lt;br /&gt;
|CRAB_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CRAB&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Leopard seals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*heph&lt;br /&gt;
|LEOPARD_SEAL&lt;br /&gt;
|-&lt;br /&gt;
|LEOPARD_SEAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LEOPARD_SEAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cuttlefish were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*From Timofei to the cuddly denizens of xkcdsucks&lt;br /&gt;
*Duncan Pettengill - &amp;quot;If you push something hard enough, it will fall over&amp;quot;&lt;br /&gt;
|CUTTLEFISH&lt;br /&gt;
|-&lt;br /&gt;
|CUTTLEFISH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CUTTLEFISH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Orcas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|ORCA&lt;br /&gt;
|-&lt;br /&gt;
|ORCA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ORCA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sponges were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SPONGE&lt;br /&gt;
|-&lt;br /&gt;
|SPONGE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPONGE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Horseshoe crabs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*&amp;quot;We were here ages ago, we'll be here after all of you are gone.&amp;quot;&lt;br /&gt;
|HORSESHOE_CRAB&lt;br /&gt;
|-&lt;br /&gt;
|HORSESHOE_CRAB_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HORSESHOE_CRAB&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sperm whales were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*MUX&lt;br /&gt;
|SPERM_WHALE&lt;br /&gt;
|-&lt;br /&gt;
|SPERM_WHALE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPERM_WHALE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Elephant seals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cruxador&lt;br /&gt;
|ELEPHANT_SEAL&lt;br /&gt;
|-&lt;br /&gt;
|ELEPHANT_SEAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ELEPHANT_SEAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Harp seals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|HARP_SEAL&lt;br /&gt;
|-&lt;br /&gt;
|HARP_SEAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HARP_SEAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Nautiluses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Adam Isom&lt;br /&gt;
|NAUTILUS&lt;br /&gt;
|-&lt;br /&gt;
|NAUTILUS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_NAUTILUS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; | riverlakepool_new &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Otters were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
*Freaky - Likes otters for their slinky bodies!&lt;br /&gt;
*moomeli&lt;br /&gt;
|RIVER OTTER&lt;br /&gt;
|-&lt;br /&gt;
|SEA OTTER&lt;br /&gt;
|-&lt;br /&gt;
|OTTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OTTER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Snapping turtles were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
*Intelligent Shade of Blue&lt;br /&gt;
*Marshall Burns&lt;br /&gt;
|SNAPPING TURTLE&lt;br /&gt;
|-&lt;br /&gt;
|ALLIGATOR SNAPPING TURTLE&lt;br /&gt;
|-&lt;br /&gt;
|SNAPPING_TURTLE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SNAPPING_TURTLE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Beavers were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Lord Darkstar&lt;br /&gt;
|BEAVER&lt;br /&gt;
|-&lt;br /&gt;
|BEAVER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BEAVER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Leeches were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Footkerchief struggles in vain against the grip of the Leech's mouth.&lt;br /&gt;
*Karlito&lt;br /&gt;
*Baalak Nalzar-aung&lt;br /&gt;
|LEECH&lt;br /&gt;
|-&lt;br /&gt;
|LEECH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LEECH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Axolotls were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored by Cheesetroll, because it pays his bills.&lt;br /&gt;
*Paul W.&lt;br /&gt;
|AXOLOTL&lt;br /&gt;
|-&lt;br /&gt;
|AXOLOTL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_AXOLOTL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Minks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|MINK&lt;br /&gt;
|-&lt;br /&gt;
|MINK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MINK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pond turtles were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Shane Phillips&lt;br /&gt;
|POND_TURTLE&lt;br /&gt;
|-&lt;br /&gt;
|POND_TURTLE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_POND_TURTLE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | small_mammal_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hamsters were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Nominated by UnFleshedOne, patron of hamsters. Come Megabeast, lil critter!&lt;br /&gt;
|HAMSTER&lt;br /&gt;
|-&lt;br /&gt;
|HAMSTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HAMSTER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hedgehogs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Hedgehog: Closest thing to a zefie in Vanilla DF. –Sponsored by Strife&lt;br /&gt;
|HEDGEHOG&lt;br /&gt;
|-&lt;br /&gt;
|HEDGEHOG_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HEDGEHOG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Flying squirrels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Till&lt;br /&gt;
|SQUIRREL_FLYING&lt;br /&gt;
|-&lt;br /&gt;
|FLYING_SQUIRREL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_FLYING_SQUIRREL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | small_ocean&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Squids were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Somnambulist&lt;br /&gt;
*A tentacle pulls. Another hazy morsel. It could have been elves -Squibbons&lt;br /&gt;
*SquidDNA&lt;br /&gt;
*In loving memory of Reveredtour&lt;br /&gt;
|SQUID&lt;br /&gt;
|-&lt;br /&gt;
|SQUID MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIGANTIC SQUID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;63&amp;quot; | temperate_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Wild boars were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Ben &amp;quot;Vattic&amp;quot; Cartwright sponsored this fine beast.&lt;br /&gt;
*Somnambulist&lt;br /&gt;
*TheWanderer&lt;br /&gt;
|WILD_BOAR&lt;br /&gt;
|-&lt;br /&gt;
|WILD_BOAR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WILD_BOAR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Coyotes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cruxador&lt;br /&gt;
*&amp;quot;The Trickster can find his way into anything, the hard part is getting out!&amp;quot;&lt;br /&gt;
|COYOTE&lt;br /&gt;
|-&lt;br /&gt;
|COYOTE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COYOTE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kangaroos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Whittacker: &amp;quot;I just want to see a dwarf get their bowels ripped out by one of these.&amp;quot;&lt;br /&gt;
*Sponsored by Duncan Burke&lt;br /&gt;
|KANGAROO&lt;br /&gt;
|-&lt;br /&gt;
|KANGAROO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KANGAROO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Koalas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*JimiD&lt;br /&gt;
*Luis Naver&lt;br /&gt;
|KOALA&lt;br /&gt;
|-&lt;br /&gt;
|KOALA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KOALA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Adders were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
|ADDER&lt;br /&gt;
|-&lt;br /&gt;
|ADDER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ADDER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Echidnas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Slade Newitt&lt;br /&gt;
*Strange guy&lt;br /&gt;
|ECHIDNA&lt;br /&gt;
|-&lt;br /&gt;
|ECHIDNA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ECHIDNA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Porcupines were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Netizen&lt;br /&gt;
|PORCUPINE&lt;br /&gt;
|-&lt;br /&gt;
|PORCUPINE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PORCUPINE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kingsnakes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*I'm a crawlin' kingsnake, baby.&lt;br /&gt;
*Ouroboros&lt;br /&gt;
|KINGSNAKE&lt;br /&gt;
|-&lt;br /&gt;
|KINGSNAKE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KINGSNAKE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Gray langurs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Japa&lt;br /&gt;
|GRAY_LANGUR&lt;br /&gt;
|-&lt;br /&gt;
|GRAY_LANGUR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GRAY_LANGUR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bobcats were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*MarineMorton&lt;br /&gt;
|BOBCAT&lt;br /&gt;
|-&lt;br /&gt;
|BOBCAT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BOBCAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Skunks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SKUNK&lt;br /&gt;
|-&lt;br /&gt;
|SKUNK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SKUNK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Green tree frogs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|GREEN_TREE_FROG&lt;br /&gt;
|-&lt;br /&gt;
|GREEN_TREE_FROG_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GREEN_TREE_FROG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hares were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
|HARE&lt;br /&gt;
|-&lt;br /&gt;
|HARE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HARE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Rattlesnakes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|RATTLESNAKE&lt;br /&gt;
|-&lt;br /&gt;
|RATTLESNAKE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_RATTLESNAKE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Weasels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Vorith&lt;br /&gt;
|WEASEL&lt;br /&gt;
|-&lt;br /&gt;
|WEASEL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WEASEL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Copperhead snakes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*For Joalton. Because it had to be snakes.&lt;br /&gt;
|COPPERHEAD_SNAKE&lt;br /&gt;
|-&lt;br /&gt;
|COPPERHEAD_SNAKE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COPPERHEAD_SNAKE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ibexes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Stam, haMevin yavin, ya manyak - Josh B&lt;br /&gt;
|IBEX&lt;br /&gt;
|-&lt;br /&gt;
|IBEX_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_IBEX&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Wombats were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*culling66&lt;br /&gt;
|WOMBAT&lt;br /&gt;
|-&lt;br /&gt;
|WOMBAT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WOMBAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Dingoes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*culling66&lt;br /&gt;
|DINGO&lt;br /&gt;
|-&lt;br /&gt;
|DINGO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_DINGO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Coatis were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|COATI&lt;br /&gt;
|-&lt;br /&gt;
|COATI_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COATI&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Opossums were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*The master-plan unfolds, silent sinister / Is there any hope left, Opossum Minister?&lt;br /&gt;
|OPOSSUM&lt;br /&gt;
|-&lt;br /&gt;
|OPOSSUM_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OPOSSUM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;60&amp;quot; | tropical_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Mongooses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Monty TC&lt;br /&gt;
*Kavlax likes mongooses for their agility and cunning.&lt;br /&gt;
*DevHyfes - Should this journey lead to death, we ride together!&lt;br /&gt;
|MONGOOSE&lt;br /&gt;
|-&lt;br /&gt;
|MONGOOSE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MONGOOSE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hyenas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*xnrad likes hyenas for their distinctive laugh&lt;br /&gt;
*Cruxador&lt;br /&gt;
|HYENA&lt;br /&gt;
|-&lt;br /&gt;
|HYENA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HYENA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Anacondas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Jayson French - &amp;quot;May these creatures be blessed with the alacrity and lethality of the mighty carp.&amp;quot;&lt;br /&gt;
|ANACONDA&lt;br /&gt;
|-&lt;br /&gt;
|ANACONDA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ANACONDA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Monitor lizards were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Umiman's objective: sponsor a large land predator to make players scream :)&lt;br /&gt;
*Hi, Zari&lt;br /&gt;
|MONITOR_LIZARD&lt;br /&gt;
|-&lt;br /&gt;
|MONITOR_LIZARD_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MONITOR_LIZARD&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | King cobras were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored by cosh - &amp;lt;3 DF&lt;br /&gt;
|KING_COBRA&lt;br /&gt;
|-&lt;br /&gt;
|KING_COBRA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KING_COBRA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ocelots were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Stephmo&lt;br /&gt;
|OCELOT&lt;br /&gt;
|-&lt;br /&gt;
|OCELOT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OCELOT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Jackals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cruxador&lt;br /&gt;
|JACKAL&lt;br /&gt;
|-&lt;br /&gt;
|JACKAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_JACKAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Capuchins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*DoubleDuke&lt;br /&gt;
|CAPUCHIN&lt;br /&gt;
|-&lt;br /&gt;
|CAPUCHIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CAPUCHIN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sloths were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SLOTH&lt;br /&gt;
|-&lt;br /&gt;
|SLOTH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SLOTH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Spider monkeys were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Matt Umbro&lt;br /&gt;
|SPIDER_MONKEY&lt;br /&gt;
|-&lt;br /&gt;
|SPIDER_MONKEY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPIDER_MONKEY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pangolins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|PANGOLIN&lt;br /&gt;
|-&lt;br /&gt;
|PANGOLIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PANGOLIN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Black mambas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BLACK_MAMBA&lt;br /&gt;
|-&lt;br /&gt;
|BLACK_MAMBA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BLACK_MAMBA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sloth bears were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BEAR_SLOTH&lt;br /&gt;
|-&lt;br /&gt;
|SLOTH_BEAR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SLOTH_BEAR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Aye-ayes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*LASD&lt;br /&gt;
|AYE-AYE&lt;br /&gt;
|-&lt;br /&gt;
|AYE-AYE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_AYE-AYE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bushmasters were sponsored by the generous contributions of the Bay 12 community&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&amp;lt;code&amp;gt;&amp;amp;#160;|\___/&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;\&amp;amp;#160;&amp;amp;#160;___&amp;lt;br&amp;gt;&lt;br /&gt;
=##BUSHMASTER#|cwc|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;#160;`&amp;quot;&amp;quot;&amp;quot;&amp;quot;##|_)##\&amp;amp;#160;\==|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;HH&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;\#\&amp;lt;/code&amp;gt;&lt;br /&gt;
|BUSHMASTER&lt;br /&gt;
|-&lt;br /&gt;
|BUSHMASTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BUSHMASTER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pythons were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*RusAnon: for the symbol of best programming language&lt;br /&gt;
|PYTHON&lt;br /&gt;
|-&lt;br /&gt;
|PYTHON_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PYTHON&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tapirs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Samthere - Release the war tapirs!&lt;br /&gt;
|TAPIR&lt;br /&gt;
|-&lt;br /&gt;
|TAPIR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_TAPIR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Impalas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|IMPALA&lt;br /&gt;
|-&lt;br /&gt;
|IMPALA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_IMPALA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Aardvarks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Morty TC&lt;br /&gt;
|AARDVARK&lt;br /&gt;
|-&lt;br /&gt;
|AARDVARK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_AARDVARK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lion tamarins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*kynalvarus hopes that those reading this will help http://www.savetheliontamarin.org/&lt;br /&gt;
|LION_TAMARIN&lt;br /&gt;
|-&lt;br /&gt;
|LION_TAMARIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LION_TAMARIN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | tundra_taiga_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Stoats were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*De5me7&lt;br /&gt;
*Naros - Stoats! The solution to your rabbit and/or cat problems.&lt;br /&gt;
|STOAT&lt;br /&gt;
|-&lt;br /&gt;
|STOAT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_STOAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lynx were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Glowcat&lt;br /&gt;
*When you simply can't have a lobster -- veok, the Lobster Rage Fist&lt;br /&gt;
|LYNX&lt;br /&gt;
|-&lt;br /&gt;
|LYNX_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LYNX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[ru:Animal sponsorship drive]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Animal_sponsorship_drive&amp;diff=308607</id>
		<title>Animal sponsorship drive</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Animal_sponsorship_drive&amp;diff=308607"/>
		<updated>2025-03-16T07:10:10Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Full table of sponsored creatures */ Donor notes -&amp;gt; Sponsor notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rainseeker's Animal Sponsorship Drive''' was a donation event held by [[Bay 12 Games]] which took place in December 2010, suggested by and named after Rainseeker, one of the co-hosts of [[Dwarf Fortress Talk]]. During the course of the month, donations made to Bay 12 Games allowed donors to pick a new [[Creature|animal]] to be added to the game. The event ended with the developers gaining a total of $9.416,16 over the course of December, the second most successful month of the year (losing only to April, which saw the release of [[v0.31:Release information|version 0.31.01]]).&lt;br /&gt;
&lt;br /&gt;
While the event is long over, the website holding the results is still [http://www.bay12games.com/dwarves/sponsor.html available], though it is not linked anywhere in the current Bay 12 Games page.&lt;br /&gt;
&lt;br /&gt;
All the animals added through the Sponsorship Drive have a special note in their [[raw file]]s stating &amp;quot;[animal name] were sponsored by the generous contributions of the Bay 12 community&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Summary of Animals Added==&lt;br /&gt;
&lt;br /&gt;
The following animals were added through the Animal Sponsorship Drive:&lt;br /&gt;
{{Columns-list|colwidth=15em|&lt;br /&gt;
*[[File:Aardvark sprite.png|20px]] / {{Tile|a|7:0}} [[Aardvark]]&lt;br /&gt;
*[[File:Adder sprite.png|20px]] / {{Tile|a|6:0}} [[Adder]]&lt;br /&gt;
*[[File:Albatross sprite.png|20px]] / {{Tile|a|7:1}} [[Albatross]]&lt;br /&gt;
*[[File:Alligator snapping turtle sprite.png|20px]] / {{Tile|T|2:0}} [[Alligator snapping turtle]]&lt;br /&gt;
*[[File:Anaconda sprite.png|20px]] / {{Tile|A|2:1}} [[Anaconda]]&lt;br /&gt;
*[[File:Armadillo sprite.png|20px]] / {{Tile|a|7:0}} [[Armadillo]]&lt;br /&gt;
*[[File:Axolotl sprite.png|20px]] / {{Tile|∙|5:0}} [[Axolotl]]&lt;br /&gt;
*[[File:Aye aye sprite.png|20px]] / {{Tile|a|7:0}} [[Aye-aye]]&lt;br /&gt;
*[[File:Badger sprite.png|20px]] / {{Tile|b|7:0}} [[Badger]]&lt;br /&gt;
*[[File:Bark scorpion sprite.png|20px]] / {{Tile|∙|6:1}} [[Bark scorpion]]&lt;br /&gt;
*[[File:Barn owl sprite.png|20px]] / {{Tile|b|6:0}} [[Barn owl]]&lt;br /&gt;
*[[File:Beaver sprite.png|20px]] / {{Tile|b|6:0}} [[Beaver]]&lt;br /&gt;
*[[File:Black mamba sprite.png|20px]] / {{Tile|s|0:1}} [[Black mamba]]&lt;br /&gt;
*[[File:Bobcat sprite.png|20px]] / {{Tile|b|6:0}} [[Bobcat]]&lt;br /&gt;
*[[File:Brown recluse spider sprite.png|20px]] / {{Tile|∙|6:0}} [[Brown recluse spider]]&lt;br /&gt;
*[[File:Bumblebee sprite.png|20px]] / {{Tile|∙|6:1}} [[Bumblebee]]&lt;br /&gt;
*[[File:Bushmaster sprite.png|20px]] / {{Tile|s|6:0}} [[Bushmaster]]&lt;br /&gt;
*[[File:Bushtit sprite.png|20px]] / {{Tile|∙|6:0}} [[Bushtit]]&lt;br /&gt;
*[[File:Capuchin sprite.png|20px]] / {{Tile|c|7:1}} [[Capuchin]]&lt;br /&gt;
*[[File:Capybara sprite.png|20px]] / {{Tile|c|6:0}} [[Capybara]]&lt;br /&gt;
*[[File:Cassowary sprite.png|20px]] / {{Tile|c|0:1}} [[Cassowary]]&lt;br /&gt;
*[[File:Chinchilla sprite.png|20px]] / {{Tile|c|7:0}} [[Chinchilla]]&lt;br /&gt;
*[[File:Coati sprite.png|20px]] / {{Tile|c|6:0}} [[Coati]]&lt;br /&gt;
*[[File:Cockatiel sprite.png|20px]] / {{Tile|∙|7:1}} [[Cockatiel]]&lt;br /&gt;
*[[File:Snapping turtle sprite.png|20px]] / {{Tile|t|2:0}} [[Common snapping turtle]]&lt;br /&gt;
*[[File:Copperhead snake sprite.png|20px]] / {{Tile|s|6:0}} [[Copperhead snake]]&lt;br /&gt;
*[[File:Coyote sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote]]&lt;br /&gt;
*[[File:Crab sprite.png|20px]] / {{Tile|c|4:1}} [[Crab]]&lt;br /&gt;
*[[File:Crow sprite.png|20px]] / {{Tile|∙|0:1}} [[Crow]]&lt;br /&gt;
*[[File:Cuttlefish sprite.png|20px]] / {{Tile|♂|6:0}} [[Cuttlefish]]&lt;br /&gt;
*[[File:Damselfly sprite.png|20px]] / {{Tile|∙|3:1}} [[Damselfly]]&lt;br /&gt;
*[[File:Desert tortoise sprite.png|20px]] / {{Tile|t|6:0}} [[Desert tortoise]]&lt;br /&gt;
*[[File:Dingo sprite.png|20px]] / {{Tile|d|6:1}} [[Dingo]]&lt;br /&gt;
*[[File:Eagle sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle]]&lt;br /&gt;
*[[File:Echidna sprite.png|20px]] / {{Tile|e|6:0}} [[Echidna]]&lt;br /&gt;
*[[File:Elephant seal sprite.png|20px]] / {{Tile|S|6:0}} [[Elephant seal]]&lt;br /&gt;
*[[File:Emperor penguin sprite.png|20px]] / {{Tile|p|7:1}} [[Emperor penguin]]&lt;br /&gt;
*[[File:Emu sprite.png|20px]] / {{Tile|E|6:0}} [[Emu]]&lt;br /&gt;
*[[File:Flying squirrel sprite.png|20px]] / {{Tile|∙|6:0}} [[Flying squirrel]]&lt;br /&gt;
*[[File:Giant tortoise sprite.png|20px]] / {{Tile|T|6:0}} [[Giant tortoise]]&lt;br /&gt;
*[[File:Gila monster sprite.png|20px]] / {{Tile|g|4:1}} [[Gila monster]]&lt;br /&gt;
*[[File:Grasshopper sprite.png|20px]] / {{Tile|∙|2:1}} [[Grasshopper]]&lt;br /&gt;
*[[File:Gray langur sprite.png|20px]] / {{Tile|l|7:0}} [[Gray langur]]&lt;br /&gt;
*[[File:Great horned owl sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl]]&lt;br /&gt;
*[[File:Green tree frog sprite.png|20px]] / {{Tile|∙|2:1}} [[Green tree frog]]&lt;br /&gt;
*[[File:Grey parrot sprite.png|20px]] / {{Tile|p|7:0}} [[Grey parrot]]&lt;br /&gt;
*[[File:Hamster sprite.png|20px]] / {{Tile|∙|7:0}} [[Hamster]]&lt;br /&gt;
*[[File:Hare sprite.png|20px]] / {{Tile|h|6:0}} [[Hare]]&lt;br /&gt;
*[[File:Harp seal sprite.png|20px]] / {{Tile|H|7:0}} [[Harp seal]]&lt;br /&gt;
*[[File:Hedgehog sprite.png|20px]] / {{Tile|∙|6:0}} [[Hedgehog]]&lt;br /&gt;
*[[File:Honey bee sprite.png|20px]] / {{Tile|∙|6:1}} [[Honey bee]]&lt;br /&gt;
*[[File:Hornbill sprite.png|20px]] / {{Tile|h|0:1}} [[Hornbill]]&lt;br /&gt;
*[[File:Horseshoe crab sprite.png|20px]] / {{Tile|c|6:0}} [[Horseshoe crab]]&lt;br /&gt;
*[[File:Hyena sprite.png|20px]] / {{Tile|h|6:1}} [[Hyena]]&lt;br /&gt;
*[[File:Ibex sprite.png|20px]] / {{Tile|i|6:0}} [[Ibex]]&lt;br /&gt;
*[[File:Impala sprite.png|20px]] / {{Tile|i|6:0}} [[Impala]]&lt;br /&gt;
*[[File:Jackal sprite.png|20px]] / {{Tile|j|6:0}} [[Jackal]]&lt;br /&gt;
*[[File:Jumping spider sprite.png|20px]] / {{Tile|∙|0:1}} [[Jumping spider]]&lt;br /&gt;
*[[File:Kakapo sprite.png|20px]] / {{Tile|k|2:0}} [[Kakapo]]&lt;br /&gt;
*[[File:Kangaroo sprite.png|20px]] / {{Tile|K|6:0}} [[Kangaroo]]&lt;br /&gt;
*[[File:Kea sprite.png|20px]] / {{Tile|k|2:0}} [[Kea]]&lt;br /&gt;
*[[File:Kestrel sprite.png|20px]] / {{Tile|k|4:0}} [[Kestrel]]&lt;br /&gt;
*[[File:King cobra sprite.png|20px]] / {{Tile|k|0:1}} [[King cobra]]&lt;br /&gt;
*[[File:Kingsnake sprite.png|20px]] / {{Tile|k|7:1}} [[Kingsnake]]&lt;br /&gt;
*[[File:Kiwi sprite.png|20px]] / {{Tile|k|6:0}} [[Kiwi]]&lt;br /&gt;
*[[File:Koala sprite.png|20px]] / {{Tile|k|7:0}} [[Koala]]&lt;br /&gt;
*[[File:Leopard gecko sprite.png|20px]] / {{Tile|∙|6:1}} [[Leopard gecko]]&lt;br /&gt;
*[[File:Leopard seal sprite.png|20px]] / {{Tile|L|0:1}} [[Leopard seal]]&lt;br /&gt;
*[[File:Leech sprite.png|20px]] / {{Tile|~|0:1}} [[Leech]]&lt;br /&gt;
*[[File:Lion tamarin sprite.png|20px]] / {{Tile|∙|6:1}} [[Lion tamarin]]&lt;br /&gt;
*[[File:Little penguin sprite.png|20px]] / {{Tile|p|1:1}} [[Little penguin]]&lt;br /&gt;
*[[File:Loon sprite.png|20px]] / {{Tile|l|0:1}} [[Loon]]&lt;br /&gt;
*[[File:Lorikeet sprite.png|20px]] / {{Tile|∙|4:1}} [[Lorikeet]]&lt;br /&gt;
*[[File:Louse sprite.png|20px]] / {{Tile|∙|6:0}} [[Louse]]&lt;br /&gt;
*[[File:Lynx sprite.png|20px]] / {{Tile|l|6:0}} [[Lynx]]&lt;br /&gt;
*[[File:Magpie sprite.png|20px]] / {{Tile|∙|0:1}} [[Magpie]]&lt;br /&gt;
*[[File:Mantis sprite.png|20px]] / {{Tile|∙|2:1}} [[Mantis]]&lt;br /&gt;
*[[File:Masked lovebird sprite.png|20px]] / {{Tile|∙|2:1}} [[Masked lovebird]]&lt;br /&gt;
*[[File:Mink sprite.png|20px]] / {{Tile|m|6:0}} [[Mink]]&lt;br /&gt;
*[[File:Mongoose sprite.png|20px]] / {{Tile|m|7:0}} [[Mongoose]]&lt;br /&gt;
*[[File:Monitor lizard sprite.png|20px]] / {{Tile|M|6:0}} [[Monitor lizard]]&lt;br /&gt;
*[[File:Moon snail sprite.png|20px]] / {{Tile|∙|4:1}} [[Moon snail]]&lt;br /&gt;
*[[File:Mosquito sprite.png|20px]] / {{Tile|∙|0:1}} [[Mosquito]]&lt;br /&gt;
*[[File:Moose sprite anim.gif|20px]] / {{Tile|M|6:0}} [[Moose]]&lt;br /&gt;
*[[File:Moth sprite.png|20px]] / {{Tile|∙|6:0}} [[Moth]]&lt;br /&gt;
*[[File:Narwhal sprite.png|20px]] / {{Tile|N|7:0}} [[Narwhal]]&lt;br /&gt;
*[[File:Nautilus sprite.png|20px]] / {{Tile|♂|4:1}} [[Nautilus]]&lt;br /&gt;
*[[File:Ocelot sprite.png|20px]] / {{Tile|o|6:1}} [[Ocelot]]&lt;br /&gt;
*[[File:Octopus sprite.png|20px]] / {{Tile|o|7:0}} [[Octopus]]&lt;br /&gt;
*[[File:Opossum sprite.png|20px]] / {{Tile|o|7:0}} [[Opossum]]&lt;br /&gt;
*[[File:Orca sprite.png|20px]] / {{Tile|O|0:1}} [[Orca]]&lt;br /&gt;
*[[File:Osprey sprite.png|20px]] / {{Tile|o|7:1}} [[Osprey]]&lt;br /&gt;
*[[File:Ostrich sprite anim.gif|20px]] / {{Tile|O|0:1}} [[Ostrich]]&lt;br /&gt;
*[[File:Panda sprite.png|20px]] / {{Tile|P|6:0}} [[Panda]]&lt;br /&gt;
*[[File:Pangolin sprite.png|20px]] / {{Tile|p|6:0}} [[Pangolin]]&lt;br /&gt;
*[[File:Parakeet sprite.png|20px]] / {{Tile|∙|2:1}} [[Parakeet]]&lt;br /&gt;
*[[File:Peach faced lovebird sprite.png|20px]] / {{Tile|∙|2:1}} [[Peach-faced lovebird]]&lt;br /&gt;
*[[File:Penguin sprite.png|20px]] / {{Tile|p|0:1}} [[Penguin]]&lt;br /&gt;
*[[File:Peregrine falcon sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon]]&lt;br /&gt;
*[[File:Platypus sprite.png|20px]] / {{Tile|p|6:0}} [[Platypus]]&lt;br /&gt;
*[[File:Pond turtle sprite.png|20px]] / {{Tile|☼|2:0}} [[Pond turtle]]&lt;br /&gt;
*[[File:Porcupine sprite.png|20px]] / {{Tile|p|6:0}} [[Porcupine]]&lt;br /&gt;
*[[File:Puffin sprite.png|20px]] / {{Tile|p|0:1}} [[Puffin]]&lt;br /&gt;
*[[File:Python sprite.png|20px]] / {{Tile|S|6:0}} [[Python]]&lt;br /&gt;
*[[File:Raven sprite.png|20px]] / {{Tile|r|0:1}} [[Raven]]&lt;br /&gt;
*[[File:Rattlesnake sprite.png|20px]] / {{Tile|s|7:0}} [[Rattlesnake]]&lt;br /&gt;
*[[File:Red panda sprite.png|20px]] / {{Tile|p|4:0}} [[Red panda]]&lt;br /&gt;
*[[File:River otter sprite.png|20px]] / {{Tile|o|6:0}} [[River otter]]&lt;br /&gt;
*[[File:Sea otter sprite.png|20px]] / {{Tile|o|6:0}} [[Sea otter]]&lt;br /&gt;
*[[File:Skunk sprite.png|20px]] / {{Tile|s|0:1}} [[Skunk]]&lt;br /&gt;
*[[File:Sloth sprite.png|20px]] / {{Tile|s|7:0}} [[Sloth]]&lt;br /&gt;
*[[File:Sloth bear sprite.png|20px]] / {{Tile|B|0:1}} [[Sloth bear]]&lt;br /&gt;
*[[File:Slug sprite.png|20px]] / {{Tile|~|6:0}} [[Slug]]&lt;br /&gt;
*[[File:Snail sprite.png|20px]] / {{Tile|∙|6:0}} [[Snail]]&lt;br /&gt;
*[[File:Snowy owl sprite.png|20px]] / {{Tile|o|7:1}} [[Snowy owl]]&lt;br /&gt;
*[[File:Sparrow sprite.png|20px]] / {{Tile|∙|6:0}} [[Sparrow]]&lt;br /&gt;
*[[File:Sperm whale sprite.png|20px]] / {{Tile|W|7:0}} [[Sperm whale]]&lt;br /&gt;
*[[File:Spider monkey sprite.png|20px]] / {{Tile|m|0:1}} [[Spider monkey]]&lt;br /&gt;
*[[File:Sponge sprite.png|20px]] / {{Tile|s|4:1}} [[Sponge]]&lt;br /&gt;
*[[File:Squid sprite.png|20px]] / {{Tile|♂|7:1}} [[Squid]]&lt;br /&gt;
*[[File:Stoat sprite.png|20px]] / {{Tile|s|6:0}} [[Stoat]]&lt;br /&gt;
*[[File:Swan sprite.png|20px]] / {{Tile|s|7:1}} [[Swan]]&lt;br /&gt;
*[[File:Tapir sprite.png|20px]] / {{Tile|T|7:1}} [[Tapir]]&lt;br /&gt;
*[[File:Termite sprite.png|20px]] / {{Tile|∙|7:1}} [[Termite]]&lt;br /&gt;
*[[File:Tick sprite.png|20px]] / {{Tile|∙|0:1}} [[Tick]]&lt;br /&gt;
*[[File:Thrips sprite.png|20px]] / {{Tile|∙|6:0}} [[Thrips]]&lt;br /&gt;
*[[File:Weasel sprite.png|20px]] / {{Tile|w|6:0}} [[Weasel]]&lt;br /&gt;
*[[File:White stork sprite.png|20px]] / {{Tile|s|7:1}} [[White stork]]&lt;br /&gt;
*[[File:Wild boar sprite.png|20px]] / {{Tile|B|6:0}} [[Wild boar]]&lt;br /&gt;
*[[File:Wren sprite.png|20px]] / {{Tile|∙|6:0}} [[Wren]]&lt;br /&gt;
*[[File:Wolverine sprite.png|20px]] / {{Tile|w|6:0}} [[Wolverine]]&lt;br /&gt;
*[[File:Wombat sprite.png|20px]] / {{Tile|w|6:0}} [[Wombat]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Animals Not Added==&lt;br /&gt;
The list of all eligible animals is gone to time*. However, some animals were mentioned as options in [http://www.bay12forums.com/smf/index.php?topic=73252.0 the associated forum thread], yet did not make it in. Below is a list of those animals.&lt;br /&gt;
&lt;br /&gt;
* Anteater&lt;br /&gt;
* Blue whale&lt;br /&gt;
* Boa constrictor&lt;br /&gt;
* Cicada&lt;br /&gt;
* Ferret&lt;br /&gt;
* Flea&lt;br /&gt;
* Fruit bat&lt;br /&gt;
* Lory (unclear, since lorikeet was &amp;quot;also&amp;quot; on the list)&lt;br /&gt;
* King crab&lt;br /&gt;
* Proboscis monkey&lt;br /&gt;
* River dolphin&lt;br /&gt;
* Spitting cobra&lt;br /&gt;
* Zebra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;At some point in time, the Bay 12 website blocked the Wayback Machine for being bandwidth intensive (source:[https://www.bay12games.com/robots.txt robots.txt]). Though this block does no longer work, the Wayback Machine has no archived version of the page before May 2011 (and thus no complete list), and this is likely why.&lt;br /&gt;
&lt;br /&gt;
==Release History==&lt;br /&gt;
&lt;br /&gt;
The sponsored animals were released in four waves from 2011 to 2012. The first wave (0.31.19) contained honey bees, bumblebees, and beekeeping. The second wave (0.31.20) contained Panda, Capybara, and their variants. The third wave (0.31.22) contained Penguins, Platypuses, Badgers, Moose, and all their variants. The fourth and largest wave (0.34.01) added 360 new sponsored creatures. This brings the total number of sponsored creatures to 382. With a total of 767 non-procedural creatures in the game, sponsored creatures make up over 49.8% of them.&lt;br /&gt;
&lt;br /&gt;
===Release Notes===&lt;br /&gt;
&lt;br /&gt;
====Version 0.31.19====&lt;br /&gt;
Bees were the winner of the animal sponsorship drive and they had many associated jobs, so we didn't try to get into the other sponsored beasts, but we'll be adding those in with every release.&lt;br /&gt;
&lt;br /&gt;
====Version 0.31.20====&lt;br /&gt;
This is the first bug fix release for 0.31.19, where I've focused on new bugs. … It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives.  Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc).&lt;br /&gt;
&lt;br /&gt;
New stuff&lt;br /&gt;
	(*) Sponsored animals included: panda and capybara, along with related buddies&lt;br /&gt;
&lt;br /&gt;
====Version 0.31.22====&lt;br /&gt;
New stuff&lt;br /&gt;
	(*) Sponsored animals included: penguin, platypus, badger, moose, along with related buddies&lt;br /&gt;
&lt;br /&gt;
====Version 0.34.01====&lt;br /&gt;
New stuff&lt;br /&gt;
…&lt;br /&gt;
	(*) all sponsorship animals and their giant/man versions are in the game now&lt;br /&gt;
&lt;br /&gt;
===Full table of sponsored creatures===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Category&lt;br /&gt;
! Dev notes&lt;br /&gt;
! Sponsor notes&lt;br /&gt;
! Creature token&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f99;&amp;quot; |&lt;br /&gt;
&amp;lt;strong&amp;gt;v0.31.19&amp;lt;/strong&amp;gt;&lt;br /&gt;
2011-02-16&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | insects&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bees were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Alex Fink&lt;br /&gt;
*CharlesPeter donated for future honey and bee-based traps.&lt;br /&gt;
*Lord Herman - &amp;quot;Urist McBeekeeper cancels Gather Honey: Covered in Bees&amp;quot;&lt;br /&gt;
*Mazonas&lt;br /&gt;
*John McNeil&lt;br /&gt;
|HONEY_BEE&lt;br /&gt;
|-&lt;br /&gt;
|BUMBLEBEE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; background-color:#ee5;&amp;quot; |&lt;br /&gt;
&amp;lt;strong&amp;gt;v0.31.20&amp;lt;/strong&amp;gt;&lt;br /&gt;
2011-03-06&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | large_temperate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pandas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*I bring pandamonium!&lt;br /&gt;
*Vorpal&lt;br /&gt;
*Ian&lt;br /&gt;
*&amp;quot;If you can't do something fast, do it half-fast.&amp;quot; Gwen &amp;lt;3 Mike&lt;br /&gt;
*Masaka&lt;br /&gt;
|PANDA&lt;br /&gt;
|-&lt;br /&gt;
|PANDA, GIGANTIC&lt;br /&gt;
|-&lt;br /&gt;
|PANDA MAN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Capybaras were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Speak!&lt;br /&gt;
*DrVoke&lt;br /&gt;
*happybara&lt;br /&gt;
*Izzy&lt;br /&gt;
*Rokoko&lt;br /&gt;
*Cameo&lt;br /&gt;
|CAPYBARA&lt;br /&gt;
|-&lt;br /&gt;
|CAPYBARA, GIANT&lt;br /&gt;
|-&lt;br /&gt;
|CAPYBARA MAN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center; background-color:#9f9;&amp;quot; | &lt;br /&gt;
&amp;lt;strong&amp;gt;v0.31.22&amp;lt;/strong&amp;gt;&lt;br /&gt;
2011-03-24&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | birds&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Penguins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
*Alluvian Est-Endrati; Bearer of the White Flame&lt;br /&gt;
*themel - Note to Urist: R M Laws, A Perspective on Antarctic Cookery&lt;br /&gt;
*For my Penga&lt;br /&gt;
*For Bs-&amp;gt;PhiPhi penguin loop decays! - by Psieye&lt;br /&gt;
*Sponsored by penguinofhonor!&lt;br /&gt;
*Greenacre&lt;br /&gt;
*Theq629&lt;br /&gt;
|BIRD_PENGUIN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_PENGUIN_LITTLE&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_PENGUIN_EMPEROR&lt;br /&gt;
|-&lt;br /&gt;
|PENGUIN MAN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_PENGUIN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | large_riverlake&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platypuses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Chaos would like to make http://lostsouls.org/ more closely resemble Dwarf Fortress :)&lt;br /&gt;
*James Brooker&lt;br /&gt;
*Kryten likes black bronze, olivine, olivine and platypuses for their venomous spurs.&lt;br /&gt;
*Stuntaneous deems the Platypus worthy of Dwarven .. attention&lt;br /&gt;
*&amp;quot;I want electroreceptors for my dwarves brains&amp;quot;&lt;br /&gt;
*Matthew Lord&lt;br /&gt;
|PLATYPUS&lt;br /&gt;
|-&lt;br /&gt;
|PLATYPUS MAN&lt;br /&gt;
|-&lt;br /&gt;
|PLATYPUS, GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | large_temperate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Badgers were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Skadan&lt;br /&gt;
*Arcturis&lt;br /&gt;
*canccu&lt;br /&gt;
|BADGER&lt;br /&gt;
|-&lt;br /&gt;
|BADGER MAN&lt;br /&gt;
|-&lt;br /&gt;
|BADGER, GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Moose were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Silophant - &amp;quot;one of these once bit my sister&amp;quot;&lt;br /&gt;
*&amp;quot;Beware the room with a moose.&amp;quot;&lt;br /&gt;
*A møøse once bit my sister. / Mynd you, møøse bites kan be pretty nasti...&lt;br /&gt;
|MOOSE&lt;br /&gt;
|-&lt;br /&gt;
|MOOSE MAN&lt;br /&gt;
|-&lt;br /&gt;
|MOOSE, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;360&amp;quot; style=&amp;quot;text-align:center; background-color:#99f;&amp;quot; | &lt;br /&gt;
&amp;lt;strong&amp;gt;v0.34.01&amp;lt;/strong&amp;gt;&lt;br /&gt;
2012-02-14&lt;br /&gt;
| rowspan=&amp;quot;84&amp;quot; | birds_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Crows were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Calcipher&lt;br /&gt;
*Tsennaya ptitsa!&lt;br /&gt;
*In Memory of Half-Beak&lt;br /&gt;
|BIRD_CROW&lt;br /&gt;
|-&lt;br /&gt;
|CROW_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CROW&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ravens were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Corvus Corax sponsored by Melkorp&lt;br /&gt;
*&amp;quot;Ravens are 'inventors'; that is, they have the ability to solve problems presented to them.&amp;quot;&lt;br /&gt;
*Thes33 - &amp;quot;Neverdwarf.&amp;quot;&lt;br /&gt;
|BIRD_RAVEN&lt;br /&gt;
|-&lt;br /&gt;
|RAVEN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_RAVEN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cassowaries were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Spam180&lt;br /&gt;
*culling66&lt;br /&gt;
|BIRD_CASSOWARY&lt;br /&gt;
|-&lt;br /&gt;
|CASSOWARY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CASSOWARY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kea were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_KEA&lt;br /&gt;
|-&lt;br /&gt;
|KEA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KEA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Snowy owls were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Regis&lt;br /&gt;
*Errol&lt;br /&gt;
|BIRD_OWL_SNOWY&lt;br /&gt;
|-&lt;br /&gt;
|SNOWY_OWL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SNOWY_OWL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sparrows were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Claudi&lt;br /&gt;
*spuggie&lt;br /&gt;
|SPARROW&lt;br /&gt;
|-&lt;br /&gt;
|SPARROW_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPARROW&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Storks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Urist the Stork sponsored by Markavian - A Stork is for life not just for Christmas&lt;br /&gt;
*&amp;quot;From Alsace, with love.&amp;quot;&lt;br /&gt;
|BIRD_STORK_WHITE&lt;br /&gt;
|-&lt;br /&gt;
|WHITE_STORK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WHITE_STORK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Loons were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
*Usurper&lt;br /&gt;
*Sponsored by Klokwurk. You can't get better than awesome!&lt;br /&gt;
|BIRD_LOON&lt;br /&gt;
|-&lt;br /&gt;
|LOON_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LOON&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Barn owl were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Murk&lt;br /&gt;
*Glaucus - &amp;quot;Only when the dusk starts to fall does the owl of Minerva spread its wings and fly.&amp;quot;&lt;br /&gt;
|BIRD_OWL_BARN&lt;br /&gt;
|-&lt;br /&gt;
|BARN_OWL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BARN_OWL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Parakeets were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Bungie&lt;br /&gt;
*Spinner&lt;br /&gt;
|BIRD_PARAKEET&lt;br /&gt;
|-&lt;br /&gt;
|PARAKEET_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PARAKEET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kakapo were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*You've just been shagged by a rare parrot!&lt;br /&gt;
|BIRD_KAKAPO&lt;br /&gt;
|-&lt;br /&gt;
|KAKAPO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KAKAPO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Grey parrots were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Mephansteras - In Memory of Alex&lt;br /&gt;
*Rainseeker's bird Maggie&lt;br /&gt;
|BIRD_PARROT_GREY&lt;br /&gt;
|-&lt;br /&gt;
|GREY_PARROT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GREY_PARROT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Puffins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored on behalf of Ekaterina Puffini&lt;br /&gt;
|BIRD_PUFFIN&lt;br /&gt;
|-&lt;br /&gt;
|PUFFIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PUFFIN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Swans were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
|BIRD_SWAN&lt;br /&gt;
|-&lt;br /&gt;
|SWAN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SWAN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lorikeets were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Kishmond - For Kiku&lt;br /&gt;
|BIRD_LORIKEET&lt;br /&gt;
|-&lt;br /&gt;
|LORIKEET_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LORIKEET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Wrens were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*St. Stephen&lt;br /&gt;
|BIRD_WREN&lt;br /&gt;
|-&lt;br /&gt;
|WREN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WREN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ospreys were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Saga Stigsdotter&lt;br /&gt;
|BIRD_OSPREY&lt;br /&gt;
|-&lt;br /&gt;
|OSPREY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OSPREY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Emus were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Pangaron&lt;br /&gt;
|BIRD_EMU&lt;br /&gt;
|-&lt;br /&gt;
|EMU_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_EMU&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cockatiels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*To Beth, from Andy&lt;br /&gt;
|BIRD_COCKATIEL&lt;br /&gt;
|-&lt;br /&gt;
|COCKATIEL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COCKATIEL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Peach-faced lovebirds were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_LOVEBIRD_PEACH-FACED&lt;br /&gt;
|-&lt;br /&gt;
|PEACH-FACED_LOVEBIRD_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PEACH-FACED_LOVEBIRD&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Magpies were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*harakka&lt;br /&gt;
|BIRD_MAGPIE&lt;br /&gt;
|-&lt;br /&gt;
|MAGPIE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MAGPIE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kestrels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_KESTREL&lt;br /&gt;
|-&lt;br /&gt;
|KESTREL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KESTREL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Albatrosses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_ALBATROSS&lt;br /&gt;
|-&lt;br /&gt;
|ALBATROSS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ALBATROSS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Great horned owls were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*The Eyes of Profit&lt;br /&gt;
|BIRD_OWL_GREAT_HORNED&lt;br /&gt;
|-&lt;br /&gt;
|GREAT_HORNED_OWL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GREAT_HORNED_OWL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Eagles were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Gfamad&lt;br /&gt;
|BIRD_EAGLE&lt;br /&gt;
|-&lt;br /&gt;
|EAGLE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_EAGLE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hornbills were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored by Hornbill Interactive ñ Jim Regan / balrogkernel&lt;br /&gt;
|BIRD_HORNBILL&lt;br /&gt;
|-&lt;br /&gt;
|HORNBILL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HORNBILL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Masked lovebirds were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*From Jake, for my lovebird Heather.&lt;br /&gt;
|BIRD_LOVEBIRD_MASKED&lt;br /&gt;
|-&lt;br /&gt;
|MASKED_LOVEBIRD_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MASKED_LOVEBIRD&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bushtits were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_BUSHTIT&lt;br /&gt;
|-&lt;br /&gt;
|BUSHTIT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BUSHTIT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | birds &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Peregrine falcons were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Demon&lt;br /&gt;
*PMantix&lt;br /&gt;
*MAShapiro&lt;br /&gt;
*John Tait from Harrow, Middlesex: &amp;quot;Hunting food for vermin&amp;quot;&lt;br /&gt;
|BIRD_FALCON_PEREGRINE&lt;br /&gt;
|-&lt;br /&gt;
|PEREGRINE FALCON MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT PEREGRINE FALCON&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kiwis were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*For Tamsyn Muir&lt;br /&gt;
*Gregory Kampjes, McLovin&lt;br /&gt;
|BIRD_KIWI&lt;br /&gt;
|-&lt;br /&gt;
|KIWI MAN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_KIWI_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ostriches were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Pangaron&lt;br /&gt;
*HBC: &amp;quot;ostriches are cool&amp;quot;&lt;br /&gt;
*BlargityBlarg lived on a farm of these things 'til he was five!&lt;br /&gt;
*Priestly&lt;br /&gt;
*Tristan Hayes&lt;br /&gt;
|BIRD_OSTRICH&lt;br /&gt;
|-&lt;br /&gt;
|OSTRICH MAN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_OSTRICH_GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;43&amp;quot; | bug_slug_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Damselflies were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*C.J. Hull&lt;br /&gt;
|DAMSELFLY&lt;br /&gt;
|-&lt;br /&gt;
|DAMSELFLY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_DAMSELFLY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Moths were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Rafael Fiol&lt;br /&gt;
*Shakkara thinks this game had a serious lack of cute moths&lt;br /&gt;
|MOTH&lt;br /&gt;
|-&lt;br /&gt;
|MOTH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MOTH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Grasshoppers were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Bernard Suits&lt;br /&gt;
|GRASSHOPPER&lt;br /&gt;
|-&lt;br /&gt;
|GRASSHOPPER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GRASSHOPPER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bark scorpions were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*in fond memory of Ivan&lt;br /&gt;
|BARK_SCORPION&lt;br /&gt;
|-&lt;br /&gt;
|BARK_SCORPION_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BARK_SCORPION&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Mantises were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|MANTIS&lt;br /&gt;
|-&lt;br /&gt;
|MANTIS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MANTIS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ticks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*infection vector extraordinaire!&lt;br /&gt;
|TICK&lt;br /&gt;
|-&lt;br /&gt;
|TICK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_TICK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lice were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Maldoror&lt;br /&gt;
|LOUSE&lt;br /&gt;
|-&lt;br /&gt;
|LOUSE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LOUSE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Thrips were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*For Sachin Gadani&lt;br /&gt;
|THRIPS&lt;br /&gt;
|-&lt;br /&gt;
|THRIPS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_THRIPS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Slugs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SLUG&lt;br /&gt;
|-&lt;br /&gt;
|SLUG_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SLUG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Mosquitos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|MOSQUITO&lt;br /&gt;
|-&lt;br /&gt;
|MOSQUITO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MOSQUITO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Jumping spiders were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*John 'Chaoseed' Evans&lt;br /&gt;
|SPIDER_JUMPING&lt;br /&gt;
|-&lt;br /&gt;
|JUMPING_SPIDER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_JUMPING_SPIDER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Termites were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &lt;br /&gt;
*RiceMunk&lt;br /&gt;
|TERMITE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Moon snails were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*&amp;quot;In soviet russia, snail eats YOU with tiny fork!&amp;quot;&lt;br /&gt;
|MOON_SNAIL&lt;br /&gt;
|-&lt;br /&gt;
|MOON_SNAIL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MOON_SNAIL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Brown recluse spiders were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Arthemax&lt;br /&gt;
|SPIDER_BROWN_RECLUSE&lt;br /&gt;
|-&lt;br /&gt;
|BROWN_RECLUSE_SPIDER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BROWN_RECLUSE_SPIDER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Snails were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Liegrean&lt;br /&gt;
|SNAIL&lt;br /&gt;
|-&lt;br /&gt;
|SNAIL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SNAIL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | desert_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Geckos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Ghoulz - 15 minutes could save you 15% or more on carp insurance.&lt;br /&gt;
|GECKO_LEOPARD&lt;br /&gt;
|-&lt;br /&gt;
|LEOPARD_GECKO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LEOPARD_GECKO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Desert tortoises were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Zari&lt;br /&gt;
|DESERT TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
|DESERT_TORTOISE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_DESERT_TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Gila monsters were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Funnyguts&lt;br /&gt;
|GILA_MONSTER&lt;br /&gt;
|-&lt;br /&gt;
|GILA_MONSTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GILA_MONSTER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | large_ocean &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Narwhals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Stormrage: &amp;quot;Original inventors of the shish kebab.&amp;quot;&lt;br /&gt;
*Ubuntu X.org Maintainers&lt;br /&gt;
*PruneyToes&lt;br /&gt;
*Sadpear&lt;br /&gt;
*Kete&lt;br /&gt;
|NARWHAL&lt;br /&gt;
|-&lt;br /&gt;
|NARWHAL MAN&lt;br /&gt;
|-&lt;br /&gt;
|NARWHAL, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | large_temperate &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Red pandas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cute, but don't be fooled. They can kill you.&lt;br /&gt;
*Sentynel&lt;br /&gt;
*Daniel Rasmussen&lt;br /&gt;
*m0nster&lt;br /&gt;
|RED PANDA&lt;br /&gt;
|-&lt;br /&gt;
|RED PANDA MAN&lt;br /&gt;
|-&lt;br /&gt;
|RED PANDA, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | large_tropical &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Giant tortoises were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Zai&lt;br /&gt;
*AlarionZakath&lt;br /&gt;
*Ves - They were so edible.&lt;br /&gt;
|GIANT TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
|GIANT TORTOISE MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIGANTIC TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Armadillos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Andrew Quatch Kasurak likes Kipling's hedge-tortoise for its spherically armoured wit&lt;br /&gt;
*Courtesy of caknuck&lt;br /&gt;
*Jeremy Diamond&lt;br /&gt;
*Enkufka&lt;br /&gt;
|ARMADILLO&lt;br /&gt;
|-&lt;br /&gt;
|ARMADILLO MAN&lt;br /&gt;
|-&lt;br /&gt;
|ARMADILLO, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | mountain_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Geckos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Ghoulz - 15 minutes could save you 15% or more on carp insurance.&lt;br /&gt;
|WOLVERINE&lt;br /&gt;
|-&lt;br /&gt;
|WOLVERINE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WOLVERINE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Chinchillas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|CHINCHILLA&lt;br /&gt;
|-&lt;br /&gt;
|CHINCHILLA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CHINCHILLA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;33&amp;quot; | ocean_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Octopuses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*David Kidd&lt;br /&gt;
*Willis&lt;br /&gt;
*Gigalith&lt;br /&gt;
|OCTOPUS&lt;br /&gt;
|-&lt;br /&gt;
|OCTOPUS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OCTOPUS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Crabs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Aqizzar&lt;br /&gt;
|CRAB&lt;br /&gt;
|-&lt;br /&gt;
|CRAB_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CRAB&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Leopard seals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*heph&lt;br /&gt;
|LEOPARD_SEAL&lt;br /&gt;
|-&lt;br /&gt;
|LEOPARD_SEAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LEOPARD_SEAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cuttlefish were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*From Timofei to the cuddly denizens of xkcdsucks&lt;br /&gt;
*Duncan Pettengill - &amp;quot;If you push something hard enough, it will fall over&amp;quot;&lt;br /&gt;
|CUTTLEFISH&lt;br /&gt;
|-&lt;br /&gt;
|CUTTLEFISH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CUTTLEFISH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Orcas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|ORCA&lt;br /&gt;
|-&lt;br /&gt;
|ORCA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ORCA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sponges were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SPONGE&lt;br /&gt;
|-&lt;br /&gt;
|SPONGE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPONGE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Horseshoe crabs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*&amp;quot;We were here ages ago, we'll be here after all of you are gone.&amp;quot;&lt;br /&gt;
|HORSESHOE_CRAB&lt;br /&gt;
|-&lt;br /&gt;
|HORSESHOE_CRAB_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HORSESHOE_CRAB&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sperm whales were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*MUX&lt;br /&gt;
|SPERM_WHALE&lt;br /&gt;
|-&lt;br /&gt;
|SPERM_WHALE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPERM_WHALE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Elephant seals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cruxador&lt;br /&gt;
|ELEPHANT_SEAL&lt;br /&gt;
|-&lt;br /&gt;
|ELEPHANT_SEAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ELEPHANT_SEAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Harp seals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|HARP_SEAL&lt;br /&gt;
|-&lt;br /&gt;
|HARP_SEAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HARP_SEAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Nautiluses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Adam Isom&lt;br /&gt;
|NAUTILUS&lt;br /&gt;
|-&lt;br /&gt;
|NAUTILUS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_NAUTILUS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; | riverlakepool_new &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Otters were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
*Freaky - Likes otters for their slinky bodies!&lt;br /&gt;
*moomeli&lt;br /&gt;
|RIVER OTTER&lt;br /&gt;
|-&lt;br /&gt;
|SEA OTTER&lt;br /&gt;
|-&lt;br /&gt;
|OTTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OTTER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Snapping turtles were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
*Intelligent Shade of Blue&lt;br /&gt;
*Marshall Burns&lt;br /&gt;
|SNAPPING TURTLE&lt;br /&gt;
|-&lt;br /&gt;
|ALLIGATOR SNAPPING TURTLE&lt;br /&gt;
|-&lt;br /&gt;
|SNAPPING_TURTLE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SNAPPING_TURTLE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Beavers were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Lord Darkstar&lt;br /&gt;
|BEAVER&lt;br /&gt;
|-&lt;br /&gt;
|BEAVER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BEAVER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Leeches were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Footkerchief struggles in vain against the grip of the Leech's mouth.&lt;br /&gt;
*Karlito&lt;br /&gt;
*Baalak Nalzar-aung&lt;br /&gt;
|LEECH&lt;br /&gt;
|-&lt;br /&gt;
|LEECH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LEECH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Axolotls were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored by Cheesetroll, because it pays his bills.&lt;br /&gt;
*Paul W.&lt;br /&gt;
|AXOLOTL&lt;br /&gt;
|-&lt;br /&gt;
|AXOLOTL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_AXOLOTL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Minks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|MINK&lt;br /&gt;
|-&lt;br /&gt;
|MINK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MINK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pond turtles were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Shane Phillips&lt;br /&gt;
|POND_TURTLE&lt;br /&gt;
|-&lt;br /&gt;
|POND_TURTLE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_POND_TURTLE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | small_mammal_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hamsters were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Nominated by UnFleshedOne, patron of hamsters. Come Megabeast, lil critter!&lt;br /&gt;
|HAMSTER&lt;br /&gt;
|-&lt;br /&gt;
|HAMSTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HAMSTER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hedgehogs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Hedgehog: Closest thing to a zefie in Vanilla DF. –Sponsored by Strife&lt;br /&gt;
|HEDGEHOG&lt;br /&gt;
|-&lt;br /&gt;
|HEDGEHOG_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HEDGEHOG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Flying squirrels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Till&lt;br /&gt;
|SQUIRREL_FLYING&lt;br /&gt;
|-&lt;br /&gt;
|FLYING_SQUIRREL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_FLYING_SQUIRREL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | small_ocean&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Squids were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Somnambulist&lt;br /&gt;
*A tentacle pulls. Another hazy morsel. It could have been elves -Squibbons&lt;br /&gt;
*SquidDNA&lt;br /&gt;
*In loving memory of Reveredtour&lt;br /&gt;
|SQUID&lt;br /&gt;
|-&lt;br /&gt;
|SQUID MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIGANTIC SQUID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;63&amp;quot; | temperate_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Wild boars were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Ben &amp;quot;Vattic&amp;quot; Cartwright sponsored this fine beast.&lt;br /&gt;
*Somnambulist&lt;br /&gt;
*TheWanderer&lt;br /&gt;
|WILD_BOAR&lt;br /&gt;
|-&lt;br /&gt;
|WILD_BOAR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WILD_BOAR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Coyotes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cruxador&lt;br /&gt;
*&amp;quot;The Trickster can find his way into anything, the hard part is getting out!&amp;quot;&lt;br /&gt;
|COYOTE&lt;br /&gt;
|-&lt;br /&gt;
|COYOTE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COYOTE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kangaroos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Whittacker: &amp;quot;I just want to see a dwarf get their bowels ripped out by one of these.&amp;quot;&lt;br /&gt;
*Sponsored by Duncan Burke&lt;br /&gt;
|KANGAROO&lt;br /&gt;
|-&lt;br /&gt;
|KANGAROO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KANGAROO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Koalas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*JimiD&lt;br /&gt;
*Luis Naver&lt;br /&gt;
|KOALA&lt;br /&gt;
|-&lt;br /&gt;
|KOALA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KOALA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Adders were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
|ADDER&lt;br /&gt;
|-&lt;br /&gt;
|ADDER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ADDER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Echidnas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Slade Newitt&lt;br /&gt;
*Strange guy&lt;br /&gt;
|ECHIDNA&lt;br /&gt;
|-&lt;br /&gt;
|ECHIDNA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ECHIDNA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Porcupines were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Netizen&lt;br /&gt;
|PORCUPINE&lt;br /&gt;
|-&lt;br /&gt;
|PORCUPINE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PORCUPINE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kingsnakes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*I'm a crawlin' kingsnake, baby.&lt;br /&gt;
*Ouroboros&lt;br /&gt;
|KINGSNAKE&lt;br /&gt;
|-&lt;br /&gt;
|KINGSNAKE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KINGSNAKE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Gray langurs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Japa&lt;br /&gt;
|GRAY_LANGUR&lt;br /&gt;
|-&lt;br /&gt;
|GRAY_LANGUR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GRAY_LANGUR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bobcats were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*MarineMorton&lt;br /&gt;
|BOBCAT&lt;br /&gt;
|-&lt;br /&gt;
|BOBCAT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BOBCAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Skunks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SKUNK&lt;br /&gt;
|-&lt;br /&gt;
|SKUNK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SKUNK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Green tree frogs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|GREEN_TREE_FROG&lt;br /&gt;
|-&lt;br /&gt;
|GREEN_TREE_FROG_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GREEN_TREE_FROG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hares were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
|HARE&lt;br /&gt;
|-&lt;br /&gt;
|HARE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HARE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Rattlesnakes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|RATTLESNAKE&lt;br /&gt;
|-&lt;br /&gt;
|RATTLESNAKE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_RATTLESNAKE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Weasels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Vorith&lt;br /&gt;
|WEASEL&lt;br /&gt;
|-&lt;br /&gt;
|WEASEL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WEASEL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Copperhead snakes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*For Joalton. Because it had to be snakes.&lt;br /&gt;
|COPPERHEAD_SNAKE&lt;br /&gt;
|-&lt;br /&gt;
|COPPERHEAD_SNAKE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COPPERHEAD_SNAKE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ibexes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Stam, haMevin yavin, ya manyak - Josh B&lt;br /&gt;
|IBEX&lt;br /&gt;
|-&lt;br /&gt;
|IBEX_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_IBEX&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Wombats were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|WOMBAT&lt;br /&gt;
|-&lt;br /&gt;
|WOMBAT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WOMBAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Dingoes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*culling66&lt;br /&gt;
*culling66&lt;br /&gt;
|DINGO&lt;br /&gt;
|-&lt;br /&gt;
|DINGO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_DINGO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Coatis were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|COATI&lt;br /&gt;
|-&lt;br /&gt;
|COATI_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COATI&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Opossums were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*The master-plan unfolds, silent sinister / Is there any hope left, Opossum Minister?&lt;br /&gt;
|OPOSSUM&lt;br /&gt;
|-&lt;br /&gt;
|OPOSSUM_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OPOSSUM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;60&amp;quot; | tropical_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Mongooses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Monty TC&lt;br /&gt;
*Kavlax likes mongooses for their agility and cunning.&lt;br /&gt;
*DevHyfes - Should this journey lead to death, we ride together!&lt;br /&gt;
|MONGOOSE&lt;br /&gt;
|-&lt;br /&gt;
|MONGOOSE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MONGOOSE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hyenas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*xnrad likes hyenas for their distinctive laugh&lt;br /&gt;
*Cruxador&lt;br /&gt;
|HYENA&lt;br /&gt;
|-&lt;br /&gt;
|HYENA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HYENA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Anacondas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Jayson French - &amp;quot;May these creatures be blessed with the alacrity and lethality of the mighty carp.&amp;quot;&lt;br /&gt;
|ANACONDA&lt;br /&gt;
|-&lt;br /&gt;
|ANACONDA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ANACONDA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Monitor lizards were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Umiman's objective: sponsor a large land predator to make players scream :)&lt;br /&gt;
*Hi, Zari&lt;br /&gt;
|MONITOR_LIZARD&lt;br /&gt;
|-&lt;br /&gt;
|MONITOR_LIZARD_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MONITOR_LIZARD&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | King cobras were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored by cosh - &amp;lt;3 DF&lt;br /&gt;
|KING_COBRA&lt;br /&gt;
|-&lt;br /&gt;
|KING_COBRA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KING_COBRA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ocelots were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Stephmo&lt;br /&gt;
|OCELOT&lt;br /&gt;
|-&lt;br /&gt;
|OCELOT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OCELOT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Jackals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cruxador&lt;br /&gt;
|JACKAL&lt;br /&gt;
|-&lt;br /&gt;
|JACKAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_JACKAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Capuchins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*DoubleDuke&lt;br /&gt;
|CAPUCHIN&lt;br /&gt;
|-&lt;br /&gt;
|CAPUCHIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CAPUCHIN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sloths were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SLOTH&lt;br /&gt;
|-&lt;br /&gt;
|SLOTH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SLOTH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Spider monkeys were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Matt Umbro&lt;br /&gt;
|SPIDER_MONKEY&lt;br /&gt;
|-&lt;br /&gt;
|SPIDER_MONKEY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPIDER_MONKEY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pangolins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|PANGOLIN&lt;br /&gt;
|-&lt;br /&gt;
|PANGOLIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PANGOLIN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Black mambas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BLACK_MAMBA&lt;br /&gt;
|-&lt;br /&gt;
|BLACK_MAMBA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BLACK_MAMBA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sloth bears were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BEAR_SLOTH&lt;br /&gt;
|-&lt;br /&gt;
|SLOTH_BEAR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SLOTH_BEAR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Aye-ayes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*LASD&lt;br /&gt;
|AYE-AYE&lt;br /&gt;
|-&lt;br /&gt;
|AYE-AYE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_AYE-AYE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bushmasters were sponsored by the generous contributions of the Bay 12 community&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&amp;lt;code&amp;gt;&amp;amp;#160;|\___/&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;\&amp;amp;#160;&amp;amp;#160;___&amp;lt;br&amp;gt;&lt;br /&gt;
=##BUSHMASTER#|cwc|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;#160;`&amp;quot;&amp;quot;&amp;quot;&amp;quot;##|_)##\&amp;amp;#160;\==|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;HH&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;\#\&amp;lt;/code&amp;gt;&lt;br /&gt;
|BUSHMASTER&lt;br /&gt;
|-&lt;br /&gt;
|BUSHMASTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BUSHMASTER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pythons were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*RusAnon: for the symbol of best programming language&lt;br /&gt;
|PYTHON&lt;br /&gt;
|-&lt;br /&gt;
|PYTHON_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PYTHON&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tapirs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Samthere - Release the war tapirs!&lt;br /&gt;
|TAPIR&lt;br /&gt;
|-&lt;br /&gt;
|TAPIR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_TAPIR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Impalas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|IMPALA&lt;br /&gt;
|-&lt;br /&gt;
|IMPALA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_IMPALA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Aardvarks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Morty TC&lt;br /&gt;
|AARDVARK&lt;br /&gt;
|-&lt;br /&gt;
|AARDVARK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_AARDVARK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lion tamarins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*kynalvarus hopes that those reading this will help http://www.savetheliontamarin.org/&lt;br /&gt;
|LION_TAMARIN&lt;br /&gt;
|-&lt;br /&gt;
|LION_TAMARIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LION_TAMARIN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | tundra_taiga_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Stoats were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*De5me7&lt;br /&gt;
*Naros - Stoats! The solution to your rabbit and/or cat problems.&lt;br /&gt;
|STOAT&lt;br /&gt;
|-&lt;br /&gt;
|STOAT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_STOAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lynx were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Glowcat&lt;br /&gt;
*When you simply can't have a lobster -- veok, the Lobster Rage Fist&lt;br /&gt;
|LYNX&lt;br /&gt;
|-&lt;br /&gt;
|LYNX_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LYNX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[ru:Animal sponsorship drive]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Animal_sponsorship_drive&amp;diff=308606</id>
		<title>Animal sponsorship drive</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Animal_sponsorship_drive&amp;diff=308606"/>
		<updated>2025-03-16T07:08:55Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: table of sponsored creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rainseeker's Animal Sponsorship Drive''' was a donation event held by [[Bay 12 Games]] which took place in December 2010, suggested by and named after Rainseeker, one of the co-hosts of [[Dwarf Fortress Talk]]. During the course of the month, donations made to Bay 12 Games allowed donors to pick a new [[Creature|animal]] to be added to the game. The event ended with the developers gaining a total of $9.416,16 over the course of December, the second most successful month of the year (losing only to April, which saw the release of [[v0.31:Release information|version 0.31.01]]).&lt;br /&gt;
&lt;br /&gt;
While the event is long over, the website holding the results is still [http://www.bay12games.com/dwarves/sponsor.html available], though it is not linked anywhere in the current Bay 12 Games page.&lt;br /&gt;
&lt;br /&gt;
All the animals added through the Sponsorship Drive have a special note in their [[raw file]]s stating &amp;quot;[animal name] were sponsored by the generous contributions of the Bay 12 community&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Summary of Animals Added==&lt;br /&gt;
&lt;br /&gt;
The following animals were added through the Animal Sponsorship Drive:&lt;br /&gt;
{{Columns-list|colwidth=15em|&lt;br /&gt;
*[[File:Aardvark sprite.png|20px]] / {{Tile|a|7:0}} [[Aardvark]]&lt;br /&gt;
*[[File:Adder sprite.png|20px]] / {{Tile|a|6:0}} [[Adder]]&lt;br /&gt;
*[[File:Albatross sprite.png|20px]] / {{Tile|a|7:1}} [[Albatross]]&lt;br /&gt;
*[[File:Alligator snapping turtle sprite.png|20px]] / {{Tile|T|2:0}} [[Alligator snapping turtle]]&lt;br /&gt;
*[[File:Anaconda sprite.png|20px]] / {{Tile|A|2:1}} [[Anaconda]]&lt;br /&gt;
*[[File:Armadillo sprite.png|20px]] / {{Tile|a|7:0}} [[Armadillo]]&lt;br /&gt;
*[[File:Axolotl sprite.png|20px]] / {{Tile|∙|5:0}} [[Axolotl]]&lt;br /&gt;
*[[File:Aye aye sprite.png|20px]] / {{Tile|a|7:0}} [[Aye-aye]]&lt;br /&gt;
*[[File:Badger sprite.png|20px]] / {{Tile|b|7:0}} [[Badger]]&lt;br /&gt;
*[[File:Bark scorpion sprite.png|20px]] / {{Tile|∙|6:1}} [[Bark scorpion]]&lt;br /&gt;
*[[File:Barn owl sprite.png|20px]] / {{Tile|b|6:0}} [[Barn owl]]&lt;br /&gt;
*[[File:Beaver sprite.png|20px]] / {{Tile|b|6:0}} [[Beaver]]&lt;br /&gt;
*[[File:Black mamba sprite.png|20px]] / {{Tile|s|0:1}} [[Black mamba]]&lt;br /&gt;
*[[File:Bobcat sprite.png|20px]] / {{Tile|b|6:0}} [[Bobcat]]&lt;br /&gt;
*[[File:Brown recluse spider sprite.png|20px]] / {{Tile|∙|6:0}} [[Brown recluse spider]]&lt;br /&gt;
*[[File:Bumblebee sprite.png|20px]] / {{Tile|∙|6:1}} [[Bumblebee]]&lt;br /&gt;
*[[File:Bushmaster sprite.png|20px]] / {{Tile|s|6:0}} [[Bushmaster]]&lt;br /&gt;
*[[File:Bushtit sprite.png|20px]] / {{Tile|∙|6:0}} [[Bushtit]]&lt;br /&gt;
*[[File:Capuchin sprite.png|20px]] / {{Tile|c|7:1}} [[Capuchin]]&lt;br /&gt;
*[[File:Capybara sprite.png|20px]] / {{Tile|c|6:0}} [[Capybara]]&lt;br /&gt;
*[[File:Cassowary sprite.png|20px]] / {{Tile|c|0:1}} [[Cassowary]]&lt;br /&gt;
*[[File:Chinchilla sprite.png|20px]] / {{Tile|c|7:0}} [[Chinchilla]]&lt;br /&gt;
*[[File:Coati sprite.png|20px]] / {{Tile|c|6:0}} [[Coati]]&lt;br /&gt;
*[[File:Cockatiel sprite.png|20px]] / {{Tile|∙|7:1}} [[Cockatiel]]&lt;br /&gt;
*[[File:Snapping turtle sprite.png|20px]] / {{Tile|t|2:0}} [[Common snapping turtle]]&lt;br /&gt;
*[[File:Copperhead snake sprite.png|20px]] / {{Tile|s|6:0}} [[Copperhead snake]]&lt;br /&gt;
*[[File:Coyote sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote]]&lt;br /&gt;
*[[File:Crab sprite.png|20px]] / {{Tile|c|4:1}} [[Crab]]&lt;br /&gt;
*[[File:Crow sprite.png|20px]] / {{Tile|∙|0:1}} [[Crow]]&lt;br /&gt;
*[[File:Cuttlefish sprite.png|20px]] / {{Tile|♂|6:0}} [[Cuttlefish]]&lt;br /&gt;
*[[File:Damselfly sprite.png|20px]] / {{Tile|∙|3:1}} [[Damselfly]]&lt;br /&gt;
*[[File:Desert tortoise sprite.png|20px]] / {{Tile|t|6:0}} [[Desert tortoise]]&lt;br /&gt;
*[[File:Dingo sprite.png|20px]] / {{Tile|d|6:1}} [[Dingo]]&lt;br /&gt;
*[[File:Eagle sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle]]&lt;br /&gt;
*[[File:Echidna sprite.png|20px]] / {{Tile|e|6:0}} [[Echidna]]&lt;br /&gt;
*[[File:Elephant seal sprite.png|20px]] / {{Tile|S|6:0}} [[Elephant seal]]&lt;br /&gt;
*[[File:Emperor penguin sprite.png|20px]] / {{Tile|p|7:1}} [[Emperor penguin]]&lt;br /&gt;
*[[File:Emu sprite.png|20px]] / {{Tile|E|6:0}} [[Emu]]&lt;br /&gt;
*[[File:Flying squirrel sprite.png|20px]] / {{Tile|∙|6:0}} [[Flying squirrel]]&lt;br /&gt;
*[[File:Giant tortoise sprite.png|20px]] / {{Tile|T|6:0}} [[Giant tortoise]]&lt;br /&gt;
*[[File:Gila monster sprite.png|20px]] / {{Tile|g|4:1}} [[Gila monster]]&lt;br /&gt;
*[[File:Grasshopper sprite.png|20px]] / {{Tile|∙|2:1}} [[Grasshopper]]&lt;br /&gt;
*[[File:Gray langur sprite.png|20px]] / {{Tile|l|7:0}} [[Gray langur]]&lt;br /&gt;
*[[File:Great horned owl sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl]]&lt;br /&gt;
*[[File:Green tree frog sprite.png|20px]] / {{Tile|∙|2:1}} [[Green tree frog]]&lt;br /&gt;
*[[File:Grey parrot sprite.png|20px]] / {{Tile|p|7:0}} [[Grey parrot]]&lt;br /&gt;
*[[File:Hamster sprite.png|20px]] / {{Tile|∙|7:0}} [[Hamster]]&lt;br /&gt;
*[[File:Hare sprite.png|20px]] / {{Tile|h|6:0}} [[Hare]]&lt;br /&gt;
*[[File:Harp seal sprite.png|20px]] / {{Tile|H|7:0}} [[Harp seal]]&lt;br /&gt;
*[[File:Hedgehog sprite.png|20px]] / {{Tile|∙|6:0}} [[Hedgehog]]&lt;br /&gt;
*[[File:Honey bee sprite.png|20px]] / {{Tile|∙|6:1}} [[Honey bee]]&lt;br /&gt;
*[[File:Hornbill sprite.png|20px]] / {{Tile|h|0:1}} [[Hornbill]]&lt;br /&gt;
*[[File:Horseshoe crab sprite.png|20px]] / {{Tile|c|6:0}} [[Horseshoe crab]]&lt;br /&gt;
*[[File:Hyena sprite.png|20px]] / {{Tile|h|6:1}} [[Hyena]]&lt;br /&gt;
*[[File:Ibex sprite.png|20px]] / {{Tile|i|6:0}} [[Ibex]]&lt;br /&gt;
*[[File:Impala sprite.png|20px]] / {{Tile|i|6:0}} [[Impala]]&lt;br /&gt;
*[[File:Jackal sprite.png|20px]] / {{Tile|j|6:0}} [[Jackal]]&lt;br /&gt;
*[[File:Jumping spider sprite.png|20px]] / {{Tile|∙|0:1}} [[Jumping spider]]&lt;br /&gt;
*[[File:Kakapo sprite.png|20px]] / {{Tile|k|2:0}} [[Kakapo]]&lt;br /&gt;
*[[File:Kangaroo sprite.png|20px]] / {{Tile|K|6:0}} [[Kangaroo]]&lt;br /&gt;
*[[File:Kea sprite.png|20px]] / {{Tile|k|2:0}} [[Kea]]&lt;br /&gt;
*[[File:Kestrel sprite.png|20px]] / {{Tile|k|4:0}} [[Kestrel]]&lt;br /&gt;
*[[File:King cobra sprite.png|20px]] / {{Tile|k|0:1}} [[King cobra]]&lt;br /&gt;
*[[File:Kingsnake sprite.png|20px]] / {{Tile|k|7:1}} [[Kingsnake]]&lt;br /&gt;
*[[File:Kiwi sprite.png|20px]] / {{Tile|k|6:0}} [[Kiwi]]&lt;br /&gt;
*[[File:Koala sprite.png|20px]] / {{Tile|k|7:0}} [[Koala]]&lt;br /&gt;
*[[File:Leopard gecko sprite.png|20px]] / {{Tile|∙|6:1}} [[Leopard gecko]]&lt;br /&gt;
*[[File:Leopard seal sprite.png|20px]] / {{Tile|L|0:1}} [[Leopard seal]]&lt;br /&gt;
*[[File:Leech sprite.png|20px]] / {{Tile|~|0:1}} [[Leech]]&lt;br /&gt;
*[[File:Lion tamarin sprite.png|20px]] / {{Tile|∙|6:1}} [[Lion tamarin]]&lt;br /&gt;
*[[File:Little penguin sprite.png|20px]] / {{Tile|p|1:1}} [[Little penguin]]&lt;br /&gt;
*[[File:Loon sprite.png|20px]] / {{Tile|l|0:1}} [[Loon]]&lt;br /&gt;
*[[File:Lorikeet sprite.png|20px]] / {{Tile|∙|4:1}} [[Lorikeet]]&lt;br /&gt;
*[[File:Louse sprite.png|20px]] / {{Tile|∙|6:0}} [[Louse]]&lt;br /&gt;
*[[File:Lynx sprite.png|20px]] / {{Tile|l|6:0}} [[Lynx]]&lt;br /&gt;
*[[File:Magpie sprite.png|20px]] / {{Tile|∙|0:1}} [[Magpie]]&lt;br /&gt;
*[[File:Mantis sprite.png|20px]] / {{Tile|∙|2:1}} [[Mantis]]&lt;br /&gt;
*[[File:Masked lovebird sprite.png|20px]] / {{Tile|∙|2:1}} [[Masked lovebird]]&lt;br /&gt;
*[[File:Mink sprite.png|20px]] / {{Tile|m|6:0}} [[Mink]]&lt;br /&gt;
*[[File:Mongoose sprite.png|20px]] / {{Tile|m|7:0}} [[Mongoose]]&lt;br /&gt;
*[[File:Monitor lizard sprite.png|20px]] / {{Tile|M|6:0}} [[Monitor lizard]]&lt;br /&gt;
*[[File:Moon snail sprite.png|20px]] / {{Tile|∙|4:1}} [[Moon snail]]&lt;br /&gt;
*[[File:Mosquito sprite.png|20px]] / {{Tile|∙|0:1}} [[Mosquito]]&lt;br /&gt;
*[[File:Moose sprite anim.gif|20px]] / {{Tile|M|6:0}} [[Moose]]&lt;br /&gt;
*[[File:Moth sprite.png|20px]] / {{Tile|∙|6:0}} [[Moth]]&lt;br /&gt;
*[[File:Narwhal sprite.png|20px]] / {{Tile|N|7:0}} [[Narwhal]]&lt;br /&gt;
*[[File:Nautilus sprite.png|20px]] / {{Tile|♂|4:1}} [[Nautilus]]&lt;br /&gt;
*[[File:Ocelot sprite.png|20px]] / {{Tile|o|6:1}} [[Ocelot]]&lt;br /&gt;
*[[File:Octopus sprite.png|20px]] / {{Tile|o|7:0}} [[Octopus]]&lt;br /&gt;
*[[File:Opossum sprite.png|20px]] / {{Tile|o|7:0}} [[Opossum]]&lt;br /&gt;
*[[File:Orca sprite.png|20px]] / {{Tile|O|0:1}} [[Orca]]&lt;br /&gt;
*[[File:Osprey sprite.png|20px]] / {{Tile|o|7:1}} [[Osprey]]&lt;br /&gt;
*[[File:Ostrich sprite anim.gif|20px]] / {{Tile|O|0:1}} [[Ostrich]]&lt;br /&gt;
*[[File:Panda sprite.png|20px]] / {{Tile|P|6:0}} [[Panda]]&lt;br /&gt;
*[[File:Pangolin sprite.png|20px]] / {{Tile|p|6:0}} [[Pangolin]]&lt;br /&gt;
*[[File:Parakeet sprite.png|20px]] / {{Tile|∙|2:1}} [[Parakeet]]&lt;br /&gt;
*[[File:Peach faced lovebird sprite.png|20px]] / {{Tile|∙|2:1}} [[Peach-faced lovebird]]&lt;br /&gt;
*[[File:Penguin sprite.png|20px]] / {{Tile|p|0:1}} [[Penguin]]&lt;br /&gt;
*[[File:Peregrine falcon sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon]]&lt;br /&gt;
*[[File:Platypus sprite.png|20px]] / {{Tile|p|6:0}} [[Platypus]]&lt;br /&gt;
*[[File:Pond turtle sprite.png|20px]] / {{Tile|☼|2:0}} [[Pond turtle]]&lt;br /&gt;
*[[File:Porcupine sprite.png|20px]] / {{Tile|p|6:0}} [[Porcupine]]&lt;br /&gt;
*[[File:Puffin sprite.png|20px]] / {{Tile|p|0:1}} [[Puffin]]&lt;br /&gt;
*[[File:Python sprite.png|20px]] / {{Tile|S|6:0}} [[Python]]&lt;br /&gt;
*[[File:Raven sprite.png|20px]] / {{Tile|r|0:1}} [[Raven]]&lt;br /&gt;
*[[File:Rattlesnake sprite.png|20px]] / {{Tile|s|7:0}} [[Rattlesnake]]&lt;br /&gt;
*[[File:Red panda sprite.png|20px]] / {{Tile|p|4:0}} [[Red panda]]&lt;br /&gt;
*[[File:River otter sprite.png|20px]] / {{Tile|o|6:0}} [[River otter]]&lt;br /&gt;
*[[File:Sea otter sprite.png|20px]] / {{Tile|o|6:0}} [[Sea otter]]&lt;br /&gt;
*[[File:Skunk sprite.png|20px]] / {{Tile|s|0:1}} [[Skunk]]&lt;br /&gt;
*[[File:Sloth sprite.png|20px]] / {{Tile|s|7:0}} [[Sloth]]&lt;br /&gt;
*[[File:Sloth bear sprite.png|20px]] / {{Tile|B|0:1}} [[Sloth bear]]&lt;br /&gt;
*[[File:Slug sprite.png|20px]] / {{Tile|~|6:0}} [[Slug]]&lt;br /&gt;
*[[File:Snail sprite.png|20px]] / {{Tile|∙|6:0}} [[Snail]]&lt;br /&gt;
*[[File:Snowy owl sprite.png|20px]] / {{Tile|o|7:1}} [[Snowy owl]]&lt;br /&gt;
*[[File:Sparrow sprite.png|20px]] / {{Tile|∙|6:0}} [[Sparrow]]&lt;br /&gt;
*[[File:Sperm whale sprite.png|20px]] / {{Tile|W|7:0}} [[Sperm whale]]&lt;br /&gt;
*[[File:Spider monkey sprite.png|20px]] / {{Tile|m|0:1}} [[Spider monkey]]&lt;br /&gt;
*[[File:Sponge sprite.png|20px]] / {{Tile|s|4:1}} [[Sponge]]&lt;br /&gt;
*[[File:Squid sprite.png|20px]] / {{Tile|♂|7:1}} [[Squid]]&lt;br /&gt;
*[[File:Stoat sprite.png|20px]] / {{Tile|s|6:0}} [[Stoat]]&lt;br /&gt;
*[[File:Swan sprite.png|20px]] / {{Tile|s|7:1}} [[Swan]]&lt;br /&gt;
*[[File:Tapir sprite.png|20px]] / {{Tile|T|7:1}} [[Tapir]]&lt;br /&gt;
*[[File:Termite sprite.png|20px]] / {{Tile|∙|7:1}} [[Termite]]&lt;br /&gt;
*[[File:Tick sprite.png|20px]] / {{Tile|∙|0:1}} [[Tick]]&lt;br /&gt;
*[[File:Thrips sprite.png|20px]] / {{Tile|∙|6:0}} [[Thrips]]&lt;br /&gt;
*[[File:Weasel sprite.png|20px]] / {{Tile|w|6:0}} [[Weasel]]&lt;br /&gt;
*[[File:White stork sprite.png|20px]] / {{Tile|s|7:1}} [[White stork]]&lt;br /&gt;
*[[File:Wild boar sprite.png|20px]] / {{Tile|B|6:0}} [[Wild boar]]&lt;br /&gt;
*[[File:Wren sprite.png|20px]] / {{Tile|∙|6:0}} [[Wren]]&lt;br /&gt;
*[[File:Wolverine sprite.png|20px]] / {{Tile|w|6:0}} [[Wolverine]]&lt;br /&gt;
*[[File:Wombat sprite.png|20px]] / {{Tile|w|6:0}} [[Wombat]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Animals Not Added==&lt;br /&gt;
The list of all eligible animals is gone to time*. However, some animals were mentioned as options in [http://www.bay12forums.com/smf/index.php?topic=73252.0 the associated forum thread], yet did not make it in. Below is a list of those animals.&lt;br /&gt;
&lt;br /&gt;
* Anteater&lt;br /&gt;
* Blue whale&lt;br /&gt;
* Boa constrictor&lt;br /&gt;
* Cicada&lt;br /&gt;
* Ferret&lt;br /&gt;
* Flea&lt;br /&gt;
* Fruit bat&lt;br /&gt;
* Lory (unclear, since lorikeet was &amp;quot;also&amp;quot; on the list)&lt;br /&gt;
* King crab&lt;br /&gt;
* Proboscis monkey&lt;br /&gt;
* River dolphin&lt;br /&gt;
* Spitting cobra&lt;br /&gt;
* Zebra&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;At some point in time, the Bay 12 website blocked the Wayback Machine for being bandwidth intensive (source:[https://www.bay12games.com/robots.txt robots.txt]). Though this block does no longer work, the Wayback Machine has no archived version of the page before May 2011 (and thus no complete list), and this is likely why.&lt;br /&gt;
&lt;br /&gt;
==Release History==&lt;br /&gt;
&lt;br /&gt;
The sponsored animals were released in four waves from 2011 to 2012. The first wave (0.31.19) contained honey bees, bumblebees, and beekeeping. The second wave (0.31.20) contained Panda, Capybara, and their variants. The third wave (0.31.22) contained Penguins, Platypuses, Badgers, Moose, and all their variants. The fourth and largest wave (0.34.01) added 360 new sponsored creatures. This brings the total number of sponsored creatures to 382. With a total of 767 non-procedural creatures in the game, sponsored creatures make up over 49.8% of them.&lt;br /&gt;
&lt;br /&gt;
===Release Notes===&lt;br /&gt;
&lt;br /&gt;
====Version 0.31.19====&lt;br /&gt;
Bees were the winner of the animal sponsorship drive and they had many associated jobs, so we didn't try to get into the other sponsored beasts, but we'll be adding those in with every release.&lt;br /&gt;
&lt;br /&gt;
====Version 0.31.20====&lt;br /&gt;
This is the first bug fix release for 0.31.19, where I've focused on new bugs. … It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives.  Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc).&lt;br /&gt;
&lt;br /&gt;
New stuff&lt;br /&gt;
	(*) Sponsored animals included: panda and capybara, along with related buddies&lt;br /&gt;
&lt;br /&gt;
====Version 0.31.22====&lt;br /&gt;
New stuff&lt;br /&gt;
	(*) Sponsored animals included: penguin, platypus, badger, moose, along with related buddies&lt;br /&gt;
&lt;br /&gt;
====Version 0.34.01====&lt;br /&gt;
New stuff&lt;br /&gt;
…&lt;br /&gt;
	(*) all sponsorship animals and their giant/man versions are in the game now&lt;br /&gt;
&lt;br /&gt;
===Full table of sponsored creatures===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Category&lt;br /&gt;
! Dev notes&lt;br /&gt;
! Donor notes&lt;br /&gt;
! Creature token&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#f99;&amp;quot; |&lt;br /&gt;
&amp;lt;strong&amp;gt;v0.31.19&amp;lt;/strong&amp;gt;&lt;br /&gt;
2011-02-16&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | insects&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Bees were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Alex Fink&lt;br /&gt;
*CharlesPeter donated for future honey and bee-based traps.&lt;br /&gt;
*Lord Herman - &amp;quot;Urist McBeekeeper cancels Gather Honey: Covered in Bees&amp;quot;&lt;br /&gt;
*Mazonas&lt;br /&gt;
*John McNeil&lt;br /&gt;
|HONEY_BEE&lt;br /&gt;
|-&lt;br /&gt;
|BUMBLEBEE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; background-color:#ee5;&amp;quot; |&lt;br /&gt;
&amp;lt;strong&amp;gt;v0.31.20&amp;lt;/strong&amp;gt;&lt;br /&gt;
2011-03-06&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | large_temperate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pandas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*I bring pandamonium!&lt;br /&gt;
*Vorpal&lt;br /&gt;
*Ian&lt;br /&gt;
*&amp;quot;If you can't do something fast, do it half-fast.&amp;quot; Gwen &amp;lt;3 Mike&lt;br /&gt;
*Masaka&lt;br /&gt;
|PANDA&lt;br /&gt;
|-&lt;br /&gt;
|PANDA, GIGANTIC&lt;br /&gt;
|-&lt;br /&gt;
|PANDA MAN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Capybaras were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Speak!&lt;br /&gt;
*DrVoke&lt;br /&gt;
*happybara&lt;br /&gt;
*Izzy&lt;br /&gt;
*Rokoko&lt;br /&gt;
*Cameo&lt;br /&gt;
|CAPYBARA&lt;br /&gt;
|-&lt;br /&gt;
|CAPYBARA, GIANT&lt;br /&gt;
|-&lt;br /&gt;
|CAPYBARA MAN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center; background-color:#9f9;&amp;quot; | &lt;br /&gt;
&amp;lt;strong&amp;gt;v0.31.22&amp;lt;/strong&amp;gt;&lt;br /&gt;
2011-03-24&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | birds&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Penguins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
*Alluvian Est-Endrati; Bearer of the White Flame&lt;br /&gt;
*themel - Note to Urist: R M Laws, A Perspective on Antarctic Cookery&lt;br /&gt;
*For my Penga&lt;br /&gt;
*For Bs-&amp;gt;PhiPhi penguin loop decays! - by Psieye&lt;br /&gt;
*Sponsored by penguinofhonor!&lt;br /&gt;
*Greenacre&lt;br /&gt;
*Theq629&lt;br /&gt;
|BIRD_PENGUIN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_PENGUIN_LITTLE&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_PENGUIN_EMPEROR&lt;br /&gt;
|-&lt;br /&gt;
|PENGUIN MAN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_PENGUIN_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | large_riverlake&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Platypuses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Chaos would like to make http://lostsouls.org/ more closely resemble Dwarf Fortress :)&lt;br /&gt;
*James Brooker&lt;br /&gt;
*Kryten likes black bronze, olivine, olivine and platypuses for their venomous spurs.&lt;br /&gt;
*Stuntaneous deems the Platypus worthy of Dwarven .. attention&lt;br /&gt;
*&amp;quot;I want electroreceptors for my dwarves brains&amp;quot;&lt;br /&gt;
*Matthew Lord&lt;br /&gt;
|PLATYPUS&lt;br /&gt;
|-&lt;br /&gt;
|PLATYPUS MAN&lt;br /&gt;
|-&lt;br /&gt;
|PLATYPUS, GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | large_temperate&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Badgers were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Skadan&lt;br /&gt;
*Arcturis&lt;br /&gt;
*canccu&lt;br /&gt;
|BADGER&lt;br /&gt;
|-&lt;br /&gt;
|BADGER MAN&lt;br /&gt;
|-&lt;br /&gt;
|BADGER, GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Moose were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Silophant - &amp;quot;one of these once bit my sister&amp;quot;&lt;br /&gt;
*&amp;quot;Beware the room with a moose.&amp;quot;&lt;br /&gt;
*A møøse once bit my sister. / Mynd you, møøse bites kan be pretty nasti...&lt;br /&gt;
|MOOSE&lt;br /&gt;
|-&lt;br /&gt;
|MOOSE MAN&lt;br /&gt;
|-&lt;br /&gt;
|MOOSE, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;360&amp;quot; style=&amp;quot;text-align:center; background-color:#99f;&amp;quot; | &lt;br /&gt;
&amp;lt;strong&amp;gt;v0.34.01&amp;lt;/strong&amp;gt;&lt;br /&gt;
2012-02-14&lt;br /&gt;
| rowspan=&amp;quot;84&amp;quot; | birds_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Crows were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Calcipher&lt;br /&gt;
*Tsennaya ptitsa!&lt;br /&gt;
*In Memory of Half-Beak&lt;br /&gt;
|BIRD_CROW&lt;br /&gt;
|-&lt;br /&gt;
|CROW_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CROW&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ravens were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Corvus Corax sponsored by Melkorp&lt;br /&gt;
*&amp;quot;Ravens are 'inventors'; that is, they have the ability to solve problems presented to them.&amp;quot;&lt;br /&gt;
*Thes33 - &amp;quot;Neverdwarf.&amp;quot;&lt;br /&gt;
|BIRD_RAVEN&lt;br /&gt;
|-&lt;br /&gt;
|RAVEN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_RAVEN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cassowaries were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Spam180&lt;br /&gt;
*culling66&lt;br /&gt;
|BIRD_CASSOWARY&lt;br /&gt;
|-&lt;br /&gt;
|CASSOWARY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CASSOWARY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kea were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_KEA&lt;br /&gt;
|-&lt;br /&gt;
|KEA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KEA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Snowy owls were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Regis&lt;br /&gt;
*Errol&lt;br /&gt;
|BIRD_OWL_SNOWY&lt;br /&gt;
|-&lt;br /&gt;
|SNOWY_OWL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SNOWY_OWL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sparrows were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Claudi&lt;br /&gt;
*spuggie&lt;br /&gt;
|SPARROW&lt;br /&gt;
|-&lt;br /&gt;
|SPARROW_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPARROW&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Storks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Urist the Stork sponsored by Markavian - A Stork is for life not just for Christmas&lt;br /&gt;
*&amp;quot;From Alsace, with love.&amp;quot;&lt;br /&gt;
|BIRD_STORK_WHITE&lt;br /&gt;
|-&lt;br /&gt;
|WHITE_STORK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WHITE_STORK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Loons were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
*Usurper&lt;br /&gt;
*Sponsored by Klokwurk. You can't get better than awesome!&lt;br /&gt;
|BIRD_LOON&lt;br /&gt;
|-&lt;br /&gt;
|LOON_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LOON&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Barn owl were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Murk&lt;br /&gt;
*Glaucus - &amp;quot;Only when the dusk starts to fall does the owl of Minerva spread its wings and fly.&amp;quot;&lt;br /&gt;
|BIRD_OWL_BARN&lt;br /&gt;
|-&lt;br /&gt;
|BARN_OWL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BARN_OWL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Parakeets were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Bungie&lt;br /&gt;
*Spinner&lt;br /&gt;
|BIRD_PARAKEET&lt;br /&gt;
|-&lt;br /&gt;
|PARAKEET_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PARAKEET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kakapo were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*You've just been shagged by a rare parrot!&lt;br /&gt;
|BIRD_KAKAPO&lt;br /&gt;
|-&lt;br /&gt;
|KAKAPO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KAKAPO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Grey parrots were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Mephansteras - In Memory of Alex&lt;br /&gt;
*Rainseeker's bird Maggie&lt;br /&gt;
|BIRD_PARROT_GREY&lt;br /&gt;
|-&lt;br /&gt;
|GREY_PARROT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GREY_PARROT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Puffins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored on behalf of Ekaterina Puffini&lt;br /&gt;
|BIRD_PUFFIN&lt;br /&gt;
|-&lt;br /&gt;
|PUFFIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PUFFIN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Swans were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
|BIRD_SWAN&lt;br /&gt;
|-&lt;br /&gt;
|SWAN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SWAN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lorikeets were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Kishmond - For Kiku&lt;br /&gt;
|BIRD_LORIKEET&lt;br /&gt;
|-&lt;br /&gt;
|LORIKEET_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LORIKEET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Wrens were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*St. Stephen&lt;br /&gt;
|BIRD_WREN&lt;br /&gt;
|-&lt;br /&gt;
|WREN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WREN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ospreys were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Saga Stigsdotter&lt;br /&gt;
|BIRD_OSPREY&lt;br /&gt;
|-&lt;br /&gt;
|OSPREY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OSPREY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Emus were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Pangaron&lt;br /&gt;
|BIRD_EMU&lt;br /&gt;
|-&lt;br /&gt;
|EMU_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_EMU&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cockatiels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*To Beth, from Andy&lt;br /&gt;
|BIRD_COCKATIEL&lt;br /&gt;
|-&lt;br /&gt;
|COCKATIEL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COCKATIEL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Peach-faced lovebirds were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_LOVEBIRD_PEACH-FACED&lt;br /&gt;
|-&lt;br /&gt;
|PEACH-FACED_LOVEBIRD_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PEACH-FACED_LOVEBIRD&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Magpies were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*harakka&lt;br /&gt;
|BIRD_MAGPIE&lt;br /&gt;
|-&lt;br /&gt;
|MAGPIE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MAGPIE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kestrels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_KESTREL&lt;br /&gt;
|-&lt;br /&gt;
|KESTREL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KESTREL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Albatrosses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_ALBATROSS&lt;br /&gt;
|-&lt;br /&gt;
|ALBATROSS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ALBATROSS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Great horned owls were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*The Eyes of Profit&lt;br /&gt;
|BIRD_OWL_GREAT_HORNED&lt;br /&gt;
|-&lt;br /&gt;
|GREAT_HORNED_OWL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GREAT_HORNED_OWL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Eagles were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Gfamad&lt;br /&gt;
|BIRD_EAGLE&lt;br /&gt;
|-&lt;br /&gt;
|EAGLE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_EAGLE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hornbills were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored by Hornbill Interactive ñ Jim Regan / balrogkernel&lt;br /&gt;
|BIRD_HORNBILL&lt;br /&gt;
|-&lt;br /&gt;
|HORNBILL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HORNBILL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Masked lovebirds were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*From Jake, for my lovebird Heather.&lt;br /&gt;
|BIRD_LOVEBIRD_MASKED&lt;br /&gt;
|-&lt;br /&gt;
|MASKED_LOVEBIRD_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MASKED_LOVEBIRD&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bushtits were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BIRD_BUSHTIT&lt;br /&gt;
|-&lt;br /&gt;
|BUSHTIT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BUSHTIT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | birds &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Peregrine falcons were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Demon&lt;br /&gt;
*PMantix&lt;br /&gt;
*MAShapiro&lt;br /&gt;
*John Tait from Harrow, Middlesex: &amp;quot;Hunting food for vermin&amp;quot;&lt;br /&gt;
|BIRD_FALCON_PEREGRINE&lt;br /&gt;
|-&lt;br /&gt;
|PEREGRINE FALCON MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT PEREGRINE FALCON&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kiwis were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*For Tamsyn Muir&lt;br /&gt;
*Gregory Kampjes, McLovin&lt;br /&gt;
|BIRD_KIWI&lt;br /&gt;
|-&lt;br /&gt;
|KIWI MAN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_KIWI_GIANT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ostriches were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Pangaron&lt;br /&gt;
*HBC: &amp;quot;ostriches are cool&amp;quot;&lt;br /&gt;
*BlargityBlarg lived on a farm of these things 'til he was five!&lt;br /&gt;
*Priestly&lt;br /&gt;
*Tristan Hayes&lt;br /&gt;
|BIRD_OSTRICH&lt;br /&gt;
|-&lt;br /&gt;
|OSTRICH MAN&lt;br /&gt;
|-&lt;br /&gt;
|BIRD_OSTRICH_GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;43&amp;quot; | bug_slug_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Damselflies were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*C.J. Hull&lt;br /&gt;
|DAMSELFLY&lt;br /&gt;
|-&lt;br /&gt;
|DAMSELFLY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_DAMSELFLY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Moths were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Rafael Fiol&lt;br /&gt;
*Shakkara thinks this game had a serious lack of cute moths&lt;br /&gt;
|MOTH&lt;br /&gt;
|-&lt;br /&gt;
|MOTH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MOTH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Grasshoppers were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Bernard Suits&lt;br /&gt;
|GRASSHOPPER&lt;br /&gt;
|-&lt;br /&gt;
|GRASSHOPPER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GRASSHOPPER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bark scorpions were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*in fond memory of Ivan&lt;br /&gt;
|BARK_SCORPION&lt;br /&gt;
|-&lt;br /&gt;
|BARK_SCORPION_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BARK_SCORPION&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Mantises were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|MANTIS&lt;br /&gt;
|-&lt;br /&gt;
|MANTIS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MANTIS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ticks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*infection vector extraordinaire!&lt;br /&gt;
|TICK&lt;br /&gt;
|-&lt;br /&gt;
|TICK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_TICK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lice were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Maldoror&lt;br /&gt;
|LOUSE&lt;br /&gt;
|-&lt;br /&gt;
|LOUSE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LOUSE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Thrips were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*For Sachin Gadani&lt;br /&gt;
|THRIPS&lt;br /&gt;
|-&lt;br /&gt;
|THRIPS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_THRIPS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Slugs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SLUG&lt;br /&gt;
|-&lt;br /&gt;
|SLUG_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SLUG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Mosquitos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|MOSQUITO&lt;br /&gt;
|-&lt;br /&gt;
|MOSQUITO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MOSQUITO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Jumping spiders were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*John 'Chaoseed' Evans&lt;br /&gt;
|SPIDER_JUMPING&lt;br /&gt;
|-&lt;br /&gt;
|JUMPING_SPIDER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_JUMPING_SPIDER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | Termites were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | &lt;br /&gt;
*RiceMunk&lt;br /&gt;
|TERMITE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Moon snails were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*&amp;quot;In soviet russia, snail eats YOU with tiny fork!&amp;quot;&lt;br /&gt;
|MOON_SNAIL&lt;br /&gt;
|-&lt;br /&gt;
|MOON_SNAIL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MOON_SNAIL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Brown recluse spiders were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Arthemax&lt;br /&gt;
|SPIDER_BROWN_RECLUSE&lt;br /&gt;
|-&lt;br /&gt;
|BROWN_RECLUSE_SPIDER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BROWN_RECLUSE_SPIDER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Snails were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Liegrean&lt;br /&gt;
|SNAIL&lt;br /&gt;
|-&lt;br /&gt;
|SNAIL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SNAIL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | desert_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Geckos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Ghoulz - 15 minutes could save you 15% or more on carp insurance.&lt;br /&gt;
|GECKO_LEOPARD&lt;br /&gt;
|-&lt;br /&gt;
|LEOPARD_GECKO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LEOPARD_GECKO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Desert tortoises were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Zari&lt;br /&gt;
|DESERT TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
|DESERT_TORTOISE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_DESERT_TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Gila monsters were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Funnyguts&lt;br /&gt;
|GILA_MONSTER&lt;br /&gt;
|-&lt;br /&gt;
|GILA_MONSTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GILA_MONSTER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | large_ocean &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Narwhals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Stormrage: &amp;quot;Original inventors of the shish kebab.&amp;quot;&lt;br /&gt;
*Ubuntu X.org Maintainers&lt;br /&gt;
*PruneyToes&lt;br /&gt;
*Sadpear&lt;br /&gt;
*Kete&lt;br /&gt;
|NARWHAL&lt;br /&gt;
|-&lt;br /&gt;
|NARWHAL MAN&lt;br /&gt;
|-&lt;br /&gt;
|NARWHAL, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | large_temperate &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Red pandas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cute, but don't be fooled. They can kill you.&lt;br /&gt;
*Sentynel&lt;br /&gt;
*Daniel Rasmussen&lt;br /&gt;
*m0nster&lt;br /&gt;
|RED PANDA&lt;br /&gt;
|-&lt;br /&gt;
|RED PANDA MAN&lt;br /&gt;
|-&lt;br /&gt;
|RED PANDA, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | large_tropical &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Giant tortoises were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Zai&lt;br /&gt;
*AlarionZakath&lt;br /&gt;
*Ves - They were so edible.&lt;br /&gt;
|GIANT TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
|GIANT TORTOISE MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIGANTIC TORTOISE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Armadillos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Andrew Quatch Kasurak likes Kipling's hedge-tortoise for its spherically armoured wit&lt;br /&gt;
*Courtesy of caknuck&lt;br /&gt;
*Jeremy Diamond&lt;br /&gt;
*Enkufka&lt;br /&gt;
|ARMADILLO&lt;br /&gt;
|-&lt;br /&gt;
|ARMADILLO MAN&lt;br /&gt;
|-&lt;br /&gt;
|ARMADILLO, GIANT&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | mountain_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Geckos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Ghoulz - 15 minutes could save you 15% or more on carp insurance.&lt;br /&gt;
|WOLVERINE&lt;br /&gt;
|-&lt;br /&gt;
|WOLVERINE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WOLVERINE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Chinchillas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|CHINCHILLA&lt;br /&gt;
|-&lt;br /&gt;
|CHINCHILLA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CHINCHILLA&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;33&amp;quot; | ocean_new &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Octopuses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*David Kidd&lt;br /&gt;
*Willis&lt;br /&gt;
*Gigalith&lt;br /&gt;
|OCTOPUS&lt;br /&gt;
|-&lt;br /&gt;
|OCTOPUS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OCTOPUS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Crabs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Aqizzar&lt;br /&gt;
|CRAB&lt;br /&gt;
|-&lt;br /&gt;
|CRAB_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CRAB&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Leopard seals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*heph&lt;br /&gt;
|LEOPARD_SEAL&lt;br /&gt;
|-&lt;br /&gt;
|LEOPARD_SEAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LEOPARD_SEAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Cuttlefish were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*From Timofei to the cuddly denizens of xkcdsucks&lt;br /&gt;
*Duncan Pettengill - &amp;quot;If you push something hard enough, it will fall over&amp;quot;&lt;br /&gt;
|CUTTLEFISH&lt;br /&gt;
|-&lt;br /&gt;
|CUTTLEFISH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CUTTLEFISH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Orcas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|ORCA&lt;br /&gt;
|-&lt;br /&gt;
|ORCA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ORCA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sponges were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SPONGE&lt;br /&gt;
|-&lt;br /&gt;
|SPONGE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPONGE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Horseshoe crabs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*&amp;quot;We were here ages ago, we'll be here after all of you are gone.&amp;quot;&lt;br /&gt;
|HORSESHOE_CRAB&lt;br /&gt;
|-&lt;br /&gt;
|HORSESHOE_CRAB_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HORSESHOE_CRAB&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sperm whales were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*MUX&lt;br /&gt;
|SPERM_WHALE&lt;br /&gt;
|-&lt;br /&gt;
|SPERM_WHALE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPERM_WHALE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Elephant seals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cruxador&lt;br /&gt;
|ELEPHANT_SEAL&lt;br /&gt;
|-&lt;br /&gt;
|ELEPHANT_SEAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ELEPHANT_SEAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Harp seals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|HARP_SEAL&lt;br /&gt;
|-&lt;br /&gt;
|HARP_SEAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HARP_SEAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Nautiluses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Adam Isom&lt;br /&gt;
|NAUTILUS&lt;br /&gt;
|-&lt;br /&gt;
|NAUTILUS_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_NAUTILUS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; | riverlakepool_new &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Otters were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
*Freaky - Likes otters for their slinky bodies!&lt;br /&gt;
*moomeli&lt;br /&gt;
|RIVER OTTER&lt;br /&gt;
|-&lt;br /&gt;
|SEA OTTER&lt;br /&gt;
|-&lt;br /&gt;
|OTTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OTTER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Snapping turtles were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
*Intelligent Shade of Blue&lt;br /&gt;
*Marshall Burns&lt;br /&gt;
|SNAPPING TURTLE&lt;br /&gt;
|-&lt;br /&gt;
|ALLIGATOR SNAPPING TURTLE&lt;br /&gt;
|-&lt;br /&gt;
|SNAPPING_TURTLE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SNAPPING_TURTLE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Beavers were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Lord Darkstar&lt;br /&gt;
|BEAVER&lt;br /&gt;
|-&lt;br /&gt;
|BEAVER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BEAVER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Leeches were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Footkerchief struggles in vain against the grip of the Leech's mouth.&lt;br /&gt;
*Karlito&lt;br /&gt;
*Baalak Nalzar-aung&lt;br /&gt;
|LEECH&lt;br /&gt;
|-&lt;br /&gt;
|LEECH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LEECH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Axolotls were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored by Cheesetroll, because it pays his bills.&lt;br /&gt;
*Paul W.&lt;br /&gt;
|AXOLOTL&lt;br /&gt;
|-&lt;br /&gt;
|AXOLOTL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_AXOLOTL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Minks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|MINK&lt;br /&gt;
|-&lt;br /&gt;
|MINK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MINK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pond turtles were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Shane Phillips&lt;br /&gt;
|POND_TURTLE&lt;br /&gt;
|-&lt;br /&gt;
|POND_TURTLE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_POND_TURTLE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; | small_mammal_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hamsters were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Nominated by UnFleshedOne, patron of hamsters. Come Megabeast, lil critter!&lt;br /&gt;
|HAMSTER&lt;br /&gt;
|-&lt;br /&gt;
|HAMSTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HAMSTER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hedgehogs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Hedgehog: Closest thing to a zefie in Vanilla DF. –Sponsored by Strife&lt;br /&gt;
|HEDGEHOG&lt;br /&gt;
|-&lt;br /&gt;
|HEDGEHOG_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HEDGEHOG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Flying squirrels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Till&lt;br /&gt;
|SQUIRREL_FLYING&lt;br /&gt;
|-&lt;br /&gt;
|FLYING_SQUIRREL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_FLYING_SQUIRREL&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | small_ocean&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Squids were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Somnambulist&lt;br /&gt;
*A tentacle pulls. Another hazy morsel. It could have been elves -Squibbons&lt;br /&gt;
*SquidDNA&lt;br /&gt;
*In loving memory of Reveredtour&lt;br /&gt;
|SQUID&lt;br /&gt;
|-&lt;br /&gt;
|SQUID MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIGANTIC SQUID&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;63&amp;quot; | temperate_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Wild boars were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Ben &amp;quot;Vattic&amp;quot; Cartwright sponsored this fine beast.&lt;br /&gt;
*Somnambulist&lt;br /&gt;
*TheWanderer&lt;br /&gt;
|WILD_BOAR&lt;br /&gt;
|-&lt;br /&gt;
|WILD_BOAR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WILD_BOAR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Coyotes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cruxador&lt;br /&gt;
*&amp;quot;The Trickster can find his way into anything, the hard part is getting out!&amp;quot;&lt;br /&gt;
|COYOTE&lt;br /&gt;
|-&lt;br /&gt;
|COYOTE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COYOTE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kangaroos were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Whittacker: &amp;quot;I just want to see a dwarf get their bowels ripped out by one of these.&amp;quot;&lt;br /&gt;
*Sponsored by Duncan Burke&lt;br /&gt;
|KANGAROO&lt;br /&gt;
|-&lt;br /&gt;
|KANGAROO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KANGAROO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Koalas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*JimiD&lt;br /&gt;
*Luis Naver&lt;br /&gt;
|KOALA&lt;br /&gt;
|-&lt;br /&gt;
|KOALA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KOALA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Adders were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
|ADDER&lt;br /&gt;
|-&lt;br /&gt;
|ADDER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ADDER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Echidnas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Slade Newitt&lt;br /&gt;
*Strange guy&lt;br /&gt;
|ECHIDNA&lt;br /&gt;
|-&lt;br /&gt;
|ECHIDNA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ECHIDNA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Porcupines were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Netizen&lt;br /&gt;
|PORCUPINE&lt;br /&gt;
|-&lt;br /&gt;
|PORCUPINE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PORCUPINE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Kingsnakes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*I'm a crawlin' kingsnake, baby.&lt;br /&gt;
*Ouroboros&lt;br /&gt;
|KINGSNAKE&lt;br /&gt;
|-&lt;br /&gt;
|KINGSNAKE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KINGSNAKE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Gray langurs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Japa&lt;br /&gt;
|GRAY_LANGUR&lt;br /&gt;
|-&lt;br /&gt;
|GRAY_LANGUR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GRAY_LANGUR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bobcats were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*MarineMorton&lt;br /&gt;
|BOBCAT&lt;br /&gt;
|-&lt;br /&gt;
|BOBCAT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BOBCAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Skunks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SKUNK&lt;br /&gt;
|-&lt;br /&gt;
|SKUNK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SKUNK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Green tree frogs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|GREEN_TREE_FROG&lt;br /&gt;
|-&lt;br /&gt;
|GREEN_TREE_FROG_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_GREEN_TREE_FROG&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hares were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*IL&lt;br /&gt;
|HARE&lt;br /&gt;
|-&lt;br /&gt;
|HARE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HARE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Rattlesnakes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|RATTLESNAKE&lt;br /&gt;
|-&lt;br /&gt;
|RATTLESNAKE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_RATTLESNAKE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Weasels were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Vorith&lt;br /&gt;
|WEASEL&lt;br /&gt;
|-&lt;br /&gt;
|WEASEL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WEASEL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Copperhead snakes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*For Joalton. Because it had to be snakes.&lt;br /&gt;
|COPPERHEAD_SNAKE&lt;br /&gt;
|-&lt;br /&gt;
|COPPERHEAD_SNAKE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COPPERHEAD_SNAKE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ibexes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Stam, haMevin yavin, ya manyak - Josh B&lt;br /&gt;
|IBEX&lt;br /&gt;
|-&lt;br /&gt;
|IBEX_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_IBEX&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Wombats were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|WOMBAT&lt;br /&gt;
|-&lt;br /&gt;
|WOMBAT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_WOMBAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Dingoes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*culling66&lt;br /&gt;
*culling66&lt;br /&gt;
|DINGO&lt;br /&gt;
|-&lt;br /&gt;
|DINGO_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_DINGO&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Coatis were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|COATI&lt;br /&gt;
|-&lt;br /&gt;
|COATI_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_COATI&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Opossums were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*The master-plan unfolds, silent sinister / Is there any hope left, Opossum Minister?&lt;br /&gt;
|OPOSSUM&lt;br /&gt;
|-&lt;br /&gt;
|OPOSSUM_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OPOSSUM&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;60&amp;quot; | tropical_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Mongooses were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Monty TC&lt;br /&gt;
*Kavlax likes mongooses for their agility and cunning.&lt;br /&gt;
*DevHyfes - Should this journey lead to death, we ride together!&lt;br /&gt;
|MONGOOSE&lt;br /&gt;
|-&lt;br /&gt;
|MONGOOSE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MONGOOSE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Hyenas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*xnrad likes hyenas for their distinctive laugh&lt;br /&gt;
*Cruxador&lt;br /&gt;
|HYENA&lt;br /&gt;
|-&lt;br /&gt;
|HYENA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_HYENA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Anacondas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Jayson French - &amp;quot;May these creatures be blessed with the alacrity and lethality of the mighty carp.&amp;quot;&lt;br /&gt;
|ANACONDA&lt;br /&gt;
|-&lt;br /&gt;
|ANACONDA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_ANACONDA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Monitor lizards were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Umiman's objective: sponsor a large land predator to make players scream :)&lt;br /&gt;
*Hi, Zari&lt;br /&gt;
|MONITOR_LIZARD&lt;br /&gt;
|-&lt;br /&gt;
|MONITOR_LIZARD_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_MONITOR_LIZARD&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | King cobras were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Sponsored by cosh - &amp;lt;3 DF&lt;br /&gt;
|KING_COBRA&lt;br /&gt;
|-&lt;br /&gt;
|KING_COBRA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_KING_COBRA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Ocelots were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Stephmo&lt;br /&gt;
|OCELOT&lt;br /&gt;
|-&lt;br /&gt;
|OCELOT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_OCELOT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Jackals were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Cruxador&lt;br /&gt;
|JACKAL&lt;br /&gt;
|-&lt;br /&gt;
|JACKAL_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_JACKAL&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Capuchins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*DoubleDuke&lt;br /&gt;
|CAPUCHIN&lt;br /&gt;
|-&lt;br /&gt;
|CAPUCHIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_CAPUCHIN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sloths were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|SLOTH&lt;br /&gt;
|-&lt;br /&gt;
|SLOTH_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SLOTH&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Spider monkeys were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Matt Umbro&lt;br /&gt;
|SPIDER_MONKEY&lt;br /&gt;
|-&lt;br /&gt;
|SPIDER_MONKEY_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SPIDER_MONKEY&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pangolins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|PANGOLIN&lt;br /&gt;
|-&lt;br /&gt;
|PANGOLIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PANGOLIN&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Black mambas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BLACK_MAMBA&lt;br /&gt;
|-&lt;br /&gt;
|BLACK_MAMBA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BLACK_MAMBA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Sloth bears were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|BEAR_SLOTH&lt;br /&gt;
|-&lt;br /&gt;
|SLOTH_BEAR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_SLOTH_BEAR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Aye-ayes were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*LASD&lt;br /&gt;
|AYE-AYE&lt;br /&gt;
|-&lt;br /&gt;
|AYE-AYE_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_AYE-AYE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Bushmasters were sponsored by the generous contributions of the Bay 12 community&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
&amp;lt;code&amp;gt;&amp;amp;#160;|\___/&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;\&amp;amp;#160;&amp;amp;#160;___&amp;lt;br&amp;gt;&lt;br /&gt;
=##BUSHMASTER#|cwc|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;#160;`&amp;quot;&amp;quot;&amp;quot;&amp;quot;##|_)##\&amp;amp;#160;\==|&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;HH&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;&amp;amp;#160;\#\&amp;lt;/code&amp;gt;&lt;br /&gt;
|BUSHMASTER&lt;br /&gt;
|-&lt;br /&gt;
|BUSHMASTER_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_BUSHMASTER&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pythons were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*RusAnon: for the symbol of best programming language&lt;br /&gt;
|PYTHON&lt;br /&gt;
|-&lt;br /&gt;
|PYTHON_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_PYTHON&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tapirs were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Samthere - Release the war tapirs!&lt;br /&gt;
|TAPIR&lt;br /&gt;
|-&lt;br /&gt;
|TAPIR_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_TAPIR&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Impalas were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
|IMPALA&lt;br /&gt;
|-&lt;br /&gt;
|IMPALA_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_IMPALA&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Aardvarks were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Morty TC&lt;br /&gt;
|AARDVARK&lt;br /&gt;
|-&lt;br /&gt;
|AARDVARK_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_AARDVARK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lion tamarins were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*kynalvarus hopes that those reading this will help http://www.savetheliontamarin.org/&lt;br /&gt;
|LION_TAMARIN&lt;br /&gt;
|-&lt;br /&gt;
|LION_TAMARIN_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LION_TAMARIN&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | tundra_taiga_new&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Stoats were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*De5me7&lt;br /&gt;
*Naros - Stoats! The solution to your rabbit and/or cat problems.&lt;br /&gt;
|STOAT&lt;br /&gt;
|-&lt;br /&gt;
|STOAT_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_STOAT&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Lynx were sponsored by the generous contributions of the Bay 12 community.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &lt;br /&gt;
*Glowcat&lt;br /&gt;
*When you simply can't have a lobster -- veok, the Lobster Rage Fist&lt;br /&gt;
|LYNX&lt;br /&gt;
|-&lt;br /&gt;
|LYNX_MAN&lt;br /&gt;
|-&lt;br /&gt;
|GIANT_LYNX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[ru:Animal sponsorship drive]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Release_information&amp;diff=308579</id>
		<title>40d:Release information</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Release_information&amp;diff=308579"/>
		<updated>2025-03-15T02:29:09Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: socks and spikes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|20:55, 11 March 2014 (UTC)}}{{release notes}}&lt;br /&gt;
&lt;br /&gt;
This version, DF '''v0.27.169.32a''', was released on '''October 29, 2007'''. The last update was '''v0.28.181.40d''', released on '''September 8, 2008'''.&lt;br /&gt;
&lt;br /&gt;
This page lists the changes in this [[version]] of Dwarf Fortress. As with all major releases, version 0.27.169.32a broke save compatibility with old versions.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
With the release of this version, a huge number of changes were introduced.  The central change was the introduction of a Z dimension to the game map; previously, all fortresses were built on a single, two-dimensional plane -- now, fortresses can span dozens of levels.  The layout of terrain on the game map also changed radically, featuring separate distinct stone layers with (mostly) geologically accurate contents, as well as allowing a single fortress to encompass several different biomes.&lt;br /&gt;
&lt;br /&gt;
=== Terrain layout ===&lt;br /&gt;
Rather than simply having an &amp;quot;outside&amp;quot; with a river zig-zagging north to south, you now embark on a hilly plot of land and can dig either sideways (into the hillside) or straight down. Availability of map features ([[river]]s, [[chasm]]s, [[magma]], and [[adamantine]]) are now dependent on where you embark, so careful planning is needed in order to make sure you get everything you want. When you uncover a map feature, it is now fully revealed, rather than only revealing tiles visible via line-of-sight.&lt;br /&gt;
&lt;br /&gt;
Map features no longer contain an infinite number of creatures - once their inhabitants are dead, no more will appear, leaving them safe for you to use as you see fit.&lt;br /&gt;
&lt;br /&gt;
Water and magma no longer consist of &amp;quot;floods&amp;quot; that expand infinitely - instead, each map tile can contain varying amounts of liquid (from depth 0 to 7) which spread out to adjacent tiles.&lt;br /&gt;
&lt;br /&gt;
The stone beneath the surface is now divided into distinct geological layers, each having their own inclusions of minerals and gems. Some layers may even hold [[aquifer]]s, providing you with unlimited amounts of water if you're careful (and nasty flooding if you aren't).&lt;br /&gt;
&lt;br /&gt;
=== Materials differences ===&lt;br /&gt;
* Dozens of new minerals have been added, each having different colors, weights, and values.&lt;br /&gt;
* Over a hundred new types of [[gem]]s have also been added, giving your dwarves a much wider variety of materials for decorations.&lt;br /&gt;
* The surface is now covered in a layer of [[soil]], of which 20 different varieties now exist, including multiple types of [[sand]] which can be gathered to make [[glass]].&lt;br /&gt;
* More [[tree]]s and [[plant]]s have been added, some of which are exclusive to [[good]], [[evil]], or [[savage]] regions. &lt;br /&gt;
* [[Metal]]s are now defined in the raws, allowing modders to add as many new ones as they wish. Over a dozen new metals and alloys have been added as well.&lt;br /&gt;
* Steelmaking can now use multiple types of flux - in addition to [[limestone]], you can also use [[chalk]], [[dolomite]], [[calcite]], and [[marble]].&lt;br /&gt;
* [[Obsidian]] is now created when [[water]] and [[magma]] combine, allowing infinite amounts of stone to be created if your map has infinite supplies of water and magma.&lt;br /&gt;
* Metal ores are now treated the same as stone, in that you can make them into furniture or crafts, as well as smelt them into metal bars, if you flag them as &amp;quot;available for non-[[economic]] use&amp;quot;.&lt;br /&gt;
* Stone, gems, coal, and metal ores now follow the same formula for mining yields - 25% for an unskilled miner, scaling up to 100% for a Legendary miner.&lt;br /&gt;
&lt;br /&gt;
A single embark may only contain a small number of these new materials, so careful planning is needed to ensure that you have access to everything you want. Stones and metal bars can now be traded from the mountainhomes, so even if you can't mine something locally, you may also be able to import it.&lt;br /&gt;
&lt;br /&gt;
The [[encumbrance]] system has also changed significantly, reducing the original Γ unit to handle the wider variety of material densities.&lt;br /&gt;
&lt;br /&gt;
=== Building differences ===&lt;br /&gt;
* Caravan [[wagon]]s no longer require an actual [[road]] to be built - instead, they just need an uninterrupted 3-wide wagon-accessible path from the edge of the map to your [[trade depot]]. Additionally, Dwarven caravans also bring wagons now.&lt;br /&gt;
* Outdoor farming is now possible - most plants gathered from [[shrub]]s now yield seeds, and those seeds can be planted all year round to allow your dwarves to produce a wider variety of food, drinks, clothing, and dyes.&lt;br /&gt;
* Indoor farming is no longer forbidden during winter, and your farm plots no longer need to be rebuilt every year.&lt;br /&gt;
* [[Trap]]s can now be placed outdoors, and outdoor [[bridge]]s can now be made to raise or retract.&lt;br /&gt;
* New walls, floors, stairs, and ramps can now be [[constructions|constructed]] in any location you desire, allowing you to build above-ground fortresses as well as replace excavated walls.&lt;br /&gt;
* Water-powered mills have been replaced with machine-powered [[millstone]]s and hand-powered [[quern]]s. Machine power can be gathered from [[windmill]]s and from [[water wheel]]s and transmitted using [[gear assembly|gears]] and [[axle]]s. Machine power can also be used to power [[screw pump]]s, allowing you to move liquids around your fortress in a more controlled manner.&lt;br /&gt;
* Magma workshops can now be built over any tile that contains magma at a depth of at least 4/7, so you can pump magma from a magma pool or magma pipe into a secured area to keep your workers safe.&lt;br /&gt;
&lt;br /&gt;
=== Cave-ins ===&lt;br /&gt;
Rooms can now be as large as you want - cave-ins only happen if you have a chunk of stone which has no connection to the rest of the world and is thus floating in mid-air.&lt;br /&gt;
&lt;br /&gt;
=== Adamantine ===&lt;br /&gt;
Gone is the adamantine-lined chasm and the instant end-of-game that was triggered after mining it. Now, adamantine can be found in certain mountain embark areas, and digging too far will uncover the [[eerie glowing pit]]s and give your miners a lot more than they bargained for.&lt;br /&gt;
&lt;br /&gt;
=== Skills and labors ===&lt;br /&gt;
All [[skill]]s now have their own [[labor]] setting - for example, metalsmithing has been split into weaponsmithing, armoring, blacksmithing, and metalcrafting, giving you much finer control over your dwarves. Each skill also now has its own distinct profession, so dwarves specializing in different skills within the same group (e.g. [[butcher]]s and [[wood burner]]s) can now be immediately distinguished in the units list. Additionally, adamantine working no longer requires special skills, instead using your normal metalworking skills, and adamantine extraction is now performed by [[strand extractor]]s.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*You can now [[embark]] at almost ''any'' location on the world map (with the sole restriction that at least one region tile must be non-mountain and non-ocean), and your fortress can be of varying size (default 6x6, with at least 15 Z-levels of stone underneath). Fortresses can also cover multiple [[biome]]s in order to have access to a wider variety of plants and animals. It is even possible to embark on top of existing sites (Human towns, Elven forest retreats, Goblin towers, [[cave]]s, and [[ruin]]s, but not Dwarven mountain halls), though you will need to deal with the original inhabitants.&lt;br /&gt;
*Starting goods now include 60 units of alcohol and an [[anvil]] (worth 1000), which can be potentially traded for a wider variety of supplies.&lt;br /&gt;
*The [[Manager]], [[Broker]], [[Bookkeeper]], and [[Sheriff]]/[[Captain of the guard]] are now ''appointed'' from your own population and continue to perform their original labors when they are not busy with their special tasks (approving work orders, trading at the depot, and updating stockpile records). Additionally, a random dwarf will be appointed [[Expedition leader]] on embark and will be promoted to [[Mayor]] once your fortress becomes large enough, and a new Mayor will be elected each year. The [[Baron]] and consort also get promoted to [[Count]] and then [[Duke]] as your fortress grows, rather than being distinct nobles with their own separate room requirements, [[mandate]]s, and [[demand]]s.&lt;br /&gt;
*[[Guild]]s no longer have distinct leaders, and some guilds have been removed - now, work-deprived miners, masons, carpenters, metalsmiths, jewelers, and craftsdwarves will meet directly with the [[Manager]] who will then relay their requests to the [[Mayor]].&lt;br /&gt;
*[[Activity zone]]s now permit restricting which areas are allowed for fishing, water sources, sand gathering, ponds, meeting areas, and garbage dumps.&lt;br /&gt;
*World generation now allows you to specify a ''seed'' value, making it possible for multiple people to generate exactly the same world without having to upload it to a file sharing repository.&lt;br /&gt;
*Over a hundred new creatures have been added, including lots of large fish which now populate ponds, rivers, lakes, and oceans.&lt;br /&gt;
*Creatures now have distinct [[personality|personalities]] which affect their behavior in many ways.&lt;br /&gt;
*Implemented [[sock]]s and menacing [[spike]]s.&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=308575</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=308575"/>
		<updated>2025-03-15T00:23:47Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Dwarf Fortress v51 */ 51.08 more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the complete release history of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93.19a]]. See each release's page for more information.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v51 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.08|51.08]] || 2025-03-13&lt;br /&gt;
| ''Hotfix'' for issue preventing player input during fast travel in Adventure Mode after a popup appears&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.07|51.07]] || 2025-03-12&lt;br /&gt;
| Quick-pick most-recently-used material for constructions, ordinary adventurers can start anywhere in their civilization, several ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.06|51.06]] || 2025-02-26&lt;br /&gt;
| Nerfs prepared food value, adjusts metal settings, adds option to disable rectangle size info box, several ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.05|51.05]] || 2025-02-12&lt;br /&gt;
| Adds Adventure mode speedometer and fixes ASCII Travel map. Adds tree growth graphics. Re-implements non-varied terrain in ASCII mode. ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.04|51.04]] || 2025-01-27&lt;br /&gt;
| Fixed Steam modding workshop support. ''Steam only''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.03|51.03]] || 2025-01-25&lt;br /&gt;
| Fixed two screeching ogg vorbis audio files and made an unknown binary change. ''Premium-only''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.02|51.02]] || 2025-01-22&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;2025-01-23&lt;br /&gt;
| '''Public Adventure release''': Audio changes, keyboard look, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.01|51.01]] || 2024-04-17&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;2025-01-21&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| '''Adventure beta''': [[Adventure mode]] now available, with a new [[soundtrack]] and [[interface]]. Graphics changes, skill archetypes, [[Chosen]] mode, [[mysterious dungeon]]s. ''Steam only''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Dwarf Fortress v51.02 was initially released on the beta branch on Steam ~24 hours before the official release.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Adventure mode had an extended beta testing period, with 28 updates being worked on concurrently with v50 releases. This is the initial launch date.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: The final version of 51.01 was released to the beta branch on this date, and is not listed in-game as a beta.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v50 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.15|50.15]] || 2024-12-12&lt;br /&gt;
| More container graphics, color clothing by dye or profession, negatively-aged migrant fix, more ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.14|50.14]] || 2024-09-25&lt;br /&gt;
| Child/baby graphics for 5 major civs, more crop &amp;amp; equipment graphics, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.13|50.13]] || 2024-04-23&lt;br /&gt;
| Added portraits for most races, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.12|50.12]] || 2024-03-06&lt;br /&gt;
| ''Bugfixes'', improvements to UI and UX. &lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.11|50.11]] || 2023-10-03&lt;br /&gt;
| ''Bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.10|50.10]] || 2023-09-19&lt;br /&gt;
| [[Alerts]] and combat [[reports]] can be viewed. Linux support. Crash logging. In game [[Settings#Announcements|Announcement Settings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.09|50.09]] || 2023-06-28&lt;br /&gt;
| Updated to SDL2, performance optimization, experimental multithreading (field of view calculations became a separate thread).&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.08|50.08]] || 2023-05-02&lt;br /&gt;
| Re-introduced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many plants and child/baby creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.07|50.07]] || 2023-02-07&lt;br /&gt;
| ''Hotfix'' - embark warning fix&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.06|50.06]] || 2023-02-07&lt;br /&gt;
| Re-introduced [[arena mode]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.05|50.05]] || 2023-01-05&lt;br /&gt;
| ''Bugfixes and optimizations''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.04|50.04]] || 2022-12-22&lt;br /&gt;
| '''Classic release''': released the free [[Classic]] version on [https://www.bay12games.com/dwarves/ bay12games.com], and enabled classic mode in the Premium version. Added ability to advance time by one frame, and assign everyone to a burrow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.03|50.03]] || 2022-12-12&lt;br /&gt;
| ''Premium-only bugfixes''. Improved UX for selecting building materials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.02|50.02]] || 2022-12-08&lt;br /&gt;
| ''Premium-only bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.01|50.01]] || 2022-12-06&lt;br /&gt;
| '''Premium release''': launched  the paid [[Premium]] version on Steam and itch.io. Introduced [[graphics]], full [[Mouse control|mouse support]], a new user [[interface]], tutorials, and new [[soundtrack|music]] and sound effects. A number of features from v0.47 were lost in 50.01 (see [[Missing features]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.47 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.05|0.47.05]] || 2021-01-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.04|0.47.04]] || 2020-02-29&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.03|0.47.03]] || 2020-02-16&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.02|0.47.02]] || 2020-02-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.01|0.47.01]] || 2020-01-29&lt;br /&gt;
| ''Release'': introduced creation of [[guildhall]]s and [[temple]]s. Introduced [[traitor]]s and [[villain]]s. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, [[Aquifier#Light aquifers|light aquifers]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.44 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.12|0.44.12]] || 2018-06-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.11|0.44.11]] || 2018-06-23&lt;br /&gt;
| Civilizations create nearby sites and associate them with your fortress, can request/send workers, long-term memories can lead to personality changes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.10|0.44.10]] || 2018-05-05&lt;br /&gt;
| Dwarves now have short-term and long-term memories of emotional events, Adventurer mode log improved&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.09|0.44.09]] || 2018-04-01&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.08|0.44.08]] || 2018-03-29&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.07|0.44.07]] || 2018-03-12&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.06|0.44.06]] || 2018-03-09&lt;br /&gt;
| Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.05|0.44.05]] || 2018-01-14&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.04|0.44.04]] || 2018-01-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.03|0.44.03]] || 2017-12-25&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.02|0.44.02]] || 2017-11-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.01|0.44.01]] || 2017-11-22&lt;br /&gt;
| ''Release''; can now send raids to other sites, build museums using pedestals and display cases, artifacts created during worldgen, civilizations can send spies to gather information on artifacts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.43 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.05|0.43.05]] || 2016-06-20&lt;br /&gt;
| '''64-bit support''', bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.04|0.43.04]] || 2016-06-20&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.03|0.43.03]] || 2016-05-22&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.02|0.43.02]] || 2016-05-11&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.01|0.43.01]] || 2016-05-09&lt;br /&gt;
| ''Release''; Adventurers can create sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart frequencies, and how many workshops can be used&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.42 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.06|0.42.06]] || 2016-02-10&lt;br /&gt;
| Can specify exact materials for jobs, make specific crafts, apply specific decorations, and even customize the details of art images; Adventurers can now do bone carving, complete with custom images&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.05|0.42.05]] || 2016-01-17&lt;br /&gt;
| Reputations for hunters and protection from bandits&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.04|0.42.04]] || 2015-12-26&lt;br /&gt;
| More varieties of [[animal people]] and giant animals, Vampire purges during worldgen, bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.03|0.42.03]] || 2015-12-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.02|0.42.02]] || 2015-12-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.01|0.42.01]] || 2015-12-01&lt;br /&gt;
| ''Release''; introduced taverns, temples, and libraries, added new musical instruments and performance skills, introduced [[need]]s to replace dwarves going On Break, added visitors who can petition for fortress membership, scholars and historians can write books and spread knowledge, and drinking alcohol actually causes inebriation (and eventually fatal alcohol poisoning)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.40 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.24|0.40.24]] || 2015-01-07&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes; allowing 1x1 forts&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.23|0.40.23]] || 2014-12-24&lt;br /&gt;
| ''Bugfix''; Fixed farming job cancellations, armies camping forever, typos, and channeling bug&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.22|0.40.22]] || 2014-12-21&lt;br /&gt;
| ''Bugfix''; Fixed multi-item jobs and toggle marker tweak&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.21|0.40.21]] || 2014-12-19&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and other issues&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.20|0.40.20]] || 2014-12-18&lt;br /&gt;
| Job priorities rewrite; vein and cluster automining&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.19|0.40.19]] || 2014-11-26&lt;br /&gt;
| [[Gelding]] and related profession/skill/etc&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.18|0.40.18]] || 2014-11-20&lt;br /&gt;
| ''Hotfix''; Fixed a smelting issue on Windows&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.17|0.40.17]] || 2014-11-19&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.16|0.40.16]] || 2014-11-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.15|0.40.15]] || 2014-11-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.14|0.40.14]] || 2014-10-25&lt;br /&gt;
| Thought/emotion rewrite, stopped site invaders from always winning&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.13|0.40.13]] || 2014-09-17&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.12|0.40.12]] || 2014-09-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.11|0.40.11]] || 2014-09-03&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.10|0.40.10]] || 2014-08-24&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.09|0.40.09]] || 2014-08-17&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.08|0.40.08]] || 2014-08-11&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and issues with constructions &lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.07|0.40.07]] || 2014-08-10&lt;br /&gt;
| ''Bugfix''; AI and invasion fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.06|0.40.06]] || 2014-08-03&lt;br /&gt;
| ''Bugfix''; stack bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.05|0.40.05]] || 2014-07-27&lt;br /&gt;
| ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.04|0.40.04]] || 2014-07-20&lt;br /&gt;
| ''Bugfix''; several crash fixes, made saplings grow properly.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.03|0.40.03]] || 2014-07-13&lt;br /&gt;
| ''Bugfix''; broke save game compatibility again due to more save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.02|0.40.02]] || 2014-07-10&lt;br /&gt;
| ''Bugfix''; broke save game compatibility due to save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.01|0.40.01]] || 2014-07-07&lt;br /&gt;
| ''Release''; Introduced world generation running in the background while fortresses and adventurers progress, un-retiring of fortresses, multiple tile trees, climbing &amp;amp; jumping, and more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.34 ==&lt;br /&gt;
In a [http://www.bay12games.com/dwarves/index.html devlog] entry for 2011-01-30, Threetoe announced plans for a series of nine numbered releases (&amp;quot;Short-term Goals&amp;quot; on the [http://www.bay12games.com/dwarves/dev.html dev page]) to finish off the long-planned &amp;quot;caravan&amp;quot; development arc. Release 1, improving towns and introducing markets, along with a variety of supernatural creature types, was predicted to have a version number of [http://www.bay12games.com/media/df_talk_14_transcript.html#14.16 0.33 or 0.34] and was released on Valentine's Day 2012 as version 0.34.01.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.11|0.34.11]] || 2012-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.10|0.34.10]] || 2012-05-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.09|0.34.09]] || 2012-05-17&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.08|0.34.08]] || 2012-05-14&lt;br /&gt;
| Hauling overhaul - minecarts and wheelbarrows, more accurate projectiles, reduced mining yields, advanced stockpile/workshop links&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.07|0.34.07]] || 2012-03-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.06|0.34.06]] || 2012-03-23&lt;br /&gt;
| Updates to animal training ([[dungeon master]] removed, having been nonfunctional since 0.31.01), return of good/evil trees and shrubs&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.05|0.34.05]] || 2012-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.04|0.34.04]] || 2012-02-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.03|0.34.03]] || 2012-02-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.02|0.34.02]] || 2012-02-18&lt;br /&gt;
| ''Bugfix''; broke save compatibility due to save corruption, numerous fixes for old issues&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.01|0.34.01]] || 2012-02-14&lt;br /&gt;
| Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of [[interaction]]s ([[necromancer]]s, [[werebeast]]s, [[vampire]]s, etc.), historical migrants, truly evil regions, updated [[justice]] system, many [[Animal sponsorship drive|&amp;quot;sponsorship&amp;quot; creatures]], [[Gem#Gem cuts|gem cuts]], many adventure mode tweaks and minor features&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.31 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.25|0.31.25]] || 2011-03-28&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.24|0.31.24]] || 2011-03-27&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.23|0.31.23]] || 2011-03-26&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.22|0.31.22]] || 2011-03-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.21|0.31.21]] || 2011-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.20|0.31.20]] || 2011-03-06&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.19|0.31.19]] || 2011-02-16&lt;br /&gt;
| Worldgen starvation, usually wiping out kobolds; grazing; ceramics; jugs, pots, nest boxes, beehives (and bees); site finder changes. Last major 0.31 release, and the (unnumbered) beginning of the caravan arc series.&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.18|0.31.18]] || 2010-11-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.17|0.31.17]] || 2010-11-11&lt;br /&gt;
| Bandits, Night Creatures, Bogeyman, Adventure mode improvements, combat aiming, castles&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.16|0.31.16]] || 2010-10-04&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.15|0.31.15]] || 2010-10-03&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.14|0.31.14]] || 2010-09-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.13|0.31.13]] || 2010-09-15&lt;br /&gt;
| Entity populations, sprawl, river density tweaking, TrueType font support&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.12|0.31.12]] || 2010-07-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.11|0.31.11]] || 2010-07-23&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.10|0.31.10]] || 2010-07-11&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.09|0.31.09]] || 2010-07-10&lt;br /&gt;
| Adventure mode knapping and butchery, combat improvements&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.08|0.31.08]] || 2010-06-19&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.07|0.31.07]] || 2010-06-19&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.06|0.31.06]] || 2010-06-09&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.05|0.31.05]] || 2010-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.04|0.31.04]] || 2010-05-16&lt;br /&gt;
| Merge with the 40d19 branch&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.03|0.31.03]] || 2010-04-12&lt;br /&gt;
| Ability to create undead in arena&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.02|0.31.02]] || 2010-04-08&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.01|0.31.01]] || 2010-04-01&lt;br /&gt;
| Overhaul of many aspects of the game: new material system, new fortress military system, healthcare and combat system was heavily expanded, [[thoughts]] have been redone, creatures now have 19 [[attributes]], which affects [[skills]], body features influences gameplay, underground areas have been totally redone, introduced [[raws]], [[genetics]], [[caste]]s, [[burrow]]s, [[poison]]s, [[Tree#Underground trees|underground trees]], [[forgotten beast]]s, [[arena mode]], and dozens of minor changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3D Version (before 2010) ==&lt;br /&gt;
[[40d:Release information/Branch|''Branch'':]] 0.28.181.40d2 thru 0.28.181.40d19: OpenGL optimizations, macros, zooming&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40d|0.28.181.40d]] || 2008-09-06&lt;br /&gt;
| ''Bugfix''; [[40d:Cat cancels Store Item in Stockpile: Too injured|Cat bug introduced]]&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40c|0.28.181.40c]] || 2008-08-21&lt;br /&gt;
| ''Hotfix'', partial print now allows specifying a frame count&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40b|0.28.181.40b]] || 2008-08-20&lt;br /&gt;
| Partial print, windowed/fullscreen gridsizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40a|0.28.181.40a]] || 2008-08-18&lt;br /&gt;
| Embark profiles added, [[note]]s extended to embark map, customizable forbid [[orders]] added (used ammunition, dead creatures' possessions, etc.), and dwarves now try to store items in partially-filled containers instead of empty ones&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39f|0.28.181.39f]] || 2008-08-09&lt;br /&gt;
| [[Custom grid]] sizes added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39e|0.28.181.39e]] || 2008-07-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39d|0.28.181.39d]] || 2008-07-23&lt;br /&gt;
| Added [[Site finder]], can display hidden map features when choosing a site, [[Note]] support implemented, and worldgen presets added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39c|0.28.181.39c]] || 2008-07-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39b|0.28.181.39b]] || 2008-07-14&lt;br /&gt;
| ''Hotfix''; trees in [[Elf|Elven]] forest retreats no longer have names&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39a|0.28.181.39a]] || 2008-07-13&lt;br /&gt;
| Lots of worldgen changes, including ethics (leading to wars and conquered sites), dynamic era naming, worldgen roads/bridges/tunnels, megabeasts being killed during worldgen, megabeasts being undead; cats and trained animals are now named on adoption, human weapon stores stock more stuff (including ammo), placing [[construction]]s now destroys engravings, and flying creatures no longer give birth in mid-air&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38c|0.27.176.38c]] || 2008-02-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38b|0.27.176.38b]] || 2008-02-23&lt;br /&gt;
| First Macintosh-compatible release; Dwarves no longer carry their artifacts around, booze food no longer melts, worlds can now have custom sizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38a|0.27.176.38a]] || 2008-02-15&lt;br /&gt;
| Magma pipes now refill, ZERO_RENT and BABY_CHILD_CAP init.txt options were added, strange moods no longer convert workshops, metal crossbows now made by [[weaponsmith]]s instead of [[bowyer]]s, dwarves chat and make friends/grudges and get married, unhappy thoughts from [[masterpiece]] destruction are now reduced based on the number of masterpieces the dwarf has made, and plants can now drown in deep water&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.173.38a|0.27.173.38a]] || 2008-02-04&lt;br /&gt;
| [[Sphere]]s added, lots of new entity tags, numerous worldgen improvements, religions implemented, undead [[ruin]]s removed&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33g|0.27.169.33g]] || 2007-12-21&lt;br /&gt;
| Mud no longer dries up during winter, occupied cages are named according to their contents, brand new &amp;quot;Bring to depot&amp;quot; interface, [[strange mood]]s no longer require glass until you actually make some&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33f|0.27.169.33f]] || 2007-12-14&lt;br /&gt;
| ''Bugfix''; mud and blood no longer spread, auto-[[forbid]] fired ammunition, donkey/horse foals are now named properly, graphics sets can now use custom tiles for appointed nobles, and flux stones now have a value of 2 again.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33e|0.27.169.33e]] || 2007-12-08&lt;br /&gt;
| ''Bugfix''; in particular, nobles no longer order themselves to be punished for failed mandates, donkeys can now breed, most types of vermin no longer have bones, and most types of fish no longer have lungs or throats&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33d|0.27.169.33d]] || 2007-11-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33c|0.27.169.33c]] || 2007-11-23&lt;br /&gt;
| Animals screen now labels war dogs and hunting dogs correctly, [[sliver barb]]s now have seeds, and process priority can now be configured in init.txt&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33b|0.27.169.33b]] || 2007-11-16&lt;br /&gt;
| [[Carp]] and other fish no longer gain [[swimming]] skill (making them ''slightly'' less dangerous), and various ore types now properly show up as '*' when mined.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33a|0.27.169.33a]] || 2007-11-01&lt;br /&gt;
| added [[wood]]en [[block]]s, renamed aluminum ore to &amp;quot;native aluminum&amp;quot;, [[mountain gnome]]s and [[dark gnome]]s no longer butcherable&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.32a|0.27.169.32a]] || 2007-10-29&lt;br /&gt;
| The very first fully 3D version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2D Version ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.130.23a|0.23.130.23a]] || 2007-01-18&lt;br /&gt;
| ''Hotfix'' - Final version&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23b|0.23.125.23b]] || 2007-01-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23a|0.23.125.23a]] || 2007-01-16&lt;br /&gt;
| Temperature support was further improved, population/FPS caps were added, coffins could now be restricted to only dwarves or only pets, and animals could now be marked for slaughter from their {{K|v}}-{{K|p}} screen. Spirits of fire also got a '''lot''' hotter. For some reason, [[23a:horse|horse]]s are now made of [[iron]].&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| More workshop orders were added - auto collect webs, auto slaughter, auto butcher, auto tan; male cows are now called bulls, and whips can no longer get stuck in opponents&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23b|0.22.121.23b]] || 2006-12-16&lt;br /&gt;
| The ability to disable temperature and weather were added (to boost FPS)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23a|0.22.121.23a]] || 2006-12-14&lt;br /&gt;
| Bins could now be made from metal, and the embark screen now described your biome and listed what civilizations were nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23b|0.22.120.23b]] || 2006-12-10&lt;br /&gt;
| Improved temperature support was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23a|0.22.120.23a]] || 2006-11-23&lt;br /&gt;
| The ability to use custom [[graphics sets]] was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23c|0.22.110.23c]] || 2006-11-17&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23b|0.22.110.23b]] || 2006-11-15&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23a|0.22.110.23a]] || 2006-11-14 {{cite devlog|2006|11|14}}&lt;br /&gt;
| [[Dye]]s and dyeing were implemented, allowed sewing cloth/leather images into goods, as well as more detailed [[decoration|art]] (historical figures and events, special shapes); standing orders now allowed auto collecting webs and only using dyed cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22f|0.22.110.22f]] || 2006-11-03&lt;br /&gt;
| ''Bugfix''; additionally, butterflies, fireflies, and dragonflies can no longer be kept as pets. [[Boatmurdered]] began in this version.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22e|0.22.110.22e]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22d|0.22.110.22d]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22c|0.22.110.22c]] || 2006-10-29&lt;br /&gt;
| Custom [[stockpile]]s were added (previously, there were only 16 basic stockpile types; things like [[potash]] would be stored with your metal bars and you could not force [[seed]]s to be kept near the farm).&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22b|0.22.110.22b]] || 2006-10-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22a|0.22.110.22a]] || 2006-10-21&lt;br /&gt;
| Inventory system changes (most notably, gloves and boots were split into two items (left &amp;amp; right for gloves))&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.107.21a|0.22.107.21a]] || 2006-10-02&lt;br /&gt;
| Various changes to [[adventurer mode]] - guards and families, plus &amp;quot;.&amp;quot; as a wait key&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.105.21a|0.21.105.21a]] || 2006-09-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21c|0.21.104.21c]] || 2006-09-25&lt;br /&gt;
| Making potash no longer required making ashes into lye first.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21b|0.21.104.21b]] || 2006-09-16&lt;br /&gt;
| Workshop profiles were added, along with showing genders on the Animal status screen&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21a|0.21.104.21a]] || 2006-09-08&lt;br /&gt;
| [[Designation|Designating]] with the mouse was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19d|0.21.104.19d]] || 2006-09-02&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19c|0.21.104.19c]] || 2006-09-02&lt;br /&gt;
| The ability to hide engravings was added, announcement consolidation (x15), seasonal blood cleanup was temporarily added (and would remain until version 0.31)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19b|0.21.104.19b]] || 2006-08-27&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19a|0.21.104.19a]] || 2006-08-27&lt;br /&gt;
| The ability to &amp;quot;chasm&amp;quot; items was added (complete with attacks from chasm creatures as a result), as well as butchering cats&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.102.19a|0.21.102.19a]] || 2006-08-24&lt;br /&gt;
| Dwarves could now have custom nicknames and professions, fullscreen could be toggled, starting animals would have mixed genders, horses could breed&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19d|0.21.101.19d]] || 2006-08-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19c|0.21.101.19c]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19b|0.21.101.19b]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19a|0.21.101.19a]] || 2006-08-19&lt;br /&gt;
| Adventurers could now have custom first names&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.100.19a|0.21.100.19a]] || 2006-08-16&lt;br /&gt;
| Gender symbol was added to unit views, config options for disabling sound and the intro movie, command-line world generation, ability to export local map&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19c|0.21.95.19c]] || 2006-08-14&lt;br /&gt;
| Farm plot fertilization could be controlled directly&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19b|0.21.95.19b]] || 2006-08-13&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19a|0.21.95.19a]] || 2006-08-12&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19c|0.21.93.19c]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19b|0.21.93.19b]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19a|0.21.93.19a]] || 2006-08-08&lt;br /&gt;
| Initial public release&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[Category:Release information]]&lt;br /&gt;
[[ru:Version history]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/51.08&amp;diff=308574</id>
		<title>Release information/51.08</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/51.08&amp;diff=308574"/>
		<updated>2025-03-15T00:17:51Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: Creating release notes for v51.08&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
'''Dwarf Fortress 51.08''' is a hotfix for Dwarf Fortress 51.07.&lt;br /&gt;
&lt;br /&gt;
=Release notes=&lt;br /&gt;
Fixed an input problem related to popups in adventure mode travel.&lt;br /&gt;
&lt;br /&gt;
=Official patch notes=&lt;br /&gt;
* [http://bay12games.com/dwarves/#2025-03-13 Patch notes on Bay 12 Games]&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=183107.msg8574568#msg8574568 Patch notes on Bay 12 Forum]&lt;br /&gt;
* [https://kitfoxgames.itch.io/dwarf-fortress/devlog/904675/patch-5108 Patch notes on Itch.io]&lt;br /&gt;
* [https://store.steampowered.com/news/app/975370/view/517456260517331402 Patch notes on Steam]&lt;br /&gt;
&lt;br /&gt;
==Bay 12 Games patch note==&lt;br /&gt;
Hotfix for a freeze bug in adventure mode travel. The lua test on Steam also got a quick fix.&lt;br /&gt;
&lt;br /&gt;
==Bay 12 Forum patch note==&lt;br /&gt;
fixed an adventure mode input issue in fast travel.&lt;br /&gt;
==Itch/Steam patch note==&lt;br /&gt;
&lt;br /&gt;
===Patch 51.08===&lt;br /&gt;
&lt;br /&gt;
====Adventure Mode====&lt;br /&gt;
* Fixed an input issue when discovery popups appeared&lt;br /&gt;
&lt;br /&gt;
=File differences=&lt;br /&gt;
*'''Dwarf Fortress.exe''' - ''modified''&lt;br /&gt;
*'''file changes.txt''' - ''modified''&lt;br /&gt;
*'''release notes.txt''' - ''modified''&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=308533</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=308533"/>
		<updated>2025-03-13T05:01:34Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: 51.07&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;March 12, 2025&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=308532</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Version_history&amp;diff=308532"/>
		<updated>2025-03-13T04:58:32Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Dwarf Fortress v51 */ 51.07&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents the complete release history of ''Dwarf Fortress'', starting from the very first public release of [[23a:Release information/0.21.93.19a|0.21.93.19a]]. See each release's page for more information.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v51 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.07|51.07]] || 2025-03-12&lt;br /&gt;
| Quick-pick most-recently-used material for constructions, ordinary adventurers can start anywhere in their civilization, several ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.06|51.06]] || 2025-02-26&lt;br /&gt;
| Nerfs prepared food value, adjusts metal settings, adds option to disable rectangle size info box, several ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.05|51.05]] || 2025-02-12&lt;br /&gt;
| Adds Adventure mode speedometer and fixes ASCII Travel map. Adds tree growth graphics. Re-implements non-varied terrain in ASCII mode. ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.04|51.04]] || 2025-01-27&lt;br /&gt;
| Fixed Steam modding workshop support. ''Steam only''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.03|51.03]] || 2025-01-25&lt;br /&gt;
| Fixed two screeching ogg vorbis audio files and made an unknown binary change. ''Premium-only''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.02|51.02]] || 2025-01-22&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;2025-01-23&lt;br /&gt;
| '''Public Adventure release''': Audio changes, keyboard look, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/51.01|51.01]] || 2024-04-17&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;2025-01-21&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| '''Adventure beta''': [[Adventure mode]] now available, with a new [[soundtrack]] and [[interface]]. Graphics changes, skill archetypes, [[Chosen]] mode, [[mysterious dungeon]]s. ''Steam only''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Dwarf Fortress v51.02 was initially released on the beta branch on Steam ~24 hours before the official release.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Adventure mode had an extended beta testing period, with 28 updates being worked on concurrently with v50 releases. This is the initial launch date.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: The final version of 51.01 was released to the beta branch on this date, and is not listed in-game as a beta.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v50 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.15|50.15]] || 2024-12-12&lt;br /&gt;
| More container graphics, color clothing by dye or profession, negatively-aged migrant fix, more ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.14|50.14]] || 2024-09-25&lt;br /&gt;
| Child/baby graphics for 5 major civs, more crop &amp;amp; equipment graphics, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.13|50.13]] || 2024-04-23&lt;br /&gt;
| Added portraits for most races, ''Bugfixes''.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.12|50.12]] || 2024-03-06&lt;br /&gt;
| ''Bugfixes'', improvements to UI and UX. &lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.11|50.11]] || 2023-10-03&lt;br /&gt;
| ''Bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.10|50.10]] || 2023-09-19&lt;br /&gt;
| [[Alerts]] and combat [[reports]] can be viewed. Linux support. Crash logging. In game [[Settings#Announcements|Announcement Settings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.09|50.09]] || 2023-06-28&lt;br /&gt;
| Updated to SDL2, performance optimization, experimental multithreading (field of view calculations became a separate thread).&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.08|50.08]] || 2023-05-02&lt;br /&gt;
| Re-introduced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many plants and child/baby creatures.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.07|50.07]] || 2023-02-07&lt;br /&gt;
| ''Hotfix'' - embark warning fix&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.06|50.06]] || 2023-02-07&lt;br /&gt;
| Re-introduced [[arena mode]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.05|50.05]] || 2023-01-05&lt;br /&gt;
| ''Bugfixes and optimizations''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.04|50.04]] || 2022-12-22&lt;br /&gt;
| '''Classic release''': released the free [[Classic]] version on [https://www.bay12games.com/dwarves/ bay12games.com], and enabled classic mode in the Premium version. Added ability to advance time by one frame, and assign everyone to a burrow.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.03|50.03]] || 2022-12-12&lt;br /&gt;
| ''Premium-only bugfixes''. Improved UX for selecting building materials.&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.02|50.02]] || 2022-12-08&lt;br /&gt;
| ''Premium-only bugfixes''&lt;br /&gt;
|-&lt;br /&gt;
| [[Release information/50.01|50.01]] || 2022-12-06&lt;br /&gt;
| '''Premium release''': launched  the paid [[Premium]] version on Steam and itch.io. Introduced [[graphics]], full [[Mouse control|mouse support]], a new user [[interface]], tutorials, and new [[soundtrack|music]] and sound effects. A number of features from v0.47 were lost in 50.01 (see [[Missing features]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.47 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.05|0.47.05]] || 2021-01-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.04|0.47.04]] || 2020-02-29&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.03|0.47.03]] || 2020-02-16&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.02|0.47.02]] || 2020-02-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.47.01|0.47.01]] || 2020-01-29&lt;br /&gt;
| ''Release'': introduced creation of [[guildhall]]s and [[temple]]s. Introduced [[traitor]]s and [[villain]]s. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, [[Aquifier#Light aquifers|light aquifers]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.44 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.12|0.44.12]] || 2018-06-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.11|0.44.11]] || 2018-06-23&lt;br /&gt;
| Civilizations create nearby sites and associate them with your fortress, can request/send workers, long-term memories can lead to personality changes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.10|0.44.10]] || 2018-05-05&lt;br /&gt;
| Dwarves now have short-term and long-term memories of emotional events, Adventurer mode log improved&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.09|0.44.09]] || 2018-04-01&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.08|0.44.08]] || 2018-03-29&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.07|0.44.07]] || 2018-03-12&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.06|0.44.06]] || 2018-03-09&lt;br /&gt;
| Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.05|0.44.05]] || 2018-01-14&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.04|0.44.04]] || 2018-01-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.03|0.44.03]] || 2017-12-25&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.02|0.44.02]] || 2017-11-23&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.44.01|0.44.01]] || 2017-11-22&lt;br /&gt;
| ''Release''; can now send raids to other sites, build museums using pedestals and display cases, artifacts created during worldgen, civilizations can send spies to gather information on artifacts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.43 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.05|0.43.05]] || 2016-06-20&lt;br /&gt;
| '''64-bit support''', bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.04|0.43.04]] || 2016-06-20&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.03|0.43.03]] || 2016-05-22&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.02|0.43.02]] || 2016-05-11&lt;br /&gt;
| ''Hotfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.43.01|0.43.01]] || 2016-05-09&lt;br /&gt;
| ''Release''; Adventurers can create sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart frequencies, and how many workshops can be used&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.42 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.06|0.42.06]] || 2016-02-10&lt;br /&gt;
| Can specify exact materials for jobs, make specific crafts, apply specific decorations, and even customize the details of art images; Adventurers can now do bone carving, complete with custom images&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.05|0.42.05]] || 2016-01-17&lt;br /&gt;
| Reputations for hunters and protection from bandits&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.04|0.42.04]] || 2015-12-26&lt;br /&gt;
| More varieties of [[animal people]] and giant animals, Vampire purges during worldgen, bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.03|0.42.03]] || 2015-12-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.02|0.42.02]] || 2015-12-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.42.01|0.42.01]] || 2015-12-01&lt;br /&gt;
| ''Release''; introduced taverns, temples, and libraries, added new musical instruments and performance skills, introduced [[need]]s to replace dwarves going On Break, added visitors who can petition for fortress membership, scholars and historians can write books and spread knowledge, and drinking alcohol actually causes inebriation (and eventually fatal alcohol poisoning)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.40 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.24|0.40.24]] || 2015-01-07&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes; allowing 1x1 forts&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.23|0.40.23]] || 2014-12-24&lt;br /&gt;
| ''Bugfix''; Fixed farming job cancellations, armies camping forever, typos, and channeling bug&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.22|0.40.22]] || 2014-12-21&lt;br /&gt;
| ''Bugfix''; Fixed multi-item jobs and toggle marker tweak&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.21|0.40.21]] || 2014-12-19&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and other issues&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.20|0.40.20]] || 2014-12-18&lt;br /&gt;
| Job priorities rewrite; vein and cluster automining&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.19|0.40.19]] || 2014-11-26&lt;br /&gt;
| [[Gelding]] and related profession/skill/etc&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.18|0.40.18]] || 2014-11-20&lt;br /&gt;
| ''Hotfix''; Fixed a smelting issue on Windows&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.17|0.40.17]] || 2014-11-19&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.16|0.40.16]] || 2014-11-12&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.15|0.40.15]] || 2014-11-05&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.14|0.40.14]] || 2014-10-25&lt;br /&gt;
| Thought/emotion rewrite, stopped site invaders from always winning&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.13|0.40.13]] || 2014-09-17&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.12|0.40.12]] || 2014-09-10&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.11|0.40.11]] || 2014-09-03&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.10|0.40.10]] || 2014-08-24&lt;br /&gt;
| ''Bugfix'';&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.09|0.40.09]] || 2014-08-17&lt;br /&gt;
| ''Bugfix''; Misc. bugfixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.08|0.40.08]] || 2014-08-11&lt;br /&gt;
| ''Hotfix''; Fixed a crash bug and issues with constructions &lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.07|0.40.07]] || 2014-08-10&lt;br /&gt;
| ''Bugfix''; AI and invasion fixes&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.06|0.40.06]] || 2014-08-03&lt;br /&gt;
| ''Bugfix''; stack bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.05|0.40.05]] || 2014-07-27&lt;br /&gt;
| ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.04|0.40.04]] || 2014-07-20&lt;br /&gt;
| ''Bugfix''; several crash fixes, made saplings grow properly.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.03|0.40.03]] || 2014-07-13&lt;br /&gt;
| ''Bugfix''; broke save game compatibility again due to more save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.02|0.40.02]] || 2014-07-10&lt;br /&gt;
| ''Bugfix''; broke save game compatibility due to save corruption, several crash fixes.&lt;br /&gt;
|-&lt;br /&gt;
| [[DF2014:Release information/0.40.01|0.40.01]] || 2014-07-07&lt;br /&gt;
| ''Release''; Introduced world generation running in the background while fortresses and adventurers progress, un-retiring of fortresses, multiple tile trees, climbing &amp;amp; jumping, and more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.34 ==&lt;br /&gt;
In a [http://www.bay12games.com/dwarves/index.html devlog] entry for 2011-01-30, Threetoe announced plans for a series of nine numbered releases (&amp;quot;Short-term Goals&amp;quot; on the [http://www.bay12games.com/dwarves/dev.html dev page]) to finish off the long-planned &amp;quot;caravan&amp;quot; development arc. Release 1, improving towns and introducing markets, along with a variety of supernatural creature types, was predicted to have a version number of [http://www.bay12games.com/media/df_talk_14_transcript.html#14.16 0.33 or 0.34] and was released on Valentine's Day 2012 as version 0.34.01.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.11|0.34.11]] || 2012-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.10|0.34.10]] || 2012-05-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.09|0.34.09]] || 2012-05-17&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.08|0.34.08]] || 2012-05-14&lt;br /&gt;
| Hauling overhaul - minecarts and wheelbarrows, more accurate projectiles, reduced mining yields, advanced stockpile/workshop links&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.07|0.34.07]] || 2012-03-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.06|0.34.06]] || 2012-03-23&lt;br /&gt;
| Updates to animal training ([[dungeon master]] removed, having been nonfunctional since 0.31.01), return of good/evil trees and shrubs&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.05|0.34.05]] || 2012-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.04|0.34.04]] || 2012-02-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.03|0.34.03]] || 2012-02-28&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.02|0.34.02]] || 2012-02-18&lt;br /&gt;
| ''Bugfix''; broke save compatibility due to save corruption, numerous fixes for old issues&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.34:Release information/0.34.01|0.34.01]] || 2012-02-14&lt;br /&gt;
| Introduction of human cities (shops, marketplaces, sewers, dungeons) and tombs, addition of [[interaction]]s ([[necromancer]]s, [[werebeast]]s, [[vampire]]s, etc.), historical migrants, truly evil regions, updated [[justice]] system, many [[Animal sponsorship drive|&amp;quot;sponsorship&amp;quot; creatures]], [[Gem#Gem cuts|gem cuts]], many adventure mode tweaks and minor features&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dwarf Fortress v0.31 ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.25|0.31.25]] || 2011-03-28&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.24|0.31.24]] || 2011-03-27&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.23|0.31.23]] || 2011-03-26&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.22|0.31.22]] || 2011-03-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.21|0.31.21]] || 2011-03-06&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.20|0.31.20]] || 2011-03-06&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.19|0.31.19]] || 2011-02-16&lt;br /&gt;
| Worldgen starvation, usually wiping out kobolds; grazing; ceramics; jugs, pots, nest boxes, beehives (and bees); site finder changes. Last major 0.31 release, and the (unnumbered) beginning of the caravan arc series.&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.18|0.31.18]] || 2010-11-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.17|0.31.17]] || 2010-11-11&lt;br /&gt;
| Bandits, Night Creatures, Bogeyman, Adventure mode improvements, combat aiming, castles&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.16|0.31.16]] || 2010-10-04&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.15|0.31.15]] || 2010-10-03&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.14|0.31.14]] || 2010-09-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.13|0.31.13]] || 2010-09-15&lt;br /&gt;
| Entity populations, sprawl, river density tweaking, TrueType font support&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.12|0.31.12]] || 2010-07-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.11|0.31.11]] || 2010-07-23&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.10|0.31.10]] || 2010-07-11&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.09|0.31.09]] || 2010-07-10&lt;br /&gt;
| Adventure mode knapping and butchery, combat improvements&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.08|0.31.08]] || 2010-06-19&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.07|0.31.07]] || 2010-06-19&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.06|0.31.06]] || 2010-06-09&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.05|0.31.05]] || 2010-06-04&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.04|0.31.04]] || 2010-05-16&lt;br /&gt;
| Merge with the 40d19 branch&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.03|0.31.03]] || 2010-04-12&lt;br /&gt;
| Ability to create undead in arena&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.02|0.31.02]] || 2010-04-08&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[v0.31:Release information/0.31.01|0.31.01]] || 2010-04-01&lt;br /&gt;
| Overhaul of many aspects of the game: new material system, new fortress military system, healthcare and combat system was heavily expanded, [[thoughts]] have been redone, creatures now have 19 [[attributes]], which affects [[skills]], body features influences gameplay, underground areas have been totally redone, introduced [[raws]], [[genetics]], [[caste]]s, [[burrow]]s, [[poison]]s, [[Tree#Underground trees|underground trees]], [[forgotten beast]]s, [[arena mode]], and dozens of minor changes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3D Version (before 2010) ==&lt;br /&gt;
[[40d:Release information/Branch|''Branch'':]] 0.28.181.40d2 thru 0.28.181.40d19: OpenGL optimizations, macros, zooming&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40d|0.28.181.40d]] || 2008-09-06&lt;br /&gt;
| ''Bugfix''; [[40d:Cat cancels Store Item in Stockpile: Too injured|Cat bug introduced]]&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40c|0.28.181.40c]] || 2008-08-21&lt;br /&gt;
| ''Hotfix'', partial print now allows specifying a frame count&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40b|0.28.181.40b]] || 2008-08-20&lt;br /&gt;
| Partial print, windowed/fullscreen gridsizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.40a|0.28.181.40a]] || 2008-08-18&lt;br /&gt;
| Embark profiles added, [[note]]s extended to embark map, customizable forbid [[orders]] added (used ammunition, dead creatures' possessions, etc.), and dwarves now try to store items in partially-filled containers instead of empty ones&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39f|0.28.181.39f]] || 2008-08-09&lt;br /&gt;
| [[Custom grid]] sizes added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39e|0.28.181.39e]] || 2008-07-23&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39d|0.28.181.39d]] || 2008-07-23&lt;br /&gt;
| Added [[Site finder]], can display hidden map features when choosing a site, [[Note]] support implemented, and worldgen presets added&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39c|0.28.181.39c]] || 2008-07-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39b|0.28.181.39b]] || 2008-07-14&lt;br /&gt;
| ''Hotfix''; trees in [[Elf|Elven]] forest retreats no longer have names&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.28.181.39a|0.28.181.39a]] || 2008-07-13&lt;br /&gt;
| Lots of worldgen changes, including ethics (leading to wars and conquered sites), dynamic era naming, worldgen roads/bridges/tunnels, megabeasts being killed during worldgen, megabeasts being undead; cats and trained animals are now named on adoption, human weapon stores stock more stuff (including ammo), placing [[construction]]s now destroys engravings, and flying creatures no longer give birth in mid-air&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38c|0.27.176.38c]] || 2008-02-24&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38b|0.27.176.38b]] || 2008-02-23&lt;br /&gt;
| First Macintosh-compatible release; Dwarves no longer carry their artifacts around, booze food no longer melts, worlds can now have custom sizes&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.176.38a|0.27.176.38a]] || 2008-02-15&lt;br /&gt;
| Magma pipes now refill, ZERO_RENT and BABY_CHILD_CAP init.txt options were added, strange moods no longer convert workshops, metal crossbows now made by [[weaponsmith]]s instead of [[bowyer]]s, dwarves chat and make friends/grudges and get married, unhappy thoughts from [[masterpiece]] destruction are now reduced based on the number of masterpieces the dwarf has made, and plants can now drown in deep water&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.173.38a|0.27.173.38a]] || 2008-02-04&lt;br /&gt;
| [[Sphere]]s added, lots of new entity tags, numerous worldgen improvements, religions implemented, undead [[ruin]]s removed&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33g|0.27.169.33g]] || 2007-12-21&lt;br /&gt;
| Mud no longer dries up during winter, occupied cages are named according to their contents, brand new &amp;quot;Bring to depot&amp;quot; interface, [[strange mood]]s no longer require glass until you actually make some&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33f|0.27.169.33f]] || 2007-12-14&lt;br /&gt;
| ''Bugfix''; mud and blood no longer spread, auto-[[forbid]] fired ammunition, donkey/horse foals are now named properly, graphics sets can now use custom tiles for appointed nobles, and flux stones now have a value of 2 again.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33e|0.27.169.33e]] || 2007-12-08&lt;br /&gt;
| ''Bugfix''; in particular, nobles no longer order themselves to be punished for failed mandates, donkeys can now breed, most types of vermin no longer have bones, and most types of fish no longer have lungs or throats&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33d|0.27.169.33d]] || 2007-11-30&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33c|0.27.169.33c]] || 2007-11-23&lt;br /&gt;
| Animals screen now labels war dogs and hunting dogs correctly, [[sliver barb]]s now have seeds, and process priority can now be configured in init.txt&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33b|0.27.169.33b]] || 2007-11-16&lt;br /&gt;
| [[Carp]] and other fish no longer gain [[swimming]] skill (making them ''slightly'' less dangerous), and various ore types now properly show up as '*' when mined.&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.33a|0.27.169.33a]] || 2007-11-01&lt;br /&gt;
| added [[wood]]en [[block]]s, renamed aluminum ore to &amp;quot;native aluminum&amp;quot;, [[mountain gnome]]s and [[dark gnome]]s no longer butcherable&lt;br /&gt;
|-&lt;br /&gt;
| [[40d:Release information/0.27.169.32a|0.27.169.32a]] || 2007-10-29&lt;br /&gt;
| The very first fully 3D version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2D Version ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! style=&amp;quot;width:85px&amp;quot;|Version&lt;br /&gt;
! style=&amp;quot;width:100px&amp;quot;|Date of release&lt;br /&gt;
! Note&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.130.23a|0.23.130.23a]] || 2007-01-18&lt;br /&gt;
| ''Hotfix'' - Final version&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23b|0.23.125.23b]] || 2007-01-16&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.23.125.23a|0.23.125.23a]] || 2007-01-16&lt;br /&gt;
| Temperature support was further improved, population/FPS caps were added, coffins could now be restricted to only dwarves or only pets, and animals could now be marked for slaughter from their {{K|v}}-{{K|p}} screen. Spirits of fire also got a '''lot''' hotter. For some reason, [[23a:horse|horse]]s are now made of [[iron]].&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.123.23a|0.22.123.23a]] || 2006-12-21&lt;br /&gt;
| More workshop orders were added - auto collect webs, auto slaughter, auto butcher, auto tan; male cows are now called bulls, and whips can no longer get stuck in opponents&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23b|0.22.121.23b]] || 2006-12-16&lt;br /&gt;
| The ability to disable temperature and weather were added (to boost FPS)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.121.23a|0.22.121.23a]] || 2006-12-14&lt;br /&gt;
| Bins could now be made from metal, and the embark screen now described your biome and listed what civilizations were nearby&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23b|0.22.120.23b]] || 2006-12-10&lt;br /&gt;
| Improved temperature support was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.120.23a|0.22.120.23a]] || 2006-11-23&lt;br /&gt;
| The ability to use custom [[graphics sets]] was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23c|0.22.110.23c]] || 2006-11-17&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23b|0.22.110.23b]] || 2006-11-15&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.23a|0.22.110.23a]] || 2006-11-14 {{cite devlog|2006|11|14}}&lt;br /&gt;
| [[Dye]]s and dyeing were implemented, allowed sewing cloth/leather images into goods, as well as more detailed [[decoration|art]] (historical figures and events, special shapes); standing orders now allowed auto collecting webs and only using dyed cloth&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22f|0.22.110.22f]] || 2006-11-03&lt;br /&gt;
| ''Bugfix''; additionally, butterflies, fireflies, and dragonflies can no longer be kept as pets. [[Boatmurdered]] began in this version.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22e|0.22.110.22e]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22d|0.22.110.22d]] || 2006-10-29&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22c|0.22.110.22c]] || 2006-10-29&lt;br /&gt;
| Custom [[stockpile]]s were added (previously, there were only 16 basic stockpile types; things like [[potash]] would be stored with your metal bars and you could not force [[seed]]s to be kept near the farm).&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22b|0.22.110.22b]] || 2006-10-21&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.110.22a|0.22.110.22a]] || 2006-10-21&lt;br /&gt;
| Inventory system changes (most notably, gloves and boots were split into two items (left &amp;amp; right for gloves))&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.22.107.21a|0.22.107.21a]] || 2006-10-02&lt;br /&gt;
| Various changes to [[adventurer mode]] - guards and families, plus &amp;quot;.&amp;quot; as a wait key&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.105.21a|0.21.105.21a]] || 2006-09-25&lt;br /&gt;
| ''Hotfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21c|0.21.104.21c]] || 2006-09-25&lt;br /&gt;
| Making potash no longer required making ashes into lye first.&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21b|0.21.104.21b]] || 2006-09-16&lt;br /&gt;
| Workshop profiles were added, along with showing genders on the Animal status screen&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.21a|0.21.104.21a]] || 2006-09-08&lt;br /&gt;
| [[Designation|Designating]] with the mouse was added&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19d|0.21.104.19d]] || 2006-09-02&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19c|0.21.104.19c]] || 2006-09-02&lt;br /&gt;
| The ability to hide engravings was added, announcement consolidation (x15), seasonal blood cleanup was temporarily added (and would remain until version 0.31)&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19b|0.21.104.19b]] || 2006-08-27&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.104.19a|0.21.104.19a]] || 2006-08-27&lt;br /&gt;
| The ability to &amp;quot;chasm&amp;quot; items was added (complete with attacks from chasm creatures as a result), as well as butchering cats&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.102.19a|0.21.102.19a]] || 2006-08-24&lt;br /&gt;
| Dwarves could now have custom nicknames and professions, fullscreen could be toggled, starting animals would have mixed genders, horses could breed&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19d|0.21.101.19d]] || 2006-08-21&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19c|0.21.101.19c]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19b|0.21.101.19b]] || 2006-08-20&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.101.19a|0.21.101.19a]] || 2006-08-19&lt;br /&gt;
| Adventurers could now have custom first names&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.100.19a|0.21.100.19a]] || 2006-08-16&lt;br /&gt;
| Gender symbol was added to unit views, config options for disabling sound and the intro movie, command-line world generation, ability to export local map&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19c|0.21.95.19c]] || 2006-08-14&lt;br /&gt;
| Farm plot fertilization could be controlled directly&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19b|0.21.95.19b]] || 2006-08-13&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.95.19a|0.21.95.19a]] || 2006-08-12&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19c|0.21.93.19c]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19b|0.21.93.19b]] || 2006-08-10&lt;br /&gt;
| ''Bugfix''&lt;br /&gt;
|-&lt;br /&gt;
| [[23a:Release information/0.21.93.19a|0.21.93.19a]] || 2006-08-08&lt;br /&gt;
| Initial public release&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[Category:Release information]]&lt;br /&gt;
[[ru:Version history]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=308531</id>
		<title>Release information/List</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/List&amp;diff=308531"/>
		<updated>2025-03-13T04:53:16Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: 51.07&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes link|50.01|compat=no}}&lt;br /&gt;
{{release notes link|50.02}}&lt;br /&gt;
{{release notes link|50.03}}&lt;br /&gt;
{{release notes link|50.04}}&lt;br /&gt;
{{release notes link|50.05}}&lt;br /&gt;
{{release notes link|50.06}}&lt;br /&gt;
{{release notes link|50.07}}&lt;br /&gt;
{{release notes link|50.08}}&lt;br /&gt;
{{release notes link|50.09}}&lt;br /&gt;
{{release notes link|50.10}}&lt;br /&gt;
{{release notes link|50.11}}&lt;br /&gt;
{{release notes link|50.12}}&lt;br /&gt;
{{release notes link|50.13}}&lt;br /&gt;
{{release notes link|50.14}}&lt;br /&gt;
{{release notes link|50.15}}&lt;br /&gt;
{{release notes link|51.01}}&lt;br /&gt;
{{release notes link|51.02}}&lt;br /&gt;
{{release notes link|51.03}}&lt;br /&gt;
{{release notes link|51.04}}&lt;br /&gt;
{{release notes link|51.05}}&lt;br /&gt;
{{release notes link|51.06}}&lt;br /&gt;
{{release notes link|51.07}}&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Release_information/51.07&amp;diff=308530</id>
		<title>Release information/51.07</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Release_information/51.07&amp;diff=308530"/>
		<updated>2025-03-13T04:52:23Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: Creating release notes for v51.07&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{release notes}}&lt;br /&gt;
&lt;br /&gt;
==Alexandra's notes==&lt;br /&gt;
Hey everyone,&lt;br /&gt;
&lt;br /&gt;
It's Alexandra here as we continue along with the routine patches after [[Adventure Mode]] release. We have quality of life fixes for [[Fortress Mode]] including the new ability to use the previous [[material]] when replacing [[constructions]]. No need to go back through the menus over and over again! Over in Adventure Mode your [[speed]] is now displayed properly. Lots of other adjustment and fixes here as well.&lt;br /&gt;
&lt;br /&gt;
So far the lua tests are going smoothly and we are receiving really great feedback. If you're a mod-minded urist and want to play round with the [[lua]] update, you can check it out on the Experimental Branch.&lt;br /&gt;
&lt;br /&gt;
See you in the next patch,&lt;br /&gt;
&lt;br /&gt;
[[Alexandra]]&lt;br /&gt;
&lt;br /&gt;
=Official patch notes=&lt;br /&gt;
* [http://bay12games.com/dwarves/#2025-03-12 Patch notes on Bay 12 Games]&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=183107.msg8574568#msg8574568 Patch notes on Bay 12 Forum]&lt;br /&gt;
* [https://kitfoxgames.itch.io/dwarf-fortress/devlog/904087/patch-5107 Patch notes on Itch.io]&lt;br /&gt;
* [https://store.steampowered.com/news/app/975370/view/536596480348127731 Patch notes on Steam]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
Release notes for 51.07 (March 12, 2025):&lt;br /&gt;
&lt;br /&gt;
Continuing along with the routine patches after the adventure mode release.&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
* Allowed use of last material when placing simple one-stage buildings and constructions&lt;br /&gt;
* Stopped [[land holder]]s without a [[residence]] from automatically moving to and gumming up [[capital]]s&lt;br /&gt;
* [[Animal]]s marked for [[slaughter]] and then assigned as [[war animal]] pets are now unmarked for slaughter&lt;br /&gt;
* Stopped hidden [[zone]]s in NPC [[fortress]]es on [[reclaim]]s from clouding information in [[tomb]] and [[dungeon]] sheets&lt;br /&gt;
* [[Work order]]s: changed &amp;quot;stone stones&amp;quot; to &amp;quot;stone boulders&amp;quot; and &amp;quot;stones&amp;quot; to &amp;quot;boulders&amp;quot;, because they can be made from ice&lt;br /&gt;
&lt;br /&gt;
==Adventure mode==&lt;br /&gt;
* Allowed ordinary [[destiny]] adventurers to start anywhere in their civilization&lt;br /&gt;
* Handled infinite loop having to do with [[site]]s near [[ocean]]s&lt;br /&gt;
* Unstackable items no longer stacked in character creation&lt;br /&gt;
* Movement blocking announcements are displayed during [[travel]] properly&lt;br /&gt;
* FPS display no longer blocks the speed readout&lt;br /&gt;
* Potential [[container]]s are no longer shown with nonsense directions when placing items&lt;br /&gt;
* Classic combat indicators are displayed in the correct position&lt;br /&gt;
* Changes to fort mode sound level sliders no longer affect adv mode sound levels&lt;br /&gt;
&lt;br /&gt;
==General updates==&lt;br /&gt;
* Stopped projectiles and falling creatures from falling through thin floors if they hit a sideways obstacle first&lt;br /&gt;
* Creatures with [[multigrasp]] weapons should no longer be generated with shields&lt;br /&gt;
* Fixed potential troublesome loop involving stone inclusion loops&lt;br /&gt;
* Creatures without exertion have their exertion set to zero&lt;br /&gt;
* Handled situation where FPS caps could underflow&lt;br /&gt;
* Fixed potential overflow in corpse sizes&lt;br /&gt;
&lt;br /&gt;
=File differences=&lt;br /&gt;
*'''Dwarf Fortress.exe''' - ''modified''&lt;br /&gt;
*'''file changes.txt''' - ''modified''&lt;br /&gt;
*'''release notes.txt''' - ''modified''&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Adventure_Mode&amp;diff=308529</id>
		<title>Adventure Mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Adventure_Mode&amp;diff=308529"/>
		<updated>2025-03-13T04:51:19Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: redirecting &amp;quot;Adventure Mode&amp;quot; to &amp;quot;Adventurer mode&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Adventurer mode]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Lua&amp;diff=308528</id>
		<title>Lua</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Lua&amp;diff=308528"/>
		<updated>2025-03-13T04:50:18Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: redirecting &amp;quot;Lua&amp;quot; to &amp;quot;Lua scripting&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lua scripting]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Land_holder&amp;diff=308527</id>
		<title>Land holder</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Land_holder&amp;diff=308527"/>
		<updated>2025-03-13T04:49:21Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: redirecting &amp;quot;Land holder&amp;quot; to &amp;quot;Holding&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Holding]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Residence&amp;diff=308526</id>
		<title>Residence</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Residence&amp;diff=308526"/>
		<updated>2025-03-13T04:47:35Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: redirecting &amp;quot;residence&amp;quot; to &amp;quot;Visitor#Long-term_residency&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Visitor#Long-term_residency]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Destiny&amp;diff=308525</id>
		<title>Destiny</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Destiny&amp;diff=308525"/>
		<updated>2025-03-13T04:45:45Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: redirecting &amp;quot;destiny&amp;quot; to &amp;quot;Adventurer mode#Destiny&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Adventurer mode#Destiny]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Mule&amp;diff=308464</id>
		<title>Talk:Mule</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Mule&amp;diff=308464"/>
		<updated>2025-03-10T17:54:32Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: description of video from its time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let us not forget [http://www.bay12games.com/dwarves/imgs/mule.cmv The Story of Tragedy Mule (not for the faint of heart, shows rewall and ponds)] (playable in 0.47.05 and earlier). --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 12:50, 10 March 2025 (UTC)&lt;br /&gt;
:Here's a [http://www.bay12forums.com/smf/index.php?topic=2099.0 text description of this video from 2007-08-30 by Puke]. Summary here:&lt;br /&gt;
:: you can designate water sources!  no more dwarfs drinking from where you dont want them to drink!&lt;br /&gt;
::&lt;br /&gt;
::it uses the rewall feature to build a little 3 level tower.  and designates a pit to drop animals into.  just look at all the features in this movie, and all the options you can see in the interface!  watch how the water spills out when the wall of the tower is deconstructed!&lt;br /&gt;
::&lt;br /&gt;
::i notice &amp;quot;smooth stone&amp;quot; and &amp;quot;engrave stone&amp;quot; are different commands.  also, paved roads and dirt roads are different designations.  also, there is a (V)isualize command from the main menu.  also, it tells you if something you are building is going to be blocked.  wow.  you really have to watch this thing.  designating activity zones? wow.&lt;br /&gt;
:I suppose &amp;quot;rewall&amp;quot; is what the &amp;quot;construct wall&amp;quot; feature used to be called. [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 17:54, 10 March 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Animal_person&amp;diff=308039</id>
		<title>Animal person</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Animal_person&amp;diff=308039"/>
		<updated>2025-03-03T05:12:54Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: also Rodent Man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|16:49, 26 February 2023 (CST)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:animal_people_preview2.png|306px|right]]'''Animal people''' are half-man, half-beast [[creature]]s with various animal-like traits, some beneficial (such as [[flying]], and [[syndrome|poisons]]), or detrimental ([[steals items|thievery]]), inherited from their base animal. They generally have significantly longer [[age|lifespans]] than the base animals, as well as the ability to [[learns|learn]]. They can be legless, but get arms even if their base animal is limbless. Their body size is the average of their base animal's size and 70,000 (the size of a [[human]]), working out so that the smallest animal people are 35,000cm³, half the size of a [[human]], but they can get [[sperm whale man|very large]]. Most animal people can join [[civilization]]s and live in [[site]]s, or come to your fort as [[visitor]]s.&lt;br /&gt;
&lt;br /&gt;
Animal people are playable creatures in [[adventurer mode]]. If they became established members of a playable civ ([[dwarf]], [[elf]], human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilderness Creature|7:0}}. Some animal people may not be available due to having [[extinction|died out]] or being uncontacted (e.g. excluded to an isolated island).&lt;br /&gt;
&lt;br /&gt;
Wild animal people wander on the surface in [[savage]] environments or dwell underground in the [[cavern]]s; these two populations form distinct groups:&lt;br /&gt;
*Savage animal people behave mostly like common animals, wandering the wilderness and occasionally joining human, dwarven or elven society during [[world generation]]. When encountered in fortress mode gameplay, they are essentially animals who can't be [[butcher]]ed, incapable of any sort of non-violent interaction. In adventure mode you can speak with them and possibly recruit them as followers.&lt;br /&gt;
*Subterranean animal people are a civilization in themselves, rarely encountered, in small groups or &amp;quot;tribes&amp;quot;. They are equipped with primitive weaponry such as wooden [[spear]]s and [[blowgun]]s (they are the only known source of [[blowdart]]s). Subterranean animal people will be labelled as {{DFtext|Hostile|4:0}} upon discovery. Despite this, they are non-aggressive and will generally ignore your Dwarves unless provoked. Encountering them often comes as a surprise, since there is no way to know about their presence before embarking. They do not appear in the {{k|c}}ivilizations [[menu]].&lt;br /&gt;
&lt;br /&gt;
Subterranean animal people are also found in generated [[sewer]]s, formed from collections of outcasts. Graphically, animal people are given their own sprites. Unlike dwarves, humans, elves, [[goblin]]s and [[kobold]]s, where each of the body parts of the creature are assembled from separate smaller pieces to combine into one sprite, based on their physical traits and items in their possession, animal people will use the same exact sprite regardless of any differing qualities. Like almost every other creature in the game, animal people will have one standard sprite, and one [[undead]] sprite. Unlike most &amp;quot;man&amp;quot; creatures, [[Amphibian man|Amphibian Man]], [[Ant man|Ant Man]], [[Plump helmet man|Plump helmet man|Plump Helmet Man]], [[Reptile man|Reptile Man]], [[Rodent man|Rodent Man]], and [[Serpent man|Serpent Man]] do not {{token|COPY_TAGS_FROM}} their base species.&lt;br /&gt;
&lt;br /&gt;
== Subterranean animal people ==&lt;br /&gt;
&lt;br /&gt;
* [[File:amphibian_man_sprite.png|20px]] / {{Tile|a|6:0}} [[Amphibian man]]&lt;br /&gt;
* [[File:ant_man_sprite.png|20px]] / {{Tile|a|0:1}} [[Antman]]&lt;br /&gt;
* [[File:bat_man_sprite.png|20px]] / {{Tile|b|0:1}} [[Bat man]]&lt;br /&gt;
* [[File:cave_fish_man_sprite.png|20px]] / {{Tile|f|7:1}} [[Cave fish man]]&lt;br /&gt;
* [[File:cave_swallow_man_sprite.png|20px]] / {{Tile|s|0:1}} [[Cave swallow man]]&lt;br /&gt;
* [[File:olm_man_sprite.png|20px]] / {{Tile|o|7:1}} [[Olm man]]&lt;br /&gt;
* [[File:reptile_man_sprite.png|20px]] / {{Tile|r|2:0}} [[Reptile man]]&lt;br /&gt;
* [[File:rodent_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Rodent man]]&lt;br /&gt;
* [[File:serpent_man_sprite.png|20px]] / {{Tile|s|7:1}} [[Serpent man]]&lt;br /&gt;
=== Ethics ===&lt;br /&gt;
&lt;br /&gt;
Being an entity in their own right, subterranean animal people possess ethics, much like other civs. Those particular ethics are incomplete for now, being directly copied from kobolds and their cultural [[personality value|values]] all set to zero (neutral).&lt;br /&gt;
&lt;br /&gt;
Like kobolds, subterranean animal people consider the killing of other living beings acceptable, but treason is unthinkable, and they'll respond to the murder of their own kind by exiling the offender from their tribe. They oppose torturing for information and the torture of animals, but consider torturing for fun appropriate. Assault is considered a personal matter, while slavery, the taking of animal trophies, and the consumption of sapient beings (which includes other animal people) are all unthinkable acts.&lt;br /&gt;
&lt;br /&gt;
== Savage animal people ==&lt;br /&gt;
&lt;br /&gt;
{{columns-list|colwidth=15em|&lt;br /&gt;
* [[File:aardvark_man_sprite.png|20px]] / {{Tile|a|7:0}} [[Aardvark man]] &lt;br /&gt;
* [[File:adder_man_sprite.png|20px]] / {{Tile|a|6:0}} [[Adder man]]&lt;br /&gt;
* [[File:albatross_man_sprite.png|20px]] / {{Tile|a|7:1}} [[Albatross man]] &lt;br /&gt;
* [[File:alligator_man_sprite.png|20px]] / {{Tile|A|2:0}} [[Alligator man]]&lt;br /&gt;
* [[File:anaconda_man_sprite.png|20px]] / {{Tile|A|2:1}} [[Anaconda man]] &lt;br /&gt;
* [[File:anole_man_sprite.png|20px]] / {{Tile|a|2:1}} [[Anole man]]&lt;br /&gt;
* [[File:armadillo_man_sprite.png|20px]] / {{Tile|a|7:0}} [[Armadillo man]] &lt;br /&gt;
* [[File:axolotl_man_sprite.png|20px]] / {{Tile|a|5:0}} [[Axolotl man]]&lt;br /&gt;
* [[File:aye_aye_man_sprite.png|20px]] / {{Tile|a|7:0}} [[Aye-aye man]] &lt;br /&gt;
* [[File:badger_man_sprite.png|20px]] / {{Tile|b|7:0}} [[Badger man]]&lt;br /&gt;
* [[File:bark_scorpion_man_sprite.png|20px]] / {{Tile|s|6:1}} [[Bark scorpion man]] &lt;br /&gt;
* [[File:barn_owl_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Barn owl man]]&lt;br /&gt;
* [[File:beaver_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Beaver man]] &lt;br /&gt;
* [[File:beetle_man_sprite.png|20px]] / {{Tile|b|4:0}} [[Beetle man]]&lt;br /&gt;
* [[File:black_bear_man_sprite.png|20px]] / {{Tile|B|0:1}} [[Black bear man]] &lt;br /&gt;
* [[File:black_mamba_man_sprite.png|20px]] / {{Tile|s|0:1}} [[Black mamba man]]&lt;br /&gt;
* [[File:bluejay_man_sprite.png|20px]] / {{Tile|b|1:1}} [[Bluejay man]] &lt;br /&gt;
* [[File:bobcat_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Bobcat man]]&lt;br /&gt;
* [[File:brown_recluse_spider_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Brown recluse spider man]] &lt;br /&gt;
* [[File:bushmaster_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Bushmaster man]]&lt;br /&gt;
* [[File:bushtit_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Bushtit man]] &lt;br /&gt;
* [[File:buzzard_man_sprite.png|20px]] / {{Tile|b|0:1}} [[Buzzard man]]&lt;br /&gt;
* [[File:capuchin_man_sprite.png|20px]] / {{Tile|c|7:1}} [[Capuchin man]] &lt;br /&gt;
* [[File:capybara_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Capybara man]]&lt;br /&gt;
* [[File:cardinal_man_sprite.png|20px]] / {{Tile|c|4:1}} [[Cardinal man]] &lt;br /&gt;
* [[File:cassowary_man_sprite.png|20px]] / {{Tile|c|0:1}} [[Cassowary man]]&lt;br /&gt;
* [[File:chameleon_man_sprite.png|20px]] / {{Tile|c|2:1}} [[Chameleon man]] &lt;br /&gt;
* [[File:cheetah_man_sprite.png|20px]] / {{Tile|c|6:1}} [[Cheetah man]]&lt;br /&gt;
* [[File:chinchilla_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Chinchilla man]] &lt;br /&gt;
* [[File:chipmunk_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Chipmunk man]]&lt;br /&gt;
* [[File:coati_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Coati man]] &lt;br /&gt;
* [[File:cockatiel_man_sprite.png|20px]] / {{Tile|c|7:1}} [[Cockatiel man]]&lt;br /&gt;
* [[File:copperhead_snake_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Copperhead snake man]] &lt;br /&gt;
* [[File:cougar_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Cougar man]]&lt;br /&gt;
* [[File:coyote_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote man]] &lt;br /&gt;
* [[File:crab_man_sprite.png|20px]] / {{Tile|c|4:1}} [[Crab man]]&lt;br /&gt;
* [[File:crow_man_sprite.png|20px]] / {{Tile|c|0:1}} [[Crow man]] &lt;br /&gt;
* [[File:cuttlefish_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Cuttlefish man]]&lt;br /&gt;
* [[File:damselfly_man_sprite.png|20px]] / {{Tile|d|3:1}} [[Damselfly man]] &lt;br /&gt;
* [[File:deer_man_sprites_anim.gif|20px]] / {{Tile|d|6:0}} [[Deer man]]&lt;br /&gt;
* [[File:desert_tortoise_man_sprite.png|20px]] / {{Tile|t|6:0}} [[Desert tortoise man]] &lt;br /&gt;
* [[File:dingo_man_sprite.png|20px]] / {{Tile|d|6:1}} [[Dingo man]]&lt;br /&gt;
* [[File:dragonfly_man_sprite.png|20px]] / {{Tile|d|3:1}} [[Dragonfly man]] &lt;br /&gt;
* [[File:eagle_man_sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle man]]&lt;br /&gt;
* [[File:echidna_man_sprite.png|20px]] / {{Tile|e|6:0}} [[Echidna man]] &lt;br /&gt;
* [[File:elephant_man_sprite.png|20px]] / {{Tile|E|7:0}} [[Elephant man]]&lt;br /&gt;
* [[File:elephant_seal_man_sprite.png|20px]] / {{Tile|S|6:0}} [[Elephant seal man]] &lt;br /&gt;
* [[File:elk_man_sprites_anim.gif|20px]] / {{Tile|E|6:0}} [[Elk man]]&lt;br /&gt;
* [[File:emu_man_sprite.png|20px]] / {{Tile|E|6:0}} [[Emu man]] &lt;br /&gt;
* [[File:firefly_man_sprite.png|20px]] / {{Tile|f|2:1}} [[Firefly man]]&lt;br /&gt;
* [[File:fly_man_sprite.png|20px]] / {{Tile|f|0:1}} [[Fly man]] &lt;br /&gt;
* [[File:flying_squirrel_man_sprite.png|20px]] / {{Tile|f|6:0}} [[Flying squirrel man]]&lt;br /&gt;
* [[File:fox_man_sprite.png|20px]] / {{Tile|f|4:0}} [[Fox man]] &lt;br /&gt;
* [[File:gazelle_man_sprite.png|20px]] / {{Tile|g|6:0}} [[Gazelle man]]&lt;br /&gt;
* [[File:giant_tortoise_man_sprite.png|20px]] / {{Tile|T|6:0}} [[Giant tortoise man]] &lt;br /&gt;
* [[File:gila_monster_man_sprite.png|20px]] / {{Tile|g|4:1}} [[Gila monster man]]&lt;br /&gt;
* [[File:giraffe_man_sprite.png|30px|20px]] / {{Tile|G|6:0}} [[Giraffe man]] &lt;br /&gt;
* [[File:grackle_man_sprite.png|20px]] / {{Tile|g|0:1}} [[Grackle man]]&lt;br /&gt;
* [[File:grasshopper_man_sprite.png|20px]] / {{Tile|g|2:1}} [[Grasshopper man]] &lt;br /&gt;
* [[File:gray_langur_man_sprite.png|20px]] / {{Tile|l|7:0}} [[Gray langur man]]&lt;br /&gt;
* [[File:gray_squirrel_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Gray squirrel man]] &lt;br /&gt;
* [[File:great_horned_owl_man_sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl man]]&lt;br /&gt;
* [[File:green_tree_frog_man_sprite.png|20px]] / {{Tile|f|2:1}} [[Green tree frog man]] &lt;br /&gt;
* [[File:grey_parrot_man_sprite.png|20px]] / {{Tile|p|7:0}} [[Grey parrot man]]&lt;br /&gt;
* [[File:grizzly_bear_man_sprite.png|20px]] / {{Tile|B|6:0}} [[Grizzly bear man]] &lt;br /&gt;
* [[File:groundhog_man_sprite.png|20px]] / {{Tile|g|6:0}} [[Groundhog man]]&lt;br /&gt;
* [[File:hamster_man_sprite.png|20px]] / {{Tile|h|7:0}} [[Hamster man]] &lt;br /&gt;
* [[File:hare_man_sprite.png|20px]] / {{Tile|h|6:0}} [[Hare man]]&lt;br /&gt;
* [[File:harp_seal_man_sprite.png|20px]] / {{Tile|h|7:0}} [[Harp seal man]] &lt;br /&gt;
* [[File:hedgehog_man_sprite.png|20px]] / {{Tile|h|6:0}} [[Hedgehog man]]&lt;br /&gt;
* [[File:hippo_man_sprite.png|20px]] / {{Tile|H|7:0}} [[Hippo man]] &lt;br /&gt;
* [[File:hoary_marmot_man_sprite.png|20px]] / {{Tile|m|7:0}} [[Hoary marmot man]]&lt;br /&gt;
* [[File:honey_badger_man_sprite.png|20px]] / {{Tile|b|7:1}} [[Honey badger man]] &lt;br /&gt;
* [[File:hornbill_man_sprite.png|20px]] / {{Tile|h|0:1}} [[Hornbill man]]     &lt;br /&gt;
* [[File:horseshoe_crab_man_sprite.png|20px]] / {{Tile|h|6:0}} [[Horseshoe crab man]] &lt;br /&gt;
* [[File:hyena_man_sprite.png|20px]] / {{Tile|h|6:0}} [[Hyena man]]&lt;br /&gt;
* [[File:ibex_man_sprite.png|20px]] / {{Tile|i|6:0}} [[Ibex man]] &lt;br /&gt;
* [[File:iguana_man_sprite.png|20px]] / {{Tile|i|2:1}} [[Iguana man]]&lt;br /&gt;
* [[File:impala_man_sprite.png|20px]] / {{Tile|i|6:0}} [[Impala man]] &lt;br /&gt;
* [[File:jackal_man_sprite.png|20px]] / {{Tile|j|6:0}} [[Jackal man]]&lt;br /&gt;
* [[File:jaguar_man_sprite.png|20px]] / {{Tile|J|6:1}} [[Jaguar man]] &lt;br /&gt;
* [[File:jumping_spider_man_sprite.png|20px]] / {{Tile|s|0:1}} [[Jumping spider man]]&lt;br /&gt;
* [[File:kakapo_man_sprite.png|20px]] / {{Tile|k|2:0}} [[Kakapo man]] &lt;br /&gt;
* [[File:kangaroo_man_sprite.png|20px]] / {{Tile|K|6:0}} [[Kangaroo man]]&lt;br /&gt;
* [[File:kea_man_sprite.png|20px]] / {{Tile|k|2:0}} [[Kea man]] &lt;br /&gt;
* [[File:kestrel_man_sprite.png|20px]] / {{Tile|k|4:0}} [[Kestrel man]]&lt;br /&gt;
* [[File:king_cobra_man_sprite.png|20px]] / {{Tile|k|0:1}} [[King cobra man]] &lt;br /&gt;
* [[File:kingsnake_man_sprite.png|20px]] / {{Tile|k|7:1}} [[Kingsnake man]]&lt;br /&gt;
* [[File:kiwi_man_sprite.png|20px]] / {{Tile|k|6:0}} [[Kiwi man]] &lt;br /&gt;
* [[File:koala_man_sprite.png|20px]] / {{Tile|k|7:0}} [[Koala man]]&lt;br /&gt;
* [[File:leech_man_sprite.png|20px]] / {{Tile|l|0:1}} [[Leech man]] &lt;br /&gt;
* [[File:leopard_gecko_man_sprite.png|20px]] / {{Tile|g|6:1}} [[Leopard gecko man]]&lt;br /&gt;
* [[File:leopard_man_sprite.png|20px]] / {{Tile|l|6:1}} [[Leopard man]] &lt;br /&gt;
* [[File:leopard_seal_man_sprite.png|20px]] / {{Tile|L|0:1}} [[Leopard seal man]]&lt;br /&gt;
* [[File:lion_man_sprite_anim.gif|20px]] / {{Tile|L|6:1}} [[Lion man]] &lt;br /&gt;
* [[File:Lion_tamarin_man_sprite.png|20px]] / {{Tile|l|6:1}} [[Lion tamarin man]]&lt;br /&gt;
* [[File:lizard_man_sprite.png|20px]] / {{Tile|l|6:0}} [[Lizard man]] &lt;br /&gt;
* [[File:loon_man_sprite.png|20px]] / {{Tile|l|0:1}} [[Loon man]]&lt;br /&gt;
* [[File:lorikeet_man_sprite.png|20px]] / {{Tile|l|4:1}} [[Lorikeet man]] &lt;br /&gt;
* [[File:louse_man_sprite.png|20px]] / {{Tile|l|6:0}} [[Louse man]]&lt;br /&gt;
* [[File:lynx_man_sprite.png|20px]] / {{Tile|l|6:0}} [[Lynx man]] &lt;br /&gt;
* [[File:magpie_man_sprite.png|20px]] / {{Tile|m|0:1}} [[Magpie man]]&lt;br /&gt;
* [[File:mandrill_man_sprite.png|20px]] / {{Tile|m|1:1}} [[Mandrill man]] &lt;br /&gt;
* [[File:mantis_man_sprite.png|20px]] / {{Tile|m|2:1}} [[Mantis man]]&lt;br /&gt;
* [[File:masked_lovebird_man_sprite.png|20px]] / {{Tile|l|2:1}} [[Masked lovebird man]] &lt;br /&gt;
* [[File:mink_man_sprite.png|20px]] / {{Tile|m|6:0}} [[Mink man]]&lt;br /&gt;
* [[File:monarch_butterfly_man_sprite.png|20px]] / {{Tile|b|4:1}} [[Monarch butterfly man]] &lt;br /&gt;
* [[File:mongoose_man_sprite.png|20px]] / {{Tile|m|7:0}} [[Mongoose man]]&lt;br /&gt;
* [[File:monitor_lizard_man_sprite.png|20px]] / {{Tile|M|6:0}} [[Monitor lizard man]] &lt;br /&gt;
* [[File:moon_snail_man_sprite.png|20px]] / {{Tile|s|4:1}} [[Moon snail man]]&lt;br /&gt;
* [[File:moose_man_sprite_anim.gif|20px]] / {{Tile|M|6:0}} [[Moose man]] &lt;br /&gt;
* [[File:mosquito_man_sprite.png|20px]] / {{Tile|m|0:1}} [[Mosquito man]]&lt;br /&gt;
* [[File:moth_man_sprite.png|20px]] / {{Tile|m|6:0}} [[Moth man]] &lt;br /&gt;
* [[File:mountain_goat_man_sprite.png|20px]] / {{Tile|g|7:1}} [[Mountain goat man]]&lt;br /&gt;
* [[File:muskox_man_sprite.png|20px]] / {{Tile|M|6:0}} [[Muskox man]] &lt;br /&gt;
* [[File:narwhal_man_sprite.png|20px]] / {{Tile|N|7:0}} [[Narwhal man]]&lt;br /&gt;
* [[File:nautilus_man_sprite.png|20px]] / {{Tile|n|4:1}} [[Nautilus man]] &lt;br /&gt;
* [[File:ocelot_man_sprite.png|20px]] / {{Tile|o|6:1}} [[Ocelot man]]&lt;br /&gt;
* [[File:octopus_man_sprite.png|20px]] / {{Tile|o|7:0}} [[Octopus man]] &lt;br /&gt;
* [[File:one_humped_camel_man_sprite.png|20px]] / {{Tile|C|6:0}} [[One-humped camel man]]&lt;br /&gt;
* [[File:opossum_man_sprite.png|20px]] / {{Tile|o|7:0}} [[Opossum man]] &lt;br /&gt;
* [[File:orca_man_sprite.png|20px]] / {{Tile|O|0:1}} [[Orca man]]&lt;br /&gt;
* [[File:oriole_man_sprite.png|20px]] / {{Tile|o|6:1}} [[Oriole man]] &lt;br /&gt;
* [[File:osprey_man_sprite.png|20px]] / {{Tile|o|7:1}} [[Osprey man]]&lt;br /&gt;
* [[File:ostrich_man_sprite_anim.gif|13px]] / {{Tile|O|0:1}} [[Ostrich man]] &lt;br /&gt;
* [[File:otter_man_sprite.png|20px]] / {{Tile|o|6:0}} [[Otter man]]&lt;br /&gt;
* [[File:panda_man_sprite.png|20px]] / {{Tile|P|7:1}} [[Panda man]] &lt;br /&gt;
* [[File:pangolin_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Pangolin man]]&lt;br /&gt;
* [[File:parakeet_man_sprite.png|20px]] / {{Tile|p|2:1}} [[Parakeet man]] &lt;br /&gt;
* [[File:peach_faced_lovebird_man_sprite.png|20px]] / {{Tile|l|2:1}} [[Peach-faced lovebird man]]&lt;br /&gt;
* [[File:penguin_man_sprite.png|20px]] / {{Tile|p|7:1}} [[Penguin man]] &lt;br /&gt;
* [[File:peregrine_falcon_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon man]]&lt;br /&gt;
* [[File:platypus_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Platypus man]] &lt;br /&gt;
* [[File:polar_bear_man_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear man]]&lt;br /&gt;
* [[File:pond_turtle_man_sprite.png|20px]] / {{Tile|t|2:0}} [[Pond turtle man]] &lt;br /&gt;
* [[File:porcupine_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Porcupine man]]&lt;br /&gt;
* [[File:puffin_man_sprite.png|20px]] / {{Tile|p|0:1}} [[Puffin man]] &lt;br /&gt;
* [[File:python_man_sprite.png|20px]] / {{Tile|S|6:0}} [[Python man]]&lt;br /&gt;
* [[File:raccoon_man_sprite.png|20px]] / {{Tile|r|7:0}} [[Raccoon man]] &lt;br /&gt;
* [[File:rat_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Rat man]]&lt;br /&gt;
* [[File:rattlesnake_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Rattlesnake man]] &lt;br /&gt;
* [[File:raven_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Raven man]]&lt;br /&gt;
* [[File:red_panda_man_sprite.png|20px]] / {{Tile|r|4:0}} [[Red panda man]] &lt;br /&gt;
* [[File:red_squirrel_man_sprite.png|20px]] / {{Tile|r|6:0}} [[Red squirrel man]]&lt;br /&gt;
* [[File:red_winged_blackbird_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Red-winged blackbird man]] &lt;br /&gt;
* [[File:rhesus_macaque_man_sprite.png|20px]] / {{Tile|m|7:0}} [[Rhesus macaque man]]&lt;br /&gt;
* [[File:rhinoceros_man_sprite.png|20px]] / {{Tile|R|7:0}} [[Rhinoceros man]] &lt;br /&gt;
* [[File:roach_man_sprite.png|20px]] / {{Tile|r|6:0}} [[Roach man]]&lt;br /&gt;
* [[File:saltwater_crocodile_man_sprite.png|20px]] / {{Tile|C|2:0}} [[Saltwater crocodile man]] &lt;br /&gt;
* [[File:skink_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Skink man]]&lt;br /&gt;
* [[File:skunk_man_sprite.png|20px]] / {{Tile|s|0:1}} [[Skunk man]] &lt;br /&gt;
* [[File:sloth_bear_man_sprite.png|20px]] / {{Tile|B|0:1}} [[Sloth bear man]]&lt;br /&gt;
* [[File:sloth_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Sloth man]] &lt;br /&gt;
* [[File:slug_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Slug man]]&lt;br /&gt;
* [[File:snail_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Snail man]] &lt;br /&gt;
* [[File:snapping_turtle_man_sprite.png|20px]] / {{Tile|t|2:0}} [[Snapping turtle man]]&lt;br /&gt;
* [[File:snowy_owl_man_sprite.png|20px]] / {{Tile|o|7:1}} [[Snowy owl man]] &lt;br /&gt;
* [[File:sparrow_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Sparrow man]]&lt;br /&gt;
* [[File:sperm_whale_man_sprite.png|20px]] / {{Tile|W|7:0}} [[Sperm whale man]] &lt;br /&gt;
* [[File:spider_monkey_man_sprite.png|20px]] / {{Tile|m|0:1}} [[Spider monkey man]]&lt;br /&gt;
* [[File:sponge_man_sprite.png|20px]] / {{Tile|s|4:1}} [[Sponge man]] &lt;br /&gt;
* [[File:squid_man_sprite.png|20px]] / {{Tile|s|7:1}} [[Squid man]]&lt;br /&gt;
* [[File:stoat_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Stoat man]] &lt;br /&gt;
* [[File:swan_man_sprite.png|20px]] / {{Tile|s|7:1}} [[Swan man]]&lt;br /&gt;
* [[File:tapir_man_sprite.png|20px]] / {{Tile|T|7:1}} [[Tapir man]] &lt;br /&gt;
* [[File:thrips_man_sprite.png|20px]] / {{Tile|t|6:0}} [[Thrips man]]&lt;br /&gt;
* [[File:tick_man_sprite.png|20px]] / {{Tile|t|0:1}} [[Tick man]] &lt;br /&gt;
* [[File:tiger_man_sprite.png|20px]] / {{Tile|T|6:1}} [[Tiger man]]&lt;br /&gt;
* [[File:toad_man_sprite.png|20px]] / {{Tile|t|2:0}} [[Toad man]] &lt;br /&gt;
* [[File:two_humped_camel_man_sprite.png|20px]] / {{Tile|C|6:0}} [[Two-humped camel man]]&lt;br /&gt;
* [[File:vulture_man_sprite.png|20px]] / {{Tile|v|4:0}} [[Vulture man]] &lt;br /&gt;
* [[File:walrus_man_sprite.png|20px]] / {{Tile|W|6:0}} [[Walrus man]]&lt;br /&gt;
* [[File:warthog_man_sprite.png|20px]] / {{Tile|W|6:0}} [[Warthog man]] &lt;br /&gt;
* [[File:weasel_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Weasel man]]&lt;br /&gt;
* [[File:white_stork_man_sprite.png|20px]] / {{Tile|s|7:1}} [[White stork man]] &lt;br /&gt;
* [[File:wild_boar_man_sprite.png|20px]] / {{Tile|B|6:0}} [[Wild boar man]]&lt;br /&gt;
* [[File:wolf_man_sprite.png|20px]] / {{Tile|w|7:0}} [[Wolf man]] &lt;br /&gt;
* [[File:wolverine_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Wolverine man]]&lt;br /&gt;
* [[File:wombat_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Wombat man]] &lt;br /&gt;
* [[File:worm_man_sprite.png|20px]] / {{Tile|w|7:0}} [[Worm man]]&lt;br /&gt;
* [[File:wren_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Wren man]]}}&lt;br /&gt;
&lt;br /&gt;
==Body structure==&lt;br /&gt;
&lt;br /&gt;
While the standard description, ''&amp;quot;A person with the head of a...&amp;quot;'', suggests a [[human]]-like body like a [[minotaur]] has, animal people use the same tissue types as their base animal. For example, insect people have a [[chitin]] exoskeleton, while mammalian people are covered in [[Hair|fur]].&lt;br /&gt;
&lt;br /&gt;
As detailed in a [[Animal person#Creature &amp;amp; body tokens altered from base animal raws|later section]], animal people use a [[Creature variation token|creature variation]] to convert their original animal bodies into humanoid [[anatomy]].&lt;br /&gt;
&lt;br /&gt;
If the creature does not normally have arms, then they get a pair of arms, defaulting to three fingers. Insect bodies have four arms, and arachnids get six arms. [[Mantis man|Mantis men]] are an exception, only having two ([[Natural weapon|deadly]]) arms, as a [[mantis]] uses {{token|BODY|c|INSECT_4LEGS_2ARMS}} instead of {{token|BODY|c|INSECT}}. Bird men receive a pair of four-fingered arms in addition to their wings, whereas [[Bat man|bat men]] have a single pair of arm-wings. Unlike other arthropods, crustacean people only have two arms, with no fingers.&lt;br /&gt;
&lt;br /&gt;
Most, but not all, animal people have a pair of legs. Creatures with [[horn|hooves]] or flippers will use those for [[gait|locomotion]], while species without toes do not gain any. A rule of thumb is that creatures that end in a tail remain legless as animal people. Due to [[Graphics|graphical]] [[Bug|oversights]], the sprite for some creatures (such as the [[snail man]]) may not match their body plan.&lt;br /&gt;
&lt;br /&gt;
Animal people keep any additional [[body parts]] their species may have. This includes the head-arms of cephalopod people and the pincers of a [[bark scorpion man]], as well as tails, [[shell]]s, [[horn]]s, or internal organs.&lt;br /&gt;
&lt;br /&gt;
== Animal people organized by attributes==&lt;br /&gt;
&lt;br /&gt;
@ Probably only functions as a citizen in Fortress Mode {{verify}}&lt;br /&gt;
&lt;br /&gt;
+ Probably only functions in Adventure Mode {{verify}}&lt;br /&gt;
&lt;br /&gt;
(#) Probably only functions for procedurally generated &amp;quot;mob spawns&amp;quot; and not for adventurers {{verify}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Attribute !! Effect !! Species of animal person&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Amphibious]]''' || Move and breathe normally on water AND dry land || [[Alligator man]] | [[Amphibian man]] | [[Axolotl man]] | [[Capybara man]] | [[Cave fish man]] | [[Crab man]] | [[Elephant seal man]] | [[Gila monster man]] | [[Green tree frog man]] | [[Harp seal man]] | [[Hippo man]] | [[Horseshoe crab man]] | [[Leopard seal man]] | [[Olm man]] | [[Otter man]] | [[Platypus man]] | [[Pond turtle man]] | [[Reptile man]] | [[Saltwater crocodile man]] | [[Serpent man]] | [[Snapping turtle man]] | [[Toad man]] | [[Walrus man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Aquatic]]''' || Move and breathe normally in water, but drown in less than 4/7 units of water. || | [[Cuttlefish man]] | [[Moon snail man]] | [[Narwhal man]] | [[Nautilus man]] | [[Octopus man]] | [[Orca man]] | [[Sperm whale man]] | [[Sponge man]] | [[Squid man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[creature token#HOMEOTHERM|Ectothermic]]''' || Does not have internal body temperature || | Assumedly all species of reptiles, amphibians, arthropods, etc.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[egg|Egglaying]]@''' || Females will lay (sterile) eggs if given a nest box to claim ||  | Assumedly all species of egglaying birds, reptiles, etc.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Flying]]+(bugged)''' || Can fly through the air ||  | [[Antman]] (only Drone caste) | [[Albatross man]] | [[Barn owl man]] | [[Bat man]] | [[Bluejay man]] | [[Bushtit man]] | [[Buzzard man]] | [[Cardinal man]] | [[Cave swallow man]] | [[Crow man]] | [[Damselfly man]] | [[Dragonfly man]] | [[Eagle man]] | [[Firefly man]] | [[Fly man]] | [[Grackle man]] | [[Great horned owl man]] | [[Grey parrot man]] | [[Hornbill man]] | [[Kea man]] | [[Kestrel man]] | [[Loon man]] | [[Lorikeet man]] | [[Magpie man]] | [[Mantis man]] | [[Masked lovebird man]] | [[Monarch butterfly man]] | [[Mosquito man]] | [[Moth man]] | [[Oriole man]] | [[Osprey man]] | [[Parakeet man]] | [[Peach-faced lovebird man]] | [[Peregrine falcon man]] | [[Puffin man]] | [[Raven man]] | [[Red-winged blackbird man]] | [[Roach man]] | [[Snowy owl man]] | [[Sparrow man]] | [[Swan man]] | [[Thrips man]] | [[Vulture man]] | [[Wren man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Genderless]]''' || Cannot breed in normal gameplay ||  | [[Leech man]] | [[Slug man]] | [[Snail man]] | [[Sponge man]] | [[Worm man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[No Pain]]''' || Feels no pain ||  | [[Bark scorpion man]] | [[Brown recluse spider man]] | [[Jumping spider man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[No Stun]]''' || Cannot be stunned || | [[Bark scorpion man]] | [[Brown recluse spider man]] | [[Jumping spider man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shell]]''' || Has a shell that can be yielded if butchered, however, dwarves won't butcher animal people in non-modded DF. ||  | [[Armadillo man]] | [[Desert tortoise man]] | [[Giant tortoise man]] | [[Moon snail man]] | [[Nautilus man]] | [[Pond turtle man]] | [[Snail man]] | [[Snapping turtle man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Steals drink]](#)''' || Approaches any available drink and steals it, guzzling entire barrels at once, on the spot. ||  | [[Black bear man]] | [[Grizzly bear man]] | [[Polar bear man]] | [[Sloth bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Steals food]](#)''' || Approaches any available food and steals it, carrying a stack of food off-map. ||  | [[Black bear man]] | [[Buzzard man]] | [[Capuchin man]] | [[Coati man]] | [[Gray langur man]] | [[Grizzly bear man]] | [[Honey badger man]] | [[Kea man]] | [[Mandrill man]] | [[Polar bear man]] | [[Raccoon man]] | [[Rhesus macaque man]] | [[Sloth bear man]] | [[Vulture man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Steals items]](#)''' || Approaches an item and steals it, carrying it off-map. ||  | [[Capuchin man]] | [[Coati man]] | [[Gray langur man]] | [[Kea man]] | [[Mandrill man]] | [[Raccoon man]] | [[Rhesus macaque man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Syndrome]]''' || Venoms that cause various [[symptom]]s, usually applied by bite or a special sting attack ||  | [[Adder man]] | [[Bark scorpion man]] | [[Black mamba man]] | [[Brown recluse spider man]] | [[Bushmaster man]] | [[Copperhead snake man]] | [[Gila monster man]] | [[King cobra man]] | [[Platypus man]] | [[Rattlesnake man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Web]]s''' || Can move through webbing and collect it in adventure mode with {{k|g}}. No web spray attack included. ||  | [[Brown recluse spider man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(All animal people have the Learning and Humanoid Attributes)'''&lt;br /&gt;
&lt;br /&gt;
== Animal people organized by taxonomy==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ The Animal Man Subkingdom&lt;br /&gt;
|-&lt;br /&gt;
! Phylum !! Class !! Order !! Family !! Species&lt;br /&gt;
|-&lt;br /&gt;
| Annelida ||   ||   ||   || [[Worm man]]&lt;br /&gt;
|-&lt;br /&gt;
| Annelida || Clitellata ||   ||   || [[Leech man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Arachnida || Araneae || Salticidae || [[Jumping spider man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Arachnida || Araneae || Sicariidae || [[Brown recluse spider man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Arachnida || Ixodida ||   || [[Tick man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Arachnida || Scorpiones || Buthidae || [[Bark scorpion man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta || Odonatoptera: Odonata ||   || [[Damselfly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta || Odonatoptera: Odonata ||   || [[Dragonfly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Holometabola: Coleoptera ||   || [[Beetle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Holometabola: Coleoptera || Lampyridae || [[Firefly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Holometabola: Hymenoptera || Formicidae || [[Ant man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Panorpida: Diptera ||   || [[Fly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Panorpida: Diptera || Culicidae || [[Mosquito man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Panorpida: Lepidoptera ||   || [[Moth man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Panorpida: Lepidoptera || Nymphalidae || [[Monarch butterfly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Paraneoptera: Psocodea ||   || [[Louse man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Paraneoptera: Thysanoptera ||   || [[Thrips man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Polyneoptera&amp;lt;/small&amp;gt; || Dictyoptera: Blattodea ||   || [[Roach man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Polyneoptera&amp;lt;/small&amp;gt; || Dictyoptera: Mantodea ||   || [[Mantis man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Polyneoptera&amp;lt;/small&amp;gt; || Orthopteroidea: Orthoptera ||   || [[Grasshopper man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Malacostraca || Decapoda ||   || [[Crab man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Merostomata* || Xiphosura || Limulidae || [[Horseshoe crab man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Actinopterygii || ** ||   || [[Cave fish man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia ||   ||   || [[Amphibian man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia || Anura ||   || [[Green tree frog man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia || Anura ||   || [[Toad man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia || Urodela || Ambystomatidae || [[Axolotl man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia || Urodela || Proteidae || [[Olm man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Gruimorphae&amp;lt;/small&amp;gt; || Charadriiformes || Alcidae || [[Puffin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Aequornithes&amp;lt;/small&amp;gt; || Gaviiformes || Gaviidae || [[Loon man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Aequornithes&amp;lt;/small&amp;gt; || Procellariiformes || Diomedeidae || [[Albatross man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Aequornithes&amp;lt;/small&amp;gt; || Sphenisciformes || Spheniscidae || [[Penguin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Aequornithes&amp;lt;/small&amp;gt; || Ciconiiformes || Ciconiidae || [[White stork man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Galloanserae&amp;lt;/small&amp;gt; || Anseriformes || Anatidae || [[Swan man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae&amp;lt;/small&amp;gt; || Apterygiformes || Apterygidae || [[Kiwi man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae&amp;lt;/small&amp;gt; || Casuariiformes || Casuariidae || [[Cassowary man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae&amp;lt;/small&amp;gt; || Casuariiformes || Casuariidae || [[Emu man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae&amp;lt;/small&amp;gt; || Struthioniformes || Struthionidae || [[Ostrich man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae or Telluraves:Afroaves&amp;lt;/small&amp;gt; || Casuariidae or Accipitriformes || Cathartidae or Accipitridae || [[Vulture man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Accipitriformes || Accipitridae or Cathartidae || [[Buzzard man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Accipitriformes || Accipitridae || [[Eagle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Accipitriformes || Pandionidae || [[Osprey man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Bucerotiformes || Bucerotidae || [[Hornbill man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Strigiformes || Strigidae || [[Great horned owl man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Strigiformes || Strigidae || [[Snowy owl man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Strigiformes || Tytonidae || [[Barn owl man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Falconiformes || Falconidae || [[Kestrel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Falconiformes || Falconidae || [[Peregrine falcon man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Corvides || Corvidae || [[Bluejay man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Corvides || Corvidae || [[Crow man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Corvides || Corvidae || [[Magpie man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Corvides || Corvidae || [[Raven man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: &amp;lt;small&amp;gt;Corvides or Passerida&amp;lt;/small&amp;gt; || Icteridae or Oriolidae || [[Oriole man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Aegithalidae || [[Bushtit man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Cardinalidae || [[Cardinal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Icteridae || [[Grackle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Icteridae || [[Red-winged blackbird man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Passerellidae or Passeridae || [[Sparrow man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Troglodytidae || [[Wren man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Cacatuoidea: Cacatuidae || [[Cockatiel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: Psittacidae || [[Grey parrot man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: Psittaculidae || [[Lorikeet man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: Psittaculidae || [[Masked lovebird man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: Psittaculidae || [[Peach-faced lovebird man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: &amp;lt;small&amp;gt;Psittaculidae or Psittacidae&amp;lt;/small&amp;gt; || [[Parakeet man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Strigopoidea: Strigopidae || [[Kakapo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Strigopoidea: Strigopidae || [[Kea man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Atlantogenata&amp;lt;/small&amp;gt; || Afrotheria: Tubulidentata || Orycteropodidae || [[Aardvark man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Atlantogenata&amp;lt;/small&amp;gt; || Afrotheria: Proboscidea || Elephantidae || [[Elephant man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Atlantogenata&amp;lt;/small&amp;gt; || Xenarthra: Cingulata ||   || [[Armadillo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Atlantogenata&amp;lt;/small&amp;gt; || Xenarthra: Pilosa ||   || [[Sloth man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Lagomorpha || Leporidae || [[Hare man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Platyrrhini || Atelidae || [[Spider monkey man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Platyrrhini || Callitrichidae || [[Lion tamarin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Platyrrhini || Cebidae || [[Capuchin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Catarrhini || Cercopithecidae || [[Gray langur man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Catarrhini || Cercopithecidae || [[Mandrill man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Catarrhini || Cercopithecidae || [[Rhesus macaque man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Lemuriformes || Daubentoniidae || [[Aye-aye man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Castorimorpha || Castoridae || [[Beaver man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Caviomorpha || Caviidae || [[Capybara man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Caviomorpha || Chinchillidae || [[Chinchilla man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Caviomorpha || Erethizontidae || [[Porcupine man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Myomorpha &amp;lt;small&amp;gt;(probably)&amp;lt;/small&amp;gt; ||   || [[Rodent man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Myomorpha || Cricetidae || [[Hamster man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Myomorpha || Muridae &amp;lt;small&amp;gt;(possibly Cricetidae or Heteromyidae)&amp;lt;/small&amp;gt; || [[Rat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Sciurinae || [[Flying squirrel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Sciurinae || [[Gray squirrel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Sciurinae || [[Red squirrel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Xerinae || [[Chipmunk man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Xerinae || [[Groundhog man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Xerinae || [[Hoary marmot man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Odontoceti || Delphinidae || [[Orca man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Odontoceti || Monodontidae || [[Narwhal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Odontoceti || Physeteridae || [[Sperm whale man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Gazelle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Ibex man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Impala man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Mountain goat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Muskox man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Cervidae || [[Deer man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Cervidae || [[Elk man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Cervidae || [[Moose man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Giraffidae || [[Giraffe man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Suina || Suidae || [[Warthog man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Suina || Suidae || [[Wild boar man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Tylopoda || Camelidae || [[One-humped camel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Tylopoda || Camelidae || [[Two-humped camel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Whippomorpha || Hippopotamidae || [[Hippo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Chiroptera ||   || [[Bat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Eulipotyphla || Erinaceidae || [[Hedgehog man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Ailuridae || [[Red panda man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mephitidae || [[Skunk man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: &amp;lt;small&amp;gt;Mephitidae or Mustelidae&amp;lt;/small&amp;gt; || [[Badger man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Honey badger man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Mink man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Otter man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Stoat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Weasel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Wolverine man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Procyonidae || [[Coati man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Procyonidae || [[Raccoon man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Otarioidea: Odobenidae || [[Walrus man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Phocoidea: Phocidae || [[Elephant seal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Phocoidea: Phocidae || [[Harp seal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Phocoidea: Phocidae || [[Leopard seal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Black bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Grizzly bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Panda man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Polar bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Sloth bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Coyote man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Dingo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Fox man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Jackal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Wolf man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Bobcat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Cheetah man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Cougar man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Jaguar man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Leopard man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Lion man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Lynx man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Ocelot man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Tiger man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Herpestoidea: Herpestidae || [[Mongoose man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Herpestoidea: Hyaenidae || [[Hyena man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Pholidota ||   || [[Pangolin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Perissodactyla || Rhinocerotidae || [[Rhinoceros man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Perissodactyla || Tapiridae || [[Tapir man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Marsupialia&amp;lt;/small&amp;gt; || Didelphimorphia || Didelphidae || [[Opossum man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Marsupialia&amp;lt;/small&amp;gt; || Diprotodontia || Macropodidae || [[Kangaroo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Marsupialia&amp;lt;/small&amp;gt; || Diprotodontia || Phascolarctidae || [[Koala man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Marsupialia&amp;lt;/small&amp;gt; || Diprotodontia || Vombatidae || [[Wombat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia || Monotremata || Ornithorhynchidae || [[Platypus man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia || Monotremata || Tachyglossidae || [[Echidna man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia ||   ||   || [[Reptile man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Crocodilia || Alligatoridae || [[Alligator man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Crocodilia || Crocodylidae || [[Saltwater crocodile man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Gekkota:Gekkomorpha&amp;lt;/small&amp;gt; || Eublepharidae || [[Leopard gecko man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Scinciformata&amp;lt;/small&amp;gt; || Scincidae || [[Skink man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Laterata&amp;lt;/small&amp;gt; || Lacertoidea: Lacertidae || [[Lizard man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Anguimorpha&amp;lt;/small&amp;gt; || Helodermatidae || [[Gila monster man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Anguimorpha&amp;lt;/small&amp;gt; || Varanidae || [[Monitor lizard man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Iguania&amp;lt;/small&amp;gt; || Chamaeleonidae || [[Chameleon man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Iguania&amp;lt;/small&amp;gt; || Dactyloidae || [[Anole man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Iguania&amp;lt;/small&amp;gt; || Iguanidae || [[Iguana man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; ||   || [[Serpent man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Boidae || [[Anaconda man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Colubridae || [[Kingsnake man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Elapidae || [[Black mamba man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Elapidae || [[King cobra man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Pythonidae || [[Python man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Viperidae || [[Adder man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Viperidae || [[Bushmaster man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Viperidae || [[Rattlesnake man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Viperidae &amp;lt;small&amp;gt;(or Elapidae or Colubridae)&amp;lt;/small&amp;gt; || [[Copperhead snake man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Testudines || Chelydridae || [[Snapping turtle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Testudines || Emydidae or Geoemydidae || [[Pond turtle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Testudines || Testudinidae || [[Desert tortoise man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Testudines || Testudinidae || [[Giant tortoise man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Cephalopoda: &amp;lt;small&amp;gt;Coleoids&amp;lt;/small&amp;gt; || Octopodiformes: Octopoda ||   || [[Octopus man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Cephalopoda: &amp;lt;small&amp;gt;Coleoids&amp;lt;/small&amp;gt; || Decapodiformes: Sepiida ||   || [[Cuttlefish man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Cephalopoda: &amp;lt;small&amp;gt;Coleoids&amp;lt;/small&amp;gt; || Decapodiformes:  ||   || [[Squid man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Cephalopoda: &amp;lt;small&amp;gt;Nautiloids&amp;lt;/small&amp;gt; || Nautilida || Nautilidae || [[Nautilus man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Gastropoda || Littorinimorpha || Naticidae || [[Moon snail man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Gastropoda ||   ||   || [[Slug man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Gastropoda ||   ||   || [[Snail man]]&lt;br /&gt;
|-&lt;br /&gt;
| Porifera ||   ||   ||   || [[Sponge man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Merostomata is the historical order containing the Horseshoe crab man&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Cave fish man is likely in one of these orders: Characiformes, Cypriniformes, Siluriformes, Gymnotiformes, Percopsiformes, Ophidiiformes, Cyprinodontiformes, Synbranchiformes, Scorpaeniformes, Gobiiformes, Anabantiformes&lt;br /&gt;
&lt;br /&gt;
== Creature &amp;amp; body tokens altered from base animal raws ==&lt;br /&gt;
These are the tokens removed, added or replaced from the base creatures that animal people come from. They are replaced in the c_variation_default.txt raw file by the tokens APPLY_CREATURE_VARIATION:ANIMAL_PERSON and APPLY_CREATURE_VARIATION:ANIMAL_PERSON_LEGLESS which come from the animal person's raws.&lt;br /&gt;
&lt;br /&gt;
'''[[Creature token|Tokens]] removed and added'''&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Token &lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
|| NAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| GENERAL_CHILD_NAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| GENERAL_BABY_NAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| CASTE_NAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| CHILDNAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| BABYNAME&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SMALL_REMAINS &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| DESCRIPTION &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| CREATURE_TILE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| COLOR &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| MAXAGE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SOUND &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| PET &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| PETVALUE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| PENETRATEPOWER &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_EATER &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_HATEABLE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_GROUNDER &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_FISH &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_SOIL &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_SOIL_COLONY &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_ROTTER &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_NOTRAP&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| FISHITEM &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| IMMOBILE_LAND&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| TRIGGERABLE_GROUP &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| MOUNT&lt;br /&gt;
|| Removed only from creatures with legs&lt;br /&gt;
|-&lt;br /&gt;
|| PET_EXOTIC &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| NOT_BUTCHERABLE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SPEED &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SWIMSPEED &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| MUNDANE&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| POPULATION_NUMBER&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| CLUSTER_NUMBER&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_SKILL&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_VERB&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_CONTACT_PERC&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_PRIORITY&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_FLAG_WITH&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_PENETRATION_PERC&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_PREPARE_AND_RECOVER&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_FLAG_EDGE&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_FLAG_CANLATCH&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| GAIT&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| UBIQUITOUS&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| LARGE_ROAMING&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| SAVAGE&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| GRAVITATE_BODY_SIZE:70000&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| CHANGE_FREQUENCY_PERC:10&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| CAN_LEARN&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| CAN_SPEAK&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| EQUIPS&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| CANOPENDOORS&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| LOCAL_POPS_CONTROLLABLE&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| LOCAL_POPS_PRODUCE_HEROES&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''APPLY_CREATURE_VARIATION:ANIMAL_PERSON [[Body token|Body Tokens]] Converted'''&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Target Tag&lt;br /&gt;
! Replacement Tag&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED&lt;br /&gt;
|| HUMANOID&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_FRONT_GRASP&lt;br /&gt;
|| HUMANOID&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK&lt;br /&gt;
|| HUMANOID_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK_FRONT_GRASP&lt;br /&gt;
|| HUMANOID_NECK&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_HOOF&lt;br /&gt;
|| HUMANOID_HOOF:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK_HOOF&lt;br /&gt;
|| HUMANOID_NECK_HOOF:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| HUMANOID_ARMLESS&lt;br /&gt;
|| HUMANOID:4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| HUMANOID_ARMLESS_NECK&lt;br /&gt;
|| HUMANOID_NECK:4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BODY_WITH_HEAD_FLAG&lt;br /&gt;
|| HUMANOID:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_1PARTBODY:BASIC_HEAD&lt;br /&gt;
|| HUMANOID:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_2PARTBODY:BASIC_HEAD&lt;br /&gt;
|| HUMANOID:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_1PARTBODY:BASIC_HEAD_NECK&lt;br /&gt;
|| HUMANOID_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_2PARTBODY:BASIC_HEAD_NECK&lt;br /&gt;
|| HUMANOID_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| INSECT&lt;br /&gt;
|| HUMANOID_4ARMS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| INSECT_4LEGS_2ARMS&lt;br /&gt;
|| HUMANOID:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| SPIDER&lt;br /&gt;
|| HUMANOID_6ARMS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_FQ_FINGERS&lt;br /&gt;
|| 5FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_FQ_FINGERS&lt;br /&gt;
|| 4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_FQ_FINGERS&lt;br /&gt;
|| 3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_FQ_REG&lt;br /&gt;
|| 5FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_FQ_REG&lt;br /&gt;
|| 4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_FQ_REG&lt;br /&gt;
|| 3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_RQ_ANON&lt;br /&gt;
|| 5TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_RQ_ANON&lt;br /&gt;
|| 4TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_RQ_ANON&lt;br /&gt;
|| 3TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_RQ_REG&lt;br /&gt;
|| 5TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_RQ_REG&lt;br /&gt;
|| 4TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_RQ_REG&lt;br /&gt;
|| 3TOES&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''APPLY_CREATURE_VARIATION:ANIMAL_PERSON:LEGLESS [[Body token|Body Tokens]] Converted'''&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Target Tag&lt;br /&gt;
! Replacement Tag&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED&lt;br /&gt;
|| HUMANOID_LEGLESS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_HOOF&lt;br /&gt;
|| HUMANOID_LEGLESS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK_HOOF&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| HUMANOID_ARMLESS&lt;br /&gt;
|| HUMANOID_LEGLESS:4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| HUMANOID_ARMLESS_NECK&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BODY_WITH_HEAD_FLAG&lt;br /&gt;
|| HUMANOID_LEGLESS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_1PARTBODY:BASIC_HEAD&lt;br /&gt;
|| HUMANOID_LEGLESS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_2PARTBODY:BASIC_HEAD&lt;br /&gt;
|| HUMANOID_LEGLESS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_1PARTBODY:BASIC_HEAD_NECK&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_2PARTBODY:BASIC_HEAD_NECK&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| INSECT&lt;br /&gt;
|| HUMANOID_LEGLESS_4ARMS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| SPIDER&lt;br /&gt;
|| HUMANOID_LEGLESS_6ARMS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_FQ_FINGERS&lt;br /&gt;
|| 5FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_FQ_FINGERS&lt;br /&gt;
|| 4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_FQ_FINGERS&lt;br /&gt;
|| 3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_FQ_REG&lt;br /&gt;
|| 5FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_FQ_REG&lt;br /&gt;
|| 4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_FQ_REG&lt;br /&gt;
|| 3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_RQ_ANON&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_RQ_ANON&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_RQ_ANON&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_RQ_REG&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_RQ_REG&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_RQ_REG&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Present from the first official release of the game, the animal people did not exist as a class but were instead part of a small group of subterranean creatures that harassed your dwarves. [[23a:frogman|Frogmen]], [[23a:lizardman|lizardmen]], and [[23a:snakeman|snakemen]] emerged from [[23a:cave river|cave rivers]], and [[23a:antman|antmen]], [[23a:batman|batmen]], and [[23a:ratman|ratmen]] would come out from [[23a:chasm|chasms]] to attack.&lt;br /&gt;
&lt;br /&gt;
[[40d:release information|v0.27.169.32a]] released three-dimensional worlds, and subterranean creatures were moved to flock near generated [[40d:chasm|chasms]], [[40d:underground river|underground rivers]], and [[40d:Underground pool|underground pools]]. [[cave swallow man|Cave swallowmen]] and [[olm man|olmmen]] were introduced. The first set of above-ground savage animal people were also introduced: [[leech man|leechmen]], [[snail man|snailmen]], [[slug man|slugmen]], and [[tiger man|tigermen]].&lt;br /&gt;
&lt;br /&gt;
In [[v0.31:release information|v0.31]], every creature was renamed and/or had their properties revamped (for example, &amp;quot;frogman&amp;quot; was changed to &amp;quot;amphibian man&amp;quot; and &amp;quot;batman&amp;quot; was changed to &amp;quot;bat man&amp;quot;). Not all animal people were redefined in this version, and some continued to use old codes for many releases. The version also introduced &amp;quot;[[creature variation token|creature variation]]&amp;quot; templates, which made converting existing animals to humanoid (and giant) variations much more efficient. Underground features were expanded to the current [[cavern]]s, and subterranean animal people formed civilizations. More anthropomorphic variations of animals present at the time were added.&lt;br /&gt;
&lt;br /&gt;
More animal people were added to the game in [[v0.34:release information|v0.34]].&lt;br /&gt;
&lt;br /&gt;
[[Release information/0.42.01|v0.42.01]] allowed animal people to join civilizations, live in sites, and visit forts. Animal people became playable as adventurers. (A grizzly bear hammerman has much to offer a dwarven society.) [[Release information/0.42.04|v0.42.04]] added more animal people to the game.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid versions of animals with the {{token|MEANDERER}} token will keep it when converted, leading to severe issues with their pathfinding. These animal people will move extremely slowly unless performing a task.{{Bug|9588}}&lt;br /&gt;
&lt;br /&gt;
* Animal people can't learn swimming. {{Bug|9853}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
[[Ru:Animal people]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Animal_person&amp;diff=308038</id>
		<title>Animal person</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Animal_person&amp;diff=308038"/>
		<updated>2025-03-03T05:07:43Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: a few _MAN who do not copy tags from&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|16:49, 26 February 2023 (CST)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:animal_people_preview2.png|306px|right]]'''Animal people''' are half-man, half-beast [[creature]]s with various animal-like traits, some beneficial (such as [[flying]], and [[syndrome|poisons]]), or detrimental ([[steals items|thievery]]), inherited from their base animal. They generally have significantly longer [[age|lifespans]] than the base animals, as well as the ability to [[learns|learn]]. They can be legless, but get arms even if their base animal is limbless. Their body size is the average of their base animal's size and 70,000 (the size of a [[human]]), working out so that the smallest animal people are 35,000cm³, half the size of a [[human]], but they can get [[sperm whale man|very large]]. Most animal people can join [[civilization]]s and live in [[site]]s, or come to your fort as [[visitor]]s.&lt;br /&gt;
&lt;br /&gt;
Animal people are playable creatures in [[adventurer mode]]. If they became established members of a playable civ ([[dwarf]], [[elf]], human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilderness Creature|7:0}}. Some animal people may not be available due to having [[extinction|died out]] or being uncontacted (e.g. excluded to an isolated island).&lt;br /&gt;
&lt;br /&gt;
Wild animal people wander on the surface in [[savage]] environments or dwell underground in the [[cavern]]s; these two populations form distinct groups:&lt;br /&gt;
*Savage animal people behave mostly like common animals, wandering the wilderness and occasionally joining human, dwarven or elven society during [[world generation]]. When encountered in fortress mode gameplay, they are essentially animals who can't be [[butcher]]ed, incapable of any sort of non-violent interaction. In adventure mode you can speak with them and possibly recruit them as followers.&lt;br /&gt;
*Subterranean animal people are a civilization in themselves, rarely encountered, in small groups or &amp;quot;tribes&amp;quot;. They are equipped with primitive weaponry such as wooden [[spear]]s and [[blowgun]]s (they are the only known source of [[blowdart]]s). Subterranean animal people will be labelled as {{DFtext|Hostile|4:0}} upon discovery. Despite this, they are non-aggressive and will generally ignore your Dwarves unless provoked. Encountering them often comes as a surprise, since there is no way to know about their presence before embarking. They do not appear in the {{k|c}}ivilizations [[menu]].&lt;br /&gt;
&lt;br /&gt;
Subterranean animal people are also found in generated [[sewer]]s, formed from collections of outcasts. Graphically, animal people are given their own sprites. Unlike dwarves, humans, elves, [[goblin]]s and [[kobold]]s, where each of the body parts of the creature are assembled from separate smaller pieces to combine into one sprite, based on their physical traits and items in their possession, animal people will use the same exact sprite regardless of any differing qualities. Like almost every other creature in the game, animal people will have one standard sprite, and one [[undead]] sprite. Unlike most &amp;quot;man&amp;quot; creatures, [[Amphibian man|Amphibian Man]], [[Ant man|Ant Man]], [[Plump helmet man|Plump helmet man|Plump Helmet Man]], [[Reptile man|Reptile Man]], and [[Serpent man|Serpent Man]] do not {{token|COPY_TAGS_FROM}} their base species.&lt;br /&gt;
&lt;br /&gt;
== Subterranean animal people ==&lt;br /&gt;
&lt;br /&gt;
* [[File:amphibian_man_sprite.png|20px]] / {{Tile|a|6:0}} [[Amphibian man]]&lt;br /&gt;
* [[File:ant_man_sprite.png|20px]] / {{Tile|a|0:1}} [[Antman]]&lt;br /&gt;
* [[File:bat_man_sprite.png|20px]] / {{Tile|b|0:1}} [[Bat man]]&lt;br /&gt;
* [[File:cave_fish_man_sprite.png|20px]] / {{Tile|f|7:1}} [[Cave fish man]]&lt;br /&gt;
* [[File:cave_swallow_man_sprite.png|20px]] / {{Tile|s|0:1}} [[Cave swallow man]]&lt;br /&gt;
* [[File:olm_man_sprite.png|20px]] / {{Tile|o|7:1}} [[Olm man]]&lt;br /&gt;
* [[File:reptile_man_sprite.png|20px]] / {{Tile|r|2:0}} [[Reptile man]]&lt;br /&gt;
* [[File:rodent_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Rodent man]]&lt;br /&gt;
* [[File:serpent_man_sprite.png|20px]] / {{Tile|s|7:1}} [[Serpent man]]&lt;br /&gt;
=== Ethics ===&lt;br /&gt;
&lt;br /&gt;
Being an entity in their own right, subterranean animal people possess ethics, much like other civs. Those particular ethics are incomplete for now, being directly copied from kobolds and their cultural [[personality value|values]] all set to zero (neutral).&lt;br /&gt;
&lt;br /&gt;
Like kobolds, subterranean animal people consider the killing of other living beings acceptable, but treason is unthinkable, and they'll respond to the murder of their own kind by exiling the offender from their tribe. They oppose torturing for information and the torture of animals, but consider torturing for fun appropriate. Assault is considered a personal matter, while slavery, the taking of animal trophies, and the consumption of sapient beings (which includes other animal people) are all unthinkable acts.&lt;br /&gt;
&lt;br /&gt;
== Savage animal people ==&lt;br /&gt;
&lt;br /&gt;
{{columns-list|colwidth=15em|&lt;br /&gt;
* [[File:aardvark_man_sprite.png|20px]] / {{Tile|a|7:0}} [[Aardvark man]] &lt;br /&gt;
* [[File:adder_man_sprite.png|20px]] / {{Tile|a|6:0}} [[Adder man]]&lt;br /&gt;
* [[File:albatross_man_sprite.png|20px]] / {{Tile|a|7:1}} [[Albatross man]] &lt;br /&gt;
* [[File:alligator_man_sprite.png|20px]] / {{Tile|A|2:0}} [[Alligator man]]&lt;br /&gt;
* [[File:anaconda_man_sprite.png|20px]] / {{Tile|A|2:1}} [[Anaconda man]] &lt;br /&gt;
* [[File:anole_man_sprite.png|20px]] / {{Tile|a|2:1}} [[Anole man]]&lt;br /&gt;
* [[File:armadillo_man_sprite.png|20px]] / {{Tile|a|7:0}} [[Armadillo man]] &lt;br /&gt;
* [[File:axolotl_man_sprite.png|20px]] / {{Tile|a|5:0}} [[Axolotl man]]&lt;br /&gt;
* [[File:aye_aye_man_sprite.png|20px]] / {{Tile|a|7:0}} [[Aye-aye man]] &lt;br /&gt;
* [[File:badger_man_sprite.png|20px]] / {{Tile|b|7:0}} [[Badger man]]&lt;br /&gt;
* [[File:bark_scorpion_man_sprite.png|20px]] / {{Tile|s|6:1}} [[Bark scorpion man]] &lt;br /&gt;
* [[File:barn_owl_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Barn owl man]]&lt;br /&gt;
* [[File:beaver_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Beaver man]] &lt;br /&gt;
* [[File:beetle_man_sprite.png|20px]] / {{Tile|b|4:0}} [[Beetle man]]&lt;br /&gt;
* [[File:black_bear_man_sprite.png|20px]] / {{Tile|B|0:1}} [[Black bear man]] &lt;br /&gt;
* [[File:black_mamba_man_sprite.png|20px]] / {{Tile|s|0:1}} [[Black mamba man]]&lt;br /&gt;
* [[File:bluejay_man_sprite.png|20px]] / {{Tile|b|1:1}} [[Bluejay man]] &lt;br /&gt;
* [[File:bobcat_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Bobcat man]]&lt;br /&gt;
* [[File:brown_recluse_spider_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Brown recluse spider man]] &lt;br /&gt;
* [[File:bushmaster_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Bushmaster man]]&lt;br /&gt;
* [[File:bushtit_man_sprite.png|20px]] / {{Tile|b|6:0}} [[Bushtit man]] &lt;br /&gt;
* [[File:buzzard_man_sprite.png|20px]] / {{Tile|b|0:1}} [[Buzzard man]]&lt;br /&gt;
* [[File:capuchin_man_sprite.png|20px]] / {{Tile|c|7:1}} [[Capuchin man]] &lt;br /&gt;
* [[File:capybara_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Capybara man]]&lt;br /&gt;
* [[File:cardinal_man_sprite.png|20px]] / {{Tile|c|4:1}} [[Cardinal man]] &lt;br /&gt;
* [[File:cassowary_man_sprite.png|20px]] / {{Tile|c|0:1}} [[Cassowary man]]&lt;br /&gt;
* [[File:chameleon_man_sprite.png|20px]] / {{Tile|c|2:1}} [[Chameleon man]] &lt;br /&gt;
* [[File:cheetah_man_sprite.png|20px]] / {{Tile|c|6:1}} [[Cheetah man]]&lt;br /&gt;
* [[File:chinchilla_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Chinchilla man]] &lt;br /&gt;
* [[File:chipmunk_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Chipmunk man]]&lt;br /&gt;
* [[File:coati_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Coati man]] &lt;br /&gt;
* [[File:cockatiel_man_sprite.png|20px]] / {{Tile|c|7:1}} [[Cockatiel man]]&lt;br /&gt;
* [[File:copperhead_snake_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Copperhead snake man]] &lt;br /&gt;
* [[File:cougar_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Cougar man]]&lt;br /&gt;
* [[File:coyote_man_sprite.png|20px]] / {{Tile|c|7:0}} [[Coyote man]] &lt;br /&gt;
* [[File:crab_man_sprite.png|20px]] / {{Tile|c|4:1}} [[Crab man]]&lt;br /&gt;
* [[File:crow_man_sprite.png|20px]] / {{Tile|c|0:1}} [[Crow man]] &lt;br /&gt;
* [[File:cuttlefish_man_sprite.png|20px]] / {{Tile|c|6:0}} [[Cuttlefish man]]&lt;br /&gt;
* [[File:damselfly_man_sprite.png|20px]] / {{Tile|d|3:1}} [[Damselfly man]] &lt;br /&gt;
* [[File:deer_man_sprites_anim.gif|20px]] / {{Tile|d|6:0}} [[Deer man]]&lt;br /&gt;
* [[File:desert_tortoise_man_sprite.png|20px]] / {{Tile|t|6:0}} [[Desert tortoise man]] &lt;br /&gt;
* [[File:dingo_man_sprite.png|20px]] / {{Tile|d|6:1}} [[Dingo man]]&lt;br /&gt;
* [[File:dragonfly_man_sprite.png|20px]] / {{Tile|d|3:1}} [[Dragonfly man]] &lt;br /&gt;
* [[File:eagle_man_sprite.png|20px]] / {{Tile|e|6:0}} [[Eagle man]]&lt;br /&gt;
* [[File:echidna_man_sprite.png|20px]] / {{Tile|e|6:0}} [[Echidna man]] &lt;br /&gt;
* [[File:elephant_man_sprite.png|20px]] / {{Tile|E|7:0}} [[Elephant man]]&lt;br /&gt;
* [[File:elephant_seal_man_sprite.png|20px]] / {{Tile|S|6:0}} [[Elephant seal man]] &lt;br /&gt;
* [[File:elk_man_sprites_anim.gif|20px]] / {{Tile|E|6:0}} [[Elk man]]&lt;br /&gt;
* [[File:emu_man_sprite.png|20px]] / {{Tile|E|6:0}} [[Emu man]] &lt;br /&gt;
* [[File:firefly_man_sprite.png|20px]] / {{Tile|f|2:1}} [[Firefly man]]&lt;br /&gt;
* [[File:fly_man_sprite.png|20px]] / {{Tile|f|0:1}} [[Fly man]] &lt;br /&gt;
* [[File:flying_squirrel_man_sprite.png|20px]] / {{Tile|f|6:0}} [[Flying squirrel man]]&lt;br /&gt;
* [[File:fox_man_sprite.png|20px]] / {{Tile|f|4:0}} [[Fox man]] &lt;br /&gt;
* [[File:gazelle_man_sprite.png|20px]] / {{Tile|g|6:0}} [[Gazelle man]]&lt;br /&gt;
* [[File:giant_tortoise_man_sprite.png|20px]] / {{Tile|T|6:0}} [[Giant tortoise man]] &lt;br /&gt;
* [[File:gila_monster_man_sprite.png|20px]] / {{Tile|g|4:1}} [[Gila monster man]]&lt;br /&gt;
* [[File:giraffe_man_sprite.png|30px|20px]] / {{Tile|G|6:0}} [[Giraffe man]] &lt;br /&gt;
* [[File:grackle_man_sprite.png|20px]] / {{Tile|g|0:1}} [[Grackle man]]&lt;br /&gt;
* [[File:grasshopper_man_sprite.png|20px]] / {{Tile|g|2:1}} [[Grasshopper man]] &lt;br /&gt;
* [[File:gray_langur_man_sprite.png|20px]] / {{Tile|l|7:0}} [[Gray langur man]]&lt;br /&gt;
* [[File:gray_squirrel_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Gray squirrel man]] &lt;br /&gt;
* [[File:great_horned_owl_man_sprite.png|20px]] / {{Tile|o|7:0}} [[Great horned owl man]]&lt;br /&gt;
* [[File:green_tree_frog_man_sprite.png|20px]] / {{Tile|f|2:1}} [[Green tree frog man]] &lt;br /&gt;
* [[File:grey_parrot_man_sprite.png|20px]] / {{Tile|p|7:0}} [[Grey parrot man]]&lt;br /&gt;
* [[File:grizzly_bear_man_sprite.png|20px]] / {{Tile|B|6:0}} [[Grizzly bear man]] &lt;br /&gt;
* [[File:groundhog_man_sprite.png|20px]] / {{Tile|g|6:0}} [[Groundhog man]]&lt;br /&gt;
* [[File:hamster_man_sprite.png|20px]] / {{Tile|h|7:0}} [[Hamster man]] &lt;br /&gt;
* [[File:hare_man_sprite.png|20px]] / {{Tile|h|6:0}} [[Hare man]]&lt;br /&gt;
* [[File:harp_seal_man_sprite.png|20px]] / {{Tile|h|7:0}} [[Harp seal man]] &lt;br /&gt;
* [[File:hedgehog_man_sprite.png|20px]] / {{Tile|h|6:0}} [[Hedgehog man]]&lt;br /&gt;
* [[File:hippo_man_sprite.png|20px]] / {{Tile|H|7:0}} [[Hippo man]] &lt;br /&gt;
* [[File:hoary_marmot_man_sprite.png|20px]] / {{Tile|m|7:0}} [[Hoary marmot man]]&lt;br /&gt;
* [[File:honey_badger_man_sprite.png|20px]] / {{Tile|b|7:1}} [[Honey badger man]] &lt;br /&gt;
* [[File:hornbill_man_sprite.png|20px]] / {{Tile|h|0:1}} [[Hornbill man]]     &lt;br /&gt;
* [[File:horseshoe_crab_man_sprite.png|20px]] / {{Tile|h|6:0}} [[Horseshoe crab man]] &lt;br /&gt;
* [[File:hyena_man_sprite.png|20px]] / {{Tile|h|6:0}} [[Hyena man]]&lt;br /&gt;
* [[File:ibex_man_sprite.png|20px]] / {{Tile|i|6:0}} [[Ibex man]] &lt;br /&gt;
* [[File:iguana_man_sprite.png|20px]] / {{Tile|i|2:1}} [[Iguana man]]&lt;br /&gt;
* [[File:impala_man_sprite.png|20px]] / {{Tile|i|6:0}} [[Impala man]] &lt;br /&gt;
* [[File:jackal_man_sprite.png|20px]] / {{Tile|j|6:0}} [[Jackal man]]&lt;br /&gt;
* [[File:jaguar_man_sprite.png|20px]] / {{Tile|J|6:1}} [[Jaguar man]] &lt;br /&gt;
* [[File:jumping_spider_man_sprite.png|20px]] / {{Tile|s|0:1}} [[Jumping spider man]]&lt;br /&gt;
* [[File:kakapo_man_sprite.png|20px]] / {{Tile|k|2:0}} [[Kakapo man]] &lt;br /&gt;
* [[File:kangaroo_man_sprite.png|20px]] / {{Tile|K|6:0}} [[Kangaroo man]]&lt;br /&gt;
* [[File:kea_man_sprite.png|20px]] / {{Tile|k|2:0}} [[Kea man]] &lt;br /&gt;
* [[File:kestrel_man_sprite.png|20px]] / {{Tile|k|4:0}} [[Kestrel man]]&lt;br /&gt;
* [[File:king_cobra_man_sprite.png|20px]] / {{Tile|k|0:1}} [[King cobra man]] &lt;br /&gt;
* [[File:kingsnake_man_sprite.png|20px]] / {{Tile|k|7:1}} [[Kingsnake man]]&lt;br /&gt;
* [[File:kiwi_man_sprite.png|20px]] / {{Tile|k|6:0}} [[Kiwi man]] &lt;br /&gt;
* [[File:koala_man_sprite.png|20px]] / {{Tile|k|7:0}} [[Koala man]]&lt;br /&gt;
* [[File:leech_man_sprite.png|20px]] / {{Tile|l|0:1}} [[Leech man]] &lt;br /&gt;
* [[File:leopard_gecko_man_sprite.png|20px]] / {{Tile|g|6:1}} [[Leopard gecko man]]&lt;br /&gt;
* [[File:leopard_man_sprite.png|20px]] / {{Tile|l|6:1}} [[Leopard man]] &lt;br /&gt;
* [[File:leopard_seal_man_sprite.png|20px]] / {{Tile|L|0:1}} [[Leopard seal man]]&lt;br /&gt;
* [[File:lion_man_sprite_anim.gif|20px]] / {{Tile|L|6:1}} [[Lion man]] &lt;br /&gt;
* [[File:Lion_tamarin_man_sprite.png|20px]] / {{Tile|l|6:1}} [[Lion tamarin man]]&lt;br /&gt;
* [[File:lizard_man_sprite.png|20px]] / {{Tile|l|6:0}} [[Lizard man]] &lt;br /&gt;
* [[File:loon_man_sprite.png|20px]] / {{Tile|l|0:1}} [[Loon man]]&lt;br /&gt;
* [[File:lorikeet_man_sprite.png|20px]] / {{Tile|l|4:1}} [[Lorikeet man]] &lt;br /&gt;
* [[File:louse_man_sprite.png|20px]] / {{Tile|l|6:0}} [[Louse man]]&lt;br /&gt;
* [[File:lynx_man_sprite.png|20px]] / {{Tile|l|6:0}} [[Lynx man]] &lt;br /&gt;
* [[File:magpie_man_sprite.png|20px]] / {{Tile|m|0:1}} [[Magpie man]]&lt;br /&gt;
* [[File:mandrill_man_sprite.png|20px]] / {{Tile|m|1:1}} [[Mandrill man]] &lt;br /&gt;
* [[File:mantis_man_sprite.png|20px]] / {{Tile|m|2:1}} [[Mantis man]]&lt;br /&gt;
* [[File:masked_lovebird_man_sprite.png|20px]] / {{Tile|l|2:1}} [[Masked lovebird man]] &lt;br /&gt;
* [[File:mink_man_sprite.png|20px]] / {{Tile|m|6:0}} [[Mink man]]&lt;br /&gt;
* [[File:monarch_butterfly_man_sprite.png|20px]] / {{Tile|b|4:1}} [[Monarch butterfly man]] &lt;br /&gt;
* [[File:mongoose_man_sprite.png|20px]] / {{Tile|m|7:0}} [[Mongoose man]]&lt;br /&gt;
* [[File:monitor_lizard_man_sprite.png|20px]] / {{Tile|M|6:0}} [[Monitor lizard man]] &lt;br /&gt;
* [[File:moon_snail_man_sprite.png|20px]] / {{Tile|s|4:1}} [[Moon snail man]]&lt;br /&gt;
* [[File:moose_man_sprite_anim.gif|20px]] / {{Tile|M|6:0}} [[Moose man]] &lt;br /&gt;
* [[File:mosquito_man_sprite.png|20px]] / {{Tile|m|0:1}} [[Mosquito man]]&lt;br /&gt;
* [[File:moth_man_sprite.png|20px]] / {{Tile|m|6:0}} [[Moth man]] &lt;br /&gt;
* [[File:mountain_goat_man_sprite.png|20px]] / {{Tile|g|7:1}} [[Mountain goat man]]&lt;br /&gt;
* [[File:muskox_man_sprite.png|20px]] / {{Tile|M|6:0}} [[Muskox man]] &lt;br /&gt;
* [[File:narwhal_man_sprite.png|20px]] / {{Tile|N|7:0}} [[Narwhal man]]&lt;br /&gt;
* [[File:nautilus_man_sprite.png|20px]] / {{Tile|n|4:1}} [[Nautilus man]] &lt;br /&gt;
* [[File:ocelot_man_sprite.png|20px]] / {{Tile|o|6:1}} [[Ocelot man]]&lt;br /&gt;
* [[File:octopus_man_sprite.png|20px]] / {{Tile|o|7:0}} [[Octopus man]] &lt;br /&gt;
* [[File:one_humped_camel_man_sprite.png|20px]] / {{Tile|C|6:0}} [[One-humped camel man]]&lt;br /&gt;
* [[File:opossum_man_sprite.png|20px]] / {{Tile|o|7:0}} [[Opossum man]] &lt;br /&gt;
* [[File:orca_man_sprite.png|20px]] / {{Tile|O|0:1}} [[Orca man]]&lt;br /&gt;
* [[File:oriole_man_sprite.png|20px]] / {{Tile|o|6:1}} [[Oriole man]] &lt;br /&gt;
* [[File:osprey_man_sprite.png|20px]] / {{Tile|o|7:1}} [[Osprey man]]&lt;br /&gt;
* [[File:ostrich_man_sprite_anim.gif|13px]] / {{Tile|O|0:1}} [[Ostrich man]] &lt;br /&gt;
* [[File:otter_man_sprite.png|20px]] / {{Tile|o|6:0}} [[Otter man]]&lt;br /&gt;
* [[File:panda_man_sprite.png|20px]] / {{Tile|P|7:1}} [[Panda man]] &lt;br /&gt;
* [[File:pangolin_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Pangolin man]]&lt;br /&gt;
* [[File:parakeet_man_sprite.png|20px]] / {{Tile|p|2:1}} [[Parakeet man]] &lt;br /&gt;
* [[File:peach_faced_lovebird_man_sprite.png|20px]] / {{Tile|l|2:1}} [[Peach-faced lovebird man]]&lt;br /&gt;
* [[File:penguin_man_sprite.png|20px]] / {{Tile|p|7:1}} [[Penguin man]] &lt;br /&gt;
* [[File:peregrine_falcon_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Peregrine falcon man]]&lt;br /&gt;
* [[File:platypus_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Platypus man]] &lt;br /&gt;
* [[File:polar_bear_man_sprite.png|20px]] / {{Tile|B|7:1}} [[Polar bear man]]&lt;br /&gt;
* [[File:pond_turtle_man_sprite.png|20px]] / {{Tile|t|2:0}} [[Pond turtle man]] &lt;br /&gt;
* [[File:porcupine_man_sprite.png|20px]] / {{Tile|p|6:0}} [[Porcupine man]]&lt;br /&gt;
* [[File:puffin_man_sprite.png|20px]] / {{Tile|p|0:1}} [[Puffin man]] &lt;br /&gt;
* [[File:python_man_sprite.png|20px]] / {{Tile|S|6:0}} [[Python man]]&lt;br /&gt;
* [[File:raccoon_man_sprite.png|20px]] / {{Tile|r|7:0}} [[Raccoon man]] &lt;br /&gt;
* [[File:rat_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Rat man]]&lt;br /&gt;
* [[File:rattlesnake_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Rattlesnake man]] &lt;br /&gt;
* [[File:raven_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Raven man]]&lt;br /&gt;
* [[File:red_panda_man_sprite.png|20px]] / {{Tile|r|4:0}} [[Red panda man]] &lt;br /&gt;
* [[File:red_squirrel_man_sprite.png|20px]] / {{Tile|r|6:0}} [[Red squirrel man]]&lt;br /&gt;
* [[File:red_winged_blackbird_man_sprite.png|20px]] / {{Tile|r|0:1}} [[Red-winged blackbird man]] &lt;br /&gt;
* [[File:rhesus_macaque_man_sprite.png|20px]] / {{Tile|m|7:0}} [[Rhesus macaque man]]&lt;br /&gt;
* [[File:rhinoceros_man_sprite.png|20px]] / {{Tile|R|7:0}} [[Rhinoceros man]] &lt;br /&gt;
* [[File:roach_man_sprite.png|20px]] / {{Tile|r|6:0}} [[Roach man]]&lt;br /&gt;
* [[File:saltwater_crocodile_man_sprite.png|20px]] / {{Tile|C|2:0}} [[Saltwater crocodile man]] &lt;br /&gt;
* [[File:skink_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Skink man]]&lt;br /&gt;
* [[File:skunk_man_sprite.png|20px]] / {{Tile|s|0:1}} [[Skunk man]] &lt;br /&gt;
* [[File:sloth_bear_man_sprite.png|20px]] / {{Tile|B|0:1}} [[Sloth bear man]]&lt;br /&gt;
* [[File:sloth_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Sloth man]] &lt;br /&gt;
* [[File:slug_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Slug man]]&lt;br /&gt;
* [[File:snail_man_sprite.png|20px]] / {{Tile|s|7:0}} [[Snail man]] &lt;br /&gt;
* [[File:snapping_turtle_man_sprite.png|20px]] / {{Tile|t|2:0}} [[Snapping turtle man]]&lt;br /&gt;
* [[File:snowy_owl_man_sprite.png|20px]] / {{Tile|o|7:1}} [[Snowy owl man]] &lt;br /&gt;
* [[File:sparrow_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Sparrow man]]&lt;br /&gt;
* [[File:sperm_whale_man_sprite.png|20px]] / {{Tile|W|7:0}} [[Sperm whale man]] &lt;br /&gt;
* [[File:spider_monkey_man_sprite.png|20px]] / {{Tile|m|0:1}} [[Spider monkey man]]&lt;br /&gt;
* [[File:sponge_man_sprite.png|20px]] / {{Tile|s|4:1}} [[Sponge man]] &lt;br /&gt;
* [[File:squid_man_sprite.png|20px]] / {{Tile|s|7:1}} [[Squid man]]&lt;br /&gt;
* [[File:stoat_man_sprite.png|20px]] / {{Tile|s|6:0}} [[Stoat man]] &lt;br /&gt;
* [[File:swan_man_sprite.png|20px]] / {{Tile|s|7:1}} [[Swan man]]&lt;br /&gt;
* [[File:tapir_man_sprite.png|20px]] / {{Tile|T|7:1}} [[Tapir man]] &lt;br /&gt;
* [[File:thrips_man_sprite.png|20px]] / {{Tile|t|6:0}} [[Thrips man]]&lt;br /&gt;
* [[File:tick_man_sprite.png|20px]] / {{Tile|t|0:1}} [[Tick man]] &lt;br /&gt;
* [[File:tiger_man_sprite.png|20px]] / {{Tile|T|6:1}} [[Tiger man]]&lt;br /&gt;
* [[File:toad_man_sprite.png|20px]] / {{Tile|t|2:0}} [[Toad man]] &lt;br /&gt;
* [[File:two_humped_camel_man_sprite.png|20px]] / {{Tile|C|6:0}} [[Two-humped camel man]]&lt;br /&gt;
* [[File:vulture_man_sprite.png|20px]] / {{Tile|v|4:0}} [[Vulture man]] &lt;br /&gt;
* [[File:walrus_man_sprite.png|20px]] / {{Tile|W|6:0}} [[Walrus man]]&lt;br /&gt;
* [[File:warthog_man_sprite.png|20px]] / {{Tile|W|6:0}} [[Warthog man]] &lt;br /&gt;
* [[File:weasel_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Weasel man]]&lt;br /&gt;
* [[File:white_stork_man_sprite.png|20px]] / {{Tile|s|7:1}} [[White stork man]] &lt;br /&gt;
* [[File:wild_boar_man_sprite.png|20px]] / {{Tile|B|6:0}} [[Wild boar man]]&lt;br /&gt;
* [[File:wolf_man_sprite.png|20px]] / {{Tile|w|7:0}} [[Wolf man]] &lt;br /&gt;
* [[File:wolverine_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Wolverine man]]&lt;br /&gt;
* [[File:wombat_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Wombat man]] &lt;br /&gt;
* [[File:worm_man_sprite.png|20px]] / {{Tile|w|7:0}} [[Worm man]]&lt;br /&gt;
* [[File:wren_man_sprite.png|20px]] / {{Tile|w|6:0}} [[Wren man]]}}&lt;br /&gt;
&lt;br /&gt;
==Body structure==&lt;br /&gt;
&lt;br /&gt;
While the standard description, ''&amp;quot;A person with the head of a...&amp;quot;'', suggests a [[human]]-like body like a [[minotaur]] has, animal people use the same tissue types as their base animal. For example, insect people have a [[chitin]] exoskeleton, while mammalian people are covered in [[Hair|fur]].&lt;br /&gt;
&lt;br /&gt;
As detailed in a [[Animal person#Creature &amp;amp; body tokens altered from base animal raws|later section]], animal people use a [[Creature variation token|creature variation]] to convert their original animal bodies into humanoid [[anatomy]].&lt;br /&gt;
&lt;br /&gt;
If the creature does not normally have arms, then they get a pair of arms, defaulting to three fingers. Insect bodies have four arms, and arachnids get six arms. [[Mantis man|Mantis men]] are an exception, only having two ([[Natural weapon|deadly]]) arms, as a [[mantis]] uses {{token|BODY|c|INSECT_4LEGS_2ARMS}} instead of {{token|BODY|c|INSECT}}. Bird men receive a pair of four-fingered arms in addition to their wings, whereas [[Bat man|bat men]] have a single pair of arm-wings. Unlike other arthropods, crustacean people only have two arms, with no fingers.&lt;br /&gt;
&lt;br /&gt;
Most, but not all, animal people have a pair of legs. Creatures with [[horn|hooves]] or flippers will use those for [[gait|locomotion]], while species without toes do not gain any. A rule of thumb is that creatures that end in a tail remain legless as animal people. Due to [[Graphics|graphical]] [[Bug|oversights]], the sprite for some creatures (such as the [[snail man]]) may not match their body plan.&lt;br /&gt;
&lt;br /&gt;
Animal people keep any additional [[body parts]] their species may have. This includes the head-arms of cephalopod people and the pincers of a [[bark scorpion man]], as well as tails, [[shell]]s, [[horn]]s, or internal organs.&lt;br /&gt;
&lt;br /&gt;
== Animal people organized by attributes==&lt;br /&gt;
&lt;br /&gt;
@ Probably only functions as a citizen in Fortress Mode {{verify}}&lt;br /&gt;
&lt;br /&gt;
+ Probably only functions in Adventure Mode {{verify}}&lt;br /&gt;
&lt;br /&gt;
(#) Probably only functions for procedurally generated &amp;quot;mob spawns&amp;quot; and not for adventurers {{verify}}&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
! Attribute !! Effect !! Species of animal person&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Amphibious]]''' || Move and breathe normally on water AND dry land || [[Alligator man]] | [[Amphibian man]] | [[Axolotl man]] | [[Capybara man]] | [[Cave fish man]] | [[Crab man]] | [[Elephant seal man]] | [[Gila monster man]] | [[Green tree frog man]] | [[Harp seal man]] | [[Hippo man]] | [[Horseshoe crab man]] | [[Leopard seal man]] | [[Olm man]] | [[Otter man]] | [[Platypus man]] | [[Pond turtle man]] | [[Reptile man]] | [[Saltwater crocodile man]] | [[Serpent man]] | [[Snapping turtle man]] | [[Toad man]] | [[Walrus man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Aquatic]]''' || Move and breathe normally in water, but drown in less than 4/7 units of water. || | [[Cuttlefish man]] | [[Moon snail man]] | [[Narwhal man]] | [[Nautilus man]] | [[Octopus man]] | [[Orca man]] | [[Sperm whale man]] | [[Sponge man]] | [[Squid man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[creature token#HOMEOTHERM|Ectothermic]]''' || Does not have internal body temperature || | Assumedly all species of reptiles, amphibians, arthropods, etc.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[egg|Egglaying]]@''' || Females will lay (sterile) eggs if given a nest box to claim ||  | Assumedly all species of egglaying birds, reptiles, etc.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Flying]]+(bugged)''' || Can fly through the air ||  | [[Antman]] (only Drone caste) | [[Albatross man]] | [[Barn owl man]] | [[Bat man]] | [[Bluejay man]] | [[Bushtit man]] | [[Buzzard man]] | [[Cardinal man]] | [[Cave swallow man]] | [[Crow man]] | [[Damselfly man]] | [[Dragonfly man]] | [[Eagle man]] | [[Firefly man]] | [[Fly man]] | [[Grackle man]] | [[Great horned owl man]] | [[Grey parrot man]] | [[Hornbill man]] | [[Kea man]] | [[Kestrel man]] | [[Loon man]] | [[Lorikeet man]] | [[Magpie man]] | [[Mantis man]] | [[Masked lovebird man]] | [[Monarch butterfly man]] | [[Mosquito man]] | [[Moth man]] | [[Oriole man]] | [[Osprey man]] | [[Parakeet man]] | [[Peach-faced lovebird man]] | [[Peregrine falcon man]] | [[Puffin man]] | [[Raven man]] | [[Red-winged blackbird man]] | [[Roach man]] | [[Snowy owl man]] | [[Sparrow man]] | [[Swan man]] | [[Thrips man]] | [[Vulture man]] | [[Wren man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Genderless]]''' || Cannot breed in normal gameplay ||  | [[Leech man]] | [[Slug man]] | [[Snail man]] | [[Sponge man]] | [[Worm man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[No Pain]]''' || Feels no pain ||  | [[Bark scorpion man]] | [[Brown recluse spider man]] | [[Jumping spider man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[No Stun]]''' || Cannot be stunned || | [[Bark scorpion man]] | [[Brown recluse spider man]] | [[Jumping spider man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Shell]]''' || Has a shell that can be yielded if butchered, however, dwarves won't butcher animal people in non-modded DF. ||  | [[Armadillo man]] | [[Desert tortoise man]] | [[Giant tortoise man]] | [[Moon snail man]] | [[Nautilus man]] | [[Pond turtle man]] | [[Snail man]] | [[Snapping turtle man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Steals drink]](#)''' || Approaches any available drink and steals it, guzzling entire barrels at once, on the spot. ||  | [[Black bear man]] | [[Grizzly bear man]] | [[Polar bear man]] | [[Sloth bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Steals food]](#)''' || Approaches any available food and steals it, carrying a stack of food off-map. ||  | [[Black bear man]] | [[Buzzard man]] | [[Capuchin man]] | [[Coati man]] | [[Gray langur man]] | [[Grizzly bear man]] | [[Honey badger man]] | [[Kea man]] | [[Mandrill man]] | [[Polar bear man]] | [[Raccoon man]] | [[Rhesus macaque man]] | [[Sloth bear man]] | [[Vulture man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Steals items]](#)''' || Approaches an item and steals it, carrying it off-map. ||  | [[Capuchin man]] | [[Coati man]] | [[Gray langur man]] | [[Kea man]] | [[Mandrill man]] | [[Raccoon man]] | [[Rhesus macaque man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Syndrome]]''' || Venoms that cause various [[symptom]]s, usually applied by bite or a special sting attack ||  | [[Adder man]] | [[Bark scorpion man]] | [[Black mamba man]] | [[Brown recluse spider man]] | [[Bushmaster man]] | [[Copperhead snake man]] | [[Gila monster man]] | [[King cobra man]] | [[Platypus man]] | [[Rattlesnake man]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Web]]s''' || Can move through webbing and collect it in adventure mode with {{k|g}}. No web spray attack included. ||  | [[Brown recluse spider man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''(All animal people have the Learning and Humanoid Attributes)'''&lt;br /&gt;
&lt;br /&gt;
== Animal people organized by taxonomy==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ The Animal Man Subkingdom&lt;br /&gt;
|-&lt;br /&gt;
! Phylum !! Class !! Order !! Family !! Species&lt;br /&gt;
|-&lt;br /&gt;
| Annelida ||   ||   ||   || [[Worm man]]&lt;br /&gt;
|-&lt;br /&gt;
| Annelida || Clitellata ||   ||   || [[Leech man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Arachnida || Araneae || Salticidae || [[Jumping spider man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Arachnida || Araneae || Sicariidae || [[Brown recluse spider man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Arachnida || Ixodida ||   || [[Tick man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Arachnida || Scorpiones || Buthidae || [[Bark scorpion man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta || Odonatoptera: Odonata ||   || [[Damselfly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta || Odonatoptera: Odonata ||   || [[Dragonfly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Holometabola: Coleoptera ||   || [[Beetle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Holometabola: Coleoptera || Lampyridae || [[Firefly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Holometabola: Hymenoptera || Formicidae || [[Ant man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Panorpida: Diptera ||   || [[Fly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Panorpida: Diptera || Culicidae || [[Mosquito man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Panorpida: Lepidoptera ||   || [[Moth man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Panorpida: Lepidoptera || Nymphalidae || [[Monarch butterfly man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Paraneoptera: Psocodea ||   || [[Louse man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Eumetabola&amp;lt;/small&amp;gt; || Paraneoptera: Thysanoptera ||   || [[Thrips man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Polyneoptera&amp;lt;/small&amp;gt; || Dictyoptera: Blattodea ||   || [[Roach man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Polyneoptera&amp;lt;/small&amp;gt; || Dictyoptera: Mantodea ||   || [[Mantis man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Insecta: &amp;lt;small&amp;gt;Polyneoptera&amp;lt;/small&amp;gt; || Orthopteroidea: Orthoptera ||   || [[Grasshopper man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Malacostraca || Decapoda ||   || [[Crab man]]&lt;br /&gt;
|-&lt;br /&gt;
| Arthropoda || Merostomata* || Xiphosura || Limulidae || [[Horseshoe crab man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Actinopterygii || ** ||   || [[Cave fish man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia ||   ||   || [[Amphibian man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia || Anura ||   || [[Green tree frog man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia || Anura ||   || [[Toad man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia || Urodela || Ambystomatidae || [[Axolotl man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Amphibia || Urodela || Proteidae || [[Olm man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Gruimorphae&amp;lt;/small&amp;gt; || Charadriiformes || Alcidae || [[Puffin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Aequornithes&amp;lt;/small&amp;gt; || Gaviiformes || Gaviidae || [[Loon man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Aequornithes&amp;lt;/small&amp;gt; || Procellariiformes || Diomedeidae || [[Albatross man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Aequornithes&amp;lt;/small&amp;gt; || Sphenisciformes || Spheniscidae || [[Penguin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Elementaves:Aequornithes&amp;lt;/small&amp;gt; || Ciconiiformes || Ciconiidae || [[White stork man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Galloanserae&amp;lt;/small&amp;gt; || Anseriformes || Anatidae || [[Swan man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae&amp;lt;/small&amp;gt; || Apterygiformes || Apterygidae || [[Kiwi man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae&amp;lt;/small&amp;gt; || Casuariiformes || Casuariidae || [[Cassowary man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae&amp;lt;/small&amp;gt; || Casuariiformes || Casuariidae || [[Emu man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae&amp;lt;/small&amp;gt; || Struthioniformes || Struthionidae || [[Ostrich man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Palaeognathae or Telluraves:Afroaves&amp;lt;/small&amp;gt; || Casuariidae or Accipitriformes || Cathartidae or Accipitridae || [[Vulture man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Accipitriformes || Accipitridae or Cathartidae || [[Buzzard man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Accipitriformes || Accipitridae || [[Eagle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Accipitriformes || Pandionidae || [[Osprey man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Bucerotiformes || Bucerotidae || [[Hornbill man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Strigiformes || Strigidae || [[Great horned owl man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Strigiformes || Strigidae || [[Snowy owl man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Afroaves&amp;lt;/small&amp;gt; || Strigiformes || Tytonidae || [[Barn owl man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Falconiformes || Falconidae || [[Kestrel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Falconiformes || Falconidae || [[Peregrine falcon man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Corvides || Corvidae || [[Bluejay man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Corvides || Corvidae || [[Crow man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Corvides || Corvidae || [[Magpie man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Corvides || Corvidae || [[Raven man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: &amp;lt;small&amp;gt;Corvides or Passerida&amp;lt;/small&amp;gt; || Icteridae or Oriolidae || [[Oriole man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Aegithalidae || [[Bushtit man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Cardinalidae || [[Cardinal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Icteridae || [[Grackle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Icteridae || [[Red-winged blackbird man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Passerellidae or Passeridae || [[Sparrow man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Passeriformes: Passerida || Troglodytidae || [[Wren man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Cacatuoidea: Cacatuidae || [[Cockatiel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: Psittacidae || [[Grey parrot man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: Psittaculidae || [[Lorikeet man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: Psittaculidae || [[Masked lovebird man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: Psittaculidae || [[Peach-faced lovebird man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Psittacoidea: &amp;lt;small&amp;gt;Psittaculidae or Psittacidae&amp;lt;/small&amp;gt; || [[Parakeet man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Strigopoidea: Strigopidae || [[Kakapo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Aves: &amp;lt;small&amp;gt;Telluraves:Australaves&amp;lt;/small&amp;gt; || Psittaciformes || Strigopoidea: Strigopidae || [[Kea man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Atlantogenata&amp;lt;/small&amp;gt; || Afrotheria: Tubulidentata || Orycteropodidae || [[Aardvark man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Atlantogenata&amp;lt;/small&amp;gt; || Afrotheria: Proboscidea || Elephantidae || [[Elephant man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Atlantogenata&amp;lt;/small&amp;gt; || Xenarthra: Cingulata ||   || [[Armadillo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Atlantogenata&amp;lt;/small&amp;gt; || Xenarthra: Pilosa ||   || [[Sloth man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Lagomorpha || Leporidae || [[Hare man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Platyrrhini || Atelidae || [[Spider monkey man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Platyrrhini || Callitrichidae || [[Lion tamarin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Platyrrhini || Cebidae || [[Capuchin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Catarrhini || Cercopithecidae || [[Gray langur man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Catarrhini || Cercopithecidae || [[Mandrill man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Catarrhini || Cercopithecidae || [[Rhesus macaque man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Primates: Lemuriformes || Daubentoniidae || [[Aye-aye man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Castorimorpha || Castoridae || [[Beaver man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Caviomorpha || Caviidae || [[Capybara man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Caviomorpha || Chinchillidae || [[Chinchilla man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Caviomorpha || Erethizontidae || [[Porcupine man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Myomorpha &amp;lt;small&amp;gt;(probably)&amp;lt;/small&amp;gt; ||   || [[Rodent man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Myomorpha || Cricetidae || [[Hamster man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Myomorpha || Muridae &amp;lt;small&amp;gt;(possibly Cricetidae or Heteromyidae)&amp;lt;/small&amp;gt; || [[Rat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Sciurinae || [[Flying squirrel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Sciurinae || [[Gray squirrel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Sciurinae || [[Red squirrel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Xerinae || [[Chipmunk man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Xerinae || [[Groundhog man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Euarchontoglires&amp;lt;/small&amp;gt; || Rodentia: Sciuromorpha || Sciuridae: Xerinae || [[Hoary marmot man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Odontoceti || Delphinidae || [[Orca man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Odontoceti || Monodontidae || [[Narwhal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Odontoceti || Physeteridae || [[Sperm whale man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Gazelle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Ibex man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Impala man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Mountain goat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Bovidae || [[Muskox man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Cervidae || [[Deer man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Cervidae || [[Elk man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Cervidae || [[Moose man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Pecora || Giraffidae || [[Giraffe man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Suina || Suidae || [[Warthog man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Suina || Suidae || [[Wild boar man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Tylopoda || Camelidae || [[One-humped camel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Tylopoda || Camelidae || [[Two-humped camel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Artiodactyla: Whippomorpha || Hippopotamidae || [[Hippo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Chiroptera ||   || [[Bat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Eulipotyphla || Erinaceidae || [[Hedgehog man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Ailuridae || [[Red panda man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mephitidae || [[Skunk man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: &amp;lt;small&amp;gt;Mephitidae or Mustelidae&amp;lt;/small&amp;gt; || [[Badger man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Honey badger man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Mink man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Otter man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Stoat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Weasel man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Mustelidae || [[Wolverine man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Procyonidae || [[Coati man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Musteloidea: Procyonidae || [[Raccoon man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Otarioidea: Odobenidae || [[Walrus man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Phocoidea: Phocidae || [[Elephant seal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Phocoidea: Phocidae || [[Harp seal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Phocoidea: Phocidae || [[Leopard seal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Black bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Grizzly bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Panda man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Polar bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Arctoidea || Ursoidea: Ursidae || [[Sloth bear man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Coyote man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Dingo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Fox man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Jackal man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Cynoidea || Canidae || [[Wolf man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Bobcat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Cheetah man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Cougar man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Jaguar man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Leopard man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Lion man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Lynx man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Ocelot man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Felidae || [[Tiger man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Herpestoidea: Herpestidae || [[Mongoose man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Carnivora: Feliformia || Herpestoidea: Hyaenidae || [[Hyena man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Ferae: Pholidota ||   || [[Pangolin man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Perissodactyla || Rhinocerotidae || [[Rhinoceros man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Laurasiatheria&amp;lt;/small&amp;gt; || Perissodactyla || Tapiridae || [[Tapir man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Marsupialia&amp;lt;/small&amp;gt; || Didelphimorphia || Didelphidae || [[Opossum man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Marsupialia&amp;lt;/small&amp;gt; || Diprotodontia || Macropodidae || [[Kangaroo man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Marsupialia&amp;lt;/small&amp;gt; || Diprotodontia || Phascolarctidae || [[Koala man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia: &amp;lt;small&amp;gt;Marsupialia&amp;lt;/small&amp;gt; || Diprotodontia || Vombatidae || [[Wombat man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia || Monotremata || Ornithorhynchidae || [[Platypus man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Mammalia || Monotremata || Tachyglossidae || [[Echidna man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia ||   ||   || [[Reptile man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Crocodilia || Alligatoridae || [[Alligator man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Crocodilia || Crocodylidae || [[Saltwater crocodile man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Gekkota:Gekkomorpha&amp;lt;/small&amp;gt; || Eublepharidae || [[Leopard gecko man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Scinciformata&amp;lt;/small&amp;gt; || Scincidae || [[Skink man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Laterata&amp;lt;/small&amp;gt; || Lacertoidea: Lacertidae || [[Lizard man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Anguimorpha&amp;lt;/small&amp;gt; || Helodermatidae || [[Gila monster man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Anguimorpha&amp;lt;/small&amp;gt; || Varanidae || [[Monitor lizard man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Iguania&amp;lt;/small&amp;gt; || Chamaeleonidae || [[Chameleon man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Iguania&amp;lt;/small&amp;gt; || Dactyloidae || [[Anole man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Iguania&amp;lt;/small&amp;gt; || Iguanidae || [[Iguana man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; ||   || [[Serpent man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Boidae || [[Anaconda man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Colubridae || [[Kingsnake man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Elapidae || [[Black mamba man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Elapidae || [[King cobra man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Pythonidae || [[Python man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Viperidae || [[Adder man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Viperidae || [[Bushmaster man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Viperidae || [[Rattlesnake man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Squamata: &amp;lt;small&amp;gt;Toxicofera:Serpentes&amp;lt;/small&amp;gt; || Viperidae &amp;lt;small&amp;gt;(or Elapidae or Colubridae)&amp;lt;/small&amp;gt; || [[Copperhead snake man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Testudines || Chelydridae || [[Snapping turtle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Testudines || Emydidae or Geoemydidae || [[Pond turtle man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Testudines || Testudinidae || [[Desert tortoise man]]&lt;br /&gt;
|-&lt;br /&gt;
| Chordata || Reptilia || Testudines || Testudinidae || [[Giant tortoise man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Cephalopoda: &amp;lt;small&amp;gt;Coleoids&amp;lt;/small&amp;gt; || Octopodiformes: Octopoda ||   || [[Octopus man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Cephalopoda: &amp;lt;small&amp;gt;Coleoids&amp;lt;/small&amp;gt; || Decapodiformes: Sepiida ||   || [[Cuttlefish man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Cephalopoda: &amp;lt;small&amp;gt;Coleoids&amp;lt;/small&amp;gt; || Decapodiformes:  ||   || [[Squid man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Cephalopoda: &amp;lt;small&amp;gt;Nautiloids&amp;lt;/small&amp;gt; || Nautilida || Nautilidae || [[Nautilus man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Gastropoda || Littorinimorpha || Naticidae || [[Moon snail man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Gastropoda ||   ||   || [[Slug man]]&lt;br /&gt;
|-&lt;br /&gt;
| Mollusca || Gastropoda ||   ||   || [[Snail man]]&lt;br /&gt;
|-&lt;br /&gt;
| Porifera ||   ||   ||   || [[Sponge man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Merostomata is the historical order containing the Horseshoe crab man&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Cave fish man is likely in one of these orders: Characiformes, Cypriniformes, Siluriformes, Gymnotiformes, Percopsiformes, Ophidiiformes, Cyprinodontiformes, Synbranchiformes, Scorpaeniformes, Gobiiformes, Anabantiformes&lt;br /&gt;
&lt;br /&gt;
== Creature &amp;amp; body tokens altered from base animal raws ==&lt;br /&gt;
These are the tokens removed, added or replaced from the base creatures that animal people come from. They are replaced in the c_variation_default.txt raw file by the tokens APPLY_CREATURE_VARIATION:ANIMAL_PERSON and APPLY_CREATURE_VARIATION:ANIMAL_PERSON_LEGLESS which come from the animal person's raws.&lt;br /&gt;
&lt;br /&gt;
'''[[Creature token|Tokens]] removed and added'''&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Token &lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
|| NAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| GENERAL_CHILD_NAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| GENERAL_BABY_NAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| CASTE_NAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| CHILDNAME &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| BABYNAME&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SMALL_REMAINS &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| DESCRIPTION &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| CREATURE_TILE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| COLOR &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| MAXAGE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SOUND &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| PET &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| PETVALUE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| PENETRATEPOWER &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_EATER &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_HATEABLE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_GROUNDER &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_FISH &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_SOIL &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_SOIL_COLONY &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_ROTTER &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| VERMIN_NOTRAP&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| FISHITEM &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| IMMOBILE_LAND&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| TRIGGERABLE_GROUP &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| MOUNT&lt;br /&gt;
|| Removed only from creatures with legs&lt;br /&gt;
|-&lt;br /&gt;
|| PET_EXOTIC &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| NOT_BUTCHERABLE &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SPEED &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SWIMSPEED &lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| MUNDANE&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| POPULATION_NUMBER&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| CLUSTER_NUMBER&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_SKILL&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_VERB&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_CONTACT_PERC&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_PRIORITY&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_FLAG_WITH&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_PENETRATION_PERC&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_PREPARE_AND_RECOVER&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_FLAG_EDGE&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_FLAG_CANLATCH&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SPECIALATTACK_INJECT_EXTRACT&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| SPECIALATTACK_SUCK_BLOOD&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| ATTACK_VELOCITY_MODIFIER&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| GAIT&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| UBIQUITOUS&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| LARGE_ROAMING&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| SAVAGE&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| GRAVITATE_BODY_SIZE:70000&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| CHANGE_FREQUENCY_PERC:10&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| CAN_LEARN&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| CAN_SPEAK&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| EQUIPS&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| CANOPENDOORS&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| LOCAL_POPS_CONTROLLABLE&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|| LOCAL_POPS_PRODUCE_HEROES&lt;br /&gt;
|| Added&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''APPLY_CREATURE_VARIATION:ANIMAL_PERSON [[Body token|Body Tokens]] Converted'''&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Target Tag&lt;br /&gt;
! Replacement Tag&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED&lt;br /&gt;
|| HUMANOID&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_FRONT_GRASP&lt;br /&gt;
|| HUMANOID&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK&lt;br /&gt;
|| HUMANOID_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK_FRONT_GRASP&lt;br /&gt;
|| HUMANOID_NECK&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_HOOF&lt;br /&gt;
|| HUMANOID_HOOF:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK_HOOF&lt;br /&gt;
|| HUMANOID_NECK_HOOF:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| HUMANOID_ARMLESS&lt;br /&gt;
|| HUMANOID:4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| HUMANOID_ARMLESS_NECK&lt;br /&gt;
|| HUMANOID_NECK:4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BODY_WITH_HEAD_FLAG&lt;br /&gt;
|| HUMANOID:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_1PARTBODY:BASIC_HEAD&lt;br /&gt;
|| HUMANOID:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_2PARTBODY:BASIC_HEAD&lt;br /&gt;
|| HUMANOID:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_1PARTBODY:BASIC_HEAD_NECK&lt;br /&gt;
|| HUMANOID_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_2PARTBODY:BASIC_HEAD_NECK&lt;br /&gt;
|| HUMANOID_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| INSECT&lt;br /&gt;
|| HUMANOID_4ARMS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| INSECT_4LEGS_2ARMS&lt;br /&gt;
|| HUMANOID:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| SPIDER&lt;br /&gt;
|| HUMANOID_6ARMS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_FQ_FINGERS&lt;br /&gt;
|| 5FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_FQ_FINGERS&lt;br /&gt;
|| 4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_FQ_FINGERS&lt;br /&gt;
|| 3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_FQ_REG&lt;br /&gt;
|| 5FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_FQ_REG&lt;br /&gt;
|| 4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_FQ_REG&lt;br /&gt;
|| 3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_RQ_ANON&lt;br /&gt;
|| 5TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_RQ_ANON&lt;br /&gt;
|| 4TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_RQ_ANON&lt;br /&gt;
|| 3TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_RQ_REG&lt;br /&gt;
|| 5TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_RQ_REG&lt;br /&gt;
|| 4TOES&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_RQ_REG&lt;br /&gt;
|| 3TOES&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''APPLY_CREATURE_VARIATION:ANIMAL_PERSON:LEGLESS [[Body token|Body Tokens]] Converted'''&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Target Tag&lt;br /&gt;
! Replacement Tag&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED&lt;br /&gt;
|| HUMANOID_LEGLESS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_HOOF&lt;br /&gt;
|| HUMANOID_LEGLESS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| QUADRUPED_NECK_HOOF&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| HUMANOID_ARMLESS&lt;br /&gt;
|| HUMANOID_LEGLESS:4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| HUMANOID_ARMLESS_NECK&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BODY_WITH_HEAD_FLAG&lt;br /&gt;
|| HUMANOID_LEGLESS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_1PARTBODY:BASIC_HEAD&lt;br /&gt;
|| HUMANOID_LEGLESS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_2PARTBODY:BASIC_HEAD&lt;br /&gt;
|| HUMANOID_LEGLESS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_1PARTBODY:BASIC_HEAD_NECK&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| BASIC_2PARTBODY:BASIC_HEAD_NECK&lt;br /&gt;
|| HUMANOID_LEGLESS_NECK:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| INSECT&lt;br /&gt;
|| HUMANOID_LEGLESS_4ARMS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| SPIDER&lt;br /&gt;
|| HUMANOID_LEGLESS_6ARMS:3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_FQ_FINGERS&lt;br /&gt;
|| 5FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_FQ_FINGERS&lt;br /&gt;
|| 4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_FQ_FINGERS&lt;br /&gt;
|| 3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_FQ_REG&lt;br /&gt;
|| 5FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_FQ_REG&lt;br /&gt;
|| 4FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_FQ_REG&lt;br /&gt;
|| 3FINGERS&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_RQ_ANON&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_RQ_ANON&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_RQ_ANON&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 5TOES_RQ_REG&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 4TOES_RQ_REG&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|| 3TOES_RQ_REG&lt;br /&gt;
|| Removed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Present from the first official release of the game, the animal people did not exist as a class but were instead part of a small group of subterranean creatures that harassed your dwarves. [[23a:frogman|Frogmen]], [[23a:lizardman|lizardmen]], and [[23a:snakeman|snakemen]] emerged from [[23a:cave river|cave rivers]], and [[23a:antman|antmen]], [[23a:batman|batmen]], and [[23a:ratman|ratmen]] would come out from [[23a:chasm|chasms]] to attack.&lt;br /&gt;
&lt;br /&gt;
[[40d:release information|v0.27.169.32a]] released three-dimensional worlds, and subterranean creatures were moved to flock near generated [[40d:chasm|chasms]], [[40d:underground river|underground rivers]], and [[40d:Underground pool|underground pools]]. [[cave swallow man|Cave swallowmen]] and [[olm man|olmmen]] were introduced. The first set of above-ground savage animal people were also introduced: [[leech man|leechmen]], [[snail man|snailmen]], [[slug man|slugmen]], and [[tiger man|tigermen]].&lt;br /&gt;
&lt;br /&gt;
In [[v0.31:release information|v0.31]], every creature was renamed and/or had their properties revamped (for example, &amp;quot;frogman&amp;quot; was changed to &amp;quot;amphibian man&amp;quot; and &amp;quot;batman&amp;quot; was changed to &amp;quot;bat man&amp;quot;). Not all animal people were redefined in this version, and some continued to use old codes for many releases. The version also introduced &amp;quot;[[creature variation token|creature variation]]&amp;quot; templates, which made converting existing animals to humanoid (and giant) variations much more efficient. Underground features were expanded to the current [[cavern]]s, and subterranean animal people formed civilizations. More anthropomorphic variations of animals present at the time were added.&lt;br /&gt;
&lt;br /&gt;
More animal people were added to the game in [[v0.34:release information|v0.34]].&lt;br /&gt;
&lt;br /&gt;
[[Release information/0.42.01|v0.42.01]] allowed animal people to join civilizations, live in sites, and visit forts. Animal people became playable as adventurers. (A grizzly bear hammerman has much to offer a dwarven society.) [[Release information/0.42.04|v0.42.04]] added more animal people to the game.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* Humanoid versions of animals with the {{token|MEANDERER}} token will keep it when converted, leading to severe issues with their pathfinding. These animal people will move extremely slowly unless performing a task.{{Bug|9588}}&lt;br /&gt;
&lt;br /&gt;
* Animal people can't learn swimming. {{Bug|9853}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Humanoids}}&lt;br /&gt;
[[Ru:Animal people]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_animal&amp;diff=308037</id>
		<title>Giant animal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_animal&amp;diff=308037"/>
		<updated>2025-03-03T04:29:18Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: Giants who do not copy tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
[[File:giant_animals_preview.png|right]]'''Giant animals''' are variants of normal [[creature|animals]], characterized by simply being much larger, and appearing in [[savage]] biomes. Giant animals are based on all kinds of animals, ranging from [[giant thrips|the smallest of vermin]] to [[giant sperm whale|the largest of beasts]], from [[giant hare|peaceful grazers]] to [[giant lion|ferocious predators]]. The main exception to this are the [[domestic animal]]s – there is no giant [[turkey]]. Creatures with no basis in reality are also exempt from becoming giant animals.&lt;br /&gt;
&lt;br /&gt;
Both the largest creature in the game, the [[giant sperm whale]], and the largest land creature, the [[giant elephant]], are giant animals. Other giant animals, such as the [[giant orca]], [[giant rhinoceros]], [[giant elephant seal]] and [[giant walrus]], are still larger than the fort-threatening monsters that are [[megabeast]]s, [[titan]]s and [[forgotten beast]]s.&lt;br /&gt;
&lt;br /&gt;
The rule in ''Dwarf Fortress'' is that a giant creature should be at least as large as a [[grizzly bear]], even if it's a giant version of a small insect. As the real-world creatures approach grizzly bear size, and then beyond, a curve is applied, so that the largest ones are only roughly twice as large in every dimension as their counterpart. Giant whales are very, very large, but they are just eight times as massive as a normal whale, rather than the kind of scaling you see when you go from a spider to a giant spider.&lt;br /&gt;
&lt;br /&gt;
Three giant animals are called &amp;quot;gigantic&amp;quot; instead of &amp;quot;giant&amp;quot; to avoid confusion with real-life creatures. They are the [[gigantic panda]], [[gigantic squid]] and [[gigantic tortoise]]. The [[giant tortoise]] and [[giant grouper]] are not technically giant animals, despite having &amp;quot;giant&amp;quot; in their names. Unlike most other giant creatures, [[Giant]], [[Giant bat|Giant Bat]], [[Giant cave swallow|Giant Cave Swallow]], Giant Grouper Fish, Giant Tortoise, [[Giant earthworm|Giant Earthworm]], [[Giant mole|Giant Mole]], [[Giant olm|Giant Olm]], [[Giant rat|Giant Rat]], [[Giant cave spider|Giant Cave Spider]], and [[Giant cave toad|Giant Cave Toad]] do not {{token|COPY_TAGS_FROM}} their base creatures.&lt;br /&gt;
&lt;br /&gt;
==List of giant animals==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_aardvark_sprite.png|20px]] / {{Tile|A|7:0}} [[Giant aardvark]] &lt;br /&gt;
|| [[File:giant_adder_sprite.png|20px]] / {{Tile|A|2:1}} [[Giant adder]]&lt;br /&gt;
|| [[File:giant_albatross_sprite.png|20px]] / {{Tile|A|7:1}} [[Giant albatross]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_alligator_sprite.png|20px]] / {{Tile|A|2:0}} [[Giant alligator]]&lt;br /&gt;
|| [[File:giant_anaconda_sprite.png|20px]] / {{Tile|A|2:1}} [[Giant anaconda]] &lt;br /&gt;
|| [[File:giant_anole_sprite.png|20px]] / {{Tile|A|2:1}} [[Giant anole]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_armadillo_sprite.png|20px]] / {{Tile|A|7:0}} [[Giant armadillo]] &lt;br /&gt;
|| [[File:giant_axolotl_sprite.png|20px]] / {{Tile|A|5:0}} [[Giant axolotl]]&lt;br /&gt;
|| [[File:giant_aye_aye_sprite.png|20px]] / {{Tile|A|7:0}} [[Giant aye-aye]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_bat_sprite.png|20px]] / {{Tile|B|0:1}} [[Giant bat]]&lt;br /&gt;
|| [[File:giant_badger_sprite.png|20px]] / {{Tile|B|7:0}} [[Giant badger]]&lt;br /&gt;
|| [[File:giant_bark_scorpion_sprite.png|20px]] / {{Tile|S|6:1}} [[Giant bark scorpion]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_barn_owl_sprite.png|20px]] / {{Tile|B|6:0}} [[Giant barn owl]]&lt;br /&gt;
|| [[File:giant_beaver_sprite.png|20px]] / {{Tile|B|6:0}} [[Giant beaver]] &lt;br /&gt;
|| [[File:giant_beetle_sprite.png|20px]] / {{Tile|B|4:0}} [[Giant beetle]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_black_bear_sprite.png|20px]] / {{Tile|B|0:1}} [[Giant black bear]]&lt;br /&gt;
|| [[File:giant_black_mamba_sprite.png|20px]] / {{Tile|S|0:1}} [[Giant black mamba]]&lt;br /&gt;
|| [[File:giant_bluejay_sprite.png|20px]] / {{Tile|B|1:1}} [[Giant bluejay]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_bobcat_sprite.png|20px]] / {{Tile|B|6:0}} [[Giant bobcat]]&lt;br /&gt;
|| [[File:giant_brown_recluse_spider_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant brown recluse spider]] &lt;br /&gt;
|| [[File:giant_bushmaster_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant bushmaster]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_bushtit_sprite.png|20px]] / {{Tile|B|6:0}} [[Giant bushtit]] &lt;br /&gt;
|| [[File:giant_buzzard_sprite.png|20px]] / {{Tile|B|0:1}} [[Giant buzzard]]&lt;br /&gt;
|| [[File:giant_capuchin_sprite.png|20px]] / {{Tile|C|7:1}} [[Giant capuchin]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_capybara_sprite.png|20px]] / {{Tile|C|6:0}} [[Giant capybara]]&lt;br /&gt;
|| [[File:giant_cardinal_sprite.png|20px]] / {{Tile|C|4:1}} [[Giant cardinal]]&lt;br /&gt;
|| [[File:giant_cave_spider_sprite.png|20px]] / {{Tile|S|7:0}} [[Giant cave spider]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_cave_swallow_sprite.png|20px]] / {{Tile|C|0:1}} [[Giant cave swallow]]&lt;br /&gt;
|| [[File:giant_cave_toad_sprite.png|20px]] / {{Tile|T|7:0}} [[Giant cave toad]]&lt;br /&gt;
|| [[File:giant_cassowary_sprite.png|20px]] / {{Tile|C|0:1}} [[Giant cassowary]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_chameleon_sprite.png|20px]] / {{Tile|C|2:1}} [[Giant chameleon]]&lt;br /&gt;
|| [[File:giant_cheetah_sprite.png|20px]] / {{Tile|C|6:1}} [[Giant cheetah]]&lt;br /&gt;
|| [[File:giant_chinchilla_sprite.png|20px]] / {{Tile|C|7:0}} [[Giant chinchilla]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_chipmunk_sprite.png|20px]] / {{Tile|C|6:0}} [[Giant chipmunk]]&lt;br /&gt;
|| [[File:giant_coati_sprite.png|20px]] / {{Tile|C|6:0}} [[Giant coati]] &lt;br /&gt;
|| [[File:giant_cockatiel_sprite.png|20px]] / {{Tile|C|7:1}} [[Giant cockatiel]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_copperhead_snake_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant copperhead snake]] &lt;br /&gt;
|| [[File:giant_cougar_sprite.png|20px]] / {{Tile|C|6:0}} [[Giant cougar]]&lt;br /&gt;
|| [[File:giant_coyote_sprite.png|20px]] / {{Tile|C|7:0}} [[Giant coyote]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_crab_sprite.png|20px]] / {{Tile|C|4:1}} [[Giant crab]]&lt;br /&gt;
|| [[File:giant_crow_sprite.png|20px]] / {{Tile|C|0:1}} [[Giant crow]] &lt;br /&gt;
|| [[File:giant_cuttlefish_sprite.png|20px]] / {{Tile|C|6:0}} [[Giant cuttlefish]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_damselfly_sprite.png|20px]] / {{Tile|D|3:1}} [[Giant damselfly]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; &lt;br /&gt;
|| [[File:giant_deer_sprite.png|20px]] / {{Tile|D|6:0}} [[Giant deer]]&lt;br /&gt;
|| [[File:giant_desert_scorpion_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant desert scorpion]]&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;Until &amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;{{version|0.42.04}}&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_desert_tortoise_sprite.png|20px]] / {{Tile|T|6:0}} [[Giant desert tortoise]] &lt;br /&gt;
|| [[File:giant_dingo_sprite.png|20px]] / {{Tile|D|6:1}} [[Giant dingo]]&lt;br /&gt;
|| [[File:giant_dragonfly_sprite.png|20px]] / {{Tile|D|3:1}} [[Giant dragonfly]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_eagle_sprite.png|20px]] / {{Tile|E|6:0}} [[Giant eagle]]&lt;br /&gt;
|| [[File:giant_earthworm_sprite.png|20px]] / {{Tile|W|7:0}} [[Giant earthworm]]&lt;br /&gt;
|| [[File:giant_echidna_sprite.png|20px]] / {{Tile|E|6:0}} [[Giant echidna]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_elephant_sprite.png|20px]] / {{Tile|E|7:0}} [[Giant elephant]]&lt;br /&gt;
|| [[File:giant_elephant_seal_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant elephant seal]] &lt;br /&gt;
|| [[File:giant_elk_sprite.png|20px]] / {{Tile|E|6:0}} [[Giant elk]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_emu_sprite.png|20px]] / {{Tile|E|6:0}} [[Giant emu]] &lt;br /&gt;
|| [[File:giant_firefly_sprite.png|20px]] / {{Tile|F|2:1}} [[Giant firefly]]&lt;br /&gt;
|| [[File:giant_fly_sprite.png|20px]] / {{Tile|F|0:1}} [[Giant fly]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_flying_squirrel_sprite.png|20px]] / {{Tile|F|6:0}} [[Giant flying squirrel]]&lt;br /&gt;
|| [[File:giant_fox_sprite.png|20px]] / {{Tile|F|4:0}} [[Giant fox]]&lt;br /&gt;
|| [[File:giant_gazelle_sprite.png|20px]] / {{Tile|G|6:0}} [[Giant gazelle]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_tortoise_sprite.png|20px]] / {{Tile|T|6:0}} [[Gigantic tortoise]] &lt;br /&gt;
|| [[File:giant_gila_monster_sprite.png|20px]] / {{Tile|G|4:1}} [[Giant gila monster]]&lt;br /&gt;
|| [[File:giant_giraffe_sprite.png|20px]] / {{Tile|G|6:0}} [[Giant giraffe]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_grackle_sprite.png|20px]] / {{Tile|G|0:1}} [[Giant grackle]]&lt;br /&gt;
|| [[File:giant_grasshopper_sprite.png|20px]] / {{Tile|G|2:1}} [[Giant grasshopper]] &lt;br /&gt;
|| [[File:giant_gray_langur_sprite.png|20px]] / {{Tile|L|7:0}} [[Giant gray langur]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_gray_squirrel_sprite.png|20px]] / {{Tile|S|7:0}} [[Giant gray squirrel]]&lt;br /&gt;
|| [[File:giant_great_horned_owl_sprite.png|20px]] / {{Tile|O|7:0}} [[Giant great horned owl]]&lt;br /&gt;
|| [[File:giant_green_tree_frog_sprite.png|20px]] / {{Tile|F|2:1}} [[Giant green tree frog]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_grey_parrot_sprite.png|20px]] / {{Tile|P|7:0}} [[Giant grey parrot]]&lt;br /&gt;
|| [[File:giant_grizzly_bear_sprite.png|20px]] / {{Tile|B|6:0}} [[Giant grizzly bear]]&lt;br /&gt;
|| [[File:giant_groundhog_sprite.png|20px]] / {{Tile|G|6:0}} [[Giant groundhog]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_hamster_sprite.png|20px]] / {{Tile|H|7:0}} [[Giant hamster]] &lt;br /&gt;
|| [[File:giant_hare_sprite.png|20px]] / {{Tile|H|6:0}} [[Giant hare]]&lt;br /&gt;
|| [[File:giant_harp_seal_sprite.png|20px]] / {{Tile|H|7:0}} [[Giant harp seal]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_hedgehog_sprite.png|20px]] / {{Tile|H|6:0}} [[Giant hedgehog]]&lt;br /&gt;
|| [[File:giant_hippo_sprite.png|20px]] / {{Tile|H|7:0}} [[Giant hippo]]&lt;br /&gt;
|| [[File:giant_hoary_marmot_sprite.png|20px]] / {{Tile|M|7:0}} [[Giant hoary marmot]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_honey_badger_sprite.png|20px]] / {{Tile|B|7:1}} [[Giant honey badger]]&lt;br /&gt;
|| [[File:giant_hornbill_sprite.png|20px]] / {{Tile|H|0:1}} [[Giant hornbill]]     &lt;br /&gt;
|| [[File:giant_horseshoe_crab_sprite.png|20px]] / {{Tile|H|6:0}} [[Giant horseshoe crab]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_hyena_sprite.png|20px]] / {{Tile|H|6:0}} [[Giant hyena]]&lt;br /&gt;
|| [[File:giant_ibex_sprite.png|20px]] / {{Tile|I|6:0}} [[Giant ibex]] &lt;br /&gt;
|| [[File:giant_iguana_sprite.png|20px]] / {{Tile|I|2:1}} [[Giant iguana]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_impala_sprite.png|20px]] / {{Tile|I|6:0}} [[Giant impala]] &lt;br /&gt;
|| [[File:giant_jackal_sprite.png|20px]] / {{Tile|J|6:0}} [[Giant jackal]]&lt;br /&gt;
|| [[File:giant_jaguar_sprite.png|20px]] / {{Tile|J|6:1}} [[Giant jaguar]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_jumping_spider_sprite.png|20px]] / {{Tile|S|0:1}} [[Giant jumping spider]]&lt;br /&gt;
|| [[File:giant_kakapo_sprite.png|20px]] / {{Tile|K|2:0}} [[Giant kakapo]] &lt;br /&gt;
|| [[File:giant_kangaroo_sprite.png|20px]] / {{Tile|K|6:0}} [[Giant kangaroo]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_kea_sprite.png|20px]] / {{Tile|K|2:0}} [[Giant kea]] &lt;br /&gt;
|| [[File:giant_kestrel_sprite.png|20px]] / {{Tile|K|4:0}} [[Giant kestrel]]&lt;br /&gt;
|| [[File:giant_king_cobra_sprite.png|20px]] / {{Tile|K|0:1}} [[Giant king cobra]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_kingsnake_sprite.png|20px]] / {{Tile|K|7:1}} [[Giant kingsnake]]&lt;br /&gt;
|| [[File:giant_kiwi_sprite.png|20px]] / {{Tile|K|6:0}} [[Giant kiwi]] &lt;br /&gt;
|| [[File:giant_koala_sprite.png|20px]] / {{Tile|K|7:0}} [[Giant koala]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_leech_sprite.png|20px]] / {{Tile|L|0:1}} [[Giant leech]] &lt;br /&gt;
|| [[File:giant_leopard_gecko_sprite.png|20px]] / {{Tile|G|6:1}} [[Giant leopard gecko]]&lt;br /&gt;
|| [[File:giant_leopard_sprite.png|20px]] / {{Tile|L|6:1}} [[Giant leopard]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_leopard_seal_sprite.png|20px]] / {{Tile|L|0:1}} [[Giant leopard seal]]&lt;br /&gt;
|| [[File:giant_lion_sprite.png|20px]] / {{Tile|L|6:1}} [[Giant lion]] &lt;br /&gt;
|| [[File:giant_lion_tamarin_sprite.png|20px]] / {{Tile|L|6:1}} [[Giant lion tamarin]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_lizard_sprite.png|20px]] / {{Tile|L|6:0}} [[Giant lizard]]&lt;br /&gt;
|| [[File:giant_loon_sprite.png|20px]] / {{Tile|L|0:1}} [[Giant loon]]&lt;br /&gt;
|| [[File:giant_lorikeet_sprite.png|20px]] / {{Tile|L|4:1}} [[Giant lorikeet]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_louse_sprite.png|20px]] / {{Tile|L|6:0}} [[Giant louse]]&lt;br /&gt;
|| [[File:giant_lynx_sprite.png|20px]] / {{Tile|L|6:0}} [[Giant lynx]] &lt;br /&gt;
|| [[File:giant_magpie_sprite.png|20px]] / {{Tile|M|0:1}} [[Giant magpie]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_mandrill_sprite.png|20px]] / {{Tile|M|1:1}} [[Giant mandrill]]&lt;br /&gt;
|| [[File:giant_mantis_sprite.png|20px]] / {{Tile|M|2:1}} [[Giant mantis]]&lt;br /&gt;
|| [[File:giant_masked_lovebird_sprite.png|20px]] / {{Tile|L|2:1}} [[Giant masked lovebird]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_mink_sprite.png|20px]] / {{Tile|M|6:0}} [[Giant mink]]&lt;br /&gt;
|| [[File:giant_mole_sprite.png|20px]] / {{Tile|m|6:0}} [[Giant mole]]&lt;br /&gt;
|| [[File:giant_monarch_butterfly_sprite.png|20px]] / {{Tile|B|4:1}} [[Giant monarch butterfly]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_mongoose_sprite.png|20px]] / {{Tile|M|7:0}} [[Giant mongoose]]&lt;br /&gt;
|| [[File:giant_monitor_lizard_sprite.png|20px]] / {{Tile|M|6:0}} [[Giant monitor lizard]] &lt;br /&gt;
|| [[File:giant_moon_snail_sprite.png|20px]] / {{Tile|S|4:1}} [[Giant moon snail]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_moose_sprite.png|20px]] / {{Tile|M|6:0}} [[Giant moose]] &lt;br /&gt;
|| [[File:giant_mosquito_sprite.png|20px]] / {{Tile|M|0:1}} [[Giant mosquito]]&lt;br /&gt;
|| [[File:giant_moth_sprite.png|20px]] / {{Tile|M|6:0}} [[Giant moth]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_mountain_goat_sprite.png|20px]] / {{Tile|G|7:1}} [[Giant mountain goat]]&lt;br /&gt;
|| [[File:giant_muskox_sprite.png|20px]] / {{Tile|M|6:0}} [[Giant muskox]]&lt;br /&gt;
|| [[File:giant_narwhal_sprite.png|20px]] / {{Tile|N|7:0}} [[Giant narwhal]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_nautilus_sprite.png|20px]] / {{Tile|N|4:1}} [[Giant nautilus]] &lt;br /&gt;
|| [[File:giant_ocelot_sprite.png|20px]] / {{Tile|O|6:1}} [[Giant ocelot]]&lt;br /&gt;
|| [[File:giant_octopus_sprite.png|20px]] / {{Tile|O|7:0}} [[Giant octopus]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_one_humped_camel_sprite.png|20px]] / {{Tile|C|6:0}} [[Giant one-humped camel]]&lt;br /&gt;
|| [[File:giant_opossum_sprite.png|20px]] / {{Tile|O|7:0}} [[Giant opossum]] &lt;br /&gt;
|| [[File:giant_orca_sprite.png|20px]] / {{Tile|O|0:1}} [[Giant orca]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_oriole_sprite.png|20px]] / {{Tile|O|6:1}} [[Giant oriole]]&lt;br /&gt;
|| [[File:giant_osprey_sprite.png|20px]] / {{Tile|O|7:1}} [[Giant osprey]]&lt;br /&gt;
|| [[File:giant_ostrich_sprite.png|20px]] / {{Tile|O|0:1}} [[Giant ostrich]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_otter_sprite.png|20px]] / {{Tile|O|6:0}} [[Giant otter]]&lt;br /&gt;
|| [[File:giant_olm_sprite.png|20px]] / {{Tile|O|7:1}} [[Giant olm]]&lt;br /&gt;
|| [[File:gigantic_panda_sprite.png|20px]] / {{Tile|P|7:1}} [[Gigantic panda]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_pangolin_sprite.png|20px]] / {{Tile|P|6:0}} [[Giant pangolin]]&lt;br /&gt;
|| [[File:giant_parakeet_sprite.png|20px]] / {{Tile|P|2:1}} [[Giant parakeet]] &lt;br /&gt;
|| [[File:giant_peach_faced_lovebird_sprite.png|20px]] / {{Tile|L|2:1}} [[Giant peach-faced lovebird]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_penguin_sprite.png|20px]] / {{Tile|P|7:1}} [[Giant penguin]] &lt;br /&gt;
|| [[File:giant_peregrine_falcon_sprite.png|20px]] / {{Tile|P|6:0}} [[Giant peregrine falcon]]&lt;br /&gt;
|| [[File:giant_platypus_sprite.png|20px]] / {{Tile|P|6:0}} [[Giant platypus]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_polar_bear_sprite.png|20px]] / {{Tile|B|7:1}} [[Giant polar bear]]&lt;br /&gt;
|| [[File:giant_pond_turtle_sprite.png|20px]] / {{Tile|T|2:0}} [[Giant pond turtle]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|| [[File:giant_porcupine_sprite.png|20px]] / {{Tile|P|6:0}} [[Giant porcupine]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_puffin_sprite.png|20px]] / {{Tile|P|0:1}} [[Giant puffin]] &lt;br /&gt;
|| [[File:giant_python_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant python]]&lt;br /&gt;
|| [[File:giant_raccoon_sprite.png|20px]] / {{Tile|R|7:0}} [[Giant raccoon]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_rat_sprite.png|20px]] / {{Tile|R|0:1}} [[Giant rat]]&lt;br /&gt;
|| [[File:giant_rattlesnake_sprite.png|20px]] / {{Tile|S|7:0}} [[Giant rattlesnake]] &lt;br /&gt;
|| [[File:giant_raven_sprite.png|20px]] / {{Tile|R|0:1}} [[Giant raven]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_red_panda_sprite.png|20px]] / {{Tile|R|4:0}} [[Giant red panda]] &lt;br /&gt;
|| [[File:giant_red_squirrel_sprite.png|20px]] / {{Tile|R|6:0}} [[Giant red squirrel]]&lt;br /&gt;
|| [[File:giant red-winged blackbird sprite.png|20px]] / {{Tile|R|0:1}} [[Giant red-winged blackbird]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_rhesus_macaque_sprite.png|20px]] / {{Tile|M|7:0}} [[Giant rhesus macaque]]&lt;br /&gt;
|| [[File:giant_rhinoceros_sprite.png|20px]] / {{Tile|R|7:0}} [[Giant rhinoceros]]&lt;br /&gt;
|| [[File:giant_roach_sprite.png|20px]] / {{Tile|R|6:0}} [[Giant roach]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_saltwater_crocodile_sprite.png|20px]] / {{Tile|C|2:0}} [[Giant saltwater crocodile]]&lt;br /&gt;
|| [[File:giant_skink_sprite.png|20px]] / {{Tile|S|7:0}} [[Giant skink]]&lt;br /&gt;
|| [[File:giant_skunk_sprite.png|20px]] / {{Tile|S|0:1}} [[Giant skunk]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_sloth_bear_sprite.png|20px]] / {{Tile|B|0:1}} [[Giant sloth bear]]&lt;br /&gt;
|| [[File:giant_sloth_sprite.png|20px]] / {{Tile|S|7:0}} [[Giant sloth]] &lt;br /&gt;
|| [[File:giant_slug_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant slug]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_snail_sprite.png|20px]] / {{Tile|S|7:0}} [[Giant snail]] &lt;br /&gt;
|| [[File:giant_snapping_turtle_sprite.png|20px]] / {{Tile|T|2:0}} [[Giant snapping turtle]]&lt;br /&gt;
|| [[File:giant_snowy_owl_sprite.png|20px]] / {{Tile|O|7:1}} [[Giant snowy owl]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_sparrow_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant sparrow]]&lt;br /&gt;
|| [[File:giant_sperm_whale_sprite.png|20px]] / {{Tile|W|7:0}} [[Giant sperm whale]] &lt;br /&gt;
|| [[File:giant_spider_monkey_sprite.png|20px]] / {{Tile|M|0:1}} [[Giant spider monkey]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_sponge_sprite.png|20px]] / {{Tile|S|4:1}} [[Giant sponge]] &lt;br /&gt;
|| [[File:gigantic_squid_sprite.png|20px]] / {{Tile|S|7:1}} [[Gigantic squid]]&lt;br /&gt;
|| [[File:giant_stoat_sprite.png|20px]] / {{Tile|S|6:0}} [[Giant stoat]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_swan_sprite.png|20px]] / {{Tile|S|7:1}} [[Giant swan]]&lt;br /&gt;
|| [[File:giant_tapir_sprite.png|20px]] / {{Tile|T|7:1}} [[Giant tapir]] &lt;br /&gt;
|| [[File:giant_thrips_sprite.png|20px]] / {{Tile|T|6:0}} [[Giant thrips]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_tick_sprite.png|20px]] / {{Tile|T|0:1}} [[Giant tick]] &lt;br /&gt;
|| [[File:giant_tiger_sprite.png|20px]] / {{Tile|T|6:1}} [[Giant tiger]]&lt;br /&gt;
|| [[File:giant_toad_sprite.png|20px]] / {{Tile|T|2:0}} [[Giant toad]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_two_humped_camel_sprite.png|20px]] / {{Tile|C|6:0}} [[Giant two-humped camel]]&lt;br /&gt;
|| [[File:giant_vulture_sprite.png|20px]] / {{Tile|V|4:0}} [[Giant vulture]]&lt;br /&gt;
|| [[File:giant_walrus_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant walrus]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_warthog_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant warthog]]&lt;br /&gt;
|| [[File:giant_weasel_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant weasel]]&lt;br /&gt;
|| [[File:giant_white_stork_sprite.png|20px]] / {{Tile|S|7:1}} [[Giant white stork]] &lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_wild_boar_sprite.png|20px]] / {{Tile|B|6:0}} [[Giant wild boar]]&lt;br /&gt;
|| [[File:giant_wolf_sprite.png|20px]] / {{Tile|W|7:0}} [[Giant wolf]]&lt;br /&gt;
|| [[File:giant_wolverine_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant wolverine]]&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:giant_wombat_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant wombat]]&lt;br /&gt;
|| [[File:giant_wren_sprite.png|20px]] / {{Tile|W|6:0}} [[Giant wren]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;This creature is a variant of a solely [[pool]]-dwelling vermin, and will thus never appear in-game.{{verify}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Giant animals have existed since the [[Release_information#2D_Version|2D days of Dwarf Fortress]]. Initially, the only giant animals were [[23a:giant bat|giant bat]]s, [[23a:giant cave spider|giant cave spider]]s, [[23a:giant cheetah|giant cheetah]]s, [[23a:giant leopard|giant leopard]]s, [[23a:giant lion|giant lion]]s, [[23a:giant mole|giant mole]]s, [[23a:giant rat|giant rat]]s, [[23a:giant tiger|giant tiger]]s, and [[23a:giant toad|giant toad]]s. The [[23a:giant desert scorpion|giant desert scorpion]] was also one of these.&lt;br /&gt;
&lt;br /&gt;
More giant animals were added up until sometime during [[v0.31:Release_information|0.31]], when creature variations were added. After this, any new giant animal was added as a creature variant. Several new giant animals came with [[v0.34:release_information|0.34.01]], due to the animals of the [[main:animal sponsorship drive|animal sponsorship drive]] receiving giant variants.&lt;br /&gt;
&lt;br /&gt;
Sometime during [[Release_information|DF2014]], the original giant animals were refactored to be creature variants, instead of being defined separately from their common versions. The [[giant cave spider]] was an exception from this. &lt;br /&gt;
&lt;br /&gt;
[[Release_information/0.42.04|0.42.04]] added many giant animals as variants of existing creatures, including the [[giant elephant]]. The [[giant desert scorpion]] was removed, as there existed no normal ”desert scorpion”.&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
[[ru:Giant animal]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modding&amp;diff=308028</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modding&amp;diff=308028"/>
		<updated>2025-03-03T01:08:46Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Selecting and Cutting */ more of these&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{For/see|a list of Dwarf Fortress mods|[[List of mods]]}}&lt;br /&gt;
{{Modding}}&lt;br /&gt;
'''Modding''', or creating [[mod]]s, refers to modifying the behavior of the base game (vanilla). ''Dwarf Fortress'' is remarkably moddable.&lt;br /&gt;
&lt;br /&gt;
== Resource Overview==&lt;br /&gt;
[[File:modding_icon.png|120px|right]]This section serves as a portal to all modding-related pages on the wiki. &lt;br /&gt;
&lt;br /&gt;
; Using Mods:&lt;br /&gt;
* [[Mod#Installing Mods|Installing mods]]&lt;br /&gt;
* [[Mod#Enabling Mods|Enabling mods in-game]]&lt;br /&gt;
&lt;br /&gt;
; Guides and references:&lt;br /&gt;
* [[Modding guide|DF RAWs modding guide]]&lt;br /&gt;
* [[Modding pitfalls]] for troubleshooting&lt;br /&gt;
&lt;br /&gt;
* [[Mod#Mod Format|Mod Format]] and [[Game folders and files]]&lt;br /&gt;
* [https://github.com/DF-Wiki/DFRawFunctions Repository of raws and wiki functions]&lt;br /&gt;
* [[Mod#Publish on Steam Workshop|Publish on Steam Workshop]]&lt;br /&gt;
* [[Character table]]&lt;br /&gt;
* [[String dump]]&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Putnam3145/Dwarf-Fortress--libgraphics-- Official SLD2 repository]&lt;br /&gt;
* [https://docs.dfhack.org/en/latest/docs/guides/modding-guide.html#dfhack-modding-guide DFHack modding guide]&lt;br /&gt;
* [[Memory hacking]], [[Main:Offset Finding Methods|Offset Finding Methods]]&lt;br /&gt;
&lt;br /&gt;
; Where to get help?&lt;br /&gt;
* The official [http://www.bay12forums.com/smf/index.php?board=13.0 modding subforum] on the [[Bay 12 Forums]].&lt;br /&gt;
* [https://discord.com/channels/329272032778780672/629902895138996264 #modding-discussion] and [https://discord.com/channels/329272032778780672/1069640085718450218 #modding-technical] channels on [[Kitfox Games]]' Discord.&lt;br /&gt;
* [https://docs.dfhack.org/en/stable/docs/Introduction.html#getting-help DFHack questions] &lt;br /&gt;
&lt;br /&gt;
; Modding tools&lt;br /&gt;
* There are several specialized [[Utilities#Modding_tools|utilities]] that assist in modding efforts. There is [http://www.bay12forums.com/smf/index.php?topic=28829.0 a longer list of them] on the [[Bay 12 Forums]].&lt;br /&gt;
:*[https://putnam3145.github.io/helper Material Helper] by [[User:Putnam3145]], for calculating [[Material definition token|material properties]].&lt;br /&gt;
:*[https://jose96xd.github.io/DF_Tools/index.html DF Tools] by [[User:Jose96xd]], a collection of web tools.&lt;br /&gt;
:*[https://dffd.bay12games.com/file.php?id=1738 DFLang] (by Igfig) and [https://dffd.bay12games.com/file.php?id=7174 LangCreate] (by Talvieno) for generating [[Language token|translations]].&lt;br /&gt;
:*[http://www.bay12forums.com/smf/index.php?topic=158930.0 Dwarf Portrait] by Rose, for visualizing unit [[Body token|bodies]].&lt;br /&gt;
* Text Editors are used in all areas of modding. Use a good text editor to edit files and search into multiple files (like the free [https://notepad-plus-plus.org/ Notepad++] for example) or more advanced editors capable of highlighting and formatting the displayed text (like [[Utilities#DF_RAW_Language_server|DF RAW Language server]])&lt;br /&gt;
* Image Editors are needed for doing custom graphics. [https://www.getpaint.net/ Paint.NET], Photoshop and GIMP are the most used, but whatever supports the .png format will work.&lt;br /&gt;
&lt;br /&gt;
=== Documentation===&lt;br /&gt;
; [[Raw file]]s&lt;br /&gt;
&lt;br /&gt;
These object files, stored in &amp;lt;code&amp;gt;/data/vanilla/*/objects/&amp;lt;/code&amp;gt;, define various specifics of game items, materials, and creatures, and can be changed using mods to alter how the game behaves. These are text based and can be edited with any text editor, however, editing the vanilla raw files is now discouraged.&lt;br /&gt;
&lt;br /&gt;
See [[Token|Token reference]] - It's always good to refer to tokens on the wiki. Even experienced modders have to look up tokens! A list of articles about tokens can be found here.&lt;br /&gt;
&lt;br /&gt;
; [[Graphics|Graphics Files]]:&lt;br /&gt;
&lt;br /&gt;
The `/data/art/` subfolder of Dwarf Fortress is used to store user-customizable graphics sets.&lt;br /&gt;
&lt;br /&gt;
; [[Reaction]]s:&lt;br /&gt;
&lt;br /&gt;
; [[Language token|Language]] and [[Speech file]]:&lt;br /&gt;
&lt;br /&gt;
; [[Audio|Sound and Music files]]:&lt;br /&gt;
&lt;br /&gt;
All sound and music files used by ''Dwarf Fortress'' are stored in the [https://en.wikipedia.org/wiki/Ogg .ogg] format within the &amp;lt;code&amp;gt;/data/sound/&amp;lt;/code&amp;gt; subfolders. Mods can load new audio files. You can also change some of the definitions of when certain musical cues are played, using available [[music token]]s and [[sound token]]s in the raw files.&lt;br /&gt;
&lt;br /&gt;
An example mod by [[User:Putnam3145]] is available on [https://github.com/Putnam3145/dwarf-fortress-example-sound-mod Github].&lt;br /&gt;
&lt;br /&gt;
=== Best practice ===&lt;br /&gt;
The current best practice is to not modify the original raw files, since most modifications can be made via mods. Mods can add new objects, add tokens to existing objects, and cut objects entirely. You should prefer SELECT over CUT, and prefer CUT over not loading vanilla raws.&lt;br /&gt;
&lt;br /&gt;
== Guide ==&lt;br /&gt;
This is intended to be a guide to inform those new to ''Dwarf Fortress'' modding on what elements of the game can be modified, and how. After reading through this guide, a user should be capable of editing creatures, entities, materials ''et al'', and creating their own.&lt;br /&gt;
&lt;br /&gt;
Generally, breaking stuff is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.&lt;br /&gt;
&lt;br /&gt;
This guide is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c. Per wiki tradition, it has been updated through all the major releases since then; hopefully it reflects current knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Token reference ===&lt;br /&gt;
It's always good to refer to tokens on the wiki. Even experienced modders have to look up tokens! A list of articles about tokens can be found [[Token|here]].&lt;br /&gt;
&lt;br /&gt;
=== Basics of DF modding ===&lt;br /&gt;
To make a mod, one must put a folder into the &amp;lt;code&amp;gt;/mods/&amp;lt;/code&amp;gt; directory. When a mod is first installed, it is copied to &amp;lt;code&amp;gt;/data/installed_mods/&amp;lt;/code&amp;gt; and the game loads all data from the installed copy. Changes are NOT immediately propagated from &amp;lt;code&amp;gt;/mods/&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;/data/installed_mods/&amp;lt;/code&amp;gt;. You can create a new installed copy by deleting the old copy or by incrementing the [[Mod info token|version info]] - see [[modding pitfalls]] for more information. The vast majority of modifications to the game can be done via this method.&lt;br /&gt;
&lt;br /&gt;
Your mod folder should contain a file named &amp;quot;info.txt&amp;quot; and two subfolders: &amp;quot;graphics&amp;quot; (where you insert [[Graphics set repository|graphics sets]]), and &amp;quot;objects&amp;quot;, which contains all the data for, generally, everything in the game that is not hardcoded.&lt;br /&gt;
&lt;br /&gt;
The [[info.txt]] is formatted like so:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
[ID:my_first_mod]&lt;br /&gt;
[NUMERIC_VERSION:1]&lt;br /&gt;
[DISPLAYED_VERSION:1.0.0]&lt;br /&gt;
[EARLIEST_COMPATIBLE_NUMERIC_VERSION:1]&lt;br /&gt;
[EARLIEST_COMPATIBLE_DISPLAYED_VERSION:1.0.0]&lt;br /&gt;
[AUTHOR:Your Name Here]&lt;br /&gt;
[NAME:My First Mod]&lt;br /&gt;
[DESCRIPTION:A cool mod I made!]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A mod should have all of these. There are a [[mod info token|few more tokens]], but the above are the important ones.&lt;br /&gt;
&lt;br /&gt;
Most of the game's vanilla content is in the same format as mods. Many text files can be found in the subfolders of the &amp;lt;code&amp;gt;/data/vanilla&amp;lt;/code&amp;gt; folder - these are the [[raw file|raw files]], and using them as a basis for modification is quite easy. For now, we will take a look at one of the existing files. For example, if you open &amp;lt;code&amp;gt;/data/vanilla/vanilla_creatures/creature_standard.txt&amp;lt;/code&amp;gt;, it should look something like this:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 creature_standard&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:CREATURE]&lt;br /&gt;
 &lt;br /&gt;
 [CREATURE:DWARF]&lt;br /&gt;
     [DESCRIPTION:A short, sturdy creature fond of drink and industry.]&lt;br /&gt;
     [NAME:dwarf:dwarves:dwarven]&lt;br /&gt;
     [CASTE_NAME:dwarf:dwarves:dwarven]&lt;br /&gt;
     [CREATURE_TILE:1][COLOR:3:0:0]&lt;br /&gt;
     [CREATURE_SOLDIER_TILE:2]&lt;br /&gt;
 ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by the contents of the file itself. These are all necessary elements of the file, and without them, the file will be ignored by the game. &lt;br /&gt;
&lt;br /&gt;
'''In other words, to be recognized by the game, a raw file must have all of the following:'''&lt;br /&gt;
&lt;br /&gt;
# A filename that refers to the type of objects contained therein. '''Creature files must start with creature_, entity files must start with entity_, and so on.'''&lt;br /&gt;
# The filename on the first line of the file.&lt;br /&gt;
# [OBJECT:type], where &amp;quot;type&amp;quot; is replaced with the relevant object type.&lt;br /&gt;
&lt;br /&gt;
Below the headers, there begins a list of entries. Each entry is made up of its own header (in this case, &amp;quot;[CREATURE:DWARF]&amp;quot;), again stating the type of object, and then the object's unique identifier - if an identifier isn't unique, the game will mess up and you'll get some serious, and potentially very trippy, errors. ([[Duplicated raws|For example...]])  Below that, we have the body of the entry, which determines the entry's specific properties.&lt;br /&gt;
&lt;br /&gt;
The body of an entry is made up of a series of &amp;quot;tokens&amp;quot;, which are essentially flags that can be added or removed to affect the entry's attributes. Most of these effects are hardcoded: for example, it's possible to make a creature only eat meat with the [CARNIVOROUS] token, but it's impossible to create your own token detailing a specific diet for the creature.&lt;br /&gt;
&lt;br /&gt;
Before we continue, a few key things to remember when modding the raw files:&lt;br /&gt;
&lt;br /&gt;
* Try to avoid modifying the existing raw files when possible. You should make a mod instead!&lt;br /&gt;
* When adding files, token identifiers are all you need to include to ensure proper references are maintained.  The game searches through all loaded raw files by tokens.  For example, you can add a new pair of leather boots and not even have to add it to a file named item_shoes.txt, but rather your own file, say item_shoes_new.txt and ensure you have the token listed, ex. [ITEM_SHOES:ITEM_SHOES_BOOTS_NEW].&lt;br /&gt;
&lt;br /&gt;
* When a new world is generated, the mods included are &amp;quot;baked in&amp;quot; and cannot be modified except to be updated--for this, the game checks that the mod used by the save is of a compatible NUMERIC_VERSION.&lt;br /&gt;
* There's nothing stopping you from just copying an existing creature/entity/whatever, changing the identifier, and modifying it. This can save you a lot of time, especially when it comes to entities.&lt;br /&gt;
&lt;br /&gt;
=== Modifying the vanilla objects ===&lt;br /&gt;
&lt;br /&gt;
You should not modify the vanilla raws where they originally are if you can help it. Instead, patch them using the patching functions provided with ''Dwarf Fortress'' since v50.01.&lt;br /&gt;
&lt;br /&gt;
There are two patching functions: SELECT and CUT. When SELECT is used, it lets you make changes to an object without needing the entire entry to be present in your mod file. When CUT is used, it forces the game to not use that object, even though it is still found in the vanilla raws (or in any other mods earlier in the load order). Both of these functions take the form of tokens. These functions are not universally applicable to any token found in any entry, just the following list of objects:&lt;br /&gt;
&lt;br /&gt;
CREATURE, ENTITY, INTERACTION, ITEM, WORD, TRANSLATION, SYMBOL, INORGANIC, PLANT, MUSIC, REACTION, SOUND&lt;br /&gt;
&lt;br /&gt;
The syntax required for these functions is: '''['''&amp;lt;function&amp;gt;'''_'''&amp;lt;object&amp;gt;''':'''&amp;lt;specific object being affected&amp;gt;''']'''. For instance, [CUT_PLANT:MUSHROOM_HELMET_PLUMP] cuts the plump helmet object in the vanilla file plant_standard.txt, so the game will not use that object at all. However, [SELECT_ITEM_HELM:ITEM_HELM_HELM] does not select the helm object from the vanilla file item_helm.txt, even though that's how the object appears in that file, because there is no [SELECT_ITEM_HELM] token. Instead, the helm would be selected with [SELECT_ITEM:ITEM_HELM_HELM].&lt;br /&gt;
&lt;br /&gt;
For example, if you wanted to mod beards onto dwarven women while also removing elephants from the game:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
creature_mypatch&lt;br /&gt;
&lt;br /&gt;
[OBJECT:CREATURE]&lt;br /&gt;
&lt;br /&gt;
[SELECT_CREATURE:DWARF] starts editing DWARF from the end of the entry&lt;br /&gt;
    [SELECT_CASTE:FEMALE]&lt;br /&gt;
        [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]&lt;br /&gt;
&lt;br /&gt;
[CUT_CREATURE:ELEPHANT] removes the ELEPHANT creature&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Or, say, add your own reaction and building to dwarves:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
entity_mypatch&lt;br /&gt;
&lt;br /&gt;
[OBJECT:ENTITY]&lt;br /&gt;
&lt;br /&gt;
[SELECT_ENTITY:MOUNTAIN]&lt;br /&gt;
    [PERMITTED_REACTION:MY_REACTION]&lt;br /&gt;
    [PERMITTED_BUILDING:MY_BUILDING]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
And in any of these, one can add the token [LOG_CURRENT_ENTRY] somewhere under one of the objects of the file, which logs the full contents of the object in question to logs\current_entry.txt. This can be useful to make sure that the patch is doing what you think it is. For instance if [LOG_CURRENT_ENTRY] were added on the next line after [CREATURE:DWARF] in your mod file, then the dwarf object would be the object detailed in the log entry.&lt;br /&gt;
&lt;br /&gt;
Note that it is not possible to remove an existing token from most objects using SELECT or CUT alone. Creatures can make use of {{token|CV_REMOVE_TAG|cv}}; for other objects, it is currently necessary to CUT the entire object and redefine it.&lt;br /&gt;
&lt;br /&gt;
...Speaking of, let's move on to modifying and adding entities.&lt;br /&gt;
&lt;br /&gt;
=== Modding civilizations (entities) ===&lt;br /&gt;
&lt;br /&gt;
Entities - the objects that determine how civilizations work - are stored in &amp;lt;code&amp;gt;vanilla_entities/entity_default.txt&amp;lt;/code&amp;gt; (though, like all other files, you may add more). They follow the same format as any other raw file:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 entity_default&lt;br /&gt;
 &lt;br /&gt;
 [OBJECT:ENTITY]&lt;br /&gt;
 &lt;br /&gt;
 [ENTITY:ENTITYNAME]&lt;br /&gt;
     [CREATURE:CREATURETYPE]&lt;br /&gt;
     [TRANSLATION:LANGUAGETYPE]&lt;br /&gt;
     [BIOME_SUPPORT:BIOMETOKEN:FREQUENCY]&lt;br /&gt;
     ...[OTHER TAGS]...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Most of the time, it doesn't matter which order these tokens are in or where they're placed so long as they're below the &amp;quot;ENTITY:&amp;quot; identifier, but there are some important exceptions in the case of other files, especially creatures, which can contain a lot of &amp;quot;nested&amp;quot; tokens.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[CREATURE:]&amp;quot; links the civilization with a specific creature defined in a creature file. This is the creature that'll be making up the entity's population, and, therefore, the creature you'll be playing as in fortress or adventure mode if the entity is a playable one. For example, if you wanted to do something silly, you could switch the &amp;quot;CREATURE:DWARF&amp;quot; entry in entity_default.txt with &amp;quot;CREATURE:ELF&amp;quot; and you would be marching elves around in fortress mode, although they would still use dwarven technology, language and names and so forth. Oh, and before you get any funny ideas - it ''is'' possible to define more than one creature for a civ, but that won't work in quite the way you probably expect; it will pick only one of the defined creatures at random to use for the civ. Later on, in the creature section, you'll learn about castes, which will provide a much more viable alternative, so try to bear with us until then.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[TRANSLATION:]&amp;quot; defines the language file that the entity will be using, which will determine what their untranslated words are for things. This doesn't determine which words they use for naming things, only the way those words are spelled. The default language files are HUMAN, DWARF, ELF, and GOBLIN.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[BIOME_SUPPORT:]&amp;quot; defines the biomes that civs will attempt to settle in. The &amp;quot;FREQUENCY&amp;quot; value determines the likelihood of them building there, but also raises an important point: most of the values you'll be setting for things are relative to each other. If one were to type:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [BIOME_SUPPORT:ANY_FOREST:1]&lt;br /&gt;
 [BIOME_SUPPORT:SAVANNA:2]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This would have very much the same effect as:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [BIOME_SUPPORT:ANY_FOREST:5]&lt;br /&gt;
 [BIOME_SUPPORT:SAVANNA:10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This holds true for a lot of values throughout the files, excluding when it simply doesn't make sense, such as in materials.&lt;br /&gt;
&lt;br /&gt;
You can find many details about the rest of the civilization tokens [[entity token|here]]. &lt;br /&gt;
&lt;br /&gt;
Besides those mentioned, some fundamental ones are the &amp;lt;code&amp;gt;[SITE_CONTROLLABLE]&amp;lt;/code&amp;gt; token, which lets you control the civ in fortress mode, the &amp;lt;code&amp;gt;[OUTSIDER_CONTROLLABLE]&amp;lt;/code&amp;gt; token, which allows you to play in adventure mode as an outsider, and the &amp;lt;code&amp;gt;[ALL_MAIN_POPS_CONTROLLABLE]&amp;lt;/code&amp;gt; token, which allows you to play a civ native (non-outsider) in adventure mode. Other tokens that you should pay attention to are START_BIOME and the ones regarding sites, but in general, you can just run through the aforementioned list and add or remove what you want.&lt;br /&gt;
&lt;br /&gt;
If you have more than one civ with the &amp;lt;code&amp;gt;[SITE_CONTROLLABLE]&amp;lt;/code&amp;gt; token, all the available civs from those entities will appear in the group selection section on the embark screen. It may not be immediately obvious from which species each civ may be - while this can be determined from legends mode, the topmost species in the &amp;quot;neighbors&amp;quot; display in the embark screen is always the same as the currently selected species; if your group is dwarven, dwarves will be topmost, whilst (say) elves will be topmost if your chosen group is elven. By default, the game seems to choose a civ (and therefore a species if there is more than one) at random.&lt;br /&gt;
&lt;br /&gt;
You can also attempt to discern the civ yourself by the names it uses - this is the realm of &amp;quot;symbols&amp;quot;, collections of words centered around a specific concept. The civ will use the words comprising whatever symbols are applicable to it for various things. This association might be a little confusing at first, so, let's refer to the DWARF entity:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [SELECT_SYMBOL:WAR:NAME_WAR]&lt;br /&gt;
 [SUBSELECT_SYMBOL:WAR:VIOLENT]&lt;br /&gt;
 [SELECT_SYMBOL:BATTLE:NAME_BATTLE]&lt;br /&gt;
 [SUBSELECT_SYMBOL:BATTLE:VIOLENT]&lt;br /&gt;
 [SELECT_SYMBOL:SIEGE:NAME_SIEGE]&lt;br /&gt;
 [SUBSELECT_SYMBOL:SIEGE:VIOLENT]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Here, we can see that dwarves will generally name their wars first after words in the &amp;quot;NAME_WAR&amp;quot; symbol group, and then, after words in the &amp;quot;VIOLENT&amp;quot; symbol group. This might, for example, result in a war being named &amp;quot;The War of Carnage&amp;quot;. The symbols used for the other types of conflict are arrayed in a similar fashion. It would be trivial to replace the instances of VIOLENT with, say, PEACE and end up with a battle called &amp;quot;The Clash of Calm&amp;quot; or something.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [SELECT_SYMBOL:ROAD:NAME_ROAD]&lt;br /&gt;
 [SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]&lt;br /&gt;
 [SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]&lt;br /&gt;
 [SELECT_SYMBOL:WALL:NAME_WALL]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The above applies here. Dwarves are fond of naming their roads and tunnels after... roads and tunnels.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [SELECT_SYMBOL:REMAINING:ARTIFICE]&lt;br /&gt;
 [SELECT_SYMBOL:REMAINING:EARTH]&lt;br /&gt;
 [CULL_SYMBOL:ALL:DOMESTIC]&lt;br /&gt;
 [CULL_SYMBOL:ALL:SUBORDINATE]&lt;br /&gt;
 [CULL_SYMBOL:ALL:EVIL]&lt;br /&gt;
 [CULL_SYMBOL:ALL:UNTOWARD]&lt;br /&gt;
 [CULL_SYMBOL:ALL:FLOWERY]&lt;br /&gt;
 [CULL_SYMBOL:ALL:NEGATIVE]&lt;br /&gt;
 [CULL_SYMBOL:ALL:UGLY]&lt;br /&gt;
 [CULL_SYMBOL:ALL:NEGATOR]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This section deals with everything else. The things that haven't already been dealt with (hence the &amp;quot;REMAINING&amp;quot;) - such as site names, kingdom names, the names of individuals, and such - will have names from the ARTIFICE and EARTH symbol groups. After that, the dwarf entity is told to cull all inappropriate symbols - this applies to everything (hence the &amp;quot;ALL&amp;quot;) so if the game happens to choose a symbol associated with, say, EVIL for one of the battles, it'll scrap that name and try again. This sort of thing adds a lot of flavour to DF's entities and can account for a lot of a civ's perceived personality.&lt;br /&gt;
&lt;br /&gt;
Another basic thing to note: any entity token that's dealing with weapons, armor, clothing, etc., will state the items that the civ can build natively, not necessarily the ones they can wear or use. For example, you could create a species with no clothes specified, but then rob a clothes shop in adventurer mode and wear everything you want, or give them weapons that are too large to wield and they could sell them, but not use them. &lt;br /&gt;
&lt;br /&gt;
An easy method of creating a civilization is just to copy-paste a similar one to the bottom of the entity_default.txt file and edit things to your liking. Remember to always change the civ's &amp;quot;ENTITY:&amp;quot; identifier! This can be anything, so long as it's not already existing.&lt;br /&gt;
&lt;br /&gt;
At the end of some of the default entries you'll find a list of positions, both ones that'll directly affect you in fort mode (such as nobles) and ones that'll primarily affect worldgen and adventure mode. A list of the tokens applicable to positions can be found [[position token|here]]; they don't require a great deal of explanation, but that can be found in [[Advanced Entity Position Mechanics]]&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
The following [[entity token]]s affect the appearance of [[trading]] [[caravan]]s:&lt;br /&gt;
&lt;br /&gt;
* [[Entity token#ACTIVE_SEASON|[ACTIVE_SEASON]]] - Defines the seasons when an entity may visit your fortress.&lt;br /&gt;
* [[Entity token#PROGRESS_TRIGGER_POPULATION|[PROGRESS_TRIGGER_*]]] - Defines the triggers which control when an entity will become interested in your fortress.&lt;br /&gt;
* [[Entity token#COMMON_DOMESTIC_PACK|[COMMON_DOMESTIC_PACK]]] - Allows the civilization to use domestic pack animals. If an entity lacks pack animals (or ability to pull wagons), it will be unable to send caravans (showing as {{DFtext|No Trade|6:1}} at the [[embark]] screen), unless it has domesticated any suitable animal species or is forced to use a non-suitable creature by the [ANIMAL] definition [ALWAYS_WAGON_PULLER] on creature, caste or class.&lt;br /&gt;
* [[Entity token#COMMON_DOMESTIC_PULL|[COMMON_DOMESTIC_PULL]]] - Allows the civilization to use domestic animals to pull [[wagon]]s, assuming their [[Ethic#KILL_PLANT|KILL_PLANT ethic]] permits them to use wagons in the first place.&lt;br /&gt;
* [[Entity token#MERCHANT_BODYGUARDS|[MERCHANT_BODYGUARDS]]] - Caravan will be guarded by [[soldier]]s.&lt;br /&gt;
&lt;br /&gt;
=== Modding creatures ===&lt;br /&gt;
&lt;br /&gt;
Creature modding is great fun – you can change nearly any aspect of a creature, or make your own completely from scratch.&lt;br /&gt;
&lt;br /&gt;
Modding creatures is very similar to modding civs: it's just a matter of editing, adding, or removing tokens, enclosed in square brackets underneath the creature's [CREATURE:] header. The creature entries contain all of the information about each and every non-random creature in the game, from animals to dwarves to goblins to even caravan wagons. A lot of the creature tokens are fairly self-explanatory; you can find a list of such tokens [[creature token|here]]. But before you start creating your own creatures, you'll want to learn how the tissues system works.&lt;br /&gt;
&lt;br /&gt;
==== Creature materials and tissues ====&lt;br /&gt;
&lt;br /&gt;
In the most basic sense, a creature is a series of body parts. These parts are defined in their own file, and we'll talk about them later, as a specific aspect of how creatures work, which throws off a lot of prospective modders, is the relationship between body parts, tissues, and materials. We're going to show you part of the creature entry for a bronze colossus (bear with us):&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 ...&lt;br /&gt;
 [BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]&lt;br /&gt;
 [NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
 [TISSUE:BRONZE]&lt;br /&gt;
     [TISSUE_NAME:bronze:bronze]&lt;br /&gt;
     [TISSUE_MATERIAL:INORGANIC:BRONZE]&lt;br /&gt;
     [MUSCULAR]&lt;br /&gt;
     [FUNCTIONAL]&lt;br /&gt;
     [STRUCTURAL]&lt;br /&gt;
     [RELATIVE_THICKNESS:1]&lt;br /&gt;
     [CONNECTS]&lt;br /&gt;
     [TISSUE_SHAPE:LAYER]&lt;br /&gt;
 [TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]&lt;br /&gt;
 ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
At the top, we can see the &amp;quot;BODY:&amp;quot; token, followed by a list of body parts. As you've probably guessed, these parts make up the physical form of the colossus. But the colossus has to be made out of something - it has to have tissues, and those tissues also have to be made out of something - in this case, bronze.&lt;br /&gt;
&lt;br /&gt;
Below the BODY token you'll see a TISSUE token, followed by an identifier, much like the others we've seen. The TISSUE block is determining how the tissue works, and which purposes it'll serve. As the colossus is just going to be made out of this one tissue, this tissue needs to act like bone, muscle, and everything else combined, hence the MUSCULAR, FUNCTIONAL and STRUCTURAL tokens. The tissue also references a material - INORGANIC:BRONZE - the properties of which are declared in the inorganic materials file, and the tissue is subsequently made out of this material. With us so far?&lt;br /&gt;
&lt;br /&gt;
Below the tissue definition is the TISSUE_LAYER line. TISSUE_LAYER allows you to control where each tissue is applied. Its first argument defines if it's to search by body part category (BY_CATEGORY), body part type (BY_TYPE), or look for a specific part (BY_TOKEN). That's followed by the parts argument itself, which is in this case ALL (so the game's looking for parts in all categories, which is to say, every body part). This is followed by the tissue to be applied, BRONZE. So the TISSUE_LAYER token is telling the game to select all body parts in every category and make them out of the tissue &amp;quot;BRONZE&amp;quot;. The colossus is now made of bronze.&lt;br /&gt;
&lt;br /&gt;
By now you're probably thinking &amp;quot;Wow, if this was for a creature made out of however many tissues, this would be amazingly longwinded&amp;quot; and you're right. Luckily, there are two methods by which we can speed things up a lot.&lt;br /&gt;
&lt;br /&gt;
Firstly, there are material and tissue templates. Let's say you were going to make a lot of creatures out of bronze, and you didn't want to have to copy and paste the bronze tissue all over the place. Instead, you create a tissue template. This goes, as you've probably guessed, in a tissue template file.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [TISSUE_TEMPLATE:BRONZE_TEMPLATE]&lt;br /&gt;
     [TISSUE_NAME:bronze:bronze]&lt;br /&gt;
     [TISSUE_MATERIAL:INORGANIC:BRONZE]&lt;br /&gt;
     [MUSCULAR]&lt;br /&gt;
     [FUNCTIONAL]&lt;br /&gt;
     [STRUCTURAL]&lt;br /&gt;
     [RELATIVE_THICKNESS:1]&lt;br /&gt;
     [CONNECTS]&lt;br /&gt;
     [TISSUE_SHAPE:LAYER]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Now, instead of applying the tissue to each and every bronze creature you're making, you can just refer to the template:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 ...&lt;br /&gt;
 [BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]&lt;br /&gt;
 [NO_THOUGHT_CENTER_FOR_MOVEMENT]&lt;br /&gt;
 [USE_TISSUE_TEMPLATE:BRONZE:BRONZE_TEMPLATE]&lt;br /&gt;
 [TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]&lt;br /&gt;
 ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Material templates work in the same way, but refer to materials instead of tissues.&lt;br /&gt;
&lt;br /&gt;
However, if we're looking at something like a dwarf, even with the templates, editing can get very slow indeed:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
     ...&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:FAT:FAT_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:BONE:BONE_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:CARTILAGE:CARTILAGE_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:HAIR:HAIR_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:TOOTH:TOOTH_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:EYE:EYE_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:NERVE:NERVE_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:BRAIN:BRAIN_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:LUNG:LUNG_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:HEART:HEART_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:LIVER:LIVER_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:GUT:GUT_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:STOMACH:STOMACH_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:PANCREAS:PANCREAS_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:SPLEEN:SPLEEN_TEMPLATE]&lt;br /&gt;
     [USE_MATERIAL_TEMPLATE:KIDNEY:KIDNEY_TEMPLATE]&lt;br /&gt;
     [USE_TISSUE_TEMPLATE:SKIN:SKIN_TEMPLATE]&lt;br /&gt;
     [USE_TISSUE_TEMPLATE:FAT:FAT_TEMPLATE]&lt;br /&gt;
     [USE_TISSUE_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]&lt;br /&gt;
     ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is where body detail plans, which have their own file, and are designed to help automate some of the more common processes in creature creation, come in. The first entry in b_detail_plan_default.txt does exactly what we've been trying to do above: it takes all the common materials and shoves them into one plan, which can be referenced with a single token.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
     ...&lt;br /&gt;
     [BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
     ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Much easier. But what about the TISSUE_LAYER tokens? Will we have to type out all of those manually?&lt;br /&gt;
&lt;br /&gt;
Nope, detail plans have that covered as well. It's possible to place variable arguments into a detail plan. For example:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS]&lt;br /&gt;
     [BP_LAYERS:BY_CATEGORY:BODY:ARG3:50:ARG2:5:ARG1:1]&lt;br /&gt;
     [BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG3:50:ARG2:5:ARG1:1]&lt;br /&gt;
     [BP_LAYERS:BY_CATEGORY:BODY_LOWER:ARG3:50:ARG2:5:ARG1:1]&lt;br /&gt;
     [BP_LAYERS:BY_CATEGORY:ARM:ARG4:25:ARG3:25:ARG2:5:ARG1:1]&lt;br /&gt;
     [BP_LAYERS:BY_CATEGORY:ARM_UPPER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]&lt;br /&gt;
     ...&lt;br /&gt;
     [BP_LAYERS:BY_CATEGORY:NOSE:ARG5:4:ARG1:1]&lt;br /&gt;
     ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
First an argument is placed in the plan (ARG1, ARG2 etc.), followed by the thickness of the tissue that will be inserted in place of the argument. So when we reference the VERTEBRATE_TISSUE_LAYERS plan, we'll be able to do something like this:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
     [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
ARG1 in the detail plan is replaced by SKIN, the first tissue we entered. ARG2 is replaced by FAT, ARG3 by MUSCLE, ARG4 by BONE, and ARG5 by CARTILAGE. Hence, our creature's body part designated as BODY is made up of SKIN with thickness 1, FAT with thickness 5, and MUSCLE with thickness 50. Its nose is made up of SKIN (thickness 1) and CARTILAGE (thickness 4).&lt;br /&gt;
&lt;br /&gt;
Things left out of the body plans aside, our dwarf's entire body, material, tissue and tissue layer tokens have been boiled down to this:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
     ...&lt;br /&gt;
     [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:&lt;br /&gt;
     THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]&lt;br /&gt;
     [BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
     [BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
     [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
     ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This can save you a lot of time and space if you're making lots of changes common to many creatures. In general, if you're making a creature that's fleshy or chitinous, there are detail plans already included in the game to help you out. You should only have to resort to declaring tissues individually (like our bronze colossus) if you're doing something really out-of-the-ordinary.&lt;br /&gt;
&lt;br /&gt;
Another great thing about templates (and so, detail plans) is that they can be modified after being declared. Let's say we wanted our dwarves to be perpetually on fire (don't ask). We leave the body stuff declared normally:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
     ...&lt;br /&gt;
     [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:&lt;br /&gt;
     THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]&lt;br /&gt;
     [BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
     [BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
     [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
     ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We then, in our own mod, select the appropriate material:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
[SELECT_CREATURE:DWARF]&lt;br /&gt;
     [SELECT_MATERIAL:SKIN]&lt;br /&gt;
         [MAT_FIXED_TEMP:10600]&lt;br /&gt;
     ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We don't want them burning to death, so we'll need to stop that from happening:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
[SELECT_CREATURE:DWARF]&lt;br /&gt;
     [SELECT_MATERIAL:SKIN]&lt;br /&gt;
         [MAT_FIXED_TEMP:10600]&lt;br /&gt;
     [SELECT_MATERIAL:ALL]&lt;br /&gt;
         [HEATDAM_POINT:NONE]&lt;br /&gt;
     ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note that this makes use of DF's built-in temperature scale. You can read more about that [[Temperature|on this page]]. We're also referencing material tokens, which we haven't gone over yet - we'll talk about making your own materials later.&lt;br /&gt;
&lt;br /&gt;
==== Creature castes ====&lt;br /&gt;
&lt;br /&gt;
Another potentially extremely powerful part of the creature raws is the caste system. The caste system handles both true biological castes and lesser variations, such as sexes.&lt;br /&gt;
&lt;br /&gt;
To understand the true potential of the caste system, we only need to take a look at the raws for antmen, found in creature_subterrenean.txt:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
     ...&lt;br /&gt;
     [CASTE:WORKER]&lt;br /&gt;
         [CASTE_NAME:worker ant woman:worker ant women:worker ant woman]&lt;br /&gt;
         Female, but non-breeding.&lt;br /&gt;
         [POP_RATIO:10000]&lt;br /&gt;
     [CASTE:SOLDIER]&lt;br /&gt;
         [CASTE_NAME:soldier ant woman:soldier ant women:soldier ant woman]&lt;br /&gt;
         Female, but non-breeding.&lt;br /&gt;
         [POP_RATIO:1000]&lt;br /&gt;
     [CASTE:DRONE]&lt;br /&gt;
         [MALE]&lt;br /&gt;
         [CASTE_NAME:drone ant man:drone ant men:drone ant man]&lt;br /&gt;
         [POP_RATIO:5]&lt;br /&gt;
     [CASTE:QUEEN]&lt;br /&gt;
         [FEMALE]&lt;br /&gt;
         [CASTE_NAME:queen ant woman:queen ant women:queen ant woman]&lt;br /&gt;
         [POP_RATIO:1]&lt;br /&gt;
     [SELECT_CASTE:WORKER]&lt;br /&gt;
      [SELECT_ADDITIONAL_CASTE:SOLDIER]&lt;br /&gt;
      [SELECT_ADDITIONAL_CASTE:QUEEN]&lt;br /&gt;
         [BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]&lt;br /&gt;
         [BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]&lt;br /&gt;
     [SELECT_CASTE:DRONE]&lt;br /&gt;
         [BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH:2WINGS]&lt;br /&gt;
         [BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]&lt;br /&gt;
         [FLIER]&lt;br /&gt;
     [SELECT_CASTE:ALL]&lt;br /&gt;
         [BODY_DETAIL_PLAN:CHITIN_MATERIALS]&lt;br /&gt;
         [BODY_DETAIL_PLAN:CHITIN_TISSUES]&lt;br /&gt;
         [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]&lt;br /&gt;
         [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
         [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]&lt;br /&gt;
             [ATTACK_SKILL:GRASP_STRIKE]&lt;br /&gt;
             [ATTACK_VERB:punch:punches]&lt;br /&gt;
     ...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It's evident that the process of creating and editing castes is comparable to the modifications we were making to tissues and materials earlier: A caste is declared, and modifications to the base creature are made. Declared castes can be selected and subsequently modified, again, just like tissues and materials.&lt;br /&gt;
&lt;br /&gt;
In this case, each caste is declared, given its own name, and a POP_RATIO, which determines how commonly a birth results in that caste - for every 10000 workers born, there'll be an average of 1000 soldiers, 5 drones and one queen. You've probably also noticed that the DRONE and QUEEN castes have the MALE and FEMALE tokens respectively - these tokens determine how breeding works. A creature without both a MALE caste and a FEMALE caste will be unable to breed (no asexually reproducing creatures yet, unfortunately). As they lack FEMALE, the workers and soldiers are unable to breed with the male drones.&lt;br /&gt;
&lt;br /&gt;
After this, there are some modifications to bodyparts. In this case, the drones have wings and the FLIER token, which the other castes lack. It's entirely possible for creatures of different castes to have completely different body structures, even to the extent that they don't resemble each other at all. If you read the section of this guide that dealt with entities, you may remember a passing mention of multi-creature civilisations and how they don't quite work as you may think they would. The castes system is your workaround. You could create a caste that is, for all intents and purposes, a human, and another caste of the same creature that acts exactly like a giant cave spider, put the creature in a civ, and get a human-spider civ. The only flaw in this approach is that the castes will interbreed.&lt;br /&gt;
&lt;br /&gt;
That's the most complex components of creature creation out of the way. You should find the rest trivial by comparison.&lt;br /&gt;
&lt;br /&gt;
=== Modding items ===&lt;br /&gt;
&lt;br /&gt;
Items are fairly simple to deal with. By default, each item type is contained in its own file; this may help make browsing for a specific item easier, but from a purely technical point of view, it's possible to throw all items into one file. Unfortunately, [[Item definition token|item definition tokens]] don't seem to be especially well-documented (at least not as well as the other object types), but you should be able to figure out most things by way of our explanations and your assumptions.&lt;br /&gt;
&lt;br /&gt;
Let's look at the entry for, of course, the thong:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [ITEM_PANTS:ITEM_PANTS_THONG]&lt;br /&gt;
 [NAME:thong:thongs]&lt;br /&gt;
 [LAYER:UNDER]&lt;br /&gt;
 [COVERAGE:25]&lt;br /&gt;
 [LAYER_SIZE:10]&lt;br /&gt;
 [LAYER_PERMIT:30]&lt;br /&gt;
 [MATERIAL_SIZE:1]&lt;br /&gt;
 [SOFT]&lt;br /&gt;
 [LEATHER]&lt;br /&gt;
 [STRUCTURAL_ELASTICITY_WOVEN_THREAD]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Most of these are pretty obvious if one compares them to the other entries in the file. There's a layer for the item, determining where it's worn; a coverage value to determine how well it protects you from cold and other things; a size token to determine how much it counts for when it's under something else; a layer permit token to determine how much can be worn under it; and a material size token to determine how much raw material it takes to make it.&lt;br /&gt;
&lt;br /&gt;
Now, if you wanted to mod these to turn them into metal thongs (ouch!), you would simply have to add [METAL] to it somewhere. Simple! These tokens work by tying into material properties - some materials are designated as suitable for making hard items, some for soft, etc..&lt;br /&gt;
&lt;br /&gt;
Weapons involve a little more detail:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [ITEM_WEAPON:ITEM_WEAPON_SWORD_2H]&lt;br /&gt;
 [NAME:two-handed sword:two-handed swords]&lt;br /&gt;
 [SIZE:900]&lt;br /&gt;
 [SKILL:SWORD]&lt;br /&gt;
 [TWO_HANDED:67500]&lt;br /&gt;
 [MINIMUM_SIZE:62500]&lt;br /&gt;
 [MATERIAL_SIZE:5]&lt;br /&gt;
 [ATTACK:EDGE:100000:8000:slash:slashes:NO_SUB:1250]&lt;br /&gt;
 	[ATTACK_PREPARE_AND_RECOVER:3:3]&lt;br /&gt;
 [ATTACK:EDGE:50:4000:stab:stabs:NO_SUB:1000]&lt;br /&gt;
 	[ATTACK_PREPARE_AND_RECOVER:3:3]&lt;br /&gt;
 [ATTACK:BLUNT:100000:8000:slap:slaps:flat:1250]&lt;br /&gt;
 	[ATTACK_PREPARE_AND_RECOVER:3:3]&lt;br /&gt;
 [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]&lt;br /&gt;
 	[ATTACK_PREPARE_AND_RECOVER:3:3]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
SIZE determines how heavy the weapon is. This has a substantial effect on weapon effectiveness. SKILL determines which skill is used in using the weapon; a list of skills can be found [[skill token|on this page]]. MINIMUM_SIZE determines the minimum size a creature must be before the weapon can be wielded, while TWO_HANDED determines how large a creature must be in order to wield the weapon with one hand.&lt;br /&gt;
&lt;br /&gt;
Attacks take a little more explanation. The first value determines the contact area of the weapon's attack; this should be high for slashing weapons and low for bludgeoning, piercing and poking ones. The second value determines how deep the weapon penetrates - for BLUNT attacks this value is ignored as they're not supposed to penetrate anyway, but in the case of EDGE attacks it should generally be lower for slashing attacks and higher for stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
Following these are the nouns and verb used; they should be self-explanatory. Finally, we have the velocity modifier, which has a multiplying effect on the weapon's size for the purposes of determining how powerful it is in combat. But more accurate it describe distribution of momentum across length of weapon. So STAB perfomed with only muscular power and modifier is x1 (1000). SLASH performed with some rotating momentum of cutting edge, but sword is pretty balanced thru it's length and modifier is just x1.25 (1250). Axes, hammers and maces have more unbalanced mass distribution and weapon mass concentrated far from grasp, so higher modifiers.&lt;br /&gt;
&lt;br /&gt;
ATTACK_PREPARE_AND_RECOVER determine number of game frames to perform these actions. In vanilla almost not varies for different weapons.&lt;br /&gt;
&lt;br /&gt;
Other, more miscellaneous items are generally simple and shouldn't require any further explanation.&lt;br /&gt;
&lt;br /&gt;
Once you've made an item, you just add it to the civ entry so a civilization can actually craft it, and it's done.&lt;br /&gt;
&lt;br /&gt;
=== Modding language files ===&lt;br /&gt;
{{main|Language token}}&lt;br /&gt;
&lt;br /&gt;
Let's say you added a whole new species.  Sure, you could just swipe one of the existing translation files and steal their language for your species, but that's the lazy way!  If you want to create a whole new language, it is very simple.&lt;br /&gt;
&lt;br /&gt;
First, you'd need a whole new language_RACE file, such as language_LIZARDMAN.txt, along with &amp;quot;language_LIZARDMAN&amp;quot; at the top of the file proceeded by [OBJECT:LANGUAGE] and [TRANSLATION:LIZARDMAN].  After that, it's just a matter of copy-pasting one of the existing language lists and editing the finished 'translated' word.  That's it! Then just add the translation link to your civ in entity_default.txt and it'll be added to the game on worldgen. &lt;br /&gt;
&lt;br /&gt;
All raw files use Code Page 437 encoding, and you should make sure you are editing these files in that format. As many text editors default to UTF-8, some characters with diacritical marks may fail to show properly. Saving one of the default language raw files in this state will overwrite these characters with the unicode question mark, which will corrupt the file. To fix this  replace the file with a clean one downloaded from the distributed version of DF.&lt;br /&gt;
&lt;br /&gt;
(Note that the name of the file doesn't actually matter; however, it's good form to name the file after a creature if only that creature speaks the language.)&lt;br /&gt;
&lt;br /&gt;
=== Modding body parts ===&lt;br /&gt;
&lt;br /&gt;
Imagine you have this fantastic idea for a multi-tentacled winged spider-monster. Sounds great! But in order to make this a reality you may need to create a new set of body parts for it. That's no problem! Making body parts is easy, though it may look complicated at first. &lt;br /&gt;
&lt;br /&gt;
All of the default body definitions are located in body_default.txt and then linked to a creature in the creature's entry. We've talked about how bodyparts make up creatures earlier, in the creature section. You can mix and match them in the creature entry and it makes no difference, as long as they're there: each body part will link itself to the appropriate connection automatically when the creature is first created.&lt;br /&gt;
&lt;br /&gt;
Body parts work by sections: you can add as many sections as you want to a body part definition, but generally you should keep it fairly low for ease of use. Each body section entry is in the, very simple, format:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [BODY:BODYNAME]&lt;br /&gt;
 [BP:TOKENID:name][TOKENSGOHERE][DEFAULT_RELSIZE:][CATEGORY:WHATEVER]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The most important tokens are &amp;quot;CONTYPE&amp;quot; and &amp;quot;CON&amp;quot;: CONTYPE means the body part in question is connected to a certain ''type'' of body part, while CON means it's connected to a ''specific'' one. TOKENID is yet another identifier, which should be unique, as it's referenced every time something uses CON or BY_TOKEN. DEFAULT_RELSIZE defines, of course, what the body part's size is in relation to the other parts. CATEGORY defines a category for the part, which can be unique or shared with other parts. This is referenced whenever BY_CATEGORY is used.&lt;br /&gt;
&lt;br /&gt;
A list of body part tokens can be found [[body token|here]].&lt;br /&gt;
&lt;br /&gt;
Let's take a simple example, a head:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [BODY:BASIC_HEAD]&lt;br /&gt;
 [BP:HD:head:STP][CONTYPE:UPPERBODY][HEAD][CATEGORY:HEAD]&lt;br /&gt;
 [DEFAULT_RELSIZE:300]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It connects directly to an upper body.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [BODY:2EYES]&lt;br /&gt;
     [BP:REYE:right eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE]&lt;br /&gt;
         [DEFAULT_RELSIZE:5]&lt;br /&gt;
     [BP:LEYE:left eye:STP][CONTYPE:HEAD][SIGHT][EMBEDDED][SMALL][LEFT][CATEGORY:EYE]&lt;br /&gt;
         [DEFAULT_RELSIZE:5]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These are a pair of eyes, connecting to the head.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [BODY:HUMANOID]&lt;br /&gt;
     [BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]&lt;br /&gt;
         [DEFAULT_RELSIZE:1000]&lt;br /&gt;
     [BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]&lt;br /&gt;
         [DEFAULT_RELSIZE:1000]&lt;br /&gt;
     [BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]&lt;br /&gt;
         [DEFAULT_RELSIZE:300]&lt;br /&gt;
     [BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]&lt;br /&gt;
         [DEFAULT_RELSIZE:200]&lt;br /&gt;
     [BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]&lt;br /&gt;
         [DEFAULT_RELSIZE:200]&lt;br /&gt;
     [BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]&lt;br /&gt;
         [DEFAULT_RELSIZE:200]&lt;br /&gt;
     [BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]&lt;br /&gt;
         [DEFAULT_RELSIZE:200]&lt;br /&gt;
     [BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]&lt;br /&gt;
         [DEFAULT_RELSIZE:80]&lt;br /&gt;
     [BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]&lt;br /&gt;
         [DEFAULT_RELSIZE:80]&lt;br /&gt;
     [BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]&lt;br /&gt;
         [DEFAULT_RELSIZE:500]&lt;br /&gt;
     [BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]&lt;br /&gt;
         [DEFAULT_RELSIZE:500]&lt;br /&gt;
     [BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]&lt;br /&gt;
         [DEFAULT_RELSIZE:400]&lt;br /&gt;
     [BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]&lt;br /&gt;
         [DEFAULT_RELSIZE:400]&lt;br /&gt;
     [BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]&lt;br /&gt;
         [DEFAULT_RELSIZE:120]&lt;br /&gt;
     [BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]&lt;br /&gt;
         [DEFAULT_RELSIZE:120]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An entire humanoid body. The foot bone's connected to the ankle bone...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;BODYGLOSS&amp;quot; entries, which you can sometimes find applied to creature entries, are simply replacement words for specific part name strings in a creature. For example, you'll find the bodygloss [BODYGLOSS:CLAW_HAND:hand:claw] in body_default.txt; you can then use this in a creature via &amp;quot;[BODYGLOSS:CLAW_HAND]&amp;quot; and it'll replace all instances of &amp;quot;hand&amp;quot; with &amp;quot;claw&amp;quot; in that creature. Be warned, however—if you were to, say make a bodygloss [BODYGLOSS:EARSTALK:ear:stalk:ears:stalk], it would not only change &amp;quot;ear&amp;quot; and &amp;quot;ears&amp;quot; to &amp;quot;stalk&amp;quot; and &amp;quot;stalks&amp;quot;, it would also change &amp;quot;h'''ear'''t&amp;quot; to &amp;quot;h'''stalk'''t&amp;quot;! For all intents and purposes the body part will still function as the proper part, though.&lt;br /&gt;
&lt;br /&gt;
=== Modding plants ===&lt;br /&gt;
&lt;br /&gt;
Plants are, again, not unlike creatures. With what you've learned so far in regard to tokens and the materials system, running through the notes included in plant_standard.txt should explain most things. [[Plant token|Here's the list of plant-specific tokens]].&lt;br /&gt;
&lt;br /&gt;
Below is the [[plump helmet]] raw description:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [PLANT:MUSHROOM_HELMET_PLUMP]&lt;br /&gt;
 	[NAME:plump helmet][NAME_PLURAL:plump helmets][ADJ:plump helmet]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]&lt;br /&gt;
 		[MATERIAL_VALUE:2]&lt;br /&gt;
 	[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]&lt;br /&gt;
 		[EDIBLE_VERMIN]&lt;br /&gt;
 		[EDIBLE_RAW]&lt;br /&gt;
 		[EDIBLE_COOKED]&lt;br /&gt;
 	[PICKED_TILE:161][PICKED_COLOR:6:13:0]&lt;br /&gt;
 	[GROWDUR:300][VALUE:2]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]&lt;br /&gt;
 		[STATE_NAME_ADJ:ALL_SOLID:frozen dwarven wine]&lt;br /&gt;
 		[STATE_NAME_ADJ:LIQUID:dwarven wine]&lt;br /&gt;
 		[STATE_NAME_ADJ:GAS:boiling dwarven wine]&lt;br /&gt;
 		[MATERIAL_VALUE:2]&lt;br /&gt;
 		[DISPLAY_COLOR:5:0:0]&lt;br /&gt;
 		[EDIBLE_RAW]&lt;br /&gt;
 		[EDIBLE_COOKED]&lt;br /&gt;
 		[PREFIX:NONE]&lt;br /&gt;
 	[DRINK:LOCAL_PLANT_MAT:DRINK]&lt;br /&gt;
 &lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]&lt;br /&gt;
 		[MATERIAL_VALUE:1]&lt;br /&gt;
 		[EDIBLE_VERMIN]&lt;br /&gt;
 		[EDIBLE_COOKED]&lt;br /&gt;
 	[SEED:plump helmet spawn:plump helmet spawn:4:0:1:LOCAL_PLANT_MAT:SEED]&lt;br /&gt;
 	[SPRING][SUMMER][AUTUMN][WINTER]&lt;br /&gt;
 	[FREQUENCY:100]&lt;br /&gt;
 	[CLUSTERSIZE:5]&lt;br /&gt;
 	[PREFSTRING:rounded tops]&lt;br /&gt;
 	[WET][DRY]&lt;br /&gt;
 	[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
 	[UNDERGROUND_DEPTH:1:3]&lt;br /&gt;
 	[SHRUB_TILE:142]&lt;br /&gt;
 	[DEAD_SHRUB_TILE:28]&lt;br /&gt;
 	[SHRUB_COLOR:5:13:0]&lt;br /&gt;
 	[DEAD_SHRUB_COLOR:5:6:0]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Let's look at this line by line:&amp;lt;br&amp;gt;&lt;br /&gt;
First, we define its file name. In this case it's MUSHROOM_HELMET_PLUMP. Next we define its in-game name (plump helmet) and its adjective for if you were to craft with it (e.g. plump helmet earrings).&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]&lt;br /&gt;
 		[MATERIAL_VALUE:2]&lt;br /&gt;
 	[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This defines the structure and material of the plant. It references STRUCTURAL_PLANT_TEMPLATE in the first line, so if you were to say, add wings to the template, the plump helmet plant would be winged. This is for the plant itself, not the end plump helmets.&lt;br /&gt;
&lt;br /&gt;
After that we get our edible tokens. These say that vermin can eat the plant, and it can be eaten raw or cooked by your dwarves. So if you wanted a plant vermin would leave alone, you'd remove the [EDIBLE_VERMIN] token.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 		[EDIBLE_VERMIN]&lt;br /&gt;
 		[EDIBLE_RAW]&lt;br /&gt;
 		[EDIBLE_COOKED]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Next, [PICKED_TILE:161] is the character (161 in this case) shown when the crop is harvested. See [[Main:Character table|character table]] for a table of usable tiles. [PICKED_COLOR:6:13:0] is the color used for the crop's tile when harvested. It's in a foreground:background:brightness format. See [[color]] for the colors usable.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[PICKED_TILE:161][PICKED_COLOR:6:13:0]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[GROWDUR:300] is how long it takes for your crop to grow. There are 1008 growdur units in a season.&amp;lt;br&amp;gt;&lt;br /&gt;
[VALUE:2] Is the value of the harvested plant (default 1). &lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[GROWDUR:300][VALUE:2]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This defines the plant's alcohol states. [STATE_NAME_ADJ:ALL_SOLID:] is the frozen name, followed is the actual drink name, and then its boiling name. These are achieved by either Scorching or Freezing climates. [DISPLAY_COLOR] is, of course, color, and [EDIBLE_RAW] and [EDIBLE_COOKED] are saying you can drink the alcohol raw or cooked.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]&lt;br /&gt;
 		[STATE_NAME_ADJ:ALL_SOLID:frozen dwarven wine]&lt;br /&gt;
 		[STATE_NAME_ADJ:LIQUID:dwarven wine]&lt;br /&gt;
 		[STATE_NAME_ADJ:GAS:boiling dwarven wine]&lt;br /&gt;
 		[MATERIAL_VALUE:2]&lt;br /&gt;
 		[DISPLAY_COLOR:5:0:0]&lt;br /&gt;
 		[EDIBLE_RAW]&lt;br /&gt;
 		[EDIBLE_COOKED]&lt;br /&gt;
 		[PREFIX:NONE]&lt;br /&gt;
 	[DRINK:LOCAL_PLANT_MAT:DRINK]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After that we get our seed template:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]&lt;br /&gt;
 		[MATERIAL_VALUE:1]&lt;br /&gt;
 		[EDIBLE_VERMIN]&lt;br /&gt;
 		[EDIBLE_COOKED]&lt;br /&gt;
 	[SEED:plump helmet spawn:plump helmet spawn:4:0:1:LOCAL_PLANT_MAT:SEED]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
And all this says is that the seeds may be eaten by vermin or cooked. Then it gives the name of our plant's seed, its plural name, its foreground, background, and brightness colors, followed by its seed material; said material should have [SEED_MAT] to permit proper stockpiling.&lt;br /&gt;
&lt;br /&gt;
And finally for the last chunk we have this:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[SPRING][SUMMER][AUTUMN][WINTER]&lt;br /&gt;
 	[FREQUENCY:100]&lt;br /&gt;
 	[CLUSTERSIZE:5]&lt;br /&gt;
 	[PREFSTRING:rounded tops]&lt;br /&gt;
 	[WET][DRY]&lt;br /&gt;
 	[BIOME:SUBTERRANEAN_WATER]&lt;br /&gt;
 	[UNDERGROUND_DEPTH:1:3]&lt;br /&gt;
 	[SHRUB_TILE:142]&lt;br /&gt;
 	[DEAD_SHRUB_TILE:28]&lt;br /&gt;
 	[SHRUB_COLOR:5:13:0]&lt;br /&gt;
 	[DEAD_SHRUB_COLOR:5:6:0]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
First we define what season(s) the plant may grow in, then we define how frequently this plant is generated in a particular area, followed by how many harvested crop items may come from 1 plant. [PREFSTRING:] is what your dwarves like about the plant, which in this case is the rounded tops. [WET][DRY] are the conditions under which the plant can grow. Wet means it can grow close to water, dry means it can grow away from water. This does not mean you can grow the plant on dry stone however. It is just for natural spawning of the plant.&amp;lt;br&amp;gt;&lt;br /&gt;
[BIOME] Is what biome the plant grows in. [UNDERGROUND_DEPTH:Minimum:Maximum] Is the highest and lowest cavern levels that the plant can appear in if its biome is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that are available at depth 1. Defaults to 0:0 (surface only).&amp;lt;br&amp;gt;&lt;br /&gt;
Lastly, [SHRUB_TILE] is the character used for the naturally spawning shrub of this plant, [DEAD_SHRUB] is the dead shrub character. [SHRUB_COLOR] Is the shrub's color, and [DEAD_SHRUB_COLOR] is, of course, the dead shrub's color.&lt;br /&gt;
&lt;br /&gt;
While this may or may not look like a lot of tokens, it's very easy. Just copy an existing plant and edit it to your new plant.&amp;lt;br&amp;gt;&lt;br /&gt;
For the rest of the tokens, see [[plant token]].&lt;br /&gt;
&lt;br /&gt;
==== Trees ====&lt;br /&gt;
&lt;br /&gt;
Trees are another kind of plant that can be modded. Being plants, they use many of the same tokens as edible crops, but differ in having a few tree-specific tokens.&lt;br /&gt;
&lt;br /&gt;
Below is the [[apple|apple tree]] raw description:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
  [PLANT:APPLE] malus sieversii&lt;br /&gt;
  	[NAME:apple tree][NAME_PLURAL:apple trees][ADJ:apple tree]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]&lt;br /&gt;
  	[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]&lt;br /&gt;
  		[STATE_NAME:ALL_SOLID:apple wood]&lt;br /&gt;
  		[STATE_ADJ:ALL_SOLID:apple wood]&lt;br /&gt;
  		[PREFIX:NONE]&lt;br /&gt;
  		[SOLID_DENSITY:745] *** http://www.csudh.edu/oliver/chemdata/woods.htm&lt;br /&gt;
  		[STATE_COLOR:ALL_SOLID:CHOCOLATE] *** http://www.forestryforum.com/board/index.php/topic,61009.0.html&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]&lt;br /&gt;
    		[STATE_NAME_ADJ:ALL_SOLID:frozen apple cider]&lt;br /&gt;
  		[STATE_NAME_ADJ:LIQUID:apple cider]&lt;br /&gt;
  		[STATE_NAME_ADJ:GAS:boiling apple cider]&lt;br /&gt;
  		[MATERIAL_VALUE:2]&lt;br /&gt;
  		[DISPLAY_COLOR:6:0:0]&lt;br /&gt;
  		[EDIBLE_RAW]&lt;br /&gt;
    		[EDIBLE_COOKED]&lt;br /&gt;
  		[PREFIX:NONE]&lt;br /&gt;
  	[DRINK:LOCAL_PLANT_MAT:DRINK]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]&lt;br /&gt;
  		[STATE_COLOR:ALL:GREEN]&lt;br /&gt;
  		[DISPLAY_COLOR:2:0:0]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:FLOWER:FLOWER_TEMPLATE]&lt;br /&gt;
  		[STATE_COLOR:ALL:ROSE]&lt;br /&gt;
  		[DISPLAY_COLOR:5:0:1]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:FRUIT:FRUIT_TEMPLATE]&lt;br /&gt;
  		[STATE_COLOR:ALL:RUST]&lt;br /&gt;
  		[DISPLAY_COLOR:4:0:0]&lt;br /&gt;
  		[EDIBLE_VERMIN]&lt;br /&gt;
  		[EDIBLE_RAW]&lt;br /&gt;
  		[EDIBLE_COOKED]&lt;br /&gt;
  		[STOCKPILE_PLANT_GROWTH]&lt;br /&gt;
  		[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]&lt;br /&gt;
  		[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]&lt;br /&gt;
  		[MATERIAL_VALUE:1]&lt;br /&gt;
  		[EDIBLE_VERMIN]&lt;br /&gt;
  	[SEED:apple seed:apple seeds:0:0:1:LOCAL_PLANT_MAT:SEED]&lt;br /&gt;
  	[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:5]&lt;br /&gt;
  	[TRUNK_PERIOD:10]&lt;br /&gt;
  	[HEAVY_BRANCH_DENSITY:25]&lt;br /&gt;
  	[BRANCH_DENSITY:50]&lt;br /&gt;
  	[MAX_TRUNK_HEIGHT:3]&lt;br /&gt;
  	[HEAVY_BRANCH_RADIUS:1]&lt;br /&gt;
  	[BRANCH_RADIUS:2]&lt;br /&gt;
  	[TRUNK_BRANCHING:2]&lt;br /&gt;
  	[MAX_TRUNK_DIAMETER:1]&lt;br /&gt;
  	[TRUNK_WIDTH_PERIOD:200]&lt;br /&gt;
  	[ROOT_DENSITY:5]&lt;br /&gt;
  	[ROOT_RADIUS:3]&lt;br /&gt;
  	[STANDARD_TILE_NAMES]&lt;br /&gt;
  	[PREFSTRING:fruit]&lt;br /&gt;
  	[DRY]&lt;br /&gt;
  	[BIOME:ANY_TEMPERATE]&lt;br /&gt;
  	[SAPLING]&lt;br /&gt;
  	[GROWTH:LEAVES]&lt;br /&gt;
  		[GROWTH_NAME:apple leaf:apple leaves]&lt;br /&gt;
  		[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]&lt;br /&gt;
  		[GROWTH_DENSITY:1000]&lt;br /&gt;
  		[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]&lt;br /&gt;
  		[GROWTH_HOST_TILE:SAPLING]&lt;br /&gt;
  		[GROWTH_TIMING:0:300000]&lt;br /&gt;
  		[GROWTH_PRINT:0:6:2:0:0:0:209999:1]&lt;br /&gt;
  		[GROWTH_PRINT:0:6:6:0:1:210000:239999:1] autumn color&lt;br /&gt;
  		[GROWTH_PRINT:0:6:4:0:1:240000:269999:1]&lt;br /&gt;
 		[GROWTH_PRINT:0:6:4:0:0:270000:300000:1]&lt;br /&gt;
   		[GROWTH_DROPS_OFF]&lt;br /&gt;
  	[GROWTH:FLOWERS]&lt;br /&gt;
  		[GROWTH_NAME:apple flower:STP]&lt;br /&gt;
  		[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FLOWER]&lt;br /&gt;
  		[GROWTH_DENSITY:1000]&lt;br /&gt;
  		[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]&lt;br /&gt;
  		[GROWTH_TIMING:60000:119999]&lt;br /&gt;
  		[GROWTH_PRINT:5:5:5:0:1:60000:119999:2]&lt;br /&gt;
 	[GROWTH:FRUIT]&lt;br /&gt;
  		[GROWTH_NAME:apple:STP]&lt;br /&gt;
  		[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FRUIT]&lt;br /&gt;
  		[GROWTH_DENSITY:1000]&lt;br /&gt;
  		[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]&lt;br /&gt;
   		[GROWTH_TIMING:120000:200000]&lt;br /&gt;
  		[GROWTH_DROPS_OFF_NO_CLOUD]&lt;br /&gt;
  		[GROWTH_PRINT:'%':'%':4:0:0:120000:200000:3]&lt;br /&gt;
  		[GROWTH_HAS_SEED]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The first lines are the same as the ones we saw being used in the plump helmets, defining the plant object, giving it a name, and deciding that it should use the standard STRUCTURAL_PLANT material for its structure.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 [PLANT:APPLE] malus sieversii&lt;br /&gt;
 	[NAME:apple tree][NAME_PLURAL:apple trees][ADJ:apple tree]&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]&lt;br /&gt;
 	[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Adding the token [[Material definition token#DISPLAY_COLOR|DISPLAY_COLOR]] directly after [USE_MATERIAL_TEMPLATE] would allow us to change the color of the tree.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
        [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]&lt;br /&gt;
        	[DISPLAY_COLOR:1:0:0]&lt;br /&gt;
 	[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
would give us a dark blue apple tree. This method is used by the game in [[birch|birches]] and [[spore tree|various]] [[nether-cap|underground]] [[blood thorn|trees]].&lt;br /&gt;
&lt;br /&gt;
Next come the definitions of various other materials used by the tree:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
        [USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]&lt;br /&gt;
  		[STATE_NAME:ALL_SOLID:apple wood]&lt;br /&gt;
  		[STATE_ADJ:ALL_SOLID:apple wood]&lt;br /&gt;
  		[PREFIX:NONE]&lt;br /&gt;
  		[SOLID_DENSITY:745] *** http://www.csudh.edu/oliver/chemdata/woods.htm&lt;br /&gt;
  		[STATE_COLOR:ALL_SOLID:CHOCOLATE] *** http://www.forestryforum.com/board/index.php/topic,61009.0.html&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]&lt;br /&gt;
    		[STATE_NAME_ADJ:ALL_SOLID:frozen apple cider]&lt;br /&gt;
  		[STATE_NAME_ADJ:LIQUID:apple cider]&lt;br /&gt;
  		[STATE_NAME_ADJ:GAS:boiling apple cider]&lt;br /&gt;
  		[MATERIAL_VALUE:2]&lt;br /&gt;
  		[DISPLAY_COLOR:6:0:0]&lt;br /&gt;
  		[EDIBLE_RAW]&lt;br /&gt;
    		[EDIBLE_COOKED]&lt;br /&gt;
  		[PREFIX:NONE]&lt;br /&gt;
  	[DRINK:LOCAL_PLANT_MAT:DRINK]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]&lt;br /&gt;
  		[STATE_COLOR:ALL:GREEN]&lt;br /&gt;
  		[DISPLAY_COLOR:2:0:0]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:FLOWER:FLOWER_TEMPLATE]&lt;br /&gt;
  		[STATE_COLOR:ALL:ROSE]&lt;br /&gt;
  		[DISPLAY_COLOR:5:0:1]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:FRUIT:FRUIT_TEMPLATE]&lt;br /&gt;
  		[STATE_COLOR:ALL:RUST]&lt;br /&gt;
  		[DISPLAY_COLOR:4:0:0]&lt;br /&gt;
  		[EDIBLE_VERMIN]&lt;br /&gt;
  		[EDIBLE_RAW]&lt;br /&gt;
  		[EDIBLE_COOKED]&lt;br /&gt;
  		[STOCKPILE_PLANT_GROWTH]&lt;br /&gt;
  		[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]&lt;br /&gt;
  		[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]&lt;br /&gt;
  	[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]&lt;br /&gt;
  		[MATERIAL_VALUE:1]&lt;br /&gt;
  		[EDIBLE_VERMIN]&lt;br /&gt;
  	[SEED:apple seed:apple seeds:0:0:1:LOCAL_PLANT_MAT:SEED]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From them, we get to know what the parts of the tree can be used for, as well as how they will appear when separated from the tree. Any alterations that can be done to materials normally can be done here, such as changing the value or adding a [[syndrome]].&lt;br /&gt;
&lt;br /&gt;
 	[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:5]&lt;br /&gt;
&lt;br /&gt;
[TREE] is what turns your plant object into an actual tree. The following argument describes what material the harvested logs should be made of. If NONE, the felled tree will give no logs. [TREE_TILE] is the tile the tree shows up as on the world map.&lt;br /&gt;
&lt;br /&gt;
Note that all vanilla trees (that give logs) use the WOOD material defined above as the argument for [TREE], as opposed to the STRUCTURAL material. Thus, any changes to the properties of the wood harvested should be done to the WOOD material.&lt;br /&gt;
&lt;br /&gt;
The following tokens decide the dimensions of the tree, and how it grows.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
    [TRUNK_PERIOD:10]&lt;br /&gt;
 	[HEAVY_BRANCH_DENSITY:25]&lt;br /&gt;
 	[BRANCH_DENSITY:50]&lt;br /&gt;
 	[MAX_TRUNK_HEIGHT:3]&lt;br /&gt;
 	[HEAVY_BRANCH_RADIUS:1]&lt;br /&gt;
 	[BRANCH_RADIUS:2]&lt;br /&gt;
 	[TRUNK_BRANCHING:2]&lt;br /&gt;
 	[MAX_TRUNK_DIAMETER:1]&lt;br /&gt;
 	[TRUNK_WIDTH_PERIOD:200]&lt;br /&gt;
 	[ROOT_DENSITY:5]&lt;br /&gt;
 	[ROOT_RADIUS:3]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[TRUNK_PERIOD] and [TRUNK_WIDTH_PERIOD] determine how long it takes for the trunk to grow one tile taller respectively wider, in years. [MAX_TRUNK_HEIGHT:3] and [MAX_TRUNK_DIAMETER:1] determine the maximum value the above can reach. [TRUNK_BRANCHING] decides how &amp;quot;curvy&amp;quot; the tree is, with [TRUNK_BRANCHING:0] meaning the tree is entirely straight. &lt;br /&gt;
&lt;br /&gt;
[HEAVY_BRANCH_DENSITY:25], [HEAVY_BRANCH_RADIUS:1], [BRANCH_DENSITY:50], [BRANCH_RADIUS:2], [ROOT_DENSITY:5], and [ROOT_RADIUS:3] determine the density (how many are there, integer ranging 0-100) and radius (in tiles) away from the trunk, of heavy branches, normal branches and roots respectively.&lt;br /&gt;
&lt;br /&gt;
[STANDARD_TILE_NAMES] makes the tree use standard names for the trunk, branches etc. Otherwise custom ones can be used. (see [[Plant_token|full plant token list]])&lt;br /&gt;
&lt;br /&gt;
[SAPLING] ensures saplings of this tree are called &amp;quot;[tree name] sapling&amp;quot;, instead of the standard &amp;quot;young [tree name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Lastly, we are introduced to the [GROWTH] token. [GROWTH] defines growths growing on a plant, in this case our apple tree. Apple trees have three growths: leaves, flowers and fruits.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
  [GROWTH:FRUIT]&lt;br /&gt;
 		[GROWTH_NAME:apple:STP]&lt;br /&gt;
 		[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FRUIT]&lt;br /&gt;
 		[GROWTH_DENSITY:1000]&lt;br /&gt;
 		[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]&lt;br /&gt;
  		[GROWTH_TIMING:120000:200000]&lt;br /&gt;
 		[GROWTH_DROPS_OFF_NO_CLOUD]&lt;br /&gt;
 		[GROWTH_PRINT:'%':'%':4:0:0:120000:200000:3]&lt;br /&gt;
 		[GROWTH_HAS_SEED]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First comes the name of the growth. Then, with [GROWTH_ITEM], what kind of growth it is, in this case a PLANT_GROWTH made out of the local FRUIT material. [GROWTH_DENSITY] says how densely the growth grows, and [GROWTH_HOST_TILE] where on the tree it grows. [GROWTH_TIMING] decides when the growth appears, in annual ticks. The growth then drops off, leaving no clouds (items to be picked up by your dwarves). [GROWTH_PRINT] sets it to look like a red '%', and [GROWTH_HAS_SEED] implies that eating this growth will leave you with a seed.&lt;br /&gt;
&lt;br /&gt;
=== Workshops ===&lt;br /&gt;
&lt;br /&gt;
Workshops are raw-designed pretty differently from everything else in the game, being buildable structures rather than items or methods to gain items. However, they are fairly simple. For example, here's the raw for the [[soap maker's workshop]]:&lt;br /&gt;
&lt;br /&gt;
{{code|code=&lt;br /&gt;
[BUILDING_WORKSHOP:SOAP_MAKER]&lt;br /&gt;
	[NAME:Soap Maker's Workshop]&lt;br /&gt;
	[NAME_COLOR:7:0:1]&lt;br /&gt;
	[DIM:3:3]&lt;br /&gt;
	[WORK_LOCATION:2:2]&lt;br /&gt;
	[BUILD_LABOR:SOAP_MAKER]&lt;br /&gt;
	[BUILD_KEY:CUSTOM_SHIFT_P]&lt;br /&gt;
	[BLOCK:1:0:0:0] workbenches no longer block&lt;br /&gt;
	[BLOCK:2:0:0:0]&lt;br /&gt;
	[BLOCK:3:0:0:0]&lt;br /&gt;
	[TILE:0:1:' ':' ':150]&lt;br /&gt;
	[TILE:0:2:' ':' ':'/']&lt;br /&gt;
	[TILE:0:3:'-':' ':' ']&lt;br /&gt;
	[COLOR:0:1:0:0:0:0:0:0:6:0:0]&lt;br /&gt;
	[COLOR:0:2:0:0:0:0:0:0:6:0:0]&lt;br /&gt;
	[COLOR:0:3:6:0:0:0:0:0:0:0:0]&lt;br /&gt;
	[TILE:1:1:' ':' ':'=']&lt;br /&gt;
	[TILE:1:2:'-':' ':8]&lt;br /&gt;
	[TILE:1:3:' ':' ':150]&lt;br /&gt;
	[COLOR:1:1:0:0:0:0:0:0:6:0:0]&lt;br /&gt;
	[COLOR:1:2:6:0:0:0:0:0:6:0:0]&lt;br /&gt;
	[COLOR:1:3:0:0:0:0:0:0:6:0:0]&lt;br /&gt;
	[TILE:2:1:'-':' ':8]&lt;br /&gt;
	[TILE:2:2:' ':' ':8]&lt;br /&gt;
	[TILE:2:3:' ':150:' ']&lt;br /&gt;
	[COLOR:2:1:6:0:0:0:0:0:6:0:0]&lt;br /&gt;
	[COLOR:2:2:0:0:0:0:0:0:6:0:0]&lt;br /&gt;
	[COLOR:2:3:0:0:0:6:0:0:0:0:0]&lt;br /&gt;
	[TILE:3:1:150:' ':8]&lt;br /&gt;
	[TILE:3:2:' ':' ':8]&lt;br /&gt;
	[TILE:3:3:' ':240:' ']&lt;br /&gt;
	[COLOR:3:1:6:0:0:0:0:0:6:7:0]&lt;br /&gt;
	[COLOR:3:2:0:0:0:0:0:0:6:7:0]&lt;br /&gt;
	[COLOR:3:3:0:0:0:7:0:1:0:0:0]&lt;br /&gt;
	[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]&lt;br /&gt;
	[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&lt;br /&gt;
	[TOOLTIP:Use tallow (rendered fat) or oil here with lye to make soap.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A line-by-line breakdown:&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[NAME:Soap Maker's Workshop]&lt;br /&gt;
 	[NAME_COLOR:7:0:1]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These are the name of the workshop (&amp;quot;Soap Maker's Workshop&amp;quot;) and [[color]] of the workshop's name when examined with 'q' (White with a black background).&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[DIM:3:3]&lt;br /&gt;
 	[WORK_LOCATION:2:2]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
DIM refers to how large the workshop will be, in this case 3 wide, 3 tall. WORK_LOCATION tells where the creature using it (usually a dwarf) will work, numbered from the top right--in this case, 2:2, or the middle. Multiple work locations can be defined, even outside the dim.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[BUILD_LABOR:SOAP_MAKER]&lt;br /&gt;
 	[BUILD_KEY:CUSTOM_SHIFT_S]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
These refer to the worker required to build it (soap maker) and the key used to build it in the workshop menu (capital S).&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
  	[BLOCK:1:0:0:0]&lt;br /&gt;
 	...&lt;br /&gt;
}}&lt;br /&gt;
This is a bit more complex, and is where we get to the meaty part of workshop making--the tiles' properties. BLOCK refers to which tiles will be untraversable--1 means blocked, 0 means unblocked. The first number refers to row, and the next 3 refer to column, so 1:0:0:0 means that, on the first row, all tiles will be unblocked. This is the case for all vanilla workshops, as of now.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[TILE:0:1:' ':' ':150]&lt;br /&gt;
 	...&lt;br /&gt;
}}&lt;br /&gt;
The TILE token tells which tile will go where. note, however, that there are 5 entries here instead of 4. The first number, in this case, refers to build stage, numbered from 0 to 3; 3 or 1 is fully built (depending on whether there are stages), 0 is just placed, and 2 is always an intermediate stage, while 1 is usually an intermediate stage. Whether 1 is an intermediate stage or not depends on if there are a 2 and 3 stage; if 2 and 3 exist, 1 will be intermediate. The second number and beyond are similar to BLOCK; however, instead of 1s and 0s, you must input tiles. The tiles themselves can be given in quotes (as in ' ') or given as a number, which can be looked up [[Tilesets|here]]. Here, we have 150, which is û.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[COLOR:1:1:0:0:0:0:0:0:6:0:0]&lt;br /&gt;
 	...&lt;br /&gt;
}}&lt;br /&gt;
Color is as TILE, but with colors instead of tiles; however, colors are made up of 3 numbers each or MAT. MAT refers to the color of the material used to make it; the 3 numbers refer to foreground:background:foreground brightness, and can be looked up [[Color|here]]. For example, 4:2:1 will give you bright red with a dark green background.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]&lt;br /&gt;
 	[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]&lt;br /&gt;
}}&lt;br /&gt;
These refer to items required to build the building. These are in the same format as [[Reaction|reaction reagents and products]]--quantity:[[Item token|item]]:[[Material token|material]]. You'll learn more about those on the article about [[Reaction|reactions]], though. The second BUILD_ITEM is special-- it uses modifiers exclusively to determine its requirements. BUILDMAT refers to wood logs, wood blocks, stone boulders, and stone blocks; WORTHLESS_STONE_ONLY means it can't use economic stone; CAN_USE_ARTIFACT means that it... can use artifacts. EMPTY, in the bucket's case, means that the bucket must be empty.&lt;br /&gt;
&lt;br /&gt;
{{code|&lt;br /&gt;
 	[TOOLTIP:Use tallow (rendered fat) or oil here with lye to make soap.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the text in the tooltip shown when the building is highlighted by the mouse in the workshops list.&lt;br /&gt;
&lt;br /&gt;
More can be seen at the [[Building token|building tokens]] article.&lt;br /&gt;
&lt;br /&gt;
=== Reactions ===&lt;br /&gt;
&lt;br /&gt;
Reactions are the crafting recipes used in [[workshop]]s, and by the [[adventurer mode|adventurer]]. By adding new reactions you can make new items available, or enable you to get items or materials in new ways. The reactions can also be given to entities, in which case they will make use of them during both world gen and play; making a reaction that creates [[steel]] directly from [[plant fiber]]s, would allow the elves to craft steel and arrive clad in it in a [[siege]].&lt;br /&gt;
&lt;br /&gt;
Not all crafting reactions are defined in the raws, but some are, such as those for [[ceramic industry|pottery]] and [[Metal#Alloys_2|alloy]] making.&lt;br /&gt;
&lt;br /&gt;
An in-depth guide for reactions is available [[Reactions|here]].&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
&lt;br /&gt;
As we've seen when talking about creatures, materials are vital. Materials show up in two forms: material templates, which generally show up in creatures, and specific materials (designated as &amp;quot;inorganic&amp;quot;), which are (by default, at least) consigned purely to metal and stone types.&lt;br /&gt;
&lt;br /&gt;
Let's take a look at METAL_TEMPLATE in material_template_default.txt. It's evident that most of the basic properties of metals are already defined in the template - it goes red and melts at a high enough temperature, it's heavy, and (as noted by the very bottom token) is a metal. We already know just how useful templates can be to creatures, and the same applies to other materials.&lt;br /&gt;
&lt;br /&gt;
Now let's take a look at inorganic_metal.txt. You can see that the metals here refer to the templates, and, just like we did with creatures, then modify the properties of that template and expand upon it.&lt;br /&gt;
&lt;br /&gt;
Finally, let's look at inorganic_stone_mineral.txt. Here we can see that in addition to the changes made to the template, there are also ENVIRONMENT tokens - these tell the game where to place these minerals during worldgen.&lt;br /&gt;
&lt;br /&gt;
[[material definition token|Here's a list of material tokens]]. It should also help you out with any modifications you want to make regarding those creature modifications we were making a while back. See, it all ties together in the end. The beauty of the current materials system is that there's actually very little difference between, say, leather and iron - they're fundamentally the same thing, just with different properties, which is how things really should be.&lt;br /&gt;
&lt;br /&gt;
== Selecting and Cutting ==&lt;br /&gt;
&lt;br /&gt;
[[Modding#Modifying_the_vanilla_objects|As explained above]], existing raws can be altered with the use of SELECT, and can also be culled with CUT for more granular control, compared to simply unloading vanilla content in the mod loader. Token behavior when multiple tokens are added is dependent on the individual token. Removing tags from an object without cutting and recreating the object in question is typically impossible, except for creature object tags removed and/or replaced with the use of [[Creature_variation_token|creature variation tokens]].&lt;br /&gt;
&lt;br /&gt;
The syntax for selecting and cutting objects is as follows:&lt;br /&gt;
&lt;br /&gt;
{{code|code=&lt;br /&gt;
Substitute X for the desired object. A CUT does not need a SELECT prior, this is simply a list of available options.&lt;br /&gt;
&lt;br /&gt;
[SELECT_CREATURE:X]&lt;br /&gt;
[CUT_CREATURE:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_CASTE:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_ADDITIONAL_CASTE:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_ENTITY:X]&lt;br /&gt;
[CUT_ENTITY:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_INTERACTION:X]&lt;br /&gt;
[CUT_INTERACTION:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_ITEM:X]&lt;br /&gt;
[CUT_ITEM:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_WORD:X]&lt;br /&gt;
[CUT_WORD:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_TRANSLATION:X]&lt;br /&gt;
[CUT_TRANSLATION:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_SYMBOL:X]&lt;br /&gt;
[CUT_SYMBOL:X]&lt;br /&gt;
&lt;br /&gt;
[SUBSELECT_SYMBOL:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_INORGANIC:X] &lt;br /&gt;
[CUT_INORGANIC:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_MATERIAL:X] &lt;br /&gt;
&lt;br /&gt;
[SELECT_PLANT:X]&lt;br /&gt;
[CUT_PLANT:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_GROWTH:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_TISSUE:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_TISSUE_LAYER:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_REACTION:X]&lt;br /&gt;
[CUT_REACTION:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_MUSIC:X]&lt;br /&gt;
[CUT_MUSIC:X]&lt;br /&gt;
&lt;br /&gt;
[SELECT_SOUND:X]&lt;br /&gt;
[CUT_SOUND:X]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
:''Main articles: [[:Category:Modding_Examples]]''&lt;br /&gt;
&lt;br /&gt;
The Hydling below was made by Mysteryguye (and annotated, updated and separated into blocks by Putnam), to act as an example creature.&lt;br /&gt;
&lt;br /&gt;
{{code|code=&lt;br /&gt;
 [CREATURE:HYDLING]&lt;br /&gt;
 	[DESCRIPTION:A seven-headed small hairy thing, about the size of a dog. It is very loyal to its masters, and will promptly disembowel any enemy straying too close.]&lt;br /&gt;
 	This is the description that shows up in-game when viewing the creature.&lt;br /&gt;
&lt;br /&gt;
 	[NAME:hydling:hydlings:hydlish] If there were a civ made of hydlings, it would appear as &amp;quot;hydlings&amp;quot; in the neighbors screen.&lt;br /&gt;
&lt;br /&gt;
 	[CASTE_NAME:hydling:hydlings:hydlish]&lt;br /&gt;
&lt;br /&gt;
 	[CREATURE_TILE:'='][COLOR:2:0:1] Will appear as a light green &amp;quot;=&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
 	[PETVALUE:40][NATURAL] Creature is known to be naturally occurring by the game. Will cost 40 embark points to buy.&lt;br /&gt;
&lt;br /&gt;
 	[LARGE_ROAMING] Will spawn outdoors, wandering around.&lt;br /&gt;
&lt;br /&gt;
 	[COMMON_DOMESTIC][TRAINABLE][PET] Can be bought on embark as a pet, war animal, or hunting animal.&lt;br /&gt;
&lt;br /&gt;
 	[BONECARN] Can eat meat and bones only--no vegetables.&lt;br /&gt;
&lt;br /&gt;
 	[PREFSTRING:loyalty] Dwarves will like it for its loyalty.&lt;br /&gt;
&lt;br /&gt;
 	[LARGE_PREDATOR] Will attack rather than flee.&lt;br /&gt;
&lt;br /&gt;
 	[BODY:BASIC_2PARTBODY:7HEADNECKS:BASIC_FRONTLEGS:BASIC_REARLEGS:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:SPINE:BRAIN:SKULL:3TOES_FQ_REG:3TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_FANGS:RIBCAGE]&lt;br /&gt;
&lt;br /&gt;
 	Has a lower body, upper body, 4 legs, a tail, fourteen eyes, fourteen ears, seven noses, two lungs, a heart, guts, a pancreas etc., and 7 heads with all that goes with those.&lt;br /&gt;
&lt;br /&gt;
 	[BODYGLOSS:PAW] Feet will be called &amp;quot;paws&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_MATERIALS] Declares the standard materials that most creatures' tissues are made of.&lt;br /&gt;
&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_TISSUES] This declares the tissues that the creature's tissue layers are made of.&lt;br /&gt;
&lt;br /&gt;
 	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] And this describes the tissue layers that the creature is made of.&lt;br /&gt;
&lt;br /&gt;
 	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] Creature will be covered with a layer of fur.&lt;br /&gt;
&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] And it'll have nails.&lt;br /&gt;
&lt;br /&gt;
 	[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
&lt;br /&gt;
 	[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] On the toe, specifically.&lt;br /&gt;
&lt;br /&gt;
 	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
 	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
 		[TL_MAJOR_ARTERIES] Heart and throat--called above--will cause heavy bleeding if ruptured.&lt;br /&gt;
&lt;br /&gt;
 	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] Places eyes, ears and what-have-you into their correct placement, so that you don't have people punching out eyes from behind.&lt;br /&gt;
&lt;br /&gt;
 	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] Sets the ribcage as being around lungs and heart.&lt;br /&gt;
&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] Defines sinew so that...&lt;br /&gt;
 	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200] Tendons...&lt;br /&gt;
 	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] ...And ligaments can be defined.&lt;br /&gt;
&lt;br /&gt;
 	[HAS_NERVES] Creature has nerves, and as such can be disabled by severing them.&lt;br /&gt;
&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] Defines the material BLOOD using the template BLOOD_TEMPLATE.&lt;br /&gt;
 	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] Defines the creature's BLOOD as being made of the above-defined BLOOD material in a LIQUID state.&lt;br /&gt;
&lt;br /&gt;
 	[CREATURE_CLASS:GENERAL_POISON] Creature can be affected by syndromes that affect GENERAL_POISON.&lt;br /&gt;
&lt;br /&gt;
 	[GETS_WOUND_INFECTIONS] Pretty much self-explanatory. Creature can get infected from wounds.&lt;br /&gt;
 	[GETS_INFECTIONS_FROM_ROT] And from necrosis.&lt;br /&gt;
&lt;br /&gt;
 	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE] Defines PUS using PUS_TEMPLATE.&lt;br /&gt;
 	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID] Defines PUS as being made of PUS.&lt;br /&gt;
&lt;br /&gt;
 	[BODY_SIZE:0:0:1000] Creature will be 1000 cubic centimeters at birth...&lt;br /&gt;
 	[BODY_SIZE:1:0:12500] 12500 cubic centimeters at 1 year old...&lt;br /&gt;
 	[BODY_SIZE:2:0:30000] and 30000 cubic centimeters at 2.&lt;br /&gt;
&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110] Creature can be anywhere from 90% to 110% as long as others.&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] As above, but with height.&lt;br /&gt;
 	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] As above, but with broadness. This puts the minimum size of the creature (when fully grown) at 21870 and the maximum size at 39930.&lt;br /&gt;
&lt;br /&gt;
 	[MAXAGE:20:30] Creature will die of old age between the ages of 20 and 30, no later than 30, no sooner than 20.&lt;br /&gt;
&lt;br /&gt;
 	[CAN_DO_INTERACTION:MATERIAL_EMISSION] Creature can use the MATERIAL_EMISSION interaction.&lt;br /&gt;
 		[CDI:ADV_NAME:Hurl fireball] In adventurer mode, the MATERIAL_EMISSION interaction will appear as &amp;quot;Hurl fireball&amp;quot;.&lt;br /&gt;
 		[CDI:USAGE_HINT:ATTACK] Creature will use MATERIAL_EMISSION when it's attacking, on creatures that it's attacking.&lt;br /&gt;
 		[CDI:BP_REQUIRED:BY_CATEGORY:HEAD] Creature must have at least one HEAD to use MATERIAL_EMISSION.&lt;br /&gt;
 		[CDI:FLOW:FIREBALL] The MATERIAL_EMISSION will shoot a fireball.&lt;br /&gt;
 		[CDI:TARGET:C:LINE_OF_SIGHT] The target for the emission--a location--must be within the line of sight of the Hydling.&lt;br /&gt;
 		[CDI:TARGET_RANGE:C:15] And must be, at most, 15 tiles away.&lt;br /&gt;
 		[CDI:MAX_TARGET_NUMBER:C:1] The hydling can only shoot at one target at a time...&lt;br /&gt;
 		[CDI:WAIT_PERIOD:30] and only every 30 ticks (3 tenths of a second at 100 FPS)&lt;br /&gt;
&lt;br /&gt;
 	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] Defines a BITE attack that uses teeth.&lt;br /&gt;
 		[ATTACK_SKILL:BITE] Attack uses the BITE skill.&lt;br /&gt;
 		[ATTACK_VERB:nom:noms] &amp;quot;The Hydling noms the Elf in the left first toe, tearing the muscle!&amp;quot;&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100] Will use all of the tooth. Note that this can be more than 100.&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100] Will sink the tooth all the way in. This can also be more than 100.&lt;br /&gt;
 		[ATTACK_FLAG_EDGE] Attack is an EDGE attack.&lt;br /&gt;
 		[ATTACK_PRIORITY:MAIN] Attack is of priority MAIN. Other option is SECOND.&lt;br /&gt;
 		[ATTACK_FLAG_CANLATCH] Attack can latch on.&lt;br /&gt;
                [ATTACK_PREPARE_AND_RECOVER:3:3] Takes 3 ticks to wind up attack and 3 to recover from it.&lt;br /&gt;
                [ATTACK_FLAG_INDEPENDENT_MULTIATTACK] Can use each head independently.&lt;br /&gt;
&lt;br /&gt;
 	[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] As above, but for nail instead of teeth.&lt;br /&gt;
 		[ATTACK_SKILL:STANCE_STRIKE] Uses the kicking skill.&lt;br /&gt;
 		[ATTACK_VERB:slice:slices] &amp;quot;You slice the Elf in the left foot and the severed part sails off in an arc!&amp;quot;&lt;br /&gt;
 		[ATTACK_CONTACT_PERC:100] Uses the whole nail.&lt;br /&gt;
 		[ATTACK_PENETRATION_PERC:100] The whole nail goes in.&lt;br /&gt;
 		[ATTACK_FLAG_EDGE] Attack is an edge attack.&lt;br /&gt;
                [ATTACK_PREPARE_AND_RECOVER:3:3]&lt;br /&gt;
 		[ATTACK_PRIORITY:SECOND]&lt;br /&gt;
&lt;br /&gt;
 	[CHILD:1] Hydling will become an adult at 1 year old.&lt;br /&gt;
&lt;br /&gt;
 	[GENERAL_CHILD_NAME:hydie:hydies] Children will appear as &amp;quot;hydies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
 	[DIURNAL] Is active during the daytime.&lt;br /&gt;
&lt;br /&gt;
 	[HOMEOTHERM:10070] Has a body temperature of 102 Fahrenheit.&lt;br /&gt;
&lt;br /&gt;
 	[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] Can run at 25 kph&lt;br /&gt;
 	[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3512:2634:1756:878:4900:6900] Can swim at 10 kph&lt;br /&gt;
 	[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] Can crawl at 5 kph&lt;br /&gt;
 	[SWIMS_INNATE]Swims innately.&lt;br /&gt;
&lt;br /&gt;
 	[CASTE:FEMALE] Defines a caste called FEMALE.&lt;br /&gt;
 		[FEMALE] FEMALE caste is female.&lt;br /&gt;
&lt;br /&gt;
 	[CASTE:MALE] As above, but with male.&lt;br /&gt;
 		[MALE] See above.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{catbox|Modding}}&lt;br /&gt;
&lt;br /&gt;
* [[Raw file]]&lt;br /&gt;
* [[Token]]&lt;br /&gt;
* [[Modding pitfalls]]&lt;br /&gt;
* [[Cheating]]&lt;br /&gt;
* Bay 12 Guide: https://bay12games.com/dwarves/modding_guide.html&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
[[ru:Modding]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=308024</id>
		<title>Item value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=308024"/>
		<updated>2025-03-02T21:28:10Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: Undo revision 308013 by Jecowa (talk) Although tripe and sweetbread have values of 1 in the raws, they seem to get multiplied by 2 at some point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{for/see|value optimization|[[Maximizing value]]}}&lt;br /&gt;
{{for/see|cultural values|[[Personality value]]}}&lt;br /&gt;
{{for/see|room values|[[Zones#Quality_and_value|Zones: Quality and value]]}}&lt;br /&gt;
&lt;br /&gt;
'''Item value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.&lt;br /&gt;
&lt;br /&gt;
The '''final value''' of an item is the '''base value''' of the form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''quality modifier''' (e.g. fine ''or'' masterful) if any, then summed with the final value of all '''[[decoration]]s'''.&lt;br /&gt;
&lt;br /&gt;
=Base values of items=&lt;br /&gt;
The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the '''base value''' for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a &amp;quot;block&amp;quot;. In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
==Items without quality levels==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract, tree branches&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Fish]], unprepared fish, [[Meat]], [[Egg]], [[Plant]], [[Quarry bush|Leaves]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||[[Log]], [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Bar]], [[Block]], [[Leather]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|6||[[Thread]], [[Gem]] (rough)&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Gem]] (cut)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Varies||live vermin, tame vermin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items with quality level ==&lt;br /&gt;
=== Misc. items ===&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|1/50||[[Coin]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[Die]], Orthopedic [[cast]], [[Prepared meal]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Paper]] &amp;amp; [[Papyrus]] sheets&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|7||[[Cloth]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10||&lt;br /&gt;
[[Animal trap]],  [[Altar]], [[Jewelry|Amulet]], [[Anvil]], [[Armor stand]], [[Backpack]], [[Barrel]], [[Bed]], [[Bin]], [[Book]], [[Bookcase]], [[Tool|Bowl]], [[Box]], [[Bag|Bag]], [[Jewelry|Bracelet]], [[Bucket]], [[Cabinet]], [[Cage]], [[Chain]], [[Chair]], [[Tool|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figurine]], [[Flask]], [[Floodgate]], [[Tool|Fork]], [[Goblet|Goblet/mug/cup]], [[Grate]], [[Hatch cover]], [[Tool|Helve]], [[Hive]], [[Instrument]] ''(non-main components)'',  [[Jug]], [[Tool|Knives]], [[Tool|Ladle]], [[Gem|Large gem]], [[Large pot]], [[Millstone]], [[Tool|Mortar]], [[Nest box]], [[Pedestal]], [[Tool|Pestle]], [[Pipe section]], [[Tool|Pouch]], [[Quiver]], [[Quern]], [[Jewelry|Ring]], [[Craft|Scepter]], [[Book|Scroll Roller]], [[Slab]], [[Tool|Stone axe]], [[Health care|Splint]], [[Table]], [[Totem]], [[Toy]],  [[Weapon rack]], [[Trap component]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]], [[Health care|Traction bench]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Window]], [[Statue]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Mechanism]]&lt;br /&gt;
|-&lt;br /&gt;
|50|| [[Tool|Cauldron]], [[Instrument]] ''(main part)'', [[Minecart]], [[Parchment]] sheet, [[Stepladder]], [[Wheelbarrow]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|200||Parchment [[Book|Quire/Scroll]]&lt;br /&gt;
|-&lt;br /&gt;
|''variable''&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; ||[[Weapon]], [[Armor]], [[Clothing|Shoe]], [[Shield]], [[Armor|Helm]], [[Clothing|Glove]], [[Ammunition|Ammo]], [[Clothing|Pants]]&lt;br /&gt;
|}&lt;br /&gt;
: ''Notes'':&lt;br /&gt;
:* 1) Coins minted at a forge are always of base quality&lt;br /&gt;
:* 2) Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.&lt;br /&gt;
:* 3) &amp;quot;[[Decoration]]s&amp;quot; include &amp;quot;It is decorated with &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is encircled with bands of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is adorned with hanging rings of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;This object menaces with spikes of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;On this object is an image of &amp;lt;description&amp;gt; in &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is studded with &amp;lt;metal&amp;gt;&amp;quot;. Decorations of [[bolt]]s have a 1/3 base value instead.&lt;br /&gt;
:* 4) Prepared meals always have a base value of 1, with a quality modifier, but the ingredients also affect the final value.&lt;br /&gt;
:* 5) These items have their value based on their properties - see categories below:&lt;br /&gt;
&lt;br /&gt;
=== Prepared meal ===&lt;br /&gt;
This table shows how the [[item quality|quality modifiers]] compare to other items:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Meal&lt;br /&gt;
! Value Modifier&lt;br /&gt;
! Meal Bonus&lt;br /&gt;
|-&lt;br /&gt;
|(normal)&lt;br /&gt;
|minced&lt;br /&gt;
|(none)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.0×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-Well-Crafted-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|well-minced&lt;br /&gt;
|well-prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.1×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+Finely-crafted+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|finely minced&lt;br /&gt;
|finely-prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.2×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
|-&lt;br /&gt;
|*Superior quality*&lt;br /&gt;
|superiorly minced&lt;br /&gt;
|superiorly prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4/3×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|≡Exceptional≡&lt;br /&gt;
|exceptionally minced&lt;br /&gt;
|exceptional prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.5×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +15&lt;br /&gt;
|-&lt;br /&gt;
|☼Masterful☼&lt;br /&gt;
|masterfully minced&lt;br /&gt;
|masterfully prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2.0×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The value of a stack of prepared meals is equal to the material multiplier of the main ingredient (multiplied by the meal's base value of 1) times the meal's quality modifier (finely-prepared, etc.), plus the products of each ingredient's base value and its quality modifier (well-minced, etc.), with the sum of the ingredient values divided by the total number of ingredients, all multiplied by the stack size. So, for example: a well-prepared meal consisting of 5 finely-minced cow cheese, 3 finely-minced llama tripe, 1 finely-minced llama sweetbread, and 2 superiorly minced mussels would be &amp;quot;-mussel roast [11]-&amp;quot;, worth 88☼ (for 62☼ of ingredients). (Exact calculation: ``([1 * 1 * 11/10 + 3] + ([10 * 1 * 6/5] + [2 * 1 * 6/5] + [2 * 1 * 6/5] + [2 * 1 * 4/3])/4) * (5 + 3 + 1 + 2)``)&lt;br /&gt;
&lt;br /&gt;
This example can be understood as:&lt;br /&gt;
 &lt;br /&gt;
 (base value of prepared meal = 1☼) × (mussel material multiplier = 1) × (well-prepared = 11/10) + (meal bonus = 3) = 4.1, rounded down to 4&lt;br /&gt;
 +&lt;br /&gt;
 (&lt;br /&gt;
  (value of cheese = 10☼) × (cow material multiplier = 1) × (finely-minced = 5/4) = 12&lt;br /&gt;
  +&lt;br /&gt;
  (value of tripe = 2☼) × (llama material multiplier = 1) × (finely minced = 5/4) = 2.4, rounded down to 2&lt;br /&gt;
  +&lt;br /&gt;
  (value of sweetbread = 2☼) × (llama material multiplier = 1) × (finely minced = 5/4) = 2.4, rounded down to 2&lt;br /&gt;
  +&lt;br /&gt;
  (value of fish = 2☼) × (mussel material multiplier = 1) × (superiorly minced = 4/3) = 2.66, rounded down to 2&lt;br /&gt;
 ) ÷ 4 = 4.5, rounded down to 4&lt;br /&gt;
 &lt;br /&gt;
 all multiplied by the total number of meals (11)&lt;br /&gt;
 =&lt;br /&gt;
 88☼&lt;br /&gt;
&lt;br /&gt;
Because all math is performed with integers (with the results always rounded down), ingredient quality modifiers typically will not have any visible effect for low-value ingredients.&lt;br /&gt;
&lt;br /&gt;
The individual stack sizes of the ingredients may affect your profits, but have no effect on the final meal's value. One &amp;quot;masterfully minced plump helmet&amp;quot; cooked with ten &amp;quot;well-minced dog meat&amp;quot; will have exactly the same value and description as ten &amp;quot;masterfully minced plump helmet&amp;quot; and one &amp;quot;well-minced dog meat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The quality symbols shown in the name of a meal reflect the highest quality involved in its making, looking at the overall preparation as well as the mincing of each ingredient. With up to five jobs involved, monetary values of apparently same-quality meals can vary a lot, and a lower-quality meal can be more valuable than a higher-quality meal cooked from the same ingredients.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
: The base value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Weapon values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Weapon&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||[[Whip]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Training weapon|Training sword]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|9||[[Training weapon|Training spear]], [[War hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crossbow]], [[Blowgun]], [[Bow]], [[dagger|Large dagger]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|11||[[Flail]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Scourge]], [[Scimitar]], [[Short sword]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|17||[[Training weapon|Training axe]], [[Mace]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Spear]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|22||[[Pick]], [[Morningstar]]&lt;br /&gt;
|-&lt;br /&gt;
|27||[[Maul]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Long sword]]&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Battle axe]], [[Pike]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|38||[[Two-handed sword]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Halberd]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|54||[[Great axe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammo ====&lt;br /&gt;
: The base value of a single unit of ammo is (SIZE / 200) + 1.&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Ammo values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Ammo&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1 ||[[Blowdart]], [[Bolt]], [[Arrow]]&lt;br /&gt;
|}&lt;br /&gt;
Value listed is for a single bolt, not stacks of bolts. Multiply the single value by the stack size for total value of a stack. (e.g. 1 [[bar]] of metal = stack of 25 bolts, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
: The base value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.&lt;br /&gt;
:* UPSTEP cannot be greater than 3&lt;br /&gt;
:* BLOCKCHANCE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Shield values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Shields&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 14 || Buckler&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
: The base value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.&lt;br /&gt;
* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Helm values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Helm&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 5 || Cap, Head Veil, Face Veil, Headscarf&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mask, Turban&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 8 || Hood&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor / torso ===&lt;br /&gt;
''(Note - When DF speaks of clothing, &amp;quot;armor&amp;quot; refers to anything worn on the torso, i.e.  shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality &amp;quot;[[armor]]&amp;quot; pieces are listed here by their location.)''&lt;br /&gt;
: The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.&lt;br /&gt;
:* UBSTEP and LBSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Armor values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Armor&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Cape, Vest&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 15 || Breastplate&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Tunic&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 20 || Mail shirt&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Leather armor&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 22 || Shirt&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Toga&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 26 || Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Coat&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 31 || Dress&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Robe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Legwear ===&lt;br /&gt;
: The base value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1&lt;br /&gt;
:* LBSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Pants values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Pants&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 5 || Thong&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Loincloth&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 13 || Short skirt&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Skirt, Braies&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 22 || Long skirt&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Trouser, Leggings, Greaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hand- &amp;amp; footwear ===&lt;br /&gt;
: The base value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.&lt;br /&gt;
:* UPSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Glove values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Gloves&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 6 || Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mittens&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 11/ (22*) || Gauntlets*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Shoe values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Shoes&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 6 || Socks&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shoes&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 9/ (18*) || Sandals, low boots*&lt;br /&gt;
|-&lt;br /&gt;
| 12/ (24*) || High boots*&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 15 || Chausses&lt;br /&gt;
|}&lt;br /&gt;
::: * Gauntlets and boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.&lt;br /&gt;
&lt;br /&gt;
==Material multipliers==&lt;br /&gt;
{{Material properties}}&lt;br /&gt;
The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood [[log]] or a wooden [[Box|chest]] -  that is the material value for wood, which is 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Common&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Glass|Green glass]]&lt;br /&gt;
|- &lt;br /&gt;
|×3||[[Earthenware]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Stoneware]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Clear glass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Crystal glass]], [[Porcelain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Stone]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Stone&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[Bismuthinite]], [[Bituminous coal]], [[Lignite]], [[Stone|Common stone]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Tetrahedrite]], [[Obsidian]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Galena]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Hematite]], [[Limonite]], [[Magnetite]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Horn silver]], [[Native silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Native gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Native aluminum]], [[Native platinum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×250||[[Raw adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Gem]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Gem&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sardonyx]], [[Sard]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Clear tourmaline]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]]&lt;br /&gt;
|-&lt;br /&gt;
|×15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×20||[[Alexandrite]], [[Almandine]], [[Amethyst]], [[Aquamarine]], [[Bandfire opal]], [[Black pyrope]], [[Black zircon]], [[Brown zircon]], [[Cat's eye]], [[Chrysoberyl]], [[Cinnamon grossular]], [[Claro opal]], [[Clear garnet]], [[Crystal opal]], [[Golden beryl]], [[Goshenite]], [[Green jade]], [[Green tourmaline]], [[Green zircon]], [[Harlequin opal]], [[Heliodor]], [[Honey yellow beryl]], [[Kunzite]], [[Levin opal]], [[Morganite]], [[Peridot]], [[Pinfire opal]], [[Pink garnet]], [[Precious fire opal]], [[Purple spinel]], [[Red beryl]], [[Red flash opal]], [[Red grossular]], [[Red pyrope]], [[Red spinel]], [[Red zircon]], [[Rhodolite]], [[Rubicelle]], [[Tanzanite]], [[Topaz]], [[Topazolite]], [[Violet spessartine]], [[White opal]], [[Yellow grossular]], [[Yellow spessartine]], [[Yellow zircon]]&lt;br /&gt;
|-&lt;br /&gt;
|×25||[[Clear zircon]], [[Indigo tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Demantoid]], [[Light yellow diamond]], [[Blue garnet]], [[Black opal]], [[Tsavorite]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Faint yellow diamond]], [[Emerald]], [[Ruby]], [[Sapphire]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×60||[[Black diamond]], [[Blue diamond]], [[Clear diamond]], [[Green diamond]], [[Red diamond]], [[Yellow diamond]], [[Star ruby]], [[Star sapphire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Metal]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Metal&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Bismuth]], [[Copper]], [[Lead]], [[Nickel]], [[Tin]], [[Zinc]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Lay pewter]], [[Nickel silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Trifle pewter]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Bronze]], [[Fine pewter]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×6||[[Billon]], [[Bismuth bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×7||[[Brass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Sterling silver]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Iron]], [[Pig iron]], [[Silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×11||[[Black bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×20||[[Electrum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×23||[[Rose gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×30||[[Gold]], [[Steel]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×40||[[Aluminum]], [[Platinum]]&lt;br /&gt;
|-&lt;br /&gt;
|×300||[[Adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Creature]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Creature&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||all [[creature]]s not listed below&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[adder]], [[beak dog]], [[black bear]], [[black mamba]], [[bobcat]], [[bushmaster]], [[capybara]], [[copperhead snake]], [[cougar]], [[coyote]], [[dingo]], [[elk]], [[giant cave swallow]], [[giant dingo]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[hyena]], [[ice wolf]], [[jackal]], [[king cobra]], [[magma crab]], [[molemarian]], [[monitor lizard]], [[muskox]], [[ocelot]], [[panda]], [[python]], [[rattlesnake]], [[sloth bear]], [[strangler]], [[wolf]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[alligator]], [[anaconda]], [[blind cave bear]], [[cheetah]], [[draltha]], [[elk bird]], [[fire imp]], [[gila monster]], [[green devourer]], [[grizzly bear]], [[jaguar]], [[leopard]], [[lion]], [[lynx]], [[polar bear]], [[rutherer]], [[saltwater crocodile]], [[sasquatch]], [[tiger]], [[yeti]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[cave crocodile]], [[cave dragon]], [[giant bat]], [[giant cave spider]], [[giant olm]], [[giant cave toad]], [[jabberer]], [[unicorn]], [[voracious cave crawler]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×5||[[elephant]], [[sea monster]], [[sea serpent]], [[giraffe]], [[rhinoceros]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[hydra]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×15||[[dragon]], [[roc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Plant]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Plant&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]&amp;lt;br /&amp;gt;all [[tree]]s and plant [[seed]]s&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[blade weed]], [[bloated tuber]], [[cave wheat]], [[chicory]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[strawberry]]&amp;lt;br /&amp;gt;tuber beer ([[bloated tuber]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[sun berry]]&amp;lt;br /&amp;gt;whip wine ([[whip vine]] drink)&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[valley herb]]&amp;lt;br /&amp;gt;[[quarry bush]] leaf, rock nut oil ([[quarry bush]] oil), rock nut soap ([[quarry bush]] soap), sunshine ([[sun berry]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||redroot dye ([[hide root]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×20||cave wheat flour ([[cave wheat]] powder), dimple dye ([[dimple cup]] powder), dwarven sugar ([[sweet pod]] powder), dwarven syrup ([[sweet pod]] extract), emerald dye ([[blade weed]] powder), longland flour ([[longland grass]] powder), sliver dye ([[sliver barb]] powder)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×25||whip vine flour ([[whip vine]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×100||gnomeblight ([[kobold bulb]] extract), golden salve ([[valley herb]] extract)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Note||Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Miscellaneous&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[Ash]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Amber]], [[Coral]], [[Coal]], [[Lye]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Potash]]&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[Pearlash]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Salt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
Item value is further increased by applying the [[Item quality|quality]] multiplier and bonus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;padding-right: 35px;&amp;quot; | '''Designation''' || style=&amp;quot;text-align: left;&amp;quot; | '''Description''' || style=&amp;quot;padding-right: 20px; padding-left: 15px; text-align: center;&amp;quot; | '''Value &amp;lt;br&amp;gt;Multiplier''' || '''Value &amp;lt;br&amp;gt;Bonus''' || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;Item Name || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;mdash;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +0 ||&lt;br /&gt;
|-&lt;br /&gt;
| -Item Name- || Well-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +3 || &lt;br /&gt;
|-&lt;br /&gt;
| +Item Name+ || Finely-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +6 ||&lt;br /&gt;
|-&lt;br /&gt;
| *Item Name* || Superior quality || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.33&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +10 || &lt;br /&gt;
|-&lt;br /&gt;
| ≡Item Name≡ || Exceptional || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.5&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +15|| &lt;br /&gt;
|-&lt;br /&gt;
| ☼Item Name☼ || Masterful || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +30 || &lt;br /&gt;
|-&lt;br /&gt;
| Unique Name || [[Artifact]] || style=&amp;quot;text-align:center;&amp;quot; | &amp;amp;times;20&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +300 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items|*}}&lt;br /&gt;
{{Category|Economy}}&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Prepared_organs&amp;diff=308023</id>
		<title>Prepared organs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Prepared_organs&amp;diff=308023"/>
		<updated>2025-03-02T21:27:05Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: The material values of the meats look like they are being multiplied by 2 at some point.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Merge|Meat}}&lt;br /&gt;
{{Quality|Superior|12:00, 20 January 2023 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
[[File:organs_preview.png|right]]'''Prepared organs''' are edible butchering products. They can be [[kitchen|cooked]] into [[prepared meal]]s or [[food|eaten]] as is. Obviously enough, they are listed on the [[stocks]] menu under [[meat]]. Much like with meat, the amount of and distribution of prepared organs you will receive from a butchered [[creature]] depends on the size of the creature, both in relative terms (size relative to its species) and absolute ones (size, period).&lt;br /&gt;
&lt;br /&gt;
The organs produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing; if those parts can be found, they can be butchered as well.&lt;br /&gt;
&lt;br /&gt;
All prepared organs have a [[Item value|base value]] of two. They are:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Information !! Sprite&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]] (muscle) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Prepared eye || Almost all corpses yield two. || style=&amp;quot;text-align:center;&amp;quot; | [[File:eye_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared brain || || style=&amp;quot;text-align:center;&amp;quot; | [[File:brain_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared lung || Double the number.&amp;lt;br&amp;gt;All butcherable creatures&amp;lt;br&amp;gt;with lungs have two. || style=&amp;quot;text-align:center;&amp;quot; | [[File:lungs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared heart || || style=&amp;quot;text-align:center;&amp;quot; | [[File:heart_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chopped liver || || style=&amp;quot;text-align:center;&amp;quot; | [[File:liver_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared intestines || || style=&amp;quot;text-align:center;&amp;quot; | [[File:intestines_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tripe (stomach) || || style=&amp;quot;text-align:center;&amp;quot; | [[File:tripe_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared [[gizzard]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sweetbread (pancreas) || || style=&amp;quot;text-align:center;&amp;quot; | [[File:sweetbread_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared spleen || || style=&amp;quot;text-align:center;&amp;quot; | [[File:spleen_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared kidneys || Same as with the lungs. || style=&amp;quot;text-align:center;&amp;quot; | [[File:kidney_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Contrary to what was once believed, most organisms will actually produce two whole pairs of lungs when butchered. How four lungs fit in one tiny dwarf body is a mystery only Armok knows.&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
{{Category|Body parts}}&lt;br /&gt;
[[ru:Prepared organs]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Prepared_organs&amp;diff=308022</id>
		<title>Talk:Prepared organs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Prepared_organs&amp;diff=308022"/>
		<updated>2025-03-02T21:04:10Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Merge with meat? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge with meat? ==&lt;br /&gt;
&lt;br /&gt;
The meat article says it covers all meat products. This article covers all organs. This seems identical in scope. Perhaps the Meat article should only cover muscle meat? Or maybe redirect &amp;quot;Meat&amp;quot; to &amp;quot;Organ&amp;quot;? &amp;quot;Organ&amp;quot; seems like a better general term than &amp;quot;Meat&amp;quot; since &amp;quot;meat&amp;quot; sometimes only refers to prepared muscle tissue while &amp;quot;organ&amp;quot; covers them all. [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 21:04, 2 March 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gizzard&amp;diff=308021</id>
		<title>Gizzard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gizzard&amp;diff=308021"/>
		<updated>2025-03-02T21:00:30Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: this is fine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:gizzard_sprite_preview.png|right]]A '''gizzard''' is the stomach found in many birds, such as the [[albatross]]. When butchered, it becomes a &amp;quot;prepared &amp;amp;lt;[[creature]]&amp;amp;gt; gizzard&amp;quot;, which is an edible organ that can be eaten exactly like [[meat]] or other bodily organs. They have similar size to many other bodily organs, such as the [[brain]] or the [[liver]].&lt;br /&gt;
&lt;br /&gt;
Some creatures with gizzards also provide [[gizzard stone]]s when butchered. &lt;br /&gt;
[[File:Gizzard of Chicken.JPG|thumb|260px|center|Gizzard of a chicken.]]&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Body parts}}&lt;br /&gt;
[[ru:Gizzard]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Meat&amp;diff=308020</id>
		<title>Meat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Meat&amp;diff=308020"/>
		<updated>2025-03-02T21:00:09Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: maybe only need one of these&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:meat_sprite_large.png|right]]'''Meat''' is a collective term for all non-aquatic-[[vermin]] edible, animal [[butcher]]y products, and a [[food]] staple which can make up a significant part of a fortress's diet. Although the [[status]] bar and [[stocks]] window categorize all edible butchery products as meat, the game names them variously: true &amp;quot;{creature type} meat&amp;quot;, which is muscle, and [[prepared organs]], both produced when the [[creature]] is [[butcher's shop|butchered]]. The amount of meat products produced depends on the individual creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.).&lt;br /&gt;
&lt;br /&gt;
Dwarves (''and humans, of course'') are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative [[thought]]s). If there is no meat in your stocks, carnivorous creatures (such as some species of [[animal people]]) will go hungry, and [[animal trainer]]s will be unable to perform the initial training on any wild carnivores. [[Starving]] carnivorous citizens will auto-assign the job &amp;quot;hunt for small animal&amp;quot;. [[Prepared meal]]s containing meat apparently also qualify as meat, for the purpose of feeding carnivores.&lt;br /&gt;
&lt;br /&gt;
Like most types of [[food]], meat will [[rot]] if not [[stockpile]]d appropriately, becoming unfit for consumption and emitting [[miasma]] over time if left [[underground]].&lt;br /&gt;
&lt;br /&gt;
==List of meats==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Meat name&lt;br /&gt;
|-&lt;br /&gt;
| Muscle || Meat&lt;br /&gt;
|-&lt;br /&gt;
| Eye || Prepared eye&lt;br /&gt;
|-&lt;br /&gt;
| Brain || Prepared brain&lt;br /&gt;
|-&lt;br /&gt;
| Lung || Prepared lung&lt;br /&gt;
|-&lt;br /&gt;
| Heart || Prepared heart&lt;br /&gt;
|-&lt;br /&gt;
| Liver || Chopped liver&lt;br /&gt;
|-&lt;br /&gt;
| Gut || Prepared intestines&lt;br /&gt;
|-&lt;br /&gt;
| Stomach || Prepared tripe&lt;br /&gt;
|-&lt;br /&gt;
| [[Gizzard]] || Prepared gizzard&lt;br /&gt;
|-&lt;br /&gt;
| Pancreas || Sweetbread&lt;br /&gt;
|-&lt;br /&gt;
| Spleen || Prepared spleen&lt;br /&gt;
|-&lt;br /&gt;
| Kidney || Prepared kidney&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Body parts]]&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
*[[Fish]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = igril&lt;br /&gt;
| elvish  = lethiro&lt;br /&gt;
| goblin  = smozû&lt;br /&gt;
| human   = átu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|v50:material_template_default.txt|MATERIAL_TEMPLATE|MUSCLE_TEMPLATE}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
[[ru:Meat]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Meat&amp;diff=308019</id>
		<title>Meat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Meat&amp;diff=308019"/>
		<updated>2025-03-02T20:56:14Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* List of meats */ wiki linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Merge|Prepared organs}}&lt;br /&gt;
{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:meat_sprite_large.png|right]]'''Meat''' is a collective term for all non-aquatic-[[vermin]] edible, animal [[butcher]]y products, and a [[food]] staple which can make up a significant part of a fortress's diet. Although the [[status]] bar and [[stocks]] window categorize all edible butchery products as meat, the game names them variously: true &amp;quot;{creature type} meat&amp;quot;, which is muscle, and [[prepared organs]], both produced when the [[creature]] is [[butcher's shop|butchered]]. The amount of meat products produced depends on the individual creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.).&lt;br /&gt;
&lt;br /&gt;
Dwarves (''and humans, of course'') are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative [[thought]]s). If there is no meat in your stocks, carnivorous creatures (such as some species of [[animal people]]) will go hungry, and [[animal trainer]]s will be unable to perform the initial training on any wild carnivores. [[Starving]] carnivorous citizens will auto-assign the job &amp;quot;hunt for small animal&amp;quot;. [[Prepared meal]]s containing meat apparently also qualify as meat, for the purpose of feeding carnivores.&lt;br /&gt;
&lt;br /&gt;
Like most types of [[food]], meat will [[rot]] if not [[stockpile]]d appropriately, becoming unfit for consumption and emitting [[miasma]] over time if left [[underground]].&lt;br /&gt;
&lt;br /&gt;
==List of meats==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Meat name&lt;br /&gt;
|-&lt;br /&gt;
| Muscle || Meat&lt;br /&gt;
|-&lt;br /&gt;
| Eye || Prepared eye&lt;br /&gt;
|-&lt;br /&gt;
| Brain || Prepared brain&lt;br /&gt;
|-&lt;br /&gt;
| Lung || Prepared lung&lt;br /&gt;
|-&lt;br /&gt;
| Heart || Prepared heart&lt;br /&gt;
|-&lt;br /&gt;
| Liver || Chopped liver&lt;br /&gt;
|-&lt;br /&gt;
| Gut || Prepared intestines&lt;br /&gt;
|-&lt;br /&gt;
| Stomach || Prepared tripe&lt;br /&gt;
|-&lt;br /&gt;
| [[Gizzard]] || Prepared gizzard&lt;br /&gt;
|-&lt;br /&gt;
| Pancreas || Sweetbread&lt;br /&gt;
|-&lt;br /&gt;
| Spleen || Prepared spleen&lt;br /&gt;
|-&lt;br /&gt;
| Kidney || Prepared kidney&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Body parts]]&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
*[[Fish]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = igril&lt;br /&gt;
| elvish  = lethiro&lt;br /&gt;
| goblin  = smozû&lt;br /&gt;
| human   = átu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|v50:material_template_default.txt|MATERIAL_TEMPLATE|MUSCLE_TEMPLATE}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
[[ru:Meat]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Prepared_organs&amp;diff=308018</id>
		<title>Prepared organs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Prepared_organs&amp;diff=308018"/>
		<updated>2025-03-02T20:55:17Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: verify meat value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Merge|Meat}}&lt;br /&gt;
{{Quality|Superior|12:00, 20 January 2023 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
[[File:organs_preview.png|right]]'''Prepared organs''' are edible butchering products. They can be [[kitchen|cooked]] into [[prepared meal]]s or [[food|eaten]] as is. Obviously enough, they are listed on the [[stocks]] menu under [[meat]]. Much like with meat, the amount of and distribution of prepared organs you will receive from a butchered [[creature]] depends on the size of the creature, both in relative terms (size relative to its species) and absolute ones (size, period).&lt;br /&gt;
&lt;br /&gt;
The organs produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing; if those parts can be found, they can be butchered as well.&lt;br /&gt;
&lt;br /&gt;
All prepared organs have a [[Item value|base value]] of two.{{verify|This is the second time I've seen meat listed with a base value of 2. Material_template_default and the item value article both indicate that all meat has a value of 1 in all versions of the game that I've checked. Am I missing something?}} They are:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Information !! Sprite&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]] (muscle) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Prepared eye || Almost all corpses yield two. || style=&amp;quot;text-align:center;&amp;quot; | [[File:eye_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared brain || || style=&amp;quot;text-align:center;&amp;quot; | [[File:brain_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared lung || Double the number.&amp;lt;br&amp;gt;All butcherable creatures&amp;lt;br&amp;gt;with lungs have two. || style=&amp;quot;text-align:center;&amp;quot; | [[File:lungs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared heart || || style=&amp;quot;text-align:center;&amp;quot; | [[File:heart_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chopped liver || || style=&amp;quot;text-align:center;&amp;quot; | [[File:liver_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared intestines || || style=&amp;quot;text-align:center;&amp;quot; | [[File:intestines_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tripe (stomach) || || style=&amp;quot;text-align:center;&amp;quot; | [[File:tripe_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared [[gizzard]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sweetbread (pancreas) || || style=&amp;quot;text-align:center;&amp;quot; | [[File:sweetbread_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared spleen || || style=&amp;quot;text-align:center;&amp;quot; | [[File:spleen_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared kidneys || Same as with the lungs. || style=&amp;quot;text-align:center;&amp;quot; | [[File:kidney_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Contrary to what was once believed, most organisms will actually produce two whole pairs of lungs when butchered. How four lungs fit in one tiny dwarf body is a mystery only Armok knows.&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
{{Category|Body parts}}&lt;br /&gt;
[[ru:Prepared organs]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Prepared_organs&amp;diff=308017</id>
		<title>Prepared organs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Prepared_organs&amp;diff=308017"/>
		<updated>2025-03-02T20:52:56Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: wiki linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Merge|Meat}}&lt;br /&gt;
{{Quality|Superior|12:00, 20 January 2023 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
[[File:organs_preview.png|right]]'''Prepared organs''' are edible butchering products. They can be [[kitchen|cooked]] into [[prepared meal]]s or [[food|eaten]] as is. Obviously enough, they are listed on the [[stocks]] menu under [[meat]]. Much like with meat, the amount of and distribution of prepared organs you will receive from a butchered [[creature]] depends on the size of the creature, both in relative terms (size relative to its species) and absolute ones (size, period).&lt;br /&gt;
&lt;br /&gt;
The organs produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing; if those parts can be found, they can be butchered as well.&lt;br /&gt;
&lt;br /&gt;
All prepared organs have a [[Item value|base value]] of two. They are:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Information !! Sprite&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat]] (muscle) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Prepared eye || Almost all corpses yield two. || style=&amp;quot;text-align:center;&amp;quot; | [[File:eye_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared brain || || style=&amp;quot;text-align:center;&amp;quot; | [[File:brain_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared lung || Double the number.&amp;lt;br&amp;gt;All butcherable creatures&amp;lt;br&amp;gt;with lungs have two. || style=&amp;quot;text-align:center;&amp;quot; | [[File:lungs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared heart || || style=&amp;quot;text-align:center;&amp;quot; | [[File:heart_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chopped liver || || style=&amp;quot;text-align:center;&amp;quot; | [[File:liver_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared intestines || || style=&amp;quot;text-align:center;&amp;quot; | [[File:intestines_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tripe (stomach) || || style=&amp;quot;text-align:center;&amp;quot; | [[File:tripe_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared [[gizzard]] || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sweetbread (pancreas) || || style=&amp;quot;text-align:center;&amp;quot; | [[File:sweetbread_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared spleen || || style=&amp;quot;text-align:center;&amp;quot; | [[File:spleen_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared kidneys || Same as with the lungs. || style=&amp;quot;text-align:center;&amp;quot; | [[File:kidney_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Contrary to what was once believed, most organisms will actually produce two whole pairs of lungs when butchered. How four lungs fit in one tiny dwarf body is a mystery only Armok knows.&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
{{Category|Body parts}}&lt;br /&gt;
[[ru:Prepared organs]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gizzard&amp;diff=308016</id>
		<title>Gizzard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gizzard&amp;diff=308016"/>
		<updated>2025-03-02T20:51:11Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: Suggesting merging with &amp;quot;Meat&amp;quot; article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Merge|Meat}}&lt;br /&gt;
{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:gizzard_sprite_preview.png|right]]A '''gizzard''' is the stomach found in many birds, such as the [[albatross]]. When butchered, it becomes a &amp;quot;prepared &amp;amp;lt;[[creature]]&amp;amp;gt; gizzard&amp;quot;, which is an edible organ that can be eaten exactly like [[meat]] or other bodily organs. They have similar size to many other bodily organs, such as the [[brain]] or the [[liver]].&lt;br /&gt;
&lt;br /&gt;
Some creatures with gizzards also provide [[gizzard stone]]s when butchered. &lt;br /&gt;
[[File:Gizzard of Chicken.JPG|thumb|260px|center|Gizzard of a chicken.]]&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Body parts}}&lt;br /&gt;
[[ru:Gizzard]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Prepared_organs&amp;diff=308015</id>
		<title>Prepared organs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Prepared_organs&amp;diff=308015"/>
		<updated>2025-03-02T20:47:44Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: Adding muscle/meat and gizzard. suggesting merger with meat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Merge|Meat}}&lt;br /&gt;
{{Quality|Superior|12:00, 20 January 2023 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
[[File:organs_preview.png|right]]'''Prepared organs''' are edible butchering products. They can be [[kitchen|cooked]] into [[prepared meal]]s or [[food|eaten]] as is. Obviously enough, they are listed on the [[stocks]] menu under [[meat]]. Much like with meat, the amount of and distribution of prepared organs you will receive from a butchered [[creature]] depends on the size of the creature, both in relative terms (size relative to its species) and absolute ones (size, period).&lt;br /&gt;
&lt;br /&gt;
The organs produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing; if those parts can be found, they can be butchered as well.&lt;br /&gt;
&lt;br /&gt;
All prepared organs have a [[Item value|base value]] of two. They are:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Information !! Sprite&lt;br /&gt;
|-&lt;br /&gt;
| Meat (muscle) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Prepared eye || Almost all corpses yield two. || style=&amp;quot;text-align:center;&amp;quot; | [[File:eye_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared brain || || style=&amp;quot;text-align:center;&amp;quot; | [[File:brain_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared lung || Double the number.&amp;lt;br&amp;gt;All butcherable creatures&amp;lt;br&amp;gt;with lungs have two. || style=&amp;quot;text-align:center;&amp;quot; | [[File:lungs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared heart || || style=&amp;quot;text-align:center;&amp;quot; | [[File:heart_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Chopped liver || || style=&amp;quot;text-align:center;&amp;quot; | [[File:liver_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared intestines || || style=&amp;quot;text-align:center;&amp;quot; | [[File:intestines_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Tripe (stomach) || || style=&amp;quot;text-align:center;&amp;quot; | [[File:tripe_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared gizzard || ||&lt;br /&gt;
|-&lt;br /&gt;
| Sweetbread (pancreas) || || style=&amp;quot;text-align:center;&amp;quot; | [[File:sweetbread_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared spleen || || style=&amp;quot;text-align:center;&amp;quot; | [[File:spleen_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Prepared kidneys || Same as with the lungs. || style=&amp;quot;text-align:center;&amp;quot; | [[File:kidney_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Contrary to what was once believed, most organisms will actually produce two whole pairs of lungs when butchered. How four lungs fit in one tiny dwarf body is a mystery only Armok knows.&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
{{Category|Body parts}}&lt;br /&gt;
[[ru:Prepared organs]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Meat&amp;diff=308014</id>
		<title>Meat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Meat&amp;diff=308014"/>
		<updated>2025-03-02T20:45:08Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: adding list of meats. Suggesting merging with &amp;quot;Prepared organs&amp;quot; article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Merge|Prepared organs}}&lt;br /&gt;
{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:meat_sprite_large.png|right]]'''Meat''' is a collective term for all non-aquatic-[[vermin]] edible, animal [[butcher]]y products, and a [[food]] staple which can make up a significant part of a fortress's diet. Although the [[status]] bar and [[stocks]] window categorize all edible butchery products as meat, the game names them variously: true &amp;quot;{creature type} meat&amp;quot;, which is muscle, and [[prepared organs]], both produced when the [[creature]] is [[butcher's shop|butchered]]. The amount of meat products produced depends on the individual creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.).&lt;br /&gt;
&lt;br /&gt;
Dwarves (''and humans, of course'') are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative [[thought]]s). If there is no meat in your stocks, carnivorous creatures (such as some species of [[animal people]]) will go hungry, and [[animal trainer]]s will be unable to perform the initial training on any wild carnivores. [[Starving]] carnivorous citizens will auto-assign the job &amp;quot;hunt for small animal&amp;quot;. [[Prepared meal]]s containing meat apparently also qualify as meat, for the purpose of feeding carnivores.&lt;br /&gt;
&lt;br /&gt;
Like most types of [[food]], meat will [[rot]] if not [[stockpile]]d appropriately, becoming unfit for consumption and emitting [[miasma]] over time if left [[underground]].&lt;br /&gt;
&lt;br /&gt;
==List of meats==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Meat name&lt;br /&gt;
|-&lt;br /&gt;
| Muscle || Meat&lt;br /&gt;
|-&lt;br /&gt;
| Eye || Prepared eye&lt;br /&gt;
|-&lt;br /&gt;
| Brain || Prepared brain&lt;br /&gt;
|-&lt;br /&gt;
| Lung || Prepared lung&lt;br /&gt;
|-&lt;br /&gt;
| Heart || Prepared heart&lt;br /&gt;
|-&lt;br /&gt;
| Liver || Chopped liver&lt;br /&gt;
|-&lt;br /&gt;
| Gut || Prepared intestines&lt;br /&gt;
|-&lt;br /&gt;
| Stomach || Prepared tripe&lt;br /&gt;
|-&lt;br /&gt;
| Gizzard || Prepared gizzard&lt;br /&gt;
|-&lt;br /&gt;
| Pancreas || Sweetbread&lt;br /&gt;
|-&lt;br /&gt;
| Spleen || Prepared spleen&lt;br /&gt;
|-&lt;br /&gt;
| Kidney || Prepared kidney&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Body parts]]&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
*[[Fish]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = igril&lt;br /&gt;
| elvish  = lethiro&lt;br /&gt;
| goblin  = smozû&lt;br /&gt;
| human   = átu&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata|{{raw|v50:material_template_default.txt|MATERIAL_TEMPLATE|MUSCLE_TEMPLATE}}}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
[[ru:Meat]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=308013</id>
		<title>Item value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=308013"/>
		<updated>2025-03-02T19:35:08Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Prepared meal */ sweetbread and tripe have values of 1☼&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{for/see|value optimization|[[Maximizing value]]}}&lt;br /&gt;
{{for/see|cultural values|[[Personality value]]}}&lt;br /&gt;
{{for/see|room values|[[Zones#Quality_and_value|Zones: Quality and value]]}}&lt;br /&gt;
&lt;br /&gt;
'''Item value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.&lt;br /&gt;
&lt;br /&gt;
The '''final value''' of an item is the '''base value''' of the form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''quality modifier''' (e.g. fine ''or'' masterful) if any, then summed with the final value of all '''[[decoration]]s'''.&lt;br /&gt;
&lt;br /&gt;
=Base values of items=&lt;br /&gt;
The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the '''base value''' for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a &amp;quot;block&amp;quot;. In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
==Items without quality levels==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract, tree branches&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Fish]], unprepared fish, [[Meat]], [[Egg]], [[Plant]], [[Quarry bush|Leaves]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||[[Log]], [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Bar]], [[Block]], [[Leather]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|6||[[Thread]], [[Gem]] (rough)&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Gem]] (cut)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Varies||live vermin, tame vermin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items with quality level ==&lt;br /&gt;
=== Misc. items ===&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|1/50||[[Coin]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[Die]], Orthopedic [[cast]], [[Prepared meal]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Paper]] &amp;amp; [[Papyrus]] sheets&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|7||[[Cloth]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10||&lt;br /&gt;
[[Animal trap]],  [[Altar]], [[Jewelry|Amulet]], [[Anvil]], [[Armor stand]], [[Backpack]], [[Barrel]], [[Bed]], [[Bin]], [[Book]], [[Bookcase]], [[Tool|Bowl]], [[Box]], [[Bag|Bag]], [[Jewelry|Bracelet]], [[Bucket]], [[Cabinet]], [[Cage]], [[Chain]], [[Chair]], [[Tool|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figurine]], [[Flask]], [[Floodgate]], [[Tool|Fork]], [[Goblet|Goblet/mug/cup]], [[Grate]], [[Hatch cover]], [[Tool|Helve]], [[Hive]], [[Instrument]] ''(non-main components)'',  [[Jug]], [[Tool|Knives]], [[Tool|Ladle]], [[Gem|Large gem]], [[Large pot]], [[Millstone]], [[Tool|Mortar]], [[Nest box]], [[Pedestal]], [[Tool|Pestle]], [[Pipe section]], [[Tool|Pouch]], [[Quiver]], [[Quern]], [[Jewelry|Ring]], [[Craft|Scepter]], [[Book|Scroll Roller]], [[Slab]], [[Tool|Stone axe]], [[Health care|Splint]], [[Table]], [[Totem]], [[Toy]],  [[Weapon rack]], [[Trap component]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]], [[Health care|Traction bench]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Window]], [[Statue]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Mechanism]]&lt;br /&gt;
|-&lt;br /&gt;
|50|| [[Tool|Cauldron]], [[Instrument]] ''(main part)'', [[Minecart]], [[Parchment]] sheet, [[Stepladder]], [[Wheelbarrow]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|200||Parchment [[Book|Quire/Scroll]]&lt;br /&gt;
|-&lt;br /&gt;
|''variable''&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; ||[[Weapon]], [[Armor]], [[Clothing|Shoe]], [[Shield]], [[Armor|Helm]], [[Clothing|Glove]], [[Ammunition|Ammo]], [[Clothing|Pants]]&lt;br /&gt;
|}&lt;br /&gt;
: ''Notes'':&lt;br /&gt;
:* 1) Coins minted at a forge are always of base quality&lt;br /&gt;
:* 2) Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.&lt;br /&gt;
:* 3) &amp;quot;[[Decoration]]s&amp;quot; include &amp;quot;It is decorated with &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is encircled with bands of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is adorned with hanging rings of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;This object menaces with spikes of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;On this object is an image of &amp;lt;description&amp;gt; in &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is studded with &amp;lt;metal&amp;gt;&amp;quot;. Decorations of [[bolt]]s have a 1/3 base value instead.&lt;br /&gt;
:* 4) Prepared meals always have a base value of 1, with a quality modifier, but the ingredients also affect the final value.&lt;br /&gt;
:* 5) These items have their value based on their properties - see categories below:&lt;br /&gt;
&lt;br /&gt;
=== Prepared meal ===&lt;br /&gt;
This table shows how the [[item quality|quality modifiers]] compare to other items:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Meal&lt;br /&gt;
! Value Modifier&lt;br /&gt;
! Meal Bonus&lt;br /&gt;
|-&lt;br /&gt;
|(normal)&lt;br /&gt;
|minced&lt;br /&gt;
|(none)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.0×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-Well-Crafted-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|well-minced&lt;br /&gt;
|well-prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.1×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+Finely-crafted+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|finely minced&lt;br /&gt;
|finely-prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.2×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
|-&lt;br /&gt;
|*Superior quality*&lt;br /&gt;
|superiorly minced&lt;br /&gt;
|superiorly prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4/3×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|≡Exceptional≡&lt;br /&gt;
|exceptionally minced&lt;br /&gt;
|exceptional prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.5×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +15&lt;br /&gt;
|-&lt;br /&gt;
|☼Masterful☼&lt;br /&gt;
|masterfully minced&lt;br /&gt;
|masterfully prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2.0×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The value of a stack of prepared meals is equal to the material multiplier of the main ingredient (multiplied by the meal's base value of 1) times the meal's quality modifier (finely-prepared, etc.), plus the products of each ingredient's base value and its quality modifier (well-minced, etc.), with the sum of the ingredient values divided by the total number of ingredients, all multiplied by the stack size. So, for example: a well-prepared meal consisting of 5 finely-minced cow cheese, 3 finely-minced dingo tripe, 1 finely-minced panda sweetbread, and 2 superiorly minced mussels would be &amp;quot;-mussel roast [11]-&amp;quot;, worth 88☼ (for 62☼ of ingredients). (Exact calculation: ``([1 * 1 * 11/10 + 3] + ([10 * 1 * 6/5] + [2 * 1 * 6/5] + [2 * 1 * 6/5] + [2 * 1 * 4/3])/4) * (5 + 3 + 1 + 2)``)&lt;br /&gt;
&lt;br /&gt;
This example can be understood as:&lt;br /&gt;
 &lt;br /&gt;
 (base value of prepared meal = 1☼) × (mussel material multiplier = 1) × (well-prepared = 11/10) + (meal bonus = 3) = 4.1, rounded down to 4&lt;br /&gt;
 +&lt;br /&gt;
 (&lt;br /&gt;
  (value of cheese = 10☼) × (cow material multiplier = 1) × (finely-minced = 5/4) = 12&lt;br /&gt;
  +&lt;br /&gt;
  (value of tripe = 1☼) × (dingo material multiplier = 2) × (finely minced = 5/4) = 2.4, rounded down to 2&lt;br /&gt;
  +&lt;br /&gt;
  (value of sweetbread = 1☼) × (panda material multiplier = 2) × (finely minced = 5/4) = 2.4, rounded down to 2&lt;br /&gt;
  +&lt;br /&gt;
  (value of fish = 2☼) × (mussel material multiplier = 1) × (superiorly minced = 4/3) = 2.66, rounded down to 2&lt;br /&gt;
 ) ÷ 4 = 4.5, rounded down to 4&lt;br /&gt;
 &lt;br /&gt;
 all multiplied by the total number of meals (11)&lt;br /&gt;
 =&lt;br /&gt;
 88☼&lt;br /&gt;
&lt;br /&gt;
Because all math is performed with integers (with the results always rounded down), ingredient quality modifiers typically will not have any visible effect for low-value ingredients.&lt;br /&gt;
&lt;br /&gt;
The individual stack sizes of the ingredients may affect your profits, but have no effect on the final meal's value. One &amp;quot;masterfully minced plump helmet&amp;quot; cooked with ten &amp;quot;well-minced dog meat&amp;quot; will have exactly the same value and description as ten &amp;quot;masterfully minced plump helmet&amp;quot; and one &amp;quot;well-minced dog meat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The quality symbols shown in the name of a meal reflect the highest quality involved in its making, looking at the overall preparation as well as the mincing of each ingredient. With up to five jobs involved, monetary values of apparently same-quality meals can vary a lot, and a lower-quality meal can be more valuable than a higher-quality meal cooked from the same ingredients.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
: The base value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Weapon values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Weapon&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||[[Whip]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Training weapon|Training sword]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|9||[[Training weapon|Training spear]], [[War hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crossbow]], [[Blowgun]], [[Bow]], [[dagger|Large dagger]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|11||[[Flail]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Scourge]], [[Scimitar]], [[Short sword]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|17||[[Training weapon|Training axe]], [[Mace]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Spear]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|22||[[Pick]], [[Morningstar]]&lt;br /&gt;
|-&lt;br /&gt;
|27||[[Maul]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Long sword]]&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Battle axe]], [[Pike]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|38||[[Two-handed sword]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Halberd]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|54||[[Great axe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammo ====&lt;br /&gt;
: The base value of a single unit of ammo is (SIZE / 200) + 1.&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Ammo values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Ammo&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1 ||[[Blowdart]], [[Bolt]], [[Arrow]]&lt;br /&gt;
|}&lt;br /&gt;
Value listed is for a single bolt, not stacks of bolts. Multiply the single value by the stack size for total value of a stack. (e.g. 1 [[bar]] of metal = stack of 25 bolts, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
: The base value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.&lt;br /&gt;
:* UPSTEP cannot be greater than 3&lt;br /&gt;
:* BLOCKCHANCE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Shield values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Shields&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 14 || Buckler&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
: The base value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.&lt;br /&gt;
* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Helm values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Helm&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 5 || Cap, Head Veil, Face Veil, Headscarf&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mask, Turban&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 8 || Hood&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor / torso ===&lt;br /&gt;
''(Note - When DF speaks of clothing, &amp;quot;armor&amp;quot; refers to anything worn on the torso, i.e.  shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality &amp;quot;[[armor]]&amp;quot; pieces are listed here by their location.)''&lt;br /&gt;
: The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.&lt;br /&gt;
:* UBSTEP and LBSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Armor values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Armor&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Cape, Vest&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 15 || Breastplate&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Tunic&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 20 || Mail shirt&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Leather armor&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 22 || Shirt&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Toga&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 26 || Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Coat&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 31 || Dress&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Robe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Legwear ===&lt;br /&gt;
: The base value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1&lt;br /&gt;
:* LBSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Pants values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Pants&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 5 || Thong&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Loincloth&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 13 || Short skirt&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Skirt, Braies&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 22 || Long skirt&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Trouser, Leggings, Greaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hand- &amp;amp; footwear ===&lt;br /&gt;
: The base value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.&lt;br /&gt;
:* UPSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Glove values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Gloves&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 6 || Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mittens&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 11/ (22*) || Gauntlets*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Shoe values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Shoes&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 6 || Socks&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shoes&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 9/ (18*) || Sandals, low boots*&lt;br /&gt;
|-&lt;br /&gt;
| 12/ (24*) || High boots*&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 15 || Chausses&lt;br /&gt;
|}&lt;br /&gt;
::: * Gauntlets and boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.&lt;br /&gt;
&lt;br /&gt;
==Material multipliers==&lt;br /&gt;
{{Material properties}}&lt;br /&gt;
The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood [[log]] or a wooden [[Box|chest]] -  that is the material value for wood, which is 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Common&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Glass|Green glass]]&lt;br /&gt;
|- &lt;br /&gt;
|×3||[[Earthenware]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Stoneware]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Clear glass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Crystal glass]], [[Porcelain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Stone]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Stone&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[Bismuthinite]], [[Bituminous coal]], [[Lignite]], [[Stone|Common stone]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Tetrahedrite]], [[Obsidian]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Galena]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Hematite]], [[Limonite]], [[Magnetite]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Horn silver]], [[Native silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Native gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Native aluminum]], [[Native platinum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×250||[[Raw adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Gem]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Gem&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sardonyx]], [[Sard]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Clear tourmaline]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]]&lt;br /&gt;
|-&lt;br /&gt;
|×15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×20||[[Alexandrite]], [[Almandine]], [[Amethyst]], [[Aquamarine]], [[Bandfire opal]], [[Black pyrope]], [[Black zircon]], [[Brown zircon]], [[Cat's eye]], [[Chrysoberyl]], [[Cinnamon grossular]], [[Claro opal]], [[Clear garnet]], [[Crystal opal]], [[Golden beryl]], [[Goshenite]], [[Green jade]], [[Green tourmaline]], [[Green zircon]], [[Harlequin opal]], [[Heliodor]], [[Honey yellow beryl]], [[Kunzite]], [[Levin opal]], [[Morganite]], [[Peridot]], [[Pinfire opal]], [[Pink garnet]], [[Precious fire opal]], [[Purple spinel]], [[Red beryl]], [[Red flash opal]], [[Red grossular]], [[Red pyrope]], [[Red spinel]], [[Red zircon]], [[Rhodolite]], [[Rubicelle]], [[Tanzanite]], [[Topaz]], [[Topazolite]], [[Violet spessartine]], [[White opal]], [[Yellow grossular]], [[Yellow spessartine]], [[Yellow zircon]]&lt;br /&gt;
|-&lt;br /&gt;
|×25||[[Clear zircon]], [[Indigo tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Demantoid]], [[Light yellow diamond]], [[Blue garnet]], [[Black opal]], [[Tsavorite]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Faint yellow diamond]], [[Emerald]], [[Ruby]], [[Sapphire]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×60||[[Black diamond]], [[Blue diamond]], [[Clear diamond]], [[Green diamond]], [[Red diamond]], [[Yellow diamond]], [[Star ruby]], [[Star sapphire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Metal]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Metal&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Bismuth]], [[Copper]], [[Lead]], [[Nickel]], [[Tin]], [[Zinc]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Lay pewter]], [[Nickel silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Trifle pewter]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Bronze]], [[Fine pewter]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×6||[[Billon]], [[Bismuth bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×7||[[Brass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Sterling silver]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Iron]], [[Pig iron]], [[Silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×11||[[Black bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×20||[[Electrum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×23||[[Rose gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×30||[[Gold]], [[Steel]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×40||[[Aluminum]], [[Platinum]]&lt;br /&gt;
|-&lt;br /&gt;
|×300||[[Adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Creature]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Creature&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||all [[creature]]s not listed below&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[adder]], [[beak dog]], [[black bear]], [[black mamba]], [[bobcat]], [[bushmaster]], [[capybara]], [[copperhead snake]], [[cougar]], [[coyote]], [[dingo]], [[elk]], [[giant cave swallow]], [[giant dingo]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[hyena]], [[ice wolf]], [[jackal]], [[king cobra]], [[magma crab]], [[molemarian]], [[monitor lizard]], [[muskox]], [[ocelot]], [[panda]], [[python]], [[rattlesnake]], [[sloth bear]], [[strangler]], [[wolf]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[alligator]], [[anaconda]], [[blind cave bear]], [[cheetah]], [[draltha]], [[elk bird]], [[fire imp]], [[gila monster]], [[green devourer]], [[grizzly bear]], [[jaguar]], [[leopard]], [[lion]], [[lynx]], [[polar bear]], [[rutherer]], [[saltwater crocodile]], [[sasquatch]], [[tiger]], [[yeti]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[cave crocodile]], [[cave dragon]], [[giant bat]], [[giant cave spider]], [[giant olm]], [[giant cave toad]], [[jabberer]], [[unicorn]], [[voracious cave crawler]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×5||[[elephant]], [[sea monster]], [[sea serpent]], [[giraffe]], [[rhinoceros]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[hydra]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×15||[[dragon]], [[roc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Plant]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Plant&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]&amp;lt;br /&amp;gt;all [[tree]]s and plant [[seed]]s&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[blade weed]], [[bloated tuber]], [[cave wheat]], [[chicory]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[strawberry]]&amp;lt;br /&amp;gt;tuber beer ([[bloated tuber]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[sun berry]]&amp;lt;br /&amp;gt;whip wine ([[whip vine]] drink)&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[valley herb]]&amp;lt;br /&amp;gt;[[quarry bush]] leaf, rock nut oil ([[quarry bush]] oil), rock nut soap ([[quarry bush]] soap), sunshine ([[sun berry]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||redroot dye ([[hide root]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×20||cave wheat flour ([[cave wheat]] powder), dimple dye ([[dimple cup]] powder), dwarven sugar ([[sweet pod]] powder), dwarven syrup ([[sweet pod]] extract), emerald dye ([[blade weed]] powder), longland flour ([[longland grass]] powder), sliver dye ([[sliver barb]] powder)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×25||whip vine flour ([[whip vine]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×100||gnomeblight ([[kobold bulb]] extract), golden salve ([[valley herb]] extract)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Note||Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Miscellaneous&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[Ash]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Amber]], [[Coral]], [[Coal]], [[Lye]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Potash]]&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[Pearlash]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Salt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
Item value is further increased by applying the [[Item quality|quality]] multiplier and bonus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;padding-right: 35px;&amp;quot; | '''Designation''' || style=&amp;quot;text-align: left;&amp;quot; | '''Description''' || style=&amp;quot;padding-right: 20px; padding-left: 15px; text-align: center;&amp;quot; | '''Value &amp;lt;br&amp;gt;Multiplier''' || '''Value &amp;lt;br&amp;gt;Bonus''' || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;Item Name || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;mdash;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +0 ||&lt;br /&gt;
|-&lt;br /&gt;
| -Item Name- || Well-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +3 || &lt;br /&gt;
|-&lt;br /&gt;
| +Item Name+ || Finely-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +6 ||&lt;br /&gt;
|-&lt;br /&gt;
| *Item Name* || Superior quality || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.33&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +10 || &lt;br /&gt;
|-&lt;br /&gt;
| ≡Item Name≡ || Exceptional || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.5&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +15|| &lt;br /&gt;
|-&lt;br /&gt;
| ☼Item Name☼ || Masterful || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +30 || &lt;br /&gt;
|-&lt;br /&gt;
| Unique Name || [[Artifact]] || style=&amp;quot;text-align:center;&amp;quot; | &amp;amp;times;20&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +300 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items|*}}&lt;br /&gt;
{{Category|Economy}}&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=307953</id>
		<title>Item value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=307953"/>
		<updated>2025-03-01T00:29:40Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Prepared meal */ maybe this table can be re-merged if indicated that bonus are only for the meals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{for/see|value optimization|[[Maximizing value]]}}&lt;br /&gt;
{{for/see|cultural values|[[Personality value]]}}&lt;br /&gt;
{{for/see|room values|[[Zones#Quality_and_value|Zones: Quality and value]]}}&lt;br /&gt;
&lt;br /&gt;
'''Item value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.&lt;br /&gt;
&lt;br /&gt;
The '''final value''' of an item is the '''base value''' of the form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''quality modifier''' (e.g. fine ''or'' masterful) if any, then summed with the final value of all '''[[decoration]]s'''.&lt;br /&gt;
&lt;br /&gt;
=Base values of items=&lt;br /&gt;
The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the '''base value''' for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a &amp;quot;block&amp;quot;. In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
==Items without quality levels==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract, tree branches&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Fish]], unprepared fish, [[Meat]], [[Egg]], [[Plant]], [[Quarry bush|Leaves]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||[[Log]], [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Bar]], [[Block]], [[Leather]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|6||[[Thread]], [[Gem]] (rough)&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Gem]] (cut)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Varies||live vermin, tame vermin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items with quality level ==&lt;br /&gt;
=== Misc. items ===&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|1/50||[[Coin]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[Die]], Orthopedic [[cast]], [[Prepared meal]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Paper]] &amp;amp; [[Papyrus]] sheets&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|7||[[Cloth]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10||&lt;br /&gt;
[[Animal trap]],  [[Altar]], [[Jewelry|Amulet]], [[Anvil]], [[Armor stand]], [[Backpack]], [[Barrel]], [[Bed]], [[Bin]], [[Book]], [[Bookcase]], [[Tool|Bowl]], [[Box]], [[Bag|Bag]], [[Jewelry|Bracelet]], [[Bucket]], [[Cabinet]], [[Cage]], [[Chain]], [[Chair]], [[Tool|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figurine]], [[Flask]], [[Floodgate]], [[Tool|Fork]], [[Goblet|Goblet/mug/cup]], [[Grate]], [[Hatch cover]], [[Tool|Helve]], [[Hive]], [[Instrument]] ''(non-main components)'',  [[Jug]], [[Tool|Knives]], [[Tool|Ladle]], [[Gem|Large gem]], [[Large pot]], [[Millstone]], [[Tool|Mortar]], [[Nest box]], [[Pedestal]], [[Tool|Pestle]], [[Pipe section]], [[Tool|Pouch]], [[Quiver]], [[Quern]], [[Jewelry|Ring]], [[Craft|Scepter]], [[Book|Scroll Roller]], [[Slab]], [[Tool|Stone axe]], [[Health care|Splint]], [[Table]], [[Totem]], [[Toy]],  [[Weapon rack]], [[Trap component]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]], [[Health care|Traction bench]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Window]], [[Statue]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Mechanism]]&lt;br /&gt;
|-&lt;br /&gt;
|50|| [[Tool|Cauldron]], [[Instrument]] ''(main part)'', [[Minecart]], [[Parchment]] sheet, [[Stepladder]], [[Wheelbarrow]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|200||Parchment [[Book|Quire/Scroll]]&lt;br /&gt;
|-&lt;br /&gt;
|''variable''&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; ||[[Weapon]], [[Armor]], [[Clothing|Shoe]], [[Shield]], [[Armor|Helm]], [[Clothing|Glove]], [[Ammunition|Ammo]], [[Clothing|Pants]]&lt;br /&gt;
|}&lt;br /&gt;
: ''Notes'':&lt;br /&gt;
:* 1) Coins minted at a forge are always of base quality&lt;br /&gt;
:* 2) Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.&lt;br /&gt;
:* 3) &amp;quot;[[Decoration]]s&amp;quot; include &amp;quot;It is decorated with &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is encircled with bands of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is adorned with hanging rings of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;This object menaces with spikes of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;On this object is an image of &amp;lt;description&amp;gt; in &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is studded with &amp;lt;metal&amp;gt;&amp;quot;. Decorations of [[bolt]]s have a 1/3 base value instead.&lt;br /&gt;
:* 4) Prepared meals always have a base value of 1, with a quality modifier, but the ingredients also affect the final value.&lt;br /&gt;
:* 5) These items have their value based on their properties - see categories below:&lt;br /&gt;
&lt;br /&gt;
=== Prepared meal ===&lt;br /&gt;
This table shows how the [[item quality|quality modifiers]] compare to other items:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Meal&lt;br /&gt;
! Value Modifier&lt;br /&gt;
! Meal Bonus&lt;br /&gt;
|-&lt;br /&gt;
|(normal)&lt;br /&gt;
|minced&lt;br /&gt;
|(none)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.0×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-Well-Crafted-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|well-minced&lt;br /&gt;
|well-prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.1×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+Finely-crafted+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|finely minced&lt;br /&gt;
|finely-prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.2×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +6&lt;br /&gt;
|-&lt;br /&gt;
|*Superior quality*&lt;br /&gt;
|superiorly minced&lt;br /&gt;
|superiorly prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4/3×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
|≡Exceptional≡&lt;br /&gt;
|exceptionally minced&lt;br /&gt;
|exceptional prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1.5×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +15&lt;br /&gt;
|-&lt;br /&gt;
|☼Masterful☼&lt;br /&gt;
|masterfully minced&lt;br /&gt;
|masterfully prepared&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2.0×&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The value of a stack of prepared meals is equal to the material multiplier of the main ingredient (multiplied by the meal's base value of 1) times the meal's quality modifier (finely-prepared, etc.), plus the products of each ingredient's base value and its quality modifier (well-minced, etc.), with the sum of the ingredient values divided by the total number of ingredients, all multiplied by the stack size. So, for example: a well-prepared meal consisting of 5 finely-minced cow cheese, 3 finely-minced llama tripe, 1 finely-minced llama sweetbread, and 2 superiorly minced mussels would be &amp;quot;-mussel roast [11]-&amp;quot;, worth 88☼ (for 62☼ of ingredients). (Exact calculation: ``([1 * 1 * 11/10 + 3] + ([10 * 1 * 6/5] + [2 * 1 * 6/5] + [2 * 1 * 6/5] + [2 * 1 * 4/3])/4) * (5 + 3 + 1 + 2)``)&lt;br /&gt;
&lt;br /&gt;
This example can be understood as:&lt;br /&gt;
 &lt;br /&gt;
 (base value of prepared meal = 1☼) × (mussel material multiplier = 1) × (well-prepared = 11/10) + (meal bonus = 3) = 4.1, rounded down to 4&lt;br /&gt;
 +&lt;br /&gt;
 (&lt;br /&gt;
  (value of cheese = 10☼) × (cow material multiplier = 1) × (finely-minced = 5/4) = 12&lt;br /&gt;
  +&lt;br /&gt;
  (value of tripe = 2☼) × (llama material multiplier = 1) × (finely minced = 5/4) = 2.4, rounded down to 2&lt;br /&gt;
  +&lt;br /&gt;
  (value of sweetbread = 2☼) × (llama material multiplier = 1) × (finely minced = 5/4) = 2.4, rounded down to 2&lt;br /&gt;
  +&lt;br /&gt;
  (value of fish = 2☼) × (mussel material multiplier = 1) × (superiorly minced = 4/3) = 2.66, rounded down to 2&lt;br /&gt;
 ) ÷ 4 = 4.5, rounded down to 4&lt;br /&gt;
 &lt;br /&gt;
 all multiplied by the total number of meals (11)&lt;br /&gt;
 =&lt;br /&gt;
 88☼&lt;br /&gt;
&lt;br /&gt;
Because all math is performed with integers (with the results always rounded down), ingredient quality modifiers typically will not have any visible effect for low-value ingredients.&lt;br /&gt;
&lt;br /&gt;
The individual stack sizes of the ingredients may affect your profits, but have no effect on the final meal's value. One &amp;quot;masterfully minced plump helmet&amp;quot; cooked with ten &amp;quot;well-minced dog meat&amp;quot; will have exactly the same value and description as ten &amp;quot;masterfully minced plump helmet&amp;quot; and one &amp;quot;well-minced dog meat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The quality symbols shown in the name of a meal reflect the highest quality involved in its making, looking at the overall preparation as well as the mincing of each ingredient. With up to five jobs involved, monetary values of apparently same-quality meals can vary a lot, and a lower-quality meal can be more valuable than a higher-quality meal cooked from the same ingredients.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
: The base value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Weapon values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Weapon&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||[[Whip]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Training weapon|Training sword]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|9||[[Training weapon|Training spear]], [[War hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crossbow]], [[Blowgun]], [[Bow]], [[dagger|Large dagger]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|11||[[Flail]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Scourge]], [[Scimitar]], [[Short sword]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|17||[[Training weapon|Training axe]], [[Mace]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Spear]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|22||[[Pick]], [[Morningstar]]&lt;br /&gt;
|-&lt;br /&gt;
|27||[[Maul]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Long sword]]&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Battle axe]], [[Pike]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|38||[[Two-handed sword]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Halberd]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|54||[[Great axe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammo ====&lt;br /&gt;
: The base value of a single unit of ammo is (SIZE / 200) + 1.&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Ammo values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Ammo&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1 ||[[Blowdart]], [[Bolt]], [[Arrow]]&lt;br /&gt;
|}&lt;br /&gt;
Value listed is for a single bolt, not stacks of bolts. Multiply the single value by the stack size for total value of a stack. (e.g. 1 [[bar]] of metal = stack of 25 bolts, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
: The base value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.&lt;br /&gt;
:* UPSTEP cannot be greater than 3&lt;br /&gt;
:* BLOCKCHANCE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Shield values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Shields&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 14 || Buckler&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
: The base value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.&lt;br /&gt;
* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Helm values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Helm&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 5 || Cap, Head Veil, Face Veil, Headscarf&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mask, Turban&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 8 || Hood&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor / torso ===&lt;br /&gt;
''(Note - When DF speaks of clothing, &amp;quot;armor&amp;quot; refers to anything worn on the torso, i.e.  shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality &amp;quot;[[armor]]&amp;quot; pieces are listed here by their location.)''&lt;br /&gt;
: The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.&lt;br /&gt;
:* UBSTEP and LBSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Armor values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Armor&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Cape, Vest&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 15 || Breastplate&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Tunic&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 20 || Mail shirt&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Leather armor&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 22 || Shirt&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Toga&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 26 || Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Coat&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 31 || Dress&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Robe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Legwear ===&lt;br /&gt;
: The base value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1&lt;br /&gt;
:* LBSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Pants values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Pants&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 5 || Thong&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Loincloth&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 13 || Short skirt&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Skirt, Braies&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 22 || Long skirt&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Trouser, Leggings, Greaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hand- &amp;amp; footwear ===&lt;br /&gt;
: The base value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.&lt;br /&gt;
:* UPSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Glove values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Gloves&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 6 || Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mittens&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 11/ (22*) || Gauntlets*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Shoe values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Shoes&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 6 || Socks&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shoes&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 9/ (18*) || Sandals, low boots*&lt;br /&gt;
|-&lt;br /&gt;
| 12/ (24*) || High boots*&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 15 || Chausses&lt;br /&gt;
|}&lt;br /&gt;
::: * Gauntlets and boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.&lt;br /&gt;
&lt;br /&gt;
==Material multipliers==&lt;br /&gt;
{{Material properties}}&lt;br /&gt;
The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood [[log]] or a wooden [[Box|chest]] -  that is the material value for wood, which is 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Common&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Glass|Green glass]]&lt;br /&gt;
|- &lt;br /&gt;
|×3||[[Earthenware]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Stoneware]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Clear glass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Crystal glass]], [[Porcelain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Stone]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Stone&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[Bismuthinite]], [[Bituminous coal]], [[Lignite]], [[Stone|Common stone]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Tetrahedrite]], [[Obsidian]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Galena]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Hematite]], [[Limonite]], [[Magnetite]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Horn silver]], [[Native silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Native gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Native aluminum]], [[Native platinum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×250||[[Raw adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Gem]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Gem&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sardonyx]], [[Sard]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Clear tourmaline]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]]&lt;br /&gt;
|-&lt;br /&gt;
|×15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×20||[[Alexandrite]], [[Almandine]], [[Amethyst]], [[Aquamarine]], [[Bandfire opal]], [[Black pyrope]], [[Black zircon]], [[Brown zircon]], [[Cat's eye]], [[Chrysoberyl]], [[Cinnamon grossular]], [[Claro opal]], [[Clear garnet]], [[Crystal opal]], [[Golden beryl]], [[Goshenite]], [[Green jade]], [[Green tourmaline]], [[Green zircon]], [[Harlequin opal]], [[Heliodor]], [[Honey yellow beryl]], [[Kunzite]], [[Levin opal]], [[Morganite]], [[Peridot]], [[Pinfire opal]], [[Pink garnet]], [[Precious fire opal]], [[Purple spinel]], [[Red beryl]], [[Red flash opal]], [[Red grossular]], [[Red pyrope]], [[Red spinel]], [[Red zircon]], [[Rhodolite]], [[Rubicelle]], [[Tanzanite]], [[Topaz]], [[Topazolite]], [[Violet spessartine]], [[White opal]], [[Yellow grossular]], [[Yellow spessartine]], [[Yellow zircon]]&lt;br /&gt;
|-&lt;br /&gt;
|×25||[[Clear zircon]], [[Indigo tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Demantoid]], [[Light yellow diamond]], [[Blue garnet]], [[Black opal]], [[Tsavorite]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Faint yellow diamond]], [[Emerald]], [[Ruby]], [[Sapphire]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×60||[[Black diamond]], [[Blue diamond]], [[Clear diamond]], [[Green diamond]], [[Red diamond]], [[Yellow diamond]], [[Star ruby]], [[Star sapphire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Metal]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Metal&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Bismuth]], [[Copper]], [[Lead]], [[Nickel]], [[Tin]], [[Zinc]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Lay pewter]], [[Nickel silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Trifle pewter]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Bronze]], [[Fine pewter]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×6||[[Billon]], [[Bismuth bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×7||[[Brass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Sterling silver]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Iron]], [[Pig iron]], [[Silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×11||[[Black bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×20||[[Electrum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×23||[[Rose gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×30||[[Gold]], [[Steel]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×40||[[Aluminum]], [[Platinum]]&lt;br /&gt;
|-&lt;br /&gt;
|×300||[[Adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Creature]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Creature&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||all [[creature]]s not listed below&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[adder]], [[beak dog]], [[black bear]], [[black mamba]], [[bobcat]], [[bushmaster]], [[capybara]], [[copperhead snake]], [[cougar]], [[coyote]], [[dingo]], [[elk]], [[giant cave swallow]], [[giant dingo]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[hyena]], [[ice wolf]], [[jackal]], [[king cobra]], [[magma crab]], [[molemarian]], [[monitor lizard]], [[muskox]], [[ocelot]], [[panda]], [[python]], [[rattlesnake]], [[sloth bear]], [[strangler]], [[wolf]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[alligator]], [[anaconda]], [[blind cave bear]], [[cheetah]], [[draltha]], [[elk bird]], [[fire imp]], [[gila monster]], [[green devourer]], [[grizzly bear]], [[jaguar]], [[leopard]], [[lion]], [[lynx]], [[polar bear]], [[rutherer]], [[saltwater crocodile]], [[sasquatch]], [[tiger]], [[yeti]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[cave crocodile]], [[cave dragon]], [[giant bat]], [[giant cave spider]], [[giant olm]], [[giant cave toad]], [[jabberer]], [[unicorn]], [[voracious cave crawler]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×5||[[elephant]], [[sea monster]], [[sea serpent]], [[giraffe]], [[rhinoceros]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[hydra]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×15||[[dragon]], [[roc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Plant]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Plant&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]&amp;lt;br /&amp;gt;all [[tree]]s and plant [[seed]]s&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[blade weed]], [[bloated tuber]], [[cave wheat]], [[chicory]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[strawberry]]&amp;lt;br /&amp;gt;tuber beer ([[bloated tuber]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[sun berry]]&amp;lt;br /&amp;gt;whip wine ([[whip vine]] drink)&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[valley herb]]&amp;lt;br /&amp;gt;[[quarry bush]] leaf, rock nut oil ([[quarry bush]] oil), rock nut soap ([[quarry bush]] soap), sunshine ([[sun berry]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||redroot dye ([[hide root]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×20||cave wheat flour ([[cave wheat]] powder), dimple dye ([[dimple cup]] powder), dwarven sugar ([[sweet pod]] powder), dwarven syrup ([[sweet pod]] extract), emerald dye ([[blade weed]] powder), longland flour ([[longland grass]] powder), sliver dye ([[sliver barb]] powder)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×25||whip vine flour ([[whip vine]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×100||gnomeblight ([[kobold bulb]] extract), golden salve ([[valley herb]] extract)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Note||Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Miscellaneous&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[Ash]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Amber]], [[Coral]], [[Coal]], [[Lye]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Potash]]&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[Pearlash]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Salt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
Item value is further increased by applying the [[Item quality|quality]] multiplier and bonus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;padding-right: 35px;&amp;quot; | '''Designation''' || style=&amp;quot;text-align: left;&amp;quot; | '''Description''' || style=&amp;quot;padding-right: 20px; padding-left: 15px; text-align: center;&amp;quot; | '''Value &amp;lt;br&amp;gt;Multiplier''' || '''Value &amp;lt;br&amp;gt;Bonus''' || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;Item Name || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;mdash;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +0 ||&lt;br /&gt;
|-&lt;br /&gt;
| -Item Name- || Well-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +3 || &lt;br /&gt;
|-&lt;br /&gt;
| +Item Name+ || Finely-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +6 ||&lt;br /&gt;
|-&lt;br /&gt;
| *Item Name* || Superior quality || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.33&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +10 || &lt;br /&gt;
|-&lt;br /&gt;
| ≡Item Name≡ || Exceptional || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.5&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +15|| &lt;br /&gt;
|-&lt;br /&gt;
| ☼Item Name☼ || Masterful || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +30 || &lt;br /&gt;
|-&lt;br /&gt;
| Unique Name || [[Artifact]] || style=&amp;quot;text-align:center;&amp;quot; | &amp;amp;times;20&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +300 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items|*}}&lt;br /&gt;
{{Category|Economy}}&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Item_value&amp;diff=307928</id>
		<title>Talk:Item value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Item_value&amp;diff=307928"/>
		<updated>2025-02-28T08:36:46Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* New food value */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New food value ==&lt;br /&gt;
&lt;br /&gt;
Made a finely-prepared +plump helmet roast+ (18). It has a value of 216☼. Its total value of 216 divided by its stack size of 18 equals 12 value. The finely prepared multiplier of 1.2 times base meal value of 10 also equals a value of 12. Since all the value is coming from the meal, it seems that either ingredients value doesn't matter or ingredient values below 1 get rounded down. (Finely-minced plump helmet should be worth 0.6☼). [[User:Jecowa|Jecowa]] ([[User talk:Jecowa|talk]]) 08:36, 28 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=307927</id>
		<title>Item value</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Item_value&amp;diff=307927"/>
		<updated>2025-02-28T07:33:01Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Prepared meal */ I think Putnam said flat bonuses were nerfed or removed (whip vine worth 3☼ is worth 8☼ after being masterfully minced)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{for/see|value optimization|[[Maximizing value]]}}&lt;br /&gt;
{{for/see|cultural values|[[Personality value]]}}&lt;br /&gt;
{{for/see|room values|[[Zones#Quality_and_value|Zones: Quality and value]]}}&lt;br /&gt;
&lt;br /&gt;
'''Item value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.&lt;br /&gt;
&lt;br /&gt;
The '''final value''' of an item is the '''base value''' of the form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''quality modifier''' (e.g. fine ''or'' masterful) if any, then summed with the final value of all '''[[decoration]]s'''.&lt;br /&gt;
&lt;br /&gt;
=Base values of items=&lt;br /&gt;
The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the '''base value''' for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a &amp;quot;block&amp;quot;. In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers.&lt;br /&gt;
&lt;br /&gt;
==Items without quality levels==&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract, tree branches&lt;br /&gt;
|-&lt;br /&gt;
|2||[[Fish]], unprepared fish, [[Meat]], [[Egg]], [[Plant]], [[Quarry bush|Leaves]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||[[Log]], [[Stone]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Bar]], [[Block]], [[Leather]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|6||[[Thread]], [[Gem]] (rough)&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]&lt;br /&gt;
|-&lt;br /&gt;
|20||[[Gem]] (cut)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Varies||live vermin, tame vermin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Items with quality level ==&lt;br /&gt;
=== Misc. items ===&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
! Base Value&lt;br /&gt;
! Items&lt;br /&gt;
|-&lt;br /&gt;
|1/50||[[Coin]]&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1||[[Die]], Orthopedic [[cast]]&lt;br /&gt;
|-&lt;br /&gt;
|5||[[Paper]] &amp;amp; [[Papyrus]] sheets&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|7||[[Cloth]]&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10||&lt;br /&gt;
[[Animal trap]],  [[Altar]], [[Jewelry|Amulet]], [[Anvil]], [[Armor stand]], [[Backpack]], [[Barrel]], [[Bed]], [[Bin]], [[Book]], [[Bookcase]], [[Tool|Bowl]], [[Box]], [[Bag|Bag]], [[Jewelry|Bracelet]], [[Bucket]], [[Cabinet]], [[Cage]], [[Chain]], [[Chair]], [[Tool|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figurine]], [[Flask]], [[Floodgate]], [[Tool|Fork]], [[Goblet|Goblet/mug/cup]], [[Grate]], [[Hatch cover]], [[Tool|Helve]], [[Hive]], [[Instrument]] ''(non-main components)'',  [[Jug]], [[Tool|Knives]], [[Tool|Ladle]], [[Gem|Large gem]], [[Large pot]], [[Millstone]], [[Tool|Mortar]], [[Nest box]], [[Pedestal]], [[Tool|Pestle]], [[Pipe section]], [[Tool|Pouch]], [[Prepared meal]]&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;, [[Quiver]], [[Quern]], [[Jewelry|Ring]], [[Craft|Scepter]], [[Book|Scroll Roller]], [[Slab]], [[Tool|Stone axe]], [[Health care|Splint]], [[Table]], [[Totem]], [[Toy]],  [[Weapon rack]], [[Trap component]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]], [[Health care|Traction bench]]&lt;br /&gt;
|-&lt;br /&gt;
|25||[[Window]], [[Statue]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Mechanism]]&lt;br /&gt;
|-&lt;br /&gt;
|50|| [[Tool|Cauldron]], [[Instrument]] ''(main part)'', [[Minecart]], [[Parchment]] sheet, [[Stepladder]], [[Wheelbarrow]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|200||Parchment [[Book|Quire/Scroll]]&lt;br /&gt;
|-&lt;br /&gt;
|''variable''&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; ||[[Weapon]], [[Armor]], [[Clothing|Shoe]], [[Shield]], [[Armor|Helm]], [[Clothing|Glove]], [[Ammunition|Ammo]], [[Clothing|Pants]]&lt;br /&gt;
|}&lt;br /&gt;
: ''Notes'':&lt;br /&gt;
:* 1) Coins minted at a forge are always of base quality&lt;br /&gt;
:* 2) Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.&lt;br /&gt;
:* 3) &amp;quot;[[Decoration]]s&amp;quot; include &amp;quot;It is decorated with &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is encircled with bands of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is adorned with hanging rings of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;This object menaces with spikes of &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;On this object is an image of &amp;lt;description&amp;gt; in &amp;lt;material&amp;gt;&amp;quot;, &amp;quot;It is studded with &amp;lt;metal&amp;gt;&amp;quot;. Decorations of [[bolt]]s have a 1/3 base value instead.&lt;br /&gt;
:* 4) Prepared meals always have a base value of 10, with a quality modifier, but the ingredients also affect the final value.&lt;br /&gt;
:* 5) These items have their value based on their properties - see categories below:&lt;br /&gt;
&lt;br /&gt;
=== Prepared meal ===&lt;br /&gt;
{{outdatedsection}}&lt;br /&gt;
This table shows how the [[item quality|quality modifiers]] compare to other items:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality&lt;br /&gt;
! Meal&lt;br /&gt;
! Value Modifier&lt;br /&gt;
! Value Bonus&lt;br /&gt;
|-&lt;br /&gt;
|(normal)&lt;br /&gt;
|(none)&lt;br /&gt;
|1×&lt;br /&gt;
||+0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-Well-Crafted-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|well-prepared&lt;br /&gt;
|1.1×&lt;br /&gt;
||+3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+Finely-crafted+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|finely-prepared&lt;br /&gt;
|1.2×&lt;br /&gt;
||+6&lt;br /&gt;
|-&lt;br /&gt;
|*Superior quality*&lt;br /&gt;
|superiorly prepared&lt;br /&gt;
|4/3×&lt;br /&gt;
||+10&lt;br /&gt;
|-&lt;br /&gt;
|≡Exceptional≡&lt;br /&gt;
|exceptional prepared&lt;br /&gt;
|1.5×&lt;br /&gt;
||+15&lt;br /&gt;
|-&lt;br /&gt;
|☼Masterful☼&lt;br /&gt;
|masterfully prepared&lt;br /&gt;
|2×&lt;br /&gt;
||+30&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality&lt;br /&gt;
! Ingredient&lt;br /&gt;
! Value Modifier&lt;br /&gt;
! Value Bonus&lt;br /&gt;
|-&lt;br /&gt;
|(normal)&lt;br /&gt;
|minced&lt;br /&gt;
|1×&lt;br /&gt;
||+0&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-Well-Crafted-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|well-minced&lt;br /&gt;
|1.1×&lt;br /&gt;
||+0{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+Finely-crafted+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|finely minced&lt;br /&gt;
|1.2×&lt;br /&gt;
||+0{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|*Superior quality*&lt;br /&gt;
|superiorly minced&lt;br /&gt;
|4/3×&lt;br /&gt;
||+0{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|≡Exceptional≡&lt;br /&gt;
|exceptionally minced&lt;br /&gt;
|1.5×&lt;br /&gt;
||+1{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
|☼Masterful☼&lt;br /&gt;
|masterfully minced&lt;br /&gt;
|2×&lt;br /&gt;
||+2{{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The value of a stack of prepared meals is equal to the prepared meal's base value of 10 times the meal's quality modifier (finely-prepared, etc.), plus the products of each ingredient's base value and its quality modifier (well-minced, etc.), with each ingredient value divided by the total number of ingredients, all multiplied by the stack size. So, for example: a well-prepared meal consisting of 5 finely-minced cow cheese, 3 finely-minced llama tripe, 1 finely-minced llama sweetbread, and 2 superiorly minced mussels would be &amp;quot;-mussel roast [11]-&amp;quot;, worth 207☼{{verify|not verified in 51.06 version of the game}} (for 62☼ of ingredients!). (Exact calculation: (1.1*10+3 + (1.2*10+0)/4 + (1.2*2+0)/4 + (1.2*2+0)/4 + ((4/3)*2+0)/4)(5 + 3 + 1 + 2). &lt;br /&gt;
&lt;br /&gt;
This example can be understood as:&lt;br /&gt;
 &lt;br /&gt;
 (well-prepared = 1.1) × (base value of prepared meal = 10☼)  + (value bonus = 3) = 14&lt;br /&gt;
 +&lt;br /&gt;
 ((finely-minced = 1.2) × (value of cheese = 10☼) + (value bonus = 0)) ÷ (number of ingredients = 4) = 3&lt;br /&gt;
 +&lt;br /&gt;
 ((finely minced = 1.2) × (value of tripe = 2☼) + (value bonus = 0)) ÷ (number of ingredients = 4) = 0.6&lt;br /&gt;
 +&lt;br /&gt;
 ((finely minced = 1.2) × (value of sweetbread = 2☼) + (value bonus = 0)) ÷ (number of ingredients = 4) = 0.6&lt;br /&gt;
 +&lt;br /&gt;
 ((superiorly minced = 4/3) × (value of mussels = 2☼) + (value bonus = 0)) ÷ (number of ingredients = 4) = 0.67&lt;br /&gt;
 &lt;br /&gt;
 all multiplied by the total number of meals (11)&lt;br /&gt;
 =&lt;br /&gt;
 207☼&lt;br /&gt;
&lt;br /&gt;
The individual stack sizes of the ingredients may affect your profits, but have no effect on the final meal's value. One &amp;quot;masterfully minced plump helmet&amp;quot; cooked with ten &amp;quot;well-minced dog meat&amp;quot; will have exactly the same value and description as ten &amp;quot;masterfully minced plump helmet&amp;quot; and one &amp;quot;well-minced dog meat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The quality symbols shown in the name of a meal reflect the highest quality involved in its making, looking at the overall preparation as well as the mincing of each ingredient. With up to five jobs involved, monetary values of apparently same-quality meals can vary a lot, and a lower-quality meal can be more valuable than a higher-quality meal cooked from the same ingredients.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
: The base value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Weapon values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Weapon&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|3||[[Whip]]&lt;br /&gt;
|-&lt;br /&gt;
|7||[[Training weapon|Training sword]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|9||[[Training weapon|Training spear]], [[War hammer]]&lt;br /&gt;
|-&lt;br /&gt;
|10||[[Crossbow]], [[Blowgun]], [[Bow]], [[dagger|Large dagger]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|11||[[Flail]]&lt;br /&gt;
|-&lt;br /&gt;
|14||[[Scourge]], [[Scimitar]], [[Short sword]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|17||[[Training weapon|Training axe]], [[Mace]]&lt;br /&gt;
|-&lt;br /&gt;
|18||[[Spear]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|22||[[Pick]], [[Morningstar]]&lt;br /&gt;
|-&lt;br /&gt;
|27||[[Maul]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|30||[[Long sword]]&lt;br /&gt;
|-&lt;br /&gt;
|34||[[Battle axe]], [[Pike]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|38||[[Two-handed sword]]&lt;br /&gt;
|-&lt;br /&gt;
|50||[[Halberd]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|54||[[Great axe]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammo ====&lt;br /&gt;
: The base value of a single unit of ammo is (SIZE / 200) + 1.&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Ammo values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Ammo&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|1 ||[[Blowdart]], [[Bolt]], [[Arrow]]&lt;br /&gt;
|}&lt;br /&gt;
Value listed is for a single bolt, not stacks of bolts. Multiply the single value by the stack size for total value of a stack. (e.g. 1 [[bar]] of metal = stack of 25 bolts, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
: The base value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.&lt;br /&gt;
:* UPSTEP cannot be greater than 3&lt;br /&gt;
:* BLOCKCHANCE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Shield values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Shields&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 14 || Buckler&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Headwear ===&lt;br /&gt;
: The base value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.&lt;br /&gt;
* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Helm values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Helm&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 5 || Cap, Head Veil, Face Veil, Headscarf&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mask, Turban&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 8 || Hood&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Helm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor / torso ===&lt;br /&gt;
''(Note - When DF speaks of clothing, &amp;quot;armor&amp;quot; refers to anything worn on the torso, i.e.  shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality &amp;quot;[[armor]]&amp;quot; pieces are listed here by their location.)''&lt;br /&gt;
: The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.&lt;br /&gt;
:* UBSTEP and LBSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Armor values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Armor&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Cape, Vest&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 15 || Breastplate&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Tunic&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 20 || Mail shirt&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Leather armor&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 22 || Shirt&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Toga&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 26 || Cloak&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Coat&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 31 || Dress&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Robe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Legwear ===&lt;br /&gt;
: The base value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1&lt;br /&gt;
:* LBSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Pants values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Pants&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 5 || Thong&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Loincloth&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 13 || Short skirt&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Skirt, Braies&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 22 || Long skirt&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Trouser, Leggings, Greaves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hand- &amp;amp; footwear ===&lt;br /&gt;
: The base value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.&lt;br /&gt;
:* UPSTEP cannot be greater than 3&lt;br /&gt;
:* LAYER_SIZE and COVERAGE cannot be greater than 100&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Glove values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Gloves&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 6 || Gloves&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Mittens&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 11/ (22*) || Gauntlets*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:: {| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Shoe values&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Base Value&lt;br /&gt;
! Shoes&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 6 || Socks&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Shoes&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 9/ (18*) || Sandals, low boots*&lt;br /&gt;
|-&lt;br /&gt;
| 12/ (24*) || High boots*&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
| 15 || Chausses&lt;br /&gt;
|}&lt;br /&gt;
::: * Gauntlets and boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.&lt;br /&gt;
&lt;br /&gt;
==Material multipliers==&lt;br /&gt;
{{Material properties}}&lt;br /&gt;
The material multiplier for an item is found from the [MATERIAL_VALUE:#] tag in the raws for the material it is made out of, and can be further augmented using [MULTIPLY_VALUE:#]. A wood block uses the same material multiplier as a wood [[log]] or a wooden [[Box|chest]] -  that is the material value for wood, which is 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Common&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Glass|Green glass]]&lt;br /&gt;
|- &lt;br /&gt;
|×3||[[Earthenware]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Stoneware]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Clear glass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Crystal glass]], [[Porcelain]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Stone]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Stone&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[Bismuthinite]], [[Bituminous coal]], [[Lignite]], [[Stone|Common stone]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Cassiterite]], [[Garnierite]], [[Malachite]], [[Native copper]], [[Sphalerite]], [[Calcite]], [[Chalk]], [[Dolomite]], [[Limestone]], [[Marble]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Tetrahedrite]], [[Obsidian]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Galena]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Hematite]], [[Limonite]], [[Magnetite]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Horn silver]], [[Native silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Native gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Native aluminum]], [[Native platinum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×250||[[Raw adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Gem]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Gem&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sardonyx]], [[Sard]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Clear tourmaline]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]]&lt;br /&gt;
|-&lt;br /&gt;
|×15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×20||[[Alexandrite]], [[Almandine]], [[Amethyst]], [[Aquamarine]], [[Bandfire opal]], [[Black pyrope]], [[Black zircon]], [[Brown zircon]], [[Cat's eye]], [[Chrysoberyl]], [[Cinnamon grossular]], [[Claro opal]], [[Clear garnet]], [[Crystal opal]], [[Golden beryl]], [[Goshenite]], [[Green jade]], [[Green tourmaline]], [[Green zircon]], [[Harlequin opal]], [[Heliodor]], [[Honey yellow beryl]], [[Kunzite]], [[Levin opal]], [[Morganite]], [[Peridot]], [[Pinfire opal]], [[Pink garnet]], [[Precious fire opal]], [[Purple spinel]], [[Red beryl]], [[Red flash opal]], [[Red grossular]], [[Red pyrope]], [[Red spinel]], [[Red zircon]], [[Rhodolite]], [[Rubicelle]], [[Tanzanite]], [[Topaz]], [[Topazolite]], [[Violet spessartine]], [[White opal]], [[Yellow grossular]], [[Yellow spessartine]], [[Yellow zircon]]&lt;br /&gt;
|-&lt;br /&gt;
|×25||[[Clear zircon]], [[Indigo tourmaline]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×30||[[Demantoid]], [[Light yellow diamond]], [[Blue garnet]], [[Black opal]], [[Tsavorite]]&lt;br /&gt;
|-&lt;br /&gt;
|×40||[[Faint yellow diamond]], [[Emerald]], [[Ruby]], [[Sapphire]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×60||[[Black diamond]], [[Blue diamond]], [[Clear diamond]], [[Green diamond]], [[Red diamond]], [[Yellow diamond]], [[Star ruby]], [[Star sapphire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Metal]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Metal&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×2||[[Bismuth]], [[Copper]], [[Lead]], [[Nickel]], [[Tin]], [[Zinc]]&lt;br /&gt;
|-&lt;br /&gt;
|×3||[[Lay pewter]], [[Nickel silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×4||[[Trifle pewter]]&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[Bronze]], [[Fine pewter]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×6||[[Billon]], [[Bismuth bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×7||[[Brass]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×8||[[Sterling silver]]&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[Iron]], [[Pig iron]], [[Silver]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×11||[[Black bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|×20||[[Electrum]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×23||[[Rose gold]]&lt;br /&gt;
|-&lt;br /&gt;
|×30||[[Gold]], [[Steel]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×40||[[Aluminum]], [[Platinum]]&lt;br /&gt;
|-&lt;br /&gt;
|×300||[[Adamantine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Creature]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Creature&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||all [[creature]]s not listed below&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[adder]], [[beak dog]], [[black bear]], [[black mamba]], [[bobcat]], [[bushmaster]], [[capybara]], [[copperhead snake]], [[cougar]], [[coyote]], [[dingo]], [[elk]], [[giant cave swallow]], [[giant dingo]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[hyena]], [[ice wolf]], [[jackal]], [[king cobra]], [[magma crab]], [[molemarian]], [[monitor lizard]], [[muskox]], [[ocelot]], [[panda]], [[python]], [[rattlesnake]], [[sloth bear]], [[strangler]], [[wolf]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[alligator]], [[anaconda]], [[blind cave bear]], [[cheetah]], [[draltha]], [[elk bird]], [[fire imp]], [[gila monster]], [[green devourer]], [[grizzly bear]], [[jaguar]], [[leopard]], [[lion]], [[lynx]], [[polar bear]], [[rutherer]], [[saltwater crocodile]], [[sasquatch]], [[tiger]], [[yeti]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[cave crocodile]], [[cave dragon]], [[giant bat]], [[giant cave spider]], [[giant olm]], [[giant cave toad]], [[jabberer]], [[unicorn]], [[voracious cave crawler]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×5||[[elephant]], [[sea monster]], [[sea serpent]], [[giraffe]], [[rhinoceros]], all [[giant animal|giant]] variants of the creatures in this category&lt;br /&gt;
|-&lt;br /&gt;
|×10||[[hydra]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×15||[[dragon]], [[roc]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|[[Plant]]s&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Plant&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]&amp;lt;br /&amp;gt;all [[tree]]s and plant [[seed]]s&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[blade weed]], [[bloated tuber]], [[cave wheat]], [[chicory]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[strawberry]]&amp;lt;br /&amp;gt;tuber beer ([[bloated tuber]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[sun berry]]&amp;lt;br /&amp;gt;whip wine ([[whip vine]] drink)&lt;br /&gt;
|-&lt;br /&gt;
|×5||[[valley herb]]&amp;lt;br /&amp;gt;[[quarry bush]] leaf, rock nut oil ([[quarry bush]] oil), rock nut soap ([[quarry bush]] soap), sunshine ([[sun berry]] drink)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||redroot dye ([[hide root]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×20||cave wheat flour ([[cave wheat]] powder), dimple dye ([[dimple cup]] powder), dwarven sugar ([[sweet pod]] powder), dwarven syrup ([[sweet pod]] extract), emerald dye ([[blade weed]] powder), longland flour ([[longland grass]] powder), sliver dye ([[sliver barb]] powder)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×25||whip vine flour ([[whip vine]] powder)&lt;br /&gt;
|-&lt;br /&gt;
|×100||gnomeblight ([[kobold bulb]] extract), golden salve ([[valley herb]] extract)&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|Note||Plants are made of various materials - the predominant material (usually STRUCTURAL) is listed for each individual plant, and other materials are listed separately when they differ.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed&amp;quot; style=&amp;quot;width:80%; border-spacing: 1&amp;quot;&lt;br /&gt;
|- style=background-color:#ccf&lt;br /&gt;
! colspan=2|Miscellaneous&lt;br /&gt;
|- style=text-align:left&lt;br /&gt;
! style=padding-right:1em|Multiplier&lt;br /&gt;
! Material&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×1||[[Ash]]&lt;br /&gt;
|-&lt;br /&gt;
|×2||[[Amber]], [[Coral]], [[Coal]], [[Lye]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×3||[[Potash]]&lt;br /&gt;
|-&lt;br /&gt;
|×4||[[Pearlash]]&lt;br /&gt;
|- style=&amp;quot;background-color: #EEE&amp;quot;&lt;br /&gt;
|×10||[[Salt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quality ==&lt;br /&gt;
Item value is further increased by applying the [[Item quality|quality]] multiplier and bonus.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;padding-right: 35px;&amp;quot; | '''Designation''' || style=&amp;quot;text-align: left;&amp;quot; | '''Description''' || style=&amp;quot;padding-right: 20px; padding-left: 15px; text-align: center;&amp;quot; | '''Value &amp;lt;br&amp;gt;Multiplier''' || '''Value &amp;lt;br&amp;gt;Bonus''' || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;Item Name || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;mdash;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +0 ||&lt;br /&gt;
|-&lt;br /&gt;
| -Item Name- || Well-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.1&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +3 || &lt;br /&gt;
|-&lt;br /&gt;
| +Item Name+ || Finely-crafted || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +6 ||&lt;br /&gt;
|-&lt;br /&gt;
| *Item Name* || Superior quality || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.33&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +10 || &lt;br /&gt;
|-&lt;br /&gt;
| ≡Item Name≡ || Exceptional || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;1.5&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +15|| &lt;br /&gt;
|-&lt;br /&gt;
| ☼Item Name☼ || Masterful || style=&amp;quot;text-align: center;&amp;quot; | &amp;amp;times;2&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +30 || &lt;br /&gt;
|-&lt;br /&gt;
| Unique Name || [[Artifact]] || style=&amp;quot;text-align:center;&amp;quot; | &amp;amp;times;20&amp;amp;nbsp; || style=&amp;quot;text-align: center;&amp;quot; | +300 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items|*}}&lt;br /&gt;
{{Category|Economy}}&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Future_of_the_Fortress&amp;diff=307921</id>
		<title>Future of the Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Future_of_the_Fortress&amp;diff=307921"/>
		<updated>2025-02-28T06:27:47Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Future of the Fortress replies */ more posts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Future of the Fortress''' is the name of a series of threads on the [[Bay 12 Forums]]. [[Toady]] will periodically get around to a &amp;quot;Future of the Fortress reply&amp;quot;, where he will answer any unanswered questions. Other forum members answer questions if the answers can be found elsewhere or the question is a repeat.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Future of the Fortress threads started out as discussions of the [[Dwarf Fortress Development|development logs]], called &amp;quot;Future of the Fortress&amp;quot; at the time. They eventually changed into a question and answer format.&lt;br /&gt;
&lt;br /&gt;
===Threads===&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! No. !! Title !! Start date !! End date !! Days active !! Replies !! Replies per diem !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2286.0 Future of the Fortress]&lt;br /&gt;
|2006-08-17&lt;br /&gt;
|2006-08-17&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 day&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 9.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=1788.0 Future of the Fortress]&lt;br /&gt;
|2006-08-27&lt;br /&gt;
|2007-09-21&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 391 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2529&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 6.5&lt;br /&gt;
|Has the same top post as #1.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2287.0 Future of the Fortress 2]&lt;br /&gt;
|2007-09-21&lt;br /&gt;
|2008-01-25&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 127 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1097&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8.6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=1709.0 Future of the Fortress 3]&lt;br /&gt;
|2008-01-25&lt;br /&gt;
|2008-06-03&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 131 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1033&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7.9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2102.0 Future of the Fortress 4]&lt;br /&gt;
|2008-05-31&lt;br /&gt;
|2008-07-28&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 59 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 945&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=21498.0 The NEW Future of the Fortress]&lt;br /&gt;
|2008-07-24&lt;br /&gt;
|2009-06-04&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 316 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2216&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=30026.0 Future of the Fortress: List of Remaining Items]&lt;br /&gt;
|2009-01-21&lt;br /&gt;
|2010-03-31&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 435 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15974&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 36.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=60554.0 Future of the Fortress: The Development Page]&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|2011-05-11&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 315 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5118&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=84398.0 Future of the Fortress]&lt;br /&gt;
|2011-05-11&lt;br /&gt;
|2012-02-15&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 281 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4460&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15.9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=100851.0 Future of the Fortress]&lt;br /&gt;
|2012-02-15&lt;br /&gt;
|2014-07-13&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 880 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11217&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 12.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=140544.0 Future of the Fortress]&lt;br /&gt;
|2014-07-13&lt;br /&gt;
|2016-07-01&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 720 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4579&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 6.4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=159164.0 Future of the Fortress]&lt;br /&gt;
|2016-07-01&lt;br /&gt;
|2018-03-01&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 609 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3158&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[http://www.bay12forums.com/smf//index.php?topic=169696.0 Future of the Fortress]&lt;br /&gt;
|2018-03-01&lt;br /&gt;
|2025-02-12&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2541 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 6195&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2.4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=183066.0 Future of the Fortress]&lt;br /&gt;
|2025-02-12&lt;br /&gt;
|data-sort-value=&amp;quot;2026&amp;quot;|''Ongoing''&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; data-sort-value=&amp;quot;17 days&amp;quot;|''Ongoing''&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3.0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Future of the Fortress replies==&lt;br /&gt;
:''This is an incomplete list.''&lt;br /&gt;
&amp;lt;!--Recent replies go at bottom--&amp;gt;&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Link !! Date !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg5998938#msg5998938]&lt;br /&gt;
| January 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6067817#msg6067817]&lt;br /&gt;
| February 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6133060#msg6133060]&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6133062#msg6133062]&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6203701#msg6203701]&lt;br /&gt;
| May 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6270848#msg6270848]&lt;br /&gt;
| June 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6345218#msg6345218]&lt;br /&gt;
| July 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6415242#msg6415242]&lt;br /&gt;
| August 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6481893#msg6481893]&lt;br /&gt;
| September 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6528473#msg6528473]&lt;br /&gt;
| September 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6583653#msg6583653]&lt;br /&gt;
| October 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6700479#msg6700479]&lt;br /&gt;
| December 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6781176#msg6781176]&lt;br /&gt;
| February 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6843526#msg6843526]&lt;br /&gt;
| February 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6907640#msg6907640]&lt;br /&gt;
| March 31, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6970205#msg6970205]&lt;br /&gt;
| May 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=140544.msg7028217#msg7028217]&lt;br /&gt;
| June 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg7073587#msg7073587]&lt;br /&gt;
| July 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7115531#msg7115531]&lt;br /&gt;
| July 31, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7156980#msg7156980]&lt;br /&gt;
| August 30, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7195424#msg7195424]&lt;br /&gt;
| September 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7246240#msg7246240]&lt;br /&gt;
| November 02, 2016&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7281525#msg7281525]&lt;br /&gt;
| December 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7312290#msg7312290]&lt;br /&gt;
| January 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7345984#msg7345984]&lt;br /&gt;
| February 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7384205#msg7384205]&lt;br /&gt;
| March 07, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7410016#msg7410016]&lt;br /&gt;
| April 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7440882#msg7440882]&lt;br /&gt;
| May 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7472363#msg7472363]&lt;br /&gt;
| June 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7657221#msg7657221]&lt;br /&gt;
| January 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7500594#msg7500594]&lt;br /&gt;
| July 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7526005#msg7526005]&lt;br /&gt;
| August 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7553641#msg7553641]&lt;br /&gt;
| September 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7583807#msg7583807]&lt;br /&gt;
| October 04, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7606864#msg7606864]&lt;br /&gt;
| November 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7632503#msg7632503]&lt;br /&gt;
| December 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7657221#msg7657221]&lt;br /&gt;
| January 02, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7681762#msg7681762]&lt;br /&gt;
| February 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7701845#msg7701845]&lt;br /&gt;
| March 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7724609#msg7724609]&lt;br /&gt;
| March 31, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7749313#msg7749313]&lt;br /&gt;
| May 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7775903#msg7775903]&lt;br /&gt;
| June 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7797284#msg7797284]&lt;br /&gt;
| June 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7821549#msg7821549]&lt;br /&gt;
| August 01, 2018&lt;br /&gt;
| Introduction of postlinks, when part of an answer was given by a forum user other than Toady. This replaces the section thanking those users, found in previous replies.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7845170#msg7845170]&lt;br /&gt;
| September 02, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7864338#msg7864338]&lt;br /&gt;
| October 02, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7880729#msg7880729]&lt;br /&gt;
| November 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7894820#msg7894820]&lt;br /&gt;
| December 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7908714#msg7908714]&lt;br /&gt;
| January 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7924237#msg7924237]&lt;br /&gt;
| February 02, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7937882#msg7937882]&lt;br /&gt;
| March 03, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7952064#msg7952064]&lt;br /&gt;
| April 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7963854#msg7963854]&lt;br /&gt;
| May 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7977325#msg7977325]&lt;br /&gt;
| June 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7990286#msg7990286]&lt;br /&gt;
| July 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8004239#msg8004239]&lt;br /&gt;
| August 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8020553#msg8020553]&lt;br /&gt;
| September 05, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8032567#msg8032567]&lt;br /&gt;
| October 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8050372#msg8050372]&lt;br /&gt;
| November 03, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8061645#msg8061645]&lt;br /&gt;
| December 02, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8071983#msg8071983]&lt;br /&gt;
| January 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871]&lt;br /&gt;
| February 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8099137#msg8099137]&lt;br /&gt;
| March 02, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8117326#msg8117326]&lt;br /&gt;
| April 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8134419#msg8134419]&lt;br /&gt;
| May 02, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8148050#msg8148050]&lt;br /&gt;
| June 02, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8162224#msg8162224]&lt;br /&gt;
| July 02, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8173424#msg8173424]&lt;br /&gt;
| August 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8185557#msg8185557]&lt;br /&gt;
| September 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8195533#msg8195533]&lt;br /&gt;
| October 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8206593#msg8206593]&lt;br /&gt;
| November 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8219280#msg8219280]&lt;br /&gt;
| December 02, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8230378#msg8230378]&lt;br /&gt;
| January 02, 2021&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8243222#msg8243222]&lt;br /&gt;
| February 02, 2021&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8254142#msg8254142]&lt;br /&gt;
| March 01, 2021&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8275328#msg8275328]&lt;br /&gt;
| May 01, 2021&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8284471#msg8284471]&lt;br /&gt;
| June 02, 2021&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8292042#msg8292042]&lt;br /&gt;
| July 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8300987#msg8300987]&lt;br /&gt;
| August 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8309877#msg8309877]&lt;br /&gt;
| September 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8316954#msg8316954]&lt;br /&gt;
| October 01, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8325696#msg8325696]&lt;br /&gt;
| November 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8333690#msg8333690]&lt;br /&gt;
| December 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8341484#msg8341484]&lt;br /&gt;
| January 02, 2022&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8349015#msg8349015]&lt;br /&gt;
| February 02, 2022&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8356405#msg8356405]&lt;br /&gt;
| March 02, 2022&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8364199#msg8364199]&lt;br /&gt;
| April 01, 2022&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8371140#msg8371140]&lt;br /&gt;
| May 01, 2022&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8378595#msg8378595]&lt;br /&gt;
| June 02, 2022&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8385967#msg8385967]&lt;br /&gt;
| July 01, 2022&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8395484#msg8395484]&lt;br /&gt;
| August 01, 2022&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8403423#msg8403423]&lt;br /&gt;
| September 01, 2022&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8413511#msg8413511]&lt;br /&gt;
| October 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8424286#msg8424286]&lt;br /&gt;
| November 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8431542#msg8431542]&lt;br /&gt;
| December 03, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8442542#msg8442542]&lt;br /&gt;
| January 04, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8451817#msg8451817]&lt;br /&gt;
| February 02, 2023&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8458051#msg8458051]&lt;br /&gt;
| March 03, 2023&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8466422#msg8466422]&lt;br /&gt;
| April 05, 2023&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8473211#msg8473211]&lt;br /&gt;
| May 01, 2023&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8481803#msg8481803]&lt;br /&gt;
| June 08, 2023&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8486538#msg8486538]&lt;br /&gt;
| July 02, 2023&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8493064#msg8493064]&lt;br /&gt;
| 2023-08-08&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8500481#msg8500481]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8500723#msg8500723]&lt;br /&gt;
| 2023-09-14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8504471#msg8504471]&lt;br /&gt;
| 2023-10-02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8510300#msg8510300]&lt;br /&gt;
| 2023-11-01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8514574#msg8514574]&lt;br /&gt;
| 2023-12-01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8521879#msg8521879]&lt;br /&gt;
| 2024-01-03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8528036#msg8528036]&lt;br /&gt;
| 2024-02-02&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8535048#msg8535048]&lt;br /&gt;
| 2024-03-27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8535650#msg8535650]&lt;br /&gt;
| 2024-04-02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8539821#msg8539821]&lt;br /&gt;
| 2024-05-09&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8540544#msg8540544]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8542611#msg8542611]&lt;br /&gt;
| 2024-06-01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8545478#msg8545478]&lt;br /&gt;
| 2024-07-02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8549274#msg8549274]&lt;br /&gt;
| 2024-08-02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8552570#msg8552570]&lt;br /&gt;
| 2024-09-01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8556023#msg8556023]&lt;br /&gt;
| 2024-09-29&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8556165#msg8556165]&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8559832#msg8559832]&lt;br /&gt;
| 2024-11-01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8562778#msg8562778]&lt;br /&gt;
| 2024-12-03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801]&lt;br /&gt;
| 2025-01-01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8569496#msg8569496]&lt;br /&gt;
| 2025-02-03&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8569664#msg8569664] [http://www.bay12forums.com/smf/index.php?topic=183066.msg8572172#msg8572172]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Dwarf Fortress Talk]] podcast&lt;br /&gt;
* [[List of Dwarf Fortress developer interviews]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Future_of_the_Fortress&amp;diff=307918</id>
		<title>Future of the Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Future_of_the_Fortress&amp;diff=307918"/>
		<updated>2025-02-28T06:01:11Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Threads */ Days active and Replies per diem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Future of the Fortress''' is the name of a series of threads on the [[Bay 12 Forums]]. [[Toady]] will periodically get around to a &amp;quot;Future of the Fortress reply&amp;quot;, where he will answer any unanswered questions. Other forum members answer questions if the answers can be found elsewhere or the question is a repeat.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Future of the Fortress threads started out as discussions of the [[Dwarf Fortress Development|development logs]], called &amp;quot;Future of the Fortress&amp;quot; at the time. They eventually changed into a question and answer format.&lt;br /&gt;
&lt;br /&gt;
===Threads===&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! No. !! Title !! Start date !! End date !! Days active !! Replies !! Replies per diem !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2286.0 Future of the Fortress]&lt;br /&gt;
|2006-08-17&lt;br /&gt;
|2006-08-17&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1 day&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 9.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=1788.0 Future of the Fortress]&lt;br /&gt;
|2006-08-27&lt;br /&gt;
|2007-09-21&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 391 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2529&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 6.5&lt;br /&gt;
|Has the same top post as #1.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2287.0 Future of the Fortress 2]&lt;br /&gt;
|2007-09-21&lt;br /&gt;
|2008-01-25&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 127 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1097&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 8.6&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=1709.0 Future of the Fortress 3]&lt;br /&gt;
|2008-01-25&lt;br /&gt;
|2008-06-03&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 131 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1033&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7.9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2102.0 Future of the Fortress 4]&lt;br /&gt;
|2008-05-31&lt;br /&gt;
|2008-07-28&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 59 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 945&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=21498.0 The NEW Future of the Fortress]&lt;br /&gt;
|2008-07-24&lt;br /&gt;
|2009-06-04&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 316 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2216&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 7.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=30026.0 Future of the Fortress: List of Remaining Items]&lt;br /&gt;
|2009-01-21&lt;br /&gt;
|2010-03-31&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 435 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15974&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 36.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=60554.0 Future of the Fortress: The Development Page]&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|2011-05-11&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 315 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5118&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 16.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=84398.0 Future of the Fortress]&lt;br /&gt;
|2011-05-11&lt;br /&gt;
|2012-02-15&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 281 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4460&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15.9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=100851.0 Future of the Fortress]&lt;br /&gt;
|2012-02-15&lt;br /&gt;
|2014-07-13&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 880 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11217&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 12.7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=140544.0 Future of the Fortress]&lt;br /&gt;
|2014-07-13&lt;br /&gt;
|2016-07-01&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 720 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4579&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 6.4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=159164.0 Future of the Fortress]&lt;br /&gt;
|2016-07-01&lt;br /&gt;
|2018-03-01&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 609 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3158&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[http://www.bay12forums.com/smf//index.php?topic=169696.0 Future of the Fortress]&lt;br /&gt;
|2018-03-01&lt;br /&gt;
|2025-02-12&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2541 days&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 6195&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2.4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=183066.0 Future of the Fortress]&lt;br /&gt;
|2025-02-12&lt;br /&gt;
|data-sort-value=&amp;quot;2026&amp;quot;|''Ongoing''&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; data-sort-value=&amp;quot;17 days&amp;quot;|''Ongoing''&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3.0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Future of the Fortress replies==&lt;br /&gt;
:''This is an incomplete list.''&lt;br /&gt;
&amp;lt;!--Recent replies go at bottom--&amp;gt;&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Link !! Date !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg5998938#msg5998938]&lt;br /&gt;
| January 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6067817#msg6067817]&lt;br /&gt;
| February 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6133060#msg6133060]&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6133062#msg6133062]&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6203701#msg6203701]&lt;br /&gt;
| May 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6270848#msg6270848]&lt;br /&gt;
| June 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6345218#msg6345218]&lt;br /&gt;
| July 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6415242#msg6415242]&lt;br /&gt;
| August 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6481893#msg6481893]&lt;br /&gt;
| September 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6528473#msg6528473]&lt;br /&gt;
| September 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6583653#msg6583653]&lt;br /&gt;
| October 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6700479#msg6700479]&lt;br /&gt;
| December 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6781176#msg6781176]&lt;br /&gt;
| February 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6843526#msg6843526]&lt;br /&gt;
| February 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6907640#msg6907640]&lt;br /&gt;
| March 31, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6970205#msg6970205]&lt;br /&gt;
| May 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=140544.msg7028217#msg7028217]&lt;br /&gt;
| June 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg7073587#msg7073587]&lt;br /&gt;
| July 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7115531#msg7115531]&lt;br /&gt;
| July 31, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7156980#msg7156980]&lt;br /&gt;
| August 30, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7195424#msg7195424]&lt;br /&gt;
| September 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7246240#msg7246240]&lt;br /&gt;
| November 02, 2016&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7281525#msg7281525]&lt;br /&gt;
| December 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7312290#msg7312290]&lt;br /&gt;
| January 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7345984#msg7345984]&lt;br /&gt;
| February 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7384205#msg7384205]&lt;br /&gt;
| March 07, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7410016#msg7410016]&lt;br /&gt;
| April 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7440882#msg7440882]&lt;br /&gt;
| May 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7472363#msg7472363]&lt;br /&gt;
| June 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7657221#msg7657221]&lt;br /&gt;
| January 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7500594#msg7500594]&lt;br /&gt;
| July 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7526005#msg7526005]&lt;br /&gt;
| August 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7553641#msg7553641]&lt;br /&gt;
| September 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7583807#msg7583807]&lt;br /&gt;
| October 04, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7606864#msg7606864]&lt;br /&gt;
| November 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7632503#msg7632503]&lt;br /&gt;
| December 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7657221#msg7657221]&lt;br /&gt;
| January 02, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7681762#msg7681762]&lt;br /&gt;
| February 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7701845#msg7701845]&lt;br /&gt;
| March 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7724609#msg7724609]&lt;br /&gt;
| March 31, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7749313#msg7749313]&lt;br /&gt;
| May 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7775903#msg7775903]&lt;br /&gt;
| June 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7797284#msg7797284]&lt;br /&gt;
| June 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7821549#msg7821549]&lt;br /&gt;
| August 01, 2018&lt;br /&gt;
| Introduction of postlinks, when part of an answer was given by a forum user other than Toady. This replaces the section thanking those users, found in previous replies.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7845170#msg7845170]&lt;br /&gt;
| September 02, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7864338#msg7864338]&lt;br /&gt;
| October 02, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7880729#msg7880729]&lt;br /&gt;
| November 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7894820#msg7894820]&lt;br /&gt;
| December 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7908714#msg7908714]&lt;br /&gt;
| January 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7924237#msg7924237]&lt;br /&gt;
| February 02, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7937882#msg7937882]&lt;br /&gt;
| March 03, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7952064#msg7952064]&lt;br /&gt;
| April 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7963854#msg7963854]&lt;br /&gt;
| May 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7977325#msg7977325]&lt;br /&gt;
| June 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7990286#msg7990286]&lt;br /&gt;
| July 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8004239#msg8004239]&lt;br /&gt;
| August 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8020553#msg8020553]&lt;br /&gt;
| September 05, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8032567#msg8032567]&lt;br /&gt;
| October 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8050372#msg8050372]&lt;br /&gt;
| November 03, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8061645#msg8061645]&lt;br /&gt;
| December 02, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8071983#msg8071983]&lt;br /&gt;
| January 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871]&lt;br /&gt;
| February 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8099137#msg8099137]&lt;br /&gt;
| March 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8117326#msg8117326]&lt;br /&gt;
| April 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8134419#msg8134419]&lt;br /&gt;
| May 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8148050#msg8148050]&lt;br /&gt;
| June 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8162224#msg8162224]&lt;br /&gt;
| July 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8173424#msg8173424]&lt;br /&gt;
| August 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8185557#msg8185557]&lt;br /&gt;
| September 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8195533#msg8195533]&lt;br /&gt;
| October 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8206593#msg8206593]&lt;br /&gt;
| November 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8219280#msg8219280]&lt;br /&gt;
| December 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8230378#msg8230378]&lt;br /&gt;
| January 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8243222#msg8243222]&lt;br /&gt;
| February 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8254142#msg8254142]&lt;br /&gt;
| March 01, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8275328#msg8275328]&lt;br /&gt;
| May 01, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8284471#msg8284471]&lt;br /&gt;
| June 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8292042#msg8292042]&lt;br /&gt;
| July 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8300987#msg8300987]&lt;br /&gt;
| August 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8309877#msg8309877]&lt;br /&gt;
| September 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8316954#msg8316954]&lt;br /&gt;
| October 01, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8325696#msg8325696]&lt;br /&gt;
| November 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8333690#msg8333690]&lt;br /&gt;
| December 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8341484#msg8341484]&lt;br /&gt;
| January 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8349015#msg8349015]&lt;br /&gt;
| February 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8356405#msg8356405]&lt;br /&gt;
| March 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8364199#msg8364199]&lt;br /&gt;
| April 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8371140#msg8371140]&lt;br /&gt;
| May 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8378595#msg8378595]&lt;br /&gt;
| June 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8385967#msg8385967]&lt;br /&gt;
| July 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8395484#msg8395484]&lt;br /&gt;
| August 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8403423#msg8403423]&lt;br /&gt;
| September 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8413511#msg8413511]&lt;br /&gt;
| October 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8424286#msg8424286]&lt;br /&gt;
| November 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8431542#msg8431542]&lt;br /&gt;
| December 03, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8442542#msg8442542]&lt;br /&gt;
| January 04, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8451817#msg8451817]&lt;br /&gt;
| February 02, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8458051#msg8458051]&lt;br /&gt;
| March 03, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8466422#msg8466422]&lt;br /&gt;
| April 05, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8473211#msg8473211]&lt;br /&gt;
| May 01, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8481803#msg8481803]&lt;br /&gt;
| June 08, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8486538#msg8486538]&lt;br /&gt;
| July 02, 2023&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Dwarf Fortress Talk]] podcast&lt;br /&gt;
* [[List of Dwarf Fortress developer interviews]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Future_of_the_Fortress&amp;diff=307915</id>
		<title>Future of the Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Future_of_the_Fortress&amp;diff=307915"/>
		<updated>2025-02-28T04:59:42Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Threads */ fixed date sorting, aligned columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Future of the Fortress''' is the name of a series of threads on the [[Bay 12 Forums]]. [[Toady]] will periodically get around to a &amp;quot;Future of the Fortress reply&amp;quot;, where he will answer any unanswered questions. Other forum members answer questions if the answers can be found elsewhere or the question is a repeat.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Future of the Fortress threads started out as discussions of the [[Dwarf Fortress Development|development logs]], called &amp;quot;Future of the Fortress&amp;quot; at the time. They eventually changed into a question and answer format.&lt;br /&gt;
&lt;br /&gt;
===Threads===&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! No. !! Title !! Start date !! End date !! Replies !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2286.0 Future of the Fortress]&lt;br /&gt;
|2006-08-17&lt;br /&gt;
|2006-08-17&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=1788.0 Future of the Fortress]&lt;br /&gt;
|2006-08-27&lt;br /&gt;
|2007-09-21&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2529&lt;br /&gt;
|Has the same top post as #1.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2287.0 Future of the Fortress 2]&lt;br /&gt;
|2007-09-21&lt;br /&gt;
|2008-01-25&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1097&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=1709.0 Future of the Fortress 3]&lt;br /&gt;
|2008-01-25&lt;br /&gt;
|2008-06-03&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1033&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2102.0 Future of the Fortress 4]&lt;br /&gt;
|2008-05-31&lt;br /&gt;
|2008-07-28&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 945&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=21498.0 The NEW Future of the Fortress]&lt;br /&gt;
|2008-07-24&lt;br /&gt;
|2009-06-04&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 2216&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=30026.0 Future of the Fortress: List of Remaining Items]&lt;br /&gt;
|2009-01-21&lt;br /&gt;
|2010-03-31&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15974&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=60554.0 Future of the Fortress: The Development Page]&lt;br /&gt;
|2010-07-01&lt;br /&gt;
|2011-05-11&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5118&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=84398.0 Future of the Fortress]&lt;br /&gt;
|2011-05-11&lt;br /&gt;
|2012-02-15&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4460&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=100851.0 Future of the Fortress]&lt;br /&gt;
|2012-02-15&lt;br /&gt;
|2014-07-13&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 11217&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=140544.0 Future of the Fortress]&lt;br /&gt;
|2014-07-13&lt;br /&gt;
|2016-07-01&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 4579&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=159164.0 Future of the Fortress]&lt;br /&gt;
|2016-07-01&lt;br /&gt;
|2018-03-01&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 3158&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[http://www.bay12forums.com/smf//index.php?topic=169696.0 Future of the Fortress]&lt;br /&gt;
|2018-03-01&lt;br /&gt;
|2025-02-12&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 6195&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=183066.0 Future of the Fortress]&lt;br /&gt;
|2025-02-12&lt;br /&gt;
|data-sort-value=&amp;quot;2026&amp;quot;|''Ongoing''&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 51&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Future of the Fortress replies==&lt;br /&gt;
:''This is an incomplete list.''&lt;br /&gt;
&amp;lt;!--Recent replies go at bottom--&amp;gt;&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Link !! Date !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg5998938#msg5998938]&lt;br /&gt;
| January 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6067817#msg6067817]&lt;br /&gt;
| February 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6133060#msg6133060]&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6133062#msg6133062]&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6203701#msg6203701]&lt;br /&gt;
| May 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6270848#msg6270848]&lt;br /&gt;
| June 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6345218#msg6345218]&lt;br /&gt;
| July 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6415242#msg6415242]&lt;br /&gt;
| August 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6481893#msg6481893]&lt;br /&gt;
| September 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6528473#msg6528473]&lt;br /&gt;
| September 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6583653#msg6583653]&lt;br /&gt;
| October 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6700479#msg6700479]&lt;br /&gt;
| December 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6781176#msg6781176]&lt;br /&gt;
| February 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6843526#msg6843526]&lt;br /&gt;
| February 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6907640#msg6907640]&lt;br /&gt;
| March 31, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6970205#msg6970205]&lt;br /&gt;
| May 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=140544.msg7028217#msg7028217]&lt;br /&gt;
| June 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg7073587#msg7073587]&lt;br /&gt;
| July 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7115531#msg7115531]&lt;br /&gt;
| July 31, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7156980#msg7156980]&lt;br /&gt;
| August 30, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7195424#msg7195424]&lt;br /&gt;
| September 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7246240#msg7246240]&lt;br /&gt;
| November 02, 2016&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7281525#msg7281525]&lt;br /&gt;
| December 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7312290#msg7312290]&lt;br /&gt;
| January 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7345984#msg7345984]&lt;br /&gt;
| February 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7384205#msg7384205]&lt;br /&gt;
| March 07, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7410016#msg7410016]&lt;br /&gt;
| April 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7440882#msg7440882]&lt;br /&gt;
| May 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7472363#msg7472363]&lt;br /&gt;
| June 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7657221#msg7657221]&lt;br /&gt;
| January 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7500594#msg7500594]&lt;br /&gt;
| July 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7526005#msg7526005]&lt;br /&gt;
| August 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7553641#msg7553641]&lt;br /&gt;
| September 02, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7583807#msg7583807]&lt;br /&gt;
| October 04, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7606864#msg7606864]&lt;br /&gt;
| November 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7632503#msg7632503]&lt;br /&gt;
| December 01, 2017&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7657221#msg7657221]&lt;br /&gt;
| January 02, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7681762#msg7681762]&lt;br /&gt;
| February 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7701845#msg7701845]&lt;br /&gt;
| March 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7724609#msg7724609]&lt;br /&gt;
| March 31, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7749313#msg7749313]&lt;br /&gt;
| May 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7775903#msg7775903]&lt;br /&gt;
| June 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7797284#msg7797284]&lt;br /&gt;
| June 30, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7821549#msg7821549]&lt;br /&gt;
| August 01, 2018&lt;br /&gt;
| Introduction of postlinks, when part of an answer was given by a forum user other than Toady. This replaces the section thanking those users, found in previous replies.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7845170#msg7845170]&lt;br /&gt;
| September 02, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7864338#msg7864338]&lt;br /&gt;
| October 02, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7880729#msg7880729]&lt;br /&gt;
| November 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7894820#msg7894820]&lt;br /&gt;
| December 01, 2018&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7908714#msg7908714]&lt;br /&gt;
| January 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7924237#msg7924237]&lt;br /&gt;
| February 02, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7937882#msg7937882]&lt;br /&gt;
| March 03, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7952064#msg7952064]&lt;br /&gt;
| April 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7963854#msg7963854]&lt;br /&gt;
| May 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7977325#msg7977325]&lt;br /&gt;
| June 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7990286#msg7990286]&lt;br /&gt;
| July 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8004239#msg8004239]&lt;br /&gt;
| August 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8020553#msg8020553]&lt;br /&gt;
| September 05, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8032567#msg8032567]&lt;br /&gt;
| October 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8050372#msg8050372]&lt;br /&gt;
| November 03, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8061645#msg8061645]&lt;br /&gt;
| December 02, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8071983#msg8071983]&lt;br /&gt;
| January 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871]&lt;br /&gt;
| February 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8099137#msg8099137]&lt;br /&gt;
| March 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8117326#msg8117326]&lt;br /&gt;
| April 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8134419#msg8134419]&lt;br /&gt;
| May 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8148050#msg8148050]&lt;br /&gt;
| June 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8162224#msg8162224]&lt;br /&gt;
| July 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8173424#msg8173424]&lt;br /&gt;
| August 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8185557#msg8185557]&lt;br /&gt;
| September 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8195533#msg8195533]&lt;br /&gt;
| October 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8206593#msg8206593]&lt;br /&gt;
| November 01, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8219280#msg8219280]&lt;br /&gt;
| December 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8230378#msg8230378]&lt;br /&gt;
| January 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8243222#msg8243222]&lt;br /&gt;
| February 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8254142#msg8254142]&lt;br /&gt;
| March 01, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8275328#msg8275328]&lt;br /&gt;
| May 01, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8284471#msg8284471]&lt;br /&gt;
| June 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8292042#msg8292042]&lt;br /&gt;
| July 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8300987#msg8300987]&lt;br /&gt;
| August 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8309877#msg8309877]&lt;br /&gt;
| September 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8316954#msg8316954]&lt;br /&gt;
| October 01, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8325696#msg8325696]&lt;br /&gt;
| November 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8333690#msg8333690]&lt;br /&gt;
| December 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8341484#msg8341484]&lt;br /&gt;
| January 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8349015#msg8349015]&lt;br /&gt;
| February 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8356405#msg8356405]&lt;br /&gt;
| March 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8364199#msg8364199]&lt;br /&gt;
| April 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8371140#msg8371140]&lt;br /&gt;
| May 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8378595#msg8378595]&lt;br /&gt;
| June 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8385967#msg8385967]&lt;br /&gt;
| July 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8395484#msg8395484]&lt;br /&gt;
| August 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8403423#msg8403423]&lt;br /&gt;
| September 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8413511#msg8413511]&lt;br /&gt;
| October 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8424286#msg8424286]&lt;br /&gt;
| November 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8431542#msg8431542]&lt;br /&gt;
| December 03, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8442542#msg8442542]&lt;br /&gt;
| January 04, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8451817#msg8451817]&lt;br /&gt;
| February 02, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8458051#msg8458051]&lt;br /&gt;
| March 03, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8466422#msg8466422]&lt;br /&gt;
| April 05, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8473211#msg8473211]&lt;br /&gt;
| May 01, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8481803#msg8481803]&lt;br /&gt;
| June 08, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8486538#msg8486538]&lt;br /&gt;
| July 02, 2023&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Dwarf Fortress Talk]] podcast&lt;br /&gt;
* [[List of Dwarf Fortress developer interviews]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Future_of_the_Fortress&amp;diff=307914</id>
		<title>Future of the Fortress</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Future_of_the_Fortress&amp;diff=307914"/>
		<updated>2025-02-28T04:47:28Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Threads */ 13th FotF thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Future of the Fortress''' is the name of a series of threads on the [[Bay 12 Forums]]. [[Toady]] will periodically get around to a &amp;quot;Future of the Fortress reply&amp;quot;, where he will answer any unanswered questions. Other forum members answer questions if the answers can be found elsewhere or the question is a repeat.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Future of the Fortress threads started out as discussions of the [[Dwarf Fortress Development|development logs]], called &amp;quot;Future of the Fortress&amp;quot; at the time. They eventually changed into a question and answer format.&lt;br /&gt;
&lt;br /&gt;
===Threads===&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! No. !! Title !! Start date !! End date !! Replies !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2286.0 Future of the Fortress]&lt;br /&gt;
|August 17, 2006 &lt;br /&gt;
|August 17, 2006 &lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=1788.0 Future of the Fortress]&lt;br /&gt;
|August 27, 2006&lt;br /&gt;
|September 21, 2007&lt;br /&gt;
|2529&lt;br /&gt;
|Has the same top post as #1.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2287.0 Future of the Fortress 2]&lt;br /&gt;
|September 21, 2007&lt;br /&gt;
|January 25, 2008&lt;br /&gt;
|1097&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=1709.0 Future of the Fortress 3]&lt;br /&gt;
|January 25, 2008&lt;br /&gt;
|June 03, 2008&lt;br /&gt;
|1033&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=2102.0 Future of the Fortress 4]&lt;br /&gt;
|May 31, 2008&lt;br /&gt;
|July 28, 2008&lt;br /&gt;
|945&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=21498.0 The NEW Future of the Fortress]&lt;br /&gt;
|July 24, 2008&lt;br /&gt;
|June 4, 2009&lt;br /&gt;
|2216&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=30026.0 Future of the Fortress: List of Remaining Items]&lt;br /&gt;
|January 21, 2009&lt;br /&gt;
|March 31, 2010&lt;br /&gt;
|15974&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=60554.0 Future of the Fortress: The Development Page]&lt;br /&gt;
|July 01, 2010&lt;br /&gt;
|May 11, 2011&lt;br /&gt;
|5118&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=84398.0 Future of the Fortress]&lt;br /&gt;
|May 11, 2011&lt;br /&gt;
|February 15, 2012&lt;br /&gt;
|4460&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=100851.0 Future of the Fortress]&lt;br /&gt;
|February 15, 2012&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|11217&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=140544.0 Future of the Fortress]&lt;br /&gt;
|July 13, 2014&lt;br /&gt;
|July 01, 2016&lt;br /&gt;
|4579&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=159164.0 Future of the Fortress]&lt;br /&gt;
|July 01, 2016&lt;br /&gt;
|March 01, 2018&lt;br /&gt;
|3158&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[http://www.bay12forums.com/smf//index.php?topic=169696.0 Future of the Fortress]&lt;br /&gt;
|March 01, 2018&lt;br /&gt;
|February 12, 2025&lt;br /&gt;
|6195&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[http://www.bay12forums.com/smf/index.php?topic=183066.0 Future of the Fortress]&lt;br /&gt;
|February 12, 2025&lt;br /&gt;
|''Ongoing''&lt;br /&gt;
|''Ongoing''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Future of the Fortress replies==&lt;br /&gt;
:''This is an incomplete list.''&lt;br /&gt;
&amp;lt;!--Recent replies go at bottom--&amp;gt;&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Link !! Date !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg5998938#msg5998938]&lt;br /&gt;
| January 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6067817#msg6067817]&lt;br /&gt;
| February 27, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6133060#msg6133060]&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6133062#msg6133062]&lt;br /&gt;
| March 30, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6203701#msg6203701]&lt;br /&gt;
| May 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6270848#msg6270848]&lt;br /&gt;
| June 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6345218#msg6345218]&lt;br /&gt;
| July 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6415242#msg6415242]&lt;br /&gt;
| August 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6481893#msg6481893]&lt;br /&gt;
| September 01, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6528473#msg6528473]&lt;br /&gt;
| September 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6583653#msg6583653]&lt;br /&gt;
| October 31, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6700479#msg6700479]&lt;br /&gt;
| December 29, 2015&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6781176#msg6781176]&lt;br /&gt;
| February 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6843526#msg6843526]&lt;br /&gt;
| February 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6907640#msg6907640]&lt;br /&gt;
| March 31, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg6970205#msg6970205]&lt;br /&gt;
| May 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=140544.msg7028217#msg7028217]&lt;br /&gt;
| June 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=140544.msg7073587#msg7073587]&lt;br /&gt;
| July 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7115531#msg7115531]&lt;br /&gt;
| July 31, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7156980#msg7156980]&lt;br /&gt;
| August 30, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7195424#msg7195424]&lt;br /&gt;
| September 29, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7246240#msg7246240]&lt;br /&gt;
| November 02, 2016&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf//index.php?topic=159164.msg7281525#msg7281525]&lt;br /&gt;
| December 01, 2016&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7312290#msg7312290]&lt;br /&gt;
| January 01, 2017&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7345984#msg7345984]&lt;br /&gt;
| February 01, 2017&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7384205#msg7384205]&lt;br /&gt;
| March 07, 2017&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7410016#msg7410016]&lt;br /&gt;
| April 01, 2017&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7440882#msg7440882]&lt;br /&gt;
| May 02, 2017&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7472363#msg7472363]&lt;br /&gt;
| June 02, 2017&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7657221#msg7657221]&lt;br /&gt;
| January 02, 2017&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7500594#msg7500594]&lt;br /&gt;
| July 02, 2017&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7526005#msg7526005]&lt;br /&gt;
| August 02, 2017&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7553641#msg7553641]&lt;br /&gt;
| September 02, 2017&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7583807#msg7583807]&lt;br /&gt;
| October 04, 2017&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7606864#msg7606864]&lt;br /&gt;
| November 01, 2017&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7632503#msg7632503]&lt;br /&gt;
| December 01, 2017&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7657221#msg7657221]&lt;br /&gt;
| January 02, 2018&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7681762#msg7681762]&lt;br /&gt;
| February 01, 2018&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=159164.msg7701845#msg7701845]&lt;br /&gt;
| March 01, 2018&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7724609#msg7724609]&lt;br /&gt;
| March 31, 2018&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7749313#msg7749313]&lt;br /&gt;
| May 01, 2018&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7775903#msg7775903]&lt;br /&gt;
| June 01, 2018&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7797284#msg7797284]&lt;br /&gt;
| June 30, 2018&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7821549#msg7821549]&lt;br /&gt;
| August 01, 2018&lt;br /&gt;
| Introduction of postlinks, when part of an answer was given by a forum user other than Toady. This replaces the section thanking those users, found in previous replies.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7845170#msg7845170]&lt;br /&gt;
| September 02, 2018&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7864338#msg7864338]&lt;br /&gt;
| October 02, 2018&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7880729#msg7880729]&lt;br /&gt;
| November 01, 2018&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7894820#msg7894820]&lt;br /&gt;
| December 01, 2018&lt;br /&gt;
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|-&lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7908714#msg7908714]&lt;br /&gt;
| January 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7924237#msg7924237]&lt;br /&gt;
| February 02, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7937882#msg7937882]&lt;br /&gt;
| March 03, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7952064#msg7952064]&lt;br /&gt;
| April 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7963854#msg7963854]&lt;br /&gt;
| May 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7977325#msg7977325]&lt;br /&gt;
| June 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg7990286#msg7990286]&lt;br /&gt;
| July 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8004239#msg8004239]&lt;br /&gt;
| August 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8020553#msg8020553]&lt;br /&gt;
| September 05, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8032567#msg8032567]&lt;br /&gt;
| October 01, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8050372#msg8050372]&lt;br /&gt;
| November 03, 2019&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8061645#msg8061645]&lt;br /&gt;
| December 02, 2019&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8071983#msg8071983]&lt;br /&gt;
| January 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871]&lt;br /&gt;
| February 01, 2020&lt;br /&gt;
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| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8099137#msg8099137]&lt;br /&gt;
| March 02, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8117326#msg8117326]&lt;br /&gt;
| April 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8134419#msg8134419]&lt;br /&gt;
| May 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8148050#msg8148050]&lt;br /&gt;
| June 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8162224#msg8162224]&lt;br /&gt;
| July 02, 2020&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8173424#msg8173424]&lt;br /&gt;
| August 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8185557#msg8185557]&lt;br /&gt;
| September 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8195533#msg8195533]&lt;br /&gt;
| October 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8206593#msg8206593]&lt;br /&gt;
| November 01, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8219280#msg8219280]&lt;br /&gt;
| December 02, 2020&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8230378#msg8230378]&lt;br /&gt;
| January 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8243222#msg8243222]&lt;br /&gt;
| February 02, 2021&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8254142#msg8254142]&lt;br /&gt;
| March 01, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8275328#msg8275328]&lt;br /&gt;
| May 01, 2021&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8284471#msg8284471]&lt;br /&gt;
| June 02, 2021&lt;br /&gt;
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|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8292042#msg8292042]&lt;br /&gt;
| July 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8300987#msg8300987]&lt;br /&gt;
| August 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8309877#msg8309877]&lt;br /&gt;
| September 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8316954#msg8316954]&lt;br /&gt;
| October 01, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8325696#msg8325696]&lt;br /&gt;
| November 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8333690#msg8333690]&lt;br /&gt;
| December 02, 2021&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8341484#msg8341484]&lt;br /&gt;
| January 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8349015#msg8349015]&lt;br /&gt;
| February 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8356405#msg8356405]&lt;br /&gt;
| March 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8364199#msg8364199]&lt;br /&gt;
| April 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8371140#msg8371140]&lt;br /&gt;
| May 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8378595#msg8378595]&lt;br /&gt;
| June 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8385967#msg8385967]&lt;br /&gt;
| July 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8395484#msg8395484]&lt;br /&gt;
| August 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8403423#msg8403423]&lt;br /&gt;
| September 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8413511#msg8413511]&lt;br /&gt;
| October 01, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8424286#msg8424286]&lt;br /&gt;
| November 02, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8431542#msg8431542]&lt;br /&gt;
| December 03, 2022&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8442542#msg8442542]&lt;br /&gt;
| January 04, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8451817#msg8451817]&lt;br /&gt;
| February 02, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8458051#msg8458051]&lt;br /&gt;
| March 03, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8466422#msg8466422]&lt;br /&gt;
| April 05, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8473211#msg8473211]&lt;br /&gt;
| May 01, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8481803#msg8481803]&lt;br /&gt;
| June 08, 2023&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| [http://www.bay12forums.com/smf/index.php?topic=169696.msg8486538#msg8486538]&lt;br /&gt;
| July 02, 2023&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Dwarf Fortress Talk]] podcast&lt;br /&gt;
* [[List of Dwarf Fortress developer interviews]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307912</id>
		<title>Shleggings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307912"/>
		<updated>2025-02-28T03:12:11Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: Alexendra &amp;gt; Alexandra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shleggings trade.png|thumb|right|591px|Alexandra trading mussel shell leggings in video stream with [[Toady One|Tarn]] and [[ThreeToe|Zach]] Adams]]&lt;br /&gt;
&lt;br /&gt;
'''Shleggings''' are [[leggings]] made from [[shell]]. The name is a portmanteau of &amp;quot;shell&amp;quot; and &amp;quot;leggings&amp;quot;. The name seems to originate from a live video stream of the game from 2022-11-10, a recording of which was published on the Internet here: [https://www.youtube.com/watch?t=3462&amp;amp;v=bLN8cOcTjdo Let's Learn Dwarf Fortress Steam Edition - EP1]. It is linked at a timestamp before [[Alexandra]] says, &amp;quot;shleggings&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307906</id>
		<title>Shleggings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307906"/>
		<updated>2025-02-28T00:11:17Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: removing link shortener&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shleggings trade.png|thumb|right|591px|Alexandra trading mussel shell leggings in video stream with [[Toady One|Tarn]] and [[ThreeToe|Zach]] Adams]]&lt;br /&gt;
&lt;br /&gt;
'''Shleggings''' are [[leggings]] made from [[shell]]. The name is a portmanteau of &amp;quot;shell&amp;quot; and &amp;quot;leggings&amp;quot;. The name seems to originate from a live video stream of the game from 2022-11-10, a recording of which was published on the Internet here: [https://www.youtube.com/watch?t=3462&amp;amp;v=bLN8cOcTjdo Let's Learn Dwarf Fortress Steam Edition - EP1]. It is linked at a timestamp before [[Alexendra]] says, &amp;quot;shleggings&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Alexandra&amp;diff=307905</id>
		<title>Alexandra</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Alexandra&amp;diff=307905"/>
		<updated>2025-02-28T00:09:50Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: redirecting &amp;quot;Alexandra&amp;quot; to &amp;quot;Kitfox_Games#Kitfox_Team&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kitfox_Games#Kitfox_Team]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Zach&amp;diff=307904</id>
		<title>Zach</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Zach&amp;diff=307904"/>
		<updated>2025-02-28T00:06:23Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: redirecting &amp;quot;Zach&amp;quot; to &amp;quot;ThreeToe&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ThreeToe]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tarn&amp;diff=307903</id>
		<title>Tarn</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tarn&amp;diff=307903"/>
		<updated>2025-02-28T00:06:03Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: redirecting &amp;quot;Tarn&amp;quot; to &amp;quot;Toady One&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Toady One]]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307902</id>
		<title>Shleggings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307902"/>
		<updated>2025-02-28T00:05:08Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: wikilinking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shleggings trade.png|thumb|right|591px|Alexandra trading mussel shell leggings in video stream with [[Toady One|Tarn]] and [[ThreeToe|Zach]] Adams]]&lt;br /&gt;
&lt;br /&gt;
'''Shleggings''' are [[leggings]] made from [[shell]]. The name is a portmanteau of &amp;quot;shell&amp;quot; and &amp;quot;leggings&amp;quot;. The name seems to originate from a live video stream of the game from 2022-11-10, a recording of which was published on the Internet here: [https://youtu.be/bLN8cOcTjdo?t=3462 Let's Learn Dwarf Fortress Steam Edition - EP1]. It is linked at a timestamp before [[Alexendra]] says, &amp;quot;shleggings&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bay_12_Games&amp;diff=307898</id>
		<title>Bay 12 Games</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bay_12_Games&amp;diff=307898"/>
		<updated>2025-02-27T21:21:31Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: /* Artwork */ more info on what artists did from the shleggings video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:bay12_logo.png|thumb|150px|right|Company logo]][http://www.bay12games.com/ Bay 12 Games] is a game company owned by [[Toady One|Tarn Adams]] and his brother [[ThreeToe|Zach Adams]]. It currently develops and publishes ''[[Dwarf Fortress]]'', and has also created several ASCII games.&lt;br /&gt;
&lt;br /&gt;
Its motto is ''&amp;quot;Beyond Quality.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Kitfox Games]] is responsible for contracting the new additions to the team for art, audio, and programming since the [[Premium]] update. ([https://store.steampowered.com/news/app/975370/view/4237410439220288178?l=english Summer 2024 FAQ])   They are listed, among others, in /data/credits.txt.&lt;br /&gt;
&lt;br /&gt;
==Team Members==&lt;br /&gt;
===Creators===&lt;br /&gt;
* [[Toady One|Tarn Adams]], programmer and designer&lt;br /&gt;
* [[ThreeToe|Zach Adams]], designer&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
* Jacob Bowman&lt;br /&gt;
:Also known as Laughing Llama, creator of the [http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand] graphics set. Did the wagon graphic.&lt;br /&gt;
* [https://ckjong.artstation.com/ Carolyn Jong]&lt;br /&gt;
:Pixel artist for games and mods, notable for the main creature [[Graphics#Portraits|portraits]]. Also did the leaves.&lt;br /&gt;
* Michal Madej&lt;br /&gt;
:Creator of the [http://www.bay12forums.com/smf/index.php?topic=137370.0 Mayday] graphics set. Did the dwarf sprites&lt;br /&gt;
* Guido &amp;quot;[https://www.neorice.com/main Neorice]&amp;quot; Bos &lt;br /&gt;
:Hobbyist pixel artist, responsible for various sprites such as [[animal person]] portraits.&lt;br /&gt;
* Patrick Schroeder&lt;br /&gt;
:Also known as Meph, author of [[Masterwork:Main Page|Masterwork]] and an eponymous graphics set.&lt;br /&gt;
:Left the team before the release of the [[Premium version]] over concerns over copyright. [http://www.bay12forums.com/smf/index.php?topic=174112.msg8331428#msg8331428]&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
* Omar &amp;quot;Dabu&amp;quot; Dabbous, audio director and musician&lt;br /&gt;
:&amp;quot;Composer for games like Winding Worlds, Goodbye Volcano High, and Gnog, as well as audio designer for Boyfriend Dungeon.&amp;quot; [https://store.steampowered.com/app/2232370/]&lt;br /&gt;
* [https://simonswerwer.com/ Simon Swerwer], musician&lt;br /&gt;
:&amp;quot;Community favorite Dwarf Fortress composer specializing in [[Dwarven language|dwarven lyrics]] &amp;amp; vocals.&amp;quot; [https://store.steampowered.com/app/2232370/]&lt;br /&gt;
:Has previously composed for [[Utility:SoundSense]].&lt;br /&gt;
* rcab, musician&lt;br /&gt;
:Guest artist for [https://www.youtube.com/watch?v=kihP_-NyVkc&amp;amp;list=PLp1Y6qRhEmZxrN4530OKxtSCWSKXqBjSR &amp;quot;Into the Pits&amp;quot;].&lt;br /&gt;
* Agueda Macias, musician&lt;br /&gt;
:&amp;quot;Expert player of the viola de gamba, mixing Baroque and Bazilian genres.&amp;quot; [https://store.steampowered.com/app/2232370/]&lt;br /&gt;
* Evan Gipson, lead audio programmer&lt;br /&gt;
* Parker Bert, lead sound designer&lt;br /&gt;
&lt;br /&gt;
===Programming===&lt;br /&gt;
* Ana &amp;quot;[[User:Putnam3145|Putnam]]&amp;quot;&lt;br /&gt;
:&amp;quot;Selected based on extensive pre-existing understanding of the codebase and a relationship with [[Toady One|Tarn]].&amp;quot; [https://store.steampowered.com/news/app/975370/view/4237410439220288178]&lt;br /&gt;
&lt;br /&gt;
===Additional Credits===&lt;br /&gt;
* Pat Vance, IT help&lt;br /&gt;
* Kornel Kisielewicz, IT help&lt;br /&gt;
* Martin Packman, IT help&lt;br /&gt;
* Alan Ames, intial playtester&lt;br /&gt;
:&amp;quot;Helped out with a lot of our early unreleased projects, and one project released on AOL in 1996.&amp;quot; ([http://www.bay12games.com/contact.html]).&lt;br /&gt;
* Camilla Adams&lt;br /&gt;
:&amp;quot;Linguistic color&amp;quot; ([http://www.bay12games.com/armok/credits.html]) for ''[[Armok|Slaves to Armok: God of Blood]]''&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Title !! Year !! Platform !! Genre(s)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dwarf Fortress]]''&lt;br /&gt;
|2006&lt;br /&gt;
|Windows, Mac OS X, Linux&lt;br /&gt;
|Construction and management simulation, roguelike&lt;br /&gt;
|-&lt;br /&gt;
|''[http://www.bay12games.com/games/ Kobold Quest]''&lt;br /&gt;
|2006&lt;br /&gt;
|Windows, Mac OS X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''[http://www.bay12games.com/games/ Squiggles]''&lt;br /&gt;
|2005&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''[http://www.bay12games.com/ww1medic/ WWI Medic]''&lt;br /&gt;
|2004&lt;br /&gt;
|Windows&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''[http://www.bay12games.com/lcs/ Liberal Crime Squad]''&lt;br /&gt;
|2002&lt;br /&gt;
|Windows, Linux&lt;br /&gt;
|Roguelike political satire&lt;br /&gt;
|-&lt;br /&gt;
|''[http://www.bay12games.com/armok/ Slaves to Armok: God of Blood]''&lt;br /&gt;
|2000&lt;br /&gt;
|Windows&lt;br /&gt;
|Single-player fantasy RPG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Bay 12 Forums]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.bay12games.com/ Official website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game development]]&lt;br /&gt;
[[ru:Bay 12 Games]]&lt;br /&gt;
{{unversioned}}&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307896</id>
		<title>Shleggings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307896"/>
		<updated>2025-02-27T20:52:40Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: use video title for link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shleggings trade.png|thumb|right|591px|Alexandra trading mussel shell leggings in video stream with Tarn and Zach Adams]]&lt;br /&gt;
&lt;br /&gt;
'''Shleggings''' are [[leggings]] made from [[shell]]. The name is a portmanteau of &amp;quot;shell&amp;quot; and &amp;quot;leggings&amp;quot;. The name seems to originate from a live video stream of the game from 2022-11-10, a recording of which was published on the Internet here: [https://youtu.be/bLN8cOcTjdo?t=3462 Let's Learn Dwarf Fortress Steam Edition - EP1]. It is linked at a timestamp before Alexendra says, &amp;quot;shleggings&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307894</id>
		<title>Shleggings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shleggings&amp;diff=307894"/>
		<updated>2025-02-27T20:50:20Z</updated>

		<summary type="html">&lt;p&gt;Jecowa: image caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shleggings trade.png|thumb|right|591px|Alexandra trading mussel shell leggings in video stream with Tarn and Zach Adams]]&lt;br /&gt;
&lt;br /&gt;
'''Shleggings''' are [[leggings]] made from [[shell]]. The name is a portmanteau of &amp;quot;shell&amp;quot; and &amp;quot;leggings&amp;quot;. The name seems to originate from a live video stream of the game from 2022-11-10, a recording of which was published on the Internet here: [https://youtu.be/bLN8cOcTjdo?t=3462 Alexendra saying &amp;quot;shleggings&amp;quot;]&lt;/div&gt;</summary>
		<author><name>Jecowa</name></author>
	</entry>
</feed>