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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bovinepro</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-21T07:29:16Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Statue&amp;diff=28061</id>
		<title>40d Talk:Statue</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Statue&amp;diff=28061"/>
		<updated>2009-09-24T23:51:18Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone know the base value of a statue?&lt;br /&gt;
:Off the top of my head, it should be 25. [[User:Noctis|Noctis]] 13:48, 21 November 2007 (EST)&lt;br /&gt;
::yep.--&amp;gt;[[Item value]] --[[User:Koltom|Koltom]] 17:22, 6 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
should it say statues are furniture, rather than finished goods on the wiki?&lt;br /&gt;
i've been encrusting my finished goods, instead of the stockpile of platinum statues right next to the jewellers workshop :/   --[[User:DJ Devil|DJ Devil]] 13:25, 6 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Once a statue has been placed as a building, you can no longer see its quality.  Does the quality cease to matter at that point, or do you have to track such things manually? -[[User:Greycat|Greycat]] 02:45, 12 April 2009 (UTC)&lt;br /&gt;
:Use the &amp;quot;t&amp;quot; menu. It lets you see the statue your statue is constructed out of. Makes zero sense, but it is true. --[[User:Zchris13|Zchris13]] 04:25, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it should be mentioned that statues made out of gem can only be made by a fey dwarf. [[User:Voenix|Voenix]] 18:59, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==In relation to [[thoughts]]==&lt;br /&gt;
Is there something concrete which defines whether or not a statue is &amp;quot;tastefully arranged&amp;quot; for the purposes of providing happy thoughts? --[[User:Quietust|Quietust]] 17:35, 5 August 2009 (UTC)&lt;br /&gt;
:Hmmmm - good question.  Do we ever see &amp;quot;admired a masterful statue&amp;quot;?  If not, then I'd guess(?) that this is the equivalent of that, as with most any other furniture, getting a good thought from the quality rather than actual &amp;quot;placement&amp;quot;.  Esp since &amp;quot;furniture hauling&amp;quot; is hardly something that produce quality (as far as we know!) --[[User:Albedo|Albedo]] 17:50, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do statues impede other creatures movements/Munitions? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering about this, since it isn't mentioned in the article. Statues don't 'deface' engravings they were put on, so I was wondering if one could substitute these as fortifications, and appease an engraver. I'd test it myself, but I'm sure someone on here knows.&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Statue&amp;diff=28060</id>
		<title>40d Talk:Statue</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Statue&amp;diff=28060"/>
		<updated>2009-09-24T23:51:02Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: /* Do statues impede other creatures movements/Munitions? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone know the base value of a statue?&lt;br /&gt;
:Off the top of my head, it should be 25. [[User:Noctis|Noctis]] 13:48, 21 November 2007 (EST)&lt;br /&gt;
::yep.--&amp;gt;[[Item value]] --[[User:Koltom|Koltom]] 17:22, 6 March 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
should it say statues are furniture, rather than finished goods on the wiki?&lt;br /&gt;
i've been encrusting my finished goods, instead of the stockpile of platinum statues right next to the jewellers workshop :/   --[[User:DJ Devil|DJ Devil]] 13:25, 6 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
Once a statue has been placed as a building, you can no longer see its quality.  Does the quality cease to matter at that point, or do you have to track such things manually? -[[User:Greycat|Greycat]] 02:45, 12 April 2009 (UTC)&lt;br /&gt;
:Use the &amp;quot;t&amp;quot; menu. It lets you see the statue your statue is constructed out of. Makes zero sense, but it is true. --[[User:Zchris13|Zchris13]] 04:25, 12 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe it should be mentioned that statues made out of gem can only be made by a fey dwarf. [[User:Voenix|Voenix]] 18:59, 8 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==In relation to [[thoughts]]==&lt;br /&gt;
Is there something concrete which defines whether or not a statue is &amp;quot;tastefully arranged&amp;quot; for the purposes of providing happy thoughts? --[[User:Quietust|Quietust]] 17:35, 5 August 2009 (UTC)&lt;br /&gt;
:Hmmmm - good question.  Do we ever see &amp;quot;admired a masterful statue&amp;quot;?  If not, then I'd guess(?) that this is the equivalent of that, as with most any other furniture, getting a good thought from the quality rather than actual &amp;quot;placement&amp;quot;.  Esp since &amp;quot;furniture hauling&amp;quot; is hardly something that produce quality (as far as we know!) --[[User:Albedo|Albedo]] 17:50, 5 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Do statues impede other creatures movements/Munitions? ==&lt;br /&gt;
&lt;br /&gt;
#REDIRECT [[Insert text]]&lt;br /&gt;
Just wondering about this, since it isn't mentioned in the article. Statues don't 'deface' engravings they were put on, so I was wondering if one could substitute these as fortifications, and appease an engraver. I'd test it myself, but I'm sure someone on here knows.&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Elephant&amp;diff=733</id>
		<title>40d:Elephant</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Elephant&amp;diff=733"/>
		<updated>2008-02-27T04:04:52Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreatureInfo|name=Elephant|symbol=E|color=rgb(192, 192, 192)|&lt;br /&gt;
bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes|&lt;br /&gt;
biome=&lt;br /&gt;
* Any tropical forest&lt;br /&gt;
* Tropical shrubland&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Elephants are large peaceful creatures who wander in any tropical forest and in tropical shrublands. &lt;br /&gt;
&lt;br /&gt;
Killing an elephant will yield 16 edible portions of meat and up to 10 portions of fat.&lt;br /&gt;
&lt;br /&gt;
Elephants can be tamed but cannot be [[kennel|trained]] -- the only &amp;quot;war animals&amp;quot; presently available in the game are dogs. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked. &lt;br /&gt;
&lt;br /&gt;
== Uses For Elephants ==&lt;br /&gt;
&lt;br /&gt;
Having swarms of wild elephants outside your fortress can be a good thing. Marksdwarfs receive a load of experience for hitting an elephant with a bolt, usually bumping their marksdwarf skill a few levels before killing one.  Traders will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 bones when butchered, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more ammo.&lt;br /&gt;
If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.&lt;br /&gt;
&lt;br /&gt;
== In real life ==&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Elephant Elephants] are generally peaceful creatures, very intelligent and attached to the family, and hunted to near extinction for their ivory. Thanks to improved measures against illegal poaching, the population of wild elephants has grown to three times its former size just ten years ago.&lt;br /&gt;
&lt;br /&gt;
Recently, attacks to humans by elephants have increased; it's been noted that many elephant family groups have a marked lack of adult females, so the attacks may be the result of elephant calves being orphaned by hunter action and growing up without the elephantine equivalent of social education.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Elephants in the past ==&lt;br /&gt;
Elephants used to be the most feared and revered animal in the history of DF; their brutality unheard of. One good example of this was [[boat murdered]];&lt;br /&gt;
packs of elephants would suddenly attack and eat dwarves, their enormous tusks gleaming red with blood.&lt;br /&gt;
Such was their brutality that they were named the king of all beasts, and a undead elephant was a symbol in itself in dwarven culture and society to mean brutality, terror, death and destruction. You can imagine how unpopular the republicans are with the dwarves. &lt;br /&gt;
However, in a newer version Elephants aggresive and brutal behavior has been toned down and they seem to be being replaced by the [[unicorn]] and [[Giant eagle]].&lt;br /&gt;
&lt;br /&gt;
{{Game_Data|[CREATURE:ELEPHANT]&lt;br /&gt;
 	[NAME:elephant:elephants:elephant]&lt;br /&gt;
 	[TILE:'E'][COLOR:7:0:0]&lt;br /&gt;
 	[LARGE_ROAMING]&lt;br /&gt;
 	[MODVALUE:3]&lt;br /&gt;
 	[GENPOWER:3]&lt;br /&gt;
 	[PREFSTRING:strength]&lt;br /&gt;
 	[IVORY]&lt;br /&gt;
 	[DIURNAL]&lt;br /&gt;
 	[POPULATION_NUMBER:15:30]&lt;br /&gt;
 	[CLUSTER_NUMBER:3:7]&lt;br /&gt;
 	[BENIGN][MEANDERER][NATURAL][PET]&lt;br /&gt;
 	[PETVALUE:500]&lt;br /&gt;
 	[BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:2TUSKS]&lt;br /&gt;
 	[SIZE:16]&lt;br /&gt;
 	[MAXAGE:50:70]&lt;br /&gt;
 	[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]&lt;br /&gt;
 	[ATTACK:SECOND:BYTOKEN:RTUSK:tusk:tusks:1:6:GORE]&lt;br /&gt;
 	[ATTACK:SECOND:BYTOKEN:LTUSK:tusk:tusks:1:6:GORE]&lt;br /&gt;
 	[CHILD:10][CHILDNAME:elephant calf:elephant calves]&lt;br /&gt;
 	[FAT:10]&lt;br /&gt;
 	[BIOME_ANY_TROPICAL_FOREST]&lt;br /&gt;
 	[BIOME_SHRUBLAND_TROPICAL]&lt;br /&gt;
 	[STANDARD_FLESH]&lt;br /&gt;
 	[HOMEOTHERM:10066]&lt;br /&gt;
 	[SWIMS_INNATE][SWIM_SPEED:2500]&lt;br /&gt;
}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Strange_mood&amp;diff=5079</id>
		<title>40d Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Strange_mood&amp;diff=5079"/>
		<updated>2007-11-11T21:09:00Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the new version still have the strange mood? It wouldnt be complete without it!&lt;br /&gt;
&lt;br /&gt;
:It still exists, I've had it happen several times now, I went to the archive wiki and copy/pasted the old page.&lt;br /&gt;
&lt;br /&gt;
::Isnt that why the wiki was nuked? To make sure that no old info lingers? Ill put some &amp;quot;verify&amp;quot; in there, I dont think that the bold text is enough for users to understand that some of this may no longer apply. --[[User:Mizipzor|Mizipzor]] 06:03, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I know, I was a huge fan of that little strange aspect of the old one.&lt;br /&gt;
&lt;br /&gt;
I need my dwarfs to make more swordfish bone swords, and i still need some glass weapons/armor&lt;br /&gt;
&lt;br /&gt;
The moods seem to have changed. One of my dwarfs went fey, made a nice hematite mug, and is now a legendary... Engraver. Very wierd, he also had no stoneworking or other craftdwarf skills. But he was a competent mason. This was also my fifth dwarf who took the same craftworkshop, so it's a bit strange. --[[User:Soyweiser|Soyweiser]] 17:36, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Six fey dwarf, all took the craftdwarfshop, now my bowyer took one. Think it might be a bug. Is the 15 artifacts limit still in? --[[User:Soyweiser|Soyweiser]] 14:34, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Whohoo my second legendary engraver made a gold mug. My bowyer became a legendary engraver. --[[User:Soyweiser|Soyweiser]] 14:40, 8 November 2007 (EST)&lt;br /&gt;
::: Scratch all that, one of my woodworkers just used a carpenters shop. --[[User:Soyweiser|Soyweiser]] 07:45, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Have you marked all statements in the article that risks being falsified with &amp;lt;nowiki&amp;gt;{{verify}}&amp;lt;/nowiki&amp;gt;? --[[User:Mizipzor|Mizipzor]] 19:41, 6 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Hey, I am getting a dwarf who wants &amp;quot;raw...crystal&amp;quot;. Help? -- [[User:Bovinepro|Bovinepro]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarf&amp;diff=7360</id>
		<title>40d:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarf&amp;diff=7360"/>
		<updated>2007-11-06T00:25:26Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: Minor editing of trade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves are lovable, creative, yet sometimes incredibly stupid, creatures. &lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, the primary advantage humans have over Dwarves in combat is their increased height, which allows them to wield larger weapons than Dwarves, and wield weapons normally two-handed for Dwarves single-handedly. Dwarves, however, have the advantage of being able to enter a [[martial trance]], which grants them bonuses in combat.&lt;br /&gt;
&lt;br /&gt;
If you are in a location that is considerably close to another Dwarven civilization when you pick your Fortress location at the start of Fortress mode, you will receive immigrants every year and Dwarven trade caravans will come trade with you once a year.&lt;br /&gt;
This is essential to your survival because without immigrants running a Fortress is much, much harder. &lt;br /&gt;
&lt;br /&gt;
In real-life mythology, Dwarves are much like [[human]]s, but generally prefer to live underground and/or in [[mountain]]ous areas. In their fortresses they have accumulated treasures of [[gold]], [[silver]], and [[gem|precious stone]]s, and pass their time in fabricating costly [[weapon]]s and [[armor]]. They are famed [[miner]]s and [[smith]]s, although, like humans, they can specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. &lt;br /&gt;
Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftsmanship. For instance, dwarvish smiths created some of the greatest and most powerful items of power, which can be seen in-game when craftsdwarves go into strange moods and create [[artifact]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dwarf.jpg|Here we see a fully grown Dwarf.&lt;br /&gt;
Image:Axe5.jpg|And here is a favorite among Dwarves to craft; there are many Battle[[Axe]] artifacts to be found in the game.&lt;br /&gt;
Image:Pton104l.jpg|Dwarven [[Manager]]s can be frustrating.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creatures}}&lt;br /&gt;
[[Category:Dwarves]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Weapon&amp;diff=19632</id>
		<title>40d Talk:Weapon</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Weapon&amp;diff=19632"/>
		<updated>2007-11-04T22:04:44Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: New page: Are the bows and blowguns melee or ranged? -- Bovinepro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are the bows and blowguns melee or ranged? -- [[User:Bovinepro|Bovinepro]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Bovinepro&amp;diff=3910</id>
		<title>User:Bovinepro</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Bovinepro&amp;diff=3910"/>
		<updated>2007-11-04T21:48:13Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name : Alex&lt;br /&gt;
&lt;br /&gt;
Sex : Male&lt;br /&gt;
&lt;br /&gt;
Date of Birth : Sometime&lt;br /&gt;
&lt;br /&gt;
Signature Move : &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Dancer4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OH YEAH BABY!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So yeah, I be likin me sum DDR, and sum Dwarf Fortress, and sum Lulzcon.&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf&amp;diff=19043</id>
		<title>40d Talk:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Dwarf&amp;diff=19043"/>
		<updated>2007-11-04T21:47:47Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't really see the point of those pictures, but that isn't a good enough reason to remove them.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any reasons for which the picture(s) should stay or should not stay, please give them. --[[User:Savok|Savok]] 09:58, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
I believe that the pictures help visualize the things talked about in this article, for instance, the dwarven stature, the artifacts dwarves are said to make, and a little joke about managers. -- [[User:Bovinepro|Bovinepro]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Dwarf&amp;diff=7350</id>
		<title>40d:Dwarf</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Dwarf&amp;diff=7350"/>
		<updated>2007-10-30T23:18:34Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: New page: Dwarves are lovable, creative, yet sometimes incredibely stupid, creatures.   In Dwarven Fortress, one primariy advantage humans have over Dwarves in combat is their increased height, whic...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dwarves are lovable, creative, yet sometimes incredibely stupid, creatures. &lt;br /&gt;
&lt;br /&gt;
In Dwarven Fortress, one primariy advantage humans have over Dwarves in combat is their increased height, which allows them to wield larger weapons than Dwarves, and wield weapons normally two-handed for Dwarves single-handedly.&lt;br /&gt;
&lt;br /&gt;
In mythology, Dwarves are much like [[human]]s, but generally prefer to live underground and/or in [[mountain]]ous areas.  In their Fortresses is where they have accumulated [[treasure]]s of [[gold]], [[silver]], and [[precious stone]]s, and pass their time in fabricating costly weapons and [[armor]]. They are famed [[miner]]s and smiths although, like humans, they specialise in any number of trades.  Generally shorter than humans, they are on average stockier and hairier, usually sporting full beards. Though slow runners and poor riders, dwarves are said to be excellent warriors and defenders of their strongholds. &lt;br /&gt;
Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftmanship. For instance, dwarvish smiths created some of the greatest and most powerful items of power, which can be seen in-game when craftsdwarf go into strange moods and create [[artifiact]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dwarf.jpg|Here we see a fully grown Dwarf.&lt;br /&gt;
Image:Axe5.jpg|And here is a favorite among Dwarves to craft; there are many Battle[[Axe]] artifacts to be found in the game.&lt;br /&gt;
Image:Pton104l.jpg|Dwarven [[Manager]]s can be frustrating.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Axe5.jpg&amp;diff=7348</id>
		<title>File:Axe5.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Axe5.jpg&amp;diff=7348"/>
		<updated>2007-10-30T23:13:06Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dwarf.jpg&amp;diff=7347</id>
		<title>File:Dwarf.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dwarf.jpg&amp;diff=7347"/>
		<updated>2007-10-30T23:10:26Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Record_keeper&amp;diff=7338</id>
		<title>40d Talk:Record keeper</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Record_keeper&amp;diff=7338"/>
		<updated>2007-10-30T22:58:31Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: New page: If the bookkeepers skill is record keeper skill is lower or higher, how does it affect gameplay? -- Bovinepro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the bookkeepers skill is record keeper skill is lower or higher, how does it affect gameplay? -- [[User:Bovinepro|Bovinepro]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Comedian&amp;diff=7336</id>
		<title>40d Talk:Comedian</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Comedian&amp;diff=7336"/>
		<updated>2007-10-30T22:55:30Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: New page: And what, exactly, the heck does this do? thx 4 answerz, -- Bovinepro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;And what, exactly, the heck does this do? thx 4 answerz, -- [[User:Bovinepro|Bovinepro]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Pump&amp;diff=7296</id>
		<title>40d Talk:Pump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Pump&amp;diff=7296"/>
		<updated>2007-10-30T22:14:42Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: New page: What is this, and why do we need it? Toilets? These articles don't seem descriptive enough to me... -- Bovinepro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is this, and why do we need it? Toilets? These articles don't seem descriptive enough to me... -- [[User:Bovinepro|Bovinepro]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Z-axis&amp;diff=5013</id>
		<title>40d Talk:Z-axis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Z-axis&amp;diff=5013"/>
		<updated>2007-10-30T21:58:31Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've uploaded an Image that shows the 3 dimensions in a more traditional sense, feel free to use it if you want.  Remove this comment if this information get's incorporated into the main page.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:3 dimensions.png]]&amp;lt;br /&amp;gt;--[[User:Gibbonofdoom|Gibbonofdoom]] 04:09, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks man, I think it really helps communicate the point better. -- [[User:Bovinepro|Bovinepro]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3774</id>
		<title>40d:Z-axis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3774"/>
		<updated>2007-10-30T21:57:38Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: Fixed hyperlink and image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Z-Axis is know in math as the &amp;quot;third plane&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It's easy to think of a graph, with a x-axis and a y-axis right?&lt;br /&gt;
&lt;br /&gt;
The X-Axis goes Side to Side, Left to Right, Whilst the Y-Axis goes up and down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:3_dimensions.png]]&lt;br /&gt;
Here we can see the three axies...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Z-Axis, as you can see, goes smushed inbetween the two to create a 3-D graph, wich is essentialy what happens in Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
Thus, things with both axes are 2 dimensional, whilst things with a Z-Axis that goes through the middle of the two are 3 dimensional.&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, the Z-Axis is a fairly recent addition to the game that allows players to dig holes down into mountains, or up into mountains, see where exactly those trees are, allows them to dig ditches... etc. etc.&lt;br /&gt;
&lt;br /&gt;
The Z-Axis is also believed to be improtant to the game engine in that it allows the game engine to calculate accuracy of weapons more accurately based on where dwarves are, how missles fly, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Default Key-Binding to shift what part of the Z-axis plane you are viewing are &lt;br /&gt;
&lt;br /&gt;
Shift + Numpad5 Control + Numpad5 Shift + . (&amp;gt;) and Shift + , (&amp;lt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
&lt;br /&gt;
[[Design_strategies|Design Strategies]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3773</id>
		<title>40d:Z-axis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3773"/>
		<updated>2007-10-30T21:56:51Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: Overhaul, Added image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Z-Axis is know in math as the &amp;quot;third plane&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It's easy to think of a graph, with a x-axis and a y-axis right?&lt;br /&gt;
&lt;br /&gt;
The X-Axis goes Side to Side, Left to Right, Whilst the Y-Axis goes up and down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Image:3_dimensions.png]]&lt;br /&gt;
Here we can see the three axies...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Z-Axis, as you can see, goes smushed inbetween the two to create a 3-D graph, wich is essentialy what happens in Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
Thus, things with both axes are 2 dimensional, whilst things with a Z-Axis that goes through the middle of the two are 3 dimensional.&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, the Z-Axis is a fairly recent addition to the game that allows players to dig holes down into mountains, or up into mountains, see where exactly those trees are, allows them to dig ditches... etc. etc.&lt;br /&gt;
&lt;br /&gt;
The Z-Axis is also believed to be improtant to the game engine in that it allows the game engine to calculate accuracy of weapons more accurately based on where dwarves are, how missles fly, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Default Key-Binding to shift what part of the Z-axis plane you are viewing are &lt;br /&gt;
&lt;br /&gt;
Shift + Numpad5 Control + Numpad5 Shift + . (&amp;gt;) and Shift + , (&amp;lt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Articles ==&lt;br /&gt;
&lt;br /&gt;
[[Design Strategies]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Bovinepro&amp;diff=3909</id>
		<title>User:Bovinepro</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Bovinepro&amp;diff=3909"/>
		<updated>2007-10-30T04:28:18Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: New page: Name : Alex Sex : Male Date of Birth : Sometime  Signature Move :   Image:Dancer4.jpg   OH YEAH BABY!!!    So yeah, I be likin me sum DDR, and sum Dwarf Fortress, and sum Lulzcon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name : Alex&lt;br /&gt;
Sex : Male&lt;br /&gt;
Date of Birth : Sometime&lt;br /&gt;
&lt;br /&gt;
Signature Move : &lt;br /&gt;
&lt;br /&gt;
[[Image:Dancer4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OH YEAH BABY!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So yeah, I be likin me sum DDR, and sum Dwarf Fortress, and sum Lulzcon.&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:Dancer4.jpg&amp;diff=3908</id>
		<title>File:Dancer4.jpg</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:Dancer4.jpg&amp;diff=3908"/>
		<updated>2007-10-30T04:27:20Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: My Signature Moooove&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My Signature Moooove&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Economic_stone&amp;diff=3376</id>
		<title>40d Talk:Economic stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Economic_stone&amp;diff=3376"/>
		<updated>2007-10-30T04:24:31Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: Wtf, internet lag...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was vital knowledge for me to figure out: I started on a marble plateau (which despite the designation of &amp;quot;Heavily Forested&amp;quot; had NO TREES!!! I must have messed something up in the starting locale...) and had to undesignate marble as a flux in order to build anything.&lt;br /&gt;
&lt;br /&gt;
:That's funny.  I started on a volcano and had no trouble whatsoever building stuff out of obsidian.  Is obsidian not economic? --[[User:Peristarkawan|Peristarkawan]] 23:42, 29 October 2007 (EDT)&lt;br /&gt;
::Apparently not! I'll have to build a workshop and see if we can still build dark stone short swords? --[[User:Alfador|Alfador]] 23:49, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::I too started in a 'heavily forested' area, which looked like trees on the map, and had not a single tree in sight on any of the z-levels. I don't know if it's a bug or if I managed to snag a part that had no trees (I picked the smallest start size possible to minimize lag). --[[User:BurnedToast|BurnedToast]] 00:11, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Look over your Z-Levels again... or perhaps their are already trees inside the mountain?&lt;br /&gt;
Or even better, perhaps you have a 1 in a  million chance secenario, where heavily forested = 10 x Random Tree # = number of trees in region, and the random number you rolled was 0?&lt;br /&gt;
Perhaps not?&lt;br /&gt;
Perhaps you misread &amp;quot;Heavily Forested&amp;quot;?&lt;br /&gt;
Perhaps...&lt;br /&gt;
Yesh...Perhaps... -- [[User:Bovinepro|Bovinepro]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Economic_stone&amp;diff=3375</id>
		<title>40d Talk:Economic stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Economic_stone&amp;diff=3375"/>
		<updated>2007-10-30T04:23:35Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was vital knowledge for me to figure out: I started on a marble plateau (which despite the designation of &amp;quot;Heavily Forested&amp;quot; had NO TREES!!! I must have messed something up in the starting locale...) and had to undesignate marble as a flux in order to build anything.&lt;br /&gt;
&lt;br /&gt;
:That's funny.  I started on a volcano and had no trouble whatsoever building stuff out of obsidian.  Is obsidian not economic? --[[User:Peristarkawan|Peristarkawan]] 23:42, 29 October 2007 (EDT)&lt;br /&gt;
::Apparently not! I'll have to build a workshop and see if we can still build dark stone short swords? --[[User:Alfador|Alfador]] 23:49, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::I too started in a 'heavily forested' area, which looked like trees on the map, and had not a single tree in sight on any of the z-levels. I don't know if it's a bug or if I managed to snag a part that had no trees (I picked the smallest start size possible to minimize lag). --[[User:BurnedToast|BurnedToast]] 00:11, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Look over your Z-Levels again... or perhaps their are already trees inside the mountain?&lt;br /&gt;
Or even better, perhaps you have a 1 in a  million chance secenario, where heavily forested = 10 x Random Tree # = number of trees in region, and the random number you rolled was 0?&lt;br /&gt;
Perhaps not?&lt;br /&gt;
Perhaps you misread &amp;quot;Heavily Forested&amp;quot;?&lt;br /&gt;
Perhaps...&lt;br /&gt;
Yesh...Perhaps... -- [[User:Bovinepro]]|Bovinepro]]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Economic_stone&amp;diff=3374</id>
		<title>40d Talk:Economic stone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Economic_stone&amp;diff=3374"/>
		<updated>2007-10-30T04:22:54Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was vital knowledge for me to figure out: I started on a marble plateau (which despite the designation of &amp;quot;Heavily Forested&amp;quot; had NO TREES!!! I must have messed something up in the starting locale...) and had to undesignate marble as a flux in order to build anything.&lt;br /&gt;
&lt;br /&gt;
:That's funny.  I started on a volcano and had no trouble whatsoever building stuff out of obsidian.  Is obsidian not economic? --[[User:Peristarkawan|Peristarkawan]] 23:42, 29 October 2007 (EDT)&lt;br /&gt;
::Apparently not! I'll have to build a workshop and see if we can still build dark stone short swords? --[[User:Alfador|Alfador]] 23:49, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::I too started in a 'heavily forested' area, which looked like trees on the map, and had not a single tree in sight on any of the z-levels. I don't know if it's a bug or if I managed to snag a part that had no trees (I picked the smallest start size possible to minimize lag). --[[User:BurnedToast|BurnedToast]] 00:11, 30 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Look over your Z-Levels again... or perhaps their are already trees inside the mountain?&lt;br /&gt;
&lt;br /&gt;
Or even better, perhaps you have a 1 in a  million chance secenario, where heavily forested = 10 x Random Tree # = number of trees in region, and the random number you rolled was 0?&lt;br /&gt;
&lt;br /&gt;
Perhaps not?&lt;br /&gt;
&lt;br /&gt;
Perhaps you misread &amp;quot;Heavily Forested&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Perhaps...&lt;br /&gt;
Yesh...Perhaps...&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Frequently_Asked_Questions&amp;diff=3703</id>
		<title>40d:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Frequently_Asked_Questions&amp;diff=3703"/>
		<updated>2007-10-30T04:18:24Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: I was fixing Z-Axis Hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
This section is dedicated to Frequently Asked Questions (FAQs) Asked by many, many people that are indexed into a single section so people don't have to answer them over and over, they simply direct the question asker to this wiki article.&lt;br /&gt;
&lt;br /&gt;
 - [http://dwarf.lendemaindeveille.com/index.php?title=Z-Axis What The Hell is the Z-Axis!?!?!]&lt;br /&gt;
&lt;br /&gt;
 - [http://dwarf.lendemaindeveille.com/index.php?title=Starting Builds=edit What is this starting screen thingy?!?!]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3770</id>
		<title>40d:Z-axis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3770"/>
		<updated>2007-10-30T04:17:41Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: Z-Axis=edit moved to Z-Axis: Wrong Title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Z-Axis is the &amp;quot;third plane&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It's easy to think of a graph, with a x-axis and a y-axis right?&lt;br /&gt;
&lt;br /&gt;
The X-Axis goes Side to Side, Left to Right...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-----------------------------&amp;gt; X AXIS&lt;br /&gt;
&lt;br /&gt;
The Y-Axis goes up and down!&lt;br /&gt;
  /&lt;br /&gt;
 / \&lt;br /&gt;
  |&lt;br /&gt;
  | &lt;br /&gt;
  |&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
 \ /&lt;br /&gt;
  \&lt;br /&gt;
 Y AXIS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus, things with both axies are 2 demnsional, whilst things with a Z-Axis that goes through the middle of the two are 3 demnsional.&lt;br /&gt;
&lt;br /&gt;
In Dwarven Fortress, the Z-Axis is a fairly recent thing that allows players to dig holes, down into mountains, or up into mountains... allows them to dig ditches... etc. etc.&lt;br /&gt;
&lt;br /&gt;
The Default Key-Binding to change your z axis are Shift + Numpad5 Control + Numpad5 Shift + . (&amp;gt;) and Shift + , (&amp;lt;)&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3769</id>
		<title>40d:Z-axis</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Z-axis&amp;diff=3769"/>
		<updated>2007-10-30T04:16:45Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Z-Axis is the &amp;quot;third plane&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It's easy to think of a graph, with a x-axis and a y-axis right?&lt;br /&gt;
&lt;br /&gt;
The X-Axis goes Side to Side, Left to Right...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;-----------------------------&amp;gt; X AXIS&lt;br /&gt;
&lt;br /&gt;
The Y-Axis goes up and down!&lt;br /&gt;
  /&lt;br /&gt;
 / \&lt;br /&gt;
  |&lt;br /&gt;
  | &lt;br /&gt;
  |&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
 \ /&lt;br /&gt;
  \&lt;br /&gt;
 Y AXIS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus, things with both axies are 2 demnsional, whilst things with a Z-Axis that goes through the middle of the two are 3 demnsional.&lt;br /&gt;
&lt;br /&gt;
In Dwarven Fortress, the Z-Axis is a fairly recent thing that allows players to dig holes, down into mountains, or up into mountains... allows them to dig ditches... etc. etc.&lt;br /&gt;
&lt;br /&gt;
The Default Key-Binding to change your z axis are Shift + Numpad5 Control + Numpad5 Shift + . (&amp;gt;) and Shift + , (&amp;lt;)&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Frequently_Asked_Questions&amp;diff=3702</id>
		<title>40d:Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Frequently_Asked_Questions&amp;diff=3702"/>
		<updated>2007-10-30T04:10:16Z</updated>

		<summary type="html">&lt;p&gt;Bovinepro: New page: == Frequently Asked Questions ==  This section is dedicated to Frequently Asked Questions (FAQs) Asked by many, many people that are indexed into a single section so people don't have to a...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
This section is dedicated to Frequently Asked Questions (FAQs) Asked by many, many people that are indexed into a single section so people don't have to answer them over and over, they simply direct the question asker to this wiki article.&lt;br /&gt;
&lt;br /&gt;
 - [http://dwarf.lendemaindeveille.com/index.php?title=Z-Axis=edit What The Hell is the Z-Axis!?!?!]&lt;br /&gt;
&lt;br /&gt;
 - [http://dwarf.lendemaindeveille.com/index.php?title=Starting Builds=edit What is this starting screen thingy?!?!]&lt;/div&gt;</summary>
		<author><name>Bovinepro</name></author>
	</entry>
</feed>