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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boo+radley</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
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	<updated>2026-05-15T15:21:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Architect.ahk&amp;diff=41567</id>
		<title>Architect.ahk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Architect.ahk&amp;diff=41567"/>
		<updated>2008-05-12T19:59:37Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: New page: Used to automate Designation of areas.  #EscapeChar \  ; Example: Simple text editor with menu bar.    Gui, Font,, Courier new  ; Create the sub-menus for the menu bar:  Menu, FileMenu, Ad...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used to automate Designation of areas.&lt;br /&gt;
 #EscapeChar \&lt;br /&gt;
 ; Example: Simple text editor with menu bar.&lt;br /&gt;
 &lt;br /&gt;
 Gui, Font,, Courier new&lt;br /&gt;
 ; Create the sub-menus for the menu bar:&lt;br /&gt;
 Menu, FileMenu, Add, &amp;amp;New, FileNew&lt;br /&gt;
 Menu, FileMenu, Add, &amp;amp;Open, FileOpen&lt;br /&gt;
 Menu, FileMenu, Add, &amp;amp;Save, FileSave&lt;br /&gt;
 Menu, FileMenu, Add, Save &amp;amp;As, FileSaveAs&lt;br /&gt;
 Menu, FileMenu, Add  ; Separator line.&lt;br /&gt;
 Menu, FileMenu, Add, Run, FileRun&lt;br /&gt;
 Menu, FileMenu, Add  ; Separator line.&lt;br /&gt;
 Menu, FileMenu, Add, E&amp;amp;xit, FileExit&lt;br /&gt;
 Menu, HelpMenu, Add, &amp;amp;About, HelpAbout&lt;br /&gt;
 &lt;br /&gt;
 ; Create the menu bar by attaching the sub-menus to it:&lt;br /&gt;
 Menu, MyMenuBar, Add, &amp;amp;File, :FileMenu&lt;br /&gt;
 Menu, MyMenuBar, Add, &amp;amp;Help, :HelpMenu&lt;br /&gt;
 &lt;br /&gt;
 ; Attach the menu bar to the window:&lt;br /&gt;
 Gui, Menu, MyMenuBar&lt;br /&gt;
 &lt;br /&gt;
 ; Create the main Edit control and display the window:&lt;br /&gt;
 Gui, +Resize  ; Make the window resizable.&lt;br /&gt;
 Gui, Add, Checkbox, vConstruction, Construction?&lt;br /&gt;
 Gui, Add, Edit, vDesignations W600 R19&lt;br /&gt;
 Gui, Show,, YAMS&lt;br /&gt;
 CurrentFileName =  ; Indicate that there is no current file.&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileNew:&lt;br /&gt;
 GuiControl,, Designations  ; Clear the Edit control.&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileOpen:&lt;br /&gt;
 Gui +OwnDialogs  ; Force the user to dismiss the FileSelectFile dialog before returning to the main window.&lt;br /&gt;
 FileSelectFile, SelectedFileName, 3,, Open File, Text Documents (*.txt)&lt;br /&gt;
 if SelectedFileName =  ; No file selected.&lt;br /&gt;
     return&lt;br /&gt;
 Gosub FileRead&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileRead:  ; Caller has set the variable SelectedFileName for us.&lt;br /&gt;
 FileRead, Designations, %SelectedFileName%  ; Read the file's contents into the variable.&lt;br /&gt;
 if ErrorLevel&lt;br /&gt;
 {&lt;br /&gt;
     MsgBox Could not open &amp;quot;%SelectedFileName%&amp;quot;.&lt;br /&gt;
     return&lt;br /&gt;
 }&lt;br /&gt;
 GuiControl,, Designations, %Designations%  ; Put the text into the control.&lt;br /&gt;
 CurrentFileName = %SelectedFileName%&lt;br /&gt;
 Gui, Show,, %CurrentFileName%   ; Show file name in title bar.&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileSave:&lt;br /&gt;
 if CurrentFileName =   ; No filename selected yet, so do Save-As instead.&lt;br /&gt;
     Goto FileSaveAs&lt;br /&gt;
 Gosub SaveCurrentFile&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileSaveAs:&lt;br /&gt;
 Gui +OwnDialogs  ; Force the user to dismiss the FileSelectFile dialog before returning to the main window.&lt;br /&gt;
 FileSelectFile, SelectedFileName, S16,, Save File, Text Documents (*.txt)&lt;br /&gt;
 if SelectedFileName =  ; No file selected.&lt;br /&gt;
     return&lt;br /&gt;
 CurrentFileName = %SelectedFileName%&lt;br /&gt;
 Gosub SaveCurrentFile&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 SaveCurrentFile:  ; Caller has ensured that CurrentFileName is not blank.&lt;br /&gt;
 IfExist %CurrentFileName%&lt;br /&gt;
 {&lt;br /&gt;
     FileDelete %CurrentFileName%&lt;br /&gt;
     if ErrorLevel&lt;br /&gt;
     {&lt;br /&gt;
         MsgBox The attempt to overwrite &amp;quot;%CurrentFileName%&amp;quot; failed.&lt;br /&gt;
         return&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
 GuiControlGet, Designations  ; Retrieve the contents of the Edit control.&lt;br /&gt;
 FileAppend, %Designations%, %CurrentFileName%  ; Save the contents to the file.&lt;br /&gt;
 ; Upon success, Show file name in title bar (in case we were called by FileSaveAs):&lt;br /&gt;
 Gui, Show,, %CurrentFileName%&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 HelpAbout:&lt;br /&gt;
 Gui, 2:+owner1  ; Make the main window (Gui #1) the owner of the &amp;quot;about box&amp;quot; (Gui #2).&lt;br /&gt;
 Gui +Disabled  ; Disable main window.&lt;br /&gt;
 Gui, 2:Add, Text,, Text for about box.&lt;br /&gt;
 Gui, 2:Add, Button, Default, OK&lt;br /&gt;
 Gui, 2:Show&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 2ButtonOK:  ; This section is used by the &amp;quot;about box&amp;quot; above.&lt;br /&gt;
 2GuiClose:&lt;br /&gt;
 2GuiEscape:&lt;br /&gt;
 Gui, 1:-Disabled  ; Re-enable the main window (must be done prior to the next step).&lt;br /&gt;
 Gui Destroy  ; Destroy the about box.&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 GuiDropFiles:  ; Support drag &amp;amp; drop.&lt;br /&gt;
 Loop, parse, A_GuiEvent, `n&lt;br /&gt;
 {&lt;br /&gt;
     SelectedFileName = %A_LoopField%  ; Get the first file only (in case there's more than one).&lt;br /&gt;
     break&lt;br /&gt;
 }&lt;br /&gt;
 Gosub FileRead&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 GuiSize:&lt;br /&gt;
 if ErrorLevel = 1  ; The window has been minimized.  No action needed.&lt;br /&gt;
     return&lt;br /&gt;
 ; Otherwise, the window has been resized or maximized. Resize the Edit control to match.&lt;br /&gt;
 NewWidth := A_GuiWidth - 20&lt;br /&gt;
 NewHeight := A_GuiHeight - 40&lt;br /&gt;
 GuiControl, Move, Designations, W%NewWidth% H%NewHeight%&lt;br /&gt;
 return&lt;br /&gt;
 &lt;br /&gt;
 FileExit:     ; User chose &amp;quot;Exit&amp;quot; from the File menu.&lt;br /&gt;
 GuiClose:  ; User closed the window.&lt;br /&gt;
 ExitApp&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 FileRun: &lt;br /&gt;
   arp := &amp;quot;&amp;quot;&lt;br /&gt;
 	ctr :=0 &lt;br /&gt;
   Gui, Submit , NoHide&lt;br /&gt;
 	if (construction) {&lt;br /&gt;
 	  preCommand   := &amp;quot;{RIGHT}&amp;quot;&lt;br /&gt;
 	  apresCommand := &amp;quot;{ENTER}{ENTER}&amp;quot;&lt;br /&gt;
 		spacer :=&amp;quot;{RIGHT}&amp;quot;&lt;br /&gt;
 	} else {&lt;br /&gt;
 	  apresCommand := &amp;quot;{ENTER}{ENTER}{RIGHT}&amp;quot;&lt;br /&gt;
 		spacer := &amp;quot;x&amp;quot;&lt;br /&gt;
 	}&lt;br /&gt;
  	IfWinExist, Dwarf Fortress ; make sure df is running &lt;br /&gt;
  		WinActivate&lt;br /&gt;
 		&lt;br /&gt;
  		sleep, 3000&lt;br /&gt;
   &lt;br /&gt;
 	chars = 0&lt;br /&gt;
 	StringReplace, arp, Designations, %A_Space%  , %spacer%,1	&lt;br /&gt;
 	Stringsplit, lines, arp&lt;br /&gt;
 	&lt;br /&gt;
 	Loop,&lt;br /&gt;
 	{&lt;br /&gt;
 	  ctr := a_index&lt;br /&gt;
     thisLine  := lines%a_index%&lt;br /&gt;
 		if (thisLine =&amp;quot;&amp;quot;) {&lt;br /&gt;
 			break&lt;br /&gt;
 		}&lt;br /&gt;
 		if (thisLine = &amp;quot;\r&amp;quot;) { &lt;br /&gt;
 			continue&lt;br /&gt;
 		}&lt;br /&gt;
 			if (thisLine = &amp;quot;\n&amp;quot;) {&lt;br /&gt;
 				&lt;br /&gt;
 				if (!Construction){&lt;br /&gt;
 					Send, {DOWN}&lt;br /&gt;
 					loop, %chars% {&lt;br /&gt;
 						Send, {LEFT}&lt;br /&gt;
 					}&lt;br /&gt;
 				} else {&lt;br /&gt;
 				  send, w		&lt;br /&gt;
 					Send, {DOWN}&lt;br /&gt;
 					loop, %chars% {&lt;br /&gt;
 						Send, {LEFT}&lt;br /&gt;
 					}&lt;br /&gt;
 					send, %a_space%&lt;br /&gt;
 				}&lt;br /&gt;
 					chars = 0&lt;br /&gt;
 				continue&lt;br /&gt;
 		} else { &lt;br /&gt;
 		}&lt;br /&gt;
 		&lt;br /&gt;
     send, %thisLine%&lt;br /&gt;
 		sleep, 20&lt;br /&gt;
 		send, %apresCommand%&lt;br /&gt;
 		chars ++&lt;br /&gt;
 	  if (construction) {&lt;br /&gt;
 		  send, w		&lt;br /&gt;
 			send, {RIGHT}&lt;br /&gt;
 			send, %a_space%&lt;br /&gt;
 		}		&lt;br /&gt;
 		if (chars &amp;gt;100) {&lt;br /&gt;
 		  break&lt;br /&gt;
 		}&lt;br /&gt;
 		;&lt;br /&gt;
 		;  clear out the lines &amp;quot;array&amp;quot;&lt;br /&gt;
 		;&lt;br /&gt;
 		lines%a_index% := &amp;quot;&amp;quot;&lt;br /&gt;
 	}&lt;br /&gt;
 	return&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Category:Ahk_scripts&amp;diff=37075</id>
		<title>Category:Ahk scripts</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Category:Ahk_scripts&amp;diff=37075"/>
		<updated>2008-02-10T19:35:59Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: New page: Category:Utilities This page lists autohotkey scripts submitted by community members.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Utilities]]&lt;br /&gt;
This page lists autohotkey scripts submitted by community members.&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Utilities&amp;diff=8959</id>
		<title>40d:Utilities</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Utilities&amp;diff=8959"/>
		<updated>2008-02-10T19:35:10Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: /* [http://www.autohotkey.com/ AutoHotKey] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are third party applications developed for Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
== Movies, Screenshots, Map Files ==&lt;br /&gt;
&lt;br /&gt;
=== DF Map Compressor / DF Map Archive ===&lt;br /&gt;
&lt;br /&gt;
*[http://shadowlord13.googlepages.com/dfmap-index.html SL's DF Map Compressor - Website]&lt;br /&gt;
*[http://mkv25.net/dfma/ Dwarf Fortress Map Archive]&lt;br /&gt;
&lt;br /&gt;
The DF Map Compressor encodes multiple bitmaps exported from Dwarf Fortress into a single, very compressed, .fdf-map file. The fdf-map file can then be shared with your friends by uploading to the DF Map Archive that features an online viewer (written in Flash).&lt;br /&gt;
&lt;br /&gt;
The map compressor was created by Shadowlord in May 2007. Extract from the website :&lt;br /&gt;
:&amp;quot;The '''DF Map Compressor''' is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image formats. Here's a quick summary of how it works: It determines the size of your tiles from your DF font file (or asks you), splits the map up into tiles, identifies duplicate tiles, writes out every unique tile image, and then writes out a list of ID#s for each tile position which points to the tile image for that tile. What it outputs is piped through the LZMA compressor (the one used in 7-zip), to compress it further. The .df-map file which it writes out is usually less than 100 KB in size. (By comparison, a PNG of the same map can exceed 2 megabytes, depending on how well you compress it, whether you change the color depth, and whether you are using a graphical tileset or detailed font).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page.&lt;br /&gt;
&lt;br /&gt;
=== CMVPlayer === &lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/jifodus/CMVPlayer.zip Download CMVPlayer.zip] &lt;br /&gt;
&lt;br /&gt;
First released by Jifodus in April 2007. This application enables playback of the DF movies (.cmv) without starting DF. It also provides some more functionalities, such as :&lt;br /&gt;
* Rewind&lt;br /&gt;
* Pause&lt;br /&gt;
* Play frame per frame&lt;br /&gt;
&lt;br /&gt;
To use, simply unzip the file, and drop and drag the movie on CMVPlayer.exe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 3Dwarf Visualizer - a tool to view maps in 3D ===&lt;br /&gt;
*[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001450 Bay12Forums Thread]&lt;br /&gt;
This is NOT realtime, that is still a long, long way off.&lt;br /&gt;
What this does is read the map out of your computer's memory when DF is running and save it to a file it can read. It can then open that file and show you your fort in glorious 3d.&lt;br /&gt;
Still in beta, obviously.&lt;br /&gt;
&lt;br /&gt;
== Dwarf Companion ==&lt;br /&gt;
The [[User:Bartavelle/DwarfCompanion|Dwarf Companion]], created by [[User:Bartavelle|Bartavelle]] is a graphical helper utility for dwarf fortress that aims to fill the gaps in the user interface. It allows some for some nefarious cheating. For example, you can now mark your nobles as butcherable, and change possessed dwarves to fey moods.&lt;br /&gt;
&lt;br /&gt;
== [[User:Rick|Rick]]'s utilities ==&lt;br /&gt;
Fabulous tools made by the marvelous Rick. All Hail Rick!&lt;br /&gt;
&lt;br /&gt;
Outdated tools (v0.27.169.32a): [http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=5465reveal.zip reveal.exe] [http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=tileinfo_2.zip tileinfo.exe]&lt;br /&gt;
&lt;br /&gt;
Outdated tools (v0.27.169.33a): [http://kisskapsel.se/adjuststart.exe adjuststart.exe] [http://kisskapsel.se/heal.exe heal.exe] [http://kisskapsel.se/reveal.exe reveal.exe]&lt;br /&gt;
&lt;br /&gt;
Outdated tools (v0.27.169.33b): [http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=4621adjuststart.zip adjuststart.exe] [http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=2802heal.zip heal.exe] [http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=1725reveal.zip reveal.exe] [http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=warp.zip warp.exe]&lt;br /&gt;
&lt;br /&gt;
Outdated tools (v0.27.169.33c): [http://no.shizzle.se/~rgibbed/v0.27.169.33c/adjuststart.exe adjuststart.exe] [http://no.shizzle.se/~rgibbed/v0.27.169.33c/heal.exe heal.exe] [http://no.shizzle.se/~rgibbed/v0.27.169.33c/reveal.exe reveal.exe] [http://no.shizzle.se/~rgibbed/v0.27.169.33c/warp.exe warp.exe]&lt;br /&gt;
&lt;br /&gt;
Outdated tools (v0.27.169.33d): [http://no.shizzle.se/~rgibbed/v0.27.169.33d/adjuststart.exe adjuststart.exe] [http://no.shizzle.se/~rgibbed/v0.27.169.33d/heal.exe heal.exe] [http://no.shizzle.se/~rgibbed/v0.27.169.33d/reveal.exe reveal.exe] [http://no.shizzle.se/~rgibbed/v0.27.169.33d/warp.exe warp.exe]&lt;br /&gt;
&lt;br /&gt;
Most Current tools ('''v0.27.169.33e''', none for '''v0.27.169.33g''' yet, unless you use memory.ini for the '''v0.27.169.33e''' tools):&lt;br /&gt;
&lt;br /&gt;
'''Current version out of date? Have skills to find the newer addresses? [[User:Rick#memory.ini|Check Rick's user page for details on memory.ini]].'''&lt;br /&gt;
&lt;br /&gt;
=== adjuststart.exe ===&lt;br /&gt;
[http://no.shizzle.se/~rgibbed/v0.27.169.33e/adjuststart.exe Download adjuststart.exe] &amp;amp;nbsp; Modifies the starting number of dwarves and/or the starting points. &amp;lt;tt&amp;gt;adjuststart.exe &amp;lt;dwarves&amp;gt; &amp;lt;points&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions: type cmd in run, put in the location for adjuststart.exe, navigate to the DF main menu, change the starting dwarf number and points in this format: C:\location\adjuststart.exe 10 9999 (gives 10 dwarves, 9999 points) then hit enter.&lt;br /&gt;
&lt;br /&gt;
=== heal.exe ===&lt;br /&gt;
[http://no.shizzle.se/~rgibbed/v0.27.169.33e/heal.exe Download heal.exe] &amp;amp;nbsp; Heals creature limbs (any creature you can highlight with V basically). You can optionally hurt a creature by specifying -hurt on the command-line arguments.&lt;br /&gt;
&lt;br /&gt;
=== reveal.exe ===&lt;br /&gt;
[http://no.shizzle.se/~rgibbed/v0.27.169.33e/reveal.exe Download reveal.exe] &amp;amp;nbsp; Makes as much of the map visible as it can (eg, it can't reveal unallocated map blocks)  Run while Dwarf Fortress is running.&lt;br /&gt;
&lt;br /&gt;
If you want to reveal the entire map, go to the furthest Z level down you can get to, and designate the entire bottom to be mined, then remove the designation, then run reveal.&lt;br /&gt;
&lt;br /&gt;
=== warp.exe ===&lt;br /&gt;
[http://no.shizzle.se/~rgibbed/v0.27.169.33e/warp.exe Download warp.exe] &amp;amp;nbsp; A creature warper, similar to teleport, but properly sets occupancy flags of the tiles with some limitations (eg: if there are multiple creatures on the source tile, the occupancy flag will still be unset).&lt;br /&gt;
&lt;br /&gt;
== Dwarf Foreman ==&lt;br /&gt;
[http://www.pavlovian.net/foreman/ Home page]. Makes switching jobs on and off for large numbers of dwarves simple. Dwarves are grouped by their profession, or custom profession if they have one. By clicking on the graph you can enable any job for all dwarves with that profession. Still in alpha for this version of DF, if it doesn't recognise one of the new professions, check the file '''debug.txt''' in the directory you run foreman from.&lt;br /&gt;
&lt;br /&gt;
Though prone to crashing currently, saving and exiting DF, starting foreman and then starting DF again will usually get it working again. Zorba would also appreciate it if you'd email him the crash log located in the Dwarf Foreman directory when this happens (zorba-foremancrash@pavlovian.net).&lt;br /&gt;
&lt;br /&gt;
Dwarf Foreman currently allows you to change the jobs of visiting merchants, outpost liaisons, children, and any other dwarves that aren't normally controllable. It is unsupported but occasionally hilarious, and allows you to finally put those lazy dwarven children to work.&lt;br /&gt;
&lt;br /&gt;
This handy utility would be an ideal complent to an updated LabourDF.&lt;br /&gt;
&lt;br /&gt;
Source code is available.&lt;br /&gt;
----&lt;br /&gt;
To make Foreman compatible with '''v0.27.168.33g''', download the new version and update the config file as shown below. - [http://forums.somethingawful.com/showthread.php?threadid=2677834&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=74#post337422833 Originally posted by Mu.]&lt;br /&gt;
&amp;lt;pre&amp;gt;check=008c407c&lt;br /&gt;
critter_start=01427B50&lt;br /&gt;
dwarfidpos=01248AC8&lt;br /&gt;
profession_start=45c&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make Foreman compatible with '''v0.27.173.38a''', update config file as shown below.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
check=01E30A43&lt;br /&gt;
critter_start=01450E98&lt;br /&gt;
dwarfidpos=01271E10&lt;br /&gt;
profession_start=45c&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== StartProfile ==&lt;br /&gt;
Jifodus wrote a little utility that lets you maintain profiles of your starting dwarves.&lt;br /&gt;
Works for versions 0.27.169.33b, 0.27.169.33c, 0.27.169.33d, and 0.27.169.33e. Check the readme to find out how to switch between the different versions. If you wish to patch the executable yourself, please check [[Talk:Utilities#StartProfile|the utilities talk page]].&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=2&amp;amp;t=001367 Discussion thread]&lt;br /&gt;
&lt;br /&gt;
Obsolete: [http://www.geocities.com/jifodus/StartProfile.zip StartProfile utility]&lt;br /&gt;
&lt;br /&gt;
[http://www.geocities.com/jifodus/dfufend.zip StartProfile utility]&lt;br /&gt;
&lt;br /&gt;
Incidentally, if you try this utility, please report success/failure in [[Talk:Utilities#StartProfile|the utilities talk page]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== [[User:0x517A5D|0x517A5D]]'s utilities ==&lt;br /&gt;
&lt;br /&gt;
=== Enable Magma Buildings ===&lt;br /&gt;
Helper utility for Rick's reveal.exe&amp;lt;br/&amp;gt;&lt;br /&gt;
[http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=3935enable_magma_buildings.zip enable_magma_buildings.zip]&lt;br /&gt;
&lt;br /&gt;
You need this utility in the case that you used the reveal utility, and&lt;br /&gt;
you had not yet discovered any subsurface magma.&lt;br /&gt;
(If the hide utility is ever updated, you could also hide a few magma&lt;br /&gt;
tiles and then dig them out.  That worked in the old version.)&lt;br /&gt;
&lt;br /&gt;
Because there is no actual flag that controls whether magma has been seen&lt;br /&gt;
(the game searches a list, probably a list of notable events), I had to&lt;br /&gt;
patch the game's code.  This means you need to run the utility every time&lt;br /&gt;
you start dwarfort.exe.&lt;br /&gt;
&lt;br /&gt;
This utility has been made version-independent.  &lt;br /&gt;
It is expected to work with future releases of Dwarf Fortress.&lt;br /&gt;
&lt;br /&gt;
=== Regional Prospector ===&lt;br /&gt;
&lt;br /&gt;
[http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=regional_prospector.zip regional_prospector.zip]&lt;br /&gt;
&lt;br /&gt;
A simple but very helpful utility that shows hidden map features at embark time.  &lt;br /&gt;
If you're trying to find the perfect start location by repeatedly embarking and &lt;br /&gt;
revealing, give this one a shot!&lt;br /&gt;
&lt;br /&gt;
Map key:&lt;br /&gt;
:{{Raw Tile|≈|#F00|#AAA}}&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;volcano; magma reaches the surface&lt;br /&gt;
:{{Raw Tile|~|#F00|#AAA}}&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;underground magma pipe or magma pool&lt;br /&gt;
:{{Raw Tile|≈|#00F|#AAA}}&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;underground river&lt;br /&gt;
:{{Raw Tile|~|#00F|#AAA}}&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;underground pool&lt;br /&gt;
:{{Raw Tile|#|#000|#AAA}}&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;chasm&lt;br /&gt;
:{{Raw Tile|£|#0FF|#AAA}}&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;adamantine and pits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This utility has been made version-independent.  &lt;br /&gt;
It is known to work with all releases from 32a to 33g.  &lt;br /&gt;
It is expected to work with future releases of Dwarf Fortress, &lt;br /&gt;
as long as the embark code doesn't change too much.&lt;br /&gt;
&lt;br /&gt;
Discussion and kudos can be left [[User_talk:0x517A5D#Seekret_Projekt|here]].&lt;br /&gt;
&lt;br /&gt;
=== Latitudes ===&lt;br /&gt;
&lt;br /&gt;
[http://www.yourfilehost.com/media.php?cat=other&amp;amp;file=latitudes.zip Latitudes] is a utility that, when on the embark map screen, shows the X/Y coordinates of the current region.   Until Toady adds [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&amp;amp;f=5&amp;amp;t=002191 proper support], this will do the trick.  Works in .32a through at least .33g.  Technical notes: uses memory injection, so it may be flagged as a suspicious file by antivirus programs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Temporarily withdrawn as I am experiencing crashes of DF when invoking the utility.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 14:26, 31 December 2007 (EST) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- The bug I was experiencing was a regression in my development version.  It&lt;br /&gt;
does not occur in the current release.  So everything's okay. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Teleport ==&lt;br /&gt;
[http://angband.org/~erasmus/df/teleport22.zip teleport22.zip] -- Teleport dwarves and other creatures&lt;br /&gt;
&lt;br /&gt;
Version 2.2 is &amp;lt;u&amp;gt;really&amp;lt;/u&amp;gt; now independent of the DF version. (33c)&lt;br /&gt;
&lt;br /&gt;
Caveat: The teleport utility does not correctly set the occupancy flag for map squares.  As a results, dwarves will permanently crawl through the square that you teleported them out of.  In addition, you cannot build structures in those squares.&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
[http://angband.org/~erasmus/df/water.exe water.exe] -- Quick hack to refill ponds.  Run this while your fortress is up, and it'll restore any &amp;quot;murky pool&amp;quot; tiles (i.e. the floor of ponds and lakes) to 7/7 water.  If you've tunneled into a pond, it'll still refill but will flow out normally.&lt;br /&gt;
&lt;br /&gt;
Only works with version 33e due to its &amp;quot;quick hack&amp;quot; status.&lt;br /&gt;
&lt;br /&gt;
Note:  If there is lava in a murky pool, it will be raised to depth 7/7.&lt;br /&gt;
&lt;br /&gt;
== Lava square ==&lt;br /&gt;
[http://angband.org/~erasmus/df/lavasquare.exe lavasquare.exe] -- Another quick hack to make a 7/7 unit of lava on the currently selected square.  Ignore the random text it spams, as it was quickly adapted from a map query tool, and I didn't bother removing the print statements.&lt;br /&gt;
&lt;br /&gt;
Only works with version 33e. To hack this executable for a later version of dwarf fortress see the [[Talk:Utilities#Lavasquare|talk page]].&lt;br /&gt;
&lt;br /&gt;
33g version plus autohotkey script: http://www.sendspace.com/file/xsl6gs --[[User:Jackard|Jackard]] 09:43, 13 January 2008 (EST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== [http://en.wikipedia.org/wiki/Macro_%28computer_science%29 Macro Programs] ==&lt;br /&gt;
A program that lets you program scripts/macros so that when you press a certain key combination, or in any other fashion activates the program, a series of keystrokes is sent to the active program instead.&lt;br /&gt;
&lt;br /&gt;
=== [http://www.autohotkey.com/ AutoHotKey] ===&lt;br /&gt;
AHK lets you define global hotkeys to send a sequence of keystrokes. For example, you can have {{key|alt}}+{{key|w}} replace {{key|b}}-{{key|C}}-{{key|w}}-{{key|Enter}}-{{key|Enter}} to make wall building much easier.  See [[Macros and Keymaps]] for a how-to and some example scripts.&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:ahk scripts]] for a list of user submitted scripts.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ikkonoishi's utilities ==&lt;br /&gt;
===DF Merge===&lt;br /&gt;
A quick and dirty utility to merge the DF data files together. I plan on making it scriptable so that you can use it to combine mods together easily and sort out any conflicts. Right now it is only useful to merge init files together for different versions of DF. Any values that are shared across the two files are combined with the values from the source overwriting the destination. You then click on the text to select it and copy it into the init.txt file of the new version. &lt;br /&gt;
&lt;br /&gt;
Get it at http://www.mediafire.com/?d3yosptjze0&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:GuiDumper.ahk&amp;diff=37074</id>
		<title>40d:GuiDumper.ahk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:GuiDumper.ahk&amp;diff=37074"/>
		<updated>2008-02-10T19:29:40Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: New page: leftThis script will clear out a specified rectange of stone/ corpses/ etc. DF must be windowed to run this script. Invoke while the game is paused at the loo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GuiDumper.png|thumb|left]]This script will clear out a specified rectange of stone/ corpses/ etc. DF must be windowed to run this script. Invoke while the game is paused at the loo(k) menu. Remember that rows go left to right and columns go up and down. For external use only. Remember to have a garbage dump set up in your zones (i menu).&lt;br /&gt;
&amp;lt;em&amp;gt;Important!&amp;lt;/em&amp;gt;This script has issues detecting DF's window for some reason, and it doesn't always make the switch cleanly. I've written in a 3 second pause before the dumping actually begins so that you can switch to DF manually before the script runs. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot; /&amp;gt;&lt;br /&gt;
 ;&lt;br /&gt;
 ;  This script will designate a rectangle of stone to be dumped.&lt;br /&gt;
 ;  Invoke while at the top left of the region to be dumped.&lt;br /&gt;
 ;&lt;br /&gt;
 &lt;br /&gt;
 DetectHiddenWindows, on&lt;br /&gt;
 Gui, Add, Text,, Rows to dump&lt;br /&gt;
 Gui, Add, Text,, Cols to dump&lt;br /&gt;
 Gui, Add, Edit, vRows ym &lt;br /&gt;
 Gui, Add, Edit, vCols&lt;br /&gt;
 Gui, Add, Button, Default, OK&lt;br /&gt;
 Gui, Add, Button, Default, Cancel&lt;br /&gt;
 Gui, Show,, Autodumper&lt;br /&gt;
 Return&lt;br /&gt;
 &lt;br /&gt;
 ;&lt;br /&gt;
 ;  end autoexec.&lt;br /&gt;
 ;&lt;br /&gt;
 Enter::&lt;br /&gt;
 GuiClose:&lt;br /&gt;
 ButtonOK:&lt;br /&gt;
 	Gui, Submit, NoHide  ; Save the input from the user to each control's associated variable.&lt;br /&gt;
 &lt;br /&gt;
 	dir=r&lt;br /&gt;
 	IfWinExist, Dwarf Fortress ; make sure df is running &lt;br /&gt;
 		WinActivate&lt;br /&gt;
  		sleep, 3000 ;; three seconds to open the DF window if it doesn't open automatically.&lt;br /&gt;
 		Cols--&lt;br /&gt;
 		loop, %Rows% {&lt;br /&gt;
 			loop, %Cols% {&lt;br /&gt;
 				send, d   ; dump&lt;br /&gt;
 				if (dir == &amp;quot;r&amp;quot;) {&lt;br /&gt;
 					send, {RIGHT}&lt;br /&gt;
 				} else {&lt;br /&gt;
 					send, {LEFT}&lt;br /&gt;
 				}&lt;br /&gt;
 			}&lt;br /&gt;
 			send,d  ; one last dump for the tail end of the row&lt;br /&gt;
 			if (dir==&amp;quot;r&amp;quot;) {&lt;br /&gt;
 				dir = l&lt;br /&gt;
 			} else {&lt;br /&gt;
 				dir = r&lt;br /&gt;
 			}&lt;br /&gt;
 			send, {DOWN}&lt;br /&gt;
 		}&lt;br /&gt;
 			&lt;br /&gt;
 Escape::&lt;br /&gt;
 ButtonCancel:&lt;br /&gt;
 ExitApp&lt;br /&gt;
[[Category:ahk scripts]]&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=File:GuiDumper.png&amp;diff=37073</id>
		<title>File:GuiDumper.png</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=File:GuiDumper.png&amp;diff=37073"/>
		<updated>2008-02-10T19:27:39Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: A screenshot of the guiDumper.ahk script.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of the guiDumper.ahk script.&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Boo_radley/cir.ahk&amp;diff=34048</id>
		<title>User talk:Boo radley/cir.ahk</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Boo_radley/cir.ahk&amp;diff=34048"/>
		<updated>2008-01-07T03:13:00Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: New page:  ;  ;  This script will designate a circular room for digging  ;  invoke from the [d]esignate menu with the cursor in the upper left corner of the room's diameter.  ;    Gui, Add, Text,, R...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ;&lt;br /&gt;
 ;  This script will designate a circular room for digging&lt;br /&gt;
 ;  invoke from the [d]esignate menu with the cursor in the upper left corner of the room's diameter.&lt;br /&gt;
 ;&lt;br /&gt;
 &lt;br /&gt;
 Gui, Add, Text,, Radius&lt;br /&gt;
 Gui, Add, Text,, Clobber Existing?&lt;br /&gt;
 Gui, Add, Edit, vRadius ym &lt;br /&gt;
 Gui, Add, Checkbox, vClobber&lt;br /&gt;
 Gui, Add, Button, Default, OK&lt;br /&gt;
 Gui, Add, Button, Default, Cancel&lt;br /&gt;
 Gui, Show,, Circular room digger&lt;br /&gt;
 Return&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 ButtonOK:&lt;br /&gt;
 	Gui, Submit  ; Save the input from the user to each control's associated variable.&lt;br /&gt;
 	&lt;br /&gt;
 	IfWinExist, Dwarf Fortress ; make sure df is running &lt;br /&gt;
 		WinActivate&lt;br /&gt;
 		sleep, 3000&lt;br /&gt;
 		;&lt;br /&gt;
 		;  should we clobber existing dig commands?&lt;br /&gt;
 		;&lt;br /&gt;
 		if (Clobber = 1) {&lt;br /&gt;
 		  outlier = x{enter}{enter}{right}&lt;br /&gt;
 		} else {&lt;br /&gt;
 			outlier = {right}  &lt;br /&gt;
 		}&lt;br /&gt;
 		nudge := Radius&lt;br /&gt;
 		radiusSquare := Radius ** 2&lt;br /&gt;
 		circ := Radius * 2&lt;br /&gt;
 		y := -Radius + 1&lt;br /&gt;
 		Loop 	{&lt;br /&gt;
 			ySquare := y ** 2&lt;br /&gt;
 			x := -Radius + 1&lt;br /&gt;
 			Loop {&lt;br /&gt;
 				if (((x ** 2 ) + (ySquare) + Radius) &amp;gt; (radiusSquare)) {			  &lt;br /&gt;
 					send, %outlier%&lt;br /&gt;
 				} else {&lt;br /&gt;
 					send, d{enter}{enter}{right}&lt;br /&gt;
 				}&lt;br /&gt;
 				x++&lt;br /&gt;
 				if (x &amp;gt; Radius) {&lt;br /&gt;
 					break&lt;br /&gt;
 				}&lt;br /&gt;
 			}&lt;br /&gt;
 			send {down}&lt;br /&gt;
 			loop, %circ%{&lt;br /&gt;
 				send {left}&lt;br /&gt;
 			}&lt;br /&gt;
 			y++&lt;br /&gt;
 			if (y &amp;gt; Radius) {&lt;br /&gt;
 				break&lt;br /&gt;
 			}&lt;br /&gt;
 		}	 &lt;br /&gt;
 	ExitApp&lt;br /&gt;
 	&lt;br /&gt;
 	&lt;br /&gt;
 Escape::&lt;br /&gt;
 ButtonCancel:&lt;br /&gt;
 ExitApp&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Boo_radley&amp;diff=33601</id>
		<title>User talk:Boo radley</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Boo_radley&amp;diff=33601"/>
		<updated>2008-01-01T18:39:47Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: GUI front for dumping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; ;&lt;br /&gt;
 ;  This script will designate a rectangle of stone to be dumped.&lt;br /&gt;
 ;  Invoke while at the top left of the region to be dumped.&lt;br /&gt;
 ;&lt;br /&gt;
 &lt;br /&gt;
 DetectHiddenWindows, on&lt;br /&gt;
 Gui, Add, Text,, Rows to dump&lt;br /&gt;
 Gui, Add, Text,, Cols to dump&lt;br /&gt;
 Gui, Add, Edit, vRows ym &lt;br /&gt;
 Gui, Add, Edit, vCols&lt;br /&gt;
 Gui, Add, Button, Default, OK&lt;br /&gt;
 Gui, Add, Button, Default, Cancel&lt;br /&gt;
 Gui, Show,, Autodumper&lt;br /&gt;
 Return&lt;br /&gt;
 &lt;br /&gt;
 ;&lt;br /&gt;
 ;  end autoexec.&lt;br /&gt;
 ;&lt;br /&gt;
 Enter::&lt;br /&gt;
 GuiClose:&lt;br /&gt;
 ButtonOK:&lt;br /&gt;
 	Gui, Submit  ; Save the input from the user to each control's associated variable.&lt;br /&gt;
 &lt;br /&gt;
 	dir=r&lt;br /&gt;
 	IfWinExist, Dwarf Fortress ; make sure df is running &lt;br /&gt;
 		WinActivate&lt;br /&gt;
 		Cols--&lt;br /&gt;
 		loop, %Rows% {&lt;br /&gt;
 			loop, %Cols% {&lt;br /&gt;
 				send, d   ; dump&lt;br /&gt;
 				if (dir == &amp;quot;r&amp;quot;) {&lt;br /&gt;
 					send, {RIGHT}&lt;br /&gt;
 				} else {&lt;br /&gt;
 					send, {LEFT}&lt;br /&gt;
 				}&lt;br /&gt;
 			}&lt;br /&gt;
 			send,d  ; one last dump for the tail end of the row&lt;br /&gt;
 			if (dir==&amp;quot;r&amp;quot;) {&lt;br /&gt;
 				dir = l&lt;br /&gt;
 			} else {&lt;br /&gt;
 				dir = r&lt;br /&gt;
 			}&lt;br /&gt;
 			send, {DOWN}&lt;br /&gt;
 		}&lt;br /&gt;
 	ExitApp&lt;br /&gt;
 	&lt;br /&gt;
 Escape::&lt;br /&gt;
 ButtonCancel:&lt;br /&gt;
 ExitApp&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Heal.exe&amp;diff=29304</id>
		<title>Heal.exe</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Heal.exe&amp;diff=29304"/>
		<updated>2007-11-25T22:20:11Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: Redirecting to Utilities#heal.exe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Utilities#heal.exe]]&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23810</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23810"/>
		<updated>2007-11-11T18:12:28Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
:Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23809</id>
		<title>User talk:Eagle of Fire</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Eagle_of_Fire&amp;diff=23809"/>
		<updated>2007-11-11T18:12:12Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== I know you! ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
--[[User:SupSuper|SupSuper]] 12:13, 8 November 2007 (EST)&lt;br /&gt;
:What a coincidence! I do, too! ;) --[[User:Eagle of Fire|Eagle of Fire]] 22:30, 8 November 2007 (EST)&lt;br /&gt;
::Huzzah! ASCII FOREVA!! --[[User:SupSuper|SupSuper]] 08:02, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==To whomever it may concern...==&lt;br /&gt;
What the hell is the &amp;quot;rule P&amp;quot; I keep reading about? O_o --[[User:Eagle of Fire|Eagle of Fire]] 22:59, 10 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: It's a bunch of [[DwarfFortressWiki:Community_Portal|stupid rules people have come up with]]. --[[User:Rick|Rick]] 23:48, 10 November 2007 (EST)&lt;br /&gt;
::Hummm... I think your description is pretty accurate. If they want to create rules, I'd be happy with that... But to hide them behind some kind of game... --[[User:Eagle of Fire|Eagle of Fire]] 00:15, 11 November 2007 (EST)&lt;br /&gt;
==Obsidian Short Sword==&lt;br /&gt;
Is it me or I noticed my dwarf taking up a log of wood to make an obsidian short sword? I wanted to check on the wiki to be sure, but there seem to be no particular page for the obsidian short sword that I could see with a quick search. --[[User:Eagle of Fire|Eagle of Fire]] 02:24, 11 November 2007 (EST)&lt;br /&gt;
  Your obsidian sword needs a hilt. That's why you need the wood. [[User:Boo radley|Boo radley]] 13:12, 11 November 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Corkscrew&amp;diff=6427</id>
		<title>Corkscrew</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Corkscrew&amp;diff=6427"/>
		<updated>2007-10-30T18:36:20Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: Redirecting to Enormous Corkscrew&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Enormous Corkscrew]]&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Corkscrew&amp;diff=6426</id>
		<title>Corkscrew</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Corkscrew&amp;diff=6426"/>
		<updated>2007-10-30T18:35:31Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: Redirecting to Enormous corkscrew&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Enormous corkscrew]]&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Enormous_corkscrew&amp;diff=6410</id>
		<title>40d:Enormous corkscrew</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Enormous_corkscrew&amp;diff=6410"/>
		<updated>2007-10-30T18:32:24Z</updated>

		<summary type="html">&lt;p&gt;Boo radley: New page: Enormous corkscrews are created at the Carpenter's workshop and are a component of Screw pumps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enormous corkscrews are created at the [[Carpenter|Carpenter's workshop]] and are a component of [[Screw pump]]s.&lt;/div&gt;</summary>
		<author><name>Boo radley</name></author>
	</entry>
</feed>