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	<updated>2026-05-13T12:02:46Z</updated>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Struck_down&amp;diff=172029</id>
		<title>v0.34:Struck down</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Struck_down&amp;diff=172029"/>
		<updated>2012-05-20T21:32:46Z</updated>

		<summary type="html">&lt;p&gt;Armok: AGH-comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|18:23, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
When the message &amp;quot;x has been struck down&amp;quot; appears, some poor chap has been shot, stabbed, dismembered, bludgeoned, chewed, or otherwise brought to the point of death.&lt;br /&gt;
More specific death messages for less common scenarios include the following: burned to death, drowned, crushed by a drawbridge, and (most commonly among nobles,) killed by a spike.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Struck_down&amp;diff=172027</id>
		<title>v0.34:Struck down</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Struck_down&amp;diff=172027"/>
		<updated>2012-05-20T21:30:37Z</updated>

		<summary type="html">&lt;p&gt;Armok: also, rewording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|18:23, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
When the message &amp;quot;x has been struck down&amp;quot; appears, some poor chap has been shot, stabbed, dismembered, bludgeoned, chewed, or otherwise brought to the point of death.&lt;br /&gt;
More specific death messages for less common scenarios include the following: Burned to death, drowned, crushed by a drawbridge and (most commonly among nobles,) killed by a spike.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Struck_down&amp;diff=172026</id>
		<title>v0.34:Struck down</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Struck_down&amp;diff=172026"/>
		<updated>2012-05-20T21:29:12Z</updated>

		<summary type="html">&lt;p&gt;Armok: ...&amp;quot;killed to death?&amp;quot; What?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|18:23, 28 April 2011 (UTC)}}{{av}}&lt;br /&gt;
When getting the message &amp;quot;x has been struck down&amp;quot; this means that some poor chap has been shot, stabbed, dismembered, bludgeoned, chewed, or otherwise brought to the point of death.&lt;br /&gt;
More specific death messages for less common scenarios include the following: Burned to death, drowned, crushed by a drawbridge and (most commonly among nobles,) killed by a spike.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Minecart&amp;diff=171859</id>
		<title>v0.34:Minecart</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Minecart&amp;diff=171859"/>
		<updated>2012-05-18T00:21:22Z</updated>

		<summary type="html">&lt;p&gt;Armok: In-progress note removed- sufficient detail reached&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|22:04, 14 May 2012 (UTC)}}{{av}}&lt;br /&gt;
A '''minecart''' is a [[tool]] used mostly for [[hauling]]. It is made of [[wood]] or [[metal]] at a [[carpenter's workshop]] or a [[metalsmith's forge]]. Minecarts store five times as many items as [[wheelbarrow]]s, but have the disadvantage of requiring a dedicated track system along with micromanagement. Minecart tracks take up a lot of space, may be complicated to construct, and often will require substantial resources to complete. Since you can only engrave tracks in natural stone, minecart routes are especially expensive when built above-ground or in artificial structures.&lt;br /&gt;
&lt;br /&gt;
The interface for selecting minecart usage can be accessed from the {{k|h}}auling menu.&lt;br /&gt;
&lt;br /&gt;
== Track ==&lt;br /&gt;
Tracks are [[Engraver|carved]] with designations, with {{K|d}} {{k|T}}, or alternatively built from the [[construction]] section, with {{K|b}} {{K|C}}, in where you can not only build tracks (with {{K|T}}), but also build stops (with {{K|S}}). While engraved tracks can only be carved on natural [[stone]] floors, they are much more convenient and can be smoothed for refurbishing.&lt;br /&gt;
&lt;br /&gt;
Engraved tracks have corners added automatically, while constructed tracks let you decide exactly what type of segment to build. Tracks can move up or down [[z-level]]s by means of [[ramp]]s, but not [[stair]]s.&lt;br /&gt;
&lt;br /&gt;
Any tracks, when constructed, will designate the square as a low-priority [[traffic|traffic order]]. This reduces the odds of dwarves walking into a high-speed minecart, however it should be noted that pets and livestock ignore traffic orders.&lt;br /&gt;
&lt;br /&gt;
As constructions or tile features, [[door]]s and other furniture can be built on tracks. A [[door]] or [[floodgate]] can be turned on or off by a [[lever]], effectively controlling the flow of automated minecarts. This may be dangerous, however.&lt;br /&gt;
&lt;br /&gt;
[[Bridge]]s can also act as tracks, but only if it is lowered or not retracted. This property can enable levers to turn tracks on and off.&lt;br /&gt;
&lt;br /&gt;
=== Track stop ===&lt;br /&gt;
Place a track stop on a track that has already been carved or constructed to set friction and dump controls.  In the {{K|b}} {{K|C}} {{K|S}} menu, set the friction level of the stop and/or if a cart should automatically dump out its contents at the stop.  If set to dump, select the direction to dump in. Once you proceed to build the track stop, these settings cannot be seen or changed. Note that a minecart on a dumping track stop cannot be filled by a dwarf.&lt;br /&gt;
&lt;br /&gt;
Use {{K|h}} to set up routes.  This allows you to place route stops on top of the track stops themselves (or just the bare track).  Place the route stops and assign the vehicle (minecart) that will be used.  For each route stop, you can tell the dwarves exactly what items to take, where to take them from, when to transport them, etc.&lt;br /&gt;
&lt;br /&gt;
Then set up the [[stockpile]]s nearby, link them accordingly, set up the give or not give so everything moves where you want, then wait for them to be guided or pushed!&lt;br /&gt;
&lt;br /&gt;
A track stop is not needed in every tile that has a route stop; in fact, track stops are ''completely'' unnecessary to all basic minecart designs, rather being useful for automated designs.  Track stops are commonly built at the beginning and end of a track.&lt;br /&gt;
&lt;br /&gt;
=== Roller ===&lt;br /&gt;
A '''roller''' is built by a [[mechanic]] with one or more [[mechanism]]s and a [[rope]] in the {{K|b}} {{K|M}} menu by selecting {{K|r}}. Rollers must be [[power]]ed, and they serve the purpose of moving a minecart without [[dwarf]]-power.  Rollers may apparently be placed on ramps to help pull carts up Z levels. If minecart routes are set to ''push'', rollers may be very useful to maintain the cart's momentum. Rollers are variable-length, variable-direction, and variable-power, all traits that can be set at construction time.&lt;br /&gt;
&lt;br /&gt;
At the highest speed, a roller uses two units of power per tile it is long.&lt;br /&gt;
&lt;br /&gt;
Rollers can be frozen if exposed to cold [[temperature]]s. If they are in that state, they will not operate.&lt;br /&gt;
&lt;br /&gt;
Because of their one-way nature, rollers are unsuitable for most two-way minecart tracks. However, a minecart set to be ''guided'' is not affected by rollers at all &amp;amp;mdash; this allows a one-way track to be used in both directions.&lt;br /&gt;
&lt;br /&gt;
=== Removal ===&lt;br /&gt;
Constructed tracks can be removed like any other [[construction]] with {{k|d}} {{k|n}}. Engraved tracks can be removed by simply smoothing the track, with {{k|d}} {{k|s}}, or by building a floor and subsequently removing it.&lt;br /&gt;
&lt;br /&gt;
Counterintuitive to their construction method, track stops are also considered [[building]]s and must be removed by {{k|q}} {{k|x}}. Rollers are, as one would expect, buildings and must be deconstructed in the same manner.&lt;br /&gt;
&lt;br /&gt;
== Physics ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
copying template ║ ═ ╔ ╗ ╚ ╝ ╠ ╣ ╦ ╩ ╬&lt;br /&gt;
╞ ╡ ╥ ╨&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
When '''pushed''', minecarts will move along the track in a straight line, until they either run off the tracks or encounter a turn. Behavior at T-intersections has not yet been conclusively determined. This behaviour is not present if the minecarts are '''guided'''.&lt;br /&gt;
&lt;br /&gt;
Some samples with behavior:&lt;br /&gt;
&lt;br /&gt;
  A &amp;lt;-&amp;gt; B     A &amp;lt;-&amp;gt; C               A &amp;lt;-&amp;gt; B      &lt;br /&gt;
    B╥          B╥                     B╥&lt;br /&gt;
     ║           ║                      ║ &lt;br /&gt;
 A╞══╝       A╞══╩══╡C              A╞══╬╗&lt;br /&gt;
             You can only go A-&amp;gt;B       ╚╝&lt;br /&gt;
   Works      when the cart           Works&lt;br /&gt;
              is in Guide mode.       &lt;br /&gt;
&lt;br /&gt;
In the second example above, if you attempt to &amp;quot;Push&amp;quot; from B to A or C, [[Fun|''the cart will go careening off of the tracks'']].&lt;br /&gt;
&lt;br /&gt;
=== Skipping ===&lt;br /&gt;
If a minecart is moving fast enough, it can skip over [[water]] or [[magma]], making splashes as it attempts to move on them horizontally. This horizontal movement is independent of the minecart and its content's [[weight]].&lt;br /&gt;
&lt;br /&gt;
=== Stacking ===&lt;br /&gt;
If a minecart lands on another minecart in exactly the perfect orientation and time, they may form a stack (effectively a pillar) of minecarts. This pillar, aside from the [[megaprojects|megaproject]] uses possible, is also useful for [[trap design]] with minecarts as the weaponry.&lt;br /&gt;
&lt;br /&gt;
The location of the upper minecarts, above what seems to be thin air, can be confusing. These minecarts generally need to be struck with another minecart to move out, or have their support removed. The latter option can be somewhat dangerous, however.&lt;br /&gt;
&lt;br /&gt;
== Hauling route ==&lt;br /&gt;
From the {{k|h}}auling menu, minecart routes can be set up, and [[stockpile]] links set.  Navigate the list with the {{k|+}}, {{k|-}}, {{k|*}} and {{k|/}} commands.&lt;br /&gt;
&lt;br /&gt;
Note that if you set up lots of routes and stops and then resize your screen, the list will scroll off-screen in the hauling menu. You can still navigate the list with the keyboard commands listed above, but cannot see the stop/route name.  This will be fixed in the next release.&lt;br /&gt;
&lt;br /&gt;
=== Route ===&lt;br /&gt;
A new route is created with the {{k|r}}oute key. An existing route can be removed (without confirmation) with the {{k|x}} key. A route can also be {{k|n}}icknamed. Before operating, the route must have at least one {{k|v}}ehicle assigned to it (this can be done from the route or from a stop; it does not seem to matter which).&lt;br /&gt;
&lt;br /&gt;
=== Stop ===&lt;br /&gt;
The {{k|s}} key is used to create a new stop. Like routes, stops can be removed with {{k|x}} or nicknamed with {{k|n}}. Stops can also be reordered with the {{k|p}}romote key. Without a definition, however, a stop is fairly useless. The {{k|Enter}} key accesses the stop definition screen, which has two modes: advanced and basic.&lt;br /&gt;
&lt;br /&gt;
== Stop definition ==&lt;br /&gt;
The Stop Definition screen shows the 'orders' for a certain track stop.&lt;br /&gt;
There are two types of orders: departure conditions, and stockpile links.&lt;br /&gt;
&lt;br /&gt;
==== Stockpile links ====&lt;br /&gt;
By moving the cursor and using {{k|p}}, you can create a new stockpile link for a track stop.&lt;br /&gt;
&lt;br /&gt;
==== Departure condition ====&lt;br /&gt;
Departure conditions involve setting conditions in which the minecart will leave on the route. Each condition includes:&lt;br /&gt;
# A departure mode (Guide, Ride or Push)&lt;br /&gt;
# A departure direction (NSEW)&lt;br /&gt;
# A timer, before which the departure condition cannot be met&lt;br /&gt;
# Conditions on the amount of items in the cart&lt;br /&gt;
The &amp;quot;Advanced&amp;quot; screen allows you to have precise control over No. 4, as a percentage from 1 to 100.&lt;br /&gt;
Departure conditions are created with the {{k|n}} key. A new departure condition will read: &amp;quot;guide north immediately when empty of desired items&amp;quot;. This condition can be changed with {{k|c}} in the basic screen, or {{k|f}}, {{k|F}}, {{k|m}}, and {{k|l}} specific to the advanced screen. Common to both screens are the {{k|p}}, {{k|d}}, {{k|t}}, and {{k|T}} options.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
&lt;br /&gt;
Because of the complexity of the system, all but the most careful and experienced minecart users will encounter issues. Most route issues can be diagnosed and fixed from the {{k|h}}auling menu.  &lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;background:#000000; color:#ffff00;&amp;quot;&amp;gt;! Set dir/connect track&amp;lt;/span&amp;gt; message may be caused by one or more of several reasons:&lt;br /&gt;
* The departure direction of the stop might be invalid. Edit the stop using {{k|Enter}} and press{{k|d}} until it is pointing in a valid direction.&lt;br /&gt;
* The track stop might not be built on top of a track. The track stop must be deconstructed to remedy this issue.&lt;br /&gt;
* The desired/kept items might not be configured correctly.&lt;br /&gt;
&lt;br /&gt;
If the route always shows 0% &amp;lt;span style=&amp;quot;color:#00ff00;&amp;quot;&amp;gt;V&amp;lt;/span&amp;gt;, then the cart is probably not able to fill properly.&lt;br /&gt;
* The stop may not be set to take from a stockpile. Edit the Stop using {{k|Enter}} and make sure you see a message like &amp;quot;Take from Stockpile #1&amp;quot;.&lt;br /&gt;
* The take conditions must correspond with the contents of the stockpile.&lt;br /&gt;
* The track stop may be set to dump. A track stop set to dump cannot be filled. You must either set the stop to a time-based departure or deconstruct the track stop and rebuild it without dumping.&lt;br /&gt;
&lt;br /&gt;
== Capacity ==&lt;br /&gt;
Minecarts have five times the capacity of [[wheelbarrow]]s, which is an enormous amount. A single minecart can carry 2500 rolls of [[cloth]], for example, or even a hundred stone [[block]]s. Unfortunately, loading 2500 [[stone|boulder]]s onto a minecart is not possible.&lt;br /&gt;
&lt;br /&gt;
[[Water]] and [[magma]] can also be loaded to and dumped from minecarts, the former from passing through the fluid and latter via a track stop. Loading these onto minecarts can be difficult because the fluids' weight can slow the minecart down greatly. Curiously, a minecart filled with magma does not injure a dwarf set to ''ride'' the minecart.&lt;br /&gt;
&lt;br /&gt;
The capacity in a minecart affects whether a [[pressure plate]] triggers or not, based on the pressure plate's setting.&lt;br /&gt;
&lt;br /&gt;
=== Rider ===&lt;br /&gt;
Minecarts can be set to ride in the {{k|h}}auling routes screen. This setting encourages a [[dwarf]] to board the minecart, and will make the minecart move faster down ramps. Interestingly, a dwarf will drop its [[child|baby]], if it has one, when boarding the minecart.&lt;br /&gt;
&lt;br /&gt;
Although most of the utility of minecarts is in [[fortress mode]], an [[adventure mode|adventurer]] can also ride in a minecart. Adventurers can also pick up and relocate minecarts.&lt;br /&gt;
&lt;br /&gt;
== Danger ==&lt;br /&gt;
Minecarts are not without [[Fun|danger]]. Although designating a track automatically sets the [[traffic]] designation to low, dwarves may still walk on them. If an unlucky dwarf fails to [[dodger|dodge]] a minecart, he or she can be injured. Most of this danger can be avoided by setting the minecart {{k|h}}auling commands to guide instead of push or ride.&lt;br /&gt;
&lt;br /&gt;
Minecarts can careen off tracks. If this occurs, the [[item]]s may be scattered; this can cause even more hauling jobs than the minecart aimed to eliminate. Even worse, scattered items, especially [[weapon]]s, can injure passing [[dwarf|dwarves]] or other [[creature]]s.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Animals will ignore the automatic &amp;quot;Low&amp;quot; traffic order set by constructing minecart tracks, and will therefore tend to block minecarts. This can be bad for the animal if it fails to dodge the minecart and if the minecart is moving at a fast speed. Most of this problem is resolvable by [[pasture|pasturing]] the animals.&lt;br /&gt;
&lt;br /&gt;
== As an item ==&lt;br /&gt;
Minecarts are also a type of [[item]], similar to [[wheelbarrow]]s but unlike [[wagon]]s, which are [[creature]]s. They are stored in a [[furniture]] [[stockpile]]. Although they hold five times the amount wheelbarrows do, they are not much larger: only four thirds as large. A no-quality minecart is identical in [[item value|value]] to a no-quality wheelbarrow of the same [[material]], however, the value may differ due to the [[item quality]].&lt;br /&gt;
&lt;br /&gt;
When falling, a minecart appears to cause no damage upon collision with a creature, possibly to allow cart &amp;quot;stacking&amp;quot; across Z-levels. {{verify}}&lt;br /&gt;
&lt;br /&gt;
As items, [[thief|thieves]] or even mischivous animals can steal minecarts, even when moving on a track. If a minecart is moving fast enough, or if it has a rider, these thieves will be unable to steal the minecarts.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Minecart&amp;diff=171723</id>
		<title>v0.34:Minecart</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Minecart&amp;diff=171723"/>
		<updated>2012-05-16T00:54:51Z</updated>

		<summary type="html">&lt;p&gt;Armok: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|22:04, 14 May 2012 (UTC)}}{{av}}&lt;br /&gt;
{{ombox|text='''Excuse the cave-ins.'''&amp;lt;br/&amp;gt;This page is under construction.|type=content}}&lt;br /&gt;
A '''minecart''' is a [[tool]] used mostly for [[hauling]]. It is made of [[wood]] or [[metal]] at a [[carpenter's workshop]] or a [[metalsmith's forge]]. Minecarts store five times as many items as [[wheelbarrow]]s, but have the disadvantage of requiring a dedicated track system along with micromanagement. Minecart tracks take up a lot of space, may be complicated to construct, and often will require substantial resources complete. Since you can only engrave tracks in natural stone, minecart routes are especially expensive when built above-ground or in artificial structures.&lt;br /&gt;
&lt;br /&gt;
The interface for selecting minecart usage can be accessed from the {{k|h}}auling menu.&lt;br /&gt;
&lt;br /&gt;
== Track ==&lt;br /&gt;
Tracks are [[Engraver|carved]] with designations, with {{k|d}} {{k|T}}, or alternatively built from the [[construction]] section, with {{k|b}} {{k|C}}, in where you can not only build tracks (with {{k|T}}), but also build stops (with {{k|S}}). While engraved tracks can only be carved on natural [[stone]] floors, they are much more convenient and can be smoothed for refurbishing.&lt;br /&gt;
&lt;br /&gt;
Engraved tracks have corners added automatically, while constructed tracks let you decide exactly what type of segment to build. Tracks can move up or down [[z-level]]s by means of [[ramp]]s, but not [[stair]]s.&lt;br /&gt;
&lt;br /&gt;
=== Track stop ===&lt;br /&gt;
Place a track stop on a track, and set the friction and how it stops things. In the {{k|b}} {{k|C}} {{k|S}} menu, setup if and where a stop dumps things before the stop is built.&lt;br /&gt;
&lt;br /&gt;
Use {{k|h}} to set up routes, this allows you to mark the stops and put the vehicle that'll be used, then for each stop explain exactly when to take things, where to take them from, etc.&lt;br /&gt;
&lt;br /&gt;
Then set up the [[stockpile]]s nearby, link them accordingly, set up the give or not give so everything moves where you want, then wait for them to be pushed!&lt;br /&gt;
&lt;br /&gt;
=== Track Physics ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
copying template ║ ═ ╔ ╗ ╚ ╝ ╠ ╣ ╦ ╩ ╬&lt;br /&gt;
╞ ╡ ╥ ╨&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''When pushed,''' minecarts will move along the track in a straight line, until they either run off the tracks or encounter a turn. Behavior at T-intersections has not yet been conclusively determined.&lt;br /&gt;
&lt;br /&gt;
Some samples with behavior:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 A &amp;lt;-&amp;gt; B     A &amp;lt;-&amp;gt; C               A &amp;lt;-&amp;gt; B      &lt;br /&gt;
   B╥          B╥                     B╥&lt;br /&gt;
    ║           ║                      ║ &lt;br /&gt;
A╞══╝       A╞══╩══╡C              A╞══╬╗&lt;br /&gt;
            You can only go A-&amp;gt;B       ╚╝&lt;br /&gt;
  Works      when the cart           Works&lt;br /&gt;
             is in Guide mode.       &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In the second example above, if you attempt to &amp;quot;Push&amp;quot; from B to A or C, [[Fun|''the cart will go careening off of the tracks'']].&lt;br /&gt;
&lt;br /&gt;
=== Roller ===&lt;br /&gt;
A '''roller''' is built with a [[mechanism]] in the {{k|b}} {{k|M}} menu by selecting {{k|r}}. Rollers must be [[power]]ed, and they serve the purpose of moving a minecart without [[dwarf]]-power.&lt;br /&gt;
&lt;br /&gt;
== Hauling route ==&lt;br /&gt;
From the {{k|h}}auling menu, minecart routes can be set up, and [[stockpile]] links set.&lt;br /&gt;
&lt;br /&gt;
== Danger ==&lt;br /&gt;
Minecarts are not without [[Fun|danger]]. Although designating a track automatically sets the [[traffic]] designation to low, dwarves may still walk on them. If an unlucky dwarf fails to dodge a minecart, he or she can be injured. Most of this danger can be avoided by setting the minecart {{k|h}}auling commands to guide instead of push or ride.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Minecart&amp;diff=171713</id>
		<title>v0.34:Minecart</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Minecart&amp;diff=171713"/>
		<updated>2012-05-15T22:18:07Z</updated>

		<summary type="html">&lt;p&gt;Armok: Undo revision 171707 by Jwest23 (talk) &amp;quot;Minecarts can be used to haul things around on carved/constructed tracks/bridges&amp;quot; -changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|22:04, 14 May 2012 (UTC)}}{{av}}&lt;br /&gt;
{{ombox|text='''Excuse the cave-ins.'''&amp;lt;br/&amp;gt;This page is under construction.}}&lt;br /&gt;
A '''minecart''' is a [[tool]] used mostly for [[hauling]]. It is made of [[wood]] or [[metal]] at a [[carpenter's workshop]] or a [[metalsmith's forge]]. Minecarts store five times as many items as [[wheelbarrow]]s, but have the disadvantage of requiring a dedicated track system along with micromanagement. Minecart tracks take up much space, may be complicated to construct, and often will require resources. &lt;br /&gt;
&lt;br /&gt;
The interface for selecting minecart usage can be accessed from the {{k|h}}auling menu.&lt;br /&gt;
&lt;br /&gt;
== Track ==&lt;br /&gt;
Tracks are [[Engraver|carved]] with designations, with {{k|d}} {{k|T}}, or alternatively built from the [[construction]] section, with {{k|b}} {{k|C}}, in where you can not only build tracks (with {{k|T}}), but also build stops (with {{k|S}}). While engraved tracks can only be carved on natural [[stone]] floors, they are much more convenient and can be smoothed for refurbishing.&lt;br /&gt;
&lt;br /&gt;
Engraved tracks have corners added automatically, while constructed tracks let you decide exactly what type of segment to build. Tracks can move up or down [[z-level]]s by means of [[ramp]]s, but not [[stair]]s.&lt;br /&gt;
&lt;br /&gt;
=== Track stop ===&lt;br /&gt;
Place a track stop on a track, and set the friction and how it stops things. In the {{k|b}} {{k|C}} {{k|S}} menu, setup if and where a stop dumps things before the stop is built.&lt;br /&gt;
&lt;br /&gt;
Use {{k|h}} to set up routes, this allows you to mark the stops and put the vehicle that'll be used, then for each stop explain exactly when to take things, where to take them from, etc.&lt;br /&gt;
&lt;br /&gt;
Then set up the [[stockpile]]s nearby, link them accordingly, set up the give or not give so everything moves where you want, then wait for them to be pushed!&lt;br /&gt;
&lt;br /&gt;
=== Roller ===&lt;br /&gt;
A '''roller''' is built with a [[mechanism]] in the {{k|b}} {{k|M}} menu by selecting {{k|r}}. Rollers must be [[power]]ed, and they serve the purpose of moving a minecart without [[dwarf]]-power.&lt;br /&gt;
&lt;br /&gt;
== Hauling route ==&lt;br /&gt;
From the {{k|h}}auling menu, minecart routes can be set up, and [[stockpile]] links set.&lt;br /&gt;
&lt;br /&gt;
== Danger ==&lt;br /&gt;
Minecarts are not without danger. Although designating a track automatically sets the [[traffic]] designation to low, dwarves may still walk on them. If an unlucky dwarf fails to dodge a minecart, he or she can be injured.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Minecart&amp;diff=171700</id>
		<title>v0.34:Minecart</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Minecart&amp;diff=171700"/>
		<updated>2012-05-15T19:20:26Z</updated>

		<summary type="html">&lt;p&gt;Armok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|22:04, 14 May 2012 (UTC)}}{{av}}&lt;br /&gt;
{{ombox|text='''Excuse the cave-ins.'''&amp;lt;br/&amp;gt;This page is under construction.}}&lt;br /&gt;
A '''minecart''' is a [[tool]] used mostly for [[hauling]]. It is made of [[wood]] or [[metal]] at a [[carpenter's workshop]] or a [[metalsmith's forge]]. Minecarts store five times as many items as [[wheelbarrow]]s, but have the disadvantage of requiring a dedicated track system along with micromanagement. Minecart tracks take up much space, may be complicated to construct, and often will require resources. &lt;br /&gt;
&lt;br /&gt;
The interface for selecting minecart usage can be accessed from the {{k|h}}auling menu.&lt;br /&gt;
&lt;br /&gt;
== Track ==&lt;br /&gt;
Tracks are [[Engraver|carved]] with designations, with {{k|d}} {{k|T}}, or alternatively built from the [[construction]] section, with {{k|b}} {{k|C}}, in where you can not only build tracks (with {{k|T}}), but also build stops (with {{k|S}}). While engraved tracks can only be carved on natural [[stone]] floors, they are much more convenient and can be smoothed for refurbishing.&lt;br /&gt;
&lt;br /&gt;
Engraved tracks have corners added automatically, while constructed tracks let you decide exactly what type of segment to build. Tracks can move up or down [[z-level]]s by means of [[ramp]]s, but not [[stair]]s.&lt;br /&gt;
&lt;br /&gt;
=== Track stop ===&lt;br /&gt;
Place a track stop on a track, and set the friction and how it stops things. In the {{k|b}} {{k|C}} {{k|S}} menu, setup if and where a stop dumps things before the stop is built.&lt;br /&gt;
&lt;br /&gt;
Use {{k|h}} to set up routes, this allows you to mark the stops and put the vehicle that'll be used, then for each stop explain exactly when to take things, where to take them from, etc.&lt;br /&gt;
&lt;br /&gt;
Then set up the [[stockpile]]s nearby, link them accordingly, set up the give or not give so everything moves where you want, then wait for them to be pushed!&lt;br /&gt;
&lt;br /&gt;
=== Roller ===&lt;br /&gt;
A '''roller''' is built with a [[mechanism]] in the {{k|b}} {{k|M}} menu by selecting {{k|r}}. Rollers must be [[power]]ed, and they serve the purpose of moving a minecart without [[dwarf]]-power.&lt;br /&gt;
&lt;br /&gt;
== Hauling route ==&lt;br /&gt;
From the {{k|h}}auling menu, minecart routes can be set up, and [[stockpile]] links set.&lt;br /&gt;
&lt;br /&gt;
== Danger ==&lt;br /&gt;
Minecarts are not without danger. Although designating a track automatically sets the [[traffic]] designation to low, dwarves may still walk on them. If an unlucky dwarf fails to dodge a minecart, he or she can be injured.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Cart&amp;diff=171699</id>
		<title>Cart</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Cart&amp;diff=171699"/>
		<updated>2012-05-15T19:13:10Z</updated>

		<summary type="html">&lt;p&gt;Armok: Redirected page to DF2012:Minecart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[cv:Minecart]]&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Anvil&amp;diff=171685</id>
		<title>v0.34:Anvil</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Anvil&amp;diff=171685"/>
		<updated>2012-05-15T09:46:39Z</updated>

		<summary type="html">&lt;p&gt;Armok: /* Anvil Origins? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|20:27, 20 January 2011 (UTC)}}{{av}}'''Anvils''' are required to build [[forge]]s, either conventional or [[magma forge|magma powered]]. At least one is absolutely required if your fortress intends to do ''any'' metalworking whatsoever, including [[weaponsmith]]ing, [[armorsmith]]ing, [[blacksmith]]ing and [[Metal crafter|metal crafting]].  &lt;br /&gt;
&lt;br /&gt;
Smithing an anvil uses the blacksmithing skill.&lt;br /&gt;
&lt;br /&gt;
Since the only way to ''make'' an anvil is with a metalsmith's forge, your first anvil must be sourced from outside of your colony, either before embark or by later trading. Anvils require three [[metal]] [[bar]]s to be [[smith]]ed at a forge - once you have one to begin with. As this is an infinite loop, the origins of the first anvil are hard to discern.[[#Anvil_Origins?|*]]&lt;br /&gt;
&lt;br /&gt;
== Acquiring an Anvil ==&lt;br /&gt;
If your [[civilization]] has access to [[iron]] ores, a standard (no quality) iron anvil will be included by default in your [[starting build|starting equipment]], for a cost of 100 points.  If not, then your starting equipment will include a [[steel]] anvil, for a cost of 300 points.&lt;br /&gt;
&lt;br /&gt;
If you choose not to bring an anvil, you are refunded the 100 or 300 point cost, to be used for other purchases of items or skills.  You will then have to [[trade]] for your first anvil with the dwarven (autumn) or [[human]] [[caravan]]s that usually (but not always!) carry one or more iron anvils (at a cost of 100☼), and/or steel anvils. If this fails the first time around, you may also request one from the [[dwarven liaison]], if you are willing to pay an increased price to guarantee that at least one anvil arrives with next year's caravan. &lt;br /&gt;
&lt;br /&gt;
Once you have an anvil and have built a [[forge]], [[smith]]ing an anvil requires three bars of metal. &lt;br /&gt;
&lt;br /&gt;
Tearing down a forge retrieves the anvil used to build it, which can then be stored, traded, [[melt]]ed, or re-used to build another forge.&lt;br /&gt;
&lt;br /&gt;
== Anvil Properties == &lt;br /&gt;
&lt;br /&gt;
Anvils may be made of [[iron]], [[steel]] or [[adamantine]]. Rarely, dwarves in [[strange mood]]s will make anvils out of other metals; due to a bug, the game permits them to be used in any forge regardless of their [[fire-safe|fire]] or [[magma-safe|magma]] safety.  The material used does not seem to affect the performance of the forge, nor does the anvil's quality.&lt;br /&gt;
&lt;br /&gt;
Anvils are considered [[furniture]] and will be stored in a furniture [[stockpile]] if not utilized in a forge.&lt;br /&gt;
&lt;br /&gt;
== Anvil Origins? ==&lt;br /&gt;
&lt;br /&gt;
{{d for dwarf}}&lt;br /&gt;
&lt;br /&gt;
* One theory of the anvils origin is that a dwarf struck by a [[strange mood]] made one of [[stone]] or [[bone]] (though this isn't actually possible in-game). Another more radical theory put forward by dwarven philosopher [[Main:Urist|Urist]] McTaggart is that the first one was made of [[wood]] in a similar manner. This was deemed a heresy and he was later sentenced to be hammered for being an [[elf]] sympathizer by an angry [[mayor]] who had a strange fondness for [[glass]].&lt;br /&gt;
* Recently unearthed documents seem to indicate that the anvil was the first major tool produced by the earliest dwarven societies.  It is generally accepted that humans first created the plow, and oral histories record that the first accomplishment of the [[elves]] was the domestication of forest animals.&amp;lt;br/&amp;gt;There are questions regarding the implications of this revelation, however.  Skeptics question how the anvil was created without a [[hammer]], how the metal was shaped, and what social, cultural, or environmental pressures could have required the invention of what is, when reduced to its most basic nature, a flat surface used to position objects scheduled to be struck repeatedly.&amp;lt;br/&amp;gt;Dwarven scholars suggest that the first anvils were made of [[stone]], not metal, and were little more than flattened stone [[block]]s, chipped with flint or [[obsidian]].  This possibility has sparked an interest among dwarf nerds in attempting to recreate stone anvil replicas, but such enterprises are generally regarded with indifference by dwarven society at large.&lt;br /&gt;
* One researcher posits that all anvils originate from the FirstAnvil.  Where does it come from?  The FirstAnvil, of course.  It's [http://en.wikipedia.org/wiki/Turtles_all_the_way_down anvils all the way down.]&lt;br /&gt;
* The dwarven philosopher Urist McStotle has recently suggested that the existence of Anvils is evidence that dwarven civilisation will eventually develop a method of visiting (or at the very least, sending anvils to) the past.&lt;br /&gt;
* Regardless of dwarven theories some humans believe that there must have been early technologies to produce an anvil without the usage of a hammer or an anvil. While improving the production of anvils through the dissemination and use of anvils over the centuries, the original method was forgotten. Dwarven philosophers argue that dwarven technology has always been driven by perfection from the beginning and nothing was developed over time. Besides, dwarven history never forgets.&lt;br /&gt;
* The first anvil was given as a gift from the god of smithing. Engraved with the secrets of mineralogy and metalworking, it taught dwarves everything they know of finding, smelting and shaping metals. There is considerable theological debate going on over WHICH god of smithing was responsible. Some believe that such an outpouring of information could only have been a collaborative effort by all gods of smithing.&lt;br /&gt;
* The first anvil is the only remnant of the previous kalpa. Every time Armok the World Eater unmakes the universe, He leaves one anvil behind. The dwarves inevitably find it and use it to make more anvils, one of which is carried over to the next world, completing the cycle.&lt;br /&gt;
* It is unknown at this time how [[Main:Armok|Armok]]'s Anvil of Creation was forged. When questioned by a particularly suicidal dwarf on the subject, he grew very grumpy and quickly unmade that universe.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Goblin_christmas&amp;diff=171684</id>
		<title>v0.34:Goblin christmas</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Goblin_christmas&amp;diff=171684"/>
		<updated>2012-05-15T09:41:13Z</updated>

		<summary type="html">&lt;p&gt;Armok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|19:43, 3 April 2012 (UTC)}}{{av}}&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
'''Goblin Christmas''' (sometimes also [[Elf|Elf Christmas]], but only if your dwarves have been ''very'' [[war|good]]) is the wonderful time of year when a [[siege|vile force of darkness]] arrives. All the good little dwarves stay [[underground]] while [[Goblin|Goblin Claus]] leaves his treats in the [[trap]]-lined entrance to the fortress.  &lt;br /&gt;
&lt;br /&gt;
In the morning, when the all-clear is sounded, everyone rushes to the entryway, and gathers up the [[Main:Goblinite|Goblinite]] for [[melt]]ing and the [[silk]] [[Clothing|sock]]s for [[decorate|decorating]] the magma fireplace.&lt;br /&gt;
&lt;br /&gt;
Don't be like the bad dwarves, who peek at their presents too early or leave the doors open for Goblin Claus to get in. Bad things happen to those dwarves.&lt;br /&gt;
&lt;br /&gt;
Recently, Goblin Claus has returned to the tradition of the days of [[23a:Main Page|yore]], sending his [[Troll|helpers]] and making Goblin Christmas much more [[Fun]]. In rare occasions, [[Demon|Goblin Claus himself]] has been reported to make a personal appearance.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Nightwing&amp;diff=171683</id>
		<title>v0.34:Nightwing</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Nightwing&amp;diff=171683"/>
		<updated>2012-05-15T09:37:04Z</updated>

		<summary type="html">&lt;p&gt;Armok: formatting conflict fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|19:33, 11 October 2010 (UTC)}}&lt;br /&gt;
{{Creaturelookup/0&lt;br /&gt;
|wiki=no&lt;br /&gt;
|contrib=yes&lt;br /&gt;
}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{creaturedesc}}&lt;br /&gt;
&lt;br /&gt;
Nightwings can prove to be very dangerous creatures due to their horns and ability to fly. They are also double the size of a dwarf, and thus can easily kill an unarmed dwarf. They have the ability to suck blood, but it is unknown whether this has any positive effects on the Nightwing or negative effects on the dwarf.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
{{D for Dwarf}}On maps containing Batmen, Nightwings have been found to feel bitter at being constantly overshadowed.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{Creatures}}&lt;br /&gt;
{{Category|Animals}}&lt;br /&gt;
{{Category|Humanoids}}&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Saltpeter&amp;diff=171682</id>
		<title>v0.34:Saltpeter</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Saltpeter&amp;diff=171682"/>
		<updated>2012-05-15T09:35:36Z</updated>

		<summary type="html">&lt;p&gt;Armok: formatting conflict fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Exceptional|14:17, 11 November 2010 (UTC)}}{{stonelookup/0}}{{av}}&lt;br /&gt;
&lt;br /&gt;
'''Saltpeter''' is a non-economic and low-value yellow [[stone]] found within sedimentary layers. With a melting point of {{ct|10601}} and a boiling point of only {{ct|10720}}, it is one of the few stones which will ''boil'' in [[magma]].&lt;br /&gt;
&lt;br /&gt;
Saltpeter is also the most [[density|lightweight]] stone besides [[raw adamantine]], so it is preferable for making [[large pot]]s and other commonly-[[hauling|hauled]] items, and absolutely inappropriate for [[trap|stone-fall traps]] and [[catapult]]s. Additionally, saltpeter [[craft]]s are even more lightweight than normal crafts; this can be very helpful for maximizing [[caravan]] output.&lt;br /&gt;
&lt;br /&gt;
In real life, it is used in conjunction with [[charcoal]] and [[brimstone|sulfur]] in order to make gunpowder. This process does not exist in Dwarf Fortress, and therefore gunpowder is also non-existent.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
{{D for Dwarf}}&lt;br /&gt;
&lt;br /&gt;
It is rumored that if a dwarf ever discovers saltpeter's capabilities, dwarven &amp;quot;Civilization&amp;quot; would come to an explosive, but [[Fun]] end.&lt;br /&gt;
&lt;br /&gt;
{{gamedata}}&lt;br /&gt;
{{stones}}&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.34:Diplomat&amp;diff=171681</id>
		<title>v0.34:Diplomat</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.34:Diplomat&amp;diff=171681"/>
		<updated>2012-05-15T09:26:51Z</updated>

		<summary type="html">&lt;p&gt;Armok: shortened&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|15:42, 30 September 2010 (UTC)}}&lt;br /&gt;
{{av}}&lt;br /&gt;
{{Noble&lt;br /&gt;
| noble= Diplomat&lt;br /&gt;
| office= Throne Room&lt;br /&gt;
| quarters= Great Bedroom&lt;br /&gt;
| dining= Great Dining Room&lt;br /&gt;
| stands=2&lt;br /&gt;
| racks=2&lt;br /&gt;
| chests=3&lt;br /&gt;
| cabinets=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Diplomat''' is a noble position responsible for acts of diplomacy. In the current version, it is not possible to assign a dwarf to this position, nor will one ever migrate to your fortress.&lt;br /&gt;
&lt;br /&gt;
Diplomats from ''other'' civilizations tend to arrive up to a week before or after their civilizations' caravans once certain criteria have been satisfied. Each diplomat will attempt to attend a meeting with your leader.  They will typically follow your leader around, waiting for an opportunity to discuss your situation.  Your leader will need to perform the &amp;quot;Conduct Meeting&amp;quot; job, sometimes for quite a while, to satisfy the visiting diplomat. If the diplomat goes without meeting for a long period of time (or your mayor is re-elected or is taken by a [[strange mood]]), he or she will leave and you will get a screen informing you &amp;quot;Diplomat Stymied: A diplomat has left unhappy&amp;quot;.  It is also possible to persuade an elven diplomat to leave by situating him near a carved fortification at the edge of the map before turning on the pressurized water source.&lt;br /&gt;
&lt;br /&gt;
[[Elf|Elven]] diplomats will ask you to limit your tree-cutting to a specific number, generally around one hundred.  If you agree to this concession, the civilization {{k|c}} screen will track the number of [[Wood cutter|Fell Tree]] jobs you complete during the year, shown as (remaining allowed cuts)/(total allowed cuts).  Both above-ground and subterranean trees are counted.  The agreement (and the count) remain in effect until the next year's agreement is negotiated.&lt;br /&gt;
&lt;br /&gt;
[[Human]] diplomats (which may occasionally be [[demon]]s pretending to be a [[deity]]) tend to just say &amp;quot;It's such a pleasant place you've carved out for yourselves...&amp;quot; and then leave.&lt;br /&gt;
&lt;br /&gt;
If you are at [[war]] with the humans or elves (possibly due to a mishap involving one of their caravans), the diplomat may offer a peace treaty.&lt;br /&gt;
&lt;br /&gt;
{{Nobles}}&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Jewelry&amp;diff=152595</id>
		<title>v0.31:Jewelry</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Jewelry&amp;diff=152595"/>
		<updated>2011-08-23T16:48:08Z</updated>

		<summary type="html">&lt;p&gt;Armok: /* Rings */ basic math, but notable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quality|Fine|01:17, 27 December 2010 (UTC)}}{{av}}&lt;br /&gt;
{{L|Finished goods|Crafts}} that can be worn in {{L|adventurer mode}} are considered '''jewelry''', these include amulets, crowns, bracelets, earrings and rings. Jewelry provides no {{L|armor|protection}} in combat and is only for show. With the exception of crowns wearing jewelry does not interfere with wearing other items. __NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Types of Jewelry==&lt;br /&gt;
&lt;br /&gt;
===Amulets===&lt;br /&gt;
Amulets are worn on the head, presumably this models things worn around the neck in the real world like necklaces. An infinite number of amulets can be worn.&lt;br /&gt;
&lt;br /&gt;
===Crowns===&lt;br /&gt;
Crowns are worn on the head. Only one crown can be worn at a time. They are the only kind of jewelry that interferes with wearing other items.  Wearing a crown prevents the wearing of a helmet.&lt;br /&gt;
&lt;br /&gt;
===Bracelets===&lt;br /&gt;
Bracelets are worn on the hands. If other handwear is worn, the number of bracelets per hand will be limited, otherwise an infinite number of bracelets can be worn on each hand.&lt;br /&gt;
&lt;br /&gt;
===Earrings===&lt;br /&gt;
Eleven earrings can fit on each ear. Earrings will be put on the right ear until that ear is full and then on the left ear.&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be worn on the fingers and toes. Eleven rings can fit on each digit. Rings will be put first on the thumb, right hand until that part is full then on thumb, left hand, then on first finger, right hand, then on first finger, left hand, and so on. Once all the fingers are full rings will be put on the toes starting with the first toe, right foot, up to a total of 220 rings.&lt;br /&gt;
&lt;br /&gt;
==Trophies==&lt;br /&gt;
Sometimes during {{L|world generation}} when one {{L|legends|historical figure}} kills another historical figure that figure will be wearing a piece of jewelry made from the figure it killed when you encounter it in {{L|adventurer mode}} or {{L|dwarf fortress mode|fortress mode}}. For example the goblin general leading invaders to attack your fortress might be wearing a +dwarf tooth ring+ from the hapless dwarfish soldier he struck down fifty years ago. Or while in adventure mode you may meet an elf wearing a -human hair crown- from the peasant it killed and ate over a century ago during a war over the eating of sapient creatures. The trophy behavior is controlled by an {{L|ethics}} tag in the entity raws.&lt;br /&gt;
&lt;br /&gt;
{{Category:Items}}&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Age&amp;diff=152436</id>
		<title>v0.31 Talk:Age</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31_Talk:Age&amp;diff=152436"/>
		<updated>2011-08-17T16:44:34Z</updated>

		<summary type="html">&lt;p&gt;Armok: /* Dead royals */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it worth it to mention the trivia that if you seek the age of a baby born on that day, it says &amp;quot;S/He was born today, which makes him/her very young indeed.&amp;quot;? -[[User:Yeti Yeti|Yeti Yeti]] 08:35, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What is effect of age on dwarves? ==&lt;br /&gt;
Is it my imagination or fact that dvarves will lose some of attributes with age? I see in Runesmith that one of my dwarves have strength attribute constantly decreasing, point by point. I wonder what is the cause of it... [[User:Elfy|Elfy]] 17:50, 10 July 2010 (UTC)&lt;br /&gt;
:It's called skill/stat rust. Toady added it somewhere around last winter, but currently you can't train up stats again without military training. Age does not affect this, though. [[User:Urist McCheeseMaker|Urist McCheeseMaker]] 19:28, 10 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dying of old age ==&lt;br /&gt;
&lt;br /&gt;
One of my donkeys died of old age. Eventually I reloaded an old save where the donkey was alive, and much later it is still alive. Old age death mechanic = ?   --[[User:Peglegpenguin|Peglegpenguin]] 21:25, 12 August 2010 (UTC)&lt;br /&gt;
: Probably randomized, like, every month/year the game runs a function based on the creature's current age to determine if it dies of old age. As the creature grows older and older, the probability of this function killing the creature approaches 1, with it becoming 1 (100% chance) at the creature's max age.--[[User:Twilightdusk|Twilightdusk]] 01:46, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Negative age? ==&lt;br /&gt;
&lt;br /&gt;
Got a migrant child just now who is &amp;quot;two years old, born on the 7th of Felsite, 1058&amp;quot;. Only problem is it's currently 18th Hematite, &amp;lt;b&amp;gt;1057&amp;lt;/b&amp;gt;. Will try to keep an eye on her to see whether she goes all Benjamin Buttons on me, or was just born to a different calendar or something.[[Special:Contributions/202.156.10.234|202.156.10.234]] 00:09, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dead royals ==&lt;br /&gt;
&lt;br /&gt;
What would occur if a non-appointed noble were to die of old age? Would they be replaced somehow? [[User:Armok|Armok]] 16:44, 17 August 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=Talk:Tileset_repository&amp;diff=152336</id>
		<title>Talk:Tileset repository</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=Talk:Tileset_repository&amp;diff=152336"/>
		<updated>2011-08-13T06:01:31Z</updated>

		<summary type="html">&lt;p&gt;Armok: /* d40 and DF2010 Split? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tilesets requiring edited raws==&lt;br /&gt;
&lt;br /&gt;
I'm noticing more and more tilesets on the list which require edited raws, in most cases they require the raws from DFG. Shouldn't those be separated to prevent confusion among newbies? They are likely to try these tilesets with an unmodded DF and get frustrated. --[[User:Mikemayday|Mikemayday]] 00:07, 21 September 2009 (GMT)&lt;br /&gt;
:I agree, those heavily edited tilesets should be seperated, preferably with a link to the matching raws. --[[User:Pugi|Pugi]] 10:09, 21 September 2009 (UTC)&lt;br /&gt;
::Thanks Mike for doing this, this explains some of the confusion I had with others (I knew yours required RAW mining, but not the others.)  My only problem is that many of the others don't seem to have any explanation of which RAWs to change.  Anyone know of any links? [[User:3lB33|3lB33]] 14:15, 24 September 2009 (UTC)&lt;br /&gt;
I added a link to the [[Raw tile selector]] tool since a lot of these tilesets lack raws for newer versions of df. I hope this is okay. --[[User:Hermano|Hermano]] 16:23, 15 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mac user ==&lt;br /&gt;
&lt;br /&gt;
Can these tilesets be used on a mac as well?&lt;br /&gt;
&lt;br /&gt;
* Yes. I'm using them right now. --[[User:Bombcar|Bombcar]] 19:12, 17 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tiny tilesests ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
''Sets smaller than 8x8. Used for playing in tiny windows, '''display of massive maps''' and perhaps videos.''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought it wasnt possible to change the size of the map (number of tiles rendered on screen), am I wrong or does the author mean display of maps '''outside''' the game? --[[User:Mizipzor|Mizipzor]] 21:09, 4 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I imagine the only current use is in exporting bitmaps from the game. &amp;amp;mdash;[[User:0x517A5D|0x517A5D]] 15:30, 14 November 2007 (EST)&lt;br /&gt;
::I've used one of 'em to hide a DF window on my work computer, and they're fun to use at 4x size,too. But yeah, they make real nice maps. --[[User:Maus|Maus]] 09:10, 18 December 2007 (EST)&lt;br /&gt;
:::Note that it's now possible to change the 80x25 in the init file.--[[User:Bombcar|Bombcar]] 19:13, 17 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Can anyone say PocketPC Dwarf Fortress? I imagine with a low popcap and a 3x3 or less area, it wouldn't be too bad on most PDAs out there. Now, if only someone would port the code... --[[User:N9103|Edward]] 20:40, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Page Split ==&lt;br /&gt;
&lt;br /&gt;
There are too many character sets on this one page, I propose splitting the page into twopages:&lt;br /&gt;
* one for 'classic' code page 437 fonts/glyph sets/character sets with no graphical characters whatsoever&lt;br /&gt;
* one for 'semigraphical' character sets which have one or more of the normal glyphs replaced with a df-specific graphic (a barrel instead of the division sign, for instance) - [[User:Lord Nightmare|Lord Nightmare]] 19:18, 9 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:I disagree; there's no reason to split content into two different areas when it's already easily comparable and all in one place. --[[User:Maus|Maus]] 09:12, 18 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why png? ==&lt;br /&gt;
&lt;br /&gt;
If they all have to be resaved as bmp, why the heck are they uploaded as png? These are small files, you're not saving significant disk or bandwidth by keeping them in png. This is particularly irritating since I can't seem to get any of these to work even after resaving/converting them -.- --[[User:Nunix|Nunix]] 14:14, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:If you're not just renaming the files, then your problem isn't with the files being .png format. Making an exception to [[DwarfFortressWiki:Community_Portal|Rule I]] would only cause confusion as there are many images that are quite large indeed. --[[User:N9103|Edward]] 15:32, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
::No, it's not just a rename, I'm going into GIMP and doing a Save as... The file size changes, so it's doing SOMETHING, but when I go to use the font the screen comes up blank (but if I hit down twice and enter, I still exit, so everything works, there's just no display.) I hadn't seen the style guide/list, however, so that's fair enough. I'll post on the message boards and see if I can troubleshoot there. --[[User:Nunix|Nunix]] 16:58, 20 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Simple solution: Open the image in MSPaint and save as a 24-bit BMP. If you don't have Windows, then you should have enough computer savvy to do it in whatever program you choose.&lt;br /&gt;
:::Also, bmps cannot be uploaded to the wiki.&lt;br /&gt;
:::Furthermore, we do actually save significant page size. If those were all bitmaps, that would be a few megabytes, which is annoying to load. Converting to png makes it only a couple hundred kilobytes. --[[User:Savok|Savok]] 22:59, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Length, and how we can decrease it ==&lt;br /&gt;
&lt;br /&gt;
This page is the twelfth longest page in the wiki. Ten of the eleven pages longer than it are lists. It has forty tilesets, less than a third of which are at all good. This is obviously a problem &amp;amp;ndash; sludging through all forty of those is not at all fun and, for most of it, not at all useful.&amp;lt;br&amp;gt;&lt;br /&gt;
As a fix, I propose that we copy this page to &amp;quot;Full list of user character sets&amp;quot; and keep only the best fifteen (or maybe ten or maybe twenty) here. Of course, that brings up the difficult question &amp;quot;how do we determine which tilesets are best?&amp;quot; To determine that, we could try getting as many DF players as we can to tell us which tileset(s) they use. Of course, that would need some rules, a forum thread, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
I'll write more about this later, assuming that some interest exists. The time is late and sleepiness impedes thought. --[[User:Savok|Savok]] 00:53, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:To solve [[User:Nunix|Nunix's]] '''Why png?''' problem and to determine the popularity, I suggest we upload all tilesets to [http://dffd.wimbli.com/index.php Dwarf Fortress File Depot] in .bmp format (so nobody have to convert images from .png anymore). Dwarf Fortress File Depot has download trackers for all its downloads. The end of the week, we can determine the 15 most popular based on the download count. Anybody interested can compare the download numbers and edit the 15 best list for the wiki anytime they feel like it to keep it updated often.&lt;br /&gt;
:The current tileset Template will need a '''download''' bit added to it as well. [[User:Plac1d|Plac1d]] 17:01, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That could work...&lt;br /&gt;
::*downloads his tileset fifty times*&lt;br /&gt;
::I don't think it would work at all. --[[User:Savok|Savok]] 22:59, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What about making one sub page per tile set. Classify each with 'size', 'shape' and 'style'. Use categories to navigate. Have each character set include a 64x64 pixel chunk of the screen - of these, then use gallery tags to browse with links to the sub page. The why png and link and supporting information for downloads is not a bad idea, but given the small DF playing population, the downloads are likely to be very skewed and cutting off at 15 may remove some very good ones that people have already downloaded and don't see a need to download again. --[[User:Shagie|Shagie]] 17:52, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I don't think that the tilesets &amp;amp; tileset descriptions are large enough to warrant that. --[[User:Savok|Savok]] 22:59, 12 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hmn. Perhaps, we could ask all the dwarves on this wiki to submit a list of their top 20 tilesets, roughly in order of preference. If we get consensus on the best ones, that could work. --[[User:Savok|Savok]] 10:32, 30 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
: What about splitting the tilesets into separate pages by size, e.g. a page for all 16x16s, another for 12x12s, etc? About favorite tilesets, I could barely name my favorite three, so I think picking a favorite 15 or 20 is a bit extreme, and I don't think we can rely on download counts or people just happening to vote, unless we specifically say that voting is going to determine something. '''So''', what do you think about this idea: First, ask forum-goers to nominate user character sets for archiving (removal to an archive page). Second, after the nomination period is over (say, a week), upload those to the file depot, link to the pages, and give forum-goers a month or so to vote down the character sets they want archived, and to vote up ones they don't want archived. At the end of that time we can check their ratings and archive the lowest-rated ones. --[[User:SL|SL]] 01:37, 21 July 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I think that splitting the tilesets by size into subpages could be handy: Resolution is a key factor in determining usability of a tileset. For instance, I'd never need to use a 48x48 tileset by a user named &amp;quot;AAAAAAAAA&amp;quot;, but in our current sorting system, that'd be the first one displayed on the page, for all to see. I must however raise a question about the direction this line of discussion has gone: Do we really want to prune content based on some standard of quality? If so, whose standard of quality? The problems with this page seem to arise from the fact that this page is unusual for a wiki: It's goal doesn't seem to be &amp;quot;disseminate information&amp;quot; as much as &amp;quot;Host tilesets for download&amp;quot;. Which is a valuable service, granted, but an unusual shift for a wiki. This different focus in purpose should be considered before deciding to begin pruning. An excess of content and options is arguably a good thing.[[User:Teeto K|Teeto K]] 05:53, 24 October 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Now that we have many different subsections here perhaps it's time we took those subsections into separate pages with this page as the central navigation point to those other pages?  Would that help?  It might be useful so that way each subsection can have whatever explanations are required here, thus important distinctions such as with the tilesets that need different RAWs will be noticed before someone dives into the repository.  [[User:3lB33|3lB33]] 14:18, 24 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page name ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;List of user character sets&amp;lt;/code&amp;gt; is long and unnecessarily wordy. I propose &amp;lt;code&amp;gt;List of tilesets&amp;lt;/code&amp;gt;. --[[User:Savok|Savok]] 10:32, 30 May 2008 (EDT)&lt;br /&gt;
:Sounds like a good idea. Seconded. [[User:Isenhertz|Isenhertz]] 07:41, 2 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New grid sizes ==&lt;br /&gt;
&lt;br /&gt;
Will someone please explain to me how I can make a 960x300 (Markavian's) tileset work with the new grid sizes larger than 80:25? 96:60 used to work until I tried to us .40c, now it doesn't. --[[User:DDouble|DDouble]] 18:38, 5 September 2008 (EDT)&lt;br /&gt;
:Oops I had forgotten to change the size in the init to &lt;br /&gt;
[WINDOWEDX:1152]&lt;br /&gt;
&lt;br /&gt;
[WINDOWEDY:720]&lt;br /&gt;
&lt;br /&gt;
[FONT:mkv_solidcurses_960x300.bmp]&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
[GRID:96:60]&lt;br /&gt;
--[[User:DDouble|DDouble]] 18:41, 5 September 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Problem with Fullscreen ==&lt;br /&gt;
I changed the fullscreen settings in my init to 1280x400 like Aesomatica's 16x16 tileset says, but every time I start DF it gives me a 'Mode changed failed, switching to windowed' error, with or without blackspace. How do I get it to run full? --[[User:KittenyKat|KittenyKat]] 16:27, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
:Edit: Checking several different tilesets, for some reason none of them want to work fullscreen other than curses.. I'm wondering if I screwed something up, or if I still just need different measurements.. D: --[[User:KittenyKat|KittenyKat]] 17:20, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
::Edit 2: Nevermind, I figured out the problem and now I just feel like a doofus for not recognizing it sooner :p To those who also end up with this problem, here is the solution: you have to set the fullscreen resolution to one your monitor can actually support. Matching the listed res is nice if it works cause it makes everything big and easy to see without stretching it if you have black space off, but if your monitor can't go to 400 Y for example, then you should just go to your current desktop res (in my case 1280x1024) and turn black space on.. Tweak to taste. I'm certain others can clarify this better, though :) --[[User:KittenyKat|KittenyKat]] 17:47, 2 March 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
== Tileset Transparency ==&lt;br /&gt;
So, I learned that 0.28.181.40d11 (And possibly earlier versions) supports png format files natively.  I know that pngs support an alpha layer (transparency).  I tested how transparency works in 40d11 and was quite pleased with the results.  Basically, when you add an alpha layer to the png, the magenta color is no longer considered the 'transparent' color, but this allows you to add shading to the transparent color, like for barrels (which has a black normal color and a brown background color).  So, white to black shades the normal color, alpha to black shades the background color.  Just wanted to share! [[User:Belathus|Belathus]] 07:23, 30 March 2009 (UTC)&lt;br /&gt;
:I tried dabbling with this recently (&amp;quot;dabbling tileset artist&amp;quot; ftw!) but I haven't been able to get pngs to work at all.  The game simply doesn't load.  Is there a link to any discussions on the Bay12 forums about this?  I tried searching but didn't find anything there [[User:3lB33|3lB33]] 15:04, 28 August 2009 (UTC)&lt;br /&gt;
::I see now what I was doing wrong.   Belathus was referring to early release 11 which is part of an open-source project towards using OpenGL as the DF graphics engine, which should allow PNGs.  They are now up to 16 now and the testing is being managed by [http://www.bay12games.com/forum/index.php?topic=40349.405 Baughn on the forums].  Depending on the success of the testing, Toady One might put it into the next version, but people need to help test it.  So go there and help dammit!! [[User:3lB33|3lB33]] 01:48, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Standard preview==&lt;br /&gt;
I can't seem to find it anywhere, but where is the fort many of you have been using for a standard preview? I'm talking about the one pictured in Lord Nightmare, Markavian, Zaratustra, and Herrbdog's previews. I feel a bit out of place with my tilesets and no direct means of comparison. --[[User:Kein|Kein]] 15:40, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Adding a date field==&lt;br /&gt;
Some of these entries are quite old, dating back to the ol' Boatmurdered days.  Many more are based on the old classics, and generally say so, but right now it's hard to find the difference between a new entry and an old one.  Someone, (ok, me) should find the date stamps on the graphics and add it to the description.  Barring any objections, I'll start adding them tomorrow... --[[User:3lB33|3lB33]] 01:42, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
I'm quite intrigued by the graphical 16x16 tilesets, such as Aesomatica's, but have one minor problem - my monitor only supports up to 1024x756, meaning that the 1280x400 resolution required is way too big for my monitor. Since I won't be able to get a larger monitor for a while yet, would it be possible to add in a section for 12x12 tilesets for the slightly smaller resolutions, or do you not think it's really worth it? --[[User:Libelnon|Libelnon]] 22:47, 27 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== d40 and DF2010 Split? ==&lt;br /&gt;
&lt;br /&gt;
Should we just save what is here, and split off a new page for DF2010-compatible tilesets?--[[User:TarrVetus|TarrVetus]] 15:08, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Shouldn't all of them be compatible?  if not, there should definitely be a split. I've been trying to get some of the 16x16 tilesets to work on my laptop, but I haven't been able to find one that works, i think I've changed my init.txt correctly but I just get blurry crap on the intro video. (UTC)&lt;br /&gt;
&lt;br /&gt;
:This may be a bug.  There seems to be problems with tilesets in the initial release.  I'd wait for the release to get some bugfixes before making a decision.  It would be truly bizarre if Toady One changed the necessary inputs for changed tilesets. --[[User:Squirrelloid|Squirrelloid]] 17:28, 2 April 2010 (UTC)&lt;br /&gt;
::All of the tilesets I've played with work correctly; I think only graphics sets need to be split due to the changes to the raws. It sounds to me like you might have the resolution set funny in init.txt. -- [[User:Dark T Zeratul|Dark T Zeratul]] 17:35, 2 April 2010 (UTC)&lt;br /&gt;
:::They're all compatible?  Oh thank Armok!  I was under the impression the tilesets were dead.  I'm configuring my old one immediately!  --[[User:TarrVetus|TarrVetus]] 21:48, 2 April 2010 (UTC)&lt;br /&gt;
:::Maybe tilesets with edited raws should be put in two categories, .40d and .31 versions? --[[User:Hermano|Hermano]] 12:08, 13 April 2010 (UTC)&lt;br /&gt;
:::You're welcome. [[User:Armok|Armok]] 06:01, 13 August 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pink? ==&lt;br /&gt;
&lt;br /&gt;
I uploaded a new tileset(Guybrush_square_16x16), but it messed up the colors, turning most stuff pink, them some things other colors. Anyone know how to fix this?&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Its odd, I tried to do the same thing with one of my new tilesets and had the same issue. I had problems with a 16x16 tileset in the .png format, but DF interpreted it correctly after converting it to .bmp and using that instead. [[User:Coaldiamond|-Coaldiamond]] 22:56, 13 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Edited Raws ==&lt;br /&gt;
&lt;br /&gt;
Only a few of the tilesets  In the &amp;quot;16×16 tilesets for edited raws&amp;quot; section explain exactly how the raws should be edited. Is there a standard set of &amp;quot;edited raws&amp;quot; or does each tileset have different requirements? Shouldn't those requirements be spelt our somewhere? As it stands I have no idea how to install most of these tilesets.&lt;br /&gt;
&lt;br /&gt;
:Several of the tilesets use the edited raws of the [http://mayday.w.staszic.waw.pl/df.php mayday tileset], others will need specific raws  - sadly information about this is often lacking. &lt;br /&gt;
:The edited raws for most of these tilesets are missing (at least for recent versions of df). If you want to use one of those tilesets you can edit the raws yourself with the [[Raw tile selector]]. There is still some work involved but it shouldn't be too bad. -- [[User:Hermano|Hermano]] 17:30, 15 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Adding a tileset ==&lt;br /&gt;
&lt;br /&gt;
I'm a wiki-noob. How do I add a tileset? I'm baffled by the image uploading thing. How do I do that?&lt;br /&gt;
&lt;br /&gt;
Nevermind, figured it out. [[User:AbuDhabi|AbuDhabi]] 10:05, 19 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=v0.31:Large_pot&amp;diff=152330</id>
		<title>v0.31:Large pot</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=v0.31:Large_pot&amp;diff=152330"/>
		<updated>2011-08-12T23:21:17Z</updated>

		<summary type="html">&lt;p&gt;Armok: rephrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quality|Fine|18:07, 16 March 2011 (UTC)}}{{av}}&lt;br /&gt;
&lt;br /&gt;
{{buggy}}&lt;br /&gt;
&lt;br /&gt;
'''Pots''' are containers that function much like {{L|barrel}}s, but can be made from other materials. They can be made from {{L|ceramic}} at a {{L|kiln}}, {{L|glass}} at a {{L|glass furnace}}, stone by a {{L|stone crafter}} at a {{L|craftsdwarf's workshop}}, or [[DF2010_Talk:Large_pot|from wood]] at a {{L|craftsdwarf's workshop}}. Pots made from stone, {{L|stoneware}}, {{L|glass}}, {{L|wood}}, or {{L|glaze}}d {{L|earthenware}} are water-tight and can be used to store liquids, and even for {{L|brewing}}.  Unglazed earthenware can only be used for storing dry items. Pots are stored in the Tools section of the Finished Goods stockpile. Pots are visible on the haul-for-trade screen under Tools section.&lt;br /&gt;
Workshops that require a barrel for construction cannot use a pot instead.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Pots will not be used for processing {{L|sweet pod|sweet pods}} into {{L|dwarven syrup}}. {{Bug|4356}}&lt;br /&gt;
* Empty pots go into furniture {{L|stockpiles}} regardless of stockpile setting. {{Bug|4135}}&lt;br /&gt;
* Dwarves will sometimes leave pots in furniture stockpile even when using them to store food. {{Bug|3389}}&lt;br /&gt;
&lt;br /&gt;
{{Category|Items}}&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Armok&amp;diff=152240</id>
		<title>User:Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Armok&amp;diff=152240"/>
		<updated>2011-08-09T01:02:35Z</updated>

		<summary type="html">&lt;p&gt;Armok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armok, God of Blood, is the name of the mythical godhead in Dwarf Fortress, around whom the game is loosely based.&lt;br /&gt;
&lt;br /&gt;
According to the lore of Dwarf Fortress' prequel, Slaves to Armok: God of Blood, Armok is the creator of the world and the in-game explanation for the random world generation:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Armok, the God of Blood, is just about the only constant in these chaotic random universes.  A general sense of conflict keeps Armok appeased - when the universe becomes too boring it is set on the anvil of creation to be reforged.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The destruction of the world by Armok will arise inevitably in most game worlds.  As civilizations spread and the frontier closes, the world will start to look homogeneous.  Armok, looking upon this decadence in disgust, will reform the world.  Basically, when the universe has become too boring, it will be changed.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Armok does not appear as a deity available for worshipping in Dwarf Fortress worlds... yet.&lt;br /&gt;
&lt;br /&gt;
However, he has instead made himself available for consultation on the workings of the world he has created, helping others to learn its ways.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Armok&amp;diff=152239</id>
		<title>User:Armok</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Armok&amp;diff=152239"/>
		<updated>2011-08-09T00:59:18Z</updated>

		<summary type="html">&lt;p&gt;Armok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armok, God of Blood, is the name of the mythical godhead in Dwarf Fortress, around whom the game is loosely based.&lt;br /&gt;
&lt;br /&gt;
According to the lore of Dwarf Fortress' prequel, Slaves to Armok: God of Blood, Armok is the creator of the world and the in-game explanation for the random world generation:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Armok, the God of Blood, is just about the only constant in these chaotic random universes.  A general sense of conflict keeps Armok appeased - when the universe becomes too boring it is set on the anvil of creation to be reforged.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The destruction of the world by Armok will arise inevitably in most game worlds.  As civilizations spread and the frontier closes, the world will start to look homogeneous.  Armok, looking upon this decadence in disgust, will reform the world.  Basically, when the universe has become too boring, it will be changed.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Armok does not appear as a deity available for worshipping in Dwarf Fortress worlds... yet.&lt;br /&gt;
&lt;br /&gt;
However, he has instead made himself available for consultation on the workings of the world he has created, helping others to learn it's ways.&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Emi&amp;diff=152034</id>
		<title>User talk:Emi</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Emi&amp;diff=152034"/>
		<updated>2011-08-03T01:17:46Z</updated>

		<summary type="html">&lt;p&gt;Armok: /* (another) User page request */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please leave new messages by pressing the new section button. It is next to the edit button, and looks like a +. Be sure to sign your message with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; so I know who left me the message.&lt;br /&gt;
&lt;br /&gt;
== Captcha ==&lt;br /&gt;
&lt;br /&gt;
The wiki system is set up to autoconfirm a user after 3 days of existence as a registered user.  Once that's done, you'll never have to enter a captcha again. (also, it's not possible, even as an admin / bureaucrat to manually add a user to the autoconfirmed group, sorry) --[[User:Briess|Briess]] 07:37, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Contact Info ==&lt;br /&gt;
&lt;br /&gt;
I'm on IRC nearly every waking moment. --[[User:Briess|Briess]] 20:13, 16 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==[[Template:ArticleVersion]]==&lt;br /&gt;
''Two dozen'' consecutive edits? &amp;quot;Preview&amp;quot; just not a possibility?--[[User:Albedo|Albedo]] 20:14, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== cv ==&lt;br /&gt;
So, forgive my continuing ignorance, but once the changeover happens, &amp;quot;cv&amp;quot; will then become whatever version 2010 is, right? And if so, how do we then distinguish between redirects appropriate only to the 40d legacy articles (which are currently being &amp;quot;corrected&amp;quot; using CV) and those that should go to the then truly &amp;quot;current version&amp;quot; 2010 articles?--[[User:Albedo|Albedo]] 21:45, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== search terms and redirects ==&lt;br /&gt;
&lt;br /&gt;
 So a redirect chain like Gold bars -&amp;gt; 40d:Gold bars -&amp;gt; 40d:metal is correct, don't change it. Emi&lt;br /&gt;
Hi. I'm ''sure'' what you meant was to ask ''&amp;quot;Why did you delete that?&amp;quot;'', and not presume to lecture me about how redirects work.  And my response would be - ''&amp;quot;Why did you create it?&amp;quot;''   Because I didn't &amp;quot;change&amp;quot; it, I ''deleted'' it - and there's a difference, and a difference in the reasoning behind each.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gold bars&amp;quot; is not really a term to link from, just not appropriate for a page title.  It's not a term likely to be typed in to the search window, nor is it a wiki-article title in game terms. [[Gold]] is a perfectly valid (and existing) search term, and [[bars]] are as well, but not in the sense of &amp;quot;gold bars&amp;quot;, unless you are [[construction|constructing]] horizontal or vertical bars from a single '''[[bar]]''' of [[gold]] (&amp;quot;bars&amp;quot; of gold being distinct from a &amp;quot;bar&amp;quot; of gold, for better or worse).  And it's not usually a policy to create redirects, even Search redirects, based on erroneous understandings of the layout of the wiki.  (If so, &amp;quot;silver bars&amp;quot;, &amp;quot;copper bars&amp;quot;, &amp;quot;bismuth bronze battle axe&amp;quot; and &amp;quot;narrow giant cave spider silk trousers&amp;quot; could all be included by some well meaning user based on one User's example - and that's more work than I want. Or any Admin.)  More, &amp;quot;gold bars&amp;quot; is plural, which breaks yet another rule.  So why, pray, do we need it in the first place?  Lastly, if &amp;quot;gold bars&amp;quot; ''were'' a valid search or redirect term, I would think it should redirect to either &amp;quot;bar&amp;quot;, the item (to clarify what a &amp;quot;bar&amp;quot; is, gold or not), or &amp;quot;gold&amp;quot; (the [[material]], to address that aspect), rather than [[metal]], which doesn't address the actual term, but is only a generally related umbrella article - but that confusion gets back to the reason I deleted it in the first place.  I didn't even notice it was you that had created that page, but if I had I would have asked you this before deleting it.  So... since we're here, why ''did'' you see a need to create it in the first place?&lt;br /&gt;
&lt;br /&gt;
And while we're on the subject, you seem to be fairly enthusiastic about redirecting every game term to cv:game term - even if they are NOT version specific. You may want to slow down before hitting every last one, since things like [[acronym]]s and such will then have to be tracked down and returned to mainspace existence.  Several in the long, long list on [[:Category:Obsolete]] seem more than a bit suspect, but I suppose now that it's done only the new version will prove them so or not. --[[User:Albedo|Albedo]] 02:47, 27 March 2010 (UTC)&lt;br /&gt;
 I agree that it's maybe a silly redirect, however, right now I am making sure &lt;br /&gt;
 these redirects all work properly&lt;br /&gt;
Use some discretion. I saw a page marked N(ew), and it didn't belong. If you recognize it as &amp;quot;silly&amp;quot;, then don't go to the trouble to perpetuate it.   And allow me to make something else clear that you should understand. Before you replace a page that Admin has deleted, you should ask them &amp;quot;why?&amp;quot; first. Thanks so much for your understanding on that last point.--[[User:Albedo|Albedo]] 03:07, 27 March 2010 (UTC)&lt;br /&gt;
 Discretion only slows down serializable tasks like the one I was doing. It's much easier to follow the &lt;br /&gt;
 same pattern over and over and then go back and do all the stuff necessary to remove a silly redirect&lt;br /&gt;
So you are going to cover all those &amp;quot;silly&amp;quot; redirects that require it? Reassuring to hear - so long as someone has it covered, no problem then.--[[User:Albedo|Albedo]] 03:18, 27 March 2010 (UTC)&lt;br /&gt;
 Also, because there's no real reason not to have most of these redirects, it's silly to bother  &lt;br /&gt;
 checking each one before fixing them. If the admins at this wiki are of the &amp;quot;I'm an admin, so my &lt;br /&gt;
 word is law&amp;quot; attitude, I'm not sure this is a place I want to be.&lt;br /&gt;
If that were the case, I would have simply acted high-handed and slapped you and not explained my reasoning - but we both know I didn't, so I'm left wondering why you even mention it. Meanwhile, I'm still waiting for ''your'' reason for replacing the page that an Admin deleted rather than asking them why they did it. Even if you ''were'' Admin, do you think that is a good approach to the situation?--[[User:Albedo|Albedo]] 03:24, 27 March 2010 (UTC)&lt;br /&gt;
 I didn't notice that you had deleted it until after I had recreated it. &lt;br /&gt;
I see.&lt;br /&gt;
 I ask again if you use either of those other communication methods...&lt;br /&gt;
 it's much easier to work these things out in real time.&lt;br /&gt;
No, sorry. And as Admin of this wiki, I feel it's important to use this format to work these things out. Which (I hope) we've now done. Readya later.--[[User:Albedo|Albedo]] 17:45, 28 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bot edit request ==&lt;br /&gt;
&lt;br /&gt;
Could you change all of the non-namespace-specific article links in template pages to use [[template:L]]? This is going to be a problem soon. [[User:VengefulDonut|VengefulDonut]] 11:43, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== EmiBot's Standing Orders ==&lt;br /&gt;
Will it do that daily/hourly? B/c new pages are flying up without it. I agree it's overly long, and I thought about that, but it'll only be long for these first few days, until the immediate flurry has calmed a bit, then we back off. Right now, it's amateur hour out there, so any help is a good thing in those directions.  (No automatic fixes? Urgh -that's a LOT of manual...) :P --[[User:Albedo|Albedo]] 20:08, 2 April 2010 (UTC)&amp;lt;br /&amp;gt;&lt;br /&gt;
Again, I find myself waiting on an answer to my question while you focus on your own agenda - still waiting, thanks.--[[User:Albedo|Albedo]] 21:06, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Deletion Template==&lt;br /&gt;
I explained my reasoning on the talk page, but in short: (1)The mod is not at all notable.  (I am not willing to claim a notable mod would not deserve a page on its own, but this is a mod that adds 4 creatures and no one talks about - hardly deserving of a page).  (2) There is only one relevant piece of information about this mod - where it can be found.  (3) The page doesn't even include that information, and is thus useless.  (4) A link to the mod on DFFD or its forum thread, and a very short blurb (&amp;quot;adds 4 new mega beasts&amp;quot;) should be added to a general mod page if the mod is going to have a presence on the wiki. --[[User:Squirrelloid|Squirrelloid]] 05:43, 5 April 2010 (UTC)&lt;br /&gt;
:Ah, sure, i can do that.  I honestly just took a stab in the dark that deletion was the right template, and didn't actually know there were options... la la la? --[[User:Squirrelloid|Squirrelloid]] 06:39, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== [[Template:Alloy3]] ==&lt;br /&gt;
&lt;br /&gt;
I wasn't sure who to mention this to, and I apologize if it has already been noted, but this template is in use on 40d pages while the link built into the template for [[construction]] links to the &amp;quot;2010&amp;quot; namespace. Not sure what the best way to fix it would be, as I assume that the template will continue to be used. --[[User:Soy|Soy]] 16:10, 5 April 2010 (UTC)&lt;br /&gt;
:Thanks for looking into that! However, it looks like this is going to be an issue with a lot of the existing templates that are used across both versions. I think I see what your fix does and if I get some free time this evening I would be happy to try to update what I can find unless you can think of any negative impact it would have. -- [[User:Soy|Soy]] 19:32, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==nm==&lt;br /&gt;
Yeah, I spoke before I read his talk page.  And I remembered it as CMD.  And he's right in that that's how it &amp;quot;should&amp;quot; be - the fact that it's not how it is in-game just an awkward DF reality. Altho', I see it as a style issue, not a coding issue.--[[User:Albedo|Albedo]] 02:36, 8 April 2010 (UTC)&lt;br /&gt;
 I probably still would have argued for Cmd with a redirect from CMD.&lt;br /&gt;
That's not an issue to take up over one page - that's a global style issue, and would change the established, existing guidelines on [[Dwarf_Fortress_Wiki:Community_Portal]]. (Not that I wouldn't mind seeing some change, but (unsurprisingly) mine are style-based critiques.) --[[User:Albedo|Albedo]] 02:39, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== JS ==&lt;br /&gt;
&lt;br /&gt;
Thanks! :) [[User:Mason11987|Mason]] &amp;lt;sup&amp;gt;([[User talk:Mason11987|T]]-[[Special:Contributions/Mason11987|C]])&amp;lt;/sup&amp;gt; 01:39, 9 April 2010 (UTC)&lt;br /&gt;
== IRC ==&lt;br /&gt;
my firewall is dumb on windows, so I can't get on IRC, and I don't want to spend 3 hours figuring it out :( --[[User:Briess|Briess]] 04:42, 12 April 2010 (UTC)&lt;br /&gt;
:It is.  It took me about a day to figure out how to unblock port 80 &amp;gt;&amp;lt; --[[User:Briess|Briess]] 06:12, 12 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ban required ==&lt;br /&gt;
&lt;br /&gt;
Please ban [[Special:Contributions/74.222.1.40|74.222.1.40]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Thank you very much =)&amp;lt;br /&amp;gt;&lt;br /&gt;
Gretings --[[User:Used|Used]] 08:12, 16 June 2010 (UTC)&lt;br /&gt;
:Also [[Special:Contributions/121.205.89.153|121.205.89.153]]. --[[User:Quietust|Quietust]] 16:23, 16 June 2010 (UTC)&lt;br /&gt;
::Even better: semi-protect [[Dwarf Fortress Wiki talk:Centralized Discussion‎]] so that only logged-in users can edit it. --[[User:Quietust|Quietust]] 16:25, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Easiest of all: just go to [[Dwarf Fortress Wiki:Spamreport‎]] and ban all of the bots listed. Whenever another one shows up, I'll let you know. --[[User:Quietust|Quietust]] 21:52, 18 June 2010 (UTC)&lt;br /&gt;
:Personally, i would've gone for a template that marks an ip, or user. Maybe like it being called UserReport, or Report, and then people could do the template thing to report a user. Not sure how that could be coded in, but it could allow administrators to be more warned and prepared to provide a look at the ip. To be honest, all these spambots are just strange. Also, deja vu, i could've sworn this happened in the exact same way before. Maybe another wiki... --[[User:Hugna|Hugna]] 22:47, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bug in rate script ==&lt;br /&gt;
&lt;br /&gt;
There's a bug in [[User:Emi/review.js]] - it's always putting the exact same timestamp: &amp;quot;08:00, 22 May 2010 (UTC)&amp;quot;. --[[User:Quietust|Quietust]] 23:36, 5 August 2010 (UTC)&lt;br /&gt;
:Can't believe I didn't notice that before. It's fixed now. :) [[user:Emi|&amp;lt;span style=&amp;quot;color:#8a4e4e&amp;quot;&amp;gt;Emi&amp;lt;/span&amp;gt;]] [[user_talk:Emi|&amp;lt;span style=&amp;quot;color:#6a3e4e&amp;quot;&amp;gt;[T]&amp;lt;/span&amp;gt;]] 21:10, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The rating script stopped working for me. Could have something to do with maintenance? --[[User:MathFox|MathFox]] 16:49, 22 September 2010 (UTC)&lt;br /&gt;
:Specifically, it gets to &amp;quot;Getting token...&amp;quot; and then seems to hang. --[[User:Quietust|Quietust]] 17:44, 22 September 2010 (UTC)&lt;br /&gt;
::Oh, API probably wasn't re-enabled. Gotta wait for Briess on this one. [[user:Emi|&amp;lt;span style=&amp;quot;color:#8a4e4e&amp;quot;&amp;gt;Emi&amp;lt;/span&amp;gt;]] [[user_talk:Emi|&amp;lt;span style=&amp;quot;color:#6a3e4e&amp;quot;&amp;gt;[T]&amp;lt;/span&amp;gt;]] 19:33, 22 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken quality tags ==&lt;br /&gt;
&lt;br /&gt;
The quality tags are no longer showing up in the right place - they show up in the upper-left corner of the article body (just below the title) instead of the upper-right corner of the page (aligned with the title). --[[User:Quietust|Quietust]] 23:15, 21 September 2010 (UTC)&lt;br /&gt;
:Currently quality tags show up in the upper-right corner for me. --[[User:Another|Another]] 10:57, 22 September 2010 (UTC)&lt;br /&gt;
::Yeah, they were stealth-fixed shortly after I posted this comment (and the reply was posted on my own user page rather than here). --[[User:Quietust|Quietust]] 12:39, 22 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Confirm e-mail address throwing and error ==&lt;br /&gt;
&lt;br /&gt;
I got the following when trying to confirm my email address:&lt;br /&gt;
&lt;br /&gt;
''Confirm e-mail address&lt;br /&gt;
&lt;br /&gt;
''Dwarf Fortress Wiki could not send your confirmation mail. Please check your e-mail address for invalid characters.&lt;br /&gt;
&lt;br /&gt;
''Mailer returned: mailer error&lt;br /&gt;
&lt;br /&gt;
Thanks for your time and effort.  --[[User:Jwest23|Jwest23]] 14:41, 22 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Main page is unavailable ==&lt;br /&gt;
&lt;br /&gt;
Does no one uses it?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;I'd like to add that changing the version and creating the new Mirrors and Release Information pages don't work and show red links.&amp;lt;/s&amp;gt; Nvm, it works now --Dorf2&lt;br /&gt;
&lt;br /&gt;
== The Grimoire of Armok ==&lt;br /&gt;
&lt;br /&gt;
Hey, http://www.bay12forums.com/smf/index.php?topic=77327.0 is the topic this is based on.&lt;br /&gt;
&lt;br /&gt;
essentialy, were going to try make a Grimoire of Armok, and we need an online page for it to be stitched together and to eventualy host the completed version, do you mind if i use the Magma wiki? its a community work in progress, so i hope it can have a place on here.&lt;br /&gt;
&lt;br /&gt;
Best regards: Karakzon&lt;br /&gt;
 also whats with the 12:03, 15 February 2011 (UTC) thing?&lt;br /&gt;
&lt;br /&gt;
: I'm not completely sure if this is the sort of thing that belongs on dfwiki, let me get back to you on it, okay? Also, if you type exactly four tildes like &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; it will create a signature that consists of a link to your user page and a timestamp, similar to this -&amp;gt; [[user:Emi|&amp;lt;span style=&amp;quot;color:#8a4e4e&amp;quot;&amp;gt;Emi&amp;lt;/span&amp;gt;]] [[user_talk:Emi|&amp;lt;span style=&amp;quot;color:#6a3e4e&amp;quot;&amp;gt;[T]&amp;lt;/span&amp;gt;]] 04:08, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DF2010:Release information/0.31.19 and Template:News/Mirrors/0.31.19 ==&lt;br /&gt;
&lt;br /&gt;
New version! Updated what I could, but that's stuff I can't. --[[User:Gamildum|Gamildum]] 15:16, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rails Project ==&lt;br /&gt;
&lt;br /&gt;
I'm experienced with rails (been using it a few years) and am interested in a dfwiki project&lt;br /&gt;
&lt;br /&gt;
[[User:JimboOmega|JimboOmega]] 19:18, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Magmawiki ==&lt;br /&gt;
&lt;br /&gt;
Went there, browsed around - it seems like a rails backed wiki without any real content (and a few of the familliar &amp;quot;something went wrong&amp;quot; rails pages).&lt;br /&gt;
&lt;br /&gt;
What are you looking for...?&lt;br /&gt;
&lt;br /&gt;
== Magmawiki ==&lt;br /&gt;
&lt;br /&gt;
Looks pretty cool.  How can I help?  My email address is (my user name) @ gmail.com&lt;br /&gt;
&lt;br /&gt;
Can't discover your username and thus email address if you don't sign your post. :P [[User:Naros|Naros]] 21:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User Page Request ==&lt;br /&gt;
&lt;br /&gt;
Posting here to request the creation of my user page, per the Site Announcements, primarily as a persistent workspace.  Thanks in advance [[User:Valkyrie|Valkyrie]] 22:05, 22 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Requesting the creation of my user page. I'm going to use it as a workspace and reference source for details to my projects. Thankyou Kindly.&lt;br /&gt;
[[User:Jamesadelong|Jamesadelong]] 18:30 March 28 2011 (EST)&lt;br /&gt;
&lt;br /&gt;
Please allow [[User:Mystara|Mystara]] to create a user page. I have extensive wiki markup experience and would love to be able to be a part of this community. Thank you.&lt;br /&gt;
[[User:Mystara|Mystara]] 23:10, 29 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dwarven Bathtub ==&lt;br /&gt;
&lt;br /&gt;
I, err, don't play the ANSI version.  Only tried it once for about five minutes.  Ever since then, I've downloaded versions with the graphics pre-installed.  So I'm not sure what a Dwarven Bathtub looks like if you use the default tiles?  The image is only used on the {{L|cleaning}} page, so it's not like there's a lot to change, though.  The only thing I'm sure about is that the ramps are the same in both.  [[User:Uristocrat|Uristocrat]] 09:16, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Non-User Page Creation ==&lt;br /&gt;
&lt;br /&gt;
I would like a category created called &amp;quot;Flowchart&amp;quot; so as to categorize pages like http://df.magmawiki.com/index.php/File:MetalIndustry3.jpg or http://df.magmawiki.com/index.php/From_Caravan_to_Happy_Dwarves&lt;br /&gt;
&lt;br /&gt;
Thank you.  [[User:Shenzahn|Shenzahn]] 13:31, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New page request ==&lt;br /&gt;
&lt;br /&gt;
A [[DF2010:Large pot]] page would be nice. [[User:ZCM|ZCM]] 03:54, 9 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Can you please enable the creation of new pages for my account.  I use to have this ability but somewhere it seems to have disappeared.  I was going to add small pages for beekeeping and wax working. [[User:Profit|Profit]] 18:14, 12 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page creation requests ==&lt;br /&gt;
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Can you please create [[Template:B12Forum]] &amp;amp; [[Template:DFFD]]? I plan on creating up the links to the Bay12 Forums &amp;amp; DF File Depot with these templates. And [[Template:Release date]] I plan to use that for release dates on graphic packs &amp;amp; mods.&amp;lt;small&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;padding:0.3em;border:0.1em solid #AAA;background:#DDD;font-size:11px;color:#000;&amp;quot;&amp;gt;「[[User:gu1dry|'''gu1dry''']]」&amp;lt;small&amp;gt;[[User talk:gu1dry|⊤]]&amp;amp;nbsp;•&amp;amp;nbsp;[[Special:Contributions/Gu1dry|¢]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 10:04, 17 March 2011 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
*Still waiting for the pages to be created or to be told &amp;quot;no&amp;quot;....&amp;lt;small&amp;gt;&amp;amp;nbsp;&amp;lt;span style=&amp;quot;padding:0.3em;border:0.1em solid #AAA;background:#DDD;font-size:11px;color:#000;&amp;quot;&amp;gt;「[[User:gu1dry|'''gu1dry''']]」&amp;lt;small&amp;gt;[[User talk:gu1dry|⊤]]&amp;amp;nbsp;•&amp;amp;nbsp;[[Special:Contributions/Gu1dry|¢]]&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; 21:04, 31 March 2011 (UTC)&amp;lt;/small&amp;gt;&lt;br /&gt;
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== User:hapes page ==&lt;br /&gt;
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I would like to put up quantummenace's aquifer piercing method.  Can you allow me access to my use page so I can do that?  Thanks.&lt;br /&gt;
[[User:Hapes|Hapes]] 17:12, 24 March 2011 (UTC)&lt;br /&gt;
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== New page request ==&lt;br /&gt;
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Could you add a page for {{L|magma piston}}s? I'll add my edits to the {{L|magma}} page for now, but I'm worried I'm going to make that page too cluttered. -[[User:Norseman|Norseman]] 08:04, 6 April 2011 (UTC)&lt;br /&gt;
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== Yet another new page request ==&lt;br /&gt;
I would like the [[DF2010_Talk:Gear_assembly]] page created, thanks in advance&lt;br /&gt;
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== Labrynth Page? ==&lt;br /&gt;
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I found a labrynth in adventure recently, and went through it, documenting everything along the way.&lt;br /&gt;
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Perhaps a wiki page devoted to labyrinthes.. hm.. labyrinthi?.. hmph.. would be a good idea?&lt;br /&gt;
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I took a whole bunch of screenshots and stuff that I could write from.&lt;br /&gt;
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- acetech09 (0153 UTC Apr 6)&lt;br /&gt;
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== royal jelly page ==&lt;br /&gt;
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I think we need a royal jelly page. I'm however not experienced in making one could someone set up a template?&lt;br /&gt;
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== user page request ==&lt;br /&gt;
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Hello, I'd like a user page please! --[[User:Knaveofstaves|Knaveofstaves]] 14:23, 20 April 2011 (UTC)&lt;br /&gt;
:Created. --[[User:Briess|Briess]] 14:33, 20 April 2011 (UTC)&lt;br /&gt;
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== New Page Request: ==&lt;br /&gt;
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&amp;lt;s&amp;gt;[http://df.magmawiki.com/index.php/User:ANormalUsername1/Aceangel I need this made, please. Thanks!]&amp;lt;/s&amp;gt;&lt;br /&gt;
Never mind! Thanks anyways! --[[User:ANormalUsername1|&amp;lt;span style=&amp;quot;text-shadow:green 0px 0px 3px;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:blue 0px 0px 3px;&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;text-shadow:red 0px 0px 3px;&amp;quot;&amp;gt;Username&amp;lt;/span&amp;gt;]] 01:55, 21 April 2011 (UTC)&lt;br /&gt;
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== User Page Request #9001 ==&lt;br /&gt;
Haha sweet I get the 9001st user page!!! [[User:Pfifo]]&lt;br /&gt;
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== Need a redirect created ==&lt;br /&gt;
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{{L|Danger rooms}} should probably redirect to {{L|Danger room}}, especially given that there was a link to {{L|Danger rooms}} in {{L|Training weapon}}. (I replaced it with [[Danger room|Danger rooms]] (Links to [[Danger room|Danger room]]))--[[User:Cam94509|Cam94509]] 21:35, 10 May 2011 (UTC)&lt;br /&gt;
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== User page request ==&lt;br /&gt;
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I reckon I should have a user and user talk page since I've done a few edits and someone might want to discuss them with me. Thanks. [[User:Vitriolum|Vitriolum]] 01:37, 12 May 2011 (UTC)&lt;br /&gt;
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:I see to have the ability to do this so I went ahead and did it. --[[User:Ral|Ral]] 03:03, 12 May 2011 (UTC)&lt;br /&gt;
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== search error ==&lt;br /&gt;
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searching for &amp;quot;plant/animal&amp;quot; generates quite a few lines of &amp;quot;Warning: preg_match() [function.preg-match]: Unknown modifier 'a' in /var/www/dfwiki/includes/SearchEngine.php on line 1169&amp;quot;&lt;br /&gt;
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== User Page Request for Root Infinity ==&lt;br /&gt;
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I want to have a user page - I've been doing some logic work on the forums (see [http://www.bay12forums.com/smf/index.php?topic=86316 here] for the details so far), and I wish to be able to post designs on my user page temporarily, and/or for the more specialized logic (JK/T/D flip-flops; (de)multiplexers, et cetera. Can you please set this up for me?&lt;br /&gt;
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Also, is there anything that you want me to do? I like doing minor editing, and also like doing logic-based things.&lt;br /&gt;
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--[[User:Root Infinity|Root Infinity]] 02:28, 11 June 2011 (UTC)&lt;br /&gt;
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== Sidebar broken on Konqueror? ==&lt;br /&gt;
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See [http://www.bay12forums.com/smf/index.php?topic=85834 here] - basically the sidebar is pushed to down below the bottom of the page.&lt;br /&gt;
--[[User:Root Infinity|Root Infinity]] 02:32, 11 June 2011 (UTC)&lt;br /&gt;
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==User Page==&lt;br /&gt;
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I'd like to upload my tileset with screenshot and make a user page, could you give me permission for that?&lt;br /&gt;
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[[User:Vidumec|Vidumec]] 19:11, 20 June 2011 (UTC)&lt;br /&gt;
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== Want to Upload Image of World for Worldgen Examples ==&lt;br /&gt;
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I added a world to the worldgen examples page but I don't have permission to upload an image of it. ~~Johnnydigs&lt;br /&gt;
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== User page request ==&lt;br /&gt;
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I'd like to have a user page, please.  --[[User:Triggs|Triggs]] 23:45, 14 July 2011 (UTC)&lt;br /&gt;
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Me too, please. --[[User:Kaleb702|Kaleb702]] 22:10, 21 July 2011 (UTC)&lt;br /&gt;
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== Pop-up ad ==&lt;br /&gt;
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Just got a pop-up ad.  Since this is the first one I've seen on the wiki, I figured it might be something you're trying to avoid and this one slipped through.  The URL for the ad:&lt;br /&gt;
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http://survey.suitesmart.com/survey.sp?PAG=H;GID=15896;SID=100472;CRE=227961984;PLA=327539066;ADI=227961984;REF=fw.adsafeprotected.com/rjsi/at/10266/119149/CHI/iview/327539066/direct;wi.160;hi.600/01?click=http://a.rfihub.com/aci/128_0_YWE9MjQ3MTksMTE0NDA1LDIyOTExLDIzMzY2ODEsMTczOSwzOTA1OSxsdGdZNHFzYjFRNlUscCw5OTksNDY4Myw2NTM3MywyNzQzLDkzMDcmcmI9NDQ1JnJlPTEyMzg2;DOM=view.atdmt.com;PAT=/CHI/iview/327539066/direct;wi.160;hi.600/01;SEA=click=http://a.rfihub.com/aci/128_0_YWE9MjQ3MTksMTE0NDA1LDIyOTExLDIzMzY2ODEsMTczOSwzOTA1OSxsdGdZNHFzYjFRNlUscCw5OTksNDY4Myw2NTM3MywyNzQzLDkzMDcmcmI9NDQ1JnJlPTEyMzg2&lt;br /&gt;
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-- [[User:Khym Chanur|Khym Chanur]] 16:03, 22 July 2011 (UTC)&lt;br /&gt;
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:It's unlikely to be an adware infection , given that I'm running Linux. -- [[User:Khym Chanur|Khym Chanur]] 17:26, 23 July 2011 (UTC)&lt;br /&gt;
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== User page request ==&lt;br /&gt;
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It would be really great if you could create my user page.&lt;br /&gt;
Thanks in advance!&lt;br /&gt;
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[[User:Bionic|Bionic]] 19:32, 22 July 2011 (UTC)&lt;br /&gt;
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== User page request ==&lt;br /&gt;
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Hello there, could you create a user page for me?&lt;br /&gt;
Tack snälla.&lt;br /&gt;
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-- [[User:Mackeroni the Janitor|Mackeroni the Janitor]] 11:32, 24 July 2011 (UTC)&lt;br /&gt;
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== &amp;quot;Indent with space&amp;quot; box should be monospaced ==&lt;br /&gt;
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If you indent with text with a space, like this:&lt;br /&gt;
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 BLAH BLAH&lt;br /&gt;
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It uses a proportional font.  However, a lot of pages use it as if it was monospaced, which messes up the diagrams in them. Rather than changing all of them to use a diagram template, it'd probably be easier to change indent-with-space to use a monospaced font. -- [[User:Khym Chanur|Khym Chanur]] 01:06, 27 July 2011 (UTC)&lt;br /&gt;
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:Okay, the problem is on my end.  For some reason, my browser doesn't accept the CSS &amp;quot;font-family: monospace;&amp;quot;, but wants &amp;quot;font-family: mono;&amp;quot; instead. -- [[User:Khym Chanur|Khym Chanur]] 02:20, 27 July 2011 (UTC)&lt;br /&gt;
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::I'd accidentally set my browser's monospaced font to be proportional. ''*smacks forehead*'' -- [[User:Khym Chanur|Khym Chanur]] 03:24, 27 July 2011 (UTC)&lt;br /&gt;
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== want to make user page ==&lt;br /&gt;
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Hello,&lt;br /&gt;
I want to make a user page of me. Please kindly tell me the procedure to create a user page.&lt;br /&gt;
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== (another) User page request ==&lt;br /&gt;
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Just a redirect to the *other* page by the same name, perhaps?&lt;br /&gt;
[[User:Armok|Armok]] 01:17, 3 August 2011 (UTC)&lt;br /&gt;
(why was this name not taken yet? I mean, really...)&lt;/div&gt;</summary>
		<author><name>Armok</name></author>
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