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		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235270</id>
		<title>DF2014:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235270"/>
		<updated>2018-02-28T19:43:49Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: gemset gameplay image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|10:59, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{For/see|a list of existing [[tilesets]]|[[Tileset repository]]}}&lt;br /&gt;
{{For/see|information on graphics set creation|[[Graphic set]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2014:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.&lt;br /&gt;
==24x24 square graphics sets==&lt;br /&gt;
===GemSet===&lt;br /&gt;
[[Image:Gemsetgameplay.png|thumb|right|Screenshot of game using the Gemset Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Gemset_Logo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0 Official Forum Thread] or [https://github.com/DFgraphics/GemSet github]&lt;br /&gt;
| author          = DragonDePlatino&lt;br /&gt;
| sprite          = 24&amp;amp;times;24 / 48&amp;amp;times;48&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.4&lt;br /&gt;
| df compatible   = 0.42.04&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 17, 2015. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.&lt;br /&gt;
&lt;br /&gt;
Drawn natively in a 24x24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.&lt;br /&gt;
&lt;br /&gt;
All creature graphics are finished and TWBT support is currently in-development.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Set===&lt;br /&gt;
[[Image:Dungeonsetgameplay.jpeg|thumb|right|Screenshot of game using the Dungeon Set Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Dungeonsetlogo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=152766.msg6467509 Official Forum Thread]&lt;br /&gt;
| author          = utkonos&lt;br /&gt;
| sprite          = 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.03&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: June 28, 2016.&lt;br /&gt;
A TWBT compatible graphics set drawn in a realistic style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Burnedfxlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=143588.0 Forum thread]&lt;br /&gt;
| author          = Burned&lt;br /&gt;
| sprite          = 12&amp;amp;times;12 or 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = n/a&lt;br /&gt;
| df compatible   = 0.44.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: January 19, 2018&lt;br /&gt;
Provides graphics for every creature in the game, a custom tileset and color scheme.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18x18 square graphics sets==&lt;br /&gt;
===CLA's ASCII-like Graphics Set===&lt;br /&gt;
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:ZwymD.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread], [https://github.com/DFgraphics/CLA/releases Github]&lt;br /&gt;
| author          = CLA&lt;br /&gt;
| sprite          = 18&amp;amp;times;18&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 23&lt;br /&gt;
| df compatible   = 0.44.01&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated: November 24, 2017&lt;br /&gt;
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ironhand and Wormslayer's Graphics Pack===&lt;br /&gt;
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Ironhandtileset.png|256px]]&amp;lt;!--[[Image:IronhandDwarves.png|270px]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread], [https://github.com/DFgraphics/Ironhand/releases Github]&lt;br /&gt;
| author          = Ironhand and Wormslayer&lt;br /&gt;
| sprite          = 18&amp;amp;times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&amp;amp;times;16 version (Ironhand16 for 0.40.09)]&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 0.68&lt;br /&gt;
| df compatible   = [http://dffd.bay12games.com/file.php?id=11348 0.43.05 Community Maintained Version] / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.40.09]&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated:  July 5, 2016. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16×16 square graphics sets==&lt;br /&gt;
===Beefmo 2012===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| download link   = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]&lt;br /&gt;
| author          = Beefmo and Thirin&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.54&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Dec 26, 2012. No longer maintained.&lt;br /&gt;
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}&lt;br /&gt;
&lt;br /&gt;
===Geoduck's 16x16 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck logo.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 29, 2016&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}&lt;br /&gt;
&lt;br /&gt;
===Rally Ho! Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Rallyhologo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=149172.0 Rydel's Forum Thread], [https://github.com/DFgraphics/Rally-Ho/releases Github]&lt;br /&gt;
| author          = Rydel&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions in readme&lt;br /&gt;
| comments        = Last updated: March 27, 2017. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Rally Ho! is a 16x16 graphics set for Dwarf Fortress 2016 (43.04-43.05) based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mayday's Graphic Set===&lt;br /&gt;
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:DFG13.png|256px]]&lt;br /&gt;
| download link   = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday/releases GitHub]&lt;br /&gt;
| author          = [[User:Mikemayday|Mikemayday]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280 horizontal&lt;br /&gt;
| current version = 40_05&lt;br /&gt;
| df compatible   = 0.40.05&lt;br /&gt;
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].&lt;br /&gt;
| comments        = Last updated: 28 July 2014. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).&lt;br /&gt;
&lt;br /&gt;
There's an [https://github.com/rofl0r/df-mayday inofficial patch] that supports 0.43.05 (the non-graphic related parts of the original mayday (key bindings, embark profile) have been sacrified to make forward ports easier).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Obsidian Graphics Set===&lt;br /&gt;
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Obsidian Graphics Set.png|256px]]&amp;lt;!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] or [https://github.com/DFgraphics/Obsidian/releases GitHub]&lt;br /&gt;
| author          = [[User:Obsidian Soul|Obsidian Soul]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.8&lt;br /&gt;
| df compatible   = 0.34.11 (unofficial DF2014 update available, see description)&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: July 24, 2013. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more &amp;quot;medieval&amp;quot; atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.&lt;br /&gt;
&lt;br /&gt;
Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.}}&lt;br /&gt;
&lt;br /&gt;
===Phoebus' Graphics Set===&lt;br /&gt;
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Phoebus_16x16.png|256px]]&amp;lt;!--[[Image:Phoebus_Dwarves.png]]--&amp;gt;&lt;br /&gt;
| forum thread   = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] or [https://github.com/DFgraphics/Phoebus/releases GitHub]&lt;br /&gt;
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]&lt;br /&gt;
| author          = Phoebus&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.43.04&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spacefox Graphics Set===&lt;br /&gt;
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Spacefox-preview.png|256px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Spacefox GitHub repository]&lt;br /&gt;
| author          = Spacefox&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 43.05e&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tergel Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Tergellogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=145802.0 Forum thread], [https://github.com/DFgraphics/Tergel Github]&lt;br /&gt;
| author          = CowThing&lt;br /&gt;
| sprite          = 12&amp;amp;times;12 or 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = 5.0&lt;br /&gt;
| df compatible   = 0.44.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Dec 22, 2017. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's &amp;quot;scroll-o-sprites&amp;quot;, and many others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15×15 square graphics sets==&lt;br /&gt;
===Duerer 15x15 Graphics Set===&lt;br /&gt;
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Duererlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/?topic=142083.0 Forum thread]&lt;br /&gt;
| author          = HaterSkater&lt;br /&gt;
| sprite          = 15&amp;amp;times;15&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.6.A&lt;br /&gt;
| df compatible   = 0.42.02&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: December 6, 2015. No longer maintained.&lt;br /&gt;
That's it. Engraved Dwarf Fortress.&lt;br /&gt;
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12×12 square graphics sets==&lt;br /&gt;
===Geoduck's 12x12 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck12x12dwarfsample2.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 12&amp;amp;times;12&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = 3.0&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 22, 2013&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10×10 square graphics sets==&lt;br /&gt;
===Taffer's Tilesets &amp;amp; Graphics===&lt;br /&gt;
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset &amp;amp; Graphics]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Taffergraphics.png|250px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Taffer/releases Github]&lt;br /&gt;
| author          = Taffer&lt;br /&gt;
| sprite          = 10&amp;amp;times;10, 20&amp;amp;times;20&lt;br /&gt;
| resolution      = Any&lt;br /&gt;
| current version = 4.8&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Unzip over DF install&lt;br /&gt;
| comments        = Last updated: January 10, 2017&lt;br /&gt;
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16x24 non-square graphics sets==&lt;br /&gt;
===Anon's Tileset and Creature Graphics===&lt;br /&gt;
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Anontileset_screen1.PNG]]&lt;br /&gt;
| download link   = [http://dffd.bay12games.com/file.php?id=12544]&lt;br /&gt;
| author          = TilesetAnon&lt;br /&gt;
| sprite          = 16&amp;amp;times;24&lt;br /&gt;
| current version = 1.01&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Available as a patch&lt;br /&gt;
| comments        = Last updated: July 10, 2017&lt;br /&gt;
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Mods}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category| Graphics}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Gemsetgameplay.png&amp;diff=235269</id>
		<title>File:Gemsetgameplay.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Gemsetgameplay.png&amp;diff=235269"/>
		<updated>2018-02-28T19:42:46Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Gemset screenshot from http://www.bay12forums.com/smf/index.php?topic=150753.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gemset screenshot from http://www.bay12forums.com/smf/index.php?topic=150753.0&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=235268</id>
		<title>Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tileset_repository&amp;diff=235268"/>
		<updated>2018-02-28T19:31:32Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added fnord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You may be looking for general information on [[tilesets]] or the [[Graphics set repository]].''&lt;br /&gt;
&lt;br /&gt;
A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
The default tilesets (640x300 and 800x600) render 8x12 and 10x12 characters respectively, with majuscule latin letters occupying a 7x9 box, and appear broadly similar to the IBM MDA font based on the shape of the &amp;quot;0&amp;quot;, &amp;quot;g&amp;quot;, and &amp;quot;f&amp;quot; characters (but with slight differences including the &amp;quot;0&amp;quot;, &amp;quot;W&amp;quot;, and &amp;quot;y&amp;quot;). The exact origin of the DF font is unknown.&lt;br /&gt;
&lt;br /&gt;
=Installation=&lt;br /&gt;
To use a specific tileset with Dwarf Fortress you must perform the following steps:&lt;br /&gt;
&lt;br /&gt;
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)&lt;br /&gt;
# If necessary, convert the tileset to the correct image format for the version of DF you are using:&lt;br /&gt;
## For ''DF 0.28.181.40d'' or older: Open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.&lt;br /&gt;
## For ''DF 0.31'' or newer: Open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.&lt;br /&gt;
# Move/Copy the file to the DF art directory (''&amp;lt;DF Dir&amp;gt;/data/art'').&lt;br /&gt;
# Edit the initialization configuration file (''&amp;lt;DF Dir&amp;gt;/data/init/init.txt'') to specify the tileset file to use. There are four locations that can be changed:&lt;br /&gt;
## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''&amp;lt;filename&amp;gt;'']''' tag.&lt;br /&gt;
## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''&amp;lt;filename&amp;gt;'']''' tag.&lt;br /&gt;
## Specify the tileset for a windowed graphical display by setting the filename in the '''[GRAPHICS_FONT:''&amp;lt;filename&amp;gt;'']''' tag.&lt;br /&gt;
## Specify the tileset for a full-screen graphical display by setting the filename in the '''[GRAPHICS_FULLFONT:''&amp;lt;filename&amp;gt;'']''' tag.&lt;br /&gt;
## Once you have made the changes you need to remember to save the file.&lt;br /&gt;
&lt;br /&gt;
If the selected tileset requires modifications to the Raws, you will have to make those edits.  What those changes are will depend on the tileset itself.&lt;br /&gt;
&lt;br /&gt;
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!&lt;br /&gt;
&lt;br /&gt;
=Square Tilesets=&lt;br /&gt;
&lt;br /&gt;
==1&amp;amp;times;1==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]] &lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Monoscii_Lite.png]]&lt;br /&gt;
|author=Loud Whispers&lt;br /&gt;
|dated=2015-03-30&lt;br /&gt;
|size=1&amp;amp;times;1&lt;br /&gt;
|resolution=80&amp;amp;times;25&lt;br /&gt;
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;5==&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]] &lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_400x125.png]]&lt;br /&gt;
|author=[[User:Kein|Kein]]&lt;br /&gt;
|dated=2008-8-7&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125&lt;br /&gt;
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x5.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2008-11-20&lt;br /&gt;
|size=5&amp;amp;times;5&lt;br /&gt;
|resolution=400&amp;amp;times;125, 800&amp;amp;times;250, 800&amp;amp;times;500&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Geti_custom_6x6.png]]&lt;br /&gt;
|author=[[User:Geti|Geti]]&lt;br /&gt;
|dated=2010-08-04&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960times;300&lt;br /&gt;
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font01.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-11-5&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&amp;amp;times;6, with a seperator column.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord Nightmare 6x6font02.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-11-12&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=The first version the tiny tileset, superceded by the version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_curses_480x150_v2.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150&lt;br /&gt;
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.&lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6&amp;amp;times;6 v2.zip].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:nobbins6x6.png]]&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2010-01-10&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960&amp;amp;times;300&lt;br /&gt;
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:nobbin_ts_v2.png]]&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2010-06-28&lt;br /&gt;
|size=6&amp;amp;times;6&lt;br /&gt;
|resolution=480&amp;amp;times;150, 960&amp;amp;times;300&lt;br /&gt;
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==7&amp;amp;times;7==&lt;br /&gt;
&lt;br /&gt;
[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Herrbdog_7x7_tileset.gif]]&lt;br /&gt;
|author=[[User:herrbdog|herrbdog]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:terbert_7x7.png]]&lt;br /&gt;
|author=[[User:Terbert|Terbert]]&lt;br /&gt;
|dated=2009-6-30&lt;br /&gt;
|size=7&amp;amp;times;7&lt;br /&gt;
|resolution=560&amp;amp;times;175&lt;br /&gt;
|comments=This is a 7x7 tileset made for overseeing large constructions &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;8==&lt;br /&gt;
[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Anikki_square_8x8.png]]&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]&lt;br /&gt;
&lt;br /&gt;
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_8x8&lt;br /&gt;
|image=[[Image:cheepicus_8x8.png]]&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-4-3&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Jdpage_8x8.png]]&lt;br /&gt;
|author=[[User:Jdpage|Jdpage]]&lt;br /&gt;
|dated=2010-09-15&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 native.&lt;br /&gt;
|comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thick.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&amp;amp;times;8 CGA tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CGA8x8thin.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2008-6-6&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:LN_EGA8x8.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The IBM EGA 8&amp;amp;times;8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Pastiche_8x8.png]]&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Potash_8x8.png]]&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=I like packing as much on the screen as I can, but 8&amp;amp;times;8 is just too crowded for 1920&amp;amp;times;1080 fullscreen. I intended to make a 10&amp;amp;times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Acorntileset8x8.png]]&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_c64_640x200.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200&lt;br /&gt;
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&amp;amp;times;16 version [[#Yayo_2|below]]. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&amp;amp;times;8 tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_msx.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;9==&lt;br /&gt;
&lt;br /&gt;
[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:720x225_SmoothWalls.PNG]]&lt;br /&gt;
|author=[[User:Dorten|Dorten]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:720x225_SmoothWalls7.png]]&lt;br /&gt;
|author=[[User:Dorten|Dorten]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Minor tweak so the 7's don't look like question marks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Nostalgia_720x225.png]]&lt;br /&gt;
|author=[[User:Maus|maus]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:DortenSolid.png]]&lt;br /&gt;
|author=[[User:Qjet|Qjet]]&lt;br /&gt;
|dated=2009-2-13&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses_720x225_8d6752.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;9&lt;br /&gt;
|resolution=720&amp;amp;times;225&lt;br /&gt;
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[List_of_user_character_sets#Dorten|Dorten's revision]] more. The following is the original description:&amp;lt;br&amp;gt;I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:df_anikki_1.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Anikki_square_10x10.png]]&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]&lt;br /&gt;
(Note: The up and down ramps are reversed.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:buddy.png]]&lt;br /&gt;
|author=buddy&lt;br /&gt;
|dated=2014-07-12&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.&lt;br /&gt;
&lt;br /&gt;
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.&lt;br /&gt;
&lt;br /&gt;
[PILLAR_TILE:10]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:buddy--graphical.png]]&lt;br /&gt;
|author=buddy&lt;br /&gt;
|dated=2014-07-16&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|comments=The graphical version of my tileset.&lt;br /&gt;
&lt;br /&gt;
data/init/d_init.txt:&amp;lt;br/&amp;gt;&lt;br /&gt;
[PILLAR_TILE:10]&amp;lt;br/&amp;gt;&lt;br /&gt;
[TREE_BRANCHES:171]&lt;br /&gt;
&lt;br /&gt;
raw/objects/creature_standard.txt:&amp;lt;br/&amp;gt;&lt;br /&gt;
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:ddw.png]]&lt;br /&gt;
|author=[[User:Ddw|Ddw]]&lt;br /&gt;
|dated=2011-03-10&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native&lt;br /&gt;
|comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255] &lt;br /&gt;
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Paul_10x10.png]]&lt;br /&gt;
|author=[[User:Paul|Paul]]&lt;br /&gt;
|dated=2008-9-5&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 for 80&amp;amp;times;25 grid size, others just multiply grid by 10.&lt;br /&gt;
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Potash_10x10.png]]&lt;br /&gt;
|author=[[User:Tejón|tejón]]&lt;br /&gt;
|dated=2012-6-12&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 @ 80&amp;amp;times;25.&lt;br /&gt;
|comments=The &amp;quot;full size&amp;quot; version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10&amp;amp;times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Taffer.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Taffer 10x10.png]]&lt;br /&gt;
|author=[[User:Taffer|Taffer]]&lt;br /&gt;
|dated=2017-01-10&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=Looks decent at almost any resolution.&lt;br /&gt;
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Terbert_10x10.png]]&lt;br /&gt;
|author=[[User:Terbert|Terbert]]&lt;br /&gt;
|dated=2009-6-30&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250&lt;br /&gt;
|comments=This is Terbert's First tileset&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Df_tock10_1.PNG|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tocky_square_10x10.png]]&lt;br /&gt;
|author=[[User:Tocky|Tocky]]&lt;br /&gt;
|dated=2007-11-15&lt;br /&gt;
|size=10&amp;amp;times;10&lt;br /&gt;
|resolution=800&amp;amp;times;250 native, 800&amp;amp;times;500 for fullscreen.&lt;br /&gt;
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '&amp;lt;' and '&amp;gt;', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==11&amp;amp;times;11==&lt;br /&gt;
&lt;br /&gt;
[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:terminus.png]]&lt;br /&gt;
|author=[[User:Gekz|Gekz]]&lt;br /&gt;
|dated=2010-1-08&lt;br /&gt;
|size=11&amp;amp;times;11&lt;br /&gt;
|resolution=880&amp;amp;times;275&lt;br /&gt;
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Alloy_curses_12x12.png]]&lt;br /&gt;
|author=[[User:Alloy|Alloy]]&lt;br /&gt;
|dated=2010-12-3 - v1.1&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native.&lt;br /&gt;
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_12x12&lt;br /&gt;
|image=[[Image:cheepicus_12x12.png]]&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2010-8-4&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.&lt;br /&gt;
&lt;br /&gt;
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknown curses 12x12 &amp;amp; Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Unknown curses 12x12 &amp;amp; Markvii Walls.png]]&lt;br /&gt;
|author=DDR &amp;amp; Others&lt;br /&gt;
|dated=2010-9-3&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Haberdash_curses_12x12.png]]&lt;br /&gt;
|author=[[User:Haberdash|Haberdash]]&lt;br /&gt;
|dated=2014-07-24&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:DB_curses_12x12.PNG]]&lt;br /&gt;
|author=[[User:Hanuman|Hanuman]]&lt;br /&gt;
|dated=2008-7-23&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=900&amp;amp;times;300&lt;br /&gt;
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]&lt;br /&gt;
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_144.png]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Dullard_Exponent_12x12.png]]&lt;br /&gt;
|author=Lord Dullard/Exponent&lt;br /&gt;
|dated=2009-3-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-12-4&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.&amp;lt;br&amp;gt; Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Mkv_solidcurses_960x300.png]]&lt;br /&gt;
|author=[[User:Markavian|Markavian]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.&amp;lt;br&amp;gt; &lt;br /&gt;
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&amp;amp;times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rev7.PNG|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Markvii.png]]&lt;br /&gt;
|author=[[User:Turnip|Turnip]]&lt;br /&gt;
|dated=2009-7-9&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=My revision of Markavian's tileset, made to be more &amp;quot;curvy&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tileset_unknown_960x300_02.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is a tileset submitted by an unknown user from the IP address 86.43.81.125. &amp;lt;!-- no need to say that for the default characters --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&amp;amp;times;12 v2]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Unknown_curses_12x12.png]]&lt;br /&gt;
|author=Unknown&lt;br /&gt;
|dated=2007-11-24&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300&lt;br /&gt;
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:nice_curses_12x12.png]]&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2013-01-30&lt;br /&gt;
|size=12&amp;amp;times;12&lt;br /&gt;
|resolution=960&amp;amp;times;300 native&lt;br /&gt;
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==13&amp;amp;times;13==&lt;br /&gt;
&lt;br /&gt;
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:yayo_tunur_1040x325.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|resolution=1040&amp;amp;times;325&lt;br /&gt;
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means &amp;quot;style&amp;quot; in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kren_13x13.png]]&lt;br /&gt;
|author=[[User:Krenshala|krenshala]]&lt;br /&gt;
|dated=2015-12-27 (Updated 2017-08-27)&lt;br /&gt;
|size=13&amp;amp;times;13&lt;br /&gt;
|comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366&amp;amp;times;768), but still be clearly legible.  I think I have succeeded in that goal.  On a 1680&amp;amp;times;1050 display the resolution is 129&amp;amp;times;80 with this tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15&amp;amp;times;15==&lt;br /&gt;
&lt;br /&gt;
[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_15x15&lt;br /&gt;
|image=[[Image:cheepicus_15x15.png]]&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2012-5-6&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1200&amp;amp;times;375&lt;br /&gt;
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Talryth_square_15x15.png]]&lt;br /&gt;
|author=[[User:Talryth|Talryth]]&lt;br /&gt;
|dated=2010-06-18&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1440&amp;amp;times;900 (96&amp;amp;times;60 grid size)&amp;lt;br/&amp;gt;1680&amp;amp;times;1050 (112&amp;amp;times;70 grid size)&lt;br /&gt;
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Df_screen1.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Vidumec_15x15.png]]&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2011-09-05&lt;br /&gt;
|size=15&amp;amp;times;15&lt;br /&gt;
|resolution=1440&amp;amp;times;900 (96&amp;amp;times;60 grid size)&amp;lt;br/&amp;gt;1680&amp;amp;times;1050 (112&amp;amp;times;70 grid size)&amp;lt;br/&amp;gt;Actually looks good on any resolution&lt;br /&gt;
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Aesomatica_16x16.png]]&lt;br /&gt;
|author=[[User:Aesomatica|Aesomatica]]&lt;br /&gt;
|dated=2008-11-29&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Tileset intended to build upon [[User:Sphr|Sphr's]] and [[User:Jackard|Jackard's]] work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:df_anikki_2.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Anikki_square_16x16.png]]&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Fnordgameplay.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Fnord 16x16.png]]&lt;br /&gt;
|author=PopTart&lt;br /&gt;
|dated=2016-5-08&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=&amp;quot;FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)&amp;quot; [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Anno_16x16.png]]&lt;br /&gt;
|author=[[User:AbuDhabi|AbuDhabi]]&lt;br /&gt;
|dated=2011-03-19&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bisasam_16x16_preview.png|thumb|right]]&lt;br /&gt;
[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Bisasam_16x16.png]]&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-01-11&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_8x8x2&lt;br /&gt;
|image=[[Image:cheepicus_8x8x2.png]]&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-4-3&lt;br /&gt;
|size=16&amp;amp;times;16 (doubled 8x8)&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]&lt;br /&gt;
[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|title=cheepicus_16x16&lt;br /&gt;
|image=[[Image:cheepicus_16x16.png]]&lt;br /&gt;
|author=[[User:Cheepicus|Cheepicus]]&lt;br /&gt;
|dated=2014-5-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Cooz_curses_square_16x16.png]]&lt;br /&gt;
|author=[[User:Cooz|Cooz]]&lt;br /&gt;
|dated=2009-2-28&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&amp;amp;times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]&lt;br /&gt;
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Guybrush_square_16x16.png]]&lt;br /&gt;
|author=[[User:Guybrush|Guybrush]]&lt;br /&gt;
|dated=2007-11-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut &amp;amp; paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.&lt;br /&gt;
&lt;br /&gt;
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:GuybrushASCII_curses_square_16x16.png]]&lt;br /&gt;
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Herrbdog_16x16_tileset.gif]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The 16&amp;amp;times;16 version of Herrbdog's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MRC_square_16x16.png]]&lt;br /&gt;
|author=Inquisitor Saturn&lt;br /&gt;
|dated=2008-5-18&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kai-1280x400-v2 7512b5.png]]&lt;br /&gt;
|author=Kaishaku&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A square 1280&amp;amp;times;400 font. Simple and legible. Converted from roarl's 16&amp;amp;times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kelora_16x16_diagonal.png]]&lt;br /&gt;
|author=[[User:Kelora|Kelora]]&lt;br /&gt;
|dated=2009-7-26&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.&lt;br /&gt;
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kelora_16x16_diagonal-clouds.png]]&lt;br /&gt;
|author=[[User:Kelora|Kelora]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.&lt;br /&gt;
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kenran.png]]&lt;br /&gt;
|author=[[User:Kenran|Kenran]]&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=&lt;br /&gt;
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v02.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: ''&amp;quot;Masked Adventurer&amp;quot;'' - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available [[User:Klokjammer#My Tilesets|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kjammer square 16x16 v00.png]]&lt;br /&gt;
|author=[[User:Klokjammer|Klokjammer]]&lt;br /&gt;
|dated=2007-10-31&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A &amp;quot;clean&amp;quot; version of the above set, one without any fancy tiles (except for the dwarves).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Md_curses_16x16.png]]&lt;br /&gt;
|author=[[User:Marble Dice|Marble Dice]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:DF-Nordic_v1.png]]&lt;br /&gt;
|author=[[User:Techhead|Techhead]]&lt;br /&gt;
|dated=2009-3-26&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:PTTGV2tiles.png]]&lt;br /&gt;
|author=[[User:PTTG|PTTG]]&lt;br /&gt;
|dated=2007-11-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my [[List of user graphics sets#PTTG|graphics set]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Msgothic.png]]&lt;br /&gt;
|author=[[User:Random832]]&lt;br /&gt;
|dated=2009-4-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;800 etc&lt;br /&gt;
|comments=Based on the ＭＳ ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Raving_1280x400.png]]&lt;br /&gt;
|author=[[User:RavingManiac|RavingManiac]]&lt;br /&gt;
|dated=2010-3-13&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=1920 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Redjack17.png]]&lt;br /&gt;
|author=[[User:Jackard|Jackard]]&lt;br /&gt;
|dated=2008-7-22&lt;br /&gt;
|size=16x16&lt;br /&gt;
|resolution=1280x400&lt;br /&gt;
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the &amp;quot;bin&amp;quot; tile is also used as the &amp;quot;up/down staircase&amp;quot; tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:16x16_sm.png]]&lt;br /&gt;
|author=[[User:RogueYun|Rogue Yun]]&lt;br /&gt;
|dated=2015-06-09&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:16x16-RogueYun-AgmEdit.png]]&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2017-10-21&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sapphos_square_16x16.png]]&lt;br /&gt;
|author=Sappho&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Another square font, target resolution 1280&amp;amp;times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Savok_curses_1280x400_517caa.png]]&lt;br /&gt;
|author=[[User:Savok|Savok]]&lt;br /&gt;
|dated=2008-6-16&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.&amp;lt;br&amp;gt;In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.&amp;lt;br&amp;gt;If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.&amp;lt;br&amp;gt;Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:SFE_Curses_square_16x16.png]]&lt;br /&gt;
|author=Super Foul Egg&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tahin_16x16_rounded.png]]&lt;br /&gt;
|author=[[User:Tahin|Tahin]]&lt;br /&gt;
|dated=2007-12-28&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Based on Marble Dice's tileset, above. Smoothed corners are &amp;quot;rounded&amp;quot;, which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard &amp;quot;L&amp;quot; tiles to fit together nicely, but &amp;quot;T&amp;quot; and &amp;quot;+&amp;quot; don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tyr_1280x400.PNG]]&lt;br /&gt;
|author=[[User:Tyrving|Tyrving]]&lt;br /&gt;
|dated=2008-2-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]&lt;br /&gt;
|author=[[User:Winterwing|Winterwing]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Like usual, lucida console with cleartype. Creative, huh. :)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Yayo_c64_1280x400_83b157.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Name: Yayo's C64; The 16&amp;amp;times;16 version of Yayo's tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_16x16.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-11-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Because everyone is making one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zilk_16x16.png]]&lt;br /&gt;
|author=[[User:Zilk|Zilk]]&lt;br /&gt;
|dated=2015-7-15&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18&amp;amp;times;18==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Haowan_Curses_1440x450.png]]&lt;br /&gt;
|author=Haowan&lt;br /&gt;
|dated=2007-11-2&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=An enlarged version of a square version of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Teeto_K_18x18.PNG]]&lt;br /&gt;
|author=[[User:Teeto_K|Teeto_K]]&lt;br /&gt;
|dated=2008-10-24&lt;br /&gt;
|size=18&amp;amp;times;18&lt;br /&gt;
|resolution=1440&amp;amp;times;450&lt;br /&gt;
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his &amp;quot;Nostalgia&amp;quot; tileset]], however, it has been heavily revised. The entire font has been &amp;quot;smoothed over&amp;quot;, and many of the symbols changed to more &amp;quot;graphical&amp;quot; representations of the items they represent. An attempt to fill the void of &amp;quot;graphic heavy&amp;quot; tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a &amp;quot;graphics enhanced&amp;quot; play area. Special thanks to Maus for the font, and Guybrush for the inspiration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Anikki_square_20x20.png]]&lt;br /&gt;
|author=[[User:Anikki|Anikki]]&lt;br /&gt;
|dated=2008-7-27&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 native.&lt;br /&gt;
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]&lt;br /&gt;
(Note: The up and down ramps are reversed.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bisasam_20x20_preview.png|thumb|right]]&lt;br /&gt;
[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Bisasam_20x20.png]]&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-05-15&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]&lt;br /&gt;
[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Bisasam_20x20_ascii.png]]&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-05-15&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Taffer_20x20.png]]&lt;br /&gt;
|author=[[User:Taffer|Taffer]]&lt;br /&gt;
|dated=2017-01-10&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=Looks best at high resolutions, or on very large monitors.&lt;br /&gt;
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Oreslam_1920x1200_20x20.png]]&lt;br /&gt;
|author=[[User:Yayo|Yayo]]&lt;br /&gt;
|dated=2009-09-12&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1920&amp;amp;times;1200&lt;br /&gt;
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means &amp;quot;Large Clear Stone&amp;quot;. I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Bisasam_20x20_mod_T.png]]&lt;br /&gt;
|author=yobbo&lt;br /&gt;
|dated=2014-07-13&lt;br /&gt;
|size=20&amp;amp;times;20&lt;br /&gt;
|resolution=1600&amp;amp;times;500 (80x25 grid size); 1600&amp;amp;times;1000 (80x50 grid size)&lt;br /&gt;
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[File:Curses square 24.png]]&lt;br /&gt;
|author=DragonDePlatino&lt;br /&gt;
|dated=2015-06-01&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600&lt;br /&gt;
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.}}&lt;br /&gt;
[[Image:Bisasam_24x24_preview.png|thumb|right]]&lt;br /&gt;
[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Bisasam_24x24.png|Not shown due to size]]&lt;br /&gt;
|author=Bisasam&lt;br /&gt;
|dated=2010-01-01&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600 (80x25 grid size); 1920&amp;amp;times;1200 (80x50 grid size)&lt;br /&gt;
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&amp;amp;times;24 tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Nagidal24x24shade.png]]&lt;br /&gt;
|author=[[User:Nagidal|Nagidal]]&lt;br /&gt;
|dated=2012-06-07&lt;br /&gt;
|size=24&amp;amp;times;24&lt;br /&gt;
|resolution=1920&amp;amp;times;600 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;45 grid size)&lt;br /&gt;
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].&lt;br /&gt;
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].}}&lt;br /&gt;
&lt;br /&gt;
==32&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]&lt;br /&gt;
|author=Sir Henry&lt;br /&gt;
|dated=2009-8-19&lt;br /&gt;
|size=32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==64&amp;amp;times;64==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]&lt;br /&gt;
|author=Taywee&lt;br /&gt;
|dated=2016-06-21&lt;br /&gt;
|size=64&amp;amp;times;64&lt;br /&gt;
|resolution=1024&amp;amp;times;1024&lt;br /&gt;
|comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Square Tilesets for Edited Raws=&lt;br /&gt;
&lt;br /&gt;
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''&lt;br /&gt;
&lt;br /&gt;
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Crazy 8x8s.png]]&lt;br /&gt;
|author=PigtailLlama&lt;br /&gt;
|dated=2012-6-14&lt;br /&gt;
|size=8&amp;amp;times;8&lt;br /&gt;
|resolution=640&amp;amp;times;200 or 640&amp;amp;times;400&lt;br /&gt;
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!&lt;br /&gt;
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grim Fortress Logo.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[File:Grim Fortress sample tileset.png]]&lt;br /&gt;
|author=Lightrow&lt;br /&gt;
|dated=2013-2-3&lt;br /&gt;
|size=12&amp;amp;times;12 (also available in 9&amp;amp;times;12&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified &amp;quot;BLACK&amp;quot; value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name &amp;quot;Grim Fortress&amp;quot; fits well. &lt;br /&gt;
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Jolly12x12.png]]&lt;br /&gt;
|author=Alexander Ocias&lt;br /&gt;
|dated=2012-3-11&lt;br /&gt;
|size=12&amp;amp;times;12 (also available in 9&amp;amp;times;12)&lt;br /&gt;
|resolution=1024&amp;amp;times;768&lt;br /&gt;
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D&lt;br /&gt;
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
[[Image:Belal_Example.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Belal_Smooth_Walls.png]]&lt;br /&gt;
|author=[[User:Belal|Belal]]&lt;br /&gt;
|dated=2009-1-9&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset.  I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] &lt;br /&gt;
}}&lt;br /&gt;
[[Image:DarkondDigsDeeper_16x16.png |thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:DarkondDigsDeeper_16x16.png ]]&lt;br /&gt;
|author=[[User:Darkond2100|Darkond2100]]&lt;br /&gt;
|dated=2010-3-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]]&lt;br /&gt;
&amp;lt;!--[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]]&lt;br /&gt;
[[Image:Dwarfletter3.png|thumb|right|Foliage]]&lt;br /&gt;
[[Image:Dwarfletter4.png|thumb|right|Ballista]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:DwarfletterGothic.PNG]]&lt;br /&gt;
|author=LordZorinthrox&lt;br /&gt;
|dated=2009-7-20&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=[[http://dffd.wimbli.com/file.php?id=1205|Download here]]&amp;lt;br /&amp;gt;&lt;br /&gt;
;see also &lt;br /&gt;
:[[:File:Dwarfletter2.png|Status screen - Font]]&lt;br /&gt;
:[[:File:Dwarfletter3.png|Foliage]]&lt;br /&gt;
:[[:File:Dwarfletter4.png|Ballista]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:Flying_Mage_square_16x16.png]]&lt;br /&gt;
|author=[[User:Flying Mage|Flying Mage]]&lt;br /&gt;
|dated=2008-4-12&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A 16&amp;amp;times;16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Major_Changes.png|Major changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Minor_Changes.png|Minor changes]]&lt;br /&gt;
*[[:Image:Flying_Mage_square_16x16_Stone_Type.png|Some ''rough/smoothed/engraved stone'' improvement]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]]&lt;br /&gt;
[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Gold_plated_16x16_v2.png]]&lt;br /&gt;
|author=[[User:DrD_AVEL|DrD_AVEL]]&lt;br /&gt;
|dated=2010-Jun-17 &lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.&lt;br /&gt;
This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)&lt;br /&gt;
&lt;br /&gt;
[[http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset]]&lt;br /&gt;
[[http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Gold Plated (bmp-version)'''&lt;br /&gt;
[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Gold-plated-bmp-16x16.png]]&lt;br /&gt;
|author=[[User:DrD_AVEL|DrD_AVEL]]&lt;br /&gt;
|dated=2010-Apr-02 &lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Hermano example.png|thumb|right|example]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Hermano.png]]&lt;br /&gt;
|author=[[User:hermano|hermano]]&lt;br /&gt;
|dated=2010-2-6&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400 native.&lt;br /&gt;
|comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent. &lt;br /&gt;
A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here].&lt;br /&gt;
The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:16x16_isenhertz_v2.png]]&lt;br /&gt;
|author=[[User:Isenhertz|Isenhertz]]&lt;br /&gt;
|dated=2008-7-14&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you [[User:Jackard|remove accented letters from names]] with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).&lt;br /&gt;
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)&lt;br /&gt;
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lemunde_16x16.png]]&lt;br /&gt;
|author=[[User:Lemunde|Lemunde]]&lt;br /&gt;
|dated=2010-6-11&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic.  You can view a preview map [http://mkv25.net/dfma/map-7000-dragonskull here].  I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.&lt;br /&gt;
&lt;br /&gt;
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set.  It will probably not look right using it with vanilla Dwarf Fortress.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Martin_16x16_sample.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Martin_16x16.png]]&lt;br /&gt;
|author=[[User:Martin|Martin]]&lt;br /&gt;
|dated=2009-8-8&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds. &lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=1316 Download]&lt;br /&gt;
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Phoebus_16x16.png]]&lt;br /&gt;
|download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0]&lt;br /&gt;
|author=[[User:Phoebus|Phoebus]]&lt;br /&gt;
|dated=2011-04-04&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=For more information, and to download the full package, see the thread on the official forums: [http://www.bay12forums.com/smf/index.php?topic=137096.0 Phoebus' Graphic Set]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Phssthpok_16x16.png]]&lt;br /&gt;
|author=[[User:Phssthpok|Phssthpok]]&lt;br /&gt;
|dated=2010-03-07&lt;br /&gt;
|size=16&amp;amp;times;16, 24&amp;amp;times;24, 32&amp;amp;times;32&lt;br /&gt;
|resolution=2560&amp;amp;times;800&lt;br /&gt;
|comments=A high resolution tileset with a focus on readable text, simple shaded shapes, and plenty of negative space. Uses PNG transparency features in 40d16 and newer. Requires [http://dffd.wimbli.com/file.php?id=794 RantingRodent's edited raws].&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 32x32.png|32x32 version]]&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 24x24.png|24x24 version]]&lt;br /&gt;
&lt;br /&gt;
[[:Image:Phssthpok 16x16.png|16x16 version]]&lt;br /&gt;
&lt;br /&gt;
[http://mkv25.net/dfma/map-8189-blockadewhips Sample Fortress]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
image=[[Image:SL_square_16x16.png]]&lt;br /&gt;
|author=[[User:SL]]&lt;br /&gt;
|dated=2008-8-3&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. [http://www.bay12games.com/forum/index.php?topic=22154.0 Forum Thread] [http://dffd.wimbli.com/file.php?id=370 Download] [http://mkv25.net/dfma/map-3203-flamespear Demo Fortress Map on the DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Autonomous_Font.png]]&lt;br /&gt;
|author=Spreggo&lt;br /&gt;
|dated=2009-2-2&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Synergy.png]]&lt;br /&gt;
|author=[[User:Dvorovic|Dvorovic]]&lt;br /&gt;
|dated=2010-10-8&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SS_moons_square_16x16.PNG|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Moons_square_16x16.PNG]]&lt;br /&gt;
|author=[[User:The-Moon|The-Moon]]&lt;br /&gt;
|dated=2008-3-24&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]]}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:tigrex3d.PNG]]&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|dated=2009-2-22&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is my tileset, modified from Dorten's 2d diagonal wall set.  It incorporates many original creations of mine, and I hope you like it.}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:tigrex3drunes.PNG]]&lt;br /&gt;
|author=[[User:Tigrex|Tigrex]]&lt;br /&gt;
|dated=2009-4-10&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience.  CAUTION!  This tileset has little practical value, and may induce myopia, blindness, or death.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:example_tims.png|thumb|right]]&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Tims_16x16.png]]&lt;br /&gt;
|author=[[User:Timmeh|Timmeh]]&lt;br /&gt;
|dated=2009-8-12&lt;br /&gt;
|size=16&amp;amp;times;16&lt;br /&gt;
|resolution=1280&amp;amp;times;400&lt;br /&gt;
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets.  Replaces the black box that normally surrounds the walls with a copy of the floor tile.  [http://mkv25.net/dfma/map-5740-foresthold Example Fort]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Non-Square Tilesets=&lt;br /&gt;
&lt;br /&gt;
==4&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord-Nightmare-Terminal-4x6.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2008-1-27&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] &lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_4x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=4&amp;amp;times;6&lt;br /&gt;
|resolution=320&amp;amp;times;150&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==5&amp;amp;times;6==&lt;br /&gt;
&lt;br /&gt;
[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]] &lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom_5x6.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=5&amp;amp;times;6&lt;br /&gt;
|resolution=400&amp;amp;times;150, 800&amp;amp;times;300, 800&amp;amp;times;600&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;8==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Font6x8.png]]&lt;br /&gt;
|author=[[User:Thief^|Thief^]]&lt;br /&gt;
|dated=2011-04-05&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200, 960&amp;amp;times;400, 1152&amp;amp;times;864&lt;br /&gt;
|comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]] &lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Ti84.png]]&lt;br /&gt;
|author=[[User:Agm|Agm]]&lt;br /&gt;
|dated=2018-01-12&lt;br /&gt;
|size=6&amp;amp;times;8&lt;br /&gt;
|resolution=480&amp;amp;times;200, 960&amp;amp;times;400, 1152&amp;amp;times;864&lt;br /&gt;
|comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;9==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses6x9.png]]&lt;br /&gt;
|author=Madk&lt;br /&gt;
|dated=2010-6-21&lt;br /&gt;
|size=6&amp;amp;times;9&lt;br /&gt;
|resolution=480&amp;amp;times;225&lt;br /&gt;
|comments=Check the [http://www.bay12forums.com/smf/index.php?topic=59851.0 original thread] for more info.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==6&amp;amp;times;10==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[File:Bedstead-10-df.png]]&lt;br /&gt;
|author=[[User:Bjh21|Ben Harris]]&lt;br /&gt;
|dated=2013-11-24&lt;br /&gt;
|size=6&amp;amp;times;10&lt;br /&gt;
|resolution=480&amp;amp;times;250&lt;br /&gt;
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There is a larger version below.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[File:Andux_cp866ish.png]]&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2011-05-03&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;480&lt;br /&gt;
|comments=A [http://en.wikipedia.org/wiki/Code_page_866 CP866]-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[File:Andux_sleipnir_8x12_tf.png]]&lt;br /&gt;
|author=[[User:Andux|Andux]]&lt;br /&gt;
|dated=2012-08-07&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;480&lt;br /&gt;
|comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [http://www.myfonts.com/fonts/facetype/loki/ Loki] by Marcus Sterz/FaceType.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[File:DF+Tileset.png]]&lt;br /&gt;
|author=[[User:Coaldiamond|Coaldiamond]]&lt;br /&gt;
|dated=2010-6-18&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments= An update of [[user:Plac1d|Plac1d's]] tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the {{k|%}} tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol. &lt;br /&gt;
See the [[user:Coaldiamond|screencaps]] or just get the whole [http://dffd.wimbli.com/file.php?id=2533 DF+graphics] repack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Kein_640x300.png]]&lt;br /&gt;
|author=Kein&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets#Plac1d Plac1d's character graphic set.] My 640&amp;amp;times;300, everything completely shaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Plac1d_640x300tileset.png]]&lt;br /&gt;
|author=[[User:Plac1d|Plac1d]]&lt;br /&gt;
|dated=2008-3-13&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=A tweaked version of [[#Tocky|Tocky's 10&amp;amp;times;10 tileset]] converted to 8&amp;amp;times;12. Try using this with my [[List of user graphics sets#Plac1d|graphics set]]!&lt;br /&gt;
&lt;br /&gt;
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses 640x300diag.png]]&lt;br /&gt;
|author=Taritus&lt;br /&gt;
|dated=2009-03-23&lt;br /&gt;
|size=8&amp;amp;times;12&lt;br /&gt;
|resolution=640&amp;amp;times;300&lt;br /&gt;
|comments=Yuppers.  I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request.  I decided, &amp;quot;Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that.&amp;quot; And I did.--[[User:Taritus|Taritus]] 20:53, 22 March 2009 (UTC)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA8x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.&lt;br /&gt;
Thanks to Zaratustra for poking me into getting this done, and for related help.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:CP850.png]]&lt;br /&gt;
|author=Tae/IBM&lt;br /&gt;
|dated=2009-9-06&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=Play the Dwarf Fortress game in CP 850.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_megazeux2.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;14&lt;br /&gt;
|resolution=640&amp;amp;times;350&lt;br /&gt;
|comments=EGA font with added Megazeux modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;15==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-02.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2007-12-20&lt;br /&gt;
|size=8&amp;amp;times;15&lt;br /&gt;
|resolution=640&amp;amp;times;375&lt;br /&gt;
|comments=v2.2 - (v1.0 is [[:Image:Lord_Nightmare-Fixedsys.png|here]]) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==8&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:VGA8x16.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM?&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare-Fixedsys-03.png]]&lt;br /&gt;
|author=Lord Nightmare/Microsoft&lt;br /&gt;
|dated=2007-12-20&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Acorntileset.png]]&lt;br /&gt;
|author=[[User:Xenomorph|Xenomorph]]&lt;br /&gt;
|dated=2008-8-9&lt;br /&gt;
|size=8&amp;amp;times;16&lt;br /&gt;
|resolution=640&amp;amp;times;400&lt;br /&gt;
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 80-column modes (albeit adapted to CP437). [http://dffd.wimbli.com/file.php?id=408 Download the BMP.]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Yoshis_island.png]]&lt;br /&gt;
|author=[[User:Nobbins|Nobbins]]&lt;br /&gt;
|dated=2011-03-20&lt;br /&gt;
|size=9&amp;amp;times;12&lt;br /&gt;
|resolution=720&amp;amp;times;300, 720&amp;amp;times;600 (non-recommended)&lt;br /&gt;
|comments=Heavily based on the text style from Yoshi's Island, with most letters being direct copies]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;14==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MDA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:EGA9x14.png]]&lt;br /&gt;
|author=Lord Nightmare/IBM&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=9&amp;amp;times;14&lt;br /&gt;
|resolution=720&amp;amp;times;350&lt;br /&gt;
|comments=The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8&amp;amp;times;8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '&amp;quot;', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==9&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:VGA9x16.png]]&lt;br /&gt;
|author=Quietust/IBM?&lt;br /&gt;
|dated=2009-7-24&lt;br /&gt;
|size=9&amp;amp;times;16&lt;br /&gt;
|resolution=720&amp;amp;times;400&lt;br /&gt;
|comments=The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;12==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[File:Curses_800x600_shade.png]]&lt;br /&gt;
|author=[[User:Chinkeeyong|Chinkeeyong]]&lt;br /&gt;
|dated=2009-6-11&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;600&lt;br /&gt;
|comments=Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:eofshaded800x600pb9_f64ded.png]]&lt;br /&gt;
|author=[[User:Eagle of Fire|Eagle of Fire]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;600&lt;br /&gt;
|comments=Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same &amp;quot;curses&amp;quot; default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a &amp;quot;beta&amp;quot;. I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=11&amp;amp;t=000645 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Sleroux_800x300.png]]&lt;br /&gt;
|author=Sergius&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|comments=Mostly vanilla tileset, dwarves have graphic from intro [[Utilities#CMVPlayer|Movie]], with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:nice_curses_10x12.png]]&lt;br /&gt;
|author=[[User:Vidumec|Vidumec]]&lt;br /&gt;
|dated=2013-01-31&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300 &lt;br /&gt;
|comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] &lt;br /&gt;
[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:UncleSporky_curses_800x600.png]]&lt;br /&gt;
|author=UncleSporky&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300&lt;br /&gt;
|comments=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Zaratustra_custom800x300ca3.png]]&lt;br /&gt;
|author=[[User:Zaratustra|Zaratustra]]&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=10&amp;amp;times;12&lt;br /&gt;
|resolution=800&amp;amp;times;300, 800&amp;amp;times;600 (non-recommended)&lt;br /&gt;
|comments=Has an appropriate [http://archive.dwarffortresswiki.net/index.php/Object_Tilesets#10x12_version object tileset for v0.23.130.23a (now outdated)]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare_Freehand_10x16.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2007-12-23&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Lord_Nightmare_Freehand^2_10x16.png]]&lt;br /&gt;
|author=Lord Nightmare&lt;br /&gt;
|dated=2008-3-28&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Vintl01.png]]&lt;br /&gt;
|author=Lord Nightmare/Victor-Sirius&lt;br /&gt;
|dated=2007-12-19&lt;br /&gt;
|size=10&amp;amp;times;16&lt;br /&gt;
|resolution=800&amp;amp;times;400&lt;br /&gt;
|comments=The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12&amp;amp;times;20==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[File:Bedstead-20-df.png]]&lt;br /&gt;
|author=[[User:Bjh21|Ben Harris]]&lt;br /&gt;
|dated=2013-11-24&lt;br /&gt;
|size=12&amp;amp;times;20&lt;br /&gt;
|resolution=960&amp;amp;times;500&lt;br /&gt;
|comments=This is generated from my font [http://bjh21.me.uk/bedstead/ Bedstead], which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design.  There's a smaller version above.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==14&amp;amp;times;16==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[File:Cooz_curses_14x16.png]]&lt;br /&gt;
|author=Anonymous/[[User:Cooz|Cooz]]&lt;br /&gt;
|dated=2017-05-12&lt;br /&gt;
|size=14&amp;amp;times;16&lt;br /&gt;
|resolution=1120&amp;amp;times;400&lt;br /&gt;
|comments=I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;20==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Shizzle_1280x500.png]]&lt;br /&gt;
|author=[[User:MasterShizzle|MasterShizzle]]&lt;br /&gt;
|dated=2012-12-10&lt;br /&gt;
|size=16&amp;amp;times;20&lt;br /&gt;
|resolution=1280&amp;amp;times;500&lt;br /&gt;
|comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;24==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:MRC_1280x600.png]]&lt;br /&gt;
|author=[[User:InquisitorSaturn|Inquisitor Saturn]]&lt;br /&gt;
|dated=2008-2-28&lt;br /&gt;
|size=16&amp;amp;times;24&lt;br /&gt;
|resolution=1280&amp;amp;times;600&lt;br /&gt;
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Lumin_Graphical_1280x800.png|Not shown due to size]]&lt;br /&gt;
|author=Lumin&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=16&amp;amp;times;32&lt;br /&gt;
|resolution=1280&amp;amp;times;800&lt;br /&gt;
|comments=Ideas used from several others on this page. I've also added more detail and color to some objects.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==20&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Curses_24pt_cleartype_ThomModifications.PNG|Not shown due to size]]&lt;br /&gt;
|author=Herrbdog&lt;br /&gt;
|dated=2007-10-30&lt;br /&gt;
|size=20&amp;amp;times;32&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...&amp;lt;br&amp;gt;I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]&amp;lt;br&amp;gt;Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main &amp;quot;problem&amp;quot; is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) &amp;lt;br&amp;gt;&amp;lt;font color=white&amp;gt;. . .&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]]&lt;br /&gt;
[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]]&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:TerminusAliased_handedit_gal.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|dated=2008-3-27&lt;br /&gt;
|size=20&amp;amp;times;32&lt;br /&gt;
|resolution=1600&amp;amp;times;800&lt;br /&gt;
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;32==&lt;br /&gt;
&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Terminus24.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:Shaja|Shaja]]&lt;br /&gt;
|dated=2008-5-19&lt;br /&gt;
|size=24&amp;amp;times;32&lt;br /&gt;
|resolution=1920&amp;amp;times;800&lt;br /&gt;
|comments=Revised version of my earlier Terminus 20x32 character set for 1920x800 display.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==24&amp;amp;times;36==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[Image:Curses_1920x900.png]]&lt;br /&gt;
|author=IBM, I think&lt;br /&gt;
|dated=2017-02-28&lt;br /&gt;
|size=24&amp;amp;times;36&lt;br /&gt;
|resolution=1920&amp;amp;times;900 (80&amp;amp;times;25 grid size); 1920&amp;amp;times;1080 (80&amp;amp;times;30 grid size)&lt;br /&gt;
|comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays.}}&lt;br /&gt;
&lt;br /&gt;
==48&amp;amp;times;72==&lt;br /&gt;
{{Tileset|&lt;br /&gt;
|image=[[:Image:Vector square 48x72.png|Not shown due to size]]&lt;br /&gt;
|author=[[User:DragonDePlatino|DragonDePlatino]]&lt;br /&gt;
|dated=2016-11-22&lt;br /&gt;
|size=48&amp;amp;times;72&lt;br /&gt;
|resolution=3820&amp;amp;times;1920 (4k)&lt;br /&gt;
|comments=A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread [http://www.bay12forums.com/smf/index.php?topic=161328.0 here].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mods]]&lt;br /&gt;
[[Category:Interface]]&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Fnordgameplay.png&amp;diff=235267</id>
		<title>File:Fnordgameplay.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Fnordgameplay.png&amp;diff=235267"/>
		<updated>2018-02-28T19:27:53Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Fnord tileset fort&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fnord tileset fort&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Fnord_16x16.png&amp;diff=235266</id>
		<title>File:Fnord 16x16.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Fnord_16x16.png&amp;diff=235266"/>
		<updated>2018-02-28T19:16:33Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Fnord tileset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fnord tileset&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235264</id>
		<title>DF2014:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235264"/>
		<updated>2018-02-27T19:31:44Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: updated taffer link to new github. added tergel. consolidated sets by highest available resolution to keep things less cluttered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|10:59, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{For/see|a list of existing [[tilesets]]|[[Tileset repository]]}}&lt;br /&gt;
{{For/see|information on graphics set creation|[[Graphic set]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2014:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.&lt;br /&gt;
==24x24 square graphics sets==&lt;br /&gt;
===GemSet===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Gemset_Logo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0 Official Forum Thread] or [https://github.com/DFgraphics/GemSet github]&lt;br /&gt;
| author          = DragonDePlatino&lt;br /&gt;
| sprite          = 24&amp;amp;times;24 / 48&amp;amp;times;48&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.4&lt;br /&gt;
| df compatible   = 0.42.04&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 17, 2015. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.&lt;br /&gt;
&lt;br /&gt;
Drawn natively in a 24x24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.&lt;br /&gt;
&lt;br /&gt;
All creature graphics are finished and TWBT support is currently in-development.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Set===&lt;br /&gt;
[[Image:Dungeonsetgameplay.jpeg|thumb|right|Screenshot of game using the Dungeon Set Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Dungeonsetlogo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=152766.msg6467509 Official Forum Thread]&lt;br /&gt;
| author          = utkonos&lt;br /&gt;
| sprite          = 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.03&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: June 28, 2016.&lt;br /&gt;
A TWBT compatible graphics set drawn in a realistic style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Burnedfxlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=143588.0 Forum thread]&lt;br /&gt;
| author          = Burned&lt;br /&gt;
| sprite          = 12&amp;amp;times;12 or 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = n/a&lt;br /&gt;
| df compatible   = 0.44.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: January 19, 2018&lt;br /&gt;
Provides graphics for every creature in the game, a custom tileset and color scheme.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18x18 square graphics sets==&lt;br /&gt;
===CLA's ASCII-like Graphics Set===&lt;br /&gt;
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:ZwymD.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread], [https://github.com/DFgraphics/CLA/releases Github]&lt;br /&gt;
| author          = CLA&lt;br /&gt;
| sprite          = 18&amp;amp;times;18&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 23&lt;br /&gt;
| df compatible   = 0.44.01&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated: November 24, 2017&lt;br /&gt;
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ironhand and Wormslayer's Graphics Pack===&lt;br /&gt;
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Ironhandtileset.png|256px]]&amp;lt;!--[[Image:IronhandDwarves.png|270px]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread], [https://github.com/DFgraphics/Ironhand/releases Github]&lt;br /&gt;
| author          = Ironhand and Wormslayer&lt;br /&gt;
| sprite          = 18&amp;amp;times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&amp;amp;times;16 version (Ironhand16 for 0.40.09)]&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 0.68&lt;br /&gt;
| df compatible   = [http://dffd.bay12games.com/file.php?id=11348 0.43.05 Community Maintained Version] / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.40.09]&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated:  July 5, 2016. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16×16 square graphics sets==&lt;br /&gt;
===Beefmo 2012===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| download link   = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]&lt;br /&gt;
| author          = Beefmo and Thirin&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.54&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Dec 26, 2012. No longer maintained.&lt;br /&gt;
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}&lt;br /&gt;
&lt;br /&gt;
===Geoduck's 16x16 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck logo.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 29, 2016&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}&lt;br /&gt;
&lt;br /&gt;
===Rally Ho! Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Rallyhologo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=149172.0 Rydel's Forum Thread], [https://github.com/DFgraphics/Rally-Ho/releases Github]&lt;br /&gt;
| author          = Rydel&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions in readme&lt;br /&gt;
| comments        = Last updated: March 27, 2017. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Rally Ho! is a 16x16 graphics set for Dwarf Fortress 2016 (43.04-43.05) based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mayday's Graphic Set===&lt;br /&gt;
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:DFG13.png|256px]]&lt;br /&gt;
| download link   = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday/releases GitHub]&lt;br /&gt;
| author          = [[User:Mikemayday|Mikemayday]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280 horizontal&lt;br /&gt;
| current version = 40_05&lt;br /&gt;
| df compatible   = 0.40.05&lt;br /&gt;
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].&lt;br /&gt;
| comments        = Last updated: 28 July 2014. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).&lt;br /&gt;
&lt;br /&gt;
There's an [https://github.com/rofl0r/df-mayday inofficial patch] that supports 0.43.05 (the non-graphic related parts of the original mayday (key bindings, embark profile) have been sacrified to make forward ports easier).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Obsidian Graphics Set===&lt;br /&gt;
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Obsidian Graphics Set.png|256px]]&amp;lt;!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] or [https://github.com/DFgraphics/Obsidian/releases GitHub]&lt;br /&gt;
| author          = [[User:Obsidian Soul|Obsidian Soul]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.8&lt;br /&gt;
| df compatible   = 0.34.11 (unofficial DF2014 update available, see description)&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: July 24, 2013. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more &amp;quot;medieval&amp;quot; atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.&lt;br /&gt;
&lt;br /&gt;
Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.}}&lt;br /&gt;
&lt;br /&gt;
===Phoebus' Graphics Set===&lt;br /&gt;
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Phoebus_16x16.png|256px]]&amp;lt;!--[[Image:Phoebus_Dwarves.png]]--&amp;gt;&lt;br /&gt;
| forum thread   = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] or [https://github.com/DFgraphics/Phoebus/releases GitHub]&lt;br /&gt;
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]&lt;br /&gt;
| author          = Phoebus&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.43.04&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spacefox Graphics Set===&lt;br /&gt;
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Spacefox-preview.png|256px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Spacefox GitHub repository]&lt;br /&gt;
| author          = Spacefox&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 43.05e&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tergel Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Tergellogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=145802.0 Forum thread], [https://github.com/DFgraphics/Tergel Github]&lt;br /&gt;
| author          = CowThing&lt;br /&gt;
| sprite          = 12&amp;amp;times;12 or 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = 5.0&lt;br /&gt;
| df compatible   = 0.44.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Dec 22, 2017. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's &amp;quot;scroll-o-sprites&amp;quot;, and many others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15×15 square graphics sets==&lt;br /&gt;
===Duerer 15x15 Graphics Set===&lt;br /&gt;
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Duererlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/?topic=142083.0 Forum thread]&lt;br /&gt;
| author          = HaterSkater&lt;br /&gt;
| sprite          = 15&amp;amp;times;15&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.6.A&lt;br /&gt;
| df compatible   = 0.42.02&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: December 6, 2015. No longer maintained.&lt;br /&gt;
That's it. Engraved Dwarf Fortress.&lt;br /&gt;
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12×12 square graphics sets==&lt;br /&gt;
===Geoduck's 12x12 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck12x12dwarfsample2.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 12&amp;amp;times;12&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = 3.0&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 22, 2013&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10×10 square graphics sets==&lt;br /&gt;
===Taffer's Tilesets &amp;amp; Graphics===&lt;br /&gt;
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset &amp;amp; Graphics]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Taffergraphics.png|250px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Taffer/releases Github]&lt;br /&gt;
| author          = Taffer&lt;br /&gt;
| sprite          = 10&amp;amp;times;10, 20&amp;amp;times;20&lt;br /&gt;
| resolution      = Any&lt;br /&gt;
| current version = 4.8&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Unzip over DF install&lt;br /&gt;
| comments        = Last updated: January 10, 2017&lt;br /&gt;
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16x24 non-square graphics sets==&lt;br /&gt;
===Anon's Tileset and Creature Graphics===&lt;br /&gt;
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Anontileset_screen1.PNG]]&lt;br /&gt;
| download link   = [http://dffd.bay12games.com/file.php?id=12544]&lt;br /&gt;
| author          = TilesetAnon&lt;br /&gt;
| sprite          = 16&amp;amp;times;24&lt;br /&gt;
| current version = 1.01&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Available as a patch&lt;br /&gt;
| comments        = Last updated: July 10, 2017&lt;br /&gt;
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Mods}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category| Graphics}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Tergellogo.png&amp;diff=235263</id>
		<title>File:Tergellogo.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Tergellogo.png&amp;diff=235263"/>
		<updated>2018-02-27T19:26:00Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Logo for tergel graphics set from http://www.bay12forums.com/smf/index.php?topic=145802.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo for tergel graphics set from http://www.bay12forums.com/smf/index.php?topic=145802.0&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=235259</id>
		<title>Color scheme</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Color_scheme&amp;diff=235259"/>
		<updated>2018-02-26T05:53:59Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added dfcolorgen as it pertains to the article and i believe many people would find it useful for color scheme generation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional}}{{av}}&lt;br /&gt;
&lt;br /&gt;
''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[color]].)''&lt;br /&gt;
&lt;br /&gt;
Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be &amp;quot;eye blasting blue&amp;quot; or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take &amp;quot;eye blasting blue&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
A color scheme is broken down into 16 color labels:&lt;br /&gt;
&lt;br /&gt;
:BLACK, DGRAY&lt;br /&gt;
:BLUE, LBLUE&lt;br /&gt;
:GREEN, LGREEN&lt;br /&gt;
:CYAN, LCYAN&lt;br /&gt;
:RED, LRED&lt;br /&gt;
:MAGENTA, LMAGENTA&lt;br /&gt;
:BROWN, YELLOW&lt;br /&gt;
:LGRAY, WHITE&lt;br /&gt;
&lt;br /&gt;
The color scheme data is located in the [[colors.txt]] file, found in the Dwarf Fortress/data/init folder.&lt;br /&gt;
&lt;br /&gt;
[https://manmademagic.github.io/DFColorGen/ DFColorgen] is an easy way to create and visualize color schemes.&lt;br /&gt;
&lt;br /&gt;
==What colors show up where==&lt;br /&gt;
&lt;br /&gt;
The easiest place to see all the colors next to each other is in the {{k|u}}nits list, where the different [[Skill#Professions.2C_colors.2C_.26_skill_categories|professional categories]] all have their identifying colors.  In that order (and with the default color values), they are...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLACK|0:0|0:0|&lt;br /&gt;
''background''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LCYAN|0:0|3:1|&lt;br /&gt;
''current job listing*''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGRAY|7:0|7:0|&lt;br /&gt;
[[Miner]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|YELLOW|6:1|6:1|&lt;br /&gt;
[[Woodworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|WHITE|7:1|7:1|&lt;br /&gt;
[[Stoneworker]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|2:0|2:0|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|0:1|0:1|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LGREEN|2:1|2:1|&lt;br /&gt;
[[Jeweler]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|1:1|1:1|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|1:0|1:0|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|6:0|6:0|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LRED|4:1|4:1|&lt;br /&gt;
[[Engineer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|5:0|5:0|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|CYAN|3:0|3:0|&lt;br /&gt;
[[Peasant]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|4:0|4:0|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LMAGENTA|0:0|5:1|&lt;br /&gt;
[[Monarch]]s,&lt;br /&gt;
''deceased''&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
::''(* &amp;quot;On Break&amp;quot; is displayed in CYAN.)''&lt;br /&gt;
&lt;br /&gt;
Some other color uses:&lt;br /&gt;
:* [[Magma]] is LRED. (Magma 1 level lower than current view is RED.)&lt;br /&gt;
:* [[Water]] is LBLUE. (Water 1 level lower than current view is BLUE.)&lt;br /&gt;
:* [[River]]s and [[brook]]s are LCYAN on their surface (w/ water below).&lt;br /&gt;
:* For aesthetic purposes, almost all colours can be represented in stones (with the exception of LMAGENTA, CYAN, and BLACK). &lt;br /&gt;
:** BLACK: The background color, which should not be used by anything.&lt;br /&gt;
:** DGRAY: A wide variety of stones are DGRAY, one example being [[Gabbro]].&lt;br /&gt;
:** BLUE: [[Kimberlite]] is the only stone that is BLUE. [[Nether-cap]]s also produce BLUE wood.&lt;br /&gt;
:** LBLUE: [[Cobaltite]] is the only stone that is LBLUE.&lt;br /&gt;
:** GREEN: [[Olivine]] is GREEN, as are Malachite and [[Serpentine]].&lt;br /&gt;
:** LGREEN: [[Garnierite]] is the only LGREEN stone.&lt;br /&gt;
:** CYAN: While there are no stones, [[Spore tree]]s are CYAN.&lt;br /&gt;
:** LCYAN: [[Microcline]] is a LCYAN rock. [[Adamantine]] and its ore, [[Raw adamantine]], also display in LCYAN.&lt;br /&gt;
:** RED: [[Bauxite]] and [[Kaolinite]] are RED, as is the [[Blood thorn]] tree.&lt;br /&gt;
:** LRED: [[Realgar]], [[Petrified wood]], and [[Cinnabar]] are LRED. [[Goblin-cap]]s are also LRED&lt;br /&gt;
:** MAGENTA: [[Rutile]] and [[Pitchblende]] are MAGENTA, and [[Glumprong]]s are MAGENTA trees.&lt;br /&gt;
:** LMAGENTA: No stones are LMAGENTA, but [[Tunnel tube]]s are.&lt;br /&gt;
:** BROWN: A lot of stones are BROWN; [[Chert]] is one example.&lt;br /&gt;
:** YELLOW: [[Brimstone]], [[Gypsum]], [[Orthoclase]] and many other stones are YELLOW, as is the [[Fungiwood]] tree.&lt;br /&gt;
:** LGRAY: Lots of stones are LGRAY, such as [[Granite]].&lt;br /&gt;
:** WHITE: Many stones are WHITE, such as [[Limestone]], or [[Rock salt]]. The [[Tower-cap]] and [[Feather tree]] both produce WHITE wood.&lt;br /&gt;
&lt;br /&gt;
See [[color#By Color|color]] for a more complete list.&lt;br /&gt;
&lt;br /&gt;
= Default Scheme =&lt;br /&gt;
&lt;br /&gt;
The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)&lt;br /&gt;
&lt;br /&gt;
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is &amp;quot;dark/bright&amp;quot; according to the game display, these colors are the two that work &amp;quot;together&amp;quot; to create that contrast.  Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below.  (See [[Color]] for a more complete discussion.)&lt;br /&gt;
&lt;br /&gt;
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use &amp;quot;care and caution&amp;quot; when modding?)'', you can find the standard scheme below, without having to download DF again.&lt;br /&gt;
&lt;br /&gt;
Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, restart Dwarf Fortress, and you're set.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#808000&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Custom color schemes =&lt;br /&gt;
{{mod}}&lt;br /&gt;
&lt;br /&gt;
Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the &amp;quot;colors.txt&amp;quot; file must be altered and saved. This file can be found in the data/init/ directory of your Dwarf Fortress installation. The changes will not take effect until after you close and restart Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
The 16 colors are not fixed, except by their definitions in colors.txt.  If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label &amp;quot;YELLOW&amp;quot;.  Note that the color names are ''case sensitive'' - the color is &amp;quot;YELLOW&amp;quot;, not &amp;quot;Yellow&amp;quot; or &amp;quot;yellow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When designing a custom color, 3 &amp;quot;lights&amp;quot; of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using &amp;quot;light&amp;quot; is not the same as using &amp;quot;pigment&amp;quot; ''(the standard &amp;quot;paint mixing&amp;quot; formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give &amp;quot;purple&amp;quot; in this format.  &lt;br /&gt;
&lt;br /&gt;
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to &amp;quot;shade&amp;quot; or &amp;quot;tint&amp;quot;, or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are &amp;quot;too similar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.&lt;br /&gt;
&lt;br /&gt;
''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lee's Colour scheme ===&lt;br /&gt;
A quest to provide the optimal set of colours: all colours very easily distinguishable and earthy/natural without being washed out or too bright and garish.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#646464&lt;br /&gt;
|blue=#1E55A5&lt;br /&gt;
|lblue=#5A82D2&lt;br /&gt;
|green=#467D37&lt;br /&gt;
|lgreen=#6EB437&lt;br /&gt;
|cyan=#2D9187&lt;br /&gt;
|lcyan=#46D7C3&lt;br /&gt;
|red=#AA1400&lt;br /&gt;
|lred=#D73C00&lt;br /&gt;
|magenta=#822873&lt;br /&gt;
|lmagenta=#D255BE&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#EBB400&lt;br /&gt;
|lgray=#A0A0A0&lt;br /&gt;
|white=#FAFAFA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Lee's Colour Scheme v2====&lt;br /&gt;
New and Improved! All colours have been altered slightly but most notably the brown is much better, the magentas are more of a grape/bubblegum mix, the greens are brighter and less depressing, and the whole thing feels more cohesive.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#15130F&lt;br /&gt;
|dgray=#746E71&lt;br /&gt;
|blue=#2D5AA0&lt;br /&gt;
|lblue=#6987E1&lt;br /&gt;
|green=#508714&lt;br /&gt;
|lgreen=#7DB937&lt;br /&gt;
|cyan=#198C8C&lt;br /&gt;
|lcyan=#3CCDBE&lt;br /&gt;
|red=#A0140A&lt;br /&gt;
|lred=#DC3214&lt;br /&gt;
|magenta=#873C82&lt;br /&gt;
|lmagenta=#BE6EB9&lt;br /&gt;
|brown=#964B37&lt;br /&gt;
|yellow=#E6AA1E&lt;br /&gt;
|lgray=#B2AFAC&lt;br /&gt;
|white=#E8E3E8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Natural&amp;quot; scheme ===&lt;br /&gt;
&lt;br /&gt;
This mix softens the glaring colors of the original to earthtones.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#585356&lt;br /&gt;
|blue=#0d67c4&lt;br /&gt;
|lblue=#91caff&lt;br /&gt;
|green=#449e35&lt;br /&gt;
|lgreen=#83d452&lt;br /&gt;
|cyan=#56a3cd&lt;br /&gt;
|lcyan=#b0dfd7&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff2222&lt;br /&gt;
|magenta=#ff6ebb&lt;br /&gt;
|lmagenta=#ffa7f6&lt;br /&gt;
|brown=#785e2f&lt;br /&gt;
|yellow=#ffda5a&lt;br /&gt;
|lgray=#b9c0a2&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True Brown ===&lt;br /&gt;
&lt;br /&gt;
Default scheme with BROWN actually being a shade of brown (rather than Olive Green). Created by [[User:Met|Met]].&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#000080&lt;br /&gt;
|lblue=#0000ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#008080&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#800000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#ff00ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Another natural scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#495f9d&lt;br /&gt;
|lblue=#6f8aa5&lt;br /&gt;
|green=#597537&lt;br /&gt;
|lgreen=#a0c852&lt;br /&gt;
|cyan=#65909e&lt;br /&gt;
|lcyan=#9fc4d2&lt;br /&gt;
|red=#920000&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#a53665&lt;br /&gt;
|lmagenta=#ef96cf&lt;br /&gt;
|brown=#8a693b&lt;br /&gt;
|yellow=#ffc600&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Higher-visibility scheme ===&lt;br /&gt;
&lt;br /&gt;
Tired of trying to see your metalsmiths (dark grey) and fishery workers (navy blue) against a black background?  This scheme &amp;quot;brightens&amp;quot; most of the colors, while trying to stay true to the original tone when possible.  (Except BROWN, which is now actually &amp;quot;brown&amp;quot;, not olive green.)&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000|blackt=*&lt;br /&gt;
|dgray=#787878&lt;br /&gt;
|blue=#2c88de&lt;br /&gt;
|lblue=#90caff&lt;br /&gt;
|green=#209020&lt;br /&gt;
|lgreen=#42e828&lt;br /&gt;
|cyan=#008080|cyant=*&lt;br /&gt;
|lcyan=#80e0d8&lt;br /&gt;
|red=#b00808&lt;br /&gt;
|lred=#ff0000|lredt=*&lt;br /&gt;
|magenta=#b038a0&lt;br /&gt;
|lmagenta=#ff54ff&lt;br /&gt;
|brown=#785e30&lt;br /&gt;
|yellow=#ffec30&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff|whitet=*&lt;br /&gt;
}}&lt;br /&gt;
:''(* unchanged'')&lt;br /&gt;
&lt;br /&gt;
Original on the left, this scheme on the right...&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: 0 auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|#888|#888|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|#080|#080|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(00, 00, 80)|rgb(00, 00, 80)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|#00f|#00f|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|#880|#880|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|#808|#808|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|#800|#800|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| valign='top' |&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|DGRAY|rgb(176, 176, 176)|rgb(176, 176, 176)|&lt;br /&gt;
[[Metalsmith]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|GREEN|rgb(32, 144, 32)|rgb(32, 144, 32)|&lt;br /&gt;
[[Ranger]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BLUE|rgb(44, 136, 222)|rgb(44, 136, 222)|&lt;br /&gt;
[[Fishery worker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|LBLUE|rgb(144, 202, 255)|rgb(144, 202, 255)|&lt;br /&gt;
[[Craftsdwarf]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|BROWN|rgb(120, 94, 48)|rgb(120, 94, 48)|&lt;br /&gt;
[[Farmer]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|MAGENTA|rgb(176, 56, 160)|rgb(176, 56, 160)|&lt;br /&gt;
[[Administrator]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skill Box|RED|rgb(176, 8, 8)|rgb(176, 8, 8)|&lt;br /&gt;
[[Child]]ren&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== (Yet) Another scheme ===&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#203090&lt;br /&gt;
|lblue=#2838ff&lt;br /&gt;
|green=#309020&lt;br /&gt;
|lgreen=#30f020&lt;br /&gt;
|cyan=#208090&lt;br /&gt;
|lcyan=#38d0ff&lt;br /&gt;
|red=#971a1a&lt;br /&gt;
|lred=#ff3020&lt;br /&gt;
|magenta=#702090&lt;br /&gt;
|lmagenta=#d038ff&lt;br /&gt;
|brown=#907030&lt;br /&gt;
|yellow=#ffe020&lt;br /&gt;
|lgray=#b0b0b0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== True CGA Scheme ===&lt;br /&gt;
&lt;br /&gt;
This scheme uses the genuine [http://en.wikipedia.org/wiki/Color_Graphics_Adapter CGA] palette, in case you're an old-school purist.  &lt;br /&gt;
&lt;br /&gt;
''(Note that the CGA &amp;quot;brown&amp;quot; can be difficult to distinguish from &amp;quot;red&amp;quot; unless it is immediately nearby.  For a slightly more readable version, you can &amp;quot;cheat&amp;quot; and replace the'' [BROWN_G:85]&lt;br /&gt;
''with  ''[BROWN_G:170]. '')''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#555555&lt;br /&gt;
|blue=#0000aa&lt;br /&gt;
|lblue=#5555ff&lt;br /&gt;
|green=#00aa00&lt;br /&gt;
|lgreen=#55ff55&lt;br /&gt;
|cyan=#00aaaa&lt;br /&gt;
|lcyan=#55ffff&lt;br /&gt;
|red=#aa0000&lt;br /&gt;
|lred=#ff5555&lt;br /&gt;
|magenta=#aa00aa&lt;br /&gt;
|lmagenta=#ff55ff&lt;br /&gt;
|brown=#aa5500&lt;br /&gt;
|yellow=#ffff55&lt;br /&gt;
|lgray=#aaaaaa&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== For the Chromatically Challenged ===&lt;br /&gt;
&lt;br /&gt;
Colour blindness can result in colours being too similar, such as red and brown, so this scheme sacrifices true colour accuracy for a greater difference in hues. If you have normal colour vision, then this probably looks really weird.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#0000C0&lt;br /&gt;
|lblue=#3030FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#C00000&lt;br /&gt;
|lred=#FF3030&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF40D0&lt;br /&gt;
|brown=#606000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#C0C0C0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Red/Green Colorblindness ===&lt;br /&gt;
&lt;br /&gt;
A modification of the chromatically challenged color scheme above, made to the tastes of someone with Red/Green colorblindness.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#707070&lt;br /&gt;
|blue=#0000F0&lt;br /&gt;
|lblue=#5050FF&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00D000&lt;br /&gt;
|cyan=#007090&lt;br /&gt;
|lcyan=#40D0FF&lt;br /&gt;
|red=#F00000&lt;br /&gt;
|lred=#FF5050&lt;br /&gt;
|magenta=#A00080&lt;br /&gt;
|lmagenta=#FF30F0&lt;br /&gt;
|brown=#806000&lt;br /&gt;
|yellow=#FFFF40&lt;br /&gt;
|lgray=#D0D0D0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tango Scheme ===&lt;br /&gt;
&lt;br /&gt;
Color scheme to match [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango palette]. Cyan values were missing from palette, so blue/plum values are used instead.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#2E3436&lt;br /&gt;
|dgray=#888a85&lt;br /&gt;
|blue=#204a87&lt;br /&gt;
|lblue=#3465a4&lt;br /&gt;
|green=#4e9a06&lt;br /&gt;
|lgreen=#8ae234&lt;br /&gt;
|cyan=#75507b&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#ce5c00&lt;br /&gt;
|yellow=#fce94f&lt;br /&gt;
|lgray=#babdb6&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== AngleWyrm's Colorset ===&lt;br /&gt;
Blues greens and brown that are easy on the eyes.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000&lt;br /&gt;
|dgray=#484848&lt;br /&gt;
|blue=#303c78&lt;br /&gt;
|lblue=#5064b4&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#289632&lt;br /&gt;
|cyan=#285a82&lt;br /&gt;
|lcyan=#729fcf&lt;br /&gt;
|red=#a40000&lt;br /&gt;
|lred=#ef2929&lt;br /&gt;
|magenta=#5c3566&lt;br /&gt;
|lmagenta=#ad7fa8&lt;br /&gt;
|brown=#785032&lt;br /&gt;
|yellow=#b4aa3c&lt;br /&gt;
|lgray=#808080&lt;br /&gt;
|white=#eeeeec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Putnam's Fortbent Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
A color scheme designed for closest accuracy to Homestuck's colors; no accuracy to actual in-game colors guaranteed. &lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#626262&lt;br /&gt;
|dgrayt=(Caliborn gray tumut)&lt;br /&gt;
|blue=#000056&lt;br /&gt;
|bluet=(Equius B100)&lt;br /&gt;
|lblue=#005682&lt;br /&gt;
|lbluet=(Vriska Cerulean!!!!!!!!)&lt;br /&gt;
|green=#416600&lt;br /&gt;
|greent=(:33 &amp;lt; *nepeta green*)&lt;br /&gt;
|lgreen=#00FF00&lt;br /&gt;
|lgreent=(Calliope's blood)&lt;br /&gt;
|cyan=#008282&lt;br /&gt;
|cyant=(T3R3Z1 T34L)&lt;br /&gt;
|lcyan=#00FFFF&lt;br /&gt;
|red=#a10000&lt;br /&gt;
|redt=(aradia red)&lt;br /&gt;
|lred=#FF0000&lt;br /&gt;
|magenta=#6a006a&lt;br /&gt;
|magentat=(eridan vviolet)&lt;br /&gt;
|lmagenta=#77003c&lt;br /&gt;
|lmagentat=(meenah purple)&lt;br /&gt;
|brown=#a15000&lt;br /&gt;
|brownt=(uHH, tAVROS BROWN)&lt;br /&gt;
|yellow=#a1a100&lt;br /&gt;
|yellowt=(yucky mu2tard yellow)&lt;br /&gt;
|lgray=#929292&lt;br /&gt;
|lgrayt=(Calliope gray!)&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vherid's Color Schemes ===&lt;br /&gt;
&lt;br /&gt;
====Default +====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#505050&lt;br /&gt;
|blue=#1233af&lt;br /&gt;
|lblue=#0072ff&lt;br /&gt;
|green=#008000&lt;br /&gt;
|lgreen=#00ff00&lt;br /&gt;
|cyan=#00b2b2&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#6b0000&lt;br /&gt;
|lred=#ff0000&lt;br /&gt;
|magenta=#800080&lt;br /&gt;
|lmagenta=#d100ac&lt;br /&gt;
|brown=#765e00&lt;br /&gt;
|yellow=#ffff00&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Natural====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#464132&lt;br /&gt;
|blue=#203296&lt;br /&gt;
|lblue=#0078ff&lt;br /&gt;
|green=#1e6428&lt;br /&gt;
|lgreen=#aaff00&lt;br /&gt;
|cyan=#107873&lt;br /&gt;
|lcyan=#1bd2cd&lt;br /&gt;
|red=#6e1414&lt;br /&gt;
|lred=#c02424&lt;br /&gt;
|magenta=#8511ab&lt;br /&gt;
|lmagenta=#e647aa&lt;br /&gt;
|brown=#64402a&lt;br /&gt;
|yellow=#fab40a&lt;br /&gt;
|lgray=#746c54&lt;br /&gt;
|white=#dcdcdc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Warm====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1b1209&lt;br /&gt;
|dgray=#3e352c&lt;br /&gt;
|blue=#1a41a5&lt;br /&gt;
|lblue=#006cff&lt;br /&gt;
|green=#6e7b15&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#007860&lt;br /&gt;
|lcyan=#00ffcc&lt;br /&gt;
|red=#521900&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#4c0037&lt;br /&gt;
|lmagenta=#ff208d&lt;br /&gt;
|brown=#623d26&lt;br /&gt;
|yellow=#ffbf00&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#ffedda&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Bone====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#26170a&lt;br /&gt;
|dgray=#41352b&lt;br /&gt;
|blue=#0f52ba&lt;br /&gt;
|lblue=#008aff&lt;br /&gt;
|green=#788617&lt;br /&gt;
|lgreen=#c4db26&lt;br /&gt;
|cyan=#56b872&lt;br /&gt;
|lcyan=#48ffb8&lt;br /&gt;
|red=#840000&lt;br /&gt;
|lred=#c03d24&lt;br /&gt;
|magenta=#7c1a60&lt;br /&gt;
|lmagenta=#ff4282&lt;br /&gt;
|brown=#684b3a&lt;br /&gt;
|yellow=#ffc322&lt;br /&gt;
|lgray=#9a846d&lt;br /&gt;
|white=#fcfad0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mishka====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170f0d&lt;br /&gt;
|dgray=#4a342e&lt;br /&gt;
|blue=#005fff&lt;br /&gt;
|lblue=#00b3ff&lt;br /&gt;
|green=#57a000&lt;br /&gt;
|lgreen=#c0d600&lt;br /&gt;
|cyan=#00875f&lt;br /&gt;
|lcyan=#00ffb4&lt;br /&gt;
|red=#ba5300&lt;br /&gt;
|lred=#ea8400&lt;br /&gt;
|magenta=#a72400&lt;br /&gt;
|lmagenta=#ff4310&lt;br /&gt;
|brown=#b08951&lt;br /&gt;
|yellow=#e4b31b&lt;br /&gt;
|lgray=#79644b&lt;br /&gt;
|white=#f1e3b8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dusk====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0a0a0a&lt;br /&gt;
|dgray=#30262d&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#eb8800&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#806d63&lt;br /&gt;
|white=#f2f7e6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Sorrow====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#050011&lt;br /&gt;
|dgray=#392a20&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#55532a&lt;br /&gt;
|lgreen=#afb54b&lt;br /&gt;
|cyan=#437d42&lt;br /&gt;
|lcyan=#79bd8f&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#b64926&lt;br /&gt;
|magenta=#7b2636&lt;br /&gt;
|lmagenta=#a15642&lt;br /&gt;
|brown=#816535&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#878e5d&lt;br /&gt;
|white=#fff782&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Jade====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#110b09&lt;br /&gt;
|dgray=#2a1e1b&lt;br /&gt;
|blue=#2e495e&lt;br /&gt;
|lblue=#4c889e&lt;br /&gt;
|green=#6c6b25&lt;br /&gt;
|lgreen=#c3c13d&lt;br /&gt;
|cyan=#5c633a&lt;br /&gt;
|lcyan=#70a16c&lt;br /&gt;
|red=#762a1b&lt;br /&gt;
|lred=#af652f&lt;br /&gt;
|magenta=#ae2c3b&lt;br /&gt;
|lmagenta=#ab421e&lt;br /&gt;
|brown=#725539&lt;br /&gt;
|yellow=#cb9a45&lt;br /&gt;
|lgray=#453c31&lt;br /&gt;
|white=#dbd69c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Dark Sand====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#020110&lt;br /&gt;
|dgray=#112334&lt;br /&gt;
|blue=#04518c&lt;br /&gt;
|lblue=#00b0ee&lt;br /&gt;
|green=#5d6d06&lt;br /&gt;
|lgreen=#a6b000&lt;br /&gt;
|cyan=#0c4f4c&lt;br /&gt;
|lcyan=#0cbba0&lt;br /&gt;
|red=#8e2800&lt;br /&gt;
|lred=#ce4901&lt;br /&gt;
|magenta=#830034&lt;br /&gt;
|lmagenta=#a00307&lt;br /&gt;
|brown=#72593a&lt;br /&gt;
|yellow=#ffb74d&lt;br /&gt;
|lgray=#334555&lt;br /&gt;
|white=#e6f5f7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Matrix====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#192007&lt;br /&gt;
|dgray=#383a26&lt;br /&gt;
|blue=#18774f&lt;br /&gt;
|lblue=#0dbd75&lt;br /&gt;
|green=#4d7218&lt;br /&gt;
|lgreen=#88be12&lt;br /&gt;
|cyan=#b38700&lt;br /&gt;
|lcyan=#ffcc00&lt;br /&gt;
|red=#76440b&lt;br /&gt;
|lred=#b96706&lt;br /&gt;
|magenta=#204631&lt;br /&gt;
|lmagenta=#527f39&lt;br /&gt;
|brown=#4d5407&lt;br /&gt;
|yellow=#b9da1c&lt;br /&gt;
|lgray=#6b6f4b&lt;br /&gt;
|white=#d7e894&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Ash====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#343434&lt;br /&gt;
|blue=#494949&lt;br /&gt;
|lblue=#818181&lt;br /&gt;
|green=#676767&lt;br /&gt;
|lgreen=#dbdbdb&lt;br /&gt;
|cyan=#a5a5a5&lt;br /&gt;
|lcyan=#f7f7f7&lt;br /&gt;
|red=#252525&lt;br /&gt;
|lred=#505050&lt;br /&gt;
|magenta=#555555&lt;br /&gt;
|lmagenta=#777778&lt;br /&gt;
|brown=#3c3c3c&lt;br /&gt;
|yellow=#b6b6b6&lt;br /&gt;
|lgray=#8e8e8e&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Fields====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#0c0811&lt;br /&gt;
|dgray=#342d28&lt;br /&gt;
|blue=#27445c&lt;br /&gt;
|lblue=#2facc7&lt;br /&gt;
|green=#6b6819&lt;br /&gt;
|lgreen=#bebc27&lt;br /&gt;
|cyan=#3e7466&lt;br /&gt;
|lcyan=#9ddc85&lt;br /&gt;
|red=#5c2514&lt;br /&gt;
|lred=#af3b14&lt;br /&gt;
|magenta=#621805&lt;br /&gt;
|lmagenta=#a42405&lt;br /&gt;
|brown=#8d550b&lt;br /&gt;
|yellow=#e0a403&lt;br /&gt;
|lgray=#4f433a&lt;br /&gt;
|white=#ebdec6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Heat====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#170a0a&lt;br /&gt;
|dgray=#47341b&lt;br /&gt;
|blue=#394b45&lt;br /&gt;
|lblue=#42b0b6&lt;br /&gt;
|green=#7d6f10&lt;br /&gt;
|lgreen=#c7c01a&lt;br /&gt;
|cyan=#517a4e&lt;br /&gt;
|lcyan=#aade6c&lt;br /&gt;
|red=#6e2c0c&lt;br /&gt;
|lred=#ba420c&lt;br /&gt;
|magenta=#741e03&lt;br /&gt;
|lmagenta=#b02a03&lt;br /&gt;
|brown=#9c5c07&lt;br /&gt;
|yellow=#e4a801&lt;br /&gt;
|lgray=#624a28&lt;br /&gt;
|white=#eee0b5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Lazer====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#090900&lt;br /&gt;
|dgray=#292701&lt;br /&gt;
|blue=#003321&lt;br /&gt;
|lblue=#287035&lt;br /&gt;
|green=#886d23&lt;br /&gt;
|lgreen=#efc140&lt;br /&gt;
|cyan=#088313&lt;br /&gt;
|lcyan=#23ca37&lt;br /&gt;
|red=#62200b&lt;br /&gt;
|lred=#af3b14&lt;br /&gt;
|magenta=#4a0d02&lt;br /&gt;
|lmagenta=#a52102&lt;br /&gt;
|brown=#844e06&lt;br /&gt;
|yellow=#e9ab03&lt;br /&gt;
|lgray=#384023&lt;br /&gt;
|white=#ccef73&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Mud====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#201e15&lt;br /&gt;
|dgray=#323723&lt;br /&gt;
|blue=#234353&lt;br /&gt;
|lblue=#30798f&lt;br /&gt;
|green=#777136&lt;br /&gt;
|lgreen=#ada45e&lt;br /&gt;
|cyan=#445415&lt;br /&gt;
|lcyan=#768b20&lt;br /&gt;
|red=#89360e&lt;br /&gt;
|lred=#bc4a13&lt;br /&gt;
|magenta=#846722&lt;br /&gt;
|lmagenta=#cca036&lt;br /&gt;
|brown=#5c4f28&lt;br /&gt;
|yellow=#fba612&lt;br /&gt;
|lgray=#4e5537&lt;br /&gt;
|white=#fffce3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Fallen====&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#201e15&lt;br /&gt;
|dgray=#323723&lt;br /&gt;
|blue=#234353&lt;br /&gt;
|lblue=#30798f&lt;br /&gt;
|green=#777136&lt;br /&gt;
|lgreen=#efc140&lt;br /&gt;
|cyan=#3f522b&lt;br /&gt;
|lcyan=#737d26&lt;br /&gt;
|red=#6a2713&lt;br /&gt;
|lred=#b24c15&lt;br /&gt;
|magenta=#681708&lt;br /&gt;
|lmagenta=#b52a0b&lt;br /&gt;
|brown=#5c4f28&lt;br /&gt;
|yellow=#fba612&lt;br /&gt;
|lgray=#4e5537&lt;br /&gt;
|white=#f4ffd0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Monokai===&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000&lt;br /&gt;
|dgray=#555&lt;br /&gt;
|blue=#7accda&lt;br /&gt;
|lblue=#66d9f9&lt;br /&gt;
|green=#9dc54b&lt;br /&gt;
|lgreen=#a6e22e&lt;br /&gt;
|cyan=#00d9d9&lt;br /&gt;
|lcyan=#c8f0f0&lt;br /&gt;
|red=#d34278&lt;br /&gt;
|lred=#f92672&lt;br /&gt;
|magenta=#ae81ff&lt;br /&gt;
|lmagenta=#b392ef&lt;br /&gt;
|brown=#d1ca89&lt;br /&gt;
|yellow=#e6db74&lt;br /&gt;
|lgray=#f5deb3&lt;br /&gt;
|white=#fff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Solarized===&lt;br /&gt;
&lt;br /&gt;
Based on [http://ethanschoonover.com/solarized Ethan Schoonover's syntax highlighting color scheme]. Designed to be easily distinguishable and visible colors that also reduce eye strain and fatigue.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#002b36&lt;br /&gt;
|dgray=#586e75&lt;br /&gt;
|blue=#268bd2&lt;br /&gt;
|lblue=#7baee6&lt;br /&gt;
|green=#859900&lt;br /&gt;
|lgreen=#adcb67&lt;br /&gt;
|cyan=#2aa198&lt;br /&gt;
|lcyan=#7fd7ca&lt;br /&gt;
|red=#dc322f&lt;br /&gt;
|lred=#f76a6a&lt;br /&gt;
|magenta=#d33682&lt;br /&gt;
|lmagenta=#f186aa&lt;br /&gt;
|brown=#b58a00&lt;br /&gt;
|yellow=#ecc853&lt;br /&gt;
|lgray=#93a1a1&lt;br /&gt;
|white=#fdf6e3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===elementary===&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#303030&lt;br /&gt;
|dgray=#5d5d5d&lt;br /&gt;
|blue=#004f9e&lt;br /&gt;
|lblue=#0071ff&lt;br /&gt;
|green=#6ab017&lt;br /&gt;
|lgreen=#7bc91f&lt;br /&gt;
|cyan=#2aa7e7&lt;br /&gt;
|lcyan=#4bb8fd&lt;br /&gt;
|red=#e1321a&lt;br /&gt;
|lred=#ff361e&lt;br /&gt;
|magenta=#ec0048&lt;br /&gt;
|lmagenta=#ff1d62&lt;br /&gt;
|brown=#ffc005&lt;br /&gt;
|yellow=#ffd00a&lt;br /&gt;
|lgray=#999&lt;br /&gt;
|white=#f2f2f2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pseudo Naturalistic Color Scheme ===&lt;br /&gt;
&lt;br /&gt;
Natural colours based on classic colours. Designed for [http://www.bay12forums.com/smf/index.php?topic=53180.4710 Ironhand tileset and DF2014 (see discussion)] but looks nice with ASCII too. Created by [[User:Harmonica|Harmonica]].&lt;br /&gt;
&lt;br /&gt;
This particularly works well with Ironhand due to the colour blending (nice minerals and plants), and also works nicely with the new trees.&lt;br /&gt;
&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#000000&lt;br /&gt;
|dgray=#808080&lt;br /&gt;
|blue=#3636ab&lt;br /&gt;
|lblue=#628aea&lt;br /&gt;
|green=#3daf3d&lt;br /&gt;
|lgreen=#70de70&lt;br /&gt;
|cyan=#3aafc3&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#ab2929&lt;br /&gt;
|lred=#f3714b&lt;br /&gt;
|magenta=#ab33ab&lt;br /&gt;
|lmagenta=#e691e6&lt;br /&gt;
|brown=#795c38&lt;br /&gt;
|yellow=#e6e600&lt;br /&gt;
|lgray=#c0c0c0&lt;br /&gt;
|white=#FFFFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== CowThing's color schemes ===&lt;br /&gt;
&lt;br /&gt;
This color scheme is for a softer, happier game. Colors were chosen for easy visibility and to be easy on the eyes.&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#31313e&lt;br /&gt;
|dgray=#767681&lt;br /&gt;
|blue=#4051da&lt;br /&gt;
|lblue=#6295ed&lt;br /&gt;
|green=#56b636&lt;br /&gt;
|lgreen=#aff239&lt;br /&gt;
|cyan=#52b7c0&lt;br /&gt;
|lcyan=#acebd9&lt;br /&gt;
|red=#ce3137&lt;br /&gt;
|lred=#f8503e&lt;br /&gt;
|magenta=#8e3aba&lt;br /&gt;
|lmagenta=#dd62c5&lt;br /&gt;
|brown=#f0a22a&lt;br /&gt;
|yellow=#fcef62&lt;br /&gt;
|lgray=#afb5b7&lt;br /&gt;
|white=#ffffff&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A darker version of the above color scheme.&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#1f1d26&lt;br /&gt;
|dgray=#544f53&lt;br /&gt;
|blue=#334ca0&lt;br /&gt;
|lblue=#4b99d5&lt;br /&gt;
|green=#398f29&lt;br /&gt;
|lgreen=#79d733&lt;br /&gt;
|cyan=#49948a&lt;br /&gt;
|lcyan=#94daaf&lt;br /&gt;
|red=#9e2c24&lt;br /&gt;
|lred=#d64d2c&lt;br /&gt;
|magenta=#6f2a71&lt;br /&gt;
|lmagenta=#c3498c&lt;br /&gt;
|brown=#bd7e24&lt;br /&gt;
|yellow=#ebc942&lt;br /&gt;
|lgray=#84827c&lt;br /&gt;
|white=#f5f0da&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Snackfox's color scheme ==&lt;br /&gt;
&lt;br /&gt;
This color scheme was designed to be light, pretty, and easy on the eyes, with an emphasis on purples and blues.&lt;br /&gt;
{{color scheme&lt;br /&gt;
|black=#453c57&lt;br /&gt;
|dgray=#9e8db0&lt;br /&gt;
|blue=#7062d6&lt;br /&gt;
|lblue=#a499fa&lt;br /&gt;
|green=#238a64&lt;br /&gt;
|lgreen=#17eda6&lt;br /&gt;
|cyan=#0099ff&lt;br /&gt;
|lcyan=#00ffff&lt;br /&gt;
|red=#b300b0&lt;br /&gt;
|lred=#ff21a6&lt;br /&gt;
|magenta=#ff2ebd&lt;br /&gt;
|lmagenta=#ff8abf&lt;br /&gt;
|brown=#b57438&lt;br /&gt;
|yellow=#fff652&lt;br /&gt;
|lgray=#cecef5&lt;br /&gt;
|white=#fffbc8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Category|Interface}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235245</id>
		<title>DF2014:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235245"/>
		<updated>2018-02-24T18:59:36Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: author&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|10:59, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{For/see|a list of existing [[tilesets]]|[[Tileset repository]]}}&lt;br /&gt;
{{For/see|information on graphics set creation|[[Graphic set]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2014:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.&lt;br /&gt;
==24x24 square graphics sets==&lt;br /&gt;
===GemSet===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Gemset_Logo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0 Official Forum Thread] or [https://github.com/DFgraphics/GemSet github]&lt;br /&gt;
| author          = DragonDePlatino&lt;br /&gt;
| sprite          = 24&amp;amp;times;24 / 48&amp;amp;times;48&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.4&lt;br /&gt;
| df compatible   = 0.42.04&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 17, 2015. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.&lt;br /&gt;
&lt;br /&gt;
Drawn natively in a 24x24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.&lt;br /&gt;
&lt;br /&gt;
All creature graphics are finished and TWBT support is currently in-development.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Set===&lt;br /&gt;
[[Image:Dungeonsetgameplay.jpeg|thumb|right|Screenshot of game using the Dungeon Set Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Dungeonsetlogo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=152766.msg6467509 Official Forum Thread]&lt;br /&gt;
| author          = utkonos&lt;br /&gt;
| sprite          = 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.03&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: June 28, 2016.&lt;br /&gt;
A TWBT compatible graphics set drawn in a realistic style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18x18 square graphics sets==&lt;br /&gt;
===CLA's ASCII-like Graphics Set===&lt;br /&gt;
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:ZwymD.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread], [https://github.com/DFgraphics/CLA/releases Github]&lt;br /&gt;
| author          = CLA&lt;br /&gt;
| sprite          = 18&amp;amp;times;18&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 23&lt;br /&gt;
| df compatible   = 0.44.01&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated: November 24, 2017&lt;br /&gt;
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ironhand and Wormslayer's Graphics Pack===&lt;br /&gt;
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Ironhandtileset.png|256px]]&amp;lt;!--[[Image:IronhandDwarves.png|270px]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread], [https://github.com/DFgraphics/Ironhand/releases Github]&lt;br /&gt;
| author          = Ironhand and Wormslayer&lt;br /&gt;
| sprite          = 18&amp;amp;times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&amp;amp;times;16 version (Ironhand16 for 0.40.09)]&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 0.68&lt;br /&gt;
| df compatible   = [http://dffd.bay12games.com/file.php?id=11348 0.43.05 Community Maintained Version] / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.40.09]&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated:  July 5, 2016. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16×16 square graphics sets==&lt;br /&gt;
===Beefmo 2012===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| download link   = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]&lt;br /&gt;
| author          = Beefmo and Thirin&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.54&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Dec 26, 2012. No longer maintained.&lt;br /&gt;
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}&lt;br /&gt;
&lt;br /&gt;
===Geoduck's 16x16 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck logo.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 29, 2016&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}&lt;br /&gt;
&lt;br /&gt;
===Rally Ho! Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Rallyhologo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=149172.0 Rydel's Forum Thread], [https://github.com/DFgraphics/Rally-Ho/releases Github]&lt;br /&gt;
| author          = Rydel&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions in readme&lt;br /&gt;
| comments        = Last updated: March 27, 2017. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Rally Ho! is a 16x16 graphics set for Dwarf Fortress 2016 (43.04-43.05) based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mayday's Graphic Set===&lt;br /&gt;
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:DFG13.png|256px]]&lt;br /&gt;
| download link   = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday/releases GitHub]&lt;br /&gt;
| author          = [[User:Mikemayday|Mikemayday]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280 horizontal&lt;br /&gt;
| current version = 40_05&lt;br /&gt;
| df compatible   = 0.40.05&lt;br /&gt;
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].&lt;br /&gt;
| comments        = Last updated: 28 July 2014. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).&lt;br /&gt;
&lt;br /&gt;
There's an [https://github.com/rofl0r/df-mayday inofficial patch] that supports 0.43.05 (the non-graphic related parts of the original mayday (key bindings, embark profile) have been sacrified to make forward ports easier).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Obsidian Graphics Set===&lt;br /&gt;
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Obsidian Graphics Set.png|256px]]&amp;lt;!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] or [https://github.com/DFgraphics/Obsidian/releases GitHub]&lt;br /&gt;
| author          = [[User:Obsidian Soul|Obsidian Soul]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.8&lt;br /&gt;
| df compatible   = 0.34.11 (unofficial DF2014 update available, see description)&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: July 24, 2013. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more &amp;quot;medieval&amp;quot; atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.&lt;br /&gt;
&lt;br /&gt;
Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.}}&lt;br /&gt;
&lt;br /&gt;
===Phoebus' Graphics Set===&lt;br /&gt;
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Phoebus_16x16.png|256px]]&amp;lt;!--[[Image:Phoebus_Dwarves.png]]--&amp;gt;&lt;br /&gt;
| forum thread   = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] or [https://github.com/DFgraphics/Phoebus/releases GitHub]&lt;br /&gt;
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]&lt;br /&gt;
| author          = Phoebus&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.43.04&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spacefox Graphics Set===&lt;br /&gt;
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Spacefox-preview.png|256px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Spacefox GitHub repository]&lt;br /&gt;
| author          = Spacefox&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 43.05e&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15×15 square graphics sets==&lt;br /&gt;
===Duerer 15x15 Graphics Set===&lt;br /&gt;
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Duererlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/?topic=142083.0 Forum thread]&lt;br /&gt;
| author          = HaterSkater&lt;br /&gt;
| sprite          = 15&amp;amp;times;15&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.6.A&lt;br /&gt;
| df compatible   = 0.42.02&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: December 6, 2015. No longer maintained.&lt;br /&gt;
That's it. Engraved Dwarf Fortress.&lt;br /&gt;
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12×12 square graphics sets==&lt;br /&gt;
===Geoduck's 12x12 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck12x12dwarfsample2.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 12&amp;amp;times;12&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = 3.0&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 22, 2013&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12x12 or 24x24 square graphics sets==&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Burnedfxlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=143588.0 Forum thread]&lt;br /&gt;
| author          = Burned&lt;br /&gt;
| sprite          = 12&amp;amp;times;12 or 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = n/a&lt;br /&gt;
| df compatible   = 0.44.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: January 19, 2018&lt;br /&gt;
Provides graphics for every creature in the game, a custom tileset and color scheme.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10×10 square graphics sets==&lt;br /&gt;
===Taffer's Tilesets &amp;amp; Graphics===&lt;br /&gt;
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset &amp;amp; Graphics]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Taffergraphics.png|250px]]&lt;br /&gt;
| download link   = [https://github.com/nc-z/taffer Github]&lt;br /&gt;
| author          = Taffer&lt;br /&gt;
| sprite          = 10&amp;amp;times;10, 20&amp;amp;times;20&lt;br /&gt;
| resolution      = Any&lt;br /&gt;
| current version = 4.8&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Unzip over DF install&lt;br /&gt;
| comments        = Last updated: January 10, 2017&lt;br /&gt;
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16x24 non-square graphics sets==&lt;br /&gt;
===Anon's Tileset and Creature Graphics===&lt;br /&gt;
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Anontileset_screen1.PNG]]&lt;br /&gt;
| download link   = [http://dffd.bay12games.com/file.php?id=12544]&lt;br /&gt;
| author          = TilesetAnon&lt;br /&gt;
| sprite          = 16&amp;amp;times;24&lt;br /&gt;
| current version = 1.01&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Available as a patch&lt;br /&gt;
| comments        = Last updated: July 10, 2017&lt;br /&gt;
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Mods}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category| Graphics}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235244</id>
		<title>DF2014:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235244"/>
		<updated>2018-02-24T18:58:51Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added dungeon set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|10:59, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{For/see|a list of existing [[tilesets]]|[[Tileset repository]]}}&lt;br /&gt;
{{For/see|information on graphics set creation|[[Graphic set]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2014:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.&lt;br /&gt;
==24x24 square graphics sets==&lt;br /&gt;
===GemSet===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Gemset_Logo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0 Official Forum Thread] or [https://github.com/DFgraphics/GemSet github]&lt;br /&gt;
| author          = DragonDePlatino&lt;br /&gt;
| sprite          = 24&amp;amp;times;24 / 48&amp;amp;times;48&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.4&lt;br /&gt;
| df compatible   = 0.42.04&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 17, 2015. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.&lt;br /&gt;
&lt;br /&gt;
Drawn natively in a 24x24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.&lt;br /&gt;
&lt;br /&gt;
All creature graphics are finished and TWBT support is currently in-development.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Set===&lt;br /&gt;
[[Image:Dungeonsetgameplay.jpeg|thumb|right|Screenshot of game using the Dungeon Set Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Dungeonsetlogo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=152766.msg6467509 Official Forum Thread]&lt;br /&gt;
| author          = DragonDePlatino&lt;br /&gt;
| sprite          = 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.03&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: June 28, 2016.&lt;br /&gt;
A TWBT compatible graphics set drawn in a realistic style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18x18 square graphics sets==&lt;br /&gt;
===CLA's ASCII-like Graphics Set===&lt;br /&gt;
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:ZwymD.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread], [https://github.com/DFgraphics/CLA/releases Github]&lt;br /&gt;
| author          = CLA&lt;br /&gt;
| sprite          = 18&amp;amp;times;18&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 23&lt;br /&gt;
| df compatible   = 0.44.01&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated: November 24, 2017&lt;br /&gt;
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ironhand and Wormslayer's Graphics Pack===&lt;br /&gt;
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Ironhandtileset.png|256px]]&amp;lt;!--[[Image:IronhandDwarves.png|270px]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread], [https://github.com/DFgraphics/Ironhand/releases Github]&lt;br /&gt;
| author          = Ironhand and Wormslayer&lt;br /&gt;
| sprite          = 18&amp;amp;times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&amp;amp;times;16 version (Ironhand16 for 0.40.09)]&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 0.68&lt;br /&gt;
| df compatible   = [http://dffd.bay12games.com/file.php?id=11348 0.43.05 Community Maintained Version] / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.40.09]&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated:  July 5, 2016. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16×16 square graphics sets==&lt;br /&gt;
===Beefmo 2012===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| download link   = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]&lt;br /&gt;
| author          = Beefmo and Thirin&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.54&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Dec 26, 2012. No longer maintained.&lt;br /&gt;
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}&lt;br /&gt;
&lt;br /&gt;
===Geoduck's 16x16 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck logo.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 29, 2016&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}&lt;br /&gt;
&lt;br /&gt;
===Rally Ho! Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Rallyhologo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=149172.0 Rydel's Forum Thread], [https://github.com/DFgraphics/Rally-Ho/releases Github]&lt;br /&gt;
| author          = Rydel&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions in readme&lt;br /&gt;
| comments        = Last updated: March 27, 2017. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Rally Ho! is a 16x16 graphics set for Dwarf Fortress 2016 (43.04-43.05) based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mayday's Graphic Set===&lt;br /&gt;
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:DFG13.png|256px]]&lt;br /&gt;
| download link   = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday/releases GitHub]&lt;br /&gt;
| author          = [[User:Mikemayday|Mikemayday]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280 horizontal&lt;br /&gt;
| current version = 40_05&lt;br /&gt;
| df compatible   = 0.40.05&lt;br /&gt;
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].&lt;br /&gt;
| comments        = Last updated: 28 July 2014. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).&lt;br /&gt;
&lt;br /&gt;
There's an [https://github.com/rofl0r/df-mayday inofficial patch] that supports 0.43.05 (the non-graphic related parts of the original mayday (key bindings, embark profile) have been sacrified to make forward ports easier).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Obsidian Graphics Set===&lt;br /&gt;
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Obsidian Graphics Set.png|256px]]&amp;lt;!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] or [https://github.com/DFgraphics/Obsidian/releases GitHub]&lt;br /&gt;
| author          = [[User:Obsidian Soul|Obsidian Soul]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.8&lt;br /&gt;
| df compatible   = 0.34.11 (unofficial DF2014 update available, see description)&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: July 24, 2013. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more &amp;quot;medieval&amp;quot; atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.&lt;br /&gt;
&lt;br /&gt;
Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.}}&lt;br /&gt;
&lt;br /&gt;
===Phoebus' Graphics Set===&lt;br /&gt;
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Phoebus_16x16.png|256px]]&amp;lt;!--[[Image:Phoebus_Dwarves.png]]--&amp;gt;&lt;br /&gt;
| forum thread   = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] or [https://github.com/DFgraphics/Phoebus/releases GitHub]&lt;br /&gt;
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]&lt;br /&gt;
| author          = Phoebus&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.43.04&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spacefox Graphics Set===&lt;br /&gt;
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Spacefox-preview.png|256px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Spacefox GitHub repository]&lt;br /&gt;
| author          = Spacefox&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 43.05e&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15×15 square graphics sets==&lt;br /&gt;
===Duerer 15x15 Graphics Set===&lt;br /&gt;
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Duererlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/?topic=142083.0 Forum thread]&lt;br /&gt;
| author          = HaterSkater&lt;br /&gt;
| sprite          = 15&amp;amp;times;15&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.6.A&lt;br /&gt;
| df compatible   = 0.42.02&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: December 6, 2015. No longer maintained.&lt;br /&gt;
That's it. Engraved Dwarf Fortress.&lt;br /&gt;
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12×12 square graphics sets==&lt;br /&gt;
===Geoduck's 12x12 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck12x12dwarfsample2.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 12&amp;amp;times;12&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = 3.0&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 22, 2013&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12x12 or 24x24 square graphics sets==&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Burnedfxlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=143588.0 Forum thread]&lt;br /&gt;
| author          = Burned&lt;br /&gt;
| sprite          = 12&amp;amp;times;12 or 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = n/a&lt;br /&gt;
| df compatible   = 0.44.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: January 19, 2018&lt;br /&gt;
Provides graphics for every creature in the game, a custom tileset and color scheme.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10×10 square graphics sets==&lt;br /&gt;
===Taffer's Tilesets &amp;amp; Graphics===&lt;br /&gt;
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset &amp;amp; Graphics]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Taffergraphics.png|250px]]&lt;br /&gt;
| download link   = [https://github.com/nc-z/taffer Github]&lt;br /&gt;
| author          = Taffer&lt;br /&gt;
| sprite          = 10&amp;amp;times;10, 20&amp;amp;times;20&lt;br /&gt;
| resolution      = Any&lt;br /&gt;
| current version = 4.8&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Unzip over DF install&lt;br /&gt;
| comments        = Last updated: January 10, 2017&lt;br /&gt;
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16x24 non-square graphics sets==&lt;br /&gt;
===Anon's Tileset and Creature Graphics===&lt;br /&gt;
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Anontileset_screen1.PNG]]&lt;br /&gt;
| download link   = [http://dffd.bay12games.com/file.php?id=12544]&lt;br /&gt;
| author          = TilesetAnon&lt;br /&gt;
| sprite          = 16&amp;amp;times;24&lt;br /&gt;
| current version = 1.01&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Available as a patch&lt;br /&gt;
| comments        = Last updated: July 10, 2017&lt;br /&gt;
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Mods}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category| Graphics}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dungeonsetgameplay.jpeg&amp;diff=235243</id>
		<title>File:Dungeonsetgameplay.jpeg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dungeonsetgameplay.jpeg&amp;diff=235243"/>
		<updated>2018-02-24T18:57:05Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Screenshot showing gameplay using dungeon set graphics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot showing gameplay using dungeon set graphics&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dungeonsetlogo.png&amp;diff=235242</id>
		<title>File:Dungeonsetlogo.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dungeonsetlogo.png&amp;diff=235242"/>
		<updated>2018-02-24T18:52:57Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Logo for Dungeon Set graphics set.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo for Dungeon Set graphics set.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Doodaa&amp;diff=235241</id>
		<title>User:Doodaa</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Doodaa&amp;diff=235241"/>
		<updated>2018-02-24T18:44:45Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4chan--&amp;gt;/vg/--&amp;gt;/dfg/ is where I like to be.&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235217</id>
		<title>DF2014:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235217"/>
		<updated>2018-02-18T22:15:17Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added burnedfx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|10:59, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{For/see|a list of existing [[tilesets]]|[[Tileset repository]]}}&lt;br /&gt;
{{For/see|information on graphics set creation|[[Graphic set]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2014:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.&lt;br /&gt;
==24x24 square graphics sets==&lt;br /&gt;
===GemSet===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Gemset_Logo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0 Official Forum Thread] or [https://github.com/DFgraphics/GemSet github]&lt;br /&gt;
| author          = DragonDePlatino&lt;br /&gt;
| sprite          = 24&amp;amp;times;24 / 48&amp;amp;times;48&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.4&lt;br /&gt;
| df compatible   = 0.42.04&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 17, 2015. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.&lt;br /&gt;
&lt;br /&gt;
Drawn natively in a 24x24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.&lt;br /&gt;
&lt;br /&gt;
All creature graphics are finished and TWBT support is currently in-development.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18x18 square graphics sets==&lt;br /&gt;
===CLA's ASCII-like Graphics Set===&lt;br /&gt;
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:ZwymD.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread], [https://github.com/DFgraphics/CLA/releases Github]&lt;br /&gt;
| author          = CLA&lt;br /&gt;
| sprite          = 18&amp;amp;times;18&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 23&lt;br /&gt;
| df compatible   = 0.44.01&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated: November 24, 2017&lt;br /&gt;
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ironhand and Wormslayer's Graphics Pack===&lt;br /&gt;
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Ironhandtileset.png|256px]]&amp;lt;!--[[Image:IronhandDwarves.png|270px]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread], [https://github.com/DFgraphics/Ironhand/releases Github]&lt;br /&gt;
| author          = Ironhand and Wormslayer&lt;br /&gt;
| sprite          = 18&amp;amp;times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&amp;amp;times;16 version (Ironhand16 for 0.40.09)]&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 0.68&lt;br /&gt;
| df compatible   = [http://dffd.bay12games.com/file.php?id=11348 0.43.05 Community Maintained Version] / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.40.09]&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated:  July 5, 2016. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16×16 square graphics sets==&lt;br /&gt;
===Beefmo 2012===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| download link   = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]&lt;br /&gt;
| author          = Beefmo and Thirin&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.54&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Dec 26, 2012. No longer maintained.&lt;br /&gt;
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}&lt;br /&gt;
&lt;br /&gt;
===Geoduck's 16x16 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck logo.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 29, 2016&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}&lt;br /&gt;
&lt;br /&gt;
===Rally Ho! Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Rallyhologo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=149172.0 Rydel's Forum Thread], [https://github.com/DFgraphics/Rally-Ho/releases Github]&lt;br /&gt;
| author          = Rydel&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions in readme&lt;br /&gt;
| comments        = Last updated: March 27, 2017. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Rally Ho! is a 16x16 graphics set for Dwarf Fortress 2016 (43.04-43.05) based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mayday's Graphic Set===&lt;br /&gt;
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:DFG13.png|256px]]&lt;br /&gt;
| download link   = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday/releases GitHub]&lt;br /&gt;
| author          = [[User:Mikemayday|Mikemayday]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280 horizontal&lt;br /&gt;
| current version = 40_05&lt;br /&gt;
| df compatible   = 0.40.05&lt;br /&gt;
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].&lt;br /&gt;
| comments        = Last updated: 28 July 2014. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).&lt;br /&gt;
&lt;br /&gt;
There's an [https://github.com/rofl0r/df-mayday inofficial patch] that supports 0.43.05 (the non-graphic related parts of the original mayday (key bindings, embark profile) have been sacrified to make forward ports easier).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Obsidian Graphics Set===&lt;br /&gt;
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Obsidian Graphics Set.png|256px]]&amp;lt;!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] or [https://github.com/DFgraphics/Obsidian/releases GitHub]&lt;br /&gt;
| author          = [[User:Obsidian Soul|Obsidian Soul]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.8&lt;br /&gt;
| df compatible   = 0.34.11 (unofficial DF2014 update available, see description)&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: July 24, 2013. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more &amp;quot;medieval&amp;quot; atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.&lt;br /&gt;
&lt;br /&gt;
Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.}}&lt;br /&gt;
&lt;br /&gt;
===Phoebus' Graphics Set===&lt;br /&gt;
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Phoebus_16x16.png|256px]]&amp;lt;!--[[Image:Phoebus_Dwarves.png]]--&amp;gt;&lt;br /&gt;
| forum thread   = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] or [https://github.com/DFgraphics/Phoebus/releases GitHub]&lt;br /&gt;
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]&lt;br /&gt;
| author          = Phoebus&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.43.04&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spacefox Graphics Set===&lt;br /&gt;
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Spacefox-preview.png|256px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Spacefox GitHub repository]&lt;br /&gt;
| author          = Spacefox&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 43.05e&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15×15 square graphics sets==&lt;br /&gt;
===Duerer 15x15 Graphics Set===&lt;br /&gt;
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Duererlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/?topic=142083.0 Forum thread]&lt;br /&gt;
| author          = HaterSkater&lt;br /&gt;
| sprite          = 15&amp;amp;times;15&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.6.A&lt;br /&gt;
| df compatible   = 0.42.02&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: December 6, 2015. No longer maintained.&lt;br /&gt;
That's it. Engraved Dwarf Fortress.&lt;br /&gt;
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12×12 square graphics sets==&lt;br /&gt;
===Geoduck's 12x12 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck12x12dwarfsample2.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 12&amp;amp;times;12&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = 3.0&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 22, 2013&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12x12 or 24x24 square graphics sets==&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Burnedfxlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=143588.0 Forum thread]&lt;br /&gt;
| author          = Burned&lt;br /&gt;
| sprite          = 12&amp;amp;times;12 or 24&amp;amp;times;24&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = n/a&lt;br /&gt;
| df compatible   = 0.44.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: January 19, 2018&lt;br /&gt;
Provides graphics for every creature in the game, a custom tileset and color scheme.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10×10 square graphics sets==&lt;br /&gt;
===Taffer's Tilesets &amp;amp; Graphics===&lt;br /&gt;
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset &amp;amp; Graphics]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Taffergraphics.png|250px]]&lt;br /&gt;
| download link   = [https://github.com/nc-z/taffer Github]&lt;br /&gt;
| author          = Taffer&lt;br /&gt;
| sprite          = 10&amp;amp;times;10, 20&amp;amp;times;20&lt;br /&gt;
| resolution      = Any&lt;br /&gt;
| current version = 4.8&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Unzip over DF install&lt;br /&gt;
| comments        = Last updated: January 10, 2017&lt;br /&gt;
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16x24 non-square graphics sets==&lt;br /&gt;
===Anon's Tileset and Creature Graphics===&lt;br /&gt;
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Anontileset_screen1.PNG]]&lt;br /&gt;
| download link   = [http://dffd.bay12games.com/file.php?id=12544]&lt;br /&gt;
| author          = TilesetAnon&lt;br /&gt;
| sprite          = 16&amp;amp;times;24&lt;br /&gt;
| current version = 1.01&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Available as a patch&lt;br /&gt;
| comments        = Last updated: July 10, 2017&lt;br /&gt;
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Mods}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category| Graphics}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Burnedfxlogo.png&amp;diff=235216</id>
		<title>File:Burnedfxlogo.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Burnedfxlogo.png&amp;diff=235216"/>
		<updated>2018-02-18T21:48:20Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Logo of the burnedfx graphics set.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo of the burnedfx graphics set.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Doodaa&amp;diff=235215</id>
		<title>User:Doodaa</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Doodaa&amp;diff=235215"/>
		<updated>2018-02-18T21:19:42Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Created page with &amp;quot;4chan--&amp;gt;/vg/--&amp;gt;/dfg/ is where I like to be. I like Dwarfes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4chan--&amp;gt;/vg/--&amp;gt;/dfg/ is where I like to be. I like Dwarfes&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235214</id>
		<title>DF2014:Graphics set repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Graphics_set_repository&amp;diff=235214"/>
		<updated>2018-02-18T21:00:52Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Tried to update things and added some sets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|10:59, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
{{For/see|a list of existing [[tilesets]]|[[Tileset repository]]}}&lt;br /&gt;
{{For/see|information on graphics set creation|[[Graphic set]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2014:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.&lt;br /&gt;
==24x24 square graphics sets==&lt;br /&gt;
===GemSet===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Gemset_Logo.png|256px]]&lt;br /&gt;
| download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0 Official Forum Thread] or [https://github.com/DFgraphics/GemSet github]&lt;br /&gt;
| author          = DragonDePlatino&lt;br /&gt;
| sprite          = 24&amp;amp;times;24 / 48&amp;amp;times;48&lt;br /&gt;
| resolution      = 1920&amp;amp;times;600&lt;br /&gt;
| current version = 1.4&lt;br /&gt;
| df compatible   = 0.42.04&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 17, 2015. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
The first complete 24x24 graphics set for Dwarf Fortress, GemSet provides the aesthetics of ASCII and convenience of graphics.&lt;br /&gt;
&lt;br /&gt;
Drawn natively in a 24x24 resolution for 1080p and 4K displays, GemSet is the highest-resolution graphics set to-date. The entire graphics set uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set.&lt;br /&gt;
&lt;br /&gt;
All creature graphics are finished and TWBT support is currently in-development.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==18x18 square graphics sets==&lt;br /&gt;
===CLA's ASCII-like Graphics Set===&lt;br /&gt;
[[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:ZwymD.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread], [https://github.com/DFgraphics/CLA/releases Github]&lt;br /&gt;
| author          = CLA&lt;br /&gt;
| sprite          = 18&amp;amp;times;18&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 23&lt;br /&gt;
| df compatible   = 0.44.01&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated: November 24, 2017&lt;br /&gt;
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Ironhand and Wormslayer's Graphics Pack===&lt;br /&gt;
[[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Ironhandtileset.png|256px]]&amp;lt;!--[[Image:IronhandDwarves.png|270px]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread], [https://github.com/DFgraphics/Ironhand/releases Github]&lt;br /&gt;
| author          = Ironhand and Wormslayer&lt;br /&gt;
| sprite          = 18&amp;amp;times;18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16&amp;amp;times;16 version (Ironhand16 for 0.40.09)]&lt;br /&gt;
| resolution      = 1440x450&lt;br /&gt;
| current version = 0.68&lt;br /&gt;
| df compatible   = [http://dffd.bay12games.com/file.php?id=11348 0.43.05 Community Maintained Version] / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.40.09]&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Last updated:  July 5, 2016. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16×16 square graphics sets==&lt;br /&gt;
===Beefmo 2012===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| download link   = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD]&lt;br /&gt;
| author          = Beefmo and Thirin&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.54&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: Dec 26, 2012. No longer maintained.&lt;br /&gt;
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna.  Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available.  Most of the new 2012 animals and animal-men are present, though some are still TBD.  The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}}&lt;br /&gt;
&lt;br /&gt;
===Geoduck's 16x16 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck logo.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.03&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 29, 2016&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}}&lt;br /&gt;
&lt;br /&gt;
===Rally Ho! Graphics Set===&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Rallyhologo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=149172.0 Rydel's Forum Thread], [https://github.com/DFgraphics/Rally-Ho/releases Github]&lt;br /&gt;
| author          = Rydel&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 2.0&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions in readme&lt;br /&gt;
| comments        = Last updated: March 27, 2017. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Rally Ho! is a 16x16 graphics set for Dwarf Fortress 2016 (43.04-43.05) based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mayday's Graphic Set===&lt;br /&gt;
[[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:DFG13.png|256px]]&lt;br /&gt;
| download link   = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] or [https://github.com/DFgraphics/Mayday/releases GitHub]&lt;br /&gt;
| author          = [[User:Mikemayday|Mikemayday]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280 horizontal&lt;br /&gt;
| current version = 40_05&lt;br /&gt;
| df compatible   = 0.40.05&lt;br /&gt;
| installation    = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy].&lt;br /&gt;
| comments        = Last updated: 28 July 2014. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).&lt;br /&gt;
&lt;br /&gt;
There's an [https://github.com/rofl0r/df-mayday inofficial patch] that supports 0.43.05 (the non-graphic related parts of the original mayday (key bindings, embark profile) have been sacrified to make forward ports easier).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Obsidian Graphics Set===&lt;br /&gt;
[[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Obsidian Graphics Set.png|256px]]&amp;lt;!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]--&amp;gt;&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] or [https://github.com/DFgraphics/Obsidian/releases GitHub]&lt;br /&gt;
| author          = [[User:Obsidian Soul|Obsidian Soul]]&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768 or higher&lt;br /&gt;
| current version = 0.8&lt;br /&gt;
| df compatible   = 0.34.11 (unofficial DF2014 update available, see description)&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: July 24, 2013. The DFgraphics github version is currently the only one actively maintained.&lt;br /&gt;
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more &amp;quot;medieval&amp;quot; atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.&lt;br /&gt;
&lt;br /&gt;
Unofficial updates for DF2014 are bundled with PeridexisErrant's [http://www.bay12forums.com/smf/index.php?topic=126076 DF Starter Pack] for Windows, fricy's [http://www.bay12forums.com/smf/index.php?topic=128960 MacNewbie Pack] for Mac, and Beautato's [http://www.bay12forums.com/smf/index.php?topic=140966.0 Linux Lazy Newb Pack] for Linux.}}&lt;br /&gt;
&lt;br /&gt;
===Phoebus' Graphics Set===&lt;br /&gt;
[[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Phoebus_16x16.png|256px]]&amp;lt;!--[[Image:Phoebus_Dwarves.png]]--&amp;gt;&lt;br /&gt;
| forum thread   = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] or [https://github.com/DFgraphics/Phoebus/releases GitHub]&lt;br /&gt;
| download link  = [https://github.com/DFgraphics/Phoebus GitHub repository]&lt;br /&gt;
| author          = Phoebus&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.43.04&lt;br /&gt;
| installation    = Available pre-installed or as a patch&lt;br /&gt;
| comments        = Phoebus quit supporting it but community tries to keep it up to date, see github repo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spacefox Graphics Set===&lt;br /&gt;
[[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Spacefox-preview.png|256px]]&lt;br /&gt;
| download link   = [https://github.com/DFgraphics/Spacefox GitHub repository]&lt;br /&gt;
| author          = Spacefox&lt;br /&gt;
| sprite          = 16&amp;amp;times;16&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 43.05e&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==15×15 square graphics sets==&lt;br /&gt;
===Duerer 15x15 Graphics Set===&lt;br /&gt;
[[File:Duererscreenshot.png|thumb|right|Screenshot of game using the Duerer graphics set.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Duererlogo.png|256px]]&lt;br /&gt;
| download link   = [http://www.bay12forums.com/smf/?topic=142083.0 Forum thread]&lt;br /&gt;
| author          = HaterSkater&lt;br /&gt;
| sprite          = 15&amp;amp;times;15&lt;br /&gt;
| resolution      = 1280&amp;amp;times;400&lt;br /&gt;
| current version = 0.6.A&lt;br /&gt;
| df compatible   = 0.42.02&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: December 6, 2015. No longer maintained.&lt;br /&gt;
That's it. Engraved Dwarf Fortress.&lt;br /&gt;
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==12×12 square graphics sets==&lt;br /&gt;
===Geoduck's 12x12 Graphics Set===&lt;br /&gt;
[[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Geoduck12x12dwarfsample2.png|256px]]&lt;br /&gt;
| download link   = [http://www.geoduckthings.net/dwarf/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page]&lt;br /&gt;
| author          = Geoduck&lt;br /&gt;
| sprite          = 12&amp;amp;times;12&lt;br /&gt;
| resolution      = 1024&amp;amp;times;768&lt;br /&gt;
| current version = 3.0&lt;br /&gt;
| df compatible   = 0.34.11&lt;br /&gt;
| installation    = Instructions at download site&lt;br /&gt;
| comments        = Last updated: May 22, 2013&lt;br /&gt;
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==10×10 square graphics sets==&lt;br /&gt;
===Taffer's Tilesets &amp;amp; Graphics===&lt;br /&gt;
[[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset &amp;amp; Graphics]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Taffergraphics.png|250px]]&lt;br /&gt;
| download link   = [https://github.com/nc-z/taffer Github]&lt;br /&gt;
| author          = Taffer&lt;br /&gt;
| sprite          = 10&amp;amp;times;10, 20&amp;amp;times;20&lt;br /&gt;
| resolution      = Any&lt;br /&gt;
| current version = 4.8&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Unzip over DF install&lt;br /&gt;
| comments        = Last updated: January 10, 2017&lt;br /&gt;
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==16x24 non-square graphics sets==&lt;br /&gt;
===Anon's Tileset and Creature Graphics===&lt;br /&gt;
[[Image:Anontileset_screen2.PNG|100px|thumb|right|Screenshot of a worldgen fortress, as seen using Anon's Tileset and Creature Graphics.]]&lt;br /&gt;
{{GraphicsSet&lt;br /&gt;
| image           = [[Image:Anontileset_screen1.PNG]]&lt;br /&gt;
| download link   = [http://dffd.bay12games.com/file.php?id=12544]&lt;br /&gt;
| author          = TilesetAnon&lt;br /&gt;
| sprite          = 16&amp;amp;times;24&lt;br /&gt;
| current version = 1.01&lt;br /&gt;
| df compatible   = 0.43.05&lt;br /&gt;
| installation    = Available as a patch&lt;br /&gt;
| comments        = Last updated: July 10, 2017&lt;br /&gt;
A clean and simple tileset with creature graphics, intended to give a comfy NES-era RPG feel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Mods}}&lt;br /&gt;
{{Category|Interface}}&lt;br /&gt;
{{Category| Graphics}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Duererscreenshot.png&amp;diff=235213</id>
		<title>File:Duererscreenshot.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Duererscreenshot.png&amp;diff=235213"/>
		<updated>2018-02-18T20:51:22Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: A screenshot of the game using the Duerer graphics set taken from http://www.bay12forums.com/smf/?topic=142083.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of the game using the Duerer graphics set taken from http://www.bay12forums.com/smf/?topic=142083.0&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Duererlogo.png&amp;diff=235212</id>
		<title>File:Duererlogo.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Duererlogo.png&amp;diff=235212"/>
		<updated>2018-02-18T20:49:38Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Logo for the Duerer graphics set. Taken from http://www.bay12forums.com/smf/?topic=142083.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo for the Duerer graphics set. Taken from http://www.bay12forums.com/smf/?topic=142083.0&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Rallyhologo.png&amp;diff=235211</id>
		<title>File:Rallyhologo.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Rallyhologo.png&amp;diff=235211"/>
		<updated>2018-02-18T19:57:14Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: The logo for the Rally Ho! tileset by Rydel. Taken from http://www.bay12forums.com/smf/index.php?topic=149172.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The logo for the Rally Ho! tileset by Rydel. Taken from http://www.bay12forums.com/smf/index.php?topic=149172.0&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{subst:No license from license selector|Somewebsite}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gold_opal&amp;diff=235207</id>
		<title>Gold opal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gold_opal&amp;diff=235207"/>
		<updated>2018-02-18T18:00:42Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|21:49, 7 December 2010 (UTC)}}{{gemlookup/0|wiki=Opal}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Gold opals''' are ornamental-quality [[gem]]s that can be found in small [[cluster]]s in any [[stone]].&lt;br /&gt;
&lt;br /&gt;
[[File:Gold opal.jpg|thumb|center|300px|A gold opal.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cacao_tree&amp;diff=235150</id>
		<title>Cacao tree</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cacao_tree&amp;diff=235150"/>
		<updated>2018-02-10T20:17:08Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: reducing image sizes a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:21, 8 February 2017 (UTC)}}&lt;br /&gt;
{{Treelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''cacao tree''' is an [[above ground|aboveground]] [[tree]], found only in dry sections of [[biome|tropical rainforests]]. Like the overwhelming majority of overland trees, cacao tree [[carpenter|wood]] is brown and produces brown products. &lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[Preferences|like]] cacao trees for their ''flowers''.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
[[File:Matadecacao.jpg|thumb|left|255px|Admired for its ''flowers''.]]&lt;br /&gt;
[[File:Kakao - Theobroma cacao.JPG|thumb|center|255px|Theobroma cacao.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Abaca&amp;diff=235149</id>
		<title>Abaca</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Abaca&amp;diff=235149"/>
		<updated>2018-02-10T20:09:57Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added tree picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:17, 8 February 2017 (UTC)}}&lt;br /&gt;
{{Treelookup/0&lt;br /&gt;
|wiki=Abacá}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Abaca''' is one of the many genera of trees found above ground. Unlike most trees, it produces no wood; the raws suggest that it will one day produce textile fibers, but that function is not yet implemented.&lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[Preferences|like]] abaca trees for their ''leaves''.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
[[File:Musa textilis - Manila Hemp - desc-flower.jpg|thumb|left|300px|Admired for its ''leaves''.]]&lt;br /&gt;
[[File:Musa textilis 7zz.jpg|thumb|center|260px|Musa textilis.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Candlenut&amp;diff=235148</id>
		<title>Candlenut</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Candlenut&amp;diff=235148"/>
		<updated>2018-02-10T20:07:18Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added tree picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|23:21, 8 February 2017 (UTC)}}&lt;br /&gt;
{{Treelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''candlenut''' is a [[tree]] only found in [[biome|tropical]] forests. Like the overwhelming majority of overland trees, candlenut [[carpenter|wood]] is brown and produces brown products. Candlenut is the third lightest wood, beaten by [[papaya]]s and [[feather tree]]s.&lt;br /&gt;
&lt;br /&gt;
Candlenut seeds can be harvested by setting up a plant gathering [[zone]], but as the seeds need to be cooked before they are eaten, candlenut trees may be best used as wood.&lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[Preferences|like]] candlenuts for their ''nuts''.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
[[File:Starr 020803-0119 Aleurites moluccana.jpg|thumb|left|300px|Admired for its ''nuts''.]]&lt;br /&gt;
[[File:Aleur moluc 080717 1199 H ayot.JPG|thumb|center|250px|Aleurites moluccana.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = tílgil-ishlum | elvish = erela-apasi | goblin = gunsmom-stasoz | human = kofi-sas}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cacao_tree&amp;diff=235147</id>
		<title>Cacao tree</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cacao_tree&amp;diff=235147"/>
		<updated>2018-02-10T20:04:13Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added tree picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|23:21, 8 February 2017 (UTC)}}&lt;br /&gt;
{{Treelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The '''cacao tree''' is an [[above ground|aboveground]] [[tree]], found only in dry sections of [[biome|tropical rainforests]]. Like the overwhelming majority of overland trees, cacao tree [[carpenter|wood]] is brown and produces brown products. &lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[Preferences|like]] cacao trees for their ''flowers''.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
[[File:Matadecacao.jpg|thumb|left|300px|Admired for its ''flowers''.]]&lt;br /&gt;
[[File:Kakao - Theobroma cacao.JPG|thumb|center|300px|Theobroma cacao.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Acacia&amp;diff=235146</id>
		<title>Acacia</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Acacia&amp;diff=235146"/>
		<updated>2018-02-10T19:54:57Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added tree picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|18:02, 1 August 2017 (UTC)}}&lt;br /&gt;
{{Treelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Acacia''' is one of the many genera of [[tree]]s found on the surface, found in most dry [[tropical]] [[biome|biomes]] with the exception of deserts. Acacia [[carpenter|wood]] is of the peach color, displayed in-game as brown, and thus produces brown products. &lt;br /&gt;
&lt;br /&gt;
Some [[Dwarf|dwarves]] [[Preferences|like]] acacias for their ''thorns''.&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
[[File:Acacia plicata.jpg|thumb|left|300px|Admired for its ''thorns''.]]&lt;br /&gt;
[[File:Starr 060225-6103 Acacia mearnsii.jpg|thumb|center|400px|Acacia mearnsii.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;br /&gt;
{{Category|Surface trees}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Saltwater_crocodile&amp;diff=235133</id>
		<title>Saltwater crocodile</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Saltwater_crocodile&amp;diff=235133"/>
		<updated>2018-02-08T22:29:15Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added leather image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|14:47, 25 May 2013 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|eye=0-2&lt;br /&gt;
|lung=0-2&lt;br /&gt;
|heart=0-1&lt;br /&gt;
|intestine=0-2&lt;br /&gt;
|liver=0-1&lt;br /&gt;
|tripe=0-1&lt;br /&gt;
|sweetbread=0-1&lt;br /&gt;
|spleen=0-1&lt;br /&gt;
|kidney=0-2&lt;br /&gt;
|brain=0-1&lt;br /&gt;
|skull=0-1&lt;br /&gt;
|nail=0-1&lt;br /&gt;
|fat=0-28&lt;br /&gt;
|scale=0-1&lt;br /&gt;
|meat=0-33&lt;br /&gt;
|bone=0-34&lt;br /&gt;
|gizzard_stone=1&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Saltwater crocodiles''' are large and aggressive exotic [[Creature|reptiles]]. Found in many [[wetland]] [[biome]]s (including freshwater biomes, despite their name), these creatures have a considerable [[pet]] value and are [[Animal trainer|trainable]]. Though wild saltwater crocodiles generally do not wade far from the [[water]]'s edge, they can be a major hazard to any [[dwarf]] whose job takes him near water. Fortunately, they are hard to provoke and most of the time will not chase your dwarves far.&lt;br /&gt;
&lt;br /&gt;
Saltwater crocodiles have the greatest [[egg]]-laying potential of any animal in the game, with 20-70 eggs per clutch. This makes them ideal animals to use for [[egg production]]. Considering the value of a single crocodile and the benefits of having 100+ tamed crocs watching over your [[dwarves]], a breeding pair can be quite valuable. Taking two years to reach full size, they could power a valuable [[meat industry]] for a patient player. Tame saltwater crocodiles are also excellent animals to put into your [[moat]], as they are amphibious, aggressive towards enemies when trained and most [[goblin]]s do not know how to swim, giving a serious edge to your reptilian guards. They will also NOT attack your dwarves. Putting wild crocodiles into your moat or putting any crocodile into your [[magma]] moat is of course a recipe for [[fun]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] saltwater crocodiles for their ''strength''.&lt;br /&gt;
{|style=&amp;quot;margin: 0 auto;&amp;quot;&lt;br /&gt;
[[File:SaltwaterCrocodile('Maximo').jpg|thumb|400px|left|Admired for its ''strength'']]&lt;br /&gt;
[[File:Plastron en peau de crocodile-Nord Cameroun.jpg|thumb|300px|center|Crocodile leather armor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Magnetite&amp;diff=235132</id>
		<title>Magnetite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Magnetite&amp;diff=235132"/>
		<updated>2018-02-08T22:11:35Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}{{Quality|Exceptional|22:46, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Magnetite''' is an [[ore]] of [[iron]]. It appears as large, oval-shaped [[Vein|cluster]]s inside [[sedimentary layer]]s. A magnetite cluster may sometimes contain [[vein]]s of [[native platinum]], which can continue outside of the cluster itself.&lt;br /&gt;
&lt;br /&gt;
In terms of [[Metalsmith|metalsmithing]], magnetite is identical to [[hematite]] and [[limonite]]. However, magnetite is distinguished by the extreme size of each deposit compared to the other iron ores - while a vein might hold 100 tiles of ore, a cluster can contain around 750.&lt;br /&gt;
&lt;br /&gt;
==In the real world==&lt;br /&gt;
Magnetite is the most magnetic of all the naturally occurring minerals.  It is often found in the form of [[black sand]].&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetite-131586.jpg|thumb|center|300px|Magnetite.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Native_gold&amp;diff=235131</id>
		<title>Native gold</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Native_gold&amp;diff=235131"/>
		<updated>2018-02-08T22:09:52Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stonelookup/0}}{{av}}{{Quality|Exceptional|22:42, 8 June 2010 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
'''Native gold''' is the only [[ore]] of [[gold]], a precious [[metal]]. Native gold is very common in [[stone layers|igneous layers]], a bit less in [[sedimentary layer]]s.&lt;br /&gt;
&lt;br /&gt;
When mined, hunks of native gold are called ''gold nuggets''. Gold nuggets can be [[smelter|smelted]] to produce 4 gold [[bar]]s. Gold nuggets can also be smelted with a [[silver]]-bearing ore to create the [[alloy]] [[electrum]]. Using low-value silver ores ([[galena]] and [[tetrahedrite]]) in this reaction will result in a net value increase for your fortress (electrum bars are each less valuable than gold bars, but you will have twice as many total bars). &lt;br /&gt;
&lt;br /&gt;
Native gold is just as valuable as metallic gold, so if you have a decently skilled stonecrafter and did not start your metal industry yet, native gold [[mug]]s are very good to quickly boost the value of your starting fortress and/or buy stuff from an early caravan. However, melting the gold will make far more bars and generally more wealth.&lt;br /&gt;
&lt;br /&gt;
=== In real life ===&lt;br /&gt;
&lt;br /&gt;
Native gold is not technically an &amp;quot;ore&amp;quot;; it's merely chunks of mostly-pure metallic gold, naturally formed.  As gold is an extremely unreactive metal, this is by far the most common form in which gold is found in nature.&lt;br /&gt;
&lt;br /&gt;
[[File:Gold (Portland Mine, Cripple Creek, Colorado, USA) (17017274056).jpg|thumb|center|300px|Native gold.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Ore}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Pitchblende&amp;diff=235130</id>
		<title>Pitchblende</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Pitchblende&amp;diff=235130"/>
		<updated>2018-02-08T22:03:24Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|11:40, 18 May 2015 (UTC)}}&lt;br /&gt;
{{stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Pitchblende''' is a [[magma-safe]] purple stone which occurs in small quantities within [[granite]].&lt;br /&gt;
&lt;br /&gt;
Pitchblende is also especially [[density|heavy]], second only to [[cinnabar]] (and [[slade]]), so it is absolutely inappropriate for making [[large pot]]s and other commonly-[[hauling|hauled]] items, and preferable for [[trap|stone-fall traps]] and [[catapult]]s. Additionally, pitchblende [[craft]]s are so heavyweight they can fill up a caravan. Hauling pitchblende is not realistic, or at least will take an [[Time|eternity]], without a [[wheelbarrow]].&lt;br /&gt;
&lt;br /&gt;
==In real life== &lt;br /&gt;
Pitchblende is an ore of uranium; while it cannot be smelted in Dwarf Fortress, it is often used for decorative purposes within &amp;quot;nuclear reactors&amp;quot; in [[Megaprojects|megaprojects]].&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
It has been speculated that should the Dwarves work out how to refine and enrich uranium that the world would face a super weapon even greater than that of the !!Thermonuclear [[catsplosion]]!!, as well as an incredible new power source. It is believed that Dwarves would proceed to use the new super-weapon to preemptively dispatch invaders, and ignore the potential new power source (since they have worked out how to create perpetual motion machines). Or they would find some way to [[brew]] it, giving them all mutant superpowers after a night of drunken partying.&lt;br /&gt;
&lt;br /&gt;
[[File:Autunitevenachat.jpg|thumb|center|300px|Pitchblende with autunite crystals.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Kimberlite&amp;diff=235129</id>
		<title>Kimberlite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Kimberlite&amp;diff=235129"/>
		<updated>2018-02-08T21:59:53Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|21:41, 8 April 2015 (UTC)}}&lt;br /&gt;
{{stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Kimberlite''' is a type of [[stone]], found as veins in [[stone layers|layer]]s of [[gabbro]].  While a basic stone itself, it is unique in that it is the only stone in which [[diamond]]s are found, and it is the only ''dark'' blue stone in the game (the only ''bright'' blue stone in the game is [[cobaltite]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Chidliak Kimberlite (4546423849).jpg|thumb|center|300px|Kimberlite.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Kaolinite&amp;diff=235128</id>
		<title>Kaolinite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Kaolinite&amp;diff=235128"/>
		<updated>2018-02-08T21:50:56Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|06:08, 17 May 2015 (UTC)}}&lt;br /&gt;
{{stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Kaolinite''' is a [[magma-safe]] dark red [[stone]], much like [[bauxite]], found in [[sedimentary layer]]s.  Kaolinite has a [[material value]] of 1 like most stone, but can be made into medium value [[porcelain]] goods at a [[kiln]] or [[magma kiln]].&lt;br /&gt;
&lt;br /&gt;
[[Potter]]s ordered to make [[clay]] or ceramic goods will use the closest source of clay, fire clay, or kaolinite by default.  If you want to force your potters to use clay instead of more limited kaolinite, you could do one of two things: [[forbid]] all kaolinite through the [[Stocks]] menu, or set up a [[stockpile]] that accepts only clay, and link the stockpile to the kiln.&lt;br /&gt;
&lt;br /&gt;
==In real life ==&lt;br /&gt;
&lt;br /&gt;
In the [[wikipedia:Kaolinite|real world]], Kaolinite is one of the most common minerals.  Being a clay mineral, Kaolinite clay occurs in abundance in [[soil|soils]] that have formed from the chemical weathering of rocks in hot, moist climates—for example in [[Forest|tropical rainforest]] areas.  While it is largely used in the production of paper, cosmetics and [[Soap|soaps]], it can also be used in [[farming]] in the form of a spray as to deter insect damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Hematitic kaolinite (Ione Formation, Middle Eocene; clay pit in the western foothills of the Sierra Nevada Mountains, central California, USA).jpg|thumb|center|300px|Kaolinite.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Chert&amp;diff=235126</id>
		<title>Chert</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Chert&amp;diff=235126"/>
		<updated>2018-02-08T21:44:11Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: Due to some error, images uploaded on this wiki are now showing up incorrectly. I've replaced it with an image from wikimedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Superior}}{{stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Chert''' is a brown [[stone]] found in [[sedimentary layer]]s. It is [[magma safe]], but otherwise unremarkable.&lt;br /&gt;
&lt;br /&gt;
==In real life==&lt;br /&gt;
Chert occurs as [[Vein|oval to irregular nodules]] in [[limestone]], [[chalk]], and [[dolomite]] formations. A specific, high-quality type of chert known as flint is used for stone tools as it chips with sharp edges. The art of sharpening flint to create weapons such as arrows is known as [[knapping]].&lt;br /&gt;
&lt;br /&gt;
[[File:PP Pazderna, výstup buližníku (003).JPG|thumb|center|300px|Chert boulder.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Pebble_plant&amp;diff=235121</id>
		<title>Pebble plant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Pebble_plant&amp;diff=235121"/>
		<updated>2018-02-08T21:31:55Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:49, 11 March 2011 (UTC)}}{{grasslookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Pebble plant''' is a type of [[grass]] that grows exclusively in [[desert]]s. It can have yellow flowers. &lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = ib erok | elvish = ata mana | goblin = aba tusnas | human = reb ona}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lithops bromfieldii (25916752581).jpg|thumb|center|300px|Pebble plants.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Needle_grass&amp;diff=235120</id>
		<title>Needle grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Needle_grass&amp;diff=235120"/>
		<updated>2018-02-08T21:28:03Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|17:56, 3 February 2018 (UTC)}}&lt;br /&gt;
{{grasslookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Needle grass''' is a type of grass that grows in grasslands, savannas, and deserts. It is indistinguishable from most other types of grass.&lt;br /&gt;
&lt;br /&gt;
[[File:Atochar 2601.JPG|thumb|center|300px|Needle grass.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mountain_avens&amp;diff=235119</id>
		<title>Mountain avens</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mountain_avens&amp;diff=235119"/>
		<updated>2018-02-08T21:17:09Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:52, 11 March 2011 (UTC)}}{{grasslookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Mountain avens''' is a type of grass that grows exclusively in otherwise inhospitable tundra and mountainous regions, as well as taigas. During the late spring it produces a growth, identical to [[cottongrass]].&lt;br /&gt;
&lt;br /&gt;
[[File:Dryas octopetala Pyrenees.jpg|thumb|center|300px|Mountain avens.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Meadowsweet&amp;diff=235118</id>
		<title>Meadowsweet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Meadowsweet&amp;diff=235118"/>
		<updated>2018-02-08T21:15:47Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:50, 11 March 2011 (UTC)}}{{grasslookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Meadowsweet''' is a type of grass that grows in temperate marshes and grasslands. It can have white flowers.&lt;br /&gt;
 &lt;br /&gt;
{{Translation| dwarven = kenis-tecàk | elvish = pari-tira | goblin = stobux -xospo | human = ethba-ciko}}&lt;br /&gt;
&lt;br /&gt;
[[File:Filipendulion (2144977708).jpg|thumb|center|350px|Meadowsweet.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Meadow-grass&amp;diff=235117</id>
		<title>Meadow-grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Meadow-grass&amp;diff=235117"/>
		<updated>2018-02-08T21:12:10Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:44, 11 March 2011 (UTC)}}{{grasslookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Meadow-grass''' is a common type of grass that grows in most dry temperate regions as well as the otherwise inhospitable tundra and mountains. It is indistinguishable from most other types of grass.&lt;br /&gt;
&lt;br /&gt;
[[File:Poa palustris (6134342849).jpg|thumb|center|350px|Meadow-grass.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Marsh_thistle&amp;diff=235116</id>
		<title>Marsh thistle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Marsh_thistle&amp;diff=235116"/>
		<updated>2018-02-08T21:07:57Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:51, 11 March 2011 (UTC)}}{{grasslookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Marsh thistle''' is a type of [[grass]] that grows exclusively in temperate marshes. It is the only grass type with magenta flowers. &lt;br /&gt;
&lt;br /&gt;
[[File:Cirsium palustre01.jpg|thumb|center|300px|Marsh thistle.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Knotgrass&amp;diff=235115</id>
		<title>Knotgrass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Knotgrass&amp;diff=235115"/>
		<updated>2018-02-08T21:06:30Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:46, 11 March 2011 (UTC)}}{{grasslookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Knotgrass''' is a common type of grass that grows in most dry temperate regions. It is indistinguishable from most other types of grass.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = oth-isin | elvish = cithasi-enena | goblin = ûst-struxe | human = mukca-kege}}&lt;br /&gt;
&lt;br /&gt;
[[File:Paspalum distichum habit1 (8250222073).jpg|thumb|center|300px|Knotgrass.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hair_grass&amp;diff=235114</id>
		<title>Hair grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hair_grass&amp;diff=235114"/>
		<updated>2018-02-08T21:01:46Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:45, 11 March 2011 (UTC)}}{{grasslookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Hair grass''' is a common type of grass that grows in most dry temperate regions as well as the otherwise inhospitable [[tundra]] and [[mountain]]s. It is indistinguishable from most other types of grass.&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = razes isin | elvish = rera enena | goblin = esmast struxe | human = ad kege}}&lt;br /&gt;
&lt;br /&gt;
[[File:Deschampsia cespitosa (L.) Willd. (AM AK351358-4).jpg|thumb|center|400px|Hair grass.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Grama&amp;diff=235113</id>
		<title>Grama</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Grama&amp;diff=235113"/>
		<updated>2018-02-08T20:59:13Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:48, 11 March 2011 (UTC)}}{{grasslookup/0|wiki=Bouteloua}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Grama''' is a common type of [[grass]] that grows in most [[biome]]s. It is indistinguishable from most other types of grass. &lt;br /&gt;
&lt;br /&gt;
[[File:Bouteloua curtipendula (20915481469).jpg|thumb|center|300px|Grama.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Golden_bamboo&amp;diff=235112</id>
		<title>Golden bamboo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Golden_bamboo&amp;diff=235112"/>
		<updated>2018-02-08T20:57:19Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|19:41, 30 January 2018 (UTC)}}&lt;br /&gt;
{{grasslookup/0|wiki=Phyllostachys_aurea}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Golden bamboo''' is a type of grass found in all dry broadleaf forests. It is one of the only types of grass upon which [[panda]]s can feed.&lt;br /&gt;
&lt;br /&gt;
[[File:Golden Bamboo(Bambusa vulgaris) in Hong Kong.jpg|thumb|center|300px|Golden bamboo.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hedge_bamboo&amp;diff=235111</id>
		<title>Hedge bamboo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hedge_bamboo&amp;diff=235111"/>
		<updated>2018-02-08T20:53:26Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:59, 11 March 2011 (UTC)}}{{grasslookup/0|wiki=Bambusa_multiplex}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Hedge bamboo''' is a type of grass found in all dry broadleaf forests. It is one of the only types of grass upon which [[panda]]s can feed.&lt;br /&gt;
&lt;br /&gt;
[[File:Bambusa multiplex2.jpg|thumb|center|300px|Hedge bamboo.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Field_sedge&amp;diff=235110</id>
		<title>Field sedge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Field_sedge&amp;diff=235110"/>
		<updated>2018-02-08T20:49:01Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:50, 11 March 2011 (UTC)}}{{grasslookup/0|wiki=Carex praegracilis}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Field sedge''' is a type of grass that grows in temperate marshes and grasslands. It is indistinguishable from most other types of grass.&lt;br /&gt;
&lt;br /&gt;
[[File:Carex praegracilis - Spring in the Mary Wattis Brown Garden of California Native Plants.jpg|thumb|center|300px|Field sedge.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fescue_grass&amp;diff=235109</id>
		<title>Fescue grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fescue_grass&amp;diff=235109"/>
		<updated>2018-02-08T20:38:27Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:46, 11 March 2011 (UTC)}}{{grasslookup/0|wiki=Fescue}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Fescue grass''' is a common type of grass that grows in most dry temperate regions as well as the otherwise inhospitable tundra and mountains. It is indistinguishable from most other types of grass.&lt;br /&gt;
&lt;br /&gt;
[[File:Festuca idahoensis (3811039793).jpg|thumb|center|300px|Fescue grass.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dropseed_grass&amp;diff=235108</id>
		<title>Dropseed grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dropseed_grass&amp;diff=235108"/>
		<updated>2018-02-08T20:29:50Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:48, 11 March 2011 (UTC)}}{{grasslookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Dropseed grass''' is a common type of grass that grows in grasslands and forests everywhere. It is indistinguishable from most other types of grass.&lt;br /&gt;
&lt;br /&gt;
[[File:Starr 050818-4076 Sporobolus sp..jpg|thumb|center|300px|Dropseed grass.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dog%27s_tooth_grass&amp;diff=235101</id>
		<title>Dog's tooth grass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dog%27s_tooth_grass&amp;diff=235101"/>
		<updated>2018-02-08T00:08:49Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|14:47, 11 March 2011 (UTC)}}{{grasslookup/0|wiki=Bermuda grass}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Dog's tooth grass''' is a common type of grass that grows in most dry tropical regions. It is indistinguishable from most other types of grass.&lt;br /&gt;
&lt;br /&gt;
[[File:Cyndon dactylon.jpg|thumb|center|300px|Dog's tooth grass.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Plants}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=White_opal&amp;diff=235099</id>
		<title>White opal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=White_opal&amp;diff=235099"/>
		<updated>2018-02-07T23:59:12Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|23:02, 29 April 2013 (UTC)}}{{gemlookup/0|wiki=Opal}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''White opals''' are semi-precious [[gem]]s that can be found just about anywhere.&lt;br /&gt;
&lt;br /&gt;
[[File:Opal-white2.jpg|thumb|center|250px|White opal cabochon.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sardonyx&amp;diff=235098</id>
		<title>Sardonyx</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sardonyx&amp;diff=235098"/>
		<updated>2018-02-07T23:58:02Z</updated>

		<summary type="html">&lt;p&gt;Doodaa: added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|21:53, 7 December 2010 (UTC)}}{{gemlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Sardonyxes''' are unremarkable low-value [[gem]]s found in [[sedimentary layer]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Augstus kameo.jpg|thumb|center|300px|Sardonyx figurine of a human.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{gems}}&lt;/div&gt;</summary>
		<author><name>Doodaa</name></author>
	</entry>
</feed>