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		<id>https://dwarffortresswiki.org/index.php?title=40d:Activity_zone&amp;diff=10694</id>
		<title>40d:Activity zone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Activity_zone&amp;diff=10694"/>
		<updated>2008-12-12T03:20:00Z</updated>

		<summary type="html">&lt;p&gt;Idles: added usage information into the first paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Activity zones''' are areas in which [[dwarves]] are instructed to perform specific tasks, such as [[fishing]], [[dumping]] objects, or collecting [[water]].  While activity zones are necessary for the performance of certain tasks, such as collecting [[sand]], they can also be used to help to keep dwarves out of danger and greatly increase the efficiency of some of their [[hauling]] behavior.&lt;br /&gt;
&lt;br /&gt;
Activity zones can be placed in any [[revealed tile]], including in [[open space]] (over the [[chasm]] or a [[river]], for instance), or on top of a [[building]] or [[stockpile]].  (If any tile is impassable or unreachable, however, that portion of the zone will go unused.)  They are placed in the same manner as stockpiles, by designating a rectangular area using {{K|Enter}} from within the Zones menu ({{K|i}}).&lt;br /&gt;
&lt;br /&gt;
The location of a zone is only visible while in the Zones menu, and any object lying on the ground will hide the presence of a zone tile.  [[Building]]s, [[stockpile]]s, [[construction]]s, and even rock walls will not obscure zone tiles, even though they may sometimes make them inaccessible.&lt;br /&gt;
&lt;br /&gt;
Once an activity zone is created, tasks can be assigned to it by hovering over it with the cursor while in the Zones menu.  When hovering over the activity zone, you may tap {{k|a}} to enable or disable the zone.  Disabling a zone will not cancel any existing job that involves that zone, but no further jobs related to it will be created while it is disabled.&lt;br /&gt;
&lt;br /&gt;
==Water Source==&lt;br /&gt;
:Shortcut {{k|w}}&lt;br /&gt;
[[Water]] source zones are areas in which dwarves will look for water to fill [[bucket]]s, [[waterskin]]s, or to drink. If there is no water source zone, dwarves may attempt to get water a great distance away from the fortress.&lt;br /&gt;
&lt;br /&gt;
To place a water source, trace a zone which surrounds a [[pool]], [[river]], or [[channel]] full of water.  Each ground tile within the zone that is adjacent to the water is considered a water source tile.  Thus, if you want to place a single-tile zone to be used as a water source, place the zone onto a ground tile adjacent to the water, not onto the open space above the water.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
:Shortcut {{k|f}}&lt;br /&gt;
Fishing zones are areas in which dwarves will attempt to [[fish]].&lt;br /&gt;
&lt;br /&gt;
To place a fishing zone, trace a zone which contains both water and ground tiles near an [[ocean]], [[pool]], [[brook]], [[stream]], [[river]], or [[lake]].  Fishing may also be done at artificially-created ponds.  As with a water source, each ground tile that is adjacent to the natural water source is considered a fishing zone: drawing a single tile of fishing zone on top of the water will accomplish nothing.&lt;br /&gt;
&lt;br /&gt;
If you do not designate fishing zone(s), any dwarves with the fishing [[labor]] enabled will still go off to in any fish-bearing body of water, although they may choose to fish in an area very distant from the fortress, which may also expose them to dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
== Garbage Dump ==&lt;br /&gt;
:Shortcut {{k|g}}&lt;br /&gt;
&lt;br /&gt;
Garbage dump zones are areas in which dwarves will throw items* designated by using {{k|k}} then {{k|d}} for single items at a time, or {{key|d}} then {{key|b}} then {{key|d}} to designate a larger area to be dumped. Garbage dumps are not the same as [[refuse]] stockpiles, where rotting items and animal corpses go. On the other hand, dumping items does use the refuse [[hauling]] job and are subject to refuse orders (''{{k|o}}: Set Orders and Options -&amp;gt; {{k|r}}: Refuse Orders''). Most notably, dwarves will not dump items that are outside unless you allow them to ({{k|o}}-&amp;gt;{{k|r}}-&amp;gt;{{k|o}}).&lt;br /&gt;
&lt;br /&gt;
To place a garbage dump, trace a zone on either a relatively empty plot of land or adjacent to a cliff face or hole. If a garbage zone is designated beside a [[cliff]] or hole (both natural or dwarf made) garbage will be thrown off/in the z-space. Each ground tile within that zone is considered a garbage dump tile; thus, if you want to place a single-tile zone, place the zone onto a ground tile (optionally adjacent to a cliff or [[pit]]), not onto an [[open space]].&lt;br /&gt;
Items dumped into a [[chasm]] or [[magma]] (provided they are not [[magma safe]]) will disappear permanently. Otherwise, any number of dumped items will fit even in a 1x1 square{{version|0.27.176.38c}}; this can be used as a [[stone management]] [[exploit]].&lt;br /&gt;
&lt;br /&gt;
Once items are dumped they are automatically marked as &amp;quot;forbidden&amp;quot;.  If you wish to use dumped items, you need to reclaim them.  Press {{k|k}} to view the item and {{k|f}} to toggle forbid status.  You may also use the reclaim [[designation]] to reclaim simultaneously all of the items dumped by using {{key|d}} then {{key|b}} then {{key|c}} and tracing the designation over top of the objects.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; dwarves will actually ''destroy'' cave spider [[silk]] webs instead of hauling it.&lt;br /&gt;
&lt;br /&gt;
==Pit/Pond==&lt;br /&gt;
:Shortcut {{k|p}}&lt;br /&gt;
Pit zones are areas that dwarves can be instructed to fill with specific [[creatures]].  The zone will only ever be used if you specify an animal manually to be dumped into the pit.&lt;br /&gt;
&lt;br /&gt;
Pond zones are areas that dwarves can be told to fill with water, using buckets.  If the zone is active, the dwarves will continue attempting to fill the pond until the it reaches a 7/7 state; however, it is likely that a large pond will not be totally filled due to the movement of individual 7s and 6s within the pond causing the Fill Pond jobs to be removed before they can be fulfilled.&lt;br /&gt;
&lt;br /&gt;
To place a pit/pond zone, trace a zone directly over top of open space you wish to use as a pit or pond.  Unlike most of the other activity zones, the ground tiles are not used to determine the zone: a single-tile pit/pond zone is placed on top of the open space, not on the ground tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
After defining the zone, hover over the zone then use {{key|P}} to open a menu which allows you to choose whether it is a pit or pond.  You may also specify [[animals]] you would like to throw into the pit or pond by selecting them with {{key|+}} and {{key|-}} and hitting {{key|Enter}}; a {{Raw Tile|+|#0f0|#000}} symbol denotes those animals which have been selected.&lt;br /&gt;
&lt;br /&gt;
If you wish to fill a large pond faster, you may place multiple pond zones side by side, one for each tile of the pond accessible from the shore.  Each individual zone will generate its own Fill Pond job.  Likewise, you may define multiple pit zones side by side, and may thus toss several animals into the same pit simultaneously by specifying different animals for each pit zone.&lt;br /&gt;
&lt;br /&gt;
==Sand Collection==&lt;br /&gt;
:Shortcut {{k|s}}&lt;br /&gt;
[[Sand]] collection zones are areas in which dwarves will search for sand when ordered to gather it. Sand is used for [[glassmaking]].&lt;br /&gt;
Unlike water source and fishing zones, dwarves won't find sand by themselves if you don't define a sand collection zone.  To collect sand, build a [[glass furnace]] and queue up &amp;quot;collect sand&amp;quot; tasks at the building or using the [[manager]] screen.&lt;br /&gt;
Sand can only be collected from biomes that are sand, yellow sand, white sand, black sand, or red sand. Sandy clay, sandy loam, and the like are not sufficient. It's worth noting that having a stockpile on the space containing sand apparently does not stop a dwarf from gathering sand, even if there are items on it.&lt;br /&gt;
&lt;br /&gt;
==Meeting Area==&lt;br /&gt;
:Shortcut {{k|m}}&lt;br /&gt;
Meeting area zones are areas in which dwarves and animals will congregate, similar to meeting hall rooms in the previous version.&lt;br /&gt;
Additionally, [[immigrant]]s will collect here until their &amp;quot;migrant&amp;quot; status wears off. It is a good idea to have at least one Meeting Hall: it allows you to make off-duty dwarves and animals gather in an area where they are not vulnerable, such as within the fortress. Also, if you don't have a Meeting Hall zone, migrants which arrive will wait at the edge of the map until &amp;quot;migrant&amp;quot; wears off. Big meeting hall filled with idle dwarves quickly increases social skills of idlers which may give them attribute boosts. It makes idle dwarves a little less idle, and makes selecting replacement [[broker]] (if old one dies) easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ru:Зоны]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Activity_zone&amp;diff=10693</id>
		<title>40d:Activity zone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Activity_zone&amp;diff=10693"/>
		<updated>2008-12-12T02:56:07Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Fishing */   Brook tiles do NOT need to be channeled in order to be used for fishing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Activity zones''' are areas in which [[dwarves]] are instructed to perform specific tasks, such as [[fishing]], [[dumping]] objects, or collecting [[sand]].  Careful placement of these zones can help to keep dwarves out of danger, or greatly increase the efficiency of their [[hauling]] behavior.&lt;br /&gt;
&lt;br /&gt;
Activity zones can be placed in any [[revealed tile]], including in [[open space]] (over the [[chasm]] or a [[river]], for instance), or on top of a [[building]] or [[stockpile]].  (If any tile is impassable or unreachable, however, that portion of the zone will go unused.)  They are placed in the same manner as stockpiles, by designating a rectangular area using {{K|Enter}} from within the Zones menu ({{K|i}}).&lt;br /&gt;
&lt;br /&gt;
The location of a zone is only visible while in the Zones menu, and any object lying on the ground will hide the presence of a zone tile.  [[Building]]s, [[stockpile]]s, [[construction]]s, and even rock walls will not obscure zone tiles, even though they may sometimes make them inaccessible.&lt;br /&gt;
&lt;br /&gt;
Once an activity zone is created, tasks can be assigned to it by hovering over it with the cursor while in the Zones menu.  When hovering over the activity zone, you may tap {{k|a}} to enable or disable the zone.  Disabling a zone will not cancel any existing job that involves that zone, but no further jobs related to it will be created while it is disabled.&lt;br /&gt;
&lt;br /&gt;
==Water Source==&lt;br /&gt;
:Shortcut {{k|w}}&lt;br /&gt;
[[Water]] source zones are areas in which dwarves will look for water to fill [[bucket]]s, [[waterskin]]s, or to drink. If there is no water source zone, dwarves may attempt to get water a great distance away from the fortress.&lt;br /&gt;
&lt;br /&gt;
To place a water source, trace a zone which surrounds a [[pool]], [[river]], or [[channel]] full of water.  Each ground tile within the zone that is adjacent to the water is considered a water source tile.  Thus, if you want to place a single-tile zone to be used as a water source, place the zone onto a ground tile adjacent to the water, not onto the open space above the water.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
:Shortcut {{k|f}}&lt;br /&gt;
Fishing zones are areas in which dwarves will attempt to [[fish]].&lt;br /&gt;
&lt;br /&gt;
To place a fishing zone, trace a zone which contains both water and ground tiles near an [[ocean]], [[pool]], [[brook]], [[stream]], [[river]], or [[lake]].  Fishing may also be done at artificially-created ponds.  As with a water source, each ground tile that is adjacent to the natural water source is considered a fishing zone: drawing a single tile of fishing zone on top of the water will accomplish nothing.&lt;br /&gt;
&lt;br /&gt;
If you do not designate fishing zone(s), any dwarves with the fishing [[labor]] enabled will still go off to in any fish-bearing body of water, although they may choose to fish in an area very distant from the fortress, which may also expose them to dangerous wildlife.&lt;br /&gt;
&lt;br /&gt;
== Garbage Dump ==&lt;br /&gt;
:Shortcut {{k|g}}&lt;br /&gt;
&lt;br /&gt;
Garbage dump zones are areas in which dwarves will throw items* designated by using {{k|k}} then {{k|d}} for single items at a time, or {{key|d}} then {{key|b}} then {{key|d}} to designate a larger area to be dumped. Garbage dumps are not the same as [[refuse]] stockpiles, where rotting items and animal corpses go. On the other hand, dumping items does use the refuse [[hauling]] job and are subject to refuse orders (''{{k|o}}: Set Orders and Options -&amp;gt; {{k|r}}: Refuse Orders''). Most notably, dwarves will not dump items that are outside unless you allow them to ({{k|o}}-&amp;gt;{{k|r}}-&amp;gt;{{k|o}}).&lt;br /&gt;
&lt;br /&gt;
To place a garbage dump, trace a zone on either a relatively empty plot of land or adjacent to a cliff face or hole. If a garbage zone is designated beside a [[cliff]] or hole (both natural or dwarf made) garbage will be thrown off/in the z-space. Each ground tile within that zone is considered a garbage dump tile; thus, if you want to place a single-tile zone, place the zone onto a ground tile (optionally adjacent to a cliff or [[pit]]), not onto an [[open space]].&lt;br /&gt;
Items dumped into a [[chasm]] or [[magma]] (provided they are not [[magma safe]]) will disappear permanently. Otherwise, any number of dumped items will fit even in a 1x1 square{{version|0.27.176.38c}}; this can be used as a [[stone management]] [[exploit]].&lt;br /&gt;
&lt;br /&gt;
Once items are dumped they are automatically marked as &amp;quot;forbidden&amp;quot;.  If you wish to use dumped items, you need to reclaim them.  Press {{k|k}} to view the item and {{k|f}} to toggle forbid status.  You may also use the reclaim [[designation]] to reclaim simultaneously all of the items dumped by using {{key|d}} then {{key|b}} then {{key|c}} and tracing the designation over top of the objects.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; dwarves will actually ''destroy'' cave spider [[silk]] webs instead of hauling it.&lt;br /&gt;
&lt;br /&gt;
==Pit/Pond==&lt;br /&gt;
:Shortcut {{k|p}}&lt;br /&gt;
Pit zones are areas that dwarves can be instructed to fill with specific [[creatures]].  The zone will only ever be used if you specify an animal manually to be dumped into the pit.&lt;br /&gt;
&lt;br /&gt;
Pond zones are areas that dwarves can be told to fill with water, using buckets.  If the zone is active, the dwarves will continue attempting to fill the pond until the it reaches a 7/7 state; however, it is likely that a large pond will not be totally filled due to the movement of individual 7s and 6s within the pond causing the Fill Pond jobs to be removed before they can be fulfilled.&lt;br /&gt;
&lt;br /&gt;
To place a pit/pond zone, trace a zone directly over top of open space you wish to use as a pit or pond.  Unlike most of the other activity zones, the ground tiles are not used to determine the zone: a single-tile pit/pond zone is placed on top of the open space, not on the ground tile adjacent to it.&lt;br /&gt;
&lt;br /&gt;
After defining the zone, hover over the zone then use {{key|P}} to open a menu which allows you to choose whether it is a pit or pond.  You may also specify [[animals]] you would like to throw into the pit or pond by selecting them with {{key|+}} and {{key|-}} and hitting {{key|Enter}}; a {{Raw Tile|+|#0f0|#000}} symbol denotes those animals which have been selected.&lt;br /&gt;
&lt;br /&gt;
If you wish to fill a large pond faster, you may place multiple pond zones side by side, one for each tile of the pond accessible from the shore.  Each individual zone will generate its own Fill Pond job.  Likewise, you may define multiple pit zones side by side, and may thus toss several animals into the same pit simultaneously by specifying different animals for each pit zone.&lt;br /&gt;
&lt;br /&gt;
==Sand Collection==&lt;br /&gt;
:Shortcut {{k|s}}&lt;br /&gt;
[[Sand]] collection zones are areas in which dwarves will search for sand when ordered to gather it. Sand is used for [[glassmaking]].&lt;br /&gt;
Unlike water source and fishing zones, dwarves won't find sand by themselves if you don't define a sand collection zone.  To collect sand, build a [[glass furnace]] and queue up &amp;quot;collect sand&amp;quot; tasks at the building or using the [[manager]] screen.&lt;br /&gt;
Sand can only be collected from biomes that are sand, yellow sand, white sand, black sand, or red sand. Sandy clay, sandy loam, and the like are not sufficient. It's worth noting that having a stockpile on the space containing sand apparently does not stop a dwarf from gathering sand, even if there are items on it.&lt;br /&gt;
&lt;br /&gt;
==Meeting Area==&lt;br /&gt;
:Shortcut {{k|m}}&lt;br /&gt;
Meeting area zones are areas in which dwarves and animals will congregate, similar to meeting hall rooms in the previous version.&lt;br /&gt;
Additionally, [[immigrant]]s will collect here until their &amp;quot;migrant&amp;quot; status wears off. It is a good idea to have at least one Meeting Hall: it allows you to make off-duty dwarves and animals gather in an area where they are not vulnerable, such as within the fortress. Also, if you don't have a Meeting Hall zone, migrants which arrive will wait at the edge of the map until &amp;quot;migrant&amp;quot; wears off. Big meeting hall filled with idle dwarves quickly increases social skills of idlers which may give them attribute boosts. It makes idle dwarves a little less idle, and makes selecting replacement [[broker]] (if old one dies) easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ru:Зоны]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Trap&amp;diff=6504</id>
		<title>40d:Trap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Trap&amp;diff=6504"/>
		<updated>2008-01-06T11:54:47Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Upright Spear/Spike */  clarification of use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(For traps used to catch vermin, see [[animal trap]]).&lt;br /&gt;
&lt;br /&gt;
Traps are a reliable and cost-effective method for defending any fortress. Unlike soldiers, they're always on duty, and don't need to be carefully managed. On the other hand, they are immobile and can only lie in wait for foes to walk over them. To build a trap, go to the {{k|b}}uild-&amp;gt;Traps/Levers menu. You'll generally need one [[mechanism]], and at least one other component depending on the type of trap. They can be built indoors or outdoors, and require a level ground square with no other constructions in them. Traps are not triggered by dwarves (except berserk/insane ones), pets, and enemies capable of sneaking, such as kobold thieves. Such creatures will pass over traps without triggering them.&lt;br /&gt;
&lt;br /&gt;
==Stone-fall Trap==&lt;br /&gt;
The simplest trap to construct, a stone-fall trap is essentially a stone suspended up in the air which is dropped on intruders when the trap is triggered. These are a popular defensive measure early on, as the components needed are readily available as soon as you start mining. A single stone trap will kill or severely maim most humanoid enemies although trolls, magmamen and hardier creatures may take two or three to drop. Mythical creatures such as dragons, hydras and titans will take upwards of five or six. After being used they need to be reloaded with another stone, a task which your dwarves will see to automatically. Stone traps can now be built outside.&lt;br /&gt;
:Shortcut {{k|s}}&lt;br /&gt;
:Components used: [[mechanism]] and an ordinary [[stone]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Trap==&lt;br /&gt;
Weapon traps consist of any number of deadly instruments rigged to a mechanism. When an intruder sets off the trap, the weapons spring out and strike the poor sap. You can add up to 10 weapons to a weapon trap, and they will all attack together when set off. This gives the potential for dealing significant amounts of damage at once. There are also special giant weapon parts you can build that are specially designed for use in weapon traps. Unlike stone-fall traps, weapon traps automatically reset after being triggered, ready to splatter the intruder's friends. But there is a (20%?)chance that the trap will become jammed each time it is triggered. A nearby dwarf will automatically clean a jammed trap; this does not require the [[cleaning]] labor. If there are weapons that require ammunition in the trap, they will also have to be reloaded occasionally. Weapon traps using bows or crossbows will not require cleaning but do use ammo.&lt;br /&gt;
:Shortcut {{k|w}}&lt;br /&gt;
:Components used: [[mechanism]] and whatever [[weapon]]s you want.&lt;br /&gt;
&lt;br /&gt;
==Cage Trap==&lt;br /&gt;
Cage traps capture creatures that set them off in [[cage]]s. After a creature is captured it's stored, cage and all, in an appropriate animal stockpile. Then the trap is reloaded with another cage. You can do all sorts of fun things with [[captured creatures]]. Creatures in cages will be fed periodically.&lt;br /&gt;
Cage trap is one of the most effective ways to defeat powerful beasts, as even a glass cage can imprison a Colossus. This is expected to be changed.&lt;br /&gt;
:Shortcut {{k|c}}&lt;br /&gt;
:Components used: [[mechanism]] and a [[cage]].&lt;br /&gt;
&lt;br /&gt;
==Upright Spear/Spike==&lt;br /&gt;
These traps can be utilized in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
1.) They can be positioned in such a way that creatures will fall onto them, such as on the bottom of a channel underneath a retractable bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
2.) They can be attached to levers or pressure plates, which when triggered will cause the spikes to extend from the ground and retract back into the ground. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The fact that upright spears/spikes do piercing damage makes them useful against more powerful foes which are most easily killed by damaging their organs. Additionally, the traps' friendly fire means they make extremely useful and effective anti-immigrant traps.&lt;br /&gt;
&lt;br /&gt;
:I did some testing, and as far as I can tell they don't cause any extra falling damage. I could be wrong about this as I only tested with wooden spikes and maybe they didn't add enough extra to be noticeable, but I doubt it.&lt;br /&gt;
&lt;br /&gt;
:they can, however, be linked to a lever. when pulled, the retract - when pulled again they shoot out doing a moderate amount of damage (5 mid-range wooden spikes pierced both lungs of an elephant and gave it a light liver wound in one shot). The best part is, the lever can be set to repeat which makes the spikes go up and down really fast and causes massive damage to anything walking over them.&lt;br /&gt;
&lt;br /&gt;
:stuff does get stuck in them, sort of. corpses will appear as an item inside the spikes 'building' when they are out (the same way mugs and whatnot appear inside workshops when you first make them). retracting the spikes lets the corpse out. I have no idea if a corpse stuck in them stops them from doing damage to other creatures walking over them.&lt;br /&gt;
&lt;br /&gt;
:a warning - spikes do friendly fire, and the 5 moderate wooden spikes mentioned above was enough to instagib some elven traders and one of my dwarves in 1 shot. ---- Taken from a forum post by BurnedToast [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001777]&lt;br /&gt;
&lt;br /&gt;
:Shortcut {{k|S}} (capitalized)&lt;br /&gt;
:Components used: [[spear]]s or [[spike]]s.&lt;br /&gt;
&lt;br /&gt;
==Other Traps==&lt;br /&gt;
You can create even more elaborate traps with imaginative use of pits, pressure plates, levers, grates, supports, water, magma, and whatever else you can think of. Watching those goblins try to find a way out of your drowning chamber as it begins to fill is really quite satisfying.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Traps]]&lt;br /&gt;
[[Category:Fortress Defense]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21268</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21268"/>
		<updated>2007-11-29T18:02:50Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Unhappy thoughts */  awoken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&lt;br /&gt;
* &amp;quot;Slept in a good quality [[bedroom]] recently&amp;quot; &lt;br /&gt;
* &amp;quot;Dined in a good quality [[dining room]] lately&amp;quot; &lt;br /&gt;
* &amp;quot;Had a pretty decent/fine/good/wonderful/truly decadent drink/meal lately&amp;quot; &lt;br /&gt;
* &amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;&lt;br /&gt;
* &amp;quot;Admired a fine craft/furniture/building lately&amp;quot; &lt;br /&gt;
* &amp;quot;Admired a own fine craft/furniture/building lately&amp;quot; &lt;br /&gt;
* &amp;quot;Made a friend recently&amp;quot; &lt;br /&gt;
* &amp;quot;Talked with a friend lately&amp;quot; &lt;br /&gt;
* &amp;quot;Received water recently&amp;quot;&lt;br /&gt;
* &amp;quot;Gave somebody water lately&amp;quot;&lt;br /&gt;
* &amp;quot;Made a satisfying acquisition lately.&amp;quot;&lt;br /&gt;
* &amp;quot;Has been satisfied at work lately&lt;br /&gt;
* &amp;quot;Had a satisfying sparring session lately&amp;quot;&lt;br /&gt;
* &amp;quot;Pleased to have a mandate deadline met lately&amp;quot;&lt;br /&gt;
* &amp;quot;Conducted a meeting in a great setting recently&amp;quot;&lt;br /&gt;
* &amp;quot;Was honored to join the Fortress Guard&amp;quot;&lt;br /&gt;
* &amp;quot;Took joy in slaughter lately&amp;quot;&lt;br /&gt;
* &amp;quot;Beat somebody with a hammer recently&amp;quot; - Hammerer&lt;br /&gt;
* &amp;quot;Was satisfied to bring up job scarcity in a meeting recently&amp;quot; - Jeweler&lt;br /&gt;
* &amp;quot;Was glad to have punishment delayed recently&amp;quot; - Criminal&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&lt;br /&gt;
* &amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;&lt;br /&gt;
* &amp;quot;Slept without a decent room lately&amp;quot;&lt;br /&gt;
* &amp;quot;Slept uneasily due to [[noise]] recently&amp;quot;&lt;br /&gt;
* &amp;quot;Was awoken by noise while sleeping lately&amp;quot;&lt;br /&gt;
* &amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;&lt;br /&gt;
* &amp;quot;Was upset to be wearing old/tattered clothing lately&amp;quot;&lt;br /&gt;
* &amp;quot;Complained about the [[military|draft]]&amp;quot;&lt;br /&gt;
* &amp;quot;Complained of thirst lately&amp;quot;&lt;br /&gt;
* &amp;quot;Has been dehydrated&amp;quot;&lt;br /&gt;
* &amp;quot;Has been starving lately&amp;quot;&lt;br /&gt;
* &amp;quot;Lost a good friend/husband/wife/child&amp;quot;&lt;br /&gt;
* &amp;quot;Was knocked out during a cave-in lately&amp;quot;&lt;br /&gt;
* &amp;quot;Sustained minor injuries lately&amp;quot;&lt;br /&gt;
* &amp;quot;Was annoyed by [[vermin]]&amp;quot;&lt;br /&gt;
* &amp;quot;Has been accosted by terrible vermin&amp;quot;&lt;br /&gt;
* &amp;quot;Was disgusted by [[miasma]]&amp;quot;&lt;br /&gt;
* &amp;quot;Has been annoyed by flies&amp;quot;&lt;br /&gt;
* &amp;quot;Was [[Cave adaptation|nauseated]] by the sun lately&amp;quot;&lt;br /&gt;
* &amp;quot;Has witnessed death&amp;quot;&lt;br /&gt;
* &amp;quot;Is depressed about being [[Justice|confined]]&amp;quot;&lt;br /&gt;
* &amp;quot;Was unhappy with the lack of work last season&amp;quot;''&lt;br /&gt;
* &amp;quot;Was unable to make suggestions about [[Outpost manager|work allocations]] lately&amp;quot; - Manager&lt;br /&gt;
* &amp;quot;Was unable to find someone to complain to about job scarcity lately&amp;quot;&lt;br /&gt;
* &amp;quot;Was upset to have disappointed a noble recently&amp;quot; - Tax Collector  &lt;br /&gt;
* &amp;quot;Was misinformed about a room for tax collection recently&amp;quot; - Tax Collector &lt;br /&gt;
* &amp;quot;Was worried not to have adequate protection lately&amp;quot; - Tax Collector &lt;br /&gt;
* &amp;quot;Was upset by having a mandate ignored lately&amp;quot;&lt;br /&gt;
* &amp;quot;Conducted a meeting in an awful setting recently&amp;quot; - Mayor &lt;br /&gt;
* &amp;quot;Was angered that nobody could be punished for a recent failure&amp;quot; - Noble&lt;br /&gt;
* &amp;quot;Was upset by a lesser's pretentious sleeping arrangements lately&amp;quot; - Noble&lt;br /&gt;
* &amp;quot;Was put off by a lesser's pretentious dining arrangements lately&amp;quot; - Noble&lt;br /&gt;
&lt;br /&gt;
== The mechanics of thoughts ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The rest of this page|the exact mechanics of thoughts}}&lt;br /&gt;
&lt;br /&gt;
A dwarf's emotional state is quantified in a single number. This number is computed by summing the modifier for each thought the dwarf is currently remembering. Each thought lasts one year, and after half a year has passed since gaining a thought, the modifier is halved, rounding away from zero (so 7 halved would be 4 and -9 halved would be -5). There is no way to tell the age of a thought.&lt;br /&gt;
&lt;br /&gt;
The resulting number is then used in this table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;courier new&amp;quot;&amp;gt;&lt;br /&gt;
* +50 or more: ecstatic&lt;br /&gt;
* +25 to +49: happy&lt;br /&gt;
* -25 to +24: quite content&lt;br /&gt;
* -50 to -24: fine&lt;br /&gt;
* -76 to -51: unhappy&lt;br /&gt;
* -99 to -75: very unhappy&lt;br /&gt;
* -100 or less: miserable &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The method by which one is chosen for thoughts with multiple malus possibilities is presently unknown. It appears that some are merely incremented for each occurance. Others apparently are chosen by the severity of the incident that caused the thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
is happy to be free					+1000&lt;br /&gt;
is quite pleased with making an artifact		+1000&lt;br /&gt;
was forced to eat a treasured pet to survive lately	-1000&lt;br /&gt;
has suffered the travesty of art defacement		-1000&lt;br /&gt;
&lt;br /&gt;
slept &amp;lt;place&amp;gt; recently		-30,-20,-10,-5,-3,or -2&lt;br /&gt;
* in the mud&lt;br /&gt;
* in the grass&lt;br /&gt;
* in the dirt&lt;br /&gt;
* on rocks&lt;br /&gt;
* on a rough cave floor&lt;br /&gt;
* on the floor&lt;br /&gt;
&lt;br /&gt;
has &amp;lt;ailment&amp;gt; lately		-5&lt;br /&gt;
* complained of hunger&lt;br /&gt;
* complained of thirst&lt;br /&gt;
* been tired&lt;br /&gt;
has been &amp;lt;ailment&amp;gt; lately	-30&lt;br /&gt;
* starving&lt;br /&gt;
* dehydrated&lt;br /&gt;
* exhausted&lt;br /&gt;
&lt;br /&gt;
dined in a &amp;lt;quality&amp;gt; dining room recently&lt;br /&gt;
* legendary	+20&lt;br /&gt;
* fantastic	+10&lt;br /&gt;
* great		+5&lt;br /&gt;
* very good	+3&lt;br /&gt;
* good		+2&lt;br /&gt;
slept in a bedroom like a personal palace recently	+20&lt;br /&gt;
slept in a &amp;lt;quality&amp;gt; bedroom recently&lt;br /&gt;
* fantastic	+10&lt;br /&gt;
* great		+5&lt;br /&gt;
* very good	+3&lt;br /&gt;
* good		+2&lt;br /&gt;
&lt;br /&gt;
was worried by the scarcity of &amp;lt;guards,prison&amp;gt; lately	-10&lt;br /&gt;
* royal guards&lt;br /&gt;
* fortress guards&lt;br /&gt;
* cages and chains&lt;br /&gt;
&lt;br /&gt;
{ate/had} a &amp;lt;quality&amp;gt; {meal/drink} lately&lt;br /&gt;
* legendary		+20&lt;br /&gt;
* truly decadent	+10&lt;br /&gt;
* wonderful		+5&lt;br /&gt;
* fine			+3&lt;br /&gt;
* pretty decent		+2&lt;br /&gt;
&lt;br /&gt;
I plan to explain how this the notation list works later, but for now I'll&lt;br /&gt;
just put this note to explain the above note. It is either &amp;quot;ate a &amp;lt;quality&amp;gt;&lt;br /&gt;
meal lately&amp;quot; or &amp;quot;had a &amp;lt;quality&amp;gt; drink lately&amp;quot;&lt;br /&gt;
&lt;br /&gt;
has lost a &amp;lt;close one&amp;gt; recently		-50,-30,-20,or -10&lt;br /&gt;
* spouse&lt;br /&gt;
* friend to tragedy&lt;br /&gt;
* sibling to tragedy&lt;br /&gt;
* child to tragedy&lt;br /&gt;
* mother to tragedy&lt;br /&gt;
* father to tragedy&lt;br /&gt;
&lt;br /&gt;
I have formatted all of the above. The below may use a different formatting&lt;br /&gt;
system than the above.&lt;br /&gt;
&lt;br /&gt;
has complained about the draft lately				-30&lt;br /&gt;
was upset about being relieved from duty			-30&lt;br /&gt;
was upset about being expelled from the Royal Guard		-30&lt;br /&gt;
was upset about being expelled from the Fortress Guard		-20&lt;br /&gt;
&lt;br /&gt;
was able to rest and recuperate lately				+10&lt;br /&gt;
received water recently						+10&lt;br /&gt;
received food recently						+10&lt;br /&gt;
was rescued recently						+10&lt;br /&gt;
&lt;br /&gt;
had a miscarriage recently					-50,-30,-20,or -10&lt;br /&gt;
has been evicted lately						-10&lt;br /&gt;
has been attacked lately					-30,-20,-10,or -5&lt;br /&gt;
has been attacked by the dead lately				-50,-30,-20,or -10&lt;br /&gt;
was unable to reach a room for tax collection lately		-5&lt;br /&gt;
was misinformed about a room for tax collection lately		-5&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately	-10&lt;br /&gt;
has been taxed recently						-5&lt;br /&gt;
has lost property to the Royal Guard recently			-10&lt;br /&gt;
was upset to have disappointed a noble lately			-10&lt;br /&gt;
has complained of the lack of chairs lately			-30,-20,-10,-5,-3,or -2&lt;br /&gt;
has complained of the crowded tables lately			-2&lt;br /&gt;
has complained of the lack of dining tables lately		-30,-20,-10,-5,-3,or -2&lt;br /&gt;
was forced to eat vermin to survive lately			-30,-20,or -10&lt;br /&gt;
was forced to eat a beloved creature to survive lately		-50&lt;br /&gt;
has complained of the lack of a well lately			-5,-3 or -2&lt;br /&gt;
has complained of the nasty water lately			TBD&lt;br /&gt;
was forced to drink slime lately				-30,-20,-10,or -5&lt;br /&gt;
was forced to drink vomit lately				-30,-20,-10,or -5&lt;br /&gt;
was forced to drink bloody water lately				-30,-20,-10,or -5&lt;br /&gt;
slept uneasily due to noise lately				-2&lt;br /&gt;
slept very uneasily due to noise lately				-5&lt;br /&gt;
was woken by noise while sleeping lately			-10&lt;br /&gt;
was worried not to have adequate protection lately		-10&lt;br /&gt;
has been annoyed by flies					-5,-3 or -2&lt;br /&gt;
has been accosted by terrible vermin				-30,-20,or -10&lt;br /&gt;
saw something unpleasant in a cage recently			-10,-5,or -3&lt;br /&gt;
saw something unpleasant in a pond recently			-10,-5,or -3&lt;br /&gt;
has witnessed death						-30,-20,-10,or -5&lt;br /&gt;
has lost a pet recently						-50,-30,-20,or -10&lt;br /&gt;
has lost a pet recently						-50,-30,-20,or -10&lt;br /&gt;
accidentally killed somebody in a fit of rage recently		-50,-30,-20,or -10&lt;br /&gt;
killed somebody by accident while sparring recently		-50,-30,-20,or -10&lt;br /&gt;
was forced to endure the decay of a {related dwarf or pet} recently	-20,-10,-5,or -3&lt;br /&gt;
ate rotten food lately						-10,-5,or -3&lt;br /&gt;
drank something spoiled lately					-10,-5,or -3&lt;br /&gt;
was {unhappiness level} by long patrol duty lately		TBD&lt;br /&gt;
was disgusted by a bloody mist lately				-10,-5,-3,or -2&lt;br /&gt;
was disgusted by a miasma lately				-10,-5,-3,or -2&lt;br /&gt;
choked on smoke underground lately				-5,-3 or -2&lt;br /&gt;
choked on dust underground lately				-5,-3 or -2&lt;br /&gt;
was knocked out during a cave-in lately				-20,-10,-5,or -3&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room	-50,-30,-20,-10,-5,or -3&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom-50,-30,-20,-10,-5,or -3&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately		-50,-30,-20,-10,-5,or -3&lt;br /&gt;
sustained major injuries recently				-30,-20,-10,or -5&lt;br /&gt;
sustained minor injuries recently				-20,-10,-5,or -3&lt;br /&gt;
slept without a proper room recently				-30,-20,-10,-5,-3,or -2&lt;br /&gt;
slept in a horribly substandard bedroom recently		-20&lt;br /&gt;
slept in a horrible bedroom recently				-10&lt;br /&gt;
slept in an awful bedroom recently				-5&lt;br /&gt;
slept in a very poor bedroom recently				-3&lt;br /&gt;
slept in a poor bedroom recently				-2&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently	-30&lt;br /&gt;
conducted a meeting in a horrible setting recently		-20&lt;br /&gt;
conducted a meeting in an awful setting recently		-10&lt;br /&gt;
conducted a meeting in a very poor setting recently		-5&lt;br /&gt;
conducted a meeting in a poor setting recently			-3&lt;br /&gt;
dined in a horribly substandard dining room recently		-20&lt;br /&gt;
dined in a horrible dining room recently			-10&lt;br /&gt;
dined in an awful dining room recently				-5&lt;br /&gt;
dined in a very poor dining room recently			-3&lt;br /&gt;
dined in a poor dining room recently				-2&lt;br /&gt;
dined without a proper dining room recently			-30,-20,-10,-5,-3,or -2&lt;br /&gt;
worried greatly about not have a tomb after gaining another year-50,-30,-20,-10,-5,or -3&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year	-30&lt;br /&gt;
worried about having a horrible tomb after gaining another year	-20&lt;br /&gt;
worried about having an awful tomb after gaining another year	-10&lt;br /&gt;
worried about having a very poor tomb after gaining another year-5&lt;br /&gt;
worried about having a poor tomb after gaining another year	-3&lt;br /&gt;
was greatly angered at the state of demands recently		-10&lt;br /&gt;
was very angered at the state of demands recently		-5&lt;br /&gt;
was angered at the state of demands recently			-3&lt;br /&gt;
was upset by not having enough chests lately			-3&lt;br /&gt;
was upset by not having enough cabinets lately			-3&lt;br /&gt;
was upset by not having enough armor stands lately		-3&lt;br /&gt;
was upset by not having enough weapon racks lately		-3&lt;br /&gt;
was upset to be wearing old clothing lately			-3 or -2&lt;br /&gt;
was upset to be wearing tattered clothing lately		-5,-3 or -2&lt;br /&gt;
was very upset to have worn clothes rot away lately		-10,-5,or -3&lt;br /&gt;
was very embarrassed to be uncovered lately			-20,-10,or -5&lt;br /&gt;
was embarrassed to have no shirt lately				-10,-5,or -3&lt;br /&gt;
was embarrassed to have no shoes lately				-10,-5,or -3&lt;br /&gt;
was very embarrassed to be uncloaked lately			-20,-10,or -5&lt;br /&gt;
was caught in the rain recently					-3 or -2&lt;br /&gt;
was caught in a snow storm recently				-3 or -2&lt;br /&gt;
was {unhappiness level} by a lesser's pretentious {building} arrangements lately	TBD&lt;br /&gt;
The above is for nobles only.&lt;br /&gt;
was unable to find an available hammer lately			-50&lt;br /&gt;
was upset by having a mandate ignored lately			-5&lt;br /&gt;
was upset by having a mandate deadline missed lately		-3&lt;br /&gt;
was upset by having a request ignored lately			-5&lt;br /&gt;
was angered that nobody could be punished for a recent failure	-10&lt;br /&gt;
was upset that a criminal could not be properly punished	-5&lt;br /&gt;
was upset by the delayed punishment of a criminal		-5&lt;br /&gt;
was beaten recently						-10,-5,or -3&lt;br /&gt;
was beaten with a hammer recently				-20,-10,-5,or -3&lt;br /&gt;
is depressed about being confined				-10&lt;br /&gt;
was unhappy with the amount of available work last season	-10&lt;br /&gt;
had a terrifying nightmare about an army of the dead		-20&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
was comforted by a wonderful creature in a cage recently	+3&lt;br /&gt;
was comforted by a wonderful creature in a pond recently	+3&lt;br /&gt;
was pleased by having a request approved lately			+5&lt;br /&gt;
was glad to have punishment reduced recently			+20&lt;br /&gt;
was glad to have punishment delayed recently			+20&lt;br /&gt;
beat somebody recently						+5&lt;br /&gt;
beat somebody with a hammer recently				+5&lt;br /&gt;
was honored to join the Royal Guard				+20&lt;br /&gt;
was honored to join the Fortress Guard				+10&lt;br /&gt;
has been satisfied at work lately				+5&lt;br /&gt;
was happy to have pleased a noble lately			+10&lt;br /&gt;
made a satisfying acquisition lately				+10&lt;br /&gt;
adopted a new pet recently					+10&lt;br /&gt;
took joy in slaughter lately					+10&lt;br /&gt;
was comforted by a pet lately					+5&lt;br /&gt;
saw a beloved creature lately					+5&lt;br /&gt;
was pleased to have a mandate deadline met lately		+10&lt;br /&gt;
talked with a friend lately					+2&lt;br /&gt;
made a friend recently						+5&lt;br /&gt;
was pleased that the tax collection went smoothly lately	+10&lt;br /&gt;
was comforted by a lovely waterfall lately			+5&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently	+30&lt;br /&gt;
conducted a meeting in a fantastic setting recently		+20&lt;br /&gt;
conducted a meeting in a great setting recently			+10&lt;br /&gt;
conducted a meeting in a very good setting recently		+5&lt;br /&gt;
conducted a meeting in a good setting recently			+3&lt;br /&gt;
was greatly pleased at the state of demands recently		+10&lt;br /&gt;
was very pleased at the state of demands recently		+5&lt;br /&gt;
was pleased at the state of demands recently			+3&lt;br /&gt;
celebrated having a legendary tomb after gaining another year	+30&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year	+20&lt;br /&gt;
celebrated having a great tomb after gaining another year	+10&lt;br /&gt;
celebrated having a very good tomb after gaining another year	+5&lt;br /&gt;
celebrated having a good tomb after gaining another year	+3&lt;br /&gt;
enjoyed starting a fist fight recently				+20&lt;br /&gt;
enjoyed smashing up a building recently				+20&lt;br /&gt;
enjoyed toppling something over recently			+10&lt;br /&gt;
enjoyed throwing something recently				+5&lt;br /&gt;
had a satisfying sparring session recently			+10&lt;br /&gt;
was nauseated by the sun lately					-20&lt;br /&gt;
was irritated by the sun lately					-10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21267</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21267"/>
		<updated>2007-11-29T18:01:57Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Happy thoughts */  delayed punishment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&lt;br /&gt;
* &amp;quot;Slept in a good quality [[bedroom]] recently&amp;quot; &lt;br /&gt;
* &amp;quot;Dined in a good quality [[dining room]] lately&amp;quot; &lt;br /&gt;
* &amp;quot;Had a pretty decent/fine/good/wonderful/truly decadent drink/meal lately&amp;quot; &lt;br /&gt;
* &amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;&lt;br /&gt;
* &amp;quot;Admired a fine craft/furniture/building lately&amp;quot; &lt;br /&gt;
* &amp;quot;Admired a own fine craft/furniture/building lately&amp;quot; &lt;br /&gt;
* &amp;quot;Made a friend recently&amp;quot; &lt;br /&gt;
* &amp;quot;Talked with a friend lately&amp;quot; &lt;br /&gt;
* &amp;quot;Received water recently&amp;quot;&lt;br /&gt;
* &amp;quot;Gave somebody water lately&amp;quot;&lt;br /&gt;
* &amp;quot;Made a satisfying acquisition lately.&amp;quot;&lt;br /&gt;
* &amp;quot;Has been satisfied at work lately&lt;br /&gt;
* &amp;quot;Had a satisfying sparring session lately&amp;quot;&lt;br /&gt;
* &amp;quot;Pleased to have a mandate deadline met lately&amp;quot;&lt;br /&gt;
* &amp;quot;Conducted a meeting in a great setting recently&amp;quot;&lt;br /&gt;
* &amp;quot;Was honored to join the Fortress Guard&amp;quot;&lt;br /&gt;
* &amp;quot;Took joy in slaughter lately&amp;quot;&lt;br /&gt;
* &amp;quot;Beat somebody with a hammer recently&amp;quot; - Hammerer&lt;br /&gt;
* &amp;quot;Was satisfied to bring up job scarcity in a meeting recently&amp;quot; - Jeweler&lt;br /&gt;
* &amp;quot;Was glad to have punishment delayed recently&amp;quot; - Criminal&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&lt;br /&gt;
* &amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;&lt;br /&gt;
* &amp;quot;Slept without a decent room lately&amp;quot;&lt;br /&gt;
* &amp;quot;Slept uneasily due to [[noise]] recently&amp;quot;&lt;br /&gt;
* &amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;&lt;br /&gt;
* &amp;quot;Was upset to be wearing old/tattered clothing lately&amp;quot;&lt;br /&gt;
* &amp;quot;Complained about the [[military|draft]]&amp;quot;&lt;br /&gt;
* &amp;quot;Complained of thirst lately&amp;quot;&lt;br /&gt;
* &amp;quot;Has been dehydrated&amp;quot;&lt;br /&gt;
* &amp;quot;Has been starving lately&amp;quot;&lt;br /&gt;
* &amp;quot;Lost a good friend/husband/wife/child&amp;quot;&lt;br /&gt;
* &amp;quot;Was knocked out during a cave-in lately&amp;quot;&lt;br /&gt;
* &amp;quot;Sustained minor injuries lately&amp;quot;&lt;br /&gt;
* &amp;quot;Was annoyed by [[vermin]]&amp;quot;&lt;br /&gt;
* &amp;quot;Has been accosted by terrible vermin&amp;quot;&lt;br /&gt;
* &amp;quot;Was disgusted by [[miasma]]&amp;quot;&lt;br /&gt;
* &amp;quot;Has been annoyed by flies&amp;quot;&lt;br /&gt;
* &amp;quot;Was [[Cave adaptation|nauseated]] by the sun lately&amp;quot;&lt;br /&gt;
* &amp;quot;Has witnessed death&amp;quot;&lt;br /&gt;
* &amp;quot;Is depressed about being [[Justice|confined]]&amp;quot;&lt;br /&gt;
* &amp;quot;Was unhappy with the lack of work last season&amp;quot;''&lt;br /&gt;
* &amp;quot;Was unable to make suggestions about [[Outpost manager|work allocations]] lately&amp;quot; - Manager&lt;br /&gt;
* &amp;quot;Was unable to find someone to complain to about job scarcity lately&amp;quot;&lt;br /&gt;
* &amp;quot;Was upset to have disappointed a noble recently&amp;quot; - Tax Collector  &lt;br /&gt;
* &amp;quot;Was misinformed about a room for tax collection recently&amp;quot; - Tax Collector &lt;br /&gt;
* &amp;quot;Was worried not to have adequate protection lately&amp;quot; - Tax Collector &lt;br /&gt;
* &amp;quot;Was upset by having a mandate ignored lately&amp;quot;&lt;br /&gt;
* &amp;quot;Conducted a meeting in an awful setting recently&amp;quot; - Mayor &lt;br /&gt;
* &amp;quot;Was angered that nobody could be punished for a recent failure&amp;quot; - Noble&lt;br /&gt;
* &amp;quot;Was upset by a lesser's pretentious sleeping arrangements lately&amp;quot; - Noble&lt;br /&gt;
* &amp;quot;Was put off by a lesser's pretentious dining arrangements lately&amp;quot; - Noble&lt;br /&gt;
&lt;br /&gt;
== The mechanics of thoughts ==&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|The rest of this page|the exact mechanics of thoughts}}&lt;br /&gt;
&lt;br /&gt;
A dwarf's emotional state is quantified in a single number. This number is computed by summing the modifier for each thought the dwarf is currently remembering. Each thought lasts one year, and after half a year has passed since gaining a thought, the modifier is halved, rounding away from zero (so 7 halved would be 4 and -9 halved would be -5). There is no way to tell the age of a thought.&lt;br /&gt;
&lt;br /&gt;
The resulting number is then used in this table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;courier new&amp;quot;&amp;gt;&lt;br /&gt;
* +50 or more: ecstatic&lt;br /&gt;
* +25 to +49: happy&lt;br /&gt;
* -25 to +24: quite content&lt;br /&gt;
* -50 to -24: fine&lt;br /&gt;
* -76 to -51: unhappy&lt;br /&gt;
* -99 to -75: very unhappy&lt;br /&gt;
* -100 or less: miserable &lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The method by which one is chosen for thoughts with multiple malus possibilities is presently unknown. It appears that some are merely incremented for each occurance. Others apparently are chosen by the severity of the incident that caused the thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
is happy to be free					+1000&lt;br /&gt;
is quite pleased with making an artifact		+1000&lt;br /&gt;
was forced to eat a treasured pet to survive lately	-1000&lt;br /&gt;
has suffered the travesty of art defacement		-1000&lt;br /&gt;
&lt;br /&gt;
slept &amp;lt;place&amp;gt; recently		-30,-20,-10,-5,-3,or -2&lt;br /&gt;
* in the mud&lt;br /&gt;
* in the grass&lt;br /&gt;
* in the dirt&lt;br /&gt;
* on rocks&lt;br /&gt;
* on a rough cave floor&lt;br /&gt;
* on the floor&lt;br /&gt;
&lt;br /&gt;
has &amp;lt;ailment&amp;gt; lately		-5&lt;br /&gt;
* complained of hunger&lt;br /&gt;
* complained of thirst&lt;br /&gt;
* been tired&lt;br /&gt;
has been &amp;lt;ailment&amp;gt; lately	-30&lt;br /&gt;
* starving&lt;br /&gt;
* dehydrated&lt;br /&gt;
* exhausted&lt;br /&gt;
&lt;br /&gt;
dined in a &amp;lt;quality&amp;gt; dining room recently&lt;br /&gt;
* legendary	+20&lt;br /&gt;
* fantastic	+10&lt;br /&gt;
* great		+5&lt;br /&gt;
* very good	+3&lt;br /&gt;
* good		+2&lt;br /&gt;
slept in a bedroom like a personal palace recently	+20&lt;br /&gt;
slept in a &amp;lt;quality&amp;gt; bedroom recently&lt;br /&gt;
* fantastic	+10&lt;br /&gt;
* great		+5&lt;br /&gt;
* very good	+3&lt;br /&gt;
* good		+2&lt;br /&gt;
&lt;br /&gt;
was worried by the scarcity of &amp;lt;guards,prison&amp;gt; lately	-10&lt;br /&gt;
* royal guards&lt;br /&gt;
* fortress guards&lt;br /&gt;
* cages and chains&lt;br /&gt;
&lt;br /&gt;
{ate/had} a &amp;lt;quality&amp;gt; {meal/drink} lately&lt;br /&gt;
* legendary		+20&lt;br /&gt;
* truly decadent	+10&lt;br /&gt;
* wonderful		+5&lt;br /&gt;
* fine			+3&lt;br /&gt;
* pretty decent		+2&lt;br /&gt;
&lt;br /&gt;
I plan to explain how this the notation list works later, but for now I'll&lt;br /&gt;
just put this note to explain the above note. It is either &amp;quot;ate a &amp;lt;quality&amp;gt;&lt;br /&gt;
meal lately&amp;quot; or &amp;quot;had a &amp;lt;quality&amp;gt; drink lately&amp;quot;&lt;br /&gt;
&lt;br /&gt;
has lost a &amp;lt;close one&amp;gt; recently		-50,-30,-20,or -10&lt;br /&gt;
* spouse&lt;br /&gt;
* friend to tragedy&lt;br /&gt;
* sibling to tragedy&lt;br /&gt;
* child to tragedy&lt;br /&gt;
* mother to tragedy&lt;br /&gt;
* father to tragedy&lt;br /&gt;
&lt;br /&gt;
I have formatted all of the above. The below may use a different formatting&lt;br /&gt;
system than the above.&lt;br /&gt;
&lt;br /&gt;
has complained about the draft lately				-30&lt;br /&gt;
was upset about being relieved from duty			-30&lt;br /&gt;
was upset about being expelled from the Royal Guard		-30&lt;br /&gt;
was upset about being expelled from the Fortress Guard		-20&lt;br /&gt;
&lt;br /&gt;
was able to rest and recuperate lately				+10&lt;br /&gt;
received water recently						+10&lt;br /&gt;
received food recently						+10&lt;br /&gt;
was rescued recently						+10&lt;br /&gt;
&lt;br /&gt;
had a miscarriage recently					-50,-30,-20,or -10&lt;br /&gt;
has been evicted lately						-10&lt;br /&gt;
has been attacked lately					-30,-20,-10,or -5&lt;br /&gt;
has been attacked by the dead lately				-50,-30,-20,or -10&lt;br /&gt;
was unable to reach a room for tax collection lately		-5&lt;br /&gt;
was misinformed about a room for tax collection lately		-5&lt;br /&gt;
was upset that the tax collection didn't go smoothly lately	-10&lt;br /&gt;
has been taxed recently						-5&lt;br /&gt;
has lost property to the Royal Guard recently			-10&lt;br /&gt;
was upset to have disappointed a noble lately			-10&lt;br /&gt;
has complained of the lack of chairs lately			-30,-20,-10,-5,-3,or -2&lt;br /&gt;
has complained of the crowded tables lately			-2&lt;br /&gt;
has complained of the lack of dining tables lately		-30,-20,-10,-5,-3,or -2&lt;br /&gt;
was forced to eat vermin to survive lately			-30,-20,or -10&lt;br /&gt;
was forced to eat a beloved creature to survive lately		-50&lt;br /&gt;
has complained of the lack of a well lately			-5,-3 or -2&lt;br /&gt;
has complained of the nasty water lately			TBD&lt;br /&gt;
was forced to drink slime lately				-30,-20,-10,or -5&lt;br /&gt;
was forced to drink vomit lately				-30,-20,-10,or -5&lt;br /&gt;
was forced to drink bloody water lately				-30,-20,-10,or -5&lt;br /&gt;
slept uneasily due to noise lately				-2&lt;br /&gt;
slept very uneasily due to noise lately				-5&lt;br /&gt;
was woken by noise while sleeping lately			-10&lt;br /&gt;
was worried not to have adequate protection lately		-10&lt;br /&gt;
has been annoyed by flies					-5,-3 or -2&lt;br /&gt;
has been accosted by terrible vermin				-30,-20,or -10&lt;br /&gt;
saw something unpleasant in a cage recently			-10,-5,or -3&lt;br /&gt;
saw something unpleasant in a pond recently			-10,-5,or -3&lt;br /&gt;
has witnessed death						-30,-20,-10,or -5&lt;br /&gt;
has lost a pet recently						-50,-30,-20,or -10&lt;br /&gt;
has lost a pet recently						-50,-30,-20,or -10&lt;br /&gt;
accidentally killed somebody in a fit of rage recently		-50,-30,-20,or -10&lt;br /&gt;
killed somebody by accident while sparring recently		-50,-30,-20,or -10&lt;br /&gt;
was forced to endure the decay of a {related dwarf or pet} recently	-20,-10,-5,or -3&lt;br /&gt;
ate rotten food lately						-10,-5,or -3&lt;br /&gt;
drank something spoiled lately					-10,-5,or -3&lt;br /&gt;
was {unhappiness level} by long patrol duty lately		TBD&lt;br /&gt;
was disgusted by a bloody mist lately				-10,-5,-3,or -2&lt;br /&gt;
was disgusted by a miasma lately				-10,-5,-3,or -2&lt;br /&gt;
choked on smoke underground lately				-5,-3 or -2&lt;br /&gt;
choked on dust underground lately				-5,-3 or -2&lt;br /&gt;
was knocked out during a cave-in lately				-20,-10,-5,or -3&lt;br /&gt;
was embarrassed to have to conduct an official meeting in a dining room	-50,-30,-20,-10,-5,or -3&lt;br /&gt;
was very embarrassed to have to conduct an official meeting in a bedroom-50,-30,-20,-10,-5,or -3&lt;br /&gt;
was incredibly embarrassed not to have any rooms lately		-50,-30,-20,-10,-5,or -3&lt;br /&gt;
sustained major injuries recently				-30,-20,-10,or -5&lt;br /&gt;
sustained minor injuries recently				-20,-10,-5,or -3&lt;br /&gt;
slept without a proper room recently				-30,-20,-10,-5,-3,or -2&lt;br /&gt;
slept in a horribly substandard bedroom recently		-20&lt;br /&gt;
slept in a horrible bedroom recently				-10&lt;br /&gt;
slept in an awful bedroom recently				-5&lt;br /&gt;
slept in a very poor bedroom recently				-3&lt;br /&gt;
slept in a poor bedroom recently				-2&lt;br /&gt;
conducted a meeting in a horribly substandard setting recently	-30&lt;br /&gt;
conducted a meeting in a horrible setting recently		-20&lt;br /&gt;
conducted a meeting in an awful setting recently		-10&lt;br /&gt;
conducted a meeting in a very poor setting recently		-5&lt;br /&gt;
conducted a meeting in a poor setting recently			-3&lt;br /&gt;
dined in a horribly substandard dining room recently		-20&lt;br /&gt;
dined in a horrible dining room recently			-10&lt;br /&gt;
dined in an awful dining room recently				-5&lt;br /&gt;
dined in a very poor dining room recently			-3&lt;br /&gt;
dined in a poor dining room recently				-2&lt;br /&gt;
dined without a proper dining room recently			-30,-20,-10,-5,-3,or -2&lt;br /&gt;
worried greatly about not have a tomb after gaining another year-50,-30,-20,-10,-5,or -3&lt;br /&gt;
worried about having a horribly substandard tomb after gaining another year	-30&lt;br /&gt;
worried about having a horrible tomb after gaining another year	-20&lt;br /&gt;
worried about having an awful tomb after gaining another year	-10&lt;br /&gt;
worried about having a very poor tomb after gaining another year-5&lt;br /&gt;
worried about having a poor tomb after gaining another year	-3&lt;br /&gt;
was greatly angered at the state of demands recently		-10&lt;br /&gt;
was very angered at the state of demands recently		-5&lt;br /&gt;
was angered at the state of demands recently			-3&lt;br /&gt;
was upset by not having enough chests lately			-3&lt;br /&gt;
was upset by not having enough cabinets lately			-3&lt;br /&gt;
was upset by not having enough armor stands lately		-3&lt;br /&gt;
was upset by not having enough weapon racks lately		-3&lt;br /&gt;
was upset to be wearing old clothing lately			-3 or -2&lt;br /&gt;
was upset to be wearing tattered clothing lately		-5,-3 or -2&lt;br /&gt;
was very upset to have worn clothes rot away lately		-10,-5,or -3&lt;br /&gt;
was very embarrassed to be uncovered lately			-20,-10,or -5&lt;br /&gt;
was embarrassed to have no shirt lately				-10,-5,or -3&lt;br /&gt;
was embarrassed to have no shoes lately				-10,-5,or -3&lt;br /&gt;
was very embarrassed to be uncloaked lately			-20,-10,or -5&lt;br /&gt;
was caught in the rain recently					-3 or -2&lt;br /&gt;
was caught in a snow storm recently				-3 or -2&lt;br /&gt;
was {unhappiness level} by a lesser's pretentious {building} arrangements lately	TBD&lt;br /&gt;
The above is for nobles only.&lt;br /&gt;
was unable to find an available hammer lately			-50&lt;br /&gt;
was upset by having a mandate ignored lately			-5&lt;br /&gt;
was upset by having a mandate deadline missed lately		-3&lt;br /&gt;
was upset by having a request ignored lately			-5&lt;br /&gt;
was angered that nobody could be punished for a recent failure	-10&lt;br /&gt;
was upset that a criminal could not be properly punished	-5&lt;br /&gt;
was upset by the delayed punishment of a criminal		-5&lt;br /&gt;
was beaten recently						-10,-5,or -3&lt;br /&gt;
was beaten with a hammer recently				-20,-10,-5,or -3&lt;br /&gt;
is depressed about being confined				-10&lt;br /&gt;
was unhappy with the amount of available work last season	-10&lt;br /&gt;
had a terrifying nightmare about an army of the dead		-20&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
admired {a/own} {quality} {building} lately			TBD&lt;br /&gt;
was comforted by a wonderful creature in a cage recently	+3&lt;br /&gt;
was comforted by a wonderful creature in a pond recently	+3&lt;br /&gt;
was pleased by having a request approved lately			+5&lt;br /&gt;
was glad to have punishment reduced recently			+20&lt;br /&gt;
was glad to have punishment delayed recently			+20&lt;br /&gt;
beat somebody recently						+5&lt;br /&gt;
beat somebody with a hammer recently				+5&lt;br /&gt;
was honored to join the Royal Guard				+20&lt;br /&gt;
was honored to join the Fortress Guard				+10&lt;br /&gt;
has been satisfied at work lately				+5&lt;br /&gt;
was happy to have pleased a noble lately			+10&lt;br /&gt;
made a satisfying acquisition lately				+10&lt;br /&gt;
adopted a new pet recently					+10&lt;br /&gt;
took joy in slaughter lately					+10&lt;br /&gt;
was comforted by a pet lately					+5&lt;br /&gt;
saw a beloved creature lately					+5&lt;br /&gt;
was pleased to have a mandate deadline met lately		+10&lt;br /&gt;
talked with a friend lately					+2&lt;br /&gt;
made a friend recently						+5&lt;br /&gt;
was pleased that the tax collection went smoothly lately	+10&lt;br /&gt;
was comforted by a lovely waterfall lately			+5&lt;br /&gt;
conducted a meeting in a setting worthy of legends recently	+30&lt;br /&gt;
conducted a meeting in a fantastic setting recently		+20&lt;br /&gt;
conducted a meeting in a great setting recently			+10&lt;br /&gt;
conducted a meeting in a very good setting recently		+5&lt;br /&gt;
conducted a meeting in a good setting recently			+3&lt;br /&gt;
was greatly pleased at the state of demands recently		+10&lt;br /&gt;
was very pleased at the state of demands recently		+5&lt;br /&gt;
was pleased at the state of demands recently			+3&lt;br /&gt;
celebrated having a legendary tomb after gaining another year	+30&lt;br /&gt;
celebrated having a fantastic tomb after gaining another year	+20&lt;br /&gt;
celebrated having a great tomb after gaining another year	+10&lt;br /&gt;
celebrated having a very good tomb after gaining another year	+5&lt;br /&gt;
celebrated having a good tomb after gaining another year	+3&lt;br /&gt;
enjoyed starting a fist fight recently				+20&lt;br /&gt;
enjoyed smashing up a building recently				+20&lt;br /&gt;
enjoyed toppling something over recently			+10&lt;br /&gt;
enjoyed throwing something recently				+5&lt;br /&gt;
had a satisfying sparring session recently			+10&lt;br /&gt;
was nauseated by the sun lately					-20&lt;br /&gt;
was irritated by the sun lately					-10&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21265</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21265"/>
		<updated>2007-11-29T17:59:18Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Happy thoughts */  job scarcity meeting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&lt;br /&gt;
* &amp;quot;Slept in a good quality [[bedroom]] recently&amp;quot; &lt;br /&gt;
* &amp;quot;Dined in a good quality [[dining room]] lately&amp;quot; &lt;br /&gt;
* &amp;quot;Had a pretty decent/fine/good/wonderful/truly decadent drink/meal lately&amp;quot; &lt;br /&gt;
* &amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;&lt;br /&gt;
* &amp;quot;Admired a fine craft/furniture/building lately&amp;quot; &lt;br /&gt;
* &amp;quot;Admired a own fine craft/furniture/building lately&amp;quot; &lt;br /&gt;
* &amp;quot;Made a friend recently&amp;quot; &lt;br /&gt;
* &amp;quot;Talked with a friend lately&amp;quot; &lt;br /&gt;
* &amp;quot;Received water recently&amp;quot;&lt;br /&gt;
* &amp;quot;Gave somebody water lately&amp;quot;&lt;br /&gt;
* &amp;quot;Made a satisfying acquisition lately.&amp;quot;&lt;br /&gt;
* &amp;quot;Has been satisfied at work lately&lt;br /&gt;
* &amp;quot;Had a satisfying sparring session lately&amp;quot;&lt;br /&gt;
* &amp;quot;Pleased to have a mandate deadline met lately&amp;quot;&lt;br /&gt;
* &amp;quot;Conducted a meeting in a great setting recently&amp;quot;&lt;br /&gt;
* &amp;quot;Was honored to join the Fortress Guard&amp;quot;&lt;br /&gt;
* &amp;quot;Took joy in slaughter lately&amp;quot;&lt;br /&gt;
* &amp;quot;Beat somebody with a hammer recently&amp;quot; - Hammerer&lt;br /&gt;
* &amp;quot;Was satisfied to bring up job scarcity in a meeting recently&amp;quot; - Jeweler&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&lt;br /&gt;
* &amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;&lt;br /&gt;
* &amp;quot;Slept without a decent room lately&amp;quot;&lt;br /&gt;
* &amp;quot;Slept uneasily due to [[noise]] recently&amp;quot;&lt;br /&gt;
* &amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;&lt;br /&gt;
* &amp;quot;Was upset to be wearing old/tattered clothing lately&amp;quot;&lt;br /&gt;
* &amp;quot;Complained about the [[military|draft]]&amp;quot;&lt;br /&gt;
* &amp;quot;Complained of thirst lately&amp;quot;&lt;br /&gt;
* &amp;quot;Has been dehydrated&amp;quot;&lt;br /&gt;
* &amp;quot;Has been starving lately&amp;quot;&lt;br /&gt;
* &amp;quot;Lost a good friend/husband/wife/child&amp;quot;&lt;br /&gt;
* &amp;quot;Was knocked out during a cave-in lately&amp;quot;&lt;br /&gt;
* &amp;quot;Sustained minor injuries lately&amp;quot;&lt;br /&gt;
* &amp;quot;Was annoyed by [[vermin]]&amp;quot;&lt;br /&gt;
* &amp;quot;Has been accosted by terrible vermin&amp;quot;&lt;br /&gt;
* &amp;quot;Was disgusted by [[miasma]]&amp;quot;&lt;br /&gt;
* &amp;quot;Has been annoyed by flies&amp;quot;&lt;br /&gt;
* &amp;quot;Was [[Cave adaptation|nauseated]] by the sun lately&amp;quot;&lt;br /&gt;
* &amp;quot;Has witnessed death&amp;quot;&lt;br /&gt;
* &amp;quot;Is depressed about being [[Justice|confined]]&amp;quot;&lt;br /&gt;
* &amp;quot;Was unhappy with the lack of work last season&amp;quot;''&lt;br /&gt;
* &amp;quot;Was unable to make suggestions about [[Outpost manager|work allocations]] lately&amp;quot; - Manager&lt;br /&gt;
* &amp;quot;Was unable to find someone to complain to about job scarcity lately&amp;quot;&lt;br /&gt;
* &amp;quot;Was upset to have disappointed a noble recently&amp;quot; - Tax Collector  &lt;br /&gt;
* &amp;quot;Was misinformed about a room for tax collection recently&amp;quot; - Tax Collector &lt;br /&gt;
* &amp;quot;Was worried not to have adequate protection lately&amp;quot; - Tax Collector &lt;br /&gt;
* &amp;quot;Was upset by having a mandate ignored lately&amp;quot;&lt;br /&gt;
* &amp;quot;Conducted a meeting in an awful setting recently&amp;quot; - Mayor &lt;br /&gt;
* &amp;quot;Was angered that nobody could be punished for a recent failure&amp;quot; - Noble&lt;br /&gt;
* &amp;quot;Was upset by a lesser's pretentious sleeping arrangements lately&amp;quot; - Noble&lt;br /&gt;
* &amp;quot;Was put off by a lesser's pretentious dining arrangements lately&amp;quot; - Noble&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21248</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21248"/>
		<updated>2007-11-27T23:26:55Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Unhappy thoughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept in a good quality [[bedroom]] recently&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Dined in a good quality [[dining room]] lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Had a pretty decent/fine/good/wonderful/truly decadent drink/meal lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a fine craft/furniture/building lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a own fine craft/furniture/building lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a friend recently&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Talked with a friend lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a satisfying acquisition lately.&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Has been satisfied at work lately&amp;quot;'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a decent room lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept uneasily due to [[noise]] recently&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained about the [[military|draft]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of thirst lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Lost a good friend/husband/wife/child&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was annoyed by [[vermin]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was disgusted by [[miasma]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was unhappy with the lack of work last season&amp;quot;''' - Jeweler &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was upset to have disappointed a noble recently&amp;quot;''' - Tax Collector &amp;lt;br /&amp;gt; &lt;br /&gt;
* '''&amp;quot;Was misinformed about a room for tax collection recently&amp;quot;''' - Tax Collector &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was worried not to have adequate protection lately&amp;quot;''' - Tax Collector &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Conducted a meeting in an awful setting recently&amp;quot;''' -Mayor &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21247</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21247"/>
		<updated>2007-11-27T23:22:09Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Unhappy thoughts */  updated certain thoughts with the type of dwarf that had them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept in a good quality [[bedroom]] recently&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Dined in a good quality [[dining room]] lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Had a pretty decent/fine/good/wonderful/truly decadent drink/meal lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a fine craft/furniture/building lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a own fine craft/furniture/building lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a friend recently&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Talked with a friend lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a satisfying acquisition lately.&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Has been satisfied at work lately&amp;quot;'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a decent room lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept uneasily due to [[noise]] recently&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained about the [[military|draft]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of thirst lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Lost a good friend/husband/wife/child&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was annoyed by [[vermin]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was disgusted by [[miasma]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was unhappy with the lack of work last season&amp;quot;''' - Jeweler &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was upset to have disappointed a noble recently&amp;quot;''' - Tax Collector &amp;lt;br /&amp;gt; &lt;br /&gt;
* '''&amp;quot;Was misinformed about a room for tax collection recently&amp;quot;''' - Tax Collector &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was worried not to have adequate protection lately&amp;quot;''' - Tax Collector &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21246</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21246"/>
		<updated>2007-11-27T23:16:34Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Happy thoughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept in a good quality [[bedroom]] recently&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Dined in a good quality [[dining room]] lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Had a pretty decent/fine/good/wonderful/truly decadent drink/meal lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a fine craft/furniture/building lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a own fine craft/furniture/building lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a friend recently&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Talked with a friend lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a satisfying acquisition lately.&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Has been satisfied at work lately&amp;quot;'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a decent room lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept uneasily due to [[noise]] recently&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained about the [[military|draft]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of thirst lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Lost a good friend/husband/wife/child&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was annoyed by [[vermin]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was disgusted by [[miasma]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was unhappy with the lack of work last season&amp;quot;'''&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21245</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21245"/>
		<updated>2007-11-27T23:15:37Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Happy thoughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Dined in a good quality [[dining room]] lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Had a pretty decent/fine/good/wonderful/truly decadent drink/meal lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a fine craft/furniture/building lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a own fine craft/furniture/building lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a friend recently&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Talked with a friend lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a satisfying acquisition lately.&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Has been satisfied at work lately&amp;quot;'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a decent room lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept uneasily due to [[noise]] recently&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained about the [[military|draft]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of thirst lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Lost a good friend/husband/wife/child&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was annoyed by [[vermin]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was disgusted by [[miasma]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was unhappy with the lack of work last season&amp;quot;'''&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21244</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21244"/>
		<updated>2007-11-27T23:09:21Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Dined in a good quality [[dining room]]&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Had a pretty decent/good/wonderful drink/meal lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a fine craft/furniture/building&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a friend&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Has been satisfied at work lately&amp;quot;'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a decent room lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept uneasily due to [[noise]] recently&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained about the [[military|draft]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of thirst lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Lost a good friend/husband/wife/child&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was annoyed by [[vermin]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was disgusted by [[miasma]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was unhappy with the lack of work last season&amp;quot;'''&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21243</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21243"/>
		<updated>2007-11-27T23:08:46Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Happy thoughts */  expanded to a complete list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
A catalog of happy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Dined in a good quality [[dining room]]&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Had a pretty decent/good/wonderful drink/meal lately&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Is quite pleased with making an [[artifact]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a fine craft/furniture/building&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a friend&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Has been satisfied at work lately&amp;quot;'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a decent room lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept uneasily due to noise recently&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained about the [[military|draft]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of thirst lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Lost a good friend/husband/wife/child&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was annoyed by [[vermin]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was disgusted by [[miasma]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was unhappy with the lack of work last season&amp;quot;'''&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21242</id>
		<title>40d:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Thought&amp;diff=21242"/>
		<updated>2007-11-27T23:06:06Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Unhappy thoughts */  Expanded unhappy thoughts into a complete list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf psychology is not all that complex - various events cause dwarves to gain 'thoughts'. Thoughts have a [[happiness]]/unhappiness value. The value of all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[tantrum]]s, and may enter fell or macabre [[strange mood]]s.&lt;br /&gt;
&lt;br /&gt;
To view a dwarf's thoughts, press {{key|v}} on the dwarf. Then press {{key|p}}(preferences) -&amp;gt; {{key|z}} -&amp;gt; {{key|enter}}.&amp;lt;br/&amp;gt;&lt;br /&gt;
Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on the dwarf. There are also some personal traits listed on the bottom.&lt;br /&gt;
&lt;br /&gt;
== Happy thoughts ==&lt;br /&gt;
Some examples of happy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Dined in a good quality [[dining room]]&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Had a good drink/meal&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Admired a fine craft/furniture&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Made a friend&amp;quot;''' &amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Has been satisfied at work lately&amp;quot;'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unhappy thoughts ==&lt;br /&gt;
A catalog of unhappy thoughts:&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a [[bed]] / Slept in the mud&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept without a decent room lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Slept uneasily due to noise recently&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of the lack of [[chair]]s / [[table]]s&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained about the [[military|draft]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Complained of thirst lately&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Lost a good friend/husband/wife/child&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was annoyed by [[vermin]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was disgusted by [[miasma]]&amp;quot;'''&amp;lt;br /&amp;gt;&lt;br /&gt;
* '''&amp;quot;Was unhappy with the lack of work last season&amp;quot;'''&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15685</id>
		<title>40d:Dungeon master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15685"/>
		<updated>2007-11-15T15:20:37Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeon master is a [[noble]] and, like the [[expedition leader]], is not a position that can be replaced by the player. S/he arrives as an immigrant and is not elected. The dungeon master is suspected to arrive in a fortress' first immigrant wave after reaching a population of 50.{{verify}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dungeon master also arrives with skills from both the metalsmith and ranger groups, this reflects how the presence of this noble allows taming of exotic animals and production of electrum coins.{{verify}} These skills are:&lt;br /&gt;
*Animal trainer&lt;br /&gt;
*Animal caretaker&lt;br /&gt;
*Furnace operator&lt;br /&gt;
*Metal crafter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Requires: &lt;br /&gt;
*Office&lt;br /&gt;
*Quarters&lt;br /&gt;
*Dining Room&lt;br /&gt;
*Burial Chamber&lt;br /&gt;
*1 Chests&lt;br /&gt;
*1 Cabinet&lt;br /&gt;
*1 Weapon Rack&lt;br /&gt;
*1 Armor Stand&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3440</id>
		<title>40d:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3440"/>
		<updated>2007-11-15T15:17:05Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Immigrant Nobles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nobles are dwarves that have special duties in addition to or instead of the duties of normal dwarves.  Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a [[Room#Room_grades|better office]].&lt;br /&gt;
&lt;br /&gt;
Settings specific to each noble can be set on the [[Nobles_Screen|Nobles &amp;amp; Administrators Screen]], accessible via the {{key|n}} key.&lt;br /&gt;
&lt;br /&gt;
== Appointments ==&lt;br /&gt;
&lt;br /&gt;
These are nobles you can appoint through the Nobles &amp;amp; Administrators Screen.&lt;br /&gt;
&lt;br /&gt;
* [[Expedition leader]]: Listens to the complaints of other dwarves to make them happier.  Uses [[social skills]]. Is the noble who meets with outpost liaisons. It does not seem possible to reassign this post &amp;amp;ndash; at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.&amp;lt;br /&amp;gt;Note that if there is no obvious candidate for Expedition Leader, it is chosen randomly. Additionally, if your Expedition Leader is slain and you do not choose a new one, a random dwarf will be volunteered for the job after about half a season.&lt;br /&gt;
** [[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s.&lt;br /&gt;
&lt;br /&gt;
* [[Outpost broker]]: Utilizes the [[appraiser]] skill and [[social skills]].  Is usually the person you send to the depot to do your trading.  Lets you see the imported/exported wealth of your fortress.&lt;br /&gt;
&lt;br /&gt;
* [[Outpost manager]]: Utilizes the [[organizer]] skill.  Allows the use of item build queues through the {{K|j}}obs -&amp;gt; {{K|m}}anager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves.&lt;br /&gt;
&lt;br /&gt;
* [[Bookkeeper]]: Utilizes the [[record keeper]] skill.  Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -&amp;gt; 7000, 7823 -&amp;gt; 8000).&lt;br /&gt;
** Upgrades to [[treasurer]] at 100,000 fortress wealth.&lt;br /&gt;
** Further upgrades to [[grand treasurer]] at 200,000 fortress wealth.&lt;br /&gt;
** Further upgrades to [[hoardmaster]] at 300,000 fortress wealth.&lt;br /&gt;
&lt;br /&gt;
* [[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.&lt;br /&gt;
** [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]].&lt;br /&gt;
&lt;br /&gt;
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison.&lt;br /&gt;
&lt;br /&gt;
== Immigrant Nobles ==&lt;br /&gt;
&lt;br /&gt;
These nobles appear in immigration waves and cannot be appointed by the player.&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon master]]: Trains and cares for animals and performs miscellaneous metalsmithing tasks.&lt;br /&gt;
&lt;br /&gt;
* [[Philosopher]]: Has no labor options turned on, but has no requirements and makes no mandates.&lt;br /&gt;
&lt;br /&gt;
* [[King]]: Little is known about the King at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Workshops&amp;diff=10909</id>
		<title>Category:Workshops</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Workshops&amp;diff=10909"/>
		<updated>2007-11-11T03:07:30Z</updated>

		<summary type="html">&lt;p&gt;Idles: added key templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Workshop]]s provide centers at which your dwarves can perform numerous specific tasks.&lt;br /&gt;
&lt;br /&gt;
Workshops are the general area where work gets done. They can be built from almost any material, from the {{K|b}}uild -&amp;gt; {{K|w}}orkshop menu. To start a task at a workshop, press {{K|q}} and move the cursor near to it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Workshops&amp;diff=10908</id>
		<title>Category:Workshops</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Workshops&amp;diff=10908"/>
		<updated>2007-11-11T03:07:04Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Workshop]]s provide centers at which your dwarves can perform numerous specific tasks.&lt;br /&gt;
&lt;br /&gt;
Workshops are the general area where work gets done. They can be built from almost any material, from the {{K|b}}uild -&amp;gt; {{K|w}}orkshop menu. To start a task at a workshop, press q and move the cursor near to it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Chasm&amp;diff=12969</id>
		<title>40d:Chasm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Chasm&amp;diff=12969"/>
		<updated>2007-11-08T21:58:57Z</updated>

		<summary type="html">&lt;p&gt;Idles: added hazards section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chasms appear similarly to rivers, but are not visible on the Local/Region/World maps.  They are similar to the DFv0.23 chasms except that they are not guaranteed, seem to use the same river-generation code for the fortress map (a &amp;quot;chasm tributary&amp;quot; has been observed), and occupy all depths.&lt;br /&gt;
&lt;br /&gt;
Chasms are much more common on [[named mountain]]s and [[volcano]]es, along with other special features such as [[cave river]]s.&lt;br /&gt;
&lt;br /&gt;
Chasms are possibly the only feature that can create Extreme Cliffs (20+) that may be observed on the Local Map.&lt;br /&gt;
&lt;br /&gt;
Chasms can also appear in a rounded shape, as below:&lt;br /&gt;
&lt;br /&gt;
[[Image:chasm.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
A technique of building a platform over the chasm, and then severing the platform from the wall, can permanently dispose of garbage or excess stone set on top.&lt;br /&gt;
&lt;br /&gt;
It may still be possible to chasm refuse as it was in earlier versions. Try designating a garbage dump [[activity zone]] over the chasm. Monsters may also spring from the chasm, and were provoked by the chasming of refuse in previous versions. It is unknown if these events still occur.&lt;br /&gt;
&lt;br /&gt;
== Hazards ==&lt;br /&gt;
&lt;br /&gt;
Dwarves fighting near the edges of cliffs have a propensity to dodge right off the precipice, falling to their deaths.&lt;br /&gt;
&lt;br /&gt;
The chasm is also home to many types of hostile creatures, including [[iron men]], [[giant cave swallow]]s, [[antmen]], [[giant cave spider]]s, and [[ratmen]].&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Chasm&amp;diff=12968</id>
		<title>40d:Chasm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Chasm&amp;diff=12968"/>
		<updated>2007-11-08T21:56:18Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Uses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chasms appear similarly to rivers, but are not visible on the Local/Region/World maps.  They are similar to the DFv0.23 chasms except that they are not guaranteed, seem to use the same river-generation code for the fortress map (a &amp;quot;chasm tributary&amp;quot; has been observed), and occupy all depths.&lt;br /&gt;
&lt;br /&gt;
Chasms are much more common on [[named mountain]]s and [[volcano]]es, along with other special features such as [[cave river]]s.&lt;br /&gt;
&lt;br /&gt;
Chasms are possibly the only feature that can create Extreme Cliffs (20+) that may be observed on the Local Map.&lt;br /&gt;
&lt;br /&gt;
Chasms can also appear in a rounded shape, as below:&lt;br /&gt;
&lt;br /&gt;
[[Image:chasm.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
A technique of building a platform over the chasm, and then severing the platform from the wall, can permanently dispose of garbage or excess stone set on top.&lt;br /&gt;
&lt;br /&gt;
It may still be possible to chasm refuse as it was in earlier versions. Try designating a garbage dump [[activity zone]] over the chasm. Monsters may also spring from the chasm, and were provoked by the chasming of refuse in previous versions. It is unknown if these events still occur.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Farming&amp;diff=2118</id>
		<title>40d:Farming</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Farming&amp;diff=2118"/>
		<updated>2007-11-05T04:59:01Z</updated>

		<summary type="html">&lt;p&gt;Idles: added farming techniques section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Farming''' is the most universal source of [[food]] in Dwarf Fortress. On maps with plentiful of [[shrubs]], [[animals]] or bodies of [[water]], [[hunting]], [[plant gathering]] and [[fishing]] can also produce a lot of food; however, these practices often do not scale to the level needed to feed a full-sized fortress.  Farming is a highly efficient, reliable, renewable and scalable source of food. [[Plants]] grown on farms are also excellent for [[brewing]] [[alcohol]], and some have other uses.&lt;br /&gt;
&lt;br /&gt;
== Farming Techniques ==&lt;br /&gt;
*Soil farming&lt;br /&gt;
The easiest way to farm, by far, is to find some soft arable [[soil]]. If you find [[soil]], you do not need an irrigation system.  &lt;br /&gt;
*Muddied-rock farming&lt;br /&gt;
If arable [[soil]] is unavailable, you will need to set up an [[irrigation]] scheme to deposit mud on bare rock, which can then have plots placed upon it.&lt;br /&gt;
&lt;br /&gt;
==Aboveground or Underground?==&lt;br /&gt;
You can plant either underground or aboveground, depending on the type of [[plants]] you want to grow. The starting [[seed]]s your dwarves may bring with them can only be planted underground.  If you want to farm aboveground, you will need to gather seeds from outdoor [[shrub]]s, which can then be planted.&lt;br /&gt;
&lt;br /&gt;
== Building the farm room(s) ==&lt;br /&gt;
&lt;br /&gt;
You cannot plant seeds on a bare rock floor; only on mud, soil, clay, peat or sand. You can get mud by using an [[irrigation]] system, but dirt and sand are available in great quantity outside the fortress (on non-mountainous maps).&lt;br /&gt;
&lt;br /&gt;
== Defining the farm plot ==&lt;br /&gt;
&lt;br /&gt;
Once you have a suitable location for farming you can have your farmer(s) prepare a [[farm plot]]. That's the actual bit of soil to be tilled.&lt;br /&gt;
&lt;br /&gt;
Enter the {{K|b}}uild menu and place farm {{K|p}}lots ({{K|p}}). Use {{K|u}} and {{K|k}} to increase the size of the plot, and {{K|m}} and {{K|h}} to decrease it. When the plot is the right size in the right position, pressing {{K|Enter}} will place it. Your grower(s) will now rush in  and prepare the field, clearing out rubble and other impediments when necessary.&lt;br /&gt;
&lt;br /&gt;
How much farm space do you need? Surprisingly little. A 5x5 plot will provide enough food to bring you through your first winter, and even smaller fields are sufficient if you stretch out the food by [[brewing]]. If there's still rubble in the room, leave a little extra space, otherwise the farmers tend to stack the boulders under your farm room doors and cause them to get stuck ajar, which can lead to flooding if you're not careful. You can also avoid putting doors right next to the farm.&lt;br /&gt;
&lt;br /&gt;
Digging out larger farm rooms than you need can be useful in other ways as well: muddied areas can spontaneously produce [[tower-cap]]s (a source of wood), spider webs (a source of [[silk]]), and [[shrubs]] of the same type as your [[crops]].&lt;br /&gt;
&lt;br /&gt;
== Planting ==&lt;br /&gt;
&lt;br /&gt;
Once a farmer builds the plots, it's time to plant. Go into the plot's {{K|q}} menu and select the type of seed to plant. Your farmers will then take care of the rest. Note that your farmers will not work the plot the whole year without being told to do so, you have to designate a crop for ''each'' season. You can designate each season ahead of time by using {{K|a}}, {{K|b}}, {{K|c}}, {{K|d}} from the plot selection screen. You do not have to plant the same thing each season, and some plants are only available during certain seasons.&lt;br /&gt;
&lt;br /&gt;
Early on, you should focus your production on edible shrubs.  [[Plump helmet]]s, [[quarry bush]]es, [[cave wheat]] and [[sweet pod]]s can only be planted underground, and [[pig tail]]s and [[dimple cup]]s produce cloth and dye respectively, but pig tails may be brewed and then cooked for food.&lt;br /&gt;
&lt;br /&gt;
Outside farm plots can't grow cave crops, and since you can't bring outdoor seeds with you, designate a dwarf with [[Herbalism]] to gather plants outside until you get some suitable plants and brew them to get the seeds.  Make sure the outside farm plot is designated in the same [[biome]] as where the plants were gathered.  One will not be able to plant outside crops on an area of [[loam]] soil, for example. &lt;br /&gt;
&lt;br /&gt;
Should you wish to plant nothing, you may select {{K|z}} &amp;quot;fallow&amp;quot; from the farm plot menu. If you possess [[potash]], you may fertilize the field to increase yield.&lt;br /&gt;
&lt;br /&gt;
Depending on the [[Grower]] [[skill]] of the farmer who planted it and whether the plot was fertilized, a crop may bear more or less fruit, or (as is sometimes the case with unskilled growers) it may even bear no fruit at all, thus wasting the seed. A higher yield will have many benefits along the whole assembly line of further food processing: workers will always work one one &amp;quot;stack&amp;quot; at a time &amp;amp;ndash; if (for example) a brewer has &amp;quot;sweet pod [5]&amp;quot; to work with, he will produce &amp;quot;dwarven rum [25]&amp;quot; and somehow squeeze it all into a single barrel.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
&lt;br /&gt;
A few weeks after planting a seed, a crop will sprout on that spot. Crops must be harvested within another few weeks or they will wither. By default, all dwarves will harvest, including [[children]] and even [[nobles]]. This may or may not be desirable: on the one hand, it makes sure that no crops will wither; on the other, it may lead to far away dwarves interrupting their work and running a long way in order to harvest a single plant.&lt;br /&gt;
&lt;br /&gt;
Harvesting plants earns dwarves [[experience]] in the &amp;quot;growing&amp;quot; [[skill]], so do not be surprised if all your dwarves soon become &amp;quot;dabbling&amp;quot; (or better) growers. Because of that, peasants with no other occupation become farmers almost automatically. Do not be afraid that they might trample your fields: the skill is of no importance during harvest, and no matter how much skill they earn they will still only plant crops if you allow them to in their individual &amp;quot;labor&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
If you chose to turn off &amp;quot;All dwarves harvest&amp;quot; in your {{K|o}}rders menu, only dwarves with the &amp;quot;Farming (Fields)&amp;quot; labor enabled will harvest. However, they will often choose to plant new seeds instead of reaping the existing crop, so you risk that some amount may wither. After harvesting a plant (plucking it out of the ground), dwarves will carry it to the nearest [[stockpile]] unless you have &amp;quot;Dwarves ignore food&amp;quot; set in your {{K|o}}rders menu, in which case they will leave the plant blinking on the field. If not moved to a stockpile within a few weeks, it will wither.&lt;br /&gt;
&lt;br /&gt;
== Caveats (warnings) ==&lt;br /&gt;
&lt;br /&gt;
=== Food hauling ===&lt;br /&gt;
&lt;br /&gt;
If you manage to get large-scale farming up and running, you will need to employ many food haulers in order for the food produced on your farms to be edible, even if it has already been harvested. This is because in the current version of the game, items tagged for pending tasks (including Move to Stockpile and Store in Barrel) are unavailable for any other use -- such as eating. An entire fortress of dwarves can starve while they wait for somebody to ''move the food''.&lt;br /&gt;
&lt;br /&gt;
One way to deal with this problem (at least during the heavy farming/harvesting seasons) is to disable hauling of both stone and wood in the top-level {{K|o}}rders menu. This way, most of those jobs will clear out of the job queue, and you will be left mostly with &amp;quot;Store in Barrel&amp;quot; type jobs. You can also increase the number of dedicated food haulers.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Crops]]&lt;br /&gt;
* [[Irrigation]]&lt;br /&gt;
* [[Skills#Growing|Farmers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Agriculture]]&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Well&amp;diff=2901</id>
		<title>40d:Well</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Well&amp;diff=2901"/>
		<updated>2007-11-05T04:46:12Z</updated>

		<summary type="html">&lt;p&gt;Idles: added bug warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wells''' are structures that serve as [[water]] sources for your dwarves. Dwarves will drink from wells if there is no [[alcohol]] to be found in your fortress, and your dwarves would rather drink from a well than from a [[river]] or pond. &lt;br /&gt;
&lt;br /&gt;
==Caution!==&lt;br /&gt;
Wells are currently associated with a crash bug. Be sure to save frequently before and after building them. {{ver|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
To build a well, press the {{k|b}} key, followed by the {{k|l}} key.&lt;br /&gt;
&lt;br /&gt;
Wells require the following:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
•Block&amp;lt;br /&amp;gt;&lt;br /&gt;
•Mechanisms&amp;lt;br /&amp;gt;&lt;br /&gt;
•Chain or Rope&amp;lt;br /&amp;gt;&lt;br /&gt;
•Open Space (A channel, filled with water, dug under the well.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Floor&amp;diff=12690</id>
		<title>40d:Floor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Floor&amp;diff=12690"/>
		<updated>2007-11-05T04:43:04Z</updated>

		<summary type="html">&lt;p&gt;Idles: added keystrokes for construction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''floor''' is a tile state that creatures can walk on. A floor is either formed naturally by the ground, by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. Constructed floors count as [[construction]]s and cannot have [[wall]]s built upon them. Floors enclose spaces making the tile below them [[inside]].&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
Floors must be built up tile by tile using {{K|b}} -&amp;gt; {{K|C}} -&amp;gt; {{K|f}}. There is no way to build more than one at a time. {{ver|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
== Destuction ==&lt;br /&gt;
Use caution when deconstructing floors as the dwarves will stand on them while removing them. This causes them to fall through to the next level down when they finish which can be quite dangerous. &lt;br /&gt;
If the floors created by the construction of a [[wall]] on a lower level are removed than the dwarf removing them will be stuck floating in the air until they are rebuilt. {{ver|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Digging]]&lt;br /&gt;
&lt;br /&gt;
{{Furniture}}&lt;br /&gt;
[[Category:Constructions]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Channel&amp;diff=9097</id>
		<title>40d:Channel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Channel&amp;diff=9097"/>
		<updated>2007-11-05T04:42:03Z</updated>

		<summary type="html">&lt;p&gt;Idles: links to other articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Channel''' is a method of digging mostly to aid the moving of liquids, such as [[water]] and [[magma]], from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes.&lt;br /&gt;
&lt;br /&gt;
Building Channels will remove the [[floor]] of the current [[z-axis|Z-level]] AND mine the walls in the Z-level below.  See the [[digging]] article for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
Dwarves can not walk across a channel (as there is nothing to support them).  However, you can re[[floor]] over a dug channel using {{K|b}} -&amp;gt; {{K|C}} -&amp;gt; {{K|f}} to allow dwarves to walk over it, while still maintaining the tunnel beneath. If you want to allow fluids to flow into a channel from above and dwarves to walk over it, you can put a [[grate]] on top of a channel, which only fluids will pass through.  &lt;br /&gt;
&lt;br /&gt;
In layman's terms:  {{k|d}}igging an area will carve out a tunnel in the rock to crawl through, whereas c{{k|h}}annelling an area will remove the top of the tunnel as well, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts.&lt;br /&gt;
&lt;br /&gt;
[[category:designations]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Channel&amp;diff=9096</id>
		<title>40d:Channel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Channel&amp;diff=9096"/>
		<updated>2007-11-05T04:41:19Z</updated>

		<summary type="html">&lt;p&gt;Idles: spelling, corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Channel''' is a method of digging mostly to aid the moving of liquids, such as [[water]] and [[magma]], from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes.&lt;br /&gt;
&lt;br /&gt;
Building Channels will remove the [[floor]] of the current [[z-axis|Z-level]] AND mine the walls in the Z-level below.  See the [[digging]] article for a more detailed explanation.&lt;br /&gt;
&lt;br /&gt;
Dwarves can not walk across a channel (as there is nothing to support them).  However, you can refloor over a dug channel using {{K|b}} -&amp;gt; {{K|C}} -&amp;gt; {{K|f}} to allow dwarves to walk over it, while still maintaining the tunnel beneath. If you want to allow fluids to flow into a channel from above and dwarves to walk over it, you can put a [[grate]] on top of a channel, which only fluids will pass through.  &lt;br /&gt;
&lt;br /&gt;
In layman's terms:  {{k|d}}igging an area will carve out a tunnel in the rock to crawl through, whereas c{{k|h}}annelling an area will remove the top of the tunnel as well, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts.&lt;br /&gt;
&lt;br /&gt;
[[category:designations]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Idles&amp;diff=19227</id>
		<title>User talk:Idles</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Idles&amp;diff=19227"/>
		<updated>2007-11-05T04:36:59Z</updated>

		<summary type="html">&lt;p&gt;Idles: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Room&amp;diff=8826</id>
		<title>40d:Room</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Room&amp;diff=8826"/>
		<updated>2007-11-03T19:52:38Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Room grades */  spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a room? ==&lt;br /&gt;
&lt;br /&gt;
The answer is not as obvious as it seems. A chamber with a bed in it is not yet a bedroom: you have to select the bed &amp;lt;!--howto is in the following paragraph--&amp;gt; and define a bedroom. The functional room, as the game understands it, is not defined by walls and doors: it is a zone of control extending out from the object that defines the room (in our case the bed). Everything covered by that zone of control is considered part of the room, and will contribute to both the room's value and its effectiveness. This zone of control does '''not''' need to extend to the walls. It is well possible to define several such rooms in one actual room; they may even overlap, although this comes at a penalty.&lt;br /&gt;
&lt;br /&gt;
== Creating rooms ==&lt;br /&gt;
&lt;br /&gt;
To create a room, you must first have built something capable of supporting a room from the {{k|b}}uild menu, such as a [[table]] or [[bed]]. Then you must select the completed item in question with the {{k|q}} command and choose to create a room. The room's radius extends outward in a diamond-shape, but will stop when it hits walls or external [[door]]s. If you want to have a door dividing a room into sub-rooms without blocking the room's radius, you can set it to internal in the door's {{k|q}} menu. Rooms do not have to be blocked off on all sides, and can even overlap, but for various reasons you will usually want to avoid overlapping rooms and give them proper boundaries.&lt;br /&gt;
&lt;br /&gt;
In general, you only need to define a room from ''one'' object in the room. For instance, a communal dining room is defined from one table -- just give the room a large enough radius to cover the whole space.&lt;br /&gt;
&lt;br /&gt;
== Types of rooms ==&lt;br /&gt;
&lt;br /&gt;
* Archery Range, defined from an [[archery target]]&lt;br /&gt;
* [[Barracks]], defined from a [[bed]], [[weapon rack]], or [[armor stand]]&lt;br /&gt;
* [[Bedroom]], defined from a [[bed]]&lt;br /&gt;
* [[Dining room]], defined from a [[table]]&lt;br /&gt;
* [[Jail]], defined from a [[cage]] or [[restraint]]&lt;br /&gt;
* [[Meeting hall]], defined from a [[well]] or [[table]]&lt;br /&gt;
* [[Sculpture garden]], defined from a [[statue]]&lt;br /&gt;
* [[Office|Study]]/[[Office]]/[[Office|Throne Room]], defined from a [[chair]] or [[throne]]&amp;lt;br /&amp;gt;(These are actually the same thing, even though the game refers to them with different names)&lt;br /&gt;
* [[Tomb]], defined from a [[coffin]]&lt;br /&gt;
* [[Zoo]], defined from a [[cage]] or [[aquarium]]&lt;br /&gt;
&lt;br /&gt;
== Room grades ==&lt;br /&gt;
&lt;br /&gt;
Bedrooms, dining rooms, offices, and tombs will have different quality grades depending on their size and furnishings. Higher-quality room grades will produce happy thoughts in dwarves utilizing these rooms. If a room contains items made from materials a dwarf favors, the room will have a higher perceived quality to that dwarf. You can also increase the grade of a room by [[smooth|smoothing]] the walls and the floor.&lt;br /&gt;
&lt;br /&gt;
Rooms can also be assigned to specific dwarves (to satisfy a [[noble|noble's]] requirements, for instance). Bedrooms will be spontaneously claimed by individual dwarves not already possessing a bedroom. Married couples will share a bedroom (except for nobles). Once the [[dwarven economy]] starts, dwarves will have to pay rent for their bedrooms.&lt;br /&gt;
&lt;br /&gt;
=== Influences on room quality ===&lt;br /&gt;
&lt;br /&gt;
* Furniture adds to the quality, by exactly the value of the furniture, which itself depends on material [[value]] and object [[quality]], plus the value of any decorations. Price adjustments by nobles do not affect this value. Statues and windows are a special case; any wall they block access to does not count towards room value.&lt;br /&gt;
&lt;br /&gt;
* Floor and wall grids add to value. See table below.&lt;br /&gt;
* Rooms should normally be separate. If rooms share floor space, then the quality 'score' is divided by four for those rooms. Rooms can share walls and external doors just fine at no penalty. Note that when you specify the room size, impassable grids (walls) flash with a grey 'X', and passable grids (floors and doors) flash with a white 'X'.&lt;br /&gt;
** Alternately, make ''one'' large room, and install every noble there. The quality reduction for overlapping rooms is insignificant compared to the savings over constructing and furnishing a large number of rooms. As a bonus, a single chest, cabinet, armor stand, and weapon rack will count as three of each, for every noble in the room. (This works because most nobles have three rooms; if they see a chest in their bedroom, study, and dining room, they ''obviously'' have three chests, right? Nobody accused the nobles of being particularly bright.) The drawback to this method is that most nobles are happy with &amp;quot;decent&amp;quot; quality rooms or less, and if the king shows up, you must furnish this room to four times the &amp;quot;Royal&amp;quot; quality for it to count as Royal.&lt;br /&gt;
&lt;br /&gt;
=== Values ===&lt;br /&gt;
&lt;br /&gt;
==== The room ====&lt;br /&gt;
&lt;br /&gt;
Taken from [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=000691 Draxxalon's study.] Each tile touched by the room's designated area adds to its rental cost and quality (as per Room Grades below)&lt;br /&gt;
&lt;br /&gt;
{|{|cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! Type !! Rough Floor !! Smooth Floor !! Rough Wall !! Smooth Wall&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray rock]] || 1 || 4 || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Light/dark rock]] || 2 || 14 || 2 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Obsidian]] || 3 || 21 || 3 || 27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Double engraving (detailing) of grey rock has a base value of 10. This is multiplied by quality (x1 - x12) in the same way as objects. Note that walls are only detailed on one side (the side that the engraver is on). The values for detailed light and dark stone are unexpected and may be buggy in the current version.&lt;br /&gt;
&lt;br /&gt;
* Example: a 3x3 Room&lt;br /&gt;
 XXXXX&lt;br /&gt;
 X...X&lt;br /&gt;
 X...X&lt;br /&gt;
 X....&lt;br /&gt;
 XXXXX&lt;br /&gt;
As you need to knock out one bit of wall for the entrance, a 3x3 room has ten floor and 11 wall tiles (the corners are inaccessible and don't count). That makes a basic value of 22. When smoothed, it will score ((10 * 4) + (11 * 5)) = 95, assuming it's all grey rock.&lt;br /&gt;
&lt;br /&gt;
==== Furniture ====&lt;br /&gt;
&lt;br /&gt;
All standard furniture (Beds, Coffers, Weapon Racks, ...) has a basic value of 10. For purposes of room value, doors are just another bit of furniture. This is multiplied by [[Material Values]] and [[Item Quality]]. A * Marble Door* , for example, is worth 10 (door) * 2 (marble) * 4 (* superior quality* ) = 80 points. It's easy to see that adding just some quality furniture will increase a room's value quite a bit. The floor space that the furniture is standing on still counts.&lt;br /&gt;
&lt;br /&gt;
* Windows, no matter how valuable, don't add to room cost.&lt;br /&gt;
&lt;br /&gt;
* Statues (basic value 25) do not block the tile they're standing on, but the wall they're standing in front of is rendered inaccessible and hence no longer contributes to room value.&lt;br /&gt;
&lt;br /&gt;
=== Specific room quality grades ===&lt;br /&gt;
&lt;br /&gt;
The grades of quality of rooms are as follows. These quality grades only apply to bedrooms, dining rooms, offices, and tombs. Unless noted otherwise, the title listed will be used for all room types: for instance, a Meager office is just that: a Meager Office. Bedrooms are referred to in-game as &amp;quot;quarters&amp;quot;: a Fine bedroom will be called &amp;quot;Fine Quarters&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Meager ====&lt;br /&gt;
&lt;br /&gt;
Rent Price: 1 - 99&lt;br /&gt;
&lt;br /&gt;
A meager tomb is called a ''Grave''.&lt;br /&gt;
&lt;br /&gt;
==== Modest ====&lt;br /&gt;
&lt;br /&gt;
Rent Price: 100 - 249&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* a 3x2 room with one or two masterpieces in it.&lt;br /&gt;
* a 3x2 room, smoothed wall and floors, half-decent furniture (+ or * ). &lt;br /&gt;
&lt;br /&gt;
A modest tomb is called a ''Servant's Burial Chamber''.&lt;br /&gt;
&lt;br /&gt;
==== No adjective (plain room) ====&lt;br /&gt;
&lt;br /&gt;
Rent Value: 250 - 499&lt;br /&gt;
&lt;br /&gt;
A plain room can still be small:&lt;br /&gt;
&lt;br /&gt;
* 3x2, smooth walls, two or more excellent pieces of furniture. &lt;br /&gt;
* A 3x3 room single detailed everywhere (with no ore or gems in the walls) with an exceptional (triple bar) door, bed, cabinet, coffer, weapon rack and armor stand. (rent 395)&lt;br /&gt;
&lt;br /&gt;
A plain tomb is called a ''Burial Chamber''.&lt;br /&gt;
&lt;br /&gt;
==== Decent ====&lt;br /&gt;
&lt;br /&gt;
Rent Value: 500-999&lt;br /&gt;
&lt;br /&gt;
A decent tomb is called a ''Tomb''.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
* A 3x3 room single detailed everywhere (with no ore or gems in the walls) with a masterpiece door, bed, cabinet, coffer, weapon rack, and armor stand. (rent 815)&lt;br /&gt;
* A 5x5 room, double detailed floor, good quality furniture.&lt;br /&gt;
&lt;br /&gt;
==== Fine ====&lt;br /&gt;
&lt;br /&gt;
Rent Value: 1000-1499 &lt;br /&gt;
&lt;br /&gt;
A fine tomb is, surprisingly enough, called a ''Fine Tomb'', and a fine office is called a ''Splendid Office''.&lt;br /&gt;
&lt;br /&gt;
==== Great ====&lt;br /&gt;
&lt;br /&gt;
Rent Price: 1500 - 2499&lt;br /&gt;
&lt;br /&gt;
A great tomb is called a ''Mausoleum'', and a great office is called a ''Throne Room''.&lt;br /&gt;
&lt;br /&gt;
==== Grand ====&lt;br /&gt;
&lt;br /&gt;
Rent Price: 2500 - 9999&lt;br /&gt;
&lt;br /&gt;
A grand tomb is called a ''Grand Mausoleum'', and a grand office is called an ''Opulent Throne Room''.&lt;br /&gt;
&lt;br /&gt;
* A 6* 6 room with smoothed walls, engraved floors and three exceptional pieces of furniture.&lt;br /&gt;
&lt;br /&gt;
* A 3* 13 room with smoothed walls, engraved floors, six exceptional pieces of furniture and one masterful piece.&lt;br /&gt;
&lt;br /&gt;
==== Royal ====&lt;br /&gt;
&lt;br /&gt;
Rent Price: 10000+&lt;br /&gt;
&lt;br /&gt;
A doubly-detailed, heavily furnished 20x20 Dining Room topped out as Royal. You can get a lesser room there with the invaluable aid of masterpiece furniture or engravings. Note that the fastest way to get a Royal room is to stuff it full of platinum statues; 10 basic-quality platinum statues makes a Royal room.&lt;br /&gt;
&lt;br /&gt;
A royal tomb is called a ''Royal Mausoleum'', and a royal office is called a ''Royal Throne Room''.&lt;br /&gt;
&lt;br /&gt;
Royal is the highest-quality room grade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Brook&amp;diff=15181</id>
		<title>40d:Brook</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Brook&amp;diff=15181"/>
		<updated>2007-11-03T03:24:07Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brooks are very shallow rivers you can walk on. '''This is not a bug.''' &lt;br /&gt;
[[Water wheel]]s will not function if placed on a book. In order to get them to work, you must dig a channel through the surface of the brook, which removes its walkability.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15675</id>
		<title>40d:Dungeon master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15675"/>
		<updated>2007-11-03T01:44:19Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeon master, like the [[expedition leader]], is not a position that can be replaced by the player. &lt;br /&gt;
&lt;br /&gt;
Requires: &lt;br /&gt;
&lt;br /&gt;
*Office&lt;br /&gt;
*Quarters&lt;br /&gt;
*Dining Room&lt;br /&gt;
*Burial Chamber&lt;br /&gt;
*1 Chests&lt;br /&gt;
*1 Cabinet&lt;br /&gt;
*1 Weapon Rack&lt;br /&gt;
*1 Armor Stand&lt;br /&gt;
&lt;br /&gt;
[[Image:Dungeonmaster.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Captain_of_the_guard&amp;diff=15725</id>
		<title>40d:Captain of the guard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Captain_of_the_guard&amp;diff=15725"/>
		<updated>2007-11-03T01:42:38Z</updated>

		<summary type="html">&lt;p&gt;Idles: New page: Requires:   *Office *Quarters *Dining Room *1 Chests *1 Cabinet *1 Weapon Rack *1 Armor Stand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requires: &lt;br /&gt;
&lt;br /&gt;
*Office&lt;br /&gt;
*Quarters&lt;br /&gt;
*Dining Room&lt;br /&gt;
*1 Chests&lt;br /&gt;
*1 Cabinet&lt;br /&gt;
*1 Weapon Rack&lt;br /&gt;
*1 Armor Stand&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Idles&amp;diff=15724</id>
		<title>User:Idles</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Idles&amp;diff=15724"/>
		<updated>2007-11-03T01:41:37Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added: [[Dungeon master]] noble page, [[activity zones]] page.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Idles&amp;diff=15723</id>
		<title>User:Idles</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Idles&amp;diff=15723"/>
		<updated>2007-11-03T01:40:52Z</updated>

		<summary type="html">&lt;p&gt;Idles: New page: Added: Dungeon keeper noble page, activity zones page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added: Dungeon keeper noble page, activity zones page.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Noble&amp;diff=10049</id>
		<title>40d Talk:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Noble&amp;diff=10049"/>
		<updated>2007-11-03T01:39:01Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added the dungeon keeper noble. He just showed up at my fort in year 1053. --[[Idles]]&lt;br /&gt;
&lt;br /&gt;
I'm &amp;quot;fixing&amp;quot; the change, &amp;quot;16:59, 31 October 2007 Lightning4 (Talk | contribs) (1,934 bytes) (→Appointments - Isn't called bookkeeper, at least when the fortress is new.)&amp;quot;, because in my forts it IS called bookkeeper when the fortress starts.  Other edits have backed me up, suspect editor was confused--Please discuss this here? --[[User:Sowelu|Sowelu]] 15:09, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I apologize, I was indeed incorrect. You do start with a Bookkeeper, which in very short order can be upgraded to a Treasurer. Unsure of requirements, possibly only requires 20 dwarves like the sheriff. My fortress has one and I haven't even done anything besides changed who had bookkeeping and set it to higher priority (did not build study yet). That's probably what got me confused since the bookkeeper upgrades very quickly. [[User:Lightning4|Lightning4]] 18:11, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, 20 dwarves sounds accurate enough to put in there.  He didn't turn when I had only 17. --[[User:Sowelu|Sowelu]] 18:14, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your original expedition leader will be the fourth dwarf down in the starting screen(the one in the middle).&amp;quot; This does not seem to hold true; I have a newly-developed habit of making the last dwarf on the screen (used to be my designated hauler-peasant) into the administrator, with all the social skills for filling the four starter noble roles. He gets auto-assigned to all four administrative positions; I'm thinking that instead of being fixed or random, the starting assignment is based on social skills. --[[User:Alfador|Alfador]] 00:29, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What determines expedition leader? ==&lt;br /&gt;
&lt;br /&gt;
There are a number of situations to test out:&lt;br /&gt;
* No social skills on any dwarves&lt;br /&gt;
** ''Probably random, possibly based on the Dwarf's thoughts and preferences''&lt;br /&gt;
* Majority of social skills on one dwarf (various positions in start order)&lt;br /&gt;
** ''Test case 1: only one dwarf has social skills - gives that dwarf as leader and all positions''&lt;br /&gt;
* Social skills spread between multiple dwarves&lt;br /&gt;
** Is there any weight on which skill determines the leader?&lt;br /&gt;
--[[User:Shagie|Shagie]] 01:25, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Is the first point certain?  In my current fortress, I didn't assign any social skills to any dwarf, and I'm pretty certain that the dwarf that ended up expedition leader was the seventh in the list. --[[User:Peristarkawan|Peristarkawan]] 02:28, 2 November 2007 (EDT)&lt;br /&gt;
::In my current fort I assigned no social skills and the first dwarf in the list, one of my miners, is the expedition leader. --[[User:Moller|Moller]] 02:40, 2 November 2007 (EDT)&lt;br /&gt;
:::Might be randomised then, I started three new fortresses for the test and each time it was the same so I made an assumption. Obviously this isn't the case can you two check what thoughts/prefs you have for those so we can look for some leadership criteria. --[[User:Shades|Shades]] 08:10, 2 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15674</id>
		<title>40d:Dungeon master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15674"/>
		<updated>2007-11-03T01:37:15Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requires: &lt;br /&gt;
&lt;br /&gt;
*Office&lt;br /&gt;
*Quarters&lt;br /&gt;
*Dining Room&lt;br /&gt;
*Burial Chamber&lt;br /&gt;
*1 Chests&lt;br /&gt;
*1 Cabinet&lt;br /&gt;
*1 Weapon Rack&lt;br /&gt;
*1 Armor Stand&lt;br /&gt;
&lt;br /&gt;
[[Image:Dungeonmaster.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dungeonmaster.png&amp;diff=15722</id>
		<title>File:Dungeonmaster.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dungeonmaster.png&amp;diff=15722"/>
		<updated>2007-11-03T01:36:22Z</updated>

		<summary type="html">&lt;p&gt;Idles: This screenshot shows the dungeon master noble in the new version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This screenshot shows the dungeon master noble in the new version.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15673</id>
		<title>40d:Dungeon master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dungeon_master&amp;diff=15673"/>
		<updated>2007-11-03T01:32:28Z</updated>

		<summary type="html">&lt;p&gt;Idles: New page: Requires:   *Office *Quarters *Dining Room *Burial Chamber *1 Chests *1 Cabinet *1 Weapon Rack *1 Armor Stand  Category:Nobles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Requires: &lt;br /&gt;
&lt;br /&gt;
*Office&lt;br /&gt;
*Quarters&lt;br /&gt;
*Dining Room&lt;br /&gt;
*Burial Chamber&lt;br /&gt;
*1 Chests&lt;br /&gt;
*1 Cabinet&lt;br /&gt;
*1 Weapon Rack&lt;br /&gt;
*1 Armor Stand&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3426</id>
		<title>40d:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3426"/>
		<updated>2007-11-03T01:31:04Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nobles are dwarves that have special duties in addition to or instead of the duties of normal dwarves.  Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations.&lt;br /&gt;
&lt;br /&gt;
Settings specific to each noble can be set on the Nobles &amp;amp; Administrators screen, accessible via the {{key|n}} key.&lt;br /&gt;
&lt;br /&gt;
== Appointments ==&lt;br /&gt;
* [[Dungeon master]]: Trains and cares for animals and performs miscellaneous metalsmithing tasks.&lt;br /&gt;
* [[Expedition leader]]: Listens to the complaints of other dwarves to make them happier.  Uses [[social skills]]. Is the noble who meets with outpost liaisons. It does not seem possible to reassign this post &amp;amp;ndash; at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.&lt;br /&gt;
** [[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s.&lt;br /&gt;
&lt;br /&gt;
* [[Outpost broker]]: Utilizes the [[appraiser]] skill and [[social skills]].  Is usually the person you send to the depot to do your trading.  Lets you see the imported/exported wealth of your fortress.&lt;br /&gt;
&lt;br /&gt;
* [[Outpost manager]]: Utilizes the [[organizer]] skill.  Allows the use of item build queues through the {{K|u}}nits -&amp;gt; {{K|m}}anager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves.&lt;br /&gt;
&lt;br /&gt;
* [[Bookkeeper]]: Utilizes the [[record keeper]] skill.  Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want accurate stock keeping: otherwise, stock numbers will be rounded to one-digit accuracy (7163 -&amp;gt; 7000, 7823 -&amp;gt; 8000)&lt;br /&gt;
** Upgrades to [[treasurer]] at 100,000 fortress wealth.&lt;br /&gt;
*** Further upgrades to [[grand treasurer]] at 200,000(?) fortress wealth.&lt;br /&gt;
**** Further upgrades to [[hoardmaster]] at some unspecified point - seems to be based on wealth rather than population.&lt;br /&gt;
&lt;br /&gt;
* [[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.&lt;br /&gt;
** [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]].&lt;br /&gt;
&lt;br /&gt;
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3424</id>
		<title>40d:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3424"/>
		<updated>2007-11-02T23:28:51Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nobles are dwarves that have special duties in addition to or instead of the duties of normal dwarves.  Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations.&lt;br /&gt;
&lt;br /&gt;
Settings specific to each noble can be set on the Nobles &amp;amp; Administrators screen, accessible via the {{key|n}} key.&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
*[[Expedition leader]]: Listens to the complaints of other dwarves to make them happier.  Uses [[social skills]].  Is the noble who meets with outpost liaisons. It does not seem possible to reassign this post - at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.&lt;br /&gt;
**[[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s.&lt;br /&gt;
*[[Outpost broker]]: Utilizes the [[appraiser]] skill and [[social skills]].  Is usually the person you send to the depot to do your trading.  Lets you see the imported/exported wealth of your fortress.&lt;br /&gt;
*[[Outpost manager]]: Utilizes the [[organizer]] skill.  Allows the use of item build queues through the {{K|u}}nits -&amp;gt; {{K|m}}anager screen. Will need an office to do this (validating work orders) once your fortress gets sufficiently large.&lt;br /&gt;
*[[Bookkeeper]]: Utilizes the [[record keeper]] skill.  Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want accurate stock keeping: otherwise, stock numbers will be rounded to one-digit accuracy (7163 -&amp;gt; 7000, 7823 -&amp;gt; 8000)&lt;br /&gt;
**Upgrades to [[treasurer]] at 100,000 fortress wealth.&lt;br /&gt;
***Further upgrades to [[grand treasurer]] at 200,000(?) fortress wealth.&lt;br /&gt;
****Further upgrades to [[hoardmaster]] at some unspecified point - seems to be based on wealth rather than population.&lt;br /&gt;
*[[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.&lt;br /&gt;
**[[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]].&lt;br /&gt;
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3423</id>
		<title>40d:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3423"/>
		<updated>2007-11-02T23:28:12Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Appointments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nobles are dwarves that have special duties in addition to or instead of the duties of normal dwarves.  Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations.&lt;br /&gt;
&lt;br /&gt;
Settings specific to each noble can be set on the Nobles &amp;amp; Administrators screen, accessible via the {{key|n}} key.&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
*[[Expedition leader]]: Listens to the complaints of other dwarves to make them happier.  Uses [[social skills]].  Is the noble who meets with outpost liaisons. It does not seem possible to reassign this post - at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.&lt;br /&gt;
**[[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s.&lt;br /&gt;
*[[Outpost broker]]: Utilizes the [[appraiser]] skill and [[social skills]].  Is usually the person you send to the depot to do your trading.  Lets you see the imported/exported wealth of your fortress.&lt;br /&gt;
*[[Outpost manager]]: Utilizes the [[organizer]] skill.  Allows the use of item build queues through the {{K|u}}nits -&amp;gt; {{K|m}}anager screen. Will need an office to do this (validating work orders) once your fortress gets sufficiently large.&lt;br /&gt;
*[[Bookkeeper]]: Utilizes the [[record keeper]] skill.  Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want accurate stock keeping: otherwise, stock numbers will be rounded to one-digit accuracy (7163 -&amp;gt; 7000, 7823 -&amp;gt; 8000)&lt;br /&gt;
**Upgrades to [[treasurer]] at 100,000 fortress wealth.&lt;br /&gt;
***Further upgrades to [[Grand treasurer]] at 200,000(?) fortress wealth.&lt;br /&gt;
****Further upgrades to [[hoardmaster]] at some unspecified point - seems to be based on wealth rather than population.&lt;br /&gt;
*[[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.&lt;br /&gt;
**[[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]].&lt;br /&gt;
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category_talk:Nobles&amp;diff=12888</id>
		<title>Category talk:Nobles</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category_talk:Nobles&amp;diff=12888"/>
		<updated>2007-11-02T00:01:23Z</updated>

		<summary type="html">&lt;p&gt;Idles: Needs fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We need info on the &amp;quot;Liar&amp;quot; Noble.  I'm curious.  --[[User:Infinity|Infinity]] 01:22, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Needs fixing ==&lt;br /&gt;
&lt;br /&gt;
This page is currently confused.&lt;br /&gt;
&lt;br /&gt;
There is no such thing as a liar noble, or several other &amp;quot;nobles&amp;quot; listed here.&lt;br /&gt;
&lt;br /&gt;
Many of those things are simply skills that your true nobles/administrators will gain during the performance of their duties.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bed&amp;diff=12550</id>
		<title>40d:Bed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bed&amp;diff=12550"/>
		<updated>2007-11-01T23:58:54Z</updated>

		<summary type="html">&lt;p&gt;Idles: changed contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''bed''' is a simple sleeping pallet to built on the floor.  Dwarves gain unhappy thoughts from sleeping without a bed, so building beds is often a necessity for a happy fortress. Unlike many other pieces of furniture, beds can only be created from [[wood]]; each bed requires a single piece.&lt;br /&gt;
&lt;br /&gt;
When settling treeless areas, it is ideal to bring along several logs during the [[Prepare for the Journey]] screen in order to make beds and [[bucket]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stairs&amp;diff=1548</id>
		<title>40d:Stairs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stairs&amp;diff=1548"/>
		<updated>2007-11-01T14:39:09Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Stairs''' allow [[dwarves]] and other creatures to travel up and down. [[Ramp]]s most likely operate in the same fashion and so most advice here should apply to both.&lt;br /&gt;
&lt;br /&gt;
== Creating Stairs ==&lt;br /&gt;
&lt;br /&gt;
Stairs (and [[ramp]]s) can be created in two different ways: &lt;br /&gt;
*You can use the [[designations]] menu ({{K|d}}) to carve them out of a wall of unmined material.&lt;br /&gt;
*You can use the build menu ({{K|b}} -&amp;gt; {{K|C}}) to construct them in an open tile using material you have already gathered.&lt;br /&gt;
&lt;br /&gt;
In order for stairs to be usable, you must construct stairs on both of the levels that you wish to connect (An up stair connecting to a down stair). However, a Down or Up stair will give you sufficient access to the adjacent level to build connecting stairs. This means you can dig directly downwards or even directly upwards using stairs without needing any other forms of access to the area.&lt;br /&gt;
&lt;br /&gt;
Using an Up/Down stair (Which goes both up and down on the same tile) you can dig a straight vertical shaft.&lt;br /&gt;
&lt;br /&gt;
== Destroying Stairs ==&lt;br /&gt;
&lt;br /&gt;
Depending on the method used to create the stairs, they can be removed using one of two different ways:&lt;br /&gt;
&lt;br /&gt;
*If the stairs were created using the [[designations]] menu, the following information applies:&lt;br /&gt;
&lt;br /&gt;
Only up stairs can currently be removed through the designation menu but a new floor can be built over a downstairs to effectively remove them.&lt;br /&gt;
To destroy up stairs, use the &amp;quot;Remove Up Stairs/Ramps&amp;quot; command in the [[designations]] menu (d-i).&lt;br /&gt;
To remove down stairs, use the &amp;quot;Site a Building&amp;quot; menu and build a floor over them (b-C-f).&lt;br /&gt;
&lt;br /&gt;
*If the stairs were constructed using the build menu, the following information applies:&lt;br /&gt;
&lt;br /&gt;
Stairs, as well as any type of construction built using {{K|b}} -&amp;gt; {{K|C}} can be removed using the &amp;quot;remove construction&amp;quot; designation {{K|d}} -&amp;gt; {{K|n}}.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Plant_gathering&amp;diff=7957</id>
		<title>40d:Plant gathering</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Plant_gathering&amp;diff=7957"/>
		<updated>2007-11-01T14:22:04Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plant gathering allows you to gather edible plants to add to your food stores. This can sometimes make all the difference between surviving and starving.&lt;br /&gt;
&lt;br /&gt;
To gather plants, at least one of your dwarves must have the &amp;quot;plant gathering&amp;quot; job turned on. The skill associated with plant gathering is [[Herbalism]].&lt;br /&gt;
&lt;br /&gt;
Then find an area with a lot of shrubs (Shown by &amp;quot; symbols.), then press {{K|d}} for 'designate', and then press {{K|p}} for 'plants'. Move the cursor to one corner of the area you want to harvest, and hit  {{K|enter}}. Now move diagonally to the far corner of the area, and hit {{K|enter}} again. This will mark all harvestable shrubs in that area for picking. &lt;br /&gt;
&lt;br /&gt;
Your dwarf should then start going out to pick those plants.&lt;br /&gt;
&lt;br /&gt;
Plant Gathering is also essential for obtaining seeds if you plan to do outdoor farming. The plants gathered must first be brewed or eaten to obtain the seed.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Activity_zone&amp;diff=10666</id>
		<title>40d:Activity zone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Activity_zone&amp;diff=10666"/>
		<updated>2007-11-01T14:14:26Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Pit/Pond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Activity zones are areas in which dwarves are instructed to perform specific tasks.&lt;br /&gt;
They are useful at forcing dwarves to perform actions where they are desirable, and can be placed in any unoccupied tile, including over the chasm or over a river.&lt;br /&gt;
They are placed similarly to stockpiles, by selecting a rectangular area using {{K|enter}} from within the {{K|i}}:Zones menu.&lt;br /&gt;
Unlike stockpiles, they are only visible while in the {{K|i}}:Zones menu.&lt;br /&gt;
Once an activity zone is created, tasks can be assigned to it by hovering over it with the cursor while in the {{K|i}}:Zones menu.&lt;br /&gt;
&lt;br /&gt;
==Water Source==&lt;br /&gt;
:Shortcut {{k|w}}&lt;br /&gt;
Water source zones are areas in which dwarves will look for water to fill buckets or to drink. &lt;br /&gt;
If there is no water source zone, dwarves may attempt to get water a great distance away from the fortress.&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
:Shortcut {{k|f}}&lt;br /&gt;
Fishing zones are areas in which dwarves will attempt to fish.&lt;br /&gt;
&lt;br /&gt;
==Garbage Dump==&lt;br /&gt;
:Shortcut {{k|g}}&lt;br /&gt;
Garbage dump zones are areas in which dwarves will throw refuse designated by using {{k|k}} then {{k|d}}. If a garbage zone is designated beside a cliff or hole (both natural or dwarf made) garbage will be thrown off/in the z-space. Things that are dumped are automatically marked as forbidden. If you wish to use dumped items you need to remove the forbidden tag. {{k|k}} to view the item and {{k|f}} to toggle forbid status.&lt;br /&gt;
&lt;br /&gt;
==Pit/Pond==&lt;br /&gt;
:Shortcut {{k|p}}&lt;br /&gt;
Pit zones are areas that dwarves can be instructed to fill with specific creatures.&lt;br /&gt;
Pond zones are areas that dwarves can be told to fill with water, using buckets.&lt;br /&gt;
&lt;br /&gt;
==Sand Collection==&lt;br /&gt;
:Shortcut {{k|s}}&lt;br /&gt;
Sand collection zones are areas in which dwarves will search for sand when ordered to gather it.&lt;br /&gt;
&lt;br /&gt;
==Meeting Area==&lt;br /&gt;
:Shortcut {{k|m}}&lt;br /&gt;
Meeting area zones are areas in which dwarves will congregate, similar to meeting hall rooms in the previous version.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Water&amp;diff=1413</id>
		<title>40d:Water</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Water&amp;diff=1413"/>
		<updated>2007-10-31T23:15:23Z</updated>

		<summary type="html">&lt;p&gt;Idles: /* Water in Fortress Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Water in Fortress Mode==&lt;br /&gt;
Dark-colored water, when looked at, shows up as an 'open space'.  This is because it is actually located one level below the camera level.  Moving the camera down one level will cause the water to turn light and show up as actual water.  Note that to specify a pool of water as a water source, fishing zone, or pond, you need to create [[activity zones]] at the level above the water. The &amp;quot;level above the water&amp;quot; is the level at which the surface of the water is at foot-level instead of ceiling level.&lt;br /&gt;
&lt;br /&gt;
Aboveground ponds possibly seem to be refilled by melting snow and ice.&lt;br /&gt;
&lt;br /&gt;
Also, there seems to be several water-types on the world map, as well as on the adventure map. The world map seems to be influenced (red tiles) as well as content of the water-- muddy water gets brown tiles. On the adventure map, there are also types of water: stagnant, murky, salt, mud(dy?) and ice. &lt;br /&gt;
&lt;br /&gt;
If you dig through to an area of cavern with 777777 depth water, it is NOT a pond, it is a chamber full of water that will make your wet as they continue to dig through level 2223334444 etc. water while it releases itself.&lt;br /&gt;
&lt;br /&gt;
If you dig into a small pond, it will spill out of the hole. If there are fish in it, they can be found flopping out of the water once it has spilled!&lt;br /&gt;
&lt;br /&gt;
==Water in Adventurer Mode==&lt;br /&gt;
''Adventurer mode: Water preference (when possible or when necessary) is set by pressing the m key, and moving onto a water tile can be done using the 'careful move', or alt+direction. Alt+direction (even numpad+5) seems to be working for up and down. (Need confirmation on the up and down, I was told by a beta tester that &amp;quot;Swimming up is Shift + 5(numpad), and swimming down is Ctrl + 5(numpad)&amp;quot;. , but does not seem to be working) &lt;br /&gt;
&lt;br /&gt;
Once again in adventurer mode, one can discover a river. This is not, however, displayed on the Legends menu. What impact could this have upon the game?-- Twerty (WHO KNOWS?!)&lt;br /&gt;
&lt;br /&gt;
Water in adventurer mode seems to be very 'unwelcoming', and if you enjoy your adventurer, avoidance is highly recommended.'' If an untrained swimmer enters the water, three things happen, they start drowning (which happens to any level swimmer, I believe, since this kind of represents their breath), they are stunned from the impact and subsequently are forced into a prone position (panicking/thrashing?) and are forced to little under a third of their speed, probably raised by raising the swimming skill level.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Economic_stone&amp;diff=3349</id>
		<title>40d:Economic stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Economic_stone&amp;diff=3349"/>
		<updated>2007-10-31T22:44:41Z</updated>

		<summary type="html">&lt;p&gt;Idles: Added template for key use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Economic stone is a designation for stones such as limestone and bituminous coal that have special uses as ores, fuel, or flux or other use as far as making special items is concerned. You can use the {{K|z}} -&amp;gt; Stone menu to un-restrict them. Currently, there is a bug in the display on that screen: It will show the Space bar as being both for changing the stone's status, and for Done. Enter is in fact the key to change the stone's status, and Space works as normal.&lt;br /&gt;
&lt;br /&gt;
The Stone menu will also show what each stone can be used for--very useful for figuring out what you need to mine more of to make that obscure metal your noble is whinging about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The economic stones are:&lt;br /&gt;
* [[Limestone]]&lt;br /&gt;
* [[Dolomite]]&lt;br /&gt;
* [[Chalk]]&lt;br /&gt;
* [[Marble]]&lt;br /&gt;
* [[Hematite]]&lt;br /&gt;
* [[Limonite]]&lt;br /&gt;
* [[Garnierite]]&lt;br /&gt;
* [[Gold nuggets]]&lt;br /&gt;
* [[Silver nuggets]]&lt;br /&gt;
* [[Copper nuggets]]&lt;br /&gt;
* [[Malachite]]&lt;br /&gt;
* [[Galena]]&lt;br /&gt;
* [[Sphalerite]]&lt;br /&gt;
* [[Cassiterite]]&lt;br /&gt;
* [[Bituminous coal]]&lt;br /&gt;
* [[Lignite]]&lt;br /&gt;
* [[Platinum nuggets]]&lt;br /&gt;
* [[Tetrahedrite]]&lt;br /&gt;
* [[Horn silver]]&lt;br /&gt;
* [[Bismuthinite]]&lt;br /&gt;
* [[Magnetite]]&lt;br /&gt;
* [[Aluminum]]&lt;br /&gt;
* [[Calcite]]&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=18</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=18"/>
		<updated>2007-10-31T22:24:22Z</updated>

		<summary type="html">&lt;p&gt;Idles: alphabetized the gameplay elements list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 80%; background: #eee; border: 1px solid #aaa; border-left: 7px solid blue; padding: 0 0.5em; margin: 0 auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;This wiki is being prepared for the &amp;lt;strong&amp;gt;new release&amp;lt;/strong&amp;gt;. Please ensure that all information added is accurate for the new version.&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;The [http://archive.dwarffortresswiki.net/index.php/Main_Page archive of the old wiki] is still available.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: center; margin-top: 1em&amp;quot;&amp;gt;The Dwarf Fortress Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;text-align: center; margin-top: 1em&amp;quot;&amp;gt;The New DF Version has been released!&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;max-width: 48em; margin: 0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the Dwarf Fortress Wiki! This is a collection of user-submitted guides, information and advice for the Roguelike game [http://www.bay12games.com/dwarves/ &amp;quot;Dwarf Fortress&amp;quot;]. Dwarf Fortress is a Windows game (though it can be played on other systems using Wine), developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play, a distinct, randomly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics and vicious hordes of [[elephants]].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 48em; margin: 0 auto; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;{{Quote Box|Tobul Dumatfath, Fisherdwarf cancels Fish: Interrupted by [[carp]].}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 1em&amp;quot;&amp;gt;{{Quote Box|Fun fact: Ditching the starting anvil for a shit ton of logs makes for a strong early defense by way of a palisade...}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{news}}&lt;br /&gt;
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{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #fdc; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #d66; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; padding: 0.2em 0.5em&amp;quot; | '''New to Dwarf Fortress?'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[:Dwarf Fortress:About|About Dwarf Fortress]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Quickstart guide]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Starting builds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[:Category:Guides|Tutorials and guides]]&lt;br /&gt;
| style=&amp;quot;witdh: 33%&amp;quot; | [[Surviving winter]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Important advice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Frequently Asked Questions]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Pregenerated worlds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Playing Dwarf Fortress'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Dwarf Fortress mode|Fortress mode]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Reclaim fortress mode|Reclaim fortress]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Legends]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Design strategies]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Local map features]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Bloodline games]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Stories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Gameplay elements'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Activity zones]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Agriculture]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Building]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Designations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Military]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Nobles]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Rooms]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skills]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Stockpiles]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Workshops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Wiki articles by category'''&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Dwarves|Dwarves]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:World|World]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Modding|Modding]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Items|Items]]&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Interface|Interface]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Special:Categories|All Categories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Metagame editing and advice'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical tricks]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Utilities]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Known bugs and issues]]&lt;br /&gt;
|- &lt;br /&gt;
| [[System requirements]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheating]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ddd; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #999; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb; padding: 0.2em 0.5em; text-align: center&amp;quot; | '''Links'''&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Forums:&lt;br /&gt;
| [http://www.bay12games.com/cgi-local/ultimatebb.cgi?&amp;amp;category=3 Official Forums],  [http://forums.somethingawful.com/showthread.php?threadid=2669677 Something Awful Thread], [http://forums.penny-arcade.com/showthread.php?t=38984 Penny-Arcade Thread]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | IRC Channels:&lt;br /&gt;
| [irc://irc.worldirc.org/bay12games #bay12games] on worldirc.org, [irc://irc.synirc.net/df #df] on synirc.net&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Other Wikis:&lt;br /&gt;
| [http://dwarffortress.free.fr/modules/news/ The French Wiki ], [http://band-chukei.ddo.jp/df/ The Japanese Wiki ]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Useful Links:&lt;br /&gt;
| [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stone_block&amp;diff=10799</id>
		<title>Stone block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stone_block&amp;diff=10799"/>
		<updated>2007-10-31T22:12:26Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stone blocks are created at a Mason's Workshop from any stone type that is not marked as an [[economic stone]] (labeled in red) in the {{K|z}}Stone menu.&lt;br /&gt;
&lt;br /&gt;
Stone blocks are a component of [[screw pump]]s, and can be used as a material for many constructions, resulting in a smoothed stone finish rather than a rough stone finish.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stone_block&amp;diff=10798</id>
		<title>Stone block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stone_block&amp;diff=10798"/>
		<updated>2007-10-31T22:11:02Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stone blocks are created at a Mason's Workshop from any stone type that is not marked as an &amp;quot;Economic Stone&amp;quot; (labeled in red) in the {{K|z}}Stone menu.&lt;br /&gt;
&lt;br /&gt;
Stone blocks are a component of [[screw pump]]s, and can be used as a material for many constructions, resulting in a smoothed stone finish rather than a rough stone finish.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stone_block&amp;diff=10797</id>
		<title>Stone block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stone_block&amp;diff=10797"/>
		<updated>2007-10-31T22:10:50Z</updated>

		<summary type="html">&lt;p&gt;Idles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stone blocks are created at a Mason's Workshop from any stone type that is not marked as an &amp;quot;Economic Stone&amp;quot; (labeled in red) in the {{K|z}}Stone menu.&lt;br /&gt;
&lt;br /&gt;
Stone blocks are a component of [[Screw pump]]s, and can be used as a material for many constructions, resulting in a smoothed stone finish rather than a rough stone finish.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stone_block&amp;diff=10796</id>
		<title>Stone block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stone_block&amp;diff=10796"/>
		<updated>2007-10-31T22:10:30Z</updated>

		<summary type="html">&lt;p&gt;Idles: New page: Stone blocks are created at a Mason's Workshop from any stone type that is not marked as an &amp;quot;Economic Stone&amp;quot; (labeled in red) in the {{K|z}}Stone menu.  Stone blocks are a component of [[S...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stone blocks are created at a Mason's Workshop from any stone type that is not marked as an &amp;quot;Economic Stone&amp;quot; (labeled in red) in the {{K|z}}Stone menu.&lt;br /&gt;
&lt;br /&gt;
Stone blocks are a component of [[Screw Pumps]], and can be used as a material for many constructions, resulting in a smoothed stone finish rather than a rough stone finish.&lt;/div&gt;</summary>
		<author><name>Idles</name></author>
	</entry>
</feed>