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		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Dwarf_fortress_mode&amp;diff=164409</id>
		<title>v0.34:Dwarf fortress mode</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Dwarf_fortress_mode&amp;diff=164409"/>
		<updated>2012-02-20T06:17:54Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
:[[Modding guide|Modding]] is not covered on this page.&lt;br /&gt;
&lt;br /&gt;
'''Fortress mode''' is the most popular of two modes of gameplay in Dwarf Fortress, with the other mode being [[Adventure mode]]. It is often the mode implied when one talks about Dwarf Fortress. In fortress mode, you pick a embark [[location]], and then assign your seven initial [[dwarves]] some starting [[skills]], equipment, provisions, and [[animals]] to bring along. After preparations are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every little detail, from geologically appropriate stone types to roaring waterfalls to ornery [[hippopotami]]. Rather than control individual dwarves, you design everything and your dwarves will go about implementing your designs on their own.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress mode is considered a [http://en.wikipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game]. This entails that few goals are to be imposed upon the player by the programming. &lt;br /&gt;
&lt;br /&gt;
The main goal, if it even can be called that, is to take your seven initial dwarves and expand them into a thriving community with skilled [[Labor|workers]], [[military|battle veterans]] and [[nobles]]. A player attempts to make their dwarves [[wealth|wealthy]] with fine [[finished goods|crafts]], valuable [[currency#Coins|coins]], and precious [[gem]]s, all the while protecting them from [[siege|foes]] with deadly [[trap]]s and a trained [[military]]. Avoiding an imminent death requires making sure the dwarves have plenty of [[food]] and [[alcohol]], by way of [[farming|farms]] above and below ground, and keeping them [[clothing|clothed]] in [[leather]] and [[cloth]].&lt;br /&gt;
&lt;br /&gt;
Of course, every dwarf loves precious [[metal]]s, but the only way to find them is [[dig]] down, very far down. Make sure you don't dig too greedily, or too deep, however, for many creatures dwell in the [[caverns]] below and not all are friendly to dwarves....&lt;br /&gt;
&lt;br /&gt;
And don't forget the alcohol. Dwarves get '''very''' unhappy without a good stiff drink when the urge hits.&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
&lt;br /&gt;
To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See [[World generation]] for detailed instructions on generating a world. After at least one world has been generated you will be able to start the game. Only one game may be going on in a world at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Geographic Features ===&lt;br /&gt;
The main features of a world are [[Biome]]s on the surface and [[Stone layers]] under the surface, some of which may contain [[Aquifer]]s. Other surface features that are significant, but which aren't biomes strictly speaking, are [[River]]s, [[Volcano]]es, and [[Cave]]s.&lt;br /&gt;
&lt;br /&gt;
There are also [[Cavern]]s and magma seas everywhere underground which your dwarves will most likely encounter, but you can't see these on the world map and won't see them on the local map until you dig into them. There may also be other Fun things underground that you can't see. You will have to find these on your own, if they exist.&lt;br /&gt;
&lt;br /&gt;
=== Inhabitants ===&lt;br /&gt;
Every playable world will be inhabited by various [[Creature]]s, [[Civilization]]s, night creatures, and [[Megabeast]]s (including [[Titan]]s and [[Forgotten beast]]s) in addition to your dwarves. Even if your dwarves are minding their own business they are practically guaranteed to encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Given that your world includes creatures and civilizations capable of independent action, it also has a '''History''' that is viewable in [[Legends]] mode. Historical events will show up in [[Engravings]] and other artwork created by your dwarves. Historical '''dates''' are expressed in terms of the Dwarven [[Calendar]].&lt;br /&gt;
&lt;br /&gt;
You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various [[Engraving]]s and [[Decoration]]s created by your dwarves or those in a later fortress.&lt;br /&gt;
&lt;br /&gt;
== Embarking ==&lt;br /&gt;
[[File:FlowchartDF.png|thumb|200px|right|[[From Caravan to Happy Dwarves]] - a flowchart showing approximately what sequence of actions most people will take after embarking.]]&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Embark]]''&lt;br /&gt;
:''Also see: [[Reclaim fortress mode]]''&lt;br /&gt;
&lt;br /&gt;
Before starting to build a fortress you must pick a site, assign skill points to dwarves, and buy starting equipment. This is known as '''Embarking''' and is a major subject in and of itself. See the [[Embark]] guide for all of the details. Also see [[Starting build]] for more information on outfitting your expedition.&lt;br /&gt;
&lt;br /&gt;
After you embark, the real game begins.&lt;br /&gt;
&lt;br /&gt;
== Gameplay User Interface ==&lt;br /&gt;
Your main view of the in-game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down [[Z-level]]s in elevation. The generated worlds are made of tiles, each representing anything in the world. There is also a command menu that lets you set commands that your dutiful dwarves will attempt to follow.&lt;br /&gt;
&lt;br /&gt;
This section covers most of the screens and user interface elements used after embarking, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do.&lt;br /&gt;
&lt;br /&gt;
Later sections in this document and ''many'' other articles on this wiki help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game; see [[Menu]] for a more detailed reference for the UI itself.&lt;br /&gt;
&lt;br /&gt;
=== Common UI Concepts ===&lt;br /&gt;
{{KeyConventions|3}}&lt;br /&gt;
&lt;br /&gt;
==== Pausing and Resuming ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Space}}&lt;br /&gt;
| Pause/Unpause the game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All but one (the {{K|s}}quads command) of the commands, will automatically pause the game when you initiate them, but if you want to pause or unpause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the game is paused. Certain announcements will pause the game automatically and you will have to unpause it manually to proceed.&lt;br /&gt;
&lt;br /&gt;
=== Main Screen ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Image:Mouse-wheeldown.png|20px|Scroll mouse wheel down.]][[Image:Mouse-wheelup.png|20px|Scroll mouse wheel up.]] or {{K|[}} {{K|]}}&lt;br /&gt;
| Zoom in and out&lt;br /&gt;
|-&lt;br /&gt;
| {{k|Tab}}&lt;br /&gt;
| Toogle mini-map and command menu.&lt;br /&gt;
|-&lt;br /&gt;
| {{k|F11}}&lt;br /&gt;
| Toggle fullscreen mode&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The screen at the top level of the user interface hierarchy consists of the '''main map''', a '''command window''', and an '''overview mini-map''' area along with a few '''status indicators''' around the edge. While the main map is always visible at the top level of the UI, you can use the {{K|Tab}} key to show and hide the command window and overview map areas, giving you more space to view the main map if desired.&lt;br /&gt;
&lt;br /&gt;
=== Options Screen ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Esc}}&lt;br /&gt;
| Enter options menu (if at top level)&lt;br /&gt;
|-&lt;br /&gt;
| {{K|Esc}}&lt;br /&gt;
| Move back up one UI level (if not at top level)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Assuming you are at the top level of the user interface looking at the map, you can hit {{K|Esc}} to enter the options menu. This allows you to do things like save or abandon your game.&lt;br /&gt;
&lt;br /&gt;
*{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}.&lt;br /&gt;
*{{DFtext|Save Game}} - Saves the game and exits to the main menu screen. &lt;br /&gt;
*{{DFtext|Key Bindings}} - A UI for changing the [[Key bindings]]&lt;br /&gt;
*{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]&lt;br /&gt;
*{{DFtext|Music and Sound}} - Options related to the [[Music]] &lt;br /&gt;
*{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This [[abandon]]s the fortress and then saves the map to the world's data files for later use. Once you abandon a fort, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. This is how you &amp;quot;give up&amp;quot; on a fortress. You might later [[Reclaim fortress mode|reclaim]] the fortress with a new group of dwarves or visit it with an adventurer in [[Adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
=== Main Map ===&lt;br /&gt;
[[File:bentgirder-embark.png|thumb|300px|Main map on the left, command window on the right.]]&lt;br /&gt;
[[Image:3_dimensions.png|right|300px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} ( + {{k|shift}})&lt;br /&gt;
| Move map view around&lt;br /&gt;
|-&lt;br /&gt;
| {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad)&lt;br /&gt;
| Move map view around&lt;br /&gt;
|-&lt;br /&gt;
| {{k|&amp;lt;}} {{k|&amp;gt;}}&lt;br /&gt;
| Move one [[Z-level]] up or down.&lt;br /&gt;
|-&lt;br /&gt;
| {{k|F1}}&lt;br /&gt;
| Zoom to starting location (default [[#Hotkeys|hotkey]])&lt;br /&gt;
|}&lt;br /&gt;
The main map window is what you will be looking at the majority of the time. This is where all of the action happens.&lt;br /&gt;
&lt;br /&gt;
While the play area itself is three-dimensional, the window is not; you can only view one [[Z-level]] at a time. You can change which Z-Level is currently displayed using {{k|&amp;lt;}} and {{k|&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
On the far right side of the screen is the '''depth bar''' showing you the approximate depth, below or above ground, of the current [[Z-level]] that the map is displaying. This indicator is relative to the surface, so it will change if you move the map around a map with a non-flat surface, even if you don't press {{K|&amp;lt;}} or {{K|&amp;gt;}}.&lt;br /&gt;
&lt;br /&gt;
==== Map Cursor ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{k|8}} {{k|2}} {{k|4}} {{k|6}} {{k|7}} {{k|9}} {{k|1}} {{k|3}} (keypad)&lt;br /&gt;
| Move map cursor 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| {{k|↑}} {{k|↓}} {{k|←}} {{k|→}}&lt;br /&gt;
| Move map cursor 1 tile&lt;br /&gt;
|-&lt;br /&gt;
| {{k|shift}} + direction key&lt;br /&gt;
| Move map cursor 10 tiles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After entering a command that involves the map cursor ({{Raw Tile|X|6:0:1}}), you can use {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} as well as the numeric keypad keys to move the cursor around horizontally and diagonally. If you hold {{k|Shift}} while pressing one of these, the cursor will move 10 tiles instead of one enabling you to move it more quickly.&lt;br /&gt;
&lt;br /&gt;
=== Overview Map ===&lt;br /&gt;
The overview mini-map shows a compact version of the entire available map area. This can be useful especially if your embark zone is very large. After the fortress has settled into certain areas of the map, its utility decreases and it can be hidden with {{K|Tab}} to provide more space for the main map.&lt;br /&gt;
&lt;br /&gt;
A cursor that looks like {{Raw Tile|X|6:0:1}} on the overview map shows approximately what part of the map you are viewing in the main map window. Parts of the map inhabited by dwarves will be highlighted in blue.&lt;br /&gt;
&lt;br /&gt;
=== Status Indicators ===&lt;br /&gt;
In the upper left corner of the screen you may see some '''report flags''' indicating that new combat-related [[Reports]] have been generated. The flags are:&lt;br /&gt;
&lt;br /&gt;
:{{Tile|C|4:7:1}}: new [[combat]] report available&lt;br /&gt;
:{{Tile|H|2:7:1}}: new [[Ambusher#Hunting|hunting]] report available&lt;br /&gt;
:{{Tile|S|3:7:1}}: new [[sparring]] report available&lt;br /&gt;
&lt;br /&gt;
Press {{K|r}} to view the new reports in the [[#Combat Reports|reports screen]] and once you do the flags will be reset.&lt;br /&gt;
&lt;br /&gt;
There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly, in need of something productive to do.&lt;br /&gt;
&lt;br /&gt;
A '''[[Frames per second|FPS]] (Frames Per Second) counter''' may also be present on the screen if it has been enabled. It is disabled by default. See [[Frames per second]] for more information on what this counter means, as well as how to enable/disable it.&lt;br /&gt;
&lt;br /&gt;
=== Command Window ===&lt;br /&gt;
[[File:MainMenuv0.31.png|The command window.|frame]]&lt;br /&gt;
This is where key menus and most of the textual information about tiles and buildings is displayed. You can toggle it between single width, double width, and hidden using {{K|Tab}}. The double-width option is particularly useful when lines of text are too long to fit. Once you become very familiar with the UI you may want to hide it completely; it will reappear as needed when you activate a command.&lt;br /&gt;
&lt;br /&gt;
The most important interfaces that use the command window are listed below. Many of these encompass a wide variety of functionality so they will not be fully described here. See the linked articles for more details on how they are used.&lt;br /&gt;
&lt;br /&gt;
== Your Dwarves ==&lt;br /&gt;
&lt;br /&gt;
Your [[Dwarf|dwarves]] are the creatures who implement your designs in between periods of drinking, eating, partying, drinking again, sleeping, and entertaining themselves. While you do not have full control of your dwarves, you have more control over them than any other creatures. Be aware that it is not necessarily always the case that a dwarf is friendly; [[Insanity|insane]] dwarfs, [[Werecreature|weredwarves]] or [[Vampire|vampires]] are all but it.&lt;br /&gt;
&lt;br /&gt;
=== Eating, Drinking, and Sleeping ===&lt;br /&gt;
Dwarves need [[food]] to eat, [[alcohol]] to drink (water is a poor substitute), and time to [[sleep]]. If only one of these is available, it better be [[alcohol]]; while water will keep dwarves alive, they will actually work more slowly and get unhappy thoughts (see below) if they don't get alcohol to drink.&lt;br /&gt;
&lt;br /&gt;
Dwarves will also get unhappy thoughts if forced to eat a single type of food or drink a single type of alcohol all the time, so variety is also important. Dwarves will get unhappy thoughts if forced to sleep on the floor.&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
While going about their day, dwarves will get happy and unhappy [[thought]]s depending on what sorts of things happen to them. This will nudge their happiness levels up or down each time one occurs to them. If they become too unhappy they may throw [[tantrum]]s or go completely [[Insanity|berserk]], killing and destroying things.&lt;br /&gt;
&lt;br /&gt;
=== Children and Immigration ===&lt;br /&gt;
Periodically new dwarves from the outside world will [[Immigration|migrate]] to your fortress, drawn by tales of, and looking to share in, your wealth and success. Female dwarves will also get pregnant and have [[children]] if they are [[Marriage|married]].&lt;br /&gt;
&lt;br /&gt;
=== Jobs and Labors===&lt;br /&gt;
Any dwarf can perform any labor even if they have no skill in that area. Unskilled dwarves will simply be slow and not very good at what they are trying to do.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Dwarves have [[Skills]] which they use to accomplish various labors and other tasks.&lt;br /&gt;
&lt;br /&gt;
=== Nobles ===&lt;br /&gt;
[[Noble]]s are dwarves who have special positions within your organization. Some of these are appointed such as your broker and bookkeeper, but others such as [[Mayor]] are essentially forced on you by conditions in the game. See the main article on [[Noble|Nobles]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Death ===&lt;br /&gt;
&lt;br /&gt;
Dwarves will inevitably [[Death|die]] from [[Wound|wounds]] or old age (usually the former). Unfortunately they are a bit picky about how they are [[Coffin|buried]] or otherwise [[Memorial|memorialized]], and they will [[Ghost|cause trouble]] if they are unsatisfied with their remembrance. Corpses lying around also post a hazard if there are [[Necromancer|necromancers]] in the area.&lt;br /&gt;
&lt;br /&gt;
[[Healthcare]] might help wounded dwarves avoid death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Digging ==&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Mining]]''&lt;br /&gt;
All of the '''digging''' operations are considered [[Mining]]. Even if your goal is simply to dig out a passage and you don't care about extracting ore, your miners will be generating [[stone]] as a byproduct unless they are digging through [[soil]]. See [[Stone management]] for ways to deal with all the unwanted stone.&lt;br /&gt;
&lt;br /&gt;
All digging operations are done using the {{K|d}}esignations menu.&lt;br /&gt;
&lt;br /&gt;
=== Digging Out Tunnels and Spaces ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|d}}-{{K|d}}&lt;br /&gt;
| [[Mining#Designating_the_area_to_be_mined|Designate area to mine]]&lt;br /&gt;
|}&lt;br /&gt;
This is what you use to dig out tunnels and larger spaces underground. See [[Mining#Designating_the_area_to_be_mined|designating an area to be mined]]. Note that you can not mine constructions. Instead you must remove them with {{K|d}}-{{K|n}}. (See below.)&lt;br /&gt;
&lt;br /&gt;
=== Channeling ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|d}}-{{K|h}}&lt;br /&gt;
| Dig out a [[Channel]]&lt;br /&gt;
|}&lt;br /&gt;
A [[Channel]] is a hole dug in the floor which will mine out the [[z-level]] below too. Channeling an area will dig out the designated tile (if it hasn't been dug out already), the floor of that tile, and the tile below, possibly leaving a [[Ramp]] on the tile below. See [[Channel]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Stairways and Ramps ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|d}}-{{K|u}}&lt;br /&gt;
| Designate an upward stairway&lt;br /&gt;
|-&lt;br /&gt;
| {{K|d}}-{{K|j}}&lt;br /&gt;
| Designate a downward stairway&lt;br /&gt;
|-&lt;br /&gt;
| {{K|d}}-{{K|i}}&lt;br /&gt;
| Designate an up and down stairway&lt;br /&gt;
|-&lt;br /&gt;
| {{K|d}}-{{K|r}}&lt;br /&gt;
| Designate an upward ramp&lt;br /&gt;
|}&lt;br /&gt;
See [[Stair]] and [[Ramp]]. Note that digging a stairway will not automatically create a stairway on the z-level above and/or below, but it will make it possible to dig another stairway immediately above and/or below.&lt;br /&gt;
&lt;br /&gt;
=== Removing Things ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|d}}-{{K|z}}&lt;br /&gt;
| Remove upward stairs/ramps&lt;br /&gt;
|-&lt;br /&gt;
| {{K|d}}-{{K|n}}&lt;br /&gt;
| Remove a construction&lt;br /&gt;
|}&lt;br /&gt;
These allow you to dig away upward ramps and stairs, and demolish constructed walls and floors. See [[Remove]] for full details.&lt;br /&gt;
&lt;br /&gt;
=== Water and Magma ===&lt;br /&gt;
While digging around you may encounter [[Water]] or [[Magma]], so be on the lookout for '''damp stone''' and '''warm stone'''. Digging into water or magma in the wrong place can completely flood your fort to the point where it is unrecoverable, so be careful where you dig.&lt;br /&gt;
&lt;br /&gt;
== Stockpiles ==&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Stockpile]]''&lt;br /&gt;
'''Stockpiles''' are where [[dwarf|dwarves]] will store items of various types. Dwarves with the corresponding &amp;quot;[[hauling]]&amp;quot; job on will seek out items that aren't already on a stockpile that accepts them and carry them to the appropriate stockpile. See the main [[Stockpile]] article for detailed information on setting up stockpiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rooms, Furniture, and Portals ==&lt;br /&gt;
&lt;br /&gt;
To remove one of these, use the {{K|q}} command, place the cursor on the item to remove, and hit {{K|x}}. This will mark the item for removal and a hauling job will be queued. Eventually a dwarf will show up and haul the item off to a [[stockpile]] if one exists.&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|a}}&lt;br /&gt;
| place Armor Stand&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|b}}&lt;br /&gt;
| place Bed&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|c}}&lt;br /&gt;
| place Chair or Throne (seat)&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|n}}&lt;br /&gt;
| place Burial Receptacle (coffin)&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|f}}&lt;br /&gt;
| place Cabinet&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|h}}&lt;br /&gt;
| place Container&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|r}}&lt;br /&gt;
| place Weapon Rack&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|s}}&lt;br /&gt;
| place Statue&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|Alt}}+{{K|s}}&lt;br /&gt;
| place memorial Slab&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|t}}&lt;br /&gt;
| place Table&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|R}}&lt;br /&gt;
| place Traction Bench&lt;br /&gt;
|}&lt;br /&gt;
Assuming that dwarves have already made a piece of [[Furniture]], they can install it somewhere using one of these commands.&lt;br /&gt;
&lt;br /&gt;
=== Defining Rooms ===&lt;br /&gt;
:''Main article: [[Room]]''&lt;br /&gt;
Certain types of furniture placed in an area can allow the area to be defined as a [[Room]] using {{K|q}}. The {{K|q}} command can also be used to undefine rooms, with or without removing the associated furniture.&lt;br /&gt;
&lt;br /&gt;
=== Doors and Hatches ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|d}}&lt;br /&gt;
| place Door&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|x}}&lt;br /&gt;
| place floodgate&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|H}}&lt;br /&gt;
| place floor Hatch&lt;br /&gt;
|}&lt;br /&gt;
These commands allow you to place already created [[Door]]s and [[Hatch cover]]s assuming that you have an adjacent wall.&lt;br /&gt;
&lt;br /&gt;
=== Windows, Grates, and Bars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|W}}&lt;br /&gt;
| place Wall grate&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|G}}&lt;br /&gt;
| place floor Grate&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|B}}&lt;br /&gt;
| place vertical Bars&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|Alt}}+{{K|b}}&lt;br /&gt;
| place floor Bars&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|y}}&lt;br /&gt;
| place glass window&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|Y}}&lt;br /&gt;
| place gem window&lt;br /&gt;
|}&lt;br /&gt;
These commands allow you to install [[Window]]s, [[Grate]]s, and [[Bars]] over openings, assuming that you have already created them.&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
&lt;br /&gt;
Walls, Floors, and Stairs are removed with {{K|d}}-{{K|n}}. Bridges and roads are removed with {{K|q}}.&lt;br /&gt;
&lt;br /&gt;
=== Walls, Floors, and Stairs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|C}}&lt;br /&gt;
| build Constructions submenu&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|C}}-{{K|w}}&lt;br /&gt;
| build Constructed [[Wall]]&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|C}}-{{K|f}}&lt;br /&gt;
| build Constructed [[Floor]]&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|C}}-{{K|r}}&lt;br /&gt;
| build Constructed upward [[Ramp]]&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|C}}-{{K|u}}&lt;br /&gt;
| build Constructed Up [[Stair]]&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|C}}-{{K|d}}&lt;br /&gt;
| build Constructed Down [[Stair]]&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|C}}-{{K|x}}&lt;br /&gt;
| build Constructed up and down [[Stair]]&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|C}}-{{K|F}}&lt;br /&gt;
| build Constructed [[Fortification]] &lt;br /&gt;
|}&lt;br /&gt;
:''Main article: [[Construction]]''&lt;br /&gt;
[[Construction]]s are features that are built in place rather than created in a workshop and installed or carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of.&lt;br /&gt;
&lt;br /&gt;
Constructions are usually built out of, and thus require, [[Stone]] or [[Wood]], but you can also use a variety of materials (such as metal) to build them. Possible constructions include [[Floor]]s, [[Wall]]s, [[Stair]]s, [[Ramp]]s, and [[Fortification]]s.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|g}}&lt;br /&gt;
| build a bridge&lt;br /&gt;
|}&lt;br /&gt;
A [[Bridge]] is not only used to cross rivers or chasms, but can also be used as a large door when built as a drawbridge. Such use requires that a [[#Levers|Lever]] be linked to it in order for dwarves to control its open or closed state.&lt;br /&gt;
&lt;br /&gt;
=== Roads ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|o}}&lt;br /&gt;
| build Paved road&lt;br /&gt;
|-&lt;br /&gt;
| {{K|b}}-{{K|O}}&lt;br /&gt;
| build Dirt road&lt;br /&gt;
|}&lt;br /&gt;
[[Road]]s are most commonly used to give [[caravan|caravans]] a reliable path to your fortress from the map's edge, though they don't really require one. A paved road is much like a [[floor]] except that it requires fewer raw materials per tile to build. A dirt road requires no materials to build, but deteriorates over time.&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
:''Main article: [[Trading]]''&lt;br /&gt;
&lt;br /&gt;
When you want to obtain things not available on your map, and you don't want to just kill people to get them, [[Trading]] is the way to go about it. See the main article for everything you ever wanted to know about legitimately and non-violently obtaining things from other creatures.&lt;br /&gt;
&lt;br /&gt;
== Military and Combat ==&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Military]]''&lt;br /&gt;
:''Also see: [[Military interface]] guide''&lt;br /&gt;
&lt;br /&gt;
The '''military''' is one of the most important aspects of a successful fortress. Even with many [[trap]]s, [[bridge|drawbridges]] and [[magma|other defenses]], your military will still need to fend off [[goblin]] [[siege]]s, [[megabeast]]s, [[titan]]s, and fiendish [[Giant cave spider|underground]] [[Forgotten beast|beasties]]. Using a combination of [[squads|squad orders]] and [[scheduling]], you can set up an elaborate offensive, defensive, or balanced military structure for your [[equipment|well-equipped]] [[soldier]]s to follow. Turning your dwarves from [[immigration|useless migrants]] into bloodthirsty killing machines never hurts (unless you're the enemy).&lt;br /&gt;
&lt;br /&gt;
Setting up a military is a huge subject in and of itself, so check out the [[Military|main article]] on the subject and the [[military interface]] guide.&lt;br /&gt;
&lt;br /&gt;
== Hospitals and Healthcare ==&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Healthcare]]''&lt;br /&gt;
&lt;br /&gt;
Normally your dwarves do just fine assuming they get enough food and alcohol, but sometimes they get wounded. When this happens they can benefit from an efficient [[Healthcare]] system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Burrows ==&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Burrow]]''&lt;br /&gt;
&lt;br /&gt;
'''Burrows''' are optional user-defined areas in your fort where selected dwarves live and work. Dwarves will only use workshops, dig walls, use rooms, etc. in burrows they are assigned to, though dwarves not assigned to any burrow will still use workshops etc. even if they are located in a burrow assigned to some other dwarves.&lt;br /&gt;
&lt;br /&gt;
Burrows are by no means required, but are useful when you want to restrict certain dwarves to certain areas of the map.&lt;br /&gt;
&lt;br /&gt;
== Macros ==&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Macros and Keymaps]]''&lt;br /&gt;
&lt;br /&gt;
'''Macros''' allow recording sequences of keystrokes and &amp;quot;playing&amp;quot; them back into the user interface as desired. Since the game often requires using a lot of repetitive keystrokes, this can sometimes make life much easier. See the main article for full information.&lt;br /&gt;
&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
{{Category|Interface}}&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=ASCII_art_reward&amp;diff=131495</id>
		<title>ASCII art reward</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=ASCII_art_reward&amp;diff=131495"/>
		<updated>2010-11-13T16:07:10Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: /* McDoomhammer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are sending a [[Dwarf_Fortress_Wiki:Site_support|donation]] to [http://www.bay12games.com/dwarves/ Bay12Games], you can choose to recieve an ASCII Art Reward. It is a small scene happening in the Dwarf Fortress world.  If the same donator gives more than one time, it is also possible that the bits of ASCII Art follow each other and form a story.&lt;br /&gt;
&lt;br /&gt;
Each piece of ASCII Art Reward belong to the donator who received it, but to appetize new potential donators, sharing them might be a good thing :&lt;br /&gt;
&lt;br /&gt;
==[[User:Beefx|Beefx]]==&lt;br /&gt;
===(25 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;++@k@++&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zolon and Morul stood near the steel cage.  The brown humanoid inside sat with its hands on its knees, rocking back and forth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clearly, the kobold was molded from stone.&amp;quot;  Zolon stroked his black beard. He then glanced at Morul, raising an eyebrow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not so fast...  the yellow eyes glow.  Fire was involved.&amp;quot;  Morul was a slow thinker, but he was not easily moved.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stagis!  Bacabadabis!&amp;quot;  The kobold began to screech in its low tongue.  Zolon and Morul observed in silence until the creature quieted down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Was that the wind then?&amp;quot;  Zolon asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seems the interplay of the elements is nuanced in this one, even if the final realization is... lacking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Morul did not disdain the beast so much that he did not feed it, now that the trapper had entrusted it into his keeping.  The philosopher had left a few pieces of old venison in the cage and the creature now lifted one and inspected it.  After a few sniffs, the kobold pitched it through the steel bars.  The dwarves watched as the meat spun through the air and landed a few yards from the cage.  When they turned back around, the kobold was inches away from them, its face pressed against the bars.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Augis,&amp;quot; it moaned.  &amp;quot;Augis!&amp;quot;  Louder and louder it wailed.&lt;br /&gt;
&lt;br /&gt;
Zolon and Morul covered their ears.  &amp;quot;And this is a tempest?&amp;quot;  Zolon said facetiously.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's adjourn until the storm passes.  Perhaps we can find a meal the thing will accept.&amp;quot;  Morul turned and walked down a nearby corridor, toward the kitchen.  Zolon followed close behind.&lt;br /&gt;
&lt;br /&gt;
After they had left, the kobold stopped moaning and sat back on its haunches.  Opening its small clawed fingers, the creature smiled.  On its palm rested an iron key.&lt;br /&gt;
&lt;br /&gt;
==[[User:Bombcar|Bombcar]]==&lt;br /&gt;
===(30 December 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++g~~U~~C+++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Goblins in tattered rags pulled the chains with speed as the whips&lt;br /&gt;
cracked.  Slowly the gate rose revealing a grotesque creature bent on&lt;br /&gt;
destruction.  Its three eyes bounced on their stalks as the monster&lt;br /&gt;
pulled itself forward on two huge, muscular arms.  It came to a sudden&lt;br /&gt;
halt as Ameltoss the wizard stepped into its path.  Though he had&lt;br /&gt;
raised it from a stinking poisonous egg, the wizard knew not whether&lt;br /&gt;
he still commanded the beast.  This was the final test.  He raised his&lt;br /&gt;
staff and commanded the monster to return to its lair.  The creature's&lt;br /&gt;
lips peeled back to reveal ten rows of razor sharp teeth.  Ameltoss&lt;br /&gt;
swallowed hard and shouted his command once more.  Now was the moment&lt;br /&gt;
of truth.&lt;br /&gt;
&lt;br /&gt;
===(13 April 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;c+||@++c+cc+@@||,.,,.U,ggCgggT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarf Frankle ran through the corridors, chasing after the many&lt;br /&gt;
cats that infested the fortress.  He stopped when the alarm was&lt;br /&gt;
sounded.  The captain of the guard shouted orders.  The dwarves rushed&lt;br /&gt;
to their stations.  Frankle, a reserve marks-dwarf, grabbed up a&lt;br /&gt;
crossbow from the arsenal and trotted up the stairs to man the&lt;br /&gt;
battlements.  When he reached the top he saw the other marks-dwarves&lt;br /&gt;
standing, shocked by what they saw.  Taking a deep breath, he looked&lt;br /&gt;
over the side.&lt;br /&gt;
&lt;br /&gt;
At the fortress gate stood an enormous monster, dragging itself upon&lt;br /&gt;
its vicious, clawed arms.  Goblins stood around it, jeering, and&lt;br /&gt;
hurling curses.  A feeling of terror gripped Frankle’s chest.  In all&lt;br /&gt;
his years in the service he had never fired his bow in anger, but no&lt;br /&gt;
bolt could take this beast down.  The captain put a hand on Frankle’s&lt;br /&gt;
shoulder.  Below, a robed man stepped out before the creature.  A&lt;br /&gt;
fresh scar transected his missing left eye.  It was the evil wizard&lt;br /&gt;
Ameltoss.&lt;br /&gt;
&lt;br /&gt;
“Lay down your weapons and accept a swift death,” shouted the wizard.&lt;br /&gt;
A bolt thudded down between his feet.  “Somehow I thought you’d&lt;br /&gt;
refuse.  Release the beast!”&lt;br /&gt;
&lt;br /&gt;
A troll stepped forward wielding a huge axe.  With several violent&lt;br /&gt;
chops, the chain binding the monster's wrist was broken.  The creature&lt;br /&gt;
surged forward.  Frankle screamed in fright and fired his crossbow.&lt;br /&gt;
His bolt, along with a dozen others, bounced harmlessly from the&lt;br /&gt;
creatures hide.  As the monster beat down the gate.  It seemed their&lt;br /&gt;
was no hope.  That was when champion dwarf Rokwan emerged from the&lt;br /&gt;
keep within the castle.&lt;br /&gt;
&lt;br /&gt;
==[[User:Bott Maggot|Bott Maggot]]==&lt;br /&gt;
===(03 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+&amp;amp;=o=@+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've come, Kogan.  The Lordaxe.  It is said you have a mighty constitution, but can you hold your own at my table?&amp;quot;  The demon slammed the great flagon down on to the center of the table.  A few dark drops splattered on the stone and smouldered. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I can take whatever you offer, fiend, and I'll count you a poor host if that brew there on the table doesn't move me half as much as the whiskey of my homeland.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, your homeland.  It will make a fine gateway to the Underworld someday.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish I could say the dwarves would enjoy making a mine of this palace, but alas, your halls reek of filth.  It would be difficult to persuade them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Less talk, more drink.  You call yourself a dwarf?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Without another word, Kogan seized the flagon with his scarred fist.  He could feel the infernal heat emanating from the brew, and the smell was appalling.  Even so, he hefted the drink to his open mouth and downed it completely, setting the empty flagon on the table in triumph. &lt;br /&gt;
&lt;br /&gt;
==[[User:Brownie210|Brownie210]]==&lt;br /&gt;
===(22 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+&amp;amp;@\O+||~~~~~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
Sweat glistened on the hairy dwarf's body as he wrestled the dark lord&lt;br /&gt;
Slandar.  Above them lay the steel orifice holding back the sea of&lt;br /&gt;
lava that was the last defense against the evil army, if only a dwarf&lt;br /&gt;
could pull the lever.  The dwarf held the evil general's arm in both&lt;br /&gt;
hands as the fiend tried to drive his dagger through the hero's heart.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Slandar,&amp;quot; asked the dwarf, &amp;quot;when did you become so hot-headed?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The dwarf let go of the villain's arm and pulled the lever.  As the&lt;br /&gt;
fiend drove his blade through the laughing dwarf's heart, the gates&lt;br /&gt;
opened above and a torrent of lava fell from the ceiling, incinerating&lt;br /&gt;
them both in a cloud of steam.&lt;br /&gt;
&lt;br /&gt;
==[[User:Caeonosphere|Caeonosphere]]==&lt;br /&gt;
===(07 January 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.U-.,.GT.&amp;lt;/pre&amp;gt;&lt;br /&gt;
The mighty barbarian clenched his teeth as he snapped the arrow&lt;br /&gt;
protruding from his chest.  He laughed as he bounded through the brush&lt;br /&gt;
after the cowardly ambusher.  Just another scar among many, proving&lt;br /&gt;
his manhood like all the rest.  The foolish goblin archer tried to&lt;br /&gt;
scale a tree to lose him.  Smiling with anticipation of the kill, the&lt;br /&gt;
barbarian took a throwing axe from his belt and hurled it at his&lt;br /&gt;
enemy.  The blade struck the goblin in the helmet, splitting it in&lt;br /&gt;
two.  As the stunned goblin sank to the base of the tree, the&lt;br /&gt;
barbarian approached him, grabbing him by the throat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, my friend,&amp;quot; said the barbarian.  &amp;quot;It looks as if this game has&lt;br /&gt;
come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:ChazFox|ChazFox]]==&lt;br /&gt;
===(25 October 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.E@UU,.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Mighty knight Dron looked on his companions with a measuring stare.&lt;br /&gt;
To his right was Glome, a marksdwarf most renowned, cleaning his&lt;br /&gt;
weapon, a blindfold across his eyes.  Across from him stood the elven&lt;br /&gt;
warrior princess and summoner of animals, Tigotha.  At his left was&lt;br /&gt;
Alvin, his squire.  These chosen few were destined to quest across the&lt;br /&gt;
land in search of the evil wizard Zandore.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The vile villain is not far off now,&amp;quot; said Dron.  &amp;quot;I can smell his&lt;br /&gt;
evil magic.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It could be another one of his tricks,&amp;quot; said Tigotha.  &amp;quot;It wouldn't&lt;br /&gt;
be the first time you were fooled.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Put me anywhere up to league away from evil wizard Zandore,&amp;quot; said&lt;br /&gt;
marksdwarf Glome, &amp;quot;and the war will be over.&amp;quot;  The dwarf pulled the&lt;br /&gt;
trigger and his crossbow snapped with sudden force.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Master,&amp;quot; cried Alvin, &amp;quot;I see something!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Davion|Davion]]==&lt;br /&gt;
===(28 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;bBbBbBbB####HU*########||+UU+||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The master thief leapt from the tower, the royal jewels still in his&lt;br /&gt;
hands.  The pursuing guard ran to the side to watch in wonder as the&lt;br /&gt;
burglar plunged to his death.  But lo, a giant hawk flew down and&lt;br /&gt;
plucked him out of the sky.  The aging king stormed out onto the roof&lt;br /&gt;
of the tower, still in his bed clothes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Curse you Faltrix!&amp;quot; screamed the king as the bird flew toward the horizon.&lt;br /&gt;
&lt;br /&gt;
The rogue had known the hawk since it was a hatchling.  It was then he&lt;br /&gt;
had pulled an arrow from its wing.  Thus began the most famous&lt;br /&gt;
partnership of the age.  The hawk rider and his steed were known&lt;br /&gt;
throughout the land as heroes of the people, stealing from the rich&lt;br /&gt;
and giving to the poor.&lt;br /&gt;
&lt;br /&gt;
A dark cloud rose on the horizon.  The smile fell from Faltrix's lips&lt;br /&gt;
as the evil creatures sprung their ambush.  Bat men!  How had these&lt;br /&gt;
creatures strayed so far from the mountains?  The evil beings rode&lt;br /&gt;
giant bats and shot poison darts from their blow guns.  Faltrix&lt;br /&gt;
commanded his mount to dive low.  Perhaps he could lose them in the&lt;br /&gt;
trees of the forest below.&lt;br /&gt;
&lt;br /&gt;
===(28 September 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;kbkkbkb,..,..HU,..*.@,...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Down, down into the forest canopy they flew.  Faltrix's heart raced as&lt;br /&gt;
they wove through the trees, the bat men close behind.  Just when he&lt;br /&gt;
thought he lost them, the hawk called out with a piercing cry.  A net&lt;br /&gt;
of vines dropped from the treetops above, fouling the bird's wings.&lt;br /&gt;
They crashed to the forest floor with a thud and slid forward in the&lt;br /&gt;
dirt.  Faltrix drew his sword and cut through the web.  High-pitched&lt;br /&gt;
cackling echoed from above.  Kobolds!  The rogue set about cutting his&lt;br /&gt;
avian steed free, but the hawk did not stir from unconsciousness.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agron!&amp;quot; screamed Faltrix.  &amp;quot;Agron!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Black shadows dropped from vines above.  The kobolds drew their jagged&lt;br /&gt;
blades.  As they surrounded him the batmen caught up just it time to&lt;br /&gt;
finish him off.  A dozen poison darts landed at his feet.  Why didn't&lt;br /&gt;
they kill him?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Agron,&amp;quot; said the rogue, &amp;quot;if we get out of this, you can eat all the&lt;br /&gt;
giant rats you want.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The kobolds parted to reveal a short wizard in a glowing red robe, a&lt;br /&gt;
long hood covering his face.  Faltrix lowered his blade as the&lt;br /&gt;
menacing figure approached.  The wizard threw back his hood to reveal&lt;br /&gt;
the face of an evil dwarf.  Faltrix threw the stolen Eye of Atheria at&lt;br /&gt;
his feet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Take the jewel,&amp;quot; said Faltrix, &amp;quot;just let Agron live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Touching,&amp;quot; said the dwarf, &amp;quot;but fear not, I will have need of the&lt;br /&gt;
rider and his hawk to complete the ultimate quest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quest?&amp;quot; asked Faltrix.&lt;br /&gt;
&lt;br /&gt;
==[[User:Ergot|Ergot]]==&lt;br /&gt;
===(14 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;&amp;quot;w&amp;quot;w@%&amp;quot;w&amp;quot;w&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doran shifted from foot to foot as he looked from side to side.  Eventually the dwarf's head dropped and he clutched his beard, his wide eyes wild, staring at the dirt.  They were everywhere. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cave weevils.  Cave weevils on my crops.  My pig tails, all of my pig tails are gone.  But this season will be different, mark my words, by the Lordaxe it will.&amp;quot;  The dwarf pulled a bulky glove from his belt.  The knuckles were studded with iron.  Doran slid the glove over his hand, his mouth twisting into a cruel smile.  The farmer's eyes grew dark. &lt;br /&gt;
&lt;br /&gt;
One of the foot-long insects crawled in front of the dwarf, and he hammered it into the earth with his fist, smashing the weevil until it was well-ground.  &amp;quot;Flat.  I'll pound 'em all flat.  We might not have cloth this year, but we'll have plenty of meal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Furiousfish|Furiousfish]]==&lt;br /&gt;
===(14 July 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@g####&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;Tell me where the child is being taken and I'll let you live!&amp;quot; Kogan yelled down at the goblin, desperation marking his voice. Mul had shot this wretch in the leg, but the kidnapper had escaped. The goblin hanging by Kogan's hand over the chasm was just a bodyguard. The goblin smiled wickedly, taking delight in Kogan's distress. &amp;quot;Even now, your child is approaching the prison where he'll live out the next decade of his miserable life,&amp;quot; it spat. &amp;quot;And then, well...&amp;quot; The fiend began to chuckle. &amp;quot;Where is the child?&amp;quot; Kogan asked with finality. The goblin closed its eyes and was silent. Kogan let the creature drop away into the darkness.&lt;br /&gt;
&lt;br /&gt;
===(27 February 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;,&amp;quot;&amp;quot;.g%@.&amp;quot;,&amp;quot;&amp;quot;.&amp;quot;..&amp;lt;/pre&amp;gt;&lt;br /&gt;
Dorol struggled against the coarse sackcloth. The darkness was total,and it smelled even more foul than his uncle's rotten-toothed whiskeybreath. He had been playing with his miniforge by the cave river when everything had gone black. Dorol had heard a commotion shortly after, followed by terrible undwarven screaming, but afterward just the soft footfalls of somebody running quickly along with the rustling of the sack. At once, whoever was carrying him stopped and let the sack drop hard on the ground. There was a rustling, and the sack opened. It was nighttime, and Dorol could see the face of his captor looking down at him. A goblin! The fiend pulled the cloth down far enough that Dorol's head stuck up out of the opening. The dwarf held tightly onto his toy, uncertain and afraid. &amp;quot;Here, eat this,&amp;quot; the goblin said, holding out something. Dorol worked one of his hands out of the sack and took the offering. It wasa piece of spoiled meat, crawling with diseased larvae. The child dropped it on the ground by the sack. &amp;quot;Hey, that's good meat,&amp;quot; the goblin complained, reaching down to pick it up. &amp;quot;The master gave it to me just for you.&amp;quot; The goblin lowered its voice and mumbled. &amp;quot;I'd eat it, but he is always watching me, and he knows when I've been bad. &amp;quot;Now eat up,&amp;quot; the goblin drew closer and pushed the meat into the dwarf's face. Like a true smith, the dwarven child struck, smashing the hammer of his miniforge into the goblin's eye! The goblin cringed, clutching his face. After a moment he shook his head and looked up at the sack, but the dwarf was nowhere to be seen. Filling with rage, driven by fear of his master's torments, the goblin shouted, &amp;quot;You can't run, you hairy snot! I'll hunt you, and I'll find you!&amp;quot; Snatching up the sack, the goblin ran off into the wilds.&lt;br /&gt;
&lt;br /&gt;
==[[User:Fuzzy|Fuzzy]]==&lt;br /&gt;
===(31 October 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,G,@,,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarves buried Administrator Zarhan face down, so that when evil&lt;br /&gt;
spirits animated his soulless corpse, as surely they would, he would&lt;br /&gt;
dig straight down into the Underworld and away from the land of the&lt;br /&gt;
living.  For a season after, the fortress was beset by a horrible&lt;br /&gt;
howling that filled the corridors.  The dwarves of the fortress were&lt;br /&gt;
driven to near madness.  Eventually the sounds faded.&lt;br /&gt;
&lt;br /&gt;
It was not long after that a young engraver found a floor hatch, which&lt;br /&gt;
had not been there the previous night.  He opened the hatch and put&lt;br /&gt;
his head through.  Phantom arms grabbed him and pulled him inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fools didn't think I'd forget up from down did you?&amp;quot; hissed the&lt;br /&gt;
ghost of Zarhan.&lt;br /&gt;
&lt;br /&gt;
==[[User:Hellzon|Hellzon]]==&lt;br /&gt;
===(17 December 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.@@~~o~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A rock plopped into the cave river from the platform above.  There&lt;br /&gt;
Durgal and the dwarf girl sat, above the murky waters.  Durgal&lt;br /&gt;
explained, in great detail, his plans for the future.  When the riches&lt;br /&gt;
of the mountain were plundered, he would diagram the plans for a&lt;br /&gt;
second fortress himself.  How the dwarves would love him!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But in your haste for riches,&amp;quot; asked the girl, &amp;quot;would you have time&lt;br /&gt;
for the ones you love?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Durgal's face became red as a cave turnip.  He looked quickly away&lt;br /&gt;
from her and stared into the dark water.  There, eyes gazed up to meet&lt;br /&gt;
him.  Durgal reached for his axe, telling the girl to warn the others.&lt;br /&gt;
A pale, slimy hand reached out of the depths and pulled the creature&lt;br /&gt;
upward.  It was an olmman!&lt;br /&gt;
&lt;br /&gt;
===(3 September 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;ff,@,.@,o~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back!&amp;quot; cried Durgal, &amp;quot;back to the hall!&amp;quot;  The dwarf girl turned and&lt;br /&gt;
screamed.  Two blind cave fish men blocked the way out.  Durgal turned&lt;br /&gt;
and swung his axe at the olmman, now completely out of the water.  It&lt;br /&gt;
deftly dodged his panicked swings.  The dwarf girl screamed as the&lt;br /&gt;
cave fish men crawled toward her, arms outstretched, feeling their way&lt;br /&gt;
along the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;By the power of the Lordaxe!&amp;quot; screamed Durgal, holding his axe aloft.&lt;br /&gt;
The dungeon rumbled.  The sound of water crashed through the tunnel.&lt;br /&gt;
The fighters were swept away.  The olmman grabbed Durgal's axe arm as&lt;br /&gt;
they were washed through the watery tunnel.  The dwarf pulled a dagger&lt;br /&gt;
from his belt and jammed it into the monster's guts.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gula!&amp;quot; cried Durgal, bursting above the surface of the water.  He&lt;br /&gt;
pulled the axe free of the olmman's grasp and brought the pommel down&lt;br /&gt;
on its head, knocking it senseless.  &amp;quot;Gula!&amp;quot; he cried again.  With&lt;br /&gt;
sudden terror, Durgal recalled where this tunnel led -- the chasm.&lt;br /&gt;
Only a few seconds until the ultimate terrible plunge.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Durgal!&amp;quot; cried the dwarf girl, Gula.  With all his strength, he&lt;br /&gt;
stretched to reach her in the crashing water.&lt;br /&gt;
&lt;br /&gt;
==[[User:Janus|Janus]]==&lt;br /&gt;
===(12 October 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;BgB&lt;br /&gt;
B@g&lt;br /&gt;
gBB&amp;lt;/pre&amp;gt;&lt;br /&gt;
Beak dogs and goblins surround the adventurer!  What will happen next?!&lt;br /&gt;
&lt;br /&gt;
===(13 February 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;gg...&lt;br /&gt;
.B.B=&lt;br /&gt;
..BB.&lt;br /&gt;
.%B@/&lt;br /&gt;
.-...&amp;lt;/pre&amp;gt;&lt;br /&gt;
One of the five beak dogs pounced.  Rogar leapt, planting a foot on the beast's head and propelling himself toward the tattoed goblin.  Just as they collided, Rogar planted his dagger through the goblin's left eye.  They hit the ground hard, and Rogar rolled forward to his feet, spinning to face the remaining eight opponents.  The beak dog he had jumped on was still shaking its head, wincing.  Behind them stood a wiry goblin with a wild mane of maroon hair, brandishing a scimitar, and a lardy goblin holding an iron-studded club.&lt;br /&gt;
&lt;br /&gt;
The beak dogs charged Rogar in unison.  His dagger was stuck back in the twitching goblin's face, but weaponless he stood his ground before them.  The first dog to reach him received Rogar's knee under its chin, the long cruel spike at the top of the warrior's half-greave piercing the creature's throat.  Two more beak dogs reached him as he twisted his leg in the air, trying to free it from his bleeding adversary.  The beasts slammed into him, one getting a hold of his right arm above the elbow, the other gnashing at his face.  Before it could tear his nose off, Rogar grabbed it by the neck with his left hand and held it back.  The other dog sank its beak deeper into the flesh of Rogar's arm.  Could this be the end?!&lt;br /&gt;
&lt;br /&gt;
===(5 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;|+@g+++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogar awoke in pain, his wrists in chains, his wounded arm throbbing.  He opened his eyes only to be greeted by an all-encompassing darkness.  This must be Shalthidon's dungeon, which meant that he was locked inside the Tower of Hate from which no man had ever returned.&lt;br /&gt;
&lt;br /&gt;
A dim light flickered some distance away, and he could see the silhouetted bars of his prison.  Beyond them, shadows danced, and he heard a grating sound.  The bars slid aside, and the lardy goblin waddled into the chamber holding a torch.&lt;br /&gt;
&lt;br /&gt;
The foul creature stood below Rogar where he hung, an idiot grin perking up the otherwise sagging jowls of its bloated face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The master says you are to be entertained,&amp;quot; it croaked as it continued to smile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I do not desire such pleasures as Shalthidon has to offer,&amp;quot; Rogar answered.  &amp;quot;Be off with you.  The larder has grown lonely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The master says you are to feel the fire,&amp;quot; the thing chortled.  The goblin lifted the torch and took a step toward Rogar.&lt;br /&gt;
&lt;br /&gt;
It was enough.  Rogar lashed out with his legs, hooking them around the goblin's neck.  In a feat of strength that would become legend, Rogar strained against the chains on his arms, lifting the massive goblin and all its corpulence from the floor.  There was a sickening crack, and the fixtures in the ceiling gave way.  Rogar fell into the goblin's lardy folds, pushing away desperately until he regained his feet, ready to fight, but the goblin was already dead with a broken neck.&lt;br /&gt;
&lt;br /&gt;
Fortunately, the torch had not been smothered.  The warrior picked it up and held it high.  There was nothing else in the cell.  Aside from the chains, the torch was his only possession.  Now it's the master who'll be entertained, Rogar thought, as he strode out into the passageway.&lt;br /&gt;
&lt;br /&gt;
===(7 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@+++&amp;quot;E&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogar strode toward the great iron doors, leaving a trail of blood that was not his own.  In his hand he held a scimitar and from each of his wrists the chains still hung.  All of the servants of Shalthidon that lurked within the Tower of Hate were now dead, save whatever was in this room at the pinnacle of the tower.  The sword he had seized from the maroon-maned goblin, who had led the goblins in the tower barracks.&lt;br /&gt;
&lt;br /&gt;
The warrior pushed hard on the iron doors and they opened inward with a groan.  There, surrounded by brightly colored flowers, was an elf.  The sun shone down on the tower top through windows in the elegant curved ceiling.  The entire room sparkled.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you a prisoner here?  Where is Shalthidon?&amp;quot; Rogar asked urgently.&lt;br /&gt;
&lt;br /&gt;
The elf chuckled pleasantly.  &amp;quot;Child, Rogar, I am Shalthidon.  My parents named me Lilarilqua, but my attempts to hold the goblins under my sway with that name met with disaster.  Are you cold?  Let me fetch you something warm.&amp;quot;  Shalthidon fished around under a dresser and pulled out a plush cloak with lacy frills.  &amp;quot;The material was all offered freely from the feather trees, Rogar.  You don't have to worry about the animals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Rogar was still stunned.  Shalthidon, the Bringer of Ruin, murderer of his parents, lord of the evil of the creeping wastes that had engulfed half the world, was an elf.  Dispelling the cloud over his mind, the warrior focused.  That will only make killing him all the more satisfying, he thought.  Rogar lifted his blade and advanced.&lt;br /&gt;
&lt;br /&gt;
==[[User:JoystickHero|Joystick Hero]]==&lt;br /&gt;
===(14 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%W%%W%    ,.,.&amp;quot;&amp;quot;,&amp;quot;@@@@&amp;quot;.,@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fires burned on the high mountain.  The wind carried the cries of the&lt;br /&gt;
dwarves as all they ever cared about was destroyed.  But one dwarf had&lt;br /&gt;
not given in to despair.  It was Malvedar, slayer of dragons and&lt;br /&gt;
veteran of a thousand famous battles.  He watched the dwarf fortress&lt;br /&gt;
burn from his hiding place in the wooded slope.  There would come a&lt;br /&gt;
time when the enemy was not so lucky, when his schemes failed.  That&lt;br /&gt;
would be when they remember what they did to the dwarves this day and&lt;br /&gt;
would expect no mercy.&lt;br /&gt;
&lt;br /&gt;
“Lord Malvedar,” said a dwarf soldier, “I think the werewolves have&lt;br /&gt;
caught our scent.”&lt;br /&gt;
&lt;br /&gt;
The dwarf warlord nodded.  Together, the ragged band of dwarven&lt;br /&gt;
survivors made their way down the slope.  The road back to the&lt;br /&gt;
mountain homes was long and full of danger, but there was nowhere else&lt;br /&gt;
left to go.  While others cried, Malvedar resisted the urge to throw&lt;br /&gt;
himself on the enemy.  He would kill many, but not enough before he&lt;br /&gt;
was brought low.  No.  It would be a hard time, and a long time, but&lt;br /&gt;
he would have his satisfaction.&lt;br /&gt;
&lt;br /&gt;
==[[User:Kosmos|Kosmos]]==&lt;br /&gt;
===(11 September 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;T+TT@C +&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Twist my arm, why don't you?  You louse,&amp;quot; Doran had complained as Bomtek continued to bother him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, Doran!  It's just a bottle of whiskey.  The Baron won't miss it.  When you deliver his table, just take a little something for yourself.  And share it with me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Now Doran was standing in the Baron's dining room.  It already had a fine granite table at its center; the noble had just wanted an obsidian corner piece as an accent.  As the dwarf set the table down, Bomtek's repeated needling suggestions still echoed in his mind.  It was just one bottle.  There are so many in the cabinet.  The Baron won't miss just one of them. &lt;br /&gt;
&lt;br /&gt;
The dwarf had to pass the cabinet on the way out.  With every step toward it, he felt the whiskey within calling in his heart.  Doran's face flushed hot and his stomach felt as if it were being squeezed and twisted.  Maybe I'll just look, he thought.  Just look and go.  He reached out his hand and gently opened the cabinet's door.  There was only one bottle inside.  Bomtek, you fool, he thought.  Yet the whiskey still beckoned him forward, and he continued to gaze on the bottle in silence as it drew him ever closer.&lt;br /&gt;
&lt;br /&gt;
==[[User:Laod|Laod]]==&lt;br /&gt;
===(15 October 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;T..o..T&lt;br /&gt;
&lt;br /&gt;
Trolls are playing dodgeball with a boulder!  Who will win?!&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Laod|Laod]] 15 October 2006&lt;br /&gt;
&lt;br /&gt;
==[[User:MacGyvers_Mullet|MacGyvers_Mullet]]==&lt;br /&gt;
===Rognar:(11 November 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;%%%@%%%,../.,\&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sword slid through the goblin's throat and the dying creature fell&lt;br /&gt;
to the ground sputtering.  Rognar had been born into a world of&lt;br /&gt;
violence, and he would not share it with these stinking beasts.&lt;br /&gt;
Striding upon their unnumbered broken bodies, the warrior reached the&lt;br /&gt;
summit of the corpse mound and surveyed the carnage.  The siege had&lt;br /&gt;
been broken.  Here and there, a wimpering slave of darkness put up&lt;br /&gt;
resistance or simply clung to life, but soon they would all be&lt;br /&gt;
vanquished and the sun would bring a glorious dawn to the blood-red&lt;br /&gt;
battlefield.  Rognar smiled.  It was a great day to be a dwarf.&lt;br /&gt;
&lt;br /&gt;
-Tarn&lt;br /&gt;
&lt;br /&gt;
===Neandar Begin:(3 July 2008)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;!!()!!,k,...@,..#######||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He would never let the fiend escape again.  That was what Neandar the&lt;br /&gt;
dwarf thought before he flung himself into the black air of the chasm&lt;br /&gt;
after the skulking kobold thief.  For many seconds they fell, time&lt;br /&gt;
enough for Neandar to recall his short life and short career on the&lt;br /&gt;
Fortress Guard.  Wet matter slammed into the dwarf's face and gave&lt;br /&gt;
way.  The dwarf smashed through a dozen giant spider webs and hit the&lt;br /&gt;
ground running, hot on the trail of the kobold scum.&lt;br /&gt;
&lt;br /&gt;
A huge standing ring of fire dominated the floor of the chasm.  The&lt;br /&gt;
kobold made for the hell portal with all speed.  Neandar stopped in&lt;br /&gt;
his tracks.  It was one thing to plunge to certain death in order to&lt;br /&gt;
retrieve a granite puzzle box.  It was quite another to cast oneself&lt;br /&gt;
into a dimension of ultimate evil.  Yet these kobold cowards could not&lt;br /&gt;
be allowed to run about as they pleased.  Lifting his axe over his&lt;br /&gt;
head, the dwarf charged into the portal of doom.&lt;br /&gt;
&lt;br /&gt;
-Zach&lt;br /&gt;
&lt;br /&gt;
==[[User:McDoomhammer|McDoomhammer]]==&lt;br /&gt;
===(5 May 2008)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;T,.ggUggg..TT------,TT,.T.U.UU.,..TTT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The three chosen warriors left the Citadel of Hope, strapped on with&lt;br /&gt;
all manner of magic weapons that the Council of Elders had presented&lt;br /&gt;
them.  Shizenbubin was the tracker of the group, always hot on the&lt;br /&gt;
trail of danger.  Shizentubin was her sister, skilled in the ways of&lt;br /&gt;
the blade so that no enemy neck was safe.  Azoul Buck was the leader.&lt;br /&gt;
She ran her fingers through her short blond hair, her muscular arm&lt;br /&gt;
flexing, covered with the crude tattoos of her tribe.&lt;br /&gt;
&lt;br /&gt;
This would be a short quest indeed.  A party of goblins had ambushed&lt;br /&gt;
the prince on his way to the castle.  All the heroes need do is return&lt;br /&gt;
him unspoiled.  It would be easy to intercept them then on their way&lt;br /&gt;
to the Black Fortress, given Shizenbubin's incredible skill.  However,&lt;br /&gt;
time was not on their side.  Goblins grew bored easily and might make&lt;br /&gt;
sport of the prince's bodily members.  Azoul set the pace, a quick&lt;br /&gt;
trot through the woods.  She smiled at the easily-won glory that&lt;br /&gt;
awaited her squad at the end of the journey.&lt;br /&gt;
&lt;br /&gt;
==[[User:FFLaguna|FFLaguna]]==&lt;br /&gt;
===(5 May 2008)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;===UHH,...===UHH,........[===].//+//````&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Merchant Prince Gramlin snorted while batting away acorn flies with&lt;br /&gt;
his monkey hair swatter.  'Realm of Artifice,' ha!  'Dirt Fortress,'&lt;br /&gt;
he named it.  These pathetic dwarves scratched a hole in the earth and&lt;br /&gt;
produced nothing but rock toys to offer the human caravans.  The&lt;br /&gt;
journey was long and the profits few.  At last the trees cleared&lt;br /&gt;
revealing a low hill with a single door, the trade platform lying&lt;br /&gt;
before it.  Gramlin looked around him.  Not a dwarf was to be seen.&lt;br /&gt;
They were probably sleeping off a night of unrestrained debauchery.&lt;br /&gt;
He ordered his men to lay the goods onto the platform.&lt;br /&gt;
&lt;br /&gt;
A sudden pain rocked the merchant.  He looked down at his great gut&lt;br /&gt;
and saw a crossbow bolt protruding from his chest.  As he sank to the&lt;br /&gt;
earth, he cursed.  The dwarves had gone feral, maddened by their&lt;br /&gt;
pathetic conditions.  The caravan was routed and fled into the woods,&lt;br /&gt;
leaving their precious cargo on the platform.  The last thing Gramlin&lt;br /&gt;
saw was the face of a mad dwarf, foaming at the mouth and snarling&lt;br /&gt;
before it took his scalp.&lt;br /&gt;
&lt;br /&gt;
==[[User:McMe|McMe]]==&lt;br /&gt;
===(13 January 2010)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;UU+U++G.,,...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A knock came at the mead hall gate. A powerful blow, nearly tearing&lt;br /&gt;
the doors from their hinges. King Wrathbeard drew his sword and&lt;br /&gt;
strode to the entrance, flanked by his elite warriors. He nodded to&lt;br /&gt;
his men and they unbarred the door. The doors swung open, revealing&lt;br /&gt;
the enormous, heavily-muscled body of Grum, half-giant, lord of the&lt;br /&gt;
hills.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where are my chickens?&amp;quot; growled Grum. &amp;quot;You are to offer me four&lt;br /&gt;
fried chickens on every Tuesday! Friday it is!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wrathbeard stroked his whiskers. &amp;quot;What have you done for me lately,&lt;br /&gt;
Grum?&amp;quot; asked the king. &amp;quot;Goblins still haunt the highways. Jackal men&lt;br /&gt;
still harass my herds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Grum left the hall in confusion, sure he had been tricked. Back on&lt;br /&gt;
his hill, Grum watched as a carriage was stopped by goblin bandits and&lt;br /&gt;
the nobles stripped of their valuables. Feeling his stomach rumbling,&lt;br /&gt;
Grum stood and ran toward the highway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where is the rest of the gold!&amp;quot; yelled the goblin.&lt;br /&gt;
&lt;br /&gt;
The nobles coward, fearing for their lives. The goblin raised his&lt;br /&gt;
whip, better to lash them again. A huge hand caught him by the wrist.&lt;br /&gt;
Grum tossed the goblin into the air. The nobles screamed. The&lt;br /&gt;
half-giant scowled.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will have my chickens,&amp;quot; he said, &amp;quot;whether you live or die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Md5i|Md5i]]==&lt;br /&gt;
===(12 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##.,.||+++@+|&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That ought to keep 'em out,&amp;quot; Doran said confidently, patting the granite&lt;br /&gt;
block which he had just slid into place.  Ever since the Baron had insisted&lt;br /&gt;
on mining out the gold vein in the wall, Doran had been dealing with the&lt;br /&gt;
rats.  It couldn't be helped.  Gold was gold after all, but it was just&lt;br /&gt;
Doran's luck that the miners had broken through to a large chasm not far&lt;br /&gt;
from the craftsdwarf's room.&lt;br /&gt;
&lt;br /&gt;
The dwarf laid down on his bed and began to think about the next project.  A&lt;br /&gt;
puzzlebox, perhaps, something challenging.  Just as Doran was drifting off&lt;br /&gt;
into dreams of the design, he heard a scratching on the block.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ha!  Keep trying you little demons,&amp;quot; the dwarf chuckled.  The scratching&lt;br /&gt;
continued.  It was irritating, but the dwarf could block it out.  Then there&lt;br /&gt;
was a grating scrape as the block moved an inch.  The dwarf sat up and&lt;br /&gt;
stared at the wall in amazement.  Impossible, he thought.&lt;br /&gt;
&lt;br /&gt;
The block slid forward further.  Small, clawed fingers worked their way&lt;br /&gt;
around the stone until a gray, furry hand grasped one corner of the block.&lt;br /&gt;
The stone turned slightly.&lt;br /&gt;
&lt;br /&gt;
Doran seized his chisel from the nearby table and leapt toward the block,&lt;br /&gt;
stabbing downward.  The tool grazed the hand, leaving a spatter of blood on&lt;br /&gt;
the stone.  There was a shriek, and the bleeding hand disappeared into the&lt;br /&gt;
dark crack.&lt;br /&gt;
&lt;br /&gt;
The craftsdwarf pushed the block back into place and backed away, chisel in&lt;br /&gt;
hand.  After a moment, the scratching began anew.&lt;br /&gt;
&lt;br /&gt;
===(07 Jun 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##.,.||%r%+@+|&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leave me be, you fiend!&amp;quot;  Doran yelled, his chisel held toward the stone&lt;br /&gt;
block.  The scratching became louder and more persistent.&lt;br /&gt;
&lt;br /&gt;
Once again, the block moved, but this time no fingers poked through the&lt;br /&gt;
crack.  The beast had learned.  The slab of granite was being pushed&lt;br /&gt;
directly from behind, and it glided slowly toward Doran.  The dwarf backed&lt;br /&gt;
toward his bed.&lt;br /&gt;
&lt;br /&gt;
The block stopped sliding.  There was now enough space to allow something to&lt;br /&gt;
pass through the hole in the wall, but the block was large and Doran could&lt;br /&gt;
not see behind it.  For a long moment, nothing stirred.  The craftsdwarf&lt;br /&gt;
knelt and opened the chest by the foot of his bed, muttering.&lt;br /&gt;
&lt;br /&gt;
At once, a creature leapt from behind the block and faced Doran.  It was a&lt;br /&gt;
ratman, ravening, its long yellow incisors surrounded by froth, its&lt;br /&gt;
patchy-furred flesh stretched tight over its starved body.  The thing&lt;br /&gt;
hungered and would have Doran for its meal.&lt;br /&gt;
&lt;br /&gt;
The dwarf stood, a vial in his hand.  The ratman lunged forward and Doran&lt;br /&gt;
hurled the vial at the beast's face.  The glass shattered, and the creature&lt;br /&gt;
clutched its black protruding eyes as they steamed.  Doran rushed forward&lt;br /&gt;
and stabbed the ratman repeatedly with the chisel until it stopped moving.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pity about that.  I was going to ask Mul to do some etchings for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===(15 Jul 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##===@=D####&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, I'm sorry, Mul, it would have been a thrilling project,&amp;quot; Doran said,&lt;br /&gt;
pausing to take another swig of whiskey.  &amp;quot;I can't believe how much trouble&lt;br /&gt;
we've been having with ratmen lately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perhaps there's a larger beast down in the chasm riling them up,&amp;quot; Mul&lt;br /&gt;
replied.  &amp;quot;Kogan's child was taken not long ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, surely something unusual is afoot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Kogan stood with his axe by the chasm bridge.  Ever since the boy&lt;br /&gt;
Aliz had been lost, the soldier had tirelessly patrolled the walkways along&lt;br /&gt;
the deepest parts of the rift, killing dozens of ratmen and a few large&lt;br /&gt;
spiders.  He would not be satisfied until the depths were devoid of life.&lt;br /&gt;
&lt;br /&gt;
A foul wind blew up from the chasm.  Kogan leaned to the side and peered&lt;br /&gt;
down over the edge of the bridge.  The impact was sudden and the dwarf was&lt;br /&gt;
knocked on his back in the middle of the bridge.  Kogan heard the sound of&lt;br /&gt;
stone being scraped without respect, and he.found himself staring into the&lt;br /&gt;
rotten eyes of a giant decaying reptile.&lt;br /&gt;
&lt;br /&gt;
==[[User:Midelne|Midelne]]==&lt;br /&gt;
&lt;br /&gt;
===Fish Dwarf Begin: (6 August 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~@~~X&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They called him Fish-Dwarf.  He was the only worker in the outpost willing to brave the depths of the cave river in order to service the floodgate mechanisms when they became clogged with the seasonal muds.&lt;br /&gt;
&lt;br /&gt;
It was that time again.  The farming gates weren't operational, and the planting had to begin immediately.  Fish-Dwarf had his tools, and the special fins he had manufactured were secured to broad feet.  Everything was ready.  The frightened faces of the onlooking children would not dissuade him.  Fish-Dwarf understood that this was his calling.  He was the only one that could save the outpost.  The dwarf inhaled, and his chest swelled to nearly double its original size.  Clearing his mind, the dwarf dove into the water.&lt;br /&gt;
&lt;br /&gt;
===(8 November 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~@%X&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fish-Dwarf swam down the narrow tunnel to the gate mechanism.  The water was murky and even with his superior vision he could only just see his hands sweeping ahead of him.&lt;br /&gt;
&lt;br /&gt;
The upper portion of the mechanism appeared suddenly before him.  The dwarf inspected the machinery quickly, mindful of his air, yet confident that he had at least a few minutes left.  The top assembly was clear, so the mud must have worked itself into the lower gears.  Fish-Dwarf pushed his way down.&lt;br /&gt;
&lt;br /&gt;
The swollen rotting face of a lizardman greeted him, twisted into the gears.  Not again, Fish-Dwarf thought, dejected.  It would take at least three trips to dislodge all of the chunks.  The dwarf removed the chisel from his tool case and began working it into the sticking jam.&lt;br /&gt;
&lt;br /&gt;
===(10 December 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+@@+@@@+~~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Fish-Dwarf, you have saved us!&amp;quot; the children shouted as the wet dwarf&lt;br /&gt;
pulled his way up on to the bank.  He had finished his last cleaning&lt;br /&gt;
run, and already the floodgate was rising, ushering in the waters that&lt;br /&gt;
would prepare the way for the summer harvest.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Truly, Fish-Dwarf, your mastery of the murky depths never ceases to&lt;br /&gt;
amaze us.  You are a hero,&amp;quot; the Mayor Kogan said, offering Fish-Dwarf&lt;br /&gt;
a mug of the outpost's best.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I am glad I could help,&amp;quot; Fish-Dwarf said, draining the mug in one&lt;br /&gt;
motion.  &amp;quot;If only the river waters were whiskey, my life would be&lt;br /&gt;
complete.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I fear we would never see you again if that were the case!&amp;quot; the Mayor jested.&lt;br /&gt;
 &lt;br /&gt;
Fish-Dwarf pondered a moment.  &amp;quot;Indeed.  Yet the search for the&lt;br /&gt;
Whiskey River is a quest for the young, I'm afraid.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We here at Gladanvil are happy to have you,&amp;quot; the Mayor replied as the&lt;br /&gt;
crowd dispersed.  As the others left, the mayor pulled Fish-Dwarf&lt;br /&gt;
aside.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;-- and yet, I fear you cannot stay long.  I've received word from&lt;br /&gt;
King Dorazar.  He has heard tell of your talents, and our liaison from&lt;br /&gt;
the Mountainhome has conveyed his request for your presence at the&lt;br /&gt;
capital.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;My presence?  Surely the engineers of the Mountainhome can manage the&lt;br /&gt;
mighty floodgates and channels of Steelpoint without my help.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;It isn't farming trouble, Fish-Dwarf,&amp;quot; the Mayor said, lowering his&lt;br /&gt;
voice to a whisper. &amp;quot;Many fisherdwarves have been lost to the waters.&lt;br /&gt;
There is something lurking in the Lake of Columns.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===(18 January 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~~@/~~%OB%OO%%%~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Innumerable stalactites hung from the ceiling of the expansive gem-lit&lt;br /&gt;
cavern, many dipping down through the still surface of the black&lt;br /&gt;
waters.  This was the Lake of Columns, the source of life for&lt;br /&gt;
Steelpoint, and now a place of dread.&lt;br /&gt;
 &lt;br /&gt;
Fish-Dwarf fit the blades into place on his fins.  The citizens of&lt;br /&gt;
Steelpoint did not know what the creature was, but no fewer than seven&lt;br /&gt;
fisherdwarves had been lost at the shore. No matter, thought&lt;br /&gt;
Fish-Dwarf.  King Dorazar had charged him to slay the lurking threat,&lt;br /&gt;
and that is what he would do.  Still, the nature of the creature&lt;br /&gt;
eluded him.  It had been years since his last combat with an aquatic&lt;br /&gt;
beast, and then it was only the cave crocodiles and lizardmen that&lt;br /&gt;
occasionally harassed his own community.  Steelpoint would not have&lt;br /&gt;
sent for him over such a triviality.  Hefting his mighty trident,&lt;br /&gt;
Fish-Dwarf nodded to the gathered onlookers before leaping into the&lt;br /&gt;
lake.&lt;br /&gt;
 &lt;br /&gt;
The water was clear, and he could see the broad columns well ahead of&lt;br /&gt;
him down to where they joined the submerged floor of the cavern.&lt;br /&gt;
Behind any of these formations, the beast could lurk.&lt;br /&gt;
 &lt;br /&gt;
There!  Nestled between three columns was a gigantic bloated form on&lt;br /&gt;
the lake bottom.  Fish-Dwarf swam closer, almost drifting.  What&lt;br /&gt;
manner of beast was this?  Great tentacles it had, and a toothy maw&lt;br /&gt;
which flopped open as it slumbered, surrounded by half-consumed bodies&lt;br /&gt;
of the dead.&lt;br /&gt;
 &lt;br /&gt;
Fish-Dwarf was almost upon it now, his trident lifted above his head&lt;br /&gt;
as he sank slowly toward the sleeping fiend.  As he prepared to&lt;br /&gt;
strike, the lurid thing's lone eye flashed open.&lt;br /&gt;
&lt;br /&gt;
===(15 May 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;------------------------&lt;br /&gt;
~~~~~~~~~~~@/~%~~~~~~~~~&lt;br /&gt;
------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Tentacles lashed out, looping around Fish-Dwarf's torso and pinning&lt;br /&gt;
his arms to his chest.  A force stronger than any he had ever&lt;br /&gt;
experienced crushed his ribs and a stream of bubbles shot from his&lt;br /&gt;
mouth as the breath was squeezed from his body.  Fish-Dwarf&lt;br /&gt;
desperately slashed at the tentacles with his fin blades and as his&lt;br /&gt;
vision faded to black he saw that the water was thick with curling&lt;br /&gt;
purple ribbons of the foul beast's tainted blood.  The monster's grip&lt;br /&gt;
loosened and Fish-Dwarf was able to free his arms.  His sight had not&lt;br /&gt;
returned, but when he stabbed his trident downward, he felt it sink&lt;br /&gt;
deep into the creature.  The monster's body convulsed and it raced&lt;br /&gt;
into the open water, Fish-Dwarf still clinging to the imbedded weapon.&lt;br /&gt;
 &lt;br /&gt;
I cannot let go so long as I cannot see, or I will surely be devoured,&lt;br /&gt;
Fish-Dwarf thought, though the beast continued on into the depths at&lt;br /&gt;
such speed that the diver could not maintain his bearings, and&lt;br /&gt;
suddenly in the back of his mind arose a strange sensation...  it was&lt;br /&gt;
the need for air, such as he had not experienced for many years.  A&lt;br /&gt;
tingling came to his throat and nose, and his head began to feel numb&lt;br /&gt;
as he became more desperate for breath, and yet slowly, his vision was&lt;br /&gt;
returning.&lt;br /&gt;
 &lt;br /&gt;
The beast slowed, its energy spent, and it settled on to the lake&lt;br /&gt;
bottom, unmoving.  Fish-Dwarf jammed the trident into it a few times;&lt;br /&gt;
the thing was dead.  Now, the surface!  Fish-Dwarf pulled his weapon&lt;br /&gt;
from the monster and swam upward, but he stopped immediately.  As far&lt;br /&gt;
as he could see in the now-dark water, a smooth ceiling of limestone&lt;br /&gt;
greeted him.  The monster had fled into a great crack in the lake&lt;br /&gt;
bottom, so far and so deep that the light from the gem lamps was no&lt;br /&gt;
longer visible.   Just the endless water and rock of the submerged&lt;br /&gt;
tomb of Fish-Dwarf, he thought, as he chose a direction and swam.&lt;br /&gt;
&lt;br /&gt;
===Fish Dwarf End: (1 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,@!,.~~~~~~~~&amp;lt;/pre&amp;gt; &lt;br /&gt;
&lt;br /&gt;
He had chosen the wrong direction. Either that or the beast had&lt;br /&gt;
dragged Fish-Dwarf so far into the mountain that the fires of the&lt;br /&gt;
underworld were closer than the light of the lamps. His breath was&lt;br /&gt;
long since gone -- moving forward was all that could keep him from&lt;br /&gt;
panicking. After every few kicks, the dwarf would reach up to feel&lt;br /&gt;
the limestone. If anything, the rock was closing in. No... what's&lt;br /&gt;
this? His hand curled up around a sharp corner. Fish-Dwarf grabbed&lt;br /&gt;
it firmly with both hands and pulled, launching himself upward.&lt;br /&gt;
&lt;br /&gt;
The dwarf fully expected to meet a wall of rock, but instead he glided&lt;br /&gt;
freely until at long last he broke the surface of the water, gasping&lt;br /&gt;
for air. As the dwarf calmed down, he realized that he could still&lt;br /&gt;
see nothing. He felt walls close by in all directions, as if he had&lt;br /&gt;
just swum up a shaft, though there was a ledge overhanging the water&lt;br /&gt;
on to which he could haul himself and rest his weary body. Fish-Dwarf&lt;br /&gt;
passed in and out of consciousness for a time, perhaps an hour, before&lt;br /&gt;
he sat up and assessed his situation. &lt;br /&gt;
&lt;br /&gt;
He could dive back into the water with his lungs full of air and try&lt;br /&gt;
to find the lamps, now unmolested by great underwater beasts, but he&lt;br /&gt;
did not relish the idea of leaving the entrance to the shaft behind in&lt;br /&gt;
total darkness as he explored the crevice below. The only alternative&lt;br /&gt;
was to feel his way along the walls from this ledge above the grotto.&lt;br /&gt;
These limestone mountains were laced with natural caverns and after a&lt;br /&gt;
brief exploration of the surrounding stone he found this hollow was no&lt;br /&gt;
exception -- there was a mud-slicked passage that ran into the&lt;br /&gt;
mountain. Without hesitation, Fish-Dwarf struck out into the cavern.&lt;br /&gt;
&lt;br /&gt;
-- How long since he had started on this dreary journey? Though the mud&lt;br /&gt;
was often thick, Fish-Dwarf had not trudged through so much as a&lt;br /&gt;
puddle these many days. He thirsted for spirits, nay, even water, and&lt;br /&gt;
he longed to swim again. The dwarf had long since abandoned his fins&lt;br /&gt;
and other equipment as they encumbered him too much on the march.&lt;br /&gt;
Every so often, he imagined he saw the gem lamps ahead, though it&lt;br /&gt;
could just as easily be the cooking fires of a goblin encampment, or&lt;br /&gt;
some darker torture, as the lights of the capital he sought. There&lt;br /&gt;
they were, even now... lights! Or light at least, the barest speck&lt;br /&gt;
in the distance ahead. Fish-Dwarf moved swiftly, no longer plodding,&lt;br /&gt;
still careful of the stalactites but driving forward rapidly all the&lt;br /&gt;
same. The speck became an opening, and he could see the mud of the&lt;br /&gt;
passage floor illuminated in the distance, with stone walls further&lt;br /&gt;
beyond. Only a few more steps... &lt;br /&gt;
&lt;br /&gt;
The cavern opened out upon a rocky river valley in a canyon sheer to&lt;br /&gt;
the greatest heights yet welcoming the noon-day sun. The entrance&lt;br /&gt;
where Fish-Dwarf stood was at the bottom of the cliffs a short walk&lt;br /&gt;
down pebble-laden slopes to the stream below. Instantly, Fish-Dwarf&lt;br /&gt;
could tell that these were no ordinary waters. They were the color of&lt;br /&gt;
honey, yet the current flowed rapidly. And the aroma! The&lt;br /&gt;
intoxicating aroma! There was no question in his mind. Whether it&lt;br /&gt;
fell from the throne of some inebriated sky god and vanished into the&lt;br /&gt;
underworld to besot the armies of hell made no difference, for here,&lt;br /&gt;
in this world, in this very mountain range, ran the slightest stretch&lt;br /&gt;
of the Whiskey River. His mind unencumbered by thoughts of duty or&lt;br /&gt;
home, Fish-Dwarf made his way down to the riverside to drink his fill.&lt;br /&gt;
&lt;br /&gt;
===Hunger Begin (11 June 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,..,.++U+,.+,.+U~U||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suffering blighted the land with cruel hunger.  Wagons brought foul&lt;br /&gt;
fungus from the dwarven mountains.  It was barely enough to sustain&lt;br /&gt;
those base enough to eat such filth.  The rest died.  Paldadar rested&lt;br /&gt;
against the hilt of his great sword.  He looked over his shoulder at&lt;br /&gt;
the dark stone castle.  Turning his back on mud brick huts, the knight&lt;br /&gt;
passed by the scraggly bearded guards and entered the keep.&lt;br /&gt;
 &lt;br /&gt;
Form a high window, bright, mocking sunlight shone across the dark&lt;br /&gt;
wooden throne and the troubled king that sat upon it.  The old man&lt;br /&gt;
reached for his cup, and after taking a sip, spat the vile dwarven&lt;br /&gt;
brew unto the stone floor.  A herald in a mud-smattered tunic rushed&lt;br /&gt;
to wipe up the spill, but seeing the knight, rose to confront him.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You were not summoned, Sir Paldadar,&amp;quot; spit the herald.  &amp;quot;Go ask the&lt;br /&gt;
peasants instead of begging the king for scraps from the royal table.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Silence, Rodger,&amp;quot; said the king.&lt;br /&gt;
 &lt;br /&gt;
The herald jumped away like a whipped dog.  The king motioned the&lt;br /&gt;
knight to come forward.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The gods have abandoned this place,&amp;quot; said the king.  &amp;quot;Only through&lt;br /&gt;
their glory will the days of bounty return.  It is for this reason you&lt;br /&gt;
must smite the heathen Farthlings where they dwell across the river.&lt;br /&gt;
When their land is in ruin, the gods at last will favor us.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
The knight ground his teeth.  This was obviously High Priest Igland's&lt;br /&gt;
doing.  But perhaps there was wisdom in punishing the arrogant&lt;br /&gt;
Farthlings for their many insults.  Death by the sword was much&lt;br /&gt;
preferable to slow certain death by starvation.&lt;br /&gt;
&lt;br /&gt;
===(17 June 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;==?T?====,.UH,.U&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Paldadar walked away from the keep, peasants averted their hungry&lt;br /&gt;
faces.  He was still a knight, even if he represented the most&lt;br /&gt;
wretched of kingdoms.  A frail sissy approached from behind, leading&lt;br /&gt;
two horses.  Paldadar swung around, drawing his sword.  There stood&lt;br /&gt;
Rodger, wearing the snottiest of faces, his nose in the air.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;By the will of the king,&amp;quot; he hissed, &amp;quot;I am to be your squire.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Paldadar prayed to the gods for mercy.  Would that a Farthling's bolt&lt;br /&gt;
find his heart soon that he be saved from further tortures.  Together&lt;br /&gt;
the pair made their way to the Temple of Love, where High Priest&lt;br /&gt;
Igland waited to bless their holy crusade.&lt;br /&gt;
 &lt;br /&gt;
The temple was built on a tall hill, a ring of marble columns&lt;br /&gt;
surrounding an enormous stone stele, pricking the sky with its&lt;br /&gt;
majesty.  All around the temple, peasants scrambled to snatch at the&lt;br /&gt;
scraps donated by the monks that poured rotten food down the hill.  As&lt;br /&gt;
Paldadar entered the temple, he was surrounded by fat priests and&lt;br /&gt;
priestesses that danced around him in a grotesque, undulating display. &lt;br /&gt;
&lt;br /&gt;
The knight refused a cup of offered wine, which Rodger snatched up&lt;br /&gt;
and drank freely.&lt;br /&gt;
 &lt;br /&gt;
At the center of the temple, High Priest Igland stood, wearing nothing&lt;br /&gt;
save a red loincloth.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;When you wake in the morning,&amp;quot; said Igland, &amp;quot;consider Love.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Many happy couplings,&amp;quot; said Paldadar as was the prescribed response.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You must put an end to the Farthling menace,&amp;quot; said the priest,&lt;br /&gt;
growing angry.  &amp;quot;If their God of Suicide spreads his faith to our&lt;br /&gt;
kingdom, none of our desperate peasants will survive.  You must strike&lt;br /&gt;
the heart of their kingdom and burn their temple to the ground.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Paldadar made the gesture of obedience and departed, pulling Rodger&lt;br /&gt;
away from the cavorting priests.&lt;br /&gt;
 &lt;br /&gt;
The kingdom of the Farthlings was separated from the kingdom of Love&lt;br /&gt;
by the River of Sorrow, whose wide fast-moving waters could only be&lt;br /&gt;
crossed in one place.  This was the Bridge of Destiny.  As the riders&lt;br /&gt;
approached, Rodger twitched with fear and apprehension, for it was&lt;br /&gt;
said the bridge was guarded by an evil water troll.  At the bridge,&lt;br /&gt;
Paldadar held up his gauntleted hand.  The horses stopped, and the&lt;br /&gt;
knight dismounted.  Paldadar drew his sword and walked out onto the&lt;br /&gt;
wooden planks.&lt;br /&gt;
&lt;br /&gt;
===(3 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%,..%,.|%.,.UH,%..%%UH,,%.~%,..(%).,.%|,..%&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Green flames shot up from beneath the bridge.  Horrid laughter pealed&lt;br /&gt;
across the blighted landscape.  The knight turned to see Rodger making&lt;br /&gt;
tracks back to the temple with the speed of a spooked hare.  Slowly&lt;br /&gt;
Paldadar looked over his shoulder to see the enormous bloated troll,&lt;br /&gt;
dripping with slime and black pus.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;You seek to pass into the land of suicide bearing the message of&lt;br /&gt;
love,&amp;quot; said the troll.  &amp;quot;What will you tell them, knight?  Is slow&lt;br /&gt;
certain death by starvation superior than the final empowering&lt;br /&gt;
choice?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Where there is life, there is hope,&amp;quot; said Paldadar.  &amp;quot;Love will&lt;br /&gt;
overcome all obstacles!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Spoken like a true student of Igland,&amp;quot; said the troll, assuming a martial pose.&lt;br /&gt;
 &lt;br /&gt;
As Paldadar cut the monster down, his mind was wracked with doubt.&lt;br /&gt;
Was the nation of love superior?  He hailed from a place where young&lt;br /&gt;
people sold themselves for scraps of bread and yet he sought to bring&lt;br /&gt;
hope to a strange country.  He found Rodger hiding in a nearby bush&lt;br /&gt;
and hauled him, protesting, across the bridge.&lt;br /&gt;
 &lt;br /&gt;
The land of the Farthlings was lush and green compared to the land of&lt;br /&gt;
love.  Cherry blossoms rained down on the two riders as they wound&lt;br /&gt;
their way through the hills.  Even in these pleasant surroundings, the&lt;br /&gt;
demented nature of the Farthlings soon became evident.  Bodies dotted&lt;br /&gt;
the road here and there, swords plunged into their own guts.  Corpses&lt;br /&gt;
hung in the trees from hastily-tied nooses, over eager to take their&lt;br /&gt;
own lives.  As the riders passed, skeletal bodies lifted themselves&lt;br /&gt;
from the grass to watch them saunter on.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Make babies, make babies, make babies,&amp;quot; babbled Rodger, madly&lt;br /&gt;
reciting the Charm of Making.&lt;br /&gt;
 &lt;br /&gt;
At last they reached the capital of the Farthlings.  The wind blew red&lt;br /&gt;
rose petals through the cold, dead streets.  Even the cheerful sun&lt;br /&gt;
seemed dim in the vast tomb of a city.  Rodger stared straight ahead&lt;br /&gt;
as they made their way to the keep, careful not to look into the dark&lt;br /&gt;
doorway, behind which ominous rustlings could be heard.&lt;br /&gt;
 &lt;br /&gt;
The flag of Farthlingland flew above the ramparts of the citadel. At&lt;br /&gt;
the base of the wall lay the piles of bones of those who had&lt;br /&gt;
hopelessly thrown themselves over the side.  A wide moat circled the&lt;br /&gt;
castle.  As the two riders approached, a draw bridge was lowered over&lt;br /&gt;
the water.  Paldadar thought he could see a crowned figure on the wall&lt;br /&gt;
beckoning them inside.  As they crossed the bridge, Rodger made the&lt;br /&gt;
mistake of looking down into the water.  The currents were filled with&lt;br /&gt;
the souls of those who drowned themselves in desperate sorrow.  Eyes&lt;br /&gt;
shut tight, Rodger hugged the neck of his horse, and followed Paldadar&lt;br /&gt;
into the gate.&lt;br /&gt;
&lt;br /&gt;
==[[User:Onodera|onodera]]==&lt;br /&gt;
===(01 November 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;&amp;quot;,&amp;quot;,.@,.T,&amp;quot;&amp;quot;&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't let the sun set on you in the Dark Wood,&amp;quot; said the dwarf&lt;br /&gt;
crones.  &amp;quot;Ole Brick-a-Branch will get you.&amp;quot;  Nonsense, thought young&lt;br /&gt;
Davik as he rode his mule along the twisting green deer path.  The&lt;br /&gt;
darkness came quickly as the sun slipped behind the trees.  As he set&lt;br /&gt;
about making a fire, Davik pondered the dark tales of Brick-a-branch&lt;br /&gt;
and his mischief.&lt;br /&gt;
&lt;br /&gt;
Not even the elves dared enter the Wood at night.  Something older&lt;br /&gt;
than time haunted these cursed trees, but this valley was the quickest&lt;br /&gt;
way to Port City, saving at least a month of travel.  As the night&lt;br /&gt;
grew darker and colder, Davik fumbled in his pack to retrieve the&lt;br /&gt;
charms and idols he had nearly refused as the journey began.&lt;br /&gt;
&lt;br /&gt;
A great shape emerged from the darkness.  It was a gnarled troll, as&lt;br /&gt;
old as the hills.  It picked up Davik by the ankle.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not much meat here,&amp;quot; it said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Please, Ole Brick-a-Branch, don't eat me,&amp;quot; said Davik.&lt;br /&gt;
&lt;br /&gt;
Having said his name, the troll was force to lay the dwarf down.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will not eat you,&amp;quot; said the monster, &amp;quot;If you can answer me these&lt;br /&gt;
riddles three.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Peristarkawan|Peristarkawan]]==&lt;br /&gt;
===(16 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;=@()++@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doran stirred the bubbling pot of syrup.  It was ready!  &amp;quot;Pour, pour, pour!&amp;quot; the dwarf sang.  Into the molds the syrup flowed.  &amp;quot;Another batch,&amp;quot; the dwarf said, satisfied.&lt;br /&gt;
&lt;br /&gt;
Just then, he noticed somebody standing in the doorway.  &amp;quot;Ah, Glornol.  What brings you to the kitchens this early?  Come to try a sticky treat?  I have some Anvil Drops cooling now.  Just a moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Doran turned to the tray on the table when he was startled by Glornol's shouting.  &amp;quot;What is the meaning of this?  Isn't there a war on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Even soldiers need sticky treats, Glornol!&amp;quot;  Doran picked up two chocolate goblins and began to speak in a high-pitched throaty voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooo, it's Glornol!&amp;quot; the first chocolate goblin said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glornol's scared of the mean, mean goblins!&amp;quot; the second chocolate goblin observed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Let's eat the dwarf!  Yummies for tummies!&amp;quot; the first chocolate goblin offered.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The dwarf might eat me instead!  Oh no!&amp;quot; the second chocolate goblin replied.  Doran held the goblin out to Glornol.&lt;br /&gt;
&lt;br /&gt;
Glornol was not amused, but he snatched the candy from Doran's hand.  &amp;quot;Hrmph,&amp;quot; he grunted, and biting the goblin's head off, he walked out of the kitchen.&lt;br /&gt;
&lt;br /&gt;
==[[User:Qwip|Qwip]]==&lt;br /&gt;
===(05 December 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;...@T@..###S#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taking a break from their duty, the two guards sat at a table with a scenic view of the chasm.&lt;br /&gt;
They did not notice as they drained their mugs that they were being watched from the shadows &lt;br /&gt;
by clusters of pale eyes.  A table by the chasm?! &lt;br /&gt;
--[[User:Qwip|Qwip]] 05 December 2006&lt;br /&gt;
&lt;br /&gt;
===(09 February 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.@......####&lt;br /&gt;
...T@@~S####&lt;br /&gt;
.......#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Dolan was chatting with Aliz about the health benefits of dwarven beer when Aliz disappeared.  &lt;br /&gt;
Dolan sprang to his feet and saw that Aliz was being dragged toward the chasm, a thick rope of&lt;br /&gt;
translucent silk wrapped around his left ankle.  At the lip of the chasm, a bloated form slowly&lt;br /&gt;
reeled the line in with her spindly legs.  &lt;br /&gt;
Dolan knew immediately -- it was the Wolf-Mother of Darkness.  &lt;br /&gt;
He grabbed his axe and ran toward Aliz, who was now only a few more pulls from the beast.&lt;br /&gt;
&lt;br /&gt;
As he was hauling ore to the magma smelter, the peasant Kogarak saw the situation, screamed,&lt;br /&gt;
dropping his load, and ran toward the barracks.  As he heard the sound of an axe ring against&lt;br /&gt;
stone behind him, he wondered if he would make it in time.&lt;br /&gt;
:&amp;amp;mdash; [[User:Qwip|Qwip]] 08:40, 9 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===(18 April 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@...@.####&lt;br /&gt;
@..T..@S####&lt;br /&gt;
.......#####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The axe had scored the stone floor where it had severed the silk line.  The Wolf-Mother chittered&lt;br /&gt;
angrily and pounced at Dolan, moving with surprising quickness.  Dolan was knocked to the ground,&lt;br /&gt;
the enormous body of the foul creature pressing him into the stone.  His axe clanged some distance&lt;br /&gt;
away.  The blunt knobs at the end of the Wolf-Mother's forelegs dug into Dolan's ribs as her&lt;br /&gt;
dripping mandibles drew closer to his face.  He grabbed her head with both hands, trying&lt;br /&gt;
desperately to keep her at bay.  A foul-smelling spittle dripped on to his cheek.&lt;br /&gt;
&lt;br /&gt;
Aliz, still dazed from his initial fall, slowly made his way to his feet.  Seeing Dolan's desperate&lt;br /&gt;
struggle, he drew his sword and hacked at one of the Wolf-Mother's legs.  The bumpy skin was&lt;br /&gt;
incredibly tough, but the steel blade left the appendage hanging by tatters.  The Wolf-Mother&lt;br /&gt;
belched a grating rasp and rolled away from Aliz and faced the dwarves.  Dolan crawled toward his&lt;br /&gt;
axe, but the nauseating venom drenching his face and beard had left him almost powerless.  The&lt;br /&gt;
Wolf-Mother hesitated, her wound oozing white ichor as Aliz stood his ground.&lt;br /&gt;
&lt;br /&gt;
There were several sharp cracking noises, and the Wolf-Mother crumpled, several iron bolts &lt;br /&gt;
protruding from her many eyes.  In the distance stood Bomtek and the other marksdwarves, &lt;br /&gt;
accompanied by Kogarak.  Aliz rushed to Dolan.  The dwarf was breathing heavily.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My body feels like gravel.  I need a drink,&amp;quot; Dolan said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Wolf-Mother is dead.  Brace up.  I'll bring you your mug.&amp;quot;  Aliz fetched Dolan's mug from&lt;br /&gt;
the table and brought it to the dwarf where he lay on the stone floor.  The mug was almost empty.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The brood,&amp;quot; Dolan whispered.  &amp;quot;The night brood will come.&amp;quot;&lt;br /&gt;
:&amp;amp;mdash; [[User:Qwip|Qwip]] 12:28, 14 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==[[User:Rewolf31|Rewolf31]]==&lt;br /&gt;
===(13 April 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.B@.~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
And so Alor, a wrestler of renown, found himself between a great boar and the wide river.  For six days they struggled, and as the sun descended behind the hills on the evening of the seventh day, Alor finally collapsed in exhaustion.  The boar spoke and said, &amp;quot;I too am tired.  The sun has fallen.  Let us rest.&amp;quot;  And so Alor and the boar slept, and the sun arose on the morning of the eighth day.&lt;br /&gt;
&lt;br /&gt;
===(21 July 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,B@~,~,~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Whiskey?&amp;quot; Alor asked the boar, holding up his flask.  The wrestler had not spoken for a week.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gladly,&amp;quot; the boar said, taking the flask up in its mouth.  &amp;quot;You block my path to the river, and now you offer me your flask.  Strange are the ways of your people.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your path?  I was seeking to cross the river and found myself menaced,&amp;quot; Alor said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The squirrels tell me I am a terror to behold when I am thirsty,&amp;quot; the boar said as it drained the flask.  &amp;quot;Do I menace you now?&amp;quot;  The boar looked mild and plump.  Indeed, the gentle creature reminded Alor of his daughter. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, I am not menaced.  I am reminded of home,&amp;quot; Alor said fondly.  At that moment his stomach growled, for he had not eaten in some time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hopefully I do not remind you of your dinner table,&amp;quot; the boar laughed, &amp;quot;though it remains to be seen who would have the final mastery in our contest.&amp;quot;  Alor smiled broadly and the boar guided Alor to the ford, where they parted as friends.&lt;br /&gt;
&lt;br /&gt;
===(12 September 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@a@+&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;Daddy!  Daddy!&amp;quot; the little girl cried happily as she ran toward the mighty dwarf where he stood under the archway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I missed you, sweet pod!&amp;quot; Alor crouched down and lifted the child up to his shoulder, where she sat, beaming.  &amp;quot;Have you been good while I was away?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I made a puzzle box.  See!&amp;quot;  The girl held out a soapstone box.  The master craftsdwarf always started the young ones with the material since it required little strength to carve, though it crumbled easily.  Even so, the box was quite exquisite. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's beautiful.  Now let me see here...&amp;quot;  Alor pressed a button and the lid popped open.  There was nothing inside.  &amp;quot;Hey, where's my treasure?&amp;quot; he said in mock indignation.&lt;br /&gt;
&lt;br /&gt;
The girl took the box and made a series of complicated motions along the inside of the empty compartment.  A second lid opened, revealing a piece of dwarven sugar candy.  The child giggled and smiled broadly. &lt;br /&gt;
&lt;br /&gt;
Alor scratched his head and laughed.  Coren was only six, but she was already beyond him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you win, daddy?&amp;quot; Coren asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, the tournament?  Yes, sweet pod, there hasn't been a dwarf born yet that can beat your father,&amp;quot;  Alor looked at the puzzle box.  &amp;quot;At least not at wrestling.  And you know what else?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What else, daddy?  What else?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I met a talking boar and we became friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Again?&amp;quot; Coren complained.  &amp;quot;I want to meet your animal friends soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll invite them over for your party next month.  Until then, you have to work hard.  Do you have a lesson today?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.  Mr. Goldlocket says he'll let me try marble today.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Marble, eh?  That's amazing.  You really are your mother's daughter.  I'll walk you to the shop.&amp;quot;  Together they strolled down the passageway.  Alor admired the carvings and architecture, occasionally pointing an engraving out and explaining its history, though his daughter had heard it all before.  It had been two months since he left for tournament, and the wrestler had missed his home very much. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The three of us should have a feast tonight.  What do you say?&amp;quot; Alor asked.  Coren did not respond.&lt;br /&gt;
&lt;br /&gt;
The dwarf looked down.  His daughter was not there.  She was not in the passageway.  There was no sign of her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Goblins!&amp;quot; A scream echoed through the tunnels.  &amp;quot;Goblins in the fortress!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(18 September 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,..|mBL@+++++++g+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm sure she's in there,&amp;quot; Alor said from his place behind the boulder where he looked down upon the rusted iron doors of Chatteltomb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We must act now, while there's still time,&amp;quot; the boar urged.  This was the same boar that Alor had befriended by the riverbank, and it now came to aid Alor in his time of need. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The door is locked.  Even with our combined strength, I doubt we can force entry,&amp;quot; the leopard observed.  This was the same leopard that Alor had befriended in the high grasses, and it also came to aid Alor in his time of need. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't worry.  The guards were drunk in the ravine below,&amp;quot; the marmot announced as it scampered up the slope with the key in its mouth.  This was the same marmot that Alor had befriended on the mountainside, and it came to aid Alor after promises of food. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've only challenged the depths of this black pit once in my life.  It is a memory I have longed to forget, though it will serve me now,&amp;quot; Alor said.  &amp;quot;It sickens me that my daughter is kept there.  The way to the dungeons will not be heavily guarded, as fear of this place keeps all but the foolish at bay.  That said, the tower above is garrisoned with unnumbered horrors.  If the alarm is raised, escape will be impossible.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The group made their way down to the entrance.  With some effort, Alor forced the key into place.  The great doors swung open with a grating noise, exposing a palpable darkness that hung heavy in the stale air like a fog of soot.  The thick shadows were penetrated from beyond by sinister red lights which gave vague form to the smooth obsidian corridors. &lt;br /&gt;
&lt;br /&gt;
Once all had passed into the tower, they closed the door behind them.  &amp;quot;We can only hope it is not unusual for the doors to sound.  Do you see anything?&amp;quot; Alor whispered to the leopard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Several doors down, a goblin is standing,&amp;quot; the leopard spoke softly.  &amp;quot;It has turned to face us.  I don't think it can make us out yet, but its night eyes are almost as strong as my own.  It is coming this way.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Indeed, Alor could barely make out twin spots of crimson shining in the distance.  The dwarf felt the leopard slip from his side.  In a moment, the crimson spots disappeared from view.  No sound accompanied their departure.  Alor and the others padded quietly forward, approaching the stairway and the dungeons below.&lt;br /&gt;
&lt;br /&gt;
==[[User:Senso|Senso]]==&lt;br /&gt;
===(29 April 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;+@?++&amp;amp;~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The wayward manager Aliz stepped quietly down the last flight of stairs into the lowest depths of the abandoned halls.  The air of the room was stale and warm.  The light of the dwarf's torch illuminated a stone pedestal, on which rested a gray book.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tome of Suffering,&amp;quot; Aliz whispered.  In its blood-stained pages, the collected wisdom of countless outpost managers waited for his perusal.  Never again would his charges starve.  Never again would they complain for want of whiskey.  Never again would Aliz have to consult the half-baked scribblings of his uncle Toran.&lt;br /&gt;
&lt;br /&gt;
The ground shook and Aliz's ears were assailed by a deafening crash.  When the dust cleared, the entire chamber was illuminated by a sinister red glow.  In place of the far wall was a yawning pit filled with bubbling magma and flames.  From the inferno came a betusked fiend, ravening, its slavering maw belching foul vapors through which stared its cruel bulging eyes.  Its clawed hands kneaded the lardy folds of its corpulence as if it sought to make room for this latest morsel.&lt;br /&gt;
&lt;br /&gt;
Aliz was terrified.  The dwarf clutched the Tome to his chest.  The horrific beast crouched by the magma pool, muttering in a grating whisper:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It will be eaten.  It will be eaten, the dwarf.  Eaten.  Eaten alive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Shanty|Shanty]]==&lt;br /&gt;
===(30 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@+U@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogar spun again and again, staring into the darkness.  The scraping had begun all at once and it seemed to come from every direction.  Nothing could be seen beyond the limit of the flickering torchlight.&lt;br /&gt;
&lt;br /&gt;
There!  A shadow moved slowly out of the darkness.  It had the stature of a dwarf, but Rogar knew the outpost had been abandoned for decades.  After a moment, the warrior could see clearly.  The shuffling thing had no flesh.  The bones of its feet clacked and slid across the stones.  The dead were walking in this place.&lt;br /&gt;
&lt;br /&gt;
There were more, many more.  Rogar was completely surrounded.  He held up his sword and turned from threat to threat.  The dwarves were unarmed, with tatters of cloth hanging over their skeletal remains. Bits of beard were still visible stuck around their garments and their skulls.  The dead stopped short of Rogar's weapon and stood completely motionless.  There was no way the warrior could pass without forcing his way through.&lt;br /&gt;
&lt;br /&gt;
The skeleton he had seen first raised its bony hand slowly, curling all of its fingers save one into its palm.  Its index finger pointed toward Rogar.  From somewhere within its skull, it emitted a long, low moan which ended in a hiss and faded into silence.&lt;br /&gt;
&lt;br /&gt;
==[[User:Spelguru|Spelguru]]==&lt;br /&gt;
===(19 November 2006)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
..@.M.~~~~...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The adventurer, transformed into a ghoul by strange forces, crawls toward the Everlasting River of Curing, barely clinging to his life, such as it had become.  Suddenly, from the ceiling dropped...  Adamantine Man!  Is there any hope?!&lt;br /&gt;
&lt;br /&gt;
===(19 December 2006)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
...M.~~~~..&amp;quot;.&lt;br /&gt;
.....@~~~~...&lt;br /&gt;
....&amp;quot;~~~~~...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adamantine Man spoke and said, &amp;quot;Unfortunate stranger!  You wish to cast off your affliction?  Drink then, and be blessed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So the adventurer drank.  The soothing warmth of the water spread from the center of his body, out to his deformed fingers and toes.  Without pain, they shifted and were set in their proper places, along with the other marks of the affliction.  All was well. &lt;br /&gt;
&lt;br /&gt;
The adventurer looked at Adamantine Man in awe and asked, &amp;quot;I am grateful, Adamantine Man, for I had been without hope.  For years unnumbered, my people have deemed the River unapproachable.  'Adamantine Man is there', they said, and yet, I have found naught here but a generous host and the cure to all that ailed me.  Tell me Adamantine Man, why are you so feared?  I am humbled by your graciousness, but am I truly free from danger?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Adamantine Man spoke for a second time and said, &amp;quot;Indeed, be not afraid.  Your people regard me with terror, for they do not understand me, and verily, who among you can understand Adamantine Man, who does not understand himself?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The adventurer bowed his head and said, &amp;quot;It is true.  Even now I am unsettled, for though you have granted me renewed life asking for nothing, still, even now, I wish to leave and never return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Adamantine Man spoke for a third time and said, &amp;quot;So it has always been.  Go now in peace.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The adventurer left without looking back.  Overjoyed, his family accepted him, no longer an outcast, and soon all in the land had heard that he who had once been tainted was made whole by the River.&lt;br /&gt;
&lt;br /&gt;
Some years later, a man, broken in body, came to the adventurer's abode.  &amp;quot;I seek your aid, for it is said that you who were once tainted were made whole by the River.  Tell me, where is the River, that I might be restored?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The adventurer looked at the man, and he said, &amp;quot;Adamantine Man is there.  Be content now, as I shall never be again.&amp;quot;  The man departed, and the adventurer remained.&lt;br /&gt;
&lt;br /&gt;
===(25 March 2007)===&lt;br /&gt;
&lt;br /&gt;
The adamantine man story ended.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@-***=.T&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The Pulson-9000 seared the sky trailing ion-energized purple lightning.  The XZ-Trollmech Mk7 didn't stand a chance.  Another contract, another payment.  Rogar was the last dwarf of his village, and after many hardships had fallen into the tough life of a mercenary warrior.  He had stolen his first fighting bot, but after three years he had enough money to build and repair his own.  He spent his offtime tinkering, which soothed his still-dwarven heart. &lt;br /&gt;
&lt;br /&gt;
For now though, he was in enemy territory.  True, the contract was complete, but he had fought his way deep into the personal citadel of the vile cyber-modded troll Vanquidor in order to blow his Mk7 body to pieces, and now he had to laze through the bodyguards and sentry droids he hadn't already obliterated.  The dwarf had very little ordinance remaining.  Rogar put on his shades.  Things were about to get hot, but he was cool as a sonic-fan.  Time to fire it up!  Yeah!&lt;br /&gt;
&lt;br /&gt;
==[[User:SupSuper|SupSuper]]==&lt;br /&gt;
===(19 April 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+R@%+@+%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hya!  Hya!&amp;quot;  Kogan screamed as he careened around the corner astride Lomrin.  He had acquired the giant rat from the dungeon master for a vial of liquid fire.  It had been a barrel of laughs, especially after a mug or three. &lt;br /&gt;
&lt;br /&gt;
As they passed the foodpile, Lomrin stopped suddenly to inspect a large plump helmet biscuit.  Kogan flew over the rat's ears and landed on his beard, sliding to a stop at a pair of black leather boots.  Kogan waited a moment for his head to clear, and then he rolled back on his bottom and stared up at the face of Mul.  It had to be Mul. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;On a bender again, are we Kogan?&amp;quot;  Mul admonished.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We?  I swear I haven't given Lomrin a drop!&amp;quot;  Kogan said indignantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wouldn't be so sure...&amp;quot;  Mul said, indicating the food stockpile with a nod of his head. &lt;br /&gt;
&lt;br /&gt;
Kogan turned his head.  Lomrin had pried the lid off of a whisky barrel.  Only her rear legs and tail were now visible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She takes after her uncle Kogan!&amp;quot;  Kogan beamed proudly.  Mul knocked him down to the ground with a push from his foot.&lt;br /&gt;
&lt;br /&gt;
==[[User:Syndlig|Syndlig]]==&lt;br /&gt;
===(18 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;oU++@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
The man struggled against the chains.  The dwarves stared at him, smiling in satisfaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That should ward you off our treasures, human.  Be glad we don't send for the Hammerer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The human scoffed.  &amp;quot;Ha!  I may be a thief, but at least I'm not a dwarf.  See how I tower above you!  I may not have a trade, I may not have any notable achievements whatsoever, but I am still a man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The blackbearded dwarf turned to his companion.  &amp;quot;You know, Mul, I suppose we could call for the Hammerer.  The Baron will understand.  After all, it was the Baron's goblet we found in his pack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dwarf named Mul considered this.  &amp;quot;The Hammerer could certainly give him a new perspective on life.  From two or three handspans lower down, at that.  Start at the ankles, perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I always preferred the kneecaps, myself,&amp;quot; the blackbearded dwarf said as they turned to leave.  &amp;quot;It's really up to Rashok to decide though.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Mul hummed in disappointed affirmation.  &amp;quot;Hmm, Rashok gets to have all the fun doesn't he?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait!  Don't leave, my little friends!&amp;quot; the man screamed as the dwarves disappeared through the iron gate. &lt;br /&gt;
&lt;br /&gt;
The blackbearded dwarf poked his head back into the dungeon.  &amp;quot;We'll spare some whiskey, don't worry!&amp;quot;  He disappeared again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watered down, of course...&amp;quot; Mul could be heard saying as their footfalls faded away.&lt;br /&gt;
&lt;br /&gt;
==[[User:Termitehead|Termitehead]]==&lt;br /&gt;
===(4 November 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%,.@.&amp;quot;&amp;quot;k&amp;lt;/pre&amp;gt;&lt;br /&gt;
The mighty warrior felt the power run through his arms as he held up his fallen enemy's sword.  He laughed as the body beneath him oozed the last of its life into the dirt.  It hadn't even been much of a challenge.  It was as if the worthless cur just gave up his life for nothing.  Now all he had to do was return the villain's sword to the king and claim the reward. &lt;br /&gt;
&lt;br /&gt;
On his way back to the castle the warrior swung the sword around his head, singing cheerfully as he skipped along.  A small quick hand darted from the branches above and snatched the sword from his grasp.  The warrior yelled and searched the trees above for a glimpse of the thief.  A pair of yellow eyes stared back at him.  A kobold! &lt;br /&gt;
&lt;br /&gt;
==[[The Toad Preservation Society]]==&lt;br /&gt;
&lt;br /&gt;
Toady One and ThreeToe are continuously working on Dwarf Fortress since 4 years ago (well, when that was that written, in early 2007). On the same Idea, the Toad Preservation Society is trying to bring a very modest but continuous support. One result of this support is that ongoing series of art rewards. Slowly a story unfolds. Of course, the main target for the donation is not to get the reward, but to show the [http://www.bay12games.com/dwarves/ Bay12Games] team that we love their project and value their effort. So let's consider each bit of that series as a nice present.&lt;br /&gt;
&lt;br /&gt;
===(11 October 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.M.@$.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Deep in the fortress, a lava man springs an ambush on the treasurer, who is happily &lt;br /&gt;
counting coins.  Could this be the beginning of the end?!&lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 11 October 2006&lt;br /&gt;
&lt;br /&gt;
===(12 November 2006)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
######.....M#~~~&lt;br /&gt;
@..@@@......M~~~&lt;br /&gt;
######..M%$.#~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Hammered and burnt by molten fists, the treasurer collapsed.  That will teach him to&lt;br /&gt;
count coins near the magma flow.  More lava men erupt from the magma as a fortress patrol &lt;br /&gt;
enters the room, one of them the treasurer's wife.  Fighting back tears, she screams in&lt;br /&gt;
wild rage as the soldiers charge the beasts.  Will vengeance prevail this terrible day?! &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 12 November 2006&lt;br /&gt;
&lt;br /&gt;
===(5 December 2006)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
..=#  #############~~~# %&lt;br /&gt;
[@.#########.%-.%.#~~~#  '&lt;br /&gt;
.=..........@.-....~~~#,&lt;br /&gt;
############..@%-.#~~~####&lt;br /&gt;
   ` '###########.=====........##&lt;br /&gt;
 %    #############~~~####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Indeed, vengeance did prevail, though it was bought with the lives of soldiers.  &lt;br /&gt;
The Axedwarf Aloran, wife of the treasurer, grieves now over the charred body of her&lt;br /&gt;
husband, her grief-stricken face shining red in the magma's light.  Yet the lava men&lt;br /&gt;
were only driven forth by rumors deep within the earth, ever rumbling now, ever&lt;br /&gt;
approaching the lip of the glowing pit discovered by the miners not long after the&lt;br /&gt;
bridging of the magma.  The sound reached even the heart of the fortress, where &lt;br /&gt;
Regukar the Mason has begun a mysterious construction.  What fey mood has possessed&lt;br /&gt;
Regukar?!  Will Aloran's mourning be troubled by even greater dangers?! &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 5 December 2006&lt;br /&gt;
&lt;br /&gt;
===(10 January 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ##.##&lt;br /&gt;
  #..=#  #############~~~# %&lt;br /&gt;
###[@.#########.%-.%.#~~~#  '&lt;br /&gt;
...@=.@..........-....~~~#,&lt;br /&gt;
###############...%-.#~~~########..&lt;br /&gt;
      ` '###########.=====....@.&amp;amp;.##&lt;br /&gt;
    %    #############~~~########..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A great crash echoed down the inward passageway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More beasts deeper in the mines?&amp;quot; said Narol fearfully, a recruit, the only member of the patrol save Aloran to survive.  His right arm was burned horribly and he now held his axe in his left hand, weakly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tell the Baron that lava men have entered the mines.  I'll remain here.&amp;quot;  Aloran unmoving eyes stared over the bridge toward the mines.  There would be no discussion.  Narol stumbled up the opposite passage to the workshops.&lt;br /&gt;
&lt;br /&gt;
Regukar was in the lower mason's shop, gazing into his hands, his face aglow with the light shining upward from his palms.  The Baron was there as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What is this?  Did I not commission an obsidian throne?  Why was this workshop built so near the magma flow if I'm to be seated on granite for the rest of my days?&amp;quot;  The Baron sounded annoyed, but he was also trying to stare over Regukar's shoulder to see the treasure.  The Baron reached for Regukar's wrist, and the mason turned violently and spat in the Baron's face just as Narol careened into the chamber.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Stout Wheels have held the bridge, but lava men are in the mines!  Many are dead...  Aloran is guarding the mine entrance alone...&amp;quot;  Narol collapsed, breathing heavily.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Narol was gone, but Aloran did not notice.  &amp;quot;I will kill them all,&amp;quot; she said, and she walked down the bridge into the mines, leaving the bodies of her husband and the recruits behind.  As she descended into the mines, the magma's light faded and she was engulfed by the dimness in which she had spent most of her life.  Yet ahead she discerned an eerie glow.  The miners had located these pits not long ago as they hunted for hematite.  The lava men must be using them, accessing the mines away from the magma flow, Aloran thought, though she did not dwell on it long.  Soon her mind was focused again on death.&lt;br /&gt;
&lt;br /&gt;
Suddenly the light was blotted out, followed by a shaking that almost knocked Aloran from her feet.  &amp;quot;COAH!  So long I have waited for my master...  only to find this sweet hairy dumpling.  It must be time for the Great Feast.&amp;quot;  Aloran could discern its corpulence through the darkness.  A lardy bloated creature, like those that made raids from the river, yet more grotesque, covered with translucent boils -- and many times larger.  The thing croaked, &amp;quot;I sense...  COAH!  You have lost someone recently...  your husband.  Worry not, little dumpling!  You will be reunited in my innards when I am done feeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aloran did not speak.  She would not entertain the creature -- she would have it dead.&lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 10 January 2007&lt;br /&gt;
&lt;br /&gt;
===(11 February 2007)===&lt;br /&gt;
&lt;br /&gt;
And it keeps going and growing !!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ##.##&lt;br /&gt;
  #..=#  #############~~~# %&lt;br /&gt;
###[..#########.%-.%.#~~~#  '&lt;br /&gt;
...@=.@.........@-....~~~#,&lt;br /&gt;
###############...%-.#~~~########&amp;amp;.&lt;br /&gt;
      ` '###########.=====@.@@.@%&amp;amp;##&lt;br /&gt;
    %    #############~~~########.&amp;amp; &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aloran hacked at the thing's wide belly with her battle axe.  It lurched backward, avoiding the full force of the strike, and crashed into the cavern wall.  Immediately, as if its lardy mass had bounced off the barrier, it leapt forward and knocked Aloran to the ground, pressing down on her shoulders with its great slimy hands.  Its mouth opened, and a slick lolling tongue poured out like thick syrup and covered Aloran's face.  It was going to swallow her whole!  Unable to breathe, Aloran fumbled around in her boot and pulled out a small pointed hammer.  Struggling to maintain consciousness, Aloran swung the hammer from her elbow.  The point pierced one of the great creature's eyes, which popped and drained a viscous pus over the dwarf.  The thing backed off of the warrior's body, its fat tongue dragging on the ground, leaving a broad swath of spittle.  Aloran stood, breathing heavily, her axe secure in her right hand.  She advanced on the retreating beast, her weapon lifted over her head.  She wound further backward, then brought the axe blade around in a sweeping arc down on the bloated fiend's tongue, forking it.&lt;br /&gt;
&lt;br /&gt;
Two more silhouettes appeared in the eerie glow above the beast's quivering form.  As they approached, she could see they were gray and glistening, partially encased in shimmering pale shells, each walking on four stumpy legs.  They look like cave oysters, Aloran thought.  She raised her axe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aloran!&amp;quot;  Three recruits with swords rushed down the passageway.  &amp;quot;The Baron sent for us.  Are you all right?&amp;quot;  Aloran did not turn to face them as the demonic oysters crawled over their bleeding companion.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How dare you spit on me!  You'll receive two hammerstrikes for this!&amp;quot;  The Baron was livid.  He had called for a peasant to notify reinforcements for the mines, of course, but now he was free to chastize Regukar.  Narol was still only semi-conscious, resting on the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I created it!  It is mine!&amp;quot;  Regukar's eyes were glowing with a fierce light.  He shifted his weight from foot to foot and held his arms close to his body, the light of his creation showing through his interlocked fingers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing is yours!  You used stone from the miners, the miners carved that stone out of the mountain, and the mountain belongs to me.  Now hand the object over for inspection, and your past transgression might be forgiven.&amp;quot;  The Baron held out his hand.&lt;br /&gt;
&lt;br /&gt;
Before the Baron could react, Regukar grabbed his chisel and brought it down into the Baron's forehead.  The Baron crumpled, hitting the stone floor hard.  Regukar chuckled and ambled off down the passageway toward the mines. &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 11 February 2007&lt;br /&gt;
&lt;br /&gt;
===(13 March 2007)===&lt;br /&gt;
Even if Toady is now deep into its work and the malor works on maps/moving armies, he took time adding a new part to these now ongoing story... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  ##.##&lt;br /&gt;
  #..=#  #############~~~# %&lt;br /&gt;
###[..#########.%-.%.#~~~#  '&lt;br /&gt;
...@=.@..........-....~~~#,&lt;br /&gt;
###############...%-.#~~~########..&lt;br /&gt;
      ` '###########.=====@.%%%-&amp;amp;%##&lt;br /&gt;
    %    #############~~~########.. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aloran, still winded, faced the two oyster demons.  The recruits stood by her side in a line blocking off the passageway.  The beasts slid down the toad's massive body, landing before it with a splatter.  The fiends moved slowly, but they had almost reached the dwarves.&lt;br /&gt;
&lt;br /&gt;
Two of the recruits, Roal and Daron, cousins who had just began sparring two weeks ago, lifted their swords and assailed the creatures.  Roal brought his weapon down hard on the shell of one of the beasts, but it was deflected.  From the space between the shell plates, a massive slimy appendage burst forth, ringing Roal and dragging him inside.  His lower body dangled from the creature.  Daron grabbed his legs and pulled, but Roal would not budge.  The other oyster demon raised up on its back legs and came crashing down on Daron.  The dwarf's head slammed hard against the passage way and he went unconscious.  Roal's legs twitched as the second demon turned back to the remaining warriors.&lt;br /&gt;
&lt;br /&gt;
Aloran had regained her breath and charged with the other recruit, Nlan, a dwarf from the north burrow.  The recruit stabbed at the demon's body, sinking his sword deep into its flesh, while Aloran aimed low and hacked off one of its stubby legs with her axe.  As it toppled, the thing spit out a stream of goo onto Nlan's face, which began to steam.  The recruit chortled and fell to the ground, unrecognizable.  Aloran finished off the creature by hacking into its soft body repeatedly.&lt;br /&gt;
&lt;br /&gt;
The other demon had completed its meal.  Roal's lower body detached and fell to the ground, and the oyster beast let out a belching noise.  Another sound emanated from its shell soon after.  &amp;quot;I sense...  loss...  your husband...  reunite...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silence, beast,&amp;quot; Aloran spat.  &amp;quot;The toad made the same promise and failed to keep it.  Your kind use hollow words.&amp;quot;  At that moment, the toad demon's bleeding body quivered, as if it were laughing.&lt;br /&gt;
&lt;br /&gt;
The oyster spoke again.  &amp;quot;Daron...  reunite...  Roal...&amp;quot;  The slimy appendage slid out and looped around Daron's right leg.  Aloran ran forward, swinging her axe down on the oozing tentacle.  It was cloven asunder and fell to the tunnel floor, pouring out a thick white paste.&lt;br /&gt;
&lt;br /&gt;
As the oyster backed into the toad demon's still quivering form, the entire tunnel filled with a blinding light.  Aloran turned and saw the vague form of a dwarf raising its hand, from which the radiance emanated.  The light faded just enough for Aloran to make out the details.  It was Regukar, the mason.  In his hand, he held a glowing schist mini-forge. &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 13 March 2007&lt;br /&gt;
&lt;br /&gt;
===(16 April 2007)===&lt;br /&gt;
All right, the Reward continues (this is the same story):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@@.####&lt;br /&gt;
.@@++d+&lt;br /&gt;
@.@####&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Captain Kogan stood with his dwarves on the stone road before the great arch, beard dripping from the drizzling rain that had been falling since the early morning.  No word had been sent from the Baron concerning the deep mining operation for nearly two weeks.  The King had grown impatient and the Captain had been sent to investigate.&lt;br /&gt;
&lt;br /&gt;
The soft patter of rain on stone was slowly drowned out by a series of whirs and chirps coming from within the fortress.  It was like nothing the Captain had heard before.  He had his soldiers position themselves before the entrance with the marksdwarves kneeling in front of the others.  The sounds drew closer, until a small shape could be discerned emerging from the shadows beyond the archway.&lt;br /&gt;
&lt;br /&gt;
It looked like a lizard, twisted into that form from rusted iron strips, but it walked on its rear legs with a jerking and uncertain gait.  In the center of its head, visible through the metal frame, was a drooping lump of granite that appeared to be molded around the iron.  The stone glowed with a faint red light.&lt;br /&gt;
&lt;br /&gt;
The dwarves watched awe-struck as the metallic creature continued advancing until it finally stopped under the great arch.  Its head swiveled back and forth, eventually settling on the group.  The lizard's body grated against itself, and from somewhere within, it emitted a piercing whistle and charged.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire, Bomtek!  Now!&amp;quot;  Kogan ordered.&lt;br /&gt;
&lt;br /&gt;
The marksdwarf shot a bolt at the creature.  It hit the granite lump, shattering it.  The iron strips collapsed into a pile.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W.. what in the name of the Lordaxe was that?&amp;quot; Nunon stammered.  &amp;quot;Where are the guards?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your guess is as good as mine,&amp;quot; said Kogan.  He walked forward and pushed the remnants of the creature about with his hammer.  &amp;quot;Something sinister is afoot.  We'll scout as far as the upper meeting hall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Captain Kogan and his dwarves passed under the arch and disappeared into the dimly lit fortress.&lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 16 April 2007&lt;br /&gt;
&lt;br /&gt;
===(10 May 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   ##################&lt;br /&gt;
   #++++++++++d+++++++..&lt;br /&gt;
####+@+O++O++O+dOd+&amp;amp;#&lt;br /&gt;
+++++@+++++++++d+++@#&lt;br /&gt;
####+@+O++O++O++Od++#&lt;br /&gt;
   #++++++++++d+d++@#&lt;br /&gt;
   ##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get out of there!&amp;quot; Kogan screamed.  It was too late.  Lokar was lost.  Only Bomtek, Nunon and Captain Kogan himself remained.  The rest had been mauled beyond recognition by the metallic beasts.  The passage to the upper hall had seemed clear, but it was a ruse.  The walls had come alive.  The lizards were everywhere.&lt;br /&gt;
&lt;br /&gt;
Now Kogan and the others were running for lives, pursued by the iron fiends.  They could outrun them if they didn't stop to fight.  The dwarves were approaching the meeting hall, though Kogan held little hope for that place now.  The only way out of the outpost lay behind them, through a maelstrom of metal fangs.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The upper hall!&amp;quot; Kogan shouted when he spotted a light ahead.  The torches were still lit?  Perhaps the guards were able to stand after all!  Kogan and the others ran on, the din of whirs and chirps behind them driving them forward.  At last, the tired soldiers crossed under the arch and entered the upper meeting hall.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'm so pleased you could join us!&amp;quot; a voice boomed from the back of the chamber.  Kogan looked out between the pillars.  There on a granite throne sat a dwarf, his face twisted in madness.  In his hand he held a glowing object.  The stone floor before him was crawling with the metal lizards.  On his right, a fire burned in the shape of a tall man, lighting the entire hall.  On his left, a dwarf woman was tied, struggling against her bonds, hatred in her eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you like my little friends?  Arshosh and I will make more, many, many more.  The miniforge is all-powerful!&amp;quot;  The crazed dwarf cackled.  &amp;quot;With it, I enslaved the spirit of fire, bound stone and metal to my will, and soon, soon!  Oh, yes.  Soon I will use the power of the miniforge to create a new race of dwarves!  Aloran will be the first!  Then all of you will join her!  And you shall call Regukar your master!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, 10 April 2007&lt;br /&gt;
&lt;br /&gt;
===(June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
   ##################&lt;br /&gt;
   #+d+++++++%++++++++..&lt;br /&gt;
####d@dO++O++O%%O+%&amp;amp;#&lt;br /&gt;
++++d@d+++%%++++%%%%#&lt;br /&gt;
####d@dO+%O%+O+%O%%@#&lt;br /&gt;
   #+d+d+%++%%%+++%@#&lt;br /&gt;
   ##################&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The soldiers had been quickly subdued, lashed to the floor by a writhing mass of metallic lizard bodies.  Regukar walked slowly to the place where Aloran was restrained.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, Aloran, let us begin the ritual of transformation.&amp;quot;  Regukar held the shining miniforge near to the dwarf warrior's face as she continued to strain against the ropes.  The crazed mason lifted a tiny hammer and struck the minianvil once.  The fires of Arshosh rose to the ceiling of the great hall and twisted around its many granite pillars.  A tongue of flame engulfed the miniforge and the anvil began to glow even more brightly.&lt;br /&gt;
&lt;br /&gt;
Aloran felt her skin breaking.  The unbearable pain spread throughout her entire body.  Metal blades tore through the flesh of her arms and legs, and she felt a force trying to subdue her will.  &amp;quot;Regukar is your master.  Regukar is your master,&amp;quot; a voice in her mind whispered.  The ropes snapped as the blood-covered blades continued to rise.  The voice became louder and louder until it was all she could hear, drowning out her own screams.&lt;br /&gt;
&lt;br /&gt;
Through her tears she could see Regukar had buckled over, laughing uncontrollably, and the sight filled Aloran with an all-consuming hatred.  This contemptible dwarf could never be her master.  The pain and the voice faded away, and her animosity began to manifest itself in the power of her limbs.  The metal was part of her body now, and she felt its presence as surely as that of her own hands.&lt;br /&gt;
&lt;br /&gt;
Looking up, Regukar noticed Aloran's steady gaze, and worry crossed his face.  &amp;quot;My slave, the transformation is complete.  Call me master,&amp;quot; the mason stammered.  Aloran said nothing and punched Regukar in the face with her metal-bladed fist.  The knives stuck in his head, and the full weight of his dying body hung limply from Aloran's straight arm.  Regukar's mangled face slid slowly backward, and free from the blades the dwarf crumpled to the floor and lay unmoving on the stones.&lt;br /&gt;
&lt;br /&gt;
The tongue of flame slowly lifted the miniforge from the mason's clinging hand.  As the glowing object slipped from his grasp, his raised arm fell back to the ground, and he breathed his last.  The spirit of fire withdrew its flames, bringing the miniforge to the center of its translucent body.  The demon turned to Aloran and faded from sight.  There was a sudden crash as the metallic lizards fell to pieces. &lt;br /&gt;
&lt;br /&gt;
--The Toad Preservation Society, June 2007&lt;br /&gt;
&lt;br /&gt;
==TomTheHand==&lt;br /&gt;
&lt;br /&gt;
===(20 February 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
..g#o@.%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shrolnak glared through the rusty iron bars.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Eat yer meat, ya hairy maggot,&amp;quot; the goblin snarled as it pushed the bowl back towards the dwarven child.  &amp;quot;It'll make yer beard longer.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Aliz kicked the bowl away again.  &amp;quot;I'm not eating until I get my mini-forge!&amp;quot;  Aliz crossed his arms above his plump little belly and turned away.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Minnn..  what's yer mini-forge?&amp;quot;  The goblin was confused.  The only toy it had ever owned was a cracked elf skull. &lt;br /&gt;
&lt;br /&gt;
The dwarf child's eyes lit up.  &amp;quot;Uncle Kogan made it!  It glows in the dark!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glows in the dark, eh...  I'll poke around.&amp;quot;  The goblin scrambled away from the prison and disappeared around a corner.  In a few minutes, it returned, its hand cupped around something that glowed purple through its bony fingers. &lt;br /&gt;
&lt;br /&gt;
Aliz moved toward the bars, his wide eyes reflecting the eerie light.  The goblin held its right hand through the bar and dropped the glowing object into the child's waiting palms.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now eat yer meat.&amp;quot;  The goblin wandered off. &lt;br /&gt;
&lt;br /&gt;
Aliz was still staring into his hands.  A sinister smile spread slowly over his face.&lt;br /&gt;
&lt;br /&gt;
===(12 March 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.T.g..@..&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where is the Soul of the Dark Power?!&amp;quot;  Arugor was screaming now.  He had fooled a dragon to obtain the wicked gem, and now it was nowhere to be found.  Shrolnak groveled before him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Master, I..  I don't know...&amp;quot;  Shrolnak had never truly adjusted to kneeling before the troll, but it couldn't be helped.  His master had been gifted with a cunning far beyond others of his kind, and Shrolnak was powerless before him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lies!  Your hands still shine with its aura!  Where have you hidden my treasure?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;T.. that gem?  I thought that's all it was.  I... I let the dwarf child play with it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What?!  Fool!  I must reclaim it before it is too late.&amp;quot;  Arugor was bothered that Shrolnak had somehow managed to avoid the intricate traps in the Soul Chamber, but he would leave that matter alone until the gem was reclaimed. &lt;br /&gt;
&lt;br /&gt;
Just as Arugor turned to leave, a plump dwarven child floated into the throne room, trailed by a billowing mist.  In his hands, he clutched a deep purple gem.  The hovering child had a wicked grin twisted into his bearded face.  Arugor and Shrolnak shielded their faces, helpless before the radiance of the wielded Soul. &lt;br /&gt;
&lt;br /&gt;
The child levitated higher, close to the ceiling, and looked down upon the quivering monsters.  &amp;quot;With my power, I shall build the greatest mini-forge the world has ever known!&amp;quot;  The dwarf was enveloped by the purple light and passed through the ceiling.&lt;br /&gt;
&lt;br /&gt;
==[[User:Trukkle|Trukkle]]==&lt;br /&gt;
===(25 June 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%%@##B#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;quot;There it goes!&amp;quot; Doran hollered as the bit of plump helmet sailed out into the darkness.  The mason had been at the whiskey all morning, and now he was dangling his legs over the chasm with his lunch, throwing mushroom pieces to the gray fliers.  One of the bats sailed silently into view and snatched the food as it fell. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bat's a bat, and bats like mushrooms!&amp;quot; Doran slurred as he took another swig from the flagon.  &amp;quot;Let's try something a little larger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dwarf ripped the cap from one of his plump helmets and tossed it out into the abyss.  It dropped out of view, without any sign of the fliers.  Doran pouted. &lt;br /&gt;
&lt;br /&gt;
Suddenly, a great shape flew up from the chasm, right by Doran's face, blowing the braids of his beard back over his shoulders.  It looked like a gray flier, but many, many times larger, as large as one of the brown bears out in the forest.  He watched as it disappeared off above into the distance. &lt;br /&gt;
&lt;br /&gt;
Doran looked down at his lunch.  &amp;quot;I...  I guess I'll finish the rest myself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[User:Xarph|Xarph]]==&lt;br /&gt;
===(20 February 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;###=@=##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kogan hurtled through the darkness, the two long braids of his golden beard streaming behind him.  It was too much weight!  The wings tied to his arms, made from stretched frogman skin and giant cave spider legs, fluttered uselessly as the chasm walls rushed by.  He had been nervous the night before and, as usual, had gorged himself on plump helmet biscuits and dwarven rum.  Now he was falling like a granite block.  Kogan wondered if the philosophers were correct -- were these chasms actually bottomless?  He would be able to survive for several days without food or alcohol.  Seeing nothing but blackness below, Kogan resigned himself to the journey ahead and began to sing his favorite drinking song.&lt;br /&gt;
&lt;br /&gt;
===(19 May 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;*###*****##**&lt;br /&gt;
#*#*##*##**##&lt;br /&gt;
##*#*****#*##&lt;br /&gt;
#*#*##*##*#*#&lt;br /&gt;
#*#*##S##*#*#&lt;br /&gt;
#*#*#*#*#*#*#&lt;br /&gt;
#*##*###*@#*#&lt;br /&gt;
##**#***##*##&lt;br /&gt;
#*#*******#*#&lt;br /&gt;
*###########*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It had been two days.  Kogan was dehydrated, and he had begun mumbling to himself.  &amp;quot;Whiskey...  my dear whiskey...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly his fall was arrested by a force which seemed to hold him by the arms and legs.  He still fell, but slower, and slower still, until he stopped entirely and hung in space.  The dwarf tried to spin, but he was unable to move.  Thick, translucent ropes held him.  The reality of the situation dawned on him, and he felt sick.  It was a giant web.  He had been ensnared by one of the dark huntresses of the deep.&lt;br /&gt;
&lt;br /&gt;
As he strained his eyes in the near-total darkness, Kogan could see her.  A bloated many-legged creature, her body clear, her organs visible within.  She was already moving toward Kogan, deliberately picking her way along the lines that were safe for her to grasp with her cruel claws.  The creature chittered in anticipation as the dwarf struggled against the webs. &lt;br /&gt;
&lt;br /&gt;
===(20 September 2007)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;*###*****##**&lt;br /&gt;
#*#*##*##**##&lt;br /&gt;
##*#*****#*##&lt;br /&gt;
#*#*##*##*#*#&lt;br /&gt;
#*#*#####*#*#&lt;br /&gt;
#*#*#*#*S*#*#&lt;br /&gt;
#*##*###*@!!!&lt;br /&gt;
##**#***##*##&lt;br /&gt;
#*#*******#*#&lt;br /&gt;
*###########*&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The spider was upon him.  With what little motion Kogan had in his arms, he tried to bring the wings between himself and the voracious beast.  He flailed helplessly, marshalling a defence that would embarrass even a child of his people.&lt;br /&gt;
&lt;br /&gt;
Yet the spider stopped.  She looked upon him with her many emotionless eyes.  The dwarf could discern nothing.  The spider's head bobbed up and down slowly, and she lifted several of her legs and waved them in simple patterns above the web.&lt;br /&gt;
&lt;br /&gt;
A sudden realization struck Kogan -- the spider legs in the wing frames.  She thinks I'm trying to speak to her!  Kogan continued to wave his arms around as best he could, and she responded in kind.  Giant cave spiders are solitary creatures, Kogan thought, so it must be a mating ritual.  &amp;quot;But giant spiders eat their mates after breeding with them,&amp;quot; Kogan muttered in horror.  &amp;quot;I can't think of a worse way to die!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
===(13 November 2007)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+g++%@%%+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The movement of the spider's legs had ceased.  Now she simply looked&lt;br /&gt;
upon Kogan with her cold, glassy eyes.  Her sinews tensed -- she was&lt;br /&gt;
ready to pounce!  To what end, none dare say, though many a gruesome&lt;br /&gt;
and unseemly scenario had played themselves out in the recesses of&lt;br /&gt;
Kogan's strained mind.&lt;br /&gt;
&lt;br /&gt;
A moment passed, and the bloated thing leapt forward!  As she landed&lt;br /&gt;
on Kogan with the full weight of her body, the dwarf felt himself tear&lt;br /&gt;
free, and the web and spider passed up and beyond his sight as he&lt;br /&gt;
plummeted downward.  Oh, what happy chance is this!  Kogan thought.&lt;br /&gt;
He was free from fear now.  If his body was broken into a thousand&lt;br /&gt;
pieces on some protruding rock, what would matter?  At least he would&lt;br /&gt;
no longer sire an army of evil.&lt;br /&gt;
&lt;br /&gt;
Soon enough, Kogan sensed that the walls were closing in.  He could&lt;br /&gt;
not see well enough in the oppressive darkness of this deepest part of&lt;br /&gt;
the earth, but he felt their nearness.  The dwarf said a prayer to the&lt;br /&gt;
Lordaxe to grant him a swift death.&lt;br /&gt;
&lt;br /&gt;
Kogan felt his bottom smack hard into a smooth slope and he slid&lt;br /&gt;
disoriented into a twisting tunnel.  The friction burned, but his&lt;br /&gt;
descent was slowed, and Kogan found himself gliding down an obsidian&lt;br /&gt;
tube.  Out of a hatch he fell, landing face first in a pile of stone&lt;br /&gt;
trinkets.  Uninjured, but sore, the dwarf stood.  It still felt as if&lt;br /&gt;
the air was rushing by him, but he was teetering on solid ground.&lt;br /&gt;
&lt;br /&gt;
The chamber was lit by torches.  It was almost cheerful.  The trinkets&lt;br /&gt;
were all finely crafted.  It wasn't dwarven work, but each object had&lt;br /&gt;
its own peculiar charm.  Kogan picked up a slate carving.  It was a&lt;br /&gt;
rabbit wearing a jester's hat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey oh, what are you doing in the figure room?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan looked up.  A mountain gnome was peering around a doorway.  Only&lt;br /&gt;
its tilted head was visible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I fell,&amp;quot; Kogan said, indicating the hatch.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh my!&amp;quot; the gnome said with an equal measure of elation and surprise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're our first visitor in years!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visitor?&amp;quot; Kogan asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, my friend!  I'm Largee Pottums!  Welcome to Toy Land!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===(27 February 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+g+@+%%%%+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Toy Land,&amp;quot; Kogan said flatly, utterly dumbfounded.  The sheer&lt;br /&gt;
implausibility of the situation managed to drive all feelings of&lt;br /&gt;
hunger and thirst from his body.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, Kogan, it's Toy Land!&amp;quot; Largee Pottums exclaimed, jumping out&lt;br /&gt;
into full view.  &amp;quot;Where do you think all of your toys come from?  Your&lt;br /&gt;
crafts shops?  Hoy hey!  That would be the day!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, our cr...  wait, how did you know my name?&amp;quot; Kogan scratched his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do you remember the miniforge you got when you were six?&amp;quot; Largee Pottums asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Th..  yes,&amp;quot; Kogan finally resolved to think a little less about his situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gnomes!&amp;quot; Largee Pottums said proudly.  &amp;quot;And the toy axe you got when&lt;br /&gt;
you were eight?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That too?!&amp;quot; Kogan exclaimed.  He had such fond memories of the axe.&lt;br /&gt;
He used to beat his friends with it mercilessly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gnomes,&amp;quot; Largee Pottums replied, nodding in satisfaction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What about the puzzle box I got when I was nine?&amp;quot; Kogan asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That was your uncle Dorol.  And you just hated it didn't you?  Oh&lt;br /&gt;
ho!&amp;quot; Largee said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y... yes,&amp;quot; Kogan said, disappointed.  He had hoped to have somebody&lt;br /&gt;
to blame after all these years.  At least he could confront Dorol&lt;br /&gt;
should he ever return home.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gnomes make the best toys!&amp;quot; Largee concluded.  &amp;quot;Mountain gnomes for&lt;br /&gt;
the dwarves, garden gnomes for the humans, and dark gnomes for the&lt;br /&gt;
goblins.  Toys, toys and more toys!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gob... what about the elves?&amp;quot; Kogan asked, not knowing why he cared.&lt;br /&gt;
Like any able-bearded dwarf, he held elves in contempt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The elves?  Hey oh!  The garden gnomes used to make their toys.  But&lt;br /&gt;
they're so finicky!  One deer bone figurine and they found us out.&lt;br /&gt;
Humans can appreciate a deer bone figurine.  The garden gnomes are&lt;br /&gt;
much happier now, if I do say so myself.  And I do!  Oo hoo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan grunted in affirmation.  He could emphathize with the garden&lt;br /&gt;
gnomes.  Elves were nonsensical creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, my friend, it's time to talk to the Boss,&amp;quot; Largee Pottums&lt;br /&gt;
announced, clapping his hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Boss?&amp;quot; Kogan asked.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can't make toys without a Boss.  Let's go!  We haven't had a&lt;br /&gt;
visitor in so long, he'll be excited to see you.  Oh yes he will, sure&lt;br /&gt;
as sweet pods!&amp;quot;  With that, Largee Pottums skipped through the&lt;br /&gt;
doorway, with Kogan following after him.&lt;br /&gt;
&lt;br /&gt;
===(1 July 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##################&lt;br /&gt;
###.........%....#&lt;br /&gt;
###....%.......%.#&lt;br /&gt;
###..............#&lt;br /&gt;
gg@+++g+=g%g=%/=|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now tell me, Kogan,&amp;quot; said the white-bearded gnome from his plush&lt;br /&gt;
gaudy chair, &amp;quot;why you leapt into the chasm in the first place.&amp;quot;  The&lt;br /&gt;
Boss's coat was nearly bursting at the buttons; the red fabric made&lt;br /&gt;
his belly looked like one of his puffy cheeks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was my dream.  I wanted to fly,&amp;quot; Kogan said sheepishly, &amp;quot;like a&lt;br /&gt;
bat, soaring through the still air free as a spark, but my&lt;br /&gt;
calculations failed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ho ho ho,&amp;quot; the plump gnome merrily laughed.  &amp;quot;What a brave dwarf you&lt;br /&gt;
are!  Now that you're here in our secret workshop, I was concerned&lt;br /&gt;
about letting you return home, but perhaps you wouldn't stay up above&lt;br /&gt;
very long before daring the chasm again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The chasm...  the spider...&amp;quot;  The dwarf shuddered at the memory.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Largee!  Largee Pottums!&amp;quot; the Boss of Toy Land shouted.  &amp;quot;Our friend&lt;br /&gt;
Kogan needs some ease for his troubled mind.  Why don't you show him&lt;br /&gt;
around Wimble Wizzer's workshop?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hoo hey!  Right away!&amp;quot; came the familiar voice from the doorway.&lt;br /&gt;
Kogan bowed awkwardly to the Boss and followed Largee out of the cozy&lt;br /&gt;
room.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Kogan was awestruck.  It was like a scene out of his wildest&lt;br /&gt;
imaginings during one of those late nights at the drawing table.&lt;br /&gt;
Airborne contraptions looped and soared beneath the high stone ceiling&lt;br /&gt;
as gears turned and wings flapped or rotated according to the whims of&lt;br /&gt;
a particular design.  Down below, three gnomes repaired and tinkered&lt;br /&gt;
with the devices on creaky wooden tables.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wimble-wee, Wimble-woo!&amp;quot;  Largee shouted into the workshop.  &amp;quot;I have&lt;br /&gt;
a guest for you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the gnomes inside turned toward the door and smiled weakly&lt;br /&gt;
while shaking his head, &amp;quot;Largee, my boy, who ever taught you to speak&lt;br /&gt;
in such a manner?  Surely it was a gnome no less exuberant than&lt;br /&gt;
yourself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Largee presented the still-stunned Kogan to the master of the&lt;br /&gt;
workshop.  &amp;quot;This is Kogan, a dwarf, as you can see (hoo-ee!), and a&lt;br /&gt;
fellow maker of flying machines.  The Boss has sent him down here to&lt;br /&gt;
have a look.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah?  So it's to be an inspection, is it?&amp;quot; Wimble replied gruffly.&lt;br /&gt;
&amp;quot;Well, you won't find these topside, but we're planning to sneak a few&lt;br /&gt;
of the truest models in during the next festival.  The timetable is a&lt;br /&gt;
strict one, and we're still struggling with accidents.&amp;quot;  At this,&lt;br /&gt;
there was the sound of metal grinding on metal above as one of the&lt;br /&gt;
machines lurched and crashed into a table below.  &amp;quot;The Boss is jolly&lt;br /&gt;
as they come, but he is also a grueling taskmaster.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ho ho ho,&amp;quot; came the laughter from the doorway.  &amp;quot;Wimble Wizzer, you&lt;br /&gt;
grumpus, is that the way to greet a new worker?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan turned toward the Boss, who was now standing beside him.  A new&lt;br /&gt;
worker?  The dwarf's eyes were wider than ever, and he turned slowly&lt;br /&gt;
back to the workshop, wearing a smile more full of unabashed joy than&lt;br /&gt;
any he had worn in his entire life.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, you know, Largee,&amp;quot; the Boss said, turning to the other gnome&lt;br /&gt;
standing at the door.  &amp;quot;If he wants, we could just let him go back&lt;br /&gt;
home, if we found a way to make him forget all about Toy Land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We could bonk him on the head!  Hee-whoa...  bonk!&amp;quot; Largee yelled,&lt;br /&gt;
snapping his hand at the wrist.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ho ho ho,&amp;quot; the Boss chuckled.  &amp;quot;Don't you remember?  Sometimes you&lt;br /&gt;
have to bonk them again and again, and they still won't forget!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kogan missed all of this banter, bent over the tables as he was,&lt;br /&gt;
looking over the damaged machine with Wimble and the others.  After a&lt;br /&gt;
moment, Largee and the Boss slipped out of the room, leaving the new&lt;br /&gt;
worker to his workshop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
==[[User:Darksaiyan|Darkie]]==&lt;br /&gt;
===(14 September 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,.O@T,...&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surrounded by a troll on one side and an ogre on the other, dwarf&lt;br /&gt;
master Alrin knew these could be the last seconds of his life.  As he&lt;br /&gt;
gripped the handle of his axe he recalled the teachings of Azrom, god&lt;br /&gt;
of war.  Matters of great importance should be given the slightest&lt;br /&gt;
thought.  It was only the minor matters that must be given the most&lt;br /&gt;
delicate care.  So, without conscious thought, Alrin slammed his axe&lt;br /&gt;
handle into the ogre's toe.  Swiftly, the dwarf ran between the&lt;br /&gt;
monster's legs and delivered a swift kick to its backside.  As the&lt;br /&gt;
ogre toppled over, the hairy troll launched over the fallen monster&lt;br /&gt;
and leaped toward Alrin.  As time slowed in an adrenalin rush, Alrin&lt;br /&gt;
readied his axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[User:Draigh|Draigh]]==&lt;br /&gt;
===(13 Augustus 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.@@|,-.-.kk,k,.k,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Malgar, warrior dwarf woman, fought on against the onslaught of&lt;br /&gt;
kobolds, her newborn baby still strapped to her back.  She lifted her&lt;br /&gt;
shield to block another volley of poison darts.  She had been hunting,&lt;br /&gt;
far from the entrance of the fortress, when she stumbled upon the&lt;br /&gt;
skulking trash, no doubt planning a cowardly raid on the fortress&lt;br /&gt;
vault.  She had to warn the others.  With one hand she held the bugle&lt;br /&gt;
to her lips, while with the other she parried another deadly strike.&lt;br /&gt;
&lt;br /&gt;
==[[User:Minion21g|Minion21g]]==&lt;br /&gt;
===(28 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;||,g.g,gg....,.UU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fiends pounded the trail, hunting Belmir and his thieving partner.&lt;br /&gt;
The two had stolen into the dark goblin tower in the dead of night and&lt;br /&gt;
taken the vial that held the demon king's essence.  By destroying it,&lt;br /&gt;
they could stop the war and put an end to the demon forever.  Why&lt;br /&gt;
destroy it, thought Belmir, when it obviously held so much value?  He&lt;br /&gt;
and Gal would be rich men.  Or, he thought, looking at Gal with&lt;br /&gt;
murderous intent, perhaps just me.&lt;br /&gt;
&lt;br /&gt;
==[[User:NoNotTheBees|No Not The Bees]]==&lt;br /&gt;
===(29 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.M%,..U.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lonely cottage stood underneath a great hill of snow that had been&lt;br /&gt;
born of the great blizzard.  Wind and sleet kept the pioneers indoors.&lt;br /&gt;
That, and the promise of hated predators searching for meat in the&lt;br /&gt;
frozen wastes.  But as his family grew hungry, Fram knew that he must&lt;br /&gt;
join the hunters outside.&lt;br /&gt;
&lt;br /&gt;
Almost immediately Fram saw the danger.  Bloody footprints of a great&lt;br /&gt;
creature circled the cottage as if a monster sought a way inside.&lt;br /&gt;
Grimly, Fram gripped his spear.  He must persevere lest his family&lt;br /&gt;
starve.  He followed the monster's tracks away from his home as he&lt;br /&gt;
pulled his furs tight against the freezing winds.&lt;br /&gt;
&lt;br /&gt;
Ahead he saw a shape, a black mound against an ocean of white.&lt;br /&gt;
Cautiously, Fram approached.  It was the half eaten body of a black&lt;br /&gt;
bear.  But what could kill such a large beast.  As if to answer, a&lt;br /&gt;
monster loomed into sight, its body covered with long icicles.  A&lt;br /&gt;
blizzard man!&lt;br /&gt;
&lt;br /&gt;
==[[User:Scrollhaven|Scrollhaven]]==&lt;br /&gt;
===(28 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;&amp;quot;@,.UE,.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With one mighty swing, Alfonso knocked away the prone elf's sword and&lt;br /&gt;
placed his boot on his wrist.  Many moons had past since the vile&lt;br /&gt;
creature had killed poor Jim and ate him.  Even now the elf looked up&lt;br /&gt;
in defiance.  Finally, in these haunted woods far from home, vengeance&lt;br /&gt;
would be served.  Alfonso held the tip of his sword over the&lt;br /&gt;
creature's heart, wondering vaguely if it had one.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back off, human,&amp;quot; came a voice from behind, &amp;quot;this is my kill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The human ranger turned to see a dwarf holding a crossbow.  By the&lt;br /&gt;
state of his boots and armor, Alfonso could tell the dwarf too, had&lt;br /&gt;
been on a long quest.  The elf saw its chance and snaked its way out&lt;br /&gt;
from between the ranger's legs and was off into the brush in an&lt;br /&gt;
instant.  Alfonso cursed and charged after him, the dwarf close&lt;br /&gt;
behind.&lt;br /&gt;
&lt;br /&gt;
==[[User:ToonyMan|ToonyMan]]==&lt;br /&gt;
===(16 January 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;DDDDDDM,..@EU@@EU@UE,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sword and axe clashed again and again as the fighters struggled to&lt;br /&gt;
best each other in mortal combat.  Arrows rained down on the field of&lt;br /&gt;
battle as man, elf and dwarf fought at once to win the day.  Randar&lt;br /&gt;
took up the sword for the dwarves.  With his mightiness he tried to&lt;br /&gt;
kill Giltra of the elves, but the champion was too fast.  The battle&lt;br /&gt;
seemed endless.  Roars of terror and pain were everywhere.  Just then&lt;br /&gt;
a squadron of dragons appeared, lead by Madnar the Evil.  Could there&lt;br /&gt;
be any hope?&lt;br /&gt;
&lt;br /&gt;
===(14 January 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;DDDDM,.,.s/\@.,.E@E@E@E&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The combatants turned to face the dragons as they landed.  Madnar dismounted his towering red monster, followed by a short stranger, his eyes dark and shining.  Randar stroked his beard as he observed the young warrior.  He carried a sword of strange design.  Giltra would not wait.  She notched an arrow and fired before anyone could blink.  The young swordsman knocked it out of the sky before it could reach Madnar’s chest.&lt;br /&gt;
&lt;br /&gt;
“Fools,” chuckled the villain, “allow me to introduce Lord Strider.  His powers are unmatched in this world.  Now you see there can be no hope.”&lt;br /&gt;
&lt;br /&gt;
Randar set his heels and charged, sword raised.  Lord Strider struck a martial pose and set out to meet his dwarven adversary.  As they met, the sound of steel ripping steel echoed across the battlefield.  As the dust cleared, the dwarf found himself gloating in victory.  Strider lay broken and sullied, his weapon shorn in two.  Madnar was horrified.  Had his reign of evil come to an end?&lt;br /&gt;
&lt;br /&gt;
==[[User:AbuDhabi|AbuDhabi]]==&lt;br /&gt;
===(5 February 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;CCCCCCC,.,.,.|||@+@+&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fires burned at the edge of the vast grassland, holding back the&lt;br /&gt;
darkness before the dwarf fortress.  All night baleful howls could be&lt;br /&gt;
heard on the plain, undead cows brought back to life by the evil&lt;br /&gt;
wizard Maxelman.  He had allowed the dwarves to live in his domain of&lt;br /&gt;
evil, if they but bestowed on him one artifact a year.  Nothing,&lt;br /&gt;
however, could measure the greed of a dwarf.  Nothing, that is, save&lt;br /&gt;
his thirst for strong whiskey.&lt;br /&gt;
&lt;br /&gt;
A dwarf stood atop the battlement, laughing drunkenly.  &amp;quot;Get down&lt;br /&gt;
Twan,&amp;quot; whispered his fellow guardsman.  &amp;quot;The night-wings will snatch&lt;br /&gt;
you off the wall!&amp;quot;  Twan threw his stein off the wall in defiance.&lt;br /&gt;
Such was his vanity that he thought that they only need live through&lt;br /&gt;
the night.  Little did he know, the dawn would never come.&lt;br /&gt;
&lt;br /&gt;
===(24 February 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;DgDgg%@@%@~~++++++&amp;gt;&amp;gt;&amp;gt;&amp;gt;^+^+^+^+^%%%%%@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Twan held his helmet over his eyes and screamed.  Fireballs smashed&lt;br /&gt;
into the walls, shot from the gullets of a dozen dragons circling in&lt;br /&gt;
the smoke-choked sky.  Marksdwarves dove from the walls and smashed&lt;br /&gt;
into the courtyard below.  &amp;quot;Stand and fight!&amp;quot; shouted Captain Krandle.&lt;br /&gt;
&amp;quot;Fear no devil!&amp;quot;  Twan reached the courtyard just as the gate broken&lt;br /&gt;
open wide.  Pike-wielding goblins poured through the opening.  Captain&lt;br /&gt;
Krandle threw his great braided beard over his shoulder and called&lt;br /&gt;
forth his squad of elite axe-lords, The Chosen.&lt;br /&gt;
&lt;br /&gt;
Pike and axe clashed again and again as Twan crawled between the legs&lt;br /&gt;
of the combatants.  A head dropped onto the ground before him.  It was&lt;br /&gt;
the head of Captain Krandle.  Twan pressed on.  He would not be&lt;br /&gt;
paralyzed with fear.  It seemed that the power of Maxelman knew no&lt;br /&gt;
bounds, but not even he could breach the inner mines.  Dodging the&lt;br /&gt;
deadly weapons, and slithering over the bodies, Twan made his way the&lt;br /&gt;
center of the fortress.&lt;br /&gt;
&lt;br /&gt;
A dark tunnel lay beyond the entrance to the keep.  Twan danced down&lt;br /&gt;
the corridor in the intricate steps that avoided the complex mass of&lt;br /&gt;
triggers and tripwires that guarded the entrance.  Inside were the&lt;br /&gt;
mines, stocked with enough dwarven wine to keep them in the cups for&lt;br /&gt;
ten years.  Twan reflected for a moment on those above who had died.&lt;br /&gt;
It wasn't important.  He was alive, and would remain so, so long as he&lt;br /&gt;
avoided the king and any quests he might have in store.&lt;br /&gt;
&lt;br /&gt;
===(13 May 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;%@/%+++@+@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“That blasted wizard Maxelman,” came a booming voice.  &amp;quot;He shall not&lt;br /&gt;
have my artifact staff!”&lt;br /&gt;
&lt;br /&gt;
Curses, thought Twan from his hiding in the cellar, the king!  The&lt;br /&gt;
dwarf lord paced back and forth, followed by a pleading train of&lt;br /&gt;
aristocrats, tears of rage streaming from his eyes.  The staff, the&lt;br /&gt;
cause of all the suffering the dwarves now endured, was only ten short&lt;br /&gt;
steps away.  In near berserker rage, the king threw the staff down,&lt;br /&gt;
startling the nobles.  Twan saw his chance.  He shot between the&lt;br /&gt;
nobles and snatched up the artifact.&lt;br /&gt;
&lt;br /&gt;
“Scoundrel,” roared the king, “unhand the magic staff!”&lt;br /&gt;
&lt;br /&gt;
Twan leapt onto a keg, holding the staff high.&lt;br /&gt;
&lt;br /&gt;
“Maxelman will burn this fortress to the ground to gain this staff,”&lt;br /&gt;
said the rude dwarf.  “I will have this power for myself!”&lt;br /&gt;
&lt;br /&gt;
The king growled, plucking the gold rings from his fingers.  He hurled&lt;br /&gt;
them at Twan, one striking the dwarf in the teeth.  “Seize him!”&lt;br /&gt;
shouted the besieged ruler.  Twan jumped from barrel to barrel as the&lt;br /&gt;
purple clad nobles chased him.  As he ran from the cellar he heard&lt;br /&gt;
king’s cry, “Guards, guards!”&lt;br /&gt;
&lt;br /&gt;
In the enemy camp, the vile wizard Maxelman puzzled over his battle&lt;br /&gt;
plans.  A dwarf fortress is always a hard nut to crack.  One of his&lt;br /&gt;
generals, a skeletal shade from the netherworld, summoned him from his&lt;br /&gt;
tent.  The wizard straightened his aching back, brushed his long black&lt;br /&gt;
beard, and stepped to the door.  There, standing between two fierce&lt;br /&gt;
goblin guards, was Twan, holding the king’s staff.&lt;br /&gt;
&lt;br /&gt;
===(29 Aug 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+U+G-@+GG+&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“You bring me the staff,” said the evil sorcerer, “as a traitor to your people?”&lt;br /&gt;
&lt;br /&gt;
The dwarven rogue took a step back and leveled the staff at his arch-nemesis.&lt;br /&gt;
&lt;br /&gt;
“You will have the staff,” said Twan. “Have it through your black&lt;br /&gt;
shriveled heart!”&lt;br /&gt;
&lt;br /&gt;
The dwarf pressed a secret button and a blade emerged from the end of&lt;br /&gt;
the staff.  The wizard called on his generals.  The skeletal ghoul&lt;br /&gt;
drew his saber and charged.  Twan spun with expert skill and took out&lt;br /&gt;
the phantom’s knees, such was the power that the staff bestowed.  Two&lt;br /&gt;
more undead warlords entered the tent.  Twan thrust the staff at&lt;br /&gt;
Maxelman but a undead general threw himself in front of the blade,&lt;br /&gt;
impaling himself and collapsed into dust.&lt;br /&gt;
&lt;br /&gt;
The legless fiend below snatched Twan’s ankles and pulled Twan to the&lt;br /&gt;
floor.  The staff spilled onto the ground.  The dwarf felt his courage&lt;br /&gt;
suddenly fading.  The wizard snatched up the artifact and cried out&lt;br /&gt;
with joy.  The long campaign was finally at an end.  The skeleton put&lt;br /&gt;
its bony arm around Twan’s neck and pulled him upright.  The wizard&lt;br /&gt;
noticed the dwarf and walked toward him, pointing the staff.&lt;br /&gt;
&lt;br /&gt;
“Nice try, dwarf,” said Maxelman.  “Now feel the true power of the&lt;br /&gt;
artifact staff!”&lt;br /&gt;
&lt;br /&gt;
Twan caught the thrust between his palms.  As the wizard snarled, Twan&lt;br /&gt;
took the staff in one hand and with several quick motions, activated&lt;br /&gt;
the secret switches along its length.  The dwarf released the staff as&lt;br /&gt;
saw blades swept out of the shaft and sliced off the wizard’s hands.&lt;br /&gt;
Twan jammed his helmet into the skull of the phantom general and&lt;br /&gt;
smashed all the bones in its face.&lt;br /&gt;
&lt;br /&gt;
The dwarf picked up the blood covered staff and chased the wizard from&lt;br /&gt;
the tent.  Dozens of goblins blocked his way, but he dispatched them&lt;br /&gt;
with mighty slashes of his weapon.  Just as he came within a spear’s&lt;br /&gt;
throw of his enemy, a huge dust cloud blocked his way.  Wind blew down&lt;br /&gt;
as a giant dragon landed before the dwarf.  At last, thought Twan, a&lt;br /&gt;
worthy opponent.&lt;br /&gt;
&lt;br /&gt;
==[[User:DaWarMage|DaWarMage]]==&lt;br /&gt;
===(8 February 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@||~3--~~U~gUGUUG~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves howled as the gladiators fought and bled.  They were men and&lt;br /&gt;
goblins, imprisoned since the great siege.  Now, with the promise of&lt;br /&gt;
freedom, they fought.  Hanson knew the goblins could not be trusted,&lt;br /&gt;
but he had included them in an escape plan with his fellow humans out&lt;br /&gt;
of necessity.  The dwarves had been foolish to wait so long to condemn&lt;br /&gt;
them.  It had allowed them to organize.&lt;br /&gt;
&lt;br /&gt;
Once out onto the sand, the gladiators fell in behind Hanson.  The&lt;br /&gt;
dwarves grew quiet.  The Baron stepped to edge of his platform.  &amp;quot;What&lt;br /&gt;
is the meaning of this?&amp;quot; cried the dwarven noble.  Hanson took his&lt;br /&gt;
trident up and ran toward the platform, hurling the weapon with all&lt;br /&gt;
his might.&lt;br /&gt;
&lt;br /&gt;
==[[User:.Jim|Jim]]==&lt;br /&gt;
===(29 December 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.U\U,.....M,.UUH..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So unsteady was the rule of the land that no one walked the halls of&lt;br /&gt;
Castle Sanazar alone.  It had become fashion for the lords to stab&lt;br /&gt;
each other in the back, or perhaps poison each other's beer steins.&lt;br /&gt;
Not even a squire was safe.  Rumors of war spread as did the news of&lt;br /&gt;
Sanazar's weakness.  The king called an audience of all the knights of&lt;br /&gt;
the realm.  A quest was called for -- something to prove the kingdom's&lt;br /&gt;
legitimacy.&lt;br /&gt;
&lt;br /&gt;
The tables of the great hall filled with mighty knights as squires&lt;br /&gt;
rushed back and forth filling cups.  The king looked on silently&lt;br /&gt;
through sunken eyes, having recently lost his ability to speak.  He&lt;br /&gt;
motioned his consort to stand forth to deliver his proclamation.  She&lt;br /&gt;
was a handsome woman, recently bound to the king, from a kingdom far&lt;br /&gt;
to the north.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The flower that is Sanazar,&amp;quot; she said, &amp;quot;is wilting and sick.  While&lt;br /&gt;
we fight amongst ourselves, hungry jackals vie for their part of the&lt;br /&gt;
carcass.  What we need is a hero, and what better to prove a hero than&lt;br /&gt;
a mighty quest!  Far to the east lays Forgotten Quilts, an ancient&lt;br /&gt;
dwarf fortress abandoned long ago.  It is said that within can be&lt;br /&gt;
found Gilded Lunch, the golden artifact boot.  Return with the boot,&lt;br /&gt;
and return a hero!  Who will take the challenge?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I shall!&amp;quot; boomed a voice from the end of the hall.&lt;br /&gt;
&lt;br /&gt;
Through the door came Bram, mighty barbarian warrior, a squire&lt;br /&gt;
following behind, eyes downcast.  The hall erupted into Chaos.  How&lt;br /&gt;
could this outsider be given the quest?  The king's consort looked on&lt;br /&gt;
the barbarian, heart racing.  &amp;quot;What makes you think you are up to the&lt;br /&gt;
task?&amp;quot; she said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;May I know thy name Madame?&amp;quot; asked the barbarian.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scandala,&amp;quot; said the consort, brushing a blond hair from her face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Scandala,&amp;quot; said Bram, &amp;quot;I have slain dragon, cyclops, and ogre.&lt;br /&gt;
There is nothing under the sky that I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That same day, Bram found himself on a horse on the road to Forgotten&lt;br /&gt;
Quilts, his squire Dolphin on a mule trailing behind.  The lords of&lt;br /&gt;
the realm had not taken it well.  Without the Mandate of the King,&lt;br /&gt;
returning with the boot would be useless.  Bram must die.  No knight&lt;br /&gt;
knew this better than Crusier, cruel black night of Petoun.  That very&lt;br /&gt;
night he left the castle with his squire, taking the fast roads to&lt;br /&gt;
arrive on the trail before the hero.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Help!&amp;quot; cried the boy, &amp;quot;Oh help!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't trust it Bram,&amp;quot; said Dolphin.  &amp;quot;I recognize that boy, a squire&lt;br /&gt;
from the hall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A countryman in distress is just that,&amp;quot; said the hero dismounting his&lt;br /&gt;
horse and drawing his sword.&lt;br /&gt;
&lt;br /&gt;
As he approached, he found the boy laughing.  &amp;quot;Let's see how fast you&lt;br /&gt;
can complete your quest without horses!&amp;quot; yelled the boy.&lt;br /&gt;
&lt;br /&gt;
Bram spun around to see Crusier leap upon Dolphin and, a knife to the&lt;br /&gt;
boy's throat, ride away on Bram's horse.  The evil squire laughed&lt;br /&gt;
until Bram turned and brought his sword across the boy's face, leaving&lt;br /&gt;
a deep gash in his cheek.  &amp;quot;I have marked you,&amp;quot; said the barbarian,&lt;br /&gt;
&amp;quot;for you are mine now.  Lead me to your master's den.  Know that if he&lt;br /&gt;
harms a hair on Dolphin's head, there won't be enough of you left to&lt;br /&gt;
fill your god forsaken tomb!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[User:NobbZ|NobbZ]] ==&lt;br /&gt;
===(16 February 2009)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;@@$@,.~~@,..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarven toughs stood around the curve in the corridor, taunting&lt;br /&gt;
the dwarf lasses as they passed.  A particularly vicious young dwarf&lt;br /&gt;
fingered his crossbow as he saw a dwarf he knew.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey, Moody,&amp;quot; said a thug.  &amp;quot;There's the dwarf that owes you that coin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes,&amp;quot; said Moody, stepping up to the dwarf, pointing his weapon.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You owe me,&amp;quot; said Moody.  &amp;quot;Hand over the purse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't have your money!&amp;quot; said the dwarf.&lt;br /&gt;
&lt;br /&gt;
The dwarven outlaws piled onto the dwarf, beating him near to death.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I'll be back,&amp;quot; said the blood-soaked dwarf over his shoulder as he&lt;br /&gt;
ran.  &amp;quot;I'll be back!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're never coming back coward!&amp;quot; shouted Moody.&lt;br /&gt;
&lt;br /&gt;
==[[User:crash2455|crash2455]]==&lt;br /&gt;
===(22 June 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;@++@&amp;gt;&amp;gt;&amp;gt;+++@gggggggggggg&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Torin felt the prick of blade in his spine.  It was his curse to guard&lt;br /&gt;
the gate to the lower reaches.  He had been chosen because of his&lt;br /&gt;
great size.  The dwarf’s expansive belly was enough to block the&lt;br /&gt;
portal by itself.  You were wrong, thought Torin.  Someone braver must&lt;br /&gt;
protect us, not a fat waste of flesh like me.  Sharp claws reached out&lt;br /&gt;
from the gate and pulled the heavy dwarf back inside.  With a whimper,&lt;br /&gt;
Torin disappeared into the darkness.&lt;br /&gt;
&lt;br /&gt;
“Where is that ogre of a dwarf?” asked Malak the guards-dwarf.&lt;br /&gt;
“Captain, Torin’s late again!”&lt;br /&gt;
&lt;br /&gt;
The captain set his shiny metal cap forward on his head as he&lt;br /&gt;
descended the stairs.  Another day begins in the fortress, and with&lt;br /&gt;
it, another failure in discipline.  The captain brought his rod down&lt;br /&gt;
onto the table where Malak had been munching on a chicken leg.  “See&lt;br /&gt;
to it, dwarf!” shouted the captain.  “Are you a member of the castle&lt;br /&gt;
guard, or aren’t you?”&lt;br /&gt;
&lt;br /&gt;
Malak descended the stairs to the dungeon, axe in hand.  It wasn’t&lt;br /&gt;
like Torin to miss a meal.  Below, in the darkness, were a dozen&lt;br /&gt;
shining red eyes.  Goblins!  The guard knocked a flying blade out of&lt;br /&gt;
the air with the hilt of his weapon.  He reached for his whistle, but&lt;br /&gt;
before he could put it to his lips, they were on him, clawing, biting,&lt;br /&gt;
evil!&lt;br /&gt;
&lt;br /&gt;
== [[User:Shzar|Shzar]] ==&lt;br /&gt;
===(July 16 2008)===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;D###ggggggg,.|@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The demon king rode high on his dragon as his vast army assaulted the&lt;br /&gt;
dwarf fortress below.  Catapults smashed the battlements with huge&lt;br /&gt;
balls of fire.  Bolts and arrows filled the air in a deadly exchange&lt;br /&gt;
of fire.  Armored trolls ran into the stone gates, smashing into the&lt;br /&gt;
rock and sending shards flying.  Not one space above ground was safe.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;How could it come to this?&amp;quot; cried Durkan, hands over his ears.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Courage,&amp;quot; said the warrior dwarf Glamsfir.&lt;br /&gt;
 &lt;br /&gt;
Pebbles fell from the ceiling as another bombardment rocked the&lt;br /&gt;
fortress.  Glamsfir stood and peered out of an archery portal.  The&lt;br /&gt;
situation was fatal.  He lifted his crossbow and put down a goblin&lt;br /&gt;
archer in an act of defiance, though it mattered little.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;We have not long to live,&amp;quot; said Durkan, &amp;quot;do we Glamsy?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;I told you not to call me that,&amp;quot; said the dwarf hero.&lt;br /&gt;
&lt;br /&gt;
==[[User:Kuroneko|Kuroneko]]==&lt;br /&gt;
===(29 October 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,.UUOW.,&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thunder shook the crumbling shack as the old crone stirred the&lt;br /&gt;
steaming black cauldron.  Across from her sat mighty warrior Johns,&lt;br /&gt;
resplendent in his shining armor.  Behind and to the side squatted his&lt;br /&gt;
squire, Toolsman.  The metal pot began to glow.  Images began to form&lt;br /&gt;
above the bubbling stew.  Fighters and monsters danced in the wispy&lt;br /&gt;
smoke.  Toolsman gasped and took Johns’s arm.  The knight lord drove&lt;br /&gt;
his elbow into the squire’s cheek.  The warrior leaned close and&lt;br /&gt;
questioned the shriveled hag.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Tell me of black knight Scroder,” commanded Johns, “as you promised to do.”&lt;br /&gt;
&lt;br /&gt;
The witch woman raised her face to stare into Johns’s eyes.&lt;br /&gt;
&lt;br /&gt;
 “He waits for you,” she said, “in the Valley of Ultimate Despair.&lt;br /&gt;
You shall not live to see him though, for you are already betrayed.”&lt;br /&gt;
&lt;br /&gt;
Toolsman looked fearfully to his master, but the crusader’s eyes were&lt;br /&gt;
ever on the crone.  “It is you who betray!” shouted Johns as he seized&lt;br /&gt;
the old woman and forced her into the pot.  Black smoke billowed forth&lt;br /&gt;
and the air was filled with wicked laughter.  In the end only Johns&lt;br /&gt;
and Toolsman remained.  There was no sign of the spiritual guide.&lt;br /&gt;
&lt;br /&gt;
==Lord Herman==&lt;br /&gt;
===(Early 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;=&amp;amp;]RR,...\@@@,.,.++++||\^^^^^&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chariot roared through the battle plain, towed by two giant black,&lt;br /&gt;
slathering rats and carrying the dread lord Sarumak, kingdom smasher&lt;br /&gt;
and orphaner of children.  The dwarves held out the pikes but Sarumak&lt;br /&gt;
swept them aside with his cursed broadsword, Emilplec.  So he reached&lt;br /&gt;
the gates of the dwarf fortress.  The dark lord stepped down from his&lt;br /&gt;
chariot and surveyed the masterwork of architecture.  The gates were&lt;br /&gt;
tall and wide, braced from behind, and no doubt rigged with dozens of&lt;br /&gt;
traps.&lt;br /&gt;
&lt;br /&gt;
It wasn’t long before the dwarves were swept from the field.  Now only&lt;br /&gt;
their citadel remained.  Sarumak ordered his siege engines brought&lt;br /&gt;
forward.  As they reached the wall the dwarves dropped down fiery&lt;br /&gt;
liquid and forced them back.  The evil king was growing frustrated.&lt;br /&gt;
He ordered his sappers to dig under the wall.  It was turning into a&lt;br /&gt;
long campaign, and his army of evil beasts wouldn’t hold together long&lt;br /&gt;
without a victory.&lt;br /&gt;
&lt;br /&gt;
===(5 December 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,..,..@.@@@@@@@@@@@,.||+++++&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Eat lead goblin scum!” shouted dwarf warrior Joan as he overturned a&lt;br /&gt;
bucket of heavy metal blocks.&lt;br /&gt;
&lt;br /&gt;
It would seem that terror would strike the hearts of dwarves like&lt;br /&gt;
Joan, now trapped in their fortress tomb.  This was far from the&lt;br /&gt;
truth.  Joan grew bolder the harder he was pressed.  The deeper the&lt;br /&gt;
goblins forced their way in, the more horrible their deaths would be.&lt;br /&gt;
Joan’s father had devised most of the traps in the south market&lt;br /&gt;
burrow.  A dwarf shouted in his ear and beckoned him to come off the&lt;br /&gt;
wall.&lt;br /&gt;
&lt;br /&gt;
“The goblins have dug under the wall,” said the guard captain.&lt;br /&gt;
&lt;br /&gt;
“That’s impossible,” said Joan, “The rock beneath the wall descends&lt;br /&gt;
into the root of the mountain.  It would take hundred years to breach&lt;br /&gt;
that way.”&lt;br /&gt;
&lt;br /&gt;
“None the less,” said the captain, “It is said that Sarumak has power&lt;br /&gt;
over giant moles and possesses the secret of dragon fire.  We have&lt;br /&gt;
analyzed the threat, and there is a danger.  We need an elite unit of&lt;br /&gt;
dwarven commandos to sally forth, determine the nature of the enemy’s&lt;br /&gt;
plans, and put an end to them.”&lt;br /&gt;
&lt;br /&gt;
“You can count on me, Captain,” said Joan.&lt;br /&gt;
&lt;br /&gt;
“Good show,” said the officer in command.  “Assemble the squad before&lt;br /&gt;
the gate at the day’s last light.”&lt;br /&gt;
&lt;br /&gt;
Torches and campfires sprang to life in the invader’s camp as the sun&lt;br /&gt;
sank behind the mountains.  The captain passed in front of a line of a&lt;br /&gt;
dozen dwarves dressed in black, strapped with all manner of weapons.&lt;br /&gt;
They were a mixed bunch.  A few were adventurers looking for glory.&lt;br /&gt;
Some were drunken toughs looking for a brawl.  The rest were released&lt;br /&gt;
fresh from prison, where they were promised freedom if they fought for&lt;br /&gt;
the king.  Joan stood at the end of the line, his right arm across his&lt;br /&gt;
chest.&lt;br /&gt;
&lt;br /&gt;
“My axe is yours,” said Joan.&lt;br /&gt;
&lt;br /&gt;
The captain looked at Joan, appraising the dwarf hero.  “Keep it,” he&lt;br /&gt;
said.  “You will surely need it before the night is through.”&lt;br /&gt;
&lt;br /&gt;
The captain signaled the catapults to begin their barrage.  The&lt;br /&gt;
raining balls of fire were just enough to distract the goblins as the&lt;br /&gt;
gate opened just enough to let a dozen dwarven soldiers out into the&lt;br /&gt;
night.&lt;br /&gt;
&lt;br /&gt;
===(15 January 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;[,.&amp;amp;]TT,..@,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Silently the dwarves wound their way between the campfires around&lt;br /&gt;
which danced the goblins in their orgies of bloodlust.  Ahead was the&lt;br /&gt;
grand tent of Sarumak, six-armed demon from the pit of Thamusula.  Two&lt;br /&gt;
trolls guarded the entrance.  Joan looked to his dwarf Hogan, a&lt;br /&gt;
professional soldier, just let out of prison for failing to meet a&lt;br /&gt;
noble’s mandate.  Summoning him closer, Joan whispered his plan into&lt;br /&gt;
the warrior’s ear.  Hogan stared into his leader’s eyes and blinked&lt;br /&gt;
once.  They both understood the seriousness of the situation.&lt;br /&gt;
&lt;br /&gt;
Hogan had been born the tallest of eight dwarven children.  Freakish&lt;br /&gt;
in size, he was shunned by the others and spent all his spare hours in&lt;br /&gt;
the barracks, smashing sparring dummies.  Now he stepped in front of&lt;br /&gt;
the enemy’s headquarters.  Two giant furry trolls stared down at him.&lt;br /&gt;
Hogan threw down his helmet and shouted at the top of his lungs.&lt;br /&gt;
&lt;br /&gt;
“Where is that coward Sarumak?” he said.  “Dare he come forth and face&lt;br /&gt;
a true opponent!”&lt;br /&gt;
&lt;br /&gt;
A huge black head appeared through the opening in the tent.  Its&lt;br /&gt;
nostrils snorted fire.  Hogan’s jaw went slack and he ran for his&lt;br /&gt;
life.  The huge six-armed demon ran after him and the trolls ran close&lt;br /&gt;
behinds.&lt;br /&gt;
&lt;br /&gt;
===(23 April 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;++@@@+@/++@||&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The dwarven commandos watched as the demon ran after the intruder, the&lt;br /&gt;
two troll guards following soon after.  Joan ordered the dwarves into&lt;br /&gt;
the tent.  Inside, the ceiling was hung with all manner of bones and&lt;br /&gt;
rotting meat.  Joan stared at a pyramid of severed heads and wondered&lt;br /&gt;
if he had known any of them.  A commando took him by the arm and&lt;br /&gt;
pointed to the table at the center of the tent.  On it were Sarumak’s&lt;br /&gt;
battle plans!&lt;br /&gt;
&lt;br /&gt;
“Master Joan,” said a scruffy looking commando, “what do we do with&lt;br /&gt;
this?”  In the dirty ex-prisoner’s hands lay Emilplec, the infamous&lt;br /&gt;
broadsword of the demon prince.&lt;br /&gt;
&lt;br /&gt;
Smiling Joan snatched up the blade.  He was sure to be named Champion&lt;br /&gt;
now.  With a great sweep of his arm, Joan gathered up the battle plans&lt;br /&gt;
and led the dwarves on a mad dash out of the tent.  All around,&lt;br /&gt;
goblins cried out in alarm.  Halfway on the slope, a runner joined&lt;br /&gt;
them.  It was Hogan.&lt;br /&gt;
&lt;br /&gt;
“How did you fare?  Where is Sarumak?” asked Joan.&lt;br /&gt;
&lt;br /&gt;
Hogan breathed hard and said, “Not far behind Sir!  The mission, did&lt;br /&gt;
we succeed?”&lt;br /&gt;
&lt;br /&gt;
Joan held up the sword and smiled.  Hogan looked at him, questioning.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Stones fell from the ceiling of the great hall as the enemy&lt;br /&gt;
bombardment pounded on.  It had been a relentless barrage ever since&lt;br /&gt;
the commandos returned.  The dwarf king stared out into the empty&lt;br /&gt;
room, deserted save for the commandos and their captain.  The old king&lt;br /&gt;
lifted his heavily lidded eyes and spoke.&lt;br /&gt;
&lt;br /&gt;
“You have news, Captain Willard?”  said the king.&lt;br /&gt;
&lt;br /&gt;
“We have raided the enemy camp,” said the captain.&lt;br /&gt;
&lt;br /&gt;
The king raised an eyebrow.  “What have you brought me?” he asked.&lt;br /&gt;
&lt;br /&gt;
Joan stepped forward and threw down the blade.&lt;br /&gt;
&lt;br /&gt;
“We have captured Emilplec, hated sword of the enemy!” he shouted.&lt;br /&gt;
&lt;br /&gt;
“Fool!” yelled the king.  “Now he will never loosen his grip on our fortress!”&lt;br /&gt;
&lt;br /&gt;
===(16 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;##||+@/&amp;amp;+||##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Joan hung his head, deeply shamed.  He wanted nothing more than to&lt;br /&gt;
sink into the cracks of the mountain, never to be remembered.  He had&lt;br /&gt;
dealt the enemy a blow so humiliating now there was no chance of&lt;br /&gt;
peace.  A dwarf at his side rose to his feet and stepped before the&lt;br /&gt;
king.  The rest of the commandos watched in wonder.  It was tall&lt;br /&gt;
Hogan.&lt;br /&gt;
&lt;br /&gt;
“It matters not what we do,” shouted the dwarf.  “Sarumak will come&lt;br /&gt;
for us all the same.”&lt;br /&gt;
&lt;br /&gt;
“Who is this dwarf?” asked the king.&lt;br /&gt;
&lt;br /&gt;
“Hogan Longstride,” said Captain Willard from his place at the king’s&lt;br /&gt;
side, “a common criminal.  I shall cut him down, should you wish it.”&lt;br /&gt;
&lt;br /&gt;
“No,” said the king.  “We will hear what this young dwarf has to say.”&lt;br /&gt;
&lt;br /&gt;
Hogan took a breath and fell to his knee, holding the dread sword&lt;br /&gt;
Emilplec out before him.&lt;br /&gt;
&lt;br /&gt;
“To stay behind these walls is to die,” said Hogan.  “Sarumak would&lt;br /&gt;
have us driven into the Underworld, living like goblins in the grimy&lt;br /&gt;
dark.  We must attack!  Drive this sword into the demon’s black&lt;br /&gt;
heart.”&lt;br /&gt;
&lt;br /&gt;
“Joan?” asked the king.  “Do you plan to lead this attack?”&lt;br /&gt;
&lt;br /&gt;
It was certain death and Joan knew it.  He had seen the enemy horde up&lt;br /&gt;
close and there was no way to win, but with the help of this fearless&lt;br /&gt;
dwarf, he now had a way to restore his honor.  Grinding his teeth, he&lt;br /&gt;
took the sword from Hogan and stood before the throne.&lt;br /&gt;
&lt;br /&gt;
“I will strike the demon dead.”&lt;br /&gt;
&lt;br /&gt;
Great rocks and balls of flaming matter passed each other in the sky,&lt;br /&gt;
arching down and smashing tall towers and the siege works below.  No&lt;br /&gt;
one even noticed when the commandos emerged from the front gate.  Joan&lt;br /&gt;
looked up to see Sarumak atop one of his siege towers, directing the&lt;br /&gt;
barrage.  The dwarves fought their way to the tower, cutting through a&lt;br /&gt;
host of unsuspecting goblins and trolls.  One by one, the dwarves were&lt;br /&gt;
struck down.  When they reached the tower, only Joan and Hogan&lt;br /&gt;
remained.  The tall dwarf held off a dozen enemies while Joan climbed&lt;br /&gt;
the wooden structure.&lt;br /&gt;
&lt;br /&gt;
“Burn them!” screamed Sarumak.  “Burn them all!”&lt;br /&gt;
&lt;br /&gt;
The demon turned to see a dwarf behind him, holding a long curved sword.&lt;br /&gt;
&lt;br /&gt;
“That is mine!” cried the demon.  “Give it to me!”&lt;br /&gt;
&lt;br /&gt;
With a flick of the wrist, Joan brought the sword down onto the wrist&lt;br /&gt;
of an outstretched hand, lobbing it off in a bloody arch.  But the&lt;br /&gt;
demon had five more and was said to be devious.  This proved not to be&lt;br /&gt;
the case.  In his bloody rage, Sarumak threw himself onto the&lt;br /&gt;
outstretched sword.  Joan tore the blade from Sarumak’s stomach and&lt;br /&gt;
severed the demon’s head.&lt;br /&gt;
&lt;br /&gt;
The tower began to shift and rock.  Below, the magic creatures&lt;br /&gt;
disappeared in clouds of dust and bursts of flame.  As Joan tried to&lt;br /&gt;
lower himself down the side of the tower, the headless body of Sarumak&lt;br /&gt;
grabbed him by the wrist.  Joan lifted the demon sword, but it became&lt;br /&gt;
glowing hot.  As he dropped it, the sword disintegrated in a spark of&lt;br /&gt;
flame.  The claw released him, and Joan found himself plunging through&lt;br /&gt;
the air.&lt;br /&gt;
&lt;br /&gt;
Hogan caught the hero as he fell.  Together they made their way&lt;br /&gt;
through the army of fleeing goblins, back to the fortress gate.  There&lt;br /&gt;
they were met by much fanfare.  The war was over.  Joan was indeed&lt;br /&gt;
crowned champion, and Hogan became Captain of the Guard, replacing&lt;br /&gt;
Willard, now recently retired.&lt;br /&gt;
&lt;br /&gt;
==Insanity Prelude==&lt;br /&gt;
===(1. I forgot, sometime in 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;c@,.ccccccccccc@ccccc@ccc@cccccccccc&amp;lt;/pre&amp;gt;&lt;br /&gt;
Kittens roamed through the halls, as dwarf tanner Kramer worked the&lt;br /&gt;
cat skins.  It seemed his work would never end.  The uncounted vermin&lt;br /&gt;
in the fortress made the cat bellies full, and they bred out of&lt;br /&gt;
control.  Baron Zarkin issued a final order:  “Suffer no cat to live.”&lt;br /&gt;
 Death squads searched the corridors for felines, and brought the&lt;br /&gt;
bodies to Kramer.  It was a tough job; Kramer admired cats for their&lt;br /&gt;
aloofness.  Someone tapped him on the shoulder.  It was cat-lord&lt;br /&gt;
Tainaria.&lt;br /&gt;
&lt;br /&gt;
“Who are you?” asked Kramer.&lt;br /&gt;
&lt;br /&gt;
“Who I am is not important,” said the beast-woman.  “Don’t you feel&lt;br /&gt;
that what you are doing is wrong?”&lt;br /&gt;
&lt;br /&gt;
“Yes,” said the dwarf, “but…”&lt;br /&gt;
===(2. December 10, 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;cccc,c,.C@.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Stomer,” said Tainaria, snapping her clawed fingers, “take him.”&lt;br /&gt;
&lt;br /&gt;
An enormous walking cat emerged from the shadows.  It was striped and&lt;br /&gt;
grey with a round golden belly.  In its paws it held a large brown&lt;br /&gt;
sack.  The cat people pounced on Kramer, tackling him to the ground.&lt;br /&gt;
They kicked and stomped him until he was knocked senseless.  Tainaria&lt;br /&gt;
looked on as Stomer poured the dwarf into the sack.&lt;br /&gt;
&lt;br /&gt;
Kramer awoke, suffocating in the damp confines of the sack that was&lt;br /&gt;
his prison.  The sack bounced up and down as the cat ran.  At last&lt;br /&gt;
Kramer was thrown down onto the mud.  He peered out of the bag into&lt;br /&gt;
the nauseating sunlight.  He felt a sharp kick to his ribs.&lt;br /&gt;
&lt;br /&gt;
“Come out, killer!” shouted Tainaria.&lt;br /&gt;
&lt;br /&gt;
The dwarf crawled out onto the mossy ground.  He looked around as the&lt;br /&gt;
tall trees and thick green ferns.&lt;br /&gt;
&lt;br /&gt;
“This is the elf forest,” said Kramer.&lt;br /&gt;
&lt;br /&gt;
Stomer drew his lips back across his teeth in a grotesque mockery of a smile.&lt;br /&gt;
&lt;br /&gt;
“You,” said Kramer, “you’re not going to leave me out here!?”&lt;br /&gt;
&lt;br /&gt;
==Meto==&lt;br /&gt;
&lt;br /&gt;
===(9th December, 2009)===&lt;br /&gt;
&amp;lt;pre&amp;gt;UUUU/UU/U#+!++@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves hurled boulders down on the invaders as they advanced by&lt;br /&gt;
ladder.  Sharkra smiled, for this meant they had run out of ammunition&lt;br /&gt;
for their war machines.  She dodged out of the way as a human invader&lt;br /&gt;
plunged down past her to a rocky doom.  Sharkra grimaced.  Machines or&lt;br /&gt;
not, these dwarves would fight the death to save their blasted&lt;br /&gt;
mountain.  At last she reached the battlements.&lt;br /&gt;
&lt;br /&gt;
Battle master Sharkra was an evil genius of combat.  It was rumored&lt;br /&gt;
she had sacrificed everything she loved for riches and lost it all&lt;br /&gt;
gambling the same night.  Her very aura smelled of the underworld.&lt;br /&gt;
Now she soldiered for anyone who would pay her.  Pay her and her elite&lt;br /&gt;
troop of mercenaries, the Unholy Band.  This time is was rat-lord&lt;br /&gt;
Gomra that hired her.&lt;br /&gt;
&lt;br /&gt;
Sharkra pulled herself onto the fortress wall.  Members of the Unholy&lt;br /&gt;
Band leapt over the battlements, light on their feet.  Together they&lt;br /&gt;
advanced on the dwarves.  Sharkra wielded a giant mace, while the Band&lt;br /&gt;
pulled rapiers from polished sheaths.&lt;br /&gt;
&lt;br /&gt;
“We have you,” said Sharkra.  “Throw down your weapons and die quickly.”&lt;br /&gt;
&lt;br /&gt;
Something sailed through the air and struck Sharkra in the face, a&lt;br /&gt;
glass flask filled with fuming liquid.  The glass shattered sending&lt;br /&gt;
pain coursing through the evil woman’s body.  She put her hand to her&lt;br /&gt;
face and it came back covered in slime.  She straightened up and&lt;br /&gt;
looked around.  The Unholy Band was laughing at her.  Sadly, this&lt;br /&gt;
wasn’t the first time.&lt;br /&gt;
&lt;br /&gt;
“What are you standing around for?” screeched Sharkra.  “Kill them.”&lt;br /&gt;
&lt;br /&gt;
The vain and evil Sharkra pulled a mirror from her pack which she&lt;br /&gt;
carried at all times.  Her face was never much to begin with, but now&lt;br /&gt;
it was utterly ruined.  Gomra, thought Sharkra, it is all his fault.&lt;br /&gt;
The warrior woman whistled and the Unholy Band followed her as she&lt;br /&gt;
retreated from the fortress.&lt;br /&gt;
&lt;br /&gt;
“It is said,” intoned dwarf captain Duzelm, “that evil shall always&lt;br /&gt;
turn upon itself.”&lt;br /&gt;
&lt;br /&gt;
“What is your plan master?” asked Bally, the dwarven squire.&lt;br /&gt;
&lt;br /&gt;
“We shall follow this villain back to Lord Gomra,” said Duzelm “and&lt;br /&gt;
catch all the rats in the same trap.  Go to the humans in Gelthtown,&lt;br /&gt;
they have the quick steeds we require.”&lt;br /&gt;
&lt;br /&gt;
Before the day was through, the men of Gelthtown had assembled the&lt;br /&gt;
horses, along with master rider Jorna.  She was blond and lean, draped&lt;br /&gt;
in the leathers of a Gelthtown tracker.  The dwarves climbed onto the&lt;br /&gt;
horses and strapped themselves in.&lt;br /&gt;
&lt;br /&gt;
“Are you sure you can keep up with the Unholy Band?” asked Captain Duzelm.&lt;br /&gt;
&lt;br /&gt;
Jorna laughed.  “Just pray I don’t reach Gomra before Sharkra does,” she said.&lt;br /&gt;
&lt;br /&gt;
==Kittah_Khan==&lt;br /&gt;
&lt;br /&gt;
===(12th January, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.,~E/~..,.@,..@g@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doom approached with the morning light.  At any moment, Thun expected&lt;br /&gt;
the elves to come along the high branch to his wooden cage.  He had&lt;br /&gt;
been taken while drinking with his dwarves at a fortified position&lt;br /&gt;
along the southern front.  The elves pounced on them like hungry lions&lt;br /&gt;
and disarmed them before they could fight back.  Staring through the&lt;br /&gt;
bars of his cage at the ground so far below, Thun remembered how his&lt;br /&gt;
friends had been taken from the cage and dragged away, lost to hope.&lt;br /&gt;
The elves appeared before the cage bars.  The door swung open and Thun&lt;br /&gt;
struck, spraying the air with a fine red mist.&lt;br /&gt;
&lt;br /&gt;
Ninzul, he called it, the Wooden Axe of Freedom.  Possessed by a&lt;br /&gt;
strange mood,  Thun worked all night in the cage, carving the&lt;br /&gt;
master-work weapon from the wood of the bars with his fingernails.&lt;br /&gt;
With scant effort, Thun hacked his way through the elven guards.  The&lt;br /&gt;
crazed dwarf swung from tree to tree, knocking arrows out of the air&lt;br /&gt;
with Ninzul.  The elves close behind him.  Something gave way, and&lt;br /&gt;
Thun looked up to see an elf cutting away his vine.  Thun let out a&lt;br /&gt;
hoot as he plunged toward the forest floor.&lt;br /&gt;
&lt;br /&gt;
“We must have him,” said the elf prince, “to lose him, after what he&lt;br /&gt;
has done, would disgrace us to the Forest Spirit.”&lt;br /&gt;
&lt;br /&gt;
“Yes, Prince Altera,” said the elf woman.&lt;br /&gt;
&lt;br /&gt;
The elf ruler called for his Jay.  Two elves dragged the giant blue&lt;br /&gt;
bird from his pen.  Altera mounted the great bird.  His woman, elf&lt;br /&gt;
mistress Renere, leapt onto the saddle behind him.  She held in her&lt;br /&gt;
hands Creneri, the bow of courage.  Prince Altera knew there was no&lt;br /&gt;
hope for the dwarf but, not being the kind to leave things to chance,&lt;br /&gt;
he called for the chipmunk men.&lt;br /&gt;
&lt;br /&gt;
Soon the tree was crawling with small, hairy creatures, vaguely humanoid.&lt;br /&gt;
&lt;br /&gt;
“You will tell every animal person in the kingdom to hunt for this&lt;br /&gt;
dwarf,” ordered the prince.  “Every needle of the forest will turn&lt;br /&gt;
against him.”&lt;br /&gt;
&lt;br /&gt;
The heart in his chest felt as though it would beat right out of him.&lt;br /&gt;
His lungs burned like forge fire.  He looked to his side to see a man&lt;br /&gt;
in green hopping along next to him.  It turned to him revealing a&lt;br /&gt;
horribly distorted insectoid face.  A grasshopper man.  Thun skidded&lt;br /&gt;
to a halt and wielded the axe over his head.&lt;br /&gt;
&lt;br /&gt;
“I yield, great warrior,” said insect in his clicking way.  “I come,&lt;br /&gt;
show you not all creatures follow the elf prince.”&lt;br /&gt;
&lt;br /&gt;
“What have you to gain from aiding my escape?” asked Thun, lowering his weapon.&lt;br /&gt;
&lt;br /&gt;
“The dwarves in the south,” said the grasshopper man.  “If you lead&lt;br /&gt;
them back this way, they will put an end to the elves?”&lt;br /&gt;
&lt;br /&gt;
The dwarf looked down at his new green friend.  “That,” he said, “I&lt;br /&gt;
promise you.”&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Explosions rocked the southern fortifications as the giant hawks&lt;br /&gt;
dropped great boulders and bags of poison gas.  Thun looked through a&lt;br /&gt;
slit in the fortress wall.  The elf forest was only a ballista shot&lt;br /&gt;
away.  Already the sky was traced with fiery shots from the siege&lt;br /&gt;
engines, slamming into the trees beyond.  The dwarf warlord approached&lt;br /&gt;
the hero.&lt;br /&gt;
&lt;br /&gt;
“It will take three more weeks before our fortifications are close&lt;br /&gt;
enough to strike the heart of the forest,” said the warlord.  “I’m&lt;br /&gt;
told you could put an end to this contest.”&lt;br /&gt;
&lt;br /&gt;
“I can lead your vanguard to the heart of the forest,” said Thun.&lt;br /&gt;
&lt;br /&gt;
The dwarven leader looked at the legendary axe and back at Thun.  He nodded.&lt;br /&gt;
&lt;br /&gt;
The air was quiet as Thun and his dwarves approached through the tall&lt;br /&gt;
grass.  The barrage had been called off to lure the elves into a false&lt;br /&gt;
sense of security.  The smell was sweet with burning wood.  The ground&lt;br /&gt;
was covered with smoldering craters where the elves had quenched the&lt;br /&gt;
dwarven fireballs.  Further inside, the grasshopper man was waiting.&lt;br /&gt;
&lt;br /&gt;
Through a dry creek the dwarves marched.  They held their crossbows at&lt;br /&gt;
the ready.  The grasshopper man signaled for them to stop.  He pointed&lt;br /&gt;
with one of his arms.  Thun saw them at once, five elves and a jaguar&lt;br /&gt;
man, waiting to ambush them.  The dwarf did not fail to notice one of&lt;br /&gt;
the elf women was carrying a masterpiece bow of dwarven design.&lt;br /&gt;
&lt;br /&gt;
The dwarves made their way up out of the stream bed and encircled the&lt;br /&gt;
elves.  The jaguar man smelled them and tried to cry out but was&lt;br /&gt;
silenced by a dwarven bolt.  Shots fired in all directions.  The elves&lt;br /&gt;
split and fought to break away.  Thun marked the elf leader’s bow and&lt;br /&gt;
ran after her.  She turned and loosed an arrow at his face.  He ducked&lt;br /&gt;
just in time and looked behind to see a young sapling torn in two by&lt;br /&gt;
the shot.&lt;br /&gt;
&lt;br /&gt;
“You cannot defeat Renere,” said the elf.&lt;br /&gt;
&lt;br /&gt;
Thun drew back the wooden axe and flung it at the elf’s head, but it&lt;br /&gt;
smashed into the tree behind her after striking off her ear.&lt;br /&gt;
&lt;br /&gt;
“My ear!” cried Renere.  “You will pay for this insult.”&lt;br /&gt;
&lt;br /&gt;
The elf threw down the bow and yanked Ninzul out of the tree trunk.&lt;br /&gt;
The other dwarves filed into the clearing.  Thun held up his hand.&lt;br /&gt;
The elf was his.  Silently, the fighters circled.  The dwarves never&lt;br /&gt;
wanted this war, just logs for the furnaces.  Now, looking at this&lt;br /&gt;
bleeding fanatic, Thun knew that the feud could only end by final&lt;br /&gt;
victory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Angry Licker==&lt;br /&gt;
&lt;br /&gt;
===(15th January, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;@@@@@@+++@/++@@@@@@@@@&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mad dwarf spun this way and that to confront his pursuers.  He&lt;br /&gt;
held a knife, given to him by his father on his first day at the&lt;br /&gt;
carpentry shop.  He could hear the sheriff shouting, the crowd closing&lt;br /&gt;
in.  Tears rolled down his face.  It felt good that it was over, but&lt;br /&gt;
all that was left was shame.  Pike dwarves were filling into the room.&lt;br /&gt;
Soon they would subdue him, and bring him to the hammerer, to be&lt;br /&gt;
forged anew.  He didn’t really believe that.  He doubted any dwarf&lt;br /&gt;
did.  When he went out, he wouldn’t go out like a dwarf.  He would die&lt;br /&gt;
like an animal.  A new fire glowed in his eyes.  With a savage howl,&lt;br /&gt;
the dwarf charged.&lt;br /&gt;
&lt;br /&gt;
==Flying Olm==&lt;br /&gt;
&lt;br /&gt;
===(30th January, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;TTT,.&amp;quot;&amp;quot;&amp;quot;.,@@@@@,&amp;quot;&amp;quot;.TTTPETTT&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The elf watched from above as the dwarves passed below.  One by one,&lt;br /&gt;
the saplings fell to the dwarven machetes.  Let them come in a little&lt;br /&gt;
further, he thought.  The bush would close in behind them, sealing&lt;br /&gt;
them in, away from their kins-dwarves.  Then the forest would claim&lt;br /&gt;
them, lost forever beneath the green of the treetops.  The black&lt;br /&gt;
panther woman drew back her teeth in a snarl.  She turned her body on&lt;br /&gt;
the high branch to address the elf.&lt;br /&gt;
&lt;br /&gt;
“Master Elekain,” it said, “we should kill them now and gnaw on their bones.”&lt;br /&gt;
&lt;br /&gt;
The elf felt the hunger in his teeth.  His temples pulsed with rage.&lt;br /&gt;
His eyes traced the dwarves’ path back to the edge of the forest.  A&lt;br /&gt;
troop of warriors gathered there, bidding their country-dwarves&lt;br /&gt;
farewell.  Elekain drew his blade, a dagger of hardened wood,&lt;br /&gt;
magically sharpened by the river pebbles of the Forest Spirit.  He&lt;br /&gt;
pricked his fingertip and let the blood fall.&lt;br /&gt;
&lt;br /&gt;
The dwarf slapped his neck with a gauntlet and pulled it back to see a&lt;br /&gt;
small smear of blood.  He stepped out of line and scanned the&lt;br /&gt;
treetops, pointing his pike.  Grimacing, he trotted to the front of&lt;br /&gt;
the column.  Captain Dumple didn’t like to be bothered with useless&lt;br /&gt;
reports, but he had a feeling about this.  He stepped up behind the&lt;br /&gt;
head dwarf.&lt;br /&gt;
&lt;br /&gt;
“Speak, Lt. Garndel.”&lt;br /&gt;
&lt;br /&gt;
Captain Dumple was twice as tall as the greatest dwarf warrior.  It&lt;br /&gt;
was rumored that he was sired by a man.  His beard was dark and thick,&lt;br /&gt;
his eyes fierce and flashing.  He had seen a dozen battles and had&lt;br /&gt;
come out without a scratch.  He was a harsh master but was respected&lt;br /&gt;
for he brought victory.  Garndel swallowed his fear.&lt;br /&gt;
&lt;br /&gt;
“Captain,” said Garndel, “the elves are upon us.”&lt;br /&gt;
&lt;br /&gt;
==Schmi==&lt;br /&gt;
&lt;br /&gt;
===(16th March, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;EHEHEHEHEHE#####||@+@@@@+||==O|TTTOTTO+&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magic flying horses galloped through the sky carrying the elf warriors&lt;br /&gt;
on bolts of enchanted lightning.  It was war, oh war, that brought the&lt;br /&gt;
warriors hence.  The evil dwarf fighter stood atop the tower of the&lt;br /&gt;
dwarf fortress waiting for them to come.  In his arsenal were a dozen&lt;br /&gt;
flame-throwing catapults ready to spring into action.  Giant trolls&lt;br /&gt;
dragged the ammunition up from the mines.  The dwarf raised his hand.&lt;br /&gt;
A hundred marksdwarves aimed their crossbows.  Rainbows filled the sky&lt;br /&gt;
as the elves approached.  With a final snort, the dwarf let his hand&lt;br /&gt;
drop.&lt;br /&gt;
&lt;br /&gt;
===(23 April, 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;~~/~~U~~~~&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When it was over, not a good thing lived.  With the failure of the&lt;br /&gt;
sacred band all hope was lost.  The trees of the forest were swept&lt;br /&gt;
from the earth, and those luckless beings that lived were enslaved to&lt;br /&gt;
the evil dwarf fortress.  The dwarves delved deep into the earth and&lt;br /&gt;
released onto it, the horrors of the underworld.  Fed up with the&lt;br /&gt;
world, the gods turned their back on it, leaving only Armok, the blood&lt;br /&gt;
god, to rule alone.&lt;br /&gt;
&lt;br /&gt;
Peasant farmer Alan heard a whistling noise from above and turned his&lt;br /&gt;
head to the blood red sky.  He leapt to the side as a huge broadsword&lt;br /&gt;
landed at his feet.  Alan scratched his head.  The gods ask too much,&lt;br /&gt;
he thought.  All of his ancestors had fought and died in elongated&lt;br /&gt;
wars.  What can he give but his weak life?&lt;br /&gt;
&lt;br /&gt;
==[[User:Hazmat|Hazmat]]==&lt;br /&gt;
===(24 April 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt; ||U+++WWWbbbbWb &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Night, thief of all cheer. When has the sun set on a happy soul in&lt;br /&gt;
Bonverland? Everyone knows the terror that lurks behind every shadow,&lt;br /&gt;
ever since the evil knight Galrod took up residence in Highthorn&lt;br /&gt;
castle. Werewolves and blendecs were at his command. It was said&lt;br /&gt;
that only one thing could end his cursed life, the Golden Shank of&lt;br /&gt;
Allmine. The people wailed with misery, for the shank was said to be&lt;br /&gt;
in the deep dungeon of a dwarf fortress many leagues to the east. It&lt;br /&gt;
was a time of mass panic. That was until the hero Mandack arrived.&lt;br /&gt;
&lt;br /&gt;
==[[User:Kaltor|Kaltor]]==&lt;br /&gt;
===(30 April 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt; ,E..U~~~ &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ash rained from the sky for ten years.  Few were alive that could&lt;br /&gt;
retell the story of that dreadful day, the day the dragon came.&lt;br /&gt;
Through the dusty haze of the burned forest, one could often see elves&lt;br /&gt;
moving about, hopelessly searching the ground for seeds of the sacred&lt;br /&gt;
trees.  Death ruled that mirthless place, and all who dwelt there did&lt;br /&gt;
so in mourning and at the mercy of the dragon.&lt;br /&gt;
&lt;br /&gt;
It was then, ten years since the massacre, that the hero Brandish&lt;br /&gt;
arrived.  He followed the clear stream from the mountain into the&lt;br /&gt;
ravaged valley.  It was then that he stopped to fill his jug.  He&lt;br /&gt;
found the stream water had a strange taste.  It was not water -- it&lt;br /&gt;
was tears.&lt;br /&gt;
&lt;br /&gt;
“What are doing in this wasted valley?” came a voice.&lt;br /&gt;
&lt;br /&gt;
Brandish turn to see an elf girl, starving and covered in rags.&lt;br /&gt;
&lt;br /&gt;
“I come to slay the dragon,” said the hero.&lt;br /&gt;
&lt;br /&gt;
==Kaelis Ebonrai==&lt;br /&gt;
===(22 June 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;###UH/###,.,..UH,g.gg,g.ggggg&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fierce warrior brushed the feathers out of his face as the battle&lt;br /&gt;
hawk circled for another dive.  He slapped the neck of his winged&lt;br /&gt;
steed and leaned low, one hand on the reins, the other on his deadly&lt;br /&gt;
javelins.  Since the time of the first legends, Geldrix and his men&lt;br /&gt;
had been bird riders.  The ground rushed by as the hawk dove.  The&lt;br /&gt;
goblins never knew what hit them.  Spears fell from the sky like rain.&lt;br /&gt;
Talons tore and beaks pecked.  Seeing the enemy commander, Geldrix&lt;br /&gt;
took the dagger from his teeth and launched from his saddle.&lt;br /&gt;
&lt;br /&gt;
The enemy general rode proud in the saddle.  His dark metal armor was&lt;br /&gt;
festooned with black roses.  Geldrix tackled him off his horse with&lt;br /&gt;
the force of a meteor.  Sitting astride the evil knight, Geldrix&lt;br /&gt;
marked the spot for the death stroke.  As his knife plunged toward the&lt;br /&gt;
knight’s neck, a gauntlet seized him by the wrist.  Geldrix smiled.&lt;br /&gt;
There is still some fight in this one, he thought.  He flipped back&lt;br /&gt;
the enemy’s visor and was shocked by what he saw.&lt;br /&gt;
&lt;br /&gt;
Beneath him lay by far the most beautiful woman in the world.  Pain&lt;br /&gt;
shocked Geldrix’s system as he suffered a blow to the lower body.  He&lt;br /&gt;
rolled to the side, his eyes shut tight in pain.  He could hear the&lt;br /&gt;
woman knight curse him as she kicked him about the neck and head.&lt;br /&gt;
Others came, and he was bound.  He opened his eyes and found himself&lt;br /&gt;
lashed to the back of a horse.  There was nowhere they could take him&lt;br /&gt;
that the hawkmen could not find him, but would he be whole when he was&lt;br /&gt;
found?&lt;br /&gt;
&lt;br /&gt;
===(6 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;+u~+U++U+UUUUUU&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Geldrix returned to Hawkvir half a man.  Something was missing.  He&lt;br /&gt;
moved like a shadow, avoiding the company of his fellow warriors.  A&lt;br /&gt;
fair lass came to him, offering a cup of wine.  He knocked it away,&lt;br /&gt;
spilling dark liquid onto the carpet of the royal hall.  All went&lt;br /&gt;
silent as the king rose from his throne.  Geldrix hid his face with&lt;br /&gt;
his cloak, staring at the king with a single maddened eye as he&lt;br /&gt;
approached.  The guards opened a door and the king ushered Geldrix&lt;br /&gt;
outside, into a narrow passage.  Once they were alone, he spoke.&lt;br /&gt;
&lt;br /&gt;
“What happened to you out there?” asked the king.  “What was it like&lt;br /&gt;
to be a prisoner of the goblins?”&lt;br /&gt;
&lt;br /&gt;
“I was defeated,” said Geldrix, sobbing.  “I can never be a hawk rider&lt;br /&gt;
again.  I did not escape, as I told the others.  I was traded to the&lt;br /&gt;
dwarves for a crate of dimple-dyed cloth.”&lt;br /&gt;
&lt;br /&gt;
The king looked down on the broken man that was once captain of the&lt;br /&gt;
riders and shook his head slowly.&lt;br /&gt;
&lt;br /&gt;
“Surely there is something you can live for,” shouted the king.&lt;br /&gt;
“Revenge, perhaps?”&lt;br /&gt;
&lt;br /&gt;
Geldrix found it difficult to take the saddle, having spent so long on&lt;br /&gt;
the earth.  Now in the air, he watched the trails for Zona, warrior&lt;br /&gt;
princess of the goblins.  It was all her fault, he kept telling&lt;br /&gt;
himself.  He would strike her down and his manhood would be restored.&lt;br /&gt;
His hand trembled at the reins.  Memories of his time underground came&lt;br /&gt;
flooding back.  Then his eye caught something on the road below, two&lt;br /&gt;
riders heading for the dark mountain.&lt;br /&gt;
&lt;br /&gt;
===(26 September 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;.,.&amp;quot;.,&amp;quot;~~,.&amp;quot;.,.@,.g||,.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flying low over the road, Geldrix pulled the hood over his head.  With&lt;br /&gt;
a double flip, he launched through the air and landed before the&lt;br /&gt;
riders.  The two goblins sat upon their beak dogs glancing at each&lt;br /&gt;
other.  Geldrix drew his sword and turned his head to the side,&lt;br /&gt;
staring out of the hood with one hateful eye.  The goblins dismounted&lt;br /&gt;
and took up their heavy iron spiked clubs.  One of the goblins stepped&lt;br /&gt;
forward.&lt;br /&gt;
&lt;br /&gt;
“Show your face,” it said, “so we can tell tales of which mighty hero we slew.”&lt;br /&gt;
&lt;br /&gt;
Geldrix’s face burned with anger and shame.&lt;br /&gt;
&lt;br /&gt;
“Coward?” said the mocking goblin.  “Is that it?”&lt;br /&gt;
&lt;br /&gt;
At last, he could take it no more.  He threw back his hood, his blond&lt;br /&gt;
curls blowing in the wind.&lt;br /&gt;
&lt;br /&gt;
“Geldrix?” laughed the goblin.  “You have a lot of nerve showing your&lt;br /&gt;
face around here.”&lt;br /&gt;
&lt;br /&gt;
“Boo!” shouted the goblin.  Overwhelmed by fear, Geldrix dropped his&lt;br /&gt;
sword and ran.  His hawk landed before him but died instantly as a&lt;br /&gt;
crossbow bolt struck its eye.  Geldrix collapsed onto the carcass,&lt;br /&gt;
openly weeping.  The goblins approached, chuckling and calling out&lt;br /&gt;
cruel jokes.  Geldrix screamed out to the heavens.  He stood, ripping&lt;br /&gt;
out two handfuls of feathers.  When the goblins reached him, he threw&lt;br /&gt;
the feathers in their faces and ran, to where the gods only knew.&lt;br /&gt;
&lt;br /&gt;
Breaths came hot and stinging, his boots ankle deep in the forest&lt;br /&gt;
swamp.  Geldrix felt his extreme shame.  He was not a warrior, not&lt;br /&gt;
even a man.  He was the ultimate traitor to all the hawk men, his&lt;br /&gt;
cowardice now a thing of legend.  He planted his butt in a muddy&lt;br /&gt;
puddle and looked up to see a gremlin sitting on a high tree branch.&lt;br /&gt;
&lt;br /&gt;
“Don’t worry, son,” said the creature.  “We all have a little rabbit in us.”&lt;br /&gt;
&lt;br /&gt;
==Robert 'Brightgalrs' Schultz==&lt;br /&gt;
===(31 June 2010)===&lt;br /&gt;
&amp;lt;pre&amp;gt;,.Wk,.. //####||@++&amp;gt;||###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No lock was safe from the kobold master thief, Macabis.  The last year&lt;br /&gt;
he broke into the thick-walled castle Varnus.  And only two weeks ago&lt;br /&gt;
he had robbed the goblin dungeon under the Blood Mountain.  But&lt;br /&gt;
Macabis shared the failings of all of his kind.  For to a kobolds&lt;br /&gt;
there was no difference between a rough diamond and a piece of&lt;br /&gt;
shattered glass.&lt;br /&gt;
 &lt;br /&gt;
“You, go here,” said the wizard, pointing at a map scrawled in the dirt.&lt;br /&gt;
 &lt;br /&gt;
“Bring me this.”  The wizard produced from his robes a metal cup.  The&lt;br /&gt;
kobold blinked, its yellow eyes seemed to search for meaning and&lt;br /&gt;
quickly gave up.  The wizard reached into his other sleeve and&lt;br /&gt;
produced a drinking horn.  The kobold screeched and grabbed it with&lt;br /&gt;
both hands.  The humans always had the best drink.  Macabis knew what&lt;br /&gt;
the scratchings on the cup meant.  It was the dwarf fortress of&lt;br /&gt;
Antguard.  He yanked away the horn and slung it over his back.  There&lt;br /&gt;
would be many more such drinks once the wizard had his cup.&lt;br /&gt;
 &lt;br /&gt;
Aliz still felt a little queasy as the sun broke over the mountains.&lt;br /&gt;
He had been on tower duty for two months, punishment for staring too&lt;br /&gt;
long at the beautiful queen.  Had they only know the true subject of&lt;br /&gt;
his avarice.  It was the artifact cup from which she drank.  It had&lt;br /&gt;
the power to make any liquid taste like the finest wine.  As he&lt;br /&gt;
daydreamed, a shadow passed under the castle gate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Humor and stories]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Ghost&amp;diff=131451</id>
		<title>v0.31:Ghost</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Ghost&amp;diff=131451"/>
		<updated>2010-11-12T22:42:59Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
Ghosts have a chance of appearing if you do not properly bury or memorialize your dwarves. They haunt their best friends and follow them around on the same tile.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Siege&amp;diff=95673</id>
		<title>v0.31:Siege</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Siege&amp;diff=95673"/>
		<updated>2010-04-19T15:13:19Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
Sometimes goblins will come to your fortress and kill your dwarves.&lt;br /&gt;
{{Military v0.31}}&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Siege&amp;diff=95672</id>
		<title>v0.31:Siege</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Siege&amp;diff=95672"/>
		<updated>2010-04-19T15:12:37Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
{{Military v0.31}}&lt;br /&gt;
&lt;br /&gt;
Sometimes goblins will come to your fortress and kill your dwarves.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Standing_orders&amp;diff=92481</id>
		<title>v0.31 Talk:Standing orders</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Standing_orders&amp;diff=92481"/>
		<updated>2010-04-13T23:17:34Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Outside/Inside Orders==&lt;br /&gt;
Is it just me, or is there no way to set whether dwarves can venture outside anymore (such as during a siege) from the new {{K|o}} menu? Is this supposed to happen from the alerts screen from now on? --[[User:Bronzebeard|Bronzebeard]] 22:26, 13 April 2010 (UTC)&lt;br /&gt;
::You have to define a burrow and add EVERY DWARF IN YOUR FORTRESS to it. You can define multi-level burrows in one fell swoop, but it's still annoying. I wish the &amp;quot;All dwarves stay inside&amp;quot; {{K|o}}rder was still present. [[User:FFLaguna|FFLaguna]] 23:17, 13 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Standing_orders&amp;diff=92480</id>
		<title>v0.31 Talk:Standing orders</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Standing_orders&amp;diff=92480"/>
		<updated>2010-04-13T23:17:04Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Outside/Inside Orders==&lt;br /&gt;
Is it just me, or is there no way to set whether dwarves can venture outside anymore (such as during a siege) from the new {{K|o}} menu? Is this supposed to happen from the alerts screen from now on? --[[User:Bronzebeard|Bronzebeard]] 22:26, 13 April 2010 (UTC)&lt;br /&gt;
::You have to define a burrow and add EVERY DWARF IN YOUR FORTRESS to it. You can define multi-level burrows in one fell swoop, but it's still annoying. I wish the &amp;quot;All dwarves stay inside&amp;quot; {{K|o}}rder was still present.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pick&amp;diff=11861</id>
		<title>40d:Pick</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pick&amp;diff=11861"/>
		<updated>2008-01-05T11:28:46Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''pick''' is a tool used by dwarves to [[mining|mine]] areas you have designated for mining.  Dwarves without picks cannot mine.  Picks can be made from copper, bronze, bismuth bronze, iron, or steel; mining speed is unaffected by what material the pick is made of, and there does not appear to be a correlation between pick material and ore/stone yielded.{{verify}}&lt;br /&gt;
&lt;br /&gt;
Miners can use picks as a weapon using their mining skill. If your miner gets into trouble with enemies, try recruiting him to the military (activate him) then he will fight back using his pick. Make sure his weapon is set to unarmed in the military weapons screen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Blood&amp;diff=33933</id>
		<title>40d Talk:Blood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Blood&amp;diff=33933"/>
		<updated>2008-01-05T09:20:22Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: New page: The spreading mud/blood issue is fixed as of 0.27.169.33f. Toady One has disabled mud/blood spreading for the time being.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spreading mud/blood issue is fixed as of 0.27.169.33f. Toady One has disabled mud/blood spreading for the time being.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Blood&amp;diff=24048</id>
		<title>40d:Blood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Blood&amp;diff=24048"/>
		<updated>2008-01-05T09:20:00Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The favoured drink of [[Armok]], Blood (or ichor, or your local bodily fluid's name) is found in most of the creatures in [[Dwarf_Fortress|Dwarf Fortress]], with the notable exception of [[Skeletons|skeletal creatures]] (nothing to hold blood, so why should a bone bleed?).  It comes in several colours, red for most animals and creatures, and eg aqua/teal for [[Trolls]].  This stuff usually ends up covering anybody involved in melee combat (especially dogs, cats and wrestlers who must physically be on their target to dispatch them), and will inflate creature inventory screens ''very'' quickly.  It is not known if you can make a 'dwarven washing machine' (essentially a small, drainable water-trap with a cage for the animals and a glass wall for people to see inward) to clean them up.&lt;br /&gt;
&lt;br /&gt;
A creature does have a limited amount of blood though.  After massive bleeding, the creature could bleed to death. As of 0.27.169.33f, mud and blood no longer spread throughout one's fortress. Toady One has disabled mud/blood spreading for the time being.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Mud&amp;diff=19239</id>
		<title>40d:Mud</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Mud&amp;diff=19239"/>
		<updated>2008-01-05T09:19:12Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Indoor mud is created by filling a stone [[floor]] tile with [[water]], then letting the water evaporate. Outdoor mud is created by covering any soil tile with water. Creating mud is essential to providing [[irrigation]] for [[subterranean]] [[crops]], as well as any crops [[inside|indoors]]. The most common sources for mud are the results of [[irrigation]], [[farming]], and draining  [[water]] sources.&lt;br /&gt;
&lt;br /&gt;
Mud and [[blood]] no longer spread throughout your fortress.{{version|0.27.169.33f}} Outdoor mud will completely dry over the winter if it lies undisturbed for the entire time.{{verify}} Mud is no longer removed automatically during the winter.{{version|0.27.169.33f}}&lt;br /&gt;
&lt;br /&gt;
In [[adventurer mode]] mud objects which you can pick up from muddy tiles are edible. {{version|0.27.169.33c}}&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Mud&amp;diff=30383</id>
		<title>40d Talk:Mud</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Mud&amp;diff=30383"/>
		<updated>2008-01-05T09:16:15Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I hate mud. [[User:Schm0|Schm0]] 14:15, 1 December 2007 (EST)&lt;br /&gt;
:Me to [[User:Diabl0658|Diabl0658]] 15:10, 1 December 2007 (EST)&lt;br /&gt;
::Never understood the problem. My dwarves clean it at least once a year, just like blood and the likes... --[[User:Eagle of Fire|Eagle of Fire]] 18:01, 1 December 2007 (EST)&lt;br /&gt;
:::Uh, read [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=6&amp;amp;t=002192 my article on the bug forum]. Mud is only cleaned indoors. If you have it outdoors, it's tracked throughout the map and expands exponentially. It has taken me two winters to successfully dry my fortress entrance. [[User:Schm0|Schm0]] 22:11, 1 December 2007 (EST)&lt;br /&gt;
:::Mud ruined my life! --[[User:Jackard|Jackard]] 06:47, 2 December 2007 (EST)&lt;br /&gt;
::::This issue is fixed as of 0.27.169.33f. Toady One has disabled mud/blood spreading for the time being.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Known_bugs_and_issues&amp;diff=9247</id>
		<title>40d:Known bugs and issues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Known_bugs_and_issues&amp;diff=9247"/>
		<updated>2008-01-05T09:15:34Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: /* Infinite Blood aka Wipe your feet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Bugfix log for 0.27.169.33g:==&lt;br /&gt;
* 12/21/2007: &lt;br /&gt;
** Made human pack animals arrive with trade goods properly&lt;br /&gt;
** Fixed problem that caused some entities to not use feature materials properly&lt;br /&gt;
** Stopped premature starts on mood construction&lt;br /&gt;
** Restricted glass requests for moods&lt;br /&gt;
** Fixed problem with constructions and subterranean designations&lt;br /&gt;
** Changed order of item types on stocks screen&lt;br /&gt;
** Fixed problem with stuck soldiers after wrestling practice&lt;br /&gt;
* 12/20/2007: Updated the bring-to-depot interface&lt;br /&gt;
* 12/19/2007: &lt;br /&gt;
** Made dead ambushers show up on the unit screen&lt;br /&gt;
** Displayed region folder above game type choices&lt;br /&gt;
** Added init option for pause on load&lt;br /&gt;
** Allowed embark rectangle to be 2x2&lt;br /&gt;
** Allowed embark rectangle size to be set in init&lt;br /&gt;
** Made cage/chain lists show relevant building picture instead of a C&lt;br /&gt;
** Disallowed certain predators from the intro text&lt;br /&gt;
** Tweaked stuck-in removal text&lt;br /&gt;
** Gave occupied cage items/buildings different name text&lt;br /&gt;
** Made contained trade items fill out the container&lt;br /&gt;
** Made world generation results independent of custom name&lt;br /&gt;
** Fixed problem with glaciers melting on load&lt;br /&gt;
* 12/18/2007: &lt;br /&gt;
** Changed priorities of idle designations&lt;br /&gt;
** Changed vermin/pet names in stocks screen&lt;br /&gt;
** Changed leader text in status screen&lt;br /&gt;
* 12/17/2007: &lt;br /&gt;
** Updated embark race name to support non-dwarves.&lt;br /&gt;
** Fixed gem typo on stocks screen.&lt;br /&gt;
&lt;br /&gt;
==Bugfix log for 0.27.169.33f:==&lt;br /&gt;
* 12/14/2007: Made items that are thrown or shot in dwarf mode forbidden, sped up freezing water checks, made various types of items capable of destruction by fire, fixed a burn lag issue, fixed problem that made invader AI turn off, stopped full goblin armies from attacking smaller sites, fixed conflict with migrant projectiles and stranded item code&lt;br /&gt;
* 12/13/2007: Changed how tree line works, corrected idler count vs. meetings, stopped wells/grates/hatches from being built in walls and other obstacles, sped up region information collector, allowed magma buildings to be built after discovering endgame areas, disable mud/blood spreading, made wagon start in selected biome if possible, stopped elves from being pleased with unethical trades, allowed more item types to hauled to the depot, made caravan items respect thread/cloth information for bags and other items, stopped wagon pullers that are also pack animals from being loaded with trade goods, homogenized pullers of a given wagon, stopped production jobs from using dump/melt designated objects, fixed a possible problem with rot locations, cleaned up some of the eat/get provisions code, made ocean waves drop salt water, made silk more susceptible to fire damage, consolidated some map event code, fixed problem with food item descriptions, fixed food ingredient value calculation&lt;br /&gt;
* 12/12/2007: Fixed laced typo, made engravings go away properly upon channel and other dig jobs, handled snow etc. versus construction removal, stopped cancelled smoothing jobs from undesignating tile, stopped dwarves from mining out/removing their own and each other's floor tiles, stopped burned corpses from dropping two skeletons, tweaked dwarf site entrances, made adv mode people talk about surrounding regions again, made adventure mode travel ambushes happen again&lt;br /&gt;
* 12/11/2007: Added tile support for appointed dwarves, fixed a few problems with geological layer creation, added gender check for king consort, fixed cliff indicator key, fixed bottom of magma pools, removed pet info from work animals properly, stopped inappropriate ambush messages from being generated by cage traps, fixed improper above ground designations, fixed problem with food storage barrels being brought to restricted piles, made mayor announcement display the proper unit type&lt;br /&gt;
&lt;br /&gt;
==Bugfix log for 0.27.169.33e:==&lt;br /&gt;
* 12/08/2007: Fixed problem with meeting queue skipping, fixed problem with noble queue and complaints, fixed problem with moods involving glass and rough gems, cleaned out demands/mandates when a mayor loses re-election, extended account exemption to leader/sheriff, fixed tile for dead trees being chopped down, made lava warm diagonal squares, fixed more fallowing problems, stopped flashing ramp designations from giving away hidden locations, fixed some job issues with the manager screen, added missing woodworker title, removed ambush state for creatures caught in cage traps, fixed typo in art element descriptions&lt;br /&gt;
* 12/07/2007: Made veins and other rock types collapse downward properly, added a skeletal flag for certain parts that skeletons would want, stopped siege operators from firing at hidden units, stopped unchained dwarves from using beds in jails, fixed problem with cursor on military screen, stopped mandaters from bringing trade goods to depot, fixed icon for blinking trees with fallen leaves, stopped nobles from caring about the rooms of other dwarves if they don't require that room, resolved recover wounded/justice conflict, added note for deceased criminals, stopped self-punishment in justice, fixed various problems with movement involving chains, fixed problem with currency screen lumping together all metal types, made caravans bring proper animals following trade agreements, fixed problem causing trade animals to have trade flags prematurely removed&lt;br /&gt;
* 12/06/2007: Stopped constructions from preserving subterranean status for indoor areas, stopped solidified swamps from starting over volcanos, added liner to volcano wall, stopped automated buildings from generating jobs if they've been claimed by a mood dwarf, made projectiles respect archery targets and reworked some related code&lt;br /&gt;
* 12/05/2007: Fixed abandon crash, handled floor placement for walls constructed below melting liquids, stopped breaks from affecting unrelated body systems, fixed bugs stopping some creatures from attacking others in their square&lt;br /&gt;
&lt;br /&gt;
==Bugfix log for 0.27.169.33d:==&lt;br /&gt;
* 11/30/2007: Fixed typo, fixed trap component selection from embark, fixed crash bug on embark item selection screen&lt;br /&gt;
* 11/28/2007: Fixed counteroffer crash&lt;br /&gt;
* 11/27/2007: Fixed rest/drink infinite loop, got rid of some bucket spam and changed how meal/drink request timer resets, fixed some typos, fixed pathing problem with trigger linking, fixed problem with item list updates in embark screen, fixed problem with soldiers filling waterskins at wells with many water objects&lt;br /&gt;
* 11/26/2007: Tweaked depot list sorting&lt;br /&gt;
&lt;br /&gt;
==Bugfix log for 0.27.169.33c:==&lt;br /&gt;
*  11/23/2007: Fixed problem with multiple nobles arriving, stopped new entities from using soil for craft material, expanded trade/startup item list&lt;br /&gt;
* 11/22/2007: Added categories to item selection in embark&lt;br /&gt;
* 11/21/2007: Fixed crash bug from saving while somebody is falling down a chasm, made items drop when a ramp is dug out beneath them, handled some typos, stopped dig designations from persisting on caved-in spaces, stopped soldiers from pilfering food from caravans for their backpacks, allowed units that can't find a bed to rest to take eat/drink jobs, added init option for dwarfort.exe priority, stopped farms from resetting earlier seasons to fallow&lt;br /&gt;
* 11/20/2007: Fixed crash bug from equipment check on multi-item holds and some related problems, messed with break code a bit, added some controls on parties&lt;br /&gt;
* 11/19/2007: Allowed diplomats and merchants to escape off the edge from deep/high areas, fixed crash bug on abandon, added trained animals to the animal screen, tracked why units are following certain units more closely, stopped children from tagging along after their parents once they grow up, added short distance search for stay inside order&lt;br /&gt;
&lt;br /&gt;
==Bugfix log for 0.27.169.33b:==&lt;br /&gt;
* 11/15/2007: Fixed lag caused by creatures wandering in liquid, tweaked pathfinding, fixed lag associated to wilderness creatures&lt;br /&gt;
* 11/14/2007: Stopped miasma from escaping coffins, stopped floor removal over constructed walls from leaving empty space, stopped channeling a floor over a constructed wall from leaving empty space, fixed some cases of liquid flows not starting up properly, fixed problem with windows and vision, caused some buildings to block vermin, cleaned residual jobs on site saves, stopped buildings from destroying ramps/stairs, fixed connectivity problem from ramp digging, fixed a problem with constructed stair placement, stopped appointment of leader position, gave threadable stones economic status, fixed a few problems with counter offers&lt;br /&gt;
* 11/13/2007: Fixed trap component/anvil metal use issues, stopped live vermin from being eaten all the time, stopped square trampling from removing dig designations, stopped stockpiles from removing liquids on placement&lt;br /&gt;
* 11/12/2007: Fixed crash bug from archery training, fixed a problem with wagon pathing, fixed problem with wagon speed, handled problem with 3D projectile targeting, capped reclaim squad number, stopped vegetation from growing on ramps/stairs, stopped innate swimmers from gaining swim skill, fixed some material typos, stopped 2 mayors from being present at once, fixed a problem with blood hanging in the air, handled problem with caveins involving stairs and ramps&lt;br /&gt;
* 11/09/2007: Fixed scrolling problem on load screen, fixed crash caused by viewing the inventories of additional units, fixed problem with traded armor items not being recognized, fixed problem with moods not getting started, fixed problem with list update on stockpile mode paging, handled some of the problems keeping dwarves stuck on unpathable terrain&lt;br /&gt;
* 11/08/2007: Fixed embark crash in cliff areas, fixed crash caused by seed trade valuation, fixed lockup from dry wells, fixed crash from sewing cloth images, handled a reclaim/adv mode crash, added a bit of text to wells, fixed problem with edge construction restriction, eliminated a tantrum lag/freeze problem&lt;br /&gt;
* 11/06/2007: Fixed problem with fortress advancement&lt;br /&gt;
* 11/01/2007: Fixed a few typos&lt;br /&gt;
&lt;br /&gt;
==Bugfix log for 0.27.169.33a:==&lt;br /&gt;
* 10/31/2007: Fixed problem with work quota validations not being saved, fixed various typos, fixed problem with count promotion, made damp stone warning do diagonals, fixed lag from creatures passing each other, fixed problem with smelter metal counts, added fuel notification for smelter, fixed problem with caravan weight calculations involving seeds and animal corpses, fixed problem with walls turning into soil upon being carved into fortifications, tweaked embark warnings, fixed problem with building material temperature checks, fixed problem with cookable raw fish not being recognized once they are brought to the kitchen, handled water table designation on dig, made main layer stones default to unrestricted even if they are economic, fixed problem with blinking designations, automatically freed broker from depot upon merchant departure, added wooden blocks, fixed various forge jobs, fixed problem with creatures not taking fall damage from hitting the bottom of the playable area&lt;br /&gt;
* 10/30/2007: Fixed embark screen abort crash bug, got rid of some duplicate entity links, fixed handling of abandoned fortress migrant entry links and corresponding reclaim crash, fixed displayed affiliation of previous settlers, stopped previous settlers from being in ambush, fixed well crash bug, fixed broken smelter jobs, changed how hidden tiles are displayed, fixed accumulated midmap cleaner&lt;br /&gt;
* 10/29/2007: Fixed spelling of negotiator&lt;br /&gt;
&lt;br /&gt;
=Current Bugs=&lt;br /&gt;
&lt;br /&gt;
==Adventure Mode Cliff Deathtrap==&lt;br /&gt;
Sometimes embarking from the travel screen in adventure mode will drop you into an area completely surrounded by insurmountable cliffs. Furthermore, some cities are constructed on these cliffs such that the mayor may be at the bottom of said cliff, unreachable. If anything hostile is in the area, you won't be able to reach the travel screen ever again, and will be forever trapped in that little area surrounded by cliffs.&lt;br /&gt;
&lt;br /&gt;
==Farmers won't farm==&lt;br /&gt;
Version F. Farmers will not plant seeds in a farm plot. They do have Farming (fields) in their labor menu, and the farms are accessible and have been set to have seeds planted in them. Am I missing something?--[[User:Smoking Gnu|Smoking Gnu]] 12:47, 24 December 2007 (EST)&lt;br /&gt;
:It may sound trivial but do you have seeds that are required to plant and are not currently ordered to be moved between stockpiles? And did you check square by square that all tiles of your farm are &amp;quot;inside dark subterranean&amp;quot;? One of the most obscure reason that may cause such behaviour is drying up of all mud under the farm (in case it is not a soil farm).&lt;br /&gt;
::The seeds are ready and not being moved, it is most definitely underground and it is a soil farm.--[[User:Smoking Gnu|Smoking Gnu]] 15:37, 31 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Miners Stuck==&lt;br /&gt;
(needs testing in latest version)&lt;br /&gt;
My Miners, after they mind a floor down and then started mining to the left, stopped and tried to move the boulders that were left behind but when they did they couldn't find their way. What I did was I mined to the right a little then I made two ramps right next to each other, on the lower level, and then I mined to the left. Some stone was present and so my miners tried to move it to the stock pile but they couldn't find the way back to the surface. They were stuck in an infinite loop of not finding there path.&lt;br /&gt;
&lt;br /&gt;
== Floating Dwarves and etc ==&lt;br /&gt;
(needs testing in latest version)&lt;br /&gt;
Certain situations can occur that will break pathfinding on a dwarf and leave him stranded in the air.  Building a stairs to his location doesn't seem to help.&lt;br /&gt;
&lt;br /&gt;
== Floating Boulders ==&lt;br /&gt;
(needs testing in latest version)&lt;br /&gt;
If you dig an up ramp to a tile with boulders, then remove the up ramp, the boulders may end up floating in midair.&lt;br /&gt;
:If you get this you can build a floor underneath the boulder (on the higher level of course) and it fixes the problem.&lt;br /&gt;
&lt;br /&gt;
== Rewalling Quirks ==&lt;br /&gt;
&lt;br /&gt;
# Diagonal rewalling is silently pathblocked.&lt;br /&gt;
# Rewalling from the top of a ramp is apparently silently pathblocked.&lt;br /&gt;
# Walls made by rewalling start out smoothed, but cannot be engraved.&lt;br /&gt;
&lt;br /&gt;
== Optimal pathfinding ==&lt;br /&gt;
&lt;br /&gt;
When digging an area from two ends (ie. farm from outside river and inside hallway) dwarves sometimes choose to start digging from the other end, causing them to run back and forth, digging just one rock at a time in worst case.&lt;br /&gt;
&lt;br /&gt;
It is also common for digging/item placement to start with the tile to the right of the dwarf, even if the path is closer using another direction.  Keep this in mind when placing floodgates or digging out areas where you could paint yourself in a corner.&lt;br /&gt;
&lt;br /&gt;
== Weight Issues ==&lt;br /&gt;
Are steel bolts supposed to weigh 10 units each? It makes a quiver of 25 three times as heavy as the crossbow [[User:HeckRuler|HeckRuler]] 17:09, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Startup - Civilization Selection ==&lt;br /&gt;
When you are choosing you starting location, if you move the starting zone on the local (leftmost) map, cycle to the Civ Selection tab (rightmost), and change Civ, the area selected on the left will default to original location and size.&lt;br /&gt;
&lt;br /&gt;
== Dwarves ignore animals killed by marksmen ==&lt;br /&gt;
When your marksmen kill animals the animals are not considered usable by the dwarves and are left on the ground until they rot.&lt;br /&gt;
:Have you tryed to change the refuse orders so that dwarfs can gather refuse from outside?&lt;br /&gt;
&lt;br /&gt;
== Squad issue == &lt;br /&gt;
&lt;br /&gt;
Making a new military squad via v + p + a not always shown with Squads &amp;quot;x&amp;quot; (no squads nearby - message)until z level is changed.&lt;br /&gt;
&lt;br /&gt;
[[User:Rylen|Rylen]]  23:21, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Theft in Adventure Mode ==&lt;br /&gt;
In the 2D version, you had to actually reach the edge of the map to lay permanent claim to your five-fingered discounts, which was fine.  In the 3D version, the area maps are seamless, but the game still seems to think you have to touch a seam before you can own your five-fingered discounts, which very obviously causes problems for would-be thieves and other sorts who would just like to enjoy their newfound treasures in peace.  Note that it is *not* a bug that you have to walk over to things you purchase in shops and pick them up yourself, despite the behavior being different in just about every other game out there (for those who know not what I mean, other games magically transport that new sword right into your backpack after your purchase, and sometimes even right into your hands). --[[User:BDR|BDR]] 08:41, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Love Conquers All ==&lt;br /&gt;
(needs testing in latest version)&lt;br /&gt;
A chained animal, when they spot their original trainer, will break free of their chains and go to greet him/her. Hence chaining animals is practically useless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sticky Keys==&lt;br /&gt;
Sometimes when you are scrolling on the map the keys will seem to stick, and you will keep scrolling forever. This happens when you release a key out of the order in which it was pressed.&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
*{{key|8}}&lt;br /&gt;
*{{key|Shift}}+{{key|8}}&lt;br /&gt;
*{{key|Shift}}&lt;br /&gt;
*No key pressed.&lt;br /&gt;
&lt;br /&gt;
After holding the above keys you will continue going up until you press the following or {{key|Alt}}+{{key|Tab}}.&lt;br /&gt;
&lt;br /&gt;
*{{key|Shift}}+{{key|8}}&lt;br /&gt;
*{{key|Shift}}&lt;br /&gt;
*{{key|8}}&lt;br /&gt;
&lt;br /&gt;
This will clear out the pressed key flag in the game.&lt;br /&gt;
&lt;br /&gt;
:I've found if you merely press the direction key of the scrolling on the numpad this scrolling stops.  No need to fiddle with the shift or in what order the shift key is pressed.--[[User:Mylon|Mylon]] 17:35, 13 November 2007 (EST)&lt;br /&gt;
::That won't work if you were using shift to accelerate your move speed. You have to tap the key with shift pressed to clear out the shift+key then press just key to clear it out as well.--[[User:Ikkonoishi|Ikkonoishi]] 21:38, 13 November 2007 (EST)&lt;br /&gt;
:Switch Numlock off, fixes it for me --[[User:AdaIsDead|AdaIsDead]] 18:59, 16 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Thawing stairs==&lt;br /&gt;
I have a brook that freezes in the winter. Awesome. I dug a down-stairs down into it and started diggin about in the ice. When the thaw came, the ice broke up and the flow resumed, but the stairs remained. Unfortunetly, this is on the old version .32a [[User:HeckRuler|HeckRuler]] 17:44, 15 November 2007 (EST)&lt;br /&gt;
: It persists in .33b. [[User:Crash|Crash]] 15:31, 23 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Picky Elves==&lt;br /&gt;
The elves will not trade for Orthoclase or Gabbro rock crafts because the crafts were once alive, although gabbro and orthoclase are igneous rocks that form by the cooling of magma and were never actually alive. Hence, it's a bug.&lt;br /&gt;
&lt;br /&gt;
:Are you sure that the items are not just simply decorated with bone or shell? This would cause the elves to reject them. I have traded gabbro just fine in all of the versions so far. [[User:Lightning4|Lightning4]] 22:49, 29 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Rags and Riches==&lt;br /&gt;
Clothing is completely bugged, in that as clothes wear out, dwarves will get unhappy thoughts from the fact, without ever doing anything about it.  They will occasionally claim new clothes as they become available, but will often simply wear the new clothes over the nasty rags which are giving them unhappy thoughts.  It is much better to simply never provide clothes for dwarves and let their clothes rot off once and for all.  Dwarves get no unhappy thoughts from being naked, and this stops the constant unhappiness from wearing old clothes.&lt;br /&gt;
:Thanks for the advice at the end. One nudist colony coming right up! --[[User:Jackard|Jackard]] 07:59, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Destructive spring==&lt;br /&gt;
It seems either freezing water destroys floor hatches under it. This leaves the hatches (and mechanisms) next to, or to the bottom of the hole once the ice thaws and creates a waterfall.&lt;br /&gt;
[[User:Shiona|Shiona]] 26. November 2007&lt;br /&gt;
:It also destroys wells over it. Maybe not really a bug?&lt;br /&gt;
&lt;br /&gt;
==Too tired to sleep==	 &lt;br /&gt;
If a wounded dwarf continually falls unconscious due to their wounds, it will disrupt their sleep, so they eventually go mad of sleep deprivation.&lt;br /&gt;
:Should be checked. In 32a, I played with my sherif who was a wounded retired hunter. He kept falling unconscious due to brain injury which never healed, and it really looked like falling unconscious was taken as some part of sleep in itself. I noticed often that unit going to sleep, falling uncouncious, then doing 2-3 other tasks when he waked up and went to his quarter to sleep again. Of course, it made for him some very short sleep patterns, so he was often going in for sleep and hardly ever finished a sleep cycle. --[[User:Eagle of Fire|Eagle of Fire]] 01:06, 18 November 2007 (EST)&lt;br /&gt;
It is mentioned on official Reported Bugs page: &amp;quot;000360 □ [dwarf mode][jobs][healthcare]    dwarf attempting to rest cancels rest job when unconcious and bed is used by others, dwarf becomes tired and unhappy&amp;quot;. I can add that in current version it happens every time and does not correlate with other dwarves using the same bed. It looks like in versions .33a - .33c, .33f - onward you can reinstall rest job by deconstructing or forbidding the bed under the dwarf.--[[User:Another|Another]] 18:45, 1 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Robber Barons==&lt;br /&gt;
If the trade depot is destroyed after the caravan has unloaded all of their stuff becomes yours. The traders don't seem to mind this, and merely complain about not having somewhere to unload their (empty) wagons/pack beasts.&lt;br /&gt;
&lt;br /&gt;
=Fixed Bugs=&lt;br /&gt;
&lt;br /&gt;
== The Most Dangerous Game ==&lt;br /&gt;
(fixed in 0.27.169.33f)&lt;br /&gt;
If you have two or more miners digging a channel, they ''will'' try to dig it under each other's feet, sending their fellows plummeting into the hole. (If you only designate channels on un-mined squares, this won't happen, as the dwarves seem to mine both levels' tiles out at the same time)&lt;br /&gt;
&lt;br /&gt;
Even a single miner digging a channel can get into trouble.  Miners may &amp;quot;paint themselves into a corner&amp;quot; and end up surrounded by channel tiles, unable to remove the last channel tile under their own feet.&lt;br /&gt;
:Dwarves can channel underneath them. --[[User:Jackard|Jackard]] 08:04, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Related but not really: If you ask a dwarf to remove a floor you've built, he will -stand on it- while removing it. Problematic if, say, it's over a hundred-yard cliff, but still a good way to get the sand down covering the floor at the magma forge 6 levels down.&lt;br /&gt;
&lt;br /&gt;
== We All Fall Down==&lt;br /&gt;
(fixed in 0.27.169.33f)&lt;br /&gt;
If a dwarf goes to remove a floor, he removes it while standing on it, and will subsequently fall down if there's no ground underneath. --[[User:Plasma|Plasma]] 20:23, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
: This also occurs when removing staircases. --[[User:JT|JT]] 20:26, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Progressive Aristocracy ==&lt;br /&gt;
(explicitly fixed in 0.27.169.33f)&lt;br /&gt;
While no other dwarf can have a same-sex consort, the King ''can'' arrive with a King Consort.&lt;br /&gt;
:Monarch's prerogative, I say. Royalty often marries for political reasons rather than love.--[[User:Trukkle|Trukkle]] 02:08, 22 November 2007 (EST)&lt;br /&gt;
:Isn't a King consort female?  Just like a Queen consort would be male.--[[User:Maximus|Maximus]] 00:51, 23 November 2007 (EST)&lt;br /&gt;
::No. A Queen Consort is female, a Queen's consort is male. -- [[User:Zaratustra|Zaratustra]] 00:57, 23 November 2007 (EST)&lt;br /&gt;
:::Shouldn't the King Consort be more properly called the Prince Consort? -- [[User:NPComplete|NPComplete]] 10:29, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Outpost liason ==&lt;br /&gt;
&lt;br /&gt;
The npc dwarf that arrives the first autumn never leaves for me. He eventually gets hungry and goes rampage. Although the [[expedition leader]] has no other tasks, he seems to not be able to fully complete the meeting with the liason. I discussed this in the irc channel and it seems to be some wierd bug.&lt;br /&gt;
&lt;br /&gt;
''The liason is following the expedition leader around trying to talk to him. Atleast in my game, whenever the exp.leader has a idle moment, part of the meeting takes place until he has idled enough times to finish the meeting completely. (edit by: Uberubert)''&lt;br /&gt;
&lt;br /&gt;
''Apparently it sometimes happens even if the liason finishes the meeting. Best answer I've seen is that the liason forgets how to use stairs after the meeting, so maybe try to keep your noble's office or other meeting place on the &amp;quot;ground floor.&amp;quot; (edit by: Rabid Llama)''&lt;br /&gt;
&lt;br /&gt;
''I had a meeting place outdoors and this still happened. It doesn't matter where the meeting takes place. Assuming you can get the meeting to actually occur - which takes some work - if it doesn't properly conclude, the liason will be stuck. (edit by: Captain Failmore)''&lt;br /&gt;
&lt;br /&gt;
''Oh, also, for the meeting to even take place or properly conclude, your broker has to have ALL OTHER LABOR turned off. Leave their labors off until the meeting concludes in full. (That is, you've been 'shown the documents' twice and the liaison wishes you well before leaving.) If you let the meeting conclude in full without assigning labor to your broker (who may and probably will wander about aimlessly for some time while the meeting is taking place for reasons I don't know) the liaison WILL leave.&lt;br /&gt;
&lt;br /&gt;
==A Time To Wait==&lt;br /&gt;
(fixed in 0.27.169.33f) Sieges completely do not work, and goblins will just mill around aimlessly at the edge of the map waiting for your dwarves to come and kill them.  Toady has said something about the AI for sieges being broken.&lt;br /&gt;
&lt;br /&gt;
Sometimes you can get the goblins to approach by sacrificing a dwarf.  Send him near enough for them to notice him, then have him withdraw.  Note that if he is a soldier, you need to set the military option &amp;quot;squad stays close to station&amp;quot; for him to withdraw instead of charging the goblins.  It may be easier to remove him from the military so that he will flee, but this stands the chance that he will not notice the goblins until he is full of arrows.&lt;br /&gt;
&lt;br /&gt;
==Bottomless Waterskin==&lt;br /&gt;
(explicitly fixed in 0.27.169.33d)&lt;br /&gt;
Whenever my soldiers fill their water from the well, it is always stagnant, even though it's connected directly to the fresh-water brook. They seem to be unsatisfied with this, so they return to the well and fill it again with stagnant water. They continue to do this, and seeing as the waterskin seems to have no limit, they carry around 300+ cups of useless water, which slows them down considerably. It's possible to undraft them and have them dump the flasks, but then I don't know how I can have them carry water around.&lt;br /&gt;
&lt;br /&gt;
== You and what army? ==&lt;br /&gt;
(fixed in 0.27.169.33b by capping number of dwarves in reclaim squad)&lt;br /&gt;
Reclaiming a fortress built next-to/beneath/near a goblin or kobold colony will cause all the items in said monster colony to be counted toward your fortress wealth, and will cause a ridiculous number of dwarves to be spawned in the reclaim squad, often over 150. This would make overrunning the goblin/kobold fort much easier, at least, but is still a bug.&lt;br /&gt;
&lt;br /&gt;
== Fatal crash on embark ==&lt;br /&gt;
(partially fixed in 0.27.169.33a)&lt;br /&gt;
(fully? fixed in 0.27.169.33b)&lt;br /&gt;
The first fortress I tried to create resulted in the program's hard crash right after the disembarkment screen. I has manually selected the location (sorry I don't remember it's features) and equipment. I swapped out the anvil for a LOT of items: extra barrels, food, crossbows and bolts. I also swapped the copper pick out for a steel pick. The fortress was not created in the files. I think it also refused to save the world map, but that might be user error. The next default fortress worked fine. [[User:HeckRuler|HeckRuler]] 15:27, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hole in a Wall ==&lt;br /&gt;
(explicitly fixed in 0.27.169.33b)&lt;br /&gt;
If a dwarf removes a floor that's on top of a wall, the dwarf will get stuck, and the Visualisation reveals that the floor tile of that wall is completely missing. --[[User:Plasma|Plasma]] 20:23, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Multiple Mayors ==&lt;br /&gt;
(explicitly fixed in 0.27.169.33b, ability to designate leader was also removed?)&lt;br /&gt;
You can end up with multiple mayors in your fortress: One from the expedition leader, and one elected later when the population gets high enough. These positions should probably be seperate jobs, or the elected one should replace the original mayor/leader, and he/she should become 'mayor emeritus' or something.&lt;br /&gt;
&lt;br /&gt;
From what I have seen there is only 'one' active Mayor (whoever is on the noble screen as having the job) but the dwarves retain the title when they are removed from office. I have 6 mayors running around but only one (the current one) does the mayor's work. It's confusing as hell --[[User:Gorfob|Gorfob]] 22:35, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Infinite [[Blood]] aka Wipe your feet==&lt;br /&gt;
(temporary? fix in 0.27.169.33b by autocleaning all tiles at end of each season)&lt;br /&gt;
For some reason, blood is constantly 'growing'. Blood from an accident in the centre of the village (wooden buildings) seems to be spreading further and further without dissapearing. --[[User:Plasma|Plasma]] 20:23, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Don't you know?  Your dwarves are building a shrine to Armok. -[[User:EarthquakeDamage|EarthquakeDamage]] 11:10, 2 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
related:  not that mine's disappearing, but my fortress has a cleaning jobspam related to the blood - &amp;quot;such and such cancels job - can't find path x23490872340982734098273409283&amp;quot;, just like empty archer traps in old-school df.  any help?  or do I have to abuse traffic designations (and my main hut) to get rid of the damned stuff?&lt;br /&gt;
&lt;br /&gt;
::For both problems, try designating a single dwarf to cleaning jobs only. Let me know if that helps, because I had similar problems but the blood was dealt with eventually and cleaned. [[User:Schm0|Schm0]] 11:58, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Related to the above issue, [[mud]] can be tracked through your fortress by dwarves stepping over it. The tracked mud is treated like fresh mud, and will thus take a very long time to dry. Dwarves stepping over this new mud will then track it elsewhere, causing the mud to eventually take over your fortress. Dwarves stepping onto a [[bridge]] will stop tracking mud around, so it may be possible to stop the spread of mud by building a bridge outside of the muddy area.&lt;br /&gt;
:::This issue is fixed starting from 0.27.169.33f, as Toady has disabled mud/blood spreading for the time being.&lt;br /&gt;
&lt;br /&gt;
==Sew plant fiber image crash==&lt;br /&gt;
(explicitly fixed in 0.27.169.33b)&lt;br /&gt;
Ordering plant fiber image in Clothier's Shop reliably crashes the game.&lt;br /&gt;
:Fixed, according to the dev blog.--[[User:Mylon|Mylon]] 17:36, 13 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Buff Swimmers==&lt;br /&gt;
(explicitly fixed in 0.27.169.33b)&lt;br /&gt;
All creatures get stat boosts by training up skills.  This is normal.  Aquatic creatures can train swimming simply by being on the map.  This leads to some very buff carp or lizardmen or other creatures if they've been in water for a significant amount of time.&lt;br /&gt;
:According to the dev blog, this has been fixed.&lt;br /&gt;
&lt;br /&gt;
== Ducky Go Down The Hoooole  ==	 &lt;br /&gt;
(partially fixed in 0.27.169.33a)&lt;br /&gt;
(fully? fixed in 0.27.169.33b)&lt;br /&gt;
Wells crash the game now and then.&lt;br /&gt;
&lt;br /&gt;
In 33a, I had a crash on my well the moment a dwarf hit it up for water when the stream under had frozen or reduced height, one or the other. --arr&lt;br /&gt;
&lt;br /&gt;
==Trading crash==&lt;br /&gt;
(explicitly fixed in 0.27.169.33b, had to do with seed prices)&lt;br /&gt;
Sometimes offering a trade to traders the game crashes. Sometimes looking at the inventory of traders using the view units screen crashes the game.&lt;br /&gt;
&lt;br /&gt;
== Contents Under Pressure  ==&lt;br /&gt;
(explicitly fixed in 0.27.169.33a)&lt;br /&gt;
Melting metal items produces a crapload of metal.&lt;br /&gt;
&lt;br /&gt;
Assumed to be a code error involving the repacement of a / with a * (i.e. multiplying by 30 instead of dividing, in the case of metal bolts).&lt;br /&gt;
&lt;br /&gt;
== Making Metal Bars ==&lt;br /&gt;
(explicitly fixed in 0.27.169.33a)&lt;br /&gt;
At [[Talk:Galena]] a bug is mentioned that apparently gives you fewer metal bars than you should have when producing them at a smelter. I havent confirmed it though. --[[User:Mizipzor|Mizipzor]] 17:35, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This refers to alloys.  When making an alloy, only one bar is created, instead of the 2-4 that are supposed to show up.  Avoid alloys until the version after 0.27.169.32a is released.--[[User:McFrugal|McFrugal]] 20:08, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=Bugs that aren't REALLY bugs=&lt;br /&gt;
&lt;br /&gt;
== Magma Flow ==&lt;br /&gt;
Magma will not flow UP stairs. It will flow DOWN them just fine.&lt;br /&gt;
Update: Toady mentioned this has to do with magma using the 'chunky' fluid flow, which does not respect pressure.&lt;br /&gt;
&lt;br /&gt;
== Perfect Swimming ==&lt;br /&gt;
&amp;quot;Brook&amp;quot; tiles are treated as floor instead of the open space they're supposed to be.  Dwarves, animals, even--that's right--wagons can travel over rivers.&lt;br /&gt;
(was this fixed on 0.27.169.33a?)&lt;br /&gt;
:This isn't a bug.  There's just no good way to represent a shallow river with the current depth system.  Think of the water tiles below the brook as being an aquifer of sorts.  Solid ground, but containing water.--[[User:McFrugal|McFrugal]] 01:37, 2 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=51</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Main_Page&amp;diff=51"/>
		<updated>2007-12-09T19:04:55Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &amp;quot;Pregenerated Worlds&amp;quot; link renamed &amp;quot;Seeds and Pregenerated Worlds&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 style=&amp;quot;text-align: center; margin-top: 1em&amp;quot;&amp;gt;The Dwarf Fortress Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Colored Notice Box|#00f|&lt;br /&gt;
  &amp;lt;p&amp;gt;'''The latest Dwarf Fortress version was released on 9 December 2007'''&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;p&amp;gt;Please ensure that all information added is ''accurate for the new version''. The [http://archive.dwarffortresswiki.net/index.php/Main_Page archive of the old wiki] is still available.&amp;lt;/p&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;max-width: 48em; margin: 0 auto;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the Dwarf Fortress Wiki! This is a collection of user-submitted guides, information and advice for the Roguelike game [http://www.bay12games.com/dwarves/ &amp;quot;Dwarf Fortress&amp;quot;]. Dwarf Fortress is a Windows game (though it can be played on other systems using Wine), developed by [http://www.bay12games.com/ Bay 12 Games] featuring two modes of play, a distinct, randomly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics and vicious schools of [[carp]].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 48em; margin: 0 auto; text-align: center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; margin-right: 1em&amp;quot;&amp;gt;{{Quote Box|Artifact: legendary girder of loving - &amp;quot;Wait, what?&amp;quot;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 1em&amp;quot;&amp;gt;{{Quote Box|'Leader' Igëratìr, Clerk has created Razuk Lanzil, a Obsidian Crown!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-&amp;quot;I think the leader business is getting to his head!}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{news}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 90%; max-width: 50em; margin: 0 auto; border-spacing: 1em; clear: both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #fdc; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #d66; border: 1px solid #a44; border-left-color:#faa; border-top-color:#faa; padding: 0.2em 0.5em&amp;quot; | '''New to Dwarf Fortress?'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[:Dwarf Fortress:About|About Dwarf Fortress]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | '''[[:Category:Guides|Tutorials and guides]]''' &amp;lt;!-- this is here since no good page has been written for it yet, but it should be replaced by a non-category page eventually once the list of tutorials and guides is more complete --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Starting builds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Frequently Asked Questions]]&lt;br /&gt;
| style=&amp;quot;witdh: 33%&amp;quot; | * [[Your first fortress]] *&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Pregenerated worlds|Seeds and Pregenerated Worlds]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Important advice]]&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | * [[Indecisive's_illustrated_fortress_mode_tutorial|Indecisive's Illustrated Tutorial]] *&lt;br /&gt;
| style=&amp;quot;width: 33%&amp;quot; | [[Quickstart guide]] (older)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Playing Dwarf Fortress'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Dwarf Fortress mode|Fortress mode]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Adventure mode]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Reclaim fortress mode|Reclaim fortress]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Legends]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Design strategies]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Local map features]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Bloodline_Games|Bloodline games]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[Stories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Gameplay elements'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Activity zone]]s&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Farming]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Building]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Creatures]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[:Category:Designations|Designations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Military]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Noble]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Rooms]]&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Skill]]s&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Stockpile]]s&lt;br /&gt;
| style=&amp;quot;width: 50%&amp;quot; | [[Workshop]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center; margin-bottom: 1em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Wiki articles by category'''&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Dwarves|Dwarves]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:World|World]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Buildings|Buildings]]&lt;br /&gt;
| style=&amp;quot;witdh: 50%&amp;quot; | [[:Category:Modding|Modding]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Items|Items]]&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | [[:Category:Interface|Interface]]&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Special:Categories|All Categories]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ccf; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; text-align: center&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #46c; border: 1px solid #24a; border-left-color:#79f; border-top-color:#79f; padding: 0.2em 0.5em&amp;quot; | '''Metagame editing and advice'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical tricks]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Utilities]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Known bugs and issues]]&lt;br /&gt;
|- &lt;br /&gt;
| [[System requirements]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheating]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align: top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; background: #ddd; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;color: #fff; background: #999; border: 1px solid #777; border-left-color:#bbb; border-top-color:#bbb; padding: 0.2em 0.5em; text-align: center&amp;quot; | '''Links'''&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Forums:&lt;br /&gt;
| [http://www.bay12games.com/cgi-local/ultimatebb.cgi?&amp;amp;category=3 Official Forums],  [http://forums.somethingawful.com/showthread.php?threadid=2677834 Something Awful Thread], [http://forums.penny-arcade.com/showthread.php?t=41106 Penny-Arcade Thread]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | IRC Channels:&lt;br /&gt;
| [irc://irc.worldirc.org/bay12games #bay12games] on worldirc.org, [irc://irc.synirc.net/df #df] on synirc.net&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Archives:&lt;br /&gt;
| [http://archive.dwarffortresswiki.net Old Wiki]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Other Wikis:&lt;br /&gt;
| [http://dwarffortress.free.fr/modules/news/ The French Wiki ], [http://band-chukei.ddo.jp/df/ The Japanese Wiki ]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; padding: 0.1em 0.5em&amp;quot; | Useful Links:&lt;br /&gt;
| [http://mkv25.net/dfma/ Dwarf Fortress Map Archive]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9632</id>
		<title>40d:Migrant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Migrant&amp;diff=9632"/>
		<updated>2007-12-08T04:21:57Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: Verify added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''migrant''' is a member of a wave of [[immigration]].&lt;br /&gt;
&lt;br /&gt;
== Migrants in Fortress Mode ==&lt;br /&gt;
Migrants will enter at the edge of the map, heralded by an announcement. They will travel single file from this one location until the last one has come. You must have a meeting area designated to accept the dwarves.&lt;br /&gt;
&lt;br /&gt;
Migrants come with (no adjective) level of a single [[skill]] or novice level of three skills from a single profession. Migrants will sometimes bring their spouses, children, and even their pet animals. Spouses may come as unskilled peasants.&lt;br /&gt;
&lt;br /&gt;
=== Immigration Triggers{{verify}} ===&lt;br /&gt;
&lt;br /&gt;
Migrants appear in waves when the total wealth of the fortress (view by hitting 'Z') reaches:{{verify}}&lt;br /&gt;
&lt;br /&gt;
* 5,000{{verify}}&lt;br /&gt;
* 10,000{{verify}}&lt;br /&gt;
* 100,000{{verify}}&lt;br /&gt;
* 140,000{{verify}}&lt;br /&gt;
* 165,000 (?){{verify}}&lt;br /&gt;
* 300,000{{verify}}&lt;br /&gt;
* 340,000{{verify}}&lt;br /&gt;
&lt;br /&gt;
== Migrants in Adventure Mode ==&lt;br /&gt;
Roving bands of migrants may be found on the world map. These migrants can be linked to any of the major civilizations found on the world. This includes goblins and kobolds. Such bands will consist of non-specialized adults and children.&lt;br /&gt;
&lt;br /&gt;
== Migration Effects on the World ==&lt;br /&gt;
&lt;br /&gt;
It is possible for migration to change the population levels of settlements on the map over time, and to cause factions of a civilization to merge. This can be discovered through talking to individuals in Adventurer mode, and will subsequently show up in Legends mode.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith&amp;diff=22393</id>
		<title>40d:Metalsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith&amp;diff=22393"/>
		<updated>2007-12-02T23:43:31Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: Added &amp;quot;merger&amp;quot; banner.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 80%; background: #eee; border-left: 7px solid {{{1|#00f}}}; margin: 1em auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;border: 1px solid #aaa; border-left: none; padding: 0 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
    {{{2|This page should be merged with [[Metalsmith's Forge]]. Please see the [[Talk:Metalsmith's forge|talk page]] there for more information.}}}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 1 [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Aluminum]] bar&lt;br /&gt;
* [[Billon]] bar&lt;br /&gt;
* [[Bismuth Bronze]] bar&lt;br /&gt;
* [[Black Bronze]] bar&lt;br /&gt;
* [[Brass]] bar&lt;br /&gt;
* [[Bronze]] bar&lt;br /&gt;
* [[Charcoal]]&lt;br /&gt;
* [[Coke]]&lt;br /&gt;
* [[Copper]] bar&lt;br /&gt;
* [[Electrum]] bar&lt;br /&gt;
* [[Iron]] bar&lt;br /&gt;
* [[Gold]] bar&lt;br /&gt;
* [[Lead]] bar&lt;br /&gt;
* [[Nickel]] bar&lt;br /&gt;
* [[Nickel silver]] bar&lt;br /&gt;
* [[Platinum]] bar&lt;br /&gt;
* [[Fine pewter]] bar&lt;br /&gt;
* [[Trifle pewter]] bar&lt;br /&gt;
* [[Lay pewter]] bar&lt;br /&gt;
* [[Rose Gold]] bar&lt;br /&gt;
* [[Silver]] bar&lt;br /&gt;
* [[Sterling silver]] bar&lt;br /&gt;
* [[Steel]] bar&lt;br /&gt;
* [[Tin]] bar&lt;br /&gt;
* [[Zinc]] bar&lt;br /&gt;
|production=&lt;br /&gt;
* [[Animal trap]]&lt;br /&gt;
* [[Anvil]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* [[Ballista arrowhead]]&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* [[Bolts]]&lt;br /&gt;
* [[Boots]]&lt;br /&gt;
* [[Bucket]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Cage]]&lt;br /&gt;
* [[Cap]]&lt;br /&gt;
* [[Chain]]&lt;br /&gt;
* [[Chain mail]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Crafts]]&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Gauntlets]]&lt;br /&gt;
* [[Giant axe blade]]&lt;br /&gt;
* [[Goblet]]&lt;br /&gt;
* [[Grate]]&lt;br /&gt;
* [[Greaves]]&lt;br /&gt;
* [[Hatch Cover]]&lt;br /&gt;
* [[Helm]]&lt;br /&gt;
* [[Instrument]]&lt;br /&gt;
* [[Large serrated disc]]&lt;br /&gt;
* [[Leggings]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Menacing spike]]&lt;br /&gt;
* [[Metal blocks]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Pipe Section]]&lt;br /&gt;
* [[Plate mail]]&lt;br /&gt;
* [[Sarcophagus]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Spiked ball]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Throne]]&lt;br /&gt;
* [[Toy]]&lt;br /&gt;
* [[War hammer]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[decorations|Studded goods]]&lt;br /&gt;
* [[Adamantine wafers]] (Magma Forge only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''metalsmith's forge''' turns [[metal bar]]s into various [[weapons]], [[armor]]s, [[furniture]], [[siege ammunition]], [[trap]] components, and other objects.  To build a forge, you must have one [[block]] and an [[anvil]].  If you embark without preparing carefully, you will start with one [[iron]] anvil.  If you lose it or start without an anvil, you can often trade for one.&lt;br /&gt;
&lt;br /&gt;
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Weapons]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], for one [[metal]] [[bar]] each. The weapons that can be forged are:&lt;br /&gt;
&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* [[War hammer]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Bolts]] (a stack of 25 will be produced)&lt;br /&gt;
&lt;br /&gt;
However, note that crossbows and picks cannot be forged out of silver.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include:&lt;br /&gt;
&lt;br /&gt;
* [[Plate mail]] (3 [[metal]] bars)&lt;br /&gt;
* [[Chain mail]] (2 metal [[bars]])&lt;br /&gt;
* [[Greaves]] (2 metal bars)&lt;br /&gt;
* [[Leggings]]&lt;br /&gt;
* [[Helm]]&lt;br /&gt;
* [[Cap]]&lt;br /&gt;
* [[Gauntlet]]&lt;br /&gt;
* [[High Boot]]&lt;br /&gt;
* [[Low Boot]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
&lt;br /&gt;
Each piece of armor requires one metal bar to forge, except where noted.&lt;br /&gt;
&lt;br /&gt;
== Furniture ==&lt;br /&gt;
&lt;br /&gt;
[[Furniture]] can forged from any non brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[Bismuth]]. You can forge:&lt;br /&gt;
&lt;br /&gt;
* [[Cage]]&lt;br /&gt;
* [[Chain]] (1 metal bar)&lt;br /&gt;
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the metalsmith labors)&lt;br /&gt;
* [[Bucket]] (1 metal bar)&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* Metal [[block]]s (1 metal bar)&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Hatch Cover]]&lt;br /&gt;
* [[Grate]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Throne]]&lt;br /&gt;
* [[Sarcophagus]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[Bin]]&lt;br /&gt;
* [[Pipe Section]]&lt;br /&gt;
&lt;br /&gt;
All metal furniture requires 3 [[bars]] to forge except for [[chain]]s, animal traps, buckets and blocks.&lt;br /&gt;
&lt;br /&gt;
== Siege Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[Siege Equipment]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]].  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 [[metal]] [[bars]].  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista [[bolt]].  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]].&lt;br /&gt;
&lt;br /&gt;
== Trap Components ==&lt;br /&gt;
&lt;br /&gt;
[[Trap]] components]] can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]]. These include:&lt;br /&gt;
&lt;br /&gt;
* [[Giant axe blade]]&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Spiked ball]]&lt;br /&gt;
* [[Large, serrated disc]]&lt;br /&gt;
* [[Menacing spike]]&lt;br /&gt;
&lt;br /&gt;
Note that each requires 2 [[bars]] of [[metal]] to forge.&lt;br /&gt;
&lt;br /&gt;
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]], requiring 1 log each.&lt;br /&gt;
&lt;br /&gt;
== Other Objects ==&lt;br /&gt;
&lt;br /&gt;
Other objects can be forged from all [[metal]]s except [[pig iron]]. They are:&lt;br /&gt;
&lt;br /&gt;
* [[Anvil]] ([[iron]], [[steel]] or [[adamantine]])&lt;br /&gt;
* [[Craft]]s&lt;br /&gt;
* [[Goblet]]&lt;br /&gt;
* [[Toy]]&lt;br /&gt;
* [[Instrument]]&lt;br /&gt;
* [[Flask]]s&lt;br /&gt;
* Minted [[Coins]]&lt;br /&gt;
* [[Stud]] an item with metal&lt;br /&gt;
&lt;br /&gt;
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[Jeweler's workshop|encrusting with gems]], [[Craftsdwarf's workshop|decorating with bone]] or [[Craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.&lt;br /&gt;
&lt;br /&gt;
In addition, 3 [[bars]] of either [[iron]] or [[steel]] can be used to forge [[anvil]]s, which are used in the construction of additional forges.&lt;br /&gt;
&lt;br /&gt;
== Metal Clothing ==&lt;br /&gt;
&lt;br /&gt;
[[Adamantine]] can be used to make anything, even lightweight clothing.&lt;br /&gt;
All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.&lt;br /&gt;
&lt;br /&gt;
== Skills Used ==&lt;br /&gt;
&lt;br /&gt;
* [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s&lt;br /&gt;
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the &amp;quot;all other objects&amp;quot; category except anvils.&lt;br /&gt;
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?&lt;br /&gt;
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]&lt;br /&gt;
* [[Skills#Armorsmith|Armorsmith]]:  All [[armor]]&lt;br /&gt;
* [[Skills#Trapper|Trapper]]: [[Animal trap]]s&lt;br /&gt;
Note: This section is a work in progress; it needs further data and correction.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category: Workshops]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith&amp;diff=27281</id>
		<title>40d Talk:Metalsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith&amp;diff=27281"/>
		<updated>2007-12-02T23:42:19Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a duplicate of [[metalsmith's forge]]. Since the category box list [[metalsmith's forge]], I'd suggest that this page is either deleted or integrated with the category box page. --[[User:Eagle of Fire|Eagle of Fire]] 17:57, 18 November 2007 (EST)&lt;br /&gt;
:This page has much more info than [[Metalsmith's forge]]. Suggested action: Move, deleting old page --[[User:GreyMario|GreyMario]] 21:02, 18 November 2007 (EST)&lt;br /&gt;
::Please see [[Talk:Metalsmith's forge|Metalsmith's forge talk page]] for more information on a merger between the two pages. Let's use the other talk page instead of this one to discuss this. [[User:FFLaguna|FFLaguna]] 18:42, 2 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith&amp;diff=27280</id>
		<title>40d Talk:Metalsmith</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith&amp;diff=27280"/>
		<updated>2007-12-02T23:42:11Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a duplicate of [[metalsmith's forge]]. Since the category box list [[metalsmith's forge]], I'd suggest that this page is either deleted or integrated with the category box page. --[[User:Eagle of Fire|Eagle of Fire]] 17:57, 18 November 2007 (EST)&lt;br /&gt;
:This page has much more info than [[Metalsmith's forge]]. Suggested action: Move, deleting old page --[[User:GreyMario|GreyMario]] 21:02, 18 November 2007 (EST)&lt;br /&gt;
::Please see [[Talk:Metalsmith's forge|Metalsmith's forge talk page]] for more information on a merger between the two pages. Let's use the other talk page instead of this one to discuss this.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith%27s_forge&amp;diff=22047</id>
		<title>40d Talk:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith%27s_forge&amp;diff=22047"/>
		<updated>2007-12-02T23:37:56Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: /* Recommended Merger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't think pages like this need the Building template, maybe 'workshops', but is a related article on Cave-in's really necessary for a metalsmith's workshop? I think the building template is too bulky to be used on this page. --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
*''TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --[[User:Markavian|Markavian]]''.&lt;br /&gt;
:I can confirm that crossbowmaking is the only skill required to make crossbows in this workshop.  I had a crossbowmaker make a bee-line for the shop the moment I assigned the work order.  His only other skill activated was carpentry and woodcutting.--[[User:Chthon|Chthon]] 11:56, 7 November 2007 (EST)&lt;br /&gt;
*''TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting''&lt;br /&gt;
&lt;br /&gt;
::Keep hard information on the article pages and discussion on the discussion pages please. --[[User:Ikkonoishi|Ikkonoishi]] 15:14, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Recommended Merger ==&lt;br /&gt;
&lt;br /&gt;
The information in this page and [[Metalsmith]] needs to be merged. That one seems to have more info in it so I recommend keeping it, and making this redirect. (''The previous unsigned comment was added by [[User:Ikkonoishi|Ikkonoishi]].'')&lt;br /&gt;
:But metalsmith's forge is the proper name for the page. Why not make Metalsmith a redirect and move its contents here? --[[User:GreyMario|GreyMario]] 21:50, 18 November 2007 (EST)&lt;br /&gt;
::This page should be mostly replaced with the information on the [[Metalsmith]] page, and Metalsmith should redirect to here since the information pulled from the Metalsmith page would contain required information relating to the metalsmithing skill. That is what I would like to see, and I will do this in a few days myself if there are no disagreements. Please offer any other suggestions that you can think of. [[User:FFLaguna|FFLaguna]] 18:37, 2 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith%27s_forge&amp;diff=22046</id>
		<title>40d Talk:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith%27s_forge&amp;diff=22046"/>
		<updated>2007-12-02T23:37:26Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: /* Recommended Merger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't think pages like this need the Building template, maybe 'workshops', but is a related article on Cave-in's really necessary for a metalsmith's workshop? I think the building template is too bulky to be used on this page. --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
*''TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --[[User:Markavian|Markavian]]''.&lt;br /&gt;
:I can confirm that crossbowmaking is the only skill required to make crossbows in this workshop.  I had a crossbowmaker make a bee-line for the shop the moment I assigned the work order.  His only other skill activated was carpentry and woodcutting.--[[User:Chthon|Chthon]] 11:56, 7 November 2007 (EST)&lt;br /&gt;
*''TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting''&lt;br /&gt;
&lt;br /&gt;
::Keep hard information on the article pages and discussion on the discussion pages please. --[[User:Ikkonoishi|Ikkonoishi]] 15:14, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Recommended Merger ==&lt;br /&gt;
&lt;br /&gt;
The information in this page and [[Metalsmith]] needs to be merged. That one seems to have more info in it so I recommend keeping it, and making this redirect. (''The previous unsigned comment was added by [[User:Ikkonoishi|Ikkonoishi]].'')&lt;br /&gt;
:But metalsmith's forge is the proper name for the page. Why not make Metalsmith a redirect and move its contents here? --[[User:GreyMario|GreyMario]] 21:50, 18 November 2007 (EST)&lt;br /&gt;
::This page should be mostly replaced with the information on the [[Metalsmith]] page, and Metalsmith should redirect to here since the information pulled from the Metalsmith page would contain required information relating to the metalsmithing skill. That is what I would like to see. I will do this in a few days myself if there are no disagreements. Please offer any other suggestions that you can think of.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith%27s_forge&amp;diff=22045</id>
		<title>40d Talk:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Metalsmith%27s_forge&amp;diff=22045"/>
		<updated>2007-12-02T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: /* Recommended Merger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't think pages like this need the Building template, maybe 'workshops', but is a related article on Cave-in's really necessary for a metalsmith's workshop? I think the building template is too bulky to be used on this page. --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
== Crossbows ==&lt;br /&gt;
&lt;br /&gt;
*''TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --[[User:Markavian|Markavian]]''.&lt;br /&gt;
:I can confirm that crossbowmaking is the only skill required to make crossbows in this workshop.  I had a crossbowmaker make a bee-line for the shop the moment I assigned the work order.  His only other skill activated was carpentry and woodcutting.--[[User:Chthon|Chthon]] 11:56, 7 November 2007 (EST)&lt;br /&gt;
*''TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting''&lt;br /&gt;
&lt;br /&gt;
::Keep hard information on the article pages and discussion on the discussion pages please. --[[User:Ikkonoishi|Ikkonoishi]] 15:14, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Recommended Merger ==&lt;br /&gt;
&lt;br /&gt;
The information in this page and [[Metalsmith]] needs to be merged. That one seems to have more info in it so I recommend keeping it, and making this redirect. (''The previous unsigned comment was added by [[User:Ikkonoishi|Ikkonoishi]].'')&lt;br /&gt;
:But metalsmith's forge is the proper name for the page. Why not make Metalsmith a redirect and move its contents here? --[[User:GreyMario|GreyMario]] 21:50, 18 November 2007 (EST)&lt;br /&gt;
::This page should be mostly replaced with the information on the Metalsmith page, and Metalsmith should redirect to here. That is what I would like to see. I will do this in a few days myself if there are no disagreements. Please offer any other suggestions that you can think of.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6799</id>
		<title>40d:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6799"/>
		<updated>2007-12-02T23:33:28Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 80%; background: #eee; border-left: 7px solid {{{1|#00f}}}; margin: 1em auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;border: 1px solid #aaa; border-left: none; padding: 0 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
    {{{2|This page should be merged with [[Metalsmith]]. Please see [[Talk:Metalsmith's forge|talk page]] for more information.}}}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Workshop|name=Metalsmith's forge|key=f|job= [[Weaponsmith]], [[Armorsmith]], [[Metalsmith]], [[Crossbow-making]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Stone]] or [[block|Stone blocks]]{{verify}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Weaponsmith|Weaponsmithing]]&lt;br /&gt;
* [[Armorsmith|Armoring]]&lt;br /&gt;
* [[Metalsmith|Blacksmithing]]&lt;br /&gt;
* [[Metal crafter|Metalcrafting]]&lt;br /&gt;
* [[Crossbow-making]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[metal|Metal bars]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Chain]]&lt;br /&gt;
*[[Crafts]] - X3 from one metal bar.&lt;br /&gt;
*[[Goblet]]&lt;br /&gt;
*[[Toy]]&lt;br /&gt;
*[[Instrument]]&lt;br /&gt;
*[[Flask]]&lt;br /&gt;
*[[Coins]]&lt;br /&gt;
*[[Stud]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼.  You may request one from the [[dwarven liaison]]  or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives.  Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.{{version|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Workshop Skills==&lt;br /&gt;
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:&lt;br /&gt;
*[[Weaponsmith|Weaponsmithing]] -- weapons&lt;br /&gt;
*[[Armorsmith|Armoring]] -- armor&lt;br /&gt;
*[[Metalsmith|Blacksmithing]] -- [[Iron]] working&lt;br /&gt;
*[[Metal crafter|Metalcrafting]] -- [[Craft|Crafts]] and [[Coins]]&lt;br /&gt;
*[[Crossbow-making]] -- crossbows{{Verify}}&lt;br /&gt;
&lt;br /&gt;
==Finished goods==&lt;br /&gt;
*[[Chain]]&lt;br /&gt;
*[[Crafts]] - Three crafts will be made from each metal bar used.&lt;br /&gt;
*[[Goblet]]&lt;br /&gt;
*[[Toy]]&lt;br /&gt;
*[[Instrument]]&lt;br /&gt;
*[[Flask]]&lt;br /&gt;
*[[Coins]]&lt;br /&gt;
*[[Stud]]&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6798</id>
		<title>40d:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6798"/>
		<updated>2007-12-02T23:32:40Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: Restored this page back to how it used to be, and added a suggested merger banner at the top.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 80%; background: #eee; border-left: 7px solid {{{1|#00f}}}; margin: 1em auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;border: 1px solid #aaa; border-left: none; padding: 0 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
    {{{2|It has been suggested to ::merge:: this page with [[Metalsmith]]. Please see [[Talk:Metalsmith's forge|talk page]] for more information.}}}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Workshop|name=Metalsmith's forge|key=f|job= [[Weaponsmith]], [[Armorsmith]], [[Metalsmith]], [[Crossbow-making]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Stone]] or [[block|Stone blocks]]{{verify}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Weaponsmith|Weaponsmithing]]&lt;br /&gt;
* [[Armorsmith|Armoring]]&lt;br /&gt;
* [[Metalsmith|Blacksmithing]]&lt;br /&gt;
* [[Metal crafter|Metalcrafting]]&lt;br /&gt;
* [[Crossbow-making]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[metal|Metal bars]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Chain]]&lt;br /&gt;
*[[Crafts]] - X3 from one metal bar.&lt;br /&gt;
*[[Goblet]]&lt;br /&gt;
*[[Toy]]&lt;br /&gt;
*[[Instrument]]&lt;br /&gt;
*[[Flask]]&lt;br /&gt;
*[[Coins]]&lt;br /&gt;
*[[Stud]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼.  You may request one from the [[dwarven liaison]]  or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives.  Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.{{version|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Workshop Skills==&lt;br /&gt;
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:&lt;br /&gt;
*[[Weaponsmith|Weaponsmithing]] -- weapons&lt;br /&gt;
*[[Armorsmith|Armoring]] -- armor&lt;br /&gt;
*[[Metalsmith|Blacksmithing]] -- [[Iron]] working&lt;br /&gt;
*[[Metal crafter|Metalcrafting]] -- [[Craft|Crafts]] and [[Coins]]&lt;br /&gt;
*[[Crossbow-making]] -- crossbows{{Verify}}&lt;br /&gt;
&lt;br /&gt;
==Finished goods==&lt;br /&gt;
*[[Chain]]&lt;br /&gt;
*[[Crafts]] - Three crafts will be made from each metal bar used.&lt;br /&gt;
*[[Goblet]]&lt;br /&gt;
*[[Toy]]&lt;br /&gt;
*[[Instrument]]&lt;br /&gt;
*[[Flask]]&lt;br /&gt;
*[[Coins]]&lt;br /&gt;
*[[Stud]]&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6797</id>
		<title>40d:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6797"/>
		<updated>2007-12-02T23:31:48Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 80%; background: #eee; border-left: 7px solid {{{1|#00f}}}; margin: 1em auto&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;border: 1px solid #aaa; border-left: none; padding: 0 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
    {{{2|It has been suggested to ::merge:: this page with [[Metalsmith]]. Please see [[Talk:Metalsmith's forge|talk page]] for more information.}}}&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 1 [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Brass]] bar&lt;br /&gt;
* [[Bronze]] bar&lt;br /&gt;
* [[Charcoal]]&lt;br /&gt;
* [[Coke]]&lt;br /&gt;
* [[Copper]] bar&lt;br /&gt;
* [[Electrum]] bar&lt;br /&gt;
* [[Iron]] bar&lt;br /&gt;
* [[Gold]] bar&lt;br /&gt;
* [[Platinum]] bar&lt;br /&gt;
* [[Silver]] bar&lt;br /&gt;
* [[Steel]] bar&lt;br /&gt;
* [[Tin]] bar&lt;br /&gt;
|production=&lt;br /&gt;
* [[Animal trap]]&lt;br /&gt;
* [[Anvil]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* [[Ballista arrowhead]]&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* [[Bolts]]&lt;br /&gt;
* [[Boots]]&lt;br /&gt;
* [[Bucket]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Cage]]&lt;br /&gt;
* [[Cap]]&lt;br /&gt;
* [[Chain]]&lt;br /&gt;
* [[Chain mail]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Crafts]]&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Gauntlets]]&lt;br /&gt;
* [[Giant axe blade]]&lt;br /&gt;
* [[Goblet]]&lt;br /&gt;
* [[Greaves]]&lt;br /&gt;
* [[Helm]]&lt;br /&gt;
* [[Instrument]]&lt;br /&gt;
* [[Large serrated disc]]&lt;br /&gt;
* [[Leggings]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Metal blocks]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Plate mail]]&lt;br /&gt;
* [[Sarcophagus]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Spiked ball]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Throne]]&lt;br /&gt;
* [[Toy]]&lt;br /&gt;
* [[War hammer]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[decorations|Studded goods]]&lt;br /&gt;
* [[Adamantine wafers]] (Magma Forge only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼.  You may request one from the [[dwarven liaison]]  or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives.  Note that it is presently useless to request the more-expensive steel anvil as there is no difference{{verify}} in productivity.{{version|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Weapons]] can be forged from copper, iron, bronze, steel, and silver, for one metal bar each{{verify}}. The weapons that can be forged are:&lt;br /&gt;
&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* War Hammer&lt;br /&gt;
* Short Sword&lt;br /&gt;
* Spear&lt;br /&gt;
* Mace&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Bolts]] (a stack of 25 will be produced)&lt;br /&gt;
&lt;br /&gt;
However, note that crossbows and picks cannot be forged out of silver{{verify}}.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
[[Armor]] can be forged from copper, iron, bronze, and steel{{verify}}. Available armor types include:&lt;br /&gt;
&lt;br /&gt;
* Plate Mail (3 metal bars)&lt;br /&gt;
* Chain Mail (2 metal bars)&lt;br /&gt;
* Greaves (2 metal bars)&lt;br /&gt;
* Leggings&lt;br /&gt;
* Helm&lt;br /&gt;
* Cap&lt;br /&gt;
* Gauntlets&lt;br /&gt;
* Boots&lt;br /&gt;
* Shield&lt;br /&gt;
* Buckler&lt;br /&gt;
&lt;br /&gt;
Each piece of armor requires one metal bar to forge, except where noted{{verify}}.&lt;br /&gt;
&lt;br /&gt;
== Furniture ==&lt;br /&gt;
&lt;br /&gt;
[[Furniture]] can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron{{verify}}. You can forge:&lt;br /&gt;
&lt;br /&gt;
* Cage&lt;br /&gt;
* Chain (1 metal bar)&lt;br /&gt;
* Animal Trap (1 metal bar) (metalsmith must have [[trapping]] labor must be enabled as well)&lt;br /&gt;
* Bucket (1 metal bar)&lt;br /&gt;
* Barrel&lt;br /&gt;
* Armor Stand&lt;br /&gt;
* Metal Blocks (1 metal bar)&lt;br /&gt;
* Door&lt;br /&gt;
* Floodgate&lt;br /&gt;
* Statue&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Chest&lt;br /&gt;
* Throne&lt;br /&gt;
* Sarcophagus&lt;br /&gt;
* Table&lt;br /&gt;
* Weapon Rack&lt;br /&gt;
* Bin (As of v22.121.23a)&lt;br /&gt;
&lt;br /&gt;
All metal furniture requres 3 [[bars]] to forge{{verify}} except for chains, animal traps, buckets and blocks{{verify}}.&lt;br /&gt;
&lt;br /&gt;
== Siege Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[Siege Equipment]] can be forged from copper, iron, bronze, and steel{{verify}}.  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista bolt.  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage.  The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of wood.&lt;br /&gt;
&lt;br /&gt;
== Trap Components ==&lt;br /&gt;
&lt;br /&gt;
[[Trap|Trap Components]] can be forged from copper, iron, bronze, and steel{{verify}}. They are:&lt;br /&gt;
&lt;br /&gt;
* Giant Axe Blade&lt;br /&gt;
* Enormous Corkscrew&lt;br /&gt;
* Spiked Ball&lt;br /&gt;
* Large Serrated Disc&lt;br /&gt;
* New Trap Components such as Menacing Spike?{{verify}}&lt;br /&gt;
&lt;br /&gt;
Note that each requires 2 bars of metal to forge{{verify}}.&lt;br /&gt;
&lt;br /&gt;
== Other Objects ==&lt;br /&gt;
&lt;br /&gt;
Other objects can be forged from all metals except [[pig iron]]{{verify}}. They are:&lt;br /&gt;
&lt;br /&gt;
* Crafts&lt;br /&gt;
* Goblet&lt;br /&gt;
* Toy&lt;br /&gt;
* Instrument&lt;br /&gt;
* Flask&lt;br /&gt;
* Minted Coins&lt;br /&gt;
* Stud an item with metal&lt;br /&gt;
&lt;br /&gt;
Each of the above objects requires one bar of metal to make{{verify}}, including studding.  Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]] or [[Craftsdwarf's Workshop|decorating with bone]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.&lt;br /&gt;
&lt;br /&gt;
In addition, 3 bars of either iron or steel can be used to forge [[anvil]]s{{verify}}, which are used in the construction of additional forges.&lt;br /&gt;
&lt;br /&gt;
== Skills Used ==&lt;br /&gt;
&lt;br /&gt;
* [[Metalsmith]]: All furniture except chains and animal traps; anvils{{verify}}&lt;br /&gt;
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the &amp;quot;all other objects&amp;quot; category except anvils.{{verify}}&lt;br /&gt;
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?{{verify}}&lt;br /&gt;
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]{{verify}}&lt;br /&gt;
* [[Skills#Armorsmith|Armorsmith]]:  All armor{{verify}}&lt;br /&gt;
* [[Skills#Trapper|Trapper]]: [[Animal Trap|Animal traps]]{{verify}}&lt;br /&gt;
Note: This section is a work in progress; it needs further data and correction.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (not updated in 6+ months, but is likely still accurate)&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6796</id>
		<title>40d:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6796"/>
		<updated>2007-12-02T23:21:48Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: Added &amp;quot;verify&amp;quot; many times.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 1 [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Brass]] bar&lt;br /&gt;
* [[Bronze]] bar&lt;br /&gt;
* [[Charcoal]]&lt;br /&gt;
* [[Coke]]&lt;br /&gt;
* [[Copper]] bar&lt;br /&gt;
* [[Electrum]] bar&lt;br /&gt;
* [[Iron]] bar&lt;br /&gt;
* [[Gold]] bar&lt;br /&gt;
* [[Platinum]] bar&lt;br /&gt;
* [[Silver]] bar&lt;br /&gt;
* [[Steel]] bar&lt;br /&gt;
* [[Tin]] bar&lt;br /&gt;
|production=&lt;br /&gt;
* [[Animal trap]]&lt;br /&gt;
* [[Anvil]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* [[Ballista arrowhead]]&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* [[Bolts]]&lt;br /&gt;
* [[Boots]]&lt;br /&gt;
* [[Bucket]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Cage]]&lt;br /&gt;
* [[Cap]]&lt;br /&gt;
* [[Chain]]&lt;br /&gt;
* [[Chain mail]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Crafts]]&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Gauntlets]]&lt;br /&gt;
* [[Giant axe blade]]&lt;br /&gt;
* [[Goblet]]&lt;br /&gt;
* [[Greaves]]&lt;br /&gt;
* [[Helm]]&lt;br /&gt;
* [[Instrument]]&lt;br /&gt;
* [[Large serrated disc]]&lt;br /&gt;
* [[Leggings]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Metal blocks]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Plate mail]]&lt;br /&gt;
* [[Sarcophagus]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Spiked ball]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Throne]]&lt;br /&gt;
* [[Toy]]&lt;br /&gt;
* [[War hammer]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[decorations|Studded goods]]&lt;br /&gt;
* [[Adamantine wafers]] (Magma Forge only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼.  You may request one from the [[dwarven liaison]]  or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives.  Note that it is presently useless to request the more-expensive steel anvil as there is no difference{{verify}} in productivity.{{version|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Weapons]] can be forged from copper, iron, bronze, steel, and silver, for one metal bar each{{verify}}. The weapons that can be forged are:&lt;br /&gt;
&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* War Hammer&lt;br /&gt;
* Short Sword&lt;br /&gt;
* Spear&lt;br /&gt;
* Mace&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Bolts]] (a stack of 25 will be produced)&lt;br /&gt;
&lt;br /&gt;
However, note that crossbows and picks cannot be forged out of silver{{verify}}.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
[[Armor]] can be forged from copper, iron, bronze, and steel{{verify}}. Available armor types include:&lt;br /&gt;
&lt;br /&gt;
* Plate Mail (3 metal bars)&lt;br /&gt;
* Chain Mail (2 metal bars)&lt;br /&gt;
* Greaves (2 metal bars)&lt;br /&gt;
* Leggings&lt;br /&gt;
* Helm&lt;br /&gt;
* Cap&lt;br /&gt;
* Gauntlets&lt;br /&gt;
* Boots&lt;br /&gt;
* Shield&lt;br /&gt;
* Buckler&lt;br /&gt;
&lt;br /&gt;
Each piece of armor requires one metal bar to forge, except where noted{{verify}}.&lt;br /&gt;
&lt;br /&gt;
== Furniture ==&lt;br /&gt;
&lt;br /&gt;
[[Furniture]] can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron{{verify}}. You can forge:&lt;br /&gt;
&lt;br /&gt;
* Cage&lt;br /&gt;
* Chain (1 metal bar)&lt;br /&gt;
* Animal Trap (1 metal bar) (metalsmith must have [[trapping]] labor must be enabled as well)&lt;br /&gt;
* Bucket (1 metal bar)&lt;br /&gt;
* Barrel&lt;br /&gt;
* Armor Stand&lt;br /&gt;
* Metal Blocks (1 metal bar)&lt;br /&gt;
* Door&lt;br /&gt;
* Floodgate&lt;br /&gt;
* Statue&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Chest&lt;br /&gt;
* Throne&lt;br /&gt;
* Sarcophagus&lt;br /&gt;
* Table&lt;br /&gt;
* Weapon Rack&lt;br /&gt;
* Bin (As of v22.121.23a)&lt;br /&gt;
&lt;br /&gt;
All metal furniture requres 3 [[bars]] to forge{{verify}} except for chains, animal traps, buckets and blocks{{verify}}.&lt;br /&gt;
&lt;br /&gt;
== Siege Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[Siege Equipment]] can be forged from copper, iron, bronze, and steel{{verify}}.  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista bolt.  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage.  The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of wood.&lt;br /&gt;
&lt;br /&gt;
== Trap Components ==&lt;br /&gt;
&lt;br /&gt;
[[Trap|Trap Components]] can be forged from copper, iron, bronze, and steel{{verify}}. They are:&lt;br /&gt;
&lt;br /&gt;
* Giant Axe Blade&lt;br /&gt;
* Enormous Corkscrew&lt;br /&gt;
* Spiked Ball&lt;br /&gt;
* Large Serrated Disc&lt;br /&gt;
* New Trap Components such as Menacing Spike?{{verify}}&lt;br /&gt;
&lt;br /&gt;
Note that each requires 2 bars of metal to forge{{verify}}.&lt;br /&gt;
&lt;br /&gt;
== Other Objects ==&lt;br /&gt;
&lt;br /&gt;
Other objects can be forged from all metals except [[pig iron]]{{verify}}. They are:&lt;br /&gt;
&lt;br /&gt;
* Crafts&lt;br /&gt;
* Goblet&lt;br /&gt;
* Toy&lt;br /&gt;
* Instrument&lt;br /&gt;
* Flask&lt;br /&gt;
* Minted Coins&lt;br /&gt;
* Stud an item with metal&lt;br /&gt;
&lt;br /&gt;
Each of the above objects requires one bar of metal to make{{verify}}, including studding.  Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]] or [[Craftsdwarf's Workshop|decorating with bone]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.&lt;br /&gt;
&lt;br /&gt;
In addition, 3 bars of either iron or steel can be used to forge [[anvil]]s{{verify}}, which are used in the construction of additional forges.&lt;br /&gt;
&lt;br /&gt;
== Skills Used ==&lt;br /&gt;
&lt;br /&gt;
* [[Metalsmith]]: All furniture except chains and animal traps; anvils{{verify}}&lt;br /&gt;
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the &amp;quot;all other objects&amp;quot; category except anvils.{{verify}}&lt;br /&gt;
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?{{verify}}&lt;br /&gt;
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]{{verify}}&lt;br /&gt;
* [[Skills#Armorsmith|Armorsmith]]:  All armor{{verify}}&lt;br /&gt;
* [[Skills#Trapper|Trapper]]: [[Animal Trap|Animal traps]]{{verify}}&lt;br /&gt;
Note: This section is a work in progress; it needs further data and correction.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (not updated in 6+ months, but is likely still accurate)&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6795</id>
		<title>40d:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6795"/>
		<updated>2007-12-02T23:16:13Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: Moved most of the tables from the archive to the current wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[Anvil]]&lt;br /&gt;
* 1 [[Block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Metalsmithing]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Brass]] bar&lt;br /&gt;
* [[Bronze]] bar&lt;br /&gt;
* [[Charcoal]]&lt;br /&gt;
* [[Coke]]&lt;br /&gt;
* [[Copper]] bar&lt;br /&gt;
* [[Electrum]] bar&lt;br /&gt;
* [[Iron]] bar&lt;br /&gt;
* [[Gold]] bar&lt;br /&gt;
* [[Platinum]] bar&lt;br /&gt;
* [[Silver]] bar&lt;br /&gt;
* [[Steel]] bar&lt;br /&gt;
* [[Tin]] bar&lt;br /&gt;
|production=&lt;br /&gt;
* [[Animal trap]]&lt;br /&gt;
* [[Anvil]]&lt;br /&gt;
* [[Armor stand]]&lt;br /&gt;
* [[Ballista arrowhead]]&lt;br /&gt;
* [[Barrel]]&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* [[Bolts]]&lt;br /&gt;
* [[Boots]]&lt;br /&gt;
* [[Bucket]]&lt;br /&gt;
* [[Buckler]]&lt;br /&gt;
* [[Cabinet]]&lt;br /&gt;
* [[Cage]]&lt;br /&gt;
* [[Cap]]&lt;br /&gt;
* [[Chain]]&lt;br /&gt;
* [[Chain mail]]&lt;br /&gt;
* [[Chest]]&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Crafts]]&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Door]]&lt;br /&gt;
* [[Enormous corkscrew]]&lt;br /&gt;
* [[Flask]]&lt;br /&gt;
* [[Floodgate]]&lt;br /&gt;
* [[Gauntlets]]&lt;br /&gt;
* [[Giant axe blade]]&lt;br /&gt;
* [[Goblet]]&lt;br /&gt;
* [[Greaves]]&lt;br /&gt;
* [[Helm]]&lt;br /&gt;
* [[Instrument]]&lt;br /&gt;
* [[Large serrated disc]]&lt;br /&gt;
* [[Leggings]]&lt;br /&gt;
* [[Mace]]&lt;br /&gt;
* [[Metal blocks]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Plate mail]]&lt;br /&gt;
* [[Sarcophagus]]&lt;br /&gt;
* [[Shield]]&lt;br /&gt;
* [[Short sword]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Spiked ball]]&lt;br /&gt;
* [[Statue]]&lt;br /&gt;
* [[Table]]&lt;br /&gt;
* [[Throne]]&lt;br /&gt;
* [[Toy]]&lt;br /&gt;
* [[War hammer]]&lt;br /&gt;
* [[Weapon rack]]&lt;br /&gt;
* [[decorations|Studded goods]]&lt;br /&gt;
* [[Adamantine wafers]] (Magma Forge only)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼.  You may request one from the [[dwarven liaison]]  or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives.  Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.{{version|0.27.169.33a}}&lt;br /&gt;
&lt;br /&gt;
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Weapons]] can be forged from copper, iron, bronze, steel, and silver, for one metal bar each. The weapons that can be forged are:&lt;br /&gt;
&lt;br /&gt;
* [[Battle axe]]&lt;br /&gt;
* War Hammer&lt;br /&gt;
* Short Sword&lt;br /&gt;
* Spear&lt;br /&gt;
* Mace&lt;br /&gt;
* [[Crossbow]]&lt;br /&gt;
* [[Pick]]&lt;br /&gt;
* [[Bolts]] (a stack of 25 will be produced)&lt;br /&gt;
&lt;br /&gt;
However, note that crossbows and picks cannot be forged out of silver.&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
&lt;br /&gt;
[[Armor]] can be forged from copper, iron, bronze, and steel. Available armor types include:&lt;br /&gt;
&lt;br /&gt;
* Plate Mail (3 metal bars)&lt;br /&gt;
* Chain Mail (2 metal bars)&lt;br /&gt;
* Greaves (2 metal bars)&lt;br /&gt;
* Leggings&lt;br /&gt;
* Helm&lt;br /&gt;
* Cap&lt;br /&gt;
* Gauntlets&lt;br /&gt;
* Boots&lt;br /&gt;
* Shield&lt;br /&gt;
* Buckler&lt;br /&gt;
&lt;br /&gt;
Each piece of armor requires one metal bar to forge, except where noted.&lt;br /&gt;
&lt;br /&gt;
== Furniture ==&lt;br /&gt;
&lt;br /&gt;
[[Furniture]] can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron. You can forge:&lt;br /&gt;
&lt;br /&gt;
* Cage&lt;br /&gt;
* Chain (1 metal bar)&lt;br /&gt;
* Animal Trap (1 metal bar) (metalsmith must have [[trapping]] labor must be enabled as well)&lt;br /&gt;
* Bucket (1 metal bar)&lt;br /&gt;
* Barrel&lt;br /&gt;
* Armor Stand&lt;br /&gt;
* Metal Blocks (1 metal bar)&lt;br /&gt;
* Door&lt;br /&gt;
* Floodgate&lt;br /&gt;
* Statue&lt;br /&gt;
* Cabinet&lt;br /&gt;
* Chest&lt;br /&gt;
* Throne&lt;br /&gt;
* Sarcophagus&lt;br /&gt;
* Table&lt;br /&gt;
* Weapon Rack&lt;br /&gt;
* Bin (As of v22.121.23a)&lt;br /&gt;
&lt;br /&gt;
All metal furniture requres 3 [[bars]] to forge except for chains, animal traps, buckets and blocks.&lt;br /&gt;
&lt;br /&gt;
== Siege Equipment ==&lt;br /&gt;
&lt;br /&gt;
[[Siege Equipment]] can be forged from copper, iron, bronze, and steel.  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista bolt.  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage.  The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of wood.&lt;br /&gt;
&lt;br /&gt;
== Trap Components ==&lt;br /&gt;
&lt;br /&gt;
[[Trap|Trap Components]] can be forged from copper, iron, bronze, and steel. They are:&lt;br /&gt;
&lt;br /&gt;
* Giant Axe Blade&lt;br /&gt;
* Enormous Corkscrew&lt;br /&gt;
* Spiked Ball&lt;br /&gt;
* Large Serrated Disc&lt;br /&gt;
&lt;br /&gt;
Note that each requires 2 bars of metal to forge.&lt;br /&gt;
&lt;br /&gt;
== Other Objects ==&lt;br /&gt;
&lt;br /&gt;
Other objects can be forged from all metals except [[pig iron]]. They are:&lt;br /&gt;
&lt;br /&gt;
* Crafts&lt;br /&gt;
* Goblet&lt;br /&gt;
* Toy&lt;br /&gt;
* Instrument&lt;br /&gt;
* Flask&lt;br /&gt;
* Minted Coins&lt;br /&gt;
* Stud an item with metal&lt;br /&gt;
&lt;br /&gt;
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]] or [[Craftsdwarf's Workshop|decorating with bone]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.&lt;br /&gt;
&lt;br /&gt;
In addition, 3 bars of either iron or steel can be used to forge [[anvil]]s, which are used in the construction of additional forges.&lt;br /&gt;
&lt;br /&gt;
== Skills Used ==&lt;br /&gt;
&lt;br /&gt;
* [[Metalsmith]]: All furniture except chains and animal traps; anvils&lt;br /&gt;
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the &amp;quot;all other objects&amp;quot; category except anvils.&lt;br /&gt;
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?&lt;br /&gt;
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]&lt;br /&gt;
* [[Skills#Armorsmith|Armorsmith]]:  All armor&lt;br /&gt;
* [[Skills#Trapper|Trapper]]: [[Animal Trap|Animal traps]]&lt;br /&gt;
Note: This section is a work in progress; it needs further data and correction.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Elephant&amp;diff=732</id>
		<title>40d:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Elephant&amp;diff=732"/>
		<updated>2007-12-02T19:04:34Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Elephant|symbol=E|color=rgb(192, 192, 192)|&lt;br /&gt;
bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes|&lt;br /&gt;
biome=&lt;br /&gt;
* Any tropical forest&lt;br /&gt;
* Tropical shrubland&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Elephants are large peaceful creatures who wander in any tropical forest and in tropical shrublands. &lt;br /&gt;
&lt;br /&gt;
Killing an elephant will yield 16 edible portions of meat and up to 10 portions of fat.&lt;br /&gt;
&lt;br /&gt;
Elephants can be tamed but cannot be [[kennel|trained]] -- the only &amp;quot;war animals&amp;quot; presently available in the game are dogs. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked. &lt;br /&gt;
&lt;br /&gt;
== Uses For Elephants ==&lt;br /&gt;
&lt;br /&gt;
Having swarms of wild elephants outside your fortress can be a good thing. Marksdwarfs receive a load of experience for hitting an elephant with a bolt, usually bumping their marksdwarf skill a few levels before killing one.  Traders will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 bones when butchered, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more ammo.&lt;br /&gt;
If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.&lt;br /&gt;
&lt;br /&gt;
== In real life ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Elephant Elephants] are generally peaceful creatures, very intelligent and attached to the family, and hunted to near extinction for their ivory. Thanks to improved measures against illegal poaching, the population of wild elephants has grown to three times its former size just ten years ago.&lt;br /&gt;
&lt;br /&gt;
Recently, attacks to humans by elephants have increased; it's been noted that many elephant family groups have a marked lack of adult females, so the attacks may be the result of elephant calves being orphaned by hunter action and growing up without the elephantine equivalent of social education.&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:ELEPHANT]&lt;br /&gt;
 	[NAME:elephant:elephants:elephant]&lt;br /&gt;
 	[TILE:'E'][COLOR:7:0:0]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[MODVALUE:3]&lt;br /&gt;
 	[GENPOWER:3]&lt;br /&gt;
 	[PREFSTRING:strength]&lt;br /&gt;
 	[IVORY]&lt;br /&gt;
 	[DIURNAL]&lt;br /&gt;
 	[POPULATION_NUMBER:15:30]&lt;br /&gt;
 	[CLUSTER_NUMBER:3:7]&lt;br /&gt;
 	[BENIGN][MEANDERER][NATURAL][PET]&lt;br /&gt;
 	[PETVALUE:500]&lt;br /&gt;
 	[BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:2TUSKS]&lt;br /&gt;
 	[SIZE:16]&lt;br /&gt;
 	[MAXAGE:50:70]&lt;br /&gt;
 	[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
 	[ATTACK:SECOND:BYTOKEN:RTUSK:tusk:tusks:1:6:GORE]&lt;br /&gt;
 	[ATTACK:SECOND:BYTOKEN:LTUSK:tusk:tusks:1:6:GORE]&lt;br /&gt;
 	[CHILD:10][CHILDNAME:elephant calf:elephant calves]&lt;br /&gt;
 	[FAT:10]&lt;br /&gt;
 	[BIOME_ANY_TROPICAL_FOREST]&lt;br /&gt;
 	[BIOME_SHRUBLAND_TROPICAL]&lt;br /&gt;
 	[STANDARD_FLESH]&lt;br /&gt;
 	[HOMEOTHERM:10066]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Limestone&amp;diff=8575</id>
		<title>40d:Limestone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Limestone&amp;diff=8575"/>
		<updated>2007-12-01T01:00:38Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: Removed half the the sentence, making it much less misleading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stone_layer|name=Limestone|tile=▓|color=#FFF|basic_color=#FFF|color2=#CCC&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Flux]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Economic stone]]&lt;br /&gt;
* [[Sedimentary layer]]&lt;br /&gt;
* [[Material value]] 2&lt;br /&gt;
|contains=&lt;br /&gt;
* [[Hematite]]&lt;br /&gt;
* [[Limonite]]&lt;br /&gt;
* [[Magnetite]]&lt;br /&gt;
:* [[Platinum nuggets]]&lt;br /&gt;
* [[Galena]]&lt;br /&gt;
* [[Malachite]]&lt;br /&gt;
* [[Tetrahedrite]]&lt;br /&gt;
* [[Bituminous coal]]&lt;br /&gt;
* [[Lignite]]&lt;br /&gt;
* Gypsum&lt;br /&gt;
:* Alabaster&lt;br /&gt;
:* Borax&lt;br /&gt;
:* Selenite&lt;br /&gt;
:* Satinspar&lt;br /&gt;
:* Anhydrite&lt;br /&gt;
* Jet&lt;br /&gt;
* Petrified wood&lt;br /&gt;
* Brimstone&lt;br /&gt;
* Kaolinite&lt;br /&gt;
:* Alunite&lt;br /&gt;
:* Marcasite&lt;br /&gt;
* Microline&lt;br /&gt;
* [[Calcite]]&lt;br /&gt;
* Saltpeter}}&lt;br /&gt;
&lt;br /&gt;
Note: Limestone has a benefit over other [[Sedimentary_layer|Sedimentary rocks]] in that it is also a flux material.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stone]]&lt;br /&gt;
[[Category:Economic Stone]]&lt;br /&gt;
[[Category:Sedimentary Stone Layers]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Magma_smelter&amp;diff=10251</id>
		<title>40d:Magma smelter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Magma_smelter&amp;diff=10251"/>
		<updated>2007-11-30T23:44:38Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Furnace|name=Magma smelter|key=l|job=[[Furnace operator]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Steel]] [[bar]]&lt;br /&gt;
* [[block|Rock block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Metal]] [[ore]]&lt;br /&gt;
* Meltable metal item&lt;br /&gt;
|production=&lt;br /&gt;
* Metal [[bar]]s&lt;br /&gt;
}}&lt;br /&gt;
The Magma Smelter functions exactly like a normal [[Smelter]], but requires no fuel ([[charcoal]] or [[coke]]) to smelt.&lt;br /&gt;
&lt;br /&gt;
A Magma Smelter needs to be made of [[fire-safe materials]], and needs to be placed with at least one of the 8 outer tiles of the smelter one z-level directly above a depth 4 (or higher) [[magma]] flow. The circle at on the top tile of the smelter will turn red when there is sufficient magma, or grey if there is insufficient magma. Note that the magma needs to be connected to the main magma flow, or it will cool down and turn into obsidian.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:functioning_magma_smelter.jpg|Working&lt;br /&gt;
Image:non_functioning_magma_smelter.jpg|Not working&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Magma_smelter&amp;diff=10250</id>
		<title>40d:Magma smelter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Magma_smelter&amp;diff=10250"/>
		<updated>2007-11-30T23:44:09Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Furnace|name=Magma smelter|key=l|job=[[Furnace operator]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Steel]] [[bar]]&lt;br /&gt;
* [[block|Rock block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Architecture]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Metal]] [[ore]]&lt;br /&gt;
* Meltable metal item&lt;br /&gt;
|production=&lt;br /&gt;
* Metal [[bar]]s&lt;br /&gt;
}}&lt;br /&gt;
The [[Magma Smelter]] functions exactly like a normal [[Smelter]], but requires no fuel ([[charcoal]] or [[coke]]) to smelt.&lt;br /&gt;
&lt;br /&gt;
A [[Magma Smelter]] needs to be made of [[fire-safe materials]], and needs to be placed with at least one of the 8 outer tiles of the smelter one z-level directly above a depth 4 (or higher) [[magma]] flow. The circle at on the top tile of the smelter will turn red when there is sufficient magma, or grey if there is insufficient magma. Note that the magma needs to be connected to the main magma flow, or it will cool down and turn into obsidian.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:functioning_magma_smelter.jpg|Working&lt;br /&gt;
Image:non_functioning_magma_smelter.jpg|Not working&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Jail&amp;diff=23877</id>
		<title>40d:Jail</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Jail&amp;diff=23877"/>
		<updated>2007-11-30T22:44:19Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''jail''' is a special room used in dwarven [[justice]].  It is designated from a [[chain]] or [[rope]], or from a metal [[cage]]. If non-metal ropes are used, prisoners are able to break free from time to time.&lt;br /&gt;
&lt;br /&gt;
Your fort's [[sheriff]] or [[captain of the guard]] will request chains, ropes or metal cages to be designated as jails.  The current number of ropes or chains needed is indicated on the {{key|z}} Status menu, under the Justice submenu.  The number of them required is one-tenth the current population, rounded down to the nearest integer.&lt;br /&gt;
&lt;br /&gt;
Dwarves who are chained in a jail will be unable to sleep unless a bed is placed adjacent to the chain.  Due to an oversight as of v0.27.169.33a, dwarves without bedrooms will happily sleep on the beds in the jail, tying up the beds and preventing them from being used by the prisoner.&lt;br /&gt;
&lt;br /&gt;
== Happy prisoners ==&lt;br /&gt;
&lt;br /&gt;
Prison is a great place for dwarves to become terminally upset.  Generally inmates are still suffering from the bad [[thought]]s that caused them to tantrum and become imprisoned in the first place.  Just being in prison makes dwarves very unhappy, and since your other dwarves will only bring them water to drink, the lack of alcohol makes it worse.  To prevent an infinite string of tantrums and ever-lengthening prison sentences, it is a good idea to make your prison a very nice place.  Engraved walls and placing high-quality statues for the prisoner to admire are a good start.  Dwarves will also admire their own chains, if they are high quality or made of expensive metal.  If you place a tiny alcohol [[stockpile]] next to the chain, the prisoner can help himself to [[alcohol]], avoiding both the unhappy thoughts from alcohol deprivation, and the need for your other dwarves to supply him with water.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
[[Category:Rooms]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tax_collector&amp;diff=27312</id>
		<title>40d:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tax_collector&amp;diff=27312"/>
		<updated>2007-11-26T12:54:50Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noble&lt;br /&gt;
| noble=Tax Collector&lt;br /&gt;
| quarters=Modest Quarters&lt;br /&gt;
| dining=Modest Dining Room&lt;br /&gt;
| office=Office&lt;br /&gt;
| tomb=None&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* Unknown{{Verify}}&lt;br /&gt;
| function=&lt;br /&gt;
* Enable economy{{Verify}}&lt;br /&gt;
}}&lt;br /&gt;
Upon receiving this noble{{verify}} from immigration, the [[Dwarven Economy]] begins and you can now construct [[Shop]]s.&lt;br /&gt;
&lt;br /&gt;
The trigger for the arrival of the Tax Collector is unknown{{verify}}, but it's not the minting of coins; possibly created or exported wealth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarven_economy&amp;diff=27503</id>
		<title>40d Talk:Dwarven economy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarven_economy&amp;diff=27503"/>
		<updated>2007-11-26T12:54:25Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1) Wages paid --- dwarves gain credit for tasks completed.  Credit is either maintained or transferred into physical value when the dwarf in question claims coins.&lt;br /&gt;
&lt;br /&gt;
2) Rent --- bedrooms have a rent assigned to them based on their room value.  The rent schedule is unknown.  How the dwarves physically pay the rent is unknown.  If a dwarf cannot pay the rent an eviction notice is placed on the room.  The specifics of eviction are unknown.  Dwarves that cannot afford one of the available bedrooms will sleep in available barracks.&lt;br /&gt;
&lt;br /&gt;
3) Shops --- Once the economy begins, shops may be constructed.  There are several types of shops - clothing, general goods, exotic clothing and possibly others.  A type of shop may not be specified; it seems to be selected randomly.  Shops have an associated cost, which is assumed to be paid by the dwarf that takes control of the shop.  Once a shop is owned, items will be moved to the shop corresponding to which type of shop it is.  Dwarves then may buy items for the shop, presumably using the same credit system that may or may not correspond to actual physical coins.&lt;br /&gt;
&lt;br /&gt;
4) Item cost - all physical items are given a cost, whether for sale or in a shop.  It is unknown if dwarves pay a cost for an item picked up that was not for sale in a shop.&lt;br /&gt;
&lt;br /&gt;
also - kids have combined wealth of their parents, which can lead to paris hilton-syndrome in DF - children with wealth of several thousand buying out the noble/admin rooms and owning shops filled with =giant cave spider silk dress= --[[User:Frostedfire|Frostedfire]] 04:07, 20 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It seems that the dwarven economy is now triggered by the coming of a Baron /Baroness{{verify}}. I haven't seen it for myself but it's what I gather from the forums. There also seems to be a bug where all coins minted appear as the same coin type (e.g., copper, silver, and gold coins all appearing as silver) on the economy window. --[[User:Keizo|Keizo]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tower-cap&amp;diff=8191</id>
		<title>40d:Tower-cap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tower-cap&amp;diff=8191"/>
		<updated>2007-11-26T12:53:07Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tower caps''' are a type of [[tree]] which only grow underground (subterranean). Once fully grown (which takes 3 years?{{verify}}) they can be designated for wood cutting like other trees, and produce Tower Cap logs.&lt;br /&gt;
&lt;br /&gt;
== Tree Farms ==&lt;br /&gt;
&lt;br /&gt;
It is possible for tower caps to spontaneously grow in muddied subterranean areas &amp;lt;b&amp;gt;only if&amp;lt;/b&amp;gt; you have discovered an underground [[river]] or underground pond. Unfortunately this is currently extremely difficult to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the subject of spawning Tower Caps, Toady said:&lt;br /&gt;
&amp;lt;code&amp;gt;Right now, you can't plant towercaps or bring spawn along, so you need to find a cave river or cave pool, in which case they will start growing underground if it's all working. It's trickier to find such things, so it's mostly impossible to do. Later, you should be able to plant them. There are no arbitrary vegetation caps now.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;arbitrary vegetation caps&amp;quot; comment is referring to the old limit of 200 trees growing by the [[cave river]] in the mud.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Lye&amp;diff=26414</id>
		<title>40d:Lye</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Lye&amp;diff=26414"/>
		<updated>2007-11-25T22:57:12Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lye is used to make [[soap]] or [[potash]], though potash can be made directly from [[ash]]. It is made with a [[Lye Maker]] dwarf at an [[ashery]] and requires 1 ash.&lt;br /&gt;
&lt;br /&gt;
'''Why make potash out of lye instead of ash?'''&lt;br /&gt;
&lt;br /&gt;
*to train your dwarfs by making them do extra tasks&lt;br /&gt;
*if you have left over lye from making soap&lt;br /&gt;
*lye can be bought at the &amp;quot;embark&amp;quot; screen but ashes cannot&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Oriole&amp;diff=29260</id>
		<title>40d:Oriole</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Oriole&amp;diff=29260"/>
		<updated>2007-11-25T22:56:16Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''oriole''' is a [[vermin]] bird found in temperate broadleaf forests. It is tameable, and can be set as &amp;quot;available&amp;quot; for ownership. It can be caught by someone with the [[trapping]] skill enabled. It does not show up on the [u]nits page.&lt;br /&gt;
&lt;br /&gt;
{{Notice Box|In Progress|This article needs to be expanded or redirected to an appropriate page.}}&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Oriole&amp;diff=29267</id>
		<title>40d Talk:Oriole</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Oriole&amp;diff=29267"/>
		<updated>2007-11-25T22:55:46Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suddenly had a tamed oriole, one day... and I have no animal training centers or anything. It's possible that it came with me from embark and I just didn't notice it, but I certainly didn't CHOOSE to have one at any time. Interesting. :) [[User:FFLaguna|FFLaguna]] 23:10, 24 November 2007 (EST)&lt;br /&gt;
:You probably traded for it. Almost everytime you trade for some cage in the depot, there's something in it. --[[User:Eagle of Fire|Eagle of Fire]] 00:02, 25 November 2007 (EST)&lt;br /&gt;
::Ahhhhhh, thank you! I'll check inside the cage before I trade next time. [[User:FFLaguna|FFLaguna]] 17:55, 25 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Archery_target&amp;diff=22950</id>
		<title>40d Talk:Archery target</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Archery_target&amp;diff=22950"/>
		<updated>2007-11-25T22:53:59Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dwarves don't practice with metal bolts. ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any sort of bolts can be used to practice with.&amp;quot; This can't be correct, unless it's been changed in this version. I have never seen a dwarf practice with metal bolts. --[[User:Kjoery|Kjoery]] 09:15, 7 November 2007 (EST)&lt;br /&gt;
:You are correct. In my new fortress, the dorves only practice when I finally built bone/wood bolts. [[User:FFLaguna|FFLaguna]] 17:53, 25 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Archery_target&amp;diff=22949</id>
		<title>40d Talk:Archery target</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Archery_target&amp;diff=22949"/>
		<updated>2007-11-25T22:53:43Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dwarves don't practice with metal bolts. ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any sort of bolts can be used to practice with.&amp;quot; This can't be correct, unless it's been changed in this version. I have never seen a dwarf practice with metal bolts. --[[User:Kjoery|Kjoery]] 09:15, 7 November 2007 (EST)&lt;br /&gt;
:It's incorrect. In my new fortress, the dorves only practice when I finally built bone/wood bolts. [[User:FFLaguna|FFLaguna]] 17:53, 25 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Oriole&amp;diff=29257</id>
		<title>40d:Oriole</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Oriole&amp;diff=29257"/>
		<updated>2007-11-25T04:24:42Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an animal that exists in the world. It is tameable. It is cannot be butchered, but it can be set &amp;quot;Available&amp;quot; for ownership.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Oriole&amp;diff=29265</id>
		<title>40d Talk:Oriole</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Oriole&amp;diff=29265"/>
		<updated>2007-11-25T04:10:28Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: New page: I suddenly had a tamed oriole, one day... and I have no animal training centers or anything. It's possible that it came with me from embark and I just didn't notice it, but I certainly did...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suddenly had a tamed oriole, one day... and I have no animal training centers or anything. It's possible that it came with me from embark and I just didn't notice it, but I certainly didn't CHOOSE to have one at any time. Interesting. :) [[User:FFLaguna|FFLaguna]] 23:10, 24 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Oriole&amp;diff=29256</id>
		<title>40d:Oriole</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Oriole&amp;diff=29256"/>
		<updated>2007-11-25T04:09:47Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: New page: This is an animal that exists in the world. It is tameable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an animal that exists in the world. It is tameable.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Portal&amp;diff=29031</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Portal&amp;diff=29031"/>
		<updated>2007-11-24T22:02:08Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[glass]] [[door]] is called a portal.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Portal&amp;diff=29030</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Portal&amp;diff=29030"/>
		<updated>2007-11-24T22:01:53Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: Figured it out. Page created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A glass [[door]] is called a portal.&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Glass&amp;diff=7556</id>
		<title>40d:Glass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Glass&amp;diff=7556"/>
		<updated>2007-11-24T22:01:35Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: /* Products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glass is an interesting material with widespread uses.  Glass is manufactured in a [[Glass furnace]] or [[Magma glass furnace]].  There are three types of glass: Green, Clear and Crystal.&lt;br /&gt;
&lt;br /&gt;
Green glass is manufactured from [[sand]].  Clear glass uses both sand and [[pearlash]], while crystal glass is manufactured from [[Rock crystal]]s and pearlash.&lt;br /&gt;
&lt;br /&gt;
Sand can be gathered in bags using a task available at a glass furnace.  You must designate a sand-gathering zone in order for this task to succeed.&lt;br /&gt;
&lt;br /&gt;
==Products==&lt;br /&gt;
Glass can be manufactured into a wide variety of products:  &lt;br /&gt;
&lt;br /&gt;
*Raw glass is essentially a low-value [[gem]], a frequent request of dwarves undergoing a [[strange mood]].  Given its abundance, raw green glass makes an excellent training material for practicing the [[gem cutting]] skill.&lt;br /&gt;
*Glass can be formed into [[block]]s which can then be used for most building purposes.  Although this is much more labor-intensive than simple using raw or block stone, some people feel that it has an aesthetic appeal; for example, see Leerok the Lacerta's [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001365 Glass tower]&lt;br /&gt;
*Glass can be used to manufacture a number of [[furniture]] items, including [[armor stand]]s, [[chest|boxes]], [[floodgate]]s, [[hatch cover]]s, [[grate]]s, [[door|portals]], [[statue]]s, [[table]]s, [[throne]]s and [[weapon rack]]s.&lt;br /&gt;
*In addition, Glass can be converted into [[Trap]] components, such as [[large, spiked ball]]s or [[giant axe]]s.  Unlike their metal counterparts, glass trap mechanisms each utilize only single units of their component materials.  For example, a giant green glass axe blade requires only a bag of sand in order to manufacture.  Since sand, if present on the map, if effectively an infinite resource, this is a very cheap way to fully outfit a fortress with weapon traps. &lt;br /&gt;
*Glass windows can be made at a [[glass furnace]] as an alternative to making windows from gems.&lt;br /&gt;
*Outside of [[Metal]] and [[Wood]], Glass is the only readily available material for [[Cage]] construction.  A glass cage is called a terrarium, and is unique among cages in that it may be converted into an [[aquarium]] using the an option in the building tasks/prefs menu{{key|q}}{{key|w}}.  Terraria may not be used for justice applications.&lt;br /&gt;
*Glass [[vial]]s are used in some types of plant processing, and are required to build an [[Alchemist's laboratory]]&lt;br /&gt;
*Glass can be formed into a variety of crafts.&lt;br /&gt;
&lt;br /&gt;
Glass items often have unique names:&lt;br /&gt;
*A glass [[chest]] is called a box.&lt;br /&gt;
*A glass [[door]] is called a [[portal]].&lt;br /&gt;
*A glass [[pipe]] is called a tube.&lt;br /&gt;
*A glass [[cage]] is called a terrarium.&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Green glass has a material value of 2.&lt;br /&gt;
Clear glass has a material value of 5.&lt;br /&gt;
Crystal glass has a material value of 10.&lt;br /&gt;
&lt;br /&gt;
The damage value of green glass is 50% (confirmed at [[Gem#Glass]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Portal&amp;diff=29029</id>
		<title>Portal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Portal&amp;diff=29029"/>
		<updated>2007-11-24T22:01:06Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: New page: What is a Portal?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is a Portal?&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Ocean&amp;diff=12862</id>
		<title>40d:Ocean</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Ocean&amp;diff=12862"/>
		<updated>2007-11-24T21:23:00Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: /* Living by an Ocean */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''ocean''' is an immense volume of saltwater.&lt;br /&gt;
&lt;br /&gt;
== Oceans in Dwarf Fortress ==&lt;br /&gt;
Oceans are inhospitable areas for dwarves, and it is impossible to found a fort solely in an oceanic [[biome]]. There are generally a couple oceans on every generated map, they come in three varieties, based on temperature, which have little effect on their workings: Arctic, Temperate and Tropical.&lt;br /&gt;
&lt;br /&gt;
They tend to have a heavy effect on the surrounding geography of the generated world. [[Volcano]]es can often be found around the perimeter of the ocean, and this tends to be easiest place to find them. [[Marsh]]es and [[swamp]]s also tend to form around oceanic coastlines, especially near rivers. The land surrounding oceans also tends to have a high water table, resulting in [[aquifer]]s close to the surface.&lt;br /&gt;
&lt;br /&gt;
Sometimes you may find [[Driftwood|driftwood]].&lt;br /&gt;
&lt;br /&gt;
== Life next to an Ocean ==&lt;br /&gt;
Despite the multitude of warnings that the fortress selection screen displays, ocean squares can be quite habitable - provided they are chosen well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ocean-unique-features.GIF|thumb|400px|right| An oceanic shoreline. A wave crashes into the beach causing mist; on the right an exposed vein of Native Platinum is visible through the erosion during world generation. Stacks of driftwood also cover the beaches.]]&lt;br /&gt;
&lt;br /&gt;
Oceans have a multitude of benefits: they're generally sparsely populated, they usually have an abundance of arable soil, and the nearby aquifer will provide an accessible source of water. Oceans also provide a few unique geographic features, including stacks of driftwood and ocean waves - which crash against the beach to produce mist. The erosion caused by waves also tends to leave numerous exposed mineral veins and [[gem]] deposits at sealevel, if you're lucky. There also tend to be a lot of sea creatures and fish, although their fishability lies in doubt (also, oceans of haunted-type surroundings may be prone to more vicious creatures that aren't confined to the briney deep).&lt;br /&gt;
&lt;br /&gt;
Despite that, oceanic shorlines can be difficult starting areas. It is important to check for some variation in topography when choosing an ocean location, as the ground is almost always water-laden one tile down from sea-level. Even if slightly hilly terrain is found, there is no guarantee that stone will still be accessible. Forests tend to make good biome additions, as they tend to have more varied terrain than marshes and swamps. When also picking a forest it is important that the treeline extends at least two tiles away from the shoreline on the Local Map, otherwise you may potentially only have stacks of driftwood and no actual trees and shrubs.&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]][[Category:Map tiles]][[category:Water bodies]]&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tax_collector&amp;diff=27311</id>
		<title>40d:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tax_collector&amp;diff=27311"/>
		<updated>2007-11-23T14:09:23Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noble&lt;br /&gt;
| noble=Tax Collector&lt;br /&gt;
| quarters=Modest Quarters&lt;br /&gt;
| dining=Modest Dining Room&lt;br /&gt;
| office=Office&lt;br /&gt;
| tomb=None&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* Unknown{{Verify}}&lt;br /&gt;
| function=&lt;br /&gt;
* Enable economy{{Verify}}&lt;br /&gt;
}}&lt;br /&gt;
Upon receiving this noble from immigration, the [[Dwarven Economy]] begins and you can now construct [[Shop]]s.&lt;br /&gt;
&lt;br /&gt;
The trigger for the arrival of the Tax Collector is unknown, but it's not the minting of coins; possibly created or exported wealth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Tax_collector&amp;diff=27310</id>
		<title>40d:Tax collector</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Tax_collector&amp;diff=27310"/>
		<updated>2007-11-23T14:08:47Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: Verified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noble&lt;br /&gt;
| noble=Tax Collector&lt;br /&gt;
| quarters=Modest Quarters&lt;br /&gt;
| dining=Modest Dining Room&lt;br /&gt;
| office=Office&lt;br /&gt;
| stands=1&lt;br /&gt;
| racks=1&lt;br /&gt;
| chests=2&lt;br /&gt;
| cabinets=1&lt;br /&gt;
| arrival=&lt;br /&gt;
* Unknown{{Verify}}&lt;br /&gt;
| function=&lt;br /&gt;
* Enable economy{{Verify}}&lt;br /&gt;
}}&lt;br /&gt;
Upon receiving this noble from immigration, the [[Dwarven Economy]] begins and you can now construct [[Shop]]s.&lt;br /&gt;
&lt;br /&gt;
The trigger for the arrival of the Tax Collector is unknown, but it's not the minting of coins; possibly created or exported wealth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:King&amp;diff=26508</id>
		<title>40d:King</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:King&amp;diff=26508"/>
		<updated>2007-11-23T14:06:01Z</updated>

		<summary type="html">&lt;p&gt;FFLaguna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noble&lt;br /&gt;
| noble=King&lt;br /&gt;
| quarters=Royal Bedroom&lt;br /&gt;
| dining=Royal Dining Room&lt;br /&gt;
| office=Royal Throne Room&lt;br /&gt;
| tomb=Royal Mausoleum&lt;br /&gt;
| stands=5&lt;br /&gt;
| racks=5&lt;br /&gt;
| chests=10&lt;br /&gt;
| cabinets=5&lt;br /&gt;
| arrival=&lt;br /&gt;
* Duchy&lt;br /&gt;
* Great Wealth&lt;br /&gt;
* '''or''' discover [[Adamantine]]&lt;br /&gt;
| function=&lt;br /&gt;
* Promote [[fortress]] to Mountainhome&lt;br /&gt;
}}&lt;br /&gt;
Once your [[fortress]] becomes the capital of a [[Duke/Duchess|duchy]], 'The Incoming King' will appear on your nobles screen. You will need to reach a certain architectural value, road value, and offerings required (presumably to the dwarven civ's traders) for the King to arrive. The values needed for each vary from fort to fort, but can be viewed by examining 'The Incoming King' on the nobles screen.&lt;br /&gt;
&lt;br /&gt;
This is the dwarf named as ruler of the dwarf civilization in the [[Civilizations]] screen. When the King arrives, your fortress will be promoted to Mountainhome and capital of that civilization.&lt;br /&gt;
&lt;br /&gt;
If you find adamantine, this noble will make a surprise arrival, dressed as a peasant. It is unknown whether he follows the same demands as the previous versions' Adamantine Kings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>FFLaguna</name></author>
	</entry>
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