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	<updated>2026-08-18T03:06:24Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Immigration&amp;diff=172627</id>
		<title>v0.34 Talk:Immigration</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Immigration&amp;diff=172627"/>
		<updated>2012-06-02T20:18:23Z</updated>

		<summary type="html">&lt;p&gt;Finn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Multiple Immigrations First Year ==&lt;br /&gt;
&lt;br /&gt;
I got two immigration waves, one of 12 dwarves, and one of eight dwarves, the first year of establishing the fortress, before the first caravan came. Has this happened to anybody else?&lt;br /&gt;
:Yes, you currently seem to always recieve two migrant waves before the first caravan. These are unavoidable, even with a pop cap set to 0. Very frustrating.&lt;br /&gt;
::worse if you don't have a depot and the merchant (and his wagon/donkey whatever) kills himself in craziness, the immigration will be extreme. btw sign with 4 ~'s[[Special:Contributions/98.134.191.123|98.134.191.123]] 23:12, 20 April 2012 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Drawbacks to killing an Immigrant wave ==&lt;br /&gt;
&lt;br /&gt;
Does anybody know the exact drawbacks to killing an immigrant wave? will there be multiple ghosts roaming my fort if i say, let them all die to a siege before they reach my fort?&lt;br /&gt;
--[[User:Dissimulation|Dissimulation]] 10:56, 31 May 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
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== &amp;quot;Trader&amp;quot; Strangers coming with immigrant wave ==&lt;br /&gt;
&lt;br /&gt;
Since Version 30.10 I have noticed a bug. I guess it´s a bug: There are immigration waves as usual, but some migrants (usually 2 of about 10) are &amp;quot;Traders&amp;quot;. These Traders are displayed with the symbol of stranger Dwarf (like dwarfen merchants in purple). These dwarfs are not commandable, like if they were real merchants. In the units screen they are shown in &amp;quot;Other&amp;quot; as friendly. When they enter the screen with a wave, they blink with &amp;quot;X&amp;quot; and don´t move. The wave stops imidialy, as the way, they enter the map is blocked. After a while they move randomly around and the imigration wave continues.&lt;br /&gt;
These Traders do not go into my fortress. They stay where they are and keep running around randomly form time to time. Now a interesting fact: As soon as Merchants come (Tested with Human and Dwarven merchants), they run to my Trade Depot and leave with the Merchants.&lt;br /&gt;
&lt;br /&gt;
My Question is: Has anybody observed that? Has anybody information feedback for me? -- [[Special:Contributions/81.217.58.127|81.217.58.127]] 17:50, 1 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
:This is {{Bug|5098}}: &amp;quot;Friendly&amp;quot; migrants with Trader profession act like on-the-job merchants&lt;br /&gt;
:Basically, migrants that were caravan traders to your fort earlier are not properly unmarked as merchants.  See that bug entry for more details.  -- [[User:HiEv|&amp;lt;span style=&amp;quot;color:#E05858;font-weight:bold;&amp;quot;&amp;gt;Hi&amp;lt;/span&amp;gt;]][[User talk:HiEv|&amp;lt;span style=&amp;quot;color:#C06060;font-weight:bold;&amp;quot;&amp;gt;Ev&amp;lt;/span&amp;gt;]] 22:34, 1 June 2012 (UTC)&lt;br /&gt;
::I added info on that bug and two other immigration bugs to the article.  -- [[User:HiEv|&amp;lt;span style=&amp;quot;color:#E05858;font-weight:bold;&amp;quot;&amp;gt;Hi&amp;lt;/span&amp;gt;]][[User talk:HiEv|&amp;lt;span style=&amp;quot;color:#C06060;font-weight:bold;&amp;quot;&amp;gt;Ev&amp;lt;/span&amp;gt;]] 22:48, 1 June 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Minimum population discovered at which POPULATION_CAP is ignored ==&lt;br /&gt;
&lt;br /&gt;
Recent science (34.07) [http://www.bay12forums.com/smf/index.php?topic=110457.0] shows that below a minimum population of 4, POPULATION_CAP is ignored.  I have altered the sentence that refered to a minimum population of 10.  Finn&lt;/div&gt;</summary>
		<author><name>Finn</name></author>
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