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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ashameron</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ashameron"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Ashameron"/>
	<updated>2026-05-18T12:32:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.11</generator>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Metamorphic&amp;diff=227445</id>
		<title>Metamorphic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Metamorphic&amp;diff=227445"/>
		<updated>2016-10-22T07:00:24Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: redirect to current version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Metamorphic layer]]&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Road&amp;diff=225312</id>
		<title>DF2014 Talk:Road</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Road&amp;diff=225312"/>
		<updated>2016-06-29T07:19:30Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. I can't built a paved road over a bridge, I think this may no longer be possible at all.&lt;br /&gt;
&lt;br /&gt;
2. I can't built a paved road over a constructed floor, I think this may no longer be possible at all.&lt;br /&gt;
=&amp;gt; both give the error message &amp;quot;Building present&amp;quot;, can somebody else confirm this?&lt;br /&gt;
&lt;br /&gt;
3. Should a sentence be added about time vs resource efficency of roads vs constructed floors?&amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:Ashameron|Ashameron]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I don't think it was ever possible to build a road on a bridge. On constructed floor tiles, though, it was quite possible, and still is to my knowledge.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:43, 28 June 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I guess then I misunderstood the page with the bridge. With the constructed floor I tested it in v43.03 and got the error message &amp;quot;building present&amp;quot;. Can you confirm either thesis in one of your games? [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 07:19, 29 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Bone&amp;diff=225178</id>
		<title>Bone</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Bone&amp;diff=225178"/>
		<updated>2016-06-17T12:03:35Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: Added mention of vermin decay and strange moods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|20:54, 31 July 2013 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{buggy}}&lt;br /&gt;
'''Bones''' are obtained when butchering [[animals]] or taking apart skeletons. Some severed body parts also decay into usable bones, the same way a corpse rots into a skeleton.&lt;br /&gt;
&lt;br /&gt;
Skeletons are the last step of the [[wear|rotting]] procedure. After a [[corpse]] begins to rot, no [[food]] can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the [[butcher's shop]] and &amp;quot;butchered&amp;quot; to be torn apart into [[skull]]s and bones afterwards. Bone does not rot further or produce [[miasma]]. Note that many civilizations (like dwarves) consider it unethical to butcher certain skeletons {{bug|1180}}. An exception is the stack of bone that can form after a severed part decays. This appears to happen when the part in question has bone as its only non-rotting material.&lt;br /&gt;
&lt;br /&gt;
==Stockpiles==&lt;br /&gt;
While bones are counted as &amp;quot;[[body parts]]&amp;quot; in the [[stocks]] menu, they have their own subcategory in the [[stockpile|refuse stockpile]] menu.&lt;br /&gt;
&lt;br /&gt;
Be aware, stockpiles with refuse enabled automatically degrade some items (clothes and armor) quite quickly; refuse should not be enabled in a multi-purpose stockpile. Refuse stockpiles also cause the degradation of stored body parts (such as bones and shells), though at a much slower pace. Bones stored in a refuse stockpile may eventually disappear due to [[vermin]] such as [[rat]]s, it is therefore advisable to have a pasture with [[cat|cats]] overlaying the stockpile.&lt;br /&gt;
&lt;br /&gt;
==Uses for Bone==&lt;br /&gt;
&lt;br /&gt;
Bones are processed as follows:&lt;br /&gt;
&lt;br /&gt;
At a [[craftsdwarf's workshop]], using the [[bone carving]] labor:&lt;br /&gt;
&lt;br /&gt;
* Bone [[craft]]s, for sale to visiting merchants.&lt;br /&gt;
* Bone [[armor]], namely [[leggings]], [[greaves]], [[gauntlet]]s, and [[helm]]. Bone armor uses bones individually, but may require one bone from several stacks. The first stack determines the material of the resulting armor. Note that [[armor]] made out of bone can be used by dwarves assigned a [[uniform]] of [[metal]] armor.&lt;br /&gt;
* Bone [[decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value.&lt;br /&gt;
* Bone [[bolt]]s. These bolts are fired from crossbows. Each bone will produce 5 bolts. Each bone must be crafted individually (a stack of Yak Cow bone [7] becomes a stack of Yak Cow bone [6] plus a stack of yak bone bolts [5]). This renders the process for carving bone bolts very slow. Despite this, some players still use bone bolts for hunting animals for a long time, mainly because the remnants of animals killed become bones, allowing more bone bolts to be made. Bone bolts are an excellent substitute for wood bolts if there is a shortage of wood. Like wooden bolts, they are mostly good for hunting and archery training, not so much for actual combat use against invading armies.&lt;br /&gt;
* Some [[instruments]] or instrument parts can be made by bone.&lt;br /&gt;
&lt;br /&gt;
At a [[bowyer's workshop]], using the [[crossbow-making]] labor:&lt;br /&gt;
* Bone [[crossbow]]s. They are one of the few weapons available without access to [[wood]] or [[metal]].&lt;br /&gt;
&lt;br /&gt;
Apart from the manufacture of leggings and greaves, each bone-using job consumes only one bone from a stack. Greaves will consume 3 bones per job. This means it's ideal to make greaves out of lower value bones and weapons out of higher value bones if you plan to export the non-masterworks. The difference is only about 25% in value, but it adds up after making hundreds of items.&lt;br /&gt;
&lt;br /&gt;
Bone greaves are among the best items to make because metal gauntlets and high boots give a positive return for melting while greaves do not. Metal greaves are also very heavy. Bone greaves can be combined with a metal helm, gauntlets, high boots, and leather armor with optional mail shirt, to make a relatively light-weight, full-coverage, uniform for an all-civilian military.&lt;br /&gt;
&lt;br /&gt;
==Moods==&lt;br /&gt;
&lt;br /&gt;
Dwarves in [[strange mood|strange moods]] will occasionally require bones, sometimes even multiple stacks of them. These dwarves will always take an entire stack independent of the amount of bones in it.&lt;br /&gt;
&lt;br /&gt;
As the amount of bones per stack has no influence on the value of the resulting artifact it is recommended to ''guide'' your moody dwarf to use smaller stacks. This may be achieved by creating stacks of single bones '''before''' a strange mood happens and forbidding all other stacks of bones when you get the notice of the dwarf having claimed a workshop.&lt;br /&gt;
&lt;br /&gt;
(Note that while it is not directly possible to ''unstack'' bones, it is possible to use bigger stacks to craft goods until only one bone remains.)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Dwarves will not butcher corpses or skeletons of sentient creatures {{bug|1180}}, this can be partly fixed by changing their ethics. They will still refuse to butcher creatures that were part of a civ for some reason (i.e. dead elves).&lt;br /&gt;
&lt;br /&gt;
* Butchered bone stacks from hostile creatures cause &amp;quot;seeing a _ die&amp;quot; thoughts.{{bug|8813}} &lt;br /&gt;
&lt;br /&gt;
* Limbless torsos can rot to bonestacks which cannot be used for bone decorations, returning a misleading &amp;quot;needs improvable item&amp;quot; error.{{bug|2540}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = osod&lt;br /&gt;
| elvish  = one&lt;br /&gt;
| goblin  = mudo&lt;br /&gt;
| human   = sut&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;br /&gt;
{{Category|Body parts}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Gem&amp;diff=225162</id>
		<title>Gem</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Gem&amp;diff=225162"/>
		<updated>2016-06-13T06:28:50Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: added horn and ivory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|18:34, 30 December 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
Small clusters of rough '''gems''' can be found almost anywhere while [[mining]]. After they have been mined by a [[miner]] and cut by a [[gem cutter]], a [[gem setter]] can use them to [[encrust]] [[furniture]], [[crafts]], and [[ammunition]]. In addition, raw [[rock crystal]]s are required to make crystal glass goods. '''Cut gems''' can also be used to create [[window]]s and are often required as a source material for [[legendary artifact]]s. Gem encrusted [[weapon]]s and [[armor]] can be found in game, but cannot be made in fortress mode.  Stones, including the various types of clay, can also be cut into gems.&lt;br /&gt;
&lt;br /&gt;
A large variety of cut gems can be brought by and requested from the dwarven caravan. You cannot import rough gems with the exception of raw [[glass]], which human and dwarven caravans can bring. &lt;br /&gt;
&lt;br /&gt;
Exactly 5% of all rough gems will be cut into a single [[Useless_crap|craft]] or '''large gem''' (with 1 craft for every 8 large gems), and the same occurs with raw glass (but with different ratios - 33% of all jobs, producing 11 crafts for every 16 large gems). Note that these will ''replace'' a cut gem and cannot be used to encrust goods. The value of such crafts can easily reach hundreds, even several thousand in the case of valuable gems and good craftsdwarfship. A dwarf with a [[strange mood]] can take a single gem and cut it into a [[legendary artifact]] known as a &amp;quot;perfect gem&amp;quot; - this is simply a special name for an artifact large gem.&lt;br /&gt;
&lt;br /&gt;
If you have any bags of sand, you can also manufacture [[Glass|raw glass]], which is the same as a lower-value, uncut gem.&lt;br /&gt;
&lt;br /&gt;
[[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only few animal species give gizzard stones, but each member of such a species butchered will yield one, which can lead to a decent supply when you manage to set up an [[ostrich]] or [[elk bird]] farm.&lt;br /&gt;
&lt;br /&gt;
As of 43.03, you can direct your dwarves to cut [[shell]], [[horn]] and [[teeth|ivory]] into a '''large gem'''. This can be done at a [[craftsdwarf's workshop]].&lt;br /&gt;
&lt;br /&gt;
== Value ==&lt;br /&gt;
Gems have base [[value]] of 3 in rough form, which is multiplied by the appropriate value modifier from the table below. They gain value after they are cut in a [[jeweler's workshop]]. Cut gems have a base value of 5. Items can be decorated (encrusted) with cut gems; all such decorations have a value of 10 times the gem type's value multiplier. See [[Gem cutting]] and [[Gem setting]]. Large gems have a base value of 10, and can also have a [[quality]] modifier which increases value.&lt;br /&gt;
&lt;br /&gt;
To give an example, a rough green zircon will be worth (3x20=) 60☼, a cut green zircon (5x20=) 100☼ and a masterwork large green zircon (10x20x12=) 2400☼.&lt;br /&gt;
&lt;br /&gt;
== Varieties ==&lt;br /&gt;
Gems come in many varieties, with their own color and value multipliers:&lt;br /&gt;
{{Gem table head}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=[[#Glass|Synthetic]]|name=[[green glass]]|value=2|color={{Raw Tile|☼♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=[[Glass furnace]]|fhow=Manufactured}}&lt;br /&gt;
{{Gem table row|rarity=[[#Glass|Synthetic]]|name=[[clear glass]]|value=5|color={{Raw Tile|☼♦|3:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:0&amp;lt;/span&amp;gt;|fwhere=[[Glass furnace]]|fhow=Manufactured}}&lt;br /&gt;
{{Gem table row|rarity=[[#Glass|Synthetic]]|name=[[crystal glass]]|value=10|color={{Raw Tile|☼♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=[[Glass furnace]]|fhow=Manufactured}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[amber opal]]|value=10|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[aventurine]]|value=3|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[banded agate]]|value=2|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[bloodstone]]|value=2|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[blue jade]]|value=2|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[bone opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[brown jasper]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[carnelian]]|value=2|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[cherry opal]]|value=10|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[chrysocolla]]|value=2|color={{Raw Tile|☼|3:7:1}}{{Raw Tile|♦|3:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:1&amp;lt;/span&amp;gt;|fwhere=[[Malachite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[chrysoprase]]|value=2|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[citrine]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[clear tourmaline]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[dendritic agate]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[fire agate]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[fortification agate]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[gold opal]]|value=10|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[gray chalcedony]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[jasper opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[lace agate]]|value=2|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[lapis lazuli]]|value=2|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|fwhere=[[Igneous intrusive]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[lavender jade]]|value=2|color={{Raw Tile|☼|5:7:0}}{{Raw Tile|♦|5:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:0&amp;lt;/span&amp;gt;|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[milk opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[milk quartz]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[moonstone]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[morion]]|value=2|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[moss agate]]|value=2|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[moss opal]]|value=10|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[onyx opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[onyx]]|value=2|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[picture jasper]]|value=3|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[pineapple opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[pink jade]]|value=2|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[pipe opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[plume agate]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[prase opal]]|value=10|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[prase]]|value=2|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[pyrite]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[resin opal]]|value=10|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[rock crystal]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[rose quartz]]|value=3|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[sardonyx]]|value=2|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[sard]]|value=2|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[schorl]]|value=2|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[shell opal]]|value=10|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[smoky quartz]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[sunstone]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Basalt]], [[Gneiss]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[tiger iron]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[tigereye]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[tube agate]]|value=2|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[turquoise]]|value=2|color={{Raw Tile|☼|3:7:1}}{{Raw Tile|♦|3:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:1&amp;lt;/span&amp;gt;|fwhere=[[Igneous extrusive]], [[Kaolinite]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[variscite]]|value=2|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=[[Bauxite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[wax opal]]|value=10|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[white chalcedony]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[white jade]]|value=2|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[wood opal]]|value=10|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Ornamental|name=[[yellow jasper]]|value=2|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Sedimentary]]|fhow=Small clusters}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[alexandrite]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[almandine]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Diorite]], [[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[amethyst]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[aquamarine]]|value=20|color={{Raw Tile|☼|3:7:1}}{{Raw Tile|♦|3:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;3:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[bandfire opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[black opal]]|value=30|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[black pyrope]]|value=20|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[black zircon]]|value=20|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[blue garnet]]|value=30|color={{Raw Tile|☼|1:7:0}}{{Raw Tile|♦|1:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[brown zircon]]|value=20|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[cat's eye]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[chrysoberyl]]|value=20|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[cinnamon grossular]]|value=20|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[claro opal]]|value=20|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[clear garnet]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[clear zircon]]|value=25|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[crystal opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[demantoid]]|value=30|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=[[Chromite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[fire opal]]|value=15|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[golden beryl]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[goshenite]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[green jade]]|value=20|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|fwhere=[[Alluvial]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[green tourmaline]]|value=20|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[green zircon]]|value=20|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[harlequin opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[heliodor]]|value=20|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[honey yellow beryl]]|value=20|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[indigo tourmaline]]|value=25|color={{Raw Tile|☼|1:7:0}}{{Raw Tile|♦|1:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[jelly opal]]|value=15|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[kunzite]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[levin opal]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[light yellow diamond]]|value=30|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=[[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[melanite]]|value=15|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[morganite]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[peridot]]|value=20|color={{Raw Tile|☼|2:7:1}}{{Raw Tile|♦|2:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:1&amp;lt;/span&amp;gt;|fwhere=[[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[pinfire opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[pink garnet]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[pink tourmaline]]|value=15|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[precious fire opal]]|value=20|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[purple spinel]]|value=20|color={{Raw Tile|☼|5:7:0}}{{Raw Tile|♦|5:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Diorite]], [[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red beryl]]|value=20|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red flash opal]]|value=20|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red grossular]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red pyrope]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red spinel]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Diorite]], [[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red tourmaline]]|value=15|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Sedimentary]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[red zircon]]|value=20|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[rhodolite]]|value=20|color={{Raw Tile|☼|5:7:0}}{{Raw Tile|♦|5:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:0&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[rubicelle]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Diorite]], [[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[tanzanite]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|fwhere=[[Gabbro]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[topazolite]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[topaz]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[tsavorite]]|value=30|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[violet spessartine]]|value=20|color={{Raw Tile|☼|5:7:1}}{{Raw Tile|♦|5:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;5:1&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[white opal]]|value=20|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=All [[stone]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[yellow grossular]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[yellow spessartine]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Metamorphic]], [[Granite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Semi-Precious|name=[[yellow zircon]]|value=20|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=All [[igneous]], [[Metamorphic]]|fhow=Small clusters}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=Precious|name=[[emerald]]|value=40|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=[[Granite]], [[Schist]], [[Marble]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Precious|name=[[faint yellow diamond]]|value=40|color={{Raw Tile|☼|6:7:0}}{{Raw Tile|♦|6:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:0&amp;lt;/span&amp;gt;|fwhere=[[Kimberlite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Precious|name=[[ruby]]|value=40|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Bauxite]]|fhow=Small clusters}}&lt;br /&gt;
{{Gem table row|rarity=Precious|name=[[sapphire]]|value=40|color={{Raw Tile|☼|1:7:0}}{{Raw Tile|♦|1:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:0&amp;lt;/span&amp;gt;|fwhere=[[Bauxite]]|fhow=Small clusters}}&lt;br /&gt;
&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[black diamond]]|value=60|color={{Raw Tile|☼|0:7:1}}{{Raw Tile|♦|0:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;0:1&amp;lt;/span&amp;gt;|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[blue diamond]]|value=60|color={{Raw Tile|☼|1:7:0}}{{Raw Tile|♦|1:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:0&amp;lt;/span&amp;gt;|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[clear diamond]]|value=60|color={{Raw Tile|☼|7:7:1}}{{Raw Tile|♦|7:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;7:1&amp;lt;/span&amp;gt;|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[green diamond]]|value=60|color={{Raw Tile|☼|2:7:0}}{{Raw Tile|♦|2:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;2:0&amp;lt;/span&amp;gt;|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[red diamond]]|value=60|color={{Raw Tile|☼|4:7:0}}{{Raw Tile|♦|4:0}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:0&amp;lt;/span&amp;gt;|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[star ruby]]|value=60|color={{Raw Tile|☼|4:7:1}}{{Raw Tile|♦|4:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;4:1&amp;lt;/span&amp;gt;|fwhere=[[Ruby]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[star sapphire]]|value=60|color={{Raw Tile|☼|1:7:1}}{{Raw Tile|♦|1:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;1:1&amp;lt;/span&amp;gt;|fwhere=[[Sapphire]]|fhow=Single gem}}&lt;br /&gt;
{{Gem table row|rarity=Rare|name=[[yellow diamond]]|value=60|color={{Raw Tile|☼|6:7:1}}{{Raw Tile|♦|6:1}}&amp;lt;span style=&amp;quot;display:none&amp;quot;&amp;gt;6:1&amp;lt;/span&amp;gt;|fwhere=[[Faint yellow diamond]]|fhow=Single gem}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
See [https://spreadsheets.google.com/spreadsheet/ccc?key=0Auy0R4dx5JF6dEdwQ3B5WkdCeUp0SjZYSl9vc3lteFE&amp;amp;hl=en_US#gid=0 here] or [https://spreadsheets.google.com/spreadsheet/ccc?key=0ApoOG6GC8_0RdHR5QkNDZlYwa1RYeUpCSzJSNUZIRkE&amp;amp;hl=en_US here] for a sortable, print-friendly spreadsheet with all gems and their values.&lt;br /&gt;
&lt;br /&gt;
Unlike other gems, diamonds can [[Fire|ignite]] if they come into contact with [[magma]].&lt;br /&gt;
&lt;br /&gt;
== Gem Cuts ==&lt;br /&gt;
&lt;br /&gt;
Finished gems have a particular cut. These cuts do not affect the gem's value. A gem can have multiple cuts, such as a &amp;quot;square brilliant&amp;quot; cut or &amp;quot;tapered baguette&amp;quot; cut. Some gem cuts are also known as &amp;quot;cabochons.&amp;quot; Cabochons have a basic &amp;quot;shape&amp;quot; cut but not any more complicated cut. Gizzard stones do not have cuts.&lt;br /&gt;
&lt;br /&gt;
List of cuts:&lt;br /&gt;
* baguette&lt;br /&gt;
* brilliant&lt;br /&gt;
* briolette&lt;br /&gt;
* cushion&lt;br /&gt;
* emerald&lt;br /&gt;
* marquise&lt;br /&gt;
* octagon&lt;br /&gt;
* oval&lt;br /&gt;
* pear&lt;br /&gt;
* point&lt;br /&gt;
* radiant&lt;br /&gt;
* rectangular&lt;br /&gt;
* round&lt;br /&gt;
* single&lt;br /&gt;
* square&lt;br /&gt;
* table&lt;br /&gt;
* tapered&lt;br /&gt;
* trillion&lt;br /&gt;
&lt;br /&gt;
== Rare Gems ==&lt;br /&gt;
Faint yellow diamonds only appear in [[kimberlite]] (which itself only appears in [[gabbro]] layers) and sapphires and rubies only appear in [[bauxite]] (which occurs in any sedimentary layers). Colored diamonds only occur in pre-existing clusters of faint yellow diamonds. Star sapphires and rubies only occur within clusters of their peers.&lt;br /&gt;
&lt;br /&gt;
== [[Glass]] ==&lt;br /&gt;
Raw glass is treated as an uncut gem.  There are three subtypes of raw glass (and, once cut, of cut glass gems):&lt;br /&gt;
&lt;br /&gt;
Gems&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing: 0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gem name&lt;br /&gt;
! Value&lt;br /&gt;
! Color&lt;br /&gt;
! Requires&lt;br /&gt;
|-&lt;br /&gt;
|green glass||2×||{{Raw Tile|☼♦|2:0}}||[[bag]] full of [[sand]]&lt;br /&gt;
|-&lt;br /&gt;
|clear glass||5×||{{Raw Tile|☼♦|3:0}}||[[bag]] full of [[sand]] + [[pearlash]]&lt;br /&gt;
|-&lt;br /&gt;
|crystal glass||10×||{{Raw Tile|☼♦|7:1}}||rough [[rock crystal]] + [[pearlash]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Making raw glass requires a dwarf with the [[glassmaking]] [[labor]] designated, and, just like working [[metal]], it also requires [[fuel]] (either [[coke]] or [[charcoal]]) at a normal glass furnace, or [[magma]] at a magma [[glass furnace]].  Like all gems, raw glass has no [[quality]] modifiers.  Note that cut rock crystals can't be used to make crystal glass objects.&lt;br /&gt;
&lt;br /&gt;
Raw gems are only one of the many things your [[glassmaker]]s can make from glass.  See [[glass]] and [[glass industry]] for more information.&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = kadôl&lt;br /&gt;
| elvish  = eruwa&lt;br /&gt;
| goblin  = straza&lt;br /&gt;
| human   = ves&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Biome&amp;diff=225121</id>
		<title>Biome</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Biome&amp;diff=225121"/>
		<updated>2016-06-07T18:41:05Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: Added a few links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Exceptional|12:08, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
A '''biome''' is a biotic area with homogeneous features, characterized by distinctive [[plant]]s, [[creatures|animal species]] and [[climate]]. A biome will also contain only one set of stone layers, though these usually expand beyond a single biome. Your [[dwarves]] will find different resources depending on which biomes you select when starting a fort.&lt;br /&gt;
&lt;br /&gt;
== Selecting a biome ==&lt;br /&gt;
&lt;br /&gt;
Biomes are important when choosing a fortress location in order to understand your [[surroundings]]. Individual biomes, which form at least one map-tile of your embark location, can be cycled with the {{Key|F#}}-keys; for example, an area with 3 biomes present can be cycled using {{Key|F1}}, {{Key|F2}} and {{Key|F3}}. The selected biome will be highlighted with flashing Xs on the Local Map, and the biome's information will be displayed on the right side of the screen.&lt;br /&gt;
&lt;br /&gt;
== Characteristics of biomes ==&lt;br /&gt;
&lt;br /&gt;
Selecting different biomes gives you some ability to influence the difficulty of your game.  Each biome has a different set of resources; the availability of [[tree]]s, [[sand]], certain [[plant]]s or [[animal]]s, and sometimes [[water]] is specific to a particular biome, and different biomes may have different stone layers containing [[flux]], [[Fuel|coal]] or useful [[ore]]s.  [[Mountain]]s have a lot of [[ore]], but no [[soil]].&lt;br /&gt;
&lt;br /&gt;
Generally it is advantageous to plot your embark [[location]] at the convergence of multiple different biomes, the more the better (within reason) - which is made easier if you enlarge your starting embarkation area.  However, it is not usually too hard to find three or four biomes using the default size.&lt;br /&gt;
&lt;br /&gt;
''Note: Making the starting plot larger will slow your game down considerably; likewise, a small embark area can dramatically increase framerate. One embark square translates to 48x48 ingame tiles''&lt;br /&gt;
&lt;br /&gt;
By making use of several biomes you can provide more resources for your fort.  Making sure one of your biomes contains either a broadleaf or conifer [[forest]] will provide you with an ample supply of [[tree]]s, even if the rest of your plot extends into badlands and [[desert]].&lt;br /&gt;
&lt;br /&gt;
All biomes also have some kind of &amp;quot;alignment&amp;quot; -- good, neutral, or evil -- and a degree of &amp;quot;savagery&amp;quot;, which essentially measures how relatively peaceful the biome is. The combination of alignment and savagery is referred to as the biome's  [[surroundings]]. However, a named region (which is a contiguous area of one category of biomes, such as [[forest]]s or [[wetland]]s) will be either good, neutral, or evil.  It is not uncommon to see a large mountain range with one alignment and a few mountains, disconnected from the main mountain range by a single region tile, with a different alignment.  Therefore, the more biomes you have, the more likely it is to have combinations of different alignments and savageries, if so desired.&lt;br /&gt;
&lt;br /&gt;
If your plot contains only [[ocean]], [[lake]] or [[mountain]] biomes you will not be able to embark. The dwarves would have difficulty parking their [[wagon (embark)|wagon]] on water, while mountains are too barren and remote to reach.&lt;br /&gt;
&lt;br /&gt;
== Available Biomes ==&lt;br /&gt;
&lt;br /&gt;
=== Wetlands ===&lt;br /&gt;
Wetlands may be [[Swamp]] or [[Marsh]]; may be Freshwater or Saltwater; and may be [[Temperate]] or [[Tropical]].  In addition, there are Mangrove Swamps.&lt;br /&gt;
&lt;br /&gt;
=== Forests ===&lt;br /&gt;
*[[Taiga]]&lt;br /&gt;
*[[Temperate]] [[Coniferous forest|Coniferous Forest]]&lt;br /&gt;
*[[Temperate]] [[Broadleaf forest|Broadleaf Forest]]&lt;br /&gt;
*[[Tropical]] Coniferous Forest&lt;br /&gt;
*[[Tropical]] Dry Broadleaf Forest&lt;br /&gt;
*[[Tropical]] Moist Broadleaf Forest&lt;br /&gt;
&lt;br /&gt;
=== Plains ===&lt;br /&gt;
Plains include [[Grassland]], [[Savanna]] and [[Shrubland]]; they may be either [[Temperate]] or [[Tropical]].&lt;br /&gt;
&lt;br /&gt;
=== Deserts ===&lt;br /&gt;
*[[Badlands]]&lt;br /&gt;
*[[Rocky wasteland|Rocky Wasteland]]&lt;br /&gt;
*[[Sand desert|Sand Desert]]&lt;br /&gt;
&lt;br /&gt;
=== [[Ocean]]s ===&lt;br /&gt;
*[[Tropical]] Ocean&lt;br /&gt;
*[[Temperate]] Ocean&lt;br /&gt;
*[[Arctic]] Ocean&lt;br /&gt;
&lt;br /&gt;
=== Murky [[Pool]]s ===&lt;br /&gt;
These include Freshwater, Saltwater and Brackish Pools, which may be either [[Temperate]] or [[Tropical]].&lt;br /&gt;
&lt;br /&gt;
=== [[Lake]]s ===&lt;br /&gt;
Like pools, these may be Freshwater, Saltwater or Brackish Lakes, and may be either [[Temperate]] or [[Tropical]].&lt;br /&gt;
&lt;br /&gt;
=== [[River]]s ===&lt;br /&gt;
Like pools and lakes, these may be Freshwater, Saltwater or Brackish Rivers, and may be either [[Temperate]] or [[Tropical]].&lt;br /&gt;
&lt;br /&gt;
=== Underground ===&lt;br /&gt;
* Subterranean Water&lt;br /&gt;
* Subterranean Chasm&lt;br /&gt;
* Subterranean Magma&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
*[[Mountain]]&lt;br /&gt;
*[[Glacier]]&lt;br /&gt;
*[[Tundra]]&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
Certain creatures and plants use special biome tokens to encompass several similar environments.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Not Freezing&amp;quot; includes all land biomes except Mountains, Glaciers, and Tundras.  All plants require a &amp;quot;Not Freezing&amp;quot; biome (or a more specific biome group); you will be unable to grow any aboveground crops at all in a Mountain biome.&lt;br /&gt;
* &amp;quot;Any Temperate Broadleaf&amp;quot; includes temperate broadleaf forests as well as grasslands, savannas, shrublands, swamps, and marshes.&lt;br /&gt;
* &amp;quot;Any Tropical Broadleaf&amp;quot; includes tropical dry/moist broadleaf forests as well as grasslands, savannas, shrublands, swamps (including Mangrove), and marshes.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the [[Biome token]] list.&lt;br /&gt;
&lt;br /&gt;
== Generating a Biome ==&lt;br /&gt;
&lt;br /&gt;
When using [[advanced world generation]] to attempt to create the &amp;quot;perfect&amp;quot; starting location, it helps to understand how biomes are created. Biomes are calculated for each region tile (the center map when choosing an embark), then noise is calculated and applied which causes the irregular region boundaries on the local map. For the most part, a region's biome is a factor of elevation, drainage, rainfall, and temperature, as explained in [http://www.bay12forums.com/smf/index.php?topic=20685.0 this old forum thread for 40d].&lt;br /&gt;
&lt;br /&gt;
When determining the biome, elevation comes first; any terrain with an elevation of 0-99 is ocean, while any terrain with an elevation of 300-400 is mountain. All other biomes lie in between these two extremes. The remaining base biomes are determined by the combination of drainage and rainfall.&lt;br /&gt;
&lt;br /&gt;
[[Image:DF_Biome_Distribution.png|699px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
All other biomes are variations the corresponding base biome shown above. For example, salinity determines the type of lake, swamp, and marsh. A salinity of 0 is a freshwater biome, 33 is a freshwater swamp or marsh but a brackish lake, 66 is a saltwater biome, and 100 is an ocean. Temperature determines tropical and frozen variants. Region tile temperatures at or below -5 convert all base biomes with drainage below 75 to Tundra, and biomes with drainage 75+ to Glaciers. Similarly, Arctic Oceans replace Temperate Oceans. Between -4 and 9 (inclusive) Conifer Forests become Taiga. At the other end of the temperature scale, biomes become tropical at around 85+; generally speaking you'll need Hot and Scorching temperatures. Tropical Saltwater Swamps are converted to Mangrove Swamps when drainage is 9 or less. Unfortunately, temperature is harder to affect directly in world gen because, according to Toady One, it's affected by both latitude and elevation. Additionally, when the pole setting is none the tropical or frozen biomes variants do not respect the otherwise static divisions.&lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Biomes|*}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Forest&amp;diff=225120</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Forest&amp;diff=225120"/>
		<updated>2016-06-07T18:38:08Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: Added a few links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|07:03, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}} &lt;br /&gt;
&lt;br /&gt;
'''Forests''' are [[biome|biomes]] which are characterised by extremely dense [[tree]] growth and large numbers of [[murky pool|murky pools]].&lt;br /&gt;
&lt;br /&gt;
There are many types of forest, but the main difference between them is the wildlife that inhabits the area. [[Elf|Elves]] build their homes, known as ''forest retreats'', in any type of forest.&lt;br /&gt;
&lt;br /&gt;
Particularly dense forests may have so many trees that, in order for [[wagon|wagons]] to arrive, you will need to cut a path to the edge of the map. Building a [[road]] along this path will prevent trees regrowing and blocking the way. Trees are listed along the wildlife. There are only three kind of trees that are specific to the alignment of the forest. These are [[DF2014:Feather_tree|Feather tree]] (good), [[DF2014:Glumprong|Glumprong]] (evil), and [[DF2014:Highwood|Highwood]] (savage).&lt;br /&gt;
&lt;br /&gt;
The six types of forests you will find are:&lt;br /&gt;
&lt;br /&gt;
* Taiga &lt;br /&gt;
* [[DF2014:Temperate|Temperate]] broadleaf forest &lt;br /&gt;
* [[DF2014:Temperate|Temperate]] coniferous forest&lt;br /&gt;
* [[DF2014:Tropical|Tropical]] dry broadleaf forest&lt;br /&gt;
* [[DF2014:Tropical|Tropical]] moist broadleaf forest&lt;br /&gt;
* [[DF2014:Tropical|Tropical]] coniferous forest&lt;br /&gt;
&lt;br /&gt;
Taigas and tropical forests are situated in harsh [[climate|climates]], and acquiring water there can become a challenge.&lt;br /&gt;
&lt;br /&gt;
== Taigas ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In taigas appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Black bear]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Grizzly bear]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Lynx]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Porcupine]]&lt;br /&gt;
* [[Raccoon]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Reindeer]]&lt;br /&gt;
* [[Sasquatch]]&lt;br /&gt;
* [[Stoat]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
'''In good taigas appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In savage taigas appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Fox squirrel]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Larch]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
&lt;br /&gt;
== Temperate broadleaf forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Adder]]&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black bear]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Echidna]]&lt;br /&gt;
* [[Emu]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Grizzly bear]]&lt;br /&gt;
* [[Kakapo]]&lt;br /&gt;
* [[Kea]]&lt;br /&gt;
* [[Kingsnake]]&lt;br /&gt;
* [[Kiwi]]&lt;br /&gt;
* [[Koala]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Opossum]]&lt;br /&gt;
* [[Panda]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Raccoon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Red panda]]&lt;br /&gt;
* [[Sasquatch]]&lt;br /&gt;
* [[Skunk]]&lt;br /&gt;
* [[Turkey]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Wombat]]&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Foul blendec]]&lt;br /&gt;
&lt;br /&gt;
'''In good temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Satyr]]&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Blue jay]]&lt;br /&gt;
* [[Cardinal]]&lt;br /&gt;
* [[Chipmunk]]&lt;br /&gt;
* [[Gray squirrel]]&lt;br /&gt;
* [[Oriole]]&lt;br /&gt;
* [[Red squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In savage temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Fox squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Alder]]&lt;br /&gt;
* [[Ash_(tree) | Ash]]&lt;br /&gt;
* [[Birch]]&lt;br /&gt;
* [[Chestnut]]&lt;br /&gt;
* [[Maple]]&lt;br /&gt;
* [[Oak]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Temperate coniferous forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Adder]]&lt;br /&gt;
* [[Badger]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black bear]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Echidna]]&lt;br /&gt;
* [[Emu]]&lt;br /&gt;
* [[Fox]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Grizzly bear]]&lt;br /&gt;
* [[Kakapo]]&lt;br /&gt;
* [[Kea]]&lt;br /&gt;
* [[Kingsnake]]&lt;br /&gt;
* [[Kiwi]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Opossum]]&lt;br /&gt;
* [[Panda]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Porcupine]]&lt;br /&gt;
* [[Raccoon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Raven]]&lt;br /&gt;
* [[Red panda]]&lt;br /&gt;
* [[Sasquatch]]&lt;br /&gt;
* [[Skunk]]&lt;br /&gt;
* [[Turkey]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
* [[Wolf]]&lt;br /&gt;
* [[Wombat]]&lt;br /&gt;
&lt;br /&gt;
'''In good temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Satyr]]&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Blue jay]]&lt;br /&gt;
* [[Cardinal]]&lt;br /&gt;
* [[Chipmunk]]&lt;br /&gt;
* [[Gray squirrel]]&lt;br /&gt;
* [[Red squirrel]]&lt;br /&gt;
* [[Flying squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In savage temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Fox squirrel]]&lt;br /&gt;
&lt;br /&gt;
'''In evil temperate coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Cedar]]&lt;br /&gt;
* [[Larch]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
&lt;br /&gt;
== Tropical dry broadleaf forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Aye-aye]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black mamba]]&lt;br /&gt;
* [[Blue peafowl]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Capuchin]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Elephant]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Honey badger]]&lt;br /&gt;
* [[Hornbill]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[King cobra]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Ocelot]]&lt;br /&gt;
* [[Pangolin]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Sloth]]&lt;br /&gt;
* [[Sloth bear]]&lt;br /&gt;
* [[Spider monkey]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant tiger]]&lt;br /&gt;
* [[Tigerman]]&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Foul blendec]]&lt;br /&gt;
&lt;br /&gt;
'''In good tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Satyr]]&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical dry broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Abaca]]&lt;br /&gt;
* [[Acacia]]&lt;br /&gt;
* [[Candlenut]]&lt;br /&gt;
* [[Mango tree]]&lt;br /&gt;
* [[Mahogany]]&lt;br /&gt;
* [[Palm]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Tropical moist broadleaf forests ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Aye-aye]]&lt;br /&gt;
* [[Bilou]]&lt;br /&gt;
* [[Black-crested gibbon]]&lt;br /&gt;
* [[Black-handed gibbon]]&lt;br /&gt;
* [[Black mamba]]&lt;br /&gt;
* [[Blue peafowl]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Bonobo]]&lt;br /&gt;
* [[Capuchin]]&lt;br /&gt;
* [[Cassowary]]&lt;br /&gt;
* [[Chimpanzee]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Elephant]]&lt;br /&gt;
* [[Gorilla]]&lt;br /&gt;
* [[Gray gibbon]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Grey parrot]]&lt;br /&gt;
* [[Honey badger]]&lt;br /&gt;
* [[Hornbill]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[King cobra]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
* [[Mandrill]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Ocelot]]&lt;br /&gt;
* [[Orangutan]]&lt;br /&gt;
* [[Pangolin]]&lt;br /&gt;
* [[Pileated gibbon]]&lt;br /&gt;
* [[Python]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Siamang]]&lt;br /&gt;
* [[Silvery gibbon]]&lt;br /&gt;
* [[Sloth]]&lt;br /&gt;
* [[Sloth bear]]&lt;br /&gt;
* [[Spider monkey]]&lt;br /&gt;
* [[Tapir]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Mandrill]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[White-browed gibbon]]&lt;br /&gt;
* [[White-handed gibbon]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Giant tiger]]&lt;br /&gt;
* [[Slug man]]&lt;br /&gt;
* [[Snail man]]&lt;br /&gt;
* [[Tigerman]]&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Foul blendec]]&lt;br /&gt;
* [[Strangler]]&lt;br /&gt;
&lt;br /&gt;
'''In good tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
&lt;br /&gt;
'''In evil tropical moist broadleaf forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
&lt;br /&gt;
* [[Abaca]]&lt;br /&gt;
* [[Cacao tree]]&lt;br /&gt;
* [[Candlenut]]&lt;br /&gt;
* [[Durian]]&lt;br /&gt;
* [[Kapok]]&lt;br /&gt;
* [[Mango tree]]&lt;br /&gt;
* [[Mahogany]]&lt;br /&gt;
* [[Palm]]&lt;br /&gt;
* [[Rubber tree]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
== Tropical coniferous forests  ==&lt;br /&gt;
&lt;br /&gt;
=== Wildlife ===&lt;br /&gt;
&lt;br /&gt;
==== Creatures ====&lt;br /&gt;
&lt;br /&gt;
'''In tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Barn owl]]&lt;br /&gt;
* [[Black mamba]]&lt;br /&gt;
* [[Bobcat]]&lt;br /&gt;
* [[Capuchin]]&lt;br /&gt;
* [[Coati]]&lt;br /&gt;
* [[Cougar]]&lt;br /&gt;
* [[Elephant]]&lt;br /&gt;
* [[Gray langur]]&lt;br /&gt;
* [[Great horned owl]]&lt;br /&gt;
* [[Honey badger]]&lt;br /&gt;
* [[Hornbill]]&lt;br /&gt;
* [[Jaguar]]&lt;br /&gt;
* [[King cobra]]&lt;br /&gt;
* [[Leopard]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Ocelot]]&lt;br /&gt;
* [[Pangolin]]&lt;br /&gt;
* [[Peregrine falcon]]&lt;br /&gt;
* [[Rattlesnake]]&lt;br /&gt;
* [[Sloth]]&lt;br /&gt;
* [[Sloth bear]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Weasel]]&lt;br /&gt;
* [[Wild boar]]&lt;br /&gt;
&lt;br /&gt;
'''In savage tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Tigerman]]&lt;br /&gt;
&lt;br /&gt;
'''In good tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Unicorn]]&lt;br /&gt;
&lt;br /&gt;
==== Vermin ====&lt;br /&gt;
'''In evil tropical coniferous forest appear:'''&lt;br /&gt;
&lt;br /&gt;
* [[Phantom spider]]&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
* [[Abaca]]&lt;br /&gt;
* [[Candlenut]]&lt;br /&gt;
* [[Cedar]]&lt;br /&gt;
* [[Mango tree]]&lt;br /&gt;
* [[Mahogany]]&lt;br /&gt;
* [[Palm]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
* [[Willow]]&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = fotthor&lt;br /&gt;
| elvish  = mina&lt;br /&gt;
| goblin  = udast&lt;br /&gt;
| human   = lesno&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{World|Biomes}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Crossbow&amp;diff=225099</id>
		<title>DF2014 Talk:Crossbow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Crossbow&amp;diff=225099"/>
		<updated>2016-06-05T05:22:10Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After some basic research on crossbows, I've found that modern crossbows shoot anywhere between 200-375 feet per second (http://www.crossbowmen.com/index.htm.crossbow-power-range.html). Medieval crossbows have a lower maximum range than common modern crossbows (http://www.thebeckoning.com/medieval/crossbow/cross_l_v_c.html and http://www.bestcrossbowsource.com/how-far-can-you-shoot-a-crossbow/) which leaves me to believe velocity of the Dwarf Fortress crossbow would be around that of a bottom-end modern crossbow. The lowest I've found is around 200 FPS. That's also the number in the SHOOT_MAXVEL token of the raws. It comes out to be a little over 136 MPH, or 219 KPH.&lt;br /&gt;
&lt;br /&gt;
In related research, I've found an impact energy conversion tool (http://www.crossbowmen.com/index.htm.energy.html). I'll get back with some estimated damage numbers for common crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.34.243.225|24.34.243.225]] 01:00, 1 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
To figure out the weight of a crossbow bolt, I used the formula Weight (in kilograms) = Density (in kg/m3) * Volume*10 (in cm3) / 1,000,000 (cm3/m3). with the crossbow bolt being 15 cm3. A copper crossbow bolt weights around 1.3395 kilograms, a steel bolt around 1.1775, and a adamantine bolt around 0.03 kilograms. Converted to grains and input into the calculator, copper bolts deal 2490 Newtons of force, steel bolts deal 2190 Newtons, and adamantine bolts deal only 55.75 Newtons. This is complicated by material hardness calculations, which I cannot find a formula for yet.&lt;br /&gt;
&lt;br /&gt;
All of this is assuming that SHOOT_MAXVEL is the actual velocity of the crossbow bolt.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.34.243.225|24.34.243.225]] 01:32, 1 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bulky Crossbow ==&lt;br /&gt;
So one of my dwarfes just crafted *Chuckedhandle* a bulky apricot wood crossbow. Does anyone know what &amp;quot;bulky&amp;quot; in this context means and what effects it has? [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:37, 29 May 2016 (UTC)&lt;br /&gt;
:Nevermind, I found it under [[DF2014:Divine_equipment|Divine equipment]]. Apparently it dioesn't do anything. [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 05:22, 5 June 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Road&amp;diff=225096</id>
		<title>DF2014 Talk:Road</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Road&amp;diff=225096"/>
		<updated>2016-06-04T11:25:34Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: Created page with &amp;quot;1. I can't built a paved road over a bridge, I think this may no longer be possible at all. 2. I can't built a paved road over a constructed floor, I think this may no longer ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. I can't built a paved road over a bridge, I think this may no longer be possible at all.&lt;br /&gt;
2. I can't built a paved road over a constructed floor, I think this may no longer be possible at all.&lt;br /&gt;
=&amp;gt; both give the error message &amp;quot;Building present&amp;quot;, can somebody else confirm this?&lt;br /&gt;
&lt;br /&gt;
3. Should a sentence be added about time vs resource efficency of roads vs constructed floors?&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Crossbow&amp;diff=225046</id>
		<title>DF2014 Talk:Crossbow</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Crossbow&amp;diff=225046"/>
		<updated>2016-05-29T10:37:45Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After some basic research on crossbows, I've found that modern crossbows shoot anywhere between 200-375 feet per second (http://www.crossbowmen.com/index.htm.crossbow-power-range.html). Medieval crossbows have a lower maximum range than common modern crossbows (http://www.thebeckoning.com/medieval/crossbow/cross_l_v_c.html and http://www.bestcrossbowsource.com/how-far-can-you-shoot-a-crossbow/) which leaves me to believe velocity of the Dwarf Fortress crossbow would be around that of a bottom-end modern crossbow. The lowest I've found is around 200 FPS. That's also the number in the SHOOT_MAXVEL token of the raws. It comes out to be a little over 136 MPH, or 219 KPH.&lt;br /&gt;
&lt;br /&gt;
In related research, I've found an impact energy conversion tool (http://www.crossbowmen.com/index.htm.energy.html). I'll get back with some estimated damage numbers for common crossbow bolts.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.34.243.225|24.34.243.225]] 01:00, 1 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
To figure out the weight of a crossbow bolt, I used the formula Weight (in kilograms) = Density (in kg/m3) * Volume*10 (in cm3) / 1,000,000 (cm3/m3). with the crossbow bolt being 15 cm3. A copper crossbow bolt weights around 1.3395 kilograms, a steel bolt around 1.1775, and a adamantine bolt around 0.03 kilograms. Converted to grains and input into the calculator, copper bolts deal 2490 Newtons of force, steel bolts deal 2190 Newtons, and adamantine bolts deal only 55.75 Newtons. This is complicated by material hardness calculations, which I cannot find a formula for yet.&lt;br /&gt;
&lt;br /&gt;
All of this is assuming that SHOOT_MAXVEL is the actual velocity of the crossbow bolt.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/24.34.243.225|24.34.243.225]] 01:32, 1 June 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bulky Crossbow ==&lt;br /&gt;
So one of my dwarfes just crafted *Chuckedhandle* a bulky apricot wood crossbow. Does anyone know what &amp;quot;bulky&amp;quot; in this context means and what effects it has? [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:37, 29 May 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Back_bear_man&amp;diff=222883</id>
		<title>DF2014 Talk:Back bear man</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Back_bear_man&amp;diff=222883"/>
		<updated>2016-01-17T15:29:06Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So I guess this is supposed to be the bLack bear man and not the back bear man? Because I ahve no idea what a back bear man would be. [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 15:29, 17 January 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Milk_of_lime&amp;diff=222553</id>
		<title>DF2014 Talk:Milk of lime</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Milk_of_lime&amp;diff=222553"/>
		<updated>2015-12-29T14:03:47Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DELETE THIS LINE --&amp;gt;{{newpage|type=cp|83.227.4.104}}&lt;br /&gt;
How is this actually stored in stockpiles?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Under Food &amp;gt; Misc liquid &amp;gt; Milk of lime just like lye is.&lt;br /&gt;
:It is also to woth to note, that 1 quicklime produces 10 milk of lime.&lt;br /&gt;
::[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 13:59, 29 December 2015 (UTC)&lt;br /&gt;
:Btw. just like lye it is stored in buckets (and yes, all 10 units from one quicklime fit into 1 bucket). I'm not sure the bug with lye in buckets in barrels/pots applies to milk of lime too, but just to be safe you might want to disable barrels in the stockpile you store your milk of lime in. [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 14:03, 29 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Milk_of_lime&amp;diff=222552</id>
		<title>DF2014 Talk:Milk of lime</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Milk_of_lime&amp;diff=222552"/>
		<updated>2015-12-29T13:59:59Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DELETE THIS LINE --&amp;gt;{{newpage|type=cp|83.227.4.104}}&lt;br /&gt;
How is this actually stored in stockpiles?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Under Food &amp;gt; Misc liquid &amp;gt; Milk of lime just like lye is.&lt;br /&gt;
:It is also to woth to note, that 1 quicklime produces 10 milk of lime.&lt;br /&gt;
::[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 13:59, 29 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Instrument&amp;diff=222343</id>
		<title>DF2014 Talk:Instrument</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Instrument&amp;diff=222343"/>
		<updated>2015-12-19T18:09:27Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bay12forums.com/smf/index.php?topic=154254.0&lt;br /&gt;
Collected by bay12 forum user Aranna.&lt;br /&gt;
&lt;br /&gt;
Posting here so it doesn't get lost. Should be useful for the person expanding this article.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 15:29, 3 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instruments ==&lt;br /&gt;
An incomplete list&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Instrument&lt;br /&gt;
! Part&lt;br /&gt;
! Material&lt;br /&gt;
! Produced at&lt;br /&gt;
|-&lt;br /&gt;
|Nir&lt;br /&gt;
|Nir keyboard&lt;br /&gt;
|Stone&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nir case&lt;br /&gt;
|Ceramic&lt;br /&gt;
|Kiln&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nir bells&lt;br /&gt;
|Stone&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|Etes&lt;br /&gt;
|Etes body&lt;br /&gt;
|Bones&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Etes strings&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Etes hammers&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|Theb&lt;br /&gt;
|Theb bellows&lt;br /&gt;
|Leather&lt;br /&gt;
|Leather Works&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Theb bag&lt;br /&gt;
|Leather&lt;br /&gt;
|Leather Works&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Theb melody pipes&lt;br /&gt;
|Ceramic&lt;br /&gt;
|Kiln&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Theb drone pipes&lt;br /&gt;
|Stone&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|Tiklon&lt;br /&gt;
|Tiklon bars&lt;br /&gt;
|Wood&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiklon stands&lt;br /&gt;
|Glass&lt;br /&gt;
|Glass Furnace&lt;br /&gt;
|-&lt;br /&gt;
|Kurel&lt;br /&gt;
|Kurel drum&lt;br /&gt;
|Stone&lt;br /&gt;
|Mason's Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Kurel head&lt;br /&gt;
|Leather&lt;br /&gt;
|Leather Works&lt;br /&gt;
|-&lt;br /&gt;
|Ingtak&lt;br /&gt;
|Ingtak triangles&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ingtak stand&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|Mishin&lt;br /&gt;
|Mishin drum&lt;br /&gt;
|Ceramic&lt;br /&gt;
|Kiln&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mishin head&lt;br /&gt;
|Leather&lt;br /&gt;
|Leather Works&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mishin hammers&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|Metul&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Letom&lt;br /&gt;
|&lt;br /&gt;
|Bones&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:33, 19 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222340</id>
		<title>Topic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222340"/>
		<updated>2015-12-19T11:53:15Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: /* Medical science */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|06:10, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
'''Topics''' (also '''Tech''' or '''Innovations''') are part of [[knowledge]].&lt;br /&gt;
&lt;br /&gt;
There are around 300 innovations that can be discovered. Many of them have requirements, and many do not, so it's kind of a tech forest/grassland rather than a tree. Notably missing are innovations related to practical labors in the game (which will be added later in development).&lt;br /&gt;
&lt;br /&gt;
Several innovations require innovations from other branches, and since all knowledge is individually tracked, that implies some investigators will need to be at least well-read if not skilled in various topics (there aren't currently joint research projects). There are some old and new mechanisms in place to ensure this happens.&lt;br /&gt;
&lt;br /&gt;
There are 9 &amp;quot;branches&amp;quot; of the knowledge system.&lt;br /&gt;
==Astronomy==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the sun moves around the world&lt;br /&gt;
|-&lt;br /&gt;
|The Astrolabe&lt;br /&gt;
|The construction and use of the astrolabe&lt;br /&gt;
|-&lt;br /&gt;
|Daylight And Seasons&lt;br /&gt;
|The variation of daylight with the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between the lunar and solar year&lt;br /&gt;
|-&lt;br /&gt;
|The Sun and Seasons&lt;br /&gt;
|The rise of the sun according to the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The path of the moon&lt;br /&gt;
|-&lt;br /&gt;
|The Moon and Seasons&lt;br /&gt;
|The rise of the moon according to the season&lt;br /&gt;
|-&lt;br /&gt;
|Common Sense Tides&lt;br /&gt;
|The relationship between the moon and the tides&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The creation of star charts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the world moves around the sun&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods of empirical observation in astronomy&lt;br /&gt;
|-&lt;br /&gt;
|The Way With The Phases&lt;br /&gt;
|The phases of the moon&lt;br /&gt;
|-&lt;br /&gt;
|The True Tides And The Sun&lt;br /&gt;
|The height of the tides, the moon and the sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The preparation and use of adhesive materials&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of ores&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in evaporation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of materials based on which elemental materials might form them&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods for performing experiments systematically in the laboratory&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the ampoule&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the alembic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The mixture of metals to produce alloys&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Extraction&lt;br /&gt;
|The theory and methods involved in the extraction of a constituent liquid from one solution to another&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the blast furnace&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the retort&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of alkali and acids&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the beaker&lt;br /&gt;
|-&lt;br /&gt;
|Oil of Vitriol&lt;br /&gt;
|The preparation of oil of vitriol&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the crucible&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in distillation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of laboratory ovens&lt;br /&gt;
|}&lt;br /&gt;
* [[wikipedia:Nitric acid|Spirit of niter]]&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|The Pulley&lt;br /&gt;
|The construction and use of the pulley&lt;br /&gt;
|-&lt;br /&gt;
|The Lever&lt;br /&gt;
|The construction and use of the lever&amp;lt;br/&amp;gt;The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|The Windlass&lt;br /&gt;
|The construction and use of the windlass&lt;br /&gt;
|-&lt;br /&gt;
|The Screw&lt;br /&gt;
|The construction and use of the screw&lt;br /&gt;
|-&lt;br /&gt;
|Models and Templates&lt;br /&gt;
|The use of models and templates in engineering&lt;br /&gt;
|-&lt;br /&gt;
|The Warded Lock&lt;br /&gt;
|The construction and use of the warded lock&lt;br /&gt;
|-&lt;br /&gt;
|The Tumbler Lock&lt;br /&gt;
|The construction and use of the tumbler lock&lt;br /&gt;
|-&lt;br /&gt;
|The Siphon&lt;br /&gt;
|The action of the siphon&lt;br /&gt;
|-&lt;br /&gt;
|Gear Mechanics&amp;lt;br /&amp;gt;Gears&lt;br /&gt;
|The reasons why gears are effective&lt;br /&gt;
|-&lt;br /&gt;
|The Crystal Lens&lt;br /&gt;
|The construction and use of the crystal lens&lt;br /&gt;
|-&lt;br /&gt;
|The Funnel&lt;br /&gt;
|The construction and use of the funnel&lt;br /&gt;
|-&lt;br /&gt;
|The Glass Lens&lt;br /&gt;
|The construction and use of the glass lens&lt;br /&gt;
|-&lt;br /&gt;
|The Camera Obscura&lt;br /&gt;
|The construction and use of the camera obscura&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of valves&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the bellows&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the straight-beam balance&lt;br /&gt;
|-&lt;br /&gt;
|The Wedge&lt;br /&gt;
|The reasons why the wedge is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of water-based devices to tell time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of lamination&lt;br /&gt;
|-&lt;br /&gt;
|The Wheel-and-axle&lt;br /&gt;
|The reasons why the wheel-and-axle construction is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why pulleys are effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why screws are effective&lt;br /&gt;
|-&lt;br /&gt;
|Screws within Reason&lt;br /&gt;
|The construction and use of the screw&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the padlock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of water-filled sphere as a lens&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock Reservoirs&lt;br /&gt;
|The use of reservoirs in water-based clocks to improve their accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Differential (mechanical device)|Differential gears]] are a difficult innovation and a prerequisite for [[wikipedia:South-pointing chariot|pointing chariot]]s and [[wikipedia:Astrarium|astrarium]]s.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of surveying land&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The forces that govern wind patterns&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of economic data collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of economic information on maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the surveying staff&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The origin of rainfall through evaporation and condensation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process involved in creating maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of the formation of deltas at the mouths of rivers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of geological information on maps&lt;br /&gt;
|}&lt;br /&gt;
The geography innovations include several related to [[wikipedia:cartography|cartography]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Innovations for historians are, in part, writing forms like [[wikipedia:biography|biography]], and then any historian that reads a biography can start writing them as well. Innovations include comparative biographies describing multiple people, and matters of sourcing, etc.&lt;br /&gt;
&lt;br /&gt;
Historians can start to understand how cultural differences and state bias affects source reliability and think a bit about social forces.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology&lt;br /&gt;
|The method of collecting and evaluating artifacts to learn about history and culture&lt;br /&gt;
|-&lt;br /&gt;
|Cultural History&lt;br /&gt;
|The method of accurately and comprehensively describing cultures and civilizations&lt;br /&gt;
|-&lt;br /&gt;
|Against Cultures&lt;br /&gt;
|The method of accurately and comprehensively describing cultures and civilizations&lt;br /&gt;
|-&lt;br /&gt;
|Source Reliability&lt;br /&gt;
|The reliability of sources&lt;br /&gt;
|-&lt;br /&gt;
|Personal Interviews&lt;br /&gt;
|Using personal interviews as sources&lt;br /&gt;
|-&lt;br /&gt;
|Autobiographical Adventures&lt;br /&gt;
|The method of writing a biography of oneself, particularly as it concerns a military campaign or adventure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the cause of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of writing the history of a single individual&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of comparing and contrasting different cultures&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|The role of cultural differences in source reliability and interpretation&lt;br /&gt;
|-&lt;br /&gt;
|Biographical Dictionaries&lt;br /&gt;
|The compilation of brief biographies into one large collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The compilation of family lineages and methods of displaying them artfully&lt;br /&gt;
|-&lt;br /&gt;
|Comparative Biography&lt;br /&gt;
|The method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The exploration of how history would be different if some key past events had transpired differently&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of historical, governmental and social cycles&lt;br /&gt;
|-&lt;br /&gt;
|Historical Causation&lt;br /&gt;
|The causes of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of examining artifacts to determine how techniques have changed over time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mathematics ==&lt;br /&gt;
* [[wikipedia:Plus and minus signs#Plus sign|Symbol for addition]]&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Positional Notation&lt;br /&gt;
|Positional notation&lt;br /&gt;
|-&lt;br /&gt;
|Large Sums&lt;br /&gt;
|Simple formulas for certain arbitrarily large sums&lt;br /&gt;
|-&lt;br /&gt;
|Equations&lt;br /&gt;
|The technique of balancing and completion for solving equations&lt;br /&gt;
|-&lt;br /&gt;
|Very Large Numbers&lt;br /&gt;
|Notation for very large numbers&lt;br /&gt;
|-&lt;br /&gt;
|Negative quantities&lt;br /&gt;
|The notation for negative quantities&lt;br /&gt;
|-&lt;br /&gt;
|Nothingness&lt;br /&gt;
|A symbol for nothingness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of proof by contradiction&lt;br /&gt;
|-&lt;br /&gt;
|Division&lt;br /&gt;
|An algorithm for dividing one number into another, possibly yielding a remainder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Geometric objects: points, lines, circles, triangles, and so on&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The divergence of the harmonic series&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The properties of similar and congruent triangles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical science ==&lt;br /&gt;
Medical innovations include dedicated hospitals with specialized wards, staffing, medical labs and treatment for many illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Incision&lt;br /&gt;
|The surgical method of incision&lt;br /&gt;
|-&lt;br /&gt;
|Diseases&lt;br /&gt;
|The diseases of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Remedies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disease Classification&lt;br /&gt;
|The classification of disease&lt;br /&gt;
|-&lt;br /&gt;
|Toxicology&lt;br /&gt;
|The classification of toxic substances&lt;br /&gt;
|-&lt;br /&gt;
|Suturing&lt;br /&gt;
|The surgical method of suturing&lt;br /&gt;
|-&lt;br /&gt;
|Traumatic Injuries&lt;br /&gt;
|The treatment of traumatic injuries&lt;br /&gt;
|-&lt;br /&gt;
|Draining&lt;br /&gt;
|The surgical method of draining&lt;br /&gt;
|-&lt;br /&gt;
|Bandages&lt;br /&gt;
|The method of bandaging wounds&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of paroxysm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The treatment of fractures&lt;br /&gt;
|-&lt;br /&gt;
|Scraping&lt;br /&gt;
|The surgical method of scraping&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anesthesia&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of practice models in surgery&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of specialized surgical instruments&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Studies&lt;br /&gt;
|Anatomical studies for medical edification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The anatomy of the eye&lt;br /&gt;
|-&lt;br /&gt;
|Disease and Fouled Water&lt;br /&gt;
|The connection between disease and fouled water&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Remedies&lt;br /&gt;
|Herbal remedies&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of physical examination in diagnosing illness&lt;br /&gt;
|-&lt;br /&gt;
|Probing&lt;br /&gt;
|The surgical method of probing&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Determining the likely outcome given a patient's current status&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of the exacerbation of a patient's condition&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cauterization&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pulmonary medicine&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Remedies prepared from animals&lt;br /&gt;
|-&lt;br /&gt;
|Lithotomy Surgery&lt;br /&gt;
|The lithotomy surgery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural science ==&lt;br /&gt;
Toady on natural science innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;And so on through the other seven branches - there are innovations in naturalist writings, for example, and then they can investigate specific critters with those in mind when they get down to work observing foraging behavior or performing dissections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturalists can build a theory of [[wikipedia:rainbow|rainbow]]s using water-filled spheres and a [[wikipedia:camera obscura|camera obscura]], and they can calculate the height of the atmosphere based on [[wikipedia:atmospheric refraction|atmospheric refraction]] using the [[wikipedia:law of refraction|law of refraction]] (though it tries not to get into the actual shape of the world, since that might vary).&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Physical Features&lt;br /&gt;
|The classification of creatures by their physical features&lt;br /&gt;
|-&lt;br /&gt;
|Climactic Adaptation&lt;br /&gt;
|The way that creatures are suited to the climates in which they live&lt;br /&gt;
|-&lt;br /&gt;
|Migratory Patterns&lt;br /&gt;
|The migratory patterns of creatures&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A world-wide cycle involving precipitation, oceans, rivers and other forms of water&lt;br /&gt;
|-&lt;br /&gt;
|Foraging Behavior&lt;br /&gt;
|The foraging behavior and diet of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Reproductive Behavior&lt;br /&gt;
|The reproductive behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Social Behavior&lt;br /&gt;
|The social behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Dissection&lt;br /&gt;
|The dissection of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Embriological Development&lt;br /&gt;
|The embriological development of creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The specific view that a philosopher takes on, say, the nature of beauty or methods of education will depend on their individual/cultural values, where they apply, and a philosopher that encounters a philosophy book on beauty can then provide their own take (having acquired the innovation). &lt;br /&gt;
&lt;br /&gt;
Toady on philosophy innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For fields like philosophy, I've tried not to make judgments about which ideas are &amp;quot;right&amp;quot; or anything like that, but rather which subjects can be thought about at all.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Value Agendas&lt;br /&gt;
|Writers can push value &amp;quot;agendas&amp;quot; if they are skilled enough.&lt;br /&gt;
&lt;br /&gt;
Description format: The [worthlessness | value | nature] of &amp;amp;#91;[[belief]]&amp;amp;#93;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* The nature of truth - probably related to TRUTH&lt;br /&gt;
* The value of art - probably related to ARTWORK&lt;br /&gt;
|-&lt;br /&gt;
|Interpersonal Ethics&lt;br /&gt;
|Discourse on ethics as applied to interpersonal conduct&lt;br /&gt;
|-&lt;br /&gt;
|Causation&lt;br /&gt;
|The nature of causation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on diplomacy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the meaning of individual happiness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on economic policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as it regards the benefit of the state&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of perception&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of justification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between objects and their properties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of mind and body&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as applied to war&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of beauty&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on law&lt;br /&gt;
|-&lt;br /&gt;
|Grammar&lt;br /&gt;
|Grammar&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on government&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on social welfare&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of events&lt;br /&gt;
|-&lt;br /&gt;
|Education&lt;br /&gt;
|Education, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of belief&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on medical ethics&lt;br /&gt;
|-&lt;br /&gt;
|Whole and Parts&lt;br /&gt;
|The relationship between wholes and parts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of etymology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown/unsorted==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Economic policy, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Clocks&lt;br /&gt;
|The use of shadows to tell direction and time&lt;br /&gt;
|-&lt;br /&gt;
|Social Welfare&lt;br /&gt;
|Social welfare, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Formal Reasoning&amp;lt;!-- Could be Philosophy or Mathematics --&amp;gt;&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|Water Displacement&amp;lt;!-- Was Natural Science and Engineering --&amp;gt;&lt;br /&gt;
|A precise description of buoyancy and water displacement&lt;br /&gt;
|-&lt;br /&gt;
|The Vial&amp;lt;!-- Maybe Chemistry --&amp;gt;&lt;br /&gt;
|The topic is the construction and use of the vial&lt;br /&gt;
|-&lt;br /&gt;
|Glue: My only mistake&amp;lt;!-- Maybe Chemistry --&amp;gt;&lt;br /&gt;
|The preparation and use of adhesive materials&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Topic&amp;diff=222338</id>
		<title>DF2014 Talk:Topic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Topic&amp;diff=222338"/>
		<updated>2015-12-19T11:19:59Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==We aren't even half way there==&lt;br /&gt;
There are around 130 innovations/topics/technologies listed so far. Toady says there are around 300.&lt;br /&gt;
&lt;br /&gt;
Techniques for researching:&lt;br /&gt;
&lt;br /&gt;
* Turn entire Fortress into scholars&lt;br /&gt;
* Monitor what they discuss / ponder every few minutes&lt;br /&gt;
* Record the innovation name and description (Press {{k|j}} when highlighting the dwarf in the unit list to see the description)&lt;br /&gt;
* Might be best to do this in several worlds generated with longer histories&lt;br /&gt;
&lt;br /&gt;
I also went through Legends mode and sorted through a crap load of books (under artifacts), but this way doesn't always give you the innovation name. And it's a pain.&lt;br /&gt;
&lt;br /&gt;
Any other suggestions? [[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 16:18, 4 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Writing books in adv mode is also a good way to do it.&lt;br /&gt;
[[User:Untrustedlife|Untrustedlife]] ([[User talk:Untrustedlife|talk]]) 17:07, 4 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Didn't think of that. Very nice.[[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 17:21, 4 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, having not played fortress mode in the new release, I didn't realize that there were official names for the topics. I just thought the name was supposed to briefly describe the topic. I will remove the names from all the topics I have added.&lt;br /&gt;
One good thing about using legends mode is that you know for certain which field a topic is a part of, since it says stuff like, &amp;quot;In 88, Sut became a philosopher in Hawktwinkle.&amp;quot; &amp;quot;In the early summer of 91, Sut independently discovered discourse on medical ethics.&amp;quot; That could have conceivably been a medical science innovation, but obviously since Sut was a philosopher, it is a philosophy inovation. --[[User:Figwat|Figwat]] ([[User talk:Figwat|talk]]) 05:57, 5 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
Lots of knowledge flags have been [https://github.com/DFHack/df-structures/commit/db79fe8058839d1582cc1bfdd73a51ec9bbde20c added to df-structures] recently. I don't know how the names were found or how reliable the information is, but it might be a good starting point for the full list of topics. --[[User:FortressBuilder|FortressBuilder]] ([[User talk:FortressBuilder|talk]]) 15:57, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reminders ==&lt;br /&gt;
&lt;br /&gt;
* Record both the name and description&lt;br /&gt;
* The description should be all words after &amp;quot;The topic being discussed concerns...&amp;quot; or whatever it is.&lt;br /&gt;
* Try to sort the innovation in the right section of this article&lt;br /&gt;
* If it isn't obvious which it fits under (or it seems fits under multiple) just put it in the &amp;quot;unsorted&amp;quot; section&lt;br /&gt;
* More research will be done when Dwarf Therapist is updated&lt;br /&gt;
** In particular, monitoring dwarf's skill gain to pinpoint the correct branch(s) a topic should be sorted under. &lt;br /&gt;
[[User:Brightgalrs|Brightgalrs]] ([[User talk:Brightgalrs|talk]]) 16:27, 4 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Names of Innovations ==&lt;br /&gt;
Apparently there are different names the innovations/topics/technologies are called in different fortresses. Example:&lt;br /&gt;
{|&lt;br /&gt;
|The Screw&lt;br /&gt;
|The construction and use of the screw&lt;br /&gt;
|-&lt;br /&gt;
|Screws within Reason&lt;br /&gt;
|The construction and use of the screw&lt;br /&gt;
|}&lt;br /&gt;
Are they the same?&lt;br /&gt;
&lt;br /&gt;
Do we keep both / combine them / try to find a more common name?&lt;br /&gt;
Another example of how it is currently handled on the page:&lt;br /&gt;
{|&lt;br /&gt;
|Gear Mechanics&amp;lt;br /&amp;gt;Gears&lt;br /&gt;
|The reasons why gears are effective&lt;br /&gt;
|}&lt;br /&gt;
[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 11:19, 19 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222335</id>
		<title>Topic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222335"/>
		<updated>2015-12-19T11:11:10Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|06:10, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
'''Topics''' (also '''Tech''' or '''Innovations''') are part of [[knowledge]].&lt;br /&gt;
&lt;br /&gt;
There are around 300 innovations that can be discovered. Many of them have requirements, and many do not, so it's kind of a tech forest/grassland rather than a tree. Notably missing are innovations related to practical labors in the game (which will be added later in development).&lt;br /&gt;
&lt;br /&gt;
Several innovations require innovations from other branches, and since all knowledge is individually tracked, that implies some investigators will need to be at least well-read if not skilled in various topics (there aren't currently joint research projects). There are some old and new mechanisms in place to ensure this happens.&lt;br /&gt;
&lt;br /&gt;
There are 9 &amp;quot;branches&amp;quot; of the knowledge system.&lt;br /&gt;
==Astronomy==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the sun moves around the world&lt;br /&gt;
|-&lt;br /&gt;
|The Astrolabe&lt;br /&gt;
|The construction and use of the astrolabe&lt;br /&gt;
|-&lt;br /&gt;
|Daylight And Seasons&lt;br /&gt;
|The variation of daylight with the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between the lunar and solar year&lt;br /&gt;
|-&lt;br /&gt;
|The Sun and Seasons&lt;br /&gt;
|The rise of the sun according to the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The path of the moon&lt;br /&gt;
|-&lt;br /&gt;
|The Moon and Seasons&lt;br /&gt;
|The rise of the moon according to the season&lt;br /&gt;
|-&lt;br /&gt;
|Common Sense Tides&lt;br /&gt;
|The relationship between the moon and the tides&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The creation of star charts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the world moves around the sun&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods of empirical observation in astronomy&lt;br /&gt;
|-&lt;br /&gt;
|The Way With The Phases&lt;br /&gt;
|The phases of the moon&lt;br /&gt;
|-&lt;br /&gt;
|The True Tides And The Sun&lt;br /&gt;
|The height of the tides, the moon and the sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The preparation and use of adhesive materials&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of ores&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in evaporation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of materials based on which elemental materials might form them&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods for performing experiments systematically in the laboratory&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the ampoule&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the alembic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The mixture of metals to produce alloys&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Extraction&lt;br /&gt;
|The theory and methods involved in the extraction of a constituent liquid from one solution to another&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the blast furnace&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the retort&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of alkali and acids&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the beaker&lt;br /&gt;
|-&lt;br /&gt;
|Oil of Vitriol&lt;br /&gt;
|The preparation of oil of vitriol&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the crucible&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in distillation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of laboratory ovens&lt;br /&gt;
|}&lt;br /&gt;
* [[wikipedia:Nitric acid|Spirit of niter]]&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|The Pulley&lt;br /&gt;
|The construction and use of the pulley&lt;br /&gt;
|-&lt;br /&gt;
|The Lever&lt;br /&gt;
|The construction and use of the lever&amp;lt;br/&amp;gt;The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|The Windlass&lt;br /&gt;
|The construction and use of the windlass&lt;br /&gt;
|-&lt;br /&gt;
|The Screw&lt;br /&gt;
|The construction and use of the screw&lt;br /&gt;
|-&lt;br /&gt;
|Models and Templates&lt;br /&gt;
|The use of models and templates in engineering&lt;br /&gt;
|-&lt;br /&gt;
|The Warded Lock&lt;br /&gt;
|The construction and use of the warded lock&lt;br /&gt;
|-&lt;br /&gt;
|The Tumbler Lock&lt;br /&gt;
|The construction and use of the tumbler lock&lt;br /&gt;
|-&lt;br /&gt;
|The Siphon&lt;br /&gt;
|The action of the siphon&lt;br /&gt;
|-&lt;br /&gt;
|Gear Mechanics&amp;lt;br /&amp;gt;Gears&lt;br /&gt;
|The reasons why gears are effective&lt;br /&gt;
|-&lt;br /&gt;
|The Crystal Lens&lt;br /&gt;
|The construction and use of the crystal lens&lt;br /&gt;
|-&lt;br /&gt;
|The Funnel&lt;br /&gt;
|The construction and use of the funnel&lt;br /&gt;
|-&lt;br /&gt;
|The Glass Lens&lt;br /&gt;
|The construction and use of the glass lens&lt;br /&gt;
|-&lt;br /&gt;
|The Camera Obscura&lt;br /&gt;
|The construction and use of the camera obscura&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of valves&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the bellows&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the straight-beam balance&lt;br /&gt;
|-&lt;br /&gt;
|The Wedge&lt;br /&gt;
|The reasons why the wedge is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of water-based devices to tell time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of lamination&lt;br /&gt;
|-&lt;br /&gt;
|The Wheel-and-axle&lt;br /&gt;
|The reasons why the wheel-and-axle construction is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why pulleys are effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why screws are effective&lt;br /&gt;
|-&lt;br /&gt;
|Screws within Reason&lt;br /&gt;
|The construction and use of the screw&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the padlock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of water-filled sphere as a lens&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock Reservoirs&lt;br /&gt;
|The use of reservoirs in water-based clocks to improve their accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Differential (mechanical device)|Differential gears]] are a difficult innovation and a prerequisite for [[wikipedia:South-pointing chariot|pointing chariot]]s and [[wikipedia:Astrarium|astrarium]]s.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of surveying land&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The forces that govern wind patterns&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of economic data collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of economic information on maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the surveying staff&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The origin of rainfall through evaporation and condensation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process involved in creating maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of the formation of deltas at the mouths of rivers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of geological information on maps&lt;br /&gt;
|}&lt;br /&gt;
The geography innovations include several related to [[wikipedia:cartography|cartography]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Innovations for historians are, in part, writing forms like [[wikipedia:biography|biography]], and then any historian that reads a biography can start writing them as well. Innovations include comparative biographies describing multiple people, and matters of sourcing, etc.&lt;br /&gt;
&lt;br /&gt;
Historians can start to understand how cultural differences and state bias affects source reliability and think a bit about social forces.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology&lt;br /&gt;
|The method of collecting and evaluating artifacts to learn about history and culture&lt;br /&gt;
|-&lt;br /&gt;
|Cultural History&lt;br /&gt;
|The method of accurately and comprehensively describing cultures and civilizations&lt;br /&gt;
|-&lt;br /&gt;
|Against Cultures&lt;br /&gt;
|The method of accurately and comprehensively describing cultures and civilizations&lt;br /&gt;
|-&lt;br /&gt;
|Source Reliability&lt;br /&gt;
|The reliability of sources&lt;br /&gt;
|-&lt;br /&gt;
|Personal Interviews&lt;br /&gt;
|Using personal interviews as sources&lt;br /&gt;
|-&lt;br /&gt;
|Autobiographical Adventures&lt;br /&gt;
|The method of writing a biography of oneself, particularly as it concerns a military campaign or adventure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the cause of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of writing the history of a single individual&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of comparing and contrasting different cultures&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|The role of cultural differences in source reliability and interpretation&lt;br /&gt;
|-&lt;br /&gt;
|Biographical Dictionaries&lt;br /&gt;
|The compilation of brief biographies into one large collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The compilation of family lineages and methods of displaying them artfully&lt;br /&gt;
|-&lt;br /&gt;
|Comparative Biography&lt;br /&gt;
|The method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The exploration of how history would be different if some key past events had transpired differently&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of historical, governmental and social cycles&lt;br /&gt;
|-&lt;br /&gt;
|Historical Causation&lt;br /&gt;
|The causes of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of examining artifacts to determine how techniques have changed over time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mathematics ==&lt;br /&gt;
* [[wikipedia:Plus and minus signs#Plus sign|Symbol for addition]]&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Positional Notation&lt;br /&gt;
|Positional notation&lt;br /&gt;
|-&lt;br /&gt;
|Large Sums&lt;br /&gt;
|Simple formulas for certain arbitrarily large sums&lt;br /&gt;
|-&lt;br /&gt;
|Equations&lt;br /&gt;
|The technique of balancing and completion for solving equations&lt;br /&gt;
|-&lt;br /&gt;
|Very Large Numbers&lt;br /&gt;
|Notation for very large numbers&lt;br /&gt;
|-&lt;br /&gt;
|Negative quantities&lt;br /&gt;
|The notation for negative quantities&lt;br /&gt;
|-&lt;br /&gt;
|Nothingness&lt;br /&gt;
|A symbol for nothingness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of proof by contradiction&lt;br /&gt;
|-&lt;br /&gt;
|Division&lt;br /&gt;
|An algorithm for dividing one number into another, possibly yielding a remainder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Geometric objects: points, lines, circles, triangles, and so on&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The divergence of the harmonic series&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The properties of similar and congruent triangles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical science ==&lt;br /&gt;
Medical innovations include dedicated hospitals with specialized wards, staffing, medical labs and treatment for many illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Diseases&lt;br /&gt;
|The diseases of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Remedies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disease Classification&lt;br /&gt;
|The classification of disease&lt;br /&gt;
|-&lt;br /&gt;
|Toxicology&lt;br /&gt;
|The classification of toxic substances&lt;br /&gt;
|-&lt;br /&gt;
|Suturing&lt;br /&gt;
|The surgical method of suturing&lt;br /&gt;
|-&lt;br /&gt;
|Traumatic Injuries&lt;br /&gt;
|The treatment of traumatic injuries&lt;br /&gt;
|-&lt;br /&gt;
|Draining&lt;br /&gt;
|The surgical method of draining&lt;br /&gt;
|-&lt;br /&gt;
|Bandages&lt;br /&gt;
|The method of bandaging wounds&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of paroxysm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The treatment of fractures&lt;br /&gt;
|-&lt;br /&gt;
|Scraping&lt;br /&gt;
|The surgical method of scraping&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anesthesia&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of practice models in surgery&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of specialized surgical instruments&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Studies&lt;br /&gt;
|Anatomical studies for medical edification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The anatomy of the eye&lt;br /&gt;
|-&lt;br /&gt;
|Disease and Fouled Water&lt;br /&gt;
|The connection between disease and fouled water&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Remedies&lt;br /&gt;
|Herbal remedies&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of physical examination in diagnosing illness&lt;br /&gt;
|-&lt;br /&gt;
|Probing&lt;br /&gt;
|The surgical method of probing&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Determining the likely outcome given a patient's current status&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of the exacerbation of a patient's condition&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cauterization&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pulmonary medicine&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Remedies prepared from animals&lt;br /&gt;
|-&lt;br /&gt;
|Lithotomy Surgery&lt;br /&gt;
|The lithotomy surgery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural science ==&lt;br /&gt;
Toady on natural science innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;And so on through the other seven branches - there are innovations in naturalist writings, for example, and then they can investigate specific critters with those in mind when they get down to work observing foraging behavior or performing dissections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturalists can build a theory of [[wikipedia:rainbow|rainbow]]s using water-filled spheres and a [[wikipedia:camera obscura|camera obscura]], and they can calculate the height of the atmosphere based on [[wikipedia:atmospheric refraction|atmospheric refraction]] using the [[wikipedia:law of refraction|law of refraction]] (though it tries not to get into the actual shape of the world, since that might vary).&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Physical Features&lt;br /&gt;
|The classification of creatures by their physical features&lt;br /&gt;
|-&lt;br /&gt;
|Climactic Adaptation&lt;br /&gt;
|The way that creatures are suited to the climates in which they live&lt;br /&gt;
|-&lt;br /&gt;
|Migratory Patterns&lt;br /&gt;
|The migratory patterns of creatures&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A world-wide cycle involving precipitation, oceans, rivers and other forms of water&lt;br /&gt;
|-&lt;br /&gt;
|Foraging Behavior&lt;br /&gt;
|The foraging behavior and diet of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Reproductive Behavior&lt;br /&gt;
|The reproductive behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Social Behavior&lt;br /&gt;
|The social behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Dissection&lt;br /&gt;
|The dissection of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Embriological Development&lt;br /&gt;
|The embriological development of creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The specific view that a philosopher takes on, say, the nature of beauty or methods of education will depend on their individual/cultural values, where they apply, and a philosopher that encounters a philosophy book on beauty can then provide their own take (having acquired the innovation). &lt;br /&gt;
&lt;br /&gt;
Toady on philosophy innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For fields like philosophy, I've tried not to make judgments about which ideas are &amp;quot;right&amp;quot; or anything like that, but rather which subjects can be thought about at all.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Value Agendas&lt;br /&gt;
|Writers can push value &amp;quot;agendas&amp;quot; if they are skilled enough.&lt;br /&gt;
&lt;br /&gt;
Description format: The [worthlessness | value | nature] of &amp;amp;#91;[[belief]]&amp;amp;#93;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* The nature of truth - probably related to TRUTH&lt;br /&gt;
* The value of art - probably related to ARTWORK&lt;br /&gt;
|-&lt;br /&gt;
|Interpersonal Ethics&lt;br /&gt;
|Discourse on ethics as applied to interpersonal conduct&lt;br /&gt;
|-&lt;br /&gt;
|Causation&lt;br /&gt;
|The nature of causation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on diplomacy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the meaning of individual happiness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on economic policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as it regards the benefit of the state&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of perception&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of justification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between objects and their properties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of mind and body&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as applied to war&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of beauty&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on law&lt;br /&gt;
|-&lt;br /&gt;
|Grammar&lt;br /&gt;
|Grammar&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on government&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on social welfare&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of events&lt;br /&gt;
|-&lt;br /&gt;
|Education&lt;br /&gt;
|Education, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of belief&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on medical ethics&lt;br /&gt;
|-&lt;br /&gt;
|Whole and Parts&lt;br /&gt;
|The relationship between wholes and parts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of etymology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown/unsorted==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Economic policy, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Clocks&lt;br /&gt;
|The use of shadows to tell direction and time&lt;br /&gt;
|-&lt;br /&gt;
|Social Welfare&lt;br /&gt;
|Social welfare, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Formal Reasoning&amp;lt;!-- Could be Philosophy or Mathematics --&amp;gt;&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|Water Displacement&amp;lt;!-- Was Natural Science and Engineering --&amp;gt;&lt;br /&gt;
|A precise description of buoyancy and water displacement&lt;br /&gt;
|-&lt;br /&gt;
|The Vial&amp;lt;!-- Maybe Chemistry --&amp;gt;&lt;br /&gt;
|The topic is the construction and use of the vial&lt;br /&gt;
|-&lt;br /&gt;
|Glue: My only mistake&amp;lt;!-- Maybe Chemistry --&amp;gt;&lt;br /&gt;
|The preparation and use of adhesive materials&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Instrument&amp;diff=222333</id>
		<title>DF2014 Talk:Instrument</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Instrument&amp;diff=222333"/>
		<updated>2015-12-19T10:38:38Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bay12forums.com/smf/index.php?topic=154254.0&lt;br /&gt;
Collected by bay12 forum user Aranna.&lt;br /&gt;
&lt;br /&gt;
Posting here so it doesn't get lost. Should be useful for the person expanding this article.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 15:29, 3 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instruments ==&lt;br /&gt;
An incomplete list&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Instrument&lt;br /&gt;
! Part&lt;br /&gt;
! Material&lt;br /&gt;
! Produced at&lt;br /&gt;
|-&lt;br /&gt;
|Nir&lt;br /&gt;
|Nir keyboard&lt;br /&gt;
|Stone&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nir case&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nir bells&lt;br /&gt;
|Stone&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|Etes&lt;br /&gt;
|Etes body&lt;br /&gt;
|Bones&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Etes strings&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Etes hammers&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|Theb&lt;br /&gt;
|Theb bellows&lt;br /&gt;
|Leather&lt;br /&gt;
|Leather Works&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Theb bag&lt;br /&gt;
|Leather&lt;br /&gt;
|Leather Works&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Theb melody pipes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Theb drone pipes&lt;br /&gt;
|Stone&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|Tiklon&lt;br /&gt;
|Tiklon bars&lt;br /&gt;
|Wood&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiklon stands&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kurel&lt;br /&gt;
|Kurel drum&lt;br /&gt;
|Stone&lt;br /&gt;
|Mason's Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Kurel head&lt;br /&gt;
|Leather&lt;br /&gt;
|Leather Works&lt;br /&gt;
|-&lt;br /&gt;
|Ingtak&lt;br /&gt;
|Ingtak triangles&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ingtak stand&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|Mishin&lt;br /&gt;
|Mishin drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mishin head&lt;br /&gt;
|Leather&lt;br /&gt;
|Leather Works&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mishin hammers&lt;br /&gt;
|Metal&lt;br /&gt;
|Metalsmith's Forge&lt;br /&gt;
|-&lt;br /&gt;
|Metul&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Letom&lt;br /&gt;
|&lt;br /&gt;
|Bones&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:33, 19 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Instrument&amp;diff=222331</id>
		<title>DF2014 Talk:Instrument</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Instrument&amp;diff=222331"/>
		<updated>2015-12-19T10:33:36Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.bay12forums.com/smf/index.php?topic=154254.0&lt;br /&gt;
Collected by bay12 forum user Aranna.&lt;br /&gt;
&lt;br /&gt;
Posting here so it doesn't get lost. Should be useful for the person expanding this article.[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 15:29, 3 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Instruments ==&lt;br /&gt;
An incomplete list&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Instrument&lt;br /&gt;
! Part&lt;br /&gt;
! Material&lt;br /&gt;
! Produced at&lt;br /&gt;
|-&lt;br /&gt;
|Nir&lt;br /&gt;
|Nir keyboard&lt;br /&gt;
|Stone&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nir case&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Nir bells&lt;br /&gt;
|Stone&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|Etes&lt;br /&gt;
|Etes body&lt;br /&gt;
|Bones&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Etes strings&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Etes hammers&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Theb&lt;br /&gt;
|Theb bellows&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Theb bag&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Theb melody pipes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Theb drone pipes&lt;br /&gt;
|Stone&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|Tiklon&lt;br /&gt;
|Tiklon bars&lt;br /&gt;
|Wood&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tiklon stands&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kurel&lt;br /&gt;
|Kurel drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Kurel head&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ingtak&lt;br /&gt;
|Ingtak triangles&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Ingtak stand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mishin&lt;br /&gt;
|Mishin drum&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mishin head&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Mishin hammers&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Metul&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Letom&lt;br /&gt;
|&lt;br /&gt;
|Bones&lt;br /&gt;
|Craftsdwarf Workshop&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:33, 19 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222326</id>
		<title>Topic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222326"/>
		<updated>2015-12-19T09:56:42Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|06:10, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
'''Topics''' (also '''Tech''' or '''Innovations''') are part of [[knowledge]].&lt;br /&gt;
&lt;br /&gt;
There are around 300 innovations that can be discovered. Many of them have requirements, and many do not, so it's kind of a tech forest/grassland rather than a tree. Notably missing are innovations related to practical labors in the game (which will be added later in development).&lt;br /&gt;
&lt;br /&gt;
Several innovations require innovations from other branches, and since all knowledge is individually tracked, that implies some investigators will need to be at least well-read if not skilled in various topics (there aren't currently joint research projects). There are some old and new mechanisms in place to ensure this happens.&lt;br /&gt;
&lt;br /&gt;
There are 9 &amp;quot;branches&amp;quot; of the knowledge system.&lt;br /&gt;
==Astronomy==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the sun moves around the world&lt;br /&gt;
|-&lt;br /&gt;
|The Astrolabe&lt;br /&gt;
|The construction and use of the astrolabe&lt;br /&gt;
|-&lt;br /&gt;
|Daylight And Seasons&lt;br /&gt;
|The variation of daylight with the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between the lunar and solar year&lt;br /&gt;
|-&lt;br /&gt;
|The Sun and Seasons&lt;br /&gt;
|The rise of the sun according to the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The path of the moon&lt;br /&gt;
|-&lt;br /&gt;
|The Moon and Seasons&lt;br /&gt;
|The rise of the moon according to the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between the moon and the tides&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The creation of star charts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the world moves around the sun&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods of empirical observation in astronomy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The phases of the moon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The height of the tides, the moon and the sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The preparation and use of adhesive materials&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of ores&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in evaporation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of materials based on which elemental materials might form them&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods for performing experiments systematically in the laboratory&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the ampoule&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the alembic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The mixture of metals to produce alloys&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Extraction&lt;br /&gt;
|The theory and methods involved in the extraction of a constituent liquid from one solution to another&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the blast furnace&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the retort&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of alkali and acids&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the beaker&lt;br /&gt;
|-&lt;br /&gt;
|Oil of Vitriol&lt;br /&gt;
|The preparation of oil of vitriol&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the crucible&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in distillation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of laboratory ovens&lt;br /&gt;
|}&lt;br /&gt;
* [[wikipedia:Nitric acid|Spirit of niter]]&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|The Pulley&lt;br /&gt;
|The construction and use of the pulley&lt;br /&gt;
|-&lt;br /&gt;
|The Lever&lt;br /&gt;
|The construction and use of the lever&amp;lt;br/&amp;gt;The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|The Windlass&lt;br /&gt;
|The construction and use of the windlass&lt;br /&gt;
|-&lt;br /&gt;
|The Screw&lt;br /&gt;
|The construction and use of the screw&lt;br /&gt;
|-&lt;br /&gt;
|Models and Templates&lt;br /&gt;
|The use of models and templates in engineering&lt;br /&gt;
|-&lt;br /&gt;
|The Warded Lock&lt;br /&gt;
|The construction and use of the warded lock&lt;br /&gt;
|-&lt;br /&gt;
|The Tumbler Lock&lt;br /&gt;
|The construction and use of the tumbler lock&lt;br /&gt;
|-&lt;br /&gt;
|The Siphon&lt;br /&gt;
|The action of the siphon&lt;br /&gt;
|-&lt;br /&gt;
|Gear Mechanics&amp;lt;br /&amp;gt;Gears&lt;br /&gt;
|The reasons why gears are effective&lt;br /&gt;
|-&lt;br /&gt;
|The Crystal Lens&lt;br /&gt;
|The construction and use of the crystal lens&lt;br /&gt;
|-&lt;br /&gt;
|The Funnel&lt;br /&gt;
|The construction and use of the funnel&lt;br /&gt;
|-&lt;br /&gt;
|The Glass Lens&lt;br /&gt;
|The construction and use of the glass lens&lt;br /&gt;
|-&lt;br /&gt;
|The Camera Obscura&lt;br /&gt;
|The construction and use of the camera obscura&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of valves&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the bellows&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the straight-beam balance&lt;br /&gt;
|-&lt;br /&gt;
|The Wedge&lt;br /&gt;
|The reasons why the wedge is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of water-based devices to tell time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of lamination&lt;br /&gt;
|-&lt;br /&gt;
|The Wheel-and-axle&lt;br /&gt;
|The reasons why the wheel-and-axle construction is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why pulleys are effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why screws are effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the padlock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of water-filled sphere as a lens&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock Reservoirs&lt;br /&gt;
|The use of reservoirs in water-based clocks to improve their accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Differential (mechanical device)|Differential gears]] are a difficult innovation and a prerequisite for [[wikipedia:South-pointing chariot|pointing chariot]]s and [[wikipedia:Astrarium|astrarium]]s.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of surveying land&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The forces that govern wind patterns&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of economic data collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of economic information on maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the surveying staff&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The origin of rainfall through evaporation and condensation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process involved in creating maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of the formation of deltas at the mouths of rivers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of geological information on maps&lt;br /&gt;
|}&lt;br /&gt;
The geography innovations include several related to [[wikipedia:cartography|cartography]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Innovations for historians are, in part, writing forms like [[wikipedia:biography|biography]], and then any historian that reads a biography can start writing them as well. Innovations include comparative biographies describing multiple people, and matters of sourcing, etc.&lt;br /&gt;
&lt;br /&gt;
Historians can start to understand how cultural differences and state bias affects source reliability and think a bit about social forces.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology&lt;br /&gt;
|The method of collecting and evaluating artifacts to learn about history and culture&lt;br /&gt;
|-&lt;br /&gt;
|Cultural History&lt;br /&gt;
|The method of accurately and comprehensively describing cultures and civilizations&lt;br /&gt;
|-&lt;br /&gt;
|Source Reliability&lt;br /&gt;
|The reliability of sources&lt;br /&gt;
|-&lt;br /&gt;
|Personal Interviews&lt;br /&gt;
|Using personal interviews as sources&lt;br /&gt;
|-&lt;br /&gt;
|Autobiographical Adventures&lt;br /&gt;
|The method of writing a biography of oneself, particularly as it concerns a military campaign or adventure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the cause of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of writing the history of a single individual&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of comparing and contrasting different cultures&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|The role of cultural differences in source reliability and interpretation&lt;br /&gt;
|-&lt;br /&gt;
|Biographical Dictionaries&lt;br /&gt;
|The compilation of brief biographies into one large collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The compilation of family lineages and methods of displaying them artfully&lt;br /&gt;
|-&lt;br /&gt;
|Comparative Biography&lt;br /&gt;
|The method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The exploration of how history would be different if some key past events had transpired differently&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of historical, governmental and social cycles&lt;br /&gt;
|-&lt;br /&gt;
|Historical Causation&lt;br /&gt;
|The causes of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of examining artifacts to determine how techniques have changed over time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mathematics ==&lt;br /&gt;
* [[wikipedia:Plus and minus signs#Plus sign|Symbol for addition]]&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Positional Notation&lt;br /&gt;
|Positional notation&lt;br /&gt;
|-&lt;br /&gt;
|Large Sums&lt;br /&gt;
|Simple formulas for certain arbitrarily large sums&lt;br /&gt;
|-&lt;br /&gt;
|Equations&lt;br /&gt;
|The technique of balancing and completion for solving equations&lt;br /&gt;
|-&lt;br /&gt;
|Very Large Numbers&lt;br /&gt;
|Notation for very large numbers&lt;br /&gt;
|-&lt;br /&gt;
|Negative quantities&lt;br /&gt;
|The notation for negative quantities&lt;br /&gt;
|-&lt;br /&gt;
|Nothingness&lt;br /&gt;
|A symbol for nothingness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of proof by contradiction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|An algorithm for dividing one number into another, possibly yielding a remainder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Geometric objects: points, lines, circles, triangles, and so on&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The divergence of the harmonic series&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The properties of similar and congruent triangles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical science ==&lt;br /&gt;
Medical innovations include dedicated hospitals with specialized wards, staffing, medical labs and treatment for many illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Diseases&lt;br /&gt;
|The diseases of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Remedies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disease Classification&lt;br /&gt;
|The classification of disease&lt;br /&gt;
|-&lt;br /&gt;
|Toxicology&lt;br /&gt;
|The classification of toxic substances&lt;br /&gt;
|-&lt;br /&gt;
|Suturing&lt;br /&gt;
|The surgical method of suturing&lt;br /&gt;
|-&lt;br /&gt;
|Traumatic Injuries&lt;br /&gt;
|The treatment of traumatic injuries&lt;br /&gt;
|-&lt;br /&gt;
|Draining&lt;br /&gt;
|The surgical method of draining&lt;br /&gt;
|-&lt;br /&gt;
|Bandages&lt;br /&gt;
|The method of bandaging wounds&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of paroxysm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The treatment of fractures&lt;br /&gt;
|-&lt;br /&gt;
|Scraping&lt;br /&gt;
|The surgical method of scraping&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anesthesia&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of practice models in surgery&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of specialized surgical instruments&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Studies&lt;br /&gt;
|Anatomical studies for medical edification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The anatomy of the eye&lt;br /&gt;
|-&lt;br /&gt;
|Disease and Fouled Water&lt;br /&gt;
|The connection between disease and fouled water&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Remedies&lt;br /&gt;
|Herbal remedies&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of physical examination in diagnosing illness&lt;br /&gt;
|-&lt;br /&gt;
|Probing&lt;br /&gt;
|The surgical method of probing&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Determining the likely outcome given a patient's current status&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of the exacerbation of a patient's condition&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cauterization&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pulmonary medicine&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Remedies prepared from animals&lt;br /&gt;
|-&lt;br /&gt;
|Lithotomy Surgery&lt;br /&gt;
|The lithotomy surgery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural science ==&lt;br /&gt;
Toady on natural science innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;And so on through the other seven branches - there are innovations in naturalist writings, for example, and then they can investigate specific critters with those in mind when they get down to work observing foraging behavior or performing dissections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturalists can build a theory of [[wikipedia:rainbow|rainbow]]s using water-filled spheres and a [[wikipedia:camera obscura|camera obscura]], and they can calculate the height of the atmosphere based on [[wikipedia:atmospheric refraction|atmospheric refraction]] using the [[wikipedia:law of refraction|law of refraction]] (though it tries not to get into the actual shape of the world, since that might vary).&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Physical Features&lt;br /&gt;
|The classification of creatures by their physical features&lt;br /&gt;
|-&lt;br /&gt;
|Climactic Adaptation&lt;br /&gt;
|The way that creatures are suited to the climates in which they live&lt;br /&gt;
|-&lt;br /&gt;
|Migratory Patterns&lt;br /&gt;
|The migratory patterns of creatures&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A world-wide cycle involving precipitation, oceans, rivers and other forms of water&lt;br /&gt;
|-&lt;br /&gt;
|Foraging Behavior&lt;br /&gt;
|The foraging behavior and diet of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Reproductive Behavior&lt;br /&gt;
|The reproductive behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Social Behavior&lt;br /&gt;
|The social behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Dissection&lt;br /&gt;
|The dissection of creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The specific view that a philosopher takes on, say, the nature of beauty or methods of education will depend on their individual/cultural values, where they apply, and a philosopher that encounters a philosophy book on beauty can then provide their own take (having acquired the innovation). &lt;br /&gt;
&lt;br /&gt;
Toady on philosophy innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For fields like philosophy, I've tried not to make judgments about which ideas are &amp;quot;right&amp;quot; or anything like that, but rather which subjects can be thought about at all.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Value Agendas&lt;br /&gt;
|Writers can push value &amp;quot;agendas&amp;quot; if they are skilled enough.&lt;br /&gt;
&lt;br /&gt;
Description format: The [worthlessness | value | nature] of &amp;amp;#91;[[belief]]&amp;amp;#93;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* The nature of truth - probably related to TRUTH&lt;br /&gt;
* The value of art - probably related to ARTWORK&lt;br /&gt;
|-&lt;br /&gt;
|Interpersonal Ethics&lt;br /&gt;
|Discourse on ethics as applied to interpersonal conduct&lt;br /&gt;
|-&lt;br /&gt;
|Causation&lt;br /&gt;
|The nature of causation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on diplomacy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the meaning of individual happiness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on economic policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as it regards the benefit of the state&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of perception&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of justification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between objects and their properties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of mind and body&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as applied to war&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of beauty&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on law&lt;br /&gt;
|-&lt;br /&gt;
|Grammar&lt;br /&gt;
|Grammar&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on government&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on social welfare&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of events&lt;br /&gt;
|-&lt;br /&gt;
|Education&lt;br /&gt;
|Education, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of belief&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on medical ethics&lt;br /&gt;
|-&lt;br /&gt;
|Whole and Parts&lt;br /&gt;
|The relationship between wholes and parts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of etymology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown/unsorted==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Economic policy, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Clocks&lt;br /&gt;
|The use of shadows to tell direction and time&lt;br /&gt;
|-&lt;br /&gt;
|Social Welfare&lt;br /&gt;
|Social welfare, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Formal Reasoning&amp;lt;!-- Could be Philosophy or Mathematics --&amp;gt;&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|Water Displacement&amp;lt;!-- Was Natural Science and Engineering --&amp;gt;&lt;br /&gt;
|A precise description of buoyancy and water displacement&lt;br /&gt;
|-&lt;br /&gt;
|The Vial&amp;lt;!-- Maybe Chemistry --&amp;gt;&lt;br /&gt;
|The topic is the construction and use of the vial&lt;br /&gt;
|-&lt;br /&gt;
|Glue: My only mistake&amp;lt;!-- Maybe Chemistry --&amp;gt;&lt;br /&gt;
|The preparation and use of adhesive materials&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Paper_industry&amp;diff=222324</id>
		<title>DF2014 Talk:Paper industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Paper_industry&amp;diff=222324"/>
		<updated>2015-12-19T09:44:31Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: /* Questions/Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quote from Toady:&lt;br /&gt;
{{Quote|text=We have three branches for the release: papyrus, paper (from cloth plants) and parchment.  Papyrus is easier to use if you can find it on the map (you make sheets directly at the farmer's workshop.  Otherwise you'll have to set up a mill+press for paper (mill to slurry, press slurry to sheet), or go through the parchment process:  calcium carbonate stones at kiln -&amp;gt; quicklime, quicklime at ashery -&amp;gt; milk of lime, hide + milk of lime at tanner -&amp;gt; parchment sheet.  Currently in the game, a parchment sheet is called a &amp;quot;vellum sheet&amp;quot; when made from a cow (of any age).  Otherwise, it is called &amp;quot;&amp;lt;animal&amp;gt; parchment sheet&amp;quot;.  These materials can currently only be use to make quires or scrolls (with rollers).  Then you can bind the quires into codices with bindings.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Todo:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Add jobs, links, etc to:&lt;br /&gt;
*[[Farmer's workshop]], [[farmer]]&lt;br /&gt;
*[[Tanner's shop]], [[tanner]]&lt;br /&gt;
*[[Screw press]], [[presser]]&lt;br /&gt;
*[[Mill]], [[Miller]]&lt;br /&gt;
*[[Papyrus sedge]]&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Create new pages, redirects, or add information on existing pages for:&lt;br /&gt;
*Book&lt;br /&gt;
*parchment sheet&lt;br /&gt;
*sheet&lt;br /&gt;
*paper&lt;br /&gt;
*vellum sheet&lt;br /&gt;
*Quire&lt;br /&gt;
*Scroll, scroll rollers&lt;br /&gt;
*book binding&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*actual reaction numbers (i.e. how many sheets does a hide give you)&lt;br /&gt;
*&amp;lt;s&amp;gt;specify &amp;quot;cloth plants&amp;quot;, add paper industry info on the pages of those plants&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;specify &amp;quot;calcium carbonate stones&amp;quot;&amp;lt;/s&amp;gt;, add paper industry info on the pages of those stones and on the general [[stone]] page&lt;br /&gt;
*maybe redirect calcium carbonate to [[stone page]] and add a paragraph about quicklime&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 14:18, 4 December 2015 (UTC)&lt;br /&gt;
:I think pressing and milling jobs are done by the &amp;quot;papermaking&amp;quot; labour and creating quires, scrolls and books the &amp;quot;bookbinding&amp;quot; labour. [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:17, 18 December 2015 (UTC)&lt;br /&gt;
::raws confirmed this. added it in [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 17:53, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions/Bugs ==&lt;br /&gt;
*&amp;lt;s&amp;gt; sheets do not seem to be stored anywhere but just lie in the screw press / farmers workshop?&amp;lt;/s&amp;gt; They have their own stockpile&lt;br /&gt;
* sheets have a value -&amp;gt; does it influence the value of a quire? &lt;br /&gt;
* do the values of the ingredients influence the value of a book or is it like with Traction benches?&lt;br /&gt;
[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:17, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Consolidation or separate pages? ==&lt;br /&gt;
Should we consolidate all the stub articles (paper, sheet, scroll, etc, but not book) into this one?&lt;br /&gt;
[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 14:18, 4 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
: My vote is to only have quick summaries of each item on their own pages, indicating how to make them and what can be made of them, alongside a link to this article for the full overview of the industry. I also think this page should expand upon the creation and usage of books and scrolls. --[[User:Calite|Calite]] ([[User talk:Calite|talk]]) 22:06, 12 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Paper_industry&amp;diff=222323</id>
		<title>Paper industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Paper_industry&amp;diff=222323"/>
		<updated>2015-12-19T09:43:36Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
The '''paper industry''' deals with the creation and processing of paper [[sheet]]s, and further processing into [[quire]]s and [[scroll]]s.&lt;br /&gt;
&lt;br /&gt;
== Sheets ==&lt;br /&gt;
There are three major ways to create paper for books and scrolls - each depending on a different raw material.&lt;br /&gt;
&lt;br /&gt;
The finished sheets can be stored in their own stockpile.&lt;br /&gt;
&lt;br /&gt;
=== Raw materials ===&lt;br /&gt;
As raw material can be used:&lt;br /&gt;
*[[Papyrus_sedge|Papyrus]]&lt;br /&gt;
*Animal [[skin|hide]]&lt;br /&gt;
*Cloth plants&lt;br /&gt;
**[[rope reed]]&lt;br /&gt;
**[[pig tail]]&lt;br /&gt;
**[[hemp]]&lt;br /&gt;
**[[cotton]]&lt;br /&gt;
**[[ramie]]&lt;br /&gt;
**[[flax]]&lt;br /&gt;
**[[jute]]&lt;br /&gt;
**[[kenaf]]&lt;br /&gt;
&lt;br /&gt;
=== Processing ===&lt;br /&gt;
The raw material defines which techniques, workshops and labors are used.&lt;br /&gt;
&lt;br /&gt;
==== Papyrus ====&lt;br /&gt;
[[Papyrus_sedge|Papyrus]] can be directly made into sheets at a [[farmer's workshop]] using the [[Papermaking]] labor.&lt;br /&gt;
&lt;br /&gt;
[[File:paper_industry_diagram.png|thumb|550px|Paper industry overview]]&lt;br /&gt;
==== Parchment ====&lt;br /&gt;
Processing [[Leather|animal hides]] is more complex; you need to produce [[quicklime]] from [[calcium carbonate]] stones at a [[kiln]], then process the [[quicklime]] to [[Milk_of_lime|milk of lime]] at an [[ashery]]. Finally, the hide and [[Milk_of_lime|milk of lime]] are used in a [[tanner's shop]] using the [[Tanner|tanning]] labor to create a parchment sheet. For each sheet of parchment 1 hide is needed disregarding the size of the original animal.&lt;br /&gt;
&lt;br /&gt;
If the hide is from a cow, it's called &amp;quot;vellum sheet&amp;quot;, otherwise it will take on the name of the animal (i.e. pig parchment sheet, sheep parchment sheet).&lt;br /&gt;
==== Plant fibers ====&lt;br /&gt;
Cloth plants are milled to slurry in a [[mill]] or [[quern]], then pressed to a sheet in a [[screw press]]. Both processes use the [[Papermaking]] labor.&lt;br /&gt;
&lt;br /&gt;
== Finished goods ==&lt;br /&gt;
The sheets can then be further processed into finished goods.&lt;br /&gt;
=== Quires ===&lt;br /&gt;
1 sheet of paper can be crafted into 1 [[quire]] at a [[craftsdwarf's workshop]] using the [[Bookbinding]] labor.&lt;br /&gt;
=== Codices ===&lt;br /&gt;
After a [[quire]] has been filled with text it can be crafted into a [[book|codex]] at a [[craftsdwarf's workshop]] using the [[Bookbinding]] labor.  Scrolls cannot be made into codices.&lt;br /&gt;
&lt;br /&gt;
This requires 1 [[quire]], 1 [[book binding]] and 1 unused [[thread]].  Animal [[hair]] thread can be used for this purpose.&lt;br /&gt;
&lt;br /&gt;
=== Scrolls ===&lt;br /&gt;
Sheets of paper can be combined with a [[Scroll_rollers|scroll roller]] at a [[craftsdwarf's workshop]] to create [[scroll|scrolls]] using the [[Bookbinding]] labor.&lt;br /&gt;
{{Category|Industry}}&lt;br /&gt;
{{Industry}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Paper_industry&amp;diff=222303</id>
		<title>DF2014 Talk:Paper industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Paper_industry&amp;diff=222303"/>
		<updated>2015-12-18T17:53:27Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quote from Toady:&lt;br /&gt;
{{Quote|text=We have three branches for the release: papyrus, paper (from cloth plants) and parchment.  Papyrus is easier to use if you can find it on the map (you make sheets directly at the farmer's workshop.  Otherwise you'll have to set up a mill+press for paper (mill to slurry, press slurry to sheet), or go through the parchment process:  calcium carbonate stones at kiln -&amp;gt; quicklime, quicklime at ashery -&amp;gt; milk of lime, hide + milk of lime at tanner -&amp;gt; parchment sheet.  Currently in the game, a parchment sheet is called a &amp;quot;vellum sheet&amp;quot; when made from a cow (of any age).  Otherwise, it is called &amp;quot;&amp;lt;animal&amp;gt; parchment sheet&amp;quot;.  These materials can currently only be use to make quires or scrolls (with rollers).  Then you can bind the quires into codices with bindings.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Todo:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Add jobs, links, etc to:&lt;br /&gt;
*[[Farmer's workshop]], [[farmer]]&lt;br /&gt;
*[[Tanner's shop]], [[tanner]]&lt;br /&gt;
*[[Screw press]], [[presser]]&lt;br /&gt;
*[[Mill]], [[Miller]]&lt;br /&gt;
*[[Papyrus sedge]]&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Create new pages, redirects, or add information on existing pages for:&lt;br /&gt;
*Book&lt;br /&gt;
*parchment sheet&lt;br /&gt;
*sheet&lt;br /&gt;
*paper&lt;br /&gt;
*vellum sheet&lt;br /&gt;
*Quire&lt;br /&gt;
*Scroll, scroll rollers&lt;br /&gt;
*book binding&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*actual reaction numbers (i.e. how many sheets does a hide give you)&lt;br /&gt;
*&amp;lt;s&amp;gt;specify &amp;quot;cloth plants&amp;quot;, add paper industry info on the pages of those plants&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;specify &amp;quot;calcium carbonate stones&amp;quot;&amp;lt;/s&amp;gt;, add paper industry info on the pages of those stones and on the general [[stone]] page&lt;br /&gt;
*maybe redirect calcium carbonate to [[stone page]] and add a paragraph about quicklime&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 14:18, 4 December 2015 (UTC)&lt;br /&gt;
:I think pressing and milling jobs are done by the &amp;quot;papermaking&amp;quot; labour and creating quires, scrolls and books the &amp;quot;bookbinding&amp;quot; labour. [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:17, 18 December 2015 (UTC)&lt;br /&gt;
::raws confirmed this. added it in [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 17:53, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions/Bugs ==&lt;br /&gt;
* sheets do not seem to be stored anywhere but just lie in the screw press / farmers workshop?&lt;br /&gt;
* sheets have a value -&amp;gt; does it influence the value of a quire?&lt;br /&gt;
* do the values of the ingredients influence the value of a book or is it like with Traction benches?&lt;br /&gt;
[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:17, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consolidation or separate pages? ==&lt;br /&gt;
Should we consolidate all the stub articles (paper, sheet, scroll, etc, but not book) into this one?&lt;br /&gt;
[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 14:18, 4 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
: My vote is to only have quick summaries of each item on their own pages, indicating how to make them and what can be made of them, alongside a link to this article for the full overview of the industry. I also think this page should expand upon the creation and usage of books and scrolls. --[[User:Calite|Calite]] ([[User talk:Calite|talk]]) 22:06, 12 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Paper_industry&amp;diff=222302</id>
		<title>Paper industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Paper_industry&amp;diff=222302"/>
		<updated>2015-12-18T17:49:47Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
The '''paper industry''' deals with the creation and processing of paper [[sheet]]s, and further processing into [[quire]]s and [[scroll]]s.&lt;br /&gt;
There are three major ways to create paper for books and scrolls - each depending on a different raw material.&lt;br /&gt;
&lt;br /&gt;
== Raw Materials ==&lt;br /&gt;
*[[Papyrus_sedge|Papyrus]]&lt;br /&gt;
*Animal [[skin|hide]]&lt;br /&gt;
*Cloth plants&lt;br /&gt;
**[[rope reed]]&lt;br /&gt;
**[[pig tail]]&lt;br /&gt;
**[[hemp]]&lt;br /&gt;
**[[cotton]]&lt;br /&gt;
**[[ramie]]&lt;br /&gt;
**[[flax]]&lt;br /&gt;
**[[jute]]&lt;br /&gt;
**[[kenaf]]&lt;br /&gt;
&lt;br /&gt;
== Processing ==&lt;br /&gt;
The raw material defines which techniques, workshops and labors are used.&lt;br /&gt;
&lt;br /&gt;
=== Papyrus ===&lt;br /&gt;
[[Papyrus_sedge|Papyrus]] can be directly made into sheets at a [[farmer's workshop]] using the [[Papermaking]] labor.&lt;br /&gt;
&lt;br /&gt;
[[File:paper_industry_diagram.png|thumb|550px|Paper industry overview]]&lt;br /&gt;
=== Parchment ===&lt;br /&gt;
Processing [[Leather|animal hides]] is more complex; you need to produce [[quicklime]] from [[calcium carbonate]] stones at a [[kiln]], then process the [[quicklime]] to [[Milk_of_lime|milk of lime]] at an [[ashery]]. Finally, the hide and [[Milk_of_lime|milk of lime]] are used in a [[tanner's shop]] using the [[Tanner|tanning]] labor to create a parchment sheet. For each sheet of parchment 1 hide is needed disregarding the size of the original animal.&lt;br /&gt;
&lt;br /&gt;
If the hide is from a cow, it's called &amp;quot;vellum sheet&amp;quot;, otherwise it will take on the name of the animal (i.e. pig parchment sheet, sheep parchment sheet).&lt;br /&gt;
=== Plant fibers ===&lt;br /&gt;
Cloth plants are milled to slurry in a [[mill]], then pressed to a sheet in a [[screw press]]. Both processes use the [[Papermaking]] labor.&lt;br /&gt;
&lt;br /&gt;
== Finished goods ==&lt;br /&gt;
The sheets can then be further processed into finished goods.&lt;br /&gt;
=== Quires ===&lt;br /&gt;
1 sheet of paper can be crafted into 1 [[quire]] at a [[craftsdwarf's workshop]] using the [[Bookbinding]] labor.&lt;br /&gt;
=== Codices ===&lt;br /&gt;
After a [[quire]] has been filled with text it can be crafted into a [[book|codice]] at a [[craftsdwarf's workshop]] using the [[Bookbinding]] labor.&lt;br /&gt;
&lt;br /&gt;
This requires 1 [[quire]], 1 [[book binding]] and 1 unused [[thread]] (yes you can use animal hair thread for this).&lt;br /&gt;
=== Scrolls ===&lt;br /&gt;
Sheets of paper can be combined with a [[Scroll_rollers|scroll roller]] at a [[craftsdwarf's workshop]] to create [[scroll|scrolls]] using the [[Bookbinding]] labor.&lt;br /&gt;
{{Category|Industry}}&lt;br /&gt;
{{Industry}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Quicklime&amp;diff=222301</id>
		<title>Quicklime</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Quicklime&amp;diff=222301"/>
		<updated>2015-12-18T17:42:54Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Quicklime''' is made from [[calcium carbonate]] stones at a [[kiln]] using the [[Furnace_operator|smelting]] labor. It can be processed into [[milk of lime]] at an [[ashery]].&lt;br /&gt;
&lt;br /&gt;
The reaction needs 1 [[calcium carbonate]] stone and 1 unit of [[fuel]] except when using a magma kiln. It also needs an [[Box|empty bag]].&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Paper_industry&amp;diff=222299</id>
		<title>DF2014 Talk:Paper industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Paper_industry&amp;diff=222299"/>
		<updated>2015-12-18T17:32:49Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quote from Toady:&lt;br /&gt;
{{Quote|text=We have three branches for the release: papyrus, paper (from cloth plants) and parchment.  Papyrus is easier to use if you can find it on the map (you make sheets directly at the farmer's workshop.  Otherwise you'll have to set up a mill+press for paper (mill to slurry, press slurry to sheet), or go through the parchment process:  calcium carbonate stones at kiln -&amp;gt; quicklime, quicklime at ashery -&amp;gt; milk of lime, hide + milk of lime at tanner -&amp;gt; parchment sheet.  Currently in the game, a parchment sheet is called a &amp;quot;vellum sheet&amp;quot; when made from a cow (of any age).  Otherwise, it is called &amp;quot;&amp;lt;animal&amp;gt; parchment sheet&amp;quot;.  These materials can currently only be use to make quires or scrolls (with rollers).  Then you can bind the quires into codices with bindings.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Todo:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Add jobs, links, etc to:&lt;br /&gt;
*[[Farmer's workshop]], [[farmer]]&lt;br /&gt;
*[[Tanner's shop]], [[tanner]]&lt;br /&gt;
*[[Screw press]], [[presser]]&lt;br /&gt;
*[[Mill]], [[Miller]]&lt;br /&gt;
*[[Papyrus sedge]]&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Create new pages, redirects, or add information on existing pages for:&lt;br /&gt;
*Book&lt;br /&gt;
*parchment sheet&lt;br /&gt;
*sheet&lt;br /&gt;
*paper&lt;br /&gt;
*vellum sheet&lt;br /&gt;
*Quire&lt;br /&gt;
*Scroll, scroll rollers&lt;br /&gt;
*book binding&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*actual reaction numbers (i.e. how many sheets does a hide give you) (&amp;lt; thats actually written in the raws[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 17:32, 18 December 2015 (UTC))&lt;br /&gt;
*&amp;lt;s&amp;gt;specify &amp;quot;cloth plants&amp;quot;, add paper industry info on the pages of those plants&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;specify &amp;quot;calcium carbonate stones&amp;quot;&amp;lt;/s&amp;gt;, add paper industry info on the pages of those stones and on the general [[stone]] page&lt;br /&gt;
*maybe redirect calcium carbonate to [[stone page]] and add a paragraph about quicklime&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 14:18, 4 December 2015 (UTC)&lt;br /&gt;
:I think pressing and milling jobs are done by the &amp;quot;papermaking&amp;quot; labour and creating quires, scrolls and books the &amp;quot;bookbinding&amp;quot; labour. [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:17, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions/Bugs ==&lt;br /&gt;
* sheets do not seem to be stored anywhere but just lie in the screw press / farmers workshop?&lt;br /&gt;
* sheets have a value -&amp;gt; does it influence the value of a quire?&lt;br /&gt;
* do the values of the ingredients influence the value of a book or is it like with Traction benches?&lt;br /&gt;
[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:17, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consolidation or separate pages? ==&lt;br /&gt;
Should we consolidate all the stub articles (paper, sheet, scroll, etc, but not book) into this one?&lt;br /&gt;
[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 14:18, 4 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
: My vote is to only have quick summaries of each item on their own pages, indicating how to make them and what can be made of them, alongside a link to this article for the full overview of the industry. I also think this page should expand upon the creation and usage of books and scrolls. --[[User:Calite|Calite]] ([[User talk:Calite|talk]]) 22:06, 12 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Milk_of_lime/raw&amp;diff=222298</id>
		<title>DF2014:Milk of lime/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Milk_of_lime/raw&amp;diff=222298"/>
		<updated>2015-12-18T17:30:51Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: Created page with &amp;quot;[REACTION:MAKE_MILK_OF_LIME] 	[NAME:make milk of lime] 	[BUILDING:ASHERY:CUSTOM_M] 	[REAGENT:quicklime:150:POWDER_MISC:NONE:INORGANIC:QUICKLIME] 	[REAGENT:quicklime container:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[REACTION:MAKE_MILK_OF_LIME]&lt;br /&gt;
	[NAME:make milk of lime]&lt;br /&gt;
	[BUILDING:ASHERY:CUSTOM_M]&lt;br /&gt;
	[REAGENT:quicklime:150:POWDER_MISC:NONE:INORGANIC:QUICKLIME]&lt;br /&gt;
	[REAGENT:quicklime container:1:NONE:NONE:NONE:NONE]&lt;br /&gt;
		[CONTAINS:quicklime]&lt;br /&gt;
		[PRESERVE_REAGENT]&lt;br /&gt;
		[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]&lt;br /&gt;
	[REAGENT:bucket:1:BUCKET:NONE:NONE:NONE]&lt;br /&gt;
		[EMPTY]&lt;br /&gt;
		[PRESERVE_REAGENT]&lt;br /&gt;
		[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]&lt;br /&gt;
	[PRODUCT:100:1:LIQUID_MISC:NONE:INORGANIC:MILK_OF_LIME]&lt;br /&gt;
		[PRODUCT_TO_CONTAINER:bucket]&lt;br /&gt;
		[PRODUCT_DIMENSION:150]&lt;br /&gt;
	[SKILL:LYE_MAKING] close enough for now!&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Milk_of_lime&amp;diff=222297</id>
		<title>Milk of lime</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Milk_of_lime&amp;diff=222297"/>
		<updated>2015-12-18T17:30:43Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Milk of lime''' is created from [[quicklime]] at a an [[ashery]]. It is used in the production of [[parchment|parchment sheet]]s at a [[tanner's shop]].&lt;br /&gt;
&lt;br /&gt;
The production of milk of lime needs an empty bucket and a dwarf with the [[Lye_maker|lye making]] profession enabled.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Quicklime&amp;diff=222294</id>
		<title>Quicklime</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Quicklime&amp;diff=222294"/>
		<updated>2015-12-18T17:25:45Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
&lt;br /&gt;
'''Quicklime''' is made from [[calcium carbonate]] stones at a [[kiln]]. It can be processed into [[milk of lime]] at an [[ashery]].&lt;br /&gt;
&lt;br /&gt;
The reaction needs 1 [[calcium carbonate]] stone and 1 unit of [[fuel]] except when using a magma kiln. It also needs an [[Box|empty bag]].&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Category|Materials}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014:Quicklime/raw&amp;diff=222293</id>
		<title>DF2014:Quicklime/raw</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014:Quicklime/raw&amp;diff=222293"/>
		<updated>2015-12-18T17:25:42Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: Created page with &amp;quot;[REACTION:MAKE_QUICKLIME] 	[NAME:make quicklime] 	[BUILDING:KILN:CUSTOM_Q] 	[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:CALCIUM_CARBONATE] 	[REAGENT:B:1:BOX:NONE:NONE:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[REACTION:MAKE_QUICKLIME]&lt;br /&gt;
	[NAME:make quicklime]&lt;br /&gt;
	[BUILDING:KILN:CUSTOM_Q]&lt;br /&gt;
	[REAGENT:A:1:BOULDER:NONE:NONE:NONE][REACTION_CLASS:CALCIUM_CARBONATE]&lt;br /&gt;
	[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]&lt;br /&gt;
	[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:QUICKLIME][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]&lt;br /&gt;
	[FUEL]&lt;br /&gt;
	[SKILL:SMELT]&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Paper_industry&amp;diff=222292</id>
		<title>Paper industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Paper_industry&amp;diff=222292"/>
		<updated>2015-12-18T17:17:48Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{av}}&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
The '''paper industry''' deals with the creation and processing of paper [[sheet]]s, and further processing into [[quire]]s and [[scroll]]s.&lt;br /&gt;
There are three major ways to create paper for books and scrolls - each depending on a different raw material.&lt;br /&gt;
&lt;br /&gt;
== Raw Materials ==&lt;br /&gt;
*[[Papyrus_sedge|Papyrus]]&lt;br /&gt;
*Animal [[skin|hide]]&lt;br /&gt;
*Cloth plants&lt;br /&gt;
**[[rope reed]]&lt;br /&gt;
**[[pig tail]]&lt;br /&gt;
**[[hemp]]&lt;br /&gt;
**[[cotton]]&lt;br /&gt;
**[[ramie]]&lt;br /&gt;
**[[flax]]&lt;br /&gt;
**[[jute]]&lt;br /&gt;
**[[kenaf]]&lt;br /&gt;
&lt;br /&gt;
== Processing ==&lt;br /&gt;
The raw material defines which techniques, workshops and labors are used.&lt;br /&gt;
&lt;br /&gt;
=== Papyrus ===&lt;br /&gt;
Papyrus can be directly made into papyrus sheets at a [[farmer's workshop]].&lt;br /&gt;
&lt;br /&gt;
[[File:paper_industry_diagram.png|thumb|550px|Paper industry overview]]&lt;br /&gt;
=== Parchment ===&lt;br /&gt;
Processing [[Leather|animal hides]] is more complex; you need to produce [[quicklime]] from [[calcium carbonate]] stones at a [[kiln]], then process the quicklime to milk of lime at an [[ashery]]. Finally, the hide and milk of lime are used in a [[tanner's shop]] to create a parchment sheet.&lt;br /&gt;
If the hide is from a cow, it's called &amp;quot;vellum sheet&amp;quot;, otherwise it will take on the name of the animal (i.e. pig parchment sheet, sheep parchment sheet).&lt;br /&gt;
=== Plant fibers ===&lt;br /&gt;
Cloth plants are [[miller|milled]] to slurry in a [[mill]], then [[pressing|pressed]] to sheet in a [[screw press]]. &lt;br /&gt;
&lt;br /&gt;
== Finished goods ==&lt;br /&gt;
The sheets can then be further processed into finished goods.&lt;br /&gt;
=== Quires ===&lt;br /&gt;
1 sheet of paper can be crafted into 1 [[quire]] at a [[craftsdwarf's workshop]].&lt;br /&gt;
=== Codices ===&lt;br /&gt;
After a [[quire]] has been filled with text it can be crafted into a [[book|codice]] at a [[craftsdwarf's workshop]].&lt;br /&gt;
This requires 1 [[quire]], 1 [[book binding]] and 1 unused [[thread]] (yes you can use animal hair thread for this).&lt;br /&gt;
=== Scrolls ===&lt;br /&gt;
Sheets of paper can be combined with a [[Scroll_rollers|scroll roller]] at a [[craftsdwarf's workshop]] to create [[scroll|scrolls]].&lt;br /&gt;
{{Category|Industry}}&lt;br /&gt;
{{Industry}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Paper_industry&amp;diff=222281</id>
		<title>DF2014 Talk:Paper industry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=DF2014_Talk:Paper_industry&amp;diff=222281"/>
		<updated>2015-12-18T10:17:32Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quote from Toady:&lt;br /&gt;
{{Quote|text=We have three branches for the release: papyrus, paper (from cloth plants) and parchment.  Papyrus is easier to use if you can find it on the map (you make sheets directly at the farmer's workshop.  Otherwise you'll have to set up a mill+press for paper (mill to slurry, press slurry to sheet), or go through the parchment process:  calcium carbonate stones at kiln -&amp;gt; quicklime, quicklime at ashery -&amp;gt; milk of lime, hide + milk of lime at tanner -&amp;gt; parchment sheet.  Currently in the game, a parchment sheet is called a &amp;quot;vellum sheet&amp;quot; when made from a cow (of any age).  Otherwise, it is called &amp;quot;&amp;lt;animal&amp;gt; parchment sheet&amp;quot;.  These materials can currently only be use to make quires or scrolls (with rollers).  Then you can bind the quires into codices with bindings.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Todo:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Add jobs, links, etc to:&lt;br /&gt;
*[[Farmer's workshop]], [[farmer]]&lt;br /&gt;
*[[Tanner's shop]], [[tanner]]&lt;br /&gt;
*[[Screw press]], [[presser]]&lt;br /&gt;
*[[Mill]], [[Miller]]&lt;br /&gt;
*[[Papyrus sedge]]&amp;lt;/s&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Create new pages, redirects, or add information on existing pages for:&lt;br /&gt;
*Book&lt;br /&gt;
*parchment sheet&lt;br /&gt;
*sheet&lt;br /&gt;
*paper&lt;br /&gt;
*vellum sheet&lt;br /&gt;
*Quire&lt;br /&gt;
*Scroll, scroll rollers&lt;br /&gt;
*book binding&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*actual reaction numbers (i.e. how many sheets does a hide give you)&lt;br /&gt;
*&amp;lt;s&amp;gt;specify &amp;quot;cloth plants&amp;quot;, add paper industry info on the pages of those plants&amp;lt;/s&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;specify &amp;quot;calcium carbonate stones&amp;quot;&amp;lt;/s&amp;gt;, add paper industry info on the pages of those stones and on the general [[stone]] page&lt;br /&gt;
*maybe redirect calcium carbonate to [[stone page]] and add a paragraph about quicklime&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash;[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 14:18, 4 December 2015 (UTC)&lt;br /&gt;
:I think pressing and milling jobs are done by the &amp;quot;papermaking&amp;quot; labour and creating quires, scrolls and books the &amp;quot;bookbinding&amp;quot; labour. [[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:17, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Questions/Bugs ==&lt;br /&gt;
* sheets do not seem to be stored anywhere but just lie in the screw press / farmers workshop?&lt;br /&gt;
* sheets have a value -&amp;gt; does it influence the value of a quire?&lt;br /&gt;
* do the values of the ingredients influence the value of a book or is it like with Traction benches?&lt;br /&gt;
[[User:Ashameron|Ashameron]] ([[User talk:Ashameron|talk]]) 10:17, 18 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Consolidation or separate pages? ==&lt;br /&gt;
Should we consolidate all the stub articles (paper, sheet, scroll, etc, but not book) into this one?&lt;br /&gt;
[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 14:18, 4 December 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
: My vote is to only have quick summaries of each item on their own pages, indicating how to make them and what can be made of them, alongside a link to this article for the full overview of the industry. I also think this page should expand upon the creation and usage of books and scrolls. --[[User:Calite|Calite]] ([[User talk:Calite|talk]]) 22:06, 12 December 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222274</id>
		<title>Topic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222274"/>
		<updated>2015-12-17T22:23:04Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|06:10, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
'''Topics''' (also '''Tech''' or '''Innovations''') are part of [[knowledge]].&lt;br /&gt;
&lt;br /&gt;
There are around 300 innovations that can be discovered. Many of them have requirements, and many do not, so it's kind of a tech forest/grassland rather than a tree. Notably missing are innovations related to practical labors in the game (which will be added later in development).&lt;br /&gt;
&lt;br /&gt;
Several innovations require innovations from other branches, and since all knowledge is individually tracked, that implies some investigators will need to be at least well-read if not skilled in various topics (there aren't currently joint research projects). There are some old and new mechanisms in place to ensure this happens.&lt;br /&gt;
&lt;br /&gt;
There are 9 &amp;quot;branches&amp;quot; of the knowledge system.&lt;br /&gt;
==Astronomy==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the sun moves around the world&lt;br /&gt;
|-&lt;br /&gt;
|The Astrolabe&lt;br /&gt;
|The construction and use of the astrolabe&lt;br /&gt;
|-&lt;br /&gt;
|Daylight And Seasons&lt;br /&gt;
|The variation of daylight with the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between the lunar and solar year&lt;br /&gt;
|-&lt;br /&gt;
|The Sun and Seasons&lt;br /&gt;
|The rise of the sun according to the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The path of the moon&lt;br /&gt;
|-&lt;br /&gt;
|The Moon and Seasons&lt;br /&gt;
|The rise of the moon according to the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between the moon and the tides&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The creation of star charts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the world moves around the sun&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods of empirical observation in astronomy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The phases of the moon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The height of the tides, the moon and the sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The preparation and use of adhesive materials&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of ores&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in evaporation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of materials based on which elemental materials might form them&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods for performing experiments systematically in the laboratory&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the ampoule&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the alembic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The mixture of metals to produce alloys&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Extraction&lt;br /&gt;
|The theory and methods involved in the extraction of a constituent liquid from one solution to another&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the blast furnace&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the retort&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of alkali and acids&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the beaker&lt;br /&gt;
|-&lt;br /&gt;
|Oil of Vitriol&lt;br /&gt;
|The preparation of oil of vitriol&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the crucible&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in distillation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of laboratory ovens&lt;br /&gt;
|}&lt;br /&gt;
* [[wikipedia:Nitric acid|Spirit of niter]]&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|The Pulley&lt;br /&gt;
|The construction and use of the pulley&lt;br /&gt;
|-&lt;br /&gt;
|The Lever&lt;br /&gt;
|The construction and use of the lever&amp;lt;br/&amp;gt;The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|The Windlass&lt;br /&gt;
|The construction and use of the windlass&lt;br /&gt;
|-&lt;br /&gt;
|The Screw&lt;br /&gt;
|The construction and use of the screw&lt;br /&gt;
|-&lt;br /&gt;
|Models and Templates&lt;br /&gt;
|The use of models and templates in engineering&lt;br /&gt;
|-&lt;br /&gt;
|The Warded Lock&lt;br /&gt;
|The construction and use of the warded lock&lt;br /&gt;
|-&lt;br /&gt;
|The Tumbler Lock&lt;br /&gt;
|The construction and use of the tumbler lock&lt;br /&gt;
|-&lt;br /&gt;
|The Siphon&lt;br /&gt;
|The action of the siphon&lt;br /&gt;
|-&lt;br /&gt;
|Gear Mechanics&amp;lt;br /&amp;gt;Gears&lt;br /&gt;
|The reasons why gears are effective&lt;br /&gt;
|-&lt;br /&gt;
|The Crystal Lens&lt;br /&gt;
|The construction and use of the crystal lens&lt;br /&gt;
|-&lt;br /&gt;
|The Funnel&lt;br /&gt;
|The construction and use of the funnel&lt;br /&gt;
|-&lt;br /&gt;
|The Glass Lens&lt;br /&gt;
|The construction and use of the glass lens&lt;br /&gt;
|-&lt;br /&gt;
|The Camera Obscura&lt;br /&gt;
|The construction and use of the camera obscura&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of valves&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the bellows&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the straight-beam balance&lt;br /&gt;
|-&lt;br /&gt;
|The Wedge&lt;br /&gt;
|The reasons why the wedge is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of water-based devices to tell time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of lamination&lt;br /&gt;
|-&lt;br /&gt;
|The Wheel-and-axle&lt;br /&gt;
|The reasons why the wheel-and-axle construction is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why pulleys are effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why screws are effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the padlock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of water-filled sphere as a lens&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock Reservoirs&lt;br /&gt;
|The use of reservoirs in water-based clocks to improve their accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Differential (mechanical device)|Differential gears]] are a difficult innovation and a prerequisite for [[wikipedia:South-pointing chariot|pointing chariot]]s and [[wikipedia:Astrarium|astrarium]]s.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of surveying land&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The forces that govern wind patterns&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of economic data collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of economic information on maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the surveying staff&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The origin of rainfall through evaporation and condensation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process involved in creating maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of the formation of deltas at the mouths of rivers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of geological information on maps&lt;br /&gt;
|}&lt;br /&gt;
The geography innovations include several related to [[wikipedia:cartography|cartography]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Innovations for historians are, in part, writing forms like [[wikipedia:biography|biography]], and then any historian that reads a biography can start writing them as well. Innovations include comparative biographies describing multiple people, and matters of sourcing, etc.&lt;br /&gt;
&lt;br /&gt;
Historians can start to understand how cultural differences and state bias affects source reliability and think a bit about social forces.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology&lt;br /&gt;
|The method of collecting and evaluating artifacts to learn about history and culture&lt;br /&gt;
|-&lt;br /&gt;
|Cultural History&lt;br /&gt;
|The method of accurately and comprehensively describing cultures and civilizations&lt;br /&gt;
|-&lt;br /&gt;
|Source Reliability&lt;br /&gt;
|The reliability of sources&lt;br /&gt;
|-&lt;br /&gt;
|Personal Interviews&lt;br /&gt;
|Using personal interviews as sources&lt;br /&gt;
|-&lt;br /&gt;
|Autobiographical Adventures&lt;br /&gt;
|The method of writing a biography of oneself, particularly as it concerns a military campaign or adventure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the cause of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of writing the history of a single individual&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of comparing and contrasting different cultures&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|The role of cultural differences in source reliability and interpretation&lt;br /&gt;
|-&lt;br /&gt;
|Biographical Dictionaries&lt;br /&gt;
|The compilation of brief biographies into one large collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The compilation of family lineages and methods of displaying them artfully&lt;br /&gt;
|-&lt;br /&gt;
|Comparative Biography&lt;br /&gt;
|The method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The exploration of how history would be different if some key past events had transpired differently&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of historical, governmental and social cycles&lt;br /&gt;
|-&lt;br /&gt;
|Historical Causation&lt;br /&gt;
|The causes of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of examining artifacts to determine how techniques have changed over time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mathematics ==&lt;br /&gt;
* [[wikipedia:Plus and minus signs#Plus sign|Symbol for addition]]&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Positional Notation&lt;br /&gt;
|Positional notation&lt;br /&gt;
|-&lt;br /&gt;
|Large Sums&lt;br /&gt;
|Simple formulas for certain arbitrarily large sums&lt;br /&gt;
|-&lt;br /&gt;
|Equations&lt;br /&gt;
|The technique of balancing and completion for solving equations&lt;br /&gt;
|-&lt;br /&gt;
|Very Large Numbers&lt;br /&gt;
|Notation for very large numbers&lt;br /&gt;
|-&lt;br /&gt;
|Negative quantities&lt;br /&gt;
|The notation for negative quantities&lt;br /&gt;
|-&lt;br /&gt;
|Nothingness&lt;br /&gt;
|A symbol for nothingness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of proof by contradiction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|An algorithm for dividing one number into another, possibly yielding a remainder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Geometric objects: points, lines, circles, triangles, and so on&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The divergence of the harmonic series&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The properties of similar and congruent triangles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical science ==&lt;br /&gt;
Medical innovations include dedicated hospitals with specialized wards, staffing, medical labs and treatment for many illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Diseases&lt;br /&gt;
|The diseases of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Remedies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disease Classification&lt;br /&gt;
|The classification of disease&lt;br /&gt;
|-&lt;br /&gt;
|Toxicology&lt;br /&gt;
|The classification of toxic substances&lt;br /&gt;
|-&lt;br /&gt;
|Suturing&lt;br /&gt;
|The surgical method of suturing&lt;br /&gt;
|-&lt;br /&gt;
|Traumatic Injuries&lt;br /&gt;
|The treatment of traumatic injuries&lt;br /&gt;
|-&lt;br /&gt;
|Draining&lt;br /&gt;
|The surgical method of draining&lt;br /&gt;
|-&lt;br /&gt;
|Bandages&lt;br /&gt;
|The method of bandaging wounds&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of paroxysm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The treatment of fractures&lt;br /&gt;
|-&lt;br /&gt;
|Scraping&lt;br /&gt;
|The surgical method of scraping&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anesthesia&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of practice models in surgery&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of specialized surgical instruments&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Studies&lt;br /&gt;
|Anatomical studies for medical edification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The anatomy of the eye&lt;br /&gt;
|-&lt;br /&gt;
|Disease and Fouled Water&lt;br /&gt;
|The connection between disease and fouled water&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Remedies&lt;br /&gt;
|Herbal remedies&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of physical examination in diagnosing illness&lt;br /&gt;
|-&lt;br /&gt;
|Probing&lt;br /&gt;
|The surgical method of probing&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Determining the likely outcome given a patient's current status&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of the exacerbation of a patient's condition&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cauterization&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pulmonary medicine&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Remedies prepared from animals&lt;br /&gt;
|-&lt;br /&gt;
|Lithotomy Surgery&lt;br /&gt;
|The lithotomy surgery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural science ==&lt;br /&gt;
Toady on natural science innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;And so on through the other seven branches - there are innovations in naturalist writings, for example, and then they can investigate specific critters with those in mind when they get down to work observing foraging behavior or performing dissections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturalists can build a theory of [[wikipedia:rainbow|rainbow]]s using water-filled spheres and a [[wikipedia:camera obscura|camera obscura]], and they can calculate the height of the atmosphere based on [[wikipedia:atmospheric refraction|atmospheric refraction]] using the [[wikipedia:law of refraction|law of refraction]] (though it tries not to get into the actual shape of the world, since that might vary).&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Physical Features&lt;br /&gt;
|The classification of creatures by their physical features&lt;br /&gt;
|-&lt;br /&gt;
|Climactic Adaptation&lt;br /&gt;
|The way that creatures are suited to the climates in which they live&lt;br /&gt;
|-&lt;br /&gt;
|Migratory Patterns&lt;br /&gt;
|The migratory patterns of creatures&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A world-wide cycle involving precipitation, oceans, rivers and other forms of water&lt;br /&gt;
|-&lt;br /&gt;
|Foraging Behavior&lt;br /&gt;
|The foraging behavior and diet of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Reproductive Behavior&lt;br /&gt;
|The reproductive behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Social Behavior&lt;br /&gt;
|The social behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Dissection&lt;br /&gt;
|The dissection of creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The specific view that a philosopher takes on, say, the nature of beauty or methods of education will depend on their individual/cultural values, where they apply, and a philosopher that encounters a philosophy book on beauty can then provide their own take (having acquired the innovation). &lt;br /&gt;
&lt;br /&gt;
Toady on philosophy innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For fields like philosophy, I've tried not to make judgments about which ideas are &amp;quot;right&amp;quot; or anything like that, but rather which subjects can be thought about at all.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Value Agendas&lt;br /&gt;
|Writers can push value &amp;quot;agendas&amp;quot; if they are skilled enough.&lt;br /&gt;
&lt;br /&gt;
Description format: The [worthlessness | value | nature] of &amp;amp;#91;[[belief]]&amp;amp;#93;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* The nature of truth - probably related to TRUTH&lt;br /&gt;
* The value of art - probably related to ARTWORK&lt;br /&gt;
|-&lt;br /&gt;
|Interpersonal Ethics&lt;br /&gt;
|Discourse on ethics as applied to interpersonal conduct&lt;br /&gt;
|-&lt;br /&gt;
|Causation&lt;br /&gt;
|The nature of causation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on diplomacy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the meaning of individual happiness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on economic policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as it regards the benefit of the state&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of perception&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of justification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between objects and their properties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of mind and body&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as applied to war&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of beauty&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on law&lt;br /&gt;
|-&lt;br /&gt;
|Grammar&lt;br /&gt;
|Grammar&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on government&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on social welfare&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of events&lt;br /&gt;
|-&lt;br /&gt;
|Education&lt;br /&gt;
|Education, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of belief&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on medical ethics&lt;br /&gt;
|-&lt;br /&gt;
|Whole and Parts&lt;br /&gt;
|The relationship between wholes and parts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of etymology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown/unsorted==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Economic policy, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Clocks&lt;br /&gt;
|The use of shadows to tell direction and time&lt;br /&gt;
|-&lt;br /&gt;
|Social Welfare&lt;br /&gt;
|Social welfare, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Formal Reasoning&amp;lt;!-- Could be Philosophy or Mathematics --&amp;gt;&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|Water Displacement&amp;lt;!-- Was Natural Science and Engineering --&amp;gt;&lt;br /&gt;
|A precise description of buoyancy and water displacement&lt;br /&gt;
|-&lt;br /&gt;
|Ponder The Vial&amp;lt;!-- Maybe Chemistry --&amp;gt;&lt;br /&gt;
|The topic being considered is the construction and use of the vial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222273</id>
		<title>Topic</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Topic&amp;diff=222273"/>
		<updated>2015-12-17T22:22:21Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|06:10, 17 May 2015 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
{{new in v0.42}}&lt;br /&gt;
{{Expand Topic}}&lt;br /&gt;
&lt;br /&gt;
'''Topics''' (also '''Tech''' or '''Innovations''') are part of [[knowledge]].&lt;br /&gt;
&lt;br /&gt;
There are around 300 innovations that can be discovered. Many of them have requirements, and many do not, so it's kind of a tech forest/grassland rather than a tree. Notably missing are innovations related to practical labors in the game (which will be added later in development).&lt;br /&gt;
&lt;br /&gt;
Several innovations require innovations from other branches, and since all knowledge is individually tracked, that implies some investigators will need to be at least well-read if not skilled in various topics (there aren't currently joint research projects). There are some old and new mechanisms in place to ensure this happens.&lt;br /&gt;
&lt;br /&gt;
There are 9 &amp;quot;branches&amp;quot; of the knowledge system.&lt;br /&gt;
==Astronomy==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the sun moves around the world&lt;br /&gt;
|-&lt;br /&gt;
|The Astrolabe&lt;br /&gt;
|The construction and use of the astrolabe&lt;br /&gt;
|-&lt;br /&gt;
|Daylight And Seasons&lt;br /&gt;
|The variation of daylight with the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between the lunar and solar year&lt;br /&gt;
|-&lt;br /&gt;
|The Sun and Seasons&lt;br /&gt;
|The rise of the sun according to the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The path of the moon&lt;br /&gt;
|-&lt;br /&gt;
|The Moon and Seasons&lt;br /&gt;
|The rise of the moon according to the season&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between the moon and the tides&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The creation of star charts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory that the world moves around the sun&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods of empirical observation in astronomy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The phases of the moon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The height of the tides, the moon and the sun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chemistry ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The preparation and use of adhesive materials&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of ores&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in evaporation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of materials based on which elemental materials might form them&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Methods for performing experiments systematically in the laboratory&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the ampoule&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the alembic&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The mixture of metals to produce alloys&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Extraction&lt;br /&gt;
|The theory and methods involved in the extraction of a constituent liquid from one solution to another&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the blast furnace&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the retort&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The classification of alkali and acids&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the beaker&lt;br /&gt;
|-&lt;br /&gt;
|Oil of Vitriol&lt;br /&gt;
|The preparation of oil of vitriol&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the crucible&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The theory and methods involved in distillation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of laboratory ovens&lt;br /&gt;
|}&lt;br /&gt;
* [[wikipedia:Nitric acid|Spirit of niter]]&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|The Pulley&lt;br /&gt;
|The construction and use of the pulley&lt;br /&gt;
|-&lt;br /&gt;
|The Lever&lt;br /&gt;
|The construction and use of the lever&amp;lt;br/&amp;gt;The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|The Windlass&lt;br /&gt;
|The construction and use of the windlass&lt;br /&gt;
|-&lt;br /&gt;
|The Screw&lt;br /&gt;
|The construction and use of the screw&lt;br /&gt;
|-&lt;br /&gt;
|Models and Templates&lt;br /&gt;
|The use of models and templates in engineering&lt;br /&gt;
|-&lt;br /&gt;
|The Warded Lock&lt;br /&gt;
|The construction and use of the warded lock&lt;br /&gt;
|-&lt;br /&gt;
|The Tumbler Lock&lt;br /&gt;
|The construction and use of the tumbler lock&lt;br /&gt;
|-&lt;br /&gt;
|The Siphon&lt;br /&gt;
|The action of the siphon&lt;br /&gt;
|-&lt;br /&gt;
|Gear Mechanics&amp;lt;br /&amp;gt;Gears&lt;br /&gt;
|The reasons why gears are effective&lt;br /&gt;
|-&lt;br /&gt;
|The Crystal Lens&lt;br /&gt;
|The construction and use of the crystal lens&lt;br /&gt;
|-&lt;br /&gt;
|The Funnel&lt;br /&gt;
|The construction and use of the funnel&lt;br /&gt;
|-&lt;br /&gt;
|The Glass Lens&lt;br /&gt;
|The construction and use of the glass lens&lt;br /&gt;
|-&lt;br /&gt;
|The Camera Obscura&lt;br /&gt;
|The construction and use of the camera obscura&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of valves&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the bellows&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the straight-beam balance&lt;br /&gt;
|-&lt;br /&gt;
|The Wedge&lt;br /&gt;
|The reasons why the wedge is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of water-based devices to tell time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of lamination&lt;br /&gt;
|-&lt;br /&gt;
|The Wheel-and-axle&lt;br /&gt;
|The reasons why the wheel-and-axle construction is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why pulleys are effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why screws are effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the padlock&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The reasons why the lever is effective&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of water-filled sphere as a lens&lt;br /&gt;
|-&lt;br /&gt;
|Water Clock Reservoirs&lt;br /&gt;
|The use of reservoirs in water-based clocks to improve their accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:Differential (mechanical device)|Differential gears]] are a difficult innovation and a prerequisite for [[wikipedia:South-pointing chariot|pointing chariot]]s and [[wikipedia:Astrarium|astrarium]]s.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of surveying land&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The forces that govern wind patterns&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of economic data collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of economic information on maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The construction and use of the surveying staff&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The origin of rainfall through evaporation and condensation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process involved in creating maps&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The process of the formation of deltas at the mouths of rivers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The placement of geological information on maps&lt;br /&gt;
|}&lt;br /&gt;
The geography innovations include several related to [[wikipedia:cartography|cartography]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Innovations for historians are, in part, writing forms like [[wikipedia:biography|biography]], and then any historian that reads a biography can start writing them as well. Innovations include comparative biographies describing multiple people, and matters of sourcing, etc.&lt;br /&gt;
&lt;br /&gt;
Historians can start to understand how cultural differences and state bias affects source reliability and think a bit about social forces.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology&lt;br /&gt;
|The method of collecting and evaluating artifacts to learn about history and culture&lt;br /&gt;
|-&lt;br /&gt;
|Cultural History&lt;br /&gt;
|The method of accurately and comprehensively describing cultures and civilizations&lt;br /&gt;
|-&lt;br /&gt;
|Source Reliability&lt;br /&gt;
|The reliability of sources&lt;br /&gt;
|-&lt;br /&gt;
|Personal Interviews&lt;br /&gt;
|Using personal interviews as sources&lt;br /&gt;
|-&lt;br /&gt;
|Autobiographical Adventures&lt;br /&gt;
|The method of writing a biography of oneself, particularly as it concerns a military campaign or adventure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the cause of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of writing the history of a single individual&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of comparing and contrasting different cultures&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|The role of cultural differences in source reliability and interpretation&lt;br /&gt;
|-&lt;br /&gt;
|Biographical Dictionaries&lt;br /&gt;
|The compilation of brief biographies into one large collection&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The compilation of family lineages and methods of displaying them artfully&lt;br /&gt;
|-&lt;br /&gt;
|Comparative Biography&lt;br /&gt;
|The method of compiling several biographies to compare and contrast the subjects' character and to gain insight into history&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The exploration of how history would be different if some key past events had transpired differently&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of historical, governmental and social cycles&lt;br /&gt;
|-&lt;br /&gt;
|Historical Causation&lt;br /&gt;
|The causes of historical events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of examining artifacts to determine how techniques have changed over time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mathematics ==&lt;br /&gt;
* [[wikipedia:Plus and minus signs#Plus sign|Symbol for addition]]&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Positional Notation&lt;br /&gt;
|Positional notation&lt;br /&gt;
|-&lt;br /&gt;
|Large Sums&lt;br /&gt;
|Simple formulas for certain arbitrarily large sums&lt;br /&gt;
|-&lt;br /&gt;
|Equations&lt;br /&gt;
|The technique of balancing and completion for solving equations&lt;br /&gt;
|-&lt;br /&gt;
|Very Large Numbers&lt;br /&gt;
|Notation for very large numbers&lt;br /&gt;
|-&lt;br /&gt;
|Negative quantities&lt;br /&gt;
|The notation for negative quantities&lt;br /&gt;
|-&lt;br /&gt;
|Nothingness&lt;br /&gt;
|A symbol for nothingness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of proof by contradiction&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|An algorithm for dividing one number into another, possibly yielding a remainder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Geometric objects: points, lines, circles, triangles, and so on&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The divergence of the harmonic series&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The properties of similar and congruent triangles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical science ==&lt;br /&gt;
Medical innovations include dedicated hospitals with specialized wards, staffing, medical labs and treatment for many illnesses.&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Diseases&lt;br /&gt;
|The diseases of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Mineral Remedies&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disease Classification&lt;br /&gt;
|The classification of disease&lt;br /&gt;
|-&lt;br /&gt;
|Toxicology&lt;br /&gt;
|The classification of toxic substances&lt;br /&gt;
|-&lt;br /&gt;
|Suturing&lt;br /&gt;
|The surgical method of suturing&lt;br /&gt;
|-&lt;br /&gt;
|Traumatic Injuries&lt;br /&gt;
|The treatment of traumatic injuries&lt;br /&gt;
|-&lt;br /&gt;
|Draining&lt;br /&gt;
|The surgical method of draining&lt;br /&gt;
|-&lt;br /&gt;
|Bandages&lt;br /&gt;
|The method of bandaging wounds&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of paroxysm&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The treatment of fractures&lt;br /&gt;
|-&lt;br /&gt;
|Scraping&lt;br /&gt;
|The surgical method of scraping&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Anesthesia&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of practice models in surgery&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The use of specialized surgical instruments&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Studies&lt;br /&gt;
|Anatomical studies for medical edification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The anatomy of the eye&lt;br /&gt;
|-&lt;br /&gt;
|Disease and Fouled Water&lt;br /&gt;
|The connection between disease and fouled water&lt;br /&gt;
|-&lt;br /&gt;
|Herbal Remedies&lt;br /&gt;
|Herbal remedies&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The method of physical examination in diagnosing illness&lt;br /&gt;
|-&lt;br /&gt;
|Probing&lt;br /&gt;
|The surgical method of probing&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Determining the likely outcome given a patient's current status&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of the exacerbation of a patient's condition&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Cauterization&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pulmonary medicine&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Remedies prepared from animals&lt;br /&gt;
|-&lt;br /&gt;
|Lithotomy Surgery&lt;br /&gt;
|The lithotomy surgery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural science ==&lt;br /&gt;
Toady on natural science innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;And so on through the other seven branches - there are innovations in naturalist writings, for example, and then they can investigate specific critters with those in mind when they get down to work observing foraging behavior or performing dissections.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturalists can build a theory of [[wikipedia:rainbow|rainbow]]s using water-filled spheres and a [[wikipedia:camera obscura|camera obscura]], and they can calculate the height of the atmosphere based on [[wikipedia:atmospheric refraction|atmospheric refraction]] using the [[wikipedia:law of refraction|law of refraction]] (though it tries not to get into the actual shape of the world, since that might vary).&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Physical Features&lt;br /&gt;
|The classification of creatures by their physical features&lt;br /&gt;
|-&lt;br /&gt;
|Climactic Adaptation&lt;br /&gt;
|The way that creatures are suited to the climates in which they live&lt;br /&gt;
|-&lt;br /&gt;
|Migratory Patterns&lt;br /&gt;
|The migratory patterns of creatures&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|A world-wide cycle involving precipitation, oceans, rivers and other forms of water&lt;br /&gt;
|-&lt;br /&gt;
|Foraging Behavior&lt;br /&gt;
|The foraging behavior and diet of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Reproductive Behavior&lt;br /&gt;
|The reproductive behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Social Behavior&lt;br /&gt;
|The social behavior of creatures&lt;br /&gt;
|-&lt;br /&gt;
|Dissection&lt;br /&gt;
|The dissection of creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Philosophy ==&lt;br /&gt;
The specific view that a philosopher takes on, say, the nature of beauty or methods of education will depend on their individual/cultural values, where they apply, and a philosopher that encounters a philosophy book on beauty can then provide their own take (having acquired the innovation). &lt;br /&gt;
&lt;br /&gt;
Toady on philosophy innovations:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;For fields like philosophy, I've tried not to make judgments about which ideas are &amp;quot;right&amp;quot; or anything like that, but rather which subjects can be thought about at all.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|Value Agendas&lt;br /&gt;
|Writers can push value &amp;quot;agendas&amp;quot; if they are skilled enough.&lt;br /&gt;
&lt;br /&gt;
Description format: The [worthlessness | value | nature] of &amp;amp;#91;[[belief]]&amp;amp;#93;&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
* The nature of truth - probably related to TRUTH&lt;br /&gt;
* The value of art - probably related to ARTWORK&lt;br /&gt;
|-&lt;br /&gt;
|Interpersonal Ethics&lt;br /&gt;
|Discourse on ethics as applied to interpersonal conduct&lt;br /&gt;
|-&lt;br /&gt;
|Causation&lt;br /&gt;
|The nature of causation&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on diplomacy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the meaning of individual happiness&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on economic policy&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as it regards the benefit of the state&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of perception&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of justification&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The relationship between objects and their properties&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of time&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of mind and body&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on ethics as applied to war&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of beauty&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on law&lt;br /&gt;
|-&lt;br /&gt;
|Grammar&lt;br /&gt;
|Grammar&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on government&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on social welfare&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of events&lt;br /&gt;
|-&lt;br /&gt;
|Education&lt;br /&gt;
|Education, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on the nature of belief&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Discourse on medical ethics&lt;br /&gt;
|-&lt;br /&gt;
|Whole and Parts&lt;br /&gt;
|The relationship between wholes and parts&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|The notion of etymology&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unknown/unsorted==&lt;br /&gt;
{| class = &amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Topic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Economic policy, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Dictionaries&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Clocks&lt;br /&gt;
|The use of shadows to tell direction and time&lt;br /&gt;
|-&lt;br /&gt;
|Social Welfare&lt;br /&gt;
|Social welfare, its forms and recommendations&lt;br /&gt;
|-&lt;br /&gt;
|Formal Reasoning&amp;lt;!-- Could be Philosophy or Mathematics --&amp;gt;&lt;br /&gt;
|Formal reasoning&lt;br /&gt;
|-&lt;br /&gt;
|Water Displacement&amp;lt;!-- Was Natural Science and Engineering --&amp;gt;&lt;br /&gt;
|A precise description of buoyancy and water displacement&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Ponder The Vial&amp;lt;!-- Maybe Chemistry --&amp;gt;&lt;br /&gt;
|The topic being considered is the construction and use of the vial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Category|World}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Screwpump&amp;diff=216726</id>
		<title>Screwpump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Screwpump&amp;diff=216726"/>
		<updated>2015-02-24T09:29:15Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{bad redirect}}&lt;br /&gt;
&lt;br /&gt;
#REDIRECT [[cv|Screw_pump]]&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Screwpump&amp;diff=216725</id>
		<title>Screwpump</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Screwpump&amp;diff=216725"/>
		<updated>2015-02-24T09:25:46Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: Bad redirect to v0.34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Screw_pump|DF2014 Screw pump]]&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Armor&amp;diff=216684</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Armor&amp;diff=216684"/>
		<updated>2015-02-22T21:31:21Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Superior|21:00, 12 September 2014 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Armor''' is the protective equipment used to reduce/deflect damage during [[combat]]. It comes in several pieces, each one protecting a certain area. The purpose of each piece is pretty much self-explanatory. Note that breastplates only protect upper/lower torso areas, while mail shirts also cover the neck, the upper arms, and the upper legs. Ears, nose, lips and teeth are exposed, even in full armor, whilst robes, cloaks, shirts (mail or not), and dresses cover the throat. &lt;br /&gt;
&lt;br /&gt;
'''The actual effectiveness of a given piece of armor depends on the weapon(s) being used against it.'''&lt;br /&gt;
&lt;br /&gt;
Keeping in mind the armored enemies you are likely to meet, it is advisable to equip your military dwarves with at least iron armor. Testing in the arena shows that armored dwarves have a huge advantage over the unarmored ones, usually taking no casualties while making short work of their enemies. (But you shouldn't need this wiki to figure that out.) With more recent versions, armor slows down dwarves considerably more than it did in the past, making the Armour User skill much more important. In prior versions both movement and attack speeds were slowed by heavy armor. It's unknown whether this is still the case in v0.40.&lt;br /&gt;
&lt;br /&gt;
[[File:Armor Coverage Chart.png|thumb|550px|Dwarven armor coverage chart]]&lt;br /&gt;
== Basics ==&lt;br /&gt;
=== Purpose ===&lt;br /&gt;
Armor's purpose is simple: to allow your dwarves to better withstand damage in combat. Where an unarmored dwarf would invariably suffer injury from a weapon strike, well-armored dwarves have a good chance of taking reduced damage or shrugging it off altogether. Potentially damaging blows become mere bruises and otherwise lethal or incapacitating wounds are reduced to serious ones. [[Clothes]], though not specifically recognized by the game as armor, nonetheless function as such and may block weak attacks.&lt;br /&gt;
&lt;br /&gt;
While a clothed dwarf is a better fighter than a naked one, an unarmored dwarf will still succumb to a [[goblin]] [[ambush]] in seconds. One clad in a full set of exceptional-quality steel armor, however, can absorb most of a goblin squad's ammunition and half a minute of its time before finally being killed. Unarmored or lightly-armored dwarves may suffice to deal with lone thieves and the local wildlife, but a serious [[military|army]] requires equally serious armor.&lt;br /&gt;
&lt;br /&gt;
=== Types of armor ===&lt;br /&gt;
In terms of classifications, armor can be classed into three different types. The first is [[clothing]], made of [[leather]] or [[cloth]]. Clothing can only deflect very weak attacks - say, a [[raven]] bite - but nonetheless can dampen damage. Most dwarves will be wearing clothing; those that aren't will usually be very [[tantrum|unhappy]], [[children|babies]], or [[insane]]. The second type is [[leather]] and [[bone]] armor, which is specialized for the purpose from clothing; it is very weak, but still better than nothing. The last type is true [[metal]] armor, made at a [[metalsmith's forge]]; it is this armor that is made by an [[armorsmith]], and should be used by a serious military.&lt;br /&gt;
&lt;br /&gt;
Though all clothes can protect from damage, a &amp;quot;true&amp;quot; suit of armor consists of the following pieces, one cell from each column.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Torso&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Head&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Arm&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Leg&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Feet&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Shield|Shields]] (block attacks)&lt;br /&gt;
|-&lt;br /&gt;
|Mail Shirt (upper body + lower body + neck + upper arms + upper legs) &lt;br /&gt;
'''and/or''' Breastplate (upper body + lower body)&lt;br /&gt;
|Helms&lt;br /&gt;
|Gauntlets (hands + wrists)&lt;br /&gt;
|Greaves, made of plate&lt;br /&gt;
|High boots (feet + lower legs)&lt;br /&gt;
|Shield&lt;br /&gt;
|-&lt;br /&gt;
|Leather armor (upper body + lower body)&lt;br /&gt;
|Cap&lt;br /&gt;
|Gloves (hands)&lt;br /&gt;
|Leggings, made of chain&lt;br /&gt;
|Low boots (feet)&lt;br /&gt;
|Buckler&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first row is the more effective choice, while the second row is an alternative offering less protection.&lt;br /&gt;
&lt;br /&gt;
Note that if a mail shirt is combined with high boots, explicit leg covering can be omitted. (Dwarves don't have knees to protect, so upper leg from the shirt and lower leg from the boot is complete).&lt;br /&gt;
&lt;br /&gt;
=== Armor skill ===&lt;br /&gt;
Armor use trains the [[armor user]] [[skill]]. Where armor quality affects hit block chance, armor user skill affects how quickly the dwarf can move in his armor. In arena tests, a grand master armor user could move at twice the speed of a dabbling user when in heavy armor. Faster speed translates into faster movement, both when walking around and when crossing blades with an opponent; well-trained dwarves will have more opportunities to strike, block, and dodge in combat.&lt;br /&gt;
&lt;br /&gt;
Every time a dwarf reflects an attack with their armor ([[reports|report]]ed as &amp;quot;the attack was deflected by his/her &amp;lt;armor&amp;gt;&amp;quot;), they will receive 30 [[experience]]. The skill can be trained with a [[danger room]], by attacking local wildlife, or through [[live training]] schemes.&lt;br /&gt;
&lt;br /&gt;
=== Shield skill ===&lt;br /&gt;
Likewise, shield use trains the [[shield user]] [[skill]]. Shields are a special piece of armor that can be worn on one arm (and cannot be worn with two-handed weapons) and can be used to block attacks better than equivalent armor can (a difference amounting to deflection instead of broken bones), greatly increasing dwarven survivability. The skill modifies how often the dwarf will be able to block an attack with the shield, and is likewise trained every time the shield is used to block an attack, at 30 experience apiece. It can be trained in the same ways.&lt;br /&gt;
&lt;br /&gt;
=== Material ===&lt;br /&gt;
:''See also: [[Metal#Weapon and armor quality]]''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:left&amp;quot;&lt;br /&gt;
! Material !! Workshop !! Labor !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal]] || [[Metalsmith's forge]] || [[Armorsmith|Armoring]] || Best choice; see notes below&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone]] || [[Craftsdwarf's workshop]] || [[Bone carver|Bone carving]] || Leggings, greaves, gauntlets, and helms only&lt;br /&gt;
|-&lt;br /&gt;
| [[Shell]] || [[Craftsdwarf's workshop]] || [[Bone carver|Bone carving]] || Leggings, gauntlets, and helms only&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather]] || [[Leather works]] || [[Leatherworker|Leatherworking]] || Light and unencumbering but weak protection.&lt;br /&gt;
|-&lt;br /&gt;
| [[Cloth]] || [[Clothier's shop]] || [[Clothier|Clothesmaking]] || Limited protection, nearly useless against metal.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wood]] || [[Carpenter's workshop]] || [[Carpentry]] || Shield/buckler only (except [[Elf|Elves]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Most armor must be made out of a weapons-grade material (steel, iron, etc.). The only exception to this is when a dwarf is in a [[strange mood]], in which case a piece of armor may be created out of any metal lying around. The material used in armor is extremely important to combat; fully [[iron]]-armored dwarves with iron short swords stand no chance against those clad in [[steel]]. In general, slashing weapons will have difficulty piecing armor made of the same weapons-grade material as the weapon, piercing weapons will be increasingly blunted, and blunt weapons will break bones through armor almost regardless of its material. Rigid armor provides limited blunt protection, and the chain mail shirts and leggings provide next to none. Even adamantine armor only prevents an estimated 13% of blows, demonstrating the utility of the slow but sure war hammer.&lt;br /&gt;
&lt;br /&gt;
Certain weapons are surprisingly good at penetrating armor.  Copper whips will shatter skulls through steel helmets. &amp;lt;sup&amp;gt;[http://www.bay12forums.com/smf/index.php?topic=116151.30 science!]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;text-align:center&amp;quot;&lt;br /&gt;
! colspan=5|Armor material comparison&lt;br /&gt;
|-&lt;br /&gt;
! Poor !! Acceptable !! Good !! Excellent !! Best &lt;br /&gt;
|-&lt;br /&gt;
| Leather/Bone || Copper || Iron/Bronze&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; || Steel || Adamantine&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Bronze here also includes Bismuth Bronze as both have the same values and are armor grade metals. [[Black_bronze|Black bronze]] can '''not''' be used for armor.&lt;br /&gt;
&lt;br /&gt;
* [[Bone]] armor can be crafted very early in the game from the bones of livestock or other animals.&lt;br /&gt;
* [[Copper]] armor is the lowest-grade type of metal armor, but also the easiest to get, requiring one of [[native copper]], [[malachite]], or [[tetrahedrite]] (next-to-guaranteed on any embark containing more than one metal).&lt;br /&gt;
* [[Bronze]] is an [[alloy]] of copper and [[tin]], requiring [[cassiterite]]. It is much improved over copper armor, and has slightly better material properties than iron, but also weighs more.&lt;br /&gt;
* [[Bismuth bronze]] is just bronze alloyed with [[bismuth]], fancier colored and more valuable, but with the same material properties as standard bronze. If you have access to bismuth and want to put it to use, you can save some tin this way.&lt;br /&gt;
* [[Iron]] can be smelted from [[hematite]], [[limonite]], or [[magnetite]], and is easiest to find in [[sedimentary]] layers (though [[igneous extrusive]] layers may contain hematite). It is comparable to bronze, but has a less complicated smelting process.&lt;br /&gt;
* [[Steel]] is the best non-adamantine armor material, and requires [[fuel]], [[flux]], [[iron]], and [[pig iron]] in its manufacturing. Note that steel is worth its weight in [[gold]]; making lots of armor is a sure way to attract [[siege|attention]], but at least it's going into shiny armor, right?&lt;br /&gt;
* [[Adamantine]] is only found beneath the third [[cavern]] layer, plumbing the depths of the [[magma sea]]; it can be used to create unparallelled armor, but is very time-consuming to produce, in addition to being hazardous to mine. It is immensely valuable to boot.&lt;br /&gt;
&lt;br /&gt;
A detailed breakdown can be found [http://www.bay12forums.com/smf/index.php?topic=53571.0 here]. Note that a full suit of ''any'' non-adamantine metal armor will considerably slow down a raw recruit of average strength, as shown briefly [http://www.bay12forums.com/smf/index.php?topic=111414.0 here].&lt;br /&gt;
&lt;br /&gt;
[http://www.bay12forums.com/smf/index.php?topic=92852.msg2601760#msg2601760 Some dwarven science] has also been conducted on the armor values of strange mood armors made from non-weapons grade materials. The results seem to indicate the following ''rough'' order of preference in terms of armor properties (but take note of the artifact multiplier as well): Adamantine, Steel, Pig Iron, Iron, Bronze, Bismuth Bronze, Platinum, Brass, Black Bronze, Billon, Rose Gold, Electrum, Bismuth, Aluminum, Gold, Copper, Tin, Sterling Silver, Silver, Nickel, Zinc, Lead, Nickel Silver, Trifle Pewter, Fine Pewter, Lay Pewter.&lt;br /&gt;
&lt;br /&gt;
=== Quality and strange moods ===&lt;br /&gt;
Quality is an important modifier on armor. Armor gets a deflection bonus based on quality level, but its effect is only known for regular (1x), masterwork (2x), and artifact (3x) armor; presumably, the quality ranks in between are progressive.&lt;br /&gt;
&lt;br /&gt;
{{DF2012:Item quality/Table}}&lt;br /&gt;
&lt;br /&gt;
This means that, effectively, masterworks produced by legendary [[armorsmith]]s cut damage done by as much as half. This, combined with the need to produce a lot of armor, makes armorers far and away the most desired dwarves for [[strange mood]]s, and various schemes exist for influencing such an event.&lt;br /&gt;
&lt;br /&gt;
Dwarves in strange moods can produce legendary artifacts, which benefit from a 3x multiplier, three times as good as a more mundane piece of armor. However, artifacts can be made of totally inappropriate materials, and the spectacularly low defensive values of a [[rainbow trout]] [[bone]] mail shirt vastly outweigh any bonuses it gets. This can be problematic when your [[militia commander]] drops everything to retrieve himself his new piece of paper armor. Nonetheless, artifact-quality weapons-grade armor are very strong defensively.&lt;br /&gt;
&lt;br /&gt;
Strange moods are an exception to the number of bars rule; only one bar is required for the item itself, although additional materials may be gathered for decoration.&lt;br /&gt;
&lt;br /&gt;
=== Attachment ===&lt;br /&gt;
Dwarves that have used a particular piece of armor for an extended period of time may grow attached to it, becoming unhappy if it is taken away. This is fine if it is a pair of ☼Steel Greaves☼, but a major problem if they are using what is meant to be interim armor. This happens less often with armor than it does for weapons. These events generate announcements.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
There is no hard difference between clothing and armor, something accentuated by regular clothing's ability to block attacks. Armor can be thought of as metal clothing, thicker and made of materials that have a much better chance of blocking attacks. Armor is, however, different in that it is not subject to [[wear]], and the fact that only non-clothing garments increase the armor user skill.&lt;br /&gt;
&lt;br /&gt;
The availability of specific articles of clothing varies by [[civilization]], and each has its own set of clothing that it can produce. In Fortress mode, sandals and shoes are in the same clothing class, but only the latter can be produced by dwarves, where the former must be stripped off of dead enemies. It is important to understand that dwarves are gender-insensitive; a male dwarf may well put on a dress.&lt;br /&gt;
&lt;br /&gt;
Non-armor clothing can provide some defense, most importantly to areas that are not covered by regular armor. The ears, nose, lips, and teeth are always exposed, even in full armor. Robes and cloaks will cover the throat and provide a bulwark of low-level protection, making them useful for military dwarves, especially those you plan to send through the [[danger room]].&lt;br /&gt;
&lt;br /&gt;
=== Encumbrance ===&lt;br /&gt;
Sometimes it is better to wear less armor than more armor, because armor slows you down. Non-armor users tend to get slowed down significantly if wearing more than 1 piece of armor with 15-25 units of weight. This includes items such as mail shirts, greaves, and breastplates. Gauntlets only weight 1-2 units of weight depending on material and high boots 3 units. Most clothing weigh 1 unit or lower, with the exception of plant cloth clothing which weigh 4 times as much as their silk and yarn alternatives. &lt;br /&gt;
&lt;br /&gt;
Since most dwarves are not danger room trained right away into legendary armor users it is highly recommended that you do not outfit them with the maximum amount of armor possible, as this will make them super-slow, and allow the enemy to get in many hits before they have a chance to fight back. Weight also hinders ranged units like marksdwarves that more or less depend on their first strike and fast reload to cripple the enemy before they get into melee; and which may also spend the majority of their time behind fortifications anyway.&lt;br /&gt;
&lt;br /&gt;
Wearing a combination of 1 pair of metal gauntlets, 1 pair of metal boots, 1 metal helmet, and 1 metal mail shirt gives an armor level 2 layer metal armor that covers all areas without sacrificing speed due to encumbrance on non-armor users. This set-up will prevent most cutting and stabbing attacks from weapons below the armor's metal grade but will still be vulnerable to crushing attacks since no metal greaves or breastplate is worn. Lighter and more weaker types of armor like leather armor and bone greaves can also be worn in addition to the metal layer to provide additional protection without encumbrance, and tend to be at least moderately effective if they are masterworks. Shields should be made of wood when possible because a copper shield could weigh up to 13 units of weight, and material does not matter for blocking attacks.&lt;br /&gt;
&lt;br /&gt;
== Layers ==&lt;br /&gt;
&lt;br /&gt;
The layers are, in order from inner to outer:&lt;br /&gt;
*Under&lt;br /&gt;
*Over&lt;br /&gt;
*Armor&lt;br /&gt;
*Cover&lt;br /&gt;
&lt;br /&gt;
==Types of Protection==&lt;br /&gt;
The number of regular metal bars needed to make a piece of metal armor is equal to the material size divided by 3, rounded down with a minimum of one.&lt;br /&gt;
The number of adamantine wafers or stacks of adamantine cloth required to create armor is equal to the material size.&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Clothing Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Armor Level*&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Material Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Materials&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Size]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Permit]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Layer&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Coverage %&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars to make&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars returned on melting&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Melting efficiency %&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cap[S]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|+&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0.3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Helm[S]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1+&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L,B,S,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0.6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|60%&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Hood&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cover&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mask†[S]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Turban†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Head Veil†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Face Veil†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Headscarf†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upper Body===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Clothing Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Armor Level*&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Material Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Materials&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Size]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Permit]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Layer&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Coverage %&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Coverage|UBSTEP]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Coverage|LBSTEP]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars to make&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars returned on melting&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Melting efficiency&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Dress&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5 &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Shirt&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Tunic&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Toga&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Vest&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Robe&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Coat&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Leather Armor[S]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mail Shirt&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1.8&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|90%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Breastplate[S]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|9&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2.7&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|90%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cloak&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cover&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cape†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|300&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cover&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
[[Quiver]] and [[Backpack]] are also worn on upper body, counting towards layer permit size.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Clothing Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Armor Level*&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Material Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Materials&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Size]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Permit]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Layer&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Coverage %&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Coverage|UPSTEP]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars to make (per pair)&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars returned on melting (per pair)&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Melting Efficiency %&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Gloves&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Gauntlets[S]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|B,S,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1 &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|120%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mittens&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cover&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each crafting job produces a pair of gloves, gauntlets or mittens -- one right-handed and one left-handed.  The items from a single job may have different quality levels.&lt;br /&gt;
&lt;br /&gt;
===Lower Body===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Clothing Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Armor Level*&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Material Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Materials&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Size]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Permit]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Layer&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Coverage %&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Coverage|LBSTEP]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars to make&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars returned on melting&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Melting efficiency %&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Trousers&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Leggings[S]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1+&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L,B,S,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1.5&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Greaves[S]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|B,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1.8&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|90%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Loincloths†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Thongs†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|25%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Skirts (Short)†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Skirts†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Skirts (Long)†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Braies†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Footwear===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Clothing Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Armor Level*&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Material Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Materials&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Size]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Permit]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Layer&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Coverage %&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Coverage|UPSTEP]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars to make (per pair)&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars returned on melting (per pair)&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Melting efficiency %&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Socks&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Sandals†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Shoes&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Over&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Low Boots&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0.6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|60%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|High Boots&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1+&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L,M&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Armor&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|120%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Chausses†&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|C,L&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|10&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Under&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|100%&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|MAX&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each crafting job produces one pair of footwear.  Unlike gloves, footwear items are interchangeable (they are not right- or left-footed).  The two items from a single crafting job may have different quality levels.&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Clothing Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Armor Level*&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Material Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Materials&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Size]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Size, Permit, and layering armor|Permit]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Layer&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Coverage %&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|[[Armor#Coverage|UPSTEP]]&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars to make&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Bars returned on melting&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:1.2em;&amp;quot;|Melting efficiency&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Buckler&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L,M,W&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|NA&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|NA&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|NA&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0.6&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|60%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Shield&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|L,M,W&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|NA&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|NA&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|NA&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|1.2&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|120%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * {{=}} Items without an armor rating are considered clothing. Armor levels 1-3 were referred to as 'leather', 'chain' or 'plate' in earlier versions.&lt;br /&gt;
* + {{=}} The armor level of an item with a &amp;quot;+&amp;quot; can be increased by one if made from metal.&lt;br /&gt;
* † {{=}} This article cannot be crafted by dwarves (except for [[artifact]]s), but may be purchased in trade.&lt;br /&gt;
* [S] {{=}} shaped item, max one [S] per body slot (e.g. plate mail cannot be worn with leather armor, but can be worn with chain mail, and greaves and leggings cannot be combined).&lt;br /&gt;
* Materials can be Cloth, Leather, Bone, Shell, Metal, or Wood.&lt;br /&gt;
Note: Striking with a shield trains both misc object user and armor user skills.&lt;br /&gt;
&lt;br /&gt;
==Special procedurally generated armors==&lt;br /&gt;
Some rare entities have their own procedurally generated armors. Currently, these armors are produced by copying the default properties of the &amp;quot;base&amp;quot; armor, and adding an adjective (&amp;quot;bulging&amp;quot;, &amp;quot;segmented&amp;quot;, &amp;quot;rounded&amp;quot;, etc.). Dwarves in [[strange mood]]s which select from all armors with a certain tag may produce one of these procedurally generated armors. Since they retain the properties of their base items, these armors should be as usable as standard armor of the base type.&lt;br /&gt;
&lt;br /&gt;
==Equipping Clothing==&lt;br /&gt;
&lt;br /&gt;
Items in Dwarf Fortress must be equipped in a specific order. A dwarf must equip a layer type of Under before he equips a layer of type Over, for example. The complete order goes: Under, Over, Armor, Cover. It is common among civilians to see a dwarf equip pants with no undergarments due to this restriction, even when an undergarment is available. This is typically not an issue with soldiers, however.&lt;br /&gt;
&lt;br /&gt;
There is no restriction on wearing multiple items of the same type ''(Unless the item is shaped [S])''. You can, for example, wear 3 cloaks without penalty.&lt;br /&gt;
&lt;br /&gt;
===Process for equipping a new piece of clothing===&lt;br /&gt;
&lt;br /&gt;
The following variables will be used in the logic below: &lt;br /&gt;
:'''Current Item''' refers to the specific item being equipped. &lt;br /&gt;
:'''Total Size''' refers to the [[Armor#Size, Permit, and layering armor|size]] of all items equipped on that body part, excluding the item to be equipped (while including those on a different [[Armor#Size, Permit, and layering armor|layer]]). &lt;br /&gt;
:'''Permit''' refers to the maximum allowable size of items equipped on the same or lower level as the item to be equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to equip a new item, the dwarf (or other creature) ...&lt;br /&gt;
:*will determine if he is eligible to wear the item in question (Perhaps the body part is missing/severed).&lt;br /&gt;
:*must start with the lowest layer first, continuing to the next layer when no other items of that layer need to be equipped&lt;br /&gt;
:*checks if the item is shaped [S], and will only equip the item if no other shaped items are equipped '''on that body part'''.&lt;br /&gt;
:*will equip items with lowest permit level first. If two items share the same permit value, the highest size item will be equipped first{{verify}}.&lt;br /&gt;
:*then checks if his total size (excluding the current item) is less than the current item's permit.&lt;br /&gt;
:*If all above logic is true, the dwarf will equip the item.&lt;br /&gt;
&lt;br /&gt;
===Equipment process example===&lt;br /&gt;
&lt;br /&gt;
Each item is listed in order of being equipped, the primary focus of this example is that the total size must be equal to, or less than the permit size of the item being equipped. Like above, the total size ''excludes the size of the item being equipped''.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#F2F2F2;text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Item Type&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Size&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Permit&lt;br /&gt;
!style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Total Size*&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mail Shirt&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mail Shirt&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Mail Shirt&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|30&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Breastplate [S]&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|20&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|45&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;color:#F00;&amp;quot;|Mail Shirt&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;color:#F00;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;color:#F00;&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;color:#F00;&amp;quot;|65&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cloak&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|65&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cloak&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|80&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cloak&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|95&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cloak&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|110&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cloak&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|Cloak&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;&amp;quot;|140&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;color:#F00;&amp;quot;|Cloak&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;color:#F00;&amp;quot;|15&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;color:#F00;&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;border:1px #AAA solid;padding:0.2em;color:#F00;&amp;quot;|155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* * = Total Size include the size of all equipped items, but does not include the item being equipped&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#F00&amp;quot;&amp;gt;Red Text&amp;lt;/span&amp;gt; = This item cannot be equipped, because the total size is larger than the item's permitted size.&lt;br /&gt;
&lt;br /&gt;
==Size, Permit, and layering armor==&lt;br /&gt;
&lt;br /&gt;
The '''Size''' and '''Permit''' values govern how much clothing or armor can be worn.&lt;br /&gt;
&lt;br /&gt;
Under the old system the lowest &amp;quot;permit&amp;quot; value for any given body part is used: for instance, if a dwarf is wearing a dress (permit value: 50) and a total of 50 or more ''size'' worth of clothing on the upper body, it cannot put any more clothing on the upper body.  (This explains why the old [[40d:dungeon master|dungeon master]]s tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.)&lt;br /&gt;
&lt;br /&gt;
Unfortunately, [LAYER:COVER] items are the only items playing by the old rules.  This much is certain from testing in arena mode.&lt;br /&gt;
&lt;br /&gt;
:*If the item to be add is a [LAYER:COVER] item, add the total item size on the body part, if this sum is '''less than or equal to''' the item's permit value then evaluate as true.&lt;br /&gt;
:*If a [LAYER:ARMOR] item is present or to be added and if the sum of the non [LAYER:COVER] items would be '''less than''' the sum of the [LAYER:ARMOR] size+permit values then evaluate as true.&lt;br /&gt;
:*If one or more items of the same non-[LAYER:COVER] layer as the one being added are present and if the sum of their size values is '''less than''' the smallest permit value then evaluate as true.&lt;br /&gt;
:*If the sum of the size values for all items on the body part are '''less than or equal to''' the permit value of the item about to be added then evaluate as true.&lt;br /&gt;
&lt;br /&gt;
The item is allowed if all rules either evaluate to true or are not applicable.  This is in addition to the rule allowing only one shaped item on a given body part at a time. &lt;br /&gt;
&lt;br /&gt;
Example: A helm (30 size,20 permit) can be worn over two head veils (10,100), and can fit 6 additional hoods if desired. &lt;br /&gt;
&lt;br /&gt;
Example: Wearing a cap (10,15) allows only one face veil (10,100), but a combined total of up to 9 head veils and hoods can be added.&lt;br /&gt;
&lt;br /&gt;
Note that the armor value of socks and other clothing is unknown under the new system - however, wearing them under &amp;quot;armor&amp;quot; such as boots is recommended for an adventurer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[Adventurer mode]]''' follows the arena rules so it is possible to have three chain mail shirts (15,50), a breastplate (20,50), and 25 capes (10,300) on ones upper body plus a helm and six hoods on ones head.  Confirmation is needed to see if [[fortress mode]] follows the old rules or the new arena rules. (I tested this and found that Urist McNopants follows a totally different set of rules than either of these. His rules tell him to forget both caps all of the hoods both socks and his trousers, and each successive time he gets dressed he feels the need to do it differently.)&lt;br /&gt;
&lt;br /&gt;
===Some more workarounds regarding Size, Permit and Layering===&lt;br /&gt;
&lt;br /&gt;
* You can only have one shaped armor piece (marked with '''[S]''') per body part.&lt;br /&gt;
* The total size of non-cover items must be ''lower'' than any armor piece's permit + size total.&lt;br /&gt;
* The total size of all items of any layer on any body part must be lower than the lowest permit value (excluding that item).&lt;br /&gt;
* The total size of all items on any body part must be lower than the size + permit value of any cover item.&lt;br /&gt;
* All items are put on in order of their layer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an example, lets say you want to kit out your soldiers upper body. Try walking through this in arena mode to get a feel for it.&lt;br /&gt;
&lt;br /&gt;
You start off with a [[steel]] breastplate. This has a size of '''20''' and a permit of '''50'''. It is also '''shaped''', so you can't add any other shaped items; no more breastplates and no [[leather]] armor.&lt;br /&gt;
&lt;br /&gt;
Now you want to add mail shirts. Each one has a permit of '''50''' and a size of '''15'''. You can add three of these if you want. It checks the size against each of the armor pieces permit + size (or rather, the permit value ignoring that items size in the calculation), like so;&lt;br /&gt;
* Against each of the mail shirts, you have '''2 x 15 = 30''' total size in mail shirts, '''+ 20''' from the breastplate, matching the '''50''' permit.&lt;br /&gt;
* Against the breastplate you have '''3 x 15 = 45 &amp;lt; 50''', fine.&lt;br /&gt;
Now if you add a fourth mail shirt these tests will fail. However, because of the layering order (mail shirts being armor layer 2, the breastplate armor layer 3) the breastplate is added after the shirts. This results in the breastplate being dropped.&lt;br /&gt;
&lt;br /&gt;
Because this reaches the '''50''' permit limit for the mail shirts, you can't add more non-cover items without substituting them for existing items. If you want a robe (size '''20'''), for example, you need to remove two of the mail shirts to clear a total size of '''30''', which then lets you add an extra size '''10''' shirt, vest or whatever.&lt;br /&gt;
&lt;br /&gt;
However, you can add cover layer items. In this case, cloaks. Each cloak has a size of '''15''' and a permit of '''150'''. Taking into account the '''50''' size already on the upper body, we can add '''100''' size worth of cloaks. This lets us add '''6''' ('''x 15 = 90''') cloaks over the existing armor.&lt;br /&gt;
&lt;br /&gt;
Going through like this for the rest of the body (most of it is simpler) gives you a final setup of;&lt;br /&gt;
&lt;br /&gt;
'''Armor'''&amp;lt;br/&amp;gt;&lt;br /&gt;
1 x breastplate&amp;lt;br /&amp;gt;&lt;br /&gt;
3 x mail shirts&amp;lt;br /&amp;gt;&lt;br /&gt;
6 x cloaks&lt;br /&gt;
&lt;br /&gt;
'''Armor (cheap)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
6 x dress&amp;lt;br/&amp;gt;&lt;br /&gt;
3 x robe&amp;lt;br/&amp;gt;&lt;br /&gt;
3 x cloak&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Legs'''&amp;lt;br/&amp;gt;&lt;br /&gt;
3 x long skirts&amp;lt;br /&amp;gt;&lt;br /&gt;
1 x greaves&lt;br /&gt;
&lt;br /&gt;
'''Legs (no foreign items)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
2 x trousers&amp;lt;br /&amp;gt;&lt;br /&gt;
1 x greaves&lt;br /&gt;
&lt;br /&gt;
'''Legs (cheap)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
2 x trousers&amp;lt;br /&amp;gt;&lt;br /&gt;
1 x leggings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Helm'''&amp;lt;br/&amp;gt;&lt;br /&gt;
1 x helm&amp;lt;br /&amp;gt;&lt;br /&gt;
6 x hood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gloves'''&amp;lt;br/&amp;gt;&lt;br /&gt;
1 x pairs of gauntlets&amp;lt;br /&amp;gt;&lt;br /&gt;
1 x pairs of mittens&lt;br /&gt;
&lt;br /&gt;
'''Gloves (cheap)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
2 x pairs of gloves&amp;lt;br /&amp;gt;&lt;br /&gt;
1 x pairs of mittens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boots †'''&amp;lt;br/&amp;gt;&lt;br /&gt;
1 x pairs of chausses&amp;lt;br /&amp;gt;&lt;br /&gt;
1 x pairs of high boots&lt;br /&gt;
&lt;br /&gt;
'''Boots (no foreign items) †'''&amp;lt;br/&amp;gt;&lt;br /&gt;
1 x pairs of socks&amp;lt;br /&amp;gt;&lt;br /&gt;
1 x pairs of high boots&lt;br /&gt;
&lt;br /&gt;
'''Boots (cheap) †'''&amp;lt;br/&amp;gt;&lt;br /&gt;
1 x pairs of socks&amp;lt;br /&amp;gt;&lt;br /&gt;
1 x pairs of shoes&lt;br /&gt;
&lt;br /&gt;
Of course, so long as the bugs are still around, we are likely to see dwarves wearing more than this or refusing to put parts on because they found their boots before their socks.&lt;br /&gt;
&lt;br /&gt;
''Note: &amp;quot;Cheap&amp;quot; implies the set can be made from secondary materials such as bone and cloth with item types not overlapping with  the other, more combat oriented set which use metal, leather and cloth (for socks). As a rule of thumb, combat sets provide better protection but cheap sets are lighter and easier to mass produce.''&lt;br /&gt;
&lt;br /&gt;
† It appears that equipping footwear on one foot can affect what can be equipped on the other.  For example, if a uniform calls for socks and high boots, a dwarf will only equip 3 of those 4 items between both of his feet.&lt;br /&gt;
&lt;br /&gt;
==Coverage==&lt;br /&gt;
&lt;br /&gt;
The value of coverage of an armor piece is the percentage probability that an attack made against a body part covered by said armor piece actually hits the armor. Example: Helms and caps both cover only the head (facial features excluded). 100% of attacks against the head of a helm-wearing dwarf are affected by the helm's protective capabilities, because helms have 100% coverage. In the case of a cap-wearing dwarf, only 50% of attacks made against the head are affected by the cap - the remaining 50% bypass it and land directly on the head, because caps have only 50% coverage. The value of coverage has an additional role in determining how well the armor protects against contaminants and temperature effects.&lt;br /&gt;
&lt;br /&gt;
By default, armor pieces cover only a single body part, at which they are 'anchored' (hands, feet, lower body, upper body or head){{verify}} . Their coverage is extended to other body parts using the following three tags:&lt;br /&gt;
&lt;br /&gt;
:'''[UBSTEP]'''&lt;br /&gt;
This token, when applied to torso armor, controls how far 'up' the body an item of armor reaches. Basically you can think of it as going out in stages along the body. It doesn't cover legs. It doesn't cover body parts with certain tags (notably [HEAD], [GRASP] and [STANCE], or the head). It can cover the children of such body parts (such as parts of the face) if it extends beyond them. The upper body and lower body are counted as 0 steps away, and so both always covered.&lt;br /&gt;
&lt;br /&gt;
Breastplates have a default of 0, meaning they only cover the torso.&amp;lt;br /&amp;gt;&lt;br /&gt;
Mail shirts have [UBSTEP:1], so cover the upper arms and throat.&lt;br /&gt;
&lt;br /&gt;
A number of clothing items have [UBSTEP:MAX]. What exactly this covers depends on a certain bug, but unless you are making adamantine robes you probably won't get that much extra protection this way anyway. This would mean, for example, they would cover the upper arm, lower arm, skip the hand, then cover the fingers. The same goes for facial features (and, oddly, the throat) after skipping the head and the toes after skipping the entire legs and feet.&amp;lt;br /&amp;gt;&lt;br /&gt;
The clothes with these properties seem to be robes, cloaks, coats, shirts and dresses. However, of these only robes and dresses also have [LBSTEP:MAX] (see below) and so I'm not sure if anything else would actually cover toes or not. Needs additional testing.&lt;br /&gt;
&lt;br /&gt;
Testing in arena: in three 15x15 dwarves battles where both sides was equipped with iron battle axes and iron full armor and one of the teams was enforced with leather robes, team with robes was a victorious (2-3 survivors).&lt;br /&gt;
&lt;br /&gt;
:'''[LBSTEP]'''&lt;br /&gt;
This token, when applied to torso armor or pants, controls how much of the legs an item covers. Legs in this case are defined as [LIMB] body parts that end in a [STANCE] body part (e.g., foot). Arms are [LIMB]s, but end in a [GRASP] hand instead. Because the upper and lower body are effectively zero steps from each other, torso armor can extend this way easily.&lt;br /&gt;
&lt;br /&gt;
Both greaves and leggings have [LBSTEP:MAX] and so cover the entire leg to the best of their ability.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Armor Coverage Chart.png|thumb|450px|Dwarven armor coverage chart]]&lt;br /&gt;
Mail shirts have [LBSTEP:1] and so can protect the upper legs. A range of other clothes (including cloaks) and leather armor also have this.&lt;br /&gt;
As mentioned above, robes and dresses have [LBSTEP:MAX] and so cover the entire legs. These also have [UBSTEP:MAX] and so cover the entire body. Although not the strongest armor, a leather (or maybe adamantine?) robe or dress gives you maximum coverage.&lt;br /&gt;
&lt;br /&gt;
:'''[UPSTEP]'''&lt;br /&gt;
This token, when applied to gloves or shoes, determines how far up the limb the armor protects. As with [LBSTEP], this doesn't cover anything but the [LIMB] tag body parts, but it does cover arms as well as legs.&lt;br /&gt;
&lt;br /&gt;
Low boots literally only cover the foot.&amp;lt;br /&amp;gt;&lt;br /&gt;
High boots have [UPSTEP:1], so cover the lower leg. If you consider the upper legs can covered by [LBSTEP] from above, you can effectively have an entire layer of chain armor on the legs from high boots and a mail shirt even before adding leg armor. This is why I go with greaves for a plate layer.&lt;br /&gt;
Gauntlets have [UPSTEP:1], so cover the lower arms. Because there is no other protection for arms as there is for legs, you need gauntlets and mail shirts to protect your arms fully.&lt;br /&gt;
Chausses are a very rare sock substitute, but they are the only items to have [UPSTEP:MAX] and so offer full leg coverage while being exactly the same size as regular socks. The perfect undergarment.&lt;br /&gt;
&lt;br /&gt;
The whole method is pretty nifty, even though faces can't be covered by head armor.&lt;br /&gt;
&lt;br /&gt;
Toes and fingers are protected by the relevant armor type (e.g. gauntlets cover fingers and boots cover toes).&lt;br /&gt;
&lt;br /&gt;
== Other Restrictions ==&lt;br /&gt;
&lt;br /&gt;
In fortress mode, &amp;quot;under&amp;quot; layers cannot be put on over &amp;quot;over&amp;quot; layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes.  They can wear over layers without putting an under layer on first, which explains their fondness for &amp;quot;going commando&amp;quot; (trousers without loincloth).  Dwarves will only put on the specific armor they are told to put on -- unless they are not told what to wear.&lt;br /&gt;
&lt;br /&gt;
Also, if you do not tell dwarves to replace clothing with a uniform, they will wear it alongside the uniform and possibly come into conflict with layering and sizes/permits, making them unable to wear assigned items. Particularly, caps conflict with helms (both are shaped items), and shoes are too large to fit inside boots. &lt;br /&gt;
&lt;br /&gt;
Military dwarves have a &amp;quot;pecking order&amp;quot; for equipment. The captain of the first squad created has first dibs, followed by his underlings in order, followed the second squad, etc...&lt;br /&gt;
&lt;br /&gt;
In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and &amp;quot;one only&amp;quot; (shaped) restrictions.  This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them.  On top of this, you can add six cloaks.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
In adventurer mode, putting a pair of socks (or any under-layer foot wear) on before putting on a pair of boots (or any over-layer foot wear) will keep you from putting on the last boot.  So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does.  This is a very minor bug.&lt;br /&gt;
&lt;br /&gt;
In fortress mode it is possible to have (at least) 3 shields equipped.&lt;br /&gt;
&lt;br /&gt;
* Soldiers do not replace tattered clothing that is part of a uniform.{{bug|6039}}&lt;br /&gt;
* Getting military dwarves to put on all their assigned equipment can be iffy. Boots are especially problematic (possibly related to the adventure mode bug above.) {{bug|6101}}&lt;br /&gt;
&lt;br /&gt;
{{Translation&lt;br /&gt;
| dwarven = tosid&lt;br /&gt;
| elvish  = datome&lt;br /&gt;
| goblin  = nuklat&lt;br /&gt;
| human   = stalcon&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Industry}}&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Block&amp;diff=171749</id>
		<title>v0.34 Talk:Block</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34_Talk:Block&amp;diff=171749"/>
		<updated>2012-05-16T18:42:04Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: Created page with &amp;quot;==4 stone blocks out of 1 stone==  Did anyone else notice, that as of 34_08 one stone is made into 4 stone blocks? Is this meant to happen or a bug? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==4 stone blocks out of 1 stone==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice, that as of 34_08 one stone is made into 4 stone blocks? Is this meant to happen or a bug?&lt;br /&gt;
[[User:Ashameron|Ashameron]] 18:42, 16 May 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Thought&amp;diff=158786</id>
		<title>v0.31 Talk:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Thought&amp;diff=158786"/>
		<updated>2011-12-20T20:45:39Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: /* Decay of pet/loved one */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Effects of Thoughts==&lt;br /&gt;
 As of [[DF2010]], some negative thoughts make the dwarf work much more slowly.  The dwarf will&lt;br /&gt;
 continue to work for a time, presumably until the negative thought becomes unbearable, and &lt;br /&gt;
 then will go attempt to resolve the thought by eating, sleeping, drinking, or some other action.&lt;br /&gt;
Um... no. The thoughts do not cause the dwarf to slow down - the thoughts are a result of the pre-existing [[40d:Status icons|status]], which is what both slows them down and causes the thought.  That is, they get hungry or tired or whatever, and then they both slow down and have the bad thought about the cause.  This is like saying that if a dwarf has a bad thought about losing their foot to magma, the bad thought is what burned their foot off.--[[User:Albedo|Albedo]] 20:22, 6 April 2010 (UTC)&lt;br /&gt;
:Hmm. I was just going by observation... I hadn't even seen this string dump business. I saw there was no new article, and sought to get one started. Also, why not fix the mistake instead of making nice big comments detailing the error on the talk pages for both me and the article? [[User:Garanis|Garanis]] 21:07, 6 April 2010 (UTC)&lt;br /&gt;
:Also, there are some ''very strange'' unhappy thoughts in that string dump. Gems such as: &amp;quot;has been attacked by a dead and still annoying acquaintance lately&amp;quot; and &amp;quot;had a terrifying nightmare about an army of the dead.&amp;quot; I've never seen these, even in some terrifying fortresses. I don't think theres an reason to include everything in the string dump in these lists.[[User:Garanis|Garanis]] 21:20, 6 April 2010 (UTC)&lt;br /&gt;
::&amp;quot;By observation&amp;quot; is not a recommended nor perfectly reliable approach, especially not without independent confirmation.  Adding &amp;quot;something&amp;quot; to a blank page is, actually, ''not'' better than if it's flawed and misleading, not for the newbie who's relying on it for their information.  And I did fix it - I deleted it. And just now I fixed what you put in its place. &amp;lt;br /&amp;gt;As for unusual thoughts, the wiki doesn't care so much what one individual has or hasn't seen, it only cares about what is useful to the community - and that's up to the users. I was just tossing it out as a suggestion.  (And how many &amp;quot;terrifying fortresses&amp;quot; have you had so far in the new version? nm - rhetorical question - but one that leads us back to &amp;quot;independent confirmation&amp;quot;, or the lack of it.) --[[User:Albedo|Albedo]] 21:35, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Regardless of the semantic issues, the way dwarves handle thirst, hunger, and fatigue has changed. Unlike 40d, dwarves now wait to fulfill their needs. This fact should be represented somewhere. Maybe [[Thought]] isn't the best place for it. Should I wait for someone to independently verify that dwarves need food before I go start that article? Where is the best place to ask for independent verification?[[User:Garanis|Garanis]] 21:54, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do remember something in the dev plans about bringing back the old zombie attacks from the 2D version, I think that will be part of whatever he has planned, and that first thought was hilarious [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
One of the Happy Thoughts is &amp;quot;took someone to bed recently&amp;quot;? Surely this is a reference to carrying out healthcare duties and not truly as scandalous the article currently suggests. Should we amend?&lt;br /&gt;
&lt;br /&gt;
There are much more thoughts than those in that list. We should make that list bigger. --[[User:Niggy|Niggy]] 19:47, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone thought about finding the values for each thought?  I know that some vary based on preferences, but having a base value would be helpful.  Also, Defacement now is a huge hit on happiness and is no longer divided by the number of masterworks. Every dwarf that has had a defacement in my games goes to miserable(0) until the thought goes away. With some having nearly a thousand master works, I doubt the old system of 1000/# of masterworks still applies.  Can I get a Verification?&lt;br /&gt;
&lt;br /&gt;
==Personal Hygiene==&lt;br /&gt;
I've also noticed the positive thought &amp;quot;had a nice bath recently&amp;quot;, but I'm not sure where the dwarf could have possibly had it. Perhaps at my pond? Definitively not ''in'' the pond, there is no ramp or stairs in it.--[[User:Doub|Doub]] 08:14, 1 May 2010 (UTC)&lt;br /&gt;
:Outdoor ponds are definitely good for this (I've seen dwarfs do it), not sure about brooks or rivers w/o ramps. Further investigation required. I'm also not sure whether the dwarf needs to be able to physically get into the pond to take a bath.--[[User:Nimblewright|Nimblewright]] 11:36, 24 May 2010 (UTC)&lt;br /&gt;
::Maybe it used Soap?--[[Special:Contributions/186.124.211.173|186.124.211.173]] 22:00, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Filling in the blank spaces ===&lt;br /&gt;
* &amp;quot;Was upset that a criminal could not be properly punished&amp;quot;: A noble's mandate was not met, but the offender was able to avoid punishment&lt;br /&gt;
* &amp;quot;Was irritated at having to haul somebody to bed lately&amp;quot;: Dwarf doing the hauling has the trait &amp;quot;Doesn't like helping others&amp;quot;&lt;br /&gt;
* &amp;quot;Was irritated at having to give somebody (food/water) lately&amp;quot;: Dwarf doing the hauling has the trait &amp;quot;Doesn't like helping others&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21:50, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Complained about the draft lately.&amp;quot; ??  I see this in early forts a lot, even if I have doors in place. Related to a dwarf who doesn't like it having to go outside but not being cave adapted yet?  [[Special:Contributions/173.65.198.35|173.65.198.35]]&lt;br /&gt;
:In this case, &amp;quot;draft&amp;quot; refers to [http://en.wikipedia.org/wiki/Draft_%28conscription%29 conscription] into the military. --[[User:Quietust|Quietust]] 22:58, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
tired of drinking the same old booze lately  why???&lt;br /&gt;
&lt;br /&gt;
recieved water today -- I'm not sure if this happens every time.&lt;br /&gt;
&lt;br /&gt;
also, does a dorm not count for the beds within for not sleeping in a bedroom?&lt;br /&gt;
&lt;br /&gt;
==Miscarriages Caused By Moods?==&lt;br /&gt;
In a recent fortress(one which has already crumbled), a melancholic female dwarf had the 'had a miscarriage recently' thought. I do not believe she was in the military, and even so the military had seen no greater threats than the occasional kobold. I believe this means that moods can cause miscarriages, or at least merits investigation. [[User:Calite|Calite]] 01:27, 8 October 2010 (UTC)&lt;br /&gt;
* Is it possible that the reverse is what happened? The dwarf had a miscarriage and that caused  the melancholy? --[[User:Twilightdusk|Twilightdusk]] 05:07, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Military thoughts ==&lt;br /&gt;
&lt;br /&gt;
Two unhappy thoughts I currently have that are not in the list:&lt;br /&gt;
&lt;br /&gt;
*Was grumbling about long patrol duty lately&lt;br /&gt;
*:My one-squad military is on a continuous training cycle, requiring 7 of 10 dwarves at all times (but they've seen no action yet). I guess this can be brought on by being required to serve 2 months in succession, since 5 or 6 of the 10 are complaining, but I don't know what else might modify it.&lt;br /&gt;
&lt;br /&gt;
*Has complained about the draft lately&lt;br /&gt;
*:Just one of the 10 has complained, no idea what makes him so special - maybe in part that he has a non-military skill higher than any of his military skills?&lt;br /&gt;
&lt;br /&gt;
What quality criteria must be met to include these in the list? [[User:Hv|Hv]] 08:14, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== defacement ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has suffered the travesty of art defacement.&amp;quot; This related to the announcement &amp;quot;a masterwork of Urist McWeaponsmith has been lost&amp;quot; - I'd marked all the copper and bronze weapons to be melted, to encourage the reactionaries to pick up something better. [[User:Hv|Hv]] 23:28, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Melting/Atom Smashing/!!Magma!!ing masterwork items of any sort pisses off the creator from what I've experimented with. Best thing to do is either forbid the item from being used or trade it off at the depot to get rid of it. If you have a problem with thefts, throw the masterwork (junk) in a pit and build a wall over it. Just remember to keep it forbidden so some military dwarf doesn't want to equip it.[[Special:Contributions/74.192.98.80|74.192.98.80]] 19:21, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Just got the Message that something from Urist McBonecarver was lost but all he ever made that could have been stolen or got destroyed are bone bolts. Does this really give an unhappy thought when a stack of masterwork bone bolts gets destroyed/stolen? Did this happen to somebody else before? [[User:Ashameron|Ashameron]] 17:11, 19 December 2011 (UTC)&lt;br /&gt;
::Most likely a masterwork bone bolt was fired at a target, missed and left the map without dropping to the ground. This counts as if it had been &amp;quot;stolen&amp;quot; and does generate a bad thought. I am unsure if a stack of 5 masterwork bolts can generate 5 bad thoughts if they *ALL* miss... but I have seen this. --[[User:Kalon|Kalon]] 22:57, 19 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rescue ==&lt;br /&gt;
&lt;br /&gt;
One of my militia dwarves was injured to the point where he couldn't move (the idiot fell asleep when I sent him to kill a cougar), and he had to be dragged back to the hospital. He now has the thought &amp;quot;was rescued recently&amp;quot;, which seems to be missing from the list. I assume it's positive.&lt;br /&gt;
&lt;br /&gt;
== Decay of pet/loved one ==&lt;br /&gt;
&lt;br /&gt;
From my habit of atomsmashing any and all immigrant pets on arrival I've noticed that anyone who thus lost a pet gets the &amp;quot;forced to endure the decay of a pet&amp;quot; thought. I've not experimented with treating dwarves thus, but this suggests that the scope of the &amp;quot;forced to endure decay&amp;quot; thought is broader than merely being exposed (or even there being present) a rotten body.t&lt;br /&gt;
&lt;br /&gt;
:I am not sure but i think as long as the pet is not given a spot to rest/be remembered (that is a coffin with the according function enabled or an engraved slab) this thought will be triggered, as normaly (that is without the DAS) there should be a body present to rot. So to counteract this unhappy thought one might need to build a slab for the pet. [[User:Ashameron|Ashameron]] 20:45, 20 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Thought&amp;diff=158749</id>
		<title>v0.31 Talk:Thought</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Thought&amp;diff=158749"/>
		<updated>2011-12-19T17:11:32Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: /* defacement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Effects of Thoughts==&lt;br /&gt;
 As of [[DF2010]], some negative thoughts make the dwarf work much more slowly.  The dwarf will&lt;br /&gt;
 continue to work for a time, presumably until the negative thought becomes unbearable, and &lt;br /&gt;
 then will go attempt to resolve the thought by eating, sleeping, drinking, or some other action.&lt;br /&gt;
Um... no. The thoughts do not cause the dwarf to slow down - the thoughts are a result of the pre-existing [[40d:Status icons|status]], which is what both slows them down and causes the thought.  That is, they get hungry or tired or whatever, and then they both slow down and have the bad thought about the cause.  This is like saying that if a dwarf has a bad thought about losing their foot to magma, the bad thought is what burned their foot off.--[[User:Albedo|Albedo]] 20:22, 6 April 2010 (UTC)&lt;br /&gt;
:Hmm. I was just going by observation... I hadn't even seen this string dump business. I saw there was no new article, and sought to get one started. Also, why not fix the mistake instead of making nice big comments detailing the error on the talk pages for both me and the article? [[User:Garanis|Garanis]] 21:07, 6 April 2010 (UTC)&lt;br /&gt;
:Also, there are some ''very strange'' unhappy thoughts in that string dump. Gems such as: &amp;quot;has been attacked by a dead and still annoying acquaintance lately&amp;quot; and &amp;quot;had a terrifying nightmare about an army of the dead.&amp;quot; I've never seen these, even in some terrifying fortresses. I don't think theres an reason to include everything in the string dump in these lists.[[User:Garanis|Garanis]] 21:20, 6 April 2010 (UTC)&lt;br /&gt;
::&amp;quot;By observation&amp;quot; is not a recommended nor perfectly reliable approach, especially not without independent confirmation.  Adding &amp;quot;something&amp;quot; to a blank page is, actually, ''not'' better than if it's flawed and misleading, not for the newbie who's relying on it for their information.  And I did fix it - I deleted it. And just now I fixed what you put in its place. &amp;lt;br /&amp;gt;As for unusual thoughts, the wiki doesn't care so much what one individual has or hasn't seen, it only cares about what is useful to the community - and that's up to the users. I was just tossing it out as a suggestion.  (And how many &amp;quot;terrifying fortresses&amp;quot; have you had so far in the new version? nm - rhetorical question - but one that leads us back to &amp;quot;independent confirmation&amp;quot;, or the lack of it.) --[[User:Albedo|Albedo]] 21:35, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Regardless of the semantic issues, the way dwarves handle thirst, hunger, and fatigue has changed. Unlike 40d, dwarves now wait to fulfill their needs. This fact should be represented somewhere. Maybe [[Thought]] isn't the best place for it. Should I wait for someone to independently verify that dwarves need food before I go start that article? Where is the best place to ask for independent verification?[[User:Garanis|Garanis]] 21:54, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I do remember something in the dev plans about bringing back the old zombie attacks from the 2D version, I think that will be part of whatever he has planned, and that first thought was hilarious [[Special:Contributions/24.255.86.193|24.255.86.193]]&lt;br /&gt;
&lt;br /&gt;
One of the Happy Thoughts is &amp;quot;took someone to bed recently&amp;quot;? Surely this is a reference to carrying out healthcare duties and not truly as scandalous the article currently suggests. Should we amend?&lt;br /&gt;
&lt;br /&gt;
There are much more thoughts than those in that list. We should make that list bigger. --[[User:Niggy|Niggy]] 19:47, 22 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Anyone thought about finding the values for each thought?  I know that some vary based on preferences, but having a base value would be helpful.  Also, Defacement now is a huge hit on happiness and is no longer divided by the number of masterworks. Every dwarf that has had a defacement in my games goes to miserable(0) until the thought goes away. With some having nearly a thousand master works, I doubt the old system of 1000/# of masterworks still applies.  Can I get a Verification?&lt;br /&gt;
&lt;br /&gt;
==Personal Hygiene==&lt;br /&gt;
I've also noticed the positive thought &amp;quot;had a nice bath recently&amp;quot;, but I'm not sure where the dwarf could have possibly had it. Perhaps at my pond? Definitively not ''in'' the pond, there is no ramp or stairs in it.--[[User:Doub|Doub]] 08:14, 1 May 2010 (UTC)&lt;br /&gt;
:Outdoor ponds are definitely good for this (I've seen dwarfs do it), not sure about brooks or rivers w/o ramps. Further investigation required. I'm also not sure whether the dwarf needs to be able to physically get into the pond to take a bath.--[[User:Nimblewright|Nimblewright]] 11:36, 24 May 2010 (UTC)&lt;br /&gt;
::Maybe it used Soap?--[[Special:Contributions/186.124.211.173|186.124.211.173]] 22:00, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Filling in the blank spaces ===&lt;br /&gt;
* &amp;quot;Was upset that a criminal could not be properly punished&amp;quot;: A noble's mandate was not met, but the offender was able to avoid punishment&lt;br /&gt;
* &amp;quot;Was irritated at having to haul somebody to bed lately&amp;quot;: Dwarf doing the hauling has the trait &amp;quot;Doesn't like helping others&amp;quot;&lt;br /&gt;
* &amp;quot;Was irritated at having to give somebody (food/water) lately&amp;quot;: Dwarf doing the hauling has the trait &amp;quot;Doesn't like helping others&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21:50, 31 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Complained about the draft lately.&amp;quot; ??  I see this in early forts a lot, even if I have doors in place. Related to a dwarf who doesn't like it having to go outside but not being cave adapted yet?  [[Special:Contributions/173.65.198.35|173.65.198.35]]&lt;br /&gt;
:In this case, &amp;quot;draft&amp;quot; refers to [http://en.wikipedia.org/wiki/Draft_%28conscription%29 conscription] into the military. --[[User:Quietust|Quietust]] 22:58, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
tired of drinking the same old booze lately  why???&lt;br /&gt;
&lt;br /&gt;
recieved water today -- I'm not sure if this happens every time.&lt;br /&gt;
&lt;br /&gt;
also, does a dorm not count for the beds within for not sleeping in a bedroom?&lt;br /&gt;
&lt;br /&gt;
==Miscarriages Caused By Moods?==&lt;br /&gt;
In a recent fortress(one which has already crumbled), a melancholic female dwarf had the 'had a miscarriage recently' thought. I do not believe she was in the military, and even so the military had seen no greater threats than the occasional kobold. I believe this means that moods can cause miscarriages, or at least merits investigation. [[User:Calite|Calite]] 01:27, 8 October 2010 (UTC)&lt;br /&gt;
* Is it possible that the reverse is what happened? The dwarf had a miscarriage and that caused  the melancholy? --[[User:Twilightdusk|Twilightdusk]] 05:07, 20 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Military thoughts ==&lt;br /&gt;
&lt;br /&gt;
Two unhappy thoughts I currently have that are not in the list:&lt;br /&gt;
&lt;br /&gt;
*Was grumbling about long patrol duty lately&lt;br /&gt;
*:My one-squad military is on a continuous training cycle, requiring 7 of 10 dwarves at all times (but they've seen no action yet). I guess this can be brought on by being required to serve 2 months in succession, since 5 or 6 of the 10 are complaining, but I don't know what else might modify it.&lt;br /&gt;
&lt;br /&gt;
*Has complained about the draft lately&lt;br /&gt;
*:Just one of the 10 has complained, no idea what makes him so special - maybe in part that he has a non-military skill higher than any of his military skills?&lt;br /&gt;
&lt;br /&gt;
What quality criteria must be met to include these in the list? [[User:Hv|Hv]] 08:14, 11 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== defacement ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She has suffered the travesty of art defacement.&amp;quot; This related to the announcement &amp;quot;a masterwork of Urist McWeaponsmith has been lost&amp;quot; - I'd marked all the copper and bronze weapons to be melted, to encourage the reactionaries to pick up something better. [[User:Hv|Hv]] 23:28, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Melting/Atom Smashing/!!Magma!!ing masterwork items of any sort pisses off the creator from what I've experimented with. Best thing to do is either forbid the item from being used or trade it off at the depot to get rid of it. If you have a problem with thefts, throw the masterwork (junk) in a pit and build a wall over it. Just remember to keep it forbidden so some military dwarf doesn't want to equip it.[[Special:Contributions/74.192.98.80|74.192.98.80]] 19:21, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Just got the Message that something from Urist McBonecarver was lost but all he ever made that could have been stolen or got destroyed are bone bolts. Does this really give an unhappy thought when a stack of masterwork bone bolts gets destroyed/stolen? Did this happen to somebody else before? [[User:Ashameron|Ashameron]] 17:11, 19 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rescue ==&lt;br /&gt;
&lt;br /&gt;
One of my militia dwarves was injured to the point where he couldn't move (the idiot fell asleep when I sent him to kill a cougar), and he had to be dragged back to the hospital. He now has the thought &amp;quot;was rescued recently&amp;quot;, which seems to be missing from the list. I assume it's positive.&lt;br /&gt;
&lt;br /&gt;
== Decay of pet/loved one ==&lt;br /&gt;
&lt;br /&gt;
From my habit of atomsmashing any and all immigrant pets on arrival I've noticed that anyone who thus lost a pet gets the &amp;quot;forced to endure the decay of a pet&amp;quot; thought. I've not experimented with treating dwarves thus, but this suggests that the scope of the &amp;quot;forced to endure decay&amp;quot; thought is broader than merely being exposed (or even there being present) a rotten body.t&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Room&amp;diff=153681</id>
		<title>v0.31 Talk:Room</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Room&amp;diff=153681"/>
		<updated>2011-10-16T14:31:44Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: /* Artifact Furniture and Room Quality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do we have a need to originate an article on rooms for DF2010?  It seems that, at most, we might need to modify the information regarding hospitals.  If even that is necessary.  --[[User:PencilinHand|PencilinHand]] 14:38, 27 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Artifact Furniture and Room Quality ==&lt;br /&gt;
&lt;br /&gt;
What artifact furniture counts towards room quality? An artifact floor grate will increase room quality, but an artifact animal trap will not. There needs to be a list of which artifact furniture increases room value and which does not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Are the overall room qualities the same as before?&lt;br /&gt;
--[[User:Skipnyip|Skipnyip]] 16:37 11 August 2010&lt;br /&gt;
&lt;br /&gt;
:Any furniture that can be built inside the room will count towards it. Artifact doors must be set as internal before using their value.&lt;br /&gt;
&lt;br /&gt;
:: Wall Grates must also be built inside the room. Building the Grate in a Wall between two rooms does not seem to work. Testet it today with a 120k steel wall grate. [[User:Ashameron|Ashameron]]&lt;br /&gt;
&lt;br /&gt;
== Nobles sharing bedrooms now ==&lt;br /&gt;
&lt;br /&gt;
In one of my fortresses I've seen the king and consort share a bedroom (DF2010)... Is that seen more often? --[[User:MathFox|MathFox]] 12:10, 30 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Details Needed ==&lt;br /&gt;
&lt;br /&gt;
In what way is the Room Quality seen in-game?  Is there a menu or hot-key that shows this information?  [[Special:Contributions/71.181.41.95|71.181.41.95]] 18:56, 10 January 2011 (UTC)&lt;br /&gt;
:Well, I figured it out finally, and I added the information to the page, in case anyone else has the same question. [[Special:Contributions/71.181.41.95|71.181.41.95]]&lt;br /&gt;
&lt;br /&gt;
== Room Size Considerations ==&lt;br /&gt;
&lt;br /&gt;
I was testing a bit (on version 0.31.21) and found out the following:&lt;br /&gt;
*The size increases up to 30 &amp;quot;steps&amp;quot; from the piece of furniture (tested with beds and tables)&lt;br /&gt;
*A step can be horizontal, vertical or diagonal and it doesn't matter how many diagonal steps you take, as they keep counting as one each&lt;br /&gt;
*A full-size dining room with only 1 dolomite table and completely built on sandy clay is considered as a &amp;quot;Grand Dining Room&amp;quot; (and a similar bedroom is &amp;quot;Grand&amp;quot; too). The room consists on 1 tile diagonal corridors, maximizing the amount of walls contained in the room.&lt;br /&gt;
--[[User:Juanm313|Juanm313]] 15:11, 4 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Clutter&amp;diff=153680</id>
		<title>v0.31 Talk:Clutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Clutter&amp;diff=153680"/>
		<updated>2011-10-16T11:35:06Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: /* Large items vs. total weight? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Large items vs. total weight? ==&lt;br /&gt;
&lt;br /&gt;
I've noticed that single large items violate the clutter guidelines given in the article. For example, a single elephant skin (weight 155) left over in a butchers shop leaves that shop as the highest level of clutter. Another example is a stack of 52 bones (weight 873) in a Bowyers', which does not fall into the '50-54' items level of clutter, but rather as the highest level of clutter. --[[User:UristMcNano|UristMcNano]] 01:22, 23 January 2011 (UTC)&lt;br /&gt;
:I suspect it relates to size, rather than weight, of the objects. Elephant tusks will clutter workshops badly, despite being light and only small-stacked or singles, which'd fit in clutter being related by volume as opposed to simple total item amount or weight. [[User:AutomataKittay|AutomataKittay]] 07:26, 20 June 2011 (UTC)&lt;br /&gt;
:Noted down in occurrence section. I know it's supposed to be a bug, but it'd be helpful to be noted down there so people can see it. Until it's fixed, that is. [[User:AutomataKittay|AutomataKittay]] 07:50, 20 June 2011 (UTC)&lt;br /&gt;
::I noticed that other body parts of large animals, like 1 single unit of yak cow hair &amp;quot;masterworkly&amp;quot; clutter a farmers workshop when trying to spin it into thread. This lead to my spinner almost dying of thirst o_O&amp;quot; [[User:Ashameron|Ashameron]]&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Clutter&amp;diff=153679</id>
		<title>v0.31 Talk:Clutter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Clutter&amp;diff=153679"/>
		<updated>2011-10-16T11:34:23Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Large items vs. total weight? ==&lt;br /&gt;
&lt;br /&gt;
I've noticed that single large items violate the clutter guidelines given in the article. For example, a single elephant skin (weight 155) left over in a butchers shop leaves that shop as the highest level of clutter. Another example is a stack of 52 bones (weight 873) in a Bowyers', which does not fall into the '50-54' items level of clutter, but rather as the highest level of clutter. --[[User:UristMcNano|UristMcNano]] 01:22, 23 January 2011 (UTC)&lt;br /&gt;
:I suspect it relates to size, rather than weight, of the objects. Elephant tusks will clutter workshops badly, despite being light and only small-stacked or singles, which'd fit in clutter being related by volume as opposed to simple total item amount or weight. [[User:AutomataKittay|AutomataKittay]] 07:26, 20 June 2011 (UTC)&lt;br /&gt;
:Noted down in occurrence section. I know it's supposed to be a bug, but it'd be helpful to be noted down there so people can see it. Until it's fixed, that is. [[User:AutomataKittay|AutomataKittay]] 07:50, 20 June 2011 (UTC)&lt;br /&gt;
::I noticed that other body parts of large animals, like 1 single unit of yak cow hair &amp;quot;masterworkly&amp;quot; clutter a farmers workshop when trying to spin it into thread. This lead to my threser almost dying of thirst o_O&amp;quot; [[User:Ashameron|Ashameron]]&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Steel&amp;diff=153633</id>
		<title>v0.31 Talk:Steel</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Steel&amp;diff=153633"/>
		<updated>2011-10-13T12:43:06Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: /* Fuel needed without magma */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Fuel needed without magma===&lt;br /&gt;
I can't verify it at the moment, but did this change in the new version? I'm pretty sure it was like this in 40d:&lt;br /&gt;
{|&lt;br /&gt;
|smelting 2 iron bars:&lt;br /&gt;
|2 fuel (2 jobs)&lt;br /&gt;
|-&lt;br /&gt;
|smelting 1 pig iron bar:&lt;br /&gt;
|1 fuel (1 job)&lt;br /&gt;
|-&lt;br /&gt;
|smelting 2 steel bars:&lt;br /&gt;
|1 fuel (1 job)&lt;br /&gt;
|-&lt;br /&gt;
|total:&lt;br /&gt;
|4 fuel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Yea it's still like this.&lt;br /&gt;
&lt;br /&gt;
:You need another coke to carbonize the iron into pig iron.  Then you need ''another'' coke to make the steel, even though you ''should'' actually be removing carbon from the pig iron in that step.  So I think without magma you need a total of 6 fuel.  Agree?  If so, correct the article.&amp;lt;br/&amp;gt;&amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 00:12, 24 April 2010 (UTC)&lt;br /&gt;
::I thought the coke used to carbonize is used as fuel as well as an ingredient. [[User:AKAfreaky|AKAfreaky]] 00:16, 24 April 2010 (UTC)&lt;br /&gt;
:::That was only true in 0.27-0.28 (i.e. 32a thru 40d) - in 0.31 (and also in 0.23 and earlier), making pig iron and steel at a non-magma smelter requires '''two''' units of coke/charcoal, since the fuel is '''not''' used as part of the reaction. --[[User:Quietust|Quietust]] 01:18, 24 April 2010 (UTC)&lt;br /&gt;
::::So making steel without a magma smelter uses 2 iron bars, 2 flux stones, 4 fuel (6 if you include the 2 needed to make the 2 iron bars) to make 2 steel bars? [[User:Ashameron|Ashameron]] 12:43, 13 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Bug with making steel?===&lt;br /&gt;
I seem to have all the required items.&lt;br /&gt;
&lt;br /&gt;
Pure iron.&lt;br /&gt;
Pig iron.&lt;br /&gt;
Coke.&lt;br /&gt;
And Flux (Marble)&lt;br /&gt;
&lt;br /&gt;
Am I doing something wrong?&lt;br /&gt;
Pure iron is the same as normal iron, right?&lt;br /&gt;
There's no option to make just iron, so what am I doing wrong? &amp;lt;small&amp;gt;&amp;amp;ndash; [[template:unsigned|unsigned]] comment by [[User:97.125.39.116|97.125.39.116]]&amp;lt;/small&amp;gt;&lt;br /&gt;
:If the item's actually called &amp;quot;pure iron&amp;quot;, then you're using a modded version of DF and all bets are off. If it's called &amp;quot;iron bars&amp;quot;, then make sure you're using a marble '''boulder''' and not marble {{L|block}}s. --[[User:Quietust|Quietust]] 01:49, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Minor Bug?==&lt;br /&gt;
I ran out of pig iron whilst making steel bars, and the error message I received was something along the lines of &amp;quot;150 pig iron bars required&amp;quot;. Obviously this isn't true, but it was weird that I got that message. Anyone else had this?&lt;br /&gt;
:1. Sign your comments. 2. Yes, it's a well known display bug - all bars have a &amp;quot;dimension&amp;quot; of 150, intended for soap to be gradually used up by healthcare. --[[User:Quietust|Quietust]] 14:27, 6 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Magma_piston&amp;diff=153597</id>
		<title>v0.31 Talk:Magma piston</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Magma_piston&amp;diff=153597"/>
		<updated>2011-10-11T20:34:57Z</updated>

		<summary type="html">&lt;p&gt;Ashameron: Created page with 'So, if I understood this correcty: If i have only 1 layer magma reservoir and i want to get the magma up to the surface i have to make the catchment 9x9 and the piston 7x7 fields…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, if I understood this correcty:&lt;br /&gt;
If i have only 1 layer magma reservoir and i want to get the magma up to the surface i have to make the catchment 9x9 and the piston 7x7 fields big to have at least 4/7magma afterwards? [[User:Ashameron|Ashameron]] 20:34, 11 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Ashameron</name></author>
	</entry>
</feed>