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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doc+ghast</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doc+ghast"/>
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	<updated>2026-05-13T02:15:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Writing&amp;diff=195114</id>
		<title>Masterwork:Writing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Writing&amp;diff=195114"/>
		<updated>2013-12-29T16:50:19Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created new page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The writing Skill is used to create library materials at the [[scriptorium]]. Quality of items seem to have no effect on the amount of experience gained when studying at a library.  {{verify}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Scriptorium&amp;diff=195113</id>
		<title>Masterwork:Scriptorium</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Scriptorium&amp;diff=195113"/>
		<updated>2013-12-29T16:46:14Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Changed two links to point to masterwork pages rather than df2012 pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Scriptorium|key=Alt s&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-[[cv:economic|economic]])&lt;br /&gt;
* 3 [[cv:Cabinet|Cabinets]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Writing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Writing]]&lt;br /&gt;
|use=&lt;br /&gt;
* Paper&lt;br /&gt;
* Ink&lt;br /&gt;
|production=&lt;br /&gt;
* Blank Books&lt;br /&gt;
* Notebooks&lt;br /&gt;
* Essays&lt;br /&gt;
* Tomes&lt;br /&gt;
}}{{av}}&lt;br /&gt;
The Scriptorium is the First building for the very powerfull and somewhat complex new Library system. The Scriptorium is where Dwarfs with the writing labour enabled can create the materials needed for studying in one of the four libraries. All of the materials produced in a Scriptorium are stored in a Finished goods stockpile that has Tools enabled.&lt;br /&gt;
==Ink==&lt;br /&gt;
Although there are three types of ink, there is no functional difference between each one. Ink can be made using one empty Jug and either [[cv:Blood|Blood]] (Red Ink), Ash from an [[cv:Ashery|Ashery]] (Black Ink) or [[cv:Graphite|Graphite]] (Grey ink).&lt;br /&gt;
==Pages==&lt;br /&gt;
Pages can refer to either paper (made at a [[cv:Screw press|Screw Press]]), Papyrus (made at the [[Thatchery]]), or Velum (made at the [[Tanner]]).&lt;br /&gt;
==Blank Books==&lt;br /&gt;
Blank Books are made from five pages.&lt;br /&gt;
==Notebooks==&lt;br /&gt;
Noteboks are made from five pages. When produced they are empty containers, each use adds one page to the notebook. Once the notebook contains ten pages a dwarf with the writing labour enabled will 'store' it in the scriptorium, Destroying the notebook. This task is activated automaticaly as soon as the book is full. &lt;br /&gt;
==Essays and Tomes==&lt;br /&gt;
Essays can be made from one Page and one jug of ink. &lt;br /&gt;
Reading an essay will either destroy the essay and grant 30xp (75% chance) OR grant 60xp and the essay will be kept. (25% chance)&lt;br /&gt;
&lt;br /&gt;
Tomes are made from one blank book, one jug of ink and one essay.&lt;br /&gt;
Reading a Tome requires a Notebook and will either destroy the Tome granting 330xp (50% Chance) OR Grant 360xp and the Tome will be kept (50% chance). Either outcome will add a page to the notbook.&lt;br /&gt;
==Masterpieces==&lt;br /&gt;
Every time a dwarf creates a Tome at the scriptorium it has a ten percent chance of creating a Masterpiece as well. A masterpiece is a single use tome that, when read, will grant 1500xp.&lt;br /&gt;
&lt;br /&gt;
See Also&lt;br /&gt;
&lt;br /&gt;
[[Library of Warfare]]&lt;br /&gt;
&lt;br /&gt;
[[Library of Mind and Body]]&lt;br /&gt;
&lt;br /&gt;
[[Library of Farmwork]]&lt;br /&gt;
&lt;br /&gt;
[[Library of Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Libraries}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Library_of_Crafting&amp;diff=195112</id>
		<title>Masterwork:Library of Crafting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Library_of_Crafting&amp;diff=195112"/>
		<updated>2013-12-29T16:37:27Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created new page with table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Library of Crafting|key= Alt c&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-[[cv:economic|economic]])&lt;br /&gt;
* 3 [[cv:Cabinet|Cabinets]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|use=&lt;br /&gt;
* Essays&lt;br /&gt;
* Notebooks&lt;br /&gt;
* Tomes&lt;br /&gt;
* Masterpieces&lt;br /&gt;
|production=&lt;br /&gt;
* XP&lt;br /&gt;
}}{{av}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Library_of_Farmwork&amp;diff=195111</id>
		<title>Masterwork:Library of Farmwork</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Library_of_Farmwork&amp;diff=195111"/>
		<updated>2013-12-29T16:36:58Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created new page with table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Library of Farmwork|key= Alt f&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-[[cv:economic|economic]])&lt;br /&gt;
* 3 [[cv:Cabinet|Cabinets]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|use=&lt;br /&gt;
* Essays&lt;br /&gt;
* Notebooks&lt;br /&gt;
* Tomes&lt;br /&gt;
* Masterpieces&lt;br /&gt;
|production=&lt;br /&gt;
* XP&lt;br /&gt;
}}{{av}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Library_of_Mind_and_Body&amp;diff=195110</id>
		<title>Masterwork:Library of Mind and Body</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Library_of_Mind_and_Body&amp;diff=195110"/>
		<updated>2013-12-29T16:36:38Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created new page with table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Library of Mind and Body|key= Alt i&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-[[cv:economic|economic]])&lt;br /&gt;
* 3 [[cv:Cabinet|Cabinets]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|use=&lt;br /&gt;
* Essays&lt;br /&gt;
* Notebooks&lt;br /&gt;
* Tomes&lt;br /&gt;
* Masterpieces&lt;br /&gt;
|production=&lt;br /&gt;
* XP&lt;br /&gt;
}}{{av}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Library_of_Warfare&amp;diff=195109</id>
		<title>Masterwork:Library of Warfare</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Library_of_Warfare&amp;diff=195109"/>
		<updated>2013-12-29T16:36:04Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created new page with table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Library of Warfare|key= Alt w&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-[[cv:economic|economic]])&lt;br /&gt;
* 3 [[cv:Cabinet|Cabinets]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|use=&lt;br /&gt;
* Essays&lt;br /&gt;
* Notebooks&lt;br /&gt;
* Tomes&lt;br /&gt;
* Masterpieces&lt;br /&gt;
|production=&lt;br /&gt;
* XP&lt;br /&gt;
}}{{av}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Scriptorium&amp;diff=195108</id>
		<title>Masterwork:Scriptorium</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Scriptorium&amp;diff=195108"/>
		<updated>2013-12-29T16:26:54Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created new page and FIlled with delicious information. Mmm. Information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workshop|name=Scriptorium|key=Alt s&lt;br /&gt;
|construction=&lt;br /&gt;
* 3 [[cv:block|blocks]] (non-[[cv:economic|economic]])&lt;br /&gt;
* 3 [[cv:Cabinet|Cabinets]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:Writing|Writing]]&lt;br /&gt;
|use=&lt;br /&gt;
* Paper&lt;br /&gt;
* Ink&lt;br /&gt;
|production=&lt;br /&gt;
* Blank Books&lt;br /&gt;
* Notebooks&lt;br /&gt;
* Essays&lt;br /&gt;
* Tomes&lt;br /&gt;
}}{{av}}&lt;br /&gt;
The Scriptorium is the First building for the very powerfull and somewhat complex new Library system. The Scriptorium is where Dwarfs with the writing labour enabled can create the materials needed for studying in one of the four libraries. All of the materials produced in a Scriptorium are stored in a Finished goods stockpile that has Tools enabled.&lt;br /&gt;
==Ink==&lt;br /&gt;
Although there are three types of ink, there is no functional difference between each one. Ink can be made using one empty Jug and either [[cv:Blood|Blood]] (Red Ink), Ash from an [[cv:Ashery|Ashery]] (Black Ink) or [[cv:Graphite|Graphite]] (Grey ink).&lt;br /&gt;
==Pages==&lt;br /&gt;
Pages can refer to either paper (made at a [[cv:Screw press|Screw Press]]), Papyrus (made at the [[Thatchery]]), or Velum (made at the [[Tanner]]).&lt;br /&gt;
==Blank Books==&lt;br /&gt;
Blank Books are made from five pages.&lt;br /&gt;
==Notebooks==&lt;br /&gt;
Noteboks are made from five pages. When produced they are empty containers, each use adds one page to the notebook. Once the notebook contains ten pages a dwarf with the writing labour enabled will 'store' it in the scriptorium, Destroying the notebook. This task is activated automaticaly as soon as the book is full. &lt;br /&gt;
==Essays and Tomes==&lt;br /&gt;
Essays can be made from one Page and one jug of ink. &lt;br /&gt;
Reading an essay will either destroy the essay and grant 30xp (75% chance) OR grant 60xp and the essay will be kept. (25% chance)&lt;br /&gt;
&lt;br /&gt;
Tomes are made from one blank book, one jug of ink and one essay.&lt;br /&gt;
Reading a Tome requires a Notebook and will either destroy the Tome granting 330xp (50% Chance) OR Grant 360xp and the Tome will be kept (50% chance). Either outcome will add a page to the notbook.&lt;br /&gt;
==Masterpieces==&lt;br /&gt;
Every time a dwarf creates a Tome at the scriptorium it has a ten percent chance of creating a Masterpiece as well. A masterpiece is a single use tome that, when read, will grant 1500xp.&lt;br /&gt;
&lt;br /&gt;
See Also&lt;br /&gt;
&lt;br /&gt;
[[Library of Warfare]]&lt;br /&gt;
&lt;br /&gt;
[[Library of Mind and Body]]&lt;br /&gt;
&lt;br /&gt;
[[Library of Farmwork]]&lt;br /&gt;
&lt;br /&gt;
[[Library of Crafting]]&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Libraries}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Distillery&amp;diff=195105</id>
		<title>Masterwork:Distillery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Distillery&amp;diff=195105"/>
		<updated>2013-12-29T14:25:34Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Added construction material, Construction job and construction Key.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|17:45, 27 October 2013 (UTC)}}&lt;br /&gt;
{{workshop&lt;br /&gt;
|key=l&lt;br /&gt;
|construction=&lt;br /&gt;
 * 1 [[cv:Building material|Building material]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job= * [[cv:brewer|Brewer]]&lt;br /&gt;
|materials=&lt;br /&gt;
&lt;br /&gt;
|use=&lt;br /&gt;
*[[Plant]]s&lt;br /&gt;
*[[cv:honey|Honey]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Alcohol]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
The Distillery allows you to select specific plants to be distilled into [[alcohol]]. For example, you can use up all your strawberries without touching your rare sun berries if you want, or only pump out plump helmet wine all day.&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=195104</id>
		<title>Masterwork:Tanner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=195104"/>
		<updated>2013-12-29T14:13:26Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Changed a link to masterwork page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|22:32, 20 November 2013 (UTC)}}&lt;br /&gt;
{{Workshop|name=Tanner's shop|key=n|job=[[cv:tanning|Tanning]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[cv:Building material|Building material]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Diplomat|Diplomacy]] (Yes, Diplomacy.)&lt;br /&gt;
|use=&lt;br /&gt;
*[[Skin]]&lt;br /&gt;
*[[leather|Tanned hide]]&lt;br /&gt;
*[[scale|Raw Scale]]&lt;br /&gt;
*[[chitin|Raw chitin]]&lt;br /&gt;
*[[shell|Raw shell]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Leather]]&lt;br /&gt;
*Tough Leather&lt;br /&gt;
*Studded Leather&lt;br /&gt;
*lammelar Leather&lt;br /&gt;
*[[Scale]]&lt;br /&gt;
*Rigid Scale&lt;br /&gt;
*[[Shell]]&lt;br /&gt;
*Rigid Shell&lt;br /&gt;
*[[Chitin]]&lt;br /&gt;
*Rigid Chitin&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
Adds specific tanning reactions for each animal skin type. You can tan skin, tough skin, chitin, shell, scales or rigid scales, into an amount of leather based on the creatures size. Usually around 2-4 pieces, smaller creatures might give none, while massive monsters give dozens.&lt;br /&gt;
&lt;br /&gt;
==Leather==&lt;br /&gt;
Normal leather can be used for suede(3) or vellum(3) from one piece. Suede is very thin leather, useless for combat, but good for backpacks or quivers. Vellum is used for the [[scriptorium|library]] system. Alternatives are papyrus ([[thatchery]]) or paper ([[screw press]]).&lt;br /&gt;
&lt;br /&gt;
==Feathers==&lt;br /&gt;
Birds leave feathers upon being butchered, which can be used to make quills for writing, or feather matresses for beds.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
You can upgrade leather by boiling it in [[oil]] to harden it (Equivilent to [[cv:copper|copper]] armour), then add bonestuds to the hardened leather to make studded leather (Equivilent to [[cv:bronze|Bronze]] armour), and then stitch several studded leather pieces together to create lamellar leather (Equivilent to [[cv:iron|iron]] armour). Each type will be a little tougher, with lamellar being the best. The oil has a 25% chance to be used up by this process. Studs can be made from bone, vermin or horn/hoof. The same upgrade system in a smaller form applies to shell, scale and chitin (Equivilent to bronze armour). Using 2 units of it you can combine it to one unit of the &amp;quot;rigid&amp;quot; version (Equivilent to iron armour).&lt;br /&gt;
&lt;br /&gt;
==Fur/Stomach/Gut/Horn==&lt;br /&gt;
The newest additions are the tanning of a stomach directly into a waterskin, the making of rope from guts/intestines and tanning a pelt into a fur. A fur is the very same as leather, but also protects from cold. Fur is needed for glacier embarks. If you dont want the fur, you can shave of the hairs to create a piece of leather and a unit of hair thread. Horns can be shaped into a small dagger, for eariest militias.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Leather&amp;diff=195103</id>
		<title>Masterwork:Leather</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Leather&amp;diff=195103"/>
		<updated>2013-12-29T14:11:34Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created new page. Copied information from df2012 version and then edited to match masterwork.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
'''Leather''' is the tanned hide of an [[creature|animal]], and is a fairly versatile material. Leather can be used to make [[cv:bag|bag]]s, [[cv:quiver|quiver]]s, [[cv:backpack|backpack]]s, [[cv:waterskin|waterskin]]s, [[cv:clothing|clothing]], [[cv:shield|shield]]s, [[armor]], and [[cv:decoration|decoration]]s, all at a [[cv:leather works|leather works]]. Leather [[cv:trade good|crafts]] are made at a [[cv:Craftsdwarf's_workshop|craftsdwarf's workshop]]. Although most of these items can be made from other materials, it is the only sensible option for making quivers and backpacks (the only alternative being [[adamantine]]), meaning some source of leather is almost essential for a well-rounded [[military]]. Plenty of leather can usually be acquired through [[trading|trade]] with dwarves and humans.&lt;br /&gt;
&lt;br /&gt;
[[leatherwing bat|Leatherwing bats]] can be used as a renewable source of leather. A dwarf with the Shearing job can be ordered to 'shear' a leatherwing bat at a farmers workshop producing a single stack of raw hide and causing no harm to the beast. &lt;br /&gt;
&lt;br /&gt;
Small amounts of leather can also be found near groups of cavern-dwelling [[cv:Animal people|Animal people]]. Obtaining leather this way is rather dangerous, as these creatures are generally hostile to dwarves and are often armed with blowguns shooting lethally poisonous darts.&lt;br /&gt;
&lt;br /&gt;
==Leather industry==&lt;br /&gt;
Because it only overlaps in the use of end products, the ''leather industry'' is part of the [[meat industry]], not the [[clothing industry]].&lt;br /&gt;
&lt;br /&gt;
Making leather requires a [[tanner]]'s shop, a raw hide or [[skin]] from an animal, and a dwarf with the [[cv:tanning|tanning]] labor turned on. Rotten hides or skin cannot be tanned. The [[cv:human|human]] and dwarven [[caravan]]s usually sell various boxes of leather, which can be useful if few [[Butcher|butcherable]] animals inhabit the map. One unrotten hide yields one &amp;quot;unit&amp;quot; of leather - regardless of whether the animal is a [[cat|kitten]] or an [[elephant]]. The [[value]] of the leather depends on the critter it comes from; leather made from the skins of rare or dangerous animals can be quite [[Value#Material_multipliers|valuable]]. Tanners turn a skin from severed part of an animal into the full-size leather.&lt;br /&gt;
&lt;br /&gt;
Dwarven tanners have a skill unknown to mere humans in that they can make the softest skin of the tiniest animal equally hardy as that of the most heavily protected live creature. Whether they make flimsy skin into a rock-like substance or tough hide silky and supple remains a mystery.&lt;br /&gt;
&lt;br /&gt;
==Improving Leather==&lt;br /&gt;
A dwarf with the Tanning labour can improve leather at a tannery using [[oil]] to produce Tough Leather. Tough leather can then be further improved using studs made of either [[cv:Vermin|Vermin]], [[cv:Teeth|teeth]] or [[cv:Horn|horn]]. Studded leather can then be improved a final time by taking several peices of studded leather and stiching them together with any [[cv:thread|thread]] producing Lamellar Leather.&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Leatherwing_bat&amp;diff=195102</id>
		<title>Masterwork:Leatherwing bat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Leatherwing_bat&amp;diff=195102"/>
		<updated>2013-12-29T13:18:01Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created page with {{Creaturelookup/0}} {{av}} {{creaturedesc}} {{gamedata}} {{Creatures}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Leatherwing_bat/raw&amp;diff=195101</id>
		<title>Masterwork:Leatherwing bat/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Leatherwing_bat/raw&amp;diff=195101"/>
		<updated>2013-12-29T13:16:29Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Added Leatherwing Raw. (not sure if i'm doing this right)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[CREATURE:LEATHERWING_DDD]&lt;br /&gt;
	[DESCRIPTION:A blind flying mammal that hunts small vermin.  Its furry little body is dwarfed by enormous leathery wings.  The many folds of skin from these wings can be safely trimmed as a renewable source of leather.]&lt;br /&gt;
	[NAME:leatherwing bat:leatherwing bats:leatherwing bat]&lt;br /&gt;
	[CASTE_NAME:leatherwing bat:leatherwing bats:leatherwing bat]&lt;br /&gt;
	[GENERAL_CHILD_NAME:leatherwing pup:leatherwing pups]&lt;br /&gt;
	[CREATURE_TILE:'w'][COLOR:0:0:1]&lt;br /&gt;
	[NATURAL][LARGE_ROAMING]&lt;br /&gt;
	[CARNIVORE][HUNTS_VERMIN]&lt;br /&gt;
	[PET][COMMON_DOMESTIC]&lt;br /&gt;
	[PETVALUE:40]&lt;br /&gt;
	[CHILD:1]&lt;br /&gt;
	[ALL_ACTIVE]&lt;br /&gt;
	[BIOME:SUBTERRANEAN_CHASM]&lt;br /&gt;
	[UNDERGROUND_DEPTH:1:2]&lt;br /&gt;
	[FREQUENCY:50]&lt;br /&gt;
	[POPULATION_NUMBER:35:50]&lt;br /&gt;
	[CLUSTER_NUMBER:1:6]&lt;br /&gt;
	[FLIER][EXTRAVISION]			//Our bats can fly, and see without eyes&lt;br /&gt;
	[HOMEOTHERM:10065]&lt;br /&gt;
	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
	[MUNDANE]&lt;br /&gt;
	[PREFSTRING:chittering squeeks]&lt;br /&gt;
	[BODY:HUMANOID_FLIER:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]&lt;br /&gt;
	[BODYGLOSS:PAW]&lt;br /&gt;
 [USE_MATERIAL_TEMPLATE:SKIN:BAT_SKIN_TEMPLATE]&lt;br /&gt;
[USE_TISSUE_TEMPLATE:SKIN:BAT_SKIN_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:COMMON_ANIMAL_MATERIALS]&lt;br /&gt;
	[BODY_DETAIL_PLAN:COMMON_ANIMAL_TISSUES]&lt;br /&gt;
		[SELECT_TISSUE:SKIN]&lt;br /&gt;
			[USE_MATERIAL_TEMPLATE:SKIN:BAT_SKIN_TEMPLATE]&lt;br /&gt;
	[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]&lt;br /&gt;
		[RELSIZE:BY_CATEGORY:ARM_UPPER:800]&lt;br /&gt;
	[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]&lt;br /&gt;
	[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]&lt;br /&gt;
		[RELSIZE:BY_CATEGORY:EYE:2]&lt;br /&gt;
		[RELSIZE:BY_CATEGORY:EAR:80]&lt;br /&gt;
		[RELSIZE:BY_CATEGORY:NOSE:40]&lt;br /&gt;
	[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
	[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]&lt;br /&gt;
	[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]&lt;br /&gt;
	[TISSUE_LAYER_OVER:BY_CATEGORY:ARM_UPPER:SKIN]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:SKIN:BY_CATEGORY:ARM_UPPER]&lt;br /&gt;
		[TL_RELATIVE_THICKNESS:5]&lt;br /&gt;
	[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]&lt;br /&gt;
	 [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]&lt;br /&gt;
		[TL_MAJOR_ARTERIES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]&lt;br /&gt;
	[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]&lt;br /&gt;
	[HAS_NERVES]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]&lt;br /&gt;
	[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]&lt;br /&gt;
	[CREATURE_CLASS:GENERAL_POISON]&lt;br /&gt;
	[GETS_WOUND_INFECTIONS]&lt;br /&gt;
	[GETS_INFECTIONS_FROM_ROT]&lt;br /&gt;
	[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]&lt;br /&gt;
	[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]&lt;br /&gt;
	[BODY_SIZE:0:0:100]&lt;br /&gt;
	[BODY_SIZE:0:168:1900]&lt;br /&gt;
	[BODY_SIZE:1:0:2400]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]&lt;br /&gt;
	[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]&lt;br /&gt;
	[MAXAGE:6:9]&lt;br /&gt;
	[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]&lt;br /&gt;
		[ATTACK_SKILL:BITE]&lt;br /&gt;
		[ATTACK_VERB:bite:bites]&lt;br /&gt;
		[ATTACK_CONTACT_PERC:100]&lt;br /&gt;
		[ATTACK_PENETRATION_PERC:100]&lt;br /&gt;
		[ATTACK_FLAG_EDGE]&lt;br /&gt;
		[ATTACK_PRIORITY:MAIN]&lt;br /&gt;
		[ATTACK_FLAG_CANLATCH]&lt;br /&gt;
	[CASTE:FEMALE]&lt;br /&gt;
		[FEMALE]&lt;br /&gt;
	[CASTE:MALE]&lt;br /&gt;
		[MALE]&lt;br /&gt;
	[SELECT_CASTE:ALL]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]&lt;br /&gt;
			[TL_COLOR_MODIFIER:MOTTLED_TAN_SLATE_GRAY:2:MOTTLED_CHARCOAL_BLACK:1:MOTTLED_GRAY_DARK_CHESTNUT:1:MOTTLED_GRAY_BROWN:1:MOTTLED_TAN_DARK_BROWN:1]&lt;br /&gt;
				[TLCM_NOUN:fuzzy hair:SINGULAR]&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:ARM_UPPER:SKIN]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BROWN:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PINK:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]&lt;br /&gt;
				[TLCM_NOUN:leathery wings:PLURAL]&lt;br /&gt;
			[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:40:80:100:120:160:200]&lt;br /&gt;
				[APP_MOD_NOUN:leathery wings:PLURAL]&lt;br /&gt;
				[APP_MOD_RATE:4:DAILY:0:360:0:0:NO_END]			// A growth rate of 4 per day will result in a length of 360 after 90 days.&lt;br /&gt;
				[APP_MOD_DESC_RANGE:12:60:120:180:240:330]&lt;br /&gt;
			[SHEARABLE_TISSUE_LAYER:LENGTH:330]				// At 300 length the tissue layer (skin) will be shearable.  With our defined growth rate, this should be once per season.&lt;br /&gt;
		[SET_TL_GROUP:BY_CATEGORY:EAR:SKIN]&lt;br /&gt;
			[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]&lt;br /&gt;
				[TLCM_NOUN:huge ears:PLURAL]&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=195100</id>
		<title>Masterwork:Tanner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=195100"/>
		<updated>2013-12-29T12:48:01Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Updated page links. Changed construction job. Added Goods created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|22:32, 20 November 2013 (UTC)}}&lt;br /&gt;
{{Workshop|name=Tanner's shop|key=n|job=[[cv:tanning|Tanning]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[cv:Building material|Building material]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Diplomat|Diplomacy]] (Yes, Diplomacy.)&lt;br /&gt;
|use=&lt;br /&gt;
*[[Skin]]&lt;br /&gt;
*[[leather|Tanned hide]]&lt;br /&gt;
*[[scale|Raw Scale]]&lt;br /&gt;
*[[chitin|Raw chitin]]&lt;br /&gt;
*[[shell|Raw shell]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Leather]]&lt;br /&gt;
*Tough Leather&lt;br /&gt;
*Studded Leather&lt;br /&gt;
*lammelar Leather&lt;br /&gt;
*[[Scale]]&lt;br /&gt;
*Rigid Scale&lt;br /&gt;
*[[Shell]]&lt;br /&gt;
*Rigid Shell&lt;br /&gt;
*[[Chitin]]&lt;br /&gt;
*Rigid Chitin&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
Adds specific tanning reactions for each animal skin type. You can tan skin, tough skin, chitin, shell, scales or rigid scales, into an amount of leather based on the creatures size. Usually around 2-4 pieces, smaller creatures might give none, while massive monsters give dozens.&lt;br /&gt;
&lt;br /&gt;
==Leather==&lt;br /&gt;
Normal leather can be used for suede(3) or vellum(3) from one piece. Suede is very thin leather, useless for combat, but good for backpacks or quivers. Vellum is used for the [[scriptorium|library]] system. Alternatives are papyrus ([[thatchery]]) or paper ([[screw press]]).&lt;br /&gt;
&lt;br /&gt;
==Feathers==&lt;br /&gt;
Birds leave feathers upon being butchered, which can be used to make quills for writing, or feather matresses for beds.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
You can upgrade leather by boiling it in [[cv:Quarry bush|oil]] to harden it (Equivilent to [[cv:copper|copper]] armour), then add bonestuds to the hardened leather to make studded leather (Equivilent to [[cv:bronze|Bronze]] armour), and then stitch several studded leather pieces together to create lamellar leather (Equivilent to [[cv:iron|iron]] armour). Each type will be a little tougher, with lamellar being the best. The oil has a 25% chance to be used up by this process. Studs can be made from bone, vermin or horn/hoof. The same upgrade system in a smaller form applies to shell, scale and chitin (Equivilent to bronze armour). Using 2 units of it you can combine it to one unit of the &amp;quot;rigid&amp;quot; version (Equivilent to iron armour).&lt;br /&gt;
&lt;br /&gt;
==Fur/Stomach/Gut/Horn==&lt;br /&gt;
The newest additions are the tanning of a stomach directly into a waterskin, the making of rope from guts/intestines and tanning a pelt into a fur. A fur is the very same as leather, but also protects from cold. Fur is needed for glacier embarks. If you dont want the fur, you can shave of the hairs to create a piece of leather and a unit of hair thread. Horns can be shaped into a small dagger, for eariest militias.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Skin&amp;diff=195099</id>
		<title>Masterwork:Skin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Skin&amp;diff=195099"/>
		<updated>2013-12-29T12:21:18Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created new page. Copied information from df2012 version and then edited to match masterwork.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Skin''' is a tissue layer common to most [[cv:creature|creature]]s. Different types of creatures have different types of skin.&lt;br /&gt;
* Most mundane creatures have raw hide, which displays in-game as '''skin'''. This is the only type that can be tanned into [[leather]].&lt;br /&gt;
* Insectoids creatures have [[Chitin]].&lt;br /&gt;
* Reptilian creatures and fish generally have [[scale|Scales]].&lt;br /&gt;
&lt;br /&gt;
All skin types are stored in a refuse stockpile (both fresh and rotten).&lt;br /&gt;
&lt;br /&gt;
== Skin uses ==&lt;br /&gt;
Raw skin, Chitin and Scales can be processed at a [[Tanner]] by a dwarf with the [[cv:Tanning|Tanning]] labor enabled in order to produce Leather, Chitin and Scale respectivly. If skins are not tanned automatically, try using your [[cv:manager|manager]] to manually queue &amp;quot;Tan a Hide&amp;quot; jobs.&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Doc_ghast/common.js&amp;diff=195079</id>
		<title>User:Doc ghast/common.js</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Doc_ghast/common.js&amp;diff=195079"/>
		<updated>2013-12-27T16:25:28Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created page with &amp;quot;importScript('User:Lethosor/rater.js');&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;importScript('User:Lethosor/rater.js');&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Doc_ghast&amp;diff=195078</id>
		<title>User:Doc ghast</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Doc_ghast&amp;diff=195078"/>
		<updated>2013-12-27T15:42:22Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created new page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[PREFSTRING:Drunken edits]&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Shell&amp;diff=195077</id>
		<title>Masterwork:Shell</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Shell&amp;diff=195077"/>
		<updated>2013-12-27T15:40:29Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Added minimal information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|01:30, 26 December 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Created at a tanner Shell can be used to create armour equivilent to Bronze or combined with a second piece of Shell at a tanner to create Rigid Shell which is as strong as iron.&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Scale&amp;diff=195076</id>
		<title>Masterwork:Scale</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Scale&amp;diff=195076"/>
		<updated>2013-12-27T15:40:16Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Added minimal information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|01:30, 26 December 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Created at a [[tanner]] Scale can be used to create armour equivilent to [[cv:bronze|Bronze]] or combined with a second piece of scale at a tanner to create Rigid Scale which is as strong as iron.&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Chitin&amp;diff=195075</id>
		<title>Masterwork:Chitin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Chitin&amp;diff=195075"/>
		<updated>2013-12-27T15:38:57Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Created New page with minimal information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Tattered|01:30, 26 December 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Created at a tanner Chitin can be used to create armour equivilent to Bronze or combined with a second piece of Chitin at a tanner to create Rigid Chitin which is as strong as iron.&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=195074</id>
		<title>Masterwork:Tanner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=195074"/>
		<updated>2013-12-27T15:38:29Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|22:32, 20 November 2013 (UTC)}}&lt;br /&gt;
{{Workshop|name=Tanner's shop|key=n|job=[[cv:tanning|Tanning]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[cv:Building material|Building material]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Tanner|Tanning]]&lt;br /&gt;
|use=&lt;br /&gt;
*[[cv:Skin|Skin]]&lt;br /&gt;
*[[cv:leather|Leather]]&lt;br /&gt;
*[[cv:scale|Raw Scale]]&lt;br /&gt;
*[[cv:chitin|Raw chitin]]&lt;br /&gt;
*[[cv:Shell|Raw shell]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[cv:Leather|Tanned hide]]&lt;br /&gt;
*[[Scale]]&lt;br /&gt;
*[[Shell]]&lt;br /&gt;
*[[Chitin]]&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
Adds specific tanning reactions for each animal skin type. You can tan skin, tough skin, chitin, shell, scales or rigid scales, into an amount of leather based on the creatures size. Usually around 2-4 pieces, smaller creatures might give none, while massive monsters give dozens.&lt;br /&gt;
&lt;br /&gt;
==Leather==&lt;br /&gt;
Normal leather can be used for suede(3) or vellum(3) from one piece. Suede is very thin leather, useless for combat, but good for backpacks or quivers. Vellum is used for the [[scriptorium|library]] system. Alternatives are papyrus ([[thatchery]]) or paper ([[screw press]]).&lt;br /&gt;
&lt;br /&gt;
==Feathers==&lt;br /&gt;
Birds leave feathers upon being butchered, which can be used to make quills for writing, or feather matresses for beds.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
You can upgrade leather by boiling it in [[cv:Quarry bush|oil]] to harden it (Equivilent to [[cv:copper|copper]] armour), then add bonestuds to the hardened leather to make studded leather (Equivilent to [[cv:bronze|Bronze]] armour), and then stitch several studded leather pieces together to create lamellar leather (Equivilent to [[cv:iron|iron]] armour). Each type will be a little tougher, with lamellar being the best. The oil has a 25% chance to be used up by this process. Studs can be made from bone, vermin or horn/hoof. The same upgrade system in a smaller form applies to shell, scale and chitin (Equivilent to bronze armour). Using 2 units of it you can combine it to one unit of the &amp;quot;rigid&amp;quot; version (Equivilent to iron armour).&lt;br /&gt;
&lt;br /&gt;
==Fur/Stomach/Gut/Horn==&lt;br /&gt;
The newest additions are the tanning of a stomach directly into a waterskin, the making of rope from guts/intestines and tanning a pelt into a fur. A fur is the very same as leather, but also protects from cold. Fur is needed for glacier embarks. If you dont want the fur, you can shave of the hairs to create a piece of leather and a unit of hair thread. Horns can be shaped into a small dagger, for eariest militias.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Shell&amp;diff=195072</id>
		<title>Masterwork:Shell</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Shell&amp;diff=195072"/>
		<updated>2013-12-27T15:26:29Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Creating new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created at a [[tanner]].&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Scale&amp;diff=195071</id>
		<title>Masterwork:Scale</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Scale&amp;diff=195071"/>
		<updated>2013-12-27T15:26:24Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Creating new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Created at a [[tanner]].&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=195070</id>
		<title>Masterwork:Tanner</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Tanner&amp;diff=195070"/>
		<updated>2013-12-27T15:12:16Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Links make for better learning. Also tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|22:32, 20 November 2013 (UTC)}}&lt;br /&gt;
{{Workshop|name=Tanner's shop|key=n|job=[[cv:tanning|Tanning]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[cv:Building material|Building material]] (non-[[cv:economic|economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Tanner|Tanning]]&lt;br /&gt;
|use=&lt;br /&gt;
*[[cv:Skin|Skin]]&lt;br /&gt;
*[[cv:leather|Leather]]&lt;br /&gt;
*[[cv:scale|Raw Scale]]&lt;br /&gt;
*[[cv:chitin|Raw chitin]]&lt;br /&gt;
*[[cv:Shell|Raw shell]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[cv:Leather|Tanned hide]]&lt;br /&gt;
*[[Scale]]&lt;br /&gt;
*[[Shell]]&lt;br /&gt;
*[[Chittin]]&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tanning==&lt;br /&gt;
Adds specific tanning reactions for each animal skin type. You can tan skin, tough skin, chitin, shell, scales or rigid scales, into an amount of leather based on the creatures size. Usually around 2-4 pieces, smaller creatures might give none, while massive monsters give dozens.&lt;br /&gt;
&lt;br /&gt;
==Leather==&lt;br /&gt;
Normal leather can be used for suede(3) or vellum(3) from one piece. Suede is very thin leather, useless for combat, but good for backpacks or quivers. Vellum is used for the [[scriptorium|library]] system. Alternatives are papyrus ([[thatchery]]) or paper ([[screw press]]).&lt;br /&gt;
&lt;br /&gt;
==Feathers==&lt;br /&gt;
Birds leave feathers upon being butchered, which can be used to make quills for writing, or feather matresses for beds.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
You can upgrade leather by boiling it in [[cv:Quarry bush|oil]] to harden it (Equivilent to [[cv:copper|copper]] armour), then add bonestuds to the hardened leather to make studded leather (Equivilent to [[cv:bronze|Bronze]] armour), and then stitch several studded leather pieces together to create lamellar leather (Equivilent to [[cv:iron|iron]] armour). Each type will be a little tougher, with lamellar being the best. The oil has a 25% chance to be used up by this process. Studs can be made from bone, vermin or horn/hoof. The same upgrade system in a smaller form applies to shell, scale and chitin (Equivilent to bronze armour). Using 2 units of it you can combine it to one unit of the &amp;quot;rigid&amp;quot; version (Equivilent to iron armour).&lt;br /&gt;
&lt;br /&gt;
==Fur/Stomach/Gut/Horn==&lt;br /&gt;
The newest additions are the tanning of a stomach directly into a waterskin, the making of rope from guts/intestines and tanning a pelt into a fur. A fur is the very same as leather, but also protects from cold. Fur is needed for glacier embarks. If you dont want the fur, you can shave of the hairs to create a piece of leather and a unit of hair thread. Horns can be shaped into a small dagger, for eariest militias.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Display_stand&amp;diff=195069</id>
		<title>Masterwork:Display stand</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Display_stand&amp;diff=195069"/>
		<updated>2013-12-27T14:00:53Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{workshop|name=Display Stand|key=Alt-d&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[cv:block|Block]] (non-economic)&lt;br /&gt;
* 1 [[cv:item|Item]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:masonry|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
*None&lt;br /&gt;
|production=&lt;br /&gt;
*[[cv:Keeping_your_dwarves_happy#Fortress_Improvements|Happiness]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Useful building that can potentially increase the value of a room greatly. By using a single [[cv:block|block]] as a base, your dwarves can proudly display their ''[[cv:artifact|Toy Boat]]'' for all to see. Any available item may be put on display. &lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Decorations}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Display_stand&amp;diff=195068</id>
		<title>Masterwork:Display stand</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Display_stand&amp;diff=195068"/>
		<updated>2013-12-27T13:57:49Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{workshop|name=Display Stand|key=Alt-d&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[cv:block|Block]] (non-economic)&lt;br /&gt;
* 1 [[cv:item|Item]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:masonry|Masonry]]&lt;br /&gt;
|use=&lt;br /&gt;
*none&lt;br /&gt;
|production=&lt;br /&gt;
*[[cv:Keeping_your_dwarves_happy#Fortress_Improvements|happiness]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Useful building that can potentially increase the value of a room greatly. By using a single [[cv:block|block]] as a base, your dwarves can proudly display their ''[[cv:artifact|Toy Boat]]'' for all to see. Any available item may be put on display. &lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Decorations}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Brewery&amp;diff=195066</id>
		<title>Masterwork:Brewery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Brewery&amp;diff=195066"/>
		<updated>2013-12-27T13:33:09Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Information all day.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:04, 3 August 2013 (UTC)}}&lt;br /&gt;
{{workshop|name=Brewery|key=B&lt;br /&gt;
|construction=&lt;br /&gt;
* 5 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
* 5 [[cv:barrel|Barrels]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:brewing|Brewing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:brewing|Brewing]]&lt;br /&gt;
|use=&lt;br /&gt;
* 1 [[cv:plant|Plants]]&lt;br /&gt;
* 2 [[cv:barrel|Barrels]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[cv:Alcohol|Alcohol]]&lt;br /&gt;
}}{{av}}{{stub}}&lt;br /&gt;
&lt;br /&gt;
The advanced [[cv:still|still]], a brewery is much more efficient at creating [[cv:alcohol|alcohol]] including Bloodwine from barrels of blood and can be used to convert alcohol to [[cv:coke|fuel]] or, in an emergency it can be used to extract water from alcohol. &lt;br /&gt;
&lt;br /&gt;
==Brewing==&lt;br /&gt;
Brewing at the Brewery functions largely the same as at a still with the added functionallity of being able to choose what plant to use and producing an extra five units of alcohol per plant. To counterbalance this, the Alcohol produced will be split across two barrels.&lt;br /&gt;
You can also use a barrel of blood to produce a single barrel of Bloodwine with a base value of 15.&lt;br /&gt;
==Fuel==&lt;br /&gt;
Using a single barrel of alcohol, a barrel of [[cv:Quarry_bush|oil]] and a stack of [[cv:Tallow|tallow]] you can produce three bars of [[cv:coke|fuel]]. This is expensive, but very usefull on embarks with little wood or coal. &lt;br /&gt;
==Water==&lt;br /&gt;
In a pinch alcohol can be converted to water. A single unit of alcohol filling a single bucket. Why dwarfes would want to trade booze for water is still a mystery. &lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Farming}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Brewery&amp;diff=195063</id>
		<title>Masterwork:Brewery</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Brewery&amp;diff=195063"/>
		<updated>2013-12-26T22:07:10Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:04, 3 August 2013 (UTC)}}&lt;br /&gt;
{{workshop|name=Brewery|key=B&lt;br /&gt;
|construction=&lt;br /&gt;
* 5 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
* 5 [[cv:barrel|Barrels]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:brewing|Brewing]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:brewing|Brewing]]&lt;br /&gt;
|use=&lt;br /&gt;
* 1 [[cv:plant|Plants]]&lt;br /&gt;
* 2 [[cv:barrel|Barrels]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[cv:Alcohol|Alcohol]]&lt;br /&gt;
}}{{av}}{{stub}}&lt;br /&gt;
&lt;br /&gt;
The advanced [[still]], a brewery is much more efficient at creating [[cv:alcohol|alcohol]] including Bloodwine from barrels of blood and can be used to convert alcohol to [[cv:coke|fuel]] or, in an emergency it can be used to extract water from alcohol. &lt;br /&gt;
&lt;br /&gt;
==Brewing==&lt;br /&gt;
Brewing at the Brewery functions largely the same as at a still with the added functionallity of being able to choose what plant to use and producing an extra five units of alcohol per plant. To counterbalance this, the Alcohol produced will be split across two barrels.&lt;br /&gt;
You can also use a barrel of blood to produce a single barrel of Bloodwine with a base value of 15.&lt;br /&gt;
==Fuel==&lt;br /&gt;
Using a single barrel of alcohol, a barrel of [[cv:Quarry_bush|oil]] and a stack of [[cv:Tallow|tallow]] you can produce three bars of [[cv:coke|fuel]]. This is expensive, but very usefull on embarks with little wood or coal. &lt;br /&gt;
==Water==&lt;br /&gt;
In a pinch alcohol can be converted to water. A single unit of alcohol filling a single bucket. Why dwarfes would want to trade booze for water is still a mystery. &lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Farming}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Fishpond&amp;diff=195061</id>
		<title>Masterwork:Fishpond</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Fishpond&amp;diff=195061"/>
		<updated>2013-12-26T20:40:56Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|02:01, 6 May 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{workshop|name=Fishpond|key=F&lt;br /&gt;
|construction=&lt;br /&gt;
* 10 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Fish farming]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[Fish Farmer]]&lt;br /&gt;
|use=&lt;br /&gt;
*[[cv:Bucket|Bucket]]&lt;br /&gt;
*[[Fishing pole]]&lt;br /&gt;
*[[Fishing net]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[cv:Fish|Fish]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fishing==&lt;br /&gt;
Use a [[fishnet]], a [[fishing pole]] or a [[cv:Bucket|Bucket]] to fish from the pond. The bucket hast the least success chance (6%), pole a better one (20%), using nets has the highest outcome (40%). Each fishing attempt has a five percent chance to destroy the tool used. You May get a [[cv:fish|raw fish]] which has to be brought to a [[cv:fishery|fish cleaner]]. You might also collect live animals for [[cv:cage|aquariums]].&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Farming}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Sawmill&amp;diff=195055</id>
		<title>Masterwork:Sawmill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Sawmill&amp;diff=195055"/>
		<updated>2013-12-26T20:18:56Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:04, 3 August 2013 (UTC)}}&lt;br /&gt;
{{workshop|name=Sawmill|key=W&lt;br /&gt;
|construction=&lt;br /&gt;
* 4 [[cv:block|blocks]] (non-economic)&lt;br /&gt;
* 2 [[cv:mechanism|Mechanisms]]&lt;br /&gt;
* 1 [[cv:trap components|Large Serrated Disc]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:wood cutting|Wood Cutting]]&lt;br /&gt;
|job=&lt;br /&gt;
|use=&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[cv:block|Planks]]&lt;br /&gt;
}}{{av}}{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
You can cut wood, smooth wood, [[fungiwood]], netherbark, ironbark and steeloak into planks. From each log you will get 4 planks, which effectively act as blocks. You can use this for big aboveground wooden forts, wooden floors, or whatever you like.&lt;br /&gt;
&lt;br /&gt;
You can also cut gnarled roots, which are dug up in the soil layer, to one unit of wood each.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Farming}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Wood_splitting_block&amp;diff=195053</id>
		<title>Masterwork:Wood splitting block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Wood_splitting_block&amp;diff=195053"/>
		<updated>2013-12-26T20:15:39Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|02:01, 2 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{workshop|name=Wood splitting block|key=I&lt;br /&gt;
|construction=&lt;br /&gt;
* 1 [[cv:block|block]]&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[cv:Wood cutter|Wood cutter]]&lt;br /&gt;
|job=&lt;br /&gt;
* [[cv:Wood cutter|Wood cutter]]&lt;br /&gt;
|use=&lt;br /&gt;
*[[Wood]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Acorns]]&lt;br /&gt;
*[[Sawdust]]&lt;br /&gt;
*[[Smooth Wood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cutting wood==&lt;br /&gt;
Only needing a block to be build, this workshop should be constructed early. It automatically queues reactions for smoothing rough wood logs and cutting gnarled roots. Both reactions have a 10% chance to produce a pile of sawdust or tree acorns. Acorns allow trees to be planted in farmplots, and sawdust allows the making of plywood. Both require the [[Sawmill]]. If you dislike having the sawdust around, a free reaction can clean/destroy it for you.&lt;br /&gt;
&lt;br /&gt;
Cutting logs into planks gives you 4 wooden blocks that can be used in constructions, but not in workshops. Good for walls and floors. &lt;br /&gt;
&lt;br /&gt;
{{buildings}}&lt;br /&gt;
{{category|Misc}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Slag_pit&amp;diff=195050</id>
		<title>Masterwork:Slag pit</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Slag_pit&amp;diff=195050"/>
		<updated>2013-12-26T20:09:57Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{furnace|key=S|name=Slag Pit|construction={{cvlinks|&lt;br /&gt;
*2 [[quern]]s&lt;br /&gt;
*4 [[block]]s&lt;br /&gt;
}}&lt;br /&gt;
|construction_job=&lt;br /&gt;
|use=&lt;br /&gt;
*[[Slag]]&lt;br /&gt;
|production=&lt;br /&gt;
*[[Concrete]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}{{stub}}&lt;br /&gt;
A once hilariously overpowered building that allows you to dispose of unwanted Slag byproduct from smelting with no output or convert the slag into incredibly useful concrete blocks with several (orcs will only get one) reactions of varying productivity.&lt;br /&gt;
{{buildings}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Masterwork:Mithril&amp;diff=195048</id>
		<title>Masterwork:Mithril</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Masterwork:Mithril&amp;diff=195048"/>
		<updated>2013-12-26T18:48:18Z</updated>

		<summary type="html">&lt;p&gt;Doc ghast: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|19:59, 18 November 2013 (UTC)}}&lt;br /&gt;
{{Metallookup/0&lt;br /&gt;
|uses=*[[Weapon]]s&lt;br /&gt;
*[[Armor]]}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Mithril is a metal found through stone in relatively high elevations. Mithril is fully forge-able and smelt-able. It can be crafted into anything copper can from boots to crowns to chopping axes. The elven caravan also arrives with mithril bars and a plethora of mithril items such as mithril cages and mithril daggers. Mitril has been found as high as height level 4 or as long as 14 (by myself so far). Mithril can also be used in many great forge recipes to produce other superior metals. Notably,Welded Mithril and Volcanic.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Doc ghast</name></author>
	</entry>
</feed>