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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cjhammel</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cjhammel"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Cjhammel"/>
	<updated>2026-05-15T04:23:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_rhinoceros&amp;diff=308405</id>
		<title>Giant rhinoceros</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_rhinoceros&amp;diff=308405"/>
		<updated>2025-03-09T12:36:27Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_rhinoceros_sprite.png&lt;br /&gt;
|bone=247-389&lt;br /&gt;
|horn=10-16&lt;br /&gt;
|tooth=1&lt;br /&gt;
|meat=443-694&lt;br /&gt;
|skin=hide&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=22-34&lt;br /&gt;
|kidney=22-34&lt;br /&gt;
|spleen=11-17&lt;br /&gt;
|sweetbread=11-17&lt;br /&gt;
|tripe=22-34&lt;br /&gt;
|liver=22-34&lt;br /&gt;
|intestine=66-102&lt;br /&gt;
|heart=11-17&lt;br /&gt;
|lung=44-68&lt;br /&gt;
|eye=2&lt;br /&gt;
|fat=122-196&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Essentially a [[Giant animal|double-height]] [[rhinoceros]]. Since regular rhinoceroses are already fearsome, needless to say the giant one is a serious foe, being [[list of creatures by adult size|the seventh largest creature in the game]], nearly the size of a fully-grown (thousand-year-old) [[dragon]]. They come in groups of 3-7 individuals, and their children are called ''giant rhinoceros calves''. If these beasts reside in your dwarves' surroundings, the possibility of having giant rhinoceroses [[Creature#Agitation|agitated]] should make you think carefully about the number of trees you cut.&lt;br /&gt;
&lt;br /&gt;
Should you catch one with a [[cage trap]] it can be [[animal trainer|war trained]] to fight for you. Note, however, that they are [[grazer]]s that need immense [[pasture]]s to fill their bellies once they are trained. They can also be butchered for great returns.  Being exotic [[mount]]s, they can sometimes appear in [[elf|elven]] [[siege]]s. This is a sign of great [[fun|!fun!]] to come.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant rhinoceroses for their ''horns''.&lt;br /&gt;
[[File:giant_rhinoceros_preview.jpg|thumb|370px|center|You can even paint their horns. They're okay with that!]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_pond_turtle&amp;diff=308404</id>
		<title>Giant pond turtle</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_pond_turtle&amp;diff=308404"/>
		<updated>2025-03-09T12:35:26Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_pond_turtle_sprite.png&lt;br /&gt;
|shell=1&lt;br /&gt;
|bone=18&lt;br /&gt;
|meat=13&lt;br /&gt;
|scale=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|fat=12&lt;br /&gt;
&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant pond turtles''' are much larger versions of [[pond turtle]]s your fisherdwarves gather in large quantities. Like their smaller cousins, giant pond turtles possess [[shell]]s, which they can retract into when threatened. &lt;br /&gt;
&lt;br /&gt;
Due to [[murky pool]]s only being able to spawn [[vermin]], giant pond turtles currently cannot be encountered in any game mode, similarly to the [[giant damselfly]]. Theoretically, giant pond turtles might also serve as [[mount]]s during a [[siege]], however no pool-dwelling civilization exists to ride them into battle.&lt;br /&gt;
&lt;br /&gt;
If giant pond turtles could be encountered, they would be a decent source of [[shell]]s and [[meat]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant pond turtles for their ''shells''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_one-humped_camel&amp;diff=308403</id>
		<title>Giant one-humped camel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_one-humped_camel&amp;diff=308403"/>
		<updated>2025-03-09T12:34:40Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_one_humped_camel_sprite.png&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=46&lt;br /&gt;
|tooth=1&lt;br /&gt;
|meat=82&lt;br /&gt;
|skin=hide&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=4&lt;br /&gt;
|hair=1&lt;br /&gt;
|kidney=4&lt;br /&gt;
|spleen=2&lt;br /&gt;
|sweetbread=2&lt;br /&gt;
|tripe=4&lt;br /&gt;
|liver=4&lt;br /&gt;
|intestines=14&lt;br /&gt;
|heart=2&lt;br /&gt;
|lung=8&lt;br /&gt;
|eye=2&lt;br /&gt;
|fat=42&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant one-humped camels''' are massive counterparts of the common [[one-humped camel]] who inhabit [[savage]] [[desert]]s, spawning in groups of 3 to 7 individuals. They are 8 times bigger than their normal versions and about 67 times heavier than a [[dwarf]], making them one of the largest herbivores in savage environments. Despite this great size, however, they are benign and will normally flee from dwarves rather than fight them. Watch out for the rare case of them being enraged in combat, however, as it may lead to your hunters being quickly trampled to death, and particularly make sure not to [[Creature#Agitation|agitate]] your embark's giant camels.&lt;br /&gt;
&lt;br /&gt;
Giant one-humped camels can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into [[pet]]s, possessing identical pet value to a normal camel. Because of their immense size, they require a very large [[pasture]] to survive, but also grant a spectacular amount of returns when [[butcher]]ed, and like normal one-humped camels, their females can be [[milk]]ed, which can be used for [[cook]]ing or to produce [[cheese]]. Note, however, that giant camel milk is identical to normal-sized camel milk in every aspect. They are exotic mounts, and so may be used by [[Elf|elves]] during [[siege]]s.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant one-humped camels for their ''hump''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Screw_press.png&amp;diff=308402</id>
		<title>File:Screw press.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Screw_press.png&amp;diff=308402"/>
		<updated>2025-03-09T12:32:55Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Changed name to work with DF2022 workshop template.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free Dwarf Fortress Screenshot}}&lt;br /&gt;
[[Category:Building icons]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Duke&amp;diff=306301</id>
		<title>Duke</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Duke&amp;diff=306301"/>
		<updated>2025-01-17T11:19:26Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: remove migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble=Duke&lt;br /&gt;
| quarters=Grand Bedroom&lt;br /&gt;
| dining=Grand Dining Room&lt;br /&gt;
| office=Opulent Throne Room&lt;br /&gt;
| tomb=Grand Mausoleum&lt;br /&gt;
| chests=5&lt;br /&gt;
| cabinets=3&lt;br /&gt;
| racks=3&lt;br /&gt;
| stands=3&lt;br /&gt;
| mandates=3&lt;br /&gt;
| demands=5&lt;br /&gt;
| arrival=&lt;br /&gt;
* 20 Population&lt;br /&gt;
* 300 000☼ Produced [[wealth]]&lt;br /&gt;
* 30 000☼ Exported [[wealth]]&lt;br /&gt;
| function=&lt;br /&gt;
* Promote [[fortress]] to Duchy capital&lt;br /&gt;
* Appoints a [[Champion]]&lt;br /&gt;
}}{{av}}&lt;br /&gt;
The '''Duke''' (or Duchess) is the next step up from a [[Count]].  Your county becomes a duchy after satisfying certain requirements and meeting with the [[liaison]]; once the liaison leaves the map, your [[Count]] will be promoted. As with the upgrade to a County, this is automatic and cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&amp;lt;!-- Reference: Duke Nukem video game series --&amp;gt;&lt;br /&gt;
Dukes are aggressive military commanders, but not fond of taking casualties; if a goblin siege or a megabeast shows up, they'll be happiest if you skip dwarf-to-dwarf combat and [[Megaproject|nuke 'em]]. Keep them well supplied with chewing gum, and far away from your fort's donkeys.&lt;br /&gt;
&lt;br /&gt;
{{gamedata|	[POSITION:DUKE]&lt;br /&gt;
		[NAME_MALE:duke:dukes]&lt;br /&gt;
		[NAME_FEMALE:duchess:duchesses]&lt;br /&gt;
		[SPOUSE_MALE:duke consort:dukes consort]&lt;br /&gt;
		[SPOUSE_FEMALE:duchess consort:duchesses consort]&lt;br /&gt;
		[NUMBER:AS_NEEDED]&lt;br /&gt;
		[LAND_HOLDER:3]&lt;br /&gt;
		[LAND_NAME:a duchy]&lt;br /&gt;
		[RESPONSIBILITY:LAW_MAKING]&lt;br /&gt;
		[RESPONSIBILITY:RECEIVE_DIPLOMATS]&lt;br /&gt;
		[SUCCESSION:BY_HEIR]&lt;br /&gt;
		[APPOINTED_BY:MONARCH]&lt;br /&gt;
		[PRECEDENCE:20]&lt;br /&gt;
		[SPECIAL_BURIAL]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION]&lt;br /&gt;
		[MENIAL_WORK_EXEMPTION_SPOUSE]&lt;br /&gt;
		[SLEEP_PRETENSION]&lt;br /&gt;
		[PUNISHMENT_EXEMPTION]&lt;br /&gt;
		[FLASHES]&lt;br /&gt;
		[BRAG_ON_KILL]&lt;br /&gt;
		[CHAT_WORTHY]&lt;br /&gt;
		[DO_NOT_CULL]&lt;br /&gt;
		[KILL_QUEST]&lt;br /&gt;
		[COLOR:5:0:0]&lt;br /&gt;
		[ACCOUNT_EXEMPT]&lt;br /&gt;
		[DUTY_BOUND]&lt;br /&gt;
		[DEMAND_MAX:5]&lt;br /&gt;
		[MANDATE_MAX:3]&lt;br /&gt;
		[REQUIRED_BOXES:5]&lt;br /&gt;
		[REQUIRED_CABINETS:3]&lt;br /&gt;
		[REQUIRED_RACKS:3]&lt;br /&gt;
		[REQUIRED_STANDS:3]&lt;br /&gt;
		[REQUIRED_OFFICE:2500]&lt;br /&gt;
		[REQUIRED_BEDROOM:2500]&lt;br /&gt;
		[REQUIRED_DINING:2500]&lt;br /&gt;
		[REQUIRED_TOMB:2500]}}&lt;br /&gt;
{{nobles}}&lt;br /&gt;
{{Category|Aristocrats}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Elite&amp;diff=305780</id>
		<title>Elite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Elite&amp;diff=305780"/>
		<updated>2025-01-07T16:11:27Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed Migrated Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any military dwarf that is sufficiently [[skill]]ed with a [[weapon]] will become '''elite'''. Any dwarf that has attained Great or higher skill with a weapon will become elite with that weapon. Elite dwarves are a blessing; in addition to being great fighters, they will no longer complain about long patrol duty, instead relishing opportunities to train and fight. They will function like permanent soldiers as opposed to your militia, and so long as they are assigned to a [[squad]], will either follow orders, or go to individual training (only rarely will they perform their jobs).&lt;br /&gt;
{{Category|Military}}&lt;br /&gt;
[[ru:Elite]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_porcupine&amp;diff=305779</id>
		<title>Giant porcupine</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_porcupine&amp;diff=305779"/>
		<updated>2025-01-07T16:09:17Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Remove Migrated Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_porcupine_sprite.png&lt;br /&gt;
|bone=18&lt;br /&gt;
|tooth=2-4&lt;br /&gt;
|meat=13&lt;br /&gt;
|skin=hide&lt;br /&gt;
|fat=12&lt;br /&gt;
|hair=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|cartilage=1&lt;br /&gt;
|spine=1&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_puffin&amp;diff=305673</id>
		<title>Giant puffin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_puffin&amp;diff=305673"/>
		<updated>2024-12-31T14:34:48Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_puffin_sprite.png&lt;br /&gt;
|bone=24-26&lt;br /&gt;
|meat=17-19&lt;br /&gt;
|fat=11-13&lt;br /&gt;
|skin=hide&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|feather=1&lt;br /&gt;
|gizzard=1&lt;br /&gt;
|kidney=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant puffins''' are much larger than their [[puffin|smaller relatives]] (273.67 times larger, in fact), and produce [[meat]] and other edible products.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_olm&amp;diff=305061</id>
		<title>Giant olm</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_olm&amp;diff=305061"/>
		<updated>2024-12-05T18:15:49Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Remove Migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_olm_sprites.png&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=17-18&lt;br /&gt;
|meat=14-15&lt;br /&gt;
|fat=13&lt;br /&gt;
|skull=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|intestine=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant olms''' are much larger cousins of the common [[olm]] who can be commonly found at the first and second layers of the [[caverns]], where they prowl one at a time. These [[creature]]s are over three times heavier than [[Dwarf|dwarves]] and are one of the biggest banes of your [[Fisherdwarf|fisherdwarves]], emerging from the [[water]] and attacking anything smaller than themselves. Giant olms are aggressive and may deal great damage, if not outright kill unarmed civilians, and if they attack near the edge of the water, expect your dwarves to stupidly dodge into it and drown to death. They may also be seen being [[Mount|ridden]] by [[goblin]]s during [[siege]]s, where they will gleefully swim over any [[moat]] you are using as a defense - whether their riders survive the trek is another story.&lt;br /&gt;
&lt;br /&gt;
Giant olms are Level 1 [[building destroyer]]s and will trample [[furniture]] in their path, including [[door]]s. Because they seek buildings to destroy, they can be easily lured into [[trap]]s. If captured in [[cage]]s, they can either be [[butcher]]ed for a good amount of returns or [[Animal trainer|trained]] into valuable [[pet]]s. Products made from giant olms are [[Item value|worth]] 4 times more than those made from common domestic animals. Unlike olms in real life, giant olms do not lay eggs.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant olms for their ''gills''.&lt;br /&gt;
&lt;br /&gt;
[[File:giant_olm.jpg|thumb|340px|center|Not comfortable to ride on.&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''Art by Michael Brissie''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Glasseye&amp;diff=303689</id>
		<title>Glasseye</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Glasseye&amp;diff=303689"/>
		<updated>2024-10-03T12:54:45Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed Migrated Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{verminlookup/0&lt;br /&gt;
|image=glasseye_sprite.png&lt;br /&gt;
|wiki=Heteropriacanthus_cruentatus}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Glasseyes''' are a type of aquatic [[vermin]] found in [[tropical]] [[ocean]]s year-round, and are a ready source of [[food]] when [[fish cleaning|cleaned]] at a [[fishery]].&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] glasseyes for their ''coloration''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Vermin-Glasseye.jpg|thumb|center|300px|Admired for its ''coloration''.]]&lt;br /&gt;
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{{Vermin}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_skunk&amp;diff=303688</id>
		<title>Giant skunk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_skunk&amp;diff=303688"/>
		<updated>2024-10-03T12:53:35Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed migrated tag&lt;/p&gt;
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|image=giant_skunk_sprite.png&lt;br /&gt;
|bone=18&lt;br /&gt;
|tooth=0-2&lt;br /&gt;
|meat=13&lt;br /&gt;
|skin=hide&lt;br /&gt;
|fat=12&lt;br /&gt;
|hair=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|cartilage=1&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
The '''giant skunk''' is one of the lesser giant creatures. They're not rare and a totally untrained dwarf can usually kill one with a [[crossbow]] and some wooden [[bolt]]s.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_octopus&amp;diff=303687</id>
		<title>Giant octopus</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_octopus&amp;diff=303687"/>
		<updated>2024-10-03T12:52:34Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed migrated tag&lt;/p&gt;
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{{Creaturelookup/0&lt;br /&gt;
|image=giant_octopus_sprite.png&lt;br /&gt;
|brain=1&lt;br /&gt;
|skin=[[Raw hide]] and [[chitin]]&lt;br /&gt;
|meat=12-13&lt;br /&gt;
|fat=10&lt;br /&gt;
|eye=2&lt;br /&gt;
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'''Giant octopuses''' inherit the abilities of [[octopus]]es, including their ability to squirt ink.&lt;br /&gt;
&lt;br /&gt;
Giant octopuses can act as a replacement shark in moats. They have the advantage of having multiple arms, and are therefore less likely to be hit in a vital area.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Recipe for moat: 1 or more [[octopus]]/[[shark]]/[[crocodile]]/[[alligator]] added into a bowl (moat). Fill with water (7/7 for optimal conditions). Add goblins or another topping (victim) of your choice and whisk (mutilate).&lt;br /&gt;
&lt;br /&gt;
[[File:giant_octopus.jpg|thumb|260px|center]]&lt;br /&gt;
&lt;br /&gt;
==In real life==&lt;br /&gt;
This sea monster is also known as the [[Wikipedia:kraken|kraken]]. It regularly attacks ships (possibly one reason why dwarves never build ships). In some legends, sailors evade this terrifying monster by digging deep underground to an island rather than face the perils of the sea.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_leech&amp;diff=303670</id>
		<title>Giant leech</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_leech&amp;diff=303670"/>
		<updated>2024-09-30T17:50:14Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Remove Migrated Tag&lt;/p&gt;
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|meat=6&lt;br /&gt;
|skin=hide&lt;br /&gt;
|brain=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1-2&lt;br /&gt;
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'''Giant leeches''' are super-sized versions of the common [[leech]] who inhabit [[savage]] [[pool]]s and [[lake]]s. While their original counterparts are just [[vermin]], these [[creature]]s are over 3 times larger than a [[dwarf]]. They spawn individually and are not particularly aggressive, but are not benign and will attack other creatures (including dwarves) who provoke them, potentially killing them. However, due to their lack of [[bone]]s, they are fairly vulnerable to damage and can be killed rather easily. Being bitten by a giant leech may cause it to suck some [[blood]] out of the victim.&lt;br /&gt;
&lt;br /&gt;
Giant leeches can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into [[pet]]s, possessing the standard giant creature pet value. They are born adults and cannot be permanently tamed. Due to their lack of limbs, they produce very few products when [[butcher]]ed, making them a subpar choice for a [[meat industry]] despite being born instantly fully-sized. They are exotic [[mount]]s and may be witnessed being ridden by [[Elf|elves]] during [[siege]]s.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant leeches for their ''feeding habits''.&lt;br /&gt;
[[File:giant_leech_preview.png|thumb|300px|center|'''Good news:''' It doesn't want blood.&amp;lt;br&amp;gt;'''Bad news:''' It wants more than that...]]&lt;br /&gt;
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{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Design_strategies&amp;diff=303463</id>
		<title>Design strategies</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Design_strategies&amp;diff=303463"/>
		<updated>2024-09-12T13:37:59Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Updated quality&lt;/p&gt;
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{{av}}&lt;br /&gt;
&lt;br /&gt;
There are at least three basic factors to consider when designing your fort.&lt;br /&gt;
* '''Security:''' Every fort needs some basic [[Security design|security]] measures, otherwise you won't survive the first serious [[kobold]] attack, much less a full-blown [[Siege|goblin siege]].&lt;br /&gt;
* '''Efficiency:''' Whether hauling rocks, making a booze run, or just checking the contents of a cabinet, dwarves do a lot of walking.  A good fortress layout -- especially the proper placement of workshops and stockpiles -- can significantly reduce the time your dwarves spend walking.&lt;br /&gt;
* '''Aesthetics:''' Hey, everybody wants a fortress that looks good.&lt;br /&gt;
&lt;br /&gt;
In addition to the considerations above, it's also important to remember that long-term design strategies can easily be disrupted by the discovery of underground terrain features.  Don't plan ''too'' far ahead, as you might need to adapt to unforeseen obstacles.&lt;br /&gt;
&lt;br /&gt;
Also, there are several [[Main:Blueprint Library|design idioms]] of common usage like [[pump stack]]s and [[water reactor]]s.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Everyone will have their own preferences regarding fortress defense and how to deal with undead, wildlife, hostiles and goblin invaders.  Regardless of specifics, it's important to have a plan for dealing with the several different types of inevitable attacks.  A few security tips are given below.&lt;br /&gt;
&lt;br /&gt;
The single most important thing to remember is that in an emergency, your dwarves will be too panicked to react to orders.  Prepare for every type of threat (both military and engineering, in the form of floods or other [[Fun]]) ''before'' it finds you, or it will be too late. &lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
[[File:DFwikiWallBlockingEntrance.png|thumb|right|A steel wall blocking a corridor]]&lt;br /&gt;
[[Wall]]s are, by far and away, the single most powerful tool you have to combat enemies. Walls are currently invincible against any known force but the mighty dwarven [[pick]]. Putting a wall between your vulnerable and valuable civilians (and the others, too, why not?) and the things trying to kill them is the highest priority you have.  &lt;br /&gt;
&lt;br /&gt;
Building walls can take time and micromanagement, but building a maze (and stuffing it with traps) is a good way to slow invaders down, especially if you get forewarning from scouts.  The longer invaders take to reach you, the more time you have to get your militia in place.  However, since the advent of [[climb]]ing, keep in mind that just having 1-z-level walls are not enough. Place [[fortifications]] at the tops to stop climbers.&lt;br /&gt;
&lt;br /&gt;
Digging ditches/[[moat]]s, then removing the ramps can also be useful as a faster method of creating impassable terrain for non-fliers, which have the added advantage of allowing [[Crossbowman|marksdwarves]] to shoot over them.  Easier still is just using the &amp;quot;natural walls&amp;quot; of a hill, and removing all the ramps on one side or the other of the hill while building walls between the gaps.  Climbing, however, makes this not enough for all circumstances.  Either carve or build unclimbable [[fortifications]], or else dig another z-level down, and then dig two tiles under the rim of your platform to create an overhang that is impossible to climb. &lt;br /&gt;
&lt;br /&gt;
Excavating fortresses by digging them out naturally creates walls, and makes for easy defenses, since it is far easier to designate for digging than to build a wall.  Enclosed caves are also proof against flying monsters.  At first, you might simply dig into a wall and put up a door, but consider making a large, extended underground tunnel, or preferably several tunnels, all of which can be locked down, and then walling over your initial entrance so that you can force enemies to approach your fort on your terms, and at a time and place of your choosing.  If defenses in one tunnel don't work, lock it down, and leave a different one open, so that they have to run back through your killzone to try approaching a different one.&lt;br /&gt;
&lt;br /&gt;
===Lockdown===&lt;br /&gt;
Have a way to lock down your fortress.  In the event of an attack by hostiles you can't handle, you need a way to lock them out.  This can buy you some time while your dwarves prepare their defenses.&lt;br /&gt;
&lt;br /&gt;
For small forts, this could be as simple as placing [[door]]s at all the entrances to your fort.  Doors can be locked instantly in an emergency. Don't rely on doors alone for security, though, as you'll eventually encounter enemies that can [[Building destroyer|break down doors]] and [[Thief|pick locks]].&lt;br /&gt;
&lt;br /&gt;
Doors are important even within your fortress.  [[Tantrum]]ing dwarves are the bane of every established fort.  Having a way to segregate your dwarves so that they don't run into a dwarf on a rampage can save whole forts, much less individual lives.  Doors can also stop flooding, and act as bulkheads that isolate breaches if you accidentally flood your fort. Having secondary hallways to route around problem areas is also a sound strategy for making doubly sure your fortress can survive a breach of defenses.  If everything in your fort must travel through a single hallway or central staircase, anything that reaches that point can almost be guaranteed to kill your fort.&lt;br /&gt;
&lt;br /&gt;
[[File:DFwikiBridgeAndLever.png|thumb|right|A bridge, and a lever connected to it]]&lt;br /&gt;
&lt;br /&gt;
For more security, place [[Bridge|drawbridges]] at all the entrances.  You don't need a moat; the bridge itself is sufficient since it functions as a wall when raised.  Just be sure to connect it to a [[lever]] that your dwarves can access quickly ''and safely'' in an emergency.  Unfortunately, even drawbridges can be rendered inoperable in rare circumstances....&lt;br /&gt;
&lt;br /&gt;
To have a dwarf ready to pull a lever in case of an ambush it's best to place them near the meeting hall. You can also make dedicated leverdwarves by turning off all their labors and assigning the levers to them. [[Vampires]] and [[necromancer]]s are very good for this job, as they do not require sleep, however their [[mood]] may be a problem because they will not drink anything. To avoid this, make sure you have a tavern keeper to give them alcohol.&lt;br /&gt;
&lt;br /&gt;
Finally, don't forget about attackers from above and below!  &lt;br /&gt;
Flying attackers might use skylights to bypass your doors and drawbridges. [[Farming|Farms]], even &amp;quot;aboveground&amp;quot; farms, can be placed underground with exploits, but some of the best [[tree]]s grow aboveground.  Use drawbridges on even the walled-in exits to the surface in case of [[giant kea]]s or [[roc]]s. &lt;br /&gt;
&lt;br /&gt;
Swimming beasts might crawl up through your [[well]].  It is best to use water from sources that are completely walled off from the outside world, like a [[reservoir]] fed by an [[aquifer]]. You can also use a [[screw pump]] pulling through a floor [[grate]] to prevent hostiles (and [[building destroyer]]s) from swimming into your fortress.  (The same holds doubly true for magma cisterns.)&lt;br /&gt;
&lt;br /&gt;
Creating multiple entrances that can be locked down can force an invasion to stop in its tracks, reverse course, and march all the way around the map to get access to your fort.  Repeatedly yanking the drawbridge up, forcing them to go back to a different entrance, and letting that drawbridge back down while pulling up the one the assault was going for then can keep an invasion in limbo for a very long time, giving sleeping or drinking milita dwarves a chance to get their act together, or to let a repeater spike [[trap]] murder everything on the 12th pass.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
Ambushes and thieves can sneak up on your fortress.  A party of goblin archers might sneak past your main gate before being spotted, or a kobold could make off with your masterpiece crafts when nobody is looking.  The way to avoid these unfortunate events is to use scouts / lookouts.&lt;br /&gt;
&lt;br /&gt;
For small forts, effective scouting could be as simple as [[Restraint|tying]] a [[Dog|war dog]] (or even a donkey) up near the entrance of your fort.  In the event of an ambush the animal will spot the attackers (shortly before dying).  If your scouts are far enough from your main gate then you ought to have enough warning to lock down the fort, activate the militia, etc.&lt;br /&gt;
&lt;br /&gt;
For more established forts, placing any sort of non-eating domestic animal in a 1-tile pasture on top of a grate that allows it to look downwards, or behind windows from a single z-level above the hallways protects your stalwart watch-geese so that you don't have to keep sending out more replacement dogs.  Save the good war animals for a &amp;quot;Doberman Bomb&amp;quot; (cage linked to a release lever) that unleashes dozens of animals on invaders at once, rather than letting the invaders murder your dogs one at a time.&lt;br /&gt;
&lt;br /&gt;
===Caravan security===&lt;br /&gt;
Is your trade depot going to be inside or outside your main line of defenses?  This is another factor to consider when designing your fort.  Although you don't have to protect the traders, their [[civilization]]s might hold your fortress responsible for any casualties.&lt;br /&gt;
&lt;br /&gt;
Consider that merchants may go [[insane]] if kept in place, or if they get affected with a [[syndrome]], so it is possibly best to have a means of segregating the rest of your fort from the trade depot, like a drawbridge-wall.  At the same time, you need to load goods into and out of the depot quickly, so it should be near major stockpiles and where your haulers usually spend their time.&lt;br /&gt;
&lt;br /&gt;
A [[caravan]] needs a 3-tile-wide entrance (preferably a [[road]] where you aren't placing traps to prevent a [[tree]] from growing in the path) so they tend to complicate defenses.  Consider using a retractable drawbridge to allow/disallow certain entrance and exit routes from your fort.  An &amp;quot;elevated highway&amp;quot; exit from your fortress that is only accessible after throwing a switch leaves an exit that allows merchants to leave in safety if a siege happens while they are trading, but entrance paths need to be kept clear, regardless.  [[Siege]]s and [[ambush]]es only start from map edges that can path to your dining hall, while a caravan starts from areas that path to a valid trade depot.  If you use drawbridges to cut off access to your fort from the trade depot until after the caravan passes (and you raise) a drawbridge that cuts off outsider access to the trade depot, and you then let down a drawbridge to an elevated walkway that normally grants access to nothing, you can generally ensure no [[ambush]] will follow your trading partners in.  (Although the degree of engineering may force you to wait several years...)&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
[[File:DFwikiCorridorWithTraps.png|thumb|right|A serrated disc trap]]&lt;br /&gt;
[[Trap]]s are a great way to protect your fort from small groups of attackers.  When designing your fort, think about where you want to place traps.  Choke points at major entrances (including entrances to the [[caverns]]) make good trap locations. However, be warned that some enemies are immune to traps....&lt;br /&gt;
&lt;br /&gt;
Spikes/spear traps set to levers you order dwarves to repeatedly pull or attach to a repeater are capable of hurting creatures that can avoid traps, but require great stretches of killzone to operate effectively.  &lt;br /&gt;
&lt;br /&gt;
Deliberately-induced [[Cave-in|cave-ins]], such as by linking a [[support|pillar]] to a lever, and dropping an otherwise unsupported wall, creates deadly dust that can knock even trap-immune creatures unconscious, which renders them vulnerable to ordinary traps.  Cage a titanic beast, and put it in your zoo for the kids to marvel at!&lt;br /&gt;
&lt;br /&gt;
Advanced dwarven techniques include methods of flooding and draining killzones with dangerous fluids like [[water]] or [[magma]], or both to [[obsidian]]-cast the problem, which is guaranteed to kill any physical threat in existence.  Other methods include controlled fires (often caused by controlled magma release).  These, however, are potentially very [[Fun]] tools, so be sure you understand what you are dealing with before you set yourself to it.  (Or just make it a learning experience when you mess up an early fort.  Hey, Fun IS fun, after all!)&lt;br /&gt;
&lt;br /&gt;
===Staging area===&lt;br /&gt;
Many players like to design their forts with a militia staging area at the main entrance.  Usually this includes placing [[fortification]]s (possibly in archer towers), ammunition stockpiles, and cover for your melee dwarves to protect them from approaching archers.&lt;br /&gt;
&lt;br /&gt;
If you want to rely on marksdwarves, consider fortress entrance designs that favor their method of attack.  Make the only entrance a snaking series of bridges that force invaders to zig-zag in front of your marksdwarves.  If that doesn't provide enough time to kill them all, stack several floors of snaking bridges, and let your marksdwarves simply climb a couple stairs to get to the next killzone between rounds.  If you rely heavily on marksdwarves, remember that sieges can also contain elite archers that fire through fortifications.  Prepare a 1-tile-wide drawbridge &amp;quot;shutter&amp;quot; that can block sight in front of the fortifications to protect vulnerable marksdwarves or allow for recovery of the wounded if you want to try out-shooting an elite archer.  &lt;br /&gt;
&lt;br /&gt;
Some players also like to place a [[Barracks|training barracks]] near the entrance to the fort so that the militia can quickly respond to attackers. Putting it outside is even better as it also prevents cave adaption on your soldiers which can give you an edge in a siege, as more serious cases of cave adaptation severely cut the speed of the affected dwarf. If you don't let your military dwarves outside that often, let them fight in the shade; Make your staging area underground, and just wait for the siege to roll into your staging area, instead.&lt;br /&gt;
&lt;br /&gt;
Staging areas can also come with some extra help - a cage filled with every random potentially dangerous creature you don't need pastured can, when released, provide a massive (and potentially hilarious) distraction.  Even a barrage of 40 kittens can bog down invaders enough that a lone swordsdwarf can fight enemies one-by-one.&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
&lt;br /&gt;
Although many actions in the game take time, and skill levels significantly reduce the time the actual crafting of items or resource gathering takes, by and large, the OVERWHELMING majority of wasted productivity comes from dwarves having to march great distances to reach a raw material for their crafting needs.  Even worse, if they get thirsty while hunting down that stray boulder at the bottom floor of the mines, they'll go all the way back up for their drink, and have to take the trek back down again, later.  As such, efficiency is all about shortening the trips your craftsdwarves must take as much as possible. &lt;br /&gt;
&lt;br /&gt;
Proper placement of [[stockpile]]s is key.  Almost every workshop job needs raw materials.  Is your [[still]] near some empty barrels and plants?  Does your mason have easy access to stone?  A smelter must have quick access to both ore and fuel.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, each workshop should have at least a 3x3 stockpile area associated with it.  Some workshops will need more if multiple raw ingredients are needed. [[Workshop design]] is a science in of itself but one efficient arrangement is to place output stockpiles directly above or below your workshops and connect them with stairs. Another common design is to carve out a 5x5 room and place the 3x3 workshop in the center, leaving 16 surrounding tiles for input storage.&lt;br /&gt;
&lt;br /&gt;
When utilizing a large storage stockpile, for food or wood for example, the optimal approach is to place a small stockpile next to the workshop and have the small stockpile [[Stockpile#Take_from_a_stockpile/workshop|take]] from the large stockpile.&lt;br /&gt;
&lt;br /&gt;
There are a few other things to consider for basic fortress efficiency:&lt;br /&gt;
* Major hallways should be at least two tiles wide, preferably three tiles.  Otherwise your dwarves will be constantly running into each other causing productivity and possible [[Maximizing_framerate#Fortress_Design|framerate]] to be slowed.&lt;br /&gt;
* To reduce the amount of time that your dwarves spend walking, common areas should be placed near the center of your fort.  Dwarves drink frequently.  It's a good idea to store your booze in a centralized location, and to designate a [[meeting hall]] in a similarly centralized place.&lt;br /&gt;
* An efficient fortress must make good use of all three dimensions.  A dwarf climbs or descends one [[z-level]] in the same time it takes to move one step horizontally.  For example, when you need to build more bedrooms it can be a lot more efficient to dig down one level than to place the new rooms 20 tiles farther from the center of your fortress. &lt;br /&gt;
* Moving one step diagonally takes about 1.4 times as long as moving one step orthogonally.  This matches the real world, where Pythagoras tells us that it should take √2 (about 1.414) times as long.  You can optimize floor plans for [[pathfinding]] by adopting more circular shapes into your design.&lt;br /&gt;
* Similarly, since vertical Z-movement is cheap, the more spherical your fortress is in shape, the less walking there is, overall.  Placing workshops side-by-side on a single floor means each additional workshop requires a dwarf move at least 3 more tiles (and if there is a wall or space, 4 or 5 tiles) to reach their destination, and they will be frequently running back and forth between stockpile and workshop.  Vertical stacking means a dwarf only moves 1 tile. &lt;br /&gt;
* With [[burrow]]s, it is possible to keep some dwarves working in a specific area, so that they never try to take a task half-way across the map, or haul items a long distance through high-volume corridors.  For example, you might keep your furnace operators and your weaponsmiths hard at work in their smelters and forges by designating a burrow for them.  Make sure you understand burrows before attempting this - if there is no source of food or drink in the burrows a dwarf is restricted to, you may run into some [[tantrum|problems]]. (This means possibly making additional dining rooms just for these dwarves.)  Also make sure the dwarves' quarters (or at least a dormitory) are inside the burrow.&lt;br /&gt;
* A more advanced technique is to segregate your fortress by raw material, and have separate &amp;quot;wings&amp;quot; or &amp;quot;nodes&amp;quot; of the fortress for different types of material.  All woodworking workshops, for example, are connected to a vertical shaft dug down from a stockpile near the front gate that takes in lumber from outside, where craftsdwarves only need to travel 3 tiles horizontally to the stairs, 1-4 z-levels up the stairs, and a tile to the side to reach their lumber supply.  Since most industry takes only one general type of raw material (wood, stone, metal/ore, gem, food, cloth,) you can easily segregate by raw material.  Put &amp;quot;finished product&amp;quot; stockpiles on a separate floor, as well.  &lt;br /&gt;
* Place your residential sectors (housing, food, and drink) as close to the workplace as possible.  Dwarves waste most of their non-working time just walking to the drink supply. Make that as short as possible.  Don't be afraid to make secondary alcohol stockpiles, and you can actually put residences for craftsdwarves right under the stack of workshops. Legendary dining halls are tougher to make in droves, but not so tough you can't do it with an established fort.&lt;br /&gt;
* [[Block]]s can substitute for raw rock for construction purposes, but are much lighter. If you are digging in a depth of 100z and need many rocks for building structures at the surface, you should set up a rock storage and a mason´s workshop at 100z to permanently make blocks, and use the blocks for the construction. This is a full-time job for one mason, but the speed of the construction dwarves is increased a lot.&lt;br /&gt;
&lt;br /&gt;
==Aesthetics==&lt;br /&gt;
[[File:DFwikiSymmetry.png|thumb|220px|two symmetrical rooms]]&lt;br /&gt;
Aesthetics are completely subjective, of course, but it's still something you may want to consider when designing your fort.&lt;br /&gt;
* Symmetry is often the ''easiest'' path to visual appeal, but it may be hard to balance with function. Asymmetry can look great but requires more skill to look graceful.&lt;br /&gt;
* Conform to either mostly organic shapes or mostly inorganic shapes. A mixture ''probably'' won't look very good.&lt;br /&gt;
* Try digging passages out of [[stone]] rather than [[soil]].  Although digging in stone is slower and messier, stone can eventually be smoothed and engraved, and yields a usable material.  Soil, on the other hand, is ugly and much less dwarfy (although being excessive and paving stone over everything is arguably ''more'' dwarfy).&lt;br /&gt;
* Use stockpile settings to consistently build your furniture and blocks from a single type of material.  Bedrooms tend to look nicer when the furniture is uniform.&lt;br /&gt;
* Alternatively, if you like lots of [[color]] and [[Style_project|variety]], you can use the stockpile and workshop settings to make sure your dwarves use lots of different materials.&lt;br /&gt;
* [[Ramp]]s are generally more aesthetically pleasing than the extremely narrow switchback [[stairs]], but carry a much larger cost in efficiency and ease of construction.&lt;br /&gt;
&lt;br /&gt;
== Further Reading ==&lt;br /&gt;
For an in-depth examination of topics relating to fortress layout, these pages focus on specific aspects, mostly with an eye to improving survivability. Some of these are not directly related to architecture but are useful nonetheless.&lt;br /&gt;
* [[Defense guide]]&lt;br /&gt;
* [[Security design]]&lt;br /&gt;
* [[Trap design]]&lt;br /&gt;
* [[Military design]]&lt;br /&gt;
* [[Stockpile design]]&lt;br /&gt;
* [[Workshop design]]&lt;br /&gt;
* [[Bedroom design]]&lt;br /&gt;
* [[Megaproject]]&lt;br /&gt;
* [[Stupid dwarf trick]]&lt;br /&gt;
* [[Style project]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Design}}&lt;br /&gt;
{{Category|Guides}}&lt;br /&gt;
[[ru:Design strategies]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_mink&amp;diff=302405</id>
		<title>Giant mink</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_mink&amp;diff=302405"/>
		<updated>2024-07-09T12:55:29Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_mink_sprite.png&lt;br /&gt;
|bone=18&lt;br /&gt;
|tooth=0-2&lt;br /&gt;
|meat=13&lt;br /&gt;
|skin=hide&lt;br /&gt;
|fat=12&lt;br /&gt;
|hair=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestines=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|cartilage=1&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant minks''' are ''much'' larger than [[mink]]s - 257 times larger, in fact, according to the [[/raw|raws]], making them slightly larger than a llama when full-grown. Due to this, they are, unlike normal minks, butcherable, and yield fairly decent amount of products. They also reach their maximum size at the age of two years old, just like most domestic livestock mammals. However, unlike those animals, they always give birth to only one kit. Those characteristics make them a decent meat industry animal if a breeding pair is obtained, but inferior to most other giant animal variants. Giant minks are benign, and therefore pose no threat to dwarves and are mostly useless for [[fortress defense]].&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_ibex&amp;diff=302237</id>
		<title>Giant ibex</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_ibex&amp;diff=302237"/>
		<updated>2024-07-02T13:07:39Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: remove migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_ibex_sprite.png&lt;br /&gt;
|bone=16&lt;br /&gt;
|meat=11-13&lt;br /&gt;
|skin=hide&lt;br /&gt;
|horn=2&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|hair=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1-2&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|cartilage=1&lt;br /&gt;
|eye=2&lt;br /&gt;
|fat=8&lt;br /&gt;
|hoof=4&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant ibexes''' are not a direct threat to your fortress, as they won't actively seek out targets and are generally skittish. However, these animals can be quite dangerous to any dwarves foolish enough to [[Creature#Agitation|agitate]] or otherwise antagonize them. They have hooves, horns, and enough mass to cause considerable damage. They can even pose a threat to your militia with heavy blunt and stabbing damage.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_lion_tamarin&amp;diff=302211</id>
		<title>Giant lion tamarin</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_lion_tamarin&amp;diff=302211"/>
		<updated>2024-07-01T15:51:48Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|10:05, 10 Jan 2023 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_lion_tamarin_sprite.png&lt;br /&gt;
|meat=13&lt;br /&gt;
|fat=12&lt;br /&gt;
|skin=hide&lt;br /&gt;
|hair=1&lt;br /&gt;
|bone=18&lt;br /&gt;
|tooth=2&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|cartilage=1&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant lion tamarins''' are much larger [[Creature|cousins]] of the normal [[lion tamarin]] found in [[savage]] [[tropical]] moist broadleaf [[forest]]s. They are solitary and only spawn one at a time. Being 3 times larger than a [[dwarf]], giant lion tamarins are more than a match for a peasant in combat, but they are benign and will only fight if cornered. All giant lion tamarins possess Legendary [[skill]] in [[Climber|climbing]] and are born adults.&lt;br /&gt;
&lt;br /&gt;
Giant lion tamarins possess the standard high pet value of giant creatures, making them valuable [[pet]]s if [[Animal trainer|trained]]. Additionally, they can be used for the [[meat industry]] through hunting or if the player manages to capture a breeding pair, though they are noticeably short-lived animals, only living up to 3 years at most - because they're born fully sized, they should be butchered immediately. They are considered exotic [[mount]]s, so you may encounter [[Elf|elves]] riding them into battle in the event of a [[siege]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant lion tamarins for their ''small size'' and their ''manes''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Master&amp;diff=301588</id>
		<title>Master</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Master&amp;diff=301588"/>
		<updated>2024-05-23T16:08:35Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed Migrated Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
'''Master''' may refer to:&lt;br /&gt;
&lt;br /&gt;
* Master to an apprentice [[Scholar|scholar]], [[Performer|performer]], or [[Necromancer|necromancer]]&lt;br /&gt;
* Master level [[Skill|skill]]&lt;br /&gt;
* Masterful-[[Item quality|quality]] crafted items&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = kôn&lt;br /&gt;
| elvish  = ithera&lt;br /&gt;
| goblin  = âs&lt;br /&gt;
| human   = siñur&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{disambig}}&lt;br /&gt;
[[ru:Master]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_jackal&amp;diff=301587</id>
		<title>Giant jackal</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_jackal&amp;diff=301587"/>
		<updated>2024-05-23T16:07:59Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed Migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_jackal_sprite.png&lt;br /&gt;
|bone=18&lt;br /&gt;
|tooth=2&lt;br /&gt;
|meat=13&lt;br /&gt;
|skin=hide&lt;br /&gt;
|fat=12&lt;br /&gt;
|hair=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestines=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|cartilage=1&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Giant jackals''' are the [[giant animal|giant]] cousin of the [[jackal]], appearing very rarely in [[savage]] tropical [[shrubland]]s, [[grassland]]s and [[savanna]]s, in packs of 1-5 individuals. Giant jackals are more than 20 times the size of normal ones, the size of an [[elk]] or a [[donkey]], and thus a minor threat to your dwarves. Armored militia should be able to take them down with relative ease, though. If you've ever dealt with [[giant dingo]]s, giant jackals are both slightly smaller than these, and come in smaller packs.   &lt;br /&gt;
&lt;br /&gt;
Products made from giant jackal parts are [[Item value|worth]] twice more than those made from common animals.&lt;br /&gt;
&lt;br /&gt;
Giant jackals are exotic [[mount]]s, and may as such appear in [[elf|elven]] [[siege]]s.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant jackals for their ''resourceful nature''.&lt;br /&gt;
[[File:giant_jackal_preview.jpg|thumb|300px|center|Its bark is just as deadly as its bite.]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_orca&amp;diff=301586</id>
		<title>Giant orca</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_orca&amp;diff=301586"/>
		<updated>2024-05-23T16:07:07Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed Migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_orca_sprite.png&lt;br /&gt;
|bone=310-340&lt;br /&gt;
|meat=1240-1370&lt;br /&gt;
|fat=260-300&lt;br /&gt;
|skull=1&lt;br /&gt;
|lung=200-230&lt;br /&gt;
|intestine=325-350&lt;br /&gt;
|spleen=50-60&lt;br /&gt;
|kidney=100-120&lt;br /&gt;
|eye=4&lt;br /&gt;
|brain=100-120&lt;br /&gt;
|heart=50-60&lt;br /&gt;
|liver=105-120&lt;br /&gt;
|tripe=100-120&lt;br /&gt;
|sweetbread=50-60&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Giant orcas''' are [[Giant animal|big]] – [[list of creatures by adult size#end of list|really big]]. Of ''all'' the creatures in ''Dwarf Fortress'', only the [[giant sperm whale]] is larger. A single specimen can feed a fortress for years and keep [[bone carver]]s very busy, but giant orcas appear in groups of 3-'''9'''. If that massive bounty isn't enough to motivate your dwarves to leave dry land, you're in luck: giant orcas are also prone to [[beaching]] themselves on shore, leaving a corpse ripe for [[butcher]]ing. Giant orcas can prove very valuable to any fort on a [[savage]] [[ocean]]. Dwarves in a [[terrifying]] biome should fear them as well – [[zombie]] orcas may crawl up on dry land.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[preference|like]] giant orcas for their ''coloration'' and ''great jumps'', though one imagines that they admire both from quite a distance.&lt;br /&gt;
[[File:giant_orca_preview.jpg|thumb|300px|center|Once accidentally flopped itself onto land and took out three fortresses... in three different biomes... kilometers apart from each other.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Chernyakov Aleksandr''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bedroom_design&amp;diff=298698</id>
		<title>Bedroom design</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bedroom_design&amp;diff=298698"/>
		<updated>2024-03-18T20:36:08Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: updated link to Zones#Quality_and_value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
There are many ways to design the layout of [[bedroom]]s. Simplicity, ease of designating, efficiency, and aesthetics are all important factors in designing dwarven housing. The ability to modify the design to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered.&lt;br /&gt;
&lt;br /&gt;
As to size, all a dwarf needs to sleep is a 1-tile bed, anywhere. However, to be [[Thought|happy]], a dwarf wants their own room with a bed, and a chest and a cabinet to put stuff in.  Dwarves consider it a bonus if the room is enclosed by 4 walls (or 3 and a door) for privacy. If you want to add some other item(s) that a dwarf [[preference|prefers]] to add to their happiness, that would require that much more space - usually no more than a tile or two.  However, some [[noble]]s can get very [[Room#Quality|particular]], and their rooms need to be bigger to meet all their requirements. &lt;br /&gt;
&lt;br /&gt;
The simplest approach resolving dwarven sleeping requirements is to have all your dwarves sleep in a large communal [[dormitory]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds. &lt;br /&gt;
&lt;br /&gt;
Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. For these purposes, nothing holds a candle to the ease, simplicity, and efficiency of [[#The_multiply-overlapping_single_bedroom|overlapping bedrooms]] in a single large, carved-out area. In the current version, the main benefits of individualized rooms are for roleplaying purposes. Historically, room design was further complicated when the [[dwarven economy]] kicked in, and a wide range of &amp;quot;[[Zones#Quality_and_value|room qualities]]&amp;quot; were needed, and poor dwarves were kicked out of over-priced quarters (the dwarven economy is currently disabled). To this end, a number of solutions, some surprisingly elegant, have been produced. &lt;br /&gt;
&lt;br /&gt;
Many of the designs shown here were taken from [http://www.bay12forums.com/smf/index.php?topic=16901.0 this forum post].&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
                         NOTE - EDITORS/CONTRIBUTORS:&lt;br /&gt;
=LEVEL 1= SUBSECTIONS WERE CHOSEN FOR VISIBILITY. THIS PAGE IS FAR TOO BUSY FOR ==LEVEL 2== SUBSECTION HEADERS.&lt;br /&gt;
FOR SPECIFIC EXAMPLES, USE ===LEVEL 3=== &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=Minimalism=&lt;br /&gt;
&lt;br /&gt;
Sometimes, simpler is better... not always, but sometimes...&lt;br /&gt;
&lt;br /&gt;
=== 1x1 bed only, no walls ===&lt;br /&gt;
[[Image:1x1 Bedroom Example.png|60px|right]]&lt;br /&gt;
&lt;br /&gt;
By far the most minimal design is to take a bed, place it anywhere you want, then set it as a 1x1 room. This bed 'room' can be assigned to a dwarf early on, and will at least serve the bare minimum purpose of avoiding unhappy thoughts from the lack of a room. It will not, of course, leave the dwarves with any space to store any possessions at all. However, it requires the absolute minimum work to set up; all you need is existing empty space, preferably with no noise nearby, and a bed to place in it.&lt;br /&gt;
&lt;br /&gt;
Alternatively if you are building compact merely to save space or improve framerate, a 1x1 bedroom on a smoothed, engraved floor can have quite a high room value.&lt;br /&gt;
&lt;br /&gt;
Note that since beds do not block movement and simply having people moving nearby (or even directly ''over'' them) does not produce noise or disrupt sleeping dwarves in any way, you can place these 1x1 rooms in a solid block with no space between them; this makes it easy to smooth and engrave the floor for all of them at once.  With a competent engraver and quality beds, this is often enough to raise the room value to the point where even this minimalist setup will produce happy thoughts; compared to a high-quality bed, the amount that un-engraved walls would add to a room's value is minimal anyway.&lt;br /&gt;
&lt;br /&gt;
=== Communal dormitory ===&lt;br /&gt;
[[Image:dormitory Example.png|60px|right]]&lt;br /&gt;
&lt;br /&gt;
The simplest form of dwarven housing.  Stick a bunch of beds in a room, zone them in a [[dormitory]], and voilà, instant flophouse.  On maps with no [[tree]]s, this is pretty much your only option for sleeping quarters before breaching a cavern or importing large amounts of wood.  (Dwarves will sleep on the floor of the dormitory if no beds are available, which at least keeps them from sleeping in the wilderness.)&lt;br /&gt;
&lt;br /&gt;
This setup only causes a single negative thought (&amp;quot;slept without a proper room recently&amp;quot;), although you miss out the benefit of the happy thoughts generated by personally-owned furniture.  However, as long as you compensate by offering your dwarves high-quality [[food]] and [[alcohol]], an expansive [[dining room]], and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress.  (You may still wish to give [[noble]]s their own rooms, however; they tend to [[mandate|get]] [[demand|upset]] when their [[Noble#Room Requirements Summary|requirements]] are not met)&lt;br /&gt;
&lt;br /&gt;
More than one dormitory can be built in a fortress; if they do not own their own bedroom, dwarves will gravitate to a nearby empty bed when it is time for them to sleep.&lt;br /&gt;
&lt;br /&gt;
Communal dormitories are more appealing now due to the presence of [[vampire]]s among fortress populations, as it increases the likelihood of the offending bloodsucker being caught.&lt;br /&gt;
&lt;br /&gt;
Note that compared to the solid block of 1x1 bedrooms above, the only advantages to a communal dormitory are the ease with which it can be set up and the lower number of beds required (several dwarves can time-share one) - even a 1x1 owned room generates happy thoughts (as opposed to the minor negative one from a dormitory) and takes the exact same space.  Therefore, if unhappy thoughts are a concern and you have enough beds, you should designate them as rooms instead.&lt;br /&gt;
&lt;br /&gt;
=== Plain square design ===&lt;br /&gt;
[[Image:3x3 example.png|180px|right]]&lt;br /&gt;
If it is 2&amp;amp;times;2, 3&amp;amp;times;3 or more, square designs are probably the first choice of many players. Easy to plan, easy to put in place, this kind of design is one of the best when the player values their playing time instead of the overall layout of their fortress. While square designs are easy to reproduce en masse, most are not optimized either for beauty or space efficiency, two aspects that other designs excel at.&lt;br /&gt;
&lt;br /&gt;
=== Line design ===&lt;br /&gt;
[[Image:line_bedroom.png|right|thumb| '''Line design''', laid out (left) and finished (right)]]&lt;br /&gt;
Line designs have the advantage of being very space efficient and very adaptative. From 1&amp;amp;times;1 to 1&amp;amp;times;4 and longer, it can fit almost anywhere, can be upgraded later on as long as you have the space behind your first original line and do not need excessive corridor space for the bedroom access. Simply dig a few lines out of an access tunnel already in use in your fortress and voilà, you have new living quarters. This kind of minimalistic design was particularly useful when the economy kicked in, as it could be adapted in a flash to meet the needs of low-wage citizens.&lt;br /&gt;
&lt;br /&gt;
===Decentralized living===&lt;br /&gt;
In larger fortresses, one of the bigger problems is traffic.  Dwarves have a tendency to all get hungry, thirsty, and tired in waves, and a crowd of 50 of them storming your centralized food stockpiles, one big dining room, and dormitory tunnels can cause a lot of lost time while the hordes shuffle by each other.  A good solution to this is decentralized architecture, incorporating most of the essentials of every day life into numerous smaller areas.  This isn't to suggest that you shouldn't have a legendary dining hall set as a meeting area, capable of holding half your fortress at once.  You definitely should!  But decentralizing from that dining hall relieves a lot of congestion in the halls surrounding the main dining hall, and makes it easier for dwarves just to pass through.&lt;br /&gt;
&lt;br /&gt;
[[image:Living.GIF|right]]&lt;br /&gt;
In this image, the access stairwell (blue fields in the center), spread out in all directions to a public dormitory and dining room for poorer dwarves on the left/right and to 3x3 private rooms on the top/bottom.  The design allows for two small stockpiles of food (gray fields) to minimize the walk to a dining hall.&lt;br /&gt;
&lt;br /&gt;
There are also built-in areas for impressive things like [[Main:statues|statues]] and [[Main:cages|cages]] (for zoos) to keep dwarves admiring your handiwork.  The 3x3 rooms are easy to get up to decent or higher to keep your most useful dwarves happy as clams.  They're also convenient for impromptu noble housing, since you can just knock out a wall between two rooms and convert one into a dining room for a whiny noble.  You could even expand the corner rooms a bit more on both the X and Y axes to make four 3x3 rooms to give the noble a dining room, tomb, and office all in one area.  This is especially useful for the mayor, who gets replaced every so often.  When a new Mayor is elected, one can reassign all the trappings to the new mayor in one go.  If you want an even more decentralized and calm traffic pattern, put tables and chairs in all the private rooms; dwarves will prefer to eat in their quarters.  The walls between the doors leading to the dormitory and Dining Room allow for 2 entrances and 2 exits to each predictably higher-traffic room while leaving a pillar of rock for an engraving.  The main corridor also allows you to branch off into 4 restraints per floor in a private 1x2 prison.  Since it's flanked by an animal cage and a statue (or alternatively, 2 statues. This may be better because Statues block movement and it's effectively the same as surrounding the prisoner with walls). Additionally, in an area you want smoothed and engraved to begin with, it gives prisoners a leg upon their happiness immediately and -- once again -- prevents traffic jams from convicts being brought food and water in larger prisons.&lt;br /&gt;
&lt;br /&gt;
Another option for maximizing traffic throughput is to put a 1x3 line of upward stairwells on one end of the blue field, and a 1x3 line of downward stairwells on the other.  This simulates a 3-wide vertical corridor without the safety risks of up/down stairwells.&lt;br /&gt;
&lt;br /&gt;
You may also, at your discretion, knock out the statues and cages near the stairwell to make the entire plan a little more compact (though you lose the easy prisons in this case).  This plan can stretch on the x axis as much as you like, but note that the 1 wide corridors leading to individual rooms can get crowded if more than 10 dwarves are living along each one.  Even with the given layout, though, one floor supports 26 private rooms and as many as 14 public beds.  This works out quite nicely since one floor is enough to handle most immigrant waves, while existing floors' public beds can handle a decent amount of overflow.  The public dormitory rooms can also be converted into prisons very easily (just put chains next to every bed) if you decide not to go with the main design.&lt;br /&gt;
&lt;br /&gt;
=== High density single floor housing ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Housing_by_Marble_Dice.png|thumb|244px|This is the 61x61 housing plan]]&lt;br /&gt;
&lt;br /&gt;
This fractal-inspired design combines space efficiency with wider access hallways to alleviate traffic jams.  Stairs are placed in the middle, and the design can expand indefinitely.  To decrease the size, remove the outermost perimeter hallway, and all connected bedrooms.  To increase the size, use the picture as a guide and follow the same radial pattern.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;padding:&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Size&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Capacity&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Max walk distance from center&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 29x29 tiles&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 48 dwarves&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 23 steps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 45x45 tiles&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 120 dwarves&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 39 steps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 61x61 tiles&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 224 dwarves&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 55 steps&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 77x77 tiles&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 360 dwarves&lt;br /&gt;
| style=&amp;quot;padding-right:26px;&amp;quot; | 71 steps&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The multiply-overlapping single bedroom ===&lt;br /&gt;
&lt;br /&gt;
A variation on the dormitory can produce large numbers of cheap, high quality bedrooms, very easily.  Start with a large room, perhaps 20 x 20 tiles, and put many beds in it.  From each of those beds, create a bedroom that covers the entire room.  Each of the rooms overlaps the other rooms, and therefore suffers a quality modifier, but the room is large enough that its size can dominate the quality calculation. The quality hit for overlapping rooms is only applied once; your room either overlaps or it does not. With any reasonable amount of beds, it is easier and cheaper to furnish the one room with high quality items (at a penalty) than it is to carve out and furnish dozens of rooms separately. In addition, side by side beds in an open room is by far the most efficient use of space and walking distance. A room this size with a couple hundred beds in it, and some combination of smoothing, engraving, or multiple pieces of cheap furniture, can be of any quality level that is desired, from modest to royal.&lt;br /&gt;
&lt;br /&gt;
=== Staggered Doorless Rooms ===&lt;br /&gt;
&lt;br /&gt;
Dwarves suffer no penalties for having other Dwarves travel through their bedrooms even when they are sleeping. They also don't require doors. Therefore, you can take advantage of diagonal pathing in room design for high-density, non-overlapping, multi-tile rooms.&lt;br /&gt;
&lt;br /&gt;
The following diagram shows a 3x1 layout surrounding a 3x3 stairwell. The design can be repeated outwards as far as necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
---.B.---.B.---&lt;br /&gt;
.B.---.B.---.B.&lt;br /&gt;
---.B.---.B.---&lt;br /&gt;
.B.---XXX---.B.&lt;br /&gt;
---.B.XXX.B.---&lt;br /&gt;
.B.---XXX---.B.&lt;br /&gt;
---.B.---.B.---&lt;br /&gt;
.B.---.B.---.B.&lt;br /&gt;
---.B.---.B.---&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dwarves will navigate from the stairwell diagonally through rooms, while bedroom sizes can be applied at 3x3 (without the area leaking to adjoining rooms) allowing for some level of furnishing.&lt;br /&gt;
&lt;br /&gt;
=High density, single floor, quick housing=&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwarf-bedroom-simple.jpg|thumb|250px|This is a 35x35 housing plan]]&lt;br /&gt;
&lt;br /&gt;
This design is nice in that it is very quick to lay since using shift to move the cursor moves in steps of 11 tiles. It is also very easy to increase or decrease their value by adding or removing [[furniture]]. Each 1-tile wide walkway is shared by 10 dwarves reducing congestion and each room can fit a bed, a chest and a cabinet leaving 1 free space for any miscellaneous items such as a statue for legendary dwarves, the free space is in the back of the room for the reason that it allows you to place blocking items that cannot be moved over there without sealing your dwarves in/out.&lt;br /&gt;
&lt;br /&gt;
=High density, multi-level=&lt;br /&gt;
&lt;br /&gt;
Optimizing space, minimizing walking distance, these are good things... for some...&lt;br /&gt;
&lt;br /&gt;
===Magical Multi-way Doors===&lt;br /&gt;
&lt;br /&gt;
The main point of this design is that it squeezes six bedrooms in a space of 9x8 squares (including walls) by using two-way doors. It's meant to be built across several Z-levels, making it take up a minimal amount of practical space. It can be easily mirrored, although that requires a wider corridor (or the use of four bedrooms instead of six on the other side).&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
 Level -1  ¦   Level 0   ¦   Level 1&lt;br /&gt;
 +-----+   ¦   +-----+   ¦   +-----+&lt;br /&gt;
 ¦..¦..¦   ¦   ¦..¦..¦   ¦   ¦..¦..¦&lt;br /&gt;
+-+.¦.+-+  ¦  +-+.¦.+-+  ¦  +-+.¦.+-+&lt;br /&gt;
¦.+D-D+.¦  ¦  ¦.+D-D+.¦  ¦  ¦.+D-D+.¦&lt;br /&gt;
¦..¦X¦..¦  ¦  ¦..¦X¦..¦  ¦  ¦..¦X¦..¦&lt;br /&gt;
¦---D---¦  ¦  ---+.+---  ¦  ¦---D---¦&lt;br /&gt;
¦...¦...¦  ¦  .........  ¦  ¦...¦...¦&lt;br /&gt;
+-------+  ¦             ¦  +-------+}}&lt;br /&gt;
&lt;br /&gt;
'''Alternate layout:'''&lt;br /&gt;
&lt;br /&gt;
This is a simpler (though slightly less compact) design using three-way doors.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
    +---+---+&lt;br /&gt;
    ¦...¦...¦&lt;br /&gt;
+---+---D---+&lt;br /&gt;
¦...¦XXX¦...¦&lt;br /&gt;
+---D---+---+&lt;br /&gt;
¦...¦...¦&lt;br /&gt;
+---+---+}}&lt;br /&gt;
&lt;br /&gt;
One apartment &amp;quot;unit&amp;quot; gives you 6 rooms using only 2 doors and it fits within a 13x7 space (including walls).  Access to the apartments in the unit is through the 1-3 up/down stairwells in the center.  This design can be expanded by repeating the same pattern one level down and/or by tiling together multiple units together on the same level.&lt;br /&gt;
&lt;br /&gt;
Both designs mean that you have to build less doors per bedroom, which helps save time and materials.&lt;br /&gt;
&lt;br /&gt;
===Sandwich===&lt;br /&gt;
&lt;br /&gt;
A design to move bedrooms vertically spread across many unused Z levels easily. The rooms can be preferentially scaled up or down depending on needs. If space is reserved serves well for expansion of each bedroom as suitable.&lt;br /&gt;
&lt;br /&gt;
The sandwich basically consists of a three tile wide hallway or wider. Up/Down Stairways are evenly distributed in increments which lead to one or more bedrooms as needed. [[Floor hatch]]es can be used between the individual bedrooms like vertical doors, but, unlike doors, owned floor hatches can generate happy [[thought]]s.&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=118751.0 Recent science] has established that having any &amp;quot;holes&amp;quot; in a room's walls reduces the apparent [[room value]]; this design is therefore particularly well-suited to producing high-value rooms.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
Level -1       ¦   Level 0       ¦    Level 1&lt;br /&gt;
+-----------+  ¦                 ¦  +-----------+&lt;br /&gt;
¦B.¦B.¦B.¦B.¦  ¦                 ¦  ¦B.¦B.¦B.¦B.¦&lt;br /&gt;
¦..¦..¦..¦..¦  ¦  -------------  ¦  ¦..¦..¦..¦..¦&lt;br /&gt;
¦X.¦X.¦X.¦X.¦  ¦  .X..X..X..X..  ¦  ¦X.¦X.¦X.¦X.¦&lt;br /&gt;
¦--+--+--+--¦  ¦  .............  ¦  ¦--+--+--+--¦&lt;br /&gt;
¦X.¦X.¦X.¦X.¦  ¦  .X..X..X..X..  ¦  ¦X.¦X.¦X.¦X.¦&lt;br /&gt;
¦..¦..¦..¦..¦  ¦  -------------  ¦  ¦..¦..¦..¦..¦&lt;br /&gt;
¦B.¦B.¦B.¦B.¦  ¦                 ¦  ¦B.¦B.¦B.¦B.¦&lt;br /&gt;
+-----------+  ¦                 ¦  +-----------+}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bedroom design can be copied several times further up and down starting from Level 1 or -1 to exploit available space in neighbouring Z levels. The design is excellent as the space surrounding the hallway can be used for directly tying to the dining/meeting hall.&lt;br /&gt;
&lt;br /&gt;
===6-room clusters===&lt;br /&gt;
&lt;br /&gt;
[[File:ClusterBedrooms.png|thumb|350 pix|'''6-room clusters'''  ''(click to enlarge)'']]&lt;br /&gt;
This one is quite dense. There are six bedroom clusters. They can be built close to each other.&lt;br /&gt;
&lt;br /&gt;
There are 7 6-room clusters here. If 5 Z-Levels of this are built, that's 5*7*6=210, which is plenty for most any fortress.&lt;br /&gt;
&lt;br /&gt;
=== Living Pods (Residential Flats) ===&lt;br /&gt;
   &lt;br /&gt;
This design is compact and allows for a large number of rooms. Each room has 3 tiles plus a door. To add to the complex build an apartment level one level above or below the lobby - the stairs allow direct access. The design can be stretched to make the rooms 3x2 or 3x3, or to allow more rooms per floor, depending on your preference. Though not as visually impressive as the fractal patterns it is very efficient in that it can allow for large numbers of dwarves to easily access the main hallway.  The pods are very quick to deploy as the interior (mined out) width of the pods exactly equals one {{k|Shift}}+move of the cursor.  Highlight a full square with a horizontal shift+move then a vertical.  Then ''un''mark the 3 internal walls in both horizontal and vertical directions (each also 1 shift+move distance long), and finally mark in the four staircases. Sixteen bedrooms with extremely efficient pathing laid out in as many seconds.&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
Upper/lower&lt;br /&gt;
Apartment Level:     Lobby Level:&lt;br /&gt;
+-----------+        +-----------+..&lt;br /&gt;
¦..¦..¦..¦..¦        ¦..¦..¦..¦..¦.. O&lt;br /&gt;
¦.+-+.¦.+-+.¦        ¦.+-+.¦.+-+.¦.. u&lt;br /&gt;
¦-¦X¦-+-¦X¦-¦        ¦-¦X+---+X+-+.. t&lt;br /&gt;
¦.+-+.¦.+-+.¦        ¦.++..O........ e&lt;br /&gt;
¦..¦..¦..¦..¦        ¦..¦........... r&lt;br /&gt;
¦--+--+--+--¦        ¦--¦O...O+--+..&lt;br /&gt;
¦..¦..¦..¦..¦        ¦..¦.....¦..¦.. H&lt;br /&gt;
¦.+-+.¦.+-+.¦        ¦.++..O..++.¦.. a&lt;br /&gt;
¦-¦X¦-+-¦X¦-¦        ¦-¦X+---+X¦-¦.. l&lt;br /&gt;
¦.+-+.¦.+-+.¦        ¦.+-+.¦.+-+.¦.. l&lt;br /&gt;
¦..¦..¦..¦..¦        ¦..¦..¦..¦..¦..&lt;br /&gt;
+-----------+        +-----------+..}}&lt;br /&gt;
&lt;br /&gt;
==== Pod variant ====&lt;br /&gt;
&lt;br /&gt;
This is an example of varying the above to suit personal taste. Three significant changes have been made: &lt;br /&gt;
&lt;br /&gt;
:1) 2 pairs of vertical access stairs feed upward, instead of one horizontal hallway.&lt;br /&gt;
&lt;br /&gt;
:2) The entire design has been expanded (to 15x15, vs 13x13 above), but rooms have not been expanded to fill all available space - not yet.  That will be done if/as need arises, and many of the 3-tile rooms can become 5- or 7-tile&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;, or two joined together to become 12-tile suites&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:3) Allow for a central waterfall with drain system*.&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Upper Apartment         Lobby         Lower Apartment&lt;br /&gt;
   Level(s*):           Level:           Level(s*):&lt;br /&gt;
+-----+ +-----+    +-----+ +-----+    +-----+ +-----+&lt;br /&gt;
¦..¦..¦ ¦..¦..¦    ¦..¦..¦ ¦..¦..¦    ¦..¦..¦ ¦..¦..¦&lt;br /&gt;
¦.+-+.¦ ¦.+-+.¦    ¦.+-+.¦ ¦.+-+.¦    ¦.+-+.¦ ¦.+-+.¦&lt;br /&gt;
¦-¦X¦-¦ ¦-¦X¦-¦    ¦-¦X¦-----¦X¦-¦    ¦-¦X¦-----¦X¦-¦&lt;br /&gt;
¦.+¦+.¦ ¦.+-+.¦    ¦.+¦+.OOO.+-+.¦    ¦.+¦+..¦..+-+.¦&lt;br /&gt;
¦..¦..¦ ¦..¦..¦    ¦..¦.......¦..¦    ¦..¦.+---+.¦..¦&lt;br /&gt;
+--+-------+--+    +--¦..###..¦--+    +--¦.¦~~~¦.¦--+&lt;br /&gt;
   ¦XX#~#XX¦          ¦&amp;lt;&amp;lt;#~#&amp;lt;&amp;lt;¦          ¦-¦~¦~¦-¦ &lt;br /&gt;
+--+-------+--+    +--¦..###..¦--+    +--¦.¦~~~¦.¦--+ &lt;br /&gt;
¦..¦..¦ ¦..¦..¦    ¦..¦.......¦..¦    ¦..¦.+---+.¦..¦&lt;br /&gt;
¦.+-+.¦ ¦.+-+.¦    ¦.+-+.OOO.+-+.¦    ¦.+-+..¦..+-+.¦&lt;br /&gt;
¦-¦X¦-¦ ¦-¦X¦-¦    ¦-¦X¦-----¦X¦-¦    ¦-¦X¦-----¦X¦-¦&lt;br /&gt;
¦.+-+.¦ ¦.+-+.¦    ¦.+-+.¦ ¦.+-+.¦    ¦.+-+.¦ ¦.+-+.¦&lt;br /&gt;
¦..¦..¦ ¦..¦..¦    ¦..¦..¦ ¦..¦..¦    ¦..¦..¦ ¦..¦..¦&lt;br /&gt;
+-----+ +-----+    +-----+ +-----+    +-----+ +-----+}}&lt;br /&gt;
Legend:&lt;br /&gt;
  X = up/down stair&lt;br /&gt;
  &amp;lt; = up stair&lt;br /&gt;
  ~ = flowing water, in waterfall and drain&lt;br /&gt;
  # = [[grate]] or floor [[bars]] over drain&lt;br /&gt;
  ¦ = solid block at base of waterfall&lt;br /&gt;
  O = [[statue]]s (though a [[zoo]] or booze stockpiles could work as well)&amp;lt;/pre&amp;gt;&lt;br /&gt;
Notes:&lt;br /&gt;
: 1) There is a central, vertical line of unused tiles, allowing adjacent rooms to be expanded to 5 tiles large.&lt;br /&gt;
: 2) Expanding out one more tile beyond the outer boundaries can create size 5-11 rooms, or size 19 if two are connected.&lt;br /&gt;
: 3) A size 15 room is ample for any noble, with the possible exception of a [[king|king/queen]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The floor plan for the waterfall/drain system may vary from floor to floor, and by personal taste.  Eventually it can be routed off and out one side, and the full interior area of all levels below that reserved for apartments.&lt;br /&gt;
&lt;br /&gt;
''(Note - It's easy to [[flood]] an area with a waterfall such as this - be sure you are familiar with the technique before risking an entire dormitory (or the lower parts, at least) on it.)''&lt;br /&gt;
&lt;br /&gt;
=== Greek Cross design===&lt;br /&gt;
[[image:VaniverGreek48.png|right|thumb| 48 room design]]&lt;br /&gt;
Minimizing walking distances requires good use of vertical space. This plan is simple, scalable, and only takes up a few floors - 6 if you have 32 per floor, 4 if you have 48. The maximum walking distance should be less than 20 (walking up/down stairs counts as one distance.).[[image:VaniverGreek32.png|center|thumb| 32 room design]]&lt;br /&gt;
A Quickfort blueprint for the 32 tile Greek Cross design is available [http://www.mediafire.com/download/yfeoeo0qj38vw24/Greek_Cross_Design_Blueprint.zip here]&lt;br /&gt;
&lt;br /&gt;
=== Shaft design ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaft_bedroom_design.gif|thumb|Shaft bedroom design with a few possible variations.]]&lt;br /&gt;
&lt;br /&gt;
The Shaft design allows various options for entry direction and central &amp;quot;shaft&amp;quot; use. The central shaft may be altered to create dining rooms and offices for minor nobles, &amp;quot;deluxe&amp;quot; bedrooms, hospital beds, or simply more bedrooms. The design can easily accommodate several different room sizes while maintaining efficiency. However, the design utilizes Z-levels for efficiency, and you must build several levels of Shaft designs to accommodate a fully grown fortress.&lt;br /&gt;
&lt;br /&gt;
The Shaft design can fit 20 2x2 rooms, or 30 1x1 rooms.&lt;br /&gt;
&lt;br /&gt;
=== Tileable shaft design ===&lt;br /&gt;
&lt;br /&gt;
The tileable shaft design is a further expansion of the general shaft design above, coming in somewhere between the simple geometric designs and the vastly more complex fractal designs. These are designs that can be symmetrically tiled, that means concatenated in all six directions and are thus suited both for manual design as well as macro-automation. They allow the user to extend the same pattern over very large areas and to easily extend the available space per room up to a given size by tearing down just a few walls. Additionally, they can be suited for bedrooms as well as work and storage.[[Image:tileable_shaft_big.png|thumb|Tileable shaft design with a few possible variations.]]&lt;br /&gt;
&lt;br /&gt;
The downsides are that they're not especially optimized for walking distance or large hallways, and the necessity of the main access shaft on the z-level (stairs) having to be in the central-most tile (marked red in the examples) to allow z-level stacking.&lt;br /&gt;
&lt;br /&gt;
=== Modified Windmill Villas ===&lt;br /&gt;
&lt;br /&gt;
This is the most efficient method I have seen, and it keeps the central staircase as well.  &lt;br /&gt;
&lt;br /&gt;
(Calculations use 8 levels)&lt;br /&gt;
*Dwarfs per level = 28&lt;br /&gt;
*Levels needed for 200 = 7.1&lt;br /&gt;
*Max distance (including Z) = 15&lt;br /&gt;
*Average distance = 10.2&lt;br /&gt;
*Average distance per level = 5.4&lt;br /&gt;
&lt;br /&gt;
[[Image:Modified_Windmill_Villas.png|Modified windmill villas]]&lt;br /&gt;
&lt;br /&gt;
=== Squarified Tri-way Doors ===&lt;br /&gt;
&lt;br /&gt;
Four &amp;quot;tri-way doors&amp;quot; patterns adjacent to each other, squarified with 4 normal rooms and 2 noble rooms.&lt;br /&gt;
&lt;br /&gt;
This results in 30 bedrooms in a 21x15 rectangular space (counting all walls, including external ones). Can be repeated multiple z-levels, accessed from a lobby hallway.&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
+-------+---+---+---+&lt;br /&gt;
¦.....DX¦...¦...¦...¦&lt;br /&gt;
+---+---+---D-+-+-+D¦&lt;br /&gt;
¦...¦...¦...¦X¦...¦X¦&lt;br /&gt;
+---D-+-+-+-+-D---+D¦&lt;br /&gt;
¦...¦X¦...¦...¦...¦.¦&lt;br /&gt;
+-+-+-D---+---+---+.¦&lt;br /&gt;
¦.¦...¦...¦...¦...¦.¦&lt;br /&gt;
¦.+---+---+---D-+-+-+&lt;br /&gt;
¦.¦...¦...¦...¦X¦...¦&lt;br /&gt;
¦D+---D-+-+-+-+-D---+&lt;br /&gt;
¦X¦...¦X¦...¦...¦...¦&lt;br /&gt;
¦D+-+-+-D---+---+---+&lt;br /&gt;
¦...¦...¦...¦XD.....¦&lt;br /&gt;
+---+---+---+-------+}}&lt;br /&gt;
&lt;br /&gt;
=== Large Squarified Tri-way Doors ===&lt;br /&gt;
&lt;br /&gt;
By playing with the basic building block of the above design, and a 25x25 space, you can get this elegant square and symmetrical design:&lt;br /&gt;
&lt;br /&gt;
{{diagram|spaces=yes|\&lt;br /&gt;
╔═╦═╦═══╦═╦═╦═╦═╦═══╦═╦═╗&lt;br /&gt;
║ +X+   ║ ║ ║ ║ ║   +X+ ║&lt;br /&gt;
║ ╠═╬═╦═╣ ║ ║ ║ ╠═╦═╬═╣ ║&lt;br /&gt;
║ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║&lt;br /&gt;
╠═╣ ║ ║ ╠═+═╬═+═╣ ║ ║ ╠═╣&lt;br /&gt;
║ ║ ║ ║ ║X║ ║ ║X║ ║ ║ ║ ║&lt;br /&gt;
║ ╠═+═╬═+═╣ ║ ╠═+═╬═+═╣ ║&lt;br /&gt;
║ ║X║ ║ ║ ║ ║ ║ ║ ║ ║X║ ║&lt;br /&gt;
╠═+═╣ ║ ║ ╠═╩═╣ ║ ║ ╠═+═╣&lt;br /&gt;
║ ║ ║ ║ ║ ║   ║ ║ ║ ║ ║ ║&lt;br /&gt;
║ ║ ╠═╩═╬═╣ ╔═╩═╬═╩═╣ ║ ║&lt;br /&gt;
║ ║ ║   ║X+ ║   ║   ║ ║ ║&lt;br /&gt;
╠═╬═╬═══+═╩═╬═╦═+═══╬═╬═╣&lt;br /&gt;
║ ║ ║   ║   ║ +X║   ║ ║ ║&lt;br /&gt;
║ ║ ╠═╦═╬═╦═╝ ╠═╬═╦═╣ ║ ║&lt;br /&gt;
║ ║ ║ ║ ║ ║   ║ ║ ║ ║ ║ ║&lt;br /&gt;
╠═+═╣ ║ ║ ╠═╦═╣ ║ ║ ╠═+═╣&lt;br /&gt;
║ ║X║ ║ ║ ║ ║ ║ ║ ║ ║X║ ║&lt;br /&gt;
║ ╠═+═╬═+═╣ ║ ╠═+═╬═+═╣ ║&lt;br /&gt;
║ ║ ║ ║ ║X║ ║ ║X║ ║ ║ ║ ║&lt;br /&gt;
╠═╣ ║ ║ ╠═+═╬═+═╣ ║ ║ ╠═╣&lt;br /&gt;
║ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║ ║&lt;br /&gt;
║ ╠═╬═╩═╣ ║ ║ ║ ╠═╩═╬═╣ ║&lt;br /&gt;
║ +X+   ║ ║ ║ ║ ║   +X+ ║&lt;br /&gt;
╚═╩═╩═══╩═╩═╩═╩═╩═══╩═╩═╝}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the most space-efficient design when aiming for bedrooms with exactly three tiles of space which are accessible without crossing another bedroom. It uses only 9 tiles per bedroom overall, an amazing feat, since the mathematical minimum for the problem given is 8 tiles per bedroom! Such bedroom allocations are not in any way required, however: normal citizens are perfectly happy with an [[#The_multiply-overlapping_single_bedroom|overlapping bedroom]] in a large hall packed to capacity with beds.&lt;br /&gt;
&lt;br /&gt;
=Repeating patterns &amp;amp; fractals=&lt;br /&gt;
&lt;br /&gt;
Art for art's sake... and if it's functional, so much the better...&lt;br /&gt;
&lt;br /&gt;
=== Blossom ===&lt;br /&gt;
[[Image:blossom.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Not truly fractal, but inspired by other fractals with a more aesthetic appeal.  A slightly stripped down quickfort version of this is available [http://www.mediafire.com/view/?wx3g4373422u02r here].&lt;br /&gt;
&lt;br /&gt;
=== Tessellated Apartments ===&lt;br /&gt;
&amp;lt;!-- Originally &amp;quot;GnomeChomskey's...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
        ╔══╗       &lt;br /&gt;
        ║.θ║       &lt;br /&gt;
        ║.╔╬══╗    &lt;br /&gt;
      ╔═╬┼╩┼..║    &lt;br /&gt;
   ╔══╣θ╚╣X╠╗θ║    &lt;br /&gt;
   ║.θ║..┼╦┼╬═╩╗   &lt;br /&gt;
   ║.╔╬══╬╝.║.θ║   &lt;br /&gt;
 ╔═╬┼╩┼..║θ.║.╔╬══╗&lt;br /&gt;
 ║θ╚╣X╠╗θ╠╦═╬┼╩┼..║&lt;br /&gt;
 ║..┼╦┼╬═╩╣θ╚╣X╠╗θ║&lt;br /&gt;
 ╚══╬╝.║.θ║..┼╦┼╬═╝&lt;br /&gt;
    ║θ.║.╔╬══╬╝.║  &lt;br /&gt;
    ╚╦═╬┼╩┼..║θ.║  &lt;br /&gt;
     ║θ╚╣X╠╗θ╠══╝  &lt;br /&gt;
     ║..┼╦┼╬═╝     &lt;br /&gt;
     ╚══╬╝.║       &lt;br /&gt;
        ║θ.║       &lt;br /&gt;
        ╚══╝       &lt;br /&gt;
&lt;br /&gt;
        ╔══╗       &lt;br /&gt;
        ║.θ║       &lt;br /&gt;
        ║.╔╬══╗    &lt;br /&gt;
      ╔═╬┼╩┼..║    &lt;br /&gt;
   ╔══╣÷╚╝X╚╗θ║    &lt;br /&gt;
   ║.θ║.╥...╚═╩╗   &lt;br /&gt;
   ║.╔╝.╤.╥...÷║   &lt;br /&gt;
 ╔═╬┼╝....╤.╤╥╔╬══╗&lt;br /&gt;
 ║θ╚╣X.╥╤.....╚┼..║&lt;br /&gt;
 ║..┼╗.....╤╥.X╠╗θ║&lt;br /&gt;
 ╚══╬╝╥╤.╤....╔┼╬═╝&lt;br /&gt;
    ║÷...╥.╤.╔╝.║  &lt;br /&gt;
    ╚╦═╗...╥.║θ.║  &lt;br /&gt;
     ║θ╚╗X╔╗÷╠══╝  &lt;br /&gt;
     ║..┼╦┼╬═╝     &lt;br /&gt;
     ╚══╬╝.║       &lt;br /&gt;
        ║θ.║       &lt;br /&gt;
        ╚══╝       --&amp;gt;&lt;br /&gt;
[[File:Tessellatedrooms.jpg]]&lt;br /&gt;
&lt;br /&gt;
Access can be from above and/or below by the stairs, or a hallway can be run into the dining room level by removing the bedroom at one of the cardinal points.  This design can be repeated as far as desired in the X, Y, and Z directions.&lt;br /&gt;
&lt;br /&gt;
===Noble Hive Pods===&lt;br /&gt;
&lt;br /&gt;
A geometric pattern for Noble housing trying for interesting aesthetics and high mobility.  The basic tiling pattern is shown on the left;  one possible way to join them, involving surrounding corridors and a central staircase and a jillion doors, on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:Noblehive.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fractal designs ===&lt;br /&gt;
&lt;br /&gt;
Betting on design beauty and on geometrical symmetry first, fractal designs can also be, at the same time, very space and walk efficient. They however require a lot of time and space both to plan and execute and are most likely out of reach of all but the most serious players. On the other hand, most of the designs displayed below would be avoided by the most serious players, due to their lack of serious Z-level access and incongruity with almost any general access plan. Most players however agree that they are the most incredible of all the designs around, if not for the sheer challenge of successfully executing something as complex, as for the extra touch it gives to the fortress as a whole once it is done.&lt;br /&gt;
&lt;br /&gt;
[[image:Raynard_square_delight1.png]] [[image:Raynard1.png]]&lt;br /&gt;
&lt;br /&gt;
[[image:Raynard_whirlpool_housing.png]]&lt;br /&gt;
&lt;br /&gt;
[[image:Hactar1_3_branch_tree.png]] [[image:Hactar1_Mandelbrot_Tree.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SavokisLeaf08a032.png]]&lt;br /&gt;
&lt;br /&gt;
[[image:Andrelius_Windmill_Villas.png]]&lt;br /&gt;
&lt;br /&gt;
[[image:4bh0r53n_h-fractal.jpg]]&lt;br /&gt;
&lt;br /&gt;
More fractal bedroom designs based upon the H-Tree (pictured above) can be found at [[User:Tenebrous|this user page]].&lt;br /&gt;
&lt;br /&gt;
===Fractal modified for 3d===&lt;br /&gt;
This was created by palin88 from [http://www.bay12forums.com/smf/index.php?topic=17784.msg17413 Bay12Games forum] in order to make a three-dimensional version of Raynard's Fractal Design.&lt;br /&gt;
&lt;br /&gt;
[[File:Palin88_Bedroom_Design.png]]&lt;br /&gt;
&lt;br /&gt;
===Animated design===&lt;br /&gt;
&lt;br /&gt;
Tall towers of designs are more efficient to designate, but can be visually boring and hard for you to orient which z-level you are currently on when zoomed in. You can 'animate' any tower based patterns by rotating around a central staircase. The rooms become less uniform in shape, but as you move z-levels it produces a more eye-catching animation that can also help with keeping oriented.&lt;br /&gt;
&lt;br /&gt;
===Hallway with office===&lt;br /&gt;
&lt;br /&gt;
 +---------+╤¦ ¦b+---------+&lt;br /&gt;
 ¦B¦B¦B¦B¦B¦╥¦ ¦r¦B¦B¦B¦B¦B¦&lt;br /&gt;
 ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦&lt;br /&gt;
 ¦c¦c¦c¦c¦c¦     ¦c¦c¦c¦c¦c¦&lt;br /&gt;
 ¦D¦D¦D¦D¦D¦     ¦D¦D¦D¦D¦D¦&lt;br /&gt;
              X  &lt;br /&gt;
 ¦D¦D¦D¦D¦D¦     ¦D¦D¦D¦D¦D¦&lt;br /&gt;
 ¦c¦c¦c¦c¦c¦     ¦c¦c¦c¦c¦c¦&lt;br /&gt;
 ¦k¦k¦k¦k¦k¦H¦ ¦H¦k¦k¦k¦k¦k¦&lt;br /&gt;
 ¦B¦B¦B¦B¦B¦╥¦ ¦╥¦B¦B¦B¦B¦B¦&lt;br /&gt;
 +---------+╤¦ ¦╤+---------+            &lt;br /&gt;
&lt;br /&gt;
Legend:&amp;lt;br /&amp;gt;&lt;br /&gt;
B: Bed&amp;lt;br /&amp;gt;&lt;br /&gt;
D: Door&amp;lt;br /&amp;gt;&lt;br /&gt;
X: Staircase&amp;lt;br /&amp;gt;&lt;br /&gt;
╥: Chair&amp;lt;br /&amp;gt;&lt;br /&gt;
╤: Table&amp;lt;br /&amp;gt;&lt;br /&gt;
c: Chest or Bag&amp;lt;br /&amp;gt;&lt;br /&gt;
k: Cabinet&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An interesting design made to consume less space but still look pretty. It can be repeated infinitely, or at least as far as your embark square goes. One may also decide to use the stairwells as noble offices or rooms, or put the staircase somewhere else and put a well where the staircase would be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
{{Category|Design}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Item_quality&amp;diff=298697</id>
		<title>Item quality</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Item_quality&amp;diff=298697"/>
		<updated>2024-03-18T20:35:07Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: updated link to zone Quality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{for/see|information on [[room/zone]] quality|[[Zones#Quality_and_value|Room/Quality]]}}&lt;br /&gt;
{{for/see|article quality ratings|[[DF:Quality]]}}&lt;br /&gt;
{{for/see|the Masterwork Mod|the [[Masterwork:Main_Page|Masterwork Mod wiki]]}}&lt;br /&gt;
[[File:item_quality_preview.png|right]]'''Quality''' is - by definition - the standard of something as measured against other things of a similar kind; the degree of excellence of something. Within the world(s) of ''Dwarf Fortress'', the primary factors of the quality of something are determined by the skill of the creator, as well as the materials used to make it. Quality also determines an object's financial value, and can strongly dictate someone's reception of said object when using it.&lt;br /&gt;
&lt;br /&gt;
The value of some goods can be further improved by other means. For example, some goods can be encrusted with [[gem]]s, and [[clay]] goods can be glazed with [[ash]].&lt;br /&gt;
== Quality grades ==&lt;br /&gt;
All crafted items (e.g. [[furniture]], [[armor]], [[clothing|clothes]] and [[Kitchen#Types_of_meals|prepared meals]], but not [[drink]]s) have quality levels. If the quality of their craftsdwarfship is above-standard, the item name is bracketed by characters that show it (see table below). [[Coin]]s are an unusual case. The image on the coin may have a quality level, but this does not affect the value of the coin, and the coin's quality level is not shown by special characters. &lt;br /&gt;
&lt;br /&gt;
Item quality depends on the [[skill]] and [[attributes]] of the crafter. Past a certain skill level they will almost always make at least level 4 (exceptional) quality items. Level 5 (masterworks) are capped to a flat 1/3rd chance.&lt;br /&gt;
&lt;br /&gt;
Images on floors or walls that are engraved by an [[engraver]] have quality levels, which can be seen by examining the engraving. Note that engraving values are calculated differently than crafted items (they still use pre-v50 values), and while a wall will appear to be engraved on all four sides, the only rooms that benefit from a wall engraving are those containing the square the engraver was standing on at the time of engraving. Keep this in mind if you want to improve a specific room or improve multiple rooms!&lt;br /&gt;
&lt;br /&gt;
Raw materials used for crafting items (e.g. [[stone]]s, [[log]]s, [[bar]]s, [[thread]], [[dye]], [[food]]) have no quality levels, with the exception of [[cloth]]. [[Block]]s, an intermediary building material, also lack quality levels, as do smoothed floor tiles, walls, and carved [[fortification]]s.&lt;br /&gt;
&lt;br /&gt;
{{/Table}}&lt;br /&gt;
&lt;br /&gt;
For named weapons that are not artifacts, see [[Weapon#Attachment|here]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Items may also be surrounded by braces {}, which indicates the item is [[forbidden]], or parentheses (), which indicates the item came from off-site (i.e. it arrived as [[Goblinite]], was purchased in a trade, or was part of the original [[Embark#Supplies|embark supplies]]). See [[Item designations]] for a summary.&lt;br /&gt;
&lt;br /&gt;
Almost all [[decoration]]s have quality levels, too. An item of any quality (except [[artifact]]-level) can have a decoration of any quality. (Artifacts can't be decorated manually, but have inherent decorations depending on the materials used to make them.) The quality level of a decoration is shown by the same signs (-, +, *, ≡, ☼) just outside the double angle-brackets («,»). Thus, a *«+steel battle axe+»* is a finely-crafted steel battle axe with superior decorations on it, and a «☼steel battle axe☼» is a masterfully crafted steel battle axe with decorations of standard quality. Each decoration imparts its flat bonus and multiplier, so high-quality decorations can quickly create extremely-valuable items, even if those items were low-quality to begin with.&lt;br /&gt;
&lt;br /&gt;
Dyeing is considered a (type of) decoration with quality levels, as are [[glaze]]s, the latter having the effect of making an [[earthenware]] [[jug]] or [[pot]] waterproof and capable of holding liquid. For example, some [[rope reed]] thread may be finely dyed with emerald dye. Dye can be applied to either thread or cloth, but not other goods made of cloth. If thread is dyed, and then woven into cloth, the new cloth will retain the dye and whatever quality level the dye had. The same is true for cloth made into clothes and other goods.&lt;br /&gt;
&lt;br /&gt;
Note that destroying a ☼masterwork☼ item (e.g. by melting) may cause the dwarf who made it to get unhappy [[thought]]s. Covering an engraved image on the floor with [[water]] will remove the image, and cause an unhappy thought if the image was masterwork.  The same is true for mining through a wall with a masterwork image on it. An unhappy thought can also happen if a [[thief]] steals a masterwork item. It also happens in the unusual case where a creature was shot with a masterwork crossbow bolt and the bolt gets stuck in the creature when they leave the map.{{verify|check to see if this was fixed in v50}} Eating a masterwork prepared meal will not cause an unhappy thought, similarly to dismantling a masterwork building  Having a masterwork building destroyed by a [[cave-in]] or [[building destroyer]], however, will.&lt;br /&gt;
&lt;br /&gt;
== Quality levels of imported goods ==&lt;br /&gt;
&lt;br /&gt;
The vast majority of goods brought by caravans, immigrants, visitors, and invaders are superior-quality or less. Exceptional or masterwork-quality items are extremely rare. As a result, you can eventually make better-quality goods yourself, provided your dwarves are trained in the appropriate skill. This is important to keep in mind for your military, since the quality level of [[weapon]]s and [[armor]] can make a big difference in combat performance.&lt;br /&gt;
&lt;br /&gt;
There are goods that you can't produce, that foreign civilizations can. Typically, these include uninteresting [[clothing]] items like skirts, or useless [[tool]]s like pestles, but also include some exotic weapons like [[whip]]s and [[dagger]]s. If you want to use those weapons, you have to settle for whatever is available, so it can take some time to find one made with decent quality and made from a good metal like [[iron]].&lt;br /&gt;
&lt;br /&gt;
== Quality levels in stockpile settings ==&lt;br /&gt;
&lt;br /&gt;
[[Stockpile]]s can be set to accept only goods of certain quality levels. However, the ''Core quality'' and the ''Total quality'' which can be set in a stockpile's settings are in a difficult relation to the crafting and decoration quality.&lt;br /&gt;
&lt;br /&gt;
=== Core Quality ===&lt;br /&gt;
&lt;br /&gt;
''Core quality'' means the quality of the ''craftsdwarfship of the item''. A masterfully crafted armor (made from qualityless metal bars) has masterful core quality. A finely-crafted dress (made from an exceptional pig tail fiber cloth) has fine core quality (because the craftsdwarfship ''of the item'' is fine).&lt;br /&gt;
&lt;br /&gt;
=== Total Quality ===&lt;br /&gt;
&lt;br /&gt;
''Total quality'' means the highest quality level between the craftsdwarfship of the item and the craftsdwarfship of its components (or decorations). The finely-crafted dress from our previous example has a fine core quality, but its total quality is exceptional because its component — a pig tail fiber cloth — is of exceptional quality. Likewise, a superior quality steel gauntlet, masterfully studded with copper is of masterful total quality (and superior core quality).&lt;br /&gt;
&lt;br /&gt;
A more complex example: A rope reed fiber sock is superiorly decorated with pond turtle shell. Is masterfully crafted from a rope reed fiber cloth which was finely dyed with redroot dye. Core quality: masterful, Total quality: masterful. (Remember, for total quality, the best of either the item's quality, the quality of its components, or the quality of its decorations is chosen.)&lt;br /&gt;
&lt;br /&gt;
See also [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research].&lt;br /&gt;
&lt;br /&gt;
==Admiring furniture==&lt;br /&gt;
Quality has an impact on the amount of [[thought|happiness]] a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's [[value]]. That is, if there's a no-quality statue and a masterwork statue which have exactly the same monetary value, they'll each give the same amount of happiness when admired (assuming Urist has no [[Preferences|preference]] for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired.&lt;br /&gt;
&lt;br /&gt;
==Changes to artifact weapons==&lt;br /&gt;
Toady gave us a [http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311 quote] on weapon and armor quality, giving the game qualities of an &amp;quot;artifact&amp;quot; in v0.31:&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;&amp;quot;&amp;gt;&lt;br /&gt;
#Additional value multiplier of 10 over masterwork, so a total multiplier of 120. &lt;br /&gt;
#Cannot be owned (can be equipped, you might have to do it explicitly though).&lt;br /&gt;
#Armor deflection roll has ×3 roll modifier instead of the masterwork's ×2.&lt;br /&gt;
#Same for melee attack and archery rolls.&lt;br /&gt;
#It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier. *&lt;br /&gt;
#Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Wear]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Items|*}}&lt;br /&gt;
[[ru:Item quality]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dolomite&amp;diff=298374</id>
		<title>Dolomite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dolomite&amp;diff=298374"/>
		<updated>2024-03-07T16:35:00Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{layerlookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Dolomite''' is a medium-[[value]] and economic type of [[sedimentary layer|sedimentary]] [[stone]] that forms entire layers. It is also a [[flux]] stone, meaning it can be used in the production of [[pig iron]] and [[steel]]. Additionally, it is [[magma safe]], with an extremely high melting point of {{ct|16507}}. It is pale pink with [[premium]] graphics or white with [[classic]] graphics.&lt;br /&gt;
&lt;br /&gt;
In fact, dolomite has the highest [[Temperature#Melting point|melting point]] of all common* stones and metals. It is not safe from the scorching {{ct|50000}} heat of [[dragon]] fire, though it will last longer than most minerals.&lt;br /&gt;
&lt;br /&gt;
(* The uncommon exceptions being [[raw adamantine]] ore, [[adamantine]] metal, and, because it cannot be melted, [[slade]].)&lt;br /&gt;
&lt;br /&gt;
Because of its abundance and utility, dolomite is one of the most remarkable non-[[ore]] stones, and is much more useful than many other flux stones.&lt;br /&gt;
&lt;br /&gt;
Dolomite is slightly denser than the average rock, inhibiting [[hauling]]. Because of its status as a flux stone, which are in high demand in [[steel]]-making, [[wheelbarrow]]s are useful for the transport of dolomite.&lt;br /&gt;
&lt;br /&gt;
==In real life==&lt;br /&gt;
&lt;br /&gt;
Dolomite is composed of calcium magnesium carbonate (CaMg(CO&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) and is related to [[limestone]], [[chalk]], and [[marble]]. Its ionic and crystalline nature contributes to its high melting point. It's dolomite, baby!&lt;br /&gt;
&lt;br /&gt;
[[File:Dolomit - panoramio.jpg|center|thumb|250px|Dolomite.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Some [[Iron man|iron men]] have claimed that they are composed of 40% dolomite. However, iron men are known to frequently make illogical, exaggerated and contradictory claims about their composition, especially ones whose internal mechanisms are powered by alcohol. As dolomite is magma-safe, it is sometimes touted by elderly human [[scholar]]s that it &amp;quot;won't cop out when there's heat all about&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;br /&gt;
{{Category|Economic Stone}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Chert&amp;diff=298373</id>
		<title>Chert</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Chert&amp;diff=298373"/>
		<updated>2024-03-07T16:34:23Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}{{stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Chert''' is a brown [[stone]] found in [[sedimentary layer]]s. It is [[magma safe]], but otherwise unremarkable.&lt;br /&gt;
&lt;br /&gt;
==In real life==&lt;br /&gt;
Chert occurs as [[Vein|oval to irregular nodules]] in [[limestone]], [[chalk]], and [[dolomite]] formations. A specific, high-quality type of chert known as flint is used for stone tools as it chips with sharp edges. The art of sharpening flint to create weapons such as arrows is known as [[knapping]].&lt;br /&gt;
&lt;br /&gt;
[[File:PP Pazderna, výstup buližníku (003).JPG|thumb|center|300px|Chert boulder.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tanner%27s_shop&amp;diff=297209</id>
		<title>Tanner's shop</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tanner%27s_shop&amp;diff=297209"/>
		<updated>2024-02-02T14:37:38Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed Migrated tag&lt;/p&gt;
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&lt;div&gt;{{Quality|Fine}}{{v50 workshop|name=Tanner's shop|key=n|job=Tanning&lt;br /&gt;
|icon=[[File:tanners_shop_icon.png]]&lt;br /&gt;
|construction=&lt;br /&gt;
* [[Building material]] (non-[[economic]])&lt;br /&gt;
|construction_job=&lt;br /&gt;
* [[Tanner|Tanning]]&lt;br /&gt;
|use=&lt;br /&gt;
* [[Skin|Hide]]&lt;br /&gt;
* [[Milk of lime]]&lt;br /&gt;
|production=&lt;br /&gt;
* [[Leather]]&lt;br /&gt;
* [[Parchment]]&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''tanner's shop''' is used to make [[leather]] from a [[Butcher's shop|butchered]] animal skin and [[parchment]] from animal skin with [[milk of lime]]{{version|0.42.01}}.  A tanner's shop is operated by any dwarf with the 'tanning' [[labor]] enabled. Each butchering job yields a single hide, and each unrotten hide yields one piece of leather - regardless of whether the animal is a kitten or an elephant{{bug|3732}}.&lt;br /&gt;
&lt;br /&gt;
==Menu==&lt;br /&gt;
'''Tanner's Shop'''&lt;br /&gt;
&lt;br /&gt;
*{{k|t}} Tan a hide.&lt;br /&gt;
*{{k|p}} Make parchment.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The 'tan a hide' job is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop.  The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off.&lt;br /&gt;
*If you have turned Auto Tan off, your [[manager]] ({{K|u}}nits, {{K|m}}anager) can manually queue &amp;quot;Tan a Hide&amp;quot; jobs. This is also useful if for some reason Auto Tan ignores a skin.&lt;br /&gt;
*A butchered animal will drop a skin that will be turned into multiple pieces of leather based on the animal's size. A cow gives 2 leather, whereas a giant elephant gives 10 leather per animal.&lt;br /&gt;
&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
{{Category|Farming Workshops}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Farming&amp;diff=297208</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Farming&amp;diff=297208"/>
		<updated>2024-02-02T14:36:45Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Remove Migrated Tag&lt;/p&gt;
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&lt;div&gt;{{Quality|Superior}}&lt;br /&gt;
{{av}}&lt;br /&gt;
[[Image:Df-crops-diagram.png|thumb|200px|General farming flowchart.]]&lt;br /&gt;
&lt;br /&gt;
'''Farming''' is the act of growing [[crop|crops]] for [[food]], [[alcohol]] production, [[cloth]] manufacturing, and [[paper]] making. While small forts can easily be sustained by plant gathering, [[hunting]] and trading, farming is vital to large settlements.&lt;br /&gt;
&lt;br /&gt;
Farming is done at a '''farm plot''' building {{Menu icon|b|o|f|p}} | Build-&amp;gt;Workshops-&amp;gt;Farming-&amp;gt;Farm Plot, then drag over the area you want to build the plot on). Building uses no resources, and can only be done on [[soil]] or [[Irrigation|muddied rock]]. Mud-free stone will not allow the building of a farm plot on top. Farming requires the &amp;quot;Farming (Fields)&amp;quot; [[labor]], and uses the [[Planter]] skill. Farm plots only display the kind of crops that they are able to grow when selected by clicking on the plot.&lt;br /&gt;
&lt;br /&gt;
Depending on [[Tile attributes|where the farm plot is constructed]], different crops may be planted. Farm plots built {{DFtext|Above Ground|2:1}} are not suitable for {{DFtext|Subterranean|0:1}} crops and vice versa. Note that the attributes {{DFtext|Inside|6:0:0}}, {{DFtext|Outside|3:0:1}} are of no relevance. You can grow surface plants indoors by channeling out the roof above the desired plot and then constructing a floor {{Menu icon|b|n|f}} | Build-&amp;gt;Constructions-&amp;gt;Floor) over the open space. Doing this changes the tile from {{DFtext|Dark|0:0:1}} to {{DFtext|Light|6:0:1}}, despite there being a roof (you do '''not''' need to make the roof out of [[glass]] for this to work). A plot with mixed {{DFtext|Light|6:0:1}}  and {{DFtext|Dark|0:0:1}} tiles may show plants as &amp;quot;available&amp;quot; when only a tiny fraction of the tiles in the farm are valid for planting them.&lt;br /&gt;
&lt;br /&gt;
Note that although you can construct a farm plot anywhere there's either a soil floor or a mud covering, this doesn't always mean the seeds you have – especially imported ones – can be planted there. Not all crops can be grown in a given [[biome]], and some biomes will prevent the planting of '''all''' above-ground crops. Even seeds you obtained as a result of [[plant gathering]] might not be plantable where you've chosen to put your farm, if they came from a different biome.&lt;br /&gt;
&lt;br /&gt;
The yellow warning message, {{DFtext|No mud/soil for farm, Mud is left by water|6:0:1}}, is displayed on all above-ground tiles, regardless of whether the farm will function.{{version|0.34.11}}  This warning may be ignored.  Tiles that actually lack mud or soil are excluded from the construction entirely with a red warning message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}). See the article on [[crop]]s for details on the conditions needed to grow the available plants. &lt;br /&gt;
&lt;br /&gt;
At this time, v50 of the game is lacking many variants of crop and plant sprites, but will be added in a future update.&lt;br /&gt;
&lt;br /&gt;
== Introduction to Farming ==&lt;br /&gt;
=== Building a farm ===&lt;br /&gt;
[[File:farm_view.jpg|thumb|Enough to feed 1 dwarf for 2 days!]]&lt;br /&gt;
[[File:Champignonniere meules.jpg|thumb|Mushroom farming]]&lt;br /&gt;
&lt;br /&gt;
First, select an area for your farm. Building a farm on a [[soil]] layer is easiest (farming in non-soil layers will require [[irrigation]]). Aboveground farms can simply be built on the surface (though this exposes your farmers to attack); subterranean farms will need to have a suitable area dug out underground.  Once you've decided on a location, open the {{K|b}}uild menu and select W{{K|o}}rkshops, {{K|f}}arming, and then Farm {{K|p}}lot to build your [[Farming|farm]]. &lt;br /&gt;
&lt;br /&gt;
To define the width and height of your farm plot, click the first desired corner, then the second, as you would build constructions like floors and walls. Keep your farms ''small'' – 2x2, up to 4x4, or so.  Farms are surprisingly productive.  You can always make more farms later if you run low on plants, and having several small farms lets you diversify your crops.  (Each farm plot can only grow one kind of plant per season.) Now a dwarf with the Planters work detail (default set to &amp;quot;everybody does this&amp;quot;, meaning any available dwarf will come) will come and prepare the plot for planting. &lt;br /&gt;
&lt;br /&gt;
Once the farm plot has been built, you must select which crops to grow. Click on the farm - you will see a list of crops you can select to grow in the local biome and current season. Now click on the [[crop]] you wish to plant in that season. Instructing a plot to remain fallow during a particular season will tell dwarves not to plant in that plot during that season. Currently, unlike in real life, crop rotation is not necessary; soil productivity is only affected by fertilizing, and the same crop may be grown indefinitely without a decrease in performance, even without fertilizer.&lt;br /&gt;
&lt;br /&gt;
From the same menu, you can press check the box next to &amp;quot;Not set to fertilize&amp;quot;, changing the text to &amp;quot;Set to fertilize&amp;quot;. Fertilized crops produce larger stacks of plants, which can be useful to grow your [[seed]] supply early on and your food supply later on. You must have the appropriate [[seed]]s to plant a crop on a plot. To easily see how many of each seed you have, you can go to the Labor menu ({{k|y}}), then click on the Kitchen tab, then click on Seeds.&lt;br /&gt;
&lt;br /&gt;
Since your dwarves require food, booze and clothing, you should set up a combination of plants that will supply all of these. [[Plump helmet]]s are a good beginning crop for a first cave farm, and [[Strawberry|strawberries]] are a good choice for outdoor fields – both can be eaten raw, or brewed. [[Pig tail]]s produce cloth, which will become important once your clothing starts to [[wear]]. Check the [[crop]]s page for details on different seeds. Cooking plants destroys their seeds, so you should disable the cooking of plants in the Kitchen menu. Eating them, brewing them, or processing them through a farmer's workshop, quern, or millstone, will produce seeds.&lt;br /&gt;
&lt;br /&gt;
'''Help, my farmers won't farm!''' &lt;br /&gt;
&lt;br /&gt;
*Verify that your Planter work detail is set to either &amp;quot;Everybody does this&amp;quot; or &amp;quot;Only selected do this&amp;quot;, and that in the latter case you have dwarves selected. If the selected dwarves are still not planting, try setting them to be specialised by clicking the green hammer / lock icon.&lt;br /&gt;
&lt;br /&gt;
*Verify that the farm plot has a crop selected for the current season. (Each season must be set up separately, and some crops only grow in certain seasons.) &lt;br /&gt;
&lt;br /&gt;
*Verify that you have [[seed]]s for the chosen crop, and that those seeds are accessible to your farmers (not [[forbid]]den, locked behind a door, being carried across the map by one of your haulers, etc.).&lt;br /&gt;
&lt;br /&gt;
*Verify that your farmers can reach your farm plot (no locked doors, disconnected stairways, etc.).&lt;br /&gt;
&lt;br /&gt;
*Verify that your farm plot is acceptable. An underground plot that has been exposed to sunlight will never grow underground plants again. It may be necessary to remove the plot and rebuild it so that you can select aboveground crops to plant. Farm plots which are partially belowground and aboveground will never be fully planted. Additionally, some aboveground [[biome]]s (such as [[mountain]]s and [[glacier]]s) are unsuitable for farming and will never grow crops.&lt;br /&gt;
&lt;br /&gt;
== Yield and fertilization ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;float:right; margin: 1em&amp;quot;&lt;br /&gt;
! Farm Size !! Potash !! Per Square &lt;br /&gt;
|-&lt;br /&gt;
| 1 (1×1) || 1 || ''1.000''&lt;br /&gt;
|-&lt;br /&gt;
| 2 (1×2) || 1 || 0.500&lt;br /&gt;
|-&lt;br /&gt;
| 3 (1×3) || 1 || '''0.333'''&lt;br /&gt;
|-&lt;br /&gt;
| 4 (1×4, 2×2) || 2 || ''0.500''&lt;br /&gt;
|-&lt;br /&gt;
| 5 (1×5) || 2 || 0.400&lt;br /&gt;
|-&lt;br /&gt;
| 6 (1×6, 2×3) || 2 || 0.333&lt;br /&gt;
|-&lt;br /&gt;
| 7 (1×7) || 2 || '''0.286'''&lt;br /&gt;
|-&lt;br /&gt;
| 8 (1×8, 2×4) || 3 || ''0.375''&lt;br /&gt;
|-&lt;br /&gt;
| 9 (1×9, 3×3) || 3 || 0.333&lt;br /&gt;
|-&lt;br /&gt;
| 10 (1×10, 2×5) || 3 || 0.300&lt;br /&gt;
|-&lt;br /&gt;
| 11 (1x11) || 3 || '''0.272'''&lt;br /&gt;
|-&lt;br /&gt;
| 12 (1x12, 2×6, 3×4) || 4 || ''0.333''&lt;br /&gt;
|-&lt;br /&gt;
| 15 (1x15, 3×5) || 4 || '''0.267'''&lt;br /&gt;
|-&lt;br /&gt;
| 16 (1x16, 2×8, 4×4) || 5 || ''0.312''&lt;br /&gt;
|-&lt;br /&gt;
| 18 (1x18, 2×9, 3×6) || 5 || '''0.278'''&lt;br /&gt;
|-&lt;br /&gt;
| 19 (1x19) || 5 || '''0.263'''&lt;br /&gt;
|-&lt;br /&gt;
| 20 (1x20, 2×10, 4×5) || 6 || ''0.300''&lt;br /&gt;
|-&lt;br /&gt;
| 21 (1x21, 3×7) || 6 || 0.286&lt;br /&gt;
|-&lt;br /&gt;
| 23 (1x23) || 6 || '''0.261'''''&lt;br /&gt;
|-&lt;br /&gt;
| 24 (1x24, 3×8, 4×6) || 7 || ''0.292''&lt;br /&gt;
|-&lt;br /&gt;
| 27 (1x27, 3×9) || 7 || '''0.259'''&lt;br /&gt;
|-&lt;br /&gt;
| 30 (1x30) || 8 || '''0.266'''&lt;br /&gt;
|-&lt;br /&gt;
| 31 (''n/a'') || 8 || '''''0.257'''''&lt;br /&gt;
|-&lt;br /&gt;
| 35 (5×7) || 9 || '''0.257'''&lt;br /&gt;
|-&lt;br /&gt;
| 39 (3x13) || 10 || '''0.256'''&lt;br /&gt;
|-&lt;br /&gt;
| 42 (2x21, 3x14, 6×7) || 11 || '''0.262'''&lt;br /&gt;
|-&lt;br /&gt;
| 43 (''n/a'') || 11 || '''''0.262'''''&lt;br /&gt;
|-&lt;br /&gt;
| 45 (5×9) || 12 || 0.267&lt;br /&gt;
|-&lt;br /&gt;
| 46 (2x23) || 12 || '''0.261'''&lt;br /&gt;
|-&lt;br /&gt;
| 47 (''n/a'') || 12 || '''''0.255'''''&lt;br /&gt;
|-&lt;br /&gt;
| 49 (7×7) || 13 || 0.265&lt;br /&gt;
|-&lt;br /&gt;
| 50 (5×10) || 13 || 0.260&lt;br /&gt;
|-&lt;br /&gt;
| 51 (3x17) || 13 || '''0.255'''&lt;br /&gt;
|-&lt;br /&gt;
| 55 (5x11) || 14 || '''0.254'''&lt;br /&gt;
|-&lt;br /&gt;
| 63 (3x21, 7×9) || 16 || '''0.254'''&lt;br /&gt;
|-&lt;br /&gt;
| 75 (3x25, 5x15) || 19 || '''0.253'''&lt;br /&gt;
|-&lt;br /&gt;
| 87 (3x29) || 22 || '''0.252'''&lt;br /&gt;
|-&lt;br /&gt;
| 90 (9×10) || 23 || 0.256&lt;br /&gt;
|-&lt;br /&gt;
| 91 (7x13) || 23 || '''0.252'''&lt;br /&gt;
|-&lt;br /&gt;
| 95 (5x19) || 24 || '''0.252'''&lt;br /&gt;
|-&lt;br /&gt;
| 99 (9x11) || 25 || '''0.252'''&lt;br /&gt;
|-&lt;br /&gt;
| 100 (10×10) || 26 || ''0.260''&lt;br /&gt;
|}&lt;br /&gt;
Each farm tile requires a single seed to be planted. Unfertilized farm tiles can produce a stack of 0-6 plants when harvested, depending upon the [[Grower|skill]] of the planter and random chance. Fertilizing a farm plot boosts production by up to 4 additional plants per stack each harvest. For unskilled planters, yield can be effectively doubled with the use of fertilizer. This can be particularly important early on, when your fortress's seed supply is limited, because those extra plants mean more seeds for planting next season. Many crops, like quarry bushes, are impossible to farm effectively in the beginning without fertilizer. Larger harvest stack sizes can also dramatically increase the efficiency of downstream industries; see the [[grower]] article for more discussion. To fertilize a farm plot, one needs [[potash]], which is produced by processing [[ash]]. Each plot must be re-fertilized each season, and the fertilizer must be in place at the time the seeds reach maturity. It does not matter whether the plot is fertilized at the time of planting. {{cite forum|139382/5375231}}&lt;br /&gt;
&lt;br /&gt;
Fertilizing a farm plot requires ''floor(plot_size / 4) + 1'' potash.  The table on the right illustrates the efficiency of potash as a function of plot size - the most efficient (for a specific amount of potash) are in '''bold''', the least efficient are in '''italics''', and sizes that are most efficient but very difficult to create in-game (not rectangular numbers less than or equal to 30 per side) are both '''''bold &amp;amp; italicized'''''.  Generally, larger farms use less, approaching a limit of 1/4 bar per square.  The worst yields per tile are multiples of 4; if one plans to optimize harvest yield, it's most efficient to have plots of size ''4n - 1'', where n is the number of potash used.  Suitable sizes are 1×3, 1×7, 3×5, 3x9, 5×7, and 7×9. If one plans to optimize farmer experience, plots of size 2 or 4 can be fertilized and seeded quickest, and experience can be distributed among more farmers. This ensures that if a bounty of crop is needed in the future, your farmers can yield more without potash, can plant and harvest quicker, and will have more time for other jobs in between.  Of course, the price you'll pay for this is more time spent highlighting each individual farm and changing the crops if you wish to adjust your farming plan.&lt;br /&gt;
&lt;br /&gt;
Fertilizer may be applied to a plot by checking the box next to &amp;quot;Not set to fertilize&amp;quot; while in the farm plot menu, or checking &amp;quot;Fertilize every season&amp;quot;. Only dwarves with the Planting work order will apply fertilizer; this grants 30 XP of farming experience for each unit of potash used. Note that if you do not have a potash stockpile near your farm plots, your legendary farmers may spend all of their time hauling single bars of potash from all the way on the other side of your fortress, rather than growing food.  &lt;br /&gt;
&lt;br /&gt;
'''Potash Production Chain:'''&lt;br /&gt;
Wood [[Stockpile]] &amp;gt; Wood [[Furnace]] produces [[Ash]] (as [[bars]]) &amp;gt; [[Ashery]] produces [[potash]] (as [[bars]]).&lt;br /&gt;
Note:  5 bars are stored in a [[bin]].  An [[Ashery]] requires a [[block]], barrel, and bucket as components.&lt;br /&gt;
&lt;br /&gt;
=== Exact yield mechanics ===&lt;br /&gt;
&lt;br /&gt;
The outcome below is affected by non-cavern &amp;quot;poor soil&amp;quot; underground. You receive roughly 1/4th of the calculated yield. 1-2 plants per seed is typical even with high level planters and fertilizer.   &lt;br /&gt;
&lt;br /&gt;
There is always at least one plant harvested.  Each of the following conditions, if true, has a 50% chance to yield an additional plant:&lt;br /&gt;
* If the farm plot is at least 25% fertilized.&lt;br /&gt;
* If the farm plot is at least 50% fertilized.&lt;br /&gt;
* If the farm plot is at least 75% fertilized.&lt;br /&gt;
* If the farm plot is 100% fertilized.&lt;br /&gt;
* Randomly, with a (skill in 5) chance -- where the skill is the Farmer's skill level when the seed was planted.  Always for Proficient (5) skill or higher.&lt;br /&gt;
* Randomly, with a (skill in 10) chance.  Always for Accomplished or higher.&lt;br /&gt;
* Randomly, with a (skill in 15) chance.  Always for Legendary.&lt;br /&gt;
* Randomly, with a (skill in 20) chance.  Always for Legendary+5 or higher.&lt;br /&gt;
* Randomly, with a (skill in 75) chance.  For this last check, the skill level is capped at Legendary+10 (25).&lt;br /&gt;
A Legendary+10 farmer working in a completely fertilized plot will always satisfy the first eight conditions, with a 33.3% chance of making the last check.  Even then, each of these only has a 50% chance to increase yield, so the result can, in theory, be as low as 1!  But on average, such a farmer can expect 5.17 crops per seed planted.&lt;br /&gt;
&lt;br /&gt;
== Subterranean farming ==&lt;br /&gt;
To grow the six [[Crop#Dwarven_crops|&amp;quot;dwarven&amp;quot; plants]], you will need an [[Tile_attributes|underground]] farm plot.  The seeds and spawn available to your dwarves at [[embark]] will only grow underground. Underground farm plots must be placed on soil or [[mud]]dy stone.  Non-[[cavern]] soil is considered &amp;quot;poor&amp;quot; and will impose severe penalties on the crop yield; muddy stone is reportedly fine. [http://www.bay12forums.com/smf/index.php?topic=180689.msg8448153#msg8448153]&lt;br /&gt;
&lt;br /&gt;
Muddying a stone floor requires temporarily covering it with water; common methods include a [[Irrigation#via_Buckets|bucket brigade]] or '''controlled''' [[flood]]ing by temporarily diverting a river or pool, using a [[floodgate]] or [[door]] to stop the flow. You may also find a muddied area in a cavern, but note that each tile underneath the farm plot must be muddied. Most caverns have entire open areas which will be permanently covered in mud, but if you dig into the walls of a cavern or chisel away a pillar, the freshly cut floor area will not be muddied until you get it wet.  Underground caverns are dirty, and frequently contain piles of mud that are perfect for quickly setting up farms. However, given the wide variety of [[Creature#Subterranean|creatures found in caverns]], you may want to take precautions.  Consider keeping a [[squad]] close at hand to guard the farm, or walling off a muddied area for your dwarves' exclusive use.&lt;br /&gt;
&lt;br /&gt;
Underground farming is not restricted to soil layers and caverns; underground floor of any material – rough stone, smoothed stone, ore, gem – can support subterranean farm plots once there is a layer of mud covering it.  See [[irrigation]] for tips on getting the right amount of water to the farm plots.&lt;br /&gt;
&lt;br /&gt;
== Above-ground farming ==&lt;br /&gt;
Farming of above ground crops is only possible on tiles that lie in a biome supporting their growth. Which crops are farmable depends on the biome - only plants ''native'' to a biome can actually be grown in a location: you cannot farm [[yam|yams]] in a [[taiga]], or [[hemp]] in a [[tropical]] rainforest. There are also biomes where aboveground farming is entirely impossible, since no crops are native to them: these are the notoriously cold [[glacier]] and [[tundra]], but also all [[mountain]] and [[ocean]] [[biome]]s. The most widespread crops can be farmed in all land biomes with the exceptions mentioned above; this ubiquitous availability uses the internal reference NOT_FREEZING, but that label is somewhat misleading, since it's a [[Biome token|shorthand]] for a group of specific biomes and doesn't imply anything about the actual temperature - mountains and oceans are generally infertile, no matter what temperature range the embark screen lists, and a [[Taiga]] with &amp;quot;freezing&amp;quot; temperatures allows farming above ground plants.&lt;br /&gt;
&lt;br /&gt;
Above-ground farming is basically the same as underground farming, with the simplifying distinction that above ground plots typically do not require preparatory work. However, there are some complications.&lt;br /&gt;
&lt;br /&gt;
The first complication is that seeds cannot be chosen at embark, as dwarven civilizations do not have access to those sort of plants.  They can be bought from [[Elves|elven]] and [[human]] caravans; above-ground plants can be gathered using the [[Plant gathering]] designation, and then [[brewer|brewed]], [[miller|milled]], [[thresher|threshed]] or [[food|eaten]] directly (depending on the plant) to produce seeds.&lt;br /&gt;
&lt;br /&gt;
The second complication is that the farming must be done on [[soil]] or muddied rock, which is [[above ground]].  Typically, it is done on the surface, which is dangerous (due to aggressive animals, ambushes and sieges).  However, any land which has ever been exposed to sunlight becomes permanently marked as &amp;quot;above ground&amp;quot;.  So, if you have multiple Z-layers of soil; you can channel some above-ground land, remove the resulting ramps, then construct a floor, above where the surface once was.  The (now inside and protected) lower soil will still be suitable for farming outdoor plants like [[strawberry|strawberries]], [[longland grass]], [[rope reed]], and anything else you may find. If your soil is not thick enough, you may still get a secure above ground farm by doing the same with any stone and muddying it. Alternatively, you may build a greenhouse by [[wall]]ing around some soil.&lt;br /&gt;
&lt;br /&gt;
The various crops require particular environments to grow. On an embark which crosses multiple biomes, it's not unusual for aboveground farms in different biomes to have different lists of available crops. &lt;br /&gt;
&lt;br /&gt;
Note that when creating an above ground plot, the interface may incorrectly display &amp;quot;No mud/soil for farm&amp;quot;, even though mud is present. {{bug|249}} The message can be ignored.&lt;br /&gt;
&lt;br /&gt;
== Farm plots in action ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;margin:1em;width:35%&amp;quot;&lt;br /&gt;
|+ Growth duration for subterranean crops&lt;br /&gt;
|-&lt;br /&gt;
! Crops !! Game [[Time|ticks]] until harvest !! Days until harvest&lt;br /&gt;
|-&lt;br /&gt;
| Plump helmet, pig tail || 30000 || 25 days&lt;br /&gt;
|-&lt;br /&gt;
| Cave wheat, sweet pod, quarry bush, dimple cup || 50000 || 41.666 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once a farm plot has been built and crops have been selected for the current season, dwarves with the &amp;quot;[[Grower|Farming (Fields)]]&amp;quot; labor enabled will begin planting the selected seeds.  One seed is used per tile.  The higher a dwarf's grower skill in planting, the more plants will be harvested from each seed planted. The farming labor is fairly low in priority, so if you want a full-time farmer, it is best to disable all other labors.&lt;br /&gt;
&lt;br /&gt;
Plants take time to grow, depending on their type. Once a plant is fully grown, a dwarf will harvest it. By default, any dwarf will do this. Harvesting plants is not affected by any skill, although it provides a small amount of grower experience. So it's a good idea to set only your planters to harvest, not anyone. To do that, go to Labor ({{k|y}}), then click Standing Orders, then click Other, the click &amp;quot;Everybody Harvests&amp;quot;. This is useful only to train your planter faster; once they're skilled enough, everyone can be allowed to harvest again so the haulers can take care of half the farming work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|{{RT|≈|6:0}}||{{RT|`|0:1}}||{{RT|τ|6:1}}||{{RT|═|6:0}}||{{RT|≈|6:0}}&lt;br /&gt;
|-&lt;br /&gt;
|{{RT|≈|6:0}}||{{RT|≈|6:0}}||{{RT|τ|6:1}}||{{RT|═|6:0}}||{{RT|≈|6:0}}&lt;br /&gt;
|-&lt;br /&gt;
|{{RT|≈|6:0}}||{{RT|≈|6:0}}||{{RT|τ|6:1}}||{{RT|═|6:0}}||{{RT|≈|6:0}}&lt;br /&gt;
|-&lt;br /&gt;
|{{RT|≈|6:0}}||{{RT|τ|6:1}}||{{RT|═|6:0}}||{{RT|≈|6:0}}||{{RT|≈|6:0}}&lt;br /&gt;
|-&lt;br /&gt;
|{{RT|≈|6:0}}||{{RT|τ|6:1}}||{{RT|═|6:0}}||{{RT|≈|6:0}}||{{RT|≈|6:0}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
In the farm plot shown on the right, {{Tile|≈|6:0}} indicates tiles awaiting planting, {{Tile|═|6:0}} indicates tiles that have been planted and are now growing, and {{Tile|τ|6:1}} indicates [[longland grass]] plants that are ready for harvesting.&lt;br /&gt;
&lt;br /&gt;
If harvested plants are not moved to a stockpile in time, they will wither, and eventually [[rot]] away. There is no use for withered plants. If, when the seasons change, the previous crop can not grow anymore, all immature plants will be destroyed, yielding neither seed nor plant. If the farmers are &amp;quot;aware&amp;quot; of this limitation, they will automatically stop planting crops that haven't enough time to ripen, but you might lose a few seeds in your first year when growers of insufficient skill plant seeds too close to the cutoff. Depending on the number of growers and their experience and the rate at which the plant grows, not all squares of large plots may be used. Any farm plot that has both Above Ground and Subterranean tile attributes within the plot will only be partially-planted, if at all. &lt;br /&gt;
&lt;br /&gt;
=== Farm size ===&lt;br /&gt;
{{main|Farm size calculations}}&lt;br /&gt;
&lt;br /&gt;
{{Dual image&lt;br /&gt;
|premium=File:DFwiki5by53by3farm.png&lt;br /&gt;
|classic=File:Quickstart_layout_3.png&lt;br /&gt;
|width=100px&lt;br /&gt;
|caption=A 5x5 room with a 3x3 farm plot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A beginning fortress has 7 dwarves, each of which consumes 7 units of food and drink per dwarf per season, needs 196 for the whole fortress for the year. This starting group can theoretically be supported by a single farm tile, but in practice a larger farm will be necessary since a young fortress is unable to use farm tiles to their fullest potential.&lt;br /&gt;
&lt;br /&gt;
A properly-managed and fully-utilized 3x3 plot growing plump helmets can produce an average of up to 2700 units of alcohol per year, enough to provide food (through booze-cooking with seeds) and drink for a fortress of 95 dwarves. A similar 5x5 plot can produce up to 7500 units of food and drink per year, enough to support 265 dwarves.&lt;br /&gt;
&lt;br /&gt;
== Management ==&lt;br /&gt;
Use the [[labor]] menu, and go to the Kitchen tab. From here you can see how many of each kind of food you have. If you're running out of a certain kind of seed, toggle the corresponding plant &amp;quot;Cook&amp;quot; setting to red. [[Cooking]] plants doesn't leave a seed. If you have too many of a certain kind of seed, or of plump helmet, as noted above, toggle the seed &amp;quot;Cook&amp;quot; setting to green. Just make sure you check on the amount and toggle it back before you run out. It may also be a good idea to set aside a few seeds from each type of crop and [[forbid]] them, as a seed bank in case of [[fun|fun times]]. &lt;br /&gt;
&lt;br /&gt;
=== Managing seeds ===&lt;br /&gt;
[[Seed]]s are used to grow [[crop]]s. You may begin the game with a certain number of seeds, [[trade]] for them, or [[plant gathering|gather]] them. In addition to this, eating, [[milling]] and [[brewing]] plants often yield a seed (assuming your fortress hasn't hit the seed cap for that plant). [[Cooking]] plants does not yield seeds, and cooking seeds makes them unusable for planting, so you may want to watch out and make sure you don't convert the last of your plants into +strawberry roast+ without the ability to make more.&lt;br /&gt;
&lt;br /&gt;
You can create a custom [[stockpile]] near your [[farm]] which will only accept [[seed]]s. This will consolidate your seeds into one place, instead of having them littered all through the [[dining room]]. Seeds are stored in [[bag]]s (up to 100 seeds per bag), and seed bags can be stored in barrels. However it is recommended to not use barrels on seed stockpiles, since the hauling habits lead to barrels getting carted around to collect each and every loose seed, interrupting the planting work; see the [[#Bugs|Bugs]] section below for workarounds. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;For DF2014 the theoretical seed stockpile maximum size is 31 tiles for 200 seeds of each of 155 crops, but the actual maximum needed is much less because no fort will be situated in the right place to grow all of those. Four tiles gives enough space for 20 different crops.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each plant has a fortress-wide seed cap set at 200 (this value can be adjusted in [[d_init.txt]]). [[Brewing]], [[milling]], and [[food|eating]] raw plants will not generate additional seeds once the cap is reached, although you may still get additional seed bags via [[trading]] and thus exceed this limit. Once the count of seeds falls below 200, new seeds will again be generated.&lt;br /&gt;
&lt;br /&gt;
There is also a fortress-wide total seed cap, initially set at 3000 (also configurable in [[d_init.txt]]). Once your fortress reaches this cap new seeds will still be generated, but the oldest seeds on the map will disappear. Unfortunately, this cap counts all seeds on the map, including those carried by traders {{bug|8108}}, and removes old seeds even if they have already been planted {{bug|8107}}. Finally, because the two caps behave differently, they can cause undesirable behavior when both are in operation {{bug|8091}}. &lt;br /&gt;
&lt;br /&gt;
Seeds may be toggled for [[cooking]] on the Kitchen tab of the [[labor]] menu. Disabling seed cooking will keep your seeds safe from starving dwarves. Although the item properties label them as EDIBLE_RAW, [[quarry bush|rock nuts]], like all other seeds, are ''not'' consumed as-is.&lt;br /&gt;
&lt;br /&gt;
=== Managing crops ===&lt;br /&gt;
When your [[crop]]s are ripe, your dwarves will harvest them from the farm plots. This will yield one or more [[stack]]s of [[plant]]s, which will be [[hauling|hauled]] to the appropriate [[stockpile]]. It is generally a good idea to have sufficient [[barrel]]s to hold the food, as [[food]] is subject to [[wear|withering]] and the predation of [[vermin]]. [[Metal]] barrels are especially effective against vermin. You can create a custom stockpile that will only accept [[plant]]s, to avoid having it all mixed up with your [[meat]] and [[drink]]s. It would be a good idea to have this stockpile near your [[still]], [[farmer's workshop]], [[kitchen]], etc. You may also choose to make more specialized stockpiles, for instance if your [[windmill]] is located far away from your farms, you might have small nearby stockpiles dedicated solely to millable plants and [[flour]] so as to save on hauling. &lt;br /&gt;
&lt;br /&gt;
The Kitchen tab on the [[labor]] menu allows you to control which crops, if any, your dwarves will use as ingredients when cooking. Be careful when you are cultivating new crops or running low on others, and make sure you don't cook the last of them instead of recovering the valuable seeds. Note that experienced [[farmer]]s and crop [[fertilize|fertilization]] significantly increase the return on planted seeds, and can be quite useful when attempting to build your seed stockpile.&lt;br /&gt;
&lt;br /&gt;
If you suffer from plump helmet overflow, create a plump-helmet-only stockpile, forbid plump helmets from all other food stockpiles, and let the crops in the field die if they can't be picked. Withering crops do not produce miasma.&lt;br /&gt;
&lt;br /&gt;
== Adventure mode ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, farming does work in adventure mode, though it requires the use of [[DFHack]]'s advfort plugin - buy fruit at a market, brew them into booze and seeds, build farming plots, plant the seeds. Unfortunately the time it takes for stuff to grow is adapted to fortress mode, and it make an inordinate amount of time for your adventurer to do a single harvest.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Store item in container&amp;quot; jobs block access to items already in the container. This causes stored seeds to become unavailable, spamming job cancellations. {{bug|9004}}&lt;br /&gt;
** Workaround #1: set your seed stockpile to only take from links. When seed supplies run low, toggle it back to &amp;quot;anywhere&amp;quot; temporarily to gather up all the loose seeds.&lt;br /&gt;
** Workaround #2: set desired barrels to 0 in the seed stockpile.  This means making the stockpile larger, as only one seed bag will be stored per tile. However, at 100 seeds per bag and with the 200 seed cap per seed type (cf. [[seed]]), this still only amounts to 12 tiles for a full underground-crop seed stockpile, assuming each seed type is only stored in 2 bags. Haulers will still lock a whole bag to gather individual seeds, but this is better than locking a whole barrel full of seed bags.&lt;br /&gt;
** Workaround #3: create two custom [[stockpile]]s which only accept [[seed]]s. Disable barrels in the first stockpile, and set it to give to the second stockpile. Set the second to only take from links. &lt;br /&gt;
** Workaround #4: disable seeds in all stockpiles and recruit a few extra farmers. No hauled seeds means no planting job cancellation spam.&lt;br /&gt;
* Fortress-wide seed cap counts seeds carried by traders {{bug|8108}}&lt;br /&gt;
* Fortress-wide seed cap removes seeds that have already been planted {{bug|8107}}&lt;br /&gt;
* Conflict between seed caps can cause all seeds for a crop to disappear {{bug|8091}}&lt;br /&gt;
* Some crops can't be processed, and so can't be used or replanted {{bug|6940}}&lt;br /&gt;
** [http://www.bay12forums.com/smf/index.php?topic=162231.msg7321878#msg7321878 partial workaround] by editing the raws for bitter vetch (possibly works for other crops too)&lt;br /&gt;
&lt;br /&gt;
== Caveats (warnings) ==&lt;br /&gt;
&lt;br /&gt;
=== Red crops ===&lt;br /&gt;
&lt;br /&gt;
Crops will sometimes be displayed as red in the field listing. This means that planting the crop would be fruitless, as it will not survive long enough to be harvested (due to it not being plantable during the next season). Note that this will only happen if your dwarves actually '''know''' that the crop will die, which will be learned either by observation (i.e. having the seeds die during a season transition) or by being planted by a sufficiently skilled Farmer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Irrigation]]&lt;br /&gt;
* [[Tile attributes]]&lt;br /&gt;
* [[Crops]]&lt;br /&gt;
* [[How large a farm do i need|How large a farm do I need?]] &lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = ivom | elvish = tòbafí | goblin = gotåm | human = ab}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Buildings}}&lt;br /&gt;
{{Category|Agriculture| }}&lt;br /&gt;
{{Category|Farming Workshops}}&lt;br /&gt;
{{Industry}}&lt;br /&gt;
{{Workshops}}&lt;br /&gt;
{{V50 menus}}&lt;br /&gt;
[[ru:Farming]][[zh:Farming]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Symbol&amp;diff=296977</id>
		<title>Category:Symbol</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Symbol&amp;diff=296977"/>
		<updated>2024-01-25T16:06:06Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These articles discuss features of the game relating to the term &amp;quot;symbol&amp;quot;, a term that has a relatively broad usage by the game.&lt;br /&gt;
&lt;br /&gt;
See also: [[Icon|Icon]] disambiguation page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:Fortress_mode]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=List_of_creatures_by_adult_size&amp;diff=296837</id>
		<title>List of creatures by adult size</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=List_of_creatures_by_adult_size&amp;diff=296837"/>
		<updated>2024-01-10T14:22:50Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
To arrange the list, click on any column header.  Click again on that column to arrange in reverse.&lt;br /&gt;
&lt;br /&gt;
[[#end of list|jump to bottom]]&lt;br /&gt;
&amp;lt;span id=&amp;quot;top of list&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Sprite&lt;br /&gt;
! Adult size&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; | Adolescent size&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; | Child size&lt;br /&gt;
|-&lt;br /&gt;
| [[Ant]]&lt;br /&gt;
| [[File:Ant sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Beetle]]&lt;br /&gt;
| [[File:Beetle sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood gnat]]&lt;br /&gt;
| [[File:Blood gnat sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown recluse spider]]&lt;br /&gt;
| [[File:Brown recluse spider sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Bumblebee]]&lt;br /&gt;
| [[File:Bumblebee sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Damselfly]]&lt;br /&gt;
| [[File:Damselfly sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonfly]]&lt;br /&gt;
| [[File:Dragonfly sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Firefly]]&lt;br /&gt;
| [[File:Firefly sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly]]&lt;br /&gt;
| [[File:Fly sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Grasshopper]]&lt;br /&gt;
| [[File:Grasshopper sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey bee]]&lt;br /&gt;
| [[File:Honey bee sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumping spider]]&lt;br /&gt;
| [[File:Jumping spider sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Large roach]]&lt;br /&gt;
| [[File:Large roach sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Louse]]&lt;br /&gt;
| [[File:Louse sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]]&lt;br /&gt;
| [[File:Mantis sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Monarch butterfly]]&lt;br /&gt;
| [[File:Monarch butterfly sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Mosquito]]&lt;br /&gt;
| [[File:Mosquito sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Moth]]&lt;br /&gt;
| [[File:Moth sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie]] '''Smallest sentient being'''&lt;br /&gt;
| [[File:Pixie sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Slug]]&lt;br /&gt;
| [[File:Slug sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Snail]]&lt;br /&gt;
| [[File:Snail sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Termite]]&lt;br /&gt;
| [[File:Termite sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrips]]&lt;br /&gt;
| [[File:Thrips sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Tick]]&lt;br /&gt;
| [[File:Tick sprite.png]]&lt;br /&gt;
| 1&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Bark scorpion]]&lt;br /&gt;
| [[File:Bark scorpion sprite.png]]&lt;br /&gt;
| 3&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushtit]]&lt;br /&gt;
| [[File:Bushtit sprite.png]]&lt;br /&gt;
| 5&lt;br /&gt;
| n/a&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Acorn fly]]&lt;br /&gt;
| [[File:Acorn fly sprite.png]]&lt;br /&gt;
| 20&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Sparrow]]&lt;br /&gt;
| [[File:Sparrow sprite.png]]&lt;br /&gt;
| 30&lt;br /&gt;
| n/a&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Oriole]]&lt;br /&gt;
| [[File:Oriole sprite.png]]&lt;br /&gt;
| 40&lt;br /&gt;
| n/a&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Wren]]&lt;br /&gt;
| [[File:Wren sprite.png]]&lt;br /&gt;
| 40&lt;br /&gt;
| n/a&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cardinal]]&lt;br /&gt;
| [[File:Cardinal sprite.png]]&lt;br /&gt;
| 50&lt;br /&gt;
| n/a&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave spider]]&lt;br /&gt;
| [[File:Cave spider sprite.png]]&lt;br /&gt;
| 50&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Leopard gecko]]&lt;br /&gt;
| [[File:Leopard gecko sprite.png]]&lt;br /&gt;
| 50&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Red-winged blackbird]]&lt;br /&gt;
| [[File:Red-winged blackbird sprite.png]]&lt;br /&gt;
| 50&lt;br /&gt;
| n/a&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach-faced lovebird]]&lt;br /&gt;
| [[File:Peach faced lovebird sprite.png]]&lt;br /&gt;
| 60&lt;br /&gt;
| n/a&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Anole]]&lt;br /&gt;
| [[File:Anole sprite.png]]&lt;br /&gt;
| 90&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Cockatiel]]&lt;br /&gt;
| [[File:Cockatiel sprite.png]]&lt;br /&gt;
| 90&lt;br /&gt;
| n/a&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Masked lovebird]]&lt;br /&gt;
| [[File:Masked lovebird sprite.png]]&lt;br /&gt;
| 90&lt;br /&gt;
| n/a&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat]]&lt;br /&gt;
| [[File:Bat sprite.png]]&lt;br /&gt;
| 100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue jay]]&lt;br /&gt;
| [[File:Blue jay sprite.png]]&lt;br /&gt;
| 100&lt;br /&gt;
| n/a&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave swallow]]&lt;br /&gt;
| [[File:Cave swallow sprite.png]]&lt;br /&gt;
| 100&lt;br /&gt;
| n/a&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Fairy]]&lt;br /&gt;
| [[File:Fairy sprite.png]]&lt;br /&gt;
| 100&lt;br /&gt;
| 50&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Green tree frog]]&lt;br /&gt;
| [[File:Green tree frog sprite.png]]&lt;br /&gt;
| 100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| [[File:Leech sprite.png]]&lt;br /&gt;
| 100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Worm]]&lt;br /&gt;
| [[File:Worm sprite.png]]&lt;br /&gt;
| 100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Grackle]]&lt;br /&gt;
| [[File:Grackle sprite.png]]&lt;br /&gt;
| 120&lt;br /&gt;
| n/a&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Parakeet]]&lt;br /&gt;
| [[File:Parakeet sprite.png]]&lt;br /&gt;
| 120&lt;br /&gt;
| n/a&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Adder]] '''Smallest non-vermin'''&lt;br /&gt;
| [[File:Adder sprite.png]]&lt;br /&gt;
| 150&lt;br /&gt;
| 75&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Chameleon]]&lt;br /&gt;
| [[File:Chameleon sprite.png]]&lt;br /&gt;
| 150&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamster]]&lt;br /&gt;
| [[File:Hamster sprite.png]]&lt;br /&gt;
| 150&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Anchovy]]&lt;br /&gt;
| [[File:Anchovy sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Axolotl]]&lt;br /&gt;
| [[File:Axolotl sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Banded knifefish]]&lt;br /&gt;
| [[File:Banded knifefish sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat ray]]&lt;br /&gt;
| [[File:Bat ray sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Black bullhead]]&lt;br /&gt;
| [[File:Black bullhead sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Brook lamprey]]&lt;br /&gt;
| [[File:Brook lamprey sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown bullhead]]&lt;br /&gt;
| [[File:Brown bullhead sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Cap hopper]]&lt;br /&gt;
| [[File:Cap hopper sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Char]]&lt;br /&gt;
| [[File:Char sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Clown loach]]&lt;br /&gt;
| [[File:Clown loach sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Clownfish]]&lt;br /&gt;
| [[File:Clownfish sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]]&lt;br /&gt;
| [[File:Flounder sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Flying squirrel]]&lt;br /&gt;
| [[File:Flying squirrel sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Glasseye]]&lt;br /&gt;
| [[File:Glasseye sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Guppy]]&lt;br /&gt;
| [[File:Guppy sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Hagfish]]&lt;br /&gt;
| [[File:Hagfish sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Hake]]&lt;br /&gt;
| [[File:Hake sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Herring]]&lt;br /&gt;
| [[File:Herring sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard]]&lt;br /&gt;
| [[File:Lizard sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Lorikeet]]&lt;br /&gt;
| [[File:Lorikeet sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Lungfish]]&lt;br /&gt;
| [[File:Lungfish sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Mackerel]]&lt;br /&gt;
| [[File:Mackerel sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Magpie]]&lt;br /&gt;
| [[File:Magpie sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon snail]]&lt;br /&gt;
| [[File:Moon snail sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Mussel]]&lt;br /&gt;
| [[File:Mussel sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Olm]]&lt;br /&gt;
| [[File:Olm sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Oyster]]&lt;br /&gt;
| [[File:Oyster sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Perch]]&lt;br /&gt;
| [[File:Perch sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow trout]]&lt;br /&gt;
| [[File:Rainbow trout sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Sailfin molly]]&lt;br /&gt;
| [[File:Sailfin molly sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]]&lt;br /&gt;
| [[File:Salmon sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea nettle jellyfish]]&lt;br /&gt;
| [[File:Sea nettle jellyfish sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Seahorse]]&lt;br /&gt;
| [[File:Seahorse sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Shad]]&lt;br /&gt;
| [[File:Shad sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Sole]]&lt;br /&gt;
| [[File:Sole sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Spotted ratfish]]&lt;br /&gt;
| [[File:Spotted_ratfish_sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Squid]]&lt;br /&gt;
| [[File:Squid sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Steelhead trout]]&lt;br /&gt;
| [[File:Steelhead trout sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornback ray]]&lt;br /&gt;
| [[File:Thornback ray sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Toad]]&lt;br /&gt;
| [[File:Toad sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Weasel]]&lt;br /&gt;
| [[File:Weasel sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[White-spotted puffer]]&lt;br /&gt;
| [[File:White spotted puffer sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Yellow bullhead]]&lt;br /&gt;
| [[File:Yellow bullhead sprite.png]]&lt;br /&gt;
| 200&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Kestrel]]&lt;br /&gt;
| [[File:Kestrel sprite.png]]&lt;br /&gt;
| 250&lt;br /&gt;
| 125&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Chipmunk]]&lt;br /&gt;
| [[File:Chipmunk sprite.png]]&lt;br /&gt;
| 300&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon rat]]&lt;br /&gt;
| [[File:Demon rat sprite.png]]&lt;br /&gt;
| 300&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray squirrel]]&lt;br /&gt;
| [[File:Gray squirrel sprite.png]]&lt;br /&gt;
| 300&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Moghopper]]&lt;br /&gt;
| [[File:Moghopper sprite.png]]&lt;br /&gt;
| 300&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| [[File:Rat sprite.png]]&lt;br /&gt;
| 300&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Red squirrel]]&lt;br /&gt;
| [[File:Red squirrel sprite.png]]&lt;br /&gt;
| 300&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Stoat]]&lt;br /&gt;
| [[File:Stoat sprite.png]]&lt;br /&gt;
| 350&lt;br /&gt;
| 175&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey parrot]]&lt;br /&gt;
| [[File:Grey parrot sprite.png]]&lt;br /&gt;
| 400&lt;br /&gt;
| 200&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Barn owl]]&lt;br /&gt;
| [[File:Barn owl sprite.png]]&lt;br /&gt;
| 500&lt;br /&gt;
| 250&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Chinchilla]]&lt;br /&gt;
| [[File:Chinchilla sprite.png]]&lt;br /&gt;
| 500&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Copperhead snake]]&lt;br /&gt;
| [[File:Copperhead snake sprite.png]]&lt;br /&gt;
| 500&lt;br /&gt;
| 300&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Crow]]&lt;br /&gt;
| [[File:Crow sprite.png]]&lt;br /&gt;
| 500&lt;br /&gt;
| n/a&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Nautilus]]&lt;br /&gt;
| [[File:Nautilus sprite.png]]&lt;br /&gt;
| 500&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Phantom spider]]&lt;br /&gt;
| [[File:Phantom spider sprite.png]]&lt;br /&gt;
| 500&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Pond turtle]]&lt;br /&gt;
| [[File:Pond turtle sprite.png]]&lt;br /&gt;
| 500&lt;br /&gt;
| n/a&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rabbit]]&lt;br /&gt;
| [[File:Rabbit sprite.png]]&lt;br /&gt;
| 500&lt;br /&gt;
| 250&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Skink]]&lt;br /&gt;
| [[File:Skink sprite.png]]&lt;br /&gt;
| 500&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave lobster]]&lt;br /&gt;
| [[File:Cave lobster sprite.png]]&lt;br /&gt;
| 600&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Lion tamarin]]&lt;br /&gt;
| [[File:Lion tamarin sprite.png]]&lt;br /&gt;
| 620&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Puffin]]&lt;br /&gt;
| [[File:Puffin sprite.png]]&lt;br /&gt;
| 750&lt;br /&gt;
| 375&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Cavy]]&lt;br /&gt;
| [[File:Cavy sprite.png]]&lt;br /&gt;
| 800&lt;br /&gt;
| 400&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog]]&lt;br /&gt;
| [[File:Hedgehog sprite.png]]&lt;br /&gt;
| 800&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Mink]]&lt;br /&gt;
| [[File:Mink sprite.png]]&lt;br /&gt;
| 800&lt;br /&gt;
| 400&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| '''Butchering produces skull only'''&lt;br /&gt;
|&lt;br /&gt;
| 999&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave fish]]&lt;br /&gt;
| [[File:Cave fish sprite.png]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Creepy crawler]]&lt;br /&gt;
| [[File:Creepy crawler sprite.png]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuttlefish]]&lt;br /&gt;
| [[File:Cuttlefish sprite.png]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Duck]]&lt;br /&gt;
| [[File:Ducks sprite anim.gif]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire snake]]&lt;br /&gt;
| [[File:Fire snake sprite.png]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Kea]]&lt;br /&gt;
| [[File:Kea sprite.png]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| 500&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle worm]]&lt;br /&gt;
| [[File:Knuckle worm sprite.png]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Purring maggot]]&lt;br /&gt;
| [[File:Purring maggot sprite.png]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-legged rhino lizard]]&lt;br /&gt;
| [[File:Two legged rhino lizard sprite.png]]&lt;br /&gt;
| 1,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Peregrine falcon]]&lt;br /&gt;
| [[File:Peregrine falcon sprite.png]]&lt;br /&gt;
| 1,100&lt;br /&gt;
| 550&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven]]&lt;br /&gt;
| [[File:Raven sprite.png]]&lt;br /&gt;
| 1,200&lt;br /&gt;
| n/a&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzard]]&lt;br /&gt;
| [[File:Buzzard sprite.png]]&lt;br /&gt;
| 1,400&lt;br /&gt;
| 700&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Guineafowl]]&lt;br /&gt;
| [[File:Guineafowl sprite.png]]&lt;br /&gt;
| 1,500&lt;br /&gt;
| 750&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Kingsnake]]&lt;br /&gt;
| [[File:Kingsnake sprite.png]]&lt;br /&gt;
| 1,500&lt;br /&gt;
| 750&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Little penguin]]&lt;br /&gt;
| [[File:Little penguin sprite.png]]&lt;br /&gt;
| 1,500&lt;br /&gt;
| 750&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fluffy wambler]] '''Largest vermin'''&lt;br /&gt;
| [[File:Fluffy wambler sprite.png]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox squirrel]] '''Largest vermin'''&lt;br /&gt;
| [[File:Fox squirrel sprite.png]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Gila monster]]&lt;br /&gt;
| [[File:Gila monster sprite.png]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Great horned owl]]&lt;br /&gt;
| [[File:Great horned owl sprite.png]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Horseshoe crab]]&lt;br /&gt;
| [[File:Horseshoe crab sprite.png]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Osprey]]&lt;br /&gt;
| [[File:Osprey sprite.png]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Platypus]]&lt;br /&gt;
| [[File:Platypus sprite.png]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowy owl]]&lt;br /&gt;
| [[File:Snowy owl sprite.png]]&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Aye-aye]]&lt;br /&gt;
| [[File:Aye aye sprite.png]]&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,250&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornbill]]&lt;br /&gt;
| [[File:Hornbill sprite.png]]&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,250&lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiwi]]&lt;br /&gt;
| [[File:Kiwi sprite.png]]&lt;br /&gt;
| 2,500&lt;br /&gt;
| 1,250&lt;br /&gt;
| 430&lt;br /&gt;
|-&lt;br /&gt;
| [[Chicken]]&lt;br /&gt;
| [[File:Chickens sprite anim.gif]]&lt;br /&gt;
| 3,000&lt;br /&gt;
| 1,500&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Groundhog]]&lt;br /&gt;
| [[File:Groundhog sprite.png]]&lt;br /&gt;
| 3,000&lt;br /&gt;
| 1,500&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Kakapo]]&lt;br /&gt;
| [[File:Kakapo sprite.png]]&lt;br /&gt;
| 3,000&lt;br /&gt;
| 1,500&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Mongoose]]&lt;br /&gt;
| [[File:Mongoose sprite.png]]&lt;br /&gt;
| 3,000&lt;br /&gt;
| 1,500&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Opossum]]&lt;br /&gt;
| [[File:Opossum sprite.png]]&lt;br /&gt;
| 3,000&lt;br /&gt;
| 1,500&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[White stork]]&lt;br /&gt;
| [[File:White stork sprite.png]]&lt;br /&gt;
| 3,000&lt;br /&gt;
| 1,500&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Capuchin]]&lt;br /&gt;
| [[File:Capuchin sprite.png]]&lt;br /&gt;
| 3,500&lt;br /&gt;
| 1,750&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare]]&lt;br /&gt;
| [[File:Hare sprite.png]]&lt;br /&gt;
| 3,500&lt;br /&gt;
| 1,750&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue peafowl]]&lt;br /&gt;
| [[File:Peafowls sprite anim.gif]]&lt;br /&gt;
| 4,000&lt;br /&gt;
| 2,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle]]&lt;br /&gt;
| [[File:Eagle sprite.png]]&lt;br /&gt;
| 4,000&lt;br /&gt;
| 2,000&lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Iguana]]&lt;br /&gt;
| [[File:Iguana sprite.png]]&lt;br /&gt;
| 4,000&lt;br /&gt;
| 500&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Penguin]]&lt;br /&gt;
| [[File:Penguin sprite.png]]&lt;br /&gt;
| 4,000&lt;br /&gt;
| 2,000&lt;br /&gt;
| 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Skunk]]&lt;br /&gt;
| [[File:Skunk sprite.png]]&lt;br /&gt;
| 4,000&lt;br /&gt;
| 2,000&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Goose]]&lt;br /&gt;
| [[File:Goose sprite.png]]&lt;br /&gt;
| 4,500&lt;br /&gt;
| 2,250&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Black mamba]]&lt;br /&gt;
| [[File:Black mamba sprite.png]]&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,500&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Cat]]&lt;br /&gt;
| [[File:Cat sprite.png]]&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Hungry head]]&lt;br /&gt;
| [[File:Hungry head sprite.png]]&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,000&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Octopus]]&lt;br /&gt;
| [[File:Octopus sprite.png]]&lt;br /&gt;
| 5,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Pangolin]]&lt;br /&gt;
| [[File:Pangolin sprite.png]]&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,500&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Red panda]]&lt;br /&gt;
| [[File:Red panda sprite.png]]&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,500&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhesus macaque]]&lt;br /&gt;
| [[File:Rhesus macaque sprite.png]]&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,500&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Stingray]]&lt;br /&gt;
| [[File:Stingray sprite.png]]&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Turkey]]&lt;br /&gt;
| [[File:Turkey sprite.png]]&lt;br /&gt;
| 5,000&lt;br /&gt;
| 2,500&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert tortoise]]&lt;br /&gt;
| [[File:Desert tortoise sprite.png]]&lt;br /&gt;
| 5,500&lt;br /&gt;
| 2,750&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Bilou]]&lt;br /&gt;
| [[File:Bilou sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Black-crested gibbon]]&lt;br /&gt;
| [[File:Black crested gibbon sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Black-handed gibbon]]&lt;br /&gt;
| [[File:Black handed gibbon sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Coati]]&lt;br /&gt;
| [[File:Coati sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire imp]]&lt;br /&gt;
| [[File:Fire imp sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox]]&lt;br /&gt;
| [[File:Fox sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray gibbon]]&lt;br /&gt;
| [[File:Gray gibbon sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[King cobra]]&lt;br /&gt;
| [[File:king cobra sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Loon]]&lt;br /&gt;
| [[File:Loon sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Pileated gibbon]]&lt;br /&gt;
| [[File:Pileated gibbon sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Silvery gibbon]]&lt;br /&gt;
| [[File:Silvery gibbon sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Sloth]]&lt;br /&gt;
| [[File:Sloth sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[White-browed gibbon]]&lt;br /&gt;
| [[File:White browed gibbon sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[White-handed gibbon]]&lt;br /&gt;
| [[File:White handed gibbon sprite.png]]&lt;br /&gt;
| 6,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Raccoon]]&lt;br /&gt;
| [[File:Raccoon sprite.png]]&lt;br /&gt;
| 7,000&lt;br /&gt;
| 3,500&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| [[Rattlesnake]]&lt;br /&gt;
| [[File:Rattlesnake sprite.png]]&lt;br /&gt;
| 7,000&lt;br /&gt;
| 3,500&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Armadillo]]&lt;br /&gt;
| [[File:Armadillo sprite.png]]&lt;br /&gt;
| 7,500&lt;br /&gt;
| 3,750&lt;br /&gt;
| 750&lt;br /&gt;
|-&lt;br /&gt;
| [[Albatross]]&lt;br /&gt;
| [[File:Albatross sprite.png]]&lt;br /&gt;
| 8,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobcat]]&lt;br /&gt;
| [[File:Bobcat sprite.png]]&lt;br /&gt;
| 8,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Crab]]&lt;br /&gt;
| [[File:Crab sprite.png]]&lt;br /&gt;
| 8,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushmaster]]&lt;br /&gt;
| [[File:Bushmaster sprite.png]]&lt;br /&gt;
| 8,500&lt;br /&gt;
| 4,250&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider monkey]]&lt;br /&gt;
| [[File:Spider monkey sprite.png]]&lt;br /&gt;
| 8,500&lt;br /&gt;
| 4,250&lt;br /&gt;
| 850&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey badger]] (female)&lt;br /&gt;
| [[File:honey badger sprite.png]]&lt;br /&gt;
| 9,000&lt;br /&gt;
| 4,500&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| [[Porcupine]]&lt;br /&gt;
| [[File:Porcupine sprite.png]]&lt;br /&gt;
| 9,000&lt;br /&gt;
| 4,500&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| [[Vulture]]&lt;br /&gt;
| [[File:Vulture sprite.png]]&lt;br /&gt;
| 9,000&lt;br /&gt;
| 4,500&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| '''Too small for [[pressure plate]]s'''&lt;br /&gt;
|&lt;br /&gt;
| 9,999&lt;br /&gt;
| 9,999&lt;br /&gt;
| 9,999&lt;br /&gt;
|-&lt;br /&gt;
| [[Bugbat]]&lt;br /&gt;
| [[File:Bugbat sprite.png]]&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Crundle]]&lt;br /&gt;
| [[File:Crundle sprite.png]]&lt;br /&gt;
| 10,000&lt;br /&gt;
| 1,000&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Echidna]]&lt;br /&gt;
| [[File:Echidna sprite.png]]&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Gremlin]] '''Smallest non-vermin sapient being'''&lt;br /&gt;
| [[File:Gremlin sprite.png]]&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2,500&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary marmot]]&lt;br /&gt;
| [[File:Hoary marmot sprite.png]]&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Koala]]&lt;br /&gt;
| [[File:Koala sprite.png]]&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Milkfish]]&lt;br /&gt;
| [[File:Milkfish sprite.png]]&lt;br /&gt;
| 10,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[River otter]]&lt;br /&gt;
| [[File:River otter sprite.png]]&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan]]&lt;br /&gt;
| [[File:Swan sprite.png]]&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Siamang]]&lt;br /&gt;
| [[File:Siamang sprite.png]]&lt;br /&gt;
| 12,000&lt;br /&gt;
| 6,000&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| [[Wagon]]&lt;br /&gt;
| [[File:Wagon sprite.png|35px]]&lt;br /&gt;
| 12,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey badger]] (male)&lt;br /&gt;
| [[File:Honey badger sprite.png]]&lt;br /&gt;
| 14,000&lt;br /&gt;
| 7,000&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| [[Angelshark]]&lt;br /&gt;
| [[File:Angelshark sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 3,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Badger]]&lt;br /&gt;
| [[File:Badger sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 7,500&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacktip reef shark]]&lt;br /&gt;
| [[File:Blacktip reef shark sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 6,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]]&lt;br /&gt;
| [[File:Bluefish sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Coyote]]&lt;br /&gt;
| [[File:Coyote sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 7,500&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark gnome]]&lt;br /&gt;
| [[File:Dark gnome sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 7500&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray langur]]&lt;br /&gt;
| [[File:Gray langur sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 7,500&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackal]]&lt;br /&gt;
| [[File:Jackal sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 7,500&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain gnome]]&lt;br /&gt;
| [[File:Mountain gnome sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 7,500&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Whitetip reef shark]]&lt;br /&gt;
| [[File:Whitetip reef shark sprite.png]]&lt;br /&gt;
| 15,000&lt;br /&gt;
| 6,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Amphibian man]]&lt;br /&gt;
| [[File:Amphibian man sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Antman]] (worker or drone)&lt;br /&gt;
| [[File:Antman sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| [[File:Beaver sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave blob]]&lt;br /&gt;
| [[File:Cave blob sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Creeping eye]]&lt;br /&gt;
| [[File:Creeping eye sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Dingo]]&lt;br /&gt;
| [[File:Dingo sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Floating guts]]&lt;br /&gt;
| [[File:Floating guts sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Gazelle]]&lt;br /&gt;
| [[File:Gazelle sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Kobold]] '''Smallest main race in-game'''&lt;br /&gt;
| [[File:Kobold sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Longnose gar]]&lt;br /&gt;
| [[File:Longnose gar sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrill]]&lt;br /&gt;
| [[File:Mandrill sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea lamprey]]&lt;br /&gt;
| [[File:Sea lamprey sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 6,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolverine]]&lt;br /&gt;
| [[File:Wolverine sprite.png]]&lt;br /&gt;
| 20,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Large rat]]&lt;br /&gt;
| [[File:Large rat sprite.png]]&lt;br /&gt;
| 25,000&lt;br /&gt;
| 12,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Lynx]]&lt;br /&gt;
| [[File:Lynx sprite.png]]&lt;br /&gt;
| 25,000&lt;br /&gt;
| 12,500&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocelot]]&lt;br /&gt;
| [[File:Ocelot sprite.png]]&lt;br /&gt;
| 25,000&lt;br /&gt;
| 12,500&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Wombat]]&lt;br /&gt;
| [[File:Wombat sprite.png]]&lt;br /&gt;
| 25,000&lt;br /&gt;
| 12,500&lt;br /&gt;
| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Common snapping turtle]]&lt;br /&gt;
| [[File:Snapping turtle sprite.png]]&lt;br /&gt;
| 30,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Dog]]&lt;br /&gt;
| [[File:Dog sprite.png]]&lt;br /&gt;
| 30,000&lt;br /&gt;
| 12,500&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Emperor penguin]]&lt;br /&gt;
| [[File:Emperor penguin sprite.png]]&lt;br /&gt;
| 30,000&lt;br /&gt;
| 15,000&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma crab]]&lt;br /&gt;
| [[File:Magma crab sprite.png]]&lt;br /&gt;
| 30,000&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pond grabber]]&lt;br /&gt;
| [[File:Pond grabber sprite.png]]&lt;br /&gt;
| 30,000&lt;br /&gt;
| 15,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea otter]]&lt;br /&gt;
| [[File:Sea otter sprite.png]]&lt;br /&gt;
| 30,000&lt;br /&gt;
| 15,000&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiny dogfish]]&lt;br /&gt;
| [[File:Spiny dogfish sprite.png]]&lt;br /&gt;
| 30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Beetle man]]&lt;br /&gt;
| [[File:Beetle man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Brown recluse spider man]]&lt;br /&gt;
| [[File:Brown recluse spider man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Damselfly man]]&lt;br /&gt;
| [[File:Damselfly man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonfly man]]&lt;br /&gt;
| [[File:Dragonfly man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Emu]]&lt;br /&gt;
| [[File:Emu sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| 17,500&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Firefly man]]&lt;br /&gt;
| [[File:Firefly man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly man]]&lt;br /&gt;
| [[File:Fly man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Grasshopper man]]&lt;br /&gt;
| [[File:Grasshopper man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Jumping spider man]]&lt;br /&gt;
| [[File:Jumping spider man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Louse man]]&lt;br /&gt;
| [[File:Louse man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis man]]&lt;br /&gt;
| [[File:Mantis man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Monarch butterfly man]]&lt;br /&gt;
| [[File:Monarch butterfly man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Mosquito man]]&lt;br /&gt;
| [[File:Mosquito man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Moth man]]&lt;br /&gt;
| [[File:Moth man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Pike]]&lt;br /&gt;
| [[File:Pike sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| 15,000&lt;br /&gt;
| 3,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Roach man]]&lt;br /&gt;
| [[File:Roach man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Slug man]]&lt;br /&gt;
| [[File:Slug man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Snail man]]&lt;br /&gt;
| [[File:Snail man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrips man]]&lt;br /&gt;
| [[File:Thrips man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Tick man]]&lt;br /&gt;
| [[File:Tick man sprite.png]]&lt;br /&gt;
| 35,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Bark scorpion man]]&lt;br /&gt;
| [[File:Bark scorpion man sprite.png]]&lt;br /&gt;
| 35,001&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushtit man]]&lt;br /&gt;
| [[File:Bushtit man sprite.png]]&lt;br /&gt;
| 35,002&lt;br /&gt;
| n/a&lt;br /&gt;
| 7,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sparrow man]]&lt;br /&gt;
| [[File:Sparrow man sprite.png]]&lt;br /&gt;
| 35,015&lt;br /&gt;
| n/a&lt;br /&gt;
| 2,334&lt;br /&gt;
|-&lt;br /&gt;
| [[Oriole man]]&lt;br /&gt;
| [[File:Oriole man sprite.png]]&lt;br /&gt;
| 35,020&lt;br /&gt;
| n/a&lt;br /&gt;
| 6,128&lt;br /&gt;
|-&lt;br /&gt;
| [[Wren man]]&lt;br /&gt;
| [[File:Wren man sprite.png]]&lt;br /&gt;
| 35,020&lt;br /&gt;
| n/a&lt;br /&gt;
| 4,377&lt;br /&gt;
|-&lt;br /&gt;
| [[Cardinal man]]&lt;br /&gt;
| [[File:Cardinal man sprite.png]]&lt;br /&gt;
| 35,025&lt;br /&gt;
| n/a&lt;br /&gt;
| 5,604&lt;br /&gt;
|-&lt;br /&gt;
| [[Leopard gecko man]]&lt;br /&gt;
| [[File:Leopard gecko man sprite.png]]&lt;br /&gt;
| 35,025&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Red-winged blackbird man]]&lt;br /&gt;
| [[File:Red winged blackbird man sprite.png]]&lt;br /&gt;
| 35,025&lt;br /&gt;
| n/a&lt;br /&gt;
| 7,005&lt;br /&gt;
|-&lt;br /&gt;
| [[Peach-faced lovebird man]]&lt;br /&gt;
| [[File:Peach faced lovebird man sprite.png]]&lt;br /&gt;
| 35,030&lt;br /&gt;
| n/a&lt;br /&gt;
| 4,670&lt;br /&gt;
|-&lt;br /&gt;
| [[Anole man]]&lt;br /&gt;
| [[File:Anole man sprite.png]]&lt;br /&gt;
| 35,045&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Cockatiel man]]&lt;br /&gt;
| [[File:Cockatiel man sprite.png]]&lt;br /&gt;
| 35,045&lt;br /&gt;
| n/a&lt;br /&gt;
| 3,893&lt;br /&gt;
|-&lt;br /&gt;
| [[Masked lovebird man]]&lt;br /&gt;
| [[File:Masked lovebird man sprite.png]]&lt;br /&gt;
| 35,045&lt;br /&gt;
| n/a&lt;br /&gt;
| 3,115&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat man]]&lt;br /&gt;
| [[File:Bat man sprite.png]]&lt;br /&gt;
| 35,050&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluejay man]]&lt;br /&gt;
| [[File:Bluejay man sprite.png]]&lt;br /&gt;
| 35,050&lt;br /&gt;
| n/a&lt;br /&gt;
| 3,505&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave swallow man]]&lt;br /&gt;
| [[File:Cave swallow man sprite.png]]&lt;br /&gt;
| 35,050&lt;br /&gt;
| n/a&lt;br /&gt;
| 3,505&lt;br /&gt;
|-&lt;br /&gt;
| [[Green tree frog man]]&lt;br /&gt;
| [[File:Green tree frog man sprite.png]]&lt;br /&gt;
| 35,050&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Leech man]]&lt;br /&gt;
| [[File:Leech man sprite.png]]&lt;br /&gt;
| 35,050&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Worm man]]&lt;br /&gt;
| [[File:Worm man sprite.png]]&lt;br /&gt;
| 35,050&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Grackle man]]&lt;br /&gt;
| [[File:Grackle man sprite.png]]&lt;br /&gt;
| 35,060&lt;br /&gt;
| n/a&lt;br /&gt;
| 3,213&lt;br /&gt;
|-&lt;br /&gt;
| [[Parakeet man]]&lt;br /&gt;
| [[File:Parakeet man sprite.png]]&lt;br /&gt;
| 35,060&lt;br /&gt;
| n/a&lt;br /&gt;
| 2,921&lt;br /&gt;
|-&lt;br /&gt;
| [[Adder man]]&lt;br /&gt;
| [[File:Adder man sprite.png]]&lt;br /&gt;
| 35,075&lt;br /&gt;
| 17,537&lt;br /&gt;
| 3,507&lt;br /&gt;
|-&lt;br /&gt;
| [[Chameleon man]]&lt;br /&gt;
| [[File:Chameleon man sprite.png]]&lt;br /&gt;
| 35,075&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamster man]]&lt;br /&gt;
| [[File:Hamster man sprite.png]]&lt;br /&gt;
| 35,075&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Axolotl man]]&lt;br /&gt;
| [[File:Axolotl man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Flying squirrel man]]&lt;br /&gt;
| [[File:Flying squirrel man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard man]]&lt;br /&gt;
| [[File:Lizard man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Lorikeet man]]&lt;br /&gt;
| [[File:Lorikeet man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| n/a&lt;br /&gt;
| 1,755&lt;br /&gt;
|-&lt;br /&gt;
| [[Magpie man]]&lt;br /&gt;
| [[File:Magpie man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| n/a&lt;br /&gt;
| 1,755&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon snail man]]&lt;br /&gt;
| [[File:Moon snail man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Olm man]]&lt;br /&gt;
| [[File:Olm man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Squid man]]&lt;br /&gt;
| [[File:Squid man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Toad man]]&lt;br /&gt;
| [[File:Toad man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Weasel man]]&lt;br /&gt;
| [[File:Weasel man sprite.png]]&lt;br /&gt;
| 35,100&lt;br /&gt;
| 17,550&lt;br /&gt;
| 3,510&lt;br /&gt;
|-&lt;br /&gt;
| [[Kestrel man]]&lt;br /&gt;
| [[File:Kestrel man sprite.png]]&lt;br /&gt;
| 35,125&lt;br /&gt;
| 17,562&lt;br /&gt;
| 4,215&lt;br /&gt;
|-&lt;br /&gt;
| [[Chipmunk man]]&lt;br /&gt;
| [[File:Chipmunk man sprite.png]]&lt;br /&gt;
| 35,150&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray squirrel man]]&lt;br /&gt;
| [[File:Gray squirrel man sprite.png]]&lt;br /&gt;
| 35,150&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat man]]&lt;br /&gt;
| [[File:Rat man sprite.png]]&lt;br /&gt;
| 35,150&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Red squirrel man]]&lt;br /&gt;
| [[File:Red squirrel man sprite.png]]&lt;br /&gt;
| 35,150&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Stoat man]]&lt;br /&gt;
| [[File:Stoat man sprite.png]]&lt;br /&gt;
| 35,175&lt;br /&gt;
| 17,587&lt;br /&gt;
| 3,517&lt;br /&gt;
|-&lt;br /&gt;
| [[Grey parrot man]]&lt;br /&gt;
| [[File:Grey parrot man sprite.png]]&lt;br /&gt;
| 35,200&lt;br /&gt;
| 17,600&lt;br /&gt;
| 3,520&lt;br /&gt;
|-&lt;br /&gt;
| [[Barn owl man]]&lt;br /&gt;
| [[File:Barn owl man sprite.png]]&lt;br /&gt;
| 35,250&lt;br /&gt;
| 17,625&lt;br /&gt;
| 2,115&lt;br /&gt;
|-&lt;br /&gt;
| [[Chinchilla man]]&lt;br /&gt;
| [[File:Chinchilla man sprite.png]]&lt;br /&gt;
| 35,250&lt;br /&gt;
| 17,625&lt;br /&gt;
| 3,525&lt;br /&gt;
|-&lt;br /&gt;
| [[Copperhead snake man]]&lt;br /&gt;
| [[File:Copperhead snake man sprite.png]]&lt;br /&gt;
| 35,250&lt;br /&gt;
| 21,150&lt;br /&gt;
| 3,525&lt;br /&gt;
|-&lt;br /&gt;
| [[Crow man]]&lt;br /&gt;
| [[File:Crow man sprite.png]]&lt;br /&gt;
| 35,250&lt;br /&gt;
| n/a&lt;br /&gt;
| 1,410&lt;br /&gt;
|-&lt;br /&gt;
| [[Nautilus man]]&lt;br /&gt;
| [[File:Nautilus man sprite.png]]&lt;br /&gt;
| 35,250&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Pond turtle man]]&lt;br /&gt;
| [[File:Pond turtle man sprite.png]]&lt;br /&gt;
| 35,250&lt;br /&gt;
| n/a&lt;br /&gt;
| 352&lt;br /&gt;
|-&lt;br /&gt;
| [[Skink man]]&lt;br /&gt;
| [[File:Skink man sprite.png]]&lt;br /&gt;
| 35,250&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Lion tamarin man]]&lt;br /&gt;
| [[File:Lion tamarin man sprite.png]]&lt;br /&gt;
| 35,310&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Puffin man]]&lt;br /&gt;
| [[File:Puffin man sprite.png]]&lt;br /&gt;
| 35,375&lt;br /&gt;
| 17,687&lt;br /&gt;
| 1,415&lt;br /&gt;
|-&lt;br /&gt;
| [[Hedgehog man]]&lt;br /&gt;
| [[File:Hedgehog man sprite.png]]&lt;br /&gt;
| 35,400&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Mink man]]&lt;br /&gt;
| [[File:Mink man sprite.png]]&lt;br /&gt;
| 35,400&lt;br /&gt;
| 17,700&lt;br /&gt;
| 3,540&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave fish man]]&lt;br /&gt;
| [[File:Cave fish man sprite.png]]&lt;br /&gt;
| 35,500&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuttlefish man]]&lt;br /&gt;
| [[File:Cuttlefish man sprite.png]]&lt;br /&gt;
| 35,500&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Kea man]]&lt;br /&gt;
| [[File:Kea man sprite.png]]&lt;br /&gt;
| 35,500&lt;br /&gt;
| 17,750&lt;br /&gt;
| 2,130&lt;br /&gt;
|-&lt;br /&gt;
| [[Peregrine falcon man]]&lt;br /&gt;
| [[File:Peregrine falcon man sprite.png]]&lt;br /&gt;
| 35,550&lt;br /&gt;
| 17,775&lt;br /&gt;
| 1,422&lt;br /&gt;
|-&lt;br /&gt;
| [[Raven man]]&lt;br /&gt;
| [[File:Raven man sprite.png]]&lt;br /&gt;
| 35,600&lt;br /&gt;
| n/a&lt;br /&gt;
| 1,483&lt;br /&gt;
|-&lt;br /&gt;
| [[Buzzard man]]&lt;br /&gt;
| [[File:Buzzard man sprite.png]]&lt;br /&gt;
| 35,700&lt;br /&gt;
| 17,850&lt;br /&gt;
| 1,275&lt;br /&gt;
|-&lt;br /&gt;
| [[Kingsnake man]]&lt;br /&gt;
| [[File:Kingsnake man sprite.png]]&lt;br /&gt;
| 35,750&lt;br /&gt;
| 17,875&lt;br /&gt;
| 476&lt;br /&gt;
|-&lt;br /&gt;
| [[Gila monster man]]&lt;br /&gt;
| [[File:Gila monster man sprite.png]]&lt;br /&gt;
| 36,000&lt;br /&gt;
| 18,000&lt;br /&gt;
| 540&lt;br /&gt;
|-&lt;br /&gt;
| [[Great horned owl man]]&lt;br /&gt;
| [[File:Great horned owl man sprite.png]]&lt;br /&gt;
| 36,000&lt;br /&gt;
| 18,000&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| [[Horseshoe crab man]]&lt;br /&gt;
| [[File:Horseshoe crab man sprite.png]]&lt;br /&gt;
| 36,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Osprey man]]&lt;br /&gt;
| [[File:Osprey man sprite.png]]&lt;br /&gt;
| 36,000&lt;br /&gt;
| 18,000&lt;br /&gt;
| 990&lt;br /&gt;
|-&lt;br /&gt;
| [[Platypus man]]&lt;br /&gt;
| [[File:Platypus man sprite.png]]&lt;br /&gt;
| 36,000&lt;br /&gt;
| 18,000&lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowy owl man]]&lt;br /&gt;
| [[File:Snowy owl man sprite.png]]&lt;br /&gt;
| 36,000&lt;br /&gt;
| 18,000&lt;br /&gt;
| 1,080&lt;br /&gt;
|-&lt;br /&gt;
| [[Aye-aye man]]&lt;br /&gt;
| [[File:Aye aye man sprite.png]]&lt;br /&gt;
| 36,250&lt;br /&gt;
| 18,125&lt;br /&gt;
| 3,625&lt;br /&gt;
|-&lt;br /&gt;
| [[Hornbill man]]&lt;br /&gt;
| [[File:Hornbill man sprite.png]]&lt;br /&gt;
| 36,250&lt;br /&gt;
| 18,125&lt;br /&gt;
| 696&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiwi man]]&lt;br /&gt;
| [[File:Kiwi man sprite.png]]&lt;br /&gt;
| 36,250&lt;br /&gt;
| 18,125&lt;br /&gt;
| 6,235&lt;br /&gt;
|-&lt;br /&gt;
| [[Groundhog man]]&lt;br /&gt;
| [[File:Groundhog man sprite.png]]&lt;br /&gt;
| 36,500&lt;br /&gt;
| 18,250&lt;br /&gt;
| 3,650&lt;br /&gt;
|-&lt;br /&gt;
| [[Kakapo man]]&lt;br /&gt;
| [[File:Kakapo man sprite.png]]&lt;br /&gt;
| 36,500&lt;br /&gt;
| 18,250&lt;br /&gt;
| 608&lt;br /&gt;
|-&lt;br /&gt;
| [[Mongoose man]]&lt;br /&gt;
| [[File:Mongoose man sprite.png]]&lt;br /&gt;
| 36,500&lt;br /&gt;
| 18,250&lt;br /&gt;
| 3,650&lt;br /&gt;
|-&lt;br /&gt;
| [[Opossum man]]&lt;br /&gt;
| [[File:Opossum man sprite.png]]&lt;br /&gt;
| 36,500&lt;br /&gt;
| 18,250&lt;br /&gt;
| 3,650&lt;br /&gt;
|-&lt;br /&gt;
| [[White stork man]]&lt;br /&gt;
| [[File:White stork man sprite.png]]&lt;br /&gt;
| 36,500&lt;br /&gt;
| 18,250&lt;br /&gt;
| 1,216&lt;br /&gt;
|-&lt;br /&gt;
| [[Capuchin man]]&lt;br /&gt;
| [[File:Capuchin man sprite.png]]&lt;br /&gt;
| 36,750&lt;br /&gt;
| 18,375&lt;br /&gt;
| 3,675&lt;br /&gt;
|-&lt;br /&gt;
| [[Hare man]]&lt;br /&gt;
| [[File:Hare man sprite.png]]&lt;br /&gt;
| 36,750&lt;br /&gt;
| 18,375&lt;br /&gt;
| 3,675&lt;br /&gt;
|-&lt;br /&gt;
| [[Eagle man]]&lt;br /&gt;
| [[File:Eagle man sprite.png]]&lt;br /&gt;
| 37,000&lt;br /&gt;
| 18,500&lt;br /&gt;
| 1,295&lt;br /&gt;
|-&lt;br /&gt;
| [[Iguana man]]&lt;br /&gt;
| [[File:Iguana man sprite.png]]&lt;br /&gt;
| 37,000&lt;br /&gt;
| 4,625&lt;br /&gt;
| 138&lt;br /&gt;
|-&lt;br /&gt;
| [[Penguin man]]&lt;br /&gt;
| [[File:Penguin man sprite.png]]&lt;br /&gt;
| 37,000&lt;br /&gt;
| 18,500&lt;br /&gt;
| 1,110&lt;br /&gt;
|-&lt;br /&gt;
| [[Skunk man]]&lt;br /&gt;
| [[File:Skunk man sprite.png]]&lt;br /&gt;
| 37,000&lt;br /&gt;
| 18,500&lt;br /&gt;
| 3,700&lt;br /&gt;
|-&lt;br /&gt;
| [[Black mamba man]]&lt;br /&gt;
| [[File:Black mamba man sprite.png]]&lt;br /&gt;
| 37,500&lt;br /&gt;
| 18,750&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Octopus man]]&lt;br /&gt;
| [[File:Octopus man sprite.png]]&lt;br /&gt;
| 37,500&lt;br /&gt;
| n/a&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Pangolin man]]&lt;br /&gt;
| [[File:Pangolin man sprite.png]]&lt;br /&gt;
| 37,500&lt;br /&gt;
| 18,750&lt;br /&gt;
| 3,750&lt;br /&gt;
|-&lt;br /&gt;
| [[Red panda man]]&lt;br /&gt;
| [[File:Red panda man sprite.png]]&lt;br /&gt;
| 37,500&lt;br /&gt;
| 18,750&lt;br /&gt;
| 3,750&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhesus macaque man]]&lt;br /&gt;
| [[File:Rhesus macaque man sprite.png]]&lt;br /&gt;
| 37,500&lt;br /&gt;
| 18,750&lt;br /&gt;
| 3,750&lt;br /&gt;
|-&lt;br /&gt;
| [[Desert tortoise man]]&lt;br /&gt;
| [[File:Desert tortoise man sprite.png]]&lt;br /&gt;
| 37,750&lt;br /&gt;
| 18,875&lt;br /&gt;
| 274&lt;br /&gt;
|-&lt;br /&gt;
| [[Coati man]]&lt;br /&gt;
| [[File:Coati man sprite.png]]&lt;br /&gt;
| 38,000&lt;br /&gt;
| 19,000&lt;br /&gt;
| 3,800&lt;br /&gt;
|-&lt;br /&gt;
| [[Fox man]]&lt;br /&gt;
| [[File:Fox man sprite.png]]&lt;br /&gt;
| 38,000&lt;br /&gt;
| 19,000&lt;br /&gt;
| 3,800&lt;br /&gt;
|-&lt;br /&gt;
| [[King cobra man]]&lt;br /&gt;
| [[File:King cobra man sprite.png]]&lt;br /&gt;
| 38,000&lt;br /&gt;
| 19,000&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Loon man]]&lt;br /&gt;
| [[File:Loon man sprite.png]]&lt;br /&gt;
| 38,000&lt;br /&gt;
| 19,000&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| [[Sloth man]]&lt;br /&gt;
| [[File:Sloth man sprite.png]]&lt;br /&gt;
| 38,000&lt;br /&gt;
| 19,000&lt;br /&gt;
| 3,800&lt;br /&gt;
|-&lt;br /&gt;
| [[Raccoon man]]&lt;br /&gt;
| [[File:Raccoon man sprite.png]]&lt;br /&gt;
| 38,500&lt;br /&gt;
| 19,250&lt;br /&gt;
| 3,850&lt;br /&gt;
|-&lt;br /&gt;
| [[Rattlesnake man]]&lt;br /&gt;
| [[File:Rattlesnake man sprite.png]]&lt;br /&gt;
| 38,500&lt;br /&gt;
| 19,250&lt;br /&gt;
| 220&lt;br /&gt;
|-&lt;br /&gt;
| [[Armadillo man]]&lt;br /&gt;
| [[File:Armadillo man sprite.png]]&lt;br /&gt;
| 38,750&lt;br /&gt;
| 19,375&lt;br /&gt;
| 3,875&lt;br /&gt;
|-&lt;br /&gt;
| [[Albatross man]]&lt;br /&gt;
| [[File:Albatross man sprite.png]]&lt;br /&gt;
| 39,000&lt;br /&gt;
| 19,500&lt;br /&gt;
| 1,462&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobcat man]]&lt;br /&gt;
| [[File:Bobcat man sprite.png]]&lt;br /&gt;
| 39,000&lt;br /&gt;
| 19,500&lt;br /&gt;
| 3,900&lt;br /&gt;
|-&lt;br /&gt;
| [[Crab man]]&lt;br /&gt;
| [[File:Crab man sprite.png]]&lt;br /&gt;
| 39,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Bushmaster man]]&lt;br /&gt;
| [[File:Bushmaster man sprite.png]]&lt;br /&gt;
| 39,250&lt;br /&gt;
| 19,625&lt;br /&gt;
| 92&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider monkey man]]&lt;br /&gt;
| [[File:Spider monkey man sprite.png]]&lt;br /&gt;
| 39,250&lt;br /&gt;
| 19,625&lt;br /&gt;
| 3,925&lt;br /&gt;
|-&lt;br /&gt;
| [[Honey badger man]]&lt;br /&gt;
| [[File:Honey badger man sprite.png]]&lt;br /&gt;
| 39,500&lt;br /&gt;
| 19,750&lt;br /&gt;
| 3,950&lt;br /&gt;
|-&lt;br /&gt;
| [[Porcupine man]]&lt;br /&gt;
| [[File:Porcupine man sprite.png]]&lt;br /&gt;
| 39,500&lt;br /&gt;
| 19,750&lt;br /&gt;
| 3,950&lt;br /&gt;
|-&lt;br /&gt;
| [[Vulture man]]&lt;br /&gt;
| [[File:Vulture man sprite.png]]&lt;br /&gt;
| 39,500&lt;br /&gt;
| 19,750&lt;br /&gt;
| 219&lt;br /&gt;
|-&lt;br /&gt;
| [[Carp]]&lt;br /&gt;
| [[File:Carp sprite.png]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave floater]]&lt;br /&gt;
| [[File:Cave floater sprite.png]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Echidna man]]&lt;br /&gt;
| [[File:Echidna man sprite.png]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoary marmot man]]&lt;br /&gt;
| [[File:Hoary marmot man sprite.png]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Koala man]]&lt;br /&gt;
| [[File:Koala man sprite.png]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rodent man]]&lt;br /&gt;
| [[File:Rodent man sprite.png]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| 8,000&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Strangler]]&lt;br /&gt;
| [[File:Strangler sprite.png]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Swan man]]&lt;br /&gt;
| [[File:Swan man sprite.png]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]]&lt;br /&gt;
| [[File:Wolf sprite.png]]&lt;br /&gt;
| 40,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| '''Too small to wield picks or battle axes'''&lt;br /&gt;
|&lt;br /&gt;
| 42,499&lt;br /&gt;
| 42,499&lt;br /&gt;
| 42,499&lt;br /&gt;
|-&lt;br /&gt;
| [[Badger man]]&lt;br /&gt;
| [[File:Badger man sprite.png]]&lt;br /&gt;
| 42,500&lt;br /&gt;
| 21,250&lt;br /&gt;
| 4,250&lt;br /&gt;
|-&lt;br /&gt;
| [[Coyote man]]&lt;br /&gt;
| [[File:Coyote man sprite.png]]&lt;br /&gt;
| 42,500&lt;br /&gt;
| 21,250&lt;br /&gt;
| 4,250&lt;br /&gt;
|-&lt;br /&gt;
| [[Gray langur man]]&lt;br /&gt;
| [[File:Gray langur man sprite.png]]&lt;br /&gt;
| 42,500&lt;br /&gt;
| 21,250&lt;br /&gt;
| 4,250&lt;br /&gt;
|-&lt;br /&gt;
| [[Jackal man]]&lt;br /&gt;
| [[File:Jackal man sprite.png]]&lt;br /&gt;
| 42,500&lt;br /&gt;
| 21,250&lt;br /&gt;
| 4,250&lt;br /&gt;
|-&lt;br /&gt;
| [[Beaver man]]&lt;br /&gt;
| [[File:Beaver man sprite.png]]&lt;br /&gt;
| 45,000&lt;br /&gt;
| 22,500&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Capybara]]&lt;br /&gt;
| [[File:Capybara sprite.png]]&lt;br /&gt;
| 45,000&lt;br /&gt;
| 22,500&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Dingo man]]&lt;br /&gt;
| [[File:Dingo man sprite.png]]&lt;br /&gt;
| 45,000&lt;br /&gt;
| 22,500&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Gazelle man]]&lt;br /&gt;
| [[File:Gazelle man sprite.png]]&lt;br /&gt;
| 45,000&lt;br /&gt;
| 22,500&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Mandrill man]]&lt;br /&gt;
| [[File:Mandrill man sprite.png]]&lt;br /&gt;
| 45,000&lt;br /&gt;
| 22,500&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolverine man]]&lt;br /&gt;
| [[File:Wolverine man sprite.png]]&lt;br /&gt;
| 45,000&lt;br /&gt;
| 22,500&lt;br /&gt;
| 4,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Lynx man]]&lt;br /&gt;
| [[File:Lynx man sprite.png]]&lt;br /&gt;
| 47,500&lt;br /&gt;
| 23,750&lt;br /&gt;
| 4,750&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocelot man]]&lt;br /&gt;
| [[File:Ocelot man sprite.png]]&lt;br /&gt;
| 47,500&lt;br /&gt;
| 23,750&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
| [[Wombat man]]&lt;br /&gt;
| [[File:Wombat man sprite.png]]&lt;br /&gt;
| 47,500&lt;br /&gt;
| 23,750&lt;br /&gt;
| 6,650&lt;br /&gt;
|-&lt;br /&gt;
| [[Aardvark]]&lt;br /&gt;
| [[File:Aardvark sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Antman]] (soldier)&lt;br /&gt;
| [[File:Antman sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonobo]]&lt;br /&gt;
| [[File:Bonobo sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassowary]]&lt;br /&gt;
| [[File:Cassowary sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheetah]]&lt;br /&gt;
| [[File:Cheetah sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Chimpanzee]]&lt;br /&gt;
| [[File:Chimpanzee sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cod]]&lt;br /&gt;
| [[File:Cod sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Conger eel]]&lt;br /&gt;
| [[File:Conger eel sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Drunian]]&lt;br /&gt;
| [[File:Drunian sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Goat]]&lt;br /&gt;
| [[File:Goat sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorlak]]&lt;br /&gt;
| [[File:Gorlak sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Helmet snake]]&lt;br /&gt;
| [[File:Helmet snake sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 2,000&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Ibex]]&lt;br /&gt;
| [[File:Ibex sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice wolf]]&lt;br /&gt;
| [[File:Ice wolf sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Impala]]&lt;br /&gt;
| [[File:Impala sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leopard]]&lt;br /&gt;
| [[File:Leopard sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain goat]]&lt;br /&gt;
| [[File:Mountain goat sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Otter man]]&lt;br /&gt;
| [[File:Otter man sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Plump helmet man]]&lt;br /&gt;
| [[File:Plump helmet man sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Reptile man]]&lt;br /&gt;
| [[File:Reptile man sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Serpent man]]&lt;br /&gt;
| [[File:Serpent man sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Sheep]]&lt;br /&gt;
| [[File:Sheep sprite anim.gif]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Snapping turtle man]]&lt;br /&gt;
| [[File:Snapping turtle man sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 66&lt;br /&gt;
|-&lt;br /&gt;
| [[Sponge]]&lt;br /&gt;
| [[File:Sponge sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Tigerfish]]&lt;br /&gt;
| [[File:Tigerfish sprite.png]]&lt;br /&gt;
| 50,000&lt;br /&gt;
| 25,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| '''Too small for dwarf-sized armor and clothes'''&lt;br /&gt;
|&lt;br /&gt;
| 51,428&lt;br /&gt;
| 51,428&lt;br /&gt;
| 51,428&lt;br /&gt;
|-&lt;br /&gt;
| [[Emu man]]&lt;br /&gt;
| [[File:Emu man sprite.png]]&lt;br /&gt;
| 52,500&lt;br /&gt;
| 26,250&lt;br /&gt;
| 1,200&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf man]]&lt;br /&gt;
| [[File:Wolf man sprite.png]]&lt;br /&gt;
| 55,000&lt;br /&gt;
| 27,500&lt;br /&gt;
| 5,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Capybara man]]&lt;br /&gt;
| [[File:Capybara man sprite.png]]&lt;br /&gt;
| 57,500&lt;br /&gt;
| 28,750&lt;br /&gt;
| 5,750&lt;br /&gt;
|-&lt;br /&gt;
| [[Aardvark man]]&lt;br /&gt;
| [[File:Aardvark man sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassowary man]]&lt;br /&gt;
| [[File:Cassowary man sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheetah man]]&lt;br /&gt;
| [[File:Cheetah man sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar]]&lt;br /&gt;
| [[File:Cougar sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Dwarf]]'''&lt;br /&gt;
| [[File:Dwarf sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 15,000&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Elf]]'''&lt;br /&gt;
| [[File:Elf sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 15,000&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Foul blendec]]&lt;br /&gt;
| [[File:Foul blendec sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Frill shark]]&lt;br /&gt;
| [[File:Frill shark sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Goblin]]'''&lt;br /&gt;
| [[File:Goblin sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 15,000&lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Great barracuda]]&lt;br /&gt;
| [[File:Great barracuda sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Harpy]]&lt;br /&gt;
| [[File:Harpy sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyena]]&lt;br /&gt;
| [[File:Hyena sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ibex man]]&lt;br /&gt;
| [[File:Ibex man sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 12,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Impala man]]&lt;br /&gt;
| [[File:Impala man sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Leopard man]]&lt;br /&gt;
| [[File:Leopard man sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Manera]]&lt;br /&gt;
| [[File:Manera sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mountain goat man]]&lt;br /&gt;
| [[File:Mountain goat man sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 12,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Naked mole dog]]&lt;br /&gt;
| [[File:Naked mole dog sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig]]&lt;br /&gt;
| [[File:Pig sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Satyr]]&lt;br /&gt;
| [[File:Satyr sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sponge man]]&lt;br /&gt;
| [[File:Sponge man sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Troglodyte]]&lt;br /&gt;
| [[File:Troglodyte sprite.png]]&lt;br /&gt;
| 60,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| '''Too small for human-sized armor and clothes'''&lt;br /&gt;
|&lt;br /&gt;
| 60,000&lt;br /&gt;
| 60,000&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cougar man]]&lt;br /&gt;
| [[File:Cougar man sprite.png]]&lt;br /&gt;
| 65,000&lt;br /&gt;
| 32,500&lt;br /&gt;
| 6,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyena man]]&lt;br /&gt;
| [[File:Hyena man sprite.png]]&lt;br /&gt;
| 65,000&lt;br /&gt;
| 32,500&lt;br /&gt;
| 6,500&lt;br /&gt;
|-&lt;br /&gt;
| '''Too big for dwarf-sized armor and clothes'''&lt;br /&gt;
|&lt;br /&gt;
| 68,571&lt;br /&gt;
| 68,571&lt;br /&gt;
| 68,571&lt;br /&gt;
|-&lt;br /&gt;
| [[Alpaca]]&lt;br /&gt;
| [[File:Alpaca sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| 35,000&lt;br /&gt;
| 7,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Amethyst man]]&lt;br /&gt;
| [[File:Amethyst man sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood man]]&lt;br /&gt;
| [[File:Blood man sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire man]]&lt;br /&gt;
| [[File:Fire man sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Flesh ball]]&lt;br /&gt;
| [[File:Flesh ball sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Gabbro man]]&lt;br /&gt;
| [[File:Gabbro man sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Green devourer]]&lt;br /&gt;
| [[File:Green devourer sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Grimeling]]&lt;br /&gt;
| [[File:Grimeling sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Human]]'''&lt;br /&gt;
| [[File:Human sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| 17,500&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron man]]&lt;br /&gt;
| [[File:Iron man sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Magma man]]&lt;br /&gt;
| [[File:Magma man sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Merperson]]&lt;br /&gt;
| [[File:Merperson sprite anim.gif]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| 20,000&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mud man]]&lt;br /&gt;
| [[File:Mud man sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Reacher]]&lt;br /&gt;
| [[File:Reacher sprite.png]]&lt;br /&gt;
| 70,000&lt;br /&gt;
| 15,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguar man]]&lt;br /&gt;
| [[File:Jaguar man sprite.png]]&lt;br /&gt;
| 72,500&lt;br /&gt;
| 38,666&lt;br /&gt;
| 7,250&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaguar]]&lt;br /&gt;
| [[File:Jaguar sprite.png]]&lt;br /&gt;
| 75,000&lt;br /&gt;
| 40,000&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild boar man]]&lt;br /&gt;
| [[File:Wild boar man sprite.png]]&lt;br /&gt;
| 75,000&lt;br /&gt;
| 37,500&lt;br /&gt;
| 7,500&lt;br /&gt;
|-&lt;br /&gt;
| '''Too big for human-sized armor and clothes'''&lt;br /&gt;
|&lt;br /&gt;
| 80,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Alligator snapping turtle]]&lt;br /&gt;
| [[File:Alligator snapping turtle sprite.png]]&lt;br /&gt;
| 80,000&lt;br /&gt;
| 40,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Coelacanth]]&lt;br /&gt;
| [[File:Coelacanth sprite.png]]&lt;br /&gt;
| 80,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Kangaroo man]]&lt;br /&gt;
| [[File:Kangaroo man sprite.png]]&lt;br /&gt;
| 80,000&lt;br /&gt;
| 40,000&lt;br /&gt;
| 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Longfin mako shark]]&lt;br /&gt;
| [[File:Longfin mako shark sprite.png]]&lt;br /&gt;
| 80,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Orangutan]]&lt;br /&gt;
| [[File:Orangutan sprite.png]]&lt;br /&gt;
| 80,000&lt;br /&gt;
| 40,000&lt;br /&gt;
| 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ostrich man]]&lt;br /&gt;
| [[File:Ostrich man sprite anim.gif]]&lt;br /&gt;
| 80,000&lt;br /&gt;
| 40,000&lt;br /&gt;
| 1,600&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortfin mako shark]]&lt;br /&gt;
| [[File:Shortfin mako shark sprite.png]]&lt;br /&gt;
| 80,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 4,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Spotted wobbegong]]&lt;br /&gt;
| [[File:Spotted wobbegong sprite.png]]&lt;br /&gt;
| 80,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Wild boar]]&lt;br /&gt;
| [[File:Wild boar sprite.png]]&lt;br /&gt;
| 80,000&lt;br /&gt;
| 40,000&lt;br /&gt;
| 8,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda man]]&lt;br /&gt;
| [[File:Anaconda man sprite.png]]&lt;br /&gt;
| 85,000&lt;br /&gt;
| 42,500&lt;br /&gt;
| 85&lt;br /&gt;
|-&lt;br /&gt;
| [[Monitor lizard man]]&lt;br /&gt;
| [[File:Monitor lizard man sprite.png]]&lt;br /&gt;
| 85,000&lt;br /&gt;
| 42,500&lt;br /&gt;
| 51&lt;br /&gt;
|-&lt;br /&gt;
| [[Sloth bear man]]&lt;br /&gt;
| [[File:Sloth bear man sprite.png]]&lt;br /&gt;
| 85,000&lt;br /&gt;
| 42,500&lt;br /&gt;
| 8,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Warthog man]]&lt;br /&gt;
| [[File:Warthog man sprite.png]]&lt;br /&gt;
| 85,000&lt;br /&gt;
| 42,500&lt;br /&gt;
| 8,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Kangaroo]]&lt;br /&gt;
| [[File:Kangaroo sprite.png]]&lt;br /&gt;
| 90,000&lt;br /&gt;
| 45,000&lt;br /&gt;
| 9,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Molemarian]]&lt;br /&gt;
| [[File:Molemarian sprite.png]]&lt;br /&gt;
| 90,000&lt;br /&gt;
| 12,000&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ostrich]]&lt;br /&gt;
| [[File:Ostrich sprite anim.gif]]&lt;br /&gt;
| 90,000&lt;br /&gt;
| 45,000&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| [[Black bear man]]&lt;br /&gt;
| [[File:Black bear man sprite.png]]&lt;br /&gt;
| 95,000&lt;br /&gt;
| 47,500&lt;br /&gt;
| 9,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Anaconda]]&lt;br /&gt;
| [[File:Anaconda sprite.png]]&lt;br /&gt;
| 100,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Common skate]]&lt;br /&gt;
| [[File:Common skate sprite.png]]&lt;br /&gt;
| 100,000&lt;br /&gt;
| 30,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Elk bird]]&lt;br /&gt;
| [[File:Elk bird sprite.png]]&lt;br /&gt;
| 100,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Monitor lizard]]&lt;br /&gt;
| [[File:Monitor lizard sprite.png]]&lt;br /&gt;
| 100,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Panda man]]&lt;br /&gt;
| [[File:Panda man sprite.png]]&lt;br /&gt;
| 100,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 115&lt;br /&gt;
|-&lt;br /&gt;
| [[Sloth bear]]&lt;br /&gt;
| [[File:Sloth bear sprite.png]]&lt;br /&gt;
| 100,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Warthog]]&lt;br /&gt;
| [[File:Warthog man sprite.png]]&lt;br /&gt;
| 100,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Deer man]]&lt;br /&gt;
| [[File:Deer man sprites anim.gif]]&lt;br /&gt;
| 105,000&lt;br /&gt;
| 52,500&lt;br /&gt;
| 10,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant tortoise man|Giant tortoise woman]]&lt;br /&gt;
| [[File:Giant tortoise man sprite.png]]&lt;br /&gt;
| 110,000&lt;br /&gt;
| 55,000&lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant peregrine falcon|Giant tiercel peregrine]] '''Smallest giant animal'''&lt;br /&gt;
| [[File:Giant peregrine falcon sprite.png]]&lt;br /&gt;
| 113,292&lt;br /&gt;
| 56,646&lt;br /&gt;
| 8,308&lt;br /&gt;
|-&lt;br /&gt;
| [[Harp seal man]]&lt;br /&gt;
| [[File:Harp seal man sprite.png]]&lt;br /&gt;
| 117,500&lt;br /&gt;
| 58,750&lt;br /&gt;
| 1,175&lt;br /&gt;
|-&lt;br /&gt;
| [[Black bear]]&lt;br /&gt;
| [[File:Black bear sprite.png]]&lt;br /&gt;
| 120,000&lt;br /&gt;
| 60,000&lt;br /&gt;
| 12,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nightwing]]&lt;br /&gt;
| [[File:Nightwing sprite.png]]&lt;br /&gt;
| 120,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Panda]]&lt;br /&gt;
| [[File:Panda sprite.png]]&lt;br /&gt;
| 130,000&lt;br /&gt;
| 65,000&lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Reindeer]]&lt;br /&gt;
| [[File:Reindeer sprite.png]]&lt;br /&gt;
| 130,000&lt;br /&gt;
| 65,000&lt;br /&gt;
| 13,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Grizzly bear man]]&lt;br /&gt;
| [[File:Grizzly bear man sprite.png]]&lt;br /&gt;
| 135,000&lt;br /&gt;
| 67,500&lt;br /&gt;
| 13,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Lion man]]&lt;br /&gt;
| [[File:Lion man sprite anim.gif]]&lt;br /&gt;
| 135,000&lt;br /&gt;
| 67,500&lt;br /&gt;
| 13,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Python man]]&lt;br /&gt;
| [[File:Python man sprite.png]]&lt;br /&gt;
| 135,000&lt;br /&gt;
| 33,750&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Tapir man]]&lt;br /&gt;
| [[File:Tapir man sprite.png]]&lt;br /&gt;
| 135,000&lt;br /&gt;
| 67,500&lt;br /&gt;
| 13,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Deer]]&lt;br /&gt;
| [[File:Deer sprites anim.gif]]&lt;br /&gt;
| 140,000&lt;br /&gt;
| 70,000&lt;br /&gt;
| 14,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger man]]&lt;br /&gt;
| [[File:Tiger man sprite.png]]&lt;br /&gt;
| 147,500&lt;br /&gt;
| 65,555&lt;br /&gt;
| 14,750&lt;br /&gt;
|-&lt;br /&gt;
| [[Beak dog]]&lt;br /&gt;
| [[File:Beak dog sprite.png]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 1,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Bull shark]]&lt;br /&gt;
| [[File:Bull shark sprite.png]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant tortoise]] (female)&lt;br /&gt;
| [[File:Giant tortoise sprite.png]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 75,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorilla]]&lt;br /&gt;
| [[File:Gorilla sprite.png]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 75,000&lt;br /&gt;
| 15,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurse shark]]&lt;br /&gt;
| [[File:Nurse shark sprite.png]]&lt;br /&gt;
| 150,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Harp seal]]&lt;br /&gt;
| [[File:Harp seal sprite.png]]&lt;br /&gt;
| 165,000&lt;br /&gt;
| 82,500&lt;br /&gt;
| 1,650&lt;br /&gt;
|-&lt;br /&gt;
| [[Muskox man]]&lt;br /&gt;
| [[File:Muskox man sprite.png]]&lt;br /&gt;
| 177,500&lt;br /&gt;
| 74,736&lt;br /&gt;
| 18,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Llama]]&lt;br /&gt;
| [[File:Llama sprite.png]]&lt;br /&gt;
| 180,000&lt;br /&gt;
| 90,000&lt;br /&gt;
| 18,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Elk man]]&lt;br /&gt;
| [[File:Elk man sprites anim.gif]]&lt;br /&gt;
| 185,000&lt;br /&gt;
| 92,500&lt;br /&gt;
| 18,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant tortoise man]]&lt;br /&gt;
| [[File:Giant tortoise man sprite.png]]&lt;br /&gt;
| 185,000&lt;br /&gt;
| 92,500&lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant honey badger]]&lt;br /&gt;
| [[File:Giant honey badger sprite.png]]&lt;br /&gt;
| 192,150&lt;br /&gt;
| 96,075&lt;br /&gt;
| 19,215&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose man|Moose woman]]&lt;br /&gt;
| [[File:Moose man sprite anim.gif]]&lt;br /&gt;
| 192,500&lt;br /&gt;
| 96,250&lt;br /&gt;
| 19,250&lt;br /&gt;
|-&lt;br /&gt;
| [[Antman]] (queen)&lt;br /&gt;
| [[File:Antman sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind cave bear]]&lt;br /&gt;
| [[File:Blind cave bear sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant bat]]&lt;br /&gt;
| [[File:Giant bat sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant cave spider]]&lt;br /&gt;
| [[File:Giant cave spider sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant cave swallow]]&lt;br /&gt;
| [[File:Giant cave swallow sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant cave toad]]&lt;br /&gt;
| [[File:Giant cave toad sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant earthworm]]&lt;br /&gt;
| [[File:Giant earthworm sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant mole]]&lt;br /&gt;
| [[File:Giant mole sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant olm]]&lt;br /&gt;
| [[File:Giant olm sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant rat]]&lt;br /&gt;
| [[File:Giant rat sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Grizzly bear]]&lt;br /&gt;
| [[File:Grizzly bear sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Halibut]]&lt;br /&gt;
| [[File:Halibut sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 80,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Lion]]&lt;br /&gt;
| [[File:Lion sprite anim.gif]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Opah]]&lt;br /&gt;
| [[File:Opah sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Python]]&lt;br /&gt;
| [[File:Python sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Tapir]]&lt;br /&gt;
| [[File:Tapir sprite.png]]&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant beetle]]&lt;br /&gt;
| [[File:Giant beetle sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant brown recluse spider]]&lt;br /&gt;
| [[File:Giant brown recluse spider sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant damselfly]]&lt;br /&gt;
| [[File:Giant damselfly sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant dragonfly]]&lt;br /&gt;
| [[File:Giant dragonfly sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant firefly]]&lt;br /&gt;
| [[File:Giant firefly sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant fly]]&lt;br /&gt;
| [[File:Giant fly sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant grasshopper]]&lt;br /&gt;
| [[File:Giant grasshopper sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant jumping spider]]&lt;br /&gt;
| [[File:Giant jumping spider sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant louse]]&lt;br /&gt;
| [[File:Giant louse sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant mantis]]&lt;br /&gt;
| [[File:Giant mantis sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant monarch butterfly]]&lt;br /&gt;
| [[File:Giant monarch butterfly sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant mosquito]]&lt;br /&gt;
| [[File:Giant mosquito sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant moth]]&lt;br /&gt;
| [[File:Giant moth sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant roach]]&lt;br /&gt;
| [[File:Giant roach sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant slug]]&lt;br /&gt;
| [[File:Giant slug sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant snail]]&lt;br /&gt;
| [[File:Giant snail sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant thrips]]&lt;br /&gt;
| [[File:Giant thrips sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant tick]]&lt;br /&gt;
| [[File:Giant tick sprite.png]]&lt;br /&gt;
| 200,007&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant bark scorpion]]&lt;br /&gt;
| [[File:Giant bark scorpion sprite.png]]&lt;br /&gt;
| 200,021&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant bushtit]]&lt;br /&gt;
| [[File:Giant bushtit sprite.png]]&lt;br /&gt;
| 200,035&lt;br /&gt;
| n/a&lt;br /&gt;
| 40,007&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant sparrow]]&lt;br /&gt;
| [[File:Giant sparrow sprite.png]]&lt;br /&gt;
| 200,210&lt;br /&gt;
| n/a&lt;br /&gt;
| 13,347&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant oriole]]&lt;br /&gt;
| [[File:Giant oriole sprite.png]]&lt;br /&gt;
| 200,280&lt;br /&gt;
| n/a&lt;br /&gt;
| 35,049&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant wren]]&lt;br /&gt;
| [[File:Giant wren sprite.png]]&lt;br /&gt;
| 200,280&lt;br /&gt;
| n/a&lt;br /&gt;
| 25,035&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant cardinal]]&lt;br /&gt;
| [[File:Giant cardinal sprite.png]]&lt;br /&gt;
| 200,350&lt;br /&gt;
| n/a&lt;br /&gt;
| 32,056&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant leopard gecko]]&lt;br /&gt;
| [[File:Giant leopard gecko sprite.png]]&lt;br /&gt;
| 200,350&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant red-winged blackbird]]&lt;br /&gt;
| [[File:Giant red-winged blackbird sprite.png]]&lt;br /&gt;
| 200,350&lt;br /&gt;
| n/a&lt;br /&gt;
| 40,070&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant peach-faced lovebird]]&lt;br /&gt;
| [[File:Giant peach faced lovebird sprite.png]]&lt;br /&gt;
| 200,419&lt;br /&gt;
| n/a&lt;br /&gt;
| 26,722&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant anole]]&lt;br /&gt;
| [[File:Giant anole sprite.png]]&lt;br /&gt;
| 200,629&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant cockatiel]]&lt;br /&gt;
| [[File:Giant cockatiel sprite.png]]&lt;br /&gt;
| 200,629&lt;br /&gt;
| n/a&lt;br /&gt;
| 22,292&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant masked lovebird]]&lt;br /&gt;
| [[File:Giant masked lovebird sprite.png]]&lt;br /&gt;
| 200,629&lt;br /&gt;
| n/a&lt;br /&gt;
| 17,833&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant bluejay]]&lt;br /&gt;
| [[File:Giant bluejay sprite.png]]&lt;br /&gt;
| 200,700&lt;br /&gt;
| n/a&lt;br /&gt;
| 20,070&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant green tree frog]]&lt;br /&gt;
| [[File:Giant green tree frog sprite.png]]&lt;br /&gt;
| 200,700&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant leech]]&lt;br /&gt;
| [[File:Giant leech sprite.png]]&lt;br /&gt;
| 200,700&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant grackle]]&lt;br /&gt;
| [[File:Giant grackle sprite.png]]&lt;br /&gt;
| 200,840&lt;br /&gt;
| n/a&lt;br /&gt;
| 18,410&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant parakeet]]&lt;br /&gt;
| [[File:Giant parakeet sprite.png]]&lt;br /&gt;
| 200,840&lt;br /&gt;
| n/a&lt;br /&gt;
| 16,736&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant adder]]&lt;br /&gt;
| [[File:Giant adder sprite.png]]&lt;br /&gt;
| 201,049&lt;br /&gt;
| 100,524&lt;br /&gt;
| 20,104&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant chameleon]]&lt;br /&gt;
| [[File:Giant chameleon sprite.png]]&lt;br /&gt;
| 201,049&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant hamster]]&lt;br /&gt;
| [[File:Giant hamster sprite.png]]&lt;br /&gt;
| 201,049&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant axolotl]]&lt;br /&gt;
| [[File:Giant axolotl sprite.png]]&lt;br /&gt;
| 201,400&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant flying squirrel]]&lt;br /&gt;
| [[File:Giant flying squirrel sprite.png]]&lt;br /&gt;
| 201,400&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant lizard]]&lt;br /&gt;
| [[File:Giant lizard sprite.png]]&lt;br /&gt;
| 201,400&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant lorikeet]]&lt;br /&gt;
| [[File:Giant lorikeet sprite.png]]&lt;br /&gt;
| 201,400&lt;br /&gt;
| n/a&lt;br /&gt;
| 10,070&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant magpie]]&lt;br /&gt;
| [[File:Giant magpie sprite.png]]&lt;br /&gt;
| 201,400&lt;br /&gt;
| n/a&lt;br /&gt;
| 10,070&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant moon snail]]&lt;br /&gt;
| [[File:Giant moon snail sprite.png]]&lt;br /&gt;
| 201,400&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant toad]]&lt;br /&gt;
| [[File:Giant toad sprite.png]]&lt;br /&gt;
| 201,400&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant weasel]]&lt;br /&gt;
| [[File:Giant weasel sprite.png]]&lt;br /&gt;
| 201,400&lt;br /&gt;
| 100,700&lt;br /&gt;
| 20,140&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigantic squid]]&lt;br /&gt;
| [[File:Gigantic squid sprite.png]]&lt;br /&gt;
| 201,400&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant kestrel]]&lt;br /&gt;
| [[File:Giant kestrel sprite.png]]&lt;br /&gt;
| 201,750&lt;br /&gt;
| 100,875&lt;br /&gt;
| 24,210&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant chipmunk]]&lt;br /&gt;
| [[File:Giant chipmunk sprite.png]]&lt;br /&gt;
| 202,101&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant gray squirrel]]&lt;br /&gt;
| [[File:Giant gray squirrel sprite.png]]&lt;br /&gt;
| 202,101&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant red squirrel]]&lt;br /&gt;
| [[File:Giant red squirrel sprite.png]]&lt;br /&gt;
| 202,101&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant stoat]]&lt;br /&gt;
| [[File:Giant stoat sprite.png]]&lt;br /&gt;
| 202,450&lt;br /&gt;
| 101,225&lt;br /&gt;
| 20,245&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant grey parrot]]&lt;br /&gt;
| [[File:Giant grey parrot sprite.png]]&lt;br /&gt;
| 202,800&lt;br /&gt;
| 101,400&lt;br /&gt;
| 20,280&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant barn owl]]&lt;br /&gt;
| [[File:Giant barn owl sprite.png]]&lt;br /&gt;
| 203,500&lt;br /&gt;
| 101,750&lt;br /&gt;
| 12,210&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant chinchilla]]&lt;br /&gt;
| [[File:Giant chinchilla sprite.png]]&lt;br /&gt;
| 203,500&lt;br /&gt;
| 101,750&lt;br /&gt;
| 20,350&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant copperhead snake]]&lt;br /&gt;
| [[File:Giant copperhead snake sprite.png]]&lt;br /&gt;
| 203,500&lt;br /&gt;
| 122,100&lt;br /&gt;
| 20,350&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant crow]]&lt;br /&gt;
| [[File:Giant crow sprite.png]]&lt;br /&gt;
| 203,500&lt;br /&gt;
| n/a&lt;br /&gt;
| 8,140&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant nautilus]]&lt;br /&gt;
| [[File:Giant nautilus sprite.png]]&lt;br /&gt;
| 203,500&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant pond turtle]]&lt;br /&gt;
| [[File:Giant pond turtle sprite.png]]&lt;br /&gt;
| 203,500&lt;br /&gt;
| n/a&lt;br /&gt;
| 2,035&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant skink]]&lt;br /&gt;
| [[File:Giant skink sprite.png]]&lt;br /&gt;
| 203,500&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant lion tamarin]]&lt;br /&gt;
| [[File:Giant lion tamarin sprite.png]]&lt;br /&gt;
| 204,302&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant puffin]]&lt;br /&gt;
| [[File:Giant puffin sprite.png]]&lt;br /&gt;
| 205,252&lt;br /&gt;
| 102,626&lt;br /&gt;
| 8,210&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant hedgehog]]&lt;br /&gt;
| [[File:Giant hedgehog sprite.png]]&lt;br /&gt;
| 205,600&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant mink]]&lt;br /&gt;
| [[File:Giant mink sprite.png]]&lt;br /&gt;
| 205,600&lt;br /&gt;
| 102,800&lt;br /&gt;
| 20,560&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant cuttlefish]]&lt;br /&gt;
| [[File:Giant cuttlefish sprite.png]]&lt;br /&gt;
| 207,010&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant kea]]&lt;br /&gt;
| [[File:Giant kea sprite.png]]&lt;br /&gt;
| 207,010&lt;br /&gt;
| 103,505&lt;br /&gt;
| 12,420&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant peregrine falcon]]&lt;br /&gt;
| [[File:Giant peregrine falcon sprite.png]]&lt;br /&gt;
| 207,702&lt;br /&gt;
| 103,851&lt;br /&gt;
| 8,308&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant raven]]&lt;br /&gt;
| [[File:Giant raven sprite.png]]&lt;br /&gt;
| 208,404&lt;br /&gt;
| n/a&lt;br /&gt;
| 8,683&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant buzzard]]&lt;br /&gt;
| [[File:Giant buzzard sprite.png]]&lt;br /&gt;
| 209,804&lt;br /&gt;
| 104,902&lt;br /&gt;
| 7,493&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant kingsnake]]&lt;br /&gt;
| [[File:Giant kingsnake sprite.png]]&lt;br /&gt;
| 210,510&lt;br /&gt;
| 105,255&lt;br /&gt;
| 2,806&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant gila monster]]&lt;br /&gt;
| [[File:Giant gila monster sprite.png]]&lt;br /&gt;
| 214,020&lt;br /&gt;
| 107,010&lt;br /&gt;
| 3,210&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant great horned owl]]&lt;br /&gt;
| [[File:Giant great horned owl sprite.png]]&lt;br /&gt;
| 214,020&lt;br /&gt;
| 107,010&lt;br /&gt;
| 5,350&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant horseshoe crab]]&lt;br /&gt;
| [[File:Giant horseshoe crab sprite.png]]&lt;br /&gt;
| 214,020&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant osprey]]&lt;br /&gt;
| [[File:Giant osprey sprite.png]]&lt;br /&gt;
| 214,020&lt;br /&gt;
| 107,010&lt;br /&gt;
| 5,885&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant platypus]]&lt;br /&gt;
| [[File:Giant platypus sprite.png]]&lt;br /&gt;
| 214,020&lt;br /&gt;
| 107,010&lt;br /&gt;
| 1,070&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant snowy owl]]&lt;br /&gt;
| [[File:Giant snowy owl sprite.png]]&lt;br /&gt;
| 214,020&lt;br /&gt;
| 107,010&lt;br /&gt;
| 6,420&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant aye-aye]]&lt;br /&gt;
| [[File:Giant aye aye sprite.png]]&lt;br /&gt;
| 217,525&lt;br /&gt;
| 108,762&lt;br /&gt;
| 21,752&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant hornbill]]&lt;br /&gt;
| [[File:Giant hornbill sprite.png]]&lt;br /&gt;
| 217,525&lt;br /&gt;
| 108,762&lt;br /&gt;
| 4,176&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant kiwi]]&lt;br /&gt;
| [[File:Giant kiwi sprite.png]]&lt;br /&gt;
| 217,525&lt;br /&gt;
| 108,762&lt;br /&gt;
| 37,414&lt;br /&gt;
|-&lt;br /&gt;
| [[Minotaur]] '''Smallest [[semi-megabeast]]'''&lt;br /&gt;
| [[File:Minotaur sprite.png]]&lt;br /&gt;
| 220,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant groundhog]]&lt;br /&gt;
| [[File:Giant groundhog sprite.png]]&lt;br /&gt;
| 221,040&lt;br /&gt;
| 110,520&lt;br /&gt;
| 22,104&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant kakapo]]&lt;br /&gt;
| [[File:Giant kakapo sprite.png]]&lt;br /&gt;
| 221,040&lt;br /&gt;
| 110,520&lt;br /&gt;
| 3,684&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant mongoose]]&lt;br /&gt;
| [[File:Giant mongoose sprite.png]]&lt;br /&gt;
| 221,040&lt;br /&gt;
| 110,520&lt;br /&gt;
| 22,104&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant opossum]]&lt;br /&gt;
| [[File:Giant opossum sprite.png]]&lt;br /&gt;
| 221,040&lt;br /&gt;
| 110,520&lt;br /&gt;
| 22,104&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant white stork]]&lt;br /&gt;
| [[File:Giant white stork sprite.png]]&lt;br /&gt;
| 221,040&lt;br /&gt;
| 110,520&lt;br /&gt;
| 7,368&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant capuchin]]&lt;br /&gt;
| [[File:Giant capuchin sprite.png]]&lt;br /&gt;
| 224,560&lt;br /&gt;
| 112,280&lt;br /&gt;
| 22,456&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant hare]]&lt;br /&gt;
| [[File:Giant hare sprite.png]]&lt;br /&gt;
| 224,560&lt;br /&gt;
| 112,280&lt;br /&gt;
| 22,456&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger]]&lt;br /&gt;
| [[File:Tiger sprite.png]]&lt;br /&gt;
| 225,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 22,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant eagle]]&lt;br /&gt;
| [[File:Giant eagle sprite.png]]&lt;br /&gt;
| 228,040&lt;br /&gt;
| 114,020&lt;br /&gt;
| 7,981&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant iguana]]&lt;br /&gt;
| [[File:Giant iguana sprite.png]]&lt;br /&gt;
| 228,040&lt;br /&gt;
| 28,505&lt;br /&gt;
| 855&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant skunk]]&lt;br /&gt;
| [[File:Giant skunk sprite.png]]&lt;br /&gt;
| 228,040&lt;br /&gt;
| 114,020&lt;br /&gt;
| 22,804&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant penguin]]&lt;br /&gt;
| [[File:Giant penguin sprite.png]]&lt;br /&gt;
| 228,080&lt;br /&gt;
| 114,040&lt;br /&gt;
| 6,842&lt;br /&gt;
|-&lt;br /&gt;
| [[Alligator man]]&lt;br /&gt;
| [[File:Alligator man sprite.png]]&lt;br /&gt;
| 235,000&lt;br /&gt;
| 117,500&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Leopard seal man]]&lt;br /&gt;
| [[File:Leopard man sprite.png]]&lt;br /&gt;
| 235,000&lt;br /&gt;
| 117,500&lt;br /&gt;
| 23,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Polar bear man]]&lt;br /&gt;
| [[File:Polar bear man sprite.png]]&lt;br /&gt;
| 235,000&lt;br /&gt;
| 117,500&lt;br /&gt;
| 23,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant black mamba]]&lt;br /&gt;
| [[File:Giant black mamba sprite.png]]&lt;br /&gt;
| 235,100&lt;br /&gt;
| 117,550&lt;br /&gt;
| 1,880&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant octopus]]&lt;br /&gt;
| [[File:Giant octopus sprite.png]]&lt;br /&gt;
| 235,100&lt;br /&gt;
| n/a&lt;br /&gt;
| 940&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant pangolin]]&lt;br /&gt;
| [[File:Giant pangolin sprite.png]]&lt;br /&gt;
| 235,100&lt;br /&gt;
| 117,550&lt;br /&gt;
| 23,510&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant red panda]]&lt;br /&gt;
| [[File:Giant red panda sprite.png]]&lt;br /&gt;
| 235,100&lt;br /&gt;
| 117,550&lt;br /&gt;
| 23,510&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant rhesus macaque]]&lt;br /&gt;
| [[File:Giant rhesus macaque sprite.png]]&lt;br /&gt;
| 235,100&lt;br /&gt;
| 117,550&lt;br /&gt;
| 23,510&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant desert tortoise]]&lt;br /&gt;
| [[File:Giant desert tortoise sprite.png]]&lt;br /&gt;
| 238,645&lt;br /&gt;
| 119,322&lt;br /&gt;
| 1,735&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant coati]]&lt;br /&gt;
| [[File:Giant coati sprite.png]]&lt;br /&gt;
| 242,160&lt;br /&gt;
| 121,080&lt;br /&gt;
| 24,216&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant fox]]]&lt;br /&gt;
| [[File:Giant fox sprite.png]]&lt;br /&gt;
| 242,160&lt;br /&gt;
| 121,080&lt;br /&gt;
| 24,216&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant king cobra]]&lt;br /&gt;
| [[File:Giant king cobra sprite.png]]&lt;br /&gt;
| 242,160&lt;br /&gt;
| 121,080&lt;br /&gt;
| 161&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant loon]]&lt;br /&gt;
| [[File:Giant loon sprite.png]]&lt;br /&gt;
| 242,160&lt;br /&gt;
| 121,080&lt;br /&gt;
| 6,054&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant sloth]]&lt;br /&gt;
| [[File:Giant sloth sprite.png]]&lt;br /&gt;
| 242,160&lt;br /&gt;
| 121,080&lt;br /&gt;
| 24,216&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant raccoon]]&lt;br /&gt;
| [[File:Giant raccoon sprite.png]]&lt;br /&gt;
| 249,270&lt;br /&gt;
| 124,635&lt;br /&gt;
| 24,927&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant rattlesnake]]&lt;br /&gt;
| [[File:Giant rattlesnake sprite.png]]&lt;br /&gt;
| 249,270&lt;br /&gt;
| 124,635&lt;br /&gt;
| 1,424&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll]]&lt;br /&gt;
| [[File:Troll sprite.png]]&lt;br /&gt;
| 250,000&lt;br /&gt;
| 50,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant armadillo]]&lt;br /&gt;
| [[File:Giant armadillo sprite.png]]&lt;br /&gt;
| 252,750&lt;br /&gt;
| 126,375&lt;br /&gt;
| 25,275&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant albatross]]&lt;br /&gt;
| [[File:Giant albatross sprite.png]]&lt;br /&gt;
| 256,320&lt;br /&gt;
| 128,160&lt;br /&gt;
| 9,612&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant bobcat]]&lt;br /&gt;
| [[File:Giant bobcat sprite.png]]&lt;br /&gt;
| 256,320&lt;br /&gt;
| 128,160&lt;br /&gt;
| 25,632&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant crab]]&lt;br /&gt;
| [[File:Giant crab sprite.png]]&lt;br /&gt;
| 256,320&lt;br /&gt;
| n/a&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant bushmaster]]&lt;br /&gt;
| [[File:Giant bushmaster sprite.png]]&lt;br /&gt;
| 259,845&lt;br /&gt;
| 129,922&lt;br /&gt;
| 611&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant spider monkey]]&lt;br /&gt;
| [[File:Giant spider monkey sprite.png]]&lt;br /&gt;
| 259,845&lt;br /&gt;
| 129,922&lt;br /&gt;
| 25,984&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant porcupine]]&lt;br /&gt;
| [[File:Giant porcupine sprite.png]]&lt;br /&gt;
| 263,430&lt;br /&gt;
| 131,715&lt;br /&gt;
| 26,343&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant vulture]]&lt;br /&gt;
| [[File:Giant vulture sprite.png]]&lt;br /&gt;
| 263,430&lt;br /&gt;
| 131,715&lt;br /&gt;
| 1,463&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant echidna]]&lt;br /&gt;
| [[File:Giant echidna sprite.png]]&lt;br /&gt;
| 270,500&lt;br /&gt;
| 135,250&lt;br /&gt;
| 27&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant hoary marmot]]&lt;br /&gt;
| [[File:Giant hoary marmot sprite.png]]&lt;br /&gt;
| 270,500&lt;br /&gt;
| 135,250&lt;br /&gt;
| 27,050&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant koala]]&lt;br /&gt;
| [[File:Giant koala sprite.png]]&lt;br /&gt;
| 270,500&lt;br /&gt;
| 135,250&lt;br /&gt;
| 27,050&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant swan]]&lt;br /&gt;
| [[File:Giant swan sprite.png]]&lt;br /&gt;
| 270,500&lt;br /&gt;
| 135,250&lt;br /&gt;
| 8,115&lt;br /&gt;
|-&lt;br /&gt;
| [[Muskox]]&lt;br /&gt;
| [[File:Giant muskox sprite.png]]&lt;br /&gt;
| 285,000&lt;br /&gt;
| 120,000&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| [[One-humped camel man]]&lt;br /&gt;
| [[File:One humped camel man sprite.png]]&lt;br /&gt;
| 285,000&lt;br /&gt;
| 142,500&lt;br /&gt;
| 28,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-humped camel man]]&lt;br /&gt;
| [[File:Two humped camel man sprite.png]]&lt;br /&gt;
| 285,000&lt;br /&gt;
| 142,500&lt;br /&gt;
| 28,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose man]]&lt;br /&gt;
| [[File:Moose man sprite anim.gif]]&lt;br /&gt;
| 297,500&lt;br /&gt;
| 148,750&lt;br /&gt;
| 17,850&lt;br /&gt;
|-&lt;br /&gt;
| [[Blizzard man]]&lt;br /&gt;
| [[File:Blizzard man sprite.png]]&lt;br /&gt;
| 300,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue shark]]&lt;br /&gt;
| [[File:Blue shark sprite.png]]&lt;br /&gt;
| 300,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Donkey]]&lt;br /&gt;
| [[File:Donkey sprite.png]]&lt;br /&gt;
| 300,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Elk]]&lt;br /&gt;
| [[File:Elk sprites anim.gif]]&lt;br /&gt;
| 300,000&lt;br /&gt;
| 150,000&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant tortoise]] (male)&lt;br /&gt;
| [[File:Giant tortoise sprite.png]]&lt;br /&gt;
| 300,000&lt;br /&gt;
| 150,000&lt;br /&gt;
| 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Sasquatch]]&lt;br /&gt;
| [[File:Sasquatch sprite.png]]&lt;br /&gt;
| 300,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeti]]&lt;br /&gt;
| [[File:Yeti sprite.png]]&lt;br /&gt;
| 300,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant badger]]&lt;br /&gt;
| [[File:Giant badger sprite.png]]&lt;br /&gt;
| 306,000&lt;br /&gt;
| 153,000&lt;br /&gt;
| 30,600&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant coyote]]&lt;br /&gt;
| [[File:Giant coyote sprite.png]]&lt;br /&gt;
| 306,000&lt;br /&gt;
| 153,000&lt;br /&gt;
| 30,600&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant gray langur]]&lt;br /&gt;
| [[File:Giant gray langur sprite.png]]&lt;br /&gt;
| 306,000&lt;br /&gt;
| 153,000&lt;br /&gt;
| 30,600&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant jackal]]&lt;br /&gt;
| [[File:Giant jackal sprite.png]]&lt;br /&gt;
| 306,000&lt;br /&gt;
| 153,000&lt;br /&gt;
| 30,600&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose|Moose cow]]&lt;br /&gt;
| [[File:Moose sprite anim.gif]]&lt;br /&gt;
| 315,000&lt;br /&gt;
| 157,500&lt;br /&gt;
| 31,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant beaver]]&lt;br /&gt;
| [[File:Giant beaver sprite.png]]&lt;br /&gt;
| 341,800&lt;br /&gt;
| 170,900&lt;br /&gt;
| 34,180&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant dingo]]&lt;br /&gt;
| [[File:Giant dingo sprite.png]]&lt;br /&gt;
| 341,800&lt;br /&gt;
| 170,900&lt;br /&gt;
| 34,180&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant gazelle]]&lt;br /&gt;
| [[File:Giant gazelle sprite.png]]&lt;br /&gt;
| 341,800&lt;br /&gt;
| 170,900&lt;br /&gt;
| 34,180&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant mandrill]]&lt;br /&gt;
| [[File:Giant mandrill sprite.png]]&lt;br /&gt;
| 341,800&lt;br /&gt;
| 170,900&lt;br /&gt;
| 34,180&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant wolverine]]&lt;br /&gt;
| [[File:Giant wolverine sprite.png]]&lt;br /&gt;
| 341,800&lt;br /&gt;
| 170,900&lt;br /&gt;
| 34,180&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant lynx]]&lt;br /&gt;
| [[File:Giant lynx sprite.png]]&lt;br /&gt;
| 377,750&lt;br /&gt;
| 188,875&lt;br /&gt;
| 37,775&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant ocelot]]&lt;br /&gt;
| [[File:Giant ocelot sprite.png]]&lt;br /&gt;
| 377,750&lt;br /&gt;
| 188,875&lt;br /&gt;
| 3,777&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant wombat]]&lt;br /&gt;
| [[File:Giant wombat sprite.png]]&lt;br /&gt;
| 377,750&lt;br /&gt;
| 188,875&lt;br /&gt;
| 52,885&lt;br /&gt;
|-&lt;br /&gt;
| [[Alligator]]&lt;br /&gt;
| [[File:Alligator sprite.png]]&lt;br /&gt;
| 400,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Leopard seal]]&lt;br /&gt;
| [[File:Leopard seal sprite.png]]&lt;br /&gt;
| 400,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Mule]]&lt;br /&gt;
| [[File:Mule sprite.png]]&lt;br /&gt;
| 400,000&lt;br /&gt;
| 150,000&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Polar bear]]&lt;br /&gt;
| [[File:Polar bear sprite.png]]&lt;br /&gt;
| 400,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Saltwater crocodile man]]&lt;br /&gt;
| [[File:Saltwater crocodile man sprite.png]]&lt;br /&gt;
| 435,000&lt;br /&gt;
| 217,500&lt;br /&gt;
| 32&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant emu]]&lt;br /&gt;
| [[File:Giant emu sprite.png]]&lt;br /&gt;
| 450,100&lt;br /&gt;
| 225,050&lt;br /&gt;
| 10,288&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant wolf]]&lt;br /&gt;
| [[File:Giant wolf sprite.png]]&lt;br /&gt;
| 486,800&lt;br /&gt;
| 243,400&lt;br /&gt;
| 48,680&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant seal man|Elephant seal woman]]&lt;br /&gt;
| [[File:Elephant seal man sprite.png]]&lt;br /&gt;
| 490,000&lt;br /&gt;
| 245,000&lt;br /&gt;
| 49,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammerhead shark]]&lt;br /&gt;
| [[File:Hammerhead shark sprite.png]]&lt;br /&gt;
| 500,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]]&lt;br /&gt;
| [[File:Horse sprite.png]]&lt;br /&gt;
| 500,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| [[One-humped camel]]&lt;br /&gt;
| [[File:One humped camel sprite.png]]&lt;br /&gt;
| 500,000&lt;br /&gt;
| 250,000&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger shark]]&lt;br /&gt;
| [[File:Tiger shark sprite.png]]&lt;br /&gt;
| 500,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Two-humped camel]]&lt;br /&gt;
| [[File:Two humped camel sprite.png]]&lt;br /&gt;
| 500,000&lt;br /&gt;
| 250,000&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant capybara]]&lt;br /&gt;
| [[File:Giant capybara sprite.png]]&lt;br /&gt;
| 523,350&lt;br /&gt;
| 261,675&lt;br /&gt;
| 52,335&lt;br /&gt;
|-&lt;br /&gt;
| [[Moose|Moose bull]]&lt;br /&gt;
| [[File:Moose sprite anim.gif]]&lt;br /&gt;
| 525,000&lt;br /&gt;
| 262,500&lt;br /&gt;
| 31,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giraffe man]]&lt;br /&gt;
| [[File:Giraffe man sprite.png]]&lt;br /&gt;
| 535,000&lt;br /&gt;
| 267,500&lt;br /&gt;
| 53,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant aardvark]]&lt;br /&gt;
| [[File:Giant aardvark sprite.png]]&lt;br /&gt;
| 560,000&lt;br /&gt;
| 280,000&lt;br /&gt;
| 5,600&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant cassowary]]&lt;br /&gt;
| [[File:Giant cassowary sprite.png]]&lt;br /&gt;
| 560,000&lt;br /&gt;
| 280,000&lt;br /&gt;
| 5,600&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant cheetah]]&lt;br /&gt;
| [[File:Giant cheetah sprite.png]]&lt;br /&gt;
| 560,000&lt;br /&gt;
| 280,000&lt;br /&gt;
| 56,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant ibex]]&lt;br /&gt;
| [[File:Giant ibex sprite.png]]&lt;br /&gt;
| 560,000&lt;br /&gt;
| 112,000&lt;br /&gt;
| 56,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant impala]]&lt;br /&gt;
| [[File:Giant impala sprite.png]]&lt;br /&gt;
| 560,000&lt;br /&gt;
| 280,000&lt;br /&gt;
| 56,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant leopard]]&lt;br /&gt;
| [[File:Giant leopard sprite.png]]&lt;br /&gt;
| 560,000&lt;br /&gt;
| 280,000&lt;br /&gt;
| 56,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant mountain goat]]&lt;br /&gt;
| [[File:Giant mountain goat sprite.png]]&lt;br /&gt;
| 560,000&lt;br /&gt;
| 112,000&lt;br /&gt;
| 56,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant sponge]]&lt;br /&gt;
| [[File:Giant sponge sprite.png]]&lt;br /&gt;
| 560,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefin tuna]]&lt;br /&gt;
| [[File:Bluefin tuna sprite.png]]&lt;br /&gt;
| 600,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave crocodile]]&lt;br /&gt;
| [[File:Cave crocodile sprite.png]]&lt;br /&gt;
| 600,000&lt;br /&gt;
| 300,000&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Cow]]&lt;br /&gt;
| [[File:Cow sprite.png]]&lt;br /&gt;
| 600,000&lt;br /&gt;
| 250,000&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant grouper]]&lt;br /&gt;
| [[File:Giant grouper sprite.png]]&lt;br /&gt;
| 600,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Unicorn]]&lt;br /&gt;
| [[File:Unicorn sprite.png]]&lt;br /&gt;
| 600,000&lt;br /&gt;
| 300,000&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant cougar]]&lt;br /&gt;
| [[File:Giant cougar sprite.png]]&lt;br /&gt;
| 633,600&lt;br /&gt;
| 316,800&lt;br /&gt;
| 63,360&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant hyena]]&lt;br /&gt;
| [[File:Giant hyena sprite.png]]&lt;br /&gt;
| 633,600&lt;br /&gt;
| 316,800&lt;br /&gt;
| 63,360&lt;br /&gt;
|-&lt;br /&gt;
| [[Narwhal man]]&lt;br /&gt;
| [[File:Narwhal man sprite.png]]&lt;br /&gt;
| 635,000&lt;br /&gt;
| 317,500&lt;br /&gt;
| 63,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| [[File:Swordfish sprite.png]]&lt;br /&gt;
| 650,000&lt;br /&gt;
| 200,000&lt;br /&gt;
| 65,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Yak]]&lt;br /&gt;
| [[File:Yak sprite.png]]&lt;br /&gt;
| 700,000&lt;br /&gt;
| 350,000&lt;br /&gt;
| 70,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant jaguar]]&lt;br /&gt;
| [[File:Giant jaguar sprite.png]]&lt;br /&gt;
| 745,500&lt;br /&gt;
| 397,600&lt;br /&gt;
| 74,550&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant wild boar]]&lt;br /&gt;
| [[File:Giant wild boar sprite.png]]&lt;br /&gt;
| 783,200&lt;br /&gt;
| 391,600&lt;br /&gt;
| 78,320&lt;br /&gt;
|-&lt;br /&gt;
| [[Hippo man]]&lt;br /&gt;
| [[File:Hippo man sprite.png]]&lt;br /&gt;
| 785,000&lt;br /&gt;
| 392,500&lt;br /&gt;
| 26,166&lt;br /&gt;
|-&lt;br /&gt;
| [[Walrus man]]&lt;br /&gt;
| [[File:Walrus man sprite.png]]&lt;br /&gt;
| 785,000&lt;br /&gt;
| 392,500&lt;br /&gt;
| 78,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]]&lt;br /&gt;
| [[File:Marlin sprite.png]]&lt;br /&gt;
| 800,000&lt;br /&gt;
| 300,000&lt;br /&gt;
| 80,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Saltwater crocodile]]&lt;br /&gt;
| [[File:Saltwater crocodile sprite.png]]&lt;br /&gt;
| 800,000&lt;br /&gt;
| 400,000&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant otter]]&lt;br /&gt;
| [[File:Giant otter sprite.png]]&lt;br /&gt;
| 811,500&lt;br /&gt;
| 405,750&lt;br /&gt;
| 81,150&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant kangaroo]]&lt;br /&gt;
| [[File:Giant kangaroo sprite.png]]&lt;br /&gt;
| 857,700&lt;br /&gt;
| 428,850&lt;br /&gt;
| 85,770&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant ostrich]]&lt;br /&gt;
| [[File:Giant ostrich sprite.png]]&lt;br /&gt;
| 857,700&lt;br /&gt;
| 428,850&lt;br /&gt;
| 17,154&lt;br /&gt;
|-&lt;br /&gt;
| [[Voracious cave crawler]]&lt;br /&gt;
| [[File:Voracious cave crawler sprite.png]]&lt;br /&gt;
| 900,000&lt;br /&gt;
| 400,000&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant seal]] (female)&lt;br /&gt;
| [[File:Elephant seal sprite.png]]&lt;br /&gt;
| 910,000&lt;br /&gt;
| 455,000&lt;br /&gt;
| 91,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant anaconda]]&lt;br /&gt;
| [[File:Giant anaconda sprite.png]]&lt;br /&gt;
| 933,000&lt;br /&gt;
| 466,500&lt;br /&gt;
| 933&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant monitor lizard]]&lt;br /&gt;
| [[File:Giant monitor lizard sprite.png]]&lt;br /&gt;
| 933,000&lt;br /&gt;
| 466,500&lt;br /&gt;
| 559&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant sloth bear]]&lt;br /&gt;
| [[File:Giant sloth bear sprite.png]]&lt;br /&gt;
| 933,000&lt;br /&gt;
| 466,500&lt;br /&gt;
| 93,300&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant warthog]]&lt;br /&gt;
| [[File:Giant warthog sprite.png]]&lt;br /&gt;
| 933,000&lt;br /&gt;
| 466,500&lt;br /&gt;
| 93,300&lt;br /&gt;
|-&lt;br /&gt;
| [[Giraffe]]&lt;br /&gt;
| [[File:Giraffe sprite.png]]&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ocean sunfish]]&lt;br /&gt;
| [[File:Ocean sunfish sprite.png]]&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 400,000&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Water buffalo]]&lt;br /&gt;
| [[File:Water buffalo sprite.png]]&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant black bear]]&lt;br /&gt;
| [[File:Giant black bear sprite.png]]&lt;br /&gt;
| 1,084,800&lt;br /&gt;
| 542,400&lt;br /&gt;
| 108,480&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant snapping turtle]]&lt;br /&gt;
| [[File:Giant snapping turtle sprite.png]]&lt;br /&gt;
| 1,104,000&lt;br /&gt;
| 552,000&lt;br /&gt;
| 828&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigantic panda]]&lt;br /&gt;
| [[File:Gigantic panda sprite.png]]&lt;br /&gt;
| 1,160,900&lt;br /&gt;
| 580,450&lt;br /&gt;
| 1,339&lt;br /&gt;
|-&lt;br /&gt;
| [[Narwhal]]&lt;br /&gt;
| [[File:Narwhal sprite.png]]&lt;br /&gt;
| 1,200,000&lt;br /&gt;
| 600,000&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| '''Too big for &amp;lt;span id=&amp;quot;bridge&amp;quot;&amp;gt;[[bridge]]s&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
| 1,200,001&lt;br /&gt;
| 1,200,001&lt;br /&gt;
| 1,200,001&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant deer]]&lt;br /&gt;
| [[File:Giant deer sprite.png]]&lt;br /&gt;
| 1,237,600&lt;br /&gt;
| 618,800&lt;br /&gt;
| 123,760&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigantic tortoise]] (female)&lt;br /&gt;
| [[File:Gigantic tortoise sprite.png]]&lt;br /&gt;
| 1,239,000&lt;br /&gt;
| 619,500&lt;br /&gt;
| 660&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant harp seal]]&lt;br /&gt;
| [[File:Giant harp seal sprite.png]]&lt;br /&gt;
| 1,428,900&lt;br /&gt;
| 714,450&lt;br /&gt;
| 14,289&lt;br /&gt;
|-&lt;br /&gt;
| [[Hippo]]&lt;br /&gt;
| [[File:Hippo sprite.png]]&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| 750,000&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturgeon]]&lt;br /&gt;
| [[File:Sturgeon sprite.png]]&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| 300,000&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Walrus]]&lt;br /&gt;
| [[File:Walrus sprite.png]]&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| 750,000&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant seal man]]&lt;br /&gt;
| [[File:Elephant seal man sprite.png]]&lt;br /&gt;
| 1,535,000&lt;br /&gt;
| 767,500&lt;br /&gt;
| 153,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhinoceros man]]&lt;br /&gt;
| [[File:Rhinoceros man sprite.png]]&lt;br /&gt;
| 1,535,000&lt;br /&gt;
| 767,500&lt;br /&gt;
| 153,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant grizzly bear]]&lt;br /&gt;
| [[File:Giant grizzly bear sprite.png]]&lt;br /&gt;
| 1,700,000&lt;br /&gt;
| 850,000&lt;br /&gt;
| 170,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant lion]]&lt;br /&gt;
| [[File:Giant lion sprite.png]]&lt;br /&gt;
| 1,700,000&lt;br /&gt;
| 850,000&lt;br /&gt;
| 170,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant python]]&lt;br /&gt;
| [[File:Giant python sprite.png]]&lt;br /&gt;
| 1,700,000&lt;br /&gt;
| 425,000&lt;br /&gt;
| 340&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant tapir]]&lt;br /&gt;
| [[File:Giant tapir sprite.png]]&lt;br /&gt;
| 1,700,000&lt;br /&gt;
| 850,000&lt;br /&gt;
| 170,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant tiger]]&lt;br /&gt;
| [[File:Giant tiger sprite.png]]&lt;br /&gt;
| 1,894,500&lt;br /&gt;
| 842,000&lt;br /&gt;
| 189,450&lt;br /&gt;
|-&lt;br /&gt;
| [[Great white shark]]&lt;br /&gt;
| [[File:Great white shark sprite.png]]&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Manta ray]]&lt;br /&gt;
| [[File:Manta ray sprite.png]]&lt;br /&gt;
| 2,300,000&lt;br /&gt;
| 500,000&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant muskox]]&lt;br /&gt;
| [[File:Giant muskox sprite.png]]&lt;br /&gt;
| 2,362,650&lt;br /&gt;
| 994,800&lt;br /&gt;
| 248,700&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant elk]]&lt;br /&gt;
| [[File:Giant elk sprite.png]]&lt;br /&gt;
| 2,478,000&lt;br /&gt;
| 1,239,000&lt;br /&gt;
| 247,800&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigantic tortoise]] (male)&lt;br /&gt;
| [[File:Gigantic tortoise sprite.png]]&lt;br /&gt;
| 2,478,000&lt;br /&gt;
| 1,239,000&lt;br /&gt;
| 660&lt;br /&gt;
|-&lt;br /&gt;
| [[Draltha]]&lt;br /&gt;
| [[File:Draltha sprite.png]]&lt;br /&gt;
| 2,500,000&lt;br /&gt;
| 100,000&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant man]] '''Largest land-dwelling animal people'''&lt;br /&gt;
| [[File:Elephant man sprite.png]]&lt;br /&gt;
| 2,535,000&lt;br /&gt;
| 1,267,500&lt;br /&gt;
| 253,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca man]]&lt;br /&gt;
| [[File:Orca man sprite.png]]&lt;br /&gt;
| 2,535,000&lt;br /&gt;
| 1,267,500&lt;br /&gt;
| 91,260&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant moose|Giant moose cow]]&lt;br /&gt;
| [[File:Giant moose sprite.png]]&lt;br /&gt;
| 2,554,650&lt;br /&gt;
| 1,277,325&lt;br /&gt;
| 255,465&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant seal]] (male)&lt;br /&gt;
| [[File:Elephant seal sprite.png]]&lt;br /&gt;
| 3,000,000&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhinoceros]]&lt;br /&gt;
| [[File:Rhinoceros sprite.png]]&lt;br /&gt;
| 3,000,000&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rutherer]]&lt;br /&gt;
| [[File:Rutherer sprite.png]]&lt;br /&gt;
| 3,000,000&lt;br /&gt;
| 1,500,000&lt;br /&gt;
| 300,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant alligator]]&lt;br /&gt;
| [[File:Giant alligator sprite.png]]&lt;br /&gt;
| 3,268,000&lt;br /&gt;
| 1,634,000&lt;br /&gt;
| 490&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant leopard seal]]&lt;br /&gt;
| [[File:Giant leopard seal sprite.png]]&lt;br /&gt;
| 3,268,000&lt;br /&gt;
| 1,634,000&lt;br /&gt;
| 326,800&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant polar bear]]&lt;br /&gt;
| [[File:Giant polar bear sprite.png]]&lt;br /&gt;
| 3,268,000&lt;br /&gt;
| 1,634,000&lt;br /&gt;
| 326,800&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant one-humped camel]]&lt;br /&gt;
| [[File:Giant one humped camel sprite.png]]&lt;br /&gt;
| 4,055,000&lt;br /&gt;
| 2,027,500&lt;br /&gt;
| 405,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant two-humped camel]]&lt;br /&gt;
| [[File:Giant two humped camel sprite.png]]&lt;br /&gt;
| 4,055,000&lt;br /&gt;
| 2,027,500&lt;br /&gt;
| 405,500&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant moose|Giant moose bull]]&lt;br /&gt;
| [[File:Giant moose sprite.png]]&lt;br /&gt;
| 4,257,750&lt;br /&gt;
| 2,128,875&lt;br /&gt;
| 255,465&lt;br /&gt;
|-&lt;br /&gt;
| [[Jabberer]]&lt;br /&gt;
| [[File:Jabberer sprite anim.gif]]&lt;br /&gt;
| 4,500,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Elephant]] '''Biggest mundane land animal'''&lt;br /&gt;
| [[File:Elephant sprite.png]]&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 2,500,000&lt;br /&gt;
| 500,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Orca]]&lt;br /&gt;
| [[File:Orca sprite.png]]&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 2,500,000&lt;br /&gt;
| 180,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre]]&lt;br /&gt;
| [[File:Ogre sprite.png]]&lt;br /&gt;
| 6,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant saltwater crocodile]]&lt;br /&gt;
| [[File:Giant saltwater crocodile sprite.png]]&lt;br /&gt;
| 6,440,000&lt;br /&gt;
| 3,220,000&lt;br /&gt;
| 483&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind cave ogre]]&lt;br /&gt;
| [[File:Blind cave ogre sprite.png]]&lt;br /&gt;
| 7,000,000&lt;br /&gt;
| 2,500,000&lt;br /&gt;
| 250,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant elephant seal]] (female)&lt;br /&gt;
| [[File:Giant elephant seal sprite.png]]&lt;br /&gt;
| 7,316,400&lt;br /&gt;
| 3,658,200&lt;br /&gt;
| 731,640&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| [[File:Cyclops sprite.png]]&lt;br /&gt;
| 8,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ettin]]&lt;br /&gt;
| [[File:Ettin sprite.png]]&lt;br /&gt;
| 8,000,000&lt;br /&gt;
| 2,000,000&lt;br /&gt;
| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydra]] '''Smallest [[megabeast]]'''&lt;br /&gt;
| [[File:Hydra sprite.png]]&lt;br /&gt;
| 8,000,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea monster]]&lt;br /&gt;
| [[File:Sea monster sprite.png]]&lt;br /&gt;
| 8,000,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant giraffe]]&lt;br /&gt;
| [[File:Giant giraffe sprite.png]]&lt;br /&gt;
| 8,030,000&lt;br /&gt;
| 4,015,000&lt;br /&gt;
| 803,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant]] '''Biggest semi-megabeast, biggest land sapient'''&lt;br /&gt;
| [[File:Giant sprite.png]]&lt;br /&gt;
| 9,000,000&lt;br /&gt;
| 3,000,000&lt;br /&gt;
| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea serpent]]&lt;br /&gt;
| [[File:Sea serpent sprite.png]]&lt;br /&gt;
| 9,000,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant narwhal]]&lt;br /&gt;
| [[File:Giant narwhal sprite.png]]&lt;br /&gt;
| 9,624,000&lt;br /&gt;
| 4,812,000&lt;br /&gt;
| 962,400&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon]]&lt;br /&gt;
| [[File:Demon sprite.png]]&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgotten beast]]&lt;br /&gt;
| [[File:Beast example2 sprite.png]]&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[File:Beast example1 sprite.png]]&lt;br /&gt;
| 10,000,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant hippo]]&lt;br /&gt;
| [[File:Giant hippo sprite.png]]&lt;br /&gt;
| 12,030,000&lt;br /&gt;
| 6,015,000&lt;br /&gt;
| 401,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant walrus]]&lt;br /&gt;
| [[File:Giant walrus sprite.png]]&lt;br /&gt;
| 12,030,000&lt;br /&gt;
| 6,015,000&lt;br /&gt;
| 1,203,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sperm whale man]] '''Biggest sapient being in-game'''&lt;br /&gt;
| [[File:Sperm whale man sprite.png]]&lt;br /&gt;
| 12,535,000&lt;br /&gt;
| 6,267,500&lt;br /&gt;
| 250,700&lt;br /&gt;
|-&lt;br /&gt;
| [[Basking shark]]&lt;br /&gt;
| [[File:Basking shark sprite.png]]&lt;br /&gt;
| 15,000,000&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Cave dragon]]&lt;br /&gt;
| [[File:Cave dragon sprite anim.gif]]&lt;br /&gt;
| 15,000,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze colossus]]&lt;br /&gt;
| [[File:Bronze colossus sprite.png]]&lt;br /&gt;
| 20,000,000&lt;br /&gt;
| n/a&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Roc]] '''Biggest flying creature'''&lt;br /&gt;
| [[File:Roc sprite.png]]&lt;br /&gt;
| 20,000,000&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 200,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Whale shark]]&lt;br /&gt;
| [[File:Whale shark sprite.png]]&lt;br /&gt;
| 20,000,000&lt;br /&gt;
| 5,000,000&lt;br /&gt;
| 1,000,000&lt;br /&gt;
|-&lt;br /&gt;
| '''Too big for &amp;lt;span id=&amp;quot;pressure plate&amp;quot;&amp;gt;[[pressure plate]]s&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|&lt;br /&gt;
| 20,000,001&lt;br /&gt;
| 20,000,001&lt;br /&gt;
| 20,000,001&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant rhinoceros]]&lt;br /&gt;
| [[File:Giant rhinoceros sprite.png]]&lt;br /&gt;
| 24,000,000&lt;br /&gt;
| 12,000,000&lt;br /&gt;
| 2,400,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant elephant seal]] (male)&lt;br /&gt;
| [[File:Giant elephant seal sprite.png]]&lt;br /&gt;
| 24,120,000&lt;br /&gt;
| 12,060,000&lt;br /&gt;
| 2,412,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon]] '''Biggest megabeast'''&lt;br /&gt;
| [[File:Dragon sprite.png]]&lt;br /&gt;
| 25,000,000&lt;br /&gt;
| n/a&lt;br /&gt;
| 6,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Sperm whale]] '''Biggest mundane animal'''&lt;br /&gt;
| [[File:Sperm whale sprite.png]]&lt;br /&gt;
| 25,000,000&lt;br /&gt;
| 12,500,000&lt;br /&gt;
| 500,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant elephant]] '''Biggest land creature in-game'''&lt;br /&gt;
| [[File:Giant elephant sprite.png]]&lt;br /&gt;
| 40,000,000&lt;br /&gt;
| 20,000,000&lt;br /&gt;
| 4,000,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant orca]]&lt;br /&gt;
| [[File:Giant orca sprite.png]]&lt;br /&gt;
| 40,000,000&lt;br /&gt;
| 20,000,000&lt;br /&gt;
| 1,440,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant sperm whale]] '''Biggest creature in-game'''&lt;br /&gt;
| [[File:Giant sperm whale sprite.png]]&lt;br /&gt;
| 200,000,000&lt;br /&gt;
| 100,000,000&lt;br /&gt;
| 4,000,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span id=&amp;quot;end of list&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&lt;br /&gt;
[[#top of list|jump to top]]&lt;br /&gt;
[[ru:List of creatures by adult size]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Health_care&amp;diff=296836</id>
		<title>Health care</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Health_care&amp;diff=296836"/>
		<updated>2024-01-10T14:17:09Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy|bugsection=Bugs}}&lt;br /&gt;
[[File:healthcare_icon.png|100px|right]]A '''hospital''' [[location]] allows [[wound]]ed dwarves to rest and receive care and treatment. Hospitals use any [[bed]]s, [[Table]]s, [[traction bench]]es, and [[container]]s that have been built within the zone. The hospital will requisition [[thread]], [[cloth]], [[splint]]s, [[crutch]]es, [[Gypsum plaster|plaster powder]] (for casts), [[bucket]]s, and [[soap]] for medical use. These will be stored within the hospital's containers; you may adjust the desired quantities.&lt;br /&gt;
&lt;br /&gt;
'''Doctors''' are dwarves assigned to any of the four doctoring occupations: [[diagnostician|diagnosis]], [[surgeon|surgery]], [[bone doctor|setting bones]], and doctor, which does all of the above. All doctors in the fortress operate under the instruction of the [[chief medical dwarf]], an appointed [[noble]]. Doctors perform their medical procedures on a dwarf only after treatment has been prescribed by a diagnostician. Doctors do not (yet; one must use [[DFHack]] in the interim) perform any healthcare on animals. Suturing and wound dressing are done by orderlies, but their quality is not impacted by any skills, so having all dwarves assigned to it has no negative effect.&lt;br /&gt;
&lt;br /&gt;
Dwarves assigned roles via the hospital zone will only begin doing them once the labors for all dwarves have been updated. To quickly achieve this, go to the labor menu and set 'only selected dwarves mine' to 'no dwarves mine' and then set back to 'only selected dwarves mine', or do anything else in work details.&lt;br /&gt;
&lt;br /&gt;
All beds within a hospital location are automatically hospital beds, where injured dwarves will go (or be brought) to recuperate. Tired, healthy dwarves will occasionally camp there too if the hospital is close, even if they have their own bed. &lt;br /&gt;
&lt;br /&gt;
==Setting up a hospital==&lt;br /&gt;
Hospitals are designated as [[locations]]. Designate any zone except a bedroom in the usual way, then select the Add Location button (plus sign) and select Hospital. Any amount of zones can be added to the hospital in the same way, selecting the existing hospital name instead of clicking &amp;quot;new hospital&amp;quot; at the top of the menu. Select the view location button (magnifying glass) allows you to check the equipment and medical supplies missing/available to your hospital.&lt;br /&gt;
* Place enough [[bed]]s in that zone to ensure you can keep all wounded dwarves in the hospital. Dwarves can lie on the ground instead of in beds if none are available, but this is not ideal.&lt;br /&gt;
* Place at least one [[table]] ({{Menu icon|b|f|t|sep=-}}) for surgeons to perform surgery on. Adjacency to beds makes it easier to move a patient for surgery. You may perform surgery without tables; it will be messier.&lt;br /&gt;
** Multiple dwarves may undergo simultaneous surgeries on the same table.&lt;br /&gt;
* Place one or more [[traction bench]]es ({{Menu icon|b|f|T|sep=-}}) to handle compound fractures when the dwarf requires &amp;quot;immobilization.&amp;quot;&lt;br /&gt;
** Each traction bench can only accommodate one dwarf at a time, and the dwarf may be there for quite some time, so plan accordingly.&lt;br /&gt;
* Place [[container]]s ({{Menu icon|b|f|h|sep=-}}) to store medical supplies reserved for hospital use. Once placed, dwarves will start stocking the hospital with medical supplies, you can track their progress and change storage limits in the zone's 'Set Hospital Information' menu. A small hospital can manage with two containers, while a fully-fledged fortress with an adventurous military may need as many as eight. (Containers are not strictly necessary; doctors can and will use supplies from anywhere, but dedicated hospital containers allow you to earmark some supplies for medical use - for example, to prevent the auto-looming of ''every'' last thread.)&lt;br /&gt;
&lt;br /&gt;
Medical Staff: &lt;br /&gt;
* Assign dwarves to one of the doctoring occupations and they will do them once work details have been updated. You might want to set several dwarves to be dedicated doctors, with diagnosis labor well-covered - without a diagnosis, patients cannot be treated, if they cannot be treated, they will occupy the hospital area until they die, performing no function. Any dwarf who is assigned as a doctor or diagnoser can diagnose dwarves.  Once a patient is diagnosed, you can see on the individual health screen what procedures are needed, for example, washing or suturing. Low-skilled diagnosers may miss syndromes, so if you're having an epidemic of [[forgotten beast|flesh melting extract]], it may be best to only have your best diagnosers on duty.&lt;br /&gt;
* If you use a [[burrow]] to keep doctors near the hospital zone, ensure that this burrow covers all needed materials or you could get job cancellations because of a lack of material.  Thread/cloth stockpiles, and items bought from caravans (e.g. plaster early in the game) are often the most troubling.&lt;br /&gt;
&lt;br /&gt;
== Skills and injuries==&lt;br /&gt;
There are four skilled [[doctor]]ing labors and two unskilled supporting hauling labors involved in healthcare.&lt;br /&gt;
&lt;br /&gt;
{| Class=wikitable&lt;br /&gt;
! Labor&lt;br /&gt;
! Use&lt;br /&gt;
|-&lt;br /&gt;
| [[Diagnostician]]&lt;br /&gt;
| Determines what procedures (of the other four) are necessary. Bad diagnosers might miss [[syndrome|syndromes]] others won't.&lt;br /&gt;
|-&lt;br /&gt;
| [[Surgeon]]&lt;br /&gt;
| Repair internal organ damage, excise necrotic tissue or serious injuries to muscle, bones. Good surgeons cause less bleeding in their operations.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone doctor]]&lt;br /&gt;
| Sets simple breaks for healing&lt;br /&gt;
|-&lt;br /&gt;
| [[Suturer]]&lt;br /&gt;
| Stops serious bleeding. Part of the default '''orderly''' work detail.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wound dresser]]&lt;br /&gt;
| Finalizes closed wounds for healing. Part of the default '''orderly''' work detail.&lt;br /&gt;
|- style=&amp;quot;background-color:#eaeaea;&amp;quot;&lt;br /&gt;
| [[Labor|Recovering wounded]]&lt;br /&gt;
| Hauls wounded units to the hospital. Part of the default '''orderly''' work detail.&lt;br /&gt;
|- style=&amp;quot;background-color:#eaeaea;&amp;quot;&lt;br /&gt;
| Feed patients/prisoners&lt;br /&gt;
| Gives food/water to patients/prisoners. Part of the default '''orderly''' work detail.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Those with the '''recover wounded''' labor will attempt to carry an injured dwarf to a hospital zone, or, lacking one, to the nearest unoccupied bed. Dwarves are not light, especially ones in full armor, so these laborers should not have low strength [[attribute]]s. Note that recovering wounded appears to be an extremely low priority task, and since immobile patients will need to be carried to a hospital before diagnosis, it may be necessary to temporarily disable all other labors on dwarves with this labor to get the wounded moved quickly.&lt;br /&gt;
&lt;br /&gt;
Once in the hospital, a '''diagnoser''' will then evaluate the patient and prescribe a treatment, which any doctor who have the appropriate medical labors enabled (including themselves) may carry out – dwarves cannot be treated without a diagnosis. Depending on the injury, a treatment job will occur. Diagnosis is often required between procedures as well.&lt;br /&gt;
&lt;br /&gt;
After diagnosis, [[Wound|injuries]] to various body parts will be revealed. The color of the text will indicate the severity of the wound, from least to most serious, as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:black; width:840px; border-radius:3px&amp;quot;&amp;gt;&lt;br /&gt;
:{{DFtext|NONE: No recorded active wounds on the part.|#fff}}&lt;br /&gt;
:{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (might be heavy bleeding, though).|#808000}}&lt;br /&gt;
:{{DFtext|INHIBITED: Any muscular, structural, or functional damage, without total loss.|#ffff00}}&lt;br /&gt;
:{{DFtext|FUNCTION LOSS: An important function of the part is completely lost, but the part is structurally sound (or at least partially intact).|#00ffff}}&lt;br /&gt;
:{{DFtext|BROKEN: The part has lost all structural integrity or muscular ability.|#ff0000}}&lt;br /&gt;
:{{DFtext|MISSING: The part is completely gone.|#808080}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With a chief medical dwarf appointed, you can view your dwarves' health using {{k|w}} for wounds section. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Internal Organs''' can be treated or removed by a surgeon using tables and traction benches, and are typically caused by [[attack_types#Piercing_weapons|piercing]] injuries.&lt;br /&gt;
&lt;br /&gt;
: Surgery also covers the repair of [[Health care#Infection|infected]] or rotten wounds, which are typically caused by lack of [[soap]], poor [[water]] access for cleaning, delayed medical care, or just bad luck.&lt;br /&gt;
&lt;br /&gt;
* '''Bones''' can be set and treated by bone doctors using thread and cloth (for minor fractures), splints and casts, or traction benches, depending on severity. [[Body_token#GRASP|Grasping]] is often impaired during healing. The {{DFtext|Immobilization Request}} status tag is an indication that a splint or plaster cast is required. Multiple overlapping and compound fractures require a surgeon. Typically caused by [[attack_types#Blunt_weapons|blunt]] trauma.&lt;br /&gt;
&lt;br /&gt;
*'''Skin and muscle''' can be treated by a suturer using thread and cloth. The wound will continue to bleed until sutured. Severe wounds to the hands can impair grasping during healing. Typically caused by [[attack_types#Edged_weapons|slashing]] injuries.&lt;br /&gt;
&lt;br /&gt;
* Closed wounds will be dressed by a wound dresser.&lt;br /&gt;
&lt;br /&gt;
Any dwarves with the feed patients/prisoners labor will attempt to give food or a bucket of water to a hungry or thirsty patient. By default, all dwarves start with the non-doctoring, supporting labors enabled; these have no corresponding [[skill]]s, do not cause experience gain, and merely are activities that can be performed by any dwarf, but can be disabled for those with more important labors.&lt;br /&gt;
&lt;br /&gt;
==Infection==&lt;br /&gt;
Every open wound can become infected. Infections may heal over time; however, many dwarves will die due to infection, often months after the actual wounding. The creature that caused the infection will credited for the kill.&lt;br /&gt;
&lt;br /&gt;
Causes of infection include:&lt;br /&gt;
* No cleaning of the wounds.&lt;br /&gt;
* Cleaning with water from a [[Water#Stagnant_Water|stagnant water]] source, or cleaning with [[Water#Water_laced_with_mud|water laced with mud]]. {{Verify}}&lt;br /&gt;
* Cleaning without [[soap]].&lt;br /&gt;
* Bad luck&lt;br /&gt;
&lt;br /&gt;
An infection effectively causes constant internal bleeding, and if the infected dwarf is healthy enough, they can naturally replenish their blood quickly enough to outpace the infection.&lt;br /&gt;
&lt;br /&gt;
It's worth noting however that [[Necromancer|necromancy]] effectively cures infections, as the [[intelligent undead|intelligent undead]] it can create cannot die of bleeding.&lt;br /&gt;
&lt;br /&gt;
== Equipment and medical supplies ==&lt;br /&gt;
[[File:Hospital information v50.03.png|thumb|In-game hospital information summary]]&lt;br /&gt;
=== Traction benches ===&lt;br /&gt;
A traction bench is used by a [[bone doctor]] in a [[Hospital|hospital zone]] to immobilize a dwarf that has sustained complex or overlapping fractures.&lt;br /&gt;
&lt;br /&gt;
It is constructed in the [[mechanic's workshop]], and requires a [[table]], a [[mechanism]], and a [[rope]] or a [[chain]] to construct. The [[quality]] of each component is not reflected in the quality of the traction bench, and only the [[material]] of the table is used as the material for the bench. &amp;quot;Recycling&amp;quot; low-quality, low-value components into high-quality traction benches can provide a modest increase in [[value]]. Note that if any [[Stockpile|stockpiles]] have been linked to &amp;quot;Give&amp;quot; to the workshop, all of the resources needed to construct the traction bench must be found in the linked piles (e.g., linking only a stone stockpile may prevent access to the necessary tables/ropes/chains).&lt;br /&gt;
&lt;br /&gt;
=== Gypsum plaster ===&lt;br /&gt;
&lt;br /&gt;
Casts are made out of [[Gypsum plaster|plaster powder]] and are used to keep bones in their proper place until healed. To store them in a hospital, place a chest or other container inside the hospital zone. Applying a cast also requires a bucket, cloth, and a water source.&lt;br /&gt;
&lt;br /&gt;
Plaster powder is produced at a [[kiln]] or [[magma kiln]] from [[gypsum]], [[alabaster]], [[selenite]], or [[satinspar]] and an empty [[bag]] by a dwarf with the furnace operator skill enabled.  They can also be bought at embark for 3 points per unit; each unit comes with a free bag.&lt;br /&gt;
&lt;br /&gt;
=== Splints ===&lt;br /&gt;
Splints, applied by a bone doctor, immobilize limbs that have sustained bone fractures, allowing them to heal. Dwarves will '''not''' be able to leave the hospital and resume their normal duties until the broken limb is fully healed. {{verify}} &lt;br /&gt;
&lt;br /&gt;
They can be made out of one [[wood]] at the [[carpenter's workshop]] or one metal [[bar]] at the [[metalsmith's forge]] or the [[magma forge]]. Splints are inferior to plaster casts, as while they are easier to obtain and prepare, they do not allow movement while healing (which can take months). Splints are categorized as [[finished goods]].&lt;br /&gt;
&lt;br /&gt;
=== Other equipment===&lt;br /&gt;
*[[Crutch]]es {{DFtext|┬|770}} help a crippled dwarf walk again.&lt;br /&gt;
*[[Table]]s are used to conduct operations on.&lt;br /&gt;
*[[Bed]]s are used by patients to rest. Placing beds at the corners of a hospital will help ensure the wounded are brought to a tile that has a bed.&lt;br /&gt;
*[[Thread]] is used to suture closed wounds.&lt;br /&gt;
*[[Cloth]] is used to clean wounds, wash patients and dress wounds.&lt;br /&gt;
*[[Soap]] is used to clean wounds, sterilizing and preventing infection.&lt;br /&gt;
*[[Water]] is used to clean wounds, bathe patients and give drink, as patients do not drink alcohol.&lt;br /&gt;
*[[Bucket]]s are used to gather and hold the water for its uses.&lt;br /&gt;
*[[Container]]s are used to store hospital supplies.&lt;br /&gt;
&lt;br /&gt;
==Tips for an effective hospital==&lt;br /&gt;
* Regularly use ({{k|i}}-{{k|H}}) to examine your hospital stockpile. Ensure your hospital is well-stocked. If you run out of materials regularly, increase the limits.&lt;br /&gt;
** Note that the quantities listed in the &amp;quot;Set Hospital Information&amp;quot; screen are different than those used in stockpiles.&lt;br /&gt;
*** 1 stockpile unit of thread = 15000 in the hospital&lt;br /&gt;
*** 1 cloth = 10000&lt;br /&gt;
*** 1 soap = 150&lt;br /&gt;
*** 1 gypsum powder = 150&lt;br /&gt;
* It is possible to do without soap in the hospital stockpile. Choosing to do so, however, increases the risk of infection, which will most likely kill the patient. Consult the [[soap]] page to understand that industry. Bring 1 lye on embark for one bar of soap, which translates to 150 units.&lt;br /&gt;
* Put a [[well]] inside (or near) the hospital for maximum efficiency. Doctors need to wash patients regularly, and clean water reduces infection.&lt;br /&gt;
* Do not place chairs next to your surgery tables. A chair is an invitation for rat-roast-eating freeloaders to block the medical process.&lt;br /&gt;
* You may wish to consider individual rooms for each bed if you find your doctors are choosing to treat Urist McPaperCut over Urist McBloodFountainTheGushing. A locked door minimizes the mess, and thereby infection and allows you to prioritize. Plus, necrotizing flesh can generate lots of [[miasma]], which a closed door will stop.&lt;br /&gt;
* You can select nurses who enjoy helping people to give them good thoughts. This also prevents dwarves that hate bringing others food from receiving unhappy thoughts.&lt;br /&gt;
* If you use Dwarf Therapist, try to select strong or large-sized dwarves to recover wounded. Weak dwarves slowly inching back to the hospital from a hostile area with a dying patient can result in [[fun]].&lt;br /&gt;
* When a serious injury happens, don't exit (or save) the game until the injured are in the hospital zone, especially if a dwarf is immobile.  &amp;quot;Bring crutch&amp;quot; and &amp;quot;Recover Wounded&amp;quot; jobs will be lost, keeping the patient away from the hospital, and doctors will NOT go to patients, even if burrowed with them, because a diagnose job hasn't been created.  Sometimes a second &amp;quot;crutch required&amp;quot; or &amp;quot;recover wounded&amp;quot; request will be generated, but often too late for the patient's full recovery.  Your best bet is to ensure someone (not burrowed) has &amp;quot;recover wounded&amp;quot; enabled at all times; burrow doctors doing non-medical tasks immediately; hope the patient makes it to the hospital.{{Verify}}&lt;br /&gt;
* Long-term residents will seek medical care if injured.  This includes non-dwarves.  Doctors will treat them the same as dwarves and the different physiology doesn't seem to be an issue. &lt;br /&gt;
* To prevent the usage of adamantine thread, store no thread in hospital settings and instead have a stockpile of non-metal thread in the hospital while additionally having a manager order to make 1 wafer when you have 1 adamantine thread.&lt;br /&gt;
&lt;br /&gt;
Dwarves will prefer to store and use the most expensive thread and cloth – yes, that includes special &amp;quot;[[raw adamantine|exotic]]&amp;quot; strands, which you may want to forbid during medical emergencies.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Occupations assigned at a hospital will not take immediate effect due to the [[Known bugs and issues#healthcare-labors-bug|healthcare labors bug]].&lt;br /&gt;
* For a variety of reasons, an injured dwarf may leave the hospital and/or refuse to go to the hospital. {{Bug|309}}&lt;br /&gt;
* Wounded dwarves are not always recovered properly. {{bug|94}} Re-injuring the dwarf (with a [[minecart]] collision, dropped item, etc.) may trigger proper recovery.&lt;br /&gt;
* Adamantine thread used for suturing. {{Bug|1346}}&lt;br /&gt;
* The quality and value of a finished traction bench does not account for all of the inputs used to make it. {{verify}}&lt;br /&gt;
* Dwarves resting in bed may be starving/dehydrated and not being taken care of, deconstructing the bed to generate a new Recover Wounded task and force them to rest properly fixes this.&lt;br /&gt;
&lt;br /&gt;
{{d for dwarf}}&lt;br /&gt;
Soap is the only item dwarves will use to sterilize a wound.  While dwarves are of course aware that humans will pour perfectly quaffable alcohol over their bloody wounds and onto the filthy ground to get the same effect, dwarves understand that some things are more precious than a single life, and face oblivion with a bit more dignity.  The application of extreme heat is also well known to prevent infections and seal a wound, but dwarves consider magma the only legitimate heat source, and the non-lethal application of magma is sacrilege.&lt;br /&gt;
[[File:healthcare_preview.png|thumb|370px|center|A [[human]] doctor attempting to help.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Luke Fildes (October 3, 1843 – February 28, 1927)''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{Category|Healthcare}}&lt;br /&gt;
{{Industry}}&lt;br /&gt;
[[ru:Health care]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Student&amp;diff=296835</id>
		<title>Student</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Student&amp;diff=296835"/>
		<updated>2024-01-10T14:15:53Z</updated>

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{{av}}&lt;br /&gt;
===Fortress Mode===&lt;br /&gt;
Military dwarves watching demonstrations will gain '''Student''' experience in addition to gaining experience in [[combat skill]]s. Presumably, dwarves that are good students learn faster from these demonstrations. Scholars may also become students of other scholars in a master/apprentice relationship, see [[scholar]] for details.&lt;br /&gt;
&lt;br /&gt;
The dwarf leading the demonstration gains [[teacher]] experience, which also probably affects learning rate.&lt;br /&gt;
&lt;br /&gt;
[[Guildhall]] demonstrations similarly train Student skills slowly. Engineer Guildhall can also hold Studying Demonstrations, allowing a Proficient Teacher/Student to train unskilled dwarves to Proficient Student in six weeks.&lt;br /&gt;
&lt;br /&gt;
===Adventure Mode===&lt;br /&gt;
The student skill can be raised slowly by reading certain books throughout the world. It seems books written by scholars (as opposed to necromancers) are the only ones that increase the student skill. It's currently unknown what effect (if any) a higher student skill has on gameplay in adventure mode.&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_anaconda&amp;diff=296834</id>
		<title>Giant anaconda</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_anaconda&amp;diff=296834"/>
		<updated>2024-01-10T14:14:52Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
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|image=giant_anaconda_sprite.png&lt;br /&gt;
|bone=10&lt;br /&gt;
|tooth=2&lt;br /&gt;
|meat=6-11&lt;br /&gt;
|scale=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestines=1-2&lt;br /&gt;
|eye=3&lt;br /&gt;
|fat=3&lt;br /&gt;
|contrib=no&lt;br /&gt;
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{{creaturedesc}}&lt;br /&gt;
'''Giant anacondas''' are the [[giant animal]] variant of the common [[anaconda]], who can be found in [[savage]] [[tropical]] [[wetland]]s. Regular anacondas are a particularly large species of snake, but their giant counterparts take this to an extreme: at 933,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; they are one of the [[list of creatures by adult size#end_of_list|largest above-ground creatures]] in the game, almost as large as [[water buffalo]]s and [[giraffe]]s, and 15.55 times the size of a lowly [[dwarf]]: when it comes to snakes, only the even-more-extremely oversized [[giant python]] is larger. While not [[syndrome|venomous]], their bite is strong enough to reliably tear entire limbs off your dwarves, [[armor]] and all. Their {{tt|[LARGE_PREDATOR]}} [[creature token]] makes them aggressive towards any dwarves foolish enough to come close. They should only be approached by multiple seasoned military dwarves in full [[armor|regalia]], or better yet, avoided entirely.&lt;br /&gt;
&lt;br /&gt;
Giant anacondas can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into [[pet]]s, possessing the default giant animal value. They are born adults and as such cannot be permanently tamed. Giant anacondas require 20 years of growth to reach full size, but only live 10-20 years, meaning they rarely reach their most imposing size. Like all giant animals, they are considered exotic [[mount]]s.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[preference|admire]] giant anacondas for their ''great size''.&lt;br /&gt;
&lt;br /&gt;
[[File:giant_anaconda.jpg|thumb|330px|center|Once swallowed a dwarf, [[elf]] and a [[goblin]] in one gulp. Without killing them. Right away.]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Appraiser&amp;diff=295984</id>
		<title>Appraiser</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Appraiser&amp;diff=295984"/>
		<updated>2023-11-14T18:46:12Z</updated>

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{{v50_skill&lt;br /&gt;
| color      = 5:0&lt;br /&gt;
| skill      = Appraiser&lt;br /&gt;
| specialty  = [[Trader]]&lt;br /&gt;
| profession = [[Administrator]]&lt;br /&gt;
| job name   = Admin/Noble&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Value items at [[Depot]]&lt;br /&gt;
* Value items in the fortress&lt;br /&gt;
* Track wealth and trade info&lt;br /&gt;
| attributes =&lt;br /&gt;
* Analytical Ability&lt;br /&gt;
* Memory&lt;br /&gt;
* Intuition&lt;br /&gt;
}}&lt;br /&gt;
The '''appraiser''' [[skill]] relates to [[trading]] and item [[value]] estimation. In order to see your fortress' monetary value estimates in the {{k|z}}-[[status]] menu, as well as any individual item values from your [[Record keeper|stockpile records]], your [[broker]] must be at least a [[Skill#Skill level names|Novice]] (level 1) appraiser. (Note that this is not necessary for the display of item [[quality]], which can always be seen via the indicators bracketing the item names.)&lt;br /&gt;
&lt;br /&gt;
The Trade [[Depot]]'s current operator gains [[experience]] in the appraiser skill the first time the trading screen is opened for each caravan visit, but the item valuations in the [[trade depot]] are determined by your broker's appraiser skill, not the current Trade Depot operator's. (You can, however, reassign the position of broker to your fortress representative to display item values at the depot.) Appraiser has no associated assignable [[labor]]s. &lt;br /&gt;
&lt;br /&gt;
A good way to train another dwarf is to assign them as broker, make them go to the trade depot and {{k|t}}rade, then exit and assign the &amp;quot;main&amp;quot; broker again and make them do the actual trading. This is a very effective way of training the skill, as simply opening the trade interface will instantly turn a completely inexperienced dwarf into a Skilled appraiser (level 4), in the case of dwarf merchants. Don't expect the same gain when trading with [[Elf|elves]], as they bring far fewer goods.&lt;br /&gt;
&lt;br /&gt;
(Note: Each of your broker's successes/failures is recorded in the world log and on the dwarf [[thoughts and preferences]] screen, and can be reflected in any later [[engraving]]s in your fortress. To avoid this, use a special [[burrow]] for your depot and broker to isolate it.)&lt;br /&gt;
&lt;br /&gt;
The Appraiser skill also impacts the '''precision''' of your value estimations, even outside of trading; with only middling Appraisers (or worse), the listed value of your items will be rounded to one significant figure, and the rounding will be rather erratic depending on the type of item. For better or for worse, this tends to round the value of items up, sometimes to an insane degree. Of course, since you host all trades you engage in, the [[merchants]] will have no choice but to accept that your 140-dwarfbuck [[gems]] are actually 1000 dwarfbucks apiece, for example. On the other hand, [[megabeasts]] will accept your marked-up valuations as well.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
{{Category|Noble Skills}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarven_sugar&amp;diff=295983</id>
		<title>Dwarven sugar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarven_sugar&amp;diff=295983"/>
		<updated>2023-11-14T18:44:07Z</updated>

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'''Dwarven Sugar''' is a [[cook|cookable]] item made by [[milling]] [[sweet pod]]s. Milling plants needs one [[bag]] for every job, and one plant will be processed to make one bag of sugar. Sugar in bags or [[barrel|mill barrels]] does not [[wear|wither]] like crops, and possesses an indefinite shelf life if kept free of [[vermin]]. It is also a very efficient use of space, since a single barrel can store up to ten bags of sugar. However, unless you have a severe shortage of barrels it is better to make [[dwarven syrup]] rather than sugar, as the two sweet pod products have the same [[value]] of 20☼ and both can be cooked, but syrup has five times the yield. On the other hand, dwarven sugar is considered a solid substrate for cooking, where syrup is not. Be warned that dwarven syrup is currently difficult to use for cooking. {{Bug|2393}}&lt;br /&gt;
&lt;br /&gt;
Sugar will be used in the kitchen when 'prepare meal' tasks are queued if it is enabled in the Kitchen tab in the Status screen. Sugar is more valuable than the raw crop (20☼ per unit), and prepared meals made with sugar have a higher value. Bags and barrels of sugar are often quite valuable and suitable for export or import with caravans; a single barrel of sugar can easily be worth more than 200☼. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
Sweet pods are planted in [[spring]] and [[summer]], to be [[farming|harvested]], stored, and processed during the [[Calendar|fall]] in preparation for the lean [[winter]] months. [[cook|+Sugar roast+]] is a traditional dish of [[goblin christmas|Goblin Christmas]], enjoyed by good little dwarves while they wait for [[siege|Goblin Claus]] to leave his [[Goblinite|presents]] outside in the perimeter [[trap]]s.&lt;br /&gt;
&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
[[ru:Dwarven sugar]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dwarven_syrup&amp;diff=295982</id>
		<title>Dwarven syrup</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dwarven_syrup&amp;diff=295982"/>
		<updated>2023-11-14T18:42:31Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: remove Migrated tag&lt;/p&gt;
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'''Dwarven syrup''' is a cooking ingredient made from [[sweet pod]]s at a [[farmer's workshop]] using the &amp;quot;process plants (barrel)&amp;quot; order and the [[plant processing]] labor.  Five units of dwarven syrup are made from each sweet pod, and one seed per sweet pod will be left over.  Dwarven syrup cannot be eaten in its raw state, but can be made into edible food using [[cooking]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Cooks will only cook syrup and other fluids as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} For more information, see the [[Kitchen#Bugs|kitchen]] page.&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;br /&gt;
{{Category|Food}}&lt;br /&gt;
{{Category|Extracts}}&lt;br /&gt;
[[ru:Dwarven syrup]]&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_hornbill&amp;diff=295981</id>
		<title>Giant hornbill</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_hornbill&amp;diff=295981"/>
		<updated>2023-11-14T18:41:18Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: remove migrated tag&lt;/p&gt;
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|bone=24-26&lt;br /&gt;
|meat=18-20&lt;br /&gt;
|skin=hide&lt;br /&gt;
|fat=11-13&lt;br /&gt;
|nail=0-1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|feather=1&lt;br /&gt;
|gizzard=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
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{{gamedata}}&lt;br /&gt;
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{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Honey_badger_man&amp;diff=295980</id>
		<title>Honey badger man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Honey_badger_man&amp;diff=295980"/>
		<updated>2023-11-14T18:40:43Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: remove migrated tag&lt;/p&gt;
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{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
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&lt;br /&gt;
'''Honey badger men''' are [[animal people]] variants of the common [[honey badger]] who can be found in [[savage]] [[tropical]] and [[desert]] regions. They spawn in groups of 5-10 individuals and may pose a threat to passing [[dwarves]] as, like their animal counterparts, they are prone to rage and may flip out at other nearby creatures. Like the normal honey badgers, they are also [[Steals food|food]] [[Thief|thieves]]. In terms of size, they are a little over half the weight of the average dwarf.&lt;br /&gt;
&lt;br /&gt;
Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] honey badger men for their ''fearlessness'' and their ''tenacity''.&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
'''Honey badger men''' are very loyal creatures, especially towards [http://www.youtube.com/watch?v=e2JXgQxiDYo&amp;amp;list=PLXX7Rp0iXj0klmNiJH79gzGAsdI0BHvm8 demigod] [[leopard seal man|leopard seal men]], following them without question, as long as the reason for following them is entertaining the world and not [[goblin]] genocide. Although they do not know how to make weaponry of any sort, they do get particularly confident when armed with [[pike]]s, even suicidally so.&lt;br /&gt;
&lt;br /&gt;
[[File:badger_man.png|thumb|261px|center|Less hostile than the animal version.]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Honey_badger&amp;diff=295979</id>
		<title>Honey badger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Honey_badger&amp;diff=295979"/>
		<updated>2023-11-14T18:40:02Z</updated>

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|fat=7-12&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=0-1&lt;br /&gt;
|tripe=0-1&lt;br /&gt;
|brain=0-1&lt;br /&gt;
|bone=4-10&lt;br /&gt;
|meat=7-12&lt;br /&gt;
|lung=0-2&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|wiki=yes}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Honey badgers''' are small [[creature]]s found in a variety of [[biome]]s, from [[tropical]] [[forest]]s to [[desert]]s. Compared to common [[badger]]s, honey badgers are nearly identical in terms of behavior; they are just as prone to rage, randomly attacking other creatures in their vicinity for no reason, including passing [[Dwarf|dwarves]]. They are solitary, unlike the common badger who appears in large clusters, but honey badgers possess the distinction of being [[Steals food|food]] [[Thief|thieves]]. As such, make sure to keep them out of your [[stockpile]]s. They possess noticeable sexual dimorphism, with their males being significantly larger than females, though they're still smaller than normal badgers. A newborn honey badger is called a ''cub''.&lt;br /&gt;
&lt;br /&gt;
Honey badgers can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into cheap exotic [[pet]]s. Being food thieves, a food stockpile surrounded by traps can be used as bait to capture them. They give equivalent returns to a normal badger when [[butcher]]ed, but appear much less often in comparison. An enraged honey badger can serve as a distraction against intruders, but don't expect it to survive a fight against anything bigger than itself.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] honey badgers for their ''fearlessness'' and their ''tenacity''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Honey badger.jpg|thumb|center|400px|Admired for their ''fearlessness''.]]&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
They have a reputation among players for attacking random dwarves at the most inopportune moments, such as knocking fisherdwarves into rivers or dwarves working at high elevations off mountains, usually leading to their death from drowning or typical falling complications. [http://www.youtube.com/watch?v=4r7wHMg5Yjg Here are a few interesting facts about Honey Badgers from a renowned expert.] &lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Nothing can stop the Honey Badger when it's hungry.&amp;quot;&lt;br /&gt;
*&amp;quot;It's pretty bad ass.&amp;quot;&lt;br /&gt;
*&amp;quot;They have no regard for any other animal whatsoever.&amp;quot;&lt;br /&gt;
*&amp;quot;Honey Badger don't give a shit, it just takes what it wants.&amp;quot;&lt;br /&gt;
*&amp;quot;The Honey Badgers are just crazy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_honey_badger&amp;diff=295978</id>
		<title>Giant honey badger</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_honey_badger&amp;diff=295978"/>
		<updated>2023-11-14T18:39:20Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: remove migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_honey_badger_sprite.png&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=18&lt;br /&gt;
|meat=15&lt;br /&gt;
|fat=13&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|tooth=2&lt;br /&gt;
|skin=hide}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Despite their status as giants, reputation for being ferocious in combat, and propensity for becoming enraged, '''giant honey badgers''' aren't all that dangerous to anything more than a couple lone civilians, being easily beaten by any military dwarf or small group of dogs.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[like]] giant honey badgers for their ''great size'', ''underground communities'' and ''stripes faces''.&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
Especially because this thing is a giant, the giant honey badger '''''[https://www.youtube.com/watch?v=4r7wHMg5Yjg still]''''' don't care.&lt;br /&gt;
[[File:giant_honey_badger_preview.jpg|thumb|270px|center|Admired for its ''unholy nightmare fuel''.]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_gray_langur&amp;diff=295977</id>
		<title>Giant gray langur</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_gray_langur&amp;diff=295977"/>
		<updated>2023-11-14T18:38:23Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: remove migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_grey_langur_sprite.png&lt;br /&gt;
|meat=13-17&lt;br /&gt;
|fat=12-14&lt;br /&gt;
|brain=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|bone=18&lt;br /&gt;
|skull=1&lt;br /&gt;
|tooth=2&lt;br /&gt;
|hair=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant gray langurs''' are the giant counterparts of the common [[gray langur]] who inhabit most [[savage]] [[biome]]s, where they appear in loose groups of 5 to 10 individuals. While a normal langur is just a glorified [[rhesus macaque]], a giant langur is 5 times more massive than a [[dwarf]], and their combined size and numbers make them a real threat to unarmed civilians. Much like their normal cousins, giant gray langurs will attempt to [[Thief|steal]] [[Steals items|items]] and [[Steals food|food]] from your fortress, potentially leading your peasants to be assaulted by a swarm of massive, biting and scratching gray-furred monkeys unless measures are made to defend the fortress. All giant gray langurs are born with Legendary [[skill]] in [[Climber|climbing]].&lt;br /&gt;
&lt;br /&gt;
Giant gray langurs may be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into valuable [[pet]]s. They give a respectable amount of returns when [[butcher]]ed and capturing multiple langurs shouldn't be particularly difficult due to them appearing in groups, making them a potential choice for exotic livestock. They are exotic [[mount]]s and may be witnessed being ridden by [[Elf|elves]] during [[siege]]s.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant gray langurs for their ''social nature'' and their ''vocalizations''.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_hippo&amp;diff=295976</id>
		<title>Giant hippo</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_hippo&amp;diff=295976"/>
		<updated>2023-11-14T18:37:54Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed Migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_hippo_sprite.png&lt;br /&gt;
|Bone=122-181&lt;br /&gt;
|ivory=2&lt;br /&gt;
|tooth=1&lt;br /&gt;
|meat=232-343&lt;br /&gt;
|skin=hide&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=11-17&lt;br /&gt;
|kidney=10-16&lt;br /&gt;
|spleen=5-8&lt;br /&gt;
|sweetbread=5-8&lt;br /&gt;
|tripe=11-17&lt;br /&gt;
|liver=11-17&lt;br /&gt;
|intestine=34-51&lt;br /&gt;
|heart=5-8&lt;br /&gt;
|lung=22-34&lt;br /&gt;
|eye=2&lt;br /&gt;
|fat=65-93&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
Some dwarves [[Preferences|like]] giant hippos for their ''strength''.&lt;br /&gt;
[[File:giant_hippo_preview.png|thumb|350px|center|Not even poachers will go near them.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Alexander Deruchenko''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Brass&amp;diff=295726</id>
		<title>Brass</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Brass&amp;diff=295726"/>
		<updated>2023-10-26T03:35:35Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Alloy|name=Brass|c&lt;br /&gt;
|sample=&lt;br /&gt;
[[File:BrassSample.png|256px|center|frameless]]&lt;br /&gt;
|color=6:6:1&lt;br /&gt;
|color1=7:3:0&lt;br /&gt;
|color2=6:4:0&lt;br /&gt;
|uses=* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 [[zinc]] [[bar]]&lt;br /&gt;
* 1 [[copper]] [[bar]]&lt;br /&gt;
- or -&lt;br /&gt;
* 1 [[zinc]] [[ore]]&lt;br /&gt;
* 1 [[copper]] [[ore]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Material value]] 7&lt;br /&gt;
{{firemagmasafe|yes|no}}&lt;br /&gt;
* [[Melting point]] {{ct|11656}}&lt;br /&gt;
* [[Boiling point]] {{ct|14068}}&lt;br /&gt;
* [[Ignition point]] none&lt;br /&gt;
* [[Solid density]] 8550&lt;br /&gt;
* Liquid [[density]] 8000&lt;br /&gt;
* [[Specific heat]] 377&lt;br /&gt;
}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Brass''' is an [[metal|alloy]] of [[zinc]] and [[copper]]. Brass can be used to make [[furniture]] and [[metal crafter|other objects]] at a [[metalsmith's forge]].&lt;br /&gt;
&lt;br /&gt;
Brass can be made using one of the following recipes:&lt;br /&gt;
*[[Zinc]] bar + [[Copper]] bar = 2 brass bars&lt;br /&gt;
*[[Sphalerite]] + [[Native copper]] or [[Malachite]] or [[Tetrahedrite]] = 8 brass bars&lt;br /&gt;
&lt;br /&gt;
Zinc and copper both have a [[material value]] of 2, but brass has a value of 7, making it a very profitable alloy to produce (specifically, a value increase of 250%). Note that brass is not [[magma-safe]].&lt;br /&gt;
&lt;br /&gt;
[[File:Zoroastrian temple doors in Yazd.jpg|thumb|center|400px|This is a finely crafted brass door. It is studded with brass. On the item is an image of two humans and two spears in brass. The humans are holding the spears.]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = konos&lt;br /&gt;
| elvish  = irìci&lt;br /&gt;
| goblin  = orbuk&lt;br /&gt;
| human   = athod&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{metals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_adder&amp;diff=295410</id>
		<title>Giant adder</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_adder&amp;diff=295410"/>
		<updated>2023-10-02T19:21:15Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_adder_sprite.png&lt;br /&gt;
|contrib=no&lt;br /&gt;
|bone=9-10&lt;br /&gt;
|tooth=2&lt;br /&gt;
|meat=8-9&lt;br /&gt;
|fat=3&lt;br /&gt;
|skull=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|intestine=1-2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|eye=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|skin=scale}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant adders''' are the [[giant animal]] variants of the common [[adder]], found in [[savage]] [[temperate]] regions. While the regular creature is the smallest non-[[vermin]] in the game, giant adders are roughly the size of a [[grizzly bear]] when fully grown, and are exponentially more threatening as a result. Giant adders retain the [[syndrome]] of their counterparts, causing immediate strong [[Symptom#Pain|pain]] followed by long-term nausea, blisters, and swelling, which, when combined with the larger size of the monster, may result in a bitten [[dwarf]] going unconscious in a matter of seconds if they do not just die outright.&lt;br /&gt;
&lt;br /&gt;
Giant adders can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into [[pet]]s, possessing the default giant animal value. They are born adults and as such cannot be permanently tamed. Thanks to their great size, they provide a good amount of returns when [[butcher]]ed, and make decent [[egg]]-layers for [[egg production]]. Like all giant animals, they are considered exotic [[mount]]s.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant adders for their ''warning hisses''.&lt;br /&gt;
[[File:giant_adder_preview.png|thumb|280px|center|Once coiled around an entire castle - that already had another snake around it.]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_buzzard&amp;diff=295409</id>
		<title>Giant buzzard</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_buzzard&amp;diff=295409"/>
		<updated>2023-10-02T19:20:14Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_buzzard_sprite.png&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|gizzard=1&lt;br /&gt;
|feather=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|fat=12&lt;br /&gt;
|skin=hide&lt;br /&gt;
|meat=19&lt;br /&gt;
|bone=24&lt;br /&gt;
|contrib=no&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Giant buzzards''' are huge [[Creature|cousins]] of the normal [[buzzard]] who can be found in many [[temperate]] and [[desert]] [[savage]] [[biome]]s. While their smaller cousins do little more than spam cancelled jobs, giant buzzards prove to be a genuine threat to a budding [[fortress]] - standing 149 times larger than a normal buzzard, these monsters possess all the annoyance of their normal counterparts and are equally prone to stealing your food if they can reach it, and unlike their regular counterparts, they are not beyond confronting your [[dwarves]] should they get in the way. Nonetheless, as the fortress grows, a squad of [[Crossbowman|marksdwarves]] can make quick worth of the creatures, provided they can hit them ([[Fun|and they probably can't, cue job cancel spam]]). They are considered exotic [[mount]]s, so you may see [[Elf|elves]] riding them into battle in the event of a [[siege]].&lt;br /&gt;
&lt;br /&gt;
Like their equally ugly smaller versions, giant buzzards can be captured with [[cage]] [[trap]]s and tamed into [[pet]]s, either for a [[zoo]] or for [[egg production]]. However, as they only lay 2 to 3 eggs at a time, their performance is lacking. Giant buzzards do provide a respectable amount of meat and bones when butchered thanks to their great size, should the player choose to farm them for food in revenge for them stealing their own earlier in the fort's history.&lt;br /&gt;
&lt;br /&gt;
Some dwarves like giant buzzards for their ''striking red face''.&lt;br /&gt;
[[File:giant_buzzard_preview.png|thumb|300px|center|They don't steal food, they steal the entire caravan.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Donna Greenstein''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_toad&amp;diff=295013</id>
		<title>Giant toad</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_toad&amp;diff=295013"/>
		<updated>2023-08-23T17:39:02Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_toad_sprite.png&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|meat=13-14&lt;br /&gt;
|fat=12&lt;br /&gt;
|bone=16-17&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
A '''giant toad''' is a large and dangerous version of the regular [[toad]]. They currently cannot be encountered in-game due to a bug which prevents variations on pond-spawning vermin from being placed in the world.{{verify}}&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant toads for their ''beauty''.&lt;br /&gt;
&lt;br /&gt;
{{D for dwarf}}&lt;br /&gt;
&lt;br /&gt;
[[Main:Toady One|They]] are also known to spend their time programming obscure ASCII video games.&lt;br /&gt;
[[File:giant_toad_preview.jpg|thumb|360px|center|Every hop shatters concrete.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Schkabb''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_cave_toad&amp;diff=295012</id>
		<title>Giant cave toad</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_cave_toad&amp;diff=295012"/>
		<updated>2023-08-23T17:37:59Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_cave_toad_sprite.png&lt;br /&gt;
|wiki=no&lt;br /&gt;
|vary=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|meat=13-14&lt;br /&gt;
|fat=12&lt;br /&gt;
|bone=16-17&lt;br /&gt;
|lung=2&lt;br /&gt;
|heart=1&lt;br /&gt;
|intestine=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|spleen=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|brain=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=hide&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Giant cave toads''' are large [[creatures]] found in [[caverns]], inhabiting the first and second layers. They spawn one at a time, wandering the underground all while terrorizing [[crundle]]s and harassing [[dwarves]] who they encounter in their path, sometimes causing heavy damage in the process - giant cave toads are over three times larger than the average dwarf and are very aggressive, though they generally do not fare well when facing a squad of equipped [[military]] dwarves.&lt;br /&gt;
&lt;br /&gt;
Giant cave toads are [[building destroyer]]s and will attempt to topple [[furniture]] they come across, which can be exploited to easily lure them into [[trap]]s. They may also be seen being [[Mount|ridden]] by [[goblin]]s during [[siege]]s, where they will gleefully swim over any moat you are using as a defense - whether their riders survive the trek is another story.&lt;br /&gt;
&lt;br /&gt;
Giant cave toads can be captured with [[cage]] traps and [[Animal trainer|trained]] into valuable pets. If a breeding pair is obtained, they can be used for a fortress' [[meat industry]] as they produce a steady supply of [[meat]], [[bone]]s, [[fat]] and [[prepared organs]], with their products being worth 4 times more than those of standard animals. Unlike toads in real life, Giant cave toads do not lay eggs. Giant cave toads reach their full size in 2 years, and should preferably be [[butcher]]ed at that age for optimal product returns.&lt;br /&gt;
&lt;br /&gt;
Prior to version 0.42.04, giant cave toads were simply known as &amp;quot;[[giant toad]]s&amp;quot;, though this was changed with the introduction of giant variants of above-ground creatures.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant cave toads for their ''strength''.&lt;br /&gt;
&lt;br /&gt;
[[File:giant_cave_toad.jpg|thumb|340px|center|Warning: Hopping may rattle nearby foundation. Badly.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by kruggsmash''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_fly&amp;diff=295005</id>
		<title>Giant fly</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_fly&amp;diff=295005"/>
		<updated>2023-08-23T13:27:42Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_fly_sprite.png&lt;br /&gt;
|skin=chitin&lt;br /&gt;
|meat=42&lt;br /&gt;
|brain=2&lt;br /&gt;
|intestine=8&lt;br /&gt;
|heart=1&lt;br /&gt;
|eye=2&lt;br /&gt;
|fat=17&lt;br /&gt;
|contrib=no}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Giant flies''' are the much larger [[Creature|cousins]] of the common [[fly]], found in just about every [[savage]] biome, but mountains, glacier and tundra. They are also supposed to appear in savage [[pool]]s, but as non-[[vermin]] can't spawn in pools, this never happens. Over three times bigger than a [[dwarf]], these insects aren't benign and will defend themselves if provoked. They lack any sort of offensive attack and rely on [[push]]es for self-defense; however, they are large enough to potentially injure a dwarf with such attacks. Additionally, they also can use their wings for wrestling, potentially leading to the absurd circumstance of a dwarf getting throttled to death by overgrown vermin. All giant flies are born full-sized adults, and with Legendary [[skill]] in [[Climber|climbing]]. &lt;br /&gt;
&lt;br /&gt;
Giant flies can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into [[pet]]s, possessing the standard high value of giant creatures. Keeping giant flies as long-term fortress pets isn't a good idea, however, due to their exceptionally short lifespan - they only live for one measly year. Any dwarf who adopts them as pets will find them dying very quickly, and their lifespans are too short for a giant fly farm to be viable. The player should instead consider [[butcher]]ing them for [[food]] and [[fat]] while they can. Giant flies are exotic [[mount]]s and can be ridden by [[Elf|elves]] during [[siege]]s.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant flies for their ''ability to annoy''.&lt;br /&gt;
[[File:giant_fly_preview2.png|thumb|300px|center|In restaurants, this fly is in ''everyone's'' soup.]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gabbro_man&amp;diff=294178</id>
		<title>Gabbro man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gabbro_man&amp;diff=294178"/>
		<updated>2023-06-22T13:54:54Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
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&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=gabbro_man_sprite.png&lt;br /&gt;
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|item=[[Gabbro]] boulder}}&lt;br /&gt;
{{av}}&lt;br /&gt;
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'''Gabbro men''' are extremely rare [[construct creature]]s made of solid [[gabbro]], found exclusively at the third layer of the [[caverns]]. Like other construct creatures, they are non-sentient, [[No Pain|feel no pain]] or fear, [[No Stun|cannot be stunned]] and don't need to breathe. They are as large as [[human]]s and are level 2 [[building destroyer]]s. Gabbro men are immortal and only die to violence.&lt;br /&gt;
&lt;br /&gt;
Gabbro men are deadly to the average [[dwarf]] and will usually kill unarmed civilians. Punches and kicks will glance away from their stone hide, but some may deliver lucky bites which can fracture them. Gabbro men should nonetheless be engaged with an equipped [[military]] before they can wreak havoc among dwarves and buildings. When killed, gabbro men turn into a rough gabbro boulder which can be used by your [[mason]]s or [[stone crafter]]s. They can't be spawned in the [[object testing arena]].&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] gabbro men for their ''rockiness''.&lt;br /&gt;
[[File:gabbro_man_preview.png|thumb|300px|center|I think we know what his favorite genre of music is...&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Tomáš Hanzík''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_bobcat&amp;diff=294177</id>
		<title>Giant bobcat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_bobcat&amp;diff=294177"/>
		<updated>2023-06-22T13:54:03Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Removed migrated tag&lt;/p&gt;
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&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=giant_bobcat_sprite.png&lt;br /&gt;
|bone=18&lt;br /&gt;
|tooth=2&lt;br /&gt;
|meat=13&lt;br /&gt;
|skin=hide&lt;br /&gt;
|fat=12&lt;br /&gt;
|hair=1&lt;br /&gt;
|skull=1&lt;br /&gt;
|brain=1&lt;br /&gt;
|kidney=2&lt;br /&gt;
|spleen=1&lt;br /&gt;
|sweetbread=1&lt;br /&gt;
|tripe=1&lt;br /&gt;
|liver=1&lt;br /&gt;
|intestines=1&lt;br /&gt;
|heart=1&lt;br /&gt;
|lung=2&lt;br /&gt;
|cartilage=1&lt;br /&gt;
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{{creaturedesc}}&lt;br /&gt;
'''Giant bobcats''' are the gigantic [[savage]] version of regular [[bobcat]]s. Regular bobcats are some of the smallest predators in the game, but at 256,320 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; giant bobcats are not small creatures, lying between [[tiger]]s (the largest non-giant big cat) and [[muskox]]en in size. Interestingly, their creature definitions do not have a {{token|LARGE_PREDATOR}} tag, so giant bobcats will still flee from contact with your [[dwarves]], despite being more than four times as large. Like their normal counterparts, giant bobcats are extremely uncommon to encounter and no more than 3 of them will exist in the map before they're locally [[extinct]].&lt;br /&gt;
&lt;br /&gt;
Giant bobcats can be captured, trained, and turned into war or hunting animals. They thus make excellent dwarven companions, given their large size, although in a savage biome you might be able to field a better option - [[giant tiger]]s, for instance, are almost eight times as large.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[Preferences|like]] giant bobcats for their ''short tails''.&lt;br /&gt;
[[File:giant_bobcat_preview.png|thumb|360px|center|Still chases its tail at the worst possible moments.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Anthony Argentin''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dragon&amp;diff=294176</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dragon&amp;diff=294176"/>
		<updated>2023-06-22T13:50:14Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: Changed size at 10 years 25000*10 years + 6000 is 256000 CM3 not the size of an elephant but a giant bobcat.&lt;/p&gt;
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&lt;div&gt;{{Quality|Exceptional|16:09, 7 March 2023 (CST)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|image=dragon_sprites.png&lt;br /&gt;
|bone=66-110&lt;br /&gt;
|tooth=3&lt;br /&gt;
|meat=113-173&lt;br /&gt;
|fat=42-65&lt;br /&gt;
|nail=1&lt;br /&gt;
|lung=8-18&lt;br /&gt;
|heart=2-4&lt;br /&gt;
|intestine=14-27&lt;br /&gt;
|liver=4-9&lt;br /&gt;
|tripe=4-9&lt;br /&gt;
|sweetbread=2-4&lt;br /&gt;
|spleen=2-4&lt;br /&gt;
|kidney=4-8&lt;br /&gt;
|brain=4-8&lt;br /&gt;
|skull=1&lt;br /&gt;
|skin=scale&lt;br /&gt;
|eye=2&lt;br /&gt;
|contrib=no&lt;br /&gt;
|wiki=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
'''Dragons''' are massive, [[fire]]-breathing [[megabeast]]s who, at their full size, are the [[List_of_creatures_by_adult_size#end_of_list|second largest]] land [[creature]]s in the world (behind the [[giant elephant]]). They are covetous monsters and seek to [[Steals items|steal items]] from your fortresses to bring back to their lairs. Dragons generally pilfer successfully in [[World generation|worldgen]], but when they attack a player fortress, they will simply wipe the place out or die trying.&lt;br /&gt;
&lt;br /&gt;
Dragons are most notable for their ability to quickly and frequently exhale long (20+ tiles) jets of [[dragonfire]], a much-hotter (theoretically {{ct|50000}}, over four times the heat of [[magma]]) version of fire, which can make quick work of any creature caught in its path and can kill even creatures normally immune to fire, though it can be blocked by enemies equipped with [[shield]]s. All dragons are born with Talented [[skill]] in [[Combat skill|fighting, biting, kicking, dodging]] and [[Observer|observing]], which, combined with their size and dragonfire, makes them formidable opponents to an untrained [[military]] [[squad]].&lt;br /&gt;
&lt;br /&gt;
While based on the western dragon model, dragons neither fly nor have wings, and are not intelligent (though there is room to address this; see [[DF2014:Dragon#Irregularities.2C_Bugs.2C_and_Future_Plans|Bugs and Future Plans]]). They are often described as [http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon glass cannons], as they are not particularly durable and can be defeated somewhat easily with skilled soldiers or [[trap]]s, but only in comparison to their fellow megabeasts; a single dragon can easily wipe out an unprepared fortress. Dragons are associated with the [[sphere]]s of fire and wealth, and their names will often reflect that.&lt;br /&gt;
&lt;br /&gt;
They are not to be confused with the [[cave dragon]]s - a separate, non-megabeast species.&lt;br /&gt;
&lt;br /&gt;
Some dwarves [[preferences|like]] dragons for their ''terrible majesty''.&lt;br /&gt;
&lt;br /&gt;
==Dragon Size==&lt;br /&gt;
Dragons slowly grow to become one of the largest creatures in the game, finally reaching their adult size of 25,000,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; after 1000 years. As a hatchling, dragons are quite tiny, at exactly 1/10th an adult dwarf's size, but they grow very rapidly, at roughly 25,000 cm&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; per year. Dragons reach dwarven size shortly after their second birthday, are more than double a dwarf's size at about year 5, and add another dwarf's-worth in size roughly every two years after that.&lt;br /&gt;
&lt;br /&gt;
*At birth, a dragon is the size of a [[fox]].&lt;br /&gt;
*At 2 years, a dragon is the size of a [[dwarf]].&lt;br /&gt;
*At 10 years, a dragon is the size of an [[giant bobcat]] and becomes an adult.&lt;br /&gt;
*At 23 years, a dragon is the size of a [[giant cheetah]].&lt;br /&gt;
*At 100 years, a dragon is the size of a [[draltha]].&lt;br /&gt;
*At 200 years, a dragon is the size of an [[elephant]].&lt;br /&gt;
*At 320 years, a dragon is the size of a [[hydra]].&lt;br /&gt;
*At 800 years, a dragon is the size of a [[bronze colossus]] or an adult [[roc]].&lt;br /&gt;
*After 1000 years, a dragon is the second largest creature found on land. (The [[giant elephant]] is the largest land creature, while the [[giant sperm whale]] is the largest creature found anywhere.)&lt;br /&gt;
&lt;br /&gt;
==Defense strategies==&lt;br /&gt;
Dragonfire can be blocked if the victim is using a shield, and it will be, more than 99% of the time. Though they are among the physically weakest of the megabeasts, dragons are still massively powerful in melee combat, so they can be hard to take down without a good military. They should never be engaged in areas covered in [[grass]] or [[cave moss]], as their breath attacks will cause fire to spread across '''all''' grass in the area, consuming your map in flames, causing [[tree]]s to fall, and, above all else, murdering your [[FPS]]. When attacked by a dragon, lure it underground, preferably into an area made out of stone floors away from any [[farm plot]]s. While they are immune to fire damage, dragons can still [[swimmer|drown]] if immersed in magma.&lt;br /&gt;
&lt;br /&gt;
Dragonfire can be avoided by fighting the dragon in a hallway that is covered in 4/7 water depth, here the dragon can not spit fire leaving it open for melee combat.&lt;br /&gt;
&lt;br /&gt;
Possibly the best defence is to use piercing weapons like crossbows, especially spears, and hope you get lucky and hit a vital organ which can bring it down immediately. An alternative is building one or multiple cage traps, possibly beforehand, which will probably cage the dragon making it harmless. You should know that cages and mechanisms will be destroyed by dragonfire unless constructed from pure slade, so either make sure both cages (or weapons, or supports) and mechanisms are impervious to dragonfire, or, more simply; ensure that the dragon has no reason to breathe fire by removing animals and dwarves from the trapped area. While they won't breathe on buildings normally, a stray blast (at your outdoor livestock or bait animals, say) that catches any traps, doors, or bridges not made of dragonfire-safe materials will melt and deactivate them. This can be used to your advantage, since dragons will destroy the bridge they are standing on, even if they aren't aiming for it. Also, dragons make good companions if you are able to reanimate them as a [[necromancer]].&lt;br /&gt;
&lt;br /&gt;
==Domestication==&lt;br /&gt;
[[File:dragonprev.png|thumb|260px|right|How majestic!&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;''Art by Olivitree''&amp;lt;/small&amp;gt;]]&lt;br /&gt;
Dragons can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] if you're lucky enough to catch one. Currently, knowledge of animal behaviour is based on the civilization level and depends partly on the animals available for contact in a given civilization site. Such a rare megabeast as a dragon is unlikely to have had any civilized contact aside from adventurers attempting to slay them and other violent contact; as such, your fort will have to build the knowledge base from the ground up, making dragon-training a highly difficult task. Bear in mind that even with a skilled animal trainer at hand, your first attempts to control such a powerful and elusive beast may result in [[Fun|half your fortress burning in dragonfire]]. Being megabeasts, dragons are perpetually hostile to your military [[squad]]s and must be kept separated from your soldiers, otherwise they will kill each other on sight.{{bug|10731}}&lt;br /&gt;
&lt;br /&gt;
If you can manage to endure its long-untamed wrath, you'll have a massively valuable pet that can lay [[egg]]s. Dragons can also be trained as war or hunting animals at an [[Activity_zone#Animal_Training|animal training zone]]. While a trained dragon is an immensely destructive tool at your disposal, it is also very eager to use dragonfire against your enemies, which can be ''exceedingly'' [[fun]] if it happens in your [[Pasture|grass]], [[Alcohol|booze]] [[stockpile]] or [[meeting area]].&lt;br /&gt;
&lt;br /&gt;
Provided you are lucky enough to capture a pair of dragons of different sexes, you can [[Egg#Hatching Conditions|breed]] them with a [[nest box]]. Hatched dragons will need to progress through 1,000 years of growth to reach full size.&lt;br /&gt;
&lt;br /&gt;
==Irregularities, Bugs, and Future Plans==&lt;br /&gt;
[[File:Dragon_Size.png|frame|Estimated size comparison between a fully-grown dragon and a dwarf.]]&lt;br /&gt;
Dragons have been observed to occasionally wear some [[armor]] (breastplates, greaves, leggings and boots). This armor is specified as &amp;quot;Large [metal][armor type]&amp;quot; and gives the dragon the same protection as any other species might get from it. This is a bug, as dragons can't normally equip items.&lt;br /&gt;
&lt;br /&gt;
[[Main:Toady One|Toady One]] has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it &amp;quot;Half-Random&amp;quot;, with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.&amp;lt;sup&amp;gt;([http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311])&amp;lt;/sup&amp;gt; He has also commented on the game's current portrayal of dragons as wingless unintelligent creatures, citing his reasons to be the many ways dragons are depicted in real-life sources.(&amp;lt;sup&amp;gt;[http://www.bay12forums.com/smf//index.php?topic=159164.msg7156980#msg7156980]&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
One of the [[Main:Consolidated_development#Power_Goals|old power goals]] referenced stealing dragon eggs as part of an [[adventurer mode]] quest. &lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, a dragon is not in fact toothless, and will tear you to shreds, resulting in [[fun]].&lt;br /&gt;
&lt;br /&gt;
They will, in accordance to popular belief, however, burninate the countryside, the [[peasant|peasants]], and any thatched roof cottages that happen to be around.&lt;br /&gt;
&lt;br /&gt;
Though dragons are thought to make their lairs in dungeons, actual sightings of &amp;quot;Dragons in Dungeons&amp;quot; are extremely rare.&lt;br /&gt;
&lt;br /&gt;
Also contrary to popular belief, dragonfire is in fact not actually fire, but is composed of boiling, molten clouds of varied metals such as: silver, copper, steel, etc... So one could argue that dragons feed on minerals and armored adventurers to produce their breath, or that dragons can breath plasma.&lt;br /&gt;
&lt;br /&gt;
Dragonfire is also known to make trade depots explode.&lt;br /&gt;
[[File:Dragon2.png|thumb|300px|center|Dragons; admired for their terrible majesty]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = måmgoz&lt;br /&gt;
| elvish  = vutheni&lt;br /&gt;
| goblin  = kusnath&lt;br /&gt;
| human   = tamun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Megabeasts}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fire_man&amp;diff=294023</id>
		<title>Fire man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fire_man&amp;diff=294023"/>
		<updated>2023-06-10T19:24:41Z</updated>

		<summary type="html">&lt;p&gt;Cjhammel: removed migrated tag&lt;/p&gt;
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&lt;div&gt;{{Quality|fine}}&lt;br /&gt;
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|image=fire_man_sprite.png&lt;br /&gt;
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|wiki=no&lt;br /&gt;
|contrib=no&lt;br /&gt;
|death=item&lt;br /&gt;
|item=[[Ash]]&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
'''Fire men''' are exceptionally rare [[construct creature]]s made of [[fire]] found in the [[magma sea]]. They stand at the size of a [[human]], feel no emotion or [[No Exert|exertion]], are [[No Pain|immune to pain]] and [[No Stun|cannot be stunned]]. When a fire man is killed, it leaves behind a [[bar]] of [[ash]] which can be made into [[lye]] or [[potash]]. Because they live at the magma sea and are [[building destroyer]]s, one should be cautious when setting up [[magma forge]]s in the event one actually shows up. Despite being made of fire, they can be safely captured and stored in wooden [[cage]]s. Fire men are immortal and only die from violence.&lt;br /&gt;
&lt;br /&gt;
Fire men are only dangerous because of their natural heat and fire attacks (a fireball throw and a fire jet throw, respectively). Their punches and kicks are harmless on their own, and their flame body is extremely fragile, so don't be surprised if a baby punches a fire man to death. However, actually killing a fire man can be quite [[fun]], as the resulting burst of flame tends to set nearby creatures on fire.&lt;br /&gt;
&lt;br /&gt;
Some [[dwarves]] [[Preferences|like]] fire men for their ''licks of fire''.&lt;br /&gt;
&lt;br /&gt;
[[File:Man-on-fire.jpg|thumb|center|300px|[[preference|Admired]] for their ''licks of fire''.]]&lt;br /&gt;
&lt;br /&gt;
{{Translation| dwarven = ziril udos | elvish = inira onino | goblin = zedan ngorûg | human = usmok abo}}&lt;br /&gt;
&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
Make sure you remove any books from your possession when facing a Fire Man in adventure mode. Sighting a book will send the Fire Man into a murderous rage!&lt;br /&gt;
&lt;br /&gt;
== In real life ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fire man&amp;quot;, also spelt &amp;quot;fireman&amp;quot;, is an archaic English spelling for a firefighter.  In real life, they are not made of fire{{Verify}}, and in fact tend to quell it rather than spread it.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>Cjhammel</name></author>
	</entry>
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