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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Corbine</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Corbine"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Corbine"/>
	<updated>2026-04-06T05:10:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Iron_Bar&amp;diff=32538</id>
		<title>Iron Bar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Iron_Bar&amp;diff=32538"/>
		<updated>2007-12-31T12:39:28Z</updated>

		<summary type="html">&lt;p&gt;Corbine: Redirecting to Iron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[iron]]&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Silver_ore&amp;diff=16463</id>
		<title>Silver ore</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Silver_ore&amp;diff=16463"/>
		<updated>2007-12-31T12:38:49Z</updated>

		<summary type="html">&lt;p&gt;Corbine: Redirecting to Silver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silver]]&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Copper_ore&amp;diff=16457</id>
		<title>Copper ore</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Copper_ore&amp;diff=16457"/>
		<updated>2007-12-31T12:38:19Z</updated>

		<summary type="html">&lt;p&gt;Corbine: Redirecting to Copper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Copper]]&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Silver_Ore&amp;diff=16460</id>
		<title>Silver Ore</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Silver_Ore&amp;diff=16460"/>
		<updated>2007-12-31T12:37:53Z</updated>

		<summary type="html">&lt;p&gt;Corbine: Redirecting to Silver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silver]]&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Siege&amp;diff=24134</id>
		<title>40d Talk:Siege</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Siege&amp;diff=24134"/>
		<updated>2007-12-28T13:34:47Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Trigger?===&lt;br /&gt;
Just noticed that I got my first (Goblin) siege at 100000 wealth. Anyone else confirm that this is the trigger? [[User:Runspotrun|Runspotrun]] 00:06, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I had my first goblin siege at about 600k wealth. They sieged me at 15 levels above ground level, where I had a stairway to my fortress. They loitered around for a season and left. [[User:Kaivosukeltaja|Kaivosukeltaja]] 07:31, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I removed my addition from the article. [[User:Runspotrun|Runspotrun]] 09:35, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I think part of the trigger is killing a Goblin. I'd captured several Goblin thieves, but it was only after I'd dispatched them that I was besieged. So, (wealth &amp;gt; certain amount) and (has killed Goblins) maybe? [[User:Runspotrun|Runspotrun]] 23:09, 12 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, according to Toady (http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=10&amp;amp;t=000033), Goblins will start sieging now roughly around 80 dwarves and/or some odd amount of wealth.&lt;br /&gt;
&lt;br /&gt;
== Troll squads ==&lt;br /&gt;
&lt;br /&gt;
I had 3 troll squads of exactly 8 trolls in each during a siege. Had a goblin king that time but no beak dogs. Can it be that no beak dogs in goblin civ=better chance for trolls?&lt;br /&gt;
:I been sieged at least half a dozain time in my current fortress, and I've never encountered trolls or anything bigger than skilled goblins. In my latest siege, all the goblins are specialised in something but I have no trolls or wolves or whatever to show for. Any idea on this behavior? --[[User:Eagle of Fire|Eagle of Fire]] 14:16, 26 November 2007 (EST)&lt;br /&gt;
::Apperently they haven't access to any chasm biome for trolls and to whatever biome for beak dogs.--[[User:Another|Another]] 15:42, 26 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Mounts ==&lt;br /&gt;
&lt;br /&gt;
Woe betide those who anger humans.  I added a second human race with [BABYSNATCHER] instead of [SIEGER]  for barbarian raiding action.  When they sieged, every last one of them was riding a horse.  When I approached the buggers kept running away and going all Parthian shot on me, too.  It was pretty bad ass.  -[[User:EarthquakeDamage|EarthquakeDamage]] 02:23, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Still bugged? ==&lt;br /&gt;
&lt;br /&gt;
Are sieges still bugged in 33b? If someone knows for certain, could they add the version number to the statement in the article? Ta. [[User:Runspotrun|Runspotrun]] 19:52, 18 November 2007 (EST)&lt;br /&gt;
 i just got siege and i think the bug is still there cause just redownloaded it for erroring reasons...the goblins just sit there and wait for something...&lt;br /&gt;
im wondering if (thanks to the bug) the goblins well just die of thirst or something?? or well just o away?&lt;br /&gt;
&lt;br /&gt;
:Yup, still bugged. Toady needs to rewrite the siege AI, 'tis not a simple bug. Goblins will go away on their own after a while, but that beats all the fun. [[User:Noctis|Noctis]] 15:04, 21 November 2007 (EST)&lt;br /&gt;
::Some people suggested on the forum building siege engines near the golin groups and fire to them to death. I'm trying to do just that in my current game. Alternatively, I think there is a flag in the init file where you can disable sieges. --[[User:Eagle of Fire|Eagle of Fire]] 16:33, 21 November 2007 (EST)&lt;br /&gt;
:Has anyone looked into changing the raws for the goblins to have them a similar behavior to werewolves and other predatory creatures? They roam around the map looking for something to kill, and while they might not stay together in a squad, or move toward your base directly, at least they would do *something*... if it works.  Any thoughts? --Gotthard 12:24, 30 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Siege as a blockade == &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A siege is a military blockade of a city or fortress with the intent of conquering by force or attrition, often accompanied by an assault. The term derives from the Latin word for &amp;quot;seat&amp;quot; or &amp;quot;sitting.&amp;quot;[1] A siege occurs when an attacker encounters a city or fortress that refuses to surrender and cannot be easily taken by a frontal assault.&amp;quot; --wikipedia &lt;br /&gt;
&lt;br /&gt;
A siege isn't just a blind charge into your cage traps, either.  &lt;br /&gt;
[[User:Moller|Moller]] 14:38, 3 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==Best way to counter sieges?==&lt;br /&gt;
So far, the best way I've found to counter sieges is to create a line of traps all around the map. You can't build them just next to the border of the map, only 5 or 6 squares away from it... However, goblins still walks around a little and often hit the traps. It's hard to create enough casualties in this way to stop them, but they hardly ever leave without giving me free stuff and free kills. :) &lt;br /&gt;
Alternatively, setting up balistas or catapults in front of them and firing away is also very rewarding. Too bad it's almost impossible to do without forbidding your dwarves from fetching everything outside, which usually mean that they'll get in the way even if you manage to forbid everything in time. I wish there was a way to allow military dwarves to operate siege engines...--[[User:Eagle of Fire|Eagle of Fire]] 14:47, 3 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33185</id>
		<title>Utility Talk:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33185"/>
		<updated>2007-12-28T13:15:12Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things I've noticed with tinkering around in 33g.&lt;br /&gt;
*&amp;quot;invade?&amp;quot; tag toggles prone position for the target.&lt;br /&gt;
*0x1.7(4th row) places and removes the target from the royal guard.&lt;br /&gt;
*0x2.7(4th row) places and removes the target from the fortress guard.&lt;br /&gt;
*0x4000 second row seems to dictate if the creature has a job or place to go to. Turning it off seems to do nothing, it just turns right back on again, unless the creature is moved in the process of applying.&lt;br /&gt;
*0x84, 0x800 and 0x4.5(7th row) make the dwarf friendly oriented instead of a fortress-dweller, much like a merchant.&lt;br /&gt;
*0x8 Is only present on dwarves legendary through making an artifact. It could be what keeps them from having another mood.&lt;br /&gt;
*0x2000 and 0x2.7(last row) seem to be related to lung-related injuries. Both make a &amp;quot;winded&amp;quot; effect appear on the dwarf. 0x2.7 seems to wear off after a short time.&lt;br /&gt;
*0x100(2nd row) does something peculiar. It removes the dwarf from the unit list, and then the dwarf just completely vanishes. Several tags are reset and the dwarf, for all purposes, seems to no longer exist. So far nothing I can find will bring the dwarf back, and several tags used on the dwarf will cause DF to lock up.&lt;br /&gt;
*0x400 makes the target invisible to the unit list only, does not seem to have any adverse effects.&lt;br /&gt;
*0x8.5(7th row) makes the unit a &amp;quot;visitor&amp;quot; on the unit list. Behaves friendly, not sure what it does otherwise.&lt;br /&gt;
&lt;br /&gt;
Some interesting notes too. Setting a dwarf to hostile, waiting until a nearby soldier is charging to attack, then making them friendly again causes something really interesting. The soldier will kill the now-friendly dwarf, and then that soldier will become a target to all nearby soldiers, despite still being controllable and interactable.&lt;br /&gt;
Also, that &amp;quot;staring off into the distance&amp;quot; mood is interesting. I want to see it in action but I can't find a way to actually trigger the mood to act. [[User:Lightning4|Lightning4]] 09:23, 27 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for this update! I'll include them in the next revision. AFAIK 0x8 triggers the &amp;quot;creator of&amp;quot; text, and works on any dwarf. It's quite possible to trigger a mood, i'll try soon triggering an artifical mood. [[User:Bartavelle|Bartavelle]] 11:54, 27 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Feature requests! ==&lt;br /&gt;
&lt;br /&gt;
You suggested we put feature requests in the wiki discussion page, so here they are!&lt;br /&gt;
* From sphir: &amp;quot;Any plans on map-related modules? e.g.&lt;br /&gt;
**one button designate cut tree after recording the regions.&lt;br /&gt;
:: I do not get this one? What is exactly suggested? Designate ALL trees at once? [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
**additional &amp;quot;bookmarks&amp;quot;, jump to creature (esp dead creatures, which cannot be done in game)&lt;br /&gt;
:: I'll add that soon, as it doesn't seem too hard [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
**add foreman.exe-like macro job management by profession?&amp;quot;&lt;br /&gt;
:: This is planned too [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
* and mine: &amp;quot;alert me when my hunters run out of bolts so I can draft them to reset their job state and get them to pick up a fresh batch of ammo. It's such a hassle to have to constantly watch hunters just so they don't do something dumb like put their head inside a cougar's mouth. Or even a way to look at the items in a dwarf's inventory would be lovely.&amp;quot;&lt;br /&gt;
: This one could be a bit tricky, as inventory is not reversed yet, and i haven't been looking at it, so i have no clue on how hard it is [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
I guess others should just add their requests below. Awesome application, thanks Bartavelle! [[User:Chrominance|Chrominance]] 20:06, 27 December 2007 (EST)&lt;br /&gt;
:How about the ability to change what the dwarf likes and hates? Just so my Mayor won't mandate the construction of adamantine items.  --[[User:Corbine|Corbine]] 08:01, 28 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Occasionally when you heal/hurt or modify something of a dwarf or creature, the exhaustion amount will be maxed out, causing the target to pass out for QUITE awhile.  --[[User:Corbine|Corbine]] 08:15, 28 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33184</id>
		<title>Utility Talk:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33184"/>
		<updated>2007-12-28T13:01:15Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things I've noticed with tinkering around in 33g.&lt;br /&gt;
*&amp;quot;invade?&amp;quot; tag toggles prone position for the target.&lt;br /&gt;
*0x1.7(4th row) places and removes the target from the royal guard.&lt;br /&gt;
*0x2.7(4th row) places and removes the target from the fortress guard.&lt;br /&gt;
*0x4000 second row seems to dictate if the creature has a job or place to go to. Turning it off seems to do nothing, it just turns right back on again, unless the creature is moved in the process of applying.&lt;br /&gt;
*0x84, 0x800 and 0x4.5(7th row) make the dwarf friendly oriented instead of a fortress-dweller, much like a merchant.&lt;br /&gt;
*0x8 Is only present on dwarves legendary through making an artifact. It could be what keeps them from having another mood.&lt;br /&gt;
*0x2000 and 0x2.7(last row) seem to be related to lung-related injuries. Both make a &amp;quot;winded&amp;quot; effect appear on the dwarf. 0x2.7 seems to wear off after a short time.&lt;br /&gt;
*0x100(2nd row) does something peculiar. It removes the dwarf from the unit list, and then the dwarf just completely vanishes. Several tags are reset and the dwarf, for all purposes, seems to no longer exist. So far nothing I can find will bring the dwarf back, and several tags used on the dwarf will cause DF to lock up.&lt;br /&gt;
*0x400 makes the target invisible to the unit list only, does not seem to have any adverse effects.&lt;br /&gt;
*0x8.5(7th row) makes the unit a &amp;quot;visitor&amp;quot; on the unit list. Behaves friendly, not sure what it does otherwise.&lt;br /&gt;
&lt;br /&gt;
Some interesting notes too. Setting a dwarf to hostile, waiting until a nearby soldier is charging to attack, then making them friendly again causes something really interesting. The soldier will kill the now-friendly dwarf, and then that soldier will become a target to all nearby soldiers, despite still being controllable and interactable.&lt;br /&gt;
Also, that &amp;quot;staring off into the distance&amp;quot; mood is interesting. I want to see it in action but I can't find a way to actually trigger the mood to act. [[User:Lightning4|Lightning4]] 09:23, 27 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for this update! I'll include them in the next revision. AFAIK 0x8 triggers the &amp;quot;creator of&amp;quot; text, and works on any dwarf. It's quite possible to trigger a mood, i'll try soon triggering an artifical mood. [[User:Bartavelle|Bartavelle]] 11:54, 27 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Feature requests! ==&lt;br /&gt;
&lt;br /&gt;
You suggested we put feature requests in the wiki discussion page, so here they are!&lt;br /&gt;
* From sphir: &amp;quot;Any plans on map-related modules? e.g.&lt;br /&gt;
**one button designate cut tree after recording the regions.&lt;br /&gt;
:: I do not get this one? What is exactly suggested? Designate ALL trees at once? [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
**additional &amp;quot;bookmarks&amp;quot;, jump to creature (esp dead creatures, which cannot be done in game)&lt;br /&gt;
:: I'll add that soon, as it doesn't seem too hard [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
**add foreman.exe-like macro job management by profession?&amp;quot;&lt;br /&gt;
:: This is planned too [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
* and mine: &amp;quot;alert me when my hunters run out of bolts so I can draft them to reset their job state and get them to pick up a fresh batch of ammo. It's such a hassle to have to constantly watch hunters just so they don't do something dumb like put their head inside a cougar's mouth. Or even a way to look at the items in a dwarf's inventory would be lovely.&amp;quot;&lt;br /&gt;
: This one could be a bit tricky, as inventory is not reversed yet, and i haven't been looking at it, so i have no clue on how hard it is [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
I guess others should just add their requests below. Awesome application, thanks Bartavelle! [[User:Chrominance|Chrominance]] 20:06, 27 December 2007 (EST)&lt;br /&gt;
:How about the ability to change what the dwarf likes and hates? Just so my Mayor won't mandate the construction of adamantine items.  --[[User:Corbine|Corbine]] 08:01, 28 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33183</id>
		<title>Utility Talk:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33183"/>
		<updated>2007-12-28T13:01:00Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Things I've noticed with tinkering around in 33g.&lt;br /&gt;
*&amp;quot;invade?&amp;quot; tag toggles prone position for the target.&lt;br /&gt;
*0x1.7(4th row) places and removes the target from the royal guard.&lt;br /&gt;
*0x2.7(4th row) places and removes the target from the fortress guard.&lt;br /&gt;
*0x4000 second row seems to dictate if the creature has a job or place to go to. Turning it off seems to do nothing, it just turns right back on again, unless the creature is moved in the process of applying.&lt;br /&gt;
*0x84, 0x800 and 0x4.5(7th row) make the dwarf friendly oriented instead of a fortress-dweller, much like a merchant.&lt;br /&gt;
*0x8 Is only present on dwarves legendary through making an artifact. It could be what keeps them from having another mood.&lt;br /&gt;
*0x2000 and 0x2.7(last row) seem to be related to lung-related injuries. Both make a &amp;quot;winded&amp;quot; effect appear on the dwarf. 0x2.7 seems to wear off after a short time.&lt;br /&gt;
*0x100(2nd row) does something peculiar. It removes the dwarf from the unit list, and then the dwarf just completely vanishes. Several tags are reset and the dwarf, for all purposes, seems to no longer exist. So far nothing I can find will bring the dwarf back, and several tags used on the dwarf will cause DF to lock up.&lt;br /&gt;
*0x400 makes the target invisible to the unit list only, does not seem to have any adverse effects.&lt;br /&gt;
*0x8.5(7th row) makes the unit a &amp;quot;visitor&amp;quot; on the unit list. Behaves friendly, not sure what it does otherwise.&lt;br /&gt;
&lt;br /&gt;
Some interesting notes too. Setting a dwarf to hostile, waiting until a nearby soldier is charging to attack, then making them friendly again causes something really interesting. The soldier will kill the now-friendly dwarf, and then that soldier will become a target to all nearby soldiers, despite still being controllable and interactable.&lt;br /&gt;
Also, that &amp;quot;staring off into the distance&amp;quot; mood is interesting. I want to see it in action but I can't find a way to actually trigger the mood to act. [[User:Lightning4|Lightning4]] 09:23, 27 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for this update! I'll include them in the next revision. AFAIK 0x8 triggers the &amp;quot;creator of&amp;quot; text, and works on any dwarf. It's quite possible to trigger a mood, i'll try soon triggering an artifical mood. [[User:Bartavelle|Bartavelle]] 11:54, 27 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Feature requests! ==&lt;br /&gt;
&lt;br /&gt;
You suggested we put feature requests in the wiki discussion page, so here they are!&lt;br /&gt;
* From sphir: &amp;quot;Any plans on map-related modules? e.g.&lt;br /&gt;
**one button designate cut tree after recording the regions.&lt;br /&gt;
:: I do not get this one? What is exactly suggested? Designate ALL trees at once? [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
**additional &amp;quot;bookmarks&amp;quot;, jump to creature (esp dead creatures, which cannot be done in game)&lt;br /&gt;
:: I'll add that soon, as it doesn't seem too hard [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
**add foreman.exe-like macro job management by profession?&amp;quot;&lt;br /&gt;
:: This is planned too [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
* and mine: &amp;quot;alert me when my hunters run out of bolts so I can draft them to reset their job state and get them to pick up a fresh batch of ammo. It's such a hassle to have to constantly watch hunters just so they don't do something dumb like put their head inside a cougar's mouth. Or even a way to look at the items in a dwarf's inventory would be lovely.&amp;quot;&lt;br /&gt;
: This one could be a bit tricky, as inventory is not reversed yet, and i haven't been looking at it, so i have no clue on how hard it is [[User:Bartavelle|Bartavelle]] 06:34, 28 December 2007 (EST)&lt;br /&gt;
I guess others should just add their requests below. Awesome application, thanks Bartavelle! [[User:Chrominance|Chrominance]] 20:06, 27 December 2007 (EST)&lt;br /&gt;
:How about the ability to change what the dwarf likes and hates? Just so my Mayor won't mandate the construction of adamantine items.&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:How_do_I_construct_a_wall_from_a_particular_direction&amp;diff=33410</id>
		<title>40d Talk:How do I construct a wall from a particular direction</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:How_do_I_construct_a_wall_from_a_particular_direction&amp;diff=33410"/>
		<updated>2007-12-25T10:34:32Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This doesnt work. They ignore the restricted designation. --[[User:Heliopios|Heliopios]] 00:43, 25 December 2007 (EST)&lt;br /&gt;
:I just tested this.  It does work, for me at least.  Prevents my retarded dorfs from walling themselves in with the lovely magma flow that's coming in at a good speed.  --[[User:Corbine|Corbine]] 05:34, 25 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rick&amp;diff=25127</id>
		<title>User talk:Rick</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rick&amp;diff=25127"/>
		<updated>2007-12-25T06:28:26Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requests ==&lt;br /&gt;
Hey there. Thanks for writing reveal.exe. It's made my dwarves' lives so much easier!&lt;br /&gt;
&lt;br /&gt;
Do you take requests?&lt;br /&gt;
&lt;br /&gt;
And is this the right place to ask? [[User:Runspotrun|Runspotrun]] 20:32, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, and yes. --[[User:Rick|Rick]] 20:49, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Excellent! Now, I don't know how many people would use it, but I'd love to see a utility that would allow me to choose the temperature/forest/shrub/surroundings/neighbours when starting out. I like to stick to the same sort of areas, but it can be a pain finding them on the map - if they exist at all. Problem is, I think most people take what they're given, region-wise... so I don't think it'd have much of an audience. What do you think? [[User:Runspotrun|Runspotrun]] 20:55, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Er, I haven't just described startpoints.exe, have I? [[User:Runspotrun|Runspotrun]] 21:01, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, if you're not averse to requests...  A utility to activate the subterranean flag on indoor areas would be awesome for those of us who'd like to build surface castles in cold/freezing terrain without our dwarves dying of frostbite.  -[[User:EarthquakeDamage|EarthquakeDamage]] 22:45, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'd like a rock/gem/ore tool. Would be really neat. Especially the ore/gem one. Also, maybe water/magma creation tools if possible?--[[User:Spelguru|Spelguru]] 01:29, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Something similar to the old skills.exe would be great! --[[User:Vanan|Vanan]] 11:44, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::What I'd like is some way to search for a particular tile on the map.  Probably the easiest thing for you to code is to have reveal.exe have an option where it prints the map data to a file in some simple text format (Just a simple list of 'Z,X,Y &amp;quot;tile code&amp;quot;' would be sufficient.  mapping what tiles have what value would be nice, but not necessary.)  I want to answer the question &amp;quot;Is the raw material for the item the possessed dwarf is asking for somewhere on my map, and if so, where?&amp;quot;  --[[User:Warnold|Warnold]] 23:08, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I would like to request something that teleports items. --[[User:Demosthenes|Demosthenes]] 02:05, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Is it possible for a utility to remove excess stone? (name and amount in command line) --[[User:Jackard|Jackard]] 07:35, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wild Praise ==&lt;br /&gt;
Thank you so much for your incredible work! Your applications add so much fun to the game! --[[User:Vanan|Vanan]] 13:56, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astonishing response time for 33e!  --[[User:Geofferic|Geofferic]] 01:04, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== In reply to ==&lt;br /&gt;
Your statement to me on my page, &amp;quot;Don't subject your opinion unto others. (Though I think you were just trying to be funny...) --Rick 03:54, 31 October 2007 (EDT)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course I was. But some people have no real sense of humor. &lt;br /&gt;
&lt;br /&gt;
Also, some people believe they can do things they tell others NOT to do. Your statement is a perfect example of this. You tell me not to subject others to MY opinion, but in doing so you are subjecting me to YOUR opinion. Oh yes, you are one of the VIPs in the DF community, because you wrote a couple utilities. So I suppose I should be humble in your presence, and bow to someone so great. I would do that, but when I bow, I do it facing AWAY from that person, and I drop my trousers at the same time. Still want me to bow to your greatness?&lt;br /&gt;
&lt;br /&gt;
I read other contributions here that voice their opinions the same as I did. I wonder if you said the same thing to all of them as well? Tho since I was able to read the pages they wrote, you clearly did not delete their words as you did mine. And while other entries I made were either deleted or edited, as I expected them to be, since I am not a great wiki writer, you were the only one to send me a somewhat nasty note. &lt;br /&gt;
&lt;br /&gt;
Think whatever you like of me, but at least I was contributing, and trying to give a few smiles along the way. Seems to me tho, that DF is fun, and it's wiki should be too. And, from other pages I read, others feel the same way I do. Maybe you should take a look around at some of their pages, and lighten up yourself a bit? Maybe trade with the elves for a tame blue jay, and drop it down your shorts. If that doesnt get a giggle out of you, maybe you should go join the undead at one of their ruins?&lt;br /&gt;
&lt;br /&gt;
: Wow, way to blow up that up, I was just jesting. I think I'll leave your words here, [[User:Darknight|Darknight]]. --[[User:Rick|Rick]] 19:25, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Oh, and for the record, I did not remove your message, someone else did that. Check the page history. --[[User:Rick|Rick]] 19:29, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== heal.exe bug? ==&lt;br /&gt;
&lt;br /&gt;
Hmm... I've found that heal -hurt doesn't work on fire men, at least in 33b. It sets all their body parts to red, but the fire man just keeps wandering around and scaring my poor witless dwarves. I haven't found a living fire man yet in 33c so I can't check. [[User:Runspotrun|Runspotrun]] 06:59, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Are firemen immune to pain? Hurt just nukes bodyparts, not kills creatures, most creatures who feel pain will die from that, but I guess ones who don't won't. --[[User:Rick|Rick]] 12:08, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Just checked - yes they are. That'd explain it then, ta. [[User:Runspotrun|Runspotrun]] 14:38, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== INI? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone see anything obviously wrong about this? I used various comparisons to come to these values (as well as what the hex fellow posted in the memory hacking section), and editing them as such into the reveal.exe allowed me to get that program to function, but the ini isn't reenabling the executables on its own:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[address]&lt;br /&gt;
DWARF_FORTRESS=0x0089C414 ; correct&lt;br /&gt;
MENU_STATE=0x0124565C ; maybe&lt;br /&gt;
FOCUSED_CREATURE=0x00C39548 ; correct&lt;br /&gt;
CREATURE_VECTOR=0x01420A48 ; correct&lt;br /&gt;
MOUSE_X=0x008FF290 ; pretty sure should be 008FF288&lt;br /&gt;
MOUSE_Y=0x008FF294 ; pretty sure should be 008FF28C&lt;br /&gt;
MOUSE_Z=0x008FF298 ; pretty sure should be 008FF290&lt;br /&gt;
MAP_DATA=0x01462568 ; correct&lt;br /&gt;
MAP_X_COUNT=0x01462580 ; correct&lt;br /&gt;
MAP_Y_COUNT=0x01462584 ; correct&lt;br /&gt;
MAP_Z_COUNT=0x01462588 ; correct&lt;br /&gt;
STARTING_DWARF_COUNT=0x0078A54E ; wrong.  0078A554 (value actually is dword at 0078A555)&lt;br /&gt;
STARTING_POINT_COUNT=0x00789703 ; correct (value actually is word at 0078970A)&lt;br /&gt;
&lt;br /&gt;
[offset]&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260 ; dunno&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660 ; dunno&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000 ; yes&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 ; probably&lt;br /&gt;
CREATURE_X_OFFSET=0x0094 ; probably&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096 ; probably&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098 ; probably&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qalnor|Qalnor]] 14:05, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I commented the above.  none of the corrections should affect reveal.  I don't know what's going wrong.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 19:53, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I made a few mistakes when documenting the existing data, which probably threw you guys off. My user page has been updated for 33f. --[[User:Rick|Rick]] 20:41, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Thanks, to both of you. I'll have to go over what I was doing when I get home to try and see where I was going wrong.  [[User:Qalnor|Qalnor]] 15:11, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible adjuststart enhancement ==&lt;br /&gt;
Hi!  Merry culturally-appropriate politically-correct generic holiday!&lt;br /&gt;
&lt;br /&gt;
I have found some interesting addresses that work well with adjuststart.&lt;br /&gt;
&lt;br /&gt;
In .33f, the byte at 0078654B holds a constant that is the upper limit that starting skills can be advanced to.  It is normally 5 (proficient).  If you change it to 15, skills can be advanced to legendary.  If you change it to 20, skills can be advanced to legendary+5.&lt;br /&gt;
&lt;br /&gt;
Also in .33f, there's a pair of bytes at 00786466 and 00786608.  If you set both to 0, then the 10 skills per dwarf limit is removed.&lt;br /&gt;
&lt;br /&gt;
I've found equivalant addresses for all the .33 releases.  They're in the memory hacking subpages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;—Preceding unsigned comment added by [[User:0x517A5D|0x517A5D]] ([[User talk:0x517A5D|talk]]{{!}}[[Special:Contributions/0x517A5D|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Did I not sign that?  Oops.  Well, I was tired.  Thank you, VengefulDonut.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:02, 19 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Very cool, I'll probably add these for the next release then. --[[User:Rick|Rick]] 04:18, 20 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Update of utilities ==&lt;br /&gt;
&lt;br /&gt;
So how much longer do you suppose it might take to transition the utilities to 33f?--[[User:Heliopios|Heliopios]] 13:04, 19 December 2007 (EST)&lt;br /&gt;
:With the .ini method there isnt really a need to rebuild the utilities for 32f. [[User:VengefulDonut|VengefulDonut]] 15:25, 19 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:And how exactly do you use memory.ini?  I've created a new ini file (yes, it's a .ini, not a .ini.txt) and pasted everything under [code] tags for .33f, and lugged it into the dir. with the required executable (heal.exe in this case) but when I run it it still says it was built for .33e. Should I put it somewhere else?  In any case, instructions for use are either inexistent or pretty well hidden here in the wiki.&lt;br /&gt;
:Cheers. [[User:N35t0r|N35t0r]] 21:45, 19 December 2007 (EST)&lt;br /&gt;
::Did you name it &amp;quot;memory.ini&amp;quot;? This worked for me with reveal.exe [[User:VengefulDonut|VengefulDonut]] 01:52, 20 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible INI file syntax change ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest a change to the format of MEMORY.INI.  Instead of the [generic], [address], and [offset] sections (which in my opinion buy you nothing), I would suggest using sections keyed off the PE header timestamp.  (You have previously indicated that you plan to convert to that method anyway.)  So a sample .INI file might look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;; .33e&lt;br /&gt;
[475B7526]&lt;br /&gt;
MENU_STATE=0x01244654&lt;br /&gt;
FOCUSED_CREATURE=0x00C38540&lt;br /&gt;
CREATURE_VECTOR=0x0141FA40&lt;br /&gt;
MOUSE_X=0x008FE288&lt;br /&gt;
MOUSE_Y=0x008FE28C&lt;br /&gt;
MOUSE_Z=0x008FE290&lt;br /&gt;
MAP_DATA=0x01461560&lt;br /&gt;
MAP_X_COUNT=0x01461578&lt;br /&gt;
MAP_Y_COUNT=0x0146157C&lt;br /&gt;
MAP_Z_COUNT=0x01461580&lt;br /&gt;
STARTING_DWARF_COUNT=0x007893C5&lt;br /&gt;
STARTING_POINT_COUNT=0x0078857A&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&lt;br /&gt;
&lt;br /&gt;
; .33f&lt;br /&gt;
[4763710C]&lt;br /&gt;
MENU_STATE=0x0124565C&lt;br /&gt;
FOCUSED_CREATURE=0x00C39548&lt;br /&gt;
CREATURE_VECTOR=0x01420A48&lt;br /&gt;
MOUSE_X=0x008FF288&lt;br /&gt;
MOUSE_Y=0x008FF28C&lt;br /&gt;
MOUSE_Z=0x008FF290&lt;br /&gt;
MAP_DATA=0x01462568&lt;br /&gt;
MAP_X_COUNT=0x01462580&lt;br /&gt;
MAP_Y_COUNT=0x01462584&lt;br /&gt;
MAP_Z_COUNT=0x01462588&lt;br /&gt;
STARTING_DWARF_COUNT=0x0078A555&lt;br /&gt;
STARTING_POINT_COUNT=0x0078970A&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main reason to do this is to allow data for multiple versions to be in the .INI file.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 18:22, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Agreed, will do this. --[[User:Rick|Rick]] 15:28, 22 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== 33g memory.ini ==&lt;br /&gt;
&lt;br /&gt;
0x517A5D looked these up and put them on the 33g memory hacking page, but did not actually put them in here. He copied/pasted from 33f. Mistake? I looked up the dwarf fortress tag and used his values for the ones I could see on the other page he posted (33g memory hacking page) and updated them. It works for reveal, but it's missing FOCUSED_CREATURE and CREATURE_VECTOR because I can't find them.&lt;br /&gt;
--[[User:Paul|Paul]] 15:05, 22 December 2007 (CST)&lt;br /&gt;
:I just cross-referenced those 2 values with the 33f memory location page and updated them. Should work now, though I haven't tested. --[[User:Janus|Janus]] 16:27, 22 December 2007 (EST)&lt;br /&gt;
::The currently listed FOCUSED_CREATURE and CREATURE_VECTOR values don't appear to work. --[[User:Zurai|Zurai]] 22:20, 22 December 2007 (EST)&lt;br /&gt;
:::Hi Zurai.  Do to my blunder, there was a short period where those two values were incorrect.  You probably hit that window.  Check the values in your copy against the ones shown now.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:59, 22 December 2007 (EST)&lt;br /&gt;
::::Heal.exe and warp.exe (only when trying to warp a creature - warp to find the coords of a tile works fine) both give me &amp;quot;An error has occured: please select a unit in 'view units' mode&amp;quot; using FOCUSED_CREATURE=0x00C40540 and CREATURE_VECTOR=0x01427B60, which are the values listed at the time of this writing. I've redownloaded both executables and re-made the ini from scratch, copy-pasting the values from the 33g listing, and it still occurs. Is anyone else having the same issue? Maybe my computer doesn't like heal or warp any more. Reveal works fine, though. --[[User:Zurai|Zurai]] 18:45, 23 December 2007 (EST)&lt;br /&gt;
:::::I found the problem.  It was MENU_STATE.  Yes, anyone else who tried to use these utils would experience the same problem.  I have now edited the .33g memory.ini section again, and verified that warp.exe, heal.exe -hurt, and heal.exe all work.  I'm really, really sorry for the mess up.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:39, 23 December 2007 (EST)&lt;br /&gt;
::::::I'm having this pop up with the new memory.ini info for warp.exe: &amp;quot;An error has occured:failed to read block pointer for to block&amp;quot;.  --[[User:Corbine|Corbine]] 03:19, 24 December 2007 (EST)&lt;br /&gt;
:::::::Well, let's go down the checklist.  Due to a blunder on my part, the .33g memory.ini file was wrong for several hours.  One of the mistakes causes that error message.   Try deleting memory.ini and making a new one with the [[User:Rick#v0.27.169.33g|current data]].&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 14:29, 24 December 2007 (EST)&lt;br /&gt;
::::::::Deleted the memory.ini, made a new one and threw the new info into it, still same error. --[[User:Corbine|Corbine]] 01:28, 25 December 2007 (EST)&lt;br /&gt;
:::::::The new memory.ini still isn't fully correct. Water.exe still fills incorrectly (wrong memory blocks, not in-game tiles) The execution of water.exe with this looks the same as any other version mis-match. Version matched, the window is open and closed before anything can be read. --[[User:N9103|Edward]] 06:27, 24 December 2007 (EST)&lt;br /&gt;
::::::::Does water.exe use memory.ini? --[[User:Rick|Rick]] 13:07, 24 December 2007 (EST)&lt;br /&gt;
::::::::Water.exe is not one of Rick's.  It was made by [[User:Erasmus_Darwin|Erasmus Darwin]], and is explicitly limited to .33e only.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 14:29, 24 December 2007 (EST)&lt;br /&gt;
:Yes, mistake.  Arrgh.  I must have copied from the wrong editor window.  Thank you both.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 17:08, 22 December 2007 (EST)&lt;br /&gt;
::No worries, and thanks for posting the new memory locations in the first place. I personally was looking forward to that info so I could use reveal.exe to examine potential fortress locations in newly created 33g worlds, so it is much appreciated. --[[User:Janus|Janus]] 18:07, 22 December 2007 (EST)&lt;br /&gt;
::I was all excited when I saw the 33g info up, then went to paste it into my ini and realised the data was the same... I figured you just accidentally pasted the wrong thing in. The only thing I could figure out how to look up was the Dwarf Fortress tag location, so it is appreciated that you looked all the rest up. With the world generation changing, it's nice to have reveal available to search for new sites. [[User:Paul|Paul]] 21:20, 22 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Rick&amp;diff=25123</id>
		<title>User talk:Rick</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Rick&amp;diff=25123"/>
		<updated>2007-12-24T08:19:43Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requests ==&lt;br /&gt;
Hey there. Thanks for writing reveal.exe. It's made my dwarves' lives so much easier!&lt;br /&gt;
&lt;br /&gt;
Do you take requests?&lt;br /&gt;
&lt;br /&gt;
And is this the right place to ask? [[User:Runspotrun|Runspotrun]] 20:32, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, and yes. --[[User:Rick|Rick]] 20:49, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Excellent! Now, I don't know how many people would use it, but I'd love to see a utility that would allow me to choose the temperature/forest/shrub/surroundings/neighbours when starting out. I like to stick to the same sort of areas, but it can be a pain finding them on the map - if they exist at all. Problem is, I think most people take what they're given, region-wise... so I don't think it'd have much of an audience. What do you think? [[User:Runspotrun|Runspotrun]] 20:55, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Er, I haven't just described startpoints.exe, have I? [[User:Runspotrun|Runspotrun]] 21:01, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well, if you're not averse to requests...  A utility to activate the subterranean flag on indoor areas would be awesome for those of us who'd like to build surface castles in cold/freezing terrain without our dwarves dying of frostbite.  -[[User:EarthquakeDamage|EarthquakeDamage]] 22:45, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'd like a rock/gem/ore tool. Would be really neat. Especially the ore/gem one. Also, maybe water/magma creation tools if possible?--[[User:Spelguru|Spelguru]] 01:29, 11 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Something similar to the old skills.exe would be great! --[[User:Vanan|Vanan]] 11:44, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::What I'd like is some way to search for a particular tile on the map.  Probably the easiest thing for you to code is to have reveal.exe have an option where it prints the map data to a file in some simple text format (Just a simple list of 'Z,X,Y &amp;quot;tile code&amp;quot;' would be sufficient.  mapping what tiles have what value would be nice, but not necessary.)  I want to answer the question &amp;quot;Is the raw material for the item the possessed dwarf is asking for somewhere on my map, and if so, where?&amp;quot;  --[[User:Warnold|Warnold]] 23:08, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::I would like to request something that teleports items. --[[User:Demosthenes|Demosthenes]] 02:05, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Is it possible for a utility to remove excess stone? (name and amount in command line) --[[User:Jackard|Jackard]] 07:35, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Wild Praise ==&lt;br /&gt;
Thank you so much for your incredible work! Your applications add so much fun to the game! --[[User:Vanan|Vanan]] 13:56, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Astonishing response time for 33e!  --[[User:Geofferic|Geofferic]] 01:04, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== In reply to ==&lt;br /&gt;
Your statement to me on my page, &amp;quot;Don't subject your opinion unto others. (Though I think you were just trying to be funny...) --Rick 03:54, 31 October 2007 (EDT)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course I was. But some people have no real sense of humor. &lt;br /&gt;
&lt;br /&gt;
Also, some people believe they can do things they tell others NOT to do. Your statement is a perfect example of this. You tell me not to subject others to MY opinion, but in doing so you are subjecting me to YOUR opinion. Oh yes, you are one of the VIPs in the DF community, because you wrote a couple utilities. So I suppose I should be humble in your presence, and bow to someone so great. I would do that, but when I bow, I do it facing AWAY from that person, and I drop my trousers at the same time. Still want me to bow to your greatness?&lt;br /&gt;
&lt;br /&gt;
I read other contributions here that voice their opinions the same as I did. I wonder if you said the same thing to all of them as well? Tho since I was able to read the pages they wrote, you clearly did not delete their words as you did mine. And while other entries I made were either deleted or edited, as I expected them to be, since I am not a great wiki writer, you were the only one to send me a somewhat nasty note. &lt;br /&gt;
&lt;br /&gt;
Think whatever you like of me, but at least I was contributing, and trying to give a few smiles along the way. Seems to me tho, that DF is fun, and it's wiki should be too. And, from other pages I read, others feel the same way I do. Maybe you should take a look around at some of their pages, and lighten up yourself a bit? Maybe trade with the elves for a tame blue jay, and drop it down your shorts. If that doesnt get a giggle out of you, maybe you should go join the undead at one of their ruins?&lt;br /&gt;
&lt;br /&gt;
: Wow, way to blow up that up, I was just jesting. I think I'll leave your words here, [[User:Darknight|Darknight]]. --[[User:Rick|Rick]] 19:25, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Oh, and for the record, I did not remove your message, someone else did that. Check the page history. --[[User:Rick|Rick]] 19:29, 17 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== heal.exe bug? ==&lt;br /&gt;
&lt;br /&gt;
Hmm... I've found that heal -hurt doesn't work on fire men, at least in 33b. It sets all their body parts to red, but the fire man just keeps wandering around and scaring my poor witless dwarves. I haven't found a living fire man yet in 33c so I can't check. [[User:Runspotrun|Runspotrun]] 06:59, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Are firemen immune to pain? Hurt just nukes bodyparts, not kills creatures, most creatures who feel pain will die from that, but I guess ones who don't won't. --[[User:Rick|Rick]] 12:08, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Just checked - yes they are. That'd explain it then, ta. [[User:Runspotrun|Runspotrun]] 14:38, 28 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== INI? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone see anything obviously wrong about this? I used various comparisons to come to these values (as well as what the hex fellow posted in the memory hacking section), and editing them as such into the reveal.exe allowed me to get that program to function, but the ini isn't reenabling the executables on its own:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[address]&lt;br /&gt;
DWARF_FORTRESS=0x0089C414 ; correct&lt;br /&gt;
MENU_STATE=0x0124565C ; maybe&lt;br /&gt;
FOCUSED_CREATURE=0x00C39548 ; correct&lt;br /&gt;
CREATURE_VECTOR=0x01420A48 ; correct&lt;br /&gt;
MOUSE_X=0x008FF290 ; pretty sure should be 008FF288&lt;br /&gt;
MOUSE_Y=0x008FF294 ; pretty sure should be 008FF28C&lt;br /&gt;
MOUSE_Z=0x008FF298 ; pretty sure should be 008FF290&lt;br /&gt;
MAP_DATA=0x01462568 ; correct&lt;br /&gt;
MAP_X_COUNT=0x01462580 ; correct&lt;br /&gt;
MAP_Y_COUNT=0x01462584 ; correct&lt;br /&gt;
MAP_Z_COUNT=0x01462588 ; correct&lt;br /&gt;
STARTING_DWARF_COUNT=0x0078A54E ; wrong.  0078A554 (value actually is dword at 0078A555)&lt;br /&gt;
STARTING_POINT_COUNT=0x00789703 ; correct (value actually is word at 0078970A)&lt;br /&gt;
&lt;br /&gt;
[offset]&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260 ; dunno&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660 ; dunno&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000 ; yes&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 ; probably&lt;br /&gt;
CREATURE_X_OFFSET=0x0094 ; probably&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096 ; probably&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098 ; probably&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Qalnor|Qalnor]] 14:05, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I commented the above.  none of the corrections should affect reveal.  I don't know what's going wrong.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 19:53, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: I made a few mistakes when documenting the existing data, which probably threw you guys off. My user page has been updated for 33f. --[[User:Rick|Rick]] 20:41, 16 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Thanks, to both of you. I'll have to go over what I was doing when I get home to try and see where I was going wrong.  [[User:Qalnor|Qalnor]] 15:11, 17 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible adjuststart enhancement ==&lt;br /&gt;
Hi!  Merry culturally-appropriate politically-correct generic holiday!&lt;br /&gt;
&lt;br /&gt;
I have found some interesting addresses that work well with adjuststart.&lt;br /&gt;
&lt;br /&gt;
In .33f, the byte at 0078654B holds a constant that is the upper limit that starting skills can be advanced to.  It is normally 5 (proficient).  If you change it to 15, skills can be advanced to legendary.  If you change it to 20, skills can be advanced to legendary+5.&lt;br /&gt;
&lt;br /&gt;
Also in .33f, there's a pair of bytes at 00786466 and 00786608.  If you set both to 0, then the 10 skills per dwarf limit is removed.&lt;br /&gt;
&lt;br /&gt;
I've found equivalant addresses for all the .33 releases.  They're in the memory hacking subpages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;—Preceding unsigned comment added by [[User:0x517A5D|0x517A5D]] ([[User talk:0x517A5D|talk]]{{!}}[[Special:Contributions/0x517A5D|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Did I not sign that?  Oops.  Well, I was tired.  Thank you, VengefulDonut.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:02, 19 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Very cool, I'll probably add these for the next release then. --[[User:Rick|Rick]] 04:18, 20 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Update of utilities ==&lt;br /&gt;
&lt;br /&gt;
So how much longer do you suppose it might take to transition the utilities to 33f?--[[User:Heliopios|Heliopios]] 13:04, 19 December 2007 (EST)&lt;br /&gt;
:With the .ini method there isnt really a need to rebuild the utilities for 32f. [[User:VengefulDonut|VengefulDonut]] 15:25, 19 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:And how exactly do you use memory.ini?  I've created a new ini file (yes, it's a .ini, not a .ini.txt) and pasted everything under [code] tags for .33f, and lugged it into the dir. with the required executable (heal.exe in this case) but when I run it it still says it was built for .33e. Should I put it somewhere else?  In any case, instructions for use are either inexistent or pretty well hidden here in the wiki.&lt;br /&gt;
:Cheers. [[User:N35t0r|N35t0r]] 21:45, 19 December 2007 (EST)&lt;br /&gt;
::Did you name it &amp;quot;memory.ini&amp;quot;? This worked for me with reveal.exe [[User:VengefulDonut|VengefulDonut]] 01:52, 20 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible INI file syntax change ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest a change to the format of MEMORY.INI.  Instead of the [generic], [address], and [offset] sections (which in my opinion buy you nothing), I would suggest using sections keyed off the PE header timestamp.  (You have previously indicated that you plan to convert to that method anyway.)  So a sample .INI file might look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;; .33e&lt;br /&gt;
[475B7526]&lt;br /&gt;
MENU_STATE=0x01244654&lt;br /&gt;
FOCUSED_CREATURE=0x00C38540&lt;br /&gt;
CREATURE_VECTOR=0x0141FA40&lt;br /&gt;
MOUSE_X=0x008FE288&lt;br /&gt;
MOUSE_Y=0x008FE28C&lt;br /&gt;
MOUSE_Z=0x008FE290&lt;br /&gt;
MAP_DATA=0x01461560&lt;br /&gt;
MAP_X_COUNT=0x01461578&lt;br /&gt;
MAP_Y_COUNT=0x0146157C&lt;br /&gt;
MAP_Z_COUNT=0x01461580&lt;br /&gt;
STARTING_DWARF_COUNT=0x007893C5&lt;br /&gt;
STARTING_POINT_COUNT=0x0078857A&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&lt;br /&gt;
&lt;br /&gt;
; .33f&lt;br /&gt;
[4763710C]&lt;br /&gt;
MENU_STATE=0x0124565C&lt;br /&gt;
FOCUSED_CREATURE=0x00C39548&lt;br /&gt;
CREATURE_VECTOR=0x01420A48&lt;br /&gt;
MOUSE_X=0x008FF288&lt;br /&gt;
MOUSE_Y=0x008FF28C&lt;br /&gt;
MOUSE_Z=0x008FF290&lt;br /&gt;
MAP_DATA=0x01462568&lt;br /&gt;
MAP_X_COUNT=0x01462580&lt;br /&gt;
MAP_Y_COUNT=0x01462584&lt;br /&gt;
MAP_Z_COUNT=0x01462588&lt;br /&gt;
STARTING_DWARF_COUNT=0x0078A555&lt;br /&gt;
STARTING_POINT_COUNT=0x0078970A&lt;br /&gt;
MAP_DATA_DESIGNATION_OFFSET=0x0260&lt;br /&gt;
MAP_DATA_OCCUPANCY_OFFSET=0x660&lt;br /&gt;
CREATURE_NAME_OFFSET=0x000&lt;br /&gt;
CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308&lt;br /&gt;
CREATURE_X_OFFSET=0x0094&lt;br /&gt;
CREATURE_Y_OFFSET=0x0096&lt;br /&gt;
CREATURE_Z_OFFSET=0x0098&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main reason to do this is to allow data for multiple versions to be in the .INI file.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 18:22, 21 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Agreed, will do this. --[[User:Rick|Rick]] 15:28, 22 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== 33g memory.ini ==&lt;br /&gt;
&lt;br /&gt;
0x517A5D looked these up and put them on the 33g memory hacking page, but did not actually put them in here. He copied/pasted from 33f. Mistake? I looked up the dwarf fortress tag and used his values for the ones I could see on the other page he posted (33g memory hacking page) and updated them. It works for reveal, but it's missing FOCUSED_CREATURE and CREATURE_VECTOR because I can't find them.&lt;br /&gt;
--[[User:Paul|Paul]] 15:05, 22 December 2007 (CST)&lt;br /&gt;
:I just cross-referenced those 2 values with the 33f memory location page and updated them. Should work now, though I haven't tested. --[[User:Janus|Janus]] 16:27, 22 December 2007 (EST)&lt;br /&gt;
::The currently listed FOCUSED_CREATURE and CREATURE_VECTOR values don't appear to work. --[[User:Zurai|Zurai]] 22:20, 22 December 2007 (EST)&lt;br /&gt;
:::Hi Zurai.  Do to my blunder, there was a short period where those two values were incorrect.  You probably hit that window.  Check the values in your copy against the ones shown now.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:59, 22 December 2007 (EST)&lt;br /&gt;
::::Heal.exe and warp.exe (only when trying to warp a creature - warp to find the coords of a tile works fine) both give me &amp;quot;An error has occured: please select a unit in 'view units' mode&amp;quot; using FOCUSED_CREATURE=0x00C40540 and CREATURE_VECTOR=0x01427B60, which are the values listed at the time of this writing. I've redownloaded both executables and re-made the ini from scratch, copy-pasting the values from the 33g listing, and it still occurs. Is anyone else having the same issue? Maybe my computer doesn't like heal or warp any more. Reveal works fine, though. --[[User:Zurai|Zurai]] 18:45, 23 December 2007 (EST)&lt;br /&gt;
:::::I found the problem.  It was MENU_STATE.  Yes, anyone else who tried to use these utils would experience the same problem.  I have now edited the .33g memory.ini section again, and verified that warp.exe, heal.exe -hurt, and heal.exe all work.  I'm really, really sorry for the mess up.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 22:39, 23 December 2007 (EST)&lt;br /&gt;
::::::I'm having this pop up with the new memory.ini info for warp.exe: &amp;quot;An error has occured:failed to read block pointer for to block&amp;quot;.  --[[User:Corbine|Corbine]] 03:19, 24 December 2007 (EST)&lt;br /&gt;
:Yes, mistake.  Arrgh.  I must have copied from the wrong editor window.  Thank you both.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 17:08, 22 December 2007 (EST)&lt;br /&gt;
::No worries, and thanks for posting the new memory locations in the first place. I personally was looking forward to that info so I could use reveal.exe to examine potential fortress locations in newly created 33g worlds, so it is much appreciated. --[[User:Janus|Janus]] 18:07, 22 December 2007 (EST)&lt;br /&gt;
::I was all excited when I saw the 33g info up, then went to paste it into my ini and realised the data was the same... I figured you just accidentally pasted the wrong thing in. The only thing I could figure out how to look up was the Dwarf Fortress tag location, so it is appreciated that you looked all the rest up. With the world generation changing, it's nice to have reveal available to search for new sites. [[User:Paul|Paul]] 21:20, 22 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33175</id>
		<title>Utility Talk:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33175"/>
		<updated>2007-12-23T10:26:50Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updated Dwarf Fortress ==&lt;br /&gt;
&lt;br /&gt;
33g&lt;br /&gt;
&lt;br /&gt;
Which means it's time to update those values.  And save the world with the power of a babbling dog! :D&lt;br /&gt;
&lt;br /&gt;
http://img184.imageshack.us/img184/7919/straydognz6.jpg&lt;br /&gt;
&lt;br /&gt;
--[[User:Corbine|Corbine]] 05:26, 23 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33174</id>
		<title>Utility Talk:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33174"/>
		<updated>2007-12-23T07:59:16Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updated Dwarf Fortress ==&lt;br /&gt;
&lt;br /&gt;
33g&lt;br /&gt;
&lt;br /&gt;
Which means it's time to update those values.  And save the world with the power of a babbling dog! :D&lt;br /&gt;
&lt;br /&gt;
http://img184.imageshack.us/img184/7919/straydognz6.jpg&lt;br /&gt;
&lt;br /&gt;
-[[Corbine]]&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33173</id>
		<title>Utility Talk:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33173"/>
		<updated>2007-12-23T07:33:00Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Updated Dwarf Fortress ==&lt;br /&gt;
&lt;br /&gt;
33g&lt;br /&gt;
&lt;br /&gt;
Which means it's time to update those values.  And save the world with the power of a babbling dog! :D&lt;br /&gt;
&lt;br /&gt;
http://img184.imageshack.us/img184/7919/straydognz6.jpg&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33172</id>
		<title>Utility Talk:Dwarf Companion</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Utility_Talk:Dwarf_Companion&amp;diff=33172"/>
		<updated>2007-12-23T07:32:16Z</updated>

		<summary type="html">&lt;p&gt;Corbine: New Dwarf Fortress Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Which means it's time to update those values.  And save the world with the power of a babbling dog! :D&lt;br /&gt;
&lt;br /&gt;
http://img184.imageshack.us/img184/7919/straydognz6.jpg&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corbine&amp;diff=31130</id>
		<title>User:Corbine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corbine&amp;diff=31130"/>
		<updated>2007-12-18T04:34:32Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap here, enjoy.&lt;br /&gt;
&lt;br /&gt;
Reaction_Standard for wud&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[REACTION:WUD_MAKING]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:prepare wud]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SMELTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:1:PLANT:WUDDY]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:WOOD:WUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
in matgloss_plant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[MATGLOSS_PLANT:WUDDY]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[TILE:6][COLOR:1:127:255]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[NAME:wuddy][NAME_PLURAL:wuddies]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[GROWDUR:600][VALUE:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[DRINK:splintery tea:1:127:255]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[DRINKVALUE:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[SEEDNAME:][SEED:66:49:137]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[GENPOWER:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[SPRING][SUMMER][AUTUMN][WINTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[FREQUENCY:100]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[CLUSTERSIZE:5]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[PREFSTRING:engorged stature]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[WET][DRY][BIOME_SUBTERRANEAN_WATER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
matgloss_wood&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[MATGLOSS_WOOD:WUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[NAME:wud][ADJ:wudin]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[TILE:L]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[PREFSTRING:commanding stance]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[WET][DRY]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[BIOME_SUBTERRANEAN_WATER]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[SAPLING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corbine&amp;diff=31129</id>
		<title>User:Corbine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corbine&amp;diff=31129"/>
		<updated>2007-12-11T02:42:45Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap here, enjoy.&lt;br /&gt;
&lt;br /&gt;
Reaction_Standard for wud&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[REACTION:WUD_MAKING]&amp;lt;br /&amp;gt;&lt;br /&gt;
[NAME:prepare wud]&amp;lt;br /&amp;gt;&lt;br /&gt;
[SMELTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
[REAGENT:1:PLANT:NO_SUBTYPE:PLANT:WUDDY]&amp;lt;br /&amp;gt;&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:WOOD:WUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
in matgloss_plant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[MATGLOSS_PLANT:WUDDY]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[TILE:6][COLOR:1:127:255]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[NAME:wuddy][NAME_PLURAL:wuddies]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[GROWDUR:600][VALUE:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[DRINK:splintery tea:1:127:255]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[DRINKVALUE:1]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[SEEDNAME:][SEED:66:49:137]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[GENPOWER:2]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[SPRING][SUMMER][AUTUMN][WINTER]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[FREQUENCY:100]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[CLUSTERSIZE:5]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[PREFSTRING:engorged stature]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[WET][DRY][BIOME_SUBTERRANEAN_WATER]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
matgloss_wood&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[MATGLOSS_WOOD:WUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[NAME:wud][ADJ:wudin]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[TILE:L]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[PREFSTRING:commanding stance]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[WET][DRY]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[BIOME_SUBTERRANEAN_WATER]&amp;lt;br /&amp;gt;&lt;br /&gt;
	[SAPLING]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corbine&amp;diff=31128</id>
		<title>User:Corbine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corbine&amp;diff=31128"/>
		<updated>2007-12-06T07:45:50Z</updated>

		<summary type="html">&lt;p&gt;Corbine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap here, enjoy.&lt;br /&gt;
&lt;br /&gt;
Reaction_Standard for wud&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[REACTION:WUD_MAKING]&lt;br /&gt;
[NAME:prepare wud]&lt;br /&gt;
[SMELTER]&lt;br /&gt;
[REAGENT:1:PLANT:NO_SUBTYPE:PLANT:WUDDY]&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:WOOD:WUD]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
in matgloss_plant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[MATGLOSS_PLANT:WUDDY]&lt;br /&gt;
	[TILE:6][COLOR:1:127:255]&lt;br /&gt;
	[NAME:wuddy][NAME_PLURAL:wuddies]&lt;br /&gt;
	[GROWDUR:600][VALUE:2]&lt;br /&gt;
	[DRINK:splintery tea:1:127:255]&lt;br /&gt;
	[DRINKVALUE:1]&lt;br /&gt;
	[SEEDNAME:][SEED:66:49:137]&lt;br /&gt;
	[GENPOWER:2]&lt;br /&gt;
	[SPRING][SUMMER][AUTUMN][WINTER]&lt;br /&gt;
	[FREQUENCY:100]&lt;br /&gt;
	[CLUSTERSIZE:5]&lt;br /&gt;
	[PREFSTRING:engorged stature]&lt;br /&gt;
	[WET][DRY][BIOME_SUBTERRANEAN_WATER]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
matgloss_wood&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[MATGLOSS_WOOD:WUD]&lt;br /&gt;
	[NAME:wud][ADJ:wudin]&lt;br /&gt;
	[TILE:L]&lt;br /&gt;
	[PREFSTRING:commanding stance]&lt;br /&gt;
	[WET][DRY]&lt;br /&gt;
	[BIOME_SUBTERRANEAN_WATER]&lt;br /&gt;
	[SAPLING]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Corbine&amp;diff=31127</id>
		<title>User:Corbine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Corbine&amp;diff=31127"/>
		<updated>2007-12-06T07:44:22Z</updated>

		<summary type="html">&lt;p&gt;Corbine: New page: Random crap here, enjoy.  Reaction_Standard for wud  [REACTION:WUD_MAKING] [NAME:prepare wud] [SMELTER] [REAGENT:1:PLANT:NO_SUBTYPE:PLANT:WUDDY] [PRODUCT:100:1:WOOD:NO_SUBTYPE:WOOD:WUD]  i...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random crap here, enjoy.&lt;br /&gt;
&lt;br /&gt;
Reaction_Standard for wud&lt;br /&gt;
&lt;br /&gt;
[REACTION:WUD_MAKING]&lt;br /&gt;
[NAME:prepare wud]&lt;br /&gt;
[SMELTER]&lt;br /&gt;
[REAGENT:1:PLANT:NO_SUBTYPE:PLANT:WUDDY]&lt;br /&gt;
[PRODUCT:100:1:WOOD:NO_SUBTYPE:WOOD:WUD]&lt;br /&gt;
&lt;br /&gt;
in matgloss_plant&lt;br /&gt;
&lt;br /&gt;
[MATGLOSS_PLANT:WUDDY]&lt;br /&gt;
	[TILE:6][COLOR:1:127:255]&lt;br /&gt;
	[NAME:wuddy][NAME_PLURAL:wuddies]&lt;br /&gt;
	[GROWDUR:600][VALUE:2]&lt;br /&gt;
	[DRINK:splintery tea:1:127:255]&lt;br /&gt;
	[DRINKVALUE:1]&lt;br /&gt;
	[SEEDNAME:][SEED:66:49:137]&lt;br /&gt;
	[GENPOWER:2]&lt;br /&gt;
	[SPRING][SUMMER][AUTUMN][WINTER]&lt;br /&gt;
	[FREQUENCY:100]&lt;br /&gt;
	[CLUSTERSIZE:5]&lt;br /&gt;
	[PREFSTRING:engorged stature]&lt;br /&gt;
	[WET][DRY][BIOME_SUBTERRANEAN_WATER]&lt;br /&gt;
&lt;br /&gt;
matgloss_wood&lt;br /&gt;
[MATGLOSS_WOOD:WUD]&lt;br /&gt;
	[NAME:wud][ADJ:wudin]&lt;br /&gt;
	[TILE:L]&lt;br /&gt;
	[PREFSTRING:commanding stance]&lt;br /&gt;
	[WET][DRY]&lt;br /&gt;
	[BIOME_SUBTERRANEAN_WATER]&lt;br /&gt;
	[SAPLING]&lt;/div&gt;</summary>
		<author><name>Corbine</name></author>
	</entry>
</feed>