<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Enjia2000</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Enjia2000"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Enjia2000"/>
	<updated>2026-05-15T13:58:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Tileset&amp;diff=80952</id>
		<title>v0.31 Talk:Tileset</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Tileset&amp;diff=80952"/>
		<updated>2010-04-03T12:42:11Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alright! I was the one that did the Mayday port and I can safely say that the maydaymix fix does not really work (in my testing anyway). The simplest way to fix it is to generate a world, it'll drop the tiles, exit and re-enter. You'll never have problems again. I should note that means my original version worked when I said it was glitched, but I was half-right: the binary probably does have errors. --[[User:Cr9|Cr9]] 01:01, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I followed exactly the steps listed on this page, then I genned a new world, and it worked fine.  Also, Thanks! :) [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:30, 2 April 2010 (UTC)&lt;br /&gt;
::Someone please confirm my suspicion - unlike previous &amp;quot;all in one&amp;quot; distros, this requires you do d/l &amp;quot;vanilla DF2010&amp;quot; then d/l Mayday tileset?&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 09:55, 2 April 2010 (UTC)&lt;br /&gt;
::nevermind, it seems 7-zip is just better compression than what Toady used. for the non-enlightened, just d/l the Mayday file.&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 10:13, 2 April 2010 (UTC)&lt;br /&gt;
:::That's actually a good point -- not everyone has or knows what 7Z files are. I've added a ZIP release and a link to the FOSS program 7zip to alleviate those issues. --[[User:Cr9|Cr9]] 11:56, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hmm, most creatures (the ones with graphics set up maybe?) show up as blank black spaces in my version. What am I doing wrong?&lt;br /&gt;
:Redownload. For about twenty seconds I had uploaded a broken version and during those twenty seconds 24 people downloaded it. --[[User:Cr9|Cr9]] 05:01, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
*The game crashes when switching seasons for me. [[User:Enjia2000|Enjia2000]] 12:42, 3 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Known_bugs_and_issues&amp;diff=77372</id>
		<title>v0.31 Talk:Known bugs and issues</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Known_bugs_and_issues&amp;diff=77372"/>
		<updated>2010-04-01T15:31:07Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's been a long while since I used this wiki... where can I report a crash bug other than the official site (which is down)? The details: Opened the new version of Dwarf Fortress fullscreen, and it froze up during the opening sequence, when the dwarf at the end is peering through the hole. [[User:Alfador|Alfador]] 15:19, 1 April 2010 (UTC)&lt;br /&gt;
* Further information: started it in non-fullscreen mode and it worked fine. Now seeing if the fullscreen crash happens again or if it was just the fact that I was posting a Livejournal comment in the background... or possibly a first-time initialization that I'll be unable to reproduce. :P [[User:Alfador|Alfador]] 15:27, 1 April 2010 (UTC)&lt;br /&gt;
* And it did NOT reproduce. Great. [[User:Alfador|Alfador]] 15:29, 1 April 2010 (UTC)&lt;br /&gt;
*http://www.bay12games.com/dwarves/mantisbt/login_page.php is the new bug reporting tool. [[User:Enjia2000|Enjia2000]] 15:31, 1 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Frequently_Asked_Questions&amp;diff=77364</id>
		<title>v0.31:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Frequently_Asked_Questions&amp;diff=77364"/>
		<updated>2010-04-01T15:13:44Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
==Hunting==&lt;br /&gt;
How does hunting work in the new version? I've made a hunter, he picked up a crossbow on his own and i've assigned him ammo in the military screen and still no luck. [[User:Enjia2000|Enjia2000]] 15:13, 1 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Kennel&amp;diff=59817</id>
		<title>40d Talk:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Kennel&amp;diff=59817"/>
		<updated>2009-12-16T00:55:29Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: /* Availabilty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New trainable animals?  ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that anything other than dogs are trainable in the new version (without modding)? I looked through the raws, and there's still no [TRAINABLE] flag on any other critters.&lt;br /&gt;
&lt;br /&gt;
== Catch a live land animal ==&lt;br /&gt;
&lt;br /&gt;
What does this command actually do? I tried it with an animal trainer (no hunters) and he didn't seem to do anything. Is the only way to catch wild animals for taming using cage traps, or can a hunter (or for example wrestlers) knock out animals in melee and catch them that way? Or does the animal trainer play any part here?&lt;br /&gt;
&lt;br /&gt;
It is a command that makes a trapper use an animal trap to catch vermin.--[[User:Varsashi|Varsashi]] 18:42, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Ah, I see, so the only way to actually catch tamable deer/foxes/elephants etc. is to spam cage traps on the landscape and hope that they run into them? [[User:Jimphraxia|Jimphraxia]] 20:01, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, you can use walls to funnel them into the traps. That's actually the way it was more or less done in 2D DF, except channels were used to force them through the cage traps. You CAN spam the traps on the landscape, of course. -[[User:Kefkakrazy|Kefkakrazy]] 01:11, 28 November 2007 (EST)&lt;br /&gt;
== Taming Vermin ==&lt;br /&gt;
The article states that it is impossible to train vermin caught through the &amp;quot;Capture Live Land Animal&amp;quot; order.  This is false.  I've upwards of ten tamed rats sitting around in traps.&lt;br /&gt;
&lt;br /&gt;
: what is the point of Taming Vermin? [[User:Hoborobo|Hoborobo]] 08:22, 10 August 2008 (EDT)&lt;br /&gt;
:: Dwarves can then have them as a pet I believe. --[[User:Bombcar|Bombcar]] 01:50, 19 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Small Animal Dissection ==&lt;br /&gt;
&lt;br /&gt;
Is this really done here? The page states Butcher's shop. [[User:Coleste|Coleste]] 02:23, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Read again - the ''labor'' is used solely at a butcher's shop, but the ''skill'' can be used to construct a kennel.  (I know, and I agree...) :/ --[[User:Albedo|Albedo]] 02:56, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tame a Large Land Animal ==&lt;br /&gt;
&lt;br /&gt;
While low on food supplies, I attempted to tame a captured Macaque and Groundhog... but the job was cancelled, citing that there was no food to give. As there was nothing on the main article about this I thought I'd leave this here for someone who knows more about it than I do to explore and explain (for instance, if there's a particular type of food they will exclusively accept).&lt;br /&gt;
&lt;br /&gt;
== Availabilty ==&lt;br /&gt;
&lt;br /&gt;
I tested this last night, before you train a hunting or war dog it must not be &amp;quot;unavailable&amp;quot; in the animal status menu, otherwise the job will cancel. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Enjia2000|Enjia2000]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:I've trained dozens of war dogs without ever making them available for adoption, so you're probably doing something wrong. Do you have them chained or caged? --[[User:Quietust|Quietust]] 22:38, 15 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I am using 40d16, what are you using? because you MUST set them to available or else the trainer will cancel the job. having a uncaged tame dog is NOT enough to start the job. Yes, i know adoption deals with availability but if the only thing i change is the availability of a animal for the job to complete it's very easy to draw this conclusion. --[[User:Enjia2000|Enjia2000]] 00:55, 16 December 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Enjia2000&amp;diff=59816</id>
		<title>User talk:Enjia2000</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Enjia2000&amp;diff=59816"/>
		<updated>2009-12-16T00:50:44Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: /* And as I said.. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Training==&lt;br /&gt;
Perhaps you're misunderstanding the purpose of the &amp;quot;Available&amp;quot; designation from the Animals menu - it is not for ''training'', but for '''adoption'''. Unavailable dogs can be trained without problems, provided they are not in cages or chained up. --[[User:Quietust|Quietust]] 22:34, 15 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== And as I said.. ==&lt;br /&gt;
&lt;br /&gt;
There are three states a animal can be in, available, unavailable, and someone's pet. You CANNOT train a animal when it is in the unavailable state, it MUST be set to available.&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Kennel&amp;diff=59793</id>
		<title>40d:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Kennel&amp;diff=59793"/>
		<updated>2009-12-15T17:21:54Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Kennel|key=k&lt;br /&gt;
|job= &lt;br /&gt;
1 of&lt;br /&gt;
* [[Animal training]]&lt;br /&gt;
* [[Trapping]]&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Animal training]]&lt;br /&gt;
* [[Small animal dissection]]&lt;br /&gt;
* [[Trapping]]&lt;br /&gt;
|purpose=&lt;br /&gt;
* Train [[Hunting dog]]s&lt;br /&gt;
* Train [[War dog]]s&lt;br /&gt;
* Capture [[Vermin]]&lt;br /&gt;
* [[Tame]] [[Vermin]]&lt;br /&gt;
* [[Tame]] [[cage]]d wild [[creature]]s &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled. &lt;br /&gt;
&lt;br /&gt;
''(Note that the '''[[labour]]''' associated with the [[skill]] &amp;quot;[[small animal dissection]]&amp;quot; (namely &amp;quot;Extract from a dead animal&amp;quot;) is used solely at a [[butcher's shop]].  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''&lt;br /&gt;
&lt;br /&gt;
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.&lt;br /&gt;
&lt;br /&gt;
===Kennel Tasks===&lt;br /&gt;
====Train a Hunting Dog====&lt;br /&gt;
Requires: [[Available]] [[Cage|Uncaged]] [[Dog|stray dog]] and an [[Animal trainer]].&lt;br /&gt;
&lt;br /&gt;
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.&lt;br /&gt;
&lt;br /&gt;
====Train a War Dog====&lt;br /&gt;
Requires: [[Available]] [[Cage|Uncaged]] [[Dog|stray dog]] and an [[Animal trainer]].&lt;br /&gt;
&lt;br /&gt;
A war animal is a powerful fighter. [[War dog]]s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.&lt;br /&gt;
&lt;br /&gt;
====Capture a Live Land Animal====&lt;br /&gt;
Requires: [[Animal Trap]] and a [[Trapper]].&lt;br /&gt;
&lt;br /&gt;
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.&lt;br /&gt;
&lt;br /&gt;
====Tame a Small Animal====&lt;br /&gt;
Requires: An [[Animal trainer]] and trapped vermin.&lt;br /&gt;
&lt;br /&gt;
This is used to tame vermin for adoption as pets.&lt;br /&gt;
&lt;br /&gt;
====Tame a Large Animal====&lt;br /&gt;
Requires: [[Traps#Cage_Trap|Caged wild animal]] and an [[Animal trainer]].&lt;br /&gt;
&lt;br /&gt;
The animal trainer uses it to tame wild [[creatures|animals]] not already domesticated, such as [[wolf|wolves]] and [[tiger]]s that have been caught in cage traps.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Kennel&amp;diff=59792</id>
		<title>40d Talk:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Kennel&amp;diff=59792"/>
		<updated>2009-12-15T16:33:56Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: /* Availabilty */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New trainable animals?  ==&lt;br /&gt;
&lt;br /&gt;
Can anyone confirm that anything other than dogs are trainable in the new version (without modding)? I looked through the raws, and there's still no [TRAINABLE] flag on any other critters.&lt;br /&gt;
&lt;br /&gt;
== Catch a live land animal ==&lt;br /&gt;
&lt;br /&gt;
What does this command actually do? I tried it with an animal trainer (no hunters) and he didn't seem to do anything. Is the only way to catch wild animals for taming using cage traps, or can a hunter (or for example wrestlers) knock out animals in melee and catch them that way? Or does the animal trainer play any part here?&lt;br /&gt;
&lt;br /&gt;
It is a command that makes a trapper use an animal trap to catch vermin.--[[User:Varsashi|Varsashi]] 18:42, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Ah, I see, so the only way to actually catch tamable deer/foxes/elephants etc. is to spam cage traps on the landscape and hope that they run into them? [[User:Jimphraxia|Jimphraxia]] 20:01, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, you can use walls to funnel them into the traps. That's actually the way it was more or less done in 2D DF, except channels were used to force them through the cage traps. You CAN spam the traps on the landscape, of course. -[[User:Kefkakrazy|Kefkakrazy]] 01:11, 28 November 2007 (EST)&lt;br /&gt;
== Taming Vermin ==&lt;br /&gt;
The article states that it is impossible to train vermin caught through the &amp;quot;Capture Live Land Animal&amp;quot; order.  This is false.  I've upwards of ten tamed rats sitting around in traps.&lt;br /&gt;
&lt;br /&gt;
: what is the point of Taming Vermin? [[User:Hoborobo|Hoborobo]] 08:22, 10 August 2008 (EDT)&lt;br /&gt;
:: Dwarves can then have them as a pet I believe. --[[User:Bombcar|Bombcar]] 01:50, 19 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Small Animal Dissection ==&lt;br /&gt;
&lt;br /&gt;
Is this really done here? The page states Butcher's shop. [[User:Coleste|Coleste]] 02:23, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Read again - the ''labor'' is used solely at a butcher's shop, but the ''skill'' can be used to construct a kennel.  (I know, and I agree...) :/ --[[User:Albedo|Albedo]] 02:56, 10 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tame a Large Land Animal ==&lt;br /&gt;
&lt;br /&gt;
While low on food supplies, I attempted to tame a captured Macaque and Groundhog... but the job was cancelled, citing that there was no food to give. As there was nothing on the main article about this I thought I'd leave this here for someone who knows more about it than I do to explore and explain (for instance, if there's a particular type of food they will exclusively accept).&lt;br /&gt;
&lt;br /&gt;
== Availabilty ==&lt;br /&gt;
&lt;br /&gt;
I tested this last night, before you train a hunting or war dog it must not be &amp;quot;unavailable&amp;quot; in the animal status menu, otherwise the job will cancel.&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Enjia2000&amp;diff=59791</id>
		<title>User:Enjia2000</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Enjia2000&amp;diff=59791"/>
		<updated>2009-12-15T16:22:38Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: Created page with 'Name: Andrew Email: enjia2000@gmail.com'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Andrew&lt;br /&gt;
Email: enjia2000@gmail.com&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Kennel&amp;diff=59787</id>
		<title>40d:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Kennel&amp;diff=59787"/>
		<updated>2009-12-15T15:53:30Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: /* Train a War Dog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Kennel|key=k&lt;br /&gt;
|job= &lt;br /&gt;
1 of&lt;br /&gt;
* [[Animal training]]&lt;br /&gt;
* [[Trapping]]&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Animal training]]&lt;br /&gt;
* [[Small animal dissection]]&lt;br /&gt;
* [[Trapping]]&lt;br /&gt;
|purpose=&lt;br /&gt;
* Train [[Hunting dog]]s&lt;br /&gt;
* Train [[War dog]]s&lt;br /&gt;
* Capture [[Vermin]]&lt;br /&gt;
* [[Tame]] [[Vermin]]&lt;br /&gt;
* [[Tame]] [[cage]]d wild [[creature]]s &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled. &lt;br /&gt;
&lt;br /&gt;
''(Note that the '''[[labour]]''' associated with the [[skill]] &amp;quot;[[small animal dissection]]&amp;quot; (namely &amp;quot;Extract from a dead animal&amp;quot;) is used solely at a [[butcher's shop]].  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''&lt;br /&gt;
&lt;br /&gt;
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.&lt;br /&gt;
&lt;br /&gt;
===Kennel Tasks===&lt;br /&gt;
====Train a Hunting Dog====&lt;br /&gt;
Requires: [[Available]] [[Cage|Uncaged]] [[Dog|stray dog]] and an [[Animal trainer]].&lt;br /&gt;
&lt;br /&gt;
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;====Train a War Dog====&lt;br /&gt;
Requires: [[Available]] [[Cage|Uncaged]] [[Dog|stray dog]] and an [[Animal trainer]].&lt;br /&gt;
&lt;br /&gt;
A war animal is a powerful fighter. [[War dog]]s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Capture a Live Land Animal====&lt;br /&gt;
Requires: [[Animal Trap]] and a [[Trapper]].&lt;br /&gt;
&lt;br /&gt;
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.&lt;br /&gt;
&lt;br /&gt;
====Tame a Small Animal====&lt;br /&gt;
Requires: An [[Animal trainer]] and trapped vermin.&lt;br /&gt;
&lt;br /&gt;
This is used to tame vermin for adoption as pets.&lt;br /&gt;
&lt;br /&gt;
====Tame a Large Animal====&lt;br /&gt;
Requires: [[Traps#Cage_Trap|Caged wild animal]] and an [[Animal trainer]].&lt;br /&gt;
&lt;br /&gt;
The animal trainer uses it to tame wild [[creatures|animals]] not already domesticated, such as [[wolf|wolves]] and [[tiger]]s that have been caught in cage traps.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Kennel&amp;diff=59786</id>
		<title>40d:Kennel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Kennel&amp;diff=59786"/>
		<updated>2009-12-15T15:52:06Z</updated>

		<summary type="html">&lt;p&gt;Enjia2000: /* Train a Hunting Dog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|name=Kennel|key=k&lt;br /&gt;
|job= &lt;br /&gt;
1 of&lt;br /&gt;
* [[Animal training]]&lt;br /&gt;
* [[Trapping]]&lt;br /&gt;
|construction=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Block]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
1 of&lt;br /&gt;
* [[Animal training]]&lt;br /&gt;
* [[Small animal dissection]]&lt;br /&gt;
* [[Trapping]]&lt;br /&gt;
|purpose=&lt;br /&gt;
* Train [[Hunting dog]]s&lt;br /&gt;
* Train [[War dog]]s&lt;br /&gt;
* Capture [[Vermin]]&lt;br /&gt;
* [[Tame]] [[Vermin]]&lt;br /&gt;
* [[Tame]] [[cage]]d wild [[creature]]s &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled. &lt;br /&gt;
&lt;br /&gt;
''(Note that the '''[[labour]]''' associated with the [[skill]] &amp;quot;[[small animal dissection]]&amp;quot; (namely &amp;quot;Extract from a dead animal&amp;quot;) is used solely at a [[butcher's shop]].  But that '''skill''' is one of the three that can build a kennel, and is listed as such.  Just accept it.)''&lt;br /&gt;
&lt;br /&gt;
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.&lt;br /&gt;
&lt;br /&gt;
===Kennel Tasks===&lt;br /&gt;
====Train a Hunting Dog====&lt;br /&gt;
Requires: [[Available]] [[Cage|Uncaged]] [[Dog|stray dog]] and an [[Animal trainer]].&lt;br /&gt;
&lt;br /&gt;
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.&lt;br /&gt;
&lt;br /&gt;
====Train a War Dog====&lt;br /&gt;
Requires: [[Cage|Uncaged]] [[Dog|stray dog]] and an [[Animal trainer]].&lt;br /&gt;
&lt;br /&gt;
A war animal is a powerful fighter. [[War dog]]s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.&lt;br /&gt;
&lt;br /&gt;
====Capture a Live Land Animal====&lt;br /&gt;
Requires: [[Animal Trap]] and a [[Trapper]].&lt;br /&gt;
&lt;br /&gt;
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.&lt;br /&gt;
&lt;br /&gt;
====Tame a Small Animal====&lt;br /&gt;
Requires: An [[Animal trainer]] and trapped vermin.&lt;br /&gt;
&lt;br /&gt;
This is used to tame vermin for adoption as pets.&lt;br /&gt;
&lt;br /&gt;
====Tame a Large Animal====&lt;br /&gt;
Requires: [[Traps#Cage_Trap|Caged wild animal]] and an [[Animal trainer]].&lt;br /&gt;
&lt;br /&gt;
The animal trainer uses it to tame wild [[creatures|animals]] not already domesticated, such as [[wolf|wolves]] and [[tiger]]s that have been caught in cage traps.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Enjia2000</name></author>
	</entry>
</feed>