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		<id>https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295081</id>
		<title>Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295081"/>
		<updated>2023-08-29T14:33:11Z</updated>

		<summary type="html">&lt;p&gt;Catagris: /* Profession Guildhalls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''guildhall''' is a place where [[dwarves]] belonging to a [[guild]] socialize, share skills, and entertain with each other. Guildhalls are requested by your population after a profession has sufficient members (10 by default) within your fortress. A guildhall by default requires 2000☼ in zone [[wealth]], and a Grand Guildhall needing 10000☼ to be considered established. Both population and zone wealth requirements can be modified in [[d_init.txt]]. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. &lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too).&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Guildhalls are designated [[Locations]] in fortress mode, designated from any [[meeting area]] {{k|z}}one.&lt;br /&gt;
&lt;br /&gt;
Upon creation ({{K|z}}-&amp;gt;Meeting Area-&amp;gt;Assign Location-&amp;gt;New Guildhall), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|&amp;quot;The Grove of Deer&amp;quot;|}} for Rangers - it can be renamed from the Location information screen after clicking on it in the Zone menu.  Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Guildhalls provide socialization and communal skill learning via demonstrations. Skillful dwarves will demonstrate their skills to others, the same way as soldiers do when training in their barracks. &lt;br /&gt;
[[Visitors]] to your fortress can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boost to your dwarves, especially if the visitor holding the demonstration has a relevant legendary skill.&lt;br /&gt;
&lt;br /&gt;
As even halls without established guilds will have demonstrations given to idlers, it is recommended to build halls for the professions that you need  - for example, instead of waiting for weaponsmiths to migrate in, make a hall for weaponsmiths or metalworkers in general. Demonstrations will be given, unused idle hands will be trained in the professions you need, and soon enough, a guild will establish itself. [[Children]] can also participate in guildhall demonstrations, thus allowing them to get potentially more useful [[strange mood]]s than normal, and learn skills ahead of time for when they become adults.&lt;br /&gt;
&lt;br /&gt;
Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors.  Furthermore, a guildhall will satisfy the &amp;quot;learn something&amp;quot;, &amp;quot;practice a skill&amp;quot;, and &amp;quot;help somebody&amp;quot; [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it.&lt;br /&gt;
&lt;br /&gt;
===Profession Guildhalls===&lt;br /&gt;
[[Profession]] guild halls for generalized skill sets, though they are listed alongside the other guilds and not marked differently. These are based on the category that the skills are from. For example [[Ranger]] covers [[Ambusher]], [[Animal caretaker]], [[Animal dissector]], [[Animal trainer]], and [[Trapper]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Guildhall]] !! Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodworker]] || [[Bowyer]], [[Carpenter]], [[Wood cutter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneworker]] || [[Mason]], [[Stone carver]], [[Stonecutter]], [[Engraver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Ambusher]], [[Animal caretaker]], [[Animal dissector]], [[Animal trainer]], [[Trapper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || [[Bone doctor]], [[Diagnostician]], [[Surgeon]], [[Suturer]], [[Wound dresser]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || [[Beekeeper]], [[Brewer]], [[Butcher]], [[Cheese maker]], [[Cook]], [[Dyer]], [[Gelder]], [[Planter]], [[Herbalist]], [[Lye maker]], [[Milker]], [[Miller]], [[Potash maker]], [[Presser]], [[Shearer]], [[Soaper]], [[Spinner]], [[Tanner]], [[Thresher]], [[Wood burner]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery Worker]] || [[Fish cleaner]], [[Fish dissector]], [[Fisherdwarf]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metalsmith]] || [[Armorsmith]], [[Furnace operator]], [[Metal crafter]], [[Blacksmith]], [[Weaponsmith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeweler]] || [[Gem cutter]], [[Gem setter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsdwarf]] || [[Bone carver]], [[Bookbinder]], [[Clothier]], [[Glassmaker]], [[Glazer]], [[Leatherworker]], [[Papermaker]], [[Potter]], [[Stone crafter]], [[Wax worker]], [[Weaver]], [[Wood crafter]], [[Strand extractor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engineer]] || [[Mechanic]], [[Pump operator]], [[Siege engineer]], [[Siege operator]]  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
You can visit the guildhalls of guilds in [[adventurer mode]]. E.g.: In human towns, these buildings consist of three levels: The lowest, a storage level filled with bins, the second filled with chairs and tables, and the third with some chairs and tables, but mostly display furniture. Guilds will fill the display furniture with quality items of the type the guild specializes in.&lt;br /&gt;
&lt;br /&gt;
[[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]]&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295080</id>
		<title>Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295080"/>
		<updated>2023-08-29T14:32:35Z</updated>

		<summary type="html">&lt;p&gt;Catagris: /* Profession Guildhalls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''guildhall''' is a place where [[dwarves]] belonging to a [[guild]] socialize, share skills, and entertain with each other. Guildhalls are requested by your population after a profession has sufficient members (10 by default) within your fortress. A guildhall by default requires 2000☼ in zone [[wealth]], and a Grand Guildhall needing 10000☼ to be considered established. Both population and zone wealth requirements can be modified in [[d_init.txt]]. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. &lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too).&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Guildhalls are designated [[Locations]] in fortress mode, designated from any [[meeting area]] {{k|z}}one.&lt;br /&gt;
&lt;br /&gt;
Upon creation ({{K|z}}-&amp;gt;Meeting Area-&amp;gt;Assign Location-&amp;gt;New Guildhall), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|&amp;quot;The Grove of Deer&amp;quot;|}} for Rangers - it can be renamed from the Location information screen after clicking on it in the Zone menu.  Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Guildhalls provide socialization and communal skill learning via demonstrations. Skillful dwarves will demonstrate their skills to others, the same way as soldiers do when training in their barracks. &lt;br /&gt;
[[Visitors]] to your fortress can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boost to your dwarves, especially if the visitor holding the demonstration has a relevant legendary skill.&lt;br /&gt;
&lt;br /&gt;
As even halls without established guilds will have demonstrations given to idlers, it is recommended to build halls for the professions that you need  - for example, instead of waiting for weaponsmiths to migrate in, make a hall for weaponsmiths or metalworkers in general. Demonstrations will be given, unused idle hands will be trained in the professions you need, and soon enough, a guild will establish itself. [[Children]] can also participate in guildhall demonstrations, thus allowing them to get potentially more useful [[strange mood]]s than normal, and learn skills ahead of time for when they become adults.&lt;br /&gt;
&lt;br /&gt;
Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors.  Furthermore, a guildhall will satisfy the &amp;quot;learn something&amp;quot;, &amp;quot;practice a skill&amp;quot;, and &amp;quot;help somebody&amp;quot; [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it.&lt;br /&gt;
&lt;br /&gt;
===Profession Guildhalls===&lt;br /&gt;
[[Profession]] guild halls for generalized skill sets, though they are listed alongside the other guilds and not marked differently. These are based on the category that the skills are from. For example Ranger covers hunting, animal trapping, ambushing, training, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Guildhall]] !! Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodworker]] || [[Bowyer]], [[Carpenter]], [[Wood cutter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneworker]] || [[Mason]], [[Stone carver]], [[Stonecutter]], [[Engraver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Ambusher]], [[Animal caretaker]], [[Animal dissector]], [[Animal trainer]], [[Trapper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || [[Bone doctor]], [[Diagnostician]], [[Surgeon]], [[Suturer]], [[Wound dresser]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || [[Beekeeper]], [[Brewer]], [[Butcher]], [[Cheese maker]], [[Cook]], [[Dyer]], [[Gelder]], [[Planter]], [[Herbalist]], [[Lye maker]], [[Milker]], [[Miller]], [[Potash maker]], [[Presser]], [[Shearer]], [[Soaper]], [[Spinner]], [[Tanner]], [[Thresher]], [[Wood burner]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery Worker]] || [[Fish cleaner]], [[Fish dissector]], [[Fisherdwarf]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metalsmith]] || [[Armorsmith]], [[Furnace operator]], [[Metal crafter]], [[Blacksmith]], [[Weaponsmith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeweler]] || [[Gem cutter]], [[Gem setter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsdwarf]] || [[Bone carver]], [[Bookbinder]], [[Clothier]], [[Glassmaker]], [[Glazer]], [[Leatherworker]], [[Papermaker]], [[Potter]], [[Stone crafter]], [[Wax worker]], [[Weaver]], [[Wood crafter]], [[Strand extractor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engineer]] || [[Mechanic]], [[Pump operator]], [[Siege engineer]], [[Siege operator]]  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
You can visit the guildhalls of guilds in [[adventurer mode]]. E.g.: In human towns, these buildings consist of three levels: The lowest, a storage level filled with bins, the second filled with chairs and tables, and the third with some chairs and tables, but mostly display furniture. Guilds will fill the display furniture with quality items of the type the guild specializes in.&lt;br /&gt;
&lt;br /&gt;
[[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]]&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295079</id>
		<title>Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295079"/>
		<updated>2023-08-29T14:32:28Z</updated>

		<summary type="html">&lt;p&gt;Catagris: /* Profession Guildhalls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''guildhall''' is a place where [[dwarves]] belonging to a [[guild]] socialize, share skills, and entertain with each other. Guildhalls are requested by your population after a profession has sufficient members (10 by default) within your fortress. A guildhall by default requires 2000☼ in zone [[wealth]], and a Grand Guildhall needing 10000☼ to be considered established. Both population and zone wealth requirements can be modified in [[d_init.txt]]. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. &lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too).&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Guildhalls are designated [[Locations]] in fortress mode, designated from any [[meeting area]] {{k|z}}one.&lt;br /&gt;
&lt;br /&gt;
Upon creation ({{K|z}}-&amp;gt;Meeting Area-&amp;gt;Assign Location-&amp;gt;New Guildhall), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|&amp;quot;The Grove of Deer&amp;quot;|}} for Rangers - it can be renamed from the Location information screen after clicking on it in the Zone menu.  Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Guildhalls provide socialization and communal skill learning via demonstrations. Skillful dwarves will demonstrate their skills to others, the same way as soldiers do when training in their barracks. &lt;br /&gt;
[[Visitors]] to your fortress can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boost to your dwarves, especially if the visitor holding the demonstration has a relevant legendary skill.&lt;br /&gt;
&lt;br /&gt;
As even halls without established guilds will have demonstrations given to idlers, it is recommended to build halls for the professions that you need  - for example, instead of waiting for weaponsmiths to migrate in, make a hall for weaponsmiths or metalworkers in general. Demonstrations will be given, unused idle hands will be trained in the professions you need, and soon enough, a guild will establish itself. [[Children]] can also participate in guildhall demonstrations, thus allowing them to get potentially more useful [[strange mood]]s than normal, and learn skills ahead of time for when they become adults.&lt;br /&gt;
&lt;br /&gt;
Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors.  Furthermore, a guildhall will satisfy the &amp;quot;learn something&amp;quot;, &amp;quot;practice a skill&amp;quot;, and &amp;quot;help somebody&amp;quot; [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it.&lt;br /&gt;
&lt;br /&gt;
===Profession Guildhalls===&lt;br /&gt;
Profession guild halls for generalized skill sets, though they are listed alongside the other guilds and not marked differently. These are based on the category that the skills are from. For example Ranger covers hunting, animal trapping, ambushing, training, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Guildhall]] !! Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodworker]] || [[Bowyer]], [[Carpenter]], [[Wood cutter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneworker]] || [[Mason]], [[Stone carver]], [[Stonecutter]], [[Engraver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Ambusher]], [[Animal caretaker]], [[Animal dissector]], [[Animal trainer]], [[Trapper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || [[Bone doctor]], [[Diagnostician]], [[Surgeon]], [[Suturer]], [[Wound dresser]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || [[Beekeeper]], [[Brewer]], [[Butcher]], [[Cheese maker]], [[Cook]], [[Dyer]], [[Gelder]], [[Planter]], [[Herbalist]], [[Lye maker]], [[Milker]], [[Miller]], [[Potash maker]], [[Presser]], [[Shearer]], [[Soaper]], [[Spinner]], [[Tanner]], [[Thresher]], [[Wood burner]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery Worker]] || [[Fish cleaner]], [[Fish dissector]], [[Fisherdwarf]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metalsmith]] || [[Armorsmith]], [[Furnace operator]], [[Metal crafter]], [[Blacksmith]], [[Weaponsmith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeweler]] || [[Gem cutter]], [[Gem setter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsdwarf]] || [[Bone carver]], [[Bookbinder]], [[Clothier]], [[Glassmaker]], [[Glazer]], [[Leatherworker]], [[Papermaker]], [[Potter]], [[Stone crafter]], [[Wax worker]], [[Weaver]], [[Wood crafter]], [[Strand extractor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engineer]] || [[Mechanic]], [[Pump operator]], [[Siege engineer]], [[Siege operator]]  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
You can visit the guildhalls of guilds in [[adventurer mode]]. E.g.: In human towns, these buildings consist of three levels: The lowest, a storage level filled with bins, the second filled with chairs and tables, and the third with some chairs and tables, but mostly display furniture. Guilds will fill the display furniture with quality items of the type the guild specializes in.&lt;br /&gt;
&lt;br /&gt;
[[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]]&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295078</id>
		<title>Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295078"/>
		<updated>2023-08-29T14:31:58Z</updated>

		<summary type="html">&lt;p&gt;Catagris: /* General Guildhalls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''guildhall''' is a place where [[dwarves]] belonging to a [[guild]] socialize, share skills, and entertain with each other. Guildhalls are requested by your population after a profession has sufficient members (10 by default) within your fortress. A guildhall by default requires 2000☼ in zone [[wealth]], and a Grand Guildhall needing 10000☼ to be considered established. Both population and zone wealth requirements can be modified in [[d_init.txt]]. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. &lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too).&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Guildhalls are designated [[Locations]] in fortress mode, designated from any [[meeting area]] {{k|z}}one.&lt;br /&gt;
&lt;br /&gt;
Upon creation ({{K|z}}-&amp;gt;Meeting Area-&amp;gt;Assign Location-&amp;gt;New Guildhall), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|&amp;quot;The Grove of Deer&amp;quot;|}} for Rangers - it can be renamed from the Location information screen after clicking on it in the Zone menu.  Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Guildhalls provide socialization and communal skill learning via demonstrations. Skillful dwarves will demonstrate their skills to others, the same way as soldiers do when training in their barracks. &lt;br /&gt;
[[Visitors]] to your fortress can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boost to your dwarves, especially if the visitor holding the demonstration has a relevant legendary skill.&lt;br /&gt;
&lt;br /&gt;
As even halls without established guilds will have demonstrations given to idlers, it is recommended to build halls for the professions that you need  - for example, instead of waiting for weaponsmiths to migrate in, make a hall for weaponsmiths or metalworkers in general. Demonstrations will be given, unused idle hands will be trained in the professions you need, and soon enough, a guild will establish itself. [[Children]] can also participate in guildhall demonstrations, thus allowing them to get potentially more useful [[strange mood]]s than normal, and learn skills ahead of time for when they become adults.&lt;br /&gt;
&lt;br /&gt;
Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors.  Furthermore, a guildhall will satisfy the &amp;quot;learn something&amp;quot;, &amp;quot;practice a skill&amp;quot;, and &amp;quot;help somebody&amp;quot; [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it.&lt;br /&gt;
&lt;br /&gt;
===Profession Guildhalls===&lt;br /&gt;
Generalized guild halls for professions, though they are listed alongside the other guilds and not marked differently. These are based on the category that the skills are from. For example Ranger covers hunting, animal trapping, ambushing, training, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Guildhall]] !! Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodworker]] || [[Bowyer]], [[Carpenter]], [[Wood cutter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneworker]] || [[Mason]], [[Stone carver]], [[Stonecutter]], [[Engraver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Ambusher]], [[Animal caretaker]], [[Animal dissector]], [[Animal trainer]], [[Trapper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || [[Bone doctor]], [[Diagnostician]], [[Surgeon]], [[Suturer]], [[Wound dresser]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || [[Beekeeper]], [[Brewer]], [[Butcher]], [[Cheese maker]], [[Cook]], [[Dyer]], [[Gelder]], [[Planter]], [[Herbalist]], [[Lye maker]], [[Milker]], [[Miller]], [[Potash maker]], [[Presser]], [[Shearer]], [[Soaper]], [[Spinner]], [[Tanner]], [[Thresher]], [[Wood burner]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery Worker]] || [[Fish cleaner]], [[Fish dissector]], [[Fisherdwarf]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metalsmith]] || [[Armorsmith]], [[Furnace operator]], [[Metal crafter]], [[Blacksmith]], [[Weaponsmith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeweler]] || [[Gem cutter]], [[Gem setter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsdwarf]] || [[Bone carver]], [[Bookbinder]], [[Clothier]], [[Glassmaker]], [[Glazer]], [[Leatherworker]], [[Papermaker]], [[Potter]], [[Stone crafter]], [[Wax worker]], [[Weaver]], [[Wood crafter]], [[Strand extractor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engineer]] || [[Mechanic]], [[Pump operator]], [[Siege engineer]], [[Siege operator]]  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
You can visit the guildhalls of guilds in [[adventurer mode]]. E.g.: In human towns, these buildings consist of three levels: The lowest, a storage level filled with bins, the second filled with chairs and tables, and the third with some chairs and tables, but mostly display furniture. Guilds will fill the display furniture with quality items of the type the guild specializes in.&lt;br /&gt;
&lt;br /&gt;
[[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]]&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295077</id>
		<title>Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295077"/>
		<updated>2023-08-29T14:30:27Z</updated>

		<summary type="html">&lt;p&gt;Catagris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''guildhall''' is a place where [[dwarves]] belonging to a [[guild]] socialize, share skills, and entertain with each other. Guildhalls are requested by your population after a profession has sufficient members (10 by default) within your fortress. A guildhall by default requires 2000☼ in zone [[wealth]], and a Grand Guildhall needing 10000☼ to be considered established. Both population and zone wealth requirements can be modified in [[d_init.txt]]. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. &lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too).&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Guildhalls are designated [[Locations]] in fortress mode, designated from any [[meeting area]] {{k|z}}one.&lt;br /&gt;
&lt;br /&gt;
Upon creation ({{K|z}}-&amp;gt;Meeting Area-&amp;gt;Assign Location-&amp;gt;New Guildhall), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|&amp;quot;The Grove of Deer&amp;quot;|}} for Rangers - it can be renamed from the Location information screen after clicking on it in the Zone menu.  Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Guildhalls provide socialization and communal skill learning via demonstrations. Skillful dwarves will demonstrate their skills to others, the same way as soldiers do when training in their barracks. &lt;br /&gt;
[[Visitors]] to your fortress can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boost to your dwarves, especially if the visitor holding the demonstration has a relevant legendary skill.&lt;br /&gt;
&lt;br /&gt;
As even halls without established guilds will have demonstrations given to idlers, it is recommended to build halls for the professions that you need  - for example, instead of waiting for weaponsmiths to migrate in, make a hall for weaponsmiths or metalworkers in general. Demonstrations will be given, unused idle hands will be trained in the professions you need, and soon enough, a guild will establish itself. [[Children]] can also participate in guildhall demonstrations, thus allowing them to get potentially more useful [[strange mood]]s than normal, and learn skills ahead of time for when they become adults.&lt;br /&gt;
&lt;br /&gt;
Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors.  Furthermore, a guildhall will satisfy the &amp;quot;learn something&amp;quot;, &amp;quot;practice a skill&amp;quot;, and &amp;quot;help somebody&amp;quot; [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it.&lt;br /&gt;
&lt;br /&gt;
===General Guildhalls===&lt;br /&gt;
Generalized guild halls for professions, though they are listed alongside the other guilds and not marked differently. These are based on the category that the skills are from. For example Ranger covers hunting, animal trapping, ambushing, training, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Guildhall]] !! Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodworker]] || [[Bowyer]], [[Carpenter]], [[Wood cutter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneworker]] || [[Mason]], [[Stone carver]], [[Stonecutter]], [[Engraver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Ambusher]], [[Animal caretaker]], [[Animal dissector]], [[Animal trainer]], [[Trapper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || [[Bone doctor]], [[Diagnostician]], [[Surgeon]], [[Suturer]], [[Wound dresser]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || [[Beekeeper]], [[Brewer]], [[Butcher]], [[Cheese maker]], [[Cook]], [[Dyer]], [[Gelder]], [[Planter]], [[Herbalist]], [[Lye maker]], [[Milker]], [[Miller]], [[Potash maker]], [[Presser]], [[Shearer]], [[Soaper]], [[Spinner]], [[Tanner]], [[Thresher]], [[Wood burner]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery Worker]] || [[Fish cleaner]], [[Fish dissector]], [[Fisherdwarf]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metalsmith]] || [[Armorsmith]], [[Furnace operator]], [[Metal crafter]], [[Blacksmith]], [[Weaponsmith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeweler]] || [[Gem cutter]], [[Gem setter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsdwarf]] || [[Bone carver]], [[Bookbinder]], [[Clothier]], [[Glassmaker]], [[Glazer]], [[Leatherworker]], [[Papermaker]], [[Potter]], [[Stone crafter]], [[Wax worker]], [[Weaver]], [[Wood crafter]], [[Strand extractor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engineer]] || [[Mechanic]], [[Pump operator]], [[Siege engineer]], [[Siege operator]]  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
You can visit the guildhalls of guilds in [[adventurer mode]]. E.g.: In human towns, these buildings consist of three levels: The lowest, a storage level filled with bins, the second filled with chairs and tables, and the third with some chairs and tables, but mostly display furniture. Guilds will fill the display furniture with quality items of the type the guild specializes in.&lt;br /&gt;
&lt;br /&gt;
[[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]]&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Guildhall&amp;diff=295076</id>
		<title>Talk:Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Guildhall&amp;diff=295076"/>
		<updated>2023-08-29T14:29:56Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Created page with &amp;quot;===Guildhalls table===  I added a table of general guildhalls, [https://www.reddit.com/r/dwarffortress/comments/10a2y2s/guildhalls_and_you_some_tips_for_useful_guilds/ as firs...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Guildhalls table===&lt;br /&gt;
&lt;br /&gt;
I added a table of general guildhalls, [https://www.reddit.com/r/dwarffortress/comments/10a2y2s/guildhalls_and_you_some_tips_for_useful_guilds/ as first listed here by dirkdragonslayer] on reddit [[User:Catagris|Catagris]] ([[User talk:Catagris|talk]]) 14:29, 29 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295075</id>
		<title>Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295075"/>
		<updated>2023-08-29T14:28:00Z</updated>

		<summary type="html">&lt;p&gt;Catagris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''guildhall''' is a place where [[dwarves]] belonging to a [[guild]] socialize, share skills, and entertain with each other. Guildhalls are requested by your population after a profession has sufficient members (10 by default) within your fortress. A guildhall by default requires 2000☼ in zone [[wealth]], and a Grand Guildhall needing 10000☼ to be considered established. Both population and zone wealth requirements can be modified in [[d_init.txt]]. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. &lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too).&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Guildhalls are designated [[Locations]] in fortress mode, designated from any [[meeting area]] {{k|z}}one.&lt;br /&gt;
&lt;br /&gt;
Upon creation ({{K|z}}-&amp;gt;Meeting Area-&amp;gt;Assign Location-&amp;gt;New Guildhall), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|&amp;quot;The Grove of Deer&amp;quot;|}} for Rangers - it can be renamed from the Location information screen after clicking on it in the Zone menu.  Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Guildhalls provide socialization and communal skill learning via demonstrations. Skillful dwarves will demonstrate their skills to others, the same way as soldiers do when training in their barracks. &lt;br /&gt;
[[Visitors]] to your fortress can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boost to your dwarves, especially if the visitor holding the demonstration has a relevant legendary skill.&lt;br /&gt;
&lt;br /&gt;
As even halls without established guilds will have demonstrations given to idlers, it is recommended to build halls for the professions that you need  - for example, instead of waiting for weaponsmiths to migrate in, make a hall for weaponsmiths or metalworkers in general. Demonstrations will be given, unused idle hands will be trained in the professions you need, and soon enough, a guild will establish itself. [[Children]] can also participate in guildhall demonstrations, thus allowing them to get potentially more useful [[strange mood]]s than normal, and learn skills ahead of time for when they become adults.&lt;br /&gt;
&lt;br /&gt;
Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors.  Furthermore, a guildhall will satisfy the &amp;quot;learn something&amp;quot;, &amp;quot;practice a skill&amp;quot;, and &amp;quot;help somebody&amp;quot; [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it.&lt;br /&gt;
&lt;br /&gt;
===General Guildhalls===&lt;br /&gt;
Generalized guild halls for professions, though they are listed alongside the other guilds and not marked differently. These are based on the category that the skills are from, which you can check on the wiki. For example Ranger covers hunting, animal trapping, ambushing, training, etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Guildhall]] !! Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodworker]] || [[Bowyer]], [[Carpenter]], [[Wood cutter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneworker]] || [[Mason]], [[Stone carver]], [[Stonecutter]], [[Engraver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Ambusher]], [[Animal caretaker]], [[Animal dissector]], [[Animal trainer]], [[Trapper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || [[Bone doctor]], [[Diagnostician]], [[Surgeon]], [[Suturer]], [[Wound dresser]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || [[Beekeeper]], [[Brewer]], [[Butcher]], [[Cheese maker]], [[Cook]], [[Dyer]], [[Gelder]], [[Planter]], [[Herbalist]], [[Lye maker]], [[Milker]], [[Miller]], [[Potash maker]], [[Presser]], [[Shearer]], [[Soaper]], [[Spinner]], [[Tanner]], [[Thresher]], [[Wood burner]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery Worker]] || [[Fish cleaner]], [[Fish dissector]], [[Fisherdwarf]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metalsmith]] || [[Armorsmith]], [[Furnace operator]], [[Metal crafter]], [[Blacksmith]], [[Weaponsmith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeweler]] || [[Gem cutter]], [[Gem setter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsdwarf]] || [[Bone carver]], [[Bookbinder]], [[Clothier]], [[Glassmaker]], [[Glazer]], [[Leatherworker]], [[Papermaker]], [[Potter]], [[Stone crafter]], [[Wax worker]], [[Weaver]], [[Wood crafter]], [[Strand extractor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engineer]] || [[Mechanic]], [[Pump operator]], [[Siege engineer]], [[Siege operator]]  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
You can visit the guildhalls of guilds in [[adventurer mode]]. E.g.: In human towns, these buildings consist of three levels: The lowest, a storage level filled with bins, the second filled with chairs and tables, and the third with some chairs and tables, but mostly display furniture. Guilds will fill the display furniture with quality items of the type the guild specializes in.&lt;br /&gt;
&lt;br /&gt;
[[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]]&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295074</id>
		<title>Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295074"/>
		<updated>2023-08-29T14:27:40Z</updated>

		<summary type="html">&lt;p&gt;Catagris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''guildhall''' is a place where [[dwarves]] belonging to a [[guild]] socialize, share skills, and entertain with each other. Guildhalls are requested by your population after a profession has sufficient members (10 by default) within your fortress. A guildhall by default requires 2000☼ in zone [[wealth]], and a Grand Guildhall needing 10000☼ to be considered established. Both population and zone wealth requirements can be modified in [[d_init.txt]]. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. &lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too).&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Guildhalls are designated [[Locations]] in fortress mode, designated from any [[meeting area]] {{k|z}}one.&lt;br /&gt;
&lt;br /&gt;
Upon creation ({{K|z}}-&amp;gt;Meeting Area-&amp;gt;Assign Location-&amp;gt;New Guildhall), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|&amp;quot;The Grove of Deer&amp;quot;|}} for Rangers - it can be renamed from the Location information screen after clicking on it in the Zone menu.  Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Guildhalls provide socialization and communal skill learning via demonstrations. Skillful dwarves will demonstrate their skills to others, the same way as soldiers do when training in their barracks. &lt;br /&gt;
[[Visitors]] to your fortress can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boost to your dwarves, especially if the visitor holding the demonstration has a relevant legendary skill.&lt;br /&gt;
&lt;br /&gt;
As even halls without established guilds will have demonstrations given to idlers, it is recommended to build halls for the professions that you need  - for example, instead of waiting for weaponsmiths to migrate in, make a hall for weaponsmiths or metalworkers in general. Demonstrations will be given, unused idle hands will be trained in the professions you need, and soon enough, a guild will establish itself. [[Children]] can also participate in guildhall demonstrations, thus allowing them to get potentially more useful [[strange mood]]s than normal, and learn skills ahead of time for when they become adults.&lt;br /&gt;
&lt;br /&gt;
Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors.  Furthermore, a guildhall will satisfy the &amp;quot;learn something&amp;quot;, &amp;quot;practice a skill&amp;quot;, and &amp;quot;help somebody&amp;quot; [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it.&lt;br /&gt;
&lt;br /&gt;
===General Guildhalls===&lt;br /&gt;
Generalized guild halls for professions, though they are listed alongside the other guilds and not marked differently. These are based on the category that the skills are from, which you can check on the wiki. For example Ranger covers hunting, animal trapping, ambushing, training, etc. &amp;lt;ref&amp;gt;[https://www.reddit.com/r/dwarffortress/comments/10a2y2s/guildhalls_and_you_some_tips_for_useful_guilds/ dirkdragonslayer's Post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Guildhall]] !! Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Woodworker]] || [[Bowyer]], [[Carpenter]], [[Wood cutter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stoneworker]] || [[Mason]], [[Stone carver]], [[Stonecutter]], [[Engraver]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Ambusher]], [[Animal caretaker]], [[Animal dissector]], [[Animal trainer]], [[Trapper]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doctor]] || [[Bone doctor]], [[Diagnostician]], [[Surgeon]], [[Suturer]], [[Wound dresser]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Farmer]] || [[Beekeeper]], [[Brewer]], [[Butcher]], [[Cheese maker]], [[Cook]], [[Dyer]], [[Gelder]], [[Planter]], [[Herbalist]], [[Lye maker]], [[Milker]], [[Miller]], [[Potash maker]], [[Presser]], [[Shearer]], [[Soaper]], [[Spinner]], [[Tanner]], [[Thresher]], [[Wood burner]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Fishery Worker]] || [[Fish cleaner]], [[Fish dissector]], [[Fisherdwarf]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Metalsmith]] || [[Armorsmith]], [[Furnace operator]], [[Metal crafter]], [[Blacksmith]], [[Weaponsmith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Jeweler]] || [[Gem cutter]], [[Gem setter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsdwarf]] || [[Bone carver]], [[Bookbinder]], [[Clothier]], [[Glassmaker]], [[Glazer]], [[Leatherworker]], [[Papermaker]], [[Potter]], [[Stone crafter]], [[Wax worker]], [[Weaver]], [[Wood crafter]], [[Strand extractor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Engineer]] || [[Mechanic]], [[Pump operator]], [[Siege engineer]], [[Siege operator]]  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
You can visit the guildhalls of guilds in [[adventurer mode]]. E.g.: In human towns, these buildings consist of three levels: The lowest, a storage level filled with bins, the second filled with chairs and tables, and the third with some chairs and tables, but mostly display furniture. Guilds will fill the display furniture with quality items of the type the guild specializes in.&lt;br /&gt;
&lt;br /&gt;
[[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]]&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295072</id>
		<title>Guildhall</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Guildhall&amp;diff=295072"/>
		<updated>2023-08-29T14:18:54Z</updated>

		<summary type="html">&lt;p&gt;Catagris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{migrated article}}&lt;br /&gt;
{{Quality|Unrated}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''guildhall''' is a place where [[dwarves]] belonging to a [[guild]] socialize, share skills, and entertain with each other. Guildhalls are requested by your population after a profession has sufficient members (10 by default) within your fortress. A guildhall by default requires 2000☼ in zone [[wealth]], and a Grand Guildhall needing 10000☼ to be considered established. Both population and zone wealth requirements can be modified in [[d_init.txt]]. A guild with a guildhall was observed establishing connections with other guilds, but with an as-of-yet unknown effect. If a guildhall petition has been accepted but has not been built after one year, the agreement to establish a guildhall will be abandoned. &lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&lt;br /&gt;
Guilds will establish in the cities of civilizations that value [[Personality_trait#CRAFTSMANSHIP|craftmanship]], and, thus, will build guildhalls (primarily dwarven civilizations in an unmodded game, but human cities have been seen building guildhalls, too).&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
Guildhalls are designated [[Locations]] in fortress mode, designated from any [[meeting area]] {{k|z}}one.&lt;br /&gt;
&lt;br /&gt;
Upon creation ({{K|z}}-&amp;gt;Meeting Area-&amp;gt;Assign Location-&amp;gt;New Guildhall), the new guildhall will be given a random name, which may be based on the profession of the associated guild, for example {{dftext|&amp;quot;The Grove of Deer&amp;quot;|}} for Rangers - it can be renamed from the Location information screen after clicking on it in the Zone menu.  Once a guildhall is set up, you can see its [[room value]] on the locations screen, which also tells you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met.&lt;br /&gt;
&lt;br /&gt;
===Uses===&lt;br /&gt;
Guildhalls provide socialization and communal skill learning via demonstrations. Skillful dwarves will demonstrate their skills to others, the same way as soldiers do when training in their barracks. &lt;br /&gt;
[[Visitors]] to your fortress can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boost to your dwarves, especially if the visitor holding the demonstration has a relevant legendary skill.&lt;br /&gt;
&lt;br /&gt;
As even halls without established guilds will have demonstrations given to idlers, it is recommended to build halls for the professions that you need  - for example, instead of waiting for weaponsmiths to migrate in, make a hall for weaponsmiths or metalworkers in general. Demonstrations will be given, unused idle hands will be trained in the professions you need, and soon enough, a guild will establish itself. [[Children]] can also participate in guildhall demonstrations, thus allowing them to get potentially more useful [[strange mood]]s than normal, and learn skills ahead of time for when they become adults.&lt;br /&gt;
&lt;br /&gt;
Similarly, as hospitals are always zones, it is recommended to also mark this zone as a meeting location, and in turn use it as a doctor's hall. This has the added benefit that you will always have medically trained personnel in your hospitals. Just don't forget to enable the labors.  Furthermore, a guildhall will satisfy the &amp;quot;learn something&amp;quot;, &amp;quot;practice a skill&amp;quot;, and &amp;quot;help somebody&amp;quot; [[need]]s for the one doing the demonstration. [[Emotion]]ally, the (dwarven) participants feel interest, wonder and satisfaction for participating in a demonstration. Should you deny or ignore the petition for a guildhall, the dwarves involved will get an unhappy thought about it.&lt;br /&gt;
&lt;br /&gt;
===General Guildhalls===&lt;br /&gt;
Generalized guild halls for professions, though they are listed alongside the other guilds and not marked differently. These are based on the category that the skills are from, which you can check on the wiki. For example Ranger covers hunting, animal trapping, ambushing, training, etc.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/dwarffortress/comments/10a2y2s/guildhalls_and_you_some_tips_for_useful_guilds/ dirkdragonslayer's Post]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Guildhall]] !! Tasks !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Miner]] || [[Metalsmith's forge]] || [[Armorsmith|Armoring]]&lt;br /&gt;
|-&lt;br /&gt;
| Woodworker || [[Craftsdwarf's workshop]] || [[Bone carver|Bone carving]]&lt;br /&gt;
|-&lt;br /&gt;
| Stoneworker || [[Craftsdwarf's workshop]] || [[Bone carver|Bone carving]]&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || [[Leather works]] || [[Leatherworker|Leatherworking]]&lt;br /&gt;
|-&lt;br /&gt;
| Doctor || [[Clothier's shop]] || [[Clothier|Clothesmaking]]&lt;br /&gt;
|-&lt;br /&gt;
| Farmer || [[Carpenter's workshop]] || [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| Fishery Worker || [[Carpenter's workshop]] || [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| Metalsmith || [[Carpenter's workshop]] || [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| Jeweler || [[Carpenter's workshop]] || [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| Craftsdwarf || [[Carpenter's workshop]] || [[Carpentry]]&lt;br /&gt;
|-&lt;br /&gt;
| Engineer || [[Carpenter's workshop]] || [[Carpentry]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventurer Mode ==&lt;br /&gt;
&lt;br /&gt;
You can visit the guildhalls of guilds in [[adventurer mode]]. E.g.: In human towns, these buildings consist of three levels: The lowest, a storage level filled with bins, the second filled with chairs and tables, and the third with some chairs and tables, but mostly display furniture. Guilds will fill the display furniture with quality items of the type the guild specializes in.&lt;br /&gt;
&lt;br /&gt;
[[File:Df guildhall.png|800px|thumb|center|Image of a guild hall in a human town in adventure mode. The leftmost image is the lowest storage area, the middle, the socialization area, and, at the top, an area for the display of guild items. This being a clothier guild, they put quality clothes on display.]]&lt;br /&gt;
&lt;br /&gt;
{{world}}&lt;br /&gt;
{{Category|Locations}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Mental_breakdown&amp;diff=295054</id>
		<title>Talk:Mental breakdown</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Mental_breakdown&amp;diff=295054"/>
		<updated>2023-08-27T04:17:22Z</updated>

		<summary type="html">&lt;p&gt;Catagris: /* Mechanics of Tantrums */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics of Tantrums ==&lt;br /&gt;
&lt;br /&gt;
I was thinking we could start gathering info on tantrums on the talk page to better write that section.&lt;br /&gt;
&lt;br /&gt;
I had a child tantrum, throw one rock, regret it and then stop tantruming.[[User:Catagris|Catagris]] ([[User talk:Catagris|talk]]) 04:17, 27 August 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Mental_breakdown&amp;diff=295053</id>
		<title>Talk:Mental breakdown</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Mental_breakdown&amp;diff=295053"/>
		<updated>2023-08-27T04:16:59Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Created page with &amp;quot;== Mechanics of Tantrums ==  I was thinking we could start gathering info on tantrums on the talk page to better write that section.  I had a child tantrum, throw one rock, re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics of Tantrums ==&lt;br /&gt;
&lt;br /&gt;
I was thinking we could start gathering info on tantrums on the talk page to better write that section.&lt;br /&gt;
&lt;br /&gt;
I had a child tantrum, throw one rock, regret it and then stop tantruming.&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Catagris&amp;diff=223434</id>
		<title>User talk:Catagris</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Catagris&amp;diff=223434"/>
		<updated>2016-02-15T16:53:35Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Created page with &amp;quot;Say Hi!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Say Hi!&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Catagris&amp;diff=223433</id>
		<title>User:Catagris</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Catagris&amp;diff=223433"/>
		<updated>2016-02-15T16:53:22Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Created page with &amp;quot;hello world&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello world&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Citizenship&amp;diff=223432</id>
		<title>DF2014 Talk:Citizenship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Citizenship&amp;diff=223432"/>
		<updated>2016-02-15T16:52:38Z</updated>

		<summary type="html">&lt;p&gt;Catagris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Who exactly can get Citizenship ==&lt;br /&gt;
&lt;br /&gt;
Is it a separate tag then what your dwarves have? Can they cause [[loyalty cascade]]s?&lt;br /&gt;
--[[User:Catagris|Catagris]] ([[User talk:Catagris|talk]]) 16:52, 15 February 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Citizenship&amp;diff=223431</id>
		<title>DF2014 Talk:Citizenship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Citizenship&amp;diff=223431"/>
		<updated>2016-02-15T16:52:15Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Created page with &amp;quot; == Who exactly can get Citizenship ==  Is it a separate tag then what your dwarves have? Can they cause loyalty cascades?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Who exactly can get Citizenship ==&lt;br /&gt;
&lt;br /&gt;
Is it a separate tag then what your dwarves have? Can they cause [[loyalty cascades]]?&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Visitor&amp;diff=223430</id>
		<title>Visitor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Visitor&amp;diff=223430"/>
		<updated>2016-02-15T16:50:07Z</updated>

		<summary type="html">&lt;p&gt;Catagris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
A '''visitor''' or '''guest''' is a person who comes to your fort at random, to stay at a [[location]]. Initially, you will receive only about three visitors for each location, who are all curious about the location they are visiting. When they leave, they may bring back word of what your place is like, attracting more visitors. This may benefit your fort, for example by providing social contacts for your dwarves, or enlisting soldiers. However, if you prefer having a dwarf-only fort (save for the prisoner elves and goblins), you should make sure they do not leave alive.&lt;br /&gt;
&lt;br /&gt;
==Types of visitors==&lt;br /&gt;
* [[Guest]]: will come to relax, and only provides social contacts and may perform in your [[inn]]. After they finish their tasks,  [[diplomat]]s may stay a while as guests.&lt;br /&gt;
* [[Scholar]]: will come to study, which includes reading books and discussing scientific topics with other scholars (including other visitors and your own dwarves), and may write books in your [[library]].&lt;br /&gt;
* [[Mercenary]]: will come to get enlisted into the military. They will either petition for long-term residency or relax, and when you accept them, they can be added to any squad (note that they cannot be squad leaders) and will follow any order the squad receives. They are attracted by your [[inn]].&lt;br /&gt;
* [[Performer]]: as the name suggests, will come to perform in your [[inn]]. They will tell stories, dance, make music, or recite poetry. They do this for fun, and will not ask anything in return. They may petition for long-term residency.&lt;br /&gt;
* [[Monster Hunter]]: monster hunters visit [[inns]] to hunt monsters within the caverns. Once they are granted long term residency they will occasionally go down into the caverns on their own to hunt. As of 0.42.4 they might be bugged as nobody other than Toady has reported seeing them, but supposedly their requirements for arrival are having opened the caverns.&lt;br /&gt;
&lt;br /&gt;
Note: This page was written by two people so far, so there may be more types of visitors not listed here.&lt;br /&gt;
&lt;br /&gt;
==Residency petitions==&lt;br /&gt;
Sometimes, a visitor may come with the intent to stay in your fort on the long term. All types of visitors can do this. When a visitor petitions for residency, they will meet up with your mayor. You will have the final say about whether the visitor will become a resident.&lt;br /&gt;
&lt;br /&gt;
When you accept them, they will be added to the list of civilians in your fort as if they were a migrant. Their needs, preferences, and thoughts will be visible to them as normal, but they will not be able to have labours or occupations assigned. Aside from the reason why they came to your fort (such as performing in your inn), they may take brief breaks and do stuff in other locations in your fort.&lt;br /&gt;
&lt;br /&gt;
After about 2 years in your fort, the visitor may then apply for [[citizenship]], and accepting will allow them to have labors in your fort. They still will not be able to have occupations. Mercenaries will never apply for [[citizenship]].&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Visitor&amp;diff=223429</id>
		<title>Visitor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Visitor&amp;diff=223429"/>
		<updated>2016-02-15T16:48:58Z</updated>

		<summary type="html">&lt;p&gt;Catagris: /* Types of visitors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
A '''visitor''' or '''guest''' is a person who comes to your fort at random, to stay at a [[location]]. Initially, you will receive only about three visitors for each location, who are all curious about the location they are visiting. When they leave, they may bring back word of what your place is like, attracting more visitors. This may benefit your fort, for example by providing social contacts for your dwarves, or enlisting soldiers. However, if you prefer having a dwarf-only fort (save for the prisoner elves and goblins), you should make sure they do not leave alive.&lt;br /&gt;
&lt;br /&gt;
==Types of visitors==&lt;br /&gt;
* [[Guest]]: will come to relax, and only provides social contacts and may perform in your [[inn]]. After they finish their tasks,  [[diplomat]]s may stay a while as guests.&lt;br /&gt;
* [[Scholar]]: will come to study, which includes reading books and discussing scientific topics with other scholars (including other visitors and your own dwarves), and may write books in your [[library]].&lt;br /&gt;
* [[Mercenary]]: will come to get enlisted into the military. They will either petition for long-term residency or relax, and when you accept them, they can be added to any squad (note that they cannot be squad leaders) and will follow any order the squad receives. They are attracted by your [[inn]].&lt;br /&gt;
* [[Performer]]: as the name suggests, will come to perform in your [[inn]]. They will tell stories, dance, make music, or recite poetry. They do this for fun, and will not ask anything in return. They may petition for long-term residency.&lt;br /&gt;
* [[Monster Hunter]]: monster hunters visit [[inns]] to hunt monsters within the caverns. Once they are granted long term residency they will occasionally go down into the caverns on their own to hunt. As of 0.42.4 they might be bugged as nobody other than Toady has reported seeing them, but supposedly their requirements for arrival are having opened the caverns.&lt;br /&gt;
&lt;br /&gt;
Note: This page was written by two people so far, so there may be more types of visitors not listed here.&lt;br /&gt;
&lt;br /&gt;
==Residency petitions==&lt;br /&gt;
Sometimes, a visitor may come with the intent to stay in your fort on the long term. All types of visitors can do this. When a visitor petitions for residency, they will meet up with your mayor. You will have the final say about whether the visitor will become a resident.&lt;br /&gt;
&lt;br /&gt;
When you accept them, they will be added to the list of civilians in your fort as if they were a migrant. Their needs, preferences, and thoughts will be visible to them as normal, but they will not be able to have labours or occupations assigned. Aside from the reason why they came to your fort (such as performing in your inn), they may take brief breaks and do stuff in other locations in your fort.&lt;br /&gt;
&lt;br /&gt;
After about 2 years in your fort, the visitor may then apply for citizenship, and accepting will allow them to have labors in your fort. They still will not be able to have occupations. Mercenaries will never apply for citizenship.&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223428</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223428"/>
		<updated>2016-02-15T16:47:56Z</updated>

		<summary type="html">&lt;p&gt;Catagris: /* Fortress mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:46, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
&lt;br /&gt;
After about 2 years in your fort, [[Visitor]]s may apply for citizenship, and accepting will allow them to have labors in your fort. They still will not be able to have occupations. Mercenaries will never apply for citizenship.{{verify}}&lt;br /&gt;
&lt;br /&gt;
While not citizenship, sometimes a [[Visitor]] may come with the intent to stay in your fort on the long term. All types of [[Visitor]]s can do this. When a [[Visitor]] petitions for residency, they will meet up with your mayor. You will have the final say about whether the visitor will become a resident. &lt;br /&gt;
&lt;br /&gt;
When you accept them, they will be added to the list of civilians in your fort as if they were a migrant. Their needs, preferences, and thoughts will be visible to them as normal, but they will not be able to have labours or occupations assigned. Aside from the reason why they came to your fort (such as performing in your inn), they may take brief breaks and do stuff in other locations in your fort.&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223427</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223427"/>
		<updated>2016-02-15T16:46:14Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Changed quality rating from &amp;quot;Fine&amp;quot; to &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:46, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
&lt;br /&gt;
Sometimes, a [[Visitor]] may come with the intent to stay in your fort on the long term. All types of [[Visitor]]s can do this. When a [[Visitor]] petitions for residency, they will meet up with your mayor. You will have the final say about whether the visitor will become a resident. &lt;br /&gt;
&lt;br /&gt;
When you accept them, they will be added to the list of civilians in your fort as if they were a migrant. Their needs, preferences, and thoughts will be visible to them as normal, but they will not be able to have labours or occupations assigned. Aside from the reason why they came to your fort (such as performing in your inn), they may take brief breaks and do stuff in other locations in your fort. &lt;br /&gt;
&lt;br /&gt;
After about 2 years in your fort, the visitor may then apply for citizenship, and accepting will allow them to have labors in your fort. They still will not be able to have occupations. Mercenaries will never apply for citizenship.{{verify}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223426</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223426"/>
		<updated>2016-02-15T16:45:57Z</updated>

		<summary type="html">&lt;p&gt;Catagris: /* Fortress mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:02, 29 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
&lt;br /&gt;
Sometimes, a [[Visitor]] may come with the intent to stay in your fort on the long term. All types of [[Visitor]]s can do this. When a [[Visitor]] petitions for residency, they will meet up with your mayor. You will have the final say about whether the visitor will become a resident. &lt;br /&gt;
&lt;br /&gt;
When you accept them, they will be added to the list of civilians in your fort as if they were a migrant. Their needs, preferences, and thoughts will be visible to them as normal, but they will not be able to have labours or occupations assigned. Aside from the reason why they came to your fort (such as performing in your inn), they may take brief breaks and do stuff in other locations in your fort. &lt;br /&gt;
&lt;br /&gt;
After about 2 years in your fort, the visitor may then apply for citizenship, and accepting will allow them to have labors in your fort. They still will not be able to have occupations. Mercenaries will never apply for citizenship.{{verify}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223425</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223425"/>
		<updated>2016-02-15T16:42:35Z</updated>

		<summary type="html">&lt;p&gt;Catagris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|01:02, 29 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
&lt;br /&gt;
[[Visitor]]s who have petitioned and been granted long-term residency status also gain citizenship.{{verify}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223424</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223424"/>
		<updated>2016-02-15T16:42:08Z</updated>

		<summary type="html">&lt;p&gt;Catagris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:36, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{newpage}}&lt;br /&gt;
&lt;br /&gt;
{{Quality|Fine|01:02, 29 September 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
==Fortress mode==&lt;br /&gt;
&lt;br /&gt;
[[Visitor]]s who have petitioned and been granted long-term residency status also gain citizenship.{{verify}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Calcium_carbonate&amp;diff=223423</id>
		<title>Calcium carbonate</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Calcium_carbonate&amp;diff=223423"/>
		<updated>2016-02-15T16:37:10Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:37, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
[[Stone]]s which are classified as '''calcium carbonate''' materials can be used in the creation of [[quicklime]] at a [[kiln]].&lt;br /&gt;
&lt;br /&gt;
The following stones fall under this reaction class:&lt;br /&gt;
&lt;br /&gt;
:* {{Raw Tile|&amp;quot;|7:7:1}} {{Raw Tile|•|7:1}} [[Calcite]] &lt;br /&gt;
:* {{Raw Tile|░|7:7:1}} {{Raw Tile|•|7:1}} [[Chalk]]&lt;br /&gt;
:* {{Raw Tile|▓|7:7:1}} {{Raw Tile|•|7:1}} [[Limestone]]&lt;br /&gt;
:* {{Raw Tile|▓|7:7:1}} {{Raw Tile|•|7:1}} [[Marble]]&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Chemist&amp;diff=223422</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Chemist&amp;diff=223422"/>
		<updated>2016-02-15T16:36:51Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:36, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Chemist&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = * Ponder&lt;br /&gt;
* Discuss&lt;br /&gt;
* Research&lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Chemist''' is a [[scholar]] skill. It is used by scholars when thinking about chemistry-related [[topics]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223421</id>
		<title>Citizenship</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Citizenship&amp;diff=223421"/>
		<updated>2016-02-15T16:36:18Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:36, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{newpage}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Critical_thinker&amp;diff=223420</id>
		<title>Critical thinker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Critical_thinker&amp;diff=223420"/>
		<updated>2016-02-15T16:35:59Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:35, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Critical thinker&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = * Ponder&lt;br /&gt;
* Discuss&lt;br /&gt;
* Research&lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Critical thinker''' is a [[scholar]] skill. It is used by scholars when thinking about philosophy [[topics]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Dancer&amp;diff=223419</id>
		<title>Dancer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Dancer&amp;diff=223419"/>
		<updated>2016-02-15T16:35:50Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:35, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Dancer&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
* Strength&lt;br /&gt;
* Agility&lt;br /&gt;
* Spatial Sense&lt;br /&gt;
* Musicality&lt;br /&gt;
* Kinesthetic Sense&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Dancer''' is a [[performance]] skill. It is used when performing a dance.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Fluid_engineer&amp;diff=223418</id>
		<title>Fluid engineer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Fluid_engineer&amp;diff=223418"/>
		<updated>2016-02-15T16:35:38Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:35, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Fluid engineer&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = * Ponder&lt;br /&gt;
* Discuss&lt;br /&gt;
* Research&lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Fluid engineer''' is a [[scholar]] skill. It is used by scholars when thinking about engineering [[topics]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Geographer&amp;diff=223417</id>
		<title>Geographer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Geographer&amp;diff=223417"/>
		<updated>2016-02-15T16:35:26Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:35, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Geographer&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = * Ponder&lt;br /&gt;
* Discuss&lt;br /&gt;
* Research&lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Geographer''' is a [[scholar]] skill. It is used by scholars when thinking about geography-related [[topics]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Keyboardist&amp;diff=223416</id>
		<title>Keyboardist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Keyboardist&amp;diff=223416"/>
		<updated>2016-02-15T16:35:04Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:35, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Keyboardist&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Keyboardist''' is a [[performance]] skill. It is used to play keyboard [[instruments]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mathematician&amp;diff=223415</id>
		<title>Mathematician</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mathematician&amp;diff=223415"/>
		<updated>2016-02-15T16:34:50Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:34, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Mathematician&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = * Ponder&lt;br /&gt;
* Discuss&lt;br /&gt;
* Research&lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Mathematician''' is a [[scholar]] skill. It is used by scholars when thinking about mathematical [[topics]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Milk_of_lime&amp;diff=223414</id>
		<title>Milk of lime</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Milk_of_lime&amp;diff=223414"/>
		<updated>2016-02-15T16:34:38Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:34, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Milk of lime''' is created from [[quicklime]] at a an [[ashery]]. It is used in the production of [[parchment|parchment sheet]]s at a [[tanner's shop]].&lt;br /&gt;
&lt;br /&gt;
The production of milk of lime needs an empty bucket and a dwarf with the [[Lye_maker|lye making]] profession enabled.&lt;br /&gt;
&lt;br /&gt;
Creating milk of lime will create a smoke cloud that has the potential to start a fire.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Musician&amp;diff=223413</id>
		<title>Musician</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Musician&amp;diff=223413"/>
		<updated>2016-02-15T16:34:29Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:34, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Musician&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Musician''' is a [[performance]] skill. It is used when performing musical forms.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Occupation&amp;diff=223412</id>
		<title>Occupation</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Occupation&amp;diff=223412"/>
		<updated>2016-02-15T16:34:11Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:34, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Occupations''' are assignable positions, similar to how [[noble]]s are assigned. There can be more than one assigned per [[location]].&lt;br /&gt;
&lt;br /&gt;
Occupations assigned to [[taverns]]:&lt;br /&gt;
* [[Tavern keeper]]s&lt;br /&gt;
* [[Performer]]s&lt;br /&gt;
&lt;br /&gt;
Occupations assigned to [[libraries]]:&lt;br /&gt;
* [[Scholar]]s&lt;br /&gt;
* [[Scribe]]s&lt;br /&gt;
&lt;br /&gt;
Occupations assigned to [[temples]]:&lt;br /&gt;
* Performers&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Optics_engineer&amp;diff=223411</id>
		<title>Optics engineer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Optics_engineer&amp;diff=223411"/>
		<updated>2016-02-15T16:34:01Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:34, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Optics engineer&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
* Ponder&lt;br /&gt;
* Discuss&lt;br /&gt;
* Research&lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Optics engineer''' is a [[scholar]] skill. It is used by scholars when thinking about engineering [[topics]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Papermaker&amp;diff=223410</id>
		<title>Papermaker</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Papermaker&amp;diff=223410"/>
		<updated>2016-02-15T16:33:46Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:33, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:1&lt;br /&gt;
| skill      = Bookbinder&lt;br /&gt;
| profession = [[Craftsdwarf]]&lt;br /&gt;
| job name   = [[Papermaking]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Make sheet from plant&lt;br /&gt;
* Mash plant into slurry&lt;br /&gt;
* Press plant slurry into paper sheet&lt;br /&gt;
| workshop = * [[Quern]]&lt;br /&gt;
* [[Screw press]]&lt;br /&gt;
| attributes = ''Unknown''&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Papermaker''' is the skill associated with the papermaking [[labor]]. Papermakers make [[papyrus sedge|papyrus]] paper, make [[slurry]] at a [[quern]], and turn slurry into sheets of [[paper]] at a [[screw press]].  Papermaker affects the quality level of sheets of paper.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Percussionist&amp;diff=223409</id>
		<title>Percussionist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Percussionist&amp;diff=223409"/>
		<updated>2016-02-15T16:33:32Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:33, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Percussionist&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Percussionist''' is a [[performance]] skill. It is used to play percussion [[instruments]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Poet&amp;diff=223408</id>
		<title>Poet</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Poet&amp;diff=223408"/>
		<updated>2016-02-15T16:33:24Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:33, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Poet&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Poet''' is a [[performance]] skill. It is used when performing poetic forms.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = olnen&lt;br /&gt;
| elvish  = athifi&lt;br /&gt;
| goblin  = tozûx&lt;br /&gt;
| human   = pimra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Quire&amp;diff=223407</id>
		<title>DF2014:Quire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Quire&amp;diff=223407"/>
		<updated>2016-02-15T16:33:13Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:33, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
A '''quire''' is made from [[sheet]]s at a [[craftsdwarf's workshop]] by a dwarf with the [[bookbinding]] labor. 1 [[sheet]] is needed per quire. Related to [[Scroll]]s.&lt;br /&gt;
&lt;br /&gt;
A quire can be bound into a [[book]] at a craftsdwarf's workshop by a dwarf with the bookbinding labor. 1 written-on quire, 1 [[thread]], and 1 [[book binding]] are required to make a book.&lt;br /&gt;
&lt;br /&gt;
Quires can be stocked in [[library|libraries]] by building [[box]]es/[[bag]]s to store them in. When quires are stocked as writing material in a library [[scholar]]s and [[scribe]]s will use them to write original works and copy existing works, respectively.&lt;br /&gt;
&lt;br /&gt;
Dwarves and visitors will read written-on quires in the library.&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Scribe&amp;diff=223406</id>
		<title>Scribe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Scribe&amp;diff=223406"/>
		<updated>2016-02-15T16:33:05Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:33, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Scribes''' are an assigned [[occupation]] at [[libraries]]. They can be assigned in the Locations and Occupations menu ({{key|l}}).&lt;br /&gt;
&lt;br /&gt;
Scribes make copies of [[scroll]]s, [[quire]]s, and [[book]]s.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
If a Scribe switches to another activity (such as sleeping, drinking, doing other work) in the middle of copying a book, the Scribe will not return to the original task and instead sits idle without copying other books.{{bug|9718}} A potential solution is going through the books on the library table. The ones labeled with tsk, but unattended are likely the ones halfway finished. Forbid and then unforbid the book to resolve the issue.&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Scroll&amp;diff=223405</id>
		<title>DF2014:Scroll</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Scroll&amp;diff=223405"/>
		<updated>2016-02-15T16:32:33Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:32, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
:''See also: [[book]]''&lt;br /&gt;
&lt;br /&gt;
A '''scroll''' is made from a [[sheet]] and a scroll roller at a [[craftsdwarf's workshop]] or [[metalsmith's forge]].&lt;br /&gt;
&lt;br /&gt;
Scroll rollers can be made from [[log]]s or [[stone]]s in the [[craftsdwarf's workshop]], metal [[bar]]s in the [[metalsmith's forge]], or [[glass]] in the [[glass furnace]].&lt;br /&gt;
&lt;br /&gt;
Scrolls can be found under &amp;quot;tools&amp;quot; in the {{k|z}} Stocks screen and written scrolls can be found in the {{k|L}} Artifacts screen.&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Singer&amp;diff=223404</id>
		<title>Singer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Singer&amp;diff=223404"/>
		<updated>2016-02-15T16:32:22Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:32, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Singer&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Singer''' is a [[performance]] skill. It is used when performing songs.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stringed_instrumentalist&amp;diff=223403</id>
		<title>Stringed instrumentalist</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stringed_instrumentalist&amp;diff=223403"/>
		<updated>2016-02-15T16:32:09Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:32, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Stringed Instrumentalist&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = &lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Stringed Instrumentalist''' is a [[performance]] skill. It is used to play stringed [[instruments]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bookbinder&amp;diff=223402</id>
		<title>Bookbinder</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bookbinder&amp;diff=223402"/>
		<updated>2016-02-15T16:31:53Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:31, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 1:1&lt;br /&gt;
| skill      = Bookbinder&lt;br /&gt;
| profession = [[Craftsdwarf]]&lt;br /&gt;
| job name   = [[Bookbinding]]&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Make scrolls&lt;br /&gt;
* Make quires&lt;br /&gt;
* Bind books&lt;br /&gt;
| workshop = * [[Craftsdwarf's workshop]]&lt;br /&gt;
| attributes = ''Unknown''&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Bookbinder''' is the skill associated with the [[bookbinding]] [[labor]]. Bookbinders make [[scroll]]s, [[quire]]s, and [[book]]s at the [[craftsdwarf's workshop]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tavern_keeper&amp;diff=223401</id>
		<title>Tavern keeper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tavern_keeper&amp;diff=223401"/>
		<updated>2016-02-15T16:31:36Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:31, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Tavern keepers''' are an assigned [[occupation]] at [[taverns]]. They can be assigned in the Locations and Occupations menu ({{key|l}}), and will serve drinks to visitors in. At the moment, there is no charge for drinks, but this may be changed in the future with the reintroduction of the Dwarven economy.&lt;br /&gt;
 In [[Adventure mode]], rather than buying drinks as they would trade for any other item, &lt;br /&gt;
 the player can request a drink after selecting the &amp;quot;Ask about available services, drinks, rooms, etc.&amp;quot; &lt;br /&gt;
 option while speaking with a tavern keeper and pay however much they owe later at their leisure through &lt;br /&gt;
 the &amp;quot;Trade or settle debts&amp;quot; dialogue option.&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Tavern_keeper&amp;diff=223400</id>
		<title>Tavern keeper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Tavern_keeper&amp;diff=223400"/>
		<updated>2016-02-15T16:31:23Z</updated>

		<summary type="html">&lt;p&gt;Catagris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Tavern keepers''' are an assigned [[occupation]] at [[taverns]]. They can be assigned in the Locations and Occupations menu ({{key|l}}), and will serve drinks to visitors in. At the moment, there is no charge for drinks, but this may be changed in the future with the reintroduction of the Dwarven economy.&lt;br /&gt;
 In [[Adventure mode]], rather than buying drinks as they would trade for any other item, &lt;br /&gt;
 the player can request a drink after selecting the &amp;quot;Ask about available services, drinks, rooms, etc.&amp;quot; &lt;br /&gt;
 option while speaking with a tavern keeper and pay however much they owe later at their leisure through &lt;br /&gt;
 the &amp;quot;Trade or settle debts&amp;quot; dialogue option.&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Book_binding&amp;diff=223399</id>
		<title>Book binding</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Book_binding&amp;diff=223399"/>
		<updated>2016-02-15T16:30:26Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:30, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
A '''book binding '''is made from stone or wood at a craftsdwarf's workshop by a [[stonecrafter]] or [[woodcrafter]], from bars at the [[metalsmith's forge]] by a [[metalsmith]], or from glass at a [[glass furnace]] by a [[glassmaker]].&lt;br /&gt;
&lt;br /&gt;
A written-on [[quire]] can be bound into a [[book]] by combining it with [[thread]] and a '''book binding'''. Bookbinding is done in the [[craftsdwarf's workshop]] by a dwarf with the [[bookbinding]] labor.&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Astronomer&amp;diff=223398</id>
		<title>Astronomer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Astronomer&amp;diff=223398"/>
		<updated>2016-02-15T16:29:37Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Added quality rating &amp;quot;Tattered&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Tattered|16:29, 15 February 2016 (UTC)}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = 3:0&lt;br /&gt;
| skill      = Astronomer&lt;br /&gt;
| profession = &lt;br /&gt;
| job name   = &lt;br /&gt;
| tasks      = * Ponder&lt;br /&gt;
* Discuss&lt;br /&gt;
* Research&lt;br /&gt;
| attributes =&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Astronomer''' is a [[scholar]] skill. It is used by scholars when thinking about astronomical [[topics]].&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Mog_juice&amp;diff=223397</id>
		<title>Mog juice</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Mog_juice&amp;diff=223397"/>
		<updated>2016-02-15T16:28:20Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Changed quality rating from &amp;quot;Tattered&amp;quot; to &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|16:28, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Mog juice''' is an [[extract]] from [[moghopper]]s, which can be used in [[cooking]].&lt;br /&gt;
&lt;br /&gt;
Mog juice is obtained with the &amp;quot;extract from raw fish&amp;quot; command at the [[fishery]]. This requires a [[captured live fish|captured live moghopper]] and a [[barrel]] and is done by a [[dwarf]] with the [[fish dissection]] labor enabled. Each moghopper yields 5 units of mog juice, and each unit has a [[value]] of 50☼ per unit. Extraction kills the moghopper.&lt;br /&gt;
&lt;br /&gt;
Mog juice is currently the only obtainable product from fish extraction, but due to the rarity of moghoppers, it is not a staple of the dwarven diet.&lt;br /&gt;
&lt;br /&gt;
{{Category|Food}}{{Category|Extracts}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Surrender&amp;diff=223396</id>
		<title>Surrender</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Surrender&amp;diff=223396"/>
		<updated>2016-02-15T16:26:55Z</updated>

		<summary type="html">&lt;p&gt;Catagris: Changed quality rating from &amp;quot;Superior&amp;quot; to &amp;quot;Fine&amp;quot; using the rating script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|16:26, 15 February 2016 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
In [[adventurer mode]], it is possible to '''surrender''' by using the {{k|y}}ield key, thus assuming a submissive posture. Surrender may end a [[level of conflict|lethal]] conflict, but not a no quarter conflict. It is also possible to use the {{k|k}}onversation menu to demand that someone else yield. An enemy's surrender is generally indicated by them yelling &amp;quot;I yield! I yield!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Faking surrender may elevate conflict from lethal to no quarter.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|adventurer mode}}&lt;/div&gt;</summary>
		<author><name>Catagris</name></author>
	</entry>
</feed>