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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-19T18:42:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Name&amp;diff=50783</id>
		<title>v0.34:Name</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Name&amp;diff=50783"/>
		<updated>2009-09-09T06:15:43Z</updated>

		<summary type="html">&lt;p&gt;Holy Mittens: Created page with ''''Names''' are what individual creatures are known as. Creatures with civilizations who can speak are given names upon birth; most other creatures must be given names by a c...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Names''' are what individual creatures are known as. Creatures with [[civilizations]] who can speak are given names upon birth; most other creatures must be given names by a civilization.&lt;br /&gt;
&lt;br /&gt;
=== Name Basics ===&lt;br /&gt;
&lt;br /&gt;
Every member of a civilization has at least two names: a first name and a last name. Creatures are given these names at birth and they are quite random. Unlike most real names, neither name is currently inherited from the parents.&lt;br /&gt;
&lt;br /&gt;
The first name typically is a single word of the civilization's language. It appears first names are limited solely to nouns. A creature's first name is never translated in-game, unlike all other names. The second name is a compound of two words in the creature's language. It appears that the words can be any two, though Noun-Noun, Adjective-Noun, and Verb-Noun appear to be the most common pairings. The second name is translated to English in several places, such as looking at the creature's profile screen.&lt;br /&gt;
&lt;br /&gt;
Pets and working animals are given names when they are adopted. These names are identical to the standard names of the civilization their owner belongs to. Unlike real life, pets are never renamed if they become the property of someone else. Only pets belonging to the player's fortress are named. The working animals of traders are never named. &lt;br /&gt;
&lt;br /&gt;
Creatures from civilizations who cannot speak will not have names at all, unless they have been given one by other civilizations, and those who can only speak Utterances will likewise have untranslatable names that appear to be gibberish.&lt;br /&gt;
&lt;br /&gt;
=== Epithets ===&lt;br /&gt;
&lt;br /&gt;
When a creature collects five notable kills (typically creatures belonging to a civilization, but also any creature that has scored a notable kill itself), it is given an epithet by its civilization. The epithet is most often two names, but can also occasionally be one, though each of these names can be a compound word. The words appear to be selected somewhat randomly, leading to epithets that translate as gibberish such as &amp;quot;the Hardy Ring-Cobra of Dashing&amp;quot;. On occasion, the epithet can be [[Cacame Awemedinade|surprisingly apt]]. The epithet is translated in the same places the creature's second name is translated.&lt;br /&gt;
&lt;br /&gt;
=== Animal and [[Megabeast]] Names ===&lt;br /&gt;
&lt;br /&gt;
Animals who are not pets can gain a name by acquiring notable kills or through becoming an enemy of a civilization in [[World Generation]]. The animal is given a name in the language of the creature it killed. Most animals who acquire a name in World Gen do not ever acquire additional ones, though it is possible. Animals can acquire multiple names more frequently either in [[Fortress Mode]] by killing your dwarves or invaders, or in [[Adventure Mode]] by killing your adventurer or members of his party.&lt;br /&gt;
&lt;br /&gt;
Megabeasts acquire names in an unusual fashion. Unlike other creatures, they do not have a parent civilization. However, all Megabeasts have at least one name and typically have more, up to four. Megabeasts appear to gain their original names from the first civilization they have contact with, and in most cases gain epithets from conflict with others. Megabeasts with only one or two names have likely led uneventful lives.&lt;br /&gt;
&lt;br /&gt;
=== Other names ===&lt;br /&gt;
&lt;br /&gt;
On occasion, your dwarves will decide to give names to the creatures inhabiting the area around a fortress. It appears that only creatures who can talk will get names. Additionally, the creature must remain on the map for an extended period of time, usually limiting the namings to creatures that inhabit [[chasm|chasms]], bottomless pits, [[underground river|underground rivers]], and [[lake|underground pools]]. However, any creature that can speak, such as a [[Snailman]] who has become stuck in a ditch, can be given a name. Other than that, the impetus for naming creatures is murky. Some creatures are named after only a few seasons, while others may go unnamed for decades. It may be that a creature must be in the preferences of a dwarf to receive a name, or the naming may occur randomly. &lt;br /&gt;
&lt;br /&gt;
[[Trees]] near [[elf|elven]] settlements may also be named, though this currently has no known effect.&lt;/div&gt;</summary>
		<author><name>Holy Mittens</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Morul&amp;diff=50780</id>
		<title>Morul</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Morul&amp;diff=50780"/>
		<updated>2009-09-09T05:06:37Z</updated>

		<summary type="html">&lt;p&gt;Holy Mittens: Created page with '{{D for Dwarf}} '''Morul Cattenmat, the Most Interesting Dwarf in the World''', is the result of forum-user Martin's quest to create the most interesting dwarf in history. Mo...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{D for Dwarf}}&lt;br /&gt;
'''Morul Cattenmat, the Most Interesting Dwarf in the World''', is the result of forum-user Martin's quest to create the most interesting [[dwarf]] in history. Morul was created with the singular intent to get him to [[Legendary]] in every [[skill]] possible in [[Fortress Mode]]. Doing almost all of the work himself, Morul progressed from a simple dwarf with the near-useless [[Fish dissector|Fish Dissector]] and [[Animal Dissector]] skills into a demigod of epic proportions, capable of singlehandedly wiping out entire [[sieges]] of size 25/damblock 50 orcs all by himself. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skill History ===&lt;br /&gt;
&lt;br /&gt;
As of August 25, 2009, Morul has reached Legendary status in 68 skills. &lt;br /&gt;
&lt;br /&gt;
'''Labor (52)'''&lt;br /&gt;
* 18th Moonstone, 202, Early Winter - Miner&lt;br /&gt;
* 19th Limestone, 206, Early Autumn - Woodcutter&lt;br /&gt;
* 27th Granite, 207, Early Spring - Appraiser&lt;br /&gt;
* 9th Sandstone, 207, Mid-Autumn - Bone Carver&lt;br /&gt;
* 11th Granite, 208, Early Spring - Furnace Operator&lt;br /&gt;
* 27th Opal, 208, Mid Winter - Engraver&lt;br /&gt;
* 5th Granite, 209, Early Spring - Carpenter&lt;br /&gt;
* 24th Timber, 209, Late Autumn - Mason&lt;br /&gt;
* 13th Opal, 209, Mid-Winter - Weaver&lt;br /&gt;
* 14th Obsidian, 209, Late Winter - Dyer&lt;br /&gt;
* 12th Granite, 210, Early Spring - Clothier&lt;br /&gt;
* 2nd Hematite, 211, Early Summer - Miller&lt;br /&gt;
* 10th Sandstone, 211, Mid-Autumn - Bowyer&lt;br /&gt;
* 26th Sandstone, 211, Mid-Autumn - Cook&lt;br /&gt;
* 20th Felsite, 212, Late Spring - Brewer&lt;br /&gt;
* 12th Limestone, 214, Early Autumn - Milker&lt;br /&gt;
* 12th Limestone, 214, Early Autumn - Cheese Maker&lt;br /&gt;
* 13th Timber, 214, Late Autumn - Thresher&lt;br /&gt;
* 13th Obsidian, 214, Late Winter - Trapper&lt;br /&gt;
* 23rd Felsite, 215, Late Spring - Metalsmith&lt;br /&gt;
* 6th Opal, 215, Mid-Winter - Glassmaker&lt;br /&gt;
* 5th Sandstone, 216, Mid-Autumn - Wood Burning&lt;br /&gt;
* 12th Timber, 216, Late Autumn - Animal Dissector&lt;br /&gt;
* 13th Granite, 217, Early Spring - Lye Maker&lt;br /&gt;
* 25th Malachite, 217, Mid-Summer - Potash Maker&lt;br /&gt;
* 8th Sandstone, 217, Mid-Autumn - Siege Operator&lt;br /&gt;
* 27th Timber, 217, Late Autumn - Leatherworker&lt;br /&gt;
* 25th Hematite, 218, Early Summer - Animal Training&lt;br /&gt;
* 21st Sandstone, 218, Mid-Autumn - Tanning&lt;br /&gt;
* 27th Sandstone, 218, Mid-Autumn - Butcher&lt;br /&gt;
* 18th Granite, 219, Early Spring - Gem Cutter&lt;br /&gt;
* 23rd Felsite, 219, Late Spring - Mechanic&lt;br /&gt;
* 4th Limestone, 219, Early Autumn - Stonecrafter&lt;br /&gt;
* 26th Hematite, 221, Early Summer - Siege Engineer&lt;br /&gt;
* 24th Slate, 222, Mid-Spring - Ambusher&lt;br /&gt;
* 19th Limestone, 222, Early Autumn - Herbalist&lt;br /&gt;
* 26th Sandstone, 222, Mid-Autumn - Gem Setter&lt;br /&gt;
* 14th Galena, 225, Late Summer - Fishing&lt;br /&gt;
* 14th Sandstone, 225, Mid-Autumn - Fish Cleaning&lt;br /&gt;
* 12th Malachite, 226, Mid-Summer - Grower&lt;br /&gt;
* 21st Hematite, 227, Early Summer - Architect&lt;br /&gt;
* 3rd Malachite, 227, Mid-Summer - Soap Making&lt;br /&gt;
* 15th Limestone, 227, Early Autumn - Organizer&lt;br /&gt;
* 14th Felsite, 228, Late Spring - Fish Dissector&lt;br /&gt;
* 5th Hematite, 228, Early Summer - Animal Care&lt;br /&gt;
* 26th Hematite, 228, Early Summer - Pump Operating&lt;br /&gt;
* 6th Galena, 228, Late Summer - Armorsmith&lt;br /&gt;
* 1st Moonstone, 228, Early Winter - Weaponsmith&lt;br /&gt;
* 1st Hematite, 229, Early Summer - Woodcrafter&lt;br /&gt;
* 27th Galena, 229, Late Summer - Metalcrafter&lt;br /&gt;
* 2nd Galena, 230, Late Summer - Strand Extracting&lt;br /&gt;
* 9th Malachite, 231, Mid-Summer - Record Keeper&lt;br /&gt;
&lt;br /&gt;
'''Social (9)'''&lt;br /&gt;
* 15th Limestone, 241, Early Autumn - Consoler&lt;br /&gt;
* 15th Limestone, 241, Early Autumn - Negotiator&lt;br /&gt;
* 15th Limestone, 241, Early Autumn - Intimidator&lt;br /&gt;
* 15th Limestone, 241, Early Autumn - Persuader&lt;br /&gt;
* 15th Limestone, 241, Early Autumn - Judge of Intent&lt;br /&gt;
* 15th Limestone, 241, Early Autumn - Pacifier&lt;br /&gt;
* 15th Limestone, 241, Early Autumn - Comedian&lt;br /&gt;
* 15th Limestone, 241, Early Autumn - Conversationalist&lt;br /&gt;
* 15th Limestone, 241, Early Autumn - Flatterer&lt;br /&gt;
&lt;br /&gt;
'''Military (7)'''&lt;br /&gt;
* 11th Hematite, 234, Early Summer - Swimmer&lt;br /&gt;
* 26th Moonstone, 235, Early Winter - Marksdwarf&lt;br /&gt;
* 15th Limestone, 235, Early Autumn - Wrestler&lt;br /&gt;
* 1st Limestone, 236, Early Autumn - Shield User&lt;br /&gt;
* 28th Sandstone, 238, Late Autumn - Armor User&lt;br /&gt;
* 7th Felsite, 241, Late Spring - Macedwarf&lt;br /&gt;
* 21st Opal, 246, Mid-Winter - Hammerdwarf&lt;br /&gt;
* 27th Limestone, 252, Early Autumn - Axedwarf&lt;br /&gt;
&lt;br /&gt;
'''Current stats:'''&lt;br /&gt;
* 1,839,071 xp&lt;br /&gt;
* Wrestler 56 3048/6100&lt;br /&gt;
* Shield User 54 3456/5900&lt;br /&gt;
* Armor User 43 136/4800&lt;br /&gt;
* Axeman 15 383/2000&lt;br /&gt;
&lt;br /&gt;
Str: 27, Agi 27, Tough 28&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.bay12games.com/forum/index.php?topic=34933.0 Forum topic]&lt;br /&gt;
* [http://ablindorphan.deviantart.com/art/And-the-Morul-of-the-story-is-127571600 Morul: The tribute animation]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:D for Dwarf]]&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>Holy Mittens</name></author>
	</entry>
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