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		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73505</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150sandstone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73505"/>
		<updated>2010-03-19T05:58:08Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Sandstone in the Age of Heroes, 150 */ Hospitably irritating Chaos Dwarves and travelling to their capital.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sandstone in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
We started on the foothills of the Ûbomδk mountains today but halfway up a trail we found Aquaætaoti called out from above - she keeps taking point - and said there was a strange structure on the southeastern side of the valley behind us.  It's a constructed pit - the entrance to a mountainhome!  My people!  Honest to heartiness Dwaves!  Despite having gotten this far, I managed to convince the others we should double back and rest up before attacking these mountains.  We don't really need to - I have enough water and decapitation-safe meat in my backpack to last for a while longer - so I think I just miss seeing seeing other people at eye level.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aquaætaoti regretted mentioning it and it took her a while to coax her back down from the original lookout point.  I suppose she really wants to fight a dragon.  Or go mountain climbing.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I don't know what to say right now.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
We were somewhere in the valley when the ground began rumbling in a way that made my companions have to secure their footing, giving way to a herd of giant grey animals, with two horns protruding from their face aside big ears and a long tubular nose.  Giant mice?  Related to Goblins? &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Ueme calls them elephants or some such&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oerieth told us to hold our ground but keep weapons poised.  There were way too many of them to fight - seven or eight - unless they were pushovers.  Fortunately most of the beasts practically charged up to and paused all around us, confused, then started running back the way they can with the sound of off-tune trumpets.  It might have been melancholy, it might have been surprise; I took a few steps forward in case it was intimidation.  I was trying to avoid the dizziness but I failed to keep track of all of them.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
One monster didn't scatter with the others and charged instead.  It charged towards Aquaætaoti then reared up high.  The Dyansauri hammerer smashed into its back legs in fear but before any of the rest of us could react the front hooves(?) of the thing came down upon her.  She couldn't dodge in time and was struck down under its terrible weight.  Dead in an instant ...&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oerieth just stood there in a daze for the moments following the scream but Ueme and I were already at the beast's side, my axe tearing it across the legs and her sword into its side.  The beast collided with Ueme, throwing her to the ground, and then tried to crash into me but I managed to dodge.  And then it started running away the other direction on its wounded legs.  When I got my wits about me, I started chasing after it up a hill and Oerieth was reacting by now; I don't know if she was chasing after it or me.  When the thing turned to face me again, I severed that long nose of it in one slice but it also threw its body against mine and knocked me back, winded but not hurt.  I had lost Nato in the toss and Oerieth stopped by my side.  The creature started back down the side of the hill, hobbling slower than before.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I shook off Oerieth's help in standing and chased after the beast again in a fury.  I caught up with it at the base of the hill and drove myself right into its leg while it was off-balance.  The ground shook when it fell down but I just lunged at it again with just my fists and shield.  It's horrible wails filled the area as I broke its legs then just proceeded to rail on it endlessly.  It's rough hide was bruising under my fists, ribs giving way and organs shaking.  This was not the dizziness.  This was not just rage.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
This was a madness.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I pummeled the beast tirelessly until it passed out and wailed no more, and kept going even after that.  At some point, I must have gone off back up the hill to retrieve my axe because I don't remember doing that but did have Nato in my hands once again.  With my shield I bashed and my axe I cut into its side for whole minutes on end until, shredded and silent, it bleed to death in between my strokes.  I kept hitting it for a bit after I was sure it was dead, not even stopping for that.  Oereith and Ueme had wisely kept their distance, the latter over the corpse of Aquaætaoti nearby but very clearly staring at me, and watched that the others wouldn't return; that was where I found them when I regained my normal senses.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;quot;&amp;lt;i&amp;gt;You don't set out to slay an animal in retribution. It's a pointless gesture.&amp;lt;/i&amp;gt;&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aquaætaoti ... &amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The pyre's gone out in Oereith's eyes.  I collected her bones and her hammer, to be returned to Lyevaziyci.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I arrived at the threshold of the mountainhome only to find it much like Äkimkulet, and by that I mean in the middle of outdoor fighting.  The sounds were all around and the three of us rushed cautiously to the closest sounds - a group of Troglodytes making their way over a hill, on the other side of which was a Dwarf mashing Batmen and Ratmen with the handle of a crossbow.  Ueme took them down without a sweat while Eoreith and I made our way to help the Dwarf Ranger.  He was done before we were even there; some people are too good.  Eoreith pointed to some Lizardmen to the south and shifted that direction with Ueme following.  Meanwhile, I faced an obnoxious reality.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
This is a Chaos Dwarven mountainhome!  I take back what I said about the Mind Flayera, the Cougars, the Goblins and the Dark Goblins--okay, maybe not the treehuggers -- but these guys are much bigger jerks than the lot of them combined.  They typically wage wars with their neighbors for laughs and disrupt trade routes for the pleasure of smashing all the goods.  I've never seen a disruption in action but I've heard of them, I think.  Their gods suck too, I hear; same pantheon, but they focus on the less savory ones who gets laughs out of their followers' failures and routinely command them to do inanely obscure tasks.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I managed to pull myself away from the other Dwarf before he could respond to my presence; he ran off chasing another Ratman that was trying to escape.  A single Ratman was not even a threat to a Soapmaker but, as I said, Chaos Dwarves are jerks.  My companions were finished cleaning up the Lizardmen monsters.  There was much a debate about going inside with me opposed, of course.  I want nothing to do with these cretins.  The Dyansauri would not understand and while Oereith was disapproving but relenting, Ueme's blame game about Aquaætaoti was uncalled for.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There's nothing different about a Dwarven mountainhome from that of a Chaos Dwarven home, with the exception that it makes less sense and sprawls much more.  I really had to stay my hand from reaching for my axe as we wandered the halls and eventually became lost; there were unarmed Chaos at all turns, and of various professions but even the least rude of them in the beer stockpile called my companions &amp;quot;trained Lizardmen&amp;quot; and me unsavory names in the Greater Tongue.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
At first, I ignored him, but then a bit or argument lead to some sort of arrangement where I was outvoted and my companions, he, and his friend agreed to allow them to accompany us.  I'm sure I made a good deal of fuss about it but I think I can forgive Oereith and Ueme for not understanding why they have the name &amp;quot;aberrant cousins.&amp;quot;  In any case, despite my best intentions, the Speardwarf Ikönem Oheyushurmiyet and the Macedwarf Brose Köfîbrähebock joined us.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Maybe we can ditch them before they steal the Deinonychu corpses.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;6 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
According to Brose the normal Chaos Dwarven tradition requires they petition the King if they plan to travel with another race.  This didn't get mentioned until I commented about my quest to kill a dragon, so I guess they originally just planned to just wait until we were asleep.  I put the map in my left boot when no one was looking just to make sure it would stay safe.  Afterward, he tried his best to get me to consider that my quest was not unlike the &amp;quot;so-called&amp;quot; inane quests their gods give them.  Oereith already made me doubt why I should kill the dragon; I don't need him aggravating it.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Ikönem gives the illusion of acting sensible but he proves to be quite the braggart; it looks like he might be trying to get on Oereith's nerves but he's having a better effect on Ueme.  At least during his boasts I got a better idea about what a dragon looks like - I would have never asked on my own and guess I was just assuming.  More lizard-like, like Dyansauri, with belly low to ground and long in both tail and neck.  Oh, and it still breathes fire; I lost track of how many times he said that.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Ikönem: Don't blame you for begging help on this one.  A dragon would be a worthy match for any inexperienced runt.&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've met a creature that may have very well &amp;lt;i&amp;gt;been&amp;lt;/i&amp;gt; fire.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73198</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150sandstone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73198"/>
		<updated>2010-03-16T00:50:33Z</updated>

		<summary type="html">&lt;p&gt;FJH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sandstone in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
We started on the foothills of the Ûbomδk mountains today but halfway up a trail we found Aquaætaoti called out from above - she keeps taking point - and said there was a strange structure on the southeastern side of the valley behind us.  It's a constructed pit - the entrance to a mountainhome!  My people!  Honest to heartiness Dwaves!  Despite having gotten this far, I managed to convince the others we should double back and rest up before attacking these mountains.  We don't really need to - I have enough water and decapitation-safe meat in my backpack to last for a while longer - so I think I just miss seeing seeing other people at eye level.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aquaætaoti regretted mentioning it and it took her a while to coax her back down from the original lookout point.  I suppose she really wants to fight a dragon.  Or go mountain climbing.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I don't know what to say right now.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
We were somewhere in the valley when the ground began rumbling in a way that made my companions have to secure their footing, giving way to a herd of giant grey animals, with two horns protruding from their face aside big ears and a long tubular nose.  Giant mice?  Related to Goblins? &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Ueme calls them elephants or some such&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oerieth told us to hold our ground but keep weapons poised.  There were way too many of them to fight - seven or eight - unless they were pushovers.  Fortunately most of the beasts practically charged up to and paused all around us, confused, then started running back the way they can with the sound of off-tune trumpets.  It might have been melancholy, it might have been surprise; I took a few steps forward in case it was intimidation.  I was trying to avoid the dizziness but I failed to keep track of all of them.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
One monster didn't scatter with the others and charged instead.  It charged towards Aquaætaoti then reared up high.  The Dyansauri hammerer smashed into its back legs in fear but before any of the rest of us could react the front hooves(?) of the thing came down upon her.  She couldn't dodge in time and was struck down under its terrible weight.  Dead in an instant ...&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oerieth just stood there in a daze for the moments following the scream but Ueme and I were already at the beast's side, my axe tearing it across the legs and her sword into its side.  The beast collided with Ueme, throwing her to the ground, and then tried to crash into me but I managed to dodge.  And then it started running away the other direction on its wounded legs.  When I got my wits about me, I started chasing after it up a hill and Oerieth was reacting by now; I don't know if she was chasing after it or me.  When the thing turned to face me again, I severed that long nose of it in one slice but it also threw its body against mine and knocked me back, winded but not hurt.  I had lost Nato in the toss and Oerieth stopped by my side.  The creature started back down the side of the hill, hobbling slower than before.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I shook off Oerieth's help in standing and chased after the beast again in a fury.  I caught up with it at the base of the hill and drove myself right into its leg while it was off-balance.  The ground shook when it fell down but I just lunged at it again with just my fists and shield.  It's horrible wails filled the area as I broke its legs then just proceeded to rail on it endlessly.  It's rough hide was bruising under my fists, ribs giving way and organs shaking.  This was not the dizziness.  This was not just rage.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
This was a madness.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I pummeled the beast tirelessly until it passed out and wailed no more, and kept going even after that.  At some point, I must have gone off back up the hill to retrieve my axe because I don't remember doing that but did have Nato in my hands once again.  With my shield I bashed and my axe I cut into its side for whole minutes on end until, shredded and silent, it bleed to death in between my strokes.  I kept hitting it for a bit after I was sure it was dead, not even stopping for that.  Oereith and Ueme had wisely kept their distance, the latter over the corpse of Aquaætaoti nearby but very clearly staring at me, and watched that the others wouldn't return; that was where I found them when I regained my normal senses.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;quot;&amp;lt;i&amp;gt;You don't set out to slay an animal in retribution. It's a pointless gesture.&amp;lt;/i&amp;gt;&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aquaætaoti ... &amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The pyre's gone out in Oereith's eyes.  I collected her bones and her hammer, to be returned to Lyevaziyci.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=73197</id>
		<title>User:FJH/fjh update</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=73197"/>
		<updated>2010-03-16T00:49:49Z</updated>

		<summary type="html">&lt;p&gt;FJH: I think I'll keep updating this entry's FROM, TO until I do something else on the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH UPDATE TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2009:&lt;br /&gt;
* ''User'' page created, with tab system. --[[User:FJH|FJH]] 20:53, 5 May 2009 (UTC)&lt;br /&gt;
* After some fumbling, created the ''Using Tabs'' tab and added the real tab for the definition. --[[User:FJH|FJH]] 23:17, 5 May 2009 (UTC)&lt;br /&gt;
* Created the ''History'' tab. --[[User:FJH|FJH]] 01:35, 7 May 2009 (UTC)&lt;br /&gt;
* Created the ''Generated Worlds'' tab.  Attempted to merge ''Using Tabs'' and ''Wiki Work'', but dropped the idea. --[[User:FJH|FJH]] 22:14, 8 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Generated Worlds'' and ''History'' tables about Róth Dakon and Dorenkol. --[[User:FJH|FJH]] 06:32, 11 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Introduction'' page.  For better or for worse. --[[User:FJH|FJH]] 18:38, 28 June 2009 (UTC)&lt;br /&gt;
* Created the ''Resources'' page and loaded with conversation-necessary characters and full character palette. --[[User:FJH|FJH]] 04:20, 1 July 2009 (UTC)&lt;br /&gt;
* Added entry about Ilasushal to ''Generated Worlds''.  New fortress to start soon. --[[User:FJH|FJH]] 16:37, 8 July 2009 (UTC)&lt;br /&gt;
* Added entries for Thadar Atho, ïssunolmul Sutan on the ''Generated Worlds'' and ''History'' tabs.  Plan to move the narrative sections to their own pages eventually.  Will need an adventuring log too. --[[User:FJH|FJH]] 04:45, 10 July 2009 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2010:&lt;br /&gt;
* Massive data loss of both primary and backups.  All fortresses have been lost, those on this site and any not listed.  Have to start over from scratch. --[[User:FJH|FJH]] 18:47, 28 February 2010 (UTC)&lt;br /&gt;
* Added entry about Amethaathira to ''Generated Worlds''. --[[User:FJH|FJH]] 00:00, 1 March 2010 (UTC)&lt;br /&gt;
* Added entry for starter fortress Olon Bekorn to ''History''.  Will create initial ''Journal'' entries later. --[[User:FJH|FJH]] 06:53, 2 March 2010 (UTC)&lt;br /&gt;
* Started journal entries for Olon Bekorn, available from ''History''. --[[User:FJH|FJH]] 21:46, 2 March 2010 (UTC)&lt;br /&gt;
* Added entry for Thælépäb ùcï to ''Generated Worlds'' and started journal entries for Nish Sigunkokeb on ''History''. --[[User:FJH|FJH]] 20:03, 7 March 2010 (UTC)&lt;br /&gt;
* Work on Nish Sigunkokeb's journal on ''History''. --[[User:FJH|FJH]] 06:22, 8 March 2010 (UTC) to --[[User:FJH|FJH]] 00:49, 16 March 2010 (UTC)&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Under Construction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=73196</id>
		<title>User:FJH/fjh frtrss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=73196"/>
		<updated>2010-03-16T00:48:35Z</updated>

		<summary type="html">&lt;p&gt;FJH: Update Nish's journal to 4 Sandstone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH HISTORY TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortresses ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 |-style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:256px;max-width:562px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortress Name &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:300px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; History &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:250px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Records &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:512px;max-width:512px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Artifacts &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:1024px;max-width:774px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Notable Individuals&amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Amethaathira&amp;lt;br \&amp;gt;&amp;lt;b&amp;gt;Olon Bekorn&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;(The Gear of Spring)&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;150 Autumn-&amp;gt;&amp;lt;br \&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Strike the earth!&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Inhabited&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* Solon Metuldeduk, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Leader&lt;br /&gt;
* Kel Cattenïton, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Olin Mafolisan, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Momuz Sazirasol, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mason&lt;br /&gt;
* Lorbam Tashemtosid, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mechanic&lt;br /&gt;
* Dîshmub Nishkicoth, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Carpenter&lt;br /&gt;
* èzum Abanïlon, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Planter&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;br \&amp;gt; &amp;lt;b&amp;gt;null&amp;lt;/b&amp;gt; &amp;lt;br \&amp;gt; (null) &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
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    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
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* null&lt;br /&gt;
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    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt; //--&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |}&lt;br /&gt;
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&lt;br /&gt;
== Journals ==&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_olonbekorn|Olon Bekorn]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 entry, Year 150:Update 1)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(4 Sandstone 150)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''Fortress Name'' is formatted as &amp;quot;Dwarvish World Name, &amp;lt;b&amp;gt;Dwarvish Fortress Name&amp;lt;/b&amp;gt; (English Fortress Name).&amp;quot;  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is a map of the fortress hosted, the name is a hyperlink to the map.&lt;br /&gt;
* ''History'' is recorded in dates formatted for &amp;quot;Year Season-&amp;gt;Year Season.&amp;quot;  It follows the pattern &amp;quot;Founded/Reclaimed --&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;/Death,&amp;quot; starting a new line each reclamation.&lt;br /&gt;
* ''Status'' is either &amp;quot;inhabited&amp;quot;, &amp;quot;abandoned,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the fortress exists but is not being updated.&lt;br /&gt;
* ''Records'' is a hyperlink to an image of the &amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;{{k|z}}&amp;lt;/font&amp;gt; status menu.  The hyperlink is formatted &amp;quot;Year Month Day,&amp;quot; for the most current date.&lt;br /&gt;
* ''Artifacts'' is an asterisk list of all &amp;quot;[[legendary_artifact|legendary artifacts]]&amp;quot; in the fortress, formatted as &amp;quot;Name (Description)(Value).&amp;quot;  The &amp;quot;description&amp;quot; is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.  The original seven are noted by their group name thus that &amp;quot;Name, &amp;lt;i&amp;gt;Group&amp;lt;/i&amp;gt;, Profession&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73195</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150sandstone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73195"/>
		<updated>2010-03-16T00:47:47Z</updated>

		<summary type="html">&lt;p&gt;FJH: Dead Dyansauri&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sandstone in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
We started on the foothills of the Ûbomδk mountains today but halfway up a trail we found Aquaætaoti called out from above - she keeps taking point - and said there was a strange structure on the southeastern side of the valley behind us.  It's a constructed pit - the entrance to a mountainhome!  My people!  Honest to heartiness Dwaves!  Despite having gotten this far, I managed to convince the others we should double back and rest up before attacking these mountains.  We don't really need to - I have enough water and decapitation-safe meat in my backpack to last for a while longer - so I think I just miss seeing seeing other people at eye level.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aquaætaoti regretted mentioning it and it took her a while to coax her back down from the original lookout point.  I suppose she really wants to fight a dragon.  Or go mountain climbing.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I don't know what to say right now.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
We were somewhere in the valley when the ground began rumbling in a way that made my companions have to secure their footing, giving way to a herd of giant grey animals, with two horns protruding from their face aside big ears and a long tubular nose.  Giant mice?  Related to Goblins? &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Ueme calls them elephants or some such&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oerieth told us to hold our ground but keep weapons poised.  There were way too many of them to fight - seven or eight - unless they were pushovers.  Fortunately most of the beasts practically charged up to and paused all around us, confused, then started running back the way they can with the sound of off-tune trumpets.  It might have been melancholy, it might have been surprise; I took a few steps forward in case it was intimidation.  I was trying to avoid the dizziness but I failed to keep track of all of them.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
One monster didn't scatter with the others and charged instead.  It charged towards Aquaætaoti then reared up high.  The Dyansauri hammerer smashed into its back legs in fear but before any of the rest of us could react the front hooves(?) of the thing came down upon her.  She couldn't dodge in time and was struck down under its terrible weight.  Dead in an instant ...&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oerieth just stood there in a daze for the moments following the scream but Ueme and I were already at the beast's side, my axe tearing it across the legs and her sword into its side.  The beast collided with Ueme, throwing her to the ground, and then tried to crash into me but I managed to dodge.  And then it started running away the other direction on its wounded legs.  When I got my wits about me, I started chasing after it up a hill and Oerieth was reacting by now; I don't know if she was chasing after it or me.  When the thing turned to face me again, I severed that long nose of it in one slice but it also threw its body against mine and knocked me back, winded but not hurt.  I had lost Nato in the toss and Oerieth stopped by my side.  The creature started back down the side of the hill, hobbling slower than before.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I shook off Oerieth's help in standing and chased after the beast again in a fury.  I caught up with it at the base of the hill and drove myself right into its leg while it was off-balance.  The ground shook when it fell down but I just lunged at it again with just my fists and shield.  It's horrible wails filled the area as I broke its legs then just proceeded to rail on it endlessly.  It's rough hide was bruising under my fists, ribs giving way and organs shaking.  This was not the dizziness.  This was not just rage.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
This was a madness.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I pummeled the beast tirelessly until it passed out and wailed no more, and kept going even after that.  At some point, I must have gone off back up the hill to retrieve my axe because I don't remember doing that but did have Nato in my hands once again.  With my shield I bashed and my axe I cut into its side for whole minutes on end until, shredded and silent, it bleed to death in between my strokes.  I kept hitting it for a bit after I was sure it was dead, not even stopping for that.  Oereith and Ueme had wisely kept their distance, the latter over the corpse of Aquaætaoti nearby but very clearly staring at me, and watched that the others wouldn't return; that was where I found them when I regained my normal senses.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;quot;&amp;lt;i&amp;gt;You don't set out to slay an animal in retribution. It's a pointless gesture.&amp;lt;/i&amp;gt;&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aquaætaoti ... &amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The pyre's gone out in Oereith's eyes.  I collected her bones and her sword, to be returned to Lyevaziyci.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73110</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150sandstone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73110"/>
		<updated>2010-03-14T23:55:47Z</updated>

		<summary type="html">&lt;p&gt;FJH: ESL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sandstone in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
We started on the foothills of the Ûbomδk mountains today but halfway up a trail we found Aquaætaoti called out from above - she keeps taking point - and said there was a strange structure on the southeastern side of the valley behind us.  It's a constructed pit - the entrance to a mountainhome!  My people!  Honest to heartiness Dwaves!  Despite having gotten this far, I managed to convince the others we should double back and rest up before attacking these mountains.  We don't really need to - I have enough water and decapitation-safe meat in my backpack to last for a while longer - so I think I just miss seeing seeing other people at eye level.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aquaætaoti regretted mentioning it and it took her a while to coax her back down from the original lookout point.  I suppose she really wants to fight a dragon.  Or go mountain climbing.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73098</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150sandstone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150sandstone&amp;diff=73098"/>
		<updated>2010-03-14T23:44:50Z</updated>

		<summary type="html">&lt;p&gt;FJH: 2nd of Sandstone, first entry of the month of Sandstone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Sandstone in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Sandstone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
We started on the foothills of the Ûbomδk mountains today but halfway up a trail we found Aquaætaoti called out from above - she keeps taking point - and said there was a strange structure just to the mountains on the southeastern side of the valley behind us.  It's a constructed pit - the entrance to a mountainhome!  My people!  Honest to heartiness Dwaves!  Despite having gotten this far, I managed to convince the others we should double back and rest up before attacking these mountains.  We don't really need to - I have enough water decapitation-safe meat in my backpack to last for a while - so I think I just miss seeing seeing other people at eye level.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aquaætaoti regretted mentioning it and it took her a while to coax her back down from the original lookout point.  I suppose she really wants to fight a dragon.  Or go mountain climbing.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dragon&amp;diff=73076</id>
		<title>40d Talk:Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dragon&amp;diff=73076"/>
		<updated>2010-03-14T07:40:01Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Dragonfire too weak? */  Magical fire?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== They go through magma ==&lt;br /&gt;
&lt;br /&gt;
a dragon walked through 3 tiles of magma channel and destroyed my fortress&lt;br /&gt;
&lt;br /&gt;
:Considering that vanilla dragons are specifically not immune to magma, I find this hard to believe. As such, I'm removing the comment on the page proper until someone can confirm this. kind of thing. Also, sign your comments.--[[User:Quil|Quil]] 14:52, 26 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Tameable? ==&lt;br /&gt;
&lt;br /&gt;
Are Dragons tameable in this version?  Supposedly they were in the previous version, but I am not sure.  [[User:KiTA|KiTA]] 18:59, 24 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
If you see a Hyrda in a fortress, will a Dragon ever appear, or will you forever see Hyrdas going forward? [[User:KiTA|KiTA]] 18:59, 24 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, they can be tamed once you get the [[dungeon master]], just like before. --[[User:JT|JT]] 18:43, 24 November 2007 (EST)&lt;br /&gt;
:: What about multiple types of megabeasts showing up?  Or is it &amp;quot;once a hyrda, always a hydra?&amp;quot;&lt;br /&gt;
::: I had both a hydra and bronze colossus show up in the same fort [[User:Coelocanth|Coelocanth]]&lt;br /&gt;
::: I had a Dragon, and then 3 months later a hydra show up as well. PS: I edited your comment. --[[User:Gotthard|Gotthard]] 11:08, 10 December 2007 (EST)&lt;br /&gt;
::::So far I'm 15 years into my fortress and I've had 3 Bronze Collusi, 2 Hydras, 1 Titan and 1 Dragon. I've tossed them all into a pit which I drop sieging armies into for my amusment... [[User:XRsyst|XRsyst]] 22:55, May 15 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Disappointment ==&lt;br /&gt;
&lt;br /&gt;
I was pretty disappointed with my first Dragon.  It came during a goblin siege, and proceeded to make a bee line for them.  The first goblin bolt grounded it as unconscious, and the second killed it.  Highly anticlimactic, it didn't even singe anything.  Would be nice if they were somewhat threatening. --Gotthard 13:50, 3 December 2007 (EST)&lt;br /&gt;
:This is not a problem with dragons, it's a recuring problem from ranged weapons. Did you ever try to send champions against a horde of bowmen? They'd die just as easily as recruits... --[[User:Eagle of Fire|Eagle of Fire]] 14:30, 3 December 2007 (EST)&lt;br /&gt;
::I would say it is somewhat a problem with megabeasts in general, though. Someone actually mentioned this to me in another context the other day, but megabeasts really need to have some special mechanics for them if they're going to be very mega.--[[User:Qalnor|Qalnor]] 15:01, 3 December 2007 (EST)&lt;br /&gt;
::If I read the raws correctly, it just looks like his only attack is a bite (with a good damage of 1-6).  Shouldn't he have a tail swipe, or a wing buffet to complement his fire breathing ability?  Perhaps an increased resistance to ranged attacks, although armor doesn't seem to do much to piercing damage.  Very irritating. --Gotthard 17:21, 3 December 2007 (EST)&lt;br /&gt;
:I just saw something similar -- my hunter was out hunting, and came upon a dragon that had just invaded.  He seems to have dodged the fire the dragon breathed at him, then knocked it unconscious with a bolt to the heart.  The hunter must have agreed that this was anticlimactic, as he then shrugged and went to kill a mountain goat. [[User:Dolohov|Dolohov]] 14:35, 24 August 2008 (EDT)&lt;br /&gt;
A dragon raided my village, burning everything above ground.  The flames consumed everything.  Including the dragon itself.  --[[User:Sebbekai|Sebbekai]] 16:31, 5 April 2008 (EDT)&lt;br /&gt;
:err... it burned itself to death? Are you sure? Because if you look at the object data for dragons in this article, it has the [FIREIMMUNE_SUPER] tag... --[[User:BahamutZERO|BahamutZERO]] 22:17, 16 May 2008 (EDT)&lt;br /&gt;
::[FIREIMMUNE_SUPER] grants immunity to dragonbreath and the belief that the creature is immune to fire. It does not actually grant an immunity to fire. [FIREIMMUNE] does that. The dragon breathed, ignited grass, and burned upon the fire it started. Sometimes they purposefully hop into lava and become dragon fritters. [[User:Rkyeun|Rkyeun]] 23:43, 10 September 2008 (EDT)&lt;br /&gt;
:Yup, my dragon just destroyed itself in it's own firey fury too, unless my recruit kicked it in it's softspot... And the wooden building nearby just become 'warm'. So there we have it.--[[User:Khimaera UK|JK]] 18:17, 7 January 2009 (EST)&lt;br /&gt;
Got a dragon and it didn't seem to be able to path past my fortifications. I've had goblin sieges path just fine. Anyway, I sent out three elite wrestlers and they killed the dragon pretty quickly, without even getting bruised. --[[User:Gesangbaer|Gesangbaer]] 19:48, 8 September 2009 (EST)&lt;br /&gt;
:Adding my experience of disappointment:  I just had a regular swordsdwarf defeat a dragon...  I have no idea how he did it.  No bolts were involved, my crossbow squad was still practicing at the archery targets at the time.  I only lost a mason and a carpenter to the dragon.  Very disappointing. [[User:3lB33|3lB33]] 13:39, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tiny? ==&lt;br /&gt;
&lt;br /&gt;
Dragons can enter dwarf homes?  That's a bit odd.  A five story tall dragon probably should be a bit taller then the four-or-so foot dwarves.  I'd imagine elves have a hard enough time as is. [[User:Minalkra|Minalkra]] 01:20, 2 May 2008 (EDT)&lt;br /&gt;
:Uhh.. This is Dwarf Fortress not the North American Scale and Size Convention (NASSC) ...Duh [[User:Hoborobo|Hoborobo]] 14:03, 4 August 2008 (EDT)&lt;br /&gt;
:Maybe the dwarves are so either depressed about their size or megalomaniac that they build/dig completely oversized rooms. [[User:Gnarker|Gnarker]]&lt;br /&gt;
&lt;br /&gt;
== Burning items ...  ==&lt;br /&gt;
&lt;br /&gt;
IMO the easiest way of dealing with fire breath is: Options -&amp;gt; Only military allowed outside.&lt;br /&gt;
&lt;br /&gt;
Setting this ON as soon as the dragon arrives will result in dwarves not doing much (or more precisely cancelling any task that paths them outside), but should also prevent dwarves from picking up burning items (providing you kill the dragon while it's still outside the fortress.)&lt;br /&gt;
&lt;br /&gt;
== They're [FANCIFUL]...? ==&lt;br /&gt;
&lt;br /&gt;
I just noticed the object data for dragons has the [FANCIFUL] tag. I had been led to believe by [[Fanciful|this article]] that this tag was for creatures that were just mythical and didn't actually spawn in the game. But dragons certainly do spawn in the game. Is that article wrong or what? --[[User:BahamutZERO|BahamutZERO]] 22:26, 16 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think this makes dragons not spawn normally. Instead, they spawn when it's time for a dragon attack. --[[User:GreyMario|GreyMaria]] 22:32, 16 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Ah, I just looked at the other megabeasts, and they have the tag too, along with the demons. So that's probably why. The [FANCIFUL] article is still somewhat wrong or misleading though. --[[User:BahamutZERO|BahamutZERO]] 22:36, 16 May 2008 (EDT)&lt;br /&gt;
:::I have been led to believe that it is for creatures that everyone knows about, no matter what.  Everyone has heard of a dragon, even if only about 50 people have seen one. --[[User:Zchris13|Zchris13]] 20:01, 25 February 2009 (EST)&lt;br /&gt;
::::I'm gonna go out on a limb here and say that with the megabeasts they have the fanciful tag to *Prevent* them from being spawned after worldgen. As, all megabeasts are spawned at worldgen, not as they come to your fortress.[[User:Shardok|Shardok]] 23:00, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As far as I know, [FANCIFUL] creatures can appear in engravings and such even if they haven't appeared, and can be flagged to appear more often in the art of civilizations (as in the humans). --[[User:Chinkeeyong|Chinkeeyong]] 05:04, 3 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== After being tamed ==&lt;br /&gt;
&lt;br /&gt;
Will they defend themselves if they get attacked? I would love burning the bloody goblins who go and ruin my dwarven families. It seems they won't move much if you let them out of their cages. It would also be fun to have a match with 2 mega beasts against each other.--[[User:Seaneat|Seaneat]] 13:37, 4 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think tamed monsters don't act the same if they were untamed because I remember having a chained dragon staying still, doing jack squat when goblins were in fire breathing range. Has anyone ever had their tamed dragons breathe fire on anything? Is fire breathing like shooting a crossbow? Is this attack unique as it's the most advanced attack a creature could have? I'm thinking of making war dragons unless that's already planned or someone made making different war animals easy already, me thinking that they would rip and tear through goblins and trolls, more easily.--[[User:Seaneat|Seaneat]] 11:32, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spawning Injured? ==&lt;br /&gt;
&lt;br /&gt;
I was just assaulted by a Dragon.  With no legs.  (Well... it was missing 2 legs... completely cut off)&lt;br /&gt;
&lt;br /&gt;
It constantly was unconscious (although it did wake up every 5 minutes or so and take a couple steps forward)&lt;br /&gt;
I haven't checked up on the legends for that dragon yet, but I can assume it lost those body parts in a battle sometime back.  Very... intriguing.  Should a note be made about mega-beasts spawning as such?&lt;br /&gt;
&lt;br /&gt;
:This does sound rather interesting. When did Toady Introduce the fact that Megabeasts exist in the world and can be encountered on numerous occasions, given that you haven't killed them yet? And, Can you find mega-beasts in Adventure mode? [[User:Hoborobo|Hoborobo]] 08:17, 10 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As I recall, Megabeasts have their own lives and histories, generated when the map is generated.  There is a rotating quote on the front page from Toady about a Titan that had its leg gnawed off by a dwarf and then laid waste to the land for 1000 years or so.  So, no, your Dragon didn't start injured.  Someone else injured it for you.  --[[User:Mirthmanor|Mirthmanor]] 17:09, 27 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Hell, even the semi-megabeasts that mayors want you to fight spawn injured. In my most recent adventure, besides successfully killing almost an entire town (I had recruited like 30 marksdwarves. Heh.) I had at least 5 occassions where a semi would constantly fall unconcious from the fact it had missling legs, lungs, arms, etc. [[User:Milskidasith|Milskidasith]] 22:16, 18 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::I've even seen this happen with civ leaders, I recently had a goblin elite marksman with his whole left leg gone siege me, he of course never advanced because he was always unconscious, but somehow he escaped two times. On the third time I finally got the sucker because he came in right beside my castle. -[[User:Jebraltix|Jebraltix]] 16:46, 18 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dragon Footprints ==&lt;br /&gt;
&lt;br /&gt;
From SomethingAwful forums thread #2917631&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Krinkle posted:'''&lt;br /&gt;
&lt;br /&gt;
holy poo poo! Just as I was getting ready to go home I get a message. &lt;br /&gt;
&lt;br /&gt;
''Berayi Nelarthesa, Dragon, has arrived.''&lt;br /&gt;
&lt;br /&gt;
I saved and took the save with me. Holy crap. I sounded the alarm that nobody but nobody was allowed outside and let loose and he leaves sand where he walks HE LEAVES SAND WHERE HE WALKS.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Reposted for flavour by --[[User:Jellyfishgreen|Jellyfishgreen]] 07:02, 3 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It seems to me that dwarves walking on a layer of sand covered by grass leave sand where they walk, too. This way the stange phenomenon posted above might be explained. --[[User:Doub|Doub]]&lt;br /&gt;
::Elves have grasstrample 0. Dwarves have default grasstrample. Giant desert scorpions have grasstrample 10. Alligators have grasstrample 20. Dragons have grasstrample 50. A mess of dwarves milling about your entrance will wear away all the grass eventually. A dragon does it with every step. [[User:Rkyeun|Rkyeun]] 23:43, 10 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trapped! ==&lt;br /&gt;
&lt;br /&gt;
I have built a few hundred cage traps around my fortress.  The second a Dragon appeared, I ordered (o) my dwarves to stay indoors and just waited.  AWESOME! Caught him in a dumb cage trap.  Shucks the kobalts don't get caught in them... (so I put a few stone traps around the exits/entrances).&lt;br /&gt;
&lt;br /&gt;
:Yep.  Dragons are easily captured.  And tamed, in fact.  And, with the proper mod, and a stroke of luck, bred.--[[User:Aescula|Aescula]] 03:48, 4 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bugged Dragon? ==&lt;br /&gt;
&lt;br /&gt;
I had 3 stonefall traps lining the entrance to my fortress (this was very early in the game).  A dragon showed up when I was still getting settled (not even a season into the game) and cheerfully walked right past my traps without setting them off, then torched all of my dwarves.  Why didn't it set off the traps?  Was it flying over them?--[[User:Aegeus|Aegeus]] 20:17, 20 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
It probably set off the stonefall traps. (you can check, there should be stone on the ground). Dragons just don't get hurt much by them (I had a skeletal dragon run through a line of 8 and come out with some badly bruised bones and a broken (for skeletal, that means totally lost) left claw. [[User:Milskidasith|Milskidasith]] 17:02, 9 November 2008 (EST)&lt;br /&gt;
:Depends on random factors, I suppose.  When a dragon went after the chained horse surrounded by stonefall traps I keep outside, it was already nauseous by the time my military arrived to finish the job.  It can't have gone through more than three traps, more likely two.  I don't think I'll d trapfields again, they're just too appallingly effective. --[[User:Corona688|Corona688]] 09:50, 14 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::Given how early this dragon showed up, did you check to see if you had a cave on the map?  The dragon probably lives there and came out to investigate who was disturbing his land.  There at least used to be a bug that native creatures (start on the map) know where all the traps are - not sure if its still true. --[[User:Squirrelloid|Squirrelloid]] 19:22, 18 January 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Dragonfire too weak? ==&lt;br /&gt;
&lt;br /&gt;
Ok, I got a skeletal dragon invading my fortress. He sends dragonfire out at a regular dwarf, and it hits him at the very edge for no damage (the land is scorched, no fire). Dwarf flees, jumps in the river, dies to carp (which rather hilariously start attacking the skeletal dragon, who proceeds to claw one to death until another dwarf walks by. No big deal, the fire barely hit the peasant so it makes sense it didn't hurt him.&lt;br /&gt;
&lt;br /&gt;
I send in a military squad to fight the dragon. My champion (the one *without* my legendary shield, his was -quality- iron) runs to the dragon, gets hit POINT BLANK by dragonfire (which once again kills the plants without setting them on fire) and doesn't even get hurt. Repeat when two swordsdwarves, one who is only a low level shield user, get hit at about a third of the total range. I killed the dragon, but honestly, he didn't light a thing on fire and couldn't hurt the dwarves. It would AT LEAST make sense if the dwarves got light injuries from the fact they are standing on freshly scorched land while it's in the process of being scorched again.[[User:Milskidasith|Milskidasith]] 17:08, 9 November 2008 (EST)&lt;br /&gt;
: How can a skeletal dragon breathe dragonfire anyway?  He's just a skeleton. --[[User:FJH|FJH]] 07:40, 14 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Still Relevant? ==&lt;br /&gt;
Those parts about training not working on murderous dragons, and especially about fire being inexplicably deadly, sound vaguely 2D.  Can anyone confirm the training issue still exists?  --[[User:Corona688|Corona688]] 09:50, 14 January 2009 (EST)&lt;br /&gt;
:The training quirk is a problem with all tamed animals, not just dragons.  [[Fire]] is still outrageously deadly because the dwarven AI doesn't correctly understand being on fire, or why they should not touch things that are on fire.  So yes, this is all still relevant. --[[User:ThunderClaw|ThunderClaw]] 11:05, 14 January 2009 (EST)&lt;br /&gt;
The section could still do with a rewrite, though, considering that all dragons are named and not just those that have killed dwarves --[[User:Pushy|Pushy]] 10:09, 12 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Dragonfire and fortifications ==&lt;br /&gt;
Question: Will a breath dragonfire go through fortifications? Will it be blocked, or will the dragon be able to 'shoot' through it like marksmen? --[[User:Kami|Kami]] 05:03, 10 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Dungeon Master ==&lt;br /&gt;
I noticed when I tamed a captured dragon that the actual task of taming was performed by a normal animal trainer and not by my Dungeon Master. My Dungeon Master was alive and well at the time but is it possible that megabeast taming doesn't require one after all? --[[User:Paradigmlost|Paradigmlost]] 10:46, 12 February 2009 (EST)&lt;br /&gt;
:The DM must be at least on the map.  That is the only requirement.--[[User:Zchris13|Zchris13]] 20:05, 25 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Dragon Fire Cross Z-Plane? ==&lt;br /&gt;
&lt;br /&gt;
Anyone know if Dragons can shoot fire at an angle up or down?&lt;br /&gt;
--[[User:Yidda|Yidda]] 14:11, 27 March 2009 (UTC)&lt;br /&gt;
:Should be possible. It is a projectile. -- [[User:Zchris13|Zchris13]] 19:29, 27 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon on embark ==&lt;br /&gt;
&lt;br /&gt;
In my recent fortress there was a dragon sitting in the valley as I embarked. Surely he was not the average &amp;quot;animal&amp;quot; lurking around, as there also was some digging done (a world-gen outpost then destroyed by the dragon?) and items littered. [[User:Matakuka|Matakuka]] 21:13, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:yes, either a cave or abandoned fort.&lt;br /&gt;
&lt;br /&gt;
== Limited Dragons ==&lt;br /&gt;
&lt;br /&gt;
Is it possible for the number of dragons (or megabeasts in particular) to run out, as in there is a certain number of them and once they are all killed/captured, no more will come to your fort?--[[User:CrazyMcfobo|CrazyMcfobo]] 20:50, 18 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Quite so. Currently it's &amp;quot;standard&amp;quot; that they are all dead after worldgen already, sadly. Thats why you have the worldgen settings &amp;quot;stop worldgen when megabeast percentage X killed&amp;quot; and &amp;quot;check for megabeast percentage dead first in year X&amp;quot; --[[User:Confused|Confused]] 22:56, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragons Vulnerable to Dragon-fire ==&lt;br /&gt;
In the September 2008 version (***.40?) I've proven (quite tragically) that dragons are not invulnerable to dragon-fire.  Yes, it was quite sad actually, you see I had two prized tamed dragons in my goblin gladiator pit and so guess what happened.  Yep, you guessed it, dropped the goblin in and the two dragons accidentally fried each other.  They were both female dragons, so would you call this a heated cat fight or what?&lt;br /&gt;
&lt;br /&gt;
[[User:Gamli|Gamli]] 00:25, 24 July 2009 (PST)&lt;br /&gt;
&lt;br /&gt;
:Was it the dragonfire that did it, or the fire on the ground as a result of the dragonfire? [[User:Shardok|Shardok]] 23:18, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Uninvited Guest==&lt;br /&gt;
I found my latest dragon invader in the Unit List as an &amp;quot;Uninvited Guest.&amp;quot;  Do all mega beasts show up as uninvited guests, or is their status variable? [[User:3lB33|3lB33]] 13:29, 5 October 2009 (UTC)&lt;br /&gt;
:On a late note, '''all''' [[Megabeast|megabeasts]] are listed as that. I recently had a hydra who appeared as such, for example. (He wrecked my pump system and got killed by some wrestlers. Very underwhelming, didn't even make it to the cage traps.) ~ [[User:Midna|Midna]] 17:37, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Undead dragons and BUILDINGDESTROYER ==&lt;br /&gt;
&lt;br /&gt;
I recently captured a skeletal dragon that doesn't seem to be able to destroy drawbridges. I managed to build a pen for him using a drawbridge as a door... Can anyone decisively confirm that skeletal dragons are BUILDINGDESTROYER:1 and not 2? --[[Special:Contributions/155.69.95.232|155.69.95.232]] 09:28, 19 November 2009 (UTC)&lt;br /&gt;
:Other testing seems to suggest that BUILDINGDESTROYER:2s do not destroy drawbridges, at least when lowered (since otherwise they'd destroy their path into your fort). --[[User:Quietust|Quietust]] 13:40, 19 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Can Two Tame Dragons/Hydras==&lt;br /&gt;
Have children (assuming they are opposite genders)? Has anyone tried this? --[[Special:Contributions/24.60.21.237|24.60.21.237]] 17:44, 29 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, they can't. However, you can mod the game to make them able to, apparently. [[User:VengefulDonut|VengefulDonut]] 03:17, 4 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:My userpage has the proper mod.--[[User:Aescula|Aescula]] 02:50, 4 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Creature&amp;diff=73022</id>
		<title>40d Talk:Creature</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Creature&amp;diff=73022"/>
		<updated>2010-03-13T06:46:13Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Dragon Breeding? */ User:Aescula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''(Moved from &amp;quot;Creatures&amp;quot; to conform to naming conventions.  --[[User:Albedo|Albedo]] 16:39, 2 June 2009 (UTC))''&lt;br /&gt;
&lt;br /&gt;
===Surviving Megabeasts===&lt;br /&gt;
&lt;br /&gt;
Hey, I've got the latest version of Dwarf Fortress, and I've been trying to improve the survival rate of Megabeasts by increasing their GENPOWER tags and their attack abilities, but for some reason, they keep dying out really early. I assume this means I have no chance of capturing and taming them, which is my intention. How would I go about better doing this, does anyone know?&lt;br /&gt;
&lt;br /&gt;
[[User:Jwguy|Jwguy]] 19:20, 23 May 2009 (UTC)&lt;br /&gt;
:Try increasing the size and damblock values. Also the GENPOWER tag is apparently obsolete so increasing it does nothing [[User:AKAfreaky|AKAfreaky]] 19:57, 30 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Here kitty!===&lt;br /&gt;
What are the triggers for semi- and megabeasts? Is there any way to encourage them? [[User:Runspotrun|Runspotrun]] 16:47, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Pretty sure semimegabeasts don't attack in fortress mode. Don't know what triggers megabeasts in this version. On my current fort, I saw my first (a hydra) after 100 pop, don't know if that's the trigger or if it was just a coincidence.&lt;br /&gt;
&lt;br /&gt;
::Megabeasts used to attack based on your total fortress value. Semi-megabeasts are found in caves and such. --[[User:Nitem4re|Nitem4re]] 17:23, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reason for ordering? ==&lt;br /&gt;
&lt;br /&gt;
Is there any particular reason why these aren't alphabetised? --[[User:Nunix|Nunix]] 17:20, 5 March 2008 (EST)&lt;br /&gt;
: You could put each group of creatures into a table, such as:&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Name!!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Biome&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Dog]]||style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Common domestic&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Rhesus macaque]]||style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Temperate shrubland, Temperate savanna, Temperate grassland&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If this is acceptable, I can begin changing them to use this format (perhaps a template would be useful?). --[[User:SeiferTim|SeiferTim]] 13:53, 7 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Page Cleanup ==&lt;br /&gt;
&lt;br /&gt;
Okay, so I've begun a mission to clean up the creatures page.  So far, I made a couple of templates for the sortable table, and I've started converting the currently existing lists into tables.  Phase II will be to alphabetize the tables.&lt;br /&gt;
Would it make sense to change the way the creatures are categorized?  It seems less helpful (at least to me) to have them grouped by Neutral, Benign, Evil, etc, then to group them by type or biome?&lt;br /&gt;
&lt;br /&gt;
For example, would it be better to have the table look like this:&lt;br /&gt;
&lt;br /&gt;
=== Natural ===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Symbol&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Biome&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.1em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 200%; background: #000;padding: 0.1em 0.25em;color:{{COLOR:6:0:0}};&amp;quot; |  d&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Dog]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Benign&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|None&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.1em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 200%; background: #000; padding: 0.1em 0.25em;color:{{COLOR:0:0:1}};&amp;quot; |  r&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Large rat]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Neutral&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Chasm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aquatic ===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Symbol&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Biome&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.1em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 200%; background: #000;padding: 0.1em 0.25em;color:{{COLOR:1:0:0}};&amp;quot; |  c&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Coelacanth]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Benign&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tropical ocean&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.1em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 200%; background: #000; padding: 0.1em 0.25em;color:{{COLOR:7:0:0}};&amp;quot; |  ~&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Eel conger|Eel, conger]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Benign&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|7&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Arctic ocean, Temperate ocean&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Amphibious ===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Symbol&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Name&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; class=&amp;quot;unsortable&amp;quot;|Biome&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.1em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 200%; background: #000;padding: 0.1em 0.25em;color:{{COLOR:7:0:0}};&amp;quot; |  C&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Cave crocodile]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Predator&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Subterranean water&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.1em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 200%; background: #000; padding: 0.1em 0.25em;color:{{COLOR:2:0:0}};&amp;quot; |  f&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|[[Frogman]]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Predator&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Subterranean water&lt;br /&gt;
|}&lt;br /&gt;
--[[User:SeiferTim|SeiferTim]] 04:50, 8 March 2008 (EST)&lt;br /&gt;
:Perhaps it would be easier to automatically convert the raw data to wikitext than do this all by hand. That way we can avoid errors like listing dogs as benign. If you tell me what creature properties and format you want, I can start doing that. Although if you really prefer doing it by hand, I guess that's fine, too. [[User:VengefulDonut|VengefulDonut]] 11:48, 9 March 2008 (EDT)&lt;br /&gt;
:: If you can do that, it would be a lot easier ;)&lt;br /&gt;
The format I have for each row is this:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Creature table row|symbol= |color= (format X:0:X) |name= |type= |align= |size= |biome= }}&amp;lt;/nowiki&amp;gt;--[[User:SeiferTim|SeiferTim]] 12:13, 9 March 2008 (EDT)&lt;br /&gt;
::: Also, I'm curious to know what you would do to convert the raw data... --[[User:SeiferTim|SeiferTim]] 14:38, 10 March 2008 (EDT)&lt;br /&gt;
::Wrote a c++ program to do it. What do you mean by type? What values can type have? Also, you can see what it's currently producing [[User:VengefulDonut/r|here]]. [[User:VengefulDonut|VengefulDonut]] 19:11, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I haven't used C++ in like 8 years... I've been meaning to brush up on it.... Anyway, I think what you have looks brilliant (and here I was using Copy/Paste like a sucker!)  I was planning to use 'Type' to be able to group different creatures, such as Aquatic, Fliers, Natural, etc... but as I dig deeper into the various creatures, I'm seeing that it's very, very hard to split them up in a way that would make sense to someone who just wants to browse a list... we can't very well say &amp;quot;Type: Aquatic, Natural, Predator&amp;quot; and &amp;quot;Type: Flier, Intelligent, Evil&amp;quot;,  etc, it would end up being too cluttered... unless you can think of anyway to catogorize them in a sensible fashion, I say we just throw that column out...  --[[User:SeiferTim|SeiferTim]] 23:22, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Hmm. Right now sorting by alignment doesn't mean very much. Perhaps we should split it into a good/neutral/evil column and a benign/neutral/savage column. With what I have now, adding more properties to pull and format won't take much effort. Is there anything else you think we could use? Maybe modvalue? It would be nice if we could have hideable table sections that would have other misc properties to sort by. Without that I guess we need to stick to those common to most creatures. [[User:VengefulDonut|VengefulDonut]] 01:52, 11 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: It looks great!  I'm going to go through and try to add in the missing creature pages.  I realized that we could probably use the name of the file to determine the creature type... for example: creature_reptiles, creature_large_tundra, etc, could drop the &amp;quot;creatures_&amp;quot;, and convert the remaining &amp;quot;_&amp;quot; into spaces... I don't know that it would be particularly necessary... --[[User:SeiferTim|SeiferTim]] 16:23, 11 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Magma Creatures ===&lt;br /&gt;
&lt;br /&gt;
We really need a page just listing all the magma creatures and vermin. --[[User:RomeoFalling|RomeoFalling]] 22:52, 4 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:[[Fire imp]], [[fire man]], [[magma man]], [[fire snake]].  That's it, according to the raws.--[[User:Maximus|Maximus]] 18:48, 5 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Think I should list that under the [[magma]] page. I was trying to search for &amp;quot;magma creature&amp;quot; and found nothing. --[[User:RomeoFalling|RomeoFalling]] 19:32, 5 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Sounds good to me.--[[User:Maximus|Maximus]] 23:34, 5 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
Is there any way for you to make your own creatures for use in the game? You like messing around with the files and stuff? I really want to make Triffid you know from 'Day of the Triffids' [[User:Hoborobo|Hoborobo]] 11:52, 9 May 2008 (EDT)Hoborobo&lt;br /&gt;
:You can try the [[Modding Guide]]. [[User:Hex Decimal|Hex Decimal]] 12:36, 9 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spawning and Animal Offspring ==&lt;br /&gt;
&lt;br /&gt;
Is there anything known about how creatures spawn naturally out in the &amp;quot;wild&amp;quot;?&lt;br /&gt;
I guess they just randomly walk in from the edge of the map at the beginning of a season unless they are like special event spawning in groups of 3 to 7 maybe.&lt;br /&gt;
Spawning might be different for animals and fish which have traits in common with vermin which spawn differently, I think.&lt;br /&gt;
I'm wondering if over hunting animals affects what animals enter the map. &lt;br /&gt;
I think extinction is only possible for megabeasts.&lt;br /&gt;
It doesn't seem to matter if a creature is tamed or not to be able to make children, all it needs is a female and male of the same animal and some code which I should someday learn to fiddle with.&lt;br /&gt;
I think there could be problems of making Megabeast children as they don't spawn as Megabeasts should.--[[User:Seaneat|Seaneat]] 12:17, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Named creatures ==&lt;br /&gt;
&lt;br /&gt;
I think it should be noted that any creature that kills a dwarf receives a specific name. I noticed this a while back when wolves would kill my marksn00bs. My friend also concluded that this might be the case (All the elephants in his fortress had names. ;-)  --[[User:PrettyGrizzly|PrettyGrizzly]] 05:46, 15 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yes, this can happen in both fortress and adventure mode. I guess hunters often give nicknames to dangerous/well-known animals that have been harassing local citizens. Note that your own wolves can get names as well. Also, I think that mass killings will cause even more names to appear, and possibly even a nickname as well? --[[User:AlexFili|AlexFili]] 05:36, 16 July 2008 (EDT)&lt;br /&gt;
::They don't appear to need to even be dangerous. I have quite the colony of cave swallowmen sharing the chasm with me, none of them have interrupted/attacked my dwarfs, but after about two seasons (right after the first dwarven caravan left) I got a whole swath of &amp;quot;The dwarves have given a resident Cave Swallowman the name ...&amp;quot;. [[User:HeWhoIsPale|HeWhoIsPale]] 12:01, 13 November 2008 (EST)&lt;br /&gt;
:::I'd think that may have to do with the fact that they're [INTELLIGENT].[[Special:Contributions/71.194.101.232|71.194.101.232]] 03:34, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tamed Dangerous Creatures? ==&lt;br /&gt;
&lt;br /&gt;
If you train a dangerous creature like a Tiger or alligator or Megabeast will they help you defend your fortress?&lt;br /&gt;
&lt;br /&gt;
:I believe tamed creatures will attempt to run from danger, just like civilian dwarves, although I expect they'll fight to defend themselves if cornered. Trained creatures (e.g. War dogs) will attack, though. However, IIRC only dogs can be war trained at the moment. I believe it's possible to mod any creature to be trainable though - probably a simple operation if you learn the basics. [[User:MMad|MMad]] 17:57, 31 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes but on the wiki page for creatures it says that tiger's will help defend the fortress, and I can't really imagine a hydra running from a kobold archer...&lt;br /&gt;
&lt;br /&gt;
== Missing Creatures pages ==&lt;br /&gt;
&lt;br /&gt;
Several creatures lack even a basic page, leaving their entry red-linked. This includes such interesting monsters as gremlins and nightwings. Would any enterprising editors that know their way around the raw files be interested in creating these pages and filling them with the basic information? [[User:MMad|MMad]] 17:57, 31 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== healing rates ==&lt;br /&gt;
&lt;br /&gt;
is there anywhere that says how long it takes for a creature to heal? my poor marksdwarf managed to inflict some slight injuries to an iron man before the iron man beat the marksdwarf to pulp ... is the iron man gonna get better or not?&lt;br /&gt;
&lt;br /&gt;
my postscript is, novices with obsidian short swords seemed more effective than marksdwarves against the iron man.[[User:GarrieIrons|GarrieIrons]] 23:27, 10 September 2008 (EDT)&lt;br /&gt;
:That's because Iron Men have no vital organs to puncture, making piercing weapons all but worthless against them. [[Special:Contributions/71.194.101.232|71.194.101.232]] 03:36, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The dwarves have given a resident Cave Swallowman the name Ducim Isethilral. ==&lt;br /&gt;
They can do that now? What gives? Someone explain me. --[[User:GreyMario|GreyMaria]] 23:19, 28 September 2008 (EDT)&lt;br /&gt;
:Basically, any creature near your fortress that is suitably badass can be given a name by the Dwarfs. For example, if the creature in question has a high kill count or something similarly infamous. [[User:HeWhoIsPale|HeWhoIsPale]] 09:12, 29 September 2008 (EDT)&lt;br /&gt;
::But these cave swallowmen did nothing. Just flew 'round. --[[User:GreyMario|GreyMaria]] 14:38, 29 September 2008 (EDT)&lt;br /&gt;
:::He may be a historical badass, was he named on embark or have you been there for a while before it happened? Perhaps [[Urist]] just likes him for his coloration. [[User:HeWhoIsPale|HeWhoIsPale]] 20:24, 29 September 2008 (EDT)&lt;br /&gt;
::::I'll have to check the preferences of my original seven dwarves, then. I was there for like about 3/4 of a year before they were all named. --[[User:GreyMario|GreyMaria]] 20:37, 29 September 2008 (EDT)&lt;br /&gt;
:::::As per my new comment above, it seems that dwarves may just decide to name wild creatures that don't migrate in and off site after a few seasons. [[User:HeWhoIsPale|HeWhoIsPale]] 12:10, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Any creature who kills another named creature gets a name.  Some creatures have a history and start out with a name (I had a named tiger at my fort when I first started out).  Any individual creature that your dwarves encounter often or long enough (not sure of the exact details) gets named by the dwarves, even if they do nothing special.  I had a few zombie cave swallowmen and batman that were named by my dwarves, though they only did so about 4 years in.  There were dozens more that were not encountered by my dwarves until I finally sent someone to kill them all -- none of them got a name.--[[User:Maximus|Maximus]] 13:06, 13 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Value of creatures ==&lt;br /&gt;
&lt;br /&gt;
I'm rather sure the value of caged creatures must have something to do with it's modvalue.  However, I don't see it stated clearly anywhere.  Anyone help? (Probably a good thing to add to the page)&lt;br /&gt;
&lt;br /&gt;
:This was mentioned in the page cleanup section above.  I think it's a great idea.  Plus it might be useful to show the modvalue on individual creature pages.  (I mean, who's to know that a [[Bonobo]] hide is worth less than [[Naked mole dog]] hide?  That's news to me.) [[User:3lB33|3lB33]] 18:34, 26 August 2009 (UTC)&lt;br /&gt;
:Can't find the value of a wizards hide on the wiki, going to have to dig in the RAWs for the answer guess.  [[User:3lB33|3lB33]] 20:54, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Metamorphosis ==&lt;br /&gt;
&lt;br /&gt;
This is rather weird.  I had 7 elks on my map when I started, just by the (frozen) brook (I remember for sur because I looked them up).  I dig out stuff, make stockpiles, start to build farms and then I look around the brook again.  At exactly the same spot, there is now 7 two-humped camels.&lt;br /&gt;
No more elks on my map, at all (also checked on the units page). What the hell?  For the info, my game isn't modded at all and I didn't leave the game meanwhile.  Is it possible for wild animals to leave the map or am I facing some supernatural metamorphosis/bug here?  Do elks become two-humped camels when they lose their horns lol?&lt;br /&gt;
It's rather annoying because it seems elks are less violent then camels.&lt;br /&gt;
&lt;br /&gt;
I have had animals come and go, so I am pretty sure that this is a normal happening. the number is probably just a coincidence. also, sign your posts with -- ~ ~ ~ ~ (without the spaces) --[[User:Destor|Destor]] 19:46, 5 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Creature Skill Increases ==&lt;br /&gt;
&lt;br /&gt;
I've been looking around for this, and I haven't been able to find it so far, figured this was the best place to ask. Do creatures gain skill increases? And, in the case that they do, do they show up on their general profile? I've seen Kobolds and Goblins with varying levels of strength, but I'm not sure if that's because they're one of the &amp;quot;civilization&amp;quot; species or not. I'm asking this because I've got a school of Carp in the river (and I'm carefully avoiding them right now, no casualties yet except one [possibly mentally challenged] puppy); I've been sending out migrants I don't want to fight them (to their deaths, of course... Forty Carp make the river run red with the blood of civilians).&lt;br /&gt;
&lt;br /&gt;
While I plan to use a safer method to dispose of them than waves of trained Marksdwarves eventually, should I be worried about Carp strong enough to nudge mountains around and faster than your average Horse?&lt;br /&gt;
[[User:Pariah|Pariah]] 01:47, 1 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I, too, would like to know if creatures have actual stat increases. I've never seen any evidence of it, as a war dog that survives many sieges tends to still have the same chances of being killed in the next one. And I've never received messages like &amp;quot;Musk Ox has become more skilled&amp;quot;. Even so, I wonder if megabeasts become stronger over time or not. Personally, I think it'd be wicked if that were the case, because then, if megabeast population becomes really low, and a long time has passed, the remaining megabeasts would be INTENSE. Er... Sorry for the random speculation. I'm going to go see if I can mod something crazy now. --Kydo 10:10, 26 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think that stat increases are most likely linked to the [CAN_LEARN] token. [[Special:Contributions/71.194.101.232|71.194.101.232]] 03:41, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dragon Breeding? ==&lt;br /&gt;
&lt;br /&gt;
I managed to capture first a female, then a male dragon, both in cage traps, and tame them both.  Is there a chance that they will reproduce?  And does the fact that the female has a broken neck/upper spine/lower spine going to make a difference?  They're out of the cages now and locked in the same room, albeit on chains.  Perhaps they just have a really long gestation period, but I've had them a couple of years now. &lt;br /&gt;
[[User:BadBoris|BadBoris]] 02:39, 14 July 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:From what I'm reading of the object data, they don't have any information on any kind of young born, nor growth rate, nor gestation period. Also, they're megabeasts. They're just sort of created at the start of the world, and die off from there on out. If they did bear young, their population wouldn't decrease, or at least not as rapidly, and one of the major factors for the end of world generation would be made irrelevant. 's'what I think, anyways. --Kydo 10:06, 26 January 2010 (UTC)&lt;br /&gt;
:: [[User:Aescula|Aescula]] proposed an addition to the creatures_standard.txt file, under the dragon section.  I haven't been attacked by a dragon yet so I have only his word to go by that it works. --[[User:FJH|FJH]] 06:46, 13 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=73018</id>
		<title>User:FJH/fjh frtrss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=73018"/>
		<updated>2010-03-13T06:19:13Z</updated>

		<summary type="html">&lt;p&gt;FJH: Update Nish's journal to 27 Limestone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH HISTORY TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortresses ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 |-style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:256px;max-width:562px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortress Name &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:300px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; History &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:250px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Records &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:512px;max-width:512px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Artifacts &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:1024px;max-width:774px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Notable Individuals&amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Amethaathira&amp;lt;br \&amp;gt;&amp;lt;b&amp;gt;Olon Bekorn&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;(The Gear of Spring)&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;150 Autumn-&amp;gt;&amp;lt;br \&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Strike the earth!&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Inhabited&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* Solon Metuldeduk, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Leader&lt;br /&gt;
* Kel Cattenïton, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Olin Mafolisan, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Momuz Sazirasol, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mason&lt;br /&gt;
* Lorbam Tashemtosid, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mechanic&lt;br /&gt;
* Dîshmub Nishkicoth, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Carpenter&lt;br /&gt;
* èzum Abanïlon, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Planter&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;br \&amp;gt; &amp;lt;b&amp;gt;null&amp;lt;/b&amp;gt; &amp;lt;br \&amp;gt; (null) &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
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* null&lt;br /&gt;
&amp;lt;/font&amp;gt; //--&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journals ==&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_olonbekorn|Olon Bekorn]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 entry, Year 150:Update 1)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(27 Limestone 150)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''Fortress Name'' is formatted as &amp;quot;Dwarvish World Name, &amp;lt;b&amp;gt;Dwarvish Fortress Name&amp;lt;/b&amp;gt; (English Fortress Name).&amp;quot;  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is a map of the fortress hosted, the name is a hyperlink to the map.&lt;br /&gt;
* ''History'' is recorded in dates formatted for &amp;quot;Year Season-&amp;gt;Year Season.&amp;quot;  It follows the pattern &amp;quot;Founded/Reclaimed --&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;/Death,&amp;quot; starting a new line each reclamation.&lt;br /&gt;
* ''Status'' is either &amp;quot;inhabited&amp;quot;, &amp;quot;abandoned,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the fortress exists but is not being updated.&lt;br /&gt;
* ''Records'' is a hyperlink to an image of the &amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;{{k|z}}&amp;lt;/font&amp;gt; status menu.  The hyperlink is formatted &amp;quot;Year Month Day,&amp;quot; for the most current date.&lt;br /&gt;
* ''Artifacts'' is an asterisk list of all &amp;quot;[[legendary_artifact|legendary artifacts]]&amp;quot; in the fortress, formatted as &amp;quot;Name (Description)(Value).&amp;quot;  The &amp;quot;description&amp;quot; is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.  The original seven are noted by their group name thus that &amp;quot;Name, &amp;lt;i&amp;gt;Group&amp;lt;/i&amp;gt;, Profession&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150limestone&amp;diff=73017</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150limestone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150limestone&amp;diff=73017"/>
		<updated>2010-03-13T06:18:34Z</updated>

		<summary type="html">&lt;p&gt;FJH: Silly copy paste.  The other half of Limestone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Limestone in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
There was an incredibly ugly encounter.  A Giant Leopard crossed my path but it wasn't a Giant Leopard.  It's eyes were sunken and its fur and flesh faded; it didn't move very well and smelled terrible.  Additionally, it didn't bleed.  I lobbed its front paw off but the thing didn't react to it in pain or surprise; the creature rebalanced itself on one front paw and tried to remain hostile in that condition.  I bisected the Giant Leopard thing through the hip.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Burning it seemed like the only right thing to do.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;Bradley Hand ITC&amp;quot; size=&amp;quot;+1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;3 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
HELL WITH SELFCONTROL GIANT LIONS MUST GET DIZZY MUST GET DIZZY MUST LEARN TO WRITE WHILE RUNNING&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a Dyansauri town today, though I am assured it's part of a larger Dyansauri community.  Typically, the Dyansauri go through periods of being hostile with Dwarves and being trade-friendly with Dwarves; I think it might be because they get mistaken for Lizardman beasts too often and get bowled over before they can explain themselves.  Or maybe it's because they are Lizardmen, except they can talk and do metalworking.  All the same, they greeted me well enough.  I suppose any Dwarf who can survive long enough to find them is acknowledged.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
As per their warrior traditions, there are relatively few Dyansauri in Deidairaetieneenea without combat professions.  This would probably be the most suitable place to form a band of ally fighters and give myself a chance at fighting the dragon when I found it.  I just hoped they didn't give me a &amp;quot;you must defeat me in combat before I will follow you&amp;quot; routine.  I think I read about those kinds of antics in a story once; I don't see how being able to beat someone I wanted to be allied with would look good for them in my eyes; it didn't make as much sense as it probably should have.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
In any case the town leader a Spearmaster named Cainieye Uniiieaeta was insistent that I not recruit from her town's militia.  Apparently, they were constantly harassed by the lions of the plains I just crossed (no kidding) and couldn't spare anyone to keep the community protected.  She did assure me that any well-treated Dyansauri would be most eager in a fight against a dragon, suggesting that I travel west to their capital Insightlightnings for help.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;12 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Roads do make travel easier.  There are quite a few Dyansauri towns between Crushedlance and here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
When in Lyevaziyci, I first asked Ikiecaymae the Elite Crossbowman-sauri ruling the place for permission to find recruits and was permitted.  I found two eager companions and one hesitant companion while in town:&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
While still in the mead hall, I found an Axeman-sauri downstairs having a drink.  Eoreith Aaveæmeulieaysaekei turned out to be tougher to convince than I suspected she would.  Though the prospect of a dragon did interest her, she remained stubborn against the idea unless I could find someone else.  She would only go to protect another of her own.  At least she had been clear about her meaning; I was worried I was going to have to complete some kind of clan initiation or fashion a Dyansauri costume.&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to head for the town keep and found someone outside the fortress.  A female Swordsman-sauri was sitting against the wall when I pitched my offer to her.  For a moment I was being studied by the beast person and regretted that I was doing this still with bloodstains covering me from head to toe.  In the end, she accepted &amp;lt;i&amp;gt;because&amp;lt;/i&amp;gt; of those stains.  As she levelly told me, &amp;quot;Anyone who can acquire so much blood that is not his own is interesting enough to accompany.&amp;quot;  I hoped that doesn't mean she'd have also accompanied me had I been an Elf caked with mud, but didn't express that thought.  Ueme Yurueaashiamieze.&amp;lt;br \&amp;gt;&lt;br /&gt;
While we talking, a Hammerman-sauri &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;really need to come up with a better way of saying that&amp;lt;/font&amp;gt; ran up to us and asserted that she wanted to come &amp;quot;hunt a dragon&amp;quot; too.  Aquaætaoti Oriideidairae was an eager find but I was unsure if that was a good thing or a bad thing; Ueme was immediately against the concept, however, and they got into a fight, most of it expressed in their own tongue.  Or maybe they were just hissing at each other in intimidation, I couldn't tell.  I have no clue about Dyansauri ages but she was only as tall as me while others were half a head taller.&amp;lt;br \&amp;gt;&lt;br /&gt;
I dragged the two of them, still hissing to each other back and forth, to the mead hall and Eoreith.  As soon as the other two saw her, they snapped their jaws (snouts) tight.  Oerieth, for her part, only spoke in hisses towards Aquaætaoti, to which were much more strained hisses in reply.  Finally she asked me if these two were going to accompany me.  I was starting to have doubts about taking Aquaætaoti and said so.  Somehow that remark turned into an acceptance.  I didn't know what was going on anymore, save that I had was part of a group of four now.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;13 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
We are traveling off the main road back to Crushedlance, both of these at the suggestion of Oereith.  She seemed highly skeptical of my map with the blueberry ocean and the bake sale on the back, given extra assisted direction by a BugBear Demon.  Despite that, she suggested that if I was instructed to go north east north the shore of Amareromi then I probably should keep doing that.  I probably would if people built their capitals in the same direction; everyone keeps telling me to go backwards to get where they suggest.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
We've been encountering Jaguars, but I've thought to stand back and let the others kill it for the experience.  Oereith seems to think the same and seems to be trying to stand only close enough that she could jump in if Ueme or Aquaætaoti should have any problems.  More probably, the one who would have the problem is Aquaætaoti.  Oereith confirmed my suspicions that Aquaætaoti was a recent recruit and only just became a Hammerman (note that they don't use a suffix; remember that).  Even Ueme is more experienced.  Oereith herself was a senior Axeman and was planning on retiring soon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: Have you ever killed a dragon before?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Oereith: Everyone wants to have said they have.  I won't.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: That's why you wanted me to find other people who wanted to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Oereith: You don't set out to slay an animal in retribution.  It's a pointless gesture.&amp;lt;br \&amp;gt;&lt;br /&gt;
The Jaguar the two were fighting was dead by that point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;22 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
We arrived back at Crushedlance and Aquaætaoti wandered off to visit someone she knew despite Ueme trying to herd her back to stay with the group (strange behavior).  Oereith and I met with Cainiege again, and Oereith convinced her to make the maps stored in their keep available to look over.  When I asked about the maps and why I couldn't do this the first time, Cainiege said that map-making was not a skill of the Dyansauri so these maps they had were rare.  For security sake, they were seldom brought out.  With some work, we determined that my map was intended to depict the region far east the town and the point marked &amp;quot;dragon den&amp;quot; was around the foothills of haunted mountains.  &amp;quot;What haunts them?&amp;quot;  &amp;quot;The undead.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I didn't want to know what undead means.  It doesn't sound like a word that should exist.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
We encountered the others when back at the mead hall and Oereith told them about the destination.  I think she did, anyway, as she spoke in hisses.  Cainiege spoke to me in the common tongue, however, and gave me three pieces of advice.  The first was to not trust the Demon; I don't even remember mentioning Drurumuth to her.  The second was to stop carrying around flies in my backpack.  Finally, she told me to--visit the capital.  What's with people and their insistence on visiting the capitals?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;27&amp;lt;strike&amp;gt;262524&amp;lt;/strike&amp;gt; Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Ueme thinks we're lost.  Oeireth agrees.  At least I'm keeping track of the date this time!&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150limestone&amp;diff=72991</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150limestone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150limestone&amp;diff=72991"/>
		<updated>2010-03-13T02:51:43Z</updated>

		<summary type="html">&lt;p&gt;FJH: The former half of Limestone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Galena in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
There was an incredibly ugly encounter.  A Giant Leopard crossed my path but it wasn't a Giant Leopard.  It's eyes were sunken and its fur and flesh faded; it didn't move very well and smelled terrible.  Additionally, it didn't bleed.  I lobbed its front paw off but the thing didn't react to it in pain or surprise; the creature rebalanced itself on one front paw and tried to remain hostile in that condition.  I bisected the Giant Leopard thing through the hip.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Burning it seemed like the only right thing to do.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font face=&amp;quot;Bradley Hand ITC&amp;quot; size=&amp;quot;+1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;3 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
HELL WITH SELFCONTROL GIANT LIONS MUST GET DIZZY MUST GET DIZZY MUST LEARN TO WRITE WHILE RUNNING&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a Dyansauri town today, though I am assured it's part of a larger Dyansauri community.  Typically, the Dyansauri go through periods of being hostile with Dwarves and being trade-friendly with Dwarves; I think it might be because they get mistaken for Lizardman beasts too often and get bowled over before they can explain themselves.  Or maybe it's because they are Lizardmen, except they can talk and do metalworking.  All the same, they greeted me well enough.  I suppose any Dwarf who can survive long enough to find them is acknowledged.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
As per their warrior traditions, there are relatively few Dyansauri in Deidairaetieneenea without combat professions.  This would probably be the most suitable place to form a band of ally fighters and give myself a chance at fighting the dragon when I found it.  I just hoped they didn't give me a &amp;quot;you must defeat me in combat before I will follow you&amp;quot; routine.  I think I read about those kinds of antics in a story once; I don't see how being able to beat someone I wanted to be allied with would look good for them in my eyes; it didn't make as much sense as it probably should have.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
In any case the town leader a Spearmaster named Cainieye Uniiieaeta was insistent that I not recruit from her town's militia.  Apparently, they were constantly harassed by the lions of the plains I just crossed (no kidding) and couldn't spare anyone to keep the community protected.  She did assure me that any well-treated Dyansauri would be most eager in a fight against a dragon, suggesting that I travel west to their capital Insightlightnings for help.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;12 Limestone&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Roads do make travel easier.  There are quite a few Dyansauri towns between Crushedlance and here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
When in Lyevaziyci, I first asked Ikiecaymae the Elite Crossbowman-sauri ruling the place for permission to find recruits and was permitted.  I found two eager companions and one hesitant companion while in town:&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
While still in the mead hall, I found an Axeman-sauri downstairs having a drink.  Eoreith Aaveæmeulieaysaekei turned out to be tougher to convince than I suspected she would.  Though the prospect of a dragon did interest her, she remained stubborn against the idea unless I could find someone else.  She would only go to protect another of her own.  At least she had been clear about her meaning; I was worried I was going to have to complete some kind of clan initiation or fashion a Dyansauri costume.&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to head for the town keep and found someone outside the fortress.  A female Swordsman-sauri was sitting against the wall when I pitched my offer to her.  For a moment I was being studied by the beast person and regretted that I was doing this still with bloodstains covering me from head to toe.  In the end, she accepted &amp;lt;i&amp;gt;because&amp;lt;/i&amp;gt; of those stains.  As she levelly told me, &amp;quot;Anyone who can acquire so much blood that is not his own is interesting enough to accompany.&amp;quot;  I hoped that doesn't mean she'd have also accompanied me had I been an Elf caked with mud, but didn't express that thought.  Ueme Yurueaashiamieze.&amp;lt;br \&amp;gt;&lt;br /&gt;
While we talking, a Hammerman-sauri &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;really need to come up with a better way of saying that&amp;lt;/font&amp;gt; ran up to us and asserted that she wanted to come &amp;quot;hunt a dragon&amp;quot; too.  Aquaætaoti Oriideidairae was an eager find but I was unsure if that was a good thing or a bad thing; Ueme was immediately against the concept, however, and they got into a fight, most of it expressed in their own tongue.  Or maybe they were just hissing at each other in intimidation, I couldn't tell.  I have no clue about Dyansauri ages but she was only as tall as me while others were half a head taller.&amp;lt;br \&amp;gt;&lt;br /&gt;
I dragged the two of them, still hissing to each other back and forth, to the mead hall and Eoreith.  As soon as the other two saw her, they snapped their jaws (snouts) tight.  Oerieth, for her part, only spoke in hisses towards Aquaætaoti, to which were much more strained hisses in reply.  Finally she asked me if these two were going to accompany me.  I was starting to have doubts about taking Aquaætaoti and said so.  Somehow that remark turned into an acceptance.  I didn't know what was going on anymore, save that I had was part of a group of four now.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=72969</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=72969"/>
		<updated>2010-03-13T01:12:01Z</updated>

		<summary type="html">&lt;p&gt;FJH: Adding months of limestone and sandstone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150granite|Granite in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish receives his quest to slay a dragon but becomes lost.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150slate|Slate in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish encounters civilization again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150felsite|Felsite in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish explores a Human civilization on struggling legs.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150hematite|Hematite in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish seeks the advice of a Demon and is asked to perform a task.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150malachite|Malachite in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish completes his mundane task and starts on a lead to the location of his dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150galena|Galena in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish explores the Amareromi ocean shores, but to no success.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150limestone|Limestone in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish enlists the help of the Dyansauri.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150sandstone|Sandstone in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
TBA&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150galena&amp;diff=72968</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150galena</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150galena&amp;diff=72968"/>
		<updated>2010-03-13T01:02:34Z</updated>

		<summary type="html">&lt;p&gt;FJH: Galena end&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Galena in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;6 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was rather surprised this morning.  I was expecting the next thing to jump out of the bushes to be another Tiger when it instead turned out to be a Human Ranger withh a crossbow trained.  He must have thought I was the Tiger.  Quickly sorting some things out - yes, I was a Dwarf - he had the courtesy to lead to back to his town - Creedpacked!  I finally made it.  If everything else the Demon said is accurate then my dragon is somewhere on the northern shore of the ocean relative to this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I spoke with a Clerk who claimed the town leader of the forest retreat was busy.  No one had seen a Dwarf in these parts for about twenty years and his major concern was whether I was looking to settle a mountainhome on top of Fragile Furnaces.  I could only assure him that I was only here to hunt a dragon.  His reaction made me think that dragons must be more dubious than Dwarves on this side of the Amareromi.  On second thought, it was probably the blood splatters.  He didn't give me a chance to explain, though, because he rudely dismissed me and darted away.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had free run of the town and I wanted to make best of it as I could.  Bugbear society had been rather lacking and even Lershicasot was rather sparsely-populated compared to Creedpacked.  The first thing I noticed is that most humies had guarded homes.  Each window I saw through was occupied in some corner of the house by a Swordsman or a Pikeman or one of the Guards.  One of the many, many Guards.  They didn't give me much the time of day - it was nearing dusk when I was asking them - so I could not get a straight answer to any of my questions.  As I was exploring one of the barrack housing buildings I discovered a Silver Xelic in one of the rooms, completely out of place with the rest of the human population.  Almost as displaced as me.  Xelics were an odd group of the beast-men races, more insect-like than animal, and the Silver variety were much more peaceful than even the treehuggers.  He was willing to talk with me.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The Wrestler ëtuyoyï Kunoxïgitiru had come from the Silver Xelic capital of Lunchmarkets on account of his cousin Arerà Pullstorm.  Arerà was apparently the real Xelic of Creedpacked and had just recently slain a humie named Oli Admireoutrage.  He didn't know why but the humans had taken a personal indignation and had called something they deemed a &amp;quot;trial&amp;quot; to decide what to do with Arerà.  I asked about this thing called a &amp;quot;trial&amp;quot; but the more ëtuyoyï explained the more I realized he only vaguely understood it too.  It was some kind of tournament before a formal resolution to decide whether and how to punish his cousin.  The process was convoluted and lost all sense of sense shortly and ëtuyoyï apologized for failing to explain.  I don't get why the whole song and dance.  Just hit him with a hammer until he repents or dies and then chain him far away from booze for a while so he can cool his head.  If that punishment was good enough for a Dwarf, it was simple enough for a human to understand.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;7 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
ëtuyoyï let me bunk in his room rather than the noisy mead hall.  He apparently stepped out a few times last night on account of his cousin.  Also, he had molted.  Unlike the Clerk, ëtuyoyï was more interested in hearing the story of why I was here.  I'm no Bard but I think I carried the explanation well enough, though the only real emotion he showed was surprise at hearing about Drurumuth.  His advice was something about Demons only being self-interested, or something, and to be careful.  Obvious but good sound advice, especially since I was taking on a dragon.  I wanted to know if he had learned more about this thing called &amp;quot;trial&amp;quot; in the night but a Human appeared at the door and called him away, probably to do something with his cousin.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
My continued exploration of Creedpacked made me want to get something drink, only to make me realize I had lost my waterskin somewhere.  It was probably those Tigers from before.  The local outfitter's shopkeeper Mobma greeted me with &amp;quot;Life is, in a word, war.&amp;quot;  Since the local deity was Iño and not Nato, I was forced to conclude that his was a bleak outlook.  Until I paid him that seemed to be the case anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had wanted to explore their keep a little but Guards barred my entrance, stating something about official business and that it was nothing I could offer my Services for.  Inside I did catch sight of a Xelic - couldn't tell if it was ëtuyoyï - with a number of weapon-holding Humans, the Clerk from yesterday, and someone seated at the end of the room where they were.  This must have been something to do with the &amp;quot;trial&amp;quot; but I wasn't permitted time to take notes.  The bend up the Eastern side of the ocean isn't far from the forest retreat here anyway; I should get to it.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;8 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear the bend wasn't this far when I was atop Fragile Furnaces!&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;9 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The first civilization I encountered after rounding the south-eastern corner of Amareromi was the Silver Xelic &amp;quot;town&amp;quot; of Yhoskajuluouquoo.  Actually, I completely stumbled into it by accident.  I had forgotten that Silver Xelics lived much like Elves, without formal buildings or tunnels to call home.  At least they didn't name trees with silly titles.  Oh, and they had also built this marvelous stone road through their &amp;quot;village&amp;quot; to the next.  As long as they have their surface-dwelling priorities straight.  Take that, you lazy arrogant treehuggers!&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The village had loads and loads of young Xelics running around and playing.  Their leader was a friendly Druid named Ade ïefeihedraëtaihe who, though she didn't have any knowledge of dragons, suggested I go and visit their capital Shakenhooves south of here.  Two capitals in close proximity?  When I mentioned ëtuyoyï and Lunchmarkets, the Ade just nodded.  That wasn't an answer.  She was highly curious about &amp;quot;trial&amp;quot; that was occurring when I mentioned it and I try to explain exactly the disorganized account I had been given.  Her expression was unreadable - as far from readable as a face made a chitin plates permitted you'll grant me - but I could see she needed a drink to let that soak in.  So could I.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I didn'r know Xelics didn't ferment their own alcohol, substituting it for tree sap mostly.  Only part of the whole visit I didn't like.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;14 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I discovered another humie village today, Icensudem.  From what I learned in Creedpacked, this is the Human capital; it's really hard to tell.  The only real difference between the towns were siltstone block pillars in random places around the map.  They weren't even engraved, supported nothing, and didn't seem to serve any purpose.  Perhaps I should consider them in the same vein as the Silver Xelic stone road?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Only interesting things existed in this town.  The first was Luthi Laroabba, the Axe Lord who ran the place, who didn't seem to realize he had Silver Xelic neighbors.  Must not be well-traveled.  The other thing was the shopkeeper Mastrod Ruluquaba who ran a weapon's shop.  Missing the falchion I lost back before Lershicasot, I found myself looking at a crystal longsword (longer than me!).  When I tried to trade, however, Mastrod refused to accept the money I had accumulated from Human and High Elven cities, made of no different substances than other money.  He even refused to accept the Human Lershicasot currency or to price any of the goods I had on me.  It was quite uncomfortable.  He did, however, assert that he was willing to &amp;lt;i&amp;gt;sell&amp;lt;/i&amp;gt; me something.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I snatched some flies in his shop out of the air, ten of them, and tried to sell them to him in an expression of frustration.  Oddly, his only complaint was that they were too wriggly like this and not caged.  That was a surprisingly reasonable argument.  Stuffing the flies into my backpack, I resolved to find a place that sold cages.  I never did purchase the longsword.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;17 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached the northern shore of Amareromi.  If the blueberry on my map is legitimate, and that Demon was right, this dragon should be somewhere east of here now.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;22 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Lions are tough fights, alone or in groups.  They tend to pounce you to the ground and while they don't weigh as much as Deinonychu they keep you pinned and, even if you weapon finds their hide, it is tough enough that the weapon might be yanked from your hand leaving you without a defense or offense but the back of your hands.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
No sign of any dens or dragons yet, separate or together.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;24 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I believe I have discovered a portion of the western shore of the ocean Amareromi.  Confound it!&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Update: More lions, in larger packs!  Fortunately my two short Dwarven feet run faster than they can on four.  It was my only resort after my axe became lodged in one's skin and I lost both control and sight of it.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I think I ran ahead of the large group for over an hour this morning before I suddenly encountered a fit of dizziness and - just like before - my perception and bloodlust became peaked.  My feet slowed to a standstill, I turned to face the oncoming group, and then charged at them.  The first lion I charged into burst into limbs all around me.  Nato dug into the flesh of the others, tossing them and their body parts left and right.  In dodging all attacks I sustained no injuries while they suffered complete loss.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Calmness did not return until I marched across the emptiness of the blood splattered field and reclaimed hold of Nato.  That was hard to do, harder than I want to admit.  Even after the lions fell down I was compelled to run across the field and find something else to bashed against the ground until it bled.  After I grabbed the axe, I threw up.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I don't know if I can keep losing control like that.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;25 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
More lions.  Everywhere I go, lions, lions, lions.  To avoid the bloodlust that consumed me last time, I resolved not to run even if I lost control of my axe.  Fortunately, the two that attacked me were not as difficult as the others.  I downed the first one after a scuffle by splitting its head, and struck the other in its leg while still on the ground.  It crawled off somewhere and I let it; exhaustion had made me too tired to chase after it, and I didn't want to.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I dragged the lion corpse over to a bush and ignited some berries, burning the thing in the closest I could manage to a pyre.  God of war and death, no; Demon of the same, no; I just wanted blindly charging forward to keep me under my own control.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Adventurer_mode&amp;diff=72923</id>
		<title>40d:Adventurer mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Adventurer_mode&amp;diff=72923"/>
		<updated>2010-03-12T20:15:45Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Trading */  Human only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In '''adventurer mode''', you pick a race ([[dwarf]], [[human]], or [[elf]]) and start out in either a [[Site|town]] of your race or in a previous [[fortress]] you played on. You can receive [[quest]]s, venture into the wilderness to find [[caves]], abandoned towers and other [[Site|villages]]. You can even visit your old [[Fortress|fortresses]] and find whatever riches were left to be guarded by the [[creatures]] that sealed the fate of your [[fortress]].&lt;br /&gt;
&lt;br /&gt;
The user interface differs somewhat from [[fortress mode]]; you may want to refer to the [[Adventure Mode quick reference|quick reference]] guide, or examine the detailed [[controls]] page. [[Site map]] may also prove useful.&lt;br /&gt;
&lt;br /&gt;
== Your first adventure ==&lt;br /&gt;
&lt;br /&gt;
=== Picking a race ===&lt;br /&gt;
When it comes to picking a race, there is difference in [[skills]]. [[Dwarves]] cannot wear [[human]] sized [[armor]], and are somewhat limited in the [[weapons]] they can wield due to their size. [[Elves]] have a slightly different set of [[skills]]. [[Humans]] are generally fairly well-balanced, and are the easiest to acquire quests from. Each race fares differently in combat; you may wish to look at the races' pages for the finer details.&lt;br /&gt;
&lt;br /&gt;
=== Choosing skills ===&lt;br /&gt;
Basically, if you want to start with a [[weapon]], you need to avoid having the most points spent in unarmored/[[wrestling]]. If you, for example, choose to start out with most points in [[swordsman]], you will start out with a [[sword]]. When you have chosen your preferred set of [[skills]], you can press {{key|Enter}} to embark. The weapon skill you choose will also determine what armor you start out with - swordsmen, macemen, axemen, hammermen, spearmen, and lashers start with chain armor and a shield, pikemen start with chain armor but no shield, bowmen and crossbowmen start with leather armor and no shield, and wrestlers start with no armor at all.&lt;br /&gt;
&lt;br /&gt;
All the [[skills]] you see CAN be improved through use in game, so don’t worry about spreading them out completely evenly. In general, pick the [[skills]] you think you’re going  to use. The [[skills]] are pretty self explanatory but its recommended that you put at least a few points into [[shield user]] and into a type of weapon. Be warned that [[weapon]] [[skills]] generally take a while to level up, so placing a good deal of points into a single weapon may be to your advantage. Also keep in mind that your skills determine what kind of equipment you have in the beginning, ie high sword skill means you’ll start with a sword. For information on the weapons and the other aspects of combat, please check the combat section. It is also a good idea to use a point or two for [[Swimming]], otherwise you might end up drowning in a puddle.&lt;br /&gt;
&lt;br /&gt;
=== Setting out ===&lt;br /&gt;
If you chose human, you will start out inside the Mead hall. Up on the second floor, you will see a flashing Weapon Master who happens to be the local leader - press {{key|k}} and talk to him/her, then choose 'services' for a possible [[quest]].  You can talk to the Citizens and recruit them to your party for some additional combat aid if they feel like it (note, people with no combat skills are unlikely to follow you, and the leader and town guards never will.)  If you choose dwarf, you start out in a region just outside the entrance to a given fortress.  There is a [[mayor]] or the [[king]] himself inside the fortress.&lt;br /&gt;
&lt;br /&gt;
Be sure to read the [[Adventure Mode quick reference]] or use the help files for more information on the commands in Adventure mode.&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
Congratulations, you’ve created a character and are now about to embark on your fantastic adventure! For now, lets focus on the bare bones of staying alive shall we? First things first, you need food and water. If you’re a human you start with some, but barring that you may need to find a waterskin. These can be bought in human towns, specifically at the shop. DO NOT STEAL THESE OR ANYTHING ELSE. Do not pick anything up and walk outside the store before you trade for it. Why? Because you are currently weak and your neck is currently arrow bait. After getting the water skin, simply find a water source and hit (Shift+I) to interact with the object. Press the letter of the Water skin and  you should be able to fill it from the water source. After it’s full press (e)to open the Eat menu and select the water. Food can be acquired from stores eaten in the same way. Beware, you won't be able to swim if you are hungry, thirsty or if you haven't slept for a day or two. If you get drowsy, just find a bed in a city or just find a good place to sleep. Avoid sleeping in an hostile place, if you don't want to have a bit too much fun.&lt;br /&gt;
&lt;br /&gt;
Now that you know how to work your mouth we can move on to miscellaneous tips for survival. Firstly, you are very tasty and chances are (unless you’re an elf) the wildlife will soon be attempting to eat your face. A bear or cougar isn’t too much of a problem because there’s only one, the real problem will be wolf packs. &lt;br /&gt;
A single wolf is easy to dispatch, but a dozen or so can prove very problematic indeed. Beware large packs until you’ve gained a little experience. Secondly, do not piss off the towns folk, as they tend to have guards. Lastly, beware of taking quests or attempting things before you’re ready, as you will more than likely have tons of [[fun]].&lt;br /&gt;
&lt;br /&gt;
=== The Food and Drink ===&lt;br /&gt;
Adventurers are not picky eaters but care to eat food and drink clean water or booze.&lt;br /&gt;
Uncooked meat counts as food. &lt;br /&gt;
At the end of the day an adventurer will drink and eat just about any thing:&lt;br /&gt;
blood, vomit, worms, bugs, rotting body parts, etc.&lt;br /&gt;
&lt;br /&gt;
=== Civilization? ===&lt;br /&gt;
Elves live out in the forest, literally.  Although defined to specific regions on the map, they have no structural wealth whatsoever.  Some trees are named.&lt;br /&gt;
&lt;br /&gt;
Humans live in towns comprised of buildings and often a paved road.  Human villages are highly modular.  The small 5x5 buildings are citizen houses and are marked with an &amp;quot;H&amp;quot; on the town auto-map.  Medium buildings are stores, marked with a symbol that indicates what they sell - weapons, armor, food, clothing, trinkets.  As of the current version, you start in the mead hall which is marked with an &amp;quot;M&amp;quot; on the automap.  There are one or two apartment buildings buildings which are two stories, with six rooms a story; they are also marked with an &amp;quot;H.&amp;quot;  There are two really large buildings - the &amp;quot;T&amp;quot;emple and the a fort-like building that is marked with &amp;quot;K.&amp;quot;  Temples tend to have two or three levels, and a pool of water, while the &amp;quot;K&amp;quot; buildings are three or four floors high and are almost entirely empty (they will occationally contain random smatterings of clothing though, if you're looking for things to sell.)&lt;br /&gt;
&lt;br /&gt;
Dwarves live underground.  Their entrances are large square pits with stairs around the perimeter, and a row of leading down into the fortress halls at the bottom.  The main halls are wide and have pillars near the walls, long and occasionally turn corners.  Different levels in the fortress are marked by a row of ramps with two pillars on the side (walk towards the side of the ramp that has the pillars) and, although the number of floors in a fortress can vary, they are usually little and only become deep if the lay of the land above is variable.  There are two-tile-wide hallways, empty 5x5 rooms, and scant Dwarves in these pre-fab fortresses.  It's obvious the computer is playing a completely different game than you are in [[Fortress Mode]]!&lt;br /&gt;
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Goblins live in [[obsidian]] towers, usually found built in twos, though they both don't necessarily have to be built up.  One could be a &amp;quot;tower,&amp;quot; one could be an over-glorified &amp;quot;basement.&amp;quot;  There is probably a temple nearby, completely similar to human temples.  Goblin towers have tight 1-wide hallways, spacious and empty rooms, and strange hall extensions that end in remote cross-like dead-ends.  Like dwarf fortresses, there is rarely anything in a Goblin tower asides from Goblins, and they have a strange tendency not to attack non-Goblin visitors.  They seem to have lots of children.&lt;br /&gt;
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You may come across what the map defines as a &amp;quot;Goblin&amp;quot; city that is actually populated by Humans or Dwarves living in or around the towers.&lt;br /&gt;
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=== Trading ===&lt;br /&gt;
In towns you can find merchants inside some [[buildings]].  These merchants have the [[Shopkeeper]] profession and will trade only when they are in their respective shops. Talk to them to trade with them. After buying an item, you must pick it up manually from somewhere in the shop.  {{K|l}}ook around for an item without $ signs around it.  Due to these limitations, there are only &amp;quot;human  town&amp;quot; [[shopkeeper]]s in a pre-fab Adventure mode civilization.&lt;br /&gt;
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==== Selling ====&lt;br /&gt;
You can also sell things to traders. Bones, corpses, body parts and rocks are not valuable, no matter how attached you are to a particularly aerodynamic kobold head. Small creatures discovered while {{k|L}}ooking Carefully may be worth a small amount of money. In order to sell or buy items, stand adjacent to the shopkeeper in his store, and {{k|k}}onverse with the shopkeeper. Select &amp;quot;Trade&amp;quot; and press {{k|enter}} to open the trade window.&lt;br /&gt;
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Select each non-worthless item you wish to sell, and then set a price using the following format{{verify}}:&lt;br /&gt;
* {{k|a}} asking for 9000☼&lt;br /&gt;
* {{k|s}} +100☼&lt;br /&gt;
* {{k|d}} +10☼&lt;br /&gt;
* {{k|f}} +1☼&lt;br /&gt;
* {{k|g}} reset to 0☼&lt;br /&gt;
* {{k|h}} -1☼ (offering)&lt;br /&gt;
* {{k|j}} -10☼&lt;br /&gt;
* {{k|k}} -100☼&lt;br /&gt;
* {{k|l}} offer 9000☼&lt;br /&gt;
&lt;br /&gt;
The use of these keys may seem non-intuitive, and this is further complicated by the limit on your available offers by your current financial health.&lt;br /&gt;
&lt;br /&gt;
Shopkeepers are used to adventurers with inflated ideas about the value of their goods, so it may be simplest to ask for 9000☼ for your goods, or offer 1☼ for theirs and suggest a {{k|t}}rade. The shopkeeper will counteroffer with the actual value of the goods, and will be quite delighted to accept a {{k|t}}rade at the price they've just quoted to you. You can then purchase things with your store credit. After the trade sessions, the balance of your coins will appear on a small table next to a chest.&lt;br /&gt;
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====Theft====&lt;br /&gt;
You may also pick up the item before buying it, but you should never walk out of a shop carrying an unbought item, as that is theft. It is punishable by death if you are caught, and excommunication if you are not. On any occasion when you have stolen goods from a store, ie goods bounded by the $$ signs, the game requires you to exit the site ''and'' travel a considerable distance before allowing you to travel. This may make a getaway more difficult if your adventurer is not already faster than anyone else. This only applies to goods in stores; killing townsfolk and taking their personal things, including those of the shopkeep still only requires exiting the site. The moment you are out of sight, you will be able to warp out as usual. Theft and murder remain within entities; even depopulating one country and stealing all its things will not generate ill response in another country.&lt;br /&gt;
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====Managing coins====&lt;br /&gt;
Coins can and will encumber your adventurer, eventually reducing your speed. To reduce that effect you can try to exchange your copper and silver coins for gold ones. To do that you can purchase goods from a merchant to the sum of your copper coins, then sell them back. Check the merchant's chest to see how much gold and silver coins they have. You can delay the problem by selling your loot to many merchants, as they will try to pay you in higher denomination currency first.&lt;br /&gt;
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A few goods are strictly superior to all forms of coinage as a store of value, most commonly giant cave spider silk items. A suitably sneaky (or powerful) adventurer can murder a few dwarves or goblins for such items for trade and sale for human goods. Giant cave spider silk is a non-renewable resource in a given world - please harvest responsibly.&lt;br /&gt;
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=== Equipping your adventurer === &lt;br /&gt;
After acquiring [[armor]] from one source or another, you'll most likely want to equip it. To do this, first make sure it is in your possession--not on the ground. You can then {{key|w}}ear it, granted you don't already have too much on that equipment slot already. You can {{key|r}}emove or {{key|d}}rop inferior equipment as necessary.&lt;br /&gt;
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[[Weapons]] and [[Armor#Shields and Bucklers|shields]] are handled differently. There is no explicit equipment command. Instead, they are automatically equipped when you either {{k|g}}et them from the ground or {{k|r}}emove them from your [[backpack]] - provided the hand that would wield them is free. So in order to change [[weapons]] or [[Armor#Shields and Bucklers|Shields]] you would need to {{k|p}}ut your equipped weapon into your [[backpack]] and then {{k|r}}emoving your new desired weapon. You do not need to drop weapons and equip new ones etc. Simply remember the {{k|r}}emove command and the {{k|p}}ut into container command.&lt;br /&gt;
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It should be noted that the world of DF seems to have a lot of left handers, so do not be surprised if your character holds the weapon with the left hand and the [[Armor#Shields and Bucklers|shield]] with the right hand.&lt;br /&gt;
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== Traveling the world ==&lt;br /&gt;
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=== How-to ===&lt;br /&gt;
You can walk around the whole world tile by tile if you wish, but given the size of the world, you might want to consider using another method. Pressing {{key|T}} will let see a very zoomed out map of the surrounding area. Moving about on this map is much faster, as well as it heals your adventurer, keeps him from starving, dehydrating, or getting tired. To exit this screen and explore the area you've reached, press {{k|&amp;gt;}}.&lt;br /&gt;
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If there is more than one feature such as a [[Site|town]] or group of [[creatures]] on that map tile you will get to choose which one you want to arrive near.&lt;br /&gt;
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Also while traveling on the world map, there is a chance that your adventurer can get randomly ambushed by enemies.  When that happens, you must survive by either fighting them off or hide from them.&lt;br /&gt;
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Jumping off [[Cliff|cliffs]] is not normally advisable; however, it is possible to do so by holding {{key|Alt}} while pressing the appropriate movement key.  Jumping off [[Cliff|cliffs]], depending on how high you jumped, will most of the time cover your eyes in blood, which lessens visuals.&lt;br /&gt;
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=== Finding a Quest ===&lt;br /&gt;
At this present point Quests can only be taken from people of leadership in an organization.&lt;br /&gt;
&lt;br /&gt;
Human Weapon Masters: No matter what time of the day, human weapon masters will be in the mead hall, where you appear. However, if it is late they will immediately head for their homes so you may need to intercept them before they reach the door. The human capitals are not very different from the normal towns; humans have no central leadership so each weapon master is only a local leader of their own town, even at the capital the weapon master only rules the capital itself and not the other towns. Ignore the keeps; unless you're playing with a mod like LL no leaders hang out in the Keeps.&lt;br /&gt;
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High Priests: Humans and Goblins will often suggest you ask the High Priest for quests but in all my times of doing this all this will do is allow you to join their religion. If you want to join the religion, the High Priest, as long as it is a reasonable time of day, should be wandering around the temple. Worth a visit at least as Temples are often the most interesting parts of a town/dark fortress because there are so many different kinds.&lt;br /&gt;
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Dwarven Mayors/Kings/Queens: Hit and miss finding them, you'll generally find them on the outside of the fort but sometimes they move around; some have been known to run out of the fort and became a migrant unable to give out quests. Both Mayors and Kings/Queens can be found and both will assign Quests, which is nice. If you can't find them outside the fort you shouldn't really bother as mountainhomes take forever to search. As one might imagine the Kings/Queens can only be found at the Capital.&lt;br /&gt;
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Elven Druids: Druids, who look like flashing peasants, are generally found in the middle of their Forest Retreats but it can be a bit hit and miss as well. Just keep looking; they don't usually seem to move and hopefully will be in the same place once the Quest is completed. Probably the 2nd easiest to find as you just look around the Forest. Despite people saying they dislike the Elves, in adventure mode they invariably give out the best Quests because Elves are not attacked by normal animals, so the only targets for your Quests will be Mega/Semi-Megabeasts or the leaders of enemy factions. Even though elves do have a capital there is nothing special to see there; still only one Druid who is only in charge of the Retreat, not the civ.&lt;br /&gt;
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Goblin Weaponmasters/Demons: Probably the hardest to find; most Dark Fortresses are multitowered making it very difficult to find the leaders as there are several multifloored towers with twisty passages. Generally they will be in the tallest tower but this is not a definite fact. Sadly, they move around sometimes and are very difficult to find. The Demons are only in the Capital while weaponmasters exist in every Dark Fortress as local leaders. The goblins often have fun Quests as they generally seem to be at war with other civs.&lt;br /&gt;
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Kobold Weaponmasters: Often hanging around the middle of a kobold cave camp; however, these guys cannot talk to you and as a result cannot give you a Quest (although you can use them to train your Sword skill)&lt;br /&gt;
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=== Finding quest locations ===&lt;br /&gt;
After receiving a [[quest]], you will be able to track its location using the {{key|Q}}uest log. Initially it will just give you the location on the {{key|T}}ravel map, though a lesser-known feature is its use in finding the cave entry (or other such target) once you're already in the [[Site map|local map]]. Bring up the quest log again, highlight the quest objective you're after, and {{key|z}}oom to it. It should then provide you with a local map of your current area, complete with a 3x3 box of flashing squares. This box indicates the general location of the cave's mouth. You'll still have to do some searching, but at least it's narrowed down for you. You can bring up this map at any time that you're in the local area of a quest objective.&lt;br /&gt;
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The compass on the left of the screen will also greatly help you in finding the entrance; the direction indicated should place you within one screen's distance of the entrance before it turns into &amp;quot;---&amp;quot;.&lt;br /&gt;
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=== Visiting abandoned fortresses ===&lt;br /&gt;
If you start an adventure in a world with one or more abandoned [[Fortress|fortresses]], you can take your adventurer to see the sites of your previous endeavors. When you find one of your old [[Fortress|fortresses]], you will find that everything is a mess. Items are scattered about, things are smashed up and there are probably new hostile inhabitants that you will need to fend off. Visiting your old [[Fortress|fortresses]] might prove to be rewarding, since you can find [[armor]] and [[weapons]] you made (if you made any). The best thing to be found in your [[fortress]] would probably be any left behind [[Legendary artifact|artifact]] [[weapon]] or [[armor]]. This is also the only way to get [[Legendary artifact|artifact-quality]] [[weapons]] and [[armor]].&lt;br /&gt;
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Also remember to check out any [[Engraving#Engravings|engravings]] you made while in [[fortress mode]]. When checking out [[Engraving#Engravings|engravings]] in adventure mode, they reveal a lot more specific information about the event that is engraved.&lt;br /&gt;
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== Combat ==&lt;br /&gt;
=== The Weapons ===&lt;br /&gt;
Weapons are basically divided into axe, sword, spear, pike, mace, whip, bow and hammer, with various versions of these taking up the gray area.  Swords are your jack of all trades weapon, doing reasonable slashing damage. They come in short, long and two handed varieties, with the two handed doing the most damage and the short doing the least. Axes are similar to swords and do slashing damage as well. They come in 3 types, battle axe, great axe and halberd.  The battle axe does slightly less damage than the long sword while the halberd does the same damage as a two-handed sword. The Great axe is generally too large to use, but it does slightly more than the halberd in damage. The spear does piercing damage and is ideal for damaging internal organs and causing heavy bleeding and unconsciousness. It has no variations. The spear is much more likely to become stuck in its target, which can be a great benefit if used right and a curse if not. The Pike is, for all intents and purposes, the same as a spear. The mace and the hammer are generally the same thing, simply a big metal thing to club your enemies over the head.  As expected, they do high damage but their bludgeoning attacks tend to be slower and less effective , if more hilarious, ways to dispatch your foes. The Maul, a hammer, is the highest damaging weapon in the game. The last weapon is the whip, which does gore damage. Its relatively weak but has its uses. The bow throws arrows, which act as tiny spears. Basically, a bow and crossbow is like having a very slow, long range spear.&lt;br /&gt;
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=== Weapon Tactics ===&lt;br /&gt;
* Sword: Once again, your general fall back weapon. It’s good against almost everything, if not being that great against almost anything. Works well against both living and non-living enemies as it actively dismembers them. &lt;br /&gt;
* Ax: Pretty much the same as a sword, though some people believe it hacks off limbs more commonly. Good against organics, acceptable against anything else. &lt;br /&gt;
* Spear/Pike: Ok, here’s where we get a little bit more advanced. The spear is most effective against organic creatures because of two abilities, pierce damage and stick ins. Piercing damage does major harm to internal organs, causing pain, bleeding, vomiting, unconsciousness and death. Stick-ins are when the weapon becomes stuck in the target, allowing it to be twisted. Twisting increases bleeding and causes extreme pain. Because of these two factors spears and pikes are ideal for single combat against organic targets. The are less effective against multiple enemies (because of the stick-ins lowering kill-to-turn ratios) and are even less effective against non-organic enemies (ie bronze colossus).&lt;br /&gt;
* Mace/hammer: These weapons rely on their ability to turn your opponent into a tasty pulp through repeated wacking. They break bones and bruise flesh, meaning that aside from a critical hit they generally are less likely to mortal wounds quickly. They are great for crippling organics and non-organics alike, but when it comes to a swift, efficient death they are generally less than perfect. The exception to this is high strength and mace/hammer skill which allows for instant head crushing.  &lt;br /&gt;
* Whip: The whip uses gore damage, which is similar to a cross between slash and pierce. It can cut off limbs but is more likely to slice up organs and cause extreme pain and bleeding. A few hits will generally render an opponent unconscious and perhaps even badly injured enough to eventually bleed to death. However, the whip is a slow outright killer, sometimes needing dozens of blows to actually finish its target.&lt;br /&gt;
* Bow (and arrows): Arrows are much like spears, because of their piercing damage and all the benefits it has. The benefits it has however are its range and its ability to target multiple enemies.  They are most effective against organic targets. You, unfortunately, are organic, which makes archers one of your biggest problems. &lt;br /&gt;
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=== Non-weapon tactics ===&lt;br /&gt;
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Besides your weapons you have two other major forms of attack: Wrestling and throwing.&lt;br /&gt;
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Wrestling: Wrestling can be performed by standing next to an enemy and pressing (Shift+a) and then (enter) to switch to wrestling. You can wrestle any enemy, however things such as wolves, bears and big cats do not allow you to perform the more advanced moves. After catching hold of a body part you can perform a lock, which allows you to further sprain, break or cripple an opponent. With a free hand you can perform even more advanced moves, such as gouging out eyes, choking the neck, and stealing weapons. To gouge eyes grab a head with an open hand, to choke the neck grab a neck with a open hand, and to steal a weapon, grab the weapon and then check your inventory with (Shift+I). press the button corresponding to the weapon and then press a to gain possession of it. &lt;br /&gt;
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One of the best tactics for fighting high level weapon masters is to either break his weapon hand or to steal his weapon, essentially making him no more dangerous than a normal peasant.&lt;br /&gt;
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Throwing: Throwing is the skill of…well basically throwing shit. And vomit. And bugs and spears and rocks so on. Just about anything can be thrown, sometimes with devastating results. While it seems like weapons (and arrows) tend to be more reliable in their damage causing abilities when thrown, just about anything can potentially be lethal. Picking up a worm and hucking it right through a dragon’s skull is not only possible, but has been done on multiple occasions. A warrior with a high throw skill is often times more dangerous with an arrow than a trained archer is.&lt;br /&gt;
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== Wounds ==&lt;br /&gt;
You or your enemy are going to get hurt in the course of your adventures and its pretty useful to know exactly what’s happening when you are. Here’s a quick guide to the various aspects of wounds.&lt;br /&gt;
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=== Wound indicators ===&lt;br /&gt;
Wounds come in several colors and are indicated on the status screen (press z to see your own status screen while pressing (l) to look at your enemy’s). The status screen will list your body parts in different colors to indicate how damaged they are.&lt;br /&gt;
White-unhurt and feeling fine&lt;br /&gt;
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Light gray-slightly damaged, think a nasty scrape or cut.&lt;br /&gt;
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Brownish yellow-moderately damaged, such as a mild sprain or the like&lt;br /&gt;
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Yellow-Broken. Applied to joints it means literally broken, while applied to upper and lower body it generally means organ damage.&lt;br /&gt;
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Red-Badly damaged. If you got this then chances are you’re in bad shape. Severely broken bones or ruptured organs. If this status is affecting anything even remotely vital you’re more than likely on your way to the grave.&lt;br /&gt;
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Gray-lopped off or cut out. This is when you completely lose a body part. Effects include massive pain and bleeding along with ruining your promising juggling career. For some body parts (Noticeably the eye) it will not recover - if not a very long time - and will cause constant pain and unconsciousness, if so then consider restarting in a previous save or completely because fast travelling will not heal it.&lt;br /&gt;
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=== Wound effects ===   &lt;br /&gt;
Hands: Damage to the fingers or wrists can cause you to drop your held items, but usually only with yellow level damage. Losing a hand entirely gives you a serious handicap, which will more than likely lead to [[fun]] in the future.&lt;br /&gt;
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Feet: Causes slowed movement and falling. If removed can cause permanent slowed movement. Removing both can cause a continuous on ground effect.&lt;br /&gt;
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Legs: Similar to feet, though often has increased bleeding and pain effects. Loss of one will usually result in death by bleed out. Even if you survive, you’re more than likely on your way to death. Severed legs do make a lovely club though. &lt;br /&gt;
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Arms: Damage to almost any part of the arm can cause items to be dropped. Loss of an arm is perhaps even worse than the loss of a leg, due to the loss of weapon and wrestling capabilities. Loss of both arms is both tragic and hilarious. &lt;br /&gt;
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Head: Contains the brain, ears, mouth, nose, eyes and throat. Ears, nose and mouth are officially useless and can be cut off in an effort to appear cool. The brain, eyes and throat are however less disposable. Damage to the eyes results in loss of vision, permanent if the eyes are removed, and terrible pain. It's usually not possible to bleed to death from eye loss, though. The throat is highly sensitive and damage causes both extreme bleeding and suffocation effects. The brain is the most important thing you’ve got, and damage to it is an almost instant death. Any wound it receives will more than likely cause instant unconsciousness and severe bleeding. &lt;br /&gt;
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Upper body: Contains the heart, lungs, upper spine, liver and kidneys. Both the kidneys and liver have similar effects; namely, heavy bleeding and pain upon injury. The spine causes nervous system damage, which can have several, sometimes permanent effects. The lungs control breathing, so piercing them can cause suffocation. The heart is the main organ of the circulatory system and damage to it is almost always fatal through bleeding. &lt;br /&gt;
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Lower body: Contains various organs like the stomach and spleen, all of which have the same effect of bleeding, pain and nausea. Nausea leads to vomiting, which makes the wounded creature unable to attack. There is also the lower spine, which has similar effects to the upper spine.&lt;br /&gt;
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=== Attack types and their wounds ===&lt;br /&gt;
Pierce-dangerous to organic creatures, you included. Often times objects with the pierce effect will become lodged in their target. Removing the weapon from its lodged position causes both increased pain and bleeding but often times can alleviate certain symptoms the piercing has caused.&lt;br /&gt;
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Bludgeon: Breaks bones and cripples joints. Generally less dangerous to the internal organs than other damage. The danger comes from its ability to incapacitate you and then turn your head to mush.&lt;br /&gt;
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Slash: Dangerous for its ability to sever limbs and cause bleeding. Beware its habit of decapitation.&lt;br /&gt;
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Gore: Shreds internal organs, causing all sorts of nasty side effects. Almost worthless on non-organic enemies but can cause severe problems for you living sorts.&lt;br /&gt;
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=== Dealing with wounds ===&lt;br /&gt;
In adventure mode your wounds will heal if you travel (shift + t) and they’ll recover just about anything except a lopped off limb. If you can’t travel the best thing to do is try and run from battle if you’re badly wounded, since running will give you time to stop bleeding and suppress the pain. Beware dropping your weapon and make sure to pick it up before you make a run for it. If an arrow strikes you in the chest its best to leave it there while an arrow to the extremities can be removed. &lt;br /&gt;
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== &amp;lt;s&amp;gt;Living Shields&amp;lt;/s&amp;gt; Companions ==&lt;br /&gt;
&lt;br /&gt;
If you recruit some new members to your party, you'll not only gain extra damage output, you'll also have someone else to take the damage instead of you!&lt;br /&gt;
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When you first start out, the easiest &amp;lt;s&amp;gt;human shields&amp;lt;/s&amp;gt; friends to recruit are the drunks. They are found in human towns inside the [[tavern]] with the [[Mayor]] (the building you start in if you play a human). They will gladly come with you and block some blows for you. Drunks will usually attempt low-skill [[wrestling]] and (mostly) damage-less punches. Don't expect them to last long when you meet that [[Giant]] you are supposed to kill. Drunks are much rarer in the current version of the game, so it's unlikely that you'll find one.&lt;br /&gt;
&lt;br /&gt;
To recruit someone into your party, press tal{{k|k}}, move the cursor over them, and press {{k|enter}}. Then in the conversation that follows, simply pick 'Join' from the list of options to ask them to accompany you. [[Children]], the Mayor, and [[Guard]]s don't want any part of this silly adventuring malarkey, but the occasional peasant will be bored enough to join you.&lt;br /&gt;
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More detailed searches of towns of various races can yield other adventurers with some actual skills. The generally have a single weapon skill ([[Maceman]], [[Swordsman]], [[Spearman]] and so on) and some armor appropriate to the wealth of the town they were occupying. You will also find Guards around towns, and while they are combat-capable they will not shirk their duty in order to accompany you on your adventures.&lt;br /&gt;
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Some otherwise eligible companions may rebuff your offer of becoming a living shield for one of the following reasons:&lt;br /&gt;
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If the prospective meat shield considers himself more skilled than you are, he may rebuff you with, &amp;quot;Ha! Such enthusiasm from one such as yourself.&amp;quot;&lt;br /&gt;
This can be remedied by training your skills until he judges you a bit more skillful than he is.&lt;br /&gt;
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Another reason for someone to refuse to die protecting you is that you already have the maximum of 12 companions, and they will rebuff you by asking, &amp;quot;With a band so large, what share of the glory would I have?&amp;quot;&lt;br /&gt;
But look at it this way, at least your total party size is 13 when you count yourself! Now that's lucky!&lt;br /&gt;
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Another possibility is to ask your old, retired adventurers for help. They'll never say no unless your party is too big. They should be pretty capable since you trained them. &lt;br /&gt;
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You can ask the Prisoners of goblins to join you, and they will always say yes, regardless of the size of your party. Being nothing more than children, they have less fighting ability than drunks. However, if you have no moral reservations, they make excellent distractions for that particularly troublesome wolf pack that you come across on your travels. (Note: Elven prisoners will not attack any &amp;quot;normal&amp;quot; creatures or ones that do not attack them. That includes wolves.)&lt;br /&gt;
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== The Perils of the Wild ==&lt;br /&gt;
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{{d for dwarf}}&lt;br /&gt;
&lt;br /&gt;
You’ll face many creatures on your travels, several mega and semi-mega beasts included if you’re taking quests. Here's a quick look at the more dangerous beasts (sentient or not)  that you’ll meet.&lt;br /&gt;
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=== The Mega and Semi-mega beasts and the sentient races ===&lt;br /&gt;
&lt;br /&gt;
* Bronze Colossus: Probably one of the hardest beasts to combat due to its massive strength, impressive natural armor and complete ignorance of pain, fear and bleeding.  Bronze Colossi are basically walking, dwarf crushing statues that will never stop unless beheaded or outright obliterated. They have no organs and do not bleed, making them impossible to knock unconscious. Their immense strength makes them unlikely to give in to wrestling moves (though if you can manage to lock and break a limb it will snap off rather than just becoming useless.) Because of these resistances all you can really do is hack / shoot and hope that it dies before you do. &lt;br /&gt;
* Dragon: The main danger of these beasts is their massive fire breath, which can consume dozens of spaces. A high block skill is recommended before you fight them. A spear is a great weapon here, as it allows you to potentially knock them unconscious within a few turns by piercing their heart and lungs in one strike, mangling and thus, dooming them. Arrows are also good, though staying at a distance can be dangerous because of the fire breath. Beware their bite, as it can cause major damage. &lt;br /&gt;
* Hydra: a joke really, as It seems to lack the regenerative powers of its mythological cousin. It has 7 heads, but damage to one is as serious as damaging the head of a one headed beast. More than likely you’ll have it unconscious in a few turns regardless of what you use due to the high probability of targetting one of it's many heads. Beware though, as once the new version comes out, this is most likely to change and the hydra may become that much tougher to kill.&lt;br /&gt;
* Titan: basically an organic bronze colossus. It is essentially a larger, stronger human, with all the weaknesses being the same.  Piercing and goring damage can quickly weaken and incapacitate these beasts, but keep an eye out for its wrestling, which can cause some bad joint damage. &lt;br /&gt;
* Cyclops: A weaker, smaller titan with one eye. Eye+arrow=No-clops. They are very often given as quests to beginners. This leads to foolish adventurers thinking there easy and trying to take him/her on without &amp;lt;s&amp;gt;meat shields&amp;lt;/s&amp;gt; party members. This is inevitably followed by [[Fun]], in the form of explosive gore.&lt;br /&gt;
* Ettin: A two headed giant. Basically a stronger human, usually unarmed. Just hack it until it dies.&lt;br /&gt;
* Giant: Just a giant human like thing. Stab it in the neck or break its limbs for massive damage.&lt;br /&gt;
* Minotaur: Only thing really dangerous about this guy is his horns. Pretty good wrestler but nothing that should give a reasonably prepared adventurer any problems.&lt;br /&gt;
* Humans: Should you wander into battle against a human force its in your best interest to disable their archers first. The only real danger humans have is their numbers and their use of items. Disarming or crippling dangerous guards or weapon masters is highly recommended, since as soon as they are weaponless they are essentially as good as dead.&lt;br /&gt;
* Elves: They have wooden equipment, making them laughable most of the time. Once again, the only real threat is their archers and even then they are less dangerous than humans. Elves are generally known for being annoying dicks so it's recommended that you slaughter the lot. If you are an elf it's recommended that you have tons of [[fun]]. &lt;br /&gt;
* Dwarves: Their advantage is their steel weaponry and crossbows. Their disadvantage is that their mountain homes are generally so large that you’ll only rarely fight more than one or two. Disable their weapon masters and archers then throw their own axes at them. Juggle their heads in front of their children.&lt;br /&gt;
* Goblins: Like weaker dwarves, with less armor and less skill. They have a feeble sense of morals, meaning that they will only sometimes attack you after you hurt one of their friends. You can basically cleave right through them with somewhat relative ease as they still have weaponmasters as well, including master archers and crossbowgoblins.&lt;br /&gt;
&lt;br /&gt;
=== Other Humanoids ===&lt;br /&gt;
&lt;br /&gt;
These are creatures that in shape resemble something human, but have no society. &lt;br /&gt;
&lt;br /&gt;
* Antman: A half man half ant hybrid which lives in chasms. They have higher natural armor than a man, but rarely use tools. As long as you’re armed they should pose no problem.&lt;br /&gt;
* Batman: Half man, half bat that lives in caves and chasms. They can fly and use weapons, though they rarely do. Attacks with punches and bites; the bites are the most potentially damaging because they cause gore damage. He is the night.&lt;br /&gt;
* Blizzard man: Frosty’s asshole brother. Blizzard men are creatures of pure ice that strangely still have organs. They can bite and punch, with biting doing the most damage. They will melt in normal temperatures so they are only found in freezing areas.&lt;br /&gt;
* Dark gnome: Mischievous mountain folk who enjoy hard liquor. They‘re basically dwarfs but smaller and no where near as dangerous. Its rare that you’ll even find them, but if you do they should pose no threat to you. They usually come in packs and make a beeline toward your alcohol reserves in order to drink as much as they can. They get scared off easily enough though, and their punch and bite attacks are rather weak. More annoying and a potential drain on resources than truly dangerous. &lt;br /&gt;
* Fire Imp: Little gremlin like things that are either constantly on fire or made of fire. They’re found only in subterranean lava pits, meaning that you’ll have to go searching for them if you’re ever gonna see one. They only bite (does burn damage rather than gore), but their real danger comes from their ability to set you on fire. Ranged  combat is recommended, though darting forward, attacking and then jumping away might be effective if you have no other choice. They like to throw fireballs at you from a distance, which can be a big problem if you're fighting in a grassy environment&lt;br /&gt;
* Firemen: Like the fire imps, but better. They have the bronze colossus syndrome of having no organs, not bleeding, feeling pain or being able to have weapons stuck in them. They too can set you ablaze, but they’re much harder to kill before they do it. Bludgeoning can break and hence sever their limbs. Recommended that you fight from a distance. Luckily these things only live in underground lava, so you’ll never find them without going into very specific places. &lt;br /&gt;
* Frogman: Half-man half-frogs that live in underground water. They can’t equip weapons and are very small, making them almost completely non-threatening. &lt;br /&gt;
* Iron man: They are basically smaller, less dangerous Bronze Colossi. When killed they leave a valuable iron statue. They appear only in chasms.&lt;br /&gt;
* Leechman: Half man, half leech. They have no bones, but curiously do have arms (but no legs). They can suck blood, but considering they have no bones and every blow will almost always strike a vital organ its a lot more likely that blood will be coming out of it than you.&lt;br /&gt;
* Lizardman: A staple creature of virtually every adventure type or RPG type game ever. Half man, half lizard; lives in underground water. Punches and bites along with the ability to use items. &lt;br /&gt;
* Magma man: A man made of pure magma. Everything about this guy is the exact same as the fire man, with the exception that he can’t breathe fire. This makes him less dangerous at a distance. Stay back and throw stuff at him.&lt;br /&gt;
* Merpersons: Tiny little mermaids and mermen. Not dangerous at all, and relatively rare to boot. They can equip items but you’ll probably never see one anyway. Their bones are extremely valuable.[http://www.bay12games.com/forum/index.php?topic=25967.0]&lt;br /&gt;
* Mountain Gnome: The same as a Dark Gnome, but less evil. Same things apply here.&lt;br /&gt;
* Mud man: Like Ironman but made of mud. Can’t equip items and only has a weak punch as a form of attack, making it about as threatening as a mudpie. Lives in underground water.&lt;br /&gt;
* Ogre: The middle ground between giant and human. Their punches and bites do a surprisingly small amount of damage, though they can use weapons. As with any big, organic moron its recommended to try and damage their organs to quickly incapacitate and kill them. Piercing damage is very useful. &lt;br /&gt;
* Olmman: Half man, half blind cave salamander. Their bites are surprisingly strong. Found only in subterranean water and even then only rarely.&lt;br /&gt;
* Ratman: These guys tend to come in packs and are capable of biting and punching moves, despite the group mentality, they tend to be rather substandard on the threat scale.&lt;br /&gt;
* Slugman: Do I even have to say? it’s a damn slug man, do you think its dangerous? It's not. Just stab it in its deformed face. &lt;br /&gt;
* Snail man: Think slug man, but with a shell that doesn’t actually offer any protection.    &lt;br /&gt;
* Snakemen: The only real threat these guys pose is their ability to inject poison by biting. If it does bite you, your best bet to try and quickly kill the snake man before the poison takes effect. But even then it's easily cured by [T]raveling. If you're going to be on the local map for some time though don't worry too much, all it will do is temporarily render you stunned.&lt;br /&gt;
* Troglodyte: Your stereotypical caveman. Not dangerous unless they attack in swarms and even then they are easily beaten. Use organic combating techniques to deal with them. &lt;br /&gt;
* Troll: There’s no real difference between this thing and an ogre. Kill them both the same way. &lt;br /&gt;
* Werewolf: Or wolfman. Attacks alone and only bites with a goring attack. Bite can be dangerous but the fact that there is only one of him makes it a lot easier to fight. Fun to wrestle for experience.&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
Here’s the rundown of all the mundane beasties that you’ll run into &lt;br /&gt;
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* Beak dog: Basically what happens when parrot gets combined with Velociraptors. They’re a little smaller than a man but quick and use their beaks and claws effectively. Try not to get caught in the center of a group of them, backpedal and cut them down as they give chase.&lt;br /&gt;
* Black Bear: These will only ambush you one on one, and given their relative small size and forgettable strength they should pose little threat unless you’re completely unskilled and unarmed. Because there’s only one they can be useful for wrestling practice since you can focus all your attention on them.&lt;br /&gt;
* Bonobo: I’ve never seen one myself, though I’ve been told they’re ape like things. Considering their squishy organs it would be best to stab them in the groin.&lt;br /&gt;
* Camel: Its…a camel. You’ll probably never see one. &lt;br /&gt;
* Carp: Carp aren’t too dangerous in adventure mode. They are often found in the river and the only way they have a real chance of killing you is if you have not trained in swimming and you wind up dodging one of their attacks and land in the river, which can not be climbed back out&lt;br /&gt;
* Cougar: Like a kitty, but bigger. Cougars are good wrestling practice and good shield training as well, what with the fact that Cougars suck so hard. If you get killed by this thing it was either insanely lucky or you have no arms.&lt;br /&gt;
* Deer: You might see these running away from you in the woods. They’re harmless but good wrestling practice if you feel like strangling a defenseless animal. &lt;br /&gt;
* Donkey: Pulls wagons and things like that. You might see one but its not really worth attacking them. &lt;br /&gt;
* Elephants: In prior versions elephants were murderous berserkers, but thankfully they’ve been made a little more realistic. They’re just as big and strong as you’d expect, but won’t bother you unless you walk up and stab’em a few times. Reasonably dangerous, so don’t poke them unless you’re ready.&lt;br /&gt;
* Elk: Much like deer, though a little bigger and usually solitary&lt;br /&gt;
* Fox: Another small animal that you’ll most likely never see.&lt;br /&gt;
* Giant bat: Bigger than a minotaur and more dangerous at times. Often encountered in low visibility areas where they can take you by surprise. Its best to avoid caves until you’re confident in your blocking and combat skills. &lt;br /&gt;
* Giant Cave Spiders: You’ll only rarely encounter these, because of their limited environment. You’ll know they’re near from the webs which hang around their homes. They are NOT to be meddled with. First and foremost, they do not feel pain and will never stop unless killed. Their high number of legs makes it likely that you’ll pointlessly hack away at the limbs while the mouth bites your head in half. Beyond these aspects the spider uses poison and sticky webs to ensnare you. Your best bet is to throw/shoot at it from a distance. If you can’t do that, use other piercing or goring weapons to damage its organs. Despite  its ignorance toward pain, it still bleeds like any other animal, so a pierced heart is very effective. &lt;br /&gt;
* Giant cave swallow: Like the giant cave bat, they can be deceptively dangerous, so try and knock it out of the air via throwing so it'll suffer falling damage before you close the distance.&lt;br /&gt;
* Giant Eagle: A major problem in fortress mode is little more than a pesky annoyance in adventure mode. If they are giving you trouble though, attempt to wrestle and break one of their wings. This should ground them and make them a much easier target. &lt;br /&gt;
* Grizzly Bear: A little bigger than the Black Bear, though basically the same. Good for both wrestle and shield points. If they’re really giving you a hard time try catching both hands and its throat. This should not only make it impossible for it to attack, but also give you wrestle points. &lt;br /&gt;
* Groundhog: Little rodent thingies. Zombie ground hogs are useful to strangle for wrestling experience. Besides that they’re only really good as golf balls for your putter (read Morningstar)&lt;br /&gt;
* Hippo: Fairly large beasts who like to gather near rivers to eat fish. They are not too hostile, but are thick-skinned. Be wary about getting your weapon stuck in them, as they might flee with it across the river, never to return. &lt;br /&gt;
* Hoary Marmot: A tiny forest dwelling creature. As harmless as it is delicious.&lt;br /&gt;
* Horse: A beast of burden sometimes seen in human towns. They have an odd habit of going rogue and kicking children to death. Not to mention they’re some how smart enough to pull crossbow bolts out of their own legs. May cause random insanity if they attack a influential citizen. &lt;br /&gt;
* Naked mole dog: Think enormous naked mole rat. They are capable of landing a lucky blow and causing serious damage, but otherwise, easy to fight off.&lt;br /&gt;
* Mountain Goat: It’s a goat, that lives in the mountains.&lt;br /&gt;
* Pike: The fish, not the weapon. They’re nothing close to the carp and should be little more than particularly squishy speed bumps to you.&lt;br /&gt;
* Rhesus Macaque: A nettlesome trickster in fortress mode, they are almost never seen in adventure mode. Even if you see them they’re very skittish and a single blow will send them running. Give’em a good strangle if you can catch one.&lt;br /&gt;
* Unicorn: The random homicidal tendencies of the horse mixed with a dash of magic and a horn. They’re very aggressive for some reason, though not too hard to bring down. Watch out for that horn and stay away until you’re at least competent. &lt;br /&gt;
* Whale: Big aquatic beast. Not dangerous unless in skeletal mode. &lt;br /&gt;
* Wolf: And last but not least, the humble and numerous wolf. This is an all too common ambush predator and you'll ALWAYS fight them by the pack. They can be dangerous in the first few ambushes if you let them surround you, however, with a few brothers-in-arms and personal experience they can quickly become trivial. Great for training up armor and shield, as they attack in packs and hence hit you many times, often with no effect. Early on, just be careful not to get caught in the middle of a pack and you’ll be fine.  They have a random chance to rip your throat out. The most dangerous aspect about them is that when they ambush you, you have a fairly decent chance of being caught in the middle of the pack.&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
* Zombie: Zombie animals are just like their normal counterparts, with a few major exceptions. Firstly, they are no longer affected by pain or bleeding and their organs no longer matter. They are also much slower. This combination of increased difficulty in killing and decreased speed about evens out their threat level. Not too dangerous, unless the creature they’re based on is already strong. (Note: Since they do not perish by strangling, breaking all of the limbs of a zombie and throttling it constantly is a great way to gain wrestling experience.)&lt;br /&gt;
* Skeletal: All of the advantages of Zombie with none of the bad effects. Skeletal creatures are all immune to pain and do not bleed, but they remain just as quick as their living counterparts. Large skeletal beasts, such as dragons or whales are truly a terror to face.&lt;br /&gt;
&lt;br /&gt;
== Avoid the impossible ==&lt;br /&gt;
Some things are harder than others. Decide for yourself if this is due to unbalancing of the game, realism or simply to add to the variety of challenges.&lt;br /&gt;
&lt;br /&gt;
=== [http://en.wikipedia.org/wiki/Shelob Shelob]'s in-laws, aka Giant Cave Spiders ===&lt;br /&gt;
Unless you are a legendary or better (ok, its not possible to go beyond legendary) bow-/crossbowman, you should at all costs AVOID giant cave spiders (Unless, of course, you enjoy [[Fun]])!! They shoot a web at you, making you immobilized while they rip your limbs off one by one. Then when you finally break free from the web, and can attack again, you've probably lost your arms while lying on the floor and the spider is about to throw you by your head up into the roof. Cave Spiders bleed to death eventually, but they know no fear nor pain, meaning they will not black out even if you manage to inflict serious damage including severed limbs. They are also capable of surviving red-level wounds to the body and legs and multiple severed limbs for long enough to eviscerate an adventurer. Leave these for the living shields to deal with while you slip out the other way, ideally from the cave entirely, never to return.&lt;br /&gt;
&lt;br /&gt;
Even if you are a legendary projectile weapon user, reconsider attacking a giant cave spider because in the tight quarters of a cave you might be shooting it from stealth when a giant rat or something similarly stupid walks next to you and triggers your loss of cover. The spider would then punish your arrogance immensely.&lt;br /&gt;
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''Note'': If absolutely required they ARE killable, but you need luck, and lots of it. Adept swordsman + Proficient [[shield]] user + Skilled ambusher manages to sneak up on it and then counterstrike + block does the job. In a suicide swordsman test run I had dethoraxation (decapitation for spiders) = instakill on the first counterstrike, second GCS got a mortal wound before it webbed me and bled to death while trying to chew through me, only broke sword wielding hand and leg. Third spider broke my shield hand and had me mortally wounded in no time after that, although I eventually killed it after unwebbing myself. That makes it ~2.5/3 chances to win, not bad for a rookie. And I was healed after each successful spider kill.&lt;br /&gt;
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''To conclude'': Basically, as long as your shield wielding hand is intact (and shield skill is high of course) you have pretty good chances of survival in 1 on 1, otherwise you're dead. Any extra armor (in my case exceptional full plate + normal armor skill) also helps in glancing off their bites.&lt;br /&gt;
&lt;br /&gt;
Another interesting thing is that before fighting one of them I threw a spear at it and it lodged in the wound, and it seems that the spider has a priority to break my grip as it repeatedly successfully broke my grip every time(that happened ~5-6 times in a row) I grabbed the lodged spear. That points to a possible distraction for a GCS in case of soloing it.&lt;br /&gt;
&lt;br /&gt;
=== Arrows ===&lt;br /&gt;
Don't take on quests where you need to kill elite bow-/crossbowmen! Generally, avoid flying arrows! Why? Because bow/crossbowmen have the tendency to see farther than you can. They are therefore able to fire at you from beyond your sight, making it hard to see where the arrow(s) are coming from. You may therefor end up chasing the shooter in the wrong direction, giving the shooter even MORE time to turn you into a pin-cushion. Of course, this is only the case if you manage to survive the first 3-4 arrows, because arrows are BAD for anyone but the shooter's health. Piercing hits like arrows are much more likely to damage internal organs, and while you might shrug off a moderate blunt hit to the chest a similar piercing hit could directly damage one or both lungs or your heart and instantly kill you.&lt;br /&gt;
&lt;br /&gt;
One extremely useful survival tip is to immediately drop prone (with the s key) as soon as you notice you are being shot at.  Prone targets move more slowly, but seem to be much harder to hit with ranged attacks than standing ones.  This is also worth noting to avoid wasting ammunition on fallen targets.&lt;br /&gt;
&lt;br /&gt;
Another solid solution is to get behind something as quickly as possible and try sneaking. Even when caught in the open cover as flimsy as a single tree may be sufficient to begin sneaking. Sneaking around trees can also sometimes act as a compass for determining the direction of the shooter. By checking when and where sneaking is possible, the approach vector of any given observer or close cluster of observers can be extrapolated.&lt;br /&gt;
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Finally, since archers are generally sentient, most (besides mayors) can be killed in their sleep.&lt;br /&gt;
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If you do accept a quest against an elite bowman or crossbowman and manage to reach melee range, immediately grapple its weapon, ideally by dropping yours and pulling the weapon out of its grasp entirely before throwing it away.&lt;br /&gt;
&lt;br /&gt;
== Training yourself ==&lt;br /&gt;
Gaining stats ([[Attributes|strength, agility, toughness]]) helps a lot when fighting. How to best train yourself?&lt;br /&gt;
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=== Throwing ===&lt;br /&gt;
To find rocks simply hit {{k|l}} and look at any  rock coulored tiles some of these will be simply called by the rock name (e.g. [[limestone]]) and cannot be picked up but some will be called pebbles. Rocks are practically free ammo. When you find a tile with [[pebbles]], pick up a lot of them (there are infinite rocks), and start throwing them. You can simply throw them at the tile you are standing at. Every throw will gain you 30 points toward the skill &amp;quot;Throwing&amp;quot;, and will after a while increase your stats (Strength, agility, toughness). You will need to throw 600 rocks to reach legendary Thrower (starting with no skill).&lt;br /&gt;
&lt;br /&gt;
For best efficiency, drop all of your gear (including held but not worn items) and empty out your backpack near your throwing location. This is done in order to keep your inventory simple for the rock-throwing portion. Then pick up a ton of rocks by pressing {{k|g}}-{{k|a}} over and over- ideally one would pick up 600 rocks at a single time, but you will probably get bored before then. Then, mash {{k|t}}-{{k|a}}-{{k|enter}} over and over until all of your rocks are thrown back at the floor. If you are not a legendary Thrower after this, repeat. Afterwards, remember to pick up your gear and re-fill your backpack.&lt;br /&gt;
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''Alternate way'' : It could be difficult to repeat the {{k|t}}-{{k|a}}-{{k|enter}} sequence without making mistake. So you can just alternate {{k|t}}-{{k|enter}} quickly : The first {{k|t}} will open the inventory, the second will chose the rock which is in &amp;quot;t&amp;quot; position, and {{k|enter}} will throw it. In the same fashion, when collecting rock, prefer a tile where the rock is on &amp;quot;b&amp;quot; position : If you quickly alternate {{k|g}} and {{k|a}}, sometime you will open the [a]nnouncement panel, which will slow you down. Another solution to this is to switch the ''pick up'' and ''announcements'' keys, so you can press {{k|a}} to pick up an item and {{k|a}} to pick up rock.&lt;br /&gt;
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Thrown objects are also a cheap way to injure enemies before they reach you if you are a melee fighter.&lt;br /&gt;
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You can also throw other stuff you find, like flies, beetles, worms, and even vomit or [[sand]]. If you have a tendency to chop off enemy limbs, you can even throw these limbs. Killing zombies with their companion's severed heads and feet is always good for a laugh. [[iron_man|Iron men]] are fun, because they leave behind a nice [[statue]] for the taking which can be thrown. Arrows and weapons seem to be particularly deadly when thrown because they deal the same damage as they would in melee, including piercing or slashing damage type, but even the most innocuous or silly items can come up with a kill.&lt;br /&gt;
&lt;br /&gt;
Most thrown objects deal blunt type damage, so they will break and bruise limbs, but arrows and weapons can deal their normal damage types. This is particularly useful to consider when trying for a desperate one-shot kill on a [[Giant Cave Spider]] that's about to web you and shred you into little chunks, as piercing attacks like thrown arrows and [[spear]]s damage internal organs (making them more likely to get a one-hit kill, as an enemy can live through having the outside of their head moderately damaged but not from having the same amount of damage done to their brain) and thrown axes or swords can sever body parts and leave deep gashes (leading to massive bleeding or slit throats).&lt;br /&gt;
&lt;br /&gt;
=== Bow/Crossbow-skill ===&lt;br /&gt;
This skill trains in the same fashion as throwing. You gain skill per shot, not per hit. This is a more expensive skill to train than throwing because you need to buy (or find) arrows/bolts, but is also a much more deadly skill.  Fired projectiles do much more damage than thrown ones, and are also piercing type weapons which can do crippling damage to internal organs. The majority of thrown weapons are blunt and will do much more superficial bruising and bone-breaking damage- at best, a lucky hit will break someone's spine or damage internal organs to a small degree. Shooting arrows at enemies is fun, because it is very efficient and will destroy enemies quite easily. &lt;br /&gt;
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Sadly, this also goes for enemy bow/crossbowmen. You will often be shot in the leg and crippled by an enemy you can't even see, who will then proceed to shoot you in the face until you die - which won't be very long afterwards unless you manage to find something to hide behind. This is somewhat avoidable - train in sneaking to avoid being seen by enemies that could otherwise perforate your skin, and get a good shield and armor to better keep arrows. (See below for both skills).&lt;br /&gt;
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Make sure to take extra &amp;lt;s&amp;gt;meat shields&amp;lt;/s&amp;gt; companions along with you if you're planning on using ranged weapons, it'll take time before you level the appropriate skill to bash things with your weapon in melee so it's imperative you stay out of the fighting till then. Drunks are particularly useful here, as they love to dive on things and collapse into a massive wrestling pile which you can take pot-shots at. Don't worry, you can't hit your guys. Not that you'd care.&lt;br /&gt;
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Metal bolts are quite heavy and expensive, so if you wish to train in this skill it would probably be a good idea to raid an old fortress of yours first and get all the wooden/bone bolts there.&lt;br /&gt;
&lt;br /&gt;
=== Wrestling ===&lt;br /&gt;
Since melee weapon skills are hard train because not every hit gives points towards the skill, why not train your [[wrestling]]? When you are alone with a unconscious enemy, why not break some limbs before finishing it off? Monsters often try to break your arms and legs, so having a bit of skill in wrestling will help break those locks a lot, and breaking that legendary swordsmans sword hand at the beginning of the fight will make him laughably weak. Also, training wrestling is a quicker way to better stats (strength, agility, toughness) because gain points per move instead of per &amp;quot;hit&amp;quot;. Wrestling also handles dodging skill which is very handy to have.&lt;br /&gt;
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A good way to train wrestling is to find an undead region on the map- preferably Sinister if you remember the map layout from Fortress Mode. Obtain a pack of zombie herbivores therein, preferably of small size- do not attempt this with zombie [[elephants]]. Slaughter every zombie in the vicinity of this pack of herbivores but the one that you think is the most crippled, making sure to pick one with a throat to leave alive.&lt;br /&gt;
&lt;br /&gt;
Press {{k|c}} and change your combat preferences from Strike to Close Combat. This means that your default attack when you press towards an enemy to making a random wrestling move, or the continuation (joint lock, break) or (strangle) if you have a break/strangle-able area held.&lt;br /&gt;
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Then, walk over, and grab the zombie's neck (yes, with your weapon or shield- it is quite optional to drop what you're holding) and begin strangulation by holding the direction the zombie is strangling in. You will make several strangles per second and gain approximately 15 XP (tentative measure) per strangulation. Zombies cannot die from this, so you will earn enough XP to become legendary within a few minutes. &lt;br /&gt;
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When your character becomes tired, break off from strangling and walk it off- you become less tired by ambling about aimlessly. If you become too hungry or thirsty to continue, just run away or destroy the zombie, {{k|T}}ravel, and then repeat after moving a square and back.&lt;br /&gt;
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This can also be done at ruins, but you run the risk of weapon-carrying enemies and especially weaponmaster quest-zombies. In an undead ruin, there are also far, far more monsters in the area compared to hunting down a pack of undead animals.&lt;br /&gt;
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Alternatively, wait until nightfall, and wrestle a sleeping enemy. Sleeping enemies are unconscious, and cannot detect you if you sneak.  The autocombat will cause your adventurer to break limbs, grab and release bits of clothing, and other nonlethal attacks. Occasionally random chance will cause a chokehold; simply step back a tile and then resume. In this manner, you can train wrestling extremely quickly without the dangers of wandering in an undead zone.&lt;br /&gt;
&lt;br /&gt;
Yet another alternative is presented by fish.  No harmful wrestling moves can be performed on them so cornering a carp, tigerfish, or milkfish will raise wrestling quickly, while training swimming.  Avoid hippopotamus infested waters.&lt;br /&gt;
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A final option presents itself when exploring caves, there are many weak enemies to be found here, choose one (say a ratman) and walk up to it, grabbing it perform a takedown. Before it can stand up grab its arm and try to break it, as soon as it gets up perform another takedown, continue to break all the joints in both of your &amp;lt;s&amp;gt;toy's&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;victim's&amp;lt;/s&amp;gt; opponent's arms and then move on to legs, finally gouge out its eyes and begin strangling it to death. This gives you plenty of wrestling exp with very little risk as the enemy will only get in one or two strikes before being taken down after which it will prioritize standing back up.&lt;br /&gt;
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=== Swimming ===&lt;br /&gt;
Having no swimming skill in Adventure Mode is not a particularly good thing if you intend to go near water. Anyone with no swimming skill who falls or is pulled/pushed into water will begin to drown immediately if it is over 4/7 deep, and will also be unable to climb out of water this deep - usually resulting in instant death.&lt;br /&gt;
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To voluntarily jump into a pond or [[river]] you have to {{k|Alt}}-move off the edge of the land. This will present you with a choice of walking out into the open space above the water (immediately and unsurprisingly followed by a one-story fall) or moving directly into the water. To get back out, {{k|Alt}}-move into the riverbank/pond edge.&lt;br /&gt;
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As long as you have at least some Swimming skill, you will be able to move around in deeper water and will gain Swimming skill for every tile you move. Without Swimming, you will have to find depth 4 water to voluntarily paddle about in with your water wings on for your first skill points. Any deeper and you'll start to drown, any shallower and you can't swim in it. Hit {{k|m}} to set your swimming options.&lt;br /&gt;
&lt;br /&gt;
Another option is to find a body of water with a ramp into it. Walk down the ramp into the water, which will cause you to start &amp;quot;drowning&amp;quot;. However, you can simply walk back out after 10 turns or so to stop drowning, and you will have gained some swimming skill. Repeat until you reach novice skill. If you don't have an abandoned fortress set up for this, slopes into water can be found at ocean beaches.&lt;br /&gt;
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All in all this makes Novice Swimming an excellent starting skill, as you can (eventually) get Legendary skill simply by swimming back and forth in two squares of water and get lots of stat points in the process. However, this is mind-numbingly dull so good luck with that.  One should also keep in mind that water in cooler areas may suddenly freeze when the sun starts to go down, and thus instantly kill any creatures within.  As such, it's a good idea to do your training laps somewhere warm.&lt;br /&gt;
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It also seems that you are not able to move out of water of less than (7/7) onto the river bank. In addition, while you are swimming, you can not move to the travel map! You must first leave the water.&lt;br /&gt;
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You can crosstrain Ambushing while Swimming to save time- if you start with no Ambushing and Novice Swimming, you will be an Accomplished or Expert Ambusher, give or take, by the time you are a Legendary Swimmer. For more on Ambushing, see below. You can also crosstrain melee skills with swimming by picking a river and swimming down it, training Ambush when it's quiet and training melee when it's not. Some rivers have very high densities of fish, giving you lots of targets to hit. They will tend to gather up, bumping into and slowing each other down ahead of you for you to kill and an adventurer will be all but invincible against non-sturgeons after a few statgains. Just remember that Hippos have the right of way.&lt;br /&gt;
&lt;br /&gt;
NOTE: Water does NOT currently cleanse fire, if you are burning, jumping into a pool of water will not save you&lt;br /&gt;
&lt;br /&gt;
=== Ambushing ===&lt;br /&gt;
The Ambusher skill is the parent to the {{k|S}}neak ability, which makes you character move more slowly and stealthily to avoid being noticed. Sneak cannot be activated if an enemy can currently see you, but you can use it immediately if you break line of sight somehow. Sneaking around will increase your Ambusher skill even if nobody is around to see you.&lt;br /&gt;
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Unfortunately, the best way to train Ambushing is to start sneaking and just hold a direction to run, until you've run 18,000 squares (assuming you started with no skill). This takes a long time, so you may wish to train sneaking just by sneaking whenever possible while playing the game normally in order to avoid boredom.&lt;br /&gt;
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Sneaking is particularly useful for avoiding ranged attacks, as even Novice skill allows you to get within four or five squares of an enemy before they spot you reliably. It is relatively easy at normal levels of skill to stand anywhere but right next to an enemy and not be spotted for a long time, if ever. However, standing next to sombody without them spotting you is difficult even with legendary skill. However, even if they spot you moving next to them they will only get one shot at you which is a lot better than the hundreds they would have had if you'd been blundering around in the dark too far away to even see them when they opened fire.&lt;br /&gt;
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If you are far faster than the enemy you can sometimes swoop in, attack, and back off to 1-square distance where you are less visible. Sometimes they will spot you, but other times you can literally slice off the opponent's leg and retreat to a safe distance. This may occur because enemies can only make checks to see if you are sneaking during their own turns, and a very fast (2000+ speed) player can run in, stab them, and retreat to a safe distance before their turn comes up.&lt;br /&gt;
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The skill also has a valuable part to play in the noble art of running away. As long as you can get out of sight of all the enemies after you at once - such as around a corner indoors, or ducking behind a tree outside - you can start sneaking and head off in another direction. If your skill is too low however the enemies might be close enough to see you as soon as you try to sneak off.&lt;br /&gt;
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The most useful part of sneaking is undoubtedly the 'stealth throw'. While firing a missile weapon or attacking in melee will get you noticed immediately, throwing things at people will not. Stock up on dead enemies' weapons, clothing and severed body parts and you can pretend you're some gruesome comedy version of Sam Fisher. You know you want to.&lt;br /&gt;
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=== Armor and Shield Use ===&lt;br /&gt;
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Armor User lets you wear heavy armor without slowing down, and might control the passive block rate of armor - a very useful skill, if true, because it controls how often your shiny full plate suit will actually work. &lt;br /&gt;
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Shield User helps the block roll you make when you are attacked. A Legendary Shield User is far, far more capable of taking on enemies, especially projectile-based weaponmasters whose bolts and arrows are blockable with a shield to a far greater degree than with one's torso, so it is worthwhile to train these two skills.&lt;br /&gt;
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Normally, you gain 10 Shield User XP per time you block an attack with a shield, and 2 Armor User XP per time you are attacked while wearing armor. This means that to gain the 18,000 XP necessary for legendary, you must block 1800 strikes, and be attacked at least 9000 times. Naturally, this could take some time- time in which a low-skill adventurer may die from attacks by worthy opponents.&lt;br /&gt;
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However, a useful shortcut exists- if you find a small zombie herbavore to strangle in the above wrestling training method, you can also (if it is a small and non-dangerous animal such as a zombie [[groundhog]]) {{k|s}}it down next to it (to minimize your own speed and thus get attacked more often) and hold {{k|5}} to sit down next to the animal and block its attacks over and over. This is still slow, but leagues faster than waiting to train while fighting- it also means that you are probably not in any danger assuming you picked a sufficiently pathetic type of animal.&lt;br /&gt;
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Warnings- Make sure that you have your {{k|c}}ombat preference set to Close Combat, otherwise you may counterstrike and kill the zombie. This way, you will wrestle it during a counterstrike instead of doing something that may actually hurt it such as counterstriking with your weapon.&lt;br /&gt;
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It is probably also preferable to start with a modicum of skill in Armor and Shield using to make sure you don't accidentally get instakilled or crippled and are good at blocking with your shield to gain XP fast. You'll also want to have non-crappy armor and a good shield or two (dual wielding shields may increase your ability to block) to maximize your ability to block and to make sure you are taking as little as possible damage, if any at all, during training.&lt;br /&gt;
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It's also best to train with creatures that attack with their fists, rather than their teeth.  A zombie antman or ratman could pound on you all day and never take you past a yellow wound; a groundhog, however, will eventually get lucky and tear out your throat if you wait long enough.&lt;br /&gt;
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== Exploration ==&lt;br /&gt;
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=== Basic exploration tips ===&lt;br /&gt;
When traveling it’s a good idea to avoid evil areas until you’re reasonably powerful, as they tend to contain stronger enemies. Also avoid caves for this same reason, you never know when a dragon is lurking in the shadows. Remember that only human towns have shops, so don’t die of hunger wandering the dwarves mountain homes looking for that elusive Applebees. Water can be had from rivers and stagnant pools, though fast traveling (shift + t) makes thirst and hunger go away.  If you are exploring caves, make sure to have some water and food with you, as some can be quite deep.&lt;br /&gt;
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When you explore a mountain home you may come across a long, underground passage.  Turn back.  Unless you are wanting to level up your ambush skill and have brought plenty of food and water, these passages are probably not for you.  They go on for a very long ways, occasionally across impassable mountain tiles, and there's a very good chance that you will die of hunger or thirst before you find the exit.  You can not enter travel mode while traveling underground, so you do not have that as an escape possibility.  On the other hand, they tend to be free of monsters (feel free to sleep on the ground) and if you have managed to kill several critters prior to your adventure you can always drink the blood that is soaking your equipment (but only if dehydrated).&lt;br /&gt;
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Just a side note, these passages could also contain hidden fun and stuff too, instead of just ending up somewhere else, where you will die.&lt;br /&gt;
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=== Fortress exploration tips === &lt;br /&gt;
If you’ve abandoned a fortress in the world and you’re now adventuring, you can find that same fortress on the map. Ask townsfolk about the surroundings and eventually they’ll mention the fortress and its direction. From there you need only to follow the directions till the fortress shows up on your map. &lt;br /&gt;
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==== The perils of fortress exploration ====&lt;br /&gt;
If your fortress was abandoned or destroyed there’s more than likely a reason why. Be it magma overflows, flooding, goblin sieges or perhaps digging a little too greedily and too deep there are likely to be remnants of your downfall somewhere in the remains. Wild beasts and sentient invaders alike will more than likely be slugging it out in your once grand halls. Beyond this there is the danger of forgetting what lever does what and accidentally flooding the room with lava or collapsing the entrance.&lt;br /&gt;
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==== The advantages of Fortress exploration ====&lt;br /&gt;
Depending on how advanced your fortress was it may contain extremely rare, powerful or valuables items. Raiding fortresses is the only way to get adamantine items and wafers, as well as the only way to get artifact weapons. Beyond this, you can read the engravings on the walls in order to fill your legends list. &lt;br /&gt;
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==== Preparation ====&lt;br /&gt;
Whatever destroyed your fortress is what is going to be squatting in it now.  If a goblin siege took you down, then prepare to fight some gobbies. If the horrors of the deep beat your little dwarven ass then prepare to fight those. If they drowned then find some waterwings etc. Make sure you’re fully stocked on arrows (if you use them) as well as water and food. Leaving anything you don’t need back in the tavern in town is a good idea too, as it lets you carry more loot.&lt;br /&gt;
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==== Plumbing the Deep ====&lt;br /&gt;
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While wandering the halls of your old fortress its best to secure each floor one by one, to avoid being ambushed. Explore one entire floor then move on to the next. This isn’t a requirement but it can help in finding the best loot as well as insuring against surprise attacks from that hidden monster or monsters you managed to overlook. If you start to get overburdened with all the loot, climb to a secure floor and dump it in a pile. You can come back for it after you’ve finished exploring. Also note that, while traps no longer work, their components (giants blades, spiked balls etc) remain just as lethal in your hands. Also note that you can pick up and throw ballista arrows.&lt;br /&gt;
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==== What to do with all your newly acquired wealth ====&lt;br /&gt;
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Not much I’m afraid. While masterwork adamantine weapons are very useful and  the raw chunks of adamantine are extremely valuable there’s nothing to really buy with them. The adamantine weapons you find are the strongest in the game and shops will never sell anything above iron so once you’ve got the weapons there’s pretty much nothing more you need. This will most likely be fixed in up coming versions (perhaps paying a blacksmith to make you weapons).&lt;br /&gt;
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=== Summary ===&lt;br /&gt;
*Avoid flying arrows&lt;br /&gt;
*Throw rocks/statues/socks/AIDS/bugs/sand/coins/arms/heads/swords/arrows/kitchen sinks at enemies that still haven't reached you&lt;br /&gt;
*Train your stats before taking on your first quest-monster&lt;br /&gt;
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[[Category:Guides]]&lt;br /&gt;
[[Category:Adventurer mode]]&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Adventurer_mode&amp;diff=72922</id>
		<title>40d Talk:Adventurer mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Adventurer_mode&amp;diff=72922"/>
		<updated>2010-03-12T20:07:45Z</updated>

		<summary type="html">&lt;p&gt;FJH: Greedy shopkeepers need an axe to the face&lt;/p&gt;
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&lt;div&gt;How -do- you capture flies, anyway? --[[User:Alfador|Alfador]] 19:13, 5 November 2007 (EST)&lt;br /&gt;
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How do I jump off cliffs in adventure mode? --[[User:Keizo|Keizo]]&lt;br /&gt;
: NO NO NO!!! Jumping of cliffs will quickly result in your death. A one z-level drop will cause injury, and oftentimes Cliffs are multiple z-levels high, and plunging 14 z-levels will kill you.--[[User:Axe27|Axe27]] 01:00, 5 October 2008 (EDT)&lt;br /&gt;
::As of 0.28.181.40d, falling one Z-level may appear to harm you, but it really doesn't.  It will stun you and leave you prone, but I've checked, it's done no damage to me.  2 layers, however, and my legs have snapped like twigs.  Fortunately, as long as I'm not dead, and not in combat, I can just go to overland map, walk one square, and I'm fine again.  --[[User:Smartmo|Smartmo]] 20:56, 2 May 2009 (UTC)&lt;br /&gt;
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The [http://www.bay12games.com/cgi-local/ultimatebb.cgi forums] would probably be a better place to ask questions like these, though the movement thing would probably go well in this article. To 'catch' flies, simply be on the same tile as a swarm of them, and {{key|g}}et one as if it were an item on the ground. To jump off cliffs or other such features, hold Alt while moving, and it'll give you a choice of where you want to go in that direction. --[[User:Hesitris|Hesitris]] 06:54, 16 November 2007 (EST)&lt;br /&gt;
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The best way to get live animals is to &amp;quot;L&amp;quot;ook/search in the square, which will dig up a multitude of small bugs. Store them in your backpack and go to town with &amp;quot;Spinning Live Cockroach Hits The Cougar In The Head! Its Brain Is Broken!&amp;quot;-ness. --[[User:DuckofDoom|DuckofDoom]] 20:19, 2 December 2007 (EST)&lt;br /&gt;
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It mentions that you start out in the Mayor's House in a human town. Isn't that technically like the Town Hall or City Tavern, not the mayor's house. --[[User:Wahnsinniger|Wahnsinniger]] 20:57, 3 December 2007 (EST)&lt;br /&gt;
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Erm, pressing P doesn't equip items. Instead it tries to put them in containers.[[User:Patarak|Patarak]] 02:59, 12 February 2008 (EST)&lt;br /&gt;
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: Fixed &amp;quot;P&amp;quot;, here's some news from 38a though: i met a legendary bowman, and she told me off when i asked her to join. No more &amp;lt;s&amp;gt;meat shields&amp;lt;/s&amp;gt; companions except for Drunks now. --[[User:Digger|Digger]] 23:40, 18 February 2008 (EST)&lt;br /&gt;
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:: Actually, its just the legendaries that ignore you. Lower class warriors are always happy to help. Sometimes they'll do your job for you!--[[User:Shadow archmagi|Shadow archmagi]] 05:50, 7 March 2008 (EST)&lt;br /&gt;
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I think it might be a good idea to talk about making adventure mode run faster on this page.  I can run a 6X6 fortress just fine, but for some reason, Adventure mode is slow as Toady's implementation of a UI. [[User:Pi|Pi]]&lt;br /&gt;
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Might wanna add a note that it apears that drunks are fairly good at using captured weapons. Twice now I've hada drunk wield a spear with incredible skill, killing an ettin, and one time, me when i tried to take the spear back after it was lodged into a werewolf and he grabbed it.--[[User:Darkone|Darkone]] 18:52, 2 May 2008 (EDT)&lt;br /&gt;
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Just added a note to wrestling noting that unconscious people are commonly found on beds and make terrific wrestling buddies.--[[User:Shadow archmagi|Shadow archmagi]] 14:42, 25 July 2008 (EDT)&lt;br /&gt;
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==Starting Location/Gear==&lt;br /&gt;
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It doesn't appear that humans start in the Mayor's house anymore, but in an inn of some sort.  Additionally, my starting dwarf seemed to start in a valley with no dwarf settlement nearby.  The dwarf was also lacking a wineskin.  [[User:Aristoi|Aristoi]] 15:03, 4 August 2008 (EDT)&lt;br /&gt;
:As long as I've been playing, a good few months now, it's always been the case that I've started in the tavern/inn. My dwarf also started in a valley outside of a dwarf settlement, but near to one. Hadn't really played a as a dwarf adventurer before, so I thought nothing of it. --[[User:Zombiejustice|Zombiejustice]] 17:05, 4 August 2008 (EDT)&lt;br /&gt;
::Perhaps the article needs to have its wording changed then.  There was no Mayor in the Inn, but I read on the forums there is a bug that causes him not to spawn sometimes.  Additionally, on another Dwarf runthrough, the dwarf did have a wineskin, and I was in a similar valley, but the minimap &amp;quot;tracker&amp;quot; leads me to a wide &amp;quot;pit&amp;quot; that drops into the dwarf fortress but no door.  I threw myself off and survived, but could not find an exit.  Just many many empty rooms with occasional people.[[User:Aristoi|Aristoi]] 09:49, 5 August 2008 (EDT)&lt;br /&gt;
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== Where's the party? ==&lt;br /&gt;
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I've gone to several different towns now and have yet to find anybody listed as Drunk. Nor has anyone accepted my request to join. Do they still exist? Has my entire world gone on the wagon? --[[User:RomeoFalling|RomeoFalling]] 10:11, 23 October 2008 (EDT)&lt;br /&gt;
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== &amp;quot;such enthusiasam&amp;quot; ==&lt;br /&gt;
i playing a dwarf in the current verison and try as i might i cannot get any millartys dwarfs to join me, the simply say &amp;quot;Ha! Such enthusiasam from one such as yourself&amp;quot;&lt;br /&gt;
What should i do? [[User:Gnomegnome|Gnomegnome]] 19:24, 15 November 2008 (EST)&lt;br /&gt;
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:Gain more [[experience]] first.--[[User:Maximus|Maximus]] 19:35, 15 November 2008 (EST)&lt;br /&gt;
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::Adventurers seem to have alot of respect for those who have thrown a lot of rocks, tip-toed back and forth in the middle of the woods, and played in the surf on the beach. There's also troll zombie wrestling, a very popular sport...--[[User:Navian|Navian]] 19:48, 15 November 2008 (EST)&lt;br /&gt;
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== How to STOP Wrestling? ==&lt;br /&gt;
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Okay, having modded in a species with fairly fearsome attacks (Possibly too fearsome. Note to self: Scale back damage slightly) and gone running around in adventure mode, I've noticed that trying to actually use said attacks results in a lot of &amp;quot;you grab the wolf by the left front leg! You release your grip on the wolf's left front leg! You grab the wolf by the right front leg! You release your grip on the wolf's right front leg!&amp;quot; as opposed to ripping them in half or clawing them to shreds. Not knowing much about the combat preferences and such, is there a way to affect what kind of attack is performed when fighting unarmed?--[[User:Quil|Quil]] 10:02, 17 November 2008 (EST)&lt;br /&gt;
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Pressing {{key|c}}, willll bring up combat preferences. The options are 'according to opponent', 'strike', 'charge', and 'close combat'. You want 'strike', 'close combat' is probably what it's been assuming is best 'according to opponent'. --[[User:Navian|Navian]] 16:18, 17 November 2008 (EST)&lt;br /&gt;
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Mmm, could've sworn that I'd tried it on that setting, but I'll go back and take another look. Thanks for confirming what I suspected; that it was something related to combat preferences.--[[User:Quil|Quil]] 16:26, 17 November 2008 (EST)&lt;br /&gt;
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== Rip Van Winkle ==&lt;br /&gt;
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Sleeping is taking FOREVER. Any way to wake up early? [[User:SwallowedSpear|SwallowedSpear]] 16:35, 19 January 2009 (EST)&lt;br /&gt;
:That's a negatory, over. *crshk*. --[[User:Zchris13|Zchris13]] 22:16, 25 March 2009 (UTC)&lt;br /&gt;
:: Do what I do: run it in a small window and do something else while you're waiting. Sure, time away from DF is time wasted, but you could at least fire up a word processor and write angry letters you wish you could mail to your boss or something. --Count Dorku&lt;br /&gt;
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== Diagonal Movement ==&lt;br /&gt;
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Is there any way to move diagonally in adventure mode like the dwarves do in fortress mode? There's a cave that I really want to explore (mainly because it contains a Hydra, which I have never fought before). The tunnel underground is in such a way that the only path to the Hydra is diagonal.--[[User:Stinhad Limarezum|Stinhad Limarezum]] 08:56, 19 April 2009 (UTC)&lt;br /&gt;
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:Use your numpad. 7,9,1 and 3 move you in the different directions.--[[User:Sickness]] 02:04, 29 April 2009 (EST)&lt;br /&gt;
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== Holy dear lord! ==&lt;br /&gt;
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Today I witnessed something that can only be described as a &amp;quot;murder cycle&amp;quot; The way it would go: one villager would be killed by another, that villager would be attacked by several others, those villagers would be attacked by the other villagers, and so on.... this shocks me to no end. --[[User:Smoking Gnu|Smoking Gnu]] 22:03, 18 May 2009 (UTC)&lt;br /&gt;
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: The AI bork that would cause this seems logical (A villager commits a crime, another villager attacks it because of the committed crime, but they don't have to code to flag themselves as not comitting a crime- I might add that it's as old as time in RPGs) and Toady should be able to fix it without much trouble, or you can change the ethics in the entity raws around to prevent it. The important question is what caused a villager to attack another in the first place. --[[User:Sensei|Sensei: Last seen somewhere in the Basic Jungle of Terror]] 01:07, 19 May 2009 (UTC)&lt;br /&gt;
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== Thirst Bug/Cheat ==&lt;br /&gt;
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I just noticed recently, while training swimming, that you can drink water that is a body covering. Doesn't matter if the covering results from a dip in a stagnant pool, salty pool or even the ocean (my loc of choice). Once it's on your body, it's drinkable. I personally recommend &amp;quot;water covering (fourth toe, left foot)&amp;quot; as a marvelous vintage. --[[User:Smirk|Smirk]] 22:58, 27 May 2009 (UTC)&lt;br /&gt;
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== Interacting with furniture? ==&lt;br /&gt;
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I'm playing with a modded race (don't think that's the reason why I can't do anything) and I can't seem to open any doors or interact with furniture. The 'u' key doesn't work and when set to F1 nothing happens. Does anyone know what's happening? [[User:Ancient Thingy|Ancient Thingy]] 02:13, 19 June 2009 (UTC)&lt;br /&gt;
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: Have you added [CAN_OPEN_DOORS]? [[User:Sickness|Sickness]] 01:02, 31 July 2009 (AEST)&lt;br /&gt;
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== Targeting Mayorfinder ==&lt;br /&gt;
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Is there any way to track down a mayor, short of simply wandering through the dwarf city until I get lucky or starve? --Count Dorku&lt;br /&gt;
:No, sorry. Bring plenty of food. [[Sickness|Sickness]]&lt;br /&gt;
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== Training Companions? ==&lt;br /&gt;
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Can you train your companions to be better? Like maybe getting them to take a swim with you so that they get higher stats? I know most people consider companions to be meat shields, but I like to get good ones sometimes so that they can actually do damage to the enemy, it's the only way I've been able to play without using throwing or archery. I've always just assumed that they got stronger as they fought just like I did, but do they? [[User:Shardok|Shardok]] 23:11, 8 August 2009 (UTC)&lt;br /&gt;
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== Ambusher information appears to be incorrect ==&lt;br /&gt;
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I've noticed two things in the current version:&lt;br /&gt;
1. You can shoot and wound enemies with a crossbow while sneaking, without being spotted.&lt;br /&gt;
2. When throwing objects, it seems like it's a lot more effective when you're not sneaking. When sneaking, the objects mostly seem to miss their intended target. You won't be automatically spotted, but you won't do much damage (if any). --[[Special:Contributions/155.69.95.232|155.69.95.232]] 06:39, 3 December 2009 (UTC)&lt;br /&gt;
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== Food ==&lt;br /&gt;
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I may have overlooked it, but I noticed this article lacks any hints on keeping an adventurer well-fed.  I noticed the bit about buying/filling waterskins, but not locating food.  That said...&lt;br /&gt;
&lt;br /&gt;
I've found that food is rarely a problem.  It depends a bit on the biome, but generally if you hit 'L' to reveal nearby vermin, you'll always have a viable food supply.  IIRC mountains rarely have vermin (excepting bats swarming around a chasm or something), so you should stock up on beetles and worms before any mountaineering expedition.&lt;br /&gt;
:I believe you can only eat live vermin if you're '''really''' hungry (i.e. near starving) - otherwise, you'll just respond &amp;quot;No, that's disgusting&amp;quot;. --[[User:Quietust|Quietust]] 22:27, 7 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Skills and Starting Equipment ==&lt;br /&gt;
&lt;br /&gt;
Some testing reveals that one's starting equipment is determined solely by the dominant weapon skill. Wrestlers start with no weapon (obviously), no shield, and no armor at all. Bowmen and crossbowmen start with leather armor. Pikemen get chain armor but no shield. Finally, all other weapons (sword, axe, mace, hammer, spear, whip) start with both chain armor and a shield. Points allocated into Armor User or Shield User do not appear to have any effect on the quality of the gear - everything is always of base quality and of the default material (iron for humans, steel for dwarves, wood/rope reed for elves). --[[User:Quietust|Quietust]] 14:33, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
&lt;br /&gt;
The article under survival is unnecessarily informal and could use with some editing.&lt;br /&gt;
&lt;br /&gt;
== Elf Civ Leaders ==&lt;br /&gt;
I've confirmed it is possible to find civ-leader Druids as well as city-leader Druids in elven capitals, the question remains as to whether the quests they give out are potentially any different (in my last adventure mode game, I found out with savescumming that both the Mayor-Druid and the King-Druid would send after the same megabeast).--[[Special:Contributions/114.78.48.100|114.78.48.100]] 15:11, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also probably worth mentioning here that I've had local and civ elf leaders wander outside the borders of their forest retreat, and turning into migrant tiles on the travel map, resulting in &amp;quot;Ask me when I've returned to m home!&amp;quot; when asking about/returning from a quest, possibly evicting them from town for the rest of history--[[Special:Contributions/114.78.48.100|114.78.48.100]] 15:19, 8 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Equipping your adventurer ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It should be noted that the world of DF seems to have a lot of left handers, so do not be surprised if your character holds the weapon with the left hand and the shield with the right hand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Most of the time ''the shield is held in the dominant hand,'' so actually, in the world of DF, just like here, ''most people are right handed.''&lt;br /&gt;
&lt;br /&gt;
--[[User:CrazyMLC|CrazyMLC]] 02:49, 9 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Barter System, Only ==&lt;br /&gt;
I frequently encounter shopkeepers who refuse to accept my money and shopkeepers who refuse to part with their own money, though usually not both at the same time.  For the record, that means I can not use one half of the asdfghjkl keys to adjust coins one way or another during Trade.  Is this intentional? --[[User:FJH|FJH]] 20:07, 12 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Ash&amp;diff=72916</id>
		<title>40d Talk:Ash</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Ash&amp;diff=72916"/>
		<updated>2010-03-12T18:23:00Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Burned to Ashes vs Wood Furnaces */  This disappointed me too.  I thought &amp;quot;Free ash!'  then &amp;quot;Nooo!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stockpiling==&lt;br /&gt;
Not that you want to keep it much... but where do I find how to store ash in the stockpile I am setting up between my wood furnace and my ashery?&lt;br /&gt;
[[User:GarrieIrons|GarrieIrons]] 08:45, 5 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
Stock{{key|p}}pile, Cus{{key|t}}om settings, {{key|e}}nable Bars/Block, {{key|f}}orbid Bars: Metal, Blocks, Blocks: Metal. Then toggle off coal, potash, pearlash and tallow soap, leaving ash the only allowed material.--[[User:Maska|Maska]] 10:22, 5 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other sources ==&lt;br /&gt;
Not that ash is really worth worrying about all that much, but I've noticed (through [[losing|fun]] times, that Magma Men (probably other firebreathing things too) can create ash from plants, trees, and dwarves on the surface at least.  I was running a test site to pump magma around, and a magmaman to offense and breathed fire over my workshops and haulers/crafters.  The dead dwarves and vegetation became ash.--[[User:Dadamh|Dadamh]] 14:48, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== (from &amp;quot;potash&amp;quot; article) ==&lt;br /&gt;
&lt;br /&gt;
:''(Moved here from [[talk:potash]] when that (and pearlash) articles were combined here. There was no talk:pearlash. --[[User:Albedo|Albedo]] 19:39, 6 November 2009 (UTC))''&lt;br /&gt;
&lt;br /&gt;
===Using Potash===&lt;br /&gt;
I assume that only [[planter]]s apply potash to [[farm plots]]?[[User:GarrieIrons|GarrieIrons]] 02:49, 27 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Why? ===&lt;br /&gt;
How useful is potash to your farming production?  Is it good enough to even bother with?  I don't generally run out of food, but I guess this would allow me to use fewer seeds, fewer farmers, and less space.  Also, how long does it take to fertilize crops, and does it impede actual planting?  --[[User:Smartmo|Smartmo]] 18:52, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: See this link [[Farming#Increasing_yield]]. You can had 1.5 times the yield with fertilizer. Bigger stack mean bigger meal, so you need less space to store it, less barrel, etc. --[[User:Karl|Karl]] 21:48, 5 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Burned to Ashes vs Wood Furnaces ==&lt;br /&gt;
&lt;br /&gt;
What's the difference between Ash from a forest fire and the ash created and collected at a furnace? Is there a way to collect and use the ash from a forest fire as Potash material? Only came up because at the start of the game a magmaman set my starting z-level on fire... So I took the opportunity to use it as fertilizer... Fail :( &amp;quot;... cancles make Potash: needs ashes.&amp;quot;&lt;br /&gt;
*Ashes that are just lying around are scenery only, in the current version. :( At least fire can't damage trees in any meaningful way; once the fire goes out, a burned tree can be chopped down and used to make things completely normally. [[User:Arrkhal|Arrkhal]] 16:01, 24 December 2009 (UTC)&lt;br /&gt;
**Trees are Elven constructions.  That's why they don't catch on fire. --[[User:FJH|FJH]] 18:23, 12 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=72914</id>
		<title>User:FJH/fjh frtrss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=72914"/>
		<updated>2010-03-12T17:37:16Z</updated>

		<summary type="html">&lt;p&gt;FJH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH HISTORY TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortresses ==&lt;br /&gt;
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    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Amethaathira&amp;lt;br \&amp;gt;&amp;lt;b&amp;gt;Olon Bekorn&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;(The Gear of Spring)&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;150 Autumn-&amp;gt;&amp;lt;br \&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Strike the earth!&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Inhabited&amp;lt;/font&amp;gt;&lt;br /&gt;
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    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
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* Solon Metuldeduk, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Leader&lt;br /&gt;
* Kel Cattenïton, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Olin Mafolisan, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Momuz Sazirasol, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mason&lt;br /&gt;
* Lorbam Tashemtosid, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mechanic&lt;br /&gt;
* Dîshmub Nishkicoth, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Carpenter&lt;br /&gt;
* èzum Abanïlon, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Planter&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
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 |-&lt;br /&gt;
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== Journals ==&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_olonbekorn|Olon Bekorn]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 entry, Year 150:Update 1)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(14 Galena 150)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''Fortress Name'' is formatted as &amp;quot;Dwarvish World Name, &amp;lt;b&amp;gt;Dwarvish Fortress Name&amp;lt;/b&amp;gt; (English Fortress Name).&amp;quot;  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is a map of the fortress hosted, the name is a hyperlink to the map.&lt;br /&gt;
* ''History'' is recorded in dates formatted for &amp;quot;Year Season-&amp;gt;Year Season.&amp;quot;  It follows the pattern &amp;quot;Founded/Reclaimed --&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;/Death,&amp;quot; starting a new line each reclamation.&lt;br /&gt;
* ''Status'' is either &amp;quot;inhabited&amp;quot;, &amp;quot;abandoned,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the fortress exists but is not being updated.&lt;br /&gt;
* ''Records'' is a hyperlink to an image of the &amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;{{k|z}}&amp;lt;/font&amp;gt; status menu.  The hyperlink is formatted &amp;quot;Year Month Day,&amp;quot; for the most current date.&lt;br /&gt;
* ''Artifacts'' is an asterisk list of all &amp;quot;[[legendary_artifact|legendary artifacts]]&amp;quot; in the fortress, formatted as &amp;quot;Name (Description)(Value).&amp;quot;  The &amp;quot;description&amp;quot; is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.  The original seven are noted by their group name thus that &amp;quot;Name, &amp;lt;i&amp;gt;Group&amp;lt;/i&amp;gt;, Profession&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150galena&amp;diff=72913</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150galena</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150galena&amp;diff=72913"/>
		<updated>2010-03-12T17:32:28Z</updated>

		<summary type="html">&lt;p&gt;FJH: Kung fu dwarf snatching flies in mid-air.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Galena in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;6 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was rather surprised this morning.  I was expecting the next thing to jump out of the bushes to be another Tiger when it instead turned out to be a Human Ranger withh a crossbow trained.  He must have thought I was the Tiger.  Quickly sorting some things out - yes, I was a Dwarf - he had the courtesy to lead to back to his town - Creedpacked!  I finally made it.  If everything else the Demon said is accurate then my dragon is somewhere on the northern shore of the ocean relative to this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I spoke with a Clerk who claimed the town leader of the forest retreat was busy.  No one had seen a Dwarf in these parts for about twenty years and his major concern was whether I was looking to settle a mountainhome on top of Fragile Furnaces.  I could only assure him that I was only here to hunt a dragon.  His reaction made me think that dragons must be more dubious than Dwarves on this side of the Amareromi.  On second thought, it was probably the blood splatters.  He didn't give me a chance to explain, though, because he rudely dismissed me and darted away.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had free run of the town and I wanted to make best of it as I could.  Bugbear society had been rather lacking and even Lershicasot was rather sparsely-populated compared to Creedpacked.  The first thing I noticed is that most humies had guarded homes.  Each window I saw through was occupied in some corner of the house by a Swordsman or a Pikeman or one of the Guards.  One of the many, many Guards.  They didn't give me much the time of day - it was nearing dusk when I was asking them - so I could not get a straight answer to any of my questions.  As I was exploring one of the barrack housing buildings I discovered a Silver Xelic in one of the rooms, completely out of place with the rest of the human population.  Almost as displaced as me.  Xelics were an odd group of the beast-men races, more insect-like than animal, and the Silver variety were much more peaceful than even the treehuggers.  He was willing to talk with me.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The Wrestler ëtuyoyï Kunoxïgitiru had come from the Silver Xelic capital of Lunchmarkets on account of his cousin Arerà Pullstorm.  Arerà was apparently the real Xelic of Creedpacked and had just recently slain a humie named Oli Admireoutrage.  He didn't know why but the humans had taken a personal indignation and had called something they deemed a &amp;quot;trial&amp;quot; to decide what to do with Arerà.  I asked about this thing called a &amp;quot;trial&amp;quot; but the more ëtuyoyï explained the more I realized he only vaguely understood it too.  It was some kind of tournament before a formal resolution to decide whether and how to punish his cousin.  The process was convoluted and lost all sense of sense shortly and ëtuyoyï apologized for failing to explain.  I don't get why the whole song and dance.  Just hit him with a hammer until he repents or dies and then chain him far away from booze for a while so he can cool his head.  If that punishment was good enough for a Dwarf, it was simple enough for a human to understand.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;7 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
ëtuyoyï let me bunk in his room rather than the noisy mead hall.  He apparently stepped out a few times last night on account of his cousin.  Also, he had molted.  Unlike the Clerk, ëtuyoyï was more interested in hearing the story of why I was here.  I'm no Bard but I think I carried the explanation well enough, though the only real emotion he showed was surprise at hearing about Drurumuth.  His advice was something about Demons only being self-interested, or something, and to be careful.  Obvious but good sound advice, especially since I was taking on a dragon.  I wanted to know if he had learned more about this thing called &amp;quot;trial&amp;quot; in the night but a Human appeared at the door and called him away, probably to do something with his cousin.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
My continued exploration of Creedpacked made me want to get something drink, only to make me realize I had lost my waterskin somewhere.  It was probably those Tigers from before.  The local outfitter's shopkeeper Mobma greeted me with &amp;quot;Life is, in a word, war.&amp;quot;  Since the local deity was Iño and not Nato, I was forced to conclude that his was a bleak outlook.  Until I paid him that seemed to be the case anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had wanted to explore their keep a little but Guards barred my entrance, stating something about official business and that it was nothing I could offer my Services for.  Inside I did catch sight of a Xelic - couldn't tell if it was ëtuyoyï - with a number of weapon-holding Humans, the Clerk from yesterday, and someone seated at the end of the room where they were.  This must have been something to do with the &amp;quot;trial&amp;quot; but I wasn't permitted time to take notes.  The bend up the Eastern side of the ocean isn't far from the forest retreat here anyway; I should get to it.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;8 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear the bend wasn't this far when I was atop Fragile Furnaces!&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;9 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The first civilization I encountered after rounding the south-eastern corner of Amareromi was the Silver Xelic &amp;quot;town&amp;quot; of Yhoskajuluouquoo.  Actually, I completely stumbled into it by accident.  I had forgotten that Silver Xelics lived much like Elves, without formal buildings or tunnels to call home.  At least they didn't name trees with silly titles.  Oh, and they had also built this marvelous stone road through their &amp;quot;village&amp;quot; to the next.  As long as they have their surface-dwelling priorities straight.  Take that, you lazy arrogant treehuggers!&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The village had loads and loads of young Xelics running around and playing.  Their leader was a friendly Druid named Ade ïefeihedraëtaihe who, though she didn't have any knowledge of dragons, suggested I go and visit their capital Shakenhooves south of here.  Two capitals in close proximity?  When I mentioned ëtuyoyï and Lunchmarkets, the Ade just nodded.  That wasn't an answer.  She was highly curious about &amp;quot;trial&amp;quot; that was occurring when I mentioned it and I try to explain exactly the disorganized account I had been given.  Her expression was unreadable - as far from readable as a face made a chitin plates permitted you'll grant me - but I could see she needed a drink to let that soak in.  So could I.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I didn'r know Xelics didn't ferment their own alcohol, substituting it for tree sap mostly.  Only part of the whole visit I didn't like.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;14 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I discovered another humie village today, Icensudem.  From what I learned in Creedpacked, this is the Human capital; it's really hard to tell.  The only real difference between the towns were siltstone block pillars in random places around the map.  They weren't even engraved, supported nothing, and didn't seem to serve any purpose.  Perhaps I should consider them in the same vein as the Silver Xelic stone road?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Only interesting things existed in this town.  The first was Luthi Laroabba, the Axe Lord who ran the place, who didn't seem to realize he had Silver Xelic neighbors.  Must not be well-traveled.  The other thing was the shopkeeper Mastrod Ruluquaba who ran a weapon's shop.  Missing the falchion I lost back before Lershicasot, I found myself looking at a crystal longsword (longer than me!).  When I tried to trade, however, Mastrod refused to accept the money I had accumulated from Human and High Elven cities, made of no different substances than other money.  He even refused to accept the Human Lershicasot currency or to price any of the goods I had on me.  It was quite uncomfortable.  He did, however, assert that he was willing to &amp;lt;i&amp;gt;sell&amp;lt;/i&amp;gt; me something.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I snatched some flies in his shop out of the air, ten of them, and tried to sell them to him in an expression of frustration.  Oddly, his only complaint was that they were too wriggly like this and not caged.  That was a surprisingly reasonable argument.  Stuffing the flies into my backpack, I resolved to find a place that sold cages.  I never did purchase the longsword.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=72786</id>
		<title>User:FJH/fjh update</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=72786"/>
		<updated>2010-03-11T05:29:43Z</updated>

		<summary type="html">&lt;p&gt;FJH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH UPDATE TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2009:&lt;br /&gt;
* ''User'' page created, with tab system. --[[User:FJH|FJH]] 20:53, 5 May 2009 (UTC)&lt;br /&gt;
* After some fumbling, created the ''Using Tabs'' tab and added the real tab for the definition. --[[User:FJH|FJH]] 23:17, 5 May 2009 (UTC)&lt;br /&gt;
* Created the ''History'' tab. --[[User:FJH|FJH]] 01:35, 7 May 2009 (UTC)&lt;br /&gt;
* Created the ''Generated Worlds'' tab.  Attempted to merge ''Using Tabs'' and ''Wiki Work'', but dropped the idea. --[[User:FJH|FJH]] 22:14, 8 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Generated Worlds'' and ''History'' tables about Róth Dakon and Dorenkol. --[[User:FJH|FJH]] 06:32, 11 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Introduction'' page.  For better or for worse. --[[User:FJH|FJH]] 18:38, 28 June 2009 (UTC)&lt;br /&gt;
* Created the ''Resources'' page and loaded with conversation-necessary characters and full character palette. --[[User:FJH|FJH]] 04:20, 1 July 2009 (UTC)&lt;br /&gt;
* Added entry about Ilasushal to ''Generated Worlds''.  New fortress to start soon. --[[User:FJH|FJH]] 16:37, 8 July 2009 (UTC)&lt;br /&gt;
* Added entries for Thadar Atho, ïssunolmul Sutan on the ''Generated Worlds'' and ''History'' tabs.  Plan to move the narrative sections to their own pages eventually.  Will need an adventuring log too. --[[User:FJH|FJH]] 04:45, 10 July 2009 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2010:&lt;br /&gt;
* Massive data loss of both primary and backups.  All fortresses have been lost, those on this site and any not listed.  Have to start over from scratch. --[[User:FJH|FJH]] 18:47, 28 February 2010 (UTC)&lt;br /&gt;
* Added entry about Amethaathira to ''Generated Worlds''. --[[User:FJH|FJH]] 00:00, 1 March 2010 (UTC)&lt;br /&gt;
* Added entry for starter fortress Olon Bekorn to ''History''.  Will create initial ''Journal'' entries later. --[[User:FJH|FJH]] 06:53, 2 March 2010 (UTC)&lt;br /&gt;
* Started journal entries for Olon Bekorn, available from ''History''. --[[User:FJH|FJH]] 21:46, 2 March 2010 (UTC)&lt;br /&gt;
* Added entry for Thælépäb ùcï to ''Generated Worlds'' and started journal entries for Nish Sigunkokeb on ''History''. --[[User:FJH|FJH]] 20:03, 7 March 2010 (UTC)&lt;br /&gt;
* Work on Nish Sigunkokeb's journal on ''History''. --[[User:FJH|FJH]] 06:22, 8 March 2010 (UTC) to --[[User:FJH|FJH]] 05:29, 11 March 2010 (UTC)&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Under Construction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150galena&amp;diff=72785</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150galena</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150galena&amp;diff=72785"/>
		<updated>2010-03-11T05:27:48Z</updated>

		<summary type="html">&lt;p&gt;FJH: Creating Galena&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Galena in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;6 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was rather surprised this morning.  I was expecting the next thing to jump out of the bushes to be another Tiger when it instead turned out to be a Human Ranger withh a crossbow trained.  He must have thought I was the Tiger.  Quickly sorting some things out - yes, I was a Dwarf - he had the courtesy to lead to back to his town - Creedpacked!  I finally made it.  If everything else the Demon said is accurate then my dragon is somewhere on the northern shore of the ocean relative to this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I spoke with a Clerk who claimed the town leader of the forest retreat was busy.  No one had seen a Dwarf in these parts for about twenty years and his major concern was whether I was looking to settle a mountainhome on top of Fragile Furnaces.  I could only assure him that I was only here to hunt a dragon.  His reaction made me think that dragons must be more dubious than Dwarves on this side of the Amareromi.  On second thought, it was probably the blood splatters.  He didn't give me a chance to explain, though, because he rudely dismissed me and darted away.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had free run of the town and I wanted to make best of it as I could.  Bugbear society had been rather lacking and even Lershicasot was rather sparsely-populated compared to Creedpacked.  The first thing I noticed is that most humies had guarded homes.  Each window I saw through was occupied in some corner of the house by a Swordsman or a Pikeman or one of the Guards.  One of the many, many Guards.  They didn't give me much the time of day - it was nearing dusk when I was asking them - so I could not get a straight answer to any of my questions.  As I was exploring one of the barrack housing buildings I discovered a Silver Xelic in one of the rooms, completely out of place with the rest of the human population.  Almost as displaced as me.  Xelics were an odd group of the beast-men races, more insect-like than animal, and the Silver variety were much more peaceful than even the treehuggers.  He was willing to talk with me.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The Wrestler ëtuyoyï Kunoxïgitiru had come from the Silver Xelic capital of Lunchmarkets on account of his cousin Arerà Pullstorm.  Arerà was apparently the real Xelic of Creedpacked and had just recently slain a humie named Oli Admireoutrage.  He didn't know why but the humans had taken a personal indignation and had called something they deemed a &amp;quot;trial&amp;quot; to decide what to do with Arerà.  I asked about this thing called a &amp;quot;trial&amp;quot; but the more ëtuyoyï explained the more I realized he only vaguely understood it too.  It was some kind of tournament before a formal resolution to decide whether and how to punish his cousin.  The process was convoluted and lost all sense of sense shortly and ëtuyoyï apologized for failing to explain.  I don't get why the whole song and dance.  Just hit him with a hammer until he repents or dies and then chain him far away from booze for a while so he can cool his head.  If that punishment was good enough for a Dwarf, it was simple enough for a human to understand.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;7 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
ëtuyoyï let me bunk in his room rather than the noisy mead hall.  He apparently stepped out a few times last night on account of his cousin.  Also, he had molted.  Unlike the Clerk, ëtuyoyï was more interested in hearing the story of why I was here.  I'm no Bard but I think I carried the explanation well enough, though the only real emotion he showed was surprise at hearing about Drurumuth.  His advice was something about Demons only being self-interested, or something, and to be careful.  Obvious but good sound advice, especially since I was taking on a dragon.  I wanted to know if he had learned more about this thing called &amp;quot;trial&amp;quot; in the night but a Human appeared at the door and called him away, probably to do something with his cousin.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
My continued exploration of Creedpacked made me want to get something drink, only to make me realize I had lost my waterskin somewhere.  It was probably those Tigers from before.  The local outfitter's shopkeeper Mobma greeted me with &amp;quot;Life is, in a word, war.&amp;quot;  Since the local deity was Iño and not Nato, I was forced to conclude that his was a bleak outlook.  Until I paid him that seemed to be the case anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had wanted to explore their keep a little but Guards barred my entrance, stating something about official business and that it was nothing I could offer my Services for.  Inside I did catch sight of a Xelic - couldn't tell if it was ëtuyoyï - with a number of weapon-holding Humans, the Clerk from yesterday, and someone seated at the end of the room where they were.  This must have been something to do with the &amp;quot;trial&amp;quot; but I wasn't permitted time to take notes.  The bend up the Eastern side of the ocean isn't far from the forest retreat here anyway; I should get to it.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;8 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear the bend wasn't this far when I was atop Fragile Furnaces!&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;9 Galena&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The first civilization I encountered after rounding the south-eastern corner of Amareromi was the Silver Xelic &amp;quot;town&amp;quot; of Yhoskajuluouquoo.  Actually, I completely stumbled into it by accident.  I had forgotten that Silver Xelics lived much like Elves, without formal buildings or tunnels to call home.  At least they didn't name trees with silly titles.  Oh, and they had also built this marvelous stone walkway through their &amp;quot;village&amp;quot; to the next.  As long as they have their surface-dwelling priorities straight.  Take that, you lazy arrogant treehuggers!&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The village had loads and loads of young Xelics running around and playing.  Their leader was a friendly Druid named Ade ïefeihedraëtaihe who, thought she didn't have any knowledge of dragons, suggested I go and visit their capital Shakenhooves south of here.  Two capitals in close proximity?  When I mentioned ëtuyoyï and Lunchmarkets, the Ade just nodded.  That wasn't an answer.  She was highly curious about &amp;quot;trial&amp;quot; that was occurring when I mentioned it and I try to explain exactly the disorganized account I had been given.  Her expression was unreadable - as far from readable as a face made a chitin plates permitted you'll grant me - but I could see she needed a drink to let that soak in.  So could I.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had entirely forgotten that Xelics didn't ferment their own alcohol, substituting it for tree sap mostly.  Only part of the whole visit I didn't like.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150malachite&amp;diff=72784</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150malachite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150malachite&amp;diff=72784"/>
		<updated>2010-03-11T05:25:19Z</updated>

		<summary type="html">&lt;p&gt;FJH: Creating Malachite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Malachite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
While traveling I was bothered by a pack of wolves, about four or five.  This is a pretty normal occurrence for me and so too is easily dismissing them with a swing of Nato.  I've tried throwing some of my meat in hopes of diverting their attention in the past for I really don't want to kill them but they barely notice it.  This time, however, something strange happened as I faced them down.  At first it was a dizzying feeling but that quickly turned to one of extreme clarity like drinking some really good beer. &amp;lt;i&amp;gt;Really&amp;lt;/i&amp;gt; good beer.  My hands and feet moved as if on their own in a manner that I could only call incredibly efficient and graceful.  The pack vanished, first in whole limbs flying across the forest floor, then ultimately the wolves seemed to vanish right before my eyes as Nato swiped through them.  It was as if their shadows didn't even know they were gone for a brief instant.  I don't remember most of it clearly.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
After another dizzying sensation and normal clarity, there was nothing left but the clearing met, Nato, and a few limbs of a wolf.  I'm not sure how most of it happened.  Was that Nato, the deity of war? Drurumuth's influence? the stagnant water I had drunk a few hours before?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to return to Lershicasot to offload the Deinonychu corpses since I figured they would weigh me down unnecessarily.  Once again, the priest and the priestess had swoon and lay about the temple floor, leaving me the job of taking them to the meda hall beds for rest.  As I was doing this, I noticed for the first time that both the Priest Gisu and the Preistess Dothan were mising their right hands from the wrist on.  I certainly hope self-mutilation isn't a ritual of this Nato-ism.  In any case, I as I was moving the priest I happened to pass by one of the pillars of the temple and noticed it was carved with a full body image of Nato, whereas before I had only seen his head on my coin.  The inscription read &amp;quot;Human deity of war and death.&amp;quot;  &amp;quot;War and death,&amp;quot; huh?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oh, look a masterful depiction of a willow in shale! &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;I hope that doesn't make me sound too much like a tree hugger&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aredas the shopkeep, despite appraising the lizard creatures called Deinonychus as expensive 250Γ affairs (they were valued by weight?), refused to take them off my hands, even the mostly perfect corpse of that Aleæaæaädöa one.  I thought it was rude of him to do that but said nothing of it as I still had the business of selling off the rest of the baubles I had found around that cave earlier.  I thought about donating them but there weren't any charities and none of the objects were toy-quality goods for the children that would be adopted from Batowocgi.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap wasn't in, so I didn't get to meet with him.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;12 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Returning to the northern part of the ocean, following the map, I found δräpëgàèjûvîp ïhùpàwïxäth èdæh. &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yes, I forgot what this place was called in the common tongue and the map isn't translated.  It's not like I write this stuff down.&amp;lt;/font&amp;gt;  Oddly, this area was still considered a part of Neathäa.  The cave itself was very much like the one from before, with the exception of lacking jewelry lying about on the ground to collect.  After making certain there was nothing around the perimeter that would corner me once I entered the tunnels, I ventured inside.  The inhabitants of the caves were sparsely-numbered Giant Bats and, once again, I was not interested in killing them.  After one of the bats plowed into me from behind and threw us both to the floor in a scratching, screeching, and struggling mess, I decided that I didn't have any choice in the matter.  Those bats were tougher than I expected for their size and even when their wings were clipped they posed something of a threat; but, they died all the same.  Once again, I'll say that I regretted having to kill them.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
In any case, Giant Bats, but no wolf, which thoroughly tried me just thinking about it.  If this was its den, then it was probably out hunting or being hunted or whatever wolves do when they're not in their dens.  I decided to camp at the mouth of the cave in hopes that the wolf would wake me up when it got back.  I started hoping that it was that werewolf from the swamp way back when and then I could get it to feign being dead and I wouldn't have to kill it; might even be able to bring it to MalignedTepids and apologize in its name.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;13 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was teasing a bunch of Slugman around the camp and pondering if I would have made a better Animal Trainer than a dragon slayer when the first wolf in hours charged at me from over a hill from north the cave.  This was hopefully Pâshôlébïbèìmäbàlìpé &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yeah, I forgot his untranslated name too&amp;lt;/font&amp;gt; and at that point I was--beginning to hope that it did want to do battle.  I don't know why and what I can say in my defense for that feeling, but I approached it squarely and it continued to charge my position.  The wolf was much larger than any I had seen before but I could only surmise it was still just a wolf.  I reached into my backpack and produced a piece of cow meat.  At the time I thought I could avoid combat by baiting it to not bother me giving me just enough time to get a hold of this feeling of bloodlust.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Somehow it all went wrong.  As I threw the meat to the wolf, the meat flew through the air, into the wolf's maw, &amp;lt;i&amp;gt;through the back of the wolf's neck&amp;lt;/i&amp;gt;, and landed some far way off.  The head and the neck of Pâshôlébïbèìmäbàlìpé landed somewhere different from its body.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I hastily stuffed its corpse into my pack along with the Deinonychu ones, dropped the limbs I could find into the cave, and started running around away from that lethal chunk of cow as fast as I could so that the Slugmen wouldn't be harmed by it.  They complied timidly enough.  When they had gotten far enough, I snuck myself as close to it as I thought was safe and ignited some berries just near it.  I hoped that burning that foul piece of meat would lift whatever cursed it to kill the mouth that tried to eat it.  I'm not sure if it worked; I ran off.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;16 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I arrived back at the towers of Malignedtepid quickly, in part due to recognizing the route, in part because I ran the first third of the journey.  I was still thoroughly bothered by that evil beef that had been calling my backpack home for some time and was wondering if I should sanctify the whole thing and its contents.  The Bugbears were indifferent to my tale, or my victory against the wolf, and instead the few that did care only asked if I had more meat.  In a way, I had decided that I should have expected the wolf slaying act merely a trial of trust with the way no one seemed to care about it.  When that thought had initially occurred to me, I realized that killing the wolf may have not even been the correct solution to the trial.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The Demon, however, seemed unaffected, if you could ever say it acted affected.  The exploration was long and I only found its burning form in the third tower soon as I was about to call it a day.  I rounded a much more well-lit corner than the rest and immediately had to pull myself all the way back around.  The obsidian walls refused to give way, forcing the powerful fires of the Demon through only the corridors, bathing everything near it in a violent but quite agony.  The room itself must have felt like the inside of a volcano depending on however long the Demon had been in there.  After I had recovered, I drew Nato to block my eyes and started sowly moving as close as I could to the chamber; but, I never got close enough to see around the corner before I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, much like before, to speak.  Rather than try to talk again, I merely drew the corpse of Pâshôlébïbèìmäbàlìpé from my pack and threw it towards the farther end of the corridor.  Even though it was still rather moist throughout, the corpse still caught fire long before it even hit the ground.  The environment became brighter and hotter, forcing me to step back some and close my eyes, even shielded by my axe as they were.  When the light died back to its previous levels, and things weren't so merciless, at the end of the corridor were nothing but what appeared to be a pile of bones.  Even they were started to catch fire.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
As before, there was a long silence before I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; anything.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that north of Malignedtepid was the ocean Amareromi.  On the coast to the east I would find the human town of Möashiim'amein and traveling directly north of that, on the other side of Amareroami, I would find my dragon.  Silence followed.  I was to return here if I succeeded, was also &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I pulled back from the Demon much like before and rested my exhausted form on the side of the door leading out of the tower.  Once again, my waterskin was dry and what alcohol I still possessed in my pack was bubbling, leaving me nothing to quench my thirst.  Speaking with Demons was more exhausting than I expected, especially when they were on fire like that.  I was hoping that Futumafat would run back up to me at any second with another map but she never came.  The instructions were very vague after getting to Möashiim'amein: unless it was right where the ocean turned northward, I'd have to trace the whole northern shore of the ocean just to find its den!  Additionally, there was no body of water depicted on the map I was originally given.  I asked around with what Bugbear villagers I could find hoping that one of them knew something about maps but the most help I received was one Bugbear smearing a blueberry across the page.  I hope he was a cartographer painting me my ocean and not a clothier using blueberry as a dye.  When I tasted the blue substance to see whether it was just dye or real blueberries, he made a big fuss about something and the Guards escorted me out of town.  Perhaps, Drurumuth was much more interested in me accomplishing my mission than I thought, to give me a rushed armed escort out of Malignedtepid.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I do hope blueberry dye becomes popular.  It tastes pretty good.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;20 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I found a part of the  southern coast of Amareromi.  The jungle is getting thick; following the shore would probably be the most reliable way of finding the village.  In other news, my skin is still tanned after having left the Bugbear capital.  I wonder when that goes away.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;b&amp;gt;25 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Still tan.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Even the shore of the ocean offers me little respite.  Wild animals of all sorts, though most on all fours, jump out of the shrubbery and attempt to rend me limb from limb.  I faced down three Deinonychu yesterday and fought most of the battle with my back to the ground and the beasts on my chest; there wasn't enough of the corpses left worth keeping.  Just before I started writing, I was attacked by four big lions at the same time.  They surely would have overpowered me had I not been able to use the trees to block them from all approaching at a single time.  Also, lots of running.  I'm surprised at how nimble I have become over the last few months.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;26 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
At the top of this mountain there is a sign that reads &amp;quot;You are standing at the summit of Fragile Furnaces, the largest inactive volcano in all of Igathögred.&amp;quot;  The sign was accredited to the efforts of the humans of Safehelped.  At least that meant I was on the right track, that there were humies around.  I searched all around the mountain but there were no Dwarves here; I might have not been a surveyor and might easily be mistaken between pots and crowns but even I could tell this was very good mountainhome material under my boots.  The view from the peak itself was also incredible - I couldn't see across Amareromi, but I could see a large mountainous island out there and blue all around it.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
No matter how great the view up here is - because it really is an awesome view - this entry is not intended to be about that.  I had started considering about how I would face this dragon.  I've never seen a dragon.  To be honest, I've never seen an engraving of a dragon.  I only know that they're large in body and wings, have green scales, and breathe fire.  It sounded more like I was going against a god of judgment rather than a creature.  As good as I could throw, I'd never be able to hit the mountain in the middle of this ocean; no matter how hard I swung with my axe, I'd never be able to break open the crust of this mountain to its molten core; no matter how thoroughly I wash it, this blood stain on my pant leg would never come out.  I probably will need some help facing this dragon and by that I mean not just the kind that would egg me on.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I wonder what homesickness feels like.  Maybe it's just other &amp;lt;i&amp;gt;Dwarves&amp;lt;/i&amp;gt; I miss seeing because I can't remember much about Äkimkulet.  I remember that its stairs hurt when you fell down a flight of them, but not much more.  Reading back &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Okay, so I DID write some of this stuff down&amp;lt;/font&amp;gt; I also noted an oddly shaped entrance.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150hematite&amp;diff=72783</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150hematite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150hematite&amp;diff=72783"/>
		<updated>2010-03-11T05:23:49Z</updated>

		<summary type="html">&lt;p&gt;FJH: Creating Hematite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hematite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;14 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I had washed the blood and ichor stains off my armor and weapons quite well, with the emerging problem that I am now soaking wet.  Also, there is a blood stain on my right pants leg that refuses to come out.  At least I'm not far down south still or else I'd probably freeze.  The mist is nice though, like I said.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I only mention the ocean I encountered two weeks ago because today I stand at the foot of another ocean!  I decided to head as far north as I could from the shore and I have encountered even more water, just as salty as the last.  I was hoping the swamp I passed through had more interesting things in it but I only met Wasps and Mist Flayers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;16 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was accosted by two more of those Deinonychus creatures again today while I was about to sit down and rest on a stump.  When not confined to tight regions they have incredible speed!  They came out of the foliage like lightning and, were it not for my armor, I'd most likely have lost a great deal in that first swipe.  Additionally, the two of them proved very difficult to handle at the same time, and my speed wasn't sufficient to keep distance.  I was relieved that one pounced on me because that forced the other to leave me be while his friend had his way.  They crouch like birds, they do, but look like lizards!  Their claws are also terrible things to behold, long and curled and sharp.  Those claws tore at my exposed clothing and I do believe its grasp dented my armor!  I stunned it and threw it off, then proceeded to strangle his friend who I surprised with an axe to the face.  After bleeding to death, I made swift work of his still-stunned friend.  I can see why Dacap was surprised that I had made short work of the first one; these two tired me easily and I'm certain a third would have stolen something of mine that does not grow back before I had slain it.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Remembering what Aredas said about their value, I cleaned the monsters as best I could and stuffed their corpses into my sack as well.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;17 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Scrap my original idea, I just discovered the horrible truth.  Both the first and second oceans are one and the same, boxing me in to the north and to the west.  I'm stuck.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sat to consult my resources.  I wasn't wounded.  I still had a lot of good meat from that cave I stumbled upon and things to drink.  I could avoid having to double back to Lershicasot for now and try going around the shore until I found somewhere, but I didn't know which way to head.  If I headed along the northern shore, I'd be heading further into the swamps of the Deinonychus heading NW; if I followed the western shore I'd be retreading some of the places I had already passed and would be heading SE.  I thought of asking Nato again but like before he was quite silent.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;18 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to flip one of my coins, calling &amp;quot;tails&amp;quot; for northward.  I didn't realize until after I flipped it that the coin had two identical sides with a head shape on it.  They apparently had an image of Nato on it.  Maybe he wasn't such a strong silent type after all ... ?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;24 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I encountered the first real civilization in quite some time but was very wary as it was a dark fortress, admired for its obsidian walls and floors but reviled for their attraction to unsavory races.  I'm told they are unsavory anyway.  They kill kittens or something.  Being the target of arrows suggested the last dark fortress didn't like me, but not that they were evil or unsavory.  Undaunted in my thoughts I approached cautiously eager to see any kind of people interacting.  I was quite happy, in afterthought, that it didn't attack me.  The Bugbears of Shorethfufud paid little interest in me actually, save for the Guards who understandably were doing their job.  Many many children (they must breed like rabbits) simply sprinted past me after one another, and other Bugbears of trade professions mill about the perform their own tasks.  Bugbears are rather tall so perhaps they don't see just me as much a threat.  To make sure I didn't give off those kinds of vibes, I kept Nato in my belt and the Deinonychu corpses in my pack.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I met with Macelord Tutuyayum Inceststeps to ensure there was no misunderstandings.  It took quite some time to find him: if a single Dwarven mountainhome could be nebulous under the hands of many architects, dark fortresses tend to be worse under the guidance of fewer.  They have an incredible number of dead ends and everything eventually starts looking the same.  There were three obsidian towers in Shorethfufud to go through so I was very relieved to encounter the Macelord after having finished searching the first tower; just one of the towers built up a good thirst.  Tutuyayum was not incredibly interested in my reasoning for seeking him out, apparently confident that I was not going to harm or steal anything.  He could have been less rude about it though - Dwarves hate being called &amp;quot;short person.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Eagerly, I asked him if he could help with finding the location on my map.  Tutuyayum peered at it for a few seconds, turned the parchment over to read the back, rotated it to look at it upside down, then folded it back up and returned it.  He said he couldn't help but, perhaps, their Bugbear leader could.  He told me to head to the Bugbear capital city Malignedtepid just a day southwest of Shorethfufud and seek out the Demon Drurumuth Sizzleheats.  After that, he shoved past down the hallway, back to whatever he was doing, and I found this dry corner to sleep in for the evening.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aren't Demons supposed to be more ferocious than dragons?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;27 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Malignedtepid!  The second in command here is Master Lasher Futumafat &amp;lt;strike&amp;gt;Sato&amp;lt;/strike&amp;gt;TormentLizards but she wasn't very much help.  I think maybe she was like the priestess back in Lershicasot because she was lying unconscious on the ground.  Three towers.  One demon.  Could it really be that hard?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&amp;lt;i&amp;gt;yes, it is&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;28 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I met the Demon this morning, more by chance than good planning.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had finished searching the first tower yesterday and slept in the lobby of the second tower last night.  When I was going outside to get a quick stretch without blocking traffic, I rounded the corner and saw it.  At first I didn't even realize what it was that I was looking at: a burning tree, a massive blob of molten slag, a giant firefly.  It cast the shadow of other Bugbears onto the walls of the towers.  For a moment, I squinted at it for some time before taking the only appropriate course of action and going to find something to drink.  Mornings were always like that.  Either you wake up on a battlefield or a cot or pumping magma.  By the time I returned, though, the blazing thing was still there, prompting me to realize that there really was something there.  The Bugbears just passed by it slowly, even if they had to skid to a stop first, with their heads lowered.  I had to agree with them, it was impossible to look at the thing, let alone the ground beneath its feet.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
That was when I realized that, through all the haze and fire, it &amp;lt;i&amp;gt;did&amp;lt;/i&amp;gt; have the form of feet silhouetted and swayed by the heat.  Legs, something of a body, but my eyes couldn't travel any further.  It was too bright to make out carefully and see.  Then there was the heat: it felt like a miserable dry desert at midday - did I mention I passed through one of those? -  or a magma forge deep in the bowels of a well-to-do Dwarven fortress even at this distance.  I went to take a sip from my water skin only to find it had already dried up in the heat; with little to bide the renewed thirst I decided I would get closer.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Getting closer was much more difficult than it initially seemed.  As quickly as I approached did it get hotter and no matter how slowed by the heat my feet moved id it ever stop getting hotter.  &amp;lt;strike&amp;gt;It was as dry as sand.&amp;lt;/strike&amp;gt;I already used a desert metaphor.  It was overwhelming, practically forcing me down to my knees just to get closer.  I drew Nato and held it before me to shield my face and beard from the intense burning light, to see even its steely blade glow.  By the time I was down on one knee just to support myself and still trying to get closer, &amp;lt;strike&amp;gt;a voice&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;the sound of&amp;lt;/strike&amp;gt; I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had gotten close enough and to speak.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I tried to introduce myself and explain who prescribed I come here and ask the Demon Drurumuth.  I had to speak slowly, with much difficulty, because my mouth became dry and parched easily and my breath vanishing as fast as it could muster.  After mentioning the dragon but before I could pull the map, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had said enough and that stifled any voice I had.  I waited in the stifling ferocity for some time in silence; I was about to draw back when I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; things again.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that the request I was being given was spoken for by all of Malignedtepid, that I was to kill a wolf named Routedrhymed in a place called Strifefulgloomy the Abysses of Heat.  It had killed one of their own named Bresh.  If I did this, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, I would learn where the dragon I sought &amp;quot;plundered.&amp;quot;  Then silence again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It took me some time to get to a distance that was bearable and a few drinks to relax myself completely.  My knees were still weak from the encounter and suddenly the normal day felt cold, like Akïmkulet.  Futumafat came up to me eventually and handed me a sheet of paper, charred at the edges, the map to Strifegloomy I assumed.  It dawned on me as soon as I saw the map that I had already seen the place I was going!  It was a small delta on the southern shore of that &amp;quot;second ocean&amp;quot; I had seen before!  There must have been a cave there.  I was about to ask Futumafat but she was already unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Now that I think about it, didn't someone say something about making deals with Demons before?  Good luck, I think?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150felsite&amp;diff=72782</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150felsite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150felsite&amp;diff=72782"/>
		<updated>2010-03-11T05:18:15Z</updated>

		<summary type="html">&lt;p&gt;FJH: Creating Felsite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150slate&amp;diff=72781</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150slate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150slate&amp;diff=72781"/>
		<updated>2010-03-11T05:16:24Z</updated>

		<summary type="html">&lt;p&gt;FJH: Creating Felsite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;strike&amp;gt;????&amp;lt;/strike&amp;gt;&amp;lt;b&amp;gt;(1 Slate)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as the first of Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a Cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150granite&amp;diff=72780</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb/150granite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb/150granite&amp;diff=72780"/>
		<updated>2010-03-11T05:13:07Z</updated>

		<summary type="html">&lt;p&gt;FJH: Creating Galena&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Having said that, though, I just threw a rock, it accidentally hit a Mountain Lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=72779</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=72779"/>
		<updated>2010-03-11T05:11:55Z</updated>

		<summary type="html">&lt;p&gt;FJH: Dividing the journal into pages by months.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150granite|Granite in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish receives his quest to slay a dragon but becomes lost.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150slate|Slate in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish encounters civilization again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150felsite|Felsite in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish explores a Human civilization on struggling legs.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150hematite|Hematite in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish seeks the advice of a Demon and is asked to perform a task.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150malachite|Malachite in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
In which Nish completes his mundane task and starts on a lead to the location of his dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;[[/150galena|Galena in the Age of Heroes, 150]]&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
TBA&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=69716</id>
		<title>User:FJH/fjh frtrss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=69716"/>
		<updated>2010-03-10T06:58:30Z</updated>

		<summary type="html">&lt;p&gt;FJH: Update Nish's journal to 9 Galena&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH HISTORY TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortresses ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 |-style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:256px;max-width:562px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortress Name &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:300px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; History &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:250px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Records &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:512px;max-width:512px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Artifacts &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:1024px;max-width:774px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Notable Individuals&amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Amethaathira&amp;lt;br \&amp;gt;&amp;lt;b&amp;gt;Olon Bekorn&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;(The Gear of Spring)&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;150 Autumn-&amp;gt;&amp;lt;br \&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Strike the earth!&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Inhabited&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* Solon Metuldeduk, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Leader&lt;br /&gt;
* Kel Cattenïton, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Olin Mafolisan, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Momuz Sazirasol, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mason&lt;br /&gt;
* Lorbam Tashemtosid, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mechanic&lt;br /&gt;
* Dîshmub Nishkicoth, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Carpenter&lt;br /&gt;
* èzum Abanïlon, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Planter&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;br \&amp;gt; &amp;lt;b&amp;gt;null&amp;lt;/b&amp;gt; &amp;lt;br \&amp;gt; (null) &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt; //--&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journals ==&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_olonbekorn|Olon Bekorn]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 entry, Year 150:Update 1)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(9 Galena 150)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''Fortress Name'' is formatted as &amp;quot;Dwarvish World Name, &amp;lt;b&amp;gt;Dwarvish Fortress Name&amp;lt;/b&amp;gt; (English Fortress Name).&amp;quot;  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is a map of the fortress hosted, the name is a hyperlink to the map.&lt;br /&gt;
* ''History'' is recorded in dates formatted for &amp;quot;Year Season-&amp;gt;Year Season.&amp;quot;  It follows the pattern &amp;quot;Founded/Reclaimed --&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;/Death,&amp;quot; starting a new line each reclamation.&lt;br /&gt;
* ''Status'' is either &amp;quot;inhabited&amp;quot;, &amp;quot;abandoned,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the fortress exists but is not being updated.&lt;br /&gt;
* ''Records'' is a hyperlink to an image of the &amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;{{k|z}}&amp;lt;/font&amp;gt; status menu.  The hyperlink is formatted &amp;quot;Year Month Day,&amp;quot; for the most current date.&lt;br /&gt;
* ''Artifacts'' is an asterisk list of all &amp;quot;[[legendary_artifact|legendary artifacts]]&amp;quot; in the fortress, formatted as &amp;quot;Name (Description)(Value).&amp;quot;  The &amp;quot;description&amp;quot; is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.  The original seven are noted by their group name thus that &amp;quot;Name, &amp;lt;i&amp;gt;Group&amp;lt;/i&amp;gt;, Profession&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=69715</id>
		<title>User:FJH/fjh update</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=69715"/>
		<updated>2010-03-10T06:57:41Z</updated>

		<summary type="html">&lt;p&gt;FJH: More for Nish Sigunkokeb's journal on ''History''.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH UPDATE TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2009:&lt;br /&gt;
* ''User'' page created, with tab system. --[[User:FJH|FJH]] 20:53, 5 May 2009 (UTC)&lt;br /&gt;
* After some fumbling, created the ''Using Tabs'' tab and added the real tab for the definition. --[[User:FJH|FJH]] 23:17, 5 May 2009 (UTC)&lt;br /&gt;
* Created the ''History'' tab. --[[User:FJH|FJH]] 01:35, 7 May 2009 (UTC)&lt;br /&gt;
* Created the ''Generated Worlds'' tab.  Attempted to merge ''Using Tabs'' and ''Wiki Work'', but dropped the idea. --[[User:FJH|FJH]] 22:14, 8 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Generated Worlds'' and ''History'' tables about Róth Dakon and Dorenkol. --[[User:FJH|FJH]] 06:32, 11 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Introduction'' page.  For better or for worse. --[[User:FJH|FJH]] 18:38, 28 June 2009 (UTC)&lt;br /&gt;
* Created the ''Resources'' page and loaded with conversation-necessary characters and full character palette. --[[User:FJH|FJH]] 04:20, 1 July 2009 (UTC)&lt;br /&gt;
* Added entry about Ilasushal to ''Generated Worlds''.  New fortress to start soon. --[[User:FJH|FJH]] 16:37, 8 July 2009 (UTC)&lt;br /&gt;
* Added entries for Thadar Atho, ïssunolmul Sutan on the ''Generated Worlds'' and ''History'' tabs.  Plan to move the narrative sections to their own pages eventually.  Will need an adventuring log too. --[[User:FJH|FJH]] 04:45, 10 July 2009 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2010:&lt;br /&gt;
* Massive data loss of both primary and backups.  All fortresses have been lost, those on this site and any not listed.  Have to start over from scratch. --[[User:FJH|FJH]] 18:47, 28 February 2010 (UTC)&lt;br /&gt;
* Added entry about Amethaathira to ''Generated Worlds''. --[[User:FJH|FJH]] 00:00, 1 March 2010 (UTC)&lt;br /&gt;
* Added entry for starter fortress Olon Bekorn to ''History''.  Will create initial ''Journal'' entries later. --[[User:FJH|FJH]] 06:53, 2 March 2010 (UTC)&lt;br /&gt;
* Started journal entries for Olon Bekorn, available from ''History''. --[[User:FJH|FJH]] 21:46, 2 March 2010 (UTC)&lt;br /&gt;
* Added entry for Thælépäb ùcï to ''Generated Worlds'' and started journal entries for Nish Sigunkokeb on ''History''. --[[User:FJH|FJH]] 20:03, 7 March 2010 (UTC)&lt;br /&gt;
* More for Nish Sigunkokeb's journal on ''History''. --[[User:FJH|FJH]] 06:22, 8 March 2010 (UTC)&lt;br /&gt;
* More for Nish Sigunkokeb's journal on ''History''. --[[User:FJH|FJH]] 00:38, 9 March 2010 (UTC)&lt;br /&gt;
* More for Nish Sigunkokeb's journal on ''History''.  Note: will also need to break page up into smaller sections, probably by month, in future. --[[User:FJH|FJH]] 06:57, 10 March 2010 (UTC)&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Under Construction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=69692</id>
		<title>User:FJH/fjh frtrss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=69692"/>
		<updated>2010-03-10T01:03:39Z</updated>

		<summary type="html">&lt;p&gt;FJH: Missed a Nish entry.  Sorry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH HISTORY TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortresses ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 |-style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:256px;max-width:562px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortress Name &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:300px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; History &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:250px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Records &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:512px;max-width:512px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Artifacts &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:1024px;max-width:774px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Notable Individuals&amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Amethaathira&amp;lt;br \&amp;gt;&amp;lt;b&amp;gt;Olon Bekorn&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;(The Gear of Spring)&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;150 Autumn-&amp;gt;&amp;lt;br \&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Strike the earth!&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Inhabited&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* Solon Metuldeduk, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Leader&lt;br /&gt;
* Kel Cattenïton, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Olin Mafolisan, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Momuz Sazirasol, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mason&lt;br /&gt;
* Lorbam Tashemtosid, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mechanic&lt;br /&gt;
* Dîshmub Nishkicoth, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Carpenter&lt;br /&gt;
* èzum Abanïlon, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Planter&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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== Journals ==&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_olonbekorn|Olon Bekorn]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 entry, Year 150:Update 1)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(26 Malachite 150)&amp;lt;/font&amp;gt;&lt;br /&gt;
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* ''Fortress Name'' is formatted as &amp;quot;Dwarvish World Name, &amp;lt;b&amp;gt;Dwarvish Fortress Name&amp;lt;/b&amp;gt; (English Fortress Name).&amp;quot;  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is a map of the fortress hosted, the name is a hyperlink to the map.&lt;br /&gt;
* ''History'' is recorded in dates formatted for &amp;quot;Year Season-&amp;gt;Year Season.&amp;quot;  It follows the pattern &amp;quot;Founded/Reclaimed --&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;/Death,&amp;quot; starting a new line each reclamation.&lt;br /&gt;
* ''Status'' is either &amp;quot;inhabited&amp;quot;, &amp;quot;abandoned,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the fortress exists but is not being updated.&lt;br /&gt;
* ''Records'' is a hyperlink to an image of the &amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;{{k|z}}&amp;lt;/font&amp;gt; status menu.  The hyperlink is formatted &amp;quot;Year Month Day,&amp;quot; for the most current date.&lt;br /&gt;
* ''Artifacts'' is an asterisk list of all &amp;quot;[[legendary_artifact|legendary artifacts]]&amp;quot; in the fortress, formatted as &amp;quot;Name (Description)(Value).&amp;quot;  The &amp;quot;description&amp;quot; is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.  The original seven are noted by their group name thus that &amp;quot;Name, &amp;lt;i&amp;gt;Group&amp;lt;/i&amp;gt;, Profession&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69691</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69691"/>
		<updated>2010-03-10T01:01:18Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Malachite in the Age of Heroes, 150 */   Forgot the entry for Fragile Furnaces&lt;/p&gt;
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&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
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&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;????&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
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&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
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&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
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In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
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The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Hematite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;14 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I had washed the blood and ichor stains off my armor and weapons quite well, with the emerging problem that I am now soaking wet.  Also, there is a blood stain on my right pants leg that refuses to come out.  At least I'm not far down south still or else I'd probably freeze.  The mist is nice though, like I said.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I only mention the ocean I encountered two weeks ago because today I stand at the foot of another ocean!  I decided to head as far north as I could from the shore and I have encountered even more water, just as salty as the last.  I was hoping the swamp I passed through had more interesting things in it but I only met Wasps and Mist Flayers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was accosted by two more of those Deinonychus creatures again today while I was about to sit down and rest on a stump.  When not confined to tight regions they have incredible speed!  They came out of the foliage like lightning and, were it not for my armor, I'd most likely have lost a great deal in that first swipe.  Additionally, the two of them proved very difficult to handle at the same time, and my speed wasn't sufficient to keep distance.  I was relieved that one pounced on me because that forced the other to leave me be while his friend had his way.  They crouch like birds, they do, but look like lizards!  Their claws are also terrible things to behold, long and curled and sharp.  Those claws tore at my exposed clothing and I do believe its grasp dented my armor!  I stunned it and threw it off, then proceeded to strangle his friend who I surprised with an axe to the face.  After bleeding to death, I made swift work of his still-stunned friend.  I can see why Dacap was surprised that I had made short work of the first one; these two tired me easily and I'm certian a third would have stolen something of mine that does not gorw back before I had slain it.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Remembering what Aredas said about their value, I cleaned the monsters as best I could and stuffed their corpses into my sack.  I, just five feet from head to sole, am now carrying around three heavy eleven foot tall corpses in a fire beetle chitin backpack on my back.  This shouldn't be possible.  This shouldn't be possible.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Scrap my original idea, I just discovered the horrible truth.  Both the first and second oceans are one and the same, boxing me in to the north and to the west.  I'm stuck.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sat to consult my resources.  I wasn't wounded.  I still had a lot of good meat from that cave I stumbled upon and things to drink.  I could avoid having to double back to Lershicasot for now and try going around the shore until I found somewhere, but I didn't know which way to head.  If I headed along the northern shore, I'd be heading further into the swamps of the Deinonychus heading NW; if I followed the western shore I'd be retreading some of the places I had already passed and would be heading SE.  I thought of asking Nato again but like before he was quite silent.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;18 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to flip one of my coins, calling &amp;quot;tails&amp;quot; for northward.  I didn't realize until after I flipped it that the coin had two identical sides with a head shape on it.  They apparently had an image of Nato on it.  Maybe he wasn't such a strong silent type after all ... ?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;24 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I encountered the first real civilization in quite some time but was very wary as it was a dark fortress, admired for its obsidian walls and floors but reviled for their attraction to unsavory races.  I'm told they are unsavory anyway.  They kill kittens or something.  Being the target of arrows suggested the last dark fortress didn't like me, but not that they were evil or unsavory.  Undaunted in my thoughts I approached cautiously eager to see any kind of people interacting.  I was quite happy, in afterthought, that it didn't attack me.  The Bugbears of Shorethfufud paid little interest in me actually, save for the Guards who understandably were doing their job.  Many many children (they must breed like rabbits) simply sprinted past me after one another, and other Bugbears of trade professions mill about the perform their own tasks.  Bugbears are rather tall so perhaps they don't see just me as much a threat.  To make sure I didn't give off those kinds of vibes, I kept Nato in my belt and the Deinonychu corpses in my pack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I met with Macelord Tutuyayum Inceststeps to ensure there was no misunderstandings.  It took quite some time to find him: if a single Dwarven mountainhome could be nebulous under the hands of many architects, dark fortresses tend to be worse under the guidance of fewer.  They have an incredible number of dead ends and everything eventually starts looking the same.  There were three obsidian towers in Shorethfufud to go through so I was very relieved to encounter the Macelord after having finished searching the first tower; just one of the towers built up a good thirst.  Tutuyayum was not incredibly interested in my reasoning for seeking him out, apparently confident that I was not going to harm or steal anything.  He could have been less rude about it though - Dwarves hate being called &amp;quot;short person.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
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Eagerly, I asked him if he could help with finding the location on my map.  Tutuyayum peered at it for a few seconds, turned the parchment over to read the back, rotated it to look at it upside down, then folded it back up and returned it.  He said he couldn't help but, perhaps, their Bugbear leader could.  He told me to head to the Bugbear capital city Malignedtepid just a day southwest of Shorethfufud and seek out the Demon Drurumuth Sizzleheats.  After that, he shoved past down the hallway, back to whatever he was doing, and I found this dry corner to sleep in for the evening.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Aren't Demons supposed to be more ferocious than dragons?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;27 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Malignedtepid!  The second in command here is Master Lasher Futumafat &amp;lt;strike&amp;gt;Sato&amp;lt;/strike&amp;gt;TormentLizards but she wasn't very much help.  I think maybe she was like the priestess back in Lershicasot because she was lying unconscious on the ground.  Three towers.  One demon.  Could it really be that hard?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&amp;lt;i&amp;gt;yes, it is&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;28 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I met the Demon this morning, more by chance than good planning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I had finished searching the first tower yesterday and slept in the lobby of the second tower last night.  When I was going outside to get a quick stretch without blocking traffic, I rounded the corner and saw it.  At first I didn't even realize what it was that I was looking at: a burning tree, a massive blob of molten slag, a giant firefly.  It cast the shadow of other Bugbears onto the walls of the towers.  For a moment, I squinted at it for some time before taking the only appropriate course of action and going to find something to drink.  Mornings were always like that.  Either you wake up on a battlefield or a cot or pumping magma.  By the time I returned, though, the blazing thing was still there, prompting me to realize that there really was something there.  The Bugbears just passed by it slowly, even if they had to skid to a stop first, with their heads lowered.  I had to agree with them, it was impossible to look at the thing, let alone the ground beneath its feet.&amp;lt;br \&amp;gt;&lt;br /&gt;
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That was when I realized that, through all the haze and fire, it &amp;lt;i&amp;gt;did&amp;lt;/i&amp;gt; have the form of feet silhouetted and swayed by the heat.  Legs, something of a body, but my eyes couldn't travel any further.  It was too bright to make out carefully and see.  Then there was the heat: it felt like a miserable dry desert at midday - did I mention I passed through one of those? -  or a magma forge deep in the bowels of a well-to-do Dwarven fortress even at this distance.  I went to take a sip from my water skin only to find it had already dried up in the heat; with little to bide the renewed thirst I decided I would get closer.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Getting closer was much more difficult than it initially seemed.  As quickly as I approached did it get hotter and no matter how slowed by the heat my feet moved id it ever stop getting hotter.  &amp;lt;strike&amp;gt;It was as dry as sand.&amp;lt;/strike&amp;gt;I already used a desert metaphor.  It was overwhelming, practically forcing me down to my knees just to get closer.  I drew Nato and held it before me to shield my face and beard from the intense burning light, to see even its steely blade glow.  By the time I was down on one knee just to support myself and still trying to get closer, &amp;lt;strike&amp;gt;a voice&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;the sound of&amp;lt;/strike&amp;gt; I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had gotten close enough and to speak.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I tried to introduce myself and explain who prescribed I come here and ask the Demon Drurumuth.  I had to speak slowly, with much difficulty, because my mouth became dry and parched easily and my breath vanishing as fast as it could muster.  After mentioning the dragon but before I could pull the map, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had said enough and that stifled any voice I had.  I waited in the stifling ferocity for some time in silence; I was about to draw back when I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; things again.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that the request I was being given was spoken for by all of Malignedtepid, that I was to kill a wolf named Routedrhymed in a place called Strifefulgloomy the Abysses of Heat.  It had killed one of their own named Bresh.  If I did this, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, I would learn where the dragon I sought &amp;quot;plundered.&amp;quot;  Then silence again.&amp;lt;br \&amp;gt;&lt;br /&gt;
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It took me some time to get to a distance that was bearable and a few drinks to relax myself completely.  My knees were still weak from the encounter and suddenly the normal day felt cold, like Akïmkulet.  Futumafat came up to me eventually and handed me a sheet of paper, charred at the edges, the map to Strifegloomy I assumed.  It dawned on me as soon as I saw the map that I had already seen the place I was going!  It was a small delta on the southern shore of that &amp;quot;second ocean&amp;quot; I had seen before!  There must have been a cave there.  I was about to ask Futumafat but she was already unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Now that I think about it, didn't someone say something about making deals with Demons before?  Good luck, I think?&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Malachite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
While traveling I was accosted by a pack of wolves, about four or five.  This is a pretty normal occurrence for me and so too is easily dismissing them with a swing of Nato.  I've tried throwing some of my meat in hopes of diverting their attention in the past for I really don't want to kill them but they barely notice it.  This time, however, something strange happened as I faced them down.  At first it was a dizzying feeling but that quickly turned to one of extreme clarity like drinking some really good beer. &amp;lt;i&amp;gt;Really&amp;lt;/i&amp;gt; good beer.  My hands and feet moved as if on their own in a manner that I could only call incredibly efficient and graceful.  The pack vanished, first in whole limbs flying across the forest floor, then ultimately the wolves seemed to vanish right before my eyes as Nato swiped through them.  It was as if their shadows didn't even know they were gone for a brief instant.  I don't remember most of it clearly.&amp;lt;br \&amp;gt;&lt;br /&gt;
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After another dizzying sensation and normal clarity, there was nothing left but the clearing met, Nato, and a few limbs of a wolf.  I'm not sure how most of it happened.  Was that Nato, the deity of war? Drurumuth's influence? the stagnant water I had drunk a few hours before?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;5 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to return to Lershicasot to offload the Deinonychu corpses since I figured they would weigh me down unnecessarily.  Once again, the priest and the priestess had swoon and lay about the temple floor, leaving me the job of taking them to the meda hall beds for rest.  As I was doing this, I noticed for the first time that both the Priest Gisu and the Preistess Dothan were mising their right hands from the wrist on.  I certainly hope self-mutilation isn't a ritual of this Nato-ism.  In any case, I as I was moving the priest I happened to pass by one of the pillars of the temple and noticed it was carved with a full body image of Nato, whereas before I had only seen his head on my coin.  The inscription read &amp;quot;Human deity of war and death.&amp;quot;  &amp;quot;War and death,&amp;quot; huh?&amp;lt;br \&amp;gt;&lt;br /&gt;
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Oh, look a masterful depiction of a willow in shale! &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;I hope that doesn't make me sound too much like a tree hugger&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
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Aredas the shopkeep, despite appraising the lizard creatures called Deinonychus as expensive 250Γ affairs (they were valued by weight?), refused to take them off my hands, even the mostly perfect corpse of that Aleæaæaädöa one.  I thought it was rude of him to do that but said nothing of it as I still had the business of selling off the rest of the baubles I had found around that cave earlier.  I thought about donating them but there weren't any charities and none of the objects were toy-quality goods for the children that would be adopted from Batowocgi.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap wasn't in, so I didn't get to meet with him.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;12 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Returning to the northern part of the ocean, following the map, I found δräpëgàèjûvîp ïhùpàwïxäth èdæh. &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yes, I forgot what this place was called in the common tongue and the map isn't translated.  It's not like I write this stuff down.&amp;lt;/font&amp;gt;  Oddly, this area was still considered a part of Neathäa.  The cave itself was very much like the one from before, with the exception of lacking jewelry lying about on the ground to collect.  After making certain there was nothing around the perimeter that would corner me once I entered the tunnels, I ventured inside.  The inhabitants of the caves were sparsely-numbered Giant Bats and, once again, I was not interested in killing them.  After one of the bats plowed into me from behind and threw us both to the floor in a scratching, screeching, and struggling mess, I decided that I didn't have any choice in the matter.  Those bats were tougher than I expected for their size and even when their wings were clipped they posed something of a threat; but, they died all the same.  Once again, I'll say that I regretted having to kill them.&amp;lt;br \&amp;gt;&lt;br /&gt;
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In any case, Giant Bats, but no wolf, which thoroughly tried me just thinking about it.  If this was its den, then it was probably out hunting or being hunted or whatever wolves do when they're not in their dens.  I decided to camp at the mouth of the cave in hopes that the wolf would wake me up when it got back.  I started hoping that it was that werewolf from the swamp way back when and then I could get it to feign being dead and I wouldn't have to kill it; might even be able to bring it to MalignedTepids and apologize in its name.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was teasing a bunch of Slugman around the camp and pondering if I would have made a better Animal Trainer than a dragon slayer when the first wolf in hours charged at me from over a hill from north the cave.  This was hopefully Pâshôlébïbèìmäbàlìpé &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yeah, I forgot his untranslated name too&amp;lt;/font&amp;gt; and at that point I was--beginning to hope that it did want to do battle.  I don't know why and what I can say in my defense for that feeling, but I approached it squarely and it continued to charge my position.  The wolf was much larger than any I had seen before but I could only surmise it was still just a wolf.  I reached into my backpack and produced a piece of cow meat.  At the time I thought I could avoid combat by baiting it to not bother me giving me just enough time to get a hold of this feeling of bloodlust.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Somehow it all went wrong.  As I threw the meat to the wolf, the meat flew through the air, into the wolf's maw, &amp;lt;i&amp;gt;through the back of the wolf's neck&amp;lt;/i&amp;gt;, and landed some far way off.  The head and the neck of Pâshôlébïbèìmäbàlìpé landed somewhere different from its body.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I hastily stuffed its corpse into my pack along with the Deinonychu ones, dropped the limbs I could find into the cave, and started running around away from that lethal chunk of cow as fast as I could so that the Slugmen wouldn't be harmed by it.  They complied timidly enough.  When they had gotten far enough, I snuck myself as close to it as I thought was safe and ignited some berries just near it.  I hoped that burning that foul piece of meat would lift whatever cursed it to kill the mouth that tried to eat it.  I'm not sure if it worked; I ran off.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I arrived back at the towers of Malignedtepid quickly, in part due to recognizing the route, in part because I ran the first third of the journey.  I was still thoroughly bothered by that evil beef that had been calling my backpack home for some time and was wondering if I should sanctify the whole thing and its contents.  The Bugbears were indifferent to my tale, or my victory against the wolf, and instead the few that did care only asked if I had more meat.  In a way, I had decided that I should have expected the wolf slaying act merely a trial of trust with the way no one seemed to care about it.  When that thought had initially occurred to me, I realized that killing the wolf may have not even been the correct solution to the trial.&amp;lt;br \&amp;gt;&lt;br /&gt;
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The Demon, however, seemed unaffected, if you could ever say it acted affected.  The exploration was long and I only found its burning form in the third tower soon as I was about to call it a day.  I rounded a much more well-lit corner than the rest and immediately had to pull myself all the way back around.  The obsidian walls refused to give way, forcing the powerful fires of the Demon through only the corridors, bathing everything near it in a violent but quite agony.  The room itself must have felt like the inside of a volcano depending on however long the Demon had been in there.  After I had recovered, I drew Nato to block my eyes and started sowly moving as close as I could to the chamber; but, I never got close enough to see around the corner before I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, much like before, to speak.  Rather than try to talk again, I merely drew the corpse of Pâshôlébïbèìmäbàlìpé from my pack and threw it towards the farther end of the corridor.  Even though it was still rather moist throughout, the corpse still caught fire long before it even hit the ground.  The environment became brighter and hotter, forcing me to step back some and close my eyes, even shielded by my axe as they were.  When the light died back to its previous levels, and things weren't so merciless, at the end of the corridor were nothing but what appeared to be a pile of bones.  Even they were started to catch fire.&amp;lt;br \&amp;gt;&lt;br /&gt;
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As before, there was a long silence before I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; anything.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that north of Malignedtepid was the ocean Amareromi.  On the coast to the east I would find the human town of Möashiim'amein and traveling directly north of that, on the other side of Amareroami, I would find my dragon.  Silence followed.  I was to return here if I succeeded, was also &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I pulled back from the Demon much like before and rested my exhausted form on the side of the door leading out of the tower.  Once again, my waterskin was dry and what alcohol I still possessed in my pack was bubbling, leaving me nothing to quench my thirst.  Speaking with Demons was more exhausting than I expected, especially when they were on fire like that.  I was hoping that Futumafat would run back up to me at any second with another map but she never came.  The instructions were very vague after getting to Möashiim'amein: unless it was right where the ocean turned northward, I'd have to trace the whole northern shore of the ocean just to find its den!  Additionally, there was no body of water depicted on the map I was originally given.  I asked around with what Bugbear villagers I could find hoping that one of them knew something about maps but the most help I received was one Bugbear smearing a blueberry across the page.  I hope he was a cartographer painting me my ocean and not a clothier using blueberry as a dye.  When I tasted the blue substance to see whether it was just dye or real blueberries, he made a big fuss about something and the Guards escorted me out of town.  Perhaps, Drurumuth was much more interested in me accomplishing my mission than I thought, to give me a rushed armed escort out of Malignedtepid.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I do hope blueberry dye becomes popular.  It tastes pretty good.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;20 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I found a part of the  southern coast of Amareromi.  The jungle is getting thick; following the shore would probably be the most reliable way of finding the village.  In other news, my skin is still tanned after having left the Bugbear capital.  I wonder when that goes away.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;25 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Still tan.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Even the shore of the ocean offers me little respite.  Wild animals of all sorts, though most on all fours, jump out of the shrubbery and attempt to rend me limb from limb.  I faced down three Deinonychu yesterday and fought most of the battle with my back to the ground and the beasts on my chest; there wasn't enough of the corpses left worth keeping.  Just before I started writing, I was attacked by four big lions at the same time.  They surely would have overpowered me had I not been able to use the trees to block them from all approaching at a single time.  Also, lots of running.  I'm surprised at how nimble I have become over the last few months.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;26 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
At the top of this mountain there is a sign that reads &amp;quot;You are standing at the summit of Fragile Furnaces, the largest inactive volcano in all of Igathögred.&amp;quot;  The sign was accredited to the efforts of the humans of Safehelped.  At least that meant I was on the right track, that there were humies around.  I searched all around the mountain but there were no Dwarves here; I might have not been a surveyor and might easily be mistaken between pots and crowns but even I could tell this was very good mountainhome material under my boots.  The view from the peak itself was also incredible - I couldn't see across Amareromi, but I could see a large mountainous island out there and blue all around it.&amp;lt;br \&amp;gt;&lt;br /&gt;
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No matter how great the view up here is - because it really is an awesome view - this entry is not intended to be about that.  I had started considering about how I would face this dragon.  I've never seen a dragon.  To be honest, I've never seen an engraving of a dragon.  I only know that they're large in body and wings, have green scales, and breathe fire.  It sounded more like I was going against a god of judgment rather than a creature.  As good as I could throw, I'd never be able to hit the mountain in the middle of this ocean; no matter how hard I swung with my axe, I'd never be able to break open the crust of this mountain to its molten core; no matter how thoroughly I wash it, this blood stain on my pant leg would never come out.  I probably will need some help facing this dragon and by that I mean not just the kind that would egg me on.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I wonder what homesickness feels like.  Maybe it's just other &amp;lt;i&amp;gt;Dwarves&amp;lt;/i&amp;gt; I miss seeing because I can't remember much about Äkimkulet.  I remember that its stairs hurt when you fell down a flight of them, but not much more.  Reading back &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Okay, so I DID write some of this stuff down&amp;lt;/font&amp;gt; I also noted an oddly shaped entrance.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69688</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69688"/>
		<updated>2010-03-10T00:31:32Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Malachite in the Age of Heroes, 150 */  The latter half of Malachite, where Nish kills the wolf with a side of beef and gets sent in another random direction.&lt;/p&gt;
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&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
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&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
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It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
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They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;????&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
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It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
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While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
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She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
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In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
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The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Hematite in the Age of Heroes, 150 ==&lt;br /&gt;
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&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;14 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I had washed the blood and ichor stains off my armor and weapons quite well, with the emerging problem that I am now soaking wet.  Also, there is a blood stain on my right pants leg that refuses to come out.  At least I'm not far down south still or else I'd probably freeze.  The mist is nice though, like I said.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I only mention the ocean I encountered two weeks ago because today I stand at the foot of another ocean!  I decided to head as far north as I could from the shore and I have encountered even more water, just as salty as the last.  I was hoping the swamp I passed through had more interesting things in it but I only met Wasps and Mist Flayers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was accosted by two more of those Deinonychus creatures again today while I was about to sit down and rest on a stump.  When not confined to tight regions they have incredible speed!  They came out of the foliage like lightning and, were it not for my armor, I'd most likely have lost a great deal in that first swipe.  Additionally, the two of them proved very difficult to handle at the same time, and my speed wasn't sufficient to keep distance.  I was relieved that one pounced on me because that forced the other to leave me be while his friend had his way.  They crouch like birds, they do, but look like lizards!  Their claws are also terrible things to behold, long and curled and sharp.  Those claws tore at my exposed clothing and I do believe its grasp dented my armor!  I stunned it and threw it off, then proceeded to strangle his friend who I surprised with an axe to the face.  After bleeding to death, I made swift work of his still-stunned friend.  I can see why Dacap was surprised that I had made short work of the first one; these two tired me easily and I'm certian a third would have stolen something of mine that does not gorw back before I had slain it.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Remembering what Aredas said about their value, I cleaned the monsters as best I could and stuffed their corpses into my sack.  I, just five feet from head to sole, am now carrying around three heavy eleven foot tall corpses in a fire beetle chitin backpack on my back.  This shouldn't be possible.  This shouldn't be possible.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Scrap my original idea, I just discovered the horrible truth.  Both the first and second oceans are one and the same, boxing me in to the north and to the west.  I'm stuck.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sat to consult my resources.  I wasn't wounded.  I still had a lot of good meat from that cave I stumbled upon and things to drink.  I could avoid having to double back to Lershicasot for now and try going around the shore until I found somewhere, but I didn't know which way to head.  If I headed along the northern shore, I'd be heading further into the swamps of the Deinonychus heading NW; if I followed the western shore I'd be retreading some of the places I had already passed and would be heading SE.  I thought of asking Nato again but like before he was quite silent.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;18 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to flip one of my coins, calling &amp;quot;tails&amp;quot; for northward.  I didn't realize until after I flipped it that the coin had two identical sides with a head shape on it.  They apparently had an image of Nato on it.  Maybe he wasn't such a strong silent type after all ... ?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;24 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I encountered the first real civilization in quite some time but was very wary as it was a dark fortress, admired for its obsidian walls and floors but reviled for their attraction to unsavory races.  I'm told they are unsavory anyway.  They kill kittens or something.  Being the target of arrows suggested the last dark fortress didn't like me, but not that they were evil or unsavory.  Undaunted in my thoughts I approached cautiously eager to see any kind of people interacting.  I was quite happy, in afterthought, that it didn't attack me.  The Bugbears of Shorethfufud paid little interest in me actually, save for the Guards who understandably were doing their job.  Many many children (they must breed like rabbits) simply sprinted past me after one another, and other Bugbears of trade professions mill about the perform their own tasks.  Bugbears are rather tall so perhaps they don't see just me as much a threat.  To make sure I didn't give off those kinds of vibes, I kept Nato in my belt and the Deinonychu corpses in my pack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I met with Macelord Tutuyayum Inceststeps to ensure there was no misunderstandings.  It took quite some time to find him: if a single Dwarven mountainhome could be nebulous under the hands of many architects, dark fortresses tend to be worse under the guidance of fewer.  They have an incredible number of dead ends and everything eventually starts looking the same.  There were three obsidian towers in Shorethfufud to go through so I was very relieved to encounter the Macelord after having finished searching the first tower; just one of the towers built up a good thirst.  Tutuyayum was not incredibly interested in my reasoning for seeking him out, apparently confident that I was not going to harm or steal anything.  He could have been less rude about it though - Dwarves hate being called &amp;quot;short person.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
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Eagerly, I asked him if he could help with finding the location on my map.  Tutuyayum peered at it for a few seconds, turned the parchment over to read the back, rotated it to look at it upside down, then folded it back up and returned it.  He said he couldn't help but, perhaps, their Bugbear leader could.  He told me to head to the Bugbear capital city Malignedtepid just a day southwest of Shorethfufud and seek out the Demon Drurumuth Sizzleheats.  After that, he shoved past down the hallway, back to whatever he was doing, and I found this dry corner to sleep in for the evening.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Aren't Demons supposed to be more ferocious than dragons?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;27 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Malignedtepid!  The second in command here is Master Lasher Futumafat &amp;lt;strike&amp;gt;Sato&amp;lt;/strike&amp;gt;TormentLizards but she wasn't very much help.  I think maybe she was like the priestess back in Lershicasot because she was lying unconscious on the ground.  Three towers.  One demon.  Could it really be that hard?&amp;lt;br \&amp;gt;&lt;br /&gt;
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I met the Demon this morning, more by chance than good planning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I had finished searching the first tower yesterday and slept in the lobby of the second tower last night.  When I was going outside to get a quick stretch without blocking traffic, I rounded the corner and saw it.  At first I didn't even realize what it was that I was looking at: a burning tree, a massive blob of molten slag, a giant firefly.  It cast the shadow of other Bugbears onto the walls of the towers.  For a moment, I squinted at it for some time before taking the only appropriate course of action and going to find something to drink.  Mornings were always like that.  Either you wake up on a battlefield or a cot or pumping magma.  By the time I returned, though, the blazing thing was still there, prompting me to realize that there really was something there.  The Bugbears just passed by it slowly, even if they had to skid to a stop first, with their heads lowered.  I had to agree with them, it was impossible to look at the thing, let alone the ground beneath its feet.&amp;lt;br \&amp;gt;&lt;br /&gt;
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That was when I realized that, through all the haze and fire, it &amp;lt;i&amp;gt;did&amp;lt;/i&amp;gt; have the form of feet silhouetted and swayed by the heat.  Legs, something of a body, but my eyes couldn't travel any further.  It was too bright to make out carefully and see.  Then there was the heat: it felt like a miserable dry desert at midday - did I mention I passed through one of those? -  or a magma forge deep in the bowels of a well-to-do Dwarven fortress even at this distance.  I went to take a sip from my water skin only to find it had already dried up in the heat; with little to bide the renewed thirst I decided I would get closer.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Getting closer was much more difficult than it initially seemed.  As quickly as I approached did it get hotter and no matter how slowed by the heat my feet moved id it ever stop getting hotter.  &amp;lt;strike&amp;gt;It was as dry as sand.&amp;lt;/strike&amp;gt;I already used a desert metaphor.  It was overwhelming, practically forcing me down to my knees just to get closer.  I drew Nato and held it before me to shield my face and beard from the intense burning light, to see even its steely blade glow.  By the time I was down on one knee just to support myself and still trying to get closer, &amp;lt;strike&amp;gt;a voice&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;the sound of&amp;lt;/strike&amp;gt; I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had gotten close enough and to speak.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I tried to introduce myself and explain who prescribed I come here and ask the Demon Drurumuth.  I had to speak slowly, with much difficulty, because my mouth became dry and parched easily and my breath vanishing as fast as it could muster.  After mentioning the dragon but before I could pull the map, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had said enough and that stifled any voice I had.  I waited in the stifling ferocity for some time in silence; I was about to draw back when I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; things again.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that the request I was being given was spoken for by all of Malignedtepid, that I was to kill a wolf named Routedrhymed in a place called Strifefulgloomy the Abysses of Heat.  It had killed one of their own named Bresh.  If I did this, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, I would learn where the dragon I sought &amp;quot;plundered.&amp;quot;  Then silence again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It took me some time to get to a distance that was bearable and a few drinks to relax myself completely.  My knees were still weak from the encounter and suddenly the normal day felt cold, like Akïmkulet.  Futumafat came up to me eventually and handed me a sheet of paper, charred at the edges, the map to Strifegloomy I assumed.  It dawned on me as soon as I saw the map that I had already seen the place I was going!  It was a small delta on the southern shore of that &amp;quot;second ocean&amp;quot; I had seen before!  There must have been a cave there.  I was about to ask Futumafat but she was already unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Now that I think about it, didn't someone say something about making deals with Demons before?  Good luck, I think?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Malachite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
While traveling I was accosted by a pack of wolves, about four or five.  This is a pretty normal occurrence for me and so too is easily dismissing them with a swing of Nato.  I've tried throwing some of my meat in hopes of diverting their attention in the past for I really don't want to kill them but they barely notice it.  This time, however, something strange happened as I faced them down.  At first it was a dizzying feeling but that quickly turned to one of extreme clarity like drinking some really good beer. &amp;lt;i&amp;gt;Really&amp;lt;/i&amp;gt; good beer.  My hands and feet moved as if on their own in a manner that I could only call incredibly efficient and graceful.  The pack vanished, first in whole limbs flying across the forest floor, then ultimately the wolves seemed to vanish right before my eyes as Nato swiped through them.  It was as if their shadows didn't even know they were gone for a brief instant.  I don't remember most of it clearly.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
After another dizzying sensation and normal clarity, there was nothing left but the clearing met, Nato, and a few limbs of a wolf.  I'm not sure how most of it happened.  Was that Nato, the deity of war? Drurumuth's influence? the stagnant water I had drunk a few hours before?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to return to Lershicasot to offload the Deinonychu corpses since I figured they would weigh me down unnecessarily.  Once again, the priest and the priestess had swoon and lay about the temple floor, leaving me the job of taking them to the meda hall beds for rest.  As I was doing this, I noticed for the first time that both the Priest Gisu and the Preistess Dothan were mising their right hands from the wrist on.  I certainly hope self-mutilation isn't a ritual of this Nato-ism.  In any case, I as I was moving the priest I happened to pass by one of the pillars of the temple and noticed it was carved with a full body image of Nato, whereas before I had only seen his head on my coin.  The inscription read &amp;quot;Human deity of war and death.&amp;quot;  &amp;quot;War and death,&amp;quot; huh?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oh, look a masterful depiction of a willow in shale! &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;I hope that doesn't make me sound too much like a tree hugger&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aredas the shopkeep, despite appraising the lizard creatures called Deinonychus as expensive 250Γ affairs (they were valued by weight?), refused to take them off my hands, even the mostly perfect corpse of that Aleæaæaädöa one.  I thought it was rude of him to do that but said nothing of it as I still had the business of selling off the rest of the baubles I had found around that cave earlier.  I thought about donating them but there weren't any charities and none of the objects were toy-quality goods for the children that would be adopted from Batowocgi.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap wasn't in, so I didn't get to meet with him.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;12 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Returning to the northern part of the ocean, following the map, I found δräpëgàèjûvîp ïhùpàwïxäth èdæh. &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yes, I forgot what this place was called in the common tongue and the map isn't translated.  It's not like I write this stuff down.&amp;lt;/font&amp;gt;  Oddly, this area was still considered a part of Neathäa.  The cave itself was very much like the one from before, with the exception of lacking jewelry lying about on the ground to collect.  After making certain there was nothing around the perimeter that would corner me once I entered the tunnels, I ventured inside.  The inhabitants of the caves were sparsely-numbered Giant Bats and, once again, I was not interested in killing them.  After one of the bats plowed into me from behind and threw us both to the floor in a scratching, screeching, and struggling mess, I decided that I didn't have any choice in the matter.  Those bats were tougher than I expected for their size and even when their wings were clipped they posed something of a threat; but, they died all the same.  Once again, I'll say that I regretted having to kill them.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
In any case, Giant Bats, but no wolf, which thoroughly tried me just thinking about it.  If this was its den, then it was probably out hunting or being hunted or whatever wolves do when they're not in their dens.  I decided to camp at the mouth of the cave in hopes that the wolf would wake me up when it got back.  I started hoping that it was that werewolf from the swamp way back when and then I could get it to feign being dead and I wouldn't have to kill it; might even be able to bring it to MalignedTepids and apologize in its name.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;13 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was teasing a bunch of Slugman around the camp and pondering if I would have made a better Animal Trainer than a dragon slayer when the first wolf in hours charged at me from over a hill from north the cave.  This was hopefully Pâshôlébïbèìmäbàlìpé &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yeah, I forgot his untranslated name too&amp;lt;/font&amp;gt; and at that point I was--beginning to hope that it did want to do battle.  I don't know why and what I can say in my defense for that feeling, but I approached it squarely and it continued to charge my position.  The wolf was much larger than any I had seen before but I could only surmise it was still just a wolf.  I reached into my backpack and produced a piece of cow meat.  At the time I thought I could avoid combat by baiting it to not bother me giving me just enough time to get a hold of this feeling of bloodlust.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Somehow it all went wrong.  As I threw the meat to the wolf, the meat flew through the air, into the wolf's maw, &amp;lt;i&amp;gt;through the back of the wolf's neck&amp;lt;/i&amp;gt;, and landed some far way off.  The head and the neck of Pâshôlébïbèìmäbàlìpé landed somewhere different from its body.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I hastily stuffed its corpse into my pack along with the Deinonychu ones, dropped the limbs I could find into the cave, and started running around away from that lethal chunk of cow as fast as I could so that the Slugmen wouldn't be harmed by it.  They complied timidly enough.  When they had gotten far enough, I snuck myself as close to it as I thought was safe and ignited some berries just near it.  I hoped that burning that foul piece of meat would lift whatever cursed it to kill the mouth that tried to eat it.  I'm not sure if it worked; I ran off.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;16 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I arrived back at the towers of Malignedtepid quickly, in part due to recognizing the route, in part because I ran the first third of the journey.  I was still thoroughly bothered by that evil beef that had been calling my backpack home for some time and was wondering if I should sanctify the whole thing and its contents.  The Bugbears were indifferent to my tale, or my victory against the wolf, and instead the few that did care only asked if I had more meat.  In a way, I had decided that I should have expected the wolf slaying act merely a trial of trust with the way no one seemed to care about it.  When that thought had initially occurred to me, I realized that killing the wolf may have not even been the correct solution to the trial.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The Demon, however, seemed unaffected, if you could ever say it acted affected.  The exploration was long and I only found its burning form in the third tower soon as I was about to call it a day.  I rounded a much more well-lit corner than the rest and immediately had to pull myself all the way back around.  The obsidian walls refused to give way, forcing the powerful fires of the Demon through only the corridors, bathing everything near it in a violent but quite agony.  The room itself must have felt like the inside of a volcano depending on however long the Demon had been in there.  After I had recovered, I drew Nato to block my eyes and started sowly moving as close as I could to the chamber; but, I never got close enough to see around the corner before I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, much like before, to speak.  Rather than try to talk again, I merely drew the corpse of Pâshôlébïbèìmäbàlìpé from my pack and threw it towards the farther end of the corridor.  Even though it was still rather moist throughout, the corpse still caught fire long before it even hit the ground.  The environment became brighter and hotter, forcing me to step back some and close my eyes, even shielded by my axe as they were.  When the light died back to its previous levels, and things weren't so merciless, at the end of the corridor were nothing but what appeared to be a pile of bones.  Even they were started to catch fire.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
As before, there was a long silence before I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; anything.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that north of Malignedtepid was the ocean Amareromi.  On the coast to the east I would find the human town of Möashiim'amein and traveling directly north of that, on the other side of Amareroami, I would find my dragon.  Silence followed.  I was to return here if I succeeded, was also &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I pulled back from the Demon much like before and rested my exhausted form on the side of the door leading out of the tower.  Once again, my waterskin was dry and what alcohol I still possessed in my pack was bubbling, leaving me nothing to quench my thirst.  Speaking with Demons was more exhausting than I expected, especially when they were on fire like that.  I was hoping that Futumafat would run back up to me at any second with another map but she never came.  The instructions were very vague after getting to Möashiim'amein: unless it was right where the ocean turned northward, I'd have to trace the whole northern shore of the ocean just to find its den!  Additionally, there was no body of water depicted on the map I was originally given.  I asked around with what Bugbear villagers I could find hoping that one of them knew something about maps but the most help I received was one Bugbear smearing a blueberry across the page.  I hope he was a cartographer painting me my ocean and not a clothier using blueberry as a dye.  When I tasted the blue substance to see whether it was just dye or real blueberries, he made a big fuss about something and the Guards escorted me out of town.  Perhaps, Drurumuth was much more interested in me accomplishing my mission than I thought, to give me a rushed armed escort out of Malignedtepid.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I do hope blueberry dye becomes popular.  It tastes pretty good.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;20 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I found a part of the  southern coast of Amareromi.  The jungle is getting thick; following the shore would probably be the most reliable way of finding the village.  In other news, my skin is still tanned after having left the Bugbear capital.  I wonder when that goes away.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;25 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Still tan.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Even the shore of the ocean offers me little respite.  Wild animals of all sorts, though most on all fours, jump out of the shrubbery and attempt to rend me limb from limb.  I faced down three Deinonychu yesterday and fought most of the battle with my back to the ground and the beasts on my chest; there wasn't enough of the corpses left worth keeping.  Just before I started writing, I was attacked by four big lions at the same time.  They surely would have overpowered me had I not been able to use the trees to block them from all approaching at a single time.  Also, lots of running.  I'm surprised at how nimble I have become over the last few months.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69681</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69681"/>
		<updated>2010-03-09T22:58:46Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Malachite in the Age of Heroes, 150 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;????&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
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While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
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She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
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In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
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The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Hematite in the Age of Heroes, 150 ==&lt;br /&gt;
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&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;14 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I had washed the blood and ichor stains off my armor and weapons quite well, with the emerging problem that I am now soaking wet.  Also, there is a blood stain on my right pants leg that refuses to come out.  At least I'm not far down south still or else I'd probably freeze.  The mist is nice though, like I said.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I only mention the ocean I encountered two weeks ago because today I stand at the foot of another ocean!  I decided to head as far north as I could from the shore and I have encountered even more water, just as salty as the last.  I was hoping the swamp I passed through had more interesting things in it but I only met Wasps and Mist Flayers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was accosted by two more of those Deinonychus creatures again today while I was about to sit down and rest on a stump.  When not confined to tight regions they have incredible speed!  They came out of the foliage like lightning and, were it not for my armor, I'd most likely have lost a great deal in that first swipe.  Additionally, the two of them proved very difficult to handle at the same time, and my speed wasn't sufficient to keep distance.  I was relieved that one pounced on me because that forced the other to leave me be while his friend had his way.  They crouch like birds, they do, but look like lizards!  Their claws are also terrible things to behold, long and curled and sharp.  Those claws tore at my exposed clothing and I do believe its grasp dented my armor!  I stunned it and threw it off, then proceeded to strangle his friend who I surprised with an axe to the face.  After bleeding to death, I made swift work of his still-stunned friend.  I can see why Dacap was surprised that I had made short work of the first one; these two tired me easily and I'm certian a third would have stolen something of mine that does not gorw back before I had slain it.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Remembering what Aredas said about their value, I cleaned the monsters as best I could and stuffed their corpses into my sack.  I, just five feet from head to sole, am now carrying around three heavy eleven foot tall corpses in a fire beetle chitin backpack on my back.  This shouldn't be possible.  This shouldn't be possible.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Scrap my original idea, I just discovered the horrible truth.  Both the first and second oceans are one and the same, boxing me in to the north and to the west.  I'm stuck.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sat to consult my resources.  I wasn't wounded.  I still had a lot of good meat from that cave I stumbled upon and things to drink.  I could avoid having to double back to Lershicasot for now and try going around the shore until I found somewhere, but I didn't know which way to head.  If I headed along the northern shore, I'd be heading further into the swamps of the Deinonychus heading NW; if I followed the western shore I'd be retreading some of the places I had already passed and would be heading SE.  I thought of asking Nato again but like before he was quite silent.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;18 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to flip one of my coins, calling &amp;quot;tails&amp;quot; for northward.  I didn't realize until after I flipped it that the coin had two identical sides with a head shape on it.  They apparently had an image of Nato on it.  Maybe he wasn't such a strong silent type after all ... ?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;24 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I encountered the first real civilization in quite some time but was very wary as it was a dark fortress, admired for its obsidian walls and floors but reviled for their attraction to unsavory races.  I'm told they are unsavory anyway.  They kill kittens or something.  Being the target of arrows suggested the last dark fortress didn't like me, but not that they were evil or unsavory.  Undaunted in my thoughts I approached cautiously eager to see any kind of people interacting.  I was quite happy, in afterthought, that it didn't attack me.  The Bugbears of Shorethfufud paid little interest in me actually, save for the Guards who understandably were doing their job.  Many many children (they must breed like rabbits) simply sprinted past me after one another, and other Bugbears of trade professions mill about the perform their own tasks.  Bugbears are rather tall so perhaps they don't see just me as much a threat.  To make sure I didn't give off those kinds of vibes, I kept Nato in my belt and the Deinonychu corpses in my pack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I met with Macelord Tutuyayum Inceststeps to ensure there was no misunderstandings.  It took quite some time to find him: if a single Dwarven mountainhome could be nebulous under the hands of many architects, dark fortresses tend to be worse under the guidance of fewer.  They have an incredible number of dead ends and everything eventually starts looking the same.  There were three obsidian towers in Shorethfufud to go through so I was very relieved to encounter the Macelord after having finished searching the first tower; just one of the towers built up a good thirst.  Tutuyayum was not incredibly interested in my reasoning for seeking him out, apparently confident that I was not going to harm or steal anything.  He could have been less rude about it though - Dwarves hate being called &amp;quot;short person.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
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Eagerly, I asked him if he could help with finding the location on my map.  Tutuyayum peered at it for a few seconds, turned the parchment over to read the back, rotated it to look at it upside down, then folded it back up and returned it.  He said he couldn't help but, perhaps, their Bugbear leader could.  He told me to head to the Bugbear capital city Malignedtepid just a day southwest of Shorethfufud and seek out the Demon Drurumuth Sizzleheats.  After that, he shoved past down the hallway, back to whatever he was doing, and I found this dry corner to sleep in for the evening.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Aren't Demons supposed to be more ferocious than dragons?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;27 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Malignedtepid!  The second in command here is Master Lasher Futumafat &amp;lt;strike&amp;gt;Sato&amp;lt;/strike&amp;gt;TormentLizards but she wasn't very much help.  I think maybe she was like the priestess back in Lershicasot because she was lying unconscious on the ground.  Three towers.  One demon.  Could it really be that hard?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&amp;lt;i&amp;gt;yes, it is&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;28 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I met the Demon this morning, more by chance than good planning.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had finished searching the first tower yesterday and slept in the lobby of the second tower last night.  When I was going outside to get a quick stretch without blocking traffic, I rounded the corner and saw it.  At first I didn't even realize what it was that I was looking at: a burning tree, a massive blob of molten slag, a giant firefly.  It cast the shadow of other Bugbears onto the walls of the towers.  For a moment, I squinted at it for some time before taking the only appropriate course of action and going to find something to drink.  Mornings were always like that.  Either you wake up on a battlefield or a cot or pumping magma.  By the time I returned, though, the blazing thing was still there, prompting me to realize that there really was something there.  The Bugbears just passed by it slowly, even if they had to skid to a stop first, with their heads lowered.  I had to agree with them, it was impossible to look at the thing, let alone the ground beneath its feet.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
That was when I realized that, through all the haze and fire, it &amp;lt;i&amp;gt;did&amp;lt;/i&amp;gt; have the form of feet silhouetted and swayed by the heat.  Legs, something of a body, but my eyes couldn't travel any further.  It was too bright to make out carefully and see.  Then there was the heat: it felt like a miserable dry desert at midday - did I mention I passed through one of those? -  or a magma forge deep in the bowels of a well-to-do Dwarven fortress even at this distance.  I went to take a sip from my water skin only to find it had already dried up in the heat; with little to bide the renewed thirst I decided I would get closer.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Getting closer was much more difficult than it initially seemed.  As quickly as I approached did it get hotter and no matter how slowed by the heat my feet moved id it ever stop getting hotter.  &amp;lt;strike&amp;gt;It was as dry as sand.&amp;lt;/strike&amp;gt;I already used a desert metaphor.  It was overwhelming, practically forcing me down to my knees just to get closer.  I drew Nato and held it before me to shield my face and beard from the intense burning light, to see even its steely blade glow.  By the time I was down on one knee just to support myself and still trying to get closer, &amp;lt;strike&amp;gt;a voice&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;the sound of&amp;lt;/strike&amp;gt; I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had gotten close enough and to speak.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I tried to introduce myself and explain who prescribed I come here and ask the Demon Drurumuth.  I had to speak slowly, with much difficulty, because my mouth became dry and parched easily and my breath vanishing as fast as it could muster.  After mentioning the dragon but before I could pull the map, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had said enough and that stifled any voice I had.  I waited in the stifling ferocity for some time in silence; I was about to draw back when I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; things again.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that the request I was being given was spoken for by all of Malignedtepid, that I was to kill a wolf named Routedrhymed in a place called Strifefulgloomy the Abysses of Heat.  It had killed one of their own named Bresh.  If I did this, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, I would learn where the dragon I sought &amp;quot;plundered.&amp;quot;  Then silence again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It took me some time to get to a distance that was bearable and a few drinks to relax myself completely.  My knees were still weak from the encounter and suddenly the normal day felt cold, like Akïmkulet.  Futumafat came up to me eventually and handed me a sheet of paper, charred at the edges, the map to Strifegloomy I assumed.  It dawned on me as soon as I saw the map that I had already seen the place I was going!  It was a small delta on the southern shore of that &amp;quot;second ocean&amp;quot; I had seen before!  There must have been a cave there.  I was about to ask Futumafat but she was already unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Now that I think about it, didn't someone say something about making deals with Demons before?  Good luck, I think?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Malachite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
While traveling I was accosted by a pack of wolves, about four or five.  This is a pretty normal occurrence for me and so too is easily dismissing them with a swing of Nato.  I've tried throwing some of my meat in hopes of diverting their attention in the past for I really don't want to kill them but they barely notice it.  This time, however, something strange happened as I faced them down.  At first it was a dizzying feeling but that quickly turned to one of extreme clarity like drinking some really good beer. &amp;lt;i&amp;gt;Really&amp;lt;/i&amp;gt; good beer.  My hands and feet moved as if on their own in a manner that I could only call incredibly efficient and graceful.  The pack vanished, first in whole limbs flying across the forest floor, then ultimately the wolves seemed to vanish right before my eyes as Nato swiped through them.  It was as if their shadows didn't even know they were gone for a brief instant.  I don't remember most of it clearly.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
After another dizzying sensation and normal clarity, there was nothing left but the clearing met, Nato, and a few limbs of a wolf.  I'm not sure how most of it happened.  Was that Nato, the deity of war? Drurumuth's influence? the stagnant water I had drunk a few hours before?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to return to Lershicasot to offload the Deinonychu corpses since I figured they would weigh me down unnecessarily.  Once again, the priest and the priestess had swoon and lay about the temple floor, leaving me the job of taking them to the meda hall beds for rest.  As I was doing this, I noticed for the first time that both the Priest Gisu and the Preistess Dothan were mising their right hands from the wrist on.  I certainly hope self-mutilation isn't a ritual of this Nato-ism.  In any case, I as I was moving the priest I happened to pass by one of the pillars of the temple and noticed it was carved with a full body image of Nato, whereas before I had only seen his head on my coin.  The inscription read &amp;quot;Human deity of war and death.&amp;quot;  &amp;quot;War and death,&amp;quot; huh?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oh, look a masterful depiction of a willow in shale! &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;I hope that doesn't make me sound too much like a tree hugger&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aredas the shopkeep, despite appraising the lizard creatures called Deinonychus as expensive 250Γ affairs (they were valued by weight?), refused to take them off my hands, even the mostly perfect corpse of that Aleæaæaädöa one.  I thought it was rude of him to do that but said nothing of it as I still had the business of selling off the rest of the baubles I had found around that cave earlier.  I thought about donating them but there weren't any charities and none of the objects were toy-quality goods for the children that would be adopted from Batowocgi.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap wasn't in, so I didn't get to meet with him.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;12 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Returning to the northern part of the ocean, following the map, I found δräpëgàèjûvîp ïhùpàwïxäth èdæh. &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yes, I forgot what this place was called in the common tongue and the map isn't translated.  It's not like I write this stuff down.&amp;lt;/font&amp;gt;  Oddly, this area was still considered a part of Neathäa.  The cave itself was very much like the one from before, with the exception of lacking jewelry lying about on the ground to collect.  After making certain there was nothing around the perimeter that would corner me once I entered the tunnels, I ventured inside.  The inhabitants of the caves were sparsely-numbered Giant Bats and, once again, I was not interested in killing them.  After one of the bats plowed into me from behind and threw us both to the floor in a scratching, screeching, and struggling mess, I decided that I didn't have any choice in the matter.  Those bats were tougher than I expected for their size and even when their wings were clipped they posed something of a threat; but, they died all the same.  Once again, I'll say that I regretted having to kill them.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
In any case, Giant Bats, but no wolf, which thoroughly tried me just thinking about it.  If this was its den, then it was probably out hunting or being hunted or whatever wolves do when they're not in their dens.  I decided to camp at the mouth of the cave in hopes that the wolf would wake me up when it got back.  I started hoping that it was that werewolf from the swamp way back when and then I could get it to feign being dead and I wouldn't have to kill it; might even be able to bring it to MalignedTepids and apologize in its name.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was teasing a bunch of Slugman around the camp and pondering if I would have made a better Animal Trainer than a dragon slayer when the first wolf in hours charged at me from over a hill from north the cave.  This was hopefully Pâshôlébïbèìmäbàlìpé &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yeah, I forgot his untranslated name too&amp;lt;/font&amp;gt; and at that point I was--beginning to hope that it did want to do battle.  I don't know why and what I can say in my defense for that feeling, but I approached it squarely and it continued to charge my position.  The wolf was much larger than any I had seen before but I could only surmise it was still just a wolf.  I reached into my backpack and produced a piece of cow meat.  At the time I thought I could avoid combat by baiting it to not bother me giving me just enough time to get a hold of this feeling of bloodlust.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Somehow it all went wrong.  As I threw the meat to the wolf, the meat flew through the air, into the wolf's maw, &amp;lt;i&amp;gt;through the back of the wolf's neck&amp;lt;/i&amp;gt;, and landed some far way off.  The head and the neck of Pâshôlébïbèìmäbàlìpé landed somewhere different from its body.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I hastily stuffed its corpse into my pack along with the Deinonychu ones, dropped the limbs I could find into the cave, and started running around away from that lethal chunk of cow as fast as I could so that the Slugmen wouldn't be harmed by it.  They complied timidly enough.  When they had gotten far enough, I snuck myself as close to it as I thought was safe and ignited some berries just near it.  I hoped that burning that foul piece of meat would lift whatever cursed it to kill the mouth that tried to eat it.  I'm not sure if it worked; I ran off.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69680</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69680"/>
		<updated>2010-03-09T22:57:33Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Malachite in the Age of Heroes, 150 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
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&amp;lt;br \&amp;gt;&lt;br /&gt;
== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;????&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
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While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
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She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
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In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
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The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;14 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I had washed the blood and ichor stains off my armor and weapons quite well, with the emerging problem that I am now soaking wet.  Also, there is a blood stain on my right pants leg that refuses to come out.  At least I'm not far down south still or else I'd probably freeze.  The mist is nice though, like I said.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I only mention the ocean I encountered two weeks ago because today I stand at the foot of another ocean!  I decided to head as far north as I could from the shore and I have encountered even more water, just as salty as the last.  I was hoping the swamp I passed through had more interesting things in it but I only met Wasps and Mist Flayers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was accosted by two more of those Deinonychus creatures again today while I was about to sit down and rest on a stump.  When not confined to tight regions they have incredible speed!  They came out of the foliage like lightning and, were it not for my armor, I'd most likely have lost a great deal in that first swipe.  Additionally, the two of them proved very difficult to handle at the same time, and my speed wasn't sufficient to keep distance.  I was relieved that one pounced on me because that forced the other to leave me be while his friend had his way.  They crouch like birds, they do, but look like lizards!  Their claws are also terrible things to behold, long and curled and sharp.  Those claws tore at my exposed clothing and I do believe its grasp dented my armor!  I stunned it and threw it off, then proceeded to strangle his friend who I surprised with an axe to the face.  After bleeding to death, I made swift work of his still-stunned friend.  I can see why Dacap was surprised that I had made short work of the first one; these two tired me easily and I'm certian a third would have stolen something of mine that does not gorw back before I had slain it.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Remembering what Aredas said about their value, I cleaned the monsters as best I could and stuffed their corpses into my sack.  I, just five feet from head to sole, am now carrying around three heavy eleven foot tall corpses in a fire beetle chitin backpack on my back.  This shouldn't be possible.  This shouldn't be possible.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Scrap my original idea, I just discovered the horrible truth.  Both the first and second oceans are one and the same, boxing me in to the north and to the west.  I'm stuck.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sat to consult my resources.  I wasn't wounded.  I still had a lot of good meat from that cave I stumbled upon and things to drink.  I could avoid having to double back to Lershicasot for now and try going around the shore until I found somewhere, but I didn't know which way to head.  If I headed along the northern shore, I'd be heading further into the swamps of the Deinonychus heading NW; if I followed the western shore I'd be retreading some of the places I had already passed and would be heading SE.  I thought of asking Nato again but like before he was quite silent.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;18 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to flip one of my coins, calling &amp;quot;tails&amp;quot; for northward.  I didn't realize until after I flipped it that the coin had two identical sides with a head shape on it.  They apparently had an image of Nato on it.  Maybe he wasn't such a strong silent type after all ... ?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;24 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I encountered the first real civilization in quite some time but was very wary as it was a dark fortress, admired for its obsidian walls and floors but reviled for their attraction to unsavory races.  I'm told they are unsavory anyway.  They kill kittens or something.  Being the target of arrows suggested the last dark fortress didn't like me, but not that they were evil or unsavory.  Undaunted in my thoughts I approached cautiously eager to see any kind of people interacting.  I was quite happy, in afterthought, that it didn't attack me.  The Bugbears of Shorethfufud paid little interest in me actually, save for the Guards who understandably were doing their job.  Many many children (they must breed like rabbits) simply sprinted past me after one another, and other Bugbears of trade professions mill about the perform their own tasks.  Bugbears are rather tall so perhaps they don't see just me as much a threat.  To make sure I didn't give off those kinds of vibes, I kept Nato in my belt and the Deinonychu corpses in my pack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I met with Macelord Tutuyayum Inceststeps to ensure there was no misunderstandings.  It took quite some time to find him: if a single Dwarven mountainhome could be nebulous under the hands of many architects, dark fortresses tend to be worse under the guidance of fewer.  They have an incredible number of dead ends and everything eventually starts looking the same.  There were three obsidian towers in Shorethfufud to go through so I was very relieved to encounter the Macelord after having finished searching the first tower; just one of the towers built up a good thirst.  Tutuyayum was not incredibly interested in my reasoning for seeking him out, apparently confident that I was not going to harm or steal anything.  He could have been less rude about it though - Dwarves hate being called &amp;quot;short person.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
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Eagerly, I asked him if he could help with finding the location on my map.  Tutuyayum peered at it for a few seconds, turned the parchment over to read the back, rotated it to look at it upside down, then folded it back up and returned it.  He said he couldn't help but, perhaps, their Bugbear leader could.  He told me to head to the Bugbear capital city Malignedtepid just a day southwest of Shorethfufud and seek out the Demon Drurumuth Sizzleheats.  After that, he shoved past down the hallway, back to whatever he was doing, and I found this dry corner to sleep in for the evening.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Aren't Demons supposed to be more ferocious than dragons?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;27 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Malignedtepid!  The second in command here is Master Lasher Futumafat &amp;lt;strike&amp;gt;Sato&amp;lt;/strike&amp;gt;TormentLizards but she wasn't very much help.  I think maybe she was like the priestess back in Lershicasot because she was lying unconscious on the ground.  Three towers.  One demon.  Could it really be that hard?&amp;lt;br \&amp;gt;&lt;br /&gt;
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I met the Demon this morning, more by chance than good planning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I had finished searching the first tower yesterday and slept in the lobby of the second tower last night.  When I was going outside to get a quick stretch without blocking traffic, I rounded the corner and saw it.  At first I didn't even realize what it was that I was looking at: a burning tree, a massive blob of molten slag, a giant firefly.  It cast the shadow of other Bugbears onto the walls of the towers.  For a moment, I squinted at it for some time before taking the only appropriate course of action and going to find something to drink.  Mornings were always like that.  Either you wake up on a battlefield or a cot or pumping magma.  By the time I returned, though, the blazing thing was still there, prompting me to realize that there really was something there.  The Bugbears just passed by it slowly, even if they had to skid to a stop first, with their heads lowered.  I had to agree with them, it was impossible to look at the thing, let alone the ground beneath its feet.&amp;lt;br \&amp;gt;&lt;br /&gt;
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That was when I realized that, through all the haze and fire, it &amp;lt;i&amp;gt;did&amp;lt;/i&amp;gt; have the form of feet silhouetted and swayed by the heat.  Legs, something of a body, but my eyes couldn't travel any further.  It was too bright to make out carefully and see.  Then there was the heat: it felt like a miserable dry desert at midday - did I mention I passed through one of those? -  or a magma forge deep in the bowels of a well-to-do Dwarven fortress even at this distance.  I went to take a sip from my water skin only to find it had already dried up in the heat; with little to bide the renewed thirst I decided I would get closer.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Getting closer was much more difficult than it initially seemed.  As quickly as I approached did it get hotter and no matter how slowed by the heat my feet moved id it ever stop getting hotter.  &amp;lt;strike&amp;gt;It was as dry as sand.&amp;lt;/strike&amp;gt;I already used a desert metaphor.  It was overwhelming, practically forcing me down to my knees just to get closer.  I drew Nato and held it before me to shield my face and beard from the intense burning light, to see even its steely blade glow.  By the time I was down on one knee just to support myself and still trying to get closer, &amp;lt;strike&amp;gt;a voice&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;the sound of&amp;lt;/strike&amp;gt; I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had gotten close enough and to speak.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I tried to introduce myself and explain who prescribed I come here and ask the Demon Drurumuth.  I had to speak slowly, with much difficulty, because my mouth became dry and parched easily and my breath vanishing as fast as it could muster.  After mentioning the dragon but before I could pull the map, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had said enough and that stifled any voice I had.  I waited in the stifling ferocity for some time in silence; I was about to draw back when I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; things again.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that the request I was being given was spoken for by all of Malignedtepid, that I was to kill a wolf named Routedrhymed in a place called Strifefulgloomy the Abysses of Heat.  It had killed one of their own named Bresh.  If I did this, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, I would learn where the dragon I sought &amp;quot;plundered.&amp;quot;  Then silence again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It took me some time to get to a distance that was bearable and a few drinks to relax myself completely.  My knees were still weak from the encounter and suddenly the normal day felt cold, like Akïmkulet.  Futumafat came up to me eventually and handed me a sheet of paper, charred at the edges, the map to Strifegloomy I assumed.  It dawned on me as soon as I saw the map that I had already seen the place I was going!  It was a small delta on the southern shore of that &amp;quot;second ocean&amp;quot; I had seen before!  There must have been a cave there.  I was about to ask Futumafat but she was already unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Now that I think about it, didn't someone say something about making deals with Demons before?  Good luck, I think?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Malachite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
While traveling I was accosted by a pack of wolves, about four or five.  This is a pretty normal occurrence for me and so too is easily dismissing them with a swing of Nato.  I've tried throwing some of my meat in hopes of diverting their attention in the past for I really don't want to kill them but they barely notice it.  This time, however, something strange happened as I faced them down.  At first it was a dizzying feeling but that quickly turned to one of extreme clarity like drinking some really good beer. &amp;lt;i&amp;gt;Really&amp;lt;/i&amp;gt; good beer.  My hands and feet moved as if on their own in a manner that I could only call incredibly efficient and graceful.  The pack vanished, first in whole limbs flying across the forest floor, then ultimately the wolves seemed to vanish right before my eyes as Nato swiped through them.  It was as if their shadows didn't even know they were gone for a brief instant.  I don't remember most of it clearly.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
After another dizzying sensation and normal clarity, there was nothing left but the clearing met, Nato, and a few limbs of a wolf.  I'm not sure how most of it happened.  Was that Nato, the deity of war? Drurumuth's influence? the stagnant water I had drunk a few hours before?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to return to Lershicasot to offload the Deinonychu corpses since I figured they would weigh me down unnecessarily.  Once again, the priest and the priestess had swoon and lay about the temple floor, leaving me the job of taking them to the meda hall beds for rest.  As I was doing this, I noticed for the first time that both the Priest Gisu and the Preistess Dothan were mising their right hands from the wrist on.  I certainly hope self-mutilation isn't a ritual of this Nato-ism.  In any case, I as I was moving the priest I happened to pass by one of the pillars of the temple and noticed it was carved with a full body image of Nato, whereas before I had only seen his head on my coin.  The inscription read &amp;quot;Human deity of war and death.&amp;quot;  &amp;quot;War and death,&amp;quot; huh?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oh, look a masterful depiction of a willow in shale! &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;I hope that doesn't make me sound too much like a tree hugger&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aredas the shopkeep, despite appraising the lizard creatures called Deinonychus as expensive 250Γ affairs (they were valued by weight?), refused to take them off my hands, even the mostly perfect corpse of that Aleæaæaädöa one.  I thought it was rude of him to do that but said nothing of it as I still had the business of selling off the rest of the baubles I had found around that cave earlier.  I thought about donating them but there weren't any charities and none of the objects were toy-quality goods for the children that would be adopted from Batowocgi.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap wasn't in, so I didn't get to meet with him.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;12 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Returning to the northern part of the ocean, following the map, I found δräpëgàèjûvîp ïhùpàwïxäth èdæh. &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yes, I forgot what this place was called in the common tongue and the map isn't translated.  It's not like I write this stuff down.&amp;lt;/font&amp;gt;  Oddly, this area was still considered a part of Neathäa.  The cave itself was very much like the one from before, with the exception of lacking jewelry lying about on the ground to collect.  After making certain there was nothing around the perimeter that would corner me once I entered the tunnels, I ventured inside.  The inhabitants of the caves were sparsely-numbered Giant Bats and, once again, I was not interested in killing them.  After one of the bats plowed into me from behind and threw us both to the floor in a scratching, screeching, and struggling mess, I decided that I didn't have any choice in the matter.  Those bats were tougher than I expected for their size and even when their wings were clipped they posed something of a threat; but, they died all the same.  Once again, I'll say that I regretted having to kill them.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
In any case, Giant Bats, but no wolf, which thoroughly tried me just thinking about it.  If this was its den, then it was probably out hunting or being hunted or whatever wolves do when they're not in their dens.  I decided to camp at the mouth of the cave in hopes that the wolf would wake me up when it got back.  I started hoping that it was that werewolf from the swamp way back when and then I could get it to feign being dead and I wouldn't have to kill it; might even be able to bring it to MalignedTepids and apologize in its name.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;13 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was teasing a bunch of Slugman around the camp and pondering if I would have made a better Animal Trainer than a dragon slayer when the first wolf in hours charged at me from over a hill from north the cave.  This was hopefully Pâshôlébïbèìmäbàlìpé font size=&amp;quot;-3&amp;quot;&amp;gt;Yeah, I forgot his untranslated name too&amp;lt;/font&amp;gt; and at that point I was--beginning to hope that it did want to do battle.  I don't know why and what I can say in my defense for that feeling, but I approached it squarely and it continued to charge my position.  The wolf was much larger than any I had seen before but I could only surmise it was still just a wolf.  I reached into my backpack and produced a piece of cow meat.  At the time I thought I could avoid combat by baiting it to not bother me giving me just enough time to get a hold of this feeling of bloodlust.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Somehow it all went wrong.  As I threw the meat to the wolf, the meat flew through the air, into the wolf's maw, &amp;lt;i&amp;gt;through the back of the wolf's neck&amp;lt;/i&amp;gt;, and landed some far way off.  The head and the neck of Pâshôlébïbèìmäbàlìpé landed somewhere different from its body.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I hastily stuffed its corpse into my pack along with the Deinonychu ones, dropped the limbs I could find into the cave, and started running around away from that lethal chunk of cow as fast as I could so that the Slugmen wouldn't be harmed by it.  They complied timidly enough.  When they had gotten far enough, I snuck myself as close to it as I thought was safe and ignited some berries just near it.  I hoped that burning that foul piece of meat would lift whatever cursed it to kill the mouth that tried to eat it.  I'm not sure if it worked; I ran off.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_worlds&amp;diff=69673</id>
		<title>User:FJH/fjh worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_worlds&amp;diff=69673"/>
		<updated>2010-03-09T20:00:28Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Fortresses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH GENERATED WORLDS TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fortresses ====&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:250px;max-width:325px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; World Name &amp;lt;/font&amp;gt;&lt;br /&gt;
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      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Seed &amp;lt;/font&amp;gt;&lt;br /&gt;
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      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortresses &amp;lt;/font&amp;gt;&lt;br /&gt;
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      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:575px;max-width:512px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Comments &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; [[http://df.magmawiki.com/index.php/File:Amethaathira150.JPG Amethaathira]]&amp;lt;br&amp;gt;&amp;quot;The Windy Planes&amp;quot; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;3395846480&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1812605520&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;2951202016&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;&lt;br /&gt;
* Olon Bekorn (150 --&amp;gt; )&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; Fortress &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* (large, volcanism 5-100, 45 peaks, 17 volcanoes, 2 oceans)&lt;br /&gt;
* Starting year is 150&lt;br /&gt;
* All major landmasses are connected; three major bodies of water, one of them haunted&lt;br /&gt;
** Western landmass is occupied by massive mountain ranges and hills&lt;br /&gt;
** Eastern landmass more diverse but not as large&lt;br /&gt;
** One island of note in in the southern ocean (no notable features)&lt;br /&gt;
* Artic regions, including three big glaciers, one haunted, to the south&lt;br /&gt;
* Most civilizations clustered near each other&lt;br /&gt;
** Dwarven mountain homes are all to the SW strictly (excluding Chaos Dwarves)&lt;br /&gt;
** Bugbears live mostly to the NW in good forestry&lt;br /&gt;
** Frost Giants are more scattered than others&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; [[http://df.magmawiki.com/index.php/File:Thaelepab150.png Thælépäb ùcï]]&amp;lt;br&amp;gt;&amp;quot;The Plane of Vision&amp;quot; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; 532446619&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1848314549&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;2589987092&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; Adventure &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* (large, savagery 10-100)&lt;br /&gt;
* Starting year is 150&lt;br /&gt;
* Four large bodies of water&lt;br /&gt;
** Two of them are landlocked, asides from rivers and brooks&lt;br /&gt;
** Other two are a more formal oceans, to the east&lt;br /&gt;
*** The soouthern ocean is haunted (there is also an eastern haunted lake)&lt;br /&gt;
* South of the map is dominated by mountains&lt;br /&gt;
** Dwarven mountainhomes are scattered all over this region, though in inconvenient locations&lt;br /&gt;
* North of the map dominated by forests&lt;br /&gt;
** Other civilizations are also quite scattered&lt;br /&gt;
* Note: &amp;lt;b&amp;gt; The exported map is not correct&amp;lt;/b&amp;gt; for some reason (!).&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
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    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
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&amp;lt;/font&amp;gt; //--&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''World Name'' is The Dwarvish name of the world, with the English translation of the name underneath.  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is an image of the map hosted, the name is a hyperlink to the image.&lt;br /&gt;
* ''Seed'' is the numeric value by which this world can be generated, centered on any given fortress site.  Additionally, the version will be noted.  When the seed is not listed or available, &amp;quot;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;quot; this be substituted.  Color-coded gen seeds: World, &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;History&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Fortresses'' is an asterisk list of all fortresses settled in the given world, in chronological order.  Each fortress name is formatted as &amp;quot;Dwarven Name (Founding Year --&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Abandoned Year&amp;lt;/font&amp;gt;).&amp;quot;&lt;br /&gt;
* ''Status'' is either &amp;quot;Fortress,&amp;quot; &amp;quot;Adventure,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the world exists but is not being updated.&lt;br /&gt;
* ''Comments'' is an asterisk list of various details about the generated world.  There are no specific guidelines for this field, save for the asterisk list format.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_worlds&amp;diff=69672</id>
		<title>User:FJH/fjh worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_worlds&amp;diff=69672"/>
		<updated>2010-03-09T19:58:31Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Fortresses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH GENERATED WORLDS TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fortresses ====&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; World Name &amp;lt;/font&amp;gt;&lt;br /&gt;
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      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Seed &amp;lt;/font&amp;gt;&lt;br /&gt;
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      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortresses &amp;lt;/font&amp;gt;&lt;br /&gt;
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      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
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      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Comments &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; [[http://df.magmawiki.com/index.php/File:Amethaathira150.JPG Amethaathira]]&amp;lt;br&amp;gt;&amp;quot;The Windy Planes&amp;quot; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;3395846480&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1812605520&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;2951202016&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;&lt;br /&gt;
* Olon Bekorn (150 --&amp;gt; )&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; Fortress &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* (large, volcanism 5-100, 45 peaks, 17 volcanoes, 2 oceans)&lt;br /&gt;
* Starting year is 150&lt;br /&gt;
* All major landmasses are connected; three major bodies of water, one of them haunted&lt;br /&gt;
** Western landmass is occupied by massive mountain ranges and hills&lt;br /&gt;
** Eastern landmass more diverse but not as large&lt;br /&gt;
** One island of note in in the southern ocean (no notable features)&lt;br /&gt;
* Artic regions, including three big glaciers, one haunted, to the south&lt;br /&gt;
* Most civilizations clustered near each other&lt;br /&gt;
** Dwarven mountain homes are all to the SW strictly (excluding Chaos Dwarves)&lt;br /&gt;
** Bugbears live mostly to the NW in good forestry&lt;br /&gt;
** Frost Giants are more scattered than others&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; [[http://df.magmawiki.com/index.php/File:Thaelepab150.JPG Thælépäb ùcï]]&amp;lt;br&amp;gt;&amp;quot;The Plane of Vision&amp;quot; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; 532446619&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;1848314549&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;2589987092&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; Adventure &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* (large, savagery 10-100)&lt;br /&gt;
* Starting year is 150&lt;br /&gt;
* Four large bodies of water&lt;br /&gt;
** Two of them are landlocked, asides from rivers and brooks&lt;br /&gt;
** Other two are a more formal oceans, to the east&lt;br /&gt;
*** The soouthern ocean is haunted (there is also an eastern haunted lake)&lt;br /&gt;
* South of the map is dominated by mountains&lt;br /&gt;
** Dwarven mountainhomes are scattered all over this region, though in inconvenient locations&lt;br /&gt;
* North of the map dominated by forests&lt;br /&gt;
** Other civilizations are also quite scattered&lt;br /&gt;
* Note: &amp;lt;b&amp;gt; The exported map is not correct&amp;lt;/b&amp;gt; for some reason (!).&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
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    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
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* null&lt;br /&gt;
&amp;lt;/font&amp;gt; //--&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''World Name'' is The Dwarvish name of the world, with the English translation of the name underneath.  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is an image of the map hosted, the name is a hyperlink to the image.&lt;br /&gt;
* ''Seed'' is the numeric value by which this world can be generated, centered on any given fortress site.  Additionally, the version will be noted.  When the seed is not listed or available, &amp;quot;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&amp;quot; this be substituted.  Color-coded gen seeds: World, &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;History&amp;lt;/font&amp;gt;, &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;Name&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Fortresses'' is an asterisk list of all fortresses settled in the given world, in chronological order.  Each fortress name is formatted as &amp;quot;Dwarven Name (Founding Year --&amp;gt; &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Abandoned Year&amp;lt;/font&amp;gt;).&amp;quot;&lt;br /&gt;
* ''Status'' is either &amp;quot;Fortress,&amp;quot; &amp;quot;Adventure,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the world exists but is not being updated.&lt;br /&gt;
* ''Comments'' is an asterisk list of various details about the generated world.  There are no specific guidelines for this field, save for the asterisk list format.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=69638</id>
		<title>User:FJH/fjh frtrss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=69638"/>
		<updated>2010-03-09T07:17:24Z</updated>

		<summary type="html">&lt;p&gt;FJH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH HISTORY TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortresses ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 |-style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:256px;max-width:562px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortress Name &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:300px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; History &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:250px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Records &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:512px;max-width:512px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Artifacts &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:1024px;max-width:774px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Notable Individuals&amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Amethaathira&amp;lt;br \&amp;gt;&amp;lt;b&amp;gt;Olon Bekorn&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;(The Gear of Spring)&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;150 Autumn-&amp;gt;&amp;lt;br \&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Strike the earth!&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Inhabited&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* Solon Metuldeduk, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Leader&lt;br /&gt;
* Kel Cattenïton, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Olin Mafolisan, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Momuz Sazirasol, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mason&lt;br /&gt;
* Lorbam Tashemtosid, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mechanic&lt;br /&gt;
* Dîshmub Nishkicoth, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Carpenter&lt;br /&gt;
* èzum Abanïlon, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Planter&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;br \&amp;gt; &amp;lt;b&amp;gt;null&amp;lt;/b&amp;gt; &amp;lt;br \&amp;gt; (null) &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
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    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt; //--&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journals ==&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_olonbekorn|Olon Bekorn]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 entry, Year 150:Update 1)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(12 Malachite 150)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''Fortress Name'' is formatted as &amp;quot;Dwarvish World Name, &amp;lt;b&amp;gt;Dwarvish Fortress Name&amp;lt;/b&amp;gt; (English Fortress Name).&amp;quot;  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is a map of the fortress hosted, the name is a hyperlink to the map.&lt;br /&gt;
* ''History'' is recorded in dates formatted for &amp;quot;Year Season-&amp;gt;Year Season.&amp;quot;  It follows the pattern &amp;quot;Founded/Reclaimed --&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;/Death,&amp;quot; starting a new line each reclamation.&lt;br /&gt;
* ''Status'' is either &amp;quot;inhabited&amp;quot;, &amp;quot;abandoned,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the fortress exists but is not being updated.&lt;br /&gt;
* ''Records'' is a hyperlink to an image of the &amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;{{k|z}}&amp;lt;/font&amp;gt; status menu.  The hyperlink is formatted &amp;quot;Year Month Day,&amp;quot; for the most current date.&lt;br /&gt;
* ''Artifacts'' is an asterisk list of all &amp;quot;[[legendary_artifact|legendary artifacts]]&amp;quot; in the fortress, formatted as &amp;quot;Name (Description)(Value).&amp;quot;  The &amp;quot;description&amp;quot; is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.  The original seven are noted by their group name thus that &amp;quot;Name, &amp;lt;i&amp;gt;Group&amp;lt;/i&amp;gt;, Profession&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69637</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69637"/>
		<updated>2010-03-09T07:16:46Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Malachite in the Age of Heroes, 150 */  The former half of Malachite, in which Nish fails at tracking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;????&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
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In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;br \&amp;gt;&lt;br /&gt;
Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
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The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hematite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;14 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I had washed the blood and ichor stains off my armor and weapons quite well, with the emerging problem that I am now soaking wet.  Also, there is a blood stain on my right pants leg that refuses to come out.  At least I'm not far down south still or else I'd probably freeze.  The mist is nice though, like I said.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I only mention the ocean I encountered two weeks ago because today I stand at the foot of another ocean!  I decided to head as far north as I could from the shore and I have encountered even more water, just as salty as the last.  I was hoping the swamp I passed through had more interesting things in it but I only met Wasps and Mist Flayers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was accosted by two more of those Deinonychus creatures again today while I was about to sit down and rest on a stump.  When not confined to tight regions they have incredible speed!  They came out of the foliage like lightning and, were it not for my armor, I'd most likely have lost a great deal in that first swipe.  Additionally, the two of them proved very difficult to handle at the same time, and my speed wasn't sufficient to keep distance.  I was relieved that one pounced on me because that forced the other to leave me be while his friend had his way.  They crouch like birds, they do, but look like lizards!  Their claws are also terrible things to behold, long and curled and sharp.  Those claws tore at my exposed clothing and I do believe its grasp dented my armor!  I stunned it and threw it off, then proceeded to strangle his friend who I surprised with an axe to the face.  After bleeding to death, I made swift work of his still-stunned friend.  I can see why Dacap was surprised that I had made short work of the first one; these two tired me easily and I'm certian a third would have stolen something of mine that does not gorw back before I had slain it.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Remembering what Aredas said about their value, I cleaned the monsters as best I could and stuffed their corpses into my sack.  I, just five feet from head to sole, am now carrying around three heavy eleven foot tall corpses in a fire beetle chitin backpack on my back.  This shouldn't be possible.  This shouldn't be possible.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Scrap my original idea, I just discovered the horrible truth.  Both the first and second oceans are one and the same, boxing me in to the north and to the west.  I'm stuck.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sat to consult my resources.  I wasn't wounded.  I still had a lot of good meat from that cave I stumbled upon and things to drink.  I could avoid having to double back to Lershicasot for now and try going around the shore until I found somewhere, but I didn't know which way to head.  If I headed along the northern shore, I'd be heading further into the swamps of the Deinonychus heading NW; if I followed the western shore I'd be retreading some of the places I had already passed and would be heading SE.  I thought of asking Nato again but like before he was quite silent.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;18 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to flip one of my coins, calling &amp;quot;tails&amp;quot; for northward.  I didn't realize until after I flipped it that the coin had two identical sides with a head shape on it.  They apparently had an image of Nato on it.  Maybe he wasn't such a strong silent type after all ... ?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;24 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I encountered the first real civilization in quite some time but was very wary as it was a dark fortress, admired for its obsidian walls and floors but reviled for their attraction to unsavory races.  I'm told they are unsavory anyway.  They kill kittens or something.  Being the target of arrows suggested the last dark fortress didn't like me, but not that they were evil or unsavory.  Undaunted in my thoughts I approached cautiously eager to see any kind of people interacting.  I was quite happy, in afterthought, that it didn't attack me.  The Bugbears of Shorethfufud paid little interest in me actually, save for the Guards who understandably were doing their job.  Many many children (they must breed like rabbits) simply sprinted past me after one another, and other Bugbears of trade professions mill about the perform their own tasks.  Bugbears are rather tall so perhaps they don't see just me as much a threat.  To make sure I didn't give off those kinds of vibes, I kept Nato in my belt and the Deinonychu corpses in my pack.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I met with Macelord Tutuyayum Inceststeps to ensure there was no misunderstandings.  It took quite some time to find him: if a single Dwarven mountainhome could be nebulous under the hands of many architects, dark fortresses tend to be worse under the guidance of fewer.  They have an incredible number of dead ends and everything eventually starts looking the same.  There were three obsidian towers in Shorethfufud to go through so I was very relieved to encounter the Macelord after having finished searching the first tower; just one of the towers built up a good thirst.  Tutuyayum was not incredibly interested in my reasoning for seeking him out, apparently confident that I was not going to harm or steal anything.  He could have been less rude about it though - Dwarves hate being called &amp;quot;short person.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Eagerly, I asked him if he could help with finding the location on my map.  Tutuyayum peered at it for a few seconds, turned the parchment over to read the back, rotated it to look at it upside down, then folded it back up and returned it.  He said he couldn't help but, perhaps, their Bugbear leader could.  He told me to head to the Bugbear capital city Malignedtepid just a day southwest of Shorethfufud and seek out the Demon Drurumuth Sizzleheats.  After that, he shoved past down the hallway, back to whatever he was doing, and I found this dry corner to sleep in for the evening.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aren't Demons supposed to be more ferocious than dragons?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;27 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Malignedtepid!  The second in command here is Master Lasher Futumafat &amp;lt;strike&amp;gt;Sato&amp;lt;/strike&amp;gt;TormentLizards but she wasn't very much help.  I think maybe she was like the priestess back in Lershicasot because she was lying unconscious on the ground.  Three towers.  One demon.  Could it really be that hard?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&amp;lt;i&amp;gt;yes, it is&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;28 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I met the Demon this morning, more by chance than good planning.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had finished searching the first tower yesterday and slept in the lobby of the second tower last night.  When I was going outside to get a quick stretch without blocking traffic, I rounded the corner and saw it.  At first I didn't even realize what it was that I was looking at: a burning tree, a massive blob of molten slag, a giant firefly.  It cast the shadow of other Bugbears onto the walls of the towers.  For a moment, I squinted at it for some time before taking the only appropriate course of action and going to find something to drink.  Mornings were always like that.  Either you wake up on a battlefield or a cot or pumping magma.  By the time I returned, though, the blazing thing was still there, prompting me to realize that there really was something there.  The Bugbears just passed by it slowly, even if they had to skid to a stop first, with their heads lowered.  I had to agree with them, it was impossible to look at the thing, let alone the ground beneath its feet.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
That was when I realized that, through all the haze and fire, it &amp;lt;i&amp;gt;did&amp;lt;/i&amp;gt; have the form of feet silhouetted and swayed by the heat.  Legs, something of a body, but my eyes couldn't travel any further.  It was too bright to make out carefully and see.  Then there was the heat: it felt like a miserable dry desert at midday - did I mention I passed through one of those? -  or a magma forge deep in the bowels of a well-to-do Dwarven fortress even at this distance.  I went to take a sip from my water skin only to find it had already dried up in the heat; with little to bide the renewed thirst I decided I would get closer.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Getting closer was much more difficult than it initially seemed.  As quickly as I approached did it get hotter and no matter how slowed by the heat my feet moved id it ever stop getting hotter.  &amp;lt;strike&amp;gt;It was as dry as sand.&amp;lt;/strike&amp;gt;I already used a desert metaphor.  It was overwhelming, practically forcing me down to my knees just to get closer.  I drew Nato and held it before me to shield my face and beard from the intense burning light, to see even its steely blade glow.  By the time I was down on one knee just to support myself and still trying to get closer, &amp;lt;strike&amp;gt;a voice&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;the sound of&amp;lt;/strike&amp;gt; I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had gotten close enough and to speak.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I tried to introduce myself and explain who prescribed I come here and ask the Demon Drurumuth.  I had to speak slowly, with much difficulty, because my mouth became dry and parched easily and my breath vanishing as fast as it could muster.  After mentioning the dragon but before I could pull the map, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had said enough and that stifled any voice I had.  I waited in the stifling ferocity for some time in silence; I was about to draw back when I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; things again.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that the request I was being given was spoken for by all of Malignedtepid, that I was to kill a wolf named Routedrhymed in a place called Strifefulgloomy the Abysses of Heat.  It had killed one of their own named Bresh.  If I did this, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, I would learn where the dragon I sought &amp;quot;plundered.&amp;quot;  Then silence again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It took me some time to get to a distance that was bearable and a few drinks to relax myself completely.  My knees were still weak from the encounter and suddenly the normal day felt cold, like Akïmkulet.  Futumafat came up to me eventually and handed me a sheet of paper, charred at the edges, the map to Strifegloomy I assumed.  It dawned on me as soon as I saw the map that I had already seen the place I was going!  It was a small delta on the southern shore of that &amp;quot;second ocean&amp;quot; I had seen before!  There must have been a cave there.  I was about to ask Futumafat but she was already unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Now that I think about it, didn't someone say something about making deals with Demons before?  Good luck, I think?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Malachite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
While traveling I was accosted by a pack of wolves, about four or five.  This is a pretty normal occurrence for me and so too is easily dismissing them with a swing of Nato.  I've tried throwing some of my meat in hopes of diverting their attention in the past for I really don't want to kill them but they barely notice it.  This time, however, something strange happened as I faced them down.  At first it was a dizzying feeling but that quickly turned to one of extreme clarity like drinking some really good beer. &amp;lt;i&amp;gt;Really&amp;lt;/i&amp;gt; good beer.  My hands and feet moved as if on their own in a manner that I could only call incredibly efficient and graceful.  The pack vanished, first in whole limbs flying across the forest floor, then ultimately the wolves seemed to vanish right before my eyes as Nato swiped through them.  It was as if their shadows didn't even know they were gone for a brief instant.  I don't remember most of it clearly.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
After another dizzying sensation and normal clarity, there was nothing left but the clearing met, Nato, and a few limbs of a wolf.  I'm not sure how most of it happened.  Was that Nato, the deity of war? Drurumuth's influence? the stagnant water I had drunk a few hours before?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to return to Lershicasot to offload the Deinonychu corpses since I figured they would weigh me down unnecessarily.  Once again, the priest and the priestess had swoon and lay about the temple floor, leaving me the job of taking them to the meda hall beds for rest.  As I was doing this, I noticed for the first time that both the Priest Gisu and the Preistess Dothan were mising their right hands from the wrist on.  I certainly hope self-mutilation isn't a ritual of this Nato-ism.  In any case, I as I was moving the priest I happened to pass by one of the pillars of the temple and noticed it was carved with a full body image of Nato, whereas before I had only seen his head on my coin.  The inscription read &amp;quot;Human deity of war and death.&amp;quot;  &amp;quot;War and death,&amp;quot; huh?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Oh, look a masterful depiction of a willow in shale! &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;I hope that doesn't make me sound too much like a tree hugger&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aredas the shopkeep, despite appraising the lizard creatures called Deinonychus as expensive 250Γ affairs (they were valued by weight?), refused to take them off my hands, even the mostly perfect corpse of that Aleæaæaädöa one.  I thought it was rude of him to do that but said nothing of it as I still had the business of selling off the rest of the baubles I had found around that cave earlier.  I thought about donating them but there weren't any charities and none of the objects were toy-quality goods for the children that would be adopted from Batowocgi.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap wasn't in, so I didn't get to meet with him.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;12 Malachite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Returning to the northern part of the ocean, following the map, I found δräpëgàèjûvîp ïhùpàwïxäth èdæh. &amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;Yes, I forgot what this place was called in the common tongue and the map isn't translated.  It's not like I write this stuff down.&amp;lt;/font&amp;gt;  Oddly, this area was still considered a part of Neathäa.  The cave itself was very much like the one from before, with the exception of lacking jewelry lying about on the ground to collect.  After making certain there was nothing around the perimeter that would corner me once I entered the tunnels, I ventured inside.  The inhabitants of the caves were sparsely-numbered Giant Bats and, once again, I was not interested in killing them.  After one of the bats plowed into me from behind and threw us both to the floor in a scratching, screeching, and struggling mess, I decided that I didn't have any choice in the matter.  Those bats were tougher than I expected for their size and even when their wings were clipped they posed something of a threat; but, they died all the same.  Once again, I'll say that I regretted having to kill them.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
In any case, Giant Bats, but no wolf, which thoroughly tried me just thinking about it.  If this was its den, then it was probably out hunting or being hunted or whatever wolves do when they're not in their dens.  I decided to camp at the mouth of the cave in hopes that the wolf would wake me up when it got back.  I started hoping that it was that werewolf from the swamp way back when and then I could get it to feign being dead and I wouldn't have to kill it; might even be able to bring it to MalignedTepids and apologize in its name.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69636</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69636"/>
		<updated>2010-03-09T06:37:17Z</updated>

		<summary type="html">&lt;p&gt;FJH: Adding header for next month's entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;????&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
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While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
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She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
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In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
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The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Hematite in the Age of Heroes, 150 ==&lt;br /&gt;
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&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;14 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I had washed the blood and ichor stains off my armor and weapons quite well, with the emerging problem that I am now soaking wet.  Also, there is a blood stain on my right pants leg that refuses to come out.  At least I'm not far down south still or else I'd probably freeze.  The mist is nice though, like I said.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I only mention the ocean I encountered two weeks ago because today I stand at the foot of another ocean!  I decided to head as far north as I could from the shore and I have encountered even more water, just as salty as the last.  I was hoping the swamp I passed through had more interesting things in it but I only met Wasps and Mist Flayers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was accosted by two more of those Deinonychus creatures again today while I was about to sit down and rest on a stump.  When not confined to tight regions they have incredible speed!  They came out of the foliage like lightning and, were it not for my armor, I'd most likely have lost a great deal in that first swipe.  Additionally, the two of them proved very difficult to handle at the same time, and my speed wasn't sufficient to keep distance.  I was relieved that one pounced on me because that forced the other to leave me be while his friend had his way.  They crouch like birds, they do, but look like lizards!  Their claws are also terrible things to behold, long and curled and sharp.  Those claws tore at my exposed clothing and I do believe its grasp dented my armor!  I stunned it and threw it off, then proceeded to strangle his friend who I surprised with an axe to the face.  After bleeding to death, I made swift work of his still-stunned friend.  I can see why Dacap was surprised that I had made short work of the first one; these two tired me easily and I'm certian a third would have stolen something of mine that does not gorw back before I had slain it.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Remembering what Aredas said about their value, I cleaned the monsters as best I could and stuffed their corpses into my sack.  I, just five feet from head to sole, am now carrying around three heavy eleven foot tall corpses in a fire beetle chitin backpack on my back.  This shouldn't be possible.  This shouldn't be possible.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Scrap my original idea, I just discovered the horrible truth.  Both the first and second oceans are one and the same, boxing me in to the north and to the west.  I'm stuck.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sat to consult my resources.  I wasn't wounded.  I still had a lot of good meat from that cave I stumbled upon and things to drink.  I could avoid having to double back to Lershicasot for now and try going around the shore until I found somewhere, but I didn't know which way to head.  If I headed along the northern shore, I'd be heading further into the swamps of the Deinonychus heading NW; if I followed the western shore I'd be retreading some of the places I had already passed and would be heading SE.  I thought of asking Nato again but like before he was quite silent.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;18 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to flip one of my coins, calling &amp;quot;tails&amp;quot; for northward.  I didn't realize until after I flipped it that the coin had two identical sides with a head shape on it.  They apparently had an image of Nato on it.  Maybe he wasn't such a strong silent type after all ... ?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;24 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I encountered the first real civilization in quite some time but was very wary as it was a dark fortress, admired for its obsidian walls and floors but reviled for their attraction to unsavory races.  I'm told they are unsavory anyway.  They kill kittens or something.  Being the target of arrows suggested the last dark fortress didn't like me, but not that they were evil or unsavory.  Undaunted in my thoughts I approached cautiously eager to see any kind of people interacting.  I was quite happy, in afterthought, that it didn't attack me.  The Bugbears of Shorethfufud paid little interest in me actually, save for the Guards who understandably were doing their job.  Many many children (they must breed like rabbits) simply sprinted past me after one another, and other Bugbears of trade professions mill about the perform their own tasks.  Bugbears are rather tall so perhaps they don't see just me as much a threat.  To make sure I didn't give off those kinds of vibes, I kept Nato in my belt and the Deinonychu corpses in my pack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I met with Macelord Tutuyayum Inceststeps to ensure there was no misunderstandings.  It took quite some time to find him: if a single Dwarven mountainhome could be nebulous under the hands of many architects, dark fortresses tend to be worse under the guidance of fewer.  They have an incredible number of dead ends and everything eventually starts looking the same.  There were three obsidian towers in Shorethfufud to go through so I was very relieved to encounter the Macelord after having finished searching the first tower; just one of the towers built up a good thirst.  Tutuyayum was not incredibly interested in my reasoning for seeking him out, apparently confident that I was not going to harm or steal anything.  He could have been less rude about it though - Dwarves hate being called &amp;quot;short person.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
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Eagerly, I asked him if he could help with finding the location on my map.  Tutuyayum peered at it for a few seconds, turned the parchment over to read the back, rotated it to look at it upside down, then folded it back up and returned it.  He said he couldn't help but, perhaps, their Bugbear leader could.  He told me to head to the Bugbear capital city Malignedtepid just a day southwest of Shorethfufud and seek out the Demon Drurumuth Sizzleheats.  After that, he shoved past down the hallway, back to whatever he was doing, and I found this dry corner to sleep in for the evening.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Aren't Demons supposed to be more ferocious than dragons?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;27 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Malignedtepid!  The second in command here is Master Lasher Futumafat &amp;lt;strike&amp;gt;Sato&amp;lt;/strike&amp;gt;TormentLizards but she wasn't very much help.  I think maybe she was like the priestess back in Lershicasot because she was lying unconscious on the ground.  Three towers.  One demon.  Could it really be that hard?&amp;lt;br \&amp;gt;&lt;br /&gt;
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I met the Demon this morning, more by chance than good planning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I had finished searching the first tower yesterday and slept in the lobby of the second tower last night.  When I was going outside to get a quick stretch without blocking traffic, I rounded the corner and saw it.  At first I didn't even realize what it was that I was looking at: a burning tree, a massive blob of molten slag, a giant firefly.  It cast the shadow of other Bugbears onto the walls of the towers.  For a moment, I squinted at it for some time before taking the only appropriate course of action and going to find something to drink.  Mornings were always like that.  Either you wake up on a battlefield or a cot or pumping magma.  By the time I returned, though, the blazing thing was still there, prompting me to realize that there really was something there.  The Bugbears just passed by it slowly, even if they had to skid to a stop first, with their heads lowered.  I had to agree with them, it was impossible to look at the thing, let alone the ground beneath its feet.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
That was when I realized that, through all the haze and fire, it &amp;lt;i&amp;gt;did&amp;lt;/i&amp;gt; have the form of feet silhouetted and swayed by the heat.  Legs, something of a body, but my eyes couldn't travel any further.  It was too bright to make out carefully and see.  Then there was the heat: it felt like a miserable dry desert at midday - did I mention I passed through one of those? -  or a magma forge deep in the bowels of a well-to-do Dwarven fortress even at this distance.  I went to take a sip from my water skin only to find it had already dried up in the heat; with little to bide the renewed thirst I decided I would get closer.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Getting closer was much more difficult than it initially seemed.  As quickly as I approached did it get hotter and no matter how slowed by the heat my feet moved id it ever stop getting hotter.  &amp;lt;strike&amp;gt;It was as dry as sand.&amp;lt;/strike&amp;gt;I already used a desert metaphor.  It was overwhelming, practically forcing me down to my knees just to get closer.  I drew Nato and held it before me to shield my face and beard from the intense burning light, to see even its steely blade glow.  By the time I was down on one knee just to support myself and still trying to get closer, &amp;lt;strike&amp;gt;a voice&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;the sound of&amp;lt;/strike&amp;gt; I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had gotten close enough and to speak.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I tried to introduce myself and explain who prescribed I come here and ask the Demon Drurumuth.  I had to speak slowly, with much difficulty, because my mouth became dry and parched easily and my breath vanishing as fast as it could muster.  After mentioning the dragon but before I could pull the map, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had said enough and that stifled any voice I had.  I waited in the stifling ferocity for some time in silence; I was about to draw back when I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; things again.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that the request I was being given was spoken for by all of Malignedtepid, that I was to kill a wolf named Routedrhymed in a place called Strifefulgloomy the Abysses of Heat.  It had killed one of their own named Bresh.  If I did this, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, I would learn where the dragon I sought &amp;quot;plundered.&amp;quot;  Then silence again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It took me some time to get to a distance that was bearable and a few drinks to relax myself completely.  My knees were still weak from the encounter and suddenly the normal day felt cold, like Akïmkulet.  Futumafat came up to me eventually and handed me a sheet of paper, charred at the edges, the map to Strifegloomy I assumed.  It dawned on me as soon as I saw the map that I had already seen the place I was going!  It was a small delta on the southern shore of that &amp;quot;second ocean&amp;quot; I had seen before!  There must have been a cave there.  I was about to ask Futumafat but she was already unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Now that I think about it, didn't someone say something about making deals with Demons before?  Good luck, I think?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Malachite in the Age of Heroes, 150 ==&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=69595</id>
		<title>User:FJH/fjh update</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=69595"/>
		<updated>2010-03-09T00:38:16Z</updated>

		<summary type="html">&lt;p&gt;FJH: More for Nish Sigunkokeb's journal on ''History''&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH UPDATE TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2009:&lt;br /&gt;
* ''User'' page created, with tab system. --[[User:FJH|FJH]] 20:53, 5 May 2009 (UTC)&lt;br /&gt;
* After some fumbling, created the ''Using Tabs'' tab and added the real tab for the definition. --[[User:FJH|FJH]] 23:17, 5 May 2009 (UTC)&lt;br /&gt;
* Created the ''History'' tab. --[[User:FJH|FJH]] 01:35, 7 May 2009 (UTC)&lt;br /&gt;
* Created the ''Generated Worlds'' tab.  Attempted to merge ''Using Tabs'' and ''Wiki Work'', but dropped the idea. --[[User:FJH|FJH]] 22:14, 8 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Generated Worlds'' and ''History'' tables about Róth Dakon and Dorenkol. --[[User:FJH|FJH]] 06:32, 11 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Introduction'' page.  For better or for worse. --[[User:FJH|FJH]] 18:38, 28 June 2009 (UTC)&lt;br /&gt;
* Created the ''Resources'' page and loaded with conversation-necessary characters and full character palette. --[[User:FJH|FJH]] 04:20, 1 July 2009 (UTC)&lt;br /&gt;
* Added entry about Ilasushal to ''Generated Worlds''.  New fortress to start soon. --[[User:FJH|FJH]] 16:37, 8 July 2009 (UTC)&lt;br /&gt;
* Added entries for Thadar Atho, ïssunolmul Sutan on the ''Generated Worlds'' and ''History'' tabs.  Plan to move the narrative sections to their own pages eventually.  Will need an adventuring log too. --[[User:FJH|FJH]] 04:45, 10 July 2009 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2010:&lt;br /&gt;
* Massive data loss of both primary and backups.  All fortresses have been lost, those on this site and any not listed.  Have to start over from scratch. --[[User:FJH|FJH]] 18:47, 28 February 2010 (UTC)&lt;br /&gt;
* Added entry about Amethaathira to ''Generated Worlds''. --[[User:FJH|FJH]] 00:00, 1 March 2010 (UTC)&lt;br /&gt;
* Added entry for starter fortress Olon Bekorn to ''History''.  Will create initial ''Journal'' entries later. --[[User:FJH|FJH]] 06:53, 2 March 2010 (UTC)&lt;br /&gt;
* Started journal entries for Olon Bekorn, available from ''History''. --[[User:FJH|FJH]] 21:46, 2 March 2010 (UTC)&lt;br /&gt;
* Added entry for Thælépäb ùcï to ''Generated Worlds'' and started journal entries for Nish Sigunkokeb on ''History''. --[[User:FJH|FJH]] 20:03, 7 March 2010 (UTC)&lt;br /&gt;
* More for Nish Sigunkokeb's journal on ''History''. --[[User:FJH|FJH]] 06:22, 8 March 2010 (UTC)&lt;br /&gt;
* More for Nish Sigunkokeb's journal on ''History''. --[[User:FJH|FJH]] 00:38, 9 March 2010 (UTC)&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Under Construction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=69594</id>
		<title>User:FJH/fjh frtrss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=69594"/>
		<updated>2010-03-09T00:37:47Z</updated>

		<summary type="html">&lt;p&gt;FJH: Adjusting update field for Nish journal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH HISTORY TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortresses ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 |-style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:256px;max-width:562px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortress Name &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:300px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; History &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:250px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Records &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:512px;max-width:512px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Artifacts &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:1024px;max-width:774px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Notable Individuals&amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Amethaathira&amp;lt;br \&amp;gt;&amp;lt;b&amp;gt;Olon Bekorn&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;(The Gear of Spring)&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;150 Autumn-&amp;gt;&amp;lt;br \&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Strike the earth!&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Inhabited&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* Solon Metuldeduk, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Leader&lt;br /&gt;
* Kel Cattenïton, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Olin Mafolisan, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Momuz Sazirasol, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mason&lt;br /&gt;
* Lorbam Tashemtosid, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mechanic&lt;br /&gt;
* Dîshmub Nishkicoth, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Carpenter&lt;br /&gt;
* èzum Abanïlon, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Planter&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;br \&amp;gt; &amp;lt;b&amp;gt;null&amp;lt;/b&amp;gt; &amp;lt;br \&amp;gt; (null) &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt; //--&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journals ==&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_olonbekorn|Olon Bekorn]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 entry, Year 150:Update 1)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(28 Hematite 150)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''Fortress Name'' is formatted as &amp;quot;Dwarvish World Name, &amp;lt;b&amp;gt;Dwarvish Fortress Name&amp;lt;/b&amp;gt; (English Fortress Name).&amp;quot;  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is a map of the fortress hosted, the name is a hyperlink to the map.&lt;br /&gt;
* ''History'' is recorded in dates formatted for &amp;quot;Year Season-&amp;gt;Year Season.&amp;quot;  It follows the pattern &amp;quot;Founded/Reclaimed --&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;/Death,&amp;quot; starting a new line each reclamation.&lt;br /&gt;
* ''Status'' is either &amp;quot;inhabited&amp;quot;, &amp;quot;abandoned,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the fortress exists but is not being updated.&lt;br /&gt;
* ''Records'' is a hyperlink to an image of the &amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;{{k|z}}&amp;lt;/font&amp;gt; status menu.  The hyperlink is formatted &amp;quot;Year Month Day,&amp;quot; for the most current date.&lt;br /&gt;
* ''Artifacts'' is an asterisk list of all &amp;quot;[[legendary_artifact|legendary artifacts]]&amp;quot; in the fortress, formatted as &amp;quot;Name (Description)(Value).&amp;quot;  The &amp;quot;description&amp;quot; is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.  The original seven are noted by their group name thus that &amp;quot;Name, &amp;lt;i&amp;gt;Group&amp;lt;/i&amp;gt;, Profession&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69593</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69593"/>
		<updated>2010-03-09T00:37:06Z</updated>

		<summary type="html">&lt;p&gt;FJH: Fixing font tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;????&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
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She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
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In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
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The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hematite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;14 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I had washed the blood and ichor stains off my armor and weapons quite well, with the emerging problem that I am now soaking wet.  Also, there is a blood stain on my right pants leg that refuses to come out.  At least I'm not far down south still or else I'd probably freeze.  The mist is nice though, like I said.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I only mention the ocean I encountered two weeks ago because today I stand at the foot of another ocean!  I decided to head as far north as I could from the shore and I have encountered even more water, just as salty as the last.  I was hoping the swamp I passed through had more interesting things in it but I only met Wasps and Mist Flayers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was accosted by two more of those Deinonychus creatures again today while I was about to sit down and rest on a stump.  When not confined to tight regions they have incredible speed!  They came out of the foliage like lightning and, were it not for my armor, I'd most likely have lost a great deal in that first swipe.  Additionally, the two of them proved very difficult to handle at the same time, and my speed wasn't sufficient to keep distance.  I was relieved that one pounced on me because that forced the other to leave me be while his friend had his way.  They crouch like birds, they do, but look like lizards!  Their claws are also terrible things to behold, long and curled and sharp.  Those claws tore at my exposed clothing and I do believe its grasp dented my armor!  I stunned it and threw it off, then proceeded to strangle his friend who I surprised with an axe to the face.  After bleeding to death, I made swift work of his still-stunned friend.  I can see why Dacap was surprised that I had made short work of the first one; these two tired me easily and I'm certian a third would have stolen something of mine that does not gorw back before I had slain it.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Remembering what Aredas said about their value, I cleaned the monsters as best I could and stuffed their corpses into my sack.  I, just five feet from head to sole, am now carrying around three heavy eleven foot tall corpses in a fire beetle chitin backpack on my back.  This shouldn't be possible.  This shouldn't be possible.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Scrap my original idea, I just discovered the horrible truth.  Both the first and second oceans are one and the same, boxing me in to the north and to the west.  I'm stuck.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sat to consult my resources.  I wasn't wounded.  I still had a lot of good meat from that cave I stumbled upon and things to drink.  I could avoid having to double back to Lershicasot for now and try going around the shore until I found somewhere, but I didn't know which way to head.  If I headed along the northern shore, I'd be heading further into the swamps of the Deinonychus heading NW; if I followed the western shore I'd be retreading some of the places I had already passed and would be heading SE.  I thought of asking Nato again but like before he was quite silent.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;18 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to flip one of my coins, calling &amp;quot;tails&amp;quot; for northward.  I didn't realize until after I flipped it that the coin had two identical sides with a head shape on it.  They apparently had an image of Nato on it.  Maybe he wasn't such a strong silent type after all ... ?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;24 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I encountered the first real civilization in quite some time but was very wary as it was a dark fortress, admired for its obsidian walls and floors but reviled for their attraction to unsavory races.  I'm told they are unsavory anyway.  They kill kittens or something.  Being the target of arrows suggested the last dark fortress didn't like me, but not that they were evil or unsavory.  Undaunted in my thoughts I approached cautiously eager to see any kind of people interacting.  I was quite happy, in afterthought, that it didn't attack me.  The Bugbears of Shorethfufud paid little interest in me actually, save for the Guards who understandably were doing their job.  Many many children (they must breed like rabbits) simply sprinted past me after one another, and other Bugbears of trade professions mill about the perform their own tasks.  Bugbears are rather tall so perhaps they don't see just me as much a threat.  To make sure I didn't give off those kinds of vibes, I kept Nato in my belt and the Deinonychu corpses in my pack.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I met with Macelord Tutuyayum Inceststeps to ensure there was no misunderstandings.  It took quite some time to find him: if a single Dwarven mountainhome could be nebulous under the hands of many architects, dark fortresses tend to be worse under the guidance of fewer.  They have an incredible number of dead ends and everything eventually starts looking the same.  There were three obsidian towers in Shorethfufud to go through so I was very relieved to encounter the Macelord after having finished searching the first tower; just one of the towers built up a good thirst.  Tutuyayum was not incredibly interested in my reasoning for seeking him out, apparently confident that I was not going to harm or steal anything.  He could have been less rude about it though - Dwarves hate being called &amp;quot;short person.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Eagerly, I asked him if he could help with finding the location on my map.  Tutuyayum peered at it for a few seconds, turned the parchment over to read the back, rotated it to look at it upside down, then folded it back up and returned it.  He said he couldn't help but, perhaps, their Bugbear leader could.  He told me to head to the Bugbear capital city Malignedtepid just a day southwest of Shorethfufud and seek out the Demon Drurumuth Sizzleheats.  After that, he shoved past down the hallway, back to whatever he was doing, and I found this dry corner to sleep in for the evening.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Aren't Demons supposed to be more ferocious than dragons?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;27 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Malignedtepid!  The second in command here is Master Lasher Futumafat &amp;lt;strike&amp;gt;Sato&amp;lt;/strike&amp;gt;TormentLizards but she wasn't very much help.  I think maybe she was like the priestess back in Lershicasot because she was lying unconscious on the ground.  Three towers.  One demon.  Could it really be that hard?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&amp;lt;i&amp;gt;yes, it is&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;28 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I met the Demon this morning, more by chance than good planning.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I had finished searching the first tower yesterday and slept in the lobby of the second tower last night.  When I was going outside to get a quick stretch without blocking traffic, I rounded the corner and saw it.  At first I didn't even realize what it was that I was looking at: a burning tree, a massive blob of molten slag, a giant firefly.  It cast the shadow of other Bugbears onto the walls of the towers.  For a moment, I squinted at it for some time before taking the only appropriate course of action and going to find something to drink.  Mornings were always like that.  Either you wake up on a battlefield or a cot or pumping magma.  By the time I returned, though, the blazing thing was still there, prompting me to realize that there really was something there.  The Bugbears just passed by it slowly, even if they had to skid to a stop first, with their heads lowered.  I had to agree with them, it was impossible to look at the thing, let alone the ground beneath its feet.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
That was when I realized that, through all the haze and fire, it &amp;lt;i&amp;gt;did&amp;lt;/i&amp;gt; have the form of feet silhouetted and swayed by the heat.  Legs, something of a body, but my eyes couldn't travel any further.  It was too bright to make out carefully and see.  Then there was the heat: it felt like a miserable dry desert at midday - did I mention I passed through one of those? -  or a magma forge deep in the bowels of a well-to-do Dwarven fortress even at this distance.  I went to take a sip from my water skin only to find it had already dried up in the heat; with little to bide the renewed thirst I decided I would get closer.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Getting closer was much more difficult than it initially seemed.  As quickly as I approached did it get hotter and no matter how slowed by the heat my feet moved id it ever stop getting hotter.  &amp;lt;strike&amp;gt;It was as dry as sand.&amp;lt;/strike&amp;gt;I already used a desert metaphor.  It was overwhelming, practically forcing me down to my knees just to get closer.  I drew Nato and held it before me to shield my face and beard from the intense burning light, to see even its steely blade glow.  By the time I was down on one knee just to support myself and still trying to get closer, &amp;lt;strike&amp;gt;a voice&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;the sound of&amp;lt;/strike&amp;gt; I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had gotten close enough and to speak.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I tried to introduce myself and explain who prescribed I come here and ask the Demon Drurumuth.  I had to speak slowly, with much difficulty, because my mouth became dry and parched easily and my breath vanishing as fast as it could muster.  After mentioning the dragon but before I could pull the map, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had said enough and that stifled any voice I had.  I waited in the stifling ferocity for some time in silence; I was about to draw back when I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; things again.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that the request I was being given was spoken for by all of Malignedtepid, that I was to kill a wolf named Routedrhymed in a place called Strifefulgloomy the Abysses of Heat.  It had killed one of their own named Bresh.  If I did this, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, I would learn where the dragon I sought &amp;quot;plundered.&amp;quot;  Then silence again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It took me some time to get to a distance that was bearable and a few drinks to relax myself completely.  My knees were still weak from the encounter and suddenly the normal day felt cold, like Akïmkulet.  Futumafat came up to me eventually and handed me a sheet of paper, charred at the edges, the map to Strifegloomy I assumed.  It dawned on me as soon as I saw the map that I had already seen the place I was going!  It was a small delta on the southern shore of that &amp;quot;second ocean&amp;quot; I had seen before!  There must have been a cave there.  I was about to ask Futumafat but she was already unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Now that I think about it, didn't someone say something about making deals with Demons before?  Good luck, I think?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69591</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=69591"/>
		<updated>2010-03-09T00:34:21Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* Hematite in the Age of Heroes, 150 */  Nish makes a new friend.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
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It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
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They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;????&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
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She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
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In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
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The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
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He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== Hematite in the Age of Heroes, 150 ==&lt;br /&gt;
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&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;14 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I had washed the blood and ichor stains off my armor and weapons quite well, with the emerging problem that I am now soaking wet.  Also, there is a blood stain on my right pants leg that refuses to come out.  At least I'm not far down south still or else I'd probably freeze.  The mist is nice though, like I said.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I only mention the ocean I encountered two weeks ago because today I stand at the foot of another ocean!  I decided to head as far north as I could from the shore and I have encountered even more water, just as salty as the last.  I was hoping the swamp I passed through had more interesting things in it but I only met Wasps and Mist Flayers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;16 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I was accosted by two more of those Deinonychus creatures again today while I was about to sit down and rest on a stump.  When not confined to tight regions they have incredible speed!  They came out of the foliage like lightning and, were it not for my armor, I'd most likely have lost a great deal in that first swipe.  Additionally, the two of them proved very difficult to handle at the same time, and my speed wasn't sufficient to keep distance.  I was relieved that one pounced on me because that forced the other to leave me be while his friend had his way.  They crouch like birds, they do, but look like lizards!  Their claws are also terrible things to behold, long and curled and sharp.  Those claws tore at my exposed clothing and I do believe its grasp dented my armor!  I stunned it and threw it off, then proceeded to strangle his friend who I surprised with an axe to the face.  After bleeding to death, I made swift work of his still-stunned friend.  I can see why Dacap was surprised that I had made short work of the first one; these two tired me easily and I'm certian a third would have stolen something of mine that does not gorw back before I had slain it.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Remembering what Aredas said about their value, I cleaned the monsters as best I could and stuffed their corpses into my sack.  I, just five feet from head to sole, am now carrying around three heavy eleven foot tall corpses in a fire beetle chitin backpack on my back.  This shouldn't be possible.  This shouldn't be possible.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;17 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Scrap my original idea, I just discovered the horrible truth.  Both the first and second oceans are one and the same, boxing me in to the north and to the west.  I'm stuck.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sat to consult my resources.  I wasn't wounded.  I still had a lot of good meat from that cave I stumbled upon and things to drink.  I could avoid having to double back to Lershicasot for now and try going around the shore until I found somewhere, but I didn't know which way to head.  If I headed along the northern shore, I'd be heading further into the swamps of the Deinonychus heading NW; if I followed the western shore I'd be retreading some of the places I had already passed and would be heading SE.  I thought of asking Nato again but like before he was quite silent.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;18 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I decided to flip one of my coins, calling &amp;quot;tails&amp;quot; for northward.  I didn't realize until after I flipped it that the coin had two identical sides with a head shape on it.  They apparently had an image of Nato on it.  Maybe he wasn't such a strong silent type after all ... ?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;24 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I encountered the first real civilization in quite some time but was very wary as it was a dark fortress, admired for its obsidian walls and floors but reviled for their attraction to unsavory races.  I'm told they are unsavory anyway.  They kill kittens or something.  Being the target of arrows suggested the last dark fortress didn't like me, but not that they were evil or unsavory.  Undaunted in my thoughts I approached cautiously eager to see any kind of people interacting.  I was quite happy, in afterthought, that it didn't attack me.  The Bugbears of Shorethfufud paid little interest in me actually, save for the Guards who understandably were doing their job.  Many many children (they must breed like rabbits) simply sprinted past me after one another, and other Bugbears of trade professions mill about the perform their own tasks.  Bugbears are rather tall so perhaps they don't see just me as much a threat.  To make sure I didn't give off those kinds of vibes, I kept Nato in my belt and the Deinonychu corpses in my pack.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I met with Macelord Tutuyayum Inceststeps to ensure there was no misunderstandings.  It took quite some time to find him: if a single Dwarven mountainhome could be nebulous under the hands of many architects, dark fortresses tend to be worse under the guidance of fewer.  They have an incredible number of dead ends and everything eventually starts looking the same.  There were three obsidian towers in Shorethfufud to go through so I was very relieved to encounter the Macelord after having finished searching the first tower; just one of the towers built up a good thirst.  Tutuyayum was not incredibly interested in my reasoning for seeking him out, apparently confident that I was not going to harm or steal anything.  He could have been less rude about it though - Dwarves hate being called &amp;quot;short person.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
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Eagerly, I asked him if he could help with finding the location on my map.  Tutuyayum peered at it for a few seconds, turned the parchment over to read the back, rotated it to look at it upside down, then folded it back up and returned it.  He said he couldn't help but, perhaps, their Bugbear leader could.  He told me to head to the Bugbear capital city Malignedtepid just a day southwest of Shorethfufud and seek out the Demon Drurumuth Sizzleheats.  After that, he shoved past down the hallway, back to whatever he was doing, and I found this dry corner to sleep in for the evening.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Aren't Demons supposed to be more ferocious than dragons?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;27 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Malignedtepid!  The second in command here is Master Lasher Futumafat &amp;lt;strike&amp;gt;Sato&amp;lt;/strike&amp;gt;TormentLizards but she wasn't very much help.  I think maybe she was like the priestess back in Lershicasot because she was lying unconscious on the ground.  Three towers.  One demon.  Could it really be that hard?&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;font size=&amp;quot;-3&amp;quot;&amp;gt;&amp;lt;i&amp;gt;yes, it is&amp;lt;/i&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;b&amp;gt;28 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I met the Demon this morning, more by chance than good planning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I had finished searching the first tower yesterday and slept in the lobby of the second tower last night.  When I was going outside to get a quick stretch without blocking traffic, I rounded the corner and saw it.  At first I didn't even realize what it was that I was looking at: a burning tree, a massive blob of molten slag, a giant firefly.  It cast the shadow of other Bugbears onto the walls of the towers.  For a moment, I squinted at it for some time before taking the only appropriate course of action and going to find something to drink.  Mornings were always like that.  Either you wake up on a battlefield or a cot or pumping magma.  By the time I returned, though, the blazing thing was still there, prompting me to realize that there really was something there.  The Bugbears just passed by it slowly, even if they had to skid to a stop first, with their heads lowered.  I had to agree with them, it was impossible to look at the thing, let alone the ground beneath its feet.&amp;lt;br \&amp;gt;&lt;br /&gt;
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That was when I realized that, through all the haze and fire, it &amp;lt;i&amp;gt;did&amp;lt;/i&amp;gt; have the form of feet silhouetted and swayed by the heat.  Legs, something of a body, but my eyes couldn't travel any further.  It was too bright to make out carefully and see.  Then there was the heat: it felt like a miserable dry desert at midday - did I mention I passed through one of those? -  or a magma forge deep in the bowels of a well-to-do Dwarven fortress even at this distance.  I went to take a sip from my water skin only to find it had already dried up in the heat; with little to bide the renewed thirst I decided I would get closer.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Getting closer was much more difficult than it initially seemed.  As quickly as I approached did it get hotter and no matter how slowed by the heat my feet moved id it ever stop getting hotter.  &amp;lt;strike&amp;gt;It was as dry as sand.&amp;lt;/strike&amp;gt;I already used a desert metaphor.  It was overwhelming, practically forcing me down to my knees just to get closer.  I drew Nato and held it before me to shield my face and beard from the intense burning light, to see even its steely blade glow.  By the time I was down on one knee just to support myself and still trying to get closer, &amp;lt;strike&amp;gt;a voice&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;the sound of&amp;lt;/strike&amp;gt; I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had gotten close enough and to speak.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I tried to introduce myself and explain who prescribed I come here and ask the Demon Drurumuth.  I had to speak slowly, with much difficulty, because my mouth became dry and parched easily and my breath vanishing as fast as it could muster.  After mentioning the dragon but before I could pull the map, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that I had said enough and that stifled any voice I had.  I waited in the stifling ferocity for some time in silence; I was about to draw back when I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; things again.  I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; that the request I was being given was spoken for by all of Malignedtepid, that I was to kill a wolf named Routedrhymed in a place called Strifefulgloomy the Abysses of Heat.  It had killed one of their own named Bresh.  If I did this, I was &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;told&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, I would learn where the dragon I sought &amp;quot;plundered.&amp;quot;  Then silence again.&amp;lt;br \&amp;gt;&lt;br /&gt;
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It took me some time to get to a distance that was bearable and a few drinks to relax myself completely.  My knees were still weak from the encounter and suddenly the normal day felt cold, like Akïmkulet.  Futumafat came up to me eventually and handed me a sheet of paper, charred at the edges, the map to Strifegloomy I assumed.  It dawned on me as soon as I saw the map that I had already seen the place I was going!  It was a small delta on the southern shore of that &amp;quot;second ocean&amp;quot; I had seen before!  There must have been a cave there.  I was about to ask Futumafat but she was already unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Now that I think about it, didn't someone say something about making deals with Demons before?  Good luck, I think?&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=68602</id>
		<title>User:FJH/fjh update</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=68602"/>
		<updated>2010-03-08T06:22:34Z</updated>

		<summary type="html">&lt;p&gt;FJH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH UPDATE TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2009:&lt;br /&gt;
* ''User'' page created, with tab system. --[[User:FJH|FJH]] 20:53, 5 May 2009 (UTC)&lt;br /&gt;
* After some fumbling, created the ''Using Tabs'' tab and added the real tab for the definition. --[[User:FJH|FJH]] 23:17, 5 May 2009 (UTC)&lt;br /&gt;
* Created the ''History'' tab. --[[User:FJH|FJH]] 01:35, 7 May 2009 (UTC)&lt;br /&gt;
* Created the ''Generated Worlds'' tab.  Attempted to merge ''Using Tabs'' and ''Wiki Work'', but dropped the idea. --[[User:FJH|FJH]] 22:14, 8 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Generated Worlds'' and ''History'' tables about Róth Dakon and Dorenkol. --[[User:FJH|FJH]] 06:32, 11 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Introduction'' page.  For better or for worse. --[[User:FJH|FJH]] 18:38, 28 June 2009 (UTC)&lt;br /&gt;
* Created the ''Resources'' page and loaded with conversation-necessary characters and full character palette. --[[User:FJH|FJH]] 04:20, 1 July 2009 (UTC)&lt;br /&gt;
* Added entry about Ilasushal to ''Generated Worlds''.  New fortress to start soon. --[[User:FJH|FJH]] 16:37, 8 July 2009 (UTC)&lt;br /&gt;
* Added entries for Thadar Atho, ïssunolmul Sutan on the ''Generated Worlds'' and ''History'' tabs.  Plan to move the narrative sections to their own pages eventually.  Will need an adventuring log too. --[[User:FJH|FJH]] 04:45, 10 July 2009 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2010:&lt;br /&gt;
* Massive data loss of both primary and backups.  All fortresses have been lost, those on this site and any not listed.  Have to start over from scratch. --[[User:FJH|FJH]] 18:47, 28 February 2010 (UTC)&lt;br /&gt;
* Added entry about Amethaathira to ''Generated Worlds''. --[[User:FJH|FJH]] 00:00, 1 March 2010 (UTC)&lt;br /&gt;
* Added entry for starter fortress Olon Bekorn to ''History''.  Will create initial ''Journal'' entries later. --[[User:FJH|FJH]] 06:53, 2 March 2010 (UTC)&lt;br /&gt;
* Started journal entries for Olon Bekorn, available from ''History''. --[[User:FJH|FJH]] 21:46, 2 March 2010 (UTC)&lt;br /&gt;
* Added entry for Thælépäb ùcï to ''Generated Worlds'' and started journal entries for Nish Sigunkokeb on ''History''. --[[User:FJH|FJH]] 20:03, 7 March 2010 (UTC)&lt;br /&gt;
* More for Nish Sigunkokeb's journal on ''History''. --[[User:FJH|FJH]] 06:22, 8 March 2010 (UTC)&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Under Construction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=68601</id>
		<title>User:FJH/fjh frtrss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=68601"/>
		<updated>2010-03-08T06:21:29Z</updated>

		<summary type="html">&lt;p&gt;FJH: Nish Sigunkokeb, 2 Hematite 150&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH HISTORY TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortresses ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
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      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortress Name &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:300px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; History &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:250px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Records &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:512px;max-width:512px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Artifacts &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:1024px;max-width:774px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Notable Individuals&amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Amethaathira&amp;lt;br \&amp;gt;&amp;lt;b&amp;gt;Olon Bekorn&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;(The Gear of Spring)&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;150 Autumn-&amp;gt;&amp;lt;br \&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Strike the earth!&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Inhabited&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* Solon Metuldeduk, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Leader&lt;br /&gt;
* Kel Cattenïton, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Olin Mafolisan, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Momuz Sazirasol, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mason&lt;br /&gt;
* Lorbam Tashemtosid, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mechanic&lt;br /&gt;
* Dîshmub Nishkicoth, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Carpenter&lt;br /&gt;
* èzum Abanïlon, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Planter&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;br \&amp;gt; &amp;lt;b&amp;gt;null&amp;lt;/b&amp;gt; &amp;lt;br \&amp;gt; (null) &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt; //--&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journals ==&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_olonbekorn|Olon Bekorn]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 entry, Year 150:Update 1)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 Hematite 150)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''Fortress Name'' is formatted as &amp;quot;Dwarvish World Name, &amp;lt;b&amp;gt;Dwarvish Fortress Name&amp;lt;/b&amp;gt; (English Fortress Name).&amp;quot;  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is a map of the fortress hosted, the name is a hyperlink to the map.&lt;br /&gt;
* ''History'' is recorded in dates formatted for &amp;quot;Year Season-&amp;gt;Year Season.&amp;quot;  It follows the pattern &amp;quot;Founded/Reclaimed --&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;/Death,&amp;quot; starting a new line each reclamation.&lt;br /&gt;
* ''Status'' is either &amp;quot;inhabited&amp;quot;, &amp;quot;abandoned,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the fortress exists but is not being updated.&lt;br /&gt;
* ''Records'' is a hyperlink to an image of the &amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;{{k|z}}&amp;lt;/font&amp;gt; status menu.  The hyperlink is formatted &amp;quot;Year Month Day,&amp;quot; for the most current date.&lt;br /&gt;
* ''Artifacts'' is an asterisk list of all &amp;quot;[[legendary_artifact|legendary artifacts]]&amp;quot; in the fortress, formatted as &amp;quot;Name (Description)(Value).&amp;quot;  The &amp;quot;description&amp;quot; is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.  The original seven are noted by their group name thus that &amp;quot;Name, &amp;lt;i&amp;gt;Group&amp;lt;/i&amp;gt;, Profession&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=68600</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=68600"/>
		<updated>2010-03-08T06:20:28Z</updated>

		<summary type="html">&lt;p&gt;FJH: Up to 2 Hematite 150; Nish talks with himself, discovers a shrinking population, and kills a Deinonychus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
== Granite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;b&amp;gt;1 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4 Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;?? Granite (day after last entry)&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;????&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Slate in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;b&amp;gt;25 Slate&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;b&amp;gt;4 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;12 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;13 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
The next morning I went and found someone in charge, an elite crossbowman named Dacap Kaspisha.  He identified himself as a &amp;quot;Servant of War,&amp;quot; which seemed a bit intimidating, but less intimidating than the children from Bisäsoxunen'pëmupïgí and High Elves of Naturelight who called themselves &amp;quot;Servants of Death.&amp;quot;  I swear the world was getting far too violent for my tastes despite all evidence pointing to me being an Axedwarf now off to kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap said that he didn't recognize my map but there was a cartographer in some town to the east that would surely be able to help me.  Also, we had a brief discussion about the priestess (and the priest).  The priest just wants attention apparently, but the priestess faints due to her patronage of Nato.  It turns out Nato is a god of war, which would make me a Servant of War.  That must mean there must also be a death god to which other people were Servants?  No wonder this world is too violent.  Where's the god of good Dwarven Ale?  Dacap also helped me come to terms with my least obvious problem.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;So you're here to kill a dragon?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Yeah.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;But you don't know it's name or where it lives?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Not precisely, but that's what the map is for.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;The Dwarven King gave you this quest.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;It could have been his cook.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And you don't know why the dragon needs to be killed--&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Isn't that the sort of thing you do to dragons?  I think the King said something about it killing someone else ...&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Killing who else?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I don't know.  It just sounds like something a dragon would do.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;Half way across the world?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;I traveled half way across the world to get here and I'm no dragon.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Dacap: &amp;quot;And they didn't give you anything more than a blood-covered axe to do it with?&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp; Me: &amp;quot;Oh, no.  I already had the axe.  It just wasn't blood-covered at the time.&amp;quot;&amp;lt;br \&amp;gt;&lt;br /&gt;
I needed a bath.  Thanks, Dacap; I think I might have not realized how badly I was presenting myself to other people.  I must look like a barbarian right now, covered with such gunk.  Dwarves pride themselves with how deeply they get in their work, but I do understand how outsider races value being well groomed.  Actually, if it were a normal Elf, he'd probably be muddier than me, well-dressed for him.  I vowed to take a bath the first stream I found.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;16 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a town named Malstralulu.  It was an odd sort of place as it had no population, save for one person up in the mead hall who couldn't help me much anyway.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;17 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
Another town, this time Batowocgi, TradedGuards.  On one hand the town had a population, a fact for which I was grateful as I had started getting very lonely.  On the other hand, I was irked that they were all Children!  The whole population of the town were adolescent High Elves and Bugbears!  Even the lone shopkeep was a Child.  I didn't understand who such a society worked and, for that matter, I doubt they did either.  They weren't very talkative or helpful but a single Bugbear Child who did give me a bit more than just laughs and skipping away claimed to be one year old.  I hoped he wasn't the cartographer I was looking for and I was quite happy that, despite his ability speak at one year of age, he didn't know what cartography was.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Come to think of it, I hadn't seen any wagons for quite some while.  I couldn't and didn't want to leave this town of children on their own, but I had to tell someone in the civilized world about this place.  Mass adoption in the works, I guess.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
In my boredom, I tried talking to this Nato person.  I wasn't quite sure how I was going to go about this and ultimately decided I would address my axe, since a weapon is a symbol of war.  Nato wasn't much of a talker and didn't reply to anything I said sadly.  I eventually stopped trying, hoping that I might coax him into inquisitively saying something first to see if I was still listening.  I couldn't trick him.  He was very good at playing this game.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;20 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
You'd never imagine how happy I was when I stumbled across a cave today!  Dragons live in caves!  Perhaps my journey was finally coming to an end, but I still didn't feel prepared to face a dragon.  Even so, I went closer to search.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There were trinkets and inexpensive jewelry all around the ground near the entrance.  Earrings and amulets as far as the eyes could see.  I thought for a moment that this might be a home being founded by some well-to-do Dwarves.  They were rather sloppy people though leaving all their things in the ground, not even in a stockpile, outside the entrance to the cave.  I proceeded to pick up everything I could find, including some berries that weren't attached to plants and some food and fish, hoping to help them a little.  I drank some Longland Beer I found out of temptation and hoped they wouldn't mind.  It tasted great.  It's been two months since I had proper alcohol that even the bits of dirt that had gotten into it wouldn't spoil my enjoyment.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Update: Never mind me, this place isn't any future Dwarven mountainhome.  And it's no dragon cave either.  The walls are too sandy and the passages too narrow.  It's the home of swarming Cave Crabs as far as the eye can see.  It's just a mess.  I explored the whole place in hopes of finding a dragon's den - whatever they look like, mind you - but was lacking in all my expectations.  The crabs wouldn't let me be so I had to knock most of them about until they ran away.  I met another intractable--something or other down there named Aleæaæaädöa.  Really ugly thing thing, whatever it was.  It lashed out at me from around a blind corner and nearly took my arm off.  Caught my axe into its flesh for quite a bit and struggled with the thing as its claws bounced off my steel armor and I tried to get my axe out of it.  Eventually I maimed it enough that it bleed to death.  I still don't know what it was.  It's terribly terribly ugly, that's all I know.  I stuffed the corpse into my backpack and planned to ask the next Butcher or Ranger I met what an Aleæaæaädöa is and how you can get away with more than one &amp;quot;æ&amp;quot; in your name.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
The caves were a bust.  The beer's good though.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;21 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across the ruins of a town.  Just the gutted remains of house with no one living in them, really, most of the walls and roofs taken down and the floors ripped away.  I couldn't tell if this was caused by a pillaging or a drought or famine leading to everyone moving away, but I think I was starting to understand what those humans in Bisäsoxunen'pëmupïgí meant about making the best of things.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;22 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I've found yet another abandoned, rundown town.  The only difference between this one and the one yesterday was this still had furniture, though it was all broken nonetheless.  The good news is no one to bury.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;23 Felsite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I returned to Lershicasot after having turned back from the cave.  The first point of order was to rush to the temple, catch the priestess before she collapsed again, and carry her to the mead hall.  I didn't see the priest but he probably collapsed somewhere too.  Then I ent upstairs and talked to Dacap again, telling him about the other nearby towns I had been to.  Apparently, one of the two towns I had found abandoned was intentionally abandoned a long time ago, but the other definitely shouldn't have been abandoned like I had found it.  He said he'd get some guards together personally and go to Batowocgi to help the children, but he didn't know what was up with Malstralrulu and it's lone occupant.  Somehow two bustling communities had vanished under his nose and the third was supplanted by children, some of whose names he recognized.  I volunteered to give more assistance but Dacap said it'd be alright.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
He also confirmed that at least one of those abandoned towns should have contained the cartographer I was looking for, a Trade Diplomat by profession, and not being able to find him like this put me into a serious pickle.  Dacap didn't know of any of places east of here personally and he didn't think anyone else in town did.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
He did tell me a bit about the corpse of Aleæaæaädöa that I was carrying around.  Not much mind you since he didn't like the thing, I think, but he said it was a Deinonychus and that they were very dangerous normally.  Now that the ichor has crusted a bit, it kind of reminds me of a Lizardman but not as upright walking and with a longer snout.  Dacap was quite surprised that I had killed it so easily, and commented that, if I were interested in selling the corpse, it would be paid for very well by the local shopkeep Aredas Ramul.  I think I'll hold onto it for now that it doesn't bleed badly or smell as poorly, but just for a while longer.  Maybe until I explain how an eleven foot corpse can be folded into such a tiny backpack.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Dacap was rather worried about me the first time I had left in search of the dragon.  He looked much more confident as I left town this time.  He even un-pinched his nose while I was around.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hematite in the Age of Heroes, 150 ==&lt;br /&gt;
&amp;lt;b&amp;gt;2 Hematite&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
I have been traveling east from Lershicasot and find myself at the shore of an ocean.  I can go no further east until they invent boats.  The mist is nice though.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=64793</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=64793"/>
		<updated>2010-03-08T00:08:46Z</updated>

		<summary type="html">&lt;p&gt;FJH: /* 3 Granite in the Age of Heroes, 150 */&lt;/p&gt;
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&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
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== 1 Granite in the Age of Heroes, 150 ==&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== 3 Granite in the Age of Heroes, 150 ==&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points in the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance as there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== 4 Granite in the Age of Heroes, 150 ==&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
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== ? Granite in the Age of Heroes, 150 ==&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== (day after last entry) Granite in the Age of Heroes, 150 ==&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ?? the Age of Heroes, 150 ==&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 25 Slate in the Age of Heroes, 150 ==&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 4 Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 12 Felsite in the Age of Heroes 150 ==&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=64775</id>
		<title>User:FJH/fjh update</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_update&amp;diff=64775"/>
		<updated>2010-03-07T20:03:25Z</updated>

		<summary type="html">&lt;p&gt;FJH: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH UPDATE TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=7}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2009:&lt;br /&gt;
* ''User'' page created, with tab system. --[[User:FJH|FJH]] 20:53, 5 May 2009 (UTC)&lt;br /&gt;
* After some fumbling, created the ''Using Tabs'' tab and added the real tab for the definition. --[[User:FJH|FJH]] 23:17, 5 May 2009 (UTC)&lt;br /&gt;
* Created the ''History'' tab. --[[User:FJH|FJH]] 01:35, 7 May 2009 (UTC)&lt;br /&gt;
* Created the ''Generated Worlds'' tab.  Attempted to merge ''Using Tabs'' and ''Wiki Work'', but dropped the idea. --[[User:FJH|FJH]] 22:14, 8 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Generated Worlds'' and ''History'' tables about Róth Dakon and Dorenkol. --[[User:FJH|FJH]] 06:32, 11 May 2009 (UTC)&lt;br /&gt;
* Updated the ''Introduction'' page.  For better or for worse. --[[User:FJH|FJH]] 18:38, 28 June 2009 (UTC)&lt;br /&gt;
* Created the ''Resources'' page and loaded with conversation-necessary characters and full character palette. --[[User:FJH|FJH]] 04:20, 1 July 2009 (UTC)&lt;br /&gt;
* Added entry about Ilasushal to ''Generated Worlds''.  New fortress to start soon. --[[User:FJH|FJH]] 16:37, 8 July 2009 (UTC)&lt;br /&gt;
* Added entries for Thadar Atho, ïssunolmul Sutan on the ''Generated Worlds'' and ''History'' tabs.  Plan to move the narrative sections to their own pages eventually.  Will need an adventuring log too. --[[User:FJH|FJH]] 04:45, 10 July 2009 (UTC)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2010:&lt;br /&gt;
* Massive data loss of both primary and backups.  All fortresses have been lost, those on this site and any not listed.  Have to start over from scratch. --[[User:FJH|FJH]] 18:47, 28 February 2010 (UTC)&lt;br /&gt;
* Added entry about Amethaathira to ''Generated Worlds''. --[[User:FJH|FJH]] 00:00, 1 March 2010 (UTC)&lt;br /&gt;
* Added entry for starter fortress Olon Bekorn to ''History''.  Will create initial ''Journal'' entries later. --[[User:FJH|FJH]] 06:53, 2 March 2010 (UTC)&lt;br /&gt;
* Started journal entries for Olon Bekorn, available from ''History''. --[[User:FJH|FJH]] 21:46, 2 March 2010 (UTC)&lt;br /&gt;
* Added entry for Thælépäb ùcï to ''Generated Worlds'' and started journal entries for Nish Sigunkokeb on ''History''. --[[User:FJH|FJH]] 20:03, 7 March 2010 (UTC)&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Under Construction&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=64774</id>
		<title>User:FJH/fjh frtrss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss&amp;diff=64774"/>
		<updated>2010-03-07T20:01:17Z</updated>

		<summary type="html">&lt;p&gt;FJH: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- USER FJH HISTORY TAB --&amp;gt;&lt;br /&gt;
{{User:FJH/tabs|This=3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fortresses ==&lt;br /&gt;
{|style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
 |-style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:256px;max-width:562px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Fortress Name &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:300px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; History &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:100px;max-width:100px;&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Status &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:200px;max-width:250px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Records &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:512px;max-width:512px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Artifacts &amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
    !style=&amp;quot;border:1px #AAA solid;padding:0.2em;width:1024px;max-width:774px;&amp;quot; class=&amp;quot;unsortable&amp;quot;|&lt;br /&gt;
      &amp;lt;p&amp;gt;&amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt; Notable Individuals&amp;lt;/font&amp;gt;&lt;br /&gt;
      &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Amethaathira&amp;lt;br \&amp;gt;&amp;lt;b&amp;gt;Olon Bekorn&amp;lt;/b&amp;gt;&amp;lt;br \&amp;gt;(The Gear of Spring)&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;150 Autumn-&amp;gt;&amp;lt;br \&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Strike the earth!&amp;lt;/font&amp;gt; &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Inhabited&amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* Solon Metuldeduk, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Leader&lt;br /&gt;
* Kel Cattenïton, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Olin Mafolisan, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Miner&lt;br /&gt;
* Momuz Sazirasol, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mason&lt;br /&gt;
* Lorbam Tashemtosid, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Mechanic&lt;br /&gt;
* Dîshmub Nishkicoth, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Carpenter&lt;br /&gt;
* èzum Abanïlon, &amp;lt;i&amp;gt;Sibrekhbash&amp;lt;/i&amp;gt;, Planter&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ENTRY EXAMPLE&lt;br /&gt;
 |-style=&amp;quot;background:#FAFAFA;text-align:center;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;br \&amp;gt; &amp;lt;b&amp;gt;null&amp;lt;/b&amp;gt; &amp;lt;br \&amp;gt; (null) &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt; null &amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
    |style=&amp;quot;text-align:left;&amp;quot;|&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* null&lt;br /&gt;
&amp;lt;/font&amp;gt; //--&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |&amp;amp;nbsp;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Journals ==&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_olonbekorn|Olon Bekorn]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(2 entry, Year 150:Update 1)&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font face=&amp;quot;Roman&amp;quot;&amp;gt;[[/str_nishsigunkokeb|The Adventurer Nish Sigunkokeb]]&amp;lt;/font&amp;gt; &amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;(9 entry, 12 Felsite 150)&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;&lt;br /&gt;
* ''Fortress Name'' is formatted as &amp;quot;Dwarvish World Name, &amp;lt;b&amp;gt;Dwarvish Fortress Name&amp;lt;/b&amp;gt; (English Fortress Name).&amp;quot;  At this time, most symbols meant to represent racial accents will only be preserved as &amp;quot;[].&amp;quot;  If there is a map of the fortress hosted, the name is a hyperlink to the map.&lt;br /&gt;
* ''History'' is recorded in dates formatted for &amp;quot;Year Season-&amp;gt;Year Season.&amp;quot;  It follows the pattern &amp;quot;Founded/Reclaimed --&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Current&amp;lt;/font&amp;gt;/Death,&amp;quot; starting a new line each reclamation.&lt;br /&gt;
* ''Status'' is either &amp;quot;inhabited&amp;quot;, &amp;quot;abandoned,&amp;quot; or &amp;quot;swapped.&amp;quot;  &amp;quot;Swapped&amp;quot; means that the fortress exists but is not being updated.&lt;br /&gt;
* ''Records'' is a hyperlink to an image of the &amp;lt;font size=&amp;quot;+0&amp;quot;&amp;gt;{{k|z}}&amp;lt;/font&amp;gt; status menu.  The hyperlink is formatted &amp;quot;Year Month Day,&amp;quot; for the most current date.&lt;br /&gt;
* ''Artifacts'' is an asterisk list of all &amp;quot;[[legendary_artifact|legendary artifacts]]&amp;quot; in the fortress, formatted as &amp;quot;Name (Description)(Value).&amp;quot;  The &amp;quot;description&amp;quot; is the in-game short-hand of the object following its formal name.  If there is a particularly special artifact, the name is a hyperlink to a screen shot of its description.  Lost artifacts are &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.&lt;br /&gt;
* ''Notable Individuals'' is an asterisk list of people who have attained notoriety, including [[legendary]] Dwarves, couples, nobles, and exceptional military troops.  Deaths in the list are announced in &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;red&amp;lt;/font&amp;gt;.  The original seven are noted by their group name thus that &amp;quot;Name, &amp;lt;i&amp;gt;Group&amp;lt;/i&amp;gt;, Profession&amp;quot;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=64773</id>
		<title>User:FJH/fjh frtrss/str nishsigunkokeb</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:FJH/fjh_frtrss/str_nishsigunkokeb&amp;diff=64773"/>
		<updated>2010-03-07T19:57:25Z</updated>

		<summary type="html">&lt;p&gt;FJH: The Journal of Nish Sigunkobeb, first few entries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;The Journal of Nish Sigunkobeb&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;-1&amp;quot;&amp;gt;Property of Nish Tourdweller of Äkimkulet&amp;lt;/font&amp;gt;&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
== 1 Granite in the Age of Heroes, 150 ==&lt;br /&gt;
It wasn't a pleasant morning.  I don't recall last night, but waking up on a bed, or a cot in my case, is a sure sign that something went right at that point.  That usually means you've drunken a lot with friends in a grand dining hall or that you've finished a hard day's work under the earth.  Waking up in the middle of a battlefield with a headache puts that sort of thing into perspective.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
It wasn't much of a battle either.  The enemy were scattered goats and antmen and such, I think.  You could hear the sounds of fighting all around but couldn't see anyone.  They may have been up on the cliffs, or down in the valley, but they weren't here.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
Finally comeone came for me.  Some Dwarf whose name I didn't catch, though he said he was a Guard, came down the hillside and dragged me into the mountain home Äkimkulet.  He could have been a lot less rough as he did really drag me over the floor a number of times; even let gravity help me down a floor of stairs, though I didn't end up hurt.  Strange entrance - it was much longer than it was wide, creating the impression of a giant trough.  On the way, another Guard - they were dressed the same - helped the first guide me.  After descending two floors, I was brought to some dead-end corner to the Dwarven King.  I think he was the King.  He had either a crown or a pot on his head (it's hard to tell with the lighting).  I had a pot on my head, so maybe he was another me, but the way he spoke was definitely noble.  &amp;quot;&amp;lt;i&amp;gt;I don't give a hoary marmot's teat about what your name is&amp;lt;/i&amp;gt;&amp;quot; pretty much confirmed he was a noble, and I know I wasn't a noble.  If I were, I probably wouldn't have woken up on a battelfield with a headache.  Then, as if being brought before the King wasn't enough of a surprise, he then told me to go kill a dragon.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
A dragon!  I only woke up ten minutes ago by this point.&amp;lt;br \&amp;gt;&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
They shoved a piece of paper in my hand and tossed me out.  Of the whole mountainhome, then refused to let me back in!&amp;lt;br \&amp;gt;&lt;br /&gt;
I swear I woke up only ten minutes ago.&amp;lt;br\&amp;gt;&lt;br /&gt;
&amp;lt;br\&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 3 Granite in the Age of Heroes, 150 ==&lt;br /&gt;
After some searching I've been finding various strewn body parts all around this mountainhome, though I can't tell from what.  These must be leftovers of former points ion the battle that I still hear going on around me but can't find.  Also found a couple of pieces of finely crafted armor without a Dwarf to wear them.  You'd think people would be decent enough not to ruin good metalworking skill like this.  I gathered up as much of it as I could find and tried to bring it back to Äkimkulet.  There were also some stale rations strewn about all over the place - meat mostly.  They were far beyond edible so I left them to finish rotting, to save the good people of Äkimkulet some stench.  As I forgot to expect, I didn't get into entrance ads there was some kind of party at the base of the ramp, with five Dwarves of various practices standing around and talking.  I don't think they heard me over the continued sounds of fighting from outside because they continued to stand there even after I asked them to let me pass.  If they weren't going to let me in to return their armor, then I decided I'd keep it myself!  I don't need it, so I'll just sell it to someone else.&amp;lt;br\&amp;gt;&lt;br /&gt;
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== 4 Granite in the Age of Heroes, 150 ==&lt;br /&gt;
Two suits of armor are heavy.&amp;lt;br\&amp;gt;&lt;br /&gt;
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== ? Granite in the Age of Heroes, 150 ==&lt;br /&gt;
I've lost track of the day by the time writing this entry.  I've explored the south of this valley a lot of discover that I'm, boxed mostly in, save for a northern passage.  Why did we Dwarves settle here?  There's no magma, just brooks for water, and it's rather frigid.  Seems like we were randomly dropped here.  That's just probably wishful thinking - makes me feel better about waking up on a battlefield without knowing how I got there.  The dragon fits into this analogy somewhere.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Speaking of the dragon, I've been looking at this map enough to realize that this is a map of the region where &amp;lt;i&amp;gt;the dragon is&amp;lt;/i&amp;gt; not where &amp;lt;i&amp;gt;I am&amp;lt;/i&amp;gt;.  A lot of good that does me.  I could use some fresh food to eat, just like in the bake sale that was being advertised on this flier I was given.  I'm not sure why they wanted me to know about a two-week ago bake sale but it must be important if they'd write about it on the back of the map.  Maybe they mean &amp;quot;food near the dragon cave.&amp;quot;&amp;lt;br\&amp;gt;&lt;br /&gt;
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== (day after last entry) Granite in the Age of Heroes, 150 ==&lt;br /&gt;
I've given it some thought.  If I'm going to be fighting a dragon, I'm ill-equipped to attack it.  At close range that thing would kill me for sure, and I don't have a crossbow.  I have to practice throwing stuff and hope I knock it unconscious first.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Having said that, though, I just threw a rock, it accidentally hit a mountain lion, but the thing didn't fall unconscious.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== ?? the Age of Heroes, 150 ==&lt;br /&gt;
Okay, I've completely lost track of the date, and I think the month rolled over while I wasn't looking.  For the sake of consistency, just think of this entry as 1 Slate.&amp;lt;br \&amp;gt;&lt;br /&gt;
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It's really bugging me, not knowing the date; and it might make this journal look sloppy.  I've tried asking all the Mist Flayers I've run into about the date but all they want to do is sting me.  So I hack them away with that falchion I picked up back at Äkimkulet.  Jerks.  This morning I also ran into a cougar but it wouldn't give me the date either.&amp;lt;br \&amp;gt;&lt;br /&gt;
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There are a lot of jerks around here.  I finally found civilization and was going to ask them about a date, but they started pelting me with arrows and chasing after me with weapons.  Dark Goblins are jerks.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== 25 Slate in the Age of Heroes, 150 ==&lt;br /&gt;
I finally reached civilization!  I know because they're willing to give me the date if I ask them!  It's the High Elven town ... just call it Naturenight.  I swear that's a terrible mangling of written language and I don't even think they can pronounce it.  Whenever I ask I get &amp;quot;Naturenight&amp;quot; but no one will say the untranslated name out loud.  At least they live in a real town and not out in the middle of nowhere like those other treehuggers.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I sold the second suit of armor to a shopkeep who said he sold foodstuff.  I don't know how that worked.  I also asked him, during the exchange, how he had so many coins when he had nothing to sell in his store.  The shopkeep corrected me and pointed to the armor I had just sold him.  I guess I can't argue with that.  Steel probably is good for you if it contains so much iron.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I kept the falchion.  It's good for asking Mist Flayers the date.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== 4 Felsite in the Age of Heroes, 150 ==&lt;br /&gt;
I still don't recognize where this map indicates; going on the vague instructions of &amp;quot;to the northeast of Äkimkulet&amp;quot; is hard to do when the only way to have gotten this far is to go all the way west, north, and southeast.&amp;lt;br \&amp;gt;&lt;br /&gt;
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I came across a mountainhome in a land called Neathäe today and was eagerly anticipating some delicious Dwarven Ale.  It'd be easy if there was another party at the entrance, so I could just grab a tankard without bothering anyone, even if I couldn't ask about the map.  There was no party and it turns out there weren't even any Dwarves!  HUMANS were living in the mountainhome of Bisäsoxunen'pëmupïgí!  When I finally found someone in charge, an Elite Spearman, he had said they were going to settle in the area, discovered the fortress abandoned, and decided to make the best of it.  Huh.  They couldn't help me with my map, but said there were more formal human settlements to the east which might be able to.  Since they didn't have any other problems I could help them with, I went on my way.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Good natured but strange sods.  They were living in a Dwarf fortress and didn't even think to refurnish the place.  It still lacked most of the essentials, like tables chairs and beds.&amp;lt;br \&amp;gt;&lt;br /&gt;
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== 12 Felsite in the Age of Heroes 150 ==&lt;br /&gt;
By the time I stumbled into town I realized I was without my falchion.  I must have lost it when playing with those werewolves back in the haunted moor a while back.  They were surprisingly happy to see me and came up to pounce.  As much as I like dogs, such weight would probably wind me badly so I had to dodge and decline them their initial hug.  That didn't stop me from returning their hug and ... actually it doesn't matter.  I wonder if this will be like one of those instances where you make friends with the animal and it comes to your rescue in the future; I've heard those things do happen in this world.  I left them when they were tired enough to fall sleep so all went well, save for my sword.  Fortunately, I was an Axedwarf by nature so all I had to do was pull out the replacement weapon.&amp;lt;br \&amp;gt;&lt;br /&gt;
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Anyway, the town. Lershicasot in a place called Bopûnühìlpëdû.  Bopûnühìlpëdû.  I wanted to tell them they missed making that first &amp;quot;o&amp;quot; in the name special, but thought it might be too snide.  I found the mead hall easy enough - it was near the temple - but just after entering there lots of strange sounds come from outside: stuff falling, mostly, and people swooning.  I stepped back out to watch a group of children move past and, to my surprise, there was a whole lot of fish-related food stuff dropped along the ground.  Right at my feet was a mussel.  I couldn't understand for the life of me what it was with people and wasting food like this.  I collected all of the strewn food from he ground, following a trail that went all around the temple, with the intention of putting it on the tables in the mead hall.&amp;lt;br \&amp;gt;&lt;br /&gt;
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While doing that, I found the source of the swooning.  There was a priest lying on the ground, barely conscious, but he got up and started walking away soon afterwards (I heard another thud after that, indicating he collapsed again, but I didn't see it).  There was also a priestess nearby who was having trouble keeping her gloves on and was falling down all the same.  I asked her if I could take her to a bed so she might rest.  At first she asked me a bit closer because I thought she was hard of hearing, but even right next to her and asking if I could be of Service, she instead did some kind of laying on of hands thing and pronounced me some kind of servant of Nato now.  She completely misunderstood what I was talking about--and then collapsed again.&amp;lt;br \&amp;gt;&lt;br /&gt;
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She didn't look hurt but I carried her over to the mead hall anyway and put her in a bed there.  It's at this point I'm writing now and it's at this point I'm going to retire until the morning.&amp;lt;br \&amp;gt;&lt;br /&gt;
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&amp;lt;/font&amp;gt;&lt;/div&gt;</summary>
		<author><name>FJH</name></author>
	</entry>
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