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	<updated>2026-05-19T01:25:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Monarch&amp;diff=177655</id>
		<title>v0.34 Talk:Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Monarch&amp;diff=177655"/>
		<updated>2012-09-18T22:01:18Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The demand for duke isn't correct, I have a queen, but still only have a countess. No dukes.&lt;br /&gt;
&lt;br /&gt;
This seems to imply that the &amp;quot;queen consort&amp;quot; or &amp;quot;king consort&amp;quot; only come with the monarch.  However I just received a &amp;quot;queen consort&amp;quot; with my first wave of immigrants.&lt;br /&gt;
&lt;br /&gt;
Running 34.07 the king came dressed as a peasant after I discovered adamantine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Confirming the above, I was only a barony and the king just arrived. I actually haven't even gone down to the first cavern yet, let alone discovered adamantine. The king is wearing standard clothing (no quality). He is also a blatant vampire... &amp;quot;Rigoth Alathber, king vampire&amp;quot; with the Ñ symbol and all.&amp;lt;br /&amp;gt;&lt;br /&gt;
I'm also not so sure about the road requirement. I only have 4 3x10 and 1 4x9 Claystone Block Paved Roads... That is 42 blocks, each worth 5 for a total material value of 210.&lt;br /&gt;
This is version 34.11 btw.&lt;br /&gt;
--[[User:Takitaktak|Takitaktak]] 10:18, 21 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bridges also count. And you can't just count the materials; roads and bridges have quality, so the skill levels of both the architect and builder increase the constructions' values. 'n' -&amp;gt; 'c' shows you the road value with all factors taken into account, so use that as a guide if you're trying to avoid getting prematurely kinged [[User:Urist McDorf|Urist McDorf]] 06:37, 12 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Confirming even more the above as a vampire king arrived in my fortress where i didn't even have a barony neither did i have roads, BUT i did offer a real LOT of stuff to the dwarven caravan (185777)&lt;br /&gt;
&lt;br /&gt;
34.11 here. County, no roads at all. Offered about 10-11K. King arrived and is a blatant vampire. [[User:Great Cthulhu|Great Cthulhu]] 22:12, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Did you get any special announcement about the King's arrival (i.e. a fullscreen message, just like the arrival of a siege), or did he just show up as part of a migrant wave? --[[User:Quietust|Quietust]] 23:29, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry, only just saw your message. I think there was an announcement, but I'm not sure. I am sure that he arrived with a retinue of legendaries, though. [[User:Great Cthulhu|Great Cthulhu]] 22:01, 18 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Monarch requirements can vary somewhat ==&lt;br /&gt;
&lt;br /&gt;
It's been mentioned [[v0.31_Talk:Monarch#Wrong_numbers_in_value_requirements|before]] that the requirements (architecture and offerings, but not roads as of, what, v34.01?) can vary somewhat. At present I have a king-ready (&amp;gt;140 dwarfizens) fort, and my requirements are architecture 10K (current 34K) and offerings 7500 (current 0). Thinking of replacing the numbers with just &amp;quot;varies&amp;quot;, but if 15K and 5K are what most people see, it's still useful information. Perhaps add a &amp;quot;values can vary&amp;quot; and/or a &amp;quot;see notes&amp;quot; in the side bar with an explanation in the text. [[User:Urist McDorf|Urist McDorf]] 10:23, 13 September 2012 (UTC)&lt;br /&gt;
:Back in version 0.23.130.23a, the logic was &amp;quot;10000☼ architecture, 5000☼ roads, and 5000☼ offerings, with one of the 3 requirements boosted by 50%&amp;quot;, so you could end up with 15000/5000/5000, 10000/7500/5000, or 10000/5000/7500. --[[User:Quietust|Quietust]] 11:18, 13 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Monarch&amp;diff=177654</id>
		<title>v0.34 Talk:Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Monarch&amp;diff=177654"/>
		<updated>2012-09-18T22:00:58Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The demand for duke isn't correct, I have a queen, but still only have a countess. No dukes.&lt;br /&gt;
&lt;br /&gt;
This seems to imply that the &amp;quot;queen consort&amp;quot; or &amp;quot;king consort&amp;quot; only come with the monarch.  However I just received a &amp;quot;queen consort&amp;quot; with my first wave of immigrants.&lt;br /&gt;
&lt;br /&gt;
Running 34.07 the king came dressed as a peasant after I discovered adamantine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Confirming the above, I was only a barony and the king just arrived. I actually haven't even gone down to the first cavern yet, let alone discovered adamantine. The king is wearing standard clothing (no quality). He is also a blatant vampire... &amp;quot;Rigoth Alathber, king vampire&amp;quot; with the Ñ symbol and all.&amp;lt;br /&amp;gt;&lt;br /&gt;
I'm also not so sure about the road requirement. I only have 4 3x10 and 1 4x9 Claystone Block Paved Roads... That is 42 blocks, each worth 5 for a total material value of 210.&lt;br /&gt;
This is version 34.11 btw.&lt;br /&gt;
--[[User:Takitaktak|Takitaktak]] 10:18, 21 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Bridges also count. And you can't just count the materials; roads and bridges have quality, so the skill levels of both the architect and builder increase the constructions' values. 'n' -&amp;gt; 'c' shows you the road value with all factors taken into account, so use that as a guide if you're trying to avoid getting prematurely kinged [[User:Urist McDorf|Urist McDorf]] 06:37, 12 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Confirming even more the above as a vampire king arrived in my fortress where i didn't even have a barony neither did i have roads, BUT i did offer a real LOT of stuff to the dwarven caravan (185777)&lt;br /&gt;
&lt;br /&gt;
34.11 here. County, no roads at all. Offered about 10-11K. King arrived and is a blatant vampire. [[User:Great Cthulhu|Great Cthulhu]] 22:12, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Did you get any special announcement about the King's arrival (i.e. a fullscreen message, just like the arrival of a siege), or did he just show up as part of a migrant wave? --[[User:Quietust|Quietust]] 23:29, 23 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Sorry, only just saw your message. I think there was an announcement, but I'm not sure. I am sure that he arrived with a retinue of legendaries.&lt;br /&gt;
&lt;br /&gt;
== Monarch requirements can vary somewhat ==&lt;br /&gt;
&lt;br /&gt;
It's been mentioned [[v0.31_Talk:Monarch#Wrong_numbers_in_value_requirements|before]] that the requirements (architecture and offerings, but not roads as of, what, v34.01?) can vary somewhat. At present I have a king-ready (&amp;gt;140 dwarfizens) fort, and my requirements are architecture 10K (current 34K) and offerings 7500 (current 0). Thinking of replacing the numbers with just &amp;quot;varies&amp;quot;, but if 15K and 5K are what most people see, it's still useful information. Perhaps add a &amp;quot;values can vary&amp;quot; and/or a &amp;quot;see notes&amp;quot; in the side bar with an explanation in the text. [[User:Urist McDorf|Urist McDorf]] 10:23, 13 September 2012 (UTC)&lt;br /&gt;
:Back in version 0.23.130.23a, the logic was &amp;quot;10000☼ architecture, 5000☼ roads, and 5000☼ offerings, with one of the 3 requirements boosted by 50%&amp;quot;, so you could end up with 15000/5000/5000, 10000/7500/5000, or 10000/5000/7500. --[[User:Quietust|Quietust]] 11:18, 13 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Armor&amp;diff=177653</id>
		<title>v0.34 Talk:Armor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Armor&amp;diff=177653"/>
		<updated>2012-09-18T21:57:32Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: /* Foreign high boots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Layers ==&lt;br /&gt;
In different parts of the article, we have two different orderings of layers:&lt;br /&gt;
#Under &amp;lt; Over &amp;lt; Armour &amp;lt; Cover&lt;br /&gt;
#Under &amp;lt; Armour &amp;lt; Over &amp;lt; Cover&lt;br /&gt;
I'd assume the first is correct, but I've never played adventure mode, and I don't pay that close attention to see what my dwarves are wearing. If someone could confirm which order layers actually occur in, the incorrect line should be changed. --[[User:Timrem|Timrem]] 02:13, 21 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bars ==&lt;br /&gt;
&lt;br /&gt;
Since .34 some metal weapons/armour take more than one bar to forge. Would it be suitable for someone to add the costs to the respective tables?&lt;br /&gt;
&lt;br /&gt;
From my own experience (smelting done in game without mods right now);&lt;br /&gt;
&lt;br /&gt;
:Weapons: 1 bar&lt;br /&gt;
:Gauntlets: 1 bar (for a matching pair)&lt;br /&gt;
:High Boot: 1 bar (for two)&lt;br /&gt;
:Shield: 1 bar&lt;br /&gt;
:Mail Shirt: 2 bars&lt;br /&gt;
:Greaves: 2 bars&lt;br /&gt;
:Breastplate: 3 bars&lt;br /&gt;
Others (namely low boots, leggings, caps, bucklers) unknown at the moment, but I can't imagine the less-covering counterparts taking more.&lt;br /&gt;
&lt;br /&gt;
These values can probably be determined from the raws by someone more skilled than I, though i'm happy to experiment more to gather data.&amp;lt;br /&amp;gt;&lt;br /&gt;
::&amp;quot;The number of bars needed to make a piece of metal armor is equal to the material size divided by 3.&amp;quot;&lt;br /&gt;
:It's covered already in the article. Thanks, though. --[[Special:Contributions/74.102.139.234|74.102.139.234]] 12:49, 8 March 2012 (UTC)&lt;br /&gt;
::: It seems to me that most people who are looking at this wiki for some quick advice won't want to determine material size or divide by three. Might be a useful to write it out explicitly for us dolts. [[Special:Contributions/174.1.230.63|174.1.230.63]] 04:30, 22 March 2012 (UTC)&lt;br /&gt;
::::Partly because I agree with you, but mostly because I long for your affection, I've added the cost in bars to appropriate pieces of armor.  I think that it's only fair that you begin returning my letters now.  -- [[User:Vasiln|Vasiln]] 07:28, 22 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Armor comparison ==&lt;br /&gt;
&lt;br /&gt;
The armor page says that copper &amp;gt; iron &amp;gt; bronze &amp;gt; steel, but unless major changes have been made, I'm pretty sure bronze is worse than iron. Anyone confirm that bronze indeed outshines iron?&lt;br /&gt;
:A short session of testing in the arena of equally-skilled, equally-armed dwarves, one squad in bronze armor and the other in iron armor, ended with all bronze-wearing dwarves alive, and all iron-wearing dwarves dead. The order indicated on the page seems correct. --[[User:Timrem|Timrem]] 17:22, 15 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Group tests with large control groups are not the best way to test materials, due to the outnumber snowball effect. I just did a 20-group test with 4vs4 per group, all competent with iron swords. It seems to be mostly a tie, with a &amp;lt;s&amp;gt;slight leaning&amp;lt;/s&amp;gt; more major leaning* toward iron. It seems that both bronze and iron are near equal materials, with iron having a slight advantage due to its lighter weight. * I just tallied a few more tests that were in an unconsious-deflect deadlock and iron took the cake on all of them. 70% iron over bronze wins.--[[User:Acetech09|Acetech09]] 19:45, 15 March 2012 (UTC)&lt;br /&gt;
::Alright, thanks. I've not really done any arena testing before, and I wasn't really trying that hard to test this. I threw together a 1v1 and a 5v5 is all, sounds like you know better what you're doing. --[[User:Timrem|Timrem]] 21:45, 15 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:K. I'm about to rework the armor comparison chart a tiny bit to better reflect defensive properties.&lt;br /&gt;
&lt;br /&gt;
An [[Talk:Bolt|experiment]] shows that candy is the worst metal armor against bolts. --[[User:Lcy03406|Lcy03406]] 05:57, 18 August 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shaped headgear and armor limits ==&lt;br /&gt;
&lt;br /&gt;
With the changes to caps and masks, some of the examples of calculating armor limits have become invalid. Perhaps some Urist McEditor more prone to adventuring than myself and more enlightened on the subject could provide new examples? [[User:Earthfiredrake|Earthfiredrake]] 10:13, 29 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was going to make a post similar to yours, but I guess I'll just change the info myself. Caused me enough worry already.--[[Special:Contributions/173.3.16.92|173.3.16.92]] 22:25, 28 May 2012 (UTC)&lt;br /&gt;
*Someone's going to have to check my work though... I might just change the easiest parts.--[[Special:Contributions/173.3.16.92|173.3.16.92]] 22:31, 28 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Foreign high boots ==&lt;br /&gt;
&lt;br /&gt;
34.09 - I just discovered that my civ can not make high boots. In the equipment screen, it says (foreign) next to the high boot entry. I double checked by abandoning and choosing another civ to embark with. I found they had high boots on the embark list. I aborted and checked the first civ's embark and they didn't list high boots. --[[User:GoldenShadow|GoldenShadow]] 05:09, 18 May 2012 (UTC)&lt;br /&gt;
:I can't make high boots either in 34.11. Have not checked if others civ's can. [[User:Great Cthulhu|Great Cthulhu]] 21:57, 18 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Throat Protection ==&lt;br /&gt;
&lt;br /&gt;
v 34.11&lt;br /&gt;
&lt;br /&gt;
I am seeing combat logs showing throat strikes on goblins being deflected by their mail shirts.  Has the coverage of the throat and possibly other facial areas been modified for better armor coverage.  Possibly depending on the layer designation?&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Monarch&amp;diff=175774</id>
		<title>v0.34 Talk:Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Monarch&amp;diff=175774"/>
		<updated>2012-07-23T22:12:06Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The demand for duke isn't correct, I have a queen, but still only have a countess. No dukes.&lt;br /&gt;
&lt;br /&gt;
This seems to imply that the &amp;quot;queen consort&amp;quot; or &amp;quot;king consort&amp;quot; only come with the monarch.  However I just received a &amp;quot;queen consort&amp;quot; with my first wave of immigrants.&lt;br /&gt;
&lt;br /&gt;
Running 34.07 the king came dressed as a peasant after I discovered adamantine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Confirming the above, I was only a barony and the king just arrived. I actually haven't even gone down to the first cavern yet, let alone discovered adamantine. The king is wearing standard clothing (no quality). He is also a blatant vampire... &amp;quot;Rigoth Alathber, king vampire&amp;quot; with the Ñ symbol and all.&amp;lt;br /&amp;gt;&lt;br /&gt;
I'm also not so sure about the road requirement. I only have 4 3x10 and 1 4x9 Claystone Block Paved Roads... That is 42 blocks, each worth 5 for a total material value of 210.&lt;br /&gt;
This is version 34.11 btw.&lt;br /&gt;
--[[User:Takitaktak|Takitaktak]] 10:18, 21 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Confirming even more the above as a vampire king arrived in my fortress where i didn't even have a barony neither did i have roads, BUT i did offer a real LOT of stuff to the dwarven caravan (185777)&lt;br /&gt;
&lt;br /&gt;
34.11 here. County, no roads at all. Offered about 10-11K. King arrived and is a blatant vampire. [[User:Great Cthulhu|Great Cthulhu]] 22:12, 23 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Monarch&amp;diff=175773</id>
		<title>v0.34 Talk:Monarch</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Monarch&amp;diff=175773"/>
		<updated>2012-07-23T22:11:37Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The demand for duke isn't correct, I have a queen, but still only have a countess. No dukes.&lt;br /&gt;
&lt;br /&gt;
This seems to imply that the &amp;quot;queen consort&amp;quot; or &amp;quot;king consort&amp;quot; only come with the monarch.  However I just received a &amp;quot;queen consort&amp;quot; with my first wave of immigrants.&lt;br /&gt;
&lt;br /&gt;
Running 34.07 the king came dressed as a peasant after I discovered adamantine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Confirming the above, I was only a barony and the king just arrived. I actually haven't even gone down to the first cavern yet, let alone discovered adamantine. The king is wearing standard clothing (no quality). He is also a blatant vampire... &amp;quot;Rigoth Alathber, king vampire&amp;quot; with the Ñ symbol and all.&amp;lt;br /&amp;gt;&lt;br /&gt;
I'm also not so sure about the road requirement. I only have 4 3x10 and 1 4x9 Claystone Block Paved Roads... That is 42 blocks, each worth 5 for a total material value of 210.&lt;br /&gt;
This is version 34.11 btw.&lt;br /&gt;
--[[User:Takitaktak|Takitaktak]] 10:18, 21 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Confirming even more the above as a vampire king arrived in my fortress where i didn't even have a barony neither did i have roads, BUT i did offer a real LOT of stuff to the dwarven caravan (185777)&lt;br /&gt;
&lt;br /&gt;
34.11 here. County, no roads at all. Offered about 10-11K. King arrived and is a blatant vampire.&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Great_Cthulhu&amp;diff=175710</id>
		<title>User talk:Great Cthulhu</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Great_Cthulhu&amp;diff=175710"/>
		<updated>2012-07-22T12:25:30Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;create user page --[[User:Briess|Briess]] 00:55, 20 July 2012 (UTC)&lt;br /&gt;
:Thanks! [[User:Great Cthulhu|Great Cthulhu]] 12:25, 22 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Door&amp;diff=175709</id>
		<title>v0.34 Talk:Door</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Door&amp;diff=175709"/>
		<updated>2012-07-22T12:15:47Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: /* Artifact doors indeed indistructible */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifact doors indeed indistructible ==&lt;br /&gt;
&lt;br /&gt;
I can verify that artifact doors are indestructible. An artifact door is all that stands between my necropolis fortress (some 100 casualties in the previous siege) and 8 trolls standing right outside the door. The trolls have been there for an entire season. They showed up when the elven caravan arrived in spring, and are still there to greet the human caravan which just arrived.&lt;br /&gt;
[[User:Great Cthulhu|Great Cthulhu]] 07:42, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I finally got around to removing those trolls. Interestingly, most of them refused to pass the door when I unlocked it, even when I tempted them with some military dwarves. (And those that did didn't get very far due to the cage traps on the other side.) For the next siege I left the door unlocked. All the trolls stayed outside while the goblins passed through. So it seems that artifact doors may be effective as a Troll-filter. I think that they may keep trying to destroy it, and that is what is keeping them occupied. The few that got inside the first time may have done so due to dodging. The second time there were no opponents near them, and all of the trolls stayed outside.&lt;br /&gt;
&lt;br /&gt;
I should add that all of this took place in v0.34.11.&lt;br /&gt;
[[User:Great Cthulhu|Great Cthulhu]] 10:02, 21 July 2012 (UTC)&lt;br /&gt;
:This behavior has been a consistent part of DF since the 2D days - all artifacts are immune to taking Wear damage (whether from building destroyers or from fire), but if you heat one to its Melting point it '''will''' be destroyed. --[[User:Quietust|Quietust]] 13:00, 21 July 2012 (UTC)&lt;br /&gt;
::Really? The artifact page says that temperature has no effect on them. Once I hit magma I'll try dropping one in and see what happens. [[User:Great Cthulhu|Great Cthulhu]] 12:15, 22 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Door&amp;diff=175660</id>
		<title>v0.34:Door</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Door&amp;diff=175660"/>
		<updated>2012-07-21T10:10:08Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:03, 8 November 2010 (UTC)}}{{av}}&lt;br /&gt;
{{Buggy|withoutbugsection=1}}&lt;br /&gt;
[[Image:Doors!.png‎|thumb|right|It is important to have many doors, but don't get carried away.]]&lt;br /&gt;
'''Doors''' are a piece of [[furniture]] used mainly to control the movement of dwarves, [[pet]]s and liquids and define the exits of [[room]]s. A door must be built next to a [[wall]] or other form of support.&lt;br /&gt;
&lt;br /&gt;
There is a way to place 3 or more doors side by side. (X = Wall, o = Door, _ = Empty Tile) Build 2 walls, with 2 spaces inbetween, (X__X) build doors inside those spaces,(XooX) and delete one wall,(Xoo_) construct a wall beside the wall you destroyed,(Xoo_X) and place a door between the other 2 doors and your new wall (XoooX). Repeat ad nauseam. Note that the deleted wall must be a constructed wall for this to work.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Doors can be made of [[stone]], [[metal]], [[glass]], and [[wood]]. Artifact doors can be made out of just about anything. A glass door is called a '''portal'''.&lt;br /&gt;
&lt;br /&gt;
While [[stone]], [[wood]], and [[glass]] doors require only a single building material, [[metal]] doors require 3 bars to produce.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A door has three main settings:&lt;br /&gt;
*'''Forbid Passage''': The door can not be passed unless it is permitted again or destroyed. [[Dwarf|Dwarves]], [[animals]], both wild and tame, and most [[invader]]s will all be unable to pass ([[Thief|thieves]] can pick the locks of forbidden doors and pass them that way.)&lt;br /&gt;
*'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous [[Dog|Wardogs]].}) Because of pathfinding issues, this setting has been known to cause game lag.{{bug|797}}&lt;br /&gt;
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion.&lt;br /&gt;
&lt;br /&gt;
Doors can also be connected to [[lever]]s or [[pressure plate]]s to open on command. Doors also halt the movement of liquids in the manner of [[floodgate]]s, and can be used in the same ways if a passageway is narrow enough.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and will allow fluids in. Such will also jam mechanically linked doors, needing to be cleared out and the lever or pressure plate triggered again to shut.&lt;br /&gt;
&lt;br /&gt;
Doors destroy any fluid on their tile when they close.&lt;br /&gt;
&lt;br /&gt;
If invaders move past a door, they &amp;quot;take&amp;quot; the door and you have to move a dwarf onto the door to be able to forbid it again.&lt;br /&gt;
&lt;br /&gt;
Artifact doors are indestructible, and may be used to [[DF2012 Talk:Door#Artifact doors indeed indistructible|filter out building destroyers]].&lt;br /&gt;
&lt;br /&gt;
See also: [[Floor hatch]]&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Door&amp;diff=175659</id>
		<title>v0.34 Talk:Door</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Door&amp;diff=175659"/>
		<updated>2012-07-21T10:02:26Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: /* Artifact doors indeed indistructible */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifact doors indeed indistructible ==&lt;br /&gt;
&lt;br /&gt;
I can verify that artifact doors are indestructible. An artifact door is all that stands between my necropolis fortress (some 100 casualties in the previous siege) and 8 trolls standing right outside the door. The trolls have been there for an entire season. They showed up when the elven caravan arrived in spring, and are still there to greet the human caravan which just arrived.&lt;br /&gt;
[[User:Great Cthulhu|Great Cthulhu]] 07:42, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I finally got around to removing those trolls. Interestingly, most of them refused to pass the door when I unlocked it, even when I tempted them with some military dwarves. (And those that did didn't get very far due to the cage traps on the other side.) For the next siege I left the door unlocked. All the trolls stayed outside while the goblins passed through. So it seems that artifact doors may be effective as a Troll-filter. I think that they may keep trying to destroy it, and that is what is keeping them occupied. The few that got inside the first time may have done so due to dodging. The second time there were no opponents near them, and all of the trolls stayed outside.&lt;br /&gt;
&lt;br /&gt;
I should add that all of this took place in v0.34.11.&lt;br /&gt;
[[User:Great Cthulhu|Great Cthulhu]] 10:02, 21 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Door&amp;diff=175636</id>
		<title>v0.34:Door</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Door&amp;diff=175636"/>
		<updated>2012-07-20T07:43:09Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:03, 8 November 2010 (UTC)}}{{av}}&lt;br /&gt;
{{Buggy|withoutbugsection=1}}&lt;br /&gt;
[[Image:Doors!.png‎|thumb|right|It is important to have many doors, but don't get carried away.]]&lt;br /&gt;
'''Doors''' are a piece of [[furniture]] used mainly to control the movement of dwarves, [[pet]]s and liquids and define the exits of [[room]]s. A door must be built next to a [[wall]] or other form of support.&lt;br /&gt;
&lt;br /&gt;
There is a way to place 3 or more doors side by side. (X = Wall, o = Door, _ = Empty Tile) Build 2 walls, with 2 spaces inbetween, (X__X) build doors inside those spaces,(XooX) and delete one wall,(Xoo_) construct a wall beside the wall you destroyed,(Xoo_X) and place a door between the other 2 doors and your new wall (XoooX). Repeat ad nauseam. Note that the deleted wall must be a constructed wall for this to work.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Doors can be made of [[stone]], [[metal]], [[glass]], and [[wood]]. Artifact doors can be made out of just about anything. A glass door is called a '''portal'''.&lt;br /&gt;
&lt;br /&gt;
While [[stone]], [[wood]], and [[glass]] doors require only a single building material, [[metal]] doors require 3 bars to produce.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
A door has three main settings:&lt;br /&gt;
*'''Forbid Passage''': The door can not be passed unless it is permitted again or destroyed. [[Dwarf|Dwarves]], [[animals]], both wild and tame, and most [[invader]]s will all be unable to pass ([[Thief|thieves]] can pick the locks of forbidden doors and pass them that way.)&lt;br /&gt;
*'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. (A dwarf that passes through the door can accidentally let in the animals... {Or say a goblin that just so happened to be one of the 50 goblins that ambushed you was to open this door and let out these 500 ravenous [[Dog|Wardogs]].}) Because of pathfinding issues, this setting has been known to cause game lag.{{bug|797}}&lt;br /&gt;
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion.&lt;br /&gt;
&lt;br /&gt;
Doors can also be connected to [[lever]]s or [[pressure plate]]s to open on command. Doors also halt the movement of liquids in the manner of [[floodgate]]s, and can be used in the same ways if a passageway is narrow enough.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and will allow fluids in. Such will also jam mechanically linked doors, needing to be cleared out and the lever or pressure plate triggered again to shut.&lt;br /&gt;
&lt;br /&gt;
Doors destroy any fluid on their tile when they close.&lt;br /&gt;
&lt;br /&gt;
If invaders move past a door, they &amp;quot;take&amp;quot; the door and you have to move a dwarf onto the door to be able to forbid it again.&lt;br /&gt;
&lt;br /&gt;
Artifact doors are indestructible.&lt;br /&gt;
&lt;br /&gt;
See also: [[Floor hatch]]&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Door&amp;diff=175635</id>
		<title>v0.34 Talk:Door</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Door&amp;diff=175635"/>
		<updated>2012-07-20T07:42:27Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: /* Artifact doors indeed indistructible */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifact doors indeed indistructible ==&lt;br /&gt;
&lt;br /&gt;
I can verify that artifact doors are indestructible. An artifact door is all that stands between my necropolis fortress (some 100 casualties in the previous siege) and 8 trolls standing right outside the door. The trolls have been there for an entire season. They showed up when the elven caravan arrived in spring, and are still there to greet the human caravan which just arrived.&lt;br /&gt;
[[User:Great Cthulhu|Great Cthulhu]] 07:42, 20 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Emi&amp;diff=175624</id>
		<title>User talk:Emi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Emi&amp;diff=175624"/>
		<updated>2012-07-19T23:13:38Z</updated>

		<summary type="html">&lt;p&gt;Great Cthulhu: /* 2012 Talk:Door */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please leave new messages by pressing the new section button. It is next to the edit button, and says &amp;quot;Add topic&amp;quot;. Be sure to sign your message with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; so I know who left me the message.&lt;br /&gt;
{{archive|*[[User_talk:Emi/archive1|archive 1]]}}&lt;br /&gt;
&lt;br /&gt;
== Empty DF:2012 Articles ==&lt;br /&gt;
&lt;br /&gt;
Hello, I'd like to offer a few suggestions:&lt;br /&gt;
* Could the bot which went through and replaced all the v0.31 article links with DF:2012 links be modified to actually create those articles with a &amp;lt;nowiki&amp;gt;{{av}}&amp;lt;/nowiki&amp;gt; template inserted, so that users can reference an older version easily while understanding that it could be outdated?&lt;br /&gt;
* Could a bot be created to go through all the current dead links and create those articles and place a &amp;lt;nowiki&amp;gt;{{av}}&amp;lt;/nowiki&amp;gt; template within them?&lt;br /&gt;
* Failing that, I'd be willing to volunteer for this; I understand that I should talk to you for article creation. In that case, would I have to present you with a list of articles to be created?&lt;br /&gt;
--[[User:Reilwin|Reilwin]] 02:53, 15 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Looks like I can create articles myself after enough edits. --[[User:Reilwin|Reilwin]] 06:35, 3 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spanish translation ==&lt;br /&gt;
&lt;br /&gt;
Hello! I'm a Spanish player of this game and I would like to begin the translation of this wiki into Spanish. I hope you like the idea! Regards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PROBLEM ==&lt;br /&gt;
since you &amp;quot;upgraded&amp;quot; the wiki, sometimes when i try to load a page, any kind of page in the wiki, instead of loading the page, my browser (chrome) starts downloading a file like this:    DF2010-Magma.gz&lt;br /&gt;
the file never ends downloading and it contains nothing, so i dont know whats the deal with that, sometime is loads teh page as usual&lt;br /&gt;
*Take a look at [http://www.bay12forums.com/smf/index.php?topic=96229.0 this forum thread] - most cases seem to result from using Avast Antivirus along with Google Chrome. --[[User:Quietust|Quietust]] 00:38, 10 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upload Button Missing ==&lt;br /&gt;
Hello. I've uploaded [[http://dwarffortresswiki.org/index.php/File:DA_Quarters.JPG,stuff]] before, but the upload link seems to have vanished for me. (I'd like to upload a small .exe file which makes the depot tradeing semi-automated so I can link to it from my user page.) What should I do?&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
 --[[User:DDR|-DDR]] 01:28, 19 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Update: Oh, so it's just down for a few days? OK, I'll be patient. Thanks for all the work you've done here, Emi. :)&lt;br /&gt;
&lt;br /&gt;
== Eagles ==&lt;br /&gt;
&lt;br /&gt;
Why can't I create new pages? I want to create a page about normal eagles.&lt;br /&gt;
&lt;br /&gt;
: This wiki is going through a lot now. New name space for the latest DF version has been created and articles are copied to it, as far as they are still valid for the new version. Also this wiki's cluster size has been increased by two new servers and many things around it are being configured. So I think the admins just prohibited new article creation for a while until they sort things out. --[[User:Nagidal|Nagidal]] 17:31, 19 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I've seen Briss has created the Eagle page, maybe it's so that you can fill it with content. --[[User:Nagidal|Nagidal]] 18:50, 19 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== a namespace just for me? ==&lt;br /&gt;
&lt;br /&gt;
It says that if i'd like a user page i should post here asking for one.&lt;br /&gt;
can i have a namespace for me please?  under Zazq?  [[User:Zazq|Zazq]] 21:48, 19 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: A namespace is not the same as a user page. I'm almost sure you can't have a namespace just for you, but you can certainly have your own userpage where you can set up your own sandbox. I have created you your userpage, just click on the link on your name in the signature. You can start forging some good articles on your userpage. --[[User:Nagidal|Nagidal]] 23:46, 19 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== UserPage ==&lt;br /&gt;
could i have a page too? to edit and try stuff before posting ... Edit: it is Mohreb by the way ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'd like a user page too, name KevinFragger2427. Thanks.&lt;br /&gt;
&lt;br /&gt;
== v34 Utilities ==&lt;br /&gt;
&lt;br /&gt;
Can we get a [[DF2012:Utilities]] page created?&lt;br /&gt;
&lt;br /&gt;
== Giant sponges ==&lt;br /&gt;
&lt;br /&gt;
Hello, I am new to this wiki and I would like to add articles for giant sponges and giant mosquitoes.&lt;br /&gt;
&lt;br /&gt;
I trust I can just copy-paste the old tags from a DF2010 creature page and change them accordyingly  ?&lt;br /&gt;
&lt;br /&gt;
[[User:Naryar|Naryar]] 11:28, 23 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can I have two pages created? ==&lt;br /&gt;
&lt;br /&gt;
I'd like to have two pages created for me, please.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. I'd like my user-page created, so I can do all the other cool stuff that people do with their user-pages.&lt;br /&gt;
&lt;br /&gt;
2. I would also like a whole new mod article made, please. Title it &amp;quot;Modern Warfare: Year 2100&amp;quot; too, please, as well.&lt;br /&gt;
&lt;br /&gt;
EDIT: Username is UristMcHuman. Sorry I forgot that&lt;br /&gt;
&lt;br /&gt;
== Interactions. ==&lt;br /&gt;
&lt;br /&gt;
I would like a page created under 2012:Interaction, please and thank you. [[User:Lofn|Lofn]] 15:54, 25 February 2012 (UTC)&lt;br /&gt;
EDIT: a userpage/sandbox would also be very much appreciated, if you find the time.&lt;br /&gt;
&lt;br /&gt;
== User page for Darchitect. ==&lt;br /&gt;
&lt;br /&gt;
I'd like one, if you'd be so kind.&lt;br /&gt;
[[User:Darchitect|Darchitect]] 20:24, 29 February 2012 (UTC)Darchitect&lt;br /&gt;
&lt;br /&gt;
== Favicon Recovery ==&lt;br /&gt;
&lt;br /&gt;
I notice the favicon seems to have gotten lost somewhere along the way. Since I'm the one who initially made it using the main site logo for reference, I still have a copy sitting around. [http://dffd.wimbli.com/images/dfwiki_favicon.ico Here it is, feel free to use it again.]&lt;br /&gt;
&lt;br /&gt;
== Request for User Page ==&lt;br /&gt;
&lt;br /&gt;
Hi there, can you please add a user page for me? Thank you. [[User:Timtek|Timtek]] 11:47, 5 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request for Confirmed User ==&lt;br /&gt;
&lt;br /&gt;
I was wondering what I need to do to be able to upload a file. I registered four days ago, and have been waiting to become an &amp;quot;Autoconfirmed user&amp;quot; so that I can add my tileset to the Tileset repository. The &amp;quot;autoconfirmation&amp;quot; never comes, however. Attempting to google the issue said that I should be autoconfirmed after 3 days, which has not occurred. Am I missing something? --[[User:Taffer|Taffer]] 13:10, 6 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello again! Thanks for the help earlier, and sorry for the second message. Would it be alright if I have a user page? Thank you!  --[[User:Taffer|Taffer]] 18:51, 7 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cached Special Pages ==&lt;br /&gt;
&lt;br /&gt;
The wiki currently has [http://www.mediawiki.org/wiki/Manual:$wgMiserMode $wgMiserMode] enabled, resulting in a number of [[Special:SpecialPages|special pages]] having their results cached (by MediaWiki itself) to reduce server load, but there's no cron job to run /maintenance/updateSpecialPages.php and actually update those pages - as a result, they're all 3 months out of date. I've mentioned this at least 3 times on IRC but it still hasn't been fixed. --[[User:Quietust|Quietust]] 20:24, 7 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Is the DF2012:Creatures page getting too big for the server? ==&lt;br /&gt;
&lt;br /&gt;
The Creatures page still needs to be updated with the new creatures for the lakes/rivers but when I try to submit or preview tha page I get a blank page and a submitted update is not visible on the page. Is the page simply too big now, or is there some server side changes that can be made to fix this? [[User:Organised chaos|Organised chaos]] 20:18, 13 March 2012 (UTC)&lt;br /&gt;
*If you ask me, the Creatures page is currently being done '''all wrong''' - it should only list each creature '''once''' and include the relevant biomes, rather than copy/pasting it for every single biome (and introducing errors when one entry has different values from the others). --[[User:Quietust|Quietust]] 21:00, 13 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DFRawFunctions ==&lt;br /&gt;
&lt;br /&gt;
I've got an update for DFRawFunctions (corrects behavior for a few functions and adds new features to some others) which also includes a few new raw files - when you've got a chance, pull 'em from github. In fact, some option to automatically pull updates from github either periodically (once or twice a day) or on demand (e.g. editing a particular wiki page) would be really nice so I won't have to bug you about it. --[[User:Quietust|Quietust]] 18:27, 18 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I want to make Korean Wiki. ==&lt;br /&gt;
&lt;br /&gt;
I was looking for administrator to discuss this, but I couldn't find anyone... also, I'm not sure that I should talk it to you. anyway, I leave this here.&lt;br /&gt;
&lt;br /&gt;
I want to make Korean Wiki, There're some Korean fan, but they hardly play the game because of the lack of game information. So I thought They need wiki to know the game. I want to know whether the administrator can found Korean version of this wiki or not.&lt;br /&gt;
&lt;br /&gt;
How can I get the permission about it? Is it needed that something to verify myself to them? I hope I would take a positive answer. --[[User:Tragal|Tragal]] 14:44, 30 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Create Redir [[DF2012:Well_guide]] ==&lt;br /&gt;
&lt;br /&gt;
Need a redir or crosslink created from: [[DF2012:Well_guide]] (empty page) -&amp;gt; [[v0.31:Well_guide]]. And/or snap relevant links. --[[User:Kim Bruning|Kim Bruning]] 08:37, 24 April 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Froot wants a userpage too. ==&lt;br /&gt;
&lt;br /&gt;
Hey-lo.&lt;br /&gt;
Yet another userpage request.&lt;br /&gt;
[[User:Froot|Froot]] 02:08, 1 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
there is no &amp;quot;DF2012 Talk:Cave crocodile&amp;quot;, added an my issue  about my &amp;quot;Bosa, Cave Crocodile (+trained+)&amp;quot; which cost me about an game-hour lost due to reloading save  in the article. Wonder, why there is no &amp;quot;talk&amp;quot; pages for everything by default? There are many cases which need some science before editing articles :(&lt;br /&gt;
&lt;br /&gt;
== Minecarts 101 page? ==&lt;br /&gt;
&lt;br /&gt;
Can we get a &amp;quot;Minecarts 101&amp;quot; page started the same way there are intro pages for things like the military?&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
[[User:Dhokarena56|Dhokarena56]] 17:25, 14 May 2012 (UTC)dhokarena56&lt;br /&gt;
&lt;br /&gt;
== Page request ==&lt;br /&gt;
&lt;br /&gt;
May I request a userpage?&lt;br /&gt;
&lt;br /&gt;
-Erich&lt;br /&gt;
&lt;br /&gt;
== User page request ==&lt;br /&gt;
&lt;br /&gt;
Hello!  I am requesting a userpage. --[[User:Spacer|Spacer]] 15:31, 30 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DF2012_Talk:Siege ==&lt;br /&gt;
&lt;br /&gt;
please, create http://dwarffortresswiki.org/index.php/DF2012_Talk:Siege&lt;br /&gt;
&lt;br /&gt;
thanks,&lt;br /&gt;
&lt;br /&gt;
[[User:Kartofius al andalus|Kartofius al andalus]] 17:00, 4 June 2012 (UTC) kartofius&lt;br /&gt;
&lt;br /&gt;
== Wiki in spanish??? ==&lt;br /&gt;
&lt;br /&gt;
How can I create a page for the wiki in spanish?&lt;br /&gt;
&lt;br /&gt;
== add #dwarffortress irc.freenode.net to main page IRC section ==&lt;br /&gt;
&lt;br /&gt;
Hello everyone, could you please add #dwarffortress IRC channel on FReeNode in the main page IRC channel list?&lt;br /&gt;
Thank you&lt;br /&gt;
&lt;br /&gt;
== new user page request ==&lt;br /&gt;
&lt;br /&gt;
looking for a user page so I can store my scripts in the wiki.&lt;br /&gt;
&lt;br /&gt;
thanks&lt;br /&gt;
vjek&lt;br /&gt;
&lt;br /&gt;
[[User:Vjek|Vjek]] 20:17, 23 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new page request ==&lt;br /&gt;
Hi&lt;br /&gt;
could you add a talk page at the &amp;quot;raw adamantine&amp;quot; article&lt;br /&gt;
user: grafsnow&lt;br /&gt;
&lt;br /&gt;
== DF2012:World rejection ==&lt;br /&gt;
&lt;br /&gt;
Hi, I'm trying to write the page for DF2012:World rejection http://dwarffortresswiki.org/index.php/DF2012:World_rejection which has a red link on the Advanced World Generation page but I can't create a new page. Do I need somebody to make it for me? Thanks, Seb. --[[User:SAFry|SAFry]] 19:08, 30 June 2012 (UTC)&lt;br /&gt;
:I created it for him.  -- [[User:HiEv|&amp;lt;span style=&amp;quot;color:#E05858;font-weight:bold;&amp;quot;&amp;gt;Hi&amp;lt;/span&amp;gt;]][[User talk:HiEv|&amp;lt;span style=&amp;quot;color:#C06060;font-weight:bold;&amp;quot;&amp;gt;Ev&amp;lt;/span&amp;gt;]] 02:18, 1 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Could I get a page for my mod? ==&lt;br /&gt;
&lt;br /&gt;
I'm currently working on a mod, and I'd really like a page where I can put what the mod is, how you use it, what it includes, etc...&lt;br /&gt;
I'm sorry if it looks kinda sketchy that I just created this account today and I'm being vague about the mod Dx&lt;br /&gt;
Anyways, if/when you create it, could you title it ''PlayableCiv+'' &lt;br /&gt;
Thanks:)&lt;br /&gt;
[[User:Toxicshadow|Toxicshadow]] 05:30, 1 July 2012 (UTC)&lt;br /&gt;
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== Arms Industry Page ==&lt;br /&gt;
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Could you create an &amp;quot;Arms Industry&amp;quot; page for information concerning production of weapons? Alternatively, it could be called &amp;quot;Weapons Industry.&amp;quot;&lt;br /&gt;
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== User Page ==&lt;br /&gt;
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Would be very glad if i had a user page as a kind of sandbox (and to put some !!science!! stuff up there) [[User:Lorb|Lorb]] 09:53, 7 July 2012 (UTC)&lt;br /&gt;
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== User Page Request ==&lt;br /&gt;
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Could you make me a user page?&lt;br /&gt;
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== Requesting Page Creation for 'Fixed Creatures' ==&lt;br /&gt;
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There has been some discussion on r/DwarfFortress ([http://www.reddit.com/r/dwarffortress/comments/w8ht8/need_help_my_giant_black_mambas_wont_breed/]) about animals that don't lay eggs that should, eggs that don't hatch due to a missing Tag, and other various issues.  I would like to create a space where we can create a list of animals with the values and tags modified to be more accurate. Thanks!--Dragoon209&lt;br /&gt;
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Edit: I haven't received any word that the pages have been created, and a quick search shows no matches for 'Fixed Creatures'.  Is there any information I am missing to start the process?  Thanks in advance!&lt;br /&gt;
[[User:Dragoon209|Dragoon209]] 18:19, 13 July 2012 (UTC)&lt;br /&gt;
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: What page titlewould you like? --[[User:Briess|Briess]] 18:26, 13 July 2012 (UTC)&lt;br /&gt;
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:: How about &amp;quot;DF2012:Fixed_Creature_RAWs&amp;quot;? [[User:Dragoon209|Dragoon209]] 18:34, 13 July 2012 (UTC)&lt;br /&gt;
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== Outpost Liason ==&lt;br /&gt;
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I am simply looking for more information about a phenomenon that has happened twice now. An outpost liason came to my fort and asked if I wanted to join their colony. What are the pros and cons of saying either yes or no? Please help!&lt;br /&gt;
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== Yet Another User Page ==&lt;br /&gt;
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Just requesting a user page created, to play around in and post some of my own DF-related stuff. Thanks! [[User:MasterShizzle|MasterShizzle]] 17:59, 13 July 2012 (UTC)&lt;br /&gt;
:Umm... wow. That was fast! You guys are awesome. [[User:MasterShizzle|MasterShizzle]] 18:12, 13 July 2012 (UTC)&lt;br /&gt;
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== Symbol Sets (Modding) ==&lt;br /&gt;
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Can someone create a page for Symbol Sets, as used in Entity files, and found in language_SYM.txt?&lt;br /&gt;
[[User:Toxicshadow|Toxicshadow]] 23:32, 15 July 2012 (UTC)&lt;br /&gt;
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== 2012 Talk:Door ==&lt;br /&gt;
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Hi Emily,&lt;br /&gt;
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I'd like to start [[DF2012 Talk:Door]], since I can verify that artifact doors are indestructible. (There is a verify tag for that in the [[DF2012:Door#Notes]] section.) Here is the text I want to add:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I can verify that artifact doors are indestructible. An artifact door is all that stands between my necropolis fortress (some 100 casualties in the previous siege) and 8 trolls standing right outside the door. The trolls have been there for an entire season. They showed up when the elven caravan arrived in spring, and are still there to greet the human caravan which just arrived.&lt;br /&gt;
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[[User:Great Cthulhu|Great Cthulhu]] 23:13, 19 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Great Cthulhu</name></author>
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