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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Geofferic</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-19T23:02:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Door&amp;diff=181906</id>
		<title>v0.34 Talk:Door</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Door&amp;diff=181906"/>
		<updated>2013-03-05T06:35:57Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Artifact doors indeed indistructible */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Artifact doors indeed indistructible ==&lt;br /&gt;
&lt;br /&gt;
I can verify that artifact doors are indestructible. An artifact door is all that stands between my necropolis fortress (some 100 casualties in the previous siege) and 8 trolls standing right outside the door. The trolls have been there for an entire season. They showed up when the elven caravan arrived in spring, and are still there to greet the human caravan which just arrived.&lt;br /&gt;
[[User:Great Cthulhu|Great Cthulhu]] 07:42, 20 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I finally got around to removing those trolls. Interestingly, most of them refused to pass the door when I unlocked it, even when I tempted them with some military dwarves. (And those that did didn't get very far due to the cage traps on the other side.) For the next siege I left the door unlocked. All the trolls stayed outside while the goblins passed through. So it seems that artifact doors may be effective as a Troll-filter. I think that they may keep trying to destroy it, and that is what is keeping them occupied. The few that got inside the first time may have done so due to dodging. The second time there were no opponents near them, and all of the trolls stayed outside.&lt;br /&gt;
&lt;br /&gt;
I should add that all of this took place in v0.34.11.&lt;br /&gt;
[[User:Great Cthulhu|Great Cthulhu]] 10:02, 21 July 2012 (UTC)&lt;br /&gt;
:This behavior has been a consistent part of DF since the 2D days - all artifacts are immune to taking Wear damage (whether from building destroyers or from fire), but if you heat one to its Melting point it '''will''' be destroyed. --[[User:Quietust|Quietust]] 13:00, 21 July 2012 (UTC)&lt;br /&gt;
::Really? The artifact page says that temperature has no effect on them. Once I hit magma I'll try dropping one in and see what happens. [[User:Great Cthulhu|Great Cthulhu]] 12:15, 22 July 2012 (UTC)&lt;br /&gt;
:::That would be flat-out wrong - if temperature had no effect on them, it would not be possible to set an artifact on fire. --[[User:Quietust|Quietust]] 12:36, 22 July 2012 (UTC)&lt;br /&gt;
::::Being on fire is a different 'status' from taking heat damage and artifacts can be set on fire, but do not take damage.  [[User:Geofferic|Geofferic]] 06:35, 5 March 2013 (UTC)&lt;br /&gt;
::::Temperature and fire do not affect artifact in terms of causing damage to them or destroying them; however, they can be set on fire, from which they will take no damage, and will remain on fire until put out by player intervention. This is known and consistent behavior for a while now.--[[Special:Contributions/74.97.84.213|74.97.84.213]] 08:52, 5 August 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Utilities&amp;diff=153699</id>
		<title>v0.31:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Utilities&amp;diff=153699"/>
		<updated>2011-10-17T12:25:34Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Fortress Overseer */ Updated download link.  :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}{{av}}&lt;br /&gt;
 Please only list utilities that are known to work with the newest version here.&lt;br /&gt;
&lt;br /&gt;
:''You may also be like to see the [[Tileset repository]] or [[Graphics set repository]].''&lt;br /&gt;
&lt;br /&gt;
Here are third party applications useful for Dwarf Fortress players and modders.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dwarf Fortress filesharing services==&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ===&lt;br /&gt;
The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. Courtesy of [[User:Janus|Janus]]; for files related to Dwarf Fortress only.&lt;br /&gt;
&lt;br /&gt;
=== [http://mkv25.net/dfma/ DF Map Archive] ===&lt;br /&gt;
&lt;br /&gt;
* http://mkv25.net/dfma/&lt;br /&gt;
&lt;br /&gt;
The Dwarf Fortress Map Archive is a large collection of user-submitted maps and a nice flash viewer for perusing them.  &lt;br /&gt;
Maps are uploaded, stored, and downloaded in a special compressed format created by the DF Map Compressor (see below).&lt;br /&gt;
&lt;br /&gt;
Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on [[User:Markavian|Markavian]]'s User page.&lt;br /&gt;
&lt;br /&gt;
=== DF Map Compressor ===&lt;br /&gt;
&lt;br /&gt;
*[http://shadowlord13.googlepages.com/dfmap-index.html SL's DF Map Compressor - Website] (currently not accessible)&lt;br /&gt;
*Download from [http://dffd.wimbli.com/file.php?id=997 DF File Depot]&lt;br /&gt;
&lt;br /&gt;
The DF Map Compressor encodes multiple bitmaps exported from Dwarf Fortress into a single, very compressed, .fdf-map file, and functions as a viewer for this format.  It can also export the maps to PNG format.  &lt;br /&gt;
&lt;br /&gt;
The .fdf-map file can then be shared with your friends by uploading to the [http://mkv25.net/dfma/ DF Map Archive] that features an online viewer (written in Flash).&lt;br /&gt;
&lt;br /&gt;
The map compressor was created by Shadowlord in May 2007.  The web site is currently not accessible.  Extract from the website :&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;The '''DF Map Compressor''' is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image formats. Here's a quick summary of how it works: It determines the size of your tiles from your DF font file (or asks you), splits the map up into tiles, identifies duplicate tiles, writes out every unique tile image, and then writes out a list of ID#s for each tile position which points to the tile image for that tile.  What it outputs is piped through the LZMA compressor (the one used in 7-zip), to compress it further.  The .df-map file which it writes out is usually less than 100 KB in size. (By comparison, a PNG of the same map can exceed 2 megabytes, depending on how well you compress it, whether you change the color depth, and whether you are using a graphical tileset or detailed font).&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a little bit of information at the [http://dffd.wimbli.com/file.php?id=997 DF File Depot] page, where the compressor can be downloaded:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;It requires either .NET 2.0 or newer (If you have Windows Vista, you already have this, if not, you might need to get it), or if you're on Linux or a Mac or other non-Windows OS, requires Mono.&lt;br /&gt;
* .NET 2.0: http://www.microsoft.com/downloads/details.aspx?familyid=0856eacb-4362-4b0d-8edd-aab15c5e04f5&lt;br /&gt;
* Mono: http://www.mono-project.com/&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get it working on OSX, according to [http://www.bay12forums.com/smf/index.php?topic=64174.msg1511109#msg1511109 this forum post]:&lt;br /&gt;
:1. [http://www.go-mono.com/mono-downloads/ download the Mono Framework] and install it.  If you're on a modern Mac, you want the [http://ftp.novell.com/pub/mono/archive/2.8.1/macos-10-x86/3/MonoFramework-2.8.1_3.macos10.novell.x86.dmg latest Intel version], which requires OSX 10.5 or 10.6.  [http://www.mono-project.com/OldReleases Older versions are available] but no longer supported.&lt;br /&gt;
:2. export your map from Dwarf Fortress (Esc -&amp;gt; Export Local Image)&lt;br /&gt;
:3. download the [http://dffd.wimbli.com/file.php?id=997 DF Map Compressor from the DF File Depot].&lt;br /&gt;
:4. open the terminal, navigate to the DF Map Compressor folder and type:&lt;br /&gt;
 mono DwarfFortressMapCompressor.3.3.4.exe&lt;br /&gt;
:5. WAIT a bit for the DF Map Compressor windows to appear (''I almost thought it had crashed, it's rather slow'')&lt;br /&gt;
:6. follow the on screen instructions&lt;br /&gt;
&lt;br /&gt;
== 3D Visualizers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Stonesense|Stonesense]] ===&lt;br /&gt;
[[File:stonesense.jpg|208px|thumb|right|Stonesense Screenshot]]&lt;br /&gt;
''by Jonask, Solifuge, Kaypy and Japa''&lt;br /&gt;
&lt;br /&gt;
Stonesense is a third party real-time visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective.&lt;br /&gt;
&lt;br /&gt;
More information is available in [http://www.bay12games.com/forum/index.php?topic=43260.0 this forum thread].&lt;br /&gt;
&lt;br /&gt;
Stonesense is now in version 2.3 Slate, supports v0.31.21 - [http://stonesense.googlecode.com/files/Stonesense_Slate_2.3.zip Download]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
It is possible to get a quick working version of Stonesense for versions up to v0.31.21, without compiling the SVN development version (or downloading the new non SVN version), by downloading the updated [http://stonesense.googlecode.com/svn/trunk/Memory.xml Memory.xml] and overwriting the file of the same name in the base directory of Stonesense 2.2. If (and only if), this does not work, download and replace [http://stonesense.googlecode.com/svn/trunk/dfhack.dll dfhack.dll]. If it still doesn't work, replace [http://stonesense.googlecode.com/svn/trunk/stonesense.exe stonesense.exe]. If it displays a problem with missing dlls, download these .dll files [http://stonesense.googlecode.com/svn/trunk/allegro-5.0.dll 1], [http://stonesense.googlecode.com/svn/trunk/allegro_dialog-5.0.dll 2], [http://stonesense.googlecode.com/svn/trunk/allegro_font-5.0.dll 3], [http://stonesense.googlecode.com/svn/trunk/allegro_image-5.0.dll 4], [http://stonesense.googlecode.com/svn/trunk/allegro_primitives-5.0.dll 5], [http://stonesense.googlecode.com/svn/trunk/allegro_ttf-5.0.dll 6] and place them in the Stonesense base directory.&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Overseer|Fortress Overseer]] ===&lt;br /&gt;
''by thewonderidiot and sexymustard''&lt;br /&gt;
&lt;br /&gt;
Overseer is a full 3D visualizer for DF2010 using the DFHack library. Its appearance is highly customizable and will be even more so in the near future. Check out its [http://www.bay12forums.com/smf/index.php?topic=63484.0 forum thread] for more details or download it from [http://dffd.wimbli.com/file.php?id=3882 here].&lt;br /&gt;
&lt;br /&gt;
== Music and Sounds ==&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:SoundSense|SoundSense]] ===&lt;br /&gt;
&lt;br /&gt;
SoundSense is a tool that parses game logs and reacts to game events with sound effects, incidental music and dwarfy comments.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=60287 forum thread], download at [http://df.zweistein.cz/soundsense/ homepage].&lt;br /&gt;
&lt;br /&gt;
== Interface tools ==&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12games.com/forum/index.php?topic=50643.0 Dfterm2]===&lt;br /&gt;
&lt;br /&gt;
Dfterm2 is a tool to run Dwarf Fortress via terminals remotely. Multiple people can connect and watch or join in.&lt;br /&gt;
&lt;br /&gt;
Main article here: [[Utility:Dfterm2]].&lt;br /&gt;
&lt;br /&gt;
== Game manipulation tools ==&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=645 Reveal] ===&lt;br /&gt;
&lt;br /&gt;
The standalone Reveal utility is obsolete due to missing source code.  [[DF2010:Utilities#DFHack|DFHack]]'s dfreveal module works like Reveal did, and has built-in undo capability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=-2&amp;gt;Reveal (or Reveal.exe as it is commonly referred to) is a program that runs alongside Dwarf Fortress and shows all &amp;quot;unexplored&amp;quot; or &amp;quot;undug&amp;quot; tiles of the map (in fortress mode).  To reveal entire map designate the entire bottom level to be mined and then remove designation before running reveal (Not required in the latest version using the parameters below, simply start the .exe file.). Playing on revealed map might ''(read &amp;quot;will&amp;quot;)'' cause some bugs (like not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more).  '''Using Reveal has been known to corrupt saved game folders.''' and, as such, it is highly recommended to only use Reveal to preview a biome's layout and then restart without running Reveal.&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[http://www.bay12forums.com/smf/index.php?topic=66525 Dwarf Therapist]===&lt;br /&gt;
&lt;br /&gt;
Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments (40d), statistics (such as attributes, personality traits and happiness), plus sort dwarves by various criteria (eg. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. &lt;br /&gt;
&lt;br /&gt;
Version 0.6.10 is out (March 15, 2011). This version supports DF builds up to 0.31.25&amp;lt;!--, although information on patches for newer versions can be found below--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
''NOTE'': DwarfEngineer has taken over chmod's task in maintaining this MOD.&lt;br /&gt;
&lt;br /&gt;
New dedicated support forum: http://code.google.com/p/dwarftherapist/&lt;br /&gt;
&lt;br /&gt;
Read the full changelog here: http://code.google.com/p/dwarftherapist/source/browse/CHANGELOG.txt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Patch for ver. 0.31.12 found here: http://dffd.wimbli.com/file.php?id=2822--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instruction for making it work with new versions here: http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions This page also tends to have the new addresses within an hour or two of new releases of Dwarf Fortress.&lt;br /&gt;
N.B. Dwarftherapist appears to be automatically updating; 0.6.9 updated automatically from 0.31.19 to 0.31.21 on Windows SDL.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''For Mac users''': A mac version of this utility (built by ghalidrim and compatible with the latest DF version, 31.25) is free for download at [http://dffd.wimbli.com/file.php?id=4463 the DF file depot]. Beware though : this is a test build, so there may be bugs, use with care!&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=59056.0 Runesmith] ===&lt;br /&gt;
Runesmith is a Dwarf information viewing and editing tool inspired by the original Dwarf Companion. It uses the DFHack library to interface with Dwarf Fortress and Qt to provide a robust and professional looking cross-platform GUI. http://www.bay12forums.com/smf/index.php?topic=59056.0&lt;br /&gt;
&lt;br /&gt;
Version 0.1.9 is out for Windows, currently supporting 0.31.25. Since it uses DFHack, all versions of DF that DFHack supports, Runesmith supports!&lt;br /&gt;
&lt;br /&gt;
    * Windows: http://dffd.wimbli.com/file.php?id=2538&lt;br /&gt;
    * Linux: to follow (the windows one is reported to work fine under wine though)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A tool that allows smithing (editing) of the digits and runes (letters) that control all life in DF. By smithing these runes, the metagods (players) can meddle with DF mortals to suit their games, be it recasting a soul into a new species body, blessing and cursing indiviudals or just to make predictions of when a mortal will attain the next degree of competence to guide them on how they should spend their limited time.&amp;quot; - Psieye - (http://www.bay12forums.com/smf/index.php?topic=57003.msg1324765#msg1324765)&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=58809 DFHack] ===&lt;br /&gt;
&lt;br /&gt;
DFHack is a Dwarf Fortress memory access library and a set of basic tools using this library. The library is a work in progress, so things might change as more tools are written for it. Releases support versions up through 0.31.25 (as of April, 2011).  Runs on both Windows and Linux.&lt;br /&gt;
&lt;br /&gt;
Code and binary releases are available from the [http://github.com/peterix/dfhack/downloads Github site].&lt;br /&gt;
&lt;br /&gt;
=== DFhack tools for DF 2010 ===&lt;br /&gt;
==== dfcleanmap ====&lt;br /&gt;
Cleans all the bloodsmears that get scattered all over the map.&lt;br /&gt;
==== dfliquids ====&lt;br /&gt;
Allows creating liquids (water and magma), making them flow or preventing them from flowing. Newly also allows making obsidian walls. It's a command-prompt style utility where you type in very simple commands. Replaces the older magma_create tool.&lt;br /&gt;
&lt;br /&gt;
Use like this:&lt;br /&gt;
&lt;br /&gt;
game: place 'k' cursor on the tile or on the upper left corner of the area to manipulate.&lt;br /&gt;
&lt;br /&gt;
tool: enter 'range' in the tool and specify width and height of the rectangle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- remove water&lt;br /&gt;
&lt;br /&gt;
'w'&lt;br /&gt;
'0'&lt;br /&gt;
's-'&lt;br /&gt;
&amp;lt;ENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- create obsidian wall (only works for a single tile, even if a range is specified)&lt;br /&gt;
&lt;br /&gt;
'o'&lt;br /&gt;
'1'&lt;br /&gt;
's.'&lt;br /&gt;
&amp;lt;ENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
note that previously existing water or magma still stays at this spot.&lt;br /&gt;
&lt;br /&gt;
- create magma&lt;br /&gt;
&lt;br /&gt;
'm'&lt;br /&gt;
'7'&lt;br /&gt;
's+'&lt;br /&gt;
&amp;lt;ENTER&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== dfprospector ====&lt;br /&gt;
Lists all available minerals on the map and how much of them there is.&lt;br /&gt;
==== dfreveal ====&lt;br /&gt;
Pauses the game and reveals the whole map, then unreveals it afterwards (unless you press Ctrl+C). Use with caution, releases [[HFS]]! Same warnings as to the original Reveal tool apply.&lt;br /&gt;
&lt;br /&gt;
==== dfvdig ====&lt;br /&gt;
Designates a whole vein for digging. When using the '-x' option, it will dig stairs into other z-levels. Point the cursor at a vein and run this thing :)&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:DwarfForeman|Dwarf Foreman]] ===&lt;br /&gt;
Dwarf Foreman is a third party program to automatically dispatch jobs to your workers. &lt;br /&gt;
&lt;br /&gt;
=== [[Utility:DwarfScript|Dwarf Script]] ===&lt;br /&gt;
Dwarf Script is a program and allows you to manipulate DF's memory using a script.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortress layout tools ==&lt;br /&gt;
&lt;br /&gt;
=== [http://sun2design.com/quickfort/ Quickfort] ===&lt;br /&gt;
&lt;br /&gt;
Quickfort is an AutoHotkey-based utility for Dwarf Fortress that helps you build fortresses from &amp;quot;blueprint&amp;quot; .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments. Also see [[Quickfort Community Blueprints]].&lt;br /&gt;
&lt;br /&gt;
=== [[User:Soundandfury/DF_Designer|DF Designer]] ===&lt;br /&gt;
DF Designer, by [[User:Soundandfury|soundnfury]] is a fort layout planning tool.  It enables you to work out your designs before you start to build, and even see how they look in 3-D.&lt;br /&gt;
It's written in C with SDL, and both Linux and Windows builds are available.  The source code is freely available under the GPL.&lt;br /&gt;
Since DF Designer does not 'talk to' Dwarf Fortress, it is version-independent. Supports exporting to Quickfort-compatible CSV files.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=55025.0 ChromaFort] ===&lt;br /&gt;
Chromafort allows you to convert 24-bit bitmap (.bmp) images into Quickfort-compatible CSV files.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=64723.15 DF Architect] ===&lt;br /&gt;
DF Architect is a short cut to using Chromafort in conjunction with DF Designer. It uses 24-bit bitmap files and directly designates them into Dwarf Fortress. It is an early release program and currently only supports digging, stairs (up, down, and both), and ramps. Its defining feature is the use of an 'index' which allows for the designer to visually connect the cursor to the image. Be careful when using this program as it had no abort or terminating ability while designating, nor will it check to see if you've uploaded correct formats.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=87731 DF Designator] ===&lt;br /&gt;
DF Designator helps you build fortresses from either image files or Quickfort .CSV files. It also has a user interface that allows you to assign hotkeys to blueprints and to combine blueprints in multi z-level designs. Windows, Mac and Linux versions are available.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.nickskvarla.com/dwarf/ Quickfort Mapping Tool] ===&lt;br /&gt;
Quickfort Mapping Tool is a simple to use web app for creating Quickfort blueprints graphically.&lt;br /&gt;
&lt;br /&gt;
== Modding tools ==&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=2068 Custom Workshop Workshop] ===&lt;br /&gt;
WYSIWYG editor for designing the raws for a custom workshop.&lt;br /&gt;
(Not all raws, just the tiles and colors)  Lets you see how it will look at each stage of construction.  Comes with the default 16x16 CURSES font built in, but you can load any .BMP formatted DF font you like, keeping in mind that if its bigger than 16x16 it won't fit.&lt;br /&gt;
&lt;br /&gt;
Accommodates up to 32x32 workshops, not that there's any reason for such a large workshop, right?&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=1996 Uristmod] ===&lt;br /&gt;
A program which uses text files to automatically change/update raw files.  Makes installation of mods easier.  However at this time, the documentation is a little confusing and makes creating mods harder for beginners.  [http://www.bay12forums.com/smf/index.php?topic=53028.0 Forum Thread]&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=2088 Accent replacement tool] ===&lt;br /&gt;
A small application to remove accented characters from a file. A quick solution if you need the language files for a tileset that has images in place of special characters.&lt;br /&gt;
Alternatively, you can use this 20-line perl script: http://github.com/rofl0r/df-mayday/blob/master/charfix.pl&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=90725.0 NightS' Easy metal creator] ===&lt;br /&gt;
A small script in batch which lets you make new metals easily by introducing their raw values. It provides values of ingame metals as example for the most obscure values.&lt;br /&gt;
&lt;br /&gt;
== Raw tile tools ==&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Raw tile selector]] ===&lt;br /&gt;
&lt;br /&gt;
Provides an easy to use graphical interface to select which tiles and colors should be displayed for plants, stones and small creatures.&lt;br /&gt;
&lt;br /&gt;
Made to ease the job of creators of tilesets with edited raws. It will also be useful for users that dislike decisions made by tileset creators or users that could not find the edited raws for a tileset.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2113 Download]&lt;br /&gt;
&lt;br /&gt;
Currently for windows only.&lt;br /&gt;
&lt;br /&gt;
=== Raw tile merger ===&lt;br /&gt;
Provides an easy to use interface to change the tile and color data of raws to match the data of another set of raw files.&lt;br /&gt;
&lt;br /&gt;
Made to ease the job of creators of tilesets with edited raws when new versions of df are released. The edited raws for your tileset for a new df version can now be created with a few clicks.&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=2178 Download]&lt;br /&gt;
&lt;br /&gt;
== World Map / World Gen Tools ==&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=57428 PerfectWorldDF] ===&lt;br /&gt;
Very detailed Windows program to help create customize world gens.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=57428 Bay 12 forum link]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://dffd.wimbli.com/file.php?id=2354 Dwarf Fortress File Depot link (may be old version)]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://dffd.wimbli.com/who.php?id=1314 Dwarf Fortress File Depot listing for the author]&lt;br /&gt;
&lt;br /&gt;
It is a Windows program but can also be run under Linux with help of Mono. To can install Mono under Ubuntu by typing this into the terminal:&lt;br /&gt;
  sudo apt-get install libmono-system-windows-forms4.0-cil libmono-system-core4.0-cil&lt;br /&gt;
After installing this you should be able to double-click on the exe and it should work.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=73095.msg2261106#msg2261106 Map Maker] ===&lt;br /&gt;
Tool to create realistic-looking fantasy maps out ouf worldgen export. [http://dffd.wimbli.com/file.php?id=4359 download link]&lt;br /&gt;
&lt;br /&gt;
== Other/miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== [http://www.mindwerks.net/projects/exita/ Exita] ===&lt;br /&gt;
Exita is a python program that takes your DF world map exports and dump them into several different text outputs.&lt;br /&gt;
&lt;br /&gt;
=== [http://winmerge.org/ WinMerge] ===&lt;br /&gt;
Winmerge allows you to compare the contents of folders or files. It highlights any differences between files and allows you to merge them. It is most useful for modders or users of mods. If you compare modified raw files with unmodified ones you can quickly see any differences.&lt;br /&gt;
&lt;br /&gt;
=== [http://kmkeen.com/df2ttf/ df2ttf] ===&lt;br /&gt;
df2ttf allows you to convert any Dwarf Fortress tileset (png or bmp) into a TrueType Font equivalent. It's great for running Dwarf Fortress in ncurses mode.&lt;br /&gt;
&lt;br /&gt;
=== [http://dffd.wimbli.com/file.php?id=4238 Dwarven Guidance Counselor] ===&lt;br /&gt;
The Dwarven Guidance Counselor is a JavaScript/HTML page that lets you input a dwarf's attributes and traits, and gives an estimate of how well that dwarf will serve in a particular job.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=59026.0 Lazy Newb Pack] ===&lt;br /&gt;
Everything you could possible ever need all in one handy program. It includes graphics packs, DF Hack tools, StoneSense, and much more.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.bay12forums.com/smf/index.php?topic=72702.0 Legends Viewer] ===&lt;br /&gt;
Recreates Legends Mode from exported data. Browser like navigation, including tabs, allows to easily view other people/places/entities by just clicking names in the event logs or search lists.&lt;br /&gt;
&lt;br /&gt;
= Tools under development =&lt;br /&gt;
&lt;br /&gt;
'''The tools listed below are under development for DF 2010, but cannot perform the task they are intended for at this time.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Utility:Obsidian|Obsidian]] ===&lt;br /&gt;
''by Skeggox''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obsidian is a toolset for converting DF maps into a renderable scene, manipulating the result, and displaying it directly in 3D or exporting to 3rd party renderers and raytracers.&lt;br /&gt;
&lt;br /&gt;
Its a modular Lua framework, using Open Scene Graph for rendering and DFHack for talking with Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
This [http://www.bay12forums.com/smf/index.php?topic=57920.0 forum thread] has more detail.&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Bauxite&amp;diff=43538</id>
		<title>40d Talk:Bauxite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Bauxite&amp;diff=43538"/>
		<updated>2009-07-20T02:54:51Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Aluminium source?==&lt;br /&gt;
Doesn't Bauxite contain Aluminum Oxide? That means we should be able to somehow get Aluminum out of it. Unless the historical aspect of the game means that the dwarves do not have thhe technology to do high-temperature electrolysis. [[User:Aluminus|Aluminus]] 16:47, 18 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Look at Toady's comment in the raw file about bauxite ;) [[User:VengefulDonut|VengefulDonut]] 00:31, 20 July 2008 (EDT)&lt;br /&gt;
::Specifically, for those two lazy or don't know where the raws are:&lt;br /&gt;
 [karl@localhost objects]$ cat matgloss_stone_mineral.txt | grep -i baux&lt;br /&gt;
 bauxite melts around 2000C, so it's not practical to smelt it for aluminum (magma only goes up to&lt;br /&gt;
   1300-1400)&lt;br /&gt;
 [MATGLOSS_STONE:BAUXITE]&lt;br /&gt;
 [NAME:bauxite][COLOR:4:7:0][TILE:'+']&lt;br /&gt;
[[User:Spoggerific|Spoggerific]] 02:55, 12 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Electrolysis is used to seperate the atoms in good old Real Life. I suppose this could be implemented in the alchemist's lab (cos sometimes soap just isn't enough for those crazy scientists), but it could (and probably would have to by popular demand) branch out into a whole new game mechanic for electricity.--[[User:Warlordzephyr|Warlordzephyr]] 15:54, 4 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm seeing some kinda metal tower setup as a lightning rod which is run down to massive &amp;quot;Baghdad batteries&amp;quot; carved from the earth; then that electricity can be used to power a massive arc furnace/Hammerer-removal-device!  --[[User:Geofferic|Geofferic]] 02:54, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Given the in-game value of aluminum (same material value as platinum, at a fraction of the weight) and its rarity (small clusters), allowing it to be extracted from bauxite would probably be game-breaking. --[[User:Quietust|Quietust]] 13:15, 16 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Only in volcanic areas&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
I've found bauxite surrounding a magma pipe. So what exactly does the assertion on the main page mean? It can't be found in volcanic mountain areas? --[[User:DDouble|DDouble]] 16:56, 11 August 2008 (EDT)&lt;br /&gt;
:That such is quite a rare find, was your magma pipe surrounded by the bauxite directly?--[[User:Stalinbulldog|Stalinbulldog]] 01:21, 13 August 2008 (EDT)&lt;br /&gt;
::bauxite is found in sedimentary, but is not particularly rare or common near features like magma, water, and chasms.&lt;br /&gt;
:: you got lucky--[[User:Eerr|Eerr]] 02:19, 13 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Embarking? ==&lt;br /&gt;
I scanned over the &amp;quot;EMBARK&amp;quot; menu in &amp;quot;Stone&amp;quot;, &amp;quot;Metal Bars&amp;quot;, and &amp;quot;Stone Blocks&amp;quot; and cannot find Bauxite for picking.&lt;br /&gt;
::&amp;lt;Quote&amp;gt;You can also plan ahead and buy some before embarking.  Just be sure to keep your mason away from them until you turn them into mechanisms; [[forbid]] them until you are ready, if need be.&amp;lt;/Quote&amp;gt;&lt;br /&gt;
As such I have removed the suggestion to embark with it from this page.[[User:Kenji 03|Kenji 03]] 12:34, 17 July 2009 (UTC)&lt;br /&gt;
*It may be conditional depending on your area - I've brought bauxite with me on embark before. --[[User:Quietust|Quietust]] 14:00, 17 July 2009 (UTC)&lt;br /&gt;
::You are correct, it is conditional.  I just started a new fortress in an entirely different area than I usually settle and I was able to buy it.  [[User:Kenji 03|Kenji 03]] 15:24, 17 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Availability of embark materials depends on what your dwarven civ has. [[User:VengefulDonut|VengefulDonut]] 22:35, 18 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Geofferic&amp;diff=27619</id>
		<title>User talk:Geofferic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Geofferic&amp;diff=27619"/>
		<updated>2008-05-29T06:36:26Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: Cleaning up old comments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Bridge&amp;diff=38248</id>
		<title>40d Talk:Bridge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Bridge&amp;diff=38248"/>
		<updated>2008-05-29T06:35:37Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does a raised bridge prevent the flow of fluids? Guess I'll experiment and see if I can answer my own question. [[User:Yvain|Yvain]] 21:21, 29 February 2008 (EST)&lt;br /&gt;
:Yes. [[User:VengefulDonut|VengefulDonut]] 04:55, 1 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a picture of a bridge that raises South, to clear up any confusion over which direction bridges raise. [[User:Basilisk|Basilisk]] 18:03, 27 March 2008 (EDT)&lt;br /&gt;
   {{qd|cols=8&lt;br /&gt;
   |╔|═|╗|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}&lt;br /&gt;
   |║|+|║|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}&lt;br /&gt;
   |║|+|║|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}&lt;br /&gt;
   |║|+|║|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}|{{qd/ch{{!}}≈{{!}}00F}}&lt;br /&gt;
   |╚|═|╝|.|╞|═|╡|.&lt;br /&gt;
   |.|.|.|.|.|.|.|.}}&lt;br /&gt;
&lt;br /&gt;
== Items... ==&lt;br /&gt;
&lt;br /&gt;
When a creature is crushed by a bridge, what happens to the items they had?--[[User:Lordmick134|Lordmick134]]&lt;br /&gt;
:When the bridge lowers, it completely ans permanently destroys anything it crashes on. So, there will be absolutely nothing under bridge, when it raises back.--[[User:Dorten|Dorten]] 03:29, 4 April 2008 (EDT)&lt;br /&gt;
::Not true! I had trapped a goblin inside a room with a bridge in it, and set the lever connected to the bridge to be repeatedly pulled. The goblin was stunned at most.--[[User:CrazyMcfobo|CrazyMcfobo]] 09:37, 16 April 2008 (EDT)&lt;br /&gt;
:::The goblin was likely ''flung'' from the bridge after stepping onto the extended bridge which then raised with the goblin still on it.  Crushing is definitely an irrevocable and utter destruction. --[[User:JT|JT]] 16:30, 20 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Channeling ==&lt;br /&gt;
&lt;br /&gt;
Checked the [[channel]]ing article, nothing there, either.  I have a bridge that raises to the right to form a wall, part of my outer defensive perimeter.  I was digging a channel around the fortification wall and wanted to channel under the bridge.  I raised the bridge ... I cannot channel.  It never creates the flashy 'this is gonna be channeled' designation anywhere where the bridge could lay over.  I can channel any where else.  I can also remove the bridge, channel what I want, and replace the bridge just fine.  What gives?  Is this a known bug?  --[[User:Geofferic|Geofferic]] 02:35, 29 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Sweet_pod&amp;diff=14745</id>
		<title>40d Talk:Sweet pod</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Sweet_pod&amp;diff=14745"/>
		<updated>2008-04-03T23:32:32Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: Seriously, syrup to food is not 'cheating'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;no mention of dwarven rum? --[[User:Moller|Moller]] 03:44, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ha, my appologies on that one.  I checked my list of alcohol for quarry bushes/leaves, but didn't for sweet pods!  How forgetful of me, maybe I should get to bed before I either forget something else, or make a massive collection of typos (I'm having trouble, you just can't tell).--[[User:Draco18s|Draco18s]] 03:49, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does milling into sugar really give 5 sugar/pod? I always thought it was Milling: 1 food/pod vs. Syrup: 5 food/pod? [[User:Otherdwarf|Otherdwarf]] 08:36, 8 November 2007 (EST)&lt;br /&gt;
:I'd like some verification on this as well, it really should be put into the page.  I thought one was more labor intensive than the other, but gave a lot more food.  Currently it looks like there is no difference in the processing, they are the same value.&lt;br /&gt;
&lt;br /&gt;
:: (38c) Yes, Sweet pods are ground into dwarven sugar at 1:1 ratio but processed into syrup at 1:5 ratio. Guess whats more economic. Depending on skill a wind-mill-stone is faster,a quern not, but workers are hardly ever scarce, right? --[[User:Koltom|Koltom]] 16:29, 3 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't think it's appropriate to call doing anything legal within the game's engine (and apparently within its intent) a 'cheat'.  --[[User:Geofferic|Geofferic]] 19:32, 3 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Geofferic&amp;diff=27573</id>
		<title>User:Geofferic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Geofferic&amp;diff=27573"/>
		<updated>2008-03-28T10:16:08Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: Replacing page with 'Bloop.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bloop.&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Geofferic&amp;diff=27618</id>
		<title>User talk:Geofferic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Geofferic&amp;diff=27618"/>
		<updated>2008-03-28T10:15:21Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Image:Frozen Water Inside Fortress.jpg]] is a .jpg. Don't do that. See Rule I. --[[User:Savok|Savok]] 23:34, 27 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Never even saw that sentence.  Even after you clued me in, I had to read the rule 3 times before Isaw it.  lol  --[[User:Geofferic|Geofferic]] 06:15, 28 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Savok&amp;diff=16962</id>
		<title>User talk:Savok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Savok&amp;diff=16962"/>
		<updated>2008-03-28T00:59:59Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, I'm new to this Wiki and on [[Talk:Rock Chute]] you mentioned that the article violates some rules referred to as just letters. Where are those rules? I'd like to make sure my articles are compliant. --[[User:Xazak|Xazak]] 15:03, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|The Lettered Rules]] can be found at the top of the [[DwarfFortressWiki:Community_Portal|Community Portal]].&lt;br /&gt;
:If you think of a rule you'd like to add, feel free. It isn't complete. --[[User:Savok|Savok]] 15:08, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
ok so I read the notes you sent me on the dscussion pages, I only made those several edits...&amp;lt;br&amp;gt;&lt;br /&gt;
...because I did several previews and then clicked save &amp;quot;oops that didn't work&amp;quot;, and re-saved the page (like this one :P ).  Sorry for any inconveniance --[[User:Frostedfire|Frostedfire]] 23:02, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:That's just a generic message that I paste onto the user talk pages of new users who don't seem to have learned the unsaid conventions of this wiki yet. --[[User:Savok|Savok]] 23:34, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Welcome template ==&lt;br /&gt;
&lt;br /&gt;
I've tossed in a [[Template:Welcome|welcome template]] that I borrowed from elsewhere... you might find it useful for talk page welcomes  (especially if things move). --[[User:Shagie|Shagie]] 13:22, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== G'Day ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the {{tl|welcome}}. If you don't want the text to change, use &amp;lt;nowiki&amp;gt;{{subst:welcome}}&amp;lt;/nowiki&amp;gt; instead of &amp;lt;nowiki&amp;gt;{{welcome}}&amp;lt;/nowiki&amp;gt;.[[User:GarrieIrons|GarrieIrons]] 04:07, 7 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I... do. --[[User:Savok|Savok]] 20:03, 7 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE:N9103's page ==&lt;br /&gt;
Not really what I intended, since I took out all the interim stuff like descriptions. I intended for it to occupy minimal space on the page. On the other hand, I'm not sure if it'll work in that format or not, and was just going to test and see on my next install. Not worth undoing though. Thanks anyways, [[User:N9103|Edward]] 07:35, 20 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any idea how to request an article?  I'm wondering why there's nothing about [insert small animal here] remains that I keep seeing in my refuse piles.  Wondering if there's any use for them.   --[[User:Geofferic|Geofferic]] 20:59, 27 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Grate&amp;diff=38954</id>
		<title>40d Talk:Grate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Grate&amp;diff=38954"/>
		<updated>2008-03-24T07:23:10Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: Projectiles do currently pass through floor grates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can fish pass through underwater wall grates? --[[User:Benitosimies|Benitosimies]] 19:08, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Projectiles confirmed to pass through floor grates for v0.27.176.38c.  --[[User:Geofferic|Geofferic]] 03:23, 24 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rick&amp;diff=25161</id>
		<title>User talk:Rick</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rick&amp;diff=25161"/>
		<updated>2008-03-22T04:34:04Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: memory.ini data working&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requests ==&lt;br /&gt;
Hey there. Thanks for writing reveal.exe. It's made my dwarves' lives so much easier!&lt;br /&gt;
&lt;br /&gt;
Do you take requests?&lt;br /&gt;
&lt;br /&gt;
And is this the right place to ask? [[User:Runspotrun|Runspotrun]] 20:32, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, and yes. --[[User:Rick|Rick]] 20:49, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Excellent! Now, I don't know how many people would use it, but I'd love to see a utility that would allow me to choose the temperature/forest/shrub/surroundings/neighbours when starting out. I like to stick to the same sort of areas, but it can be a pain finding them on the map - if they exist at all. Problem is, I think most people take what they're given, region-wise... so I don't think it'd have much of an audience. What do you think? [[User:Runspotrun|Runspotrun]] 20:55, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Er, I haven't just described startpoints.exe, have I? [[User:Runspotrun|Runspotrun]] 21:01, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, if you're not averse to requests...  A utility to activate the subterranean flag on indoor areas would be awesome for those of us who'd like to build surface castles in cold/freezing terrain without our dwarves dying of frostbite.  -[[User:EarthquakeDamage|EarthquakeDamage]] 22:45, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'd like a rock/gem/ore tool. Would be really neat. Especially the ore/gem one. Also, maybe water/magma creation tools if possible?--[[User:Spelguru|Spelguru]] 01:29, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Something similar to the old skills.exe would be great! --[[User:Vanan|Vanan]] 11:44, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::What I'd like is some way to search for a particular tile on the map.  Probably the easiest thing for you to code is to have reveal.exe have an option where it prints the map data to a file in some simple text format (Just a simple list of 'Z,X,Y &amp;quot;tile code&amp;quot;' would be sufficient.  mapping what tiles have what value would be nice, but not necessary.)  I want to answer the question &amp;quot;Is the raw material for the item the possessed dwarf is asking for somewhere on my map, and if so, where?&amp;quot;  --[[User:Warnold|Warnold]] 23:08, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I would like to request something that teleports items. --[[User:Demosthenes|Demosthenes]] 02:05, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Is it possible for a utility to remove excess stone? (name and amount in command line) --[[User:Jackard|Jackard]] 07:35, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Dunno if this is possible at all, or if the engine would burp on it or something, but I'd love a utility that lets you start anywhere - middle of mountains, on top of existing mountain settlements, in the ocean, etc. Hopefully this would be put in later by Toady as an option for races that could support it. I've tried searching for a memory state that's on when it's embarkable and off when it's not, or vice-versa - when I freeze what I found, the state flickers very rapidly when you're over a non-embarkable area, and pressing e does nothing. --[[User:Eagleon|Eagleon]] 18:45, 8 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wild Praise ==&lt;br /&gt;
Thank you so much for your incredible work! Your applications add so much fun to the game! --[[User:Vanan|Vanan]] 13:56, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astonishing response time for 33e!  --[[User:Geofferic|Geofferic]] 01:04, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== In reply to ==&lt;br /&gt;
Your statement to me on my page, &amp;quot;Don't subject your opinion unto others. (Though I think you were just trying to be funny...) --Rick 03:54, 31 October 2007 (EDT)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course I was. But some people have no real sense of humor. &lt;br /&gt;
&lt;br /&gt;
Also, some people believe they can do things they tell others NOT to do. Your statement is a perfect example of this. You tell me not to subject others to MY opinion, but in doing so you are subjecting me to YOUR opinion. Oh yes, you are one of the VIPs in the DF community, because you wrote a couple utilities. So I suppose I should be humble in your presence, and bow to someone so great. I would do that, but when I bow, I do it facing AWAY from that person, and I drop my trousers at the same time. Still want me to bow to your greatness?&lt;br /&gt;
&lt;br /&gt;
I read other contributions here that voice their opinions the same as I did. I wonder if you said the same thing to all of them as well? Tho since I was able to read the pages they wrote, you clearly did not delete their words as you did mine. And while other entries I made were either deleted or edited, as I expected them to be, since I am not a great wiki writer, you were the only one to send me a somewhat nasty note. &lt;br /&gt;
&lt;br /&gt;
Think whatever you like of me, but at least I was contributing, and trying to give a few smiles along the way. Seems to me tho, that DF is fun, and it's wiki should be too. And, from other pages I read, others feel the same way I do. Maybe you should take a look around at some of their pages, and lighten up yourself a bit? Maybe trade with the elves for a tame blue jay, and drop it down your shorts. If that doesnt get a giggle out of you, maybe you should go join the undead at one of their ruins?&lt;br /&gt;
&lt;br /&gt;
: Wow, way to blow up that up, I was just jesting. I think I'll leave your words here, [[User:Darknight|Darknight]]. --[[User:Rick|Rick]] 19:25, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Oh, and for the record, I did not remove your message, someone else did that. Check the page history. --[[User:Rick|Rick]] 19:29, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== heal.exe bug? ==&lt;br /&gt;
&lt;br /&gt;
Hmm... I've found that heal -hurt doesn't work on fire men, at least in 33b. It sets all their body parts to red, but the fire man just keeps wandering around and scaring my poor witless dwarves. I haven't found a living fire man yet in 33c so I can't check. [[User:Runspotrun|Runspotrun]] 06:59, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Are firemen immune to pain? Hurt just nukes bodyparts, not kills creatures, most creatures who feel pain will die from that, but I guess ones who don't won't. --[[User:Rick|Rick]] 12:08, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Just checked - yes they are. That'd explain it then, ta. [[User:Runspotrun|Runspotrun]] 14:38, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== INI? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone see anything obviously wrong about this? I used various comparisons to come to these values (as well as what the hex fellow posted in the memory hacking section), and editing them as such into the reveal.exe allowed me to get that program to function, but the ini isn't reenabling the executables on its own:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[address]&lt;br /&gt;
DWARF_FORTRESS=0x0089C414 ; correct&lt;br /&gt;
MENU_STATE=0x0124565C ; maybe&lt;br /&gt;
FOCUSED_CREATURE=0x00C39548 ; correct&lt;br /&gt;
CREATURE_VECTOR=0x01420A48 ; correct&lt;br /&gt;
MOUSE_X=0x008FF290 ; pretty sure should be 008FF288&lt;br /&gt;
MOUSE_Y=0x008FF294 ; pretty sure should be 008FF28C&lt;br /&gt;
MOUSE_Z=0x008FF298 ; pretty sure should be 008FF290&lt;br /&gt;
MAP_DATA=0x01462568 ; correct&lt;br /&gt;
MAP_X_COUNT=0x01462580 ; correct&lt;br /&gt;
MAP_Y_COUNT=0x01462584 ; correct&lt;br /&gt;
MAP_Z_COUNT=0x01462588 ; correct&lt;br /&gt;
STARTING_DWARF_COUNT=0x0078A54E ; wrong.  0078A554 (value actually is dword at 0078A555)&lt;br /&gt;
STARTING_POINT_COUNT=0x00789703 ; correct (value actually is word at 0078970A)&lt;br /&gt;
&lt;br /&gt;
[offset]&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260 ; dunno&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660 ; dunno&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000 ; yes&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 ; probably&lt;br /&gt;
CREATURE_X_OFFSET=0x0094 ; probably&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096 ; probably&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098 ; probably&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qalnor|Qalnor]] 14:05, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I commented the above.  none of the corrections should affect reveal.  I don't know what's going wrong.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 19:53, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I made a few mistakes when documenting the existing data, which probably threw you guys off. My user page has been updated for 33f. --[[User:Rick|Rick]] 20:41, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Thanks, to both of you. I'll have to go over what I was doing when I get home to try and see where I was going wrong.  [[User:Qalnor|Qalnor]] 15:11, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible adjuststart enhancement ==&lt;br /&gt;
Hi!  Merry culturally-appropriate politically-correct generic holiday!&lt;br /&gt;
&lt;br /&gt;
I have found some interesting addresses that work well with adjuststart.&lt;br /&gt;
&lt;br /&gt;
In .33f, the byte at 0078654B holds a constant that is the upper limit that starting skills can be advanced to.  It is normally 5 (proficient).  If you change it to 15, skills can be advanced to legendary.  If you change it to 20, skills can be advanced to legendary+5.&lt;br /&gt;
&lt;br /&gt;
Also in .33f, there's a pair of bytes at 00786466 and 00786608.  If you set both to 0, then the 10 skills per dwarf limit is removed.&lt;br /&gt;
&lt;br /&gt;
I've found equivalant addresses for all the .33 releases.  They're in the memory hacking subpages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;—Preceding unsigned comment added by [[User:0x517A5D|0x517A5D]] ([[User talk:0x517A5D|talk]]{{!}}[[Special:Contributions/0x517A5D|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Did I not sign that?  Oops.  Well, I was tired.  Thank you, VengefulDonut.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:02, 19 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Very cool, I'll probably add these for the next release then. --[[User:Rick|Rick]] 04:18, 20 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Update of utilities ==&lt;br /&gt;
Is there any chance the utilities will be updated to work completely with newer versions?  I'm not asking for memory.inis (unless they make things like heal and teleport work).  I really like being able to heal dwarves (since the game handles injured dwarves so poorly) and would love to see an update to this wonderful program. --[[User:Calcipher|Calcipher]] 2008-03-10 10:37 EST &lt;br /&gt;
&lt;br /&gt;
So how much longer do you suppose it might take to transition the utilities to 33f?--[[User:Heliopios|Heliopios]] 13:04, 19 December 2007 (EST)&lt;br /&gt;
:With the .ini method there isnt really a need to rebuild the utilities for 32f. [[User:VengefulDonut|VengefulDonut]] 15:25, 19 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:And how exactly do you use memory.ini?  I've created a new ini file (yes, it's a .ini, not a .ini.txt) and pasted everything under [code] tags for .33f, and lugged it into the dir. with the required executable (heal.exe in this case) but when I run it it still says it was built for .33e. Should I put it somewhere else?  In any case, instructions for use are either inexistent or pretty well hidden here in the wiki.&lt;br /&gt;
:Cheers. [[User:N35t0r|N35t0r]] 21:45, 19 December 2007 (EST)&lt;br /&gt;
::Did you name it &amp;quot;memory.ini&amp;quot;? This worked for me with reveal.exe [[User:VengefulDonut|VengefulDonut]] 01:52, 20 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible INI file syntax change ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest a change to the format of MEMORY.INI.  Instead of the [generic], [address], and [offset] sections (which in my opinion buy you nothing), I would suggest using sections keyed off the PE header timestamp.  (You have previously indicated that you plan to convert to that method anyway.)  So a sample .INI file might look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;; .33e&lt;br /&gt;
[475B7526]&lt;br /&gt;
MENU_STATE=0x01244654&lt;br /&gt;
FOCUSED_CREATURE=0x00C38540&lt;br /&gt;
CREATURE_VECTOR=0x0141FA40&lt;br /&gt;
MOUSE_X=0x008FE288&lt;br /&gt;
MOUSE_Y=0x008FE28C&lt;br /&gt;
MOUSE_Z=0x008FE290&lt;br /&gt;
MAP_DATA=0x01461560&lt;br /&gt;
MAP_X_COUNT=0x01461578&lt;br /&gt;
MAP_Y_COUNT=0x0146157C&lt;br /&gt;
MAP_Z_COUNT=0x01461580&lt;br /&gt;
STARTING_DWARF_COUNT=0x007893C5&lt;br /&gt;
STARTING_POINT_COUNT=0x0078857A&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&lt;br /&gt;
&lt;br /&gt;
; .33f&lt;br /&gt;
[4763710C]&lt;br /&gt;
MENU_STATE=0x0124565C&lt;br /&gt;
FOCUSED_CREATURE=0x00C39548&lt;br /&gt;
CREATURE_VECTOR=0x01420A48&lt;br /&gt;
MOUSE_X=0x008FF288&lt;br /&gt;
MOUSE_Y=0x008FF28C&lt;br /&gt;
MOUSE_Z=0x008FF290&lt;br /&gt;
MAP_DATA=0x01462568&lt;br /&gt;
MAP_X_COUNT=0x01462580&lt;br /&gt;
MAP_Y_COUNT=0x01462584&lt;br /&gt;
MAP_Z_COUNT=0x01462588&lt;br /&gt;
STARTING_DWARF_COUNT=0x0078A555&lt;br /&gt;
STARTING_POINT_COUNT=0x0078970A&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main reason to do this is to allow data for multiple versions to be in the .INI file.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 18:22, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Agreed, will do this. --[[User:Rick|Rick]] 15:28, 22 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== 33g memory.ini ==&lt;br /&gt;
&lt;br /&gt;
0x517A5D looked these up and put them on the 33g memory hacking page, but did not actually put them in here. He copied/pasted from 33f. Mistake? I looked up the dwarf fortress tag and used his values for the ones I could see on the other page he posted (33g memory hacking page) and updated them. It works for reveal, but it's missing FOCUSED_CREATURE and CREATURE_VECTOR because I can't find them.&lt;br /&gt;
--[[User:Paul|Paul]] 15:05, 22 December 2007 (CST)&lt;br /&gt;
:I just cross-referenced those 2 values with the 33f memory location page and updated them. Should work now, though I haven't tested. --[[User:Janus|Janus]] 16:27, 22 December 2007 (EST)&lt;br /&gt;
::The currently listed FOCUSED_CREATURE and CREATURE_VECTOR values don't appear to work. --[[User:Zurai|Zurai]] 22:20, 22 December 2007 (EST)&lt;br /&gt;
:::Hi Zurai.  Do to my blunder, there was a short period where those two values were incorrect.  You probably hit that window.  Check the values in your copy against the ones shown now.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:59, 22 December 2007 (EST)&lt;br /&gt;
::::Heal.exe and warp.exe (only when trying to warp a creature - warp to find the coords of a tile works fine) both give me &amp;quot;An error has occured: please select a unit in 'view units' mode&amp;quot; using FOCUSED_CREATURE=0x00C40540 and CREATURE_VECTOR=0x01427B60, which are the values listed at the time of this writing. I've redownloaded both executables and re-made the ini from scratch, copy-pasting the values from the 33g listing, and it still occurs. Is anyone else having the same issue? Maybe my computer doesn't like heal or warp any more. Reveal works fine, though. --[[User:Zurai|Zurai]] 18:45, 23 December 2007 (EST)&lt;br /&gt;
:::::I found the problem.  It was MENU_STATE.  Yes, anyone else who tried to use these utils would experience the same problem.  I have now edited the .33g memory.ini section again, and verified that warp.exe, heal.exe -hurt, and heal.exe all work.  I'm really, really sorry for the mess up.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:39, 23 December 2007 (EST)&lt;br /&gt;
::::::I'm having this pop up with the new memory.ini info for warp.exe: &amp;quot;An error has occured:failed to read block pointer for to block&amp;quot;.  --[[User:Corbine|Corbine]] 03:19, 24 December 2007 (EST)&lt;br /&gt;
:::::::Well, let's go down the checklist.  Due to a blunder on my part, the .33g memory.ini file was wrong for several hours.  One of the mistakes causes that error message.   Try deleting memory.ini and making a new one with the [[User:Rick#v0.27.169.33g|current data]].&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 14:29, 24 December 2007 (EST)&lt;br /&gt;
::::::::Deleted the memory.ini, made a new one and threw the new info into it, still same error. --[[User:Corbine|Corbine]] 01:28, 25 December 2007 (EST)&lt;br /&gt;
:::::::::Corbine, are you still experiencing this?  I just realized I've left this hanging for a week.  Sorry.  Okay, next.  Previous versions of warp have worked for you with previous versions of DF?  Do other of Rick's utilities work for you?  My tentative diagnosis is that &amp;lt;u&amp;gt;part&amp;lt;/u&amp;gt; of your INI file is wrong.  If the whole thing was wrong, it would merely complain that it was built for version .33e.  I don't know which particular key being wrong gives that error, and I don't have a .33g test fort at the moment, so I can't easily check right now.  But I could when I have time.  Really, I'm puzzled.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 03:47, 31 December 2007 (EST)&lt;br /&gt;
:Yes, mistake.  Arrgh.  I must have copied from the wrong editor window.  Thank you both.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 17:08, 22 December 2007 (EST)&lt;br /&gt;
::No worries, and thanks for posting the new memory locations in the first place. I personally was looking forward to that info so I could use reveal.exe to examine potential fortress locations in newly created 33g worlds, so it is much appreciated. --[[User:Janus|Janus]] 18:07, 22 December 2007 (EST)&lt;br /&gt;
::I was all excited when I saw the 33g info up, then went to paste it into my ini and realised the data was the same... I figured you just accidentally pasted the wrong thing in. The only thing I could figure out how to look up was the Dwarf Fortress tag location, so it is appreciated that you looked all the rest up. With the world generation changing, it's nice to have reveal available to search for new sites. [[User:Paul|Paul]] 21:20, 22 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==38a==&lt;br /&gt;
&lt;br /&gt;
How would we update this? --[[User:Squeegy|Squeegy]] 20:22, 5 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
we can start by finding the relevant mem locations for 88a&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[generic]&amp;lt;br /&amp;gt;&lt;br /&gt;
DWARF_FORTRESS=0x00C11218&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[address]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
MENU_STATE=&amp;lt;br /&amp;gt;&lt;br /&gt;
FOCUSED_CREATURE=&amp;lt;br /&amp;gt;.&lt;br /&gt;
CREATURE_VECTOR=&amp;lt;br /&amp;gt;&lt;br /&gt;
MOUSE_X=0x0092f288&amp;lt;br /&amp;gt;&lt;br /&gt;
MOUSE_Y=0x0092f28c&amp;lt;br /&amp;gt;&lt;br /&gt;
MOUSE_Z=0x0092f290&amp;lt;br /&amp;gt;&lt;br /&gt;
MAP_DATA=&amp;lt;br /&amp;gt;&lt;br /&gt;
MAP_X_COUNT=0x014929F0&amp;lt;br /&amp;gt;&lt;br /&gt;
MAP_Y_COUNT=0x014929F4&amp;lt;br /&amp;gt;&lt;br /&gt;
MAP_Z_COUNT=0x014929F8&amp;lt;br /&amp;gt;&lt;br /&gt;
STARTING_DWARF_COUNT=&amp;lt;br /&amp;gt;&lt;br /&gt;
STARTING_POINT_COUNT=&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
those are the easy ones.&lt;br /&gt;
if we had map data and confirmed that the offset was correct at least Reveal.exe would work but I'm out of time today.  --[[User:Shadetree|Shadetree]] 22:23, 6 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I've found the other addresses. I won't guarantee that the offsets other than MAP_DATA_DESIGNATION_OFFSET, MAP_DATA_OCCUPANCY_OFFSET, and CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET are correct.&lt;br /&gt;
 [generic]&lt;br /&gt;
 DWARF_FORTRESS=0x00C11218&lt;br /&gt;
 &lt;br /&gt;
 [address]&lt;br /&gt;
 STARTING_POINT_COUNT=0x007AF4FA&lt;br /&gt;
 STARTING_DWARF_COUNT=0x007B0345&lt;br /&gt;
 MENU_STATE=0x0127599C&lt;br /&gt;
 FOCUSED_CREATURE=0x00C69888&lt;br /&gt;
 CREATURE_VECTOR=0x01450E98&lt;br /&gt;
 MOUSE_X=0x0092F288&lt;br /&gt;
 MOUSE_Y=0x0092F28C&lt;br /&gt;
 MOUSE_Z=0x0092F290&lt;br /&gt;
 MAP_DATA=0x014929CC&lt;br /&gt;
 MAP_X_COUNT=0x014929E4&lt;br /&gt;
 MAP_Y_COUNT=0x014929E8&lt;br /&gt;
 MAP_Z_COUNT=0x014929EC&lt;br /&gt;
 &lt;br /&gt;
 [offset]&lt;br /&gt;
 MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
 MAP_DATA_OCCUPANCY_OFFSET=0x660&lt;br /&gt;
 CREATURE_NAME_OFFSET=0x000&lt;br /&gt;
 CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308&lt;br /&gt;
 CREATURE_X_OFFSET=0x0094&lt;br /&gt;
 CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
 CREATURE_Z_OFFSET=0x0098&lt;br /&gt;
If I understand how Rick's tools work, the offsets I've verified are the only offsets necessary.&lt;br /&gt;
-- [[User:Jifodus|Jifodus]] 20:05, 7 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
confirmed that this works with Reveal.exe --[[User:Shadetree|Shadetree]] 18:41, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
warp.exe and heal.exe do not work with this configuration. --[[User:Markham|Markham]] 11:28, 9 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
The reason the creature tools will work is due to some issue with how FOCUSED_CREATURE now behaves. Assuming the address is correct, and I'm 99.9% positive it's the correct address, a new method will have to be determined which unit is focused. Also, did your map have existing creatures? -- [[User:Jifodus|Jifodus]] 17:39, 9 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Confirmed that adjuststart.exe works with this. --[[User:Squeegy|Squeegy]] 23:44, 10 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==176-38a==&lt;br /&gt;
&lt;br /&gt;
Any love on new offsets with version df_27_176_38a? What do you all use to dig up the offsets? A debugger running trace on particular strings?&lt;br /&gt;
&lt;br /&gt;
I use IDA Pro Free, and do a binary match.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[generic]&lt;br /&gt;
DWARF_FORTRESS=0x008D8B08&lt;br /&gt;
&lt;br /&gt;
[address]&lt;br /&gt;
STARTING_POINT_COUNT=0x007B995A&lt;br /&gt;
STARTING_DWARF_COUNT=0x007BA7B3&lt;br /&gt;
MENU_STATE=0x01287D14&lt;br /&gt;
FOCUSED_CREATURE=0x00C7BC00&lt;br /&gt;
CREATURE_VECTOR=0x01450E9C&lt;br /&gt;
MOUSE_X=0x00941288&lt;br /&gt;
MOUSE_Y=0x0094128C&lt;br /&gt;
MOUSE_Z=0x00941290&lt;br /&gt;
MAP_DATA=0x014A4EAC&lt;br /&gt;
MAP_X_COUNT=0x014A4EC4&lt;br /&gt;
MAP_Y_COUNT=0x014A4EC8&lt;br /&gt;
MAP_Z_COUNT=0x014A4ECC&lt;br /&gt;
&lt;br /&gt;
[offset]&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x030C&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Heal &amp;amp; Warp won't work due to FOCUSED_CREATURE not working properly. -- [[User:Jifodus|Jifodus]] 04:00, 17 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== 0.27.176.38b ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[generic]&lt;br /&gt;
DWARF_FORTRESS=0x008D8A58&lt;br /&gt;
&lt;br /&gt;
[address]&lt;br /&gt;
MAP_DATA=0x014A50A4&lt;br /&gt;
MAP_X_COUNT=0x014A50BC&lt;br /&gt;
MAP_Y_COUNT=0x014A50C0&lt;br /&gt;
MAP_Z_COUNT=0x014A50C4&lt;br /&gt;
MENU_STATE=0x01287D14&lt;br /&gt;
FOCUSED_CREATURE=0x00C7BC04&lt;br /&gt;
STARTING_DWARF_COUNT=0x007BBCA4&lt;br /&gt;
STARTING_POINT_COUNT=0x007BAE4A&lt;br /&gt;
MOUSE_X=0x0094128C&lt;br /&gt;
MOUSE_Y=0x00941290&lt;br /&gt;
MOUSE_Z=0x00941294&lt;br /&gt;
CREATURE_VECTOR=0x01463574&lt;br /&gt;
&lt;br /&gt;
[offset]&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x0660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x0000&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&lt;br /&gt;
CREATURE_BODY_PART_HEAL_VECTOR_OFFSET=0x02FC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
-- [[User:Jifodus|Jifodus]] 23:08, 24 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are you sure that's right? Reveal.exe isn't working for me with this.--[[User:Eiba|Eiba]] 00:19, 25 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Seems you got the starting points right for AdjustStart, but not the dwarf count. [[User:MikeWulf|MikeWulf]]&lt;br /&gt;
&lt;br /&gt;
A little late, but my finder program didn't spit out the correct address for vectors. -- [[User:Jifodus|Jifodus]] 02:26, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== 0.27.176.38c ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[generic]&lt;br /&gt;
DWARF_FORTRESS=0x008D9A58&lt;br /&gt;
&lt;br /&gt;
[address]&lt;br /&gt;
STARTING_POINT_COUNT=&lt;br /&gt;
STARTING_DWARF_COUNT=&lt;br /&gt;
MENU_STATE=&lt;br /&gt;
FOCUSED_CREATURE=&lt;br /&gt;
CREATURE_VECTOR=&lt;br /&gt;
MOUSE_X=&lt;br /&gt;
MOUSE_Y=&lt;br /&gt;
MOUSE_Z=&lt;br /&gt;
MAP_DATA=0x014A60A4&lt;br /&gt;
MAP_X_COUNT=0x014A60BC&lt;br /&gt;
MAP_Y_COUNT=0x014A60C0&lt;br /&gt;
MAP_Z_COUNT=0x014A60C4&lt;br /&gt;
&lt;br /&gt;
[offset]&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x030C&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Only reveal works with this memory.ini. Offsets are copied from version 176.38a. --[[User:DFD|DFD]] 11:53, 29 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
No guarantee's (I used an automated program to find these), don't expect any of the creature tools to work.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[generic]&lt;br /&gt;
DWARF_FORTRESS=0x008D9A58&lt;br /&gt;
&lt;br /&gt;
[address]&lt;br /&gt;
MAP_DATA=0x014A60A4&lt;br /&gt;
MAP_X_COUNT=0x014A60BC&lt;br /&gt;
MAP_Y_COUNT=0x014A60C0&lt;br /&gt;
MAP_Z_COUNT=0x014A60C4&lt;br /&gt;
MENU_STATE=0x01288D14&lt;br /&gt;
FOCUSED_CREATURE=0x00C7CC04&lt;br /&gt;
STARTING_DWARF_COUNT=0x007BBDB5&lt;br /&gt;
STARTING_POINT_COUNT=0x007BAF5A&lt;br /&gt;
MOUSE_X=0x0094228C&lt;br /&gt;
MOUSE_Y=0x00942290&lt;br /&gt;
MOUSE_Z=0x00942294&lt;br /&gt;
CREATURE_VECTOR=0x01464574&lt;br /&gt;
&lt;br /&gt;
[offset]&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x0660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x0000&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&lt;br /&gt;
CREATURE_BODY_PART_HEAL_VECTOR_OFFSET=0x02FC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
-- [[User:Jifodus|Jifodus]] 02:28, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
STARTING-DWARF_COUNT is wrong again apparently. :&amp;lt; [[User:MikeWulf|MikeWulf]] 21:04, 4 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Works fine for me. --[[User:Nitem4re|Nitem4re]] 14:39, 15 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
That's cause he stealth changed it :&amp;gt; [[User:MikeWulf|MikeWulf]] 21:35, 15 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
This just worked for me no problemo.  Thanks!  --[[User:Geofferic|Geofferic]] 00:34, 22 March 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Geofferic&amp;diff=27616</id>
		<title>User talk:Geofferic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Geofferic&amp;diff=27616"/>
		<updated>2008-03-21T08:11:01Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Fluffy_wambler&amp;diff=26235</id>
		<title>40d Talk:Fluffy wambler</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Fluffy_wambler&amp;diff=26235"/>
		<updated>2007-12-13T07:19:31Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This should not simply be deleted. Why not make this a redirect to a relevant page? --[[User:Turgid Bolk|Turgid Bolk]] 16:33, 13 November 2007 (EST)&lt;br /&gt;
:I agree. This page contains useful and interesting information, and should not be deleted. There doesn't seem to be a relevant page into which this information can be merged. Perhaps it would be worth creating a 'List of vermin' page? Either way, I'll leave it for now, and if nobody disagrees with this then I'll remove the deletion tag. --[[User:Morlark|Morlark]]&lt;br /&gt;
::I think I found [http://en.wikipedia.org/wiki/Doug_Wamble what a fluffy wambler is]. He's fluffy, right?[[User:Schm0|Schm0]] 21:35, 13 November 2007 (EST)&lt;br /&gt;
::I agree that there should be a 'List of vermin' page, with some tidbits of information on each (habitat, alignment, edibility) and that this page shouldn't be deleted until it can be made a redirect. --[[User:Alfador|Alfador]] 00:38, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Redirected per discussion above.  --[[User:Geofferic|Geofferic]] 02:19, 13 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
So we are using a picture of a pokemon as a picture? ([[User:Keilden|Keilden]] 05:42, 20 November 2007 (EST))&lt;br /&gt;
: Yes. Yes we are. --[[User:GauHelldragon|GauHelldragon]] 13:17, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::As if they're a pokemon. They're really [http://en.wikipedia.org/wiki/Tribble_(Star_Trek) tribbles]. [[User:Lightning4|Lightning4]] 13:25, 20 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fluffy_wambler&amp;diff=25500</id>
		<title>40d:Fluffy wambler</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fluffy_wambler&amp;diff=25500"/>
		<updated>2007-12-13T07:19:01Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: Redirecting to Vermin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vermin]]&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Spear&amp;diff=32039</id>
		<title>40d Talk:Spear</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Spear&amp;diff=32039"/>
		<updated>2007-12-13T07:16:00Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: New page: +2 chance out of what?  Shouldn't this information be given in a neutral format, such as a percentage?  Either that or there should be a link to a page explaining the combat mechanics.  --...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;+2 chance out of what?  Shouldn't this information be given in a neutral format, such as a percentage?  Either that or there should be a link to a page explaining the combat mechanics.  --[[User:Geofferic|Geofferic]] 02:16, 13 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Department_of_Dwarven_Veteran%27s_Affairs&amp;diff=31819</id>
		<title>40d Talk:Department of Dwarven Veteran's Affairs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Department_of_Dwarven_Veteran%27s_Affairs&amp;diff=31819"/>
		<updated>2007-12-13T00:04:59Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Genius! A masterwork idea! [[User:Noctis|Noctis]] 09:49, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
This is destined to be deleted.  I'm not sure why anyone goes to the trouble of writing a creative work in this space.  Should be moved to the author's page.  --[[User:Geofferic|Geofferic]] 19:04, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23847</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23847"/>
		<updated>2007-12-13T00:03:02Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Societal standards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
:Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;br /&gt;
::I think obsidian short swords are really supposed to resemble a dwarf-sized [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl], hence the wood.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:47, 14 November 2007 (EST)&lt;br /&gt;
:::Would make sense, thanks for the link. :) --[[User:Eagle of Fire|Eagle of Fire]] 03:07, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Newbie nonsense ==&lt;br /&gt;
Thanks for that slap in the face there, chief. --[[User:JPolito|JPolito]] 12:26, 18 November 2007 (EST)&lt;br /&gt;
:If you don't even know why it was put there, I should probably go place it back again. It was probably because you made a bunch of edits one after the other on the same page. Use the preview button and it won't happen again. --[[User:Eagle of Fire|Eagle of Fire]] 17:48, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm well aware as to why it was put there, but it appears more as an insult than advice if you ask me. I did use the preview button, but I didn't see my mistakes until after published. Everyone makes simple mistakes. --[[User:JPolito|JPolito]] 19:02, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::The reason why the &amp;lt;nowiki&amp;gt;{{newbie}}&amp;lt;/nowiki&amp;gt; tag was created was to be able to send some quick pointers to new users. Your user page was pretty bland and I can't really keep track of the new users since there is so many now. I simply used the tag in a quick edit. I'm pretty sure this kind of stuff is said almost everyday, using a generic tag is so less bothersome and that much quicker.&lt;br /&gt;
:::It should not be taken as an insult but rather as a friendly advice. It's really not that big of a deal. :) --[[User:Eagle of Fire|Eagle of Fire]] 19:08, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I'd like to point out that since then I've made a point to doublecheck the last few times I used this tag in the sole purpose of not using it without a good reason. Also, I took the resolution to only use it in talk pages in the future. This should avoid further incidents on the matter. --[[User:Eagle of Fire|Eagle of Fire]] 02:40, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I think it would be better to do away with the &amp;quot;newbie&amp;quot; tag altogether.  The name of the tag is insulting itself and the text of the tag is less than useful when read by someone feeling insulted.  I propose a more respectful tag like &amp;quot;tips&amp;quot;.  --[[User:Geofferic|Geofferic]] 09:01, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::The tag is intended to be subst'd in so that user talk pages arent updated in case of template change. When used properly, the name of the template wont show up at all. &amp;lt;blockquote&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:newbie}}&amp;lt;br&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;Not as terrible now, eh? [[User:VengefulDonut|VengefulDonut]] 10:46, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::It's equally terrible if it's not used correctly.  Seems a silly extra step to boost the ego of the person placing the tag.  Makes more sense to rename in with something respectful.  --[[User:Geofferic|Geofferic]] 03:27, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::::Ok. Do it :) [[User:VengefulDonut|VengefulDonut]] 11:31, 12 December 2007 (EST)&lt;br /&gt;
:::::::::I have no objection to have it renamed to newcommer or tips or whatever you think is better. It would change ''absolutly'' nothing to me and it's use anyways, I never saw it as a way to feel superior or anything of that kind of crap... For me it's a tool to use sparingly in the right situation. If you look at my user page, you'll see in my description that ''He dislike disorder and particularly hate spammers (bots in particular) and will hunt them down if necessary''. Use of this tool is simply a byproduct of this train of thought, by way of prevention. --[[User:Eagle of Fire|Eagle of Fire]] 15:40, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== orphaned redirect ==&lt;br /&gt;
&lt;br /&gt;
Why do you care so much about an orphaned redirect page? All that matters is that it points in the right direction. [[User:VengefulDonut|VengefulDonut]] 01:50, 10 December 2007 (EST)&lt;br /&gt;
:Well, even if I were not to point out that it's adding absolutly nothing to the Wiki, that people are more than ''extremely'' unlikely to actually search with such a long keyword and that the word &amp;quot;retarded&amp;quot; is immature and unneeded... I've clicked on the &amp;quot;what links here&amp;quot; button and found out that the redirect you're talking about is not even linked from either. What kind of purpose would it have other than sporting such a word in it's name?&lt;br /&gt;
:None. --[[User:Eagle of Fire|Eagle of Fire]] 02:36, 10 December 2007 (EST)&lt;br /&gt;
::There are quite a few orphaned redirects that have no purpose any more. For consistency's sake, you should either leave them all alone or hunt them all down ;) [[User:VengefulDonut|VengefulDonut]] 10:50, 10 December 2007 (EST)&lt;br /&gt;
:::I could not care less about &amp;quot;orphaned&amp;quot; redirects. I think you're completely missing my point... --[[User:Eagle of Fire|Eagle of Fire]] 13:15, 10 December 2007 (EST)&lt;br /&gt;
::::It seems I am missing it; care to enlighten me? It seems inconsistent to me to care about the miner redirect and not care about things like [[negociator]] or [[Quern (item)]]. What is the difference? [[User:VengefulDonut|VengefulDonut]] 15:16, 11 December 2007 (EST)&lt;br /&gt;
:::::The word &amp;quot;retarded&amp;quot;. Why would we need to be so crude in the wiki? There is no need, and the page itself was useless. Nobody's going to spell out a 15 word long search. Not to say that dwarves in DF can't really be &amp;quot;retarded&amp;quot;... It's all about how you make them do what you want which make them intelligent or not. When I was younger, we had an acronym to describe that... PIBKAC.&lt;br /&gt;
:::::The reason why I'm prompt to act on that particular page is because it's on my watchlist. I'd probably solve the problem if I realise another page is broken but I'm certainly not going to &amp;quot;hunt&amp;quot; those orphaned pages down for the fun of it. There's way more to do on the Wiki right now to stop at each peeble on the road. --[[User:Eagle of Fire|Eagle of Fire]] 17:30, 11 December 2007 (EST)&lt;br /&gt;
::::::We still use it ... PEBKAC.  ;)  --[[User:Geofferic|Geofferic]] 03:30, 12 December 2007 (EST)&lt;br /&gt;
::::::'''[Conversation cut -&amp;gt; See ''Language'' below.]'''&lt;br /&gt;
::::::If I realized that the first page had been deleted, wouldn't have remade it - just wanted to make sure everything was pointing to the proper location when I posted the redirect, and mentally kicked myself when I saw it was marked as (N)ew. :p --[[User:Jackard|Jackard]] 23:59, 11 December 2007 (EST)&lt;br /&gt;
:::::::Yeah, it happened to me once or twice too. I think it's in direct relation with moved pages. I clearly remember that I moved both the talkpage and the page itself to remove the word &amp;quot;retarded&amp;quot; myself. --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
::::::You say the language &amp;quot;has no benefit.&amp;quot; That point becomes moot because the '''page''' doesn't have benefit either, as is the case with [[negociator]] and [[Quern (item)]]. I'm not going to say we were better off having it, but it wasn't worth the effort to look it up and &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; the bugger, nor is it worth bothering senso about to delete. [[User:VengefulDonut|VengefulDonut]] 00:57, 12 December 2007 (EST)&lt;br /&gt;
:::::::This argument doesn't make sense [[User:VengefulDonut|VengefulDonut]]. Let me copy and paste you the delete message when we add a del tag: ''This page is marked for deletion. Reasons could include a nonsense title, superfluous information, irrelevant/lack of material or the article could be outdated/duplicated.''&lt;br /&gt;
:::::::Had the page in question have a nonsense title? Yes, you said it yourself. Does it have irrevelant or a lack of material? Yes. Is the article outdated and/or duplicated? Yes.&lt;br /&gt;
:::::::Isn't that ''way'' enough to warrant the delete tag?&lt;br /&gt;
:::::::Oh, and BTW I've just checked your two links. [[Negociator]] have it's use for a search, I've added the delete tag to [[Quern (item)]] because I think it's outdated. Probably an old redirect from another page which got fixed/removed. ;) --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Societal standards ==&lt;br /&gt;
&lt;br /&gt;
I'm being serious.  Murder is flat-out worse than pedophilia; there's no denying that.  So how is it that jokes about the former can be acceptable, but jokes about the latter cannot? --[[User:Peristarkawan|Peristarkawan]] 16:50, 12 December 2007 (EST)&lt;br /&gt;
:1) I don't agree with you. My oppinion is pedophilia is worse because then the child may be left with permanent psychological scars for the rest of his/her life, which will be long because they're ''children'' who are not experienced enough to know better. Murder is about as bad, but since the murdered person won't suffer from it anymore I'm ranking pedophilia worse. Both are unacceptable.&lt;br /&gt;
:2) Jokes from both are unacceptable in a normal social situation. Try to make a joke about the murder of someone in front of his family, and see if they like you. Good luck with that. --[[User:Eagle of Fire|Eagle of Fire]] 17:03, 12 December 2007 (EST)&lt;br /&gt;
::Pedophilia can be viewed as &amp;quot;worse&amp;quot; because the victim is ''necessarily'' an innocent, whereas in a murder that is not the case.  Pedophilia is, truly, not funny in the normal sense.  Ephebophila, now, that's comedy gold.  --[[User:Geofferic|Geofferic]] 17:07, 12 December 2007 (EST)&lt;br /&gt;
:::1) I'm sorry, but if I had the choice of being molested/raped as a child or being murdered, I would choose the former without hesitation.  If it's truly worse to suffer from the trauma then to be dead, well, they can always just commit suicide.  But I seriously doubt that's the case (fortunately, I wouldn't know first-hand).&lt;br /&gt;
:::2) Yes, jokes about specific crimes can be very offensive.  Since we're not talking about specific crimes, I don't see how that's relevant.  In any case, your statement that both are unacceptable, while completely contradicted by the media in my opinion, differs from the statement I was responding to, so I retract my question.&lt;br /&gt;
:::Ephebophilia: That's a good point.  I was previously unaware of the distinction, and in fact usually when I think of pedophilia, it's actually ephebophilia that I'm thinking of (who wants to think about real pedophilia? That's creepy!).  I'll keep that distinction in mind in the future. --[[User:Peristarkawan|Peristarkawan]] 17:30, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Well I wasn't making a personal judgment call on what is or is not the worse crime. I was speaking from a societal point of view.  Pedophilia could easily be seen as a &amp;quot;worse&amp;quot; crime societally - and I'm, again, not making my personal judgment here.  I'd just as soon avoid murder and pedophilia, period.  Of course, since we're truly talking about murder versus ephebophilia - I would think the latter is far &amp;quot;preferred&amp;quot; societally - and not even criminal all the time.  --[[User:Geofferic|Geofferic]] 19:03, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::1) Unfortunatly, the whole point of a murder or pedophilia act is that you don't really have a say in the matter. Furthermore, if you really go to the lenght of suiciding after suffering from pedophilia, the end result is then exactly the same than an improved or move vicious murder. Which is why I rank it worse. :P --[[User:Eagle of Fire|Eagle of Fire]] 17:55, 12 December 2007 (EST)&lt;br /&gt;
:::::That makes no sense.  If you're molested, you have the choice of living with the trauma or committing suicide (not that I advocate the latter).  If you're murdered, you have no choice whatsoever. --[[User:Peristarkawan|Peristarkawan]] 18:05, 12 December 2007 (EST)&lt;br /&gt;
::::::Suiciding is something else. I was refering to the pedophilia and the murder acts concerning the &amp;quot;no choice&amp;quot; comment, not suicide. --[[User:Eagle of Fire|Eagle of Fire]] 18:12, 12 December 2007 (EST)&lt;br /&gt;
:::::::Since we're getting all technical about terminology, I'd like to point out that pedophilia is not a crime.  It's a sexual orientation.  It's acting on the urge (pederasty) that is the crime.&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 18:33, 12 December 2007 (EST)&lt;br /&gt;
:::::::I realize that.  My point is that choices made lead to new choices.  The only exception to that is the choice to end a life, which closes off future choices.  Life isn't fair, and sometimes our choices get made for us.  Sometimes those forced choices can be quite nasty.  But a person who is violated but not murdered still has plenty of choices: how they are going to cope, whether they will seek justice, whether they will have spaghetti or tuna salad for dinner, what they will study in school, what they will name their children, how they will spend their retirement, etc.  A person who is murdered has none of those choices; the act of ending their life robs them of all their choices, not just one.  You talk as if none of those other choices matter in light of the one choice that the molested person didn't get, yet they're the same choices that everybody is faced with.  In my view, a person who accepts that effectively has committed suicide, whether they're still physically alive or not. --[[User:Peristarkawan|Peristarkawan]] 18:48, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
We still use it ... PEBKAC.  ;)  --[[User:Geofferic|Geofferic]] 03:30, 12 December 2007 (EST)&lt;br /&gt;
:What does the E stand for? --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
::&amp;quot;Exists&amp;quot;.  I've never even heard PIBKAC before.  lol  I suspect they're regional?  Wikipedia redirects PIBKAC to PEBKAC, fwiw.  --[[User:Geofferic|Geofferic]] 16:22, 12 December 2007 (EST)&lt;br /&gt;
:::Probably regional, as english is not my native language. It would simply refer as &amp;quot;is&amp;quot; in my version. E and I are phonetically exactly the same in french VS english, this is probably the reason of the difference. --[[User:Eagle of Fire|Eagle of Fire]] 16:38, 12 December 2007 (EST)&lt;br /&gt;
::::Oh now that makes perfect sense.  How would one say &amp;quot;Eagle of Fire&amp;quot; in French?  And are you speaking Algerian, Swiss, Quebecois, Parisian, etc?  What dialect do you have?  --[[User:Geofferic|Geofferic]] 17:09, 12 December 2007 (EST)&lt;br /&gt;
:::::My native language is french, I speak québéquois as the &amp;quot;subculture&amp;quot;. Normal québéquois dialect I think, no special accents and the like. At least I don't know we have a name for it. I'm near Montréal, so if there is a name it should be related to that area.&lt;br /&gt;
:::::Eagle of Fire end up being a name, my name when I'm on the internet. Which mean that if we follow french conventions, we'd (try to) say it exactly like in english. Literal translation would be &amp;quot;Aigle de Feu&amp;quot;, which mean exactly the same thing than in english: an eagle made of fire. Related information: Phoenix (Phénix)[[http://en.wikipedia.org/wiki/Phoenix_%28mythology%29]] --[[User:Eagle of Fire|Eagle of Fire]] 17:24, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Goblin&amp;diff=25869</id>
		<title>40d Talk:Goblin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Goblin&amp;diff=25869"/>
		<updated>2007-12-12T22:15:32Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Thieves &amp;amp; cage traps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Thieves &amp;amp; cage traps ====&lt;br /&gt;
Not sure that Goblin (master) thieves /can/ evade traps. I've caught a bucketful in cage traps. Didn't know what to do with them, mind... [[User:Runspotrun|Runspotrun]] 09:23, 13 November 2007 (EST)&lt;br /&gt;
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I've noticed that when i melt down Narrow Steel Equipment, all i get is Copper! can someone verify this  as a bug or intentional? -- Bullion&lt;br /&gt;
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:I would think that that would be a bug. [[User:Mindsnap|Mindsnap]] 18:42, 3 December 2007 (EST)&lt;br /&gt;
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&lt;br /&gt;
Does adding [CURIOUSBEAST_GUZZLER] actually semi-fix sieges? I thought that it didn't. [[User:Mindsnap|Mindsnap]] 18:42, 3 December 2007 (EST)&lt;br /&gt;
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:Uh, surely this isn't a real tag?  --[[User:Geofferic|Geofferic]] 17:15, 12 December 2007 (EST)&lt;br /&gt;
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== Snatchers / pedophiles ==&lt;br /&gt;
&lt;br /&gt;
Why not just leave it as &amp;lt;s&amp;gt;pedophiles&amp;lt;/s&amp;gt; &amp;quot;snatchers&amp;quot;?  I think it's funny.  --[[User:Peristarkawan|Peristarkawan]] 13:55, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Why not deal with it as &amp;quot;civilized&amp;quot; people? I mean have some sort of a voting with an argumented discussion on the talk page before a wiki admin say his final word. Those who reverted the change were at least stating something in the summary field. I myself don't think that this bit of humor is appropriate to this article and the user who did it again and again seems to be a vandal for me.--[[User:Another|Another]] 15:12, 12 December 2007 (EST)&lt;br /&gt;
::Whatever you do or say, pedophiles are no laughing matter. What's wrong with you [[User:Peristarkawan|Peristarkawan]]? &amp;gt;:( --[[User:Eagle of Fire|Eagle of Fire]] 15:28, 12 December 2007 (EST)&lt;br /&gt;
:::There are about 30 episodes of Family Guy that would beg to differ.  However this turns out, please stop the edit war. --[[User:Peristarkawan|Peristarkawan]] 15:51, 12 December 2007 (EST)&lt;br /&gt;
::::I'm very confident that if it continue, it will result in the ban of [[User:Billdauterive|Billdauterive]]. --[[User:Eagle of Fire|Eagle of Fire]] 15:54, 12 December 2007 (EST)&lt;br /&gt;
:I support the word &amp;quot;snatcher&amp;quot; over &amp;quot;pedophile&amp;quot;, for three reasons.  First, it's more likely to be immediately understood by all wiki readers.  Second, we're not talking same-species kiddy snatchers here - these are goblins, and goblins enslave and/or eat dwarf children.  Third, why suggest nastiness and smut (as though dwarven kids ''a la carte'' wasn't horrid enough!) in a wiki without firm grounds?  [[User:Fedor|Fedor]] 16:07, 12 December 2007 (EST)&lt;br /&gt;
::I wasn't suggesting removing the word &amp;quot;snatcher&amp;quot; at all.  You've got to agree that it seems a bit peculiar that the snatchers ''only'' target children.  Why is it that murderous carp are funny but pedophile goblins are sick?  Seems like a double standard to me.  --[[User:Peristarkawan|Peristarkawan]] 16:27, 12 December 2007 (EST)&lt;br /&gt;
:::Nothing strange at all about targetting only children.  They're easier to catch, easier for goblins (who are no great size themselves) to carry, can't resist as well, are much more tender when cooked, and can be permanently enslaved more easily.  There's just flat-out no reason to bother with any mention of pedophilia.&lt;br /&gt;
:::''Why is it that murderous carp are funny but pedophile &amp;lt;s&amp;gt;goblins&amp;lt;/s&amp;gt; are sick?'': Because it's the truth. --[[User:Eagle of Fire|Eagle of Fire]] 16:42, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23839</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23839"/>
		<updated>2007-12-12T22:09:12Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* orphaned redirect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
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==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
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: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
:Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;br /&gt;
::I think obsidian short swords are really supposed to resemble a dwarf-sized [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl], hence the wood.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:47, 14 November 2007 (EST)&lt;br /&gt;
:::Would make sense, thanks for the link. :) --[[User:Eagle of Fire|Eagle of Fire]] 03:07, 14 November 2007 (EST)&lt;br /&gt;
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== Newbie nonsense ==&lt;br /&gt;
Thanks for that slap in the face there, chief. --[[User:JPolito|JPolito]] 12:26, 18 November 2007 (EST)&lt;br /&gt;
:If you don't even know why it was put there, I should probably go place it back again. It was probably because you made a bunch of edits one after the other on the same page. Use the preview button and it won't happen again. --[[User:Eagle of Fire|Eagle of Fire]] 17:48, 18 November 2007 (EST)&lt;br /&gt;
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::I'm well aware as to why it was put there, but it appears more as an insult than advice if you ask me. I did use the preview button, but I didn't see my mistakes until after published. Everyone makes simple mistakes. --[[User:JPolito|JPolito]] 19:02, 18 November 2007 (EST)&lt;br /&gt;
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:::The reason why the &amp;lt;nowiki&amp;gt;{{newbie}}&amp;lt;/nowiki&amp;gt; tag was created was to be able to send some quick pointers to new users. Your user page was pretty bland and I can't really keep track of the new users since there is so many now. I simply used the tag in a quick edit. I'm pretty sure this kind of stuff is said almost everyday, using a generic tag is so less bothersome and that much quicker.&lt;br /&gt;
:::It should not be taken as an insult but rather as a friendly advice. It's really not that big of a deal. :) --[[User:Eagle of Fire|Eagle of Fire]] 19:08, 18 November 2007 (EST)&lt;br /&gt;
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::::I'd like to point out that since then I've made a point to doublecheck the last few times I used this tag in the sole purpose of not using it without a good reason. Also, I took the resolution to only use it in talk pages in the future. This should avoid further incidents on the matter. --[[User:Eagle of Fire|Eagle of Fire]] 02:40, 10 December 2007 (EST)&lt;br /&gt;
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:::::I think it would be better to do away with the &amp;quot;newbie&amp;quot; tag altogether.  The name of the tag is insulting itself and the text of the tag is less than useful when read by someone feeling insulted.  I propose a more respectful tag like &amp;quot;tips&amp;quot;.  --[[User:Geofferic|Geofferic]] 09:01, 10 December 2007 (EST)&lt;br /&gt;
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::::::The tag is intended to be subst'd in so that user talk pages arent updated in case of template change. When used properly, the name of the template wont show up at all. &amp;lt;blockquote&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:newbie}}&amp;lt;br&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;Not as terrible now, eh? [[User:VengefulDonut|VengefulDonut]] 10:46, 10 December 2007 (EST)&lt;br /&gt;
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:::::::It's equally terrible if it's not used correctly.  Seems a silly extra step to boost the ego of the person placing the tag.  Makes more sense to rename in with something respectful.  --[[User:Geofferic|Geofferic]] 03:27, 12 December 2007 (EST)&lt;br /&gt;
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::::::::Ok. Do it :) [[User:VengefulDonut|VengefulDonut]] 11:31, 12 December 2007 (EST)&lt;br /&gt;
:::::::::I have no objection to have it renamed to newcommer or tips or whatever you think is better. It would change ''absolutly'' nothing to me and it's use anyways, I never saw it as a way to feel superior or anything of that kind of crap... For me it's a tool to use sparingly in the right situation. If you look at my user page, you'll see in my description that ''He dislike disorder and particularly hate spammers (bots in particular) and will hunt them down if necessary''. Use of this tool is simply a byproduct of this train of thought, by way of prevention. --[[User:Eagle of Fire|Eagle of Fire]] 15:40, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== orphaned redirect ==&lt;br /&gt;
&lt;br /&gt;
Why do you care so much about an orphaned redirect page? All that matters is that it points in the right direction. [[User:VengefulDonut|VengefulDonut]] 01:50, 10 December 2007 (EST)&lt;br /&gt;
:Well, even if I were not to point out that it's adding absolutly nothing to the Wiki, that people are more than ''extremely'' unlikely to actually search with such a long keyword and that the word &amp;quot;retarded&amp;quot; is immature and unneeded... I've clicked on the &amp;quot;what links here&amp;quot; button and found out that the redirect you're talking about is not even linked from either. What kind of purpose would it have other than sporting such a word in it's name?&lt;br /&gt;
:None. --[[User:Eagle of Fire|Eagle of Fire]] 02:36, 10 December 2007 (EST)&lt;br /&gt;
::There are quite a few orphaned redirects that have no purpose any more. For consistency's sake, you should either leave them all alone or hunt them all down ;) [[User:VengefulDonut|VengefulDonut]] 10:50, 10 December 2007 (EST)&lt;br /&gt;
:::I could not care less about &amp;quot;orphaned&amp;quot; redirects. I think you're completely missing my point... --[[User:Eagle of Fire|Eagle of Fire]] 13:15, 10 December 2007 (EST)&lt;br /&gt;
::::It seems I am missing it; care to enlighten me? It seems inconsistent to me to care about the miner redirect and not care about things like [[negociator]] or [[Quern (item)]]. What is the difference? [[User:VengefulDonut|VengefulDonut]] 15:16, 11 December 2007 (EST)&lt;br /&gt;
:::::The word &amp;quot;retarded&amp;quot;. Why would we need to be so crude in the wiki? There is no need, and the page itself was useless. Nobody's going to spell out a 15 word long search. Not to say that dwarves in DF can't really be &amp;quot;retarded&amp;quot;... It's all about how you make them do what you want which make them intelligent or not. When I was younger, we had an acronym to describe that... PIBKAC.&lt;br /&gt;
:::::The reason why I'm prompt to act on that particular page is because it's on my watchlist. I'd probably solve the problem if I realise another page is broken but I'm certainly not going to &amp;quot;hunt&amp;quot; those orphaned pages down for the fun of it. There's way more to do on the Wiki right now to stop at each peeble on the road. --[[User:Eagle of Fire|Eagle of Fire]] 17:30, 11 December 2007 (EST)&lt;br /&gt;
::::::We still use it ... PEBKAC.  ;)  --[[User:Geofferic|Geofferic]] 03:30, 12 December 2007 (EST)&lt;br /&gt;
:::::::What does the E stand for? --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
::::::::&amp;quot;Exists&amp;quot;.  I've never even heard PIBKAC before.  lol  I suspect they're regional?  Wikipedia redirects PIBKAC to PEBKAC, fwiw.  --[[User:Geofferic|Geofferic]] 16:22, 12 December 2007 (EST)&lt;br /&gt;
:::::::::Probably regional, as english is not my native language. It would simply refer as &amp;quot;is&amp;quot; in my version. E and I are phonetically exactly the same in french VS english, this is probably the reason of the difference. --[[User:Eagle of Fire|Eagle of Fire]] 16:38, 12 December 2007 (EST)&lt;br /&gt;
:::::::::Oh now that makes perfect sense.  How would one say &amp;quot;Eagle of Fire&amp;quot; in French?  And are you speaking Algerian, Swiss, Quebecois, Parisian, etc?  What dialect do you have?  --[[User:Geofferic|Geofferic]] 17:09, 12 December 2007 (EST)&lt;br /&gt;
::::::If I realized that the first page had been deleted, wouldn't have remade it - just wanted to make sure everything was pointing to the proper location when I posted the redirect, and mentally kicked myself when I saw it was marked as (N)ew. :p --[[User:Jackard|Jackard]] 23:59, 11 December 2007 (EST)&lt;br /&gt;
:::::::Yeah, it happened to me once or twice too. I think it's in direct relation with moved pages. I clearly remember that I moved both the talkpage and the page itself to remove the word &amp;quot;retarded&amp;quot; myself. --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
::::::You say the language &amp;quot;has no benefit.&amp;quot; That point becomes moot because the '''page''' doesn't have benefit either, as is the case with [[negociator]] and [[Quern (item)]]. I'm not going to say we were better off having it, but it wasn't worth the effort to look it up and &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; the bugger, nor is it worth bothering senso about to delete. [[User:VengefulDonut|VengefulDonut]] 00:57, 12 December 2007 (EST)&lt;br /&gt;
:::::::This argument doesn't make sense [[User:VengefulDonut|VengefulDonut]]. Let me copy and paste you the delete message when we add a del tag: ''This page is marked for deletion. Reasons could include a nonsense title, superfluous information, irrelevant/lack of material or the article could be outdated/duplicated.''&lt;br /&gt;
:::::::Had the page in question have a nonsense title? Yes, you said it yourself. Does it have irrevelant or a lack of material? Yes. Is the article outdated and/or duplicated? Yes.&lt;br /&gt;
:::::::Isn't that ''way'' enough to warrant the delete tag?&lt;br /&gt;
:::::::Oh, and BTW I've just checked your two links. [[Negociator]] have it's use for a search, I've added the delete tag to [[Quern (item)]] because I think it's outdated. Probably an old redirect from another page which got fixed/removed. ;) --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Societal standards ==&lt;br /&gt;
&lt;br /&gt;
I'm being serious.  Murder is flat-out worse than pedophilia; there's no denying that.  So how is it that jokes about the former can be acceptable, but jokes about the latter cannot? --[[User:Peristarkawan|Peristarkawan]] 16:50, 12 December 2007 (EST)&lt;br /&gt;
:1) I don't agree with you. My oppinion is pedophilia is worse because then the child may be left with permanent psychological scars for the rest of his/her life, which will be long because they're ''children'' who are not experienced enough to know better. Murder is about as bad, but since the murdered person won't suffer from it anymore I'm ranking pedophilia worse. Both are unacceptable.&lt;br /&gt;
:2) Jokes from both are unacceptable in a normal social situation. Try to make a joke about the murder of someone in front of his family, and see if they like you. Good luck with that. --[[User:Eagle of Fire|Eagle of Fire]] 17:03, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Pedophilia can be viewed as &amp;quot;worse&amp;quot; because the victim is ''necessarily'' an innocent, whereas in a murder that is not the case.  Pedophilia is, truly, not funny in the normal sense.  Ephebophila, now, that's comedy gold.  --[[User:Geofferic|Geofferic]] 17:07, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23838</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23838"/>
		<updated>2007-12-12T22:07:55Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Societal standards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
:Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;br /&gt;
::I think obsidian short swords are really supposed to resemble a dwarf-sized [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl], hence the wood.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:47, 14 November 2007 (EST)&lt;br /&gt;
:::Would make sense, thanks for the link. :) --[[User:Eagle of Fire|Eagle of Fire]] 03:07, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Newbie nonsense ==&lt;br /&gt;
Thanks for that slap in the face there, chief. --[[User:JPolito|JPolito]] 12:26, 18 November 2007 (EST)&lt;br /&gt;
:If you don't even know why it was put there, I should probably go place it back again. It was probably because you made a bunch of edits one after the other on the same page. Use the preview button and it won't happen again. --[[User:Eagle of Fire|Eagle of Fire]] 17:48, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm well aware as to why it was put there, but it appears more as an insult than advice if you ask me. I did use the preview button, but I didn't see my mistakes until after published. Everyone makes simple mistakes. --[[User:JPolito|JPolito]] 19:02, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::The reason why the &amp;lt;nowiki&amp;gt;{{newbie}}&amp;lt;/nowiki&amp;gt; tag was created was to be able to send some quick pointers to new users. Your user page was pretty bland and I can't really keep track of the new users since there is so many now. I simply used the tag in a quick edit. I'm pretty sure this kind of stuff is said almost everyday, using a generic tag is so less bothersome and that much quicker.&lt;br /&gt;
:::It should not be taken as an insult but rather as a friendly advice. It's really not that big of a deal. :) --[[User:Eagle of Fire|Eagle of Fire]] 19:08, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I'd like to point out that since then I've made a point to doublecheck the last few times I used this tag in the sole purpose of not using it without a good reason. Also, I took the resolution to only use it in talk pages in the future. This should avoid further incidents on the matter. --[[User:Eagle of Fire|Eagle of Fire]] 02:40, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I think it would be better to do away with the &amp;quot;newbie&amp;quot; tag altogether.  The name of the tag is insulting itself and the text of the tag is less than useful when read by someone feeling insulted.  I propose a more respectful tag like &amp;quot;tips&amp;quot;.  --[[User:Geofferic|Geofferic]] 09:01, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::The tag is intended to be subst'd in so that user talk pages arent updated in case of template change. When used properly, the name of the template wont show up at all. &amp;lt;blockquote&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:newbie}}&amp;lt;br&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;Not as terrible now, eh? [[User:VengefulDonut|VengefulDonut]] 10:46, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::It's equally terrible if it's not used correctly.  Seems a silly extra step to boost the ego of the person placing the tag.  Makes more sense to rename in with something respectful.  --[[User:Geofferic|Geofferic]] 03:27, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::::Ok. Do it :) [[User:VengefulDonut|VengefulDonut]] 11:31, 12 December 2007 (EST)&lt;br /&gt;
:::::::::I have no objection to have it renamed to newcommer or tips or whatever you think is better. It would change ''absolutly'' nothing to me and it's use anyways, I never saw it as a way to feel superior or anything of that kind of crap... For me it's a tool to use sparingly in the right situation. If you look at my user page, you'll see in my description that ''He dislike disorder and particularly hate spammers (bots in particular) and will hunt them down if necessary''. Use of this tool is simply a byproduct of this train of thought, by way of prevention. --[[User:Eagle of Fire|Eagle of Fire]] 15:40, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== orphaned redirect ==&lt;br /&gt;
&lt;br /&gt;
Why do you care so much about an orphaned redirect page? All that matters is that it points in the right direction. [[User:VengefulDonut|VengefulDonut]] 01:50, 10 December 2007 (EST)&lt;br /&gt;
:Well, even if I were not to point out that it's adding absolutly nothing to the Wiki, that people are more than ''extremely'' unlikely to actually search with such a long keyword and that the word &amp;quot;retarded&amp;quot; is immature and unneeded... I've clicked on the &amp;quot;what links here&amp;quot; button and found out that the redirect you're talking about is not even linked from either. What kind of purpose would it have other than sporting such a word in it's name?&lt;br /&gt;
:None. --[[User:Eagle of Fire|Eagle of Fire]] 02:36, 10 December 2007 (EST)&lt;br /&gt;
::There are quite a few orphaned redirects that have no purpose any more. For consistency's sake, you should either leave them all alone or hunt them all down ;) [[User:VengefulDonut|VengefulDonut]] 10:50, 10 December 2007 (EST)&lt;br /&gt;
:::I could not care less about &amp;quot;orphaned&amp;quot; redirects. I think you're completely missing my point... --[[User:Eagle of Fire|Eagle of Fire]] 13:15, 10 December 2007 (EST)&lt;br /&gt;
::::It seems I am missing it; care to enlighten me? It seems inconsistent to me to care about the miner redirect and not care about things like [[negociator]] or [[Quern (item)]]. What is the difference? [[User:VengefulDonut|VengefulDonut]] 15:16, 11 December 2007 (EST)&lt;br /&gt;
:::::The word &amp;quot;retarded&amp;quot;. Why would we need to be so crude in the wiki? There is no need, and the page itself was useless. Nobody's going to spell out a 15 word long search. Not to say that dwarves in DF can't really be &amp;quot;retarded&amp;quot;... It's all about how you make them do what you want which make them intelligent or not. When I was younger, we had an acronym to describe that... PIBKAC.&lt;br /&gt;
:::::The reason why I'm prompt to act on that particular page is because it's on my watchlist. I'd probably solve the problem if I realise another page is broken but I'm certainly not going to &amp;quot;hunt&amp;quot; those orphaned pages down for the fun of it. There's way more to do on the Wiki right now to stop at each peeble on the road. --[[User:Eagle of Fire|Eagle of Fire]] 17:30, 11 December 2007 (EST)&lt;br /&gt;
::::::We still use it ... PEBKAC.  ;)  --[[User:Geofferic|Geofferic]] 03:30, 12 December 2007 (EST)&lt;br /&gt;
:::::::What does the E stand for? --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
::::::::&amp;quot;Exists&amp;quot;.  I've never even heard PIBKAC before.  lol  I suspect they're regional?  Wikipedia redirects PIBKAC to PEBKAC, fwiw.  --[[User:Geofferic|Geofferic]] 16:22, 12 December 2007 (EST)&lt;br /&gt;
:::::::::Probably regional, as english is not my native language. It would simply refer as &amp;quot;is&amp;quot; in my version. E and I are phonetically exactly the same in french VS english, this is probably the reason of the difference. --[[User:Eagle of Fire|Eagle of Fire]] 16:38, 12 December 2007 (EST)&lt;br /&gt;
::::::If I realized that the first page had been deleted, wouldn't have remade it - just wanted to make sure everything was pointing to the proper location when I posted the redirect, and mentally kicked myself when I saw it was marked as (N)ew. :p --[[User:Jackard|Jackard]] 23:59, 11 December 2007 (EST)&lt;br /&gt;
:::::::Yeah, it happened to me once or twice too. I think it's in direct relation with moved pages. I clearly remember that I moved both the talkpage and the page itself to remove the word &amp;quot;retarded&amp;quot; myself. --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
::::::You say the language &amp;quot;has no benefit.&amp;quot; That point becomes moot because the '''page''' doesn't have benefit either, as is the case with [[negociator]] and [[Quern (item)]]. I'm not going to say we were better off having it, but it wasn't worth the effort to look it up and &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; the bugger, nor is it worth bothering senso about to delete. [[User:VengefulDonut|VengefulDonut]] 00:57, 12 December 2007 (EST)&lt;br /&gt;
:::::::This argument doesn't make sense [[User:VengefulDonut|VengefulDonut]]. Let me copy and paste you the delete message when we add a del tag: ''This page is marked for deletion. Reasons could include a nonsense title, superfluous information, irrelevant/lack of material or the article could be outdated/duplicated.''&lt;br /&gt;
:::::::Had the page in question have a nonsense title? Yes, you said it yourself. Does it have irrevelant or a lack of material? Yes. Is the article outdated and/or duplicated? Yes.&lt;br /&gt;
:::::::Isn't that ''way'' enough to warrant the delete tag?&lt;br /&gt;
:::::::Oh, and BTW I've just checked your two links. [[Negociator]] have it's use for a search, I've added the delete tag to [[Quern (item)]] because I think it's outdated. Probably an old redirect from another page which got fixed/removed. ;) --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Societal standards ==&lt;br /&gt;
&lt;br /&gt;
I'm being serious.  Murder is flat-out worse than pedophilia; there's no denying that.  So how is it that jokes about the former can be acceptable, but jokes about the latter cannot? --[[User:Peristarkawan|Peristarkawan]] 16:50, 12 December 2007 (EST)&lt;br /&gt;
:1) I don't agree with you. My oppinion is pedophilia is worse because then the child may be left with permanent psychological scars for the rest of his/her life, which will be long because they're ''children'' who are not experienced enough to know better. Murder is about as bad, but since the murdered person won't suffer from it anymore I'm ranking pedophilia worse. Both are unacceptable.&lt;br /&gt;
:2) Jokes from both are unacceptable in a normal social situation. Try to make a joke about the murder of someone in front of his family, and see if they like you. Good luck with that. --[[User:Eagle of Fire|Eagle of Fire]] 17:03, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Pedophilia can be viewed as &amp;quot;worse&amp;quot; because the victim is ''necessarily'' an innocent, whereas in a murder that is not the case.  Pedophilia is, truly, not funny in the normal sense.  Ephebophila, now, that's comedy gold.  --[[User:Geofferic|Geofferic]] 17:07, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23834</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23834"/>
		<updated>2007-12-12T21:22:22Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* orphaned redirect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
:Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;br /&gt;
::I think obsidian short swords are really supposed to resemble a dwarf-sized [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl], hence the wood.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:47, 14 November 2007 (EST)&lt;br /&gt;
:::Would make sense, thanks for the link. :) --[[User:Eagle of Fire|Eagle of Fire]] 03:07, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Newbie nonsense ==&lt;br /&gt;
Thanks for that slap in the face there, chief. --[[User:JPolito|JPolito]] 12:26, 18 November 2007 (EST)&lt;br /&gt;
:If you don't even know why it was put there, I should probably go place it back again. It was probably because you made a bunch of edits one after the other on the same page. Use the preview button and it won't happen again. --[[User:Eagle of Fire|Eagle of Fire]] 17:48, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm well aware as to why it was put there, but it appears more as an insult than advice if you ask me. I did use the preview button, but I didn't see my mistakes until after published. Everyone makes simple mistakes. --[[User:JPolito|JPolito]] 19:02, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::The reason why the &amp;lt;nowiki&amp;gt;{{newbie}}&amp;lt;/nowiki&amp;gt; tag was created was to be able to send some quick pointers to new users. Your user page was pretty bland and I can't really keep track of the new users since there is so many now. I simply used the tag in a quick edit. I'm pretty sure this kind of stuff is said almost everyday, using a generic tag is so less bothersome and that much quicker.&lt;br /&gt;
:::It should not be taken as an insult but rather as a friendly advice. It's really not that big of a deal. :) --[[User:Eagle of Fire|Eagle of Fire]] 19:08, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I'd like to point out that since then I've made a point to doublecheck the last few times I used this tag in the sole purpose of not using it without a good reason. Also, I took the resolution to only use it in talk pages in the future. This should avoid further incidents on the matter. --[[User:Eagle of Fire|Eagle of Fire]] 02:40, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I think it would be better to do away with the &amp;quot;newbie&amp;quot; tag altogether.  The name of the tag is insulting itself and the text of the tag is less than useful when read by someone feeling insulted.  I propose a more respectful tag like &amp;quot;tips&amp;quot;.  --[[User:Geofferic|Geofferic]] 09:01, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::The tag is intended to be subst'd in so that user talk pages arent updated in case of template change. When used properly, the name of the template wont show up at all. &amp;lt;blockquote&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:newbie}}&amp;lt;br&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;Not as terrible now, eh? [[User:VengefulDonut|VengefulDonut]] 10:46, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::It's equally terrible if it's not used correctly.  Seems a silly extra step to boost the ego of the person placing the tag.  Makes more sense to rename in with something respectful.  --[[User:Geofferic|Geofferic]] 03:27, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::::Ok. Do it :) [[User:VengefulDonut|VengefulDonut]] 11:31, 12 December 2007 (EST)&lt;br /&gt;
:::::::::I have no objection to have it renamed to newcommer or tips or whatever you think is better. It would change ''absolutly'' nothing to me and it's use anyways, I never saw it as a way to feel superior or anything of that kind of crap... For me it's a tool to use sparingly in the right situation. If you look at my user page, you'll see in my description that ''He dislike disorder and particularly hate spammers (bots in particular) and will hunt them down if necessary''. Use of this tool is simply a byproduct of this train of thought, by way of prevention. --[[User:Eagle of Fire|Eagle of Fire]] 15:40, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== orphaned redirect ==&lt;br /&gt;
&lt;br /&gt;
Why do you care so much about an orphaned redirect page? All that matters is that it points in the right direction. [[User:VengefulDonut|VengefulDonut]] 01:50, 10 December 2007 (EST)&lt;br /&gt;
:Well, even if I were not to point out that it's adding absolutly nothing to the Wiki, that people are more than ''extremely'' unlikely to actually search with such a long keyword and that the word &amp;quot;retarded&amp;quot; is immature and unneeded... I've clicked on the &amp;quot;what links here&amp;quot; button and found out that the redirect you're talking about is not even linked from either. What kind of purpose would it have other than sporting such a word in it's name?&lt;br /&gt;
:None. --[[User:Eagle of Fire|Eagle of Fire]] 02:36, 10 December 2007 (EST)&lt;br /&gt;
::There are quite a few orphaned redirects that have no purpose any more. For consistency's sake, you should either leave them all alone or hunt them all down ;) [[User:VengefulDonut|VengefulDonut]] 10:50, 10 December 2007 (EST)&lt;br /&gt;
:::I could not care less about &amp;quot;orphaned&amp;quot; redirects. I think you're completely missing my point... --[[User:Eagle of Fire|Eagle of Fire]] 13:15, 10 December 2007 (EST)&lt;br /&gt;
::::It seems I am missing it; care to enlighten me? It seems inconsistent to me to care about the miner redirect and not care about things like [[negociator]] or [[Quern (item)]]. What is the difference? [[User:VengefulDonut|VengefulDonut]] 15:16, 11 December 2007 (EST)&lt;br /&gt;
:::::The word &amp;quot;retarded&amp;quot;. Why would we need to be so crude in the wiki? There is no need, and the page itself was useless. Nobody's going to spell out a 15 word long search. Not to say that dwarves in DF can't really be &amp;quot;retarded&amp;quot;... It's all about how you make them do what you want which make them intelligent or not. When I was younger, we had an acronym to describe that... PIBKAC.&lt;br /&gt;
:::::The reason why I'm prompt to act on that particular page is because it's on my watchlist. I'd probably solve the problem if I realise another page is broken but I'm certainly not going to &amp;quot;hunt&amp;quot; those orphaned pages down for the fun of it. There's way more to do on the Wiki right now to stop at each peeble on the road. --[[User:Eagle of Fire|Eagle of Fire]] 17:30, 11 December 2007 (EST)&lt;br /&gt;
::::::We still use it ... PEBKAC.  ;)  --[[User:Geofferic|Geofferic]] 03:30, 12 December 2007 (EST)&lt;br /&gt;
:::::::What does the E stand for? --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
::::::::&amp;quot;Exists&amp;quot;.  I've never even heard PIBKAC before.  lol  I suspect they're regional?  Wikipedia redirects PIBKAC to PEBKAC, fwiw.  --[[User:Geofferic|Geofferic]] 16:22, 12 December 2007 (EST)&lt;br /&gt;
::::::If I realized that the first page had been deleted, wouldn't have remade it - just wanted to make sure everything was pointing to the proper location when I posted the redirect, and mentally kicked myself when I saw it was marked as (N)ew. :p --[[User:Jackard|Jackard]] 23:59, 11 December 2007 (EST)&lt;br /&gt;
:::::::Yeah, it happened to me once or twice too. I think it's in direct relation with moved pages. I clearly remember that I moved both the talkpage and the page itself to remove the word &amp;quot;retarded&amp;quot; myself. --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;br /&gt;
::::::You say the language &amp;quot;has no benefit.&amp;quot; That point becomes moot because the '''page''' doesn't have benefit either, as is the case with [[negociator]] and [[Quern (item)]]. I'm not going to say we were better off having it, but it wasn't worth the effort to look it up and &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; the bugger, nor is it worth bothering senso about to delete. [[User:VengefulDonut|VengefulDonut]] 00:57, 12 December 2007 (EST)&lt;br /&gt;
:::::::This argument doesn't make sense [[User:VengefulDonut|VengefulDonut]]. Let me copy and paste you the delete message when we add a del tag: ''This page is marked for deletion. Reasons could include a nonsense title, superfluous information, irrelevant/lack of material or the article could be outdated/duplicated.''&lt;br /&gt;
:::::::Had the page in question have a nonsense title? Yes, you said it yourself. Does it have irrevelant or a lack of material? Yes. Is the article outdated and/or duplicated? Yes.&lt;br /&gt;
:::::::Isn't that ''way'' enough to warrant the delete tag?&lt;br /&gt;
:::::::Oh, and BTW I've just checked your two links. [[Negociator]] have it's use for a search, I've added the delete tag to [[Quern (item)]] because I think it's outdated. Probably an old redirect from another page which got fixed/removed. ;) --[[User:Eagle of Fire|Eagle of Fire]] 15:20, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23830</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23830"/>
		<updated>2007-12-12T08:31:18Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* orphaned redirect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
:Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;br /&gt;
::I think obsidian short swords are really supposed to resemble a dwarf-sized [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl], hence the wood.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:47, 14 November 2007 (EST)&lt;br /&gt;
:::Would make sense, thanks for the link. :) --[[User:Eagle of Fire|Eagle of Fire]] 03:07, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Newbie nonsense ==&lt;br /&gt;
Thanks for that slap in the face there, chief. --[[User:JPolito|JPolito]] 12:26, 18 November 2007 (EST)&lt;br /&gt;
:If you don't even know why it was put there, I should probably go place it back again. It was probably because you made a bunch of edits one after the other on the same page. Use the preview button and it won't happen again. --[[User:Eagle of Fire|Eagle of Fire]] 17:48, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm well aware as to why it was put there, but it appears more as an insult than advice if you ask me. I did use the preview button, but I didn't see my mistakes until after published. Everyone makes simple mistakes. --[[User:JPolito|JPolito]] 19:02, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::The reason why the &amp;lt;nowiki&amp;gt;{{newbie}}&amp;lt;/nowiki&amp;gt; tag was created was to be able to send some quick pointers to new users. Your user page was pretty bland and I can't really keep track of the new users since there is so many now. I simply used the tag in a quick edit. I'm pretty sure this kind of stuff is said almost everyday, using a generic tag is so less bothersome and that much quicker.&lt;br /&gt;
:::It should not be taken as an insult but rather as a friendly advice. It's really not that big of a deal. :) --[[User:Eagle of Fire|Eagle of Fire]] 19:08, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I'd like to point out that since then I've made a point to doublecheck the last few times I used this tag in the sole purpose of not using it without a good reason. Also, I took the resolution to only use it in talk pages in the future. This should avoid further incidents on the matter. --[[User:Eagle of Fire|Eagle of Fire]] 02:40, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I think it would be better to do away with the &amp;quot;newbie&amp;quot; tag altogether.  The name of the tag is insulting itself and the text of the tag is less than useful when read by someone feeling insulted.  I propose a more respectful tag like &amp;quot;tips&amp;quot;.  --[[User:Geofferic|Geofferic]] 09:01, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::The tag is intended to be subst'd in so that user talk pages arent updated in case of template change. When used properly, the name of the template wont show up at all. &amp;lt;blockquote&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:newbie}}&amp;lt;br&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;Not as terrible now, eh? [[User:VengefulDonut|VengefulDonut]] 10:46, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::It's equally terrible if it's not used correctly.  Seems a silly extra step to boost the ego of the person placing the tag.  Makes more sense to rename in with something respectful.  --[[User:Geofferic|Geofferic]] 03:27, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== orphaned redirect ==&lt;br /&gt;
&lt;br /&gt;
Why do you care so much about an orphaned redirect page? All that matters is that it points in the right direction. [[User:VengefulDonut|VengefulDonut]] 01:50, 10 December 2007 (EST)&lt;br /&gt;
:Well, even if I were not to point out that it's adding absolutly nothing to the Wiki, that people are more than ''extremely'' unlikely to actually search with such a long keyword and that the word &amp;quot;retarded&amp;quot; is immature and unneeded... I've clicked on the &amp;quot;what links here&amp;quot; button and found out that the redirect you're talking about is not even linked from either. What kind of purpose would it have other than sporting such a word in it's name?&lt;br /&gt;
:None. --[[User:Eagle of Fire|Eagle of Fire]] 02:36, 10 December 2007 (EST)&lt;br /&gt;
::There are quite a few orphaned redirects that have no purpose any more. For consistency's sake, you should either leave them all alone or hunt them all down ;) [[User:VengefulDonut|VengefulDonut]] 10:50, 10 December 2007 (EST)&lt;br /&gt;
:::I could not care less about &amp;quot;orphaned&amp;quot; redirects. I think you're completely missing my point... --[[User:Eagle of Fire|Eagle of Fire]] 13:15, 10 December 2007 (EST)&lt;br /&gt;
::::It seems I am missing it; care to enlighten me? It seems inconsistent to me to care about the miner redirect and not care about things like [[negociator]] or [[Quern (item)]]. What is the difference? [[User:VengefulDonut|VengefulDonut]] 15:16, 11 December 2007 (EST)&lt;br /&gt;
:::::The word &amp;quot;retarded&amp;quot;. Why would we need to be so crude in the wiki? There is no need, and the page itself was useless. Nobody's going to spell out a 15 word long search. Not to say that dwarves in DF can't really be &amp;quot;retarded&amp;quot;... It's all about how you make them do what you want which make them intelligent or not. When I was younger, we had an acronym to describe that... PIBKAC.&lt;br /&gt;
::::::We still use it ... PEBKAC.  ;)  --[[User:Geofferic|Geofferic]] 03:30, 12 December 2007 (EST)&lt;br /&gt;
:::::The reason why I'm prompt to act on that particular page is because it's on my watchlist. I'd probably solve the problem if I realise another page is broken but I'm certainly not going to &amp;quot;hunt&amp;quot; those orphaned pages down for the fun of it. There's way more to do on the Wiki right now to stop at each peeble on the road. --[[User:Eagle of Fire|Eagle of Fire]] 17:30, 11 December 2007 (EST)&lt;br /&gt;
::::::If I realized that the first page had been deleted, wouldn't have remade it - just wanted to make sure everything was pointing to the proper location when I posted the redirect, and mentally kicked myself when I saw it was marked as (N)ew. :p --[[User:Jackard|Jackard]] 23:59, 11 December 2007 (EST)&lt;br /&gt;
::::::You say the language &amp;quot;has no benefit.&amp;quot; That point becomes moot because the '''page''' doesn't have benefit either, as is the case with [[negociator]] and [[Quern (item)]]. I'm not going to say we were better off having it, but it wasn't worth the effort to look it up and &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; the bugger, nor is it worth bothering senso about to delete. [[User:VengefulDonut|VengefulDonut]] 00:57, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23829</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23829"/>
		<updated>2007-12-12T08:30:31Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* orphaned redirect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
:Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;br /&gt;
::I think obsidian short swords are really supposed to resemble a dwarf-sized [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl], hence the wood.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:47, 14 November 2007 (EST)&lt;br /&gt;
:::Would make sense, thanks for the link. :) --[[User:Eagle of Fire|Eagle of Fire]] 03:07, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Newbie nonsense ==&lt;br /&gt;
Thanks for that slap in the face there, chief. --[[User:JPolito|JPolito]] 12:26, 18 November 2007 (EST)&lt;br /&gt;
:If you don't even know why it was put there, I should probably go place it back again. It was probably because you made a bunch of edits one after the other on the same page. Use the preview button and it won't happen again. --[[User:Eagle of Fire|Eagle of Fire]] 17:48, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm well aware as to why it was put there, but it appears more as an insult than advice if you ask me. I did use the preview button, but I didn't see my mistakes until after published. Everyone makes simple mistakes. --[[User:JPolito|JPolito]] 19:02, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::The reason why the &amp;lt;nowiki&amp;gt;{{newbie}}&amp;lt;/nowiki&amp;gt; tag was created was to be able to send some quick pointers to new users. Your user page was pretty bland and I can't really keep track of the new users since there is so many now. I simply used the tag in a quick edit. I'm pretty sure this kind of stuff is said almost everyday, using a generic tag is so less bothersome and that much quicker.&lt;br /&gt;
:::It should not be taken as an insult but rather as a friendly advice. It's really not that big of a deal. :) --[[User:Eagle of Fire|Eagle of Fire]] 19:08, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I'd like to point out that since then I've made a point to doublecheck the last few times I used this tag in the sole purpose of not using it without a good reason. Also, I took the resolution to only use it in talk pages in the future. This should avoid further incidents on the matter. --[[User:Eagle of Fire|Eagle of Fire]] 02:40, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I think it would be better to do away with the &amp;quot;newbie&amp;quot; tag altogether.  The name of the tag is insulting itself and the text of the tag is less than useful when read by someone feeling insulted.  I propose a more respectful tag like &amp;quot;tips&amp;quot;.  --[[User:Geofferic|Geofferic]] 09:01, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::The tag is intended to be subst'd in so that user talk pages arent updated in case of template change. When used properly, the name of the template wont show up at all. &amp;lt;blockquote&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:newbie}}&amp;lt;br&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;Not as terrible now, eh? [[User:VengefulDonut|VengefulDonut]] 10:46, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::It's equally terrible if it's not used correctly.  Seems a silly extra step to boost the ego of the person placing the tag.  Makes more sense to rename in with something respectful.  --[[User:Geofferic|Geofferic]] 03:27, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== orphaned redirect ==&lt;br /&gt;
&lt;br /&gt;
Why do you care so much about an orphaned redirect page? All that matters is that it points in the right direction. [[User:VengefulDonut|VengefulDonut]] 01:50, 10 December 2007 (EST)&lt;br /&gt;
:Well, even if I were not to point out that it's adding absolutly nothing to the Wiki, that people are more than ''extremely'' unlikely to actually search with such a long keyword and that the word &amp;quot;retarded&amp;quot; is immature and unneeded... I've clicked on the &amp;quot;what links here&amp;quot; button and found out that the redirect you're talking about is not even linked from either. What kind of purpose would it have other than sporting such a word in it's name?&lt;br /&gt;
:None. --[[User:Eagle of Fire|Eagle of Fire]] 02:36, 10 December 2007 (EST)&lt;br /&gt;
::There are quite a few orphaned redirects that have no purpose any more. For consistency's sake, you should either leave them all alone or hunt them all down ;) [[User:VengefulDonut|VengefulDonut]] 10:50, 10 December 2007 (EST)&lt;br /&gt;
:::I could not care less about &amp;quot;orphaned&amp;quot; redirects. I think you're completely missing my point... --[[User:Eagle of Fire|Eagle of Fire]] 13:15, 10 December 2007 (EST)&lt;br /&gt;
::::It seems I am missing it; care to enlighten me? It seems inconsistent to me to care about the miner redirect and not care about things like [[negociator]] or [[Quern (item)]]. What is the difference? [[User:VengefulDonut|VengefulDonut]] 15:16, 11 December 2007 (EST)&lt;br /&gt;
:::::The word &amp;quot;retarded&amp;quot;. Why would we need to be so crude in the wiki? There is no need, and the page itself was useless. Nobody's going to spell out a 15 word long search. Not to say that dwarves in DF can't really be &amp;quot;retarded&amp;quot;... It's all about how you make them do what you want which make them intelligent or not. When I was younger, we had an acronym to describe that... PIBKAC.&lt;br /&gt;
:::::We still use it ... PEBKAC.  ;)  --[[User:Geofferic|Geofferic]] 03:30, 12 December 2007 (EST)&lt;br /&gt;
:::::The reason why I'm prompt to act on that particular page is because it's on my watchlist. I'd probably solve the problem if I realise another page is broken but I'm certainly not going to &amp;quot;hunt&amp;quot; those orphaned pages down for the fun of it. There's way more to do on the Wiki right now to stop at each peeble on the road. --[[User:Eagle of Fire|Eagle of Fire]] 17:30, 11 December 2007 (EST)&lt;br /&gt;
::::::If I realized that the first page had been deleted, wouldn't have remade it - just wanted to make sure everything was pointing to the proper location when I posted the redirect, and mentally kicked myself when I saw it was marked as (N)ew. :p --[[User:Jackard|Jackard]] 23:59, 11 December 2007 (EST)&lt;br /&gt;
::::::You say the language &amp;quot;has no benefit.&amp;quot; That point becomes moot because the '''page''' doesn't have benefit either, as is the case with [[negociator]] and [[Quern (item)]]. I'm not going to say we were better off having it, but it wasn't worth the effort to look it up and &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; the bugger, nor is it worth bothering senso about to delete. [[User:VengefulDonut|VengefulDonut]] 00:57, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23828</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23828"/>
		<updated>2007-12-12T08:27:56Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Newbie nonsense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
:Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;br /&gt;
::I think obsidian short swords are really supposed to resemble a dwarf-sized [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl], hence the wood.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:47, 14 November 2007 (EST)&lt;br /&gt;
:::Would make sense, thanks for the link. :) --[[User:Eagle of Fire|Eagle of Fire]] 03:07, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Newbie nonsense ==&lt;br /&gt;
Thanks for that slap in the face there, chief. --[[User:JPolito|JPolito]] 12:26, 18 November 2007 (EST)&lt;br /&gt;
:If you don't even know why it was put there, I should probably go place it back again. It was probably because you made a bunch of edits one after the other on the same page. Use the preview button and it won't happen again. --[[User:Eagle of Fire|Eagle of Fire]] 17:48, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm well aware as to why it was put there, but it appears more as an insult than advice if you ask me. I did use the preview button, but I didn't see my mistakes until after published. Everyone makes simple mistakes. --[[User:JPolito|JPolito]] 19:02, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::The reason why the &amp;lt;nowiki&amp;gt;{{newbie}}&amp;lt;/nowiki&amp;gt; tag was created was to be able to send some quick pointers to new users. Your user page was pretty bland and I can't really keep track of the new users since there is so many now. I simply used the tag in a quick edit. I'm pretty sure this kind of stuff is said almost everyday, using a generic tag is so less bothersome and that much quicker.&lt;br /&gt;
:::It should not be taken as an insult but rather as a friendly advice. It's really not that big of a deal. :) --[[User:Eagle of Fire|Eagle of Fire]] 19:08, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I'd like to point out that since then I've made a point to doublecheck the last few times I used this tag in the sole purpose of not using it without a good reason. Also, I took the resolution to only use it in talk pages in the future. This should avoid further incidents on the matter. --[[User:Eagle of Fire|Eagle of Fire]] 02:40, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I think it would be better to do away with the &amp;quot;newbie&amp;quot; tag altogether.  The name of the tag is insulting itself and the text of the tag is less than useful when read by someone feeling insulted.  I propose a more respectful tag like &amp;quot;tips&amp;quot;.  --[[User:Geofferic|Geofferic]] 09:01, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::The tag is intended to be subst'd in so that user talk pages arent updated in case of template change. When used properly, the name of the template wont show up at all. &amp;lt;blockquote&amp;gt;&amp;lt;nowiki&amp;gt;{{subst:newbie}}&amp;lt;br&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/blockquote&amp;gt;Not as terrible now, eh? [[User:VengefulDonut|VengefulDonut]] 10:46, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::::It's equally terrible if it's not used correctly.  Seems a silly extra step to boost the ego of the person placing the tag.  Makes more sense to rename in with something respectful.  --[[User:Geofferic|Geofferic]] 03:27, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== orphaned redirect ==&lt;br /&gt;
&lt;br /&gt;
Why do you care so much about an orphaned redirect page? All that matters is that it points in the right direction. [[User:VengefulDonut|VengefulDonut]] 01:50, 10 December 2007 (EST)&lt;br /&gt;
:Well, even if I were not to point out that it's adding absolutly nothing to the Wiki, that people are more than ''extremely'' unlikely to actually search with such a long keyword and that the word &amp;quot;retarded&amp;quot; is immature and unneeded... I've clicked on the &amp;quot;what links here&amp;quot; button and found out that the redirect you're talking about is not even linked from either. What kind of purpose would it have other than sporting such a word in it's name?&lt;br /&gt;
:None. --[[User:Eagle of Fire|Eagle of Fire]] 02:36, 10 December 2007 (EST)&lt;br /&gt;
::There are quite a few orphaned redirects that have no purpose any more. For consistency's sake, you should either leave them all alone or hunt them all down ;) [[User:VengefulDonut|VengefulDonut]] 10:50, 10 December 2007 (EST)&lt;br /&gt;
:::I could not care less about &amp;quot;orphaned&amp;quot; redirects. I think you're completely missing my point... --[[User:Eagle of Fire|Eagle of Fire]] 13:15, 10 December 2007 (EST)&lt;br /&gt;
::::It seems I am missing it; care to enlighten me? It seems inconsistent to me to care about the miner redirect and not care about things like [[negociator]] or [[Quern (item)]]. What is the difference? [[User:VengefulDonut|VengefulDonut]] 15:16, 11 December 2007 (EST)&lt;br /&gt;
:::::The word &amp;quot;retarded&amp;quot;. Why would we need to be so crude in the wiki? There is no need, and the page itself was useless. Nobody's going to spell out a 15 word long search. Not to say that dwarves in DF can't really be &amp;quot;retarded&amp;quot;... It's all about how you make them do what you want which make them intelligent or not. When I was younger, we had an acronym to describe that... PIBKAC.&lt;br /&gt;
:::::The reason why I'm prompt to act on that particular page is because it's on my watchlist. I'd probably solve the problem if I realise another page is broken but I'm certainly not going to &amp;quot;hunt&amp;quot; those orphaned pages down for the fun of it. There's way more to do on the Wiki right now to stop at each peeble on the road. --[[User:Eagle of Fire|Eagle of Fire]] 17:30, 11 December 2007 (EST)&lt;br /&gt;
::::::If I realized that the first page had been deleted, wouldn't have remade it - just wanted to make sure everything was pointing to the proper location when I posted the redirect, and mentally kicked myself when I saw it was marked as (N)ew. :p --[[User:Jackard|Jackard]] 23:59, 11 December 2007 (EST)&lt;br /&gt;
::::::You say the language &amp;quot;has no benefit.&amp;quot; That point becomes moot because the '''page''' doesn't have benefit either, as is the case with [[negociator]] and [[Quern (item)]]. I'm not going to say we were better off having it, but it wasn't worth the effort to look it up and &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; the bugger, nor is it worth bothering senso about to delete. [[User:VengefulDonut|VengefulDonut]] 00:57, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13464</id>
		<title>Dwarf Fortress Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13464"/>
		<updated>2007-12-12T08:25:48Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Account Problems==&lt;br /&gt;
I can't log in, but it says my username is already in use. --[[User:64.22.68.4|64.22.68.4]] 14:55, 29 October 2007 (EDT) (Peristarkawan)&lt;br /&gt;
:Are you sure? The new wiki cleaned out all the old accounts so you have to reregister. --[[User:Hamelin|Hamelin]] 15:02, 29 October 2007 (EDT)&lt;br /&gt;
::Unfortunately, I was unable to import all the user accounts, please recreate. --[[User:Senso|Senso]] 15:22, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AdBlock==&lt;br /&gt;
Could you move all the files in the graphics directory with the word &amp;quot;ad&amp;quot; in it? For those using AdBlock or similar add-ons it will block the display of the graphics in those directories. Thanks!!! :) [[User:Schm0|Schm0]] 10:26, 5 November 2007 (EST)&lt;br /&gt;
:It doesn't look possible - re-uploading the file keeps putting it in the 'ad' folder and I cannot edit the link in the DB as it is stored inside a BLOB. I suggest you whitelist this site anyways, it's not like you need to block anything here (and blocking /*ad*/ may cause problems elsewhere too). --[[User:Senso|Senso]] 10:49, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Would it be possible for us to come up with some *real* rules that are more ... serious?  --[[User:Geofferic|Geofferic]] 08:59, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:The alphabet rules concept is senseless. Maybe remove the fluff? --[[User:Jackard|Jackard]] 11:09, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Hey now, with a couple of exceptions, the rules are serious.  The point of the alphabet framework wasn't random silliness; it was to inspire creativity and make rule-writing fun.  It's hard to come up with good rules out of thin air.  It's easier to think up a topic of concern that starts with a particular letter and then write a rule about it.&lt;br /&gt;
&lt;br /&gt;
::Of course, the rules have been pretty stable for a while now, so rule A hasn't been too useful lately.  There was a brief discussion a while back about dropping rule A under [[DwarfFortressWiki:Community Portal#Rule discussion]], and everybody seemed to want to keep it at the time.  If you want to reopen that discussion, then I'm okay with either keeping it or dropping it (besides which, I haven't been too active around here lately anyway). --[[User:Peristarkawan|Peristarkawan]] 11:54, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I support the Alphabet ruleset, I don't see why it should change. It's clean and clear. --[[User:Senso|Senso]] 16:56, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::It's childish, incomplete, unprofessional and silly.  The rules are not grouped logically and there is no table of contents.  There's not room for clarification or expounding and little opportunity to expand.  It should be scrapped for something that makes sense.  --[[User:Geofferic|Geofferic]] 03:25, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Make_your_own_weapons&amp;diff=31891</id>
		<title>40d Talk:Make your own weapons</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Make_your_own_weapons&amp;diff=31891"/>
		<updated>2007-12-12T08:19:38Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: New page: Shouldn't you save the money you spent on logs for more food or something and simply deconstruct the useless wagon?  --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't you save the money you spent on logs for more food or something and simply deconstruct the useless wagon?  --[[User:Geofferic|Geofferic]] 03:19, 12 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Pregenerated_worlds&amp;diff=14875</id>
		<title>40d Talk:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Pregenerated_worlds&amp;diff=14875"/>
		<updated>2007-12-10T23:30:40Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Clean up? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Standardization ==&lt;br /&gt;
Along with creating a template for the entries, the images need to all be with the standard character sets and not with a graphical set.  It's not very useful to be looking at images one is unfamiliar with - may as well not upload the images.  --[[User:Geofferic|Geofferic]] 17:39, 10 December 2007 (EST)&amp;lt;br /&amp;gt;&lt;br /&gt;
::Definitely something to work on with standardizing the information on seeds. Though maybe later, as all you really need to be able to look at is the X marking locations and size of the box on the local map. I finished categorizing the seeds, and later will be trying to work out a general format for seed entries/later submittals. --[[User:KaelGotRice|KaelGotRice]] 18:07, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Clean up? ==&lt;br /&gt;
It was asked why I deleted a seed earlier, and I may just go back and edit it so that it mentions that I tested the seed on two different machines and got vastly different results on the seed than the original seed poster did (see history for seed number). Also, what is your guy's opinions on deleting/redoing entries without maps/pictures or without any major sites of interest? Example: Seed 0 mentions a spot to start at a terrifying volcano but you cannot even embark there.&lt;br /&gt;
&lt;br /&gt;
PS - I'm going to move seeds according to quick creation time (low rejects) and features if possible.&lt;br /&gt;
&lt;br /&gt;
Also, added a nice find to the pre-generated world's list.&lt;br /&gt;
--[[User:KaelGotRice|KaelGotRice]] 16:42, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Unless we are speaking at cross purposes ...  I am playing a game right now at the suggested start spot from Seed 0.  --[[User:Geofferic|Geofferic]] 17:27, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'll just nuke the useless volcano in the tundra image for now as this is fairly common and taking up room - and you cannot embark anywhere near there. I understand that the seed is worth keeping because of 0 rejects. But in terms of useless information taking up space, that was the point I was trying to make. --[[User:KaelGotRice|KaelGotRice]] 17:30, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I see what you're talking about - I think that picture was just there to show that a volcano was in fact in the tundra, because that isn't the photo associated with the place s/he was suggested one should play.  That's the other photo.  The only purpose to the one you're refering to is to demonstrate that it's indeed a cool map, I suppose.  --[[User:Geofferic|Geofferic]] 18:30, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Well I asked you why you deleted the seed I put back up, if it really doesn't work on other computers then I have no problem taking it down, but I've had no trouble regenerating it and I've had no problem generating other people's seeds. Something you need to do though is make sure you don't alter the settings at all. If there are issues where it only works on certain computers, that's interesting in and of itself, but I haven't seen any evidence of that myself so far.  I should add, I do support cleaning up, the page is a mess beyond belief, and I agree some of the seeds are amazingly stupid. [[User:Qalnor|Qalnor]] 18:16, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Logging sites ==&lt;br /&gt;
I like the idea of logging specific sites to seeds, but how is the best way we can organize this? for a good location explaination you probably need a picture. But if we add a lot of pictures to each seed we get a large cluttered page. What shall we do? Add subpages for specific seeds? Try to think of a generic way to log nice sites (for example: Seed: 12323241 coords:12,13 has: ruins, vent, pit, trees, iron , gold, undead elephants of death, more eagels than the US has fighter planes, etc). (Is it possible to determine the coords of a site on the world map?)&lt;br /&gt;
&lt;br /&gt;
And also, I think it is possible to create non number seeds. I'm going to test this.&lt;br /&gt;
--[[User:Soyweiser|Soyweiser]] 08:34, 2 November 2007 (EDT)&lt;br /&gt;
: No for non numbers. --[[User:Soyweiser|Soyweiser]] 09:10, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The forum had a good suggestion. Lets store all the seeds that reject few regions while you create them. (Or at least reject as few regions as possible). The first one with the vulcano in the woods rejects 9 regions. The seed 2 gives a world after 3 rejects according to the forum. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001234 --[[User:Soyweiser|Soyweiser]] 09:10, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This thread should be interesting. There's even a world with zero rejects.&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001247 [[User:Death Dragon|Death Dragon]] 02:34, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does anybody know how to link to a specific post of the forum? [[User:Death Dragon|Death Dragon]] 12:38, 3 November 2007 (EDT)&lt;br /&gt;
:As far as I know, there isn't a way. This version of the bulletin board code does not place &amp;quot;name&amp;quot; links within the generated forum thread tables as some others do, so no appending of a &amp;quot;#name&amp;quot; to the URL can possibly scroll the browser directly to the post. The best we can do is link to the correct page of the thread and rely on the reader to scroll to the correct post him/herself. --[[User:Alfador|Alfador]] 12:55, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Coordinates ==&lt;br /&gt;
&lt;br /&gt;
This was mentioned briefly on the forum, but we should make some rules for finding specific locations on the map, &lt;br /&gt;
As in there is a magma vent in a tile with no volcano near at this position&lt;br /&gt;
The question is whether or not to use coordinates that refer to the map you get when you export your map (the big one), or to refer to coordinates in the 3 sections thats show up when you are selecting were to embark to. I'm actually not positive, they match up.&lt;br /&gt;
I'm pretty sure the map you get from exporting is 257x308, and I'm not 100% on this, but I think the middle map of the embark mode is exactly the same, I just looked through it, and it seems this way, but I thought (and maybe this was a remnant from 32a) that it didn't if someone else can confirm or deny it that'd be nice.&lt;br /&gt;
&lt;br /&gt;
Anyhow I propose using that middle map as the basis of coordinates: we use the most general map (which is 15x16) and follow it by actual map position, and lastly where in the local map it is. also I propose using what tile it is to define it on each map as well.&lt;br /&gt;
&lt;br /&gt;
here's an example (which you can verify using [SEED:2260691361])&lt;br /&gt;
&lt;br /&gt;
General: (yellow n)&amp;lt;br /&amp;gt;&lt;br /&gt;
14 Lat, and 2 lon &amp;lt;br /&amp;gt;&lt;br /&gt;
Coordinates: (yellow i)&amp;lt;br /&amp;gt;&lt;br /&gt;
220 lat, and 33 lon &amp;lt;br /&amp;gt;&lt;br /&gt;
Location: (green i)-(green i) &amp;lt;br /&amp;gt;&lt;br /&gt;
1-3 lat, and 5-7 lon &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have here a elf forest retreat.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Bevilr|Bevilr]] 22:03, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
====Can't use the middle map sorry====&lt;br /&gt;
It's always centered on the cursor. Also the large exported map  - it may be bugged presently as it seems possible to find regions that are off the edge of what's exported. What would be possible would be to count the steps past where the position on the world (right-most) map changed, this seems to happen every 16 X or Y steps. Suggest indexing from the bottom left (top right if negative values used).&lt;br /&gt;
[[User:Djp|Djp]] 01:10, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--[[User:Maximus|Maximus]] 00:45, 23 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Individual entries ==&lt;br /&gt;
&lt;br /&gt;
I like the way #3089130238 laid out the information for that seed. We could definitely use a standard layout for this page. Is there anything else we should be including for each seed, besides the number of map rejections?--[[User:Xazak|Xazak]] 19:05, 3 November 2007 (EDT)&lt;br /&gt;
:I definitely agree with this, and would love to see some sort of template, for (A) each world, and (B) sites of interest in each world--[[User:Bevilr|Bevilr]] 22:06, 3 November 2007 (EDT)&lt;br /&gt;
::A layout would be good, but keep in mind that the required bits should be accessible from either the exportable world map or fortress mode site selection.  Otherwise, it could become an ungodly hassle to fill out the form and then there'd be no more additions. --[[User:BDR|BDR]] 07:22, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Seed 92003: I like the volcano named &amp;quot;The Big Flame.&amp;quot; It makes me laugh! --[[User:Alfador|Alfador]] 13:56, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can we please put in seed 1337?  (it has 2 or 4 rejects... i cant remember which, if absolutly nothing else... and it has lots of good stuff on it to... i found so many good sites... it was hard to pick which one to... well pick.)  but really, its seed 1337, check it out.  --[[User:pbhead|pbhead]] 18:20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:What was good about the sites?  People sometimes have very different ideas of what makes for a good world.--[[User:Maximus|Maximus]] 18:56, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
= Paul's Sand? =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This map has just about anything you could ask for, all in a neat 4x5 area. The low cliffs and small area make for good fps. It was first mentioned on the forums by Paul. The only thing it is really lacking is sand, unless you grow your starting area eastward by 2 more spaces, in which case you'll get some spaces of red sand. Note that it was generated on windows XP, and may be different on another OS. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I can't seem to find the sand... And I've tried extending it all the way east AND west.  What I CAN find is plenty of clay and clay loam...&lt;br /&gt;
&lt;br /&gt;
Anyone know what I'm doing wrong? [[User:KiTA|KiTA]] 15:10, 24 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I had this same problem. No sand to the east. Also, where's the cave river exactly? --[[User:DDouble|DDouble]] 01:52, 25 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Bad news: Possibly seeds will generate slightly different worlds... ''in differently updated versions''. --[[User:Alfador|Alfador]] 11:35, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Paul's Sand? ==&lt;br /&gt;
&lt;br /&gt;
In regard to the map I submitted, I never had sand in the older versions either and was equally curious how people had sand. But I just generated it in 33d and it came out with entirely different minerals and soils. The funny thing is, it came out with SIGNIFICANTLY better minerals and soils. The only editing I did to minerals which I assume MAY have affected this was changing kimberlite to form in a cluster instead of a vein. But I did this in the older version and didn't notice the changes, so that may have been unrelated.&lt;br /&gt;
&lt;br /&gt;
Exact same location pictured in the image has an area with basalt and 2 layers of gabbro on the lower area, chalk gneiss and diorite on the upper area, and black sand/dolomite/granite/diorite on the rightmost square with sparse trees. I think I just found my dream site :D&lt;br /&gt;
&lt;br /&gt;
I haven't checked if it still has the cave river, but I dug down and it does still have the magma and adamantine in the exact same spot and probably has the river too. --[[User:Paul|Paul]] 5:13, 4 December 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Pregenerated_worlds&amp;diff=14870</id>
		<title>40d Talk:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Pregenerated_worlds&amp;diff=14870"/>
		<updated>2007-12-10T22:39:24Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Standardization ==&lt;br /&gt;
Along with creating a template for the entries, the images need to all be with the standard character sets and not with a graphical set.  It's not very useful to be looking at images one is unfamiliar with - may as well not upload the images.  --[[User:Geofferic|Geofferic]] 17:39, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Clean up? ==&lt;br /&gt;
It was asked why I deleted a seed earlier, and I may just go back and edit it so that it mentions that I tested the seed on two different machines and got vastly different results on the seed than the original seed poster did (see history for seed number). Also, what is your guy's opinions on deleting/redoing entries without maps/pictures or without any major sites of interest? Example: Seed 0 mentions a spot to start at a terrifying volcano but you cannot even embark there.&lt;br /&gt;
&lt;br /&gt;
PS - I'm going to move seeds according to quick creation time (low rejects) and features if possible.&lt;br /&gt;
&lt;br /&gt;
Also, added a nice find to the pre-generated world's list.&lt;br /&gt;
--[[User:KaelGotRice|KaelGotRice]] 16:42, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Unless we are speaking at cross purposes ...  I am playing a game right now at the suggested start spot from Seed 0.  --[[User:Geofferic|Geofferic]] 17:27, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'll just nuke the useless volcano in the tundra image for now as this is fairly common and taking up room - and you cannot embark anywhere near there. I understand that the seed is worth keeping because of 0 rejects. But in terms of useless information taking up space, that was the point I was trying to make. --[[User:KaelGotRice|KaelGotRice]] 17:30, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Logging sites ==&lt;br /&gt;
I like the idea of logging specific sites to seeds, but how is the best way we can organize this? for a good location explaination you probably need a picture. But if we add a lot of pictures to each seed we get a large cluttered page. What shall we do? Add subpages for specific seeds? Try to think of a generic way to log nice sites (for example: Seed: 12323241 coords:12,13 has: ruins, vent, pit, trees, iron , gold, undead elephants of death, more eagels than the US has fighter planes, etc). (Is it possible to determine the coords of a site on the world map?)&lt;br /&gt;
&lt;br /&gt;
And also, I think it is possible to create non number seeds. I'm going to test this.&lt;br /&gt;
--[[User:Soyweiser|Soyweiser]] 08:34, 2 November 2007 (EDT)&lt;br /&gt;
: No for non numbers. --[[User:Soyweiser|Soyweiser]] 09:10, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The forum had a good suggestion. Lets store all the seeds that reject few regions while you create them. (Or at least reject as few regions as possible). The first one with the vulcano in the woods rejects 9 regions. The seed 2 gives a world after 3 rejects according to the forum. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001234 --[[User:Soyweiser|Soyweiser]] 09:10, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This thread should be interesting. There's even a world with zero rejects.&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001247 [[User:Death Dragon|Death Dragon]] 02:34, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does anybody know how to link to a specific post of the forum? [[User:Death Dragon|Death Dragon]] 12:38, 3 November 2007 (EDT)&lt;br /&gt;
:As far as I know, there isn't a way. This version of the bulletin board code does not place &amp;quot;name&amp;quot; links within the generated forum thread tables as some others do, so no appending of a &amp;quot;#name&amp;quot; to the URL can possibly scroll the browser directly to the post. The best we can do is link to the correct page of the thread and rely on the reader to scroll to the correct post him/herself. --[[User:Alfador|Alfador]] 12:55, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Coordinates ==&lt;br /&gt;
&lt;br /&gt;
This was mentioned briefly on the forum, but we should make some rules for finding specific locations on the map, &lt;br /&gt;
As in there is a magma vent in a tile with no volcano near at this position&lt;br /&gt;
The question is whether or not to use coordinates that refer to the map you get when you export your map (the big one), or to refer to coordinates in the 3 sections thats show up when you are selecting were to embark to. I'm actually not positive, they match up.&lt;br /&gt;
I'm pretty sure the map you get from exporting is 257x308, and I'm not 100% on this, but I think the middle map of the embark mode is exactly the same, I just looked through it, and it seems this way, but I thought (and maybe this was a remnant from 32a) that it didn't if someone else can confirm or deny it that'd be nice.&lt;br /&gt;
&lt;br /&gt;
Anyhow I propose using that middle map as the basis of coordinates: we use the most general map (which is 15x16) and follow it by actual map position, and lastly where in the local map it is. also I propose using what tile it is to define it on each map as well.&lt;br /&gt;
&lt;br /&gt;
here's an example (which you can verify using [SEED:2260691361])&lt;br /&gt;
&lt;br /&gt;
General: (yellow n)&amp;lt;br /&amp;gt;&lt;br /&gt;
14 Lat, and 2 lon &amp;lt;br /&amp;gt;&lt;br /&gt;
Coordinates: (yellow i)&amp;lt;br /&amp;gt;&lt;br /&gt;
220 lat, and 33 lon &amp;lt;br /&amp;gt;&lt;br /&gt;
Location: (green i)-(green i) &amp;lt;br /&amp;gt;&lt;br /&gt;
1-3 lat, and 5-7 lon &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have here a elf forest retreat.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Bevilr|Bevilr]] 22:03, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
====Can't use the middle map sorry====&lt;br /&gt;
It's always centered on the cursor. Also the large exported map  - it may be bugged presently as it seems possible to find regions that are off the edge of what's exported. What would be possible would be to count the steps past where the position on the world (right-most) map changed, this seems to happen every 16 X or Y steps. Suggest indexing from the bottom left (top right if negative values used).&lt;br /&gt;
[[User:Djp|Djp]] 01:10, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--[[User:Maximus|Maximus]] 00:45, 23 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Individual entries ==&lt;br /&gt;
&lt;br /&gt;
I like the way #3089130238 laid out the information for that seed. We could definitely use a standard layout for this page. Is there anything else we should be including for each seed, besides the number of map rejections?--[[User:Xazak|Xazak]] 19:05, 3 November 2007 (EDT)&lt;br /&gt;
:I definitely agree with this, and would love to see some sort of template, for (A) each world, and (B) sites of interest in each world--[[User:Bevilr|Bevilr]] 22:06, 3 November 2007 (EDT)&lt;br /&gt;
::A layout would be good, but keep in mind that the required bits should be accessible from either the exportable world map or fortress mode site selection.  Otherwise, it could become an ungodly hassle to fill out the form and then there'd be no more additions. --[[User:BDR|BDR]] 07:22, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Seed 92003: I like the volcano named &amp;quot;The Big Flame.&amp;quot; It makes me laugh! --[[User:Alfador|Alfador]] 13:56, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can we please put in seed 1337?  (it has 2 or 4 rejects... i cant remember which, if absolutly nothing else... and it has lots of good stuff on it to... i found so many good sites... it was hard to pick which one to... well pick.)  but really, its seed 1337, check it out.  --[[User:pbhead|pbhead]] 18:20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:What was good about the sites?  People sometimes have very different ideas of what makes for a good world.--[[User:Maximus|Maximus]] 18:56, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
= Paul's Sand? =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This map has just about anything you could ask for, all in a neat 4x5 area. The low cliffs and small area make for good fps. It was first mentioned on the forums by Paul. The only thing it is really lacking is sand, unless you grow your starting area eastward by 2 more spaces, in which case you'll get some spaces of red sand. Note that it was generated on windows XP, and may be different on another OS. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I can't seem to find the sand... And I've tried extending it all the way east AND west.  What I CAN find is plenty of clay and clay loam...&lt;br /&gt;
&lt;br /&gt;
Anyone know what I'm doing wrong? [[User:KiTA|KiTA]] 15:10, 24 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I had this same problem. No sand to the east. Also, where's the cave river exactly? --[[User:DDouble|DDouble]] 01:52, 25 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Bad news: Possibly seeds will generate slightly different worlds... ''in differently updated versions''. --[[User:Alfador|Alfador]] 11:35, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Paul's Sand? ==&lt;br /&gt;
&lt;br /&gt;
In regard to the map I submitted, I never had sand in the older versions either and was equally curious how people had sand. But I just generated it in 33d and it came out with entirely different minerals and soils. The funny thing is, it came out with SIGNIFICANTLY better minerals and soils. The only editing I did to minerals which I assume MAY have affected this was changing kimberlite to form in a cluster instead of a vein. But I did this in the older version and didn't notice the changes, so that may have been unrelated.&lt;br /&gt;
&lt;br /&gt;
Exact same location pictured in the image has an area with basalt and 2 layers of gabbro on the lower area, chalk gneiss and diorite on the upper area, and black sand/dolomite/granite/diorite on the rightmost square with sparse trees. I think I just found my dream site :D&lt;br /&gt;
&lt;br /&gt;
I haven't checked if it still has the cave river, but I dug down and it does still have the magma and adamantine in the exact same spot and probably has the river too. --[[User:Paul|Paul]] 5:13, 4 December 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Pregenerated_worlds&amp;diff=14865</id>
		<title>40d Talk:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Pregenerated_worlds&amp;diff=14865"/>
		<updated>2007-12-10T22:27:17Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Clean up? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Clean up? ==&lt;br /&gt;
It was asked why I deleted a seed earlier, and I may just go back and edit it so that it mentions that I tested the seed on two different machines and got vastly different results on the seed than the original seed poster did (see history for seed number). Also, what is your guy's opinions on deleting/redoing entries without maps/pictures or without any major sites of interest? Example: Seed 0 mentions a spot to start at a terrifying volcano but you cannot even embark there.&lt;br /&gt;
&lt;br /&gt;
PS - I'm going to move seeds according to quick creation time (low rejects) and features if possible.&lt;br /&gt;
&lt;br /&gt;
Also, added a nice find to the pre-generated world's list.&lt;br /&gt;
--[[User:KaelGotRice|KaelGotRice]] 16:42, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Unless we are speaking at cross purposes ...  I am playing a game right now at the suggested start spot from Seed 0.  --[[User:Geofferic|Geofferic]] 17:27, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Logging sites ==&lt;br /&gt;
I like the idea of logging specific sites to seeds, but how is the best way we can organize this? for a good location explaination you probably need a picture. But if we add a lot of pictures to each seed we get a large cluttered page. What shall we do? Add subpages for specific seeds? Try to think of a generic way to log nice sites (for example: Seed: 12323241 coords:12,13 has: ruins, vent, pit, trees, iron , gold, undead elephants of death, more eagels than the US has fighter planes, etc). (Is it possible to determine the coords of a site on the world map?)&lt;br /&gt;
&lt;br /&gt;
And also, I think it is possible to create non number seeds. I'm going to test this.&lt;br /&gt;
--[[User:Soyweiser|Soyweiser]] 08:34, 2 November 2007 (EDT)&lt;br /&gt;
: No for non numbers. --[[User:Soyweiser|Soyweiser]] 09:10, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The forum had a good suggestion. Lets store all the seeds that reject few regions while you create them. (Or at least reject as few regions as possible). The first one with the vulcano in the woods rejects 9 regions. The seed 2 gives a world after 3 rejects according to the forum. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001234 --[[User:Soyweiser|Soyweiser]] 09:10, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This thread should be interesting. There's even a world with zero rejects.&amp;lt;br /&amp;gt;&lt;br /&gt;
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001247 [[User:Death Dragon|Death Dragon]] 02:34, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Does anybody know how to link to a specific post of the forum? [[User:Death Dragon|Death Dragon]] 12:38, 3 November 2007 (EDT)&lt;br /&gt;
:As far as I know, there isn't a way. This version of the bulletin board code does not place &amp;quot;name&amp;quot; links within the generated forum thread tables as some others do, so no appending of a &amp;quot;#name&amp;quot; to the URL can possibly scroll the browser directly to the post. The best we can do is link to the correct page of the thread and rely on the reader to scroll to the correct post him/herself. --[[User:Alfador|Alfador]] 12:55, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Coordinates ==&lt;br /&gt;
&lt;br /&gt;
This was mentioned briefly on the forum, but we should make some rules for finding specific locations on the map, &lt;br /&gt;
As in there is a magma vent in a tile with no volcano near at this position&lt;br /&gt;
The question is whether or not to use coordinates that refer to the map you get when you export your map (the big one), or to refer to coordinates in the 3 sections thats show up when you are selecting were to embark to. I'm actually not positive, they match up.&lt;br /&gt;
I'm pretty sure the map you get from exporting is 257x308, and I'm not 100% on this, but I think the middle map of the embark mode is exactly the same, I just looked through it, and it seems this way, but I thought (and maybe this was a remnant from 32a) that it didn't if someone else can confirm or deny it that'd be nice.&lt;br /&gt;
&lt;br /&gt;
Anyhow I propose using that middle map as the basis of coordinates: we use the most general map (which is 15x16) and follow it by actual map position, and lastly where in the local map it is. also I propose using what tile it is to define it on each map as well.&lt;br /&gt;
&lt;br /&gt;
here's an example (which you can verify using [SEED:2260691361])&lt;br /&gt;
&lt;br /&gt;
General: (yellow n)&amp;lt;br /&amp;gt;&lt;br /&gt;
14 Lat, and 2 lon &amp;lt;br /&amp;gt;&lt;br /&gt;
Coordinates: (yellow i)&amp;lt;br /&amp;gt;&lt;br /&gt;
220 lat, and 33 lon &amp;lt;br /&amp;gt;&lt;br /&gt;
Location: (green i)-(green i) &amp;lt;br /&amp;gt;&lt;br /&gt;
1-3 lat, and 5-7 lon &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have here a elf forest retreat.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--[[User:Bevilr|Bevilr]] 22:03, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
====Can't use the middle map sorry====&lt;br /&gt;
It's always centered on the cursor. Also the large exported map  - it may be bugged presently as it seems possible to find regions that are off the edge of what's exported. What would be possible would be to count the steps past where the position on the world (right-most) map changed, this seems to happen every 16 X or Y steps. Suggest indexing from the bottom left (top right if negative values used).&lt;br /&gt;
[[User:Djp|Djp]] 01:10, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Use the world map to see where the approximate location is on the full map and the middle map for landmarks in that vicinity to figure out where the exact site is.--[[User:Maximus|Maximus]] 00:45, 23 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Individual entries ==&lt;br /&gt;
&lt;br /&gt;
I like the way #3089130238 laid out the information for that seed. We could definitely use a standard layout for this page. Is there anything else we should be including for each seed, besides the number of map rejections?--[[User:Xazak|Xazak]] 19:05, 3 November 2007 (EDT)&lt;br /&gt;
:I definitely agree with this, and would love to see some sort of template, for (A) each world, and (B) sites of interest in each world--[[User:Bevilr|Bevilr]] 22:06, 3 November 2007 (EDT)&lt;br /&gt;
::A layout would be good, but keep in mind that the required bits should be accessible from either the exportable world map or fortress mode site selection.  Otherwise, it could become an ungodly hassle to fill out the form and then there'd be no more additions. --[[User:BDR|BDR]] 07:22, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Seed 92003: I like the volcano named &amp;quot;The Big Flame.&amp;quot; It makes me laugh! --[[User:Alfador|Alfador]] 13:56, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can we please put in seed 1337?  (it has 2 or 4 rejects... i cant remember which, if absolutly nothing else... and it has lots of good stuff on it to... i found so many good sites... it was hard to pick which one to... well pick.)  but really, its seed 1337, check it out.  --[[User:pbhead|pbhead]] 18:20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:What was good about the sites?  People sometimes have very different ideas of what makes for a good world.--[[User:Maximus|Maximus]] 18:56, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
= Paul's Sand? =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This map has just about anything you could ask for, all in a neat 4x5 area. The low cliffs and small area make for good fps. It was first mentioned on the forums by Paul. The only thing it is really lacking is sand, unless you grow your starting area eastward by 2 more spaces, in which case you'll get some spaces of red sand. Note that it was generated on windows XP, and may be different on another OS. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
I can't seem to find the sand... And I've tried extending it all the way east AND west.  What I CAN find is plenty of clay and clay loam...&lt;br /&gt;
&lt;br /&gt;
Anyone know what I'm doing wrong? [[User:KiTA|KiTA]] 15:10, 24 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I had this same problem. No sand to the east. Also, where's the cave river exactly? --[[User:DDouble|DDouble]] 01:52, 25 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Bad news: Possibly seeds will generate slightly different worlds... ''in differently updated versions''. --[[User:Alfador|Alfador]] 11:35, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Paul's Sand? ==&lt;br /&gt;
&lt;br /&gt;
In regard to the map I submitted, I never had sand in the older versions either and was equally curious how people had sand. But I just generated it in 33d and it came out with entirely different minerals and soils. The funny thing is, it came out with SIGNIFICANTLY better minerals and soils. The only editing I did to minerals which I assume MAY have affected this was changing kimberlite to form in a cluster instead of a vein. But I did this in the older version and didn't notice the changes, so that may have been unrelated.&lt;br /&gt;
&lt;br /&gt;
Exact same location pictured in the image has an area with basalt and 2 layers of gabbro on the lower area, chalk gneiss and diorite on the upper area, and black sand/dolomite/granite/diorite on the rightmost square with sparse trees. I think I just found my dream site :D&lt;br /&gt;
&lt;br /&gt;
I haven't checked if it still has the cave river, but I dug down and it does still have the magma and adamantine in the exact same spot and probably has the river too. --[[User:Paul|Paul]] 5:13, 4 December 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline_Talk:Tinbolt&amp;diff=31612</id>
		<title>Bloodline Talk:Tinbolt</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline_Talk:Tinbolt&amp;diff=31612"/>
		<updated>2007-12-10T14:04:08Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: New page: Would this be better held on the user's page or under a separate Wiki?  I'm not sure if it's a good idea to clutter the DFWiki with Bloodline game material.  --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would this be better held on the user's page or under a separate Wiki?  I'm not sure if it's a good idea to clutter the DFWiki with Bloodline game material.  --[[User:Geofferic|Geofferic]] 09:04, 10 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23820</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23820"/>
		<updated>2007-12-10T14:01:09Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Newbie nonsense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
:Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;br /&gt;
::I think obsidian short swords are really supposed to resemble a dwarf-sized [http://en.wikipedia.org/wiki/Macuahuitl macuahuitl], hence the wood.  -[[User:EarthquakeDamage|EarthquakeDamage]] 01:47, 14 November 2007 (EST)&lt;br /&gt;
:::Would make sense, thanks for the link. :) --[[User:Eagle of Fire|Eagle of Fire]] 03:07, 14 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Newbie nonsense ==&lt;br /&gt;
Thanks for that slap in the face there, chief. --[[User:JPolito|JPolito]] 12:26, 18 November 2007 (EST)&lt;br /&gt;
:If you don't even know why it was put there, I should probably go place it back again. It was probably because you made a bunch of edits one after the other on the same page. Use the preview button and it won't happen again. --[[User:Eagle of Fire|Eagle of Fire]] 17:48, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm well aware as to why it was put there, but it appears more as an insult than advice if you ask me. I did use the preview button, but I didn't see my mistakes until after published. Everyone makes simple mistakes. --[[User:JPolito|JPolito]] 19:02, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::The reason why the &amp;lt;nowiki&amp;gt;{{newbie}}&amp;lt;/nowiki&amp;gt; tag was created was to be able to send some quick pointers to new users. Your user page was pretty bland and I can't really keep track of the new users since there is so many now. I simply used the tag in a quick edit. I'm pretty sure this kind of stuff is said almost everyday, using a generic tag is so less bothersome and that much quicker.&lt;br /&gt;
:::It should not be taken as an insult but rather as a friendly advice. It's really not that big of a deal. :) --[[User:Eagle of Fire|Eagle of Fire]] 19:08, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I'd like to point out that since then I've made a point to doublecheck the last few times I used this tag in the sole purpose of not using it without a good reason. Also, I took the resolution to only use it in talk pages in the future. This should avoid further incidents on the matter. --[[User:Eagle of Fire|Eagle of Fire]] 02:40, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I think it would be better to do away with the &amp;quot;newbie&amp;quot; tag altogether.  The name of the tag is insulting itself and the text of the tag is less than useful when read by someone feeling insulted.  I propose a more respectful tag like &amp;quot;tips&amp;quot;.  --[[User:Geofferic|Geofferic]] 09:01, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== orphaned redirect ==&lt;br /&gt;
&lt;br /&gt;
Why do you care so much about an orphaned redirect page? All that matters is that it points in the right direction. [[User:VengefulDonut|VengefulDonut]] 01:50, 10 December 2007 (EST)&lt;br /&gt;
:Well, even if I were not to point out that it's adding absolutly nothing to the Wiki, that people are more than ''extremely'' unlikely to actually search with such a long keyword and that the word &amp;quot;retarded&amp;quot; is immature and unneeded... I've clicked on the &amp;quot;what links here&amp;quot; button and found out that the redirect you're talking about is not even linked from either. What kind of purpose would it have other than sporting such a word in it's name?&lt;br /&gt;
:None. --[[User:Eagle of Fire|Eagle of Fire]] 02:36, 10 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13459</id>
		<title>Dwarf Fortress Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13459"/>
		<updated>2007-12-10T13:59:04Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Account problems ==&lt;br /&gt;
&lt;br /&gt;
I can't log in, but it says my username is already in use. --[[User:64.22.68.4|64.22.68.4]] 14:55, 29 October 2007 (EDT) (Peristarkawan)&lt;br /&gt;
&lt;br /&gt;
:Are you sure? The new wiki cleaned out all the old accounts so you have to reregister. --[[User:Hamelin|Hamelin]] 15:02, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Unfortunately, I was unable to import all the user accounts, please recreate. --[[User:Senso|Senso]] 15:22, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Could you move all the files in the graphics directory with the word &amp;quot;ad&amp;quot; in it? For those using AdBlock or similar add-ons it will block the display of the graphics in those directories. Thanks!!! :) [[User:Schm0|Schm0]] 10:26, 5 November 2007 (EST)&lt;br /&gt;
:It doesn't look possible - re-uploading the file keeps putting it in the 'ad' folder and I cannot edit the link in the DB as it is stored inside a BLOB. I suggest you whitelist this site anyways, it's not like you need to block anything here (and blocking /*ad*/ may cause problems elsewhere too). --[[User:Senso|Senso]] 10:49, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Would it be possible for us to come up with some *real* rules that are more ... serious?  --[[User:Geofferic|Geofferic]] 08:59, 10 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Nerd10101&amp;diff=20672</id>
		<title>User talk:Nerd10101</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Nerd10101&amp;diff=20672"/>
		<updated>2007-12-10T05:13:24Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let me suggest that you do two things that should correct most of your problems.&lt;br /&gt;
1) Build a staging area.  Build a 'mini-fort' or even an above ground town for your dwarves to use as a home base for food production and trade until the fortress is sufficiently far along that you can move everything indoors.&lt;br /&gt;
2) Start training some soldier dwarves early so that when you come across nasty dudes you can force them into a pit trap and then station some marksdwarves a few levels above the pit and let them slowly pick them off.  I'd even keep a big stash of bolts near your pit trap.  My thought here is to keep everyone but the miners in the staging area (or the first safe part of the fortress that's ready) and somewhere along the way build the pit trap.  Make sure that the path from whereever you are mining to your main staging area *must* go through the pit trap.  That way when you run across nasties, you just order a retreat and let the baddies drop - then do as I suggest and send in the marksdwarves.  --[[User:Geofferic|Geofferic]] 03:08, 9 December 2007 (EST)&lt;br /&gt;
:Thank for the deeply thought plan :D--[[User:Nerd10101|Nerd10101]] 03:12, 9 December 2007 (EST)&lt;br /&gt;
::Allow me to continue.  In the case of flying monsters of this particular type ...  First, do everything in your power to make sure that the path from your trap onward (toward your further excavations that might lead to nasties) is entirely indoors.  No open air escape routes for flyers.  So then what you do is you setup on either side of the pit trap heavy duty wall grates and lots of fortifications.  When the baddies are coming, you throw the switch to the grates to close them - other wise they should always be open.  Try making the grates out of magma proof material and see how well they hold up.  This gives you something your archers can fire through and the flying nasties have more difficulty getting past.  --[[User:Geofferic|Geofferic]] 00:13, 10 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Nerd10101&amp;diff=20669</id>
		<title>User talk:Nerd10101</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Nerd10101&amp;diff=20669"/>
		<updated>2007-12-09T08:08:45Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Let me suggest that you do two things that should correct most of your problems.&lt;br /&gt;
1) Build a staging area.  Build a 'mini-fort' or even an above ground town for your dwarves to use as a home base for food production and trade until the fortress is sufficiently far along that you can move everything indoors.&lt;br /&gt;
2) Start training some soldier dwarves early so that when you come across nasty dudes you can force them into a pit trap and then station some marksdwarves a few levels above the pit and let them slowly pick them off.  I'd even keep a big stash of bolts near your pit trap.  My thought here is to keep everyone but the miners in the staging area (or the first safe part of the fortress that's ready) and somewhere along the way build the pit trap.  Make sure that the path from whereever you are mining to your main staging area *must* go through the pit trap.  That way when you run across nasties, you just order a retreat and let the baddies drop - then do as I suggest and send in the marksdwarves.  --[[User:Geofferic|Geofferic]] 03:08, 9 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Markavian&amp;diff=31541</id>
		<title>User talk:Markavian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Markavian&amp;diff=31541"/>
		<updated>2007-12-09T06:48:57Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: New page: On Sky, what is the source for the quote?  --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On [[Sky]], what is the source for the quote?  --[[User:Geofferic|Geofferic]] 01:48, 9 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Sky&amp;diff=31538</id>
		<title>40d Talk:Sky</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Sky&amp;diff=31538"/>
		<updated>2007-12-09T06:47:10Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: New page: What is the source of the quote?  Is it just flavor?  Are we doing that normally?  Should it be left in?  --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is the source of the quote?  Is it just flavor?  Are we doing that normally?  Should it be left in?  --[[User:Geofferic|Geofferic]] 01:47, 9 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28848</id>
		<title>40d Talk:Computing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Computing&amp;diff=28848"/>
		<updated>2007-12-09T06:36:44Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Anthills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I created this page because I think it's a very interesting part of the game for advanced players.  I'm not at all familiar with creating wiki pages, so if someone else who was familiar with the concepts could write a section or two themselves, that would be grand.  Right now I think it's been proven possible to create logical input and output gates using fluid dynamics, axles and gears, and even the movements of dwarves utilizing pressure plates.&lt;br /&gt;
&lt;br /&gt;
It was on the 4th of Galena 1097 that the Fortress 'The Net of Skies' became self-aware.  Panicked mechanics attempted to disengage the mechanisms, but the fortress interpreted this as an attack and designated all Dwarves as hostile... --[[User:WyldKarde|WyldKarde]] 13:17, 23 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:A suggested component: The one-use lever.&lt;br /&gt;
&lt;br /&gt;
 ó _X_ ___ / = ramp X = door&lt;br /&gt;
 #&amp;quot; ¯ /### &amp;quot; = bridge&lt;br /&gt;
 #########&lt;br /&gt;
&lt;br /&gt;
:The lever has a Pull The Lever repeat job on it. The door only opens when access is required. Upon being pulled, the lever opens the bridge and drops the dwarf that pulled it. -- [[User:Zaratustra|Zaratustra]] 14:56, 23 November 2007 (EST)&lt;br /&gt;
:Problem detected: the lever doesn't obstruct, so the dwarf can be left hanging on the lever's tile.&lt;br /&gt;
&lt;br /&gt;
I think we should strive to include an example of an NAND gate and/or a NOR gate for each style since that's the bare minimum for operation.--[[User:AlBorland|AlBorland]] 22:09, 23 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Machine logic ==&lt;br /&gt;
&lt;br /&gt;
The machine logic gates as they stand are incomplete.  The inputs are levers, but the outputs are machine components.  In order to connect a machine logic gate to another gate, the machine signal needs to be converted back into a lever signal.  The only way I can see to do that is with a water tank, a pump, and a pressure plate. --[[User:Peristarkawan|Peristarkawan]] 12:38, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Anthills ==&lt;br /&gt;
&lt;br /&gt;
Kudos to whoever mods ants to be trainable for borg machines...  Hex anyone? :D [[User:N35t0r|N35t0r]] 20:28, 8 December 2007 (EST)&lt;br /&gt;
: This would make that person my favoritest ever.  --[[User:Geofferic|Geofferic]] 01:36, 9 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rick&amp;diff=25089</id>
		<title>User talk:Rick</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rick&amp;diff=25089"/>
		<updated>2007-12-09T06:04:03Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Wild Praise */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requests ==&lt;br /&gt;
Hey there. Thanks for writing reveal.exe. It's made my dwarves' lives so much easier!&lt;br /&gt;
&lt;br /&gt;
Do you take requests?&lt;br /&gt;
&lt;br /&gt;
And is this the right place to ask? [[User:Runspotrun|Runspotrun]] 20:32, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, and yes. --[[User:Rick|Rick]] 20:49, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Excellent! Now, I don't know how many people would use it, but I'd love to see a utility that would allow me to choose the temperature/forest/shrub/surroundings/neighbours when starting out. I like to stick to the same sort of areas, but it can be a pain finding them on the map - if they exist at all. Problem is, I think most people take what they're given, region-wise... so I don't think it'd have much of an audience. What do you think? [[User:Runspotrun|Runspotrun]] 20:55, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Er, I haven't just described startpoints.exe, have I? [[User:Runspotrun|Runspotrun]] 21:01, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, if you're not averse to requests...  A utility to activate the subterranean flag on indoor areas would be awesome for those of us who'd like to build surface castles in cold/freezing terrain without our dwarves dying of frostbite.  -[[User:EarthquakeDamage|EarthquakeDamage]] 22:45, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'd like a rock/gem/ore tool. Would be really neat. Especially the ore/gem one. Also, maybe water/magma creation tools if possible?--[[User:Spelguru|Spelguru]] 01:29, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Something similar to the old skills.exe would be great! --[[User:Vanan|Vanan]] 11:44, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wild Praise ==&lt;br /&gt;
Thank you so much for your incredible work! Your applications add so much fun to the game! --[[User:Vanan|Vanan]] 13:56, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astonishing response time for 33e!  --[[User:Geofferic|Geofferic]] 01:04, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== In reply to ==&lt;br /&gt;
Your statement to me on my page, &amp;quot;Don't subject your opinion unto others. (Though I think you were just trying to be funny...) --Rick 03:54, 31 October 2007 (EDT)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course I was. But some people have no real sense of humor. &lt;br /&gt;
&lt;br /&gt;
Also, some people believe they can do things they tell others NOT to do. Your statement is a perfect example of this. You tell me not to subject others to MY opinion, but in doing so you are subjecting me to YOUR opinion. Oh yes, you are one of the VIPs in the DF community, because you wrote a couple utilities. So I suppose I should be humble in your presence, and bow to someone so great. I would do that, but when I bow, I do it facing AWAY from that person, and I drop my trousers at the same time. Still want me to bow to your greatness?&lt;br /&gt;
&lt;br /&gt;
I read other contributions here that voice their opinions the same as I did. I wonder if you said the same thing to all of them as well? Tho since I was able to read the pages they wrote, you clearly did not delete their words as you did mine. And while other entries I made were either deleted or edited, as I expected them to be, since I am not a great wiki writer, you were the only one to send me a somewhat nasty note. &lt;br /&gt;
&lt;br /&gt;
Think whatever you like of me, but at least I was contributing, and trying to give a few smiles along the way. Seems to me tho, that DF is fun, and it's wiki should be too. And, from other pages I read, others feel the same way I do. Maybe you should take a look around at some of their pages, and lighten up yourself a bit? Maybe trade with the elves for a tame blue jay, and drop it down your shorts. If that doesnt get a giggle out of you, maybe you should go join the undead at one of their ruins?&lt;br /&gt;
&lt;br /&gt;
: Wow, way to blow up that up, I was just jesting. I think I'll leave your words here, [[User:Darknight|Darknight]]. --[[User:Rick|Rick]] 19:25, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Oh, and for the record, I did not remove your message, someone else did that. Check the page history. --[[User:Rick|Rick]] 19:29, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== heal.exe bug? ==&lt;br /&gt;
&lt;br /&gt;
Hmm... I've found that heal -hurt doesn't work on fire men, at least in 33b. It sets all their body parts to red, but the fire man just keeps wandering around and scaring my poor witless dwarves. I haven't found a living fire man yet in 33c so I can't check. [[User:Runspotrun|Runspotrun]] 06:59, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Are firemen immune to pain? Hurt just nukes bodyparts, not kills creatures, most creatures who feel pain will die from that, but I guess ones who don't won't. --[[User:Rick|Rick]] 12:08, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Just checked - yes they are. That'd explain it then, ta. [[User:Runspotrun|Runspotrun]] 14:38, 28 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11771</id>
		<title>40d Talk:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Utilities&amp;diff=11771"/>
		<updated>2007-11-21T08:50:00Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* AutoHotKey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AutoHotKey ==&lt;br /&gt;
&lt;br /&gt;
Should autohotkey be added as a utility tool for dwarf fortress? I know a few forum users have used it to do repetitive tasks like room designations, maybe it could have its own page and a few dwarf fortress specific script?--[[User:Thehunterunseen|Thehunterunseen]] 20:43, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Ive been looking for a macro program that works within dwarf fortress and thats free. Havent found a good program thats the combination of both. What do you use? --[[User:Mizipzor|Mizipzor]] 20:51, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::autohotkey &amp;lt;sup&amp;gt;[http://www.autohotkey.com/]&amp;lt;/sup&amp;gt; is a program like that --[[User:Thehunterunseen|Thehunterunseen]] 21:13, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::That was the program I used. Wierd. For me, when I inputed &amp;quot;6&amp;quot; for moving one step right... it moved like 8 steps right or something. Couldnt figure out why. Any ideas? --[[User:Mizipzor|Mizipzor]] 22:57, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::I know that {{k|shift}} + {{k|→}} = 10&amp;amp;times;{{k|→}}. Could that have something to do with it? --[[User:Savok|Savok]] 23:17, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::I use &amp;quot;Send {LeftArrow}{Enter}{Enter}&amp;quot;, as a test to simply have the wall/floor im building to be placed one step to the right instead of where the cursor actually is. As previously said, however, it didnt work. --[[User:Mizipzor|Mizipzor]] 07:05, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::That might be because the {LeftArrow} part isn't right. It's supposed to be just {Left}. I've downloaded the program myself and am not having any issues with it in DF.. I'm running XP, and use it in fullscreen mode, if that helps any. --[[User:Hesitris|Hesitris]] 18:53, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: So could some people who actually know some autohotkey scripts make an article and  submit some? --[[User:Thehunterunseen|Thehunterunseen]] 13:37, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I use it and more or less know how it works but as soon as I use it inside DF it bugs out completely and I have no idea why. --[[User:Mizipzor|Mizipzor]] 17:56, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I have a number of scripts that I use, but they randomly bug out for no apparent reason.  They will work fine in notepad (ie, output everything exactly as I expect), but be only partially executing and then failing in DF.  Again, sometimes they work fine.  I could post them and how they work if someone wants.  FYI, I am on Vista and that may be an issue.  --[[User:Geofferic|Geofferic]] 02:39, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I'm not sure how CPU cycles and the buffer interact in Vista.  Is your FPS low?  Perhaps a key is dropping out of the buffer but DF isn't recognizing it due to lag?  Or lag might be making the buffer overflow.  It might depend on how autohotkey sends keystrokes, I don't know if it simulates a key press or directly input ssomething into the buffer.  You could try a small sleep(50), or the equivalent, in autohotkey and see if that helps.  Also, make sure it isn't losing focus for some reason due to background programs (although that would be strange) -Gotthard&lt;br /&gt;
&lt;br /&gt;
:::::I think it's a lag issue in DF.  I've yet to figure out exactly what is causing lag for me.  I think it's pathing with too many dwarfs and too complex of a hallway system over too many Z levels.  Also, I think playing very large maps causes me to lag, as well, but I think that's related to the pathing problem and all those other creatures trying to path.  It definitely got better in this version, tho.  I will hold off on trying to say definitively what's up with AuthoHotkey until after the next patch.  --[[User:Geofferic|Geofferic]] 03:50, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== foreman.exe ==&lt;br /&gt;
&lt;br /&gt;
Crap, can't finish this, or even format it properly because my connection is flaking out when I try to submit to the wiki.--[[User:Trukkle|Trukkle]] 20:28, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Foreman is looking at the wrong address for the units... which is not a good sign, since I've seen it in the address it seems to be looking at.  I've also seen it bounce around.  Definitely not a good sign if the list location isn't static.  Or we're just looking at the wrong one completely. --[[User:AzureLightning|AzureLightning]]&lt;br /&gt;
&lt;br /&gt;
== Yourfilehost ==&lt;br /&gt;
&lt;br /&gt;
Yourfilehost.com has kind of a lousy reputation, and I can confirm it's blocked on certain college networks.  Could someone upload these utilities to a more reputable host? -- Mzbundifund 15:55, 04 November 2007 (EDT)&lt;br /&gt;
: Such as? --[[User:Rick|Rick]] 18:03, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==heal.exe==&lt;br /&gt;
&lt;br /&gt;
heal.exe does not regrow missing limbs.  However, &amp;quot;heal -hurt&amp;quot; on the command line brings missing limbs to red status, and &amp;quot;heal&amp;quot; thereafter restores the being to full health.&lt;br /&gt;
&lt;br /&gt;
I propose a -regrow parameter so we don't have to do this workaround, since if it's possible to bring missing limbs from dark grey to red status it's also possible to grow them back.&lt;br /&gt;
&lt;br /&gt;
Also, when using the -hurt parameter, it still says &amp;quot;059E7210 had 31 body parts '''healed'''&amp;quot;, when it should probably say &amp;quot;wounded&amp;quot;. --[[User:JT|JT]] 17:58, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Hmm, if it does heal missing limbs then I just need to change my logic slightly for healing. --[[User:Rick|Rick]] 19:01, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==reveal.exe==&lt;br /&gt;
&lt;br /&gt;
From what I've tested, reveal for 33a does not work for 33b. --[[User:Sparksol|Sparksol]] 13:39, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Correct.  It uses hardcoded offsets, which will change every time new code is added to DF.&lt;br /&gt;
:I have a version hacked for .33b, which I will not distribute out of respect for Rick.&lt;br /&gt;
:However, if you are skilled with a hex editor, here's what to do: change the first 5 occurances of the pattern 85 45 01 to the pattern 95 45 01.  (The 6th occurance of the pattern is a coincidental match and should not be changed.)  Then change the pattern 8C 33 89 00 to the pattern 8C 43 89 00.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 02:31, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Actually, as it happens, it looks like Rick has produced updated versions of his tools for .33b.  They were built on the 16th.  However he hasn't linked to them.  I don't know why.  The URL they're at requests that no links be made to them, so I'm not going to tell you. Sorry, you'll just have to do the hexedit.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 02:45, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I just havn't mirrored them yet, that's all. --[[User:Rick|Rick]] 03:10, 19 November 2007 (EST)&lt;br /&gt;
::Hey, I'm curious why the file sizes ballooned.  Reveal went from 52k to 101k, a doubling in size.  Heal grew even more.  Maybe you didn't strip debugging info?&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 15:42, 19 November 2007 (EST)&lt;br /&gt;
:::Usage of std libraries mostly. I made a library for working with DF so I wouldn't have to keep duplicating code through projects, and when writing it I figured I might as well make it more friendly for me to code in, hence usage of std:: stuff. --[[User:Rick|Rick]] 19:00, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==How to use warp.exe?==&lt;br /&gt;
How do you use warp.exe? There's no information on how to use these on the page.--[[User:Demosthenes|Demosthenes]] 02:10, 21 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Pike&amp;diff=27130</id>
		<title>40d Talk:Pike</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Pike&amp;diff=27130"/>
		<updated>2007-11-21T04:49:21Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I didn't try the adventure mode yet for the new version(s), but a pike should also be some kind of big spear usually wielded or sold by humans{{ver|DF 0.23.130.23a}}. --[[User:Eagle of Fire|Eagle of Fire]] 01:15, 18 November 2007 (EST)&lt;br /&gt;
:This is correct; I just got poked with one by a goblin (which is odd, as I didn't think goblins were larger than dwarves, and pikes are too large for dwarves to wield..right?). Perhaps there should be some sort of disambiguation page between the fish and the weapon. My wiki-fu is weak; I don't know how to make one of those myself. --[[User:Hesitris|Hesitris]] 09:58, 18 November 2007 (EST)&lt;br /&gt;
::I used one with a dwarf avatar in adventure mode in 23a. A lot of people told me you can't wield one, but this is not true. Maybe you simply need to be strong enough? --[[User:Eagle of Fire|Eagle of Fire]] 23:20, 20 November 2007 (EST)&lt;br /&gt;
:::If I understand the format correctly... Step one is to create a Pike (disambiguation) page, redirect that to PIKE (all caps) and on that page list the various uses and have links from there.  However, some of the disambiguations on WikiPedia are done only with a &amp;lt;nowiki&amp;gt;{disambiguation}&amp;lt;/nowiki&amp;gt; area at the top of the page, but that seems inefficient as you would have to alter all of those as you add more and more.  Example of the first: [http://en.wikipedia.org/w/index.php?title=Ape_%28disambiguation%29&amp;amp;redirect=no ape].  Example of the second: [http://en.wikipedia.org/wiki/Prince prince].  If you do some rooting around, you'll see that most of the prince alternatives are not done in this fashion, and this is probably an old or incorrect method.  I can go ahead and make the Pike disambig setup per the first if anyone likes.&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Flour&amp;diff=23617</id>
		<title>40d:Flour</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Flour&amp;diff=23617"/>
		<updated>2007-11-21T04:37:11Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flour is an ingredient in cooking.  Flour can be made from [[longland grass]], [[cave wheat]], and [[whip vine]]s by milling plants at a [[millstone]] or [[quern]].  Flour will be used automatically by the [[kitchen]] when prepare meal tasks are queued.&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Whip_vine_flour&amp;diff=28033</id>
		<title>Whip vine flour</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Whip_vine_flour&amp;diff=28033"/>
		<updated>2007-11-21T04:36:52Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: Redirecting to Flour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[flour]]&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Whip_vine&amp;diff=16062</id>
		<title>40d:Whip vine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Whip_vine&amp;diff=16062"/>
		<updated>2007-11-21T04:36:23Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Whip vines''' cannot be eaten raw, but can be [[brew]]ed or [[mill]]ed.  [[Whip wine]], brewed from whip vines, is fairly valuable, and [[whip vine flour]] is the most valuable flour product available.&lt;br /&gt;
&lt;br /&gt;
Whip vines are grown [[outside]] and may be planted any time of the year.  &lt;br /&gt;
&lt;br /&gt;
*Value: 2&lt;br /&gt;
*Drink value: 3&lt;br /&gt;
*Mill product: Whip vine flour. Value of 25.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Crops]]&lt;br /&gt;
[[Category:All terrain crops]]&lt;br /&gt;
[[Category:Spring crops]]&lt;br /&gt;
[[Category:Summer crops]]&lt;br /&gt;
[[Category:Autumn crops]]&lt;br /&gt;
[[Category:Winter crops]]&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pike&amp;diff=27075</id>
		<title>40d:Pike</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pike&amp;diff=27075"/>
		<updated>2007-11-21T04:15:32Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pike are medium-size predatory fish. They can wound or even kill an untrained [[dog]]. A single trained [[war dog]] can kill them.&lt;br /&gt;
&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Fisher_berry&amp;diff=15972</id>
		<title>40d:Fisher berry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Fisher_berry&amp;diff=15972"/>
		<updated>2007-11-21T03:58:09Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Fisher berries''' are a good [[crop]], but nothing special. [[Brew]] to make [[berry wine]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Value: 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Drink value: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Seasons: All&lt;br /&gt;
[[Category:Crops]]&lt;br /&gt;
[[Category:Spring crops]]&lt;br /&gt;
[[Category:Summer crops]]&lt;br /&gt;
[[Category:Autumn crops]]&lt;br /&gt;
[[Category:Winter crops]]&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Brass&amp;diff=14075</id>
		<title>40d:Brass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Brass&amp;diff=14075"/>
		<updated>2007-11-21T03:54:47Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category:metals]]&lt;br /&gt;
&lt;br /&gt;
'''Brass''' is a [[metal]] alloy of [[zinc]] and [[copper]].&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Animal_caretaker&amp;diff=22333</id>
		<title>40d:Animal caretaker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Animal_caretaker&amp;diff=22333"/>
		<updated>2007-11-21T03:52:29Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profession: [[Trapper]]&lt;br /&gt;
&lt;br /&gt;
Helps treat injured animals&lt;br /&gt;
[[Category: skills]]&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Ice&amp;diff=26826</id>
		<title>40d Talk:Ice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Ice&amp;diff=26826"/>
		<updated>2007-11-21T03:43:13Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Should probably include some information on melting the ice, as this is a common question. [[User:Sinoth|sinoth]] 10:44, 16 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Chain&amp;diff=15580</id>
		<title>40d Talk:Chain</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Chain&amp;diff=15580"/>
		<updated>2007-11-21T00:48:35Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Rope/Chain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article clearly violates C and S, but that can be fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
G, and possibly R, may require a merge or deletion of this page. --[[User:Savok|Savok]] 20:49, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rope/Chain ==&lt;br /&gt;
&lt;br /&gt;
Someone has said that the rope and chaing are furniture.  Rope is a finished good.  I am not certain about chain, but I will check before changing the article.  --[[User:Geofferic|Geofferic]] 19:24, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:The chain is constructed under the 'furniture' heading of the metalsmith's forge.  It's also 'built' in location the same way a table or door is.  However, it's built with the metal crafter skill and is decorated by the 'encrust finished goods' option in the jeweler's workshop.  I guess that makes it a finished good.  I'll change it in the article.  --[[User:Mzbundifund|Mzbundifund]] 19:43, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Is there a definitve rule about what is furniture vs finished goods vs what-have-you?  I'm going based on it being used inside of another object (like to make a well) and where it is stored.  I know that rope is stored in the finished good storage area, I'm not sure about chain.&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Chain&amp;diff=15577</id>
		<title>40d Talk:Chain</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Chain&amp;diff=15577"/>
		<updated>2007-11-21T00:24:03Z</updated>

		<summary type="html">&lt;p&gt;Geofferic: /* Rope/Chain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article clearly violates C and S, but that can be fixed.&amp;lt;br&amp;gt;&lt;br /&gt;
G, and possibly R, may require a merge or deletion of this page. --[[User:Savok|Savok]] 20:49, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rope/Chain ==&lt;br /&gt;
&lt;br /&gt;
Someone has said that the rope and chaing are furniture.  Rope is a finished good.  I am not certain about chain, but I will check before changing the article.  --[[User:Geofferic|Geofferic]] 19:24, 20 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Geofferic</name></author>
	</entry>
</feed>