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		<id>https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5553</id>
		<title>40d:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5553"/>
		<updated>2007-12-25T18:18:54Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.&lt;br /&gt;
&lt;br /&gt;
== World generation changes ==&lt;br /&gt;
&lt;br /&gt;
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Seed archive]]. Random and custom names do not affect world generation.&lt;br /&gt;
&lt;br /&gt;
== Downloadable worlds ==&lt;br /&gt;
&lt;br /&gt;
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.&lt;br /&gt;
&lt;br /&gt;
=== The Future Dimensions (Or Fibonacci's sweet world) ===&lt;br /&gt;
'''Download:''' http://www.megaupload.com/?d=PPYJXSDH&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Fibonacci.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Title: Fibonacci&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed: 1123581321&amp;lt;br/&amp;gt;&lt;br /&gt;
Name: random&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated under version v0.27.169.33e - Intel processor/windowsXP - file included because other machines have had different results with more or less sand/flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick 16 rejects&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Map features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Small 3 by 8 (So good frame rate on older computers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Magma (obviously)&amp;lt;br/&amp;gt;&lt;br /&gt;
Sand (top of map)&amp;lt;br/&amp;gt;&lt;br /&gt;
Flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Trees (top)&amp;lt;br/&amp;gt;&lt;br /&gt;
Adamantine (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Demon/Eerie glowing pits (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Chasm (2 z-levels down in the top of map with iron man and more)&amp;lt;br/&amp;gt;&lt;br /&gt;
You can add the river by expanding two squares right (those of you with fast machines)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lathondur Minbaz ===&lt;br /&gt;
&lt;br /&gt;
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]&lt;br /&gt;
&lt;br /&gt;
=== 4265985437 - The Legendary Ever-Realm ===&lt;br /&gt;
'''Download:''' http://hyperfileshare.com/d/f91fae26&lt;br /&gt;
&lt;br /&gt;
[[Image:4265985437.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Random name, 51 rejects.&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated with version v0.27.169.33f using windows XP with an AMD processor.&amp;lt;br/&amp;gt;&lt;br /&gt;
Originally submitted by Paul on the forums. Minerals have changed with version changes, but features remain the same.&amp;lt;br/&amp;gt;&lt;br /&gt;
Takes a few minutes to generate (but if you're downloading it that hardly matters), but has pretty much every feature in a small 4x5 area.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
- Magma on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Small cave river on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Edge of chasm on far upper left corner&amp;lt;br/&amp;gt;&lt;br /&gt;
- Pits &amp;amp; Adamantine on upper left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Sand and trees on far right green tile&amp;lt;br/&amp;gt;&lt;br /&gt;
- Plenty of flux and iron for steel production&amp;lt;br/&amp;gt;&lt;br /&gt;
- Representatives of all four major rock types:&amp;lt;br/&amp;gt;&lt;br /&gt;
1. sedimentary - dolomite, claystone&amp;lt;br/&amp;gt;&lt;br /&gt;
2. igneous extrusive - andesite&amp;lt;br/&amp;gt;&lt;br /&gt;
3. igneous intrusive - granite, gabbro&amp;lt;br/&amp;gt;&lt;br /&gt;
4. metamorphic - marble, schist&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seeds ==&lt;br /&gt;
&lt;br /&gt;
Seeded worlds are special &amp;quot;codes&amp;quot; which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can &amp;quot;seed&amp;quot; the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.&lt;br /&gt;
&lt;br /&gt;
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.&lt;br /&gt;
&lt;br /&gt;
The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.&lt;br /&gt;
&lt;br /&gt;
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.&lt;br /&gt;
&lt;br /&gt;
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].&lt;br /&gt;
&lt;br /&gt;
The following seeds were generated with version '''0.23.169.33g''' or later. Seeds for earlier versions are located at the [[seed archive]].&lt;br /&gt;
&lt;br /&gt;
=== Quick generating seeds ===&lt;br /&gt;
&lt;br /&gt;
=== Seeds and locations with many features (may run slower on older computers) ===&lt;br /&gt;
====Seed # 264622237====&lt;br /&gt;
This seed has 1 decent starting location, with the posibility of war with the local Kobolds, and one really good one with a cave and a cyclops and 12 giant spiders.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 1:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_1.png]]&lt;br /&gt;
&lt;br /&gt;
This location has Magma in the top middle, pits in the bottom middle (sometimes gets cut off, extend down one if it does it to you), chasm in the lower left, and iron + flux all over.&lt;br /&gt;
&lt;br /&gt;
This map contains no flowing water in spite of the river shown.  It does not exist, I checked.  Your best bet would be to use the infinate water bug to create a lake, and keep control of it with a floodgate.&lt;br /&gt;
&lt;br /&gt;
There is also no sand at all.  Sorry folks, you gotta import glass.&lt;br /&gt;
&lt;br /&gt;
Finally, there are no trees.  For some bizarre reason, when I loaded the whole map, every last tile, it had trees everywhere, but if I cut anything off, the trees vanished.  Your results may vary as this is odd IMO.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 2:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_2.png]]&lt;br /&gt;
&lt;br /&gt;
Now this location is nice.  It's kinda cold, so bring a jacket.&lt;br /&gt;
&lt;br /&gt;
You have unguarded magma in the upper left corner.  Go for it as soon as you can make steel.&lt;br /&gt;
&lt;br /&gt;
Lower-middle right you will have the caves.  Many enemies there.  Careful though, they are just a warm up!  Directly below you have a pit and adamantine.  Also, the majority of the iron is around the caves, so you will have to fight for it.&lt;br /&gt;
&lt;br /&gt;
Just to the left of the caves, a level or 2 above the pits is an underground lake.  It's not infinate, but it should last you, plus there are many lakes around, and when they freeze, they refill.  You shouldn't be hurting for water for a while.&lt;br /&gt;
&lt;br /&gt;
There is sand scattered around all over.  If that wasn't enough with the magma, there is more sand on the shore of the underground lake.  Can we say dwarven catapults throwing stones from glass houses? Heh heh heh.&lt;br /&gt;
&lt;br /&gt;
Lots of farmable soil, but no indigenous plants to speak of.  Build a shack and farm indoors early on till you can get other kinds of seeds.&lt;br /&gt;
&lt;br /&gt;
Flux?  Nope. Sorry.  Import what you can, bring steel if you can.  Wood?  Ain't got that either.  Get your magma smelter and glass furnace up fast so you can start producing trade goods.  Without them you won't be able to import the wood you need for coal and flux for steel.  Iron supplies as I said are mostly guarded by the Cyclops and crew as well.  This could be a challenge for you, but there is plenty of copper and cassiterite to go around, import some tin, and combine it with some bismuth and you can have a cheap bronze as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All in all, I like the second one better of the 2.  Both have nice features, but are missing key items.&lt;br /&gt;
This was generated in .33g, and it seems that seeds were broken again.  Hopefully more people come out with their seeds soon :)&lt;br /&gt;
--[[User:Chthon|Chthon]] 19:46, 23 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
====Seed #223885 - Pretty much what I have been waiting for====&lt;br /&gt;
[[Image:seed223885-awesomeseed.JPG]]&lt;br /&gt;
&lt;br /&gt;
In a 5x8 area you can get chasm, magma, adamantite, cave lake, brook, flux, sedimentary layer, sand and trees. Alternatively you could fit all the above except cave lake to only 5x2. The selection in the picture was chosen to have more chalk in the area.&lt;br /&gt;
&lt;br /&gt;
--[[User:Elmokki|Elmokki]] 07:41, 25 December 2007 (EST)&lt;br /&gt;
====The Realm of Forever Start Seed #3094533934====&lt;br /&gt;
[[Image:The_Realm_of_Forever_Start_3094533934.png]]&lt;br /&gt;
&lt;br /&gt;
Ok, I cheated and used Sekret Projekt but hey!  Look what I found!&lt;br /&gt;
&lt;br /&gt;
River: Check&lt;br /&gt;
&lt;br /&gt;
Magma: Well damn, someone just pointed out to me that the ~ was blue not red.  I hadn't noticed.  No magma here unfortunately :(&lt;br /&gt;
&lt;br /&gt;
Iron: Lots of magnetite, check&lt;br /&gt;
&lt;br /&gt;
Flux: Check and double check&lt;br /&gt;
&lt;br /&gt;
Sand: Aww, none here&lt;br /&gt;
&lt;br /&gt;
Adamantine and Pits: They're here too, check&lt;br /&gt;
&lt;br /&gt;
Chasm: There's the end of one far to the east, so check.&lt;br /&gt;
&lt;br /&gt;
Coal: Well, we have lignite, lots of lignite.  Does that count?  Check.&lt;br /&gt;
&lt;br /&gt;
Trees: The whole SE is covered in them, check.&lt;br /&gt;
&lt;br /&gt;
Can't get much better than this guys.  Oh yeah, there was a Giant Cave Swallowman, about 10 Troglodites, 8 Naked Mole Dogs, and a giant mole just south of where I started.  I'd get traps up stat if I were you.&lt;br /&gt;
&lt;br /&gt;
Nothing else follows. --[[User:Chthon|Chthon]] 11:30, 25 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
====The Cyclopean Planet of Tempests Seed #697480228====&lt;br /&gt;
[[Image:The_Cyclopean_Planet_of_Tempests_697480228_Start.png]]&lt;br /&gt;
&lt;br /&gt;
Ok, I swear this one is good.  I double checked it even.&lt;br /&gt;
&lt;br /&gt;
River:  Nothing at all above ground, seek the cave river (not shown, center of the map with a chasm at the north end under the magma) or the Cave lake at the far north&lt;br /&gt;
&lt;br /&gt;
Magma:  Just south of the cave lake, at the same Z-level even.&lt;br /&gt;
&lt;br /&gt;
Adamantine:  Lots of it.  The upper parts are very shallow in the south, but you have at least 5 Z-levels before you uncover the pits.  I estimate about 50 tiles of easily minable Adamantine ore before you release the demons.&lt;br /&gt;
&lt;br /&gt;
Flux:  Lots of Marble.  I mean lots.  If you are in marble in the south, you are near the adamantine.&lt;br /&gt;
&lt;br /&gt;
Iron:  No magnetite, but quite a few hematite veins higher up.  Don't dig too deep or you will miss them.&lt;br /&gt;
&lt;br /&gt;
Chasm:  One at the end of the cave river, but that's it.&lt;br /&gt;
&lt;br /&gt;
Sand:  Still no sand.  For all you glass lovers; Sorry, keep looking.&lt;br /&gt;
&lt;br /&gt;
Coal:  None, sorry but burnables are lacking on this map.  Import what you need for iron.  It's cheap anyways.&lt;br /&gt;
&lt;br /&gt;
Trees:  A few.  Seriously, it's not a lot, but it'll keep you going.&lt;br /&gt;
&lt;br /&gt;
Hunting:  If you want to train up some crossbowmen and at the same time find food, this area is home to Hoary Marmots.  Eat up!&lt;br /&gt;
&lt;br /&gt;
Final notes:  This has a more traditional cliff face look to it.  It faces south with the high ground on the north.  It's narrow, but I like it.  All the major features but the pits are towards the middle Z-levels, so be careful you don't dig in from the bottom.&lt;br /&gt;
&lt;br /&gt;
--[[User:Chthon|Chthon]] 13:18, 25 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:The_Cyclopean_Planet_of_Tempests_697480228_Start.png&amp;diff=33425</id>
		<title>File:The Cyclopean Planet of Tempests 697480228 Start.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:The_Cyclopean_Planet_of_Tempests_697480228_Start.png&amp;diff=33425"/>
		<updated>2007-12-25T18:06:27Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5551</id>
		<title>40d:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5551"/>
		<updated>2007-12-25T16:39:27Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.&lt;br /&gt;
&lt;br /&gt;
== World generation changes ==&lt;br /&gt;
&lt;br /&gt;
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Seed archive]]. Random and custom names do not affect world generation.&lt;br /&gt;
&lt;br /&gt;
== Downloadable worlds ==&lt;br /&gt;
&lt;br /&gt;
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.&lt;br /&gt;
&lt;br /&gt;
=== The Future Dimensions (Or Fibonacci's sweet world) ===&lt;br /&gt;
'''Download:''' http://www.megaupload.com/?d=PPYJXSDH&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Fibonacci.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Title: Fibonacci&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed: 1123581321&amp;lt;br/&amp;gt;&lt;br /&gt;
Name: random&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated under version v0.27.169.33e - Intel processor/windowsXP - file included because other machines have had different results with more or less sand/flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick 16 rejects&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Map features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Small 3 by 8 (So good frame rate on older computers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Magma (obviously)&amp;lt;br/&amp;gt;&lt;br /&gt;
Sand (top of map)&amp;lt;br/&amp;gt;&lt;br /&gt;
Flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Trees (top)&amp;lt;br/&amp;gt;&lt;br /&gt;
Adamantine (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Demon/Eerie glowing pits (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Chasm (2 z-levels down in the top of map with iron man and more)&amp;lt;br/&amp;gt;&lt;br /&gt;
You can add the river by expanding two squares right (those of you with fast machines)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lathondur Minbaz ===&lt;br /&gt;
&lt;br /&gt;
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]&lt;br /&gt;
&lt;br /&gt;
=== 4265985437 - The Legendary Ever-Realm ===&lt;br /&gt;
'''Download:''' http://hyperfileshare.com/d/f91fae26&lt;br /&gt;
&lt;br /&gt;
[[Image:4265985437.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Random name, 51 rejects.&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated with version v0.27.169.33f using windows XP with an AMD processor.&amp;lt;br/&amp;gt;&lt;br /&gt;
Originally submitted by Paul on the forums. Minerals have changed with version changes, but features remain the same.&amp;lt;br/&amp;gt;&lt;br /&gt;
Takes a few minutes to generate (but if you're downloading it that hardly matters), but has pretty much every feature in a small 4x5 area.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
- Magma on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Small cave river on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Edge of chasm on far upper left corner&amp;lt;br/&amp;gt;&lt;br /&gt;
- Pits &amp;amp; Adamantine on upper left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Sand and trees on far right green tile&amp;lt;br/&amp;gt;&lt;br /&gt;
- Plenty of flux and iron for steel production&amp;lt;br/&amp;gt;&lt;br /&gt;
- Representatives of all four major rock types:&amp;lt;br/&amp;gt;&lt;br /&gt;
1. sedimentary - dolomite, claystone&amp;lt;br/&amp;gt;&lt;br /&gt;
2. igneous extrusive - andesite&amp;lt;br/&amp;gt;&lt;br /&gt;
3. igneous intrusive - granite, gabbro&amp;lt;br/&amp;gt;&lt;br /&gt;
4. metamorphic - marble, schist&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seeds ==&lt;br /&gt;
&lt;br /&gt;
Seeded worlds are special &amp;quot;codes&amp;quot; which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can &amp;quot;seed&amp;quot; the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.&lt;br /&gt;
&lt;br /&gt;
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.&lt;br /&gt;
&lt;br /&gt;
The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.&lt;br /&gt;
&lt;br /&gt;
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.&lt;br /&gt;
&lt;br /&gt;
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].&lt;br /&gt;
&lt;br /&gt;
The following seeds were generated with version '''0.23.169.33g''' or later. Seeds for earlier versions are located at the [[seed archive]].&lt;br /&gt;
&lt;br /&gt;
=== Quick generating seeds ===&lt;br /&gt;
&lt;br /&gt;
=== Seeds and locations with many features (may run slower on older computers) ===&lt;br /&gt;
====Seed # 264622237====&lt;br /&gt;
This seed has 1 decent starting location, with the posibility of war with the local Kobolds, and one really good one with a cave and a cyclops and 12 giant spiders.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 1:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_1.png]]&lt;br /&gt;
&lt;br /&gt;
This location has Magma in the top middle, pits in the bottom middle (sometimes gets cut off, extend down one if it does it to you), chasm in the lower left, and iron + flux all over.&lt;br /&gt;
&lt;br /&gt;
This map contains no flowing water in spite of the river shown.  It does not exist, I checked.  Your best bet would be to use the infinate water bug to create a lake, and keep control of it with a floodgate.&lt;br /&gt;
&lt;br /&gt;
There is also no sand at all.  Sorry folks, you gotta import glass.&lt;br /&gt;
&lt;br /&gt;
Finally, there are no trees.  For some bizarre reason, when I loaded the whole map, every last tile, it had trees everywhere, but if I cut anything off, the trees vanished.  Your results may vary as this is odd IMO.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 2:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_2.png]]&lt;br /&gt;
&lt;br /&gt;
Now this location is nice.  It's kinda cold, so bring a jacket.&lt;br /&gt;
&lt;br /&gt;
You have unguarded magma in the upper left corner.  Go for it as soon as you can make steel.&lt;br /&gt;
&lt;br /&gt;
Lower-middle right you will have the caves.  Many enemies there.  Careful though, they are just a warm up!  Directly below you have a pit and adamantine.  Also, the majority of the iron is around the caves, so you will have to fight for it.&lt;br /&gt;
&lt;br /&gt;
Just to the left of the caves, a level or 2 above the pits is an underground lake.  It's not infinate, but it should last you, plus there are many lakes around, and when they freeze, they refill.  You shouldn't be hurting for water for a while.&lt;br /&gt;
&lt;br /&gt;
There is sand scattered around all over.  If that wasn't enough with the magma, there is more sand on the shore of the underground lake.  Can we say dwarven catapults throwing stones from glass houses? Heh heh heh.&lt;br /&gt;
&lt;br /&gt;
Lots of farmable soil, but no indigenous plants to speak of.  Build a shack and farm indoors early on till you can get other kinds of seeds.&lt;br /&gt;
&lt;br /&gt;
Flux?  Nope. Sorry.  Import what you can, bring steel if you can.  Wood?  Ain't got that either.  Get your magma smelter and glass furnace up fast so you can start producing trade goods.  Without them you won't be able to import the wood you need for coal and flux for steel.  Iron supplies as I said are mostly guarded by the Cyclops and crew as well.  This could be a challenge for you, but there is plenty of copper and cassiterite to go around, import some tin, and combine it with some bismuth and you can have a cheap bronze as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All in all, I like the second one better of the 2.  Both have nice features, but are missing key items.&lt;br /&gt;
This was generated in .33g, and it seems that seeds were broken again.  Hopefully more people come out with their seeds soon :)&lt;br /&gt;
--[[User:Chthon|Chthon]] 19:46, 23 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
====Seed #223885 - Pretty much what I have been waiting for====&lt;br /&gt;
[[Image:seed223885-awesomeseed.JPG]]&lt;br /&gt;
&lt;br /&gt;
In a 5x8 area you can get chasm, magma, adamantite, cave lake, brook, flux, sedimentary layer, sand and trees. Alternatively you could fit all the above except cave lake to only 5x5. The selection in the picture was chosen to have more chalk in the area.&lt;br /&gt;
&lt;br /&gt;
--[[User:Elmokki|Elmokki]] 07:41, 25 December 2007 (EST)&lt;br /&gt;
====The Realm of Forever Start Seed #3094533934====&lt;br /&gt;
[[Image:The_Realm_of_Forever_Start_3094533934.png]]&lt;br /&gt;
&lt;br /&gt;
Ok, I cheated and used Sekret Projekt but hey!  Look what I found!&lt;br /&gt;
&lt;br /&gt;
River: Check&lt;br /&gt;
&lt;br /&gt;
Magma: Well damn, someone just pointed out to me that the ~ was blue not red.  I hadn't noticed.  No magma here unfortunately :(&lt;br /&gt;
&lt;br /&gt;
Iron: Lots of magnetite, check&lt;br /&gt;
&lt;br /&gt;
Flux: Check and double check&lt;br /&gt;
&lt;br /&gt;
Sand: Aww, none here&lt;br /&gt;
&lt;br /&gt;
Adamantine and Pits: They're here too, check&lt;br /&gt;
&lt;br /&gt;
Chasm: There's the end of one far to the east, so check.&lt;br /&gt;
&lt;br /&gt;
Coal: Well, we have lignite, lots of lignite.  Does that count?  Check.&lt;br /&gt;
&lt;br /&gt;
Trees: The whole SE is covered in them, check.&lt;br /&gt;
&lt;br /&gt;
Can't get much better than this guys.  Oh yeah, there was a Giant Cave Swallowman, about 10 Troglodites, 8 Naked Mole Dogs, and a giant mole just south of where I started.  I'd get traps up stat if I were you.&lt;br /&gt;
&lt;br /&gt;
Nothing else follows. --[[User:Chthon|Chthon]] 11:30, 25 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5550</id>
		<title>40d:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5550"/>
		<updated>2007-12-25T16:30:55Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.&lt;br /&gt;
&lt;br /&gt;
== World generation changes ==&lt;br /&gt;
&lt;br /&gt;
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Seed archive]]. Random and custom names do not affect world generation.&lt;br /&gt;
&lt;br /&gt;
== Downloadable worlds ==&lt;br /&gt;
&lt;br /&gt;
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.&lt;br /&gt;
&lt;br /&gt;
=== The Future Dimensions (Or Fibonacci's sweet world) ===&lt;br /&gt;
'''Download:''' http://www.megaupload.com/?d=PPYJXSDH&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Fibonacci.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Title: Fibonacci&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed: 1123581321&amp;lt;br/&amp;gt;&lt;br /&gt;
Name: random&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated under version v0.27.169.33e - Intel processor/windowsXP - file included because other machines have had different results with more or less sand/flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick 16 rejects&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Map features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Small 3 by 8 (So good frame rate on older computers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Magma (obviously)&amp;lt;br/&amp;gt;&lt;br /&gt;
Sand (top of map)&amp;lt;br/&amp;gt;&lt;br /&gt;
Flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Trees (top)&amp;lt;br/&amp;gt;&lt;br /&gt;
Adamantine (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Demon/Eerie glowing pits (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Chasm (2 z-levels down in the top of map with iron man and more)&amp;lt;br/&amp;gt;&lt;br /&gt;
You can add the river by expanding two squares right (those of you with fast machines)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lathondur Minbaz ===&lt;br /&gt;
&lt;br /&gt;
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]&lt;br /&gt;
&lt;br /&gt;
=== 4265985437 - The Legendary Ever-Realm ===&lt;br /&gt;
'''Download:''' http://hyperfileshare.com/d/f91fae26&lt;br /&gt;
&lt;br /&gt;
[[Image:4265985437.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Random name, 51 rejects.&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated with version v0.27.169.33f using windows XP with an AMD processor.&amp;lt;br/&amp;gt;&lt;br /&gt;
Originally submitted by Paul on the forums. Minerals have changed with version changes, but features remain the same.&amp;lt;br/&amp;gt;&lt;br /&gt;
Takes a few minutes to generate (but if you're downloading it that hardly matters), but has pretty much every feature in a small 4x5 area.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
- Magma on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Small cave river on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Edge of chasm on far upper left corner&amp;lt;br/&amp;gt;&lt;br /&gt;
- Pits &amp;amp; Adamantine on upper left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Sand and trees on far right green tile&amp;lt;br/&amp;gt;&lt;br /&gt;
- Plenty of flux and iron for steel production&amp;lt;br/&amp;gt;&lt;br /&gt;
- Representatives of all four major rock types:&amp;lt;br/&amp;gt;&lt;br /&gt;
1. sedimentary - dolomite, claystone&amp;lt;br/&amp;gt;&lt;br /&gt;
2. igneous extrusive - andesite&amp;lt;br/&amp;gt;&lt;br /&gt;
3. igneous intrusive - granite, gabbro&amp;lt;br/&amp;gt;&lt;br /&gt;
4. metamorphic - marble, schist&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seeds ==&lt;br /&gt;
&lt;br /&gt;
Seeded worlds are special &amp;quot;codes&amp;quot; which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can &amp;quot;seed&amp;quot; the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.&lt;br /&gt;
&lt;br /&gt;
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.&lt;br /&gt;
&lt;br /&gt;
The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.&lt;br /&gt;
&lt;br /&gt;
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.&lt;br /&gt;
&lt;br /&gt;
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].&lt;br /&gt;
&lt;br /&gt;
The following seeds were generated with version '''0.23.169.33g''' or later. Seeds for earlier versions are located at the [[seed archive]].&lt;br /&gt;
&lt;br /&gt;
=== Quick generating seeds ===&lt;br /&gt;
&lt;br /&gt;
=== Seeds and locations with many features (may run slower on older computers) ===&lt;br /&gt;
====Seed # 264622237====&lt;br /&gt;
This seed has 1 decent starting location, with the posibility of war with the local Kobolds, and one really good one with a cave and a cyclops and 12 giant spiders.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 1:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_1.png]]&lt;br /&gt;
&lt;br /&gt;
This location has Magma in the top middle, pits in the bottom middle (sometimes gets cut off, extend down one if it does it to you), chasm in the lower left, and iron + flux all over.&lt;br /&gt;
&lt;br /&gt;
This map contains no flowing water in spite of the river shown.  It does not exist, I checked.  Your best bet would be to use the infinate water bug to create a lake, and keep control of it with a floodgate.&lt;br /&gt;
&lt;br /&gt;
There is also no sand at all.  Sorry folks, you gotta import glass.&lt;br /&gt;
&lt;br /&gt;
Finally, there are no trees.  For some bizarre reason, when I loaded the whole map, every last tile, it had trees everywhere, but if I cut anything off, the trees vanished.  Your results may vary as this is odd IMO.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 2:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_2.png]]&lt;br /&gt;
&lt;br /&gt;
Now this location is nice.  It's kinda cold, so bring a jacket.&lt;br /&gt;
&lt;br /&gt;
You have unguarded magma in the upper left corner.  Go for it as soon as you can make steel.&lt;br /&gt;
&lt;br /&gt;
Lower-middle right you will have the caves.  Many enemies there.  Careful though, they are just a warm up!  Directly below you have a pit and adamantine.  Also, the majority of the iron is around the caves, so you will have to fight for it.&lt;br /&gt;
&lt;br /&gt;
Just to the left of the caves, a level or 2 above the pits is an underground lake.  It's not infinate, but it should last you, plus there are many lakes around, and when they freeze, they refill.  You shouldn't be hurting for water for a while.&lt;br /&gt;
&lt;br /&gt;
There is sand scattered around all over.  If that wasn't enough with the magma, there is more sand on the shore of the underground lake.  Can we say dwarven catapults throwing stones from glass houses? Heh heh heh.&lt;br /&gt;
&lt;br /&gt;
Lots of farmable soil, but no indigenous plants to speak of.  Build a shack and farm indoors early on till you can get other kinds of seeds.&lt;br /&gt;
&lt;br /&gt;
Flux?  Nope. Sorry.  Import what you can, bring steel if you can.  Wood?  Ain't got that either.  Get your magma smelter and glass furnace up fast so you can start producing trade goods.  Without them you won't be able to import the wood you need for coal and flux for steel.  Iron supplies as I said are mostly guarded by the Cyclops and crew as well.  This could be a challenge for you, but there is plenty of copper and cassiterite to go around, import some tin, and combine it with some bismuth and you can have a cheap bronze as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All in all, I like the second one better of the 2.  Both have nice features, but are missing key items.&lt;br /&gt;
This was generated in .33g, and it seems that seeds were broken again.  Hopefully more people come out with their seeds soon :)&lt;br /&gt;
--[[User:Chthon|Chthon]] 19:46, 23 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
====Seed #223885 - Pretty much what I have been waiting for====&lt;br /&gt;
[[Image:seed223885-awesomeseed.JPG]]&lt;br /&gt;
&lt;br /&gt;
In a 5x8 area you can get chasm, magma, adamantite, cave lake, brook, flux, sedimentary layer, sand and trees. Alternatively you could fit all the above except cave lake to only 5x5. The selection in the picture was chosen to have more chalk in the area.&lt;br /&gt;
&lt;br /&gt;
--[[User:Elmokki|Elmokki]] 07:41, 25 December 2007 (EST)&lt;br /&gt;
====The Realm of Forever Start Seed #3094533934====&lt;br /&gt;
[[Image:The_Realm_of_Forever_Start_3094533934.png]]&lt;br /&gt;
&lt;br /&gt;
Ok, I cheated and used Sekret Projekt but hey!  Look what I found!&lt;br /&gt;
&lt;br /&gt;
River: Check&lt;br /&gt;
&lt;br /&gt;
Magma: Not visible yet, but check&lt;br /&gt;
&lt;br /&gt;
Iron: Lots of magnetite, check&lt;br /&gt;
&lt;br /&gt;
Flux: Check and double check&lt;br /&gt;
&lt;br /&gt;
Sand: Aww, none here&lt;br /&gt;
&lt;br /&gt;
Adamantine and Pits: They're here too, check&lt;br /&gt;
&lt;br /&gt;
Chasm: There's the end of one far to the east, so check.&lt;br /&gt;
&lt;br /&gt;
Coal: Well, we have lignite, lots of lignite.  Does that count?  Check.&lt;br /&gt;
&lt;br /&gt;
Trees: The whole SE is covered in them, check.&lt;br /&gt;
&lt;br /&gt;
Can't get much better than this guys.  Oh yeah, there was a Giant Cave Swallowman, about 10 Troglodites, 8 Naked Mole Dogs, and a giant mole just south of where I started.  I'd get traps up stat if I were you.&lt;br /&gt;
&lt;br /&gt;
Nothing else follows. --[[User:Chthon|Chthon]] 11:30, 25 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:The_Realm_of_Forever_Start_3094533934.png&amp;diff=33424</id>
		<title>File:The Realm of Forever Start 3094533934.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:The_Realm_of_Forever_Start_3094533934.png&amp;diff=33424"/>
		<updated>2007-12-25T16:22:46Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5546</id>
		<title>40d:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5546"/>
		<updated>2007-12-24T15:51:24Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.&lt;br /&gt;
&lt;br /&gt;
== World generation changes ==&lt;br /&gt;
&lt;br /&gt;
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Seed archive]]. Random and custom names do not affect world generation.&lt;br /&gt;
&lt;br /&gt;
== Downloadable worlds ==&lt;br /&gt;
&lt;br /&gt;
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.&lt;br /&gt;
&lt;br /&gt;
=== The Future Dimensions (Or Fibonacci's sweet world) ===&lt;br /&gt;
'''Download:''' http://www.megaupload.com/?d=PPYJXSDH&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Fibonacci.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Title: Fibonacci&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed: 1123581321&amp;lt;br/&amp;gt;&lt;br /&gt;
Name: random&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated under version v0.27.169.33e - Intel processor/windowsXP - file included because other machines have had different results with more or less sand/flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick 16 rejects&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Map features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Small 3 by 8 (So good frame rate on older computers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Magma (obviously)&amp;lt;br/&amp;gt;&lt;br /&gt;
Sand (top of map)&amp;lt;br/&amp;gt;&lt;br /&gt;
Flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Trees (top)&amp;lt;br/&amp;gt;&lt;br /&gt;
Adamantine (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Demon/Eerie glowing pits (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Chasm (2 z-levels down in the top of map with iron man and more)&amp;lt;br/&amp;gt;&lt;br /&gt;
You can add the river by expanding two squares right (those of you with fast machines)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lathondur Minbaz ===&lt;br /&gt;
&lt;br /&gt;
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]&lt;br /&gt;
&lt;br /&gt;
=== 4265985437 - The Legendary Ever-Realm ===&lt;br /&gt;
'''Download:''' http://hyperfileshare.com/d/f91fae26&lt;br /&gt;
&lt;br /&gt;
[[Image:4265985437.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Random name, 51 rejects.&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated with version v0.27.169.33f using windows XP with an AMD processor.&amp;lt;br/&amp;gt;&lt;br /&gt;
Originally submitted by Paul on the forums. Minerals have changed with version changes, but features remain the same.&amp;lt;br/&amp;gt;&lt;br /&gt;
Takes a few minutes to generate (but if you're downloading it that hardly matters), but has pretty much every feature in a small 4x5 area.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
- Magma on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Small cave river on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Edge of chasm on far upper left corner&amp;lt;br/&amp;gt;&lt;br /&gt;
- Pits &amp;amp; Adamantine on upper left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Sand and trees on far right green tile&amp;lt;br/&amp;gt;&lt;br /&gt;
- Plenty of flux and iron for steel production&amp;lt;br/&amp;gt;&lt;br /&gt;
- Representatives of all four major rock types:&amp;lt;br/&amp;gt;&lt;br /&gt;
1. sedimentary - dolomite, claystone&amp;lt;br/&amp;gt;&lt;br /&gt;
2. igneous extrusive - andesite&amp;lt;br/&amp;gt;&lt;br /&gt;
3. igneous intrusive - granite, gabbro&amp;lt;br/&amp;gt;&lt;br /&gt;
4. metamorphic - marble, schist&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seeds ==&lt;br /&gt;
&lt;br /&gt;
Seeded worlds are special &amp;quot;codes&amp;quot; which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can &amp;quot;seed&amp;quot; the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.&lt;br /&gt;
&lt;br /&gt;
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.&lt;br /&gt;
&lt;br /&gt;
The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.&lt;br /&gt;
&lt;br /&gt;
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.&lt;br /&gt;
&lt;br /&gt;
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].&lt;br /&gt;
&lt;br /&gt;
The following seeds were generated with version '''0.23.169.33g''' or later. Seeds for earlier versions are located at the [[seed archive]].&lt;br /&gt;
&lt;br /&gt;
=== Quick generating seeds ===&lt;br /&gt;
&lt;br /&gt;
=== Seeds and locations with many features (may run slower on older computers) ===&lt;br /&gt;
===Seed # 264622237===&lt;br /&gt;
This seed has 1 decent starting location, with the posibility of war with the local Kobolds, and one really good one with a cave and a cyclops and 12 giant spiders.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 1:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_1.png]]&lt;br /&gt;
&lt;br /&gt;
This location has Magma in the top middle, pits in the bottom middle (sometimes gets cut off, extend down one if it does it to you), chasm in the lower left, and iron + flux all over.&lt;br /&gt;
&lt;br /&gt;
This map contains no flowing water in spite of the river shown.  It does not exist, I checked.  Your best bet would be to use the infinate water bug to create a lake, and keep control of it with a floodgate.&lt;br /&gt;
&lt;br /&gt;
There is also no sand at all.  Sorry folks, you gotta import glass.&lt;br /&gt;
&lt;br /&gt;
Finally, there are no trees.  For some bizarre reason, when I loaded the whole map, every last tile, it had trees everywhere, but if I cut anything off, the trees vanished.  Your results may vary as this is odd IMO.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 2:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_2.png]]&lt;br /&gt;
&lt;br /&gt;
Now this location is nice.  It's kinda cold, so bring a jacket.&lt;br /&gt;
&lt;br /&gt;
You have unguarded magma in the upper left corner.  Go for it as soon as you can make steel.&lt;br /&gt;
&lt;br /&gt;
Lower-middle right you will have the caves.  Many enemies there.  Careful though, they are just a warm up!  Directly below you have a pit and adamantine.  Also, the majority of the iron is around the caves, so you will have to fight for it.&lt;br /&gt;
&lt;br /&gt;
Just to the left of the caves, a level or 2 above the pits is an underground lake.  It's not infinate, but it should last you, plus there are many lakes around, and when they freeze, they refill.  You shouldn't be hurting for water for a while.&lt;br /&gt;
&lt;br /&gt;
There is sand scattered around all over.  If that wasn't enough with the magma, there is more sand on the shore of the underground lake.  Can we say dwarven catapults throwing stones from glass houses? Heh heh heh.&lt;br /&gt;
&lt;br /&gt;
Lots of farmable soil, but no indigenous plants to speak of.  Build a shack and farm indoors early on till you can get other kinds of seeds.&lt;br /&gt;
&lt;br /&gt;
Flux?  Nope. Sorry.  Import what you can, bring steel if you can.  Wood?  Ain't got that either.  Get your magma smelter and glass furnace up fast so you can start producing trade goods.  Without them you won't be able to import the wood you need for coal and flux for steel.  Iron supplies as I said are mostly guarded by the Cyclops and crew as well.  This could be a challenge for you, but there is plenty of copper and cassiterite to go around, import some tin, and combine it with some bismuth and you can have a cheap bronze as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All in all, I like the second one better of the 2.  Both have nice features, but are missing key items.&lt;br /&gt;
This was generated in .33g, and it seems that seeds were broken again.  Hopefully more people come out with their seeds soon :)&lt;br /&gt;
--[[User:Chthon|Chthon]] 19:46, 23 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5545</id>
		<title>40d:Pregenerated worlds</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Pregenerated_worlds&amp;diff=5545"/>
		<updated>2007-12-24T00:46:29Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Pregenerated worlds''' are worlds that have been created and uploaded for use by others, so they may skip world generation. '''Seeds''' are numbers that tell the world generator which world to create. These are usually given for particularly good [[location]]s, or for quick generating time. Below is a list of worlds and seeds that users have made, along with any interesting locations. Feel free to share and add to the list.&lt;br /&gt;
&lt;br /&gt;
== World generation changes ==&lt;br /&gt;
&lt;br /&gt;
Versions 0.27.169.33f and 0.27.169.33g changed the way world generation works slightly, so seeds from earlier versions will generate different worlds; these are archived at [[Seed archive]]. Random and custom names do not affect world generation.&lt;br /&gt;
&lt;br /&gt;
== Downloadable worlds ==&lt;br /&gt;
&lt;br /&gt;
Downloadable worlds are worlds which have been generated and then compressed into a single archive file for sharing over the internet. Download the file then extract the folder inside the archive into your /data/save folder in order to use it.&lt;br /&gt;
&lt;br /&gt;
=== The Future Dimensions (Or Fibonacci's sweet world) ===&lt;br /&gt;
'''Download:''' http://www.megaupload.com/?d=PPYJXSDH&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Fibonacci.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Title: Fibonacci&amp;lt;br/&amp;gt;&lt;br /&gt;
Seed: 1123581321&amp;lt;br/&amp;gt;&lt;br /&gt;
Name: random&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated under version v0.27.169.33e - Intel processor/windowsXP - file included because other machines have had different results with more or less sand/flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick 16 rejects&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Map features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Small 3 by 8 (So good frame rate on older computers)&amp;lt;br/&amp;gt;&lt;br /&gt;
Magma (obviously)&amp;lt;br/&amp;gt;&lt;br /&gt;
Sand (top of map)&amp;lt;br/&amp;gt;&lt;br /&gt;
Flux&amp;lt;br/&amp;gt;&lt;br /&gt;
Trees (top)&amp;lt;br/&amp;gt;&lt;br /&gt;
Adamantine (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Demon/Eerie glowing pits (bottom right)&amp;lt;br/&amp;gt;&lt;br /&gt;
Chasm (2 z-levels down in the top of map with iron man and more)&amp;lt;br/&amp;gt;&lt;br /&gt;
You can add the river by expanding two squares right (those of you with fast machines)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lathondur Minbaz ===&lt;br /&gt;
&lt;br /&gt;
Direct download available here: [http://morlark.uwcs.co.uk/misc/region1.tar.gz Lathondur Minbaz]&lt;br /&gt;
&lt;br /&gt;
=== 4265985437 - The Legendary Ever-Realm ===&lt;br /&gt;
'''Download:''' http://hyperfileshare.com/d/f91fae26&lt;br /&gt;
&lt;br /&gt;
[[Image:4265985437.PNG|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
Random name, 51 rejects.&amp;lt;br/&amp;gt;&lt;br /&gt;
Generated with version v0.27.169.33f using windows XP with an AMD processor.&amp;lt;br/&amp;gt;&lt;br /&gt;
Originally submitted by Paul on the forums. Minerals have changed with version changes, but features remain the same.&amp;lt;br/&amp;gt;&lt;br /&gt;
Takes a few minutes to generate (but if you're downloading it that hardly matters), but has pretty much every feature in a small 4x5 area.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Features:'''&amp;lt;br/&amp;gt;&lt;br /&gt;
- Magma on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Small cave river on lower left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Edge of chasm on far upper left corner&amp;lt;br/&amp;gt;&lt;br /&gt;
- Pits &amp;amp; Adamantine on upper left&amp;lt;br/&amp;gt;&lt;br /&gt;
- Sand and trees on far right green tile&amp;lt;br/&amp;gt;&lt;br /&gt;
- Plenty of flux and iron for steel production&amp;lt;br/&amp;gt;&lt;br /&gt;
- Representatives of all four major rock types:&amp;lt;br/&amp;gt;&lt;br /&gt;
1. sedimentary - dolomite, claystone&amp;lt;br/&amp;gt;&lt;br /&gt;
2. igneous extrusive - andesite&amp;lt;br/&amp;gt;&lt;br /&gt;
3. igneous intrusive - granite, gabbro&amp;lt;br/&amp;gt;&lt;br /&gt;
4. metamorphic - marble, schist&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Seeds ==&lt;br /&gt;
&lt;br /&gt;
Seeded worlds are special &amp;quot;codes&amp;quot; which tell the game's pseudo-random number generator (a sophisticated mathematical function which produces numbers that seem random) where to begin generating a world. Because the random number generator is actually just a mathematical function and thus always produces the same result when given a certain input, you can &amp;quot;seed&amp;quot; the generator to produce an entire series of random numbers on another computer that are exactly the same as they were originally produced on the first computer.&lt;br /&gt;
&lt;br /&gt;
To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type in the seed and hit {{key|Enter}}, then hit {{key|Enter}} one more time to begin generation. It will still take the normal amount of time to generate the world, and you will still have rejects before the world is produced.&lt;br /&gt;
&lt;br /&gt;
The random seed used also determines the world's name if a random name is selected. This disrupts the sequence of psudeorandom numbers. As a consequence, a seed with a player-given name will result in a completely different world than the same seed with a random name. Seed publishers should specify whether a random or a given name was selected when generating the world.&lt;br /&gt;
&lt;br /&gt;
Mineral content is determined at the time it is allocated, (essentially when you dig near it). Accordingly the map seed determines the layers and therefore the probability of certain rocks/ores, but the ore veins themselves will vary.&lt;br /&gt;
&lt;br /&gt;
A further warning: there may be other things that affect world generation, such as your operating system. If you generate a world different from one described here, with exactly the same seed, please mention it with the relevant details (operating system including any service packs, processor type, and game version) on the [[Talk:Pregenerated worlds|talk page]].&lt;br /&gt;
&lt;br /&gt;
The following seeds were generated with version '''0.23.169.33g''' or later. Seeds for earlier versions are located at the [[seed archive]].&lt;br /&gt;
&lt;br /&gt;
=== Quick generating seeds ===&lt;br /&gt;
&lt;br /&gt;
=== Seeds and locations with many features (may run slower on older computers) ===&lt;br /&gt;
===Seed # 264622237===&lt;br /&gt;
This seed has 1 decent starting location, with the posibility of war with the local Kobolds, and one really good one with a cave and a cyclops and 12 giant spiders.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 1:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_1.png]]&lt;br /&gt;
This location has Magma in the top middle, pits in the bottom middle (sometimes gets cut off, extend down one if it does it to you), chasm in the lower left, and iron + flux all over.&lt;br /&gt;
&lt;br /&gt;
This map contains no flowing water in spite of the river shown.  It does not exist, I checked.  Your best bet would be to use the infinate water bug to create a lake, and keep control of it with a floodgate.&lt;br /&gt;
&lt;br /&gt;
There is also no sand at all.  Sorry folks, you gotta import glass.&lt;br /&gt;
&lt;br /&gt;
Finally, there are no trees.  For some bizarre reason, when I loaded the whole map, every last tile, it had trees everywhere, but if I cut anything off, the trees vanished.  Your results may vary as this is odd IMO.&lt;br /&gt;
&lt;br /&gt;
'''Volcano 2:'''&lt;br /&gt;
[[Image:V_33g_Seed_264622237_Volcano_2.png]]&lt;br /&gt;
Now this location is nice.  It's kinda cold, so bring a jacket.&lt;br /&gt;
&lt;br /&gt;
You have unguarded magma in the upper left corner.  Go for it as soon as you can make steel.&lt;br /&gt;
&lt;br /&gt;
Lower-middle right you will have the caves.  Many enemies there.  Careful though, they are just a warm up!  Directly below you have a pit and adamantine.  Also, the majority of the iron is around the caves, so you will have to fight for it.&lt;br /&gt;
&lt;br /&gt;
Just to the left of the caves, a level or 2 above the pits is an underground lake.  It's not infinate, but it should last you, plus there are many lakes around, and when they freeze, they refill.  You shouldn't be hurting for water for a while.&lt;br /&gt;
&lt;br /&gt;
There is sand scattered around all over.  If that wasn't enough with the magma, there is more sand on the shore of the underground lake.  Can we say dwarven catapults throwing stones from glass houses? Heh heh heh.&lt;br /&gt;
&lt;br /&gt;
Lots of farmable soil, but no indigenous plants to speak of.  Build a shack and farm indoors early on till you can get other kinds of seeds.&lt;br /&gt;
&lt;br /&gt;
Flux?  Nope. Sorry.  Import what you can, bring steel if you can.  Wood?  Ain't got that either.  Get your magma smelter and glass furnace up fast so you can start producing trade goods.  Without them you won't be able to import the wood you need for coal and flux for steel.  Iron supplies as I said are mostly guarded by the Cyclops and crew as well.  This could be a challenge for you, but there is plenty of copper and cassiterite to go around, import some tin, and combine it with some bismuth and you can have a cheap bronze as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All in all, I like the second one better of the 2.  Both have nice features, but are missing key items.&lt;br /&gt;
This was generated in .33g, and it seems that seeds were broken again.  Hopefully more people come out with their seeds soon :)&lt;br /&gt;
--[[User:Chthon|Chthon]] 19:46, 23 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:V_33g_Seed_264622237_Volcano_1.png&amp;diff=33384</id>
		<title>File:V 33g Seed 264622237 Volcano 1.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:V_33g_Seed_264622237_Volcano_1.png&amp;diff=33384"/>
		<updated>2007-12-24T00:24:51Z</updated>

		<summary type="html">&lt;p&gt;Chthon: V 33g Seed 264622237 Volcano 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;V 33g Seed 264622237 Volcano 1&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:V_33g_Seed_264622237_Volcano_2.png&amp;diff=33383</id>
		<title>File:V 33g Seed 264622237 Volcano 2.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:V_33g_Seed_264622237_Volcano_2.png&amp;diff=33383"/>
		<updated>2007-12-24T00:22:38Z</updated>

		<summary type="html">&lt;p&gt;Chthon: V 33g Seed 264622237 Volcano 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;V 33g Seed 264622237 Volcano 2&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Smelting&amp;diff=19980</id>
		<title>40d Talk:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Smelting&amp;diff=19980"/>
		<updated>2007-11-07T17:07:35Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How does the melt option for items work, If I set things to melt and pick melt and item for the smelter it just seems to ignore it and pick ones I haven't marked. But if it works like dump I have no idea how to set a zone for it. --[[User:Shades|Shades]] 17:37, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Really? mine only melts the items I checked, at least the last time I checked. (I hope). Perhaps it is a bug. --[[User:Soyweiser|Soyweiser]] 07:11, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Multiple Bars ===&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that when you smelt a multiple bar ore you alwas get the copper in the case of galenga? Perhaps the same is true for tetrdite. At the moment it looks like you get only one bar, while you have a chance for to. At least in my experience. --[[User:Soyweiser|Soyweiser]] 07:11, 7 November 2007 (EST)&lt;br /&gt;
:Perhaps you might be right.  It does not say if you have a chance to get lead in the case of Galena, or if you have a chance to get copper with Tetrahedrite.  It may be you always get these bars, and have a chance at a second bar.  I will have to check but I didn't look too closely at the time that I did this.--[[User:Chthon|Chthon]] 12:05, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Word Choice===&lt;br /&gt;
&amp;quot;Note that galena smelted alone often produces lead which is only used in producing lay pewter, a low quality ore&amp;quot;&lt;br /&gt;
Pewter != ore. I would have fixed it, but I'm not sure of the proper wording. [[User:Mephisto|Mephisto]] 09:40, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Page disconnection===&lt;br /&gt;
Has anyone noticed that this page seems to have been disconnected from the rest of the wiki at this moment?  If someone knows where I can find a link to it, I'd appreciate it.  I only linked where I did because that was where the old wiki had this kind of information. --[[User:Chthon|Chthon]] 12:07, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Smelting&amp;diff=19979</id>
		<title>40d Talk:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Smelting&amp;diff=19979"/>
		<updated>2007-11-07T17:05:58Z</updated>

		<summary type="html">&lt;p&gt;Chthon: /* Multiple Bars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How does the melt option for items work, If I set things to melt and pick melt and item for the smelter it just seems to ignore it and pick ones I haven't marked. But if it works like dump I have no idea how to set a zone for it. --[[User:Shades|Shades]] 17:37, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Really? mine only melts the items I checked, at least the last time I checked. (I hope). Perhaps it is a bug. --[[User:Soyweiser|Soyweiser]] 07:11, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Multiple Bars ===&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that when you smelt a multiple bar ore you alwas get the copper in the case of galenga? Perhaps the same is true for tetrdite. At the moment it looks like you get only one bar, while you have a chance for to. At least in my experience. --[[User:Soyweiser|Soyweiser]] 07:11, 7 November 2007 (EST)&lt;br /&gt;
:Perhaps you might be right.  It does not say if you have a chance to get lead in the case of Galena, or if you have a chance to get copper with Tetrahedrite.  It may be you always get these bars, and have a chance at a second bar.  I will have to check but I didn't look too closely at the time that I did this.--[[User:Chthon|Chthon]] 12:05, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Word Choice===&lt;br /&gt;
&amp;quot;Note that galena smelted alone often produces lead which is only used in producing lay pewter, a low quality ore&amp;quot;&lt;br /&gt;
Pewter != ore. I would have fixed it, but I'm not sure of the proper wording. [[User:Mephisto|Mephisto]] 09:40, 7 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6781</id>
		<title>40d:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6781"/>
		<updated>2007-11-07T16:56:08Z</updated>

		<summary type="html">&lt;p&gt;Chthon: /* Workshop Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapons]], [[armor]]s, [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, then you can trade with dwarven and human [[caravan]]s who often carry Iron anvils at a cost of 1000☼, and Steel anvils at a cost of 5000☼.&lt;br /&gt;
&lt;br /&gt;
==Workshop Skills==&lt;br /&gt;
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are [[Weaponsmithing]] for weapons, [[Armoring]] for armor, [[Blacksmithing]] for ???, [[Metalcrafting]] for ??? and [[Crossbow Making]] for crossbows.&lt;br /&gt;
*''TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --[[User:Markavian|Markavian]]''.&lt;br /&gt;
:I can confirm that crossbowmaking is the only skill required to make crossbows in this workshop.  I had a crossbowmaker make a bee-line for the shop the moment I assigned the work order.  His only other skill activated was carpentry and woodcutting.--[[User:Chthon|Chthon]] 11:56, 7 November 2007 (EST)&lt;br /&gt;
*''TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting''&lt;br /&gt;
&lt;br /&gt;
==Finished goods==&lt;br /&gt;
*[[Crafts]] - Three crafts will be made from each metal bar used.&lt;br /&gt;
*[[Goblet]]&lt;br /&gt;
*[[Toy]]&lt;br /&gt;
*[[Instrument]]&lt;br /&gt;
*[[Flask]]&lt;br /&gt;
*[[Coins]]&lt;br /&gt;
*[[Stud]]&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6780</id>
		<title>40d:Metalsmith's forge</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Metalsmith%27s_forge&amp;diff=6780"/>
		<updated>2007-11-07T16:55:51Z</updated>

		<summary type="html">&lt;p&gt;Chthon: /* Workshop Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapons]], [[armor]]s, [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, then you can trade with dwarven and human [[caravan]]s who often carry Iron anvils at a cost of 1000☼, and Steel anvils at a cost of 5000☼.&lt;br /&gt;
&lt;br /&gt;
==Workshop Skills==&lt;br /&gt;
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are [[Weaponsmithing]] for weapons, [[Armoring]] for armor, [[Blacksmithing]] for ???, [[Metalcrafting]] for ??? and [[Crossbow Making]] for crossbows.&lt;br /&gt;
*''TODO: I can't confirm that this does anything, as my metalsmith with all these skills won't make my copper crossbow --[[User:Markavian|Markavian]]''.&lt;br /&gt;
:I can confirm that crossbowmaking is the only skill required to make crossbows in this workshop.  I had a crossbowmaker make a bee-line for the shop the moment I assigned the work order.  His only other skill activated was carpentry and woodcutting.&lt;br /&gt;
*''TODO: Provide example or grouping inplace of ??? for Blacksmith and Metalcrafting''&lt;br /&gt;
&lt;br /&gt;
==Finished goods==&lt;br /&gt;
*[[Crafts]] - Three crafts will be made from each metal bar used.&lt;br /&gt;
*[[Goblet]]&lt;br /&gt;
*[[Toy]]&lt;br /&gt;
*[[Instrument]]&lt;br /&gt;
*[[Flask]]&lt;br /&gt;
*[[Coins]]&lt;br /&gt;
*[[Stud]]&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Workshops]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=434</id>
		<title>Talk:Main Page/archive2</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Main_Page/archive2&amp;diff=434"/>
		<updated>2007-11-03T15:33:09Z</updated>

		<summary type="html">&lt;p&gt;Chthon: /* Basic Format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- GUYS I'VE TRIED TO IMPORT PRETTY MUCH ALL USER ACCOUNTS. Let me know if you notice something weird in this wiki, it's possible that parts of the import were fucked. --[[User:Senso|Senso]] 15:05, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's some people reporting problems in this thread: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001158 --[[User:BahamutZERO|BahamutZERO]] 15:22, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
The new version is out now! Update the main page! ~~&lt;br /&gt;
&lt;br /&gt;
== Accounts had to be wiped ==&lt;br /&gt;
&lt;br /&gt;
It's out!&lt;br /&gt;
It's out!&lt;br /&gt;
Rejoice!&lt;br /&gt;
By the way, my account is nonexistent, could you fix that?&lt;br /&gt;
--[[User:Smoking Gnu|Smoking Gnu]] 19:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You'll have to recreate it. --[[User:Peristarkawan|Peristarkawan]] 19:42, 29 October 2007 (EDT)&lt;br /&gt;
:My user account didn't turn up? :( --[[User:Markavian|Markavian]] 20:05, 29 October 2007 (EDT)&lt;br /&gt;
::Quoted from Senso (the wiki admin) on the forums:&lt;br /&gt;
::&amp;quot;I've tried importing the user accounts but since I've upgraded to a new version of MediaWiki, it doesn't work. They've made changes, whatever.&lt;br /&gt;
::&lt;br /&gt;
::So yeah, please recreate your account. It's sad, I know BUT LIFE IS SAD AND GLOOMY. You'll all forget about it once the new version is released.&amp;quot;&lt;br /&gt;
::No big deal. --[[User:Janus|Janus]] 20:31, 29 October 2007 (EDT)&lt;br /&gt;
::Wow, the images during registration are ridiculous. Took me half a dozen until I could recognise more than half of it. --[[User:Ravana|Ravana]] 23:32, 29 October 2007 (EDT)&lt;br /&gt;
:::Haha I had the same trouble, I just kept going until I got one I could read. --[[User:Gibbonofdoom|Gibbonofdoom]] 03:58, 30 October 2007 (EDT)&lt;br /&gt;
::::Yeah sorry about that but it's either crappy CAPTCHA or SPAMFEST, I had to pick. --[[User:Senso|Senso]] 22:47, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Change guide? ==&lt;br /&gt;
&lt;br /&gt;
Was just thinking, perhaps one of the links (or sections) on the main page should be a guide to the major changes between last version and this one.  Yes, a TON of stuff has changed, but a lot also has not, and a lot of the core concepts are the same... so I would imagine many of us who have played the previous version(s) would love a section where we can see a list of new basics we have to learn, along with links to those things' individual pages... like, z-axis (obviously), mechanisms, fluid dynamics, nobles, elevation/slope, farming... you get the idea.  --[[User:Cliffjeff|Cliffjeff]] 11:43, 30 October 2007 (EDT)&lt;br /&gt;
:Yea, I'm thinking not. Isn't the whole point of DF finding things out on your own? &amp;quot;Losing is Fun&amp;quot; and all that. Ok, so if we summarized all the changes, and someone (like me) didn't want to know we could not just not look at it right? What can I say? I'M WEAK! If we summarize the changes I will CONSUME it! (I'm only here because I still have another 6 hours of work before I can go home and try it!)&lt;br /&gt;
::Meanwhile, I'm lazy and stubborn and would love a consolidated list of only new things I need to know =p and I'm also trapped at work and unable to mess around in the game :( but if the whole point was finding out things on your own, why would we have a wiki? ;p --[[User:Cliffjeff|Cliffjeff]] 15:58, 30 October 2007 (EDT)&lt;br /&gt;
:::I agree, I think the change guide is a good idea, and it would also help us direct our attention at the articles that are likely to need the most work. --[[User:Peristarkawan|Peristarkawan]] 16:01, 30 October 2007 (EDT)&lt;br /&gt;
::::It ought not to be very hard to generate a basic change guide based on the official change notes, and then update it as the details are discovered.  --[[User:Bobson|Bobson]] 16:26, 30 October 2007 (EDT)&lt;br /&gt;
:::A change guide 'page' might be useful pointing out major differences but I think the style of the wiki should be aimed at new users who know nothing of previous versions. I think we should not compare old/vs new as a rule, but if necessary we should include comparisons at the bottom of a page as apposed to the main article. That is how I am writing my edits. --[[User:Markavian|Markavian]] 23:26, 31 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Basic Format ==&lt;br /&gt;
I think the [[Farming]] page is a good format for most of the key pages, perhaps the structure from the archive should be followed. --[[User:Infinity|Infinity]] 05:56, 31 October 2007 (EDT)&lt;br /&gt;
:Agreed, I've tried to copy this style on several pages, e.g. [[Gear Assembly]]. --[[User:Markavian|Markavian]] 23:30, 31 October 2007 (EDT)&lt;br /&gt;
I would like to add a request for a 'build tree' of sorts.  It would, for example, make figuring out how to get iron bars a whole lot less frustrating. --[[User:Dogcow|Dogcow]] 17:18, 1 November 2007 (EDT)&lt;br /&gt;
:Hello, I've added a whole page on the various metals you can make now.  This is my first time editing a wiki so feel free to make corrections for me if you want, just leave me a message on the page letting me know where I went wrong.  Also, since some Alloys involve smelting 3 bars of metal now, I have included a new template called Alloy3 to display these.  I'm not sure on the colors though so have at it where I'm off :)  --[[User:Chthon|Chthon]] 11:33, 3 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fresh start ==&lt;br /&gt;
Hey, I just wanted to say... starting afresh for me seems to be the right move. So much has changed (I remember a focus on 'farming' and 'irrigation' before) that it just makes sense to start from a clean sheet. We've got 10 months of work to catch up on, good luck every one! --[[User:Markavian|Markavian]]&lt;br /&gt;
&lt;br /&gt;
:I agree.  It's also a lot of fun to go &amp;quot;hey, I found out something for myself!  Is there a wiki page on it yet?&amp;quot; and adding stuff.  Or wandering about the wiki and going &amp;quot;what's missing?  Can I fill in the informational gap?&amp;quot;--[[User:Draco18s|Draco18s]] 17:32, 1 November 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Importing old entries ==&lt;br /&gt;
&lt;br /&gt;
What's the stance on importing entries from the old wiki for stuff like general item stats? Most of them are still correct (or nearly so) and it would be nice not to have to switch between this and the old wiki any more. I can add a disclaimer to them stating I pulled them from the archives if that's appropriate. --[[User:Xazak|Xazak]] 15:07, 2 November 2007 (EDT)&lt;br /&gt;
:IMO (and I'm not admin or anything) it should be ok but only if you are 100% sure EVERYTHING is correct, and have verified it personally. I've edited at least one article someone copy-pasted with no changes that had old info in it so far and it makes me sad. --[[User:BurnedToast|BurnedToast]] 15:38, 2 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Black_bronze&amp;diff=14206</id>
		<title>40d:Black bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Black_bronze&amp;diff=14206"/>
		<updated>2007-11-03T15:16:46Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy3|color=#111|metal1_color=#770|metal2_color=yellow|metal3_color=#999|name=Black Bronze&lt;br /&gt;
|metal1=Copper|metal2=Gold|metal3=Silver|value=?×|coin=?|damage=?%&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Craft]]s&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Furniture]]&lt;br /&gt;
* [[Weapon]]s&lt;br /&gt;
|restrictions=&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
}}&lt;br /&gt;
[[category:metals]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bismuth_Bronze_Bars&amp;diff=16507</id>
		<title>Bismuth Bronze Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bismuth_Bronze_Bars&amp;diff=16507"/>
		<updated>2007-11-03T15:15:01Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Bismuth bronze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bismuth bronze]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bismuth_Bronze&amp;diff=16443</id>
		<title>Bismuth Bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bismuth_Bronze&amp;diff=16443"/>
		<updated>2007-11-03T15:14:13Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Bismuth bronze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bismuth bronze]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Alloy3&amp;diff=16510</id>
		<title>Template:Alloy3</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Alloy3&amp;diff=16510"/>
		<updated>2007-11-03T15:13:11Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.5em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Metals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em&amp;quot; | &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|white}} {{Raw Tile|*|{{{metal1_color}}}|white}}&amp;lt;/span&amp;gt; {{{metal1}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em&amp;quot; | &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|white}} {{Raw Tile|*|{{{metal2_color}}}|white}}&amp;lt;/span&amp;gt; {{{metal2}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em&amp;quot; | &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|white}} {{Raw Tile|*|{{{metal3_color}}}|white}}&amp;lt;/span&amp;gt; {{{metal3}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Properties&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Material Values|Trade value]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{value}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Coins|Coin value]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{coin}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Weapon Damage|Weapon damage]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{damage}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Uses&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{uses}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{restrictions}}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Alloy3|color=#111|metal1_color=#770|metal2_color=yellow|metal3_color=#999|name=Black Bronze&lt;br /&gt;
|metal1=Copper|metal2=Gold|metal3=Silver|value=?&amp;amp;times;|coin=?|damage=?%&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Craft]]s&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Furniture]]&lt;br /&gt;
* [[Weapon]]s&lt;br /&gt;
|restrictions=&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alloy3|color=#111|metal1_color=#770|metal2_color=yellow|metal3_color=#999|name=Black Bronze|metal1=Copper|metal2=Gold|metal3=Silver|value=?&amp;amp;times;|coin=?|damage=?%&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Craft]]s&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Furniture]]&lt;br /&gt;
* [[Weapon]]s&lt;br /&gt;
|restrictions=&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Alloy3&amp;diff=16509</id>
		<title>Template:Alloy3</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Alloy3&amp;diff=16509"/>
		<updated>2007-11-03T15:04:21Z</updated>

		<summary type="html">&lt;p&gt;Chthon: New page: {| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot; |+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name}}} |- | colspan=&amp;quot;2&amp;quot; |  {| sty...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
{| style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white; margin: 0.5em auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|black}}&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
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|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
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|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x3D;|#444|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}&lt;br /&gt;
|style=&amp;quot;padding: 0&amp;quot;|{{Raw Tile|&amp;amp;#x2261;|{{{color}}}|black}}|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Metals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em&amp;quot; | &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;{{Raw Tile|&amp;amp;#x2261;|{{{metal1_color}}}|white}} {{Raw Tile|*|{{{metal1_color}}}|white}}&amp;lt;/span&amp;gt; {{{metal1}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em&amp;quot; | &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;{{Raw Tile|&amp;amp;#x2261;|{{{metal2_color}}}|white}} {{Raw Tile|*|{{{metal2_color}}}|white}}&amp;lt;/span&amp;gt; {{{metal2}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em&amp;quot; | &amp;lt;span style=&amp;quot;float: right&amp;quot;&amp;gt;{{Raw Tile|&amp;amp;#x2261;|{{{metal3_color}}}|white}} {{Raw Tile|*|{{{metal3_color}}}|white}}&amp;lt;/span&amp;gt; {{{metal3}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Properties&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Material Values|Trade value]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{value}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Coins|Coin value]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{coin}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left; white-space: nowrap; font-weight: normal; padding: 0.1em 0.25em&amp;quot; | [[Weapon Damage|Weapon damage]]&lt;br /&gt;
| style=&amp;quot;text-align: right; padding: 0.1em 0.25em&amp;quot; | {{{damage}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Uses&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{uses}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Restrictions&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{restrictions}}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Alloy3|color=black|metal1_color=#770|metal2_color=yellow|metal3_color=grey|name=Black Bronze|metal1=Copper|metal2=Gold|metal3=Silver|value=?&amp;amp;times;|coin=?|damage=?%&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Craft]]s&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Furniture]]&lt;br /&gt;
* [[Weapon]]s&lt;br /&gt;
|restrictions=&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Alloy3|color=black|metal1_color=#770|metal2_color=yellow|metal3_color=grey|name=Black Bronze|metal1=Copper|metal2=Gold|metal3=Silver|value=?&amp;amp;times;|coin=?|damage=?%&lt;br /&gt;
|uses=&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Craft]]s&lt;br /&gt;
* [[Coins]]&lt;br /&gt;
* [[Furniture]]&lt;br /&gt;
* [[Weapon]]s&lt;br /&gt;
|restrictions=&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Rose_Gold_Bars&amp;diff=16505</id>
		<title>Rose Gold Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Rose_Gold_Bars&amp;diff=16505"/>
		<updated>2007-11-03T14:46:30Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Rose gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rose gold]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bismuth_Bronze_Bars&amp;diff=16506</id>
		<title>Bismuth Bronze Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bismuth_Bronze_Bars&amp;diff=16506"/>
		<updated>2007-11-03T14:45:07Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Bismuth Bronze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bismuth Bronze]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Rose_Gold_Bars&amp;diff=16504</id>
		<title>Rose Gold Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Rose_Gold_Bars&amp;diff=16504"/>
		<updated>2007-11-03T14:44:46Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Rose Gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rose Gold]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Black_Bronze_Bars&amp;diff=16502</id>
		<title>Black Bronze Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Black_Bronze_Bars&amp;diff=16502"/>
		<updated>2007-11-03T14:44:26Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Black Bronze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Black Bronze]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Sterling_Silver_Bars&amp;diff=16500</id>
		<title>Sterling Silver Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Sterling_Silver_Bars&amp;diff=16500"/>
		<updated>2007-11-03T14:44:07Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Sterling Silver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sterling Silver]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16394</id>
		<title>40d:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16394"/>
		<updated>2007-11-03T14:43:14Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smelting Ore Results==&lt;br /&gt;
All ores smelted alone have a % chance of turning into a certain kind of bar.  The following table shows those chances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ore]]&lt;br /&gt;
! [[Iron]] &lt;br /&gt;
! [[Gold]] &lt;br /&gt;
! [[Silver]] &lt;br /&gt;
! [[Copper]]&lt;br /&gt;
! [[Nickel]] &lt;br /&gt;
! [[Zinc]] &lt;br /&gt;
! [[Platinum]] &lt;br /&gt;
! [[Tin]] &lt;br /&gt;
! [[Bismuth]] &lt;br /&gt;
! [[Lead]]&lt;br /&gt;
! [[Aluminum]] &lt;br /&gt;
! [[Adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hematite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Limonite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Garnierite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tetrahedrite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20%&lt;br /&gt;
| 80%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Adamantine Fibers]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Note that [[Galena]] smelted alone often produces [[lead]] which is only used in producing [[Lay Pewter]], a low quality ore.&lt;br /&gt;
&lt;br /&gt;
==Coke Smelting==&lt;br /&gt;
Please note that [[wood]] is not actually smelted, it is burned in the wood [[furnace]].  It is not called [[coke]] when burned, it is called [[charcoal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bituminous Coal]] smelts into 3 [[coke]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lignite]] smelts into 2 [[coke]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wood]] burns into 1 [[charcoal]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flux==&lt;br /&gt;
[[Flux]] is that stuff you use to get the impurities out of [[steel]].  There are 5 kinds of [[flux]]: [[Calcite]], [[limestone]], [[dolomite]], [[chalk]], [[marble]].  All function the same way so if you see [[flux]] in a recipe, any will do.&lt;br /&gt;
&lt;br /&gt;
==[[Alloys]]==&lt;br /&gt;
There are 2 sets of recipes for [[alloys]].  The first set use only [[ore]] while the second set use only [[bars]].  You cannot mix the two.&lt;br /&gt;
&lt;br /&gt;
==Recipes using Ore==&lt;br /&gt;
Please note that when [[copper]] or [[silver]] [[ore]] is needed, any type of ore that produces [[copper bars]] or [[silver bars]] may be used.&lt;br /&gt;
This means that you can actually make [[Billon Bars]] out of just [[Tetrahedrite]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]][3]&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]][2]&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver ore]]&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Billon Bars]][2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes using Bars==&lt;br /&gt;
The following are all the recipes when smelting bars at the smelter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Ingredient 3&lt;br /&gt;
! Ingredient 4&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
| [[Steel Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][3]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
| [[Lead Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Lay Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Nickel Bars]][2]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Nickel Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Billon Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Sterling Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
| [[Black Bronze Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Rose Gold Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| [[Bismuth Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Bismuth Bronze Bars]][4]&lt;br /&gt;
|}&lt;br /&gt;
Note: Every recipe that is not used in [[steel]] making requires some [[copper]].  If you want to have a variety of [[metals]] in your fortress, you will want to conserve this resource.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet listing these recipes can be found at the following link.  Work is being done currently to allow a person to input how much [[ore]] and [[bars]] he has, and the sheet will tell him how many of what kinds of [[metals]] he can make.  Both Excel and Open Office formats are included: http://mkv25.net/showcase/df/Ore%20Smelting%20Chart.zip&lt;br /&gt;
--[[User:Chthon|Chthon]] 10:11, 3 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Lay_Pewter_Bars&amp;diff=16495</id>
		<title>Lay Pewter Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Lay_Pewter_Bars&amp;diff=16495"/>
		<updated>2007-11-03T14:41:40Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Lay Pewter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lay Pewter]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Bismuth&amp;diff=16480</id>
		<title>40d:Bismuth</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Bismuth&amp;diff=16480"/>
		<updated>2007-11-03T14:41:15Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Bismuthinite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[bismuthinite]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bismuth_Bars&amp;diff=16478</id>
		<title>Bismuth Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bismuth_Bars&amp;diff=16478"/>
		<updated>2007-11-03T14:40:49Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Bismuthinite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bismuthinite]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bismuth_Bars&amp;diff=16477</id>
		<title>Bismuth Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bismuth_Bars&amp;diff=16477"/>
		<updated>2007-11-03T14:40:36Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Bismuth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bismuth]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Nickle_Bars&amp;diff=16476</id>
		<title>Nickle Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Nickle_Bars&amp;diff=16476"/>
		<updated>2007-11-03T14:40:15Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Nickel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nickel]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Lead_Bars&amp;diff=16475</id>
		<title>Lead Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Lead_Bars&amp;diff=16475"/>
		<updated>2007-11-03T14:39:58Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Lead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lead]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Steel_Bars&amp;diff=16471</id>
		<title>Steel Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Steel_Bars&amp;diff=16471"/>
		<updated>2007-11-03T14:38:35Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Steel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Steel]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Pig_Iron_Bars&amp;diff=16469</id>
		<title>Pig Iron Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Pig_Iron_Bars&amp;diff=16469"/>
		<updated>2007-11-03T14:38:09Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Pig Iron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pig Iron]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Zinc_Bars&amp;diff=16468</id>
		<title>Zinc Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Zinc_Bars&amp;diff=16468"/>
		<updated>2007-11-03T14:37:47Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Zinc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Zinc]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tin_Bars&amp;diff=16466</id>
		<title>Tin Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tin_Bars&amp;diff=16466"/>
		<updated>2007-11-03T14:37:07Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Tin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tin]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Silver_ore&amp;diff=16461</id>
		<title>Silver ore</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Silver_ore&amp;diff=16461"/>
		<updated>2007-11-03T14:36:12Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Silver Ore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silver Ore]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16393</id>
		<title>40d:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16393"/>
		<updated>2007-11-03T14:35:50Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smelting Ore Results==&lt;br /&gt;
All ores smelted alone have a % chance of turning into a certain kind of bar.  The following table shows those chances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ore]]&lt;br /&gt;
! [[Iron]] &lt;br /&gt;
! [[Gold]] &lt;br /&gt;
! [[Silver]] &lt;br /&gt;
! [[Copper]]&lt;br /&gt;
! [[Nickel]] &lt;br /&gt;
! [[Zinc]] &lt;br /&gt;
! [[Platinum]] &lt;br /&gt;
! [[Tin]] &lt;br /&gt;
! [[Bismuth]] &lt;br /&gt;
! [[Lead]]&lt;br /&gt;
! [[Aluminum]] &lt;br /&gt;
! [[Adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hematite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Limonite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Garnierite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tetrahedrite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20%&lt;br /&gt;
| 80%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Adamantine Fibers]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Note that [[Galena]] smelted alone often produces [[lead]] which is only used in producing [[Lay Pewter]], a low quality ore.&lt;br /&gt;
&lt;br /&gt;
==Coke Smelting==&lt;br /&gt;
Please note that [[wood]] is not actually smelted, it is burned in the wood [[furnace]].  It is not called [[coke]] when burned, it is called [[charcoal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bituminous Coal]] smelts into 3 [[coke]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lignite]] smelts into 2 [[coke]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wood]] burns into 1 [[charcoal]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flux==&lt;br /&gt;
[[Flux]] is that stuff you use to get the impurities out of [[steel]].  There are 5 kinds of [[flux]]: [[Calcite]], [[limestone]], [[dolomite]], [[chalk]], [[marble]].  All function the same way so if you see [[flux]] in a recipe, any will do.&lt;br /&gt;
&lt;br /&gt;
==[[Alloys]]==&lt;br /&gt;
There are 2 sets of recipes for [[alloys]].  The first set use only [[ore]] while the second set use only [[bars]].  You cannot mix the two.&lt;br /&gt;
&lt;br /&gt;
==Recipes using Ore==&lt;br /&gt;
Please note that when [[copper]] or [[silver]] [[ore]] is needed, any type of ore that produces [[copper bars]] or [[silver bars]] may be used.&lt;br /&gt;
This means that you can actually make [[Billon Bars]] out of just [[Tetrahedrite]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]][3]&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]][2]&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver ore]]&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Billon Bars]][2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes using Bars==&lt;br /&gt;
The following are all the recipes when smelting bars at the smelter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Ingredient 3&lt;br /&gt;
! Ingredient 4&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
| [[Steel Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][3]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
| [[Lead Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Lay Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Nickle Bars]][2]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Nickle Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Billon Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Sterling Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
| [[Black Bronze Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Rose Gold Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| [[Bismuth Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Bismuth Bronze Bars]][4]&lt;br /&gt;
|}&lt;br /&gt;
Note: Every recipe that is not used in [[steel]] making requires some [[copper]].  If you want to have a variety of [[metals]] in your fortress, you will want to conserve this resource.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet listing these recipes can be found at the following link.  Work is being done currently to allow a person to input how much [[ore]] and [[bars]] he has, and the sheet will tell him how many of what kinds of [[metals]] he can make.  Both Excel and Open Office formats are included: http://mkv25.net/showcase/df/Ore%20Smelting%20Chart.zip&lt;br /&gt;
--[[User:Chthon|Chthon]] 10:11, 3 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Silver_Ore&amp;diff=16458</id>
		<title>Silver Ore</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Silver_Ore&amp;diff=16458"/>
		<updated>2007-11-03T14:35:10Z</updated>

		<summary type="html">&lt;p&gt;Chthon: New page: Can refer to Silver Nuggets, Horn Silver, Galena, or Tetrahedrite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can refer to [[Silver Nuggets]], [[Horn Silver]], [[Galena]], or [[Tetrahedrite]].&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Copper_ore&amp;diff=16455</id>
		<title>Copper ore</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Copper_ore&amp;diff=16455"/>
		<updated>2007-11-03T14:34:25Z</updated>

		<summary type="html">&lt;p&gt;Chthon: New page: Can refer to Copper Nuggets, Malachite, or Tetrahedrite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can refer to [[Copper Nuggets]], [[Malachite]], or [[Tetrahedrite]].&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Trifle_Pewter_Bars&amp;diff=16453</id>
		<title>Trifle Pewter Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Trifle_Pewter_Bars&amp;diff=16453"/>
		<updated>2007-11-03T14:32:13Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Trifle Pewter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Trifle Pewter]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fine_Pewter_Bars&amp;diff=16451</id>
		<title>Fine Pewter Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fine_Pewter_Bars&amp;diff=16451"/>
		<updated>2007-11-03T14:31:49Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Fine Pewter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Fine Pewter]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Electrum_Bars&amp;diff=16450</id>
		<title>Electrum Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Electrum_Bars&amp;diff=16450"/>
		<updated>2007-11-03T14:31:27Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Electrum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Electrum]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Brass_Bars&amp;diff=16449</id>
		<title>Brass Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Brass_Bars&amp;diff=16449"/>
		<updated>2007-11-03T14:31:07Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Brass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Brass]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bronze_Bars&amp;diff=16448</id>
		<title>Bronze Bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bronze_Bars&amp;diff=16448"/>
		<updated>2007-11-03T14:30:47Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Bronze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bronze]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Silver_bars&amp;diff=16446</id>
		<title>Silver bars</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Silver_bars&amp;diff=16446"/>
		<updated>2007-11-03T14:29:26Z</updated>

		<summary type="html">&lt;p&gt;Chthon: Redirecting to Silver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silver]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bismuth_Bronze&amp;diff=16442</id>
		<title>Bismuth Bronze</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bismuth_Bronze&amp;diff=16442"/>
		<updated>2007-11-03T14:27:17Z</updated>

		<summary type="html">&lt;p&gt;Chthon: New page: {{Alloy|color=|metal1_color=#770|metal2_color=|metal3_color=|name=Rose Gold|metal1=Copper|metal2=Tin|metal3=Bismuth|value=?;|coin=?|damage=?% |uses= ??? |restrictions= ??? }}  '''Bismuth B...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy|color=|metal1_color=#770|metal2_color=|metal3_color=|name=Rose Gold|metal1=Copper|metal2=Tin|metal3=Bismuth|value=?;|coin=?|damage=?%&lt;br /&gt;
|uses=&lt;br /&gt;
???&lt;br /&gt;
|restrictions=&lt;br /&gt;
???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Bismuth Bronze''' is an alloy of [[tin]], [[bismuth]], and [[copper]], made at a [[smelter]].  It is made by combining two copper [[bar]]s with one tin bar and one bismuth bar, which results in four bismuth bronze bars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unable to display all 3 metals in combination.  Please help.&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Alloy&amp;diff=16435</id>
		<title>40d:Alloy</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Alloy&amp;diff=16435"/>
		<updated>2007-11-03T14:21:12Z</updated>

		<summary type="html">&lt;p&gt;Chthon: New page: The following metals are alloys of other metals.  {| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; |- ! Bronze ! Brass ! Pig Iron ! Steel |- | Electrum | Fine Pewter | [[Tri...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following [[metals]] are alloys of other [[metals]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Bronze]]&lt;br /&gt;
! [[Brass]]&lt;br /&gt;
! [[Pig Iron]]&lt;br /&gt;
! [[Steel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Electrum]]&lt;br /&gt;
| [[Fine Pewter]]&lt;br /&gt;
| [[Trifle Pewter]]&lt;br /&gt;
| [[Lay Pewter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nickel Silver]]&lt;br /&gt;
| [[Billon]]&lt;br /&gt;
| [[Sterling Silver]]&lt;br /&gt;
| [[Black Bronze]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rose Gold]]&lt;br /&gt;
| [[Bismuth Bronze]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
--[[User:Chthon|Chthon]] 10:21, 3 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16391</id>
		<title>40d:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16391"/>
		<updated>2007-11-03T14:17:42Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smelting Ore Results==&lt;br /&gt;
All ores smelted alone have a % chance of turning into a certain kind of bar.  The following table shows those chances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ore]]&lt;br /&gt;
! [[Iron]] &lt;br /&gt;
! [[Gold]] &lt;br /&gt;
! [[Silver]] &lt;br /&gt;
! [[Copper]]&lt;br /&gt;
! [[Nickel]] &lt;br /&gt;
! [[Zinc]] &lt;br /&gt;
! [[Platinum]] &lt;br /&gt;
! [[Tin]] &lt;br /&gt;
! [[Bismuth]] &lt;br /&gt;
! [[Lead]]&lt;br /&gt;
! [[Aluminum]] &lt;br /&gt;
! [[Adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hematite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Limonite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Garnierite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tetrahedrite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20%&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Adamantine Fibers]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Note that [[Galena]] smelted alone often produces [[lead]] which is only used in producing [[Lay Pewter]], a low quality ore.&lt;br /&gt;
&lt;br /&gt;
==Coke Smelting==&lt;br /&gt;
Please note that [[wood]] is not actually smelted, it is burned in the wood [[furnace]].  It is not called [[coke]] when burned, it is called [[charcoal]].&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Bituminous Coal]] smelts into 3 [[coke]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lignite]] smelts into 2 [[coke]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Wood]] burns into 1 [[charcoal]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flux==&lt;br /&gt;
[[Flux]] is that stuff you use to get the impurities out of [[steel]].  There are 5 kinds of [[flux]]: [[Calcite]], [[limestone]], [[dolomite]], [[chalk]], [[marble]].  All function the same way so if you see [[flux]] in a recipe, any will do.&lt;br /&gt;
&lt;br /&gt;
==[[Alloys]]==&lt;br /&gt;
There are 2 sets of recipes for [[alloys]].  The first set use only [[ore]] while the second set use only [[bars]].  You cannot mix the two.&lt;br /&gt;
&lt;br /&gt;
==Recipes using Ore==&lt;br /&gt;
Please note that when [[copper]] or [[silver]] [[ore]] is needed, any type of ore that produces [[copper bars]] or [[silver bars]] may be used.&lt;br /&gt;
This means that you can actually make [[Billon Bars]] out of just [[Tetrahedrite]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| [[Cassiterite]][3]&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| [[Cassiterite]][2]&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| [[Billon Bars]][2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes using Bars==&lt;br /&gt;
The following are all the recipes when smelting bars at the smelter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Ingredient 3&lt;br /&gt;
! Ingredient 4&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
| [[Steel Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][3]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
| [[Lead Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Lay Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Nickle Bars]][2]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Nickle Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Billon Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Sterling Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
| [[Black Bronze Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Rose Gold Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| [[Bismuth Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Bismuth Bronze Bars]][4]&lt;br /&gt;
|}&lt;br /&gt;
Note: Every recipe that is not used in [[steel]] making requires some [[copper]].  If you want to have a variety of [[metals]] in your fortress, you will want to conserve this resource.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet listing these recipes can be found at the following link.  Work is being done currently to allow a person to input how much [[ore]] and [[bars]] he has, and the sheet will tell him how many of what kinds of [[metals]] he can make.  Both Excel and Open Office formats are included: http://mkv25.net/showcase/df/Ore%20Smelting%20Chart.zip&lt;br /&gt;
--[[User:Chthon|Chthon]] 10:11, 3 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16390</id>
		<title>40d:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16390"/>
		<updated>2007-11-03T14:12:54Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smelting Ore Results==&lt;br /&gt;
All ores smelted alone have a % chance of turning into a certain kind of bar.  The following table shows those chances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ore]]&lt;br /&gt;
! [[Iron]] &lt;br /&gt;
! [[Gold]] &lt;br /&gt;
! [[Silver]] &lt;br /&gt;
! [[Copper]]&lt;br /&gt;
! [[Nickel]] &lt;br /&gt;
! [[Zinc]] &lt;br /&gt;
! [[Platinum]] &lt;br /&gt;
! [[Tin]] &lt;br /&gt;
! [[Bismuth]] &lt;br /&gt;
! [[Lead]]&lt;br /&gt;
! [[Aluminum]] &lt;br /&gt;
! [[Adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hematite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Limonite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Garnierite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tetrahedrite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20%&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Adamantine Fibers]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Note that [[Galena]] smelted alone often produces [[lead]] which is only used in producing [[Lay Pewter]], a low quality ore.&lt;br /&gt;
&lt;br /&gt;
==Coke Smelting==&lt;br /&gt;
Please note that [[wood]] is not actually smelted, it is burned in the wood [[furnace]].  It is not called [[coke]] when burned, it is called [[charcoal]].&lt;br /&gt;
[[Bituminous Coal]] smelts into 3 [[coke]]&lt;br /&gt;
[[Lignite]] smelts into 2 [[coke]]&lt;br /&gt;
[[Wood]] burns into 1 [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
==Flux==&lt;br /&gt;
[[Flux]] is that stuff you use to get the impurities out of [[steel]].  There are 5 kinds of [[flux]]: [[Calcite]], [[limestone]], [[dolomite]], [[chalk]], [[marble]].  All function the same way so if you see [[flux]] in a recipe, any will do.&lt;br /&gt;
&lt;br /&gt;
==[[Alloys]]==&lt;br /&gt;
There are 2 sets of recipes for [[alloys]].  The first set use only [[ore]] while the second set use only [[bars]].  You cannot mix the two.&lt;br /&gt;
&lt;br /&gt;
==Recipes using Ore==&lt;br /&gt;
Please note that when [[copper]] or [[silver]] [[ore]] is needed, any type of ore that produces [[copper bars]] or [[silver bars]] may be used.&lt;br /&gt;
This means that you can actually make [[Billon Bars]] out of just [[Tetrahedrite]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| [[Cassiterite]][3]&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| [[Cassiterite]][2]&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| [[Billon Bars]][2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes using Bars==&lt;br /&gt;
The following are all the recipes when smelting bars at the smelter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Ingredient 3&lt;br /&gt;
! Ingredient 4&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
| [[Steel Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][3]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
| [[Lead Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Lay Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Nickle Bars]][2]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Nickle Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Billon Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Sterling Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
| [[Black Bronze Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Rose Gold Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| [[Bismuth Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Bismuth Bronze Bars]][4]&lt;br /&gt;
|}&lt;br /&gt;
Note: Every recipe that is not used in [[steel]] making requires some [[copper]].  If you want to have a variety of [[metals]] in your fortress, you will want to conserve this resource.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet listing these recipes can be found at the following link.  Work is being done currently to allow a person to input how much [[ore]] and [[bars]] he has, and the sheet will tell him how many of what kinds of [[metals]] he can make.  Both Excel and Open Office formats are included: http://mkv25.net/showcase/df/Ore%20Smelting%20Chart.zip&lt;br /&gt;
--[[User:Chthon|Chthon]] 10:11, 3 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16389</id>
		<title>40d:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16389"/>
		<updated>2007-11-03T14:11:55Z</updated>

		<summary type="html">&lt;p&gt;Chthon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Smelting Ore Results==&lt;br /&gt;
All ores smelted alone have a % chance of turning into a certain kind of bar.  The following table shows those chances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ore]]&lt;br /&gt;
! [[Iron]] &lt;br /&gt;
! [[Gold]] &lt;br /&gt;
! [[Silver]] &lt;br /&gt;
! [[Copper]]&lt;br /&gt;
! [[Nickel]] &lt;br /&gt;
! [[Zinc]] &lt;br /&gt;
! [[Platinum]] &lt;br /&gt;
! [[Tin]] &lt;br /&gt;
! [[Bismuth]] &lt;br /&gt;
! [[Lead]]&lt;br /&gt;
! [[Aluminum]] &lt;br /&gt;
! [[Adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hematite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Limonite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Garnierite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn Silver]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| [[Tetrahedrite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20%&lt;br /&gt;
| 80%&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Adamantine Fibers]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Note that [[Galena]] smelted alone often produces [[lead]] which is only used in producing [[Lay Pewter]], a low quality ore.&lt;br /&gt;
&lt;br /&gt;
==Coke Smelting==&lt;br /&gt;
Please note that [[wood]] is not actually smelted, it is burned in the wood [[furnace]].  It is not called [[coke]] when burned, it is called [[charcoal]].&lt;br /&gt;
[[Bituminous Coal]] smelts into 3 [[coke]]&lt;br /&gt;
[[Lignite]] smelts into 2 [[coke]]&lt;br /&gt;
[[Wood]] burns into 1 [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
==Flux==&lt;br /&gt;
[[Flux]] is that stuff you use to get the impurities out of [[steel]].  There are 5 kinds of [[flux]]: [[Calcite]], [[limestone]], [[dolomite]], [[chalk]], [[marble]].  All function the same way so if you see [[flux]] in a recipe, any will do.&lt;br /&gt;
&lt;br /&gt;
==[[Alloys]]==&lt;br /&gt;
There are 2 sets of recipes for [[alloys]].  The first set use only [[ore]] while the second set use only [[bars]].  You cannot mix the two.&lt;br /&gt;
&lt;br /&gt;
==Recipes using Ore==&lt;br /&gt;
Please note that when [[copper]] or [[silver]] [[ore]] is needed, any type of ore that produces [[copper bars]] or [[silver bars]] may be used.&lt;br /&gt;
This means that you can actually make [[Billon Bars]] out of just [[Tetrahedrite]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper ore]]&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Nuggets]]&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| [[Cassiterite]][3]&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| [[Cassiterite]][2]&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| [[Billon Bars]][2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes using Bars==&lt;br /&gt;
The following are all the recipes when smelting bars at the smelter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Ingredient 3&lt;br /&gt;
! Ingredient 4&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Bronze Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Brass Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Bars]]&lt;br /&gt;
| [[Pig Iron Bars]]&lt;br /&gt;
| [[Coke]]&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
| [[Steel Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Electrum Bars]][2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][3]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Fine Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Trifle Pewter Bars]][3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Tin Bars]][2]&lt;br /&gt;
| [[Lead Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Lay Pewter Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
| [[Nickle Bars]][2]&lt;br /&gt;
| [[Zinc Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Nickle Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Billon Bars]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Sterling Silver Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]]&lt;br /&gt;
| [[Silver Bars]]&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
|&lt;br /&gt;
| [[Black Bronze Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold Bars]][3]&lt;br /&gt;
| [[Copper Bars]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Rose Gold Bars]][4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper Bars]][2]&lt;br /&gt;
| [[Tin Bars]]&lt;br /&gt;
| [[Bismuth Bars]]&lt;br /&gt;
|&lt;br /&gt;
| [[Bismuth Bronze Bars]][4]&lt;br /&gt;
|}&lt;br /&gt;
Note: Every recipe that is not used in [[steel]] making requires some [[copper]].  If you want to have a variety of [[metals]] in your fortress, you will want to conserve this resource.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet listing these recipes can be found at the following link.  Work is being done currently to allow a person to input how much [[ore]] and [[bars]] he has, and the sheet will tell him how many of what kinds of [[metals]] he can make.  Both Excel and Open Office formats are included: http://mkv25.net/showcase/df/Ore%20Smelting%20Chart.zip&lt;br /&gt;
--[[User:Chthon|Chthon]] 10:11, 3 November 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Chthon</name></author>
	</entry>
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