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		<id>https://dwarffortresswiki.org/index.php?title=40d:Color_scheme&amp;diff=7485</id>
		<title>40d:Color scheme</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Color_scheme&amp;diff=7485"/>
		<updated>2009-02-26T16:34:20Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: /* Custom color schemes */ Added a &amp;quot;colour blind&amp;quot; scheme from my page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Using Color Schemes ==&lt;br /&gt;
To use a color scheme, copy/paste a color list found below over &amp;lt;your Dwarf Fortress folder&amp;gt;/data/init/init.txt file's last section, where a similar list should already be present. (This list is the &amp;quot;default scheme&amp;quot; listed below when you first install the game.)&lt;br /&gt;
&lt;br /&gt;
== Default Scheme ==&lt;br /&gt;
&lt;br /&gt;
If you lose the default scheme and neglected to make a backup, you can find the standard here, without having to download DF again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:0]&lt;br /&gt;
[BLUE_G:0]&lt;br /&gt;
[BLUE_B:128]&lt;br /&gt;
[GREEN_R:0]&lt;br /&gt;
[GREEN_G:128]&lt;br /&gt;
[GREEN_B:0]&lt;br /&gt;
[CYAN_R:0]&lt;br /&gt;
[CYAN_G:128]&lt;br /&gt;
[CYAN_B:128]&lt;br /&gt;
[RED_R:128]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:128]&lt;br /&gt;
[MAGENTA_G:0]&lt;br /&gt;
[MAGENTA_B:128]&lt;br /&gt;
[BROWN_R:128]&lt;br /&gt;
[BROWN_G:128]&lt;br /&gt;
[BROWN_B:0]&lt;br /&gt;
[LGRAY_R:192]&lt;br /&gt;
[LGRAY_G:192]&lt;br /&gt;
[LGRAY_B:192]&lt;br /&gt;
[DGRAY_R:128]&lt;br /&gt;
[DGRAY_G:128]&lt;br /&gt;
[DGRAY_B:128]&lt;br /&gt;
[LBLUE_R:0]&lt;br /&gt;
[LBLUE_G:0]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:0]&lt;br /&gt;
[LGREEN_G:255]&lt;br /&gt;
[LGREEN_B:0]&lt;br /&gt;
[LCYAN_R:0]&lt;br /&gt;
[LCYAN_G:255]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:0]&lt;br /&gt;
[LRED_B:0]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:0]&lt;br /&gt;
[LMAGENTA_B:255]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:255]&lt;br /&gt;
[YELLOW_B:0]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#000080&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#008000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#008080&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;CYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#800000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#800080&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;MAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#808000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BROWN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#c0c0c0&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#505050&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;DGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0000ff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LBLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#00ffff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LCYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LRED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ff00ff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LMAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffff00&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;YELLOW&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;WHITE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Custom color schemes ==&lt;br /&gt;
&lt;br /&gt;
Players who are not satisfied with the traditional 16-[[color]] scheme can alter things to suit their aesthetic tastes. Replace the color information text in your [[init file]] ''(data\init\init.txt)'' with the following:&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Natural&amp;quot; scheme ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:13]&lt;br /&gt;
[BLUE_G:103]&lt;br /&gt;
[BLUE_B:196]&lt;br /&gt;
[GREEN_R:68]&lt;br /&gt;
[GREEN_G:158]&lt;br /&gt;
[GREEN_B:53]&lt;br /&gt;
[CYAN_R:86]&lt;br /&gt;
[CYAN_G:163]&lt;br /&gt;
[CYAN_B:205]&lt;br /&gt;
[RED_R:151]&lt;br /&gt;
[RED_G:26]&lt;br /&gt;
[RED_B:26]&lt;br /&gt;
[MAGENTA_R:255]&lt;br /&gt;
[MAGENTA_G:110]&lt;br /&gt;
[MAGENTA_B:187]&lt;br /&gt;
[BROWN_R:120]&lt;br /&gt;
[BROWN_G:94]&lt;br /&gt;
[BROWN_B:47]&lt;br /&gt;
[LGRAY_R:185]&lt;br /&gt;
[LGRAY_G:192]&lt;br /&gt;
[LGRAY_B:162]&lt;br /&gt;
[DGRAY_R:88]&lt;br /&gt;
[DGRAY_G:83]&lt;br /&gt;
[DGRAY_B:86]&lt;br /&gt;
[LBLUE_R:145]&lt;br /&gt;
[LBLUE_G:202]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:131]&lt;br /&gt;
[LGREEN_G:212]&lt;br /&gt;
[LGREEN_B:82]&lt;br /&gt;
[LCYAN_R:176]&lt;br /&gt;
[LCYAN_G:223]&lt;br /&gt;
[LCYAN_B:215]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:34]&lt;br /&gt;
[LRED_B:34]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:167]&lt;br /&gt;
[LMAGENTA_B:246]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:218]&lt;br /&gt;
[YELLOW_B:90]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0d67c4&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#449e35&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#56a3cd&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;CYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#971a1a&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ff6ebb&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;MAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#785e2f&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BROWN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#b9c0a2&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#585356&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;DGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#91caff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LBLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#83d452&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#b0dfd7&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LCYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ff2222&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LRED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffa7f6&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LMAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffda5a&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;YELLOW&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;WHITE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Another scheme ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:73]&lt;br /&gt;
[BLUE_G:95]&lt;br /&gt;
[BLUE_B:157]&lt;br /&gt;
[GREEN_R:89]&lt;br /&gt;
[GREEN_G:117]&lt;br /&gt;
[GREEN_B:55]&lt;br /&gt;
[CYAN_R:101]&lt;br /&gt;
[CYAN_G:144]&lt;br /&gt;
[CYAN_B:158]&lt;br /&gt;
[RED_R:146]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:165]&lt;br /&gt;
[MAGENTA_G:54]&lt;br /&gt;
[MAGENTA_B:101]&lt;br /&gt;
[BROWN_R:138]&lt;br /&gt;
[BROWN_G:105]&lt;br /&gt;
[BROWN_B:59]&lt;br /&gt;
[LGRAY_R:128]&lt;br /&gt;
[LGRAY_G:128]&lt;br /&gt;
[LGRAY_B:128]&lt;br /&gt;
[DGRAY_R:80]&lt;br /&gt;
[DGRAY_G:80]&lt;br /&gt;
[DGRAY_B:80]&lt;br /&gt;
[LBLUE_R:111]&lt;br /&gt;
[LBLUE_G:138]&lt;br /&gt;
[LBLUE_B:165]&lt;br /&gt;
[LGREEN_R:160]&lt;br /&gt;
[LGREEN_G:200]&lt;br /&gt;
[LGREEN_B:82]&lt;br /&gt;
[LCYAN_R:159]&lt;br /&gt;
[LCYAN_G:196]&lt;br /&gt;
[LCYAN_B:210]&lt;br /&gt;
[LRED_R:206]&lt;br /&gt;
[LRED_G:73]&lt;br /&gt;
[LRED_B:1]&lt;br /&gt;
[LMAGENTA_R:239]&lt;br /&gt;
[LMAGENTA_G:150]&lt;br /&gt;
[LMAGENTA_B:207]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:198]&lt;br /&gt;
[YELLOW_B:0]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255] &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#495f9d&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#597537&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#65909e&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;CYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#920000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#a53665&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;MAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#8a693b&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BROWN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#808080&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#505050&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;DGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#6f8aa5&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LBLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#a0c852&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#9fc4d2&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LCYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ce4901&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LRED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ef96cf&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LMAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffc600&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;YELLOW&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;WHITE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== True CGA Scheme ===&lt;br /&gt;
&lt;br /&gt;
This scheme uses the genuine CGA colours, in case you're a purist.  The default colours are HTML-based in origin and are not accurate to true 16-colour graphics.  Note that the CGA &amp;quot;brown&amp;quot; is difficult to distinguish from &amp;quot;red&amp;quot; unless it is immediately nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:0]&lt;br /&gt;
[BLUE_G:0]&lt;br /&gt;
[BLUE_B:170]&lt;br /&gt;
[GREEN_R:0]&lt;br /&gt;
[GREEN_G:170]&lt;br /&gt;
[GREEN_B:0]&lt;br /&gt;
[CYAN_R:0]&lt;br /&gt;
[CYAN_G:170]&lt;br /&gt;
[CYAN_B:170]&lt;br /&gt;
[RED_R:170]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:170]&lt;br /&gt;
[MAGENTA_G:0]&lt;br /&gt;
[MAGENTA_B:170]&lt;br /&gt;
[BROWN_R:170]&lt;br /&gt;
[BROWN_G:85]&lt;br /&gt;
[BROWN_B:0]&lt;br /&gt;
[LGRAY_R:170]&lt;br /&gt;
[LGRAY_G:170]&lt;br /&gt;
[LGRAY_B:170]&lt;br /&gt;
[DGRAY_R:85]&lt;br /&gt;
[DGRAY_G:85]&lt;br /&gt;
[DGRAY_B:85]&lt;br /&gt;
[LBLUE_R:85]&lt;br /&gt;
[LBLUE_G:85]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:85]&lt;br /&gt;
[LGREEN_G:255]&lt;br /&gt;
[LGREEN_B:85]&lt;br /&gt;
[LCYAN_R:85]&lt;br /&gt;
[LCYAN_G:255]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:85]&lt;br /&gt;
[LRED_B:85]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:85]&lt;br /&gt;
[LMAGENTA_B:255]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:255]&lt;br /&gt;
[YELLOW_B:85]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a slightly more readable version, you can &amp;quot;cheat&amp;quot; and replace the BROWN_G with the following:&lt;br /&gt;
 [BROWN_G:170]&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0000aa&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#00aa00&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#00aaaa&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;CYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#aa0000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#aa00aa&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;MAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#aa5500&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BROWN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#aaaaaa&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#555555&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;DGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#5555ff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LBLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#55ff55&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#55ffff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LCYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ff5555&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LRED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ff55ff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LMAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffff55&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;YELLOW&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;WHITE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== (Yet) Another scheme ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:32]&lt;br /&gt;
[BLUE_G:48]&lt;br /&gt;
[BLUE_B:144]&lt;br /&gt;
[GREEN_R:48]&lt;br /&gt;
[GREEN_G:144]&lt;br /&gt;
[GREEN_B:32]&lt;br /&gt;
[CYAN_R:32]&lt;br /&gt;
[CYAN_G:128]&lt;br /&gt;
[CYAN_B:144]&lt;br /&gt;
[RED_R:151]&lt;br /&gt;
[RED_G:26]&lt;br /&gt;
[RED_B:26]&lt;br /&gt;
[MAGENTA_R:112]&lt;br /&gt;
[MAGENTA_G:32]&lt;br /&gt;
[MAGENTA_B:144]&lt;br /&gt;
[BROWN_R:144]&lt;br /&gt;
[BROWN_G:112]&lt;br /&gt;
[BROWN_B:48]&lt;br /&gt;
[LGRAY_R:176]&lt;br /&gt;
[LGRAY_G:176]&lt;br /&gt;
[LGRAY_B:176]&lt;br /&gt;
[DGRAY_R:112]&lt;br /&gt;
[DGRAY_G:112]&lt;br /&gt;
[DGRAY_B:112]&lt;br /&gt;
[LBLUE_R:40]&lt;br /&gt;
[LBLUE_G:56]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:48]&lt;br /&gt;
[LGREEN_G:240]&lt;br /&gt;
[LGREEN_B:32]&lt;br /&gt;
[LCYAN_R:56]&lt;br /&gt;
[LCYAN_G:208]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:48]&lt;br /&gt;
[LRED_B:32]&lt;br /&gt;
[LMAGENTA_R:208]&lt;br /&gt;
[LMAGENTA_G:56]&lt;br /&gt;
[LMAGENTA_B:255]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:224]&lt;br /&gt;
[YELLOW_B:32]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#203090&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#309020&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#208090&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;CYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#971a1a&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#702090&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;MAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#907030&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BROWN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#b0b0b0&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#707070&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;DGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#2838ff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LBLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#30f020&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#38d0ff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LCYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ff3020&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LRED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#d038ff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LMAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffe020&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;YELLOW&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;WHITE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== For the Chromatically Challenged ===&lt;br /&gt;
&lt;br /&gt;
Colour blindness can result in colours being too similar, such as red and brown, so this scheme sacrifices true colour accuracy for a greater difference in hues. If you have normal colour vision, then this probably looks really weird.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:0]&lt;br /&gt;
[BLUE_G:0]&lt;br /&gt;
[BLUE_B:192]&lt;br /&gt;
[GREEN_R:0]&lt;br /&gt;
[GREEN_G:128]&lt;br /&gt;
[GREEN_B:0]&lt;br /&gt;
[CYAN_R:0]&lt;br /&gt;
[CYAN_G:112]&lt;br /&gt;
[CYAN_B:144]&lt;br /&gt;
[RED_R:192]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:160]&lt;br /&gt;
[MAGENTA_G:0]&lt;br /&gt;
[MAGENTA_B:128]&lt;br /&gt;
[BROWN_R:96]&lt;br /&gt;
[BROWN_G:96]&lt;br /&gt;
[BROWN_B:0]&lt;br /&gt;
[LGRAY_R:192]&lt;br /&gt;
[LGRAY_G:192]&lt;br /&gt;
[LGRAY_B:192]&lt;br /&gt;
[DGRAY_R:128]&lt;br /&gt;
[DGRAY_G:128]&lt;br /&gt;
[DGRAY_B:128]&lt;br /&gt;
[LBLUE_R:48]&lt;br /&gt;
[LBLUE_G:48]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:0]&lt;br /&gt;
[LGREEN_G:224]&lt;br /&gt;
[LGREEN_B:0]&lt;br /&gt;
[LCYAN_R:64]&lt;br /&gt;
[LCYAN_G:224]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:48]&lt;br /&gt;
[LRED_B:48]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:64]&lt;br /&gt;
[LMAGENTA_B:224]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:255]&lt;br /&gt;
[YELLOW_B:64]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0000C0&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#008000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#007090&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;CYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#C00000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#A00080&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;MAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#606000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BROWN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#C0C0C0&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#808080&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;DGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#3030FF&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LBLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#00D000&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#40D0FF&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LCYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FF3030&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LRED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#FF40D0&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LMAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#FFFF40&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;YELLOW&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#FFFFFF&amp;quot; width=&amp;quot;50%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;WHITE&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Magma_glass_furnace&amp;diff=44630</id>
		<title>40d Talk:Magma glass furnace</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Magma_glass_furnace&amp;diff=44630"/>
		<updated>2008-09-01T19:50:45Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In my fortress (40c) magma glass furnaces work only if the top center tile is over magma. I thought any of the border tiles worked. --[[User:Onodera|Onodera]] 15:13, 1 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Pretty sure they do. In fact my current fort has four magma glass furnaces, two powered by magma under the North East tile, and two with magma under the South East tile. Make sure you have a depth of at least 4/7. [[User:Blackcat|Blackcat]] 15:50, 1 September 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3476</id>
		<title>40d:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3476"/>
		<updated>2008-08-29T15:01:59Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: /* Room Requirements Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Noble]]s are [[dwarf|dwarves]] that have special duties in addition to or instead of the duties of normal dwarves.  Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a [[Room#Room_grades|better office]].&lt;br /&gt;
&lt;br /&gt;
Settings specific to each noble can be set on the [[Nobles_Screen|Nobles &amp;amp; Administrators Screen]], accessible via the {{key|n}} key.&lt;br /&gt;
&lt;br /&gt;
== Appointments ==&lt;br /&gt;
&lt;br /&gt;
These are nobles you can appoint through the Nobles &amp;amp; Administrators Screen.&lt;br /&gt;
&lt;br /&gt;
* [[Expedition leader]]: Listens to the complaints of other dwarves to make them happier.  Uses [[social skills]]. Needs an [[office]] in order to meet with outpost [[liaison]]s. It is not possible to reassign this post &amp;amp;ndash; at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.&amp;lt;br /&amp;gt;Note that if there is no obvious candidate for Expedition Leader, it is chosen randomly. Additionally, if your Expedition Leader is slain and you do not choose a new one, a random dwarf will be volunteered for the job after about half a season.&lt;br /&gt;
** [[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s. The dwarf who acts as mayor is replaced by election every couple of years, but can also be re-elected.&lt;br /&gt;
&lt;br /&gt;
* [[Outpost broker]]: Utilizes the [[appraiser]] skill and [[social skills]].  Is the person you send to the [[depot]] to do your [[trading]].  Lets you see the imported/exported wealth of your fortress.&lt;br /&gt;
** Changes name according to the status of your [[fortress]].&lt;br /&gt;
&lt;br /&gt;
* [[Manager]]: Utilizes the [[organizer]] skill.  Allows the use of item build queues through the {{K|j}}obs -&amp;gt; {{K|m}}anager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves.&lt;br /&gt;
** Changes name according to the status of your [[fortress]].&lt;br /&gt;
&lt;br /&gt;
* [[Bookkeeper]]: Utilizes the [[record keeper]] skill.  Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -&amp;gt; 7000, 7823 -&amp;gt; 8000).&lt;br /&gt;
** Upgrades to [[treasurer]] at 100,000 fortress wealth.&lt;br /&gt;
** Further upgrades to [[grand treasurer]] at 200,000 fortress wealth.&lt;br /&gt;
** Further upgrades to [[hoardmaster]] at 300,000 fortress wealth.&lt;br /&gt;
&lt;br /&gt;
* [[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.&lt;br /&gt;
** [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]].&lt;br /&gt;
&lt;br /&gt;
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison.  The same office can be used to take stock and to conduct meetings, saving on real estate and decorating costs in the early game.&lt;br /&gt;
&lt;br /&gt;
== Immigrant Nobles ==&lt;br /&gt;
&lt;br /&gt;
These nobles appear in [[immigration]] waves and cannot be appointed by the player.&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon master]]: Trains and cares for [[animals]] and performs miscellaneous metalsmithing tasks.&lt;br /&gt;
* [[Philosopher]]: Has no labor options turned on, but has no requirements and makes no mandates.&lt;br /&gt;
* [[Baron|Baron(ess)]]&lt;br /&gt;
** Upgrades to [[Count|Count(ess)]] at 110. {{verify}}&lt;br /&gt;
** Upgrade to [[Duke/Duchess]] at 140.&lt;br /&gt;
* [[Baron Consort|Baron(ess) Consort]]: Arrives with the [[Baron|Baron(ess)]].&lt;br /&gt;
** Upgrades to [[Count Consort]] at 110. {{verify}}&lt;br /&gt;
** Upgrade to [[Duke/Duchess Consort]] at 140.&lt;br /&gt;
* [[King]]/Queen: Ruler of your parent [[civilization]] and upgrades your fort to Mountainhome&lt;br /&gt;
* [[King Consort]]: Occasionally same gender as the King, although this has been fixed in the dev log.&lt;br /&gt;
* [[Advisor]]: Arrives with the King's entourage.&lt;br /&gt;
* [[Hammerer]]: He will enforce the law with his mighty [[hammer]].&lt;br /&gt;
* [[Tax collector]] : Activates [[dwarven economy]]. {{verify}}&lt;br /&gt;
&lt;br /&gt;
== Room Requirements Summary ==&lt;br /&gt;
&lt;br /&gt;
The nobles require various rooms assigned to them. As a quick reference, here is a summary of those rooms:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
!Noble!!Quarters!!Dining Room!!Office!!Tomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Advisor&lt;br /&gt;
|Great Bedroom||Great Dining Room||Throne Room||None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Baron(ess)&lt;br /&gt;
|Decent Bedroom||Decent Dining Room||Decent Office||Tomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Baron(ess)'s consort&lt;br /&gt;
|Decent Bedroom||Decent Dining Room||—||Tomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Bookkeeper&lt;br /&gt;
|—||—||Meager Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Captain of the guard&lt;br /&gt;
|Quarters||Dining Room||Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
|Great Bedroom||Great Dining Room||Throne Room||Mausoleum &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Count consort&lt;br /&gt;
|Great Bedroom||Great Dining Room||—||Mausoleum &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Duke&lt;br /&gt;
|Grand Bedroom||Grand Dining Room||Opulent Throne Room||Grand Mausoleum &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Duke Consort&lt;br /&gt;
|Grand Bedroom||Grand Dining Room||—||Grand Mausoleum&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Dungeon Master&lt;br /&gt;
|Quarters||Dining Room||Office||Burial Chamber&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Hammerer&lt;br /&gt;
|Quarters||Dining Room||—||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!King&lt;br /&gt;
|Royal Bedroom||Royal Dining Room||Royal Throne Room||Royal Mausoleum&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!King Consort&lt;br /&gt;
|Royal Quarters||Royal Dining Room||-||Royal Mausoleum&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Manager&lt;br /&gt;
|—||—||Meager Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Mayor&lt;br /&gt;
|Decent Quarters||Decent Dining Room||Decent Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Broker&lt;br /&gt;
|—||—||Meager Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Sheriff&lt;br /&gt;
|Modest Quarters||Modest Dining Room||Modest Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Tax Collector&lt;br /&gt;
|Modest Quarters||Modest Dining Room||Office||—&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3475</id>
		<title>40d:Noble</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Noble&amp;diff=3475"/>
		<updated>2008-08-28T20:09:49Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: Added a summary table of room requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Noble]]s are [[dwarf|dwarves]] that have special duties in addition to or instead of the duties of normal dwarves.  Some nobles also have various privileges that normal dwarves do not, and will demand certain accommodations, like a [[Room#Room_grades|better office]].&lt;br /&gt;
&lt;br /&gt;
Settings specific to each noble can be set on the [[Nobles_Screen|Nobles &amp;amp; Administrators Screen]], accessible via the {{key|n}} key.&lt;br /&gt;
&lt;br /&gt;
== Appointments ==&lt;br /&gt;
&lt;br /&gt;
These are nobles you can appoint through the Nobles &amp;amp; Administrators Screen.&lt;br /&gt;
&lt;br /&gt;
* [[Expedition leader]]: Listens to the complaints of other dwarves to make them happier.  Uses [[social skills]]. Needs an [[office]] in order to meet with outpost [[liaison]]s. It is not possible to reassign this post &amp;amp;ndash; at least while the original holder of the title remains alive. Your initial expedition leader is chosen based on managerial skills. You will find that your broker is often 'volunteered' for this job by the other dwarves.&amp;lt;br /&amp;gt;Note that if there is no obvious candidate for Expedition Leader, it is chosen randomly. Additionally, if your Expedition Leader is slain and you do not choose a new one, a random dwarf will be volunteered for the job after about half a season.&lt;br /&gt;
** [[Mayor]]: Promoted from expedition leader at 50 dwarves. Unlike the expedition leader, he requires decent housing and will make [[mandate]]s. The dwarf who acts as mayor is replaced by election every couple of years, but can also be re-elected.&lt;br /&gt;
&lt;br /&gt;
* [[Outpost broker]]: Utilizes the [[appraiser]] skill and [[social skills]].  Is the person you send to the [[depot]] to do your [[trading]].  Lets you see the imported/exported wealth of your fortress.&lt;br /&gt;
** Changes name according to the status of your [[fortress]].&lt;br /&gt;
&lt;br /&gt;
* [[Manager]]: Utilizes the [[organizer]] skill.  Allows the use of item build queues through the {{K|j}}obs -&amp;gt; {{K|m}}anager screen. Will need an office to do this (validating work orders) once your fortress has twenty dwarves.&lt;br /&gt;
** Changes name according to the status of your [[fortress]].&lt;br /&gt;
&lt;br /&gt;
* [[Bookkeeper]]: Utilizes the [[record keeper]] skill.  Lets you see the stocks of your fortress. Needs to do occasional jobs in an office of their own if you want precise stock keeping: otherwise, stock numbers will only be precise to one significant figure (e.g., 7163 -&amp;gt; 7000, 7823 -&amp;gt; 8000).&lt;br /&gt;
** Upgrades to [[treasurer]] at 100,000 fortress wealth.&lt;br /&gt;
** Further upgrades to [[grand treasurer]] at 200,000 fortress wealth.&lt;br /&gt;
** Further upgrades to [[hoardmaster]] at 300,000 fortress wealth.&lt;br /&gt;
&lt;br /&gt;
* [[Sheriff]]: You may choose a dwarf to become the Sheriff after your fortress reaches a population of 20.&lt;br /&gt;
** [[Captain of the guard]]: Promoted from the sheriff once you reach 50 dwarves, along with the [[mayor]]. Activates [[fortress guard]].&lt;br /&gt;
&lt;br /&gt;
There is substantial overlap between the expedition leader and the outpost broker's skills, so you may wish to assign them as the same person if you have time for one dwarf to both meet with traders and meet with the outpost liaison.  The same office can be used to take stock and to conduct meetings, saving on real estate and decorating costs in the early game.&lt;br /&gt;
&lt;br /&gt;
== Immigrant Nobles ==&lt;br /&gt;
&lt;br /&gt;
These nobles appear in [[immigration]] waves and cannot be appointed by the player.&lt;br /&gt;
&lt;br /&gt;
* [[Dungeon master]]: Trains and cares for [[animals]] and performs miscellaneous metalsmithing tasks.&lt;br /&gt;
* [[Philosopher]]: Has no labor options turned on, but has no requirements and makes no mandates.&lt;br /&gt;
* [[Baron|Baron(ess)]]&lt;br /&gt;
** Upgrades to [[Count|Count(ess)]] at 110. {{verify}}&lt;br /&gt;
** Upgrade to [[Duke/Duchess]] at 140.&lt;br /&gt;
* [[Baron Consort|Baron(ess) Consort]]: Arrives with the [[Baron|Baron(ess)]].&lt;br /&gt;
** Upgrades to [[Count Consort]] at 110. {{verify}}&lt;br /&gt;
** Upgrade to [[Duke/Duchess Consort]] at 140.&lt;br /&gt;
* [[King]]/Queen: Ruler of your parent [[civilization]] and upgrades your fort to Mountainhome&lt;br /&gt;
* [[King Consort]]: Occasionally same gender as the King, although this has been fixed in the dev log.&lt;br /&gt;
* [[Advisor]]: Arrives with the King's entourage.&lt;br /&gt;
* [[Hammerer]]: He will enforce the law with his mighty [[hammer]].&lt;br /&gt;
* [[Tax collector]] : Activates [[dwarven economy]]. {{verify}}&lt;br /&gt;
&lt;br /&gt;
== Room Requirements Summary ==&lt;br /&gt;
&lt;br /&gt;
The nobles require various rooms assigned to them. As a quick reference, here is a summary of those rooms:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; &lt;br /&gt;
!Noble!!Quarters!!Dining Room!!Office!!Tomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Advisor&lt;br /&gt;
|Great Bedroom||Great Dining Room||Throne Room||None&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Baron(ess)&lt;br /&gt;
|Decent Bedroom||Decent Dining Room||Decent Office||Tomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Baron(ess)'s consort&lt;br /&gt;
|Decent Bedroom||Decent Dining Room||—||Tomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Bookkeeper&lt;br /&gt;
|—||—||Meager Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Captain of the guard&lt;br /&gt;
|Quarters||Dining Room||Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Count&lt;br /&gt;
|Great Bedroom||Great Dining Room||Throne Room||Mausoleum &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Count consort&lt;br /&gt;
|Great Bedroom||Great Dining Room||—||Mausoleum &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Duke&lt;br /&gt;
|Grand Bedroom||Grand Dining Room||Opulent Throne Room||Grand Mausoleum &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Baron Consort&lt;br /&gt;
|Grand Bedroom||Grand Dining Room||—||Grand Mausoleum&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Dungeon Master&lt;br /&gt;
|Quarters||Dining Room||Office||Burial Chamber&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Hammerer&lt;br /&gt;
|Quarters||Dining Room||—||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!King&lt;br /&gt;
|Royal Bedroom||Royal Dining Room||Royal Throne Room||Royal Mausoleum&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!King Consort&lt;br /&gt;
|Royal Quarters||Royal Dining Room||-||Royal Mausoleum&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Manager&lt;br /&gt;
|—||—||Meager Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Mayor&lt;br /&gt;
|Decent Quarters||Decent Dining Room||Decent Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Broker&lt;br /&gt;
|—||—||Meager Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Sheriff&lt;br /&gt;
|Modest Quarters||Modest Dining Room||Modest Office||—&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Tax Collector&lt;br /&gt;
|Modest Quarters||Modest Dining Room||Office||—&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nobles]]&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Smelting&amp;diff=19988</id>
		<title>40d Talk:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Smelting&amp;diff=19988"/>
		<updated>2008-08-28T11:33:29Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: Pig Iron and Steel at a Normal Smelter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How does the melt option for items work, If I set things to melt and pick melt and item for the smelter it just seems to ignore it and pick ones I haven't marked. But if it works like dump I have no idea how to set a zone for it. --[[User:Shades|Shades]] 17:37, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:Really? mine only melts the items I checked, at least the last time I checked. (I hope). Perhaps it is a bug. --[[User:Soyweiser|Soyweiser]] 07:11, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Multiple Bars ===&lt;br /&gt;
&lt;br /&gt;
Anyone else notice that when you smelt a multiple bar ore you alwas get the copper in the case of galenga? Perhaps the same is true for tetrdite. At the moment it looks like you get only one bar, while you have a chance for to. At least in my experience. --[[User:Soyweiser|Soyweiser]] 07:11, 7 November 2007 (EST)&lt;br /&gt;
:Perhaps you might be right.  It does not say if you have a chance to get lead in the case of Galena, or if you have a chance to get copper with Tetrahedrite.  It may be you always get these bars, and have a chance at a second bar.  I will have to check but I didn't look too closely at the time that I did this.--[[User:Chthon|Chthon]] 12:05, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::Just confirmed it, the silver is the addition. The other ones are always generated. Just like the ores say ingame. --[[User:Soyweiser|Soyweiser]] 15:18, 8 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Word Choice===&lt;br /&gt;
&amp;quot;Note that galena smelted alone often produces lead which is only used in producing lay pewter, a low quality ore&amp;quot;&lt;br /&gt;
Pewter != ore. I would have fixed it, but I'm not sure of the proper wording. [[User:Mephisto|Mephisto]] 09:40, 7 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Page disconnection===&lt;br /&gt;
Has anyone noticed that this page seems to have been disconnected from the rest of the wiki at this moment?  If someone knows where I can find a link to it, I'd appreciate it.  I only linked where I did because that was where the old wiki had this kind of information. --[[User:Chthon|Chthon]] 12:07, 7 November 2007 (EST)&lt;br /&gt;
:I added a few links here and there and put this in the guide category.--[[User:RaSchumann|RaSchumann]] 14:57, 22 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===20% and 50%===&lt;br /&gt;
does this mean once i smelt 5 (or 2) of these bars i will get 1 of that bar or there is a 50/20% chance of getting that bar as well as the other one&lt;br /&gt;
:I'm curious about this too. It says smelting tetrahedrite has a 20% chance of silver and a 100% chance of copper. These numbers don't add up. What gives? --[[User:GreyMario|GreyMario]] 17:31, 19 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
===Added Tutorial===&lt;br /&gt;
I added a tutorial for smelting and I am adding links to here. --[[User:RaSchumann|RaSchumann]] 18:06, 18 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pig Iron and Steel at a Normal Smelter ==&lt;br /&gt;
&lt;br /&gt;
Due to some confusion over at the [[Steel]] page, I re-tested with a magma smelter and normal smelter. Both use the same amount of coke/charcoal. I've added a minor note to the table, and reworded about the magma smelter. [[User:Blackcat|Blackcat]] 07:33, 28 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Steel&amp;diff=39815</id>
		<title>40d Talk:Steel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Steel&amp;diff=39815"/>
		<updated>2008-08-28T11:30:53Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: /* Carbon required? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The damage %age relative to iron of just about everything else (silver weapons, copper weapons, etc.) is listed in the respective article. Do we know it for steel (I've noticed it's missing for adamantine as well,) or how to find it?--[[User:Eurytus|Eurytus]] 9:51   2 April 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:It is there, though it may not be in a standard location. --[[User:Savok|Savok]] 23:53, 2 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Carbon required? ==&lt;br /&gt;
&lt;br /&gt;
The math on this page seems to be slightly off.&lt;br /&gt;
&lt;br /&gt;
One carbon (coke or charcoal) is needed to create pig iron, and one to combine iron and pig iron into steel. This assumes a magma smelter.&lt;br /&gt;
&lt;br /&gt;
However, four smelting operations are involved: two to make iron, one to make pig iron, and one to make steel. So if you're using a non-magma smelter, wouldn't this mean four MORE fuel, for a total of six, rather than just four total?&lt;br /&gt;
&lt;br /&gt;
In other words, is the fuel definitely used as a carbon source? I'm pretty sure this used to not be the case.&lt;br /&gt;
&lt;br /&gt;
:Yeah, the production chain part is badly worded, and as far as I can tell is also wrong. When using a non-magma smelter, the coke/coal needed to make the pig iron and the final steel also counts as the fuel. I noticed this when making some plate early on for military dwarves, the normal smelter had chalk, charcoal, pig iron bar, iron bar for the final steel making. When I've got some time, I'll redo the production chain. [[User:Blackcat|Blackcat]] 06:08, 28 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Just tested pig iron and steel making ''again'' to double check. A normal smelter will use one iron bar, one flux and one charcoal to make pig iron. For steel it will use one iron bar, one pig iron bar, one flux and one charcoal. I've cleaned up this page, and I've also added minor notes to the [[smelting]] page. [[User:Blackcat|Blackcat]] 07:30, 28 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16415</id>
		<title>40d:Smelting</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Smelting&amp;diff=16415"/>
		<updated>2008-08-28T11:27:53Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: Clarifying fuel/coke/charcoal usage for pig iron and steel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building and using a Smelter ==&lt;br /&gt;
Metal bars you produced with a [[smelter]] are usable in a wide variety of goods, and fuel is usable in a smelter, metalsmith's forge, kiln, or glass furnace.&lt;br /&gt;
&lt;br /&gt;
To build a [[smelter]] you need to have a dwarf with the building designer skill, a Fire-safe material and the appropriate craftsdwarf. You place a smelter building using the keyboard commands {{K|b}}-{{K|e}}-{{K|s}}, after which your architect dwarf designs it and then your craftsdwarf builds it.&lt;br /&gt;
&lt;br /&gt;
Using a smelter requires a dwarf with the furnace operator skill and one unit of fuel. You require ore to make a metal bar, or bituminous coal or lignite to make coke. Just like any other building you give a smelter a task using {{K|q}}.&lt;br /&gt;
&lt;br /&gt;
Please note that you have to already have a fuel source in order to make fuel in a smelter, so you either have to bring a unit of fuel or wood with your expedition, have a wood cutter, trade for fuel, or use a [[wood burner]] to make charcoal.&lt;br /&gt;
&lt;br /&gt;
If your map has a magma vent or pipe, either visible from the start or one that you have tunneled into, you can instead use a [[Magma smelter|magma smelter]], built using the keyboard commands {{K|b}}-{{K|e}}-{{K|l}}. The requirements for building it are the same as for a regular smelter, but for it to function, there must be open space under one of the eight edge tiles(the center is the only tile that cannot be open space), and on the Z-level beneath, there must be magma in that open space, to a depth of at least 4/7. Magma does not currently obey pressure and seek its own level, so tapping a magma pipe from the lowest available Z-level will not cause all the magma above it to rush into the fortress through the opening in the smelter. If there is sufficient magma under the smelter, the circle in the impassable tile at the top middle of the smelter will be red; if not, it will be grey. There does not need to be magma present when the smelter is built, but the channel must be dug in advance, because this cannot be done when the building is already in place.&lt;br /&gt;
&lt;br /&gt;
The magma channel can be under the impassable tile, but it does not need to be. Placing it there may help prevent magma-dwelling creatures from actually seeing any dwarves that may be working in the smelter.&lt;br /&gt;
&lt;br /&gt;
The critical advantage of a magma smelter is that it requires no fuel, except coke or charcoal will still be used in the production of pig iron and steel.&lt;br /&gt;
&lt;br /&gt;
==Smelting Ore Results==&lt;br /&gt;
All ores smelted alone have a % chance of turning into a certain kind of bar.  The following table shows those chances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Ore]]&lt;br /&gt;
! [[Iron]] &lt;br /&gt;
! [[Gold]] &lt;br /&gt;
! [[Silver]] &lt;br /&gt;
! [[Copper]]&lt;br /&gt;
! [[Nickel]] &lt;br /&gt;
! [[Zinc]] &lt;br /&gt;
! [[Platinum]] &lt;br /&gt;
! [[Tin]] &lt;br /&gt;
! [[Bismuth]] &lt;br /&gt;
! [[Lead]]&lt;br /&gt;
! [[Aluminum]] &lt;br /&gt;
! [[Adamantine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hematite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Limonite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magnetite]]&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Garnierite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinum nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold nuggets]]&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Horn silver]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Galena]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 50%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tetrahedrite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 20%&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper nuggets]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Malachite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bismuthinite]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Aluminum]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Adamantine fibers]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 100%&lt;br /&gt;
|}&lt;br /&gt;
Note that smelting [[galena]] often produces only [[lead]] which is solely used in producing [[lay pewter]], a low quality alloy.&lt;br /&gt;
&lt;br /&gt;
==Coke Smelting==&lt;br /&gt;
Please note that [[wood]] is not actually smelted, it is burned in the wood [[furnace]].  It is not called [[coke]] when burned, it is called [[charcoal]].&lt;br /&gt;
*[[Bituminous coal]] smelts into 3 [[coke]]&lt;br /&gt;
*[[Lignite]] smelts into 2 [[coke]]&lt;br /&gt;
*[[Wood]] burns into 1 [[charcoal]]&lt;br /&gt;
&lt;br /&gt;
==Flux==&lt;br /&gt;
[[Flux]] is that stuff you use to get the impurities out of [[steel]].  There are 5 kinds of [[flux]]: [[Calcite]], [[limestone]], [[dolomite]], [[chalk]], [[marble]].  All function the same way so if you see [[flux]] in a recipe, any will do.&lt;br /&gt;
&lt;br /&gt;
==[[Alloy]]s==&lt;br /&gt;
There are 2 sets of recipes for [[alloy]]s.  The first set use only [[ore]] while the second set use only [[bar]]s.  You cannot mix the two.&lt;br /&gt;
&lt;br /&gt;
==Recipes using Ore==&lt;br /&gt;
Please note that when [[copper]] or [[silver]] [[ore]] is needed, any type of ore that produces [[copper]] bars or [[silver]] bars may be used.&lt;br /&gt;
This means that you can actually make [[billon]] bars out of just [[tetrahedrite]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] [[ore]]&lt;br /&gt;
| [[Cassiterite]]&lt;br /&gt;
| [[Bronze]] bars[2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] [[ore]]&lt;br /&gt;
| [[Sphalerite]]&lt;br /&gt;
| [[Brass]] bars[2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold nuggets]]&lt;br /&gt;
| [[Silver]] [[ore]]&lt;br /&gt;
| [[Electrum]] bars[2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] [[ore]]&lt;br /&gt;
| [[Cassiterite]][3]&lt;br /&gt;
| [[Fine pewter]] bars[4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] [[ore]]&lt;br /&gt;
| [[Cassiterite]][2]&lt;br /&gt;
| [[Trifle pewter]] bars[3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] [[ore]]&lt;br /&gt;
| [[Copper]] [[ore]]&lt;br /&gt;
| [[Billon]] bars[2]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recipes using Bars==&lt;br /&gt;
The following are all the recipes when smelting bars at the smelter.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ingredient 1&lt;br /&gt;
! Ingredient 2&lt;br /&gt;
! Ingredient 3&lt;br /&gt;
! Ingredient 4&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Tin]] bars&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Bronze]] bars [2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Zinc]] bars&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[Brass]] bars [2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]] bars&lt;br /&gt;
| [[Coke]]*&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pig iron]] bars&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]] bar&lt;br /&gt;
| [[Pig iron]] bars&lt;br /&gt;
| [[Coke]]*&lt;br /&gt;
| [[Flux]]&lt;br /&gt;
| [[Steel]] bars [2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] bars&lt;br /&gt;
| [[Silver]] bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Electrum]] bars [2]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Tin]] bars [3]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Fine Pewter]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Tin]] bars [2]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Trifle pewter]] bars [3]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
| [[Tin]] bars [2]&lt;br /&gt;
| [[Lead]] bars&lt;br /&gt;
|&lt;br /&gt;
| [[Lay pewter]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bar&lt;br /&gt;
| [[Nickel]] bars [2]&lt;br /&gt;
| [[Zinc]] bars&lt;br /&gt;
|&lt;br /&gt;
| [[Nickel silver]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] bars&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Billon]] bars&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]] bars [3]&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Sterling silver]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] bars&lt;br /&gt;
| [[Silver]] bars&lt;br /&gt;
| [[Copper]] bars [2]&lt;br /&gt;
|&lt;br /&gt;
| [[Black bronze]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]] bars [3]&lt;br /&gt;
| [[Copper]] bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Rose gold]] bars [4]&lt;br /&gt;
|-&lt;br /&gt;
| [[Copper]] bars [2]&lt;br /&gt;
| [[Tin]] bars&lt;br /&gt;
| [[Bismuth]] bars&lt;br /&gt;
|&lt;br /&gt;
| [[Bismuth bronze]] bars [4]&lt;br /&gt;
|}&lt;br /&gt;
* The [[coke]] used as a reagent for making pig iron and steel bars also counts as the [[fuel]] needed by a normal [[smelter]].&lt;br /&gt;
&lt;br /&gt;
Note: Every recipe that is not used in [[steel]] making (except [[electrum]]) requires some [[copper]].  If you want to have a variety of [[metal]]s in your fortress, you will want to conserve this resource.&lt;br /&gt;
&lt;br /&gt;
A spreadsheet listing these recipes can be found at the following link.  Work is being done currently to allow a person to input how much [[ore]] and [[bar]]s he has, and the sheet will tell him how many of what kinds of [[metal]]s he can make.  Both Excel and Open Office formats are included: http://mkv25.net/showcase/df/Ore%20Smelting%20Chart.zip&lt;br /&gt;
--[[User:Chthon|Chthon]] 10:11, 3 November 2007 (EDT)&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Steel&amp;diff=4580</id>
		<title>40d:Steel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Steel&amp;diff=4580"/>
		<updated>2008-08-28T11:21:49Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: /* Production chain */  Cleaned up, clarified, corrected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alloy3|name=Steel|color=#888|color1=#FFF|tile1=●|color2=#888|color3=#888|bgcolor=#CCC&lt;br /&gt;
|recipe=&lt;br /&gt;
* 1 [[Iron]] [[bar]]&lt;br /&gt;
* 1 [[Pig iron]] [[bar]]&lt;br /&gt;
* 1 [[Coke]]&lt;br /&gt;
* 1 [[Flux]]&lt;br /&gt;
|uses=&lt;br /&gt;
* [[weapon|Melee Weapons]]&lt;br /&gt;
* [[Crossbow]]s&lt;br /&gt;
* [[Bolt]]s&lt;br /&gt;
* [[Pick]]s&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Anvil]]s&lt;br /&gt;
* [[Metalsmith's forge|Metal crafting]]&lt;br /&gt;
|properties=&lt;br /&gt;
* [[Magma]] proof&lt;br /&gt;
* [[Armor|Block]]% 133&lt;br /&gt;
* [[Damage]]% 133&lt;br /&gt;
* [[Material value]] 30}}&lt;br /&gt;
&lt;br /&gt;
'''Steel''' can be smelted at a [[smelter]] by a [[dwarf]] with the [[furnace operator]] labor activated.  It is an extremely durable [[metal]] and is highly [[item value|valuable]].&lt;br /&gt;
&lt;br /&gt;
The method for making steel is unbearably accurate. Steel is one of few [[Magma-safe_materials|materials]] that can resist melting when immersed in [[magma]]. [[Weapon]]s and [[armor]] made from steel are 33% stronger than equivalent [[iron]] objects.&lt;br /&gt;
&lt;br /&gt;
==Recipe==&lt;br /&gt;
&lt;br /&gt;
The recipe for steel is:&lt;br /&gt;
* One [[pig iron]] [[bar]]&lt;br /&gt;
* One [[iron]] bar&lt;br /&gt;
* One [[flux]] material&lt;br /&gt;
* One carbonaceous material ([[coke]] or [[charcoal]])&lt;br /&gt;
&lt;br /&gt;
When the above items are combined at a [[smelter]], the product is two bars of steel; the carbon and flux are lost in the reaction, but the pig iron and iron are combined into steel.&lt;br /&gt;
&lt;br /&gt;
==Production chain==&lt;br /&gt;
&lt;br /&gt;
The following amount of materials are needed to produce two steel bars:&lt;br /&gt;
* Two iron bars&lt;br /&gt;
* Two units of [[flux]]&lt;br /&gt;
* Two units [[refined coal]]&lt;br /&gt;
&lt;br /&gt;
The following steps are performed to produce two steel bars from the above materials:&lt;br /&gt;
# '''Make pig iron bars''' (creates one pig iron bar)&lt;br /&gt;
#* One iron bar&lt;br /&gt;
#* One unit of [[flux]]&lt;br /&gt;
#* One unit of [[refined coal]]&lt;br /&gt;
# '''Make steel bars''' (creates two steel bars)&lt;br /&gt;
#* One iron bar&lt;br /&gt;
#* One pig iron bar&lt;br /&gt;
#* One unit of [[flux]]&lt;br /&gt;
#* One unit of [[refined coal]]&lt;br /&gt;
&lt;br /&gt;
The tasks '''Make Pig Iron Bars''' and '''Make Steel Bars''' use the same materials at either smelter. At a normal [[smelter]], the [[refined coal]] is needed as a reagent but will also act as the [[fuel]] needed for the smelting operation. At a [[magma smelter]], the [[refined coal]] is needed only as a reagent.&lt;br /&gt;
&lt;br /&gt;
Once steel bars are produced, they are used just like other normal metal bars. The [[flux]] and [[refined coal]] reagents are only needed during the smelting.&lt;br /&gt;
&lt;br /&gt;
[[Category:Metals]]&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Steel&amp;diff=39814</id>
		<title>40d Talk:Steel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Steel&amp;diff=39814"/>
		<updated>2008-08-28T10:08:14Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: /* Carbon required? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The damage %age relative to iron of just about everything else (silver weapons, copper weapons, etc.) is listed in the respective article. Do we know it for steel (I've noticed it's missing for adamantine as well,) or how to find it?--[[User:Eurytus|Eurytus]] 9:51   2 April 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:It is there, though it may not be in a standard location. --[[User:Savok|Savok]] 23:53, 2 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Carbon required? ==&lt;br /&gt;
&lt;br /&gt;
The math on this page seems to be slightly off.&lt;br /&gt;
&lt;br /&gt;
One carbon (coke or charcoal) is needed to create pig iron, and one to combine iron and pig iron into steel. This assumes a magma smelter.&lt;br /&gt;
&lt;br /&gt;
However, four smelting operations are involved: two to make iron, one to make pig iron, and one to make steel. So if you're using a non-magma smelter, wouldn't this mean four MORE fuel, for a total of six, rather than just four total?&lt;br /&gt;
&lt;br /&gt;
In other words, is the fuel definitely used as a carbon source? I'm pretty sure this used to not be the case.&lt;br /&gt;
&lt;br /&gt;
::Yeah, the production chain part is badly worded, and as far as I can tell is also wrong. When using a non-magma smelter, the coke/coal needed to make the pig iron and the final steel also counts as the fuel. I noticed this when making some plate early on for military dwarves, the normal smelter had chalk, charcoal, pig iron bar, iron bar for the final steel making. When I've got some time, I'll redo the production chain. [[User:Blackcat|Blackcat]] 06:08, 28 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44577</id>
		<title>User:Blackcat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44577"/>
		<updated>2008-08-26T12:05:34Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: Minor tweak to cyan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== So, Colourblindness Sucks. ==&lt;br /&gt;
&lt;br /&gt;
So I thought I'd abuse the preview function, and actually sit down and tweak colours from the [[Color Schemes]] page. If the following doesn't look right because you're not colour blind, don't worry. When I look at the default colour scheme, Green/Brown, LGreen/Yellow and Cyan/White are nearly indistinguishable (and cyan looks like a grey midway between DGray and LGray). Yeah, it sucks.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm; background:black&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#C00000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#606000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#008000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#808080&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#ff3030&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff40&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#00e000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#0000c0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#A00080&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#c0c0c0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#007090&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#3030ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#ff40e0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#40e0ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:0]&lt;br /&gt;
[BLUE_G:0]&lt;br /&gt;
[BLUE_B:192]&lt;br /&gt;
[GREEN_R:0]&lt;br /&gt;
[GREEN_G:128]&lt;br /&gt;
[GREEN_B:0]&lt;br /&gt;
[CYAN_R:0]&lt;br /&gt;
[CYAN_G:112]&lt;br /&gt;
[CYAN_B:144]&lt;br /&gt;
[RED_R:192]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:160]&lt;br /&gt;
[MAGENTA_G:0]&lt;br /&gt;
[MAGENTA_B:128]&lt;br /&gt;
[BROWN_R:96]&lt;br /&gt;
[BROWN_G:96]&lt;br /&gt;
[BROWN_B:0]&lt;br /&gt;
[LGRAY_R:192]&lt;br /&gt;
[LGRAY_G:192]&lt;br /&gt;
[LGRAY_B:192]&lt;br /&gt;
[DGRAY_R:128]&lt;br /&gt;
[DGRAY_G:128]&lt;br /&gt;
[DGRAY_B:128]&lt;br /&gt;
[LBLUE_R:48]&lt;br /&gt;
[LBLUE_G:48]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:0]&lt;br /&gt;
[LGREEN_G:224]&lt;br /&gt;
[LGREEN_B:0]&lt;br /&gt;
[LCYAN_R:64]&lt;br /&gt;
[LCYAN_G:224]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:48]&lt;br /&gt;
[LRED_B:48]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:64]&lt;br /&gt;
[LMAGENTA_B:224]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:255]&lt;br /&gt;
[YELLOW_B:64]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
http://www.bay12games.com/forum/index.php?topic=20685.0 - Contains rainfall/drainage ranges for various biomes.&lt;br /&gt;
&lt;br /&gt;
== Starting Builds ==&lt;br /&gt;
&lt;br /&gt;
Proficient Weaponsmith, Skilled Metalsmith, Novice Furnace Operator &amp;lt;sup&amp;gt;[1][3]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Armorsmith, Skilled Metal Crafter, Novice Furnace Operator &amp;lt;sup&amp;gt;[1][3]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Mechanic, Proficient Siege Engineer &amp;lt;sup&amp;gt;[1][3]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Mason, Proficient Architect &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Bowyer, Novice Negotiator/Judge of Intent/Organiser/Record Keeper/Appraiser &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Grower, Proficient Brewer&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Grower, Proficient Cook&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1] - On embarkation, will have mining enabled&amp;lt;br&amp;gt;&lt;br /&gt;
[2] - On embarkation, will have woodcutting and carpentry enabled&amp;lt;br&amp;gt;&lt;br /&gt;
[3] - On embarkation, available for stonecrafting, weaving, etc.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After reading a post on the forum, I decided to followup on the idea that certain skills aren't worth taking because of either the ease of training or that the benefits aren't needed. Stonecrafting is a prime example, in that you don't need high quality crafts to buy out caravans, as you can just make more, and training stonecrafting isn't hard with excess stone cluttering the place.&lt;br /&gt;
&lt;br /&gt;
Not taking any points in mining might seem a bad idea, and I was sceptical at first. The slow digging speed is somewhat countered by having four miners, and the lesser chance of getting ores/gems means you probably want to skirt around any veins/clusters. But the four will skill up to proficient fairly quickly, especially if you have a pre-plan of your layout and can get them to dig out a good amount. I'm currently trying this with only the four set to mining, so that the carpenter has enough time to chop trees and make beds/barrels/buckets and the growers aren't distracted from planting seeds.&lt;br /&gt;
&lt;br /&gt;
Stuff to take usually ends up being a standard list. Seeds, drink, turtles, meats, wardogs, and possibly horses, cows or muskoxen. If taking an anvil, some stone, a log, coal and ores to make the picks and axe. If not, then copper picks and a steel axe.&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19386</id>
		<title>40d Talk:Anvil</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Anvil&amp;diff=19386"/>
		<updated>2008-08-26T11:19:30Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: Anvil Quality and/or Material Affecting Final Product?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cleaning the page == &lt;br /&gt;
I've made some cleanup alterations, both to the article and this discussion page. Hope you all don't mind. [[User:MOOMANiBE|MOOMANiBE]] 23:21, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bars needed to make ==&lt;br /&gt;
I've noticed this page doesn't list how many bars are required to make an anvil. Anyone who knows offhand? Seems like it'd be useful info. [[User:MOOMANiBE|MOOMANiBE]] 17:37, 22 February 2008 (EST)&lt;br /&gt;
:3. --[[User:Alfador|Alfador]] 18:43, 22 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Getting an anvil from the caravan ==&lt;br /&gt;
So is it possible to easily procure an anvil within the first 1-2 years? because if it is, then I'm going to ditch it on the embark screen and spend those 1000pts on turtles.&lt;br /&gt;
:Thats a lot of turtles. Get dogs instead. Imagine a swarm of pooches descending on a goblin fortress, taking no prisoners, and leaving no goblin child behind! --[[User:Ikkonoishi|Ikkonoishi]] 15:33, 4 November 2007 (EST)&lt;br /&gt;
:In my experience the first dwarven caravan brings one.  However they will charge you dearly for it (~1000$), moreso if the anvil is steel (~3000$). Prices are from memory. [[User:Anonymousphrase|Anonymousphrase]] 15:51, 4 November 2007 (EST)&lt;br /&gt;
:: The caravan has a high chance of bringing one, it is not certain. --[[User:Soyweiser|Soyweiser]] 09:27, 8 November 2007 (EST)&lt;br /&gt;
:::Dearly yes, but a well made stack of food will cover the cost of a steel one so it's not hard to buy out the caravan. I had one caravan turn up with two steel anvils and a stack of plump helmet (5). Seems that was all they could carry :( --10:21, 8 November 2007 (EST)&lt;br /&gt;
::::True, but that does take some planning. I never got enough cash (what is the correct dwarven word, the value word...) to buy the anvil in the first year, but I'm stupid and focus on creating goblets, and making enough beds etc for my dwarfs. --[[User:Soyweiser|Soyweiser]] 13:57, 8 November 2007 (EST)&lt;br /&gt;
:::::Cash in the first year is easy.  I often find myself trading mechanisms because they're relatively high value/item (fewer hauling jobs to the depot), and if you're buying an anvil you're taking a lot of weight off their wagon.  Its not like you didn't bring a mechanic...  Barring that, it is possible to make enough cheap stone trinkets to buy everything you really want off the caravan, assuming you don't mind carting a couple hundred trinkets to the depot.  You had to eat all that stone somehow, right?  I've also never seen a caravan without an anvil in the first year, assuming the wagons could get to me.  (And heck, it generally takes me to the second year to have enough ready access to fuel to make it worth running a metalsmith anyway, barring nearby known magma) --[[User:Squirrelloid|Squirrelloid]] 05:28, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'd definitely been left high and dry by the first dwarven caravan before.  Took me three long years before I was finally able to get my hands on an anvil!&amp;lt;small&amp;gt;—Preceding [[template:unsigned|unsigned]] comment added by [[User:DaveLawson|DaveLawson]] ([[User talk:DaveLawson|talk]]•[[Special:Contributions/DaveLawson|contribs]]) {{{2|}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
:I second that statement, I've regularly not seen an anvil show up with the first dwarven caravan.  --[[User:Sentack|Sentack]] 11:00, 28 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Odd anvil materials ==&lt;br /&gt;
I have created a zinc anvil (value 200). Is this a bug?&lt;br /&gt;
::Anvil (100) made of zinc (x2) with no quality modifier (x1). 100 x2 x1 =&amp;gt; 200. Looks right to me. [[User:VengefulDonut|VengefulDonut]] 12:29, 14 February 2008 (EST)&lt;br /&gt;
::Oh! Wait a minute. You aren't supposed to be able to make anvils out of zinc. What version are you using? I remember there was a bug where dwarves would use a different metal than the one assigned in the task, letting even pig iron be used to make stuff. [[User:VengefulDonut|VengefulDonut]] 12:31, 14 February 2008 (EST)&lt;br /&gt;
:::Heh, I'd like to have an archive of that version; I want a bismuth anvil. XD --[[User:Alfador|Alfador]] 11:55, 15 February 2008 (EST)&lt;br /&gt;
:::Pig iron stuff... I once had noble mandating pig iron items... He soon got locked in his room for such a crime against dwarvenkind. --[[User:Someone-else|Someone-else]] 07:56, 22 April 2008 (EDT)&lt;br /&gt;
::::Remember that anvils can be made of anything if created by a moody dwarf! --[[User:Termitehead|Termitehead]] 09:09, 6 May 2008 (CST)&lt;br /&gt;
:::::pig iron bars count, steel bars might, so basically he wants you to make steel....--[[User:Eerr|Eerr]] 16:26, 8 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anvil Quality and/or Material Affecting Final Product? ==&lt;br /&gt;
&lt;br /&gt;
Just to make a note, http://www.bay12games.com/forum/index.php?topic=23783.0 gives anecdotal evidence that the anvil material may affect the quality of items made. In summary, it seems from that post that items of 'higher' material than the anvil material has reduced quality chances (and by 'higher', I would guess the weapon/armor material modifiers). The adamantine scenario is in that post, but the implication is that for a steel industry, a steel anvil would be a good idea. Obviously, more testing is needed, and this might just be drivel. [[User:Blackcat|Blackcat]] 07:19, 26 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44576</id>
		<title>User:Blackcat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44576"/>
		<updated>2008-08-26T11:10:40Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: Random babble on starting build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== So, Colourblindness Sucks. ==&lt;br /&gt;
&lt;br /&gt;
So I thought I'd abuse the preview function, and actually sit down and tweak colours from the [[Color Schemes]] page. If the following doesn't look right because you're not colour blind, don't worry. When I look at the default colour scheme, Green/Brown, LGreen/Yellow and Cyan/White are nearly indistinguishable (and cyan looks like a grey midway between DGray and LGray). Yeah, it sucks.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm; background:black&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#C00000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#606000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#008000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#808080&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#ff3030&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff40&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#00e000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#0000c0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#A00080&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#c0c0c0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#0060a0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#3030ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#ff40e0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#40e0ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:0]&lt;br /&gt;
[BLUE_G:0]&lt;br /&gt;
[BLUE_B:192]&lt;br /&gt;
[GREEN_R:0]&lt;br /&gt;
[GREEN_G:128]&lt;br /&gt;
[GREEN_B:0]&lt;br /&gt;
[CYAN_R:0]&lt;br /&gt;
[CYAN_G:96]&lt;br /&gt;
[CYAN_B:160]&lt;br /&gt;
[RED_R:192]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:160]&lt;br /&gt;
[MAGENTA_G:0]&lt;br /&gt;
[MAGENTA_B:128]&lt;br /&gt;
[BROWN_R:96]&lt;br /&gt;
[BROWN_G:96]&lt;br /&gt;
[BROWN_B:0]&lt;br /&gt;
[LGRAY_R:192]&lt;br /&gt;
[LGRAY_G:192]&lt;br /&gt;
[LGRAY_B:192]&lt;br /&gt;
[DGRAY_R:128]&lt;br /&gt;
[DGRAY_G:128]&lt;br /&gt;
[DGRAY_B:128]&lt;br /&gt;
[LBLUE_R:48]&lt;br /&gt;
[LBLUE_G:48]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:0]&lt;br /&gt;
[LGREEN_G:224]&lt;br /&gt;
[LGREEN_B:0]&lt;br /&gt;
[LCYAN_R:64]&lt;br /&gt;
[LCYAN_G:224]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:48]&lt;br /&gt;
[LRED_B:48]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:64]&lt;br /&gt;
[LMAGENTA_B:224]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:255]&lt;br /&gt;
[YELLOW_B:64]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
http://www.bay12games.com/forum/index.php?topic=20685.0 - Contains rainfall/drainage ranges for various biomes.&lt;br /&gt;
&lt;br /&gt;
== Starting Builds ==&lt;br /&gt;
&lt;br /&gt;
Proficient Weaponsmith, Skilled Metalsmith, Novice Furnace Operator &amp;lt;sup&amp;gt;[1][3]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Armorsmith, Skilled Metal Crafter, Novice Furnace Operator &amp;lt;sup&amp;gt;[1][3]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Mechanic, Proficient Siege Engineer &amp;lt;sup&amp;gt;[1][3]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Mason, Proficient Architect &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Bowyer, Novice Negotiator/Judge of Intent/Organiser/Record Keeper/Appraiser &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Grower, Proficient Brewer&amp;lt;br&amp;gt;&lt;br /&gt;
Proficient Grower, Proficient Cook&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1] - On embarkation, will have mining enabled&amp;lt;br&amp;gt;&lt;br /&gt;
[2] - On embarkation, will have woodcutting and carpentry enabled&amp;lt;br&amp;gt;&lt;br /&gt;
[3] - On embarkation, available for stonecrafting, weaving, etc.&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After reading a post on the forum, I decided to followup on the idea that certain skills aren't worth taking because of either the ease of training or that the benefits aren't needed. Stonecrafting is a prime example, in that you don't need high quality crafts to buy out caravans, as you can just make more, and training stonecrafting isn't hard with excess stone cluttering the place.&lt;br /&gt;
&lt;br /&gt;
Not taking any points in mining might seem a bad idea, and I was sceptical at first. The slow digging speed is somewhat countered by having four miners, and the lesser chance of getting ores/gems means you probably want to skirt around any veins/clusters. But the four will skill up to proficient fairly quickly, especially if you have a pre-plan of your layout and can get them to dig out a good amount. I'm currently trying this with only the four set to mining, so that the carpenter has enough time to chop trees and make beds/barrels/buckets and the growers aren't distracted from planting seeds.&lt;br /&gt;
&lt;br /&gt;
Stuff to take usually ends up being a standard list. Seeds, drink, turtles, meats, wardogs, and possibly horses, cows or muskoxen. If taking an anvil, some stone, a log, coal and ores to make the picks and axe. If not, then copper picks and a steel axe.&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44575</id>
		<title>User:Blackcat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44575"/>
		<updated>2008-08-26T10:25:54Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: Colour tweaking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== So, Colourblindness Sucks. ==&lt;br /&gt;
&lt;br /&gt;
So I thought I'd abuse the preview function, and actually sit down and tweak colours from the [[Color Schemes]] page. If the following doesn't look right because you're not colour blind, don't worry. When I look at the default colour scheme, Green/Brown, LGreen/Yellow and Cyan/White are nearly indistinguishable (and cyan looks like a grey midway between DGray and LGray). Yeah, it sucks.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm; background:black&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#C00000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#606000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#008000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#808080&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#ff3030&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff40&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#00e000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#0000c0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#A00080&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#c0c0c0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#0060a0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#3030ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#ff40e0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt; || bgcolor=&amp;quot;#40e0ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:0]&lt;br /&gt;
[BLUE_G:0]&lt;br /&gt;
[BLUE_B:192]&lt;br /&gt;
[GREEN_R:0]&lt;br /&gt;
[GREEN_G:128]&lt;br /&gt;
[GREEN_B:0]&lt;br /&gt;
[CYAN_R:0]&lt;br /&gt;
[CYAN_G:96]&lt;br /&gt;
[CYAN_B:160]&lt;br /&gt;
[RED_R:192]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:160]&lt;br /&gt;
[MAGENTA_G:0]&lt;br /&gt;
[MAGENTA_B:128]&lt;br /&gt;
[BROWN_R:96]&lt;br /&gt;
[BROWN_G:96]&lt;br /&gt;
[BROWN_B:0]&lt;br /&gt;
[LGRAY_R:192]&lt;br /&gt;
[LGRAY_G:192]&lt;br /&gt;
[LGRAY_B:192]&lt;br /&gt;
[DGRAY_R:128]&lt;br /&gt;
[DGRAY_G:128]&lt;br /&gt;
[DGRAY_B:128]&lt;br /&gt;
[LBLUE_R:48]&lt;br /&gt;
[LBLUE_G:48]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:0]&lt;br /&gt;
[LGREEN_G:224]&lt;br /&gt;
[LGREEN_B:0]&lt;br /&gt;
[LCYAN_R:64]&lt;br /&gt;
[LCYAN_G:224]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:48]&lt;br /&gt;
[LRED_B:48]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:64]&lt;br /&gt;
[LMAGENTA_B:224]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:255]&lt;br /&gt;
[YELLOW_B:64]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
http://www.bay12games.com/forum/index.php?topic=20685.0 - Contains rainfall/drainage ranges for various biomes.&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d_Talk:Color_scheme&amp;diff=20447</id>
		<title>40d Talk:Color scheme</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d_Talk:Color_scheme&amp;diff=20447"/>
		<updated>2008-08-26T07:57:04Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maybe we should add some screenshots to show how they look ingame? --[[User:Mizipzor|Mizipzor]] 20:56, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Just to say thanks for that little table, made tweaking colour values quick and easy as part of coming up with a scheme that doesn't cause any issues with my colourblindness. The scheme can be found on my user page, but I doubt I'll move it here as I'm guessing not every colourblind person has the exact same issues. [[User:Blackcat|Blackcat]] 03:57, 26 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Blackcat&amp;diff=44579</id>
		<title>User talk:Blackcat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Blackcat&amp;diff=44579"/>
		<updated>2008-08-26T07:53:52Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nice work! Accessibility rocks. --[[User:Sev|Sev]] 01:59, 26 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Cheers! That table template was very useful for tweaking, but it's no substitute, so I may be making some minor changes in the near future. [[User:Blackcat|Blackcat]] 03:53, 26 August 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44574</id>
		<title>User:Blackcat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44574"/>
		<updated>2008-08-25T20:39:14Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== So, Colourblindness Sucks. ==&lt;br /&gt;
&lt;br /&gt;
So I thought I'd abuse the preview function, and actually sit down and tweak colours from the [[Color Schemes]] page. If the following doesn't look right because you're not colour blind, don't worry. When I look at the default colour scheme, Green/Brown, LGreen/Yellow and Cyan/White are nearly indistinguishable (and cyan looks like a grey midway between DGray and LGray). Yeah, it sucks.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0000c0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#008000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0060a0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;CYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#C00000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#A00080&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;MAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#806000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BROWN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#555555&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;DGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#AAAAAA&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#4040ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LBLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#00e000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#40e0ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LCYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ff4040&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LRED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ff40e0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LMAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff40&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;YELLOW&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;WHITE&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:0]&lt;br /&gt;
[BLUE_G:0]&lt;br /&gt;
[BLUE_B:192]&lt;br /&gt;
[GREEN_R:0]&lt;br /&gt;
[GREEN_G:128]&lt;br /&gt;
[GREEN_B:0]&lt;br /&gt;
[CYAN_R:0]&lt;br /&gt;
[CYAN_G:96]&lt;br /&gt;
[CYAN_B:160]&lt;br /&gt;
[RED_R:192]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:160]&lt;br /&gt;
[MAGENTA_G:0]&lt;br /&gt;
[MAGENTA_B:128]&lt;br /&gt;
[BROWN_R:128]&lt;br /&gt;
[BROWN_G:96]&lt;br /&gt;
[BROWN_B:0]&lt;br /&gt;
[LGRAY_R:170]&lt;br /&gt;
[LGRAY_G:170]&lt;br /&gt;
[LGRAY_B:170]&lt;br /&gt;
[DGRAY_R:85]&lt;br /&gt;
[DGRAY_G:85]&lt;br /&gt;
[DGRAY_B:85]&lt;br /&gt;
[LBLUE_R:64]&lt;br /&gt;
[LBLUE_G:64]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:0]&lt;br /&gt;
[LGREEN_G:224]&lt;br /&gt;
[LGREEN_B:0]&lt;br /&gt;
[LCYAN_R:64]&lt;br /&gt;
[LCYAN_G:224]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:64]&lt;br /&gt;
[LRED_B:64]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:64]&lt;br /&gt;
[LMAGENTA_B:224]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:255]&lt;br /&gt;
[YELLOW_B:64]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
http://www.bay12games.com/forum/index.php?topic=20685.0 - Contains rainfall/drainage ranges for various biomes.&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44573</id>
		<title>User:Blackcat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44573"/>
		<updated>2008-08-25T16:28:49Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: /* So, Colourblindness Sucks. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== So, Colourblindness Sucks. ==&lt;br /&gt;
&lt;br /&gt;
So I thought I'd abuse the preview function, and actually sit down and tweak colours from the [[Color Schemes]] page. If the following doesn't look right because you're not colour blind, don't worry. When I look at the default colour scheme, Green/Brown, LGreen/Yellow and Cyan/White are nearly indistinguishable (and cyan looks like a grey midway between DGray and LGray). Yeah, it sucks.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0000c0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#008000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0060a0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;CYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#C00000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#A00080&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;MAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#806000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BROWN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#555555&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;DGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#AAAAAA&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#4040ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LBLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#00e000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#40e0ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LCYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ff4040&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LRED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ff40e0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LMAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff40&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;YELLOW&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;WHITE&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:0]&lt;br /&gt;
[BLUE_G:0]&lt;br /&gt;
[BLUE_B:192]&lt;br /&gt;
[GREEN_R:0]&lt;br /&gt;
[GREEN_G:128]&lt;br /&gt;
[GREEN_B:0]&lt;br /&gt;
[CYAN_R:0]&lt;br /&gt;
[CYAN_G:96]&lt;br /&gt;
[CYAN_B:160]&lt;br /&gt;
[RED_R:192]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:160]&lt;br /&gt;
[MAGENTA_G:0]&lt;br /&gt;
[MAGENTA_B:128]&lt;br /&gt;
[BROWN_R:128]&lt;br /&gt;
[BROWN_G:96]&lt;br /&gt;
[BROWN_B:0]&lt;br /&gt;
[LGRAY_R:170]&lt;br /&gt;
[LGRAY_G:170]&lt;br /&gt;
[LGRAY_B:170]&lt;br /&gt;
[DGRAY_R:85]&lt;br /&gt;
[DGRAY_G:85]&lt;br /&gt;
[DGRAY_B:85]&lt;br /&gt;
[LBLUE_R:64]&lt;br /&gt;
[LBLUE_G:64]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:0]&lt;br /&gt;
[LGREEN_G:224]&lt;br /&gt;
[LGREEN_B:0]&lt;br /&gt;
[LCYAN_R:64]&lt;br /&gt;
[LCYAN_G:224]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:64]&lt;br /&gt;
[LRED_B:64]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:64]&lt;br /&gt;
[LMAGENTA_B:224]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:255]&lt;br /&gt;
[YELLOW_B:64]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44572</id>
		<title>User:Blackcat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Blackcat&amp;diff=44572"/>
		<updated>2008-08-25T16:26:34Z</updated>

		<summary type="html">&lt;p&gt;Blackcat: New page: == So, Colourblindness Sucks. ==  So I thought I'd abuse the preview function, and actually sit down and tweak colours from the {Color_schemes} page. If the following doesn't look right be...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== So, Colourblindness Sucks. ==&lt;br /&gt;
&lt;br /&gt;
So I thought I'd abuse the preview function, and actually sit down and tweak colours from the {Color_schemes} page. If the following doesn't look right because you're not colour blind, don't worry. When I look at the default colour scheme, Green/Brown, LGreen/Yellow and Cyan/White are nearly indistinguishable (and cyan looks like a grey midway between DGray and LGray). Yeah, it sucks.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;50%&amp;quot; style=&amp;quot;margin-left: 1cm&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#000000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0000c0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#008000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#0060a0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;CYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#C00000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#A00080&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;MAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#806000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;BROWN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#555555&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;DGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#AAAAAA&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LGRAY&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#4040ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #c0c0c0&amp;quot;&amp;gt;LBLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#00e000&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LGREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#40e0ff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LCYAN&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ff4040&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LRED&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ff40e0&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;LMAGENTA&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff40&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;YELLOW&amp;lt;/span&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; width=&amp;quot;25%&amp;quot;| &amp;lt;span style=&amp;quot;color: #000000&amp;quot;&amp;gt;WHITE&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[BLACK_R:0]&lt;br /&gt;
[BLACK_G:0]&lt;br /&gt;
[BLACK_B:0]&lt;br /&gt;
[BLUE_R:0]&lt;br /&gt;
[BLUE_G:0]&lt;br /&gt;
[BLUE_B:192]&lt;br /&gt;
[GREEN_R:0]&lt;br /&gt;
[GREEN_G:128]&lt;br /&gt;
[GREEN_B:0]&lt;br /&gt;
[CYAN_R:0]&lt;br /&gt;
[CYAN_G:96]&lt;br /&gt;
[CYAN_B:160]&lt;br /&gt;
[RED_R:192]&lt;br /&gt;
[RED_G:0]&lt;br /&gt;
[RED_B:0]&lt;br /&gt;
[MAGENTA_R:160]&lt;br /&gt;
[MAGENTA_G:0]&lt;br /&gt;
[MAGENTA_B:128]&lt;br /&gt;
[BROWN_R:128]&lt;br /&gt;
[BROWN_G:96]&lt;br /&gt;
[BROWN_B:0]&lt;br /&gt;
[LGRAY_R:170]&lt;br /&gt;
[LGRAY_G:170]&lt;br /&gt;
[LGRAY_B:170]&lt;br /&gt;
[DGRAY_R:85]&lt;br /&gt;
[DGRAY_G:85]&lt;br /&gt;
[DGRAY_B:85]&lt;br /&gt;
[LBLUE_R:64]&lt;br /&gt;
[LBLUE_G:64]&lt;br /&gt;
[LBLUE_B:255]&lt;br /&gt;
[LGREEN_R:0]&lt;br /&gt;
[LGREEN_G:224]&lt;br /&gt;
[LGREEN_B:0]&lt;br /&gt;
[LCYAN_R:64]&lt;br /&gt;
[LCYAN_G:224]&lt;br /&gt;
[LCYAN_B:255]&lt;br /&gt;
[LRED_R:255]&lt;br /&gt;
[LRED_G:64]&lt;br /&gt;
[LRED_B:64]&lt;br /&gt;
[LMAGENTA_R:255]&lt;br /&gt;
[LMAGENTA_G:64]&lt;br /&gt;
[LMAGENTA_B:224]&lt;br /&gt;
[YELLOW_R:255]&lt;br /&gt;
[YELLOW_G:255]&lt;br /&gt;
[YELLOW_B:64]&lt;br /&gt;
[WHITE_R:255]&lt;br /&gt;
[WHITE_G:255]&lt;br /&gt;
[WHITE_B:255]&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blackcat</name></author>
	</entry>
</feed>