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	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-11T06:29:42Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=306310</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tavern&amp;diff=306310"/>
		<updated>2025-01-17T21:45:30Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: added dance floor size suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Masterwork}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:tavern_icon_preview.png|right]]A '''tavern''' or '''inn''' is a place where people [[drink]], lodge, socialize, and entertain with each other. They exist in both [[Fortress mode|fortress]] and [[adventure mode]].&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
[[File:Tavern v0.43.png|thumb|300px|A tavern in adventure mode. ASCII mode.]]&lt;br /&gt;
[[File:tavern_v50_preview.png|thumb|300px|A tavern in fortress mode, v50.]]Taverns are establishments where patrons gather to socialize and can partake in alcoholic beverages and meals, while [[tavern keeper]]s and [[performer]]s serve drink and provide entertainment, with the occasional risks of a bar brawl. Taverns can be an integral part of social life for idling citizens, and may cater to long-term residents and [[visitor]]s, becoming a window to the outside world where [[rumor]]s from nearby [[civilization]]s can be shared. [[Long-term resident]]s will seek to rent rooms here.&lt;br /&gt;
&lt;br /&gt;
=== Tavern Activities ===&lt;br /&gt;
[[File:Daily barter by ncorva.jpg|thumb|&amp;lt;small&amp;gt;''Art by ncorva''&amp;lt;/small&amp;gt;]]Once a character is in the tavern, they can do the following:&lt;br /&gt;
&lt;br /&gt;
* '''Socialize''': So long as there are at least two characters in the tavern, they may socialize. This can involve telling each other stories, reciting poetry, or sharing music. The only requirement for the latter is that you include a moderate amount of empty space (5x5 as a minimum, though some dances apparently require up to a 10x10 empty space) in the tavern's floor plan, which the game recognizes as a &amp;quot;dance floor.&amp;quot; Stocking the tavern with a variety of [[instrument]]s will improve the quality of the music, as performers will simply improvise the sound of any missing instruments. Selecting a socializing creature with {{k|v}} and then pressing {{k|Enter}} will allow you to see the details of the story, song, or poem being performed, though this only works for fortress dwarves and long-term residents. For seeing visitors' performances, press {{k|u}} in main menu to go into the unit list, navigate Right {{k|→}} twice to select Others tab, and use Down {{k|↓}} to scroll to the visitor you're interested in, then press {{k|j}} to view their current activity.&lt;br /&gt;
&lt;br /&gt;
* '''Rent Rooms''': If you build a [[bedroom]] and assign it to the tavern (select the bedroom with {{k|q}}, then press {{k|l}} to bring up a list of locations to assign it to.), it will now be known as a &amp;quot;rented room&amp;quot; and become available for rent by visitors who were granted [[long-term resident|long-term residency]]. These vistors don't actually pay you anything for use of the room, but will offer their services in exchange for room and board, essentially joining your fort but refusing to accept labors until they petition for citizenship (with military ones never doing so while alive). You can assign multiple bedrooms to a single Tavern.&lt;br /&gt;
&lt;br /&gt;
:'''''Note''''': Because of {{bug|12061}}, [[Long-term resident]]s do not sleep in rented bedrooms.&lt;br /&gt;
&lt;br /&gt;
* '''Share information:''' Citizens and visitors alike can share information with each other, especially when plied with alcohol. This can include [[rumor]]s about the wider world, the location of your artifacts, learning songs and dances of other civilizations, or even a [[report]] on what happened to the squad you sent on a [[mission]] that never returned.&lt;br /&gt;
&lt;br /&gt;
Because [[location]]s help your fort mood and focus and let jobs finish in them, there's little gameplay reason to not ensure your dwarves often visit them by combining them with dining halls, drinking mounds, or even dormitories and barracks. Lavishly decorating your tavern and filling it with such [[Stress|mood]]-enhancing items as [[mist]] generators will greatly boost your fort's happiness, as every dwarf will eventually need to visit the place to eat or drink.   However, should your fortress dwarves be [[Intelligent undead]] and/or just plain incredibly distracted from a tavern need, doing so will bring them to a halt, as they start to {{gametext|Socialize!|5:1}} to try to fill their needs⁎. In such a state, they'll stop doing regular jobs you assign them until satisfied, finding this way more important. This can be stopped by deleting the zone with {{k|i}}-{{k|x}}-{{k|X}}; or by unassigning the location with {{k|q}}-{{k|l}} and pressing {{k|Enter}} on the 'Remove assignment' option,  but they'll have to start over next time.&lt;br /&gt;
&lt;br /&gt;
=== Tavern Setup === &lt;br /&gt;
Taverns are designated [[locations]] in fortress mode. You may designate them from any [[meeting area]] or [[dining room]]. Upon creation, the new tavern will be given a random name and added to the {{k|l}}ocation list, where you can re{{k|n}}ame it.&lt;br /&gt;
&lt;br /&gt;
In the location menu, you can assign dwarves to the [[occupation]]s associated with taverns: [[performer]]s and [[tavern keeper]]s. However, assigned performers do not appear to actually perform more often than unassigned dwarves, and both performers and tavern keepers will serve drinks in mugs to tavern-goers if your tavern has mugs in a [[container]]* and a drink stockpile. Serving dwarves tend to provide more alcohol than a creature would normally drink, which can lead to issues with [[drunk]]enness and even [[#Bugs|death]], particularly for your non-dwarven long-term residents!&lt;br /&gt;
&lt;br /&gt;
: (* Note that a [[bin]], which can be set in a 1-tile stockpile to hold only mugs, is ''not'' a substitute for a container in a tavern. Instead, those mugs would be used by your citizens and long-term residents when thirsty.  Mugs stored in the tavern's containers are solely for the use of the tavern keeper and performers to serve drinks.)&lt;br /&gt;
&lt;br /&gt;
Although taverns attract foreign visitors by default, you can change the Tavern patron {{k|r}}estrictions in the location menu, and the total number of visitors in d_init.txt . If you feel that your dwarves would be better off without fraternization with other peoples, you can simply change the tavern's policy on guests to serve locals only on creation, or have visitor cap of 0†. You can also adjust the number of mugs and instruments the tavern will keep on hand from this menu.&lt;br /&gt;
&lt;br /&gt;
: († If visitors already arrived, no new visitors will arrive past this point, but the old ones will leave on their own time.)&lt;br /&gt;
&lt;br /&gt;
Dwarves will eat and drink in taverns if tables and chairs are available. If the tavern was designated from a [[dining room]], then these dwarves may receive a [[thought]] about &amp;quot;dining in a [quality] dining room&amp;quot;. If the tavern does not contain a zone designated as a dining room, dwarves will not receive this thought.&lt;br /&gt;
&lt;br /&gt;
===Tavern risks===&lt;br /&gt;
&lt;br /&gt;
==== Alcohol problems ====&lt;br /&gt;
Although it may be fun to see your dwarves singing, dancing, and socializing their spare time away, be aware that having a Tavern Keeper or Performer assigned to a tavern in your fort puts tavern-goers there at risk of both [[alcohol#Alcohol poisoning|alcohol poisoning]] and drunken brawls. Drunk creatures are more prone to violence, especially those with [[human|weak]], [[elf|tiny]] [[goblin|livers]]. Although these outbursts usually begin as a simple fist fight between peasants or children, they can escalate quickly; friends and family of combatants will often join in, leading to huge, undesirable melees which may include highly-trained military dwarves. Even if soldiers don't get involved, lucky punches and scratches can deal permanent wounds or even kill. Worst of all, unless you have a massive hospital with multiple doctors, you can find yourself suddenly buried under dozens of lightly injured dwarves, watching their wounds grow fatally infected as they wait for preliminary diagnosis. &lt;br /&gt;
&lt;br /&gt;
For the overdrinking itself, dwarves will consider alcohol harmless and not a cause to move people to hospitals on its own. For this, including some [[Beekeeping|bee hives]] or [[Trap#Cage_trap|cage traps]] in your tavern can help ensure unconsicious patrons are removed from the dance floor.&lt;br /&gt;
&lt;br /&gt;
However, there is not much you can do to control for fights besides getting your medical industry up and running before opening the tavern doors, or outright not assigning any alcohol, mugs, tavern keepers or performers to your tavern. But hey, if you want, you can simply think of it as an exciting source of hands-on experience for your med team!&lt;br /&gt;
&lt;br /&gt;
==== [[Agent]]s ====&lt;br /&gt;
Taverns are your window to the external world, with all the good and bad it has to offer. If you happen to be in possession of a much coveted [[artifact]], foreign [[agent]]s ''will'' eventually venture to your tavern to gather information, assuming your dwarves can't hold their tongues. They will pose as any other [[visitor]], chat with your dwarves and other tavern patrons, potentially trying to [[Villain#Plotting|corrupt them]], before reporting back home. If your fortress is confirmed to hold artifacts that other entities have laid a [[claim]] on, you may attract a lot of [[siege|unwanted attention]]. Should you happen to notice a group of visitors who are asking about one of your artifacts, you can force them to either leave or act on their plan immediately by setting your tavern to allow only Citizens and Long-Term Residents. Doing this after surrounding the group with military dwarves greatly improves your odds of ending the conflict with minimal loss to your fortress, after which you can resume allowing visitors to your fortress.&lt;br /&gt;
&lt;br /&gt;
==== [[Werebeasts]] ====&lt;br /&gt;
You know the problem with opening a public tavern? Anyone can come right in and have a good time. And anyone who comes in could very well be a secret werebeast. One moment, everyone is having a fine drink and a good dance. Next thing you know, a Wereskink appears and turns the Tavern's dance party into a bloody rave. Be careful if you make your tavern public, or don't and sit back and watch the fun play out.&lt;br /&gt;
&lt;br /&gt;
==Adventure mode==&lt;br /&gt;
Taverns ([[File:Slab tavern.png]]/ {{Raw Tile|¶|6:6:1}}) can be found in [[fortress]]es, [[forest retreat]]s, [[town]]s, and [[dark fortress]]es. They are listed in the [[structure]]s tab in the [[legends]]. In the fast travel screen, their names will be in yellow with a brown background ({{DFtext|example|6:6:1}}). In towns and forest retreats, taverns are represented with a [[Finished goods#Goblet|mug]] symbol on the map and with a physical [[slab|sign]]. &amp;quot;Tavern trees&amp;quot; are constructed in forest retreats but are considered taverns nonetheless. As their name implies, they are completely made of tree trunks and branches.&lt;br /&gt;
&lt;br /&gt;
You can order drinks and rent rooms at most taverns in exchange for [[coin]]s. To do this, {{Adv menu icon|k}} [[Talking|speak]] to the [[tavern keeper]] and choose to {{DFtext|Ask about available services, drinks, rooms, etc.}} then choose the drink you want to order or the room you want to rent. Drink options are different for each tavern and change every week. Because elven and goblin civs cannot brew drinks, their taverns lack alcohol. Tavern trees additionally do not provide lodging.&lt;br /&gt;
&lt;br /&gt;
You can hold off on paying your debts until you leave the tavern. To pay off your debts, talk to the tavern keeper and choose to {{DFtext|Trade or settle debts}}. You can pay in currency or trade items of equal or greater value than what you owe them in order to pay off your debts. You can ignore your payment and run off if you aren't planning to return any time soon, but you will be labeled as a [[thief]].&lt;br /&gt;
&lt;br /&gt;
===Drinking mound===&lt;br /&gt;
In [[hillocks]], a drinking mound can be found, but instead of alcohol, [[drunk|drunken dwarves]] fill up the hollow structure. You can easily recruit them as your companions. Drinking mounds are not considered taverns.&lt;br /&gt;
&lt;br /&gt;
=== Custom taverns ===&lt;br /&gt;
The [[Adventurer_mode_gameplay#Woodcutting.2C_building_and_site_management|build menu]] gives you the zoning option to allocate a tavern area. Companions left here will behave as if they are in a tavern - even without a tavern keeper, drinking vessels, furniture or instruments, they will mill about, gossip and [[Performance|perform]].&lt;br /&gt;
[[File:tavern_preview.jpg|thumb|400px|center|A Dutch tavern from the olden times.]]&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Tavern keepers/performers repeatedly serve alcohol until visitors and even dwarves drink themselves to death.{{bug|9653}}&lt;br /&gt;
* Tavern keepers, particularly in retired forts, sometimes claim &amp;quot;I don't work here&amp;quot; and refuse to serve drinks.{{bug|9327}}&lt;br /&gt;
* Long-term residents do not sleep in rented bedrooms {{bug|12061}}&lt;br /&gt;
* Long-term residents only claim bedrooms assigned to tavern. {{bug|9665}}&lt;br /&gt;
* Fights with visitors can result in loyalty cascades. {{bug|11046}}&lt;br /&gt;
* Bringing store-bought furniture to rooms you're renting at NPC taverns can result in a crash. {{bug|9582}}&lt;br /&gt;
* Tavern restrictions don't prevent visitors from showing up. {{bug|10749}}&lt;br /&gt;
* Visitors keep arriving to reach the visitor cap during sieges, resulting in a quickly mounting death toll. {{bug|9184}}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
A little-known idiom about taverns and cats is the ancient dwarven expression, &amp;quot;Oh Urist, curiosity didn't kill the cat, the booze did.&amp;quot; This became popularized early on due to cats liking booze just as much, if not more, than dwarves did, which led to a century-long friendship between cat and dwarf kind – and many cats dying of alcohol poisoning in taverns. Many, many cats. Sadly, cats have recently become less inclined to drink booze. Scholars claim this is probably due to the process of [[Bugs|natural selection]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Aquifer&amp;diff=291139</id>
		<title>Aquifer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Aquifer&amp;diff=291139"/>
		<updated>2023-02-19T13:23:30Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: bolding the directions aquifers can leak in the hopes more newer players notice they can in fact leak into the layer underneath the aquifer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[File:aquifier_preview.png|thumb|300px|right|&amp;quot;This is what the in-game prompts were warning us about!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Photographed by Michael Behrens''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
An '''aquifer''' is a subterranean [[Stone layers|body of rock]] that holds groundwater. Once exposed it will start leaking [[water]], which can lead to a lot of [[Fun]] [[flood]]ing if left unmanaged. &lt;br /&gt;
&lt;br /&gt;
Aquifer tiles produce water in any ''neighboring'' open tiles – '''north, south, east, west,''' and '''below'''. The amount of water an aquifer produces depends on what type it is. '''Heavy aquifers''' are faster to produce water and much harder to manage compared to '''light aquifers'''. Aquifers cannot be drained; the groundwater is limitless, with even a single isolated tile leaking water forever. However, [[smoothing|smoothed]], mined, carved staircase, or channeled aquifer tiles no longer produce water. Aquifers located in [[ocean]] [[biome]]s will produce salty water; aquifers in other biomes will produce freshwater. The frequency of aquifers differs between embark locations.&lt;br /&gt;
&lt;br /&gt;
If you are digging an up/down staircase in the downward direction and you hit an aquifer, the aquifer tile will be revealed as [[damp stone|damp soil]] or stone and the digging job will be un-designated for that tile. If you are mining horizontally, you will similarly be warned of a &amp;quot;damp stone&amp;quot; before breaching the aquifer. If you are digging an up/down staircase in the ''upward'' direction, or a ramp, and you hit an aquifer from below, the aquifer tile will immediately start producing water in the stairwell.&lt;br /&gt;
&lt;br /&gt;
== Types of aquifers ==&lt;br /&gt;
[[File:aqua_varied.png|thumb|150px|Embark screen: Area with a varied aquifer.]]&lt;br /&gt;
&lt;br /&gt;
The type of aquifers contained within the [[embark]] location can be reviewed in the [[embark screen]]. In addition to the heavy and light types of aquifer, DF can also display &amp;quot;Varied aquifer&amp;quot; if both types are present within the embark rectangle (also note that the biomes of neighboring tiles can &amp;quot;spill over&amp;quot; into a tile, resulting in different, unannounced aquifers in those parts).&lt;br /&gt;
&lt;br /&gt;
=== Light aquifers ===&lt;br /&gt;
Light aquifers are by far the most common (being ~19 out of every 20 aquifers), and produce water at a greatly diminished rate. As a result, they can easily be penetrated with minimal effort by digging out one level at a time and walling it off reasonably quickly. Light aquifers can be very useful for low-water applications such as slowly filling a cistern for wells, or feeding an atmospheric waterfall.&lt;br /&gt;
&lt;br /&gt;
An open tile will receive water from a light aquifer only if it is directly '''north of, south of, east of, west of, or below''' a tile of the aquifer  (not in the tile '''above''' them, nor in any diagonally-adjacent tiles). &lt;br /&gt;
The amount of water that the open tile receives is random, on average four per month, possibly reaching as low as two or as high as six. The same amount of water is received regardless of the number of adjacent aquifer tiles.&lt;br /&gt;
&lt;br /&gt;
If you wish to excavate a large area within a light aquifer without painstakingly and continually walling it off, dig regular drains to an open area in a non-aquifer layer where the water can evaporate more quickly than it arrives.&lt;br /&gt;
&lt;br /&gt;
Unlike heavy aquifers, light aquifer tiles do not drain away water.&lt;br /&gt;
&lt;br /&gt;
Although digging through light aquifer tiles is not very dangerous, your dwarves will continuously cancel designations with the &amp;quot;damp stone&amp;quot; warning with each new tile uncovered. The player must therefore repeatedly re-designate light aquifer squares to get the dwarves to mine it, making it a tedious affair. There is no way to turn off this automatic cancellation without using external tools such as [[DFHack]]. Alternately, once all desired tiles are revealed from above and designated for mining, when the &amp;quot;damp stone&amp;quot; alert pauses the mining activity, simply unpause for each alert (note that the unrevealed parts of designations will still be cancelled).&lt;br /&gt;
&lt;br /&gt;
=== Heavy aquifers ===&lt;br /&gt;
Unlike light aquifers, heavy aquifers produce water almost immediately, effectively halting excavation at or below the aquifer level. This, in conjunction with the fact that they are often located in areas rich in [[loam]] and [[sand]], makes it difficult to find great quantities of [[stone]] in areas with heavy aquifers, making for more challenging gameplay.&lt;br /&gt;
&lt;br /&gt;
Unmined heavy aquifer tiles also act as an infinite ''sink'' for water, just like an open map edge. A single aquifer tile can absorb any amount of [[pressure|pressurized]] water each tick, limited only by the supply. One less obvious consequence is that if an opening is made through a multi-layer aquifer, only the lowest opened layer will ever fill with water.&lt;br /&gt;
&lt;br /&gt;
Empirically, heavy aquifers gain approximately 1/7 water every 14 ticks, though production has been observed to vary from 2-28 ticks. This rate does not appear to change significantly based on the number of adjacent aquifer tiles.&lt;br /&gt;
&lt;br /&gt;
== Where they are found ==&lt;br /&gt;
&lt;br /&gt;
Aquifers appear based on the elevation of the terrain. Low elevations - particularly those near rivers and oceans - are more prone to having an aquifer present, while locations closer to mountains are much less likely, but still possible. Depending on the [[embark]] location's biomes, you may deploy to an area containing no aquifers, or up to several aquifers throughout your map.&lt;br /&gt;
&lt;br /&gt;
Layers which '''can''' contain aquifers:&lt;br /&gt;
{{columns-list|colwidth=20em|&lt;br /&gt;
*[[sandy clay loam]]&lt;br /&gt;
*[[silty clay loam]]&lt;br /&gt;
*[[loam]]&lt;br /&gt;
*[[sandy loam]]&lt;br /&gt;
*[[silt loam]]&lt;br /&gt;
*[[loamy sand]]&lt;br /&gt;
*[[silt]]&lt;br /&gt;
*[[sand (tan)|sand]]&lt;br /&gt;
*[[yellow sand]]&lt;br /&gt;
*[[white sand]]&lt;br /&gt;
*[[black sand]]&lt;br /&gt;
*[[red sand]]&lt;br /&gt;
*[[peat]]&lt;br /&gt;
*[[pelagic clay]]&lt;br /&gt;
*[[calcareous ooze]]&lt;br /&gt;
*[[siliceous ooze]]&lt;br /&gt;
*[[sandstone]]&lt;br /&gt;
*[[conglomerate]]&lt;br /&gt;
*[[puddingstone]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Note: only layers with the [AQUIFER] token can support aquifers. Other layers can appear directly below an aquifer and will blink &amp;quot;damp&amp;quot;, but they are not actually part of the aquifer - digging into them will still cause water to come from above. Please check the raws for the [AQUIFER] token before adding to this list. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Layers which '''cannot''' contain aquifers, despite their names suggesting otherwise:&lt;br /&gt;
{{columns-list|colwidth=20em|&lt;br /&gt;
*[[clay]]&lt;br /&gt;
*[[silty clay]]&lt;br /&gt;
*[[sandy clay]]&lt;br /&gt;
*[[clay loam]]&lt;br /&gt;
*[[siltstone]]&lt;br /&gt;
*[[mudstone]]&lt;br /&gt;
*[[claystone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Working in aquifers ==&lt;br /&gt;
When working in aquifers, some points to keep in mind include:&lt;br /&gt;
&lt;br /&gt;
*Water on the tile where a worker is standing will cause job cancellations if it gets too high. A construction job (e.g. wall building) will be suspended by 2/7 depth, but a mining job will only be stopped by 4/7 depth of water.&lt;br /&gt;
* Flowing water will cause parents to drop their infants, leading to job cancellations, and occasionally [[fun]].&lt;br /&gt;
* Aquifers do not create water in diagonal tiles, but do create water in open tiles directly below them. Therefore, you will want to dig two z-levels below the lowest aquifer layer before continuing with your fortress.&lt;br /&gt;
&lt;br /&gt;
=== Probing an aquifer ===&lt;br /&gt;
&lt;br /&gt;
You can discover what layer lies below an aquifer layer by digging up/down stairs into the aquifer. This will reveal the tile below the aquifer layer, and if this is non-aquifer (for example, clay, ore or bedrock) then you know the aquifer is only 1z deep at that location. This method can only be used to determine whether the aquifer is 1 layer deep, or multiple layers deep, but this is still enough information to help plan how to penetrate it. Using a pump-based method is highly recommended for multiple layer heavy aquifers.&lt;br /&gt;
&lt;br /&gt;
== Dealing with heavy aquifers ==&lt;br /&gt;
===Going around===&lt;br /&gt;
If your embark site is covered by multiple biomes, there is a chance the heavy aquifer is not present in every biome.  In some maps this may be indicated by an outcropping of stone in a landscape otherwise composed of soil; in other maps the change in biome might be visible as a change in soil type, vegetation type or density.  You might be able to dig down through a biome that doesn't have a heavy aquifer, to a Z-level below the heavy aquifer, and then (if you wish) tunnel beneath the heavy aquifer to the previously -inaccessible region.&lt;br /&gt;
&lt;br /&gt;
Even if all the biomes of your site contain aquifers, they might not all be at the same Z-level, so you still might be able to dig down in one biome, reaching a Z-level beneath the aquifer in another biome.&lt;br /&gt;
&lt;br /&gt;
Additionally, if your biome contains deep cliffs, for instance, in the form of a river gorge, it may be possible to build a staircase down the side of the gorge past the aquifer.&lt;br /&gt;
&lt;br /&gt;
=== The double slit method ===&lt;br /&gt;
{{Main|Double-slit method}}&lt;br /&gt;
This is one of the most commonly-used methods, due to its convenience and power. It was originally developed by QuantumMenace, and is also mentioned below under [[#The pump method|the pump method]].&lt;br /&gt;
&lt;br /&gt;
=== The hatch trick ===&lt;br /&gt;
The hatch trick is a simple method for putting one or two dwarves through a single heavy aquifer layer. (This is not to be mistaken with only working for a single layer aquifer.) You can use the trick to essentially bypass the problematic final layer of a multi-layer aquifer, allowing access to the rock layers and caverns before you've put a sealed staircase through the aquifer.&lt;br /&gt;
&lt;br /&gt;
First you must dig a pair of up/down stairs into the aquifer (i.e. as in twin slit), while draining one of the tiles with a screw pump, simply build a hatch on the tile (the hatch must be built on a downstairs or up/down stairs for the trick to work). Once the hatch is constructed, with the pump still operating, designate an up/down staircase under the hatch, a miner will dig the staircase out while standing 'on top' of the hatch, he can then pass through the hatch to continue digging, the hatch will let 1-2 water through with him before closing and preventing further water from following the miner. The miner is now safely under the aquifer and can dig down to the caverns or to the map edge and establish a drain, allowing you to use the much faster [[#The drainage method|drainage from below method]] to finish penetrating the aquifer. This can save a lot of time for multiple-layer aquifers where the final layer is sand. It is also quicker and cleaner than cave-in for single layer aquifers if you plan to extend a staircase straight down to the caverns anyway (making the drain essentially free).&lt;br /&gt;
&lt;br /&gt;
===The ore method===&lt;br /&gt;
On maps where the aquifer is not held in a layer of soil, but instead is held in a [[sedimentary layer]] such as sandstone, it may be possible to tunnel down through deposits of ore such as [[magnetite]]. For this to work you have to find a spot where there is coincidentally an ore deposit on each Z-level you need to dig through.  This is only possible through tiresome trial and error, or through the use of a utility like DFHack's &amp;lt;tt&amp;gt;reveal&amp;lt;/tt&amp;gt;. The trial and error method can be accomplished somewhat more easily by digging up/down stairs to reveal the layer underneath them without actually digging into the underlying layer.  This method is more complicated with aquifers located in layers of [[conglomerate]], as large clusters of [[puddingstone]] will support the aquifer and thus cannot be used to provide a path through it.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Chicken Run&amp;quot; technique ===&lt;br /&gt;
In versions of the game earlier than {{version|0.40.23}}, this term meant having a reasonably fast/skilled miner dig a set of up/down staircases faster than the water from the aquifer could fall down the stairs and block movement into the mining tile. With luck, a miner could breach the caverns this way, allowing the aquifer water to drain. After the addition of job priorities, this became impossible. Now, when a newly revealed damp tile cancels mining, the miner will revert to &amp;quot;No Job&amp;quot; status and will take a few dozen ticks to resume mining. In that time, the miner will walk away and the site will be flooded, making the tile below unreachable.&lt;br /&gt;
&lt;br /&gt;
A limited but useful variant of this technique still exists. By digging downward staircases in the layer above the aquifer, those tiles can be revealed as damp, and thus will not trigger the mining cancellation. A sufficiently fast miner (Professional or so should do for soil layers, depending on agility) can then dig a stair in one of the tiles, and before that tile floods, channel out an adjacent tile. The channel will breach the layer below, and if that layer is also an aquifer, it will of course act as an infinite drain for water from above. This then opens the possibility of opening space to work in the upper layer.&lt;br /&gt;
&lt;br /&gt;
While not a direct staircase in the original method, establishing a drain with just a pick is also possible with a dabbling miner. One can channel an aquifer tile from up to four ramps dug at the corners of the tile to be channeled, such that the channel priority is higher than the ramp-digging priority. Using this, one can establish drains into the next level of a soil aquifer, as digging progress accumulates in revealed tiles.&lt;br /&gt;
&lt;br /&gt;
If you fail to mine fast enough, or if flowing water pushes your miner down the channeled ramp, the dwarf will usually walk up the stairs to safety, but it is possible that the miner might &amp;lt;s&amp;gt;drown&amp;lt;/s&amp;gt; have fun. In stone aquifers, a legendary miner can manage with one attempt at channeling, and at minimum, a proficient miner can manage with four, though in the second case they'll risk drowning and can take weeks to dig the next channel to expand the drain.&lt;br /&gt;
&lt;br /&gt;
=== Exploiting cave-ins ===&lt;br /&gt;
Conceptually this method involves removing the aquifer-bearing sand, soil or rock using channeling, and then dropping an island of dry sand, soil or clay into the resulting pond, a staircase can then be dug through the center of the resulting artificial island. This requires at least one natural dry layer, but is more flexible if two or more are available. An advantage of these methods is that they can be carried out by a single miner with no resources other than a pick.&lt;br /&gt;
&lt;br /&gt;
This does not work with [[construction|constructed]] walls since they deconstruct on cave-in.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' There is a bug{{bug|1206}} that can occasionally prevent this method from working. Collapsed layers often turn into the layer type that was dug out at the level where they land (e.g. dry loam becomes dry sand). On occasion, a dry layer collapsed into an aquifer will also transform into actual aquifer tiles (e.g. dry loam becomes water-producing sand). It is unknown what triggers this behavior, but when it occurs it will be impossible to pierce the aquifer using cave-ins.&lt;br /&gt;
&lt;br /&gt;
When unmined tiles collapse into a liquid, the displaced liquid teleports to sit ''on top'' of the collapsed tiles. Thus, when plugging an aquifer, it is usually advisable to incorporate aquifer drain space into the design to dispose of the displaced water.&lt;br /&gt;
&lt;br /&gt;
==== Cave-in example ====&lt;br /&gt;
[[File:Aquifer-Plug.png|frame|none|Side view]]&lt;br /&gt;
&lt;br /&gt;
*Dig stairs down to the aquifer. Dig over the aquifer layer but under your &amp;quot;plug&amp;quot;. You'll need a 5x5 landmass. (Slide 2)&lt;br /&gt;
*Channel out the area the plug will fall into. (Slide 3)&lt;br /&gt;
*Leave a single floor tile on top of the plug and dig out the outer layer of your plug. The plug should be a 3x3 landmass now. The single floor tile must keep the plug from falling. (Slide 3)&lt;br /&gt;
*Channel out the floor tile holding up the plug. (Slides 4 &amp;amp; 5)&lt;br /&gt;
*Construct floor tiles to reach the plug and dig through the middle to get under the aquifer. (Slide 6)&lt;br /&gt;
&lt;br /&gt;
==== Concentric ring method for multiple layers ====&lt;br /&gt;
&lt;br /&gt;
If you build many rings inside one another in your top drop layer, you can breach multi-level aquifers with as little as 2 natural layers of dry soil above it.  Drop the rings from the outside to the inside using constructed arms to hold the center rings in place.  Once a ring drops into the water below it, pump out the water in the center and dig down another layer.  When that is complete, drop the next ring and continue the process until you are through.  Since you start dropping rings from the outside it is necessary to know how many levels deep the aquifer is before you begin.&amp;lt;br&amp;gt;&lt;br /&gt;
Tutorial for more than one Aquifier can be found here: [[User:Rhenaya/HowtoDualAquifer]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Chicken-Run&amp;quot; plug ====&lt;br /&gt;
&lt;br /&gt;
This method was developed for a single-pick challenge on a hostile biome. In the specific (but common) case of a 2-Z thick soil aquifer, with two dry layers above, it is possible to very quickly penetrate the aquifer using a cave-in without breaching the surface and compromising the fort's security. The method starts with a Chicken Run (see above), after which an area of the upper aquifer level is cleared out with drainage into the lower level. The lower dry level is then collapsed, which means that the sub-surface level only needs to be mined (to release the plug) rather than collapsed as part of the plug.&lt;br /&gt;
&lt;br /&gt;
The procedure is described in detail {{Forum|129994.msg4620421#msg4620421|in this and the following posts}}.&lt;br /&gt;
&lt;br /&gt;
While not yet demonstrated, it should be possible to use successive cycles of chicken-running and clearing to pierce arbitrarily deep soil aquifers this way.&lt;br /&gt;
&lt;br /&gt;
=== The pump method ===&lt;br /&gt;
The pumping method uses one or more [[screw pump|pumps]] to keep an area dry long enough to smooth or [[wall]] off the sides, stopping the flow of water.  It requires no special environment or resources, other than wood and dwarves (and patience).  Most commonly, a modestly-sized section of the aquifer layer is channeled out and several screw pumps are built facing it.  Directly behind each of the screw pumps a few tiles are channeled out to receive and dispose of the pumped water.  When the pumps are activated, they should pump water faster than the aquifer can produce it, allowing masons to smooth or build walls around your future staircase.  You ''will'' get job cancellations during this process, as stray 2/7's of water interrupt the building process.  Just unsuspend the construction when this happens, as long a dwarf manages to touch the wall before canceling, it will move incrementally toward completion and eventually finish.  Depending on the availability of screw pumps and dwarves, you may need to wall off one corner or side at a time, then move the pumps and repeat.  When drilling through more than one aquifer layer, be sure to leave yourself enough room to build additional layers of pumps and water disposal channels on lower levels. &lt;br /&gt;
&lt;br /&gt;
Things to consider: &lt;br /&gt;
* The smaller your work area, the less water your dwarves will have to remove and the faster construction will finish. For a single-layer soil aquifer, you only need to mine five tiles (your stairway and walls directly North, South, East, and West of it); single-layer stone aquifers require only a single tile be channeled.&lt;br /&gt;
* Mechanical [[power]] may come in handy, but dwarf power works just fine and is much more portable.&lt;br /&gt;
* Channels can sometimes be used in place of walls, causing water produced by the aquifer on one level to immediately fall and be consumed by the aquifer on the level below.&lt;br /&gt;
* This method may take a while.&lt;br /&gt;
&lt;br /&gt;
==== Specific pump methods in detail ====&lt;br /&gt;
QuantumMenace's [[double-slit method]] can pierce an aquifer of any depth using only wood and dwarven labor. Taken from [http://www.bay12forums.com/smf/index.php?topic=79224.15 this forum post].&lt;br /&gt;
&lt;br /&gt;
Earlier in the same thread, Hans Lemurson laid out a very dwarfy method that can also pierce aquifers of any depth, using several pumps and machinery. [http://www.bay12forums.com/smf/index.php?topic=79224.0#msg2058307 Find it here].&lt;br /&gt;
&lt;br /&gt;
A convenient method without job cancellation using a [[pump stack]] was presented by kingubu in [http://www.bay12forums.com/smf/index.php?topic=143064.0 this forum post], see [[Pump-stack_method]]&lt;br /&gt;
&lt;br /&gt;
Leonidas posted a [http://www.bay12forums.com/smf/index.php?topic=169616.0 detailed procedure], copiously illustrated, for tunneling through any aquifer with limited resources and relative safety.&lt;br /&gt;
&lt;br /&gt;
===The freezing method===&lt;br /&gt;
If you are playing in a freezing or very cold landscape, where it snows in winter and instantly freezes water on the map, you can dig out a 3x3 hole in the ground using [[channel]]s, and make it deeper and deeper until you reach the aquifer level. Once you reach the damp rock, tunnel into it with up/down staircases, then channel out the downstairs, the exposed water will turn to ice, digging the up/downstairs before channeling allows the tiles to safely fill with 7/7 water before being frozen, this avoids the hazard of miners being encased in ice and avoids a bug(?) where frozen water which is less than 7/7 deep does not produce a floor above it. The central square of the 3x3 hole should be tunnelable ice, so you can get to the rock beneath.&lt;br /&gt;
&lt;br /&gt;
If your fortress is in a zone that gets warm, build walls around the inside of the hole to stop the water coming in once the ice melts. In order to build a wall around a 1x1 staircase it will be necessary to have a 5x5 hole, since you need to leave an outer ring of ice to seal the aquifer.&lt;br /&gt;
&lt;br /&gt;
If the aquifer is multiple layers deep you will need to start with a sufficiently large hole to account for both an ice wall to seal the aquifer and a constructed wall to seal the ice wall for each layer of the aquifer. A pump based method might be preferable.&lt;br /&gt;
&lt;br /&gt;
As an alternative to building a second wall to seal the ice wall, you can establish a drain into the caverns, and build a constructed wall when the melt comes.&lt;br /&gt;
&lt;br /&gt;
===The magma/obsidian method===&lt;br /&gt;
If you have access to a supply of magma, you can create your own obsidian caissons. By channeling into the aquifer layer and then filling these channels with magma, or by digging staircases and pouring magma down the staircases, it is possible to create a wall of obsidian between your working area and the [[water]]-bearing rock or [[soil]]. However, changes to world generation with the last version have made this method more difficult than it once was, as it is now harder to find magma vents that extend above the aquifer level.&lt;br /&gt;
&lt;br /&gt;
===The drainage method===&lt;br /&gt;
Having made an initial hole in the aquifer, you may wish to punch another larger hole through, say for example to grow wild strawberries in the caverns. Or you may simply want an additional (natural stone!) staircase. Once you have access from below this is much easier than digging from above, and it has the additional benefit of producing a shaft of exactly the size you want.&lt;br /&gt;
&lt;br /&gt;
Locate the caverns and dig a drainage shaft of up/down stairs or downward stairs up from the caverns to the aquifer (downward stairs function as grates and are far safer than channeling). Once the drainage shaft is complete punch the shaft up through the aquifer (using up/down stairs) until you hit dry dirt. Now mine out the walls around the shaft and build constructed walls to seal the aquifer. It's even faster if the walls are dug out using down stairs instead, constructed walls can be built on the stairs and water falls straight through, thus construction can always be started and is never suspended. Always build the walls from the highest layer down, so the dwarves aren't having water dumped on them from above.&lt;br /&gt;
&lt;br /&gt;
This method can be used to create arbitrarily large (and shaped) holes. Large holes, which would be impractical to dig from above, are very easy using this technique. It's also extremely useful for digging straight shafts through &amp;quot;layercake&amp;quot; aquifers where aquifer tiles and non-aquifer tiles are intermixed.&lt;br /&gt;
&lt;br /&gt;
Just be very aware that your framerate is bound to suffer, if you are not fast with plugging the aquifer walls.&lt;br /&gt;
&lt;br /&gt;
===The modding method===&lt;br /&gt;
{{Mod}}&lt;br /&gt;
By editing the raws and removing the [AQUIFER] tag from all of the appropriate entries in inorganic_stone_layer.txt, inorganic_stone_mineral.txt, and inorganic_stone_soil.txt it is possible to remove all aquifers from the world.  This can be done before creating a new world or after, if you find a particularly neat location ruined only by the presence of an aquifer. In order to modify an existing world, you must delete the [AQUIFER] tag from the raws in the savegame's folder.&lt;br /&gt;
&lt;br /&gt;
==== With Lazy Newb Pack====&lt;br /&gt;
Using the [[Utility:Lazy Newb Pack|Lazy Newb Pack]] you can disable aquifers in the options tab before generating a new world.  This works similarly to the command-line method below, but is usually a lot easier.&lt;br /&gt;
&lt;br /&gt;
==== With DFHack ====&lt;br /&gt;
The [[Utility:DFHack|DFHack]] command &amp;lt;code&amp;gt;light-aquifers-only&amp;lt;/code&amp;gt; changes all heavy aquifers to light aquifers. If you prefer not having to deal with aquifers at all, the DFHack command &amp;lt;code&amp;gt;drain-aquifer&amp;lt;/code&amp;gt; removes the aquifer flag from all tiles in your current embark without requiring raw edits.  &lt;br /&gt;
&lt;br /&gt;
===== With DFHack's tiletypes command =====&lt;br /&gt;
DFHack's [https://github.com/DFHack/dfhack/blob/master/Readme.rst#tiletypes &amp;quot;tiletypes&amp;quot;] command lets you remove the aquifer flag from specific tiles only. This is useful if you want to keep a heavy aquifer on your map, but don't want to deal with the hassle of breaching it.&lt;br /&gt;
&lt;br /&gt;
To create 4x4 aquiferless shaft, do this:&lt;br /&gt;
# Type &amp;quot;tiletypes&amp;quot; in DFHack to open the tiletypes tool&lt;br /&gt;
# Type in the following commands to set the tool's filter, paint and brush settings accordingly:&lt;br /&gt;
#* filter any&lt;br /&gt;
#* paint aqua 0&lt;br /&gt;
#* range 4 4&lt;br /&gt;
# In Dwarf Fortress, press 'k' to bring up the cursor, and move the cursor to the position you want the top left tile of your shaft to be.&lt;br /&gt;
# In DFHack, type &amp;quot;run&amp;quot;. The aquifer will be removed in a 4x4 square below and to the right of your cursor.&lt;br /&gt;
# Repeat steps 3 and 4 for every aquifer layer you have. Don't worry about hitting non-aquifer tiles, they shouldn't be affected by the tool at all.&lt;br /&gt;
&lt;br /&gt;
Alternatively, in step two you can provide a third number for the range. This number will represent how many Z levels deep to remove aquifers.&lt;br /&gt;
&lt;br /&gt;
If you don't know how deep your aquifer is, either use the &amp;quot;reveal&amp;quot; command in DFHack to check, or just set the tiletypes range to encompass multiple z-levels. For instance, use &amp;quot;range 4 4 20&amp;quot; and use &amp;quot;tiletypes-here&amp;quot; on a tile 20 layers below the surface of your shaft.&lt;br /&gt;
&lt;br /&gt;
==== Command-line (Linux/OS X) ====&lt;br /&gt;
Note that this prevents light aquifers as well as heavy ones!&lt;br /&gt;
&lt;br /&gt;
 cd df_linux/raw/objects/&lt;br /&gt;
 sed -i 's/\[AQUIFER\]/(AQUIFER)/g' inorganic_stone_*.txt&lt;br /&gt;
&lt;br /&gt;
and generate world.  To edit an already generated world, run the &amp;lt;code&amp;gt;sed&amp;lt;/code&amp;gt; command in the &amp;lt;tt&amp;gt;df_linux/data/save/''regionNN''/raw/objects&amp;lt;/tt&amp;gt; folder instead. &lt;br /&gt;
&lt;br /&gt;
OS X requires an argument to the &amp;lt;code&amp;gt;-i&amp;lt;/code&amp;gt; flag, which is used as an extension to create backup files (but it can be empty):&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;pre&amp;gt;sed -i '' 's/\[AQUIFER\]/(AQUIFER)/g' inorganic_stone_*.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to restore the tags later, you can do it with the command:&lt;br /&gt;
&lt;br /&gt;
 sed -i 's/(AQUIFER)/[AQUIFER]/g' inorganic_stone_*.txt&lt;br /&gt;
&lt;br /&gt;
==== Text editor (all operating systems) ====&lt;br /&gt;
You can manually perform the command-line method above.&lt;br /&gt;
&lt;br /&gt;
There are three files. They can be found in two different places.&lt;br /&gt;
&lt;br /&gt;
For every new world you make:&lt;br /&gt;
    “THE FOLDER DF IS INSTALLED IN”\data\vanilla\vanilla_materials\objects&lt;br /&gt;
&lt;br /&gt;
For worlds that have already been made:&lt;br /&gt;
    “THE FOLDER DF IS INSTALLED IN”/data/save/“THE WORLD YOU ARE EDITING”/raw/objects&lt;br /&gt;
&lt;br /&gt;
The three files you are editing are:&lt;br /&gt;
     inorganic_stone_layer.txt&lt;br /&gt;
     inorganic_stone_mineral.txt&lt;br /&gt;
     inorganic_stone_soil.txt&lt;br /&gt;
&lt;br /&gt;
Open these in a text editior.&lt;br /&gt;
Open the “Find and Replace” function of your text editor.&lt;br /&gt;
&lt;br /&gt;
Replace all instances of&lt;br /&gt;
[AQUIFER]&lt;br /&gt;
with &lt;br /&gt;
(AQUIFER)&lt;br /&gt;
&lt;br /&gt;
Later on, if you would like to reverse the process, replace (AQUIFER) with [AQUIFER].&lt;br /&gt;
&lt;br /&gt;
== Benefits of aquifers ==&lt;br /&gt;
Aquifers can be useful for building a self-sufficient fortress, and are often indispensable for water-related [[megaprojects]] in maps without a river.&lt;br /&gt;
&lt;br /&gt;
Aquifers outside [[ocean]] biomes also contain fresh water. Since aquifers are almost always located close to the surface, freshwater aquifers can easily be turned into a source of infinite, secure, non-freezing drinking water for your dwarves, eliminating the need for a [[Reservoir|cistern]]. While both of these roles can also be filled by [[Caverns|cavern]] features, an aquifer allows you to get the same advantages without exposing yourself to potentially &amp;lt;s&amp;gt;dangerous&amp;lt;/s&amp;gt; Fun cavern creatures.&lt;br /&gt;
&lt;br /&gt;
=== A benefit of heavy aquifers? ===&lt;br /&gt;
Although annoying, heavy aquifers can absorb an infinite amount of water, meaning they can function as a drain for anything above them. For instance, digging a pit in a lower Z-level of the aquifer, then connecting it to a breached aquifer a level above, through a channel dug a level above that, will create a permanently flowing, compact, secure water/power source completely contained within the fortress.&lt;br /&gt;
&lt;br /&gt;
== Technical implementation of the aquifer version split ==&lt;br /&gt;
&lt;br /&gt;
The aquifer split introduced in 0.47.01 uses the crude but effective random-appearing method of making all aquifers light unless the Drainage modulo 20 equals 7.&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; Bugs ==&lt;br /&gt;
* As of {{version|0.47.01}}, there are two types of aquifers: '''light aquifer''' and '''heavy aquifer''', with light aquifers being by far the most common. Prior to this, all aquifers behaved as the &amp;quot;heavy&amp;quot; type.&lt;br /&gt;
* Aquifers south/west of the NW-SE diagonal in the local embark map are not displayed on the embark screen (but they're still present). {{bug|11358}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=79224.15 QuantumMenace's two-slit method] for breaching aquifers of any depth - Illustrated guide&lt;br /&gt;
* [http://www.bay12forums.com/smf/index.php?topic=141600 Hatch trick] described with ascii art.&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mayor&amp;diff=291043</id>
		<title>Mayor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mayor&amp;diff=291043"/>
		<updated>2023-02-18T01:11:55Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: removed part about appointing your own mayor as, alas, you can't anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Mayor&lt;br /&gt;
| office= Decent Office&lt;br /&gt;
| quarters= Decent Quarters&lt;br /&gt;
| dining= Decent Dining Room&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| stands=1&lt;br /&gt;
| mandates=1&lt;br /&gt;
| demands=2&lt;br /&gt;
| arrival=&lt;br /&gt;
* 50 population&lt;br /&gt;
* Elected&lt;br /&gt;
| function=&lt;br /&gt;
* Meet with foreign dignitaries&lt;br /&gt;
* Talk with unhappy citizens&lt;br /&gt;
}}&lt;br /&gt;
{{av}}[[Image:Goblin_slaying_Mayor.png‎|thumb|left|A dwarven mayor conducting a &amp;quot;meeting&amp;quot; with some goblin &amp;quot;liaisons&amp;quot;.]]&lt;br /&gt;
The '''mayor''' is a [[noble]] whose job it is to speak with unhappy citizens, and (until a [[baron]] is appointed) entertain foreign [[diplomat]]s. They are automatically elected from the most social [[dwarf]], most likely the [[expedition leader]], once the population reaches 50. A new mayor may be elected from time to time as your dwarves' social skills change.&lt;br /&gt;
&lt;br /&gt;
== Mayoral nobility ==&lt;br /&gt;
&lt;br /&gt;
A mayor or expedition leader is required to appoint other nobles. Should your leader suffer an [[unfortunate accident]], you will have to wait for a new leader to be elected before appointing nobles.&lt;br /&gt;
&lt;br /&gt;
Mayors are classy individuals, who require certain living standards in their rooms and furniture. They may [[demand]] certain types of furniture in their rooms and will get unhappy if you don't comply. They can [[mandate]] the production of certain goods, and receive a happy thought if you comply. If the mandated items are not produced in time, the mayor will receive an unhappy thought and will order the [[Justice|punishment]] of whoever they consider responsible. Likewise, they can prohibit the export of certain goods instead of mandating their construction, resulting in dwarves being punished for trade violations.&lt;br /&gt;
&lt;br /&gt;
Mayors are not replaced by [[baron]]s, [[duke]]s, [[count]]s or [[monarch]]s; if one of these nobles arrives, or if a citizen of your fortress is promoted to one of these positions, the mayor will still issue mandates and require quarters.&lt;br /&gt;
&lt;br /&gt;
== Mayoral elections ==&lt;br /&gt;
&lt;br /&gt;
Mayors are elected for one year. Elections take place at exactly 4:00 PM on the 17th day of summer (specifically, 2000 season-ticks after the beginning of the season). If you don't have a mayor, then the election will happen at the beginning of ''every season'', rather than just summer.&lt;br /&gt;
&lt;br /&gt;
When an election happens, it's usually the dwarf with the highest social skills who gets elected. Since [[children]] have nothing to do but socialize, they gain lots of social skills which carry over when a child becomes an adult at age 18. Thus, it's not unusual for an 18-year-old to become mayor. Their chief competitors are [[vampire]]s (who also tend to have high social skills), tamed [[gremlin]]s, and other non-working citizens of your fortress, since they cannot be put to work either. The mayor doesn't actually need to be a dwarf, any [[Citizenship|citizen]] can be elected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- was removed in v50 apparently&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
Curiously, a mayor is able to appoint replacements for elected positions, including his own.{{bug|2512}} If your mayor likes something unpleasant like [[Finished goods|puzzleboxes]], you can simply have him appoint his own replacement. This also creates a historical event, which makes for good [[statue]]s of dwarves rejecting the old mayor with which to brighten up the new mayor's office. Note that the ex-mayor may periodically win election back into the mayorship.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Doesn't work; see bug 3047:  http://www.bay12games.com/dwarves/mantisbt/view.php?id=3047&lt;br /&gt;
If you manually select a higher office noble like the monarch or duke to be your mayor, their mandates will all end when a new mayor is elected. Setting the game to pause and pop-up in announcements will help keep track of this whenever a new mayor is elected. This can provide a helpful relief from mandates on occasion.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata|	[POSITION:MAYOR]&lt;br /&gt;
		[NAME:mayor:mayors]&lt;br /&gt;
		[SITE]&lt;br /&gt;
		[NUMBER:1]&lt;br /&gt;
		[RESPONSIBILITY:MEET_WORKERS]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[RESPONSIBILITY:MILITARY_GOALS]&lt;br /&gt;
		[REQUIRES_POPULATION:50]&lt;br /&gt;
		[RULES_FROM_LOCATION]&lt;br /&gt;
		[ELECTED]&lt;br /&gt;
		[PRECEDENCE:60]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:2]&lt;br /&gt;
		[MANDATE_MAX:1]&lt;br /&gt;
		[REQUIRED_BOXES:2]&lt;br /&gt;
		[REQUIRED_CABINETS:1]&lt;br /&gt;
		[REQUIRED_RACKS:1]&lt;br /&gt;
		[REQUIRED_STANDS:1]&lt;br /&gt;
		[REQUIRED_OFFICE:500]&lt;br /&gt;
		[REQUIRED_BEDROOM:500]&lt;br /&gt;
		[REQUIRED_DINING:500]}}&lt;br /&gt;
{{Nobles}}&lt;br /&gt;
{{Category|Elected Nobles}}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Vault&amp;diff=290445</id>
		<title>Vault</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Vault&amp;diff=290445"/>
		<updated>2023-02-09T20:49:01Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: added image of what vaults look like on the world map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{av}}{{Quality|Unrated}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vault_slab_room.png|thumb|244px|The slab.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Vault map steam.png|200px|thumb|What a vault looks like on the world map after being discovered. This particular one was discovered via dfhack's reveal-hidden-sites script.]]&lt;br /&gt;
&lt;br /&gt;
A '''vault''' ({{Raw Tile|■|0:0:1}}) is a site that constitutes the ultimate challenge for any [[Adventurer mode|adventurer]]. Vaults are created by [[demon]]s during world generation as part of the process of escaping into the world. After constructing the vault and a [[slab]], demons enlist the help of a [[deity]] with a relevant [[sphere]], and the deity performs a ritual at the vault to bring the demon physically into the world (for example, a god associated with Fortresses may release a demon associated with Fortresses). The slab used in the ritual is then stored in the vault, and various guardian [[angel]]s make it their duty to defend the vault, and the slab, against adventurers.&lt;br /&gt;
&lt;br /&gt;
After the demon has been brought into the world, it returns to the [[underworld spire]] from which it originally emerged. When history begins, [[goblin]] [[civilization]]s build a [[dark fortress]] around the spire and make it their capital, with the demon their leader. It is not known for certain whether there are always the same number of goblin civilizations as escaped demons, but it seems to be the case.&lt;br /&gt;
&lt;br /&gt;
Vaults are large cylindrical structures constructed from [[slade]], descending many Z-levels into the ground and filled with a mostly linear chain of rooms (similar to those found in [[sewer]]s and [[tomb]]s) occupied by the angelic guardians and containing occasional parkour-esque climbing challenges. Along the way can be found several [[lever]]s linked to vertical [[bars]] which must be raised in order to progress further. At the bottom of the vault is a giant slab inscribed with the demon's true name, and this knowledge allows you to track it down and either banish it or compel it to serve you (join you as a companion).&lt;br /&gt;
&lt;br /&gt;
There are three types of [[angel]]s you will meet in vaults: assistants (bestial creatures with random features and low combat skills), soldiers (sentient humanoids with weapons and armor made of [[Divine metal|divine materials]] and Talented-level combat skills), and the archangels (gigantic beasts with size relative to [[forgotten beast]]s, and possessing Grand Master combat skills). Every vault has exactly 50 assistants, 25 soldiers, and one archangel. Vaults will actively replenish themselves with new angels after each visit, meaning the angels must be defeated in one go, without any rest. However, the Archangel will keep the wounds received between runs, so it's possible to defeat it eventually.&lt;br /&gt;
&lt;br /&gt;
=== Find a vault ===&lt;br /&gt;
In fortress mode, you can find a vault just by '[c]ivilization/World info' and '[a]rtifacts' you can find a slab with {{DFtext|This is a [stone/metal name] slab. All craftmanship is the highest quality. The slab reads &amp;quot;I am [demon name],[translated name], once of the Underworld. By the fated, I bind myself to this place|7:1}}&lt;br /&gt;
&lt;br /&gt;
In adventure mode, you need to ask a likely member of a civilization with &amp;quot;ask about the surrounding area&amp;quot; they will tell you the nearest site including the vault, by spamming the same question they will say {{DFtext|The Farmer Urist: [vault name] is in [location]. In a time before time, the [demon name] created [vault name]|7:1}}. The radius size told for the site is limited, but how big it is is still unknown, the farthest known is 9 tiles away from the map, if the demon is killed during world generation, the vault is likely never mentioned.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if all civilizations are extinct, you will be only a human outsider in adventure mode, and since you have to start from ''some'' [[site]] somewhere, it can be a vault.&lt;br /&gt;
&lt;br /&gt;
Attempting to conquer a vault and retrieve its slab will be a difficult challenge for even the best-equipped and skilled adventurer. It is recommended to have at least high physical attributes, mastery of at least one weapon skill, and a breadth of capability in others. The rewards will be worth the effort and risk; knowledge of the slab and the divine armor and weapons from felling angel soldiers will tremendously improve your adventurer.&lt;br /&gt;
&lt;br /&gt;
Conquering a vault in fortress mode through [[raid]]s is marginally easier due to the more abstract way combat is treated, and if you demand surrender you may sometimes win without a fight. Once you have conquered a vault, its angels (and only its specific type of angels) become a playable race in adventure mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:vault2.jpg|thumb|360px|center|An ancient vault.&amp;lt;br /&amp;gt;''Art by 000Fesbra000'']]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*The slab may not load, or certain rooms may not be connected, preventing players from accessing the final chamber. [[DFHack]] may be used to reveal the local map (which will unreveal once the player character moves) and then teleport the player character to the inaccessible area (the player character's id is given by cprobe).&lt;br /&gt;
*Alternatively, the &amp;quot;flashstep&amp;quot; command may be used to teleport the player directly to the cursor(from the [L]ook key, for example).&lt;br /&gt;
*Unlike discovering a river, the vault is only possible to be discovered by fast travel, if you know the location is on a mountain (assume you're using Legends Viewer) you cannot use fast travel to discover it by yourself, unless you ask the nearest civilization from the vault&lt;br /&gt;
*Some entities belonging in the vault might spawn in the wall&lt;br /&gt;
*The slab might spawn on the floor, not on a one tile higher floor surrounded by ramps&lt;br /&gt;
*The slab is not even included in the vault at all &lt;br /&gt;
{{Translation| dwarven = ubbul | elvish = thenaca | goblin = ötak | human = pamnot}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
{{Category|HFS}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Vault_map_steam.png&amp;diff=290444</id>
		<title>File:Vault map steam.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Vault_map_steam.png&amp;diff=290444"/>
		<updated>2023-02-09T20:47:18Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: An image of a vault on the world map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An image of a vault on the world map.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{No license from license selector|Don't know}}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Fungustrooper/sandbox&amp;diff=290443</id>
		<title>User:Fungustrooper/sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Fungustrooper/sandbox&amp;diff=290443"/>
		<updated>2023-02-09T20:44:18Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing something with the emotion table. I feel it's more useful with an emotion &amp;quot;type&amp;quot; column but idk what to actually call them, so this is just for personal use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Emotion !! Type !! Divider !! Additional text / Effects at high stress&lt;br /&gt;
|-&lt;br /&gt;
| -1 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anything|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 0 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Acceptance|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Adoration|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 2 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Affection|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 3 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Agitation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Aggravation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Agony|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Writhing in agony!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Alarm|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Alienation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 8 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Amazement|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Ambivalence|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 10 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Amusement|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 11 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anger|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 12 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Angst|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;In existential crisis!&amp;quot; Creature will lie on the ground, pondering the meaning of life, and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 13 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anguish|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Anguished!&amp;quot; Creature will lie on the ground crying and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 14 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Annoyance|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 16 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anxiety|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 17 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Apathy|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 19 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Arousal|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 20 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Astonishment|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 22 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Aversion|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 23 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Awe|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 24 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Bitterness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Bliss|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 26 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Boredom|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 27 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Caring|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Confusion|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 30 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Contempt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 31 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Contentment|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 34 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Defeat|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 35 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dejection|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Delight|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 39 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Despair|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 40 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disappointment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 41 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disgust|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 42 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disillusionment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 43 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dislike|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 44 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dismay|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 45 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Displeasure|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 46 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Distress|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 47 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Doubt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 49 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Eagerness|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 51 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Elation|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 52 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Embarrassment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 53 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Empathy|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 54 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Emptiness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 55 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Enjoyment|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 57 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Enthusiasm|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 59 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Euphoria|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 60 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Exasperation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 61 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Excitement|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 62 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Exhilaration|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 63 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Expectancy|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 64 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fear|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Experiencing mortal fear!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 65 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Ferocity|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 66 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fondness|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 67 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Freedom|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 68 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fright|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 69 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Frustration|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 71 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gaiety|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 73 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Glee|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 74 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gloom|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 75 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Glumness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gratitude|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 78 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grief|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 79 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grim Satisfaction|5:1}}&lt;br /&gt;
|Special&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 80 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grouchiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 81 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grumpiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 82 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Guilt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 83 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Happiness|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 84 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hatred|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 86 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hope|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 87 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hopelessness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 88 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Horror|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Overwhelmed by horror!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 90 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Humiliation|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 95 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Insult|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 96 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Interest|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 97 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Irritation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 98 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Isolation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 100 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Jolliness|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 101 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Joviality|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 102 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Joy|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 103 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Jubilation|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 105 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Loathing|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 106 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Loneliness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 108 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Love|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 110 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Lust|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 112 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Misery|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Wallowing in misery!&amp;quot; Creature will lie on the ground crying and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 113 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Mortification|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 115 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Nervousness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 116 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Nostalgia|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 117 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Optimism|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 118 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Outrage|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 119 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Panic|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 120 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Patience|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 121 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Passion|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 122 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pessimism|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 124 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pleasure|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 125 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pride|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 126 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rage|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Enraged at all enemies!&amp;quot; Causes Enraged.&lt;br /&gt;
|-&lt;br /&gt;
| 127 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rapture|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 128 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rejection|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 129 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Relief|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 130 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Regret|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 131 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Remorse|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 132 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Repentance|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 133 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Resentment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 135 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Righteous Indignation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 136 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Sadness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 137 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Satisfaction|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 139 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Self Pity|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 141 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Servile|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 142 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shaken|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Shaken to the core!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 143 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shame|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 144 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shock|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;In emotional shock!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 149 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Suspicion|5:1}}&lt;br /&gt;
|Special&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 150 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Sympathy|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 151 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Tenderness|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 153 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Terror|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Overcome by terror!&amp;quot; Creature will flee from enemies. &lt;br /&gt;
Default behavior when experiencing high stress in combat.&lt;br /&gt;
|-&lt;br /&gt;
| 154 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Thrill|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 156 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Triumph|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 157 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Uneasiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 158 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Unhappiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 159 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Vengefulness|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 161 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Wonder|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 162 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Worry|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 163 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Wrath|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 164 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Zeal|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 168 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Restless|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 169 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Admiration|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Above Ground====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{v50_creaturecurrent table head|class=&amp;quot;wikitable sortable&amp;quot;}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Aardvark|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Adder|symbol=a|color=6:0:0|food=Yes|playable=No|hostile=No|size=150|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Alligator|symbol=A|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes, rivers|note=Amphibious}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Anaconda|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=100,000|value=200|biome=Any tropical swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Armadillo|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,500|value=20|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Aye-aye|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=2,500|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Badger|symbol=b|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=15,000|value=25|biome=Taiga, any temperate savanna, grassland, shrubland, forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Barn owl|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Beak dog|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Bilou|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=120,000|value=300|biome=Taiga, temperate forest|note=Steals booze}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black mamba|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black-crested gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black-handed gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|graphic=[[File:peafowls_sprite_anim.gif]]|name=Blue peafowl|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Bonobo|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Bushmaster|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Buzzard|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,400|value=30|biome=Any desert, temperate grassland, savanna, marsh|note=Steals food, lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Cassowary|symbol=c|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=100|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Cheetah|symbol=c|color=6:0:1|playable=No|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Chimpanzee|symbol=c|color=0:0:1|playable=No|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Chinchilla|symbol=c|color=7:0:0|food=Yes|playable=No|hostile=No|size=500|value=3|biome=Mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Coati|symbol=c|color=6:0:0|food=Yes|playable=No|hostile=No|size=6,000|value=50|biome=Any temperate forest, any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Copperhead snake|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=50|biome=Temperate broadleaf forest, any temperate swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Cougar|symbol=c|color=6:0:1|playable=No|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest, any shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Coyote|symbol=c|color=7:0:0|food=Yes|playable=No|hostile=No|size=15,000|value=50|biome=Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Desert tortoise|symbol=t|color=6:0:0|food=Yes|playable=No|hostile=No|size=5,500|value=50|biome=Any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Dingo|symbol=d|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=20,000|value=50|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Eagle|symbol=e|color=6:0:0|food=Yes|playable=No|hostile=No|size=4,000|value=25|biome=Any wetland, any forest, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Echidna|symbol=e|color=6:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Emu|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=35,000|value=100|biome=Temperate shrubland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Fox|symbol=f|color=4:0:0|playable=No|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga, temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant aardvark|symbol=A|color=7:0:0|food=Yes|playable=No|hostile=No|size=560,000|value=500|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant adder|symbol=A|color=6:0:0|food=Yes|playable=No|hostile=No|size=201,049|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant anaconda|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=933,000|value=500|biome=Any tropical swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant anole|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=200,629|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant armadillo|symbol=A|color=7:0:0|food=Yes|playable=No|hostile=No|size=252,750|value=1000|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant aye-aye|symbol=A|color=7:0:0|food=Yes|playable=No|hostile=No|size=217,525|value=500|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant badger|symbol=B|color=7:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant barn owl|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=No|size=203,500|value=500|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant beetle|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant black bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,084,800|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant black mamba|symbol=S|color=0:0:1|food=Yes|playable=No|hostile=No|size=235,100|value=500|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant bluejay|symbol=B|color=1:0:1|food=Yes|playable=No|hostile=Yes|size=200,700|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant bushmaster|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=259,845|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant buzzard|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=209,804|value=500|biome=Temperate freshwater marsh, temperate saltwater marsh, temperate grassland, temperate savanna, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant capybara|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=523,350|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cardinal|symbol=C|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=200,350|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cassowary|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No|size=560,000|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant chameleon|symbol=C|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=201,049|value=500|biome=Any tropical forest, shrubland tropical, savanna tropical, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cheetah|symbol=C|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=560,000|value=500|biome=Tropical savanna, grassland, shrubland|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant chinchilla|symbol=C|color=7:0:0|food=Yes|playable=No|hostile=No|size=203,500|value=500|biome=Mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant chipmunk|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=202,101|value=500|biome=Any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant coati|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=242,160|value=500|biome=Any temperate forest, any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant copperhead snake|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=203,500|value=500|biome=Temperate broadleaf forest, any temperate swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cougar|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=633,600|value=500|biome=Any temperate forest, any tropical forest, shrubland temperate, shrubland tropical|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant coyote|symbol=C|color=7:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant deer|symbol=D|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=1,237,600|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant desert scorpion|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly [[Syndrome]].  '''No longer exists past [[Release_information/0.42.06|0.42.06]].'''}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant desert tortoise|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=238,645|value=500|biome=Any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant dingo|symbol=D|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=341,800|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant eagle|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=228,040|value=500|biome=Savage mountain|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant echidna|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=270,500|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant emu|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=450,100|value=500|biome=Temperate shrubland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant firefly|symbol=F|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant fly|symbol=F|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome, any pool|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant fox|symbol=F|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=242,160|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant gila monster|symbol=G|color=4:0:1|food=Yes|playable=No|hostile=No|size=214,020|value=500|biome=Any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant grackle|symbol=G|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,840|value=500|biome=temperate grassland, temperate savanna |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant gray langur|symbol=L|color=7:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Any desert, any grassland, any savanna, any shrubland, any forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant gray squirrel|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=202,101|value=500|biome=Any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant grey parrot|symbol=P|color=7:0:0|food=Yes|playable=No|hostile=No|size=202,800|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant grizzly bear|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=1,700,000|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant hippo|symbol=H|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=12,030,000|value=500|biome=tropical saltwater river, tropical brackishwater river, tropical freshwater river, tropical saltwater lake, tropical brackishwater lake, tropical freshwater lake|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant honey badger|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=298,900|value=500|biome=Any tropical forest, tropical shrubland, tropical savanna, tropical grassland, any tropical wetland, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant hornbill|symbol=H|color=0:0:1|food=Yes|playable=No|hostile=No|size=217,525|value=500|biome=Any tropical forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant hyena|symbol=H|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=633,600|value=500|biome=Tropical savanna, tropical grassland, tropical shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant iguana|symbol=I|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=228,040|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant jackal|symbol=J|color=6:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Tropical shrubland, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant jaguar|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=745,500|value=500|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kakapo|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Temperate shrubland, temperate savanna, temperate grassland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kea|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=207,010|value=500|biome=Any temperate forest, temperate shrubland, mountain|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kestrel|symbol=K|color=4:0:0|food=Yes|playable=No|hostile=No|size=201,750|value=500|biome=Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant king cobra|symbol=K|color=0:0:1|food=Yes|playable=No|hostile=No|size=242,160|value=500|biome=Any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kingsnake|symbol=K|color=7:0:1|food=Yes|playable=No|hostile=No|size=210,510|value=500|biome=Any temperate forest, temperate shrubland, mountain, any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kiwi|symbol=K|color=6:0:0|food=Yes|playable=No|hostile=No|size=217,525|value=1000|biome=Any temperate forest, temperate shrubland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant koala|symbol=K|color=7:0:0|food=Yes|playable=No|hostile=No|size=270,500|value=500|biome=Temperate broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant leopard|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=560,000|value=500|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant lion|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=1,700,000|value=500|biome=Tropical savanna, Tropical grassland, Tropical shrubland |note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant lizard|symbol=L|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=201,400|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant lynx|symbol=L|color=6:0:0|food=Yes|playable=No|hostile=No|size=377,750|value=500|biome=Taiga|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant monarch butterfly|symbol=B|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant mongoose|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Tropical savanna, tropical shrubland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant monitor lizard|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=No|size=933,000|value=500|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant moose|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=No|size=4,257,750|value=1000|biome=Taiga, any temperate forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant one-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=4,055,000|value=500|biome=any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant opossum|symbol=O|color=7:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant oriole|symbol=O|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=200,280|value=500|biome=Temperate broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant osprey|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=No|size=214,020|value=500|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant ostrich|symbol=O|color=0:0:1|food=Yes|playable=No|hostile=No|size=857,700|value=1000|biome=Tropical savanna, tropical grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant pangolin|symbol=P|color=6:0:0|food=Yes|playable=No|hostile=No|size=235,100|value=500|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant peregrine falcon|symbol=P|color=6:0:0|food=Yes|playable=No|hostile=No|size=113,292|value=500|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant polar bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=3,268,000|value=500|biome=Glacier, tundra|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant porcupine|symbol=P|color=6:0:0|food=Yes|playable=No|hostile=No|size=263,430|value=500|biome=Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant python|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=1,700,000|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant raccoon|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=249,270|value=500|biome=Taiga forest, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant rattlesnake|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=No|size=249,270|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant red squirrel|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=202,101|value=500|biome=Any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant rhesus macaque|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=235,100|value=500|biome=Shrubland temperate, savanna temperate, grassland temperate|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant roach|symbol=R|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant skink|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=203,500|value=500|biome=Any temperate, any tropical, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant skunk|symbol=S|color=0:0:1|food=Yes|playable=No|hostile=No|size=228,040|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant sloth|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=No|size=242,160|value=500|biome=Any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant sloth bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=No|size=933,000|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant snowy owl|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=No|size=214,020|value=500|biome=Tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant spider monkey|symbol=M|color=0:0:1|food=Yes|playable=No|hostile=No|size=259,845|value=500|biome=Tropical moist broadleaf forest, tropical dry broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant stoat|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=202,450|value=500|biome=Taiga, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant swan|symbol=S|color=7:0:1|food=Yes|playable=No|hostile=No|size=270,500|value=500|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant tiger|symbol=T|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=1,894,500|value=500|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant tortoise|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=300,000|value=50|biome=Tropical shrubland, tropical savanna|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant two-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=4,055,000|value=500|biome=any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant vulture|symbol=V|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=263,430|value=500|biome=Grassland tropical, savanna tropical, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant weasel|symbol=W|color=6:0:0|food=Yes|playable=No|hostile=No|size=201,400|value=500|biome=Any land|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant white stork|symbol=S|color=7:0:1|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Any grassland, any wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant wild boar|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=No|size=783,199|value=500|biome=Any savanna, any grassland, any shrubland, any forest, any wetland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant wolf|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=486,800|value=500|biome=Tundra, forest taiga, any temperate forest, shrubland temperate|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant wolverine|symbol=W|color=6:0:0|food=Yes|playable=No|hostile=No|size=341,800|value=500|biome=Taiga, mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gigantic tortoise|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=2,478,000|value=1500|biome=Tropical shrubland, tropical savanna|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gila monster|symbol=g|color=4:0:1|food=Yes|playable=No|hostile=No|size=2,000|value=50|biome=Any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Goose|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=4,500|value=10|biome=Temperate lakes, temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gorilla|symbol=G|color=0:0:1|playable=No|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest, swamp|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gray gibbon|symbol=g|color=0:0:1|playable=No|hostile=No|food=Yes|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gray langur|symbol=l|color=7:0:0|food=Yes|playable=No|hostile=No|size=15,000|value=50|biome=Any desert, any grassland, any savanna, any shrubland, any forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Grey parrot|symbol=p|color=7:0:0|food=Yes|playable=No|hostile=No|size=400|value=10|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Grizzly bear|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=500|biome=Taiga, temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Guineafowl|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=1,500|value=10|biome=Mountain|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Honey badger|symbol=b|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=14,000|value=25|biome=Any tropical land, any desert|note=can become enraged at random}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Hornbill|symbol=h|color=0:0:1|food=Yes|playable=No|hostile=No|size=2,500|value=25|biome=Any tropical forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Hyena|symbol=h|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=60,000|value=50|biome=Tropical savanna, tropical grassland, tropical shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Ice wolf|symbol=w|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=50|biome=Evil tundra, glacier|note=Evil}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Iguana|symbol=i|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=4,000|value=400|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Jackal|symbol=j|color=6:0:0|food=Yes|playable=No|hostile=No|size=15,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Jaguar|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=75,000|value=100|biome=Any tropical land, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kakapo|symbol=k|color=2:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kea|symbol=k|color=2:0:0|food=Yes|playable=No|hostile=No|size=1,000|value=25|biome=Any temperate forest, temperate shrubland, mountain|note=Lays eggs, steals objects}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kestrel|symbol=k|color=4:0:0|food=Yes|playable=No|hostile=No|size=250|value=25|biome=Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=King cobra|symbol=k|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=200|biome=Any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kingsnake|symbol=k|color=7:0:1|food=Yes|playable=No|hostile=No|size=1,500|value=50|biome=Any temperate forest, temperate shrubland, mountain, any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kiwi|symbol=k|color=6:0:0|food=Yes|playable=No|hostile=No|size=2,500|value=10|biome=Any temperate forest, temperate shrubland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Koala|symbol=k|color=7:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=50|biome=Temperate broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Leopard|symbol=l|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=100|biome=Any tropical land, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:lion_sprite_anim.gif]]|name=Lion|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, shrubland|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Lynx|symbol=l|color=6:0:0|food=Yes|playable=No|hostile=No|size=25,000|value=75|biome=Taiga|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Mandrill|symbol=m|color=1:0:1|food=Yes|playable=No|hostile=No|size=20,000|value=50|biome=Tropical moist broadleaf forest|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Mongoose|symbol=m|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=25|biome=Tropical savanna, tropical shrubland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Monitor lizard|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=No|size=100,000|value=400|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Nightwing|symbol=N|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=120,000|value=n/a|biome=Evil desert|note=Can fly}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Opossum|symbol=o|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=10|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Orangutan|symbol=O|color=6:0:0|food=Yes|playable=No|hostile=No|size=80,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Osprey|symbol=o|color=7:0:1|food=Yes|playable=No|hostile=No|size=2,000|value=25|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:ostrich_sprite_anim.gif]]|name=Ostrich|symbol=O|color=0:0:1|food=Yes|playable=No|hostile=No|size=90,000|value=100|biome=Tropical savanna, tropical grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pangolin|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=5,000|value=20|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Peregrine falcon|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=600|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pig|symbol=p|color=5:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=100|biome=Temperate grassland, temperate savanna |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pileated gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Polar bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=400,000|value=750|biome=Tundra, glacier|note=Steals booze, trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Porcupine|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=9,000|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Python|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Raccoon|symbol=r|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,000|value=25|biome=Taiga, temperate forest|note=Steals items and food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Rattlesnake|symbol=s|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,000|value=20|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Rhesus macaque|symbol=m|color=7:0:0|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, shrubland|note=Steals items and food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Saltwater crocodile|symbol=C|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes, rivers|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Sasquatch|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest, taiga|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Siamang|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=12,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Silvery gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Skunk|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Sloth|symbol=s|color=7:0:0|food=Yes|playable=No|hostile=No|size=6,000|value=50|biome=Any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Sloth bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=No|size=100,000|value=250|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Snowy owl|symbol=o|color=7:0:1|food=Yes|playable=No|hostile=No|size=2,000|value=25|biome=Tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Spider monkey|symbol=m|color=0:0:1|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest, tropical dry broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Stoat|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=350|value=25|biome=Taiga, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Strangler|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=40,000|value=250|biome=Evil tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Swan|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=10,000|value=10|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Tiger|symbol=T|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=225,000|value=200|biome=Most tropical biomes|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Turkey|symbol=t|color=4:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp, shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Vulture|symbol=v|color=4:0:0|food=Yes|playable=No|hostile=No|size=9,000|value=30|biome=Any desert, tropical grassland, savanna|note=Steals food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Weasel|symbol=w|color=6:0:0|food=Yes|playable=No|hostile=No|size=200|value=10|biome=Any land biome|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=White stork|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=3,000|value=25|biome=Any grassland, any wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=White-browed gibbon|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=White-handed gibbon|symbol=g|color=6:0:0|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Wild boar|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=No|size=80,000|value=100|biome=Any savanna, any grassland, any shrubland, any forest, any wetland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Wolf|symbol=w|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, temperate forest/shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Wolverine|symbol=w|color=6:0:0|food=Yes|playable=No|hostile=No|size=20,000|value=25|biome=Taiga, mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Yeti|symbol=Y|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=300,000|value=n/a|biome=Mountain, glacier, tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Subterranean====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{v50_creaturecurrent table head}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Blind cave bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=500|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Blind cave ogre|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=7,000,000|value=500|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Bugbat|symbol=b|color=5:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=20|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Cave crocodile|symbol=C|color=7:0:0|playable=No|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:cave_dragon_sprite_anim.gif]]|name=Cave dragon|symbol=D|color=7:0:1|playable=No|hostile=Yes|food=Yes|size=15,000,000|value=10000|biome=Caverns (3)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Creeping eye|symbol=e|color=7:0:1|food=Yes|playable=No|hostile=No|size=20,000|value=50|biome=Caverns (3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Crundle|symbol=c|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=10,000|value=50|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Drunian|symbol=d|color=7:0:0|playable=No|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Steals food and items}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Fire imp|symbol=i|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Flesh ball|symbol=o|color=6:0:0|food=Yes|playable=No|hostile=No|size=70,000|value=10|biome=Subterranean water - Cavern (3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Floating guts|symbol=%|color=7:0:0|playable=No|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns (2,3)}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant bat|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cave spider|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Caverns (1,2)|note=Spins/throws [[web]]s and causes [[syndrome]]}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cave swallow|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=700|biome=Caverns (1,2)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cave toad|symbol=T|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant earthworm|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=500|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant mole|symbol=m|color=6:0:0|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns (1,2) |note=Steals food and booze}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant olm|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant rat|symbol=R|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=500|biome=Caverns (1,2) |note=Steals food and booze}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gorlak|symbol=g|color=6:0:1|food=Yes|playable=Adv|hostile=No|size=50,000|value=Not tameable|biome=Good caverns (1,2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Green devourer|symbol=G|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=70,000|value=200|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Helmet snake|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Causes [[syndrome]]}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Hungry head|symbol=h|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=5,000|value=50|biome=Caverns (3)|note=Flying}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:jabberer_sprite_anim.gif]]|name=Jabberer|symbol=J|color=5:0:1|food=Yes|playable=No|hostile=Yes|size=4,500,000|value=1500|biome=Caverns (2,3)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Large rat|symbol=r|color=6:0:0|food=Yes|playable=No|hostile=No|size=25,000|value=250|biome=Caverns (1)|note=Steals food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Magma crab|symbol=C|color=0:0:1|playable=No|hostile=Yes|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten [[basalt]]}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Naked mole dog|symbol=n|color=4:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=350|biome=Caverns (1)|note=Steals food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pond grabber|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=Yes|size=30,000|value=50|biome=Caverns (1,2)|note=Aquatic}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Reacher|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=70,000|value=100|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Rutherer|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000,000|value=600|biome=Caverns (2,3)|note=Exotic Mount}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Troll|symbol=T|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns (1,2,3)|note=Forms civilizations}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Voracious cave crawler|symbol=C|color=1:0:0|food=Yes|playable=No|hostile=Yes|size=900,000|value=1000|biome=Caverns (2,3)|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== sandbox/user/talk pages ==&lt;br /&gt;
&lt;br /&gt;
Hi Fungustrooper, welcome to the wiki! User talk pages like this one are generally used for communication between users, so you may want to consider putting your tests elsewhere. The common options are your user page ([[User:Fungustrooper]]) or a sandbox subpage ([[User:Fungustrooper/sandbox]]). —[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:43, 9 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, done. [[User:Fungustrooper|Fungustrooper]] ([[User talk:Fungustrooper|talk]]) 20:44, 9 February 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Fungustrooper&amp;diff=290442</id>
		<title>User talk:Fungustrooper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Fungustrooper&amp;diff=290442"/>
		<updated>2023-02-09T20:43:35Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: moved stuff to sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Fungustrooper/sandbox&amp;diff=290441</id>
		<title>User:Fungustrooper/sandbox</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Fungustrooper/sandbox&amp;diff=290441"/>
		<updated>2023-02-09T20:43:20Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: Created page with &amp;quot;Testing something with the emotion table. I feel it's more useful with an emotion &amp;quot;type&amp;quot; column but idk what to actually call them, so this is just for personal use.  {| class...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing something with the emotion table. I feel it's more useful with an emotion &amp;quot;type&amp;quot; column but idk what to actually call them, so this is just for personal use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Emotion !! Type !! Divider !! Additional text / Effects at high stress&lt;br /&gt;
|-&lt;br /&gt;
| -1 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anything|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 0 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Acceptance|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Adoration|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 2 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Affection|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 3 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Agitation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Aggravation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Agony|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Writhing in agony!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Alarm|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Alienation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 8 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Amazement|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Ambivalence|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 10 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Amusement|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 11 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anger|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 12 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Angst|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;In existential crisis!&amp;quot; Creature will lie on the ground, pondering the meaning of life, and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 13 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anguish|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Anguished!&amp;quot; Creature will lie on the ground crying and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 14 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Annoyance|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 16 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anxiety|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 17 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Apathy|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 19 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Arousal|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 20 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Astonishment|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 22 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Aversion|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 23 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Awe|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 24 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Bitterness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Bliss|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 26 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Boredom|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 27 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Caring|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Confusion|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 30 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Contempt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 31 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Contentment|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 34 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Defeat|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 35 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dejection|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Delight|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 39 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Despair|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 40 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disappointment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 41 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disgust|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 42 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disillusionment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 43 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dislike|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 44 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dismay|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 45 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Displeasure|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 46 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Distress|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 47 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Doubt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 49 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Eagerness|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 51 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Elation|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 52 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Embarrassment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 53 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Empathy|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 54 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Emptiness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 55 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Enjoyment|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 57 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Enthusiasm|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 59 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Euphoria|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 60 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Exasperation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 61 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Excitement|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 62 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Exhilaration|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 63 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Expectancy|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 64 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fear|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Experiencing mortal fear!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 65 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Ferocity|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 66 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fondness|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 67 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Freedom|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 68 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fright|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 69 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Frustration|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 71 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gaiety|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 73 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Glee|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 74 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gloom|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 75 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Glumness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gratitude|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 78 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grief|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 79 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grim Satisfaction|5:1}}&lt;br /&gt;
|Special&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 80 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grouchiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 81 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grumpiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 82 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Guilt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 83 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Happiness|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 84 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hatred|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 86 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hope|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 87 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hopelessness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 88 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Horror|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Overwhelmed by horror!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 90 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Humiliation|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 95 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Insult|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 96 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Interest|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 97 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Irritation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 98 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Isolation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 100 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Jolliness|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 101 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Joviality|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 102 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Joy|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 103 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Jubilation|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 105 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Loathing|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 106 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Loneliness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 108 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Love|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 110 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Lust|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 112 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Misery|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Wallowing in misery!&amp;quot; Creature will lie on the ground crying and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 113 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Mortification|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 115 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Nervousness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 116 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Nostalgia|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 117 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Optimism|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 118 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Outrage|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 119 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Panic|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 120 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Patience|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 121 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Passion|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 122 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pessimism|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 124 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pleasure|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 125 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pride|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 126 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rage|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Enraged at all enemies!&amp;quot; Causes Enraged.&lt;br /&gt;
|-&lt;br /&gt;
| 127 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rapture|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 128 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rejection|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 129 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Relief|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 130 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Regret|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 131 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Remorse|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 132 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Repentance|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 133 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Resentment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 135 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Righteous Indignation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 136 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Sadness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 137 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Satisfaction|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 139 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Self Pity|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 141 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Servile|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 142 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shaken|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Shaken to the core!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 143 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shame|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 144 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shock|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;In emotional shock!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 149 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Suspicion|5:1}}&lt;br /&gt;
|Special&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 150 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Sympathy|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 151 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Tenderness|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 153 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Terror|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Overcome by terror!&amp;quot; Creature will flee from enemies. &lt;br /&gt;
Default behavior when experiencing high stress in combat.&lt;br /&gt;
|-&lt;br /&gt;
| 154 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Thrill|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 156 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Triumph|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 157 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Uneasiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 158 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Unhappiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 159 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Vengefulness|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 161 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Wonder|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 162 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Worry|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 163 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Wrath|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 164 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Zeal|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 168 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Restless|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 169 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Admiration|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Above Ground====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{v50_creaturecurrent table head|class=&amp;quot;wikitable sortable&amp;quot;}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Aardvark|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Adder|symbol=a|color=6:0:0|food=Yes|playable=No|hostile=No|size=150|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Alligator|symbol=A|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes, rivers|note=Amphibious}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Anaconda|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=100,000|value=200|biome=Any tropical swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Armadillo|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,500|value=20|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Aye-aye|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=2,500|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Badger|symbol=b|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=15,000|value=25|biome=Taiga, any temperate savanna, grassland, shrubland, forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Barn owl|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Beak dog|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Bilou|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=120,000|value=300|biome=Taiga, temperate forest|note=Steals booze}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black mamba|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black-crested gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black-handed gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|graphic=[[File:peafowls_sprite_anim.gif]]|name=Blue peafowl|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Bonobo|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Bushmaster|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Buzzard|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,400|value=30|biome=Any desert, temperate grassland, savanna, marsh|note=Steals food, lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Cassowary|symbol=c|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=100|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Cheetah|symbol=c|color=6:0:1|playable=No|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Chimpanzee|symbol=c|color=0:0:1|playable=No|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Chinchilla|symbol=c|color=7:0:0|food=Yes|playable=No|hostile=No|size=500|value=3|biome=Mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Coati|symbol=c|color=6:0:0|food=Yes|playable=No|hostile=No|size=6,000|value=50|biome=Any temperate forest, any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Copperhead snake|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=50|biome=Temperate broadleaf forest, any temperate swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Cougar|symbol=c|color=6:0:1|playable=No|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest, any shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Coyote|symbol=c|color=7:0:0|food=Yes|playable=No|hostile=No|size=15,000|value=50|biome=Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Desert tortoise|symbol=t|color=6:0:0|food=Yes|playable=No|hostile=No|size=5,500|value=50|biome=Any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Dingo|symbol=d|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=20,000|value=50|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Eagle|symbol=e|color=6:0:0|food=Yes|playable=No|hostile=No|size=4,000|value=25|biome=Any wetland, any forest, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Echidna|symbol=e|color=6:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Emu|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=35,000|value=100|biome=Temperate shrubland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Fox|symbol=f|color=4:0:0|playable=No|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga, temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant aardvark|symbol=A|color=7:0:0|food=Yes|playable=No|hostile=No|size=560,000|value=500|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant adder|symbol=A|color=6:0:0|food=Yes|playable=No|hostile=No|size=201,049|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant anaconda|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=933,000|value=500|biome=Any tropical swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant anole|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=200,629|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant armadillo|symbol=A|color=7:0:0|food=Yes|playable=No|hostile=No|size=252,750|value=1000|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant aye-aye|symbol=A|color=7:0:0|food=Yes|playable=No|hostile=No|size=217,525|value=500|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant badger|symbol=B|color=7:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant barn owl|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=No|size=203,500|value=500|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant beetle|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant black bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,084,800|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant black mamba|symbol=S|color=0:0:1|food=Yes|playable=No|hostile=No|size=235,100|value=500|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant bluejay|symbol=B|color=1:0:1|food=Yes|playable=No|hostile=Yes|size=200,700|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant bushmaster|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=259,845|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant buzzard|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=209,804|value=500|biome=Temperate freshwater marsh, temperate saltwater marsh, temperate grassland, temperate savanna, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant capybara|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=523,350|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cardinal|symbol=C|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=200,350|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cassowary|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No|size=560,000|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant chameleon|symbol=C|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=201,049|value=500|biome=Any tropical forest, shrubland tropical, savanna tropical, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cheetah|symbol=C|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=560,000|value=500|biome=Tropical savanna, grassland, shrubland|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant chinchilla|symbol=C|color=7:0:0|food=Yes|playable=No|hostile=No|size=203,500|value=500|biome=Mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant chipmunk|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=202,101|value=500|biome=Any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant coati|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=242,160|value=500|biome=Any temperate forest, any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant copperhead snake|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=203,500|value=500|biome=Temperate broadleaf forest, any temperate swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cougar|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=633,600|value=500|biome=Any temperate forest, any tropical forest, shrubland temperate, shrubland tropical|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant coyote|symbol=C|color=7:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant deer|symbol=D|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=1,237,600|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant desert scorpion|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly [[Syndrome]].  '''No longer exists past [[Release_information/0.42.06|0.42.06]].'''}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant desert tortoise|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=238,645|value=500|biome=Any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant dingo|symbol=D|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=341,800|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant eagle|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=228,040|value=500|biome=Savage mountain|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant echidna|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=270,500|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant emu|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=450,100|value=500|biome=Temperate shrubland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant firefly|symbol=F|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant fly|symbol=F|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome, any pool|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant fox|symbol=F|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=242,160|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant gila monster|symbol=G|color=4:0:1|food=Yes|playable=No|hostile=No|size=214,020|value=500|biome=Any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant grackle|symbol=G|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,840|value=500|biome=temperate grassland, temperate savanna |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant gray langur|symbol=L|color=7:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Any desert, any grassland, any savanna, any shrubland, any forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant gray squirrel|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=202,101|value=500|biome=Any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant grey parrot|symbol=P|color=7:0:0|food=Yes|playable=No|hostile=No|size=202,800|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant grizzly bear|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=1,700,000|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant hippo|symbol=H|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=12,030,000|value=500|biome=tropical saltwater river, tropical brackishwater river, tropical freshwater river, tropical saltwater lake, tropical brackishwater lake, tropical freshwater lake|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant honey badger|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=298,900|value=500|biome=Any tropical forest, tropical shrubland, tropical savanna, tropical grassland, any tropical wetland, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant hornbill|symbol=H|color=0:0:1|food=Yes|playable=No|hostile=No|size=217,525|value=500|biome=Any tropical forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant hyena|symbol=H|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=633,600|value=500|biome=Tropical savanna, tropical grassland, tropical shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant iguana|symbol=I|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=228,040|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant jackal|symbol=J|color=6:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Tropical shrubland, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant jaguar|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=745,500|value=500|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kakapo|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Temperate shrubland, temperate savanna, temperate grassland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kea|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=207,010|value=500|biome=Any temperate forest, temperate shrubland, mountain|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kestrel|symbol=K|color=4:0:0|food=Yes|playable=No|hostile=No|size=201,750|value=500|biome=Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant king cobra|symbol=K|color=0:0:1|food=Yes|playable=No|hostile=No|size=242,160|value=500|biome=Any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kingsnake|symbol=K|color=7:0:1|food=Yes|playable=No|hostile=No|size=210,510|value=500|biome=Any temperate forest, temperate shrubland, mountain, any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kiwi|symbol=K|color=6:0:0|food=Yes|playable=No|hostile=No|size=217,525|value=1000|biome=Any temperate forest, temperate shrubland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant koala|symbol=K|color=7:0:0|food=Yes|playable=No|hostile=No|size=270,500|value=500|biome=Temperate broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant leopard|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=560,000|value=500|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant lion|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=1,700,000|value=500|biome=Tropical savanna, Tropical grassland, Tropical shrubland |note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant lizard|symbol=L|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=201,400|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant lynx|symbol=L|color=6:0:0|food=Yes|playable=No|hostile=No|size=377,750|value=500|biome=Taiga|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant monarch butterfly|symbol=B|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant mongoose|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Tropical savanna, tropical shrubland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant monitor lizard|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=No|size=933,000|value=500|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant moose|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=No|size=4,257,750|value=1000|biome=Taiga, any temperate forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant one-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=4,055,000|value=500|biome=any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant opossum|symbol=O|color=7:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant oriole|symbol=O|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=200,280|value=500|biome=Temperate broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant osprey|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=No|size=214,020|value=500|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant ostrich|symbol=O|color=0:0:1|food=Yes|playable=No|hostile=No|size=857,700|value=1000|biome=Tropical savanna, tropical grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant pangolin|symbol=P|color=6:0:0|food=Yes|playable=No|hostile=No|size=235,100|value=500|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant peregrine falcon|symbol=P|color=6:0:0|food=Yes|playable=No|hostile=No|size=113,292|value=500|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant polar bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=3,268,000|value=500|biome=Glacier, tundra|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant porcupine|symbol=P|color=6:0:0|food=Yes|playable=No|hostile=No|size=263,430|value=500|biome=Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant python|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=1,700,000|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant raccoon|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=249,270|value=500|biome=Taiga forest, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant rattlesnake|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=No|size=249,270|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant red squirrel|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=202,101|value=500|biome=Any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant rhesus macaque|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=235,100|value=500|biome=Shrubland temperate, savanna temperate, grassland temperate|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant roach|symbol=R|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant skink|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=203,500|value=500|biome=Any temperate, any tropical, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant skunk|symbol=S|color=0:0:1|food=Yes|playable=No|hostile=No|size=228,040|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant sloth|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=No|size=242,160|value=500|biome=Any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant sloth bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=No|size=933,000|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant snowy owl|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=No|size=214,020|value=500|biome=Tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant spider monkey|symbol=M|color=0:0:1|food=Yes|playable=No|hostile=No|size=259,845|value=500|biome=Tropical moist broadleaf forest, tropical dry broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant stoat|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=202,450|value=500|biome=Taiga, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant swan|symbol=S|color=7:0:1|food=Yes|playable=No|hostile=No|size=270,500|value=500|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant tiger|symbol=T|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=1,894,500|value=500|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant tortoise|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=300,000|value=50|biome=Tropical shrubland, tropical savanna|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant two-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=4,055,000|value=500|biome=any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant vulture|symbol=V|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=263,430|value=500|biome=Grassland tropical, savanna tropical, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant weasel|symbol=W|color=6:0:0|food=Yes|playable=No|hostile=No|size=201,400|value=500|biome=Any land|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant white stork|symbol=S|color=7:0:1|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Any grassland, any wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant wild boar|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=No|size=783,199|value=500|biome=Any savanna, any grassland, any shrubland, any forest, any wetland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant wolf|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=486,800|value=500|biome=Tundra, forest taiga, any temperate forest, shrubland temperate|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant wolverine|symbol=W|color=6:0:0|food=Yes|playable=No|hostile=No|size=341,800|value=500|biome=Taiga, mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gigantic tortoise|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=2,478,000|value=1500|biome=Tropical shrubland, tropical savanna|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gila monster|symbol=g|color=4:0:1|food=Yes|playable=No|hostile=No|size=2,000|value=50|biome=Any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Goose|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=4,500|value=10|biome=Temperate lakes, temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gorilla|symbol=G|color=0:0:1|playable=No|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest, swamp|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gray gibbon|symbol=g|color=0:0:1|playable=No|hostile=No|food=Yes|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gray langur|symbol=l|color=7:0:0|food=Yes|playable=No|hostile=No|size=15,000|value=50|biome=Any desert, any grassland, any savanna, any shrubland, any forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Grey parrot|symbol=p|color=7:0:0|food=Yes|playable=No|hostile=No|size=400|value=10|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Grizzly bear|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=500|biome=Taiga, temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Guineafowl|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=1,500|value=10|biome=Mountain|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Honey badger|symbol=b|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=14,000|value=25|biome=Any tropical land, any desert|note=can become enraged at random}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Hornbill|symbol=h|color=0:0:1|food=Yes|playable=No|hostile=No|size=2,500|value=25|biome=Any tropical forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Hyena|symbol=h|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=60,000|value=50|biome=Tropical savanna, tropical grassland, tropical shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Ice wolf|symbol=w|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=50|biome=Evil tundra, glacier|note=Evil}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Iguana|symbol=i|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=4,000|value=400|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Jackal|symbol=j|color=6:0:0|food=Yes|playable=No|hostile=No|size=15,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Jaguar|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=75,000|value=100|biome=Any tropical land, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kakapo|symbol=k|color=2:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kea|symbol=k|color=2:0:0|food=Yes|playable=No|hostile=No|size=1,000|value=25|biome=Any temperate forest, temperate shrubland, mountain|note=Lays eggs, steals objects}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kestrel|symbol=k|color=4:0:0|food=Yes|playable=No|hostile=No|size=250|value=25|biome=Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=King cobra|symbol=k|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=200|biome=Any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kingsnake|symbol=k|color=7:0:1|food=Yes|playable=No|hostile=No|size=1,500|value=50|biome=Any temperate forest, temperate shrubland, mountain, any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kiwi|symbol=k|color=6:0:0|food=Yes|playable=No|hostile=No|size=2,500|value=10|biome=Any temperate forest, temperate shrubland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Koala|symbol=k|color=7:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=50|biome=Temperate broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Leopard|symbol=l|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=100|biome=Any tropical land, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:lion_sprite_anim.gif]]|name=Lion|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, shrubland|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Lynx|symbol=l|color=6:0:0|food=Yes|playable=No|hostile=No|size=25,000|value=75|biome=Taiga|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Mandrill|symbol=m|color=1:0:1|food=Yes|playable=No|hostile=No|size=20,000|value=50|biome=Tropical moist broadleaf forest|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Mongoose|symbol=m|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=25|biome=Tropical savanna, tropical shrubland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Monitor lizard|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=No|size=100,000|value=400|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Nightwing|symbol=N|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=120,000|value=n/a|biome=Evil desert|note=Can fly}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Opossum|symbol=o|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=10|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Orangutan|symbol=O|color=6:0:0|food=Yes|playable=No|hostile=No|size=80,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Osprey|symbol=o|color=7:0:1|food=Yes|playable=No|hostile=No|size=2,000|value=25|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:ostrich_sprite_anim.gif]]|name=Ostrich|symbol=O|color=0:0:1|food=Yes|playable=No|hostile=No|size=90,000|value=100|biome=Tropical savanna, tropical grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pangolin|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=5,000|value=20|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Peregrine falcon|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=600|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pig|symbol=p|color=5:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=100|biome=Temperate grassland, temperate savanna |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pileated gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Polar bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=400,000|value=750|biome=Tundra, glacier|note=Steals booze, trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Porcupine|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=9,000|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Python|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Raccoon|symbol=r|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,000|value=25|biome=Taiga, temperate forest|note=Steals items and food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Rattlesnake|symbol=s|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,000|value=20|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Rhesus macaque|symbol=m|color=7:0:0|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, shrubland|note=Steals items and food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Saltwater crocodile|symbol=C|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes, rivers|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Sasquatch|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest, taiga|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Siamang|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=12,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Silvery gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Skunk|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Sloth|symbol=s|color=7:0:0|food=Yes|playable=No|hostile=No|size=6,000|value=50|biome=Any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Sloth bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=No|size=100,000|value=250|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Snowy owl|symbol=o|color=7:0:1|food=Yes|playable=No|hostile=No|size=2,000|value=25|biome=Tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Spider monkey|symbol=m|color=0:0:1|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest, tropical dry broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Stoat|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=350|value=25|biome=Taiga, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Strangler|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=40,000|value=250|biome=Evil tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Swan|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=10,000|value=10|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Tiger|symbol=T|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=225,000|value=200|biome=Most tropical biomes|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Turkey|symbol=t|color=4:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp, shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Vulture|symbol=v|color=4:0:0|food=Yes|playable=No|hostile=No|size=9,000|value=30|biome=Any desert, tropical grassland, savanna|note=Steals food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Weasel|symbol=w|color=6:0:0|food=Yes|playable=No|hostile=No|size=200|value=10|biome=Any land biome|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=White stork|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=3,000|value=25|biome=Any grassland, any wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=White-browed gibbon|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=White-handed gibbon|symbol=g|color=6:0:0|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Wild boar|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=No|size=80,000|value=100|biome=Any savanna, any grassland, any shrubland, any forest, any wetland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Wolf|symbol=w|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, temperate forest/shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Wolverine|symbol=w|color=6:0:0|food=Yes|playable=No|hostile=No|size=20,000|value=25|biome=Taiga, mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Yeti|symbol=Y|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=300,000|value=n/a|biome=Mountain, glacier, tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Subterranean====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{v50_creaturecurrent table head}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Blind cave bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=500|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Blind cave ogre|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=7,000,000|value=500|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Bugbat|symbol=b|color=5:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=20|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Cave crocodile|symbol=C|color=7:0:0|playable=No|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:cave_dragon_sprite_anim.gif]]|name=Cave dragon|symbol=D|color=7:0:1|playable=No|hostile=Yes|food=Yes|size=15,000,000|value=10000|biome=Caverns (3)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Creeping eye|symbol=e|color=7:0:1|food=Yes|playable=No|hostile=No|size=20,000|value=50|biome=Caverns (3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Crundle|symbol=c|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=10,000|value=50|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Drunian|symbol=d|color=7:0:0|playable=No|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Steals food and items}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Fire imp|symbol=i|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Flesh ball|symbol=o|color=6:0:0|food=Yes|playable=No|hostile=No|size=70,000|value=10|biome=Subterranean water - Cavern (3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Floating guts|symbol=%|color=7:0:0|playable=No|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns (2,3)}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant bat|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cave spider|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Caverns (1,2)|note=Spins/throws [[web]]s and causes [[syndrome]]}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cave swallow|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=700|biome=Caverns (1,2)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cave toad|symbol=T|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant earthworm|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=500|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant mole|symbol=m|color=6:0:0|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns (1,2) |note=Steals food and booze}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant olm|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant rat|symbol=R|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=500|biome=Caverns (1,2) |note=Steals food and booze}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gorlak|symbol=g|color=6:0:1|food=Yes|playable=Adv|hostile=No|size=50,000|value=Not tameable|biome=Good caverns (1,2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Green devourer|symbol=G|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=70,000|value=200|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Helmet snake|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Causes [[syndrome]]}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Hungry head|symbol=h|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=5,000|value=50|biome=Caverns (3)|note=Flying}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:jabberer_sprite_anim.gif]]|name=Jabberer|symbol=J|color=5:0:1|food=Yes|playable=No|hostile=Yes|size=4,500,000|value=1500|biome=Caverns (2,3)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Large rat|symbol=r|color=6:0:0|food=Yes|playable=No|hostile=No|size=25,000|value=250|biome=Caverns (1)|note=Steals food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Magma crab|symbol=C|color=0:0:1|playable=No|hostile=Yes|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten [[basalt]]}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Naked mole dog|symbol=n|color=4:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=350|biome=Caverns (1)|note=Steals food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pond grabber|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=Yes|size=30,000|value=50|biome=Caverns (1,2)|note=Aquatic}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Reacher|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=70,000|value=100|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Rutherer|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000,000|value=600|biome=Caverns (2,3)|note=Exotic Mount}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Troll|symbol=T|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns (1,2,3)|note=Forms civilizations}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Voracious cave crawler|symbol=C|color=1:0:0|food=Yes|playable=No|hostile=Yes|size=900,000|value=1000|biome=Caverns (2,3)|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== sandbox/user/talk pages ==&lt;br /&gt;
&lt;br /&gt;
Hi Fungustrooper, welcome to the wiki! User talk pages like this one are generally used for communication between users, so you may want to consider putting your tests elsewhere. The common options are your user page ([[User:Fungustrooper]]) or a sandbox subpage ([[User:Fungustrooper/sandbox]]). —[[User:OddballJoe|OddballJoe]] ([[User talk:OddballJoe|talk]]) 18:43, 9 February 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Fungustrooper&amp;diff=290412</id>
		<title>User talk:Fungustrooper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Fungustrooper&amp;diff=290412"/>
		<updated>2023-02-09T03:51:13Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: added list of non-grazing animals for own use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing something with the emotion table. I feel it's more useful with an emotion &amp;quot;type&amp;quot; column but idk what to actually call them, so this is just for personal use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Emotion !! Type !! Divider !! Additional text / Effects at high stress&lt;br /&gt;
|-&lt;br /&gt;
| -1 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anything|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 0 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Acceptance|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Adoration|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 2 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Affection|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 3 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Agitation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Aggravation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Agony|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Writhing in agony!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Alarm|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Alienation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 8 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Amazement|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Ambivalence|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 10 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Amusement|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 11 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anger|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 12 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Angst|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;In existential crisis!&amp;quot; Creature will lie on the ground, pondering the meaning of life, and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 13 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anguish|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Anguished!&amp;quot; Creature will lie on the ground crying and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 14 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Annoyance|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 16 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anxiety|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 17 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Apathy|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 19 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Arousal|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 20 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Astonishment|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 22 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Aversion|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 23 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Awe|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 24 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Bitterness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Bliss|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 26 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Boredom|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 27 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Caring|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Confusion|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 30 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Contempt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 31 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Contentment|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 34 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Defeat|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 35 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dejection|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Delight|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 39 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Despair|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 40 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disappointment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 41 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disgust|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 42 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disillusionment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 43 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dislike|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 44 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dismay|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 45 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Displeasure|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 46 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Distress|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 47 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Doubt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 49 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Eagerness|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 51 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Elation|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 52 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Embarrassment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 53 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Empathy|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 54 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Emptiness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 55 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Enjoyment|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 57 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Enthusiasm|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 59 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Euphoria|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 60 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Exasperation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 61 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Excitement|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 62 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Exhilaration|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 63 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Expectancy|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 64 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fear|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Experiencing mortal fear!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 65 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Ferocity|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 66 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fondness|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 67 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Freedom|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 68 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fright|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 69 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Frustration|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 71 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gaiety|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 73 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Glee|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 74 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gloom|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 75 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Glumness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gratitude|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 78 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grief|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 79 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grim Satisfaction|5:1}}&lt;br /&gt;
|Special&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 80 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grouchiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 81 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grumpiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 82 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Guilt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 83 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Happiness|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 84 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hatred|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 86 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hope|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 87 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hopelessness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 88 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Horror|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Overwhelmed by horror!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 90 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Humiliation|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 95 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Insult|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 96 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Interest|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 97 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Irritation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 98 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Isolation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 100 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Jolliness|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 101 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Joviality|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 102 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Joy|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 103 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Jubilation|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 105 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Loathing|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 106 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Loneliness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 108 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Love|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 110 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Lust|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 112 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Misery|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Wallowing in misery!&amp;quot; Creature will lie on the ground crying and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 113 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Mortification|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 115 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Nervousness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 116 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Nostalgia|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 117 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Optimism|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 118 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Outrage|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 119 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Panic|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 120 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Patience|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 121 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Passion|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 122 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pessimism|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 124 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pleasure|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 125 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pride|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 126 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rage|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Enraged at all enemies!&amp;quot; Causes Enraged.&lt;br /&gt;
|-&lt;br /&gt;
| 127 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rapture|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 128 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rejection|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 129 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Relief|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 130 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Regret|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 131 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Remorse|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 132 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Repentance|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 133 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Resentment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 135 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Righteous Indignation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 136 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Sadness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 137 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Satisfaction|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 139 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Self Pity|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 141 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Servile|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 142 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shaken|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Shaken to the core!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 143 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shame|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 144 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shock|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;In emotional shock!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 149 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Suspicion|5:1}}&lt;br /&gt;
|Special&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 150 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Sympathy|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 151 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Tenderness|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 153 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Terror|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Overcome by terror!&amp;quot; Creature will flee from enemies. &lt;br /&gt;
Default behavior when experiencing high stress in combat.&lt;br /&gt;
|-&lt;br /&gt;
| 154 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Thrill|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 156 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Triumph|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 157 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Uneasiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 158 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Unhappiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 159 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Vengefulness|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 161 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Wonder|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 162 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Worry|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 163 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Wrath|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 164 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Zeal|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 168 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Restless|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 169 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Admiration|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Above Ground====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{v50_creaturecurrent table head|class=&amp;quot;wikitable sortable&amp;quot;}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Aardvark|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=50,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Adder|symbol=a|color=6:0:0|food=Yes|playable=No|hostile=No|size=150|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Alligator|symbol=A|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes, rivers|note=Amphibious}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Anaconda|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=100,000|value=200|biome=Any tropical swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Armadillo|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,500|value=20|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Aye-aye|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=2,500|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Badger|symbol=b|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=15,000|value=25|biome=Taiga, any temperate savanna, grassland, shrubland, forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Barn owl|symbol=b|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Beak dog|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Bilou|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=120,000|value=300|biome=Taiga, temperate forest|note=Steals booze}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black mamba|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black-crested gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Black-handed gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|graphic=[[File:peafowls_sprite_anim.gif]]|name=Blue peafowl|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Bonobo|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Bushmaster|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Buzzard|symbol=b|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,400|value=30|biome=Any desert, temperate grassland, savanna, marsh|note=Steals food, lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Cassowary|symbol=c|color=0:0:1|food=Yes|playable=No|hostile=No|size=50,000|value=100|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Cheetah|symbol=c|color=6:0:1|playable=No|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Chimpanzee|symbol=c|color=0:0:1|playable=No|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest, shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Chinchilla|symbol=c|color=7:0:0|food=Yes|playable=No|hostile=No|size=500|value=3|biome=Mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Coati|symbol=c|color=6:0:0|food=Yes|playable=No|hostile=No|size=6,000|value=50|biome=Any temperate forest, any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Copperhead snake|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=500|value=50|biome=Temperate broadleaf forest, any temperate swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Cougar|symbol=c|color=6:0:1|playable=No|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest, any shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Coyote|symbol=c|color=7:0:0|food=Yes|playable=No|hostile=No|size=15,000|value=50|biome=Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent_table_row|name=Desert tortoise|symbol=t|color=6:0:0|food=Yes|playable=No|hostile=No|size=5,500|value=50|biome=Any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Dingo|symbol=d|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=20,000|value=50|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Eagle|symbol=e|color=6:0:0|food=Yes|playable=No|hostile=No|size=4,000|value=25|biome=Any wetland, any forest, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Echidna|symbol=e|color=6:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Emu|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=35,000|value=100|biome=Temperate shrubland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Fox|symbol=f|color=4:0:0|playable=No|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga, temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant aardvark|symbol=A|color=7:0:0|food=Yes|playable=No|hostile=No|size=560,000|value=500|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant adder|symbol=A|color=6:0:0|food=Yes|playable=No|hostile=No|size=201,049|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant anaconda|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=933,000|value=500|biome=Any tropical swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant anole|symbol=A|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=200,629|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant armadillo|symbol=A|color=7:0:0|food=Yes|playable=No|hostile=No|size=252,750|value=1000|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant aye-aye|symbol=A|color=7:0:0|food=Yes|playable=No|hostile=No|size=217,525|value=500|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant badger|symbol=B|color=7:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant barn owl|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=No|size=203,500|value=500|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant beetle|symbol=B|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant black bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=1,084,800|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant black mamba|symbol=S|color=0:0:1|food=Yes|playable=No|hostile=No|size=235,100|value=500|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant bluejay|symbol=B|color=1:0:1|food=Yes|playable=No|hostile=Yes|size=200,700|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant bushmaster|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=259,845|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant buzzard|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=209,804|value=500|biome=Temperate freshwater marsh, temperate saltwater marsh, temperate grassland, temperate savanna, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant capybara|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=523,350|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cardinal|symbol=C|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=200,350|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest, temperate conifer forest |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cassowary|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No|size=560,000|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant chameleon|symbol=C|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=201,049|value=500|biome=Any tropical forest, shrubland tropical, savanna tropical, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cheetah|symbol=C|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=560,000|value=500|biome=Tropical savanna, grassland, shrubland|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant chinchilla|symbol=C|color=7:0:0|food=Yes|playable=No|hostile=No|size=203,500|value=500|biome=Mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant chipmunk|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=202,101|value=500|biome=Any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant coati|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=No|size=242,160|value=500|biome=Any temperate forest, any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant copperhead snake|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=203,500|value=500|biome=Temperate broadleaf forest, any temperate swamp|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cougar|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=633,600|value=500|biome=Any temperate forest, any tropical forest, shrubland temperate, shrubland tropical|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant coyote|symbol=C|color=7:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant deer|symbol=D|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=1,237,600|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant desert scorpion|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly [[Syndrome]].  '''No longer exists past [[Release_information/0.42.06|0.42.06]].'''}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant desert tortoise|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=238,645|value=500|biome=Any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant dingo|symbol=D|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=341,800|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant eagle|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=228,040|value=500|biome=Savage mountain|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant echidna|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=270,500|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant emu|symbol=E|color=6:0:0|food=Yes|playable=No|hostile=No|size=450,100|value=500|biome=Temperate shrubland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant firefly|symbol=F|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant fly|symbol=F|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome, any pool|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant fox|symbol=F|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=242,160|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant gila monster|symbol=G|color=4:0:1|food=Yes|playable=No|hostile=No|size=214,020|value=500|biome=Any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant grackle|symbol=G|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,840|value=500|biome=temperate grassland, temperate savanna |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant gray langur|symbol=L|color=7:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Any desert, any grassland, any savanna, any shrubland, any forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant gray squirrel|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=202,101|value=500|biome=Any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant grey parrot|symbol=P|color=7:0:0|food=Yes|playable=No|hostile=No|size=202,800|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant grizzly bear|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=1,700,000|value=500|biome=Forest taiga, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant hippo|symbol=H|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=12,030,000|value=500|biome=tropical saltwater river, tropical brackishwater river, tropical freshwater river, tropical saltwater lake, tropical brackishwater lake, tropical freshwater lake|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant honey badger|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=298,900|value=500|biome=Any tropical forest, tropical shrubland, tropical savanna, tropical grassland, any tropical wetland, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant hornbill|symbol=H|color=0:0:1|food=Yes|playable=No|hostile=No|size=217,525|value=500|biome=Any tropical forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant hyena|symbol=H|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=633,600|value=500|biome=Tropical savanna, tropical grassland, tropical shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant iguana|symbol=I|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=228,040|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant jackal|symbol=J|color=6:0:0|food=Yes|playable=No|hostile=No|size=306,000|value=500|biome=Tropical shrubland, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant jaguar|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=745,500|value=500|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kakapo|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Temperate shrubland, temperate savanna, temperate grassland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kea|symbol=K|color=2:0:0|food=Yes|playable=No|hostile=No|size=207,010|value=500|biome=Any temperate forest, temperate shrubland, mountain|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kestrel|symbol=K|color=4:0:0|food=Yes|playable=No|hostile=No|size=201,750|value=500|biome=Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant king cobra|symbol=K|color=0:0:1|food=Yes|playable=No|hostile=No|size=242,160|value=500|biome=Any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kingsnake|symbol=K|color=7:0:1|food=Yes|playable=No|hostile=No|size=210,510|value=500|biome=Any temperate forest, temperate shrubland, mountain, any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant kiwi|symbol=K|color=6:0:0|food=Yes|playable=No|hostile=No|size=217,525|value=1000|biome=Any temperate forest, temperate shrubland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant koala|symbol=K|color=7:0:0|food=Yes|playable=No|hostile=No|size=270,500|value=500|biome=Temperate broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant leopard|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=560,000|value=500|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant lion|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=1,700,000|value=500|biome=Tropical savanna, Tropical grassland, Tropical shrubland |note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant lizard|symbol=L|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=201,400|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant lynx|symbol=L|color=6:0:0|food=Yes|playable=No|hostile=No|size=377,750|value=500|biome=Taiga|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant monarch butterfly|symbol=B|color=4:0:1|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant mongoose|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Tropical savanna, tropical shrubland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant monitor lizard|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=No|size=933,000|value=500|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant moose|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=No|size=4,257,750|value=1000|biome=Taiga, any temperate forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant one-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=4,055,000|value=500|biome=any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant opossum|symbol=O|color=7:0:0|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant oriole|symbol=O|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=200,280|value=500|biome=Temperate broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant osprey|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=No|size=214,020|value=500|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant ostrich|symbol=O|color=0:0:1|food=Yes|playable=No|hostile=No|size=857,700|value=1000|biome=Tropical savanna, tropical grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant pangolin|symbol=P|color=6:0:0|food=Yes|playable=No|hostile=No|size=235,100|value=500|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant peregrine falcon|symbol=P|color=6:0:0|food=Yes|playable=No|hostile=No|size=113,292|value=500|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant polar bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=3,268,000|value=500|biome=Glacier, tundra|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant porcupine|symbol=P|color=6:0:0|food=Yes|playable=No|hostile=No|size=263,430|value=500|biome=Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant python|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=1,700,000|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant raccoon|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=249,270|value=500|biome=Taiga forest, any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant rattlesnake|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=No|size=249,270|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant red squirrel|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=202,101|value=500|biome=Any temperate forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant rhesus macaque|symbol=M|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=235,100|value=500|biome=Shrubland temperate, savanna temperate, grassland temperate|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant roach|symbol=R|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant skink|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=203,500|value=500|biome=Any temperate, any tropical, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant skunk|symbol=S|color=0:0:1|food=Yes|playable=No|hostile=No|size=228,040|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant sloth|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=No|size=242,160|value=500|biome=Any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant sloth bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=No|size=933,000|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant snowy owl|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=No|size=214,020|value=500|biome=Tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant spider monkey|symbol=M|color=0:0:1|food=Yes|playable=No|hostile=No|size=259,845|value=500|biome=Tropical moist broadleaf forest, tropical dry broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant stoat|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=202,450|value=500|biome=Taiga, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant swan|symbol=S|color=7:0:1|food=Yes|playable=No|hostile=No|size=270,500|value=500|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant tiger|symbol=T|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=1,894,500|value=500|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant tortoise|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=300,000|value=50|biome=Tropical shrubland, tropical savanna|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant two-humped camel|symbol=C|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=4,055,000|value=500|biome=any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant vulture|symbol=V|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=263,430|value=500|biome=Grassland tropical, savanna tropical, any desert|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant weasel|symbol=W|color=6:0:0|food=Yes|playable=No|hostile=No|size=201,400|value=500|biome=Any land|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant white stork|symbol=S|color=7:0:1|food=Yes|playable=No|hostile=No|size=221,040|value=500|biome=Any grassland, any wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant wild boar|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=No|size=783,199|value=500|biome=Any savanna, any grassland, any shrubland, any forest, any wetland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant wolf|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=486,800|value=500|biome=Tundra, forest taiga, any temperate forest, shrubland temperate|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant wolverine|symbol=W|color=6:0:0|food=Yes|playable=No|hostile=No|size=341,800|value=500|biome=Taiga, mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gigantic tortoise|symbol=T|color=6:0:0|food=Yes|playable=No|hostile=No|size=2,478,000|value=1500|biome=Tropical shrubland, tropical savanna|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gila monster|symbol=g|color=4:0:1|food=Yes|playable=No|hostile=No|size=2,000|value=50|biome=Any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Goose|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=4,500|value=10|biome=Temperate lakes, temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gorilla|symbol=G|color=0:0:1|playable=No|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest, swamp|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gray gibbon|symbol=g|color=0:0:1|playable=No|hostile=No|food=Yes|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gray langur|symbol=l|color=7:0:0|food=Yes|playable=No|hostile=No|size=15,000|value=50|biome=Any desert, any grassland, any savanna, any shrubland, any forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Grey parrot|symbol=p|color=7:0:0|food=Yes|playable=No|hostile=No|size=400|value=10|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Grizzly bear|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=500|biome=Taiga, temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Guineafowl|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=1,500|value=10|biome=Mountain|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Honey badger|symbol=b|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=14,000|value=25|biome=Any tropical land, any desert|note=can become enraged at random}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Hornbill|symbol=h|color=0:0:1|food=Yes|playable=No|hostile=No|size=2,500|value=25|biome=Any tropical forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Hyena|symbol=h|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=60,000|value=50|biome=Tropical savanna, tropical grassland, tropical shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Ice wolf|symbol=w|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=50|biome=Evil tundra, glacier|note=Evil}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Iguana|symbol=i|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=4,000|value=400|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Jackal|symbol=j|color=6:0:0|food=Yes|playable=No|hostile=No|size=15,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Jaguar|symbol=J|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=75,000|value=100|biome=Any tropical land, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kakapo|symbol=k|color=2:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kea|symbol=k|color=2:0:0|food=Yes|playable=No|hostile=No|size=1,000|value=25|biome=Any temperate forest, temperate shrubland, mountain|note=Lays eggs, steals objects}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kestrel|symbol=k|color=4:0:0|food=Yes|playable=No|hostile=No|size=250|value=25|biome=Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=King cobra|symbol=k|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=200|biome=Any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kingsnake|symbol=k|color=7:0:1|food=Yes|playable=No|hostile=No|size=1,500|value=50|biome=Any temperate forest, temperate shrubland, mountain, any desert|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Kiwi|symbol=k|color=6:0:0|food=Yes|playable=No|hostile=No|size=2,500|value=10|biome=Any temperate forest, temperate shrubland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Koala|symbol=k|color=7:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=50|biome=Temperate broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Leopard|symbol=l|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=100|biome=Any tropical land, any desert|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:lion_sprite_anim.gif]]|name=Lion|symbol=L|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, shrubland|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Lynx|symbol=l|color=6:0:0|food=Yes|playable=No|hostile=No|size=25,000|value=75|biome=Taiga|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Mandrill|symbol=m|color=1:0:1|food=Yes|playable=No|hostile=No|size=20,000|value=50|biome=Tropical moist broadleaf forest|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Mongoose|symbol=m|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=25|biome=Tropical savanna, tropical shrubland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Monitor lizard|symbol=M|color=6:0:0|food=Yes|playable=No|hostile=No|size=100,000|value=400|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Nightwing|symbol=N|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=120,000|value=n/a|biome=Evil desert|note=Can fly}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Opossum|symbol=o|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000|value=10|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Orangutan|symbol=O|color=6:0:0|food=Yes|playable=No|hostile=No|size=80,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Osprey|symbol=o|color=7:0:1|food=Yes|playable=No|hostile=No|size=2,000|value=25|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:ostrich_sprite_anim.gif]]|name=Ostrich|symbol=O|color=0:0:1|food=Yes|playable=No|hostile=No|size=90,000|value=100|biome=Tropical savanna, tropical grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pangolin|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=5,000|value=20|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Peregrine falcon|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=600|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pig|symbol=p|color=5:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=100|biome=Temperate grassland, temperate savanna |note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pileated gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Polar bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=400,000|value=750|biome=Tundra, glacier|note=Steals booze, trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Porcupine|symbol=p|color=6:0:0|food=Yes|playable=No|hostile=No|size=9,000|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Python|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Raccoon|symbol=r|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,000|value=25|biome=Taiga, temperate forest|note=Steals items and food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Rattlesnake|symbol=s|color=7:0:0|food=Yes|playable=No|hostile=No|size=7,000|value=20|biome=Any non-freezing biome|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Rhesus macaque|symbol=m|color=7:0:0|food=Yes|playable=No|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, shrubland|note=Steals items and food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Saltwater crocodile|symbol=C|color=2:0:0|playable=No|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes, rivers|note=Lays eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Sasquatch|symbol=S|color=6:0:0|food=Yes|playable=No|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest, taiga|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Siamang|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=12,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Silvery gibbon|symbol=g|color=0:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Skunk|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=No|size=4,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Sloth|symbol=s|color=7:0:0|food=Yes|playable=No|hostile=No|size=6,000|value=50|biome=Any tropical forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Sloth bear|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=No|size=100,000|value=250|biome=Any tropical forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Snowy owl|symbol=o|color=7:0:1|food=Yes|playable=No|hostile=No|size=2,000|value=25|biome=Tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Spider monkey|symbol=m|color=0:0:1|food=Yes|playable=No|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest, tropical dry broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Stoat|symbol=s|color=6:0:0|food=Yes|playable=No|hostile=No|size=350|value=25|biome=Taiga, tundra|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Strangler|symbol=s|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=40,000|value=250|biome=Evil tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Swan|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=10,000|value=10|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Tiger|symbol=T|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=225,000|value=200|biome=Most tropical biomes|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Turkey|symbol=t|color=4:0:1|food=Yes|playable=No|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp, shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Vulture|symbol=v|color=4:0:0|food=Yes|playable=No|hostile=No|size=9,000|value=30|biome=Any desert, tropical grassland, savanna|note=Steals food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Weasel|symbol=w|color=6:0:0|food=Yes|playable=No|hostile=No|size=200|value=10|biome=Any land biome|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=White stork|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=No|size=3,000|value=25|biome=Any grassland, any wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=White-browed gibbon|symbol=g|color=7:0:1|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=White-handed gibbon|symbol=g|color=6:0:0|food=Yes|playable=No|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Wild boar|symbol=B|color=6:0:0|food=Yes|playable=No|hostile=No|size=80,000|value=100|biome=Any savanna, any grassland, any shrubland, any forest, any wetland|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Wolf|symbol=w|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, temperate forest/shrubland|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Wolverine|symbol=w|color=6:0:0|food=Yes|playable=No|hostile=No|size=20,000|value=25|biome=Taiga, mountain|note=Benign}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Yeti|symbol=Y|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=300,000|value=n/a|biome=Mountain, glacier, tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Subterranean====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{v50_creaturecurrent table head}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Blind cave bear|symbol=B|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=500|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Blind cave ogre|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=7,000,000|value=500|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Bugbat|symbol=b|color=5:0:0|food=Yes|playable=No|hostile=No|size=10,000|value=20|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Cave crocodile|symbol=C|color=7:0:0|playable=No|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:cave_dragon_sprite_anim.gif]]|name=Cave dragon|symbol=D|color=7:0:1|playable=No|hostile=Yes|food=Yes|size=15,000,000|value=10000|biome=Caverns (3)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Creeping eye|symbol=e|color=7:0:1|food=Yes|playable=No|hostile=No|size=20,000|value=50|biome=Caverns (3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Crundle|symbol=c|color=4:0:0|food=Yes|playable=No|hostile=Yes|size=10,000|value=50|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Drunian|symbol=d|color=7:0:0|playable=No|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Steals food and items}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Fire imp|symbol=i|color=6:0:1|food=Yes|playable=No|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Flesh ball|symbol=o|color=6:0:0|food=Yes|playable=No|hostile=No|size=70,000|value=10|biome=Subterranean water - Cavern (3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Floating guts|symbol=%|color=7:0:0|playable=No|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns (2,3)}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant bat|symbol=B|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cave spider|symbol=S|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=2500|biome=Caverns (1,2)|note=Spins/throws [[web]]s and causes [[syndrome]]}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cave swallow|symbol=C|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=700|biome=Caverns (1,2)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant cave toad|symbol=T|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant earthworm|symbol=W|color=7:0:0|food=Yes|playable=No|hostile=No|size=200,000|value=500|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant mole|symbol=m|color=6:0:0|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns (1,2) |note=Steals food and booze}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant olm|symbol=O|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=200,000|value=750|biome=Caverns (1,2)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Giant rat|symbol=R|color=0:0:1|food=Yes|playable=No|hostile=No{{verify}}|size=200,000|value=500|biome=Caverns (1,2) |note=Steals food and booze}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Gorlak|symbol=g|color=6:0:1|food=Yes|playable=Adv|hostile=No|size=50,000|value=Not tameable|biome=Good caverns (1,2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Green devourer|symbol=G|color=2:0:1|food=Yes|playable=No|hostile=Yes|size=70,000|value=200|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Helmet snake|symbol=s|color=7:0:1|food=Yes|playable=No|hostile=Yes|size=50,000|value=50|biome=Caverns (1,2)|note=Causes [[syndrome]]}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Hungry head|symbol=h|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=5,000|value=50|biome=Caverns (3)|note=Flying}}&lt;br /&gt;
{{v50_creaturecurrent table row|graphic=[[File:jabberer_sprite_anim.gif]]|name=Jabberer|symbol=J|color=5:0:1|food=Yes|playable=No|hostile=Yes|size=4,500,000|value=1500|biome=Caverns (2,3)|note=Trainable}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Large rat|symbol=r|color=6:0:0|food=Yes|playable=No|hostile=No|size=25,000|value=250|biome=Caverns (1)|note=Steals food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Magma crab|symbol=C|color=0:0:1|playable=No|hostile=Yes|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten [[basalt]]}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Naked mole dog|symbol=n|color=4:0:1|food=Yes|playable=No|hostile=No|size=60,000|value=350|biome=Caverns (1)|note=Steals food}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Pond grabber|symbol=p|color=1:0:1|food=Yes|playable=No|hostile=Yes|size=30,000|value=50|biome=Caverns (1,2)|note=Aquatic}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Reacher|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=Yes|size=70,000|value=100|biome=Caverns (2,3)|note=}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Rutherer|symbol=R|color=7:0:0|food=Yes|playable=No|hostile=No|size=3,000,000|value=600|biome=Caverns (2,3)|note=Exotic Mount}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Troll|symbol=T|color=0:0:1|food=Yes|playable=No|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns (1,2,3)|note=Forms civilizations}}&lt;br /&gt;
{{v50_creaturecurrent table row|name=Voracious cave crawler|symbol=C|color=1:0:0|food=Yes|playable=No|hostile=Yes|size=900,000|value=1000|biome=Caverns (2,3)|note=}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Bone&amp;diff=289562</id>
		<title>Talk:Bone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Bone&amp;diff=289562"/>
		<updated>2023-02-03T16:47:08Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: question about bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bugs? ==&lt;br /&gt;
Why does this page have a Bugs warning, but no bugs listed? Were the previous versions bugs fixed?&lt;br /&gt;
-[[User:Fungustrooper|Fungustrooper]] ([[User talk:Fungustrooper|talk]]) 16:47, 3 February 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Glaze&amp;diff=289454</id>
		<title>Glaze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Glaze&amp;diff=289454"/>
		<updated>2023-02-02T21:58:55Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: added link to earthenware&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Glaze''' is a special coating that can be applied to jugs, [[statue]]s, large pots, and [[trade good|crafts]] made from either [[stone]] or [[ceramic]]. Jugs made from [[earthenware]] cannot be used to store liquids until they have been glazed, while jugs of other materials (and other containers in general) have no such restrictions.&lt;br /&gt;
&lt;br /&gt;
Two types of glaze can be applied: [[ash glaze]] and [[tin glaze]]. Glaze is applied at a [[kiln]] or [[magma kiln]], and the type of glaze to be used cannot be chosen - the nearest glaze material to the relevant worker will be used and the corresponding glaze will be applied. (Note that glazes are not products in themselves, you do not make a glaze and then apply it to the ware.)&lt;br /&gt;
&lt;br /&gt;
The application of glaze to stone and ceramic goods is performed by dwarves with the [[glazing]] labor enabled and grants experience in the [[glazer]] skill.&lt;br /&gt;
&lt;br /&gt;
Glazes otherwise work like decorations. Ash glaze increases the glazed item's value by 50☼, tin glaze by 100☼, multiplied by the [[quality]].&lt;br /&gt;
&lt;br /&gt;
[[File:Jug_(AM_1968.69-5).jpg|thumb|250px|center|Shing, sparkle sparkle!]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = fikod&lt;br /&gt;
| elvish  = fifí&lt;br /&gt;
| goblin  = ul&lt;br /&gt;
| human   = cango&lt;br /&gt;
}}&lt;br /&gt;
{{Category|Items}}&lt;br /&gt;
[[ru:Glaze]]&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Temple&amp;diff=289221</id>
		<title>Temple</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Temple&amp;diff=289221"/>
		<updated>2023-02-01T16:18:31Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: removed erroneous claim that temples require altars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
[[File:dwarf_temple.jpg|thumb|320px|right|A real life temple.]]A '''temple''' is a structure devoted to an object of worship, which, typically, is any [[sphere]]-aligned being, such as a [[deity]], [[megabeast]], or [[titan]]. &lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
In [[fortress mode]], temples are [[locations]] ({{K|l}}) that can be created from any [[zone]]s. Temples can be dedicated either to any deity worshipped by at least one of your [[dwarves]] (not necessarily from the world's dwarven pantheon), or to &amp;quot;no particular deity&amp;quot;, making it a place for anyone to meditate or to worship whomever they want. Dwarves who worship foreign gods--which is to say, gods who originate in civilizations outside of your own--need specific temples while worshipers of local gods will be satisfied by a temple dedicated to no particular deity.&lt;br /&gt;
&lt;br /&gt;
'''Requirements'''&lt;br /&gt;
&lt;br /&gt;
A temple can be dedicated from any [[meeting area]]. Temples require [[instrument]]s for their music and, thus require [[container]]s to store them. However, a temple created with no instruments will still be used by citizens and visitors. Temples also require an empty floor space (called ''dance floor'') with a minimum surface of 25 tiles{{verify}}, the same as [[tavern]]s. [[Performer]]s can also be assigned to temples to perform sacred dances. Beyond being religious activity, dances and poetry in temples fulfill the same functions as they do in taverns, with the caveat of being limited to followers of said faith.&lt;br /&gt;
&lt;br /&gt;
'''Effect on Mood, Thoughts'''&lt;br /&gt;
&lt;br /&gt;
Being able to commune with their deity or meditate gives a serious ''enraptured'' [[stress]] decrease to the dwarves. Not having a designated place to pray, on the other hand, makes them sad or [[Need|distracted]]. Thus, making a temple early on might be a good investment for your fortress, even more so if you're going through difficult times. Simply designating any zone as a place to pray is enough to initially satisfy most of your dwarves; you do not need to provide instruments or containers for your dwarves to pray.&lt;br /&gt;
&lt;br /&gt;
'''Deity-specific Temples'''&lt;br /&gt;
&lt;br /&gt;
You may dedicate a temple to a specific deity. This leads to a greater mood boost for those who worship that deity, and it is '''required''' for prayer to any deities originating from outside your civilization. &lt;br /&gt;
&lt;br /&gt;
When one of your fortress's religious organisations (sects) has sufficient (10 by default) members, they may [[petition]] for the creation of a temple specific to their faith. Once established, these worshipers may congregate at the new temple, though it does not stop them from using other temples to no particular deity; the temple dedicated to their deity existing at all is sufficient to please them. If the petition is ignored for too long, it is eventually abandoned, and the petitioners will receive unhappy thoughts. The petition is satisfied when the temple has a minimum value of 2000 and when [[priest]]hood is recognised. A temple with a value lower than 2000 is called a '''shrine''', but with a value of 10000 or higher, it becomes a '''temple complex''', which is needed to recognise [[priest|high priesthood]].&lt;br /&gt;
&lt;br /&gt;
If you find yourself struggling to get your shrine up to temple status, or to go from temple to temple complex, there are two tried-and-true methods for increasing wealth:&lt;br /&gt;
&lt;br /&gt;
1. Pedestals&lt;br /&gt;
&lt;br /&gt;
2. Engraved metal flooring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Pedestal Method:''&lt;br /&gt;
&lt;br /&gt;
Made at either a carpenter, metalsmith or stone worker's shop, a pedestal is capable of holding objects for display. Once filled, it can increase a room's value significantly. Gems, artifacts, or other high-value items are a great choice here.&lt;br /&gt;
&lt;br /&gt;
''Engraved Metal Flooring Method:''&lt;br /&gt;
&lt;br /&gt;
Being more valuable than basic rock flooring, metal floors can offer ''incredible'' wealth gains for your dwarves' place of worship. With fine metal flooring (ex. gold, steel) and a skilled engraver, you can create a lot of wealth relatively quickly. &lt;br /&gt;
&lt;br /&gt;
'''REMINDER:''' If a group of dwarves file a petition for a deity-specific temple, it's a good idea to write down the petitioners' request for the specific deity and/or religious sect, as it's often not accessible from the UI after you accept the petition. Although, if you have [[DFHack]], you can use the command &amp;lt;code&amp;gt;list-agreements&amp;lt;/code&amp;gt; to find it. Once a location is designated you can verify the current value &amp;amp; level as well as the agreed on level via the [[locations]] ({{K|l}}) menu and selecting to the location.&lt;br /&gt;
&lt;br /&gt;
'''Final Notes on Fortress-Mode Temples'''&lt;br /&gt;
&lt;br /&gt;
[[Pilgrim]]s will visit fortresses specifically to hang out in temples. Other [[visitor]]s may pass by the temple and socialize with the dwarves there, if they came to visit a tavern or [[library]].&lt;br /&gt;
&lt;br /&gt;
As in adventure mode, worshipers of the temple's deity that topple a [[statue]] (or anything else that's been {{k|b}}uilt) in a temple will be cursed as a [[vampire]] or [[werebeast]] {{cite forum|160118/7144627}}{{cite reddit|8l8x7i}}.&lt;br /&gt;
&lt;br /&gt;
==Adventure mode==&lt;br /&gt;
World-generated temples are visitable in [[adventurer mode]]. They are located in [[human]] towns and [[goblin]] fortresses, with smaller temples in [[monastery|monasteries]] and [[fort]]s, and are build when a given [[religion]] has enough followers in said site, or the site is dedicated to the religion. [[Priest]]s can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'. In the current version, it is not possible to join a temple.&lt;br /&gt;
&lt;br /&gt;
On first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse ({{K|k}}) anywhere with any deific object of worship. Though the deity's only response is silence, repeated conversations can change the deity's 'object of worship' status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'. It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though titans may be flagged 'benign'{{verify}}.&lt;br /&gt;
&lt;br /&gt;
Temples can have basements, sometimes extensive [[catacombs]], which may be crawling with enemies. These range from the typical [[kobold]]s and [[goblin]]s, to the occasional lurking [[mummy]] (with assorted [[Undead|skeletal]] minions). [[Pedestal]]s will be found in these lower levels, and will sometimes contain holy [[artifact]]s.&lt;br /&gt;
&lt;br /&gt;
You can defile a temple of your deity by toppling a [[statue]], which leads to being cursed by the patron deity with either [[vampire|vampirism]] or becoming a [[werebeast]]. For this, the temple must be actively used (i.e. not an old ruin).&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
Each temple found in procedurally-generated towns will have its own architecture, where certain architectural elements are chosen depending on the spheres to which the temple belongs. A temple can use a certain architectural element because of its likeness to their worshipped spheres, but also because of an antithetical relationship to said spheres. A complete list of architectural elements, as well as their connection to different spheres, is given in the table below. Since the introduction of institutionalized [[religion]]s, this seems to have changed somewhat, with most such temples having a wide array of architectural elements.&lt;br /&gt;
[[File:Df temple.png|300px|thumb|6 level temple, showing water pool, detailed surfaces, paved indoor areas, lower floors, upper floors, pillars on the perimeter, and a paved outdoor area, with doors leading to the catacombs. Dedicated to the Bejeweled Creed, a religion worshipping Ñor, deity of Birth and Youth. ]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Architectural element&lt;br /&gt;
! Justification&lt;br /&gt;
! Related spheres&lt;br /&gt;
! Disallowed spheres&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Detailed surfaces||Experience||Art, Depravity||&lt;br /&gt;
|-&lt;br /&gt;
|Representation||Painting||&lt;br /&gt;
|-&lt;br /&gt;
|[[Magma|Lava]] pool||Representation||Volcanos||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Lower floors||Representation||Caverns||&lt;br /&gt;
|-&lt;br /&gt;
|Experience||Darkness, Earth||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Open structure||Experience||Dawn, Day, Dusk, Light, Lightning,&amp;lt;br/&amp;gt;Mist, Moon, Nature, Night, Rain,&amp;lt;br/&amp;gt;Rainbows, Seasons, Sky, Stars, Storms,&amp;lt;br/&amp;gt;Sun, Thunder, Twilight, Weather, Wind||&lt;br /&gt;
|-&lt;br /&gt;
|Representation||Freedom||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|Paved indoor areas||Representation||Fortresses||Caverns&lt;br /&gt;
|-&lt;br /&gt;
|Experience|| ||Earth, Plants&lt;br /&gt;
|-&lt;br /&gt;
|Antithetical|| ||Nature, Trees&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|Paved outdoor area||Representation||Fortresses||&lt;br /&gt;
|-&lt;br /&gt;
|Experience|| || Earth, Plants&lt;br /&gt;
|-&lt;br /&gt;
|Antithetical|| ||Nature, Trees&lt;br /&gt;
|-&lt;br /&gt;
|Pillars on the perimeter||Representation||Boundaries, Fortresses||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Square of pillars||Representation||Balance, Discipline, Laws, Order||&lt;br /&gt;
|-&lt;br /&gt;
|Antithetical|| ||Chaos, Deformity&lt;br /&gt;
|-&lt;br /&gt;
|Stagnant pool||Experience||Disease, Muck||&lt;br /&gt;
|-&lt;br /&gt;
|Uneven pillars||Representation||Chaos, Deformity||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|Upper floors||Representation||Fortresses, Mountains||&lt;br /&gt;
|-&lt;br /&gt;
|Experience||Dawn, Day, Dusk, Lightning, Moon,&amp;lt;br/&amp;gt;Rainbows, Sky, Stars, Storms, Sun,&amp;lt;br/&amp;gt;Thunder, Weather, Wind||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|Water pool||Representation||Coasts, Lakes, Oceans, Rivers||&lt;br /&gt;
|-&lt;br /&gt;
|Experience||Water||&lt;br /&gt;
|-&lt;br /&gt;
|Reminder||Fish, Fishing||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrines ===&lt;br /&gt;
&lt;br /&gt;
Before a temple is built in a site, there will be shrines dedicated to a given religion, consisting of a small garden, a [[statue]], and either a [[pedestal]] or an [[altar]]. If the religion has a divination tradition, divination [[dice]] can be found in these shrines. '''(Not to be confused with the lairs of [[titan]]s, also called [[Shrine (megabeast)|shrine]]s.)'''&lt;br /&gt;
[[File:Df town shrines.png|thumb|800px|center|A selection of shrines in a town in adventure mode, from left to right: a shrine in a townplot, a shrine with a garden, a statue at crossroads and a shrine with dice.]]&lt;br /&gt;
&lt;br /&gt;
=== Razing ===&lt;br /&gt;
Occasionally during worldgen, a site government may choose to raze an old temple, and build a new one in its stead. The ruins of the old temple, as well as any catacombs it was connected to, will still be explorable in adventure mode.  Interestingly, the construction of the new temple will always coincide with the formation of a new religious order to utilize it - the order belonging to the old temple will remain on the site, but will move their offices to the keep. Due to this, leaders of &amp;quot;archaic&amp;quot; orders are often found in the keep.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = rath&lt;br /&gt;
| elvish  = fothi&lt;br /&gt;
| goblin  = spôgmuk&lt;br /&gt;
| human   = olum&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;br /&gt;
{{Category|Adventurer mode}}&lt;br /&gt;
{{Category|Religion}}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Fungustrooper&amp;diff=288898</id>
		<title>User talk:Fungustrooper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Fungustrooper&amp;diff=288898"/>
		<updated>2023-01-31T18:14:50Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: personal use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing something with the emotion table. I feel it's more useful with an emotion &amp;quot;type&amp;quot; column but idk what to actually call them, so this is just for personal use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Emotion !! Type !! Divider !! Additional text / Effects at high stress&lt;br /&gt;
|-&lt;br /&gt;
| -1 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anything|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 0 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Acceptance|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 1 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Adoration|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 2 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Affection|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 3 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Agitation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Aggravation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Agony|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Writhing in agony!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 6 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Alarm|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Alienation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 8 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Amazement|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 9 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Ambivalence|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 10 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Amusement|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 11 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anger|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 12 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Angst|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;In existential crisis!&amp;quot; Creature will lie on the ground, pondering the meaning of life, and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 13 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anguish|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Anguished!&amp;quot; Creature will lie on the ground crying and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 14 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Annoyance|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 16 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Anxiety|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 17 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Apathy|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 19 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Arousal|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 20 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Astonishment|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 22 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Aversion|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 23 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Awe|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 24 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Bitterness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 25 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Bliss|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 26 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Boredom|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 27 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Caring|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 29 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Confusion|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 30 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Contempt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 31 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Contentment|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 34 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Defeat|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 35 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dejection|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 36 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Delight|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 39 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Despair|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 40 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disappointment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 41 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disgust|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 42 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Disillusionment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 43 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dislike|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 44 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Dismay|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 45 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Displeasure|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 46 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Distress|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 47 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Doubt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 49 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Eagerness|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 51 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Elation|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 52 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Embarrassment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 53 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Empathy|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 54 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Emptiness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 55 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Enjoyment|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 57 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Enthusiasm|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 59 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Euphoria|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 60 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Exasperation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 61 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Excitement|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 62 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Exhilaration|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 63 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Expectancy|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 64 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fear|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Experiencing mortal fear!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 65 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Ferocity|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 66 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fondness|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 67 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Freedom|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 68 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Fright|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 69 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Frustration|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 71 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gaiety|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 73 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Glee|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 74 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gloom|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 75 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Glumness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 76 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Gratitude|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 78 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grief|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 79 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grim Satisfaction|5:1}}&lt;br /&gt;
|Special&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 80 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grouchiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 81 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Grumpiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 82 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Guilt|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 83 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Happiness|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 84 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hatred|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 86 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hope|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 87 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Hopelessness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 88 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Horror|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Overwhelmed by horror!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 90 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Humiliation|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 95 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Insult|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 96 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Interest|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 97 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Irritation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 98 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Isolation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 100 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Jolliness|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 101 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Joviality|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 102 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Joy|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 103 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Jubilation|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 105 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Loathing|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 106 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Loneliness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 108 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Love|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 110 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Lust|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 112 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Misery|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Wallowing in misery!&amp;quot; Creature will lie on the ground crying and will not move.&lt;br /&gt;
|-&lt;br /&gt;
| 113 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Mortification|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 115 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Nervousness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 116 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Nostalgia|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 117 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Optimism|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 118 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Outrage|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF9999&amp;quot;| 2&lt;br /&gt;
|-&lt;br /&gt;
| 119 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Panic|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 120 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Patience|7:0}}&lt;br /&gt;
|Neutral&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 121 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Passion|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 122 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pessimism|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 124 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pleasure|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 125 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Pride|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 126 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rage|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Enraged at all enemies!&amp;quot; Causes Enraged.&lt;br /&gt;
|-&lt;br /&gt;
| 127 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rapture|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#77FF77&amp;quot;| -1&lt;br /&gt;
|-&lt;br /&gt;
| 128 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Rejection|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 129 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Relief|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 130 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Regret|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 131 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Remorse|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 132 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Repentance|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 133 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Resentment|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 135 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Righteous Indignation|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 136 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Sadness|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 137 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Satisfaction|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 139 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Self Pity|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 141 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Servile|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#FFFFFF&amp;quot;| 0&lt;br /&gt;
|-&lt;br /&gt;
| 142 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shaken|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Shaken to the core!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 143 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shame|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 144 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Shock|6:1}}&lt;br /&gt;
|Pain&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;In emotional shock!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 149 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Suspicion|5:1}}&lt;br /&gt;
|Special&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 150 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Sympathy|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 151 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Tenderness|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 153 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Terror|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|&amp;quot;Overcome by terror!&amp;quot; Creature will flee from enemies. &lt;br /&gt;
Default behavior when experiencing high stress in combat.&lt;br /&gt;
|-&lt;br /&gt;
| 154 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Thrill|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 156 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Triumph|2:1}}&lt;br /&gt;
|Positive&lt;br /&gt;
|style=&amp;quot;background-color:#99FF99&amp;quot;| -2&lt;br /&gt;
|-&lt;br /&gt;
| 157 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Uneasiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 158 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Unhappiness|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 159 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Vengefulness|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FFBBBB&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 161 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Wonder|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|-&lt;br /&gt;
| 162 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Worry|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 163 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Wrath|4:1}}&lt;br /&gt;
|Danger&lt;br /&gt;
|style=&amp;quot;background-color:#FF7777&amp;quot;| 1&lt;br /&gt;
|-&lt;br /&gt;
| 164 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Zeal|1:1}}&lt;br /&gt;
|Internal&lt;br /&gt;
|style=&amp;quot;background-color:#BBFFBB&amp;quot;| -4&lt;br /&gt;
|-&lt;br /&gt;
| 168 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Restless|6:0}}&lt;br /&gt;
|Negative&lt;br /&gt;
|style=&amp;quot;background-color:#FFDDDD&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 169 &lt;br /&gt;
|style=&amp;quot;background-color:#000000&amp;quot;|{{DFtext|Admiration|3:1}}&lt;br /&gt;
|Love&lt;br /&gt;
|style=&amp;quot;background-color:#DDFFDD&amp;quot;| -8&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Jet&amp;diff=288897</id>
		<title>Jet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Jet&amp;diff=288897"/>
		<updated>2023-01-31T17:49:27Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: added the irl tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{stonelookup/0&lt;br /&gt;
|wiki=jet (lignite)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
'''Jet''' is a non-economic dark purple [[stone]] found in large [[cluster]]s in [[sedimentary layer]]s. It is ''not'' [[magma-safe]], and may only be used where any other stone would suffice, aside from one remarkable property.&lt;br /&gt;
&lt;br /&gt;
Jet is the most [[density|lightweight]] stone besides [[raw adamantine]] and [[lignite]], so it is preferable for making [[large pot]]s and other commonly-[[hauling|hauled]] items, and absolutely inappropriate for [[trap|stone-fall traps]] and [[catapult]]s. Likewise, jet [[craft]]s are even more lightweight than normal crafts; this can be very helpful for maximizing [[caravan]] output.&lt;br /&gt;
&lt;br /&gt;
==In Real Life==&lt;br /&gt;
In real life, jet is actually a product of decaying wood under extreme pressure, and is an extremely low grade of [[lignite]]. In DF, however, jet is not a source of [[fuel]]. Since it is very soft and easily carved, historically it has been a popular source of jewelry and [[finished goods|crafts]].&lt;br /&gt;
&lt;br /&gt;
[[File:Sample of jet 2013.JPG|thumb|center|300px|A sample of jet]]&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''Jet''', contrary to popular belief, is not addictive and is &amp;lt;s&amp;gt;acceptably dangerous&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;mostly safe&amp;lt;/s&amp;gt; perfectly safe to the dwarves. If modded into a fuel, it can &amp;lt;s&amp;gt;not&amp;lt;/s&amp;gt; melt steel beams&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Garnierite&amp;diff=288595</id>
		<title>Garnierite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Garnierite&amp;diff=288595"/>
		<updated>2023-01-29T18:29:22Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: Removed old info about it being green, alas :(.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{stonelookup/0}}{{av}}'''Garnierite''' is the only ore of [[nickel]], a low-value [[metal]]. It only occurs in [[gabbro]], and appears in the form of [[vein]]s. Despite being found in magma-safe stone and producing a magma-safe metal, garnierite itself is not magma-safe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GarneiriteUSGOV.jpg|Garnierite in a rock.&lt;br /&gt;
File:Garnierit - Numea, Neukaledonien.jpg|Garnierite (green), mixed with limonite (yellow).&lt;br /&gt;
File:Garniérite.jpg|Garnierite&lt;br /&gt;
File:garnierite_wiki.jpg|Raw garnierite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Pitchblende&amp;diff=287679</id>
		<title>Pitchblende</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Pitchblende&amp;diff=287679"/>
		<updated>2023-01-24T06:07:54Z</updated>

		<summary type="html">&lt;p&gt;Fungustrooper: It uh.. seems pitchblende is green now, not purple.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Pitchblende''' is a [[magma-safe]] green stone which occurs in small quantities within [[granite]].&lt;br /&gt;
&lt;br /&gt;
Pitchblende is also especially [[density|heavy]], second only to [[cinnabar]] (and [[slade]]), so it is absolutely inappropriate for making [[large pot]]s and other commonly-[[hauling|hauled]] items, and preferable for [[trap|stone-fall traps]] and [[catapult]]s. Additionally, pitchblende [[craft]]s are so heavyweight they can fill up a caravan. Hauling pitchblende is not realistic, or at least will take an [[Time|eternity]], without a [[wheelbarrow]].&lt;br /&gt;
&lt;br /&gt;
==In real life== &lt;br /&gt;
Pitchblende is an ore of uranium; while it cannot be smelted in ''Dwarf Fortress'', it is often used for decorative purposes within &amp;quot;nuclear reactors&amp;quot; in [[megaprojects]].&lt;br /&gt;
&lt;br /&gt;
Uranium itself is only weakly radioactive while it decays into lead over billions of years, but among its intermediate decay products are radium and radon. Pitchblende (or uraninite, as it is now called) always contains small amounts of these elements, which are much more dangerous. Radon is especially hazardous as it is an invisible, odorless, tasteless noble gas that is easily inhaled (such as by uranium miners). Fortunately, dwarves are immune to the effects of ionizing radiation, and, provided they remain safe from other forms of [[fun]], they can live long, happy, healthy lives dwelling in bedrooms and dining rooms carved out of pitchblende deposits and furnished by pitchblende tables and chairs.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
It has been speculated that, should the Dwarves work out how to refine and enrich uranium, the world would face a super-weapon even greater than that of the !!Thermonuclear [[catsplosion]]!!, as well as an incredible new power source. It is believed that Dwarves would proceed to use the new super-weapon to preemptively dispatch invaders, and ignore the potential new power source (since they have worked out how to create perpetual motion machines). Or they would find some way to [[brew]] it, giving them all mutant superpowers after a night of drunken partying.&lt;br /&gt;
&lt;br /&gt;
[[File:Autunitevenachat.jpg|thumb|center|300px|Pitchblende with autunite crystals.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Fungustrooper</name></author>
	</entry>
</feed>