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	<updated>2026-08-19T15:59:05Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210614</id>
		<title>DF2014 Talk:Name</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210614"/>
		<updated>2014-09-02T23:29:05Z</updated>

		<summary type="html">&lt;p&gt;Drengor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 68.41.55.4 --&amp;gt;&lt;br /&gt;
'''Special characters in names (Umlaut, etc)'''&lt;br /&gt;
&lt;br /&gt;
The dwarven naming seems to randomly change vowels into exotic versions...  Unfortunately, these do not display as letters when truetype is enabled, making such names extra difficult to find in lists.  (This may be due to some tileset/image settings that I can't find I suppose..  I do have phoebus installed..  In fact, the first dwarf in my list is named 'Alath' with the middle A having a small circle over it... which shows as a stone wall in game)  &lt;br /&gt;
&lt;br /&gt;
Is there a way to disable this behavior? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Drengor|Drengor]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Do you mean &amp;quot;these do not display as letters when truetype is ''not'' enabled&amp;quot;? Either way, posting in the [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus thread] and providing a screenshot will probably get better results. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:37, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You are correct, I'd misidentified when truetype was enabled (I'd turned it on in the config, but apparently selected a graphics mode that didn't allow it)  Which makes sense.. it's falling back to the tileset, which has those chars properly defined for their ingame usage.&lt;br /&gt;
&lt;br /&gt;
::That brings me back to whether the name decoration can be disabled...  Umlauts and A's with circles over them isn't adding to the experience... it either forces me to enable ttf, with it's display problems, or show's symbols instead of the letter.  &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Drengor|Drengor]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Examplenottf.png|thumbnail|With TTF]]&lt;br /&gt;
[[File:ExampleTTF.png|thumbnail|No TTF]]&lt;br /&gt;
&lt;br /&gt;
::Ok, I have determined that all of the embark dwarves, and children/babies do not have the special characters.  I no longer believe it is random, but that I generated the world before installing phoebus, which generated dwarves with special characters, and when they arrive in migration waves their names remain special.-[[User:Drengor|Drengor]] ([[User talk:Drengor|talk]]) 23:29, 2 September 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Drengor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Pet&amp;diff=210517</id>
		<title>v0.34 Talk:Pet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Pet&amp;diff=210517"/>
		<updated>2014-09-01T15:09:57Z</updated>

		<summary type="html">&lt;p&gt;Drengor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first part of the article says: &amp;quot;...being fed by their owners if they are grazers...&amp;quot;, but there is also the statement: &amp;quot;...and the fact that owners will not specifically feed their pets...&amp;quot;. Does the owner of a grazing pet feed it, or does it have to be pastured?&lt;br /&gt;
: If a pet becomes hungry then a job is definitely generated for their owner to feed them. This job is only assigned to the pet's owner, not to any idle dwarf. I assume that the job is only generated once the pet is hungry (similar to &amp;quot;give water&amp;quot; jobs being generated when dwarves are thirsty) but am not confident enough on the details to edit the article. [[User:Pushy|Pushy]] 12:20, 8 November 2012 (UTC)&lt;br /&gt;
:: I have a fortress that has had no pasture for going on a year now.  My dwarves have several grazer pets (a couple rabbits and a billy goat) who all seem perfectly fine without being pastured.  In the same timeframe, my other grazers have all starved. Clearly, the owners take care of their pets.  --[[User:LackofCertainty|LackofCertainty]] 18:39, 22 January 2013 (UTC)&lt;br /&gt;
:::My current best guess is that pets follow owners outside where grass is, non-assigned stay in the meeting areas where no gras grows and die. --[[User:Old Ancient|Old Ancient]] 18:28, 2 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fights==&lt;br /&gt;
I found in reports that various animals attacked my dwarves (a broken ear, really?) or other animals. It appears that these animals perceive(d) the dining room as crowded, even though no pasture was placed there. Might also be the mix of animals (ducks, rooster, dogs...) Is this known/covered in a different article? It appears no serious injuries happened so far but the thought of my dwarves being attacked by war dogs while dining - not funny. --[[User:Old Ancient|Old Ancient]] 04:12, 28 March 2013 (UTC)&lt;br /&gt;
:According to the [[DF2012:Quickstart guide#Temporary Meeting Area|Quickstart guide]], animals will fight if they are in meeting areas as well, which is probably what happened in your case. If they aren't forced to stay in a specific area, they would probably just drift away from each other. --{{User:Lethosor/sig}} 20:25, 28 March 2013 (UTC)&lt;br /&gt;
::Thanks. Now, why did I post this to &amp;quot;pets&amp;quot;?? --[[User:Old Ancient|Old Ancient]] 19:40, 30 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Feeding==&lt;br /&gt;
&amp;quot;Pasture pets&amp;quot; ''do'' get hungry. Contact with the owner does not per se feed them. They don't seek out a pasture on their own. They might be feeding on grass whenever they follow their owner outside. No &amp;quot;feed&amp;quot; job observed so far. Cats appear to cause 'give water' jobs occasionally that are executed by a random dwarf, not the owner. Research ongoing. --[[User:Old Ancient|Old Ancient]] 19:40, 30 March 2013 (UTC)&lt;br /&gt;
:I was curious about this as well, and recently observed something relevant. A migrant dwarf arrived with a pet ram. There has never been a pasture in the fort and there is little available grass within the walls of my mountainside fort. Cave moss is similarly walled off. The ram continues to live after years without any pasture. Recently, I noticed that this ram was flashing 'hungry' while watching its owner spar. The wounds screen described the ram as &amp;quot;starving&amp;quot;. I then watched the ram exit the training room, at which point I used the 'follow' command to observe it. The ram wandered randomly through the fort, up and down z-levels, with no obvious destination, even walking through a food stockpile, all while continuing to flash 'hungry'. After roughly 30 seconds, I observed the presumed owner of the pet following after the ram with a plump helmet in hand. The dwarf had to chase after the ram for several tiles until he caught up to the ram. Immediately the ram was no longer hungry. The random motions of the ram reminded me of poor starving dwarves of long ago forts that would randomly search for vermin to eat.[[User:Coaldiamond|Coaldiamond]] ([[User talk:Coaldiamond|talk]]) 17:29, 22 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've modded my game to allow gremlins as standard pets, and what I'm seeing with them is that while stray adults and children will feed and water themselves, baby gremlins will not, and will dehydrate to death if they're not adopted. If they are adopted, though, they grow up just fine, which suggests that they're being taken care of by their dwarf. My bet is that the code for caring for pets already exists, and the problem is actually that there's nothing recognized as suitable food for grazers besides grass, which the dwarves can't gather. (Perhaps try modding elephants to explicitly eat plump helmets, like how pandas eat bamboo, and see what happens?) [[Special:Contributions/75.168.18.21|75.168.18.21]] 03:48, 10 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chains/Cages==&lt;br /&gt;
I removed the mention of assigning migrant pets to chains, as I believe it is not possible to assign pets to chains in DF2012.  If this is incorrect, this should of course be reverted, but it also might be good to add a discussion of how to assign pets to chains, as this is not obvious.  Only stray animals show up when I try to assign an animal to a chain.  Also, it might not hurt to mention somewhere that pets cannot be caged. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Pirate Bob|Pirate Bob]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BUG: When a dwarf adopts vermin currently residing in a cage, it may be perpetually trying to retrieve its pet, never succeeding. Constantly fills announcements with job cancellations unless job cancellation announcements are turned off. &lt;br /&gt;
-comment by Kawanaka&lt;br /&gt;
&lt;br /&gt;
==Pet Value==&lt;br /&gt;
&lt;br /&gt;
Is it known if the pet value affects the pet's death event?  Does a large pet dying hurt happiness significantly more?  -[[User:Drengor|Drengor]] ([[User talk:Drengor|talk]]) 15:09, 1 September 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Drengor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Pet&amp;diff=210516</id>
		<title>v0.34 Talk:Pet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Pet&amp;diff=210516"/>
		<updated>2014-09-01T15:09:01Z</updated>

		<summary type="html">&lt;p&gt;Drengor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first part of the article says: &amp;quot;...being fed by their owners if they are grazers...&amp;quot;, but there is also the statement: &amp;quot;...and the fact that owners will not specifically feed their pets...&amp;quot;. Does the owner of a grazing pet feed it, or does it have to be pastured?&lt;br /&gt;
: If a pet becomes hungry then a job is definitely generated for their owner to feed them. This job is only assigned to the pet's owner, not to any idle dwarf. I assume that the job is only generated once the pet is hungry (similar to &amp;quot;give water&amp;quot; jobs being generated when dwarves are thirsty) but am not confident enough on the details to edit the article. [[User:Pushy|Pushy]] 12:20, 8 November 2012 (UTC)&lt;br /&gt;
:: I have a fortress that has had no pasture for going on a year now.  My dwarves have several grazer pets (a couple rabbits and a billy goat) who all seem perfectly fine without being pastured.  In the same timeframe, my other grazers have all starved. Clearly, the owners take care of their pets.  --[[User:LackofCertainty|LackofCertainty]] 18:39, 22 January 2013 (UTC)&lt;br /&gt;
:::My current best guess is that pets follow owners outside where grass is, non-assigned stay in the meeting areas where no gras grows and die. --[[User:Old Ancient|Old Ancient]] 18:28, 2 April 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fights==&lt;br /&gt;
I found in reports that various animals attacked my dwarves (a broken ear, really?) or other animals. It appears that these animals perceive(d) the dining room as crowded, even though no pasture was placed there. Might also be the mix of animals (ducks, rooster, dogs...) Is this known/covered in a different article? It appears no serious injuries happened so far but the thought of my dwarves being attacked by war dogs while dining - not funny. --[[User:Old Ancient|Old Ancient]] 04:12, 28 March 2013 (UTC)&lt;br /&gt;
:According to the [[DF2012:Quickstart guide#Temporary Meeting Area|Quickstart guide]], animals will fight if they are in meeting areas as well, which is probably what happened in your case. If they aren't forced to stay in a specific area, they would probably just drift away from each other. --{{User:Lethosor/sig}} 20:25, 28 March 2013 (UTC)&lt;br /&gt;
::Thanks. Now, why did I post this to &amp;quot;pets&amp;quot;?? --[[User:Old Ancient|Old Ancient]] 19:40, 30 March 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Feeding==&lt;br /&gt;
&amp;quot;Pasture pets&amp;quot; ''do'' get hungry. Contact with the owner does not per se feed them. They don't seek out a pasture on their own. They might be feeding on grass whenever they follow their owner outside. No &amp;quot;feed&amp;quot; job observed so far. Cats appear to cause 'give water' jobs occasionally that are executed by a random dwarf, not the owner. Research ongoing. --[[User:Old Ancient|Old Ancient]] 19:40, 30 March 2013 (UTC)&lt;br /&gt;
:I was curious about this as well, and recently observed something relevant. A migrant dwarf arrived with a pet ram. There has never been a pasture in the fort and there is little available grass within the walls of my mountainside fort. Cave moss is similarly walled off. The ram continues to live after years without any pasture. Recently, I noticed that this ram was flashing 'hungry' while watching its owner spar. The wounds screen described the ram as &amp;quot;starving&amp;quot;. I then watched the ram exit the training room, at which point I used the 'follow' command to observe it. The ram wandered randomly through the fort, up and down z-levels, with no obvious destination, even walking through a food stockpile, all while continuing to flash 'hungry'. After roughly 30 seconds, I observed the presumed owner of the pet following after the ram with a plump helmet in hand. The dwarf had to chase after the ram for several tiles until he caught up to the ram. Immediately the ram was no longer hungry. The random motions of the ram reminded me of poor starving dwarves of long ago forts that would randomly search for vermin to eat.[[User:Coaldiamond|Coaldiamond]] ([[User talk:Coaldiamond|talk]]) 17:29, 22 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've modded my game to allow gremlins as standard pets, and what I'm seeing with them is that while stray adults and children will feed and water themselves, baby gremlins will not, and will dehydrate to death if they're not adopted. If they are adopted, though, they grow up just fine, which suggests that they're being taken care of by their dwarf. My bet is that the code for caring for pets already exists, and the problem is actually that there's nothing recognized as suitable food for grazers besides grass, which the dwarves can't gather. (Perhaps try modding elephants to explicitly eat plump helmets, like how pandas eat bamboo, and see what happens?) [[Special:Contributions/75.168.18.21|75.168.18.21]] 03:48, 10 February 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chains/Cages==&lt;br /&gt;
I removed the mention of assigning migrant pets to chains, as I believe it is not possible to assign pets to chains in DF2012.  If this is incorrect, this should of course be reverted, but it also might be good to add a discussion of how to assign pets to chains, as this is not obvious.  Only stray animals show up when I try to assign an animal to a chain.  Also, it might not hurt to mention somewhere that pets cannot be caged. &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Pirate Bob|Pirate Bob]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BUG: When a dwarf adopts vermin currently residing in a cage, it may be perpetually trying to retrieve its pet, never succeeding. Constantly fills announcements with job cancellations unless job cancellation announcements are turned off. &lt;br /&gt;
-comment by Kawanaka&lt;br /&gt;
&lt;br /&gt;
'''Pet Value'''&lt;br /&gt;
Is it known if the pet value affects the pet's death event?  Does a large pet dying hurt happiness significantly more?  -[[User:Drengor|Drengor]] ([[User talk:Drengor|talk]]) 15:09, 1 September 2014 (UTC)&lt;/div&gt;</summary>
		<author><name>Drengor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210257</id>
		<title>DF2014 Talk:Name</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210257"/>
		<updated>2014-08-27T11:51:24Z</updated>

		<summary type="html">&lt;p&gt;Drengor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 68.41.55.4 --&amp;gt;&lt;br /&gt;
'''Special characters in names (Umlaut, etc)'''&lt;br /&gt;
&lt;br /&gt;
The dwarven naming seems to randomly change vowels into exotic versions...  Unfortunately, these do not display as letters when truetype is enabled, making such names extra difficult to find in lists.  (This may be due to some tileset/image settings that I can't find I suppose..  I do have phoebus installed..  In fact, the first dwarf in my list is named 'Alath' with the middle A having a small circle over it... which shows as a stone wall in game)  &lt;br /&gt;
&lt;br /&gt;
Is there a way to disable this behavior? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Drengor|Drengor]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Do you mean &amp;quot;these do not display as letters when truetype is ''not'' enabled&amp;quot;? Either way, posting in the [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus thread] and providing a screenshot will probably get better results. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:37, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You are correct, I'd misidentified when truetype was enabled (I'd turned it on in the config, but apparently selected a graphics mode that didn't allow it)  Which makes sense.. it's falling back to the tileset, which has those chars properly defined for their ingame usage.&lt;br /&gt;
&lt;br /&gt;
::That brings me back to whether the name decoration can be disabled...  Umlauts and A's with circles over them isn't adding to the experience... it either forces me to enable ttf, with it's display problems, or show's symbols instead of the letter.  &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Drengor|Drengor]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Examplenottf.png|thumbnail|With TTF]]&lt;br /&gt;
[[File:ExampleTTF.png|thumbnail|No TTF]]&lt;/div&gt;</summary>
		<author><name>Drengor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:ExampleTTF.png&amp;diff=210247</id>
		<title>File:ExampleTTF.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:ExampleTTF.png&amp;diff=210247"/>
		<updated>2014-08-27T02:41:26Z</updated>

		<summary type="html">&lt;p&gt;Drengor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drengor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Examplenottf.png&amp;diff=210246</id>
		<title>File:Examplenottf.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Examplenottf.png&amp;diff=210246"/>
		<updated>2014-08-27T02:41:01Z</updated>

		<summary type="html">&lt;p&gt;Drengor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drengor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210245</id>
		<title>DF2014 Talk:Name</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210245"/>
		<updated>2014-08-27T02:40:43Z</updated>

		<summary type="html">&lt;p&gt;Drengor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 68.41.55.4 --&amp;gt;&lt;br /&gt;
'''Special characters in names (Umlaut, etc)'''&lt;br /&gt;
&lt;br /&gt;
The dwarven naming seems to randomly change vowels into exotic versions...  Unfortunately, these do not display as letters when truetype is enabled, making such names extra difficult to find in lists.  (This may be due to some tileset/image settings that I can't find I suppose..  I do have phoebus installed..  In fact, the first dwarf in my list is named 'Alath' with the middle A having a small circle over it... which shows as a stone wall in game)  &lt;br /&gt;
&lt;br /&gt;
Is there a way to disable this behavior? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Drengor|Drengor]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Do you mean &amp;quot;these do not display as letters when truetype is ''not'' enabled&amp;quot;? Either way, posting in the [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus thread] and providing a screenshot will probably get better results. &amp;amp;mdash;[[User:Lethosor|&amp;lt;span style=&amp;quot;color:#074&amp;quot;&amp;gt;Lethosor&amp;lt;/span&amp;gt;]] ([[User talk:Lethosor|&amp;lt;span style=&amp;quot;color:#092&amp;quot;&amp;gt;talk&amp;lt;/span&amp;gt;]]) 21:37, 26 August 2014 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok, I'll post here and there.  Thanks for the pointer.&lt;br /&gt;
&lt;br /&gt;
[[File:Examplenottf.png|thumbnail|No TTF]]&lt;br /&gt;
[[File:ExampleTTF.png|thumbnail|With TTF]]&lt;/div&gt;</summary>
		<author><name>Drengor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210237</id>
		<title>DF2014 Talk:Name</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210237"/>
		<updated>2014-08-26T20:47:48Z</updated>

		<summary type="html">&lt;p&gt;Drengor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 68.41.55.4 --&amp;gt;&lt;br /&gt;
'''Special characters in names (Umlaut, etc)'''&lt;br /&gt;
&lt;br /&gt;
The dwarven naming seems to randomly change vowels into exotic versions...  Unfortunately, these do not display as letters when truetype is enabled, making such names extra difficult to find in lists.  (This may be due to some tileset/image settings that I can't find I suppose..  I do have phoebus installed..  In fact, the first dwarf in my list is named 'Alath' with the middle A having a small circle over it... which shows as a stone wall in game)  &lt;br /&gt;
&lt;br /&gt;
Is there a way to disable this behavior?&lt;/div&gt;</summary>
		<author><name>Drengor</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210236</id>
		<title>DF2014 Talk:Name</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Name&amp;diff=210236"/>
		<updated>2014-08-26T20:39:57Z</updated>

		<summary type="html">&lt;p&gt;Drengor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page created automatically - requested by 68.41.55.4 --&amp;gt;&lt;br /&gt;
'''Special characters in names (Umlaut, etc)'''&lt;br /&gt;
&lt;br /&gt;
The dwarven naming seems to randomly change vowels into exotic versions...  Unfortunately, these do not display as letters when truetype is enabled, making such names extra difficult to find in lists.  (This may be due to some tileset/image settings that I can't find I suppose..  I do have phoebus installed..  In fact, the first dwarf in my list is named 'Alath' with the middle A having a small circle over it... which shows as a stone wall in game)  &lt;br /&gt;
&lt;br /&gt;
[[File:E:\example.png|thumbnail|Examples]]&lt;br /&gt;
&lt;br /&gt;
Is there a way to disable this behavior?&lt;/div&gt;</summary>
		<author><name>Drengor</name></author>
	</entry>
</feed>