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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jdarksun</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jdarksun"/>
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	<updated>2026-04-05T15:09:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Jdarksun&amp;diff=49923</id>
		<title>User talk:Jdarksun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Jdarksun&amp;diff=49923"/>
		<updated>2009-07-22T22:30:10Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: /* Updated Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Updated Link==&lt;br /&gt;
I enjoy reading the Penny Arcade bloodline games. Could you update the link at the beginning of Bloodline:Oceanside to match whichever thread is active? That thread hit 100 pages in March and was split, yet again, but no updated link was provided. Rock on, sir. -- [[User:Blank|Blank]] 15:02, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done! -- [[User:jdarksun|jdarksun]] 18:29, 22 July 2009 (EDT)&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside&amp;diff=47605</id>
		<title>Bloodline:Oceanside</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside&amp;diff=47605"/>
		<updated>2009-07-22T22:28:58Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Oceanside'' is a Bloodline game taking place on the [http://forums.penny-arcade.com/showthread.php?t=89547 Penny Arcade forums].  The basic goal is to create an underwater city of clear glass (think Bioshock).  Accomplishing this, however, is the hard part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
* [[Bloodline:Oceanside Year 1|Chapter I: The Diary of jdarksun (201)]]&lt;br /&gt;
* [[Bloodline:Oceanside Year 2|Chapter II: The Diary of hmxmoss (202)]]&lt;br /&gt;
* [[Bloodline:Oceanside Year 3|Chapter III: The Diary of tehmarken (203)]]&lt;br /&gt;
* [[Bloodline:Oceanside Year 4|Chapter IV: The Diary of Ekkosangen (204)]]&lt;br /&gt;
* [[Bloodline:Oceanside Year 5|Chapter V: The Diary of Lux782 (205)]]&lt;br /&gt;
* [[Bloodline:Oceanside Year 6|Chapter VI: The Diary of hmxmoss (206)]]&lt;br /&gt;
* [[Bloodline:Oceanside Year 7|Chapter VII: The Diary of jdarksun (207)]]&lt;br /&gt;
* [[Bloodline:Oceanside Year 8|Chapter VIII: The Diary of Rand Torgan (208)]]&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[http://mkv25.net/dfma/map-5017-oceanside Maps of Oceanside] are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Bloodline Games]]&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside_Year_1&amp;diff=47608</id>
		<title>Bloodline:Oceanside Year 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside_Year_1&amp;diff=47608"/>
		<updated>2009-02-27T16:51:25Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Excerpts from the log of jdarskun, smithy of [[Bloodline:Oceanside]].&lt;br /&gt;
&lt;br /&gt;
==== Early Spring ====&lt;br /&gt;
&lt;br /&gt;
It's almost as if I've been here before... but no.  This place is new, fresh... and yet oddly familiar.  I wonder if Andrew Ryan, our visionary has that effect on everyone.  It certainly seems as if he has Ushrir's blessing, being chosen to start this amazing endeavor.  As the miners struck the earth, I felt hope rise within my breast.  Perhaps this would be the place where dwarves were free from tyranny forever.&lt;br /&gt;
&lt;br /&gt;
''Addendum''&amp;lt;br /&amp;gt;&lt;br /&gt;
...no one brought an ax.  We can't chop down trees.  We'll be forced to sleep in the dirt until a caravan arrives.&lt;br /&gt;
&lt;br /&gt;
==== Early Summer ====&lt;br /&gt;
Blast!  The miners keep finding damp walls... even far, far below where any aquifer should be.  I am tempted to simply break down one of these damp walls, to see what lay on the other side.  Perhaps if they dug to the very bottom...&lt;br /&gt;
&lt;br /&gt;
==== Mid Summer ====&lt;br /&gt;
I can't believe our fortune.  While digging exploratory shafts along the base of the ocean, we found a vein of native platinum.&lt;br /&gt;
&lt;br /&gt;
==== Early Autumn ====&lt;br /&gt;
The caravan has arrived... and so has our first thief.  The dogs chased it through the surf, eventually running it down.  The second thief had the misfortune to run into Ryan... who strangled it on the beach.&lt;br /&gt;
&lt;br /&gt;
==== Mid Autumn ====&lt;br /&gt;
The herald of the migrants was a thief, which I brought down... with the help of hmxmoss' dogs.  The migrants included a stoneworker, engraver, butcher, potash maker, lye maker, wood burner, and a peasant.  They were all immediately put to work.&lt;br /&gt;
&lt;br /&gt;
==== Mid Winter ====&lt;br /&gt;
Our butcher, Ast Shammancog, was struck down by a mighty wolf today.  Prior to this, we had only seen groundhogs... how the wolf slipped by his crossbow and locked on to the poor dwarf's throat, I'll never know.  We'll bury him as close to the heart of the earth as we can.&lt;br /&gt;
&lt;br /&gt;
==== Early Spring ====&lt;br /&gt;
Our first year here draws to a close, and I reflect on our progress... which is, sadly, low.  The focus has been almost entirely on support infrastructure.&lt;br /&gt;
&lt;br /&gt;
* We completed a Trade Depot and built some walls for fortification around the main entrance.  A small drawbridge can be raised to secure us inside.&lt;br /&gt;
* Our storehouse is large and well stocked, but not yet optimized.  It's currently functional, and we have plenty of food and drink coming from our farms and what hmxmoss harvested before I made him an ax.&lt;br /&gt;
* Several ore-rich veins have been found while digging exploratory shafts around the ocean floor. This includes raw platinum and an absolutely huge magnetite vein.  We're almost literally swimming in iron.&lt;br /&gt;
* A decently large dining room and sculpture garden has been laid out, though the rooms themselves need smoothing and engraving.  Andrew Ryan has a nice, if modest, office where he takes care of the bookkeeping.  No barracks as of yet.&lt;br /&gt;
* The habitat complex is... well, politely put, sprawling.  This area is riddled with pockets of water, so we were unable to fix a single location.  Until Ryan finally ordered that the apartments be built as low as we dared.&lt;br /&gt;
* Which, coincidentally, is also next to the Hall of Heroes... our graveyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Screenshots to come soon''&lt;br /&gt;
&lt;br /&gt;
[http://dl.getdropbox.com/u/670006/save-201.rar Save from Year 1]&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside_Year_1&amp;diff=47607</id>
		<title>Bloodline:Oceanside Year 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside_Year_1&amp;diff=47607"/>
		<updated>2009-02-27T16:37:30Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Excerpts from the log of jdarskun, smithy of [[Bloodline:Oceanside]].&lt;br /&gt;
&lt;br /&gt;
==== Early Spring ====&lt;br /&gt;
&lt;br /&gt;
It's almost as if I've been here before... but no.  This place is new, fresh... and yet oddly familiar.  I wonder if Andrew Ryan, our visionary has that effect on everyone.  It certainly seems as if he has Ushrir's blessing, being chosen to start this amazing endeavor.  As the miners struck the earth, I felt hope rise within my breast.  Perhaps this would be the place where dwarves were free from tyranny forever.&lt;br /&gt;
&lt;br /&gt;
''Addendum''&amp;lt;br /&amp;gt;&lt;br /&gt;
...no one brought an ax.  We can't chop down trees.  We'll be forced to sleep in the dirt until a caravan arrives.&lt;br /&gt;
&lt;br /&gt;
==== Early Summer ====&lt;br /&gt;
Blast!  The miners keep finding damp walls... even far, far below where any aquifer should be.  I am tempted to simply break down one of these damp walls, to see what lay on the other side.  Perhaps if they dug to the very bottom...&lt;br /&gt;
&lt;br /&gt;
==== Mid Summer ====&lt;br /&gt;
I can't believe our fortune.  While digging exploratory shafts along the base of the ocean, we found a vein of native platinum.&lt;br /&gt;
&lt;br /&gt;
==== Early Autumn ====&lt;br /&gt;
The caravan has arrived... and so has our first thief.  The dogs chased it through the surf, eventually running it down.  The second thief had the misfortune to run into Ryan... who strangled it on the beach.&lt;br /&gt;
&lt;br /&gt;
==== Mid Autumn ====&lt;br /&gt;
The herald of the migrants was a thief, which I brought down... with the help of hmxmoss' dogs.  The migrants included a stoneworker, engraver, butcher, potash maker, lye maker, wood burner, and a peasant.  They were all immediately put to work.&lt;br /&gt;
&lt;br /&gt;
==== Mid Winter ====&lt;br /&gt;
Our butcher, Ast Shammancog, was struck down by a mighty wolf today.  Prior to this, we had only seen groundhogs... how the wolf slipped by his crossbow and locked on to the poor dwarf's throat, I'll never know.  We'll bury him as close to the heart of the earth as we can.&lt;br /&gt;
&lt;br /&gt;
==== Early Spring ====&lt;br /&gt;
Our first year here draws to a close, and I reflect on our progress... which is, sadly, low.  The focus has been almost entirely on support infrastructure.&lt;br /&gt;
&lt;br /&gt;
* We completed a Trade Depot and built some walls for fortification around the main entrance.  A small drawbridge can be raised to secure us inside.&lt;br /&gt;
* Our storehouse is large and well stocked, but not yet optimized.  It's currently functional, and we have plenty of food and drink coming from our farms and what hmxmoss harvested before I made him an ax.&lt;br /&gt;
* Several ore-rich veins have been found while digging exploratory shafts around the ocean floor. This includes raw platinum and an absolutely huge magnetite vein.  We're almost literally swimming in iron.&lt;br /&gt;
* A decently large dining room and sculpture garden has been laid out, though the rooms themselves need smoothing and engraving.  Andrew Ryan has a nice, if modest, office where he takes care of the bookkeeping.  No barracks as of yet.&lt;br /&gt;
* The habitat complex is... well, politely put, sprawling.  This area is riddled with pockets of water, so we were unable to fix a single location.  Until Ryan finally ordered that the apartments be built as low as we dared.&lt;br /&gt;
* Which, coincidentally, is also next to the Hall of Heroes... our graveyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Screenshots to come soon''&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside_Year_1&amp;diff=47606</id>
		<title>Bloodline:Oceanside Year 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside_Year_1&amp;diff=47606"/>
		<updated>2009-02-27T16:36:36Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: New page: Excerpts from jdarskun's log...  ==== Early Spring ====  It's almost as if I've been here before... but no.  This place is new, fresh... and yet oddly familiar.  I wonder if Andrew Ryan, o...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Excerpts from jdarskun's log...&lt;br /&gt;
&lt;br /&gt;
==== Early Spring ====&lt;br /&gt;
&lt;br /&gt;
It's almost as if I've been here before... but no.  This place is new, fresh... and yet oddly familiar.  I wonder if Andrew Ryan, our visionary has that effect on everyone.  It certainly seems as if he has Ushrir's blessing, being chosen to start this amazing endeavor.  As the miners struck the earth, I felt hope rise within my breast.  Perhaps this would be the place where dwarves were free from tyranny forever.&lt;br /&gt;
&lt;br /&gt;
''Addendum''&amp;lt;br /&amp;gt;&lt;br /&gt;
...no one brought an ax.  We can't chop down trees.  We'll be forced to sleep in the dirt until a caravan arrives.&lt;br /&gt;
&lt;br /&gt;
==== Early Summer ====&lt;br /&gt;
Blast!  The miners keep finding damp walls... even far, far below where any aquifer should be.  I am tempted to simply break down one of these damp walls, to see what lay on the other side.  Perhaps if they dug to the very bottom...&lt;br /&gt;
&lt;br /&gt;
==== Mid Summer ====&lt;br /&gt;
I can't believe our fortune.  While digging exploratory shafts along the base of the ocean, we found a vein of native platinum.&lt;br /&gt;
&lt;br /&gt;
==== Early Autumn ====&lt;br /&gt;
The caravan has arrived... and so has our first thief.  The dogs chased it through the surf, eventually running it down.  The second thief had the misfortune to run into Ryan... who strangled it on the beach.&lt;br /&gt;
&lt;br /&gt;
==== Mid Autumn ====&lt;br /&gt;
The herald of the migrants was a thief, which I brought down... with the help of hmxmoss' dogs.  The migrants included a stoneworker, engraver, butcher, potash maker, lye maker, wood burner, and a peasant.  They were all immediately put to work.&lt;br /&gt;
&lt;br /&gt;
==== Mid Winter ====&lt;br /&gt;
Our butcher, Ast Shammancog, was struck down by a mighty wolf today.  Prior to this, we had only seen groundhogs... how the wolf slipped by his crossbow and locked on to the poor dwarf's throat, I'll never know.  We'll bury him as close to the heart of the earth as we can.&lt;br /&gt;
&lt;br /&gt;
==== Early Spring ====&lt;br /&gt;
Our first year here draws to a close, and I reflect on our progress... which is, sadly, low.  The focus has been almost entirely on support infrastructure.&lt;br /&gt;
&lt;br /&gt;
* We completed a Trade Depot and built some walls for fortification around the main entrance.  A small drawbridge can be raised to secure us inside.&lt;br /&gt;
* Our storehouse is large and well stocked, but not yet optimized.  It's currently functional, and we have plenty of food and drink coming from our farms and what hmxmoss harvested before I made him an ax.&lt;br /&gt;
* Several ore-rich veins have been found while digging exploratory shafts around the ocean floor. This includes raw platinum and an absolutely huge magnetite vein.  We're almost literally swimming in iron.&lt;br /&gt;
* A decently large dining room and sculpture garden has been laid out, though the rooms themselves need smoothing and engraving.  Andrew Ryan has a nice, if modest, office where he takes care of the bookkeeping.  No barracks as of yet.&lt;br /&gt;
* The habitat complex is... well, politely put, sprawling.  This area is riddled with pockets of water, so we were unable to fix a single location.  Until Ryan finally ordered that the apartments be built as low as we dared.&lt;br /&gt;
* Which, coincidentally, is also next to the Hall of Heroes... our graveyard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Screenshots to come soon''&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside&amp;diff=47595</id>
		<title>Bloodline:Oceanside</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Oceanside&amp;diff=47595"/>
		<updated>2009-02-27T16:29:09Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: New page: ''Oceanside'' is a Bloodline game taking place on the [http://forums.penny-arcade.com/showthread.php?t=72813 Penny Arcade forums].  The basic goal is to create an underwater city of clear ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Oceanside'' is a Bloodline game taking place on the [http://forums.penny-arcade.com/showthread.php?t=72813 Penny Arcade forums].  The basic goal is to create an underwater city of clear glass (think Bioshock).  Accomplishing this, however, is the hard part.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==jdarksun (201)==&lt;br /&gt;
[[Oceanside Year 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Bloodline Games]]&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Jdarksun&amp;diff=47594</id>
		<title>User:Jdarksun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Jdarksun&amp;diff=47594"/>
		<updated>2009-02-27T16:24:28Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently working on the [[Bloodline:Oceanside]] Bloodline game.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Jdarksun&amp;diff=47593</id>
		<title>User:Jdarksun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Jdarksun&amp;diff=47593"/>
		<updated>2009-02-27T16:23:54Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: New page: Currently working on the Oceanside Bloodline game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently working on the [[Oceanside]] Bloodline game.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44174</id>
		<title>40d:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44174"/>
		<updated>2008-08-10T13:57:52Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: /* Notable Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200.&lt;br /&gt;
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.&lt;br /&gt;
&lt;br /&gt;
To determine your final resolution:&lt;br /&gt;
# Determine your tile size. May be given, or ... may be specified as a screen size based on an 80:25 grid. simply divide the resolution by 80:25 respectively and you should get a tile size. example:  curses_800x600.bmp translates as: 800 / 80 = 10 pixels wide, 600 / 25 = 24 pixels tall.&lt;br /&gt;
# Multiply by your proposed grid size to get your resolution:  10x24 * 128:25 = 1280x600&lt;br /&gt;
== Notable Combinations ==&lt;br /&gt;
* [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44173</id>
		<title>40d:Custom grid</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Custom_grid&amp;diff=44173"/>
		<updated>2008-08-10T13:56:55Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: /* Notable Combinations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200.&lt;br /&gt;
The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.&lt;br /&gt;
&lt;br /&gt;
To determine your final resolution:&lt;br /&gt;
# Determine your tile size. May be given, or ... may be specified as a screen size based on an 80:25 grid. simply divide the resolution by 80:25 respectively and you should get a tile size. example:  curses_800x600.bmp translates as: 800 / 80 = 10 pixels wide, 600 / 25 = 24 pixels tall.&lt;br /&gt;
# Multiply by your proposed grid size to get your resolution:  10x24 * 128:25 = 1280x600&lt;br /&gt;
== Notable Combinations ==&lt;br /&gt;
* [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile)&lt;br /&gt;
* [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 20x24 per tile, for an almost square aspect ratio)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Tinbolt_Chapter_1&amp;diff=31486</id>
		<title>Bloodline:Tinbolt Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Tinbolt_Chapter_1&amp;diff=31486"/>
		<updated>2007-12-08T23:25:13Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: Chapter I, year 1051, of the Bloodlines game Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first log entry from the bloodline game [[Bloodline:Tinbolt|Tinbolt]].&lt;br /&gt;
&lt;br /&gt;
The journal of jdarksun, initial Expedition Leader, Outpost Manager, Treasurer, Outpost Broker, and Historian for Outpost Akrulalåth, called &amp;quot;Tinbolt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I. Strike the Earth ==&lt;br /&gt;
We arrive under cover of darkness, at the site designated for us near the base of the Scabrous Teeth.  These mountains have never been known as hospitable, and goblin tribes often build fortresses along the crags and chasms that surround this dangerous place.  But we have been called, and so must we answer.  I call the oxen to a halt and survey this blasted land.&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Tinbolt-1051-01-arrival.jpg]]&lt;br /&gt;
&lt;br /&gt;
Within short order, stairs have been dug into the black sand and rock salt that cover the mountain.  I order all supplies moved inside, and defenses begun at once.  Hopefully, the goblins have not noticed us yet.&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Tinbolt-1051-01-entrance.jpg]]&lt;br /&gt;
&lt;br /&gt;
Preliminary storage is carved out of the black sand, and we dig until we hit solid rock.  A defensive bottleneck is dug out, and we begin preparing stone-fall traps.  From there, crafting facilities and warehouses are dug out of the soft sand to minimize stone usage.  Can't have the fledgling fortress be a mess, you know.  Dining facilities, a statue garden, personal quarters, and an office for me are all designated.  The first farm goes up; and we begin the hard work of securing a fortress as a beachhead to assault the goblins from their back yard.&lt;br /&gt;
&lt;br /&gt;
While looking for a viable forest to harvest, the Woodcutter Shegetdomas makes an unpleasant discovery... a giant web.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-05-hidden_web.jpg]]&lt;br /&gt;
&lt;br /&gt;
He wisely decides to look in another direction.&lt;br /&gt;
&lt;br /&gt;
Spring and Summer are uneventful.  As our dedicated fortress guard Axedwarf Rakustsodel grows bored, I task her to kill the various mostly benign creatures in the area - gremlins, antment, large rats.  She happily takes to this task.  She was a good choice for this outpost, and I re-read her file to be sure I don't underestimate her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lör Rakustsodel, called Lör &amp;quot;Tombshields.&amp;quot; The dedicated fighter of the group, Lör's training is primarily in the usage of Armor, Axe, and Shield. Her skills are believed to be vital to the expedition, because while the miners are also trained in the use of Armor, no other dwarf on the expedition knows how to wield a weapon like she does. Lör prefers to consume dwarven ale when possible, and is quick to show off her collection of dogs rendered in pelagic clay and ivory. Even though the expedition lacks dogs of any sort, she seems the most at ease - both in talking to this scholar before their departure, and in social situations generally. &amp;quot;I'm looking forward to establishing a forward base against the goblin threat. If we can take down this fortress, it'll be a decisive blow against their forces in the Scabrous Teeth region.&amp;quot; When asked if she was leaving anyone special behind, she shook her head and declined to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As exepcted, the caravan from Sartitthalingish Arkoth arrives in early Autumn.  We trade some small rock goods for food and drink.  Before they leave we have an exciting discovery: native platinum.  I hope word of this spreads among the more adventurous population of Arkoth, because a wave of immigrants would be much appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-06-platinum.jpg]]&lt;br /&gt;
&lt;br /&gt;
The caravan departs.  I wish them well, but they do not heed my warnings and head right for the spider web.  None are injured, but I fear that may not always be the case.&lt;br /&gt;
&lt;br /&gt;
As crops come to fruit, we build a windmill and millstone.&lt;br /&gt;
&lt;br /&gt;
''4th Timber, 1051, Autumn'' - Migrants arrive!  I pray they move swiftly to our door.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-07-migrants.jpg]]&lt;br /&gt;
&lt;br /&gt;
It's as if Armok hears my prayers, and none wander towards the goblin fortress nor the giant spider web.&lt;br /&gt;
&lt;br /&gt;
''20th Moonstone, 1051, Early Winter'' - Fool!  Incompetent!  Woodworker Shegetdomas apparently wishes to damn us all, as he has angered the giant cave spider Umârato!  Greed called him to the corpse of the Kobold Thief Grilrarsnus, ''at the very mouth to her domain.''  Did not the pile of bones give it away, Zefon?&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-08-giant_spider.jpg]]&lt;br /&gt;
&lt;br /&gt;
It matters not.  He is quickly torn to pieces, and I forbid any dwarf from attempting to recover his remains.  Let him rot there as a warning to others.&lt;br /&gt;
&lt;br /&gt;
''15th Opal, 1051, Mid-Winter'' - Woodcutter Lorbamdolush seems compelled to run around with an antman following him.  Is he afraid to use his axe?&lt;br /&gt;
&lt;br /&gt;
Four.  Now ''four'' are following him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-09-antmen.jpg]]&lt;br /&gt;
&lt;br /&gt;
They caught him shortly thereafter.  I've tried to dispatch our guard, but... she's stuck at the edge of the abyss, gazing into it.&lt;br /&gt;
&lt;br /&gt;
Amazingly, he not only survives, he fights them off.&lt;br /&gt;
&lt;br /&gt;
''8th Obsidian, 1051, Late Winter'' - The antmen continue to interrupt our woodcutting.  I prepare to unleash Axedwarf Rakustsodel upon them.&lt;br /&gt;
&lt;br /&gt;
We have given a name to one of the most persistent antmen, Likot Zonfôker.  Likot survived Woodcutter Lorbamdolush's counterattack (and fled), but could not withstand the might of Axedwarf Rakustsodel.  The infamous antman was torn to pieces.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-10-second_left_hand.jpg]]&lt;br /&gt;
&lt;br /&gt;
''1st Granite, 1052, Early Spring'' - Thus ends the first year of Outpost Akrulalåth, called Tinbolt.  Though we are currently experience a sever wood shortage due to lack of an available axe, that situation will be rectified as soon as the current batch of magnetite finishes smelting.  I have high hopes for this outpost; these dwarves are hale and hearty, do not want for spirit (or spirits!), and are well prepared entering our second year.  I step down so that another may take my place, as is the dwarven way.  Let fate smile kindly on Tinbolt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''State of the Fortress'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1052-02-Layer_18.jpg]]&lt;br /&gt;
&lt;br /&gt;
Entrance, trade depot, and windmill (with attached millstone).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1052-02-Layer_17.jpg]]&lt;br /&gt;
&lt;br /&gt;
Storage, workshops, and farms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1052-02-Layer_16.jpg]]&lt;br /&gt;
&lt;br /&gt;
Statue farm, dining room, trap hall, noble quarters, general quarters.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1052-02-Layer_16.jpg&amp;diff=31493</id>
		<title>File:Tinbolt-1052-02-Layer 16.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1052-02-Layer_16.jpg&amp;diff=31493"/>
		<updated>2007-12-08T23:23:47Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: The statue farm, dining room, trap hall, noble quarters, and general quarters of the Bloodlines game Tinbolt, as of 1052.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The statue farm, dining room, trap hall, noble quarters, and general quarters of the Bloodlines game Tinbolt, as of 1052.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1052-02-Layer_17.jpg&amp;diff=31492</id>
		<title>File:Tinbolt-1052-02-Layer 17.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1052-02-Layer_17.jpg&amp;diff=31492"/>
		<updated>2007-12-08T23:23:00Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: The storage area, workshops, and farms of the Bloodlines game Tinbolt, as of 1052.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The storage area, workshops, and farms of the Bloodlines game Tinbolt, as of 1052.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1052-02-Layer_18.jpg&amp;diff=31491</id>
		<title>File:Tinbolt-1052-02-Layer 18.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1052-02-Layer_18.jpg&amp;diff=31491"/>
		<updated>2007-12-08T23:21:36Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: The entrance to the Bloodline game Tinbolts, as of 1052.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The entrance to the Bloodline game Tinbolts, as of 1052.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-10-second_left_hand.jpg&amp;diff=31490</id>
		<title>File:Tinbolt-1051-10-second left hand.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-10-second_left_hand.jpg&amp;diff=31490"/>
		<updated>2007-12-08T22:51:51Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: The second left hand of Likot Zonfôker, the infamous antman of the Bloodlines game Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second left hand of Likot Zonfôker, the infamous antman of the Bloodlines game Tinbolt.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-09-antmen.jpg&amp;diff=31489</id>
		<title>File:Tinbolt-1051-09-antmen.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-09-antmen.jpg&amp;diff=31489"/>
		<updated>2007-12-08T22:47:26Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: Antmen chase a woodcutter in the Bloodlines game Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Antmen chase a woodcutter in the Bloodlines game Tinbolt.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Tinbolt_Chapter_1&amp;diff=31485</id>
		<title>Bloodline:Tinbolt Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Tinbolt_Chapter_1&amp;diff=31485"/>
		<updated>2007-12-08T19:46:18Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: /* I. Strike the Earth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first log entry from the bloodline game [[Bloodline:Tinbolt|Tinbolt]].&lt;br /&gt;
&lt;br /&gt;
The journal of jdarksun, initial Expedition Leader, Outpost Manager, Treasurer, Outpost Broker, and Historian for Outpost Akrulalåth, called &amp;quot;Tinbolt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I. Strike the Earth ==&lt;br /&gt;
We arrive under cover of darkness, at the site designated for us near the base of the Scabrous Teeth.  These mountains have never been known as hospitable, and goblin tribes often build fortresses along the crags and chasms that surround this dangerous place.  But we have been called, and so must we answer.  I call the oxen to a halt and survey this blasted land.&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Tinbolt-1051-01-arrival.jpg]]&lt;br /&gt;
&lt;br /&gt;
Within short order, stairs have been dug into the black sand and rock salt that cover the mountain.  I order all supplies moved inside, and defenses begun at once.  Hopefully, the goblins have not noticed us yet.&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Tinbolt-1051-01-entrance.jpg]]&lt;br /&gt;
&lt;br /&gt;
Preliminary storage is carved out of the black sand, and we dig until we hit solid rock.  A defensive bottleneck is dug out, and we begin preparing stone-fall traps.  From there, crafting facilities and warehouses are dug out of the soft sand to minimize stone usage.  Can't have the fledgling fortress be a mess, you know.  Dining facilities, a statue garden, personal quarters, and an office for me are all designated.  The first farm goes up; and we begin the hard work of securing a fortress as a beachhead to assault the goblins from their back yard.&lt;br /&gt;
&lt;br /&gt;
While looking for a viable forest to harvest, the Woodcutter Shegetdomas makes an unpleasant discovery... a giant web.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-05-hidden_web.jpg]]&lt;br /&gt;
&lt;br /&gt;
He wisely decides to look in another direction.&lt;br /&gt;
&lt;br /&gt;
Spring and Summer are uneventful.  As our dedicated fortress guard Axedwarf Rakustsodel grows bored, I task her to kill the various mostly benign creatures in the area - gremlins, antment, large rats.  She happily takes to this task.  She was a good choice for this outpost, and I re-read her file to be sure I don't underestimate her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lör Rakustsodel, called Lör &amp;quot;Tombshields.&amp;quot; The dedicated fighter of the group, Lör's training is primarily in the usage of Armor, Axe, and Shield. Her skills are believed to be vital to the expedition, because while the miners are also trained in the use of Armor, no other dwarf on the expedition knows how to wield a weapon like she does. Lör prefers to consume dwarven ale when possible, and is quick to show off her collection of dogs rendered in pelagic clay and ivory. Even though the expedition lacks dogs of any sort, she seems the most at ease - both in talking to this scholar before their departure, and in social situations generally. &amp;quot;I'm looking forward to establishing a forward base against the goblin threat. If we can take down this fortress, it'll be a decisive blow against their forces in the Scabrous Teeth region.&amp;quot; When asked if she was leaving anyone special behind, she shook her head and declined to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As exepcted, the caravan from Sartitthalingish Arkoth arrives in early Autumn.  We trade some small rock goods for food and drink.  Before they leave we have an exciting discovery: native platinum.  I hope word of this spreads among the more adventurous population of Arkoth, because a wave of immigrants would be much appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-06-platinum.jpg]]&lt;br /&gt;
&lt;br /&gt;
The caravan departs.  I wish them well, but they do not heed my warnings and head right for the spider web.  None are injured, but I fear that may not always be the case.&lt;br /&gt;
&lt;br /&gt;
As crops come to fruit, we build a windmill and millstone.&lt;br /&gt;
&lt;br /&gt;
''4th Timber, 1051, Autumn'' - Migrants arrive!  I pray they move swiftly to our door.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-07-migrants.jpg]]&lt;br /&gt;
&lt;br /&gt;
It's as if Armok hears my prayers, and none wander towards the goblin fortress nor the giant spider web.&lt;br /&gt;
&lt;br /&gt;
''20th Moonstone, 1051, Early Winter'' - Fool!  Incompetent!  Woodworker Shegetdomas apparently wishes to damn us all, as he has angered the giant cave spider Umârato!  Greed called him to the corpse of the Kobold Thief Grilrarsnus, ''at the very mouth to her domain.''  Did not the pile of bones give it away, Zefon?&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-08-giant_spider.jpg]]&lt;br /&gt;
&lt;br /&gt;
It matters not.  He is quickly torn to pieces, and I forbid any dwarf from attempting to recover his remains.  Let him rot there as a warning to others.&lt;br /&gt;
&lt;br /&gt;
''15th Opal, 1051, Mid-Winter'' - Woodcutter Lorbamdolush seems compelled to run around with an antman following him.  Is he afraid to use his axe?&lt;br /&gt;
&lt;br /&gt;
Four.  Now ''four'' are following him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-09-antmen.jpg]]&lt;br /&gt;
&lt;br /&gt;
They caught him shortly thereafter.  I've tried to dispatch our guard, but... she's stuck at the edge of the abyss, gazing into it.&lt;br /&gt;
&lt;br /&gt;
Amazingly, he not only survives, he fights them off.&lt;br /&gt;
&lt;br /&gt;
''8th Obsidian, 1051, Late Winter'' - The antmen continue to interrupt our woodcutting.  I prepare to unleash Axedwarf Rakustsodel upon them.&lt;br /&gt;
&lt;br /&gt;
We have given a name to one of the most persistent antmen, Likot Zonfôker.  Likot survived Woodcutter Lorbamdolush's counterattack (and fled)&lt;br /&gt;
&lt;br /&gt;
(WIP)&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-08-giant_spider.jpg&amp;diff=31488</id>
		<title>File:Tinbolt-1051-08-giant spider.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-08-giant_spider.jpg&amp;diff=31488"/>
		<updated>2007-12-08T18:33:33Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: A giant spider moves in to kill a Woodworker in the Bloodlines game Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A giant spider moves in to kill a Woodworker in the Bloodlines game Tinbolt.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-07-migrants.jpg&amp;diff=31487</id>
		<title>File:Tinbolt-1051-07-migrants.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-07-migrants.jpg&amp;diff=31487"/>
		<updated>2007-12-08T18:05:57Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: The migrant arrival of 1051, for the Bloodline game Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The migrant arrival of 1051, for the Bloodline game Tinbolt.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Tinbolt_Chapter_1&amp;diff=31484</id>
		<title>Bloodline:Tinbolt Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Tinbolt_Chapter_1&amp;diff=31484"/>
		<updated>2007-12-08T17:36:19Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: Chapter 1 of the Bloodline game Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first log entry from the bloodline game [[Bloodline:Tinbolt|Tinbolt]].&lt;br /&gt;
&lt;br /&gt;
The journal of jdarksun, initial Expedition Leader, Outpost Manager, Treasurer, Outpost Broker, and Historian for Outpost Akrulalåth, called &amp;quot;Tinbolt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I. Strike the Earth ==&lt;br /&gt;
We arrive under cover of darkness, at the site designated for us near the base of the Scabrous Teeth.  These mountains have never been known as hospitable, and goblin tribes often build fortresses along the crags and chasms that surround this dangerous place.  But we have been called, and so must we answer.  I call the oxen to a halt and survey this blasted land.&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Tinbolt-1051-01-arrival.jpg]]&lt;br /&gt;
&lt;br /&gt;
Within short order, stairs have been dug into the black sand and rock salt that cover the mountain.  I order all supplies moved inside, and defenses begun at once.  Hopefully, the goblins have not noticed us yet.&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Tinbolt-1051-01-entrance.jpg]]&lt;br /&gt;
&lt;br /&gt;
Preliminary storage is carved out of the black sand, and we dig until we hit solid rock.  A defensive bottleneck is dug out, and we begin preparing stone-fall traps.  From there, crafting facilities and warehouses are dug out of the soft sand to minimize stone usage.  Can't have the fledgling fortress be a mess, you know.  Dining facilities, a statue garden, personal quarters, and an office for me are all designated.  The first farm goes up; and we begin the hard work of securing a fortress as a beachhead to assault the goblins from their back yard.&lt;br /&gt;
&lt;br /&gt;
While looking for a viable forest to harvest, the Woodcutter Shegetdomas makes an unpleasant discovery... a giant web.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-05-hidden_web.jpg]]&lt;br /&gt;
&lt;br /&gt;
He wisely decides to look in another direction.&lt;br /&gt;
&lt;br /&gt;
Spring and Summer are uneventful.  As our dedicated fortress guard Axedwarf Rakustsodel grows bored, I task her to kill the various mostly benign creatures in the area - gremlins, antment, large rats.  She happily takes to this task.  She was a good choice for this outpost, and I re-read her file to be sure I don't underestimate her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lör Rakustsodel, called Lör &amp;quot;Tombshields.&amp;quot; The dedicated fighter of the group, Lör's training is primarily in the usage of Armor, Axe, and Shield. Her skills are believed to be vital to the expedition, because while the miners are also trained in the use of Armor, no other dwarf on the expedition knows how to wield a weapon like she does. Lör prefers to consume dwarven ale when possible, and is quick to show off her collection of dogs rendered in pelagic clay and ivory. Even though the expedition lacks dogs of any sort, she seems the most at ease - both in talking to this scholar before their departure, and in social situations generally. &amp;quot;I'm looking forward to establishing a forward base against the goblin threat. If we can take down this fortress, it'll be a decisive blow against their forces in the Scabrous Teeth region.&amp;quot; When asked if she was leaving anyone special behind, she shook her head and declined to comment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As exepcted, the caravan from Sartitthalingish Arkoth arrives in early Autumn.  We trade some small rock goods for food and drink.  Before they leave we have an exciting discovery: native platinum.  I hope word of this spreads among the more adventurous population of Arkoth, because a wave of immigrants would be much appreciated.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tinbolt-1051-06-platinum.jpg]]&lt;br /&gt;
&lt;br /&gt;
(WIP)&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-06-platinum.jpg&amp;diff=31483</id>
		<title>File:Tinbolt-1051-06-platinum.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-06-platinum.jpg&amp;diff=31483"/>
		<updated>2007-12-08T17:35:27Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: Platinum found in the Bloodline game Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Platinum found in the Bloodline game Tinbolt.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-05-hidden_web.jpg&amp;diff=31482</id>
		<title>File:Tinbolt-1051-05-hidden web.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-05-hidden_web.jpg&amp;diff=31482"/>
		<updated>2007-12-08T17:23:50Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: The hidden giant spider web found at Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hidden giant spider web found at Tinbolt.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-01-entrance.jpg&amp;diff=31481</id>
		<title>File:Tinbolt-1051-01-entrance.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-01-entrance.jpg&amp;diff=31481"/>
		<updated>2007-12-08T17:15:58Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: Entrance screenshot for Bloodline game Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Entrance screenshot for Bloodline game Tinbolt.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-01-arrival.jpg&amp;diff=31480</id>
		<title>File:Tinbolt-1051-01-arrival.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-01-arrival.jpg&amp;diff=31480"/>
		<updated>2007-12-08T17:15:07Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: Arrival screenshot for the Bloodline game Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arrival screenshot for the Bloodline game Tinbolt.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline:Tinbolt&amp;diff=31456</id>
		<title>Bloodline:Tinbolt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline:Tinbolt&amp;diff=31456"/>
		<updated>2007-12-08T16:58:28Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: The main Bloodline page for Tinbolt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bloodline Games|Tinbolt]]&lt;br /&gt;
&lt;br /&gt;
[[IMAGE:Tinbolt-1051-00-outset.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://forums.penny-arcade.com/showthread.php?t=41106 The Dwarf Fortress Thread From Which Tinbolt Was Spawned (Penny Arcade Forums)]&lt;br /&gt;
&lt;br /&gt;
== Chapters ==&lt;br /&gt;
* [[Bloodline:Tinbolt Chapter 1|Chapter I: The Diary of jdarksun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Succession Players ===&lt;br /&gt;
#1051 jdarksun &amp;lt;- Current turn&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-00-outset.jpg&amp;diff=31455</id>
		<title>File:Tinbolt-1051-00-outset.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tinbolt-1051-00-outset.jpg&amp;diff=31455"/>
		<updated>2007-12-08T16:56:19Z</updated>

		<summary type="html">&lt;p&gt;Jdarksun: The &amp;quot;A Dwarven Outpost&amp;quot; intro screen to Bloodline:Tinbolt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;A Dwarven Outpost&amp;quot; intro screen to Bloodline:Tinbolt.&lt;/div&gt;</summary>
		<author><name>Jdarksun</name></author>
	</entry>
</feed>