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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Item_token&amp;diff=13786</id>
		<title>40d:Item token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Item_token&amp;diff=13786"/>
		<updated>2009-01-14T16:58:39Z</updated>

		<summary type="html">&lt;p&gt;DaveLawson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You may be looking for [[Item definition tokens]].''&lt;br /&gt;
These are to be used with certain [[Creature Tokens]] (such as ITEMCORPSE) as well as in [[Reactions]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An item is described by four tokens, as such:&lt;br /&gt;
&lt;br /&gt;
 [&amp;lt;whatever is asking for the token&amp;gt;:TYPE:SUBTYPE:MATERIAL:MATGLOSS]&lt;br /&gt;
&lt;br /&gt;
==Item type tokens==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#ddd&amp;quot;&lt;br /&gt;
! Token !! Description&lt;br /&gt;
|-&lt;br /&gt;
| SMALLGEM || Cut gemstones usable in jeweler's workshop&lt;br /&gt;
|-&lt;br /&gt;
| BLOCKS || Blocks of any kind.&lt;br /&gt;
|-&lt;br /&gt;
| ROUGH || Raw gemstones.&lt;br /&gt;
|-&lt;br /&gt;
| STONE || Raw mined stone.&lt;br /&gt;
|-&lt;br /&gt;
| WOOD || Wooden logs.&lt;br /&gt;
|-&lt;br /&gt;
| BAR || Both metal and non-metal bars.&lt;br /&gt;
|-&lt;br /&gt;
| DOOR || Doors.&lt;br /&gt;
|-&lt;br /&gt;
| FLOODGATE || Floodgates.&lt;br /&gt;
|-&lt;br /&gt;
| BED || Beds.&lt;br /&gt;
|-&lt;br /&gt;
| CHAIR || Chairs and thrones.&lt;br /&gt;
|-&lt;br /&gt;
| CHAIN || Chains and ropes.&lt;br /&gt;
|-&lt;br /&gt;
| FLASK || Flasks.&lt;br /&gt;
|-&lt;br /&gt;
| GOBLET || Goblets.&lt;br /&gt;
|-&lt;br /&gt;
| INSTRUMENT || Musical instruments.  Subtypes come from item_instrument.&lt;br /&gt;
|-&lt;br /&gt;
| TOY || Toys.  Subtypes come from item_toy.&lt;br /&gt;
|-&lt;br /&gt;
| WINDOW || Windows.&lt;br /&gt;
|-&lt;br /&gt;
| CAGE || Cages.&lt;br /&gt;
|-&lt;br /&gt;
| BARREL || Barrels.&lt;br /&gt;
|-&lt;br /&gt;
| BUCKET || Buckets.&lt;br /&gt;
|-&lt;br /&gt;
| ANIMALTRAP || Traps for animals.&lt;br /&gt;
|-&lt;br /&gt;
| TABLE || Tables.&lt;br /&gt;
|-&lt;br /&gt;
| COFFIN || Coffins and caskets.&lt;br /&gt;
|-&lt;br /&gt;
| STATUE || Statues.&lt;br /&gt;
|-&lt;br /&gt;
| CORPSE || Dead things.&lt;br /&gt;
|-&lt;br /&gt;
| WEAPON || Weapons.  Subtypes come from item_weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ARMOR || Armor and clothing worn on the upper body.  Subtypes come from item_armor.&lt;br /&gt;
|-&lt;br /&gt;
| SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.&lt;br /&gt;
|-&lt;br /&gt;
| SHIELD || Shields and bucklers.  Subtypes come from item_shield.&lt;br /&gt;
|-&lt;br /&gt;
| HELM || Armor and clothing worn on the head.  Subtypes come from item_helm.&lt;br /&gt;
|-&lt;br /&gt;
| GLOVES || Armor and clothing worn on the hands.  Subtypes come from item_gloves.&lt;br /&gt;
|-&lt;br /&gt;
| BOX || Chests, coffers, and boxes.&lt;br /&gt;
|-&lt;br /&gt;
| BIN || Bins.&lt;br /&gt;
|-&lt;br /&gt;
| SAND || Sand.&lt;br /&gt;
|-&lt;br /&gt;
| ARMORSTAND || Armor stands.&lt;br /&gt;
|-&lt;br /&gt;
| WEAPONRACK || Weapon racks.&lt;br /&gt;
|-&lt;br /&gt;
| CABINET || Cabinets.&lt;br /&gt;
|-&lt;br /&gt;
| FIGURINE || Idols.&lt;br /&gt;
|-&lt;br /&gt;
| AMULET || Amulets.&lt;br /&gt;
|-&lt;br /&gt;
| SCEPTER || Scepters.&lt;br /&gt;
|-&lt;br /&gt;
| AMMO || Ammunition for hand-held weapons.  Subtypes come from item_ammo.&lt;br /&gt;
|-&lt;br /&gt;
| CROWN || Crowns.&lt;br /&gt;
|-&lt;br /&gt;
| RING || Rings.&lt;br /&gt;
|-&lt;br /&gt;
| EARRING || Earrings.&lt;br /&gt;
|-&lt;br /&gt;
| BRACELET || Bracelets.&lt;br /&gt;
|-&lt;br /&gt;
| GEM || Large gems.&lt;br /&gt;
|-&lt;br /&gt;
| ANVIL || Anvils.&lt;br /&gt;
|-&lt;br /&gt;
| CORPSEPIECE || Body parts.&lt;br /&gt;
|-&lt;br /&gt;
| REMAINS || Dead vermin bodies.&lt;br /&gt;
|-&lt;br /&gt;
| MEAT || Butchered meat.&lt;br /&gt;
|-&lt;br /&gt;
| FISH || Prepared fish.&lt;br /&gt;
|-&lt;br /&gt;
| FISH_RAW || Unprepared fish.&lt;br /&gt;
|-&lt;br /&gt;
| VERMIN || Small pseudo-creatures.&lt;br /&gt;
|-&lt;br /&gt;
| PET || Tame vermin.&lt;br /&gt;
|-&lt;br /&gt;
| SEEDS || Seeds from plants.&lt;br /&gt;
|-&lt;br /&gt;
| PLANT || Plants.&lt;br /&gt;
|-&lt;br /&gt;
| SKIN_RAW || Untanned skins.&lt;br /&gt;
|-&lt;br /&gt;
| SKIN_TANNED || Tanned skins.&lt;br /&gt;
|-&lt;br /&gt;
| BONES || Bones from creatures.&lt;br /&gt;
|-&lt;br /&gt;
| SHELL || Shells from creatures that have them.&lt;br /&gt;
|-&lt;br /&gt;
| LEAVES || Leaves from certain plants after processing.&lt;br /&gt;
|-&lt;br /&gt;
| THREAD || Thread gathered from webs or made at the farmer's workshop.&lt;br /&gt;
|-&lt;br /&gt;
| CLOTH || Cloth made at the loom.&lt;br /&gt;
|-&lt;br /&gt;
| TOTEM || Totems.&lt;br /&gt;
|-&lt;br /&gt;
| SKULL || Skulls of dead critters.&lt;br /&gt;
|-&lt;br /&gt;
| PANTS || Armor and clothing worn on the legs.  Subtypes come from item_pants.&lt;br /&gt;
|-&lt;br /&gt;
| BACKPACK || Backpacks.&lt;br /&gt;
|-&lt;br /&gt;
| QUIVER || Quivers.&lt;br /&gt;
|-&lt;br /&gt;
| CATAPULTPARTS || Catapult parts.&lt;br /&gt;
|-&lt;br /&gt;
| BALLISTAPARTS || Ballista parts.&lt;br /&gt;
|-&lt;br /&gt;
| SIEGEAMMO || Siege ammo.  Subtypes come from item_siegeammo.&lt;br /&gt;
|-&lt;br /&gt;
| BALLISTARROWHEAD || Arrow heads for ballista bolts.&lt;br /&gt;
|-&lt;br /&gt;
| TRAPPARTS || Mechanisms.&lt;br /&gt;
|-&lt;br /&gt;
| TRAPCOMP || Weapons for traps only.  Subtypes come from item_trapcomp.&lt;br /&gt;
|-&lt;br /&gt;
| EXTRACT || Extracts from certain plants and creatures.&lt;br /&gt;
|-&lt;br /&gt;
| POTION || ???&lt;br /&gt;
|-&lt;br /&gt;
| DRINK || Liquids from brewed plants.&lt;br /&gt;
|-&lt;br /&gt;
| POWDER_MISC || Powders (such as flour or dye) from milled plants; bone meal.&lt;br /&gt;
|-&lt;br /&gt;
| CHEESE || Cheeses.&lt;br /&gt;
|-&lt;br /&gt;
| FOOD || Prepared food.&lt;br /&gt;
|-&lt;br /&gt;
| LIQUID_MISC || Miscellaneous liquids such as lye.&lt;br /&gt;
|-&lt;br /&gt;
| COIN || Coins.&lt;br /&gt;
|-&lt;br /&gt;
| GLOB || Fats, tallows and small bits of molten rock.&lt;br /&gt;
|-&lt;br /&gt;
| ROCK || Pebbles (more useful in [[Thrower|adventure mode]].)&lt;br /&gt;
|-&lt;br /&gt;
| PIPE_SECTION || Lengths of pipe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item subtype tokens==&lt;br /&gt;
&lt;br /&gt;
Most item types have no subtypes. &amp;quot;NONE&amp;quot; or &amp;quot;NO_SUBTYPE&amp;quot; (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.&lt;br /&gt;
&lt;br /&gt;
==Material tokens==&lt;br /&gt;
&lt;br /&gt;
The material tokens have been moved to the new [[Material tokens]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Tokens]]&lt;/div&gt;</summary>
		<author><name>DaveLawson</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19372</id>
		<title>40d Talk:Anvil</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19372"/>
		<updated>2008-02-14T16:01:18Z</updated>

		<summary type="html">&lt;p&gt;DaveLawson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So is it possible to easily procure an anvil within the first 1-2 years? because if it is, then I'm going to ditch it on the embark screen and spend those 1000pts on turtles.&lt;br /&gt;
:Thats a lot of turtles. Get dogs instead. Imagine a swarm of pooches descending on a goblin fortress, taking no prisoners, and leaving no goblin child behind! --[[User:Ikkonoishi|Ikkonoishi]] 15:33, 4 November 2007 (EST)&lt;br /&gt;
:In my experience the first dwarven caravan brings one.  However they will charge you dearly for it (~1000$), moreso if the anvil is steel (~3000$). Prices are from memory. [[User:Anonymousphrase|Anonymousphrase]] 15:51, 4 November 2007 (EST)&lt;br /&gt;
:: The caravan has a high chance of bringing one, it is not certain. --[[User:Soyweiser|Soyweiser]] 09:27, 8 November 2007 (EST)&lt;br /&gt;
:::Dearly yes, but a well made stack of food will cover the cost of a steel one so it's not hard to buy out the caravan. I had one caravan turn up with two steel anvils and a stack of plump helmet (5). Seems that was all they could carry :( --10:21, 8 November 2007 (EST)&lt;br /&gt;
::::True, but that does take some planning. I never got enough cash (what is the correct dwarven word, the value word...) to buy the anvil in the first year, but I'm stupid and focus on creating goblets, and making enough beds etc for my dwarfs. --[[User:Soyweiser|Soyweiser]] 13:57, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I have created a zinc anvil (value 200). Is this a bug?&lt;br /&gt;
&lt;br /&gt;
I'd definitely been left high and dry by the first dwarven caravan before.  Took me three long years before I was finally able to get my hands on an anvil!&lt;/div&gt;</summary>
		<author><name>DaveLawson</name></author>
	</entry>
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