<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Czolus</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Czolus"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Czolus"/>
	<updated>2026-04-16T01:44:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Game_development&amp;diff=83008</id>
		<title>Game development</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Game_development&amp;diff=83008"/>
		<updated>2010-04-04T20:55:51Z</updated>

		<summary type="html">&lt;p&gt;Czolus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarf Fortress is always in development. [[Toady One]] (Tarn Adams), helped by his brother [[ThreeToe]], spends most of his time improving the game, fixing bugs or adding new features.&lt;br /&gt;
&lt;br /&gt;
The main site has a [http://www.bay12games.com/dwarves/dev.html whole page] on the development cycle of Dwarf Fortress. There's multiple complex lists, with various terms used. This page is made to explain the development cycle of DF.&lt;br /&gt;
&lt;br /&gt;
== Dev pages ==&lt;br /&gt;
&lt;br /&gt;
There's several pages resuming the projected features of the game : &lt;br /&gt;
&lt;br /&gt;
=== Dev_Single ===&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/dwarves/dev_single.html Dev_single] is a consolidated page which include every planned feature in the game. Needless to say, this page is subject to modification, as older goals are accomplished or became irrelevant. &lt;br /&gt;
&lt;br /&gt;
=== Dev_Future ===&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/dwarves/dev_future.html Dev_Future] list all the far-future goals, which would be initiated only after the version 1 of the game, which will be finished in several years at least.&lt;br /&gt;
&lt;br /&gt;
=== Dev_V1 ===&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/dwarves/dev_v1.html Dev_V1] lists every feature that must be implemented before the game can be considered &amp;quot;version 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Dev_Next ===&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/dwarves/dev_next.html Dev_Next] is what Toady is currently working on. This part is cut into &amp;quot;Updates&amp;quot;, which will be released separately.&lt;br /&gt;
&lt;br /&gt;
=== Dev_Now === &lt;br /&gt;
&lt;br /&gt;
The nearly daily dev log is writted on [http://www.bay12games.com/dwarves/dev_now.html Dev_Now]. Here, Toady describes his progress on the current update.&lt;br /&gt;
&lt;br /&gt;
=== Dev pages hierarchy ===&lt;br /&gt;
&lt;br /&gt;
You can see how dev pages are related with this simple chart : &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 |====================================Dev_single===============================|&lt;br /&gt;
 |=====================Dev_V1=====================|==========Dev_Future========|&lt;br /&gt;
 |================Dev_Next=================|&lt;br /&gt;
 |===Update1===|===Update2===|===Update3===|&lt;br /&gt;
 |=Dev_Now=|&lt;br /&gt;
&lt;br /&gt;
'''Dev_single''' regroup every single idea Toady and Threetoe ever had for the game. Inside this, there's goal fixed for the V1 of the game ('''Dev_V1''') and other goals for after the V1 ('''Dev_Future'''). Within Dev_V1, Toady selected some features he want to start working on, it's '''Dev_Next'''. Since there's a lot of features that are very time-consuming, he separated his workload in different updates, and he relates the progress he made on the current update's programming on Dev_Now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Arcs]] == &lt;br /&gt;
&lt;br /&gt;
Inside Dev_V1 and Dev_Future, you can see that Toady regrouped his ideas into &amp;quot;Arcs&amp;quot;. These arcs are a collection of core items, bloats, reqs and power goal (see below) that share the same theme. For instance, there's the [[Army Arc]], or the [[Caravan Arc]]. Toady selected some of these arcs to work on (on the Dev_Next page), in the aim to complete them (or at least do a part of them) in the near-future. &lt;br /&gt;
&lt;br /&gt;
=== Core components ===&lt;br /&gt;
&lt;br /&gt;
A core component is a key feature of the game. It's a subpart of an arc, dedicated to a specific thing.&lt;br /&gt;
&lt;br /&gt;
===== For instance...=====&lt;br /&gt;
&lt;br /&gt;
Inside the &amp;quot;Relationship Arc&amp;quot;, there's &amp;quot;Core 59 : Love and Romance&amp;quot;. Or inside the &amp;quot;Fire and Lighting Arc&amp;quot;, there's &amp;quot;Core 14 : Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Reqs ===&lt;br /&gt;
&lt;br /&gt;
These things are smaller items that need to be completed during the development process. It may be old bugs that keep crippling the game. Or smaller features needed to implement larger one.&lt;br /&gt;
&lt;br /&gt;
===== For instance... =====&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bustling Town Arc&amp;quot; need the &amp;quot;Req 148 : Expanded Dungeon AI&amp;quot; to be done. The &amp;quot;Army Arc&amp;quot; need the &amp;quot;Req 18 : Armor-Clothing conflicts&amp;quot; to be resolved before the next release.&lt;br /&gt;
&lt;br /&gt;
=== Bloats ===&lt;br /&gt;
&lt;br /&gt;
Bloats are often &amp;quot;funny stuff&amp;quot; that could be added to the game to give it more depth. It include new ways to interact with NPC, new uses for the items or otherwise smaller items that aren't really needed but could be nice to have.  &lt;br /&gt;
&lt;br /&gt;
===== For instance... =====&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Presentation Arc&amp;quot; include &amp;quot;Bloat 106 : Justice Interface&amp;quot;. Or the &amp;quot;Bloat 241 : Creature Antics&amp;quot; could be added in the &amp;quot;Dungeon Arc&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Power Goals ===&lt;br /&gt;
&lt;br /&gt;
Power Goals aren't feature nor bug fixes, but scenario that should spontaneously arise during the game, thanks to new features.&lt;br /&gt;
&lt;br /&gt;
===== For instance... =====&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Combat Arc&amp;quot; could lead to &amp;quot;Power Goal 28 : Release the hounds&amp;quot;. The scenario described in &amp;quot;Power Goal 53 : Messala&amp;quot; could happen after the &amp;quot;County Arc&amp;quot; is implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other development data ==&lt;br /&gt;
&lt;br /&gt;
* A lot of bugs has been spotted in the game, and they will, of course, be removed at one time or another. You can check the reported bugs in the [http://www.bay12games.com/dwarves/dev_bugs.html Dev_bugs] page.&lt;br /&gt;
&lt;br /&gt;
* Each month, Toady One write a report on the financial state of Bay 12 Games, and quickly describe what he'll be working on the next month. There's a [http://www.bay12games.com/forum/index.php?board=8.0 subforum] for these announcements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[[Version number]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_development]]&lt;/div&gt;</summary>
		<author><name>Czolus</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Symptoms&amp;diff=81135</id>
		<title>v0.31:Symptoms</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Symptoms&amp;diff=81135"/>
		<updated>2010-04-03T17:45:49Z</updated>

		<summary type="html">&lt;p&gt;Czolus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
A '''Symptom''' is an status effect most often caused by contracting a {{L|Syndrome}}. They range from mild temporary annoyances to lifelong disabilities to even death if untreated. An affected dorf will need to be diagnosed at a {{L|Hospital}} before a treatment can be prescribed.&lt;br /&gt;
&lt;br /&gt;
==List of Known Symptoms==&lt;br /&gt;
&lt;br /&gt;
===Blisters===&lt;br /&gt;
'''Effects''': Areas effected become prone to infection, this becomes more and more likely as severity goes up. While harmless in itself, a resulting infection might cause a loss of life or limb if not properly dealt with.&lt;br /&gt;
&lt;br /&gt;
===Bruising===&lt;br /&gt;
'''Effects''': Causes pain long after the blunt trauma that caused it is over. Even the most severe bruises will heal without intervention, but may hint at fractures under the skin.&lt;br /&gt;
&lt;br /&gt;
===Cough===&lt;br /&gt;
'''Effects''': Dwarf will stop and cough occasionally. While nearly harmless by itself severe coughs will sometimes bring up blood. In this case it's a sign of internal hemorrhaging.&lt;br /&gt;
&lt;br /&gt;
===Dizziness===&lt;br /&gt;
'''Effects''': Creature might stumble/fall in a random direction when attempting to perform an action (including moving [!!!]). The more severe the dizziness the more likely this is to happen. Beware that stumbling, much like dodging, might end up putting a dwarf in a moat or chasm.&lt;br /&gt;
&lt;br /&gt;
===Drowsiness===&lt;br /&gt;
'''Effects''': Creature tires faster than normal and requires more sleep. This can be almost unnoticeable if the severity is low, but results in narcoleptic fits if high.&lt;br /&gt;
&lt;br /&gt;
===Fever===&lt;br /&gt;
'''Effects''': Appears to reduce the ability to focus. Intense fevers can also cause stunning. While a fever in itself seems relatively harmless, it's often just the most visible symptom. Feverish dwarfs blink with a red &amp;quot;X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Nausea===&lt;br /&gt;
'''Effects''': Creature will stop and {{L|Vomit}}. How often this happens depends on severity. Sustained and intense vomiting will causing dwarfs to dehydrate.&lt;br /&gt;
&lt;br /&gt;
===Necrosis===&lt;br /&gt;
'''Effects''': A medical emergency. If action isn't quickly taken to remove the tissue (through either surgery or amputation) it will spread throughout the body and kill the creature. Also commonly seen in {{L|Undead}} creatures.&lt;br /&gt;
&lt;br /&gt;
===Oozing===&lt;br /&gt;
'''Effects''': A sign of infection. Infected areas heal much slower and might kill if especially severe or widespread.&lt;br /&gt;
&lt;br /&gt;
===Pain===&lt;br /&gt;
'''Effects''': Subject might give into pain and fall unconscious depending on toughness. The more severe the pain the more likely this can happen, and the more often. This can be very dangerous if the dwarf is in combat. &lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
'''Effects''': The creature can't move. Severity only decreases the chance of resisting the symptom.&lt;br /&gt;
&lt;br /&gt;
===Swelling===&lt;br /&gt;
'''Effects''': Impedes the ability to use affected areas. Normally fairly harmless but can cause death by suffocation if it effects the throat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Current]]&lt;/div&gt;</summary>
		<author><name>Czolus</name></author>
	</entry>
</feed>