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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BenLubar</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BenLubar"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/BenLubar"/>
	<updated>2026-04-15T11:47:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Restraint&amp;diff=235927</id>
		<title>Restraint</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Restraint&amp;diff=235927"/>
		<updated>2018-05-12T01:11:33Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|11:50, 18 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{furniture|name=Restraint&lt;br /&gt;
|tile=§|col=7:0:0&lt;br /&gt;
|metal=y&lt;br /&gt;
|cloth=y&lt;br /&gt;
|leather=n&lt;br /&gt;
|rooms=&lt;br /&gt;
* [[Jail]]&lt;br /&gt;
* [[Zoo]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Restraints''' can be built from [[chain]]s or [[rope]]s, despite the game asking for a chain, using the keys {{k|b}} + {{k|v}}. They can be used to tie up guard non-[[pet]] [[animals]], prisoners, criminals or livestock.&lt;br /&gt;
&lt;br /&gt;
A restraint is (technically) a 1-tile large [[building]], a chain or rope which is used to restrain a [[dog]], [[dwarf]] or other [[creature]] to a certain very limited area of movement. Unlike a [[cage]], a restraint can only hold one creature, and the creature can move within a range of one tile from the location of the restraint itself, including up and down if [[stairs]] or slopes are in this area. This gives them, at most, a 3x3x3 cube of movement, limited as normal by [[wall]]s, [[door]]s etc. Restraints do not block movement, including movement of [[wagon]]s. While an animal is assigned to it the same as with a cage, using the {{K|q}} menu, dwarves can and will only be assigned from within the justice system.&lt;br /&gt;
&lt;br /&gt;
Restraints can be used to keep a war dog or other animal near areas where you need constant vigilance and defense. Chained animals placed near the entrance to your fort will spot [[kobold]] thieves that can bypass [[trap]]s and other passive defenses, pausing the game and [[announcement|announcing]] their presence. A pair of animals, placed opposite each other against the walls of a 3-wide corridor (so they cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile creature. But assigning a pasture for the guard animal is more resource efficient way to guard specific areas. This also allows the animal to walk away on its own if there ever is an alert that forces everybody to a certain area.&lt;br /&gt;
&lt;br /&gt;
Restraints can also be useful in the [[meat industry]], since animals on restraints can [[meat industry#Breeding|breed]], unlike animals in cages. Chained animals are also available for [[animal trainer|training]] (when the appropriate [[zone]] has been designated around the chain). This can be particularly important for dangerous creatures that are only partially [[tame]].&lt;br /&gt;
&lt;br /&gt;
Restraints are also very useful in weaponizing otherwise untrainable creatures that you've managed to capture in a cage trap. Hostile creatures on restraints will no longer be aggressive to dwarves, which means [[semi-megabeast]]s, [[megabeast]]s, and even [[forgotten beast]]s can be chained up where a guard is needed as these will still draw aggression from invaders and [[undead]], and will fight back when possible (within range of being restrained). Beware though, as forgotten beasts with special attacks like deadly dust may still use it liberally even if chained, and this can be harmful to dwarves.&lt;br /&gt;
&lt;br /&gt;
Currently, due to a bug, a restrained animal will keep the restraint on their upper body if it's deconstructed while the animal is still restrained. This can be used to &amp;quot;equip&amp;quot; your beasts with decorations, such as spiked chain collars or lavish ropes, but has no in-game effect.&lt;br /&gt;
&lt;br /&gt;
If a creature falls down from a ledge while restrained, it will not be left hanging. Instead, it will be released from the restraint and keep falling.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*Animals assigned to a restraint are not automatically de-assigned from a [[pasture]], leaving your dwarves to drag the animal back and forth repeatedly.{{bug|4475}}&lt;br /&gt;
*Wild animals assigned to a restraint may be immediately re-caged by another dwarf.&lt;br /&gt;
*Quick fix for both of these issues is to pause, unassign them from their pasture/cage and reassign them to their new restraint/cage, you will have to build a cage first before being able to unassign a cage.&lt;br /&gt;
{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Justice}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Furniture&amp;diff=235926</id>
		<title>Template:Furniture</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Furniture&amp;diff=235926"/>
		<updated>2018-05-12T01:10:55Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name|?}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
 {| style=&amp;quot;margin: auto&amp;quot;&lt;br /&gt;
  |{{tile|{{{tile|?}}}|{{{col|7:0:0}}}||2em}}&lt;br /&gt;
  |}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Construction&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; | Materials&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; | Workshops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; |{{#switch:{{{wood|{{{woodcraft}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Wood]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{stone|{{{stonecraft}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Stone]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{metal|{{{metalcraft}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Metal]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{glass}}}|#default=|y|yes=&lt;br /&gt;
* [[Glass]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{cloth}}}|#default=|y|yes=&lt;br /&gt;
* [[Cloth]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{leather|{{{cloth|}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Leather]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{slab}}}|#default=|y|yes=&lt;br /&gt;
* [[Slab]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{ceramic}}}|#default=|y|yes=&lt;br /&gt;
* [[Ceramic]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; |{{#switch:{{{wood}}}|#default=|y|yes=&lt;br /&gt;
* [[Carpenter's workshop]]}}{{#switch:{{{woodcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Craftsdwarf's workshop]]}}{{#switch:{{{stone}}}|#default=|y|yes=&lt;br /&gt;
* [[Mason's workshop]]}}{{#switch:{{{stonecraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Craftsdwarf's workshop]]}}{{#switch:{{{metal}}}|#default=|y|yes=&lt;br /&gt;
* [[Metalsmith's forge]]}}{{#switch:{{{metalcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Metalsmith's forge]]}}{{#switch:{{{glass}}}|#default=|y|yes=&lt;br /&gt;
* [[Glass furnace]]}}{{#switch:{{{cloth}}}|#default=|y|yes=&lt;br /&gt;
* [[Clothier's shop]]}}{{#switch:{{{leather|{{{cloth|}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Leather works]]}}{{#switch:{{{slab}}}|#default=|y|yes=&lt;br /&gt;
* [[Craftsdwarf's workshop]]}}{{#switch:{{{ceramic}}}|#default=|y|yes=&lt;br /&gt;
* [[Kiln]] or [[Magma kiln]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top&amp;quot; |{{#switch:{{{wood}}}|#default=|y|yes=&lt;br /&gt;
* [[Carpentry]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{woodcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Woodcrafting]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{stone}}}|#default=|y|yes=&lt;br /&gt;
* [[Masonry]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{stonecraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Stonecrafting]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{metal}}}|#default=|y|yes=&lt;br /&gt;
* [[Blacksmithing]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{metalcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Metalcrafting]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{glass}}}|#default=|y|yes=&lt;br /&gt;
* [[Glassmaking]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{cloth}}}|#default=|y|yes=&lt;br /&gt;
* [[Clothesmaking]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{leather|{{{cloth|}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Leatherworking]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{slab}}}|#default=|y|yes=&lt;br /&gt;
* [[Engraving]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{ceramic}}}|#default=|y|yes=&lt;br /&gt;
* [[Potter]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Rooms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{rooms|''None''}}}&lt;br /&gt;
{{ #if: {{{value|}}} | &lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; {{!}} Base value&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; {{!}}&lt;br /&gt;
{{{value}}}☼ | }}&lt;br /&gt;
|}{{#switch:{{NAMESPACE}}|Template = |#default={{Category|Furniture}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{furniture|name=Bed&lt;br /&gt;
|tile=Θ|col=6:0:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|rooms=&lt;br /&gt;
* [[Bedroom]]&lt;br /&gt;
* [[Barracks]]&lt;br /&gt;
* [[Dormitory]]&lt;br /&gt;
|value=10&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{furniture|name=Bed&lt;br /&gt;
|tile=Θ|col=6:0:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|rooms=&lt;br /&gt;
* [[Bedroom]]&lt;br /&gt;
* [[Barracks]]&lt;br /&gt;
* [[Dormitory]]&lt;br /&gt;
|value=10&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Adds &amp;lt;nowiki&amp;gt;[[Category:Furniture]]&amp;lt;/nowiki&amp;gt; to the article.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Furniture&amp;diff=235925</id>
		<title>Template:Furniture</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Furniture&amp;diff=235925"/>
		<updated>2018-05-12T01:10:06Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name|?}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
 {| style=&amp;quot;margin: auto&amp;quot;&lt;br /&gt;
  |{{tile|{{{tile|?}}}|{{{col|7:0:0}}}||2em}}&lt;br /&gt;
  |}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Construction&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; | Materials&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; | Workshops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; |{{#switch:{{{wood|{{{woodcraft}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Wood]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{stone|{{{stonecraft}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Stone]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{metal|{{{metalcraft}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Metal]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{glass}}}|#default=|y|yes=&lt;br /&gt;
* [[Glass]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{cloth}}}|#default=|y|yes=&lt;br /&gt;
* [[Cloth]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{leather|{{{cloth}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Leather]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{slab}}}|#default=|y|yes=&lt;br /&gt;
* [[Slab]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{ceramic}}}|#default=|y|yes=&lt;br /&gt;
* [[Ceramic]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; |{{#switch:{{{wood}}}|#default=|y|yes=&lt;br /&gt;
* [[Carpenter's workshop]]}}{{#switch:{{{woodcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Craftsdwarf's workshop]]}}{{#switch:{{{stone}}}|#default=|y|yes=&lt;br /&gt;
* [[Mason's workshop]]}}{{#switch:{{{stonecraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Craftsdwarf's workshop]]}}{{#switch:{{{metal}}}|#default=|y|yes=&lt;br /&gt;
* [[Metalsmith's forge]]}}{{#switch:{{{metalcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Metalsmith's forge]]}}{{#switch:{{{glass}}}|#default=|y|yes=&lt;br /&gt;
* [[Glass furnace]]}}{{#switch:{{{cloth}}}|#default=|y|yes=&lt;br /&gt;
* [[Clothier's shop]]}}{{#switch:{{{leather|{{{cloth}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Leather works]]}}{{#switch:{{{slab}}}|#default=|y|yes=&lt;br /&gt;
* [[Craftsdwarf's workshop]]}}{{#switch:{{{ceramic}}}|#default=|y|yes=&lt;br /&gt;
* [[Kiln]] or [[Magma kiln]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top&amp;quot; |{{#switch:{{{wood}}}|#default=|y|yes=&lt;br /&gt;
* [[Carpentry]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{woodcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Woodcrafting]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{stone}}}|#default=|y|yes=&lt;br /&gt;
* [[Masonry]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{stonecraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Stonecrafting]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{metal}}}|#default=|y|yes=&lt;br /&gt;
* [[Blacksmithing]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{metalcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Metalcrafting]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{glass}}}|#default=|y|yes=&lt;br /&gt;
* [[Glassmaking]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{cloth}}}|#default=|y|yes=&lt;br /&gt;
* [[Clothesmaking]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{leather|{{{cloth}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Leatherworking]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{slab}}}|#default=|y|yes=&lt;br /&gt;
* [[Engraving]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{ceramic}}}|#default=|y|yes=&lt;br /&gt;
* [[Potter]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Rooms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{rooms|''None''}}}&lt;br /&gt;
{{ #if: {{{value|}}} | &lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; {{!}} Base value&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; {{!}}&lt;br /&gt;
{{{value}}}☼ | }}&lt;br /&gt;
|}{{#switch:{{NAMESPACE}}|Template = |#default={{Category|Furniture}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{furniture|name=Bed&lt;br /&gt;
|tile=Θ|col=6:0:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|rooms=&lt;br /&gt;
* [[Bedroom]]&lt;br /&gt;
* [[Barracks]]&lt;br /&gt;
* [[Dormitory]]&lt;br /&gt;
|value=10&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{furniture|name=Bed&lt;br /&gt;
|tile=Θ|col=6:0:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|rooms=&lt;br /&gt;
* [[Bedroom]]&lt;br /&gt;
* [[Barracks]]&lt;br /&gt;
* [[Dormitory]]&lt;br /&gt;
|value=10&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Adds &amp;lt;nowiki&amp;gt;[[Category:Furniture]]&amp;lt;/nowiki&amp;gt; to the article.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Template:Furniture&amp;diff=235924</id>
		<title>Template:Furniture</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Template:Furniture&amp;diff=235924"/>
		<updated>2018-05-12T01:08:30Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Allow leather to be controlled independently of cloth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;float: right; border: 1px solid #aaa; margin: 0 0 0.5em 0.5em; border-spacing: 0; width: 17em&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;font-weight: bold&amp;quot; |{{{name|?}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | &lt;br /&gt;
 {| style=&amp;quot;margin: auto&amp;quot;&lt;br /&gt;
  |{{tile|{{{tile|?}}}|{{{col|7:0:0}}}||2em}}&lt;br /&gt;
  |}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Construction&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; | Materials&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%; border-right: 1px solid #aaa&amp;quot; | Workshops&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left; padding: 0.2em 0.25em 0; width: 50%&amp;quot; | Jobs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; |{{#switch:{{{wood|{{{woodcraft}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Wood]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{stone|{{{stonecraft}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Stone]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{metal|{{{metalcraft}}}}}}|#default=|y|yes=&lt;br /&gt;
* [[Metal]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{glass}}}|#default=|y|yes=&lt;br /&gt;
* [[Glass]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{cloth}}}|#default=|y|yes=&lt;br /&gt;
* [[Cloth]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{leather}}}|#default={{{cloth}}}|y|yes=&lt;br /&gt;
* [[Leather]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{slab}}}|#default=|y|yes=&lt;br /&gt;
* [[Slab]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{ceramic}}}|#default=|y|yes=&lt;br /&gt;
* [[Ceramic]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top; border-right: 1px solid #aaa&amp;quot; |{{#switch:{{{wood}}}|#default=|y|yes=&lt;br /&gt;
* [[Carpenter's workshop]]}}{{#switch:{{{woodcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Craftsdwarf's workshop]]}}{{#switch:{{{stone}}}|#default=|y|yes=&lt;br /&gt;
* [[Mason's workshop]]}}{{#switch:{{{stonecraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Craftsdwarf's workshop]]}}{{#switch:{{{metal}}}|#default=|y|yes=&lt;br /&gt;
* [[Metalsmith's forge]]}}{{#switch:{{{metalcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Metalsmith's forge]]}}{{#switch:{{{glass}}}|#default=|y|yes=&lt;br /&gt;
* [[Glass furnace]]}}{{#switch:{{{cloth}}}|#default=|y|yes=&lt;br /&gt;
* [[Clothier's shop]]}}{{#switch:{{{leather}}}|#default={{{cloth}}}|y|yes=&lt;br /&gt;
* [[Leather works]]}}{{#switch:{{{slab}}}|#default=|y|yes=&lt;br /&gt;
* [[Craftsdwarf's workshop]]}}{{#switch:{{{ceramic}}}|#default=|y|yes=&lt;br /&gt;
* [[Kiln]] or [[Magma kiln]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 0.1em 0.25em 0.25em; width: 50%; vertical-align: top&amp;quot; |{{#switch:{{{wood}}}|#default=|y|yes=&lt;br /&gt;
* [[Carpentry]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{woodcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Woodcrafting]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{stone}}}|#default=|y|yes=&lt;br /&gt;
* [[Masonry]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{stonecraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Stonecrafting]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{metal}}}|#default=|y|yes=&lt;br /&gt;
* [[Blacksmithing]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{metalcraft}}}|#default=|y|yes=&lt;br /&gt;
* [[Metalcrafting]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{glass}}}|#default=|y|yes=&lt;br /&gt;
* [[Glassmaking]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{cloth}}}|#default=|y|yes=&lt;br /&gt;
* [[Clothesmaking]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{leather}}}|#default={{{cloth}}}|y|yes=&lt;br /&gt;
* [[Leatherworking]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{slab}}}|#default=|y|yes=&lt;br /&gt;
* [[Engraving]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}{{#switch:{{{ceramic}}}|#default=|y|yes=&lt;br /&gt;
* [[Potter]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; | Rooms&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; |&lt;br /&gt;
{{{rooms|''None''}}}&lt;br /&gt;
{{ #if: {{{value|}}} | &lt;br /&gt;
{{!}}-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; background: #eee; padding: 0.1em 0.25em&amp;quot; {{!}} Base value&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} colspan=&amp;quot;6&amp;quot; style=&amp;quot;padding: 0.25em&amp;quot; {{!}}&lt;br /&gt;
{{{value}}}☼ | }}&lt;br /&gt;
|}{{#switch:{{NAMESPACE}}|Template = |#default={{Category|Furniture}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{furniture|name=Bed&lt;br /&gt;
|tile=Θ|col=6:0:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|rooms=&lt;br /&gt;
* [[Bedroom]]&lt;br /&gt;
* [[Barracks]]&lt;br /&gt;
* [[Dormitory]]&lt;br /&gt;
|value=10&lt;br /&gt;
}}&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{furniture|name=Bed&lt;br /&gt;
|tile=Θ|col=6:0:0&lt;br /&gt;
|wood=y&lt;br /&gt;
|rooms=&lt;br /&gt;
* [[Bedroom]]&lt;br /&gt;
* [[Barracks]]&lt;br /&gt;
* [[Dormitory]]&lt;br /&gt;
|value=10&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Adds &amp;lt;nowiki&amp;gt;[[Category:Furniture]]&amp;lt;/nowiki&amp;gt; to the article.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Melt_item&amp;diff=217412</id>
		<title>Melt item</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Melt_item&amp;diff=217412"/>
		<updated>2015-04-01T23:05:53Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|unrated}}{{av}}&lt;br /&gt;
You can '''melt''' items at a [[smelter]], using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of.  [[Decoration]]s in a different metal are not recovered or considered; the metal recovered is the specific metal that basic item was listed as being made from. The % return is predictable and consistent for each item type, and ranges from 10%-150%, depending on the item. Higher skill levels in furnace operator speed up the process, but have no effect on the % return.&lt;br /&gt;
&lt;br /&gt;
Items that yield more than 100% can be used to increase the amount of a metal you have available by producing those items and then melting them down again as many times as required.  This is generally considered to be an [[Exploit#Infinite_Adamantine_.2F_Metals|exploit]] of an error in the game mechanics. However, using a dwarf with a high skill level to make the items will result in him throwing severe tantrums when you start melting all his ☼masterwork☼ items, so you will need to disable your legendary armorer/weaponsmith while using the exploit, and make sure the skill levels don't get too high on the dwarfs making the items, to avoid creating masterwork items, or you will have tantrum spirals, fist fights, and/or lots of &amp;lt;s&amp;gt;useless junk&amp;lt;/s&amp;gt; valuable trade goods lying around.&lt;br /&gt;
&lt;br /&gt;
*Caution:(Needs Verification) In the latest version melting ☼masterwork☼ crafts may cause the Dwarf to still throw tantrums even if his skills are disabled at the time.&lt;br /&gt;
&lt;br /&gt;
Recovered metal is measured in 1/10th's, and 1/10ths of bars of each metal are saved at the smelter where the item was melted.  Fractional bars are not &amp;quot;shared&amp;quot; between smelters, nor do they exist as usable objects as is.  When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced.  If the smelter is torn down or destroyed, all fractions are lost.&lt;br /&gt;
&lt;br /&gt;
:''Example:'' If two items of the same metal worth .4 bars each are melted at the same smelter, that smelter has .8 bars worth waiting in it. &lt;br /&gt;
:If a similar item of a ''different'' metal is then melted there, that smelter would have .8 bars of the first metal and .4 bars of the second. &lt;br /&gt;
:If a similar item of the first metal is then melted at a ''different'' smelter, that smelter will have .4 of that metal, and have no connection to the fractions in the first smelter.  &lt;br /&gt;
:If (finally!), a 3rd, similar item of the first metal is melted at the first smelter, adding another 4/10ths, and giving a total of 12/10ths of that type of metal, 1 bar of that metal is produced, and 2/10th's are waiting (plus the 4/10 of the second metal, also waiting).&lt;br /&gt;
&lt;br /&gt;
So, it makes sense to designate one smelter as &amp;quot;melting&amp;quot; smelter (or for one metal type), to guarantee that fractions will add up effectively.&lt;br /&gt;
&lt;br /&gt;
==Designating items to melt==&lt;br /&gt;
You can designate metal items for melting from any interface that allows you to view the object's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface. &lt;br /&gt;
&lt;br /&gt;
To bring up an individual object description screen when the object is:&lt;br /&gt;
:* On the '''ground''':  Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.&lt;br /&gt;
:* In a '''workshop''':  Type {{k|t}}, highlight the workshop, select the object from the list, and type {{k|Enter}}.&lt;br /&gt;
:* '''Held''' by a dwarf:  Type {{k|v}}, highlight the dwarf, type {{k|i}} to show his inventory, select the object from the list, and type {{k|Enter}}.&lt;br /&gt;
:* Inside another object:  Display the container's object description screen, navigate to the specific object you wish to see, and type {{k|Enter}}.&lt;br /&gt;
:* In the '''stocks''' menu:  Type {{k|z}}, hit right-direction a few times to select &amp;quot;stocks&amp;quot; and press return.  Scroll to the type of object you wish to melt, type {{k|Tab}} to show individual items (You have to have an exact number or this won't work.  See [[Bookkeeper]] for how to get this), scroll to the specific object, and type {{k|v}} to view.&lt;br /&gt;
&lt;br /&gt;
To designate the item, simply type {{k|m}} to mark the object for melting.  If the item is designated for melting and [[forbidden]] then the item will '''not''' be melted.&lt;br /&gt;
&lt;br /&gt;
However, this only marks which items you want to be melted - you still have to place the job-order in a smelter...&lt;br /&gt;
&lt;br /&gt;
==Melting the items==&lt;br /&gt;
Items designated to be melted will be left alone until you queue a &amp;quot;Melt a metal object&amp;quot; job {{k|o}} at a [[Smelter]].  Melting down an object requires the [[Furnace operator]] labor (and consumes a unit of [[fuel]] for a non-magma smelter).&lt;br /&gt;
&lt;br /&gt;
The job gives the same experience to the [[furnace operator]] skill regardless of % yield of the item melted.&lt;br /&gt;
&lt;br /&gt;
If there are items in a container that you are melting, the items will be placed inside the smelter when the container is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Yield==&lt;br /&gt;
Testing is incomplete, but preliminary results show a yield of 0.3 bars times the object's material size for anything that has a material size, or 1 bar for most furniture (regardless of size).&lt;br /&gt;
&lt;br /&gt;
Note that the Efficiency column is only accurate for ordinary metals - when using [[adamantine]], the number of wafers required comes from the &amp;quot;Material size&amp;quot; column instead of &amp;quot;Bars to make&amp;quot;, so if that number is larger, the efficiency will be reduced accordingly.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item !! Material size !! Bars to make !! Bars returned !! Efficiency&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|[[weapon|Weapons]] (made by Weaponsmith)&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow || 3 || 1 || 0.9 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Mace || 3 || 1 || 0.9 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Spear || 3 || 1 || 0.9 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Short sword || 3 || 1 || 0.9 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| War hammer || 3 || 1 || 0.9 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Battle axe || 4 || 1 || 1.2 || '''120%'''&lt;br /&gt;
|-&lt;br /&gt;
| Pick || 4 || 1 || 1.2 || '''120%'''&lt;br /&gt;
|-&lt;br /&gt;
| Ammo (stack of 25) || (1) || 1 || 0.3{{verify}} || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Ammo (stack of 1) || (1) || 1/25 || 0.1{{verify}} || '''''250%'''''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Siege Equipment (Weaponsmith)&lt;br /&gt;
|-&lt;br /&gt;
| Ballista arrow || (4) || 3 || 0.5{{verify}} || 17%&lt;br /&gt;
|-&lt;br /&gt;
| Ballista arrow head || (4) || 3 || 0.5{{verify}} || 17%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|[[trap_component|Trap Components]] (Weaponsmith)&lt;br /&gt;
|-&lt;br /&gt;
| Giant Axe Blade|| 5 || 1 || 1.5 || '''''150%'''''&lt;br /&gt;
|-&lt;br /&gt;
| Enormous Corkscrew|| 5 || 1 || 1.5 || '''''150%'''''&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Ball|| 4 || 1 || 1.2 || '''120%'''&lt;br /&gt;
|-&lt;br /&gt;
| Large Serrated Disc|| 4 || 1 || 1.2{{verify}} || '''120%'''&lt;br /&gt;
|-&lt;br /&gt;
| Menacing Spike|| 5 || 1 || 1.5{{verify}} || '''''150%'''''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|[[trap_component|Trap Components]] (Mechanic)&lt;br /&gt;
|-&lt;br /&gt;
| Mechanisms || (3) || 1 || 0.5 || 50%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|[[Armor]] (Armorsmith)&lt;br /&gt;
|-&lt;br /&gt;
| Cap || 1 || 1 || 0.3 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Helm || 2 || 1 || 0.6 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet || 2 || 0.5 || 0.6 || '''120%'''&lt;br /&gt;
|-&lt;br /&gt;
| Leggings || 5 || 1 || 1.5 || '''''150%'''''&lt;br /&gt;
|-&lt;br /&gt;
| Greaves || 6 || 2 || 1.8 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Low boot || 1 || 0.5 || 0.3 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| High boot || 2 || 0.5 || 0.6 || '''120%'''&lt;br /&gt;
|-&lt;br /&gt;
| Buckler || 2 || 1 || 0.6 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || 4 || 1 || 1.2 || '''120%'''&lt;br /&gt;
|-&lt;br /&gt;
| Mail shirt || 6 || 2 || 1.8 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Breastplate || 9 || 3 || 2.7 || 90%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|[[tool|Tools]] (Metalcrafter)&lt;br /&gt;
|-&lt;br /&gt;
| Nest box || 1 || 1 || 0.3 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Jug || 1 || 1 || 0.3 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Pot || 1 || 1 || 0.3 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Hive || 1 || 1 || 0.3 || 30%&lt;br /&gt;
|-&lt;br /&gt;
| Minecart || 6 || 2 || 1.8 || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Wheelbarrow || 6 || 2 || 1.8 || 90%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|[[Furniture]] (Blacksmith)&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || (9) || 3 || 1 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Armor stand || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Barrel || (9) || 3 || 1 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Bin || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Blocks || (4) || 1 || 0.5 || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Bucket || (3) || 1 || 1 || '''100%'''&lt;br /&gt;
|-&lt;br /&gt;
| Cabinet || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Cage || (6) || 3 || 1 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Chair || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Chest || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Coffin || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Crutch || (3) || 3 || 0.5 || 17%&lt;br /&gt;
|-&lt;br /&gt;
| Door || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Floodgate || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Grate || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Hatch cover || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Pipe section || (9) || 3 || 1 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Splint || (2) || 3 || 0.5 || 17%&lt;br /&gt;
|-&lt;br /&gt;
| Statue || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Table || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Traction bench || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Weapon rack || (9) || 3 || 1{{verify}} || 33%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|[[Furniture]] (Metalcrafter)&lt;br /&gt;
|-&lt;br /&gt;
| Chain || (4) || 1 || 1 || '''100%'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|[[Furniture]] (Trapper)&lt;br /&gt;
|-&lt;br /&gt;
| Animal trap || (3) || 1 || 1 || '''100%'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;|Other objects (Metalcrafter)&lt;br /&gt;
|-&lt;br /&gt;
| Amulet || (1/3 to 1) || 1/3 to 1 || 0.1{{verify}} || 10% to 30%&lt;br /&gt;
|-&lt;br /&gt;
| Bracelet || (1/3 to 1) || 1/3 to 1 || 0.1{{verify}} || 10% to 30%&lt;br /&gt;
|-&lt;br /&gt;
| Coins (stack of 500) || (1) || 1 || 1.1 || '''''110%'''''&lt;br /&gt;
|-&lt;br /&gt;
| Coins (stack of 1) || (1) || 1/500 || 0.1 || '''''5000%'''''&lt;br /&gt;
|-&lt;br /&gt;
| Crown || (1/3 to 1) || 1/3 to 1 || 0.1{{verify}} || 10% to 30%&lt;br /&gt;
|-&lt;br /&gt;
| Earring || (1/3 to 1) || 1/3 to 1 || 0.1{{verify}} || 10% to 30%&lt;br /&gt;
|-&lt;br /&gt;
| Flask || (1/3) || 1/3 || 0.2 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Figurine || (1/3 to 1) || 1/3 to 1 || 0.2 || 20% to 60%&lt;br /&gt;
|-&lt;br /&gt;
| Goblet || (1/3) || 1/3 || 0.2 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Instrument || (1) || 1 || 1 || '''100%'''&lt;br /&gt;
|-&lt;br /&gt;
| Toy || (1) || 1 || 0.2{{verify}} || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Ring || (1/3 to 1) || 1/3 to 1 || 0.1 || 10% to 30%&lt;br /&gt;
|-&lt;br /&gt;
| Scepter || (1/3 to 1) || 1/3 to 1 || 0.2{{verify}} || 20% to 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All melting yields for items ''not'' specified in the raws (weapons, armor, tools, etc.) are hardcoded.&lt;br /&gt;
&lt;br /&gt;
Metal bars are able to be melted and remade into half a bar at a smelter. (Melt 1 tin bar, return as 0.5 tin bar + experience.)&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*A number of items produce more metal when melted than they cost to produce.{{bug|6027}}&lt;br /&gt;
*Designating items to be melted from the [[stocks]] screen can cause a crash.{{bug|6431}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Jobs}}&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Pots&amp;diff=217021</id>
		<title>DF2014:Pots</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Pots&amp;diff=217021"/>
		<updated>2015-03-10T03:51:23Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Redirected page to DF2014:Large pot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2014:Large pot]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Pots&amp;diff=217020</id>
		<title>v0.31:Pots</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Pots&amp;diff=217020"/>
		<updated>2015-03-10T03:51:03Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Redirected page to v0.31:Large pot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[v0.31:Large pot]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Pots&amp;diff=217019</id>
		<title>v0.34:Pots</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Pots&amp;diff=217019"/>
		<updated>2015-03-10T03:50:47Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Redirected page to v0.34:Large pot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[v0.34:Large pot]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Useless_crap&amp;diff=217017</id>
		<title>v0.34:Useless crap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Useless_crap&amp;diff=217017"/>
		<updated>2015-03-10T03:47:36Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[v0.34:Finished goods]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Worthless_crap&amp;diff=217016</id>
		<title>DF2014:Worthless crap</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Worthless_crap&amp;diff=217016"/>
		<updated>2015-03-10T03:44:18Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
#REDIRECT [[DF2014:Finished goods]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Creature&amp;diff=216910</id>
		<title>Creature</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Creature&amp;diff=216910"/>
		<updated>2015-03-02T03:28:21Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* Randomly Generated Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|18:04, 19 July 2013 (UTC)}}&lt;br /&gt;
{{av}}{{Category|Creatures}}&lt;br /&gt;
&lt;br /&gt;
In Dwarf Fortress, a '''creature''' is defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world. Although most creatures are animals, [[dwarf|dwarves]], [[giant cave spider]]s, and even [[megabeast]]s are all also considered creatures. Various creatures can and will interact with a fortress or adventure in many different ways.&lt;br /&gt;
&lt;br /&gt;
==Reading the Table==&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
|}&lt;br /&gt;
The above columns indicate, in order:&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' The symbol assigned to the creature, how you will see it without a graphic set.&lt;br /&gt;
&lt;br /&gt;
'''Name:''' The name of the creature as it shows up ingame.&lt;br /&gt;
&lt;br /&gt;
'''Hostile:''' If &amp;quot;Yes&amp;quot; then the creature will attack on sight, if &amp;quot;No&amp;quot; then the creature is either neutral or friendly. [[Undead]] creatures are always hostile to living things.&lt;br /&gt;
&lt;br /&gt;
'''Food Source:''' If &amp;quot;Yes&amp;quot; then the creature can be butchered into edible substance that your dwarves will feed on.&lt;br /&gt;
&lt;br /&gt;
'''Adult Body Size:''' The average size of the creature when an adult. This can be anywhere from 500 for a [[rabbit]] to 25,000,000 for a [[dragon]]. More or less equals the creature's weight in grams. These sizes do not correspond to the sizes which trigger [[pressure plate]]s. Size is modified with height and broadness (i.e. incredible skinny and short is below the average weight, while a fat and tall one is above it).&lt;br /&gt;
&lt;br /&gt;
'''Pet Value:''' This is the value the creature can be bought and sold for as a [[pet]] during [[trading]].&lt;br /&gt;
&lt;br /&gt;
'''Biome:''' Where the creature can be found.&lt;br /&gt;
&lt;br /&gt;
'''Features:''' Any special features the creature possesses, these can include things such as [[cave blob|causing a syndrome]], [[dragon|breathing fire]], or [[giant cave spider|spinning webs]].&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
===Civilized===&lt;br /&gt;
====Main Races====&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
EDITORS - PLEASE READ:&lt;br /&gt;
&lt;br /&gt;
WHEN ADDING CREATURES, PLEASE MAKE SURE THAT YOU:&lt;br /&gt;
 o SORT CREATURES ALPHABETICALLY&lt;br /&gt;
 o BE CONSISTENT WITH HOW THE OTHER CREATURE'S INFORMATION IS DISPLAYED&lt;br /&gt;
 o TRY TO AVOID INCLUDING PERIODS IN ANY PART OF THE TABLE&lt;br /&gt;
 o KEEP &amp;quot;NOTES&amp;quot; SHORT, AND ONLY INCLUDE IF THEY'RE DISTINCTIVE&lt;br /&gt;
 o And use Preview to make sure you got it all right! ;)&lt;br /&gt;
&lt;br /&gt;
THANKS!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
WORK IN PROGRESS PLEASE DON'T DELETE!!&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|hostile=No|food=No|size=60,000|value=Not tameable|biome=Mountain halls|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Elf]]|symbol=e|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Forest retreats|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Goblin]]|symbol=g|color=7:0:0|hostile=Usually&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=60,000|value=Not tameable|biome=Dark fortresses|note=Trading race, Snatchers&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Human]]|symbol=U|color=3:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=70,000|value=Not tameable|biome=Towns and cities|note=Trading race}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kobold]]|symbol=k|color=6:0:0|hostile=Usually&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=No|size=20,000|value=Not tameable|biome=Caves|note=Skulking race}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether or not you are hostile with select civilized races depends on the history of your game world.&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civ.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[Animal people]]====&lt;br /&gt;
'''Note: These creatures can form crude civilizations underground but will not trade with you. They wield some weapons and can join adventurers.'''&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Amphibian man]]|symbol=a|color=6:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=20,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Antman]]|symbol=a|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=Variable&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;|value=Not tameable|biome=Underground|note=Four castes}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bat man]]|symbol=b|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cave fish man]]|symbol=f|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cave swallow man]]|symbol=s|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Olm man]]|symbol=o|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=70,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Reptile man]]|symbol=r|color=2:0:0|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Rodent man]]|symbol=r|color=0:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=40,000|value=Not tameable|biome=Underground|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Serpent man]]|symbol=s|color=7:0:1|hostile=Variable&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|food=Yes|size=50,000|value=Not tameable|biome=Underground|note=Amphibious; Causes [[Syndrome]]}}&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;1. Whether a animalman civilization treats you as hostile or not seems random. {{verify}}&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;small&amp;gt;2. Antmen body sizes depend on their caste.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Domestic Animals====&amp;lt;!--&lt;br /&gt;
EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Alpaca]]|symbol=a|color=7:0:1|food=Yes|hostile=No|size=70,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
[[Blue peafowl]]|symbol=p|color=1:0:1|food=Yes|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cat]]|symbol=c|color=0:0:1|food=Yes|hostile=No|size=5,000|value=20|biome=N/A|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cavy]]|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Chicken]]|symbol=c|color=6:0:0|food=Yes|hostile=No|size=3,000|value=10|biome=N/A|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cow]]|symbol=C|color=6:0:0|food=Yes|hostile=No|size=600,000|value=300|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Dog]]|symbol=d|color=6:0:0|food=Yes|hostile=No|size=30,000|value=30|biome=N/A|note=Domestic and trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Duck]]|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Donkey]]|symbol=D|color=6:0:0|food=Yes|hostile=No|size=300,000|value=200|biome=N/A|note=Domestic, milkable, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Goat]]|symbol=g|color=6:0:0|food=Yes|hostile=No|size=50,000|value=50|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Goose]]|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Guineafowl]]|symbol=g|color=0:0:1|food=No|hostile=No|size=1,500|value=10|biome=N/A|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Horse]]|symbol=H|color=7:0:0|food=Yes|hostile=No|size=500,000|value=200|biome=N/A|note=Domestic, milkable, wagon puller, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Llama]]|symbol=L|color=7:0:1|food=Yes|hostile=No|size=180,000|value=200|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mule]]|symbol=M|color=6:0:0|food=Yes|hostile=No|size=400,000|value=200|biome=N/A|note=Domestic, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[One-humped camel]]|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Pig]]|symbol=p|color=5:0:1|food=Yes|hostile=No|size=60,000|value=100|biome=N/A|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Rabbit]]|symbol=r|color=6:0:0|food=No|hostile=No|size=500|value=3|biome=Temperate savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Reindeer]]|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sheep]]|symbol=s|color=7:0:1|food=Yes|hostile=No|size=50,000|value=100|biome=N/A|note=Domestic, milkable and can be sheared}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Turkey]]|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Two-humped camel]]|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Domestic, milkable, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Wagon]]|symbol=W|color=6:0:0|food=No|hostile=No|size=12,000|value=Not tameable|biome=|note=A special &amp;quot;creature&amp;quot; - see [[wagon|article]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Water buffalo]]|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable, wagon puller, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Yak]]|symbol=Y|color=6:0:0|food=Yes|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable, wagon puller, pack animal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
====Megabeasts====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=&lt;br /&gt;
[[Bronze colossus]]|symbol=C|color=6:0:0|food=No|hostile=Yes|size=20,000,000|value=Not tameable|biome=All land|note=Made of bronze, fairly hard to kill}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Dragon]]|symbol=D|color=2:0:0|food=Yes|hostile=Yes|size=25,000,000|value=10000|biome=All land|note=Breathes fire, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hydra]]|symbol=H|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=10000|biome=All land|note=Has seven heads}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Roc]]|symbol=R|color=7:0:1|food=Yes|hostile=Yes|size=20,000,000|value=10000|biome=All land|note=Can fly, trainable}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Semi-Megabeasts====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cyclops]]|symbol=C|color=4:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=One eyed}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ettin]]|symbol=E|color=6:0:1|food=Yes|hostile=Yes|size=8,000,000|value=Not tameable|biome=All land|note=Has two heads}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant]]|symbol=G|color=3:0:0|food=Yes|hostile=Yes|size=9,000,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Minotaur]]|symbol=M|color=6:0:0|food=Yes|hostile=Yes|size=220,000|value=Not tameable|biome=All land|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Nonexistent====&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, IT'S VERY IMPORTANT FOR THIS CATEGORY, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Centaur]]|symbol=C|color=6:0:0|food=N/A|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Chimera]]|symbol=C|color=2:0:1|food=N/A|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Griffon]]|symbol=G|color=7:0:1|food=N/A|size=N/A|value=N/A|hostile=N/A|biome=Nowhere|note=Only found in engravings}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Above Ground===&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Aardvark]]|symbol=a|color=7:0:0|food=Yes|hostile=No|size=50,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Aardvark man]]|symbol=a|color=7:0:0|food=Yes|hostile=No|size=60,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Adder]]|symbol=a|color=6:0:0|food=Yes|hostile=No|size=150|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Adder man]]|symbol=a|color=6:0:0|food=Yes|hostile=No|size=35,075|value=50|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Alligator]]|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Anaconda]]|symbol=A|color=2:0:1|food=Yes|hostile=Yes|size=100,000|value=200|biome=Any tropical swamp|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Anaconda man]]|symbol=A|color=2:0:1|food=Yes|hostile=Yes|size=35,050|value=200|biome=Any tropical swamp|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Armadillo]]|symbol=a|color=7:0:0|food=Yes|hostile=No|size=7,500|value=20|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Armadillo man]]|symbol=a|color=7:0:0|food=Yes|hostile=No|size=38,750|value=20|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Aye-aye]]|symbol=a|color=7:0:0|food=Yes|hostile=No|size=2,500|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Aye-aye man]]|symbol=a|color=7:0:0|food=Yes|hostile=No|size=36,250|value=50|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Badger]]|symbol=b|color=7:0:0|food=Yes|hostile=Yes|size=15,000|value=25|biome=Taiga and any temperate savanna, grassland, shrubland and forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Badger man]]|symbol=b|color=7:0:0|food=Yes|hostile=No|size=42,500|value=25|biome=Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bark scorpion man]]|symbol=s|color=6:0:1|food=No|hostile=No|size=35,001|value=Not tameable|biome=Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Barn owl]]|symbol=b|color=6:0:0|food=Yes|hostile=No|size=500|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Barn owl man]]|symbol=b|color=6:0:0|food=Yes|hostile=No|size=35,250|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Beak dog]]|symbol=B|color=4:0:0|food=Yes|hostile=Yes|size=150,000|value=50|biome=Evil marshes|note=Can be mounted by goblins}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bilou]]|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Black bear]]|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=300|biome=Taiga and temperate forest|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Black mamba]]|symbol=s|color=0:0:1|food=Yes|hostile=No|size=2,500|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Black mamba man]]|symbol=s|color=0:0:1|food=Yes|hostile=No|size=36,250|value=50|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Black-crested gibbon]]|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Black-handed gibbon]]|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Blizzard man]]|symbol=M|color=3:0:1|food=No|hostile=Yes|size=300,000|value=Not tameable|biome=Tundra and glaciers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Blue peafowl]]|symbol=p|color=1:0:1|food=Yes|hostile=No|size=4,000|value=10|biome=Tropical broadleaf forest|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bobcat]]|symbol=b|color=6:0:0|food=Yes|hostile=No|size=8,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bobcat man]]|symbol=b|color=6:0:0|food=Yes|hostile=No|size=39,000|value=75|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bonobo]]|symbol=b|color=0:0:1|food=Yes|hostile=No|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Brown recluse spider man]]|symbol=s|color=6:0:0|food=No|hostile=No|size=35,000|value=Not tameable|biome=Temperate broadleaf forest|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bushmaster]]|symbol=s|color=6:0:0|food=Yes|hostile=No|size=4,250|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bushmaster man]]|symbol=s|color=6:0:0|food=Yes|hostile=No|size=37,125|value=50|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bushtit man]]|symbol=b|color=6:0:0|food=No|hostile=No|size=35,002|value=30|biome=Any temperate forest|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Buzzard]]|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=1,400|value=30|biome=All desert and temperate grassland, savanna, and marsh|note=Steals food, lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Capuchin]]|symbol=c|color=7:0:1|food=Yes|hostile=No|size=3,500|value=50|biome=Any tropical forest, mangrove swamp|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Capuchin man]]|symbol=c|color=7:0:1|food=Yes|hostile=No|size=36,750|value=50|biome=Any tropical forest, mangrove swamp|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Capybara]]|symbol=c|color=6:0:0|food=Yes|hostile=No|size=45,000|value=100|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Capybara man]]|symbol=c|color=6:0:0|food=Yes|hostile=No|size=57,499|value=100|biome=Any wetland|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cassowary]]|symbol=c|color=0:0:1|food=Yes|hostile=No|size=50,000|value=100|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cassowary man]]|symbol=c|color=0:0:1|food=Yes|hostile=No|size=60,000|value=100|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cavy]]|symbol=c|color=7:0:0|food=No|hostile=No|size=800|value=3|biome=Tropical savanna, grassland, and shrubland|note=Domestic}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cheetah]]|symbol=c|color=6:0:1|hostile=Yes|food=Yes|size=50,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Chimpanzee]]|symbol=c|color=0:0:1|hostile=No|food=Yes|size=50,000|value=500|biome=Tropical broadleaf forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Chinchilla]]|symbol=c|color=7:0:0|food=Yes|hostile=No|size=500|value=3|biome=Mountain|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Chinchilla man]]|symbol=c|color=7:0:0|food=Yes|hostile=No|size=35,250|value=3|biome=Mountain|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Coati]]|symbol=c|color=6:0:0|food=Yes|hostile=No|size=6,000|value=50|biome=Any temperate forest, any tropical forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Coati man]]|symbol=c|color=6:0:0|food=Yes|hostile=No|size=38,000|value=50|biome=Any temperate forest, any tropical forest|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cockatiel man]]|symbol=c|color=7:0:1|food=No|hostile=No|size=35,045|value=30|biome=Any desert, temperate grassland|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Copperhead snake]]|symbol=s|color=6:0:0|food=Yes|hostile=No|size=300|value=50|biome=Temperate broadleaf forest, any temperate swamp|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Copperhead snake man]]|symbol=s|color=6:0:0|food=Yes|hostile=No|size=35,150|value=50|biome=Temperate broadleaf forest, any temperate swamp|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cougar]]|symbol=C|color=6:0:1|hostile=Yes|food=Yes|size=60,000|value=100|biome=Any forest and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Coyote]]|symbol=c|color=7:0:0|food=Yes|hostile=No|size=15,000|value=50|biome=Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Coyote man]]|symbol=c|color=7:0:0|food=Yes|hostile=No|size=42,500|value=50|biome=Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Crow man]]|symbol=c|color=0:0:1|food=No|hostile=No|size=35,250|value=10|biome=Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Dark gnome]]|symbol=g|color=3:0:0|food=No|hostile=Yes|size=15,000|value=Not tameable|biome=Evil mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Deer]]|symbol=d|color=6:0:0|hostile=No|food=Yes|size=140,000|value=50|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Desert tortoise]]|symbol=t|color=6:0:0|food=Yes|hostile=No|size=5,500|value=50|biome=Any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Desert tortoise man]]|symbol=t|color=6:0:0|food=Yes|hostile=No|size=37,750|value=50|biome=Any desert|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Dingo]]|symbol=d|color=6:0:1|food=Yes|hostile=Yes|size=20,000|value=50|biome=Not freezing|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Dingo man]]|symbol=d|color=6:0:1|food=Yes|hostile=Yes|size=45,000|value=50|biome=Not freezing|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Duck]]|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Eagle]]|symbol=e|color=6:0:0|food=Yes|hostile=No|size=4,000|value=25|biome=Any wetland, any forest, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Eagle man]]|symbol=e|color=6:0:0|food=Yes|hostile=No|size=37,000|value=25|biome=Any wetland, any forest, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Echidna]]|symbol=e|color=6:0:0|food=Yes|hostile=No|size=10,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Echidna man]]|symbol=e|color=6:0:0|food=Yes|hostile=No|size=40,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Elephant]]|symbol=E|color=7:0:0|food=Yes|hostile=No|size=5,000,000|value=500|biome=Tropical forest and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Elk]]|symbol=E|color=6:0:0|food=Yes|hostile=No|size=300,000|value=100|biome=Tundra and temperate grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Emu]]|symbol=E|color=6:0:0|food=Yes|hostile=No|size=35,000|value=100|biome=Temperate shrubland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Emu man]]|symbol=E|color=6:0:0|food=Yes|hostile=No|size=52,500|value=100|biome=Temperate shrubland, any temperate forest|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Flying squirrel man]]|symbol=s|color=6:0:0|food=No|hostile=No|size=35,100|value=10|biome=Any temperate forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Foul blendec]]|symbol=b|color=0:0:1|food=Yes|hostile=Yes|size=60,000|value=250|biome=Most evil forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Fox]]|symbol=f|color=4:0:0|hostile=No|food=Yes|size=6,000|value=25|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gazelle]]|symbol=g|color=6:0:0|hostile=No|food=Yes|size=20,000|value=50|biome=Tropical savanna and grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant aardvark]]|symbol=A|color=7:0:0|food=Yes|hostile=No|size=560,000|value=500|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant adder]]|symbol=A|color=6:0:0|food=Yes|hostile=No|size=201,049|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, any temperate forest, any temperate wetland|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant anaconda]]|symbol=A|color=2:0:1|food=Yes|hostile=Yes|size=933,000|value=500|biome=Any tropical swamp|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant armadillo]]|symbol=A|color=7:0:0|food=Yes|hostile=No|size=252,750|value=1000|biome=Tropical savanna, tropical grassland, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant aye-aye]]|symbol=A|color=7:0:0|food=Yes|hostile=No|size=217,525|value=500|biome=Tropical dry broadleaf forest, tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant badger]]|symbol=B|color=7:0:0|food=Yes|hostile=No|size=306,000|value=500|biome=Taiga, any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant bark scorpion]]|symbol=S|color=6:0:1|food=No|hostile=No|size=200,021|value=500|biome=Any desert, tropical grassland, tropical savanna, tropical shrubland, tropical conifer forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant barn owl]]|symbol=B|color=6:0:0|food=Yes|hostile=No|size=203,500|value=500|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, any shrubland, any savanna, any grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant black mamba]]|symbol=S|color=0:0:1|food=Yes|hostile=No|size=117,550|value=500|biome=Tropical savanna, tropical shrubland, any tropical forest, any tropical swamp|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant bobcat]]|symbol=B|color=6:0:0|food=Yes|hostile=No|size=256,320|value=500|biome=Any forest, any desert, tropical freshwater swamp, tropical saltwater swamp, temperate freshwater swamp, temperate saltwater swamp, mangrove swamp, mountain|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant brown recluse spider]]|symbol=S|color=6:0:0|food=No|hostile=No|size=200,007|value=500|biome=Temperate broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant bushmaster]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=259,845|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant bushtit]]|symbol=B|color=6:0:0|food=No|hostile=No|size=200,035|value=500|biome=Any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant capuchin]]|symbol=C|color=7:0:1|food=Yes|hostile=No|size=224,560|value=500|biome=Any tropical forest, mangrove swamp|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant capybara]]|symbol=C|color=6:0:0|food=Yes|hostile=No|size=450,000|value=500|biome=Any wetland|note=Makes sounds in Adventure mode}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant cassowary]]|symbol=C|color=0:0:1|food=Yes|hostile=No|size=560,000|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant cheetah]]|symbol=C|color=6:0:1|food=Yes|hostile=Yes|size=560,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant chinchilla]]|symbol=C|color=7:0:0|food=Yes|hostile=No|size=203,500|value=500|biome=Mountain|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant coati]]|symbol=C|color=6:0:0|food=Yes|hostile=No|size=242,160|value=500|biome=Any temperate forest, any tropical forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant cockatiel]]|symbol=C|color=7:0:1|food=No|hostile=No|size=200,629|value=500|biome=Any desert, temperate grassland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant copperhead snake]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=122,100|value=500|biome=Temperate broadleaf forest, any temperate swamp|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant coyote]]|symbol=C|color=7:0:0|food=Yes|hostile=No|size=306,000|value=500|biome=Mountain, tundra, taiga, any temperate forest, temperate savanna, temperate grassland, temperate shrubland, any temperate wetland, any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant crow]]|symbol=C|color=0:0:1|food=No|hostile=No|size=203,500|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant desert scorpion]]|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=2500|biome=Savage desert|note=No pain, no stun, no emotion; deadly [[Syndrome]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant desert tortoise]]|symbol=T|color=6:0:0|food=Yes|hostile=No|size=238,645|value=500|biome=Any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant dingo]]|symbol=D|color=6:0:1|food=Yes|hostile=Yes|size=341,800|value=500|biome=Not freezing|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant eagle]]|symbol=E|color=6:0:0|food=Yes|hostile=Yes|size=100,000|value=700|biome=Savage mountains|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant echidna]]|symbol=E|color=6:0:0|food=Yes|hostile=No|size=270,500|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant emu]]|symbol=E|color=6:0:0|food=Yes|hostile=No|size=450,100|value=500|biome=Temperate shrubland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant flying squirrel]]|symbol=S|color=6:0:0|food=No|hostile=No|size=201,400|value=500|biome=Any temperate forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant gila monster]]|symbol=G|color=4:0:1|food=Yes|hostile=No|size=214,020|value=500|biome=Any desert|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant grasshopper]]|symbol=G|color=2:0:1|food=No|hostile=No|size=200,007|value=500|biome=Not freezing|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant gray langur]]|symbol=L|color=7:0:0|food=Yes|hostile=No|size=306,000|value=500|biome=Any desert, any grassland, any savanna, any shrubland, any forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant great horned owl]]|symbol=O|color=7:0:0|food=Yes|hostile=No|size=214,020|value=500|biome=Any forest, any shrubland, any savanna, any grassland, any desert, mangrove swamp, mountain, tundra|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant green tree frog]]|symbol=F|color=2:0:1|food=No|hostile=No|size=200,700|value=500|biome=Temperate freshwater pool, temperate freshwater lake, temperate freshwater swamp, temperate freshwater marsh|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant grey parrot]]|symbol=P|color=7:0:0|food=Yes|hostile=No|size=202,800|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant hamster]]|symbol=H|color=7:0:0|food=No|hostile=No|size=201,049|value=500|biome=Not freezing|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant hare]]|symbol=H|color=6:0:0|food=Yes|hostile=No|size=224,560|value=500|biome=Temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant hedgehog]]|symbol=H|color=6:0:0|food=No|hostile=No|size=205,600|value=500|biome=Temperate shrubland, temperate savanna|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant hornbill]]|symbol=H|color=0:0:1|food=Yes|hostile=No|size=217,525|value=500|biome=Any tropical forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant hyena]]|symbol=H|color=6:0:0|food=Yes|hostile=Yes|size=633,600|value=500|biome=Tropical savanna, tropical grassland, tropical shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant ibex]]|symbol=I|color=6:0:0|food=Yes|hostile=No|size=560,000|value=500|biome=Any grassland, any desert|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant impala]]|symbol=I|color=6:0:0|food=Yes|hostile=No|size=560,000|value=500|biome=Tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant jackal]]|symbol=J|color=6:0:0|food=Yes|hostile=No|size=306,000|value=500|biome=Tropical shrubland, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant jaguar]]|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=750,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant jumping spider]]|symbol=J|color=0:0:1|food=No|hostile=No|size=200,007|value=500|biome=Not freezing|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant kakapo]]|symbol=K|color=2:0:0|food=Yes|hostile=No|size=221,040|value=500|biome=Temperate shrubland, temperate savanna, temperate grassland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant kangaroo]]|symbol=K|color=6:0:0|food=Yes|hostile=No|size=857,700|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, any desert|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant kea]]|symbol=K|color=2:0:0|food=Yes|hostile=No|size=207,010|value=500|biome=Any temperate forest, temperate shrubland, mountain|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant kestrel]]|symbol=K|color=4:0:0|food=Yes|hostile=No|size=201,750|value=500|biome=Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant king cobra]]|symbol=K|color=0:0:1|food=Yes|hostile=No|size=242,160|value=500|biome=Any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant kingsnake]]|symbol=K|color=7:0:1|food=Yes|hostile=No|size=105,255|value=500|biome=Any temperate forest, temperate shrubland, mountain, any desert|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant kiwi]]|symbol=K|color=6:0:0|food=Yes|hostile=No|size=217,525|value=1000|biome=Any temperate forest, temperate shrubland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant koala]]|symbol=K|color=7:0:0|food=Yes|hostile=No|size=270,500|value=500|biome=Temperate broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant leopard]]|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=560,000|value=100|biome=Savage tropical areas, any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant leopard gecko]]|symbol=G|color=6:0:1|food=No|hostile=No|size=200,350|value=500|biome=Any desert|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant lion]]|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=1,700,000|value=200|biome=Some land|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant lion tamarin]]|symbol=L|color=6:0:1|food=No|hostile=No|size=204,302|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant lorikeet]]|symbol=L|color=4:0:1|food=No|hostile=No|size=201,400|value=500|biome=Tropical moist broadleaf forest, mangrove swamp|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant louse]]|symbol=L|color=6:0:0|food=No|hostile=No|size=200,007|value=500|biome=Not freezing|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant lynx]]|symbol=L|color=6:0:0|food=Yes|hostile=No|size=377,750|value=500|biome=Taiga|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant magpie]]|symbol=M|color=0:0:1|food=No|hostile=No|size=201,400|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant mantis]]|symbol=M|color=2:0:1|food=No|hostile=No|size=200,007|value=500|biome=Not freezing|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant masked lovebird]]|symbol=L|color=2:0:1|food=No|hostile=No|size=200,629|value=500|biome=Any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant mongoose]]|symbol=M|color=7:0:0|food=Yes|hostile=No|size=221,040|value=500|biome=Tropical savanna, tropical shrubland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant monitor lizard]]|symbol=M|color=6:0:0|food=Yes|hostile=No|size=933,000|value=500|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant moose]]|symbol=M|color=6:0:0|food=Yes|hostile=No|size=4,257,750|value=1000|biome=Taiga, any temperate forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant mosquito]]|symbol=M|color=0:0:1|food=No|hostile=No|size=200,007|value=500|biome=Not freezing, any pool|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant moth]]|symbol=M|color=6:0:0|food=No|hostile=No|size=200,007|value=500|biome=Not freezing|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant ocelot]]|symbol=O|color=6:0:1|food=Yes|hostile=No|size=377,750|value=500|biome=Any tropical forest, mangrove swamp, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant opossum]]|symbol=O|color=7:0:0|food=Yes|hostile=No|size=221,040|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant osprey]]|symbol=O|color=7:0:1|food=Yes|hostile=No|size=214,020|value=500|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant ostrich]]|symbol=O|color=0:0:1|food=Yes|hostile=No|size=857,700|value=1000|biome=Tropical savanna, tropical grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant pangolin]]|symbol=P|color=6:0:0|food=Yes|hostile=No|size=235,100|value=500|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant parakeet]]|symbol=P|color=2:0:1|food=No|hostile=No|size=200,840|value=500|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant peach-faced lovebird]]|symbol=L|color=2:0:1|food=No|hostile=No|size=200,419|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant peregrine falcon]]|symbol=P|color=6:0:0|food=Yes|hostile=No|size=207,702|value=500|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant porcupine]]|symbol=P|color=6:0:0|food=Yes|hostile=No|size=263,430|value=500|biome=Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant python]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=1,700,000|value=500|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant rattlesnake]]|symbol=S|color=7:0:0|food=Yes|hostile=No|size=124,635|value=500|biome=Not freezing|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant raven]]|symbol=R|color=0:0:1|food=No|hostile=No|size=208,403|value=500|biome=Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland, tundra, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant red panda]]|symbol=P|color=4:0:0|food=Yes|hostile=No|size=235,100|value=500|biome=Any temperate forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant skunk]]|symbol=S|color=0:0:1|food=Yes|hostile=No|size=228,040|value=500|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant sloth]]|symbol=S|color=7:0:0|food=Yes|hostile=No|size=242,160|value=500|biome=Any tropical forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant sloth bear]]|symbol=B|color=0:0:1|food=Yes|hostile=No|size=933,000|value=500|biome=Any tropical forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant slug]]|symbol=S|color=6:0:0|food=No|hostile=No|size=200,007|value=500|biome=Not freezing|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant snail]]|symbol=S|color=7:0:0|food=No|hostile=No|size=200,007|value=500|biome=Not freezing|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant snowy owl]]|symbol=O|color=7:0:1|food=Yes|hostile=No|size=214,020|value=500|biome=Tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant sparrow]]|symbol=S|color=6:0:0|food=No|hostile=No|size=200,210|value=500|biome=Any grassland, any savanna, any shrubland, any temperate forest, any tropical forest, any desert, any wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant spider monkey]]|symbol=M|color=0:0:1|food=Yes|hostile=No|size=259,845|value=500|biome=Tropical moist broadleaf forest, tropical dry broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant stoat]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=202,450|value=500|biome=Taiga, tundra|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant swan]]|symbol=S|color=7:0:1|food=Yes|hostile=No|size=270,500|value=500|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant tapir]]|symbol=T|color=7:0:1|food=Yes|hostile=No|size=1,700,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant thrips]]|symbol=T|color=6:0:0|food=No|hostile=No|size=200,007|value=500|biome=Not freezing|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant tick]]|symbol=T|color=6:0:0|food=No|hostile=No|size=200,007|value=500|biome=Not freezing|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant tiger]]|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=1,900,000|value=200|biome=Some savage tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant tortoise]]|symbol=T|color=6:0:0|food=Yes|hostile=No|size=238,645|value=50|biome=Tropical shrubland, tropical savanna|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant tortoise man]]|symbol=T|color=6:0:0|food=Yes|hostile=No|size=185,000|value=50|biome=Tropical shrubland, tropical savanna|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant weasel]]|symbol=W|color=6:0:0|food=Yes|hostile=No|size=201,400|value=500|biome=Any land|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant white stork]]|symbol=S|color=7:0:1|food=Yes|hostile=No|size=221,040|value=500|biome=Any grassland, any wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant wild boar]]|symbol=B|color=6:0:0|food=Yes|hostile=No|size=783,199|value=500|biome=Any savanna, any grassland, any shrubland, any forest, any wetland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant wolverine]]|symbol=W|color=6:0:0|food=Yes|hostile=No|size=341,800|value=500|biome=Taiga, mountain|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant wombat]]|symbol=W|color=6:0:0|food=Yes|hostile=No|size=377,750|value=500|biome=Any temperate forest, temperate shrubland, mountain|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant wren]]|symbol=W|color=6:0:0|food=No|hostile=No|size=200,280|value=500|biome=Any forest, any grassland, any savanna, any shrubland, any wetland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gigantic panda]]|symbol=P|color=7:0:1|food=Yes|hostile=No|size=1,160,900|value=1000|biome=Temperate forest|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gigantic tortoise]]|symbol=T|color=6:0:0|food=Yes|hostile=No|size=2,478,000|value=1500|biome=Tropical shrubland, tropical savanna|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gila monster]]|symbol=g|color=4:0:1|food=Yes|hostile=No|size=2,000|value=50|biome=Any desert|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gila monster man]]|symbol=g|color=4:0:1|food=Yes|hostile=No|size=36,000|value=50|biome=Any desert|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giraffe]]|symbol=G|color=6:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Tropical savanna and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Goose]]|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gorilla]]|symbol=G|color=0:0:1|hostile=No|food=Yes|size=150,000|value=500|biome=Tropical broadleaf forest and swamp|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Grasshopper man]]|symbol=g|color=2:0:1|food=No|hostile=No|size=35,000|value=Not tameable|biome=Not freezing|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gray gibbon]]|symbol=g|color=0:0:1|hostile=No|food=Yes|size=6,000|value=500|biome=Tropical broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gray langur]]|symbol=l|color=7:0:0|food=Yes|hostile=No|size=15,000|value=50|biome=Any desert, any grassland, any savanna, any shrubland, any forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gray langur man]]|symbol=l|color=7:0:0|food=Yes|hostile=No|size=42,500|value=50|biome=Any desert, any grassland, any savanna, any shrubland, any forest|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Great horned owl]]|symbol=o|color=7:0:0|food=Yes|hostile=No|size=2,000|value=25|biome=Any forest, any shrubland, any savanna, any grassland, any desert, mangrove swamp, mountain, tundra|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Great horned owl man]]|symbol=o|color=7:0:0|food=Yes|hostile=No|size=36,000|value=25|biome=Any forest, any shrubland, any savanna, any grassland, any desert, mangrove swamp, mountain, tundra|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Green tree frog man]]|symbol=f|color=2:0:1|food=No|hostile=No|size=35,050|value=10|biome=Temperate freshwater pool, temperate freshwater lake, temperate freshwater swamp, temperate freshwater marsh|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Grey parrot]]|symbol=p|color=7:0:0|food=Yes|hostile=No|size=400|value=10|biome=Tropical moist broadleaf forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Grey parrot man]]|symbol=p|color=7:0:0|food=Yes|hostile=No|size=35,200|value=10|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Grimeling]]|symbol=g|color=2:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Evil swamps|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Grizzly bear]]|symbol=B|color=6:0:0|food=Yes|hostile=Yes|size=200,000|value=500|biome=Taiga and temperate forest|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Groundhog]]|symbol=g|color=6:0:0|hostile=No|food=Yes|size=3,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hamster man]]|symbol=h|color=7:0:0|food=No|hostile=No|size=35,075|value=10|biome=Not freezing|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hare]]|symbol=h|color=6:0:0|food=Yes|hostile=No|size=3,500|value=10|biome=Temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hare man]]|symbol=h|color=6:0:0|food=Yes|hostile=No|size=36,750|value=10|biome=Temperate savanna, temperate grassland|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Harpy]]|symbol=h|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Evil savanna, grassland, shrubland and marshes|note=All harpies are females}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hedgehog man]]|symbol=h|color=6:0:0|food=No|hostile=No|size=35,400|value=10|biome=Temperate shrubland, temperate savanna|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hoary marmot]]|symbol=m|color=7:0:0|food=Yes|hostile=No|size=10,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Honey badger]]|symbol=b|color=7:0:1|food=Yes|hostile=Yes|size=9,000|value=25|biome=Any tropical land and any desert|note=Doesn't give a sh*t}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hornbill]]|symbol=h|color=0:0:1|food=Yes|hostile=No|size=2,500|value=25|biome=Any tropical forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hornbill man]]|symbol=h|color=0:0:1|food=Yes|hostile=No|size=36,250|value=25|biome=Any tropical forest|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hyena]]|symbol=h|color=6:0:0|food=Yes|hostile=Yes|size=60,000|value=50|biome=Tropical savanna, tropical grassland, tropical shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hyena man]]|symbol=h|color=6:0:0|food=Yes|hostile=Yes|size=64,999|value=50|biome=Tropical savanna, tropical grassland, tropical shrubland|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ibex]]|symbol=i|color=6:0:0|food=Yes|hostile=No|size=50,000|value=50|biome=Any grassland, any desert|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ibex man]]|symbol=i|color=6:0:0|food=Yes|hostile=No|size=60,000|value=50|biome=Any grassland, any desert|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ice wolf]]|symbol=w|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=50|biome=Evil tundra and glaciers|note=Evil}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Impala]]|symbol=i|color=6:0:0|food=Yes|hostile=No|size=50,000|value=50|biome=Tropical savanna, tropical grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Impala man]]|symbol=i|color=6:0:0|food=Yes|hostile=No|size=60,000|value=50|biome=Tropical savanna, tropical grassland|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Jackal]]|symbol=j|color=6:0:0|food=Yes|hostile=No|size=15,000|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Jackal man]]|symbol=j|color=6:0:0|food=Yes|hostile=No|size=42,500|value=50|biome=Tropical shrubland, tropical savanna, tropical grassland|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Jaguar]]|symbol=J|color=6:0:1|food=Yes|hostile=Yes|size=75,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Jumping spider man]]|symbol=j|color=0:0:1|food=No|hostile=No|size=35,000|value=Not tameable|biome=Not freezing|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kakapo]]|symbol=k|color=2:0:0|food=Yes|hostile=No|size=3,000|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, any temperate forest|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kakapo man]]|symbol=k|color=2:0:0|food=Yes|hostile=No|size=36,500|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, any temperate forest|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kangaroo]]|symbol=K|color=6:0:0|food=Yes|hostile=No|size=90,000|value=100|biome=Temperate grassland, temperate savanna, temperate shrubland, any desert|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kangaroo man]]|symbol=K|color=6:0:0|food=Yes|hostile=No|size=80,000|value=100|biome=Temperate grassland, temperate savanna, temperate shrubland, any desert|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kea]]|symbol=k|color=2:0:0|food=Yes|hostile=No|size=1,000|value=25|biome=Any temperate forest, temperate shrubland, mountain|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kea man]]|symbol=k|color=2:0:0|food=Yes|hostile=No|size=35,500|value=25|biome=Any temperate forest, temperate shrubland, mountain|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kestrel]]|symbol=k|color=4:0:0|food=Yes|hostile=No|size=250|value=25|biome=Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kestrel man]]|symbol=k|color=4:0:0|food=Yes|hostile=No|size=35,125|value=25|biome=Tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh, any shrubland, any savanna, any grassland|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[King cobra]]|symbol=k|color=0:0:1|food=Yes|hostile=No|size=6,000|value=200|biome=Any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[King cobra man]]|symbol=k|color=0:0:1|food=Yes|hostile=No|size=38,000|value=200|biome=Any tropical forest|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kingsnake]]|symbol=k|color=7:0:1|food=Yes|hostile=No|size=750|value=50|biome=Any temperate forest, temperate shrubland, mountain, any desert|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kingsnake man]]|symbol=k|color=7:0:1|food=Yes|hostile=No|size=35,375|value=50|biome=Any temperate forest, temperate shrubland, mountain, any desert|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kiwi]]|symbol=k|color=6:0:0|food=Yes|hostile=No|size=2,500|value=10|biome=Any temperate forest, temperate shrubland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Kiwi man]]|symbol=k|color=6:0:0|food=Yes|hostile=No|size=36,250|value=10|biome=Any temperate forest, temperate shrubland|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Koala]]|symbol=k|color=7:0:0|food=Yes|hostile=No|size=10,000|value=50|biome=Temperate broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Koala man]]|symbol=k|color=7:0:0|food=Yes|hostile=No|size=40,000|value=50|biome=Temperate broadleaf forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Leopard]]|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=50,000|value=100|biome=Any tropical land and any desert|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Leopard gecko man]]|symbol=g|color=6:0:1|food=No|hostile=No|size=35,025|value=10|biome=Any desert|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Lion]]|symbol=L|color=6:0:1|food=Yes|hostile=Yes|size=200,000|value=200|biome=Tropical savanna, grassland, and shrubland|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Lion tamarin man]]|symbol=l|color=6:0:1|food=No|hostile=No|size=35,310|value=10|biome=Tropical moist broadleaf forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Lorikeet man]]|symbol=l|color=4:0:1|food=No|hostile=No|size=35,100|value=30|biome=Tropical moist broadleaf forest, mangrove swamp|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Louse man]]|symbol=l|color=6:0:0|food=No|hostile=No|size=35,000|value=Not tameable|biome=Not freezing|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Lynx]]|symbol=l|color=6:0:0|food=Yes|hostile=No|size=25,000|value=75|biome=Taiga|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Lynx man]]|symbol=l|color=6:0:0|food=Yes|hostile=No|size=47,500|value=75|biome=Taiga|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Magpie man]]|symbol=m|color=0:0:1|food=No|hostile=No|size=35,100|value=30|biome=Temperate grassland, temperate savanna, temperate shrubland|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mandrill]]|symbol=m|color=1:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Tropical moist broadleaf forest|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mantis man]]|symbol=m|color=2:0:1|food=No|hostile=No|size=35,000|value=Not tameable|biome=Not freezing|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Masked lovebird man]]|symbol=l|color=2:0:1|food=No|hostile=No|size=35,045|value=30|biome=Any tropical forest|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mongoose]]|symbol=m|color=7:0:0|food=Yes|hostile=No|size=3,000|value=25|biome=Tropical savanna, tropical shrubland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mongoose man]]|symbol=m|color=7:0:0|food=Yes|hostile=No|size=36,500|value=25|biome=Tropical savanna, tropical shrubland|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Monitor lizard]]|symbol=M|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Monitor lizard man]]|symbol=M|color=6:0:0|food=Yes|hostile=No|size=85,000|value=400|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Moose]]|symbol=M|color=6:0:0|food=Yes|hostile=No|size=525,000 (males) 315,000 (females)|value=300|biome=Taiga and temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Moose man]]|symbol=M|color=6:0:0|food=Yes|hostile=No|size=297,500|value=300|biome=Taiga, any temperate forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mosquito man]]|symbol=m|color=0:0:1|food=No|hostile=No|size=35,000|value=Not tameable|biome=Not freezing, any pool|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Moth man]]|symbol=m|color=6:0:0|food=No|hostile=No|size=35,000|value=Not tameable|biome=Not freezing|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mountain gnome]]|symbol=g|color=0:0:1|food=No|hostile=No|size=15,000|value=Not tameable|biome=Good mountains|note=Steals booze}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mountain goat]]|symbol=g|color=7:0:1|food=Yes|hostile=No|size=50,000|value=50|biome=Mountains|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Muskox]]|symbol=M|color=7:0:0|food=Yes|hostile=No|size=285,000|value=300|biome=Tundra and grassland|note=Wagon puller, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Nightwing]]|symbol=N|color=0:0:1|food=Yes|hostile=Yes|size=120,000|value=50|biome=Evil desert|note=Can fly}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ocelot]]|symbol=o|color=6:0:1|food=Yes|hostile=No|size=25,000|value=100|biome=Any tropical forest, mangrove swamp, tropical savanna, tropical grassland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ocelot man]]|symbol=o|color=6:0:1|food=Yes|hostile=No|size=47,500|value=100|biome=Any tropical forest, mangrove swamp, tropical savanna, tropical grassland|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ogre]]|symbol=O|color=7:0:0|food=No|hostile=Yes|size=6,000,000|value=Not tameable|biome=Evil savanna, grassland, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[One-humped camel]]|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Benign, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Opossum]]|symbol=o|color=7:0:0|food=Yes|hostile=No|size=3,000|value=10|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Opossum man]]|symbol=o|color=7:0:0|food=Yes|hostile=No|size=36,500|value=10|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Orangutan]]|symbol=O|color=6:0:0|food=Yes|hostile=No|size=80,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Osprey]]|symbol=o|color=7:0:1|food=Yes|hostile=No|size=2,000|value=25|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Osprey man]]|symbol=o|color=7:0:1|food=Yes|hostile=No|size=36,000|value=25|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ostrich]]|symbol=O|color=0:0:1|food=Yes|hostile=No|size=90,000|value=100|biome=Tropical savanna, tropical grassland, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ostrich man]]|symbol=O|color=0:0:1|food=Yes|hostile=No|size=80,000|value=100|biome=Tropical savanna, tropical grassland, any desert|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Panda]]|symbol=P|color=7:0:1|food=Yes|hostile=No|size=130,000|value=300|biome=Temperate forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Panda man]]|symbol=P|color=7:0:1|food=Yes|hostile=No|size=100,000|value=300|biome=Any temperate forest|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Pangolin]]|symbol=p|color=6:0:0|food=Yes|hostile=No|size=5,000|value=20|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Pangolin man]]|symbol=p|color=6:0:0|food=Yes|hostile=No|size=37,500|value=20|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Parakeet man]]|symbol=p|color=2:0:1|food=No|hostile=No|size=35,060|value=30|biome=Tropical grassland, tropical savanna, tropical shrubland, any tropical forest|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Peach-faced lovebird man]]|symbol=l|color=2:0:1|food=No|hostile=No|size=35,030|value=30|biome=Temperate grassland, temperate savanna, temperate shrubland, temperate broadleaf forest|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Peregrine falcon]]|symbol=p|color=6:0:0|food=Yes|hostile=No|size=1,100|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Peregrine falcon man]]|symbol=p|color=6:0:0|food=Yes|hostile=No|size=35,550|value=25|biome=Any wetland, any temperate forest, tropical conifer forest, tropical dry broadleaf forest, taiga, any shrubland, any savanna, any grassland, any desert, mountain, tundra|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Pileated gibbon]]|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Polar bear]]|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=400,000|value=100|biome=Tundra and glaciers|note=Steals booze, trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Porcupine]]|symbol=p|color=6:0:0|food=Yes|hostile=No|size=9,000|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Porcupine man]]|symbol=p|color=6:0:0|food=Yes|hostile=No|size=39,500|value=50|biome=Temperate shrubland, temperate savanna, temperate grassland, temperate conifer forest, taiga, any desert, tundra|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Python]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=50,000|value=50|biome=Tropical moist broadleaf forest|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Python man]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=60,000|value=50|biome=Tropical moist broadleaf forest|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Raccoon]]|symbol=r|color=7:0:0|food=Yes|hostile=No|size=7,000|value=25|biome=Taiga and temperate forest|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Rattlesnake]]|symbol=s|color=7:0:0|food=Yes|hostile=No|size=3,500|value=20|biome=Not freezing|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Rattlesnake man]]|symbol=s|color=7:0:0|food=Yes|hostile=No|size=36,750|value=20|biome=Not freezing|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Raven]]|symbol=r|color=0:0:1|food=No|hostile=No|size=1,200|value=25|biome=Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland, tundra, any desert|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Raven man]]|symbol=r|color=0:0:1|food=No|hostile=No|size=35,600|value=25|biome=Temperate grassland, temperate savanna, temperate shrubland, taiga, any temperate forest, any temperate wetland, tundra, any desert|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Red panda]]|symbol=p|color=4:0:0|food=Yes|hostile=No|size=5,000|value=25|biome=Any temperate forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Red panda man]]|symbol=p|color=4:0:0|food=Yes|hostile=No|size=37,500|value=25|biome=Any temperate forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Reindeer]]|symbol=R|color=6:0:0|food=Yes|hostile=No|size=130,000|value=200|biome=Tundra and taiga|note=Domestic and milkable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Rhesus macaque]]|symbol=m|color=7:0:0|food=Yes|hostile=No|size=5,000|value=50|biome=Temperate savanna, grassland, and shrubland|note=Steals items and food}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Rhinoceros]]|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=500|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Saltwater crocodile]]|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sasquatch]]|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Temperate forest and taiga|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Satyr]]|symbol=s|color=6:0:0|food=No|hostile=No|size=60,000|value=Not tameable|biome=Most good forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Siamang]]|symbol=s|color=0:0:1|food=Yes|hostile=No|size=12,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Silvery gibbon]]|symbol=g|color=0:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Skunk]]|symbol=s|color=0:0:1|food=Yes|hostile=No|size=4,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Skunk man]]|symbol=s|color=0:0:1|food=Yes|hostile=No|size=37,000|value=50|biome=Any temperate forest, temperate shrubland, temperate savanna, temperate grassland|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sloth]]|symbol=s|color=7:0:0|food=Yes|hostile=No|size=6,000|value=50|biome=Any tropical forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sloth bear]]|symbol=B|color=0:0:1|food=Yes|hostile=No|size=100,000|value=250|biome=Any tropical forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sloth bear man]]|symbol=B|color=0:0:1|food=Yes|hostile=No|size=85,000|value=250|biome=Any tropical forest|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sloth man]]|symbol=s|color=7:0:0|food=Yes|hostile=No|size=38,000|value=50|biome=Any tropical forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Slug man]]|symbol=s|color=6:0:0|food=No|hostile=No|size=35,000|value=10|biome=Not freezing|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Snail man]]|symbol=s|color=7:0:0|food=No|hostile=No|size=35,000|value=10|biome=Not freezing|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Snowy owl]]|symbol=o|color=7:0:1|food=Yes|hostile=No|size=2,000|value=25|biome=Tundra|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Snowy owl man]]|symbol=o|color=7:0:1|food=Yes|hostile=No|size=36,000|value=25|biome=Tundra|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sparrow man]]|symbol=s|color=6:0:0|food=No|hostile=No|size=35,015|value=30|biome=Any grassland, any savanna, any shrubland, any temperate forest, any tropical forest, any desert, any wetland|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Spider monkey]]|symbol=m|color=0:0:1|food=Yes|hostile=No|size=8,500|value=50|biome=Tropical moist broadleaf forest, tropical dry broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Spider monkey man]]|symbol=m|color=0:0:1|food=Yes|hostile=No|size=39,250|value=50|biome=Tropical moist broadleaf forest, tropical dry broadleaf forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Stoat]]|symbol=s|color=6:0:0|food=Yes|hostile=No|size=350|value=25|biome=Taiga, tundra|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Stoat man]]|symbol=s|color=6:0:0|food=Yes|hostile=No|size=35,175|value=25|biome=Taiga, tundra|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Strangler]]|symbol=s|color=0:0:1|food=Yes|hostile=Yes|size=40,000|value=250|biome=Evil tropical moist broadleaf forest|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Swan]]|symbol=s|color=7:0:1|food=Yes|hostile=No|size=10,000|value=10|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Swan man]]|symbol=s|color=7:0:1|food=Yes|hostile=No|size=40,000|value=10|biome=Any temperate lake, any temperate marsh|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Tapir]]|symbol=T|color=7:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Tapir man]]|symbol=T|color=7:0:1|food=Yes|hostile=No|size=135,000|value=200|biome=Tropical moist broadleaf forest|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Thrips man]]|symbol=t|color=6:0:0|food=No|hostile=No|size=35,000|value=Not tameable|biome=Not freezing|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Tick man]]|symbol=t|color=0:0:1|food=No|hostile=No|size=35,000|value=Not tameable|biome=Not freezing|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Tiger]]|symbol=T|color=6:0:1|food=Yes|hostile=Yes|size=225,000|value=200|biome=Most tropical areas|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Tigerman]]|symbol=T|color=6:0:1|food=No|hostile=Yes|size=120,000|value=200|biome=Savage tropical areas|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Turkey]]|symbol=t|color=4:0:1|food=Yes|hostile=No|size=5,000|value=10|biome=Temperate forest, swamp and shrubland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Two-humped camel]]|symbol=C|color=6:0:0|food=Yes|hostile=No|size=500,000|value=500|biome=Any desert|note=Benign, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Unicorn]]|symbol=U|color=7:0:1|food=Yes|hostile=No|size=600,000|value=1000|biome=Good taiga, forest, and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Vulture]]|symbol=v|color=4:0:0|food=Yes|hostile=No|size=9,000|value=30|biome=Any desert and tropical grassland and savanna|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Warthog]]|symbol=w|color=6:0:0|food=Yes|hostile=No|size=100,000|value=100|biome=Tropical savanna, grassland and shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Water buffalo]]|symbol=W|color=0:0:1|food=Yes|hostile=No|size=1,000,000|value=200|biome=Tropical wetland|note=Domestic, milkable, wagon puller, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Weasel]]|symbol=w|color=6:0:0|food=Yes|hostile=No|size=200|value=10|biome=Any land|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Weasel man]]|symbol=w|color=6:0:0|food=Yes|hostile=No|size=35,100|value=10|biome=Any land|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[White stork]]|symbol=s|color=7:0:1|food=Yes|hostile=No|size=3,000|value=25|biome=Any grassland, any wetland|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[White stork man]]|symbol=s|color=7:0:1|food=Yes|hostile=No|size=36,500|value=25|biome=Any grassland, any wetland|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[White-browed gibbon]]|symbol=g|color=7:0:1|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[White-handed gibbon]]|symbol=g|color=6:0:0|food=Yes|hostile=No|size=6,000|value=500|biome=Tropical moist broadleaf forest|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Wild boar]]|symbol=B|color=6:0:0|food=Yes|hostile=No|size=80,000|value=100|biome=Any savanna, any grassland, any shrubland, any forest, any wetland|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Wild boar man]]|symbol=B|color=6:0:0|food=Yes|hostile=No|size=75,000|value=100|biome=Any savanna, any grassland, any shrubland, any forest, any wetland|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Wolf]]|symbol=w|color=7:0:0|food=Yes|hostile=Yes|size=40,000|value=50|biome=Tundra, taiga, and temperate forest/shrubland|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Wolverine]]|symbol=w|color=6:0:0|food=Yes|hostile=No|size=20,000|value=25|biome=Taiga, mountain|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Wolverine man]]|symbol=w|color=6:0:0|food=Yes|hostile=No|size=45,000|value=25|biome=Taiga, mountain|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Wombat]]|symbol=w|color=6:0:0|food=Yes|hostile=No|size=25,000|value=50|biome=Any temperate forest, temperate shrubland, mountain|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Wombat man]]|symbol=w|color=6:0:0|food=Yes|hostile=No|size=47,500|value=50|biome=Any temperate forest, temperate shrubland, mountain|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Wren man]]|symbol=w|color=6:0:0|food=No|hostile=No|size=35,020|value=30|biome=Any forest, any grassland, any savanna, any shrubland, any wetland, any desert|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Yak]]|symbol=Y|color=6:0:0|food=Yes|hostile=No|size=700,000|value=200|biome=Mountains|note=Domestic, milkable, wagon puller, pack animal}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Yeti]]|symbol=Y|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=Not tameable|biome=Mountains, glaciers, and tundra|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Subterranean===&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Amethyst man]]|symbol=M|color=5:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind an [[amethyst]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Blind cave bear]]|symbol=B|color=7:0:1|food=Yes|hostile=Yes|size=200,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Blind cave ogre]]|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=7,000,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Blood man]]|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bugbat]]|symbol=b|color=5:0:0|food=Yes|hostile=No|size=10,000|value=20|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cave blob]]|symbol=o|color=6:0:1|food=No|hostile=No|size=20,000|value=50|biome=Caverns|note=Causes [[syndrome]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cave crocodile]]|symbol=C|color=7:0:0|hostile=Yes|food=Yes|size=600,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cave dragon]]|symbol=D|color=7:0:1|hostile=Yes|food=Yes|size=15,000,000|value=10000|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cave floater]]|symbol=f|color=6:0:1|hostile=No|food=No|size=40,000|value=50|biome=Caverns|note=Causes [[syndrome]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Creeping eye]]|symbol=e|color=7:0:1|food=Yes|hostile=No|size=20,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Crundle]]|symbol=c|color=4:0:0|food=Yes|hostile=Yes|size=10,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Draltha]]|symbol=D|color=6:0:1|hostile=No|food=Yes|size=2,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Drunian]]|symbol=d|color=7:0:0|hostile=No|food=Yes|size=50,000|value=50|biome=Caverns|note=Steals food and items}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Elk bird]]|symbol=E|color=6:0:0|food=Yes|hostile=No|size=100,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Fire imp]]|symbol=i|color=6:0:1|food=Yes|hostile=Yes|size=6,000|value=Not tameable|biome=Magma|note=Throws fireballs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Fire man]]|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Throws fireballs and leaves behind [[ash|ashes]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Flesh ball]]|symbol=o|color=6:0:0|food=Yes|hostile=No|size=70,000|value=10|biome=Subterranean water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Floating guts]]|symbol=%|color=7:0:0|hostile=No|food=Yes|size=20,000|value=10|biome=Caverns}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gabbro man]]|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Leaves behind [[gabbro]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant bat]]|symbol=B|color=0:0:1|food=Yes|hostile=Yes|size=100,000|value=750|biome=Caverns|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant cave spider]]|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=100,000|value=2500|biome=Caverns|note=Spins/throws [[web]]s and causes [[syndrome]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant cave swallow]]|symbol=C|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=700|biome=Caverns|note=Trainable}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant earthworm]]|symbol=W|color=7:0:0|food=Yes|hostile=No|size=1,500,000|value=500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant mole]]|symbol=m|color=6:0:0|food=Yes|hostile=No{{verify}}|size=200,000|value=350|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant olm]]|symbol=O|color=7:0:1|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant rat]]|symbol=R|color=0:0:1|food=Yes|hostile=No{{verify}}|size=100,000|value=500|biome=Caverns|note=Steals food and booze}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant toad]]|symbol=T|color=2:0:0|food=Yes|hostile=Yes|size=300,000|value=750|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gorlak]]|symbol=g|color=6:0:1|food=Yes|hostile=No|size=50,000|value=Not tameable|biome=Good caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Green devourer]]|symbol=G|color=2:0:1|food=Yes|hostile=Yes|size=70,000|value=200|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gremlin]]|symbol=g|color=2:0:1|hostile=No|food=No|size=10,000|value=N/A|biome=Caverns|note=[[Gremlin|Cause mischief around fortress]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Helmet snake]]|symbol=s|color=7:0:1|food=Yes|hostile=Yes|size=50,000|value=30|biome=Caverns|note=Causes [[syndrome]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hungry head]]|symbol=h|color=0:0:1|food=Yes|hostile=Yes|size=5,000|value=50|biome=Caverns|note=Flying}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Iron man]]|symbol=M|color=0:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=Causes [[syndrome]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Jabberer]]|symbol=J|color=5:0:1|food=Yes|hostile=Yes|size=4,500,000|value=1500|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Large rat]]|symbol=r|color=0:0:1|food=Yes|hostile=No|size=25,000|value=250|biome=Caverns|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Magma crab]]|symbol=C|color=0:0:1|hostile=Yes|food=Yes|size=30,000|value=200|biome=Magma|note=Throws molten [[basalt]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Magma man]]|symbol=M|color=4:0:1|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Magma|note=Leaves behind [[obsidian]]}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Manera]]|symbol=m|color=6:0:0|food=No|hostile=No|size=60,000|value=Not tameable|biome=Evil caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Molemarian]]|symbol=M|color=4:0:1|food=No|hostile=Yes|size=90,000|value=400|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mud man]]|symbol=M|color=6:0:0|food=No|hostile=Yes|size=70,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Naked mole dog]]|symbol=n|color=4:0:1|food=Yes|hostile=No|size=60,000|value=350|biome=Caverns|note=Steals food}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Plump helmet man]]|symbol=m|color=5:0:0|food=No|hostile=No|size=50,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Pond grabber]]|symbol=p|color=1:0:1|food=Yes|hostile=Yes|size=30,000|value=50|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Reacher]]|symbol=R|color=7:0:0|food=Yes|hostile=Yes|size=70,000|value=100|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Rutherer]]|symbol=R|color=7:0:0|food=Yes|hostile=No|size=3,000,000|value=600|biome=Caverns|note=Exotic Mount}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Troglodyte]]|symbol=t|color=6:0:0|food=No|hostile=Yes|size=60,000|value=Not tameable|biome=Caverns|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Troll]]|symbol=T|color=0:0:1|food=Yes|hostile=Yes|size=250,000|value=Not tameable|biome=Caverns|note=Forms civilizations}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Voracious cave crawler]]|symbol=C|color=1:0:0|food=Yes|hostile=Yes|size=900,000|value=1000|biome=Caverns|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aquatic===&lt;br /&gt;
Note: This does not include subterranean sea creatures.&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Albatross]]|symbol=a|color=7:0:1|food=Yes|hostile=No|size=8,000|value=10|biome=Any ocean|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Albatross man]]|symbol=a|color=7:0:1|food=Yes|hostile=No|size=39,000|value=10|biome=Any ocean|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Alligator]]|symbol=A|color=2:0:0|hostile=Yes|food=Yes|size=400,000|value=650|biome=Freshwater swamps, marshes and rivers|note=Amphibious, Lays eggs.}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Alligator snapping turtle]]|symbol=T|color=2:0:0|food=Yes|hostile=No|size=80,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwater pool, temperate brackishwater pool|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Angelshark]]|symbol=s|color=6:0:0|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Axolotl man]]|symbol=a|color=5:0:0|food=No|hostile=No|size=35,100|value=10|biome=Tropical saltwater lake, tropical brackishwater lake, tropical freshwater lake|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Basking shark]]|symbol=S|color=7:0:0|food=Yes|hostile=No|size=15,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Beaver]]|symbol=b|color=6:0:0|food=Yes|hostile=No|size=20,000|value=25|biome=Any temperate lake, any temperate river|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Beaver man]]|symbol=b|color=6:0:0|food=Yes|hostile=No|size=45,000|value=25|biome=Any temperate lake, any temperate river|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Blacktip reef shark]]|symbol=S|color=0:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Blue shark]]|symbol=S|color=1:0:1|food=Yes|hostile=Yes|size=300,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bluefin tuna]]|symbol=α|color=1:0:1|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bluefish]]|symbol=α|color=3:0:1|food=Yes|hostile=No|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bull shark]]|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=150,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Carp]]|symbol=α|color=3:0:0|hostile=No|food=Yes|size=40,000|value=50|biome=Freshwater rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cod]]|symbol=α|color=7:0:0|food=Yes|hostile=No|size=50,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Coelacanth]]|symbol=c|color=1:0:1|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Common skate]]|symbol=ò|color=6:0:0|food=Yes|hostile=No|size=100,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Common snapping turtle]]|symbol=t|color=2:0:0|food=Yes|hostile=No|size=30,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwater pool, temperate brackishwater pool|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Conger eel]]|symbol=~|color=7:0:0|food=Yes|hostile=No|size=50,000|value=400|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Crab]]|symbol=c|color=4:0:1|food=Yes|hostile=No|size=8,000|value=Not tameable|biome=Any ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Crab man]]|symbol=c|color=4:0:1|food=Yes|hostile=No|size=39,000|value=Not tameable|biome=Any ocean|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Cuttlefish man]]|symbol=c|color=6:0:0|food=No|hostile=No|size=35,500|value=10|biome=Any ocean|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Damselfly man]]|symbol=d|color=3:0:1|food=No|hostile=No|size=35,000|value=Not tameable|biome=Any pool|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Duck]]|symbol=d|color=2:0:0|food=No|hostile=No|size=1,000|value=10|biome=Any lakes and any wetland|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Elephant seal]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=3,000,000|value=400|biome=Arctic ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Elephant seal man]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=1,535,000|value=400|biome=Arctic ocean|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Emperor penguin]]|symbol=p|color=7:0:1|food=Yes|hostile=No|size=30,000|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Frill shark]]|symbol=s|color=3:0:0|food=Yes|hostile=Yes|size=60,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant albatross]]|symbol=A|color=7:0:1|food=Yes|hostile=No|size=256,320|value=500|biome=Any ocean|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant axolotl]]|symbol=A|color=5:0:0|food=No|hostile=No|size=201,400|value=500|biome=Tropical saltwater lake, tropical brackishwater lake, tropical freshwater lake|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant beaver]]|symbol=B|color=6:0:0|food=Yes|hostile=No|size=341,800|value=500|biome=Any temperate lake, any temperate river|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant crab]]|symbol=C|color=4:0:1|food=Yes|hostile=No|size=256,320|value=500|biome=Any ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant cuttlefish]]|symbol=C|color=6:0:0|food=No|hostile=No|size=207,010|value=500|biome=Any ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant damselfly]]|symbol=D|color=3:0:1|food=No|hostile=No|size=200,007|value=500|biome=Any pool|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant elephant seal]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=24,119,999|value=500|biome=Arctic ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant green tree frog]]|symbol=F|color=2:0:1|food=No|hostile=No|size=200,700|value=500|biome=Temperate freshwater pool, temperate freshwater lake, temperate freshwater swamp, temperate freshwater marsh|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant grouper]]|symbol=G|color=1:0:0|food=Yes|hostile=No|size=600,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant harp seal]]|symbol=H|color=7:0:0|food=Yes|hostile=No|size=1,428,900|value=500|biome=Arctic ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant horseshoe crab]]|symbol=C|color=6:0:0|food=Yes|hostile=No|size=214,020|value=500|biome=Any ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant leech]]|symbol=L|color=0:0:1|food=No|hostile=No|size=200,700|value=500|biome=Any pool, any lake|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant leopard seal]]|symbol=L|color=0:0:1|food=Yes|hostile=No|size=3,268,000|value=500|biome=Arctic ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant loon]]|symbol=L|color=0:0:1|food=Yes|hostile=No|size=242,160|value=500|biome=Temperate saltwater lake, temperate brackishwater lake, temperate freshwater lake|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant mink]]|symbol=M|color=6:0:0|food=Yes|hostile=No|size=205,600|value=500|biome=Any temperate lake, any temperate river|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant moon snail]]|symbol=S|color=4:0:1|food=No|hostile=No|size=201,400|value=500|biome=Temperate ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant mosquito]]|symbol=M|color=0:0:1|food=No|hostile=No|size=200,007|value=500|biome=Not freezing, any pool|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant narwhal]]|symbol=N|color=7:0:0|food=Yes|hostile=No|size=9,624,000|value=2000|biome=Arctic ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant nautilus]]|symbol=N|color=4:0:1|food=No|hostile=No|size=203,500|value=500|biome=Any ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant octopus]]|symbol=O|color=7:0:0|food=Yes|hostile=No|size=235,100|value=500|biome=Any ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant orca]]|symbol=O|color=0:0:1|food=Yes|hostile=No|size=20,000,000|value=500|biome=Any ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant osprey]]|symbol=O|color=7:0:1|food=Yes|hostile=No|size=214,020|value=500|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant otter]]|symbol=O|color=6:0:0|food=Yes|hostile=No|size=270,500|value=500|biome=Any pool, any lake, any river|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant penguin]]|symbol=P|color=0:0:1|food=Yes|hostile=No|size=228,080|value=500|biome=Arctic ocean|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant platypus]]|symbol=P|color=6:0:0|food=Yes|hostile=No|size=214,020|value=500|biome=Any river|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant pond turtle]]|symbol=T|color=2:0:0|food=No|hostile=No|size=203,500|value=500|biome=Any pool|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant puffin]]|symbol=P|color=0:0:1|food=Yes|hostile=No|size=205,252|value=500|biome=Arctic ocean|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant snapping turtle]]|symbol=T|color=2:0:0|food=Yes|hostile=No|size=414,000|value=500|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwater pool, temperate brackishwater pool|note=Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant sperm whale]]|symbol=W|color=7:0:0|food=Yes|hostile=No|size=100,000,000|value=500|biome=Any ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant sponge]]|symbol=S|color=4:0:1|food=No|hostile=No|size=560,000|value=500|biome=Any ocean, any lake, any river|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Giant swan]]|symbol=S|color=7:0:1|food=Yes|hostile=No|size=270,500|value=500|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Gigantic squid]]|symbol=S|color=7:0:1|food=No|hostile=No|size=201,400|value=2000|biome=Any ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Goose]]|symbol=g|color=7:0:1|food=Yes|hostile=No|size=4,500|value=10|biome=Temperate lakes and temperate marshes|note=Domestic, lay eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Great barracuda]]|symbol=B|color=2:0:0|food=Yes|hostile=Yes|size=60,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Great white shark]]|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=2,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Green tree frog man]]|symbol=f|color=2:0:1|food=No|hostile=No|size=35,050|value=10|biome=Temperate freshwater pool, temperate freshwater lake, temperate freshwater swamp, temperate freshwater marsh|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Halibut]]|symbol=α|color=6:0:0|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hammerhead shark]]|symbol=S|color=6:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Harp seal]]|symbol=H|color=7:0:0|food=Yes|hostile=No|size=165,000|value=100|biome=Arctic ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Harp seal man]]|symbol=h|color=7:0:0|food=Yes|hostile=No|size=117,500|value=100|biome=Arctic ocean|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Hippo]]|symbol=H|color=7:0:0|hostile=No|food=Yes|size=1,500,000|value=400|biome=Tropical rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Horseshoe crab]]|symbol=c|color=6:0:0|food=Yes|hostile=No|size=2,000|value=Not tameable|biome=Any ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Horseshoe crab man]]|symbol=c|color=6:0:0|food=Yes|hostile=No|size=36,000|value=Not tameable|biome=Any ocean|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Leech man]]|symbol=l|color=0:0:1|food=No|hostile=No|size=35,050|value=10|biome=Any pool, any lake|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Leopard seal]]|symbol=L|color=0:0:1|food=Yes|hostile=No|size=400,000|value=350|biome=Arctic ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Leopard seal man]]|symbol=L|color=0:0:1|food=Yes|hostile=No|size=235,000|value=350|biome=Arctic ocean|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Little penguin]]|symbol=p|color=1:0:1|food=No|hostile=No|size=1,500|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Longfin mako shark]]|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=30,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Longnose gar]]|symbol=g|color=6:0:0|hostile=no|food=Yes|size=20,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Loon]]|symbol=l|color=0:0:1|food=Yes|hostile=No|size=6,000|value=10|biome=Temperate saltwater lake, temperate brackishwater lake, temperate freshwater lake|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Loon man]]|symbol=l|color=0:0:1|food=Yes|hostile=No|size=38,000|value=10|biome=Temperate saltwater lake, temperate brackishwater lake, temperate freshwater lake|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Manta ray]]|symbol=►|color=7:0:0|food=Yes|hostile=No|size=2,300,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Marlin]]|symbol=α|color=1:0:1|food=Yes|hostile=No|size=800,000|value=500|biome=Tropical and temperate oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Merperson]]|symbol=M|color=3:0:1|food=No|hostile=No|size=70,000|value=Not tameable|biome=Good oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Milkfish]]|symbol=α|color=3:0:1|food=Yes|hostile=No|size=10,000|value=50|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mink]]|symbol=m|color=6:0:0|food=Yes|hostile=No|size=800|value=50|biome=Any temperate lake, any temperate river|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mink man]]|symbol=m|color=6:0:0|food=Yes|hostile=No|size=35,400|value=50|biome=Any temperate lake, any temperate river|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Moon snail man]]|symbol=s|color=4:0:1|food=No|hostile=No|size=35,100|value=10|biome=Temperate ocean|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Mosquito man]]|symbol=m|color=0:0:1|food=No|hostile=No|size=35,000|value=Not tameable|biome=Not freezing, any pool|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Narwhal]]|symbol=N|color=7:0:0|food=Yes|hostile=No|size=1,200,000|value=100|biome=Arctic ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Narwhal man]]|symbol=N|color=7:0:0|food=Yes|hostile=No|size=635,000|value=100|biome=Arctic ocean|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Nautilus man]]|symbol=n|color=4:0:1|food=No|hostile=No|size=35,250|value=10|biome=Any ocean|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Nurse shark]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=150,000|value=300|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Ocean sunfish]]|symbol=α|color=3:0:0|food=Yes|hostile=No|size=1,000,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Octopus]]|symbol=o|color=7:0:0|food=Yes|hostile=No|size=20|value=10|biome=Any ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Octopus man]]|symbol=o|color=7:0:0|food=Yes|hostile=No|size=35,010|value=10|biome=Any ocean|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Opah]]|symbol=α|color=4:0:1|food=Yes|hostile=No|size=200,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Orca]]|symbol=O|color=0:0:1|food=Yes|hostile=No|size=2,500,000|value=750|biome=Any ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Orca man]]|symbol=O|color=0:0:1|food=Yes|hostile=No|size=1,285,000|value=750|biome=Any ocean|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Osprey]]|symbol=o|color=7:0:1|food=Yes|hostile=No|size=2,000|value=25|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Osprey man]]|symbol=o|color=7:0:1|food=Yes|hostile=No|size=36,000|value=25|biome=Any ocean, any lake, any river, tropical freshwater marsh, tropical saltwater marsh, temperate freshwater marsh, temperate saltwater marsh|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Otter man]]|symbol=o|color=6:0:0|food=Yes|hostile=No|size=40,000|value=25|biome=Any pool, any lake, any river|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Penguin]]|symbol=p|color=0:0:1|food=No|hostile=No|size=4,000|value=10|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Penguin man]]|symbol=p|color=7:0:1|food=Yes|hostile=No|size=37,000|value=10|biome=Arctic ocean|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Pike (fish)|Pike]]|symbol=α|color=2:0:0|food=Yes|hostile=No|size=35,000|value=200|biome=Temperate rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Platypus]]|symbol=p|color=6:0:0|food=No|hostile=No|size=2,000|value=10|biome=All rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Platypus man]]|symbol=p|color=6:0:0|food=Yes|hostile=No|size=36,000|value=10|biome=Any river|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Pond turtle man]]|symbol=t|color=2:0:0|food=No|hostile=No|size=35,250|value=10|biome=Any pool|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Puffin]]|symbol=p|color=0:0:1|food=Yes|hostile=No|size=750|value=10|biome=Arctic ocean|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Puffin man]]|symbol=p|color=0:0:1|food=Yes|hostile=No|size=35,375|value=10|biome=Arctic ocean|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[River otter]]|symbol=o|color=6:0:0|food=Yes|hostile=No|size=10,000|value=25|biome=Any pool, any lake, any river|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Saltwater crocodile]]|symbol=C|color=2:0:0|hostile=Yes|food=Yes|size=800,000|value=700|biome=Any tropical swamps, marshes and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sea lamprey]]|symbol=~|color=0:0:1|food=Yes|hostile=Yes|size=20,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sea monster]]|symbol=M|color=0:0:1|food=Yes|hostile=Yes|size=8,000,000|value=1000|biome=Evil oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sea otter]]|symbol=o|color=6:0:0|food=Yes|hostile=No|size=30,000|value=25|biome=Temperate ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sea serpent]]|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=9,000,000|value=1000|biome=Savage oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Shortfin mako shark]]|symbol=S|color=3:0:1|food=Yes|hostile=Yes|size=80,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Snapping turtle man]]|symbol=t|color=2:0:0|food=Yes|hostile=No|size=50,000|value=25|biome=Temperate freshwater river, temperate brackishwater river, temperate freshwater lake, temperate brackishwater lake, temperate freshwater pool, temperate brackishwater pool|note=Animal person, Lays eggs}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sperm whale]]|symbol=W|color=7:0:0|food=Yes|hostile=No|size=25,000,000|value=1000|biome=Any ocean|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sperm whale man]]|symbol=W|color=7:0:0|food=Yes|hostile=No|size=6,285,000|value=1000|biome=Any ocean|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Spiny dogfish]]|symbol=s|color=6:0:0|food=Yes|hostile=No|size=30,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sponge]]|symbol=s|color=4:0:1|food=No|hostile=No|size=50,000|value=10|biome=Any ocean, any lake, any river|note=Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sponge man]]|symbol=s|color=4:0:1|food=No|hostile=No|size=60,000|value=10|biome=Any ocean, any lake, any river|note=Animal person, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Spotted wobbegong]]|symbol=S|color=6:0:0|food=Yes|hostile=No|size=80,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Squid man]]|symbol=s|color=7:0:1|food=No|hostile=No|size=35,100|value=10|biome=Any ocean|note=Animal person}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Stingray]]|symbol=ò|color=7:0:0|food=Yes|hostile=No|size=5,000|value=200|biome=Almost all water|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Sturgeon]]|symbol=α|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=300|biome=Oceans and rivers|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Swan]]|symbol=s|color=7:0:1|food=Yes|hostile=No|size=10,000|value=10|biome=Any temperate lake, any temperate marsh|note=Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Swan man]]|symbol=s|color=7:0:1|food=Yes|hostile=No|size=40,000|value=10|biome=Any temperate lake, any temperate marsh|note=Animal person, Lays eggs, Benign}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Swordfish]]|symbol=α|color=3:0:1|food=Yes|hostile=No|size=650,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Tiger shark]]|symbol=S|color=7:0:0|food=Yes|hostile=Yes|size=500,000|value=500|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Tigerfish]]|symbol=α|color=3:0:1|food=Yes|hostile=Yes|size=50,000|value=200|biome=Tropical freshwater rivers and lakes|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Walrus]]|symbol=W|color=6:0:0|food=Yes|hostile=No|size=1,500,000|value=400|biome=Arctic ocean|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Whale shark]]|symbol=W|color=6:0:0|food=Yes|hostile=No|size=20,000,000|value=1000|biome=Oceans|note=}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Whitetip reef shark]]|symbol=S|color=7:0:1|food=Yes|hostile=Yes|size=15,000|value=200|biome=Oceans|note=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Randomly Generated Creatures==&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{minorspoiler}}&lt;br /&gt;
These creatures are procedurally generated and different for every savefile.  Their raws may be extracted from the world.dat file in uncompressed save folders.&lt;br /&gt;
&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Forgotten beast]]|symbol=Any|color=7:0:1|food=N/A|hostile=Yes|size=10,000,000|value=Not tameable|biome=All underground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Titan]]|symbol=Any|color=7:0:1|food=N/A|hostile=N/A|size=10,000,000|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Night troll]]|symbol=Ñ|color=2:0:1|food=No|hostile=Yes|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Bogeyman]]|symbol=ñ|color=0:0:1|food=No|hostile=Yes|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Werebeast]]|symbol=Ñ|color=6:0:0|food=No|hostile=Yes|size=N/A|value=Not tameable|biome=All above-ground|note=See article for more information}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hidden Fun Stuff===&lt;br /&gt;
&amp;lt;!--EDITORS - PLEASE READ NOTES AT TOP OF PAGE, thanks!--&amp;gt;&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{CreatureCurrent table head}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Demon]]|symbol=&amp;amp;|color=7:0:1|food=No|hostile=Yes|size=10,000,000|value=Not tameable|biome=[[Hell]]|note=See article for more information}}&lt;br /&gt;
{{CreatureCurrent table row|name=[[Angel]]|symbol=Ä|color=7:0:1|food=No|hostile=Yes|size=N/A|value=Not tameable|biome=[[Vault]]s|note=See article for more information}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = mes&lt;br /&gt;
| elvish  = amu&lt;br /&gt;
| goblin  = los&lt;br /&gt;
| human   = mos&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Tilesets&amp;diff=216428</id>
		<title>v0.34:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Tilesets&amp;diff=216428"/>
		<updated>2015-02-13T21:10:12Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Undo revision 216426 by BenLubar (talk) (edited the wrong article)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}{{av}}&lt;br /&gt;
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''&lt;br /&gt;
:''(For user-created tilesets, see [[Tileset repository]].)'' &lt;br /&gt;
:''(For user-created creature graphics sets, see [[Graphics set repository]].)''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: &amp;quot;'''character sets'''&amp;quot; (or simply &amp;quot;tilesets&amp;quot;) and &amp;quot;'''graphics sets'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Overview and installation ==&lt;br /&gt;
&lt;br /&gt;
=== Character sets ===&lt;br /&gt;
&lt;br /&gt;
A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Tileset repository|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Tileset repository|here]])&lt;br /&gt;
# Convert it into a 24-bit BMP file&amp;lt;sup&amp;gt;V0.28.181.40d&amp;lt;/sup&amp;gt; file or PNG file&amp;lt;sup&amp;gt;v0.31.06&amp;lt;/sup&amp;gt;. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.&lt;br /&gt;
# Put it in the data/art directory of your Dwarf Fortress installation.&lt;br /&gt;
# Open data/init/init.txt &lt;br /&gt;
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.&lt;br /&gt;
# It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.&lt;br /&gt;
# Save the .txt file, then you're ready to play!&lt;br /&gt;
&lt;br /&gt;
=== Graphics sets ===&lt;br /&gt;
&lt;br /&gt;
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics set]]s are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed.&lt;br /&gt;
&lt;br /&gt;
== Custom tileset design ==&lt;br /&gt;
&lt;br /&gt;
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:&lt;br /&gt;
&lt;br /&gt;
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.&lt;br /&gt;
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.&lt;br /&gt;
&lt;br /&gt;
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.&lt;br /&gt;
&lt;br /&gt;
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== How colors other than white and magenta work ===&lt;br /&gt;
&lt;br /&gt;
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn.  The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255).  All other colors in the tile will be treated as a mask against the foreground color.  Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color.  Black (#000000) will always be black.  It is impossible to use different shades of the background color.&lt;br /&gt;
&lt;br /&gt;
In general, just remember these rules:&lt;br /&gt;
&lt;br /&gt;
* Bright magenta (#FF00FF) is the background.&lt;br /&gt;
* Bright white (#FFFFFF) is the foreground.&lt;br /&gt;
* Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.&lt;br /&gt;
* Black (#000000) will always be black.&lt;br /&gt;
* It's probably best to avoid color in normal tilesets.&lt;br /&gt;
&lt;br /&gt;
For an example, the game is drawing an exposed turquoise cluster with color &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;bright blue&amp;lt;/span&amp;gt; (#0000FF).  While loading the tile image, it encounters the color &amp;lt;span style=&amp;quot;color:#CCC;&amp;quot;&amp;gt;light grey&amp;lt;/span&amp;gt; (#CCCCCC).  The color used in its place will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;00FF || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CCCC || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;FF || #CC&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CC ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #0000&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;  || #CCCC&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#0000CB&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Color masks with unequal amounts of R, G and B are calculated in the same fashion.  The game is now drawing a speardwarf with color &amp;lt;span style=&amp;quot;color:#C0C000;&amp;quot;&amp;gt;brown&amp;lt;/span&amp;gt; (#C0C000).  It encounters the color &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt; while loading the tile (#008080).  The color used instead of cyan will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;C000 || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;8080 || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #C0&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;00 || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;80 ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #C0C0&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;  || #0080&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#006000&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic.  In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.  &lt;br /&gt;
&lt;br /&gt;
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels).  For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use.  In this fashion the two objects that share a tile would look completely different.  In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What tiles are used for what ==&lt;br /&gt;
&lt;br /&gt;
* Items marked with * can have their tile changed in the [[modding|raw data]] files.&lt;br /&gt;
* Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data.&lt;br /&gt;
* Items marked with $ can be changed in the [[d_init.txt]] file.&lt;br /&gt;
&lt;br /&gt;
For a graphical table, go to the [[Main:Character Table|Character Table]].&lt;br /&gt;
&lt;br /&gt;
====Row 01 (000-015)====&lt;br /&gt;
&amp;lt;small&amp;gt;00&amp;lt;/small&amp;gt; {{TST|&amp;amp;nbsp;}}&lt;br /&gt;
Used for background tiles in the intro CMV and background tiles of interface screens&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;01&amp;lt;/small&amp;gt; {{TST|☺}}#&lt;br /&gt;
[[Civilian]] dwarves&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;02&amp;lt;/small&amp;gt; {{TST|☻}}#&lt;br /&gt;
[[Military]] dwarves&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;03&amp;lt;/small&amp;gt; {{TST|♥}}&lt;br /&gt;
[[Dimple cup]]s*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;04&amp;lt;/small&amp;gt; {{TST|♦}}&lt;br /&gt;
[[Cut gem]]s, large [[gem]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;05&amp;lt;/small&amp;gt; {{TST|♣}}&lt;br /&gt;
[[Fungiwood]] trees*, [[Spore tree]]s*, [[Acacia]] trees*, [[Mangrove]] trees*, [[Maple]] trees*, [[quarry bush]]es*, [[Alder]] trees*, [[Birch]] trees*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;06&amp;lt;/small&amp;gt; {{TST|♠}}&lt;br /&gt;
[[Plump helmet]]s*, [[Tower-cap]]s*, [[Black-cap]]s*, [[Goblin-cap]]s*, [[Nether-cap]]s*, [[Oak]] trees*, [[quarry bush]] leaves*, [[Mahogany]] trees*, [[Chestnut]] trees*, [[Ash tree]]s*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;07&amp;lt;/small&amp;gt; {{TST|•}}&lt;br /&gt;
[[Stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;08&amp;lt;/small&amp;gt; {{TST|◘}}&lt;br /&gt;
Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, fortress keeps on travel map, [[nest box]] tool*, [[nest box]] building, [[book]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;09&amp;lt;/small&amp;gt; {{TST|○}}&lt;br /&gt;
[[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;10&amp;lt;/small&amp;gt; {{TST|◙}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;11&amp;lt;/small&amp;gt; {{TST|♂}}&lt;br /&gt;
[[Male]] sign, [[bag]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;12&amp;lt;/small&amp;gt; {{TST|♀}}&lt;br /&gt;
[[Female]] sign, [[Finished goods#Crafts|amulet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;13&amp;lt;/small&amp;gt; {{TST|♪}}&lt;br /&gt;
[[Tool|Ladle]]s*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;14&amp;lt;/small&amp;gt; {{TST|♫}}&lt;br /&gt;
[[Armor stand]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;15&amp;lt;/small&amp;gt; {{TST|☼}}&lt;br /&gt;
Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], fireballs, bandit camps on travel map&lt;br /&gt;
&lt;br /&gt;
====Row 02 (016-031)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;16&amp;lt;/small&amp;gt; {{TST|►}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing east, [[manta ray]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;17&amp;lt;/small&amp;gt; {{TST|◄}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing west&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;18&amp;lt;/small&amp;gt; {{TST|↕}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;19&amp;lt;/small&amp;gt; {{TST|‼}}&lt;br /&gt;
| [[Cage]]s, on-[[fire]] symbol, vertical [[bars]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;20&amp;lt;/small&amp;gt; {{TST|¶}}&lt;br /&gt;
| [[Mug]]s, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] trees*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;21&amp;lt;/small&amp;gt; {{TST|§}}&lt;br /&gt;
| [[Restraint]]s, [[whip vine]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;22&amp;lt;/small&amp;gt; {{TST|&amp;amp;#x25AC;}}&lt;br /&gt;
| [[Log]]s, [[hive]] tool*, [[hive]] building&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;23&amp;lt;/small&amp;gt; {{TST|↨}}&lt;br /&gt;
| [[Cedar]]* trees&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;24&amp;lt;/small&amp;gt; {{TST|↑}}&lt;br /&gt;
| Interface text (bridge direction), [[Pine]]* trees, [[Larch]]* trees, some conifer forests on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;25&amp;lt;/small&amp;gt; {{TST|↓}}&lt;br /&gt;
| Hungry/thirsty/drowsy/unhappy indicator, [[bridge]] placement raising direction indicator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;26&amp;lt;/small&amp;gt; {{TST|→}}&lt;br /&gt;
| Interface text (bridge direction)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;27&amp;lt;/small&amp;gt; {{TST|←}}&lt;br /&gt;
| Interface text (bridge direction)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;28&amp;lt;/small&amp;gt; {{TST|∟}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;29&amp;lt;/small&amp;gt; {{TST|↔}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;30&amp;lt;/small&amp;gt; {{TST|▲}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing north, ramp up, track ramp up$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;31&amp;lt;/small&amp;gt; {{TST|▼}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing south, ramp down, track ramp down$&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 03 (032-047)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;32&amp;lt;/small&amp;gt; {{TST|&amp;amp;nbsp;}}&lt;br /&gt;
| Unexplored underground, spaces in text messages, black background on the title screen and interface menu&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;33&amp;lt;/small&amp;gt; {{TST|!}}&lt;br /&gt;
| Various [[status icons]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;34&amp;lt;/small&amp;gt; {{TST|&amp;quot;}}&lt;br /&gt;
| [[Shrub]]*, quotation marks, Carpenter's workshop tile, kobold's glowing eyes*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;35&amp;lt;/small&amp;gt; {{TST|#}}&lt;br /&gt;
| [[floor grate]]s, labyrinths on travel map, text&lt;br /&gt;
*[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;36&amp;lt;/small&amp;gt; {{TST|$}}&lt;br /&gt;
| [[Coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;37&amp;lt;/small&amp;gt; {{TST|%}}&lt;br /&gt;
| [[Prepared meal]], unexplored underground, [[screw pump]] in action&lt;br /&gt;
*[[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;38&amp;lt;/small&amp;gt; {{TST|&amp;amp;}}&lt;br /&gt;
| [[Demon]]s#&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;39&amp;lt;/small&amp;gt; {{TST|&amp;amp;#39;}}&lt;br /&gt;
|  Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;40&amp;lt;/small&amp;gt; {{TST|(}}&lt;br /&gt;
| Foreign object opening tag, tile in [[bowyer's workshop]], waxing moon on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;41&amp;lt;/small&amp;gt; {{TST|)}}&lt;br /&gt;
| Foreign object closing tag, waning moon on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;42&amp;lt;/small&amp;gt; {{TST|*}}&lt;br /&gt;
| [[Ore]]*, [[glowing pit]]s, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Lignite]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;43&amp;lt;/small&amp;gt; {{TST|+}}&lt;br /&gt;
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[bar]] [[bridge]] or [[road]], towns on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;44&amp;lt;/small&amp;gt; {{TST|,}}&lt;br /&gt;
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;45&amp;lt;/small&amp;gt; {{TST|-}}&lt;br /&gt;
| [[Scepter]]s, [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;46&amp;lt;/small&amp;gt; {{TST|.}}&lt;br /&gt;
| Rough [[floor]]s, [[Dacite]]*, text, unexplored underground&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;47&amp;lt;/small&amp;gt; {{TST|/}}&lt;br /&gt;
| [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 04 (048-063)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;48&amp;lt;/small&amp;gt; {{TST|0}}&lt;br /&gt;
| [[Coffin]]s, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;49&amp;lt;/small&amp;gt; {{TST|1}}&lt;br /&gt;
|Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;50&amp;lt;/small&amp;gt; {{TST|2}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;51&amp;lt;/small&amp;gt; {{TST|3}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;52&amp;lt;/small&amp;gt; {{TST|4}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;53&amp;lt;/small&amp;gt; {{TST|5}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;54&amp;lt;/small&amp;gt; {{TST|6}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;55&amp;lt;/small&amp;gt; {{TST|7}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;56&amp;lt;/small&amp;gt; {{TST|8}}&lt;br /&gt;
|Fortress gates on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;57&amp;lt;/small&amp;gt; {{TST|9}}&lt;br /&gt;
|Text &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;58&amp;lt;/small&amp;gt; {{TST|:}}&lt;br /&gt;
| [[Wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*, command menu text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;59&amp;lt;/small&amp;gt; {{TST|;}}&lt;br /&gt;
| [[Mason's workshop]], [[Kitchen]], command menu text ([[CMV|Movies]] key)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;60&amp;lt;/small&amp;gt; {{TST|&amp;lt;}}&lt;br /&gt;
| [[Stairs]] up, brackets around squad names, &amp;quot;Less than 1 unit weight&amp;quot; on Trading screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;61&amp;lt;/small&amp;gt; {{TST|&amp;amp;#61;}}&lt;br /&gt;
| Empty [[Stockpile]]s, hamlets on world map, *[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;62&amp;lt;/small&amp;gt; {{TST|&amp;gt;}}&lt;br /&gt;
| [[Stairs]] down, brackets around squad names.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;63&amp;lt;/small&amp;gt; {{TST|?}}&lt;br /&gt;
| &amp;quot;Task assigned&amp;quot; [[indicator]], looking for path&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 05 (064-079)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;64&amp;lt;/small&amp;gt; {{TST|@}}&lt;br /&gt;
| berserk dwarf#, adventurer#, dwarven [[merchant]]s#, dwarven [[caravan]] guards#, dwarven [[diplomat]]#, adventurer's location on map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;65&amp;lt;/small&amp;gt; {{TST|A}}&lt;br /&gt;
| [[Alligator]]#, Tile in Farm Workshop, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;66&amp;lt;/small&amp;gt; {{TST|B}}&lt;br /&gt;
| Bears#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;67&amp;lt;/small&amp;gt; {{TST|C}}&lt;br /&gt;
| [[Cow]]#, camels#, [[bronze colossus]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;68&amp;lt;/small&amp;gt; {{TST|D}}&lt;br /&gt;
| [[Dragon]]#, [[Draltha]]#, Depot Access Display, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;69&amp;lt;/small&amp;gt; {{TST|E}}&lt;br /&gt;
| [[Elephant]]#, [[elk bird]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;70&amp;lt;/small&amp;gt; {{TST|F}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;71&amp;lt;/small&amp;gt; {{TST|G}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;72&amp;lt;/small&amp;gt; {{TST|H}}&lt;br /&gt;
| [[Horse]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;73&amp;lt;/small&amp;gt; {{TST|I}}&lt;br /&gt;
| [[Support]], [[Necromancer's tower]] on world map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;74&amp;lt;/small&amp;gt; {{TST|J}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;75&amp;lt;/small&amp;gt; {{TST|K}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;76&amp;lt;/small&amp;gt; {{TST|L}}&lt;br /&gt;
| [[Leopard]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;77&amp;lt;/small&amp;gt; {{TST|M}}&lt;br /&gt;
| [[Magma man]]#, [[mule]]#, [[muskox]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;78&amp;lt;/small&amp;gt; {{TST|N}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;79&amp;lt;/small&amp;gt; {{TST|O}}&lt;br /&gt;
| [[Trade depot]] post, glass portal, Tile in Farm Workshop, column$, wall construction, Giant Olm, full moon on travel map and dwarf mode, text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 06 (080-095)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;80&amp;lt;/small&amp;gt; {{TST|P}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;81&amp;lt;/small&amp;gt; {{TST|Q}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;82&amp;lt;/small&amp;gt; {{TST|R}}&lt;br /&gt;
| Giant Rat#, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;83&amp;lt;/small&amp;gt; {{TST|S}}&lt;br /&gt;
| [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant cave spider]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;84&amp;lt;/small&amp;gt; {{TST|T}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;85&amp;lt;/small&amp;gt; {{TST|U}}&lt;br /&gt;
| [[Human]]#, [[Unicorn]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;86&amp;lt;/small&amp;gt; {{TST|V}}&lt;br /&gt;
| Badlands on map, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;87&amp;lt;/small&amp;gt; {{TST|W}}&lt;br /&gt;
| Depot Access Display, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;88&amp;lt;/small&amp;gt; {{TST|X}}&lt;br /&gt;
|[[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor, [[Archery target]],&amp;lt;br /&amp;gt;Nausea / Winded / Stunned / Unconscious / Migrant [[indicator]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;89&amp;lt;/small&amp;gt; {{TST|Y}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;90&amp;lt;/small&amp;gt; {{TST|Z}}&lt;br /&gt;
| Sleep [[indicator]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;91&amp;lt;/small&amp;gt; {{TST|[}}&lt;br /&gt;
| [[Clothing]], [[armor]], item stack opening tag, moon on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;92&amp;lt;/small&amp;gt; {{TST|\}}&lt;br /&gt;
| Part of animation when two creatures or dwarves are on the same spot, [[Ballista]] tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;93&amp;lt;/small&amp;gt; {{TST|]}}&lt;br /&gt;
| Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;94&amp;lt;/small&amp;gt; {{TST|^}}&lt;br /&gt;
| [[Trap]], [[Alabaster]]*, [[Volcano]] on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;95&amp;lt;/small&amp;gt; {{TST|_}}&lt;br /&gt;
| [[Channel]] [[designation]], text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 07 (096-111)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;96&amp;lt;/small&amp;gt; {{TST|`}}&lt;br /&gt;
| Rough floors, unexplored underground&lt;br /&gt;
*[[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;97&amp;lt;/small&amp;gt; {{TST|a}}&lt;br /&gt;
| [[Antman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;98&amp;lt;/small&amp;gt; {{TST|b}}&lt;br /&gt;
| [[Batman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;99&amp;lt;/small&amp;gt; {{TST|c}}&lt;br /&gt;
| [[Cat]]#, [[Crundle]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;100&amp;lt;/small&amp;gt; {{TST|d}}&lt;br /&gt;
| [[Dog]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;101&amp;lt;/small&amp;gt; {{TST|e}}&lt;br /&gt;
| [[Elf]]#, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;102&amp;lt;/small&amp;gt; {{TST|f}}&lt;br /&gt;
| [[Frogman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;103&amp;lt;/small&amp;gt; {{TST|g}}&lt;br /&gt;
| [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;104&amp;lt;/small&amp;gt; {{TST|h}}&lt;br /&gt;
| [[Harpy]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;105&amp;lt;/small&amp;gt; {{TST|i}}&lt;br /&gt;
| [[Fire imp]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;106&amp;lt;/small&amp;gt; {{TST|j}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;107&amp;lt;/small&amp;gt; {{TST|k}}&lt;br /&gt;
| [[Kobold]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;108&amp;lt;/small&amp;gt; {{TST|l}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;109&amp;lt;/small&amp;gt; {{TST|m}}&lt;br /&gt;
| [[Mandrill]]#, [[mussel]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;110&amp;lt;/small&amp;gt; {{TST|n}}&lt;br /&gt;
| Hilly Grassland(?) on Map, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;111&amp;lt;/small&amp;gt; {{TST|o}}&lt;br /&gt;
| Well construction, bridge construction, text, [[millstone]] in action, vertical axle in action, floor tile in magma [[furnaces]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 08 (112-127)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;112&amp;lt;/small&amp;gt; {{TST|p}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;113&amp;lt;/small&amp;gt; {{TST|q}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;114&amp;lt;/small&amp;gt; {{TST|r}}&lt;br /&gt;
| [[Ratman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;115&amp;lt;/small&amp;gt; {{TST|s}}&lt;br /&gt;
| [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;116&amp;lt;/small&amp;gt; {{TST|t}}&lt;br /&gt;
| [[Troglodyte]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;117&amp;lt;/small&amp;gt; {{TST|u}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;118&amp;lt;/small&amp;gt; {{TST|v}}&lt;br /&gt;
| Text&lt;br /&gt;
*[[Anhydrite]]*, [[Mica]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;119&amp;lt;/small&amp;gt; {{TST|w}}&lt;br /&gt;
| [[Wolf]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;120&amp;lt;/small&amp;gt; {{TST|x}}&lt;br /&gt;
| [[Saltpeter]]*, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;121&amp;lt;/small&amp;gt; {{TST|y}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;122&amp;lt;/small&amp;gt; {{TST|z}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;123&amp;lt;/small&amp;gt; {{TST|&amp;amp;#123;}}&lt;br /&gt;
| Forbidden opening tag, tile in [[Jeweler's workshop]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;124&amp;lt;/small&amp;gt; {{TST|&amp;amp;#124;}}&lt;br /&gt;
| [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;125&amp;lt;/small&amp;gt; {{TST|&amp;amp;#125;}}&lt;br /&gt;
| Forbidden closing tag&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;126&amp;lt;/small&amp;gt; {{TST|~}}&lt;br /&gt;
| Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soil, [[blood]] smear, guts&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;127&amp;lt;/small&amp;gt; {{TST|⌂}}&lt;br /&gt;
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 09 (128-143)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;128&amp;lt;/small&amp;gt; {{TST|Ç}}&lt;br /&gt;
| [[Mechanism]]s, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;129&amp;lt;/small&amp;gt; {{TST|ü}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;130&amp;lt;/small&amp;gt; {{TST|é}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;131&amp;lt;/small&amp;gt; {{TST|â}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;132&amp;lt;/small&amp;gt; {{TST|ä}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;133&amp;lt;/small&amp;gt; {{TST|à}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;134&amp;lt;/small&amp;gt; {{TST|å}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;135&amp;lt;/small&amp;gt; {{TST|ç}}&lt;br /&gt;
| [[Totem]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;136&amp;lt;/small&amp;gt; {{TST|ê}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;137&amp;lt;/small&amp;gt; {{TST|ë}}&lt;br /&gt;
| Text, military elves&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;138&amp;lt;/small&amp;gt; {{TST|è}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;139&amp;lt;/small&amp;gt; {{TST|ï}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;140&amp;lt;/small&amp;gt; {{TST|î}}&lt;br /&gt;
| Elven forest retreat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;141&amp;lt;/small&amp;gt; {{TST|ì}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;142&amp;lt;/small&amp;gt; {{TST|Ä}}&lt;br /&gt;
| Deities&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;143&amp;lt;/small&amp;gt; {{TST|Å}}&lt;br /&gt;
| [[Figurine]]s, shrines on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 10 (144-159)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;144&amp;lt;/small&amp;gt; {{TST|É}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;145&amp;lt;/small&amp;gt; {{TST|æ}}&lt;br /&gt;
| [[Toy]]s, hamlets on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;146&amp;lt;/small&amp;gt; {{TST|Æ}}&lt;br /&gt;
| [[Coffer]]s, [[quiver]]s, [[backpack]]s, hamlets on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;147&amp;lt;/small&amp;gt; {{TST|ô}}&lt;br /&gt;
| Cauldrons*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;148&amp;lt;/small&amp;gt; {{TST|ö}}&lt;br /&gt;
| [[Ring]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;149&amp;lt;/small&amp;gt; {{TST|ò}}&lt;br /&gt;
| Unactivated [[lever]]s, [[Stingray]]s#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;150&amp;lt;/small&amp;gt; {{TST|û}}&lt;br /&gt;
| [[Bucket]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;151&amp;lt;/small&amp;gt; {{TST|ù}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;152&amp;lt;/small&amp;gt; {{TST|ÿ}}&lt;br /&gt;
| [[Valley herb]]*, text&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;153&amp;lt;/small&amp;gt; {{TST|Ö}}&lt;br /&gt;
| [[Bracelet]]s, wheelbarrows*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;154&amp;lt;/small&amp;gt; {{TST|Ü}}&lt;br /&gt;
| Military Humans&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;155&amp;lt;/small&amp;gt; {{TST|¢}}&lt;br /&gt;
| [[hatch cover]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;156&amp;lt;/small&amp;gt; {{TST|£}}&lt;br /&gt;
| Many valuable metals* in veins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;157&amp;lt;/small&amp;gt; {{TST|¥}}&lt;br /&gt;
| [[Cave lobster]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;158&amp;lt;/small&amp;gt; {{TST|₧}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;159&amp;lt;/small&amp;gt; {{TST|ƒ}}&lt;br /&gt;
| [[Rope reed]]*, [[splint]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 11 (160-175)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;160&amp;lt;/small&amp;gt; {{TST|á}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;161&amp;lt;/small&amp;gt; {{TST|í}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;162&amp;lt;/small&amp;gt; {{TST|ó}}&lt;br /&gt;
| Activated [[lever]]s, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;163&amp;lt;/small&amp;gt; {{TST|ú}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;164&amp;lt;/small&amp;gt; {{TST|ñ}}&lt;br /&gt;
| [[Bogeyman]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;165&amp;lt;/small&amp;gt; {{TST|Ñ}}&lt;br /&gt;
| [[Night creature]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;166&amp;lt;/small&amp;gt; {{TST|ª}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;167&amp;lt;/small&amp;gt; {{TST|º}}&lt;br /&gt;
| [[Cloth]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;168&amp;lt;/small&amp;gt; {{TST|¿}}&lt;br /&gt;
| [[Instrument]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;169&amp;lt;/small&amp;gt; {{TST|⌐}}&lt;br /&gt;
| Withered [[plant]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;170&amp;lt;/small&amp;gt; {{TST|¬}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;171&amp;lt;/small&amp;gt; {{TST|½}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;172&amp;lt;/small&amp;gt; {{TST|¼}}&lt;br /&gt;
| [[Roc]] nests (Also note that ¼ is being used in a future version for climbable leaved branches on trees.)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;173&amp;lt;/small&amp;gt; {{TST|¡}}&lt;br /&gt;
| [[Flask]], [[waterskin]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;174&amp;lt;/small&amp;gt; {{TST|«}}&lt;br /&gt;
| Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;175&amp;lt;/small&amp;gt; {{TST|»}}&lt;br /&gt;
| Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 12 (176-191)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;176&amp;lt;/small&amp;gt; {{TST|░}}&lt;br /&gt;
Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;177&amp;lt;/small&amp;gt; {{TST|▒}}&lt;br /&gt;
Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), [[Gabbro]]*, [[Obsidian]]*, various soils*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;178&amp;lt;/small&amp;gt; {{TST|▓}}&lt;br /&gt;
Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, fog on travel map, [[Marble]]*, [[Limestone]]*, [[Granite]]*, various soils*, sky$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;179&amp;lt;/small&amp;gt; {{TST|│}}&lt;br /&gt;
[[Tunnel tube]] trees*, Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;180&amp;lt;/small&amp;gt; {{TST|┤}}&lt;br /&gt;
Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;181&amp;lt;/small&amp;gt; {{TST|╡}}&lt;br /&gt;
[[Blood thorn]] trees*, [[bridge]]s, [[catapult]] tile, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;182&amp;lt;/small&amp;gt; {{TST|╢}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;183&amp;lt;/small&amp;gt; {{TST|╖}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;184&amp;lt;/small&amp;gt; {{TST|╕}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;185&amp;lt;/small&amp;gt; {{TST|╣}}&lt;br /&gt;
Smooth/constructed walls, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;186&amp;lt;/small&amp;gt; {{TST|║}}&lt;br /&gt;
Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, fortress walls on travel map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;187&amp;lt;/small&amp;gt; {{TST|╗}}&lt;br /&gt;
Smooth/constructed walls, bridges, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;188&amp;lt;/small&amp;gt; {{TST|╝}}&lt;br /&gt;
Smooth/constructed walls, bridges, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;189&amp;lt;/small&amp;gt; {{TST|╜}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;190&amp;lt;/small&amp;gt; {{TST|╛}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;191&amp;lt;/small&amp;gt; {{TST|┐}}&lt;br /&gt;
Overworld [[river]]s&lt;br /&gt;
&lt;br /&gt;
====Row 13 (192-207)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;192&amp;lt;/small&amp;gt; {{TST|└}}&lt;br /&gt;
| Overworld rivers/Roads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;193&amp;lt;/small&amp;gt; {{TST|┴}}&lt;br /&gt;
| Overworld rivers/Roads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;194&amp;lt;/small&amp;gt; {{TST|┬}}&lt;br /&gt;
| Overworld rivers/Roads, [[crutch]]es&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;195&amp;lt;/small&amp;gt; {{TST|├}}&lt;br /&gt;
| Overworld rivers/Roads, top-left tile for [[Loom]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;196&amp;lt;/small&amp;gt; {{TST|─}}&lt;br /&gt;
| Overworld rivers/Roads, rotating [[axle]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;197&amp;lt;/small&amp;gt; {{TST|┼}}&lt;br /&gt;
| [[Door]]s, overworld rivers/Roads, floor [[Stone detailing|detailing]]/[[engraving]] in progress&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;198&amp;lt;/small&amp;gt; {{TST|╞}}&lt;br /&gt;
| Bridges, trees in winter, (un)dead trees*, [[Saguaro]]*, [[catapult]] tile, tracks$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;199&amp;lt;/small&amp;gt; {{TST|╟}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;200&amp;lt;/small&amp;gt; {{TST|╚}}&lt;br /&gt;
| Smooth/constructed walls, bridges, tracks$, fortress walls on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;201&amp;lt;/small&amp;gt; {{TST|╔}}&lt;br /&gt;
| Smooth/constructed walls, bridges, tracks$, fortress walls on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;202&amp;lt;/small&amp;gt; {{TST|╩}}&lt;br /&gt;
| Smooth/constructed walls, tracks$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;203&amp;lt;/small&amp;gt; {{TST|╦}}&lt;br /&gt;
| Smooth/constructed walls, tracks$, fortress walls on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;204&amp;lt;/small&amp;gt; {{TST|╠}}&lt;br /&gt;
| Smooth/constructed walls, tracks$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;205&amp;lt;/small&amp;gt; {{TST|═}}&lt;br /&gt;
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, fortress walls on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;206&amp;lt;/small&amp;gt; {{TST|╬}}&lt;br /&gt;
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone detailing|detailing]]/[[engraving]]/fortifying in progress, tracks$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;207&amp;lt;/small&amp;gt; {{TST|╧}}&lt;br /&gt;
| Tail of [[Ballista arrow]] facing north, [[screw press]] building.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 14 (208-223)====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;208&amp;lt;/small&amp;gt; {{TST|╨}}&lt;br /&gt;
Bridges, [[catapult]] tile, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;209&amp;lt;/small&amp;gt; {{TST|╤}}&lt;br /&gt;
[[Table]], tail of [[Ballista arrow]] facing south&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;210&amp;lt;/small&amp;gt; {{TST|╥}}&lt;br /&gt;
[[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;211&amp;lt;/small&amp;gt; {{TST|╙}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;212&amp;lt;/small&amp;gt; {{TST|╘}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;213&amp;lt;/small&amp;gt; {{TST|╒}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;214&amp;lt;/small&amp;gt; {{TST|╓}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;215&amp;lt;/small&amp;gt; {{TST|╫}}&lt;br /&gt;
Wooden floodgates, bone floodgates, wall grates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;216&amp;lt;/small&amp;gt; {{TST|╪}}&lt;br /&gt;
Door designation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;217&amp;lt;/small&amp;gt; {{TST|┘}}&lt;br /&gt;
Overworld [[river]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;218&amp;lt;/small&amp;gt; {{TST|┌}}&lt;br /&gt;
Overworld rivers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;219&amp;lt;/small&amp;gt; {{TST|█}}&lt;br /&gt;
Interface window border, trade depot tile, ice wall and dig-designated tiles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;220&amp;lt;/small&amp;gt; {{TST|▄}}&lt;br /&gt;
[[Siege engine]] parts, [[Ballista]] tile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;221&amp;lt;/small&amp;gt; {{TST|▌}}&lt;br /&gt;
[[Ballista]] tile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;222&amp;lt;/small&amp;gt; {{TST|▐}}&lt;br /&gt;
[[Ballista]] tile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;223&amp;lt;/small&amp;gt; {{TST|▀}}&lt;br /&gt;
[[Ballista]] tile&lt;br /&gt;
&lt;br /&gt;
====Row 15 (224-239)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;224&amp;lt;/small&amp;gt; {{TST|α}}&lt;br /&gt;
| Various [[fish]]*, top-center [[fishery]] tile, [[meat]], altocumulus clouds on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;225&amp;lt;/small&amp;gt; {{TST|ß}}&lt;br /&gt;
| [[Leather]], cumulus clouds on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;226&amp;lt;/small&amp;gt; {{TST|Γ}}&lt;br /&gt;
| [[Weight]] symbol, [[candlenut]] tree*, [[mango tree]]*, [[rubber tree]]*, [[cacao tree]]*, [[palm]] tree*, [[kapok]] tree*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;227&amp;lt;/small&amp;gt; {{TST|π}}&lt;br /&gt;
| [[Cabinet]], [[goblin|dark fortress]]es&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;228&amp;lt;/small&amp;gt; {{TST|Σ}}&lt;br /&gt;
| [[Trap component]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;229&amp;lt;/small&amp;gt; {{TST|σ}}&lt;br /&gt;
| [[Anvil]], metalsmith's and magma forge bottom-middle tile, [[jug]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;230&amp;lt;/small&amp;gt; {{TST|µ}}&lt;br /&gt;
| [[Crown]], [[ruins]] on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;231&amp;lt;/small&amp;gt; {{TST|τ}}&lt;br /&gt;
| [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[Longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;232&amp;lt;/small&amp;gt; {{TST|Φ}}&lt;br /&gt;
| [[Sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*, [[traction bench]]es, [[pot]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;233&amp;lt;/small&amp;gt; {{TST|Θ}}&lt;br /&gt;
| [[Bed]]s, [[Puddingstone]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;234&amp;lt;/small&amp;gt; {{TST|Ω}}&lt;br /&gt;
| [[Statue]]s, dwarven cities on map, [[sea nettle jellyfish]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;235&amp;lt;/small&amp;gt; {{TST|δ}}&lt;br /&gt;
| [[Earring]]s, [[kennel]] tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;236&amp;lt;/small&amp;gt; {{TST|∞}}&lt;br /&gt;
| [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*, sea foam, images of clouds, fortress gates on travel map, [[honeycomb]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;237&amp;lt;/small&amp;gt; {{TST|φ}}&lt;br /&gt;
| [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;238&amp;lt;/small&amp;gt; {{TST|ε}}&lt;br /&gt;
| Large Pots, [[Bowyer's workshop]] middle-right tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;239&amp;lt;/small&amp;gt; {{TST|∩}}&lt;br /&gt;
| [[Hills]] on world map, [[slab]] building&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 16 (240-255)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;240&amp;lt;/small&amp;gt; {{TST|≡}}&lt;br /&gt;
| [[Bar]]s, exceptional [[quality]] symbol, [[activity zone]]s, metal [[door]]s, floor [[bars]], track stops, cirrus clouds on travel map, hamlets on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;241&amp;lt;/small&amp;gt; {{TST|±}}&lt;br /&gt;
| Unfinished [[road]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;242&amp;lt;/small&amp;gt; {{TST|≥}}&lt;br /&gt;
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;243&amp;lt;/small&amp;gt; {{TST|≤}}&lt;br /&gt;
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;244&amp;lt;/small&amp;gt; {{TST|⌠}}&lt;br /&gt;
| [[Willow]] tree*, swamps on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;245&amp;lt;/small&amp;gt; {{TST|⌡}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;246&amp;lt;/small&amp;gt; {{TST|÷}}&lt;br /&gt;
| [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;247&amp;lt;/small&amp;gt; {{TST|≈}}&lt;br /&gt;
| Rough stone [[road]] or [[bridge]], [[water]], [[magma]], snow, glob ([[fat]]/[[tallow]]), [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, sand, Mudstone*, Serpentine*, others?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;248&amp;lt;/small&amp;gt; {{TST|°}}&lt;br /&gt;
| Sea foam, [[egg]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;249&amp;lt;/small&amp;gt; {{TST|∙}}&lt;br /&gt;
| [[Vermin]]*, Boulders at lower elevation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;250&amp;lt;/small&amp;gt; {{TST|·}}&lt;br /&gt;
| [[Seed]]s, micro-vermin, open space, terrain at lower elevation, plants at lower elevation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;251&amp;lt;/small&amp;gt; {{TST|√}}&lt;br /&gt;
| [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;252&amp;lt;/small&amp;gt; {{TST|ⁿ}}&lt;br /&gt;
| [[Savanna]] in main map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;253&amp;lt;/small&amp;gt; {{TST|²}}&lt;br /&gt;
| Body parts, vermin remains&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;254&amp;lt;/small&amp;gt; {{TST|■}}&lt;br /&gt;
| [[Block]]s, trees at lower elevation, [[minecart]]s*, human houses/shops on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;255&amp;lt;/small&amp;gt; {{TST|&amp;amp;nbsp;}}&lt;br /&gt;
| No use?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of characters used in text and interface ==&lt;br /&gt;
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot; ! _ + , - . 0 1 2 3 4 5 6 7 8 9 / &lt;br /&gt;
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z&lt;br /&gt;
* a b c d e f g h i j k l m n o p q r s t u v w x y z &lt;br /&gt;
* 32 (Space); 219█; 254■; ↑ ↓ → ← [Bridge direction indicators]; ♂ ♀ ☼ Γ √; &lt;br /&gt;
* [[Quality]]: - + ≡ * ☼ « »&lt;br /&gt;
* Brackets: ( ) &amp;lt; &amp;gt; { } [ ] &lt;br /&gt;
&lt;br /&gt;
=== Alphabets ===&lt;br /&gt;
Accented characters are used for names.&lt;br /&gt;
&lt;br /&gt;
Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz&lt;br /&gt;
&lt;br /&gt;
Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz&lt;br /&gt;
&lt;br /&gt;
Human: ñáabcdefghijklmnopqrstuvwxyz&lt;br /&gt;
&lt;br /&gt;
Goblin: ûôöêëäåâabdeghklmnoprstuxz&lt;br /&gt;
&lt;br /&gt;
== No known use ==&lt;br /&gt;
These are ideal for using to change tiles in the raw data or init.txt.&lt;br /&gt;
* ◙ ↕ ∟ ↔ ₧ ª ¬ ½ ╢ ╟ ⌡ 255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! &amp;quot; # $ % &amp;amp; ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; &amp;lt; = &amp;gt; ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Interface}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Tilesets&amp;diff=216426</id>
		<title>v0.34:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Tilesets&amp;diff=216426"/>
		<updated>2015-02-13T21:09:39Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional}}{{av}}&lt;br /&gt;
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''&lt;br /&gt;
:''(For user-created tilesets, see [[Tileset repository]].)'' &lt;br /&gt;
:''(For user-created creature graphics sets, see [[Graphics set repository]].)''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: &amp;quot;'''character sets'''&amp;quot; (or simply &amp;quot;tilesets&amp;quot;) and &amp;quot;'''graphics sets'''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Overview and installation ==&lt;br /&gt;
&lt;br /&gt;
=== Character sets ===&lt;br /&gt;
&lt;br /&gt;
A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Tileset repository|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Tileset repository|here]])&lt;br /&gt;
# Convert it into a 24-bit BMP file&amp;lt;sup&amp;gt;V0.28.181.40d&amp;lt;/sup&amp;gt; file or PNG file&amp;lt;sup&amp;gt;v0.31.06&amp;lt;/sup&amp;gt;. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.&lt;br /&gt;
# Put it in the data/art directory of your Dwarf Fortress installation.&lt;br /&gt;
# Open data/init/init.txt &lt;br /&gt;
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.&lt;br /&gt;
# It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.&lt;br /&gt;
# Save the .txt file, then you're ready to play!&lt;br /&gt;
&lt;br /&gt;
=== Graphics sets ===&lt;br /&gt;
&lt;br /&gt;
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics set]]s are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed.&lt;br /&gt;
&lt;br /&gt;
== Custom tileset design ==&lt;br /&gt;
&lt;br /&gt;
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:&lt;br /&gt;
&lt;br /&gt;
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.&lt;br /&gt;
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.&lt;br /&gt;
&lt;br /&gt;
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.&lt;br /&gt;
&lt;br /&gt;
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== How colors other than white and magenta work ===&lt;br /&gt;
&lt;br /&gt;
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn.  The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255).  All other colors in the tile will be treated as a mask against the foreground color.  Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color.  Black (#000000) will always be black.  It is impossible to use different shades of the background color.&lt;br /&gt;
&lt;br /&gt;
In general, just remember these rules:&lt;br /&gt;
&lt;br /&gt;
* Bright magenta (#FF00FF) is the background.&lt;br /&gt;
* Bright white (#FFFFFF) is the foreground.&lt;br /&gt;
* Darker shades of white and grey (#C0C0C0, #808080, etc) will display darker shades of the foreground color.  It is possible to use any shade of grey, including ones like #333333 and #C2C2C2.&lt;br /&gt;
* Black (#000000) will always be black.&lt;br /&gt;
* It's probably best to avoid color in normal tilesets.&lt;br /&gt;
&lt;br /&gt;
For an example, the game is drawing an exposed turquoise cluster with color &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;bright blue&amp;lt;/span&amp;gt; (#0000FF).  While loading the tile image, it encounters the color &amp;lt;span style=&amp;quot;color:#CCC;&amp;quot;&amp;gt;light grey&amp;lt;/span&amp;gt; (#CCCCCC).  The color used in its place will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;00FF || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CCCC || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;FF || #CC&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;CC ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #0000&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;  || #CCCC&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;FF&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;CC&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;255&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;204&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#0000CB&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;CB&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;203&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Color masks with unequal amounts of R, G and B are calculated in the same fashion.  The game is now drawing a speardwarf with color &amp;lt;span style=&amp;quot;color:#C0C000;&amp;quot;&amp;gt;brown&amp;lt;/span&amp;gt; (#C0C000).  It encounters the color &amp;lt;span style=&amp;quot;color:#008080;&amp;quot;&amp;gt;cyan&amp;lt;/span&amp;gt; while loading the tile (#008080).  The color used instead of cyan will be:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:20px; text-align:left; width:90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Color component || Foreground color || Color mask from tile || Calculation in hex || Calculation in decimal&lt;br /&gt;
|-&lt;br /&gt;
| Red   || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;C000 || #&amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;8080 || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#F00;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Green || #C0&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;00 || #00&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;80 ||&amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;C0&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;192&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#0F0;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Blue  || #C0C0&amp;lt;span style=&amp;quot;color:#00F&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;  || #0080&amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; / 100&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;16&amp;lt;/sub&amp;gt; || &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; * &amp;lt;span style=&amp;quot;color:#00F;&amp;quot;&amp;gt;128&amp;lt;/span&amp;gt; / 256 = &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#006000&amp;quot;&amp;gt;Final Color&amp;lt;/span&amp;gt; || || || #&amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;00&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color:#900;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#090;&amp;quot;&amp;gt;96&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#009;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic.  In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.  &lt;br /&gt;
&lt;br /&gt;
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels).  For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use.  In this fashion the two objects that share a tile would look completely different.  In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What tiles are used for what ==&lt;br /&gt;
&lt;br /&gt;
* Items marked with * can have their tile changed in the [[modding|raw data]] files.&lt;br /&gt;
* Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data.&lt;br /&gt;
* Items marked with $ can be changed in the [[d_init.txt]] file.&lt;br /&gt;
&lt;br /&gt;
For a graphical table, go to the [[Main:Character Table|Character Table]].&lt;br /&gt;
&lt;br /&gt;
====Row 01 (000-015)====&lt;br /&gt;
&amp;lt;small&amp;gt;00&amp;lt;/small&amp;gt; {{TST|&amp;amp;nbsp;}}&lt;br /&gt;
Used for background tiles in the intro CMV and background tiles of interface screens&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;01&amp;lt;/small&amp;gt; {{TST|☺}}#&lt;br /&gt;
[[Civilian]] dwarves&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;02&amp;lt;/small&amp;gt; {{TST|☻}}#&lt;br /&gt;
[[Military]] dwarves&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;03&amp;lt;/small&amp;gt; {{TST|♥}}&lt;br /&gt;
[[Dimple cup]]s*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;04&amp;lt;/small&amp;gt; {{TST|♦}}&lt;br /&gt;
[[Cut gem]]s, large [[gem]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;05&amp;lt;/small&amp;gt; {{TST|♣}}&lt;br /&gt;
[[Fungiwood]] trees*, [[Spore tree]]s*, [[Acacia]] trees*, [[Mangrove]] trees*, [[Maple]] trees*, [[quarry bush]]es*, [[Alder]] trees*, [[Birch]] trees*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;06&amp;lt;/small&amp;gt; {{TST|♠}}&lt;br /&gt;
[[Plump helmet]]s*, [[Tower-cap]]s*, [[Black-cap]]s*, [[Goblin-cap]]s*, [[Nether-cap]]s*, [[Oak]] trees*, [[quarry bush]] leaves*, [[Mahogany]] trees*, [[Chestnut]] trees*, [[Ash tree]]s*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;07&amp;lt;/small&amp;gt; {{TST|•}}&lt;br /&gt;
[[Stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;08&amp;lt;/small&amp;gt; {{TST|◘}}&lt;br /&gt;
Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, fortress keeps on travel map, [[nest box]] tool*, [[nest box]] building, [[book]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;09&amp;lt;/small&amp;gt; {{TST|○}}&lt;br /&gt;
[[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;10&amp;lt;/small&amp;gt; {{TST|◙}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;11&amp;lt;/small&amp;gt; {{TST|♂}}&lt;br /&gt;
[[Male]] sign, [[bag]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;12&amp;lt;/small&amp;gt; {{TST|♀}}&lt;br /&gt;
[[Female]] sign, [[Finished goods#Crafts|amulet]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;13&amp;lt;/small&amp;gt; {{TST|♪}}&lt;br /&gt;
[[Tool|Ladle]]s*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;14&amp;lt;/small&amp;gt; {{TST|♫}}&lt;br /&gt;
[[Armor stand]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;15&amp;lt;/small&amp;gt; {{TST|☼}}&lt;br /&gt;
Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], fireballs, bandit camps on travel map&lt;br /&gt;
&lt;br /&gt;
====Row 02 (016-031)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;16&amp;lt;/small&amp;gt; {{TST|►}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing east, [[manta ray]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;17&amp;lt;/small&amp;gt; {{TST|◄}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing west&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;18&amp;lt;/small&amp;gt; {{TST|↕}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;19&amp;lt;/small&amp;gt; {{TST|‼}}&lt;br /&gt;
| [[Cage]]s, on-[[fire]] symbol, vertical [[bars]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;20&amp;lt;/small&amp;gt; {{TST|¶}}&lt;br /&gt;
| [[Mug]]s, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] trees*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;21&amp;lt;/small&amp;gt; {{TST|§}}&lt;br /&gt;
| [[Restraint]]s, [[whip vine]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;22&amp;lt;/small&amp;gt; {{TST|&amp;amp;#x25AC;}}&lt;br /&gt;
| [[Log]]s, [[hive]] tool*, [[hive]] building&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;23&amp;lt;/small&amp;gt; {{TST|↨}}&lt;br /&gt;
| [[Cedar]]* trees&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;24&amp;lt;/small&amp;gt; {{TST|↑}}&lt;br /&gt;
| Interface text (bridge direction), [[Pine]]* trees, [[Larch]]* trees, some conifer forests on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;25&amp;lt;/small&amp;gt; {{TST|↓}}&lt;br /&gt;
| Hungry/thirsty/drowsy/unhappy indicator, [[bridge]] placement raising direction indicator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;26&amp;lt;/small&amp;gt; {{TST|→}}&lt;br /&gt;
| Interface text (bridge direction)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;27&amp;lt;/small&amp;gt; {{TST|←}}&lt;br /&gt;
| Interface text (bridge direction)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;28&amp;lt;/small&amp;gt; {{TST|∟}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;29&amp;lt;/small&amp;gt; {{TST|↔}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;30&amp;lt;/small&amp;gt; {{TST|▲}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing north, ramp up, track ramp up$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;31&amp;lt;/small&amp;gt; {{TST|▼}}&lt;br /&gt;
| Head of [[Ballista arrow]] facing south, ramp down, track ramp down$&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 03 (032-047)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;32&amp;lt;/small&amp;gt; {{TST|&amp;amp;nbsp;}}&lt;br /&gt;
| Unexplored underground, spaces in text messages, black background on the title screen and interface menu&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;33&amp;lt;/small&amp;gt; {{TST|!}}&lt;br /&gt;
| Various [[status icons]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;34&amp;lt;/small&amp;gt; {{TST|&amp;quot;}}&lt;br /&gt;
| [[Shrub]]*, quotation marks, Carpenter's workshop tile, kobold's glowing eyes*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;35&amp;lt;/small&amp;gt; {{TST|#}}&lt;br /&gt;
| [[floor grate]]s, labyrinths on travel map, text&lt;br /&gt;
*[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;36&amp;lt;/small&amp;gt; {{TST|$}}&lt;br /&gt;
| [[Coin]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;37&amp;lt;/small&amp;gt; {{TST|%}}&lt;br /&gt;
| [[Prepared meal]], unexplored underground, [[screw pump]] in action&lt;br /&gt;
*[[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;38&amp;lt;/small&amp;gt; {{TST|&amp;amp;}}&lt;br /&gt;
| [[Demon]]s#&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;39&amp;lt;/small&amp;gt; {{TST|&amp;amp;#39;}}&lt;br /&gt;
|  Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;40&amp;lt;/small&amp;gt; {{TST|(}}&lt;br /&gt;
| Foreign object opening tag, tile in [[bowyer's workshop]], waxing moon on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;41&amp;lt;/small&amp;gt; {{TST|)}}&lt;br /&gt;
| Foreign object closing tag, waning moon on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;42&amp;lt;/small&amp;gt; {{TST|*}}&lt;br /&gt;
| [[Ore]]*, [[glowing pit]]s, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Lignite]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;43&amp;lt;/small&amp;gt; {{TST|+}}&lt;br /&gt;
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[bar]] [[bridge]] or [[road]], towns on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;44&amp;lt;/small&amp;gt; {{TST|,}}&lt;br /&gt;
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;45&amp;lt;/small&amp;gt; {{TST|-}}&lt;br /&gt;
| [[Scepter]]s, [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;46&amp;lt;/small&amp;gt; {{TST|.}}&lt;br /&gt;
| Rough [[floor]]s, [[Dacite]]*, text, unexplored underground&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;47&amp;lt;/small&amp;gt; {{TST|/}}&lt;br /&gt;
| [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 04 (048-063)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;48&amp;lt;/small&amp;gt; {{TST|0}}&lt;br /&gt;
| [[Coffin]]s, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;49&amp;lt;/small&amp;gt; {{TST|1}}&lt;br /&gt;
|Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;50&amp;lt;/small&amp;gt; {{TST|2}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;51&amp;lt;/small&amp;gt; {{TST|3}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;52&amp;lt;/small&amp;gt; {{TST|4}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;53&amp;lt;/small&amp;gt; {{TST|5}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;54&amp;lt;/small&amp;gt; {{TST|6}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;55&amp;lt;/small&amp;gt; {{TST|7}}&lt;br /&gt;
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;56&amp;lt;/small&amp;gt; {{TST|8}}&lt;br /&gt;
|Fortress gates on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;57&amp;lt;/small&amp;gt; {{TST|9}}&lt;br /&gt;
|Text &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;58&amp;lt;/small&amp;gt; {{TST|:}}&lt;br /&gt;
| [[Wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*, command menu text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;59&amp;lt;/small&amp;gt; {{TST|;}}&lt;br /&gt;
| [[Mason's workshop]], [[Kitchen]], command menu text ([[CMV|Movies]] key)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;60&amp;lt;/small&amp;gt; {{TST|&amp;lt;}}&lt;br /&gt;
| [[Stairs]] up, brackets around squad names, &amp;quot;Less than 1 unit weight&amp;quot; on Trading screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;61&amp;lt;/small&amp;gt; {{TST|&amp;amp;#61;}}&lt;br /&gt;
| Empty [[Stockpile]]s, hamlets on world map, *[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;62&amp;lt;/small&amp;gt; {{TST|&amp;gt;}}&lt;br /&gt;
| [[Stairs]] down, brackets around squad names.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;63&amp;lt;/small&amp;gt; {{TST|?}}&lt;br /&gt;
| &amp;quot;Task assigned&amp;quot; [[indicator]], looking for path&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 05 (064-079)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;64&amp;lt;/small&amp;gt; {{TST|@}}&lt;br /&gt;
| berserk dwarf#, adventurer#, dwarven [[merchant]]s#, dwarven [[caravan]] guards#, dwarven [[diplomat]]#, adventurer's location on map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;65&amp;lt;/small&amp;gt; {{TST|A}}&lt;br /&gt;
| [[Alligator]]#, Tile in Farm Workshop, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;66&amp;lt;/small&amp;gt; {{TST|B}}&lt;br /&gt;
| Bears#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;67&amp;lt;/small&amp;gt; {{TST|C}}&lt;br /&gt;
| [[Cow]]#, camels#, [[bronze colossus]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;68&amp;lt;/small&amp;gt; {{TST|D}}&lt;br /&gt;
| [[Dragon]]#, [[Draltha]]#, Depot Access Display, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;69&amp;lt;/small&amp;gt; {{TST|E}}&lt;br /&gt;
| [[Elephant]]#, [[elk bird]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;70&amp;lt;/small&amp;gt; {{TST|F}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;71&amp;lt;/small&amp;gt; {{TST|G}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;72&amp;lt;/small&amp;gt; {{TST|H}}&lt;br /&gt;
| [[Horse]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;73&amp;lt;/small&amp;gt; {{TST|I}}&lt;br /&gt;
| [[Support]], [[Necromancer's tower]] on world map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;74&amp;lt;/small&amp;gt; {{TST|J}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;75&amp;lt;/small&amp;gt; {{TST|K}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;76&amp;lt;/small&amp;gt; {{TST|L}}&lt;br /&gt;
| [[Leopard]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;77&amp;lt;/small&amp;gt; {{TST|M}}&lt;br /&gt;
| [[Magma man]]#, [[mule]]#, [[muskox]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;78&amp;lt;/small&amp;gt; {{TST|N}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;79&amp;lt;/small&amp;gt; {{TST|O}}&lt;br /&gt;
| [[Trade depot]] post, glass portal, Tile in Farm Workshop, column$, wall construction, Giant Olm, full moon on travel map and dwarf mode, text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 06 (080-095)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;80&amp;lt;/small&amp;gt; {{TST|P}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;81&amp;lt;/small&amp;gt; {{TST|Q}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;82&amp;lt;/small&amp;gt; {{TST|R}}&lt;br /&gt;
| Giant Rat#, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;83&amp;lt;/small&amp;gt; {{TST|S}}&lt;br /&gt;
| [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant cave spider]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;84&amp;lt;/small&amp;gt; {{TST|T}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;85&amp;lt;/small&amp;gt; {{TST|U}}&lt;br /&gt;
| [[Human]]#, [[Unicorn]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;86&amp;lt;/small&amp;gt; {{TST|V}}&lt;br /&gt;
| Badlands on map, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;87&amp;lt;/small&amp;gt; {{TST|W}}&lt;br /&gt;
| Depot Access Display, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;88&amp;lt;/small&amp;gt; {{TST|X}}&lt;br /&gt;
|[[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor, [[Archery target]],&amp;lt;br /&amp;gt;Nausea / Winded / Stunned / Unconscious / Migrant [[indicator]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;89&amp;lt;/small&amp;gt; {{TST|Y}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;90&amp;lt;/small&amp;gt; {{TST|Z}}&lt;br /&gt;
| Sleep [[indicator]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;91&amp;lt;/small&amp;gt; {{TST|[}}&lt;br /&gt;
| [[Clothing]], [[armor]], item stack opening tag, moon on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;92&amp;lt;/small&amp;gt; {{TST|\}}&lt;br /&gt;
| Part of animation when two creatures or dwarves are on the same spot, [[Ballista]] tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;93&amp;lt;/small&amp;gt; {{TST|]}}&lt;br /&gt;
| Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;94&amp;lt;/small&amp;gt; {{TST|^}}&lt;br /&gt;
| [[Trap]], [[Alabaster]]*, [[Volcano]] on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;95&amp;lt;/small&amp;gt; {{TST|_}}&lt;br /&gt;
| [[Channel]] [[designation]], text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 07 (096-111)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;96&amp;lt;/small&amp;gt; {{TST|`}}&lt;br /&gt;
| Rough floors, unexplored underground&lt;br /&gt;
*[[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;97&amp;lt;/small&amp;gt; {{TST|a}}&lt;br /&gt;
| [[Antman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;98&amp;lt;/small&amp;gt; {{TST|b}}&lt;br /&gt;
| [[Batman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;99&amp;lt;/small&amp;gt; {{TST|c}}&lt;br /&gt;
| [[Cat]]#, [[Crundle]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;100&amp;lt;/small&amp;gt; {{TST|d}}&lt;br /&gt;
| [[Dog]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;101&amp;lt;/small&amp;gt; {{TST|e}}&lt;br /&gt;
| [[Elf]]#, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;102&amp;lt;/small&amp;gt; {{TST|f}}&lt;br /&gt;
| [[Frogman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;103&amp;lt;/small&amp;gt; {{TST|g}}&lt;br /&gt;
| [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;104&amp;lt;/small&amp;gt; {{TST|h}}&lt;br /&gt;
| [[Harpy]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;105&amp;lt;/small&amp;gt; {{TST|i}}&lt;br /&gt;
| [[Fire imp]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;106&amp;lt;/small&amp;gt; {{TST|j}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;107&amp;lt;/small&amp;gt; {{TST|k}}&lt;br /&gt;
| [[Kobold]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;108&amp;lt;/small&amp;gt; {{TST|l}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;109&amp;lt;/small&amp;gt; {{TST|m}}&lt;br /&gt;
| [[Mandrill]]#, [[mussel]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;110&amp;lt;/small&amp;gt; {{TST|n}}&lt;br /&gt;
| Hilly Grassland(?) on Map, Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;111&amp;lt;/small&amp;gt; {{TST|o}}&lt;br /&gt;
| Well construction, bridge construction, text, [[millstone]] in action, vertical axle in action, floor tile in magma [[furnaces]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 08 (112-127)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;112&amp;lt;/small&amp;gt; {{TST|p}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;113&amp;lt;/small&amp;gt; {{TST|q}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;114&amp;lt;/small&amp;gt; {{TST|r}}&lt;br /&gt;
| [[Ratman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;115&amp;lt;/small&amp;gt; {{TST|s}}&lt;br /&gt;
| [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;116&amp;lt;/small&amp;gt; {{TST|t}}&lt;br /&gt;
| [[Troglodyte]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;117&amp;lt;/small&amp;gt; {{TST|u}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;118&amp;lt;/small&amp;gt; {{TST|v}}&lt;br /&gt;
| Text&lt;br /&gt;
*[[Anhydrite]]*, [[Mica]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;119&amp;lt;/small&amp;gt; {{TST|w}}&lt;br /&gt;
| [[Wolf]]#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;120&amp;lt;/small&amp;gt; {{TST|x}}&lt;br /&gt;
| [[Saltpeter]]*, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;121&amp;lt;/small&amp;gt; {{TST|y}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;122&amp;lt;/small&amp;gt; {{TST|z}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;123&amp;lt;/small&amp;gt; {{TST|&amp;amp;#123;}}&lt;br /&gt;
| Forbidden opening tag, tile in [[Jeweler's workshop]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;124&amp;lt;/small&amp;gt; {{TST|&amp;amp;#124;}}&lt;br /&gt;
| [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;125&amp;lt;/small&amp;gt; {{TST|&amp;amp;#125;}}&lt;br /&gt;
| Forbidden closing tag&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;126&amp;lt;/small&amp;gt; {{TST|~}}&lt;br /&gt;
| Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soil, [[blood]] smear, guts&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;127&amp;lt;/small&amp;gt; {{TST|⌂}}&lt;br /&gt;
| [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 09 (128-143)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;128&amp;lt;/small&amp;gt; {{TST|Ç}}&lt;br /&gt;
| [[Mechanism]]s, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;129&amp;lt;/small&amp;gt; {{TST|ü}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;130&amp;lt;/small&amp;gt; {{TST|é}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;131&amp;lt;/small&amp;gt; {{TST|â}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;132&amp;lt;/small&amp;gt; {{TST|ä}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;133&amp;lt;/small&amp;gt; {{TST|à}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;134&amp;lt;/small&amp;gt; {{TST|å}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;135&amp;lt;/small&amp;gt; {{TST|ç}}&lt;br /&gt;
| [[Totem]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;136&amp;lt;/small&amp;gt; {{TST|ê}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;137&amp;lt;/small&amp;gt; {{TST|ë}}&lt;br /&gt;
| Text, military elves&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;138&amp;lt;/small&amp;gt; {{TST|è}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;139&amp;lt;/small&amp;gt; {{TST|ï}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;140&amp;lt;/small&amp;gt; {{TST|î}}&lt;br /&gt;
| Elven forest retreat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;141&amp;lt;/small&amp;gt; {{TST|ì}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;142&amp;lt;/small&amp;gt; {{TST|Ä}}&lt;br /&gt;
| Deities&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;143&amp;lt;/small&amp;gt; {{TST|Å}}&lt;br /&gt;
| [[Figurine]]s, shrines on travel map, text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 10 (144-159)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;144&amp;lt;/small&amp;gt; {{TST|É}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;145&amp;lt;/small&amp;gt; {{TST|æ}}&lt;br /&gt;
| [[Toy]]s, hamlets on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;146&amp;lt;/small&amp;gt; {{TST|Æ}}&lt;br /&gt;
| [[Coffer]]s, [[quiver]]s, [[backpack]]s, hamlets on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;147&amp;lt;/small&amp;gt; {{TST|ô}}&lt;br /&gt;
| Cauldrons*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;148&amp;lt;/small&amp;gt; {{TST|ö}}&lt;br /&gt;
| [[Ring]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;149&amp;lt;/small&amp;gt; {{TST|ò}}&lt;br /&gt;
| Unactivated [[lever]]s, [[Stingray]]s#, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;150&amp;lt;/small&amp;gt; {{TST|û}}&lt;br /&gt;
| [[Bucket]], text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;151&amp;lt;/small&amp;gt; {{TST|ù}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;152&amp;lt;/small&amp;gt; {{TST|ÿ}}&lt;br /&gt;
| [[Valley herb]]*, text&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;153&amp;lt;/small&amp;gt; {{TST|Ö}}&lt;br /&gt;
| [[Bracelet]]s, wheelbarrows*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;154&amp;lt;/small&amp;gt; {{TST|Ü}}&lt;br /&gt;
| Military Humans&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;155&amp;lt;/small&amp;gt; {{TST|¢}}&lt;br /&gt;
| [[hatch cover]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;156&amp;lt;/small&amp;gt; {{TST|£}}&lt;br /&gt;
| Many valuable metals* in veins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;157&amp;lt;/small&amp;gt; {{TST|¥}}&lt;br /&gt;
| [[Cave lobster]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;158&amp;lt;/small&amp;gt; {{TST|₧}}&lt;br /&gt;
| [[Stepladder]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;159&amp;lt;/small&amp;gt; {{TST|ƒ}}&lt;br /&gt;
| [[Rope reed]]*, [[splint]]s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 11 (160-175)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;160&amp;lt;/small&amp;gt; {{TST|á}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;161&amp;lt;/small&amp;gt; {{TST|í}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;162&amp;lt;/small&amp;gt; {{TST|ó}}&lt;br /&gt;
| Activated [[lever]]s, text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;163&amp;lt;/small&amp;gt; {{TST|ú}}&lt;br /&gt;
| Text&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;164&amp;lt;/small&amp;gt; {{TST|ñ}}&lt;br /&gt;
| [[Bogeyman]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;165&amp;lt;/small&amp;gt; {{TST|Ñ}}&lt;br /&gt;
| [[Night creature]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;166&amp;lt;/small&amp;gt; {{TST|ª}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;167&amp;lt;/small&amp;gt; {{TST|º}}&lt;br /&gt;
| [[Cloth]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;168&amp;lt;/small&amp;gt; {{TST|¿}}&lt;br /&gt;
| [[Instrument]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;169&amp;lt;/small&amp;gt; {{TST|⌐}}&lt;br /&gt;
| Withered [[plant]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;170&amp;lt;/small&amp;gt; {{TST|¬}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;171&amp;lt;/small&amp;gt; {{TST|½}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;172&amp;lt;/small&amp;gt; {{TST|¼}}&lt;br /&gt;
| [[Roc]] nests (Also note that ¼ is being used in a future version for climbable leaved branches on trees.)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;173&amp;lt;/small&amp;gt; {{TST|¡}}&lt;br /&gt;
| [[Flask]], [[waterskin]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;174&amp;lt;/small&amp;gt; {{TST|«}}&lt;br /&gt;
| Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;175&amp;lt;/small&amp;gt; {{TST|»}}&lt;br /&gt;
| Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 12 (176-191)====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;176&amp;lt;/small&amp;gt; {{TST|░}}&lt;br /&gt;
Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;177&amp;lt;/small&amp;gt; {{TST|▒}}&lt;br /&gt;
Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), [[Gabbro]]*, [[Obsidian]]*, various soils*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;178&amp;lt;/small&amp;gt; {{TST|▓}}&lt;br /&gt;
Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, fog on travel map, [[Marble]]*, [[Limestone]]*, [[Granite]]*, various soils*, sky$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;179&amp;lt;/small&amp;gt; {{TST|│}}&lt;br /&gt;
[[Tunnel tube]] trees*, Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;180&amp;lt;/small&amp;gt; {{TST|┤}}&lt;br /&gt;
Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]*&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;181&amp;lt;/small&amp;gt; {{TST|╡}}&lt;br /&gt;
[[Blood thorn]] trees*, [[bridge]]s, [[catapult]] tile, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;182&amp;lt;/small&amp;gt; {{TST|╢}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;183&amp;lt;/small&amp;gt; {{TST|╖}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;184&amp;lt;/small&amp;gt; {{TST|╕}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;185&amp;lt;/small&amp;gt; {{TST|╣}}&lt;br /&gt;
Smooth/constructed walls, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;186&amp;lt;/small&amp;gt; {{TST|║}}&lt;br /&gt;
Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, fortress walls on travel map&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;187&amp;lt;/small&amp;gt; {{TST|╗}}&lt;br /&gt;
Smooth/constructed walls, bridges, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;188&amp;lt;/small&amp;gt; {{TST|╝}}&lt;br /&gt;
Smooth/constructed walls, bridges, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;189&amp;lt;/small&amp;gt; {{TST|╜}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;190&amp;lt;/small&amp;gt; {{TST|╛}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;191&amp;lt;/small&amp;gt; {{TST|┐}}&lt;br /&gt;
Overworld [[river]]s&lt;br /&gt;
&lt;br /&gt;
====Row 13 (192-207)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;192&amp;lt;/small&amp;gt; {{TST|└}}&lt;br /&gt;
| Overworld rivers/Roads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;193&amp;lt;/small&amp;gt; {{TST|┴}}&lt;br /&gt;
| Overworld rivers/Roads&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;194&amp;lt;/small&amp;gt; {{TST|┬}}&lt;br /&gt;
| Overworld rivers/Roads, [[crutch]]es&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;195&amp;lt;/small&amp;gt; {{TST|├}}&lt;br /&gt;
| Overworld rivers/Roads, top-left tile for [[Loom]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;196&amp;lt;/small&amp;gt; {{TST|─}}&lt;br /&gt;
| Overworld rivers/Roads, rotating [[axle]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;197&amp;lt;/small&amp;gt; {{TST|┼}}&lt;br /&gt;
| [[Door]]s, overworld rivers/Roads, floor [[Stone detailing|detailing]]/[[engraving]] in progress&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;198&amp;lt;/small&amp;gt; {{TST|╞}}&lt;br /&gt;
| Bridges, trees in winter, (un)dead trees*, [[Saguaro]]*, [[catapult]] tile, tracks$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;199&amp;lt;/small&amp;gt; {{TST|╟}}&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;200&amp;lt;/small&amp;gt; {{TST|╚}}&lt;br /&gt;
| Smooth/constructed walls, bridges, tracks$, fortress walls on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;201&amp;lt;/small&amp;gt; {{TST|╔}}&lt;br /&gt;
| Smooth/constructed walls, bridges, tracks$, fortress walls on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;202&amp;lt;/small&amp;gt; {{TST|╩}}&lt;br /&gt;
| Smooth/constructed walls, tracks$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;203&amp;lt;/small&amp;gt; {{TST|╦}}&lt;br /&gt;
| Smooth/constructed walls, tracks$, fortress walls on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;204&amp;lt;/small&amp;gt; {{TST|╠}}&lt;br /&gt;
| Smooth/constructed walls, tracks$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;205&amp;lt;/small&amp;gt; {{TST|═}}&lt;br /&gt;
| Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, fortress walls on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;206&amp;lt;/small&amp;gt; {{TST|╬}}&lt;br /&gt;
| Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone detailing|detailing]]/[[engraving]]/fortifying in progress, tracks$&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;207&amp;lt;/small&amp;gt; {{TST|╧}}&lt;br /&gt;
| Tail of [[Ballista arrow]] facing north, [[screw press]] building.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 14 (208-223)====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;208&amp;lt;/small&amp;gt; {{TST|╨}}&lt;br /&gt;
Bridges, [[catapult]] tile, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;209&amp;lt;/small&amp;gt; {{TST|╤}}&lt;br /&gt;
[[Table]], tail of [[Ballista arrow]] facing south&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;210&amp;lt;/small&amp;gt; {{TST|╥}}&lt;br /&gt;
[[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile, tracks$&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;211&amp;lt;/small&amp;gt; {{TST|╙}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;212&amp;lt;/small&amp;gt; {{TST|╘}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;213&amp;lt;/small&amp;gt; {{TST|╒}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;214&amp;lt;/small&amp;gt; {{TST|╓}}&lt;br /&gt;
Ends of smooth walls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;215&amp;lt;/small&amp;gt; {{TST|╫}}&lt;br /&gt;
Wooden floodgates, bone floodgates, wall grates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;216&amp;lt;/small&amp;gt; {{TST|╪}}&lt;br /&gt;
Door designation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;217&amp;lt;/small&amp;gt; {{TST|┘}}&lt;br /&gt;
Overworld [[river]]s&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;218&amp;lt;/small&amp;gt; {{TST|┌}}&lt;br /&gt;
Overworld rivers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;219&amp;lt;/small&amp;gt; {{TST|█}}&lt;br /&gt;
Interface window border, trade depot tile, ice wall and dig-designated tiles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;220&amp;lt;/small&amp;gt; {{TST|▄}}&lt;br /&gt;
[[Siege engine]] parts, [[Ballista]] tile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;221&amp;lt;/small&amp;gt; {{TST|▌}}&lt;br /&gt;
[[Ballista]] tile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;222&amp;lt;/small&amp;gt; {{TST|▐}}&lt;br /&gt;
[[Ballista]] tile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;223&amp;lt;/small&amp;gt; {{TST|▀}}&lt;br /&gt;
[[Ballista]] tile&lt;br /&gt;
&lt;br /&gt;
====Row 15 (224-239)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;224&amp;lt;/small&amp;gt; {{TST|α}}&lt;br /&gt;
| Various [[fish]]*, top-center [[fishery]] tile, [[meat]], altocumulus clouds on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;225&amp;lt;/small&amp;gt; {{TST|ß}}&lt;br /&gt;
| [[Leather]], cumulus clouds on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;226&amp;lt;/small&amp;gt; {{TST|Γ}}&lt;br /&gt;
| [[Weight]] symbol, [[candlenut]] tree*, [[mango tree]]*, [[rubber tree]]*, [[cacao tree]]*, [[palm]] tree*, [[kapok]] tree*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;227&amp;lt;/small&amp;gt; {{TST|π}}&lt;br /&gt;
| [[Cabinet]], [[goblin|dark fortress]]es&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;228&amp;lt;/small&amp;gt; {{TST|Σ}}&lt;br /&gt;
| [[Trap component]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;229&amp;lt;/small&amp;gt; {{TST|σ}}&lt;br /&gt;
| [[Anvil]], metalsmith's and magma forge bottom-middle tile, [[jug]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;230&amp;lt;/small&amp;gt; {{TST|µ}}&lt;br /&gt;
| [[Crown]], [[ruins]] on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;231&amp;lt;/small&amp;gt; {{TST|τ}}&lt;br /&gt;
| [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[Longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;232&amp;lt;/small&amp;gt; {{TST|Φ}}&lt;br /&gt;
| [[Sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*, [[traction bench]]es, [[pot]]s*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;233&amp;lt;/small&amp;gt; {{TST|Θ}}&lt;br /&gt;
| [[Bed]]s, [[Puddingstone]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;234&amp;lt;/small&amp;gt; {{TST|Ω}}&lt;br /&gt;
| [[Statue]]s, dwarven cities on map, [[sea nettle jellyfish]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;235&amp;lt;/small&amp;gt; {{TST|δ}}&lt;br /&gt;
| [[Earring]]s, [[kennel]] tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;236&amp;lt;/small&amp;gt; {{TST|∞}}&lt;br /&gt;
| [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*, sea foam, images of clouds, fortress gates on travel map, [[honeycomb]]*&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;237&amp;lt;/small&amp;gt; {{TST|φ}}&lt;br /&gt;
| [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;238&amp;lt;/small&amp;gt; {{TST|ε}}&lt;br /&gt;
| Large Pots, [[Bowyer's workshop]] middle-right tile&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;239&amp;lt;/small&amp;gt; {{TST|∩}}&lt;br /&gt;
| [[Hills]] on world map, [[slab]] building&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Row 16 (240-255)====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;240&amp;lt;/small&amp;gt; {{TST|≡}}&lt;br /&gt;
| [[Bar]]s, exceptional [[quality]] symbol, [[activity zone]]s, metal [[door]]s, floor [[bars]], track stops, cirrus clouds on travel map, hamlets on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;241&amp;lt;/small&amp;gt; {{TST|±}}&lt;br /&gt;
| Unfinished [[road]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;242&amp;lt;/small&amp;gt; {{TST|≥}}&lt;br /&gt;
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;243&amp;lt;/small&amp;gt; {{TST|≤}}&lt;br /&gt;
| Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;244&amp;lt;/small&amp;gt; {{TST|⌠}}&lt;br /&gt;
| [[Willow]] tree*, swamps on world map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;245&amp;lt;/small&amp;gt; {{TST|⌡}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;246&amp;lt;/small&amp;gt; {{TST|÷}}&lt;br /&gt;
| [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;247&amp;lt;/small&amp;gt; {{TST|≈}}&lt;br /&gt;
| Rough stone [[road]] or [[bridge]], [[water]], [[magma]], snow, glob ([[fat]]/[[tallow]]), [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, sand, Mudstone*, Serpentine*, others?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;248&amp;lt;/small&amp;gt; {{TST|°}}&lt;br /&gt;
| Sea foam, [[egg]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;249&amp;lt;/small&amp;gt; {{TST|∙}}&lt;br /&gt;
| [[Vermin]]*, Boulders at lower elevation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;250&amp;lt;/small&amp;gt; {{TST|·}}&lt;br /&gt;
| [[Seed]]s, micro-vermin, open space, terrain at lower elevation, plants at lower elevation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;251&amp;lt;/small&amp;gt; {{TST|√}}&lt;br /&gt;
| [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;252&amp;lt;/small&amp;gt; {{TST|ⁿ}}&lt;br /&gt;
| [[Savanna]] in main map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;253&amp;lt;/small&amp;gt; {{TST|²}}&lt;br /&gt;
| Body parts, vermin remains&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;254&amp;lt;/small&amp;gt; {{TST|■}}&lt;br /&gt;
| [[Block]]s, trees at lower elevation, [[minecart]]s*, human houses/shops on travel map&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;255&amp;lt;/small&amp;gt; {{TST|&amp;amp;nbsp;}}&lt;br /&gt;
| No use?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of characters used in text and interface ==&lt;br /&gt;
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot; ! _ + , - . 0 1 2 3 4 5 6 7 8 9 / &lt;br /&gt;
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z&lt;br /&gt;
* a b c d e f g h i j k l m n o p q r s t u v w x y z &lt;br /&gt;
* 32 (Space); 219█; 254■; ↑ ↓ → ← [Bridge direction indicators]; ♂ ♀ ☼ Γ √; &lt;br /&gt;
* [[Quality]]: - + ≡ * ☼ « »&lt;br /&gt;
* Brackets: ( ) &amp;lt; &amp;gt; { } [ ] &lt;br /&gt;
&lt;br /&gt;
=== Alphabets ===&lt;br /&gt;
Accented characters are used for names.&lt;br /&gt;
&lt;br /&gt;
Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz&lt;br /&gt;
&lt;br /&gt;
Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz&lt;br /&gt;
&lt;br /&gt;
Human: ñáabcdefghijklmnopqrstuvwxyz&lt;br /&gt;
&lt;br /&gt;
Goblin: ûôöêëäåâabdeghklmnoprstuxz&lt;br /&gt;
&lt;br /&gt;
== No known use ==&lt;br /&gt;
These are ideal for using to change tiles in the raw data or init.txt.&lt;br /&gt;
* ◙ ↕ ∟ ↔ ª ¬ ½ ╢ ╟ ⌡ 255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! &amp;quot; # $ % &amp;amp; ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; &amp;lt; = &amp;gt; ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Game Interface FAQ}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Interface}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Siege&amp;diff=216026</id>
		<title>Siege</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Siege&amp;diff=216026"/>
		<updated>2015-02-08T00:31:05Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|15:58, 17 August 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''For catapults and ballistae, see [[Siege engine]].''&lt;br /&gt;
&lt;br /&gt;
'''Sieges''' are large scale assaults on your fortress by other [[civilization]]s.  Sieges are drawn from moving units advancing towards the fortress, whether from an army, a bandit group, or a necromancer's [[tower]].  They are announced with a full-screen message that differs depending on the attacking race, and the main screen showing the {{DFtext|SIEGE|6:4:1}} tag at the top for the duration of the siege.&lt;br /&gt;
&lt;br /&gt;
Caravans will not arrive at a besieged fortress.  They will arrive, though, if a siege is broken quickly enough, but it is possible to miss out entirely on a civilization's caravan for the year this way.  Even if they do arrive before the siege, the attackers may kill them or chase them off if they can reach them.  Consider this when deciding how you set up your [[trade depot]] and how heavily reliant your economy is on imported goods.&lt;br /&gt;
&lt;br /&gt;
A civilization will be unable to lay siege if it can't reach your fortress site.  Armies need to physically move to the location of your fortress; they are normally allowed a 30-tile radius of interaction (towers have 10 tiles), beyond which sieges are impossible.  You will never get sieges if you embark on an island or in a valley which is completely surrounded by mountains.  If you want to make sure that a certain civilization will be capable of laying siege to you, then look at the &amp;quot;neighbors&amp;quot; view of the [[Embark]] site finder when selecting your fortress site.&lt;br /&gt;
&lt;br /&gt;
== Structure of a siege ==&lt;br /&gt;
&lt;br /&gt;
*Siege forces usually consist of several 'squads'.  Using the [[goblin]]s as an example, each squad consists of several goblins of one military class (swordsman, lasher, etc.), and often one 'squad leader' (typically an Elite or better, which need not be the same class as the squad it leads).&lt;br /&gt;
*Occasionally, a squad will be mounted - this means each of its members will be riding a suitable [[creature]], though the creatures typically vary between members. The squad leader can be mounted, even if his squad is not. These mounts can change the combat dynamics, since some can fly, are [[building destroyer]]s, or have substantially different combat traits than their rider. For more info on mounted units, and the [[Fun]] they can unleash upon an ill-prepared defender, see: [[Mount]]&lt;br /&gt;
*Invaders can climb [[wall]]s and pits.  This can be quite [[Fun]], if your fort defence relies on the same kind of walls and pits as previous versions.&lt;br /&gt;
*After being sufficiently &amp;quot;successful&amp;quot; at defending against the siege (killing sufficient attackers, waiting them out, or some combination thereof), the attackers will retreat. All of the remaining squads and groups will head for the map edges and leave, typically favoring the edge they entered from.  Once all of the remaining attackers have decided to retreat, the &amp;quot;SIEGE&amp;quot; tag will go away.&lt;br /&gt;
*It is possible to have multiple sieges at the same time. If the attacking civilizations are at war with each other, they will start to fight with each other as well. &lt;br /&gt;
*Different races will favor different styles of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current releases.&lt;br /&gt;
*You can turn off sieges and [[Forgotten beast]]s altogether by editing the [[d_init.txt]] file to change [INVADERS:YES] to [INVADERS:NO].&lt;br /&gt;
&lt;br /&gt;
== [[Goblin]] sieges ==&lt;br /&gt;
&lt;br /&gt;
Goblin sieges are announced with the message, &amp;quot;''A vile force of darkness has arrived!''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Usually the tactics used by the goblins are no more sophisticated than charging in an open march toward your fortress and attempting to kill your [[dwarves]]. Goblins sieges often include groups of [[troll]]s, [[ogre]]s, or [[cave dragon]]s that can [[Building destroyer|break buildings]] and smash workshops.  Unlike the squads, however, these 'groups' usually enter the map in a single tile, somewhat akin to arriving [[migrants]]. These war creatures usually possess random civilian classes, and show little of the organized behavior of the squads. Goblins may also bring elite human or even dwarven fighters as leaders of their squads, previously kidnapped by [[snatcher]]s, and if you're really unlucky they may be commanded by something particularly [[Demon|fun]]. Goblin sieges usually involve [[mount]]ed squads, some of which can fly over whatever defenses you might have set up to stop them.&lt;br /&gt;
&lt;br /&gt;
== [[Elf|Elven]] sieges ==&lt;br /&gt;
&lt;br /&gt;
Elven sieges are announced with the message, &amp;quot;''The elves have brought the full forces of their lands against you.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is possible to have elven attacks as well, but that usually requires some effort on part of the player, or for your starting civilization to have a pre-existing conflict with a nearby elven one. You can check this when you embark while looking at nearby civilizations, where it will read WAR next to the elf civilization, though it seems to be entirely dependent on how world gen plays out and embarking at a time when a war is happening. Another, possibly simpler (and more amusing) way to elven siege is to blatantly provoke them. If you don't want to be attacked by elves you should not offer them wooden goods or goods stored in wooden barrels or bins. You might also avoid clearing too much woodland, as elves will be offended if you do so.&lt;br /&gt;
&lt;br /&gt;
Elves use stealth squads, a la goblin ambushes, to hide their numbers and locations. It should be noted, however, that unlike goblin ambushes which cap at four squads, elves can come in '''massive''' numbers, atop mighty (and tasty) [[unicorn]]s or other [[elephant|exotic beasts]]. Fortunately, unlike goblins and humans, who wear heavy armor and wield metal weapons that can cause considerable damage, the elves are very weak in battle.  Their weapons and arrows are made of wood, which will simply bounce off any standard metal armour, and they march into battle wearing easily breakable wooden armor or even nothing but cloth robes and trousers.&lt;br /&gt;
&lt;br /&gt;
== [[Human]] sieges ==&lt;br /&gt;
&lt;br /&gt;
Human sieges are announced with the message, &amp;quot;''The enemy have come and are laying siege to the fortress.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Humans may also siege you should you let their [[diplomat]] die while visiting your fortress, if too many of their trade wagons get destroyed or if you trade with an elven nation the humans are at war with. Humans would sometimes set up a camp near the map edge they arrived on, harassing wandering dwarves and waiting for you to come to them instead of blindly charging toward your fortress. Humans often ride rather mundane animals, such as horses, camels (of both varieties), or war grizzly bears, and may bring along further war animals like trained cheetahs. Be aware that human siegers know of all traps that their diplomats have seen before, even their war animals are immune to those traps. If you had a human diplomat in your fort, best assume that your traps are useless against the invaders unless they were built after his last visit. A removed and rebuilt trap counts as &amp;quot;new&amp;quot;, even if it's the same type of trap in the same tile.&lt;br /&gt;
&lt;br /&gt;
== [[Necromancer]] sieges  ==&lt;br /&gt;
&lt;br /&gt;
Necromancer sieges are announced with the message, ''&amp;quot;The [[undead|dead]] walk.  Hide while you still can!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Necromancers will only be able to siege you if you embark in an area near a tower. If no tower is present in the neighbors list, no necromancers will ever besiege your fortress.&lt;br /&gt;
&lt;br /&gt;
Necromancers will besiege your fortress by sending [[undead]] to your fort or even coming themselves. Either way, undead sieges are a guaranteed source of [[Fun]]. The undead units will arrive from all sides of the map, slowly meandering towards your fortress.  Undead sieges may arrive with as few as one zombie to as many as fifty or more- and if a necromancer is present with them, every dwarf that dies in battle is likely to be revived as a new zombie, complete with all the skills, attributes, and equipment it had in life. The undead in general are serious enemies that one cannot treat like goblin garbage.  A legendary squad can take down unarmed zombies in equal numbers, but the large numbers that necromancers can bring are unmatchable.  To make things worse, &amp;quot;elite&amp;quot; zombie fighters may carry ''weapons and armour'', a truly terrifying thought were there ever one.  &lt;br /&gt;
&lt;br /&gt;
It is recommended that you have &amp;lt;s&amp;gt;many traps&amp;lt;/s&amp;gt; every single trap with the best materials possible you could possibly build set in advance, and when the undead legions arrive, '''shut down everything'''.  Be sure to shut down all of your butcher's shops, crypts, and refuse stockpiles, as necromancers can reanimate armies of body parts to destroy your fortress from the inside. Be also careful with fishery workshops, as reports of mussel shells rising from the dead are fairly common. Necromancers will raise any corpse or corpse part that they see, and simple proximity to undead can cause things like skin and hair to rise and attack the unfortunate butcher. It doesn't really matter how many zombies arrive; if you are not prepared, you will probably get slaughtered, as one zombie can easily become two zombies, then four, then eight and so on.  If the zombies cannot attack your dwarves immediately, they will simply mill about on the surface until something living (wild animals included) comes too close or until they are all destroyed.  Like other sieges, it is also possible to wait out necromancer sieges, though this can take a year or more.  When fighting zombies that used to be your own dwarves, be sure not to let anyone who knew that dwarf fight them- it generates a strong negative thought on top of the reduction to sanity caused by fighting the living dead. Use blunt weapons whenever possible- a mangled corpse is one that will stay dead, and with no functioning organs to damage the only other wasy to atop them is through decapitation or bisection.&lt;br /&gt;
&lt;br /&gt;
Undead sieges can attack your fortress at any time, including before the second spring's elven caravan arrives, or even before the first dwarven caravan arrives in the fall of your first year (thus preventing its arrival). The number of undead sent will depend on your wealth and population, and early sieges tend to have as few as 3 undead; but can cause very much cheesy fun if a lone necromancer accompanies them (which isn't uncommon).&lt;br /&gt;
&lt;br /&gt;
== [[Bandit]] sieges ==&lt;br /&gt;
&lt;br /&gt;
Roving bandit groups nearby your fortress may also besiege your fortress.  This can happen as early as ''the first year'', making them an excellent source of surprise [[Fun]].&lt;br /&gt;
&lt;br /&gt;
Bandit groups are drawn from any entity with the {{token|BANDITRY|e}} and {{token|LOCAL_BANDITRY|e}} tokens.  In unmodded games, these are [[goblin]]s, [[human]]s and [[kobold]]s, though other races (even [[dwarves]]) have been reported.  Their announcement messages are the same as the messages for regular sieges of their race.  Bandit sieges are generally smaller than a later-game full-blown siege, more similar to goblin [[ambush]]es in size, as there are fewer units from which to draw combatants.  Bandits tend to be poorly equipped and skilled, some being recruits with no weapons or armour.&lt;br /&gt;
&lt;br /&gt;
== [[Dwarf]] sieges ==&lt;br /&gt;
{{mod}}&lt;br /&gt;
Dwarf sieges will only arrive when you [[mod]] the game, because the game has been programmed to never cause sieges from the player's civilization. Unless you are playing with another civilization(for example, humans), Dwarf sieges will cause a massive [[loyalty cascade]] even if you don't attack the invaders.&lt;br /&gt;
&lt;br /&gt;
Dwarf sieges are announced with the same message as human sieges(&amp;quot;''The enemy have come and are laying siege to the fortress.''&amp;quot;). The also behave very similar to human sieges, possibly indicating that dwarves and humans have the same AI when invading a site. They even bring mounts, whereas dwarven cavalry is not implemented for the player.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Enemy squads will never abandon their caged or dead leader. {{Bug|1598}}&lt;br /&gt;
* Amphibian invader mounts drown their riders. {{Bug|926}}&lt;br /&gt;
&lt;br /&gt;
{{Military}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Giant_beaver&amp;diff=215875</id>
		<title>Giant beaver</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Giant_beaver&amp;diff=215875"/>
		<updated>2015-02-04T20:35:49Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: &lt;/p&gt;
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&lt;div&gt;{{quality|unrated}}&lt;br /&gt;
{{Creaturelookup/0}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
==In Real Life==&lt;br /&gt;
An animal often called a 'Giant Beaver' lived in Ice Age North America. [[wikipedia:Castoroides|Castoroides]] was the size of a black bear. However, the DF Giant Beaver is much smaller than Castoroides. For some reason, Castoroides has never appeared in the ''Ice Age'' movie franchise.&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:%E2%80%BC&amp;diff=215698</id>
		<title>DF2014:‼</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:%E2%80%BC&amp;diff=215698"/>
		<updated>2015-02-01T05:10:02Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Created redirect&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
#REDIRECT [[DF2014:Fire]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stun&amp;diff=215447</id>
		<title>Stun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stun&amp;diff=215447"/>
		<updated>2015-01-23T23:17:53Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Redirected page to DF2014:Status icon&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[cv:Status_icon]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Stun&amp;diff=215446</id>
		<title>Stun</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Stun&amp;diff=215446"/>
		<updated>2015-01-23T23:17:34Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Redirected page to Status icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Status_icon]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Quickstart_guide&amp;diff=211563</id>
		<title>Quickstart guide</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Quickstart_guide&amp;diff=211563"/>
		<updated>2014-10-04T15:36:15Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: that page no longer exists&lt;/p&gt;
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&lt;div&gt;{{Quality|Exceptional|05:21, 16 July 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
:''This is a quickstart guide for [[Dwarf fortress mode]] for those who have never played before and quickly want to jump in head-first.''&lt;br /&gt;
:''If you are looking to learn adventure mode instead, see the [[Adventure mode quick start]] guide.''&lt;br /&gt;
:''Also see [[Tutorials]] for more detailed tutorials that people have submitted.''&lt;br /&gt;
{{TipBox2|float=right|Before you get started...|Always remember that '''losing is [[fun]]!''' Be prepared to lose a few fortresses before you get all the way through this guide &amp;amp;ndash; it can be easy to accidentally kill the entire fortress while learning. But remember: losing means that next time, ''you'll remember how you lost.'' In a big way, Dwarf Fortress uses the principle of learning from one's mistakes.}}&lt;br /&gt;
{{TipBox2|float=right|titlebg=#0cb|Feedback|&lt;br /&gt;
If you have any feedback on this guide, please see the instructions in the [[#Feedback|feedback section]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So, you want to play '''Dwarf Fortress''', but you have no idea what to do. That's understandable; in Dwarf Fortress you can really do anything you like. It is a huge, complex, and totally open-ended game. But in order to do anything, first you need a sustainable fortress. It turns out that this is not as hard as you might think.&lt;br /&gt;
&lt;br /&gt;
As this article doesn't always contain the exact key sequences needed to do everything described, you will likely need to refer to the [[Dwarf fortress mode|Fortress Mode Reference Guide]] and the rest of the wiki while reading this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FlowchartDF.png|thumb|500px|right|[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of actions players usually take when starting up a new fort. Feel free to ignore it if you want. It's not necessary to refer to this to understand the rest of the guide, but by the time you finish the guide it will probably all make sense.]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Common UI Concepts =&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|float=right|titlebg=#0a0|Keeping Up|While the guide contains many links, you may still need to look something up. Refer to the [[Dwarf fortress mode|Fortress Mode Reference Guide]] or use the wiki [[Special:Search|search]] function. Also, don't hesitate to [[Main:Troubleshooting|ask for help]] if you can't find answers on the wiki.}}&lt;br /&gt;
{{KeyConventions}}&lt;br /&gt;
&lt;br /&gt;
== Options menu ==&lt;br /&gt;
{{main|DF2014:Dwarf_fortress_mode#Options_Screen|l1=Options screen}}&lt;br /&gt;
&lt;br /&gt;
Most basic game-related tasks (saving, keybindings, sound, etc.) are performed through the options menu, which can be reached with {{k|Esc}} from the main screen. There are usually seven available options:&lt;br /&gt;
* Return to Game: Exits the options menu (shortcut {{k|Esc}}).&lt;br /&gt;
* Save Game: Saves the game, unloads the fortress, and returns to the main menu. There is no &amp;quot;save and continue&amp;quot; option, but saves can be [[saved game folder|backed up and reloaded]].&lt;br /&gt;
* Key Bindings: Allows you to change the keys that trigger nearly any function in the game. This can appear extremely confusing to use, but it is fairly simple to navigate through (as it uses the standard arrow keys, {{k|Esc}} and {{k|Enter}}). Changing keys for menus is probably a bad idea, since this guide assumes the default keybindings &amp;amp;mdash; however, it may occasionally be useful to change navigation keybindings on some laptops (for example, changing menus to use {{k|{{=}}}} instead of {{k|+}}).&lt;br /&gt;
* Export Local Image: Saves full-size images of your fortress.&lt;br /&gt;
* Music and Sound: Controls for volume adjustment.&lt;br /&gt;
* Retire the Fortress (for the time being): {{tc|#d00|Do not select this option unless you know what you are doing!}} It retires the fortress from your control and gives control to the normal world updating process. You can later reclaim the fortress but it may not be as you left it.&lt;br /&gt;
* Abandon the Fortress to Ruin: {{tc|#d00|Do not select this option unless you know what you are doing!}} It will end your fortress permanently and return to the main menu (all progress in your fortress will be lost). Your fort and most items will remain, however, so this can be useful in extreme circumstances (e.g. when you know your fortress is doomed and want to start again) – see [[abandon]] for more information).&lt;br /&gt;
&lt;br /&gt;
Notably lacking is an &amp;quot;exit without save&amp;quot; option. Players who wish to quit and leave their previous save unchanged may manually kill the Dwarf Fortress process using the &amp;quot;die&amp;quot; command in [[Utility:DFHack|DFHack]], the Windows Task Manager (you might then have to end the process dumprep.exe), or the Unix &amp;quot;kill&amp;quot; command (on some systems, {{k|ctrl}}-{{k|\}} in the terminal running DF accomplishes the same thing). '''Do not''' attempt this while saving, as your save folder may become corrupted. Alternatively, you can make a copy of your region folder in the (DF)/data/save folder (e.g. &amp;quot;regionXX&amp;quot;) ''before saving'', save the game normally, remove the &amp;quot;regionXX&amp;quot; folder and rename the copy.&lt;br /&gt;
&lt;br /&gt;
=World Generation=&lt;br /&gt;
&lt;br /&gt;
The first thing you will need to do is [[World generation|generate a new world]]. Unlike many games, the world that your game takes place in will always be procedurally randomly generated by you or someone else. There is no &amp;quot;default&amp;quot; or &amp;quot;standard&amp;quot; world.&lt;br /&gt;
&lt;br /&gt;
Luckily the basic version of this process is rather simple, and doesn't usually take too long unless your computer is a bit outdated or the world's history is set to Long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#00a|Starting World|&lt;br /&gt;
For your first game, [[World generation|generate a new world]] using the {{DFtext|Create New World!}} option in the main menu with the following options:&lt;br /&gt;
&lt;br /&gt;
* {{DFtext|World Size}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
&lt;br /&gt;
* {{DFtext|History}} is {{DFtext|Short|3:1}}&lt;br /&gt;
&lt;br /&gt;
* {{DFtext|Number of Civilizations}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
&lt;br /&gt;
* {{DFtext|Number of Sites}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
&lt;br /&gt;
* {{DFtext|Number of Beasts}} is {{DFtext|Medium|3:1}}&lt;br /&gt;
&lt;br /&gt;
* {{DFtext|Natural Savagery}} is {{DFtext|Very Low|3:1}}&lt;br /&gt;
&lt;br /&gt;
* {{DFtext|Mineral Occurrence}} is {{DFtext|Frequent|3:1}}&lt;br /&gt;
&lt;br /&gt;
This should help to avoid difficulties.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Pre-Embark =&lt;br /&gt;
&lt;br /&gt;
:''Also see: [[Embark]]''&lt;br /&gt;
&lt;br /&gt;
'''Embarking''' is the process of choosing a site, outfitting your initial dwarves, and sending them on their way. &lt;br /&gt;
&lt;br /&gt;
Select {{DFtext|Start Playing}} from the main menu, then select {{DFtext|Dwarf Fortress}}. The game will go through a few screens doing various world loading and updating activities. Then it will show the &amp;quot;Choose Fortress Location&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
The map you see on the right is the '''World Map''' which will show you the whole world. The one in the middle is the '''Region Map''' which will show you a zoomed-in view of the part of the world indicated by the cursor in the world map.  The '''Local Map''' on the left will show a zoomed-in view of the part of the region indicated by the cursor in the region map. In the local map area there will be a highlighted embark region that you can move around with {{K|u}} {{K|m}} {{K|k}} {{K|h}} and resize with {{K|U}} {{K|M}} {{K|K}} {{K|H}}. This highlighted square is what will become your play area after you embark (This means that you cannot do or see anything outside of this area during your game). Use {{k|↑}} {{k|↓}} {{k|←}} {{k|→}} to move the region and world cursors around. Hold down {{K|Shift}} while doing this to move more rapidly.&lt;br /&gt;
&lt;br /&gt;
== Choosing a Good Site ==&lt;br /&gt;
&lt;br /&gt;
Choosing a good embark site is crucial for beginners. (Very) highly skilled players can create a functional fortress on an evil glacier, but for now, let's stick to dwarf (and newbie) friendly environments. You will want to look for certain features in your initial embark site that will make your first fort much easier to manage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|titlebg=#00a|Starting Site| &lt;br /&gt;
[[File:Quickstart-good-location.png|thumb|300px|right|An example of a good starting site.]]&lt;br /&gt;
For your first game, find a site with the following properties:&lt;br /&gt;
*'''NO [[Aquifer]]''' (This is '''''very''''' important!)&lt;br /&gt;
*'''Trees:''' Forested or Heavily Forested (or, at the very least, sparsely forested)&lt;br /&gt;
*'''Temperature:''' Warm&lt;br /&gt;
*'''Surroundings:''' Serene, calm, or at least '''not''' any evil or savage biome.&lt;br /&gt;
*'''Clay or Soil''' is important to make farming easier when starting out&lt;br /&gt;
*'''Shallow Metals''' (That's Metals, plural, not Metal. You want more than one.)&lt;br /&gt;
*A '''River''' if possible&lt;br /&gt;
*'''Deep Metal(s)''' if possible&lt;br /&gt;
*'''Flux Stone''' if possible&lt;br /&gt;
&lt;br /&gt;
You may want to use the {{K|f}}ind tool to help you find a site. You may find it easier to put only some of the criteria into the tool (at the very least, No Aquifer). Once the find tool has finished running, the general areas which it has found will be indicated by flashing characters on the map. &lt;br /&gt;
&lt;br /&gt;
'''Notes about the find tool:'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Calm&amp;quot; is classified as Neutral, Low Savagery (see [[Surroundings#Combinations_of_surroundings|the chart here]] for why). The find tool will also only indicate a ''general area'' containing suitable sites, so you will still need to check the attributes manually by moving between flashing regions on the world and region maps (with the arrow keys or numpad) '''and''' by moving around on the local map (with {{k|u}} {{k|m}} {{k|k}} {{k|h}}) until you find the most suitable site.&lt;br /&gt;
&lt;br /&gt;
The find tool may take a few minutes to run. When it's done, '''press {{K|ESC}} to look at the results'''. If the world map is just covered with red flashing Xs, it means that it couldn't find an area matching your criteria. Try again with different criteria, or make a new world. What you want to see if some flashing green Xs, which are areas that match your criteria. As you move your yellow X over those suggested sites, the info bar on the right will tell you soil, minerals, aquifer, etc.  Choose the one that looks best to you!&lt;br /&gt;
&lt;br /&gt;
Your site may have '''multiple biomes''' overlapping it. If so make sure to press {{K|F1}}, {{K|F2}}, etc, to take a look at all of them (Macs and laptops may require {{k|fn}}-{{k|F1}}, depending on your settings). They may each have significantly different characteristics. Note that occasionally a site with multiple biomes may contain an aquifer which ''isn't visible on the local map at first'', due to it not being in the &amp;quot;first&amp;quot; biome (the one visible with {{k|F1}}). If your site has multiple biomes, it is '''very important''' to check all of them to avoid surprises like this.&lt;br /&gt;
&lt;br /&gt;
Additionally, you can resize your embark area using {{k|U}} {{k|M}} {{k|K}} {{k|H}}. A 4x4 embark (the standard) is usually reasonable, but you may want to decrease the size to avoid an undesirable biome (or if your computer can't handle a 4x4 embark).  &lt;br /&gt;
&lt;br /&gt;
See '''[[/Starting site/]]''' for more info on why these characteristics are important.}}&lt;br /&gt;
&lt;br /&gt;
Press {{K|e}} to embark once you're sure you have the right area highlighted on the local map.&lt;br /&gt;
&lt;br /&gt;
== Skills and Equipment ==&lt;br /&gt;
{{TipBox2|float=right|titlebg=#0a0|Optional: Preparing Carefully|If, at this point, you'd like to get into all of the details of picking individual skills and equipment for your expedition, select {{DFtext|Prepare for the journey carefully}} and see '''[[Quickstart_guide/Preparing_carefully|Preparing carefully]]''' for instructions. '''This is completely optional.'''}}&lt;br /&gt;
&lt;br /&gt;
Now the '''Prepare for the Journey''' screen should appear. You will be given the choice to either:&lt;br /&gt;
*{{DFtext|Play Now!}}&lt;br /&gt;
*{{DFtext|Prepare for the journey carefully}}.&lt;br /&gt;
&lt;br /&gt;
Selecting {{DFtext|Play Now!}} will start you out with a default set of equipment that is reasonably safe, allowing you to skip having to set up your skills and equipment. If you'd like to get going now, just select that option.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=A Minimal Fortress=&lt;br /&gt;
[[File:Quickstart-map-starting.png|thumb|right|Starting out. In this example the dwarves will be digging out an entrance tunnel in the sandy cliff on the right. (You can use {{K|Tab}} to show or hide the overview map.)]]&lt;br /&gt;
&lt;br /&gt;
At this point you have embarked and your dwarves have arrived at their destination. You will see your dwarves clustered around their wagon full of supplies somewhere near the center of your map. '''Immediately hit {{K|Space}} to pause the game''' unless it is already paused.&lt;br /&gt;
&lt;br /&gt;
==Surveying the Area==&lt;br /&gt;
'''Do not unpause the game just yet.''' Take a look around. Use the {{K|k}} command and the arrow keys (remember that {{k|Shift}}+arrow keys will move faster). Look up and down a few [[z-level]]s with {{K|&amp;lt;}} and {{K|&amp;gt;}} ({{k-|Shift|,}} and {{k-|Shift|.}} on many keyboards). Place the cursor on various tiles to familiarize yourself with what the symbols mean.  If you get lost, you can press {{K|F1}} (or {{k-|Fn|F1}} on some systems) to return to the wagon.  (You can define more [[hotkeys]] later, to jump quickly to other sites of interest.)&lt;br /&gt;
&lt;br /&gt;
Notice the terrain features, the vegetation, and any minerals visible. If you chose a site with flowing water, where is it? What about pools of water? The more carefully you examine your site before breaking ground, the better off you will be.&lt;br /&gt;
&lt;br /&gt;
Remember that this is more of a simulation than a game.  It is not &amp;quot;play balanced&amp;quot;, and you can very easily find yourself in impossible situations. That is all part of the [[fun]] because even when you lose, you create an interesting story.&lt;br /&gt;
&lt;br /&gt;
Your wagon serves as the initial meeting area for your dwarves. Since you should have started in a non-freezing, calm (low savagery), non-evil biome, you shouldn't face any immediate danger, but if for some reason the area around your wagon proves to be unsafe, immediately designate another meeting zone using {{K|i}} (see ''Temporary Meeting Area'' below).&lt;br /&gt;
&lt;br /&gt;
==Controlling Your Dwarves==&lt;br /&gt;
The first thing to keep in mind is that, for the most part, you can't directly control your dwarves the way you control characters in a typical fantasy RPG. Instead, you '''designate''' things that need to be done and then dwarves with the appropriate labor assignments will decide what to start working on based on a set of largely hard-coded priorities.&lt;br /&gt;
&lt;br /&gt;
For example, if a dwarf needs to eat then he will go eat and only get around to digging a tunnel once he is done eating. It is also possible to designate things that no dwarf is able to do. For example, if you designate an area to mine but no dwarf has mining as one of his allowed labors or no dwarf has a pickaxe then the mining will never get done, and the game will not always advise you of why.&lt;br /&gt;
&lt;br /&gt;
So what you are doing throughout the game is essentially giving your dwarves a detailed group-wide to-do list, but it's up to them to figure out which one of them will execute any given task if the task is even possible. Often many of the details of how a task is performed (such as exactly which rock will be used to make crafts) are left up to them.&lt;br /&gt;
&lt;br /&gt;
===Stout Labor===&lt;br /&gt;
{{TipBox2|float=right|titlebg=#0a0|Keybindings|&lt;br /&gt;
If you're on a laptop (or using a restricted keyboard), you may notice that using {{k|+}} to scroll upward on some menus is inconvenient, since it requires the {{k|Shift}} key. Fortunately, this is easy to change by modifying your [[key binding]]s:&lt;br /&gt;
# Press {{k|Esc}} to access the [[#Options menu|options menu]] and select {{DFtext|Key Bindings}}&lt;br /&gt;
# Select {{DFtext|General}}, scroll down to {{DFtext|Move secondary selector down}} (using the arrow keys), move right, and select {{DFtext|Add binding}}&lt;br /&gt;
# Press {{k|1==}} and select either option that appears. (Technically, you can choose any key you like at this point. However, {{k|1==}} (equals) is probably a good choice, since it's next to {{k|-}} and isn't used for anything else in menus.)&lt;br /&gt;
# Scroll down, select {{DFtext|By letter: +}}, and press {{k|Backspace}} (or {{k|Delete}}, depending on your keyboard)&lt;br /&gt;
# Press {{k|Esc}} and select {{DFtext|Save and exit}}&lt;br /&gt;
You can now use {{k|1==}} instead of {{k|+}} to scroll these types of menus (including the labors menu), which can be significantly easier than using {{k|+}} on certain keyboards.&lt;br /&gt;
}}&lt;br /&gt;
{{TipBox2|float=right|titlebg=#aa0|Utilities|2=&lt;br /&gt;
You may have noticed that the UI for managing dwarves is a bit difficult to use. There are a few utilities available for this purpose (for Windows, Mac OS X, and most Linux systems): &lt;br /&gt;
* '''[[Utilities#Dwarf_Therapist|Dwarf Therapist]]''' can make labor management considerably easier, especially when you're dealing with twenty times the number of dwarves you have now. It can group and sort dwarves by multiple attributes and display their preferences, mood, and more.&lt;br /&gt;
* '''[[Utility:DFHack|DFHack]]''' includes &amp;quot;Dwarf Manipulator&amp;quot;, a UI for managing labors. It has fewer features than Dwarf Therapist, but displays much of the same information and is adequate for normal use. In addition, it is accessible from within DF via {{k-|u|l}}, eliminating the need to constantly switch between applications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Labors''' are how you control what types of tasks a dwarf will do. For example, if the [[Fishing]] labor is enabled for a dwarf, that dwarf is allowed to engage in fishing.&lt;br /&gt;
&lt;br /&gt;
When dwarves are idle, it could be because you haven't given them anything to do, or it could be because none of the idle dwarves have been told that they're allowed to do the types of tasks you've designated. For example, if you designate an area to mine, but none of the dwarves have the mining labor enabled, they will all just sit around ignoring your mining designation thinking that it isn't their job.&lt;br /&gt;
&lt;br /&gt;
Dwarves will automatically have some labors enabled if they start out with skill in those labors, and some labors (such as hauling and cleaning) are enabled for all dwarves by default. This is why you didn't need to enable any labors on dwarves to get them to haul and mine, but later you may need a labor that no dwarf is currently capable of.&lt;br /&gt;
&lt;br /&gt;
Look over your dwarves' assigned [[labor]]s. Press {{K|v}} (View Units) then place the cursor on a dwarf. Now, press {{K|p}}-{{K|l}} for &amp;quot;preferences: labors&amp;quot;. You will see a list of labor categories that you can navigate using {{K|-}} and {{K|+}}. You can enter each category with {{k|Enter}} (except for mining, which is a single labor), toggle each labor off and on with {{K|Enter}}, and get back out with {{K|Esc}}.&lt;br /&gt;
&lt;br /&gt;
After exiting the View Units menu, you can use {{K|u}} (the units screen) to help you locate dwarves. Hit {{K|u}}, select a dwarf, hit {{K|c}} for &amp;quot;zoom to creature&amp;quot; and you'll automatically be placed in view mode on that dwarf. (Then use {{K|p}}-{{K|l}} to get to the labor configuration menu if necessary.)&lt;br /&gt;
&lt;br /&gt;
Even if no dwarves have the corresponding skills, ensure that someone has [[wood burner]], [[furnace operator]], [[wood cutter]], [[plant gathering]], [[gem cutter]], [[armorsmith]], [[weaponsmith]], [[blacksmith]], [[metal crafter]], and [[engraver]] (stone detailing) enabled. If you have dwarves with hunting or fishing, ''disable'' those until you have your initial fort completed &amp;amp;mdash; dwarves with these labors enabled will constantly be outside attempting to perform them. When you're first starting out you don't want dwarves wandering around alone where they can get killed (in addition, they won't be doing anything useful, like hauling).&lt;br /&gt;
&lt;br /&gt;
Note that ''any'' unskilled dwarf can perform any labor given the necessary equipment and materials. Dwarves with no skill will simply be slow and produce a smaller quantity of lower quality goods in a given time period, but they will gain skill points as they do so.&lt;br /&gt;
&lt;br /&gt;
==Strike The Earth!==&lt;br /&gt;
Decide where you will build your main entrance. Generally, you will want to get all your dwarves and supplies inside a protected area as quickly as possible. The best strategy is to put the entrance near your wagon to speed up the process of hauling all of your supplies inside.&lt;br /&gt;
&lt;br /&gt;
The {{K|d}}esignations menu allows you to select areas to dig. There are multiple methods of digging:&lt;br /&gt;
* '''[[Mining]]''' removes solid, floor-to-ceiling terrain (natural 'walls') on the z-level selected, leaving behind a rock or soil surface (also referred to as a natural floor). This does '''not''' do anything in areas without natural walls (for example, the surface or previously-mined areas).&lt;br /&gt;
* '''[[Channel]]ing''' removes ''natural'' (rock/soil) floors (either created naturally or by mining) and creates a downward slope (▼) on the z-level selected, as well as creating an upward slope (▲) on the z-level below. (For best results, ensure that the area below is unrevealed, i.e. black).&lt;br /&gt;
&lt;br /&gt;
To designate an area for digging:&lt;br /&gt;
#Hit {{K|d}} to bring up the [[Designations Menu]].&lt;br /&gt;
#Hit {{K|d}} to mine or {{k|h}} to channel (see above)&lt;br /&gt;
#Place the cursor on one corner of the rectangular area you want to designate and press {{K|Enter}}.&lt;br /&gt;
#Move the cursor to the other corner of the rectangle and press {{K|Enter}}. A rectangle will be highlighted and a miner will start to dig out this area once you exit the menu (with {{K|Esc}}) and unpause the game with {{K|Space}}.&lt;br /&gt;
&lt;br /&gt;
This is basically how all of the designation commands work. Everything has to be designated one rectangle at a time, but rectangles can be many tiles wide.&lt;br /&gt;
&lt;br /&gt;
[[File:Digging Channeling tiles.PNG|200px|thumb|right|Demonstrating the difference between mining and channeling. Mining creates empty space on the same level where it is designated. Channeling creates empty space in the level below, clearing the floor. The levels are connected by up/down ramps. ]]&lt;br /&gt;
&lt;br /&gt;
If your wagon is near a [[cliff]] or hill (generally speaking, any difference in levels, usually showed by the existence of natural ramps), you can just designate a tunnel to mine ({{K|d}}-{{K|d}}) into the cliff to create an entryway. If the wagon is surrounded by flat terrain, [[channel]] out a 3x3 rectangle on the surface with {{K|d}}-{{K|h}} to create a sort of pit with ramps on the edges, then go down one z-level with {{K|&amp;gt;}} and tunnel into the wall of the pit (with {{K|d}}-{{K|d}}) to create your entry. (Think of this as creating your own cliff, with the inside wall of the pit being the &amp;quot;cliff&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Dig a hallway one tile wide and ''at least'' 10 long, ideally more like 20 ({{k|Shift}} moves 10 tiles when digging, so this can be easily accomplished by pressing {{k|Shift}}+an arrow key twice). This will be your entryway.&lt;br /&gt;
&lt;br /&gt;
Your entryway defines the boundary between your safe and protected inner fort, and the big bad outside world. You want this to be your only entrance so that you only have to worry about defending this one opening.&lt;br /&gt;
&lt;br /&gt;
A somewhat-outdated video guide to starting a fortress can be found [https://www.youtube.com/watch?v=CLYDcuk29bE&amp;amp;feature=plcp here]. (Note that this applies to v0.34.11, not v{{current/version/ns}}, so some parts may be inaccurate in the current version.)&lt;br /&gt;
&lt;br /&gt;
=== Additional miners ===&lt;br /&gt;
Mining will go faster if you have more than one dwarf doing it. By default, only one dwarf has the Mining labor enabled, but this can be changed fairly easily: &lt;br /&gt;
* Choose a dwarf that isn't doing anything especially useful (the fish cleaner is a good choice for a beginning fortress, but you can always change your mind if you end up with a useless peasant later on)&lt;br /&gt;
* Press {{k|v}}, navigate to the dwarf, and press {{k|p}}-{{k|l}}&lt;br /&gt;
* Enable the &amp;quot;Mining&amp;quot; option (see [[#Stout Labor|Stout Labor]] above)&lt;br /&gt;
* Exit with {{k|Esc}}&lt;br /&gt;
The next time you designate an area for mining, both of your miners should start working (assuming they're not busy doing something else).&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Each miner requires a [[pick]]. A standard embark comes with 2 picks. If you want more than two miners, you'll need to forge more picks (forging is covered later in this guide). Two miners should be adequate for most fortresses, but more miners can add reliability (for when a miner decides to sleep) and speed. For now, you'll almost never need more than two miners, but you'll want more once your fortress expands.&lt;br /&gt;
* If you're digging a one-tile-wide hallway, only one miner can work from an end.&lt;br /&gt;
* Mining, Wood Cutting, &amp;amp; Hunting labors are mutually exclusive - a dwarf can only have up to one of these professions active at a time. For this reason, it's not recommended to make your only woodcutter a miner, since they won't be able to cut wood anymore.&lt;br /&gt;
&lt;br /&gt;
==Delving Secure Lodgings==&lt;br /&gt;
Near the middle of the entry tunnel, build a 5x5 room, and link it to the entrance tunnel with a 3-tile-wide passageway. Expand the main entry tunnel to ''three'' tiles wide from the entrance of the new room to the outside entry. At the end of the entry tunnel, dig a 3x3 room, which will later become your main stairwell. Two tiles past that, dig an 11x11 room (one {{k|Shift}}+arrow key in each direction), which will later become your general stockpile, and connect it to the stairwell with a 1-wide passageway.&lt;br /&gt;
&lt;br /&gt;
[[File:Quickstart lodgings 1.png|thumb|right|An example layout, as described in this section. Note the 3-tile wide passage - this allows merchants to access your depot, which will go in the 5x5 room. Note that the turn also needs to be 3 tiles wide; otherwise, wagons won't be able to access the room.]]&lt;br /&gt;
&lt;br /&gt;
Don't make any of these rooms too much larger than the sizes given, or your miner will take forever to dig the rooms out, especially if they're digging in stone instead of soil (digging through soil is much faster). Most sites have at least one level soil layer below ground level, which is where you're digging right now, but as you dig deeper you'll hit stone (if you haven't already), and digging will become slower.&lt;br /&gt;
&lt;br /&gt;
=== Mining safety ===&lt;br /&gt;
While mining, take care to avoid digging into [[water]]. Dwarves are usually poor swimmers, and are unlikely to escape from an underground flood. However, it is safe to mine ''next to'' underground water, as long as you leave at least one &amp;quot;wall&amp;quot; tile between them (see the picture to the right). You can also mine one z-level under a body of water (for example, mining under a river), but you will have to designate each tile individually because DF automatically cancels digging of newly-revealed &amp;quot;damp&amp;quot; tiles (tiles are considered damp when they are adjacent to a water tile, regardless of whether the water tile is on the same z-level or not).&lt;br /&gt;
&lt;br /&gt;
Also note that '''water can flow diagonally''':&lt;br /&gt;
&amp;lt;diagram&amp;gt;&lt;br /&gt;
[#00f]≈[#]▓.▓   [#00f]≈[#]▓.▓&lt;br /&gt;
▓▓.▓   ▓..▓&lt;br /&gt;
      &lt;br /&gt;
[#0f0]ok[#]     [#f00]flood[#]&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles ===&lt;br /&gt;
[[File:Quickstart-custom-stockpile.png|right|thumb|Keep corpses, refuse, stone and wood out of general use stockpiles. You can come back and change the settings on this stockpile using {{K|q}}, selecting the stockpile, then pressing {{K|s}}. Try to remember to come back here to disable/forbid types of things as you create more specific stockpiles for them.]]&lt;br /&gt;
'''Stockpiles''' are very important. These areas are where your dwarves will drop things for storage when they aren't needed elsewhere. To create a '''general purpose stockpile''' for your first storage area:&lt;br /&gt;
#Hit {{K|p}} to open the Stockpiles menu.&lt;br /&gt;
#Use {{K|t}} to change the [[Stockpile#Custom_stockpiles|custom stockpile]] settings to {{K|e}}nable everything but '''Corpses''', '''Refuse''', '''Stone''', '''Gems''', and '''Wood'''. Use directional keys, {{K|e}}nable, {{K|d}}isable to do this.&lt;br /&gt;
#{{k|Esc}} out of that screen back to the stockpiles menu.&lt;br /&gt;
#Hit {{K|c}} to select Custom Stockpile, if it isn't already selected.&lt;br /&gt;
#Designate the whole 11x11 storage room as a custom stockpile. This works just like designating an area to dig: place the cursor on one corner of the room, hit {{K|Enter}}, move to the opposite corner, and hit {{K|Enter}} again.&lt;br /&gt;
#Press {{K|Esc}} to get out of the Stockpiles menu.&lt;br /&gt;
Once you exit the stockpiles menu and unpause you should see dwarves running off to haul everything from your wagon into the new stockpile area. Later, if you like, you can change what sort of things the stockpile accepts by hitting {{K|q}} (Set Building Tasks/Prefs), placing the cursor on the stockpile, then pressing {{K|s}} to get to the stockpile settings.&lt;br /&gt;
&lt;br /&gt;
It is particularly important to '''keep wood, stone, refuse, and corpses out of your general purpose stockpile''', so you may want to double check to make sure all of these things are disabled in the stockpile settings. Failure to keep these things out of this stockpile will rapidly fill it up, causing workshops to become cluttered when dwarves can't store things in the stockpile.&lt;br /&gt;
&lt;br /&gt;
Note: When assigning stockpiles, you should make sure they're in a vacant area (i.e. the tiles should not have any items already stored on them). Dwarves will not haul items to occupied tiles, so make sure the area is vacant before assigning a stockpile.&lt;br /&gt;
&lt;br /&gt;
=== Stairways ===&lt;br /&gt;
Designate a 3x3 downward stairway in the middle of the 3x3 room (''not'' the 5x5 room) that you dug out earlier with {{K|d}}-{{K|j}}. Notice that after your miner digs the stairway, it doesn't automatically create another stairway on the z-level below. If you hit {{K|&amp;gt;}} to move the view down a z-level you'll see that there's no stairway below, but there is a revealed tile of rock/soil. Because of the down stairway that was dug, this tile is now accessible to miners. You can then designate an Up/Down Stairway on it with {{K|d}}-{{K|i}} and the miner dwarf will dig it out. Below that you can then dig out another up/down stairway and so on. For now just dig down one level; we will deepen the stairwell later.&lt;br /&gt;
&lt;br /&gt;
==Temporary Meeting Area==&lt;br /&gt;
[[File:Quickstart lodgings 2.png|thumb|right|An example meeting area. Note that this layer has a different type of soil than the layer above - this can happen often. Also note that the &amp;quot;north&amp;quot; side of this room is directly below the lake in the level above, but no water is present.]]&lt;br /&gt;
&lt;br /&gt;
On the second z-level below ground (the one below the stockpile level, which you just reached with the staircase), dig a short, 3-tile wide passageway (this only needs to be 1-2 tiles long). Past that, dig out a room between 5x5 and 7x7, leaving room to enlarge it in at least one direction in the future.&lt;br /&gt;
&lt;br /&gt;
Using the {{k|i}} key, create an activity zone in the room you just created, filling the entire room (be careful not to make this too small lest your [[overcrowding|overcrowded]] animals start fighting). This works much like creating a stockpile except that you draw the rectangle before defining what the area is for. Draw the rectangle, filling the entire room, and set it to be a {{K|m}}eeting area. Your idle dwarves will hang around in this area, hopefully keeping them inside the fort and out of trouble.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Refuse==&lt;br /&gt;
[[File:Dwarf fort tut miasma.jpg|thumb|right|Avoiding [[Miasma]]]]&lt;br /&gt;
Outside your fort entrance, use {{K|p}} followed by {{K|r}} to create a stock{{K|p}}ile for [[Stockpile#Refuse|{{K|r}}efuse]] ''at least'' 5x5 in size. This should be outside in the open or you will have problems with [[Miasma]]. If you do not disable [[vermin]] (Item Types -&amp;gt; remains), you will probably have to expand it later as it will fill up with vermin remains rather quickly. If you are seeing refuse appear in your general-purpose stockpile instead of the refuse pile, use {{K|q}} on the general stockpile and check its {{K|s}}ettings to make sure refuse has been disabled.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Food==&lt;br /&gt;
&lt;br /&gt;
To keep functioning, your dwarves require constant supplies of food and drink. You can use the {{k|z}} stock screen to monitor how much food and drink are available. Luckily, your dwarves will eat almost everything raw, including plants.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
For a reliable, long-term food and alcohol supply, you'll need to set up a farm. Dig out a medium-sized room in a [[soil]] layer accessible from inside your existing fortress (5x5 is a good size to start with, but you'll want to leave room to expand in at least one direction). You must pick an ''underground'' area with mud or soil*. Placing this near the stockpiles is more efficient, since farmers won't need to travel as far.&lt;br /&gt;
&lt;br /&gt;
[[File:Quickstart layout 3.png|thumb|right|A 5x5 room with a 3x3 farm plot]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- EXPAND (maybe with help for locating soil, etc --&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;* Hopefully you have chosen a site with a soil layer, which will make farming much easier, but if not you will need to [[Irrigation|irrigate]] to create the required mud on stone floors.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use {{K|b}}-{{k|p}} to build a 3x3 [[Farming|farm plot]] in the room you just created. Notice that some types of buildings (as well as most constructions) are not designated corner-to-corner like digging designations, stockpiles, or activity zones. Instead, you define the length and width of the building using {{K|u}}{{K|m}}{{K|k}}{{K|h}} and position it with the directional keys. Use {{K|u}}{{K|u}}{{K|k}}{{K|k}} to make the plot 3x3 and position it in the room, ideally near the wall to leave space for more plots later on.&lt;br /&gt;
&lt;br /&gt;
Remember that you must enable the {{DFtext|Farming (Fields)}} labour for at least one dwarf or the farm plot won't get built and farming will not take place. (If you selected &amp;quot;Play Now&amp;quot; earlier then you will start with a dwarf with farming enabled.)&lt;br /&gt;
&lt;br /&gt;
{{K|Esc}} out of the build menu and wait for the farmer dwarf to create the plot. Once the plot is built, use {{K|q}} to set the plot to grow [[plump helmet]]s during all seasons. You can use {{K|+}} and {{K|-}} to select plump helmets (pressing {{k|-}} once should do the trick). '''You will need to press {{K|a}}, {{K|b}}, {{K|c}}, {{K|d}} and select Plump Helmets for each season''' &amp;amp;mdash; otherwise you'll end up with an idle field for 3/4ths of the year.&lt;br /&gt;
&lt;br /&gt;
Note that a default embark starts with ''five'' plump helmet seeds &amp;amp;mdash; for now, only half of your field will end up being planted. Eventually, as your dwarves consume plump helmets, more seeds will become available and will be automatically planted by an unoccupied farmer.&lt;br /&gt;
:''For more troubleshooting tips, see [[How do I build a farm]]''&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Emergency food sources ===&lt;br /&gt;
Occasionally, even with a working plump helmet farm, you may experience food shortages. For now, you should have plenty of food on hand left over from embarking. However, if you ever run low on food, there are a few ways to obtain more:&lt;br /&gt;
&lt;br /&gt;
==== Plant gathering ====&lt;br /&gt;
If you have shrubs ({{raw tile|&amp;quot;|2:0}}) growing above ground, you can harvest plants from them. Note that this requires a dwarf with the {{dftext|Plant gathering}} labor enabled (under {{dftext|Farming}}), and time (this can take a while for an inexperienced dwarf, and it doesn't always yield edible plants). To start, {{k|d}}esignate some {{k|p}}lants to be gathered on the surface (similar to selecting an area for mining, except it only selects plants in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).&lt;br /&gt;
&lt;br /&gt;
====Butchering====&lt;br /&gt;
If you suddenly run low on food, butchering an animal is another option. Build a [[butcher]] shop ({{k|b}}, {{k|w}}, {{k|u}}) and mark one of your animals for slaughtering (press {{k|v}}, move the cursor to the animal, then press {{k|p}}, {{k|s}}). A dwarf with the butchering labor enabled will haul the animal off to the butcher's shop, work for a while, and produce neat stacks of meat products.&lt;br /&gt;
&lt;br /&gt;
==Building material==&lt;br /&gt;
Initially, [[wood]] is probably a good choice for building materials, as it's lightweight and can be easily obtained. You will need plenty of building materials as your fortress grows, but wood will suffice for now. If you are unable to locate enough wood (or if you run out of trees, which is unlikely at this point), extend your staircase down to a stone level ({{k|d}}-{{k|i}}) and mine out a small area (at least 5x5) to obtain stone.&lt;br /&gt;
&lt;br /&gt;
Even if you don't have trees, you can obtain 3 logs from your embark wagon. Press {{K|q}}, place the cursor on your wagon, and hit {{K|x}} to deconstruct it. This will flag the wagon for disassembly. Eventually a carpenter will come along and turn the useless wagon into a few units of wood. (Removing other buildings is done the same way.)&lt;br /&gt;
&lt;br /&gt;
===Woodcutting===&lt;br /&gt;
{{Update in next major version}}&lt;br /&gt;
Assuming your site has [[tree]]s above ground, now is a good time to start obtaining wood.&lt;br /&gt;
&lt;br /&gt;
Create a stock{{K|p}}ile for {{K|w}}ood outside your entrance (preferably near to it). As it will only be temporary, don't make it too big (maybe 5x3, or 15 tiles total). Later, you will move this closer to your carpenter's workshop (once you build one), so don't worry about placement too much.&lt;br /&gt;
&lt;br /&gt;
Also near the entry, designate a couple of trees to be chopped down with {{K|d}}-{{K|t}}. One tree will produce many logs, so only designate three to five at this point. If you designate too many trees, your woodcutters will spend all of their time chopping them down and hauling the resulting logs instead of doing other work. As soon as one tree is cut down and stored in a stockpile, you can proceed to the next step (your woodcutter will continue cutting down trees).&lt;br /&gt;
&lt;br /&gt;
==Drinks==&lt;br /&gt;
Drinks can be more problematic than food, since they require more preparation (except for [[water]], that is). In warmer weather, you can specify a &amp;quot;water source&amp;quot; activity zone ({{k|i}}-{{k|w}}) around a lake or river on the surface to keep your dwarves from dying of thirst, but dwarves deprived of [[alcohol]] slow down and become unhappy. In addition, drinking outside can be dangerous &amp;amp;mdash; dwarves running outside constantly risk running into wild animals, or worse. Creating a [[still]] to brew alcohol is the simplest solution to these problems.&lt;br /&gt;
&lt;br /&gt;
You need a [[brewer]] to brew drinks. Unfortunately, your brewer is also your woodcutter (with a default embark), who is busy cutting down trees. You will want to make a different dwarf your brewer instead, since both your brewer and woodcutter will be busy (and one dwarf can't do both jobs at the same time).&lt;br /&gt;
# Find your woodcutter in the {{k|u}}nits list, select it, and press {{k|c}} (this selects the dwarf without you having to search your entire map). Use the {{k|p}}-{{k|l}} menu to disable brewing (located under &amp;quot;Farming/related&amp;quot; &amp;amp;mdash; you can navigate this menu with the {{k|+}} and {{k|-}} buttons).&lt;br /&gt;
# Pick another dwarf that isn't doing anything useful. Right now, this can probably be your fish cleaner, but you can change this as soon as some migrants arrive (by following these steps again).&lt;br /&gt;
# Use the {{k|u}}-{{k|c}}-{{k|p}}-{{k|l}} menu again to enable brewing on the new dwarf.&lt;br /&gt;
&lt;br /&gt;
[[File:Quickstart still 1.png|thumb|right|A completed still]]&lt;br /&gt;
Assuming you have building materials available (which you will if your woodcutter has been doing their job), you can now create a still:&lt;br /&gt;
# Dig out a 3x3 area connected to the farm plot.&lt;br /&gt;
# Use {{k|b}}-{{k|w}}-{{k|l}} to build a still. Position it in the 3x3 area you just created and press {{k|Enter}}.&lt;br /&gt;
# Use {{K|Enter}} to select a building material for the still (this is probably one of the logs you just cut down by default).&lt;br /&gt;
# Use {{k|Esc}} to exit the menu, and unpause the game.&lt;br /&gt;
After a short delay, your new brewer should run off, drag a log over to the workshop site, and build the workshop. (This is also how building other workshops works, but you won't need to do that yet).&lt;br /&gt;
&lt;br /&gt;
To brew drinks, use {{k|q}} to select the still and press {{k|a}}dd task-{{k|b}}rew drink. '''This will not work yet''', since you don't have any empty barrels or rock pots, but you should start brewing in the first six months.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pasture==&lt;br /&gt;
{{TipBox2|float=right|Grazers|&lt;br /&gt;
If you aren't sure whether or not an animal is a grazer, you can check {{catlink|Grazer|this category}}. (You can also [[Special:search|search]] for the animal on this wiki.)&lt;br /&gt;
}}&lt;br /&gt;
If you have any grazing animals with you, such as the draft animals used to pull your wagon, they will die if they are kept away from grass for too long. Use {{K|i}} to create a Pe{{K|n}}/[[Pasture]] zone over a grassy area outside and assign your grazing animals to it using {{K|N}} (while still selecting the zone). This area needs to be about 10x10 or so to ensure they have enough grass and don't trample it all.&lt;br /&gt;
&lt;br /&gt;
The amount of grass required varies greatly depending on the type(s) of animals being pastured.  If you intend to keep grazing animals permanently, you may need vastly larger pastures later.  As an alternative, you might wish to [[Butcher's shop|slaughter]] your largest animals for food and materials.&lt;br /&gt;
&lt;br /&gt;
==Designing Your First Fortress==&lt;br /&gt;
While this guide recommends a vertical fortress design around a central stairwell with each z-level being used for a particular purpose, it is not really that important to use this design for your first fortress. Therefore, feel free to put any of the areas described in the rest of this guide on your main level or wherever you want as long as dwarves can get to them without going outside the fort. In other words, you can think of the &amp;quot;levels&amp;quot; described in the guide more as areas that can really all be on the same level if you have space. Later you can ponder over what makes things most efficient, but for now just do whatever you find easiest.&lt;br /&gt;
&lt;br /&gt;
Note that you may need to dig down a bit to get to stone if you have more than one z-level of sand/clay/soil below the surface.&lt;br /&gt;
&lt;br /&gt;
==Workshops==&lt;br /&gt;
[[File:Quickstart workshops 1.png|thumb|right|An example workshop layout. The gem stockpile (empty) is north of the Jeweler's workshop (southwest corner), the wood stockpile is east of the Carpenter's workshop (northwest corner), and the stone stockpile occupies the rest of the space. Note the wheelbarrow (Ö/umlaut-O) in the stone stockpile.]]&lt;br /&gt;
Dig your stairwell down one level (with {{K-|d|i}}), if you haven't already. It's fine if this layer is soil &amp;amp;mdash; in fact, soil is better, since it's easier to dig through (if you only have one soil layer, you can put these workshops somewhere on your first level). Dig an 11x11 room (which can be designated easily using shift+arrow keys) off of the stairwell. This room will hold your [[Mechanic's_workshop|mechanic's]], [[Mason's_workshop|mason's]], [[Carpenter's_workshop|carpenter's]], and [[Jeweler's_workshop|jeweler's]] [[workshop]]s.&lt;br /&gt;
&lt;br /&gt;
Once you've dug out your room, set your miners to work by adding a z-level or two to the staircase (you can designate multiple z-levels at once using {{k|&amp;lt;}} and {{k|&amp;gt;}}, just like moving up and down). Hopefully you'll obtain some stone by doing this, which will be useful eventually.&lt;br /&gt;
&lt;br /&gt;
While your miners are busy, use {{K-|b|w}} to build the workshops, using whatever building material you have. If you are still digging in soil and don't have stone yet, just use wood. (The material really doesn't matter in this case.) Put each workshop in a corner of the room, and use the remaining space for the appropriate type of stockpile (wood for your carpenter, stone for your mason and mechanic, and gems for your jeweler.) If the construction of any building gets &amp;quot;suspended&amp;quot; just use {{K|q}} to unsuspend it. (This can happen if another dwarf or object is blocking the way. See [[#&amp;quot;Garbage&amp;quot; Dumping|Garbage Dumping]] below if you find you need to remove an object.)&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|float=right|titlebg=#0a0|Too Good for Menial Peon Work|Certain labors are crucial in setting up a fort. At some point you may want to disable less important labors such as hauling for dwarves with the crucial skills of mining, masonry, architecture, carpentry, mechanics, and maybe others. You want these dwarves working on creating beds, doors, and trap components before hauling stone and cleaning.}}&lt;br /&gt;
Remove the temporary wood stockpile you created outside (using {{K-|p|x}} and selecting the entire stockpile) and dwarves will move the wood to the new wood storage area.&lt;br /&gt;
&lt;br /&gt;
Go to your mason's shop with {{K|q}} and use {{K|a}} to queue up one [[table|{{k|t}}able]] and one [[throne]]/{{k|c}}hair. You will find out why you need these in a second, but now is a good time to start building them. If you still don't have any stone at this point just use wood at the carpenter's workshop.&lt;br /&gt;
&lt;br /&gt;
At this point, it is a good idea to build a few [[wheelbarrow]]s to make hauling large objects (particularly stone) more efficient. Queue up 2 or 3 at the carpenter's workshop. (Wheelbarrows are located near the bottom of the list, on a separate page - they are not visible initially, so you'll need to scroll with {{k|+}} or {{k|-}} - scrolling up with {{k|-}} is more efficient, as it wraps to the bottom of the list.) While the wheelbarrows are being built, select your stone stockpile with {{k|q}} and use {{k|w}} to increase &amp;quot;Max Wheelbarrow&amp;quot; to 3 (the maximum). Your dwarves will automatically move wheelbarrows to the stockpile once they are built.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Brewing ==&lt;br /&gt;
You'll need [[barrel]]s to store drinks for your dwarves. The stockpile you set up earlier will use as many barrels as possible to store items in, which means they can't be used to store drinks. To change this, press {{k|p}} to access the stockpile menu and use {{k|*}} to increase the number of &amp;quot;reserved&amp;quot; barrels (e.g. barrels kept out of stockpiles - 5 barrels is good for now).&lt;br /&gt;
&lt;br /&gt;
Queue up two or three barrels in your carpenter's workshop with {{k|a}}-{{k|v}}. (If you run out of wood at any point, cut down another tree or two outside). If a lack of wood cancelled a job, you will need to queue the job again). &lt;br /&gt;
&lt;br /&gt;
Go back to your still and order some drinks to be {{k|a}}-{{k|b}}rewed. Each drink requires one barrel and one edible plant, such as a plump helmet. Even if none of yours have been harvested yet, you should have some left over from embark. Also, brewing plump helmets creates ''two'' seeds from one plant, which makes plump helmets an excellent choice for a beginning fortress.&lt;br /&gt;
&lt;br /&gt;
Five barrels should be plenty for now (each plant makes 5 &amp;quot;units&amp;quot;, or servings, of booze, and dwarves don't need to drink too often, so 30 units should last you a whole year. When the stocks get low, you'll probably want to start queueing up more drinks to be made (you should have more empty barrels by then).&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Garbage&amp;quot; Dumping==&lt;br /&gt;
{{main|Garbage dump}}&lt;br /&gt;
&lt;br /&gt;
'''Note that garbage is not the same thing as refuse.''' [[Stockpile#Refuse|Refuse]] is [[Miasma|rotting stuff]]. Garbage is anything you designate to be hauled to a [[Activity_zone#Garbage_Dump|garbage dump]], even important things that aren't really garbage. Think of your garbage dump zone as a way to specify that objects you select will be brought to a specific area.&lt;br /&gt;
&lt;br /&gt;
Use {{K|i}} to create a 1x1 activity zone somewhere near your mason's and mechanic's workshops and set it to be a {{K|g}}arbage dump. Unlike stockpile areas where you are limited to storing one object per tile, any number of items may be piled in a garbage area. That means you will only need one tile to hold as much garbage as you like.  Although many of the room sizes in this guide are suggestions, think of the 1x1 garbage dump size as mandatory.  At some point you will probably want to retrieve an important item from your garbage dump, and the more tiles your dump contains, the harder it will be to find anything in it.&lt;br /&gt;
&lt;br /&gt;
Press {{k|d}}-{{k|b}} to get to the mass dump/forbid screen and select the {{k|d}}ump option. With &amp;quot;dump&amp;quot; selected, designate a rectangle over the loose stones cluttering up your living area (if there are any – this often isn't a problem yet if you've build your fort in a soil layer). This will designate this stone to be transported to the closest garbage dump zone. Be sure not to dump stone in your stockpiles by mistake, since that will only cause your dwarves to perform unneeded hauling.&lt;br /&gt;
&lt;br /&gt;
Once the stone from your living area has been moved there, it will be set as [[Forbid|forbidden]]. Before it can be used you will need to unforbid it using the same {{k|d}}-{{k|b}} screen, hitting {{k|c}} to claim it.&lt;br /&gt;
&lt;br /&gt;
Note that dwarves hauling stone (or any large, heavy objects) move slowly, and can take a lot of time to reach their destination. This can be a major waste of time if you designate 50 boulders to be dumped at once. Unless the stone is in the way of something, you don't ''need'' to dump it every time you dig out a new area. Stones lying on the ground don't slow dwarves down at all.&lt;br /&gt;
&lt;br /&gt;
If there is a particular dwarf you don't want hauling stone, you can disable the &amp;quot;Stone Hauling&amp;quot; labor (under the &amp;quot;Hauling&amp;quot; category). Miners are good candidates, since they are far more useful when digging than when moving the stone they just dug out.&lt;br /&gt;
&lt;br /&gt;
Congratulations! Knowing how to use garbage zones as garbage dumps puts you head and shoulders above many new players. It takes some people weeks to figure this out.&lt;br /&gt;
&lt;br /&gt;
==Trade Depot==&lt;br /&gt;
Build a [[trade depot]] using {{K|b}}-{{K|D}} in the 5x5 room you created near your entrance. This is where caravans will park their stuff and where [[trading]] will take place when one arrives. (as stated earlier, the wagons are 3x3 so the entrance tunnel needs to be at least 3x3 for the wagons to go by).&lt;br /&gt;
&lt;br /&gt;
You will need one [[architect]], which will be enabled on your mason if you selected {{DFtext|Play now!}} at embark. You also need at least 3 logs or boulders to build the depot.&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
Once the depot is built, use {{K|D}} from the main menu to make sure your depot is accessible. ( This command is only available once the depot is built – before building, the command will be disabled, and while the depot is under construction everything will flash red until the depot is built). Once completed, checking {{k|D}}epot access will flash some of the following symbols:&lt;br /&gt;
* {{raw tile|X|4:4:1}}: This tile is not accessible by wagon. This could be because something is blocking it (a tree, a natural [[boulder]], etc.).&lt;br /&gt;
* {{raw tile|W|2:2:1}}: This tile is accessible by wagon. (These tiles will radiate outward from the depot, not from the map edges.)&lt;br /&gt;
:This is good, but does not guarantee wagons will be able to reach the depot. Make sure you see the words {{DFtext|Depot accessible|2:1}} on the left.&lt;br /&gt;
* {{raw tile|D|3:2:1}} The depot is accessible via wagon. &lt;br /&gt;
* {{raw tile|D|6:2:1}} The depot is '''not''' accessible by wagon. See below.&lt;br /&gt;
&lt;br /&gt;
If you see the message {{DFtext|Depot inaccessible|4:1}} in the menu (or the {{raw tile|D|6:2:1}}) symbol over the depot, try these solutions:&lt;br /&gt;
* Is the path to the depot (in your fortress) less than 3 tiles wide? If not, expand the entranceway and try {{k|D}} again.&lt;br /&gt;
* Are there [[tree]]s blocking a path to the depot outside? Try clearing a path by cutting down a few (you probably won't need to cut ''all'' the trees in a 3-tile wide path; usually cutting some a few at the end of a path of {{raw tile|W|2:2:1}}'s clears a path.&lt;br /&gt;
* Are there [[boulder]]s ({{raw tile|∞|7:0:0}}) blocking the path outside? To remove them easily, you need an [[engraver]]. If you selected &amp;quot;play now&amp;quot;, you should have one already. Select {{k|d}}-{{k|s}}mooth Stone and designate the boulder(s) for smoothing. They should flash this symbol: {{raw tile|┼|7:0:1}}.&lt;br /&gt;
It's possible that there are multiple obstacles blocking the depot, so keep checking {{k|D}}epot access until the {{DFtext|Depot accessible|2:1}} message appears.&lt;br /&gt;
&lt;br /&gt;
== Migrants ==&lt;br /&gt;
{{gametext|Some migrants have arrived.}}&lt;br /&gt;
At some point, you'll most likely be getting migrants soon (if you haven't already). You'll usually get between 5 and 15 migrants in the first 2 waves, which occur sometime during your second and third seasons. See [[/Migrants|this page]] for advice when you receive migrants.&lt;br /&gt;
&lt;br /&gt;
== Bedrooms ==&lt;br /&gt;
Up to this point, your dwarves have probably been sleeping on dirt or rock in your fortress. While this is fine for a short time, your dwarves will gradually become less happy if they are forced to sleep without a bed. Wood is required for beds, unlike many other things, so be sure to designate some more trees to be cut down if you're short on logs.&lt;br /&gt;
&lt;br /&gt;
[[Bedroom design|Designing living quarters]] is largely a matter of personal preference and aesthetic sense. While a few useful designs are discussed here, there are many other options. In general, try to keep the bedrooms close to the stairs, and make your access hallways at least two tiles wide to reduce congestion. &lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Because noise generated from certain jobs (especially mining and woodcutting) can bother sleeping dwarves, doing these jobs within 8 tiles of a sleeping dwarf should be avoided (see [[noise]] for more information). There are two ways of accomplishing this:&lt;br /&gt;
* Placing bedrooms at the end of a hallway at least 8 tiles long will avoid most noise (as long as you are careful to avoid noisy jobs directly above or below the bedrooms).&lt;br /&gt;
* Extending your fortress down several z-levels will also work (9 levels from the surface is a safe choice), although extending a 3x3 staircase takes more work than extending a single hallway.&lt;br /&gt;
Both options works equally well, as long as you are careful to avoid disturbing sleeping dwarves. Ultimately it depends on how you want your fortress to look. &lt;br /&gt;
&lt;br /&gt;
=== Layout ===&lt;br /&gt;
Due to the limited resources of a new fortress, setting up a dormitory is a good idea. However, you can also set up individual bedrooms for dwarves.&lt;br /&gt;
&lt;br /&gt;
'''Benefits of individual bedrooms:'''&lt;br /&gt;
* Dwarves are happier with their own bedroom and furniture.&lt;br /&gt;
* Individual rooms can increase your fort's perceived wealth.&lt;br /&gt;
'''Benefits of dormitories:'''&lt;br /&gt;
* Dormitories are easier to set up and expand (only one room is necessary, and each dwarf only requires one bed).&lt;br /&gt;
* Sleeping dwarves are much less likely to be attacked when other dwarves are around them.&lt;br /&gt;
* Multiple dwarves can sleep in a dormitory. In contrast, only one dwarf can ever sleep in a bedroom (other dwarves cannot sleep in a dwarf's bedroom, even when unoccupied).&lt;br /&gt;
* Far fewer beds are needed – in a fort of 50 dwarves, for example, around five dwarves will be sleeping at a time (on average). A dormitory, therefore, rarely requires above ten beds, while individual bedrooms would require 50 beds to be built.&lt;br /&gt;
* Even when all of the beds are occupied, dwarves will still sleep in the general area of the dormitory. This is more convenient than having dwarves sleeping all over your fort.&lt;br /&gt;
For now, setting up a dormitory is easiest (although you can change this later, if you feel the need to).&lt;br /&gt;
=== Building ===&lt;br /&gt;
Queue up as many beds as you need in a carpenter's workshop (no more than 3 or 4 should be necessary for a dormitory). Beds are queued with {{k|q}}-{{k|a}}-{{k|b}} at a carpenter's workshop and built with {{k|b}}-{{k|b}}. (As long as your furniture/general-purpose stockpile isn't full yet, dwarves will store beds in them as they are finished, so there may be a delay before they're available to be built.)&lt;br /&gt;
&lt;br /&gt;
'''Setting up a dormitory:'''&lt;br /&gt;
# Dig out an empty room in the location you selected.&lt;br /&gt;
# Once you have a bed ready, build it near the middle of the room (towards the end away from the entrance).&lt;br /&gt;
# Use {{k|q}} to select the bed and {{k|r}} to turn it into a bedroom. Resize the room until it fills the area you dug out (positioning the bed away from the entrance makes it easier to avoid extending the room out into the hallway). If you decide you don't like the position of the bed, remove it with {{k|q}}-{{k|x}} and place it again.&lt;br /&gt;
# Press {{k|d}} to turn the room into a dormitory (the menu should read {{DFtext|d: Dormitory &amp;lt;Y&amp;gt;}})&lt;br /&gt;
Once you have more beds built, you can place them in the same room. You don't need to mark them as dormitories as long as they're in the area you designated for the bedroom.&lt;br /&gt;
&lt;br /&gt;
[[File:Quickstart-level-7-bedrooms.png|thumb|right|An example of individual bedrooms (with furniture, discussed below)]]&lt;br /&gt;
'''Setting up individual bedrooms:'''&lt;br /&gt;
# Dig out a small room for each bed (the size and shape are up to you, but 2 to 4 tiles generally works best).&lt;br /&gt;
# Build each bed in a room when ready&lt;br /&gt;
# Use {{k|q}}-{{k|r}} to mark the bed as a bedroom.&lt;br /&gt;
You should see {{DFtext|Current owner: Nobody}} in the menu. A dwarf will eventually get around to claiming the bedroom – you don't need to assign each dwarf to a specific bedroom.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
Hit the {{k|n}} key to open up the [[Noble|nobles and administrators]] screen.  &lt;br /&gt;
&lt;br /&gt;
The most important positions to assign are '''[[broker]]''', '''[[bookkeeper]]''' and '''[[manager]]'''. Your [[expedition leader]] is a good choice for bookkeeper and manager when starting out. Don't worry that it's just one dwarf doing all this; none of these jobs take very long. The broker should be another one of your other dwarves (rather than being the same as your bookkeeper) so that they're not too busy doing bookkeeping when a trade delegation arrives to actually talk to the traders.&lt;br /&gt;
&lt;br /&gt;
Having a manager will allow you to queue up work orders which will greatly simplify managing your production. Having a bookkeeper will allow you to maintain inventory counts on the {{K|z}} screen so you'll know what you do and don't have. A broker is necessary to trade with a caravan once one has arrived at your trade depot.&lt;br /&gt;
&lt;br /&gt;
[[File:Quickstart-noble-selection.png|right|thumb|Nobles screen. The red stuff turns white once an office is assigned.]]&lt;br /&gt;
Don't worry about the [[chief medical dwarf]] yet. He/she will be needed when you set up your [[Healthcare|hospital]] which won't be covered in this guide. Feel free to go check out the [[Healthcare]] guide once you're done.&lt;br /&gt;
&lt;br /&gt;
Lastly, while you are on this screen, highlight the bookkeeper and {{K|s}}et him to work for &amp;quot;Highest Precision&amp;quot; (all counts accurate). This will help train bookkeeping faster and ensure that you aren't dealing with vague inventory counts.&lt;br /&gt;
&lt;br /&gt;
:''See [[Stocks]] for a detailed explanation of the {{k|z}}-stocks screen.''&lt;br /&gt;
&lt;br /&gt;
===Offices (Studies)===&lt;br /&gt;
Some of your administrative positions (manager and bookkeeper) require an [[office]] in order to function. If your manager, for example, doesn't have an office, you will not be able to do any of the things that require a manager even though you have one assigned.&lt;br /&gt;
&lt;br /&gt;
Earlier you should have queued up a table and throne in your mason's shop, and they should be done by now. Dig out a room near your sleeping quarters or stockpiles (at least 1x3, no more than 5x5).  Place the furniture in it with {{k|b}}-{{k|c}} (chair) and {{k|b}}-{{k|t}} (table). Once dwarves have installed the furniture, use {{K|q}} to select the '''chair''' (not the table), select &amp;quot;Make Throne Room or Study&amp;quot; ({{k|r}}), size the room appropriately, and assign the office to your expedition leader (who should be your bookkeeper and manager). Hit {{K|n}} to verify that these positions now have the office they need (if so, {{DFtext|[REQUIRE]|7:1}} should no longer be red).&lt;br /&gt;
&lt;br /&gt;
==Furniture==&lt;br /&gt;
{{TipBox2|float=right|titlebg=#0a0|width=45%|Different Names, Same Thing|As you've noticed, some things have different names based on what they're made of (for example, chairs vs. thrones and chests vs. coffers) even if they're functionally the same (material almost never makes a difference). [[Furniture#Furniture_types_with_multiple_names|Here's a list.]]&lt;br /&gt;
&lt;br /&gt;
[[Bed]]s are a notable exception &amp;amp;mdash; they can only be made of wood.&lt;br /&gt;
}}&lt;br /&gt;
Now would be a good time to start building some [[furniture]]. You could queue up all these items directly from your workshops, but why not give your new manager a little practice?&lt;br /&gt;
&lt;br /&gt;
Using the manager screen {{k|j}}-{{k|m}}, hit {{k|q}} to queue up a new job, and type &amp;quot;[[bed]]&amp;quot;, and then select &amp;quot;construct bed.&amp;quot; Set the quantity to around 4 (or more, depending on how many beds you need). Next, queue up at least four [[table]]s, eight [[throne]]s/chairs, and four doors. Make sure you select a material you have – rock or wood will both work for all of these (except beds), so use whatever you have in your stockpiles. If you like, you can also queue up a few wooden [[chest]]s or rock coffers and [[cabinet]]s (which can be used in bedrooms, if you set up individual bedrooms). The tables and chairs will go in your [[dining room]], speaking of which...&lt;br /&gt;
&lt;br /&gt;
==Dining and Food Prep Area==&lt;br /&gt;
Right off the main stairwell (any unused area by the staircase will work), create three rooms. One will be for general food storage, one a [[dining room|dining hall]], and one a [[kitchen]]. The kitchen will allow you to make [[Cook#Recipes|prepared food]]. Make the room for the kitchen 5x5. The storage area and dining hall should be larger. Ideally, leave empty space on at least one side of your dining hall so that it can be expanded later if necessary.&lt;br /&gt;
&lt;br /&gt;
[[File:Quickstart_dining_area.png|right|thumb|Dining level with dining hall (east), kitchen (north), storage area (west), fishery, butcher's workshop, and tanner's workshop (south).]]&lt;br /&gt;
&lt;br /&gt;
Use {{K|b}}-{{K|w}}-{{k|z}} to build the kitchen in the middle of the 5x5 room. Use {{k|p}} to create {{K|f}}ood stockpiles in the remaining space around it, as well as the entire food storage room.&lt;br /&gt;
&lt;br /&gt;
Go back to your general purpose stockpile on the top level and use {{K|q}} to change the {{K|s}}ettings to {{K|d}}isable Food. This will cause any food in your general purpose stockpile to get moved to your new food-only stockpiles.&lt;br /&gt;
&lt;br /&gt;
Hit {{K|z}} and select ''[[Kitchen]]'' from the top of the screen, then disable all cooking for plants and enable brewing for them so that they will only be used for brewing. Also disable alcoholic beverages for cooking, otherwise your cooks will waste perfectly good hooch in their cooking. The only time you might want to use alcohol in cooking is when you have lots of booze but are running out of food.&lt;br /&gt;
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If you plan to do any fishing, dig out another area and create a [[Fishery]] on this level so the uncleaned fish your fisherdwarf just caught can be cleaned (gutted) for consumption or cooking. If you plan to do any hunting or [[Status#Animal_Status_Screen|slaughter]] any animals, create a [[Butcher's shop]] on this level so animal corpses can be butchered. The fishery/butcher's shop can be placed behind the kitchen or the general food stockpile, for example. A door is recommended for the butcher's shop in order to contain [[Miasma]] should something rot, and to otherwise avoid offending squeamish dwarves.&lt;br /&gt;
&lt;br /&gt;
Eventually go check out the subpage on [[/Stockpiles/]] for more information on fine-tuning these stockpiles for maximum efficiency. For now you can safely procrastinate on this and move on to the next section.&lt;br /&gt;
&lt;br /&gt;
==Placing Furniture==&lt;br /&gt;
Once your furnishings are complete, you need to place them in rooms using the {{K|b}}uild command. Put the new {{k|c}}hairs and {{k|t}}ables in the dining room. If you like, you can add doors for aesthetics (they can be useful in case something starts rotting in your food stockpiles). If you created chests and cabinets, you can add them to each room if you want, but it is not urgent now.&lt;br /&gt;
&lt;br /&gt;
==Meeting Hall==&lt;br /&gt;
Use {{K|q}} on one of the tables you just placed in the dining room, define the area as a {{k|r}}oom, and configure it to be a meeting {{k|h}}all. This will cause idle dwarves to hang around in the dining hall. You want idlers in a central location, close to where you will be placing your emergency drawbridge levers. You should probably remove the temporary meeting area (and any other meeting areas that you created earlier) with {{K|i}}-{{k|x}}.&lt;br /&gt;
&lt;br /&gt;
==Checking Supplies==&lt;br /&gt;
{{TipBox2|float=right|titlebg=#a00|Hostile Wilds|Before turning on either hunting or fishing, examine the {{K|u}}nits screen to see if there are any dangerous critters your hunters/fishers need worry about. With hunting especially, you may need to check this screen frequently.}}&lt;br /&gt;
Use the {{K|z}} ([[status]]) screen to check your stock levels. How much food and booze do you have left? You only have unprepared food at this point, and the booze you brought with you, but soon you will be making more. If you are running low on food, you can designate gathering some [[shrub|outdoor plants]], [[Status#Animal_Status_Screen|slaughter]] some animals, turn on [[fishing]], or turn on [[hunting]] to tide you over for a bit. Hunting and slaughtering animals both require a butcher's shop.&lt;br /&gt;
&lt;br /&gt;
==Brewing and Cooking==&lt;br /&gt;
Once your first crop of plump helmets starts to come in, you will want to start [[brewing]] as a [[repeat]]ing task. Also, now would be a good time to start [[cooking]] actual meals rather than forcing your dwarves to eat raw food. Cooking [[Cooking#Recipes|easy meals]] will train dwarves faster, but they may be happier with [[Cooking#Recipes|lavish meals]]. So, you might want to cook easy ones until your cook or cooks skill up to a certain point then have them start making lavish meals. Prepared food is cooked from two (easy), three (fine), or four (lavish) raw food/alcohol ingredients. Each prepared food item will be called a 'something' (for instance, a specific animal meat) &amp;quot;biscuit&amp;quot;, &amp;quot;stew&amp;quot;, or &amp;quot;roast&amp;quot; depending on the lavishness of the meal.&lt;br /&gt;
&lt;br /&gt;
{{TipBox2|float=right|titlebg=#0a0|Conserving Resources|Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.}}&lt;br /&gt;
Speaking of booze, in order to keep the booze flowing, you will need to create some [[barrel]]s, or some stone [[pot]]s. Your dwarves should have emptied a few barrels by now to get you started, but you will definitely need more. A ''lot'' more.  If you have an abundance of trees, then you can designate some more for cutting, and have your carpenter make a bunch of wooden barrels, but it may be more prudent to make a [[Craftsdwarf's workshop]], make sure someone has the [[Stonecrafting]] labor enabled, and build a bunch of rock pots. (Rock pots are essentially barrels made of rock.) And don't worry that you've made too many; you almost can't get enough of them.&lt;br /&gt;
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Keep checking your food and drink stock levels on the {{K|z}} screen periodically. While cooked food (properly stockpiled) and alcohol don't spoil, there is really no need to stock 2,000 units of dwarven wine at this point. Ten times the number of drinks and meals as you have dwarves is more than enough. If you start running out of food or drinks, designate some wild plants for harvesting, [[Status#Animal_Status_Screen|slaughter]] some of your animals, start hunting or fishing, or start more farms.&lt;br /&gt;
&lt;br /&gt;
Actually, now would be a fine time to make another 3x3 farm. Set it to produce [[sweet pod]]s in the spring and summer, [[cave wheat]] or [[pig tail]]s (your choice) in the fall (autumn), and [[plump helmet]]s in the winter. Having multiple types of plants will give your dwarves more variety in their food and drink, keeping them from [[Thought|grumbling]].&lt;br /&gt;
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==Storage Space==&lt;br /&gt;
{{TipBox2|titlebg=#0a0|float=right|Advanced Stockpiling|Check out the [[/Stockpiles|Stockpiles]] sub page for more information on fine-tuning your stockpiles, especially in the food production area. This is somewhat complicated and it can safely be skipped if you don't feel like tinkering with stockpiles right now.}}&lt;br /&gt;
You should probably start making some wooden '''[[Bin|bins]]''' to help you store more stuff in less space. You might not need them yet, but you certainly will later. Bins are somewhat like barrels/pots, but they can store things other than just food and drink. Bins will also reduce the amount of labor needed to [[haul]] things to your trade depot or other stockpiles. So designate some more trees to be chopped down and queue up some bins. As with barrels and pots, you almost can't have enough bins.&lt;br /&gt;
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=Beyond a Minimal Fortress=&lt;br /&gt;
&lt;br /&gt;
By now you should have your main entrance created, along with a farm, general purpose stockpile, refuse pile (for trash), and [[trade depot]]. Somewhere you should have a mason's shop, a mechanic's shop, a carpenter's shop, and a jeweler's shop, surrounded by appropriate storage piles with garbage zone (for excess stone). You should also have a furnished dining area with kitchen, still, and food storage, and a residential area with furnished bedrooms and an office. You should have selected your administrators, and might even have an optional fishery, butcher's shop, craftsdwarf's workshop, or other stuff.&lt;br /&gt;
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At this point, you have all the components of a minimal but functional fortress! Your next steps will be to make it safer and better protected, to set up your [[metal industry]], and later to prepare your [[military|militia]].&lt;br /&gt;
&lt;br /&gt;
==Traps==&lt;br /&gt;
Start producing '''[[mechanism]]s''' at your [[mechanic's workshop]]. Queue up ten. After they are built, use them to create [[Trap#Stone-fall_Trap|stone fall traps]] using {{K|b}}-{{K|T}}. Be sure not to block access to your depot! Queue up some [[cage]]s, and more mechanisms, and use these to create some [[Trap#Cage_Trap|cage traps]] right after your stone traps. Cage traps are incredibly effective at stopping ambushers, but traps in general will not protect you from [[thief|thieves and kidnappers]] who will almost always bypass them. Stationing animals, such as the dogs previously mentioned, near your entrance will alert you to these ambushers.&lt;br /&gt;
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Continue to fill up your entry hall with alternating rows of stone and cage traps as the parts become available.&lt;br /&gt;
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Note that traps will block wagons from reaching your trade depot (although pack animals will still arrive safely). A few ways to avoid this are shown below:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;diagram&amp;gt;&lt;br /&gt;
[#1:1]^^^^^&lt;br /&gt;
[#2:1].....&lt;br /&gt;
.....&lt;br /&gt;
.....&lt;br /&gt;
[#1:1]^^^^^&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
|A simple strategy, most useful outside where invaders can come from the sides – inside, this is less useful (invaders don't tend to emerge from the walls)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;diagram fg=&amp;quot;4:0&amp;quot;&amp;gt;&lt;br /&gt;
░░░░░░░░░&lt;br /&gt;
░.......░&lt;br /&gt;
░.......░&lt;br /&gt;
░.......░&lt;br /&gt;
....[#1:1]^[#]....&lt;br /&gt;
....[#1:1]^[#]....&lt;br /&gt;
....[#1:1]^[#]....&lt;br /&gt;
░░░░░░░░░&lt;br /&gt;
&amp;lt;/diagram&amp;gt;&lt;br /&gt;
|A more complex design, but also extremely effective (best used underground). The majority of invaders will choose to take the shortest path, directly through the traps. This can also be extended to make a wider group of traps of a longer safe route.&lt;br /&gt;
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This is relatively easy to implement it you already have a 3-tile wide hallway – just dig a small loop off it and place traps in the old location.&lt;br /&gt;
|}&lt;br /&gt;
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Note that this is only necessary when caravans can't get to your trade depot because the hallway is filled with traps - if your trade depot is not behind a trap-lined hallway, you can safely make a hallway full of traps - citizens won't trigger traps.&lt;br /&gt;
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If you place a trap somewhere you didn't mean to, remove it with {{k|t}}-{{k|x}} ({{k|q}}-{{k|x}} will work, but it won't display the name of the trap, making it harder to select the correct one).&lt;br /&gt;
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==Guard Animals==&lt;br /&gt;
Create two 1x1 [[pasture]]s near the beginning of your entryway, one on either side, using {{K|i}}. Using the {{K|N}} key inside the zone interface, assign a [[dog]] or other non-grazing animal to each of them. These animals will spot thieves and raiders before they gain entrance to your fortress. Try to pick disposable animals, as they ''will'' be slaughtered by the first ambush raiders. Ideally, don't assign female animals; you want them safe for [[Meat industry#Breeding|breeding]] (you should make sure to keep at least one male around for breeding as well).&lt;br /&gt;
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==Drawbridge==&lt;br /&gt;
Build a [[Bridge|drawbridge]] ({{K|b}}-{{K|g}}) to seal off your entryway. Make sure to use {{K|w}}, {{K|a}}, {{K|d}}, or {{K|x}} to make it raise up in the right direction; otherwise it will just retract (disappear) instead of raising up to form a barrier. And therefore, enemy ranged units will be able fire across.&lt;br /&gt;
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Put the drawbridge between the trade depot and the hall-o-traps so you can lock things out of the fort. Build a lever ({{K|b}}-{{K|T}}-{{K|l}}) near your meeting area and connect it to the drawbridge by using {{K|q}} on the lever.&lt;br /&gt;
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In case of an [[ambush]] or [[siege]], you will want to close up your fort, keeping the goblins out until your [[squad]]s have formed up and are in position. Ideally you want to have enough cage traps to take out most of the goblins so your military will only have to mop up.&lt;br /&gt;
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==Metal Industry==&lt;br /&gt;
[[File:Quickstart-level-2-forge.png|thumb|right|Level -2: Forge and smelters with ore stockpile in the middle.]]&lt;br /&gt;
Now, below your first workshop level, dig out four more 5x5 rooms around the stairwell. Three of these will be [[smelter]]s, and one a [[metalsmith's forge]]. Designate stockpiles for {{K|b}}ars around the smelters and forge. The bar stockpiles will hold [[Fuel|coke and charcoal]] and metal [[bar]]s. You will probably need larger bar stockpiles, but you can dig out more space and expand them later.&lt;br /&gt;
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Also dig out some space and create a stockpile for [[ore]] somewhere nearby. To make an ore stockpile, designate a {{K|s}}tone stockpile, then use {{K|q}} to change the {{K|s}}ettings on it to forbid all types of stone other than ore.&lt;br /&gt;
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Finally, go to your general purpose stockpile on the top level and use {{K|q}} to disable Bars. Stone should already be disabled on this stockpile, and if so then ore is already disabled for it.&lt;br /&gt;
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===Wood Burning===&lt;br /&gt;
Somewhere near your carpenter's shop, near your wood stockpile, dig out an area and build a [[wood furnace]].  This is where you will create charcoal (see below) and ash (for making soap).&lt;br /&gt;
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Dwarf Fortress has two forms of carbon which are useful as [[fuel]] in the metal industry: ''charcoal'' (which is charred wood), and ''coke'' (refined coal).  They are completely interchangeable.  If your map has a lot of '''lignite''' or '''bituminous coal''', you can process that into coke, using charcoal to jump-start the process.&lt;br /&gt;
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If you don't find coal on your map, you'll need to either dig down to [[magma]] or make charcoal out of wood to run your forges and smelters, but don't worry about this yet. You need to do some digging around.&lt;br /&gt;
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===Mining===&lt;br /&gt;
{{TipBox2|float=right|titlebg=#0a0|&amp;quot;I have struck what?&amp;quot;|New players who don't have a degree in geology usually find themselves confused as to what all these mineral names mean. In DF you'll never strike &amp;quot;iron ore&amp;quot; but you will strike [[magnetite]] or [[limonite]] which are [[ore]]s of [[iron]]. If you don't know that these things are ores of iron then it obviously won't occur to you to try to smelt iron. Note that ores usually look like {{Raw Tile|£|6:7:1}} before they are mined and {{Raw Tile|*|6:1}} after, though the colors will differ.  See '''''[[The Non-Dwarf's Guide to Rock]]''''' to help you figure out exactly what you've found.}}&lt;br /&gt;
At this point you want to start looking for metal ore. You may have already found some while digging out rooms, in which case you can just mine into the walls of the rooms to get more ore. If you haven't found ore yet or you want to see what else you can find, you will need to dig [[Exploratory mining|exploratory tunnels]] looking for ores, minerals, and [[gem]]s. For now just start digging tunnels out from your stairwell or rooms in all directions and see what you run into. Note that digging into '''damp stone''' or '''warm stone''' is not recommended as those areas may be holding back water or lava which can flood your fort.&lt;br /&gt;
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===Fuel===&lt;br /&gt;
Whether you find [[coal]] or not, you will need to burn wood into at least one unit of [[charcoal]]. If you find some coal ([[lignite]] or [[bituminous coal]]), start your [[smelter]]s out processing it into [[coke]] using your charcoal to get things started. From then out you can burn coke to make more coal into more coke and so on.&lt;br /&gt;
&lt;br /&gt;
Put these coke-making jobs on repeat. Only use one smelter to begin with, but you should be getting a group of [[Immigration|immigrants]] fairly soon, if you haven't already, and you can put them to work in the other smelters.&lt;br /&gt;
&lt;br /&gt;
Don't give up on finding coal right away. Dig around for a while and if you're starting to get impatient then burn some more wood into charcoal, smelt some ore, and make some [[weapon]]s. If you rely on charcoal for fuel then you'll be needing a ''lot'' of wood, so in that case dig out another room near the furnace and create a wood stockpile. You might also want to just remove a smelter, replace it with a [[wood furnace]], and create the new wood stockpile down in the smelting area. Finally, go designate more trees for chopping.&lt;br /&gt;
&lt;br /&gt;
===Forging===&lt;br /&gt;
{{TipBox2|float=right|titlebg=#0a0|Alternative Energy|If you don't find coal then you will have to continue to burn wood into charcoal, or dig down to the bottom of the map and find the magma sea so you can power [[magma smelter]]s and [[magma forge]]s. Getting to magma can be difficult for various reasons that you will discover, so make sure you are ready for some trouble before you go that direction. Burning charcoal should work out okay in the short term.}}&lt;br /&gt;
Once you have smelted some ore to get metal bars, and have additional bars of either coal or charcoal, you can start forging metal items. Here are some suggestions on what to make first:&lt;br /&gt;
#'''[[Pick]]s''' - You may have only started out with one pick which limits the number of miners you have to one. By this point you are probably wishing you had more miners. Make a few picks and give some dwarves the mining labor once you get some immigrants. It doesn't matter what metal you use to make picks, at least when it comes to mining, so even copper is perfectly good.&lt;br /&gt;
#'''[[Weapon]]s''' - Picks actually make pretty good weapons, but there can be some issues equipping them because they're tied to the mining labor. You may want to make a few axes. They make good weapons, at least against most lightly armored opponents you're likely to encounter first, and can be used to chop trees. Start with 5 or so.&lt;br /&gt;
#'''[[Armor]]''' - You're going to want some armor. Start with mail shirts, helmets, leggings, then gauntlets and boots. Start with 3 or so of each in the order listed, then make more later when your military grows.  Also make some shields out of wood, unless you're swimming in metal (since the shield's material doesn't matter for defensive purposes).  Once you have the essentials covered, you can include breastplates (but they take 3 bars of metal to make, and they don't cover as much of the torso and arms as a mail shirt).&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the best normal metal to make armor and most weapons out of, but you're likely find that you want some arms before you can make steel. [[Iron]] is good, and [[bronze]] is also good. [[Copper]] is not ideal, but it still works and is better than no metal weapons/armor at all.&lt;br /&gt;
&lt;br /&gt;
==Gemcutting and Trinkets==&lt;br /&gt;
You should have uncovered some [[gem]]s by now, so put your [[jeweler]] to work [[Gem cutter|cutting]] them. These will be used for [[Trading|trade]].  Only buy things that you need in the first year.  &lt;br /&gt;
&lt;br /&gt;
[[Finished goods|Stone crafts]] produced by a craftsdwarf can make good trading goods as well. To get enough goods,  you will need to dedicate a craftsdwarf's workshop and craftsdwarf to this task full-time, but you're very unlikely to ever run out of stone.&lt;br /&gt;
&lt;br /&gt;
==Sticking to the Plan==&lt;br /&gt;
{{TipBox2|float=right|titlebg=#a00|Getting Distracted|Say one of your new immigrants turns out to be a legendary weaver. Should you plant some pig tails and create a loom for him? '''No!''' Put his legendary ass to work smelting metal or something that's part of your current industry even though he has no skill at it. Do not split your efforts yet. You can make use of his unique talents later when you can afford to diversify your industry.}}&lt;br /&gt;
Metalsmithing will be your primary economic activity, with cutting gems (and possibly making stone crafts) being used to give you some short-term [[wealth]] until the [[metal industry]] gets going. This means you will need miners, haulers, smiths and furnace operators. Unless a dwarf is doing something else vital to the proper functioning of your fort, such as training in the militia, making traps, cooking food, and so forth, they should be doing one of those four things.&lt;br /&gt;
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==Wealth and Invasion==&lt;br /&gt;
{{TipBox2|float=right|titlebg=#a00|Crafting Invitations for Trouble|Creating too much wealth initially is a sure fire method of pulling down a goblin ambush that you are ill-equipped to deal with. Titans will also start attacking you should your wealth go over a certain amount. For this reason, spend no time smelting gold, smoothing, or engraving anything yet. Most of the wealth you create in the beginning should be the sharp pointy kind.}}&lt;br /&gt;
You may have struck [[gold]] or some other valuable metal, and you may be tempted to put your furnaces and smiths to work creating valuable metal crafts. Don't do it! Until you have your militia formed and fully equipped with armor and weaponry, your smelters and forge should be doing nothing else but smelting cheaper materials like coal, iron, making pig iron and steel if possible, and making weapons and armor. Making [[steel]] will actually increase your wealth quite a bit, but at least you can stab and beat things to death with steel; you can't make weapons from gold.&lt;br /&gt;
&lt;br /&gt;
=Military=&lt;br /&gt;
&lt;br /&gt;
Your '''military''' is an important part of fortress defense. Unless you have totally cut yourself off from the outside world then you will want at least some sort of military.&lt;br /&gt;
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Once you reach this point you should hopefully have enough dwarves to start a small military training program. You will need at least 5 dwarves who aren't otherwise doing anything important.&lt;br /&gt;
&lt;br /&gt;
If you don't have any spare dwarves yet, or just don't want to mess with it yet, just skip to the next section and come back to this later. Don't wait too long to set up your military though; you especially will want soldiers before you reach a population of 80 dwarves. (You will find out why.)&lt;br /&gt;
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When you're ready to start up your military, see the [[Military quickstart]] guide.&lt;br /&gt;
&lt;br /&gt;
= What Next =&lt;br /&gt;
&lt;br /&gt;
Congratulations! If you've made it this far then you have a self-sustaining fort going and can now start to branch out into whatever you are interested in exploring. Expect some goblin invasions, forgotten beasts, titans, dragons, giants, and other creatures to interrupt your activities at various points. This is part of the [[fun]].&lt;br /&gt;
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Here are some things that people almost always do eventually though not necessarily in any particular order (these are somewhat essential):&lt;br /&gt;
*Build [[coffin]]s and a graveyard or [[tomb]]s for dead dwarves and pets&lt;br /&gt;
*Set up a [[Healthcare|hospital]]&lt;br /&gt;
*Build a [[well]]&lt;br /&gt;
*Start producing [[textile industry|clothing]] to replace [[wear|worn-out attire]]&lt;br /&gt;
*Build a [[jail]] for unruly dwarves&lt;br /&gt;
*Set up [[Scheduling#Alert_Levels|civilian alerts]] to get civilians to a safe area during ambushes and sieges&lt;br /&gt;
&lt;br /&gt;
Here are some things that players often do as their population grows:&lt;br /&gt;
*Smooth and [[engraving|engrave]] walls and floors&lt;br /&gt;
*Produce [[Meat industry|Meat]], [[Egg production|eggs]], milk and [[Beekeeping industry|honey]]&lt;br /&gt;
*Continue to expand the [[military]]&lt;br /&gt;
*Explore new [[Industry|industries]]&lt;br /&gt;
*Dig down to the [[caverns]] and create a defended lower entrance with traps to defend the fort against the [[creatures|denizens]] below&lt;br /&gt;
*Enable [[Animal training]] for a dwarf and train some war animals&lt;br /&gt;
*Build a [[Mass pitting]] system to dispose of caged enemies&lt;br /&gt;
*Build above-ground [[construction]]s such as an archery tower or garden&lt;br /&gt;
*Create a [[statue|statue garden]] or [[zoo]]&lt;br /&gt;
*Farm in an [[Farming#Above_Ground_Farming|above-ground farm plot]]&lt;br /&gt;
*Dig down to [[magma]] and set up [[magma forge]]s and [[magma smelter]]s to avoid the need for fuel&lt;br /&gt;
*Build [[machine component]]s to pump magma and water&lt;br /&gt;
*Create more [[Trap design|elaborate traps]] such as magma and drowning chambers&lt;br /&gt;
*Try some [[stupid dwarf trick]]s&lt;br /&gt;
&lt;br /&gt;
You may also want to just read over the [[Dwarf fortress mode|Fortress Mode Reference Guide]] and the many other very useful documents on the wiki to give you other ideas of what to do.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that how you play is not set in stone. Some people never defend, some start a [[Megaprojects|megaproject]] right after settling, some never dig and just build an above ground castle or town using logs. Some never smelt ore, some start smelting as soon as they arrive. Some make their home in the dangerous natural caverns. Some deal with invaders by flooding the map or isolating themselves completely. And that's not even considering the [[List of mods|mods]] and some of the crazier [[challenges]] that people have come up with. There's really no one &amp;quot;right&amp;quot; way to play DF.&lt;br /&gt;
&lt;br /&gt;
= Feedback =&lt;br /&gt;
{{Feedback reporter|triggers=section:Feedback, tab, sectionlink}}&lt;br /&gt;
If you have any feedback on this guide, you can leave a message&lt;br /&gt;
* by using [[#Feedback|the feedback reporter]] (assuming JavaScript is enabled), &lt;br /&gt;
* on the [[{{TALKPAGENAME}}|talk page]] for this article, or&lt;br /&gt;
* in [http://www.bay12forums.com/smf/index.php?topic=83452.0 this thread] on the forums.&lt;br /&gt;
&lt;br /&gt;
{{Getting Started}}&lt;br /&gt;
{{Category|Fortress mode}}&lt;br /&gt;
{{Category|Quickstart guide}}&lt;br /&gt;
&lt;br /&gt;
[[de:DF2012:Schnellstart]]&lt;br /&gt;
[[ru:Быстрый старт]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=209763</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=209763"/>
		<updated>2014-08-21T05:06:35Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* world header */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! set of ''type''&lt;br /&gt;
| same as list, but always of a numeric type, has no duplicate elements, and is always in ascending order.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1451)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is in compressed blocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== compressed block ===&lt;br /&gt;
{|&lt;br /&gt;
! list of uint8&lt;br /&gt;
| a block of data, compressed with [[wikipedia:zlib|zlib]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 28-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the translated world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! list of 14-array of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 19-array of set of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x03, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x04, this book is bound with clear glass and D is -1.&lt;br /&gt;
if C is 0x05, this book is bound with crystal glass and D is -1.&lt;br /&gt;
if C is 0x15 or 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x17, this book is bound with CREATURE cartilage.&lt;br /&gt;
if C is 0x19, this book is bound with CREATURE teeth.&lt;br /&gt;
if C is 0x23, this book is bound with CREATURE spleen.&lt;br /&gt;
if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x27, this book is bound with CREATURE shell.&lt;br /&gt;
if C is 0x28, this book is bound with CREATURE feather.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory.&lt;br /&gt;
if C is 0x1a4, this book is bound with PLANT wood.&lt;br /&gt;
if C is 0x1a5, this book is bound with PLANT fiber.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=209759</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=209759"/>
		<updated>2014-08-20T23:33:28Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* world header */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! set of ''type''&lt;br /&gt;
| same as list, but always of a numeric type, has no duplicate elements, and is always in ascending order.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1451)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is in compressed blocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== compressed block ===&lt;br /&gt;
{|&lt;br /&gt;
! list of uint8&lt;br /&gt;
| a block of data, compressed with [[wikipedia:zlib|zlib]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 28-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the translated world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x03, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x04, this book is bound with clear glass and D is -1.&lt;br /&gt;
if C is 0x05, this book is bound with crystal glass and D is -1.&lt;br /&gt;
if C is 0x15 or 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x17, this book is bound with CREATURE cartilage.&lt;br /&gt;
if C is 0x19, this book is bound with CREATURE teeth.&lt;br /&gt;
if C is 0x23, this book is bound with CREATURE spleen.&lt;br /&gt;
if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x27, this book is bound with CREATURE shell.&lt;br /&gt;
if C is 0x28, this book is bound with CREATURE feather.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory.&lt;br /&gt;
if C is 0x1a4, this book is bound with PLANT wood.&lt;br /&gt;
if C is 0x1a5, this book is bound with PLANT fiber.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=209758</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=209758"/>
		<updated>2014-08-20T23:25:56Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* version header */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! set of ''type''&lt;br /&gt;
| same as list, but always of a numeric type, has no duplicate elements, and is always in ascending order.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1451)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is in compressed blocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== compressed block ===&lt;br /&gt;
{|&lt;br /&gt;
! list of uint8&lt;br /&gt;
| a block of data, compressed with [[wikipedia:zlib|zlib]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x03, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x04, this book is bound with clear glass and D is -1.&lt;br /&gt;
if C is 0x05, this book is bound with crystal glass and D is -1.&lt;br /&gt;
if C is 0x15 or 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x17, this book is bound with CREATURE cartilage.&lt;br /&gt;
if C is 0x19, this book is bound with CREATURE teeth.&lt;br /&gt;
if C is 0x23, this book is bound with CREATURE spleen.&lt;br /&gt;
if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x27, this book is bound with CREATURE shell.&lt;br /&gt;
if C is 0x28, this book is bound with CREATURE feather.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory.&lt;br /&gt;
if C is 0x1a4, this book is bound with PLANT wood.&lt;br /&gt;
if C is 0x1a5, this book is bound with PLANT fiber.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=209757</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=209757"/>
		<updated>2014-08-20T23:23:41Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* Primitives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! set of ''type''&lt;br /&gt;
| same as list, but always of a numeric type, has no duplicate elements, and is always in ascending order.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x03, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x04, this book is bound with clear glass and D is -1.&lt;br /&gt;
if C is 0x05, this book is bound with crystal glass and D is -1.&lt;br /&gt;
if C is 0x15 or 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x17, this book is bound with CREATURE cartilage.&lt;br /&gt;
if C is 0x19, this book is bound with CREATURE teeth.&lt;br /&gt;
if C is 0x23, this book is bound with CREATURE spleen.&lt;br /&gt;
if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x27, this book is bound with CREATURE shell.&lt;br /&gt;
if C is 0x28, this book is bound with CREATURE feather.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory.&lt;br /&gt;
if C is 0x1a4, this book is bound with PLANT wood.&lt;br /&gt;
if C is 0x1a5, this book is bound with PLANT fiber.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Using_bins_and_barrels&amp;diff=198963</id>
		<title>v0.34:Using bins and barrels</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Using_bins_and_barrels&amp;diff=198963"/>
		<updated>2014-04-29T02:42:33Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* Barrel Reassignment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|19:25, 4 April 2013 (UTC)}}{{av}}&lt;br /&gt;
Ordinarily, each item or stack (e.g. ≡Dwarven Ale Stew [12]≡) of items occupies one space of [[stockpile]] room. You can consolidate stockpile space by building [[bin]]s, [[barrel]]s and [[large pot|pots]] that can hold many items at once. Barrels and pots store [[food]] and [[alcohol]]; bins can store many types of smaller items, such as [[finished goods]], [[metal]] [[bar]]s, [[ammo]], and [[gem]]s. Building a steady supply of [[container]]s helps reduce the space you need for storage.&lt;br /&gt;
&lt;br /&gt;
==Food Storage==&lt;br /&gt;
&lt;br /&gt;
Food can be stored in [[barrel]]s and [[large pot|pots]]. Each barrel can hold up to 30 total units of food; each large pot can hold up to 60 total units{{verify}}. Each unit in a stack counts towards the total storage; &amp;lt;s&amp;gt;stacks larger than 30 cannot be placed in a container.&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Foods will only be stored together if they're from the same category.  For example, dwarves will never mix plants and meat in the same barrel.&lt;br /&gt;
&lt;br /&gt;
One thing to note about storing seeds is that [[bag]]s are required to put seeds in. These bags will then be placed inside the barrel or pot. Otherwise, the dwarves'll end up with one seed per tile - quite inefficient![http://www.bay12forums.com/smf/index.php?topic=79168.msg2055095#msg2055095]&lt;br /&gt;
&lt;br /&gt;
==Drink Storage==&lt;br /&gt;
&lt;br /&gt;
[[Alcohol]] must be [[brewer|brewed]] into either a barrel or pot; container storage limitations are not enforced for brewing, so stacks of alcohol larger than 30 are allowed in both barrels and pots. &lt;br /&gt;
&lt;br /&gt;
There appears to be no way to empty a barrel or pot containing alcohol, short of forcing your dwarves to drink the rest.&lt;br /&gt;
&lt;br /&gt;
==Goods Storage==&lt;br /&gt;
&lt;br /&gt;
Most non-food items can be stored in [[bin]]s; the quantity allowed depends upon the items stored. Each bin can store up to 5 [[bar]]s or [[block]]s, while 30 or more small [[craft]]s may fit into a single bin. &lt;br /&gt;
&lt;br /&gt;
==Managing stockpiles directly==&lt;br /&gt;
&lt;br /&gt;
It is possible to set whether bins can be used in a stockpile with {{k|q}} → {{k|C}}/{{k|V}}. For barrels, {{k|E}} and {{k|R}} are used instead of C and V. By default, bins are used for Bar/[[Block]], ammo, gems, finished goods, [[cloth]] and [[leather]] stockpiles, and barrels are used for food stockpiles. Also by default, the stockpiles that use barrels or bins to store other items will permit a barrel or bin on each of their spaces. You can override this by specifying the maximum number of barrels and bins that an individual stockpile is allowed to utilize, using {{k|q}} → {{k|c}}/{{k|v}} and {{k|e}}/{{k|r}} to decrease and increase the limits.&lt;br /&gt;
&lt;br /&gt;
==Reserving containers for other tasks==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reserved Barrels/Bins&amp;quot; is a global setting that reserves a certain number of barrels or bins, preventing them from being claimed by a stockpile until they are filled by a Workshop that requires their use. This feature is most often used to ensure that a fortress has ample empty barrels for the production of alcohol, although empty barrels are also necessary for other jobs. You can change this setting in the stockpile menu {{k|p}}. If there are 5 reserved barrels, no stockpile will claim an empty barrel until you have at least 6 lying around. In this way you can ensure that jobs like making alcohol always have free barrels available.&lt;br /&gt;
&lt;br /&gt;
In the case of barrels necessary for producing alcohol and [[dwarven syrup]], they do not have to be located on a [[furniture]] stockpile. This is because the &amp;quot;Store Item in &amp;lt;container&amp;gt;&amp;quot; task only looks at furniture stockpiles for available containers. Normal production tasks behave as mentioned earlier, they will just grab the nearest barrel. You can exert some limited control over this by setting a number of reserved barrels; however, you cannot set where these barrels will be.&lt;br /&gt;
&lt;br /&gt;
Though it is possible to reserve bins, there is no advantage in doing so, as no workshop tasks require empty bins.&lt;br /&gt;
&lt;br /&gt;
==Barrel Reassignment==&lt;br /&gt;
&lt;br /&gt;
If you have a limited number of barrels and pots (possibly due to a lumber and stone shortage because you're playing in a [[Fun]] place like the tundra) and your food stockpile is using too many barrels and you need some for booze, or if for some reason the opposite is true, you can force the dwarves through a series of steps to have the barrels switch from one stockpile to another.  Assume you have too much barrelled food and you need barrels for booze.  First, designate a small [[Activity_zone#Garbage_Dump|garbage dump]] zone nearby.  Then set the maximum barrel limit on the food stockpile way down--possibly to zero.  Don't worry, the existing barrels won't be dumped as a result.  Now view a barrel and then once inside, view each individual food item and set it to {{k|d}} for dump (but do not dump the barrel itself).  The dwarves will take the food from the barrel and throw it into the garbage zone, and once the barrel is empty they will immediately move it to a furniture stockpile because the food stockpile barrel limit is exceeded already.  Now you have a free barrel with which to [[brewing|brew]].  You can reclaim the food from the garbage dump now, and the dwarves will do what they can to store it.  Be warned that this might end up being on the floor in the stockpile which could attract flies.  Remember to set the barrel limit on the food stockpile back up to some reasonable level if you get your hands on some new barrels.&lt;br /&gt;
&lt;br /&gt;
A faster way to dump the contents of a barrel or bin is to use designations. &amp;lt;tt&amp;gt;d-b-d&amp;lt;/tt&amp;gt;, then select the barrels or bins you wish to dump. The container and all of its contents will be dumped separately. Then simply &amp;lt;tt&amp;gt;d-b-c&amp;lt;/tt&amp;gt; to reclaim the items once they are in the dump.&lt;br /&gt;
&lt;br /&gt;
==Barrel and bin material==&lt;br /&gt;
Heavy barrels and bins slow down hauling, so it is wise to make them from light materials when possible. Even the heaviest types of [[wood]] are lighter than any metal (excluding [[adamantine]]) - the wood of [[feather tree]]s is the best of all. As an alternative, you can place small &amp;quot;feeder&amp;quot; [[stockpile]]s that disallow barrels/bins and link them to larger storage stockpiles nearby to greatly reduce the distance traveled while carrying a heavy container.&lt;br /&gt;
&lt;br /&gt;
[[Metal]] barrels are supposedly better for food stockpiles because they resist [[vermin]]; unfortunately there is no good way to convince your dwarves to allocate metal barrels for food storage aside from using them exclusively.&lt;br /&gt;
&lt;br /&gt;
The material of the container also determines whether the container is [[fire-safe]] and [[magma-safe]].&lt;br /&gt;
&lt;br /&gt;
{{Farming FAQ}}&lt;br /&gt;
{{Category|Stockpiles}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Language_token&amp;diff=196046</id>
		<title>v0.34:Language token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Language_token&amp;diff=196046"/>
		<updated>2014-01-31T18:07:54Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* WORD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:10, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
Language tokens are used within the language_*.txt raw files. Each token is permitted in a specific context.&lt;br /&gt;
&lt;br /&gt;
==WORD==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| NOUN  &lt;br /&gt;
|&lt;br /&gt;
* singular&lt;br /&gt;
* plural&lt;br /&gt;
| Begins defining a noun usage of a word &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ADJ  &lt;br /&gt;
|&lt;br /&gt;
* adjective&lt;br /&gt;
| Begins defining an adjective usage of a word &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PREFIX  &lt;br /&gt;
|&lt;br /&gt;
* prefix  &lt;br /&gt;
| Begins defining a prefix usage of a word  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VERB  &lt;br /&gt;
|&lt;br /&gt;
* present first person&lt;br /&gt;
* present third person&lt;br /&gt;
* [[wikipedia:preterite|preterite]]&lt;br /&gt;
* past participle&lt;br /&gt;
* present participle&lt;br /&gt;
| Defines a verb usage of a word  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ADJ_DIST&lt;br /&gt;
| number 1-7&lt;br /&gt;
| Determines what order the adjective being defined comes in when in a string of multiple adjectives.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_NOUN_SING &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used after &amp;quot;the&amp;quot;. (&amp;quot;The X of Y&amp;quot;, where X is the word with the tag)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_NOUN_PLUR   &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural. (&amp;quot;The Xs of Y&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_COMPOUND_NOUN_SING &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used as part of a compound noun after &amp;quot;the&amp;quot; (&amp;quot;The Z-X of Y&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_COMPOUND_NOUN_PLUR   &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural. (&amp;quot;The Z-Xs of Y&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_COMPOUND_ADJ  &lt;br /&gt;
|&lt;br /&gt;
| Lets the adjective form of the word be used as part of a compound noun after &amp;quot;the&amp;quot; (&amp;quot;The Z-X of Y&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| OF_NOUN_SING  &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used after &amp;quot;of&amp;quot; (&amp;quot;The Y of X&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| OF_NOUN_PLUR  &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural. (The Y of Xs)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FRONT_COMPOUND_NOUN_SING &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used at the front of a compound noun (XY, as in surnames)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FRONT_COMPOUND_NOUN_PLUR   &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REAR_COMPOUND_NOUN_SING  &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used at the rear of a compound noun (YX, as in surnames)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REAR_COMPOUND_NOUN_PLUR   &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FRONT_COMPOUND_ADJ  &lt;br /&gt;
|&lt;br /&gt;
| Lets the adjective form of the word be used at the front of a compound noun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REAR_COMPOUND_ADJ  &lt;br /&gt;
|&lt;br /&gt;
| As above, but at the rear instead.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| FRONT_COMPOUND_PREFIX  &lt;br /&gt;
|&lt;br /&gt;
| Allows the prefix form to be appended as a prefix to a compound noun.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_COMPOUND_PREFIX  &lt;br /&gt;
|&lt;br /&gt;
| Allows the prefix form to be appended as a prefix to a compound noun following &amp;quot;the&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| STANDARD_VERB  &lt;br /&gt;
|   &lt;br /&gt;
| Allows the verb to be used in a compound noun and for its participles to be used as adjectives.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SYMBOL==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| S_WORD&lt;br /&gt;
|&lt;br /&gt;
* WORD&lt;br /&gt;
| Specifies the given WORD (defined in language_words.txt) as belonging to the symbol being defined. A given word can belong to multiple symbols.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TRANSLATION==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| T_WORD &lt;br /&gt;
| &lt;br /&gt;
* WORD&lt;br /&gt;
* translation&lt;br /&gt;
| Specifies a translation from a given WORD (defined in language_words.txt) into the language being defined.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==English instead of dwarfen language (Linux)==&lt;br /&gt;
You can hack the language files in vi with this regular expression command:&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;nowiki&amp;gt;:%s/T_WORD:\([A-Z_ -]*\):[^\]]*\]/T_WORD:\1:\L\1]/&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[40d:Language]] (has expanded explanations of parts of the language system, which seems to still be the same in this version)&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196028</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196028"/>
		<updated>2014-01-31T00:46:24Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x03, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x04, this book is bound with clear glass and D is -1.&lt;br /&gt;
if C is 0x05, this book is bound with crystal glass and D is -1.&lt;br /&gt;
if C is 0x15 or 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x17, this book is bound with CREATURE cartilage.&lt;br /&gt;
if C is 0x19, this book is bound with CREATURE teeth.&lt;br /&gt;
if C is 0x23, this book is bound with CREATURE spleen.&lt;br /&gt;
if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x27, this book is bound with CREATURE shell.&lt;br /&gt;
if C is 0x28, this book is bound with CREATURE feather.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory.&lt;br /&gt;
if C is 0x1a4, this book is bound with PLANT wood.&lt;br /&gt;
if C is 0x1a5, this book is bound with PLANT fiber.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Language_token&amp;diff=196026</id>
		<title>v0.34:Language token</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Language_token&amp;diff=196026"/>
		<updated>2014-01-30T21:43:22Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* WORD */ ADJ_DIST:6 and ADJ_DIST:7 observed in vanilla dwarf fortress 34.11&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|18:10, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
Language tokens are used within the language_*.txt raw files. Each token is permitted in a specific context.&lt;br /&gt;
&lt;br /&gt;
==WORD==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| NOUN  &lt;br /&gt;
|&lt;br /&gt;
* singular&lt;br /&gt;
* plural&lt;br /&gt;
| Begins defining a noun usage of a word &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ADJ  &lt;br /&gt;
|&lt;br /&gt;
* adjective&lt;br /&gt;
| Begins defining an adjective usage of a word &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| PREFIX  &lt;br /&gt;
|&lt;br /&gt;
* prefix  &lt;br /&gt;
| Begins defining a prefix usage of a word  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| VERB  &lt;br /&gt;
|&lt;br /&gt;
* base&lt;br /&gt;
* present simple&lt;br /&gt;
* past tense&lt;br /&gt;
* past participle&lt;br /&gt;
* present participle&lt;br /&gt;
| Defines a verb usage of a word  &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ADJ_DIST&lt;br /&gt;
| number 1-7&lt;br /&gt;
| Determines what order the adjective being defined comes in when in a string of multiple adjectives.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_NOUN_SING &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used after &amp;quot;the&amp;quot;. (&amp;quot;The X of Y&amp;quot;, where X is the word with the tag)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_NOUN_PLUR   &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural. (&amp;quot;The Xs of Y&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_COMPOUND_NOUN_SING &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used as part of a compound noun after &amp;quot;the&amp;quot; (&amp;quot;The Z-X of Y&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_COMPOUND_NOUN_PLUR   &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural. (&amp;quot;The Z-Xs of Y&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_COMPOUND_ADJ  &lt;br /&gt;
|&lt;br /&gt;
| Lets the adjective form of the word be used as part of a compound noun after &amp;quot;the&amp;quot; (&amp;quot;The Z-X of Y&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| OF_NOUN_SING  &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used after &amp;quot;of&amp;quot; (&amp;quot;The Y of X&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| OF_NOUN_PLUR  &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural. (The Y of Xs)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FRONT_COMPOUND_NOUN_SING &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used at the front of a compound noun (XY, as in surnames)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FRONT_COMPOUND_NOUN_PLUR   &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REAR_COMPOUND_NOUN_SING  &lt;br /&gt;
|&lt;br /&gt;
| Lets the singular noun form of the word be used at the rear of a compound noun (YX, as in surnames)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REAR_COMPOUND_NOUN_PLUR   &lt;br /&gt;
|&lt;br /&gt;
| As above, but with plural.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| FRONT_COMPOUND_ADJ  &lt;br /&gt;
|&lt;br /&gt;
| Lets the adjective form of the word be used at the front of a compound noun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| REAR_COMPOUND_ADJ  &lt;br /&gt;
|&lt;br /&gt;
| As above, but at the rear instead.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| FRONT_COMPOUND_PREFIX  &lt;br /&gt;
|&lt;br /&gt;
| Allows the prefix form to be appended as a prefix to a compound noun.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| THE_COMPOUND_PREFIX  &lt;br /&gt;
|&lt;br /&gt;
| Allows the prefix form to be appended as a prefix to a compound noun following &amp;quot;the&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| STANDARD_VERB  &lt;br /&gt;
|   &lt;br /&gt;
| Allows the verb to be used in a compound noun and for its participles to be used as adjectives.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SYMBOL==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| S_WORD&lt;br /&gt;
|&lt;br /&gt;
* WORD&lt;br /&gt;
| Specifies the given WORD (defined in language_words.txt) as belonging to the symbol being defined. A given word can belong to multiple symbols.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==TRANSLATION==&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|- bgcolor=&amp;quot;#dddddd&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Token&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Arguments&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| T_WORD &lt;br /&gt;
| &lt;br /&gt;
* WORD&lt;br /&gt;
* translation&lt;br /&gt;
| Specifies a translation from a given WORD (defined in language_words.txt) into the language being defined.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==English instead of dwarfen language (Linux)==&lt;br /&gt;
You can hack the language files in vi with this regular expression command:&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;nowiki&amp;gt;:%s/T_WORD:\([A-Z_ -]*\):[^\]]*\]/T_WORD:\1:\L\1]/&amp;lt;/nowiki&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[40d:Language]] (has expanded explanations of parts of the language system, which seems to still be the same in this version)&lt;br /&gt;
&lt;br /&gt;
{{Category|Modding}}&lt;br /&gt;
{{Category|Tokens}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196024</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196024"/>
		<updated>2014-01-30T20:28:17Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x03, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x04, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x15 or 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x19, this book is bound with CREATURE teeth.&lt;br /&gt;
if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x27, this book is bound with CREATURE shell.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory.&lt;br /&gt;
if C is 0x1a4, this book is bound with PLANT bark.&lt;br /&gt;
if C is 0x1a5, this book is bound with PLANT fiber.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196023</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196023"/>
		<updated>2014-01-30T20:26:04Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x03, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x15 or 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x19, this book is bound with CREATURE teeth.&lt;br /&gt;
if C is 0x24 or 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x27, this book is bound with CREATURE shell.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory.&lt;br /&gt;
if C is 0x1a5, this book is bound with PLANT fiber.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196022</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196022"/>
		<updated>2014-01-30T20:23:03Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x03, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x19, this book is bound with CREATURE teeth.&lt;br /&gt;
if C is 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x27, this book is bound with CREATURE shell.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196021</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196021"/>
		<updated>2014-01-30T20:21:26Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x03, this book is bound with green glass and D is -1.&lt;br /&gt;
if C is 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x27, this book is bound with CREATURE shell.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory/teeth.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196020</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196020"/>
		<updated>2014-01-30T20:19:26Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x29, this book is bound with CREATURE hoof.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory/teeth.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196019</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196019"/>
		<updated>2014-01-30T20:17:59Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws: inorganic, item, creature, interaction&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
&lt;br /&gt;
Note: at this point, it is a good idea to append the generated raw names (index 2 of each entry, surrounded by : on the left and ] on the right) to the corresponding string tables.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory/teeth.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196016</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196016"/>
		<updated>2014-01-30T19:50:19Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x25 or 0x26, this book is bound with CREATURE leather.&lt;br /&gt;
if C is 0x2a, this book is bound with CREATURE ivory/teeth.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196015</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196015"/>
		<updated>2014-01-30T19:47:08Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x16, this book is bound with CREATURE bone.&lt;br /&gt;
if C is 0x25, this book is bound with CREATURE leather.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196014</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=196014"/>
		<updated>2014-01-30T19:41:29Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
if C is 0x00, this book is bound with an INORGANIC material.&lt;br /&gt;
if C is 0x25, this book is bound with CREATURE leather.&lt;br /&gt;
&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
D is the index into the string table mentioned by C that further describes the material binding the book.&lt;br /&gt;
For example, if the INORGANIC string table has &amp;quot;QUARTZITE&amp;quot; in position 178 and C=0, D=178, this book is bound with quartzite.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        74 bytes (TODO)&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        40 bytes (TODO)&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=195632</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=195632"/>
		<updated>2014-01-17T19:05:40Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* world header */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4-array of list of list of string&lt;br /&gt;
| generated raws&lt;br /&gt;
|-&lt;br /&gt;
! 20-array of list of string&lt;br /&gt;
| string tables: inorganic, plant, body, bodygloss, creature, item, building, entity, word, symbol, translation, color, shape, color_pattern, reaction, material_template, tissue_template, body_detail_plan, creature_variation, and interaction&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        0700 0000 a501 3600 0000 ffff ffff ffff ffff 0000 0000 0000 0000 0000 0600 0000 a501 3600 0000 ffff ffff ffff ffff 0000 0000 0000 0000 0000 ffff ffff ffff ffff ffff 0000 0000 0000 0000 001b&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        0900 0000 2600 8702 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 0000 0000&lt;br /&gt;
        0900 0000 2600 4a03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0100 0000&lt;br /&gt;
        0900 0000 2500 1a00 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 3d00 0000 0100 0000 0200 0000&lt;br /&gt;
        0900 0000 2500 0800 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 0300 0000&lt;br /&gt;
        0900 0000 2400 0c03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 0400 0000&lt;br /&gt;
        0900 0000 2600 3202 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 6900 0000 0100 0000 0500 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 6600 0000 0100 0000 0600 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 0700 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 0800 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 0900 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 0a00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0b00 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 6e00 0000 0100 0000 0c00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 0d00 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 0e00 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0f00 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 f700 0000 0100 0000 1000 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 5501 0000 0100 0000 1100 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 fe00 0000 0100 0000 1200 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 1300 0000&lt;br /&gt;
        0900 0000 2500 5503 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 1400 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 1500 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 b500 0000 0100 0000 1600 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 1700 0000&lt;br /&gt;
        0900 0000 2300 7701 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 1800 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 1900 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 1a00 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1a01 0000 0100 0000 1b00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 1c00 0000&lt;br /&gt;
        0900 0000 2500 6d03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2800 0000 0100 0000 1d00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 1e00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2401 0000 0100 0000 1f00 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 ea00 0000 0100 0000 2000 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 2100 0000&lt;br /&gt;
        0900 0000 2600 3802 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 e400 0000 0100 0000 2200 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 6c01 0000 0100 0000 2300 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 2400 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 2500 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 2600 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 d300 0000 0100 0000 2700 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 ab00 0000 0100 0000 2800 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 2900 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 2a00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 2b00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 2c00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 2d00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 2e00 0000&lt;br /&gt;
        0900 0000 2500 3502 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 9b00 0000 0100 0000 2f00 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 e600 0000 0100 0000 3000 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 3100 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 3200 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 3300 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 3400 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 3500 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 d400 0000 0100 0000 3600 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 3700 0000&lt;br /&gt;
        0900 0000 2600 3102 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1501 0000 0100 0000 3800 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 3900 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3f00 0000 0100 0000 3a00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 3b00 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6101 0000 0100 0000 3c00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 3d00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 3e00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 3f00 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 4000 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 4100 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 4200 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 4300 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1201 0000 0100 0000 4400 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 4500 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 e400 0000 0100 0000 4600 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 8900 0000 0100 0000 4700 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 3f01 0000 0100 0000 4800 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 b600 0000 0100 0000 4900 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 4a00 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 4b00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2c01 0000 0100 0000 4c00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 4d00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1d01 0000 0100 0000 4e00 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2c01 0000 0100 0000 4f00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 4101 0000 0100 0000 5000 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 cd00 0000 0100 0000 5100 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3e00 0000 0100 0000 5200 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5300 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 5400 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 5500 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 5600 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 5700 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 5800 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 5900 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 5a00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 5b00 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 5c00 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 5d00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5e00 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0d01 0000 0100 0000 5f00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 6000 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 6100 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 f700 0000 0100 0000 6200 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 3700 0000 0100 0000 6300 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 6400 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 6500 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 6600 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 db00 0000 0100 0000 6700 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0e01 0000 0100 0000 6800 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 a500 0000 0100 0000 6900 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 6a00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 6b00 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 6c00 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 5e00 0000 0100 0000 6d00 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 6e00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 6f00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 4500 0000 0100 0000 7000 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 7100 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 7200 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 7300 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 7400 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 7500 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 5c00 0000 0100 0000 7600 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 7700 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 7800 0000&lt;br /&gt;
        0900 0000 2500 e800 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 e900 0000 0100 0000 7900 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 7a00 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 7b00 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 8700 0000 0100 0000 7c00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 8b00 0000 0100 0000 7d00 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 7e00 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 f300 0000 0100 0000 7f00 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 8000 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 8100 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 8200 0000&lt;br /&gt;
        0900 0000 2600 fe00 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 8300 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 8400 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 6200 0000 0100 0000 8500 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 8600 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 8700 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 ab00 0000 0100 0000 8800 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 3000 0000 0100 0000 8900 0000&lt;br /&gt;
        0900 0000 2600 2602 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 3f00 0000 0100 0000 8a00 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 8b00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 7c01 0000 0100 0000 8c00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 8d00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 8e00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2600 0000 0100 0000 8f00 0000&lt;br /&gt;
        0900 0000 2600 c500 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 9000 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 9100 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 9200 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 9300 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 9400 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2d00 0000 0100 0000 9500 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 9600 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 9700 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 9800 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 9900 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 9a00 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 9b00 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 9c00 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 9d00 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 5300 0000 0100 0000 9e00 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 9f00 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 a000 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 a100 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 a200 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 a300 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0e01 0000 0100 0000 a400 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 a500 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 a600 0000 0100 0000 a600 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 a700 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 e700 0000 0100 0000 a800 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 a900 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 aa00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2701 0000 0100 0000 ab00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 ac00 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 dc00 0000 0100 0000 ad00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1d01 0000 0100 0000 ae00 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 2201 0000 0100 0000 af00 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 8000 0000 0100 0000 b000 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 b100 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 9100 0000 0100 0000 b200 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 4301 0000 0100 0000 b300 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 b400 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 c700 0000 0100 0000 b500 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 5c00 0000 0100 0000 b600 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 9100 0000 0100 0000 b700 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 b800 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 7c00 0000 0100 0000 b900 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 ba00 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2700 0000 0100 0000 bb00 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 bc00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 bd00 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 be00 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 bf00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 c000 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 8000 0000 0100 0000 c100 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 c200 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2300 0000 0100 0000 c300 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 c400 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 5500 0000 0100 0000 c500 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 c600 0000 0100 0000 c600 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 c700 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 8500 0000 0100 0000 c800 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 c900 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 ca00 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 7600 0000 0100 0000 cb00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 d100 0000 0100 0000 cc00 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 cd00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 ce00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 cf00 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 d000 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 d100 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 d200 0000&lt;br /&gt;
        0900 0000 2500 6b03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 5101 0000 0100 0000 d300 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 4100 0000 0100 0000 d400 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 5500 0000 0100 0000 d500 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 ab00 0000 0100 0000 d600 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 d700 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 e800 0000 0100 0000 d800 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 d900 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 6b00 0000 0100 0000 da00 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 db00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 dc00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 dd00 0000&lt;br /&gt;
        0900 0000 2500 4800 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 5f00 0000 0100 0000 de00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 df00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 e000 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6001 0000 0100 0000 e100 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 fc00 0000 0100 0000 e200 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 e300 0000&lt;br /&gt;
        0900 0000 2600 2302 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 c500 0000 0100 0000 e400 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 e500 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 e600 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 4900 0000 0100 0000 e700 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 e800 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 e900 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 9600 0000 0100 0000 ea00 0000&lt;br /&gt;
        0900 0000 2600 f500 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 eb00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 ec00 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 6900 0000 0100 0000 ed00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 ee00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 be00 0000 0100 0000 ef00 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 f000 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 f100 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 f200 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 6d00 0000 0100 0000 f300 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 f400 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 f500 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 f600 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 f700 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 6a00 0000 0100 0000 f800 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 f900 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 7500 0000 0100 0000 fa00 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 8d00 0000 0100 0000 fb00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 fc00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 fd00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 4800 0000 0100 0000 fe00 0000&lt;br /&gt;
        0900 0000 2400 8e03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 ff00 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 0001 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2a00 0000 0100 0000 0101 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 0201 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 0301 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 0401 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 0501 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 0601 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 7700 0000 0100 0000 0701 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 0801 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 3001 0000 0100 0000 0901 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 0a01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 5c00 0000 0100 0000 0b01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 0c01 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0d01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 3000 0000 0100 0000 0e01 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 4600 0000 0100 0000 0f01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 1001 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 1101 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 1201 0000&lt;br /&gt;
        0900 0000 2600 4702 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 3501 0000 0100 0000 1301 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 6300 0000 0100 0000 1401 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 1501 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0901 0000 0100 0000 1601 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 7b00 0000 0100 0000 1701 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 7b00 0000 0100 0000 1801 0000&lt;br /&gt;
        0900 0000 2600 3202 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 0401 0000 0100 0000 1901 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 1a01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 1b01 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 1c01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 3900 0000 0100 0000 1d01 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 1e01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 1f01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1801 0000 0100 0000 2001 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 d400 0000 0100 0000 2101 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 2201 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 2301 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 4100 0000 0100 0000 2401 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 6f00 0000 0100 0000 2501 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2d00 0000 0100 0000 2601 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 2701 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2b00 0000 0100 0000 2801 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 5200 0000 0100 0000 2901 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 2a01 0000&lt;br /&gt;
        0900 0000 2500 5003 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 2b01 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 2c01 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 2d01 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 e000 0000 0100 0000 2e01 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 2f01 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 3001 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 dd00 0000 0100 0000 3101 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 3201 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0501 0000 0100 0000 3301 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1f00 0000 0100 0000 3401 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 3501 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 3601 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 cc00 0000 0100 0000 3701 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 7800 0000 0100 0000 3801 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 6300 0000 0100 0000 3901 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 3a01 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8500 0000 0100 0000 3b01 0000&lt;br /&gt;
        0900 0000 2500 0f00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 3c01 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 3d01 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 3e01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 3f01 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 f100 0000 0100 0000 4001 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 4101 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 4201 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 4301 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 4401 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1e01 0000 0100 0000 4501 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 3e00 0000 0100 0000 4601 0000&lt;br /&gt;
        0900 0000 2600 fb00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 3000 0000 0100 0000 4701 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 4801 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 fe00 0000 0100 0000 4901 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3d00 0000 0100 0000 4a01 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2800 0000 0100 0000 4b01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 7000 0000 0100 0000 4c01 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0901 0000 0100 0000 4d01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 4e01 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 4f01 0000&lt;br /&gt;
        0900 0000 2500 5600 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2001 0000 0100 0000 5001 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 5101 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 5201 0000&lt;br /&gt;
        0900 0000 2600 3501 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 d500 0000 0100 0000 5301 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 4100 0000 0100 0000 5401 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 5501 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0c01 0000 0100 0000 5601 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3100 0000 0100 0000 5701 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 5801 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 5901 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 5a01 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 c200 0000 0100 0000 5b01 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5c01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 5d01 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5e01 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1301 0000 0100 0000 5f01 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 6001 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0401 0000 0100 0000 6101 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 6201 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 6301 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 7800 0000 0100 0000 6401 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 6501 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 b800 0000 0100 0000 6601 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 8f00 0000 0100 0000 6701 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 6801 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0401 0000 0100 0000 6901 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 6a01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 7900 0000 0100 0000 6b01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 6c01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 6d01 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 4000 0000 0100 0000 6f01 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 7001 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 7101 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 cc00 0000 0100 0000 7201 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 5a00 0000 0100 0000 7301 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 c400 0000 0100 0000 7401 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d01 0000 0100 0000 7501 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 8e00 0000 0100 0000 7601 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 7701 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 7801 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 7300 0000 0100 0000 7901 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 7a01 0000&lt;br /&gt;
        0900 0000 2500 3100 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 4200 0000 0100 0000 7b01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 8301 0000 0100 0000 7c01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 c900 0000 0100 0000 7d01 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0201 0000 0100 0000 7e01 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 7f01 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 8001 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 ed00 0000 0100 0000 8101 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 8201 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 5f00 0000 0100 0000 8301 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 8401 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 8501 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 8601 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 8701 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 8801 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 6b00 0000 0100 0000 8901 0000&lt;br /&gt;
        0900 0000 2600 2602 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 ed00 0000 0100 0000 8a01 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 8701 0000 0100 0000 8b01 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 fb00 0000 0100 0000 8c01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 8d01 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 8e01 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 8f01 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 9001 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 9101 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 9201 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 9301 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 9401 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 9501 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 9601 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 7e00 0000 0100 0000 9701 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 3500 0000 0100 0000 9801 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 9901 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 9a01 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 9b01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 9c01 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 9d01 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 2a01 0000 0100 0000 9e01 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 aa00 0000 0100 0000 9f01 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 a001 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 a101 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 a201 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 ee00 0000 0100 0000 a301 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 a401 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 a501 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 a601 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 7e01 0000 0100 0000 a701 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 a801 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 e800 0000 0100 0000 a901 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 aa01 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 ab01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 9500 0000 0100 0000 ac01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 ad01 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 ae01 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 af01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 b001 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 c000 0000 0100 0000 b101 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 b201 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 b301 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 e100 0000 0100 0000 b401 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 b501 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 b601 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 b701 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2800 0000 0100 0000 b801 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 b901 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 ba01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 bb01 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 bc01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 bd01 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 be01 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 bf01 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 e100 0000 0100 0000 c001 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3401 0000 0100 0000 c101 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 c201 0000&lt;br /&gt;
        0900 0000 2600 8302 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 c301 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 9800 0000 0100 0000 c401 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 c501 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 c601 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 c701 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 c801 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0701 0000 0100 0000 c901 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 ca01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 9b00 0000 0100 0000 cb01 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 f900 0000 0100 0000 cc01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 cd01 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3f00 0000 0100 0000 ce01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 cf01 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 d001 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2600 0000 0100 0000 d101 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 d201 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 ad01 0000 0100 0000 d301 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 d401 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 d501 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 d601 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 d701 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 d801 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 d901 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 da01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 db01 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 ee00 0000 0100 0000 dc01 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 dd01 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 de01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 df01 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 7900 0000 0100 0000 e001 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 7000 0000 0100 0000 e101 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 e201 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 e301 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 6f00 0000 0100 0000 e401 0000&lt;br /&gt;
        0900 0000 2600 e501 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 e501 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0201 0000 0100 0000 e601 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 8200 0000 0100 0000 e701 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1f00 0000 0100 0000 e801 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 e901 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 ea01 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1f00 0000 0100 0000 eb01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 ec01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 ed01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 a700 0000 0100 0000 ee01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 7200 0000 0100 0000 ef01 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 f001 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 f101 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 f201 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 f301 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 3600 0000 0100 0000 f401 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 f501 0000&lt;br /&gt;
        0900 0000 2600 0602 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 f601 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 f701 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2a00 0000 0100 0000 f801 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 f901 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3100 0000 0100 0000 fa01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 5f01 0000 0100 0000 fb01 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 fc01 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 fd01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 b200 0000 0100 0000 fe01 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 ff01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 0002 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1201 0000 0100 0000 0102 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 0202 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0302 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 0402 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2300 0000 0100 0000 0502 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 6000 0000 0100 0000 0602 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 0702 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 4f00 0000 0100 0000 0802 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 f400 0000 0100 0000 0902 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 0a02 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 0b02 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 0c02 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 0d02 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 0e02 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 0f02 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 1002 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 1102 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 5500 0000 0100 0000 1202 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 1302 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 1402 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 8500 0000 0100 0000 1502 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 5100 0000 0100 0000 1602 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 1702 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 1802 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 1902 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 e200 0000 0100 0000 1a02 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 1b02 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 1c02 0000&lt;br /&gt;
        0900 0000 2500 0f00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 1d02 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 1e02 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2300 0000 0100 0000 1f02 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 2002 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 a700 0000 0100 0000 2102 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2601 0000 0100 0000 2202 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 5900 0000 0100 0000 2302 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 d000 0000 0100 0000 2402 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 2502 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 7100 0000 0100 0000 2602 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 2702 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 2802 0000&lt;br /&gt;
        0900 0000 2600 fb00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 8800 0000 0100 0000 2902 0000&lt;br /&gt;
        0900 0000 2500 3700 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2600 0000 0100 0000 2a02 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 df00 0000 0100 0000 2b02 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3901 0000 0100 0000 2c02 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 2d02 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 7000 0000 0100 0000 2e02 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 2f02 0000&lt;br /&gt;
        0900 0000 2500 6e03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 e600 0000 0100 0000 3002 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 3102 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 3202 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 3302 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 3402 0000&lt;br /&gt;
        0900 0000 2600 ab01 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 3502 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 3602 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 f000 0000 0100 0000 3702 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2d00 0000 0100 0000 3802 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 3902 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 6400 0000 0100 0000 3a02 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 3b02 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 3c02 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 f000 0000 0100 0000 3d02 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 4f00 0000 0100 0000 3e02 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 7300 0000 0100 0000 3f02 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 4002 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 4102 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 4202 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 4302 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 fa00 0000 0100 0000 4402 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 f400 0000 0100 0000 4502 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 2700 0000 0100 0000 4602 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 4702 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 4802 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 8900 0000 0100 0000 4902 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 4a02 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 4b02 0000&lt;br /&gt;
        0900 0000 2600 5e03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 5e00 0000 0100 0000 4c02 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 6200 0000 0100 0000 4d02 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 4e02 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 8f01 0000 0100 0000 4f02 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8e00 0000 0100 0000 5002 0000&lt;br /&gt;
        0900 0000 2500 3f00 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 5102 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 5202 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 5302 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 5402 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 5502 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 e700 0000 0100 0000 5602 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 5702 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 5802 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 4c00 0000 0100 0000 5902 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6e00 0000 0100 0000 5a02 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 5b02 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 5c02 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 5d02 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 5e02 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 f800 0000 0100 0000 5f02 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 7800 0000 0100 0000 6002 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 6102 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 6202 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 6302 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 6402 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 6502 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 9200 0000 0100 0000 6602 0000&lt;br /&gt;
        0900 0000 2600 2302 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 6702 0000&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=195624</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=195624"/>
		<updated>2014-01-17T17:52:16Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
the following 16 bit integer: -1.&lt;br /&gt;
&lt;br /&gt;
16 bit integer. (G)&lt;br /&gt;
if G is 0, this is a book and the string H is a title.&lt;br /&gt;
if G is 5, this is a slab and the string H is a description.&lt;br /&gt;
A will have the 0x800 bit set iff G is 5.&lt;br /&gt;
&lt;br /&gt;
the following 16 bit integers: 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer (bitfield). (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F &amp;amp; 2,&lt;br /&gt;
        0700 0000 a501 3600 0000 ffff ffff ffff ffff 0000 0000 0000 0000 0000 0600 0000 a501 3600 0000 ffff ffff ffff ffff 0000 0000 0000 0000 0000 ffff ffff ffff ffff ffff 0000 0000 0000 0000 001b&lt;br /&gt;
if F &amp;amp; 1,&lt;br /&gt;
        0900 0000 2600 8702 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 0000 0000&lt;br /&gt;
        0900 0000 2600 4a03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0100 0000&lt;br /&gt;
        0900 0000 2500 1a00 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 3d00 0000 0100 0000 0200 0000&lt;br /&gt;
        0900 0000 2500 0800 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 0300 0000&lt;br /&gt;
        0900 0000 2400 0c03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 0400 0000&lt;br /&gt;
        0900 0000 2600 3202 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 6900 0000 0100 0000 0500 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 6600 0000 0100 0000 0600 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 0700 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 0800 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 0900 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 0a00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0b00 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 6e00 0000 0100 0000 0c00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 0d00 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 0e00 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0f00 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 f700 0000 0100 0000 1000 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 5501 0000 0100 0000 1100 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 fe00 0000 0100 0000 1200 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 1300 0000&lt;br /&gt;
        0900 0000 2500 5503 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 1400 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 1500 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 b500 0000 0100 0000 1600 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 1700 0000&lt;br /&gt;
        0900 0000 2300 7701 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 1800 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 1900 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 1a00 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1a01 0000 0100 0000 1b00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 1c00 0000&lt;br /&gt;
        0900 0000 2500 6d03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2800 0000 0100 0000 1d00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 1e00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2401 0000 0100 0000 1f00 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 ea00 0000 0100 0000 2000 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 2100 0000&lt;br /&gt;
        0900 0000 2600 3802 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 e400 0000 0100 0000 2200 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 6c01 0000 0100 0000 2300 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 2400 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 2500 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 2600 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 d300 0000 0100 0000 2700 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 ab00 0000 0100 0000 2800 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 2900 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 2a00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 2b00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 2c00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 2d00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 2e00 0000&lt;br /&gt;
        0900 0000 2500 3502 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 9b00 0000 0100 0000 2f00 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 e600 0000 0100 0000 3000 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 3100 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 3200 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 3300 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 3400 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 3500 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 d400 0000 0100 0000 3600 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 3700 0000&lt;br /&gt;
        0900 0000 2600 3102 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1501 0000 0100 0000 3800 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 3900 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3f00 0000 0100 0000 3a00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 3b00 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6101 0000 0100 0000 3c00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 3d00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 3e00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 3f00 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 4000 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 4100 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 4200 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 4300 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1201 0000 0100 0000 4400 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 4500 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 e400 0000 0100 0000 4600 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 8900 0000 0100 0000 4700 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 3f01 0000 0100 0000 4800 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 b600 0000 0100 0000 4900 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 4a00 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 4b00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2c01 0000 0100 0000 4c00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 4d00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1d01 0000 0100 0000 4e00 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2c01 0000 0100 0000 4f00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 4101 0000 0100 0000 5000 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 cd00 0000 0100 0000 5100 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3e00 0000 0100 0000 5200 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5300 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 5400 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 5500 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 5600 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 5700 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 5800 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 5900 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 5a00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 5b00 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 5c00 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 5d00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5e00 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0d01 0000 0100 0000 5f00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 6000 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 6100 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 f700 0000 0100 0000 6200 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 3700 0000 0100 0000 6300 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 6400 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 6500 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 6600 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 db00 0000 0100 0000 6700 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0e01 0000 0100 0000 6800 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 a500 0000 0100 0000 6900 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 6a00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 6b00 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 6c00 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 5e00 0000 0100 0000 6d00 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 6e00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 6f00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 4500 0000 0100 0000 7000 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 7100 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 7200 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 7300 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 7400 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 7500 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 5c00 0000 0100 0000 7600 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 7700 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 7800 0000&lt;br /&gt;
        0900 0000 2500 e800 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 e900 0000 0100 0000 7900 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 7a00 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 7b00 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 8700 0000 0100 0000 7c00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 8b00 0000 0100 0000 7d00 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 7e00 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 f300 0000 0100 0000 7f00 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 8000 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 8100 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 8200 0000&lt;br /&gt;
        0900 0000 2600 fe00 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 8300 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 8400 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 6200 0000 0100 0000 8500 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 8600 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 8700 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 ab00 0000 0100 0000 8800 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 3000 0000 0100 0000 8900 0000&lt;br /&gt;
        0900 0000 2600 2602 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 3f00 0000 0100 0000 8a00 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 8b00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 7c01 0000 0100 0000 8c00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 8d00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 8e00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2600 0000 0100 0000 8f00 0000&lt;br /&gt;
        0900 0000 2600 c500 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 9000 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 9100 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 9200 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 9300 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 9400 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2d00 0000 0100 0000 9500 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 9600 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 9700 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 9800 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 9900 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 9a00 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 9b00 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 9c00 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 9d00 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 5300 0000 0100 0000 9e00 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 9f00 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 a000 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 a100 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 a200 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 a300 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0e01 0000 0100 0000 a400 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 a500 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 a600 0000 0100 0000 a600 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 a700 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 e700 0000 0100 0000 a800 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 a900 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 aa00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2701 0000 0100 0000 ab00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 ac00 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 dc00 0000 0100 0000 ad00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1d01 0000 0100 0000 ae00 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 2201 0000 0100 0000 af00 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 8000 0000 0100 0000 b000 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 b100 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 9100 0000 0100 0000 b200 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 4301 0000 0100 0000 b300 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 b400 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 c700 0000 0100 0000 b500 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 5c00 0000 0100 0000 b600 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 9100 0000 0100 0000 b700 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 b800 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 7c00 0000 0100 0000 b900 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 ba00 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2700 0000 0100 0000 bb00 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 bc00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 bd00 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 be00 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 bf00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 c000 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 8000 0000 0100 0000 c100 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 c200 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2300 0000 0100 0000 c300 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 c400 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 5500 0000 0100 0000 c500 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 c600 0000 0100 0000 c600 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 c700 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 8500 0000 0100 0000 c800 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 c900 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 ca00 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 7600 0000 0100 0000 cb00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 d100 0000 0100 0000 cc00 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 cd00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 ce00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 cf00 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 d000 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 d100 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 d200 0000&lt;br /&gt;
        0900 0000 2500 6b03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 5101 0000 0100 0000 d300 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 4100 0000 0100 0000 d400 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 5500 0000 0100 0000 d500 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 ab00 0000 0100 0000 d600 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 d700 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 e800 0000 0100 0000 d800 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 d900 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 6b00 0000 0100 0000 da00 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 db00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 dc00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 dd00 0000&lt;br /&gt;
        0900 0000 2500 4800 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 5f00 0000 0100 0000 de00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 df00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 e000 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6001 0000 0100 0000 e100 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 fc00 0000 0100 0000 e200 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 e300 0000&lt;br /&gt;
        0900 0000 2600 2302 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 c500 0000 0100 0000 e400 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 e500 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 e600 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 4900 0000 0100 0000 e700 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 e800 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 e900 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 9600 0000 0100 0000 ea00 0000&lt;br /&gt;
        0900 0000 2600 f500 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 eb00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 ec00 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 6900 0000 0100 0000 ed00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 ee00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 be00 0000 0100 0000 ef00 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 f000 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 f100 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 f200 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 6d00 0000 0100 0000 f300 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 f400 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 f500 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 f600 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 f700 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 6a00 0000 0100 0000 f800 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 f900 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 7500 0000 0100 0000 fa00 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 8d00 0000 0100 0000 fb00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 fc00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 fd00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 4800 0000 0100 0000 fe00 0000&lt;br /&gt;
        0900 0000 2400 8e03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 ff00 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 0001 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2a00 0000 0100 0000 0101 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 0201 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 0301 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 0401 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 0501 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 0601 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 7700 0000 0100 0000 0701 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 0801 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 3001 0000 0100 0000 0901 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 0a01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 5c00 0000 0100 0000 0b01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 0c01 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0d01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 3000 0000 0100 0000 0e01 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 4600 0000 0100 0000 0f01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 1001 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 1101 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 1201 0000&lt;br /&gt;
        0900 0000 2600 4702 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 3501 0000 0100 0000 1301 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 6300 0000 0100 0000 1401 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 1501 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0901 0000 0100 0000 1601 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 7b00 0000 0100 0000 1701 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 7b00 0000 0100 0000 1801 0000&lt;br /&gt;
        0900 0000 2600 3202 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 0401 0000 0100 0000 1901 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 1a01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 1b01 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 1c01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 3900 0000 0100 0000 1d01 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 1e01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 1f01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1801 0000 0100 0000 2001 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 d400 0000 0100 0000 2101 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 2201 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 2301 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 4100 0000 0100 0000 2401 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 6f00 0000 0100 0000 2501 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2d00 0000 0100 0000 2601 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 2701 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2b00 0000 0100 0000 2801 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 5200 0000 0100 0000 2901 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 2a01 0000&lt;br /&gt;
        0900 0000 2500 5003 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 2b01 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 2c01 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 2d01 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 e000 0000 0100 0000 2e01 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 2f01 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 3001 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 dd00 0000 0100 0000 3101 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 3201 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0501 0000 0100 0000 3301 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1f00 0000 0100 0000 3401 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 3501 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 3601 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 cc00 0000 0100 0000 3701 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 7800 0000 0100 0000 3801 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 6300 0000 0100 0000 3901 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 3a01 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8500 0000 0100 0000 3b01 0000&lt;br /&gt;
        0900 0000 2500 0f00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 3c01 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 3d01 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 3e01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 3f01 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 f100 0000 0100 0000 4001 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 4101 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 4201 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 4301 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 4401 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1e01 0000 0100 0000 4501 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 3e00 0000 0100 0000 4601 0000&lt;br /&gt;
        0900 0000 2600 fb00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 3000 0000 0100 0000 4701 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 4801 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 fe00 0000 0100 0000 4901 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3d00 0000 0100 0000 4a01 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2800 0000 0100 0000 4b01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 7000 0000 0100 0000 4c01 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0901 0000 0100 0000 4d01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 4e01 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 4f01 0000&lt;br /&gt;
        0900 0000 2500 5600 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2001 0000 0100 0000 5001 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 5101 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 5201 0000&lt;br /&gt;
        0900 0000 2600 3501 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 d500 0000 0100 0000 5301 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 4100 0000 0100 0000 5401 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 5501 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0c01 0000 0100 0000 5601 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3100 0000 0100 0000 5701 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 5801 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 5901 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 5a01 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 c200 0000 0100 0000 5b01 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5c01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 5d01 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5e01 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1301 0000 0100 0000 5f01 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 6001 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0401 0000 0100 0000 6101 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 6201 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 6301 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 7800 0000 0100 0000 6401 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 6501 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 b800 0000 0100 0000 6601 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 8f00 0000 0100 0000 6701 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 6801 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0401 0000 0100 0000 6901 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 6a01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 7900 0000 0100 0000 6b01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 6c01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 6d01 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 4000 0000 0100 0000 6f01 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 7001 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 7101 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 cc00 0000 0100 0000 7201 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 5a00 0000 0100 0000 7301 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 c400 0000 0100 0000 7401 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d01 0000 0100 0000 7501 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 8e00 0000 0100 0000 7601 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 7701 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 7801 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 7300 0000 0100 0000 7901 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 7a01 0000&lt;br /&gt;
        0900 0000 2500 3100 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 4200 0000 0100 0000 7b01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 8301 0000 0100 0000 7c01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 c900 0000 0100 0000 7d01 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0201 0000 0100 0000 7e01 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 7f01 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 8001 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 ed00 0000 0100 0000 8101 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 8201 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 5f00 0000 0100 0000 8301 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 8401 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 8501 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 8601 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 8701 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 8801 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 6b00 0000 0100 0000 8901 0000&lt;br /&gt;
        0900 0000 2600 2602 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 ed00 0000 0100 0000 8a01 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 8701 0000 0100 0000 8b01 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 fb00 0000 0100 0000 8c01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 8d01 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 8e01 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 8f01 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 9001 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 9101 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 9201 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 9301 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 9401 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 9501 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 9601 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 7e00 0000 0100 0000 9701 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 3500 0000 0100 0000 9801 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 9901 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 9a01 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 9b01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 9c01 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 9d01 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 2a01 0000 0100 0000 9e01 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 aa00 0000 0100 0000 9f01 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 a001 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 a101 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 a201 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 ee00 0000 0100 0000 a301 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 a401 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 a501 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 a601 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 7e01 0000 0100 0000 a701 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 a801 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 e800 0000 0100 0000 a901 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 aa01 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 ab01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 9500 0000 0100 0000 ac01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 ad01 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 ae01 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 af01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 b001 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 c000 0000 0100 0000 b101 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 b201 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 b301 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 e100 0000 0100 0000 b401 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 b501 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 b601 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 b701 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2800 0000 0100 0000 b801 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 b901 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 ba01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 bb01 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 bc01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 bd01 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 be01 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 bf01 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 e100 0000 0100 0000 c001 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3401 0000 0100 0000 c101 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 c201 0000&lt;br /&gt;
        0900 0000 2600 8302 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 c301 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 9800 0000 0100 0000 c401 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 c501 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 c601 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 c701 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 c801 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0701 0000 0100 0000 c901 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 ca01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 9b00 0000 0100 0000 cb01 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 f900 0000 0100 0000 cc01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 cd01 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3f00 0000 0100 0000 ce01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 cf01 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 d001 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2600 0000 0100 0000 d101 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 d201 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 ad01 0000 0100 0000 d301 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 d401 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 d501 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 d601 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 d701 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 d801 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 d901 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 da01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 db01 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 ee00 0000 0100 0000 dc01 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 dd01 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 de01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 df01 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 7900 0000 0100 0000 e001 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 7000 0000 0100 0000 e101 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 e201 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 e301 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 6f00 0000 0100 0000 e401 0000&lt;br /&gt;
        0900 0000 2600 e501 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 e501 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0201 0000 0100 0000 e601 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 8200 0000 0100 0000 e701 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1f00 0000 0100 0000 e801 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 e901 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 ea01 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1f00 0000 0100 0000 eb01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 ec01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 ed01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 a700 0000 0100 0000 ee01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 7200 0000 0100 0000 ef01 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 f001 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 f101 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 f201 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 f301 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 3600 0000 0100 0000 f401 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 f501 0000&lt;br /&gt;
        0900 0000 2600 0602 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 f601 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 f701 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2a00 0000 0100 0000 f801 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 f901 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3100 0000 0100 0000 fa01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 5f01 0000 0100 0000 fb01 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 fc01 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 fd01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 b200 0000 0100 0000 fe01 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 ff01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 0002 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1201 0000 0100 0000 0102 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 0202 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0302 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 0402 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2300 0000 0100 0000 0502 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 6000 0000 0100 0000 0602 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 0702 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 4f00 0000 0100 0000 0802 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 f400 0000 0100 0000 0902 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 0a02 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 0b02 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 0c02 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 0d02 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 0e02 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 0f02 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 1002 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 1102 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 5500 0000 0100 0000 1202 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 1302 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 1402 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 8500 0000 0100 0000 1502 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 5100 0000 0100 0000 1602 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 1702 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 1802 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 1902 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 e200 0000 0100 0000 1a02 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 1b02 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 1c02 0000&lt;br /&gt;
        0900 0000 2500 0f00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 1d02 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 1e02 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2300 0000 0100 0000 1f02 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 2002 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 a700 0000 0100 0000 2102 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2601 0000 0100 0000 2202 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 5900 0000 0100 0000 2302 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 d000 0000 0100 0000 2402 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 2502 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 7100 0000 0100 0000 2602 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 2702 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 2802 0000&lt;br /&gt;
        0900 0000 2600 fb00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 8800 0000 0100 0000 2902 0000&lt;br /&gt;
        0900 0000 2500 3700 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2600 0000 0100 0000 2a02 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 df00 0000 0100 0000 2b02 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3901 0000 0100 0000 2c02 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 2d02 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 7000 0000 0100 0000 2e02 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 2f02 0000&lt;br /&gt;
        0900 0000 2500 6e03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 e600 0000 0100 0000 3002 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 3102 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 3202 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 3302 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 3402 0000&lt;br /&gt;
        0900 0000 2600 ab01 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 3502 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 3602 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 f000 0000 0100 0000 3702 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2d00 0000 0100 0000 3802 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 3902 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 6400 0000 0100 0000 3a02 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 3b02 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 3c02 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 f000 0000 0100 0000 3d02 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 4f00 0000 0100 0000 3e02 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 7300 0000 0100 0000 3f02 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 4002 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 4102 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 4202 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 4302 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 fa00 0000 0100 0000 4402 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 f400 0000 0100 0000 4502 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 2700 0000 0100 0000 4602 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 4702 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 4802 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 8900 0000 0100 0000 4902 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 4a02 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 4b02 0000&lt;br /&gt;
        0900 0000 2600 5e03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 5e00 0000 0100 0000 4c02 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 6200 0000 0100 0000 4d02 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 4e02 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 8f01 0000 0100 0000 4f02 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8e00 0000 0100 0000 5002 0000&lt;br /&gt;
        0900 0000 2500 3f00 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 5102 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 5202 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 5302 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 5402 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 5502 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 e700 0000 0100 0000 5602 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 5702 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 5802 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 4c00 0000 0100 0000 5902 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6e00 0000 0100 0000 5a02 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 5b02 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 5c02 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 5d02 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 5e02 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 f800 0000 0100 0000 5f02 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 7800 0000 0100 0000 6002 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 6102 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 6202 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 6302 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 6402 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 6502 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 9200 0000 0100 0000 6602 0000&lt;br /&gt;
        0900 0000 2600 2302 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 6702 0000&lt;br /&gt;
&lt;br /&gt;
a string. (H)&lt;br /&gt;
&lt;br /&gt;
if A &amp;amp; 0x800&lt;br /&gt;
        six bytes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=195600</id>
		<title>User:BenLubar/save research</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:BenLubar/save_research&amp;diff=195600"/>
		<updated>2014-01-16T17:01:55Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Created page with &amp;quot;Partly based on User:Rick/Save research and User:Andux/Format research.  == Primitives == {| ! int''n'' | an ''n'' bit [[wikipedia:endianness#little endian|little endi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Partly based on [[User:Rick/Save research]] and [[User:Andux/Format research]].&lt;br /&gt;
&lt;br /&gt;
== Primitives ==&lt;br /&gt;
{|&lt;br /&gt;
! int''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] [[wikipedia:two's complement|two's complement]] signed integer&lt;br /&gt;
|-&lt;br /&gt;
! uint''n''&lt;br /&gt;
| an ''n'' bit [[wikipedia:endianness#little endian|little endian]] unsigned integer&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| uint16 (''length'') followed by ''length'' bytes of [[wikipedia:code page 437|CP437]]-encoded text.&lt;br /&gt;
|-&lt;br /&gt;
! list of ''type''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' elements of ''type''. can be nested.&lt;br /&gt;
|-&lt;br /&gt;
! ''n''-array of ''type''&lt;br /&gt;
| ''n'' elements of ''type''. ''n'' is always a constant.&lt;br /&gt;
|-&lt;br /&gt;
! optional ''type''&lt;br /&gt;
| uint8 (''flag''); if ''flag'' is 0, nothing follows; if ''flag'' is 1, an element of type ''type'' follows.&lt;br /&gt;
|-&lt;br /&gt;
! mapping from ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' to ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;''&lt;br /&gt;
| uint32 (''count'') followed by ''count'' instances of a ''type&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;'' followed by a ''type&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;'', alternating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Data structures ==&lt;br /&gt;
=== name ===&lt;br /&gt;
{|&lt;br /&gt;
! string&lt;br /&gt;
| first name&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| nickname&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of int32&lt;br /&gt;
| word index (index into WORD string table or -1)&lt;br /&gt;
|-&lt;br /&gt;
! 7-array of uint16&lt;br /&gt;
| word form&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| language (index into TRANSLATION string table)&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== version header ===&lt;br /&gt;
{|&lt;br /&gt;
! uint32&lt;br /&gt;
| version (this page only concerns version 1404)&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| compression. when 0, the remainder of the file is verbatim. when 1, the remainder of the file is compressed with [[wikipedia:DEFLATE|DEFLATE]]&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| length. only present when compression is nonzero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Files ==&lt;br /&gt;
=== world.dat ===&lt;br /&gt;
==== world header ====&lt;br /&gt;
{|&lt;br /&gt;
! version header&lt;br /&gt;
| version header&lt;br /&gt;
|-&lt;br /&gt;
! uint16&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 23-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! optional name&lt;br /&gt;
| the English part of the world name, like &amp;quot;The Realm of Daggers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! uint8&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! int16&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! 3-array of int32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! string&lt;br /&gt;
| the gibberish part of the world name, like &amp;quot;Thadar Rabin&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! mapping from uint32 to uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
! uint32&lt;br /&gt;
| always zero?{{verify}}&lt;br /&gt;
|-&lt;br /&gt;
! 14-array of list of uint32&lt;br /&gt;
| unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== books ====&lt;br /&gt;
Still working on this; here's what I have so far:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
the byte sequence d0 8a d0 8a d0 8a 00 00&lt;br /&gt;
a 32-bit bitfield - 0x00000804 has 6 bytes at the end that 0x00000004 doesn't. (A)&lt;br /&gt;
there are 48 bits, all of them zeroes.&lt;br /&gt;
there's a 32 bit integer that monotonically increases. (B)&lt;br /&gt;
the following 32 bit integers: 0, 1, 1.&lt;br /&gt;
B is repeated.&lt;br /&gt;
the following 32 bit integers: -1, -1, 1.&lt;br /&gt;
24 bits, all of them zeroes.&lt;br /&gt;
the 16 bit integer 0x2742 (ASCII B', which looks like &amp;quot;Book&amp;quot;(?))&lt;br /&gt;
the following 32 bit integers: 0, 0, -1.&lt;br /&gt;
16 bit integer. (C)&lt;br /&gt;
32 bit signed integer. (D)&lt;br /&gt;
the following 16 bit integers: -1, 0, 0, 0.&lt;br /&gt;
32 bit integer. (E)&lt;br /&gt;
the following 32 bit integer: -1.&lt;br /&gt;
32 bit integer. (F)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if F is 0,&lt;br /&gt;
        (no additional fields)&lt;br /&gt;
if F is 1,&lt;br /&gt;
        0900 0000 2600 8702 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 0000 0000&lt;br /&gt;
        0900 0000 2600 4a03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0100 0000&lt;br /&gt;
        0900 0000 2500 1a00 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 3d00 0000 0100 0000 0200 0000&lt;br /&gt;
        0900 0000 2500 0800 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 0300 0000&lt;br /&gt;
        0900 0000 2400 0c03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 0400 0000&lt;br /&gt;
        0900 0000 2600 3202 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 6900 0000 0100 0000 0500 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 6600 0000 0100 0000 0600 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 0700 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 0800 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 0900 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 0a00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0b00 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 6e00 0000 0100 0000 0c00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 0d00 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 0e00 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0f00 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 f700 0000 0100 0000 1000 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 5501 0000 0100 0000 1100 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 fe00 0000 0100 0000 1200 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 1300 0000&lt;br /&gt;
        0900 0000 2500 5503 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 1400 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 1500 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 b500 0000 0100 0000 1600 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 1700 0000&lt;br /&gt;
        0900 0000 2300 7701 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 1800 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 1900 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 1a00 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1a01 0000 0100 0000 1b00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 1c00 0000&lt;br /&gt;
        0900 0000 2500 6d03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2800 0000 0100 0000 1d00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 1e00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2401 0000 0100 0000 1f00 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 ea00 0000 0100 0000 2000 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 2100 0000&lt;br /&gt;
        0900 0000 2600 3802 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 e400 0000 0100 0000 2200 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 6c01 0000 0100 0000 2300 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 2400 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 2500 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 2600 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 d300 0000 0100 0000 2700 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 ab00 0000 0100 0000 2800 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 2900 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 2a00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 2b00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 2c00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 2d00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 2e00 0000&lt;br /&gt;
        0900 0000 2500 3502 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 9b00 0000 0100 0000 2f00 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 e600 0000 0100 0000 3000 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 3100 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 3200 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 3300 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 3400 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 3500 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 d400 0000 0100 0000 3600 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 3700 0000&lt;br /&gt;
        0900 0000 2600 3102 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1501 0000 0100 0000 3800 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 3900 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3f00 0000 0100 0000 3a00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 3b00 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6101 0000 0100 0000 3c00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 3d00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 3e00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 3f00 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 4000 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 4100 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 4200 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 4300 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1201 0000 0100 0000 4400 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 4500 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 e400 0000 0100 0000 4600 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 8900 0000 0100 0000 4700 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 3f01 0000 0100 0000 4800 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 b600 0000 0100 0000 4900 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 4a00 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 4b00 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2c01 0000 0100 0000 4c00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 4d00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1d01 0000 0100 0000 4e00 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2c01 0000 0100 0000 4f00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 4101 0000 0100 0000 5000 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 cd00 0000 0100 0000 5100 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3e00 0000 0100 0000 5200 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5300 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 5400 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 5500 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 5600 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 5700 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 5800 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 5900 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 5a00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 5b00 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 5c00 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 5d00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5e00 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0d01 0000 0100 0000 5f00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 6000 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 6100 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 f700 0000 0100 0000 6200 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 3700 0000 0100 0000 6300 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 6400 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 6500 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 6600 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 db00 0000 0100 0000 6700 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0e01 0000 0100 0000 6800 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 a500 0000 0100 0000 6900 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 6a00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 6b00 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 6c00 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 5e00 0000 0100 0000 6d00 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 6e00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 6f00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 4500 0000 0100 0000 7000 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 7100 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 7200 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 7300 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 7400 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 7500 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 5c00 0000 0100 0000 7600 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 7700 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 7800 0000&lt;br /&gt;
        0900 0000 2500 e800 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 e900 0000 0100 0000 7900 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 7a00 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 7b00 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 8700 0000 0100 0000 7c00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 8b00 0000 0100 0000 7d00 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 7e00 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 f300 0000 0100 0000 7f00 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 8000 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 8100 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 8200 0000&lt;br /&gt;
        0900 0000 2600 fe00 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 8300 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 8400 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 6200 0000 0100 0000 8500 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 8600 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 8700 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 ab00 0000 0100 0000 8800 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 3000 0000 0100 0000 8900 0000&lt;br /&gt;
        0900 0000 2600 2602 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 3f00 0000 0100 0000 8a00 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 8b00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 7c01 0000 0100 0000 8c00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 8d00 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 8e00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2600 0000 0100 0000 8f00 0000&lt;br /&gt;
        0900 0000 2600 c500 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 9000 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 9100 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 9200 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 9300 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 9400 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2d00 0000 0100 0000 9500 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 9600 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 9700 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 9800 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 9900 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 9a00 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 9b00 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 9c00 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 9d00 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 5300 0000 0100 0000 9e00 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 9f00 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 a000 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 a100 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 a200 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 a300 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0e01 0000 0100 0000 a400 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 a500 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 a600 0000 0100 0000 a600 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 a700 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 e700 0000 0100 0000 a800 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 a900 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 aa00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2701 0000 0100 0000 ab00 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 ac00 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 dc00 0000 0100 0000 ad00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1d01 0000 0100 0000 ae00 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 2201 0000 0100 0000 af00 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 8000 0000 0100 0000 b000 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 b100 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 9100 0000 0100 0000 b200 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 4301 0000 0100 0000 b300 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 b400 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 c700 0000 0100 0000 b500 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 5c00 0000 0100 0000 b600 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 9100 0000 0100 0000 b700 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 b800 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 7c00 0000 0100 0000 b900 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 ba00 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2700 0000 0100 0000 bb00 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 bc00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 bd00 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 be00 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 bf00 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 c000 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 8000 0000 0100 0000 c100 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 c200 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2300 0000 0100 0000 c300 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 c400 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 5500 0000 0100 0000 c500 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 c600 0000 0100 0000 c600 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 c700 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 8500 0000 0100 0000 c800 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 c900 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 ca00 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 7600 0000 0100 0000 cb00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 d100 0000 0100 0000 cc00 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 cd00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 ce00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 cf00 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 d000 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 d100 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 d200 0000&lt;br /&gt;
        0900 0000 2500 6b03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 5101 0000 0100 0000 d300 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 4100 0000 0100 0000 d400 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 5500 0000 0100 0000 d500 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 ab00 0000 0100 0000 d600 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 d700 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 e800 0000 0100 0000 d800 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 d900 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 6b00 0000 0100 0000 da00 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 db00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 dc00 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 dd00 0000&lt;br /&gt;
        0900 0000 2500 4800 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 5f00 0000 0100 0000 de00 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 df00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 e000 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6001 0000 0100 0000 e100 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 fc00 0000 0100 0000 e200 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 e300 0000&lt;br /&gt;
        0900 0000 2600 2302 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 c500 0000 0100 0000 e400 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 e500 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 e600 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 4900 0000 0100 0000 e700 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 e800 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 e900 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 9600 0000 0100 0000 ea00 0000&lt;br /&gt;
        0900 0000 2600 f500 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 eb00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 ec00 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 6900 0000 0100 0000 ed00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 ee00 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 be00 0000 0100 0000 ef00 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 f000 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 f100 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 f200 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 6d00 0000 0100 0000 f300 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 f400 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 f500 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 f600 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 f700 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 6a00 0000 0100 0000 f800 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 f900 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 7500 0000 0100 0000 fa00 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 8d00 0000 0100 0000 fb00 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 fc00 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 fd00 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 4800 0000 0100 0000 fe00 0000&lt;br /&gt;
        0900 0000 2400 8e03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 ff00 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 0001 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2a00 0000 0100 0000 0101 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 0201 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 0301 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 0401 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 0501 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 0601 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 7700 0000 0100 0000 0701 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 0801 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 3001 0000 0100 0000 0901 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 0a01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 5c00 0000 0100 0000 0b01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 0c01 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0d01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 3000 0000 0100 0000 0e01 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 4600 0000 0100 0000 0f01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 1001 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 1101 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 1201 0000&lt;br /&gt;
        0900 0000 2600 4702 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 3501 0000 0100 0000 1301 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 6300 0000 0100 0000 1401 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 1501 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0901 0000 0100 0000 1601 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 7b00 0000 0100 0000 1701 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 7b00 0000 0100 0000 1801 0000&lt;br /&gt;
        0900 0000 2600 3202 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 0401 0000 0100 0000 1901 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 1a01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 1b01 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 1c01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 3900 0000 0100 0000 1d01 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 1e01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 1f01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1801 0000 0100 0000 2001 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 d400 0000 0100 0000 2101 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 2201 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 2301 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 4100 0000 0100 0000 2401 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 6f00 0000 0100 0000 2501 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2d00 0000 0100 0000 2601 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 2701 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2b00 0000 0100 0000 2801 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 5200 0000 0100 0000 2901 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 2a01 0000&lt;br /&gt;
        0900 0000 2500 5003 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 2b01 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 2c01 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 2d01 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 e000 0000 0100 0000 2e01 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 2f01 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 3001 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 dd00 0000 0100 0000 3101 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 3201 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0501 0000 0100 0000 3301 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1f00 0000 0100 0000 3401 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 3501 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 3601 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 cc00 0000 0100 0000 3701 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 7800 0000 0100 0000 3801 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 6300 0000 0100 0000 3901 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 3a01 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8500 0000 0100 0000 3b01 0000&lt;br /&gt;
        0900 0000 2500 0f00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 3c01 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 3d01 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 3e01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 3f01 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 f100 0000 0100 0000 4001 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 4101 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 4201 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 4301 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 4401 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1e01 0000 0100 0000 4501 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 3e00 0000 0100 0000 4601 0000&lt;br /&gt;
        0900 0000 2600 fb00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 3000 0000 0100 0000 4701 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 4801 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 fe00 0000 0100 0000 4901 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3d00 0000 0100 0000 4a01 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2800 0000 0100 0000 4b01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 7000 0000 0100 0000 4c01 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0901 0000 0100 0000 4d01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 4e01 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 4f01 0000&lt;br /&gt;
        0900 0000 2500 5600 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2001 0000 0100 0000 5001 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 5101 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 5201 0000&lt;br /&gt;
        0900 0000 2600 3501 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 d500 0000 0100 0000 5301 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 4100 0000 0100 0000 5401 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 5501 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0c01 0000 0100 0000 5601 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3100 0000 0100 0000 5701 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 5801 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 5901 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 5a01 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 c200 0000 0100 0000 5b01 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5c01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 5d01 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 5e01 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1301 0000 0100 0000 5f01 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 6001 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0401 0000 0100 0000 6101 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 6201 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 6301 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 7800 0000 0100 0000 6401 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 6501 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 b800 0000 0100 0000 6601 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 8f00 0000 0100 0000 6701 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 6801 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0401 0000 0100 0000 6901 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 6a01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 7900 0000 0100 0000 6b01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 fd00 0000 0100 0000 6c01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 6d01 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 4000 0000 0100 0000 6f01 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 7001 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 7101 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 cc00 0000 0100 0000 7201 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 5a00 0000 0100 0000 7301 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 c400 0000 0100 0000 7401 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d01 0000 0100 0000 7501 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 8e00 0000 0100 0000 7601 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 7701 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 7801 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 7300 0000 0100 0000 7901 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 7a01 0000&lt;br /&gt;
        0900 0000 2500 3100 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 4200 0000 0100 0000 7b01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 8301 0000 0100 0000 7c01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 c900 0000 0100 0000 7d01 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0201 0000 0100 0000 7e01 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 7f01 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 8001 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 ed00 0000 0100 0000 8101 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 8201 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 5f00 0000 0100 0000 8301 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 8401 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 8501 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 8601 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 8701 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 8801 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 6b00 0000 0100 0000 8901 0000&lt;br /&gt;
        0900 0000 2600 2602 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 ed00 0000 0100 0000 8a01 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 8701 0000 0100 0000 8b01 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 fb00 0000 0100 0000 8c01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 8d01 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 8e01 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 8f01 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 9001 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 9101 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 9201 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 9301 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 9401 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 9501 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 9601 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 7e00 0000 0100 0000 9701 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 3500 0000 0100 0000 9801 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 9901 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 9a01 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 9b01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 9c01 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 9d01 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 2a01 0000 0100 0000 9e01 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 aa00 0000 0100 0000 9f01 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 a001 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 a101 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 a201 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 ee00 0000 0100 0000 a301 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 a401 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 a501 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 a601 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 7e01 0000 0100 0000 a701 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 a801 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 e800 0000 0100 0000 a901 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 aa01 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 ab01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 9500 0000 0100 0000 ac01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 ad01 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 ae01 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 af01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 b001 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 c000 0000 0100 0000 b101 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 b201 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 b301 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 e100 0000 0100 0000 b401 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 b501 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 b601 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 b701 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 2800 0000 0100 0000 b801 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 b901 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 ba01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 bb01 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 bc01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 bd01 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 be01 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 bf01 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 e100 0000 0100 0000 c001 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 3401 0000 0100 0000 c101 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 c201 0000&lt;br /&gt;
        0900 0000 2600 8302 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 c301 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 9800 0000 0100 0000 c401 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 c501 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 c601 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1e00 0000 0100 0000 c701 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 c801 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 0701 0000 0100 0000 c901 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 ca01 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 9b00 0000 0100 0000 cb01 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 f900 0000 0100 0000 cc01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 cd01 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3f00 0000 0100 0000 ce01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 cf01 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 d001 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2600 0000 0100 0000 d101 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 d201 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 ad01 0000 0100 0000 d301 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 d401 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 d501 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 d601 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 d701 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 d801 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 d901 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 da01 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 db01 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 ee00 0000 0100 0000 dc01 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 dd01 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1200 0000 0100 0000 de01 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 6800 0000 0100 0000 df01 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 7900 0000 0100 0000 e001 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 7000 0000 0100 0000 e101 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 e201 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 e301 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 6f00 0000 0100 0000 e401 0000&lt;br /&gt;
        0900 0000 2600 e501 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1c00 0000 0100 0000 e501 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 0201 0000 0100 0000 e601 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 8200 0000 0100 0000 e701 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1f00 0000 0100 0000 e801 0000&lt;br /&gt;
        0900 0000 2600 a100 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 e901 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 ea01 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1f00 0000 0100 0000 eb01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 ec01 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 ed01 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 a700 0000 0100 0000 ee01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 7200 0000 0100 0000 ef01 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 f001 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 f101 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 f201 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 f301 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 3600 0000 0100 0000 f401 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 f501 0000&lt;br /&gt;
        0900 0000 2600 0602 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0600 0000 0100 0000 f601 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 f701 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2a00 0000 0100 0000 f801 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8400 0000 0100 0000 f901 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3100 0000 0100 0000 fa01 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 5f01 0000 0100 0000 fb01 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 fc01 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0e00 0000 0100 0000 fd01 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 b200 0000 0100 0000 fe01 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1300 0000 0100 0000 ff01 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 0002 0000&lt;br /&gt;
        0900 0000 2500 5d00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 1201 0000 0100 0000 0102 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0b00 0000 0100 0000 0202 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 0302 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 0402 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2300 0000 0100 0000 0502 0000&lt;br /&gt;
        0900 0000 2600 9f00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 6000 0000 0100 0000 0602 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 5700 0000 0100 0000 0702 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 4f00 0000 0100 0000 0802 0000&lt;br /&gt;
        0900 0000 2600 9e00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 f400 0000 0100 0000 0902 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0a00 0000 0100 0000 0a02 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2900 0000 0100 0000 0b02 0000&lt;br /&gt;
        0900 0000 2500 b100 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 0c02 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 0d02 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 0e02 0000&lt;br /&gt;
        0900 0000 2500 b000 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 0f02 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 1002 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 1102 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 5500 0000 0100 0000 1202 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 1302 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 1402 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 8500 0000 0100 0000 1502 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 5100 0000 0100 0000 1602 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 2400 0000 0100 0000 1702 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 1802 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 1100 0000 0100 0000 1902 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 e200 0000 0100 0000 1a02 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 1b02 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 1c02 0000&lt;br /&gt;
        0900 0000 2500 0f00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 1d02 0000&lt;br /&gt;
        0900 0000 2600 a500 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 1e02 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 2300 0000 0100 0000 1f02 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 2100 0000 0100 0000 2002 0000&lt;br /&gt;
        0900 0000 2600 a300 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 a700 0000 0100 0000 2102 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2601 0000 0100 0000 2202 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 5900 0000 0100 0000 2302 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 d000 0000 0100 0000 2402 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0700 0000 0100 0000 2502 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 7100 0000 0100 0000 2602 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 2702 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 2802 0000&lt;br /&gt;
        0900 0000 2600 fb00 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 8800 0000 0100 0000 2902 0000&lt;br /&gt;
        0900 0000 2500 3700 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 2600 0000 0100 0000 2a02 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 df00 0000 0100 0000 2b02 0000&lt;br /&gt;
        0900 0000 2600 1402 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 3901 0000 0100 0000 2c02 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 3c00 0000 0100 0000 2d02 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 7000 0000 0100 0000 2e02 0000&lt;br /&gt;
        0900 0000 2600 8902 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 2f02 0000&lt;br /&gt;
        0900 0000 2500 6e03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 e600 0000 0100 0000 3002 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 0f00 0000 0100 0000 3102 0000&lt;br /&gt;
        0900 0000 2600 0d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1400 0000 0100 0000 3202 0000&lt;br /&gt;
        0900 0000 2600 5602 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 3302 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1500 0000 0100 0000 3402 0000&lt;br /&gt;
        0900 0000 2600 ab01 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 3502 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 1b00 0000 0100 0000 3602 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 f000 0000 0100 0000 3702 0000&lt;br /&gt;
        0900 0000 2600 ae00 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 2d00 0000 0100 0000 3802 0000&lt;br /&gt;
        0900 0000 2600 a000 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 3902 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 6400 0000 0100 0000 3a02 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 3b02 0000&lt;br /&gt;
        0900 0000 2600 ac00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 1000 0000 0100 0000 3c02 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 f000 0000 0100 0000 3d02 0000&lt;br /&gt;
        0900 0000 2600 a200 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 4f00 0000 0100 0000 3e02 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 7300 0000 0100 0000 3f02 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 c412 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 4002 0000&lt;br /&gt;
        0900 0000 2600 5302 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0d00 0000 0100 0000 4102 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 4202 0000&lt;br /&gt;
        0900 0000 2600 2801 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 4302 0000&lt;br /&gt;
        0900 0000 2600 2c02 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 fa00 0000 0100 0000 4402 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 f400 0000 0100 0000 4502 0000&lt;br /&gt;
        0900 0000 2500 5a00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 2700 0000 0100 0000 4602 0000&lt;br /&gt;
        0900 0000 2600 2d01 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 1600 0000 0100 0000 4702 0000&lt;br /&gt;
        0900 0000 2600 aa00 0000 9e15 0000 ffff ffff 0000 0000 0000 0000 0000 1900 0000 0100 0000 4802 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 8900 0000 0100 0000 4902 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0c00 0000 0100 0000 4a02 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 4b02 0000&lt;br /&gt;
        0900 0000 2600 5e03 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 5e00 0000 0100 0000 4c02 0000&lt;br /&gt;
        0900 0000 2600 1101 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 6200 0000 0100 0000 4d02 0000&lt;br /&gt;
        0900 0000 2600 6502 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 2200 0000 0100 0000 4e02 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 1015 0000 ffff ffff 0000 0000 0000 0000 0000 8f01 0000 0100 0000 4f02 0000&lt;br /&gt;
        0900 0000 2600 2701 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 8e00 0000 0100 0000 5002 0000&lt;br /&gt;
        0900 0000 2500 3f00 0000 e305 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 5102 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 5202 0000&lt;br /&gt;
        0900 0000 2600 a900 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 5302 0000&lt;br /&gt;
        0900 0000 2600 0f01 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 5402 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1d00 0000 0100 0000 5502 0000&lt;br /&gt;
        0900 0000 2600 1301 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 e700 0000 0100 0000 5602 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 2000 0000 0100 0000 5702 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0400 0000 0100 0000 5802 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 4e15 0000 ffff ffff 0000 0000 0000 0000 0000 4c00 0000 0100 0000 5902 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 7913 0000 ffff ffff 0000 0000 0000 0000 0000 6e00 0000 0100 0000 5a02 0000&lt;br /&gt;
        0900 0000 2600 ad00 0000 6b18 0000 ffff ffff 0000 0000 0000 0000 0000 0300 0000 0100 0000 5b02 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 ae0f 0000 ffff ffff 0000 0000 0000 0000 0000 0100 0000 0100 0000 5c02 0000&lt;br /&gt;
        0900 0000 2500 ab00 0000 2f39 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 5d02 0000&lt;br /&gt;
        0900 0000 2600 0e01 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 1a00 0000 0100 0000 5e02 0000&lt;br /&gt;
        0900 0000 2600 a400 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 f800 0000 0100 0000 5f02 0000&lt;br /&gt;
        0900 0000 2600 4a02 0000 ad14 0000 ffff ffff 0000 0000 0000 0000 0000 7800 0000 0100 0000 6002 0000&lt;br /&gt;
        0900 0000 2500 a600 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 1800 0000 0100 0000 6102 0000&lt;br /&gt;
        0900 0000 2600 1701 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0200 0000 0100 0000 6202 0000&lt;br /&gt;
        0900 0000 2600 f900 0000 0314 0000 ffff ffff 0000 0000 0000 0000 0000 1700 0000 0100 0000 6302 0000&lt;br /&gt;
        0900 0000 2600 9d00 0000 1828 0000 ffff ffff 0000 0000 0000 0000 0000 0500 0000 0100 0000 6402 0000&lt;br /&gt;
        0900 0000 2600 2901 0000 cf0b 0000 ffff ffff 0000 0000 0000 0000 0000 0800 0000 0100 0000 6502 0000&lt;br /&gt;
        0900 0000 2500 af00 0000 6e0b 0000 ffff ffff 0000 0000 0000 0000 0000 9200 0000 0100 0000 6602 0000&lt;br /&gt;
        0900 0000 2600 2302 0000 e50d 0000 ffff ffff 0000 0000 0000 0000 0000 2500 0000 0100 0000 6702 0000&lt;br /&gt;
if F is 3,&lt;br /&gt;
        0700 0000 a501 3600 0000 ffff ffff ffff ffff 0000 0000 0000 0000 0000 0600 0000 a501 3600 0000 ffff ffff ffff ffff 0000 0000 0000 0000 0000 ffff ffff ffff ffff ffff 0000 0000 0000 0000&lt;br /&gt;
        followed by the processing for F=1.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:World_rejection&amp;diff=195550</id>
		<title>v0.34:World rejection</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:World_rejection&amp;diff=195550"/>
		<updated>2014-01-15T03:10:33Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* Placement tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
Dwarf Fortress uses a &amp;quot;belt and braces&amp;quot; method of world generation in that whilst the map properties are configurable by [http://dwarffortresswiki.org/index.php/World_tokens World Tokens] there are also tokens which will cause the rejection and 'reroll' or re-randomisation of the world. By way of example, if you were to leave the world at its default setting, but set a rejection parameter which required there to be a large number of &amp;quot;minimum desert tiles&amp;quot;, then a large number of worlds might be rejected until one (by random chance) was finally generated that met that requirement. Because of the high number of possible rejections, this is an inefficient way of generating a world with many deserts; instead, it's recommended to work with broader parameters, such as [[#Weighted Ranges|Weighted Ranges]], to generate the world you want. It is possible to set the parameters in such a way that will result in endless rejections because they specify a world which is incredibly unlikely or impossible to be generated.&lt;br /&gt;
&lt;br /&gt;
If a certain number of rejections of the same type happen during world gen, then you will get a notification telling you what is causing the rejections. This can happen after a few hundred rejections or it may take thousands. This is possibly due to the fact that you may have more then one type of rejection occurring, and as such it takes thousands of rejections until any one type hits the threshold for the warning message. &lt;br /&gt;
&lt;br /&gt;
== Rejection parameters ==&lt;br /&gt;
&lt;br /&gt;
The following are the primary rejection parameters, their sole purpose is to cause rejections, they do not affect the generation of the world in any way:&lt;br /&gt;
&lt;br /&gt;
   [REGION_COUNTS:SWAMP:0:0:0]&lt;br /&gt;
   [REGION_COUNTS:DESERT:0:0:0]&lt;br /&gt;
   [REGION_COUNTS:FOREST:0:0:0]&lt;br /&gt;
   [REGION_COUNTS:MOUNTAINS:0:0:0]&lt;br /&gt;
   [REGION_COUNTS:OCEAN:0:0:0]&lt;br /&gt;
   [REGION_COUNTS:GLACIER:0:0:0]&lt;br /&gt;
   [REGION_COUNTS:TUNDRA:0:0:0]&lt;br /&gt;
   [REGION_COUNTS:GRASSLAND:0:0:0]&lt;br /&gt;
   [REGION_COUNTS:HILLS:0:0:0]&lt;br /&gt;
&amp;lt;small&amp;gt;'''Note: the above values are arbitrary although these setting effectively disable the region counts.'''&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
   [SUBREGION_MAX:2750]&lt;br /&gt;
&lt;br /&gt;
   [ELEVATION_RANGES:0:0:0]&lt;br /&gt;
   [RAIN_RANGES:0:0:0]&lt;br /&gt;
   [DRAINAGE_RANGES:0:0:0]&lt;br /&gt;
   [SAVAGERY_RANGES:0:0:0]&lt;br /&gt;
   [VOLCANISM_RANGES:0:0:0]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;'''Note: the above values are arbitrary although these setting effectively disable the range counts.'''&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Placement tokens ==&lt;br /&gt;
&lt;br /&gt;
The following are tokens are not rejection parameters but instead force to placement certain of features. This can cause rejections if the world generated does not support the placement of the features in sufficient quantities or at all. For example a volcano requires the square to have a volcanism of 100, if the maximum volcanism for the world is less then 100 then no volcanoes can be placed. See [[advanced world generation]] for more details. &lt;br /&gt;
&lt;br /&gt;
   [VOLCANO_MIN:3]&lt;br /&gt;
&lt;br /&gt;
   [PEAK_NUMBER_MIN:12]&lt;br /&gt;
&lt;br /&gt;
   [PARTIAL_OCEAN_EDGE_MIN:1]&lt;br /&gt;
   [COMPLETE_OCEAN_EDGE_MIN:0]&lt;br /&gt;
&lt;br /&gt;
   [RIVER_MINS:300:300]&lt;br /&gt;
&lt;br /&gt;
   [MOUNTAIN_CAVE_MIN:25]&lt;br /&gt;
   [NON_MOUNTAIN_CAVE_MIN:50]&lt;br /&gt;
&lt;br /&gt;
   [TOTAL_CIV_NUMBER:40]&lt;br /&gt;
   [PLAYABLE_CIVILIZATION_REQUIRED:1]&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
&lt;br /&gt;
It is unknown if the following tokens can cause rejection:&lt;br /&gt;
   &lt;br /&gt;
   [REGIONAL_INTERACTION_NUMBER:28]&lt;br /&gt;
   [DISTURBANCE_INTERACTION_NUMBER:28]&lt;br /&gt;
&lt;br /&gt;
   [GOOD_SQ_COUNTS:0:0:0]&lt;br /&gt;
   [EVIL_SQ_COUNTS:0:0:0]&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Map_legend&amp;diff=195538</id>
		<title>v0.34:Map legend</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Map_legend&amp;diff=195538"/>
		<updated>2014-01-14T19:56:00Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* Legend */ haunted is the same thing as evil, and it's not in any of the column names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|15:35 27 December 2011 (UTC)}}{{av}}&lt;br /&gt;
==Tile Colors==&lt;br /&gt;
The [[color]]s of a map tile may give information about that region's predominant [[biome]]: its temperature, alignment, and other handy things. Cyan or blue means the area is &amp;quot;good&amp;quot; aligned. Purple and grey/red areas have &amp;quot;evil&amp;quot; alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.&lt;br /&gt;
&lt;br /&gt;
==Legend==&lt;br /&gt;
&lt;br /&gt;
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Name&lt;br /&gt;
! Regular&lt;br /&gt;
! Good&lt;br /&gt;
! Evil&lt;br /&gt;
|-&lt;br /&gt;
| '''''Forests'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Forest|Broadleaf Forest]]'''&lt;br /&gt;
Broadleaf forests change tiles with the seasons.&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|♠|♣|#00FF00|#00FF00}}&lt;br /&gt;
|{{Biome|♠|♣|#FFFF00|#FF0000}}&lt;br /&gt;
|{{Biome|╞|╡|#808000|#808000}}&lt;br /&gt;
|{{Biome|♠|♣|#FFFFFF|#FFFFFF}}&lt;br /&gt;
|{{Biome|♠|♣|#800000|#808080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|♠|♣|#00FFFF|#00FF00}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|♠|♣|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Tropical]] [[Forest|Broadleaf Rainforest]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|♠|Γ|#00FF00|#00FF00}}&lt;br /&gt;
|{{Biome|♠|Γ|#800000|#808080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|♠|Γ|#00FF00|#00FFFF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|♠|Γ|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Forest|Coniferous Forest]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|↑|↨|#00FF00|#00FF00}}&lt;br /&gt;
|{{Biome|↑|↨|#800000|#808080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|↑|↨|#00FFFF|#008080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|↑|↨|#800080|#FF00FF}}&lt;br /&gt;
|} &lt;br /&gt;
|-&lt;br /&gt;
|'''''[[Mountain|Mountains]]'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Hills]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|n|∩|#00FF00|#00FF00}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|n|∩|#00FFFF|#008080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|n|∩|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mountain|Low Mountain]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|⌂|⌂|#808080|#808080}}&lt;br /&gt;
|{{Biome|⌂|⌂|#FFFFFF|#FFFFFF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|⌂|⌂|#FFFF00|#FFFF00}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|⌂|⌂|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mountain]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|▲|▲|#808080|#808080}}&lt;br /&gt;
|{{Biome|▲|▲|#FFFFFF|#FFFFFF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|▲|▲|#FFFF00|#FFFF00}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|▲|▲|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mountain|High Mountain]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|▲|▲|#C0C0C0|#C0C0C0}}&lt;br /&gt;
|{{Biome|▲|▲|#00FFFF|#00FFFF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|▲|▲|#FFFF00|#FFFF00}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|▲|▲|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Mountain|Peak]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|^|#808080|#000000}}&lt;br /&gt;
|{{Raw Tile|^|#FFFFFF|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|^|#FFFF00|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|^|#FF00FF|#000000}}&lt;br /&gt;
|{{Raw Tile|^|#800080|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Volcano]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|^|#FF0000|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''''Plains'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Grassland]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|.|ⁿ|#00FF00|#00FF00}}&lt;br /&gt;
|{{Biome|.|ⁿ|#FFFF00|#FFFF00}}&lt;br /&gt;
|{{Biome|.|ⁿ|#808080|#FF0000}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|.|ⁿ|#00FFFF|#00FFFF}} &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|.|ⁿ|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Savanna]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|ⁿ|#00FF00|#00FF00}}&lt;br /&gt;
|{{Biome|&amp;quot;|ⁿ|#FFFF00|#FFFF00}}&lt;br /&gt;
|{{Biome|&amp;quot;|ⁿ|#808080|#FF0000}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|ⁿ|#00FFFF|#00FFFF}} &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|ⁿ|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Shrubland]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|τ|#00FF00|#00FF00}}&lt;br /&gt;
|{{Biome|&amp;quot;|τ|#FFFF00|#FFFF00}}&lt;br /&gt;
|{{Biome|&amp;quot;|τ|#808080|#FF0000}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|τ|#008080|#00FFFF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|τ|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''''Deserts'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Sand]] [[Desert]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|~|≈|#FFFF00|#FFFF00}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|~|≈|#008080|#008080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|~|≈|#800000|#808080}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Desert|Rocky Wasteland]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|,|´|#808000|#808080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|,|´|#00FFFF|#008080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|,|´|#800000|#808080}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Desert|Badlands]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|V|√|#808000|#808000}}&lt;br /&gt;
|{{Biome|n|∩|#808080|#808000}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| &lt;br /&gt;
|{{Biome|V|√|#00FFFF|#008080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|V|√|#800000|#808080}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''''Wetlands'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Wetland|Swamp]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|⌠|#008000|#008000}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| &lt;br /&gt;
|{{Biome|&amp;quot;|⌠|#0000FF|#0000FF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|⌠|#800080|#FF00FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Wetland|Marsh]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|ⁿ|#00FF00|#00FF00}} &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|ⁿ|#0000FF|#0000FF}} &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|&amp;quot;|ⁿ|#800080|#FF00FF}} &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''''Ice Biomes'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Tundra]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|∙|·|#008080|#008080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|∙|·|#00FFFF|#00FFFF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|∙|·|#800080|#800080}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Glacier]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|▒|░|#00FFFF|#00FFFF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|▒|▓|#00FFFF|#00FFFF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|▒|▓|#800080|#800080}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''''Water'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[River]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;&amp;quot;|{{Raw Tile|─┐|#0000FF|#000000}}&lt;br /&gt;
{{Raw Tile|┌┘|#0000FF|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;&amp;quot;|{{Raw Tile|─┐|#00FFFF|#000000}}&lt;br /&gt;
{{Raw Tile|┌┘|#00FFFF|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;&amp;quot;|{{Raw Tile|─┐|#FF0000|#000000}}&lt;br /&gt;
{{Raw Tile|┌┘|#808000|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Ocean]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|≈|≈|#000080|#000080}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|≈|≈|#00FFFF|#00FFFF}}&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|≈|≈|#800000|#808000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Lake]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Biome|~|~|#0000FF|#0000FF}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''Delta'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|≈─|#0000FF|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
||&lt;br /&gt;
|-&lt;br /&gt;
|'''''Constructions'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Road#World_Gen_Roads|Road]]s'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;&amp;quot;|{{Raw Tile|─┐|#808080|#000000}}&lt;br /&gt;
{{Raw Tile|┌┘|#808000|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sites ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|'''[[Elf|Elven]] retreats'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|î|#FFFF00|#000000}}&lt;br /&gt;
|{{Raw Tile|¶|#FFFF00|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Human]] cities and towns'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|+|#808080|#000000}}&lt;br /&gt;
|{{Raw Tile|*|#808080|#000000}}&lt;br /&gt;
|{{Raw Tile|#|#808080|#000000}}&lt;br /&gt;
|{{Raw Tile|☼|#FFFFFF|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Dwarf|Dwarven]] mountainhomes and fortresses'''&lt;br /&gt;
Lighter colored fortresses and towns are more populous.&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|Ω|#808080|#000000}}&lt;br /&gt;
|{{Raw Tile|Ω|#C0C0C0|#000000}}&lt;br /&gt;
|{{Raw Tile|Ω|#FFFFFF|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Goblin]] fortresses'''&lt;br /&gt;
Pink ones are more heavily populated than the gray ones.&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|Π|#808080|#000000}}&lt;br /&gt;
|{{Raw Tile|Π|#FF00FF|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Cave]]s'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|•|#808080|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[Ruin]]s'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|μ|#808080|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|'''[[tower|Necromancer towers]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|I|#800080|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{|&lt;br /&gt;
|'''[[Immigration|Migrants]]'''&lt;br /&gt;
||&lt;br /&gt;
{|&lt;br /&gt;
|{{Raw Tile|-|#808080|#000000}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{World}}&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Tile&amp;diff=195537</id>
		<title>v0.34:Tile</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Tile&amp;diff=195537"/>
		<updated>2014-01-14T19:51:04Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: /* Supports and Fortifications */ fix offset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|20:18, 23 June 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Tiles are the squares that form a map. A tile consists of two sections—a wall section and a floor section, shown in cross-section like this:&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--&amp;gt; Wall Section&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor Section&lt;br /&gt;
When digging and building this is important, since some designations and constructions will only be done in wall tiles and some others will only be done in floor tiles.&lt;br /&gt;
&lt;br /&gt;
==Stairs==&lt;br /&gt;
Building a [[stair]]way consists of two elements: an up stair and a down stair, each element is built only in the matching tile section, across two z-levels, like this:&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                   |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--&amp;gt; Wall Section                   |--&amp;gt; Open Space&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                   |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                   |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor          ▓      ▓▓▓▓▓▓▓ ----&amp;gt; Down Stair&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                   ▒▒▒            -|&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                     ▒▒▒           |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--&amp;gt; Wall Section       ▒▒▒         |--&amp;gt; Up Stair&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                         ▒▒▒       |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                           ▒▒▒     |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                             ▒▒▒  -|&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor          ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor&lt;br /&gt;
An up-down stair or building both up and down stairs in the same tile, works like this:&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                   ▒▒▒            -|               -|&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                     ▒▒▒           |                |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--&amp;gt; Wall Section       ▒▒▒         |--&amp;gt; Up Stair    | Up/Down&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                         ▒▒▒       |                |  Stair&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                           ▒▒▒     |                |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                             ▒▒▒  -|                |&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor          ▓      ▓▓▓▓▓▓▓ ----&amp;gt; Down Stair -|&lt;br /&gt;
==Walls==&lt;br /&gt;
Both natural occurring and constructed walls span across two z-levels, the bottom wall section and floor and the top floor section:&lt;br /&gt;
                -|&lt;br /&gt;
                 |&lt;br /&gt;
                 |--&amp;gt; Open Space Wall&lt;br /&gt;
                 |&lt;br /&gt;
                 |&lt;br /&gt;
                -|&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor       -|                     &lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                 |                     &lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                 |                     &lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--&amp;gt; Wall Section |--&amp;gt; &amp;lt;material&amp;gt; Wall  &lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                 |                     &lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                 |                     &lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                 |                     &lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor       -|                     &lt;br /&gt;
==Supports and Fortifications==&lt;br /&gt;
Unlike walls supports span only one z-level, allow liquids and movement, and don't create a floor on top.&lt;br /&gt;
Constructed fortifications are basically the same but block movement as well. Note, however, that fully submerged (depth of 7/7) fortifications no longer block creature movement.&lt;br /&gt;
       ▒▒       -|                 |                                     -|                 |&lt;br /&gt;
       ▒▒        |                 |                      ▒▒▒ ▒▒▒▒▒▒ ▒▒▒  |                 |&lt;br /&gt;
       ▒▒        |--&amp;gt; Wall Section |--&amp;gt; &amp;lt;material&amp;gt; Wall   ▒▒▒ ▒▒▒▒▒▒ ▒▒▒  |--&amp;gt; Wall Section |--&amp;gt; &amp;lt;material&amp;gt; Fortification&lt;br /&gt;
       ▒▒        |                 |                      ▒▒▒ ▒▒▒▒▒▒ ▒▒▒  |                 |&lt;br /&gt;
       ▒▒        |                 |                      ▒▒▒ ▒▒▒▒▒▒ ▒▒▒  |                 |&lt;br /&gt;
       ▒▒       -|                 |                      ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                 |&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor       -|                      ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor       -|&lt;br /&gt;
&lt;br /&gt;
==Statues==&lt;br /&gt;
[[Statue]]s block normal movement, but not unintended movement (dodging, being thrown, swept by current, etc.). Statues do not block fluids.&lt;br /&gt;
 ▒▒▒▒▒░░░░▒▒▒▒▒ -|                 |&lt;br /&gt;
 ▒▒▒▒▒▓░░▓▒▒▒▒▒  |                 |&lt;br /&gt;
 ▒▒░░░▓▓▓▓░░░▒▒  |--&amp;gt; Wall Section |--&amp;gt; &amp;lt;material&amp;gt; Statue&lt;br /&gt;
 ▒░░▒░░▓▓░░▒░░▒  |                 |&lt;br /&gt;
 ▒▒▒▒░░▒▒░░▒▒▒▒  |                 |&lt;br /&gt;
 ▒▒░░░░▒▒░░░░▒▒ -|                 |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                 |&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor       -|&lt;br /&gt;
==Furniture==&lt;br /&gt;
===Doors and Windows===&lt;br /&gt;
[[Window]]s and [[door]]s both block fluids (doors only when closed).&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                 |                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                 |&lt;br /&gt;
 ▒░░░░░░░░░░░░▒  |                 |                     ▒░░░░░░░░░░░░▒  |                 |&lt;br /&gt;
 ▒░░░░░░░░░░░░▒  |--&amp;gt; Wall Section |--&amp;gt; &amp;lt;material&amp;gt; Door  ▒░░░░░░░░░░░░▒  |--&amp;gt; Wall Section |--&amp;gt; &amp;lt;material&amp;gt; Window&lt;br /&gt;
 ▒░░░░░░░░░░░░▒  |                 |                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                 |&lt;br /&gt;
 ▒░░░░░░░░░▒▒░▒  |                 |                     ▒░░░░░░░░░░░░▒  |                 |&lt;br /&gt;
 ▒░░░░░░░░░░░░▒ -|                 |                     ▒░░░░░░░░░░░░▒ -|                 |&lt;br /&gt;
 ▒░░░░░░░░░░░░▒ -|                 |                     ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                 |&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor       -|                     ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor       -|&lt;br /&gt;
...&lt;br /&gt;
=Special Tiles=&lt;br /&gt;
There are some natural occurring special tiles, these can't be recreated{{verify}}:&lt;br /&gt;
==Murky Pool tile==&lt;br /&gt;
Occur on at least{{verify}} 2 z-levels, as an open space wall section with an open space floor section, and in the lowest z-level another open space wall section (filled with water) with a murky pool floor section, the lower open space wall section can fill with rain water and during winter with an ice wall{{verify}}&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                   |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--&amp;gt; Wall Section                   |--&amp;gt; Open Space Wall&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                   |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                   |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor                         ----&amp;gt; Open Space Floor (an Ice wall creates an Ice floor here)&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                   &amp;lt;nowiki&amp;gt;~~~~~~w7~~~~~~&amp;lt;/nowiki&amp;gt; -|&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                   &amp;lt;nowiki&amp;gt;~~~~~~w6~~~~~~&amp;lt;/nowiki&amp;gt;  |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--&amp;gt; Wall Section   &amp;lt;nowiki&amp;gt;~~~~~~w5~~~~~~&amp;lt;/nowiki&amp;gt;  |--&amp;gt; Open Space Wall (can be filled with Water or Ice)&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                   &amp;lt;nowiki&amp;gt;~~~~~~w4~~~~~~&amp;lt;/nowiki&amp;gt;  |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                   &amp;lt;nowiki&amp;gt;~~~~~~w3~~~~~~&amp;lt;/nowiki&amp;gt;  |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                   &amp;lt;nowiki&amp;gt;~~~~~~w2~~~~~~&amp;lt;/nowiki&amp;gt; -|&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor          ▓▓▓▓▓▓w1▓▓▓▓▓▓ ----&amp;gt; Murky Pool ----&amp;gt; ''1/1 Water or Ice floor{{verify}''&lt;br /&gt;
 &lt;br /&gt;
                                           w# = water level&lt;br /&gt;
&lt;br /&gt;
==River==&lt;br /&gt;
{{verify}} under construction...&lt;br /&gt;
&lt;br /&gt;
River Source tiles: generate infinite flowing water for both rivers and brooks?? {{verify}}&lt;br /&gt;
&lt;br /&gt;
==Brook tile==&lt;br /&gt;
Occur on at least{{verify}} 2 z-levels, as an open space wall section with a brook floor section, and in the lowest z-level another open space wall section (filled with water) with another brook ''(or river source)'' floor section, the lower open space wall section can fill with rain water{{verify}} and during winter with an ice wall{{verify}}&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                   |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--&amp;gt; Wall Section                   |--&amp;gt; Open Space Wall&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                   |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                                   |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                                  -|&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor          ▓▓  ▓▓  ▓▓  ▓▓ ----&amp;gt; Brook ''(freezing effects? {{verify}})''&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                   &amp;lt;nowiki&amp;gt;~~~~~~w7~~~~~~&amp;lt;/nowiki&amp;gt; -|&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                   &amp;lt;nowiki&amp;gt;~~~~~~w6~~~~~~&amp;lt;/nowiki&amp;gt;  |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |--&amp;gt; Wall Section   &amp;lt;nowiki&amp;gt;~~~~~~w5~~~~~~&amp;lt;/nowiki&amp;gt;  |--&amp;gt; Open Space Wall (can be filled with [[flow]]ing{{verify}} water or Ice)&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                   &amp;lt;nowiki&amp;gt;~~~~~~w4~~~~~~&amp;lt;/nowiki&amp;gt;  |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒  |                   &amp;lt;nowiki&amp;gt;~~~~~~w3~~~~~~&amp;lt;/nowiki&amp;gt;  |&lt;br /&gt;
 ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -|                   &amp;lt;nowiki&amp;gt;~~~~~~w2~~~~~~&amp;lt;/nowiki&amp;gt; -|&lt;br /&gt;
 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----&amp;gt; Floor          ▓▓  ▓▓w1▓▓  ▓▓ ----&amp;gt; Brook / River Source ----&amp;gt; ''1/1 Water or Ice floor{{verify}''&lt;br /&gt;
The brook tiles works like a floor grate, can be walked on, can be fished through, allows fluids and missiles through, etc...&lt;br /&gt;
&lt;br /&gt;
[[Category:Map tiles|*]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Hunting_dog&amp;diff=195520</id>
		<title>Hunting dog</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Hunting_dog&amp;diff=195520"/>
		<updated>2014-01-13T20:32:11Z</updated>

		<summary type="html">&lt;p&gt;BenLubar: Redirected page to DF2012:Dog#Hunting dogs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Dog#Hunting_dogs]]&lt;/div&gt;</summary>
		<author><name>BenLubar</name></author>
	</entry>
</feed>