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	<updated>2026-05-24T21:32:53Z</updated>
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		<id>https://dwarffortresswiki.org/index.php?title=Body_token&amp;diff=237044</id>
		<title>Body token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Body_token&amp;diff=237044"/>
		<updated>2018-08-13T17:36:38Z</updated>

		<summary type="html">&lt;p&gt;Fishyfire: token [HEAR] may be a requirement for body part to wear earrings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|18:11, 11 September 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Body tokens''' are one of the fundamental parts of creatures, and determine their bodily structure.  There are two major types of body tokens: ''body templates'' (BODY) and ''body parts'' (BP).&lt;br /&gt;
&lt;br /&gt;
A creature uses the {{token|BODY|c}} [[creature token]] to list all of the body templates it includes.  Each part listed in each template is then included in the creature.  In other words: a creature lists the ''body templates'' it is made of.  Each ''body template'' contains a set of ''body parts''.  Each ''body part'' specifies which other body part it is attached to.&lt;br /&gt;
&lt;br /&gt;
Body parts can connect specifically to another body part, or generally to any body part of a certain category.  These connections are handled by the CON and CONTYPE body part tokens respectively.&lt;br /&gt;
&lt;br /&gt;
Body parts can be renamed with a bodygloss, allowing someone to reuse an existing template instead of defining a similar template with only the names of the body parts changed.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#999999&amp;quot;&lt;br /&gt;
! Token&lt;br /&gt;
! Arguments&lt;br /&gt;
! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|APERTURE}}&lt;br /&gt;
| &lt;br /&gt;
| Marks the body part as an opening in the body. If it is EMBEDDED, it cannot be gouged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BP}}&lt;br /&gt;
|&lt;br /&gt;
*ID&lt;br /&gt;
*name&lt;br /&gt;
*pluralized name&lt;br /&gt;
| &amp;quot;STP stands for &amp;quot;Standard Plural&amp;quot; and it just adds an 's' to the singular word to save some typing.  If you don't add something in that slot, the body part won't even load.&amp;quot; --Toady.  Note that this can cause confusing issues when porting from 40d to 2010.  Make sure you add your pluralizations!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|BREATHE}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is used to breathe. If all body parts with [BREATHE] are damaged or destroyed, the creature will suffocate unless it has the NOBREATHE tag. Note that bruising counts as (fast-healing) damage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CATEGORY}}&lt;br /&gt;
| &lt;br /&gt;
*ID&lt;br /&gt;
| Assigns the body part to a user-defined category. Used by CON_CAT to attach to other body parts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CON}}&lt;br /&gt;
| &lt;br /&gt;
*value&lt;br /&gt;
| Connects the body part to a specific other body part.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CON_CAT}}&lt;br /&gt;
| &lt;br /&gt;
*value&lt;br /&gt;
| Connects the body part to all other body parts having the specified CATEGORY.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CONTYPE}}&lt;br /&gt;
| &lt;br /&gt;
*value&lt;br /&gt;
| Connects the body part to all other body parts having the specified type token. Valid values are UPPERBODY, LOWERBODY, HEAD, GRASP, or STANCE.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CIRCULATION}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is responsible for blood circulation. Exact effects not known.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|CONNECTOR}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is used to connect other body parts together. Used for the neck and lower spine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|DEFAULT_RELSIZE}}&lt;br /&gt;
| &lt;br /&gt;
*Size&lt;br /&gt;
| This command establishes the relative size of body parts within a creature. The numbers have no absolute meaning or units.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|DIGIT}}&lt;br /&gt;
| &lt;br /&gt;
| Defines part as a digit. Body parts that are digits, or have them as direct sub-parts, can perform gouging attacks within a wrestling hold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|EMBEDDED}}&lt;br /&gt;
| &lt;br /&gt;
| Body part with this tag is embedded on the surface of parent body part. i.e.: eyes and mouth on head. It cannot be chopped off, can't be used to wrestle enemies and can't be grabbed by them.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|FLIER}}&lt;br /&gt;
| &lt;br /&gt;
| Flags the body part as being needed for flight.  Damage to a certain number of FLIER body parts will prevent the creature from flying.  Note that a creature can only fly if the creature has the FLIER tag in its creature definition, and that a flying creature does not actually need any FLIER body parts.  This tag's only purpose is to identify body parts which will cause a creature to '''lose''' the ability to fly when damaged.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GRASP}}&lt;br /&gt;
| &lt;br /&gt;
| Creature can wield a picked-up weapon with the body part, and can use the part to initiate almost all wrestling moves. When creatures are spawned with a weapon and shield, one GRASP part will hold a weapon while '''all others''' will hold shields.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|GUTS}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is susceptible to low blows. Used for guts. Damage to this body part causes nausea and may make the creature lose turns, vomiting uncontrollably.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|HEAD}}&lt;br /&gt;
| &lt;br /&gt;
| Flags the body part as being able to wear head clothing like hats, helms, etc. If all heads are chopped off, the creature dies. Multiple heads '''are''' redundant - for example, [[hydra]]s can survive with several missing heads.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|HEAR}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is used to hear. May be a requirement for the body part to wear earrings.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|INDIVIDUAL_NAME}}&lt;br /&gt;
| &lt;br /&gt;
*name&lt;br /&gt;
*plural&lt;br /&gt;
| Adding individual names tells the game what to call each individual part in a NUMBERed bodypart.  This command replaces &amp;quot;first upper front tooth&amp;quot; for example.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|INTERNAL}}&lt;br /&gt;
|&lt;br /&gt;
| Marks the body part as being inside the body. It is behind all the other tissues of the body part and cannot be severed. Adding SMALL makes it untargetable in combat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|JOINT}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is a joint. If the limb it's in is grabbed in a wrestling hold, it can be broken with bending force. This disables the parent limb. If the joint is modded to sit outside the body, grabbing and breaking it snaps the entire limb right off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LIMB}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is a limb.  It can be used to initiate most wrestling moves. If it is located between an UPPERBODY part and a GRASP body part, it is eligible to be covered by certain types of armor (body armors and gauntlets). If it is located between a LOWERBODY part and a STANCE body part, it is eligible to be covered by other types of armor (Leg armors like pants, etc.; trailing body armors like mail shirts and robes; and high boots).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LOWERBODY}}&lt;br /&gt;
| &lt;br /&gt;
| Flags the body part as being able to wear lower body clothing like skirts, pants, etc.  If all parts with this token are chopped off or pulped, the creature dies. If the creature has multiple parts with this token, they will not die until all parts with this token have been pulped or severed. No such creature exists in the base game, however.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|LEFT}}&lt;br /&gt;
| &lt;br /&gt;
| Marks body part as on the left side of the body and vulnerable to attacks from the left. Used in conjunction with tags in the b_detail_plan_default raw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|MOUTH}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is a mouth. Implication unknown.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NUMBER}}&lt;br /&gt;
| &lt;br /&gt;
*value&lt;br /&gt;
| The number lets you stack identical body parts.  These can be individually damaged by wounds, but you don't have to define them explicitly one by one.  If you don't give them individual names (see teeth) they'll be preceded by ordinal numbers (first, second, etc.). In practice, though, they cannot be individually damaged - if you knock out one tooth, the entire group will be knocked out at once (and will be scattered across the area). Butchering doesn't respect this and produces only a single body part per group.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|NERVOUS}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is the hub of nervous function. Used for the parts of the spine. Damage disables everything in the parent bodypart and what's below it, causing death by suffocation in most cases.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|PREVENTS_PARENT_COLLAPSE}}&lt;br /&gt;
| &lt;br /&gt;
| Body part must be destroyed in order for the attached parent object to be considered destroyed. Found on skulls and spinal columns. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|RIGHT}}&lt;br /&gt;
| &lt;br /&gt;
| Marks body part as on the right side of the body and vulnerable to attacks from the right. Used in conjunction with tags in the b_detail_plan_default raw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SKELETON}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is part of the creature's skeleton.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|STANCE}}&lt;br /&gt;
| &lt;br /&gt;
| Allows the creature to stand. Damage or loss of these body parts will cause creature to fall over. Loss of one STANCE part can be substituted with a crutch. Does not give the body part an ability to initiate wrestling moves, unlike GRASP or LIMB.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SIGHT}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is used to see with.  If the creature has no SIGHT body parts, or if all its sight body parts are damaged or destroyed, it can't see unless it has the EXTRAVISION tag in its creature def.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SMELL}}&lt;br /&gt;
| &lt;br /&gt;
| Body part is used to smell. No known function. (could possibly control reactions to miasma in fortress mode?)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SMALL}}&lt;br /&gt;
| &lt;br /&gt;
| &amp;quot;SMALL means that the part isn't displayed as part of the overall displayed body part lists.  They can't be splinted.  They are more often targeted for torture (although those situations might not occur anymore).  They are removed in skeletons if they aren't specifically skeletons/joints/digits/apertures.  They are more easily lost in world gen duels.  They are the only gougable/pinchable parts ''(note: at least this is no longer the case.)''. SMALL is an old tag, so it has accumulated some weird functions which'll get split off over time. &amp;quot; --Toady&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|SOCKET}}&lt;br /&gt;
| &lt;br /&gt;
| Body part breaks off and goes flying if broken, even with blunt force. Used on teeth to make them easy to knock out. Rendered invalid by INTERNAL.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|THROAT}}&lt;br /&gt;
| &lt;br /&gt;
| Body part can be strangled. Latching bites that hit the head have a chance to target this instead. Note: this tag doesn't control any bleeding behavior.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|THOUGHT}}&lt;br /&gt;
| &lt;br /&gt;
| The central core of the body. Used with the brain. Damage causes instant death unless the creature has NO_THOUGHT_CENTER_FOR_MOVEMENT/NOTHOUGHT.{{verify}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|TOTEMABLE}}&lt;br /&gt;
| &lt;br /&gt;
| This bodypart can be turned into a totem by craftsmen. Always drops from slaughtered creatures, no matter how small.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|UPPERBODY}}&lt;br /&gt;
| &lt;br /&gt;
| Flags the body part as being able to wear upper body clothing like coats, breastplates etc.  If all parts with this token are pulped or chopped off, the creature dies. Multiple UPPERBODY parts are redundant, but no such creatures exist in the base game. All default creatures with bodies have the upper body as the root of the body tree, making it impossible to chop off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|UNDER_PRESSURE}}&lt;br /&gt;
| &lt;br /&gt;
| Makes the body part pop out of the body when cut through. Used on guts. Body part shows up as &amp;quot;~&amp;quot; and drags behind the victim when spilled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{text anchor|VERMIN_BUTCHER_ITEM}}&lt;br /&gt;
| &lt;br /&gt;
| Allows the item to be obtained from butchered or rotted vermin. Used with [[shell]]s.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;/div&gt;</summary>
		<author><name>Fishyfire</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarven_language&amp;diff=236115</id>
		<title>Dwarven language</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarven_language&amp;diff=236115"/>
		<updated>2018-06-12T22:58:13Z</updated>

		<summary type="html">&lt;p&gt;Fishyfire: retracted my previous change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|l1 = Khuzdul|wikipedia: Khuzdul}}&lt;br /&gt;
&lt;br /&gt;
The '''Dwarven language''' is one of the [[language]]s the player will come across. This language is used in-game for the names of the universe, continents, rivers, dwarven governments and settlements, dwarves, artifacts and engravings. However, as of yet, it lacks everything necessary for proper conversation, like grammar or personal pronouns.&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
The letters of the Dwarven alphabet are:&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|1||width=2% align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|3||width=2% align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|5||width=2% align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|7||width=2% align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|9||width=2% align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|11||width=2% align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|13||width=2% align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|15||width=2% align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|17||width=2% align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|19||width=2% align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|21||width=2% align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|23||width=2% align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|25||width=2% align=&amp;quot;center&amp;quot;|26&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|27||width=2% align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|29||width=2% align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|31||width=2% align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|33||width=2% align=&amp;quot;center&amp;quot;|34&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|35||width=2% align=&amp;quot;center&amp;quot;|36&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|37||width=2% align=&amp;quot;center&amp;quot;|38&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|39||width=2% align=&amp;quot;center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#EFEFEF&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;40&amp;quot; | '''Majuscule forms''' (also called '''uppercase''' or '''capital letters''')&lt;br /&gt;
|-&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|A||width=2% align=&amp;quot;center&amp;quot;|À||width=2% align=&amp;quot;center&amp;quot;|Á||width=2% align=&amp;quot;center&amp;quot;|Â||width=2% align=&amp;quot;center&amp;quot;|Ä||width=2% align=&amp;quot;center&amp;quot;|Å||width=2% align=&amp;quot;center&amp;quot;|B||width=2% align=&amp;quot;center&amp;quot;|C||width=2% align=&amp;quot;center&amp;quot;|D||width=2% align=&amp;quot;center&amp;quot;|E||width=2% align=&amp;quot;center&amp;quot;|È||width=2% align=&amp;quot;center&amp;quot;|É||width=2% align=&amp;quot;center&amp;quot;|Ê||width=2% align=&amp;quot;center&amp;quot;|Ë||width=2% align=&amp;quot;center&amp;quot;|F||width=2% align=&amp;quot;center&amp;quot;|G||width=2% align=&amp;quot;center&amp;quot;|H||width=2% align=&amp;quot;center&amp;quot;|I||width=2% align=&amp;quot;center&amp;quot;|Ì||width=2% align=&amp;quot;center&amp;quot;|Í||width=2% align=&amp;quot;center&amp;quot;|Î||width=2% align=&amp;quot;center&amp;quot;|Ï||width=2% align=&amp;quot;center&amp;quot;|K||width=2% align=&amp;quot;center&amp;quot;|L||width=2% align=&amp;quot;center&amp;quot;|M||width=2% align=&amp;quot;center&amp;quot;|N||width=2% align=&amp;quot;center&amp;quot;|O||width=2% align=&amp;quot;center&amp;quot;|Ò||width=2% align=&amp;quot;center&amp;quot;|Ó||width=2% align=&amp;quot;center&amp;quot;|Ô||width=2% align=&amp;quot;center&amp;quot;|Ö||width=2% align=&amp;quot;center&amp;quot;|R||width=2% align=&amp;quot;center&amp;quot;|S||width=2% align=&amp;quot;center&amp;quot;|T||width=2% align=&amp;quot;center&amp;quot;|U||width=2% align=&amp;quot;center&amp;quot;|Ù||width=2% align=&amp;quot;center&amp;quot;|Ú||width=2% align=&amp;quot;center&amp;quot;|Û||width=2% align=&amp;quot;center&amp;quot;|V||width=2% align=&amp;quot;center&amp;quot;|Z&lt;br /&gt;
|- 	&lt;br /&gt;
|bgcolor=&amp;quot;#EFEFEF&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;40&amp;quot; | '''Minuscule forms''' (also called '''lowercase''' or '''small letters''')&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|a||align=&amp;quot;center&amp;quot;|à||align=&amp;quot;center&amp;quot;|á||align=&amp;quot;center&amp;quot;|â||align=&amp;quot;center&amp;quot;|ä||align=&amp;quot;center&amp;quot;|å||align=&amp;quot;center&amp;quot;|b||align=&amp;quot;center&amp;quot;|c||align=&amp;quot;center&amp;quot;|d||align=&amp;quot;center&amp;quot;|e||align=&amp;quot;center&amp;quot;|è||align=&amp;quot;center&amp;quot;|é||align=&amp;quot;center&amp;quot;|ê||align=&amp;quot;center&amp;quot;|ë||align=&amp;quot;center&amp;quot;|f||align=&amp;quot;center&amp;quot;|g||align=&amp;quot;center&amp;quot;|h||align=&amp;quot;center&amp;quot;|i||align=&amp;quot;center&amp;quot;|ì||align=&amp;quot;center&amp;quot;|í||align=&amp;quot;center&amp;quot;|î||align=&amp;quot;center&amp;quot;|ï||align=&amp;quot;center&amp;quot;|k||align=&amp;quot;center&amp;quot;|l||align=&amp;quot;center&amp;quot;|m||align=&amp;quot;center&amp;quot;|n||align=&amp;quot;center&amp;quot;|o||align=&amp;quot;center&amp;quot;|ò||align=&amp;quot;center&amp;quot;|ó||align=&amp;quot;center&amp;quot;|ô||align=&amp;quot;center&amp;quot;|ö||align=&amp;quot;center&amp;quot;|r||align=&amp;quot;center&amp;quot;|s||align=&amp;quot;center&amp;quot;|t||align=&amp;quot;center&amp;quot;|u||align=&amp;quot;center&amp;quot;|ù||align=&amp;quot;center&amp;quot;|ú||align=&amp;quot;center&amp;quot;|û||align=&amp;quot;center&amp;quot;|v||align=&amp;quot;center&amp;quot;|z&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of these 40 letters, 25 are vowels (A, À, Á, Â, Ä, Å, E, È, É, Ê, Ë, I, Ì, Í, Î, Ï, O, Ò, Ó, Ô, Ö, U, Ù, Ú, Û); the 15 others are consonants.&lt;br /&gt;
&lt;br /&gt;
The letters J, P, Q, W, X, and Y of the [[wikipedia:ISO basic Latin alphabet|ISO basic Latin alphabet]] do not occur in the Dwarven alphabet.&lt;br /&gt;
&lt;br /&gt;
===Letter frequency===&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! N !! Letter !! Frequency&lt;br /&gt;
|-&lt;br /&gt;
|1 || A || 7.91%&lt;br /&gt;
|-&lt;br /&gt;
|2 || À || 0.13%&lt;br /&gt;
|-&lt;br /&gt;
|3 || Á || 0.16%&lt;br /&gt;
|-&lt;br /&gt;
|4 || Â || 0.31%&lt;br /&gt;
|-&lt;br /&gt;
|5 || Ä || 0.30%&lt;br /&gt;
|-&lt;br /&gt;
|6 || Å || 0.28%&lt;br /&gt;
|-&lt;br /&gt;
|7 || B || 2.76%&lt;br /&gt;
|-&lt;br /&gt;
|8 || C || 0.48%&lt;br /&gt;
|-&lt;br /&gt;
|9 || D || 3.81%&lt;br /&gt;
|-&lt;br /&gt;
|10 || E || 6.24%&lt;br /&gt;
|-&lt;br /&gt;
|11 || È || 0.14%&lt;br /&gt;
|-&lt;br /&gt;
|12 || É || 0.13%&lt;br /&gt;
|-&lt;br /&gt;
|13 || Ê || 0.26%&lt;br /&gt;
|-&lt;br /&gt;
|14 || Ë || 0.27%&lt;br /&gt;
|-&lt;br /&gt;
|15 || F || 0.45%&lt;br /&gt;
|-&lt;br /&gt;
|16 || G || 3.93%&lt;br /&gt;
|-&lt;br /&gt;
|17 || H || 5.49%&lt;br /&gt;
|-&lt;br /&gt;
|18 || I || 6.18%&lt;br /&gt;
|-&lt;br /&gt;
|19 || Ì || 0.14%&lt;br /&gt;
|-&lt;br /&gt;
|20 || Í || 0.15%&lt;br /&gt;
|-&lt;br /&gt;
|21 || Î || 0.34%&lt;br /&gt;
|-&lt;br /&gt;
|22 || Ï || 0.29%&lt;br /&gt;
|-&lt;br /&gt;
|23 || K || 4.38%&lt;br /&gt;
|-&lt;br /&gt;
|24 || L || 5.82%&lt;br /&gt;
|-&lt;br /&gt;
|25 || M || 4.69%&lt;br /&gt;
|-&lt;br /&gt;
|26 || N || 5.68%&lt;br /&gt;
|-&lt;br /&gt;
|27 || O || 6.56%&lt;br /&gt;
|-&lt;br /&gt;
|28 || Ò || 0.16%&lt;br /&gt;
|-&lt;br /&gt;
|29 || Ó || 0.18%&lt;br /&gt;
|-&lt;br /&gt;
|30 || Ô || 0.24%&lt;br /&gt;
|-&lt;br /&gt;
|31 || Ö || 0.29%&lt;br /&gt;
|-&lt;br /&gt;
|32 || R || 5.95%&lt;br /&gt;
|-&lt;br /&gt;
|33 || S || 8.59%&lt;br /&gt;
|-&lt;br /&gt;
|34 || T || 8.43%&lt;br /&gt;
|-&lt;br /&gt;
|35 || U || 5.54%&lt;br /&gt;
|-&lt;br /&gt;
|36 || Ù || 0.14%&lt;br /&gt;
|-&lt;br /&gt;
|37 || Ú || 0.12%&lt;br /&gt;
|-&lt;br /&gt;
|38 || Û || 0.27%&lt;br /&gt;
|-&lt;br /&gt;
|39 || V || 0.77%&lt;br /&gt;
|-&lt;br /&gt;
|40 || Z || 2.08%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Graphemics==&lt;br /&gt;
* [[wikipedia:digraph (orthography)|Digraphs]] ''sh'', ''th'', and ''ng''.&lt;br /&gt;
** ''h'' only occurs in the digraphs ''sh'' and ''th''.&lt;br /&gt;
* Common consonant cluster ''st''.&lt;br /&gt;
* Dwarven has no [[wikipedia:diphthongs|diphthongs]].&lt;br /&gt;
* ''c'', ''f'', and ''v'' are always followed by a vowel.&lt;br /&gt;
* Possible [[wikipedia: syllable structure|syllable structure]] either (C)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;V(C)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or (C)V(C).&lt;br /&gt;
===Diacritic meaning===&lt;br /&gt;
The Dwarven language has five diacritics ([[wikipedia:Grave accent|◌̀]], [[wikipedia:Acute accent|◌́]], [[wikipedia:Circumflex|◌̂]], [[wikipedia:Diaeresis (diacritic)|◌̈]], and [[wikipedia:Ring (diacritic)|◌̊]]) used on five vowels (''a'', ''e'', ''i'', ''o'', and ''u''). The ring accent only appears on ''a'' and the diaeresis accent doesn't appear on ''u''.&lt;br /&gt;
&lt;br /&gt;
The diacritics point to Dwarven being a tonal language.&lt;br /&gt;
&lt;br /&gt;
The choice of diacritics is a little bit confusing and makes it hard to decipher their meaning.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
! Diacritic&lt;br /&gt;
! Diacritic name&lt;br /&gt;
! Use in other languages&lt;br /&gt;
! Probable meaning&lt;br /&gt;
|-&lt;br /&gt;
| ◌&lt;br /&gt;
| None&lt;br /&gt;
| -&lt;br /&gt;
| Neutral pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌̀&lt;br /&gt;
| [[wikipedia:Grave accent|Grave accent]]&lt;br /&gt;
| Low pitch, stressed vowels, open vowels, short vowels.&lt;br /&gt;
| Low pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌́&lt;br /&gt;
| [[wikipedia:Acute accent|Acute accent]]&lt;br /&gt;
| High pitch, stressed vowels, close vowels, long vowels.&lt;br /&gt;
| High pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌̂&lt;br /&gt;
| [[wikipedia:Circumflex|Circumflex]]&lt;br /&gt;
| Used to represent falling pitch or long vowels.&lt;br /&gt;
| Falling pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌̈&lt;br /&gt;
| [[wikipedia:Diaeresis (diacritic)|Diaeresis (diacritic)]]&lt;br /&gt;
| Used to show that a vowel should be read separate (like in ''coöperate''). This is certainly not its use in Dwarven because there are no diphthongs.&lt;br /&gt;
| Mid pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌̊&lt;br /&gt;
| [[wikipedia:Ring (diacritic)|Ring (diacritic)]]&lt;br /&gt;
| ''Å'' is a completely separate letter from ''A'' in various Nordic alphabets. And this diacritic is only used on ''a'' in Dwarven...&lt;br /&gt;
| Rising pitch &amp;lt;!--probably...--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The coincidence of ''Å'' being a separate letter in the Nordic alphabets and the ring diacritic only being used on A in Dwarven is probably just that, a coincidence. If ''Å'' is distinguished from ''A'' in Dwarven, then it is quite strange that no other accents are ever applied to it.&lt;br /&gt;
&lt;br /&gt;
==Vocabulary==&lt;br /&gt;
{{main|Template:Noun dictionary|l1=Noun dictionary|Template:Verb dictionary|l2=Verb dictionary|Template:Adjective dictionary|l3=Adjective dictionary|Template:Prefix dictionary|l4=Prefix dictionary}}&lt;br /&gt;
&lt;br /&gt;
The average word in the Dwarven language is 5.088 letters long. The longest known word is ''ngathsesh'', meaning &amp;quot;puke&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The average word has 1.868 syllables. Words either have one or two syllables.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Interestingly, the language lacks words like dwarf (possibly bistök-udos, &amp;quot;hairy man&amp;quot;, or duradudos, &amp;quot;bearded man&amp;quot;), human (technically they have ''udos'' (&amp;quot;man&amp;quot;)), goblin or elf (though one could use ''dák-enur'' (&amp;quot;tree-hug&amp;quot;) for that). However, it is not lacking words for &amp;quot;pearl&amp;quot; (''kovest'') or &amp;quot;pumpkin&amp;quot; (''elbost'') which do not even exist in-universe.&lt;br /&gt;
&lt;br /&gt;
The letter W does not exist elsewhere in Dwarven language, so it is unlikely that the word &amp;quot;dwarf&amp;quot; is the native moniker of dwarves for themselves. However, &amp;quot;dwarf&amp;quot; might be adopted from the original dwarven word for their own kind, and similarly they might call other races by their respective chosen monikers. &amp;quot;Dwarf&amp;quot; would then be some other language's approximation of the native Dwarven pronunciation, whose correct Dwarvish spelling could purely hypothetically resemble forms such as &amp;quot;dorf&amp;quot; or &amp;quot;dvôrfum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Language}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>Fishyfire</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarven_language&amp;diff=236113</id>
		<title>Dwarven language</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarven_language&amp;diff=236113"/>
		<updated>2018-06-12T22:10:09Z</updated>

		<summary type="html">&lt;p&gt;Fishyfire: noted that the explanation for why there are the words for pearl and pumpkin, is that they exist as their own color.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{distinguish|l1 = Khuzdul|wikipedia: Khuzdul}}&lt;br /&gt;
&lt;br /&gt;
The '''Dwarven language''' is one of the [[language]]s the player will come across. This language is used in-game for the names of the universe, continents, rivers, dwarven governments and settlements, dwarves, artifacts and engravings. However, as of yet, it lacks everything necessary for proper conversation, like grammar or personal pronouns.&lt;br /&gt;
&lt;br /&gt;
==Alphabet==&lt;br /&gt;
The letters of the Dwarven alphabet are:&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|1||width=2% align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|3||width=2% align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|5||width=2% align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|7||width=2% align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|9||width=2% align=&amp;quot;center&amp;quot;|10&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|11||width=2% align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|13||width=2% align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|15||width=2% align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|17||width=2% align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|19||width=2% align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|21||width=2% align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|23||width=2% align=&amp;quot;center&amp;quot;|24&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|25||width=2% align=&amp;quot;center&amp;quot;|26&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|27||width=2% align=&amp;quot;center&amp;quot;|28&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|29||width=2% align=&amp;quot;center&amp;quot;|30&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|31||width=2% align=&amp;quot;center&amp;quot;|32&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|33||width=2% align=&amp;quot;center&amp;quot;|34&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|35||width=2% align=&amp;quot;center&amp;quot;|36&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|37||width=2% align=&amp;quot;center&amp;quot;|38&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|39||width=2% align=&amp;quot;center&amp;quot;|40&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;#EFEFEF&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;40&amp;quot; | '''Majuscule forms''' (also called '''uppercase''' or '''capital letters''')&lt;br /&gt;
|-&lt;br /&gt;
|width=2% align=&amp;quot;center&amp;quot;|A||width=2% align=&amp;quot;center&amp;quot;|À||width=2% align=&amp;quot;center&amp;quot;|Á||width=2% align=&amp;quot;center&amp;quot;|Â||width=2% align=&amp;quot;center&amp;quot;|Ä||width=2% align=&amp;quot;center&amp;quot;|Å||width=2% align=&amp;quot;center&amp;quot;|B||width=2% align=&amp;quot;center&amp;quot;|C||width=2% align=&amp;quot;center&amp;quot;|D||width=2% align=&amp;quot;center&amp;quot;|E||width=2% align=&amp;quot;center&amp;quot;|È||width=2% align=&amp;quot;center&amp;quot;|É||width=2% align=&amp;quot;center&amp;quot;|Ê||width=2% align=&amp;quot;center&amp;quot;|Ë||width=2% align=&amp;quot;center&amp;quot;|F||width=2% align=&amp;quot;center&amp;quot;|G||width=2% align=&amp;quot;center&amp;quot;|H||width=2% align=&amp;quot;center&amp;quot;|I||width=2% align=&amp;quot;center&amp;quot;|Ì||width=2% align=&amp;quot;center&amp;quot;|Í||width=2% align=&amp;quot;center&amp;quot;|Î||width=2% align=&amp;quot;center&amp;quot;|Ï||width=2% align=&amp;quot;center&amp;quot;|K||width=2% align=&amp;quot;center&amp;quot;|L||width=2% align=&amp;quot;center&amp;quot;|M||width=2% align=&amp;quot;center&amp;quot;|N||width=2% align=&amp;quot;center&amp;quot;|O||width=2% align=&amp;quot;center&amp;quot;|Ò||width=2% align=&amp;quot;center&amp;quot;|Ó||width=2% align=&amp;quot;center&amp;quot;|Ô||width=2% align=&amp;quot;center&amp;quot;|Ö||width=2% align=&amp;quot;center&amp;quot;|R||width=2% align=&amp;quot;center&amp;quot;|S||width=2% align=&amp;quot;center&amp;quot;|T||width=2% align=&amp;quot;center&amp;quot;|U||width=2% align=&amp;quot;center&amp;quot;|Ù||width=2% align=&amp;quot;center&amp;quot;|Ú||width=2% align=&amp;quot;center&amp;quot;|Û||width=2% align=&amp;quot;center&amp;quot;|V||width=2% align=&amp;quot;center&amp;quot;|Z&lt;br /&gt;
|- 	&lt;br /&gt;
|bgcolor=&amp;quot;#EFEFEF&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;40&amp;quot; | '''Minuscule forms''' (also called '''lowercase''' or '''small letters''')&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|a||align=&amp;quot;center&amp;quot;|à||align=&amp;quot;center&amp;quot;|á||align=&amp;quot;center&amp;quot;|â||align=&amp;quot;center&amp;quot;|ä||align=&amp;quot;center&amp;quot;|å||align=&amp;quot;center&amp;quot;|b||align=&amp;quot;center&amp;quot;|c||align=&amp;quot;center&amp;quot;|d||align=&amp;quot;center&amp;quot;|e||align=&amp;quot;center&amp;quot;|è||align=&amp;quot;center&amp;quot;|é||align=&amp;quot;center&amp;quot;|ê||align=&amp;quot;center&amp;quot;|ë||align=&amp;quot;center&amp;quot;|f||align=&amp;quot;center&amp;quot;|g||align=&amp;quot;center&amp;quot;|h||align=&amp;quot;center&amp;quot;|i||align=&amp;quot;center&amp;quot;|ì||align=&amp;quot;center&amp;quot;|í||align=&amp;quot;center&amp;quot;|î||align=&amp;quot;center&amp;quot;|ï||align=&amp;quot;center&amp;quot;|k||align=&amp;quot;center&amp;quot;|l||align=&amp;quot;center&amp;quot;|m||align=&amp;quot;center&amp;quot;|n||align=&amp;quot;center&amp;quot;|o||align=&amp;quot;center&amp;quot;|ò||align=&amp;quot;center&amp;quot;|ó||align=&amp;quot;center&amp;quot;|ô||align=&amp;quot;center&amp;quot;|ö||align=&amp;quot;center&amp;quot;|r||align=&amp;quot;center&amp;quot;|s||align=&amp;quot;center&amp;quot;|t||align=&amp;quot;center&amp;quot;|u||align=&amp;quot;center&amp;quot;|ù||align=&amp;quot;center&amp;quot;|ú||align=&amp;quot;center&amp;quot;|û||align=&amp;quot;center&amp;quot;|v||align=&amp;quot;center&amp;quot;|z&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of these 40 letters, 25 are vowels (A, À, Á, Â, Ä, Å, E, È, É, Ê, Ë, I, Ì, Í, Î, Ï, O, Ò, Ó, Ô, Ö, U, Ù, Ú, Û); the 15 others are consonants.&lt;br /&gt;
&lt;br /&gt;
The letters J, P, Q, W, X, and Y of the [[wikipedia:ISO basic Latin alphabet|ISO basic Latin alphabet]] do not occur in the Dwarven alphabet.&lt;br /&gt;
&lt;br /&gt;
===Letter frequency===&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! N !! Letter !! Frequency&lt;br /&gt;
|-&lt;br /&gt;
|1 || A || 7.91%&lt;br /&gt;
|-&lt;br /&gt;
|2 || À || 0.13%&lt;br /&gt;
|-&lt;br /&gt;
|3 || Á || 0.16%&lt;br /&gt;
|-&lt;br /&gt;
|4 || Â || 0.31%&lt;br /&gt;
|-&lt;br /&gt;
|5 || Ä || 0.30%&lt;br /&gt;
|-&lt;br /&gt;
|6 || Å || 0.28%&lt;br /&gt;
|-&lt;br /&gt;
|7 || B || 2.76%&lt;br /&gt;
|-&lt;br /&gt;
|8 || C || 0.48%&lt;br /&gt;
|-&lt;br /&gt;
|9 || D || 3.81%&lt;br /&gt;
|-&lt;br /&gt;
|10 || E || 6.24%&lt;br /&gt;
|-&lt;br /&gt;
|11 || È || 0.14%&lt;br /&gt;
|-&lt;br /&gt;
|12 || É || 0.13%&lt;br /&gt;
|-&lt;br /&gt;
|13 || Ê || 0.26%&lt;br /&gt;
|-&lt;br /&gt;
|14 || Ë || 0.27%&lt;br /&gt;
|-&lt;br /&gt;
|15 || F || 0.45%&lt;br /&gt;
|-&lt;br /&gt;
|16 || G || 3.93%&lt;br /&gt;
|-&lt;br /&gt;
|17 || H || 5.49%&lt;br /&gt;
|-&lt;br /&gt;
|18 || I || 6.18%&lt;br /&gt;
|-&lt;br /&gt;
|19 || Ì || 0.14%&lt;br /&gt;
|-&lt;br /&gt;
|20 || Í || 0.15%&lt;br /&gt;
|-&lt;br /&gt;
|21 || Î || 0.34%&lt;br /&gt;
|-&lt;br /&gt;
|22 || Ï || 0.29%&lt;br /&gt;
|-&lt;br /&gt;
|23 || K || 4.38%&lt;br /&gt;
|-&lt;br /&gt;
|24 || L || 5.82%&lt;br /&gt;
|-&lt;br /&gt;
|25 || M || 4.69%&lt;br /&gt;
|-&lt;br /&gt;
|26 || N || 5.68%&lt;br /&gt;
|-&lt;br /&gt;
|27 || O || 6.56%&lt;br /&gt;
|-&lt;br /&gt;
|28 || Ò || 0.16%&lt;br /&gt;
|-&lt;br /&gt;
|29 || Ó || 0.18%&lt;br /&gt;
|-&lt;br /&gt;
|30 || Ô || 0.24%&lt;br /&gt;
|-&lt;br /&gt;
|31 || Ö || 0.29%&lt;br /&gt;
|-&lt;br /&gt;
|32 || R || 5.95%&lt;br /&gt;
|-&lt;br /&gt;
|33 || S || 8.59%&lt;br /&gt;
|-&lt;br /&gt;
|34 || T || 8.43%&lt;br /&gt;
|-&lt;br /&gt;
|35 || U || 5.54%&lt;br /&gt;
|-&lt;br /&gt;
|36 || Ù || 0.14%&lt;br /&gt;
|-&lt;br /&gt;
|37 || Ú || 0.12%&lt;br /&gt;
|-&lt;br /&gt;
|38 || Û || 0.27%&lt;br /&gt;
|-&lt;br /&gt;
|39 || V || 0.77%&lt;br /&gt;
|-&lt;br /&gt;
|40 || Z || 2.08%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Graphemics==&lt;br /&gt;
* [[wikipedia:digraph (orthography)|Digraphs]] ''sh'', ''th'', and ''ng''.&lt;br /&gt;
** ''h'' only occurs in the digraphs ''sh'' and ''th''.&lt;br /&gt;
* Common consonant cluster ''st''.&lt;br /&gt;
* Dwarven has no [[wikipedia:diphthongs|diphthongs]].&lt;br /&gt;
* ''c'', ''f'', and ''v'' are always followed by a vowel.&lt;br /&gt;
* Possible [[wikipedia: syllable structure|syllable structure]] either (C)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;V(C)&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or (C)V(C).&lt;br /&gt;
===Diacritic meaning===&lt;br /&gt;
The Dwarven language has five diacritics ([[wikipedia:Grave accent|◌̀]], [[wikipedia:Acute accent|◌́]], [[wikipedia:Circumflex|◌̂]], [[wikipedia:Diaeresis (diacritic)|◌̈]], and [[wikipedia:Ring (diacritic)|◌̊]]) used on five vowels (''a'', ''e'', ''i'', ''o'', and ''u''). The ring accent only appears on ''a'' and the diaeresis accent doesn't appear on ''u''.&lt;br /&gt;
&lt;br /&gt;
The diacritics point to Dwarven being a tonal language.&lt;br /&gt;
&lt;br /&gt;
The choice of diacritics is a little bit confusing and makes it hard to decipher their meaning.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-collapse:collapse;&amp;quot;&lt;br /&gt;
! Diacritic&lt;br /&gt;
! Diacritic name&lt;br /&gt;
! Use in other languages&lt;br /&gt;
! Probable meaning&lt;br /&gt;
|-&lt;br /&gt;
| ◌&lt;br /&gt;
| None&lt;br /&gt;
| -&lt;br /&gt;
| Neutral pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌̀&lt;br /&gt;
| [[wikipedia:Grave accent|Grave accent]]&lt;br /&gt;
| Low pitch, stressed vowels, open vowels, short vowels.&lt;br /&gt;
| Low pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌́&lt;br /&gt;
| [[wikipedia:Acute accent|Acute accent]]&lt;br /&gt;
| High pitch, stressed vowels, close vowels, long vowels.&lt;br /&gt;
| High pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌̂&lt;br /&gt;
| [[wikipedia:Circumflex|Circumflex]]&lt;br /&gt;
| Used to represent falling pitch or long vowels.&lt;br /&gt;
| Falling pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌̈&lt;br /&gt;
| [[wikipedia:Diaeresis (diacritic)|Diaeresis (diacritic)]]&lt;br /&gt;
| Used to show that a vowel should be read separate (like in ''coöperate''). This is certainly not its use in Dwarven because there are no diphthongs.&lt;br /&gt;
| Mid pitch&lt;br /&gt;
|-&lt;br /&gt;
| ◌̊&lt;br /&gt;
| [[wikipedia:Ring (diacritic)|Ring (diacritic)]]&lt;br /&gt;
| ''Å'' is a completely separate letter from ''A'' in various Nordic alphabets. And this diacritic is only used on ''a'' in Dwarven...&lt;br /&gt;
| Rising pitch &amp;lt;!--probably...--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The coincidence of ''Å'' being a separate letter in the Nordic alphabets and the ring diacritic only being used on A in Dwarven is probably just that, a coincidence. If ''Å'' is distinguished from ''A'' in Dwarven, then it is quite strange that no other accents are ever applied to it.&lt;br /&gt;
&lt;br /&gt;
==Vocabulary==&lt;br /&gt;
{{main|Template:Noun dictionary|l1=Noun dictionary|Template:Verb dictionary|l2=Verb dictionary|Template:Adjective dictionary|l3=Adjective dictionary|Template:Prefix dictionary|l4=Prefix dictionary}}&lt;br /&gt;
&lt;br /&gt;
The average word in the Dwarven language is 5.088 letters long. The longest known word is ''ngathsesh'', meaning &amp;quot;puke&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The average word has 1.868 syllables. Words either have one or two syllables.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Interestingly, the language lacks words like dwarf (possibly bistök-udos, &amp;quot;hairy man&amp;quot;, or duradudos, &amp;quot;bearded man&amp;quot;), human (technically they have ''udos'' (&amp;quot;man&amp;quot;)), goblin or elf (though one could use ''dák-enur'' (&amp;quot;tree-hug&amp;quot;) for that). However, it is not lacking words for &amp;quot;pearl&amp;quot; (''kovest'') or &amp;quot;pumpkin&amp;quot; (''elbost'') which do not even exist in-universe (they're only used as colors).&lt;br /&gt;
&lt;br /&gt;
The letter W does not exist elsewhere in Dwarven language, so it is unlikely that the word &amp;quot;dwarf&amp;quot; is the native moniker of dwarves for themselves. However &amp;quot;dwarf&amp;quot; might be adopted from the original dwarven word for their own kind, and similarly they might call other races by their respective chosen monikers. &amp;quot;Dwarf&amp;quot; would then be some another language's approximation of the native Dwarven pronunciation, whose correct Dwarvish spelling could purely hypothetically resemble forms such as &amp;quot;dorf&amp;quot; or &amp;quot;dvôrfum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Language}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Language]]&lt;/div&gt;</summary>
		<author><name>Fishyfire</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Animal_trainer&amp;diff=235934</id>
		<title>DF2014 Talk:Animal trainer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Animal_trainer&amp;diff=235934"/>
		<updated>2018-05-13T21:20:34Z</updated>

		<summary type="html">&lt;p&gt;Fishyfire: assigning tame intelligent creatures labors with Dwarf Therapist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== FotF reply on animal training ==&lt;br /&gt;
&lt;br /&gt;
Q: Will the exact mechanics of training levels ever be explicitly explained? I have observed that a creature's pet value is is inversely proportional to how many of them need to be trained in order to advance through the training levels. I have also observed that maintenance training, war or hunting training and training already trained infants into fully tame animals all contribute less to training levels than training a fully wild animal does; this has caused me to hypothesize that the contribution of any given training session to the training levels is directly proportional to the increase in an animal's training level caused by that session. I have also heard from another guy who trains a lot of animals that training levels do have an effect on in-fort training&lt;br /&gt;
&lt;br /&gt;
A: Pet value...  like the trading value?  I don't see any of that in the code, but I might be missing something.  Every tame animal job increases overall fort training points for that animal by 10, and the fort training knowledge levels are attained at 30, 100, 250 and 500 (it zeroes points when it increases level).  War and hunting jobs are also worth 10 points, but a maintenance job is only worth 3.  Looks like training infants is 10 too, though I could have missed some conditional on any of these.  If your fort level is higher than the civ level for a given animal, 10 points of knowledge are transferred with each caravan that gets off the map (so it'd take 88 years worth of caravans to bring the civ all the way up to &amp;quot;expert&amp;quot; I guess, but just 3 years to get every subsequent fort to start at &amp;quot;few facts&amp;quot;).  Sounds like the sort of thing that could be sped-up with all the new knowledge/books once we start linking in-game industries to it.  There's also the unexplored matter of why your civ level would be lower than your fort level if your fort is the last one, as opposed to part of a large civilization, and why a trainer migrant coming from an old expert fort would lose knowledge.&lt;br /&gt;
&lt;br /&gt;
The fort level of knowledge has a strong effect on in-fort training.  If you know nothing about the animal, the animal training roll must be 30 to get past semi-wild and 100 to be masterfully trained (with 40/50/65/80 for the others).  &amp;quot;Few facts&amp;quot;: 20/30/40/60/70/90.  &amp;quot;Familiar&amp;quot;: 15/20/30/50/60/80.  &amp;quot;Knowledgeable&amp;quot;: 10/15/25/40/50/70.  &amp;quot;Expert&amp;quot;: 5/10/20/30/40/60.  The calculations for skill rolls are complicated, but by these numbers, your trainers are almost twice as good at expert-level fort knowledge, if they weren't already great trainers in their own right (in which case they'll probably crack 100 most times without help).&lt;br /&gt;
&lt;br /&gt;
From http://www.bay12forums.com/smf/index.php?topic=140544.msg6583653#msg6583653 [[Special:Contributions/2A02:8070:7AD:B200:5105:8B71:8AD4:5344|2A02:8070:7AD:B200:5105:8B71:8AD4:5344]] 13:54, 21 November 2015 (UTC)&lt;br /&gt;
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== War dogs don't breed? ==&lt;br /&gt;
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On my latest fortress, I have trained all my dogs (around 50) to be war dogs and locked them into a fairly large room using a pen zone. This was some in game years ago. Since that time, there haven't been *any* puppies, while most other tame animal species I have breed freely. I remember that female war dogs can give birth to puppies, but these may have conceived before being trained. None of my males are gelded. 1So, to me, it very much appears that dogs upon receiving war training miraculously lose interest in mating and turn into canine battle monks, which to me is kind of a bummer as I have to restart my dog breeding program from scratch by purchasing new dogs of both sex from merchants while my four-legged warriors are good for only two things, fighting and being slaughtered before they happen to die of old age. [[User:Electrolisk|Electrolisk]] ([[User talk:Electrolisk|talk]]) 16:36, 31 October 2015 (UTC)&lt;br /&gt;
: Animals stop breeding after there are 50 of that species. [[Special:Contributions/2A02:8070:7AD:B200:5105:8B71:8AD4:5344|2A02:8070:7AD:B200:5105:8B71:8AD4:5344]] 13:54, 21 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== baby animals grow up before being able to be retrained ==&lt;br /&gt;
&lt;br /&gt;
as is explained in the article, if you train a baby animal they are tame forever, but if the parents were too well trained then the babies inherit the training and they cannot be retrained to be fully tame. has anyone found a way to force retraining? its kind of a big problem since i modded giant cave spiders to have spiderlings but i set the child tag to one.&lt;br /&gt;
&lt;br /&gt;
:The ''initial training'' can only be performed on wild animals, yes, but ''further training'' can be performed on any already-trained animal regardless of its current training level. You must have an active animal training zone and the animals-to-be-trained cannot be kept in a cage. Your trainer may take a month or so to schedule the training, but a year should be plenty of time to tame all the children of all but the [[cave crocodile|most prolific species]]. --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:54, 1 December 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== it is possible to have tamed intelligent creatures doing labors ==&lt;br /&gt;
&lt;br /&gt;
I discovered that using Dwarf Therapist, you can get a sapient tamed creature to do whichever labors you assign it. Dwarf Therapist shows the labors of wild sapient creatures in the 'labors' screen and allows you to edit them. But, once you train them, you can no longer edit their labors and they become permanent. I discovered this in my current fort where I modded the subterranean animal people to be tamable. I was confused when dwarf therapist let me edit the labors of one of them, so I checked in DF what the deal was, and it turns out it wasn't tamed yet, to bad I only noticed this after taming 50+ of them.&lt;br /&gt;
and I also don't think this is version related but i'll list them anyways: DF: v0.44.09  DT: v39.2.1&lt;br /&gt;
so my question is, should this be noted in the Animal Trainer page under the already existing taming sapient? 9:17, 15 May 2018 (UTC)&lt;/div&gt;</summary>
		<author><name>Fishyfire</name></author>
	</entry>
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