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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AzureShadow</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AzureShadow"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/AzureShadow"/>
	<updated>2026-05-08T01:34:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Sword&amp;diff=165094</id>
		<title>v0.34:Sword</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Sword&amp;diff=165094"/>
		<updated>2012-02-26T06:18:35Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: Redirected page to DF2012:Weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2012:Weapon]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:War_hammer&amp;diff=165093</id>
		<title>v0.34:War hammer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:War_hammer&amp;diff=165093"/>
		<updated>2012-02-26T06:18:28Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: Redirected page to DF2012:Weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2012:Weapon]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Mace&amp;diff=165092</id>
		<title>v0.34:Mace</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Mace&amp;diff=165092"/>
		<updated>2012-02-26T06:18:20Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: Redirected page to DF2012:Weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DF2012:Weapon]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cloth&amp;diff=105193</id>
		<title>v0.31 Talk:Cloth</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Cloth&amp;diff=105193"/>
		<updated>2010-05-06T22:19:28Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: Created page with 'Why does this page link to thread when thread redirects back to cloth? Seems redundant when there isn't a real article on thread. --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why does this page link to thread when thread redirects back to cloth? Seems redundant when there isn't a real article on thread. --[[User:AzureShadow|AzureShadow]] 22:19, 6 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Starting_build&amp;diff=85038</id>
		<title>v0.31 Talk:Starting build</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Starting_build&amp;diff=85038"/>
		<updated>2010-04-06T12:03:54Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: /* Organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Axe only for weapon==&lt;br /&gt;
An axe is really ONLY useful for a weapon, as a log can be used to quickly make one. Even if axes are cheaper now, there is no point in bringing one to chop wood.&lt;br /&gt;
:Only if training axes work to chop wood, otherwise it is far easier to take an axe than to make one. --[[User:Eagle0600|Eagle0600]] 09:02, 5 April 2010 (UTC)&lt;br /&gt;
::They do, just tested it&lt;br /&gt;
&lt;br /&gt;
==Which skills do i need, really==&lt;br /&gt;
This section, as the title implies, is not 'which skills would it be nice to have'.  Its 'which skills can i not reasonably avoid using'.  Having avoided any military engagements with numerous fortresses in .40d, no, not even the military qualifies as an essential skill set, no matter how desirable it may be.  Its simply too easy to work around.  Only skills which cannot be avoided or which avoiding leads to incredible contortions to make the fortress run should be listed here, and afaict, that list is complete as of my edit (and was complete the first time I wrote that section).  The only argument that could be made is Mechanic should be *removed*. --[[User:Squirrelloid|Squirrelloid]] 08:57, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
First, there were too many starting guides in the 40d namespace, so we probably want to spend some time dividing the necessary material among articles in a *rational* manner early rather than having multiple superfluous pages again.  I started a discussion on that [[DF2010 Talk:How to correctly start fortress mode|here]].&lt;br /&gt;
&lt;br /&gt;
Second, this article is trying to fulfill too many functions.  As per the above linked discussion, I think this should be separated into (1) a general starting a fortress page that covers the mechanics of doing so, and indexes the necessary guides, (2) a Quickstart guide for new users with a link to a save from DFFD, (3) a theoretical treatment of starting builds for advanced users, and possibly (4) an Embark Now guide (could possibly just be embedded in the parent page).&lt;br /&gt;
&lt;br /&gt;
As it is, this page covers not only starting builds, but also how to navigate the embark menu (which is really a separate topic entirely, and I would never have thought to look here for it).  It also covers Embark Now, which isn't really a 'build' at all from the user's perspective.&lt;br /&gt;
&lt;br /&gt;
So, we should discuss this before I unilaterally implement such a far-reaching modification.  But this page is a mess because its trying to do too much.&lt;br /&gt;
&lt;br /&gt;
--[[User:Squirrelloid|Squirrelloid]] 10:27, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:For what it's worth, I completely agree. Having a bunch of redundant guides that have too much on them is going to confuse people, much like the 40d ones did, and that is the opposite of what having guides for beginners is intended to do. The first three guides you suggested should have pages, and that should be everything. Even an Embark Now guide could be included as part of something else where it would make more sense, not as its own page. --[[User:AzureShadow|AzureShadow]] 12:03, 6 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Brewer&amp;diff=85021</id>
		<title>v0.31 Talk:Brewer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Brewer&amp;diff=85021"/>
		<updated>2010-04-06T11:38:44Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: /* Brewing Numbers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Brewing Numbers==&lt;br /&gt;
My Adequate Brewer made a stack of 5 Dwarven wine out of a &amp;quot;stack&amp;quot; of 1 plump helmet. The old version had brewers producing this amount all the time, but I want some verification that it doesn't change in this version. What's everyone else getting? Also, two seeds were produced.--[[User:Eagle0600|Eagle0600]] 09:10, 6 April 2010 (UTC)&lt;br /&gt;
: My Great Brewer made a stack of 10 Dwarven Ale out of a stack of 2 pig tails, with 4 pig tail seeds remaining. --[[User:Doub|Doub]] 11:20, 6 April 2010 (UTC)&lt;br /&gt;
::I have also confirmed this. Five units of alcohol and two seeds per plant brewed, at the very least with all brewable underground plants. --[[User:AzureShadow|AzureShadow]] 11:38, 6 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=83216</id>
		<title>v0.31 Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=83216"/>
		<updated>2010-04-05T02:09:03Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never had any of the moods that required dwarves to be depressed in 40d but I have a high master milker in a fey mood asking for body parts. will commit Dorfcide for science[[User:Cpad|Cpad]]&lt;br /&gt;
:'''''SCIENCE!!!'''''--[[User:Albedo|Albedo]] 01:19, 5 April 2010 (UTC)&lt;br /&gt;
man dwarves are hard to shred.killed a bunch of dwarves but the only parts that came off were teeth(Note use more violence next time) and the milker just sat in the craft shop then went beserk.Interestingly a dwarves &amp;quot;z&amp;quot; screen loses all the personality info when they go insane[[User:Cpad|Cpad]]&lt;br /&gt;
&lt;br /&gt;
For what it's worth, I've seen a couple moods, saved to attempt different methods of reacting to them, and have noticed that Fey and Secretive work exactly as they did in 40d, apart from dwarves now requesting more different kinds of things. Perhaps we can update the 2010 page with some of the stuff from the 40d page at this point? --[[User:AzureShadow|AzureShadow]] 02:09, 5 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=83214</id>
		<title>v0.31 Talk:Strange mood</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Strange_mood&amp;diff=83214"/>
		<updated>2010-04-05T02:08:50Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I never had any of the moods that required dwarves to be depressed in 40d but I have a high master milker in a fey mood asking for body parts. will commit Dorfcide for science[[User:Cpad|Cpad]]&lt;br /&gt;
:'''''SCIENCE!!!'''''--[[User:Albedo|Albedo]] 01:19, 5 April 2010 (UTC)&lt;br /&gt;
man dwarves are hard to shred.killed a bunch of dwarves but the only parts that came off were teeth(Note use more violence next time) and the milker just sat in the craft shop then went beserk.Interestingly a dwarves &amp;quot;z&amp;quot; screen loses all the personality info when they go insane[[User:Cpad|Cpad]]&lt;br /&gt;
&lt;br /&gt;
For what it's worth, I've seen a couple moods, saved to attempt different methods of reacting to them, and have noticed that Fey and Secretive work exactly as they did in 40d, apart from dwarves now requesting more different kinds of things. Perhaps we can update the 2010 page with some of the stuff from the 40d page at this point?&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bloodline_Talk:Joining_the_Succession_League&amp;diff=83208</id>
		<title>Bloodline Talk:Joining the Succession League</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bloodline_Talk:Joining_the_Succession_League&amp;diff=83208"/>
		<updated>2010-04-05T01:59:54Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: /* Join */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Join=&lt;br /&gt;
Post your decision to join, along with your wiki stamp if you have one, or just a nickname you can be known by. A Bay12 forum name is acceptable as well, and should be posted to the appropriate thread linked to the main joining page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This sounds very fun!  I would love to join.  I can only commit to about an hour’s worth of play per day due to real life stuff, but I think that should be plenty.  I’ve been playing the game now for a couple of years off and on and I think I have a handle on the basics. [[User:Frewfrux|Frewfrux]] 20:21, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I'd like to join too, I am very familiar with dwarf fortress and really want to try this out--[[User:Supercharazard|Supercharazard]] 19:23, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I'd like to join, but I'm on a Mac, so I guess I'd have to be in a separate league for any pass-along-the-savefile games, and possibly any worldgenned games?  Compatibility across various versions/platforms is not well documented. [[User:Cheepicus|Cheepicus]] 02:29, 9 October 2009 (UTC) (&amp;quot;fleacircus&amp;quot; on forums)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
I would also like to join.  I'm totally new to Dwarf fortress.  But I can see the potential for much fun and [[fun]] with a succession game.  However I have the same problem as above; I'm using a Mac.  --[[User:Kelsa|Kelsa]] 20:19, 11 October 2009 (UTC)  (also &amp;quot;kelsa&amp;quot; on the forums)&lt;br /&gt;
: For what it's worth, I have the Mac and PC versions of Dwarf Fortress set up in the same folder on my thumb drive so I can play the same saved games on both platforms. So far this has worked fine. --[[User:HebaruSan|HebaruSan]] 03:31, 20 October 2009 (UTC)&lt;br /&gt;
----&lt;br /&gt;
Very interested in joining. I'm familiar with Dwarf Fortress, on a PC with Vista. Nothing much else on my mind to ask/say! --[[User:Rogabeetah|Rogabeetah]] 12:44, 12 October 2009 (UTC) (now registered as &amp;quot;Rogabeetah&amp;quot; on the forums *15 October 2009*)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
I'm interested in joining. I' not exactly new to Dwarf Fortress, also I can write eloquently and design forts very well.  -- [[User:DJ Work Safety|DJ Work Safety]] 3:57, 12 October 2009 (UTC) (Same name on forums)&lt;br /&gt;
------&lt;br /&gt;
I too find an opportunity to participate enthralling. I play dwarf fortress a good bit and am pretty skilled at managing dem dorfs. I'm not gonna be a jerk and run the fort into the ground and leave you with one engraver in the fort's lowest level with nothing to do but engrave until he drowns either. --[[User:Qcrane|Qcrane]] 8:22. 12 October 2009 (UTC)(not registered on the forums)&lt;br /&gt;
&lt;br /&gt;
:Hey, I only did that ONCE. -- DJ Work Safety&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
::Wow, I need to apologize to all of you. Sorry, but I somehow failed to Watch this page and thus had no idea people were responding like this. You will all be added promptly, and if you need an email let me know. Also let me know what kind of games you want to see and if you need help starting them.&lt;br /&gt;
--[[User:The Architect|The Architect]] 14:28, 17 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I'm interested in joining. I posted on the forums under the same name. I'm somewhat new to DF (I've been at it for about a month) but I'm ready to try a few succession games.&lt;br /&gt;
--[[User:Chicken Launcher|Chicken Launcher]] 18:27, 18 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I am very interested in playing a bloodline game. --[[User:Notquitethere|Notquitethere]] 01:30, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I think I'd like to get in on this. My school work kinda waxes and wanes, so I should be around at least a decent amount of time. I go by Vicas on Bay12 and that works or here, too. I'm familiar with DF (been playing since the 2D version) but I'm very rusty, since I haven't played in a little under a year. - Vicas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I would love to join this! I made an account just for that. I'm interested in any kind of game, fun is present in most of them! --[[User:Jokim|Jokim]] 01:46, 3 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This sounds awesome and I would like to join. I've played DF quite a bit and at least know how not to cause a fortress to die immediately. I would be interested in pretty much any sort of game. --[[User:Hyperbox|Hyperbox]] 21:59, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
well iam quite new to dwarf fortress but iam following the tuttorials and would be very interested in playing a succession game :] &lt;br /&gt;
. --[[User:Denisol|Denisol]] 15:23 , 17 december 2009&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ever since I read the legendary tales of Boatmurdered and Nist Akath (even though Nist Akath wasn't a succession game) I've wanted to try this.  Count on me, I know what it takes to get a fort up and running smoothly and in good order.  Please sign me up!&lt;br /&gt;
--[[User:Xvareon|Xvareon]]  10:26 PM, 25 December 2009&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I would love to join this. I've played DF for awhile and I think I have it all down up to the dwarven economy and noble swarms. [[User:Bentusi16|Bentusi16]] 5:00 PM, 27 December 2009&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sign me up! I'm pretty knowledgable, general fortress defence, dealing with water, magma, nobles, military, above ground construction etc...&lt;br /&gt;
&lt;br /&gt;
I would NOT say I'm an expert though, just up for a good laugh! -- [[User:Melek|Melek]] 17:55, 31 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, for those interested I got bored waiting and have decided to start two games of my own. Check my user page for more info! -- [[User:Melek|Melek]] 19:35, 4 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
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::I'm up for this :D --[[User:Defiance|Defiance]] 21:22, 7 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
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Count me in. --[[User:Gyron|Gyron]] 14:13, 12 January 2010&lt;br /&gt;
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----&lt;br /&gt;
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I'm in. --[[User:Schiller|Schiller]] 20:26, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All for having lots and lots of [[fun]] :D --[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 03:21, 23 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Sign me up and ship me off, lets play! --[[User:Dissimulation|Dissimulation]] 16:47, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I wish I had known about this earlier... I'm definitely interested in joining, and I already have my own succession game started [http://www.bay12games.com/forum/index.php?topic=52361.0 here]. I'm willing to join any others, as well. --[[User:AzureShadow|AzureShadow]] 01:59, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Wiki Communication=&lt;br /&gt;
To create indents, stack colons at the beginning of your paragraph like so&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;:reply 1&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
::&amp;lt;nowiki&amp;gt;::next user's reply&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:::&amp;lt;nowiki&amp;gt;:::next user's reply&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This is the standard method of posting in the Wiki.&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Statue&amp;diff=82878</id>
		<title>v0.31:Statue</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Statue&amp;diff=82878"/>
		<updated>2010-04-04T18:02:00Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: Link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
'''Statues''' are buildings which can be built from the {{k|b}}uild menu under {{k|s}}tatue. They can be made using one stone at the mason's workshop.&lt;br /&gt;
&lt;br /&gt;
Statues, like {{l|engraving}}s, depict people, places, things and times. They will depict events from the game's generated history. They do not display random geometric shapes, such as diamonds, unlike engravings. They will sometimes depict creatures and objects from the game, such as a simple statue of a {{l|fire snake}}, with no other details or historical connection.&lt;br /&gt;
&lt;br /&gt;
Statues can have very high {{l|value}}s if crafted from valuable {{l|material}}s, such as precious metals, or if they are crafted by a highly {{l|skill}}ed dwarf.  This makes them a good choice for raising the value of a room to create a legendary dining room, for instance, or to meet {{l|noble}}s' requirements for rooms of a certain value.&lt;br /&gt;
&lt;br /&gt;
You can create a {{l|sculpture garden}} from a statue's {{k|q}}uery menu. Dwarves will spend time at a statue garden appreciating the statues (which generates a happy thought) and may even organize parties there.&lt;br /&gt;
&lt;br /&gt;
Be careful when placing statues, because dwarves cannot move through the same square they occupy. (This will also prevent dwarves from smoothing or engraving the floor underneath a statue.) A poorly placed statue can potentially seal off parts of your fortress.&lt;br /&gt;
&lt;br /&gt;
==Statues versus mechanisms==&lt;br /&gt;
As an alternative to building statues to increase a room's value, you can use {{l|mechanism}}-based structures such as gear assemblies and levers.  An advantage is that these structures, unlike statues, do not block the passage of dwarves.  And levers are useful for, you know, controlling stuff. To build high-quality levers and gear assemblies, you will need to make high-quality mechanisms, which requires a skilled mechanic instead of a mason.&lt;br /&gt;
&lt;br /&gt;
Due to statues now depicting events as well, while gear assemblies and mechanisms do not, statues are a superior method of recording the history of your fortress.&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Container&amp;diff=82858</id>
		<title>40d:Container</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Container&amp;diff=82858"/>
		<updated>2010-04-04T17:50:59Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: /* Barrels, bins and bags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{red link}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Types of containers the game knows are '''chests''', '''coffers''', '''boxes''', '''cabinets''', '''bags''', '''[[40d:barrel|barrel]]s''' and '''[[40d:bin|bin]]s'''. Only chests, coffers, bags and boxes are explicitly called &amp;quot;container&amp;quot; in game as they can be placed as [[40d:furniture|furniture]] by {{k|b}}uilding. All containers are used to hold items, from personal possessions to [[40d:gem|gem]]s, [[40d:alcohol|beer]], [[40d:quarry bush|quarry bush]] leaves, and even living [[40d:creatures|creatures]], but their use is context-sensitive, so you cannot use your barrels for storing [[40d:coins|coins]], but you ''can'' {{k|b}}uild a bag as a dwarf's personal container, analogous to a chest.&lt;br /&gt;
&lt;br /&gt;
Chests, coffers, boxes and bags are subsumed under ''boxes and bags'' in the [[40d:status|status]] stocks screen; the other containers have their own entry.&lt;br /&gt;
&lt;br /&gt;
To examine a container's contents when the container is in a stockpile, select the object location with the {{k|k}} key.  Then, use {{k|+}} and {{k|-}} until the container is highlighted, then press {{k|enter}}.  Press {{k|enter}} again to select the contents, if any. The i{{key|t}}ems command can be used to see items that are stored in a built container.  See also, [[40d:stocks|stocks]].&lt;br /&gt;
&lt;br /&gt;
== Barrels, bins and bags ==&lt;br /&gt;
&lt;br /&gt;
[[40d:Barrel|Barrels]] are [[40d:wood|wood]]en or [[40d:metal|metal]] containers that are useful for storing items in a [[40d:Stockpile#food|food stockpile]] and are used to store [[40d:alcohol|alcohol]], [[40d:plants|plants]], [[40d:seed|seed]] bags, [[40d:meat|meat]], [[40d:fish|fish]], [[40d:dwarven syrup|dwarven syrup]], [[40d:quarry bush|quarry bush]] leaf bags, [[40d:flour|flour]] bags and [[40d:dye|dye]] bags, cooked food in a stack of 10 or less, [[40d:fat|fat]] and [[40d:tallow|tallow]].  They are made at a [[40d:Carpenter's_Workshop|Carpenter's Workshop]] with 1 log or at a [[40d:Forge|Forge]] with 3 bars of metal.&lt;br /&gt;
&lt;br /&gt;
[[40d:Bin|Bin]]s are containers, again made from wood or metal, used for for most non-food items. They are sent to all the other stockpiles (with the exclusion of the [[40d:refuse|refuse]], [[40d:stone|stone]] and [[40d:graveyard|graveyard]] piles) and will hold much larger stacks of items, making organizing those endless piles of +giant cave spider silk socks+ much easier to manage.  They are made at a [[40d:Carpenter's workshop|Carpenter's Workshop]] with  1 log or at a [[40d:Forge|Forge]] with 3 bars of metal.&lt;br /&gt;
&lt;br /&gt;
Bags are used to store [[40d:seed|seed]]s, [[40d:quarry bush|quarry bush]] leaves, [[40d:mill|mill]] products ([[40d:flour|flour]], [[40d:sugar|sugar]], [[40d:dye|dye]]) and [[40d:sand|sand]] (&amp;quot;[[40d:powder|powder]]s&amp;quot;). They are made from [[40d:plant fiber|plant fiber]] (or [[40d:silk|silk]]) [[40d:cloth|cloth]], [[40d:leather|leather]], or [[40d:adamantine|adamantine]]. Bags are used to gather and transport powders the same way [[40d:bucket|bucket]]s are used to carry [[40d:water|water]]. Bags can be placed inside other containers, such as barrels. Bags can be placed as [[40d:furniture|furniture]] and then function as [[40d:coffer|coffer]]s (see below).  They are made a a [[40d:Clothier's Shop|Clothier's Shop]] with 1 cloth or at a [[40d:Leather works|Leather works]] with 1 leather.&lt;br /&gt;
&lt;br /&gt;
Empty barrels, bins and bags can all be stored in a [[40d:furniture|furniture]] [[40d:stockpile|stockpile]].&lt;br /&gt;
&lt;br /&gt;
== Cabinets and &amp;quot;chests&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
These two containers are both furniture items only.  They must be built in rooms assigned to dwarves in order to function properly.  Cabinets are used to store clothing, and chests are used to store everything else.&lt;br /&gt;
&lt;br /&gt;
A [[40d:stone|stone]] chest is called a '''coffer''', and a [[40d:glass|glass]] chest is called a '''box''', but they are used for the same purpose.  Bags can also be built as chests.&lt;br /&gt;
&lt;br /&gt;
Their contents can be viewed with the {{k|t}} menu.&lt;br /&gt;
&lt;br /&gt;
== Melting ==&lt;br /&gt;
&lt;br /&gt;
As of version {{version|0.28.181.40d}} (Previous versions, unknown) metal chests suffer from a bug preventing them from being melted. The job completes successfully at the smelter, but the chest is not melted down and still flagged for melting. No bars are gained from this, but the furnace operator appears to gain experience from it.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]][[Category:Items]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Container&amp;diff=82856</id>
		<title>40d:Container</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Container&amp;diff=82856"/>
		<updated>2010-04-04T17:49:51Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: /* Barrels, bins and bags */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{red link}}&lt;br /&gt;
{{av}}&lt;br /&gt;
Types of containers the game knows are '''chests''', '''coffers''', '''boxes''', '''cabinets''', '''bags''', '''[[40d:barrel|barrel]]s''' and '''[[40d:bin|bin]]s'''. Only chests, coffers, bags and boxes are explicitly called &amp;quot;container&amp;quot; in game as they can be placed as [[40d:furniture|furniture]] by {{k|b}}uilding. All containers are used to hold items, from personal possessions to [[40d:gem|gem]]s, [[40d:alcohol|beer]], [[40d:quarry bush|quarry bush]] leaves, and even living [[40d:creatures|creatures]], but their use is context-sensitive, so you cannot use your barrels for storing [[40d:coins|coins]], but you ''can'' {{k|b}}uild a bag as a dwarf's personal container, analogous to a chest.&lt;br /&gt;
&lt;br /&gt;
Chests, coffers, boxes and bags are subsumed under ''boxes and bags'' in the [[40d:status|status]] stocks screen; the other containers have their own entry.&lt;br /&gt;
&lt;br /&gt;
To examine a container's contents when the container is in a stockpile, select the object location with the {{k|k}} key.  Then, use {{k|+}} and {{k|-}} until the container is highlighted, then press {{k|enter}}.  Press {{k|enter}} again to select the contents, if any. The i{{key|t}}ems command can be used to see items that are stored in a built container.  See also, [[40d:stocks|stocks]].&lt;br /&gt;
&lt;br /&gt;
== Barrels, bins and bags ==&lt;br /&gt;
&lt;br /&gt;
[[40d:Barrel|Barrels]] are [[40d:wood|wood]]en or [[40d:metal|metal]] containers that are useful for storing items in a [[40d:Stockpile#food|food stockpile]] and are used to store [[40d:alcohol|alcohol]], [[40d:plants|plants]], [[40d:seed|seed]] bags, [[40d:meat|meat]], [[40d:fish|fish]], [[40d:dwarven syrup|dwarven syrup]], [[40d:quarry bush|quarry bush]] leaf bags, [[40d:flour|flour]] bags and [[40d:dye|dye]] bags, cooked food in a stack of 10 or less, [[40d:fat|fat]] and [[40d:tallow|tallow]].  They are made at a [[40d:Carpenter's Workshop|Carpenter's Workshop]] with 1 log or at a [[40d:Forge|Forge]] with 3 bars of metal.&lt;br /&gt;
&lt;br /&gt;
[[40d:Bin|Bin]]s are containers, again made from wood or metal, used for for most non-food items. They are sent to all the other stockpiles (with the exclusion of the [[40d:refuse|refuse]], [[40d:stone|stone]] and [[40d:graveyard|graveyard]] piles) and will hold much larger stacks of items, making organizing those endless piles of +giant cave spider silk socks+ much easier to manage.  They are made at a [[40d:Carpenter's workshop|Carpenter's Workshop]] with  1 log or at a [[40d:Forge|Forge]] with 3 bars of metal.&lt;br /&gt;
&lt;br /&gt;
Bags are used to store [[40d:seed|seed]]s, [[40d:quarry bush|quarry bush]] leaves, [[40d:mill|mill]] products ([[40d:flour|flour]], [[40d:sugar|sugar]], [[40d:dye|dye]]) and [[40d:sand|sand]] (&amp;quot;[[40d:powder|powder]]s&amp;quot;). They are made from [[40d:plant fiber|plant fiber]] (or [[40d:silk|silk]]) [[40d:cloth|cloth]], [[40d:leather|leather]], or [[40d:adamantine|adamantine]]. Bags are used to gather and transport powders the same way [[40d:bucket|bucket]]s are used to carry [[40d:water|water]]. Bags can be placed inside other containers, such as barrels. Bags can be placed as [[40d:furniture|furniture]] and then function as [[40d:coffer|coffer]]s (see below).  They are made a a [[40d:Clothier's Shop|Clothier's Shop]] with 1 cloth or at a [[40d:Leather works|Leather works]] with 1 leather.&lt;br /&gt;
&lt;br /&gt;
Empty barrels, bins and bags can all be stored in a [[40d:furniture|furniture]] [[40d:stockpile|stockpile]].&lt;br /&gt;
&lt;br /&gt;
== Cabinets and &amp;quot;chests&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
These two containers are both furniture items only.  They must be built in rooms assigned to dwarves in order to function properly.  Cabinets are used to store clothing, and chests are used to store everything else.&lt;br /&gt;
&lt;br /&gt;
A [[40d:stone|stone]] chest is called a '''coffer''', and a [[40d:glass|glass]] chest is called a '''box''', but they are used for the same purpose.  Bags can also be built as chests.&lt;br /&gt;
&lt;br /&gt;
Their contents can be viewed with the {{k|t}} menu.&lt;br /&gt;
&lt;br /&gt;
== Melting ==&lt;br /&gt;
&lt;br /&gt;
As of version {{version|0.28.181.40d}} (Previous versions, unknown) metal chests suffer from a bug preventing them from being melted. The job completes successfully at the smelter, but the chest is not melted down and still flagged for melting. No bars are gained from this, but the furnace operator appears to gain experience from it.&lt;br /&gt;
&lt;br /&gt;
{{Buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]][[Category:Items]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Building_designer&amp;diff=82835</id>
		<title>v0.31:Building designer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Building_designer&amp;diff=82835"/>
		<updated>2010-04-04T17:22:09Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: Removed list pending verification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = #848&lt;br /&gt;
| skill      = Building Designer&lt;br /&gt;
| profession = Administrator&lt;br /&gt;
| job name   = {{L|Architecture}}&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Construct Building&lt;br /&gt;
}}&lt;br /&gt;
The '''building designer''' {{L|skill}} is used in the construction of certain {{L|building}}s.  Its corresponding {{L|labor}} is '''architecture'''.  Building designer has no influence on the speed with which such buildings are constructed; its only effect is to influence the {{L|quality}} of designed buildings, which has only modest benefits.&lt;br /&gt;
&lt;br /&gt;
== Using architecture ==&lt;br /&gt;
&lt;br /&gt;
When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris.  The architect's time can be minimized by placing appropriate {{L|stockpiles}} near the selected location and by designating debris for {{L|dump}}ing in advance. The building is then built in two stages: the first performed by the architect, and the second by a {{L|mason}} (if the building built from {{L|stone}}, stone {{L|block}}s, or {{L|glass}} blocks), a {{L|carpenter}} (if it is built from {{L|log}}s or wood blocks), or a {{L|metalsmith}} (if it is built from metal {{L|bar}}s or {{L|block}}s).&lt;br /&gt;
&lt;br /&gt;
== Building quality ==&lt;br /&gt;
&lt;br /&gt;
Building designer skill influences the {{L|quality}} of &amp;quot;designed&amp;quot; buildings (those listed above).  The quality of the building is determined by the skill of the architect ''and'' the skill of the builder (mason/etc.). The game assigns two values that can be viewed with the {{L|building list}}. When determining the overall value of the building, these two values are simply added together to form an overall value multiplier ranging from 2 to 24.&lt;br /&gt;
&lt;br /&gt;
Buildings that do not involve an architect do not have any quality (aside from &amp;quot;built&amp;quot; {{L|furniture}} -- tables, statues, doors, etc.).&lt;br /&gt;
&lt;br /&gt;
Building quality has only two effects in-game: high-quality buildings can occasionally trigger a happy {{L|thought}} in dwarves who notice them, and higher-quality buildings will boost your fort's overall architectural wealth (as displayed in the &amp;quot;created wealth&amp;quot; section of the {{L|status}} screen).  The first effect is usually easy to achieve by using high-quality furniture, however, and the second effect is minimal unless you make your buildings out of high-value materials (such as {{L|platinum}} or {{L|artifact}} components).&lt;br /&gt;
&lt;br /&gt;
Destroying a masterwork structure (whether via {{L|cave-in}} or {{L|building destroyer}}) will give an unhappy {{L|thought}} to its designer and/or builder (depending on whether the design or construction are masterful), though dismantling it will not.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Building_designer&amp;diff=82834</id>
		<title>v0.31 Talk:Building designer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Building_designer&amp;diff=82834"/>
		<updated>2010-04-04T17:21:01Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page was created whole with a lot of information. Was all of this info ''verified'' for DF2010? --[[User:Eagle0600|Eagle0600]] 12:08, 4 April 2010 (UTC)&lt;br /&gt;
:I took the d40 page, and copied over all information that I had verified. The only thing that may be questionable is the list of buildings requiring Building Designer, as there may be a few more that were added and/or a couple removed, so I will remove that if it is deemed necessary.--[[User:AzureShadow|AzureShadow]] 17:21, 4 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Hematite&amp;diff=81513</id>
		<title>40d:Hematite</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Hematite&amp;diff=81513"/>
		<updated>2010-04-03T19:43:03Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: moved Hematite to 40d:Hematite:&amp;amp;#32;cooresponds with old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ore|name=Hematite|tile=£|color=#800&lt;br /&gt;
|uses = &lt;br /&gt;
* [[Ore]] of [[iron]]&lt;br /&gt;
|location =&lt;br /&gt;
* Veins in [[Sedimentary layer]]s&lt;br /&gt;
* Veins in [[Igneous extrusive layer]]s&lt;br /&gt;
|properties =&lt;br /&gt;
* [[Material value]] 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Hematite''' ore can be smelted at a [[smelter]] by a dwarf with the [[furnace operating]] [[labor]] activated to produce [[iron]] bars.  It is, for all metalsmithing purposes, identical to [[magnetite]] and [[limonite]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hematite&amp;quot; is also the name of the fourth month of the dwarven [[calendar]], covering early Summer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Hematite - oolitic with shale Iron Oxide Clinton, Oneida County, New York 2878.jpg|Hematite in shale&lt;br /&gt;
File:Hematite calcite.jpg|Hematite on calcite&lt;br /&gt;
File:Hematite macle.jpg|Hematite crystal&lt;br /&gt;
File:Hematite.bear.660pix.jpg|Carved hematite bear&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Rocks}}&lt;br /&gt;
[[Category:Ore]]&lt;br /&gt;
[[Category:Stone]]&lt;br /&gt;
[[Category:Economic Stone]]&lt;br /&gt;
[[Category:Sedimentary Stone Layers]]&lt;br /&gt;
[[Category:Igneous Extrusive Stone Layers]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Calendar&amp;diff=81512</id>
		<title>40d:Calendar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Calendar&amp;diff=81512"/>
		<updated>2010-04-03T19:42:01Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{red link}}&lt;br /&gt;
{{av}}&lt;br /&gt;
The dwarven '''calendar''' is used to display dates, and is visible in the upper right corner of the [[40d:Status|Status]] Screen ({{key|z}}). One year has 336 days and consists of twelve month in four seasons, with three months per season. Every month has 28 days. The months are named after kinds of [[40d:stone|stone]]s, [[40d:ore|ore]], [[40d:gem|gem]]s and [[40d:wood|wood]]. New Year's Day and the first day of spring both fall on the 1st of Granite. New Year's Eve and the last day of winter both fall on the 28th of Obsidian.&lt;br /&gt;
&lt;br /&gt;
The game's first playable year begins whenever the world stops generating, due to certain parameters you or the game has set up. By default, the world will stop genning when a percentage of megabeasts are dead, currently resulting in the starting years being in the low 200s to mid 300s on average. &lt;br /&gt;
&lt;br /&gt;
== Months and seasons ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #8f8&amp;quot; | {{tile|•|grey|#8f8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #cfc; width: 10em; text-align: left&amp;quot; | [[40d:Granite|Granite]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Early-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #cfc&amp;quot; rowspan=&amp;quot;3&amp;quot; | Spring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #8f8&amp;quot; | {{tile|•|grey|#8f8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #cfc; width: 10em; text-align: left&amp;quot; | [[40d:Slate|Slate]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Mid-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #8f8&amp;quot; | {{tile|•|grey|#8f8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #cfc; width: 10em; text-align: left&amp;quot; | [[40d:Felsite|Felsite]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Late-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ff8&amp;quot; | {{tile|*|#800|#ff8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ffc; width: 10em; text-align: left&amp;quot; | [[40d:Hematite|Hematite]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Early-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ffc&amp;quot; rowspan=&amp;quot;3&amp;quot; | Summer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ff8&amp;quot; | {{tile|*|green|#ff8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ffc; width: 10em; text-align: left&amp;quot; | [[40d:Malachite|Malachite]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Mid-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ff8&amp;quot; | {{tile|*|grey|#ff8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ffc; width: 10em; text-align: left&amp;quot; | [[40d:Galena|Galena]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Late-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #f88&amp;quot; | {{tile|•|white|#f88}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #fcc; width: 10em; text-align: left&amp;quot; | [[40d:Limestone|Limestone]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Early-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #fcc&amp;quot; rowspan=&amp;quot;3&amp;quot; | Autumn&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #f88&amp;quot; | {{tile|•|grey|#f88}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #fcc; width: 10em; text-align: left&amp;quot; | [[40d:Sandstone|Sandstone]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Mid-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #f88&amp;quot; | {{tile|▬|#770|#f88}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #fcc; width: 10em; text-align: left&amp;quot; | [[40d:wood|Timber]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Late-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #88f&amp;quot; | {{tile|♦|white|#88f}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ccf; width: 10em; text-align: left&amp;quot; | [[40d:Moonstone|Moonstone]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Early-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ccf&amp;quot; rowspan=&amp;quot;3&amp;quot; | Winter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #88f&amp;quot; | {{tile|♦|white|#88f}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ccf; width: 10em; text-align: left&amp;quot; | [[40d:Opal|Opal]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Mid-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #88f&amp;quot; | {{tile|•|#444|#88f}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ccf; width: 10em; text-align: left&amp;quot; | [[40d:Obsidian|Obsidian]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Late-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ages ==&lt;br /&gt;
&lt;br /&gt;
Ages are determined by the states of the world during world generation. Some of the known things that influence the ages are: number of [[40d:megabeast|megabeast]]s alive and dominant [[40d:civilization|civilization]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of known 'Ages', explanation and their (possible) triggers, the ''italic'' are in-game descriptions:&amp;lt;br /&amp;gt;&lt;br /&gt;
-'''Age of Myth'''&amp;lt;br /&amp;gt;&lt;br /&gt;
-'''Age of Legends'''&amp;lt;br /&amp;gt;&lt;br /&gt;
-'''Age of Heroes'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those three are most common. Almost every world starts from Age of Myth, goes through Age of Legends and ends with Age of Heroes. Those three are influenced by percentage of alive megabeasts and semimegabeasts. After passing certain (unknown yet) % value, Age of Myth turns to Age of Legends, and Age of Legends turns into Age of Heroes.&amp;lt;br /&amp;gt;&lt;br /&gt;
Killing Megabeasts that visit you in Fortress Mode is known to trigger change of Age. When there are very few Megabeasts/Demons left, breaking into [[40d:glowing pits|a very bad place]] can also trigger an Age change.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Myth was a time when living gods and mighty beasts still held sway.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Legends was a time when powers of the world were fading.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Heroes was a time when the last of the powers fought their final battles.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of (Megabeast's name)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
-'''Age of (Demon's name)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Occurs mostly in pocket worlds, where there's one Megabeast/Demon with relative large kill list.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Flarrgh was a time when the dragon Flarrgh was the only great power in the world.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of (Megabeast/Demon) and (Megabeast/Demon)''', eg: &amp;quot;'''The Age of Titan and Dragon'''&amp;quot; or &amp;quot;'''The Age of Two Demons'''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Same as above, but with two notable Megabeasts/Demons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Three Powers'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Even better than above, three notable Megabeasts/Demons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of (Race name)''', eg: &amp;quot;'''The Age of Dwarves'''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
One race becomes dominant in the world, or it's the only race left in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Dwarves was a time when dwarves ruled the world.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''The Golden Age'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Civilizations are expanding, and there are no wars and other things for them to worry about.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Golden Age was a time when various civilized races peopled the world.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Fairy Tales'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Toady One' quote from 2008 devlog:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
''The Age of Fairy Tales was a time when fantastic creatures were few and far between, and some even doubted their existence.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Twilight'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are no wars and other worries, but civilizations are too weak to expand or are crumbling apart.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Twilight Age was a time when fantastic creatures no longer lived in great numbers.''&lt;br /&gt;
&lt;br /&gt;
-'''Age of Civilization'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Seems to be triggered when the world is mostly occupied by civilizations and there's no more fanciful creatures around.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Civilization was a time when fantastic creatures were but mere stories told by travelers.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Death'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The Age of Death is a time when there are ''no civilizations'' left alive. It is respected in Dwarf Mode, so no invaders, merchants, immigrants.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Death was a time after civilization had crumbled completely.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Emptiness'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The Age of Emptiness is a time when there are no civilized beings left alive.  This is a game state that can be achieved in adventure mode, because everything can be killed in adventure mode. However, the Age of Emptiness is not respected in dwarf mode; things will be re-populated.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Emptiness was a time when no civilized peoples existed in the world.'&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information taken from [http://www.bay12games.com/forum/index.php?topic=45820.0 this Bay12 forum thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
Information about Age of Death/Emptiness taken from this [http://www.bay12games.com/forum/index.php?topic=46033.0 this research thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
&lt;br /&gt;
With the changing seasons come different [[40d:weather|weather]] conditions, depending on your [[40d:climate|climate]]. A typical [[40d:temperate|temperate]] [[40d:mountain|mountain]]side fort will have snow in spring and winter, with warm [[40d:summer|summer]]s and colourful [[40d:autumn|autumn]]s. The seasons correspond to growing seasons from the [[40d:farm|farm]] plot {{k|q}} menu, which dictate what can be grown when during the year. See the [[40d:List of crops|List of crops]].&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Each season bar winter brings the possibility of [[40d:trade|trade]]rs from one race or another.&lt;br /&gt;
&lt;br /&gt;
The fussy &amp;lt;s&amp;gt;hippie tree lovers&amp;lt;/s&amp;gt; [[40d:elf|elves]] arrive in Spring with [[40d:wood|wooden]] crafts and weapons, cages (often containing exotic [[40d:animals|animals]]), various [[40d:crop|fruits and berries]], and [[40d:rope reed|rope reed]] cloth items.&lt;br /&gt;
&lt;br /&gt;
[[40d:Human|Human]]s come in Summer with their [[40d:wagon|wagon]] bursting with supplies, eager for &amp;lt;s&amp;gt;junk&amp;lt;/s&amp;gt; stone craft goods.&lt;br /&gt;
&lt;br /&gt;
Dwarves come in Autumn and their departure is a fortelling of the cold winter to come. Ensuring the dwarves depart with a good profit will bring the best chance of &amp;lt;s&amp;gt;fresh cannon fodder&amp;lt;/s&amp;gt; new migrants in the year ahead.&lt;br /&gt;
&lt;br /&gt;
A [[40d:goblin|goblin]] caravan may arrive during winter if your civilization is at peace with the goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Calendar&amp;diff=81511</id>
		<title>40d:Calendar</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Calendar&amp;diff=81511"/>
		<updated>2010-04-03T19:41:16Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{red link}}&lt;br /&gt;
{{av}}&lt;br /&gt;
The dwarven '''calendar''' is used to display dates, and is visible in the upper right corner of the [[40d:Status Screen|Status Screen]] ({{key|z}}). One year has 336 days and consists of twelve month in four seasons, with three months per season. Every month has 28 days. The months are named after kinds of [[40d:stone|stone]]s, [[40d:ore|ore]], [[40d:gem|gem]]s and [[40d:wood|wood]]. New Year's Day and the first day of spring both fall on the 1st of Granite. New Year's Eve and the last day of winter both fall on the 28th of Obsidian.&lt;br /&gt;
&lt;br /&gt;
The game's first playable year begins whenever the world stops generating, due to certain parameters you or the game has set up. By default, the world will stop genning when a percentage of megabeasts are dead, currently resulting in the starting years being in the low 200s to mid 300s on average. &lt;br /&gt;
&lt;br /&gt;
== Months and seasons ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #8f8&amp;quot; | {{tile|•|grey|#8f8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #cfc; width: 10em; text-align: left&amp;quot; | [[40d:Granite|Granite]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Early-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #cfc&amp;quot; rowspan=&amp;quot;3&amp;quot; | Spring&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #8f8&amp;quot; | {{tile|•|grey|#8f8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #cfc; width: 10em; text-align: left&amp;quot; | [[40d:Slate|Slate]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Mid-&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #8f8&amp;quot; | {{tile|•|grey|#8f8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #cfc; width: 10em; text-align: left&amp;quot; | [[40d:Felsite|Felsite]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #cfc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Late-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ff8&amp;quot; | {{tile|*|#800|#ff8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ffc; width: 10em; text-align: left&amp;quot; | [[40d:Hematite|Hematite]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Early-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ffc&amp;quot; rowspan=&amp;quot;3&amp;quot; | Summer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ff8&amp;quot; | {{tile|*|green|#ff8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ffc; width: 10em; text-align: left&amp;quot; | [[40d:Malachite|Malachite]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Mid-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ff8&amp;quot; | {{tile|*|grey|#ff8}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ffc; width: 10em; text-align: left&amp;quot; | [[40d:Galena|Galena]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ffc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Late-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #f88&amp;quot; | {{tile|•|white|#f88}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #fcc; width: 10em; text-align: left&amp;quot; | [[40d:Limestone|Limestone]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Early-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #fcc&amp;quot; rowspan=&amp;quot;3&amp;quot; | Autumn&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #f88&amp;quot; | {{tile|•|grey|#f88}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #fcc; width: 10em; text-align: left&amp;quot; | [[40d:Sandstone|Sandstone]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Mid-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #f88&amp;quot; | {{tile|▬|#770|#f88}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #fcc; width: 10em; text-align: left&amp;quot; | [[40d:wood|Timber]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #fcc; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Late-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #88f&amp;quot; | {{tile|♦|white|#88f}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ccf; width: 10em; text-align: left&amp;quot; | [[40d:Moonstone|Moonstone]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Early-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ccf&amp;quot; rowspan=&amp;quot;3&amp;quot; | Winter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #88f&amp;quot; | {{tile|♦|white|#88f}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ccf; width: 10em; text-align: left&amp;quot; | [[40d:Opal|Opal]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Mid-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #88f&amp;quot; | {{tile|•|#444|#88f}}&lt;br /&gt;
! style=&amp;quot;padding: 0.2em; background: #ccf; width: 10em; text-align: left&amp;quot; | [[40d:Obsidian|Obsidian]]&lt;br /&gt;
| style=&amp;quot;padding: 0.2em; background: #ccf; font-size: 80%; vertical-align: middle; text-align: right&amp;quot; | Late-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ages ==&lt;br /&gt;
&lt;br /&gt;
Ages are determined by the states of the world during world generation. Some of the known things that influence the ages are: number of [[40d:megabeast|megabeast]]s alive and dominant [[40d:civilization|civilization]]s.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of known 'Ages', explanation and their (possible) triggers, the ''italic'' are in-game descriptions:&amp;lt;br /&amp;gt;&lt;br /&gt;
-'''Age of Myth'''&amp;lt;br /&amp;gt;&lt;br /&gt;
-'''Age of Legends'''&amp;lt;br /&amp;gt;&lt;br /&gt;
-'''Age of Heroes'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Those three are most common. Almost every world starts from Age of Myth, goes through Age of Legends and ends with Age of Heroes. Those three are influenced by percentage of alive megabeasts and semimegabeasts. After passing certain (unknown yet) % value, Age of Myth turns to Age of Legends, and Age of Legends turns into Age of Heroes.&amp;lt;br /&amp;gt;&lt;br /&gt;
Killing Megabeasts that visit you in Fortress Mode is known to trigger change of Age. When there are very few Megabeasts/Demons left, breaking into [[40d:glowing pits|a very bad place]] can also trigger an Age change.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Myth was a time when living gods and mighty beasts still held sway.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Legends was a time when powers of the world were fading.''&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Heroes was a time when the last of the powers fought their final battles.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of (Megabeast's name)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
-'''Age of (Demon's name)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Occurs mostly in pocket worlds, where there's one Megabeast/Demon with relative large kill list.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Flarrgh was a time when the dragon Flarrgh was the only great power in the world.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of (Megabeast/Demon) and (Megabeast/Demon)''', eg: &amp;quot;'''The Age of Titan and Dragon'''&amp;quot; or &amp;quot;'''The Age of Two Demons'''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Same as above, but with two notable Megabeasts/Demons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Three Powers'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Even better than above, three notable Megabeasts/Demons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of (Race name)''', eg: &amp;quot;'''The Age of Dwarves'''&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
One race becomes dominant in the world, or it's the only race left in the world.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Dwarves was a time when dwarves ruled the world.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''The Golden Age'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Civilizations are expanding, and there are no wars and other things for them to worry about.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Golden Age was a time when various civilized races peopled the world.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Fairy Tales'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Toady One' quote from 2008 devlog:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;I finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen.&amp;quot;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
''The Age of Fairy Tales was a time when fantastic creatures were few and far between, and some even doubted their existence.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Twilight'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are no wars and other worries, but civilizations are too weak to expand or are crumbling apart.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Twilight Age was a time when fantastic creatures no longer lived in great numbers.''&lt;br /&gt;
&lt;br /&gt;
-'''Age of Civilization'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Seems to be triggered when the world is mostly occupied by civilizations and there's no more fanciful creatures around.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Civilization was a time when fantastic creatures were but mere stories told by travelers.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Death'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The Age of Death is a time when there are ''no civilizations'' left alive. It is respected in Dwarf Mode, so no invaders, merchants, immigrants.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Death was a time after civilization had crumbled completely.''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-'''Age of Emptiness'''&amp;lt;br /&amp;gt;&lt;br /&gt;
The Age of Emptiness is a time when there are no civilized beings left alive.  This is a game state that can be achieved in adventure mode, because everything can be killed in adventure mode. However, the Age of Emptiness is not respected in dwarf mode; things will be re-populated.&amp;lt;br /&amp;gt;&lt;br /&gt;
''The Age of Emptiness was a time when no civilized peoples existed in the world.'&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information taken from [http://www.bay12games.com/forum/index.php?topic=45820.0 this Bay12 forum thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
Information about Age of Death/Emptiness taken from this [http://www.bay12games.com/forum/index.php?topic=46033.0 this research thread]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
&lt;br /&gt;
With the changing seasons come different [[40d:weather|weather]] conditions, depending on your [[40d:climate|climate]]. A typical [[40d:temperate|temperate]] [[40d:mountain|mountain]]side fort will have snow in spring and winter, with warm [[40d:summer|summer]]s and colourful [[40d:autumn|autumn]]s. The seasons correspond to growing seasons from the [[40d:farm|farm]] plot {{k|q}} menu, which dictate what can be grown when during the year. See the [[40d:List of crops|List of crops]].&lt;br /&gt;
&lt;br /&gt;
== Trading ==&lt;br /&gt;
Each season bar winter brings the possibility of [[40d:trade|trade]]rs from one race or another.&lt;br /&gt;
&lt;br /&gt;
The fussy &amp;lt;s&amp;gt;hippie tree lovers&amp;lt;/s&amp;gt; [[40d:elf|elves]] arrive in Spring with [[40d:wood|wooden]] crafts and weapons, cages (often containing exotic [[40d:animals|animals]]), various [[40d:crop|fruits and berries]], and [[40d:rope reed|rope reed]] cloth items.&lt;br /&gt;
&lt;br /&gt;
[[40d:Human|Human]]s come in Summer with their [[40d:wagon|wagon]] bursting with supplies, eager for &amp;lt;s&amp;gt;junk&amp;lt;/s&amp;gt; stone craft goods.&lt;br /&gt;
&lt;br /&gt;
Dwarves come in Autumn and their departure is a fortelling of the cold winter to come. Ensuring the dwarves depart with a good profit will bring the best chance of &amp;lt;s&amp;gt;fresh cannon fodder&amp;lt;/s&amp;gt; new migrants in the year ahead.&lt;br /&gt;
&lt;br /&gt;
A [[40d:goblin|goblin]] caravan may arrive during winter if your civilization is at peace with the goblins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Building_designer&amp;diff=81154</id>
		<title>v0.31:Building designer</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Building_designer&amp;diff=81154"/>
		<updated>2010-04-03T18:16:31Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: Created page with '{{av}} {{Skill | color      = #848 | skill      = Building Designer | profession = Administrator | job name   = {{L|Architecture}} | tasks      = * Construct Building }} The '''b…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{Skill&lt;br /&gt;
| color      = #848&lt;br /&gt;
| skill      = Building Designer&lt;br /&gt;
| profession = Administrator&lt;br /&gt;
| job name   = {{L|Architecture}}&lt;br /&gt;
| tasks      =&lt;br /&gt;
* Construct Building&lt;br /&gt;
}}&lt;br /&gt;
The '''building designer''' {{L|skill}} is used in the construction of certain {{L|building}}s.  Its corresponding {{L|labor}} is '''architecture'''.  Building designer has no influence on the speed with which such buildings are constructed; its only effect is to influence the {{L|quality}} of designed buildings, which has only modest benefits.&lt;br /&gt;
&lt;br /&gt;
== Using architecture ==&lt;br /&gt;
&lt;br /&gt;
The building types that require architecture are:&lt;br /&gt;
&lt;br /&gt;
* {{L|Archery target}}s&lt;br /&gt;
* {{L|Bridge}}s&lt;br /&gt;
* All {{L|furnace}}s&lt;br /&gt;
* Paved {{L|road}}s&lt;br /&gt;
* {{L|Screw pump}}s&lt;br /&gt;
* {{L|Shop}}s&lt;br /&gt;
* {{L|Support}}s&lt;br /&gt;
* {{L|Trade depot}}s&lt;br /&gt;
* {{L|Waterwheel}}s&lt;br /&gt;
* {{L|Well}}s&lt;br /&gt;
* {{L|Windmill}}s&lt;br /&gt;
&lt;br /&gt;
When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris.  The architect's time can be minimized by placing appropriate {{L|stockpiles}} near the selected location and by designating debris for {{L|dump}}ing in advance. The building is then built in two stages: the first performed by the architect, and the second by a {{L|mason}} (if the building built from {{L|stone}}, stone {{L|block}}s, or {{L|glass}} blocks), a {{L|carpenter}} (if it is built from {{L|log}}s or wood blocks), or a {{L|metalsmith}} (if it is built from metal {{L|bar}}s or {{L|block}}s).&lt;br /&gt;
&lt;br /&gt;
== Building quality ==&lt;br /&gt;
&lt;br /&gt;
Building designer skill influences the {{L|quality}} of &amp;quot;designed&amp;quot; buildings (those listed above).  The quality of the building is determined by the skill of the architect ''and'' the skill of the builder (mason/etc.). The game assigns two values that can be viewed with the {{L|building list}}. When determining the overall value of the building, these two values are simply added together to form an overall value multiplier ranging from 2 to 24.&lt;br /&gt;
&lt;br /&gt;
Buildings that do not involve an architect do not have any quality (aside from &amp;quot;built&amp;quot; {{L|furniture}} -- tables, statues, doors, etc.).&lt;br /&gt;
&lt;br /&gt;
Building quality has only two effects in-game: high-quality buildings can occasionally trigger a happy {{L|thought}} in dwarves who notice them, and higher-quality buildings will boost your fort's overall architectural wealth (as displayed in the &amp;quot;created wealth&amp;quot; section of the {{L|status}} screen).  The first effect is usually easy to achieve by using high-quality furniture, however, and the second effect is minimal unless you make your buildings out of high-value materials (such as {{L|platinum}} or {{L|artifact}} components).&lt;br /&gt;
&lt;br /&gt;
Destroying a masterwork structure (whether via {{L|cave-in}} or {{L|building destroyer}}) will give an unhappy {{L|thought}} to its designer and/or builder (depending on whether the design or construction are masterful), though dismantling it will not.&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Lye&amp;diff=78468</id>
		<title>40d:Lye</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Lye&amp;diff=78468"/>
		<updated>2010-04-02T20:05:12Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
'''Lye''' is made by a dwarf with the {{L | lye making}} {{L | labor}} enabled, at an {{L | ashery}}, and requires 1 {{L | bar}} of {{L | ash}} and 1 {{L | bucket}}.&lt;br /&gt;
&lt;br /&gt;
Lye is used to make {{L | soap}} and {{L | potash}}, though potash can also be made directly from ash. Lye must be moved from the buckets into a {{L | barrel}} to make the soap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why make potash out of lye instead of ash?===&lt;br /&gt;
&lt;br /&gt;
*To train your dwarfs by making them do extra tasks.&lt;br /&gt;
*If you have left over lye from making {{L | soap}}.&lt;br /&gt;
*A single barrel holds 100 units of lye, while a single bin holds only ten bars of ash, allowing for much more efficient long-term storage.&lt;br /&gt;
*Lye can be bought at the &amp;quot;embark&amp;quot; screen but ashes cannot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=40d:Lye&amp;diff=78461</id>
		<title>40d:Lye</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=40d:Lye&amp;diff=78461"/>
		<updated>2010-04-02T20:04:10Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: fixing old links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
'''Lye''' is made by a dwarf with the {{L | lye maker}} {{L | labor}} enabled, at an {{L | ashery}}, and requires 1 {{L | bar}} of {{L | ash}} and 1 {{L | bucket}}.&lt;br /&gt;
&lt;br /&gt;
Lye is used to make {{L | soap}} and {{L | potash}}, though potash can also be made directly from ash. Lye must be moved from the buckets into a {{L | barrel}} to make the soap.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Why make potash out of lye instead of ash?===&lt;br /&gt;
&lt;br /&gt;
*To train your dwarfs by making them do extra tasks.&lt;br /&gt;
*If you have left over lye from making {{L | soap}}.&lt;br /&gt;
*A single barrel holds 100 units of lye, while a single bin holds only ten bars of ash, allowing for much more efficient long-term storage.&lt;br /&gt;
*Lye can be bought at the &amp;quot;embark&amp;quot; screen but ashes cannot.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materials]]&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:AzureShadow&amp;diff=77770</id>
		<title>User:AzureShadow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:AzureShadow&amp;diff=77770"/>
		<updated>2010-04-01T22:45:25Z</updated>

		<summary type="html">&lt;p&gt;AzureShadow: Created page with 'Developing Dwarf Fortress newbie.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Developing Dwarf Fortress newbie.&lt;/div&gt;</summary>
		<author><name>AzureShadow</name></author>
	</entry>
</feed>