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	<updated>2026-05-15T02:26:49Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dam&amp;diff=152349</id>
		<title>v0.31:Dam</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dam&amp;diff=152349"/>
		<updated>2011-08-13T22:42:35Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: /* Draining Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Masterwork|00:23, 9 October 2010 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
[[Image:dam.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
A dam can be built across a [[river]] or [[brook]].  This has several uses: &lt;br /&gt;
&lt;br /&gt;
*Stop a river from flowing altogether&lt;br /&gt;
*Modify a river's path&lt;br /&gt;
*Create a pretty lake or functional reservoir&lt;br /&gt;
*Create water-based traps&lt;br /&gt;
&lt;br /&gt;
A river will not &amp;quot;overflow&amp;quot; its banks above its starting level because of a dam.  (Note - if a waterfall is upstream, the ''upper level'' is the &amp;quot;starting level&amp;quot;!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dam Building==&lt;br /&gt;
&lt;br /&gt;
Finding the direction the water flows is probably a necessary step to take. This is actually fairly simple - at one end, the river falls off the map, and so is of a low water height. Check the outmost tiles of both ends of the river.&lt;br /&gt;
&lt;br /&gt;
===Ice Method===&lt;br /&gt;
The easiest and quickest method of Dam manufacture is only possible if your map freezes during winter. Simply dig out a thin section of {{L|channel}}s across the river and build a wall out of floodgates, blocking the path of the water. &lt;br /&gt;
&lt;br /&gt;
===Draining Method===&lt;br /&gt;
&lt;br /&gt;
Another way is to drain the river. This can be done by building a tunnel next to the river that dumps into a chasm or deep valley.  The dumping tunnel should only be one square wide, with a single floodgate to control it, as long as where the water first enters it has a fairly large number of squares of &amp;quot;Open Space&amp;quot; to move into.  The water over Open Space will rapidly force its way down, forcing the rest to flow at warp speed.  Be sure the floodgate is operational, as this sort of flow imposes terrible game lag while active.  The more edge tiles drained from, the faster the level will go down enough to allow construction.&lt;br /&gt;
&lt;br /&gt;
An alternative method to this is to use a large number of pumps to move more water out of the river than can be replaced by the water flow. For a river with a width of 4 tiles, you will need &amp;lt;s&amp;gt; three on either side &amp;lt;/s&amp;gt; four pumps spanning the river pumping it into channels or tunnels, ideally off the map, a waterfall, or somewhere where flooding will not be a concern.  While the pumps are operating, it will be drained enough to build the dam. A little more mechanic intensive method is using nine pumps, four to pump where your floodgates will go, four to pump out places for your workers to stand up/downstream, and one to keep a ramp clear to retrieve the dwarves.  This method has the advantage on not needing channels/tunnels saving that layer for future construction.&lt;br /&gt;
&lt;br /&gt;
If your dwarves are persistent enough you can also dig out a large chamber under the river at Z-1, channel out holes on both sides at Z0, and cover these holes with walled-in bridges. When you raise the bridges the water drops down; when you lower them it starts flowing again. This avoids the 'infinite hole' bug that can result if you uses collapses to punch holes in the bottom of brooks.&lt;br /&gt;
&lt;br /&gt;
One other possible method of disposing of that water is channeling it to an {{L|aquifer}} lower than the river, it will absorb the pressurized water. The best part of this method is that the {{L|aquifer}} will likely be almost directly under the river, minimizing the needed construction.&lt;br /&gt;
&lt;br /&gt;
You can also smooth and carve fortifications into the very last tile on a z level below surface (if that last tile is rock, and not soil) and water will flow through the fortifications and off the edge of the map.&lt;br /&gt;
&lt;br /&gt;
[[Image:DammingEfforts.png|left|thumb|200px|An example of how to construct a magma dam.]]&lt;br /&gt;
&lt;br /&gt;
===Magma Method===&lt;br /&gt;
&lt;br /&gt;
If you have access to a {{L|magma}} source, you can pump magma into the flowing water. When the magma and water collide, the result is a tile of {{L|obsidian}}- an added bonus if you're in the market for making obsidian items. Pump enough magma into the river to reach both banks for a stretch at least 3-4 tiles wide in order to give your dwarves enough space to channel out the obsidian and place {{L|floodgate}}s.&amp;lt;br /&amp;gt; &lt;br /&gt;
'''Beware:''' Pumping magma too close to the edge of the map could result in permanently damming your river! Obsidian tiles created on the edge of the map cannot be mined out!&lt;br /&gt;
&lt;br /&gt;
If you wish to move magma over a brook without damming it, constructed floors over the brook tiles work.&lt;br /&gt;
&lt;br /&gt;
===Natural {{L|Cave-in}} ===&lt;br /&gt;
If your river is '''{{L|River#Underground Rivers|underground}}''', you can use {{L|channel}}ing to collapse a section of rock into it. If this rock was {{L|construction|construct}}ed (i.e., you built it as walls or floors), it will revert to its component stones and sink to the bottom, not blocking the river at all. However, if the rock is '''natural''', it will retain its shape and block the flow of water.&lt;br /&gt;
&lt;br /&gt;
Since above-ground rivers normally do not pass beneath natural rock, this strategy is difficult to apply to them. But dwarven ingenuity should never be underestimated.&lt;br /&gt;
&lt;br /&gt;
==Your Dam==&lt;br /&gt;
&lt;br /&gt;
===The Dam===&lt;br /&gt;
[[Image:Dam2.JPG|left]]&lt;br /&gt;
After your dam has been completed and looks something like the image, you can expect water to just stop flowing UNLESS there is a waterfall. If that is the case, the water will just flow around it after flooding a fair amount of space around it. If you messed up while making a magma dam and permanently obstructed the edge of the map, you can expect the entire world to flood up to the point where water enters.&lt;br /&gt;
&lt;br /&gt;
===Actually Building===&lt;br /&gt;
Once the river has been drained (which can take a VERY long time), you may have to dig into the riverbed by ordering a channel to be dug in the open space tile above the tile you want to build on. The result of this, however, is that the tile is no longer considered a brook/river and it behaves like any other storage of water. It no longer colored a pretty light-blue and nothing (including dwarves, caravans, goblins, etc) can walk on top of it. This can be very annoying, so be prepared.&lt;br /&gt;
&lt;br /&gt;
However if your dwarves have access to the river bed they can 'mine' the bed out leaving the pretty blue surface (or dull grey surface when there is no water). you should leave some form of access to the &amp;lt;s&amp;gt;bed&amp;lt;/s&amp;gt; channel at the farthest downstream point to let wanderers out of the bed if you decide to open your dam&lt;br /&gt;
&lt;br /&gt;
===Further Possibilities===&lt;br /&gt;
*Most of the above techniques can be used to puncture oceans and lakes, for dikes or random under-water bunkers.&lt;br /&gt;
*You can create a massive flood if you build a dam out of floodgates and open them all at once. Good for traps. Works with magma.&lt;br /&gt;
*Being in control of your local river/brook makes you more of a &amp;lt;s&amp;gt;man&amp;lt;/s&amp;gt; dwarf.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Water FAQ}}&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DreadKatak&amp;diff=152332</id>
		<title>User:DreadKatak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DreadKatak&amp;diff=152332"/>
		<updated>2011-08-13T00:50:40Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a big fan of DF, but the latest version - 0.31.04 (May 16, 2010) - is loaded with bugs, instability, typos, raw errors, etc. Unfortunately, it also has some awesome new features that make me reluctant to play older versions, so I have created this account to help catalog and submit all of the issues that I encounter (I will be using the official bug tracker as well). -- 06:30, 27 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Children.png|thumb|center|200px|''(click to enlarge)''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Children'''&amp;lt;br /&amp;gt;Kids will be kids.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MotherOf4.PNG|thumb|center|200px|''(click to enlarge)''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mother of Four (Three at once)'''&amp;lt;br /&amp;gt;This mom has her hands full.]]&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:MotherOf4.PNG&amp;diff=152331</id>
		<title>File:MotherOf4.PNG</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:MotherOf4.PNG&amp;diff=152331"/>
		<updated>2011-08-13T00:39:54Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: Young Mother has her hands full.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Young Mother has her hands full.&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Children.png&amp;diff=138623</id>
		<title>File:Children.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Children.png&amp;diff=138623"/>
		<updated>2011-03-21T02:09:16Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: Kids will be kids.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kids will be kids.&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Health_care&amp;diff=138476</id>
		<title>v0.31:Health care</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Health_care&amp;diff=138476"/>
		<updated>2011-03-16T23:22:55Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: /* Medical Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|20:36, 13 August 2010 (UTC)}}{{av}}&lt;br /&gt;
{{buggy|bugsection=Bugs}}&lt;br /&gt;
&lt;br /&gt;
'''Hospitals''' are a {{l|Activity zone#Hospital|zone}} designated via the {{l|Activity zone|zone menu}}. Hospitals use any beds, tables, traction benches, and boxes/bags that are within these zones. You may also alter how much {{l|thread}}, {{l|cloth}}, {{l|splint}}s, {{l|crutch}}es, {{l|plaster powder}} for casts, {{l|bucket}}s, and {{l|soap}} hospitals use.&lt;br /&gt;
&lt;br /&gt;
'''Doctors''' are dwarves assigned to any of the five medical labors; dressing wounds, diagnosis, surgery, setting bones, and suturing. All doctors in the fortress operate under the instruction of the {{l|Chief Medical Dwarf}}, an appointed {{l|noble}}. Doctors perform medicine on a dwarf only after treatment has been prescribed by a diagnostician. Doctors do not perform any healthcare on animals, despite injured animals &amp;quot;requesting&amp;quot; diagnosis in the {{l|Health screen|z-health screen}}. &lt;br /&gt;
&lt;br /&gt;
All beds within a hospital zone are automatically Hospital beds, where injured dwarves will go to recuperate. Tired healthy dwarves will occasionally camp there too if the hospital is close, even if they have their own bed. &lt;br /&gt;
&lt;br /&gt;
== Medical Skills ==&lt;br /&gt;
There are five doctor skills - how critical they are is unclear at the moment, but from [[Toady]]'s pre-release comments we can assume they are moderately important to the healing process. &lt;br /&gt;
&lt;br /&gt;
Skill (&amp;amp; Profession)&lt;br /&gt;
&lt;br /&gt;
* {{l|Diagnosis}} (Diagnostician) This skill is used at the start of the treatment of every wounded; used a lot and also needed by your chief medical dwarf&lt;br /&gt;
* {{l|Wound Dressing}} (Wound Dresser) This is also used pretty often; any wound seems to need it&lt;br /&gt;
* {{l|Suturing}} (Suturer) Fairly common; most open wounds (from cutting) seem to need it? Seems more like every fracture needs suture&lt;br /&gt;
* {{l|Surgery}} (Surgeon) Somewhat less common; amongst others, wounds to organs seem to require it&lt;br /&gt;
* {{l|Setting Bones}} (Bone Doctor) This is obviously needed for broken bones, but perhaps not for all?&lt;br /&gt;
&lt;br /&gt;
===Non-doctor labors===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Non&amp;quot;-doctors have 2 {{L|labor}}s that contribute to healthcare:&lt;br /&gt;
&lt;br /&gt;
* Feed Patients/Prisoners&lt;br /&gt;
* Recover Wounded&lt;br /&gt;
&lt;br /&gt;
Note that these are not {{L|skill}}s - they do not cause experience gain, but merely are activities that can be turned on/off for each dwarf. By default, all dwarves start with these labors designated.&lt;br /&gt;
&lt;br /&gt;
==Setting up a Hospital==&lt;br /&gt;
* You must have assigned a Chief Medical Dwarf to diagnose patients. Without a diagnosis, patients cannot be treated. If they cannot be treated, they will occupy the hospital area until they die, performing no function. (Any dwarf with the Diagnosis labor enabled can diagnose dwarves, but the Chief Medical Dwarf may impact the diagnosis job creation.)&lt;br /&gt;
* Ensure your doctors have their respective healthcare labors enabled through {{k|v}}-{{k|p}}-{{k|l}} in order to handle treatments.&lt;br /&gt;
* Hit {{k|i}} and set up a hospital [[zone]] for the area you plan on having your hospital in. Be sure &amp;quot;Hospital&amp;quot; is highlighted.&lt;br /&gt;
* Place enough beds in that zone to ensure you can keep all wounded dwarves in the hospital, plus a few spare that will be occupied by lazy couch-surfers. &lt;br /&gt;
* Build at least four containers ({{k|b}}-{{k|h}}) to store hospital supplies.&lt;br /&gt;
* Build tables ({{k|b}}-{{k|t}}) for surgeons to perform surgery on. You may perform surgery without tables; it will be more messy.&lt;br /&gt;
** Place the tables right next to the beds, or you will get &amp;quot;cancels surgery, patient not resting&amp;quot; spam, as moving the sleeping patient more than one square from the bed to the table wakes up the patient [http://www.bay12forums.com/smf/index.php?topic=60231.0]&lt;br /&gt;
* Build one (or more) traction benches to handle compound fractures when the dwarf requires &amp;quot;immobilization.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Broken bones ==&lt;br /&gt;
&lt;br /&gt;
Broken bones can be treated with just thread and cloth. After a while the treated broken bone will turn into a fracture, allowing a suture to be applied which will finally allow the bedridden dwarf to get up and make himself relatively useful, grasping is still impaired during healing. If you want the dwarf to get up and make himself useful immediately, you'll need to apply a plaster cast, which will require some more effort.&lt;br /&gt;
&lt;br /&gt;
=== Traction Benches ===&lt;br /&gt;
&lt;br /&gt;
A '''traction bench''' is used by a {{l|doctor}} in a {{l|Hospital|hospital zone}} to immobilize a dwarf that has sustained complex or overlapping fractures.&lt;br /&gt;
&lt;br /&gt;
It is constructed in the {{l|Mechanic's workshop}}, and requires a {{l|table}}, a {{l|mechanism}}, and a {{l|rope}} or a {{l|chain}} to construct.&lt;br /&gt;
&lt;br /&gt;
=== Casts ===&lt;br /&gt;
&lt;br /&gt;
Casts are made out of {{l|plaster powder}} and are used to keep broken bones in their proper place until healed. To store it in a hospital, create a stockpile with furniture/siege ammo enabled, metals allowed (is this needed?), core and total quality all allowed, material plant cloth, and boxes and bags individually selected. Gypsum plaster under &amp;quot;other stones&amp;quot; should also be selected. Applying a cast also requires a bucket and cloth, and a water source. Since plaster doesn't need to be stored in the hospital, this section only applies to the tiresome obsessives so common to DF. Worth noting is the fact that doctors applying a cast will get stuck trying to get water. To solve this, make sure a bucket filled with water is lying around somewhere. To get an unused bucket of water, order the filling of a pond and forbid the bucket after it's been filled, after unforbidding this bucket and forbidden the bucket he was trying to fill, the doctor can finally apply his precious cast. &lt;br /&gt;
&lt;br /&gt;
Plaster powder is produced at a {{L|kiln}} or {{L|magma kiln}} from {{L|gypsum}}, {{L|alabaster}}, {{L|selenite}}, or {{L|satinspar}} and an empty {{L|bag}} by a dwarf with the furnace operator skill enabled.  They can also be bought at embark for 3 points per unit, with each unit coming with a free {{L|bag}}.&lt;br /&gt;
&lt;br /&gt;
=== Crutches ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Crutches are represented with the symbol&lt;br /&gt;
|{{RT0|┬|#770}}&lt;br /&gt;
|.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A dwarf that needs to use a crutch/crutches will gain experience in the '''Crutch Walking''' skill, which Toady has stated will reduce the speed penalty for having to use crutches. Presumably, at legendary, they will move just as fast as without crutches. Testing remains to be seen whether using crutches causes any other penalties that this skill might reduce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See Also:''' &lt;br /&gt;
*{{l|Health screen|z-health screen}}&lt;br /&gt;
&lt;br /&gt;
==Infection==&lt;br /&gt;
Every open wound can become infected. Infections may heal over time, however, many dwarves will die due to infection, often months after the actual wounding&lt;br /&gt;
&lt;br /&gt;
Causes of infection include:&lt;br /&gt;
* No cleaning of the wounds&lt;br /&gt;
* Cleaning with water from a stagnant water source&lt;br /&gt;
* Cleaning without soap&lt;br /&gt;
* Medical operation from unskilled doctors {{verify}}&lt;br /&gt;
* Bad luck&lt;br /&gt;
&lt;br /&gt;
==Tips for an Effective Hospital==&lt;br /&gt;
* Regularly use ({{k|i}}-{{k|H}}) to examine your hospital stockpile. Ensure your hospital is well-stocked. If you run out of materials regularly, increase the limits.&lt;br /&gt;
* It is possible to do without soap in the hospital stockpile. Choosing to do so, however, increases the risk of infection, which most likely will kill your dwarf. Consult the {{l|soap}} page to understand that industry. Bring a 2 lye on embark for easy soap.&lt;br /&gt;
* Put a well inside the hospital for maximum efficiency. Doctors need to wash regularly, and clean water reduces infection.&lt;br /&gt;
* Do not place chairs next your surgery tables. A chair is an invitation for rat-roast eating freeloaders to block the medical process.&lt;br /&gt;
* Consider making use of burrows to ensure your healthcare workers stay in the area. &lt;br /&gt;
* You may wish to consider individual rooms for each bed if you find your doctors are choosing to treat Urist McScratched over Urist McBloodFountainTheGushing. A locked door minimizes the mess and thereby infection and allows you to prioritize.&lt;br /&gt;
* The Chief Medical Dwarf should be kept unbusy and near the hospital, as no treatment will begin until he has diagnosed them.&lt;br /&gt;
** Yes, expecting him to also treat dwarves is a distraction. When you have multiple dwarves needing a diagnosis, the other medical dwarves cannot start work until he has finished.&lt;br /&gt;
* Create &amp;quot;nurses&amp;quot; by setting dwarves to only use the Recover Wounded, Bring Food and Water labors. &lt;br /&gt;
** It is important not to distract doctors from treating patients. &lt;br /&gt;
** &amp;quot;Give food&amp;quot; and &amp;quot;Give water&amp;quot; are low priority jobs, so it is entirely possible for a patient to starve to death if no one ever gets &amp;quot;unbusy&amp;quot; enough to bring them food. &lt;br /&gt;
** Similarly, it is important not to put your doctors at risk by recovering wounded in the middle of a battle—if they become injured, they cannot treat themselves.&lt;br /&gt;
* You can select nurses who enjoy helping people to give them good thoughts. This helps prevent dwarves that hate bringing others food from receiving unhappy thoughts for being &amp;quot;forced&amp;quot; to.&lt;br /&gt;
* Consult the talk page where past bugs are detailed. Healthcare started out with many bugs. Some of those bugs may no longer be valid.&lt;br /&gt;
&lt;br /&gt;
Dwarves will prefer to store and use the most expensive thread and cloth. Yes, that includes '''adamantine strands'''. ''Fortunately,'' adamantine is not nearly as useful in DF2010 as it used to be; this would have been crippling in 40d.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
Items linking to a bug on the bug tracker are accurate as of {{version|0.31.08}}.  Older bugs should be removed or tagged with the version they were fixed in.&lt;br /&gt;
&lt;br /&gt;
* If a dwarf gets stuck in surgery or is never properly treated, you can re-injure them to get the attention of Dwarven Healthcare, e.g. by causing a {{l|Cave-in}}. This will cause a new diagnosis to be made and may free the invalid. If he is stuck in a bed, you can sometimes remove the bed the dwarf is resting in to get him to leave the hospital.  However, when a dwarf seems to be &amp;quot;stuck&amp;quot; in a bed, they may be resting because of a severe infection, and forcing him or her out into the world will result in them succumbing to it.&lt;br /&gt;
* Gypsum powder is not stored at the hospital. {{bug|194}}&lt;br /&gt;
* Bone doctors cannot fill buckets to apply plaster casts, instead standing next to the water source holding a bucket indefinitely. If an already-full bucket of water is available somewhere in the fortress, forbidding all empty buckets will allow the cast to be made. {{bug|2627}}&lt;br /&gt;
* Dwarves with healthcare jobs will use the closest supplies to do their work, even if they are not stored in the hospital. {{bug|287}}&lt;br /&gt;
* The hospital allocates as many of a material as possible (enough to fill all chests in the hospital) whenever the material is understocked by any amount. {{bug|191}}&lt;br /&gt;
* The quality and value of a finished traction bench doesn't account for all of the inputs used to make it. {{verify}}&lt;br /&gt;
* Dwarves will steal items from the caravan and store them in hospital.&lt;br /&gt;
* For whatever reason, Dwarves will '''never, EVER''' be assigned crutches. No matter what. It doesn't matter what labors are or aren't assigned, where your crutches are or aren't kept, whether they're stored in {{L|container}}s {{k|b}}uilt in the hospital or in stock{{k|p}}iles placed within the hospital, whether the crutches are masterworks or just tack, or what other injuries the dwarves do or do not have. What this means, in practical gameplay terms, is that a dwarf with a broken leg will recover once the leg is set with gypsum plaster - but a dwarf with motor nerve damage, or a missing limb, will '''remain a bed-ridden invalid for the rest of their miserable life'''. No known workaround, save for {{L|Unfortunate accident|intensive manual therapy}}.&lt;br /&gt;
* In some circumstances, patients in surgery will have Recover Wounded jobs scheduled for them, resulting in the surgery being repeatedly interrupted by &amp;quot;helpful&amp;quot; dwarves moving them from the surgery table to a bed.  Coping strategies include disabling Recover Wounded on all dwarves and locking the hospital doors.{{bug|3755}}&lt;br /&gt;
* Dwarves with broken legs will get up and walk out of the hospital if not treated quickly enough.&lt;br /&gt;
&lt;br /&gt;
[[Category:Current]]&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.05&amp;diff=116919</id>
		<title>v0.31:Release information/0.31.05</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.05&amp;diff=116919"/>
		<updated>2010-06-04T17:58:35Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;There are probably some Baughn SDL version tweaks not listed below.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:::-- [[Toady One]]&lt;br /&gt;
&lt;br /&gt;
==Crash fixes==&lt;br /&gt;
* SDL graphics mode should work now (Baughn)&lt;br /&gt;
* creating squads in Linux shouldn't crash the game now&lt;br /&gt;
* stopped melting items from eventually crashing the game&lt;br /&gt;
&lt;br /&gt;
==Major bug fixes==&lt;br /&gt;
* animals/babies no longer try to clean themselves at water sources&lt;br /&gt;
* stopped losers from keeping their positions at elections (could not easily repair old saves with this problem though)&lt;br /&gt;
* fixed problem where ID numbers would be invalid on load after generating a world&lt;br /&gt;
* adjusted seasonal temperatures (should actually fix the rain bug)&lt;br /&gt;
* SDL grid sizes no longer stuck on 80x25 if you let intro movies play (Baughn)&lt;br /&gt;
&lt;br /&gt;
==Other bug fixes/tweaks==&lt;br /&gt;
* site finder will advance without keypresses now&lt;br /&gt;
* SDL version 2D mode colors are corrected (Baughn)&lt;br /&gt;
* stopped cursor from skipping over large entries in stocks screen in SDL versions (Baughn)&lt;br /&gt;
* ESC no longer quits SDL keybinding screens instead of going up a level (Baughn)&lt;br /&gt;
* slow SDL unit offloading and other similar problems sped up (Baughn)&lt;br /&gt;
&lt;br /&gt;
==New stuff==&lt;br /&gt;
* immediately runs elections for unappointed, unelected positions like expedition leader if leader dies&lt;br /&gt;
* can set held key repetition behavior in SDL versions from init.txt (Baughn)&lt;br /&gt;
* SDL version 2D mode now allows zooming (Baughn)&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.05&amp;diff=116918</id>
		<title>v0.31:Release information/0.31.05</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Release_information/0.31.05&amp;diff=116918"/>
		<updated>2010-06-04T17:55:46Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: Created page with '&amp;lt;blockquote&amp;gt;There are probably some Baughn SDL version tweaks not listed below. &amp;lt;/blockquote&amp;gt; :::-- Toady One  ==Crash fixes== * SDL graphics mode should work now (Baughn) * …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;There are probably some Baughn SDL version tweaks not listed below.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:::-- [[Toady One]]&lt;br /&gt;
&lt;br /&gt;
==Crash fixes==&lt;br /&gt;
* SDL graphics mode should work now (Baughn)&lt;br /&gt;
* creating squads in Linux shouldn't crash the game now&lt;br /&gt;
* stopped melting items from eventually crashing the game&lt;br /&gt;
&lt;br /&gt;
==Major bug fixes==&lt;br /&gt;
* animals/babies no longer try to clean themselves at water sources&lt;br /&gt;
* stopped losers from keeping their positions at elections (could not easily repair old saves with this problem though)&lt;br /&gt;
* fixed problem where ID numbers would be invalid on load after generating a world&lt;br /&gt;
* adjusted seasonal temperatures (should actually fix the rain bug)&lt;br /&gt;
* SDL grid sizes no longer stuck on 80x25 if you let intro movies play (Baughn)&lt;br /&gt;
&lt;br /&gt;
==Other bug fixes/tweaks==&lt;br /&gt;
* site finder will advanec without keypresses now&lt;br /&gt;
* SDL version 2D mode colors are corrected (Baughn)&lt;br /&gt;
* stopped cursor from skipping over large entries in stocks screen in SDL versions (Baughn)&lt;br /&gt;
* ESC no longer quits SDL keybinding screens instead of going up a level (Baughn)&lt;br /&gt;
* slow SDL unit offloading and other similar problems sped up (Baughn)&lt;br /&gt;
&lt;br /&gt;
==New stuff==&lt;br /&gt;
* immediately runs elections for unappointed, unelected positions like expedition leader if leader dies&lt;br /&gt;
* can set held key repetition behavior in SDL versions from init.txt (Baughn)&lt;br /&gt;
* SDL version 2D mode now allows zooming (Baughn)&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.05&amp;diff=116917</id>
		<title>Template:News/Mirrors/0.31.05</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:News/Mirrors/0.31.05&amp;diff=116917"/>
		<updated>2010-06-04T17:48:09Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: Created page with '&amp;lt;div style=&amp;quot;width: 60%; font-size: 85%; text-align: center;&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;float: left; width:50%;&amp;quot;&amp;gt; [http://www.bay12games.com/dwarves/df_31_05_win.zip Windows]&amp;lt;br&amp;gt; [http://www.b…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width: 60%; font-size: 85%; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_05_win.zip Windows]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_05_win_s.zip Windows/small]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_05_linux.tar.bz2 Linux]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_05_osx.tar.bz2 Mac]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_05_legacy.zip Windows/legacy]&lt;br /&gt;
[http://www.bay12games.com/dwarves/df_31_05_legacy_s.zip Windows/small legacy]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=116916</id>
		<title>Template:Current/lastupdate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/lastupdate&amp;diff=116916"/>
		<updated>2010-06-04T17:42:47Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4th June 2010&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the date that the latest version was released. (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to that date.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=116915</id>
		<title>Template:Current/version</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Current/version&amp;diff=116915"/>
		<updated>2010-06-04T17:41:18Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;0.31.05&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template is the most recent version (hopefully).&lt;br /&gt;
Include it in places that you want to constantly refer to the most recent version.&lt;br /&gt;
&lt;br /&gt;
If this template isn't up to date, feel free to correct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version {{current/version}}]][[category:wiki]][[Category:Version templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File_talk:Champions.png&amp;diff=115626</id>
		<title>File talk:Champions.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File_talk:Champions.png&amp;diff=115626"/>
		<updated>2010-05-27T17:17:09Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I love this scene.  There could not have been a better tile to represent that dwarf's joy in slaughter.  --[[User:DreadKatak|DreadKatak]] 17:17, 27 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File_talk:Champions.png&amp;diff=115625</id>
		<title>File talk:Champions.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File_talk:Champions.png&amp;diff=115625"/>
		<updated>2010-05-27T17:16:53Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: Created page with 'I love this scene.  There could not have been a better tile to represent that dwarf's joy in slaughter.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I love this scene.  There could not have been a better tile to represent that dwarf's joy in slaughter.&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Briess&amp;diff=115617</id>
		<title>User talk:Briess</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Briess&amp;diff=115617"/>
		<updated>2010-05-27T16:42:27Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: /* Wiki Confirmation E-mails */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{archive|*[[User_talk:Briess/archive1|archive 1]]}}&lt;br /&gt;
==Offsite Images?==&lt;br /&gt;
&lt;br /&gt;
I've been trying to figure out how to display images from offsite (ie imageshack links) without uploading them to the wiki. I'm looking to move a 92-image post from the Bay12 forums to one of my userpages (rather large images at that) and if I can't use offsite linking I can't do it. According to what I could find on Wikipedia about wikitext this isn't possible, but I'm not one hundred percent sure, just doublechecking. Or if there was a way to get around this, that'd be jolly good too. --[[User:Retro|Retro]] 21:56, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Raw subpages ==&lt;br /&gt;
&lt;br /&gt;
I've noticed that the current trend seems to be putting the various raws into subpages specific to each &amp;quot;entity&amp;quot;. I feel I should point out that this might be a bad idea, because it will result in people clicking &amp;quot;Random page&amp;quot; occasionally being directed to one of said /raw pages. I know because I ran into the '''exact''' same problem on the KoL wiki - all of the various in-game items (of which there are several thousand) had been given data pages (containing templates of the form &amp;lt;nowiki&amp;gt;{{#switch:{{{1}}}|name=whatever|image=something.gif|plural=somethings|{{{2|}}}}}&amp;lt;/nowiki&amp;gt; for the purposes of easy data retrieval by other templates), and said data pages had been placed as &amp;quot;item name/data&amp;quot;, leading to them coming up during searches and &amp;quot;random page&amp;quot; clicks; in the end, we created a separate namespace to contain them, but that probably won't work very well here because all of the &amp;quot;entity&amp;quot; pages are already in their own namespaces. VengefulDonut was considering using his regular expression voodoo templates to automatically extract all of the relevant raws for an entity (just as is done with the mineral/metal/gem infoboxes, but just grabbing the entire blob rather than parsing out individual fields), something that would only require a single &amp;quot;raws&amp;quot; page for each version and would be much simpler to update when new releases come along and fix a whole bunch of errors in the raws. --[[User:Quietust|Quietust]] 12:49, 23 April 2010 (UTC)&lt;br /&gt;
:Seems it was a lot easier than I figured it'd be - all creatures from 23a now grab their raws from the appropriate creature raw pages, and once I import each of the raw pages for 40d and 0.31, they'll automagically start working there as well. A few additional changes to {{tl|gamedata}} should allow it to reliably fetch raws for other object types (specifically, MATGLOSS for old stones/metals/plants, INORGANIC for new stones/metals, and PLANT for new plants). --[[User:Quietust|Quietust]] 19:26, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recent changes page ==&lt;br /&gt;
&lt;br /&gt;
I know this is probably some sort of hack.  But is there any way that we can get recent changes to be like search in the sense that we can use checkboxes to select multiple namespaces?  Like all the &amp;quot;talk&amp;quot; pages?  Minor deal, don't kill yourself/the wiki trying to do it, but if it's not exceedingly hard, it'd be useful. Thanks [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 16:29, 24 April 2010 (UTC)&lt;br /&gt;
:Understood, thanks for looking into it. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:44, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Game data template==&lt;br /&gt;
&lt;br /&gt;
Allright, i didn't want to break anything. Just wanted to improve, because the way it currently looks is a bit cruel. Could you please tell me what other templates relate to the gamedata one.&lt;br /&gt;
Greetings -- [[User:Used|Used]] 09:39, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Ah, i have been surfing in the wiki, now i know what you mean =) Thx --[[User:Used|Used]] 15:47, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Quick page check request==&lt;br /&gt;
I was wondering if you could quickly comment on this list: DF2010:Industry Mostly if any industres are missing, and I really don't like some of the names.[[User:GiantTiger11|GiantTiger11]] 20:39, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Your cat got run over by a car?  That's so sad.  :[  --[[User:ToonyMan|ToonyMan]] 03:09, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 502 Bad Gateway ==&lt;br /&gt;
&lt;br /&gt;
After uploading all of the raws for 0.31.03, the DF2010 pages for Dwarf, Human, Elf, and Goblin are all giving &amp;quot;502 Bad Gateway&amp;quot; almost immediately. Other creatures within creature_standard.txt (the largest of the raw files, weighing in at 185kb) are loading just fine. Back when VengefulDonut was working on the stonelookup/contains stuff, the page for Chromite was doing the same thing, specifically when it tried to look up the list of gems contained within it (said list consists only of Demantoid, and the entire raw file for gems is only 30K), though it looks like some other changes to the raw templates were able to solve that particular issue. If the size of the template is an issue, it should be reasonably easy to split it in half - it'd just be a matter of editing [[DF2010:Creature file lookup]] and redirecting some of the entities to different pages. --[[User:Quietust|Quietust]] 23:57, 4 May 2010 (UTC)&lt;br /&gt;
:As a side test, I tried doing the same regex match on my Windows XP box using PHP 5.2.9, and trying to match against the DWARF raws caused it to silently crash (apparently due to a stack overflow within PCRE - adding &amp;lt;tt&amp;gt;ini_set(&amp;quot;pcre.recursion_limit&amp;quot;, 25000);&amp;lt;/tt&amp;gt; removes the crash but also causes the match to fail) while the others seemed to be okay; however, on my FreeBSD server (amd64, running inside VMware on the aforementioned Windows XP box) running PHP 5.2.11, they all worked fine. The latest version of PHP 5.2.x is 5.2.13 (and the latest overall version is 5.3.2), while the site itself is running 5.2.10, so it's possible that something was fixed in the meanwhile, though I don't see anything in the changelog that looks to be related. --[[User:Quietust|Quietust]] 00:44, 5 May 2010 (UTC)&lt;br /&gt;
::I've rewritten the regular expression used in {{tl|raw2}} and it seems to no longer choke on creature_standard.txt, though for now I'm leaving it split in 3 pieces. --[[User:Quietust|Quietust]] 02:32, 5 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[MediaWiki:Sidebar]] ==&lt;br /&gt;
&lt;br /&gt;
Sometimes the sidebar has the community portal/current events stuff, and i have to go to the above place and save (w/o changes) to get it to come up.  Is that a wiki problem, or my own browser problem?  Thanks. [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 17:16, 10 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
I posted a mantis bug link and was prompted with an external link captcha box.  Seems like bay12games.com ought to be considered an internal domain by this spam-avoid feature.  Is there a domain whitelist? [[User:Timbojones|Timbojones]] 16:58, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magmawiki Skin ==&lt;br /&gt;
&lt;br /&gt;
I can't help but notice the sidebar is nonexistant in the Magmawiki Skin - this makes it hard to navigate back to the first page, as there is no link to do so. Obviously I can just use the address bar to go back, but it's a hassle. --[[User:DrMelon|DrMelon]] 20:50, 24 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Edit:&lt;br /&gt;
Now I feel like a fool.&lt;br /&gt;
&lt;br /&gt;
== Wiki Confirmation E-mails ==&lt;br /&gt;
&lt;br /&gt;
I signed up about 12 hours ago and still haven't received my confirmation e-mail.  Is this because I used a free web-based yahoo email, or is there something else wrong?&lt;br /&gt;
I have this same issue with the official DF mantis bug tracker.  --[[User:DreadKatak|DreadKatak]] 16:42, 27 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DreadKatak&amp;diff=115567</id>
		<title>User:DreadKatak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DreadKatak&amp;diff=115567"/>
		<updated>2010-05-27T06:32:44Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: Created page with 'I am a big fan of DF, but the latest version - 0.31.04 (May 16, 2010) - is loaded with bugs, instability, typos, raw errors, etc. Unfortunately, it also has some awesome new feat…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a big fan of DF, but the latest version - 0.31.04 (May 16, 2010) - is loaded with bugs, instability, typos, raw errors, etc. Unfortunately, it also has some awesome new features that make me reluctant to play older versions, so I have created this account to help catalog and submit all of the issues that I encounter (I will be using the official bug tracker as well). -- 06:30, 27 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:DreadKatak&amp;diff=115566</id>
		<title>User talk:DreadKatak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:DreadKatak&amp;diff=115566"/>
		<updated>2010-05-27T06:30:52Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a big fan of DF, but the latest version - 0.31.04 (May 16, 2010) - is loaded with bugs, instability, typos, raw errors, etc.  Unfortunately, it also has some awesome new features that make me reluctant to play older versions, so I have created this account to help catalog and submit all of the issues that I encounter (I will be using the official bug tracker as well).&lt;br /&gt;
--[[User:DreadKatak|DreadKatak]] 06:30, 27 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:DreadKatak&amp;diff=115565</id>
		<title>User talk:DreadKatak</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:DreadKatak&amp;diff=115565"/>
		<updated>2010-05-27T06:30:00Z</updated>

		<summary type="html">&lt;p&gt;DreadKatak: first user page edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am a big fan of DF, but the latest version - 0.31.04 (May 16, 2010) - is loaded with bugs, instability, typos, raw errors, etc.  Unfortunately, it also has some awesome new features that make me reluctant to play older versions, so I have created this account to help catalog and submit all of the issues that I encounter (I will be using the official bug tracker as well).&lt;br /&gt;
--06:30, 27 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DreadKatak</name></author>
	</entry>
</feed>