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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dragon&amp;diff=149163</id>
		<title>v0.31:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dragon&amp;diff=149163"/>
		<updated>2011-05-13T15:47:03Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Irregularities, Bugs, and Future Plans */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|11:47, 2 October 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=110&lt;br /&gt;
|meat=139&lt;br /&gt;
|fat=65&lt;br /&gt;
|lung=18&lt;br /&gt;
|heart=4&lt;br /&gt;
|intestine=27&lt;br /&gt;
|liver=9&lt;br /&gt;
|tripe=9&lt;br /&gt;
|sweetbread=4&lt;br /&gt;
|spleen=4&lt;br /&gt;
|kidney=8&lt;br /&gt;
|brain=?&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=scale&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are gigantic fire-breathing [[:Megabeast|Megabeasts]], eventually becoming the largest beings in the world. Cannot fly. Immune to fire and magma (and is not harmed by being immersed in it). Breathes out a jet of &amp;quot;dragonfire&amp;quot;, which can still injure things that are immune to normal fire, such as the {{L|Bronze colossus}} (dragonfire is, however, a blockable attack if its victim is using a shield). Some creatures are immune to dragonfire {{verify}}. &lt;br /&gt;
&lt;br /&gt;
==Dragon Size==&lt;br /&gt;
&lt;br /&gt;
Dragons can grow to be the largest creatures in the game, eventually reaching their adult size of 25,000,000 after 1000 years.  As a hatchling, dragons are quite tiny, at exactly 1/10th an adult dwarf's size, but they grow very rapidly, at roughly 25,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; per year. Dragons reach dwarf size shortly after its second birthday, are more than double a dwarf at about year 5, and add another dwarf in size roughly every two years after that.  &lt;br /&gt;
&lt;br /&gt;
*At 23 years, a dragon is the size of a [[giant cheetah]].&lt;br /&gt;
*At 80 years, a dragon is the size of an adolescent [[Roc]].&lt;br /&gt;
*At 200 years, a dragon is the size of an adult [[elephant]].&lt;br /&gt;
*At 320 years, a dragon is the size of a [[Hydra]].&lt;br /&gt;
*At 800 years, a dragon is the size of a [[Bronze Colossus]] or an adult [[Roc]].&lt;br /&gt;
*Thereafter, a dragon is the largest being alive.&lt;br /&gt;
&lt;br /&gt;
==Defense Strategies==&lt;br /&gt;
&lt;br /&gt;
Dragonfire can be blocked if the victim is using a shield, and it often will be.  Dragons are also massively powerful in melee combat, so they can be hard to take down without a good military.  Possibly the best defense is to use piercing weapons like crossbows and especially spears and hope you get lucky and hit a vital organ which can bring it down immediately. An alternative is quickly building one or multiple cage traps which will probably cage the dragon making it harmless.&lt;br /&gt;
&lt;br /&gt;
==Domestication==&lt;br /&gt;
&lt;br /&gt;
Dragons can be captured in cage traps and made as pets if you're lucky enough to catch one.  You need a {{L|dungeon master}} to tame a Dragon, but if you can do it, you'll have a massively valuable pet that can lay {{L|egg}}s. Dragons can also be trained as war or hunting animals at the {{L|kennel}}. You may have to watch out, though, as a Dragon can seriously damage a fortress with one blast of ill-timed dragonfire.  See {{L|fire}} for details.&lt;br /&gt;
&lt;br /&gt;
==Irregularities, Bugs, and Future Plans==&lt;br /&gt;
Dragons have been observed to occasionally wear some armour (breastplates, greaves, leggings and boots). This armor is specified as &amp;quot;Large [metal][armor type]&amp;quot; and gives the dragon the same protection as any other species might get from it.&lt;br /&gt;
&lt;br /&gt;
Toady has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it &amp;quot;Half-Random&amp;quot;, with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.&amp;lt;sup&amp;gt;([http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the [[Consolidated Development: Arcs, core-items, bloats, Reqs and Powergoals#Power Goals|old power goals]] referenced stealing dragon eggs as part of an adventure mode quest. It is uncertain why dragons have not yet been given the ability to lay said eggs, given that [[Roc|Rocs]] can.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dragon&amp;diff=149162</id>
		<title>v0.31:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dragon&amp;diff=149162"/>
		<updated>2011-05-13T15:46:37Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Irregularities, Bugs, and Future Plans */ eggs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|11:47, 2 October 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=110&lt;br /&gt;
|meat=139&lt;br /&gt;
|fat=65&lt;br /&gt;
|lung=18&lt;br /&gt;
|heart=4&lt;br /&gt;
|intestine=27&lt;br /&gt;
|liver=9&lt;br /&gt;
|tripe=9&lt;br /&gt;
|sweetbread=4&lt;br /&gt;
|spleen=4&lt;br /&gt;
|kidney=8&lt;br /&gt;
|brain=?&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=scale&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are gigantic fire-breathing [[:Megabeast|Megabeasts]], eventually becoming the largest beings in the world. Cannot fly. Immune to fire and magma (and is not harmed by being immersed in it). Breathes out a jet of &amp;quot;dragonfire&amp;quot;, which can still injure things that are immune to normal fire, such as the {{L|Bronze colossus}} (dragonfire is, however, a blockable attack if its victim is using a shield). Some creatures are immune to dragonfire {{verify}}. &lt;br /&gt;
&lt;br /&gt;
==Dragon Size==&lt;br /&gt;
&lt;br /&gt;
Dragons can grow to be the largest creatures in the game, eventually reaching their adult size of 25,000,000 after 1000 years.  As a hatchling, dragons are quite tiny, at exactly 1/10th an adult dwarf's size, but they grow very rapidly, at roughly 25,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; per year. Dragons reach dwarf size shortly after its second birthday, are more than double a dwarf at about year 5, and add another dwarf in size roughly every two years after that.  &lt;br /&gt;
&lt;br /&gt;
*At 23 years, a dragon is the size of a [[giant cheetah]].&lt;br /&gt;
*At 80 years, a dragon is the size of an adolescent [[Roc]].&lt;br /&gt;
*At 200 years, a dragon is the size of an adult [[elephant]].&lt;br /&gt;
*At 320 years, a dragon is the size of a [[Hydra]].&lt;br /&gt;
*At 800 years, a dragon is the size of a [[Bronze Colossus]] or an adult [[Roc]].&lt;br /&gt;
*Thereafter, a dragon is the largest being alive.&lt;br /&gt;
&lt;br /&gt;
==Defense Strategies==&lt;br /&gt;
&lt;br /&gt;
Dragonfire can be blocked if the victim is using a shield, and it often will be.  Dragons are also massively powerful in melee combat, so they can be hard to take down without a good military.  Possibly the best defense is to use piercing weapons like crossbows and especially spears and hope you get lucky and hit a vital organ which can bring it down immediately. An alternative is quickly building one or multiple cage traps which will probably cage the dragon making it harmless.&lt;br /&gt;
&lt;br /&gt;
==Domestication==&lt;br /&gt;
&lt;br /&gt;
Dragons can be captured in cage traps and made as pets if you're lucky enough to catch one.  You need a {{L|dungeon master}} to tame a Dragon, but if you can do it, you'll have a massively valuable pet that can lay {{L|egg}}s. Dragons can also be trained as war or hunting animals at the {{L|kennel}}. You may have to watch out, though, as a Dragon can seriously damage a fortress with one blast of ill-timed dragonfire.  See {{L|fire}} for details.&lt;br /&gt;
&lt;br /&gt;
==Irregularities, Bugs, and Future Plans==&lt;br /&gt;
Dragons have been observed to occasionally wear some armour (breastplates, greaves, leggings and boots). This armor is specified as &amp;quot;Large [metal][armor type]&amp;quot; and gives the dragon the same protection as any other species might get from it.&lt;br /&gt;
&lt;br /&gt;
Toady has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it &amp;quot;Half-Random&amp;quot;, with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.&amp;lt;sup&amp;gt;([http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the [[Consolidated Development: Arcs, core-items, bloats, Reqs and Powergoals#Power Goals|old power goals]] referenced stealing dragon eggs as part of an adventure mode quest. It is uncertain why dragons have not yet been given the ability to lay said eggs, given that [[Rocs]] can.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dragon&amp;diff=149161</id>
		<title>v0.31:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dragon&amp;diff=149161"/>
		<updated>2011-05-13T15:42:00Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Dragon size comparisons, and some of Toady's stated plans.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|11:47, 2 October 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|bone=110&lt;br /&gt;
|meat=139&lt;br /&gt;
|fat=65&lt;br /&gt;
|lung=18&lt;br /&gt;
|heart=4&lt;br /&gt;
|intestine=27&lt;br /&gt;
|liver=9&lt;br /&gt;
|tripe=9&lt;br /&gt;
|sweetbread=4&lt;br /&gt;
|spleen=4&lt;br /&gt;
|kidney=8&lt;br /&gt;
|brain=?&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=scale&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are gigantic fire-breathing [[:Megabeast|Megabeasts]], eventually becoming the largest beings in the world. Cannot fly. Immune to fire and magma (and is not harmed by being immersed in it). Breathes out a jet of &amp;quot;dragonfire&amp;quot;, which can still injure things that are immune to normal fire, such as the {{L|Bronze colossus}} (dragonfire is, however, a blockable attack if its victim is using a shield). Some creatures are immune to dragonfire {{verify}}. &lt;br /&gt;
&lt;br /&gt;
==Dragon Size==&lt;br /&gt;
&lt;br /&gt;
Dragons can grow to be the largest creatures in the game, eventually reaching their adult size of 25,000,000 after 1000 years.  As a hatchling, dragons are quite tiny, at exactly 1/10th an adult dwarf's size, but they grow very rapidly, at roughly 25,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; per year. Dragons reach dwarf size shortly after its second birthday, are more than double a dwarf at about year 5, and add another dwarf in size roughly every two years after that.  &lt;br /&gt;
&lt;br /&gt;
*At 23 years, a dragon is the size of a [[giant cheetah]].&lt;br /&gt;
*At 80 years, a dragon is the size of an adolescent [[Roc]].&lt;br /&gt;
*At 200 years, a dragon is the size of an adult [[elephant]].&lt;br /&gt;
*At 320 years, a dragon is the size of a [[Hydra]].&lt;br /&gt;
*At 800 years, a dragon is the size of a [[Bronze Colossus]] or an adult [[Roc]].&lt;br /&gt;
*Thereafter, a dragon is the largest being alive.&lt;br /&gt;
&lt;br /&gt;
==Defense Strategies==&lt;br /&gt;
&lt;br /&gt;
Dragonfire can be blocked if the victim is using a shield, and it often will be.  Dragons are also massively powerful in melee combat, so they can be hard to take down without a good military.  Possibly the best defense is to use piercing weapons like crossbows and especially spears and hope you get lucky and hit a vital organ which can bring it down immediately. An alternative is quickly building one or multiple cage traps which will probably cage the dragon making it harmless.&lt;br /&gt;
&lt;br /&gt;
==Domestication==&lt;br /&gt;
&lt;br /&gt;
Dragons can be captured in cage traps and made as pets if you're lucky enough to catch one.  You need a {{L|dungeon master}} to tame a Dragon, but if you can do it, you'll have a massively valuable pet that can lay {{L|egg}}s. Dragons can also be trained as war or hunting animals at the {{L|kennel}}. You may have to watch out, though, as a Dragon can seriously damage a fortress with one blast of ill-timed dragonfire.  See {{L|fire}} for details.&lt;br /&gt;
&lt;br /&gt;
==Irregularities, Bugs, and Future Plans==&lt;br /&gt;
Dragons have been observed to occasionally wear some armour (breastplates, greaves, leggings and boots). This armor is specified as &amp;quot;Large [metal][armor type]&amp;quot; and gives the dragon the same protection as any other species might get from it.&lt;br /&gt;
&lt;br /&gt;
Toady has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it &amp;quot;Half-Random&amp;quot;, with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.&amp;lt;sup&amp;gt;([http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Losing&amp;diff=107947</id>
		<title>v0.31:Losing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Losing&amp;diff=107947"/>
		<updated>2010-05-10T03:42:11Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Carp */ removing section. carp can no longer really be classified as &amp;quot;fun&amp;quot;. sure, a dwarf can still dodge into the water and drown, but it's not the carp that does the killing anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color: #000; color: #0f0; font-family: FixedSys, monospace&amp;quot;&amp;gt;Losing is fun!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Either way, it keeps you busy.&lt;br /&gt;
&lt;br /&gt;
There is no internal end point or single goal or final Easter egg or &amp;quot;You Win!&amp;quot; announcement in Dwarf Fortress.  Therefore, eventually, almost every fortress will fall.  The only ones that don't tend to be very conservative and very boring - and what fun is that?  Therefore, fun = losing, losing = fun, DF = losing = fun, and that's okay!  It's a game philosophy, so embrace it, own it, and have ''fun'' with it!&lt;br /&gt;
&lt;br /&gt;
Most new players will lose their first few forts earlier than later; &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when you lose a {{l|fortress}}, don't feel like you don't understand the game.  Dwarf Fortress has a steep learning curve, and part of the process (and fun!) is discovering things for yourself.  However, this Wiki serves as an excellent place to speed up the learning process.&lt;br /&gt;
&lt;br /&gt;
If you lose, you can always {{l|reclaim fortress mode|reclaim fortress}} or go visit it in {{l|adventurer mode}}.&lt;br /&gt;
&lt;br /&gt;
If you're looking for more ways to &amp;lt;s&amp;gt;die horribly&amp;lt;/s&amp;gt; test yourself, try either the {{l|mega construction}} or the {{l|Challenges}} articles.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
&lt;br /&gt;
Various common things can cause the death of a fortress. Let's examine some together...&lt;br /&gt;
&lt;br /&gt;
===Local Wildlife===&lt;br /&gt;
Goblins aren't the only creatures that want you dead.  The obvious threats aside, some {{L|creature}}s with benign names or descriptions can be surprisingly deadly. A sudden wildlife attack can quickly cripple or destroy an unprepared fortress.  Before you unpause a new game for the first time, hit {{k|u}}nits, and scroll down to see what's sharing your map.  Learn to do this regularly - new creatures will frequently migrate onto your map and then off again to be replaced by others.&lt;br /&gt;
&lt;br /&gt;
Consider arming up and thinning out any predictable threats.&lt;br /&gt;
&lt;br /&gt;
===Underground Life===&lt;br /&gt;
Underground life can be even more dangerous than surface life. Dig through a cavern, and expect hordes of animalmen and other cave creatures to invade your fortress. Unlike wildlife, these creatures never migrate off. Arming up helps a lot, as there really is only a small entrance they can get in by.&lt;br /&gt;
&lt;br /&gt;
===No Food===&lt;br /&gt;
&lt;br /&gt;
A serious danger, generally in the more inhospitable {{L|climate}}s, is the loss of your {{L|dwarf|dwarves}} due to starvation.  As dwarves begin to starve, they will become {{L|hungry}}, then {{L|starving}}.  This will cause them first to slow down all work, and then to become very {{L|unhappy}}.  When they die, their friends will become upset and will become even more unhappy, potentially causing the remainder of your fortress to break out in a {{L|tantrum spiral|terminal hissy fit}}.&lt;br /&gt;
&lt;br /&gt;
Don't forget your alternative sources of {{L|food}}.  If your {{L|farm}}s aren't doing the job and a {{L|caravan|trade caravan}} is months away, try {{L|butchering}} your {{L|domestic animal}}s, {{L|plant gathering|gathering plants}}, or resorting to {{L|hunting}} of local wildlife.&lt;br /&gt;
&lt;br /&gt;
===No Booze===&lt;br /&gt;
Equally as bad is no {{L|alcohol}}, which dwarves ''require'' to be happy and productive. Some alcohol can be acquired from {{L|caravan}}s, but not enough for an entire fort until the next caravan arrives. You must {{L|farm}} plants to then {{L|brew}} those in a {{L|still}} with an empty {{L|barrel}} - it's just part of being a dwarf.&lt;br /&gt;
&lt;br /&gt;
===No water===&lt;br /&gt;
&lt;br /&gt;
Healthy dwarves will not die of thirst as long as they have alcohol, which in the current version can be {{L|Brewing|brewed}} without the use of water.  However, injured dwarves must be given water, not alcohol, or they will die of dehydration.&lt;br /&gt;
&lt;br /&gt;
{{L|Rain}} will refill stagnant {{L|pool}}s of water slowly.  In a hot {{L|climate}}, this may evaporate almost immediately. What's more, if the map is in a dry {{L|climate}}, such as a desert (hot or cold), then there can be long periods of time with no water anywhere - in extreme cases, none ever.  Snow will not refill pools, so you can also have a lack of water in very cold {{L|climate}}s.  Also, if weather has been turned off in the {{L|init.txt}} file then there will be no rain and no water will accumulate, though it may be there at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
If all else fails, the {{L|caverns}} are bound to contain water somewhere, so you can put down a {{L|well}}. Watch out for {{L|Giant toad|other}} [[:Category:DF2010:Humanoids|sources]] {{L|Cave crocodile|of fun.}}&lt;br /&gt;
&lt;br /&gt;
===Flooding accidents (aka &amp;quot;too much water&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
The opposite side of the dehydration spectrum is having too ''much'' water.  Remember that water can {{L|flow}} in 10 directions (the 8 horizontal ones as well as up and down, to the level of its source.) &lt;br /&gt;
&lt;br /&gt;
If your fortress is beginning to flood from {{L|Water#Sourced Water|sourced water}}, abandon all of the levels the water can reach immediately&amp;amp;mdash;creating a civilian alert and ordering your dwarves to a burrow upstairs.  You will never be able to recover those areas unless you can manage to {{L|pump}} out the water faster than it floods in, which can take over a year or two of game time to establish a functioning automated pump system.  Generally, a flooding accident spells doom for your fortress.&lt;br /&gt;
&lt;br /&gt;
Sometimes, a fortress is flooded with {{L|magma}}.  This is even more {{L|fun}}, and even harder to recover from.  Any shut door will stop magma, it doesn't rise as aggressively (via {{L|pressure}}) as water, and magma can be {{L|pump}}ed out with the right equipment. Read up on it. Good luck.&lt;br /&gt;
&lt;br /&gt;
=== Inability to mine (aka &amp;quot;no picks&amp;quot;) ===&lt;br /&gt;
&lt;br /&gt;
aka Diggor Mortis.&lt;br /&gt;
&lt;br /&gt;
Diggor Mortis: ''when a Dorf with a pickaxe decides that digging where they shouldn't is a bloody good idea.''&lt;br /&gt;
&lt;br /&gt;
Simply put, you need {{L|pick}}s to mine {{L|ore}}, which is then {{L|smelt}}ed to make {{L|metal}} for items like more picks.  If you are careless (or ignorant) of how to dig safely, and your {{L|miner}}s create a {{L|cave-in|collapse}} or flood and their equipment gets lost/destroyed/unrecoverable, ''and'' you have no materials to make more picks, you will be at a severe handicap until the problem is solved.  Any dwarf can be given the {{L|mining}} {{L|labor}}, but without a pick they can do nothing.  There is no way to get new metals or stone for any purpose nor any way to dig new rooms/tunnels unless you have picks.&lt;br /&gt;
&lt;br /&gt;
If you have {{L|ore}} or {{L|bar}}s to create a {{L|weapons-grade}} metal, and a {{L|forge}} (and {{L|smelter}} if you need one), you can create new picks and continue.  You get also get lucky with a dwarven {{L|caravan}} - elves and humans don't (ever?) offer picks.  If the first dwarven caravan doesn't bring any, you can try to keep your fortress running long enough to request additional {{L|pick}}s from your Outpost {{L|Liaison}}, who will arrive with the next dwarven trade {{L|caravan}} in a year.  Or you can {{L|abandon}} and try again.&lt;br /&gt;
&lt;br /&gt;
If you have {{L|axe}}s and {{L|tree}}s available, then you can build {{L|construction|structure}}s, {{L|building}}s and {{L|furniture}} of {{L|wood}}, which is something.&lt;br /&gt;
&lt;br /&gt;
Averting this fate is simple:  stockpile at least one additional pick at the first possible opportunity, or some of the {{L|weapons-grade|raw material}} to make more, and away from current digging operations.&lt;br /&gt;
&lt;br /&gt;
See also: {{L|Make your own weapons}}&lt;br /&gt;
&lt;br /&gt;
===General Unhappiness===&lt;br /&gt;
&lt;br /&gt;
Think it's no big deal to leave your dwarves with a mediocre {{L|dining room}}, no-{{L|quality}} bed and a generally inadequate fortress?&lt;br /&gt;
&lt;br /&gt;
If there is little in a fortress to give your dwarves happy {{L|thoughts}} and enough to give them unhappy {{L|thoughts}}, then your dwarves will start to throw {{L|tantrum}}s, grow melancholy, and/or cause general chaos. In extreme (but sadly not ''rare'') examples, this can lead to a {{L|tantrum spiral}} and the loss of the entire fortress.  Unhappiness is more likely to occur if your fortress is suffering other kinds of downfall, so try to keep all the bases covered.&lt;br /&gt;
&lt;br /&gt;
Another problem is if you don't have a justice system in place at the time of a spiral and manage to recover. If you later implement the justice system, the hammer may kill the former tantrum throwers, starting another tantrum because of their deaths.&lt;br /&gt;
&lt;br /&gt;
===Ambush===&lt;br /&gt;
Goblin and elven ambushes alike will charge into your fortress after they are discovered. They still retreat after suffering enough casualties. Goblins still arrive with caravans, and elves can attack at any time. Even if your dwarves do not venture onto the surface, caravans will eventually trigger the ambushes. &lt;br /&gt;
 &lt;br /&gt;
See Also:&lt;br /&gt;
:* {{L|Defense guide}}&lt;br /&gt;
:* {{L|Defense design}}&lt;br /&gt;
:* {{L|Trap design}}&lt;br /&gt;
:* {{L|Military design}}&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
(as above)&lt;br /&gt;
&lt;br /&gt;
===Siege===&lt;br /&gt;
{{L|Siege}}s can be quite devastating to a fortress, but unlike most of the other ways of losing they are unlikely to occur early on, even if you do something stupid to piss off another civilization.&lt;br /&gt;
&lt;br /&gt;
Should hosts of goblins besiege your gates and drive your peasantry inside, trolls beat down your doors and force you to seal off from the outside world, you may have already lost the game. Even if you have built an utterly impenetrable fortress with drawbridges and moats, siegers may stick around for a long time. Although a dwarven fortress can be made self-contained, with {{L|list of crops|crops}}, {{L|metal}} and {{L|fuel}} readily available, underground {{L|tree farm|wood source}} and your own {{L|livestock}}, a fortress may not sustain such a state indefinitely. For example, {{L|trade}} with the outside world has now been shut off, leaving you only what {{L|ore}}s are on your map for the production of mandate goods. In the (very) long run even those will run out. This can result in a breakdown of social order if you do not prevent your {{L|Hammerer}} from killing or maiming your dwarves. {{L|Shell}}, {{L|bone}}, and {{L|leather}} commonly acquired by {{L|hunting}} and {{L|fishing}} need to be supplied by previously established livestock and access to suitable water. If these resources are no longer available to your workers, moody {{L|craftsdwarf|craftsdwarves}} will be driven into suicide or worse. Rotten {{L|vermin}} {{L|corpse}}s begin to heap in your food supply, forcing you to dump these into inside {{L|refuse|refuse pile}}s, generating {{L|miasma}}. Unless an {{L|well|interior watersupply}} was established your wounded will die of dehydration.&lt;br /&gt;
&lt;br /&gt;
With all these critical industries unproductive, dwarves dying, and friends mourning over the rotting heaps of slain loved ones, it's important to remember your dwarves have nothing to do but throw funeral receptions, grief counseling sessions, and the occasional keg stand. This means they've all become one big happy family of friends, manically depressed from the loss of any dwarf.&lt;br /&gt;
&lt;br /&gt;
In short, the attacking army can simply wait until your dwarves emo themselves to death.&lt;br /&gt;
&lt;br /&gt;
===HFS===&lt;br /&gt;
If you don't want {{L|Hidden Fun Stuff|spoilers}}, trust us: you'll ''know'' when you've found it.&lt;br /&gt;
&lt;br /&gt;
{{Category|Guides}}&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Children&amp;diff=102714</id>
		<title>v0.31:Children</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Children&amp;diff=102714"/>
		<updated>2010-05-04T17:28:20Z</updated>

		<summary type="html">&lt;p&gt;Fieari: some simple starter information that I can directly confirm to be still true. not including anything I haven't seen myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
&lt;br /&gt;
Most creatures, including {{L|Dwarves}}, start out as infants, then after a certain number of years become [[Children]], and then finally attain adulthood. For {{L|Dwarves}}, childhood starts after reaching 1 year of age, and continues until they are 12 years old.&lt;br /&gt;
&lt;br /&gt;
In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your {{L|fortress}} might be any age from 2 to 12, and there is no way to determine the age of a child.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Resident&amp;quot; dwarves may also give birth to children. This can be stopped or reduced by editing the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father.&lt;br /&gt;
&lt;br /&gt;
==Babies==&lt;br /&gt;
&lt;br /&gt;
When children are born, they are looked after by their parents, who will continue working, leaving the baby in the [[workshop]] if they go to get [[material]]s. It is thought that babies sharing a tile with their parents always lie down, not the parent. Babies do not have to be born in [[bed]]s, but are born wherever the mother happens to be; the birth will interrupt the mother's current action.  If the mother is [[sleep]]ing, however, the birth may not wake her, and the baby will go about business as if it were a child. Often this means crawling to the dining hall or attempting to harvest plants/deconstruct walls. Still the game may report the message &amp;quot;...cancels sleep: seeking infant.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Labor==&lt;br /&gt;
In {{L|fortress mode}}, children cannot be assigned any labor, but they will perform a few simple tasks on their own:&lt;br /&gt;
&lt;br /&gt;
* socialising;&lt;br /&gt;
* removing {{L|construction}}s (such as {{L|wall}}s, {{L|floor}}s, {{L|ramp}}s);&lt;br /&gt;
* pulling {{L|lever}}s;&lt;br /&gt;
* {{L|hauling}} items to the {{L|trade depot}};&lt;br /&gt;
* eating, drinking, and sleeping as necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I haven't confirmed these directly, but they're probably still in as well:&lt;br /&gt;
* Arranging {{L|party|parties}} in {{L|meeting hall}}s;&lt;br /&gt;
* {{L|Farming|harvesting}} {{L|crops}}, if the 'All dwarves harvest' order is on;&lt;br /&gt;
* filling designated ponds; !--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Children may not be assigned to the {{L|noble|nobility}}.&lt;br /&gt;
&lt;br /&gt;
==Dwarven parenthood== &amp;lt;!-- Confirmed by Toady in Talk 8 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst.&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Helmet_snake&amp;diff=102712</id>
		<title>v0.31:Helmet snake</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Helmet_snake&amp;diff=102712"/>
		<updated>2010-05-04T17:11:30Z</updated>

		<summary type="html">&lt;p&gt;Fieari: removing redundant template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{elven}}&lt;br /&gt;
{{CreatureInfo v0.31|name=Helmet Snake|biome=&lt;br /&gt;
* subterranean_chasm&lt;br /&gt;
* Underground depth 1-2|symbol=s|color=7:0:1|butcher:Yes|bones=3|skulls=1|wiki=no}}&lt;br /&gt;
:''A snake-like creature living deep underground.  Its head is covered in armor so that is resembles the head of a dragon''&lt;br /&gt;
&lt;br /&gt;
'''Helmet Snakes''' are small snakes that carry a horrific [[syndrome]]. Any body part bitten by a helmet snake will cause a bevy of [[symptoms]], then turn black and fall off unless treated quickly. &lt;br /&gt;
&lt;br /&gt;
Helmet snakes can be put to good use as exotic pets if you can manage to capture them safely. Helmet snake poison can quickly cripple an invader with constant pain and vomiting, making him much easier to finish off.&lt;br /&gt;
&lt;br /&gt;
Helmet snakes are perfectly safe to eat, however. Eating the venom itself is also perfectly safe, probably due to the way the game handles poisons, just as many real-world venoms have no adverse effects when eaten instead of being injected into the blood.&lt;br /&gt;
&lt;br /&gt;
{{Category|Creatures}}&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Helmet_snake/raw&amp;diff=102710</id>
		<title>v0.31:Helmet snake/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Helmet_snake/raw&amp;diff=102710"/>
		<updated>2010-05-04T17:09:50Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Created page with '[CREATURE:HELMET_SNAKE] 	[ARENA_RESTRICTED] 	[DESCRIPTION:A snake-like creature living deep underground.  Its head is covered in armor so that is resembles the head of a dragon.]…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[CREATURE:HELMET_SNAKE]&lt;br /&gt;
	[ARENA_RESTRICTED]&lt;br /&gt;
	[DESCRIPTION:A snake-like creature living deep underground.  Its head is covered in armor so that is resembles the head of a dragon.]&lt;br /&gt;
	[NAME:helmet snake:helmet snakes:helmet snake]&lt;br /&gt;
	[CASTE_NAME:helmet snake:helmet snakes:helmet snake]&lt;br /&gt;
	[CREATURE_TILE:'s'][COLOR:7:0:1]&lt;br /&gt;
	[PETVALUE:50]&lt;br /&gt;
	[PET_EXOTIC]&lt;br /&gt;
	[FREQUENCY:30]&lt;br /&gt;
	[NATURAL]&lt;br /&gt;
	[CARNIVORE]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[UNDERGROUND_DEPTH:1:2]&lt;br /&gt;
	[POPULATION_NUMBER:10:25]&lt;br /&gt;
	[CLUSTER_NUMBER:1:1]&lt;br /&gt;
	[PREFSTRING:impressive heads]&lt;br /&gt;
	[BODY:BASIC_1PARTBODY:BASIC_HEAD:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH_WITH_FANGS:RIBCAGE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_MATERIALS]&lt;br /&gt;
		[REMOVE_MATERIAL:SKIN]&lt;br /&gt;
		[REMOVE_MATERIAL:LEATHER]&lt;br /&gt;
		[REMOVE_MATERIAL:HAIR]&lt;br /&gt;
		[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_TISSUES]&lt;br /&gt;
		[REMOVE_TISSUE:SKIN]&lt;br /&gt;
		[REMOVE_TISSUE:HAIR]&lt;br /&gt;
		[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]&lt;br /&gt;
		[STATE_NAME:ALL_SOLID:frozen helmet snake venom]&lt;br /&gt;
		[STATE_ADJ:ALL_SOLID:frozen helmet snake venom]&lt;br /&gt;
		[STATE_NAME:LIQUID:helmet snake venom]&lt;br /&gt;
		[STATE_ADJ:LIQUID:helmet snake venom]&lt;br /&gt;
		[STATE_NAME:GAS:boiling helmet snake venom]&lt;br /&gt;
		[STATE_ADJ:GAS:boiling helmet snake venom]&lt;br /&gt;
		[PREFIX:NONE]&lt;br /&gt;
		[ENTERS_BLOOD]&lt;br /&gt;
		[SYNDROME]&lt;br /&gt;
			[SYN_NAME:helmet snake bite]&lt;br /&gt;
			[SYN_AFFECTED_CLASS:GENERAL_POISON]&lt;br /&gt;
			[SYN_IMMUNE_CREATURE:HELMET_SNAKE:ALL]&lt;br /&gt;
			[SYN_INJECTED]&lt;br /&gt;
			[CE_FEVER:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:500:END:1500]&lt;br /&gt;
			[CE_NAUSEA:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:500:END:1500]&lt;br /&gt;
			[CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:START:50:PEAK:500:END:1500]&lt;br /&gt;
			[CE_PAIN:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]&lt;br /&gt;
			[CE_SWELLING:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]&lt;br /&gt;
			[CE_OOZING:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]&lt;br /&gt;
			[CE_BRUISING:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]&lt;br /&gt;
			[CE_BLEEDING:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:75:END:100]&lt;br /&gt;
			[CE_NECROSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:800:END:3000]&lt;br /&gt;
	[BODY_SIZE:0:0:200]&lt;br /&gt;
	[BODY_SIZE:2:0:2000]&lt;br /&gt;
	[BODY_SIZE:60:0:50000]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:40:60]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
		[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:1200]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:WHITE:1]&lt;br /&gt;
				[TLCM_NOUN:scales:PLURAL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BLACK:1]&lt;br /&gt;
				[TLCM_NOUN:eyes:PLURAL]&lt;br /&gt;
	[SELECT_MATERIAL:ALL]&lt;br /&gt;
		[MULTIPLY_VALUE:2]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Ark_Project/Animals/Amphibians&amp;diff=61084</id>
		<title>Modification:Ark Project/Animals/Amphibians</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Ark_Project/Animals/Amphibians&amp;diff=61084"/>
		<updated>2010-01-17T21:39:10Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Proteidae (Olms) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gymnophiona/Apoda (Caecilian)==&lt;br /&gt;
''None yet listed''&lt;br /&gt;
&lt;br /&gt;
==Caudata/Urodela (Salamanders)==&lt;br /&gt;
===Cryptobranchoidea (Giant Salamanders)===&lt;br /&gt;
Hellbender Salamander http://en.wikipedia.org/wiki/Hellbender&lt;br /&gt;
&lt;br /&gt;
Gorgan Salamander http://en.wikipedia.org/wiki/Gorgan_Salamander&lt;br /&gt;
&lt;br /&gt;
Clawed Slamander / Long-tailed Salamander http://en.wikipedia.org/wiki/Clawed_salamander / http://en.wikipedia.org/wiki/Onychodactylus_fischeri&lt;br /&gt;
&lt;br /&gt;
Yellow-spotted Salamander http://en.wikipedia.org/wiki/Yellow-spotted_Salamander&lt;br /&gt;
&lt;br /&gt;
Siberian Salamander (suggested rename: Snow or Ice Salamander) http://en.wikipedia.org/wiki/Siberian_salamander&lt;br /&gt;
&lt;br /&gt;
===Ambystomatidae (Mole salamanders)===&lt;br /&gt;
Axolotl http://en.wikipedia.org/wiki/Axolotl&lt;br /&gt;
&lt;br /&gt;
Tiger Salamander http://en.wikipedia.org/wiki/California_Tiger_Salamander / http://en.wikipedia.org/wiki/Tiger_Salamander&lt;br /&gt;
&lt;br /&gt;
Mole Salamander http://en.wikipedia.org/wiki/Ambystoma_talpoideum&lt;br /&gt;
&lt;br /&gt;
Jefferson/Blue-spotted Salamander/Silvery Salamander http://en.wikipedia.org/wiki/Jefferson_Salamander / http://en.wikipedia.org/wiki/Blue-spotted_Salamander / http://en.wikipedia.org/wiki/Silvery_Salamander (multiple species that would be best represented as different castes of one species in DF)&lt;br /&gt;
&lt;br /&gt;
===Amphiumidae (Congo Eel)===&lt;br /&gt;
''Reccomended replacement name: Jungle Eel''&amp;lt;br&amp;gt;&lt;br /&gt;
''I don't think we need all three, but I've included all three for reference purposes. The neat thing about these guys is we can give them venemous bites to simulate their infectious ones.''&lt;br /&gt;
&lt;br /&gt;
One-toed Amphiuma http://en.wikipedia.org/wiki/Amphiuma_pholeter&lt;br /&gt;
&lt;br /&gt;
Two-toed Amphiuma http://en.wikipedia.org/wiki/Two-toed_Amphiuma&lt;br /&gt;
&lt;br /&gt;
Three-toed Amphiuma http://en.wikipedia.org/wiki/Amphiuma_tridactylum&lt;br /&gt;
&lt;br /&gt;
===Proteidae (Olms)===&lt;br /&gt;
Waterdog / Mudpuppy http://en.wikipedia.org/wiki/Proteidae&lt;br /&gt;
&lt;br /&gt;
Olm '''(Already included)'''&lt;br /&gt;
&lt;br /&gt;
==Anura (Frogs)==&lt;br /&gt;
Common frog http://en.wikipedia.org/wiki/Common_Frog&lt;br /&gt;
&lt;br /&gt;
Moor frog http://en.wikipedia.org/wiki/Moor_Frog&lt;br /&gt;
&lt;br /&gt;
Marsh frog http://en.wikipedia.org/wiki/Marsh_Frog&lt;br /&gt;
&lt;br /&gt;
Pool frog http://en.wikipedia.org/wiki/Pool_Frog&lt;br /&gt;
&lt;br /&gt;
Edible frog http://en.wikipedia.org/wiki/Edible_Frog&lt;br /&gt;
&lt;br /&gt;
Bullfrog http://en.wikipedia.org/wiki/Bullfrog&lt;br /&gt;
&lt;br /&gt;
Leopard frog http://en.wikipedia.org/wiki/Leopard_frog&lt;br /&gt;
&lt;br /&gt;
Bicolored frog http://en.wikipedia.org/wiki/Bicolored_Frog&lt;br /&gt;
&lt;br /&gt;
Tailed frog http://en.wikipedia.org/wiki/Tailed_frog&lt;br /&gt;
&lt;br /&gt;
Fire-bellied toad http://en.wikipedia.org/wiki/Fire-bellied_toad&lt;br /&gt;
&lt;br /&gt;
Midwife toad http://en.wikipedia.org/wiki/Midwife_toad&lt;br /&gt;
&lt;br /&gt;
New Zealand primitive frog* http://en.wikipedia.org/wiki/Leiopelmatidae&lt;br /&gt;
&lt;br /&gt;
Long-nosed horned frog http://en.wikipedia.org/wiki/Long-nosed_Horned_Frog&lt;br /&gt;
&lt;br /&gt;
Garlic toad http://en.wikipedia.org/wiki/Common_Spadefoot&lt;br /&gt;
&lt;br /&gt;
Parsley frog http://en.wikipedia.org/wiki/Parsley_Frogs&lt;br /&gt;
&lt;br /&gt;
Clawed frog http://en.wikipedia.org/wiki/Xenopus&lt;br /&gt;
&lt;br /&gt;
Star-fingered toad http://en.wikipedia.org/wiki/Surinam_toad&lt;br /&gt;
&lt;br /&gt;
Burrowing toad http://en.wikipedia.org/wiki/Mexican_Burrowing_Toad&lt;br /&gt;
&lt;br /&gt;
Spadefoot toad http://en.wikipedia.org/wiki/Spadefoot_Toad &amp;lt;!--ambiguous--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marsupial frog http://en.wikipedia.org/wiki/Amphignathodontidae&lt;br /&gt;
&lt;br /&gt;
Hairy frog http://en.wikipedia.org/wiki/Arthroleptidae&lt;br /&gt;
&lt;br /&gt;
Gold frog http://en.wikipedia.org/wiki/Brazilian_Gold_Frog&lt;br /&gt;
&lt;br /&gt;
Natterjack toad http://en.wikipedia.org/wiki/Natterjack_Toad&lt;br /&gt;
&lt;br /&gt;
Cane toad http://en.wikipedia.org/wiki/Cane_toad&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Ark_Project/Animals/Amphibians&amp;diff=61083</id>
		<title>Modification:Ark Project/Animals/Amphibians</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Ark_Project/Animals/Amphibians&amp;diff=61083"/>
		<updated>2010-01-17T21:38:44Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Caudata/Urodela (Salamanders) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gymnophiona/Apoda (Caecilian)==&lt;br /&gt;
''None yet listed''&lt;br /&gt;
&lt;br /&gt;
==Caudata/Urodela (Salamanders)==&lt;br /&gt;
===Cryptobranchoidea (Giant Salamanders)===&lt;br /&gt;
Hellbender Salamander http://en.wikipedia.org/wiki/Hellbender&lt;br /&gt;
&lt;br /&gt;
Gorgan Salamander http://en.wikipedia.org/wiki/Gorgan_Salamander&lt;br /&gt;
&lt;br /&gt;
Clawed Slamander / Long-tailed Salamander http://en.wikipedia.org/wiki/Clawed_salamander / http://en.wikipedia.org/wiki/Onychodactylus_fischeri&lt;br /&gt;
&lt;br /&gt;
Yellow-spotted Salamander http://en.wikipedia.org/wiki/Yellow-spotted_Salamander&lt;br /&gt;
&lt;br /&gt;
Siberian Salamander (suggested rename: Snow or Ice Salamander) http://en.wikipedia.org/wiki/Siberian_salamander&lt;br /&gt;
&lt;br /&gt;
===Ambystomatidae (Mole salamanders)===&lt;br /&gt;
Axolotl http://en.wikipedia.org/wiki/Axolotl&lt;br /&gt;
&lt;br /&gt;
Tiger Salamander http://en.wikipedia.org/wiki/California_Tiger_Salamander / http://en.wikipedia.org/wiki/Tiger_Salamander&lt;br /&gt;
&lt;br /&gt;
Mole Salamander http://en.wikipedia.org/wiki/Ambystoma_talpoideum&lt;br /&gt;
&lt;br /&gt;
Jefferson/Blue-spotted Salamander/Silvery Salamander http://en.wikipedia.org/wiki/Jefferson_Salamander / http://en.wikipedia.org/wiki/Blue-spotted_Salamander / http://en.wikipedia.org/wiki/Silvery_Salamander (multiple species that would be best represented as different castes of one species in DF)&lt;br /&gt;
&lt;br /&gt;
===Amphiumidae (Congo Eel)===&lt;br /&gt;
''Reccomended replacement name: Jungle Eel''&amp;lt;br&amp;gt;&lt;br /&gt;
''I don't think we need all three, but I've included all three for reference purposes. The neat thing about these guys is we can give them venemous bites to simulate their infectious ones.''&lt;br /&gt;
&lt;br /&gt;
One-toed Amphiuma http://en.wikipedia.org/wiki/Amphiuma_pholeter&lt;br /&gt;
&lt;br /&gt;
Two-toed Amphiuma http://en.wikipedia.org/wiki/Two-toed_Amphiuma&lt;br /&gt;
&lt;br /&gt;
Three-toed Amphiuma http://en.wikipedia.org/wiki/Amphiuma_tridactylum&lt;br /&gt;
&lt;br /&gt;
===Proteidae (Olms)===&lt;br /&gt;
Waterdog / Mudpuppy http://en.wikipedia.org/wiki/Proteidae&lt;br /&gt;
&lt;br /&gt;
Olm [b](Already included)[/b]&lt;br /&gt;
&lt;br /&gt;
==Anura (Frogs)==&lt;br /&gt;
Common frog http://en.wikipedia.org/wiki/Common_Frog&lt;br /&gt;
&lt;br /&gt;
Moor frog http://en.wikipedia.org/wiki/Moor_Frog&lt;br /&gt;
&lt;br /&gt;
Marsh frog http://en.wikipedia.org/wiki/Marsh_Frog&lt;br /&gt;
&lt;br /&gt;
Pool frog http://en.wikipedia.org/wiki/Pool_Frog&lt;br /&gt;
&lt;br /&gt;
Edible frog http://en.wikipedia.org/wiki/Edible_Frog&lt;br /&gt;
&lt;br /&gt;
Bullfrog http://en.wikipedia.org/wiki/Bullfrog&lt;br /&gt;
&lt;br /&gt;
Leopard frog http://en.wikipedia.org/wiki/Leopard_frog&lt;br /&gt;
&lt;br /&gt;
Bicolored frog http://en.wikipedia.org/wiki/Bicolored_Frog&lt;br /&gt;
&lt;br /&gt;
Tailed frog http://en.wikipedia.org/wiki/Tailed_frog&lt;br /&gt;
&lt;br /&gt;
Fire-bellied toad http://en.wikipedia.org/wiki/Fire-bellied_toad&lt;br /&gt;
&lt;br /&gt;
Midwife toad http://en.wikipedia.org/wiki/Midwife_toad&lt;br /&gt;
&lt;br /&gt;
New Zealand primitive frog* http://en.wikipedia.org/wiki/Leiopelmatidae&lt;br /&gt;
&lt;br /&gt;
Long-nosed horned frog http://en.wikipedia.org/wiki/Long-nosed_Horned_Frog&lt;br /&gt;
&lt;br /&gt;
Garlic toad http://en.wikipedia.org/wiki/Common_Spadefoot&lt;br /&gt;
&lt;br /&gt;
Parsley frog http://en.wikipedia.org/wiki/Parsley_Frogs&lt;br /&gt;
&lt;br /&gt;
Clawed frog http://en.wikipedia.org/wiki/Xenopus&lt;br /&gt;
&lt;br /&gt;
Star-fingered toad http://en.wikipedia.org/wiki/Surinam_toad&lt;br /&gt;
&lt;br /&gt;
Burrowing toad http://en.wikipedia.org/wiki/Mexican_Burrowing_Toad&lt;br /&gt;
&lt;br /&gt;
Spadefoot toad http://en.wikipedia.org/wiki/Spadefoot_Toad &amp;lt;!--ambiguous--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marsupial frog http://en.wikipedia.org/wiki/Amphignathodontidae&lt;br /&gt;
&lt;br /&gt;
Hairy frog http://en.wikipedia.org/wiki/Arthroleptidae&lt;br /&gt;
&lt;br /&gt;
Gold frog http://en.wikipedia.org/wiki/Brazilian_Gold_Frog&lt;br /&gt;
&lt;br /&gt;
Natterjack toad http://en.wikipedia.org/wiki/Natterjack_Toad&lt;br /&gt;
&lt;br /&gt;
Cane toad http://en.wikipedia.org/wiki/Cane_toad&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Modification:Ark_Project/Animals/Amphibians&amp;diff=61082</id>
		<title>Modification:Ark Project/Animals/Amphibians</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Modification:Ark_Project/Animals/Amphibians&amp;diff=61082"/>
		<updated>2010-01-17T20:56:24Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Caudata/Urodela (Salamanders) */ Two taxons of salamanders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gymnophiona/Apoda (Caecilian)==&lt;br /&gt;
''None yet listed''&lt;br /&gt;
&lt;br /&gt;
==Caudata/Urodela (Salamanders)==&lt;br /&gt;
===Cryptobranchoidea (Giant Salamanders)===&lt;br /&gt;
Hellbender Salamander http://en.wikipedia.org/wiki/Hellbender&lt;br /&gt;
&lt;br /&gt;
Gorgan Salamander http://en.wikipedia.org/wiki/Gorgan_Salamander&lt;br /&gt;
&lt;br /&gt;
Clawed Slamander / Long-tailed Salamander http://en.wikipedia.org/wiki/Clawed_salamander / http://en.wikipedia.org/wiki/Onychodactylus_fischeri&lt;br /&gt;
&lt;br /&gt;
Yellow-spotted Salamander http://en.wikipedia.org/wiki/Yellow-spotted_Salamander&lt;br /&gt;
&lt;br /&gt;
Siberian Salamander (suggested rename: Snow or Ice Salamander) http://en.wikipedia.org/wiki/Siberian_salamander&lt;br /&gt;
&lt;br /&gt;
===Ambystomatidae (Mole salamanders)===&lt;br /&gt;
Axolotl http://en.wikipedia.org/wiki/Axolotl&lt;br /&gt;
&lt;br /&gt;
Tiger Salamander http://en.wikipedia.org/wiki/California_Tiger_Salamander / http://en.wikipedia.org/wiki/Tiger_Salamander&lt;br /&gt;
&lt;br /&gt;
Mole Salamander http://en.wikipedia.org/wiki/Ambystoma_talpoideum&lt;br /&gt;
&lt;br /&gt;
Jefferson/Blue-spotted Salamander/Silvery Salamander http://en.wikipedia.org/wiki/Jefferson_Salamander / http://en.wikipedia.org/wiki/Blue-spotted_Salamander / http://en.wikipedia.org/wiki/Silvery_Salamander (multiple species that would be best represented as different castes of one species in DF)&lt;br /&gt;
&lt;br /&gt;
==Anura (Frogs)==&lt;br /&gt;
Common frog http://en.wikipedia.org/wiki/Common_Frog&lt;br /&gt;
&lt;br /&gt;
Moor frog http://en.wikipedia.org/wiki/Moor_Frog&lt;br /&gt;
&lt;br /&gt;
Marsh frog http://en.wikipedia.org/wiki/Marsh_Frog&lt;br /&gt;
&lt;br /&gt;
Pool frog http://en.wikipedia.org/wiki/Pool_Frog&lt;br /&gt;
&lt;br /&gt;
Edible frog http://en.wikipedia.org/wiki/Edible_Frog&lt;br /&gt;
&lt;br /&gt;
Bullfrog http://en.wikipedia.org/wiki/Bullfrog&lt;br /&gt;
&lt;br /&gt;
Leopard frog http://en.wikipedia.org/wiki/Leopard_frog&lt;br /&gt;
&lt;br /&gt;
Bicolored frog http://en.wikipedia.org/wiki/Bicolored_Frog&lt;br /&gt;
&lt;br /&gt;
Tailed frog http://en.wikipedia.org/wiki/Tailed_frog&lt;br /&gt;
&lt;br /&gt;
Fire-bellied toad http://en.wikipedia.org/wiki/Fire-bellied_toad&lt;br /&gt;
&lt;br /&gt;
Midwife toad http://en.wikipedia.org/wiki/Midwife_toad&lt;br /&gt;
&lt;br /&gt;
New Zealand primitive frog* http://en.wikipedia.org/wiki/Leiopelmatidae&lt;br /&gt;
&lt;br /&gt;
Long-nosed horned frog http://en.wikipedia.org/wiki/Long-nosed_Horned_Frog&lt;br /&gt;
&lt;br /&gt;
Garlic toad http://en.wikipedia.org/wiki/Common_Spadefoot&lt;br /&gt;
&lt;br /&gt;
Parsley frog http://en.wikipedia.org/wiki/Parsley_Frogs&lt;br /&gt;
&lt;br /&gt;
Clawed frog http://en.wikipedia.org/wiki/Xenopus&lt;br /&gt;
&lt;br /&gt;
Star-fingered toad http://en.wikipedia.org/wiki/Surinam_toad&lt;br /&gt;
&lt;br /&gt;
Burrowing toad http://en.wikipedia.org/wiki/Mexican_Burrowing_Toad&lt;br /&gt;
&lt;br /&gt;
Spadefoot toad http://en.wikipedia.org/wiki/Spadefoot_Toad &amp;lt;!--ambiguous--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Marsupial frog http://en.wikipedia.org/wiki/Amphignathodontidae&lt;br /&gt;
&lt;br /&gt;
Hairy frog http://en.wikipedia.org/wiki/Arthroleptidae&lt;br /&gt;
&lt;br /&gt;
Gold frog http://en.wikipedia.org/wiki/Brazilian_Gold_Frog&lt;br /&gt;
&lt;br /&gt;
Natterjack toad http://en.wikipedia.org/wiki/Natterjack_Toad&lt;br /&gt;
&lt;br /&gt;
Cane toad http://en.wikipedia.org/wiki/Cane_toad&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Wizard&amp;diff=40402</id>
		<title>40d:Wizard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Wizard&amp;diff=40402"/>
		<updated>2009-01-19T19:50:44Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Modding Wizards into the game */ wikimarkup, not bb markup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''wizard''' is a [[fanciful]] person who is merely the stuff of legends.  They do not actually exist, appearing only in [[engraving]]s as the fancy of artists, as there is no such thing as [[magic]].  All [[dwarf|dwarves]] know this, and anyone who says otherwise is surely an [[elf|elven]] trickster.&lt;br /&gt;
&lt;br /&gt;
==In the future==&lt;br /&gt;
&lt;br /&gt;
Wizards are a placeholder for the magic system.  Dwarf Fortress presently does not include a robust or finalized magic system, so they are in the game's [[:category:modding|raw object data]] only in order to allow them to appear in engravings.  In the future, wizardry will likely be a [[skill]], and wizards would probably then be represented in [[art]] in some other fashion.&lt;br /&gt;
&lt;br /&gt;
==Modding Wizards into the game==&lt;br /&gt;
&lt;br /&gt;
Wizards can be modded into the game by giving them a civilization entity.  In this state, you will find that they shoot fireballs at enemies, making them extremely dangerous to themselves and others.&lt;br /&gt;
&lt;br /&gt;
In a similar manner, wizards can sometimes show up if you make some serious mistakes when modding, or when installing a new version of Dwarf Fortress on top of an old installation. In this case, definition files will &amp;quot;get their wires crossed&amp;quot;, so to speak, and you may find things ''extremely'' strange, more than just witnessing wizards hanging around. &lt;br /&gt;
&lt;br /&gt;
See this video [http://mkv25.net/dfma/movie-55-wizardtowergoingupinsmoke of a wizard tower] as an example.  Gemstones litter the ground like pebbles, and the world is on fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Wizard&amp;diff=40401</id>
		<title>40d:Wizard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Wizard&amp;diff=40401"/>
		<updated>2009-01-19T19:50:07Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* In the future */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''wizard''' is a [[fanciful]] person who is merely the stuff of legends.  They do not actually exist, appearing only in [[engraving]]s as the fancy of artists, as there is no such thing as [[magic]].  All [[dwarf|dwarves]] know this, and anyone who says otherwise is surely an [[elf|elven]] trickster.&lt;br /&gt;
&lt;br /&gt;
==In the future==&lt;br /&gt;
&lt;br /&gt;
Wizards are a placeholder for the magic system.  Dwarf Fortress presently does not include a robust or finalized magic system, so they are in the game's [[:category:modding|raw object data]] only in order to allow them to appear in engravings.  In the future, wizardry will likely be a [[skill]], and wizards would probably then be represented in [[art]] in some other fashion.&lt;br /&gt;
&lt;br /&gt;
==Modding Wizards into the game==&lt;br /&gt;
&lt;br /&gt;
Wizards can be modded into the game by giving them a civilization entity.  In this state, you will find that they shoot fireballs at enemies, making them extremely dangerous to themselves and others.&lt;br /&gt;
&lt;br /&gt;
In a similar manner, wizards can sometimes show up if you make some serious mistakes when modding, or when installing a new version of Dwarf Fortress on top of an old installation. In this case, definition files will &amp;quot;get their wires crossed&amp;quot;, so to speak, and you may find things [i]extremely[/i] strange, more than just witnessing wizards hanging around. &lt;br /&gt;
&lt;br /&gt;
See this video [http://mkv25.net/dfma/movie-55-wizardtowergoingupinsmoke of a wizard tower] as an example.  Gemstones litter the ground like pebbles, and the world is on fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Wizard&amp;diff=40400</id>
		<title>40d:Wizard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Wizard&amp;diff=40400"/>
		<updated>2009-01-19T19:49:41Z</updated>

		<summary type="html">&lt;p&gt;Fieari: wizards can be modded in, and they do have magic-- of a sort&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''wizard''' is a [[fanciful]] person who is merely the stuff of legends.  They do not actually exist, appearing only in [[engraving]]s as the fancy of artists, as there is no such thing as [[magic]].  All [[dwarf|dwarves]] know this, and anyone who says otherwise is surely an [[elf|elven]] trickster.&lt;br /&gt;
&lt;br /&gt;
==In the future==&lt;br /&gt;
&lt;br /&gt;
Wizards are a placeholder for the magic system.  Dwarf Fortress presently does not include a robust or final magic system, so they are in the game's [[:category:modding|raw object data]] only in order to allow them to appear in engravings.  In the future, wizardry will likely be a [[skill]], and wizards would probably then be represented in [[art]] in some other fashion.&lt;br /&gt;
&lt;br /&gt;
==Modding Wizards into the game==&lt;br /&gt;
&lt;br /&gt;
Wizards can be modded into the game by giving them a civilization entity.  In this state, you will find that they shoot fireballs at enemies, making them extremely dangerous to themselves and others.&lt;br /&gt;
&lt;br /&gt;
In a similar manner, wizards can sometimes show up if you make some serious mistakes when modding, or when installing a new version of Dwarf Fortress on top of an old installation. In this case, definition files will &amp;quot;get their wires crossed&amp;quot;, so to speak, and you may find things [i]extremely[/i] strange, more than just witnessing wizards hanging around. &lt;br /&gt;
&lt;br /&gt;
See this video [http://mkv25.net/dfma/movie-55-wizardtowergoingupinsmoke of a wizard tower] as an example.  Gemstones litter the ground like pebbles, and the world is on fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20581</id>
		<title>40d:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20581"/>
		<updated>2008-12-29T22:37:00Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Taming dragons with a dungeon master */ tyop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Dragon|symbol=D|color=rgb(0, 128, 0)|&lt;br /&gt;
bones=20|chunks=20|meat=20|fat=10|modvalue=50|skulls=1|skin=Yes|&lt;br /&gt;
biome=&lt;br /&gt;
* Any land&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are ferocious predatory [[:Category:Megabeasts|Megabeasts]] which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.&lt;br /&gt;
&lt;br /&gt;
When a dragon enters your area, the game will announce its presence and its name.  It will then attempt to eat you.  Quickly.&lt;br /&gt;
&lt;br /&gt;
==Dealing with Dragons==&lt;br /&gt;
&lt;br /&gt;
Despite all its advantages, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available.&lt;br /&gt;
&lt;br /&gt;
Additionally, dragons can be caught in [[traps]] and then tamed or sold to traders. This is probably the safest way to manage this creature.  (Note: When transferring a Dragon cage to a trade depot the dragon, like all [[captured creatures]], may escape, wreaking havoc on all your dwarves who are bringing other trade items.)&lt;br /&gt;
&lt;br /&gt;
While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire.  Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress.  Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.&lt;br /&gt;
&lt;br /&gt;
Timing can make the difference between black and white.  One strategy is to pile a large squad of melee dwarves and marksdwarves on the dragon while its crossing a bridge / floor-path over a river.  If you're lucky, the barrage of bolts will send the dragon falling off of the bridge stunned and you can have your way with it.  This is possible to pull-off without a single casualty (war dogs being an exception).&lt;br /&gt;
&lt;br /&gt;
==Dragon Irregularities, Bugs, and Planned Features==&lt;br /&gt;
&lt;br /&gt;
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them.  Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height.  Unfortunately (fortunately?) these enhancements may not show up in the game for many months.&lt;br /&gt;
&lt;br /&gt;
Dragons are apparently immune to dragonfire, but not immune to any other kind of fire.  Unfortunately, the dragon AI (like the dwarf AI) seems to believe that it is in fact immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp.  Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process.  These factors are all likely bugs, and are liable to be fixed at some time in the future.&lt;br /&gt;
&lt;br /&gt;
==Taming dragons with a dungeon master==&lt;br /&gt;
Dragons can be tamed only with the help of the [[Dungeon master|dungeon Master]] [[noble]].  Any dragon that has already tasted dwarven blood and received a title for doing so will never be ''truly'' tamed.  Dwarves will ''believe'' the dragon to be tame, and will not run away in fear from it, but the dragon will continue to happily devour them. This bug/feature exists for all creatures that have killed your dwarves, not just dragons.&lt;br /&gt;
&lt;br /&gt;
Even in the case of taming a dragon that has not killed any of your dwarves, beware that dragonfire does not discriminate between friend or foe.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DRAGON]&lt;br /&gt;
	[NAME:dragon:dragons:draconic]&lt;br /&gt;
	[TILE:'D'][COLOR:2:0:0]&lt;br /&gt;
	[MODVALUE:50]&lt;br /&gt;
	[DRAGONFIREBREATH][FIREIMMUNE_SUPER]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[MEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[FREQUENCY:5]&lt;br /&gt;
	[PETVALUE:10000]&lt;br /&gt;
	[GRASSTRAMPLE:50]&lt;br /&gt;
	[BONECARN][PET_EXOTIC]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[LIKES_FIGHTING]&lt;br /&gt;
	[PREFSTRING:terrible majesty]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:CLAW_FOOT]&lt;br /&gt;
	[SIZE:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FAT:10]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME_ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Megabeasts]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20580</id>
		<title>40d:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20580"/>
		<updated>2008-12-29T22:36:08Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Taming dragons with a dungeon master */ cleanup in wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Dragon|symbol=D|color=rgb(0, 128, 0)|&lt;br /&gt;
bones=20|chunks=20|meat=20|fat=10|modvalue=50|skulls=1|skin=Yes|&lt;br /&gt;
biome=&lt;br /&gt;
* Any land&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are ferocious predatory [[:Category:Megabeasts|Megabeasts]] which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.&lt;br /&gt;
&lt;br /&gt;
When a dragon enters your area, the game will announce its presence and its name.  It will then attempt to eat you.  Quickly.&lt;br /&gt;
&lt;br /&gt;
==Dealing with Dragons==&lt;br /&gt;
&lt;br /&gt;
Despite all its advantages, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available.&lt;br /&gt;
&lt;br /&gt;
Additionally, dragons can be caught in [[traps]] and then tamed or sold to traders. This is probably the safest way to manage this creature.  (Note: When transferring a Dragon cage to a trade depot the dragon, like all [[captured creatures]], may escape, wreaking havoc on all your dwarves who are bringing other trade items.)&lt;br /&gt;
&lt;br /&gt;
While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire.  Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress.  Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.&lt;br /&gt;
&lt;br /&gt;
Timing can make the difference between black and white.  One strategy is to pile a large squad of melee dwarves and marksdwarves on the dragon while its crossing a bridge / floor-path over a river.  If you're lucky, the barrage of bolts will send the dragon falling off of the bridge stunned and you can have your way with it.  This is possible to pull-off without a single casualty (war dogs being an exception).&lt;br /&gt;
&lt;br /&gt;
==Dragon Irregularities, Bugs, and Planned Features==&lt;br /&gt;
&lt;br /&gt;
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them.  Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height.  Unfortunately (fortunately?) these enhancements may not show up in the game for many months.&lt;br /&gt;
&lt;br /&gt;
Dragons are apparently immune to dragonfire, but not immune to any other kind of fire.  Unfortunately, the dragon AI (like the dwarf AI) seems to believe that it is in fact immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp.  Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process.  These factors are all likely bugs, and are liable to be fixed at some time in the future.&lt;br /&gt;
&lt;br /&gt;
==Taming dragons with a dungeon master==&lt;br /&gt;
Dragons can be tamed only with the help of the [[Dungeon master|Dungeon Master]] [[noble]].  Any dragon that has already tasted dwarved blood and received a title for doing so will never be ''truly'' tamed.  Dwarves will ''believe'' the dragon to be tame, and will not run away in fear from it, but the dragon will continue to happily devour them. This bug/feature exists for all creatures that have killed your dwarves, not just dragons.&lt;br /&gt;
&lt;br /&gt;
Even in the case of taming a dragon that has not killed any of your dwarves, beware that dragonfire does not discriminate between friend or foe.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DRAGON]&lt;br /&gt;
	[NAME:dragon:dragons:draconic]&lt;br /&gt;
	[TILE:'D'][COLOR:2:0:0]&lt;br /&gt;
	[MODVALUE:50]&lt;br /&gt;
	[DRAGONFIREBREATH][FIREIMMUNE_SUPER]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[MEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[FREQUENCY:5]&lt;br /&gt;
	[PETVALUE:10000]&lt;br /&gt;
	[GRASSTRAMPLE:50]&lt;br /&gt;
	[BONECARN][PET_EXOTIC]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[LIKES_FIGHTING]&lt;br /&gt;
	[PREFSTRING:terrible majesty]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:CLAW_FOOT]&lt;br /&gt;
	[SIZE:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FAT:10]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME_ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Megabeasts]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Taiga&amp;diff=3243</id>
		<title>Taiga</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Taiga&amp;diff=3243"/>
		<updated>2008-12-25T22:55:42Z</updated>

		<summary type="html">&lt;p&gt;Fieari: +cats, +template, +stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Taiga''' is a cold area containing [[conifer forest]]s.&lt;br /&gt;
&lt;br /&gt;
== Taiga ==&lt;br /&gt;
Pine&amp;lt;br /&amp;gt;&lt;br /&gt;
Larch&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Sand_desert&amp;diff=44251</id>
		<title>40d:Sand desert</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Sand_desert&amp;diff=44251"/>
		<updated>2008-12-25T22:55:16Z</updated>

		<summary type="html">&lt;p&gt;Fieari: +template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sand deserts''' are large areas of [[sand]]. They can be difficult for a beginning player to found a [[fortress]] in, due to the fact that there are usually few [[trees]] and [[plants]] to be found (although [[Camel|camels]] are likely to be found in abundance) and it may require digging several [[Z-axis|Z-layers]] deep before any [[stone]] is found.&lt;br /&gt;
&lt;br /&gt;
However, considering that the main ingredient for [[glass]] can be found in abundance, it should be easy to make a profitable fortress if some stone can be found (or imported) to build a [[glass furnace]] with.&lt;br /&gt;
&lt;br /&gt;
Deserts are most likely to be [[warm]] or [[cold]], but may be [[scorching]] or [[freezing]] as well. They are always arid, so it is advisable to find a reliable source of water before embarking; additionally, [[cold]] deserts may only have flowing water for a few months of the year, and [[warm]] ones might have rivers that evaporate during the summer months.&lt;br /&gt;
&lt;br /&gt;
In real life, deserts tend to be very dry places that vary between the two temperature extremes - usually scorching during the day, and freezing at night. Although they are much drier than other locations, most deserts do get a small amount of rain - usually a few centimeters' of it, during the winter or spring; the exception to this is the Antarctic desert.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Map tiles]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Rocky_wasteland&amp;diff=44255</id>
		<title>40d:Rocky wasteland</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Rocky_wasteland&amp;diff=44255"/>
		<updated>2008-12-25T22:54:50Z</updated>

		<summary type="html">&lt;p&gt;Fieari: +cats, +template, +stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wasteland is defined by Wikipedia as &amp;quot;a landscape devoid of nutrients, soil and/or moisture&amp;quot;. They are arid, barren areas; although stone is likely to be plentiful, it may be difficult to find soil or a reliable water source. Additionally, because trees and other plant life is usually scarce at best in these areas, wood and seeds may have to be imported.&lt;br /&gt;
&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Badlands&amp;diff=44257</id>
		<title>40d:Badlands</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Badlands&amp;diff=44257"/>
		<updated>2008-12-25T22:54:06Z</updated>

		<summary type="html">&lt;p&gt;Fieari: +cats, +template, +stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Badlands are arid areas rich in soil. In real life, they are areas that experience infrequent, but intense, rainfall and are subject to severe erosion as a result.&lt;br /&gt;
&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:String_dump&amp;diff=45954</id>
		<title>40d Talk:String dump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:String_dump&amp;diff=45954"/>
		<updated>2008-12-25T20:39:09Z</updated>

		<summary type="html">&lt;p&gt;Fieari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is this?  [[User:Gairabad|Gairabad]] 20:22, 11 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
I agree, is this even useful? it has three pages linking to it, and no one(did I spell that right?) would ever search for it. I found it because it had been edited recently, but only recently realized how unimportant it was, and then I had internet problems for a week or so. Anyway, whoever made this can tel us why it is useful, or else it should probably be deleted.--[[User:Destor|Destor]] 20:06, 24 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:It provides clues into what is hard-coded into the game.  It's mostly of use to this wiki's editors, not to the game's players.--[[User:Maximus|Maximus]] 02:25, 25 December 2008 (EST)&lt;br /&gt;
::Its really useful for finding out how the game catagorizes items. I used one extensively while I was working on the reaction page. --[[User:Ikkonoishi|Ikkonoishi]] 03:28, 25 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
so it is just basically the &amp;quot;game log sewage&amp;quot; of someone's fortress? Ok, you can leave it. I just really wanted to know what it is, and if it was of use to anyone, so just ignore this. nut maybe add a thing to thee article, so people like me will be less &lt;br /&gt;
confused.--[[User:Destor|Destor]] 06:53, 25 December 2008 (EST)(happy holidays!)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm pretty sure that it's a dump of all the plaintext that can be found in the executable of dwarf fortress.  As in, open dwarfort.exe in a hex editor and look for ascii, then dump it. [[User:Fieari|Fieari]] 15:39, 25 December 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13523</id>
		<title>Dwarf Fortress Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki_talk:Community_Portal&amp;diff=13523"/>
		<updated>2008-12-25T20:36:43Z</updated>

		<summary type="html">&lt;p&gt;Fieari: New version approaching&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this discussion page to talk about any issues or ideas you have about the direction of this wiki. The community portal is a hub for directing our conciousness. Read the rules carefully, take them to heart, post here if you have any questions or you think the rules can be improved.&lt;br /&gt;
&lt;br /&gt;
==Account Problems==&lt;br /&gt;
I can't log in, but it says my username is already in use. --[[User:64.22.68.4|64.22.68.4]] 14:55, 29 October 2007 (EDT) (Peristarkawan)&lt;br /&gt;
:Are you sure? The new wiki cleaned out all the old accounts so you have to reregister. --[[User:Hamelin|Hamelin]] 15:02, 29 October 2007 (EDT)&lt;br /&gt;
::Unfortunately, I was unable to import all the user accounts, please recreate. --[[User:Senso|Senso]] 15:22, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==AdBlock==&lt;br /&gt;
Could you move all the files in the graphics directory with the word &amp;quot;ad&amp;quot; in it? For those using AdBlock or similar add-ons it will block the display of the graphics in those directories. Thanks!!! :) [[User:Schm0|Schm0]] 10:26, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:It doesn't look possible - re-uploading the file keeps putting it in the 'ad' folder and I cannot edit the link in the DB as it is stored inside a BLOB. I suggest you whitelist this site anyways, it's not like you need to block anything here (and blocking /*ad*/ may cause problems elsewhere too). --[[User:Senso|Senso]] 10:49, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well after the fact, I know, but saw a related discussion elsewhere about disabling AdBlock to support fansites worth supporting, and I think it wouldn't be a bad idea if nearly everything got placed into an as-like folder to encourage whitelisting... but that's me. --[[User:N9103|Edward]] 03:59, 7 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rule discussion == &lt;br /&gt;
&lt;br /&gt;
Z is pretty horrible, but not much point taking it out unless its to replace it with something better. (This whole setup is horrible, but that's irrelevant?) --[[User:Jackard|Jackard]] 21:23, 16 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
How do we handle several rules that starts with the same character? I see that '''titles''' have been moved to '''page titles''' because of '''timelessness'''. But what about other scenarios that doesnt have an solution as easy? --[[User:Mizipzor|Mizipzor]] 07:51, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:We can handle them as they come up. In general, I think it's better practice to avoid reusing letters than to have to rename an existing rule.&lt;br /&gt;
&lt;br /&gt;
:If we want to just do away with rule '''A''' at this point, that would be fine. It was only meant to be a starting point for brainstorming, and the rules haven't changed much lately. --[[User:Peristarkawan|Peristarkawan]] 11:21, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I Call for Judgment on this statement, this would remove the backbone rule used to define this alphabetical set of rules. We could put it outside of the rules though, like a description. --[[User:Senso|Senso]] 12:24, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Unless we have another rule that must start with A, why not keep it? --[[User:Savok|Savok]] 12:28, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I like rule A, it introduces the page, please keep it --[[User:Markavian|Markavian]] 16:32, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== B and E ===&lt;br /&gt;
&lt;br /&gt;
How are B and E ''rules''? --[[User:Savok|Savok]] 11:27, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Rules? I thought the alphabet was the guide for the war against entropy [[User:VengefulDonut|VengefulDonut]] 11:34, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, the Alphabet rule does describe them as rules.  But I don't really think that B and E seem out of place. --[[User:Peristarkawan|Peristarkawan]] 11:37, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:They will simply be replaced by &amp;quot;real&amp;quot; rules once someone have made them. --[[User:Mizipzor|Mizipzor]] 14:23, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think of them more as &amp;quot;guidelines&amp;quot; ;) [[User:Turgid Bolk|Turgid Bolk]] 20:22, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I put strikes through B and E and wrote more helpful ones (along the same lines) --Me&lt;br /&gt;
:Gravitas was a silly word. What do you think of the new rules? --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
:The be bold rule makes it's dramatic return! Victory! [[User:VengefulDonut|VengefulDonut]] 19:39, 24 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
Personally, I find that when the default tilesets are stretched (like [[:Image:Qs01.JPG]]), they become substantially uglier and less easy to follow than many of the user tilesets. Should they be disallowed under {{rule|I}}? --[[User:Savok|Savok]] 15:59, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it displays that way on a computer with no alterations of settings, its by definition default.  That's exactly the kind of display I see on my computer in fullscreen mode (although I do usually play with the 800x600 in windowed mode, but I wouldn't take a screenshot from that, i'd F11 over to fullscreen - and its aspect ratio is pretty close to my windowed mode ratio).  It seems wrong to not allow what the game typically displays.&lt;br /&gt;
:I'm curious what you think the non-stretched aspect ratio is?  I mean, I can't imagine settings which would actually make tiles look square. &lt;br /&gt;
:--[[User:Squirrelloid|Squirrelloid]] 16:10, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Non-stretched, the 800x600 tileset is half that size (10x12). Stretched to 800x600, it's 10x24. This is the ratio of the tiles if you actually view the bmp. To put an end to this bickering, how about an &amp;quot;officially approved screenshot tileset&amp;quot; that is *gasp* NOT one of the two default tilesets, but matches their visual style while being less cramped. How about something in a... 10x16? [80x25 = 800x400] [[User:Random832|Random832]] 23:47, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm against anything that creates unnecessary impediments to uploading useful images.  If you use an extremely nonstandard tileset, that'll impair the usefulness of your images.  However, as long as someone familiar with the standard tileset can look at an image and understand what is being illustrated, I would suggest the image is acceptable.--[[User:Maximus|Maximus]] 16:30, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I'm against anything that makes you do extra work to take screenshots.  The default appearance on a computer screen should be acceptable.  We should not have to write a how-to on how to get DF to display in a way appropriate for screenshots for the wiki.  It should be 'take screen shot', 'upload screen shot', 'add screenshot to page'.  Done.  Bizarre formatting requirements are both a significant barrier to adding content to the wiki and tremendously stupid since screenshots are *advertisements* of the game as well as instructional, and we want people to look at screenshots and be correct in the belief that that is what they'll actually see in game.  I don't care what the bmp file says the aspect ratio should be, I care what the game displays that aspect ratio as.  --[[User:Squirrelloid|Squirrelloid]] 16:49, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Insofar as I can tell, that screenshot is at exactly the same aspect ratio and size as the game window I use. It's the 800x600 tileset, I believe. It's a bit on the tall side, but otherwise I don't see much problem with it, presumably because I see it every time I play the game. I vote letting people make screenshots in whatever shape or form they prefer. Within reason, of course.--[[User:Quil|Quil]] 18:15, 17 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:How about a wikiproject to improve screenshots, so people who care about these things can clean up screenshots rather than just complaining about them? [[User:Random832|Random832]] 14:28, 21 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Serious Rules ===&lt;br /&gt;
&lt;br /&gt;
Would it be possible for us to come up with some *real* rules that are more ... serious?  --[[User:Geofferic|Geofferic]] 08:59, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:The alphabet rules concept is senseless. Maybe remove the fluff? --[[User:Jackard|Jackard]] 11:09, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Hey now, with a couple of exceptions, the rules are serious.  The point of the alphabet framework wasn't random silliness; it was to inspire creativity and make rule-writing fun.  It's hard to come up with good rules out of thin air.  It's easier to think up a topic of concern that starts with a particular letter and then write a rule about it.&lt;br /&gt;
&lt;br /&gt;
::Of course, the rules have been pretty stable for a while now, so rule A hasn't been too useful lately.  There was a brief discussion a while back about dropping rule A under [[DwarfFortressWiki:Community Portal#Rule discussion]], and everybody seemed to want to keep it at the time.  If you want to reopen that discussion, then I'm okay with either keeping it or dropping it (besides which, I haven't been too active around here lately anyway). --[[User:Peristarkawan|Peristarkawan]] 11:54, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I support the Alphabet ruleset, I don't see why it should change. It's clean and clear. --[[User:Senso|Senso]] 16:56, 10 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::It's childish, incomplete, unprofessional and silly.  The rules are not grouped logically and there is no table of contents.  There's not room for clarification or expounding and little opportunity to expand.  It should be scrapped for something that makes sense.  --[[User:Geofferic|Geofferic]] 03:25, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::It would be trivial to change it from an unordered list to use section headings, which would allow a table of contents and plenty of room for clarification.  I don't think &amp;quot;little opportunity to expand&amp;quot; is valid; there's no reason we can't have multiple rules for the same letter, or rules that fall outside the alphabet rubric entirely.&lt;br /&gt;
&lt;br /&gt;
:::::If you want to improve the organization, then just go for it.  Let me suggest that you create the new version on a subpage at first, so that others can view two presentations side by side when discussing it. --[[User:Peristarkawan|Peristarkawan]] 12:06, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::While I agree with some of your points, I'd like to say that this is not a &amp;quot;professional&amp;quot; wiki and silliness in general is a good thing. This is a wiki (Internet!) about a game (Haha!) that is pretty silly itself. If you want to create a Whole Complex and Indexed Body of Rules About Everything, go for it and as [[User:Peristarkawan|Peristarkawan]] said, editors should be able to choose between the two. I just don't see the need. --[[User:Senso|Senso]] 14:47, 12 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Ack! The ToC! The ToC with a &amp;quot;1.26&amp;quot;! ===&lt;br /&gt;
&lt;br /&gt;
...why do we need section headers for each of the rules? --[[User:Savok|Savok]] 22:52, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've fixed the TOC. [[User:Random832|Random832]] 17:17, 14 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Out of curiousity - how? --[[User:Juckto|Juckto]] 08:40, 20 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Smoke and mirrors: He removed the ToC and created a sim-ToC. --[[User:Savok|Savok]] 15:59, 16 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
&lt;br /&gt;
Word-of-mouth: If you hear someone saying something new about the game, don't post it without trying it out yourself. You might have misunderstood something or your friend might have expressed him/herself wrongly.&amp;lt;br&amp;gt;&lt;br /&gt;
Something like that.--[[User:Karpatius|Karppa]] 10:33, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That goes in the &amp;quot;Rule discussion&amp;quot; section. *ka-move* Also, remember to not put blank lines in a comment by a single user.&amp;lt;/offtopic&amp;gt;&lt;br /&gt;
:I don't like the rule. It discourages participation in the wiki. If they add something of questionable merit, they're supposed to use the verify template, as stated in rule V. --[[User:Savok|Savok]] 11:39, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Will remember that in the future.&lt;br /&gt;
::--[[User:Karpatius|Karppa]] 02:16, 4 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== W 2 ===&lt;br /&gt;
&lt;br /&gt;
There are no rules about humorous content yet. I notice that references to the '''Dwarf pensioners club''' instead of '''(fortress) Guard''' have been taken out of &amp;quot;fact-based&amp;quot; articles so maybe rule W could be:&lt;br /&gt;
&lt;br /&gt;
:'''Wit''' can be hard to recognise once it has been written down. It is best if it is used on clearly humour or story related pages, talk or user pages, but kept to a minimum in fact-based articles like [[Dwarf]] or [[Summer]].&lt;br /&gt;
&lt;br /&gt;
This puts it &amp;quot;on the table&amp;quot; that your humour is appreciated in certain places but not in every article you contribute to. I'm not happy with my own wording but I think the intent should be there somewhere.&lt;br /&gt;
&lt;br /&gt;
It could go at '''Zany''' instead because Z will be harder letter to use up!&lt;br /&gt;
(having said all that I personally don't object to &amp;quot;well done&amp;quot; humour even in straight-cut articles like [[Screw pump]] - the issue is my humour is incomprehensible to a lot of people and can just sound rude!)&lt;br /&gt;
[[User:GarrieIrons|GarrieIrons]] 02:51, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I like it as '''Wit'''. --[[User:Savok|Savok]] 15:09, 10 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::With no against comments I put in in there with a reference to {{tl|D for Dwarf}}.[[User:GarrieIrons|GarrieIrons]] 01:01, 12 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Other letters ===&lt;br /&gt;
&lt;br /&gt;
Historically English had a number of letters missing from this list, namely edh (Ð/ð), thorn (Þ/þ), and yogh (Ȝ/ȝ).  Do we need rules for them?--[[User:Gandalf the Dwarf (No, really! Look it up!)|Gandalf the Dwarf (No, really! Look it up!)]] 20:49, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:No. They do NOT exist in today's English, thus they don't belong in the list. --[[User:GreyMario|GreyMaria]] 22:07, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::Of course not, that's just silly.  We do need one rule for each positive integer in existence, however. --[[User:Maximus|Maximus]] 23:16, 14 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Enforcing consistency in screenshots? ==&lt;br /&gt;
&lt;br /&gt;
Can I strongly suggest that all screenshots be taken with the default interface and tileset, for consistency's sake? It seems to me like that would be a good way of keeping the wiki aesthetics constant. [[User:EighenIndemnis|EighenIndemnis]] 11:33, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:We can make it a rule, but we shouldn't remove any screenshots for non-conformance (except to replace them with conforming screenshots). --[[User:Peristarkawan|Peristarkawan]] 11:46, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, for some tutorials that are written while the user is playing, it would be impossible to anyway. [[User:EighenIndemnis|EighenIndemnis]] 11:47, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I agree that images should use the default tileset for articles, but I disagree for personal pages or bloodline games. --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
::::The rule as written already exempts bloodline games.  The only rule that should apply to personal pages is '''D'''. --[[User:Peristarkawan|Peristarkawan]] 16:05, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Um, I added the rule before noticing the discussion here. Anyway, I added rule '''I''', inspired by the old [[Water wheel]] image ([[:Image:PerpetualMotion.JPG]]), which was incomprehesible to me and unnecessarily large. Like Peristarkawan said, the exemption of user pages is implied, but feel free to make it explicit if you want. --[[User:Turgid Bolk|Turgid Bolk]] 16:13, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
How about this?&lt;br /&gt;
&lt;br /&gt;
[[Image:World_creation_screen2.png | none | frame | 400px | World creation screenshot.]]&lt;br /&gt;
&lt;br /&gt;
It's clean, neat and doesn't warp the page. :) The obvious drawback is file size is not monitored. Can't we edit the file upload settings to measure pixels? Nothing over 800x600? [[User:Schm0|Schm0]] 19:16, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Redirects and article titles ==&lt;br /&gt;
&lt;br /&gt;
How do you do that thing that makes a certain term redirect to a different page? Like [[Elephants]] redirecting to [[Elephant]], for example. --[[User:BahamutZERO|BahamutZERO]] 15:20, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:If [[Elephants]] already exists, you can move the page to [[Elephant]], and it will create the redirect for you.  Otherwise, just edit [[Elephants]] to read: &amp;lt;nowiki&amp;gt;#REDIRECT [[Elephant]]&amp;lt;/nowiki&amp;gt; --[[User:Peristarkawan|Peristarkawan]] 15:26, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I see, thanks! --[[User:BahamutZERO|BahamutZERO]] 15:27, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Just FYI, if at all possible, ''do not create pages as plurals''.  Use the following syntax: &amp;lt;nowiki&amp;gt;[[Elephant]]s&amp;lt;/nowiki&amp;gt;: example [[Elephant]]s. --[[User:JT|JT]] 20:20, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
What about titles that are verbs? Should they be in &amp;quot;base-form&amp;quot;? Or whatever its called (my english on this level isnt the best). Example: should the title be '''Mine''' or '''Mining'''? --[[User:Mizipzor|Mizipzor]] 17:30, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Based on the Wikipedia style, titles should be nouns.  So in your example it should be the gerund '''Mining''', and '''Mine''' would be the title for an article about mines. I've updated the rule to reflect this. --[[User:Peristarkawan|Peristarkawan]] 17:35, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What about skills and professions?  Should we have a '''Bone carving''' (labor preference) article and a '''Bone carver''' (skill) article, or would this be redundant?  I've seen both styles linked to, but tend to think that the -ing form should redirect to the -er form.  Opinions? --[[User:Mechturk|Mechturk]] 03:11, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good to me. --[[User:Peristarkawan|Peristarkawan]] 11:21, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Btw, shouldnt all these comments be moved into [[DwarfFortressWiki talk:Community Portal|talk]]? --[[User:Mizipzor|Mizipzor]] 17:30, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Moved the account problem comments to the talk page. The rest are informative. --[[User:Turgid Bolk|Turgid Bolk]] 13:26, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
New players are getting bogged down by the complexity at the start of their fortresses, I think we should get some &amp;quot;getting started&amp;quot; or &amp;quot;surviving your first winter&amp;quot; type tutorials up as soon as possible. --[[User:BahamutZERO|BahamutZERO]] 16:33, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[[Your first fortress]] will do just that. --[[User:Savok|Savok]] 11:31, 2 November 2007 (EDT) &amp;lt;!-- changed GS to YFF on 2 June 2008 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
I saw that the category [[:category:buildings]] had been added to category [[:category:world]]. I started to look for categories without parents and adding them to world to sortof have a list of every category. Is this good thinking? --[[User:Mizipzor|Mizipzor]] 19:19, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:We already have a list of all categories at [[Special:Categories]], although it does include a few categories that aren't directly related to the game.&lt;br /&gt;
:Based upon the description of [[:Category:World]], it seems to me that most of the things that are currently in it don't really belong there. --[[User:Peristarkawan|Peristarkawan]] 19:27, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ok, Ill remove them from [[:category:world]]. But how often is [[Special:Categories]] updated? I dont see [[:category:furnaces]] in there. --[[User:Mizipzor|Mizipzor]] 20:24, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[[Special:Categories]] is automatically updated by the Wiki software as soon as it detects a change.  However, MediaWikis aggressively cache pages.  It's also possible you're looking a client-side cached page of it.  Finally, I don't see any content in that category so it's possible it's being ignored.  See [[Special:Unusedcategories]] instead. --[[User:JT|JT]] 20:28, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Deletion ==&lt;br /&gt;
&lt;br /&gt;
We now have a [[:category:deletion]], who has the power to delete pages? When are they deleted? Who make the final call? The same person that deletes them? What rules should we make regarding this? --[[User:Mizipzor|Mizipzor]] 11:57, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Anyone can mark a page for deletion using the &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; tag, however it is usually recommended to get a consensus that it's not worth keeping. Exceptions are things like spam or empty pages. The &amp;lt;nowiki&amp;gt;{{del}}&amp;lt;/nowiki&amp;gt; tag just lets the admin know to delete it, ultimately it's his call to do so or not. Just ask around on the talk page first, if no one disagrees, add the tag. (Disclaimer: that's how it worked on the old wiki, the policy may change as this new wiki grows.) --[[User:Turgid Bolk|Turgid Bolk]] 13:02, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Water level style ==&lt;br /&gt;
&lt;br /&gt;
I think we should have a standard style for talking about water level. We could say it various ways, such as &amp;quot;6/7 water,&amp;quot; &amp;quot;water with a depth of 6,&amp;quot; &amp;quot;a depth of 6 pool,&amp;quot; or &amp;quot;water with a depth of six.&amp;quot; It seems using the numeral makes it clear that we mean water depth, without adding the /7. --[[User:Turgid Bolk|Turgid Bolk]] 13:02, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not sure.  The /7 is definately unnessessary and that we should use 6 instead of six, maybe create a template to make the numberal blue/red (water/magma)?  If not &amp;quot;Water 6&amp;quot; and &amp;quot;Magma 5&amp;quot; seem short, simple, correct, and understandable.--[[User:Draco18s|Draco18s]] 03:27, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Like {{Raw Tile|6|#44F|#009}} / {{Raw Tile|6|#F44|#900}} or {{Raw Tile|6|#00F|#000}} / {{Raw Tile|6|#F00|#000}}? --[[User:Matryx|Matryx]] 05:38, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Too hard to read against the normal white background I think. But just the coloured number on its own would stand out weirdly. --[[User:Shades|Shades]] 06:10, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: {{Raw Tile|6|#00F|#FFF}} / {{Raw Tile|6|#F00|#FFF}} or not even going so far as to use the tile template? --[[User:Matryx|Matryx]] 06:16, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think &amp;quot;depth of 7&amp;quot; works wonders, bold, colored text had a bit high contrast according to my taste. In case there is either magma or water, just state it. And we should also link to a waterdepth article for those that are in need of furher explanation of the concept. Example; &amp;quot;a water wheel needs to be placed in flowing [[water]] with a [[water depth|depth]] of at least 3&amp;quot;. --[[User:Mizipzor|Mizipzor]] 07:44, 5 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Templates? ==&lt;br /&gt;
&lt;br /&gt;
Is there a page with a list of all the templates available to us? Are all of the templates migrated from the old wiki? --[[User:Felix the Cat|Felix the Cat]] 00:51, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You can find a list at [[Special:Allpages?namespace=10]]. --[[User:Peristarkawan|Peristarkawan]] 01:44, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Forum references ==&lt;br /&gt;
&lt;br /&gt;
Where there is a bit saying &amp;quot;Toady said this&amp;quot;, what is the best way to link to the forum?  Currently in magma, I've got a link to http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 which shows up as [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504] (not ''too'' bad).  Is there a better way of doing it akin to Wikipedia with &amp;lt;ref&amp;gt;something&amp;lt;/ref&amp;gt;? Maybe something like [[Template:version]] for future (but that doesn't cover the &amp;quot;this is how it works now&amp;quot; type thing. --[[User:Shagie|Shagie]] 02:17, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: IIRC the &amp;lt;ref&amp;gt; system on Wikipedia requires an extension to be installed. --[[User:Rick|Rick]] 17:48, 7 November 2007 (EST)&lt;br /&gt;
::I know this is late but try this:&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 Caption]&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
::which shows as &lt;br /&gt;
::[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 Caption]&lt;br /&gt;
::I would use it like this:&lt;br /&gt;
:::&amp;quot;According to a [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=7&amp;amp;t=001504 forum post]...&amp;quot;&lt;br /&gt;
::[[User:GarrieIrons|GarrieIrons]] 02:41, 6 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Links of this form fail - is this forum totally gone/replaced, or can the links somehow be translated to the current forum? [[User:Random832|Random832]] 17:23, 14 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Crops categories ==&lt;br /&gt;
&lt;br /&gt;
My wiki-fu is weak, but surely there is a better way to present the myriad crops than having a different category for each season and biome? [[:Category:Crops]] could at least show the seasons grouped seperate from the biomes. Are we going to put each plant in its respective biome and seasons, ''and'' in [[:Category:Crops]], or is [[List of crops]] sufficient? Just seems like there's a lot of potential for a mess here, and we need to standardize the plant pages and various categories.&lt;br /&gt;
&lt;br /&gt;
Personally I like the way the old wiki did it, with some nice templates. Granted there are a lot more plants in this version, but not so much that we need 20 subcategories cluttering up the crops category. See [http://archive.dwarffortresswiki.net/index.php/Crops Crops] and [http://archive.dwarffortresswiki.net/index.php/Plump_Helmets Plump Helmets]; easy to tell what crops belong in what season. --[[User:Turgid Bolk|Turgid Bolk]] 02:52, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Wealth page... ==&lt;br /&gt;
&lt;br /&gt;
I've been looking for tips on building fortress wealth, and haven't really been able to find anything.  Can someone who knows something about it start a [[Wealth]] page?  I know that mining out areas, making things, and artifacts contribute to wealth, but that's all I know.  How much does mining a square contribute? Are there other ways to build wealth? Do mined out areas have to be populated, or can I go mine away a random hill and have it count?  What are the best things to make to increase value? Do items have to be placed, or just made? and so on... --[[User:Bobson|Bobson]] 16:22, 11 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Formatting standards ==&lt;br /&gt;
&lt;br /&gt;
=== Category tags ===&lt;br /&gt;
&lt;br /&gt;
On this wiki, the standard for capitalization in category tags is &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:Stub]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;. I asked what it should be, and nobody answered for two and a half months, so I feel entitled to decide it. --[[User:Savok|Savok]] 12:57, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Headers ===&lt;br /&gt;
&lt;br /&gt;
At the current time, the standard for a header is &amp;lt;code&amp;gt;=== Headers ===&amp;lt;/code&amp;gt;. &amp;lt;code&amp;gt;===Headers===&amp;lt;/code&amp;gt; is slightly easier to type, is typed more often by newbies, and works just as well, but has less white space. Input?&amp;lt;br&amp;gt;--[[User:Savok|Savok]] 12:57, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I like &amp;lt;code&amp;gt;=== Header ===&amp;lt;/code&amp;gt; better, because it's easier to read, and the extra whitespace helps call your attention to the name of the section, whereas you might glance over it as an &amp;quot;unrecognized token&amp;quot; if you didn't manage to filter out the immediately surrounding markup.  I think the 2 bytes saved on whitespace is negligible and I certainly don't mind correcting them when I find 'em, if necessary.  A similar question (if it's not been asked) would be whether or not to include a newline in between a heading and its text.  I think for big sections of text, an extra line looks nice, but for multiple, smaller, less important sections, it's easier to manage the headings if there's no blank line separating them from the section they head. --[[User:Marble Dice|Marble Dice]] 14:18, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I always put a blank line above and below a header (unless it's the first line in the page), except in rare situations, like the current List of Twenty-Six Rules. --[[User:Savok|Savok]] 16:40, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Talk pages ===&lt;br /&gt;
&lt;br /&gt;
The current standard seems to be to never put a blank line in a comment by a single users, except in highly lengthy comments, and to always put exactly one blank line between comments by different users, because that's what I say in [[Template:Newbie]], but is that correct? --[[User:Savok|Savok]] 16:40, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hi!&amp;lt;br&amp;gt;&lt;br /&gt;
I've just ask to Tarn to open an italian guide on this wiki.. so can i do it? --[[User:Marte]]&lt;br /&gt;
&lt;br /&gt;
:No, this wiki is english only. You're free, however, to make an Italian DF wiki... I'm not sure how that works, though, so don't ask me. --[[User:Savok|Savok]] 22:29, 11 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
i need an answer about this.. who can help me?&lt;br /&gt;
&lt;br /&gt;
== Wikprojects ==&lt;br /&gt;
&lt;br /&gt;
Do we have wikiprojects like Wikipedia? I want to start one on making sure answers to the [http://www.bay12games.com/forum/index.php?PHPSESSID=ff2b3eb60775033d8509fa42a227db08&amp;amp;board=7.0 DF gameplay questions] in the forum are in the wiki. [[User:DanielLC|DanielLC]] 15:18, 4 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== footnotes ==&lt;br /&gt;
&lt;br /&gt;
Before Wikipedia had &amp;lt;ref&amp;gt;, there were some templates they used to get about the same effect with a little more awkwardness - I can find them and get it working here if anyone wants. [[User:Random832|Random832]] 13:11, 15 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pictures ==&lt;br /&gt;
&lt;br /&gt;
How about RL pictures of things like minerals, etc, that people may not be able to easily visualize? [[User:Random832|Random832]] 00:09, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree. Can someone edit [[Template:Stone layer]] to allow pictures of the actual stone? I'd be happy to contribute pictures after that. I suggest using the pictures on [http://commons.wikimedia.org/wiki/Main_Page Wikimedia Commons]. [[User:DanielLC|DanielLC]] 23:39, 30 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::We already link to the relevant Wikipedia article on all the stone and ore pages (at the bottom of that template). No need to bring all the pictures over here when they're just a click away. --[[User:Turgid Bolk|Turgid Bolk]] 14:43, 31 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== {&amp;lt;b&amp;gt;&amp;lt;/b&amp;gt;{[[Template:a|a]]|anchor|name}} ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Can someone make that using my [[Template:Sandbox|quick mockup of the concept]] of anchor tags without the anchor tags? I'm busy trying to not get caught using the computer. --[[User:GreyMario|GreyMaria]] 23:14, 6 November 2008 (EST)&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Nevermind, I just did it. :V --[[User:GreyMario|GreyMaria]] 17:01, 19 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Worldgen artificial features ==&lt;br /&gt;
&lt;br /&gt;
I.e. sites, roads, etc.&lt;br /&gt;
&lt;br /&gt;
Right now, we have [[site]] which covers pretty much everything about buildings, [[road]] which has a section covering roads and bridges, and dwarf/goblin tunnels are briefly mentioned in both.&lt;br /&gt;
&lt;br /&gt;
So, gathering opinions time - do you think we should have one article encompassing everything, one about sites and one about road/bridge/tunnel, or a different article about each map feature. And how do adventure-mode caravans fit in?&lt;br /&gt;
&lt;br /&gt;
[[User:Random832|Random832]] 13:09, 19 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Redirects with potential ==&lt;br /&gt;
&lt;br /&gt;
I recently saw a link changed on the grounds of &amp;quot;when you can, don't link to a redirect&amp;quot; - I disagree with this - I think that when there is potential for a topic to eventually get an article of its own, links relating to that topic should go to that title so that they don't have to be altered when that article is created. [[User:Random832|Random832]] 08:34, 20 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:In general I agree with you.  I also advocate the use of sensible synonym and alternate word form redirects, such as [[architect]] for [[building designer]], or [[reveal]] for [[revealed tile]] -- this makes it much easier to link things that need linking without having to pipe all the time.  (For the uninitiated, a piped link is like so: &amp;lt;nowiki&amp;gt;[[what it points to|what is displayed]]&amp;lt;/nowiki&amp;gt;.)  The cost to the server for handling a redirect is negligible, according to the devs of the MediaWiki software, so we should take advantage of them, where it makes sense to do so.&lt;br /&gt;
&lt;br /&gt;
:In the particular case, I didn't contradict the poster because a) the redirect linked to didn't have much potential (&amp;quot;shore&amp;quot;, was it?) and b) it was a piped link anyway.  By the time you're going to pipe a link, at least use one that makes sense.  A subsequent editor addressed that issue.--[[User:Maximus|Maximus]] 12:36, 20 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Right, I just meant as a general principle. [[User:Random832|Random832]] 16:25, 24 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Creature articles of little significance ==&lt;br /&gt;
&lt;br /&gt;
I just stumbled on [[Whale shark]] - there are numerous articles like this - and while there are plenty of creatures that are &amp;quot;notable&amp;quot; (either due to historical notoriety like the [[carp]] or [[elephant]], or due to some unique aspect of their behavior like the [[rhesus macaque]]), there's lots that are pretty much just name/tile/stats. Anyone have any thoughts on merging them into sensible categories? [[User:Random832|Random832]] 16:25, 24 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:An article with just stats is unimpressive, but I'd rather have the stats than not.  Merging them would be ugly unless the stats were removed, so I don't think there's any benefit to merging them.--[[User:Maximus|Maximus]] 20:00, 24 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== New version approaching ==&lt;br /&gt;
&lt;br /&gt;
Yes, I know it's likely not coming until april, but the new version will have some significant differences to the current one, particularly where combat is concerned.  Shall we make a category and notice template in order to tag places that will likely need revision come april (or whenever it's done) in order to get a head start on organization? [[User:Fieari|Fieari]] 15:36, 25 December 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Nobility&amp;diff=44651</id>
		<title>Nobility</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Nobility&amp;diff=44651"/>
		<updated>2008-09-04T01:53:14Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Redirecting to Noble&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Noble]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20570</id>
		<title>40d:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20570"/>
		<updated>2008-08-07T02:10:17Z</updated>

		<summary type="html">&lt;p&gt;Fieari: specifying HOW large dragons are&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Dragon|symbol=D|color=rgb(0, 128, 0)|&lt;br /&gt;
bones=20|chunks=20|meat=20|fat=10|skulls=1|skin=Yes|&lt;br /&gt;
biome=&lt;br /&gt;
* Any land&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are ferocious predatory [[:Category:Megabeasts|megabeasts]] which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.&lt;br /&gt;
&lt;br /&gt;
When a dragon enters your area, the game will announce its presence and its name.  It will then attempt to eat you.  Quickly.&lt;br /&gt;
&lt;br /&gt;
==Dealing with Dragons==&lt;br /&gt;
&lt;br /&gt;
Despite all its advantages, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available.&lt;br /&gt;
&lt;br /&gt;
Additionally, dragons can be caught in [[traps]] and then tamed or sold to traders. This is probably the safest way to manage this creature.&lt;br /&gt;
&lt;br /&gt;
While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire.  Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress.  Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.&lt;br /&gt;
&lt;br /&gt;
==Dragon Irregularities, Bugs, and Planned Features==&lt;br /&gt;
&lt;br /&gt;
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them.  Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height.  Unfortunately (fortunately?) these enhancements may not show up in the game for many months.&lt;br /&gt;
&lt;br /&gt;
Dragons are apparently immune to dragonfire, but not immune to any other kind of fire.  Unfortunately, the dragon AI seems to believe that it is, in fact, immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp.  Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process.  These factors are all likely bugs, and are liable to be fixed at some time in the future.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DRAGON]&lt;br /&gt;
	[NAME:dragon:dragons:draconic]&lt;br /&gt;
	[TILE:'D'][COLOR:2:0:0]&lt;br /&gt;
	[MODVALUE:50]&lt;br /&gt;
	[DRAGONFIREBREATH][FIREIMMUNE_SUPER]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[MEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[FREQUENCY:5]&lt;br /&gt;
	[PETVALUE:10000]&lt;br /&gt;
	[GRASSTRAMPLE:50]&lt;br /&gt;
	[BONECARN][PET_EXOTIC]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[LIKES_FIGHTING]&lt;br /&gt;
	[PREFSTRING:terrible majesty]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:CLAW_FOOT]&lt;br /&gt;
	[SIZE:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FAT:10]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME_ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Megabeasts]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20569</id>
		<title>40d:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20569"/>
		<updated>2008-08-07T02:08:50Z</updated>

		<summary type="html">&lt;p&gt;Fieari: improving article, and making it clearer that dragons aren't really all that fearsome, esspecially due to bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Dragon|symbol=D|color=rgb(0, 128, 0)|&lt;br /&gt;
bones=20|chunks=20|meat=20|fat=10|skulls=1|skin=Yes|&lt;br /&gt;
biome=&lt;br /&gt;
* Any land&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are ferocious predatory [[:Category:Megabeasts|megabeasts]] which are extremely hostile, strong, large, and resistant to damage. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.&lt;br /&gt;
&lt;br /&gt;
When a dragon enters your area, the game will announce its presence and its name.  It will then attempt to eat you.  Quickly.&lt;br /&gt;
&lt;br /&gt;
==Dealing with Dragons==&lt;br /&gt;
&lt;br /&gt;
Despite all its advantages, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available. &lt;br /&gt;
&lt;br /&gt;
Additionally, dragons can be caught in [[traps]] and then tamed or sold to traders. This is probably the safest way to manage this creature.&lt;br /&gt;
&lt;br /&gt;
While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire.  Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress.  Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.&lt;br /&gt;
&lt;br /&gt;
==Dragon Irregularities, Bugs, and Planned Features==&lt;br /&gt;
&lt;br /&gt;
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them.  Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height.  Unfortunately (fortunately?) these enhancements may not show up in the game for many months.&lt;br /&gt;
&lt;br /&gt;
Dragons are apparently immune to dragonfire, but not immune to any other kind of fire.  Unfortunately, the dragon AI seems to believe that it is, in fact, immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp.  Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process.  These factors are all likely bugs, and are liable to be fixed at some time in the future.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DRAGON]&lt;br /&gt;
	[NAME:dragon:dragons:draconic]&lt;br /&gt;
	[TILE:'D'][COLOR:2:0:0]&lt;br /&gt;
	[MODVALUE:50]&lt;br /&gt;
	[DRAGONFIREBREATH][FIREIMMUNE_SUPER]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[MEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[FREQUENCY:5]&lt;br /&gt;
	[PETVALUE:10000]&lt;br /&gt;
	[GRASSTRAMPLE:50]&lt;br /&gt;
	[BONECARN][PET_EXOTIC]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[LIKES_FIGHTING]&lt;br /&gt;
	[PREFSTRING:terrible majesty]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:CLAW_FOOT]&lt;br /&gt;
	[SIZE:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FAT:10]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME_ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Megabeasts]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20568</id>
		<title>40d:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dragon&amp;diff=20568"/>
		<updated>2008-07-02T17:25:57Z</updated>

		<summary type="html">&lt;p&gt;Fieari: +future plans for dragons, as described in the devnotes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Dragon|symbol=D|color=rgb(0, 128, 0)|&lt;br /&gt;
bones=20|chunks=20|meat=20|fat=10|skulls=1|skin=Yes|&lt;br /&gt;
biome=&lt;br /&gt;
* Any land&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Dragons''' are ferocious predatory [[:Category:Megabeasts|megabeasts]] which are extremely hostile and difficult to kill. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. When a dragon enters your area, the game will announce its presence and its name.  It will then proceed to eat you.  Quickly.&lt;br /&gt;
&lt;br /&gt;
Despite that, it is possible for relatively small groups of [[dwarves]] (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained [[marksdwarf|marksdwarves]] available.  However, this can result in a high proportion of indirect deaths caused by the handling of burning goods and materials, unless the player is quick about forbidding items that catch fire.&lt;br /&gt;
&lt;br /&gt;
Additionally, dragons can be caught in [[traps]] and then tamed or sold to traders. This is probably the safest way to manage this creature.&lt;br /&gt;
&lt;br /&gt;
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them.  Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height.  Unfortunately (fortunately?) these enhancements may not show up in the game for many months.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DRAGON]&lt;br /&gt;
	[NAME:dragon:dragons:draconic]&lt;br /&gt;
	[TILE:'D'][COLOR:2:0:0]&lt;br /&gt;
	[MODVALUE:50]&lt;br /&gt;
	[DRAGONFIREBREATH][FIREIMMUNE_SUPER]&lt;br /&gt;
	[FANCIFUL]&lt;br /&gt;
	[MEGABEAST]&lt;br /&gt;
	[GENPOWER:5]&lt;br /&gt;
	[FREQUENCY:5]&lt;br /&gt;
	[PETVALUE:10000]&lt;br /&gt;
	[GRASSTRAMPLE:50]&lt;br /&gt;
	[BONECARN][PET_EXOTIC]&lt;br /&gt;
	[BUILDINGDESTROYER:2]&lt;br /&gt;
	[NOFEAR]&lt;br /&gt;
	[LIKES_FIGHTING]&lt;br /&gt;
	[PREFSTRING:terrible majesty]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:CLAW_FOOT]&lt;br /&gt;
	[SIZE:20]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
	[FAT:10]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME_ANY_LAND]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Megabeasts]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Demon&amp;diff=31347</id>
		<title>40d:Demon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Demon&amp;diff=31347"/>
		<updated>2008-03-27T22:05:08Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Types of Demons */ Making the stat blocks all in monospace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Mountain_air_pocket.JPG|thumb|right|250px|Here, demons appear as red and green ampersands.]]&lt;br /&gt;
&lt;br /&gt;
A Demon is an evil fast moving creature that will either severely wound or kill your [[dwarf|dwarves]] and [[animal]]s. Their attacks include projectile fireballs and hand to hand combat. Most are living and as such are especially vulnerable to weapons with high critical boost such as [[spear]]s and [[crossbow]] [[bolt]]s.&lt;br /&gt;
&lt;br /&gt;
Demons are immune to [[Trap#Stone-fall_Trap|stone-fall traps]], [[Trap#Weapon_Trap|weapon traps]], [[Trap#Cage_Trap|cage traps]] and will destroy your [[door]]s and [[floodgate]]s. At least some of them are able to fly and survive under [[Water|water]] and [[Magma|magma]].&lt;br /&gt;
&lt;br /&gt;
==Defenses against Demons==&lt;br /&gt;
&lt;br /&gt;
The easiest way to deal with demons, of course, is the &amp;quot;dwarven atom smasher&amp;quot; - crushing demons under a [[bridge|drawbridge]] will completely destroy them (and anything else). However, this method is frequently seen as somewhat &amp;quot;cheap&amp;quot; and certainly by doing this you deny yourself one of the most fun encounters in Dwarf Fortress.{{verify}}&lt;br /&gt;
&lt;br /&gt;
Demons, as large, living enemies, are somewhat susceptible to piercing damage - [[spear]] and [[arrow]]s work well. A well trained, well equipped [[speardwarf]] can mix it up with frog and [[tentacle demon]]s, however will likely not get the chance to close with a [[Spirit_of_fire|Spirit of Fire]] before being immolated by the Spirit's ranged [[fire]] attack. Spirits also lack most vital organs that spears target in any case. Spirits can be reliably brought down by [[marksdwarf|marksdwarves]], but expect losses on both sides of that matchup. You can signifigantly improve your survival rate by placing the marksdwaves behind [[fortification]]s - the incoming fireballs have a chance to not penetrate the fortifications, which is higher the farther away the demon fired from.&lt;br /&gt;
&lt;br /&gt;
Finally, [[siege weapon]]s can be useful against demons. A [[ballista|Ballistae]] bolt will kill a demon, and a ballistae fired down a narrow hallway to channel the demons into your field of fire will kill several. Use [[wall]]s and fortifications to give your siege crew some protection from fireballs, and prepare a backup plan as your crew will panic and run once the demons get too close.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DEMON]&lt;br /&gt;
     [NAME:demon:demons:demonic]&lt;br /&gt;
     [TILE:'&amp;amp;'][COLOR:4:0:1]&lt;br /&gt;
     [MODVALUE:50]&lt;br /&gt;
     [FANCIFUL][ENDING][POWER]&lt;br /&gt;
     [FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
     [FLIER]&lt;br /&gt;
     [TRAPAVOID][CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
     [GENPOWER:5]&lt;br /&gt;
     [BLOODTYPE:0]&lt;br /&gt;
     [BUTCHERABLE_NONSTANDARD][EVIL]&lt;br /&gt;
     [BUILDINGDESTROYER:2]&lt;br /&gt;
     [NOFEAR][NOEXERT]&lt;br /&gt;
     [CANOPENDOORS]&lt;br /&gt;
     [PREFSTRING:terrifying features]&lt;br /&gt;
     [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
     [SIZE:16]&lt;br /&gt;
     [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:BURN][ATTACKFLAG_CANLATCH]&lt;br /&gt;
     [ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
     [NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
     [EQUIPS]&lt;br /&gt;
     [FAT:3]&lt;br /&gt;
     [ALL_ACTIVE]&lt;br /&gt;
     [STANDARD_FLESH]&lt;br /&gt;
     [HOMEOTHERM:10095]&lt;br /&gt;
     [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
     [PERSONALITY:ANXIETY:0:0:0]&lt;br /&gt;
     [PERSONALITY:DEPRESSION:0:0:0]&lt;br /&gt;
     [PERSONALITY:SELF_CONSCIOUSNESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:VULNERABILITY:0:0:0]&lt;br /&gt;
     [PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:ASSERTIVENESS:100:100:100]&lt;br /&gt;
     [PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
     [PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
     [PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
     [PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
     [SPHERE:FIRE]&lt;br /&gt;
     [SPHERE:DEATH]&lt;br /&gt;
     [SPHERE:TORTURE]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''[[Frog Demon]]''': Arguably the easiest demon. Powerful combatant and can swim.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:FROG_DEMON]&lt;br /&gt;
     [NAME:frog demon:frog demons:frog demon]&lt;br /&gt;
     [TILE:'&amp;amp;'][COLOR:2:0:1]&lt;br /&gt;
     [MODVALUE:20]&lt;br /&gt;
     [FANCIFUL][DEFENDER]&lt;br /&gt;
     [TRAPAVOID][CAN_LEARN][CAN_SPEAK][FIREIMMUNE]&lt;br /&gt;
     [AMPHIBIOUS][UNDERSWIM]&lt;br /&gt;
     [LIKES_FIGHTING]&lt;br /&gt;
     [GENPOWER:5]&lt;br /&gt;
     [BLOODTYPE:0]&lt;br /&gt;
     [CANOPENDOORS]&lt;br /&gt;
     [BUTCHERABLE_NONSTANDARD][EVIL]&lt;br /&gt;
     [BUILDINGDESTROYER:2]&lt;br /&gt;
     [NOFEAR][NOEXERT]&lt;br /&gt;
     [PREFSTRING:impressive bellies]&lt;br /&gt;
     [BODY:HUMANOID:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]&lt;br /&gt;
     [SIZE:12]&lt;br /&gt;
     [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
     [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
     [NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
     [ALL_ACTIVE]&lt;br /&gt;
     [NO_GENDER]&lt;br /&gt;
     [STANDARD_FLESH]&lt;br /&gt;
     [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
     [PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
     [PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
     [PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
     [PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
     [SPHERE:MUCK]&lt;br /&gt;
     [SPHERE:WATER]&lt;br /&gt;
     [HOMEOTHERM:10040]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''[[Tentacle Demon]]''': Corrupt intentions.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:TENTACLE_DEMON]&lt;br /&gt;
     [NAME:tentacle demon:tentacle demons:tentacle demon]&lt;br /&gt;
     [TILE:'&amp;amp;'][COLOR:5:0:1]&lt;br /&gt;
     [MODVALUE:20]&lt;br /&gt;
     [FANCIFUL][DEFENDER]&lt;br /&gt;
     [TRAPAVOID][CAN_LEARN][CAN_SPEAK][FIREIMMUNE]&lt;br /&gt;
     [LIKES_FIGHTING]&lt;br /&gt;
     [GENPOWER:5]&lt;br /&gt;
     [BLOODTYPE:0]&lt;br /&gt;
     [CANOPENDOORS]&lt;br /&gt;
     [BUTCHERABLE_NONSTANDARD][EVIL]&lt;br /&gt;
     [BUILDINGDESTROYER:2]&lt;br /&gt;
     [NOFEAR][NOEXERT]&lt;br /&gt;
     [PREFSTRING:corrupt intentions]&lt;br /&gt;
     [BODY:HUMANOID_SIMPLE:SIX_TENTACLES:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]&lt;br /&gt;
     [SIZE:12]&lt;br /&gt;
     [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
     [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
     [ATTACK:MAIN:BYTOKEN:RUTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
     [ATTACK:MAIN:BYTOKEN:LUTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
     [ATTACK:MAIN:BYTOKEN:RMTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
     [ATTACK:MAIN:BYTOKEN:LMTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
     [ATTACK:MAIN:BYTOKEN:RLTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
     [ATTACK:MAIN:BYTOKEN:LLTC:stab:stabs:1:3:PIERCE][ATTACKFLAG_WITH]&lt;br /&gt;
     [NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
     [ALL_ACTIVE]&lt;br /&gt;
     [MALE]&lt;br /&gt;
     [STANDARD_FLESH]&lt;br /&gt;
     [HOMEOTHERM:10069]&lt;br /&gt;
     [SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
     [PERSONALITY:IMMODERATION:100:100:100]&lt;br /&gt;
     [PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
     [PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
     [PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
     [PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
     [SPHERE:DEPRAVITY]&lt;br /&gt;
     [SPHERE:THRALLDOM]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''[[Spirit_of_fire|Spirit of Fire]]''': Arguably the hardest demon. Cannot swim, launches fireballs, is surrounded by fire, a powerful combatant, and can fly.  Limbs sever when broken.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:SPIRIT_OF_FIRE]&lt;br /&gt;
     [NAME:spirit of fire:spirits of fire:spirit of fire]&lt;br /&gt;
     [TILE:'&amp;amp;'][COLOR:6:0:1]&lt;br /&gt;
     [FLIER]&lt;br /&gt;
     [MODVALUE:20]&lt;br /&gt;
     [FANCIFUL][DEFENDER]&lt;br /&gt;
     [TRAPAVOID][CAN_LEARN][CAN_SPEAK]&lt;br /&gt;
     [FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]&lt;br /&gt;
     [GENPOWER:5]&lt;br /&gt;
     [BLOODTYPE:0]&lt;br /&gt;
     [CANOPENDOORS]&lt;br /&gt;
     [NOT_BUTCHERABLE][EVIL]&lt;br /&gt;
     [NOPAIN][EXTRAVISION][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION][RECKLESS]&lt;br /&gt;
          [NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]&lt;br /&gt;
     [BUILDINGDESTROYER:2]&lt;br /&gt;
     [NOFEAR][NOEXERT]&lt;br /&gt;
     [PREFSTRING:firey glow]&lt;br /&gt;
     [ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]&lt;br /&gt;
     [NOSMELLYROT]&lt;br /&gt;
     [BODY:HUMANOID_SIMPLE]&lt;br /&gt;
     [SIZE:11]&lt;br /&gt;
     [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:6:BURN][ATTACKFLAG_WITH]&lt;br /&gt;
     [NO_DRINK][NO_EAT][NO_SLEEP]&lt;br /&gt;
     [ALL_ACTIVE]&lt;br /&gt;
     [NO_GENDER]&lt;br /&gt;
     [FIXED_TEMP:25000]&lt;br /&gt;
     [PERSONALITY:FRIENDLINESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:CHEERFULNESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:TRUST:0:0:0]&lt;br /&gt;
     [PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]&lt;br /&gt;
     [PERSONALITY:ALTRUISM:0:0:0]&lt;br /&gt;
     [PERSONALITY:COOPERATION:0:0:0]&lt;br /&gt;
     [PERSONALITY:SYMPATHY:0:0:0]&lt;br /&gt;
     [SPHERE:FIRE]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Creatures]][[Category:Spoilers]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Losing&amp;diff=11660</id>
		<title>40d:Losing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Losing&amp;diff=11660"/>
		<updated>2008-03-27T04:08:25Z</updated>

		<summary type="html">&lt;p&gt;Fieari: /* Flooding accidents */ magma/lava will NEVER flow up.  This is deliberate, not a bug, and not expected to change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background-color: #000; color: #0f0; font-family: FixedSys, monospace&amp;quot;&amp;gt;Losing is fun!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Either way, it keeps you busy.&lt;br /&gt;
&lt;br /&gt;
Most new players will lose their first few forts; &amp;lt;s&amp;gt;if&amp;lt;/s&amp;gt; when you lose a fortress, don't feel like you don't understand the game.  Dwarf Fortress has a steep learning curve, and part of the appeal is discovering things for yourself.  However, this Wiki serves as an excellent place to speed up the learning process.&lt;br /&gt;
&lt;br /&gt;
If you lose, you can always [[reclaim fortress mode|reclaim fortress]] or go visit it in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
&lt;br /&gt;
Various things can cause you to lose a fortress.&lt;br /&gt;
&lt;br /&gt;
=== Losing your miners ===&lt;br /&gt;
&lt;br /&gt;
If your [[miner]]s are killed in a collapse and their equipment destroyed, chances are good that you will no longer be able to continue your efforts.  Consider abandoning your fortress.  Alternatively, you can try to keep your fortress running long enough to request additional [[pick]]s from your Outpost [[Liaison]], who will arrive with the next dwarven trade [[caravan]].  It will take another year before they will return.&amp;lt;br/&amp;gt;&lt;br /&gt;
Also consider the tedious but fun option of making buildings outside! If your [[woodcutter]]s with [[axe]]s are still available, then you can build structures of [[wood]]. This is not recommended for very new players though, as it is intensely resource-demanding and takes a lot of managing to get right. (Also not recommended if you don't understand the z-axis system yet.)&lt;br /&gt;
&lt;br /&gt;
=== Starvation ===&lt;br /&gt;
&lt;br /&gt;
A serious danger, generally in the more inhospitable climates, is the loss of your dwarves due to starvation; if you are in the heart of a mountain with no [[soil]] to build on, it is possible you will not be able to establish [[farm]]s.  As dwarves begin to starve, they will become Hungry, then Starving.  This will cause them to become very angry.  When they die, their friends will become upset and will become even angrier, potentially causing the remainder of your fortress to break out in a terminal brawl.&lt;br /&gt;
&lt;br /&gt;
Don't forget your alternative sources of [[food]].  Try [[butchering]] your [[animals]], [[plant gathering|gathering plants]], or resorting to [[hunting]] of local wildlife.&lt;br /&gt;
&lt;br /&gt;
===Dehydration===&lt;br /&gt;
&lt;br /&gt;
One of the biggest problems with a fortress that has no [[brook]], [[stream]], [[river]], or other source of fresh [[water]].  Water must be rapidly gathered from stagnant pools and stored into an indoor basin or water tower, with sufficient depth before it [[evaporate]]s.  If this fails, all of the water on the map will evaporate and your dwarves will be left without any water.&lt;br /&gt;
&lt;br /&gt;
[[Brewing]] can alleviate these problems, but in the future brewing will also require water.&lt;br /&gt;
&lt;br /&gt;
===Flooding accidents===&lt;br /&gt;
&lt;br /&gt;
The opposite side of the dehydration spectrum is having too ''much'' water.  Remember that water can [[flow]] in 10 directions (the 8 horizontal ones as well as up and down). It is also worth remembering that, unlike water, magma does not flow upwards.&lt;br /&gt;
&lt;br /&gt;
If your fortress is beginning to flood from [[sourced water]], abandon all of the levels the water can reach immediately&amp;amp;mdash;drafting dwarves into the [[military]] and stationing them onto the surface if need be.  You will never be able to recover those areas unless you can manage to pump out the water faster than it floods in, which can take over a year or two of game time to establish a functioning automated pump system.  Generally, a flooding accident spells doom for your fortress.&lt;br /&gt;
&lt;br /&gt;
===Invasion===&lt;br /&gt;
&lt;br /&gt;
The [[goblin]]s first come with about a dozen soldiers to [[siege]] your fort. Then they come again with about two dozen. Then three. Soon enough your [[trap]]s are all sprung, your [[door]]s beaten down, and your dwarves are dead. Without some simple [[Fortress defense|defense]]s, such as a [[moat]], a horde of goblins on your doorstep can be deadly. Sieges by goblins and presumably other civilizations have now been fixed{{version|0.27.169.33f}}, so early defensive fortress planning is required.&lt;br /&gt;
&lt;br /&gt;
===Volcanic Death===&lt;br /&gt;
&lt;br /&gt;
Toady has stated that in the future volcanoes will be much less stable and much more deadly.&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Baron&amp;diff=30515</id>
		<title>40d:Baron</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Baron&amp;diff=30515"/>
		<updated>2008-01-20T05:28:37Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Added new requirement to the info box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noble&lt;br /&gt;
| noble=Baron&lt;br /&gt;
| quarters=Decent Bedroom&lt;br /&gt;
| dining=Decent Dining Room&lt;br /&gt;
| office=Decent Office&lt;br /&gt;
| tomb=Tomb&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* 80 Population&lt;br /&gt;
* Wealth{{verify}}&lt;br /&gt;
* Exported wealth{{verify}}&lt;br /&gt;
* Diversity of tasks performed that year (see article)&lt;br /&gt;
| function=&lt;br /&gt;
* Promotes the [[fortress]] to Barony Capital&lt;br /&gt;
* Activates [[Dwarven Economy]]&lt;br /&gt;
* Meet [[diplomat]]s&lt;br /&gt;
* Activates [[Royal guard|Royal Guard]]&lt;br /&gt;
}}&lt;br /&gt;
Your [[Baron]] (or Baroness) arrives with her/his [[Baron_Consort|consort]], the [[Hammerer]] and [[Tax Collector]].  The Baron may be promoted (or displaced by order of noble rank) into/by the [[Count]].  Human [[diplomat]]s will meet with the Baron, rather than the [[mayor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=6&amp;amp;t=002643 Toady One]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&amp;diff=896</id>
		<title>Template:V0.31 creatures</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:V0.31_creatures&amp;diff=896"/>
		<updated>2008-01-18T03:31:10Z</updated>

		<summary type="html">&lt;p&gt;Fieari: +donkey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;collapsible collapsed infobox&amp;quot; style=&amp;quot;background-color: #f9f9f9; border: 1px solid #aaa; font-size: 90%; margin: 1em 0em 0em; padding: 2px; text-align: center; width: 60%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #aaa; font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[Creatures]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Animals|Animals]]&lt;br /&gt;
| [[Camel]] - [[Carp]] - [[Cat]] - [[Cougar]] - [[Deer]] - [[Dog]] - [[Donkey]] - [[Elephant]] - [[Elk]] - [[Fox]] - [[Giant bat]] - [[Giant cave spider]] - [[Giant cave swallow]] - [[Giant eagle]] - [[Grizzly bear]] - [[Groundhog]] - [[Hoary marmot]] - [[Horse]] - [[Mole dog]] - [[Mountain goat]] - [[Mule]] - [[Muskox]] - [[Pike]] - [[Raccoon]] - [[Rhesus macaque]] - [[Unicorn]] - [[Whale]] - [[Wolf]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Humanoids|Humanoids]]&lt;br /&gt;
| [[Dark gnome]] - [[Fire imp]] - [[Iron man]] - [[Mountain gnome]] - [[Troglodyte]] - [[Troll]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Megabeasts|Megabeasts]]&lt;br /&gt;
| [[Dragon]] - [[Bronze colossus]] - [[Hydra]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold; background-color: #ccf; padding-left: 1em; padding-right: 1em;&amp;quot; | [[:Category:Races|Races]]&lt;br /&gt;
| [[Dwarves]] - [[Elves]] - [[Humans]] - [[Goblins]] - [[Kobolds]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Donkey&amp;diff=35055</id>
		<title>40d:Donkey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Donkey&amp;diff=35055"/>
		<updated>2008-01-16T23:00:58Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Fixing my stupid mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Donkey|symbol=D|color=rgb(180, 180, 0)|bones=7|chunks=7|meat=7|fat=4|skulls=1|skin=Yes|biome=&lt;br /&gt;
* Common Domestic}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DONKEY]&lt;br /&gt;
 	[NAME:donkey:donkeys:donkey]&lt;br /&gt;
 	[TILE:'D'][COLOR:6:0:0]&lt;br /&gt;
 	[PETVALUE:200]&lt;br /&gt;
 	[PREFSTRING:stubborness]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[COMMON_DOMESTIC][PACK_ANIMAL]&lt;br /&gt;
 	[BENIGN][MEANDERER][PET]&lt;br /&gt;
 	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
 	[BODYGLOSS:HOOF][NATURAL]&lt;br /&gt;
 	[SIZE:7]&lt;br /&gt;
 	[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
 	[FAT:4]&lt;br /&gt;
 	[DIURNAL]&lt;br /&gt;
 	[STANDARD_FLESH]&lt;br /&gt;
 	[HOMEOTHERM:10068]&lt;br /&gt;
 	[LAYERING:100]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
 	[TRADE_CAPACITY:1500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Donkey&amp;diff=35054</id>
		<title>40d:Donkey</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Donkey&amp;diff=35054"/>
		<updated>2008-01-16T22:59:19Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Adding game data, biome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Donkey|symbol=D|color=rgb(180, 180, 0)|bones=7|chunks=7|meat=7|fat=4|skulls=1|skin=Yes|biome=&lt;br /&gt;
* Common Domestic}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:DONKEY]&lt;br /&gt;
	[NAME:donkey:donkeys:donkey]&lt;br /&gt;
	[TILE:'D'][COLOR:6:0:0]&lt;br /&gt;
	[PETVALUE:200]&lt;br /&gt;
	[PREFSTRING:stubborness]&lt;br /&gt;
	[LARGE_ROAMING]&lt;br /&gt;
	[COMMON_DOMESTIC][PACK_ANIMAL]&lt;br /&gt;
	[BENIGN][MEANDERER][PET]&lt;br /&gt;
	[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]&lt;br /&gt;
	[BODYGLOSS:HOOF][NATURAL]&lt;br /&gt;
	[SIZE:7]&lt;br /&gt;
	[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
	[FAT:4]&lt;br /&gt;
	[DIURNAL]&lt;br /&gt;
	[STANDARD_FLESH]&lt;br /&gt;
	[HOMEOTHERM:10068]&lt;br /&gt;
	[LAYERING:100]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[TRADE_CAPACITY:1500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=46</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=46"/>
		<updated>2007-11-29T01:17:56Z</updated>

		<summary type="html">&lt;p&gt;Fieari: carp come in schools, not hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 style=&amp;quot;text-align: center; margin-top: 1em&amp;quot;&amp;gt;The Dwarf Fortress Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Colored Notice Box|#00f|&lt;br /&gt;
  &amp;lt;p&amp;gt;'''The latest Dwarf Fortress version was released on 24 November 2007'''&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Please ensure that all information added is ''accurate for the new version''. The [http://archive.dwarffortresswiki.net/index.php/Main_Page archive of the old wiki] is still available.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;max-width: 48em; margin: 0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the Dwarf Fortress Wiki! This is a collection of user-submitted guides, information and advice for the Roguelike game [http://www.bay12games.com/dwarves/ &amp;quot;Dwarf Fortress&amp;quot;]. Dwarf Fortress is a Windows game (though it can be played on other systems using Wine), developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play, a distinct, randomly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics and vicious schools of [[carp]].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;max-width: 48em; margin: 0 auto; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;{{Quote Box|Iron [[screw pump]] exercise equipment.  Pump iron and get superdwarvenly strong!}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 1em&amp;quot;&amp;gt;{{Quote Box|'Leader' Igëratìr, Clerk has created Razuk Lanzil, a Obsidian Crown!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&amp;quot;I think the leader business is getting to his head!}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{news}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
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| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #fdc; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #d66; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; padding: 0.2em 0.5em&amp;quot; | '''New to Dwarf Fortress?'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[:Dwarf Fortress:About|About Dwarf Fortress]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | '''[[:Category:Guides|Tutorials and guides]]''' &amp;lt;!-- this is here since no good page has been written for it yet, but it should be replaced by a non-category page eventually once the list of tutorials and guides is more complete --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Starting builds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Frequently Asked Questions]]&lt;br /&gt;
| style=&amp;quot;witdh: 33%&amp;quot; | * [[Your first fortress]] *&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Pregenerated worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Important advice]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | * [[Indecisive's_illustrated_fortress_mode_tutorial|Indecisive's Illustrated Tutorial]] *&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Quickstart guide]] (older)&lt;br /&gt;
|}&lt;br /&gt;
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| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Playing Dwarf Fortress'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Dwarf Fortress mode|Fortress mode]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Reclaim fortress mode|Reclaim fortress]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Legends]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Design strategies]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Local map features]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Bloodline_Games|Bloodline games]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Stories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Gameplay elements'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Activity zone]]s&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Building]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Designations|Designations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Military]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Noble]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Rooms]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skill]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Stockpile]]s&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Workshop]]s&lt;br /&gt;
|}&lt;br /&gt;
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| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Wiki articles by category'''&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Dwarves|Dwarves]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:World|World]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Modding|Modding]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Items|Items]]&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Interface|Interface]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Special:Categories|All Categories]]&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Metagame editing and advice'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical tricks]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Utilities]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Known bugs and issues]]&lt;br /&gt;
|- &lt;br /&gt;
| [[System requirements]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheating]]&lt;br /&gt;
|}&lt;br /&gt;
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|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
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{| style=&amp;quot;width: 100%; background: #ddd; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #999; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb; padding: 0.2em 0.5em; text-align: center&amp;quot; | '''Links'''&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Forums:&lt;br /&gt;
| [http://www.bay12games.com/cgi-local/ultimatebb.cgi?&amp;amp;category=3 Official Forums],  [http://forums.somethingawful.com/showthread.php?threadid=2677834 Something Awful Thread], [http://forums.penny-arcade.com/showthread.php?t=41106 Penny-Arcade Thread]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | IRC Channels:&lt;br /&gt;
| [irc://irc.worldirc.org/bay12games #bay12games] on worldirc.org, [irc://irc.synirc.net/df #df] on synirc.net&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Archives:&lt;br /&gt;
| [http://archive.dwarffortresswiki.net Old Wiki]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Other Wikis:&lt;br /&gt;
| [http://dwarffortress.free.fr/modules/news/ The French Wiki ], [http://band-chukei.ddo.jp/df/ The Japanese Wiki ]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Useful Links:&lt;br /&gt;
| [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Combat&amp;diff=18292</id>
		<title>40d:Combat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Combat&amp;diff=18292"/>
		<updated>2007-11-04T09:17:53Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Combat hasn't changed.  Importing wholesale from archived wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide relates to soldier-level combat, whether applied to military units in Dwarf Fortress mode or the character in Adventurer mode.  For organizing your troops, and managing the warfare aspect of Dwarf Fortress, see [[Military]].&lt;br /&gt;
&lt;br /&gt;
==Combat Mechanics==&lt;br /&gt;
===Attacking===&lt;br /&gt;
As an Adventurer, you can attack your opponent by running into him, or by pressing ['''shift-a'''] and selecting your target.  If you're standing in the same square as your opponent or fighting him across a stairway, you can attack him by pressing 5 on the numpad.  In Dwarf Fortress mode, all combat is automatic, but see [[squads]] for controlling where your [[soldier]]s go.&lt;br /&gt;
&lt;br /&gt;
The attacker rolls to hit, and the defender rolls to parry, block, and/or dodge.  If the attack is parried or blocked, the defender attempts a single counter-strike on the attacker.  If the counter-strike is blocked, the attacker does not get a counter-counter strike.&lt;br /&gt;
&lt;br /&gt;
If the attacker hits, a random location is struck.  It is unclear whether each individual part of a limb (say, upper arm, lower arm, and hand) each have the same chance of being struck as the head, but due to the greater number of limbs, it is more likely to hit a limb than the torso or head.  In this light, weapons with critical boost are less effective, because a leg does not have any internal organs to injure.&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
====Calculation====&lt;br /&gt;
The amount of damage done by a weapon is affected by nine factors: [[weapon damage|weapon]] type, weapon [[Weapon Damage#Material Damage Effects|material]], weapon [[quality]], weapon [[quality|wear]], attacker [[attributes|strength]] (presumably), the &amp;quot;degree of success&amp;quot; of the attack roll, the [[armor]] worn by the defender, and the [[attributes|toughness]] of the defender.&lt;br /&gt;
&lt;br /&gt;
Weapon quality can increase your skill by up to double.  Each level of quality grants a 20% bonus to skill, plus one skill level.&lt;br /&gt;
&lt;br /&gt;
The exact effects of armor are vague.  From the numbers (70 for plate, 40 for chain, vs. about 100 damage for most weapons), we can guess that armor simply subtracts from damage.&lt;br /&gt;
&lt;br /&gt;
Linking damage to the degree of success of an attack roll means that higher skill will usually deal more damage.  (It's also possible that damage is linked directly to skill.)&lt;br /&gt;
&lt;br /&gt;
Damage to any particular body part is cumulative; if you attack with a badly worn, wooden mace with no skill for long enough (and your blows aren't simply &amp;quot;glancing off&amp;quot;), you will eventually break somebody's arm, even if the victim thinks it feels like being slowly whipped to death by scented shoelaces.  (or, more likely, kills you first.)&lt;br /&gt;
&lt;br /&gt;
====Body Part Damage====&lt;br /&gt;
Damage to a body part comes in six flavors: &lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=1 style=&amp;quot;background: black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt; unhurt&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#c0c0c0&amp;quot;&amp;gt; lightly wounded&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#808000&amp;quot;&amp;gt; moderately wounded&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ffff00&amp;quot;&amp;gt; broken&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt; mangled&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt; lopped off&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Each weapon causes the &amp;quot;lightly wounded&amp;quot; and &amp;quot;moderately wounded&amp;quot; levels using different messages.  For example, a blunt weapon causes bruises and sprains, respectively, while a sword causes cuts and bad gashes.&lt;br /&gt;
&lt;br /&gt;
Broken or mangled limbs are useless.  Breaking an arm or hand will cause a creature to drop his weapon/shield, or make it unable to attack with that limb.  Breaking a leg will cause a two-legged creature to fall, making his extinction much easier. (Oddly, cutting off both arms and both legs of a bipedal creature won't make them fully immobile. Maybe they crawl around with their jaws.) It also takes two broken limbs to make a 4 legged creature fall.&lt;br /&gt;
&lt;br /&gt;
For further information, see [[Wound]].&lt;br /&gt;
&lt;br /&gt;
====Falling Down====&lt;br /&gt;
In a word, don't. A creature's speed will drop to 1/3 of normal while on the ground. Use ['''s'''] to stand up again in Adventure Mode.&lt;br /&gt;
&lt;br /&gt;
====Bleeding and Pain====&lt;br /&gt;
In addition to body part damage, weapons also cause bleeding and pain.  &lt;br /&gt;
&lt;br /&gt;
Heavy bleeding has three effects:  First effect of constant heavy bleeding is that the creature will become faint; the second effect would be that the creature will become pale; lastly, if bleeding still continues, the creature will bleed to death. &lt;br /&gt;
&lt;br /&gt;
Pain causes three effects, in increasing amounts: less combat effective (damage? odds of hitting? slower?) and nausea (even less effective?).  If creature is under extreme pain they could also fall unconscious (give into pain).  More toughness the creature has, the more damage they can take before giving into pain.&lt;br /&gt;
&lt;br /&gt;
===Getting Weapons Stuck===&lt;br /&gt;
A piercing or slashing weapon can become stuck in an opponent. There are two things you can do when this happens: twist the weapon in the wound, or try to retrieve your weapon.  Walking away, or pressing ['''shift-i'''] and selecting your weapon (which is red) will attempt to pull the weapon from the wound.  Presumably, your strength is compared to your opponent, and grasping the weapon with additional hands/limbs will improve your odds of success. If you fail to [[wrestle]] the weapon from your opponent, you will lose hold of it.  To try again, grab the weapon (via wrestling) with a hand, and you will again have the option to regain control on the ['''shift-i'''] menu.&lt;br /&gt;
&lt;br /&gt;
If you attack a creature while your weapon is stuck in them, you twist the weapon: it causes additional bleeding and pain, but has no other effect (even if stuck in the head!).  The advantage to twisting a weapon, on the other hand, is that you never miss.  This is often the fastest way to take down a large living creature; they often have great armor, and ignore the majority of your attacks, but twisting a weapon five times will knock them unconscious with heavy bleeding.  At this point, you can continue to twist your weapon to ensure death, or retrieve your weapon with no contest in order to attack other creatures. If your opponent has no blood, and is immune to pain (e.g., undead), then twisting your weapon will have no effect.&lt;br /&gt;
&lt;br /&gt;
===Knock Away===&lt;br /&gt;
Occasionally when fighting, a weapon strike will connect with enough force to propel the victim several tiles away. This is a fairly common occurrence on killing blows, but can happen during normal combat as well. That can prove to be an advantage, especially in adventure mode, since that creature will be out of commission for a short time while you deal with his friends.&lt;br /&gt;
&lt;br /&gt;
Blunt weapons (maces and hammers) are supreme at causing this effect. With enough strength and a good weapon it'll be common even during normal combat, and upon killing blow, the creature may fly up to 20 tiles away. Unless there is something in the way, of course.&lt;br /&gt;
&lt;br /&gt;
Swords and axes can also cause this if the weapon is of high enough quality, and the attacker is skilled enough. However, it never happens to the degree it does with blunt weaponry.&lt;br /&gt;
&lt;br /&gt;
Once in the air, the victim is surrounded by a blue background to signify that is flying. It will fly at a very rapid pace until it hits an object, a creature, or the ground. If a creature is hit by the flying victim, he'll be stunned and knocked prone, but uninjured.&lt;br /&gt;
Additionally, if the victim hits an obstacle with enough force, he will blow apart and disassemble into a pile of body parts, some of which might fly a couple tiles away from the impact zone.&lt;br /&gt;
&lt;br /&gt;
==Weapon Analysis==&lt;br /&gt;
====Bows and Crossbows====&lt;br /&gt;
These weapons have a significant critical boost (single attacks have been seen to injure 3 different organs), but their main advantage is that they have range. Much as the common availability of rifles allowed every soldier to attack simultaneously (as opposed to merely the front rank of a unit actually attacking the enemy), a legion of bowmen will all strike at once.  The poor performance of crossbows, and especially bows, in close combat suggests that ranged weapons are better with a &amp;quot;skirmish screen&amp;quot; of melee troops.&lt;br /&gt;
&lt;br /&gt;
The effectiveness of ranged weapons is greatly affected by the geometry of the area: an Adventurer is walking around blind corners on a regular basis, but a fortress can easily set up a corridor where enemies must face a long, unobstructed march through withering fire.  Ideally, this corridor should occur right after a blind corner the invading force must follow.&lt;br /&gt;
&lt;br /&gt;
Crossbows are used by dwarves and humans; bows are used by elves and humans.&lt;br /&gt;
====Maces, Hammers, Flails, Mauls, and Morningstars====&lt;br /&gt;
Considering that you're going to be hitting limbs most of the time, blunt weapons do the most damage and are most likely to break or mangle a limb, reducing the creature's ability to carve you a second throat.  Blunt weapons don't hurt internal organs much, so they're less ideal for getting a quick kill on large or heavily-armored enemies, but their high damage makes them perfect for killing weak or small enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Blunt weapons are also supreme at causing enemies to fly away when struck with enough force.&lt;br /&gt;
&lt;br /&gt;
Dwarves cannot build flails, morningstars, or mauls. The maul is a human weapon, and dwarves cannot wield it, as it is two-handed even for a human. Morningstars and flails can be wielded by dwarves.&lt;br /&gt;
&lt;br /&gt;
====Swords and Axes====&lt;br /&gt;
Slashing damage causes more bleeding (presumably), but does less damage than blunt weapons. Slashing weapons are more likely to cut off limbs, though the exact mechanics are unclear. Removing a limb means you can't hit it again, so if you are cutting off limbs, the odds of hitting the torso or head increase.  Axes do slightly more damage, while swords have a slight critical boost, causing more internal damage on the head and torso.  Thus, swords are slightly geared more towards large creatures, while axes are slightly better for small creatures.  Axes weigh more than swords, but it is unclear if this has any effect on the combat mechanics.&lt;br /&gt;
&lt;br /&gt;
Only humans can wield two-handed swords or halberds, and dwarves cannot build scimitars, even though they can wield them.&lt;br /&gt;
&lt;br /&gt;
====Spears and Pikes====&lt;br /&gt;
Piercing damage appears to remove limbs only rarely; it is better for torso and head hits.  Since torso and head hits are uncommon, due to the number of limbs that can be hit instead, a spear is somewhat of a luck-based weapon.  It gets stuck on a fairly regular basis, (again, usually in a limb where it can't do as much), but when it hits a torso or head, the victim usually takes organ damage.  In this light, a spear is best when fighting large creatures, who are best killed via organectomies rather than cumulative damage.&lt;br /&gt;
&lt;br /&gt;
Dwarves cannot wield a pike; it is a two-handed weapon, even for a human.&lt;br /&gt;
====Whips====&lt;br /&gt;
Whips do, by far, the least damage, and do &amp;quot;gore&amp;quot; type damage, the effect of which is unknown; perhaps it causes extra bleeding.  Whips are rarely used, but presumably they're good against unarmored, small, living creatures.  These kind of weapons are pointless against the undead and other non-living creatures.&lt;br /&gt;
&lt;br /&gt;
====Burning====&lt;br /&gt;
There are no burning weapons, or weapons with &amp;quot;burn&amp;quot; type attack, in the game (however you can mod them in).  There are, however, creatures that can do burn damage.  It is believed that what makes BURN attacks special is that they inflict more pain.  Strangly, burn-type damage isn't really related to fire, so fire-immune creatures can be harmed with burning attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1947</id>
		<title>40d:Region</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Region&amp;diff=1947"/>
		<updated>2007-10-31T03:50:34Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Imported old threat matrix chart (modified for new &amp;quot;Good&amp;quot; names)... better colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf Fortress allows you to build a fortress in a variety of different regions, with advantages and disadvantages for fort-building. Different regions may have different creatures and different features, depending on how forested or mountainous the region is, climate, presence of a river, and good/evil alignment.&lt;br /&gt;
&lt;br /&gt;
A rough list of region types follows. This list should be considered incomplete and should be added to whenever you discover a new region type. The threat matrix from the old wiki is deprecated and should be replaced from new Surroundings data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Biome names'''&lt;br /&gt;
&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Temperate Broadleaf]] Forest&lt;br /&gt;
* [[Temperate Conifer]] Forest&lt;br /&gt;
* [[Temperate Savanna]]&lt;br /&gt;
* [[Temperate Shrubland]]&lt;br /&gt;
* [[Sand Desert]]&lt;br /&gt;
&lt;br /&gt;
'''Temperature'''&lt;br /&gt;
&lt;br /&gt;
* Cold&lt;br /&gt;
* Temperate&lt;br /&gt;
* Warm&lt;br /&gt;
&lt;br /&gt;
'''Trees'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/font&amp;gt;&lt;br /&gt;
* Scarce&lt;br /&gt;
* Sparse&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:black;color:Lime;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;Woodland&amp;amp;nbsp;&amp;lt;/font&amp;gt;&lt;br /&gt;
* Heavily Forested&lt;br /&gt;
&lt;br /&gt;
'''Other Vegetation'''&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;font style=&amp;quot;background-color:black;color:Red;font-family:Courier New&amp;quot;&amp;gt;&amp;amp;nbsp;None&amp;amp;nbsp;&amp;lt;/font&amp;gt;&lt;br /&gt;
* Scarce&lt;br /&gt;
* Moderate&lt;br /&gt;
* Thick&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background: black;&amp;quot;&lt;br /&gt;
|+ Surroundings&lt;br /&gt;
| || &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;'''Benign'''&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;'''Savage'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;'''Good''' || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;'''Serene'''&amp;lt;/font&amp;gt; || style=&amp;quot;padding-right: 30px;&amp;quot;| &amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;'''Mirthful'''&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;#00ffff&amp;quot;&amp;gt;'''Joyous Wilds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;'''Neutral'''&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;#c0c0c0&amp;quot;&amp;gt;'''Calm'''&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;#008000&amp;quot;&amp;gt;'''Wilderness'''&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;#ffff00&amp;quot;&amp;gt;'''Untamed Wilds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ffffff&amp;quot;&amp;gt;'''Evil'''&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;#800080&amp;quot;&amp;gt;'''Sinister'''&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;#ff00ff&amp;quot;&amp;gt;'''Haunted'''&amp;lt;/font&amp;gt; || &amp;lt;font color=&amp;quot;#ff00ff&amp;quot;&amp;gt;'''Terrifying'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that with the new Embark interface, it is possible to start in a local region containing ALL THREE alignments of terrain type (good, evil, and neutral).&lt;br /&gt;
&lt;br /&gt;
(section incomplete)&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Alunite&amp;diff=6062</id>
		<title>40d Talk:Alunite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Alunite&amp;diff=6062"/>
		<updated>2007-10-30T18:23:54Z</updated>

		<summary type="html">&lt;p&gt;Fieari: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It was everywhere on my volcano map and didn't trigger an alert.  Maybe you don't get an alert for minerals that are already visible when you arrive? --[[User:Peristarkawan|Peristarkawan]] 12:59, 30 October 2007 (EDT)&lt;br /&gt;
:I didn't have any visible where I arrived, and I didn't get this alert.  It did tell me I've struck alunite, but nothing about Potassium Aluminum Sulfate Hydroxide.  That's gotta be related to something else. [[User:Fieari|Fieari]] 14:23, 30 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Crop&amp;diff=4722</id>
		<title>40d Talk:Crop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Crop&amp;diff=4722"/>
		<updated>2007-10-30T07:24:05Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Winter crops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can these new plants be planted inside? I know(assume) they cant be grown underground, but will they still grow with a roof over them?&lt;br /&gt;
&lt;br /&gt;
== Winter crops ==&lt;br /&gt;
&lt;br /&gt;
Delving into the raws, it seems some plants can grow in winter.  Muck Roots, for instance.  We'll need to update the chart to allow this.  The chart will, in general, need some work.  For instance, Quarry Bushes can only be cooked after they've been processed; how should that be put on the chart? This page can easily be filled in from the raws, but only after the chart is made more comprehensive... [[User:Fieari|Fieari]] 03:24, 30 October 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3395</id>
		<title>40d:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3395"/>
		<updated>2007-10-30T06:21:53Z</updated>

		<summary type="html">&lt;p&gt;Fieari: Toady told us what the leader does in the FoF thread.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Appointments==&lt;br /&gt;
*Expedition Leader: Listens to the complaints of other dwarves to make them happier.&lt;br /&gt;
*Broker: Utilizes the [[Appraiser|appraiser]] skill.  Lets you see the imported/exported wealth of your fortress.&lt;br /&gt;
*Outpost Manager: Utilizes the [[Organizer|organizer]] skill.  Allows the use of item build queues through the (u)nits -&amp;gt; (m)anager screen.&lt;br /&gt;
*Bookkeeper: Utilizes the [[Record Keeper]] skill.  Lets you see the stocks of your fortress.&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Galena&amp;diff=3914</id>
		<title>40d:Galena</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Galena&amp;diff=3914"/>
		<updated>2007-10-30T06:15:41Z</updated>

		<summary type="html">&lt;p&gt;Fieari: By the talk page, this makes more sense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Galena ore can be smelted into Lead and Silver bars at a Smelter.&lt;br /&gt;
&lt;br /&gt;
The type of bar which is produced is random, but is specified to follow a 2/3 probability of producing Lead and 1/3 probability of producing Silver.&lt;/div&gt;</summary>
		<author><name>Fieari</name></author>
	</entry>
</feed>