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		<id>https://dwarffortresswiki.org/index.php?title=Crop&amp;diff=319131</id>
		<title>Crop</title>
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		<updated>2026-08-18T14:22:12Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: /* Dye */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
:''(This article is about crop plants. If you want information about trees, see [[Tree]].)''&lt;br /&gt;
[[File:crops_sprites_preview.png|right]]'''Crops''' are [[plant]]s that can be [[farming|farmed]] (this happens at [[farm plot]]s), traded for, or acquired by [[plant gathering]]. There are two types of crops: [[aboveground]] and subterranean (underground). The [[seed]]s of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). There is a limit of 200 seeds per type (adjustable in [[Settings#Population_and_seed_capacities|settings]]), after which no additional seeds will be produced.&lt;br /&gt;
&lt;br /&gt;
A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note &amp;quot;4&amp;quot;, below). &amp;quot;Wet&amp;quot; and &amp;quot;Dry&amp;quot; determine where plants are found in proximity to watercourses when gathering wild plants, and do not affect farm plots.&lt;br /&gt;
&lt;br /&gt;
Most plants can be brewed into [[alcohol]], each plant type producing a different variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed (by [[milling]] or [[thresher|plant processing]]) before they are edible, and still others are inedible, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.&lt;br /&gt;
{{catbox|Plants}}&lt;br /&gt;
All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without a container; seeds are stored individually or in [[bag]]s which can then be put into barrels. It may be advisable to have a small stockpile that accepts only seeds next to your farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planting.&lt;br /&gt;
&lt;br /&gt;
== Standard plants ==&lt;br /&gt;
These are the plants defined in the file plant_standard.txt. Standard plants have been changed very little from the previous version; tiles and colors have been upgraded, and brewing, pressing and processing plants to bags have been re-implemented as reactions, which means these options will be unavailable in the workshop if materials are missing.&lt;br /&gt;
&lt;br /&gt;
=== Dwarven crops ===&lt;br /&gt;
There are only 6 underground (aka &amp;quot;dwarven&amp;quot;) crops. Five can be used for food, [[alcohol|booze]] and other fortress needs, and one (dimple cups) is [[dye]] only (although the seeds can be cooked). All six are (usually) available on [[embark]] and included in the [[Embark#Supplies|default embark]] profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Plant_table_row for more details)&lt;br /&gt;
{{plant table row|name=|tile=|color=|seasons=|biome=(|biome2=|biome3=...)|dry=|align=|value=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |p1=|pv1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Plump helmet&lt;br /&gt;
  |graphic=[[File:plump_helmet_shrub_sprite.png]]&lt;br /&gt;
  |tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |drink=Dwarven wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:plump_helmet_seeds_sprite.png]] plump helmet spawn|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:pig_tail_shrub_sprite.png]]&lt;br /&gt;
  |drink=Dwarven ale|drinkv=10&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:pig_tail_seeds_sprite.png]] pig tail seed|pv1=1&lt;br /&gt;
  |p2={{tile|φ|7:0}} pig tail thread (p)|pv2=12&lt;br /&gt;
  |p3={{tile|≈|7:0}} / [[File:glob_sprite.png|16px]] pig tail slurry (h)|pv3=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cave wheat|tile=τ|color=7:1|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:cave_wheat_shrub_sprite.png]]&lt;br /&gt;
  |drink=Dwarven beer|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:cave_wheat_seeds_sprite.png]] cave wheat seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|7:1}} dwarven wheat flour (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sweet pod|tile=Φ|color=4:1|seasons={{seasons|1|1||}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:sweet_pod_shrub_sprite.png]]  &lt;br /&gt;
  |drink=Dwarven rum|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|2:1}} / [[File:sweet_pod_seeds_sprite.png]] sweet pod seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|6:0}} dwarven sugar (m)|pv2=20&lt;br /&gt;
  |p3={{tile|≈|6:0}} dwarven syrup (l)|pv3=100&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Quarry bush|tile=♣|color=7:0|seasons={{seasons|1|1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:quarry_bush_shrub_sprite.png]]&lt;br /&gt;
  |cook=p&lt;br /&gt;
  |p1={{tile|♠|7:0}} / [[File:quarry_bush_leaf_sprite.png]] quarry bush leaf (b)|pv1=50&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  |p2={{tile|·|7:1}} / [[File:quarry_bush_seeds_sprite.png]] rock nut|pv2=1&lt;br /&gt;
  |p3={{tile|≈|6:0}} rock nut paste (m)|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} rock nut press cake (s)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:1}} rock nut oil (s)|pv5=5&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Dimple cup|tile=♥|color=1:1|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:dimple_cup_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|5:1}} / [[File:dimple_cup_seeds_sprite.png]] dimple cup spawn|pv1=1&lt;br /&gt;
  |p2={{tile|·|1:1}} dimple dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Above-ground plants ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Plant_table_row for more details)&lt;br /&gt;
{{plant table row|name=|tile=|color=|seasons=|biome=(|biome2=|biome3=...)|dry=|align=|value=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |p1=|pv1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Muck root|tile=τ|color=0:1|biome=Any Wetland|dry=n|value=1&lt;br /&gt;
  |graphic=[[File:muck_root_shrub_sprite.png]]&lt;br /&gt;
  |drink=Swamp whiskey|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:muck_root_seeds_sprite.png]] muck root seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bloated tuber|tile=Φ|color=6:0|biome=Any Wetland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bloated_tuber_shrub_sprite.png]]&lt;br /&gt;
  |drink=Tuber beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:bloated_tuber_seeds_sprite.png]] bloated tuber seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kobold bulb|super=4|tile=Φ|color=0:1|biome=Any Wetland|dry=n|value=5&lt;br /&gt;
  |graphic=[[File:kobold_bulb_shrub_sprite.png]]  &lt;br /&gt;
  |p1={{tile|≈|7:1}} [[gnomeblight]] (e)|pv1=500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Prickle berry|tile=:|color=2:0|biome=Not Freezing|dry=y|value=1&lt;br /&gt;
  |graphic=[[File:prickle_berries_shrub_sprite.png]]&lt;br /&gt;
  |drink=Prickle berry wine|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|2:0}} / [[File:prickle_berry_seeds_sprite.png]] prickle berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Strawberry|tile=:|color=4:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:strawberry_shrub_sprite.png]]  &lt;br /&gt;
  |drink=Strawberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|%|4:1}} / [[File:strawberry_fruit_sprite.png]] strawberry fruit|pv1=1&lt;br /&gt;
  |p2={{tile|:|4:0}} strawberry plant|pv2=1&lt;br /&gt;
  |p3={{tile|·|0:1}} strawberry seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Longland grass|tile=τ|color=6:1|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:longland_grass_shrub_sprite.png]]&lt;br /&gt;
  |drink=Longland beer|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:longland_grass_seeds_sprite.png]] longland grass seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|7:1}} longland flour (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Valley herb|super=4|tile=ÿ|color=2:1|seasons={{seasons|1|||}}|biome=Temperate Grassland|dry=y|value=10&lt;br /&gt;
  |graphic=[[File:valley_herb_shrub_sprite.png]]&lt;br /&gt;
  |cook=y&lt;br /&gt;
  |p1={{tile|≈|6:1}} [[golden salve]] (v)|pv1=500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rat weed|tile=τ|color=2:0|biome=Not Freezing|dry=n|value=1&lt;br /&gt;
  |graphic=[[File:rat_weed_shrub_sprite.png]]&lt;br /&gt;
  |drink=Sewer brew|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:rat_weed_seeds_sprite.png]] rat weed seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Fisher berry|tile=:|color=7:0|biome=Not Freezing|dry=n|value=4&lt;br /&gt;
  |graphic=[[File:fisher_berry_shrub_sprite.png]]&lt;br /&gt;
  |drink=Fisher berry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:fisher_berry_seeds_sprite.png]] fisher berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rope reed|tile=ƒ|color=2:0|biome=Not Freezing|dry=n|value=4&lt;br /&gt;
  |graphic=[[File:reed_rope_shrub_sprite.png]]&lt;br /&gt;
  |drink=River spirits|drinkv=10&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:rope_reed_seeds_sprite.png]] rope reed seed|pv1=1&lt;br /&gt;
  |p2={{tile|φ|7:0}} rope reed thread (p)|pv2=12&lt;br /&gt;
  |p3={{tile|≈|7:0}} rope reed slurry (h)|pv3=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blade weed|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:blade_weed_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:blade_weed_seeds_sprite.png]] blade weed seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|2:0}} emerald dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hide root|tile=τ|color=6:0|biome=Not Freezing|dry=y|value=1&lt;br /&gt;
  |graphic=[[File:hide_root_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|4:0}} / [[File:hide_root_seeds_sprite.png]] hide root seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|6:0}} redroot dye (m)|pv2=10&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sliver barb|tile=τ|color=0:1|biome=Not Freezing|dry=y|align=Evil|value=1&lt;br /&gt;
  |graphic=[[File:sliver_barb_shrub_sprite.png]]&lt;br /&gt;
  |drink=Gutter cruor|drinkv=5&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:sliver_barb_seeds_sprite.png]] sliver barb seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|0:1}} sliver dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sun berry|tile=:|color=6:1|biome=Not Freezing|dry=n|align=Good|value=9&lt;br /&gt;
  |graphic=[[File:sun_berry_shrub_sprite.png]]&lt;br /&gt;
  |drink=Sunshine|drinkv=25|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:sun_berry_seeds_sprite.png]] sun berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Whip vine|tile=§|color=3:1|biome=Not Freezing|dry=y|align=Savage|value=1&lt;br /&gt;
  |graphic=[[File:vine_whip_shrub_sprite.png]]&lt;br /&gt;
  |drink=Whip wine|drinkv=15|cook=p&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:whip_vine_seeds_sprite.png]] whip vine seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|3:1}} whip vine flour (m)|pv2=25&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot (in unmodded games) as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s:&lt;br /&gt;
::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): at [[quern]] or [[millstone]], using [[milling]].&lt;br /&gt;
::*'''b''': process to bag ([[quarry bush]]): at [[farmer's workshop]], using [[plant processing]].&lt;br /&gt;
::*'''s''': press paste into oil ([[quarry bush]]): at [[screw press]].&lt;br /&gt;
::*'''l''': process to barrel ([[sweet pod]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''p''': process plant ([[pig tail]], [[rope reed]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''h''': mash plant ([[pig tail]], [[rope reed]]): at quern or millstone, using [[papermaking]].&lt;br /&gt;
::*'''v''': process to vial ([[valley herb]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''e''': extract plant essence ([[kobold bulb]]): at [[still]], using [[plant gathering]].&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; 'Not Freezing' Biome refers to all land biomes except Mountains, Glaciers, and Tundras.&lt;br /&gt;
&lt;br /&gt;
== Garden plants ==&lt;br /&gt;
All garden plants are above-ground, and can grow year-round. Garden plants are defined in a separate file from standard plants, named, somewhat predictably, plant_garden.txt.&lt;br /&gt;
&lt;br /&gt;
Unlike standard plants, garden plants will also produce growths - leaves, buds, flowers, pods and fruits.&lt;br /&gt;
As a general rule, leaves can only be cooked, buds can be both cooked and brewed. &lt;br /&gt;
&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Artichoke|tile=:|color=2:0|biome=Temperate Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:artichoke_shrub_sprite.png]]&lt;br /&gt;
  |drink=Artichoke wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:artichoke_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:artichoke_heart_sprite.png]] heart|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:0}} / [[File:artichoke_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:artichoke_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Asparagus|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:asparagus_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:asparagus_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:asparagus_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:asparagus_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:asparagus_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bambara groundnut|super=6|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bambara_groundnut_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bambara_groundnut_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:1}} / [[File:bambara_groundnut_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:bambara_groundnut_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:bambara_groundnut_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=String bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:string_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:string_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:string_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:string_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:string_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Broad bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:broad_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:broad_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:broad_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:broad_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:broad_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Beet|tile=:|color=4:1|biome=Temperate Grassland|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:beet_shrub_sprite.png]]&lt;br /&gt;
  |drink=Beetroot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:beet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:0}} / [[File:beet_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:beet_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bitter melon|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bitter_melon_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_melon_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:bitter_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:bitter_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:bitter_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cabbage|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:cabbage_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:bitter_melon_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:cabbage_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Caper|tile=:|color=2:0|biome=Any Desert|biome2=Any Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:caper_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:caper_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|%|2:0}} / [[File:caper_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:caper_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|%|2:0}} / [[File:caper_bud_sprite.png]] bud|pv4=2&lt;br /&gt;
  |p5={{tile|·|0:1}} / [[File:caper_seeds_sprite.png]] seed|pv5=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Wild carrot|tile=:|color=7:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:wild_carrot_shrub_sprite.png]]&lt;br /&gt;
  |drink=Carrot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:wild_carrot_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:wild_carrot_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:wild_carrot_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cassava|tile=:|color=2:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:cassava_shrub_sprite.png]]&lt;br /&gt;
  |drink=Cassava beer|drinkv=10|eat=n|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cassava_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:cassava_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|7:1}} / [[File:cassava_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Celery|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:celery_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:celery_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:0}} / [[File:celery_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:celery_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Chickpea|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:chickpea_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:chickpea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:chickpea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:chickpea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:chickpea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Chicory|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:chicory_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:chicory_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|1:1}} / [[File:chicory_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:chicory_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cowpea|super=6|tile=:|color=2:1|biome=Tropical Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:cowpea_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cowpea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:cowpea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:cowpea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:cowpea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cucumber|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:cucumber_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cucumber_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:0}} / [[File:cucumber_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:cucumber_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:cucumber_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Eggplant|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:eggplant_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:eggplant_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|5:0}} / [[File:eggplant_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:0}} / [[File:eggplant_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:eggplant_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Garden cress|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:garden_cress_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:garden_cress_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:garden_cress_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:garden_cress_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Garlic|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:garlic_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:garlic_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:0}} / [[File:garlic_bulb_sprite.png]] bulb|pv2=2&lt;br /&gt;
  |p3={{tile|ü|5:1}} / [[File:garlic_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:garlic_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Horned melon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:horned_melon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:horned_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|*|6:1}} / [[File:horned_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:horned_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:horned_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Leek|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:leek_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:leek_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:leek_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:leek_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lentil|super=6|tile=:|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:lentil_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lentil_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:lentil_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:lentil_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:lentil_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lettuce|super=6|tile=:|color=2:1|biome=Any Temperate|biome2=Tropical Dry Broadleaf Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:lettuce_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lettuce_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:lettuce_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:lettuce_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Mung bean|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:mung_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:mung_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:mung_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:mung_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:mung_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Muskmelon|tile=:|color=2:0|biome=Any Temperate|biome2=Tropical Dry Broadleaf Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:muskmelon_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:muskmelon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|7:0}} / [[File:muskmelon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:muskmelon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:muskmelon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Onion|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:onion_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:onion_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|7:1}} / [[File:onion_bulb_sprite.png]] bulb|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:onion_flower_sprite.png]] flower|prv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:onion_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Parsnip|tile=:|color=7:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Parsnip wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:parsnip_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:parsnip_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:parsnip_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:parsnip_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pea|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:pea_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:pea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:pea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:0}} / [[File:pea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Peanut|super=6|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:peanut_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:peanut_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:0}} / [[File:peanut_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:peanut_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:peanut_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pepper|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pepper_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pepper_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:pepper_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:pepper_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:pepper_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Potato|tile=:|color=6:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |drink=Potato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:potato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:potato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:potato_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:potato_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Radish|tile=:|color=5:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Radish wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:radish_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:radish_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:radish_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:radish_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Red bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:red_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:red_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:red_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:red_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:red_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rhubarb|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:rhubarb_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:rhubarb_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|4:1}} / [[File:rhubarb_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:rhubarb_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Soybean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:soybean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:soybean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:soybean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:soybean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:soybean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Spinach|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:spinach_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:spinach_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:spinach_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:spinach_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Squash|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:squash_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:1}} / [[File:squash_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:squash_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sweet potato|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |drink=Sweet potato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:sweet_potato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:sweet_potato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:sweet_potato_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:sweet_potato_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Taro|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:taro_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:taro_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:taro_flower_sprite.png]] flowers|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:taro_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Tomato|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|dry=y|value=2&lt;br /&gt;
  |drink=Tomato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:tomato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:tomato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:tomato_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:tomato_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:tomato_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Tomatillo|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:tomatillo_shrub_sprite.png]]&lt;br /&gt;
  |drink=Tomatillo wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:tomatillo_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:tomatillo_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:tomatillo_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:tomatillo_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Turnip|tile=:|color=5:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Turnip wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:turnip_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:turnip_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:turnip_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:turnip_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Urad bean|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:urad_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:urad_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:urad_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:urad_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:urad_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Watermelon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:watermelon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:watermelon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|o|2:0}} / [[File:watermelon_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:watermelon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:watermelon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Winter melon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:winter_melon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:winter_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|o|2:0}} / [[File:winter_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:winter_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:winter_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lesser yam|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:lesser_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lesser_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:lesser_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:lesser_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Long yam|super=6|tile=:|color=6:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:long_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:long_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:long_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:long_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Purple yam|super=6|tile=:|color=5:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:purple_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:purple_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:purple_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:purple_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=White yam|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:white_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_yam_seeds_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:white_yam_seeds_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:white_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Passion fruit|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Passion fruit wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:passion_fruit_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:passion_fruit_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:passion_fruit_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:passion_fruit_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:passion_fruit_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Grape|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:grape_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:grape_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|5:0}} / [[File:grape_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:grape_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:grape_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cranberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Cranberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:cranberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cranberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:cranberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|4:0}} / [[File:cranberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:cranberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bilberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Bilberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:bilberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bilberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|1:1}} / [[File:bilberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:bilberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:bilberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blueberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Blueberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blueberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blueberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|1:1}} / [[File:blueberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:blueberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:blueberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blackberry|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Blackberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blackberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blackberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|0:1}} / [[File:blackberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:blackberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:blackberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Raspberry|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Raspberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:raspberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:raspberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:raspberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:raspberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:raspberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pineapple|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pineapple wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pineapple_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pineapple_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:0}} / [[File:pineapple_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:pineapple_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:pineapple_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Some products may require processing; see plant page for details.&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; These plants, when grown from seed on a farm plot, don't yield products that can be processed for seeds.&lt;br /&gt;
&lt;br /&gt;
== Crop plants ==&lt;br /&gt;
These plants are defined in the file plant_crops.txt. They grow above ground, in any season.&lt;br /&gt;
&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Single-grain wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Single-grain wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Two-grain wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Two-grain wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Soft wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Soft wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hard wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Hard wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Spelt|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Spelt beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Barley|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |drink=Barley wine|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Buckwheat|tile=τ|color=2:0|biome=Tropical Dry Broadleaf Forest|dry=y|value=2&lt;br /&gt;
  |drink=Buckwheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:buckwheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:buckwheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:buckwheat_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:buckwheat_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Oats|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:oats_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:oats_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Alfalfa|super=6|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:alfalfa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:alfalfa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:alfalfa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rye|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |drink=Rye beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sorghum|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Sorghum beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:sorghum_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:sorghum_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:sorghum_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:sorghum_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rice|tile=τ|color=2:0|biome=Any Tropical|dry=b|value=2&lt;br /&gt;
  |drink=Rice beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:rice_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:rice_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:rice_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Maize|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Maize beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:maize_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:maize_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:maize_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Quinoa|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Quinoa beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:quinoa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:quinoa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:quinoa_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|4:1}} / [[File:quinoa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kaniwa|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Kaniwa beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:kaniwa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:kaniwa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:kaniwa_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|4:1}} / [[File:kaniwa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bitter vetch|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:bitter_vetch_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_vetch_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:bitter_vetch_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|%|2:1}} pod|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:bitter_vetch_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pendant amaranth|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pendant amaranth beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:pendant_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pendant_amaranth_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:pendant_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:pendant_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blood amaranth|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Blood amaranth beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blood_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blood_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|4:1}} / [[File:blood_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:blood_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Purple amaranth|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Purple amaranth beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:purple_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:purple_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|5:0}} / [[File:purple_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:purple_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Red spinach|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:red_spinach_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:red_spinach_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:red_spinach_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:red_spinach_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Elephant-head amaranth|super=6|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:elephant_head_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|6:1}} / [[File:elephant_head_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|5:0}} / [[File:elephant_head_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:elephant_head_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pearl millet|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pearl millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:pearl_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pearl_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:0}} / [[File:pearl_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=White millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=White millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:white_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:1}} / [[File:white_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Finger millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Finger millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:finger_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} / [[File:finger_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Foxtail millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Foxtail millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:foxtail_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:0}} / [[File:foxtail_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Fonio|tile=τ|color=2:0|biome=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Fonio beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:fonio_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Teff|tile=τ|color=2:0|biome=Tropical Grassland|dry=y|value=2&lt;br /&gt;
  |drink=Teff beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:teff_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Flax|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:flax_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:flax_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|1:1}} / [[File:flax_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:flax_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour|pv4=20&lt;br /&gt;
  |p5={{tile|≈|6:0}} paste (m)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:0}} p. cake (s)|pv6=1&lt;br /&gt;
  |p7={{tile|≈|6:1}} oil (s)|pv7=5&lt;br /&gt;
  |p8={{tile|φ|7:0}} thread (p)|pv8=12&lt;br /&gt;
  |p9={{tile|≈|7:0}} slurry (h)|pv9=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Jute|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:jute_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:jute_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:jute_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:jute_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|φ|7:0}} thread (p)|pv4=12&lt;br /&gt;
  |p5={{tile|≈|7:0}} slurry (h)|pv5=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hemp|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:hemp_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:hemp_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:hemp_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour|pv3=20&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cotton|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:cotton_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cotton_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:cotton_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|7:1}} / [[File:cotton_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Ramie|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:ramie_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:ramie_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|φ|7:0}} thread (p)|pv3=12&lt;br /&gt;
  |p4={{tile|≈|7:0}} slurry (h)|pv4=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kenaf|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:kenaf_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:kenaf_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:kenaf_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Papyrus sedge|tile=τ|color=2:0|biome=Any Tropical Wetland|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:papyrus_sedge_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:papyrus_sedge_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:0}} / [[File:papyrus_sedge_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:papyrus_sedge_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|⌡|6:0}} papyrus|pv4=10&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Some products may require processing; see plant page for details.&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; These plants, when grown from seed on a farm plot, don't yield products that can be processed for seeds.&lt;br /&gt;
&lt;br /&gt;
== Best crop to grow ==&lt;br /&gt;
There is no &amp;quot;best&amp;quot; crop, but some are clearly superior to others, depending on your needs and available resources.&lt;br /&gt;
&lt;br /&gt;
===All-purpose===&lt;br /&gt;
Many [[dwarf|dwarves]] prefer the humble [[plump helmet]], which can be [[farming|grown]] year-round, [[food|eaten raw]], [[cook|cooked]], or brewed into [[Alcohol|wine]], and many early fortresses rely on the plump helmet crop as a staple of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[sun berry|sun berries]], [[hemp]], and [[whip vine]]s.  See the above table summarizing the [[crop]] products, limitations, and values. &lt;br /&gt;
&lt;br /&gt;
Because of [[siege|occasional above-ground inconveniences]], having an underground [[plump helmet]] farm, or, at least, some [[plump helmet]] spawn, may be useful emergency preparation.&lt;br /&gt;
&lt;br /&gt;
===Booze===&lt;br /&gt;
Four principal seeds available at the beginning of an expedition ([[cave wheat]], [[pig tail]], [[plump helmet]], [[sweet pod]]) all produce underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, but the best of them that can be [[farming|farmed]] are [[sun berry|sun berries]], which produce [[sunshine]] worth 25☼.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that dwarves care more about the diversity of available booze than its [[value]].  &lt;br /&gt;
&lt;br /&gt;
For quantity, [[cave wheat]] and [[sweet pod]] mature in 42 days, versus 25 for the other crops, so they may yield less alcohol per farm plot. [[Plump helmet]]s mature in 25 days and grow year-round, which may be a good starting point for your [[alcohol]] [[industry]], but exclusive dependence on it will cause [[stress]].&lt;br /&gt;
&lt;br /&gt;
Rope reeds and pig tails can be made into booze, but you might prefer to use them to make thread.&lt;br /&gt;
&lt;br /&gt;
===Dye===&lt;br /&gt;
{{main|Dye}}&lt;br /&gt;
Some crops can be used for [[dyer|dyeing]]. There are 4 crops that [[milled]] into dye [[powder]] ([[blade weed]], [[sliver barb]], [[hide root]] and [[dimple cup]]s) and 23 used directly in the dye reaction in a [[dyer's shop]]. All crops give 20☼ dye value, with the only exception being [[hide root]], which only costs 10☼. Note that some dye reactions us plants as whole, while others use only leaves or fruits. For a detailed list, see [[Dye#List_of_dyes|here]]. Furthermore, crops used directly in a [[dyer's shop]] do not leave [[seed]]s.&lt;br /&gt;
&lt;br /&gt;
If your fortress heavily relies on the [[textile industry]], you have three options. First, to cultivate millable plants; they always yield seeds and are usually available to dwarven civilizations. Second, to choose a plant that has multiple uses (such as [[grape]], which is edible raw, cookable and brewable), but then you'll have to manage your seed supply, which can be automated through complex [[work order]]s. Third, to choose a plant that yields seeds immediately upon harvesting (like [[cabbage]]) or produces several different products at once (for example, [[pineapple]], which yield both fruits for food and leaves for dyeing).&lt;br /&gt;
&lt;br /&gt;
Although you might not want a dedicated farm to grow dye crops at all; you can get more than enough dyeing resources from [[tree]]s. In areas without trees you can also forage for dyeing plants with [[plant gathering|herbalism]] or import resources from caravans.&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
In terms of sheer [[Currency|dwarfbuck]]s, [[sweet pod]]s produce the most valuable foodstuff: [[dwarven syrup]] (100☼). In terms of quantity and value, other good crops are [[quarry bush]]es (which yield 5 quarry bush leaves when processed) and [[whip vine]]s (which can be [[mill]]ed into [[flour|whip vine flour]]).  Diversity in meals is also important to dwarves.&lt;br /&gt;
&lt;br /&gt;
===Thread===&lt;br /&gt;
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between a seasonal underground crop ([[pig tail]]s) or one of the year-round [[Textile_industry#Crops|above-ground crops]] ([[cotton]], [[rope reed]]s, [[hemp]], [[flax]], [[jute]], [[ramie]], [[kenaf]]).  These plants are also equally useful for [[papermaking|making paper]].  [[Papyrus]] is slightly easier to process if you want to make a lot of paper, but papyrus can't be used for any other purpose and it is only available in some tropical wetlands.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Plant handling/processing is incomplete for some crops.{{bug|6940}}  This results in plants that, when picked, are inedible because the wrong parts are picked, or where seeds are impossible to pull from the proper plant parts.  Large numbers of crops are therefore incapable of being farmed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
&lt;br /&gt;
{{Plants|cat=nocat}}&lt;br /&gt;
[[Category:Crops| ]]&lt;br /&gt;
[[ru:Crop]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dye&amp;diff=319130</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dye&amp;diff=319130"/>
		<updated>2026-08-18T14:08:33Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: Chestnuts listed in plural, so almond now too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{distinguish|Die}}&lt;br /&gt;
[[File:dye_bag_preview.png|right|Bag of Dimple Cup dye powder.]]&lt;br /&gt;
'''Dye''' can be used at the [[dyer's shop]] to change the [[Color#Color_tokens|color]] of clothing materials.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Dyes can be produced by milling a number of [[crop|plants]] at a [[millstone]] or [[quern]] using [[Miller]] (which also produces seeds) as well as from other sources at a [[dyer's shop]] using [[Thresher]] (which does '''not''' produce seeds). Usually, all [[trading|caravans]] will bring dye for [[trade]] too. Importing dye, however, is only useful if you have a somewhat-skilled [[dyer]], otherwise, little value is added and the work wasted. It is better to buy or grow the 'source' plants if available, and mill them yourself. Of course, the nice colors are a value in themselves, if you don't stuff it all in bins.&lt;br /&gt;
&lt;br /&gt;
Dyes can be applied either to woven [[cloth]], raw [[thread]], or [[leather]]{{v|52.03}}. Dyed items have their [[value]] increased by the value of the dye (see table below), multiplied by the [[quality]] with which the dye was applied. There is not known to be any difference in the end product based on when the dye was applied during the production process. Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts.&lt;br /&gt;
&lt;br /&gt;
Dyes can be mixed to create additional colors. The desired color can be chosen at the [[dyer's shop]] with the &amp;quot;dye cloth ([[color]])&amp;quot; job, blending dyes with each other, or the material's natural color, to produce the chosen color.&lt;br /&gt;
&lt;br /&gt;
==Storage==&lt;br /&gt;
On the [[stocks]] screen, dyes are listed under [[powder]]. Dyes are [[stockpile]]d as &amp;quot;Food/Milled Plants&amp;quot;, along with [[flour]]s. [[Barrel]]s that contain only powders are called 'Mill barrel'. Each barrel can contain up to 60 dye [[Bag|bags]], each bag containing one stack of dye items.&lt;br /&gt;
&lt;br /&gt;
==Work Order Conditions==&lt;br /&gt;
Bag contents are not recognized in the [[Manager#Work orders|manager's work order conditions]].&lt;br /&gt;
As such, item type (powder) and material (e.g. 'Dimple dye', 'Redroot dye', 'potato skin dye', etc) will not work (despite being the recommended condition on create dye jobs).&lt;br /&gt;
As a workaround, reference all items/materials and use adjectives.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* Count all stacks of dye: Item type 'items', material type 'no material', adjective 'dye item' &lt;br /&gt;
* Count all stacks of midnight blue (dimple cup) dye: Item type 'items', material type 'no material', adjective 'dye item', adjective 'Color midnight blue'&lt;br /&gt;
&lt;br /&gt;
==List of dyes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;margin: 0 auto; border-spacing: 0&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
!Plant&lt;br /&gt;
!Dye&lt;br /&gt;
!colspan=2|Color&lt;br /&gt;
!Value&lt;br /&gt;
!Crop type&lt;br /&gt;
!Production&lt;br /&gt;
&amp;lt;!--plant_standard, milled--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimple cup]]&lt;br /&gt;
|Dimple dye&lt;br /&gt;
|Midnight blue&lt;br /&gt;
| bgcolor=&amp;quot;#003366&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;!--0,51,102--&amp;gt;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Underground&lt;br /&gt;
|Milled&lt;br /&gt;
|-&lt;br /&gt;
|[[Blade weed]]&lt;br /&gt;
|Emerald dye&lt;br /&gt;
|Emerald&lt;br /&gt;
| bgcolor=&amp;quot;#50c878&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;!--80,200,120--&amp;gt;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Milled&lt;br /&gt;
|-&lt;br /&gt;
|[[Hide root]]&lt;br /&gt;
|Redroot dye&lt;br /&gt;
|Red&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|10[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Milled&lt;br /&gt;
|-&lt;br /&gt;
|[[Sliver barb]]&lt;br /&gt;
|Sliver dye&lt;br /&gt;
|Black&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Milled&lt;br /&gt;
&amp;lt;!--plant_crops--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorghum]]&lt;br /&gt;
|Sorghum leaf dye&lt;br /&gt;
|Rust&lt;br /&gt;
| bgcolor=&amp;quot;#B7410E&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Rice]]&lt;br /&gt;
|Rice husk dye&lt;br /&gt;
|Buff&lt;br /&gt;
| bgcolor=&amp;quot;#F0DC82&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Red spinach]]&lt;br /&gt;
|Red spinach leaf dye&lt;br /&gt;
|Fuchsia&lt;br /&gt;
| bgcolor=&amp;quot;#F400A1&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Plant&lt;br /&gt;
&amp;lt;!--plant_garden--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Cabbage]]&lt;br /&gt;
|Cabbage leaf dye&lt;br /&gt;
|Pink&lt;br /&gt;
| bgcolor=&amp;quot;#FFC0CB&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild carrot]]&lt;br /&gt;
|Carrot dye&lt;br /&gt;
|Pale brown&lt;br /&gt;
| bgcolor=&amp;quot;#987654&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggplant]]&lt;br /&gt;
|Eggplant dye&lt;br /&gt;
|Lilac&lt;br /&gt;
| bgcolor=&amp;quot;#C8A2C8&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion]]&lt;br /&gt;
|Onion skin dye&lt;br /&gt;
|Orange&lt;br /&gt;
| bgcolor=&amp;quot;#FFA500&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Bulb&lt;br /&gt;
|-&lt;br /&gt;
|[[Peanut]]&lt;br /&gt;
|Peanut shell dye&lt;br /&gt;
|Dark brown&lt;br /&gt;
| bgcolor=&amp;quot;#654321&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Pod&lt;br /&gt;
|-&lt;br /&gt;
|[[Potato]]&lt;br /&gt;
|Potato skin dye&lt;br /&gt;
|Beige&lt;br /&gt;
| bgcolor=&amp;quot;#F5F5DC&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Radish]]&lt;br /&gt;
|Radish dye&lt;br /&gt;
|Pale pink&lt;br /&gt;
| bgcolor=&amp;quot;#FADADD&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhubarb]]&lt;br /&gt;
|Rhubarb leaf dye&lt;br /&gt;
|Tan&lt;br /&gt;
| bgcolor=&amp;quot;#D2B48C&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Spinach]]&lt;br /&gt;
|Spinach leaf dye&lt;br /&gt;
|Leaf green&lt;br /&gt;
| bgcolor=&amp;quot;#19b211&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet potato]]&lt;br /&gt;
|Sweet potato skin dye&lt;br /&gt;
|Beige&lt;br /&gt;
| bgcolor=&amp;quot;#F5F5DC&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomato]]&lt;br /&gt;
|Tomato skin dye&lt;br /&gt;
|Amber&lt;br /&gt;
| bgcolor=&amp;quot;#FFBF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Turnip]]&lt;br /&gt;
|Turnip skin dye&lt;br /&gt;
|Beige&lt;br /&gt;
| bgcolor=&amp;quot;#F5F5DC&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Plant&lt;br /&gt;
|-&lt;br /&gt;
|[[Watermelon]]&lt;br /&gt;
|Watermelon dye&lt;br /&gt;
|Orchid pink&lt;br /&gt;
| bgcolor=&amp;quot;#e55bc3&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Grape]]&lt;br /&gt;
|Grape dye&lt;br /&gt;
|Lavender&lt;br /&gt;
| bgcolor=&amp;quot;#E6E6FA&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Cranberry]]&lt;br /&gt;
|Cranberry dye&lt;br /&gt;
|Red&lt;br /&gt;
| bgcolor=&amp;quot;#FF0000&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Bilberry]]&lt;br /&gt;
|Bilberry dye&lt;br /&gt;
|Violet&lt;br /&gt;
| bgcolor=&amp;quot;#8B00FF&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Blueberry]]&lt;br /&gt;
|Blueberry dye&lt;br /&gt;
|Lavender&lt;br /&gt;
| bgcolor=&amp;quot;#E6E6FA&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Blackberry]]&lt;br /&gt;
|Blackberry dye&lt;br /&gt;
|Lavender&lt;br /&gt;
| bgcolor=&amp;quot;#E6E6FA&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Raspberry]]&lt;br /&gt;
|Raspberry dye&lt;br /&gt;
|Raspberry pink&lt;br /&gt;
| bgcolor=&amp;quot;#ff1980&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Pineapple]]&lt;br /&gt;
|Pineapple leaf dye&lt;br /&gt;
|Golden yellow&lt;br /&gt;
| bgcolor=&amp;quot;#FFDF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
&amp;lt;!--plant_standard, tree--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Mangrove]]&lt;br /&gt;
|Mangrove bark dye&lt;br /&gt;
|Burnt umber&lt;br /&gt;
| bgcolor=&amp;quot;#8A3324&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Mangrove leaf dye&lt;br /&gt;
|Burnt umber&lt;br /&gt;
| bgcolor=&amp;quot;#8A3324&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Pine]]&lt;br /&gt;
|Pine bark dye&lt;br /&gt;
|Beige&lt;br /&gt;
| bgcolor=&amp;quot;#F5F5DC&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak]]&lt;br /&gt;
|Oak bark dye&lt;br /&gt;
|Brown&lt;br /&gt;
| bgcolor=&amp;quot;#964B00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|[[Mahogany]]&lt;br /&gt;
|Mahogany bark dye&lt;br /&gt;
|Mahogany&lt;br /&gt;
| bgcolor=&amp;quot;#C04000&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|[[Acacia]]&lt;br /&gt;
|Acacia bark dye&lt;br /&gt;
|Chocolate&lt;br /&gt;
| bgcolor=&amp;quot;#DC691E&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|[[Maple]]&lt;br /&gt;
|Maple bark dye&lt;br /&gt;
|Light brown&lt;br /&gt;
| bgcolor=&amp;quot;#CD853F&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Willow]]&lt;br /&gt;
|Willow bark dye&lt;br /&gt;
|Yellow&lt;br /&gt;
| bgcolor=&amp;quot;#FFFF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Willow leaf dye&lt;br /&gt;
|Yellow&lt;br /&gt;
| bgcolor=&amp;quot;#FFFF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Larch]]&lt;br /&gt;
|Larch bark dye&lt;br /&gt;
|Golden yellow&lt;br /&gt;
| bgcolor=&amp;quot;#FFDF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Chestnut]]&lt;br /&gt;
|Chestnut bark dye&lt;br /&gt;
|Dark brown&lt;br /&gt;
| bgcolor=&amp;quot;#654321&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Chestnut leaf dye&lt;br /&gt;
|Dark brown&lt;br /&gt;
| bgcolor=&amp;quot;#654321&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|Chestnut hull dye&lt;br /&gt;
|Dark brown&lt;br /&gt;
| bgcolor=&amp;quot;#654321&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Nuts&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Alder]]&lt;br /&gt;
|Alder bark dye&lt;br /&gt;
|Russet&lt;br /&gt;
| bgcolor=&amp;quot;#755A57&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Alder cone dye&lt;br /&gt;
|Sepia&lt;br /&gt;
| bgcolor=&amp;quot;#704214&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Cones&lt;br /&gt;
|-&lt;br /&gt;
|[[Birch]]&lt;br /&gt;
|Birch bark dye&lt;br /&gt;
|Beige&lt;br /&gt;
| bgcolor=&amp;quot;#F5F5DC&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|[[Ash (tree)|Ash]]&lt;br /&gt;
|Ash bark dye&lt;br /&gt;
|Goldenrod&lt;br /&gt;
| bgcolor=&amp;quot;#DAA520&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
&amp;lt;!--plant_new_trees--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Banana]]&lt;br /&gt;
|Banana leaf dye&lt;br /&gt;
|Ochre&lt;br /&gt;
| bgcolor=&amp;quot;#CC7722&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|Banana peel dye&lt;br /&gt;
|Ochre&lt;br /&gt;
| bgcolor=&amp;quot;#CC7722&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|Coffee bean dye&lt;br /&gt;
|Brown&lt;br /&gt;
| bgcolor=&amp;quot;#964B00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Guava]]&lt;br /&gt;
|Guava bark dye&lt;br /&gt;
|Yellow&lt;br /&gt;
| bgcolor=&amp;quot;#FFFF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Guava leaf dye&lt;br /&gt;
|Yellow&lt;br /&gt;
| bgcolor=&amp;quot;#FFFF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
|Tea leaf dye&lt;br /&gt;
|Tan&lt;br /&gt;
| bgcolor=&amp;quot;#D2B48C&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Avocado]]&lt;br /&gt;
|Avocado skin dye&lt;br /&gt;
|Peach&lt;br /&gt;
| bgcolor=&amp;quot;#FFE5B4&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Olive]]&lt;br /&gt;
|Olive bark dye&lt;br /&gt;
|Woodland green&lt;br /&gt;
| bgcolor=&amp;quot;#0f9931&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Olive leaf dye&lt;br /&gt;
|Woodland green&lt;br /&gt;
| bgcolor=&amp;quot;#0f9931&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | [[Pomegranate]]&lt;br /&gt;
|Pomegranate leaf dye&lt;br /&gt;
|Yellow&lt;br /&gt;
| bgcolor=&amp;quot;#FFFF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|Pomegranate rind dye&lt;br /&gt;
|Green-yellow&lt;br /&gt;
| bgcolor=&amp;quot;#ADFF2F&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|Pomegranate bark dye&lt;br /&gt;
|Gray&lt;br /&gt;
| bgcolor=&amp;quot;#808080&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|[[Almond]]&lt;br /&gt;
|Almond shell dye&lt;br /&gt;
|Light brown&lt;br /&gt;
| bgcolor=&amp;quot;#CD853F&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Nuts&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Apple]]&lt;br /&gt;
|Apple bark dye&lt;br /&gt;
|Rose&lt;br /&gt;
| bgcolor=&amp;quot;#F4C2C2&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Apple leaf dye&lt;br /&gt;
|Yellow&lt;br /&gt;
| bgcolor=&amp;quot;#FFFF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Apricot]]&lt;br /&gt;
|Apricot bark dye&lt;br /&gt;
|Pink&lt;br /&gt;
| bgcolor=&amp;quot;#FFC0CB&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Bayberry]]&lt;br /&gt;
|Bayberry leaf dye&lt;br /&gt;
|Yellow&lt;br /&gt;
| bgcolor=&amp;quot;#FFFF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|Bayberry dye&lt;br /&gt;
|Blue&lt;br /&gt;
| bgcolor=&amp;quot;#0000FF&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Cherry]]&lt;br /&gt;
|Cherry bark dye&lt;br /&gt;
|Pale pink&lt;br /&gt;
| bgcolor=&amp;quot;#FADADD&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Cherry leaf dye&lt;br /&gt;
|Light brown&lt;br /&gt;
| bgcolor=&amp;quot;#CD853F&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginkgo]]&lt;br /&gt;
|Ginkgo leaf dye&lt;br /&gt;
|Lemon&lt;br /&gt;
| bgcolor=&amp;quot;#FDE910&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Hazel]]&lt;br /&gt;
|Hazel bark dye&lt;br /&gt;
|Gold&lt;br /&gt;
| bgcolor=&amp;quot;#D4AF37&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Hazel leaf dye&lt;br /&gt;
|Gold&lt;br /&gt;
| bgcolor=&amp;quot;#D4AF37&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Peach]]&lt;br /&gt;
|Peach bark dye&lt;br /&gt;
|Amber&lt;br /&gt;
| bgcolor=&amp;quot;#FFBF00&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Pear]]&lt;br /&gt;
|Pear bark dye&lt;br /&gt;
|Ecru&lt;br /&gt;
| bgcolor=&amp;quot;#C2B280&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|-&lt;br /&gt;
|Pear leaf dye&lt;br /&gt;
|Ecru&lt;br /&gt;
| bgcolor=&amp;quot;#C2B280&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Leaves&lt;br /&gt;
|-&lt;br /&gt;
|[[Persimmon]]&lt;br /&gt;
|Persimmon dye&lt;br /&gt;
|Slate gray&lt;br /&gt;
| bgcolor=&amp;quot;#708090&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[Plum]]&lt;br /&gt;
|Plum bark dye&lt;br /&gt;
|Mauve taupe&lt;br /&gt;
| bgcolor=&amp;quot;#915F6D&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|20[[Currency|☼]]&lt;br /&gt;
|Aboveground&lt;br /&gt;
|Logs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A number of plants have comments in their [[raw file]]s suggesting they should produce dye, dating from before more dyes were added in [[Release information/52.03|52.03]]. [[Wild carrot]] and [[rhubarb]] produce dyes from different parts than their comment suggests: flowers and roots in the respective comments. [[Pendant amaranth]] flowers are noted to produce dye, but do not have any in-game dye materials.&lt;br /&gt;
*Sliver barbs are only found in [[Surroundings#Evil|evil]] areas, therefore, [[elf|elves]], [[dwarf|dwarves]], and [[human]]s won't bring sliver barbs to trade. To obtain it, you must embark in an evil area and pull it from the ground yourself.&lt;br /&gt;
*[[Hide root|Redroot dye]] is the only dye priced at 10[[Currency|☼]].&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
In some dwarven civilizations, a common battle cry is ‘ESHON ALOD ATÍR!’, which [[Dwarven language|translates]] as ‘TODAY IS A GOOD DAY TO DYE!’ Dwarven historians have been unable to determine why this should be.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Decoration]]&lt;br /&gt;
*[[Textile industry]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = atír&lt;br /&gt;
| elvish  = afithi&lt;br /&gt;
| goblin  = osmu&lt;br /&gt;
| human   = asseg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
[[ru:Dye]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crop&amp;diff=319129</id>
		<title>Crop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crop&amp;diff=319129"/>
		<updated>2026-08-18T14:00:38Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: I don't have much experience with a big textile industry, but tried to describe it by general considerations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
:''(This article is about crop plants. If you want information about trees, see [[Tree]].)''&lt;br /&gt;
[[File:crops_sprites_preview.png|right]]'''Crops''' are [[plant]]s that can be [[farming|farmed]] (this happens at [[farm plot]]s), traded for, or acquired by [[plant gathering]]. There are two types of crops: [[aboveground]] and subterranean (underground). The [[seed]]s of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). There is a limit of 200 seeds per type (adjustable in [[Settings#Population_and_seed_capacities|settings]]), after which no additional seeds will be produced.&lt;br /&gt;
&lt;br /&gt;
A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note &amp;quot;4&amp;quot;, below). &amp;quot;Wet&amp;quot; and &amp;quot;Dry&amp;quot; determine where plants are found in proximity to watercourses when gathering wild plants, and do not affect farm plots.&lt;br /&gt;
&lt;br /&gt;
Most plants can be brewed into [[alcohol]], each plant type producing a different variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed (by [[milling]] or [[thresher|plant processing]]) before they are edible, and still others are inedible, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.&lt;br /&gt;
{{catbox|Plants}}&lt;br /&gt;
All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without a container; seeds are stored individually or in [[bag]]s which can then be put into barrels. It may be advisable to have a small stockpile that accepts only seeds next to your farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planting.&lt;br /&gt;
&lt;br /&gt;
== Standard plants ==&lt;br /&gt;
These are the plants defined in the file plant_standard.txt. Standard plants have been changed very little from the previous version; tiles and colors have been upgraded, and brewing, pressing and processing plants to bags have been re-implemented as reactions, which means these options will be unavailable in the workshop if materials are missing.&lt;br /&gt;
&lt;br /&gt;
=== Dwarven crops ===&lt;br /&gt;
There are only 6 underground (aka &amp;quot;dwarven&amp;quot;) crops. Five can be used for food, [[alcohol|booze]] and other fortress needs, and one (dimple cups) is [[dye]] only (although the seeds can be cooked). All six are (usually) available on [[embark]] and included in the [[Embark#Supplies|default embark]] profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Plant_table_row for more details)&lt;br /&gt;
{{plant table row|name=|tile=|color=|seasons=|biome=(|biome2=|biome3=...)|dry=|align=|value=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |p1=|pv1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Plump helmet&lt;br /&gt;
  |graphic=[[File:plump_helmet_shrub_sprite.png]]&lt;br /&gt;
  |tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |drink=Dwarven wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:plump_helmet_seeds_sprite.png]] plump helmet spawn|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:pig_tail_shrub_sprite.png]]&lt;br /&gt;
  |drink=Dwarven ale|drinkv=10&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:pig_tail_seeds_sprite.png]] pig tail seed|pv1=1&lt;br /&gt;
  |p2={{tile|φ|7:0}} pig tail thread (p)|pv2=12&lt;br /&gt;
  |p3={{tile|≈|7:0}} / [[File:glob_sprite.png|16px]] pig tail slurry (h)|pv3=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cave wheat|tile=τ|color=7:1|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:cave_wheat_shrub_sprite.png]]&lt;br /&gt;
  |drink=Dwarven beer|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:cave_wheat_seeds_sprite.png]] cave wheat seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|7:1}} dwarven wheat flour (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sweet pod|tile=Φ|color=4:1|seasons={{seasons|1|1||}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:sweet_pod_shrub_sprite.png]]  &lt;br /&gt;
  |drink=Dwarven rum|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|2:1}} / [[File:sweet_pod_seeds_sprite.png]] sweet pod seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|6:0}} dwarven sugar (m)|pv2=20&lt;br /&gt;
  |p3={{tile|≈|6:0}} dwarven syrup (l)|pv3=100&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Quarry bush|tile=♣|color=7:0|seasons={{seasons|1|1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:quarry_bush_shrub_sprite.png]]&lt;br /&gt;
  |cook=p&lt;br /&gt;
  |p1={{tile|♠|7:0}} / [[File:quarry_bush_leaf_sprite.png]] quarry bush leaf (b)|pv1=50&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  |p2={{tile|·|7:1}} / [[File:quarry_bush_seeds_sprite.png]] rock nut|pv2=1&lt;br /&gt;
  |p3={{tile|≈|6:0}} rock nut paste (m)|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} rock nut press cake (s)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:1}} rock nut oil (s)|pv5=5&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Dimple cup|tile=♥|color=1:1|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:dimple_cup_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|5:1}} / [[File:dimple_cup_seeds_sprite.png]] dimple cup spawn|pv1=1&lt;br /&gt;
  |p2={{tile|·|1:1}} dimple dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Above-ground plants ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Plant_table_row for more details)&lt;br /&gt;
{{plant table row|name=|tile=|color=|seasons=|biome=(|biome2=|biome3=...)|dry=|align=|value=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |p1=|pv1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Muck root|tile=τ|color=0:1|biome=Any Wetland|dry=n|value=1&lt;br /&gt;
  |graphic=[[File:muck_root_shrub_sprite.png]]&lt;br /&gt;
  |drink=Swamp whiskey|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:muck_root_seeds_sprite.png]] muck root seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bloated tuber|tile=Φ|color=6:0|biome=Any Wetland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bloated_tuber_shrub_sprite.png]]&lt;br /&gt;
  |drink=Tuber beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:bloated_tuber_seeds_sprite.png]] bloated tuber seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kobold bulb|super=4|tile=Φ|color=0:1|biome=Any Wetland|dry=n|value=5&lt;br /&gt;
  |graphic=[[File:kobold_bulb_shrub_sprite.png]]  &lt;br /&gt;
  |p1={{tile|≈|7:1}} [[gnomeblight]] (e)|pv1=500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Prickle berry|tile=:|color=2:0|biome=Not Freezing|dry=y|value=1&lt;br /&gt;
  |graphic=[[File:prickle_berries_shrub_sprite.png]]&lt;br /&gt;
  |drink=Prickle berry wine|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|2:0}} / [[File:prickle_berry_seeds_sprite.png]] prickle berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Strawberry|tile=:|color=4:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:strawberry_shrub_sprite.png]]  &lt;br /&gt;
  |drink=Strawberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|%|4:1}} / [[File:strawberry_fruit_sprite.png]] strawberry fruit|pv1=1&lt;br /&gt;
  |p2={{tile|:|4:0}} strawberry plant|pv2=1&lt;br /&gt;
  |p3={{tile|·|0:1}} strawberry seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Longland grass|tile=τ|color=6:1|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:longland_grass_shrub_sprite.png]]&lt;br /&gt;
  |drink=Longland beer|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:longland_grass_seeds_sprite.png]] longland grass seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|7:1}} longland flour (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Valley herb|super=4|tile=ÿ|color=2:1|seasons={{seasons|1|||}}|biome=Temperate Grassland|dry=y|value=10&lt;br /&gt;
  |graphic=[[File:valley_herb_shrub_sprite.png]]&lt;br /&gt;
  |cook=y&lt;br /&gt;
  |p1={{tile|≈|6:1}} [[golden salve]] (v)|pv1=500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rat weed|tile=τ|color=2:0|biome=Not Freezing|dry=n|value=1&lt;br /&gt;
  |graphic=[[File:rat_weed_shrub_sprite.png]]&lt;br /&gt;
  |drink=Sewer brew|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:rat_weed_seeds_sprite.png]] rat weed seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Fisher berry|tile=:|color=7:0|biome=Not Freezing|dry=n|value=4&lt;br /&gt;
  |graphic=[[File:fisher_berry_shrub_sprite.png]]&lt;br /&gt;
  |drink=Fisher berry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:fisher_berry_seeds_sprite.png]] fisher berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rope reed|tile=ƒ|color=2:0|biome=Not Freezing|dry=n|value=4&lt;br /&gt;
  |graphic=[[File:reed_rope_shrub_sprite.png]]&lt;br /&gt;
  |drink=River spirits|drinkv=10&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:rope_reed_seeds_sprite.png]] rope reed seed|pv1=1&lt;br /&gt;
  |p2={{tile|φ|7:0}} rope reed thread (p)|pv2=12&lt;br /&gt;
  |p3={{tile|≈|7:0}} rope reed slurry (h)|pv3=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blade weed|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:blade_weed_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:blade_weed_seeds_sprite.png]] blade weed seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|2:0}} emerald dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hide root|tile=τ|color=6:0|biome=Not Freezing|dry=y|value=1&lt;br /&gt;
  |graphic=[[File:hide_root_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|4:0}} / [[File:hide_root_seeds_sprite.png]] hide root seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|6:0}} redroot dye (m)|pv2=10&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sliver barb|tile=τ|color=0:1|biome=Not Freezing|dry=y|align=Evil|value=1&lt;br /&gt;
  |graphic=[[File:sliver_barb_shrub_sprite.png]]&lt;br /&gt;
  |drink=Gutter cruor|drinkv=5&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:sliver_barb_seeds_sprite.png]] sliver barb seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|0:1}} sliver dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sun berry|tile=:|color=6:1|biome=Not Freezing|dry=n|align=Good|value=9&lt;br /&gt;
  |graphic=[[File:sun_berry_shrub_sprite.png]]&lt;br /&gt;
  |drink=Sunshine|drinkv=25|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:sun_berry_seeds_sprite.png]] sun berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Whip vine|tile=§|color=3:1|biome=Not Freezing|dry=y|align=Savage|value=1&lt;br /&gt;
  |graphic=[[File:vine_whip_shrub_sprite.png]]&lt;br /&gt;
  |drink=Whip wine|drinkv=15|cook=p&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:whip_vine_seeds_sprite.png]] whip vine seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|3:1}} whip vine flour (m)|pv2=25&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot (in unmodded games) as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s:&lt;br /&gt;
::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): at [[quern]] or [[millstone]], using [[milling]].&lt;br /&gt;
::*'''b''': process to bag ([[quarry bush]]): at [[farmer's workshop]], using [[plant processing]].&lt;br /&gt;
::*'''s''': press paste into oil ([[quarry bush]]): at [[screw press]].&lt;br /&gt;
::*'''l''': process to barrel ([[sweet pod]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''p''': process plant ([[pig tail]], [[rope reed]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''h''': mash plant ([[pig tail]], [[rope reed]]): at quern or millstone, using [[papermaking]].&lt;br /&gt;
::*'''v''': process to vial ([[valley herb]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''e''': extract plant essence ([[kobold bulb]]): at [[still]], using [[plant gathering]].&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; 'Not Freezing' Biome refers to all land biomes except Mountains, Glaciers, and Tundras.&lt;br /&gt;
&lt;br /&gt;
== Garden plants ==&lt;br /&gt;
All garden plants are above-ground, and can grow year-round. Garden plants are defined in a separate file from standard plants, named, somewhat predictably, plant_garden.txt.&lt;br /&gt;
&lt;br /&gt;
Unlike standard plants, garden plants will also produce growths - leaves, buds, flowers, pods and fruits.&lt;br /&gt;
As a general rule, leaves can only be cooked, buds can be both cooked and brewed. &lt;br /&gt;
&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Artichoke|tile=:|color=2:0|biome=Temperate Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:artichoke_shrub_sprite.png]]&lt;br /&gt;
  |drink=Artichoke wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:artichoke_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:artichoke_heart_sprite.png]] heart|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:0}} / [[File:artichoke_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:artichoke_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Asparagus|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:asparagus_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:asparagus_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:asparagus_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:asparagus_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:asparagus_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bambara groundnut|super=6|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bambara_groundnut_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bambara_groundnut_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:1}} / [[File:bambara_groundnut_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:bambara_groundnut_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:bambara_groundnut_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=String bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:string_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:string_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:string_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:string_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:string_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Broad bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:broad_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:broad_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:broad_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:broad_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:broad_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Beet|tile=:|color=4:1|biome=Temperate Grassland|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:beet_shrub_sprite.png]]&lt;br /&gt;
  |drink=Beetroot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:beet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:0}} / [[File:beet_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:beet_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bitter melon|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bitter_melon_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_melon_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:bitter_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:bitter_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:bitter_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cabbage|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:cabbage_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:bitter_melon_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:cabbage_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Caper|tile=:|color=2:0|biome=Any Desert|biome2=Any Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:caper_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:caper_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|%|2:0}} / [[File:caper_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:caper_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|%|2:0}} / [[File:caper_bud_sprite.png]] bud|pv4=2&lt;br /&gt;
  |p5={{tile|·|0:1}} / [[File:caper_seeds_sprite.png]] seed|pv5=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Wild carrot|tile=:|color=7:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:wild_carrot_shrub_sprite.png]]&lt;br /&gt;
  |drink=Carrot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:wild_carrot_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:wild_carrot_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:wild_carrot_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cassava|tile=:|color=2:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:cassava_shrub_sprite.png]]&lt;br /&gt;
  |drink=Cassava beer|drinkv=10|eat=n|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cassava_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:cassava_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|7:1}} / [[File:cassava_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Celery|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:celery_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:celery_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:0}} / [[File:celery_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:celery_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Chickpea|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:chickpea_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:chickpea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:chickpea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:chickpea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:chickpea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Chicory|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:chicory_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:chicory_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|1:1}} / [[File:chicory_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:chicory_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cowpea|super=6|tile=:|color=2:1|biome=Tropical Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:cowpea_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cowpea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:cowpea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:cowpea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:cowpea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cucumber|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:cucumber_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cucumber_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:0}} / [[File:cucumber_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:cucumber_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:cucumber_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Eggplant|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:eggplant_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:eggplant_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|5:0}} / [[File:eggplant_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:0}} / [[File:eggplant_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:eggplant_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Garden cress|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:garden_cress_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:garden_cress_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:garden_cress_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:garden_cress_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Garlic|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:garlic_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:garlic_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:0}} / [[File:garlic_bulb_sprite.png]] bulb|pv2=2&lt;br /&gt;
  |p3={{tile|ü|5:1}} / [[File:garlic_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:garlic_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Horned melon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:horned_melon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:horned_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|*|6:1}} / [[File:horned_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:horned_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:horned_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Leek|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:leek_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:leek_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:leek_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:leek_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lentil|super=6|tile=:|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:lentil_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lentil_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:lentil_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:lentil_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:lentil_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lettuce|super=6|tile=:|color=2:1|biome=Any Temperate|biome2=Tropical Dry Broadleaf Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:lettuce_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lettuce_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:lettuce_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:lettuce_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Mung bean|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:mung_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:mung_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:mung_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:mung_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:mung_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Muskmelon|tile=:|color=2:0|biome=Any Temperate|biome2=Tropical Dry Broadleaf Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:muskmelon_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:muskmelon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|7:0}} / [[File:muskmelon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:muskmelon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:muskmelon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Onion|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:onion_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:onion_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|7:1}} / [[File:onion_bulb_sprite.png]] bulb|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:onion_flower_sprite.png]] flower|prv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:onion_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Parsnip|tile=:|color=7:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Parsnip wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:parsnip_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:parsnip_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:parsnip_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:parsnip_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pea|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:pea_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:pea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:pea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:0}} / [[File:pea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Peanut|super=6|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:peanut_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:peanut_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:0}} / [[File:peanut_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:peanut_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:peanut_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pepper|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pepper_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pepper_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:pepper_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:pepper_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:pepper_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Potato|tile=:|color=6:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |drink=Potato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:potato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:potato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:potato_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:potato_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Radish|tile=:|color=5:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Radish wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:radish_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:radish_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:radish_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:radish_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Red bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:red_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:red_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:red_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:red_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:red_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rhubarb|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:rhubarb_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:rhubarb_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|4:1}} / [[File:rhubarb_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:rhubarb_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Soybean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:soybean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:soybean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:soybean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:soybean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:soybean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Spinach|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:spinach_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:spinach_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:spinach_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:spinach_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Squash|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:squash_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:1}} / [[File:squash_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:squash_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sweet potato|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |drink=Sweet potato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:sweet_potato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:sweet_potato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:sweet_potato_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:sweet_potato_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Taro|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:taro_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:taro_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:taro_flower_sprite.png]] flowers|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:taro_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Tomato|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|dry=y|value=2&lt;br /&gt;
  |drink=Tomato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:tomato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:tomato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:tomato_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:tomato_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:tomato_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Tomatillo|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:tomatillo_shrub_sprite.png]]&lt;br /&gt;
  |drink=Tomatillo wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:tomatillo_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:tomatillo_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:tomatillo_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:tomatillo_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Turnip|tile=:|color=5:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Turnip wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:turnip_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:turnip_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:turnip_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:turnip_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Urad bean|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:urad_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:urad_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:urad_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:urad_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:urad_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Watermelon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:watermelon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:watermelon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|o|2:0}} / [[File:watermelon_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:watermelon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:watermelon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Winter melon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:winter_melon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:winter_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|o|2:0}} / [[File:winter_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:winter_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:winter_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lesser yam|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:lesser_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lesser_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:lesser_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:lesser_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Long yam|super=6|tile=:|color=6:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:long_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:long_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:long_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:long_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Purple yam|super=6|tile=:|color=5:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:purple_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:purple_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:purple_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:purple_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=White yam|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:white_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_yam_seeds_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:white_yam_seeds_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:white_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Passion fruit|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Passion fruit wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:passion_fruit_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:passion_fruit_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:passion_fruit_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:passion_fruit_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:passion_fruit_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Grape|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:grape_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:grape_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|5:0}} / [[File:grape_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:grape_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:grape_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cranberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Cranberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:cranberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cranberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:cranberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|4:0}} / [[File:cranberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:cranberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bilberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Bilberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:bilberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bilberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|1:1}} / [[File:bilberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:bilberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:bilberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blueberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Blueberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blueberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blueberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|1:1}} / [[File:blueberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:blueberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:blueberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blackberry|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Blackberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blackberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blackberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|0:1}} / [[File:blackberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:blackberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:blackberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Raspberry|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Raspberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:raspberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:raspberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:raspberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:raspberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:raspberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pineapple|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pineapple wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pineapple_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pineapple_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:0}} / [[File:pineapple_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:pineapple_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:pineapple_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Some products may require processing; see plant page for details.&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; These plants, when grown from seed on a farm plot, don't yield products that can be processed for seeds.&lt;br /&gt;
&lt;br /&gt;
== Crop plants ==&lt;br /&gt;
These plants are defined in the file plant_crops.txt. They grow above ground, in any season.&lt;br /&gt;
&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Single-grain wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Single-grain wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Two-grain wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Two-grain wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Soft wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Soft wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hard wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Hard wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Spelt|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Spelt beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Barley|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |drink=Barley wine|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Buckwheat|tile=τ|color=2:0|biome=Tropical Dry Broadleaf Forest|dry=y|value=2&lt;br /&gt;
  |drink=Buckwheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:buckwheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:buckwheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:buckwheat_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:buckwheat_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Oats|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:oats_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:oats_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Alfalfa|super=6|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:alfalfa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:alfalfa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:alfalfa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rye|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |drink=Rye beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sorghum|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Sorghum beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:sorghum_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:sorghum_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:sorghum_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:sorghum_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rice|tile=τ|color=2:0|biome=Any Tropical|dry=b|value=2&lt;br /&gt;
  |drink=Rice beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:rice_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:rice_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:rice_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Maize|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Maize beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:maize_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:maize_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:maize_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Quinoa|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Quinoa beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:quinoa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:quinoa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:quinoa_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|4:1}} / [[File:quinoa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kaniwa|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Kaniwa beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:kaniwa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:kaniwa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:kaniwa_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|4:1}} / [[File:kaniwa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bitter vetch|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:bitter_vetch_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_vetch_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:bitter_vetch_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|%|2:1}} pod|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:bitter_vetch_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pendant amaranth|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pendant amaranth beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:pendant_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pendant_amaranth_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:pendant_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:pendant_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blood amaranth|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Blood amaranth beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blood_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blood_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|4:1}} / [[File:blood_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:blood_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Purple amaranth|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Purple amaranth beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:purple_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:purple_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|5:0}} / [[File:purple_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:purple_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Red spinach|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:red_spinach_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:red_spinach_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:red_spinach_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:red_spinach_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Elephant-head amaranth|super=6|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:elephant_head_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|6:1}} / [[File:elephant_head_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|5:0}} / [[File:elephant_head_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:elephant_head_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pearl millet|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pearl millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:pearl_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pearl_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:0}} / [[File:pearl_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=White millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=White millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:white_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:1}} / [[File:white_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Finger millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Finger millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:finger_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} / [[File:finger_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Foxtail millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Foxtail millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:foxtail_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:0}} / [[File:foxtail_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Fonio|tile=τ|color=2:0|biome=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Fonio beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:fonio_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Teff|tile=τ|color=2:0|biome=Tropical Grassland|dry=y|value=2&lt;br /&gt;
  |drink=Teff beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:teff_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Flax|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:flax_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:flax_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|1:1}} / [[File:flax_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:flax_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour|pv4=20&lt;br /&gt;
  |p5={{tile|≈|6:0}} paste (m)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:0}} p. cake (s)|pv6=1&lt;br /&gt;
  |p7={{tile|≈|6:1}} oil (s)|pv7=5&lt;br /&gt;
  |p8={{tile|φ|7:0}} thread (p)|pv8=12&lt;br /&gt;
  |p9={{tile|≈|7:0}} slurry (h)|pv9=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Jute|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:jute_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:jute_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:jute_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:jute_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|φ|7:0}} thread (p)|pv4=12&lt;br /&gt;
  |p5={{tile|≈|7:0}} slurry (h)|pv5=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hemp|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:hemp_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:hemp_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:hemp_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour|pv3=20&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cotton|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:cotton_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cotton_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:cotton_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|7:1}} / [[File:cotton_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Ramie|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:ramie_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:ramie_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|φ|7:0}} thread (p)|pv3=12&lt;br /&gt;
  |p4={{tile|≈|7:0}} slurry (h)|pv4=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kenaf|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:kenaf_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:kenaf_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:kenaf_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Papyrus sedge|tile=τ|color=2:0|biome=Any Tropical Wetland|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:papyrus_sedge_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:papyrus_sedge_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:0}} / [[File:papyrus_sedge_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:papyrus_sedge_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|⌡|6:0}} papyrus|pv4=10&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Some products may require processing; see plant page for details.&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; These plants, when grown from seed on a farm plot, don't yield products that can be processed for seeds.&lt;br /&gt;
&lt;br /&gt;
== Best crop to grow ==&lt;br /&gt;
There is no &amp;quot;best&amp;quot; crop, but some are clearly superior to others, depending on your needs and available resources.&lt;br /&gt;
&lt;br /&gt;
===All-purpose===&lt;br /&gt;
Many [[dwarf|dwarves]] prefer the humble [[plump helmet]], which can be [[farming|grown]] year-round, [[food|eaten raw]], [[cook|cooked]], or brewed into [[Alcohol|wine]], and many early fortresses rely on the plump helmet crop as a staple of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[sun berry|sun berries]], [[hemp]], and [[whip vine]]s.  See the above table summarizing the [[crop]] products, limitations, and values. &lt;br /&gt;
&lt;br /&gt;
Because of [[siege|occasional above-ground inconveniences]], having an underground [[plump helmet]] farm, or, at least, some [[plump helmet]] spawn, may be useful emergency preparation.&lt;br /&gt;
&lt;br /&gt;
===Booze===&lt;br /&gt;
Four principal seeds available at the beginning of an expedition ([[cave wheat]], [[pig tail]], [[plump helmet]], [[sweet pod]]) all produce underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, but the best of them that can be [[farming|farmed]] are [[sun berry|sun berries]], which produce [[sunshine]] worth 25☼.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that dwarves care more about the diversity of available booze than its [[value]].  &lt;br /&gt;
&lt;br /&gt;
For quantity, [[cave wheat]] and [[sweet pod]] mature in 42 days, versus 25 for the other crops, so they may yield less alcohol per farm plot. [[Plump helmet]]s mature in 25 days and grow year-round, which may be a good starting point for your [[alcohol]] [[industry]], but exclusive dependence on it will cause [[stress]].&lt;br /&gt;
&lt;br /&gt;
Rope reeds and pig tails can be made into booze, but you might prefer to use them to make thread.&lt;br /&gt;
&lt;br /&gt;
===Dye===&lt;br /&gt;
{{main|Dye}}&lt;br /&gt;
Some crops can be used for [[dyer|dyeing]]. There are 4 crops that [[milled]] into dye [[powder]] ([[blade weed]], [[sliver barb]], [[hide root]] and [[dimple cup]]s) and 23 used directly in the dye reaction in a [[dyer's shop]]. All crops give 20☼ dye value, with the only exception being [[hide root]], which only costs 10☼. Note that some dye reactions us plants as whole, while others use only leaves or fruits. For a detailed list, see [[Dye#List_of_dyes|here]]. Furthermore, crops used directly in a [[dyer's shop]] do not leave [[seed]]s.&lt;br /&gt;
&lt;br /&gt;
If your fortress heavily relies on the [[textile industry]], you have three options. First, to cultivate millable plants; they always yield seeds and are usually available to dwarven civilizations. Second, to choose a plant that has multiple uses (such as [[grape]], which is edible raw, cookable and brewable), but then you'll have to manage your seed supply, which can be automated through complex [[work order]]s. Third, to choose a plant that yields seeds immediately upon harvesting (like [[cabbage]]) or produces several different products at once (for example, [[pineapple]], which yield both fruits for food and leaves for dyeing).&lt;br /&gt;
&lt;br /&gt;
Although you might not want a dedicated farm to grow dye crops at all; you can get more than enough dyeing recourses from [[tree]]s. In areas without trees you can also forage for dyeing plants with [[plant gathering|herbalism]] or import recourses from caravans.&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
In terms of sheer [[Currency|dwarfbuck]]s, [[sweet pod]]s produce the most valuable foodstuff: [[dwarven syrup]] (100☼). In terms of quantity and value, other good crops are [[quarry bush]]es (which yield 5 quarry bush leaves when processed) and [[whip vine]]s (which can be [[mill]]ed into [[flour|whip vine flour]]).  Diversity in meals is also important to dwarves.&lt;br /&gt;
&lt;br /&gt;
===Thread===&lt;br /&gt;
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between a seasonal underground crop ([[pig tail]]s) or one of the year-round [[Textile_industry#Crops|above-ground crops]] ([[cotton]], [[rope reed]]s, [[hemp]], [[flax]], [[jute]], [[ramie]], [[kenaf]]).  These plants are also equally useful for [[papermaking|making paper]].  [[Papyrus]] is slightly easier to process if you want to make a lot of paper, but papyrus can't be used for any other purpose and it is only available in some tropical wetlands.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Plant handling/processing is incomplete for some crops.{{bug|6940}}  This results in plants that, when picked, are inedible because the wrong parts are picked, or where seeds are impossible to pull from the proper plant parts.  Large numbers of crops are therefore incapable of being farmed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
&lt;br /&gt;
{{Plants|cat=nocat}}&lt;br /&gt;
[[Category:Crops| ]]&lt;br /&gt;
[[ru:Crop]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Crop&amp;diff=319128</id>
		<title>Crop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Crop&amp;diff=319128"/>
		<updated>2026-08-18T12:10:58Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: /* Dye */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
:''(This article is about crop plants. If you want information about trees, see [[Tree]].)''&lt;br /&gt;
[[File:crops_sprites_preview.png|right]]'''Crops''' are [[plant]]s that can be [[farming|farmed]] (this happens at [[farm plot]]s), traded for, or acquired by [[plant gathering]]. There are two types of crops: [[aboveground]] and subterranean (underground). The [[seed]]s of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). There is a limit of 200 seeds per type (adjustable in [[Settings#Population_and_seed_capacities|settings]]), after which no additional seeds will be produced.&lt;br /&gt;
&lt;br /&gt;
A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note &amp;quot;4&amp;quot;, below). &amp;quot;Wet&amp;quot; and &amp;quot;Dry&amp;quot; determine where plants are found in proximity to watercourses when gathering wild plants, and do not affect farm plots.&lt;br /&gt;
&lt;br /&gt;
Most plants can be brewed into [[alcohol]], each plant type producing a different variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed (by [[milling]] or [[thresher|plant processing]]) before they are edible, and still others are inedible, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ingredients must be a non-liquid.&lt;br /&gt;
{{catbox|Plants}}&lt;br /&gt;
All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without a container; seeds are stored individually or in [[bag]]s which can then be put into barrels. It may be advisable to have a small stockpile that accepts only seeds next to your farm(s), since dwarves will happily carry entire pots of seeds across the map to pick up a single seed, leading to cancellation spam and irregular planting.&lt;br /&gt;
&lt;br /&gt;
== Standard plants ==&lt;br /&gt;
These are the plants defined in the file plant_standard.txt. Standard plants have been changed very little from the previous version; tiles and colors have been upgraded, and brewing, pressing and processing plants to bags have been re-implemented as reactions, which means these options will be unavailable in the workshop if materials are missing.&lt;br /&gt;
&lt;br /&gt;
=== Dwarven crops ===&lt;br /&gt;
There are only 6 underground (aka &amp;quot;dwarven&amp;quot;) crops. Five can be used for food, [[alcohol|booze]] and other fortress needs, and one (dimple cups) is [[dye]] only (although the seeds can be cooked). All six are (usually) available on [[embark]] and included in the [[Embark#Supplies|default embark]] profile.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Plant_table_row for more details)&lt;br /&gt;
{{plant table row|name=|tile=|color=|seasons=|biome=(|biome2=|biome3=...)|dry=|align=|value=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |p1=|pv1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Plump helmet&lt;br /&gt;
  |graphic=[[File:plump_helmet_shrub_sprite.png]]&lt;br /&gt;
  |tile=♠|color=5:0|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |drink=Dwarven wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:plump_helmet_seeds_sprite.png]] plump helmet spawn|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:pig_tail_shrub_sprite.png]]&lt;br /&gt;
  |drink=Dwarven ale|drinkv=10&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:pig_tail_seeds_sprite.png]] pig tail seed|pv1=1&lt;br /&gt;
  |p2={{tile|φ|7:0}} pig tail thread (p)|pv2=12&lt;br /&gt;
  |p3={{tile|≈|7:0}} / [[File:glob_sprite.png|16px]] pig tail slurry (h)|pv3=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cave wheat|tile=τ|color=7:1|seasons={{seasons||1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:cave_wheat_shrub_sprite.png]]&lt;br /&gt;
  |drink=Dwarven beer|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:cave_wheat_seeds_sprite.png]] cave wheat seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|7:1}} dwarven wheat flour (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sweet pod|tile=Φ|color=4:1|seasons={{seasons|1|1||}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:sweet_pod_shrub_sprite.png]]  &lt;br /&gt;
  |drink=Dwarven rum|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|2:1}} / [[File:sweet_pod_seeds_sprite.png]] sweet pod seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|6:0}} dwarven sugar (m)|pv2=20&lt;br /&gt;
  |p3={{tile|≈|6:0}} dwarven syrup (l)|pv3=100&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Quarry bush|tile=♣|color=7:0|seasons={{seasons|1|1|1|}}|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:quarry_bush_shrub_sprite.png]]&lt;br /&gt;
  |cook=p&lt;br /&gt;
  |p1={{tile|♠|7:0}} / [[File:quarry_bush_leaf_sprite.png]] quarry bush leaf (b)|pv1=50&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  |p2={{tile|·|7:1}} / [[File:quarry_bush_seeds_sprite.png]] rock nut|pv2=1&lt;br /&gt;
  |p3={{tile|≈|6:0}} rock nut paste (m)|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} rock nut press cake (s)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:1}} rock nut oil (s)|pv5=5&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Dimple cup|tile=♥|color=1:1|biome=Subterranean Water/Layers 1-3|dry=b|value=4&lt;br /&gt;
  |graphic=[[File:dimple_cup_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|5:1}} / [[File:dimple_cup_seeds_sprite.png]] dimple cup spawn|pv1=1&lt;br /&gt;
  |p2={{tile|·|1:1}} dimple dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Above-ground plants ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Plant_table_row for more details)&lt;br /&gt;
{{plant table row|name=|tile=|color=|seasons=|biome=(|biome2=|biome3=...)|dry=|align=|value=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |p1=|pv1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Muck root|tile=τ|color=0:1|biome=Any Wetland|dry=n|value=1&lt;br /&gt;
  |graphic=[[File:muck_root_shrub_sprite.png]]&lt;br /&gt;
  |drink=Swamp whiskey|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:muck_root_seeds_sprite.png]] muck root seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bloated tuber|tile=Φ|color=6:0|biome=Any Wetland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bloated_tuber_shrub_sprite.png]]&lt;br /&gt;
  |drink=Tuber beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:bloated_tuber_seeds_sprite.png]] bloated tuber seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kobold bulb|super=4|tile=Φ|color=0:1|biome=Any Wetland|dry=n|value=5&lt;br /&gt;
  |graphic=[[File:kobold_bulb_shrub_sprite.png]]  &lt;br /&gt;
  |p1={{tile|≈|7:1}} [[gnomeblight]] (e)|pv1=500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Prickle berry|tile=:|color=2:0|biome=Not Freezing|dry=y|value=1&lt;br /&gt;
  |graphic=[[File:prickle_berries_shrub_sprite.png]]&lt;br /&gt;
  |drink=Prickle berry wine|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|2:0}} / [[File:prickle_berry_seeds_sprite.png]] prickle berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Strawberry|tile=:|color=4:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:strawberry_shrub_sprite.png]]  &lt;br /&gt;
  |drink=Strawberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|%|4:1}} / [[File:strawberry_fruit_sprite.png]] strawberry fruit|pv1=1&lt;br /&gt;
  |p2={{tile|:|4:0}} strawberry plant|pv2=1&lt;br /&gt;
  |p3={{tile|·|0:1}} strawberry seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Longland grass|tile=τ|color=6:1|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:longland_grass_shrub_sprite.png]]&lt;br /&gt;
  |drink=Longland beer|drinkv=10|cook=p&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:longland_grass_seeds_sprite.png]] longland grass seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|7:1}} longland flour (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Valley herb|super=4|tile=ÿ|color=2:1|seasons={{seasons|1|||}}|biome=Temperate Grassland|dry=y|value=10&lt;br /&gt;
  |graphic=[[File:valley_herb_shrub_sprite.png]]&lt;br /&gt;
  |cook=y&lt;br /&gt;
  |p1={{tile|≈|6:1}} [[golden salve]] (v)|pv1=500&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rat weed|tile=τ|color=2:0|biome=Not Freezing|dry=n|value=1&lt;br /&gt;
  |graphic=[[File:rat_weed_shrub_sprite.png]]&lt;br /&gt;
  |drink=Sewer brew|drinkv=5|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:rat_weed_seeds_sprite.png]] rat weed seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Fisher berry|tile=:|color=7:0|biome=Not Freezing|dry=n|value=4&lt;br /&gt;
  |graphic=[[File:fisher_berry_shrub_sprite.png]]&lt;br /&gt;
  |drink=Fisher berry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:fisher_berry_seeds_sprite.png]] fisher berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rope reed|tile=ƒ|color=2:0|biome=Not Freezing|dry=n|value=4&lt;br /&gt;
  |graphic=[[File:reed_rope_shrub_sprite.png]]&lt;br /&gt;
  |drink=River spirits|drinkv=10&lt;br /&gt;
  |p1={{tile|·|6:0}} / [[File:rope_reed_seeds_sprite.png]] rope reed seed|pv1=1&lt;br /&gt;
  |p2={{tile|φ|7:0}} rope reed thread (p)|pv2=12&lt;br /&gt;
  |p3={{tile|≈|7:0}} rope reed slurry (h)|pv3=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blade weed|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:blade_weed_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:blade_weed_seeds_sprite.png]] blade weed seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|2:0}} emerald dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hide root|tile=τ|color=6:0|biome=Not Freezing|dry=y|value=1&lt;br /&gt;
  |graphic=[[File:hide_root_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|·|4:0}} / [[File:hide_root_seeds_sprite.png]] hide root seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|6:0}} redroot dye (m)|pv2=10&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sliver barb|tile=τ|color=0:1|biome=Not Freezing|dry=y|align=Evil|value=1&lt;br /&gt;
  |graphic=[[File:sliver_barb_shrub_sprite.png]]&lt;br /&gt;
  |drink=Gutter cruor|drinkv=5&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:sliver_barb_seeds_sprite.png]] sliver barb seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|0:1}} sliver dye (m)|pv2=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sun berry|tile=:|color=6:1|biome=Not Freezing|dry=n|align=Good|value=9&lt;br /&gt;
  |graphic=[[File:sun_berry_shrub_sprite.png]]&lt;br /&gt;
  |drink=Sunshine|drinkv=25|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|·|4:1}} / [[File:sun_berry_seeds_sprite.png]] sun berry seed|pv1=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Whip vine|tile=§|color=3:1|biome=Not Freezing|dry=y|align=Savage|value=1&lt;br /&gt;
  |graphic=[[File:vine_whip_shrub_sprite.png]]&lt;br /&gt;
  |drink=Whip wine|drinkv=15|cook=p&lt;br /&gt;
  |p1={{tile|·|0:1}} / [[File:whip_vine_seeds_sprite.png]] whip vine seed|pv1=1&lt;br /&gt;
  |p2={{tile|·|3:1}} whip vine flour (m)|pv2=25&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot (in unmodded games) as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s:&lt;br /&gt;
::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): at [[quern]] or [[millstone]], using [[milling]].&lt;br /&gt;
::*'''b''': process to bag ([[quarry bush]]): at [[farmer's workshop]], using [[plant processing]].&lt;br /&gt;
::*'''s''': press paste into oil ([[quarry bush]]): at [[screw press]].&lt;br /&gt;
::*'''l''': process to barrel ([[sweet pod]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''p''': process plant ([[pig tail]], [[rope reed]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''h''': mash plant ([[pig tail]], [[rope reed]]): at quern or millstone, using [[papermaking]].&lt;br /&gt;
::*'''v''': process to vial ([[valley herb]]): at farmer's workshop, using plant processing.&lt;br /&gt;
::*'''e''': extract plant essence ([[kobold bulb]]): at [[still]], using [[plant gathering]].&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; 'Not Freezing' Biome refers to all land biomes except Mountains, Glaciers, and Tundras.&lt;br /&gt;
&lt;br /&gt;
== Garden plants ==&lt;br /&gt;
All garden plants are above-ground, and can grow year-round. Garden plants are defined in a separate file from standard plants, named, somewhat predictably, plant_garden.txt.&lt;br /&gt;
&lt;br /&gt;
Unlike standard plants, garden plants will also produce growths - leaves, buds, flowers, pods and fruits.&lt;br /&gt;
As a general rule, leaves can only be cooked, buds can be both cooked and brewed. &lt;br /&gt;
&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Artichoke|tile=:|color=2:0|biome=Temperate Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:artichoke_shrub_sprite.png]]&lt;br /&gt;
  |drink=Artichoke wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:artichoke_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:artichoke_heart_sprite.png]] heart|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:0}} / [[File:artichoke_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:artichoke_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Asparagus|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:asparagus_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:asparagus_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:asparagus_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:asparagus_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:asparagus_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bambara groundnut|super=6|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bambara_groundnut_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bambara_groundnut_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:1}} / [[File:bambara_groundnut_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:bambara_groundnut_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:bambara_groundnut_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=String bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:string_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:string_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:string_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:string_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:string_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Broad bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:broad_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:broad_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:broad_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:broad_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:broad_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Beet|tile=:|color=4:1|biome=Temperate Grassland|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:beet_shrub_sprite.png]]&lt;br /&gt;
  |drink=Beetroot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:beet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:0}} / [[File:beet_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:beet_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bitter melon|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:bitter_melon_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_melon_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:bitter_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:bitter_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:bitter_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cabbage|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:cabbage_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:bitter_melon_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:cabbage_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Caper|tile=:|color=2:0|biome=Any Desert|biome2=Any Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:caper_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:caper_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|%|2:0}} / [[File:caper_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:caper_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|%|2:0}} / [[File:caper_bud_sprite.png]] bud|pv4=2&lt;br /&gt;
  |p5={{tile|·|0:1}} / [[File:caper_seeds_sprite.png]] seed|pv5=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Wild carrot|tile=:|color=7:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:wild_carrot_shrub_sprite.png]]&lt;br /&gt;
  |drink=Carrot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:wild_carrot_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:wild_carrot_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:wild_carrot_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cassava|tile=:|color=2:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:cassava_shrub_sprite.png]]&lt;br /&gt;
  |drink=Cassava beer|drinkv=10|eat=n|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cassava_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:cassava_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|7:1}} / [[File:cassava_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Celery|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:celery_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:celery_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:0}} / [[File:celery_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:celery_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Chickpea|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:chickpea_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:chickpea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:chickpea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:chickpea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:chickpea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Chicory|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:chicory_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:chicory_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|1:1}} / [[File:chicory_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:chicory_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cowpea|super=6|tile=:|color=2:1|biome=Tropical Grassland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:cowpea_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cowpea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:cowpea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:cowpea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:cowpea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cucumber|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:cucumber_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cucumber_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:0}} / [[File:cucumber_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:cucumber_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:cucumber_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Eggplant|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:eggplant_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:eggplant_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|5:0}} / [[File:eggplant_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:0}} / [[File:eggplant_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:eggplant_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Garden cress|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:garden_cress_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:garden_cress_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:garden_cress_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:garden_cress_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Garlic|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:garlic_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:garlic_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:0}} / [[File:garlic_bulb_sprite.png]] bulb|pv2=2&lt;br /&gt;
  |p3={{tile|ü|5:1}} / [[File:garlic_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:garlic_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Horned melon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:horned_melon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:horned_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|*|6:1}} / [[File:horned_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:horned_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:horned_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Leek|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:leek_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:leek_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:leek_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:leek_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lentil|super=6|tile=:|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:lentil_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lentil_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:lentil_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:lentil_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:lentil_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lettuce|super=6|tile=:|color=2:1|biome=Any Temperate|biome2=Tropical Dry Broadleaf Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|dry=y|value=4&lt;br /&gt;
  |graphic=[[File:lettuce_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lettuce_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:lettuce_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:lettuce_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Mung bean|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:mung_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:mung_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:mung_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:mung_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:mung_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Muskmelon|tile=:|color=2:0|biome=Any Temperate|biome2=Tropical Dry Broadleaf Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:muskmelon_shrub_sprite.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:muskmelon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|7:0}} / [[File:muskmelon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:muskmelon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:muskmelon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Onion|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:onion_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:onion_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|7:1}} / [[File:onion_bulb_sprite.png]] bulb|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:onion_flower_sprite.png]] flower|prv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:onion_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Parsnip|tile=:|color=7:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Parsnip wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:parsnip_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:parsnip_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:parsnip_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:parsnip_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pea|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:pea_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pea_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:pea_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:pea_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:0}} / [[File:pea_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Peanut|super=6|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:peanut_shrub_sprite.png]]&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:peanut_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:0}} / [[File:peanut_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:peanut_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:peanut_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pepper|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pepper_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pepper_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:pepper_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:pepper_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:pepper_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Potato|tile=:|color=6:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |drink=Potato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:potato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:potato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:potato_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:potato_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Radish|tile=:|color=5:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Radish wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:radish_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:radish_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:radish_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:radish_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Red bean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:red_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:red_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:red_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:red_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:red_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rhubarb|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:rhubarb_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:rhubarb_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|4:1}} / [[File:rhubarb_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:rhubarb_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Soybean|super=6|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:soybean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:soybean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:soybean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:soybean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:0}} / [[File:soybean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Spinach|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:spinach_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:spinach_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:spinach_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:spinach_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Squash|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:squash_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:1}} / [[File:squash_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:squash_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sweet potato|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |drink=Sweet potato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:sweet_potato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:sweet_potato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:sweet_potato_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:sweet_potato_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Taro|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:taro_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:taro_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:taro_flower_sprite.png]] flowers|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:taro_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Tomato|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|dry=y|value=2&lt;br /&gt;
  |drink=Tomato wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:tomato_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:tomato_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:tomato_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:tomato_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:tomato_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Tomatillo|tile=:|color=2:0|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|value=2&lt;br /&gt;
  |graphic=[[File:tomatillo_shrub_sprite.png]]&lt;br /&gt;
  |drink=Tomatillo wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:tomatillo_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:tomatillo_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:tomatillo_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|7:1}} / [[File:tomatillo_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Turnip|tile=:|color=5:1|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |drink=Turnip wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:turnip_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:turnip_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:turnip_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:turnip_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Urad bean|super=6|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=Seed&lt;br /&gt;
  |graphic=[[File:urad_bean_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:urad_bean_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:urad_bean_pod_sprite.png]] pod|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:urad_bean_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|2:1}} / [[File:urad_bean_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Watermelon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:watermelon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:watermelon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|o|2:0}} / [[File:watermelon_fruit_sprite.png]] fruit|pv2=&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:watermelon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:watermelon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Winter melon|tile=:|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:winter_melon_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:winter_melon_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|o|2:0}} / [[File:winter_melon_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|6:1}} / [[File:winter_melon_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:winter_melon_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Lesser yam|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:lesser_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:lesser_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:lesser_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:lesser_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Long yam|super=6|tile=:|color=6:0|biome=Any Temperate|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:long_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:long_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:long_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:long_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Purple yam|super=6|tile=:|color=5:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:purple_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:purple_yam_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:purple_yam_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:purple_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=White yam|super=6|tile=:|color=6:0|biome=Any Tropical|dry=y|value=4&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:white_yam_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_yam_seeds_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:white_yam_seeds_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:white_yam_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Passion fruit|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Passion fruit wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:passion_fruit_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:passion_fruit_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:passion_fruit_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:passion_fruit_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:passion_fruit_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Grape|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:grape_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:grape_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|5:0}} / [[File:grape_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:grape_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:grape_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cranberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Cranberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:cranberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cranberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|2:1}} / [[File:cranberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|4:0}} / [[File:cranberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:cranberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bilberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Bilberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:bilberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bilberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|1:1}} / [[File:bilberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:bilberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:bilberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blueberry|tile=:|color=2:1|biome=Any Temperate|biome2=Tundra|biome3=Taiga|dry=y|value=2&lt;br /&gt;
  |drink=Blueberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blueberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blueberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|1:1}} / [[File:blueberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:blueberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:blueberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blackberry|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Blackberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blackberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blackberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|0:1}} / [[File:blackberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|7:1}} / [[File:blackberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:blackberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Raspberry|tile=:|color=2:1|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Raspberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:raspberry_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:raspberry_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|4:1}} / [[File:raspberry_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:raspberry_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:raspberry_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pineapple|tile=:|color=2:1|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pineapple wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pineapple_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pineapple_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|%|6:0}} / [[File:pineapple_fruit_sprite.png]] fruit|pv2=2&lt;br /&gt;
  |p3={{tile|♣|5:1}} / [[File:pineapple_flower_sprite.png]] flower|pv3=&lt;br /&gt;
  |p4={{tile|·|0:1}} / [[File:pineapple_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Some products may require processing; see plant page for details.&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; These plants, when grown from seed on a farm plot, don't yield products that can be processed for seeds.&lt;br /&gt;
&lt;br /&gt;
== Crop plants ==&lt;br /&gt;
These plants are defined in the file plant_crops.txt. They grow above ground, in any season.&lt;br /&gt;
&lt;br /&gt;
{{plant table head}}&lt;br /&gt;
{{plant table row|name=Single-grain wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Single-grain wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Two-grain wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Two-grain wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Soft wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Soft wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hard wheat|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Hard wheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Spelt|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Spelt beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Barley|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |drink=Barley wine|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Buckwheat|tile=τ|color=2:0|biome=Tropical Dry Broadleaf Forest|dry=y|value=2&lt;br /&gt;
  |drink=Buckwheat beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:buckwheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:buckwheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:buckwheat_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:buckwheat_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Oats|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:oats_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:oats_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Alfalfa|super=6|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:alfalfa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:alfalfa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:alfalfa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rye|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |drink=Rye beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:generic_wheat_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:generic_wheat_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Sorghum|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Sorghum beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:sorghum_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:sorghum_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:sorghum_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:sorghum_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Rice|tile=τ|color=2:0|biome=Any Tropical|dry=b|value=2&lt;br /&gt;
  |drink=Rice beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:rice_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:rice_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:rice_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Maize|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Maize beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:maize_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:maize_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:maize_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Quinoa|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Quinoa beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:quinoa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:quinoa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:quinoa_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|4:1}} / [[File:quinoa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kaniwa|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Kaniwa beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:kaniwa_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:kaniwa_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:kaniwa_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|4:1}} / [[File:kaniwa_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Bitter vetch|super=6|tile=:|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:bitter_vetch_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:bitter_vetch_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|7:1}} / [[File:bitter_vetch_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|%|2:1}} pod|pv3=&lt;br /&gt;
  |p4={{tile|·|6:0}} / [[File:bitter_vetch_seeds_sprite.png]] seed|pv4=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pendant amaranth|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pendant amaranth beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:pendant_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pendant_amaranth_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|5:1}} / [[File:pendant_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:pendant_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Blood amaranth|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Blood amaranth beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:blood_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:blood_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|4:1}} / [[File:blood_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:blood_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Purple amaranth|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Purple amaranth beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:purple_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:purple_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|5:0}} / [[File:purple_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:purple_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour (m)|pv4=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Red spinach|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:red_spinach_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:red_spinach_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|2:1}} / [[File:red_spinach_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:red_spinach_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Elephant-head amaranth|super=6|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:elephant_head_amaranth_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|6:1}} / [[File:elephant_head_amaranth_leaf_sprite.png]] leaf|pv1=2&lt;br /&gt;
  |p2={{tile|♣|5:0}} / [[File:elephant_head_amaranth_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:elephant_head_amaranth_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Pearl millet|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |drink=Pearl millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:pearl_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:pearl_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:0}} / [[File:pearl_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=White millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=White millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:white_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:1}} / [[File:white_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Finger millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Finger millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:finger_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:white_millet_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} / [[File:finger_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Foxtail millet|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |drink=Foxtail millet beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:foxtail_millet_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|7:0}} / [[File:foxtail_millet_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Fonio|tile=τ|color=2:0|biome=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |drink=Fonio beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:fonio_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} / [[File:generic_wheat_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Teff|tile=τ|color=2:0|biome=Tropical Grassland|dry=y|value=2&lt;br /&gt;
  |drink=Teff beer|drinkv=10|eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:teff_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|6:0}} seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour (m)|pv3=20&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Flax|tile=τ|color=2:0|biome=Tropical Grassland|biome2=Tropical Savanna|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:flax_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:flax_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|1:1}} / [[File:flax_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:flax_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|·|7:1}} flour|pv4=20&lt;br /&gt;
  |p5={{tile|≈|6:0}} paste (m)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:0}} p. cake (s)|pv6=1&lt;br /&gt;
  |p7={{tile|≈|6:1}} oil (s)|pv7=5&lt;br /&gt;
  |p8={{tile|φ|7:0}} thread (p)|pv8=12&lt;br /&gt;
  |p9={{tile|≈|7:0}} slurry (h)|pv9=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Jute|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:jute_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:jute_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:jute_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:jute_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|φ|7:0}} thread (p)|pv4=12&lt;br /&gt;
  |p5={{tile|≈|7:0}} slurry (h)|pv5=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Hemp|tile=τ|color=2:0|biome=Any Temperate|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:hemp_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:hemp_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:hemp_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|·|7:1}} flour|pv3=20&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Cotton|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:cotton_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:cotton_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:1}} / [[File:cotton_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|7:1}} / [[File:cotton_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Ramie|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:ramie_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} leaf|pv1=&lt;br /&gt;
  |p2={{tile|·|0:1}} / [[File:ramie_seeds_sprite.png]] seed|pv2=1&lt;br /&gt;
  |p3={{tile|φ|7:0}} thread (p)|pv3=12&lt;br /&gt;
  |p4={{tile|≈|7:0}} slurry (h)|pv4=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Kenaf|tile=τ|color=2:0|biome=Any Tropical|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=p&lt;br /&gt;
  |graphic=[[File:kenaf_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:kenaf_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|7:1}} flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:kenaf_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|≈|6:0}} paste (m)|pv4=1&lt;br /&gt;
  |p5={{tile|≈|6:0}} p. cake (s)|pv5=1&lt;br /&gt;
  |p6={{tile|≈|6:1}} oil (s)|pv6=5&lt;br /&gt;
  |p7={{tile|φ|7:0}} thread (p)|pv7=12&lt;br /&gt;
  |p8={{tile|≈|7:0}} slurry (h)|pv8=2&lt;br /&gt;
  }}&lt;br /&gt;
{{plant table row|name=Papyrus sedge|tile=τ|color=2:0|biome=Any Tropical Wetland|dry=y|value=2&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:papyrus_sedge_shrub_sprite.png]]&lt;br /&gt;
  |p1={{tile|♠|2:0}} / [[File:papyrus_sedge_leaf_sprite.png]] leaf|pv1=&lt;br /&gt;
  |p2={{tile|♣|6:0}} / [[File:papyrus_sedge_flower_sprite.png]] flower|pv2=&lt;br /&gt;
  |p3={{tile|·|0:1}} / [[File:papyrus_sedge_seeds_sprite.png]] seed|pv3=1&lt;br /&gt;
  |p4={{tile|⌡|6:0}} papyrus|pv4=10&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single plant.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards. Note that cooking leaves no seeds for re-planting.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see &amp;quot;products&amp;quot; column for process product.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.&lt;br /&gt;
:&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; Some products may require processing; see plant page for details.&lt;br /&gt;
:&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; These plants, when grown from seed on a farm plot, don't yield products that can be processed for seeds.&lt;br /&gt;
&lt;br /&gt;
== Best crop to grow ==&lt;br /&gt;
There is no &amp;quot;best&amp;quot; crop, but some are clearly superior to others, depending on your needs and available resources.&lt;br /&gt;
&lt;br /&gt;
===All-purpose===&lt;br /&gt;
Many [[dwarf|dwarves]] prefer the humble [[plump helmet]], which can be [[farming|grown]] year-round, [[food|eaten raw]], [[cook|cooked]], or brewed into [[Alcohol|wine]], and many early fortresses rely on the plump helmet crop as a staple of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[sun berry|sun berries]], [[hemp]], and [[whip vine]]s.  See the above table summarizing the [[crop]] products, limitations, and values. &lt;br /&gt;
&lt;br /&gt;
Because of [[siege|occasional above-ground inconveniences]], having an underground [[plump helmet]] farm, or, at least, some [[plump helmet]] spawn, may be useful emergency preparation.&lt;br /&gt;
&lt;br /&gt;
===Booze===&lt;br /&gt;
Four principal seeds available at the beginning of an expedition ([[cave wheat]], [[pig tail]], [[plump helmet]], [[sweet pod]]) all produce underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, but the best of them that can be [[farming|farmed]] are [[sun berry|sun berries]], which produce [[sunshine]] worth 25☼.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that dwarves care more about the diversity of available booze than its [[value]].  &lt;br /&gt;
&lt;br /&gt;
For quantity, [[cave wheat]] and [[sweet pod]] mature in 42 days, versus 25 for the other crops, so they may yield less alcohol per farm plot. [[Plump helmet]]s mature in 25 days and grow year-round, which may be a good starting point for your [[alcohol]] [[industry]], but exclusive dependence on it will cause [[stress]].&lt;br /&gt;
&lt;br /&gt;
Rope reeds and pig tails can be made into booze, but you might prefer to use them to make thread.&lt;br /&gt;
&lt;br /&gt;
===Dye===&lt;br /&gt;
{{main|Dye}}&lt;br /&gt;
Some crops can be used for [[dyer|dyeing]]. There are 4 crops that [[milled]] into dye [[powder]] ([[blade weed]], [[sliver barb]], [[hide root]] and [[dimple cup]]s) and 23 used directly in the dye reaction in a [[dyer's shop]]. All crops give 20☼ dye value, with the only exception being [[hide root]], which only costs 10☼. Note that some dye reactions us plants as whole, while others use only leaves or fruits. For a detailed list, see [[Dye#List_of_dyes|here]]. Furthermore, crops used directly in a [[dyer's shop]] do not leave [[seed]]s. You might not want a dedicated farm to grow dye crops; it can be enough to forage for them with [[plant gathering|herbalism]] or import them from caravans.&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
In terms of sheer [[Currency|dwarfbuck]]s, [[sweet pod]]s produce the most valuable foodstuff: [[dwarven syrup]] (100☼). In terms of quantity and value, other good crops are [[quarry bush]]es (which yield 5 quarry bush leaves when processed) and [[whip vine]]s (which can be [[mill]]ed into [[flour|whip vine flour]]).  Diversity in meals is also important to dwarves.&lt;br /&gt;
&lt;br /&gt;
===Thread===&lt;br /&gt;
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between a seasonal underground crop ([[pig tail]]s) or one of the year-round [[Textile_industry#Crops|above-ground crops]] ([[cotton]], [[rope reed]]s, [[hemp]], [[flax]], [[jute]], [[ramie]], [[kenaf]]).  These plants are also equally useful for [[papermaking|making paper]].  [[Papyrus]] is slightly easier to process if you want to make a lot of paper, but papyrus can't be used for any other purpose and it is only available in some tropical wetlands.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Plant handling/processing is incomplete for some crops.{{bug|6940}}  This results in plants that, when picked, are inedible because the wrong parts are picked, or where seeds are impossible to pull from the proper plant parts.  Large numbers of crops are therefore incapable of being farmed.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Farming]]&lt;br /&gt;
&lt;br /&gt;
{{Plants|cat=nocat}}&lt;br /&gt;
[[Category:Crops| ]]&lt;br /&gt;
[[ru:Crop]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Grass&amp;diff=319127</id>
		<title>Grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Grass&amp;diff=319127"/>
		<updated>2026-08-18T11:46:03Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:grass_comparison.png|thumb|174px|right|The game's premium version grass on the left, with classic version on the right.]]&lt;br /&gt;
'''Grass''' is a type of [[plant]] found in any biome that supports vegetation and is necessary to feed [[grazer|grazing]] animals. Grass can grow on most [[above ground]] [[soil]] and tends to spread quickly, as can be observed by building a large [[dirt road]] in an outdoor area. The main exception is that grass will not grow in mountain biomes, even if there was grass there previously. As dwarves and other [[creatures]] walk over it, they have a chance (determined by the value of the {{token|GRASSTRAMPLE|Creature}} token) of eroding it down to the base soil, on which trees and plants cannot grow. There are 41 types of grass in the game, including 3 underground ones.&lt;br /&gt;
&lt;br /&gt;
(e.g.: Elves have grasstrample 0. Dwarves have default grasstrample, which is 5. Dragons have grasstrample 50. Ergo, a mess of dwarves milling about your entrance will wear away all the grass, eventually, while a dragon does it with every step.) Grass erosion is also affected by grazing animals and fire.&lt;br /&gt;
&lt;br /&gt;
[[Cave moss|Moss]], [[Floor fungus|fungi]], and [[Underlichen|lichen]], tiles similar to grass, appear in [[subterranean]] biomes; they will grow on underground soil and [[mud|muddy]] floors after a [[cavern]] has been breached. Livestock feed on them like they do on normal grass.&lt;br /&gt;
&lt;br /&gt;
== Grazing ==&lt;br /&gt;
&lt;br /&gt;
[[Livestock]] require a steady diet of grass in order to avoid starvation.  As they eat, the grass is eroded as though it were trampled, gradually denuding and depopulating their [[pasture]] if it isn't large enough. As there are at most 4 bunches of grass per tile, grass that is consumed in the process of an animal's grazing means that the base layer of soil is revealed until the grass grows back. There is currently no known way of determining how many of the maximum 4 bunches of grass are present in any one tile.&lt;br /&gt;
&lt;br /&gt;
== Sand and clay ==&lt;br /&gt;
&lt;br /&gt;
Grass growing on a soil [[floor]] of [[sand]] or [[clay]] will prevent the raw material from being [[Activity zone#Sand_Collection|collected]] for the [[glass industry|glass]] or [[ceramic industry|ceramic]] industries.  If grass has grown on a collection [[activity zone]], you can easily clear it by designating a dirt [[road]] ({{menu icon|b|n|O}}) on top of it.  A floor [[grate]] or paved road ({{menu icon|b|n|o}})can be placed over a collection activity zone to prevent grass from growing, while still allowing the raw material to be collected.&lt;br /&gt;
&lt;br /&gt;
== Fire ==&lt;br /&gt;
&lt;br /&gt;
Grass can also be destroyed by [[fire]] and [[magma]]. Creatures such as [[fire imp]]s can shoot fireballs when attacking, and these can set the grass on fire. If grass ignites, the fire will slowly spread to all connected grass, generating [[smoke]] as it burns. Fire turns grass into ashes, but not [[Ash|usable ashes]]. Anything that is flammable and stands on burning grass (if you look at it, you will see &amp;quot;A fire&amp;quot;) has a chance to catch fire each turn. Note that fire breath will also set grass on fire, as well as instantly turning it into ashes. Grassy [[ramp|slope]]s will not catch on fire, thus preventing the fire from spreading across [[z-level]]s solely via grass. Burning trees, however, can allow fire to make the jump between z-levels.&lt;br /&gt;
&lt;br /&gt;
== Variation ==&lt;br /&gt;
&lt;br /&gt;
During a dry season, grass tiles on the screen change into dry grass tiles, but the effect is purely cosmetic. &lt;br /&gt;
&lt;br /&gt;
In [[good]] biomes, you may find grass made up of [[bubble bulb|bubbles]] and [[downy grass|feathers]] acting just like regular grass for the [[livestock]] that eat it. &lt;br /&gt;
&lt;br /&gt;
[[File:EvilGrass.png|thumb|The wormy tendrils and staring eyes of Evil Grassland, in ASCII mode.]]&lt;br /&gt;
In [[evil]] biomes, you may find grass made up of [[wormy tendril]]s and [[staring eyeball]]s. Like their good counterparts, they feed [[livestock]] normally. Wormy tendrils tend to wiggle constantly and staring eyeballs will blink from time to time. In evil biomes that are also undead areas, much of the grass (sometimes even evil grass) is dead, like the trees. Animals will not eat the dead grass. Assign a larger area for pastures so grazers can eat the patchy still-living grass.&lt;br /&gt;
&lt;br /&gt;
Some grasses have flowers that bloom in spring. These are [[baby toes succulent]], [[cloudberry]], [[cottongrass]], [[marsh thistle]], [[meadowsweet]], [[mountain avens]], [[pebble plant]], and [[rush]].&lt;br /&gt;
&lt;br /&gt;
== Relationship to real-world grasses ==&lt;br /&gt;
&lt;br /&gt;
All &amp;quot;grass&amp;quot; types in the game, apart from the four special types found in evil and good biomes, are actual plants in the real world. The vast majority of them are also true grasses (this includes bamboo) or at least close relatives - rushes, sedges and [[cattail]]. The vegetation of some extreme biomes uses non-grass plants: mountain avens, mountain heather and [[cloudberry]] in mountains, [[baby toes succulent]] and [[pebble plant]] in deserts. Other notable exceptions are the [[marsh thistle]], [[knotgrass]] and [[meadowsweet]].&lt;br /&gt;
&lt;br /&gt;
[[File:grass_preview.png|thumb|330px|center|You'll '''''never''''' hear a cow complain about this.]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = isin&lt;br /&gt;
| elvish  = enena&lt;br /&gt;
| goblin  = struxe&lt;br /&gt;
| human   = kege&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Plants|cat=nocat}}&lt;br /&gt;
{{Category|Grass| }}&lt;br /&gt;
[[ru:Grass]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tree&amp;diff=319126</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tree&amp;diff=319126"/>
		<updated>2026-08-18T11:38:58Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{buggy}}&lt;br /&gt;
&lt;br /&gt;
[[File:tree_z_levels_v50.gif|thumb|225px|right|Ascending z-levels of a [[pear|pear tree]].]]&lt;br /&gt;
'''Trees''' are multi-[[tile]] [[plant]]s, that can be found aboveground on all but the most dry or mountainous of maps, and below ground in the [[cavern]]s. The types of trees that grow in a given location depend on that location's [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. Underground trees such as [[nether-cap]]s are an exception, as they will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that &amp;quot;trees&amp;quot; in ''Dwarf Fortress'' also covers things that are not actually trees, such as cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees).&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = dák&lt;br /&gt;
| elvish  = thelire&lt;br /&gt;
| goblin  = tonspe&lt;br /&gt;
| human   = akan&lt;br /&gt;
}}&lt;br /&gt;
Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress development, as without a ready source of wood, the player will be forced to rely on [[trade]] to get it. Tree growth density on the [[embark]] site is determined by its [[biome]], so it is displayed with the rest of the biome properties (temperature, etc.) on the &amp;quot;Choose Fortress Location&amp;quot; screen at embark.&lt;br /&gt;
&lt;br /&gt;
Cutting down trees is not allowed in the [[object testing arena]], as attempting to do so will produce the message {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
[[File:Tree animated.gif|thumb|Animation of all z-levels of an [[apricot]] tree. ASCII mode.]]&lt;br /&gt;
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', '''branches''', and '''twigs''', that may be covered in a number of &amp;quot;growths&amp;quot; (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tile and the extent of the root system can vary with species.&lt;br /&gt;
&lt;br /&gt;
Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with branches {{tile|¼|2:0}}. The branches can extend further out, ending with twigs {{tile|;|2:0}}. A vertical trunk end, if not covered with a branch, is represented by a pointed cap {{tile|⌂|6:0}}.&lt;br /&gt;
&lt;br /&gt;
Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown colour as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one (such as palm trees).&lt;br /&gt;
&lt;br /&gt;
The dug-away roots of a tree can spawn twigs and fruits of the tree around them, if there is space and grass/cave moss there. This means you can, in principle, access fruit trees from below the tree, without putting a dwarf in danger or walling off the tree.  There are exceptions to the description above - [[Desert]] [[saguaro]]es don't have any leafy branches or twigs, just a trunk and thick branches. Nor do mushroom cap trees that grow in the caverns underground have branches - instead, they have a '''cap''' consisting of ramps that can be walked upon.&lt;br /&gt;
&lt;br /&gt;
Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both thick and regular branches provide a floor-like support for walking - twigs are too frail to support the weight of a dwarf, but they can be climbed through and jumped over. All kinds of trunk tiles, except trunk tips, are treated as solid barriers that can be climbed through and jumped over like twigs.&lt;br /&gt;
&lt;br /&gt;
On ground level, tree trunks are obstacles that prevent [[channel]]ing, or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide, in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}, doesn't work in current version) every once in a while, as trees continue to grow, to make sure wagons can get through, and chop down ({{menu icon|l}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress, it makes it easier to route incoming caravans down certain pre-selected well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.&lt;br /&gt;
&lt;br /&gt;
A tree's branches and leaves will result in the tiles below them being considered &amp;quot;inside&amp;quot;, leading to the formation of [[miasma]] if corpse and body parts decay while under them. It is therefore advisable to ensure no trees grow in the immediate vicinity of your corpse stockpiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Heights of a tree (ASCII mode)&amp;quot; widths=&amp;quot;90px&amp;quot; heights=&amp;quot;90px&amp;quot; perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Tree-1.png|1 level below ground: roots in a [[red sand]] wall on the side of a hill&lt;br /&gt;
File:Tree0.png|Ground level: trunk&lt;br /&gt;
File:Tree+1.png|1 level above ground, trunk, branches and twigs&lt;br /&gt;
File:Tree+2.png|2 levels above ground&lt;br /&gt;
File:Tree+3.png|3 levels above ground, includes some Open Space&lt;br /&gt;
File:Tree+4.png|4 levels above ground&lt;br /&gt;
File:Tree+5.png|5 levels above ground&lt;br /&gt;
File:Tree+6.png|6 levels above ground&lt;br /&gt;
File:Tree+7.png|7 levels above ground, only Open Space&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Growths ===&lt;br /&gt;
Growths are the things that grow ''on'' a tree, i.e: they are not an essential part of the tree's structure and can be shed or picked without destroying the tree. This includes leaves, needles, flowers, fruit, seed pods, catkins, cones, etc. Each tree species has at least one type of growth, the most common one, unsurprisingly, being leaves.&lt;br /&gt;
&lt;br /&gt;
The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into a colorful patchwork.&lt;br /&gt;
&lt;br /&gt;
Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and examining the ground after that will show &amp;quot;&amp;lt;tree&amp;gt; flowers&amp;quot; in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it is possible that a young tree that has never flowered will give fruit.&lt;br /&gt;
&lt;br /&gt;
Fruit can be picked from trees in Adventure mode. Fortress mode harvesting is done with a [[stepladder]] (as long as the fruit-bearing tree is within a plant gathering zone) or by collecting fallen fruits. Fruit can be brewed at a [[still]]. Cutting down a tree with fruit causes the fruit to vanish{{verify}}.&lt;br /&gt;
&lt;br /&gt;
If a tree is set on fire in fortress mode and is described as 'dead' when examined, it will eventually rejuvenate itself and come back to life after a few years, starting from the trunk and leading out into the branches if left alone.&lt;br /&gt;
&lt;br /&gt;
== Chopping down trees ==&lt;br /&gt;
{{main|Woodcutting}}&lt;br /&gt;
&lt;br /&gt;
Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designations menu|designate]] only one trunk tile for cutting to chop down the whole tree it belongs to - any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it's impossible to &amp;quot;prune&amp;quot; trees by chopping down only parts of them. The quality of the [[Battle axe|axe]] determines how fast trees can be cut down.&lt;br /&gt;
&lt;br /&gt;
Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).&lt;br /&gt;
&lt;br /&gt;
If you dug the tile below the trunk before cutting the tree, it will leave a hole to the surface, potentially allowing dangerous creatures to path into your underground fort. Avoid digging directly below one z-level in wooded areas before clearing out the trees, and make sure to check for open floor spaces {{Tile|·|0:1}} on the surface afterwards. If holes are present, construct [[floor]] tiles over the holes, which will prevent creatures from moving below. Constructing a wall below the open floor will work as well. Unexplained underground logs can alert you to the presence of these &amp;quot;guest entrances&amp;quot;. Moving a building preview all around the surface (kennels are good for their size) and inspecting any non-ramp or tree invalid tiles can sweep large areas.&lt;br /&gt;
&lt;br /&gt;
If you had [[smoothing|smoothed]] the wall below the trunk and then cut down the tree, it will leave an open floor above the smoothed wall, unlike constructed walls (see this [[tile#Walls|diagram]] for a visual illustration). If there is an open space adjacent to the smoothed wall, creatures can diagonally move below the adjacent space (by swimming, flying, or climbing) from the open floor above. Such occurrences should be uncommon, as it requires the tile below the tree to be made of stone (so it can be smoothed), and occur mainly in [[mountain]] biomes and areas affected by erosion.&lt;br /&gt;
&lt;br /&gt;
=== Objects and tiles in trees ===&lt;br /&gt;
&lt;br /&gt;
Some trees have been found to have objects or tiles contained within the branches - cutting down these trees can be hazardous to your dwarves.  You can check all the z-levels of every tree you wish to cut, or just take the risk and experience occasional fun!&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
=== Wood ===&lt;br /&gt;
{{main|Wood}}&lt;br /&gt;
&lt;br /&gt;
One of the variations between the different tree species is in the weight and color of their wood. Weight is often a minor concern but when using wood to create objects that will be moved, such as bins or buckets, choosing lighter wood is an advantage as it will be hauled faster. Heavier wood will make wooden weapons and siege engine projectiles more effective, while lighter wooden shields reduce penalties to speed while blocking just as well as heavier shields.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, all types of wood have the same (low) value (beyond the [[preference]]s of individual dwarves), although the [[color]] of the wood may matter for aesthetic purposes.&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
Various kinds of tree produce fruit.  In [[dwarf fortress mode]], they can be gathered with a [[stepladder]] in a designated [[zone#Gather/pick Fruit|plant gathering zone]], and [[Elf|elves]] will also bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[seed]]s.  The following trees produce usable fruit in vanilla: apple, apricot, avocado, banana, bayberry, bitter orange, carambola, cashew, cherry, citron, coconut palm, coffee, custard-apple, date palm, desert lime, durian, finger lime, guava, kumquat, lime, lychee, mango, olive, orange, papaya, paradise nut, peach, pear, persimmon, plum, pomegranate, pomelo, rambutan, round lime, saguaro, and sand pear. Not all of these can be brewed; see [[alcohol]] for a list of brewable fruit.&lt;br /&gt;
&lt;br /&gt;
Instead of fruit, some trees will produce nuts, which are actually seeds - since tree seeds currently can't be planted, feel free to allow cooking of these. The nut-producing trees in vanilla are: [[almond]], [[candlenut]], [[chestnut]], [[hazel]], [[macadamia]], [[oak]], [[pecan]], and [[walnut]].&lt;br /&gt;
&lt;br /&gt;
== Growing trees ==&lt;br /&gt;
[[File:sapling_preview.png|right]]Trees grow from '''saplings''', which start growing randomly on non-occupied tiles of a suitable biome; thus chopping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Saplings will block the construction of farm plots unless there is also a dusting or pile of mud beneath them.&lt;br /&gt;
&lt;br /&gt;
Saplings can be killed by heavy [[traffic|foot traffic]] and removed by building a road on them, but not by flooding &amp;amp;mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Many underground trees are called &amp;quot;young &amp;amp;lt;tree&amp;amp;gt;&amp;quot; instead of sapling, but the concept is the same. Paved [[road]]s and (even unbuilt) [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{menu icon|m|t}} stairs instead of {{menu icon|m|m}} digging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil one z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone.&lt;br /&gt;
&lt;br /&gt;
Trees ''cannot'' be specifically &amp;quot;planted&amp;quot; [http://www.bay12games.com/dwarves/dev.html as of yet]; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. (Sadly, the [[elf|elves]] do not seem to comprehend this.) It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the caverns, subterranean flora (including trees) will begin to grow on any exposed, previously-bare soil within your fortress; this can be annoying when a copse of [[blood thorn]]s suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean [[Tree farming|tree farms]] full of colorful subterranean trees.&lt;br /&gt;
&lt;br /&gt;
If a sapling grows into a tree, it can block off narrow areas, such as one-tile-wide hallways in a muddy cavern layer.  This can cause dwarves to take longer alternate routes to perform their jobs, or entrap them entirely.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
One can grow additional tree branches by digging away parts of tree roots and replacing them with grass or cave moss. Afterwards, when the tree grows, it may spread (fruit-bearing) branches there.&lt;br /&gt;
&lt;br /&gt;
== Growth rate &amp;amp; wood yield ==&lt;br /&gt;
From the time a sapling appears, it takes about three and a half ''months'' for a tree to grow. Trees make a growth check once every year, and then grow randomly - it's possible for a tree to reach eight z-levels of height in a decade, not have gone past five in three, or avoid growing branches at all initially.&lt;br /&gt;
&lt;br /&gt;
Most tree raws currently specify exactly the same canopies. They'll yield more wood overall with sparser cutting, though the breakeven point is unknown presently. Each &amp;quot;tree trunk&amp;quot; tile will yield exactly one log, while light branches, twigs and (brown) heavy branches will give nothing. The size of aboveground trees at embark depends heavily on unknown factors beyond age and species; possibly temperature, latitude or biome?{{Verify}}&lt;br /&gt;
&lt;br /&gt;
For wood, branching trees with nonbranching trunks (Papayas, Ginkgos, Saguaros, Pines, Cedars, Fungiwoods, Alders, and Birches) should be cut down preferentially, as their branches will obscure saplings and their trunks grow slower. They will not yield any more wood past reaching their maximum trunk height (4-9 depending on species). Vice-versa, Glumprong trees are near-ideal for forestry, as they're all trunk, though their max height is limited to 8.&lt;br /&gt;
&lt;br /&gt;
Palm trees don't obscure other ones with their canopies, so should be cut when wood is needed, or when they reach their maximum height of 9.&lt;br /&gt;
&lt;br /&gt;
== Aboveground trees ==&lt;br /&gt;
Most of them bear fruits and nuts, which can be [[Activity zone#Gather/Pick Fruit|harvested]] for food and drinks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Multi-tile_tree_table_row for more details)&lt;br /&gt;
{{multi-tile tree table row|name=|symbol=|color=|decid=|biome=(|biome2=|biome3=...)|dry=|align=|dense=&lt;br /&gt;
  |tile1=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |grow1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{multi-tile tree table head}}&lt;br /&gt;
{{multi-tile tree table row|name=Abaca|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:abaca_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Abaca_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:abaca_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:abaca_flower.png]] flower&lt;br /&gt;
  |grow3=[[File:abaca_seeds.png]] seeds&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Acacia|symbol=♠|color=2:0|decid=No|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Acacia_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:acacia_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:acacia_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:acacia_pod.png]] seed pod&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Avocado|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.540&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:avocado_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Avocado_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:avocado_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:avocado_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:0}} \ [[File:avocado_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:avocado_seeds_sprite.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Banana|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:banana_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Banana_sapling.png]]&lt;br /&gt;
  |drink=Banana beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:banana_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:0}} \ [[File:banana_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:banana_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:banana_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Bitter orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Coffee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:bitter_orange_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:bitter_orange_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:bitter_orange_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:bitter_orange_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cacao tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.430&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:apple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apple_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:cacao_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:cacao_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:0}} \ [[File:cacao_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cacao_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Candlenut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.140&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:candlenut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Candlenut_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:candlenut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:candlenut_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:candlenut_sprite.png]] nut&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Carambola|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.550&lt;br /&gt;
  |drink=Carambola wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:carambola_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Carambola_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:carambola_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|3:1}} \ [[File:carambola_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:carambola_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:carambola_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cashew|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.450&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:cashew_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cashew_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:cashew_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:cashew_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:cashew_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cashew_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Citron|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.700&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomelo_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Citron_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:citron_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:citron_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:citron_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:citron_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Coconut palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.680&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:mangrove_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Palm_sapling.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:coconut_palm_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:0}} \ [[File:coconut_palm_spathe.png]] spathe&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:palm_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Coffee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Coffee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:coffee_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:coffee_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:coffee_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:coffee_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Custard-apple|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.360&lt;br /&gt;
  |drink=Custard-apple cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Custard_apple_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:custard_apple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:custard_apple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:custard_apple_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:custard_apple_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Date palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=b|dense=0.820&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:orange_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Date_palm_sapling.png]]&lt;br /&gt;
  |drink=Date wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:date_palm_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:date_palm_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:0}} \ [[File:date_palm_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:date_palm_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Desert lime|symbol=♠|color=2:0|decid=No|biome=Tropical Grassland|biome2=Tropical Savanna|biome3=Tropical Shrubland|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Desert_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:desert_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:desert_lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:desert_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:desert_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Durian|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.520&lt;br /&gt;
  |drink=Durian wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Durian_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:durian_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:0}} \ [[File:durian_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:durian_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:durian_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Finger lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Finger_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:finger_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:finger_lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:finger_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:finger_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Guava|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.610&lt;br /&gt;
  |drink=Guava wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Guava_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:guava_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:guava_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:guava_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:guava_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Kapok|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.260&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Kapok_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:kapok_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:kapok_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|2:1}} \ [[File:kapok_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Kumquat|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Kumquat_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:kumquat_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:kumquat_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:kumquat_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:kumquat_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Lychee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.880&lt;br /&gt;
  |drink=Lychee wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:lychee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Lychee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:lychee_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:lychee_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:1}} \ [[File:lychee_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:lychee_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Macadamia|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.705&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Macadamia_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:macadamia_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:macadamia_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:macadamia_sprite.png]] nut&lt;br /&gt;
  |grow4=[[File:macadamia_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mahogany|symbol=♠|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:mahogany_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mahogany_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mahogany_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|6:1}} \ [[File:mahogany_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:mahogany_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mango tree|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.520&lt;br /&gt;
  |drink=Mango wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mango_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mango_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:mango_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:1}} \ [[File:mango_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:mango_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Olive|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.990&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Olive_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:olive_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:olive_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|0:1}} \ [[File:olive_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:olive_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:orange_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Orange_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:orange_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:orange_leaves.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:orange_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:orange_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Papaya|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.130&lt;br /&gt;
  |drink=Papaya wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:papaya_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Papaya_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:papaya_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:papaya_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:papaya_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:papaya_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Paradise nut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.820&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:paradise_nut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Paradise_nut_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:paradise_nut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|6:1}} \ [[File:paradise_nut_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:paradise_nut_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:paradise_nut_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pomelo|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomelo_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pomelo_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:pomelo_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:pomelo_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:pomelo_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pomelo_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Rambutan|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620&lt;br /&gt;
  |drink=Rambutan wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:rambutan_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Rambutan_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:rambutan_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:rambutan_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:rambutan_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:rambutan_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Round lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Round_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:round_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:round_lime_flowers.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:round_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:round_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Rubber tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.490&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:carambola_trunk_sprite.png]] &lt;br /&gt;
  |sapling=[[File:Rubber_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:rubber_leaves.png]] leaf&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tea|symbol=♣|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.560&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tea_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:tea_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:tea_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:tea_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:tea_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pomegranate|symbol=Γ|color=2:0|decid=Yes|biome=Any Tropical|dry=y|dense=0.770&lt;br /&gt;
  |drink=Pomegranate wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pomegranate_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pomegranate_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:pomegranate_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:pomegranate_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pomegranate_seeds2.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mangrove|symbol=♣|color=2:0|decid=No|biome=Mangrove Swamp|dry=n|dense=0.830&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:mangrove_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mangrove_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mangrove_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:mangrove_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|4:1}} \ [[File:mangrove_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cedar|symbol=↨|color=2:0|decid=No|biome=Temperate Coniferous Forest|biome2=Tropical Coniferous Forest|dry=y|dense=0.570&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:pine_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cedar_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:cedar_leaves.png]] scale-leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:cedar_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|5:0}} \ [[File:cedar_pollen_cone.png]] pollen cone&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Feather tree|symbol=♣|color=7:1|decid=No|biome=Not Freezing|dry=y|align=Good|dense=0.100&lt;br /&gt;
  |tile1={{tile|O|7:1}}{{tile|═|7:1}}{{tile|⌂|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|─|7:1}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|7:1}} branches&lt;br /&gt;
  |tile4={{tile|;|7:1}} twigs&lt;br /&gt;
  |tile5={{tile|¼|7:1}} roots&lt;br /&gt;
  |graphic=[[File:feather_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Feather_sapling.png]]&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |grow1={{tile|♠|7:1}} \ [[File:feathers_sprite.png]] down&lt;br /&gt;
  |grow2={{tile|%|7:1}} \ [[File:feather_eggs_sprite.png]] egg&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Glumprong|symbol=┤|color=5:0|decid=No|biome=Not Freezing|dry=y|align=Evil|dense=1.200&lt;br /&gt;
  |tile1={{tile|O|5:0}}{{tile|═|5:0}}{{tile|⌂|5:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|5:0}} roots&lt;br /&gt;
  |graphic=[[File:glumprong_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Glumprong_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Highwood|symbol=¶|color=2:0|decid=No|biome=Not Freezing|dry=y|align=Savage|dense=0.500&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:highwood_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|3:1}} \ [[File:highwood_flower.png]] flower&lt;br /&gt;
  |graphic=[[File:highwood_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Highwood_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Saguaro|symbol=╞|color=2:0|decid=No|biome=Any Desert|dry=y|dense=0.430&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|2:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|2:0}} roots&lt;br /&gt;
  |graphic=[[File:saguaro_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Saguaro_sapling.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♣|7:1}} \ [[File:saguaro_flower.png]] flower&lt;br /&gt;
  |grow2={{tile|•|4:1}} \ [[File:saguaro_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Willow|symbol=⌠|color=2:0|decid=No|biome=Any Temperate|biome2=Any Tropical Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|biome6=Tropical Freshwater Swamp|biome7=Tropical Saltwater Swamp|biome8=Tropical Freshwater Marsh|biome9=Tropical Saltwater Marsh|dry=n|dense=0.390&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:willow_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|7:1}} \ [[File:willow_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|7:1}} \ [[File:willow_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|6:0}} \ [[File:willow_fruit.png]] fruit&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Willow_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Alder|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.410&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Alder_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}}  \ [[File:alder_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|4:0}} \ [[File:alder_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:alder_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|6:0}} \ [[File:alder_cone.png]] cone&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Almond|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |eat=Seed|super=4||cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:almond_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:almond_flower2.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:almond_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:almond_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Almond_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Apple|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745&lt;br /&gt;
  |drink=Apple cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:apple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:apple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:0}} \ [[File:apple_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:apple_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:apple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apple_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Apricot|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745&lt;br /&gt;
  |drink=Apricot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:apricot_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:apricot_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:apricot_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:apricot_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:paradise_nut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apricot_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Ash (tree)|alt=Ash|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:ash_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:ash_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:ash_sprite.png]] fruit&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Ash_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Birch|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.650&lt;br /&gt;
  |tile1={{tile|O|7:1}}{{tile|⌂|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|7:1}} roots&lt;br /&gt;
  |graphic=[[File:birch_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Birch_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:birch_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:birch_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:birch_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4=[[File:birch_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cherry|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.425&lt;br /&gt;
  |drink=Cherry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:cherry_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:cherry_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:cherry_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cherry_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:cherry_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cherry_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Chestnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.430&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:chestnut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|7:1}} \ [[File:chestnut_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|7:1}} \ [[File:chestnut_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|2:0}} \ [[File:chestnut_burr.png]] burr&lt;br /&gt;
  |graphic=[[File:chestnut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Chestnut_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Ginkgo|symbol=↑|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.450&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}} \ [[File:ginkgo_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:ginkgo_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|7:1}} \ [[File:ginkgo_seeds2.png]] seed&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Ginkgo_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Hazel|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.500&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:hazel_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:1}} \ [[File:hazel_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:hazel_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Hazel_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Maple|symbol=♣|color=2:0|decid=Yes|biome=Temperate Broadleaf Forest|biome2=Temperate Grassland|biome3=Temperate Savanna|biome4=Temperate Shrubland|dry=y|dense=0.540&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:maple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:maple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:maple_fruit.png]] fruit&lt;br /&gt;
  |graphic=[[File:maple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Maple_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Oak|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.700&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:oak_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:0}} \ [[File:oak_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:oak_sprite.png]] acorn&lt;br /&gt;
  |graphic=[[File:oak_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Oak_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Peach|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |drink=Peach cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:peach_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:peach_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:peach_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:peach_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:peach_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Peach_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.600&lt;br /&gt;
  |drink=Perry|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pear_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:pear_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:pear_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pear_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:pear_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pear_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pecan|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.735&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pecan_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|2:1}} \ [[File:pecan_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:pecan_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pecan_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Persimmon|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.835&lt;br /&gt;
  |drink=Persimmon wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:persimmon_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:persimmon_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:persimmon_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:persimmon_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Persimmon_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Plum|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |drink=Plum wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:plum_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:plum_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:0}} \ [[File:plum_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:plum_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Plum_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Sand pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.690&lt;br /&gt;
  |drink=Sand pear cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:sand_pear_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:sand_pear_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:sand_pear_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:sand_pear_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:pear_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Sand_pear_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Walnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.562&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:walnut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:walnut_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|♣|2:1}} \ [[File:walnut_flower.png]] flower&lt;br /&gt;
  |grow4={{tile|%|6:0}} \ [[File:walnut_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:peach_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Walnut_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Bayberry|symbol=♠|color=2:0|decid=No|biome=Any Temperate|biome2=Taiga|dry=y|dense=0.700&lt;br /&gt;
  |drink=Bayberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:bayberry_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:bayberry_both_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:bayberry_both_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|%|5:0}} \ [[File:bayberry_sprite.png]] fruit&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Bayberry_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Larch|symbol=↑|color=2:0|decid=Yes|biome=Taiga|biome2=Temperate Coniferous Forest|dry=y|dense=0.590&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|*|2:0}}{{tile|*|6:1}} \ [[File:larch_needle.png]] needle&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:larch_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|2:0}} \ [[File:larch_pollen_cone.png]] pollen cone&lt;br /&gt;
  |graphic=[[File:larch_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Larch_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pine|symbol=↑|color=2:0|decid=No|biome=Taiga|biome2=Temperate Coniferous Forest|biome3=Tropical Coniferous Forest|dry=y|dense=0.510&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|*|2:0}} branches&lt;br /&gt;
  |tile3={{tile|*|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:pine_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pine_sapling.png]]&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:pine_leaves.png]] needle&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:pine_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|4:0}} \ [[File:pine_pollen_catkin.png]] pollen cone&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single fruit.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These trees do not produce wood when cut.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These trees' only edible raw product is seed, which dwarves will not currently eat raw despite the tag.&lt;br /&gt;
&lt;br /&gt;
== Underground trees ==&lt;br /&gt;
&lt;br /&gt;
These are the trees that can grow in subterranean caverns. None of them produce growths.&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table head}}&lt;br /&gt;
{{multi-tile tree table row|name=Fungiwood|symbol=♣|color=6:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|6:1}}{{tile|⌂|6:1}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:1}} branches&lt;br /&gt;
  |tile3={{tile|;|6:1}} twigs&lt;br /&gt;
  |graphic=[[File:fungiwood_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Fungiwood sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tower-cap|symbol=♠|color=7:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|7:1}}{{tile|║|7:1}}{{tile|▲|7:1}}{{tile|∙|7:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:tower-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tower-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Black-cap|symbol=♠|color=0:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.650&lt;br /&gt;
  |tile1={{tile|O|0:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|0:1}}{{tile|║|0:1}}{{tile|▲|0:1}}{{tile|∙|0:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:black-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Black-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Goblin-cap|symbol=♠|color=4:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|4:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|4:1}}{{tile|║|4:1}}{{tile|▲|4:1}}{{tile|∙|4:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:goblin-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Goblin-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Spore tree|symbol=♣|color=3:0|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|3:0}}{{tile|═|3:0}}{{tile|⌂|3:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|3:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|3:0}} branches&lt;br /&gt;
  |tile4={{tile|;|3:0}} twigs&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:spore_tree_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Spore tree sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tunnel tube|symbol=│|color=5:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.500&lt;br /&gt;
  |tile1={{tile|O|5:1}}{{tile|═|5:1}}{{tile|⌂|5:1}} trunk&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:tunnel_tube_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tunnel tube sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Blood thorn|symbol=╡|color=4:0|decid=No|biome=Subterranean Water|biome2=Subterranean Chasm/Layer 3|dry=b|dense=1.250&lt;br /&gt;
  |tile1={{tile|O|4:0}}{{tile|═|4:0}}{{tile|⌂|4:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|4:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|4:0}} branches&lt;br /&gt;
  |tile4={{tile|;|4:0}} twigs&lt;br /&gt;
  |graphic=[[File:blood_thorn_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Blood thorn sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Nether-cap|symbol=♠|color=1:0|decid=No|biome=Subterranean Water/Layer 3|dry=b|dense=0.550&lt;br /&gt;
  |tile1={{tile|O|1:0}} trunk&lt;br /&gt;
  |tile2={{tile|O|1:0}}{{tile|║|1:0}}{{tile|▲|1:0}}{{tile|∙|1:0}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:nether-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Nether-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Trees grow through bridges. {{bug|7872}}&lt;br /&gt;
* Cutting down trees will leave a hole in the floor if the layer below has been mined (which has the potential for lots of fun, especially considering invaders). {{bug|8469}} &lt;br /&gt;
* Trees not yielding wood will not be generated. {{bug|10581}}&lt;br /&gt;
* Some underground trees will only give one log.  {{bug|7313}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is possible for animals to be stuck up in trees at the moment of embarking. This will cause them to starve to death after a while as they have no means of getting down, so the player should check higher z-levels above the wagon once the playing area is generated, and immediately cut down any trees animals are stuck in.&lt;br /&gt;
{{Plants|cat=nocat}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map tiles]]&lt;br /&gt;
{{Category|Trees| }}&lt;br /&gt;
[[ru:Tree]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Wood&amp;diff=319125</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Wood&amp;diff=319125"/>
		<updated>2026-08-18T11:27:23Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: Alphabetical order?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{V50_item&lt;br /&gt;
|graphic=[[File:highwood_logs_sprite.png]]&lt;br /&gt;
|name=Logs&lt;br /&gt;
|tile=▬&lt;br /&gt;
|col=6:0:0&lt;br /&gt;
|materials=&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[:Category:Wood|Wood]]&lt;br /&gt;
|workshops=&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Tree]]&lt;br /&gt;
|labors=&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Wood cutter]]&lt;br /&gt;
|used for=&lt;br /&gt;
* [[Building]]&lt;br /&gt;
* [[Wood industry]]&lt;br /&gt;
* [[Wood burning]]&lt;br /&gt;
|value=3&lt;br /&gt;
|size=50,000&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;Timber&amp;quot; redirects here. For the month, see [[Calendar]].''&lt;br /&gt;
&lt;br /&gt;
'''Wood''' is a hard [[material]] found in nearly all [[tree]]s. It currently does not form the actual material of tree tiles, which are composed of generic structural [[plant]] material, however, when trees are cut down, it drops as '''logs''' [[File:wooden_log_sprite.png|20px]] / {{Tile|▬|6:0}}, the raw and usable [[item]] form of wood. Logs are stored in a &amp;quot;Wood&amp;quot; stockpile.&lt;br /&gt;
&lt;br /&gt;
For the most part, different kinds of wood are identical except for differences in [[density]] and [[color]]. Wood is generally weaker and more lightweight than other heavy-duty materials, such as [[stone]] or [[metal]]. Almost* all wood is flammable, with an ignition point of {{ct|10508}}. The harvesting and use of wood to make products is known as the [[wood industry]].&lt;br /&gt;
&lt;br /&gt;
: (* The sole semi-exception is [[nether-cap]] wood, which exhibits unique responses to magma and fire due to its fixed temperature. This gives ''some'' objects made from nether cap a [[magma-safe]] quality, although it can be turned to [[ash]] or [[charcoal]] at a [[wood furnace]]. See article for details.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'''Timber'''&amp;quot; is the name of the ninth month of the dwarven [[calendar]], covering late Autumn, the only month of the dwarven [[calendar]] to not be named after a stone.&lt;br /&gt;
{{catbox}}&lt;br /&gt;
== Occurrence and production ==&lt;br /&gt;
&lt;br /&gt;
=== Chopping down trees ===&lt;br /&gt;
[[File:wood_guide_v50_preview.png|thumb|310px|right|Workshops made of every single type of wood.{{cite|1|https://www.reddit.com/r/dwarffortress/comments/1123at8/wood_colour_guide/}}]]&lt;br /&gt;
Wood is obtained by {{Menu icon|l}} [[designation|designating trees]] to be chopped down. Any [[dwarf]] with the [[wood cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down a tree, producing a variable number of 'logs' dependent upon the tree's size and composition. In general, bigger trees yield more logs than smaller ones, though relevant [[plant token]]s can have a significant impact on the total.&lt;br /&gt;
&lt;br /&gt;
Trees start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Creatures frequently moving on a tile with a sapling will eventually kill the sapling, leaving you with a dead sapling occupying the square for a time before it disappears and another plant starts growing.&lt;br /&gt;
&lt;br /&gt;
Saplings will randomly appear in above-ground [[soil]], only if the tiles underneath them are unmined and have at least another z-level of open space above them. If the soil does not have an immediate support for the roots, no saplings will appear. If there is no open space above, saplings will not grow. Underground saplings will begin to randomly appear in soil and [[mud]]dy underground rock only once one of the [[cavern]]s is exposed. Unlike above-ground saplings, underground saplings don't require the level below them to be unmined. However, they also require open space on the z-levels directly above them, otherwise the saplings will never grow.&lt;br /&gt;
&lt;br /&gt;
It is recommended to clear trees out of active corridors - tree trunks act as walls and may, for example, block the path of wagons to the [[trade depot]]. Building [[road]]s and [[smoothing]] floors prevents new saplings from growing on the tiles.&lt;br /&gt;
&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
&lt;br /&gt;
Entities with {{token|OUTDOOR_WOOD|e}} and {{token|INDOOR_WOOD|e}} use wood from above-ground and underground trees respectively from their local environment for their products. Additionally, {{token|USE_GOOD_WOOD|e}} and {{token|USE_EVIL_WOOD|e}} allow entities to use wood from good or evil-aligned trees: [[feather tree]]s and [[glumprong]]s.  Except for [[kobold]]s, all civilizations use some type of wood.&lt;br /&gt;
&lt;br /&gt;
{{token|USE_MISC_PROCESSED_WOOD_PRODUCTS|e}} permits the availability of certain wood-derived products: [[lye]], [[charcoal]], and [[potash]]. Dwarves, [[human]]s, and [[goblin]]s possess this. Entities with {{token|WOOD_WEAPONS|e}} and {{token|WOOD_ARMOR|e}} will use wooden weapons and armor - [[Elf|elves]] and subterranean [[animal people]] possess these tokens.&lt;br /&gt;
&lt;br /&gt;
Logs and wooden products are available from [[trading]] by any friendly civilizations. Wood can also be brought before embarking. Logs are quite inexpensive, costing only three points per log, and bringing a large number can help jump-start the wood industry immediately.&lt;br /&gt;
&lt;br /&gt;
=== Other sources ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wagon wood&amp;quot; can be obtained from [[wagon]]s. The [[wagon (embark)|initial wagon after embark]] (an entirely different wagon) can be dismantled for three free logs of any type.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
{{Main|Tree}}&lt;br /&gt;
&amp;lt;!-- NOTICE: Many trunk sprites use the same color palette, therefore some will use unmatching filenames. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable floatright&amp;quot;&lt;br /&gt;
|+ Comparison of [[density]], [[weight]], [[color]] and [[graphics|sprites]].&lt;br /&gt;
! Wood&lt;br /&gt;
! Density&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(kg/m³)&amp;lt;/small&amp;gt;&lt;br /&gt;
! Weight (Γ)&amp;lt;br/&amp;gt;per log &lt;br /&gt;
! Color&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ASCII)&amp;lt;/small&amp;gt;&lt;br /&gt;
! Graphic&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather tree|Feather]] || 100 || 5 || style=&amp;quot;background: {{fgcolor|7:1}};&amp;quot;| Cream || style=&amp;quot;text-align:center;&amp;quot;| [[File:feather_tree_trunk_sprite.png]] [[File:feather_wood_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || 130 || 6.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;| [[File:coffee_trunk_sprite.png]] [[File:papaya_wood_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Candlenut]] ||140 || 7 ||  style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Ochre || style=&amp;quot;text-align:center;&amp;quot;|[[File:candlenut_trunk_sprite.png]] [[File:candlenut_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kapok]] || 260 || 13 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:kapok_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || 360 || 18 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:custard_apple_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Willow]] || 390 || 19.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:willow_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alder]] || 410 || 20.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:alder_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || 425 || 21.25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Gold || style=&amp;quot;text-align:center;&amp;quot;|[[File:cherry_trunk_sprite.png]] [[File:cherry_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacao tree|Cacao]] || 430 || 21.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Chocolate || style=&amp;quot;text-align:center;&amp;quot;|[[File:apple_trunk_sprite.png]] [[File:cacao_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chestnut]] || 430 || 21.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark chestnut || style=&amp;quot;text-align:center;&amp;quot;|[[File:chestnut_trunk_sprite.png]] [[File:chestnut_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Saguaro]] || 430 || 21.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Ecru || style=&amp;quot;text-align:center;&amp;quot;|[[File:saguaro_trunk_sprite.png]] [[File:saguaro_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cashew]] || 450 || 22.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark chestnut || style=&amp;quot;text-align:center;&amp;quot;|[[File:cashew_trunk_sprite.png]] [[File:cashew_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ginkgo]] || 450 || 22.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Peach || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomegranate_trunk_sprite.png]] [[File:ginkgo_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubber tree|Rubber]] || 490 || 24.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Flax || style=&amp;quot;text-align:center;&amp;quot;|[[File:carambola_trunk_sprite.png]] [[File:rubber_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| ''Default wood'' || 500 || 25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:highwood_trunk_sprite.png]] [[File:default_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Highwood]] || 500 || 25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:highwood_trunk_sprite.png]] [[File:highwood_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tunnel tube]] || 500 || 25 || style=&amp;quot;background: {{fgcolor|5:1}};&amp;quot;| Violet || style=&amp;quot;text-align:center;&amp;quot;|[[File:tunnel_tube_trunk_sprite.png]] [[File:tunnel_tube_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]] || 500 || 25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:wagon_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pine]] || 510 || 25.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Beige || style=&amp;quot;text-align:center;&amp;quot;|[[File:pine_trunk_sprite.png]] [[File:pine_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || 520 || 26 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:durian_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango tree|Mango]] || 520 || 26 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Burnt sienna || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:mango_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Avocado]] || 540 || 27 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Chestnut || style=&amp;quot;text-align:center;&amp;quot;|[[File:avocado_trunk_sprite.png]] [[File:avacado_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple]] || 540 || 27 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Rust || style=&amp;quot;text-align:center;&amp;quot;|[[File:maple_trunk_sprite.png]] [[File:maple_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || 550 || 27.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Flax || style=&amp;quot;text-align:center;&amp;quot;|[[File:carambola_trunk_sprite.png]] [[File:carambola_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nether-cap]] || 550 || 27.5 || style=&amp;quot;background: {{fgcolor|1:0}}; color: #fff;&amp;quot;| Dark indigo || style=&amp;quot;text-align:center;&amp;quot;|[[File:nether-cap_trunk_sprite.png]] [[File:nether_cap_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea]] || 550 || 27.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:tea_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]] || 562 || 28.1 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:peach_trunk_sprite.png]] [[File:walnut_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedar]] || 570 || 28.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Olive || style=&amp;quot;text-align:center;&amp;quot;|[[File:pine_trunk_sprite.png]] [[File:cedar_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hazel]] || 580 || 29 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:hazel_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bitter orange]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:bitter_orange_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert lime]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:desert_lime_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger lime]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:finger_lime_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kumquat]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:kumquat_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Larch]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Light brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:larch_trunk_sprite.png]] [[File:larch_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lime]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:lime_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orange]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Burnt sienna || style=&amp;quot;text-align:center;&amp;quot;|[[File:orange_trunk_sprite.png]] [[File:orange_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomelo]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Ash gray || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomelo_trunk_sprite.png]] [[File:pomelo_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Round lime]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:round_lime_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Acacia]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Peach || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomegranate_trunk_sprite.png]] [[File:acacia_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash (tree)|Ash]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:ash_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungiwood]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:1}};&amp;quot;| Lemon || style=&amp;quot;text-align:center;&amp;quot;|[[File:fungiwood_trunk_sprite.png]] [[File:fungiwood_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin-cap]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|4:1}}; color: #fff;&amp;quot;| Red || style=&amp;quot;text-align:center;&amp;quot;|[[File:goblin-cap_trunk_sprite.png]] [[File:goblin_cap_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mahogany]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Mahogany || style=&amp;quot;text-align:center;&amp;quot;|[[File:mahogany_trunk_sprite.png]] [[File:mahogany_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Buff || style=&amp;quot;text-align:center;&amp;quot;|[[File:pear_trunk_sprite.png]] [[File:pear_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spore tree|Spore]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|3:0}}; color: #fff;&amp;quot;| Teal || style=&amp;quot;text-align:center;&amp;quot;|[[File:spore_tree_trunk_sprite.png]] [[File:spore_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower-cap]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|7:1}};&amp;quot;| White || style=&amp;quot;text-align:center;&amp;quot;|[[File:tower-cap_trunk_sprite.png]] [[File:tower_cap_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || 610 || 30.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:guava_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffee]] || 620 || 31 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:coffee_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || 620 || 31 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Bronze || style=&amp;quot;text-align:center;&amp;quot;|[[File:rambutan_trunk_sprite.png]] [[File:rambutan_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Birch]] || 650 || 32.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Burnt umber || style=&amp;quot;text-align:center;&amp;quot;|[[File:birch_trunk_sprite.png]] [[File:birch_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Black-cap]] || 650 || 32.5 || style=&amp;quot;background: {{fgcolor|0:1}}; color: #fff;&amp;quot;| Black || style=&amp;quot;text-align:center;&amp;quot;|[[File:black-cap_trunk_sprite.png]] [[File:black_cap_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut palm]] || 680 || 34 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark taupe || style=&amp;quot;text-align:center;&amp;quot;|[[File:mangrove_trunk_sprite.png]] [[File:coconut_palm_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || 690 || 34.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Buff || style=&amp;quot;text-align:center;&amp;quot;|[[File:pear_trunk_sprite.png]] [[File:sand_pear_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || 700 || 35 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:bayberry_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Citron]] || 700 || 35 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Ash gray || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomelo_trunk_sprite.png]] [[File:citron_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak]] || 700 || 35 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Auburn || style=&amp;quot;text-align:center;&amp;quot;|[[File:oak_trunk_sprite.png]] [[File:oak_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Macadamia]] || 705 || 35.25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:macadamia_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pecan]] || 735 || 36.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Peach || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomegranate_trunk_sprite.png]] [[File:pecan_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || 745 || 37.25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Chocolate || style=&amp;quot;text-align:center;&amp;quot;|[[File:apple_trunk_sprite.png]] [[File:apple_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || 745 || 37.25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Light brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:paradise_nut_trunk_sprite.png]] [[File:apricot_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || 770 || 38.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Peach || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomegranate_trunk_sprite.png]] [[File:pomegranate_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Almond]] || 795 || 39.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Copper || style=&amp;quot;text-align:center;&amp;quot;|[[File:almond_trunk_sprite.png]] [[File:almond_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || 795 || 39.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:peach_trunk_sprite.png]] [[File:peach_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || 795 || 39.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:plum_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Date palm]] || 820 || 41 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Burnt sienna || style=&amp;quot;text-align:center;&amp;quot;|[[File:orange_trunk_sprite.png]] [[File:date_palm_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paradise nut]] || 820 || 41 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Light brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:paradise_nut_trunk_sprite.png]] [[File:paradise_nut_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mangrove]] || 830 || 41.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark taupe || style=&amp;quot;text-align:center;&amp;quot;|[[File:mangrove_trunk_sprite.png]] [[File:mangrove_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || 835 || 41.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:persimmon_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || 880 || 44 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe sandy || style=&amp;quot;text-align:center;&amp;quot;|[[File:lychee_trunk_sprite.png]] [[File:lychee_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Olive]] || 990 || 49.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:olive_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glumprong]] || 1200 || 60 || style=&amp;quot;background: {{fgcolor|5:0}}; color: #fff;&amp;quot;| Purple || style=&amp;quot;text-align:center;&amp;quot;|[[File:glumprong_trunk_sprite.png]] [[File:glumprong_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood thorn]] || 1250 || 62.5 || style=&amp;quot;background: {{fgcolor|4:0}}; color: #fff;&amp;quot;| Crimson || style=&amp;quot;text-align:center;&amp;quot;|[[File:blood_thorn_trunk_sprite.png]] [[File:blood_thorn_logs_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 71 types of wood, excluding the default one. Of the 72 trees, [[abaca]] and [[banana]] do not produce wood. Eight types of trees are only found underground, while the remaining 61 grow above-ground in various [[biome]]s, except [[mountain]]s, [[glacier]]s, [[tundra]]s, and [[ocean]]s. The final type of wood, wagon wood, is only produced by the death of a wagon. All wood possesses the same material properties except its density (which affects the weight of an item) and color. It is brown by default, and very few types exhibit a color besides it.&lt;br /&gt;
&lt;br /&gt;
The density of the material is the most important factor when choosing different types of wood. Wooden products made with heavier wood slow down [[hauling]], which negatively impacts the work speed of a fortress in the long-term. The type of wood used in weapons and armor also becomes important in regards to its force, durability, and weight.&lt;br /&gt;
&lt;br /&gt;
=== Weight of logs ===&lt;br /&gt;
&lt;br /&gt;
Each log has a volume of 5,000 or 50 litres. The [[weight]] can be derived by dividing the density (kg/m³) of the material by 20. An oak log will thus weigh 35Γ, a feather wood log 5Γ and a blood thorn log 62.5Γ. Weight is displayed in integers in-game, so a blood thorn log's weight will be displayed as just 62Γ. Wood has a default {{token|SOLID_DENSITY|md}} of 500 kg/m³, about five times lighter than most stone and fifteen times lighter than iron. [[Feather tree|Feather wood]] is the lightest at 100, and [[blood thorn]] wood is the heaviest at 1,250. Papaya (130) and [[glumprong]] (1,200) wood are also notable.&lt;br /&gt;
&lt;br /&gt;
=== Grown wood ===&lt;br /&gt;
&lt;br /&gt;
All wooden items made by elves are referred to as &amp;quot;grown&amp;quot;. It is assumed that elves use an unknown (and unimplemented) [[magic]] to grow their products from trees without chopping them down. Elven [[caravan]]s only accept wooden products made from grown wood. Graphically, grown wood weapons will appear as standard wooden items, but with small branches and leaves stemming out of them.&lt;br /&gt;
&lt;br /&gt;
== Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Ash ===&lt;br /&gt;
&lt;br /&gt;
Burning wood in a [[wood furnace]] is the only major way to produce [[ash]]. It is otherwise rare and difficult to obtain naturally. Ash is essential in the production of [[lye]], [[potash]], and [[pearlash]]. Lye is used for making [[soap]], and potash is used as a [[fertilizer]] for farm plots to yield larger harvests. Pearlash is used for making clear glass and crystal glass in [[glassmaking]]. Ash can also be used as a [[glaze]] for ceramic products. In total, ash has major applications in the soap, farming, glass, and ceramic industries, all of which derives from wood.&lt;br /&gt;
&lt;br /&gt;
=== Charcoal ===&lt;br /&gt;
&lt;br /&gt;
[[Charcoal]] is a type of [[fuel]] produced by burning wood in a wood furnace. [[Smelter]]s, [[forge]]s, [[glass furnace]]s, and [[kiln]]s need fuel to operate. Coke is produced from [[bituminous coal]] or [[lignite]], neither of which is guaranteed to be present on a map, thus charcoal is typically the first reliable fuel for an early fortress. If coke sources are present though, it is recommended to use coke over charcoal so that wood can be used for other purposes.&lt;br /&gt;
&lt;br /&gt;
Once [[magma]] is acquired, charcoal becomes obsolete as a fuel source for workshops. Despite this, charcoal is still significant in the production of [[steel]], where refined coal is required as a source of carbon.&lt;br /&gt;
&lt;br /&gt;
=== Beds ===&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s can only be made from wood, with the exception of [[artifact]] beds created via [[strange mood]]s. A [[quality]] bed can give a dwarf sleeping there a happy [[thought]], the higher the quality the better. Without beds, citizens get unhappy thoughts from sleeping on the ground (or no thoughts if, by chance, they fall asleep on a [[smooth]]ed section of floor). Dwarves will ''not'' seek to sleep in beds in [[hospital]] [[zone]]s.  (See [[sleep]] for more information.)&lt;br /&gt;
&lt;br /&gt;
=== Dyes ===&lt;br /&gt;
&lt;br /&gt;
22 out of the 72 wood types can be used as [[dye]]s: [[Mangrove]], [[Pine]], [[Oak]], [[Mahogany]], [[Acacia]], [[Maple]], [[Willow]], [[Larch]], [[Chestnut]], [[Alder]], [[Birch]], [[Ash (tree)|Ash]], [[Guava]], [[Olive]], [[Pomegranate]], [[Apple]], [[Apricot]], [[Cherry]], [[Hazel]], [[Peach]], [[Pear]], [[Plum]]. The wood does not need to be milled or otherwise processed; it is used directly in the dye reaction in a [[dyer's shop]] by a [[thresher]].&lt;br /&gt;
&lt;br /&gt;
=== Machine components ===&lt;br /&gt;
&lt;br /&gt;
The following [[machine component]]s can only be made from wood: [[water wheel]]s, [[windmill]]s, and [[axle]]s. Axles are necessary in the transfer of [[power]] over distances. Water wheels and windmills are the only power sources to not require a dwarf to generate power.&lt;br /&gt;
&lt;br /&gt;
=== Lightweight storage ===&lt;br /&gt;
&lt;br /&gt;
Wooden items used for [[storage]] are lighter to carry than items made of most stone or metals. [[Barrel]]s, [[bin]]s, [[bucket]]s, [[jug]]s, [[large pot]]s, [[wheelbarrow]]s, [[minecart]]s, and [[cage]]s are items that can be made of wood and are frequently used in [[hauling]] stuff between stockpiles and workshops. Using a lighter material for storage decreases encumbrance and increases movement speed.&lt;br /&gt;
&lt;br /&gt;
The type of wood is very important in [[storage]] items. Among the trees with the lightest wood are: [[feather tree]], [[papaya]], [[candlenut]], [[kapok]], [[custard-apple]], [[willow]], [[alder]], [[cherry]], [[cacao tree|cacao]], [[chestnut]], and [[saguaro]]. Making storage items from the wood of these trees provide the best results. Trees to avoid include [[blood thorn]], [[glumprong]], [[olive]], [[persimmon]], [[mangrove]], [[paradise nut]], [[date palm]], and [[lychee]].&lt;br /&gt;
&lt;br /&gt;
In addition, it only takes one log to produce a bin, cage, wheelbarrow or minecart. Forging them with metal will take two or three bars instead.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and armor ===&lt;br /&gt;
&lt;br /&gt;
:''See also: [[Weapon#Material|Weapon § Material]]&lt;br /&gt;
&lt;br /&gt;
Wood is an extremely terrible material for combat; this cannot be over emphasized. It has the worst impact and shear properties out of the standard weapons-grade materials (even against bone), making it ineffective in dealing substantial damage, both blunt or cutting. [[Density|Denser]] wood* has a small improvement on its force power, but it remains weak compared to metal. A creature's [[natural weapon]]s can be more lethal than a wooden weapon. Wooden armor provides little to no protection. Wood durability is low, and it breaks very quickly from repeated hits against harder materials. &lt;br /&gt;
&lt;br /&gt;
: (* The densest woods are [[blood thorn]] (1250 ) followed by [[glumprong]] (1200), both more than twice as dense as &amp;quot;average&amp;quot; wood (500). However, these are a poor comparison to the &amp;quot;lightest&amp;quot; of the weapons-grade metals, Iron, at 7850.) &lt;br /&gt;
&lt;br /&gt;
Dwarves can only create wooden melee weapons in the form of [[training weapon]]s, and then only training [[battle axe|axes]], [[sword]]s and [[spear]]s, which can be* used in the military for training not only that weapon but also other [[combat skill]]s. They are useful for [[live training]] and [[danger room]]s, but are not necessary. Training weapons can also be bought from caravans at a cheap price. &lt;br /&gt;
&lt;br /&gt;
: (* Dwarves will '''not''' hurt each each other when training with &amp;quot;real&amp;quot; weapons, making training weapons even less useful. Worse, it's possible that a dwarf will become &amp;quot;[[Attachment|attached]]&amp;quot; to a wooden weapon, rendering them almost useless as a soldier (except as as a damage sponge), so wooden weapons are ''not'' recommended.)&lt;br /&gt;
&lt;br /&gt;
However, this weakness serves as an advantage in situations where damage is desired to be kept to a minimum. In [[justice]], inflicting punishment with wooden weapons deals very little damage to the accused, which reduces the chance of accidental deaths. Wooden weapons can also be used in [[Trap#Weapon_trap|weapon traps]], as &amp;quot;better than nothing&amp;quot; since they can hold up to 10 weapons. And every trap attack requires the target to dodge, which can be useful for [[Trap_design#Dodge_Me_Trap|creative players]].&lt;br /&gt;
&lt;br /&gt;
Large [[Trap_component#Trap_Weapons|trap weapons]] can be made early in a fortress before a metal industry is up and running, and can be perfectly adequate against unarmored targets such as animals and [[Thief#Goblin_snatchers|child snatchers]].  However these too are notably inferior across the board, and will tend to disappoint against anything armored. The large [[Trap_component#Spiked_ball|spiked ball]] may be the best bet here, but, again, wood's light weight works against them in this capacity. Even [[glass]] would be noticeably better, with a density of 2600 and better combat material properties.  &lt;br /&gt;
&lt;br /&gt;
[[Shield]]s and bucklers can be made from wood. As a lighter material, attacks (bashing) with wooden shields in melee combat are weaker than those delivered by metal shields. The material does not affect a shield's ability to block, and even [[dragonfire]] can be blocked without getting burned at all. Taking in their lower weight, wooden shields are less cumbersome than metal ones for early military that has not developed the [[armor user]] skill. There is still the drawback of wood wearing out and breaking faster than metal.&lt;br /&gt;
&lt;br /&gt;
[[Short sword]]s made of [[obsidian]] require one log in production. They are more or less a novelty, as metal weapons are superior.&lt;br /&gt;
&lt;br /&gt;
[[Crossbow]]s can be made from wood by a [[bowyer]]. Wooden crossbows are the equal to metal (or bone) bows when used at range, but suffer reduced damage in comparison to metal crossbows if they are used to bash enemies in melee combat. However, since even metal crossbows are spectacularly bad melee weapons, this may be a fairly unimportant consideration. If you are concerned about [[encumbrance]], lighter wooden crossbows can be prioritized over metal ones for less weight. [[Bone]] has a density of 500, as as &amp;quot;average&amp;quot; wood, so bone crossbows should replace wood whenever the [[Wood#Types|density of the wood]] available is over 500.&lt;br /&gt;
&lt;br /&gt;
A stack of 25 [[bolt]]s is made from a single log. In comparison, 5 bolts are made from a single bone. Wooden bolts are sufficient for training and [[hunting]], although significantly less effective against armored opponents than metal bolts. This can be useful if training against live targets that have been trapped in a [[cage]] and then tossed into an [[pit|arena]], as [[experience]] comes with each shot, not the damage done.&lt;br /&gt;
&lt;br /&gt;
=== Siege engines ===&lt;br /&gt;
&lt;br /&gt;
[[Siege engine]] parts can only be made from wood. Although siege engines require lots of effort to manage, they can be very effective defenses when traps and soldiers fail.  Both wooden and metal [[ballista arrow]]s also need a log to be made; the &amp;quot;metal&amp;quot; ones simply add a metal head to an existing wooden ballista arrow. Wooden ballista arrows made from denser wood deal more damage than lighter ones, but purely wooden ballista arrows are inferior to the metal upgrade. &lt;br /&gt;
&lt;br /&gt;
Since the [[siege operator]] skill can be trained equally with [[catapult]]s, and catapults use [[stone]]s, which are free and (typically) plentiful, it's not recommended to make ballista arrows for the purpose of training.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
&lt;br /&gt;
All logs are valued at 3☼. Wooden products are a poor choice for trading, because wood has a [[material multiplier]] of ×1 (no bonus). Elves do not accept any items or decorations made from wood, except the &amp;quot;grown&amp;quot; wood items that only elves produce. They get extremely upset when offered regular wood and will leave with no further possible trading for the season.&lt;br /&gt;
&lt;br /&gt;
=== Other uses ===&lt;br /&gt;
&lt;br /&gt;
Wood can be used to make most [[finished good]]s, [[furniture]], and [[tool]]s. Items can be [[decoration|decorated]] with wood through [[strange mood]]s. Colorful wood from underground, good, and evil trees are useful for aesthetic creations; they include black, blue, cyan, red, magenta, yellow, and white.&lt;br /&gt;
&lt;br /&gt;
Wooden [[construction]]s can safely hold magma, but wooden [[building]]s will burn so using other materials is recommended where fire is a potential risk. [[Floor]]s constructed using lightweight wood will reduce the damage from falls. The lighter the wood, the softer the impact.&lt;br /&gt;
&lt;br /&gt;
[[Building destroyer]]s prioritize destroying wooden [[door]]s and [[floor hatch]]es.{{verify}} Wooden buildings can be used in [[trap design]]s as cheap, affordable bait to lure them toward traps.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Driftwood]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = lolum&lt;br /&gt;
| elvish  = ave&lt;br /&gt;
| goblin  = dôr&lt;br /&gt;
| human   = pado&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{Wood FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
{{Category|Wood|0}}&lt;br /&gt;
[[Ru:Wood]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Wood&amp;diff=319124</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Wood&amp;diff=319124"/>
		<updated>2026-08-18T11:26:09Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{V50_item&lt;br /&gt;
|graphic=[[File:highwood_logs_sprite.png]]&lt;br /&gt;
|name=Logs&lt;br /&gt;
|tile=▬&lt;br /&gt;
|col=6:0:0&lt;br /&gt;
|materials=&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[:Category:Wood|Wood]]&lt;br /&gt;
|workshops=&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Tree]]&lt;br /&gt;
|labors=&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Wood cutter]]&lt;br /&gt;
|used for=&lt;br /&gt;
* [[Building]]&lt;br /&gt;
* [[Wood industry]]&lt;br /&gt;
* [[Wood burning]]&lt;br /&gt;
|value=3&lt;br /&gt;
|size=50,000&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;Timber&amp;quot; redirects here. For the month, see [[Calendar]].''&lt;br /&gt;
&lt;br /&gt;
'''Wood''' is a hard [[material]] found in nearly all [[tree]]s. It currently does not form the actual material of tree tiles, which are composed of generic structural [[plant]] material, however, when trees are cut down, it drops as '''logs''' [[File:wooden_log_sprite.png|20px]] / {{Tile|▬|6:0}}, the raw and usable [[item]] form of wood. Logs are stored in a &amp;quot;Wood&amp;quot; stockpile.&lt;br /&gt;
&lt;br /&gt;
For the most part, different kinds of wood are identical except for differences in [[density]] and [[color]]. Wood is generally weaker and more lightweight than other heavy-duty materials, such as [[stone]] or [[metal]]. Almost* all wood is flammable, with an ignition point of {{ct|10508}}. The harvesting and use of wood to make products is known as the [[wood industry]].&lt;br /&gt;
&lt;br /&gt;
: (* The sole semi-exception is [[nether-cap]] wood, which exhibits unique responses to magma and fire due to its fixed temperature. This gives ''some'' objects made from nether cap a [[magma-safe]] quality, although it can be turned to [[ash]] or [[charcoal]] at a [[wood furnace]]. See article for details.)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'''Timber'''&amp;quot; is the name of the ninth month of the dwarven [[calendar]], covering late Autumn, the only month of the dwarven [[calendar]] to not be named after a stone.&lt;br /&gt;
{{catbox}}&lt;br /&gt;
== Occurrence and production ==&lt;br /&gt;
&lt;br /&gt;
=== Chopping down trees ===&lt;br /&gt;
[[File:wood_guide_v50_preview.png|thumb|310px|right|Workshops made of every single type of wood.{{cite|1|https://www.reddit.com/r/dwarffortress/comments/1123at8/wood_colour_guide/}}]]&lt;br /&gt;
Wood is obtained by {{Menu icon|l}} [[designation|designating trees]] to be chopped down. Any [[dwarf]] with the [[wood cutting]] [[labor]] enabled and access to a [[battle axe]] will cut down a tree, producing a variable number of 'logs' dependent upon the tree's size and composition. In general, bigger trees yield more logs than smaller ones, though relevant [[plant token]]s can have a significant impact on the total.&lt;br /&gt;
&lt;br /&gt;
Trees start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Creatures frequently moving on a tile with a sapling will eventually kill the sapling, leaving you with a dead sapling occupying the square for a time before it disappears and another plant starts growing.&lt;br /&gt;
&lt;br /&gt;
Saplings will randomly appear in above-ground [[soil]], only if the tiles underneath them are unmined and have at least another z-level of open space above them. If the soil does not have an immediate support for the roots, no saplings will appear. If there is no open space above, saplings will not grow. Underground saplings will begin to randomly appear in soil and [[mud]]dy underground rock only once one of the [[cavern]]s is exposed. Unlike above-ground saplings, underground saplings don't require the level below them to be unmined. However, they also require open space on the z-levels directly above them, otherwise the saplings will never grow.&lt;br /&gt;
&lt;br /&gt;
It is recommended to clear trees out of active corridors - tree trunks act as walls and may, for example, block the path of wagons to the [[trade depot]]. Building [[road]]s and [[smoothing]] floors prevents new saplings from growing on the tiles.&lt;br /&gt;
&lt;br /&gt;
=== Civilizations ===&lt;br /&gt;
&lt;br /&gt;
Entities with {{token|OUTDOOR_WOOD|e}} and {{token|INDOOR_WOOD|e}} use wood from above-ground and underground trees respectively from their local environment for their products. Additionally, {{token|USE_GOOD_WOOD|e}} and {{token|USE_EVIL_WOOD|e}} allow entities to use wood from good or evil-aligned trees: [[feather tree]]s and [[glumprong]]s.  Except for [[kobold]]s, all civilizations use some type of wood.&lt;br /&gt;
&lt;br /&gt;
{{token|USE_MISC_PROCESSED_WOOD_PRODUCTS|e}} permits the availability of certain wood-derived products: [[lye]], [[charcoal]], and [[potash]]. Dwarves, [[human]]s, and [[goblin]]s possess this. Entities with {{token|WOOD_WEAPONS|e}} and {{token|WOOD_ARMOR|e}} will use wooden weapons and armor - [[Elf|elves]] and subterranean [[animal people]] possess these tokens.&lt;br /&gt;
&lt;br /&gt;
Logs and wooden products are available from [[trading]] by any friendly civilizations. Wood can also be brought before embarking. Logs are quite inexpensive, costing only three points per log, and bringing a large number can help jump-start the wood industry immediately.&lt;br /&gt;
&lt;br /&gt;
=== Other sources ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wagon wood&amp;quot; can be obtained from [[wagon]]s. The [[wagon (embark)|initial wagon after embark]] (an entirely different wagon) can be dismantled for three free logs of any type.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
{{Main|Tree}}&lt;br /&gt;
&amp;lt;!-- NOTICE: Many trunk sprites use the same color palette, therefore some will use unmatching filenames. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable floatright&amp;quot;&lt;br /&gt;
|+ Comparison of [[density]], [[weight]], [[color]] and [[graphics|sprites]].&lt;br /&gt;
! Wood&lt;br /&gt;
! Density&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(kg/m³)&amp;lt;/small&amp;gt;&lt;br /&gt;
! Weight (Γ)&amp;lt;br/&amp;gt;per log &lt;br /&gt;
! Color&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(ASCII)&amp;lt;/small&amp;gt;&lt;br /&gt;
! Graphic&lt;br /&gt;
|-&lt;br /&gt;
| [[Feather tree|Feather]] || 100 || 5 || style=&amp;quot;background: {{fgcolor|7:1}};&amp;quot;| Cream || style=&amp;quot;text-align:center;&amp;quot;| [[File:feather_tree_trunk_sprite.png]] [[File:feather_wood_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Papaya]] || 130 || 6.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;| [[File:coffee_trunk_sprite.png]] [[File:papaya_wood_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Candlenut]] ||140 || 7 ||  style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Ochre || style=&amp;quot;text-align:center;&amp;quot;|[[File:candlenut_trunk_sprite.png]] [[File:candlenut_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kapok]] || 260 || 13 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:kapok_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Custard-apple]] || 360 || 18 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:custard_apple_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Willow]] || 390 || 19.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:willow_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alder]] || 410 || 20.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:alder_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cherry]] || 425 || 21.25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Gold || style=&amp;quot;text-align:center;&amp;quot;|[[File:cherry_trunk_sprite.png]] [[File:cherry_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cacao tree|Cacao]] || 430 || 21.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Chocolate || style=&amp;quot;text-align:center;&amp;quot;|[[File:apple_trunk_sprite.png]] [[File:cacao_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Chestnut]] || 430 || 21.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark chestnut || style=&amp;quot;text-align:center;&amp;quot;|[[File:chestnut_trunk_sprite.png]] [[File:chestnut_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Saguaro]] || 430 || 21.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Ecru || style=&amp;quot;text-align:center;&amp;quot;|[[File:saguaro_trunk_sprite.png]] [[File:saguaro_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cashew]] || 450 || 22.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark chestnut || style=&amp;quot;text-align:center;&amp;quot;|[[File:cashew_trunk_sprite.png]] [[File:cashew_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ginkgo]] || 450 || 22.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Peach || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomegranate_trunk_sprite.png]] [[File:ginkgo_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rubber tree|Rubber]] || 490 || 24.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Flax || style=&amp;quot;text-align:center;&amp;quot;|[[File:carambola_trunk_sprite.png]] [[File:rubber_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| ''Default wood'' || 500 || 25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:highwood_trunk_sprite.png]] [[File:default_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Highwood]] || 500 || 25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:highwood_trunk_sprite.png]] [[File:highwood_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tunnel tube]] || 500 || 25 || style=&amp;quot;background: {{fgcolor|5:1}};&amp;quot;| Violet || style=&amp;quot;text-align:center;&amp;quot;|[[File:tunnel_tube_trunk_sprite.png]] [[File:tunnel_tube_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]] || 500 || 25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:wagon_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pine]] || 510 || 25.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Beige || style=&amp;quot;text-align:center;&amp;quot;|[[File:pine_trunk_sprite.png]] [[File:pine_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Durian]] || 520 || 26 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:durian_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mango tree|Mango]] || 520 || 26 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Burnt sienna || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:mango_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Avocado]] || 540 || 27 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Chestnut || style=&amp;quot;text-align:center;&amp;quot;|[[File:avocado_trunk_sprite.png]] [[File:avacado_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple]] || 540 || 27 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Rust || style=&amp;quot;text-align:center;&amp;quot;|[[File:maple_trunk_sprite.png]] [[File:maple_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Carambola]] || 550 || 27.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Flax || style=&amp;quot;text-align:center;&amp;quot;|[[File:carambola_trunk_sprite.png]] [[File:carambola_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nether-cap]] || 550 || 27.5 || style=&amp;quot;background: {{fgcolor|1:0}}; color: #fff;&amp;quot;| Dark indigo || style=&amp;quot;text-align:center;&amp;quot;|[[File:nether-cap_trunk_sprite.png]] [[File:nether_cap_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tea]] || 550 || 27.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:tea_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]] || 562 || 28.1 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:peach_trunk_sprite.png]] [[File:walnut_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cedar]] || 570 || 28.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Olive || style=&amp;quot;text-align:center;&amp;quot;|[[File:pine_trunk_sprite.png]] [[File:cedar_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hazel]] || 580 || 29 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:hazel_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bitter orange]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:bitter_orange_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert lime]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:desert_lime_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Finger lime]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:finger_lime_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kumquat]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:kumquat_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Larch]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Light brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:larch_trunk_sprite.png]] [[File:larch_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lime]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:lime_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Orange]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Burnt sienna || style=&amp;quot;text-align:center;&amp;quot;|[[File:orange_trunk_sprite.png]] [[File:orange_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomelo]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Ash gray || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomelo_trunk_sprite.png]] [[File:pomelo_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Round lime]] || 590 || 29.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:round_lime_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Acacia]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Peach || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomegranate_trunk_sprite.png]] [[File:acacia_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ash (tree)|Ash]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:ash_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fungiwood]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:1}};&amp;quot;| Lemon || style=&amp;quot;text-align:center;&amp;quot;|[[File:fungiwood_trunk_sprite.png]] [[File:fungiwood_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin-cap]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|4:1}}; color: #fff;&amp;quot;| Red || style=&amp;quot;text-align:center;&amp;quot;|[[File:goblin-cap_trunk_sprite.png]] [[File:goblin_cap_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mahogany]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Mahogany || style=&amp;quot;text-align:center;&amp;quot;|[[File:mahogany_trunk_sprite.png]] [[File:mahogany_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pear]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Buff || style=&amp;quot;text-align:center;&amp;quot;|[[File:pear_trunk_sprite.png]] [[File:pear_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spore tree|Spore]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|3:0}}; color: #fff;&amp;quot;| Teal || style=&amp;quot;text-align:center;&amp;quot;|[[File:spore_tree_trunk_sprite.png]] [[File:spore_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tower-cap]] || 600 || 30 || style=&amp;quot;background: {{fgcolor|7:1}};&amp;quot;| White || style=&amp;quot;text-align:center;&amp;quot;|[[File:tower-cap_trunk_sprite.png]] [[File:tower_cap_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guava]] || 610 || 30.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:guava_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Coffee]] || 620 || 31 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe pale || style=&amp;quot;text-align:center;&amp;quot;|[[File:coffee_trunk_sprite.png]] [[File:coffee_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambutan]] || 620 || 31 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Bronze || style=&amp;quot;text-align:center;&amp;quot;|[[File:rambutan_trunk_sprite.png]] [[File:rambutan_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Birch]] || 650 || 32.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Burnt umber || style=&amp;quot;text-align:center;&amp;quot;|[[File:birch_trunk_sprite.png]] [[File:birch_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Black-cap]] || 650 || 32.5 || style=&amp;quot;background: {{fgcolor|0:1}}; color: #fff;&amp;quot;| Black || style=&amp;quot;text-align:center;&amp;quot;|[[File:black-cap_trunk_sprite.png]] [[File:black_cap_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Coconut palm]] || 680 || 34 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark taupe || style=&amp;quot;text-align:center;&amp;quot;|[[File:mangrove_trunk_sprite.png]] [[File:coconut_palm_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sand pear]] || 690 || 34.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Buff || style=&amp;quot;text-align:center;&amp;quot;|[[File:pear_trunk_sprite.png]] [[File:sand_pear_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bayberry]] || 700 || 35 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:bayberry_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Citron]] || 700 || 35 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Ash gray || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomelo_trunk_sprite.png]] [[File:citron_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak]] || 700 || 35 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Auburn || style=&amp;quot;text-align:center;&amp;quot;|[[File:oak_trunk_sprite.png]] [[File:oak_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Macadamia]] || 705 || 35.25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:macadamia_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pecan]] || 735 || 36.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Peach || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomegranate_trunk_sprite.png]] [[File:pecan_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Apple]] || 745 || 37.25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Chocolate || style=&amp;quot;text-align:center;&amp;quot;|[[File:apple_trunk_sprite.png]] [[File:apple_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Apricot]] || 745 || 37.25 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Light brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:paradise_nut_trunk_sprite.png]] [[File:apricot_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pomegranate]] || 770 || 38.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Peach || style=&amp;quot;text-align:center;&amp;quot;|[[File:pomegranate_trunk_sprite.png]] [[File:pomegranate_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Almond]] || 795 || 39.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Copper || style=&amp;quot;text-align:center;&amp;quot;|[[File:almond_trunk_sprite.png]] [[File:almond_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach]] || 795 || 39.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:peach_trunk_sprite.png]] [[File:peach_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Plum]] || 795 || 39.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:plum_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Date palm]] || 820 || 41 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Burnt sienna || style=&amp;quot;text-align:center;&amp;quot;|[[File:orange_trunk_sprite.png]] [[File:date_palm_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paradise nut]] || 820 || 41 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Light brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:paradise_nut_trunk_sprite.png]] [[File:paradise_nut_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mangrove]] || 830 || 41.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Dark taupe || style=&amp;quot;text-align:center;&amp;quot;|[[File:mangrove_trunk_sprite.png]] [[File:mangrove_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Persimmon]] || 835 || 41.75 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Tan || style=&amp;quot;text-align:center;&amp;quot;|[[File:guava_trunk_sprite.png]] [[File:persimmon_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Lychee]] || 880 || 44 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Taupe sandy || style=&amp;quot;text-align:center;&amp;quot;|[[File:lychee_trunk_sprite.png]] [[File:lychee_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Olive]] || 990 || 49.5 || style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Pale brown || style=&amp;quot;text-align:center;&amp;quot;|[[File:macadamia_trunk_sprite.png]] [[File:olive_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Glumprong]] || 1200 || 60 || style=&amp;quot;background: {{fgcolor|5:0}}; color: #fff;&amp;quot;| Purple || style=&amp;quot;text-align:center;&amp;quot;|[[File:glumprong_trunk_sprite.png]] [[File:glumprong_logs_sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood thorn]] || 1250 || 62.5 || style=&amp;quot;background: {{fgcolor|4:0}}; color: #fff;&amp;quot;| Crimson || style=&amp;quot;text-align:center;&amp;quot;|[[File:blood_thorn_trunk_sprite.png]] [[File:blood_thorn_logs_sprite.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are 71 types of wood, excluding the default one. Of the 72 trees, [[abaca]] and [[banana]] do not produce wood. Eight types of trees are only found underground, while the remaining 61 grow above-ground in various [[biome]]s, except [[mountain]]s, [[glacier]]s, [[tundra]]s, and [[ocean]]s. The final type of wood, wagon wood, is only produced by the death of a wagon. All wood possesses the same material properties except its density (which affects the weight of an item) and color. It is brown by default, and very few types exhibit a color besides it.&lt;br /&gt;
&lt;br /&gt;
The density of the material is the most important factor when choosing different types of wood. Wooden products made with heavier wood slow down [[hauling]], which negatively impacts the work speed of a fortress in the long-term. The type of wood used in weapons and armor also becomes important in regards to its force, durability, and weight.&lt;br /&gt;
&lt;br /&gt;
=== Weight of logs ===&lt;br /&gt;
&lt;br /&gt;
Each log has a volume of 5,000 or 50 litres. The [[weight]] can be derived by dividing the density (kg/m³) of the material by 20. An oak log will thus weigh 35Γ, a feather wood log 5Γ and a blood thorn log 62.5Γ. Weight is displayed in integers in-game, so a blood thorn log's weight will be displayed as just 62Γ. Wood has a default {{token|SOLID_DENSITY|md}} of 500 kg/m³, about five times lighter than most stone and fifteen times lighter than iron. [[Feather tree|Feather wood]] is the lightest at 100, and [[blood thorn]] wood is the heaviest at 1,250. Papaya (130) and [[glumprong]] (1,200) wood are also notable.&lt;br /&gt;
&lt;br /&gt;
=== Grown wood ===&lt;br /&gt;
&lt;br /&gt;
All wooden items made by elves are referred to as &amp;quot;grown&amp;quot;. It is assumed that elves use an unknown (and unimplemented) [[magic]] to grow their products from trees without chopping them down. Elven [[caravan]]s only accept wooden products made from grown wood. Graphically, grown wood weapons will appear as standard wooden items, but with small branches and leaves stemming out of them.&lt;br /&gt;
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== Applications ==&lt;br /&gt;
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=== Ash ===&lt;br /&gt;
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Burning wood in a [[wood furnace]] is the only major way to produce [[ash]]. It is otherwise rare and difficult to obtain naturally. Ash is essential in the production of [[lye]], [[potash]], and [[pearlash]]. Lye is used for making [[soap]], and potash is used as a [[fertilizer]] for farm plots to yield larger harvests. Pearlash is used for making clear glass and crystal glass in [[glassmaking]]. Ash can also be used as a [[glaze]] for ceramic products. In total, ash has major applications in the soap, farming, glass, and ceramic industries, all of which derives from wood.&lt;br /&gt;
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=== Charcoal ===&lt;br /&gt;
&lt;br /&gt;
[[Charcoal]] is a type of [[fuel]] produced by burning wood in a wood furnace. [[Smelter]]s, [[forge]]s, [[glass furnace]]s, and [[kiln]]s need fuel to operate. Coke is produced from [[bituminous coal]] or [[lignite]], neither of which is guaranteed to be present on a map, thus charcoal is typically the first reliable fuel for an early fortress. If coke sources are present though, it is recommended to use coke over charcoal so that wood can be used for other purposes.&lt;br /&gt;
&lt;br /&gt;
Once [[magma]] is acquired, charcoal becomes obsolete as a fuel source for workshops. Despite this, charcoal is still significant in the production of [[steel]], where refined coal is required as a source of carbon.&lt;br /&gt;
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=== Beds ===&lt;br /&gt;
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[[Bed]]s can only be made from wood, with the exception of [[artifact]] beds created via [[strange mood]]s. A [[quality]] bed can give a dwarf sleeping there a happy [[thought]], the higher the quality the better. Without beds, citizens get unhappy thoughts from sleeping on the ground (or no thoughts if, by chance, they fall asleep on a [[smooth]]ed section of floor). Dwarves will ''not'' seek to sleep in beds in [[hospital]] [[zone]]s.  (See [[sleep]] for more information.)&lt;br /&gt;
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=== Machine components ===&lt;br /&gt;
&lt;br /&gt;
The following [[machine component]]s can only be made from wood: [[water wheel]]s, [[windmill]]s, and [[axle]]s. Axles are necessary in the transfer of [[power]] over distances. Water wheels and windmills are the only power sources to not require a dwarf to generate power.&lt;br /&gt;
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=== Lightweight storage ===&lt;br /&gt;
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Wooden items used for [[storage]] are lighter to carry than items made of most stone or metals. [[Barrel]]s, [[bin]]s, [[bucket]]s, [[jug]]s, [[large pot]]s, [[wheelbarrow]]s, [[minecart]]s, and [[cage]]s are items that can be made of wood and are frequently used in [[hauling]] stuff between stockpiles and workshops. Using a lighter material for storage decreases encumbrance and increases movement speed.&lt;br /&gt;
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The type of wood is very important in [[storage]] items. Among the trees with the lightest wood are: [[feather tree]], [[papaya]], [[candlenut]], [[kapok]], [[custard-apple]], [[willow]], [[alder]], [[cherry]], [[cacao tree|cacao]], [[chestnut]], and [[saguaro]]. Making storage items from the wood of these trees provide the best results. Trees to avoid include [[blood thorn]], [[glumprong]], [[olive]], [[persimmon]], [[mangrove]], [[paradise nut]], [[date palm]], and [[lychee]].&lt;br /&gt;
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In addition, it only takes one log to produce a bin, cage, wheelbarrow or minecart. Forging them with metal will take two or three bars instead.&lt;br /&gt;
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=== Weapons and armor ===&lt;br /&gt;
&lt;br /&gt;
:''See also: [[Weapon#Material|Weapon § Material]]&lt;br /&gt;
&lt;br /&gt;
Wood is an extremely terrible material for combat; this cannot be over emphasized. It has the worst impact and shear properties out of the standard weapons-grade materials (even against bone), making it ineffective in dealing substantial damage, both blunt or cutting. [[Density|Denser]] wood* has a small improvement on its force power, but it remains weak compared to metal. A creature's [[natural weapon]]s can be more lethal than a wooden weapon. Wooden armor provides little to no protection. Wood durability is low, and it breaks very quickly from repeated hits against harder materials. &lt;br /&gt;
&lt;br /&gt;
: (* The densest woods are [[blood thorn]] (1250 ) followed by [[glumprong]] (1200), both more than twice as dense as &amp;quot;average&amp;quot; wood (500). However, these are a poor comparison to the &amp;quot;lightest&amp;quot; of the weapons-grade metals, Iron, at 7850.) &lt;br /&gt;
&lt;br /&gt;
Dwarves can only create wooden melee weapons in the form of [[training weapon]]s, and then only training [[battle axe|axes]], [[sword]]s and [[spear]]s, which can be* used in the military for training not only that weapon but also other [[combat skill]]s. They are useful for [[live training]] and [[danger room]]s, but are not necessary. Training weapons can also be bought from caravans at a cheap price. &lt;br /&gt;
&lt;br /&gt;
: (* Dwarves will '''not''' hurt each each other when training with &amp;quot;real&amp;quot; weapons, making training weapons even less useful. Worse, it's possible that a dwarf will become &amp;quot;[[Attachment|attached]]&amp;quot; to a wooden weapon, rendering them almost useless as a soldier (except as as a damage sponge), so wooden weapons are ''not'' recommended.)&lt;br /&gt;
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However, this weakness serves as an advantage in situations where damage is desired to be kept to a minimum. In [[justice]], inflicting punishment with wooden weapons deals very little damage to the accused, which reduces the chance of accidental deaths. Wooden weapons can also be used in [[Trap#Weapon_trap|weapon traps]], as &amp;quot;better than nothing&amp;quot; since they can hold up to 10 weapons. And every trap attack requires the target to dodge, which can be useful for [[Trap_design#Dodge_Me_Trap|creative players]].&lt;br /&gt;
&lt;br /&gt;
Large [[Trap_component#Trap_Weapons|trap weapons]] can be made early in a fortress before a metal industry is up and running, and can be perfectly adequate against unarmored targets such as animals and [[Thief#Goblin_snatchers|child snatchers]].  However these too are notably inferior across the board, and will tend to disappoint against anything armored. The large [[Trap_component#Spiked_ball|spiked ball]] may be the best bet here, but, again, wood's light weight works against them in this capacity. Even [[glass]] would be noticeably better, with a density of 2600 and better combat material properties.  &lt;br /&gt;
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[[Shield]]s and bucklers can be made from wood. As a lighter material, attacks (bashing) with wooden shields in melee combat are weaker than those delivered by metal shields. The material does not affect a shield's ability to block, and even [[dragonfire]] can be blocked without getting burned at all. Taking in their lower weight, wooden shields are less cumbersome than metal ones for early military that has not developed the [[armor user]] skill. There is still the drawback of wood wearing out and breaking faster than metal.&lt;br /&gt;
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[[Short sword]]s made of [[obsidian]] require one log in production. They are more or less a novelty, as metal weapons are superior.&lt;br /&gt;
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[[Crossbow]]s can be made from wood by a [[bowyer]]. Wooden crossbows are the equal to metal (or bone) bows when used at range, but suffer reduced damage in comparison to metal crossbows if they are used to bash enemies in melee combat. However, since even metal crossbows are spectacularly bad melee weapons, this may be a fairly unimportant consideration. If you are concerned about [[encumbrance]], lighter wooden crossbows can be prioritized over metal ones for less weight. [[Bone]] has a density of 500, as as &amp;quot;average&amp;quot; wood, so bone crossbows should replace wood whenever the [[Wood#Types|density of the wood]] available is over 500.&lt;br /&gt;
&lt;br /&gt;
A stack of 25 [[bolt]]s is made from a single log. In comparison, 5 bolts are made from a single bone. Wooden bolts are sufficient for training and [[hunting]], although significantly less effective against armored opponents than metal bolts. This can be useful if training against live targets that have been trapped in a [[cage]] and then tossed into an [[pit|arena]], as [[experience]] comes with each shot, not the damage done.&lt;br /&gt;
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=== Siege engines ===&lt;br /&gt;
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[[Siege engine]] parts can only be made from wood. Although siege engines require lots of effort to manage, they can be very effective defenses when traps and soldiers fail.  Both wooden and metal [[ballista arrow]]s also need a log to be made; the &amp;quot;metal&amp;quot; ones simply add a metal head to an existing wooden ballista arrow. Wooden ballista arrows made from denser wood deal more damage than lighter ones, but purely wooden ballista arrows are inferior to the metal upgrade. &lt;br /&gt;
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Since the [[siege operator]] skill can be trained equally with [[catapult]]s, and catapults use [[stone]]s, which are free and (typically) plentiful, it's not recommended to make ballista arrows for the purpose of training.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
&lt;br /&gt;
All logs are valued at 3☼. Wooden products are a poor choice for trading, because wood has a [[material multiplier]] of ×1 (no bonus). Elves do not accept any items or decorations made from wood, except the &amp;quot;grown&amp;quot; wood items that only elves produce. They get extremely upset when offered regular wood and will leave with no further possible trading for the season.&lt;br /&gt;
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===Dyes===&lt;br /&gt;
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22 out of the 72 wood types can be used as [[dye]]s: [[Mangrove]], [[Pine]], [[Oak]], [[Mahogany]], [[Acacia]], [[Maple]], [[Willow]], [[Larch]], [[Chestnut]], [[Alder]], [[Birch]], [[Ash (tree)|Ash]], [[Guava]], [[Olive]], [[Pomegranate]], [[Apple]], [[Apricot]], [[Cherry]], [[Hazel]], [[Peach]], [[Pear]], [[Plum]]. The wood does not need to be milled or otherwise processed; it is used directly in the dye reaction in a [[dyer's shop]] by a [[thresher]].&lt;br /&gt;
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=== Other uses ===&lt;br /&gt;
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Wood can be used to make most [[finished good]]s, [[furniture]], and [[tool]]s. Items can be [[decoration|decorated]] with wood through [[strange mood]]s. Colorful wood from underground, good, and evil trees are useful for aesthetic creations; they include black, blue, cyan, red, magenta, yellow, and white.&lt;br /&gt;
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Wooden [[construction]]s can safely hold magma, but wooden [[building]]s will burn so using other materials is recommended where fire is a potential risk. [[Floor]]s constructed using lightweight wood will reduce the damage from falls. The lighter the wood, the softer the impact.&lt;br /&gt;
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[[Building destroyer]]s prioritize destroying wooden [[door]]s and [[floor hatch]]es.{{verify}} Wooden buildings can be used in [[trap design]]s as cheap, affordable bait to lure them toward traps.&lt;br /&gt;
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== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Driftwood]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = lolum&lt;br /&gt;
| elvish  = ave&lt;br /&gt;
| goblin  = dôr&lt;br /&gt;
| human   = pado&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{Wood FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
{{Category|Wood|0}}&lt;br /&gt;
[[Ru:Wood]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tree&amp;diff=319062</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tree&amp;diff=319062"/>
		<updated>2026-08-13T22:29:27Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: /* Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{buggy}}&lt;br /&gt;
&lt;br /&gt;
[[File:tree_z_levels_v50.gif|thumb|225px|right|Ascending z-levels of a [[pear|pear tree]].]]&lt;br /&gt;
'''Trees''' are multi-[[tile]] [[plant]]s, that can be found aboveground on all but the most dry or mountainous of maps, and below ground in the [[cavern]]s. The types of trees that grow in a given location depend on that location's [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. Underground trees such as [[nether-cap]]s are an exception, as they will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that &amp;quot;trees&amp;quot; in ''Dwarf Fortress'' also covers things that are not actually trees, such as cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees).&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = dák&lt;br /&gt;
| elvish  = thelire&lt;br /&gt;
| goblin  = tonspe&lt;br /&gt;
| human   = akan&lt;br /&gt;
}}&lt;br /&gt;
Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress development, as without a ready source of wood, the player will be forced to rely on [[trade]] to get it. Tree growth density on the [[embark]] site is determined by its [[biome]], so it is displayed with the rest of the biome properties (temperature, etc.) on the &amp;quot;Choose Fortress Location&amp;quot; screen at embark.&lt;br /&gt;
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Cutting down trees is not allowed in the [[object testing arena]], as attempting to do so will produce the message {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
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== Structure ==&lt;br /&gt;
[[File:Tree animated.gif|thumb|Animation of all z-levels of an [[apricot]] tree. ASCII mode.]]&lt;br /&gt;
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', '''branches''', and '''twigs''', that may be covered in a number of &amp;quot;growths&amp;quot; (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tile and the extent of the root system can vary with species.&lt;br /&gt;
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Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with branches {{tile|¼|2:0}}. The branches can extend further out, ending with twigs {{tile|;|2:0}}. A vertical trunk end, if not covered with a branch, is represented by a pointed cap {{tile|⌂|6:0}}.&lt;br /&gt;
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Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown colour as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one (such as palm trees).&lt;br /&gt;
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The dug-away roots of a tree can spawn twigs and fruits of the tree around them, if there is space and grass/cave moss there. This means you can, in principle, access fruit trees from below the tree, without putting a dwarf in danger or walling off the tree.  There are exceptions to the description above - [[Desert]] [[saguaro]]es don't have any leafy branches or twigs, just a trunk and thick branches. Nor do mushroom cap trees that grow in the caverns underground have branches - instead, they have a '''cap''' consisting of ramps that can be walked upon.&lt;br /&gt;
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Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both thick and regular branches provide a floor-like support for walking - twigs are too frail to support the weight of a dwarf, but they can be climbed through and jumped over. All kinds of trunk tiles, except trunk tips, are treated as solid barriers that can be climbed through and jumped over like twigs.&lt;br /&gt;
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On ground level, tree trunks are obstacles that prevent [[channel]]ing, or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide, in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}, doesn't work in current version) every once in a while, as trees continue to grow, to make sure wagons can get through, and chop down ({{menu icon|l}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress, it makes it easier to route incoming caravans down certain pre-selected well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.&lt;br /&gt;
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A tree's branches and leaves will result in the tiles below them being considered &amp;quot;inside&amp;quot;, leading to the formation of [[miasma]] if corpse and body parts decay while under them. It is therefore advisable to ensure no trees grow in the immediate vicinity of your corpse stockpiles.&lt;br /&gt;
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&amp;lt;gallery caption=&amp;quot;Heights of a tree (ASCII mode)&amp;quot; widths=&amp;quot;90px&amp;quot; heights=&amp;quot;90px&amp;quot; perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Tree-1.png|1 level below ground: roots in a [[red sand]] wall on the side of a hill&lt;br /&gt;
File:Tree0.png|Ground level: trunk&lt;br /&gt;
File:Tree+1.png|1 level above ground, trunk, branches and twigs&lt;br /&gt;
File:Tree+2.png|2 levels above ground&lt;br /&gt;
File:Tree+3.png|3 levels above ground, includes some Open Space&lt;br /&gt;
File:Tree+4.png|4 levels above ground&lt;br /&gt;
File:Tree+5.png|5 levels above ground&lt;br /&gt;
File:Tree+6.png|6 levels above ground&lt;br /&gt;
File:Tree+7.png|7 levels above ground, only Open Space&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== Growths ===&lt;br /&gt;
Growths are the things that grow ''on'' a tree, i.e: they are not an essential part of the tree's structure and can be shed or picked without destroying the tree. This includes leaves, needles, flowers, fruit, seed pods, catkins, cones, etc. Each tree species has at least one type of growth, the most common one, unsurprisingly, being leaves.&lt;br /&gt;
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The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into a colorful patchwork.&lt;br /&gt;
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Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and examining the ground after that will show &amp;quot;&amp;lt;tree&amp;gt; flowers&amp;quot; in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it is possible that a young tree that has never flowered will give fruit.&lt;br /&gt;
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Fruit can be picked from trees in Adventure mode. Fortress mode harvesting is done with a [[stepladder]] (as long as the fruit-bearing tree is within a plant gathering zone) or by collecting fallen fruits. Fruit can be brewed at a [[still]]. Cutting down a tree with fruit causes the fruit to vanish{{verify}}.&lt;br /&gt;
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If a tree is set on fire in fortress mode and is described as 'dead' when examined, it will eventually rejuvenate itself and come back to life after a few years, starting from the trunk and leading out into the branches if left alone.&lt;br /&gt;
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== Chopping down trees ==&lt;br /&gt;
{{main|Woodcutting}}&lt;br /&gt;
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Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designations menu|designate]] only one trunk tile for cutting to chop down the whole tree it belongs to - any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it's impossible to &amp;quot;prune&amp;quot; trees by chopping down only parts of them. The quality of the [[Battle axe|axe]] determines how fast trees can be cut down.&lt;br /&gt;
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Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).&lt;br /&gt;
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If you dug the tile below the trunk before cutting the tree, it will leave a hole to the surface, potentially allowing dangerous creatures to path into your underground fort. Avoid digging directly below one z-level in wooded areas before clearing out the trees, and make sure to check for open floor spaces {{Tile|·|0:1}} on the surface afterwards. If holes are present, construct [[floor]] tiles over the holes, which will prevent creatures from moving below. Constructing a wall below the open floor will work as well. Unexplained underground logs can alert you to the presence of these &amp;quot;guest entrances&amp;quot;. Moving a building preview all around the surface (kennels are good for their size) and inspecting any non-ramp or tree invalid tiles can sweep large areas.&lt;br /&gt;
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If you had [[smoothing|smoothed]] the wall below the trunk and then cut down the tree, it will leave an open floor above the smoothed wall, unlike constructed walls (see this [[tile#Walls|diagram]] for a visual illustration). If there is an open space adjacent to the smoothed wall, creatures can diagonally move below the adjacent space (by swimming, flying, or climbing) from the open floor above. Such occurrences should be uncommon, as it requires the tile below the tree to be made of stone (so it can be smoothed), and occur mainly in [[mountain]] biomes and areas affected by erosion.&lt;br /&gt;
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=== Objects and tiles in trees ===&lt;br /&gt;
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Some trees have been found to have objects or tiles contained within the branches - cutting down these trees can be hazardous to your dwarves.  You can check all the z-levels of every tree you wish to cut, or just take the risk and experience occasional fun!&lt;br /&gt;
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== Products ==&lt;br /&gt;
=== Wood ===&lt;br /&gt;
{{main|Wood}}&lt;br /&gt;
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One of the variations between the different tree species is in the weight and color of their wood. Weight is often a minor concern but when using wood to create objects that will be moved, such as bins or buckets, choosing lighter wood is an advantage as it will be hauled faster. Heavier wood will make wooden weapons and siege engine projectiles more effective, while lighter wooden shields reduce penalties to speed while blocking just as well as heavier shields.&lt;br /&gt;
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Nonetheless, all types of wood have the same (low) value (beyond the [[preference]]s of individual dwarves), although the [[color]] of the wood may matter for aesthetic purposes.&lt;br /&gt;
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=== Fruit ===&lt;br /&gt;
Various kinds of tree produce fruit.  In [[dwarf fortress mode]], they can be gathered with a [[stepladder]] in a designated [[zone#Gather/pick Fruit|plant gathering zone]], and [[Elf|elves]] will also bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[seed]]s.  The following trees produce usable fruit in vanilla: apple, apricot, avocado, banana, bayberry, bitter orange, carambola, cashew, cherry, citron, coconut palm, coffee, custard-apple, date palm, desert lime, durian, finger lime, guava, kumquat, lime, lychee, mango, olive, orange, papaya, paradise nut, peach, pear, persimmon, plum, pomegranate, pomelo, rambutan, round lime, saguaro, and sand pear. Not all of these can be brewed; see [[alcohol]] for a list of brewable fruit.&lt;br /&gt;
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Instead of fruit, some trees will produce nuts, which are actually seeds - since tree seeds currently can't be planted, feel free to allow cooking of these. The nut-producing trees in vanilla are: [[almond]], [[candlenut]], [[chestnut]], [[hazel]], [[macadamia]], [[oak]], [[pecan]], and [[walnut]].&lt;br /&gt;
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== Growing trees ==&lt;br /&gt;
[[File:sapling_preview.png|right]]Trees grow from '''saplings''', which start growing randomly on non-occupied tiles of a suitable biome; thus chopping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Saplings will block the construction of farm plots unless there is also a dusting or pile of mud beneath them.&lt;br /&gt;
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Saplings can be killed by heavy [[traffic|foot traffic]] and removed by building a road on them, but not by flooding &amp;amp;mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Many underground trees are called &amp;quot;young &amp;amp;lt;tree&amp;amp;gt;&amp;quot; instead of sapling, but the concept is the same. Paved [[road]]s and (even unbuilt) [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil one z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone.&lt;br /&gt;
&lt;br /&gt;
Trees ''cannot'' be specifically &amp;quot;planted&amp;quot; [http://www.bay12games.com/dwarves/dev.html as of yet]; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. (Sadly, the [[elf|elves]] do not seem to comprehend this.) It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the caverns, subterranean flora (including trees) will begin to grow on any exposed, previously-bare soil within your fortress; this can be annoying when a copse of [[blood thorn]]s suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean [[Tree farming|tree farms]] full of colorful subterranean trees.&lt;br /&gt;
&lt;br /&gt;
If a sapling grows into a tree, it can block off narrow areas, such as one-tile-wide hallways in a muddy cavern layer.  This can cause dwarves to take longer alternate routes to perform their jobs, or entrap them entirely.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
One can grow additional tree branches by digging away parts of tree roots and replacing them with grass or cave moss. Afterwards, when the tree grows, it may spread (fruit-bearing) branches there.&lt;br /&gt;
&lt;br /&gt;
== Growth rate &amp;amp; wood yield ==&lt;br /&gt;
From the time a sapling appears, it takes about three and a half ''months'' for a tree to grow. Trees make a growth check once every year, and then grow randomly - it's possible for a tree to reach eight z-levels of height in a decade, not have gone past five in three, or avoid growing branches at all initially.&lt;br /&gt;
&lt;br /&gt;
Most tree raws currently specify exactly the same canopies. They'll yield more wood overall with sparser cutting, though the breakeven point is unknown presently. Each &amp;quot;tree trunk&amp;quot; tile will yield exactly one log, while light branches, twigs and (brown) heavy branches will give nothing. The size of aboveground trees at embark depends heavily on unknown factors beyond age and species; possibly temperature, latitude or biome?{{Verify}}&lt;br /&gt;
&lt;br /&gt;
For wood, branching trees with nonbranching trunks (Papayas, Ginkgos, Saguaros, Pines, Cedars, Fungiwoods, Alders, and Birches) should be cut down preferentially, as their branches will obscure saplings and their trunks grow slower. They will not yield any more wood past reaching their maximum trunk height (4-9 depending on species). Vice-versa, Glumprong trees are near-ideal for forestry, as they're all trunk, though their max height is limited to 8.&lt;br /&gt;
&lt;br /&gt;
Palm trees don't obscure other ones with their canopies, so should be cut when wood is needed, or when they reach their maximum height of 9.&lt;br /&gt;
&lt;br /&gt;
== Aboveground trees ==&lt;br /&gt;
Most of them bear fruits and nuts, which can be [[Activity zone#Gather/Pick Fruit|harvested]] for food and drinks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Multi-tile_tree_table_row for more details)&lt;br /&gt;
{{multi-tile tree table row|name=|symbol=|color=|decid=|biome=(|biome2=|biome3=...)|dry=|align=|dense=&lt;br /&gt;
  |tile1=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |grow1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{multi-tile tree table head}}&lt;br /&gt;
{{multi-tile tree table row|name=Abaca|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:abaca_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Abaca_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:abaca_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:abaca_flower.png]] flower&lt;br /&gt;
  |grow3=[[File:abaca_seeds.png]] seeds&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Acacia|symbol=♠|color=2:0|decid=No|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Acacia_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:acacia_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:acacia_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:acacia_pod.png]] seed pod&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Avocado|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.540&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:avocado_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Avocado_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:avocado_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:avocado_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:0}} \ [[File:avocado_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:avocado_seeds_sprite.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Banana|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:banana_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Banana_sapling.png]]&lt;br /&gt;
  |drink=Banana beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:banana_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:0}} \ [[File:banana_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:banana_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:banana_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Bitter orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Coffee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:bitter_orange_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:bitter_orange_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:bitter_orange_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:bitter_orange_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cacao tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.430&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:apple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apple_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:cacao_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:cacao_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:0}} \ [[File:cacao_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cacao_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Candlenut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.140&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:candlenut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Candlenut_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:candlenut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:candlenut_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:candlenut_sprite.png]] nut&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Carambola|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.550&lt;br /&gt;
  |drink=Carambola wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:carambola_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Carambola_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:carambola_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|3:1}} \ [[File:carambola_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:carambola_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:carambola_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cashew|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.450&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:cashew_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cashew_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:cashew_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:cashew_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:cashew_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cashew_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Citron|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.700&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomelo_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Citron_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:citron_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:citron_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:citron_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:citron_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Coconut palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.680&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:mangrove_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Palm_sapling.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:coconut_palm_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:0}} \ [[File:coconut_palm_spathe.png]] spathe&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:palm_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Coffee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Coffee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:coffee_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:coffee_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:coffee_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:coffee_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Custard-apple|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.360&lt;br /&gt;
  |drink=Custard-apple cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Custard_apple_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:custard_apple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:custard_apple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:custard_apple_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:custard_apple_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Date palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=b|dense=0.820&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:orange_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Date_palm_sapling.png]]&lt;br /&gt;
  |drink=Date wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:date_palm_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:date_palm_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:0}} \ [[File:date_palm_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:date_palm_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Desert lime|symbol=♠|color=2:0|decid=No|biome=Tropical Grassland|biome2=Tropical Savanna|biome3=Tropical Shrubland|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Desert_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:desert_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:desert_lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:desert_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:desert_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Durian|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.520&lt;br /&gt;
  |drink=Durian wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Durian_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:durian_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:0}} \ [[File:durian_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:durian_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:durian_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Finger lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Finger_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:finger_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:finger_lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:finger_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:finger_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Guava|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.610&lt;br /&gt;
  |drink=Guava wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Guava_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:guava_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:guava_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:guava_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:guava_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Kapok|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.260&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Kapok_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:kapok_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:kapok_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|2:1}} \ [[File:kapok_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Kumquat|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Kumquat_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:kumquat_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:kumquat_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:kumquat_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:kumquat_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Lychee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.880&lt;br /&gt;
  |drink=Lychee wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:lychee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Lychee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:lychee_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:lychee_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:1}} \ [[File:lychee_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:lychee_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Macadamia|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.705&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Macadamia_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:macadamia_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:macadamia_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:macadamia_sprite.png]] nut&lt;br /&gt;
  |grow4=[[File:macadamia_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mahogany|symbol=♠|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:mahogany_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mahogany_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mahogany_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|6:1}} \ [[File:mahogany_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:mahogany_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mango tree|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.520&lt;br /&gt;
  |drink=Mango wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mango_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mango_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:mango_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:1}} \ [[File:mango_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:mango_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Olive|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.990&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Olive_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:olive_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:olive_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|0:1}} \ [[File:olive_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:olive_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:orange_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Orange_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:orange_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:orange_leaves.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:orange_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:orange_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Papaya|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.130&lt;br /&gt;
  |drink=Papaya wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:papaya_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Papaya_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:papaya_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:papaya_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:papaya_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:papaya_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Paradise nut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.820&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:paradise_nut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Paradise_nut_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:paradise_nut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|6:1}} \ [[File:paradise_nut_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:paradise_nut_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:paradise_nut_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pomelo|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomelo_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pomelo_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:pomelo_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:pomelo_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:pomelo_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pomelo_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Rambutan|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620&lt;br /&gt;
  |drink=Rambutan wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:rambutan_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Rambutan_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:rambutan_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:rambutan_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:rambutan_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:rambutan_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Round lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Round_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:round_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:round_lime_flowers.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:round_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:round_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Rubber tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.490&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:carambola_trunk_sprite.png]] &lt;br /&gt;
  |sapling=[[File:Rubber_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:rubber_leaves.png]] leaf&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tea|symbol=♣|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.560&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tea_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:tea_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:tea_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:tea_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:tea_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pomegranate|symbol=Γ|color=2:0|decid=Yes|biome=Any Tropical|dry=y|dense=0.770&lt;br /&gt;
  |drink=Pomegranate wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pomegranate_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pomegranate_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:pomegranate_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:pomegranate_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pomegranate_seeds2.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mangrove|symbol=♣|color=2:0|decid=No|biome=Mangrove Swamp|dry=n|dense=0.830&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:mangrove_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mangrove_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mangrove_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:mangrove_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|4:1}} \ [[File:mangrove_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cedar|symbol=↨|color=2:0|decid=No|biome=Temperate Coniferous Forest|biome2=Tropical Coniferous Forest|dry=y|dense=0.570&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:pine_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cedar_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:cedar_leaves.png]] scale-leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:cedar_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|5:0}} \ [[File:cedar_pollen_cone.png]] pollen cone&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Feather tree|symbol=♣|color=7:1|decid=No|biome=Not Freezing|dry=y|align=Good|dense=0.100&lt;br /&gt;
  |tile1={{tile|O|7:1}}{{tile|═|7:1}}{{tile|⌂|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|─|7:1}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|7:1}} branches&lt;br /&gt;
  |tile4={{tile|;|7:1}} twigs&lt;br /&gt;
  |tile5={{tile|¼|7:1}} roots&lt;br /&gt;
  |graphic=[[File:feather_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Feather_sapling.png]]&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |grow1={{tile|♠|7:1}} \ [[File:feathers_sprite.png]] down&lt;br /&gt;
  |grow2={{tile|%|7:1}} \ [[File:feather_eggs_sprite.png]] egg&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Glumprong|symbol=┤|color=5:0|decid=No|biome=Not Freezing|dry=y|align=Evil|dense=1.200&lt;br /&gt;
  |tile1={{tile|O|5:0}}{{tile|═|5:0}}{{tile|⌂|5:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|5:0}} roots&lt;br /&gt;
  |graphic=[[File:glumprong_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Glumprong_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Highwood|symbol=¶|color=2:0|decid=No|biome=Not Freezing|dry=y|align=Savage|dense=0.500&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:highwood_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|3:1}} \ [[File:highwood_flower.png]] flower&lt;br /&gt;
  |graphic=[[File:highwood_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Highwood_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Saguaro|symbol=╞|color=2:0|decid=No|biome=Any Desert|dry=y|dense=0.430&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|2:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|2:0}} roots&lt;br /&gt;
  |graphic=[[File:saguaro_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Saguaro_sapling.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♣|7:1}} \ [[File:saguaro_flower.png]] flower&lt;br /&gt;
  |grow2={{tile|•|4:1}} \ [[File:saguaro_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Willow|symbol=⌠|color=2:0|decid=No|biome=Any Temperate|biome2=Any Tropical Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|biome6=Tropical Freshwater Swamp|biome7=Tropical Saltwater Swamp|biome8=Tropical Freshwater Marsh|biome9=Tropical Saltwater Marsh|dry=n|dense=0.390&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:willow_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|7:1}} \ [[File:willow_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|7:1}} \ [[File:willow_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|6:0}} \ [[File:willow_fruit.png]] fruit&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Willow_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Alder|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.410&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Alder_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}}  \ [[File:alder_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|4:0}} \ [[File:alder_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:alder_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|6:0}} \ [[File:alder_cone.png]] cone&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Almond|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |eat=Seed|super=4||cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:almond_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:almond_flower2.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:almond_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:almond_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Almond_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Apple|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745&lt;br /&gt;
  |drink=Apple cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:apple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:apple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:0}} \ [[File:apple_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:apple_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:apple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apple_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Apricot|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745&lt;br /&gt;
  |drink=Apricot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:apricot_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:apricot_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:apricot_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:apricot_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:paradise_nut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apricot_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Ash (tree)|alt=Ash|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:ash_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:ash_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:ash_sprite.png]] fruit&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Ash_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Birch|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.650&lt;br /&gt;
  |tile1={{tile|O|7:1}}{{tile|⌂|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|7:1}} roots&lt;br /&gt;
  |graphic=[[File:birch_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Birch_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:birch_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:birch_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:birch_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4=[[File:birch_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cherry|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.425&lt;br /&gt;
  |drink=Cherry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:cherry_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:cherry_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:cherry_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cherry_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:cherry_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cherry_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Chestnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.430&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:chestnut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|7:1}} \ [[File:chestnut_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|7:1}} \ [[File:chestnut_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|2:0}} \ [[File:chestnut_burr.png]] burr&lt;br /&gt;
  |graphic=[[File:chestnut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Chestnut_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Ginkgo|symbol=↑|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.450&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}} \ [[File:ginkgo_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:ginkgo_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|7:1}} \ [[File:ginkgo_seeds2.png]] seed&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Ginkgo_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Hazel|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.500&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:hazel_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:1}} \ [[File:hazel_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:hazel_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Hazel_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Maple|symbol=♣|color=2:0|decid=Yes|biome=Temperate Broadleaf Forest|biome2=Temperate Grassland|biome3=Temperate Savanna|biome4=Temperate Shrubland|dry=y|dense=0.540&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:maple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:maple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:maple_fruit.png]] fruit&lt;br /&gt;
  |graphic=[[File:maple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Maple_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Oak|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.700&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:oak_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:0}} \ [[File:oak_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:oak_sprite.png]] acorn&lt;br /&gt;
  |graphic=[[File:oak_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Oak_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Peach|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |drink=Peach cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:peach_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:peach_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:peach_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:peach_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:peach_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Peach_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.600&lt;br /&gt;
  |drink=Perry|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pear_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:pear_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:pear_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pear_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:pear_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pear_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pecan|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.735&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pecan_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|2:1}} \ [[File:pecan_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:pecan_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pecan_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Persimmon|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.835&lt;br /&gt;
  |drink=Persimmon wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:persimmon_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:persimmon_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:persimmon_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:persimmon_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Persimmon_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Plum|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |drink=Plum wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:plum_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:plum_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:0}} \ [[File:plum_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:plum_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Plum_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Sand pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.690&lt;br /&gt;
  |drink=Sand pear cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:sand_pear_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:sand_pear_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:sand_pear_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:sand_pear_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:pear_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Sand_pear_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Walnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.562&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:walnut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:walnut_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|♣|2:1}} \ [[File:walnut_flower.png]] flower&lt;br /&gt;
  |grow4={{tile|%|6:0}} \ [[File:walnut_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:peach_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Walnut_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Bayberry|symbol=♠|color=2:0|decid=No|biome=Any Temperate|biome2=Taiga|dry=y|dense=0.700&lt;br /&gt;
  |drink=Bayberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:bayberry_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:bayberry_both_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:bayberry_both_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|%|5:0}} \ [[File:bayberry_sprite.png]] fruit&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Bayberry_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Larch|symbol=↑|color=2:0|decid=Yes|biome=Taiga|biome2=Temperate Coniferous Forest|dry=y|dense=0.590&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|*|2:0}}{{tile|*|6:1}} \ [[File:larch_needle.png]] needle&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:larch_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|2:0}} \ [[File:larch_pollen_cone.png]] pollen cone&lt;br /&gt;
  |graphic=[[File:larch_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Larch_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pine|symbol=↑|color=2:0|decid=No|biome=Taiga|biome2=Temperate Coniferous Forest|biome3=Tropical Coniferous Forest|dry=y|dense=0.510&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|*|2:0}} branches&lt;br /&gt;
  |tile3={{tile|*|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:pine_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pine_sapling.png]]&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:pine_leaves.png]] needle&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:pine_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|4:0}} \ [[File:pine_pollen_catkin.png]] pollen cone&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single fruit.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These trees do not produce wood when cut.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These trees' only edible raw product is seed, which dwarves will not currently eat raw despite the tag.&lt;br /&gt;
&lt;br /&gt;
== Underground trees ==&lt;br /&gt;
&lt;br /&gt;
These are the trees that can grow in subterranean caverns. None of them produce growths.&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table head}}&lt;br /&gt;
{{multi-tile tree table row|name=Fungiwood|symbol=♣|color=6:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|6:1}}{{tile|⌂|6:1}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:1}} branches&lt;br /&gt;
  |tile3={{tile|;|6:1}} twigs&lt;br /&gt;
  |graphic=[[File:fungiwood_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Fungiwood sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tower-cap|symbol=♠|color=7:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|7:1}}{{tile|║|7:1}}{{tile|▲|7:1}}{{tile|∙|7:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:tower-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tower-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Black-cap|symbol=♠|color=0:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.650&lt;br /&gt;
  |tile1={{tile|O|0:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|0:1}}{{tile|║|0:1}}{{tile|▲|0:1}}{{tile|∙|0:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:black-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Black-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Goblin-cap|symbol=♠|color=4:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|4:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|4:1}}{{tile|║|4:1}}{{tile|▲|4:1}}{{tile|∙|4:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:goblin-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Goblin-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Spore tree|symbol=♣|color=3:0|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|3:0}}{{tile|═|3:0}}{{tile|⌂|3:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|3:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|3:0}} branches&lt;br /&gt;
  |tile4={{tile|;|3:0}} twigs&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:spore_tree_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Spore tree sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tunnel tube|symbol=│|color=5:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.500&lt;br /&gt;
  |tile1={{tile|O|5:1}}{{tile|═|5:1}}{{tile|⌂|5:1}} trunk&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:tunnel_tube_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tunnel tube sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Blood thorn|symbol=╡|color=4:0|decid=No|biome=Subterranean Water|biome2=Subterranean Chasm/Layer 3|dry=b|dense=1.250&lt;br /&gt;
  |tile1={{tile|O|4:0}}{{tile|═|4:0}}{{tile|⌂|4:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|4:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|4:0}} branches&lt;br /&gt;
  |tile4={{tile|;|4:0}} twigs&lt;br /&gt;
  |graphic=[[File:blood_thorn_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Blood thorn sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Nether-cap|symbol=♠|color=1:0|decid=No|biome=Subterranean Water/Layer 3|dry=b|dense=0.550&lt;br /&gt;
  |tile1={{tile|O|1:0}} trunk&lt;br /&gt;
  |tile2={{tile|O|1:0}}{{tile|║|1:0}}{{tile|▲|1:0}}{{tile|∙|1:0}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:nether-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Nether-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Trees grow through bridges. {{bug|7872}}&lt;br /&gt;
* Cutting down trees will leave a hole in the floor if the layer below has been mined (which has the potential for lots of fun, especially considering invaders). {{bug|8469}} &lt;br /&gt;
* Trees not yielding wood will not be generated. {{bug|10581}}&lt;br /&gt;
* Some underground trees will only give one log.  {{bug|7313}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is possible for animals to be stuck up in trees at the moment of embarking. This will cause them to starve to death after a while as they have no means of getting down, so the player should check higher z-levels above the wagon once the playing area is generated, and immediately cut down any trees animals are stuck in.&lt;br /&gt;
{{Plants|cat=nocat}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map tiles]]&lt;br /&gt;
{{Category|Trees| }}&lt;br /&gt;
[[ru:Tree]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tree&amp;diff=319061</id>
		<title>Tree</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tree&amp;diff=319061"/>
		<updated>2026-08-13T22:28:49Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: I assume trade depot access function will return in some near future&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{buggy}}&lt;br /&gt;
&lt;br /&gt;
[[File:tree_z_levels_v50.gif|thumb|225px|right|Ascending z-levels of a [[pear|pear tree]].]]&lt;br /&gt;
'''Trees''' are multi-[[tile]] [[plant]]s, that can be found aboveground on all but the most dry or mountainous of maps, and below ground in the [[cavern]]s. The types of trees that grow in a given location depend on that location's [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. Underground trees such as [[nether-cap]]s are an exception, as they will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that &amp;quot;trees&amp;quot; in ''Dwarf Fortress'' also covers things that are not actually trees, such as cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees).&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = dák&lt;br /&gt;
| elvish  = thelire&lt;br /&gt;
| goblin  = tonspe&lt;br /&gt;
| human   = akan&lt;br /&gt;
}}&lt;br /&gt;
Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress development, as without a ready source of wood, the player will be forced to rely on [[trade]] to get it. Tree growth density on the [[embark]] site is determined by its [[biome]], so it is displayed with the rest of the biome properties (temperature, etc.) on the &amp;quot;Choose Fortress Location&amp;quot; screen at embark.&lt;br /&gt;
&lt;br /&gt;
Cutting down trees is not allowed in the [[object testing arena]], as attempting to do so will produce the message {{DFtext|You cannot fell trees in the arena.|6:1}}&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
[[File:Tree animated.gif|thumb|Animation of all z-levels of an [[apricot]] tree. ASCII mode.]]&lt;br /&gt;
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', '''branches''', and '''twigs''', that may be covered in a number of &amp;quot;growths&amp;quot; (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tile and the extent of the root system can vary with species.&lt;br /&gt;
&lt;br /&gt;
Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with branches {{tile|¼|2:0}}. The branches can extend further out, ending with twigs {{tile|;|2:0}}. A vertical trunk end, if not covered with a branch, is represented by a pointed cap {{tile|⌂|6:0}}.&lt;br /&gt;
&lt;br /&gt;
Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown colour as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one (such as palm trees).&lt;br /&gt;
&lt;br /&gt;
The dug-away roots of a tree can spawn twigs and fruits of the tree around them, if there is space and grass/cave moss there. This means you can, in principle, access fruit trees from below the tree, without putting a dwarf in danger or walling off the tree.  There are exceptions to the description above - [[Desert]] [[saguaro]]es don't have any leafy branches or twigs, just a trunk and thick branches. Nor do mushroom cap trees that grow in the caverns underground have branches - instead, they have a '''cap''' consisting of ramps that can be walked upon.&lt;br /&gt;
&lt;br /&gt;
Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both thick and regular branches provide a floor-like support for walking - twigs are too frail to support the weight of a dwarf, but they can be climbed through and jumped over. All kinds of trunk tiles, except trunk tips, are treated as solid barriers that can be climbed through and jumped over like twigs.&lt;br /&gt;
&lt;br /&gt;
On ground level, tree trunks are obstacles that prevent [[channel]]ing, or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide, in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}, doesn't work in current version) every once in a while, as trees continue to grow, to make sure wagons can get through, and chop down ({{menu icon|d|t}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress, it makes it easier to route incoming caravans down certain pre-selected well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.&lt;br /&gt;
&lt;br /&gt;
A tree's branches and leaves will result in the tiles below them being considered &amp;quot;inside&amp;quot;, leading to the formation of [[miasma]] if corpse and body parts decay while under them. It is therefore advisable to ensure no trees grow in the immediate vicinity of your corpse stockpiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Heights of a tree (ASCII mode)&amp;quot; widths=&amp;quot;90px&amp;quot; heights=&amp;quot;90px&amp;quot; perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
File:Tree-1.png|1 level below ground: roots in a [[red sand]] wall on the side of a hill&lt;br /&gt;
File:Tree0.png|Ground level: trunk&lt;br /&gt;
File:Tree+1.png|1 level above ground, trunk, branches and twigs&lt;br /&gt;
File:Tree+2.png|2 levels above ground&lt;br /&gt;
File:Tree+3.png|3 levels above ground, includes some Open Space&lt;br /&gt;
File:Tree+4.png|4 levels above ground&lt;br /&gt;
File:Tree+5.png|5 levels above ground&lt;br /&gt;
File:Tree+6.png|6 levels above ground&lt;br /&gt;
File:Tree+7.png|7 levels above ground, only Open Space&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Growths ===&lt;br /&gt;
Growths are the things that grow ''on'' a tree, i.e: they are not an essential part of the tree's structure and can be shed or picked without destroying the tree. This includes leaves, needles, flowers, fruit, seed pods, catkins, cones, etc. Each tree species has at least one type of growth, the most common one, unsurprisingly, being leaves.&lt;br /&gt;
&lt;br /&gt;
The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into a colorful patchwork.&lt;br /&gt;
&lt;br /&gt;
Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and examining the ground after that will show &amp;quot;&amp;lt;tree&amp;gt; flowers&amp;quot; in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it is possible that a young tree that has never flowered will give fruit.&lt;br /&gt;
&lt;br /&gt;
Fruit can be picked from trees in Adventure mode. Fortress mode harvesting is done with a [[stepladder]] (as long as the fruit-bearing tree is within a plant gathering zone) or by collecting fallen fruits. Fruit can be brewed at a [[still]]. Cutting down a tree with fruit causes the fruit to vanish{{verify}}.&lt;br /&gt;
&lt;br /&gt;
If a tree is set on fire in fortress mode and is described as 'dead' when examined, it will eventually rejuvenate itself and come back to life after a few years, starting from the trunk and leading out into the branches if left alone.&lt;br /&gt;
&lt;br /&gt;
== Chopping down trees ==&lt;br /&gt;
{{main|Woodcutting}}&lt;br /&gt;
&lt;br /&gt;
Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designations menu|designate]] only one trunk tile for cutting to chop down the whole tree it belongs to - any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it's impossible to &amp;quot;prune&amp;quot; trees by chopping down only parts of them. The quality of the [[Battle axe|axe]] determines how fast trees can be cut down.&lt;br /&gt;
&lt;br /&gt;
Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).&lt;br /&gt;
&lt;br /&gt;
If you dug the tile below the trunk before cutting the tree, it will leave a hole to the surface, potentially allowing dangerous creatures to path into your underground fort. Avoid digging directly below one z-level in wooded areas before clearing out the trees, and make sure to check for open floor spaces {{Tile|·|0:1}} on the surface afterwards. If holes are present, construct [[floor]] tiles over the holes, which will prevent creatures from moving below. Constructing a wall below the open floor will work as well. Unexplained underground logs can alert you to the presence of these &amp;quot;guest entrances&amp;quot;. Moving a building preview all around the surface (kennels are good for their size) and inspecting any non-ramp or tree invalid tiles can sweep large areas.&lt;br /&gt;
&lt;br /&gt;
If you had [[smoothing|smoothed]] the wall below the trunk and then cut down the tree, it will leave an open floor above the smoothed wall, unlike constructed walls (see this [[tile#Walls|diagram]] for a visual illustration). If there is an open space adjacent to the smoothed wall, creatures can diagonally move below the adjacent space (by swimming, flying, or climbing) from the open floor above. Such occurrences should be uncommon, as it requires the tile below the tree to be made of stone (so it can be smoothed), and occur mainly in [[mountain]] biomes and areas affected by erosion.&lt;br /&gt;
&lt;br /&gt;
=== Objects and tiles in trees ===&lt;br /&gt;
&lt;br /&gt;
Some trees have been found to have objects or tiles contained within the branches - cutting down these trees can be hazardous to your dwarves.  You can check all the z-levels of every tree you wish to cut, or just take the risk and experience occasional fun!&lt;br /&gt;
&lt;br /&gt;
== Products ==&lt;br /&gt;
=== Wood ===&lt;br /&gt;
{{main|Wood}}&lt;br /&gt;
&lt;br /&gt;
One of the variations between the different tree species is in the weight and color of their wood. Weight is often a minor concern but when using wood to create objects that will be moved, such as bins or buckets, choosing lighter wood is an advantage as it will be hauled faster. Heavier wood will make wooden weapons and siege engine projectiles more effective, while lighter wooden shields reduce penalties to speed while blocking just as well as heavier shields.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, all types of wood have the same (low) value (beyond the [[preference]]s of individual dwarves), although the [[color]] of the wood may matter for aesthetic purposes.&lt;br /&gt;
&lt;br /&gt;
=== Fruit ===&lt;br /&gt;
Various kinds of tree produce fruit.  In [[dwarf fortress mode]], they can be gathered with a [[stepladder]] in a designated [[zone#Gather/pick Fruit|plant gathering zone]], and [[Elf|elves]] will also bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[seed]]s.  The following trees produce usable fruit in vanilla: apple, apricot, avocado, banana, bayberry, bitter orange, carambola, cashew, cherry, citron, coconut palm, coffee, custard-apple, date palm, desert lime, durian, finger lime, guava, kumquat, lime, lychee, mango, olive, orange, papaya, paradise nut, peach, pear, persimmon, plum, pomegranate, pomelo, rambutan, round lime, saguaro, and sand pear. Not all of these can be brewed; see [[alcohol]] for a list of brewable fruit.&lt;br /&gt;
&lt;br /&gt;
Instead of fruit, some trees will produce nuts, which are actually seeds - since tree seeds currently can't be planted, feel free to allow cooking of these. The nut-producing trees in vanilla are: [[almond]], [[candlenut]], [[chestnut]], [[hazel]], [[macadamia]], [[oak]], [[pecan]], and [[walnut]].&lt;br /&gt;
&lt;br /&gt;
== Growing trees ==&lt;br /&gt;
[[File:sapling_preview.png|right]]Trees grow from '''saplings''', which start growing randomly on non-occupied tiles of a suitable biome; thus chopping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Saplings will block the construction of farm plots unless there is also a dusting or pile of mud beneath them.&lt;br /&gt;
&lt;br /&gt;
Saplings can be killed by heavy [[traffic|foot traffic]] and removed by building a road on them, but not by flooding &amp;amp;mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Many underground trees are called &amp;quot;young &amp;amp;lt;tree&amp;amp;gt;&amp;quot; instead of sapling, but the concept is the same. Paved [[road]]s and (even unbuilt) [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil one z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone.&lt;br /&gt;
&lt;br /&gt;
Trees ''cannot'' be specifically &amp;quot;planted&amp;quot; [http://www.bay12games.com/dwarves/dev.html as of yet]; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. (Sadly, the [[elf|elves]] do not seem to comprehend this.) It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the caverns, subterranean flora (including trees) will begin to grow on any exposed, previously-bare soil within your fortress; this can be annoying when a copse of [[blood thorn]]s suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean [[Tree farming|tree farms]] full of colorful subterranean trees.&lt;br /&gt;
&lt;br /&gt;
If a sapling grows into a tree, it can block off narrow areas, such as one-tile-wide hallways in a muddy cavern layer.  This can cause dwarves to take longer alternate routes to perform their jobs, or entrap them entirely.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
One can grow additional tree branches by digging away parts of tree roots and replacing them with grass or cave moss. Afterwards, when the tree grows, it may spread (fruit-bearing) branches there.&lt;br /&gt;
&lt;br /&gt;
== Growth rate &amp;amp; wood yield ==&lt;br /&gt;
From the time a sapling appears, it takes about three and a half ''months'' for a tree to grow. Trees make a growth check once every year, and then grow randomly - it's possible for a tree to reach eight z-levels of height in a decade, not have gone past five in three, or avoid growing branches at all initially.&lt;br /&gt;
&lt;br /&gt;
Most tree raws currently specify exactly the same canopies. They'll yield more wood overall with sparser cutting, though the breakeven point is unknown presently. Each &amp;quot;tree trunk&amp;quot; tile will yield exactly one log, while light branches, twigs and (brown) heavy branches will give nothing. The size of aboveground trees at embark depends heavily on unknown factors beyond age and species; possibly temperature, latitude or biome?{{Verify}}&lt;br /&gt;
&lt;br /&gt;
For wood, branching trees with nonbranching trunks (Papayas, Ginkgos, Saguaros, Pines, Cedars, Fungiwoods, Alders, and Birches) should be cut down preferentially, as their branches will obscure saplings and their trunks grow slower. They will not yield any more wood past reaching their maximum trunk height (4-9 depending on species). Vice-versa, Glumprong trees are near-ideal for forestry, as they're all trunk, though their max height is limited to 8.&lt;br /&gt;
&lt;br /&gt;
Palm trees don't obscure other ones with their canopies, so should be cut when wood is needed, or when they reach their maximum height of 9.&lt;br /&gt;
&lt;br /&gt;
== Aboveground trees ==&lt;br /&gt;
Most of them bear fruits and nuts, which can be [[Activity zone#Gather/Pick Fruit|harvested]] for food and drinks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- default template (see Template:Multi-tile_tree_table_row for more details)&lt;br /&gt;
{{multi-tile tree table row|name=|symbol=|color=|decid=|biome=(|biome2=|biome3=...)|dry=|align=|dense=&lt;br /&gt;
  |tile1=&lt;br /&gt;
  |drink=|drinkv=|eat=|cook=&lt;br /&gt;
  |grow1=&lt;br /&gt;
  }}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{multi-tile tree table head}}&lt;br /&gt;
{{multi-tile tree table row|name=Abaca|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:abaca_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Abaca_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:abaca_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:abaca_flower.png]] flower&lt;br /&gt;
  |grow3=[[File:abaca_seeds.png]] seeds&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Acacia|symbol=♠|color=2:0|decid=No|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Acacia_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:acacia_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:acacia_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:acacia_pod.png]] seed pod&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Avocado|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.540&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:avocado_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Avocado_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:avocado_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:avocado_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:0}} \ [[File:avocado_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:avocado_seeds_sprite.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Banana|super=3|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:banana_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Banana_sapling.png]]&lt;br /&gt;
  |drink=Banana beer|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:banana_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:0}} \ [[File:banana_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:banana_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:banana_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Bitter orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Coffee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:bitter_orange_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:bitter_orange_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:bitter_orange_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:bitter_orange_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cacao tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.430&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:apple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apple_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:cacao_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:cacao_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:0}} \ [[File:cacao_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cacao_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Candlenut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.140&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |graphic=[[File:candlenut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Candlenut_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:candlenut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:candlenut_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:candlenut_sprite.png]] nut&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Carambola|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.550&lt;br /&gt;
  |drink=Carambola wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:carambola_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Carambola_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:carambola_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|3:1}} \ [[File:carambola_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:carambola_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:carambola_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cashew|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.450&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:cashew_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cashew_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:cashew_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:cashew_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:cashew_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cashew_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Citron|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.700&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomelo_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Citron_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:citron_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:citron_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:citron_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:citron_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Coconut palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.680&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:mangrove_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Palm_sapling.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:coconut_palm_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:0}} \ [[File:coconut_palm_spathe.png]] spathe&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:palm_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Coffee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Coffee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:coffee_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:coffee_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:coffee_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:coffee_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Custard-apple|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.360&lt;br /&gt;
  |drink=Custard-apple cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Custard_apple_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:custard_apple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:custard_apple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:custard_apple_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:custard_apple_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Date palm|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=b|dense=0.820&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:orange_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Date_palm_sapling.png]]&lt;br /&gt;
  |drink=Date wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:date_palm_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:date_palm_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:0}} \ [[File:date_palm_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:date_palm_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Desert lime|symbol=♠|color=2:0|decid=No|biome=Tropical Grassland|biome2=Tropical Savanna|biome3=Tropical Shrubland|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Desert_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:desert_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:desert_lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:desert_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:desert_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Durian|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.520&lt;br /&gt;
  |drink=Durian wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Durian_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:durian_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:0}} \ [[File:durian_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:durian_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:durian_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Finger lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Finger_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:finger_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:finger_lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:finger_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:finger_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Guava|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.610&lt;br /&gt;
  |drink=Guava wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Guava_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:guava_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:guava_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:guava_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:guava_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Kapok|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.260&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Kapok_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:kapok_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:kapok_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|2:1}} \ [[File:kapok_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Kumquat|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Kumquat_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:kumquat_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:kumquat_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:kumquat_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:kumquat_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:lime_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Lychee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.880&lt;br /&gt;
  |drink=Lychee wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:lychee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Lychee_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:lychee_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:lychee_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:1}} \ [[File:lychee_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:lychee_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Macadamia|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.705&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Macadamia_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:macadamia_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:macadamia_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:macadamia_sprite.png]] nut&lt;br /&gt;
  |grow4=[[File:macadamia_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mahogany|symbol=♠|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:mahogany_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mahogany_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mahogany_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|6:1}} \ [[File:mahogany_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:mahogany_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mango tree|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.520&lt;br /&gt;
  |drink=Mango wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mango_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mango_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:mango_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:1}} \ [[File:mango_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:mango_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Olive|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.990&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Olive_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:olive_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:olive_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|0:1}} \ [[File:olive_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:olive_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:orange_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Orange_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:orange_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:orange_leaves.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:orange_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:orange_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Papaya|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.130&lt;br /&gt;
  |drink=Papaya wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:papaya_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Papaya_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:papaya_leaves.png|21px]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:papaya_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:1}} \ [[File:papaya_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:papaya_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Paradise nut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.820&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:paradise_nut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Paradise_nut_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:paradise_nut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|6:1}} \ [[File:paradise_nut_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:paradise_nut_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:paradise_nut_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pomelo|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomelo_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pomelo_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:pomelo_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:pomelo_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:pomelo_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pomelo_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Rambutan|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620&lt;br /&gt;
  |drink=Rambutan wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:rambutan_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Rambutan_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:rambutan_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:rambutan_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:rambutan_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:rambutan_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Round lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Round_lime_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:round_lime_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:round_lime_flowers.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:round_lime_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:round_lime_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Rubber tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.490&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:carambola_trunk_sprite.png]] &lt;br /&gt;
  |sapling=[[File:Rubber_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:rubber_leaves.png]] leaf&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tea|symbol=♣|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.560&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tea_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:tea_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:tea_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:tea_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:tea_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pomegranate|symbol=Γ|color=2:0|decid=Yes|biome=Any Tropical|dry=y|dense=0.770&lt;br /&gt;
  |drink=Pomegranate wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pomegranate_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pomegranate_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|4:1}} \ [[File:pomegranate_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:pomegranate_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pomegranate_seeds2.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Mangrove|symbol=♣|color=2:0|decid=No|biome=Mangrove Swamp|dry=n|dense=0.830&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:mangrove_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Mangrove_sapling.png]]&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:mangrove_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:mangrove_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|4:1}} \ [[File:mangrove_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cedar|symbol=↨|color=2:0|decid=No|biome=Temperate Coniferous Forest|biome2=Tropical Coniferous Forest|dry=y|dense=0.570&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:pine_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cedar_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:cedar_leaves.png]] scale-leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:cedar_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|5:0}} \ [[File:cedar_pollen_cone.png]] pollen cone&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Feather tree|symbol=♣|color=7:1|decid=No|biome=Not Freezing|dry=y|align=Good|dense=0.100&lt;br /&gt;
  |tile1={{tile|O|7:1}}{{tile|═|7:1}}{{tile|⌂|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|─|7:1}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|7:1}} branches&lt;br /&gt;
  |tile4={{tile|;|7:1}} twigs&lt;br /&gt;
  |tile5={{tile|¼|7:1}} roots&lt;br /&gt;
  |graphic=[[File:feather_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Feather_sapling.png]]&lt;br /&gt;
  |eat=n|cook=y&lt;br /&gt;
  |grow1={{tile|♠|7:1}} \ [[File:feathers_sprite.png]] down&lt;br /&gt;
  |grow2={{tile|%|7:1}} \ [[File:feather_eggs_sprite.png]] egg&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Glumprong|symbol=┤|color=5:0|decid=No|biome=Not Freezing|dry=y|align=Evil|dense=1.200&lt;br /&gt;
  |tile1={{tile|O|5:0}}{{tile|═|5:0}}{{tile|⌂|5:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|5:0}} roots&lt;br /&gt;
  |graphic=[[File:glumprong_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Glumprong_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Highwood|symbol=¶|color=2:0|decid=No|biome=Not Freezing|dry=y|align=Savage|dense=0.500&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:highwood_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|3:1}} \ [[File:highwood_flower.png]] flower&lt;br /&gt;
  |graphic=[[File:highwood_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Highwood_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Saguaro|symbol=╞|color=2:0|decid=No|biome=Any Desert|dry=y|dense=0.430&lt;br /&gt;
  |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|2:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|2:0}} roots&lt;br /&gt;
  |graphic=[[File:saguaro_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Saguaro_sapling.png]]&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♣|7:1}} \ [[File:saguaro_flower.png]] flower&lt;br /&gt;
  |grow2={{tile|•|4:1}} \ [[File:saguaro_sprite.png]] fruit&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Willow|symbol=⌠|color=2:0|decid=No|biome=Any Temperate|biome2=Any Tropical Forest|biome3=Tropical Grassland|biome4=Tropical Savanna|biome5=Tropical Shrubland|biome6=Tropical Freshwater Swamp|biome7=Tropical Saltwater Swamp|biome8=Tropical Freshwater Marsh|biome9=Tropical Saltwater Marsh|dry=n|dense=0.390&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:willow_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|7:1}} \ [[File:willow_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|7:1}} \ [[File:willow_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|6:0}} \ [[File:willow_fruit.png]] fruit&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Willow_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Alder|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.410&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Alder_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}}  \ [[File:alder_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|4:0}} \ [[File:alder_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:alder_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|6:0}} \ [[File:alder_cone.png]] cone&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Almond|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |eat=Seed|super=4||cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:almond_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:almond_flower2.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:almond_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:almond_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Almond_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Apple|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745&lt;br /&gt;
  |drink=Apple cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:apple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:apple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:0}} \ [[File:apple_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:apple_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:apple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apple_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Apricot|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745&lt;br /&gt;
  |drink=Apricot wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:apricot_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:apricot_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:apricot_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:apricot_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:paradise_nut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Apricot_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Ash (tree)|alt=Ash|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.600&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:ash_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:ash_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:ash_sprite.png]] fruit&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Ash_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Birch|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.650&lt;br /&gt;
  |tile1={{tile|O|7:1}}{{tile|⌂|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|¼|2:0}} branches&lt;br /&gt;
  |tile3={{tile|;|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|7:1}} roots&lt;br /&gt;
  |graphic=[[File:birch_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Birch_sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:birch_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:birch_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:birch_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4=[[File:birch_seeds.png]] seed&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Cherry|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.425&lt;br /&gt;
  |drink=Cherry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:cherry_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:cherry_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:cherry_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:cherry_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:cherry_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Cherry_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Chestnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.430&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:chestnut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|7:1}} \ [[File:chestnut_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|7:1}} \ [[File:chestnut_seed_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|*|2:0}} \ [[File:chestnut_burr.png]] burr&lt;br /&gt;
  |graphic=[[File:chestnut_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Chestnut_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Ginkgo|symbol=↑|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.450&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}} \ [[File:ginkgo_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:ginkgo_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|7:1}} \ [[File:ginkgo_seeds2.png]] seed&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Ginkgo_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Hazel|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.500&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:hazel_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:1}} \ [[File:hazel_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:hazel_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:coffee_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Hazel_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Maple|symbol=♣|color=2:0|decid=Yes|biome=Temperate Broadleaf Forest|biome2=Temperate Grassland|biome3=Temperate Savanna|biome4=Temperate Shrubland|dry=y|dense=0.540&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:maple_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:1}} \ [[File:maple_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:maple_fruit.png]] fruit&lt;br /&gt;
  |graphic=[[File:maple_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Maple_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Oak|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.700&lt;br /&gt;
  |eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:oak_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|2:0}} \ [[File:oak_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|•|6:0}} \ [[File:oak_sprite.png]] acorn&lt;br /&gt;
  |graphic=[[File:oak_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Oak_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Peach|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |drink=Peach cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:peach_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|5:1}} \ [[File:peach_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:peach_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:peach_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:peach_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Peach_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.600&lt;br /&gt;
  |drink=Perry|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pear_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:pear_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|2:1}} \ [[File:pear_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:pear_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:pear_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pear_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pecan|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.735&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:pecan_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|2:1}} \ [[File:pecan_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:pecan_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:pomegranate_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pecan_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Persimmon|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.835&lt;br /&gt;
  |drink=Persimmon wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:persimmon_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:persimmon_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|4:1}} \ [[File:persimmon_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:persimmon_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:guava_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Persimmon_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Plum|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795&lt;br /&gt;
  |drink=Plum wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:plum_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:plum_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|5:0}} \ [[File:plum_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:plum_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Plum_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Sand pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.690&lt;br /&gt;
  |drink=Sand pear cider|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:sand_pear_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|♣|7:1}} \ [[File:sand_pear_flower.png]] flower&lt;br /&gt;
  |grow3={{tile|%|6:0}} \ [[File:sand_pear_sprite.png]] fruit&lt;br /&gt;
  |grow4=[[File:sand_pear_seeds.png]] seed&lt;br /&gt;
  |graphic=[[File:pear_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Sand_pear_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Walnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.562&lt;br /&gt;
  |eat=Seed|super=4|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} \ [[File:walnut_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:walnut_pollen_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|♣|2:1}} \ [[File:walnut_flower.png]] flower&lt;br /&gt;
  |grow4={{tile|%|6:0}} \ [[File:walnut_sprite.png]] nut&lt;br /&gt;
  |graphic=[[File:peach_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Walnut_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Bayberry|symbol=♠|color=2:0|decid=No|biome=Any Temperate|biome2=Taiga|dry=y|dense=0.700&lt;br /&gt;
  |drink=Bayberry wine|drinkv=10|eat=y|cook=y&lt;br /&gt;
  |grow1={{tile|♠|2:0}} \ [[File:bayberry_leaves.png]] leaf&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:bayberry_both_catkin.png]] pollen catkin&lt;br /&gt;
  |grow3={{tile|*|6:0}} \ [[File:bayberry_both_catkin.png]] seed catkin&lt;br /&gt;
  |grow4={{tile|%|5:0}} \ [[File:bayberry_sprite.png]] fruit&lt;br /&gt;
  |graphic=[[File:macadamia_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Bayberry_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Larch|symbol=↑|color=2:0|decid=Yes|biome=Taiga|biome2=Temperate Coniferous Forest|dry=y|dense=0.590&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |grow1={{tile|*|2:0}}{{tile|*|6:1}} \ [[File:larch_needle.png]] needle&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:larch_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|2:0}} \ [[File:larch_pollen_cone.png]] pollen cone&lt;br /&gt;
  |graphic=[[File:larch_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Larch_sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Pine|symbol=↑|color=2:0|decid=No|biome=Taiga|biome2=Temperate Coniferous Forest|biome3=Tropical Coniferous Forest|dry=y|dense=0.510&lt;br /&gt;
  |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk&lt;br /&gt;
  |tile2={{tile|*|2:0}} branches&lt;br /&gt;
  |tile3={{tile|*|2:0}} twigs&lt;br /&gt;
  |tile4={{tile|¼|6:0}} roots&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:pine_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Pine_sapling.png]]&lt;br /&gt;
  |grow1={{tile|*|2:0}} \ [[File:pine_leaves.png]] needle&lt;br /&gt;
  |grow2={{tile|*|6:0}} \ [[File:pine_seed_cone.png]] seed cone&lt;br /&gt;
  |grow3={{tile|*|4:0}} \ [[File:pine_pollen_catkin.png]] pollen cone&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the value for a stack of 5 units, which is the number rendered from a single fruit.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Anything that can be cooked is edible afterwards.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; These trees do not produce wood when cut.&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; These trees' only edible raw product is seed, which dwarves will not currently eat raw despite the tag.&lt;br /&gt;
&lt;br /&gt;
== Underground trees ==&lt;br /&gt;
&lt;br /&gt;
These are the trees that can grow in subterranean caverns. None of them produce growths.&lt;br /&gt;
&lt;br /&gt;
{{multi-tile tree table head}}&lt;br /&gt;
{{multi-tile tree table row|name=Fungiwood|symbol=♣|color=6:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|6:1}}{{tile|⌂|6:1}} trunk&lt;br /&gt;
  |tile2={{tile|¼|6:1}} branches&lt;br /&gt;
  |tile3={{tile|;|6:1}} twigs&lt;br /&gt;
  |graphic=[[File:fungiwood_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Fungiwood sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tower-cap|symbol=♠|color=7:1|decid=No|biome=Subterranean Water/Layers 1-2|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|7:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|7:1}}{{tile|║|7:1}}{{tile|▲|7:1}}{{tile|∙|7:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:tower-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tower-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Black-cap|symbol=♠|color=0:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.650&lt;br /&gt;
  |tile1={{tile|O|0:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|0:1}}{{tile|║|0:1}}{{tile|▲|0:1}}{{tile|∙|0:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:black-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Black-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Goblin-cap|symbol=♠|color=4:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|4:1}} trunk&lt;br /&gt;
  |tile2={{tile|O|4:1}}{{tile|║|4:1}}{{tile|▲|4:1}}{{tile|∙|4:1}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:goblin-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Goblin-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Spore tree|symbol=♣|color=3:0|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600&lt;br /&gt;
  |tile1={{tile|O|3:0}}{{tile|═|3:0}}{{tile|⌂|3:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|3:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|3:0}} branches&lt;br /&gt;
  |tile4={{tile|;|3:0}} twigs&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:spore_tree_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Spore tree sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Tunnel tube|symbol=│|color=5:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.500&lt;br /&gt;
  |tile1={{tile|O|5:1}}{{tile|═|5:1}}{{tile|⌂|5:1}} trunk&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:tunnel_tube_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Tunnel tube sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Blood thorn|symbol=╡|color=4:0|decid=No|biome=Subterranean Water|biome2=Subterranean Chasm/Layer 3|dry=b|dense=1.250&lt;br /&gt;
  |tile1={{tile|O|4:0}}{{tile|═|4:0}}{{tile|⌂|4:0}} trunk&lt;br /&gt;
  |tile2={{tile|─|4:0}} thick branches&lt;br /&gt;
  |tile3={{tile|¼|4:0}} branches&lt;br /&gt;
  |tile4={{tile|;|4:0}} twigs&lt;br /&gt;
  |graphic=[[File:blood_thorn_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Blood thorn sapling.png]]&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  }}&lt;br /&gt;
{{multi-tile tree table row|name=Nether-cap|symbol=♠|color=1:0|decid=No|biome=Subterranean Water/Layer 3|dry=b|dense=0.550&lt;br /&gt;
  |tile1={{tile|O|1:0}} trunk&lt;br /&gt;
  |tile2={{tile|O|1:0}}{{tile|║|1:0}}{{tile|▲|1:0}}{{tile|∙|1:0}} cap&lt;br /&gt;
  |eat=n|cook=n&lt;br /&gt;
  |graphic=[[File:nether-cap_trunk_sprite.png]]&lt;br /&gt;
  |sapling=[[File:Nether-cap sapling.png]]&lt;br /&gt;
  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Trees grow through bridges. {{bug|7872}}&lt;br /&gt;
* Cutting down trees will leave a hole in the floor if the layer below has been mined (which has the potential for lots of fun, especially considering invaders). {{bug|8469}} &lt;br /&gt;
* Trees not yielding wood will not be generated. {{bug|10581}}&lt;br /&gt;
* Some underground trees will only give one log.  {{bug|7313}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is possible for animals to be stuck up in trees at the moment of embarking. This will cause them to starve to death after a while as they have no means of getting down, so the player should check higher z-levels above the wagon once the playing area is generated, and immediately cut down any trees animals are stuck in.&lt;br /&gt;
{{Plants|cat=nocat}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map tiles]]&lt;br /&gt;
{{Category|Trees| }}&lt;br /&gt;
[[ru:Tree]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Engraving&amp;diff=319060</id>
		<title>Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Engraving&amp;diff=319060"/>
		<updated>2026-08-13T19:36:40Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: /* Effects on room value */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]&lt;br /&gt;
The process of '''engraving''' [[smoothing|smoothed]] or constructed [[wall]]s and [[floor]]s increases their value further, and gives them a [[quality]] level. It is unknown if dwarves currently look at engravings (in previous versions, they did not), but if they do, it would no doubt satisfy their [[need]] to admire art.{{verify|I have seen dwarves satisfy their Admire Art needs in areas with engravings, but I cannot verify that the engravings are the only factor present}} Engravings made with a quality of -Well-crafted- and higher will usually be in reference to [[Legends|previous events]], but they can still be depictions [[preferences|of]] [[deity|something]] [[weapon|the]] [[crafts|engraver]] [[cheese|cares]] [[friend|about]], whether they [[booze|love]] it or [[vermin|absolutely hate]] it. You can examine the contents of an engraving by clicking on it.&lt;br /&gt;
&lt;br /&gt;
Any constructed tile or non-{{token|SOIL|imat}} natural tile that has been [[smoothing|smoothed]] can be engraved, even [[slade]] and the materials that exist in geological layers only as a [[Duplicated raws#Duplicated materials|result of a glitch]].{{verify|is this still in v50?}} Engraved [[ice]] is called &amp;quot;Sculpted Ice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
[[File:engraved_preview.png|right]]You can only engrave non-[[soil]] floors and walls. However, smooth and constructed walls/floors can both be engraved. The material the tile is composed of has no effect on the process of engraving, so a constructed wood/glass wall can be engraved in the same way as a natural stone wall. Once the area has been smoothed with {{menu icon|v|m}} (not necessary for constructions), you may designate it to be engraved using {{menu icon|v|g}}. The dwarf must have the Engraving [[Labor#Default_work_details|work detail]] active and the [[Labor#Default_work_details|Stone Cutting]] work detail active to smooth a rough cave tile.&lt;br /&gt;
&lt;br /&gt;
Once a tile is designated, the theme or content of the engraving can be selected by first clicking on the designated tile and then on the &amp;quot;specify [[art|image]]&amp;quot; button. This must be done before the game is unpaused. If no selection is made, then the contents of the engraving are left to the [[preferences|choice]] of the engraver performing the job. Note that engraving glass floors will remove their transparency.&lt;br /&gt;
&lt;br /&gt;
Engravings are directional—only a room containing the tile the engraver stood on when it completed will receive the engraving value bonus. There is no way to engrave more than one side of a single wall tile, as the entire tile of a wall will be engraved. Engraving floors can remove any liquids on them, such as [[blood]] or [[vomit]], making the process a good way of cleaning floors.&lt;br /&gt;
&lt;br /&gt;
Using only highly-skilled engravers will result in high-quality engravings, and therefore higher room and fortress value.&lt;br /&gt;
&lt;br /&gt;
==Toggling==&lt;br /&gt;
Settings exist in the game for enabling and disabling the display of engravings, but this currently does not work, either by manually designating an engraving as hidden or by changing the in game/init setting. See previous version for how this used to work.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
Floor engravings of unsatisfactory quality and/or content (e.g. carvings of [[Boatmurdered|elephants mauling dwarves]]) can be removed by designating the carving of minecart tracks over them {{menu icon|v|t}}. The tracks can then be removed by smoothing the stone, which results in fresh, smooth stone tiles ready for another attempt at engraving.&lt;br /&gt;
&lt;br /&gt;
There are bugs with engravings on constructed floors that make it tricky to remove them—simply removing the constructed floor and building it back will result in the engraving reappearing, albeit without any description text.&lt;br /&gt;
&lt;br /&gt;
To remove an engraving from constructed floor located on stone, first deconstruct the floor, then smooth the floor. This will cause the engraving to magically reappear, meaning it is now safe to put new constructed flooring over it. As an alternative to smoothing, you can also carve minecart tracks.&lt;br /&gt;
&lt;br /&gt;
To remove an engraving from constructed floor located on soil, first deconstruct the floor, then build a wall, then cut arrow slits into the wall, then destroy the wall, and then rebuild your constructed floor. &lt;br /&gt;
&lt;br /&gt;
Both methods will reset your floor to a fresh state, allowing you to start anew.&lt;br /&gt;
&lt;br /&gt;
Floor engravings can also be removed from natural walls by allowing [[magma]] to flow over them, which reverts the tiles to their smooth form. &lt;br /&gt;
&lt;br /&gt;
Wall engravings can only be removed by removing the wall – mining in the case of natural walls, or removing a constructed wall using {{menu icon|m|x}}.&lt;br /&gt;
&lt;br /&gt;
Removing engraved natural walls/floors will remove the engraving without triggering the negative thought. However, removing a masterwork engraving using any method except construction removal will cause a message and an unhappy [[thought]] in the artist who engraved it, as will mining a natural wall with a masterpiece on it.&lt;br /&gt;
&lt;br /&gt;
==Effects on room value==&lt;br /&gt;
[[File:v50_engrave_preview.png|thumb|right|The center area of the floor has been engraved. The left and bottom walls are also engraved, but the top one is not.]]How engravings affect room values has changed considerably, such that even the value of wall and floor tiles must first be understood.[https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/] In a nutshell, however, in almost all cases it is now better to place walls/floors with high-value materials and then engrave those. It doesn't matter whether that placement is done using blocks, a rough boulder, or metal bars, as long as it is a Construction.&lt;br /&gt;
&lt;br /&gt;
For floor tiles, their value calculation is [floor origin multiplier] × [floor material value] + [engraving bonus]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Floor Origin Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| rough cave floor || 1×&lt;br /&gt;
|-&lt;br /&gt;
| smooth cave floor || 4×&lt;br /&gt;
|-&lt;br /&gt;
| constructed floor || 7×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the floor is engraved, the added engraving bonus is [10] × [floor material value] × [quality value modifier], with those modifiers being:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot;| Designation &lt;br /&gt;
! Description&lt;br /&gt;
! Value &amp;lt;br&amp;gt;Modifier &lt;br /&gt;
|-&lt;br /&gt;
| Engraving  ||  &amp;amp;mdash;        || 1×&lt;br /&gt;
|-&lt;br /&gt;
| -Engraving-|| Well-crafted    || 2×&lt;br /&gt;
|-&lt;br /&gt;
| +Engraving+|| Finely-crafted  || 3×&lt;br /&gt;
|-&lt;br /&gt;
| *Engraving*|| Superior quality|| 4×&lt;br /&gt;
|-&lt;br /&gt;
| ≡Engraving≡|| Exceptional     || 5×&lt;br /&gt;
|-&lt;br /&gt;
| ☼Engraving☼|| Masterful       || 12×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a dwarf has a [[preference]] for the type of stone in which the engraving was made, its value doubles in their eyes. However, the actual image depicted in the engraving has ''no'' effect on its value.&lt;br /&gt;
&lt;br /&gt;
Bearing all this in mind, if, for example, you placed a single golden block floor in a room, that floor tile would increase the value of that room by (7) × (30) = 210☼. If that floor tile was then engraved with a Masterwork, it would be worth an additional (10) × (30) × (12) = 3600☼, for a grand total of 3810☼. Since the material value of the floor is used in both calculations, using high-value materials on floor tiles you plan to engrave can make the value of the rooms they're in skyrocket! &lt;br /&gt;
&lt;br /&gt;
However, if a floor tile exists in more than one designated room, all overlapping rooms will have their value reduced to '''zero'''. Sharing a door that does not have two adjacent wall tiles (i.e. the rooms have double-doors rather than single doors) implies sharing the tile under the door as well. However, having only a single door between two walls will not cause an overlap penalty, which allows internal offices and bedrooms inside of houses to function. You can remove this penalty simply by un-designating any floor tiles that overlap in more than one room's designation. Not all room designations cause this penalty, however. You'll know the penalty has triggered when you see the room's name turn red and gain &amp;quot;Overlapping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wall engravings work similarly, being [wall origin multiplier] × [wall material value] + [engraving bonus]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Wall Origin Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| natural cave wall || 1×&lt;br /&gt;
|-&lt;br /&gt;
| smooth cave wall || 5×&lt;br /&gt;
|-&lt;br /&gt;
| constructed wall || 9×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the wall is engraved, the added engraving bonus is [10] × [wall material value] × [quality value modifier], using the same modifiers as above. However, wall engravings are ''directional'', only providing their value to the room which contains the floor tile the engraver was standing on at the time of completion.&lt;br /&gt;
&lt;br /&gt;
Unlike floor tiles, walls can be in multiple room designations. There is no room value penalty if the same wall is in two or more designated rooms, though engravings will only count toward one of the rooms (based on the engraving direction).&lt;br /&gt;
===Room Value Exploit===&lt;br /&gt;
&lt;br /&gt;
Because of how walls interact with rooms and doors, and rooms don't have to be contiguous, you can increase the value of all bedrooms in your fortress by making use of these rules. [https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/ According to Reddit user TBTerra]:&lt;br /&gt;
[[File:Zone value breaking example.png|thumb|200px|Steps 2 and 3.]]&lt;br /&gt;
# Make a line of wall with 1 tile gap either side (if your engravers are really good this might only need to be 2-3 long)&lt;br /&gt;
# Make the lines of floor either side of this wall out of the most valuable material you can (aluminum or platinum are great; steel and gold also work), and have your best engraver engrave them&lt;br /&gt;
# Place doors on top of all those engraved tiles, what sort doesn't really matter, as they will be adding 10-100 value to 2-3k value floor tiles&lt;br /&gt;
# For every room add the doors and the wall(this is a convenient rectangle). The wall makes the doors shareable, and the doors make the engraved floor shareable.&lt;br /&gt;
For optimal results hide this to the south east of your area, otherwise the zone icons can get rather confused&lt;br /&gt;
&lt;br /&gt;
==Bugs== &lt;br /&gt;
* While the [[quality]] rating of engravings on ice walls is shown properly, the quality of engravings on ice ''floors'' doesn't show when looking at a tile, only when inspecting the engraving. This gives the false impression that engraved ice floors have no quality levels.{{bug|13543}}&lt;br /&gt;
* Engravings on floors made of ice are described as &amp;quot;engraved on the wall&amp;quot; instead of &amp;quot;on the floor&amp;quot;.{{bug|3920}}&lt;br /&gt;
* Engravings on constructed floors magically reappear when removing the floor and placing new floor, or when removing the floor and smoothing the natural floor beneath.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:engraving_preview.jpg|thumb|320px|center|Engraving of a Hindu civilization.]]&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Engraving]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Engraving&amp;diff=319059</id>
		<title>Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Engraving&amp;diff=319059"/>
		<updated>2026-08-13T18:43:15Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]&lt;br /&gt;
The process of '''engraving''' [[smoothing|smoothed]] or constructed [[wall]]s and [[floor]]s increases their value further, and gives them a [[quality]] level. It is unknown if dwarves currently look at engravings (in previous versions, they did not), but if they do, it would no doubt satisfy their [[need]] to admire art.{{verify|I have seen dwarves satisfy their Admire Art needs in areas with engravings, but I cannot verify that the engravings are the only factor present}} Engravings made with a quality of -Well-crafted- and higher will usually be in reference to [[Legends|previous events]], but they can still be depictions [[preferences|of]] [[deity|something]] [[weapon|the]] [[crafts|engraver]] [[cheese|cares]] [[friend|about]], whether they [[booze|love]] it or [[vermin|absolutely hate]] it. You can examine the contents of an engraving by clicking on it.&lt;br /&gt;
&lt;br /&gt;
Any constructed tile or non-{{token|SOIL|imat}} natural tile that has been [[smoothing|smoothed]] can be engraved, even [[slade]] and the materials that exist in geological layers only as a [[Duplicated raws#Duplicated materials|result of a glitch]].{{verify|is this still in v50?}} Engraved [[ice]] is called &amp;quot;Sculpted Ice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
[[File:engraved_preview.png|right]]You can only engrave non-[[soil]] floors and walls. However, smooth and constructed walls/floors can both be engraved. The material the tile is composed of has no effect on the process of engraving, so a constructed wood/glass wall can be engraved in the same way as a natural stone wall. Once the area has been smoothed with {{menu icon|v|m}} (not necessary for constructions), you may designate it to be engraved using {{menu icon|v|g}}. The dwarf must have the Engraving [[Labor#Default_work_details|work detail]] active and the [[Labor#Default_work_details|Stone Cutting]] work detail active to smooth a rough cave tile.&lt;br /&gt;
&lt;br /&gt;
Once a tile is designated, the theme or content of the engraving can be selected by first clicking on the designated tile and then on the &amp;quot;specify [[art|image]]&amp;quot; button. This must be done before the game is unpaused. If no selection is made, then the contents of the engraving are left to the [[preferences|choice]] of the engraver performing the job. Note that engraving glass floors will remove their transparency.&lt;br /&gt;
&lt;br /&gt;
Engravings are directional—only a room containing the tile the engraver stood on when it completed will receive the engraving value bonus. There is no way to engrave more than one side of a single wall tile, as the entire tile of a wall will be engraved. Engraving floors can remove any liquids on them, such as [[blood]] or [[vomit]], making the process a good way of cleaning floors.&lt;br /&gt;
&lt;br /&gt;
Using only highly-skilled engravers will result in high-quality engravings, and therefore higher room and fortress value.&lt;br /&gt;
&lt;br /&gt;
==Toggling==&lt;br /&gt;
Settings exist in the game for enabling and disabling the display of engravings, but this currently does not work, either by manually designating an engraving as hidden or by changing the in game/init setting. See previous version for how this used to work.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
Floor engravings of unsatisfactory quality and/or content (e.g. carvings of [[Boatmurdered|elephants mauling dwarves]]) can be removed by designating the carving of minecart tracks over them {{menu icon|v|t}}. The tracks can then be removed by smoothing the stone, which results in fresh, smooth stone tiles ready for another attempt at engraving.&lt;br /&gt;
&lt;br /&gt;
There are bugs with engravings on constructed floors that make it tricky to remove them—simply removing the constructed floor and building it back will result in the engraving reappearing, albeit without any description text.&lt;br /&gt;
&lt;br /&gt;
To remove an engraving from constructed floor located on stone, first deconstruct the floor, then smooth the floor. This will cause the engraving to magically reappear, meaning it is now safe to put new constructed flooring over it. As an alternative to smoothing, you can also carve minecart tracks.&lt;br /&gt;
&lt;br /&gt;
To remove an engraving from constructed floor located on soil, first deconstruct the floor, then build a wall, then cut arrow slits into the wall, then destroy the wall, and then rebuild your constructed floor. &lt;br /&gt;
&lt;br /&gt;
Both methods will reset your floor to a fresh state, allowing you to start anew.&lt;br /&gt;
&lt;br /&gt;
Floor engravings can also be removed from natural walls by allowing [[magma]] to flow over them, which reverts the tiles to their smooth form. &lt;br /&gt;
&lt;br /&gt;
Wall engravings can only be removed by removing the wall – mining in the case of natural walls, or removing a constructed wall using {{menu icon|m|x}}.&lt;br /&gt;
&lt;br /&gt;
Removing engraved natural walls/floors will remove the engraving without triggering the negative thought. However, removing a masterwork engraving using any method except construction removal will cause a message and an unhappy [[thought]] in the artist who engraved it, as will mining a natural wall with a masterpiece on it.&lt;br /&gt;
&lt;br /&gt;
==Effects on room value==&lt;br /&gt;
[[File:v50_engrave_preview.png|thumb|right|The center area of the floor has been engraved. The left and bottom walls are also engraved, but the top one is not.]]How engravings affect room values has changed considerably, such that even the value of wall and floor tiles must first be understood.[https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/] In a nutshell, however, in almost all cases it is now better to place walls/floors with high-value materials and then engrave those. It doesn't matter whether that placement is done using blocks, a rough boulder, or metal bars, as long as it is a Construction.&lt;br /&gt;
&lt;br /&gt;
For floor tiles, their value calculation is [floor origin multiplier] × [floor material value] + [engraving bonus]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Floor Origin Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| rough cave floor || 1×&lt;br /&gt;
|-&lt;br /&gt;
| smooth cave floor || 4×&lt;br /&gt;
|-&lt;br /&gt;
| constructed floor || 7×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the floor is engraved, the added engraving bonus is [10] × [floor material value] × [quality value modifier], with those modifiers being:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot;| Designation &lt;br /&gt;
! Description&lt;br /&gt;
! Value &amp;lt;br&amp;gt;Modifier &lt;br /&gt;
|-&lt;br /&gt;
| Engraving  ||  &amp;amp;mdash;        || 1×&lt;br /&gt;
|-&lt;br /&gt;
| -Engraving-|| Well-crafted    || 2×&lt;br /&gt;
|-&lt;br /&gt;
| +Engraving+|| Finely-crafted  || 3×&lt;br /&gt;
|-&lt;br /&gt;
| *Engraving*|| Superior quality|| 4×&lt;br /&gt;
|-&lt;br /&gt;
| ≡Engraving≡|| Exceptional     || 5×&lt;br /&gt;
|-&lt;br /&gt;
| ☼Engraving☼|| Masterful       || 12×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a dwarf has a [[preference]] for the type of stone in which the engraving was made, its value doubles in their eyes. However, the actual image depicted in the engraving has ''no'' effect on its value.&lt;br /&gt;
&lt;br /&gt;
Bearing all this in mind, if, for example, you placed a single golden block floor in a room, that floor tile would increase the value of that room by (7) × (30) = 210☼. If that floor tile was then engraved with a Masterwork, it would be worth an additional (10) × (30) × (12) = 3600☼, for a grand total of 3810☼. Since the material value of the floor is used in both calculations, using high-value materials on floor tiles you plan to engrave can make the value of the rooms they're in skyrocket! &lt;br /&gt;
&lt;br /&gt;
However, if a floor tile exists in more than one designated room, all overlapping rooms will have their value reduced to '''zero'''. Sharing a door that does not have two adjacent wall tiles (i.e. the rooms have double-doors rather than single doors) implies sharing the tile under the door as well. However, having only a single door between two walls will not cause an overlap penalty, which allows internal offices and bedrooms inside of houses to function. You can remove this penalty simply by un-designating any floor tiles that overlap in more than one room's designation. Not all room designations cause this penalty, however. You'll know the penalty has triggered when you see the room's name turn red and gain &amp;quot;Overlapping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wall engravings work similarly, being [wall origin multiplier] × [wall material value] + [engraving bonus]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Wall Origin Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| natural cave wall || 1×&lt;br /&gt;
|-&lt;br /&gt;
| smooth cave wall || 5×&lt;br /&gt;
|-&lt;br /&gt;
| constructed wall || 9×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the wall is engraved, the added engraving bonus is [10] × [wall material value] × [quality value modifier], using the same modifiers as above. However, wall engravings are ''directional'', only providing their value to the room which contains the floor tile the engraver was standing on at the time of completion.&lt;br /&gt;
&lt;br /&gt;
Unlike floor tiles, walls can be in multiple room designations. There is no room value penalty if the same wall is in two or more designated rooms, though engravings will only count toward one of the rooms (based on the engraving direction). Because of how walls interact with rooms and doors, and rooms don't have to be contiguous, you can increase the value of all bedrooms in your fortress by making use of these rules.&lt;br /&gt;
&lt;br /&gt;
===Room Value Exploit===&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/ According to Reddit user TBTerra]:&lt;br /&gt;
&lt;br /&gt;
# Make a line of wall with 1 tile gap either side (if your engravers are really good this might only need to be 2-3 long)&lt;br /&gt;
# Make the lines of floor either side of this wall out of the most valuable material you can (aluminum or platinum are great; steel and gold also work), and have your best engraver engrave them&lt;br /&gt;
# Place doors on top of all those engraved tiles, what sort doesn't really matter, as they will be adding 10-100 value to 2-3k value floor tiles&lt;br /&gt;
# For every room add the doors and the wall(this is a convenient rectangle). The wall makes the doors shareable, and the doors make the engraved floor shareable.&lt;br /&gt;
For optimal results hide this to the south east of your area, otherwise the zone icons can get rather confused&lt;br /&gt;
&lt;br /&gt;
==Bugs== &lt;br /&gt;
* While the [[quality]] rating of engravings on ice walls is shown properly, the quality of engravings on ice ''floors'' doesn't show when looking at a tile, only when inspecting the engraving. This gives the false impression that engraved ice floors have no quality levels.{{bug|13543}}&lt;br /&gt;
* Engravings on floors made of ice are described as &amp;quot;engraved on the wall&amp;quot; instead of &amp;quot;on the floor&amp;quot;.{{bug|3920}}&lt;br /&gt;
* Engravings on constructed floors magically reappear when removing the floor and placing new floor, or when removing the floor and smoothing the natural floor beneath.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:engraving_preview.jpg|thumb|320px|center|Engraving of a Hindu civilization.]]&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Engraving]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Engraving&amp;diff=319052</id>
		<title>Engraving</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Engraving&amp;diff=319052"/>
		<updated>2026-08-13T16:37:29Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]&lt;br /&gt;
The process of '''engraving''' [[smoothing|smoothed]] or constructed [[wall]]s and [[floor]]s increases their value further, and gives them a [[quality]] level. It is unknown if dwarves currently look at engravings (in previous versions, they did not), but if they do, it would no doubt satisfy their [[need]] to admire art.{{verify|I have seen dwarves satisfy their Admire Art needs in areas with engravings, but I cannot verify that the engravings are the only factor present}} Engravings made with a quality of -Well-crafted- and higher will usually be in reference to [[Legends|previous events]], but they can still be depictions [[preferences|of]] [[deity|something]] [[weapon|the]] [[crafts|engraver]] [[cheese|cares]] [[friend|about]], whether they [[booze|love]] it or [[vermin|absolutely hate]] it. You can examine the contents of an engraving by clicking on it.&lt;br /&gt;
&lt;br /&gt;
Any constructed tile or non-{{token|SOIL|imat}} natural tile that has been [[smoothing|smoothed]] can be engraved, even [[slade]] and the materials that exist in geological layers only as a [[Duplicated raws#Duplicated materials|result of a glitch]].{{verify|is this still in v50?}} Engraved [[ice]] is called &amp;quot;Sculpted Ice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Process==&lt;br /&gt;
[[File:engraved_preview.png|right]]You can only engrave non-[[soil]] floors and walls. However, smooth and constructed walls/floors can both be engraved. The material the tile is composed of has no effect on the process of engraving, so a constructed wood/glass wall can be engraved in the same way as a natural stone wall. Once the area has been smoothed with {{menu icon|v|m}} (not necessary for constructions), you may designate it to be engraved using {{menu icon|v|g}}. The dwarf must have the Engraving [[Labor#Default_work_details|work detail]] active and the [[Labor#Default_work_details|Stone Cutting]] work detail active to smooth a rough cave tile.&lt;br /&gt;
&lt;br /&gt;
Once a tile is designated, the theme or content of the engraving can be selected by first clicking on the designated tile and then on the &amp;quot;specify [[art|image]]&amp;quot; button. This must be done before the game is unpaused. If no selection is made, then the contents of the engraving are left to the [[preferences|choice]] of the engraver performing the job. Note that engraving glass floors will remove their transparency.&lt;br /&gt;
&lt;br /&gt;
Engravings are directional—only a room containing the tile the engraver stood on when it completed will receive the engraving value bonus. There is no way to engrave more than one side of a single wall tile, as the entire tile of a wall will be engraved. Engraving floors can remove any liquids on them, such as [[blood]] or [[vomit]], making the process a good way of cleaning floors.&lt;br /&gt;
&lt;br /&gt;
Using only highly-skilled engravers will result in high-quality engravings, and therefore higher room and fortress value.&lt;br /&gt;
&lt;br /&gt;
==Toggling==&lt;br /&gt;
Settings exist in the game for enabling and disabling the display of engravings, but this currently does not work, either by manually designating an engraving as hidden or by changing the in game/init setting. See previous version for how this used to work.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
Floor engravings of unsatisfactory quality and/or content (e.g. carvings of [[Boatmurdered|elephants mauling dwarves]]) can be removed by designating the carving of minecart tracks over them {{menu icon|v|t}}. The tracks can then be removed by smoothing the stone, which results in fresh, smooth stone tiles ready for another attempt at engraving.&lt;br /&gt;
&lt;br /&gt;
There are bugs with engravings on constructed floors that make it tricky to remove them—simply removing the constructed floor and building it back will result in the engraving reappearing, albeit without any description text.&lt;br /&gt;
&lt;br /&gt;
To remove an engraving from constructed floor located on stone, first deconstruct the floor, then smooth the floor. This will cause the engraving to magically reappear, meaning it is now safe to put new constructed flooring over it. As an alternative to smoothing, you can also carve minecart tracks.&lt;br /&gt;
&lt;br /&gt;
To remove an engraving from constructed floor located on soil, first deconstruct the floor, then build a wall, then cut arrow slits into the wall, then destroy the wall, and then rebuild your constructed floor. &lt;br /&gt;
&lt;br /&gt;
Both methods will reset your floor to a fresh state, allowing you to start anew.&lt;br /&gt;
&lt;br /&gt;
Floor engravings can also be removed from natural walls by allowing [[magma]] to flow over them, which reverts the tiles to their smooth form. &lt;br /&gt;
&lt;br /&gt;
Wall engravings can only be removed by removing the wall – mining in the case of natural walls, or removing a constructed wall using {{menu icon|m|x}}.&lt;br /&gt;
&lt;br /&gt;
Removing engraved natural walls/floors will remove the engraving without triggering the negative thought. However, removing a masterwork engraving using any method except construction removal will cause a message and an unhappy [[thought]] in the artist who engraved it, as will mining a natural wall with a masterpiece on it.&lt;br /&gt;
&lt;br /&gt;
==Effects on room value==&lt;br /&gt;
[[File:v50_engrave_preview.png|thumb|right|The center area of the floor has been engraved. The left and bottom walls are also engraved, but the top one is not.]]How engravings affect room values has changed considerably, such that even the value of wall and floor tiles must first be understood.[https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/] In a nutshell, however, in almost all cases it is now better to place walls/floors with high-value materials and then engrave those. It doesn't matter whether that placement is done using blocks, a rough boulder, or metal bars, as long as it is a Construction.&lt;br /&gt;
&lt;br /&gt;
For floor tiles, their value calculation is [floor origin multiplier] × [floor material value] + [engraving bonus]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Floor Origin Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| rough cave floor || 1×&lt;br /&gt;
|-&lt;br /&gt;
| smooth cave floor || 4×&lt;br /&gt;
|-&lt;br /&gt;
| constructed floor || 7×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the floor is engraved, the added engraving bonus is [10] × [floor material value] × [quality value modifier], with those modifiers being:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;&amp;quot;| Designation &lt;br /&gt;
! Description&lt;br /&gt;
! Value &amp;lt;br&amp;gt;Modifier &lt;br /&gt;
|-&lt;br /&gt;
| Engraving  ||  &amp;amp;mdash;        || 1×&lt;br /&gt;
|-&lt;br /&gt;
| -Engraving-|| Well-crafted    || 2×&lt;br /&gt;
|-&lt;br /&gt;
| +Engraving+|| Finely-crafted  || 3×&lt;br /&gt;
|-&lt;br /&gt;
| *Engraving*|| Superior quality|| 4×&lt;br /&gt;
|-&lt;br /&gt;
| ≡Engraving≡|| Exceptional     || 5×&lt;br /&gt;
|-&lt;br /&gt;
| ☼Engraving☼|| Masterful       || 12×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a dwarf has a [[preference]] for the type of stone in which the engraving was made, its value doubles in their eyes. However, the actual image depicted in the engraving has ''no'' effect on its value.&lt;br /&gt;
&lt;br /&gt;
Bearing all this in mind, if, for example, you placed a single golden block floor in a room, that floor tile would increase the value of that room by (7) × (30) = 210☼. If that floor tile was then engraved with a Masterwork, it would be worth an additional (10) × (30) × (12) = 3600☼, for a grand total of 3810☼. Since the material value of the floor is used in both calculations, using high-value materials on floor tiles you plan to engrave can make the value of the rooms they're in skyrocket! &lt;br /&gt;
&lt;br /&gt;
However, if a floor tile exists in more than one designated room, all overlapping rooms will have their value reduced to '''zero'''. Sharing a door that does not have two adjacent wall tiles (i.e. the rooms have double-doors rather than single doors) implies sharing the tile under the door as well. However, having only a single door between two walls will not cause an overlap penalty, which allows internal offices and bedrooms inside of houses to function. You can remove this penalty simply by un-designating any floor tiles that overlap in more than one room's designation. Not all room designations cause this penalty, however. You'll know the penalty has triggered when you see the room's name turn red and gain &amp;quot;Overlapping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wall engravings work similarly, being [wall origin multiplier] × [wall material value] + [engraving bonus]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Wall Origin Multipliers&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| natural cave wall || 1×&lt;br /&gt;
|-&lt;br /&gt;
| smooth cave wall || 5×&lt;br /&gt;
|-&lt;br /&gt;
| constructed wall || 9×&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the wall is engraved, the added engraving bonus is [10] × [wall material value] × [quality value modifier], using the same modifiers as above. However, wall engravings are ''directional'', only providing their value to the room which contains the floor tile the engraver was standing on at the time of completion.&lt;br /&gt;
&lt;br /&gt;
Unlike floor tiles, walls can be in multiple room designations. There is no room value penalty if the same wall is in two or more designated rooms, though engravings will only count toward one of the rooms (based on the engraving direction). Because of how walls interact with rooms and doors, and rooms don't have to be contiguous, you can increase the value of all bedrooms in your fortress by making use of these rules.&lt;br /&gt;
&lt;br /&gt;
==Room Value Exploit==&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/dwarffortress/comments/zzqlfu/steam_version_room_value_calculations_demystified/ According to Reddit user TBTerra]:&lt;br /&gt;
&lt;br /&gt;
# Make a line of wall with 1 tile gap either side (if your engravers are really good this might only need to be 2-3 long)&lt;br /&gt;
# Make the lines of floor either side of this wall out of the most valuable material you can (aluminum or platinum are great; steel and gold also work), and have your best engraver engrave them&lt;br /&gt;
# Place doors on top of all those engraved tiles, what sort doesn't really matter, as they will be adding 10-100 value to 2-3k value floor tiles&lt;br /&gt;
# For every room add the doors and the wall(this is a convenient rectangle). The wall makes the doors shareable, and the doors make the engraved floor shareable.&lt;br /&gt;
For optimal results hide this to the south east of your area, otherwise the zone icons can get rather confused&lt;br /&gt;
&lt;br /&gt;
==Bugs== &lt;br /&gt;
* While the [[quality]] rating of engravings on ice walls is shown properly, the quality of engravings on ice ''floors'' doesn't show when looking at a tile, only when inspecting the engraving. This gives the false impression that engraved ice floors have no quality levels. In addition, the engravings are described as &amp;quot;engraved on the wall&amp;quot; instead of &amp;quot;on the floor&amp;quot;.{{verify}}&lt;br /&gt;
* Engravings on constructed floors magically reappear when removing the floor and placing new floor, or when removing the floor and smoothing the natural floor beneath.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:engraving_preview.jpg|thumb|320px|center|Engraving of a Hindu civilization.]]&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
[[ru:Engraving]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Primordial_remnant&amp;diff=319046</id>
		<title>Primordial remnant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Primordial_remnant&amp;diff=319046"/>
		<updated>2026-08-13T13:02:42Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: /* Raw material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
{{infostart|}}&lt;br /&gt;
:''&amp;quot;In the beginning, there was an endless expanse of salt...&amp;quot;'' - [[Toady One]], [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 Future of the Fortress]&lt;br /&gt;
&lt;br /&gt;
[[File:Mythical remnant sprite preview.png|right]]'''Primordial remnants''', alternatively known as '''remnants of creation''' and '''mythical remnants''', are a type of procedurally-generated material that can be found as [[artifact]]s.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
{{infoheader|Properties}}&lt;br /&gt;
{{infocell|&lt;br /&gt;
* [[Material value]] 200☼&lt;br /&gt;
* [[Material science|Impact strength]] 2 GPa&lt;br /&gt;
* [[Material science|Shear strength]] 2 GPa&amp;amp;nbsp;{{Tooltip|×1.2|MAX_EDGE of 12,000 compared to the default 10,000 for metals}}&lt;br /&gt;
{{firemagmasafe|yes|yes}}&lt;br /&gt;
* [[Melting point]] None&lt;br /&gt;
* [[Boiling point]] None&lt;br /&gt;
* [[Ignition point]] None&lt;br /&gt;
* [[Solid density]] 1000 kg/m³&lt;br /&gt;
* [[Specific heat]] 7500 J/kg·K}}&lt;br /&gt;
{{infoend}} The name and appearance of a remnant is generated based on its associated [[sphere]]. This linkage is consistent between all remnants and [[mysterious dungeon]]s - &amp;quot;cosmic wood&amp;quot; might be guarded by &amp;quot;adepts of the forest,&amp;quot; while a &amp;quot;primal crystal&amp;quot; might generate &amp;quot;gem worshippers&amp;quot;. Currently, only one type of remnant can exist in a world.&lt;br /&gt;
&lt;br /&gt;
Remnants have identical mechanical properties to [[divine metal]]  -  their yield is 1,000,000 KPa in all dimensions, and fractures at 2,000,000 KPa - superior to [[steel]]. They are perfectly inelastic and can be extremely sharp, with a strain-at-yield of 0 and a max edge of 12,000. Their density is 1,000 kg/m³, about as much as [[wood]]. Remnants are completely fireproof.&lt;br /&gt;
&lt;br /&gt;
(A remnant associated with the [[sphere]] of [[Sphere#METALS|metals]] gains the {{token|ITEMS_METAL|md}} token, and is thus recognized as being [[metal]].)&lt;br /&gt;
&lt;br /&gt;
Because remnants are hidden in [[mysterious dungeon]]s without any historical interactions, they can't be viewed in [[legends mode]] until they're encountered in play.&lt;br /&gt;
&lt;br /&gt;
==Raw material==&lt;br /&gt;
Primordial remnants originate from [[Mysterious dungeon|mysterious lair]]s, though [[historical figure]]s can steal them like other [[artifact]]s, and bring them into the wider world. &lt;br /&gt;
&lt;br /&gt;
They have, as of yet, no known powers or uses (but equipment made from it have). [[Religion]]s seek to gather them, and therefore offer a [[quest]] to retrieve one.  They are categorized as a &amp;quot;small rock,&amp;quot; like those used for [[Knapper|knapping]].&lt;br /&gt;
&lt;br /&gt;
==List of remnants==&lt;br /&gt;
There are unique sprites and different colors for primordial remnants, depending on the sphere they are attached to. Similar materials can have ambiguous spheres, and thus the powers a sphere grants are sometimes indeterminate on the remnant name alone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#c4c4c4;&amp;quot; | Icon&lt;br /&gt;
! style=&amp;quot;background:#c4c4c4;&amp;quot; | Possible Sphere(s)&lt;br /&gt;
! style=&amp;quot;background:#c4c4c4;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#c4c4c4;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background:#c4c4c4;&amp;quot; | Possible Powers (based on sphere)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_1.png]]&lt;br /&gt;
| Default / None&lt;br /&gt;
| glitchstuff&lt;br /&gt;
| Black&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_2.png]]&lt;br /&gt;
| Mountains, Minerals, Caverns&lt;br /&gt;
| stone&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|0:1}}; color: #fff;&amp;quot;| Gray&lt;br /&gt;
| '''Mountains''' – Ice Bolt, Suffocate, Cause Dizziness&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minerals''' – Propel&amp;lt;br&amp;gt;&lt;br /&gt;
'''Caverns''' – Blind&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_3.png]]&lt;br /&gt;
| Jewels&lt;br /&gt;
| crystal&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|7:1}};&amp;quot;| White&lt;br /&gt;
| '''Jewels''' – Propel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_4.png]]&lt;br /&gt;
| Chaos&lt;br /&gt;
| chaos&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|4:1}}; color: #fff;&amp;quot;| Red&lt;br /&gt;
| '''Chaos''' – Cause Pain, Blister, Bleeding, Nausea, Cause Dizziness&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_5.png]]&lt;br /&gt;
| Darkness, Death, Nightmares&lt;br /&gt;
| darkness&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|0:1}}; color: #fff;&amp;quot;| Black&lt;br /&gt;
| '''Darkness''' – Blind&amp;lt;br&amp;gt;&lt;br /&gt;
'''Death''' – Cause Pain, Paralysis, Blind, Suffocate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nightmares''' – Propel, Cause Pain, Blister, Paralysis, Bleeding, Sicken (Cough Blood), Sicken (Vomit Blood), Nausea, Rot, Blind, Suffocate, Cause Dizziness&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_6.png]]&lt;br /&gt;
| Dreams&lt;br /&gt;
| dreamstuff&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|2:1}};&amp;quot;| Green&lt;br /&gt;
| '''Dreams''' – Propel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_7.png]]&lt;br /&gt;
| Fire&lt;br /&gt;
| fire&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|4:1}}; color: #fff;&amp;quot;| Red&lt;br /&gt;
| '''Fire''' – Blister, Blind&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_8.png]]&lt;br /&gt;
| Light&lt;br /&gt;
| light&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|6:1}};&amp;quot;| Yellow&lt;br /&gt;
| '''Light''' – Blind&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_9.png]]&lt;br /&gt;
| Lightning&lt;br /&gt;
| lightning&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|6:1}};&amp;quot;| Yellow&lt;br /&gt;
| '''Lightning''' – Blind&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_10.png]]&lt;br /&gt;
| Metals&lt;br /&gt;
| metal&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|7:1}};&amp;quot;| Silver&lt;br /&gt;
| '''Metals''' – Propel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_11.png]]&lt;br /&gt;
| Moon&lt;br /&gt;
| [[moonstone]]&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|7:1}};&amp;quot;| White&lt;br /&gt;
| '''Moon''' – Blind&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_12.png]]&lt;br /&gt;
| Muck&lt;br /&gt;
| [[mudstone]]&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Brown&lt;br /&gt;
| '''Muck''' – Nausea, Rot, Blind, Suffocate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_13.png]]&lt;br /&gt;
| Oceans, Water&lt;br /&gt;
| ice&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|1:1}}; color: #fff;&amp;quot;| Blue&lt;br /&gt;
| '''Oceans''' – Ice Bolt&amp;lt;br&amp;gt;&lt;br /&gt;
'''Water''' – Ice Bolt, Suffocate&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_14.png]]&lt;br /&gt;
| Plants&lt;br /&gt;
| leaf&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|2:1}};&amp;quot;| Green&lt;br /&gt;
| '''Plants''' – Propel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_15.png]]&lt;br /&gt;
| Salt&lt;br /&gt;
| salt&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|7:1}};&amp;quot;| White&lt;br /&gt;
| '''Salt''' – Paralysis, Nausea&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_16.png]]&lt;br /&gt;
| Mist, Sky, Storms, Wind&lt;br /&gt;
| cloudstuff&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|7:1}};&amp;quot;| White&lt;br /&gt;
| '''Mist''' – Blind&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sky''' – Propel&amp;lt;br&amp;gt;&lt;br /&gt;
'''Storms''' – Ice Bolt, Propel&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wind''' – Propel&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_17.png]]&lt;br /&gt;
| Stars&lt;br /&gt;
| stardust&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|6:1}};&amp;quot;| Yellow&lt;br /&gt;
| '''Stars''' – Blind&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_18.png]]&lt;br /&gt;
| Sun&lt;br /&gt;
| [[sunstone]]&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|6:1}};&amp;quot;| Yellow&lt;br /&gt;
| '''Sun''' – Blister, Blind&lt;br /&gt;
|-&lt;br /&gt;
| [[File:remnant_19.png]]&lt;br /&gt;
| Trees&lt;br /&gt;
| wood&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|6:0}}; color: #fff;&amp;quot;| Brown&lt;br /&gt;
| '''Trees''' – Propel&lt;br /&gt;
|- &lt;br /&gt;
| [[File:remnant_20.png]]&lt;br /&gt;
| Volcanoes&lt;br /&gt;
| [[obsidian]]&lt;br /&gt;
| style=&amp;quot;background: {{fgcolor|4:1}}; color: #fff;&amp;quot;| Red&lt;br /&gt;
| '''Volcanoes''' – Propel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
[[Jewelry]] and [[weapon]]s made from primordial remnants are found in [[mysterious dungeon]]s and palaces, respectively. These items are also [[Magic|magical]], granting the wielder use of an {{Adv menu icon|X}} [[interaction]]. Weapons made from these materials are as strong as [[divine metal]], and use the same set of special graphics. The powers are based on the sphere of the primordial remnant, see the above table. For more information on magic powers and their effects, see [[intelligent undead]].&lt;br /&gt;
&lt;br /&gt;
==List of powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Power !! Flavor text&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_ice_bolt.png]] || '''Ice Bolt''' || ''This item shimmers with frost.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_propel_away.png]] || '''Propel Away''' || ''Air swirls around this item.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_pain.png]] || '''Pain''' || ''This item feels sinister.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_paralyze.png]] || '''Paralysis''' || ''This item feels strangely still.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_blisters.png]] || '''Blisters''' || ''This item feels prickly.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_sicken_anim.gif]] || '''Sicken''' || ''This item is unsettling.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_bleeding.png]] || '''Bleeding''' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_blind.png]] || '''Blind''' || ''This item is difficult to look at.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_rot.png]] || '''Rot''' || ''This item smells foul.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_dizziness.png]] || '''Dizziness''' || ''This item seems to spin in place.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:icon_suffocate.png]] || '''Suffocate''' || ''This item whistles quietly.''&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&amp;lt;!--Reference: Sweet Dreams by Eurythmics--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A world can generate where sweet [[Sphere#DREAMS|dreams]] are made of these. Adventurers might have to travel the [[world]] and several [[Ocean|seas]], as everybody (or at least the [[Priest|clergy]]) is looking for something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Reference: Dark Souls--&amp;gt;&lt;br /&gt;
A [[Chosen]] [[Intelligent undead|undead]] can gather [[Sphere#FIRE|fire]]-based remnants to prevent the [[Calendar#Ages|Age of Death]]. &lt;br /&gt;
&lt;br /&gt;
{{Scriptdata}}&lt;br /&gt;
{{v50 materials}}&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
{{Category|Myth}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
{{Category|Lore}}&lt;br /&gt;
[[ru:Primordial remnant]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Extracts&amp;diff=318968</id>
		<title>Extracts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Extracts&amp;diff=318968"/>
		<updated>2026-08-10T09:25:45Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:extract_preview.png|right]]'''&amp;quot;Extracts&amp;quot;''' is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.&lt;br /&gt;
&lt;br /&gt;
==Producing extracts==&lt;br /&gt;
A variety of buildings allow you to produce extracts:&lt;br /&gt;
&lt;br /&gt;
===Butcher's shop===&lt;br /&gt;
{{main|Butcher's shop}}&lt;br /&gt;
Certain [[vermin]] will yield extracts at the butcher's shop by using the extract from a dead animal task, requiring a living caged animal, a glass [[vial]] (metal flasks will not work), and a dwarf with the [[Animal dissector|small animal dissection]] labor enabled.&lt;br /&gt;
&lt;br /&gt;
*[[Fire snake]]s create [[liquid fire]]&lt;br /&gt;
*[[Phantom spider]]s create [[venom]]&lt;br /&gt;
*[[Cave spider]]s create venom&lt;br /&gt;
*[[Bark scorpion]]s create bark scorpion venom&lt;br /&gt;
&lt;br /&gt;
===Farmer's workshop===&lt;br /&gt;
{{main|Farmer's workshop}}&lt;br /&gt;
With the appropriate caged animal and a [[milker]], [[barrel]]s, and [[bucket]]s you can produce milk at the farmer's workshop.&lt;br /&gt;
* Live (untamed) [[purring maggot]]s create [[Dwarven milk]], worth 2☼ per unit&lt;br /&gt;
* Milk can be cooked to make food, or turned into [[cheese]].&lt;br /&gt;
&lt;br /&gt;
[[Golden salve]] can be created from [[valley herb]]s, requiring a [[vial]] and a dwarf with the [[plant processing]] labor enabled:&lt;br /&gt;
* 1 valley herb makes 5 units of golden salve, worth 100☼ per unit&lt;br /&gt;
&lt;br /&gt;
[[Dwarven syrup]] is created via &amp;quot;Process plants (barrel)&amp;quot;&lt;br /&gt;
* 1 [[Sweet pod]] makes 5 dwarven syrup, worth 20☼ per unit. &lt;br /&gt;
* Syrup can be cooked to make food.&lt;br /&gt;
&lt;br /&gt;
[[Milk]] is created via &amp;quot;Milk Creature,&amp;quot; requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the [[milker]] labor enabled. See the [[milk]] and [[cheese]] pages for more details.&lt;br /&gt;
&lt;br /&gt;
===Still===&lt;br /&gt;
{{main|Still}}&lt;br /&gt;
[[Gnomeblight]] can be created from [[Kobold bulb]]s at a still via &amp;quot;Extract from plant&amp;quot;, requiring a [[vial]] and a dwarf with the [[Plant gathering]] labor enabled:&lt;br /&gt;
* 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit&lt;br /&gt;
&lt;br /&gt;
===Fishery===&lt;br /&gt;
{{main|Fishery}}&lt;br /&gt;
With a living caged fish and a [[fish dissector]], you can get extracts from our aquatic neighbors.&lt;br /&gt;
* 1 [[Moghopper]] makes five units of [[Mog juice]], worth 50☼ per unit&lt;br /&gt;
&lt;br /&gt;
===Import only===&lt;br /&gt;
Currently, there are some extracts that cannot be produced on-site and need to be imported.&lt;br /&gt;
&lt;br /&gt;
Various types of [[venom]] can also be purchased, but currently have no use:&lt;br /&gt;
*[[Snakeman]] Venom&lt;br /&gt;
*[[Giant cave spider]] Venom&lt;br /&gt;
&lt;br /&gt;
Occasionally caravans will bring a barrel filled with some creature's [[blood]].&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Birdmen [[Scholars]] have theorized a way of extracting from elves, possibly using [[gem|gems]] and a source of power. Though this would be a great service to the world, (plus all that tasty [[elf]] juice to sell for aforementioned [[Armok]][[emotion|-pleasing]] blood [[barrel|barrels]]) unfortunately no such machine has been devised.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Milk]]&lt;br /&gt;
*[[Venom]]&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{industry}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Extracts| }}&lt;br /&gt;
[[ru:Extracts]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Beyond_Quality_Awards&amp;diff=318883</id>
		<title>Beyond Quality Awards</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Beyond_Quality_Awards&amp;diff=318883"/>
		<updated>2026-08-06T23:56:19Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: I tried to extract the descriptions from the brothers' speech. I will be glad if someone can find better wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Beyond Quality Awards''' are a set of awards that were given out by [[Bay 12 Games]] to various community members and games other than [[Dwarf Fortress]], as part of the Dwarf Fortress 20th Anniversary Show held on August 5 2026 ([https://www.twitch.tv/videos/2838060900 Stream VOD]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Description !! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Origins Award || The best game that influenced Dwarf Fortress. || [https://en.wikipedia.org/wiki/Angband_(video_game) Angband]&lt;br /&gt;
|-&lt;br /&gt;
| Storyteller Award || For the most memorable Dwarf Fortress stories. || [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]&lt;br /&gt;
|-&lt;br /&gt;
| Best Roguelike Award || The best roguelike according to the Adams brothers. || [https://en.wikipedia.org/wiki/Caves_of_Qud Caves of Qud]&lt;br /&gt;
|-&lt;br /&gt;
| Best Descendant Award || The best game inspired by Dwarf Fortress. || [https://en.wikipedia.org/wiki/RimWorld RimWorld]&lt;br /&gt;
|-&lt;br /&gt;
| Inside Scoop Award || For contribution to the popularization of Dwarf Fortress. || [https://www.youtube.com/channel/UCcqk8pdIsCFU32ofbjJkzOg BlindiRL]&lt;br /&gt;
|-&lt;br /&gt;
| Moment in Time Award || For the best documentary work about Dwarf Fortress. || [https://youtube.com/channel/UC0fDG3byEcMtbOqPMymDNbw Noclip]&lt;br /&gt;
|-&lt;br /&gt;
| Outpost Liaison Award || For contributions to community moderation outside of the [[Bay 12 Forums]]. || [https://www.reddit.com/user/clinodev/ clinodev]&lt;br /&gt;
|-&lt;br /&gt;
| Wizardry Award || For contributions to improving the Dwarf Fortress gaming experience. || [[DFHack]]&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Gem Award || The best recent little-known game. || [https://store.steampowered.com/app/1741640/Shadows_of_Forbidden_Gods/ Shadows of the Forbidden Gods] &amp;lt;!-- A Wikipedia link would be preferable, but that doesn't seem to exist at the time of writing... --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Category|Community}}&lt;br /&gt;
[[ru:Beyond Quality Awards]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=318882</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Obsidian&amp;diff=318882"/>
		<updated>2026-08-06T23:05:20Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: 53.16 fix?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{Stonelookup/0&lt;br /&gt;
|graphic=obsidian_sprite.png&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Short sword|Sharp blades]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Igneous extrusive layer]]&lt;br /&gt;
* [[Material value]] 3☼&lt;br /&gt;
* [[Material science|Impact strength]] 1000 MPa&lt;br /&gt;
* [[Material science|Shear strength]] 35 MPa&amp;amp;nbsp;{{Tooltip|×2|MAX_EDGE is 20,000, twice that of the default 10,000 for metals}}&lt;br /&gt;
* {{firemagmasafe|yes|yes}}&lt;br /&gt;
* [[Melting point]] {{ct|13600}}&lt;br /&gt;
* [[Boiling point]] {{ct|16000}}&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 2650 kg/m³&lt;br /&gt;
* [[Specific heat]] 800 J/kg·K&lt;br /&gt;
* [[Color]] black}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{For/see|the month|[[Calendar]]}}&lt;br /&gt;
&lt;br /&gt;
'''Obsidian''' is one of the types of &amp;quot;[[stone]]&amp;quot; (technically volcanic [[glass]]) that forms entire [[Stone#Stones forming entire layers|layer]]s.  Obsidian is also found surrounding [[magma pool]]s and [[volcano]]es, exactly 1 tile thick, and has the distinction of being the only stone that can be [[obsidian farming|created during play]]. Obsidian is considered an [[Economic stones|economic stone]] by default; in order to allow general use at workshops, and in architecture, you must enable &amp;quot;obsidian&amp;quot; in the [[labor]] menu under 'stone use' =&amp;gt; 'economic stone'.  It is also notable in that it has the highest [[material value]] among non-ore stones and is also higher in value than some low-value [[ore]]s like [[native copper]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Obsidian&amp;quot; is also the twelfth month of the dwarven [[calendar]], covering late Winter.&lt;br /&gt;
&lt;br /&gt;
==Rock short sword==&lt;br /&gt;
Due to the defined [[Material definition token#MAX_EDGE|sharpness]] of obsidian, it is [[Weapon token#CAN_STONE|unique]] among [[stone]]s in that it can also be made into a [[weapon]], an obsidian [[short sword]]. This requires one obsidian stone plus one [[log]] at a [[craftsdwarf's workshop]], and uses the [[stone crafter]] labor. If you embark on an obsidian [[mountain]] or manage to reach [[magma]] before finding [[weapons-grade]] metallic ores, these are serviceable as early weapons to defend your fort from early animal and unarmed intruders. However, they are significantly weaker in comparison to any metal weaponry, being unable to defeat even basic copper armor, so keep that in mind once you start encountering metal-armored invaders. Also, stone swords can take [[wear]], as do metal weapons (if at different rates).&lt;br /&gt;
&lt;br /&gt;
:* Note that as obsidian short swords use wood (used in the [[Decoration|handle]]), [[Elf|elves]] will be offended if you offer obsidian swords in [[trade]], will [[Trading#Unacceptable_items|refuse the trade and leave]].&lt;br /&gt;
&lt;br /&gt;
Previous versions lacked defined [[Material science|yield and shear]] values and used the defaults from the stone template; this rendered them very blunt and unable to cut skin. Since 40.05, obsidian features more proper yield and shear values, making these weapons much more viable. Obsidian now has [[glass]]-like yield and shear values, which allow rock short swords to slice through skin, leather armor, and wood armor used by [[Elf|elves]].&lt;br /&gt;
&lt;br /&gt;
Interestingly, Obsidian short swords in the Premium version look completely different depending on who is using them, with [[dwarf|dwarves]] getting a less-[https://en.wikipedia.org/wiki/Macuahuitl Aztec-looking] sprite than everyone else; not that you'd notice in gameplay, unless a [[kobold]] gets particularly lucky.{{verify|This may have been fixed in 53.16.}}&lt;br /&gt;
&lt;br /&gt;
==Obsidian formation==&lt;br /&gt;
Obsidian can be formed by mixing [[water]] and [[magma]]. Any tiles containing both [[water]] and [[magma]], except tiles also containing a [[magma flow]], will be replaced with unmined obsidian, generating abundant amounts of [[steam]]. Tiles on a [[magma flow]] will instead replace the [[water]] and [[magma]] with just [[steam]]. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced. The formation of obsidian will not affect the light level.&lt;br /&gt;
&lt;br /&gt;
Most non-[[magma-safe]] objects that were in the [[magma]] prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All [[magma-safe]] items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process.  No instances of globs of molten metal surviving obsidian formation have been noted, though apparently [[fire|burning]] objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in [[water]] that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.&lt;br /&gt;
 &lt;br /&gt;
[[Obsidian farming]] can be used to produce large amounts of obsidian for masonry, crafting, or construction.&lt;br /&gt;
&lt;br /&gt;
==Suspicious Rock Formations==&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
Recently, [[Unusual volcanic wall|strange formations]] of obsidian have been observed within the [[caverns]]. Shallow cavern layers will often feature 3x3 squares of ([[magma|warm]] or [[water|damp]]) obsidian, while deeper layers may sometimes feature large clusters of obsidian. In all cases these formations are composed solely of obsidian and studded with many high-value gems such as [[emerald]], diamond, star ruby, and [[star sapphire]]. Exploratory miners have reported many [[fun]] things contained within the gem-studded obsidian, such as magma, spontaneous explosions, [[divine metal|divine]] [[artifacts]], [[forgotten beast]]s, and [[demon|other]] [[angel|things]]. The full extent of new content is still being determined. Some [[scholars]] theorize that the precious gems were set as bait for careless dwarves who dig too greedily and too deeply.&lt;br /&gt;
&lt;br /&gt;
==Real life==&lt;br /&gt;
A common misconception is that the dark color of obsidian indicates an inclusion of metals like iron. In fact, obsidian is almost entirely quartz, just at a microcrystalline level. As there has yet to be any known threat by dragon or animated frost wights, the historical use of obsidian was mostly decorative until several peoples discovered its use as a sharp tool and eventually weaponized. Localized variants like &amp;quot;snowflake obsidian&amp;quot; and &amp;quot;chocolate&amp;quot; obsidian (with brown inclusions) are typically attributed to inclusionary quartz crystals and mafic minerals, respectively.  &lt;br /&gt;
&lt;br /&gt;
The use of obsidian to create short swords in ''Dwarf Fortress'' is almost certainly inspired by the ''macuahuitl'', a sword-club used by the Aztecs and the other native peoples of Mesoamerica. The weapon was a short, strong wooden staff (normally one-handed, but two-handed versions existed), set with obsidian-flake blades that were literally more than razor-sharp. Flaked obsidian can have a monomolecular edge; today, it's used for extremely high-quality surgical scalpels, which have to be handled with extreme care – a little pressure is enough for such a scalpel to cut deep, and if you cut yourself with one, you won't feel it until you start to bleed. The main disadvantage, however (other than the expense incurred from the labor to hand-knap high-quality blades), is that obsidian is quite brittle compared to metal (and alternative materials like chert or flint) – this can be mitigated to a degree through quality craftsmanship and skillful use, but there remains the risk that an obsidian blade will leave tiny but incredibly sharp glass flakes behind in the surgical wound.&lt;br /&gt;
&lt;br /&gt;
Macuahuitls could penetrate flesh and leather with ease; Spanish conquistadors reported one case where a blow from a two-handed macuahuitl decapitated a horse. But the obsidian edges shattered when they struck metal armor, and macuahuitls didn't have a thrusting attack. The Spanish soon learned to put their armored soldiers forward, to fight in chokepoints – and to recruit the Aztecs' enemies, to field macuahuitl-wielders of their own (and let them do more of the dying in their place).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lipari-Obsidienne (5).jpg|Obsidian&lt;br /&gt;
File:ObsidianDomeCA.JPG|Obsidian rock face&lt;br /&gt;
File:Teotihuacán - Obsidianklinge.jpg|Obsidian blade&lt;br /&gt;
File:Snowflake_obsidian.jpg|Snowflake obsidian &amp;amp; an obsidian arrowhead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: Minecraft (and the means of constructing a Nether Portal) --&amp;gt;&lt;br /&gt;
Despite what other popular forms of media may perpetuate, obsidian – even when crafted into [[Block|blocks]] – will not provide any assistance in reaching the [[underworld]]. The only method of reaching the underworld known to dwarfkind is to physically dig down deep enough to get there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Reference: also Minecraft (and its crafting recipe for the Enchanting Table) --&amp;gt;&lt;br /&gt;
All claims that obsidian can be combined with [[blue diamond]]s to [[Magic|magically]] improve weapons and armor have been thoroughly debunked by extensive Dwarven science.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tutorials&amp;diff=318881</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tutorials&amp;diff=318881"/>
		<updated>2026-08-06T22:45:22Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]]&lt;br /&gt;
''Dwarf Fortress'' started as a pretty complex game back in the days when it was 2D and barely had a quarter of the features it has now. It's easy to get overwhelmed when you first fire it up. Don't worry though, following a tutorial is a very easy way to learn the basics of the game in an afternoon.&lt;br /&gt;
&lt;br /&gt;
Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].&lt;br /&gt;
&lt;br /&gt;
== Installing and Running the Game ==&lt;br /&gt;
&lt;br /&gt;
If you have not installed the game yet, see [[Installation]].&lt;br /&gt;
&lt;br /&gt;
== Learning Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
Most of the tutorials were written for the older (40d) version of ''Dwarf Fortress'', but nonetheless, they are still helpful. If you get stuck within a specific aspect of the game, then [[Special:Search|search]] the wiki and don't hesitate to ask questions in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].&lt;br /&gt;
&lt;br /&gt;
The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.&lt;br /&gt;
&lt;br /&gt;
=== Recommended tutorials and wiki articles===&lt;br /&gt;
[[File:FlowchartDF.png|thumb|right|200px|[[From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of actions players usually take when starting up a new fort.]]&lt;br /&gt;
&lt;br /&gt;
'''For v50:'''&lt;br /&gt;
*[[Quickstart guide|The Fortress Mode Quickstart Guide]]&lt;br /&gt;
*[https://steamcommunity.com/sharedfiles/filedetails/?id=2899235556 Dwarf Fortress Intermediate Guide: Strike The Earth Like a Master] by NimrodX on Steam&lt;br /&gt;
* [https://www.youtube.com/watch?v=aRTwK8XR6kE Official Dwarf Fortress Guide for Beginners]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLcOt9GXNrkgjHHTPWws2IjUVUuNfH_ddq Beginner Lets Play] by Blind&lt;br /&gt;
*[https://www.youtube.com/watch?v=84Os5ibjyBg&amp;amp;list=PLcOt9GXNrkgivAz2Su5-KYA-rWl-4CEFs Advanced World Generation] by Blind&lt;br /&gt;
*[https://www.youtube.com/watch?v=0ky7gDutcK0 Beginner's Guide to Modding Dwarf Fortress | Basics of Creatures]&lt;br /&gt;
'''For v0.47:'''&lt;br /&gt;
*[[DF2014:Quickstart guide|The Fortress Mode Quickstart Guide]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL5-Ab4ta4zm9benUlfb5_vJXNTChfBll2 Salford Sal's Dwarf Fortress (Villains Update) Tutorials for the First Year of Your Fortress]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mp0pUoo_Z30&amp;amp;list=PL5-Ab4ta4zm9FRjc6I01T-ilXlOq_o0hC Salford Sal's Dwarf Fortress (Villains Update) Advanced Tutorials]&lt;br /&gt;
&lt;br /&gt;
'''For v0.40:'''&lt;br /&gt;
*[http://df-walkthrough.rtfd.org PeridexisErrant's DF walkthrough and tutorials]&lt;br /&gt;
*[http://dffd.bay12games.com/file.php?id=10552 Captain Duck's updated play along tutorial]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL_4titxTj-2v4tg_QisHa5os5qraDpTLZ Ongoing German tutorial series by konni.tv]&lt;br /&gt;
*[https://www.reddit.com/r/dwarffortress/comments/fkm1s4/from_wagon_to_fortress_in_thirteen_steps/ From Wagon to Fortress in Thirteen Steps]&lt;br /&gt;
&lt;br /&gt;
'''For v0.34:'''&lt;br /&gt;
*[https://www.youtube.com/watch?v=AI9Dy-4slVw&amp;amp;list=PLwWlb_jkC2UmyKmTWqD711j2QYX_Zmw-x A Noob's Guide to Dwarf Fortress] A tutorial series dedicated to beginners.&lt;br /&gt;
*[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]]. A minimalistic, but great, diagram (maybe for players with a bit more experience).&lt;br /&gt;
*[[User:Calite/Gloss Guide|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.&lt;br /&gt;
*[http://www.youtube.com/watch?v=QmkPbGrH7VA&amp;amp;feature=plcp A beginner's tutorial to dwarf fortress.] Look here for a wide variety of guides on how to play fortress mode.&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL2C4E18093853E338 Let's Play/Tutorial Dwarf Fortress by Gerugon] A German video series that will teach you all you need to know to create your own fort.&lt;br /&gt;
*[https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr A quick reference guide on fortress mode] (Credit to spongemandan on reddit.com)&lt;br /&gt;
&lt;br /&gt;
'''For the old versions:'''&lt;br /&gt;
*[http://dftutorial.wordpress.com/ I Play Dwarf Fortress - (And You Can Too!)] Play-Along Beginner's Guide With Pictures &lt;br /&gt;
*[[v0.31:Bentgirder]]. A good, mostly-complete tutorial.&lt;br /&gt;
*[[40d:Video_tutorials|The legendary video tutorials by Captain Duck]].&lt;br /&gt;
*[http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ The Complete and Utter Newby Tutorial for Dwarf Fortress] with lots of screenshots ([http://www.bay12forums.com/smf/index.php?topic=31928.0 forum thread])&lt;br /&gt;
*[[40d:Indecisive's illustrated fortress mode tutorial|Indecisive's illustrated fortress mode tutorial]].&lt;br /&gt;
*[[40d:Quickstart_guide|A quickstart guide]]&lt;br /&gt;
*[[40d:What should I build first|&amp;quot;What should I build first?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Specific Elements ===&lt;br /&gt;
&lt;br /&gt;
These are not necessarily tutorials, but they can help out with specific parts of the game.&lt;br /&gt;
&lt;br /&gt;
*'''[[Important advice|Important Advice]]''' - Disregard at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Basics of World Generation ===&lt;br /&gt;
&lt;br /&gt;
*[[World generation]]&lt;br /&gt;
*[[Map legend]]&lt;br /&gt;
&lt;br /&gt;
=== Basics of Embarking ===&lt;br /&gt;
&lt;br /&gt;
*[[Embark]]&lt;br /&gt;
*[[Location]]&lt;br /&gt;
*[[Biome]]&lt;br /&gt;
*[[Surroundings]]&lt;br /&gt;
&lt;br /&gt;
=== Feeding Dwarves ===&lt;br /&gt;
&lt;br /&gt;
*[[Farming]]&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Herbalist|Gathering plants]]&lt;br /&gt;
*[[Trading|Trading for food]]&lt;br /&gt;
*And not to forget: [[Alcohol]]&lt;br /&gt;
&lt;br /&gt;
=== Mining and Minerals ===&lt;br /&gt;
&lt;br /&gt;
*[[The Non-Dwarf's Guide to Rock]] - A primer, explaining geology in so far as it is implemented in ''Dwarf Fortress''. Note that DF geology is actually quite realistic, so knowledge of real world geology could make much of the game seem very familiar to you.&lt;br /&gt;
&lt;br /&gt;
=== Defending Against Enemies ===&lt;br /&gt;
&lt;br /&gt;
This is one of the most challenging aspects of the game, so if you feel confused even after reading all of this then you are not alone.&lt;br /&gt;
&lt;br /&gt;
*[[Military quickstart]]&lt;br /&gt;
*[[Military]] - or for a complete explanation and walkthrough of the military menu (advisable to look at first) the [[Squad]]&lt;br /&gt;
*[[Armor]] and [[Weapon]]s&lt;br /&gt;
*[[Sparring]]&lt;br /&gt;
*[[Trap]]s&lt;br /&gt;
&lt;br /&gt;
==Adventurer Mode==&lt;br /&gt;
{{main|Adventurer mode}}&lt;br /&gt;
Adventure mode tutorials are less common than for fortress mode. Also, some of the adventure mode wiki content is in sections on related pages, rather than on adventure mode-specific pages; the [[Adventurer mode|main page]] provides an overview with links to the sections or pages with more information.&lt;br /&gt;
&lt;br /&gt;
===Recommended tutorials and wiki articles===&lt;br /&gt;
'''For v50:'''&lt;br /&gt;
*[[Adventure mode quick reference]]&lt;br /&gt;
*[[Adventure mode quick start]]&lt;br /&gt;
&lt;br /&gt;
'''For v0.47:'''&lt;br /&gt;
*[[DF2014:Adventure mode quick reference|Adventure mode quick reference]]&lt;br /&gt;
*[[DF2014:Adventure mode quick start|Adventure mode quick start]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LHoJILHc7xU Salford Sal's Getting Started with Adventure Mode]&lt;br /&gt;
&lt;br /&gt;
'''For v0.44:'''&lt;br /&gt;
*[https://www.youtube.com/watch?v=Br0_zc7RzLE Nookrium's Adventure Mode Tutorial - (Beginners Guide)]&lt;br /&gt;
&lt;br /&gt;
{{Getting Started}}&lt;br /&gt;
[[ru:Tutorials]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Messenger&amp;diff=318880</id>
		<title>Messenger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Messenger&amp;diff=318880"/>
		<updated>2026-08-06T21:55:01Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: resolved in 53.13&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Messenger&lt;br /&gt;
| arrival= *Appointed by player.&lt;br /&gt;
| function=&lt;br /&gt;
* Interact with [[holding]]s&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Messengers''' are an assigned [[occupation]] at your site. They can be assigned in the Nobles and Administration menu ({{menu icon|n}}), and will act as liaisons with your [[holding]]s and conquered sites. When a messenger has been assigned, they can be sent on [[missions]] from World Screen ({{menu icon|Y}}). Click on holdings under your control to request dwarves or demand conquered sites to become [[Citizenship|citizen]]s of your fortress. Only dwarves that are considered [[historical figure]]s may be summoned to join your fortress in this way. Messengers can also be used to declare war, make peace, seek alliances, make contact and improve trading. If one or more are sent out to do these tasks, an announcement will explain how it went once they return. If a settlement is deemed &amp;quot;too hostile&amp;quot; and already at war with your fortress, trading and diplomacy improvements cannot be made unless you manage to make peace with them. Settlements out of reach and deemed &amp;quot;inaccessible&amp;quot; cannot be interacted with, which is the case for settlements on land unconnected to the player's fortress.&lt;br /&gt;
Also contact with a civilization has to be made before trade relations can be improved (especially if upgrading an existing world from before v53.13 to v53.13+ contact with foreign cilizations need to be made - except possibly for the elves - even if your fortress already receives caravans from that civilization and did so in the past).&lt;br /&gt;
&lt;br /&gt;
When appointing a messenger, citizens with high [[social skills]] are preferred, suggesting that the messenger might use these skills. For improving trade the skills negotiation, persuasion and the highest other social skill (possibly only from the subset of all &amp;quot;haggle&amp;quot; skills) are used by the messenger (and the skills negotiation, judge of intent and the highest other social skill is used by the historical figure the messenger does meet with). Also, ambusher and observer are listed in the appointment screen for Messengers. Ambusher is possibly used to move undetected to another site (to deliver a message), and observer is possibly used to detect traps and enemies.&lt;br /&gt;
&lt;br /&gt;
Note: If a messenger is in the middle of a hauling job (and currently hauling one or more items), when send on a mission, the messenger will go on the mission with the currently hauled items, not finish the hauling job and return from the mission while still carrying the hauled items (and then usually store the hauled items in a stockpile). Heavy hauled items (ie. hauled native platinum statues or native platinum boulders) can increase the time considerably until the messenger reaches the map edge, allthough hauled items do not seem to affect the travel speed of the messenger (while off-map). Drinking (and presumably eating and sleeping) take priority over the mission, ie. if the messenger has not already left the fortress map, but becomes thirsty, the dwarf will drink, before leaving the map (allthough the messenger will not store a mug used for drinking in a bin or stockpile, but happily carry the mug on the mission).&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Occupation| }}&lt;br /&gt;
{{Category|Appointed Nobles}}&lt;br /&gt;
[[ru:Messenger]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Solitary_confinement&amp;diff=318879</id>
		<title>Solitary confinement</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Solitary_confinement&amp;diff=318879"/>
		<updated>2026-08-06T21:10:17Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Solitary confinement''' is a room where there is no easy way in or out. The purpose is simple: to keep [[vampire]]s and [[Thought|unhappy]] dwarves locked away from the rest of the fortress population.&lt;br /&gt;
&lt;br /&gt;
== Vampires ==&lt;br /&gt;
With vampires, solitary confinement can be limited to an office. Vampires need no sleep, food, or drink, but they ''will'' get unhappy thoughts from old clothes or being naked. If you do not wish to provide new clothes regularly (by dumping them through a pit from above), consider placing high-value items in the room to offset these bad thoughts - unless you don't mind the vampire going insane. &lt;br /&gt;
&lt;br /&gt;
Why keep them alive? So they can do something useful. A mildly-sensible option is making them the fortress's [[bookkeeper]] (but really, any average dwarf can do that job on the side) setting accuracy to maximum (who doesn't?). At least make them a manager too. The vampire can also act as a dedicated lever-puller, so that levers are pulled quickly when you give the order. Even with the vampire's slowdown from alcohol withdrawal, the close distance to the levers will improve response time.&lt;br /&gt;
&lt;br /&gt;
Locked-in vampires can also serve as a Plan B in case the rest of the fortress is slaughtered, as they will be safe behind walls; since vampires are effectively super-soldiers, you can provide them with arms and armor beforehand, and then let them out (this requires that you provide the vampire with some means of removing obstructions -- give the vampire a pick, or put a lever to open their cell ''inside'' the cell, or just have one of the walls be a construction and have the vampire remove it), or just let them wait in their prison until [[immigration|migrants]] arrive. You ''will'' have to provide new [[clothes]] eventually, this can be done with a [[activity zone#Garbage Dump|drop-chute]] from above.  Another option for mitigating the clothing issue is, of course, to draft them into a squad and provide armor, which isn't subject to wear and tear like clothing is.&lt;br /&gt;
&lt;br /&gt;
== Unhappy dwarves ==&lt;br /&gt;
With regards to regular, unhappy dwarves, solitary confinement chambers can take the form of bedrooms behind [[lever]]ed [[floodgate]]s into which the dwarf will be stationed. The floodgate should be down normally, to avoid the bed being slept in by stragglers. The dwarf inside will not be able to do any useful work, but the rest of your populace will be safe from any [[tantrum]]s they throw that may otherwise result in deadly [[tantrum spiral]]s.&lt;br /&gt;
&lt;br /&gt;
A small stockpile of food and booze is required for this to work, or else the dwarf will starve. Unless that's the point; dwarves currently do not have any unhappy thoughts associated with others going permanently missing, and if the dwarf in question is a real menace to the fort, they might be better off dead; just never recover the body, and build them a [[slab]] instead of a [[coffin]]. A high-quality chamber will do wonders for unhappy dwarves, however, as they will have nothing to do but stare at your ☼Platinum Statue☼. An overly-lavish confinement chamber (nice bedroom, nice dining arrangements, a personal statuary arrangement) might cure any dwarf.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = ngubmul kacoth | elvish = themi cara | goblin = ostuz otak | human = oquil tokda}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Design}}&lt;br /&gt;
[[ru:Solitary confinement]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Keeping_your_dwarves_unstressed&amp;diff=318878</id>
		<title>Keeping your dwarves unstressed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Keeping_your_dwarves_unstressed&amp;diff=318878"/>
		<updated>2026-08-06T21:07:34Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: oops, the patch didn't say anything about friends&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Some tips on how to '''keep your [[Dwarf|dwarves]] [[stress]]-free''', thus reducing the chances of [[tantrum]]s, [[depression]]s and [[oblivious]]ness:&lt;br /&gt;
&lt;br /&gt;
==General Tips==&lt;br /&gt;
* It is more important to keep your dwarves free from negative thoughts than it is to overwhelm them with positive thoughts. Showering Urist McFisherdwarf with ☼jaguar meat roast☼ does not mean a happy dwarf if Urist keeps dwelling over their grouchiness at being caught in the rain.&lt;br /&gt;
&lt;br /&gt;
* Stressed dwarves with a high [[Personality facet#ANGER_PROPENSITY|ANGER_PROPENSITY]] may lash out in a [[tantrum]], and severely injure or kill others; a corpse in your dining room will lead to horrified thoughts from any dwarf taking a quick booze stop. Make sure to de-stress these dwarves first, or, if lacking the ability to do so, [[expel]] them, [[Solitary confinement|lock them in their own rooms]], or experiment with [[Magma|radical cures]].&lt;br /&gt;
&lt;br /&gt;
==Specific Dwarves==&lt;br /&gt;
* Dwarves that are highly prone to stress, i.e. a high [[Personality facet#STRESS_VULNERABILITY|STRESS_VULNERABILITY]] facet, are not suitable for the military or as [[nobles]]. You will have to remove them from these duties and, in extreme cases, isolate them with burrows to insulate them from [[Thought|stress-inducing stimuli]]. You might be able to get away with giving high-stress dwarves a &amp;quot;vacation&amp;quot; by disabling their labors or demote them for example from a captain to a mere soldier. Also, don't give high-stress dwarves the Refuse Hauling labor, since they often handle dead bodies.&lt;br /&gt;
* Dwarves who have to go outside for extended periods of time (like [[Fisherdwarf|fisherdwarves]] who work near the local [[lake]] or [[river]]) become stressed due to constant exposure to [[rain]] and long periods away from fun (not [[Fun|that kind]]) and their friends. You can give these workers their own little vacation by disabling their labors and letting them spend some time inside at the [[tavern]] until they regain their composure. Let an unstressed dwarf take care of the job for a while.&lt;br /&gt;
* Unless an overstressed dwarf is particularly important, it's often better to [[Emigration|retire]] them to one of your [[holding]]s and replace them with a fresh, unstressed migrant.&lt;br /&gt;
* '''Dwarf Therapist now works with v50 as of 2023-01-26.''' Using a tool such as [[Utilities#Dwarf Therapist|Dwarf Therapist]], you can sort dwarves by stress level. There you can hold the mouse over the stress square to see the reasons why the dwarves are stressed and address them. Look up their preferences, assign them jobs that match their preferences, and build stuff they like, especially in their rooms.&lt;br /&gt;
&lt;br /&gt;
==Living Quarters==&lt;br /&gt;
* Give your dwarves individual [[bedroom]]s rather than making them live in a communal [[dormitory]]. Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own. Even a minimalist bedroom - a 1x1 grid containing only a bed, within a communal dormitory - helps significantly.&lt;br /&gt;
* Give them a bedroom to sleep in anyway, as dwarves do not enjoy sleeping on the ground.&lt;br /&gt;
* Improve the bedrooms by making them of respectable size, smoothing/engraving the ground, and adding basic furniture such as [[coffer]]s.&lt;br /&gt;
* If you still wish to use a communal bedroom to protect your dwarves from [[vampire]]s, designate each bed as a room itself. This way dwarves can keep an eye on each other and still have their own rooms.&lt;br /&gt;
** Overlapping the bedrooms will reduce the overall value of each &amp;quot;room&amp;quot; by a fixed percentage, but enough valuable furniture can easily compensate for this reduction. It is quite easy to give everyone great bedrooms this way.&lt;br /&gt;
** Alternatively, you can make the shared suites large enough that the bedroom designations do not overlap.&lt;br /&gt;
* Make Nobles' rooms better than other rooms. They have the telepathic ability to tell if the peasantry has slept better than them and it makes them unhappy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Temple]]s provide some of the strongest happy thoughts available. Conversely, the lack of a temple will produce constant stress in religious dwarves. You should always define a temple, even if it's just an empty room.&lt;br /&gt;
** Placing common destinations inside the temple will encourage dwarves to pray &amp;quot;while they're there&amp;quot;. For example, storing clothing in a temple zone will give your dwarves a reason to visit and a chance to pray several times per year.&lt;br /&gt;
* [[Library|Libraries]] don't provide the same caliber of happy thoughts, but they can produce many more low-level happy thoughts. &lt;br /&gt;
** Be careful which dwarves you assign as scholars; some enjoy intellectual work, while others become stressed.&lt;br /&gt;
* [[Tavern]]s provide happy thoughts for otherwise idle dwarves. Smaller taverns will ensure that dwarves spend more time socializing and less time standing alone with a &amp;quot;Socialize&amp;quot; job. &lt;br /&gt;
** Make your tavern high [[Zone#Quality_and_value|quality]]. You can increase its quality by adding high quality [[chair]]s and [[throne]]s, [[smoothing]] and [[engraving]] it, and putting in valuable [[instrument]]s, [[furniture]] like [[gold]] [[statue]]s, and [[artifact]]s.&lt;br /&gt;
** Make sure you never run out of [[booze]], since a sober dwarf is a stressed dwarf.&lt;br /&gt;
*** Make sure to have at least two different kinds of booze on hand, since dwarves will get bored if there's no variety in their drinks.&lt;br /&gt;
*** Try to have multiple different varieties of booze on hand, since dwarves get a happy thought when they drink their [[preference|preferred]] booze.&lt;br /&gt;
** [[Cook]]ing booze into prepared meals will satisfy a need for a &amp;quot;decent meal&amp;quot; and provide a happy thought to any dwarf that prefers that type of booze. &lt;br /&gt;
** Drinking without a [[goblet]] provides frequent negative thoughts; make sure you have enough goblets.&lt;br /&gt;
&lt;br /&gt;
==Needs==&lt;br /&gt;
* Unmet [[need]]s may, depending on personality, cause an ever-growing burden of stress. Unfortunately, dwarves are not particularly good at meeting their own needs (and are incapable of meeting some), leaving you to awkwardly encourage them to do the thing they absolutely need to do but can't ever manage to find the time for.&lt;br /&gt;
* Individually profiled workshops with a linked repeating [[manager]] job can satisfy crafting, creative, and staying occupied needs. Placing those workshops in a temple will also encourage the dwarves to pray regularly.&lt;br /&gt;
* Acquiring trinkets occurs automatically when performing a &amp;quot;Store item in stockpile&amp;quot; job; creating a large, bin-less [[trade good]] stockpile and ensuring all your dwarves have the item hauling labor enabled will give them all a chance to acquire something. Dwarves who are too busy with other tasks, though, may never satisfy this need. You can lock problem dwarves in a room with trinkets and force them to haul items back and forth until they &amp;quot;acquire&amp;quot; one, but the necessary micromanagement is quite tedious.&lt;br /&gt;
* Wandering requires plant gathering, fishing (successfully), or hunting (successfully). Of the three, fishing appears to have the highest priority (making it more likely that busy dwarves will participate), though leaving fishing enabled on multiple dwarves risks [[extinction|depopulating your site]]. &lt;br /&gt;
* The need to help somebody is difficult to fulfill when nobody is in need of help. Assigning particularly hardy dwarves to operate pumps continuously will create regular opportunities for &amp;quot;helpful&amp;quot; dwarves to bring them water, though ensuring that all the needy dwarves get a turn being &amp;quot;helpful&amp;quot; is difficult to automate. &lt;br /&gt;
* Needs to spend time with friends will occur even when dwarves have no friends in the fortress. The frustrated overseer, then, must arrange friendships in order to fulfill these needs.&lt;br /&gt;
&lt;br /&gt;
==Fortress Improvements==&lt;br /&gt;
* Place highly valuable [[furniture]], if possible artifacts, in a high traffic area of your fort since dwarves get a positive thought if they pass right next to or over expensive furniture.&lt;br /&gt;
* Dwarves who [[cave adaptation|spend most of their time underground]] will become stressed when exposed to sunlight. Unfortunately, short of preventing cave adaptation in the first place, there isn't a good way to reduce the stress from being outside. Building a roof, particularly over commonly-traveled areas, can help limit the number of dwarves exposed to sunlight (and weather). &lt;br /&gt;
* Dwarves don't like to be out in rain, snow, or freakish weather. Build a roof to protect them from it. &lt;br /&gt;
* Keep at least a few [[cat]]s around to hunt down irritating [[vermin]]. [[Pasture]] some in with your food stockpiles. Note that this will create vermin remains, which need to be hauled to a refuse stockpile or dumped. Alternatively, use a [[trapper]] or two.&lt;br /&gt;
* Put a [[cage]] in a high traffic area (like the meeting area) and stuff it full of (non-[[pasture|grazing]]) tame animals so your dwarves can enjoy seeing their [[preferences|favorite]] type of animal.&lt;br /&gt;
** The [[elf|elven]] [[caravan]]s bring random animals, and you can request specific domestic animals from the dwarven caravan.&lt;br /&gt;
** You can use [[cage trap]]s to capture wild animals, [[Animal trainer|train them]].&lt;br /&gt;
** You can raid sites for tame animals. Elven, goblin, and kobold sites often have exotic creatures.&lt;br /&gt;
* Create a [[waterfall]] or [[mist|mist generator]] in a location all dwarves frequent regularly.&lt;br /&gt;
* Keep your fortress clean and avoid [[miasma]], or at least confine it to your refuse stockpile if it is underground.&lt;br /&gt;
* Most dwarves do not enjoy the sight of death, be it whole [[corpse]]s or small dismembered body parts like teeth and toes. Keep your refuse stockpile somewhere infrequently traveled, enclosed by doors so that passing dwarves do not see dead bodies, especially those of sentient creatures.&lt;br /&gt;
** Even better, build a [[garbage disposal]] to destroy refuse or dump it down a pit where no dwarf is likely to see it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Keep your dwarves [[clothes|clothed]] - a naked dwarf is a stressed dwarf. Specifically, they will need something to cover the upper body, such as a shirt, something to cover the lower body, such as trousers, and something on each foot, such as a sock or shoe.&lt;br /&gt;
* If a dwarf dies, [[coffin|bury them]] or [[memorial|engrave a memorial in their name]]. This will prevent even more stress for their friends, and [[ghost]]s to haunt your dwarves or your FPS.&lt;br /&gt;
* [[Pasture]] all dwarf [[pet]]s somewhere safe. Wandering pets are likely to die from goblins or construction accidents.&lt;br /&gt;
* Prevent the destruction of masterworks, as this will enrage their creators.&lt;br /&gt;
** Masterwork clothes: Instead of [[Dwarven atom smasher|vaporising]] old dwarven clothes, rather sell them to the caravan.&lt;br /&gt;
** Masterwork food: If your military is in [[uniform|civilian clothes]] when not training, consider not letting them carry food - all food items in their backpack become personal items, and when, at the end of their duty, dwarves drop their uniform, they will also drop their ☼dog intestines roast☼ somewhere to rot, agitating the cook. Alternatively they will agitate ''themselves'' should they eventually decide to clean up their belongings: Their food will go to their room and go bad right there, creating [[miasma]] right where they sleep.&lt;br /&gt;
** Masterwork ammunition: Sometimes, a ☼bolt☼ will get stuck in an enemy, neither killing it nor getting used. If the injured creature leaves the map at the end of a [[siege]], the masterwork will count as lost. There are several ways to combat this source of stress, for instance attacking intruders only well inside the map, and not at the edges, so that they can be finished before they flee.&lt;br /&gt;
** Other stuff: Don't dig through masterwork engravings. Don't melt masterwork armour, weapons, or ammo.&lt;br /&gt;
* Restrict your mayor/expedition leader to low-stress areas. Overstressed dwarves will chase them down, outside in the rain if necessary, to complain about how utterly traumatized they are from being rained on. &lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts}}&lt;br /&gt;
[[ru:Keeping your dwarves unstressed]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Keeping_your_dwarves_unstressed&amp;diff=318877</id>
		<title>Keeping your dwarves unstressed</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Keeping_your_dwarves_unstressed&amp;diff=318877"/>
		<updated>2026-08-06T21:04:59Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: 53.16 fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Some tips on how to '''keep your [[Dwarf|dwarves]] [[stress]]-free''', thus reducing the chances of [[tantrum]]s, [[depression]]s and [[oblivious]]ness:&lt;br /&gt;
&lt;br /&gt;
==General Tips==&lt;br /&gt;
* It is more important to keep your dwarves free from negative thoughts than it is to overwhelm them with positive thoughts. Showering Urist McFisherdwarf with ☼jaguar meat roast☼ does not mean a happy dwarf if Urist keeps dwelling over their grouchiness at being caught in the rain.&lt;br /&gt;
&lt;br /&gt;
* Stressed dwarves with a high [[Personality facet#ANGER_PROPENSITY|ANGER_PROPENSITY]] may lash out in a [[tantrum]], and severely injure or kill others; a corpse in your dining room will lead to horrified thoughts from any dwarf taking a quick booze stop. Make sure to de-stress these dwarves first, or, if lacking the ability to do so, [[expel]] them, [[Solitary confinement|lock them in their own rooms]], or experiment with [[Magma|radical cures]].&lt;br /&gt;
&lt;br /&gt;
==Specific Dwarves==&lt;br /&gt;
* Dwarves that are highly prone to stress, i.e. a high [[Personality facet#STRESS_VULNERABILITY|STRESS_VULNERABILITY]] facet, are not suitable for the military or as [[nobles]]. You will have to remove them from these duties and, in extreme cases, isolate them with burrows to insulate them from [[Thought|stress-inducing stimuli]]. You might be able to get away with giving high-stress dwarves a &amp;quot;vacation&amp;quot; by disabling their labors or demote them for example from a captain to a mere soldier. Also, don't give high-stress dwarves the Refuse Hauling labor, since they often handle dead bodies.&lt;br /&gt;
* Dwarves who have to go outside for extended periods of time (like [[Fisherdwarf|fisherdwarves]] who work near the local [[lake]] or [[river]]) become stressed due to constant exposure to [[rain]] and long periods away from fun (not [[Fun|that kind]]) and their friends. You can give these workers their own little vacation by disabling their labors and letting them spend some time inside at the [[tavern]] until they regain their composure. Let an unstressed dwarf take care of the job for a while.&lt;br /&gt;
* Unless an overstressed dwarf is particularly important, it's often better to [[Emigration|retire]] them to one of your [[holding]]s and replace them with a fresh, unstressed migrant.&lt;br /&gt;
* '''Dwarf Therapist now works with v50 as of 2023-01-26.''' Using a tool such as [[Utilities#Dwarf Therapist|Dwarf Therapist]], you can sort dwarves by stress level. There you can hold the mouse over the stress square to see the reasons why the dwarves are stressed and address them. Look up their preferences, assign them jobs that match their preferences, and build stuff they like, especially in their rooms.&lt;br /&gt;
&lt;br /&gt;
==Living Quarters==&lt;br /&gt;
* Give your dwarves individual [[bedroom]]s rather than making them live in a communal [[dormitory]]. Not only will they get a good thought from sleeping in their own bedroom, they'll get good thoughts from admiring the furniture they own. Even a minimalist bedroom - a 1x1 grid containing only a bed, within a communal dormitory - helps significantly.&lt;br /&gt;
* Give them a bedroom to sleep in anyway, as dwarves do not enjoy sleeping on the ground.&lt;br /&gt;
* Improve the bedrooms by making them of respectable size, smoothing/engraving the ground, and adding basic furniture such as [[coffer]]s.&lt;br /&gt;
* If you still wish to use a communal bedroom to protect your dwarves from [[vampire]]s, designate each bed as a room itself. This way dwarves can keep an eye on each other and still have their own rooms.&lt;br /&gt;
** Overlapping the bedrooms will reduce the overall value of each &amp;quot;room&amp;quot; by a fixed percentage, but enough valuable furniture can easily compensate for this reduction. It is quite easy to give everyone great bedrooms this way.&lt;br /&gt;
** Alternatively, you can make the shared suites large enough that the bedroom designations do not overlap.&lt;br /&gt;
* Make Nobles' rooms better than other rooms. They have the telepathic ability to tell if the peasantry has slept better than them and it makes them unhappy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Temple]]s provide some of the strongest happy thoughts available. Conversely, the lack of a temple will produce constant stress in religious dwarves. You should always define a temple, even if it's just an empty room.&lt;br /&gt;
** Placing common destinations inside the temple will encourage dwarves to pray &amp;quot;while they're there&amp;quot;. For example, storing clothing in a temple zone will give your dwarves a reason to visit and a chance to pray several times per year.&lt;br /&gt;
* [[Library|Libraries]] don't provide the same caliber of happy thoughts, but they can produce many more low-level happy thoughts. &lt;br /&gt;
** Be careful which dwarves you assign as scholars; some enjoy intellectual work, while others become stressed.&lt;br /&gt;
* [[Tavern]]s provide happy thoughts for otherwise idle dwarves. Smaller taverns will ensure that dwarves spend more time socializing and less time standing alone with a &amp;quot;Socialize&amp;quot; job. &lt;br /&gt;
** Make your tavern high [[Zone#Quality_and_value|quality]]. You can increase its quality by adding high quality [[chair]]s and [[throne]]s, [[smoothing]] and [[engraving]] it, and putting in valuable [[instrument]]s, [[furniture]] like [[gold]] [[statue]]s, and [[artifact]]s.&lt;br /&gt;
** Make sure you never run out of [[booze]], since a sober dwarf is a stressed dwarf.&lt;br /&gt;
*** Make sure to have at least two different kinds of booze on hand, since dwarves will get bored if there's no variety in their drinks.&lt;br /&gt;
*** Try to have multiple different varieties of booze on hand, since dwarves get a happy thought when they drink their [[preference|preferred]] booze.&lt;br /&gt;
** [[Cook]]ing booze into prepared meals will satisfy a need for a &amp;quot;decent meal&amp;quot; and provide a happy thought to any dwarf that prefers that type of booze. &lt;br /&gt;
** Drinking without a [[goblet]] provides frequent negative thoughts; make sure you have enough goblets.&lt;br /&gt;
&lt;br /&gt;
==Needs==&lt;br /&gt;
* Unmet [[need]]s may, depending on personality, cause an ever-growing burden of stress. Unfortunately, dwarves are not particularly good at meeting their own needs (and are incapable of meeting some), leaving you to awkwardly encourage them to do the thing they absolutely need to do but can't ever manage to find the time for.&lt;br /&gt;
* Individually profiled workshops with a linked repeating [[manager]] job can satisfy crafting, creative, and staying occupied needs. Placing those workshops in a temple will also encourage the dwarves to pray regularly.&lt;br /&gt;
* Acquiring trinkets occurs automatically when performing a &amp;quot;Store item in stockpile&amp;quot; job; creating a large, bin-less [[trade good]] stockpile and ensuring all your dwarves have the item hauling labor enabled will give them all a chance to acquire something. Dwarves who are too busy with other tasks, though, may never satisfy this need. You can lock problem dwarves in a room with trinkets and force them to haul items back and forth until they &amp;quot;acquire&amp;quot; one, but the necessary micromanagement is quite tedious.&lt;br /&gt;
* Wandering requires plant gathering, fishing (successfully), or hunting (successfully). Of the three, fishing appears to have the highest priority (making it more likely that busy dwarves will participate), though leaving fishing enabled on multiple dwarves risks [[extinction|depopulating your site]]. &lt;br /&gt;
* The need to help somebody is difficult to fulfill when nobody is in need of help. Assigning particularly hardy dwarves to operate pumps continuously will create regular opportunities for &amp;quot;helpful&amp;quot; dwarves to bring them water, though ensuring that all the needy dwarves get a turn being &amp;quot;helpful&amp;quot; is difficult to automate. &lt;br /&gt;
&amp;lt;!--This need has been disabled in 53.16&lt;br /&gt;
* Needs to spend time with friends and family will occur even when dwarves have no friends or family in the fortress. The frustrated overseer, then, must arrange friendships and [[marriage]]s, respectively, in order to fulfill these needs.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fortress Improvements==&lt;br /&gt;
* Place highly valuable [[furniture]], if possible artifacts, in a high traffic area of your fort since dwarves get a positive thought if they pass right next to or over expensive furniture.&lt;br /&gt;
* Dwarves who [[cave adaptation|spend most of their time underground]] will become stressed when exposed to sunlight. Unfortunately, short of preventing cave adaptation in the first place, there isn't a good way to reduce the stress from being outside. Building a roof, particularly over commonly-traveled areas, can help limit the number of dwarves exposed to sunlight (and weather). &lt;br /&gt;
* Dwarves don't like to be out in rain, snow, or freakish weather. Build a roof to protect them from it. &lt;br /&gt;
* Keep at least a few [[cat]]s around to hunt down irritating [[vermin]]. [[Pasture]] some in with your food stockpiles. Note that this will create vermin remains, which need to be hauled to a refuse stockpile or dumped. Alternatively, use a [[trapper]] or two.&lt;br /&gt;
* Put a [[cage]] in a high traffic area (like the meeting area) and stuff it full of (non-[[pasture|grazing]]) tame animals so your dwarves can enjoy seeing their [[preferences|favorite]] type of animal.&lt;br /&gt;
** The [[elf|elven]] [[caravan]]s bring random animals, and you can request specific domestic animals from the dwarven caravan.&lt;br /&gt;
** You can use [[cage trap]]s to capture wild animals, [[Animal trainer|train them]].&lt;br /&gt;
** You can raid sites for tame animals. Elven, goblin, and kobold sites often have exotic creatures.&lt;br /&gt;
* Create a [[waterfall]] or [[mist|mist generator]] in a location all dwarves frequent regularly.&lt;br /&gt;
* Keep your fortress clean and avoid [[miasma]], or at least confine it to your refuse stockpile if it is underground.&lt;br /&gt;
* Most dwarves do not enjoy the sight of death, be it whole [[corpse]]s or small dismembered body parts like teeth and toes. Keep your refuse stockpile somewhere infrequently traveled, enclosed by doors so that passing dwarves do not see dead bodies, especially those of sentient creatures.&lt;br /&gt;
** Even better, build a [[garbage disposal]] to destroy refuse or dump it down a pit where no dwarf is likely to see it.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Keep your dwarves [[clothes|clothed]] - a naked dwarf is a stressed dwarf. Specifically, they will need something to cover the upper body, such as a shirt, something to cover the lower body, such as trousers, and something on each foot, such as a sock or shoe.&lt;br /&gt;
* If a dwarf dies, [[coffin|bury them]] or [[memorial|engrave a memorial in their name]]. This will prevent even more stress for their friends, and [[ghost]]s to haunt your dwarves or your FPS.&lt;br /&gt;
* [[Pasture]] all dwarf [[pet]]s somewhere safe. Wandering pets are likely to die from goblins or construction accidents.&lt;br /&gt;
* Prevent the destruction of masterworks, as this will enrage their creators.&lt;br /&gt;
** Masterwork clothes: Instead of [[Dwarven atom smasher|vaporising]] old dwarven clothes, rather sell them to the caravan.&lt;br /&gt;
** Masterwork food: If your military is in [[uniform|civilian clothes]] when not training, consider not letting them carry food - all food items in their backpack become personal items, and when, at the end of their duty, dwarves drop their uniform, they will also drop their ☼dog intestines roast☼ somewhere to rot, agitating the cook. Alternatively they will agitate ''themselves'' should they eventually decide to clean up their belongings: Their food will go to their room and go bad right there, creating [[miasma]] right where they sleep.&lt;br /&gt;
** Masterwork ammunition: Sometimes, a ☼bolt☼ will get stuck in an enemy, neither killing it nor getting used. If the injured creature leaves the map at the end of a [[siege]], the masterwork will count as lost. There are several ways to combat this source of stress, for instance attacking intruders only well inside the map, and not at the edges, so that they can be finished before they flee.&lt;br /&gt;
** Other stuff: Don't dig through masterwork engravings. Don't melt masterwork armour, weapons, or ammo.&lt;br /&gt;
* Restrict your mayor/expedition leader to low-stress areas. Overstressed dwarves will chase them down, outside in the rain if necessary, to complain about how utterly traumatized they are from being rained on. &lt;br /&gt;
&lt;br /&gt;
{{Category|Thoughts}}&lt;br /&gt;
[[ru:Keeping your dwarves unstressed]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=318876</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=318876"/>
		<updated>2026-08-06T21:00:12Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: 53.16 fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:tavern_icon_preview.png|right]]A '''tavern''' or '''inn''' is a place where people [[drink]], lodge, socialize, and entertain with each other. They exist in both [[Fortress mode|fortress]] and [[adventure mode]].&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
[[File:Tavern v0.43.png|thumb|300px|A tavern in adventure mode. ASCII mode.]]&lt;br /&gt;
[[File:tavern_v50_preview.png|thumb|300px|A tavern in fortress mode, v50.]]Taverns are establishments where patrons gather to socialize and can partake in alcoholic beverages and meals, while [[tavern keeper]]s and [[performer]]s serve drink and provide entertainment, with the occasional risks of a bar brawl. Taverns can be an integral part of social life for idling citizens, and may cater to long-term residents and [[visitor]]s, becoming a window to the outside world where [[rumor]]s from nearby [[civilization]]s can be shared. [[Long-term resident]]s will seek to rent rooms here.&lt;br /&gt;
&lt;br /&gt;
=== Tavern Setup === &lt;br /&gt;
Taverns are designated [[location]]s in fortress mode. You may designate them from any [[meeting area]] or [[dining room]] by clicking [[File:Ui location add.png|24px]] and then &amp;quot;New inn/tavern&amp;quot;. Upon creation, the new tavern will be given a random name and added to {{menu icon|P}} [[Places]] -&amp;gt; Location list. Once the location is assigned, a button [[File:Ui location details.png|24px]] appears in the zone interface, which allows to open location details and where you can [[File:Quill.png|24px]] rename location.&lt;br /&gt;
&lt;br /&gt;
In the location menu, you can assign dwarves to the [[occupation]]s associated with taverns: [[File:Tavern performer icon.png|24px]] [[performer]]s and [[File:Tavern keeper icon.png|24px]] [[tavern keeper]]s. However, assigned performers do not appear to actually perform more often than unassigned dwarves, and both performers and tavern keepers will serve drinks in mugs to tavern-goers if your tavern has mugs in a [[chest]]* and a drink stockpile. Serving dwarves tend to provide more alcohol than a creature would normally drink, which can lead to issues with [[drunk]]enness and even [[#Bugs|death]], particularly for your non-dwarven long-term residents!&lt;br /&gt;
&lt;br /&gt;
: (* Note that a [[bin]], which can be set in a 1-tile stockpile to hold only mugs, is ''not'' a substitute for a chest in a tavern. Instead, those mugs would be used by your citizens and long-term residents when thirsty. Mugs stored in the tavern's chests are solely for the use of the tavern keeper and performers to serve drinks.)&lt;br /&gt;
&lt;br /&gt;
Although taverns attract foreign visitors by default, you can change the Tavern patron restrictions in the location menu: [[File:Interface pasture.jpg|24px]] allow everyone in your tavern, [[File:Interface tent.jpg|24px]] restrict short-term [[visitor]]s and [[File:Interface dwarf face.jpg|24px]] restrict both visitors and [[long-term resident]]s, allowing only your citizens. Also, the total number of allowed visitors in [[Settings#Population_and_seed_capacities|settings]]. If you feel that your dwarves would be better off without fraternization with other peoples, you can simply change the tavern's policy on guests to serve locals only on creation, or have visitor cap of 0†. You can also adjust the number of [[goblet]]s (mugs) and [[instrument]]s the tavern will keep on hand from this menu.&lt;br /&gt;
&lt;br /&gt;
: († If visitors already arrived, no new visitors will arrive past this point, but the old ones will leave on their own time.)&lt;br /&gt;
&lt;br /&gt;
Dwarves will eat and drink in taverns if tables and chairs are available. If the tavern was designated from a [[dining room]], then these dwarves may receive a [[thought]] about &amp;quot;dining in a [quality] dining room&amp;quot;. If the tavern does not contain a zone designated as a dining room, dwarves will not receive this thought.&lt;br /&gt;
&lt;br /&gt;
=== Tavern Activities ===&lt;br /&gt;
[[File:Daily barter by ncorva.jpg|thumb|&amp;lt;small&amp;gt;''Art by ncorva''&amp;lt;/small&amp;gt;]]Once a character is in the tavern, they can do the following:&lt;br /&gt;
&lt;br /&gt;
* '''Socialize''': A dwarf (or character) idling in a tavern will start socializing. If there are at least two characters in the tavern, the socialize activity might evolve into another activity, like telling each other stories, reciting poetry, sharing music (performing/listen to music) or dances (perform/watch dance). The only requirement for the last two is that you include a moderate amount of empty space (5×5 as a minimum, though some dances apparently require up to a 10×10 empty space) in the tavern's floor plan, which the game recognizes as a &amp;quot;dance floor.&amp;quot; Stocking the tavern with a variety of [[instrument]]s will improve the quality of the music, as performers will simply improvise the sound of any missing instruments. Navigating to a socializing creature in the {{menu icon|u}} unit list and clicking with the mouse on the [[File:Mag glass icon.png]] symbol directly right of the displayed current performed activity (like &amp;quot;perform dance&amp;quot;) will allow you to see the details of the story, song, poem or dance being performed (or watched).&lt;br /&gt;
&lt;br /&gt;
Also normal social interaction can happen in a tavern, but two characters will only talk to each other, if they are adjacent to each other (including diagonally adjacent), but not all socializing interactions between two adjacent characters will result in both characters interacting with each other (there is some randomness involved), ie. it can happen that two characters, that are adjacent to each other in a tavern zone (with no other character present) for a whole day, will not get a thought that they did interact with the other character.&lt;br /&gt;
&lt;br /&gt;
* '''Rent Rooms''': If you build a [[bedroom]] zone and assign it to the tavern, it will now be known as a &amp;quot;rented room&amp;quot; and become available for rent by visitors who were granted [[long-term resident|long-term residency]]. These vistors don't actually pay you anything for use of the room, but will offer their services in exchange for room and board, essentially joining your fort but refusing to accept labors until they petition for citizenship (with military ones never doing so while alive). You can assign multiple bedrooms to a single Tavern.&lt;br /&gt;
&lt;br /&gt;
:'''''Note''''': Because of {{bug|12061}}, [[Long-term resident]]s do not sleep in rented bedrooms.&lt;br /&gt;
&lt;br /&gt;
* '''Share information:''' Citizens and visitors alike can share information with each other, especially when plied with alcohol. This can include [[rumor]]s about the wider world, the location of your artifacts, learning songs and dances of other civilizations, or even a [[report]] on what happened to the squad you sent on a [[mission]] that never returned.&lt;br /&gt;
&lt;br /&gt;
Because [[location]]s help your fort mood and focus and let jobs finish in them, there's little gameplay reason to not ensure your dwarves often visit them by combining them with dining halls, drinking mounds, or even dormitories and barracks. Lavishly decorating your tavern and filling it with [[Stress|mood]]-enhancing items such as [[mist]] generators will greatly boost your fort's happiness, as every dwarf will eventually need to visit the place to eat or drink.   However, should your fortress dwarves be [[Intelligent undead]] and/or just plain incredibly distracted from a tavern need, doing so will bring them to a halt, as they start to {{gametext|Socialize!|5:1}} to try to fill their needs⁎. In such a state, they'll stop doing regular jobs you assign them until satisfied, finding this way more important. This can be stopped by deleting the zone with [[File:UI Delete Area.png|24px]]; or by unassigning the location with [[File:Ui location add.png|24px]] and clicking on the &amp;quot;Remove current location assignment&amp;quot; option, but they'll have to start over next time.&lt;br /&gt;
&lt;br /&gt;
Also instead of the &amp;quot;no job&amp;quot; activity a dwarf is usually displayed with the &amp;quot;Socialize&amp;quot; activity, if idling in a tavern, even if no one else is currently in the tavern. In fact dwarves idling (and not moving) with the &amp;quot;No job&amp;quot; activity directly adjacent to a zone, which is assigned to a tavern, will be displayed with any of the tavern activities, if the tile the dwarf is idling on is added to the tavern zone.&lt;br /&gt;
&lt;br /&gt;
===Tavern risks===&lt;br /&gt;
&lt;br /&gt;
==== Alcohol problems ====&lt;br /&gt;
Although it may be fun to see your dwarves singing, dancing, and socializing their spare time away, be aware that having a Tavern Keeper or Performer assigned to a tavern in your fort puts tavern-goers there at risk of both [[alcohol#Alcohol poisoning|alcohol poisoning]] and drunken brawls. Drunk creatures are more prone to violence, especially those with [[human|weak]], [[elf|tiny]] [[goblin|livers]]. Although these outbursts usually begin as a simple fist fight between peasants or children, they can escalate quickly; friends and family of combatants will often join in, leading to huge, undesirable melees which may include highly-trained military dwarves. Even if soldiers don't get involved, lucky punches and scratches can deal permanent wounds or even kill. Worst of all, unless you have a massive hospital with multiple doctors, you can find yourself suddenly buried under dozens of lightly injured dwarves, watching their wounds grow fatally infected as they wait for preliminary diagnosis. &lt;br /&gt;
&lt;br /&gt;
For the overdrinking itself, dwarves will consider alcohol harmless and not a cause to move people to hospitals on its own. For this, including some [[Beekeeping|bee hives]] or [[Trap#Cage_trap|cage traps]] in your tavern can help ensure unconsicious patrons are removed from the dance floor.&lt;br /&gt;
&lt;br /&gt;
However, there is not much you can do to control for fights besides getting your medical industry up and running before opening the tavern doors, or outright not assigning any alcohol, mugs, tavern keepers or performers to your tavern. But hey, if you want, you can simply think of it as an exciting source of hands-on experience for your med team!&lt;br /&gt;
&lt;br /&gt;
==== [[Agent]]s ====&lt;br /&gt;
Taverns are your window to the external world, with all the good and bad it has to offer. If you happen to be in possession of a much coveted [[artifact]], foreign [[agent]]s ''will'' eventually venture to your tavern to gather information, assuming your dwarves can't hold their tongues. They will pose as any other [[visitor]], chat with your dwarves and other tavern patrons, potentially trying to [[Villain#Plotting|corrupt them]], before reporting back home. If your fortress is confirmed to hold artifacts that other entities have laid a [[claim]] on, you may attract a lot of [[siege|unwanted attention]]. Should you happen to notice a group of visitors who are asking about one of your artifacts, you can force them to either leave or act on their plan immediately by setting your tavern to allow only Citizens and Long-Term Residents. Doing this after surrounding the group with military dwarves greatly improves your odds of ending the conflict with minimal loss to your fortress, after which you can resume allowing visitors to your fortress.&lt;br /&gt;
&lt;br /&gt;
==== [[Werebeasts]] ====&lt;br /&gt;
You know the problem with opening a public tavern? Anyone can come right in and have a good time. And anyone who comes in could very well be a secret werebeast. One moment, everyone is having a fine drink and a good dance. Next thing you know, a Wereskink appears and turns the Tavern's dance party into a bloody rave. Be careful if you make your tavern public, or don't and sit back and watch the [[fun]] play out.&lt;br /&gt;
&lt;br /&gt;
==Adventure mode==&lt;br /&gt;
Taverns ([[File:Slab tavern.png]]/ {{Raw Tile|¶|6:6:1}}) can be found in [[fortress]]es, [[forest retreat]]s, [[town]]s, and [[dark fortress]]es. They are listed in the [[structure]]s tab in the [[legends]]. In the fast travel screen, their names will be in yellow with a brown background ({{DFtext|example|6:6:1}}). In towns and forest retreats, taverns are represented with a [[Finished goods#Goblet|mug]] symbol on the map and with a physical [[slab|sign]]. &amp;quot;Tavern trees&amp;quot; are constructed in forest retreats but are considered taverns nonetheless. As their name implies, they are completely made of tree trunks and branches.&lt;br /&gt;
&lt;br /&gt;
You can order drinks and rent rooms at most taverns in exchange for [[coin]]s. To do this, {{Adv menu icon|k}} [[Talking|speak]] to the [[tavern keeper]] and choose to {{DFtext|Ask about available services, drinks, rooms, etc.}} then choose the drink you want to order or the room you want to rent. Drink options are different for each tavern and change every week. Because elven and goblin civs cannot brew drinks, their taverns lack alcohol. Tavern trees additionally do not provide lodging.&lt;br /&gt;
&lt;br /&gt;
You can hold off on paying your debts until you leave the tavern. To pay off your debts, talk to the tavern keeper and choose to {{DFtext|Trade or settle debts}}. You can pay in currency or trade items of equal or greater value than what you owe them in order to pay off your debts. You can ignore your payment and run off if you aren't planning to return any time soon, but you will be labeled as a [[thief]].&lt;br /&gt;
&lt;br /&gt;
===Drinking mound===&lt;br /&gt;
In [[hillocks]], a drinking mound can be found, but instead of alcohol, [[drunk|drunken dwarves]] fill up the hollow structure. You can easily recruit them as your companions. Drinking mounds are not considered taverns.&lt;br /&gt;
&lt;br /&gt;
=== Custom taverns ===&lt;br /&gt;
The [[Adventurer_mode_gameplay#Woodcutting.2C_building_and_site_management|build menu]] gives you the zoning option to allocate a tavern area. Companions left here will behave as if they are in a tavern - even without a tavern keeper, drinking vessels, furniture or instruments, they will mill about, gossip and [[Performance|perform]].&lt;br /&gt;
[[File:tavern_preview.jpg|thumb|400px|center|A Dutch tavern from the olden times.]]&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Tavern keepers, particularly in retired forts, sometimes claim &amp;quot;I don't work here&amp;quot; and refuse to serve drinks.{{bug|9327}}&lt;br /&gt;
* Long-term residents do not sleep in rented bedrooms {{bug|12061}}&lt;br /&gt;
* Long-term residents only claim bedrooms assigned to tavern. {{bug|9665}}&lt;br /&gt;
* Fights with visitors can result in loyalty cascades. {{bug|11046}}&lt;br /&gt;
* Bringing store-bought furniture to rooms you're renting at NPC taverns can result in a crash. {{bug|9582}}&lt;br /&gt;
* Tavern restrictions don't prevent visitors from showing up. {{bug|10749}}&lt;br /&gt;
* Visitors keep arriving to reach the visitor cap during sieges, resulting in a quickly mounting death toll. {{bug|9184}}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
A little-known idiom about taverns and cats is the ancient dwarven expression, &amp;quot;Oh Urist, curiosity didn't kill the cat, the booze did.&amp;quot; This became popularized early on due to cats liking booze just as much, if not more, than dwarves did, which led to a century-long friendship between cat and dwarf kind – and many cats dying of alcohol poisoning in taverns. Many, many cats. Sadly, cats have recently become less inclined to drink booze. Scholars claim this is probably due to the process of [[Bugs|natural selection]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Divine_equipment&amp;diff=318875</id>
		<title>Divine equipment</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Divine_equipment&amp;diff=318875"/>
		<updated>2026-08-06T20:55:29Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: 53.16 fix&lt;/p&gt;
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&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[File:divine_equipment_preview2.png|right]]'''Divine equipment''' is a catch-all term for special, procedurally-generated [[weapon]]s, [[armor]], and [[clothing]] that can be found in [[vault]]s as well as deep underground. Divine equipment is used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. Divine equipment is usually made from [[divine metal]]s and [[divine fabric]]s.&lt;br /&gt;
&lt;br /&gt;
In fortress mode, divine equipment can be found on the lowest z levels, a few levels above the magma sea. A message &amp;quot;You have discovered an [[unusual volcanic wall]] studded with gems&amp;quot; will appear, pinpointing its location once the magma sea has been discovered. These gem clusters contain two kinds of divine equipment, &amp;quot;Treasure of the gods&amp;quot;, which are [[artifact]]s created with divine materials, and the divine equipment of angels that reside in these gem clusters. Their main difference is that angel equipment can be melted and repurposed for specific items, such as a [[monarch]]'s throne.&lt;br /&gt;
&lt;br /&gt;
Graphically, sprites of weapons made with divine materials will appear as having a silver and cyan design.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each [[vault]] entity generates a set of equipment: weapons, shields, clothing and armor. Each item is based on a default item; adding an adjective (&amp;quot;bulging&amp;quot;, &amp;quot;bulky&amp;quot;, &amp;quot;segmented&amp;quot;, etc.) and potentially a new name (&amp;quot;[[Short sword|blade]]&amp;quot;, &amp;quot;[[Large dagger|nail]]&amp;quot;). Dwarves in [[strange mood]]s may produce one of these procedurally-generated items as they would any other foreign item of that [[Item token|type]]. Divine equipment subtypes are generally equivalent in stats to standard items, with their advantages coming from either [[artifact]] [[Item quality|quality]] or [[Divine fabric|exceptional]] [[Divine metal|materials]].&lt;br /&gt;
&lt;br /&gt;
== Adjectives ==&lt;br /&gt;
&amp;lt;!--to make sure this page comes up when searching for a specific divine adjective--&amp;gt;&lt;br /&gt;
* asymmetrical&lt;br /&gt;
* bell-shaped&lt;br /&gt;
* bent&lt;br /&gt;
* blocky&lt;br /&gt;
* branching&lt;br /&gt;
* bulging&lt;br /&gt;
* bulky&lt;br /&gt;
* cone-headed&lt;br /&gt;
* crescent&lt;br /&gt;
* curved&lt;br /&gt;
* double-tipped&lt;br /&gt;
* frilly&lt;br /&gt;
* intricate&lt;br /&gt;
* jagged&lt;br /&gt;
* large-headed&lt;br /&gt;
* long&lt;br /&gt;
* pointed&lt;br /&gt;
* rectangular&lt;br /&gt;
* rounded&lt;br /&gt;
* segmented&lt;br /&gt;
* sheer&lt;br /&gt;
* sleek&lt;br /&gt;
* split&lt;br /&gt;
* square&lt;br /&gt;
* tall&lt;br /&gt;
* tapered&lt;br /&gt;
* thin&lt;br /&gt;
* wavy&lt;br /&gt;
* wide-headed&lt;br /&gt;
&lt;br /&gt;
{{Scriptdata}}&lt;br /&gt;
{{Category|Weapons}}&lt;br /&gt;
{{Category|Armor}}&lt;br /&gt;
{{Category|Clothing}}&lt;br /&gt;
[[ru:Divine equipment]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Need&amp;diff=318872</id>
		<title>Need</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Need&amp;diff=318872"/>
		<updated>2026-08-06T19:51:39Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:needs_v50_preview.png|thumb|262px|right|Status screen.]]&lt;br /&gt;
&lt;br /&gt;
'''Needs''' affect a creature's focus - needs that are unmet for long enough will increasingly damage the creature's '''focus''', while sufficiently well-satisfied needs will improve it. Better focus leads to better results from work--essentially, a boost to all skills. Distraction is the opposite--an unfocused dwarf may become sloppy in their work, making worse crafts or failing a block during combat.&lt;br /&gt;
&lt;br /&gt;
The need system replaces the generalized [[on break]] feature of previous versions. Dwarves will sometimes perform jobs that satisfy their personal needs, instead of working for the betterment of the fortress. These personal-fulfillment jobs generally come in two varieties: low-priority (indicated by green text, e.g. {{DFtext|Listen to Poetry|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}).  Low-priority jobs may be cancelled to undertake a fortress job.  High-priority jobs will not be cancelled for fortress jobs.&lt;br /&gt;
&lt;br /&gt;
== Focus ==&lt;br /&gt;
:''Overall, Urist is unfocused by unmet needs.''&lt;br /&gt;
Focus affects a dwarf's ability to perform. A dwarf with high focus will work faster and produce better results, while a distracted dwarf will take longer to do everything poorly. Focus is separate and independent of overall mood; a dwarf can be happy even with largely-unmet needs, or unhappy yet focused. However, prolonged insufficiency in meeting needs is a cause for both low focus and bad thoughts. Thus, focus can, with prudence, be used to predict future mood developments.&lt;br /&gt;
&lt;br /&gt;
Focus represents the percentage of the combined totals of met over unmet need values. The ratio of 1:1 (100%) represents a neutral state.&lt;br /&gt;
&lt;br /&gt;
Focus statuses:&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Very focused|2:1}}|| 140% and higher&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Quite focused|2:0}}|| 120-139%&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Focused|7:1}}|| 101-119%&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Untroubled|7:0}}|| 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Unfocused|6:0}}|| 81-99%&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Distracted|6:1}}|| 61-80%&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Badly distracted|4:1}}|| 60% and lower&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A highly-focused dwarf can receive an effective skill boost of up to 50%; a badly distracted dwarf can receive an effective skill penalty of up to 50%.{{cite|Dev Log 2015-04-12|http://www.bay12games.com/dwarves/dev_2015.html#2015-04-12}}&lt;br /&gt;
&lt;br /&gt;
== Diversity ==&lt;br /&gt;
:''She is unfocused by a lack of trouble-making.''&lt;br /&gt;
&lt;br /&gt;
An individual creature's set of needs and their weights (levels) are affected by [[personality facet]]s. For instance, a dwarf that values romance will be unfocused &amp;quot;after being unable to make romance&amp;quot;, while a dwarf that personally values nature will be unfettered &amp;quot;after seeing animals&amp;quot;. Unreligious dwarves will have no need to pray or meditate; dubious and casual worshippers will have low or medium level needs to pray; committed believers will have high level need; and dwarves following multiple deities will have a separate prayer need, with separate level for each of their deities. Proposed weights per need level are 1, 2, 5, and 10.&lt;br /&gt;
&lt;br /&gt;
As expected, high-level needs hold a much larger sway in a dwarf's overall focus than low-level needs. For example, &amp;quot;immoderation&amp;quot; controls the need for [[alcohol]]; dwarves, thus, are more likely to have a need for alcohol than humans (but most of the time won't have a very strong one). A small percentage have no need for alcohol at all, though they'll still slow down without it, due to dwarves' alcohol dependence.&lt;br /&gt;
&lt;br /&gt;
Needs are shown in the &amp;quot;Needs&amp;quot; sub-tab of the &amp;quot;Personality&amp;quot; tab of a creature's character sheet, which can be accessed by clicking on the creature or from the {{menu icon|u}} creature tabs by clicking [[File:Mag glass icon.png]] next to the creature in one of the sub-tabs of the &amp;quot;creatures&amp;quot; tab..&lt;br /&gt;
&lt;br /&gt;
Degree of fulfillment:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Descriptor&lt;br /&gt;
!Range&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Unfettered|2:1}}|| 400 to 300&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Level-headed|2:0}}|| 299 to 200&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Untroubled|7:1}}|| 199 to 100&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Not distracted|7:0}}|| 99 to -999&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Unfocused|6:0}}|| -1,000 to -9,999&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Distracted|6:1}}|| -10,000 to -99,999&lt;br /&gt;
|-&lt;br /&gt;
| {{DFtext|Badly distracted|4:1}}|| -100,000 and below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When a need is satisfied, its value is refreshed to maximum (400), regardless of previous value. There is no minimum to how {{DFtext|Badly distracted|4:1}} a need can get. A deeper negative value won't further reduce total focus, which is based on a ratio of all needs' focus rating.&lt;br /&gt;
&lt;br /&gt;
The formula used to calculate needs’ distraction values is not precisely known, but as a rule of thumb, to prevent this value from falling below -10,000 (leading to the need being displayed in yellow in the overview screen), a dwarf ought to fulfill the need every two years if they have need level 1, every year if they have need level 2, every six months if they have need level 5, and every 3 months if they have need level 10, with the exception of alcohol. Units’ needs do not accumulate while they are on [[mission]]s.&lt;br /&gt;
&lt;br /&gt;
The resulting focus score is expressed as the ratio of:&lt;br /&gt;
&lt;br /&gt;
 [6     * number of Unfettered scores +&lt;br /&gt;
  5 1/3 * number of Level-headed scores +&lt;br /&gt;
  4 2/3 * number of Untroubled scores +&lt;br /&gt;
  4     * number of Not distracted scores +&lt;br /&gt;
  3 1/3 * number of Unfocused scores +&lt;br /&gt;
  2 2/3 * number of Distracted scores +&lt;br /&gt;
  2     * number of Badly distracted scores] / (4 * number of scores total)&lt;br /&gt;
&lt;br /&gt;
where the numerator is rounded down to a whole number.&lt;br /&gt;
&lt;br /&gt;
== Fortress actions per need ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Positive&lt;br /&gt;
!Negative&lt;br /&gt;
!Related [[Personality value|Value]] or [[Personality facet|Facet]]&lt;br /&gt;
!Job&lt;br /&gt;
|-&lt;br /&gt;
|spending time with people&lt;br /&gt;
|being away from people&lt;br /&gt;
|GREGARIOUSNESS&lt;br /&gt;
|Socialize&lt;br /&gt;
|-&lt;br /&gt;
|drinking&lt;br /&gt;
|being kept from alcohol&lt;br /&gt;
|IMMODERATION, SELF-CONTROL&lt;br /&gt;
|Drink alcohol&lt;br /&gt;
|-&lt;br /&gt;
|communing with [deity] / meditation&lt;br /&gt;
|being unable to pray (to [deity])&lt;br /&gt;
|&lt;br /&gt;
|Pray/meditate in a [[temple]]&lt;br /&gt;
|-&lt;br /&gt;
|staying occupied&lt;br /&gt;
|being unoccupied&lt;br /&gt;
|HARD_WORK, ACTIVITY_LEVEL&lt;br /&gt;
|(assumedly a sufficient amount of fortress tasks*)&lt;br /&gt;
|-&lt;br /&gt;
|doing something creative&lt;br /&gt;
|doing nothing creative&lt;br /&gt;
|ART_INCLINED&lt;br /&gt;
|Create or perform any artistic work&lt;br /&gt;
|-&lt;br /&gt;
|doing something exciting&lt;br /&gt;
|leading an unexciting life&lt;br /&gt;
|EXCITEMENT_SEEKING&lt;br /&gt;
|Varied; including at least being in danger or catching a live vermin; can be satisfied by sparring&lt;br /&gt;
|-&lt;br /&gt;
|learning something&lt;br /&gt;
|not learning anything&lt;br /&gt;
|KNOWLEDGE, CURIOUS&lt;br /&gt;
|Gain a rank in any skill, learn a new subject from written content. Learn something from watching a guild demonstration.&lt;br /&gt;
|-&lt;br /&gt;
|being with family&lt;br /&gt;
|being away from family&lt;br /&gt;
|FAMILY&lt;br /&gt;
|Socialize with close family members. Note that this need ''can'' currently be assigned to dwarves without families.&lt;br /&gt;
&lt;br /&gt;
Disabled since [[Release_information/53.16|53.16]].&lt;br /&gt;
|-&lt;br /&gt;
|being with friends&lt;br /&gt;
|being away from friends&lt;br /&gt;
|FRIENDSHIP&lt;br /&gt;
|Socialize with friends. Any social interaction (which involves talking, ie. intellectual discussion, sharing personal insight or just talking, but not getting into an argument) between friends is enough as is making a new friend.&lt;br /&gt;
|-&lt;br /&gt;
|hearing eloquent speech&lt;br /&gt;
|being unable to hear eloquent speech&lt;br /&gt;
|ELOQUENCE&lt;br /&gt;
|Hear or recite poetry&lt;br /&gt;
|-&lt;br /&gt;
|upholding tradition&lt;br /&gt;
|being away from traditions&lt;br /&gt;
|TRADITION&lt;br /&gt;
|Talk with [[champion]] (Perform any improvisational form? Religious rites? Justice served?). Can be satisfied by partaking in some performances in a tavern.&lt;br /&gt;
|-&lt;br /&gt;
|self-examination&lt;br /&gt;
|a lack of introspection&lt;br /&gt;
|INTROSPECTION&lt;br /&gt;
|read anything, compose song or poetry (automatically self-indulgent), sharing a personal insight (random social activity, which can happen also outside a meeting area)&lt;br /&gt;
|-&lt;br /&gt;
|making merry&lt;br /&gt;
|being unable to make merry&lt;br /&gt;
|MERRIMENT, HUMOR&lt;br /&gt;
|Watching or partaking in any performance (dance, poetry, music)&lt;br /&gt;
|-&lt;br /&gt;
|practicing a craft&lt;br /&gt;
|being unable to practice a craft&lt;br /&gt;
|CRAFTMANSHIP&lt;br /&gt;
|Craft any item&lt;br /&gt;
|-&lt;br /&gt;
|practicing a martial art&lt;br /&gt;
|being unable to practice a martial art&lt;br /&gt;
|MARTIAL_PROWESS&lt;br /&gt;
|Gain a rank in any combat skill&lt;br /&gt;
|-&lt;br /&gt;
|practicing a skill&lt;br /&gt;
|being unable to practice a skill&lt;br /&gt;
|SKILL&lt;br /&gt;
|Use any skill (?); definitly satisfied by gaining a rank in any skill.&lt;br /&gt;
|-&lt;br /&gt;
|taking it easy&lt;br /&gt;
|being unable to take it easy&lt;br /&gt;
|LEISURE_TIME&lt;br /&gt;
|(assumedly spending a sufficient time idle or self-fulfilling?); ie. satisfied by watching any performance in a tavern (ie. listening to story)&lt;br /&gt;
|-&lt;br /&gt;
|making romance&lt;br /&gt;
|being unable to make romance&lt;br /&gt;
|ROMANCE, LOVE PROPENSITY&lt;br /&gt;
|''interacting'' with spouse/partner/lover or getting caught up in a new romance (gaining new lover)&lt;br /&gt;
|-&lt;br /&gt;
|seeing animals&lt;br /&gt;
|being away from animals&lt;br /&gt;
|NATURE&lt;br /&gt;
|Animal must also see the dwarf.*&lt;br /&gt;
|-&lt;br /&gt;
|seeing a great beast&lt;br /&gt;
|being away from great beasts&lt;br /&gt;
|EXCITEMENT_SEEKING, NATURE, CURIOSITY&lt;br /&gt;
|Uncertain, possibly encounter LARGE_ROAMING?&lt;br /&gt;
|-&lt;br /&gt;
|acquiring something&lt;br /&gt;
|being unable to acquire something&lt;br /&gt;
|GREED, COMMERCE&lt;br /&gt;
|Acquire any trinket (happens automatically when performing a &amp;quot;Store item in stockpile&amp;quot;, &amp;quot;Store item in bin&amp;quot; or &amp;quot;Bring item to depot&amp;quot; job on an eligible [[trade good]], note that this includes clothing, but items claimed via pick-up equipment jobs do not satisfy this need), but some dwarfs are picky and might not want any of your normal trinkets (in that case check the dwarf preferences and get/make some of the dwarfs preferred items (finished goods), preferable with some of the dwarfs favored materials and then make sure, that that dwarf will haul it).&lt;br /&gt;
|-&lt;br /&gt;
|eating a good meal&lt;br /&gt;
|a lack of decent meals&lt;br /&gt;
|IMMODERATION&lt;br /&gt;
|Eating a preferred food (or a preferred alcohol [[cook]]ed into a meal), or a meal worth over 20☼.&lt;br /&gt;
|-&lt;br /&gt;
|fighting&lt;br /&gt;
|being unable to fight&lt;br /&gt;
|VIOLENT&lt;br /&gt;
|Partake in a fight or any combat or any sparring session.&lt;br /&gt;
|-&lt;br /&gt;
|causing trouble&lt;br /&gt;
|a lack of trouble-making&lt;br /&gt;
|HARMONY, DISCORD&lt;br /&gt;
|Fight or Argue&lt;br /&gt;
|-&lt;br /&gt;
|arguing&lt;br /&gt;
|being unable to argue&lt;br /&gt;
|FRIENDLINESS&lt;br /&gt;
|Argue&lt;br /&gt;
|-&lt;br /&gt;
|being extravagant&lt;br /&gt;
|being unable to be extravagant&lt;br /&gt;
|IMMODESTY&lt;br /&gt;
|Wear any item with a quality modifier&lt;br /&gt;
|-&lt;br /&gt;
|wandering&lt;br /&gt;
|being unable to wander&lt;br /&gt;
|NATURE, ACTIVITY LEVEL&lt;br /&gt;
|Complete a Fish, Return kill (hunt) or Gather plants job; complete a [[mission]]&lt;br /&gt;
|-&lt;br /&gt;
|helping somebody&lt;br /&gt;
|being unable to help anybody&lt;br /&gt;
|ALTRUISM, SACRIFICE&lt;br /&gt;
|Bring water or food to patient/prisoner/animal*; bring wounded units to rest; leading demonstration; being yelled at by unhappy citizens (for relevant nobles). Note: Give water tasks seem to be automatically created, if a dwarf gets thirsty, when already going to bed or on the way to get something to eat, or if a dwarf has already taken a job (ie. mining job), where the dwarf needs a long time to complete the job (ie. reach the digging destination and perform the digging job), and becomes thirsty on the way. And a give water task does not get deleted until completed (with the possible exceptions that the dwarf is no longer on-site or dead).&lt;br /&gt;
|-&lt;br /&gt;
|thinking abstractly&lt;br /&gt;
|a lack of abstract thinking&lt;br /&gt;
|ABSTRACT_INCLINED&lt;br /&gt;
|Read or write any written content, or compose music or a poem. Playing make-believe. Having an intellectual discussion (social activity). Watch a (guild) demonstration. (Using Architect skill does not satisfy this need.)&lt;br /&gt;
|-&lt;br /&gt;
|admiring art&lt;br /&gt;
|being unable to admire art&lt;br /&gt;
|ARTWORK&lt;br /&gt;
|Exposure to artful furniture, artistic crafts, or engravings. Watching certain performances.&lt;br /&gt;
|}&lt;br /&gt;
: (* See also [[animal caretaker]])&lt;br /&gt;
&lt;br /&gt;
Satisfying any need will result in a good thought and a decrease in stress.&lt;br /&gt;
&lt;br /&gt;
== Adventurer actions per need ==&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Positive&lt;br /&gt;
!Negative&lt;br /&gt;
!Related [[Personality value|Value]] or [[Personality facet|Facet]]&lt;br /&gt;
!Adventurer activity&lt;br /&gt;
|-&lt;br /&gt;
|spending time with people&lt;br /&gt;
|being away from people&lt;br /&gt;
|GREGARIOUSNESS&lt;br /&gt;
|{{adv menu icon|k}} Speak to anyone or reply to greeting. They don't have to be able to reply back.&lt;br /&gt;
|-&lt;br /&gt;
|drinking&lt;br /&gt;
|being kept from alcohol&lt;br /&gt;
|IMMODERATION, SELF-CONTROL&lt;br /&gt;
|Drink alcohol&lt;br /&gt;
|-&lt;br /&gt;
|communing with [deity] / meditation&lt;br /&gt;
|being unable to pray (to [deity])&lt;br /&gt;
|&lt;br /&gt;
|{{adv menu icon|k}} Speak, Pray to &amp;lt;Deity&amp;gt; or Begin a performance, Give a sermon&lt;br /&gt;
|-&lt;br /&gt;
|staying occupied&lt;br /&gt;
|being unoccupied&lt;br /&gt;
|HARD_WORK, ACTIVITY_LEVEL&lt;br /&gt;
|Very wide variety of actions&lt;br /&gt;
|-&lt;br /&gt;
|doing something creative&lt;br /&gt;
|doing nothing creative&lt;br /&gt;
|ART_INCLINED&lt;br /&gt;
|Perform or compose any work&lt;br /&gt;
|-&lt;br /&gt;
|doing something exciting&lt;br /&gt;
|leading an unexciting life&lt;br /&gt;
|EXCITEMENT_SEEKING&lt;br /&gt;
|A wide variety of actions&lt;br /&gt;
|-&lt;br /&gt;
|learning something&lt;br /&gt;
|not learning anything&lt;br /&gt;
|KNOWLEDGE, CURIOUS&lt;br /&gt;
|Gain a rank in any skill, learn a new subject from written content.&lt;br /&gt;
|-&lt;br /&gt;
|being with family&lt;br /&gt;
|being away from family&lt;br /&gt;
|FAMILY&lt;br /&gt;
|Implemented, but inaccessible without modding. If your character has close family members, this need will be filled by spending time with them (seems to only apply to blood [[relationship|relations]]). However, there is currently no way to actually do this outside of mods.&lt;br /&gt;
|-&lt;br /&gt;
|being with friends&lt;br /&gt;
|being away from friends&lt;br /&gt;
|FRIENDSHIP&lt;br /&gt;
|Unimplemented&lt;br /&gt;
|-&lt;br /&gt;
|hearing eloquent speech&lt;br /&gt;
|being unable to hear eloquent speech&lt;br /&gt;
|ELOQUENCE&lt;br /&gt;
|Hear or recite poetry&lt;br /&gt;
|-&lt;br /&gt;
|upholding tradition&lt;br /&gt;
|being away from traditions&lt;br /&gt;
|TRADITION&lt;br /&gt;
|Perform any improvisational form&lt;br /&gt;
|-&lt;br /&gt;
|self-examination&lt;br /&gt;
|a lack of introspection&lt;br /&gt;
|INTROSPECTION&lt;br /&gt;
|read anything, compose song or poetry (automatically self-indulgent), craft a figurine of yourself&lt;br /&gt;
|-&lt;br /&gt;
|making merry&lt;br /&gt;
|being unable to make merry&lt;br /&gt;
|MERRIMENT, HUMOR&lt;br /&gt;
|Recite any poem&lt;br /&gt;
|-&lt;br /&gt;
|practicing a craft&lt;br /&gt;
|being unable to practice a craft&lt;br /&gt;
|CRAFTMANSHIP&lt;br /&gt;
|Craft an item (ie, Knapping, Bone Carving)&lt;br /&gt;
|-&lt;br /&gt;
|practicing a martial art&lt;br /&gt;
|being unable to practice a martial art&lt;br /&gt;
|MARTIAL_PROWESS&lt;br /&gt;
|Gain a rank in any combat skill&lt;br /&gt;
|-&lt;br /&gt;
|practicing a skill&lt;br /&gt;
|being unable to practice a skill&lt;br /&gt;
|SKILL&lt;br /&gt;
|Gain a rank in any skill&lt;br /&gt;
|-&lt;br /&gt;
|taking it easy&lt;br /&gt;
|being unable to take it easy&lt;br /&gt;
|LEISURE_TIME&lt;br /&gt;
|Unknown (I fulfilled this need by going to sleep at a tavern, getting interrupted in the middle of the night by a giant alligator (which the bards killed by the time I went down the stairs) and performing with them for a while)&lt;br /&gt;
|-&lt;br /&gt;
|making romance&lt;br /&gt;
|being unable to make romance&lt;br /&gt;
|ROMANCE, LOVE PROPENSITY&lt;br /&gt;
|Unimplemented&lt;br /&gt;
|-&lt;br /&gt;
|seeing animals&lt;br /&gt;
|being away from animals&lt;br /&gt;
|NATURE&lt;br /&gt;
|Animal must also see you&lt;br /&gt;
|-&lt;br /&gt;
|seeing a great beast&lt;br /&gt;
|being away from great beasts&lt;br /&gt;
|EXCITEMENT_SEEKING, NATURE, CURIOSITY&lt;br /&gt;
|Uncertain, possibly encounter LARGE_ROAMING?{{Verify}}&lt;br /&gt;
|-&lt;br /&gt;
|acquiring something&lt;br /&gt;
|being unable to acquire something&lt;br /&gt;
|GREED, COMMERCE&lt;br /&gt;
|Acquire any item by trade or demand&lt;br /&gt;
|-&lt;br /&gt;
|eating a good meal&lt;br /&gt;
|a lack of decent meals&lt;br /&gt;
|IMMODERATION&lt;br /&gt;
|Eating a sufficiently valuable meal. Foods with an [[item value]] of at least 4☼ count.&lt;br /&gt;
|-&lt;br /&gt;
|fighting&lt;br /&gt;
|being unable to fight&lt;br /&gt;
|VIOLENT&lt;br /&gt;
|Engage in any combat of any lethality&lt;br /&gt;
|-&lt;br /&gt;
|causing trouble&lt;br /&gt;
|a lack of trouble-making&lt;br /&gt;
|HARMONY, DISCORD&lt;br /&gt;
|Fight or Argue&lt;br /&gt;
|-&lt;br /&gt;
|arguing&lt;br /&gt;
|being unable to argue&lt;br /&gt;
|FRIENDLINESS&lt;br /&gt;
|Get into any disagreement about values&lt;br /&gt;
|-&lt;br /&gt;
|being extravagant&lt;br /&gt;
|being unable to be extravagant&lt;br /&gt;
|IMMODESTY&lt;br /&gt;
|Wear any item with a quality modifier on a body part - a waterskin will not work, as it can only be worn ''in'' another item of clothing&lt;br /&gt;
|-&lt;br /&gt;
|wandering&lt;br /&gt;
|being unable to wander&lt;br /&gt;
|NATURE, ACTIVITY LEVEL&lt;br /&gt;
|Move to/from any site or region tile&lt;br /&gt;
|-&lt;br /&gt;
|helping somebody&lt;br /&gt;
|being unable to help anybody&lt;br /&gt;
|ALTRUISM, SACRIFICE&lt;br /&gt;
|Reunite family members&lt;br /&gt;
|-&lt;br /&gt;
|thinking abstractly&lt;br /&gt;
|a lack of abstract thinking&lt;br /&gt;
|ABSTRACT_INCLINED&lt;br /&gt;
|Read or write any written content, or compose music or a poem&lt;br /&gt;
|-&lt;br /&gt;
|admiring art&lt;br /&gt;
|being unable to admire art&lt;br /&gt;
|ARTWORK&lt;br /&gt;
|Exposure to artistic crafts, examining adornments and coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Satisfying any need will usually result in a good thought and a mild decrease in stress. (If the dwarf has extremely low CHEER, they may &amp;quot;felt nothing after X&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Creatures with {{token|NOEMOTION|c}} cannot satisfy any need and will inevitably become 'distracted'. In unmodded games, this concerns only [[Intelligent undead]].&lt;br /&gt;
&lt;br /&gt;
==Adventure mode meta-strategy==&lt;br /&gt;
&lt;br /&gt;
Upon creating your adventurer, you may want to avoid having any of the non-fulfillable needs: romance, family, friends. Otherwise, you will suffer never-ending [[focus]] disadvantages. &lt;br /&gt;
Some precaution is necessary in sacrifice/altruism -&amp;gt; helping capability is not available as long as you're quite weak (fighting; companions), and maybe in martial prowess if you're not constantly fighting, and so increasing your stats. To fulfill your booze needs, you'll have to visit human towns' taverns or other dwarven fortresses quite often (and fill your extra water storage containers with ale from the barrels for on the road).&lt;br /&gt;
&lt;br /&gt;
{{Category|Dwarves}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Need]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Beyond_Quality_Awards&amp;diff=318871</id>
		<title>Beyond Quality Awards</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Beyond_Quality_Awards&amp;diff=318871"/>
		<updated>2026-08-06T19:13:58Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Beyond Quality Awards''' are a set of awards that were given out by [[Bay 12 Games]] to various community members and games other than [[Dwarf Fortress]], as part of the Dwarf Fortress 20th Anniversary Show held on August 5 2026 ([https://www.twitch.tv/videos/2838060900 Stream VOD]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Origins Award || [https://en.wikipedia.org/wiki/Angband_(video_game) Angband]&lt;br /&gt;
|-&lt;br /&gt;
| Storyteller Award || [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]&lt;br /&gt;
|-&lt;br /&gt;
| Best Roguelike Award || [https://en.wikipedia.org/wiki/Caves_of_Qud Caves of Qud]&lt;br /&gt;
|-&lt;br /&gt;
| Best Descendant Award || [https://en.wikipedia.org/wiki/RimWorld RimWorld]&lt;br /&gt;
|-&lt;br /&gt;
| Inside Scoop Award || [https://www.youtube.com/channel/UCcqk8pdIsCFU32ofbjJkzOg BlindiRL]&lt;br /&gt;
|-&lt;br /&gt;
| Moment in Time Award || [https://youtube.com/channel/UC0fDG3byEcMtbOqPMymDNbw Noclip]&lt;br /&gt;
|-&lt;br /&gt;
| Outpost Liaison Award || [https://www.reddit.com/user/clinodev/ clinodev]&lt;br /&gt;
|-&lt;br /&gt;
| Wizardry Award || [[DFHack]]&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Gem Award || [https://store.steampowered.com/app/1741640/Shadows_of_Forbidden_Gods/ Shadows of the Forbidden Gods] &amp;lt;!-- A Wikipedia link would be preferable, but that doesn't seem to exist at the time of writing... --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Category|Community}}&lt;br /&gt;
[[ru:Beyond Quality Awards]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Beyond_Quality_Awards&amp;diff=318870</id>
		<title>Beyond Quality Awards</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Beyond_Quality_Awards&amp;diff=318870"/>
		<updated>2026-08-06T19:12:56Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: Interwiki link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Beyond Quality Awards''' are a set of awards that were given out by [[Bay 12 Games]] to various community members and games other than [[Dwarf Fortress]], as part of the Dwarf Fortress 20th Anniversary Show held on August 5 2026 ([https://www.twitch.tv/videos/2838060900 Stream VOD]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Category !! Winner&lt;br /&gt;
|-&lt;br /&gt;
| Origins Award || [https://en.wikipedia.org/wiki/Angband_(video_game) Angband]&lt;br /&gt;
|-&lt;br /&gt;
| Storyteller Award || [https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA Kruggsmash]&lt;br /&gt;
|-&lt;br /&gt;
| Best Roguelike Award || [https://en.wikipedia.org/wiki/Caves_of_Qud Caves of Qud]&lt;br /&gt;
|-&lt;br /&gt;
| Best Descendant Award || [https://en.wikipedia.org/wiki/RimWorld RimWorld]&lt;br /&gt;
|-&lt;br /&gt;
| Inside Scoop Award || [https://www.youtube.com/channel/UCcqk8pdIsCFU32ofbjJkzOg BlindiRL]&lt;br /&gt;
|-&lt;br /&gt;
| Moment in Time Award || [https://youtube.com/channel/UC0fDG3byEcMtbOqPMymDNbw Noclip]&lt;br /&gt;
|-&lt;br /&gt;
| Outpost Liaison Award || [https://www.reddit.com/user/clinodev/ clinodev]&lt;br /&gt;
|-&lt;br /&gt;
| Wizardry Award || [[DFHack]]&lt;br /&gt;
|-&lt;br /&gt;
| Hidden Gem Award || [https://store.steampowered.com/app/1741640/Shadows_of_Forbidden_Gods/ Shadows of the Forbidden Gods] &amp;lt;!-- A Wikipedia link would be preferable, but that doesn't seem to exist at the time of writing... --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
[[ru:Beyond Quality Awards]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:GeloMor&amp;diff=318851</id>
		<title>User talk:GeloMor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:GeloMor&amp;diff=318851"/>
		<updated>2026-08-06T09:17:50Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Interwikis ==&lt;br /&gt;
&lt;br /&gt;
Hi GeloMor. I noticed an issue with interwikis while visting your wiki, whenever I go back here I seem to be logged out and If I try to log I get a security warning. I believe the issue is with interwiki table base string using http instead of http'''s'''. Any chance you can check it? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 20:15, 17 January 2022 (UTC)&lt;br /&gt;
: The issue is most likely due to the fact that dfwk does not support ssl and all links inside wiki are http. Currently, wiki is moving to another hosting. After that such problems will probably be resolved. Unfortunately, I can't say exactly when works will be finished. --[[User:GeloMor|GeloMor]] ([[User talk:GeloMor|talk]]) 17:53, 18 January 2022 (UTC)&lt;br /&gt;
:: Thank you for taking the time to check and address this, and good luck with your move when it comes! --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 18:14, 18 January 2022 (UTC)&lt;br /&gt;
::: Forgot to report back, the issue should be resolved currently. --[[User:GeloMor|GeloMor]] ([[User talk:GeloMor|talk]]) 15:21, 6 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remember to use 'minor' ==&lt;br /&gt;
&lt;br /&gt;
Hi GeloMor :). Just a little reminder to use the &amp;quot;This is a minor edit&amp;quot; checkbox when making, well, minor edits. It makes them not bog up the search when filtering to only show significant wiki edits. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]])&lt;br /&gt;
:Oh, my bad, I never thought about this function in that light. Got it! --[[User:GeloMor|GeloMor]] ([[User talk:GeloMor|talk]]) 09:14, 6 August 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:GeloMor&amp;diff=318849</id>
		<title>User talk:GeloMor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:GeloMor&amp;diff=318849"/>
		<updated>2026-08-06T09:14:45Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Interwikis ==&lt;br /&gt;
&lt;br /&gt;
Hi GeloMor. I noticed an issue with interwikis while visting your wiki, whenever I go back here I seem to be logged out and If I try to log I get a security warning. I believe the issue is with interwiki table base string using http instead of http'''s'''. Any chance you can check it? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 20:15, 17 January 2022 (UTC)&lt;br /&gt;
: The issue is most likely due to the fact that dfwk does not support ssl and all links inside wiki are http. Currently, wiki is moving to another hosting. After that such problems will probably be resolved. Unfortunately, I can't say exactly when works will be finished. --[[User:GeloMor|GeloMor]] ([[User talk:GeloMor|talk]]) 17:53, 18 January 2022 (UTC)&lt;br /&gt;
:: Thank you for taking the time to check and address this, and good luck with your move when it comes! --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 18:14, 18 January 2022 (UTC)&lt;br /&gt;
::: Forgot to report back, the issue should be resolved currently. --[[User:GeloMor|GeloMor]] ([[User talk:GeloMor|talk]]) 15:21, 6 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remember to use 'minor' ==&lt;br /&gt;
&lt;br /&gt;
Hi GeloMor :). Just a little reminder to use the &amp;quot;This is a minor edit&amp;quot; checkbox when making, well, minor edits. It makes them not bog up the search when filtering to only show significant wiki edits. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]])&lt;br /&gt;
:Oh, my bad, I never thought about this functional in that light. Got it! --[[User:GeloMor|GeloMor]] ([[User talk:GeloMor|talk]]) 09:14, 6 August 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mandate&amp;diff=318756</id>
		<title>Mandate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mandate&amp;diff=318756"/>
		<updated>2026-08-05T05:41:02Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
[[File:Announce_agreement_icon.png]] A '''mandate''' is a [[noble]]'s request that your [[dwarves]] produce a certain item or type of item, or an [[Trading|export]] ban on certain items.  Starting nobles such as the [[expedition leader]] will not make mandates; upgraded nobles like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]].&lt;br /&gt;
&lt;br /&gt;
Mandates should not be confused with [[demand]]s.&lt;br /&gt;
&lt;br /&gt;
Only some nobles make mandates, and the number of mandates that can be active simultaneously varies:&lt;br /&gt;
* '''1 mandate:''' [[Baron]], [[Mayor]]&lt;br /&gt;
* '''2 mandates:''' [[Count]] &lt;br /&gt;
* '''3 mandates:''' [[Duke]] &lt;br /&gt;
* '''5 mandates:''' [[Monarch]] &lt;br /&gt;
&lt;br /&gt;
Mandates are announced on the left of the screen as their own announcement, but to see the actual details of the mandate or if a noble is mandating anything you need to check the [[nobles screen|noble's screen]].  If the uppercase bracketed word '[MANDATE]' next to a noble's name is grey, he is making no mandates.  If brown, he is making a production mandate, and you have a lot of time to complete it.  If yellow, you have a month or two before the mandate expires.  If red, the mandate will expire very soon.  If white, then it is an export ban.&lt;br /&gt;
&lt;br /&gt;
The mandates of a noble will end automatically when the noble dies. The mandates of a mayor end instantly when they are voted out of office, but will remain in force if a mayor is replaced by nominating another one from the nobles screen. If the replaced mayor has no other administrative position, such a lingering mandate will only be displayed on the dwarf's personal thoughts page, not on the nobles screen, and is thus easy to overlook and accidentally violate.&lt;br /&gt;
&lt;br /&gt;
== Production Mandate ==&lt;br /&gt;
&lt;br /&gt;
When a noble makes a production mandate, you will have roughly half a year to fulfill it.  These mandate the production of certain goods, specifying the desired type, just like export bans.  In previous versions, items (of any type) of a desired material could be mandated. &lt;br /&gt;
&lt;br /&gt;
Getting the required items from a [[caravan]] will not fulfill a mandate. If a production mandate expires without being fulfilled, the noble will get an unhappy [[thought]], and one or more dwarves will be sentenced to punishment for the 'violation of production order' [[Justice|crime]]. The dwarf chosen tends to have a skill appropriate to the mandate, but random dwarves may be chosen as well. If the noble can't sentence any dwarves for punishment because all your dwarves are nobles, or the sentenced dwarves can't be punished because no officer is assigned, he will get another unhappy thought. Delaying fulfillment of an easily-achieved production mandate may prevent another, worse, mandate from being enacted (for a few months, at least).  The color of the mandate indicator on the Nobles screen changes from brown to bright yellow to red, as the deadline approaches.  You can determine your progress towards fulfilling the mandate by viewing the {{menu icon|n}} (then hit enter on the Noble with a mandate), and you will see the mandate listed like this example &amp;quot;Mandates:  Make floodgates (2/3)&amp;quot;, where in this example we have produced one floodgate and still need to produce two more. Once you produce the mandated items, the mandate goes away and nothing special happens to the items.  They just go into your inventory, so on the not-outside chance the noble actually requests something useful (like armor, a weapon, or furniture) it's not a total waste. Choosing a [[Baron]] with a [[preference]] for useful items can help with this (as discussed below).&lt;br /&gt;
&lt;br /&gt;
In a busy fortress, it's easy to miss the announcement of a production mandate. One way to avoid this is to change the NEW_MANDATE line in [[announcements.txt]] to [NEW_MANDATE:A_D:D_D:P]  Another option is using the manager to create a work order for three goods every quarter.&lt;br /&gt;
&lt;br /&gt;
== Export Bans ==&lt;br /&gt;
&lt;br /&gt;
Export bans forbid the export of a certain item type, like [[armor|greaves]]. These bans are temporary, they last about half a year (approximately the same length of time as a production mandate) and then are ended by your noble.&lt;br /&gt;
&lt;br /&gt;
Violating an export ban by [[trade|trading]] any of the item away is a [[Justice|crime]] for each of the haulers who brought a prohibited item (that was sold) to the [[trade depot]] - each dwarf will be incriminated the instant the item is carried off the map (whether by a pack animal or a wagon). While selecting goods to be brought to the depot, the &amp;quot;culling on mandates&amp;quot; option will prevent banned objects from being selected, though if a finished goods bin contains a single banned object, the entire bin will be excluded. Items that are subject to export bans are displayed in purple text in the trade window. Note that if an item is traded to a caravan and is subsequently placed under an export ban, dwarves '''will''' be punished even though the trade took place before the ban went into effect, so if the caravan hasn't already left, any banned goods should be immediately purchased back from the traders; if a good was ''offered'', then nothing can be done (aside from exploiting various oddities in the trade system, or arranging an [[unfortunate accident]]). Oddly, trading banned items which were carried to the depot in [[bin]]s (but not the bins themselves) does ''not'' result in any perceived crimes, perhaps because only the bin was brought to the depot, not the items inside it; however, the noble that issued the mandate will receive an unhappy thought that nobody could be punished.{{verify}}&lt;br /&gt;
&lt;br /&gt;
[[Melt]]ing a banned item also does not violate the restriction.&lt;br /&gt;
&lt;br /&gt;
== Mandates &amp;amp; preferences ==&lt;br /&gt;
Personal [[preference]]s determine what type of items a noble bans for export or wants to have produced via mandates. Nobles with a preference for a specific item will either ban that item or mandate its production. Nobles with no preference for a specific item type will never issue any mandates.&lt;br /&gt;
&lt;br /&gt;
Nobles with preferences for items you don't want excluded from trade or that are just too hard to produce (a judgment call) will be a problem for your fortress.  You have, however, (limited) control over choosing one noble who makes mandates, for example when appointing your [[baron]], or overriding dwarven elections by appointing a [[mayor]] you prefer. Choose your baron or mayor wisely: take a look at their preferences, and decide if they might be a problem. For example, [[anvil]]s take three bars (or nine [[adamantine]] wafers) to make, and can only be produced from a few [[weapons-grade]] metals (and many good sites lack iron ores), thus regular mandates for their production may be hard to fulfill. But even a ban on the export of [[mug]]s can be a problem if a fort relies on them as a trade good. If unavoidable, such nobles may be destined for an [[unfortunate accident]] - for the good of the fortress as a whole.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
These are the criteria for a noble to issue a mandate{{cite forum|139032/5334341}}:&lt;br /&gt;
* Hasn't made a mandate/demand lately, the period can be adjusted in [[Difficulty#Mandates_and_demands|difficulty]] [[settings]].&lt;br /&gt;
* Isn't dead, hasn't left the map, isn't a projectile, and isn't caged&lt;br /&gt;
* Isn't insane (or in the middle of a mood)&lt;br /&gt;
* Isn't incapacitated (unconscious, webbed, or paralyzed)&lt;br /&gt;
* Isn't nauseated, winded, stunned, dizzy, or feverish&lt;br /&gt;
* Isn't bleeding&lt;br /&gt;
* Has a soul&lt;br /&gt;
* Is a member of your fortress&lt;br /&gt;
&lt;br /&gt;
It isn't currently known if exposure to [[cave spider]] venom, which causes permanent mild dizziness, is sufficient to prevent mandates. Other procedurally-generated [[syndrome]]s can cause temporary illnesses, which may also block mandates if applied periodically.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* A mandate will remain in effect even after the noble who issued it (a mayor, for example) has been replaced.{{bug|3047}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Nobles}}&lt;br /&gt;
{{Category|Justice}}&lt;br /&gt;
[[ru:Mandate]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Site_finder&amp;diff=318752</id>
		<title>Site finder</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Site_finder&amp;diff=318752"/>
		<updated>2026-08-05T05:33:53Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
The '''site finder''' is a menu on the [[embark screen]] that helps the player search for embark sites, i.e. candidates, based on preferences. It can be invoked from the embark screen by pressing [Find embark location] button.&lt;br /&gt;
&lt;br /&gt;
[[Image:DF2012_Site_Finder.png]]{{verify}}&lt;br /&gt;
&lt;br /&gt;
The highlighted feature can be switched by using {{k|&amp;amp;uarr;}} and {{k|&amp;amp;darr;}}, the setting can be selected using {{k|&amp;amp;larr;}} and {{k|&amp;amp;rarr;}} or the analogous keys on the keypad ({{k|8}} {{k|2}} and {{k|4}} {{k|6}}). {{verify}}&lt;br /&gt;
&lt;br /&gt;
The search will check the entire world. If there are multiple sites that match your settings, the site finder will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself. &lt;br /&gt;
&lt;br /&gt;
NOTE: These settings are not strict '''filters'''. While a selection set to 'N/A' will not influence the search, the other setting values do not guarantee an exact match -- because it may not exist in your world. For example, using search settings for a 2x2 location with a river, no aquifer, and several specific metals, it is quite possible that there is no such site on your world map. The finder will then display the '''candidate''' that best fit as many as possible of the selected settings of the desired size. &lt;br /&gt;
&lt;br /&gt;
More information on some of the settings can be found on the [[World generation]] page.&lt;br /&gt;
&lt;br /&gt;
== X Dimension / Y Dimension ==&lt;br /&gt;
Range for either: 2 to 16&lt;br /&gt;
&lt;br /&gt;
This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger the rectangle, the lower the FPS).&lt;br /&gt;
&lt;br /&gt;
== Savagery ==&lt;br /&gt;
Range: N/A, Calm, Wilderness, Untamed Wilds&lt;br /&gt;
&lt;br /&gt;
== Spirit ==&lt;br /&gt;
Range: N/A, Good, Normal, Evil&lt;br /&gt;
&lt;br /&gt;
See Also, [[Regions]] page.&lt;br /&gt;
&lt;br /&gt;
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for &amp;quot;Medium&amp;quot;, while &amp;quot;Good&amp;quot; will usually turn up a predominantly good area.&lt;br /&gt;
&lt;br /&gt;
== Elevation ==&lt;br /&gt;
Range: N/A, Low, Medium, High&lt;br /&gt;
&lt;br /&gt;
If this is set to low, the result will be mostly flat land. Medium and high search for hills/mountains respectively.&lt;br /&gt;
&lt;br /&gt;
== Temperature ==&lt;br /&gt;
Range: N/A, Low, Medium, High&lt;br /&gt;
&lt;br /&gt;
This does not correspond directly to Freezing/Cold, Temperate/Warm, Hot/Scorching (see [[Climate]]).&lt;br /&gt;
&lt;br /&gt;
The low setting will only show freezing biomes.&lt;br /&gt;
&lt;br /&gt;
Medium will show most of the biomes including cold, temperate, warm, hot and the majority of the scorching ones.&lt;br /&gt;
&lt;br /&gt;
The high setting shows only a fraction of the scorching biomes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--http://imgur.com/a/0Be1Z--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rain ==&lt;br /&gt;
Range: N/A, Low, Medium, High&lt;br /&gt;
&lt;br /&gt;
Selects the amount of rain/snow{{verify}} to expect (see [[Weather]]).&lt;br /&gt;
&lt;br /&gt;
== Drainage ==&lt;br /&gt;
Range: N/A, Low, Medium, High&lt;br /&gt;
&lt;br /&gt;
This, along with other factors, determines the terrain type to look for. &lt;br /&gt;
'''High''' drainage areas include glaciers and deserts. '''Low''' drainage areas include swamps and marshes.&lt;br /&gt;
&lt;br /&gt;
== Flux Stone ==&lt;br /&gt;
Range: N/A, No, Yes&lt;br /&gt;
&lt;br /&gt;
Controls whether a candidate must have [[flux]] stone.&lt;br /&gt;
It may be a good idea to check the layers list to confirm you have flux close to the surface, since the site finder will happily count a marble layer 1 z-level above the magma sea as an embark site that does contain flux.&lt;br /&gt;
&lt;br /&gt;
== Light Aquifer &amp;amp; Heavy Aquifer ==&lt;br /&gt;
Range: N/A, No, Yes&lt;br /&gt;
&lt;br /&gt;
Controls whether a candidate must have a light and/or heavy [[aquifer]].&lt;br /&gt;
&lt;br /&gt;
== River ==&lt;br /&gt;
Range: N/A, No, Yes&lt;br /&gt;
&lt;br /&gt;
Controls whether a candidate must have a [[river]].&lt;br /&gt;
&lt;br /&gt;
== Soil ==&lt;br /&gt;
Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep&lt;br /&gt;
&lt;br /&gt;
Controls how much [[soil]] a site is allowed.&lt;br /&gt;
&lt;br /&gt;
Note that ≤ Deep will include the sites returned by None, ≤ Little, and ≤ Some. This logic cascades for the lesser selections.&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
Range: N/A, No, Yes&lt;br /&gt;
&lt;br /&gt;
Controls whether a candidate embark site must have [[Clay]], [[Sand]], [[Iron]], [[Gold]], [[Silver]], [[Copper]], [[Nickel]], [[Zinc]], [[Platinum]] or not.&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Adventure_mode_quick_reference&amp;diff=318751</id>
		<title>Adventure mode quick reference</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Adventure_mode_quick_reference&amp;diff=318751"/>
		<updated>2026-08-05T05:23:22Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
These are the [[controls]] used in [[Adventurer mode]] (''or perhaps you were looking for a [[Adventure mode quick start|quick start]], instead?'').&lt;br /&gt;
==Key Bindings==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' style=&amp;quot;width: 50%; padding: 0 1em&amp;quot; |&lt;br /&gt;
{{KReference|Movement|&lt;br /&gt;
*{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move&lt;br /&gt;
*{{k|Alt}}+(movement key) - Move carefully or enter dangerous terrain&lt;br /&gt;
*{{k|Shift}}+(movement key) - Move in direction and upwards&lt;br /&gt;
*{{k|Ctrl}}+(movement key) - Move in direction and downwards&lt;br /&gt;
*[[File:Adv ui ascend.png]]{{k|&amp;lt;}} or {{k-|Shift|5}} (num lock off) - Ascend&lt;br /&gt;
*[[File:Adv ui descend.png]]{{k|&amp;gt;}} or {{k-|Ctrl|5}} (num lock off) - Descend&lt;br /&gt;
*{{k|.}} - Wait for 10 instants&lt;br /&gt;
*{{k|,}} - Wait for 1 instant&lt;br /&gt;
*{{Adv menu icon|j}} - Jump. Sprint in movement options to run and jump.&lt;br /&gt;
*{{Adv menu icon|h}} - Start climbing by grabbing {{k|h}}old of a wall or tree; mount and lead pets&lt;br /&gt;
*{{Adv menu icon|s}} - Stand or lie down*&lt;br /&gt;
*{{Adv menu icon|S}} - Sneak&lt;br /&gt;
*{{Adv menu icon|T}} - Fast Travel&lt;br /&gt;
*{{Adv menu icon|m}} - Open movement preferences interface&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Use {{k|s}} to lay down, and then crawl past NPCs blocking your way.&lt;br /&gt;
&lt;br /&gt;
{{KReference|Combat|&lt;br /&gt;
*{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Random attack on adjacent creature&lt;br /&gt;
*{{Adv menu icon|A}} - Attack an adjacent creature&lt;br /&gt;
*{{Adv menu icon|W}} - Wrestle an adjacent creature&lt;br /&gt;
*{{Adv menu icon|f}} - Fire a projectile&lt;br /&gt;
*{{k|t}} - Throw an item&lt;br /&gt;
*{{Adv menu icon|X}} - Use ability (pet an animal, spit at someone...)&lt;br /&gt;
*{{Adv menu icon|C}} - Open combat preferences interface&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KReference|Environment|&lt;br /&gt;
*{{k|l}} - Look around&lt;br /&gt;
*{{Adv menu icon|L}} - Search the nearby area very carefully (chance of discovering [[Vermin|small creatures]])&lt;br /&gt;
*{{Adv menu icon|k}} - Talk to somebody&lt;br /&gt;
*{{Adv menu icon|P}} - Perform or compose&lt;br /&gt;
*{{Adv menu icon|K}} - Display tracks&lt;br /&gt;
*{{k-|Alt|k}} - Describe tracks underfoot.&lt;br /&gt;
*{{Adv menu icon|c}} - View companion interface&lt;br /&gt;
*{{Adv menu icon|E}} - Party tactical settings.&lt;br /&gt;
*{{k|o}} - Describe [[Smell|odor]].&lt;br /&gt;
*{{k|O}} - Show strongest odor.&lt;br /&gt;
*{{k|u}} - Interact with lever, building, furniture, or mechanism.&lt;br /&gt;
*{{Adv menu icon|y}} - Assume or abandon a submissive position (yield).&lt;br /&gt;
}}&lt;br /&gt;
| valign='top' |&lt;br /&gt;
{{KReference|Items|&lt;br /&gt;
*{{Adv menu icon|i}} - Inventory&lt;br /&gt;
*{{Adv menu icon|d}} - Drop an item&lt;br /&gt;
*{{Adv menu icon|g}} - Grab/gather (pick up) an item&lt;br /&gt;
*{{Adv menu icon|p}} - Put an item into a container; or onto a pack animal&lt;br /&gt;
*{{Adv menu icon|r}} - Remove an item you are wearing or from a container&lt;br /&gt;
*{{Adv menu icon|w}} - Wear an item*&lt;br /&gt;
*{{Adv menu icon|I}} - Interact with an object in inventory (unstick a weapon, refill waterskin etc)&lt;br /&gt;
*{{Adv menu icon|x}} - Craft (butcher, create item)&lt;br /&gt;
*{{Adv menu icon|b}} - Found a site and build&lt;br /&gt;
*{{Adv menu icon|q}} - Sheathe your weapon&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;If you want to get a specific item from your backpack to your hand (wield weapon), {{k|p}}ut current item into the backpack, and {{k|r}}emove the other item from the backpack.&lt;br /&gt;
&lt;br /&gt;
{{KReference|Information|&lt;br /&gt;
*{{Adv menu icon|z}} - Status&lt;br /&gt;
*{{k|Space}} - Advance/Clear Messages&lt;br /&gt;
*{{Menu icon|a}} - View Announcements&lt;br /&gt;
*{{Adv menu icon|Q}} - Adventure log (tasks, map, et cetera...)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KReference|Food/Sleep|&lt;br /&gt;
*{{Adv menu icon|Z}} - Sleep&lt;br /&gt;
*{{Adv menu icon|e}} - Eat or drink something&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{KReference|Travel Keys|&lt;br /&gt;
*{{k|8|2|4|6|7|9|1|3|↑|↓|←|→}} - Move.&lt;br /&gt;
*[[File:Adv ui descend.png]]{{k|&amp;lt;}} or [[File:Adv ui ascend.png]]{{k|&amp;gt;}} - Move into/out of tunnel (respectively).&lt;br /&gt;
*{{Adv menu icon|T|c|num=1}} - Start/stop cloud viewing.&lt;br /&gt;
*{{Adv menu icon|T|d|num=1}} - Visit location.&lt;br /&gt;
*{{k|h}} - Display/hide instructions&lt;br /&gt;
*[[File:Adv ui T.png]]{{k|m}} - Display/hide map.&lt;br /&gt;
*{{Adv menu icon|S}} - Sneak.&lt;br /&gt;
*{{Adv menu icon|T|K|num=1}} - Display all nearby tracks and strongest odor.&lt;br /&gt;
*{{Adv menu icon|Q}} - Adventure log/information.&lt;br /&gt;
*{{Adv menu icon|T|Z|num=1}} - Sleep/wait.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{Getting Started}}&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
[[ru:Adventure mode quick reference]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tutorials&amp;diff=318750</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tutorials&amp;diff=318750"/>
		<updated>2026-08-05T04:06:59Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:NoFunAllowed.jpg|thumb|right|Of course, instead of trial and error you could also just read the wiki...]]&lt;br /&gt;
''Dwarf Fortress'' started as a pretty complex game back in the days when it was 2D and barely had a quarter of the features it has now. It's easy to get overwhelmed when you first fire it up. Don't worry though, following a tutorial is a very easy way to learn the basics of the game in an afternoon.&lt;br /&gt;
&lt;br /&gt;
Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].&lt;br /&gt;
&lt;br /&gt;
== Installing and Running the Game ==&lt;br /&gt;
&lt;br /&gt;
If you have not installed the game yet, see [[Installation]].&lt;br /&gt;
&lt;br /&gt;
== Learning Fortress Mode ==&lt;br /&gt;
&lt;br /&gt;
Most of the tutorials were written for the older (40d) version of ''Dwarf Fortress'', but nonetheless, they are still helpful. If you get stuck within a specific aspect of the game, then [[Special:Search|search]] the wiki and don't hesitate to ask questions in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].&lt;br /&gt;
&lt;br /&gt;
The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.&lt;br /&gt;
&lt;br /&gt;
=== Recommended tutorials and wiki articles===&lt;br /&gt;
[[File:FlowchartDF.png|thumb|right|200px|[[From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of actions players usually take when starting up a new fort.]]&lt;br /&gt;
&lt;br /&gt;
'''For v50:'''&lt;br /&gt;
*[[Quickstart guide|The Fortress Mode Quickstart Guide]]&lt;br /&gt;
*[https://steamcommunity.com/sharedfiles/filedetails/?id=2899235556 Dwarf Fortress Intermediate Guide: Strike The Earth Like a Master] by NimrodX on Steam&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PLcOt9GXNrkgjHHTPWws2IjUVUuNfH_ddq Beginner Lets Play] by Blind&lt;br /&gt;
*[https://www.youtube.com/watch?v=84Os5ibjyBg&amp;amp;list=PLcOt9GXNrkgivAz2Su5-KYA-rWl-4CEFs Advanced World Generation] by Blind&lt;br /&gt;
*[https://www.youtube.com/watch?v=0ky7gDutcK0 Beginner's Guide to Modding Dwarf Fortress | Basics of Creatures]&lt;br /&gt;
'''For v0.47:'''&lt;br /&gt;
*[[DF2014:Quickstart guide|The Fortress Mode Quickstart Guide]]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL5-Ab4ta4zm9benUlfb5_vJXNTChfBll2 Salford Sal's Dwarf Fortress (Villains Update) Tutorials for the First Year of Your Fortress]&lt;br /&gt;
*[https://www.youtube.com/watch?v=mp0pUoo_Z30&amp;amp;list=PL5-Ab4ta4zm9FRjc6I01T-ilXlOq_o0hC Salford Sal's Dwarf Fortress (Villains Update) Advanced Tutorials]&lt;br /&gt;
&lt;br /&gt;
'''For v0.40:'''&lt;br /&gt;
*[http://df-walkthrough.rtfd.org PeridexisErrant's DF walkthrough and tutorials]&lt;br /&gt;
*[http://dffd.bay12games.com/file.php?id=10552 Captain Duck's updated play along tutorial]&lt;br /&gt;
*[https://www.youtube.com/playlist?list=PL_4titxTj-2v4tg_QisHa5os5qraDpTLZ Ongoing German tutorial series by konni.tv]&lt;br /&gt;
*[https://www.reddit.com/r/dwarffortress/comments/fkm1s4/from_wagon_to_fortress_in_thirteen_steps/ From Wagon to Fortress in Thirteen Steps]&lt;br /&gt;
&lt;br /&gt;
'''For v0.34:'''&lt;br /&gt;
*[https://www.youtube.com/watch?v=AI9Dy-4slVw&amp;amp;list=PLwWlb_jkC2UmyKmTWqD711j2QYX_Zmw-x A Noob's Guide to Dwarf Fortress] A tutorial series dedicated to beginners.&lt;br /&gt;
*[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]]. A minimalistic, but great, diagram (maybe for players with a bit more experience).&lt;br /&gt;
*[[User:Calite/Gloss Guide|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.&lt;br /&gt;
*[http://www.youtube.com/watch?v=QmkPbGrH7VA&amp;amp;feature=plcp A beginner's tutorial to dwarf fortress.] Look here for a wide variety of guides on how to play fortress mode.&lt;br /&gt;
*[http://www.youtube.com/playlist?list=PL2C4E18093853E338 Let's Play/Tutorial Dwarf Fortress by Gerugon] A German video series that will teach you all you need to know to create your own fort.&lt;br /&gt;
*[https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr A quick reference guide on fortress mode] (Credit to spongemandan on reddit.com)&lt;br /&gt;
&lt;br /&gt;
'''For the old versions:'''&lt;br /&gt;
*[http://dftutorial.wordpress.com/ I Play Dwarf Fortress - (And You Can Too!)] Play-Along Beginner's Guide With Pictures &lt;br /&gt;
*[[v0.31:Bentgirder]]. A good, mostly-complete tutorial.&lt;br /&gt;
*[[40d:Video_tutorials|The legendary video tutorials by Captain Duck]].&lt;br /&gt;
*[http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ The Complete and Utter Newby Tutorial for Dwarf Fortress] with lots of screenshots ([http://www.bay12forums.com/smf/index.php?topic=31928.0 forum thread])&lt;br /&gt;
*[[40d:Indecisive's illustrated fortress mode tutorial|Indecisive's illustrated fortress mode tutorial]].&lt;br /&gt;
*[[40d:Quickstart_guide|A quickstart guide]]&lt;br /&gt;
*[[40d:What should I build first|&amp;quot;What should I build first?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Specific Elements ===&lt;br /&gt;
&lt;br /&gt;
These are not necessarily tutorials, but they can help out with specific parts of the game.&lt;br /&gt;
&lt;br /&gt;
*'''[[Important advice|Important Advice]]''' - Disregard at your own risk.&lt;br /&gt;
&lt;br /&gt;
=== Basics of World Generation ===&lt;br /&gt;
&lt;br /&gt;
*[[World generation]]&lt;br /&gt;
*[[Map legend]]&lt;br /&gt;
&lt;br /&gt;
=== Basics of Embarking ===&lt;br /&gt;
&lt;br /&gt;
*[[Embark]]&lt;br /&gt;
*[[Location]]&lt;br /&gt;
*[[Biome]]&lt;br /&gt;
*[[Surroundings]]&lt;br /&gt;
&lt;br /&gt;
=== Feeding Dwarves ===&lt;br /&gt;
&lt;br /&gt;
*[[Farming]]&lt;br /&gt;
*[[Meat industry]]&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*[[Herbalist|Gathering plants]]&lt;br /&gt;
*[[Trading|Trading for food]]&lt;br /&gt;
*And not to forget: [[Alcohol]]&lt;br /&gt;
&lt;br /&gt;
=== Mining and Minerals ===&lt;br /&gt;
&lt;br /&gt;
*[[The Non-Dwarf's Guide to Rock]] - A primer, explaining geology in so far as it is implemented in ''Dwarf Fortress''. Note that DF geology is actually quite realistic, so knowledge of real world geology could make much of the game seem very familiar to you.&lt;br /&gt;
&lt;br /&gt;
=== Defending Against Enemies ===&lt;br /&gt;
&lt;br /&gt;
This is one of the most challenging aspects of the game, so if you feel confused even after reading all of this then you are not alone.&lt;br /&gt;
&lt;br /&gt;
*[[Military quickstart]]&lt;br /&gt;
*[[Military]] - or for a complete explanation and walkthrough of the military menu (advisable to look at first) the [[Squad]]&lt;br /&gt;
*[[Armor]] and [[Weapon]]s&lt;br /&gt;
*[[Sparring]]&lt;br /&gt;
*[[Trap]]s&lt;br /&gt;
&lt;br /&gt;
==Adventurer Mode==&lt;br /&gt;
{{main|Adventurer mode}}&lt;br /&gt;
Adventure mode tutorials are less common than for fortress mode. Also, some of the adventure mode wiki content is in sections on related pages, rather than on adventure mode-specific pages; the [[Adventurer mode|main page]] provides an overview with links to the sections or pages with more information.&lt;br /&gt;
&lt;br /&gt;
===Recommended tutorials and wiki articles===&lt;br /&gt;
'''For v50:'''&lt;br /&gt;
*[[Adventure mode quick reference]]&lt;br /&gt;
*[[Adventure mode quick start]]&lt;br /&gt;
&lt;br /&gt;
'''For v0.47:'''&lt;br /&gt;
*[[DF2014:Adventure mode quick reference|Adventure mode quick reference]]&lt;br /&gt;
*[[DF2014:Adventure mode quick start|Adventure mode quick start]]&lt;br /&gt;
*[https://www.youtube.com/watch?v=LHoJILHc7xU Salford Sal's Getting Started with Adventure Mode]&lt;br /&gt;
&lt;br /&gt;
'''For v0.44:'''&lt;br /&gt;
*[https://www.youtube.com/watch?v=Br0_zc7RzLE Nookrium's Adventure Mode Tutorial - (Beginners Guide)]&lt;br /&gt;
&lt;br /&gt;
{{Getting Started}}&lt;br /&gt;
[[ru:Tutorials]]&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hibbertopterus_scouleri&amp;diff=318749</id>
		<title>Hibbertopterus scouleri</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hibbertopterus_scouleri&amp;diff=318749"/>
		<updated>2026-08-05T03:10:08Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=hibbertopterus_scouleri_sprites.png&lt;br /&gt;
|portrait=Hibbertopterus scouleri portrait anim.gif&lt;br /&gt;
|wiki=Hibbertopterus}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
{{distinguish|Hibbertopterus peachi}}&lt;br /&gt;
'''Hibbertopterus scouleri''' is an [[extinct]] [[aquatic]] arthropod from the [[wikipedia:Devonian|Devonian]] era, found in [[temperate]] freshwater or brackish [[lake]]s and [[river]]s.&lt;br /&gt;
&lt;br /&gt;
Despite their size (as big as a dwarf), they are not butcherable or fishable, although they have the {{token|COOKABLE_LIVE|creature}} token.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] hibbertopterus scouleri for their ''broad heads''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Hibbertopterus_scouleri_portrait_anim.gif&amp;diff=318748</id>
		<title>File:Hibbertopterus scouleri portrait anim.gif</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Hibbertopterus_scouleri_portrait_anim.gif&amp;diff=318748"/>
		<updated>2026-08-05T03:09:20Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Hibbertopterus_scouleri_sprites.png&amp;diff=318747</id>
		<title>File:Hibbertopterus scouleri sprites.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Hibbertopterus_scouleri_sprites.png&amp;diff=318747"/>
		<updated>2026-08-05T03:02:57Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hibbertopterus_scouleri&amp;diff=318746</id>
		<title>Hibbertopterus scouleri</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hibbertopterus_scouleri&amp;diff=318746"/>
		<updated>2026-08-05T02:57:40Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=hibbertopterus_scouleri_sprites.png&lt;br /&gt;
|portrait=hibbertopterus_scouleri_portrait_anim.gif&lt;br /&gt;
|wiki=Hibbertopterus}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
{{distinguish|Hibbertopterus peachi}}&lt;br /&gt;
'''Hibbertopterus scouleri''' is an [[extinct]] [[aquatic]] arthropod from the [[wikipedia:Devonian|Devonian]] era, found in [[temperate]] freshwater or brackish [[lake]]s and [[river]]s.&lt;br /&gt;
&lt;br /&gt;
Despite their size (as big as a dwarf), they are not butcherable or fishable, although they have the {{token|COOKABLE_LIVE|creature}} token.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] hibbertopterus scouleri for their ''broad heads''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hibbertopterus_peachi&amp;diff=318745</id>
		<title>Hibbertopterus peachi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hibbertopterus_peachi&amp;diff=318745"/>
		<updated>2026-08-05T02:56:00Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=hibbertopterus_peachi_sprites.png&lt;br /&gt;
|portrait=hibbertopterus_peachi_portrait_anim.gif&lt;br /&gt;
|wiki=Hibbertopterus}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
{{distinguish|Hibbertopterus scouleri}}&lt;br /&gt;
'''Hibbertopterus peachi''' is an [[extinct]] [[aquatic]] arthropod (specifically a [[wikipedia:Eurypterid|Eurypterid]]) from the [[wikipedia:Devonian|Devonian]] era, found in [[temperate]] freshwater or brackish [[lake]]s and [[river]]s. As with all real-world extinct creatures, their spawning depends on settings chosen during world generation.&lt;br /&gt;
&lt;br /&gt;
Despite their size (almost as big as a [[dwarf]]), they are not butcherable or fishable, although they have the {{token|COOKABLE_LIVE|creature}} token. A baby Hibbertopterus peachi is called a ''juvenile''.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] hibbertopterus peachi for their ''broad heads''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Spinosaurus_mirabilis&amp;diff=318744</id>
		<title>Spinosaurus mirabilis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Spinosaurus_mirabilis&amp;diff=318744"/>
		<updated>2026-08-05T02:54:44Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=spinosaurus_mirabilis_sprites.png&lt;br /&gt;
|portrait=spinosaurus_mirabilis_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Spinosaurus_aegyptiacus&amp;diff=318743</id>
		<title>Spinosaurus aegyptiacus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Spinosaurus_aegyptiacus&amp;diff=318743"/>
		<updated>2026-08-05T02:54:40Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=spinosaurus_aegyptiacus_sprites.png&lt;br /&gt;
|portrait=spinosaurus_aegyptiacus_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Psephoderma&amp;diff=318742</id>
		<title>Psephoderma</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Psephoderma&amp;diff=318742"/>
		<updated>2026-08-05T02:54:37Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=psephoderma_sprites.png&lt;br /&gt;
|portrait=psephoderma_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Plesiosaurus&amp;diff=318741</id>
		<title>Plesiosaurus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Plesiosaurus&amp;diff=318741"/>
		<updated>2026-08-05T02:54:34Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=plesiosaurus_sprites.png&lt;br /&gt;
|portrait=plesiosaurus_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mosasaurus&amp;diff=318740</id>
		<title>Mosasaurus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mosasaurus&amp;diff=318740"/>
		<updated>2026-08-05T02:54:31Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=mosasaurus_sprites.png&lt;br /&gt;
|portrait=mosasaurus_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Titanoboa&amp;diff=318739</id>
		<title>Titanoboa</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Titanoboa&amp;diff=318739"/>
		<updated>2026-08-05T02:54:11Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=titanoboa_sprites.png&lt;br /&gt;
|portrait=titanoboa_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Megalodon&amp;diff=318738</id>
		<title>Megalodon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Megalodon&amp;diff=318738"/>
		<updated>2026-08-05T02:54:08Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=megalodon_sprites.png&lt;br /&gt;
|portrait=megalodon_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Megalodon''' sharks are colossal [[extinction|extinct]] [[aquatic]] [[creatures]] from the [[wikipedia:Cenozoic|Cenozoic]] era. They are among the [[List_of_creatures_by_adult_size|largest creatures in the game]], with their adult size being slightly smaller than [[dragon]]s and the [[giant rhinoceros]]. Given their size, they can [[butcher|butchered]] for extremely large amounts of meat. They are found in [[savage]] waters.&lt;br /&gt;
&lt;br /&gt;
Some [[dwarf|dwarves]] [[like]] megalodon sharks for their ''great size''.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Ichthyosaurus&amp;diff=318737</id>
		<title>Ichthyosaurus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Ichthyosaurus&amp;diff=318737"/>
		<updated>2026-08-05T02:53:59Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=ichthyosaurus_sprites.png&lt;br /&gt;
|portrait=ichthyosaurus_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
&amp;lt;!-- Reference: Ichthyosaur by Half-Life series --&amp;gt;&lt;br /&gt;
Despite farcical rumors by [[human]]s, there has not been a recorded incident of a rebellious physicist human caught in a teleporting mishap, where one of them ended with him being almost eaten by an Ichthyosaur. Humans have also stated that this creature has arrived from another dimension - or &amp;quot;borderworld&amp;quot; - somehow connected to our world.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gerrothorax&amp;diff=318736</id>
		<title>Gerrothorax</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gerrothorax&amp;diff=318736"/>
		<updated>2026-08-05T02:53:35Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=gerrothorax_sprites.png&lt;br /&gt;
|portrait=gerrothorax_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Eryops&amp;diff=318735</id>
		<title>Eryops</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Eryops&amp;diff=318735"/>
		<updated>2026-08-05T02:53:32Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=eryops_sprites.png&lt;br /&gt;
|portrait=eryops_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Diplocaulus&amp;diff=318734</id>
		<title>Diplocaulus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Diplocaulus&amp;diff=318734"/>
		<updated>2026-08-05T02:53:29Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=diplocaulus_sprites.png&lt;br /&gt;
|portrait=diplocaulus_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dimetrodon&amp;diff=318733</id>
		<title>Dimetrodon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dimetrodon&amp;diff=318733"/>
		<updated>2026-08-05T02:53:25Z</updated>

		<summary type="html">&lt;p&gt;GeloMor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=dimetrodon_sprites.png&lt;br /&gt;
|portrait=dimetrodon_portrait_anim.gif&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>GeloMor</name></author>
	</entry>
</feed>