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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Freakazoid</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Freakazoid"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Freakazoid"/>
	<updated>2026-04-06T19:42:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Aescula&amp;diff=63842</id>
		<title>Dwarf Fortress Wiki:Request for Adminship/Aescula</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Aescula&amp;diff=63842"/>
		<updated>2010-02-25T18:18:57Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: /* Public Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Administrator Candidacy Questionnaire==&lt;br /&gt;
===Why would I be a good Administrator?===&lt;br /&gt;
I know I'm not too well known, but I am an avid Wiki-er, wholly believe in the system, and have even created and administrated a small Wiki of my own.  Unfortunately, I was not able to keep up hosting payments, and thus cannot show it, as it's been deleted, probably purged from their systems.&lt;br /&gt;
&lt;br /&gt;
Either way, I know the system, I know the process, I even know a little about the software, both DF's and MediaWiki.&lt;br /&gt;
&lt;br /&gt;
====Supporting Evidence====&lt;br /&gt;
*[[Special:Contributions/Aescula]].&lt;br /&gt;
*(As for knowledge of the DF system) [[User:Aescula]]&lt;br /&gt;
&lt;br /&gt;
==Public Q&amp;amp;A==&lt;br /&gt;
*'''Q''': What was your wiki about, and what kinds of things did you do with it (besides contributing content and watching RC) that would make you good as an admin? [[User:Mason11987|Mason11987]] 11:57, 22 February 2010 (UTC)&lt;br /&gt;
*'''A''': It was an idea that I called &amp;quot;Wikiverse&amp;quot;.  It thought of it because I have a friend who delights in building worlds, designing races, and so forth, it was designed to allow people to write about and show any other world they would have liked, without having to also think of storylines and dialogue.  In that one, I was a primary template-maker, and honestly had enough on my paws with all of the financial issues and technical issues I was having.  However, I did learn a good amount about the MediaWiki software, and know how to do things such as identifying and banning spammers, and so forth, and even successfully fended off a troll attack before it could do lasting damage to the target's reputation.--[[User:Aescula|Aescula]] 04:00, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''Q''': Great, thanks.  Sounds similar to my experience, follup up: Did you have any work on using the wikipedia &amp;quot;qif&amp;quot; template or a similar type of template, or using parser functions?  I think there is some opportunity here for organization in this wiki with infoboxes for items and world builder gens, or a lot of other things, and those are often really useful for that kind of work. [[User:Mason11987|Mason11987]] 21:19, 23 February 2010 (UTC)&lt;br /&gt;
:'''A''': I remember building text boxes, similar to the ones that we have here for metals, stone, and workshops.  Also, I'm one who, while not the most innovative, am very adaptive, and can usually come to understanding a language, like MediaWiki's, over a very small span, and then can work it as needed. --[[User:Aescula|Aescula]] 23:22, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Public Discussion==&lt;br /&gt;
Some things you should know about Aescula:&lt;br /&gt;
*Has a [http://twitter.com/aescula twitter], with a couple furry comments and follows some other furry people.&lt;br /&gt;
*Has a [http://s895.photobucket.com/albums/ac154/aescula/ photobucket account], with mostly pictures of dragons.&lt;br /&gt;
*[http://www.7a.org/aescula-janus.html Plays second life] as a furry.&lt;br /&gt;
*Registered at [http://db.fursuit.org/index.php?c=viewuser&amp;amp;nick=aescula the fursuit database], but no pictures of her or her suits.&lt;br /&gt;
*Has a [http://www.furspace.com/Aescula furspace account], where she isn't just one furry, but three!&lt;br /&gt;
&lt;br /&gt;
==Votes==&lt;br /&gt;
===Support===&lt;br /&gt;
# '''SUPPORT''': I stand in support of Aesc. I've known her for years, and I can vouch for her determination and, above all else, how much time she has on her hands. She'll make a good admin, because, if nothing else, she can always keep an eye on things. --[[User:Waladil|Waladil]] 13:08, 21 February 2010 (UTC)&lt;br /&gt;
# '''SUPPORT''': Aescula has my support for admin. She's been all sorts of help whenever I hit a snag with DF. I introduced her to the game long ago, and she's taken to it like a fish to water. Already doing things I didn't know possible. Her eagerness to learn, and determination to master would make her as fine an admin as any. She already has much more technical know how with computers that I couldn't even give a proper name to. A vote for Aescula is a vote for (Insert home country here). --[[User:Iaru|Iaru]] 19:21, 23 February 2010 (EST)&lt;br /&gt;
# '''SUPPORT''': Would support anyways (as it sounds like she would make a good admin), but mainly im voting to counteract huge sheild calling her a furry with no evidence and voting against her for that. --[[User:Greenmeanie|Greenmeanie]] 08:15, 25 February 2010&lt;br /&gt;
:: '''SUPPORT''': Not for Aesc, I already voted in support of her, but for Greenmeanie for helping fight the stupid rumors about furries! &amp;lt;!-- By the way, a &amp;quot;shield&amp;quot; is not the only that he's got that's huge... ego too. Definitely not any of his reproductive organs, though. --&amp;gt;--[[User:Waladil|Waladil]] 10:15, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Oppose===&lt;br /&gt;
# '''OPPOSE''': Candidate said, &amp;quot;had enough on my paws,&amp;quot; as we all know, furries ruin everything. --[[User:HugeShield|HugeShield]] 10:41, 24 February 2010 (UTC)&lt;br /&gt;
::If &amp;quot;don't be a dick&amp;quot; isn't a rule here, it should be!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 11:03, 25 February 2010 (UTC)&lt;br /&gt;
# '''OPPOSE''': Furries cause drama. Last thing any wiki needs is more empowered furries. [[User:Freakazoid|Freakazoid]] 17:45, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
# '''NEUTRAL'''| blah blah blah here's why signature&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Aescula&amp;diff=63839</id>
		<title>Dwarf Fortress Wiki:Request for Adminship/Aescula</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Aescula&amp;diff=63839"/>
		<updated>2010-02-25T17:45:55Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: /* Oppose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Administrator Candidacy Questionnaire==&lt;br /&gt;
===Why would I be a good Administrator?===&lt;br /&gt;
I know I'm not too well known, but I am an avid Wiki-er, wholly believe in the system, and have even created and administrated a small Wiki of my own.  Unfortunately, I was not able to keep up hosting payments, and thus cannot show it, as it's been deleted, probably purged from their systems.&lt;br /&gt;
&lt;br /&gt;
Either way, I know the system, I know the process, I even know a little about the software, both DF's and MediaWiki.&lt;br /&gt;
&lt;br /&gt;
====Supporting Evidence====&lt;br /&gt;
*[[Special:Contributions/Aescula]].&lt;br /&gt;
*(As for knowledge of the DF system) [[User:Aescula]]&lt;br /&gt;
&lt;br /&gt;
==Public Q&amp;amp;A==&lt;br /&gt;
*'''Q''': What was your wiki about, and what kinds of things did you do with it (besides contributing content and watching RC) that would make you good as an admin? [[User:Mason11987|Mason11987]] 11:57, 22 February 2010 (UTC)&lt;br /&gt;
*'''A''': It was an idea that I called &amp;quot;Wikiverse&amp;quot;.  It thought of it because I have a friend who delights in building worlds, designing races, and so forth, it was designed to allow people to write about and show any other world they would have liked, without having to also think of storylines and dialogue.  In that one, I was a primary template-maker, and honestly had enough on my paws with all of the financial issues and technical issues I was having.  However, I did learn a good amount about the MediaWiki software, and know how to do things such as identifying and banning spammers, and so forth, and even successfully fended off a troll attack before it could do lasting damage to the target's reputation.--[[User:Aescula|Aescula]] 04:00, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:'''Q''': Great, thanks.  Sounds similar to my experience, follup up: Did you have any work on using the wikipedia &amp;quot;qif&amp;quot; template or a similar type of template, or using parser functions?  I think there is some opportunity here for organization in this wiki with infoboxes for items and world builder gens, or a lot of other things, and those are often really useful for that kind of work. [[User:Mason11987|Mason11987]] 21:19, 23 February 2010 (UTC)&lt;br /&gt;
:'''A''': I remember building text boxes, similar to the ones that we have here for metals, stone, and workshops.  Also, I'm one who, while not the most innovative, am very adaptive, and can usually come to understanding a language, like MediaWiki's, over a very small span, and then can work it as needed. --[[User:Aescula|Aescula]] 23:22, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Public Discussion==&lt;br /&gt;
:Discuss things here, yay&lt;br /&gt;
==Votes==&lt;br /&gt;
===Support===&lt;br /&gt;
# '''SUPPORT''': I stand in support of Aesc. I've known her for years, and I can vouch for her determination and, above all else, how much time she has on her hands. She'll make a good admin, because, if nothing else, she can always keep an eye on things. --[[User:Waladil|Waladil]] 13:08, 21 February 2010 (UTC)&lt;br /&gt;
# '''SUPPORT''': Aescula has my support for admin. She's been all sorts of help whenever I hit a snag with DF. I introduced her to the game long ago, and she's taken to it like a fish to water. Already doing things I didn't know possible. Her eagerness to learn, and determination to master would make her as fine an admin as any. She already has much more technical know how with computers that I couldn't even give a proper name to. A vote for Aescula is a vote for (Insert home country here). --[[User:Iaru|Iaru]] 19:21, 23 February 2010 (EST)&lt;br /&gt;
# '''SUPPORT''': Would support anyways (as it sounds like she would make a good admin), but mainly im voting to counteract huge sheild calling her a furry with no evidence and voting against her for that. --[[User:Greenmeanie|Greenmeanie]] 08:15, 25 February 2010&lt;br /&gt;
:: '''SUPPORT''': Not for Aesc, I already voted in support of her, but for Greenmeanie for helping fight the stupid rumors about furries! &amp;lt;!-- By the way, a &amp;quot;shield&amp;quot; is not the only that he's got that's huge... ego too. Definitely not any of his reproductive organs, though. --&amp;gt;--[[User:Waladil|Waladil]] 10:15, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Oppose===&lt;br /&gt;
# '''OPPOSE''': Candidate said, &amp;quot;had enough on my paws,&amp;quot; as we all know, furries ruin everything. --[[User:HugeShield|HugeShield]] 10:41, 24 February 2010 (UTC)&lt;br /&gt;
::If &amp;quot;don't be a dick&amp;quot; isn't a rule here, it should be!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 11:03, 25 February 2010 (UTC)&lt;br /&gt;
# '''OPPOSE''': Furries cause drama. Last thing any wiki needs is more empowered furries. [[User:Freakazoid|Freakazoid]] 17:45, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
# '''NEUTRAL'''| blah blah blah here's why signature&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Flow&amp;diff=41553</id>
		<title>40d:Flow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Flow&amp;diff=41553"/>
		<updated>2008-05-12T02:42:52Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Flow''' is the direction in which liquids will move or &amp;quot;spill over&amp;quot; under the effects of gravity. [[Water]] and [[Magma]] are both liquids that are likely to be constantly on the move until either contained (such as in a [[Lake]]) or until they become far too stretched out. In the latter event, water will evaporate quickly, while magma will cool down and possibly leave behind [[Obsidian]].&lt;br /&gt;
&lt;br /&gt;
In the game world, most liquids are represented with a {{Tile|≈|#008|#999}} and {{Tile|~|#008|#999}} tile of appropriate color (blue, in this case, is water). Smaller amounts of liquids, such as [[Blood]] and [[Vomit]], can be represented with other, smaller tiles.&lt;br /&gt;
&lt;br /&gt;
Amounts of liquid are measured in sets of 7 layers per tile. You can see an exact amount of liquid per tile by switching your [[Technical_tricks#The_look_of_the_game|SHOW_FLOW_AMOUNTS]] to YES. A layer of 1 can be imagined as ankle-deep for a dwarf, while 7 layers is completely full. All liquids will spill into a nearby tile when there is more than one layer of liquid in a tile and the liquid is not contained.&lt;br /&gt;
&lt;br /&gt;
Each type of liquid has their own properties, which means they're going to do their thing in different ways. It is reccomended you read up on individual liquids to see precisely what you can and cannot do with them. In addition, liquids do not exactly mimic real life conditions. Expect to see quirks such as a lack of consideration for air pressure in certain situations.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Smelters&amp;diff=30847</id>
		<title>Smelters</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Smelters&amp;diff=30847"/>
		<updated>2007-12-04T02:18:54Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Smelter]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Coffins&amp;diff=30846</id>
		<title>Coffins</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Coffins&amp;diff=30846"/>
		<updated>2007-12-04T02:18:27Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Coffin]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Statues&amp;diff=30845</id>
		<title>Statues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Statues&amp;diff=30845"/>
		<updated>2007-12-04T02:18:01Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Statue]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Doors&amp;diff=30844</id>
		<title>Doors</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Doors&amp;diff=30844"/>
		<updated>2007-12-04T02:16:50Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Door]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Architecture_design&amp;diff=29429</id>
		<title>40d:Architecture design</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Architecture_design&amp;diff=29429"/>
		<updated>2007-12-04T02:14:25Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: non-dead ended&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is one thing to design a [[fortress]] to be useful and functional, but many dwarves are also very artistic in their design as well.&lt;br /&gt;
&lt;br /&gt;
=== Modern ===&lt;br /&gt;
One means of fort design is the no-nonsense modern design.  Modern style architecture revolves around a no-nonsense approach to space usage, usually with long straight corridors and multi function rooms that contain multiple workshops or other points of interest.  A typical modern hallway may appear as below:&lt;br /&gt;
&lt;br /&gt;
       =..=&lt;br /&gt;
 ==+====++====+==&lt;br /&gt;
 ......+..+......&lt;br /&gt;
 ......+..+......&lt;br /&gt;
 ==+====++====+==&lt;br /&gt;
       =..=&lt;br /&gt;
&lt;br /&gt;
The [[doors]] in the hallway lead to these large, multifunction rooms.  The doors at the intersections present an excellent method of containment, stopping both [[water]] and allowing to be locked against intruders or to contain misbehaving dwarves.&lt;br /&gt;
&lt;br /&gt;
=== Grave Importance ===&lt;br /&gt;
Dwarves have a long tradition of honoring their dead and while some forts may be too bitter to spare resources on proper [[burial]], others can honor and pay respect to their dead.  In this design method, hallways do not always intersect, sometimes leading to dead ends where coffins can be placed as well as statues made in the likeness of the former living.  Likewise, workshops can also be placed in the center of a 5x5 grid, with the back and side walls used for [[statues]] in [[coffins]].  Once the current area is exhausted and the past dwarves are satisfied that their work has been completed, the workshop can be disassembled and the dead left to rest in piece.&lt;br /&gt;
&lt;br /&gt;
=== Waterfalls ===&lt;br /&gt;
Waterfalls have a strong effect on people, man and dwarf alike and some like to incorporate this into their fort.  Waterfalls require a system to dispose of the water, either pumping it back upwards to be recycled or dumping it into a large reservoir where it can be allowed to evaporate.&lt;br /&gt;
&lt;br /&gt;
=== Smelting Operations ===&lt;br /&gt;
In very resource-heavy maps, 10-12 [[smelters]] may be necessary to keep up with mining operations. I've had very efficient results with this setup - and it looks good, to boot. The stairways lead down into a high Z-level mining operation (keeps the [[noise]] away from the bedrooms, too), with additional [[bar]] storage 1-2 levels below.&lt;br /&gt;
*S = Smelter&lt;br /&gt;
*M = Magma&lt;br /&gt;
*B = Bar Stockpile&lt;br /&gt;
*O = Ore Stockpile&lt;br /&gt;
      ==============&lt;br /&gt;
      =MMMMMMMMMMMM=&lt;br /&gt;
      =SSSSSSSSSSSS=&lt;br /&gt;
      =SSSSSSSSSSSS=&lt;br /&gt;
      =OOOOOOOOOOOO=&lt;br /&gt;
      =OOOOOOOOOOOO=&lt;br /&gt;
      =OOOOOOOOOOOO=&lt;br /&gt;
      =++===++===++=&lt;br /&gt;
      =............=&lt;br /&gt;
      =............========&lt;br /&gt;
      =..==....==..+OOOSSM=&lt;br /&gt;
      =..=&amp;gt;&amp;gt;BBBB=..+OOOSSM=&lt;br /&gt;
 ======...&amp;gt;&amp;gt;BBBB...=OOOSSM=&lt;br /&gt;
 .........BBBBBB...=OOOSSM=&lt;br /&gt;
 .........BBBBBB...=OOOSSM=&lt;br /&gt;
 .........BBBBBB...=OOOSSM=&lt;br /&gt;
 ======...BBBB&amp;gt;&amp;gt;...=OOOSSM=&lt;br /&gt;
      =..=BBBB&amp;gt;&amp;gt;=..+OOOSSM&lt;br /&gt;
      =..==....==..+OOOSSM=&lt;br /&gt;
      =............========&lt;br /&gt;
      =++===++===++=&lt;br /&gt;
      =OOOOOOOOOOOO=&lt;br /&gt;
      =OOOOOOOOOOOO=&lt;br /&gt;
      =OOOOOOOOOOOO=&lt;br /&gt;
      =SSSSSSSSSSSS=&lt;br /&gt;
      =SSSSSSSSSSSS=&lt;br /&gt;
      =MMMMMMMMMMMM=&lt;br /&gt;
      ==============&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Where_in_my_area_should_I_build_my_fort&amp;diff=30527</id>
		<title>Where in my area should I build my fort</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Where_in_my_area_should_I_build_my_fort&amp;diff=30527"/>
		<updated>2007-12-02T03:07:10Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new FAQ answered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Depending on your [[location]], you have a number of approaches to where your fort can be and how you build it. Dwarf Fortress gives you quite a bit of free reign in this regard especially with the addition of [[z-axis]], but it's important to remember that your dwarves [[what should I build first|have needs]]. If you expect to have a long-lived fortress, it is wise to plan ahead.&lt;br /&gt;
&lt;br /&gt;
==Where to build==&lt;br /&gt;
&lt;br /&gt;
There are some restrictions to what you can build where. It's usually obvious. You can't build on [[trees]] or boulders, usually. You can't build on [[rivers]] and streams, except you can build on a [[brook]]. Make sure you have room to build where you want.&lt;br /&gt;
&lt;br /&gt;
With that said, building your fortress how you want is almost limitless. Feel free to experiment and combine the suggestions here.&lt;br /&gt;
&lt;br /&gt;
===Hills===&lt;br /&gt;
&lt;br /&gt;
Building a fortress into a hill is probably the simplest way to get your fortress started.&lt;br /&gt;
&lt;br /&gt;
If your area has any slopes or hills at all, you can [[mine]] straight into it. It doesn't have to be a tall, flat cliff; You can build into a low slope just fine. A low slope that goes up one level isn't quite as useful as a cliff that goes 3 or more levels up, but it's good enough. Try to avoid digging into a small hill though, as you may want some room to build on the first level.&lt;br /&gt;
&lt;br /&gt;
By digging into a hill, your fortress' front gate is generally easier to defend. An area surrounded in cliffs can make navigation for your enemy (and you) time-consuming, but building into a wall forces your enemy to come at you head-on in one direction. In addition, you can take advantage of the natural landscape to &amp;quot;funnel&amp;quot; enemies together, or carve your own funnel-like entrance, making them easier to hit with [[siege engines]] and [[marksdwarfs]] in safer locations. Also, this works well with an entrance full of [[traps]].&lt;br /&gt;
&lt;br /&gt;
===Flatlands===&lt;br /&gt;
&lt;br /&gt;
Building a fortress on flat land is an interesting but slightly more complicated approach.&lt;br /&gt;
&lt;br /&gt;
To start, [[designate]] your dwarf to build downward [[stairs]] on the surface. Go down one level and designate upward stairs where the downward ones are. Keep doing this until you hit [[stone]]. Then mine out your fortress.&lt;br /&gt;
&lt;br /&gt;
While this kind of fortress works, it takes more work to properly defend the entrance. As it is, any enemies can come at you from any direction. Without building some inside defences, you may become victim to a [[siege]] early on (once sieges work, anyway).&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can build [[walls]] around your entrance, along with a ceiling if you want. Make sure you leave a front door open for your dwarves, or better, build a funnel with lots of traps in it. No enemy will bother breaking down a wall if there's a clear way in. They won't know it's full of stonefall traps.&lt;br /&gt;
&lt;br /&gt;
Building a wall around your entrance opens up a whole new level of creativity. Feel free to make a small tower or keep, or a large castle with catapults on each level, or a stepped pyramid that reaches high into the sky, ect.&lt;br /&gt;
&lt;br /&gt;
===Houses, Keeps, and Castles===&lt;br /&gt;
&lt;br /&gt;
Instead of mining into the ground, you can make your settlement more human-like. By taking [[wood]] and stone, you can build walls and [[floors]] that resemble houses, warehouses, castles, towers, and so on. As long as it has four walls and a floor above it, you can make a room out of it. This works well on flat lands, but you can do this pretty much anywhere.&lt;br /&gt;
&lt;br /&gt;
==Annoying Obstacles==&lt;br /&gt;
&lt;br /&gt;
Be on the lookout for these features in your area. They are probably the most annoying features to deal with when making your fortress. They can be avoided just by paying attention to your [[biome]], usually.&lt;br /&gt;
&lt;br /&gt;
===Lakes===&lt;br /&gt;
&lt;br /&gt;
These things are just about everywhere, except in scorching or freezing climates. They are not a threat really, just annoying. A lake may hinder your design if you build too close to them. As far as mining is concerned, they go down two levels, so make sure you're mining deeper than that. Same goes for rivers and brooks and the like.&lt;br /&gt;
&lt;br /&gt;
===Aquifers===&lt;br /&gt;
&lt;br /&gt;
An [[aquifer]] will haunt you, anger you, and make wise cracks about your mama. See its description on how to deal with or avoid them.&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
&lt;br /&gt;
Don't build on an area that might have dangerous [[creatures]]. The worst kinds are [[elephants]], [[carp]], and [[giant eagles]]. Don't even think about building in [[haunted]] or [[sininster]] areas and the like, unless you think you're up for the challenge. Look up your biome, then compare them against the creatures list to see what you might be up against.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Crafts&amp;diff=28585</id>
		<title>40d:Crafts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Crafts&amp;diff=28585"/>
		<updated>2007-11-24T08:23:04Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: changed wikilinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Crafts''' are a group of items made specifically by a [[craftsdwarf]]. These include rings, amulets, bracelets, scepters, and crowns.&lt;br /&gt;
&lt;br /&gt;
You cannot specify what a craftsdwarf will make, but one resource can often produce two or three different items.&lt;br /&gt;
&lt;br /&gt;
[[Stonecrafting]] is an easy way to make [[export]] goods, as your [[stone crafter]] will have access to tons of [[stone]] in a typical fortress. Although a basic [[stone]] craft is worth very little, many of these can be made and will not be denied by traders. This is also a good way to attain a legendary stonecrafter.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Forges&amp;diff=28989</id>
		<title>Forges</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Forges&amp;diff=28989"/>
		<updated>2007-11-24T08:20:46Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[metalsmith's forge]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Jeweler&amp;diff=28981</id>
		<title>40d:Jeweler</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Jeweler&amp;diff=28981"/>
		<updated>2007-11-24T07:48:51Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Jeweler''' is a dwarf with both the [[gem cutting]] and [[gem setting]] skills. The jeweler works in a [[jeweler's workshop]], either cutting rough [[gems]] into usable gems or setting gems into either [[furniture]], [[finished goods]] or [[ammo]].&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cap&amp;diff=28977</id>
		<title>Cap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cap&amp;diff=28977"/>
		<updated>2007-11-24T07:44:54Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Cap''' is a piece of [[clothing]] worn on the head. When made of [[leather]], it is also a piece of [[armor]]. Caps made of [[metal]] are considered [[chain mail]] armor.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Craftsdwarf%27s_workshop&amp;diff=18746</id>
		<title>40d:Craftsdwarf's workshop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Craftsdwarf%27s_workshop&amp;diff=18746"/>
		<updated>2007-11-24T07:26:58Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: corrected wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Craftsdwarf's Workshop|key=r|job=Craftsworking&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=No Special Profession&lt;br /&gt;
|use=&lt;br /&gt;
* [[Bone]]&lt;br /&gt;
* [[Leather]]&lt;br /&gt;
* [[Cloth|Plant fibre cloth]]&lt;br /&gt;
* [[Shell]]&lt;br /&gt;
* [[Silk]]&lt;br /&gt;
* [[Skull]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
* Rock [[craft]]s&lt;br /&gt;
* Wood [[craft]]s&lt;br /&gt;
* Rock short [[sword]]s&lt;br /&gt;
* Wood [[bolt]]s&lt;br /&gt;
* Bone [[bolt]]s&lt;br /&gt;
* Bone [[decoration]]s&lt;br /&gt;
* Shell [[decoration]]s&lt;br /&gt;
* [[Totem]]s&lt;br /&gt;
* Plant fiber cloth [[craft]]s&lt;br /&gt;
* Silk [[craft]]s&lt;br /&gt;
* Shell [[craft]]s&lt;br /&gt;
* Bone [[craft]]s&lt;br /&gt;
* Leather [[craft]]s&lt;br /&gt;
* Bone [[armor]]&lt;br /&gt;
* Shell [[armor]]&lt;br /&gt;
* [[Adamantine]] strands&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Craftsdwarf's workshop''' is a [[workshop]] for any dwarves who can make [[stone]], [[bone]] or [[shell]] crafts. It can also be used to make a few things that aren't strictly crafts, such as shell [[armor]] and bone crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
Craftsworking includes several different skills:&lt;br /&gt;
*[[Bone carving]]&lt;br /&gt;
*[[Stonecrafting]]&lt;br /&gt;
*[[Woodcrafting]]&lt;br /&gt;
*[[Metalcrafting]]{{Verify}}&lt;br /&gt;
&lt;br /&gt;
==Uses for crafts==&lt;br /&gt;
===Armor===&lt;br /&gt;
Bone and shell, like any other material other than metal used to create [[armor]], has 50% of the standard protection of iron. While poor in protection value, it is still a good start for protecting your dwarves before you get a metalsmithing operation going. It is not very usefull in the first few years since you aren't likely to be attacked by anything too powerfull but is still a preferable option over leather armor since while bearing the same protection value, leather can be used for more usefull purposes such as [[bags]] or leather [[clothing]].&lt;br /&gt;
&lt;br /&gt;
Making bone and shell armor can be an effective way to meet certain nobles' mandates if metal armor production is difficult.&lt;br /&gt;
&lt;br /&gt;
===Bolts===&lt;br /&gt;
Bone and wood [[bolts]] for crossbows can be made at a Craftdwarf's workshop; bone bolts can be made for next to nothing and when the dwarf reaches the top experience levels, bone bolts approach damage levels like that of metal ones&amp;lt;sup&amp;gt;{{verify}}&amp;lt;/sup&amp;gt;. Also, dwarves will not use metal bolts to practice, instead preferring bone and wooden bolts.&lt;br /&gt;
&lt;br /&gt;
===Crafts===&lt;br /&gt;
General crafts, such as idols, scepters, mugs, etc. are only good as trade items. It is a good idea to include a Craftsdwarf with both Bone Carving and Stone Crafting in your beginning party, so you can start producing ammunition and getting rid of those massive piles of rocks. A few bins of well-made trade goods are usually sufficient to buy any vital supplies from the first caravan to arrive at your fortress.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
You can create [[stone]] short [[sword]]s at the craftsdwarf's workshop out of any sharp stone.  In the unmodified game, these short swords can only be made from [[obsidian]].  These have the same damage as steel, so they are extremely useful for early traps if you can find or produce obsidian.  However, they require one unit of [[wood]] in their construction, making them mostly impractical on maps with no or little forestation.&lt;br /&gt;
&lt;br /&gt;
The weapons are described as being clubs with a sharp stone edge affixed to the side.  According to [[Toady One]], the weapons are supposed to wear very quickly but this functionality has not yet been implemented.{{version|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Finished_goods&amp;diff=28957</id>
		<title>40d:Finished goods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Finished_goods&amp;diff=28957"/>
		<updated>2007-11-24T07:22:15Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Finished Goods''' are a number of products produced mostly by [[craftsdwarfs]] and the like, such as [[leatherworkers]], [[clothiers]], [[stonecrafters]], ect.. These items are [[crafts]], [[instruments]], [[mugs]], [[toys]], and [[clothes]] (note: this is not a complete list).&lt;br /&gt;
&lt;br /&gt;
Finished goods are typically useful as [[export]] items. However, clothes are important for your dwarves after the second year, when the clothes they brought with them have been quite worn out.&lt;br /&gt;
&lt;br /&gt;
All finished goods go into a finished goods [[stockpile]].&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Toys&amp;diff=28956</id>
		<title>Toys</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Toys&amp;diff=28956"/>
		<updated>2007-11-24T07:17:38Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Toy]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mugs&amp;diff=28955</id>
		<title>Mugs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mugs&amp;diff=28955"/>
		<updated>2007-11-24T07:16:53Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Goblet]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stonecrafters&amp;diff=28952</id>
		<title>Stonecrafters</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stonecrafters&amp;diff=28952"/>
		<updated>2007-11-24T07:15:42Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: oops, wrong redirect :3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[craftsdwarf]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stonecrafters&amp;diff=28951</id>
		<title>Stonecrafters</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stonecrafters&amp;diff=28951"/>
		<updated>2007-11-24T07:14:45Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[stonecrafter]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Clothiers&amp;diff=28950</id>
		<title>Clothiers</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Clothiers&amp;diff=28950"/>
		<updated>2007-11-24T07:14:23Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[clothier]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Leatherworkers&amp;diff=28949</id>
		<title>Leatherworkers</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Leatherworkers&amp;diff=28949"/>
		<updated>2007-11-24T07:13:53Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Leatherworker]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Craftsdwarfs&amp;diff=28948</id>
		<title>Craftsdwarfs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Craftsdwarfs&amp;diff=28948"/>
		<updated>2007-11-24T07:13:33Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[craftsdwarf]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shields&amp;diff=28947</id>
		<title>Shields</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shields&amp;diff=28947"/>
		<updated>2007-11-24T07:04:31Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Armor]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Gem&amp;diff=2811</id>
		<title>40d:Gem</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Gem&amp;diff=2811"/>
		<updated>2007-11-24T07:02:03Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: corrected wikilinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Small clusters of '''gems''' can be found strewn throughout the fortress. Gems can used to [[encrust]] [[furniture]], [[crafts]], [[weapon]]s, [[armor]] and [[ammunition]], to create [[window]]s and as a source material for [[legendary artifact|legendary artifacts]].  In addition, raw rock crystals are required to make crystal glass goods.&lt;br /&gt;
&lt;br /&gt;
== Value ==&lt;br /&gt;
&lt;br /&gt;
Gems have base [[item values|value]] of 3 in rough form, which is multiplied by appropriate value modifier from the table below. They gain value after they are cut in a [[jeweler's workshop]]. Cut gems have a base value of 5. Items can be decorated (encrusted) with cut gems; all such decorations have a value of 10 times the gem type's value multiplier. See [[Gem cutting]] and [[Gem setting]]&lt;br /&gt;
&lt;br /&gt;
== Varieties ==&lt;br /&gt;
&lt;br /&gt;
Gems come in many varieties, with their own color and value multipliers:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ''Ornamental'' ===&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Found where&lt;br /&gt;
! Found how&lt;br /&gt;
|-&lt;br /&gt;
|onyx||2×||{{Raw Tile|@|#888|#888}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|morion||2×||{{Raw Tile|@|#888|#888}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|schorl||2×||{{Raw Tile|@|#888|#888}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|lace agate||2×||{{Raw Tile|@|#00f|#00f}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|blue jade||2×||{{Raw Tile|@|#00f|#00f}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|lapis lazuli||2×||{{Raw Tile|@|#00f|#00f}}||Igneous intrusive, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|prase||2×||{{Raw Tile|@|#0a0|#0a0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|prase opal||10×||{{Raw Tile|@|#0a0|#0a0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|bloodstone||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|moss agate||2×||{{Raw Tile|@|#0a0|#0a0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|moss opal||10×||{{Raw Tile|@|#0a0|#0a0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|variscite||2×||{{Raw Tile|@|#0a0|#0a0}}||Bauxite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|chrysoprase||2×||{{Raw Tile|@|#0f0|#0f0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|chrysocolla||2×||{{Raw Tile|@|#00f|#00f}}||Malachite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|sard||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|carnelian||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|banded agate||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|sardonyx||2×||{{Raw Tile|@|#a00|#a00}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|cherry opal||10×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|lavendar jade||2×||{{Raw Tile|@|#a0a|#a0a}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pink jade||2×||{{Raw Tile|@|#f0f|#f0f}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tube agate||2×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|fire agate||2×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|plume agate||2×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|brown jasper||2×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|picture jasper||3×||{{Raw Tile|@|#aa0|#aa0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|smoky quartz||2×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|wax opal||10×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|wood opal||10×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|amber opal||10×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|gold opal||10×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|citrine||2×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|yellow jasper||2×||{{Raw Tile|@|#ff0|#ff0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tigereye||2×||{{Raw Tile|@|#ff0|#ff0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tiger iron||2×||{{Raw Tile|@|#ff0|#ff0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|sunstone||2×||{{Raw Tile|@|#ff0|#ff0}}||Basalt, Gneiss|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|resin opal||10×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pyrite||2×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|clear tourmaline||10×||{{Raw Tile|@|#fff|#fff}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|gray chalcedony||2×||{{Raw Tile|@|#fff|#fff}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|dendritic agate||2×||{{Raw Tile|@|#fff|#fff}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|shell opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|bone opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|white chalcedony||2×||{{Raw Tile|@|#fff|#fff}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|fortification agate||2×||{{Raw Tile|@|#fff|#fff}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|milk quartz||2×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|moonstone||2×||{{Raw Tile|@|#fff|#fff}}||Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|white jade||2×||{{Raw Tile|@|#fff|#fff}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|jasper opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pineapple opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|onyx opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|milk opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pipe opal||10×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|aventurine||3×||{{Raw Tile|@|#0a0|#0a0}}||Sedimentary|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|turquoise||2×||{{Raw Tile|@|#00f|#00f}}||Igneous extrusive, Kaolinite, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|rose quartz||3×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|rock crystal||2×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ''Semi-Precious'' ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Found where&lt;br /&gt;
! Found how&lt;br /&gt;
|-&lt;br /&gt;
|black zircon||20×||{{Raw Tile|@|#888|#888}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|black pyrope||20×||{{Raw Tile|@|#888|#888}}||Metamorphic, Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|melanite||15×||{{Raw Tile|@|#888|#888}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|indigo tourmaline||25×||{{Raw Tile|@|#00a|#00a}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|blue garnet||30×||{{Raw Tile|@|#00a|#00a}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tsavorite||30×||{{Raw Tile|@|#0a0|#0a0}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|green tourmaline||20×||{{Raw Tile|@|#0a0|#0a0}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|demantoid||30×||{{Raw Tile|@|#0a0|#0a0}}||Chromite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|green zircon||20×||{{Raw Tile|@|#0a0|#0a0}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|green jade||20×||{{Raw Tile|@|#0f0|#0f0}}||Alluvial|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|heliodor||20×||{{Raw Tile|@|#0f0|#0f0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|peridot||20×||{{Raw Tile|@|#0f0|#0f0}}||Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red zircon||20×||{{Raw Tile|@|#a00|#a00}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red tourmaline||15×||{{Raw Tile|@|#a00|#a00}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red pyrope||20×||{{Raw Tile|@|#a00|#a00}}||Metamorphic, Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|almandine||20×||{{Raw Tile|@|#a00|#a00}}||Metamorphic, Diorite, Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red grossular||20×||{{Raw Tile|@|#a00|#a00}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pink tourmaline||15×||{{Raw Tile|@|#f00|#f00}}||Metamorphic, Sedimentary, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red beryl||20×||{{Raw Tile|@|#f00|#f00}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|fire opal||15×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|rhodolite||20×||{{Raw Tile|@|#a0a|#a0a}}||Metamorphic, Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|purple spinel||20×||{{Raw Tile|@|#a0a|#a0a}}||Metamorphic, Diorite, Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|alexandrite||20×||{{Raw Tile|@|#f0f|#f0f}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|tanzanite||20×||{{Raw Tile|@|#f0f|#f0f}}||Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|morganite||20×||{{Raw Tile|@|#f0f|#f0f}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|violet spessartine||20×||{{Raw Tile|@|#f0f|#f0f}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pink garnet||20×||{{Raw Tile|@|#f0f|#f0f}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|kunzite||20×||{{Raw Tile|@|#f0f|#f0f}}||Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|cinnamon grossular||20×||{{Raw Tile|@|#aa0|#aa0}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|honey yellow beryl||20×||{{Raw Tile|@|#aa0|#aa0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|jelly opal||15×||{{Raw Tile|@|#aa0|#aa0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|brown zircon||20×||{{Raw Tile|@|#aa0|#aa0}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|yellow zircon||20×||{{Raw Tile|@|#ff0|#ff0}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|golden beryl||20×||{{Raw Tile|@|#ff0|#ff0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|yellow spessartine||20×||{{Raw Tile|@|#ff0|#ff0}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|topaz||20×||{{Raw Tile|@|#ff0|#ff0}}||Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|topazolite||20×||{{Raw Tile|@|#ff0|#ff0}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|yellow grossular||20×||{{Raw Tile|@|#ff0|#ff0}}||Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|rubicelle||20×||{{Raw Tile|@|#ff0|#ff0}}||Metamorphic, Diorite, Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|clear garnet||20×||{{Raw Tile|@|#fff|#fff}}||Metamorphic, Granite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|goshenite||20×||{{Raw Tile|@|#fff|#fff}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|cat's eye||20×||{{Raw Tile|@|#fff|#fff}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|clear zircon||25×||{{Raw Tile|@|#fff|#fff}}||All Igneous, Metamorphic|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|amethyst||20×||{{Raw Tile|@|#f0f|#f0f}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|aquamarine||20×||{{Raw Tile|@|#00f|#00f}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red spinel||20×||{{Raw Tile|@|#a00|#a00}}||Metamorphic, Diorite, Gabbro|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|chrysoberyl||20×||{{Raw Tile|@|#0f0|#0f0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|precious fire opal||20×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|red flash opal||20×||{{Raw Tile|@|#f00|#f00}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|black opal||30×||{{Raw Tile|@|#888|#888}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|white opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|crystal opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|claro opal||20×||{{Raw Tile|@|#00f|#00f}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|levin opal||20×||{{Raw Tile|@|#ff0|#ff0}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|harlequin opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|pinfire opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|bandfire opal||20×||{{Raw Tile|@|#fff|#fff}}||All stone|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|light yellow diamond||30×||{{Raw Tile|@|#fff|#fff}}||Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ''Precious'' ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Found where&lt;br /&gt;
! Found how&lt;br /&gt;
|-&lt;br /&gt;
|faint yellow diamond||40×||{{Raw Tile|@|#aa0|#aa0}}||Kimberlite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|emerald||40×||{{Raw Tile|@|#0a0|#0a0}}||Granite, Schist, Marble|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|ruby||40×||{{Raw Tile|@|#a00|#a00}}||Bauxite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|sapphire||40×||{{Raw Tile|@|#00a|#00a}}||Bauxite|| Small clusters&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ''Rare'' ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Found where&lt;br /&gt;
! Found how&lt;br /&gt;
|-&lt;br /&gt;
|clear diamond||60×||{{Raw Tile|@|#fff|#fff}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|red diamond||60×||{{Raw Tile|@|#a00|#a00}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|green diamond||60×||{{Raw Tile|@|#0a0|#0a0}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|blue diamond||60×||{{Raw Tile|@|#00a|#00a}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|yellow diamond||60×||{{Raw Tile|@|#ff0|#ff0}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|black diamond||60×||{{Raw Tile|@|#888|#888}}||Faint yellow diamonds|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|star sapphire||60×||{{Raw Tile|@|#00f|#00f}}||Sapphire|| Single gem&lt;br /&gt;
|-&lt;br /&gt;
|star ruby||60×||{{Raw Tile|@|#f00|#f00}}||Ruby|| Single gem&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Diamonds are the only gems defined as vulnerable to heat. They ignite at 800°C (1440°F) and boil off at 3700°C (6700°F).&lt;br /&gt;
&lt;br /&gt;
== Rare Gems ==&lt;br /&gt;
&lt;br /&gt;
Colored diamonds only occur in clusters of faint yellow diamonds, and star sapphires and rubies only occur within clusters of their peers. Faint yellow diamonds only appear in Kimberlite (which itself only appears in Gabbro layers) and sapphires and rubies only appear in Bauxite (which occurs in any Sedimentary layers).&lt;br /&gt;
&lt;br /&gt;
== [[Glass]] ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Requires&lt;br /&gt;
|-&lt;br /&gt;
|green glass||2×||{{Raw Tile|■|#0a0|#000}}||[[bag]] full of [[sand]]&lt;br /&gt;
|-&lt;br /&gt;
|clear glass||5×||{{Raw Tile|■|#0aa|#000}}||[[bag]] full of [[sand]] + [[pearlash]]&lt;br /&gt;
|-&lt;br /&gt;
|crystal glass||10×||{{Raw Tile|■|#fff|#000}}||rough rock crystal + [[pearlash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Like working [[metal]], making glass requires [[fuel]], either [[coke]] or [[charcoal]] at a normal glass furnace, or [[magma]] at a magma [[glass furnace]].&lt;br /&gt;
&lt;br /&gt;
Glass has other uses than as a mere gem, as glass can be used as (a rather odd looking) stone for most buildings, such as Tables or Doors.  In addition, Glass can be converted into [[Trap]] components, such as large, spiked balls or giant axes.  Glass trap components have the same weapon damage as wood or silver (50%).&lt;br /&gt;
&lt;br /&gt;
Glass windows can be made at a glass furnace as an alternative to making windows from gems.&lt;br /&gt;
&lt;br /&gt;
Outside of Metal and Wood, Glass is the only readily available material to create Cages out of, as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone_detailing&amp;diff=28792</id>
		<title>40d:Stone detailing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone_detailing&amp;diff=28792"/>
		<updated>2007-11-24T06:59:08Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Stone Detailing''' is the labor required to [[smooth]] and [[engrave]] [[stone]] floors and walls and to create [[fortification|fortifications]]. Detailing is a tedious process, even for a talented worker. It is reccomended that one dwarf in 20 should have this skill, primary or not.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone_detailing&amp;diff=28791</id>
		<title>40d:Stone detailing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone_detailing&amp;diff=28791"/>
		<updated>2007-11-24T06:57:25Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: reverted: gonna need more than one opinion to change this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Stone Detailing''' is the labor required to [[smooth]] and [[engrave]] [[stone]] floors and walls. Detailing is a tedious process, even for a talented worker. It is reccomended that one dwarf in 20 should have this skill, primary or not.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Armor&amp;diff=18779</id>
		<title>40d:Armor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Armor&amp;diff=18779"/>
		<updated>2007-11-23T17:15:44Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Armor''' is the protection your dwarves wear, to keep them alive longer. They come in several types, from simple [[clothing]] to [[shell]], [[bone]], [[leather]], [[chain mail]] and [[plate mail]].&lt;br /&gt;
&lt;br /&gt;
Depending on the type, a certain dwarf with certain skills are needed to make the armor, as well as the appropriate materials.  While clothes aren't necessarily armor, they do offer a little protection.  Shell and bone armors are made by a [[bone carver]] at a [[craftsdwarf's workshop]].  Chain mail and plate mail are made by a [[weaponsmith]], [[armorer]] or [[metalsmith]] at a [[metalsmith's forge]], and the type of [[metal]] used affects their performance.  Leather armors are made at a [[leather works]] by a [[leatherworker]].&lt;br /&gt;
&lt;br /&gt;
Better materials provide better protection, according to the following table:&lt;br /&gt;
&lt;br /&gt;
{|cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Material !! Modifier %&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adamantine]] || 500&amp;lt;!-- confirmed --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Steel]] || 133&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iron]] || 100&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bronze]] or [[Bismuth bronze]] || 75&lt;br /&gt;
|-&lt;br /&gt;
|  [[Copper]] || 66&lt;br /&gt;
|-&lt;br /&gt;
| Other metals/materials ([[leather]], [[cloth]], [[bone]], [[shell]], [[wood]], etc.) || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Toady]] has also [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=12&amp;amp;t=000013 stated] that [[Quality|item quality]] increases its protection (or damage, in the case of weapons), namely, &amp;quot;Quality has a huge effect on damage and damage reduction... Exceptional is almost double damage/damage block.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*  Item  : Basic armor - x1.0 damage reduction&lt;br /&gt;
* -Item- : Well-crafted armor - x1.2 damage reduction&lt;br /&gt;
* +Item+ : Finely Crafted armor - x1.4 damage reduction&lt;br /&gt;
* *Item* : Superior Quality armor - x1.6 damage reduction&lt;br /&gt;
* ≡Item≡ : Exceptional armor - x1.8 damage reduction&lt;br /&gt;
* ☼Item☼ : Masterful armor - x2.0 damage reduction&lt;br /&gt;
&lt;br /&gt;
== Using armor ==&lt;br /&gt;
&lt;br /&gt;
To tell a dwarf to wear armor in Fortress Mode, {{k|v}}iew the dwarf, go to {{k|p}}references, then {{k|s}}oldiering.  There you can select the highest level of armor he should wear: clothes, leather, chain, or plate.  [[Shield]] level is selected separately.  You can also set the armor level for many dwarves at once on the {{k|m}}ilitary screen, under {{k|w}}eapons.&lt;br /&gt;
&lt;br /&gt;
Upgrading a civilian dwarf's armor level will not take effect unless they are activated as soldiers.  Civilians will not wear armor other than [[clothing]], except for those given the [[Ambusher|Hunting]] [[labor]], who will wear leather (provided their armor level is set above &amp;quot;clothing&amp;quot;).  This will, however, cause them to go out into the wilderness and hunt, which is often undesirable.  Hunters do not appear to use bucklers or shields, so it may be advantageous to give them two melee weapons if you do not plan on having them use a crossbow.&lt;br /&gt;
&lt;br /&gt;
== Armor Levels ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Slot&lt;br /&gt;
! Leather&lt;br /&gt;
! Chain&lt;br /&gt;
! Plate&lt;br /&gt;
|-&lt;br /&gt;
| Head&lt;br /&gt;
| leather [[cap]]&lt;br /&gt;
| metal [[cap]] and/or [[helm]]&lt;br /&gt;
| [[helm]]&lt;br /&gt;
|-&lt;br /&gt;
| Upper Body&lt;br /&gt;
| [[leather armor]]&lt;br /&gt;
| [[chain mail]]&lt;br /&gt;
| [[plate mail]]&lt;br /&gt;
|-&lt;br /&gt;
| Lower Body&lt;br /&gt;
| leather [[leggings]]&lt;br /&gt;
| metal/bone/shell [[leggings]]&lt;br /&gt;
| [[greaves]]&lt;br /&gt;
|-&lt;br /&gt;
| Foot&lt;br /&gt;
| leather [[boot]]&lt;br /&gt;
| metal [[boot]]&lt;br /&gt;
| metal [[boot]]&lt;br /&gt;
|-&lt;br /&gt;
| Hand&lt;br /&gt;
| glove&lt;br /&gt;
| gauntlet&lt;br /&gt;
| gauntlet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Creating plate mails requires three bars of metal. Chain mails and greaves require two bars. All other metal armors require one bar. Note that making gauntlets or boots will always produce a pair (a left and right gauntlet, or two boots) from one bar of metal.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Restraint&amp;diff=18692</id>
		<title>40d:Restraint</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Restraint&amp;diff=18692"/>
		<updated>2007-11-23T17:12:48Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: corrected wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''restraint''' is a [[chain]], [[rope]] or [[cage]] which is used to restrain a [[dwarf]] or other [[creature]]. Each type of restraint does its own thing. For example, the chain or rope can be used to keep a [[war dog]] near the front door, while the [[cage]] can be used as a [[jail]] for a rowdy dwarf.&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
&lt;br /&gt;
If your fortress is above ground, or exists in a location without [[rock]], [[rope]]s or [[bags]] sewn with [[image]]s can be a way of recording your fortress' history instead of [[stone detailing]]. When Built as Restraints (or [[Container]]s, for bags), Dwarfs can admire them, so they can function as makeshift Tapestries (until they are added in a future version).&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Stone_detailing&amp;diff=28789</id>
		<title>40d:Stone detailing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Stone_detailing&amp;diff=28789"/>
		<updated>2007-11-23T17:12:12Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Stone Detailing''' is the labor required to [[smooth]] and [[engrave]] [[stone]] floors and walls. Detailing is a tedious process, even for a talented worker. It is reccomended that one dwarf in 20 should have this skill, primary or not.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Trapped&amp;diff=28788</id>
		<title>Trapped</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Trapped&amp;diff=28788"/>
		<updated>2007-11-23T17:02:31Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[trap]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Kitchen&amp;diff=18545</id>
		<title>40d:Kitchen</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Kitchen&amp;diff=18545"/>
		<updated>2007-11-23T17:00:53Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: corrected some wikilinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Kitchen|key=z|job=Cooking&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Cooking]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Meat]]&lt;br /&gt;
* [[Fish]]&lt;br /&gt;
* [[Flour]]&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Seeds]]&lt;br /&gt;
* [[Dwarven sugar]]&lt;br /&gt;
* [[Dwarven syrup]]&lt;br /&gt;
* [[Tallow]]&lt;br /&gt;
* [[Fat]]&lt;br /&gt;
|production=&lt;br /&gt;
* Prepared meal&lt;br /&gt;
* [[Tallow]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Kitchen''' is a [[workshop]] used by a [[cook]]. The cook uses this [[workshop]] primarily to combine base ingredients (meat, plump helmets, ect.) into prepared [[food]]. It is also used to render [[fat]] into [[tallow]].&lt;br /&gt;
&lt;br /&gt;
== Prepared Meals ==&lt;br /&gt;
&lt;br /&gt;
On the '''Kitchen''' submenu of the Overall Status screen ({{key|z}}), you can specify which foods the kitchen is allowed to cook (and also which plants the [[still]] is allowed to brew).  Blue means &amp;quot;cook this food&amp;quot;; red means &amp;quot;do not cook&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are three grades of meals you can prepare at a kitchen:&lt;br /&gt;
&lt;br /&gt;
* '''Easy''' (biscuit) requires two cookable items.&lt;br /&gt;
* '''Fine''' (stew) requires three cookable items.&lt;br /&gt;
* '''Lavish''' (roast) requires four cookable items.&lt;br /&gt;
&lt;br /&gt;
The items to be cooked do not have to be different: for instance, a cook might combine two plump helmet spawn into a stack of two &amp;quot;plump helmet spawn biscuits&amp;quot;, or four spawn into four &amp;quot;plump helmet spawn roasts&amp;quot;.  The amount of food produced always equals the total number of food items used.  &lt;br /&gt;
&lt;br /&gt;
If large stacks of food are used as the ingredients, a large stack of meals will be produced.  For instance, 22 &amp;quot;Minced cave fish roasts&amp;quot; would be created from &amp;quot;minced cave fish [5], minced turtle, minced dwarven wine [14], and minced turtle [2]&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Prepared meals do not produce any byproducts such as [[seeds]], [[shell]]s, or [[bone]]s when cooked or eaten.  This makes them ideal for placement in dining rooms located far away from your main population because food and refuse haulers will not have to trek long distances to retrieve the seeds or bones left after a meal, and a single enormous meal stack can feed several dwarves for a year or more.&lt;br /&gt;
&lt;br /&gt;
Regardless of the type of meal you produce, a stack of prepared meals has a base value of 10 for each meal in the stack, multiplied by quality ratings as other objects are. There may be a bug in calculating the quality of a stack of meals, however.{{verify}}&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Export&amp;diff=28774</id>
		<title>40d:Export</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Export&amp;diff=28774"/>
		<updated>2007-11-23T16:49:01Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Exporting''' is when goods your dwarves have made or captured are traded to the outside world via [[caravan]] trade, in exchange for the goods offered by the caravans. Any object your dwarves own can be traded (except legendary artifacts), but it is probably easiest to trade out [[crafts]], mostly made in bulk [[stone]].&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Totem&amp;diff=28756</id>
		<title>40d:Totem</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Totem&amp;diff=28756"/>
		<updated>2007-11-23T16:36:49Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Totem''' is a [[craft|craftable]] object made of [[bones]] and a [[skull]]. It is made by a [[bone carver]]. They are used similarly to a [[statue]].&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Cliff&amp;diff=28754</id>
		<title>40d:Cliff</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Cliff&amp;diff=28754"/>
		<updated>2007-11-23T16:33:21Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Cliff''' is an area of land that does not have a slope to the next [[z-axis]] level, jutting up from the earth with a somewhat vertical face. These cliffs can be as short as two z-levels, but depending on the area, can reach heights much greater than 10!&lt;br /&gt;
&lt;br /&gt;
While you do not need a cliff to build a mighty dwarven [[fortress]], it can be a familiar appearance to one who played in the old 2d version. Finding a place with a decent amount of cliffs while also containing a [[forest]] or farmable soil can be a bit tedious, as the majority of cliffs are found in [[mountainous]] areas, where trees don't grow and farmable land must be made from manipulating [[water]] sources.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Milk&amp;diff=28744</id>
		<title>40d:Milk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Milk&amp;diff=28744"/>
		<updated>2007-11-23T16:16:22Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Milk''' is a product &amp;quot;squeezed&amp;quot; from certain milkable [[animals]]. Currently, it is only possible to milk [[purring maggots]]. However, trade [[caravans]] will sometimes sell various milks, usually from [[cows]] and one- or two-humped [[camels]].&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Shells&amp;diff=28740</id>
		<title>Shells</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Shells&amp;diff=28740"/>
		<updated>2007-11-23T16:14:07Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[shell]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Material&amp;diff=28732</id>
		<title>40d:Material</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Material&amp;diff=28732"/>
		<updated>2007-11-23T16:13:07Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Materials''' are the wide array of base items needed to create objects.&lt;br /&gt;
&lt;br /&gt;
General groups of materials include:&lt;br /&gt;
&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* [[Metal]]&lt;br /&gt;
* [[Glass]]&lt;br /&gt;
* [[Leather]]&lt;br /&gt;
* [[Cloth]]&lt;br /&gt;
* [[Bones]]&lt;br /&gt;
* [[Shells]]&lt;br /&gt;
* [[Gems]]&lt;br /&gt;
&lt;br /&gt;
Certain materials are geared toward making certain items. While stones, wood and metal can be made into similar furnitures, there are some items like [[beds]] that are restricted to wood and metal. Cloth and leather both can be clothing, but of the two, only leather can also be made into [[armor]]. Gems are largely for [[encrusting]] previously made items from other materials.&lt;br /&gt;
&lt;br /&gt;
In all cases, each group of material is divided into many possible qualities of material. Many light and dark stones are more valuable than grey ones. Metals such as [[bronze]] and [[iron]] are ok for armor, but metals such as [[silver]] and [[gold]] are better suited for [[crafts]].&lt;br /&gt;
&lt;br /&gt;
It is best to look up each individual category to become familiar with what they can and cannot be used for.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Leggings&amp;diff=28716</id>
		<title>40d:Leggings</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Leggings&amp;diff=28716"/>
		<updated>2007-11-23T15:53:10Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Leggings''' are [[armor]] covering the legs. Leggings are made from [[leather]] and [[chain]]. [[Plate]] leggings are called [[greaves]].&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Plate&amp;diff=28714</id>
		<title>Plate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Plate&amp;diff=28714"/>
		<updated>2007-11-23T15:52:21Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Plate mail]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarven_syrup&amp;diff=28700</id>
		<title>40d:Dwarven syrup</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarven_syrup&amp;diff=28700"/>
		<updated>2007-11-23T15:49:56Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dwarven Syrup''' is a special [[cooking]] item. It is made from [[sweet pods]] and is processed to a [[barrel]] at the [[farmer's workshop]]. It cannot be eaten by itself; it must be used by a [[cook]].&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Jobs&amp;diff=28696</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Jobs&amp;diff=28696"/>
		<updated>2007-11-23T15:46:11Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[skill]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Metalsmiths&amp;diff=28695</id>
		<title>Metalsmiths</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Metalsmiths&amp;diff=28695"/>
		<updated>2007-11-23T15:45:24Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[metalsmith]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Gauntlet&amp;diff=28688</id>
		<title>40d:Gauntlet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Gauntlet&amp;diff=28688"/>
		<updated>2007-11-23T15:42:55Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gauntlets''' are a piece of plate [[armor]] worn around the hands. They are typically made from [[metals]].&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Refuse&amp;diff=28671</id>
		<title>40d:Refuse</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Refuse&amp;diff=28671"/>
		<updated>2007-11-23T15:36:57Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Refuse''' is a [[stockpile]] meant to designate where certain junk can be placed. A typical refuse pile will hold [[bones]], [[shells]], certain [[corpses]], and any totally worn out items like [[clothing]].&lt;br /&gt;
&lt;br /&gt;
Certain pieces of junk like bones and corpses will emit [[miasma]]. It is important to know where you want to place your refuse stockpile beforehand, as miasma is a health hazard for your dwarves. Designating a refuse pile outside your [[fortress]] is good, as miasma will not develop in the open. If you want a pile inside your fortress, use a small passageway with two doors instead of one, as it will contain almost all of your miasma inside. Alternatively, you can dig a huge, open pit down to the [[z-axis]] level most convenient for you. As long as there is no ceiling, it will be considered open area.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bows&amp;diff=28660</id>
		<title>Bows</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bows&amp;diff=28660"/>
		<updated>2007-11-23T15:18:09Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[bow]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarven_sugar&amp;diff=28653</id>
		<title>40d:Dwarven sugar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarven_sugar&amp;diff=28653"/>
		<updated>2007-11-23T14:35:28Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dwarven Sugar''' is a special [[cook|cookable]] item. It is made from [[milled]] [[sweet pods]]. It is not eaten raw, but used as an ingredient in cooking.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sweet_pods&amp;diff=28652</id>
		<title>Sweet pods</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sweet_pods&amp;diff=28652"/>
		<updated>2007-11-23T14:34:49Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sweet pod]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Milled&amp;diff=28650</id>
		<title>Milled</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Milled&amp;diff=28650"/>
		<updated>2007-11-23T14:34:17Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[milling]]&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Boot&amp;diff=28636</id>
		<title>40d:Boot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Boot&amp;diff=28636"/>
		<updated>2007-11-23T14:29:52Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Boot''' is a type of [[shoe]] dwarves wear on their feet. They come in &amp;quot;Low Boot&amp;quot; or &amp;quot;High Boot&amp;quot;. They are generally made of [[Leather]] for everyday wear, but can be made of [[metal]] into chain and plate [[armor]] for the feet.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Corpse&amp;diff=28624</id>
		<title>40d:Corpse</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Corpse&amp;diff=28624"/>
		<updated>2007-11-23T14:24:46Z</updated>

		<summary type="html">&lt;p&gt;Freakazoid: new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Corpse''' is a dead body. It could be anyone's body, from a [[creature]] to a [[dwarf]].&lt;br /&gt;
&lt;br /&gt;
All corpses will rot away, eventually. All corpses will leave behind their posessions where they died. Corpses left to rot in an enclosed space, such as your fortress, will emit [[miasma]]. After a time, the flesh will rot away, leaving behind [[bones]] and a [[skull]].&lt;br /&gt;
&lt;br /&gt;
The corpse of a dead dwarf must be buried. To avoid unhappy thoughts, the sooner it is placed in a [[burial receptacle]], the better. Any dwarf that dies will make unhappy thoughts for anyone it is related to, but left to rot where it is, all dwarves passing by will have unhappy thoughts.&lt;br /&gt;
&lt;br /&gt;
The corpse of an animal can be valuable to your dwarves. When brought to the [[butchery]], a butcher will dice up the corpse into [[meat]], bones and [[fat]]. Depending on the animal, [[raw hide]] and skulls may also be rendered.&lt;br /&gt;
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The corpses of enemies will often contain their [[clothing]], [[armor]] and [[weapons]], if any. Your dwarves are automatically set to retrieve these items and put them into your containers. This can be a very bad thing in the middle of a [[siege]], as dwarves not locked away or do not have [[hauling]] jobs turned off will walk into the middle of a battlefield to retrieve these items.&lt;br /&gt;
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If the corpse was involved in a fight before death, it is possible for parts of the corpse to be scattered around. [[Hammerlord|Hammerlords]] and the like are notorious for blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located where the limb fell.&lt;/div&gt;</summary>
		<author><name>Freakazoid</name></author>
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