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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DarthCloakedDwarf</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-21T22:38:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Contaminant&amp;diff=120120</id>
		<title>v0.31:Contaminant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Contaminant&amp;diff=120120"/>
		<updated>2010-07-03T19:00:27Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Flowing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Quality|Exceptional}}&lt;br /&gt;
Contaminants are a new feature introduced with 0.31.01. There are five known types of contaminants in Dwarf Fortress which are '''mud''', '''blood''', '''(stone) dust''', '''vomit''', and '''snow'''. &lt;br /&gt;
&lt;br /&gt;
=Creating Mud=&lt;br /&gt;
Any time a tile is covered in {{l|water}} '''mud''' will be created on that tile. Mud is usually necessary before doing any kind of {{l|Agriculture|farming}}. &lt;br /&gt;
&lt;br /&gt;
=Tracking=&lt;br /&gt;
With the creating of this new contaminants system {{l|dwarf|dwarves}} and other {{l|creature|creatures}} that walk over contaminants can track them onto other tiles that they pass through. Dustings and spatterings which represent small amounts of a contaminant do not appear to be tracked around. Larger amounts of contaminants will be picked up by a dwarves left foot and can then be transferred to other tiles. &lt;br /&gt;
&lt;br /&gt;
=Flowing=&lt;br /&gt;
Water that {{l|flow|flows}} over contaminants can pick them up and redistribute them as the water moves. Water does not appear to move mud, although mud will be created any time water covers a tile. The mechanics of redistributing contaminants using water is not well understood although there have been some observations of strange behavior when mixing blood and water.&lt;br /&gt;
:* adding 7/7 water on top of a pool of blood creates more pools of blood at the edge of the water as it moves and evaporates.&lt;br /&gt;
:* an overflowing reservoir that contains some blood creates blood everywhere the water flows.&lt;br /&gt;
:* water will create mud on any non-muddy tile, and moving water will frequently redistribute the mud.&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:BaronW&amp;diff=117536</id>
		<title>User talk:BaronW</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:BaronW&amp;diff=117536"/>
		<updated>2010-06-09T05:59:16Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* My head asplode. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is without doubt the most mind-blowing DF construction I have ever witnessed, good sir. Bravao! [[User:Kelu|Kelu]] 08:28, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I completely agree, amazing. --[[User:Khelek|Khelek]] 20:07, 5 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would love to see a video of it in process. Very nice construction :) ~~&lt;br /&gt;
&lt;br /&gt;
Mind blown. [[Special:Contributions/99.135.72.137|99.135.72.137]] 18:09, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Most epic megaproject ever attempted or ever completed.  My [http://tf2wiki.net/wiki/Towering_pillar_of_hats stack of hats] off to you.--[[User:Draco18s|Draco18s]] 17:55, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My blood-god. The scaled-down images of the mechanism cells look like circuit cards. That is amazing. This megaconstruction gets sixteen beards out of five.--[[Special:Contributions/169.229.103.22|169.229.103.22]] 20:32, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How are you planning to input decimal? [[User:Immibis|Immibis]] 02:58, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dude, this needs an upload to the map repository and videos of it working. Awesome. Beats megaprojects hands down. I'm bowing right now!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 11:51, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The decimal display is the most amazing part.  Nice. --[[User:Squirrelloid|Squirrelloid]] 14:48, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== youre amazing ==&lt;br /&gt;
&lt;br /&gt;
youre godamn amazing&lt;br /&gt;
&lt;br /&gt;
== Schematics ==&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the invisibility of DF's mechanics, I can't tell what's hooked up to what in here...  Can you help me understand how this all works?--[[User:Aescula|Aescula]] 09:42, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For subtraction... it becomes much easier if you pick the right way to represent a negative number. If you have the largest bit of a number represent the sign, you can then add as normal and exploit the rollover. So to subtract B from A you just need to flip B's sign bit and add. [[User:VengefulDonut|VengefulDonut]] 03:40, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You can use 2 bits complement binary representation for substraction (and general computation) you'd only go from 499 to -500 for input digits but it really simplifies adding/substraction (basically both are the same only the sign of the second number would have to be changed (this would allow for substracting negative numbers (thus adding them). And this is also how microprocessors in real computers (not computers made inside games ran on computers) work :P [http://en.wikipedia.org/wiki/Two%27s_complement 2's complement wikipedia]&lt;br /&gt;
&lt;br /&gt;
== Awesome ==&lt;br /&gt;
&lt;br /&gt;
It's only a matter of time now until you can run dwarf fortress in dwarf fortress.&lt;br /&gt;
&lt;br /&gt;
--ah the ultimate goal. BaronW&lt;br /&gt;
&lt;br /&gt;
* Conway's Game of Life is Turing-complete. No, seriously; someone built [http://rendell-attic.org/gol/tm.htm a Turing machine in Conway's Game of Life].&lt;br /&gt;
&lt;br /&gt;
== You Win ==&lt;br /&gt;
&lt;br /&gt;
I think you just won all of Dwarf Fortress forever. Parthon. --[[Special:Contributions/203.59.88.183|203.59.88.183]] 19:56, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not worthy! --[[User:Kami|Kami]] 11:41, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eh, negative schmegative. ==&lt;br /&gt;
&lt;br /&gt;
Just use [http://en.wikipedia.org/wiki/Two%27s_complement two's complement] representations. Easy as pi! Calculating pi, that is. Hmm. Off to build a pi-calculator in DF-land....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Another Comment on the Calculator ==&lt;br /&gt;
&lt;br /&gt;
Wow. That is seriously epic.-[[User:Studoku|Studoku]] 19:59, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yet Another Comment ==&lt;br /&gt;
&lt;br /&gt;
Oh my Armok, this is-&lt;br /&gt;
&lt;br /&gt;
Haspen has been struck down by the awesomeness&lt;br /&gt;
x1001&lt;br /&gt;
&lt;br /&gt;
I feel unworthy downloading and testing it myself. Bravo, sir!&lt;br /&gt;
--[[User:Haspen|Haspen]] 20:33, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My head asplode. ==&lt;br /&gt;
&lt;br /&gt;
I can't even put into words how epic this is. Holy crap.--[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 05:59, 9 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:BaronW&amp;diff=117535</id>
		<title>User talk:BaronW</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:BaronW&amp;diff=117535"/>
		<updated>2010-06-09T05:59:03Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* My head asplode. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is without doubt the most mind-blowing DF construction I have ever witnessed, good sir. Bravao! [[User:Kelu|Kelu]] 08:28, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I completely agree, amazing. --[[User:Khelek|Khelek]] 20:07, 5 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would love to see a video of it in process. Very nice construction :) ~~&lt;br /&gt;
&lt;br /&gt;
Mind blown. [[Special:Contributions/99.135.72.137|99.135.72.137]] 18:09, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Most epic megaproject ever attempted or ever completed.  My [http://tf2wiki.net/wiki/Towering_pillar_of_hats stack of hats] off to you.--[[User:Draco18s|Draco18s]] 17:55, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My blood-god. The scaled-down images of the mechanism cells look like circuit cards. That is amazing. This megaconstruction gets sixteen beards out of five.--[[Special:Contributions/169.229.103.22|169.229.103.22]] 20:32, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How are you planning to input decimal? [[User:Immibis|Immibis]] 02:58, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dude, this needs an upload to the map repository and videos of it working. Awesome. Beats megaprojects hands down. I'm bowing right now!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 11:51, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The decimal display is the most amazing part.  Nice. --[[User:Squirrelloid|Squirrelloid]] 14:48, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== youre amazing ==&lt;br /&gt;
&lt;br /&gt;
youre godamn amazing&lt;br /&gt;
&lt;br /&gt;
== Schematics ==&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the invisibility of DF's mechanics, I can't tell what's hooked up to what in here...  Can you help me understand how this all works?--[[User:Aescula|Aescula]] 09:42, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For subtraction... it becomes much easier if you pick the right way to represent a negative number. If you have the largest bit of a number represent the sign, you can then add as normal and exploit the rollover. So to subtract B from A you just need to flip B's sign bit and add. [[User:VengefulDonut|VengefulDonut]] 03:40, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You can use 2 bits complement binary representation for substraction (and general computation) you'd only go from 499 to -500 for input digits but it really simplifies adding/substraction (basically both are the same only the sign of the second number would have to be changed (this would allow for substracting negative numbers (thus adding them). And this is also how microprocessors in real computers (not computers made inside games ran on computers) work :P [http://en.wikipedia.org/wiki/Two%27s_complement 2's complement wikipedia]&lt;br /&gt;
&lt;br /&gt;
== Awesome ==&lt;br /&gt;
&lt;br /&gt;
It's only a matter of time now until you can run dwarf fortress in dwarf fortress.&lt;br /&gt;
&lt;br /&gt;
--ah the ultimate goal. BaronW&lt;br /&gt;
&lt;br /&gt;
* Conway's Game of Life is Turing-complete. No, seriously; someone built [http://rendell-attic.org/gol/tm.htm a Turing machine in Conway's Game of Life].&lt;br /&gt;
&lt;br /&gt;
== You Win ==&lt;br /&gt;
&lt;br /&gt;
I think you just won all of Dwarf Fortress forever. Parthon. --[[Special:Contributions/203.59.88.183|203.59.88.183]] 19:56, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not worthy! --[[User:Kami|Kami]] 11:41, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eh, negative schmegative. ==&lt;br /&gt;
&lt;br /&gt;
Just use [http://en.wikipedia.org/wiki/Two%27s_complement two's complement] representations. Easy as pi! Calculating pi, that is. Hmm. Off to build a pi-calculator in DF-land....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Another Comment on the Calculator ==&lt;br /&gt;
&lt;br /&gt;
Wow. That is seriously epic.-[[User:Studoku|Studoku]] 19:59, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yet Another Comment ==&lt;br /&gt;
&lt;br /&gt;
Oh my Armok, this is-&lt;br /&gt;
&lt;br /&gt;
Haspen has been struck down by the awesomeness&lt;br /&gt;
x1001&lt;br /&gt;
&lt;br /&gt;
I feel unworthy downloading and testing it myself. Bravo, sir!&lt;br /&gt;
--[[User:Haspen|Haspen]] 20:33, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My head asplode. ==&lt;br /&gt;
&lt;br /&gt;
I can't even put into words how epic this is. Holy crap.&lt;br /&gt;
&lt;br /&gt;
== My head asplode. ==&lt;br /&gt;
&lt;br /&gt;
I can't even put into words how epic this is. Holy crap.--[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 05:59, 9 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:BaronW&amp;diff=117533</id>
		<title>User talk:BaronW</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:BaronW&amp;diff=117533"/>
		<updated>2010-06-09T05:58:59Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* My head asplode. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is without doubt the most mind-blowing DF construction I have ever witnessed, good sir. Bravao! [[User:Kelu|Kelu]] 08:28, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I completely agree, amazing. --[[User:Khelek|Khelek]] 20:07, 5 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would love to see a video of it in process. Very nice construction :) ~~&lt;br /&gt;
&lt;br /&gt;
Mind blown. [[Special:Contributions/99.135.72.137|99.135.72.137]] 18:09, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Most epic megaproject ever attempted or ever completed.  My [http://tf2wiki.net/wiki/Towering_pillar_of_hats stack of hats] off to you.--[[User:Draco18s|Draco18s]] 17:55, 28 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My blood-god. The scaled-down images of the mechanism cells look like circuit cards. That is amazing. This megaconstruction gets sixteen beards out of five.--[[Special:Contributions/169.229.103.22|169.229.103.22]] 20:32, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How are you planning to input decimal? [[User:Immibis|Immibis]] 02:58, 9 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dude, this needs an upload to the map repository and videos of it working. Awesome. Beats megaprojects hands down. I'm bowing right now!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 11:51, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The decimal display is the most amazing part.  Nice. --[[User:Squirrelloid|Squirrelloid]] 14:48, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== youre amazing ==&lt;br /&gt;
&lt;br /&gt;
youre godamn amazing&lt;br /&gt;
&lt;br /&gt;
== Schematics ==&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the invisibility of DF's mechanics, I can't tell what's hooked up to what in here...  Can you help me understand how this all works?--[[User:Aescula|Aescula]] 09:42, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For subtraction... it becomes much easier if you pick the right way to represent a negative number. If you have the largest bit of a number represent the sign, you can then add as normal and exploit the rollover. So to subtract B from A you just need to flip B's sign bit and add. [[User:VengefulDonut|VengefulDonut]] 03:40, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You can use 2 bits complement binary representation for substraction (and general computation) you'd only go from 499 to -500 for input digits but it really simplifies adding/substraction (basically both are the same only the sign of the second number would have to be changed (this would allow for substracting negative numbers (thus adding them). And this is also how microprocessors in real computers (not computers made inside games ran on computers) work :P [http://en.wikipedia.org/wiki/Two%27s_complement 2's complement wikipedia]&lt;br /&gt;
&lt;br /&gt;
== Awesome ==&lt;br /&gt;
&lt;br /&gt;
It's only a matter of time now until you can run dwarf fortress in dwarf fortress.&lt;br /&gt;
&lt;br /&gt;
--ah the ultimate goal. BaronW&lt;br /&gt;
&lt;br /&gt;
* Conway's Game of Life is Turing-complete. No, seriously; someone built [http://rendell-attic.org/gol/tm.htm a Turing machine in Conway's Game of Life].&lt;br /&gt;
&lt;br /&gt;
== You Win ==&lt;br /&gt;
&lt;br /&gt;
I think you just won all of Dwarf Fortress forever. Parthon. --[[Special:Contributions/203.59.88.183|203.59.88.183]] 19:56, 15 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not worthy! --[[User:Kami|Kami]] 11:41, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Eh, negative schmegative. ==&lt;br /&gt;
&lt;br /&gt;
Just use [http://en.wikipedia.org/wiki/Two%27s_complement two's complement] representations. Easy as pi! Calculating pi, that is. Hmm. Off to build a pi-calculator in DF-land....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Another Comment on the Calculator ==&lt;br /&gt;
&lt;br /&gt;
Wow. That is seriously epic.-[[User:Studoku|Studoku]] 19:59, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Yet Another Comment ==&lt;br /&gt;
&lt;br /&gt;
Oh my Armok, this is-&lt;br /&gt;
&lt;br /&gt;
Haspen has been struck down by the awesomeness&lt;br /&gt;
x1001&lt;br /&gt;
&lt;br /&gt;
I feel unworthy downloading and testing it myself. Bravo, sir!&lt;br /&gt;
--[[User:Haspen|Haspen]] 20:33, 18 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My head asplode. ==&lt;br /&gt;
&lt;br /&gt;
I can't even put into words how epic this is. Holy crap.&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=117072</id>
		<title>User:DarthCloakedDwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=117072"/>
		<updated>2010-06-06T17:02:34Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gametext|Urist McCloaked has been just fine lately. He admired a legendary computer game lately. He talked with a friend recently. He made a friend recently. He was comforted by a pet recently. He has had a satisfying sparring session lately. He ate a legendary meal lately. He was comforted by a wonderful creature in a pond recently. He was comforted by a lovely waterfall lately. He was forced to talk to somebody annoying lately. He has complained of thirst lately. He has been tired lately. He has been exhausted lately. He has been overworked lately. He was disgusted by a miasma recently. He was irritated by the sun recently. He slept in a horrible bedroom recently. He has lost a pet recently. He cried on somebody in charge lately but only felt more depressed.|#FFF}}&lt;br /&gt;
{{Gametext|He is a follower of Jesus the Son of God.|#0FF}}&lt;br /&gt;
{{Gametext|He is a citizen on the United States of America.  He is a member of The Club of Techs.|#00F}}&lt;br /&gt;
{{Gametext|He is nineteen years old, born on the 31st of October in the year 1990.|#FF0}}&lt;br /&gt;
{{Gametext|He is above average size. His dusty blonde hair is short. His eyes are hazel.|#FFF}}&lt;br /&gt;
{{Gametext|He is strong, quite durable, and almost never sick.|#0C0}}&lt;br /&gt;
{{Gametext|He is clumsy,  quick to tire, and slow to heal.|#C00}}&lt;br /&gt;
{{Gametext|Urist McCloaked likes kimberlite, granite, gabbro, black bronze, the color violet, forests, swords, levers, and wolves for their cunning. He absolutely detests rhesus macaques. When possible, he prefers to consume Root Beer.|#2F2}}&lt;br /&gt;
{{Gametext|He has good creativity, and good intuition,|#0C0}}{{Gametext| but has little memory to speak of, has quite poor focus, no patience at all, has a meager kinesthetic sense, next to no empathy, and a lack of understanding of social relationships.|#C00}}&lt;br /&gt;
{{Gametext|He lives life at a leisurely pace. He doesn't need thrills or risks in life. He is often nervous. He greatly appreciates art and natural beauty. He prefers that others handle the leadership roles. He is a pessimist. He is often sad and dejected. He has a profound sense of duty and obligation. He tends to avoid crowds. He prefers stability and security to ambiguity and disorder. He is completely disorganized. He cracks easily under pressure. He is mostly unaware of its/his/her own emotions and rarely expresses them. He is extremely cautious. He always makes eye contact when he's speaking to somebody.|#FFF}}&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Dolomite&amp;diff=109731</id>
		<title>v0.31:Dolomite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Dolomite&amp;diff=109731"/>
		<updated>2010-05-13T22:59:53Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{layerlookup/0}}{{av}}{{Quality|Fine}}&lt;br /&gt;
Dolomite is a flux stone, meaning it can be used in the production of pig iron and steel.&lt;br /&gt;
&lt;br /&gt;
===Real Life Information===&lt;br /&gt;
Dolomite is a mineral and stone comprised of Calcium-Magnesium Carbonate (CaMg(CO&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;), and is related to [[Limestone]], [[Chalk]] and [[Marble]].&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Rocks}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Nether-cap&amp;diff=102603</id>
		<title>v0.31 Talk:Nether-cap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Nether-cap&amp;diff=102603"/>
		<updated>2010-05-04T03:15:25Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do nether-cap logs inherit the fixed temperature of the nether-cap tree?--[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 03:15, 4 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Nether-cap&amp;diff=102459</id>
		<title>v0.31 Talk:Nether-cap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Nether-cap&amp;diff=102459"/>
		<updated>2010-05-03T15:55:26Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: Created page with 'Do nether-cap logs inherit the fixed temperature of the nether-cap tree?'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do nether-cap logs inherit the fixed temperature of the nether-cap tree?&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Position_token&amp;diff=102456</id>
		<title>v0.31 Talk:Position token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Position_token&amp;diff=102456"/>
		<updated>2010-05-03T15:29:47Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* DUTY_BOUND */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MALE token ==&lt;br /&gt;
I have striked out the MALE token and it's description and added information on the error message using this tag produces during world gen. Can someone else confirm this error? Oh and the FEMALE token likely produces the same error but is untested [[User:Vattic|Vattic]] 11:45, 30 April 2010 (UTC)&lt;br /&gt;
:Thanks to Knight Otu on the bay12 forums for pointing this out; to have gender specific positions you use GENDER:MALE/FEMALE rather than just MALE/FEMALE tokens, verified as the elves make use of these tokens. I edited the table to include this information.&lt;br /&gt;
&lt;br /&gt;
== DUTY_BOUND ==&lt;br /&gt;
&lt;br /&gt;
Is it possible this determines whether or not it is possible for this individual to accompany you in Adventure Mode? I've noticed many of them tend to say, &amp;quot;I'm sorry, my duty is here.&amp;quot;&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Magma-safe&amp;diff=100991</id>
		<title>v0.31:Magma-safe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Magma-safe&amp;diff=100991"/>
		<updated>2010-04-30T01:10:07Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{human}}&lt;br /&gt;
&lt;br /&gt;
'''Magma-safe materials''' are materials which will not melt, burn or evaporate when in close contact with {{l|magma}}. Most frequently, this comes into play when using {{l|floodgate}}s operated by {{l|mechanism}}s.&lt;br /&gt;
&lt;br /&gt;
In order to construct mechanisms from a magma-safe stone, simply ensure that they are the closest available stone to your {{l|mechanic}}, ideally by placing a restricted {{l|stockpile}} around your {{l|mechanic's workshop}}.&lt;br /&gt;
&lt;br /&gt;
When linking a trigger to an object, the ''first'' mechanism selected is attached to the object, and the ''second'' is attached to the trigger.  Unless the trigger itself will be submerged in magma (as could be the case with a {{l|pressure plate}}), only the first mechanism (attached to the object that will be submerged) need be magma-safe. If you do not have any magma-safe stones available, you can also work around floodgate-based flow control by using {{l|screw pump}}s to pump the magma over {{l|wall}}-barriers, or using water to form {{l|obsidian}} to plug flows and channel through them to reopen them (necessity and invention and all that).&lt;br /&gt;
&lt;br /&gt;
Constructions that resist magma are:&lt;br /&gt;
&lt;br /&gt;
* Constructions ({{l|Wall}}, {{l|Floor}}, {{l|Ramp}}, and {{l|Stairs}}) of any material can never melt or burn - there is nothing wrong with a {{l|wood}}en magma reservoir.  Natural (but not constructed) {{l|ice}} walls/floors/ramps/stairs may melt however.&lt;br /&gt;
* {{l|Fortification}}s will allow the passage of {{l|magma}}, but not the assorted magma creatures. Fire snakes are vermin, so they can spawn anywhere near the magma. They are not affected by fortifications, grates, or even solid walls.  Also, there is a bug with fluids which may sometimes let magma (and water) push living things through barriers such as fortifications, bars and grates.  {{l|Pump}}s are a positive defense, but can change the dynamics of fluid {{l|pressure}}.&lt;br /&gt;
* If not submerged (that is, not opened to let magma flow over/past/around them), {{l|door}}s, {{l|floodgate}}s, and raised {{l|bridge}}s (provided that there is no magma on the space the bridge would occupy when lowered) of non-magma-safe stone or metal are safe. So long as they are just in contact with magma, only acting as a passive &amp;quot;wall&amp;quot;, they are fine. If opened, they will melt.&lt;br /&gt;
** Raised drawbridges have a notable exception, in that allowing magma to flow over the area that the bridge would normally occupy when lowered ''will'' cause the bridge's components to heat up and potentially melt.&lt;br /&gt;
* All parts of a {{l|pump}}, except for the passable tile, provided that none of the components are made of wood.  {{l|Glass}} pipes and screws are magma-safe as parts of a pump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- NEED TO RECHECK THIS!&lt;br /&gt;
&lt;br /&gt;
=== Glass ===&lt;br /&gt;
{{l|Glass}} behaves oddly in regards to magma.  Glass is, in itself, not magma safe; glass {{l|instrument}}s will melt in magma.  However, glass {{l|furniture}} will not.  So glass {{l|statue}}s, {{l|screw pump}}s, and {{l|floodgate}}s are all fine when submerged in magma.  Forum link with experiments: http://www.bay12games.com/forum/index.php?topic=27423.msg333562#msg333562&lt;br /&gt;
&lt;br /&gt;
Glass barriers still require magma-proof mechanisms to operate without deconstructing.&lt;br /&gt;
&lt;br /&gt;
   --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game calculations ==&lt;br /&gt;
In the game, magma's temperature is exactly 2,032°F, or about 1,111°C. This is also 12,000° {{l|Temperature scale|Urist}}.&lt;br /&gt;
&lt;br /&gt;
==Magma-safe material==&lt;br /&gt;
&lt;br /&gt;
The following materials will not melt when submerged in magma. Although true for any item/construction, it's worth specifically mentioning that this includes doors, hatches, floodgates, bridges, pumps and mechanisms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Editors: For your convenience, a BLANK ROW TEMPLATE:&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type= |Matl= |Appear= |Temp= |Notes= }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MS table head}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Alunite}}|Appear={{Raw Tile|`|#fff|#ccc}} {{Raw Tile|•|#fff|#000}}|Temp=13,690°U (3722°F/2051°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Anhydrite}}|Appear={{Raw Tile|v|#fff|#ccc}} {{Raw Tile|•|#ccc|#000}}|Temp=12,610°U (2642°F/1450°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Basalt}}|Appear={{Raw Tile|#|#888|#ccc}} {{Raw Tile|•|#888|#000}}|Temp=12,160°U (2192°F/1200°C)|Notes={{L|igneous extrusive}} layer stone}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Bauxite}}|Appear={{Raw Tile|+|#800|#ccc}} {{Raw Tile|•|#800|#000}}|Temp=13,600°U (3632°F/2000°C)|Notes=dark red}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Calcite}}|Appear={{Raw Tile|&amp;quot;|#fff|#ccc}} {{Raw Tile|•|#fff|#000}}|Temp=12,902°U (2934°F/1613°C)|Notes={{L|flux}} stone}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Chert}}|Appear={{Raw Tile|&amp;amp;#61;|#880|#ccc}} {{Raw Tile|•|#880|#000}}|Temp=13,101°U (3133°F/1723°C)|Notes={{L|sedimentary}} layer stone}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Chromite}}|Appear={{Raw Tile|&amp;amp;#61;|#888|#ccc}} {{Raw Tile|•|#888|#000}}|Temp=13,645°U (3677°F/2026°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Dolomite}}|Appear={{Raw Tile|`|#fff|#ccc}} {{Raw Tile|•|#fff|#000}}|Temp=16,507°U (6539°F/3619°C)|Notes={{L|flux}} stone}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Gabbro}}|Appear={{Raw Tile|▒|#888|#ccc}} {{Raw Tile|•|#888|#000}}|Temp=12,160°U (2192°F/1200°C)|Notes={{L|igneous intrusive}} layer stone}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Ilmenite}}|Appear={{Raw Tile|.|#888|#ccc}} {{Raw Tile|•|#888|#000}}|Temp=12,457°U (2489°F/1365°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Kaolinite}}|Appear={{Raw Tile|&amp;amp;#61;|#800|#ccc}} {{Raw Tile|•|#800|#000}}|Temp=13,150°U (3182°F/1751°C)|Notes=dark red}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Mica}}|Appear={{Raw Tile|v|#888|#ccc}} {{Raw Tile|•|#888|#000}}|Temp=12,295°U (2327°F/1275°C)|Notes=}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Obsidian}}|Appear={{Raw Tile|▒|#888|#ccc}} {{Raw Tile|•|#888|#000}}|Temp=13,600°U (3632°F/2001°C)|Notes=value 3 stone, {{L|igneous extrusive}} layer stone, can be &amp;quot;{{l|obsidian farming|manufactured}}&amp;quot;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Olivine}}|Appear={{Raw Tile|%|#080|#ccc}} {{Raw Tile|•|#080|#000}}|Temp=13,168°U (3200°F/1761°C)|Notes=green}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Orthoclase}}|Appear={{Raw Tile|%|#ff0|#ccc}} {{Raw Tile|•|#ff0|#000}}|Temp=12,250°U (2282°F/1250°C)|Notes=yellow}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Periclase}}|Appear={{Raw Tile|,|#fff|#ccc}} {{Raw Tile|•|#fff|#000}}|Temp=15,040°U (5072°F/2803°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Petrified wood}}|Appear={{Raw Tile|%|#f00|#ccc}} {{Raw Tile|•|#f00|#000}}|Temp=12,970°U (3002°F/1650°C)|Notes=light red}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Pitchblende}}|Appear={{Raw Tile|*|#808|#ccc}} {{Raw Tile|•|#808|#000}}|Temp=12,070°U (2102°F/1149°C)|Notes=magenta}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Quartzite}}|Appear={{Raw Tile|-|#fff|#ccc}} {{Raw Tile|•|#fff|#000}}|Temp=12,970°U (3002°F/1650°C)|Notes={{L|metamorphic}} layer stone}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Rutile}}|Appear={{Raw Tile|`|#808|#ccc}} {{Raw Tile|•|#808|#000}}|Temp=13,285°U (3214°F/1826°C)|Notes=magenta}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Sandstone}}|Appear={{Raw Tile|#|#880|#ccc}} {{Raw Tile|•|#880|#000}}|Temp=12,070°U (2102°F/1149°C)|Notes={{L|sedimentary}} layer stone}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Stone|Matl={{l|Talc}}|Appear={{Raw Tile|&amp;amp;#124;|#fff|#ccc}} {{Raw Tile|•|#fff|#000}}|Temp=12,700°U (2732°F/1500°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Metal|Matl={{l|Adamantine}}|Appear={{Raw Tile|╪|#0ff|#088}} {{Raw Tile|≡|#0ff|#000}}|Temp=25,000°U (15,032°F/8333°C)|Notes=Highest value/utility material in game}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Metal|Matl={{l|Iron}}|Appear={{Raw Tile|╪|#888|#ccc}} {{Raw Tile|≡|#888|#000}}|Temp=12,768°U (2800°F/1538°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Metal|Matl={{l|Nickel}}|Appear={{Raw Tile|╪|#ccc|#088}} {{Raw Tile|≡|#ccc|#000}}|Temp=12,619°U (2651°F/1455°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Metal|Matl={{l|Nickel silver}}|Appear={{Raw Tile|╪|#fff|#ccc}} {{Raw Tile|≡|#fff|#000}}|Temp=12,619°U (2651°F/1455°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Metal|Matl={{l|Pig iron}}|Appear={{Raw Tile|╪|#888|#ccc}} {{Raw Tile|≡|#888|#000}}|Temp=12,106°U (2138°F/1170°C)|Notes=used in steel making process}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Metal|Matl={{l|Platinum}}|Appear={{Raw Tile|╪|#fff|#ccc}} {{Raw Tile|≡|#fff|#000}}|Temp=13,182°U (3214°F/1768°C)|Notes=High value metal}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Metal|Matl={{l|Steel}}|Appear={{Raw Tile|╪|#888|#ccc}} {{Raw Tile|≡|#888|#000}}|Temp=12,718°U (2750°F/1510°C)|Notes=armour/weapons}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Ore|Matl={{l|Cassiterite}}|Appear={{Raw Tile|£|#880|#ccc}} {{Raw Tile|*|#880|#000}}|Temp=12,025°U (2057°F/1124°C)|Notes=tin ore, used in bronze &amp;amp; pewter alloys}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Ore|Matl={{l|Galena}}|Appear={{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}|Temp=12,005°U (2037°F/1113°C)|Notes=lead/silver ore}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Ore|Matl={{l|Hematite}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;|Appear={{Raw Tile|£|#800|#ccc}} {{Raw Tile|*|#800|#000}}|Temp=12,736°U (2768°F/1520°C)|Notes=iron ore&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Ore|Matl={{l|Magnetite}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;|Appear={{Raw Tile|~|#888|#ccc}} {{Raw Tile|*|#888|#000}}|Temp=12,768°U (2800°F/1538°C)|Notes=iron ore&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Ore|Matl={{l|Native platinum}}|Appear={{Raw Tile|£|#fff|#ccc}} {{Raw Tile|*|#fff|#000}}|Temp=13,182°U (3214°F/1768°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Ore|Matl=''{{l|Sphalerite}}''&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;|Appear={{Raw Tile|£|#888|#ccc}} {{Raw Tile|*|#888|#000}}|Temp=&amp;lt;s&amp;gt;''12,133°U (2165°F/1185°C)''&amp;lt;/s&amp;gt;|Notes=zinc ore - '''''See Notes&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;'''''}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Special|Matl={{l|Raw adamantine}}|Appear={{Raw Tile|£|#0ff|#ccc}} {{Raw Tile|*|#0ff|#000}}|Temp=25,000°U (15,032°F/8333°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Leather|Matl={{l|Fire imp}}|Appear=|Temp=15,000°U (5032°F/2780°C)|Notes=}}&lt;br /&gt;
{{MS table row|Type=Leather|Matl={{l|Dragon}}|Appear=|Temp=55,000°U (45032°F/25,044°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
{{MS table row|Type=Bone|Matl={{l|Fire imp}}|Appear=|Temp=15,000°U (5032°F/2780°C)|Notes=}}&lt;br /&gt;
{{MS table row|Type=Bone|Matl={{l|Dragon}}|Appear=|Temp=55,000°U (45032°F/25,044°C)|Notes=}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:1. Each stone is one of 16 {{L|color scheme|colors}} in the game.  Different un-mined stone of the same color have a different symbol to distinguish between them.  Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use {{k|k}} to loo{{k|k}} at items or the terrain for specific information.&lt;br /&gt;
&lt;br /&gt;
:2. '''U&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;''' = degrees in [[Urist]], the measure of temperature within the Dwarf Fortress world. As far as is known, there is no functional difference between a material that melts at 12,005°U or 55,000°U - they are both equally &amp;quot;magma safe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:3. There are 3 iron ores in the game - of those three, note that only {{l|Limonite}} is ''not'' magma safe.&lt;br /&gt;
&lt;br /&gt;
:4. ''Sphalerite has &amp;quot;no&amp;quot; melting point, but '''boils''' at 12,133°U - further research is necessary in this context - use at your own risk for the time being. This is accurate for the actual mineral, which sublimes at this temperature rather than having a liquid state, but how it behaves in Dwarf Fortress may be unclear.''&lt;br /&gt;
''&lt;br /&gt;
{{Magma FAQ}}&lt;br /&gt;
{{Category|Physics}}&lt;br /&gt;
{{Category|Magma safe materials}}&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97565</id>
		<title>User:DarthCloakedDwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97565"/>
		<updated>2010-04-22T23:04:14Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gametext|Urist McCloaked has been unhappy lately. He admired a legendary computer game lately. He talked with a friend recently. He made a friend recently. He was comforted by a pet recently. He has had a satisfying sparring session lately. He ate a pretty decent meal recently. He was comforted by a wonderful creature in a pond recently. He was comforted by a lovely waterfall lately. He was forced to talk to somebody annoying lately. He has complained of thirst lately. He has been tired lately. He has been exhausted lately. He has been overworked lately. He was disgusted by a miasma recently. He was irritated by the sun recently. He slept in a horrible bedroom recently. He has lost a pet recently. He cried on somebody in charge lately but only felt more depressed.|#FFF}}&lt;br /&gt;
{{Gametext|He is a follower of Jesus the Son of God.|#0FF}}&lt;br /&gt;
{{Gametext|He is a citizen on the United States of America.  He is a member of The Club of Techs.|#00F}}&lt;br /&gt;
{{Gametext|He is nineteen years old, born on the 31st of October in the year 1990.|#FF0}}&lt;br /&gt;
{{Gametext|He is above average size. His dusty blonde hair is short. His eyes are hazel.|#FFF}}&lt;br /&gt;
{{Gametext|He is strong, quite durable, and almost never sick.|#0C0}}&lt;br /&gt;
{{Gametext|He is clumsy,  quick to tire, and slow to heal.|#C00}}&lt;br /&gt;
{{Gametext|Urist McCloaked likes kimberlite, granite, gabbro, black bronze, the color violet, forests, swords, levers, and wolves for their cunning. He absolutely detests rhesus macaques. When possible, he prefers to consume Root Beer.|#2F2}}&lt;br /&gt;
{{Gametext|He has good creativity, and good intuition,|#0C0}}{{Gametext| but has little memory to speak of, has quite poor focus, no patience at all, has a meager kinesthetic sense, next to no empathy, and a lack of understanding of social relationships.|#C00}}&lt;br /&gt;
{{Gametext|He lives life at a leisurely pace. He doesn't need thrills or risks in life. He is often nervous. He greatly appreciates art and natural beauty. He prefers that others handle the leadership roles. He is a pessimist. He is often sad and dejected. He has a profound sense of duty and obligation. He tends to avoid crowds. He prefers stability and security to ambiguity and disorder. He is completely disorganized. He cracks easily under pressure. He is mostly unaware of its/his/her own emotions and rarely expresses them. He is extremely cautious. He always makes eye contact when he's speaking to somebody.|#FFF}}&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97556</id>
		<title>User:DarthCloakedDwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97556"/>
		<updated>2010-04-22T22:02:30Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gametext|Urist McCloaked has been unhappy lately. He admired a legendary computer game lately. He talked with a friend recently. He made a friend recently. He was comforted by a pet recently. He has had a satisfying sparring session lately. He ate a pretty decent meal recently. He was comforted by a wonderful creature in a pond recently. He was comforted by a lovely waterfall lately. He was forced to talk to somebody annoying lately. He has complained of thirst lately. He has been tired lately. He has been exhausted lately. He has been overworked lately. He was disgusted by a miasma recently. He was irritated by the sun recently. He slept in a horrible bedroom recently. He has lost a pet recently. He cried on somebody in charge lately but only felt more depressed.|#FFF}}&lt;br /&gt;
{{Gametext|He is a follower of Jesus the Son of God.|#0FF}}&lt;br /&gt;
{{Gametext|He is a citizen on the United States of America.  He is a member of The Club of Techs.|#00F}}&lt;br /&gt;
{{Gametext|He is nineteen years old, born on the 31st of October in the year 1990.|#FF0}}&lt;br /&gt;
{{Gametext|He is above average size. His dusty blonde hair is short. His eyes are hazel.|#FFF}}&lt;br /&gt;
{{Gametext|He is strong, quite durable, and almost never sick.|#0C0}}&lt;br /&gt;
{{Gametext|He is clumsy,  quick to tire, and slow to heal.|#C00}}&lt;br /&gt;
{{Gametext|Urist McCloaked likes kimberlite, granite, gabbro, black bronze, the color purple, forests, swords, levers, and wolves for their cunning. He absolutely detests rhesus macaques. When possible, he prefers to consume Root Beer.|#2F2}}&lt;br /&gt;
{{Gametext|He has good creativity, and good intuition,|#0C0}}{{Gametext| but has little memory to speak of, has quite poor focus, no patience at all, has a meager kinesthetic sense, next to no empathy, and a lack of understanding of social relationships.|#C00}}&lt;br /&gt;
{{Gametext|He lives life at a leisurely pace. He doesn't need thrills or risks in life. He is often nervous. He greatly appreciates art and natural beauty. He prefers that others handle the leadership roles. He is a pessimist. He is often sad and dejected. He has a profound sense of duty and obligation. He tends to avoid crowds. He prefers stability and security to ambiguity and disorder. He is completely disorganized. He cracks easily under pressure. He is mostly unaware of its/his/her own emotions and rarely expresses them. He is extremely cautious. He always makes eye contact when he's speaking to somebody.|#FFF}}&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97359</id>
		<title>User:DarthCloakedDwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97359"/>
		<updated>2010-04-22T16:34:08Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gametext|Urist McCloaked has been unhappy lately. He admired a legendary computer game lately. He talked with a friend recently. He made a friend recently. He was comforted by a pet recently. He has had a satisfying sparring session lately. He ate a pretty decent meal recently. He was comforted by a wonderful creature in a pond recently. He was comforted by a lovely waterfall lately. He was forced to talk to somebody annoying lately. He has complained of thirst lately. He has been tired lately. He has been exhausted lately. He has been overworked lately. He was disgusted by a miasma recently. He was irritated by the sun recently. He slept in a horrible bedroom recently. He has lost a pet recently. He cried on somebody in charge lately but only felt more depressed.|#FFF}}&lt;br /&gt;
{{Gametext|He is a follower of Jesus the Son of God.|#0FF}}&lt;br /&gt;
{{Gametext|He is a citizen on the United States of America.  He is a member of The Club of Techs.|#00F}}&lt;br /&gt;
{{Gametext|He is nineteen years old, born on the 31st of October in the year 1990.|#FF0}}&lt;br /&gt;
{{Gametext|He is above average size. His dusty blonde hair is short. His eyes are hazel.|#FFF}}&lt;br /&gt;
{{Gametext|He is strong, quite durable, and almost never sick.|#0C0}}&lt;br /&gt;
{{Gametext|He is clumsy,  quick to tire, and slow to heal.|#C00}}&lt;br /&gt;
{{Gametext|Urist McCloaked likes kaolinite, granite, gabbro, black bronze, the color purple, forests, swords, levers, and wolves for their cunning. He absolutely detests rhesus macaques. When possible, he prefers to consume Root Beer.|#2F2}}&lt;br /&gt;
{{Gametext|He has good creativity, and good intuition,|#0C0}}{{Gametext| but has little memory to speak of, has quite poor focus, no patience at all, has a meager kinesthetic sense, next to no empathy, and a lack of understanding of social relationships.|#C00}}&lt;br /&gt;
{{Gametext|He lives life at a leisurely pace. He doesn't need thrills or risks in life. He is often nervous. He greatly appreciates art and natural beauty. He prefers that others handle the leadership roles. He is a pessimist. He is often sad and dejected. He has a profound sense of duty and obligation. He tends to avoid crowds. He prefers stability and security to ambiguity and disorder. He is completely disorganized. He cracks easily under pressure. He is mostly unaware of its/his/her own emotions and rarely expresses them. He is extremely cautious. He always makes eye contact when he's speaking to somebody.|#FFF}}&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97170</id>
		<title>User:DarthCloakedDwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97170"/>
		<updated>2010-04-22T07:19:58Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gametext|Urist McCloaked has been unhappy lately. He admired a legendary computer game lately. He talked with a friend recently. He made a friend recently. He was comforted by a pet recently. He has had a satisfying sparring session lately. He ate a pretty decent meal recently. He was comforted by a wonderful creature in a pond recently. He was comforted by a lovely waterfall lately. He was forced to talk to somebody annoying lately. He has complained of thirst lately. He has been tired lately. He has been exhausted lately. He has been overworked lately. He was disgusted by a miasma recently. He was irritated by the sun recently. He slept in a horrible bedroom recently. He has lost a pet recently. He cried on somebody in charge lately but only felt more depressed.|#FFF}}&lt;br /&gt;
{{Gametext|He is a follower of Jesus the Son of God.|#0FF}}&lt;br /&gt;
{{Gametext|He is a citizen on the United States of America.  He is a member of The Club of Techs.|#00F}}&lt;br /&gt;
{{Gametext|He is nineteen years old, born on the 31st of October in the year 1990.|#FF0}}&lt;br /&gt;
{{Gametext|He is above average size. His dusty blonde hair is short. His eyes are hazel.|#FFF}}&lt;br /&gt;
{{Gametext|He is strong, quite durable, and almost never sick.|#0C0}}&lt;br /&gt;
{{Gametext|He is clumsy,  quick to tire, and slow to heal.|#C00}}&lt;br /&gt;
{{Gametext|Urist McCloaked likes kaolinite, granite, gabbro, black bronze, the color purple, forests, swords, levers, and wolves for their cunning. He absolutely detests rhesus macaques. When possible, he prefers to consume Root Beer.|#2F2}}&lt;br /&gt;
{{Gametext|He has good creativity, and good intuition,|#0C0}}{{Gametext| but has little memory to speak of, has quite poor focus, poor focus, no patience at all, has a meager kinesthetic sense, next to no empathy, and a lack of understanding of social relationships.|#C00}}&lt;br /&gt;
{{Gametext|He lives life at a leisurely pace. He doesn't need thrills or risks in life. He is often nervous. He greatly appreciates art and natural beauty. He prefers that others handle the leadership roles. He is a pessimist. He is often sad and dejected. He has a profound sense of duty and obligation. He tends to avoid crowds. He prefers stability and security to ambiguity and disorder. He is completely disorganized. He cracks easily under pressure. He is mostly unaware of its/his/her own emotions and rarely expresses them. He is extremely cautious. He always makes eye contact when he's speaking to somebody.|#FFF}}&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97167</id>
		<title>User:DarthCloakedDwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=97167"/>
		<updated>2010-04-22T07:17:34Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gametext|Urist McCloaked has been unhappy lately. He admired a legendary computer game lately. He talked with a friend recently. He made a friend recently. He was comforted by a pet recently. He has had a satisfying sparring session lately. He ate a pretty decent meal recently. He was comforted by a wonderful creature in a pond recently. He was comforted by a lovely waterfall lately. He was forced to talk to somebody annoying lately. He has complained of thirst lately. He has been tired lately. He has been exhausted lately. He has been overworked lately. He was disgusted by a miasma recently. He was irritated by the sun recently. He slept in a horrible bedroom recently. He has lost a pet recently. He cried on somebody in charge lately but only felt more depressed.|#FFF}}&lt;br /&gt;
{{Gametext|He is a follower of Jesus the Son of God.|#0FF}}&lt;br /&gt;
{{Gametext|He is a citizen on the United States of America.  He is a member of The Club of Techs.|#00F}}&lt;br /&gt;
{{Gametext|He is nineteen years old, born on the 31st of October in the year 1990.|#FF0}}&lt;br /&gt;
{{Gametext|She is tall and slender. Her long hair is tied in a ponytail. Her pointy ears rest atop her head. Her average-set neon-green eyes are slightly sunken. Her broad snout is short. Her hair is black with green.  Her fur is dark grey with green.|#FFF}}&lt;br /&gt;
{{Gametext|She is quick to heal.|#0C0}}&lt;br /&gt;
{{Gametext|She is quick to tire, and weak.|#C00}}&lt;br /&gt;
{{Gametext|Urist McCloaked likes kaolinite, granite, gabbro, black bronze, the color purple, forests, swords, levers, and wolves for their cunning. He absolutely detests rhesus macaques. When possible, he prefers to consume Root Beer.|#2F2}}&lt;br /&gt;
{{Gametext|He is strong, quite durable, almost never sick, has good creativity, and good intuition,|#0C0}}{{Gametext| but has little memory to speak of, has quite poor focus, poor focus, no patience at all, has a meager kinesthetic sense, next to no empathy, and a lack of understanding of social relationships.|#C00}}&lt;br /&gt;
{{Gametext|He lives life at a leisurely pace. He doesn't need thrills or risks in life. He is often nervous. He greatly appreciates art and natural beauty. He prefers that others handle the leadership roles. He is a pessimist. He is often sad and dejected. He has a profound sense of duty and obligation. He tends to avoid crowds. He prefers stability and security to ambiguity and disorder. He is completely disorganized. He cracks easily under pressure. He is mostly unaware of its/his/her own emotions and rarely expresses them. He is extremely cautious. He always makes eye contact when he's speaking to somebody.|#FFF}}&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Glass&amp;diff=96710</id>
		<title>v0.31:Glass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Glass&amp;diff=96710"/>
		<updated>2010-04-21T08:00:52Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}{{Elven}}&lt;br /&gt;
&lt;br /&gt;
Glass is produced at the {{l|glass furnace}} using {{l|fuel}} with either sand (green glass), {{l|sand}} and {{l|pearlash}} (clear glass), or {{l|rock crystal}} and pearlash (crystal glass)&lt;br /&gt;
&lt;br /&gt;
Glass is valued based on the difficulty in making it, with green glass being the lowest value and crystal glass being the highest.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Glass may be used to produce most things that can be produced at a {{l|carpenter's workshop}}, with the exception of beds, medical supplies, and possibly other things. In addition, it may be used to produce glass gems. These, especially ones made of green glass, are excellent practice for aspiring jewelers.&lt;br /&gt;
&lt;br /&gt;
==Glass and Magma==&lt;br /&gt;
It is currently unknown if glass still behaves oddly with magma, and this needs to be confirmed. In the previous version, certain glass items would melt and others would not.&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Health_care&amp;diff=94912</id>
		<title>v0.31 Talk:Health care</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Health_care&amp;diff=94912"/>
		<updated>2010-04-18T05:09:12Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Traction bench bug? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Moved page to df2010, as it shouldn't be in mainspace [[User:Emi|Emi]] 02:33, 31 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rest to death ==&lt;br /&gt;
&lt;br /&gt;
Be aware that once you have a hospital zone defined - all your injured dwarves will immediately run there at top speed and start to &amp;quot;Rest&amp;quot; there. &amp;quot;Rest&amp;quot; job can not be interrupted by any other job because a resting dwarf gains &amp;quot;unconscious&amp;quot; state. If you have no uninjured dwarves to bring food and water all patients will eventually get thirsty and dehydratate to death. Insanity breaks the &amp;quot;rest&amp;quot; job and the mad dwarf will wake up and wander around but it isn't helping.&lt;br /&gt;
&lt;br /&gt;
If all your dwarves are injured to some extent - don't designate hospital zones.&lt;br /&gt;
&lt;br /&gt;
== Starving to death in the hospital? ==&lt;br /&gt;
&lt;br /&gt;
I had a few injured dwarves; they ended up starving to death in the hospital while a surgeon tried to perform surgery. Do I need to put food stockpiles in the hospital? Does it need a well? --[[User:Bombcar|Bombcar]] 16:46, 3 April 2010 (UTC)&lt;br /&gt;
:Were all your other dwarves busy?  As &amp;quot;bring food/water to injured&amp;quot; is like a well job and will only occur when no other order is deemed more important.[[User:Kenji 03|Kenji 03]] 11:24, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nearby pond/pool of water ==&lt;br /&gt;
&lt;br /&gt;
I think it's very important to make note that a pond or pool be located inside or at least in a room adjacent to the hospital.  See my user page if you want details, but the basics is that doctors (and possibly other dwarves) will run to the nearest water source to clean an injured/resting dwarf if they're dirty/muddy/bloody/whatever.  The problem is both sieges and distance.  During a siege, your doctor's going to get killed, plain and simple.  Yeah, other dwarves will get killed bringing water to dwarves, too, so it's important anyway.  Another thing is distance.  Say you have a bloody dwarf with a badly dented chest, and another dwarf with a mangled, broken head gushing blood.  For whatever reason, your doctor decides to diagnose Urist McDentedChest first.  The next course of action is cleaning.  Your doctor then grabs the nearest bucket from your hospital coffers, runs up the stairs to the nearest murky pool, brook, or river and halfway back to the fortress gate, UristMcGushingBloodOutHisHeadHemmorage bleeds to death.&lt;br /&gt;
&lt;br /&gt;
On another note, dwarves do seem to clot very well now compared to old 40d.  UristMcGushingHead in my fort has stopped bleeding, and even gone from extreme pain to faint to pale, and now he's back to only fainting, but if you go into battle with multiple wounded dwarves, you're going to have your doctors making multiple runs outside.  Inside water needs to be made an important point.  With the irrigation technique required at the moment, it shouldn't be too hard to explain since a similar technique is used. --[[User:Ryun|Ryun]] 21:51, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         Would a well suffice?&lt;br /&gt;
&lt;br /&gt;
::It should, but I have not yet gotten to the point of making a well so I can't say I've tested it.  With the abundance of underground pools, it shouldn't be difficult to make.  I had suggested a pool initially because they would be easy to set up (except a little difficult to get full) for a new fort.  I assume they should, anyhow.  Once I bend my head around the technique of getting down to those pools multiple z-levels below, I'll test it. &lt;br /&gt;
&lt;br /&gt;
::After several stupid mining errors (&amp;quot;Let's use the channel ramps to mine instead of digging out the topmost staircase and get stuck forever!&amp;quot;) it appears that wells do indeed work for supplying dwarves water.  However, I would like a recommendation that the hospital is put on the z-level as closest as possible to an underground pool if that is the water source.  Dwarves take a fairly long time to get water when the distance the bucket must travel exceeds greater than 3 z-levels. Prep with multiple wells as well, of course, especially if you must place the well a long distance from the water source.--[[User:Ryun|Ryun]] 22:03, 13 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Traction bench bug? ==&lt;br /&gt;
&lt;br /&gt;
My medical dwarves seem unable to move patients onto the traction bench. I've seen mine spend most of a year on &amp;quot;Place In Traction&amp;quot;, standing over the victim, not accomplishing anything. --[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 05:09, 18 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Champion&amp;diff=90123</id>
		<title>v0.31:Champion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Champion&amp;diff=90123"/>
		<updated>2010-04-12T03:08:44Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: Rated Page: Elven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:''This page is about the noble-appointed position and its room requirements. For more information on the military side of a champion, see {{l|Soldier}}.&lt;br /&gt;
&lt;br /&gt;
{{Military v0.31}}{{elven}}&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_cave_spider&amp;diff=64246</id>
		<title>40d Talk:Giant cave spider</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_cave_spider&amp;diff=64246"/>
		<updated>2010-03-01T17:06:25Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Giant Cave Spiders web-shooting attack and Fortifications */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Anecdotes on article page==&lt;br /&gt;
THEY ARE EVIL. One killed 2 of my proficient miners on its own! It has a breath attack that shoots webs and it rips off people limbs! Dont attack them if you know whats good for you! --[[User:Diabl0658]]&lt;br /&gt;
:What is this? I did not write this in the comments! [[User:Diabl0658|Diabl0658]] 22:23, 31 October 2007 (EDT)&lt;br /&gt;
::The article page was cleaned up - less personal (the 'my' aspect of it - that only applies to ''your'' (Diabl0658's) experience and not necessarily that of any future editor).  JT copied the anecdote in the article to the talk page and attributed it to you.  (Side consideration sub pages of /anecdote for this type of thing?) --[[User:Shagie|Shagie]] 22:44, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What Shagie said.  I figure the articles themselves should be left for &amp;quot;fact&amp;quot; (you can inject subtle humour or hearsay if it's between the lines), while any personal experiences or questions can be mentioned on the Talk pages.  (I dunno if an anecdotal page is necessary.  Do we really need so many more stub pages?)  That's the general idea on Wikipedia, anyway... --[[User:JT|JT]] 23:13, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: The sub page idea could be a way of clearly making a place for anecdotes that would otherwise show up in article pages or talk pages (where talk pages would (in theory) be more about the factual/design content of the articles themselves. One of the wikis I am involved with is particularly prone to vandalism - the funny vandalism they move off to a sub page. This way, its still there as a record but isn't hampering discussion or reading the article itself.  Realize I'm not calling anecdotes vandalism, but rather suggesting a similar way that they can be put somewhere so they don't hamper discussion or the article.  --[[User:Shagie|Shagie]] 23:25, 31 October 2007 (EDT)&lt;br /&gt;
==Categories?==&lt;br /&gt;
Should this article not be under the &amp;quot;creatures&amp;quot; section? --[[User:Talith|Talith]]&lt;br /&gt;
==Phantom vs GC spiders==&lt;br /&gt;
I've noticed a few references to &amp;quot;phantom spiders&amp;quot; in material lists and such.  Is it possible that a phantom spider is in fact what created that hellishly large web in the picture, or is it known that that was a regular giant cave spider? --[[User:AlBorland|AlBorland]]&lt;br /&gt;
&lt;br /&gt;
:Nope, that's a bona fide giant cave spider.  You can see it towards the centre of the web.  Phantom spiders are vermin-sized critters which appear only on evil maps. --[[User:JT|JT]] 01:06, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
You should probably upload that web picture to the wiki rather than an external host.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:18, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Spidernator ==&lt;br /&gt;
&lt;br /&gt;
Added a line half intended to bring a chuckle to readers, though well with intent of warning of one of their greatest threats that wasn't previously mentioned; they can't be stunned or incapacitated in any way, due to having such tokens as [NOPAIN] and [NOSTUN], along with several other immunities. I modified the &amp;quot;quote&amp;quot; a bit so that it more accurately fits the description for more practical purposes. --[[User:Hesitris|Hesitris]] 21:53 EST, 15 November 2007&lt;br /&gt;
&lt;br /&gt;
== Giant Spider Silk ==&lt;br /&gt;
&lt;br /&gt;
Sure, they can poison you and web you up and eat you later. (Attercob! Attercob!) But don't their webs make the loveliest high-value [[silk]] shirts and cloaks? --[[User:Jellyfishgreen|Jellyfishgreen]] 11:11, 1 October 2008 (EDT)&lt;br /&gt;
: I understand they can be tamed by a [[Dungeon Master]]; does anyone know if they will still produce silk for the loom if tame? Is the webbing they spray at attacking enemies collectible for the loom? --[[User:Jellyfishgreen|Jellyfishgreen]] 10:08, 14 January 2009 (EST)&lt;br /&gt;
::To catch it, you would probably need a ton of cage traps and AT LEAST half a dozen recruits for bait (the faster the better).  Beware: 'bait' has 90% fatality rate, and you may cause a tantrum spiral.  Use a wave of immigrants you don't want for this (insane) task.  --[[User:Arkenstone|Arkenstone]] 04:47, 13 August 2009 (EST)&lt;br /&gt;
:::Alternatively, if it's inside a bottomless pit (and you know which level it's on), you can dig a tunnel up to it (but not all the way), build a cage trap, chain a puppy behind the trap, then dig out the final wall (and make sure everything inside the pit is forbidden, such as any ratman bones). If the spider has already revealed itself, place the tunnel somewhere in its line of sight - once it sees the chained animal, it'll make a beeline toward it and walk straight into the cage trap. In my latest fortress, I got impatient and unchained the first dog to reveal the spider, then chained a second one to lure it into the trap - my GCS silk farm can easily generate over a hundred webs per season. --[[User:Quietust|Quietust]] 17:57, 8 September 2009 (UTC)&lt;br /&gt;
:::The way I managed to capture one was by digging a tunnel that was in as direct a line as possible from where the Giant Spider was hanging out to the entrance of my fort.  (Making sure the end point of the tunnel was far enough away from the spiddy that it didn't &amp;quot;trigger&amp;quot; it to attack.)  Then I built a cage trap inside and activated a dwarf of mine who was supper agile (fast) and slowly walked him towards the spider.  As soon as the spider started moving I deactivated my dwarf and the civilianized dwarf headed back twards my fort taking the shortest route possible (through the tunnel).  Spider followed and got caught.  I lost my first dwarf trying this out, but was successful with my second.  --[[User:Frewfrux|Frewfrux]] 16:52, 26 October 2009 (UTC)&lt;br /&gt;
::So, the question still stands:  Can you use tame GCS to produce webbing? Do they only shoot it at enemies, and can you collect it? --[[Special:Contributions/24.179.141.137|24.179.141.137]] 23:30, 24 December 2009 (UTC)&lt;br /&gt;
:::I imagine it best not to tame them to harvest the silk. Instead, try to entomb them hostile into a 1x1 room with a fortification in it which faces your silk industry. Dwarves going to work in the shop or hauling from the stockpile will anger the spider enough to make it vomit web through the fortification, continually replenishing your stocks? [[Special:Contributions/76.185.61.24|76.185.61.24]] 11:15, 29 December 2009 (UTC)&lt;br /&gt;
::::GCS silk farms work just fine if the spider is tame, provided you use hostile bait. Also, your described setup would not work at all - a GCS won't shoot webs unless it has a valid path to its target (ideally involving unlocked but pet-impassable doors, due to a pathfinding bug), and putting it right near your workshops would make it impossible for your dwarves to do anything at all, instead constantly '''running away''' from what they perceive to be a hostile creature. --[[User:Quietust|Quietust]] 13:34, 29 December 2009 (UTC)&lt;br /&gt;
::::Problem is, it'll scare the dwarves and you'll be flooded with job cancellation spam.  Actually, I bet most of the silk would never even be collected, as everyone would be too scared to go close enough to the cage to get it. --Arrkhal (not logged in)&lt;br /&gt;
::::Oh, and a tame one ''will'' still shoot webs at hostiles.  Just use captured, unarmed goblins.  Either with the spider in a fortification &amp;quot;cage,&amp;quot; or the lazy way and just &amp;quot;feed&amp;quot; it the gobbos. --Arrkhal (not logged in)&lt;br /&gt;
&lt;br /&gt;
== Visible invisible web ==&lt;br /&gt;
&lt;br /&gt;
I've seen giant cave spider silk webs in my pit in my most recent fort (haven't bothered to touch them yet, haha). Could it be that new pieces of web are visible from creation point? --[[User:GreyMario|GreyMaria]] 17:30, 4 November 2008 (EST)&lt;br /&gt;
:I've got the same thing in my bottomless pit.  I've had five units of Giant Cave Spider Silk Web visible on my stocks screen since embark, despite the pit not being revealed (probably a bug). --[[Special:Contributions/24.179.141.137|24.179.141.137]] 23:30, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Escaping a web ==&lt;br /&gt;
&lt;br /&gt;
Could someone who knows include information in this article regarding whether a dwarf can escape a web or be freed from one?&lt;br /&gt;
When my dwarf gets stuck in a web he invariably gets killed...--[[User:Jpwrunyan|Jpwrunyan]] 00:30, 3 February 2009 (EST)&lt;br /&gt;
:Well, when the spider cannot reach entangled dwarf, the paralysis wears away pretty quickly.--[[User:Dorten|Dorten]] 01:40, 3 February 2009 (EST)&lt;br /&gt;
::Thanks, I think I understand now.  The web just &amp;quot;paralyzes&amp;quot; the dwarf for an amount of time after which he is able to move again and get stuck again.--[[User:Jpwrunyan|Jpwrunyan]] 02:23, 4 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Stray Giant Cave Spider (tame) bleeds to death ==&lt;br /&gt;
&lt;br /&gt;
Anyone have this problem?  I've a tame giant cave spider that just keeps randomly dying while staying in my meeting hall.  It was perfectly healthy.  I assume that the creature is somehow &amp;quot;freezing&amp;quot; to death, even though I'm on a warm map? I come to this conclusion because of its homeotherm:10040 and no layering, perhaps, and I'm thinking that it is too hot for the creature. -[[User:Belathus|Belathus]] 07:17, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Upon further review, I think a friendly trade caravan is killing it.  Either way, it is bothersome. -[[User:Belathus|Belathus]] 07:52, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wall climbing abilities? ==&lt;br /&gt;
I was in the middle of constructing my spider moat (it involves a sealed of room with a cow(and a trap in front of it), the other room contains the soon-to-be-captured GCS, my plan was to have the not tame GCS kill everything in my moat and then get re-caught but they i realized &amp;quot;couldn't it simply climb out?&amp;quot; How does GCS's move around in their almost cliff-like pits and chasms? do they have some kind of wall climb abilities? - [[User:Sava2004|Sava2004]] 20:04, 30 May 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:As far as I know, there are no creatures that can climb walls. I've never seen a GCS change z-levels in a pit or chasm unless they were at the surface, where there were ramps. --[[User:Elvang|Elvang]] 10:11, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sensitive to Motion ==&lt;br /&gt;
Anyone else find that Giant Spiders appear to be sensitive to motion?  Needs more testing, but A) when my sacrificial pet entered a giant spider’s lair it was safe while it didn’t move.  As soon as it moved the spider shot at it with webbing and proceeded to devour it. And B) when a soldier stood in front of a row of fortifications with a giant spider behind it nothing happened, but when he was set to “patrol” along the border of the fortifications the giant spider would occasionally shoot at him with webbing. --[[User:Frewfrux|Frewfrux]] 17:00, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Harvesting Giant Cave Spider Silk ==&lt;br /&gt;
For those who are inclined to try, it is definitely possible to harvest Giant Cave Spider (GCS) silk.  While profitable, it can also be fairly costly in terms of how many dwarves end up dying in the attempt to capture the creature, but once captured there are at least two methods of harvesting the GCS silk.&lt;br /&gt;
&lt;br /&gt;
1) Build a series of rooms which are connected by floodgates (floodgates can’t get stuck open) each of which has a tile channeled out above it and an activity zone making the hole a pit into the GCS’s den.  Then all you need to do is drop in an animal and the GCS will (eventually) shoot at it with its webbing and eat it up.  Once the GCS moves to another of the connected rooms you can go in to harvest the webs.&lt;br /&gt;
&lt;br /&gt;
2) Slightly more efficient then the above method, you can also place your captured GCS in its cage along the length of a wall, link the cage to a lever, build fortifications around the cage so that the GCS can’t escape, and pull the lever releasing the GCS.  Once it is released, place a recruit on patrol along the length of the fortifications.  The GCS will occasionally shoot at the soldier causing webbing to appear which can be harvested.  (No dwarves or animals are harmed with this method.)&lt;br /&gt;
Anyone else know of any GCS silk harvesting methods? --[[User:Frewfrux|Frewfrux]] 17:25, 26 October 2009 (UTC)&lt;br /&gt;
:Floodgates '''will''' get jammed open if there's anything there, and I'm pretty sure spider webs are included. If you want a gate that will never get jammed, better make it a raising bridge. As for actually farming the silk, there are several methods that involve pet-impassable doors and chained creatures such that the spider can't reach its target but shoots webs anyways. --[[User:Quietust|Quietust]] 17:37, 26 October 2009 (UTC)&lt;br /&gt;
::I don't know why, but for some reason I was under the impression that floodgates would crunch anything that gets caught in them.  I have no idea why I thought that, however.  I guess I'm going to have to pay a bit more attention to my spider den now that I know the doors can get stuck open. --[[User:Frewfrux|Frewfrux]] 17:48, 26 October 2009 (UTC)&lt;br /&gt;
:::I'll venture a guess as to why you'd think that: the Nethack castle drawbridge. --[[Special:Contributions/77.160.191.85|77.160.191.85]] 14:41, 31 January 2010 (UTC)&lt;br /&gt;
::::The Nethack castle drawbridge is actually much more similar to a Dwarf Fortress drawbridge - both act as atom smashers, utterly destroying anything in their tiles when they raise/lower (except for monsters that can phase through walls, of course). --[[User:Quietust|Quietust]] 21:38, 31 January 2010 (UTC)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:You're overcomplicating this. I don't have the patience to go out and capture anything like a GCS, but this method should work:&lt;br /&gt;
#Build a 3x8 room.&lt;br /&gt;
#Build a 3x1 floodgate line down the middle, closer to the exit. Connect to a lever.&lt;br /&gt;
#Build a 3x1 grate line down the middle, farther to the exit. Connect to another lever.&lt;br /&gt;
#Build a chain in the dead center of the section that connects to the outside world.&lt;br /&gt;
#Build your GCS cage in the other half. Connect to another lever.&lt;br /&gt;
#Build a cage trap in a narrow hallway that leads out of the silking room.&lt;br /&gt;
#Build a floodgate infront of this cage trap - this is the actual barrier keeping civilized dwarves from the spider lair.&lt;br /&gt;
#Chain a cat or something to the silking room.&lt;br /&gt;
#Release your spider.&lt;br /&gt;
#Open the floodgates.&lt;br /&gt;
#Let the spider silk the cat.&lt;br /&gt;
#Close the gates.&lt;br /&gt;
#Collect webs.&lt;br /&gt;
#???&lt;br /&gt;
#Profit!&lt;br /&gt;
&lt;br /&gt;
--[[User:Iban|Iban]] 00:46, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Web Spinning ==&lt;br /&gt;
&lt;br /&gt;
What causes the GCS to spin visible webs for reasons other than attacking? --[[User:Iban|Iban]] 08:24, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can they walk on their webs? ==&lt;br /&gt;
&lt;br /&gt;
Can a GCS walk on the webs that are built over the chasm? [[User:TheWealthyAardvark|TheWealthyAardvark]] 18:21, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cave Spider vs. Giant Cave Spider webs ==&lt;br /&gt;
&lt;br /&gt;
My bottomless pit has a load of items shown as Cave Spider Webs, however it seems whatever is making them is a GCS. One, almost every Batman in the pit has broken legs, even when they didn't go by the troll (yeah, it has a troll). Second, no cave spiders show up- I've personally seen the webs pop out of nowhere and ensnare (vermin) bats, then k'd over the spot and found nothing. Is it marked as normal cave spider webs because the spider is still in ambush mode, or just because that's how they always are? --[[User:Rotten|Rotten]] 03:56, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Eh, apparently never mind. I did some looking and they are definitely normal cave spider webs. --[[User:Rotten|Rotten]] 04:01, 24 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Giant Cave Spiders web-shooting attack and Fortifications ==&lt;br /&gt;
&lt;br /&gt;
Can Giant Cave Spiders shoot their webbing through Fortifications? If they can, then it might be a good idea to (if possible) entomb a GCS in a square of fortifications and leave cats in there or something for it to spit webs at. --[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 17:06, 1 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Bombcar&amp;diff=64193</id>
		<title>Dwarf Fortress Wiki:Request for Adminship/Bombcar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Bombcar&amp;diff=64193"/>
		<updated>2010-03-01T03:42:45Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Oppose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Administrator Candidacy Questionnaire==&lt;br /&gt;
===Why would I be a good Administrator?===&lt;br /&gt;
I have time, and am very good at minor edits and finding spam. I also have a thorough knowledge of MediaWiki, MySQL, and Linux (though those may not be as useful), and have Mac OS X experience. I spend almost every waking hour near a computer.&lt;br /&gt;
====Supporting Evidence====&lt;br /&gt;
*[[Special:Contributions/Bombcar]].&lt;br /&gt;
*I changed &amp;quot;buildingdestroyer&amp;quot; to 2 on [[Scamps]].&lt;br /&gt;
*I point the following redirect domains:&lt;br /&gt;
**[http://www.dfwiki.net dfwiki.net]&lt;br /&gt;
**[http://www.dfwiki.org dfwiki.org]&lt;br /&gt;
**[http://www.dfwiki.info dfwiki.info]&lt;br /&gt;
&lt;br /&gt;
==Public Q&amp;amp;A==&lt;br /&gt;
*'''Q''': Bombcar, sorry but I'm not going to troll through your contribs to see the good outshining the bad.&lt;br /&gt;
&lt;br /&gt;
:Lots of contribs makes you a good editor - not an automatically good admin. where in all that, did you discuss, negotiate, reach agreement with other contributors? Where did you argue points of how a wiki is meant to work to get your change made... or even better, come around and see that the other change made more sense then change the flow of your work to support the newly adopted way that the article/series was headed?&lt;br /&gt;
:&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 09:38, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*'''A''': My changes are usually minor; I'm much better at finding things like spam and removing them, or fixing spelling errors and things like that. I'm good at boring rote work. Perhaps I would be better simply as an editor. --[[User:Bombcar|Bombcar]] 02:55, 24 February 2010 (UTC)&lt;br /&gt;
*: Awesome, your contributions show you are extremely helpful here, I wouldn't say &amp;quot;simply an editor&amp;quot;.  Editors are an integral part of the work on a wiki like this. [[User:Mason11987|Mason11987]] 21:09, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*'''Q''': You made the following claim...&lt;br /&gt;
 I added &amp;quot;The shoe is making a plaintive gesture.&amp;quot; to [[Scamps]]. &lt;br /&gt;
Um... not according to the article history - or did you collaborate with &amp;quot;Rusty&amp;quot; when the article was first posted?  Could you comment on this apparent contradiction, pls?--[[User:Albedo|Albedo]] 06:17, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*'''A''': Aaaah! I have an useless long-term memory. I changed buildingdestroyer. I apologize and will fix the above. It was mainly a joke. --[[User:Bombcar|Bombcar]] 02:55, 24 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Public Discussion==&lt;br /&gt;
:Discuss things here, yay&lt;br /&gt;
&lt;br /&gt;
==Votes==&lt;br /&gt;
===Support===&lt;br /&gt;
# '''SUPPORT''': Blah blah blah, signature&lt;br /&gt;
# '''STRONG SUPPORT''': blah blah blah&lt;br /&gt;
===Oppose===&lt;br /&gt;
# '''OPPOSE''': Zero disrespect to Bombcar but I'm going to have to oppose.  My argument:&lt;br /&gt;
#* Being an administrator isn't a big deal.&lt;br /&gt;
#* Administrator's shouldn't be &amp;quot;in charge&amp;quot;&lt;br /&gt;
#* Editors who show they would be able to provide more function for the community with Admin tools should be given them.&lt;br /&gt;
#* ''Editors who don't need the tools shouldn't be given them''.  (But because being an admin isn't a big deal, who cares?  These editors are no less then any admin in any kind of discussion or debate.) [[User:Mason11987|Mason11987]] 21:06, 28 February 2010 (UTC)&lt;br /&gt;
# '''OPPOSE''': Zero disrespect to Bombcar, but I'm afraid I haven't seen or read any reason to vote in support, and I have seen something to make me mistrust you (Your joke). --[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 03:42, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
# '''NEUTRAL'''| blah blah blah here's why signature&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Mason11987&amp;diff=64191</id>
		<title>Dwarf Fortress Wiki:Request for Adminship/Mason11987</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Mason11987&amp;diff=64191"/>
		<updated>2010-03-01T02:44:32Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Administrator Candidacy Questionnaire==&lt;br /&gt;
===Why would I be a good Administrator?===&lt;br /&gt;
&lt;br /&gt;
I understand the wiki system, setting up and manageing templates/categories.  I understand the system messages (which sysops have default access to modifying).  I ran the sporewiki for a year+ prior to it's launch [http://spore.wikia.com/wiki/SporeWiki] and am still a bureaucrat there even though I haven't edited in a while.  I'm also an admin at sagan4wiki, which is a conceptual offshoot inspired by the spore game [http://wiki.mydigiview.com/index.php?title=Main_Page], I didn't create any of the content but the background organization/templates/messages are almost completely my work and the community decided to name the planet's moon after me because of how much I helped :D.  I'm also still a sysop at cybernations wiki [http://cybernations.wikia.com/wiki/Main_Page] and did a lot of organization there, though I'm inactive in that game/wiki as well now.&lt;br /&gt;
&lt;br /&gt;
Basically, there are a lot of things that can be done to improve a wiki that take a lot of testing and deleting of testing pages, moving over redirects, and modifications to system messages.  The people who have admin powers now are awesome &amp;quot;leaders&amp;quot; but without a lot of time describing things that can be done, those sort of changes can't be easily completed.&lt;br /&gt;
&lt;br /&gt;
There are three philosophies for &amp;quot;admins&amp;quot;, or sysops which have developed over time on wikipedia.&lt;br /&gt;
&lt;br /&gt;
#People who should get the position are people who deserve to be rewarded for maintenance stuff or content creation stuff&lt;br /&gt;
#People who should get the position are people who are good leaders, and should be &amp;quot;in charge&amp;quot;&lt;br /&gt;
#People who should get the position are people who could do good without the tools, but who could do more good with them.&lt;br /&gt;
&lt;br /&gt;
I think #1 is unnecessary, assigning sysop as a reward system is not the right thing to do, because it shouldn't be about a &amp;quot;title&amp;quot;.  This leads nicely into #2, sysops shouldn't be in charge, they should be as accountable as anyone else, and if people think they are doing badly they should remove their power or have it removed.  If we need &amp;quot;leaders&amp;quot; they should be bueracrats, and should recognize that the only types of people who get sysop would be #3.  #3 is where I think I fall, and I think it makes the most sense.  The community at large would be best helped by people contributing exactly as much as they are capable to contribute.  I feel that if people can contribute to the wiki more if they could do a couple more things, then they should have it.  The key point is that ''most people who are content-creators or typograpical-editors do not need these powers''.  This shouldn't make them feel less important, because they aren't.  But people shouldn't feel like they are more important just because they have the powers either.&lt;br /&gt;
&lt;br /&gt;
====Supporting Evidence====&lt;br /&gt;
*[http://df.magmawiki.com/index.php/Special:Contributions/Mason11987 Contributions].  But here are some additional logs of work I've done at other wikis just to make it clear that I am not a person who comes to wikis to screw with them. [http://spore.wikia.com/index.php?title=Special%3ALog&amp;amp;type=delete&amp;amp;user=Mason11987&amp;amp;page=&amp;amp;year=&amp;amp;month=-1&amp;amp;hide_patrol_log=1], [http://cybernations.wikia.com/index.php?title=Special:Log&amp;amp;user=Mason11987] [http://wiki.mydigiview.com/index.php?title=Special:Contributions&amp;amp;limit=500&amp;amp;target=Mason11987]&lt;br /&gt;
*[[DF2010]]&lt;br /&gt;
&lt;br /&gt;
==Public Q&amp;amp;A==&lt;br /&gt;
*'''Q''':In the next few months the next version of DF will be released.  This will make a lot of information here obsolete.  How do you see yourself as an admin dealing with this? --[[User:Kwieland|Kwieland]] 15:55, 26 February 2010 (UTC)&lt;br /&gt;
*'''A''': Fantastic question, hopefully [[Dwarf Fortress Wiki:Versions|this]] explains my idea succintcly enough.  Basically I propose not only making it up to date as of the new version, but updating the wiki so that obsolete articles are easily identified and organized. [[User:Mason11987|Mason11987]] 20:41, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm intending to work towards this goal regardless of the outcome of this administration request.  And while I don't intend to use my administration in any way to inflate my opinion on what the wiki should do '''at all''' I think the inevitable implentation of large scale projects like this requires a few of the tools that administrators have and I think if I had them I could be a lot more useful. [[User:Mason11987|Mason11987]] 20:41, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Public Discussion==&lt;br /&gt;
:I think that this RfA thing was setup because of my comments on Briess's pages and yet I'm the only one without any comments --&amp;gt; :(. [[User:Mason11987|Mason11987]] 04:06, 24 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don't know enough about you to form a worthwhile opinion one way or the other. [[User:VengefulDonut|VengefulDonut]] 21:52, 26 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: PUblic Q&amp;amp;A section? [[User:Mason11987|Mason11987]] 22:19, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::That would only tell me how you would answer the questions I aksked you (: [[User:VengefulDonut|VengefulDonut]] 22:58, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Votes==&lt;br /&gt;
===Support===&lt;br /&gt;
# '''SUPPORT''': *winces as she adds a vote of support for an &amp;quot;opponent&amp;quot;*  Honestly?  You sound like a very knowledgeable person, and experienced.  The one and only reason this isn't a &amp;quot;Strong Support&amp;quot; is because of the username.  Call me prejudiced, but &amp;quot;Mason11987&amp;quot; is pretty hard to say, and to remember.  Especially because I think out every word I read and type in my head, as if spoken.  Anyways, still supporting, on merit of knowledge and helpfulness. --[[User:Aescula|Aescula]] 00:44, 1 March 2010 (UTC)&lt;br /&gt;
#:&amp;lt;small&amp;gt;Really?  Aescula sounds like the hardest name to read out loud I've ever seen.  You can just call me &amp;quot;Mason&amp;quot; if you like.  Also, I would hope we aren't opponents.  In my opinion we're each getting judged independently and if we're all useful as admins I would hope we'd all become one.  Also, thanks. :D [[User:Mason11987|Mason11987]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 00:54, 1 March 2010 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
#::&amp;lt;small&amp;gt;I always pronounced her name &amp;quot;Ayz-cool-ah&amp;quot;. Anyhow, I'll happily vote for you once I know just a leetle bit more about ya. Though, again, your name. Eet has too many numbers in eet. --[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 02:44, 1 March 2010 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oppose===&lt;br /&gt;
# '''OPPOSE''': Blah blah blah, here's why, signature&lt;br /&gt;
===Neutral===&lt;br /&gt;
# '''NEUTRAL'''| blah blah blah here's why signature&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Aescula&amp;diff=64190</id>
		<title>Dwarf Fortress Wiki:Request for Adminship/Aescula</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Aescula&amp;diff=64190"/>
		<updated>2010-03-01T02:31:29Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Support */&lt;/p&gt;
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&lt;div&gt;==Administrator Candidacy Questionnaire==&lt;br /&gt;
===Why would I be a good Administrator?===&lt;br /&gt;
I know I'm not too well known, but I am an avid Wiki-er, wholly believe in the system, and have even created and administrated a small Wiki of my own.  Unfortunately, I was not able to keep up hosting payments, and thus cannot show it, as it's been deleted, probably purged from their systems.&lt;br /&gt;
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Either way, I know the system, I know the process, I even know a little about the software, both DF's and MediaWiki.&lt;br /&gt;
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====Supporting Evidence====&lt;br /&gt;
*[[Special:Contributions/Aescula]].&lt;br /&gt;
*(As for knowledge of the DF system) [[User:Aescula]]&lt;br /&gt;
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==Public Q&amp;amp;A==&lt;br /&gt;
*'''Q''': What was your wiki about, and what kinds of things did you do with it (besides contributing content and watching RC) that would make you good as an admin? [[User:Mason11987|Mason11987]] 11:57, 22 February 2010 (UTC)&lt;br /&gt;
*'''A''': It was an idea that I called &amp;quot;Wikiverse&amp;quot;.  It thought of it because I have a friend who delights in building worlds, designing races, and so forth, it was designed to allow people to write about and show any other world they would have liked, without having to also think of storylines and dialogue.  In that one, I was a primary template-maker, and honestly had enough on my paws with all of the financial issues and technical issues I was having.  However, I did learn a good amount about the MediaWiki software, and know how to do things such as identifying and banning spammers, and so forth, and even successfully fended off a troll attack before it could do lasting damage to the target's reputation.--[[User:Aescula|Aescula]] 04:00, 23 February 2010 (UTC)&lt;br /&gt;
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:'''Q''': Great, thanks.  Sounds similar to my experience, follup up: Did you have any work on using the wikipedia &amp;quot;qif&amp;quot; template or a similar type of template, or using parser functions?  I think there is some opportunity here for organization in this wiki with infoboxes for items and world builder gens, or a lot of other things, and those are often really useful for that kind of work. [[User:Mason11987|Mason11987]] 21:19, 23 February 2010 (UTC)&lt;br /&gt;
:'''A''': I remember building text boxes, similar to the ones that we have here for metals, stone, and workshops.  Also, I'm one who, while not the most innovative, am very adaptive, and can usually come to understanding a language, like MediaWiki's, over a very small span, and then can work it as needed. --[[User:Aescula|Aescula]] 23:22, 23 February 2010 (UTC)&lt;br /&gt;
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*'''Q''':Would you care to make a comment on the recent situation? [[User:VengefulDonut|VengefulDonut]] 14:40, 26 February 2010 (UTC)&lt;br /&gt;
::&amp;lt;small&amp;gt;recent situation? What recent situation? [[User:Mason11987|Mason11987]] 20:52, 28 February 2010 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
*'''A''':Oh, you mean all those votes against me because I'm a Furry?  Yeah, sure.  One simple comment.  Don't listen to stereotypes.  Those things lead you to believe that every black guy is gonna steal your car (false, I know many very pleasant and helpful black guys), and that every German is a Nazi (Again false, lots of nice Germans out there.  Notice a pattern?)  Thank you for your time and consideration. --[[User:Aescula|Aescula]] 23:59, 28 February 2010 (UTC)&lt;br /&gt;
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==Public Discussion==&lt;br /&gt;
It's clear that this person inspires an irrational hatred in others. Why doesn't matter. For a lot of you, your instinct in this kind of situation is to root for the underdog, and in general that may not be a bad idea. But think of this case in specific. We are trying to select a person for a position of authority in the wiki community. You want someone who can smooth over conflicts, and based on how we've seen Aescula deal with the situation (that is, by not responding to it in any way) it's pretty fair to say Aescula's competence in this regard is lacking. Pity is not in the best interest of the wiki. [[User:VengefulDonut|VengefulDonut]] 18:31, 28 February 2010 (UTC)&lt;br /&gt;
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:I'd like to suggest that this NOT be a position of authority.  Admins shouldn't be &amp;quot;in charge&amp;quot; they should be people who have a very small amount more abilities then the average registered user.  They should be given these abilities not because they are good with people or not good with people, they should be given these abilities ONLY if they might provide more benefit to the community with them then without them.  I'd like to believe that Aescula is relatively trustworthy.  His edits seem like he has an intention of improving the wiki.  His comments about his previous experience prove to me that at least he knows what he's talking about and he can provide slightly more use to the community with the admin powers.&lt;br /&gt;
:I'm not disagreeing with you on what abilities Aescula may or may not have with regard to personal interactions.  In fact I'm not even commenting on them.  I'm stating the fact that he isn't disruptive means that giving him a handful more tools means the site will be able to improve incrementally, and that's reason enough to do it. [[User:Mason11987|Mason11987]] 20:58, 28 February 2010 (UTC)&lt;br /&gt;
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::Although the position gives no real power over other users, the larger set of privileges serves to make a person look more important. This makes it a position of authority, The kind of person we should have there should be one with good skills at interacting with other people, not a social pariah. [[User:VengefulDonut|VengefulDonut]] 21:37, 28 February 2010 (UTC)&lt;br /&gt;
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:::I don't think you are suggesting Aescula is a &amp;quot;social pariah&amp;quot;, but regardless...&lt;br /&gt;
:::You suggest that it makes the person look more important.  I'm simply stating that is a matter of perception which we can simply change by declaring it is not accurate.  If we all agree that admins aren't '''more important''' then this becomes a much simpler discussion and the wiki will benefit more because of it.   I'm fine with having Briess be an &amp;quot;arbiter&amp;quot; if such a thing is necessary, which I'm skeptical of with such a small community.  If we leave it at that then admins are just people who could provide more value because of the options they have been given.  [[User:Mason11987|Mason11987]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 21:45, 28 February 2010 (UTC)&lt;br /&gt;
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::I agree that if we all agree, we can squash the idea of importance imparted by admin status. However, I don't agree that we're likely to come to such an agreement :). Changing the perception of a large group of people is a big task. Also, the key role of an administrator on a wiki is an arbiter. The &amp;quot;administrative tools&amp;quot;  mainly consist of deleting and locking, and those are practically married to arbitration. What else would you expect an administrator to do? [[User:VengefulDonut|VengefulDonut]] 22:00, 28 February 2010 (UTC)&lt;br /&gt;
::Also, &amp;quot;social pariah&amp;quot; may have been a slight exaggeration, but I don't think it's too much of a stretch. Openly declaring oneself a member of a commonly despised group is an act of severe ineptitude. The only exceptions to this are acts of protest intended to engineer a higher status for that group. I am certain this is not one of those exceptions. [[User:VengefulDonut|VengefulDonut]] 22:12, 28 February 2010 (UTC)&lt;br /&gt;
:::I think you misunderstand Aesc. If you look, she doesn't scream &amp;quot;I'm a furry!&amp;quot; It's mentioned once on her user page. She isn't hiding it, but she isn't making a big deal of it. It's the other idiots who are. It would be like if I said something like &amp;quot;I play DF because basketball is too hard for us whiteboys.&amp;quot; and then everyone started hating me because I'm white. (As a couple caveats, I am in fact white, I don't usually get hate for being white, and that's not the greatest example. You get my point though.) Saying stuff like being a &amp;quot;modding hyena&amp;quot; is just who Aesc is. And, I should point out, that is exactly what ''user''pages are for. Who you are. I mean, [[User:Waladil|my userpage]] has various languages included on it, because I am interested in linguistics. It's who I am, and we shouldn't be eschewing people like Aesc because its who they are. That is just modern-day racism. --[[User:Waladil|Waladil]] 23:45, 28 February 2010 (UTC)&lt;br /&gt;
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::Being a furry is not &amp;quot;who you are&amp;quot;. It's an association people make by choice. Unlike race and gender, it's not genetically coded into you. Unlike religion, it's not fueled by deep rooted conviction. It's an arbitrary and ultimately meaningless label that people can choose either to attach or not attach to themselves on a whim. [[User:VengefulDonut|VengefulDonut]] 00:11, 1 March 2010 (UTC)&lt;br /&gt;
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:Also, it kind of matters as to what kind of a conflict-resolver Aesc is. Wikis need all sorts, from the kind of person who always is there keeping people in line to the kind of person who will wait for people to bicker themselves out, as long as it doesn't cause any real problems. Given that this is an opinion page, things that may be defamatory towards furries here can be seen as acceptable because they're opinions. Stupid and bigoted, yes, but so is every political pundit on Fox News. Moreover, I think it says a lot about Aesc that she isn't getting involved in this argument, because that means that she can keep her peace while other people poke fun at her. If people were saying those same things about me, I'd have deleted the comments, followed their IP's, and stabbed them in their faces. See why I'm not an admin? --[[User:Waladil|Waladil]] 21:27, 28 February 2010 (UTC)&lt;br /&gt;
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:VengefulDonut, care to give an example of my &amp;quot;inspiring irrational hatred&amp;quot;?  Or is that just you trying to get me shut down?  All I do is try to resolve things peacefully, update information as it's incorrect, add in what I think would be helpful, and otherwise, do my own thing in my own space.  I've felt no hatred on this wiki whatsoever, until I looked at your post here.  If it's because I'm a Furry, as Waladil pointed out, then that's just unjust hate on your part, as it's not like I go around screaming yiff, do I?  I keep things professional.  Anyways, if you can provide an example of that hate, then I'll consider this statement as based in fact, and not wild hate-speech. --[[User:Aescula|Aescula]] 23:53, 28 February 2010 (UTC)&lt;br /&gt;
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::I think it's pretty obvious that [[user:Freakazoid|Freakazoid]]'s behavior was irrational and was motivated by hatred. He hated you after learning things about you that he severely disliked. This is an example of &amp;quot;inspiring irrational hatred&amp;quot;. Is this the kind of fact you were looking for? Also, I don't know where you got the impression that I hate you. I don't know you nearly well enough to have any sort of emotional response regarding you. I just think you're not qualified to hold the position you're seeking. [[User:VengefulDonut|VengefulDonut]] 00:09, 1 March 2010 (UTC)&lt;br /&gt;
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:::Please note that Freakazoid and HugeShield were not bashing me, but rather were bashing Furries in general.  I'm sorry for misunderstanding the comments you made here, but I saw this part before the votes, and so reacted on the defensive.  The reason I'm so open about being a Furry in a situation like this is so I can work on reducing this sort of stereotype.  Prove that we don't really do that.  That's all.  I mean, if you've seen me following it, running around shouting like an idiot and asking for sex every 23 seconds, then sure, you can hate me for that.  But don't do it because I call myself a hyena, and say &amp;quot;paws&amp;quot; for &amp;quot;hands&amp;quot;.  It's just how I prefer to be.  If you (and anyone else reading this section) would look at the Q&amp;amp;A, aside from the last question, and at my contributions and skills, instead of watching this drama, you'd see what matters here.  This is, in fact, my first encounter with such hatespeech, and I'm dealing with it as best I can, and *really* trying to be peaceful, professional, and trying to defuse it instead of blowing it out of proportion.  Yes, those two were being irrational.  But that's the point.  They were being irrational, and what matters in looking at qualifications is rationality, logic, and actual merit, not &amp;quot;OMG FURRY RUN FER YER LIF&amp;quot;.  It's basically discrimination, and one that won't be taken up by courts.  Not yet, anyway.  Kinda like saying &amp;quot;Yeah...  You'd do well...  But you're black.  That'll cause all sorts of irrational hatred.  I'm sorry, but I can't hire you.&amp;quot;  Again, no offense to blacks out there, I mean absolutely no disrespect, just using the most famous example. --[[User:Aescula|Aescula]] 00:18, 1 March 2010 (UTC)&lt;br /&gt;
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::::This is nothing like racism. Race isn't just a mask a person can shrug on and off. &amp;quot;Furry&amp;quot; is. The common stereotypes are completely irrelevant to this conversation. Why are you even mentioning them? I consider you socially inept because despite the prevalent hatred against furries, you still choose to wear that mask. [[User:VengefulDonut|VengefulDonut]] 00:26, 1 March 2010 (UTC)&lt;br /&gt;
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:::::It's pretty close.  It's an Internet version of it, really.  Everything online is &amp;quot;just a mask you can shrug on or off&amp;quot; as you put it.  I do wear the mask despite the hatred known around the internet, but not because I'm socially inept, but because I feel twenty times more comfortable in fur than in skin, and because I'm not a coward who hides behind the whim of the mob, I prefer doing my own thing.  If my thing is being Furry, then why should that close doors to me that are open to others?  That fact should help me in this, not hurt me, because instead of cowardice and succumbing to social pressures, I stick to my principles.  If the social pressure is suddenly to write this whole wiki in 1337, then who would you want as administrators? --[[User:Aescula|Aescula]] 00:34, 1 March 2010 (UTC)&lt;br /&gt;
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::::I think that individualism and shrugging off social pressure are strong virtues that enable a person to enjoy their own life to the fullest. But they are also traits that damage your ability to blend in with a community and smooth over conflict. The way an admin might be expected to. The courage to disregard what other people want from you does not help you give other people what they want from you. [[User:VengefulDonut|VengefulDonut]] 00:46, 1 March 2010 (UTC)&lt;br /&gt;
::::Comparing how furries are treated to real social injustice is an insult to the civil rights movement. There are people who have had real problems that they couldn't escape from. They were stuck dealing with poor treatment their entire lives just because of who they are. They had to fight just to gain the right to live normal lives. You, on the other hand..  if you were so inclined, you could stop that sort of thing whenever you wanted. What exactly are you fighting for? You can't seriously expect to be able to say whatever you want about yourself and have everyone accept you. [[User:VengefulDonut|VengefulDonut]] 00:56, 1 March 2010 (UTC)&lt;br /&gt;
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:Oh, and as for my not responding to the sudden outburst of comments, I'm sorry, I've been just a little bit busy.  I apologize for not psychically realizing that something was happening online and jumping to action.  Furry or not, I'm still just human. --[[User:Aescula|Aescula]] 00:04, 1 March 2010 (UTC)&lt;br /&gt;
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==Votes==&lt;br /&gt;
===Support===&lt;br /&gt;
# '''SUPPORT''': I stand in support of Aesc. I've known her for years, and I can vouch for her determination and, above all else, how much time she has on her hands. She'll make a good admin, because, if nothing else, she can always keep an eye on things. --[[User:Waladil|Waladil]] 13:08, 21 February 2010 (UTC)&lt;br /&gt;
# '''SUPPORT''': Aescula has my support for admin. She's been all sorts of help whenever I hit a snag with DF. I introduced her to the game long ago, and she's taken to it like a fish to water. Already doing things I didn't know possible. Her eagerness to learn, and determination to master would make her as fine an admin as any. She already has much more technical know how with computers that I couldn't even give a proper name to. A vote for Aescula is a vote for (Insert home country here). --[[User:Iaru|Iaru]] 19:21, 23 February 2010 (EST)&lt;br /&gt;
# '''SUPPORT''': Would support anyways (as it sounds like she would make a good admin), but mainly im voting to counteract huge sheild calling her a furry with no evidence and voting against her for that. --[[User:Greenmeanie|Greenmeanie]] 08:15, 25 February 2010&lt;br /&gt;
#* Honestly, Greenmeanie, it's true that I am a Furry.  It's basically stated on my user page, and I'm not ashamed of it.  But still, thanks for the support, since at least it's counteracting the people who claim that FUrries cause drama and ruin everything.  So not true.&lt;br /&gt;
#* '''SUPPORT''': Not for Aesc, I already voted in support of her, but for Greenmeanie for helping fight the stupid rumors about furries! &amp;lt;!-- By the way, a &amp;quot;shield&amp;quot; is not the only that he's got that's huge... ego too. Definitely not any of his reproductive organs, though. --&amp;gt;--[[User:Waladil|Waladil]] 10:15, 25 February 2010 (UTC)&lt;br /&gt;
# '''SUPPORT''': I may not have much prior knowledge of who Aescula is, but she sounds like she'd know what she's doing, especially on the technical side of things, and I can't see how that'd be bad. --Kydo 15:21, 28 February 2010 (UTC)&lt;br /&gt;
# '''Support''' A person who makes useful edits and isn't disruptive should be given the tools if we have reason to believe they would be more useufl with them.  Aescula comments here and contributions convinces me that Adminship could be a good thing. [[User:Mason11987|Mason11987]] 21:00, 28 February 2010 (UTC)&lt;br /&gt;
# '''SUPPORT''' I've known Aescula for years, and was the next most active participant and a moderator of Wikiverse. She is quite Wiki-wise, and enjoys Dwarf Fortress a good deal. I believe she will be a very helpful administrator. Her furry status means little to me, and I don't feel she fits the stereotypes people would (rightfully) attach to a lot of furries. --[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 02:30, 1 March 2010 (UTC)&lt;br /&gt;
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===Oppose===&lt;br /&gt;
*# &amp;lt;s&amp;gt;'''OPPOSE''': Candidate said, &amp;quot;had enough on my paws,&amp;quot; as we all know, furries ruin everything.{{verify}} --[[User:HugeShield|HugeShield]] 10:41, 24 February 2010 (UTC)&amp;lt;/s&amp;gt;  Striked by current administrative staff.  If you want to actually vote OPPOSE, you are welcome to - don't be ludicrous and offensive. --[[User:Briess|Briess]] 02:42, 26 February 2010 (UTC)&lt;br /&gt;
*#*If &amp;quot;don't be a dick&amp;quot; isn't a rule here, it should be!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 11:03, 25 February 2010 (UTC)&lt;br /&gt;
*# &amp;lt;s&amp;gt;'''OPPOSE''': Furries cause drama.{{verify}} Last thing any wiki needs is more empowered furries.{{verify}} [[User:Freakazoid|Freakazoid]] 17:45, 25 February 2010 (UTC)&amp;lt;/s&amp;gt; Striked by current administrative staff.  If you want to actually vote OPPOSE, you are welcome to - don't be ludicrous and offensive. --[[User:Briess|Briess]] 02:42, 26 February 2010 (UTC)&lt;br /&gt;
# '''Oppose''': I don't want to put up with this kind of shit, so I'm going to act out of self interest here and try to bury the issue. [[User:VengefulDonut|VengefulDonut]] 14:13, 28 February 2010 (UTC)&lt;br /&gt;
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===Neutral===&lt;br /&gt;
# '''NEUTRAL''', but bites all the furry-bashers --[[User:MathFox|MathFox]] 18:29, 25 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Aescula&amp;diff=64189</id>
		<title>Dwarf Fortress Wiki:Request for Adminship/Aescula</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarf_Fortress_Wiki:Request_for_Adminship/Aescula&amp;diff=64189"/>
		<updated>2010-03-01T02:30:49Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Administrator Candidacy Questionnaire==&lt;br /&gt;
===Why would I be a good Administrator?===&lt;br /&gt;
I know I'm not too well known, but I am an avid Wiki-er, wholly believe in the system, and have even created and administrated a small Wiki of my own.  Unfortunately, I was not able to keep up hosting payments, and thus cannot show it, as it's been deleted, probably purged from their systems.&lt;br /&gt;
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Either way, I know the system, I know the process, I even know a little about the software, both DF's and MediaWiki.&lt;br /&gt;
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====Supporting Evidence====&lt;br /&gt;
*[[Special:Contributions/Aescula]].&lt;br /&gt;
*(As for knowledge of the DF system) [[User:Aescula]]&lt;br /&gt;
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==Public Q&amp;amp;A==&lt;br /&gt;
*'''Q''': What was your wiki about, and what kinds of things did you do with it (besides contributing content and watching RC) that would make you good as an admin? [[User:Mason11987|Mason11987]] 11:57, 22 February 2010 (UTC)&lt;br /&gt;
*'''A''': It was an idea that I called &amp;quot;Wikiverse&amp;quot;.  It thought of it because I have a friend who delights in building worlds, designing races, and so forth, it was designed to allow people to write about and show any other world they would have liked, without having to also think of storylines and dialogue.  In that one, I was a primary template-maker, and honestly had enough on my paws with all of the financial issues and technical issues I was having.  However, I did learn a good amount about the MediaWiki software, and know how to do things such as identifying and banning spammers, and so forth, and even successfully fended off a troll attack before it could do lasting damage to the target's reputation.--[[User:Aescula|Aescula]] 04:00, 23 February 2010 (UTC)&lt;br /&gt;
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:'''Q''': Great, thanks.  Sounds similar to my experience, follup up: Did you have any work on using the wikipedia &amp;quot;qif&amp;quot; template or a similar type of template, or using parser functions?  I think there is some opportunity here for organization in this wiki with infoboxes for items and world builder gens, or a lot of other things, and those are often really useful for that kind of work. [[User:Mason11987|Mason11987]] 21:19, 23 February 2010 (UTC)&lt;br /&gt;
:'''A''': I remember building text boxes, similar to the ones that we have here for metals, stone, and workshops.  Also, I'm one who, while not the most innovative, am very adaptive, and can usually come to understanding a language, like MediaWiki's, over a very small span, and then can work it as needed. --[[User:Aescula|Aescula]] 23:22, 23 February 2010 (UTC)&lt;br /&gt;
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*'''Q''':Would you care to make a comment on the recent situation? [[User:VengefulDonut|VengefulDonut]] 14:40, 26 February 2010 (UTC)&lt;br /&gt;
::&amp;lt;small&amp;gt;recent situation? What recent situation? [[User:Mason11987|Mason11987]] 20:52, 28 February 2010 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
*'''A''':Oh, you mean all those votes against me because I'm a Furry?  Yeah, sure.  One simple comment.  Don't listen to stereotypes.  Those things lead you to believe that every black guy is gonna steal your car (false, I know many very pleasant and helpful black guys), and that every German is a Nazi (Again false, lots of nice Germans out there.  Notice a pattern?)  Thank you for your time and consideration. --[[User:Aescula|Aescula]] 23:59, 28 February 2010 (UTC)&lt;br /&gt;
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==Public Discussion==&lt;br /&gt;
It's clear that this person inspires an irrational hatred in others. Why doesn't matter. For a lot of you, your instinct in this kind of situation is to root for the underdog, and in general that may not be a bad idea. But think of this case in specific. We are trying to select a person for a position of authority in the wiki community. You want someone who can smooth over conflicts, and based on how we've seen Aescula deal with the situation (that is, by not responding to it in any way) it's pretty fair to say Aescula's competence in this regard is lacking. Pity is not in the best interest of the wiki. [[User:VengefulDonut|VengefulDonut]] 18:31, 28 February 2010 (UTC)&lt;br /&gt;
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:I'd like to suggest that this NOT be a position of authority.  Admins shouldn't be &amp;quot;in charge&amp;quot; they should be people who have a very small amount more abilities then the average registered user.  They should be given these abilities not because they are good with people or not good with people, they should be given these abilities ONLY if they might provide more benefit to the community with them then without them.  I'd like to believe that Aescula is relatively trustworthy.  His edits seem like he has an intention of improving the wiki.  His comments about his previous experience prove to me that at least he knows what he's talking about and he can provide slightly more use to the community with the admin powers.&lt;br /&gt;
:I'm not disagreeing with you on what abilities Aescula may or may not have with regard to personal interactions.  In fact I'm not even commenting on them.  I'm stating the fact that he isn't disruptive means that giving him a handful more tools means the site will be able to improve incrementally, and that's reason enough to do it. [[User:Mason11987|Mason11987]] 20:58, 28 February 2010 (UTC)&lt;br /&gt;
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::Although the position gives no real power over other users, the larger set of privileges serves to make a person look more important. This makes it a position of authority, The kind of person we should have there should be one with good skills at interacting with other people, not a social pariah. [[User:VengefulDonut|VengefulDonut]] 21:37, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don't think you are suggesting Aescula is a &amp;quot;social pariah&amp;quot;, but regardless...&lt;br /&gt;
:::You suggest that it makes the person look more important.  I'm simply stating that is a matter of perception which we can simply change by declaring it is not accurate.  If we all agree that admins aren't '''more important''' then this becomes a much simpler discussion and the wiki will benefit more because of it.   I'm fine with having Briess be an &amp;quot;arbiter&amp;quot; if such a thing is necessary, which I'm skeptical of with such a small community.  If we leave it at that then admins are just people who could provide more value because of the options they have been given.  [[User:Mason11987|Mason11987]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 21:45, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I agree that if we all agree, we can squash the idea of importance imparted by admin status. However, I don't agree that we're likely to come to such an agreement :). Changing the perception of a large group of people is a big task. Also, the key role of an administrator on a wiki is an arbiter. The &amp;quot;administrative tools&amp;quot;  mainly consist of deleting and locking, and those are practically married to arbitration. What else would you expect an administrator to do? [[User:VengefulDonut|VengefulDonut]] 22:00, 28 February 2010 (UTC)&lt;br /&gt;
::Also, &amp;quot;social pariah&amp;quot; may have been a slight exaggeration, but I don't think it's too much of a stretch. Openly declaring oneself a member of a commonly despised group is an act of severe ineptitude. The only exceptions to this are acts of protest intended to engineer a higher status for that group. I am certain this is not one of those exceptions. [[User:VengefulDonut|VengefulDonut]] 22:12, 28 February 2010 (UTC)&lt;br /&gt;
:::I think you misunderstand Aesc. If you look, she doesn't scream &amp;quot;I'm a furry!&amp;quot; It's mentioned once on her user page. She isn't hiding it, but she isn't making a big deal of it. It's the other idiots who are. It would be like if I said something like &amp;quot;I play DF because basketball is too hard for us whiteboys.&amp;quot; and then everyone started hating me because I'm white. (As a couple caveats, I am in fact white, I don't usually get hate for being white, and that's not the greatest example. You get my point though.) Saying stuff like being a &amp;quot;modding hyena&amp;quot; is just who Aesc is. And, I should point out, that is exactly what ''user''pages are for. Who you are. I mean, [[User:Waladil|my userpage]] has various languages included on it, because I am interested in linguistics. It's who I am, and we shouldn't be eschewing people like Aesc because its who they are. That is just modern-day racism. --[[User:Waladil|Waladil]] 23:45, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Being a furry is not &amp;quot;who you are&amp;quot;. It's an association people make by choice. Unlike race and gender, it's not genetically coded into you. Unlike religion, it's not fueled by deep rooted conviction. It's an arbitrary and ultimately meaningless label that people can choose either to attach or not attach to themselves on a whim. [[User:VengefulDonut|VengefulDonut]] 00:11, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Also, it kind of matters as to what kind of a conflict-resolver Aesc is. Wikis need all sorts, from the kind of person who always is there keeping people in line to the kind of person who will wait for people to bicker themselves out, as long as it doesn't cause any real problems. Given that this is an opinion page, things that may be defamatory towards furries here can be seen as acceptable because they're opinions. Stupid and bigoted, yes, but so is every political pundit on Fox News. Moreover, I think it says a lot about Aesc that she isn't getting involved in this argument, because that means that she can keep her peace while other people poke fun at her. If people were saying those same things about me, I'd have deleted the comments, followed their IP's, and stabbed them in their faces. See why I'm not an admin? --[[User:Waladil|Waladil]] 21:27, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:VengefulDonut, care to give an example of my &amp;quot;inspiring irrational hatred&amp;quot;?  Or is that just you trying to get me shut down?  All I do is try to resolve things peacefully, update information as it's incorrect, add in what I think would be helpful, and otherwise, do my own thing in my own space.  I've felt no hatred on this wiki whatsoever, until I looked at your post here.  If it's because I'm a Furry, as Waladil pointed out, then that's just unjust hate on your part, as it's not like I go around screaming yiff, do I?  I keep things professional.  Anyways, if you can provide an example of that hate, then I'll consider this statement as based in fact, and not wild hate-speech. --[[User:Aescula|Aescula]] 23:53, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think it's pretty obvious that [[user:Freakazoid|Freakazoid]]'s behavior was irrational and was motivated by hatred. He hated you after learning things about you that he severely disliked. This is an example of &amp;quot;inspiring irrational hatred&amp;quot;. Is this the kind of fact you were looking for? Also, I don't know where you got the impression that I hate you. I don't know you nearly well enough to have any sort of emotional response regarding you. I just think you're not qualified to hold the position you're seeking. [[User:VengefulDonut|VengefulDonut]] 00:09, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Please note that Freakazoid and HugeShield were not bashing me, but rather were bashing Furries in general.  I'm sorry for misunderstanding the comments you made here, but I saw this part before the votes, and so reacted on the defensive.  The reason I'm so open about being a Furry in a situation like this is so I can work on reducing this sort of stereotype.  Prove that we don't really do that.  That's all.  I mean, if you've seen me following it, running around shouting like an idiot and asking for sex every 23 seconds, then sure, you can hate me for that.  But don't do it because I call myself a hyena, and say &amp;quot;paws&amp;quot; for &amp;quot;hands&amp;quot;.  It's just how I prefer to be.  If you (and anyone else reading this section) would look at the Q&amp;amp;A, aside from the last question, and at my contributions and skills, instead of watching this drama, you'd see what matters here.  This is, in fact, my first encounter with such hatespeech, and I'm dealing with it as best I can, and *really* trying to be peaceful, professional, and trying to defuse it instead of blowing it out of proportion.  Yes, those two were being irrational.  But that's the point.  They were being irrational, and what matters in looking at qualifications is rationality, logic, and actual merit, not &amp;quot;OMG FURRY RUN FER YER LIF&amp;quot;.  It's basically discrimination, and one that won't be taken up by courts.  Not yet, anyway.  Kinda like saying &amp;quot;Yeah...  You'd do well...  But you're black.  That'll cause all sorts of irrational hatred.  I'm sorry, but I can't hire you.&amp;quot;  Again, no offense to blacks out there, I mean absolutely no disrespect, just using the most famous example. --[[User:Aescula|Aescula]] 00:18, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::This is nothing like racism. Race isn't just a mask a person can shrug on and off. &amp;quot;Furry&amp;quot; is. The common stereotypes are completely irrelevant to this conversation. Why are you even mentioning them? I consider you socially inept because despite the prevalent hatred against furries, you still choose to wear that mask. [[User:VengefulDonut|VengefulDonut]] 00:26, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::It's pretty close.  It's an Internet version of it, really.  Everything online is &amp;quot;just a mask you can shrug on or off&amp;quot; as you put it.  I do wear the mask despite the hatred known around the internet, but not because I'm socially inept, but because I feel twenty times more comfortable in fur than in skin, and because I'm not a coward who hides behind the whim of the mob, I prefer doing my own thing.  If my thing is being Furry, then why should that close doors to me that are open to others?  That fact should help me in this, not hurt me, because instead of cowardice and succumbing to social pressures, I stick to my principles.  If the social pressure is suddenly to write this whole wiki in 1337, then who would you want as administrators? --[[User:Aescula|Aescula]] 00:34, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I think that individualism and shrugging off social pressure are strong virtues that enable a person to enjoy their own life to the fullest. But they are also traits that damage your ability to blend in with a community and smooth over conflict. The way an admin might be expected to. The courage to disregard what other people want from you does not help you give other people what they want from you. [[User:VengefulDonut|VengefulDonut]] 00:46, 1 March 2010 (UTC)&lt;br /&gt;
::::Comparing how furries are treated to real social injustice is an insult to the civil rights movement. There are people who have had real problems that they couldn't escape from. They were stuck dealing with poor treatment their entire lives just because of who they are. They had to fight just to gain the right to live normal lives. You, on the other hand..  if you were so inclined, you could stop that sort of thing whenever you wanted. What exactly are you fighting for? You can't seriously expect to be able to say whatever you want about yourself and have everyone accept you. [[User:VengefulDonut|VengefulDonut]] 00:56, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, and as for my not responding to the sudden outburst of comments, I'm sorry, I've been just a little bit busy.  I apologize for not psychically realizing that something was happening online and jumping to action.  Furry or not, I'm still just human. --[[User:Aescula|Aescula]] 00:04, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Votes==&lt;br /&gt;
===Support===&lt;br /&gt;
# '''SUPPORT''': I stand in support of Aesc. I've known her for years, and I can vouch for her determination and, above all else, how much time she has on her hands. She'll make a good admin, because, if nothing else, she can always keep an eye on things. --[[User:Waladil|Waladil]] 13:08, 21 February 2010 (UTC)&lt;br /&gt;
# '''SUPPORT''': Aescula has my support for admin. She's been all sorts of help whenever I hit a snag with DF. I introduced her to the game long ago, and she's taken to it like a fish to water. Already doing things I didn't know possible. Her eagerness to learn, and determination to master would make her as fine an admin as any. She already has much more technical know how with computers that I couldn't even give a proper name to. A vote for Aescula is a vote for (Insert home country here). --[[User:Iaru|Iaru]] 19:21, 23 February 2010 (EST)&lt;br /&gt;
# '''SUPPORT''': Would support anyways (as it sounds like she would make a good admin), but mainly im voting to counteract huge sheild calling her a furry with no evidence and voting against her for that. --[[User:Greenmeanie|Greenmeanie]] 08:15, 25 February 2010&lt;br /&gt;
#* Honestly, Greenmeanie, it's true that I am a Furry.  It's basically stated on my user page, and I'm not ashamed of it.  But still, thanks for the support, since at least it's counteracting the people who claim that FUrries cause drama and ruin everything.  So not true.&lt;br /&gt;
#* '''SUPPORT''': Not for Aesc, I already voted in support of her, but for Greenmeanie for helping fight the stupid rumors about furries! &amp;lt;!-- By the way, a &amp;quot;shield&amp;quot; is not the only that he's got that's huge... ego too. Definitely not any of his reproductive organs, though. --&amp;gt;--[[User:Waladil|Waladil]] 10:15, 25 February 2010 (UTC)&lt;br /&gt;
# '''SUPPORT''': I may not have much prior knowledge of who Aescula is, but she sounds like she'd know what she's doing, especially on the technical side of things, and I can't see how that'd be bad. --Kydo 15:21, 28 February 2010 (UTC)&lt;br /&gt;
# '''Support''' A person who makes useful edits and isn't disruptive should be given the tools if we have reason to believe they would be more useufl with them.  Aescula comments here and contributions convinces me that Adminship could be a good thing. [[User:Mason11987|Mason11987]] 21:00, 28 February 2010 (UTC)&lt;br /&gt;
# '''SUPPORT''' I've known Aescula for years, and was the most active participant and a moderator of Wikiverse. She is quite Wiki-wise, and enjoys Dwarf Fortress a good deal. I believe she will be a very helpful administrator. Her furry status means little to me, and I don't feel she fits the stereotypes people would (rightfully) attach to a lot of furries. --[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 02:30, 1 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Oppose===&lt;br /&gt;
*# &amp;lt;s&amp;gt;'''OPPOSE''': Candidate said, &amp;quot;had enough on my paws,&amp;quot; as we all know, furries ruin everything.{{verify}} --[[User:HugeShield|HugeShield]] 10:41, 24 February 2010 (UTC)&amp;lt;/s&amp;gt;  Striked by current administrative staff.  If you want to actually vote OPPOSE, you are welcome to - don't be ludicrous and offensive. --[[User:Briess|Briess]] 02:42, 26 February 2010 (UTC)&lt;br /&gt;
*#*If &amp;quot;don't be a dick&amp;quot; isn't a rule here, it should be!&amp;lt;font face=&amp;quot;FixedSys&amp;quot; color=&amp;quot;#00FFFF&amp;quot;&amp;gt;[[User:GarrieIrons|Gar]]&amp;lt;/font&amp;gt;[[User Talk:GarrieIrons|rie]] 11:03, 25 February 2010 (UTC)&lt;br /&gt;
*# &amp;lt;s&amp;gt;'''OPPOSE''': Furries cause drama.{{verify}} Last thing any wiki needs is more empowered furries.{{verify}} [[User:Freakazoid|Freakazoid]] 17:45, 25 February 2010 (UTC)&amp;lt;/s&amp;gt; Striked by current administrative staff.  If you want to actually vote OPPOSE, you are welcome to - don't be ludicrous and offensive. --[[User:Briess|Briess]] 02:42, 26 February 2010 (UTC)&lt;br /&gt;
# '''Oppose''': I don't want to put up with this kind of shit, so I'm going to act out of self interest here and try to bury the issue. [[User:VengefulDonut|VengefulDonut]] 14:13, 28 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
# '''NEUTRAL''', but bites all the furry-bashers --[[User:MathFox|MathFox]] 18:29, 25 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=61218</id>
		<title>User:DarthCloakedDwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=61218"/>
		<updated>2010-01-19T22:55:32Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* About me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me ==&lt;br /&gt;
&lt;br /&gt;
Um.&lt;br /&gt;
&lt;br /&gt;
== Feline Natureborn ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=61217</id>
		<title>User:DarthCloakedDwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=61217"/>
		<updated>2010-01-19T22:55:24Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Feline Natureborn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me ==&lt;br /&gt;
&lt;br /&gt;
Um.&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
&lt;br /&gt;
Um.&lt;br /&gt;
&lt;br /&gt;
== Feline Natureborn ==&lt;br /&gt;
&lt;br /&gt;
Coming soon.&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=61216</id>
		<title>User:DarthCloakedDwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:DarthCloakedDwarf&amp;diff=61216"/>
		<updated>2010-01-19T22:53:40Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me ==&lt;br /&gt;
&lt;br /&gt;
Um.&lt;br /&gt;
&lt;br /&gt;
== Feline Natureborn ==&lt;br /&gt;
 [CREATURE:FELINE]&lt;br /&gt;
 	[NAME:feline:felines:feline]&lt;br /&gt;
 	[TILE:'F'][COLOR:3:0:0]&lt;br /&gt;
 	[SPEED:500][GRASSTRAMPLE:0]&lt;br /&gt;
 	[TRAPAVOID]&lt;br /&gt;
 	[GENPOWER:3]&lt;br /&gt;
 	[INTELLIGENT]&lt;br /&gt;
 	[CANOPENDOORS]&lt;br /&gt;
 	[PREFSTRING:grace]&lt;br /&gt;
 	[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH:TAIL][BODYGLOSS:PAW:foot:paw]&lt;br /&gt;
 	[NARROW]&lt;br /&gt;
 	[DAMBLOCK:-3]&lt;br /&gt;
 	[SIZE:6]&lt;br /&gt;
 	[MAXAGE:80:180]&lt;br /&gt;
 	[ATTACK:MAIN:BYTYPE:GRASP:claw:claws:1:3:SLASH][ATTACKFLAG_WITH][ATTACKFLAG_CANLATCH]&lt;br /&gt;
 	[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]&lt;br /&gt;
 	[CHILD:8][BABY:1][CHILDNAME:kitten:kittens][LITTERSIZE:3:5]&lt;br /&gt;
 	[FAT:1]&lt;br /&gt;
 	[EQUIPS]&lt;br /&gt;
 	[ALLACTIVE]&lt;br /&gt;
 	[SPEECH:elf.txt]&lt;br /&gt;
 	[STANDARD_FLESH]&lt;br /&gt;
 	[HOMEOTHERM:10067]&lt;br /&gt;
 	[SWIMS_LEARNED][SWIM_SPEED:2500]&lt;br /&gt;
 	[PERSONALITY:IMAGINATION:0:65:100]&lt;br /&gt;
 	[PERSONALITY:ARTISTIC_INTEREST:0:65:100]&lt;br /&gt;
 	[PERSONALITY:ALTRUISM:10:60:100]&lt;br /&gt;
 	[PERSONALITY:SELF_DISCIPLINE:0:35:100]&lt;br /&gt;
 	[PERSONALITY:ACTIVITY_LEVEL:0:80:100]&lt;br /&gt;
 	[PERSONALITY:ADVENTUROUSNESS:50:75:100]&lt;br /&gt;
 	[PERSONALITY:LIBERALISM:50:75:100]&lt;br /&gt;
 	[PERSONALITY:ORDERLINESS:0:25:90]&lt;br /&gt;
----&lt;br /&gt;
 [ENTITY:WOODLAND]&lt;br /&gt;
 	[INDIV_CONTROLLABLE]&lt;br /&gt;
 	[CREATURE:FELINE]&lt;br /&gt;
 	[TRANSLATION:FELINE]&lt;br /&gt;
 	[DIGGER:ITEM_WEAPON_PICK]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_AXE_BATTLE]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_HAMMER_WAR]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_SWORD_SHORT]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_SPEAR]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_MACE]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_CROSSBOW]&lt;br /&gt;
 		[AMMO:ITEM_AMMO_BOLTS]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_BOW]&lt;br /&gt;
 		[AMMO:ITEM_AMMO_ARROWS]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_PIKE]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_HALBERD]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_SWORD_2H]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_SWORD_LONG]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_MAUL]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_AXE_GREAT]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_MORNINGSTAR]&lt;br /&gt;
 	[WEAPON:ITEM_WEAPON_SCIMITAR]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_PLATEMAIL:RARE]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_LEATHER:COMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_COAT:COMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_SHIRT:COMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_CLOAK:COMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_TUNIC:COMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_CAPE:COMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_VEST:COMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_DRESS:COMMON]&lt;br /&gt;
 	[ARMOR:ITEM_ARMOR_ROBE:COMMON]&lt;br /&gt;
 	[HELM:ITEM_HELM_HELM:COMMON]&lt;br /&gt;
 	[HELM:ITEM_HELM_CAP:COMMON]&lt;br /&gt;
 	[HELM:ITEM_HELM_HOOD:COMMON]&lt;br /&gt;
 	[HELM:ITEM_HELM_TURBAN:UNCOMMON]&lt;br /&gt;
 	[HELM:ITEM_HELM_MASK:RARE]&lt;br /&gt;
 	[HELM:ITEM_HELM_VEIL_HEAD:UNCOMMON]&lt;br /&gt;
 	[HELM:ITEM_HELM_VEIL_FACE:RARE]&lt;br /&gt;
 	[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]&lt;br /&gt;
 	[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]&lt;br /&gt;
 	[GLOVES:ITEM_GLOVES_GLOVES:COMMON]&lt;br /&gt;
 	[GLOVES:ITEM_GLOVES_MITTENS:COMMON]&lt;br /&gt;
 	[SHOES:ITEM_SHOES_SHOES:COMMON]&lt;br /&gt;
 	[SHOES:ITEM_SHOES_BOOTS:COMMON]&lt;br /&gt;
 	[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]&lt;br /&gt;
 	[SHOES:ITEM_SHOES_SANDAL:COMMON]&lt;br /&gt;
 	[SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]&lt;br /&gt;
 	[SHOES:ITEM_SHOES_SOCKS:COMMON]&lt;br /&gt;
 	[PANTS:ITEM_PANTS_PANTS:COMMON]&lt;br /&gt;
 	[PANTS:ITEM_PANTS_GREAVES:COMMON]&lt;br /&gt;
 	[PANTS:ITEM_PANTS_LEGGINGS:COMMON]&lt;br /&gt;
 	[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]&lt;br /&gt;
 	[PANTS:ITEM_PANTS_THONG:UNCOMMON]&lt;br /&gt;
 	[PANTS:ITEM_PANTS_SKIRT:COMMON]&lt;br /&gt;
 	[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]&lt;br /&gt;
 	[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]&lt;br /&gt;
 	[PANTS:ITEM_PANTS_BRAIES:UNCOMMON]&lt;br /&gt;
 	[SHIELD:ITEM_SHIELD_SHIELD]&lt;br /&gt;
 	[SHIELD:ITEM_SHIELD_BUCKLER]&lt;br /&gt;
 	[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]&lt;br /&gt;
 	[TOY:ITEM_TOY_PUZZLEBOX]&lt;br /&gt;
 	[TOY:ITEM_TOY_BOAT]&lt;br /&gt;
 	[TOY:ITEM_TOY_HAMMER]&lt;br /&gt;
 	[TOY:ITEM_TOY_AXE]&lt;br /&gt;
 	[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]&lt;br /&gt;
 	[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]&lt;br /&gt;
 	[INSTRUMENT:ITEM_INSTRUMENT_HARP]&lt;br /&gt;
 	[INSTRUMENT:ITEM_INSTRUMENT_DRUM]&lt;br /&gt;
 	[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]&lt;br /&gt;
 	[CLOTHING]&lt;br /&gt;
 	[CURRENCY:COPPER:1]&lt;br /&gt;
 	[CURRENCY:SILVER:5]&lt;br /&gt;
 	[CURRENCY:GOLD:15]&lt;br /&gt;
 	[SELECT_SYMBOL:WAR:NAME_WAR]&lt;br /&gt;
 	[SUBSELECT_SYMBOL:WAR:VIOLENT]&lt;br /&gt;
 	[SELECT_SYMBOL:BATTLE:NAME_BATTLE]&lt;br /&gt;
 	[SUBSELECT_SYMBOL:BATTLE:VIOLENT]&lt;br /&gt;
 	[SELECT_SYMBOL:SIEGE:NAME_SIEGE]&lt;br /&gt;
 	[SUBSELECT_SYMBOL:SIEGE:VIOLENT]&lt;br /&gt;
 	[SELECT_SYMBOL:ROAD:NAME_ROAD]&lt;br /&gt;
 	[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]&lt;br /&gt;
 	[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]&lt;br /&gt;
 	[SELECT_SYMBOL:WALL:NAME_WALL]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:SUBORDINATE]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:EVIL]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:UNTOWARD]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:NEGATIVE]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:UGLY]&lt;br /&gt;
 	[CULL_SYMBOL:ALL:NEGATOR]&lt;br /&gt;
 	[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]&lt;br /&gt;
 	[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]&lt;br /&gt;
 	[RIVER_PRODUCTS]&lt;br /&gt;
 	[OCEAN_PRODUCTS]&lt;br /&gt;
 	[OUTDOOR_FARMING]&lt;br /&gt;
 	[USE_ANIMAL_PRODUCTS]&lt;br /&gt;
 	[COMMON_DOMESTIC_PACK]&lt;br /&gt;
 	[COMMON_DOMESTIC_PULL]&lt;br /&gt;
 	[COMMON_DOMESTIC_MOUNT]&lt;br /&gt;
 	[COMMON_DOMESTIC_PET]&lt;br /&gt;
 	[USE_MISC_PROCESSED_WOOD_PRODUCTS]&lt;br /&gt;
 	[EQUIPMENT_IMPROVEMENTS]&lt;br /&gt;
 	[SPHERE_ALIGNMENT:WAR:512]&lt;br /&gt;
 	[ART_FACET_MODIFIER:FANCIFUL:640]&lt;br /&gt;
 	[ART_FACET_MODIFIER:OWN_RACE:512]&lt;br /&gt;
 	[ADVENTURE_TIER:1]&lt;br /&gt;
 	[FRIENDLY_COLOR:7:0:1]&lt;br /&gt;
 	[UNDEAD_CANDIDATE]&lt;br /&gt;
 	[DEFAULT_SITE_TYPE:CITY]&lt;br /&gt;
 	[LIKES_SITE:CITY]&lt;br /&gt;
 	[TOLERATES_SITE:CITY]&lt;br /&gt;
 	[TOLERATES_SITE:TREE_CITY]&lt;br /&gt;
 	[TOLERATES_SITE:CAVE_DETAILED]&lt;br /&gt;
 	[CAN_HAVE_MILITARY_SITE_LEADER]&lt;br /&gt;
 	[START_BIOME:ANY_GRASSLAND]&lt;br /&gt;
 	[START_BIOME:ANY_SAVANNA]&lt;br /&gt;
 	[START_BIOME:ANY_SHRUBLAND]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_WETLAND:1]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_DESERT:1]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_FOREST:2]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_OCEAN:3]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_LAKE:3]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_GRASSLAND:3]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_SAVANNA:2]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_SHRUBLAND:2]&lt;br /&gt;
 	[BIOME_SUPPORT:ANY_RIVER:1]&lt;br /&gt;
 	[DIPLOMAT]&lt;br /&gt;
 	[MERCHANT_NOBILITY]&lt;br /&gt;
 	[DIPLOMAT_BODYGUARDS]&lt;br /&gt;
 	[MERCHANT_BODYGUARDS]&lt;br /&gt;
 	[PROGRESS_TRIGGER_TRADE:1]&lt;br /&gt;
 	[ACTIVE_SEASON:WINTER]&lt;br /&gt;
 	[SIEGER]&lt;br /&gt;
 	[MAX_STARTING_CIV_NUMBER:100]&lt;br /&gt;
 	[START_GROUP_NUMBER:10]&lt;br /&gt;
 	[MAX_POP_NUMBER:10000]&lt;br /&gt;
 	[MAX_SITE_POP_NUMBER:120]&lt;br /&gt;
 	[RELIGION:PANTHEON]&lt;br /&gt;
 	[WANDERER]&lt;br /&gt;
 	[BEAST_HUNTER]&lt;br /&gt;
 	[SCOUT]&lt;br /&gt;
 	[PERMITTED_JOB:MINER]&lt;br /&gt;
 	[PERMITTED_JOB:CARPENTER]&lt;br /&gt;
 	[PERMITTED_JOB:BOWYER]&lt;br /&gt;
 	[PERMITTED_JOB:WOODCUTTER]&lt;br /&gt;
 	[PERMITTED_JOB:ENGRAVER]&lt;br /&gt;
 	[PERMITTED_JOB:MASON]&lt;br /&gt;
 	[PERMITTED_JOB:ANIMAL_CARETAKER]&lt;br /&gt;
 	[PERMITTED_JOB:ANIMAL_TRAINER]&lt;br /&gt;
 	[PERMITTED_JOB:HUNTER]&lt;br /&gt;
 	[PERMITTED_JOB:TRAPPER]&lt;br /&gt;
 	[PERMITTED_JOB:ANIMAL_DISSECTOR]&lt;br /&gt;
 	[PERMITTED_JOB:FURNACE_OPERATOR]&lt;br /&gt;
 	[PERMITTED_JOB:WEAPONSMITH]&lt;br /&gt;
 	[PERMITTED_JOB:ARMORER]&lt;br /&gt;
 	[PERMITTED_JOB:BLACKSMITH]&lt;br /&gt;
 	[PERMITTED_JOB:METALCRAFTER]&lt;br /&gt;
 	[PERMITTED_JOB:GEM_CUTTER]&lt;br /&gt;
 	[PERMITTED_JOB:GEM_SETTER]&lt;br /&gt;
 	[PERMITTED_JOB:WOODCRAFTER]&lt;br /&gt;
 	[PERMITTED_JOB:STONECRAFTER]&lt;br /&gt;
 	[PERMITTED_JOB:LEATHERWORKER]&lt;br /&gt;
 	[PERMITTED_JOB:BONE_CARVER]&lt;br /&gt;
 	[PERMITTED_JOB:WEAVER]&lt;br /&gt;
 	[PERMITTED_JOB:CLOTHIER]&lt;br /&gt;
 	[PERMITTED_JOB:GLASSMAKER]&lt;br /&gt;
 	[PERMITTED_JOB:FISHERMAN]&lt;br /&gt;
 	[PERMITTED_JOB:FISH_DISSECTOR]&lt;br /&gt;
 	[PERMITTED_JOB:FISH_CLEANER]&lt;br /&gt;
 	[PERMITTED_JOB:CHEESE_MAKER]&lt;br /&gt;
 	[PERMITTED_JOB:MILKER]&lt;br /&gt;
 	[PERMITTED_JOB:COOK]&lt;br /&gt;
 	[PERMITTED_JOB:THRESHER]&lt;br /&gt;
 	[PERMITTED_JOB:MILLER]&lt;br /&gt;
 	[PERMITTED_JOB:BUTCHER]&lt;br /&gt;
 	[PERMITTED_JOB:TANNER]&lt;br /&gt;
 	[PERMITTED_JOB:DYER]&lt;br /&gt;
 	[PERMITTED_JOB:PLANTER]&lt;br /&gt;
 	[PERMITTED_JOB:HERBALIST]&lt;br /&gt;
 	[PERMITTED_JOB:BREWER]&lt;br /&gt;
 	[PERMITTED_JOB:SOAP_MAKER]&lt;br /&gt;
 	[PERMITTED_JOB:POTASH_MAKER]&lt;br /&gt;
 	[PERMITTED_JOB:LYE_MAKER]&lt;br /&gt;
 	[PERMITTED_JOB:WOOD_BURNER]&lt;br /&gt;
 	[PERMITTED_JOB:MECHANIC]&lt;br /&gt;
 	[PERMITTED_JOB:SIEGE_ENGINEER]&lt;br /&gt;
 	[PERMITTED_JOB:SIEGE_OPERATOR]&lt;br /&gt;
 	[PERMITTED_JOB:PUMP_OPERATOR]&lt;br /&gt;
 	[PERMITTED_JOB:CLERK]&lt;br /&gt;
 	[PERMITTED_JOB:ADMINISTRATOR]&lt;br /&gt;
 	[PERMITTED_JOB:TRADER]&lt;br /&gt;
 	[PERMITTED_JOB:ARCHITECT]&lt;br /&gt;
 	[WORLD_CONSTRUCTION:WALL]&lt;br /&gt;
 	[WORLD_CONSTRUCTION:BRIDGE]&lt;br /&gt;
 	[WORLD_CONSTRUCTION:ROAD]&lt;br /&gt;
 	[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_EXTREME_REASON]&lt;br /&gt;
 	[ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_SELF_DEFENSE]&lt;br /&gt;
 	[ETHIC:KILL_ENEMY:ACCEPTABLE]&lt;br /&gt;
 	[ETHIC:KILL_ANIMAL:JUSTIFIED_IF_NO_REPERCUSSIONS]&lt;br /&gt;
 	[ETHIC:KILL_PLANT:ACCEPTABLE]&lt;br /&gt;
 	[ETHIC:TORTURE_AS_EXAMPLE:EXILE]&lt;br /&gt;
 	[ETHIC:TORTURE_FOR_INFORMATION:JUSTIFIED_IF_GOOD_REASON]&lt;br /&gt;
 	[ETHIC:TORTURE_FOR_FUN:EXILE]&lt;br /&gt;
 	[ETHIC:TORTURE_ANIMALS:PUNISH_SERIOUS]&lt;br /&gt;
 	[ETHIC:TREASON:EXILE]&lt;br /&gt;
 	[ETHIC:OATH_BREAKING:PERSONAL_MATTER]&lt;br /&gt;
 	[ETHIC:LYING:PERSONAL_MATTER]&lt;br /&gt;
 	[ETHIC:VANDALISM:PUNISH_REPRIMAND]&lt;br /&gt;
 	[ETHIC:TRESPASSING:ACCEPTABLE]&lt;br /&gt;
 	[ETHIC:THEFT:PUNISH_SERIOUS]&lt;br /&gt;
 	[ETHIC:ASSAULT:PUNISH_SERIOUS]&lt;br /&gt;
 	[ETHIC:SLAVERY:PUNISH_SERIOUS]&lt;br /&gt;
 	[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]&lt;br /&gt;
 	[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]&lt;br /&gt;
 	[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]&lt;br /&gt;
 	[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]&lt;br /&gt;
 	[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]&lt;br /&gt;
 	[WILL_ACCEPT_TRIBUTE]&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_desert_scorpion&amp;diff=60926</id>
		<title>40d Talk:Giant desert scorpion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_desert_scorpion&amp;diff=60926"/>
		<updated>2010-01-14T01:37:26Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* They can use weapons. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can you really extract venom from the corpses?  The 'extracts' page says that giant scorpion venom can only be imported.  Which is right? --[[User:Sev|Sev]] 23:24, 26 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Do scorpions go after certain buildings first? ==&lt;br /&gt;
&lt;br /&gt;
I ended up having a scorpion waltz into my base without anyone noticing.  After surviving the stone fall traps at my entrance (admittedly my traps were only 2 rows deep)it proceeded to stroll past my Trade Depot and down the 1-tile wide path between my barracks and dining hall, again without anyone noticing.  No one took any notice of the arachnid terror until it had walked into a room that I had set aside as an archery range and dismantled all of my archery targets.  Anyways, I'm wondering if scorpions have a preference on targets as the one that made it into my fort ignored the Trade Depot, several doors and the beds, table, and chairs behind said doors as it proceeded straight to my archery range and destroyed archery targets. --[[User:Alkyon|Alkyon]] 08:35, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I too had a giant desert scorpion enter my base (it went through 3 stonefall traps at minimum), and my hunter was inable to destroy it before it destroyed an archery target. It left everything else alone. --[[User:Erathoniel|Erathoniel]] 14:11, 15 November 2008 (EST)&lt;br /&gt;
:: The Creature Tokens page may solve this mystery.  An excerpt from the BUILDINGDESTROYER token:  &amp;quot;Allows a creature to destroy furniture and buildings. Creatures with BUILDINGDESTROYER will actively seek out your constructions and destroy them. A creature can have this value at 1 or 2. When the value is 1, the creature will go after wooden hatches, wooden doors, supports, statues, windows and archery targets only.&amp;quot;  A wooden archery range in a desert might have been designed to entice scorpions inside!  :D ... D: --[[User:Corona688|Corona688]] 18:55, 28 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== They can use weapons. ==&lt;br /&gt;
&lt;br /&gt;
I just got killed by a G.D.S. who yanked my axe out of my hand and then hacked me to death with it.&lt;br /&gt;
&lt;br /&gt;
Beware.&lt;br /&gt;
--[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 01:02, 14 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_desert_scorpion&amp;diff=60921</id>
		<title>40d Talk:Giant desert scorpion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_desert_scorpion&amp;diff=60921"/>
		<updated>2010-01-14T01:02:01Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* They can use weapons. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can you really extract venom from the corpses?  The 'extracts' page says that giant scorpion venom can only be imported.  Which is right? --[[User:Sev|Sev]] 23:24, 26 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Do scorpions go after certain buildings first? ==&lt;br /&gt;
&lt;br /&gt;
I ended up having a scorpion waltz into my base without anyone noticing.  After surviving the stone fall traps at my entrance (admittedly my traps were only 2 rows deep)it proceeded to stroll past my Trade Depot and down the 1-tile wide path between my barracks and dining hall, again without anyone noticing.  No one took any notice of the arachnid terror until it had walked into a room that I had set aside as an archery range and dismantled all of my archery targets.  Anyways, I'm wondering if scorpions have a preference on targets as the one that made it into my fort ignored the Trade Depot, several doors and the beds, table, and chairs behind said doors as it proceeded straight to my archery range and destroyed archery targets. --[[User:Alkyon|Alkyon]] 08:35, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I too had a giant desert scorpion enter my base (it went through 3 stonefall traps at minimum), and my hunter was inable to destroy it before it destroyed an archery target. It left everything else alone. --[[User:Erathoniel|Erathoniel]] 14:11, 15 November 2008 (EST)&lt;br /&gt;
:: The Creature Tokens page may solve this mystery.  An excerpt from the BUILDINGDESTROYER token:  &amp;quot;Allows a creature to destroy furniture and buildings. Creatures with BUILDINGDESTROYER will actively seek out your constructions and destroy them. A creature can have this value at 1 or 2. When the value is 1, the creature will go after wooden hatches, wooden doors, supports, statues, windows and archery targets only.&amp;quot;  A wooden archery range in a desert might have been designed to entice scorpions inside!  :D ... D: --[[User:Corona688|Corona688]] 18:55, 28 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== They can use weapons. ==&lt;br /&gt;
&lt;br /&gt;
I just got killed by a G.D.S. who yanked my axe out of my hand and then killed me.&lt;br /&gt;
&lt;br /&gt;
Beware.&lt;br /&gt;
--[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 01:02, 14 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_desert_scorpion&amp;diff=60920</id>
		<title>40d Talk:Giant desert scorpion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Giant_desert_scorpion&amp;diff=60920"/>
		<updated>2010-01-14T01:01:51Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* They can use weapons. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can you really extract venom from the corpses?  The 'extracts' page says that giant scorpion venom can only be imported.  Which is right? --[[User:Sev|Sev]] 23:24, 26 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Do scorpions go after certain buildings first? ==&lt;br /&gt;
&lt;br /&gt;
I ended up having a scorpion waltz into my base without anyone noticing.  After surviving the stone fall traps at my entrance (admittedly my traps were only 2 rows deep)it proceeded to stroll past my Trade Depot and down the 1-tile wide path between my barracks and dining hall, again without anyone noticing.  No one took any notice of the arachnid terror until it had walked into a room that I had set aside as an archery range and dismantled all of my archery targets.  Anyways, I'm wondering if scorpions have a preference on targets as the one that made it into my fort ignored the Trade Depot, several doors and the beds, table, and chairs behind said doors as it proceeded straight to my archery range and destroyed archery targets. --[[User:Alkyon|Alkyon]] 08:35, 15 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I too had a giant desert scorpion enter my base (it went through 3 stonefall traps at minimum), and my hunter was inable to destroy it before it destroyed an archery target. It left everything else alone. --[[User:Erathoniel|Erathoniel]] 14:11, 15 November 2008 (EST)&lt;br /&gt;
:: The Creature Tokens page may solve this mystery.  An excerpt from the BUILDINGDESTROYER token:  &amp;quot;Allows a creature to destroy furniture and buildings. Creatures with BUILDINGDESTROYER will actively seek out your constructions and destroy them. A creature can have this value at 1 or 2. When the value is 1, the creature will go after wooden hatches, wooden doors, supports, statues, windows and archery targets only.&amp;quot;  A wooden archery range in a desert might have been designed to entice scorpions inside!  :D ... D: --[[User:Corona688|Corona688]] 18:55, 28 November 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== They can use weapons. ==&lt;br /&gt;
&lt;br /&gt;
I just got killed by a G.D.S. who yanked my axe out of my hand and then killed me.&lt;br /&gt;
&lt;br /&gt;
Beware.&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Well_guide&amp;diff=60870</id>
		<title>40d Talk:Well guide</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Well_guide&amp;diff=60870"/>
		<updated>2010-01-13T03:54:30Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Dwarves and wells. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In illustration number nine, &amp;quot;Build the Well&amp;quot;, where are the stairs that are in the previous illustrations?  Is there a way to remove them?&lt;br /&gt;
&lt;br /&gt;
==Tapping a brook==&lt;br /&gt;
As long as you're on the same z-level as the water, you never need to worry about flooding no matter what the source.  So even a river can be tapped that way.  Now, if you want/need to drop it a z-level or more then flooding can be a serious issue, even with a brook.  --[[User:Squirrelloid|Squirrelloid]] 17:14, 30 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:Interesting, I've had nothing but trouble trying to do this with rivers, and no problems doing it with a brook, even when I drop it down a z-level to provide a given level of the fortress with a well. Just wanted to note another well strategy, as the original article said it was not recommended and/or very difficult to do with a brook, and I've found it easy. [[User:JubalHarshaw|JubalHarshaw]] 23:51, 30 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::I have narrowly avoided flooding my fortress with a brook.  ('Oh crap, water has pressure' as water starts flowing up out of my well). --[[User:Squirrelloid|Squirrelloid]] 10:57, 31 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::This conversation is bringing &amp;quot;The Sorceror's Apprentice&amp;quot; to mind... :-) --[[User:Maximus|Maximus]] 23:12, 31 December 2008 (EST)&lt;br /&gt;
:::I have never had difficulty tapping brooks, and I don't use the &amp;quot;out&amp;quot; channel to relegate the flows.  Water pressure is only a problem if you drop z-levels. This article smells really suspicious to me. Is there a flag for that?  I doubt the validity of this argument.  It seems outdated, and agrees with the old data, not the new. --[[User:Zchris13|Zchris13]] 19:54, 21 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Point of the deep well shaft? ==&lt;br /&gt;
&lt;br /&gt;
Why bother with deep well shafts? When the water on the tile right below the well is less than 4/7 deep, it says &amp;quot;Well dry&amp;quot;. I don't really see the point. --[[User:Alpha|Alpha]] 15:05, 20 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:The deep well shaft is for if you are dropping the water any amount of z-levels.  If you plan it right, it will work at any z-depth you want it too.  Done wrong, and you have no water.--[[User:Zchris13|Zchris13]] 19:54, 21 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::But will the well function if the square DIRECTLY below it runs out of water? --[[User:Alpha|Alpha]] 20:06, 9 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, I often build my wells above deadly underground rivers:&amp;lt;div style=&amp;quot;font-family: monospace; white-space: pre; line-height: 126.5%&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;▒▒▒▒▒▒▒▒▒▒     emptyness&lt;br /&gt;
▒&amp;gt;.o..o..▒   ▒ natural wall&lt;br /&gt;
▒&amp;lt;X XX ▒▒▒   X constructed wall&lt;br /&gt;
             o well&lt;br /&gt;
≈≈≈≈≈≈≈≈≈≈   . floor&lt;br /&gt;
▒▒▒▒▒▒▒▒▒▒   ≈ river&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:::They work just fine. And keep deadly underground creatures out. Although said creatures do sometimes scare the dwarves. --[[User:Savok|Savok]] 20:56, 9 March 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pumps ==&lt;br /&gt;
&lt;br /&gt;
I notice that the article and its discussion make no mention of [[pump]]s, which would help control the water taken from a (channeled) brook tile since they &amp;quot;reset&amp;quot; water pressure.  Or are we assuming a Luddite's guide? --[[User:FJH|FJH]] 20:21, 3 March 2009 (EST)&lt;br /&gt;
:Meh, it doesn't mention about anything else too. And things like &amp;quot;''unless'' you use floodgates&amp;quot;  &amp;quot;You will also ''want'' to control the water with floodgates&amp;quot; (not to mention that you better use lever controlled doors) --[[User:Koltom|Koltom]] 22:00, 21 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nostalgia ==&lt;br /&gt;
Is anyone else sad to see the old well guide go (at least the pond draining part)? Despite its questionable tactical suggestions noted above, I liked how it took you step by step through an engineering project, with diagrams and warnings about precautions to take. I found that to be very helpful as a newbie trying to learn how to approach DF. What's left here seems like a mere description that belongs on [[well]] and much less guide-like. I vote to undo, but I readily concede that my judgment is clouded by sentimental attachment. --[[User:HebaruSan|HebaruSan]] 04:40, 11 November 2009 (UTC)&lt;br /&gt;
:I'm in the process of re-writing the rewrite, combining the (with any luck at all) best of both views.--[[User:Albedo|Albedo]] 05:52, 11 November 2009 (UTC)&lt;br /&gt;
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== Dwarves and wells. ==&lt;br /&gt;
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I have a well.&lt;br /&gt;
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There is water under it.&lt;br /&gt;
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Why won't my dwarves drink from it?--[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 03:54, 13 January 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Native_platinum&amp;diff=60499</id>
		<title>40d Talk:Native platinum</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Native_platinum&amp;diff=60499"/>
		<updated>2010-01-03T21:24:22Z</updated>

		<summary type="html">&lt;p&gt;DarthCloakedDwarf: /* Found as veins? */&lt;/p&gt;
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&lt;div&gt;== Found as veins? ==&lt;br /&gt;
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Although I've found native platinum in small clusters quite a few times, on my current fortress map I've found native platinum in small and average sized veins within dolomite and magnetite more than once. So, does native platinum occur as veins as well? Could someone conform this? I don't think I'm gonna start a new fortress for some time. Think about all those riches... [[User:Noctis|Noctis]] 03:22, 11 November 2007 (EST)&lt;br /&gt;
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: Platinum can occur in veins inside bodies of [[magnetite]] or [[olivine]].  Magnetite is found pretty much anywhere, olivine is found in [[gabbro]]. --[[User:JT|JT]] 07:02, 11 November 2007 (EST)&lt;br /&gt;
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:: Thanks! I've corrected the article. [[User:Noctis|Noctis]] 10:40, 21 November 2007 (EST)&lt;br /&gt;
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: I have found a native platinum vein (a huge one) near but not touching a magnetite deposit. Is this a bug, or can Platinum be found just laying around in Claystone? I can post a screenshot if proof is needed. --[[User:DarthCloakedDwarf|DarthCloakedDwarf]] 21:24, 3 January 2010 (UTC)&lt;br /&gt;
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== Mason ==&lt;br /&gt;
It seems any mason item can be made from platinum nuggets? I happen to be the &amp;quot;proud&amp;quot; owner of a native platinum floodgate and a native platinum armor stand *grr*. On the other hand I fail to make crafts from platinum nuggets (use in z/stone allowed,stonecrafter available..) --[[User:Koltom|Koltom]] 12:37, 11 February 2008 (EST)&lt;br /&gt;
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:Native platinum is an economic stone.  If it is specifically enabled in the &amp;quot;Stone&amp;quot; menu, it can be used by masons and stone crafters.  This holds true for all economic stones.  However, masons and stone crafters use whatever rock is closest to them when they begin their job.  In most cases this is the rock closest to the workshop.  [[User:Bouchart|Bouchart]] 18:49, 11 February 2008 (EST)&lt;br /&gt;
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::Look at it this way - when the sherriff starts whinging about needing an armour stand, you have one on standby to boost his room wealth --[[User:Frostedfire|Frostedfire]] 19:05, 11 February 2008 (EST)&lt;br /&gt;
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== interesting results ==&lt;br /&gt;
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mason uses platinum ore for&lt;br /&gt;
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*armor stand&lt;br /&gt;
*coffer&lt;br /&gt;
*flood gate&lt;br /&gt;
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mason does not use platinum ore for&lt;br /&gt;
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*cabinets&lt;br /&gt;
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--[[User:Koltom|Koltom]] 16:19, 22 February 2008 (EST)&lt;br /&gt;
:You say it can't be used for crafts? There is nothing in raw data to distinguish it from other types of stone... [[User:VengefulDonut|VengefulDonut]] 19:24, 22 February 2008 (EST)&lt;br /&gt;
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::Well, i had my crafter locked in with 3 platinum nuggets, allowed in z-stone screen, told him to make rock crafts, mugs... nothing happened, showed 'no job'. I unlocked the door, off he goes picking up the next shale. Same with the mason, as soon as i canceled the cabinet he picked up platin and made the coffer next in line. Now you can't prove that way that it's not possible, who knows whats in the mind of a dwarf..--[[User:Koltom|Koltom]] 20:02, 23 February 2008 (EST)&lt;br /&gt;
::: I just tried it again, it worked, on mugs at least. Oh well..sorry. --[[User:Koltom|Koltom]] 20:37, 23 February 2008 (EST)&lt;br /&gt;
::: now it worked with &amp;quot;true&amp;quot; crafts too. Lets revisit the cabinet.. --[[User:Koltom|Koltom]] 19:28, 8 March 2008 (EST)&lt;br /&gt;
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== Magma-safe? ==&lt;br /&gt;
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Are you sure [[platinum]] is [[magma-safe]]?  Neither the platinum article nor the magma-safe article list it as such. --[[User:LegacyCWAL|LegacyCWAL]] 12:30, 1 March 2009 (EST)&lt;br /&gt;
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::You are mistaken. Both of the articles you cited mention that platinum is magma safe. [[User:VengefulDonut|VengefulDonut]] 17:45, 1 March 2009 (EST)&lt;br /&gt;
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:::What?  But...*looks*...aw, crap.  I can't believe I managed to miss that =( --[[User:LegacyCWAL|LegacyCWAL]] 19:26, 1 March 2009 (EST)&lt;br /&gt;
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:Looking at the raw data, it looks to be so.  But I'm not sure. Never tested it.  Don't have any magma distribution systems in my fort yet.  Working on that now.  But I hit some copper, and followed that vein into infinity.  Going to take a while to check for leaks. --[[User:Zchris13|Zchris13]] 16:58, 1 March 2009 (EST)&lt;br /&gt;
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== Veins/clusters ==&lt;br /&gt;
I found a small cluster (7 tiles) of native platinum, in the middle of an olivine deposit. Only mod used was reveal. Fixing. [[User:Decius|Decius]] 19:45, 22 May 2009 (UTC)&lt;br /&gt;
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:I made a similar &amp;quot;mistake&amp;quot; - but I think this is valid.  The template info comes from the RAW's - how the relationship between a stone and ore is defined in the game files.  And for olivine, those are defined only as veins. But I've seen small clusters in olivine too often - something else has to be going on. Perhaps the olivine is somehow &amp;quot;inheriting&amp;quot; the small clusters from the parent gabbro layer - dunno, might be considered a bug, but it's there, and has been witnessed too many times to discount. --[[User:Albedo|Albedo]] 22:20, 22 May 2009 (UTC)&lt;br /&gt;
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::And there was no chromite present? If you want to list behavior that conflicts with raw data, it should be listed as a bug rather than normal. Also, a screenshot would be good. [[User:VengefulDonut|VengefulDonut]] 22:30, 22 May 2009 (UTC)&lt;br /&gt;
:::I've observed this myself - in fact, I've '''never''' seen a native platinum vein within olivine, only small clusters, and even when there is no chromite present. It occurs as veins just fine within magnetite, of course. --[[User:Quietust|Quietust]] 23:27, 7 August 2009 (UTC)&lt;br /&gt;
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::::Its getting better - i have a vein of 43 native plat. in limestone. The next cluster south is bauxite 10 tiles away and north magnetite 10 tiles away. Both big clusters have the usual oval shape, no other veins or even gems to distort the placing pattern are present. Unmodded DF, except for cat bug and removed benign from chasm creatures. So if we want to go by the raws we would have to argue that the vein got misplaced from the north cluster it belongs in. Which has a small cluster of 5 plat btw... --[[User:Birthright|Birthright]] 10:46, 24 August 2009 (UTC)&lt;br /&gt;
:::::I've seen native platinum veins extend far beyond their magnetite clusters, though there's always a small gap in the vein (3-4 tiles or so) right at the edge of the magnetite. --[[User:Quietust|Quietust]] 15:28, 25 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>DarthCloakedDwarf</name></author>
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