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	<id>https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Apparentbliss</id>
	<title>Dwarf Fortress Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://dwarffortresswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Apparentbliss"/>
	<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php/Special:Contributions/Apparentbliss"/>
	<updated>2026-05-17T09:38:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128850</id>
		<title>User:Apparentbliss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128850"/>
		<updated>2010-10-06T14:21:05Z</updated>

		<summary type="html">&lt;p&gt;Apparentbliss: /* Preferred Starting Build (0.31) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preferred Starting Build (0.31)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Broker/Carpenter || [[Carpenter]] ''5'', [[Appraiser]] ''2'', [[Negotiator]] ''1'', [[Judge of Intent]] ''1'', [[Persuader]] ''1'' || ''Stone is great, and all, but you can't make barrels and bins out of it''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer/Farmer || [[Brewer]] ''5'', [[Grower]] ''5'' || ''Booziness is next to godliness ... if you're a dwarf.''&lt;br /&gt;
|-&lt;br /&gt;
| Cook/Farmer || [[Cook]] ''5'', [[Grower]] ''5'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || [[Mason]] ''5'', ??? ''5'' || ''Possible second skills: [[Building_designer|Building Designer]], [[Armorsmith]], [[Engraver]], [[Miner]]''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || [[Axedwarf]] ''4'', [[Woodcutter]] ''3'', [[Herbalist]] ''3'' || ''If push comes to shove and I &amp;quot;need&amp;quot; to hunt something, I can just conscript this guy and mark the animal for death''&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic/Miner || [[Mechanic]] ''5'', [[Miner]] ''5'' || ''Mechanics for early traps and a little caravan wealth; will predominantly mine''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/??? || [[Miner]] ''5'', ??? ''5'' || ''Will predominantly mine.''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' &amp;amp;Dagger; ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''some changes for 0.31; not using 1-point &amp;quot;moodable&amp;quot; skills, not yet using a doctor''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Preferred Starting Build (40d)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Weaponsmith/Miner || Weaponsmith ''5'', Mining ''5'' || ''early DIY axe / pick use the WSmth, and a good headstart for later''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/Siege || Siege Engineer ''5'', Mining ''4'', Armorsmith ''1'' || ''SEng is expensive enough to train that it's nice to start with 5 somewhere''&lt;br /&gt;
|-&lt;br /&gt;
| Cook || Cooking ''5'', Growing ''4'', Metal Crafter ''1'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer || Brewing ''5'', Growing ''4'', Metalsmith ''1'' || ''semi-useless moodable skill allows the beer to flow even after a strange mood''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || Axedwarf ''2'', Ambusher ''3'', Marksdwarf ''2'', Woodcutting ''2'', Herbalism ''1'' || ''early meat industry is handy; not a great idea in terrifying biomes, however''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Masonry ''5'', Carpentry ''5'' || ''faster furniture&amp;amp;barrels; try to keep Masonry &amp;gt; Carpentry in case of mood''&lt;br /&gt;
|-&lt;br /&gt;
| Grand Architect || Building Design ''5'', Appraiser ''2'', Negotiator ''1'', Judge of Intent ''1'', Armorsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''allows for early weapon/pick bootstrapping; all dwarves contain moodable skills''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;/div&gt;</summary>
		<author><name>Apparentbliss</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128849</id>
		<title>User:Apparentbliss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128849"/>
		<updated>2010-10-06T14:20:42Z</updated>

		<summary type="html">&lt;p&gt;Apparentbliss: /* Preferred Starting Build (0.31) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preferred Starting Build (0.31)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Broker/Carpenter || [[Carpenter]] ''5'', [[Appraiser]] ''2'', [[Negotiator]] ''1'', [[Judge of Intent]] ''1'', [[Persuader]] ''1'' || ''Stone is great, and all, but you can't make barrels and bins out of it''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer/Farmer || [[Brewer]] ''5'', [[Grower]] ''5'' || ''Booziness is next to godliness ... if you're a dwarf.''&lt;br /&gt;
|-&lt;br /&gt;
| Cook/Farmer || [[Cook]] ''5'', [[Grower]] ''5'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || [[Mason]] ''5'', ??? ''5'' || ''Possible second skills: [[Building_designer|Building Designer]], [[Armorsmith]]'', [[Engraver]], [[Miner]]&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || [[Axedwarf]] ''4'', [[Woodcutter]] ''3'', [[Herbalist]] ''3'' || ''If push comes to shove and I &amp;quot;need&amp;quot; to hunt something, I can just conscript this guy and mark the animal for death''&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic/Miner || [[Mechanic]] ''5'', [[Miner]] ''5'' || ''Mechanics for early traps and a little caravan wealth; will predominantly mine''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/??? || [[Miner]] ''5'', ??? ''5'' || ''Will predominantly mine.''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' &amp;amp;Dagger; ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''some changes for 0.31; not using 1-point &amp;quot;moodable&amp;quot; skills, not yet using a doctor''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Preferred Starting Build (40d)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Weaponsmith/Miner || Weaponsmith ''5'', Mining ''5'' || ''early DIY axe / pick use the WSmth, and a good headstart for later''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/Siege || Siege Engineer ''5'', Mining ''4'', Armorsmith ''1'' || ''SEng is expensive enough to train that it's nice to start with 5 somewhere''&lt;br /&gt;
|-&lt;br /&gt;
| Cook || Cooking ''5'', Growing ''4'', Metal Crafter ''1'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer || Brewing ''5'', Growing ''4'', Metalsmith ''1'' || ''semi-useless moodable skill allows the beer to flow even after a strange mood''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || Axedwarf ''2'', Ambusher ''3'', Marksdwarf ''2'', Woodcutting ''2'', Herbalism ''1'' || ''early meat industry is handy; not a great idea in terrifying biomes, however''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Masonry ''5'', Carpentry ''5'' || ''faster furniture&amp;amp;barrels; try to keep Masonry &amp;gt; Carpentry in case of mood''&lt;br /&gt;
|-&lt;br /&gt;
| Grand Architect || Building Design ''5'', Appraiser ''2'', Negotiator ''1'', Judge of Intent ''1'', Armorsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''allows for early weapon/pick bootstrapping; all dwarves contain moodable skills''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;/div&gt;</summary>
		<author><name>Apparentbliss</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128848</id>
		<title>User:Apparentbliss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128848"/>
		<updated>2010-10-06T14:12:15Z</updated>

		<summary type="html">&lt;p&gt;Apparentbliss: /* Preferred Starting Build (0.31) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preferred Starting Build (0.31)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Broker/Carpenter || [[Carpenter]] ''5'', [[Appraiser]] ''2'', [[Negotiator]] ''1'', [[Judge of Intent]] ''1'', [[Persuader]] ''1'' || ''Stone is great, and all, but you can't make barrels and bins out of it''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer/Farmer || [[Brewer]] ''5'', [[Grower]] ''5'' || ''Booziness is next to godliness ... if you're a dwarf.''&lt;br /&gt;
|-&lt;br /&gt;
| Cook/Farmer || [[Cook]] ''5'', [[Grower]] ''5'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || [[Mason]] ''5'', ??? ''5'' || ''Possible second skills: [[Building_designer|Building Designer]], [[Armorsmith]]''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || [[Axedwarf]] ''4'', [[Woodcutter]] ''3'', [[Herbalist]] ''3'' || ''If push comes to shove and I &amp;quot;need&amp;quot; to hunt something, I can just conscript this guy and mark the animal for death''&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic/Miner || [[Mechanic]] ''5'', [[Miner]] ''5'' || ''Mechanics for early traps and a little caravan wealth; will predominantly mine''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/??? || [[Miner]] ''5'', ??? ''5'' || ''Will predominantly mine.''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' &amp;amp;Dagger; ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''some changes for 0.31; not using 1-point &amp;quot;moodable&amp;quot; skills, not yet using a doctor''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Preferred Starting Build (40d)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Weaponsmith/Miner || Weaponsmith ''5'', Mining ''5'' || ''early DIY axe / pick use the WSmth, and a good headstart for later''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/Siege || Siege Engineer ''5'', Mining ''4'', Armorsmith ''1'' || ''SEng is expensive enough to train that it's nice to start with 5 somewhere''&lt;br /&gt;
|-&lt;br /&gt;
| Cook || Cooking ''5'', Growing ''4'', Metal Crafter ''1'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer || Brewing ''5'', Growing ''4'', Metalsmith ''1'' || ''semi-useless moodable skill allows the beer to flow even after a strange mood''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || Axedwarf ''2'', Ambusher ''3'', Marksdwarf ''2'', Woodcutting ''2'', Herbalism ''1'' || ''early meat industry is handy; not a great idea in terrifying biomes, however''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Masonry ''5'', Carpentry ''5'' || ''faster furniture&amp;amp;barrels; try to keep Masonry &amp;gt; Carpentry in case of mood''&lt;br /&gt;
|-&lt;br /&gt;
| Grand Architect || Building Design ''5'', Appraiser ''2'', Negotiator ''1'', Judge of Intent ''1'', Armorsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''allows for early weapon/pick bootstrapping; all dwarves contain moodable skills''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;/div&gt;</summary>
		<author><name>Apparentbliss</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Apparentbliss&amp;diff=128847</id>
		<title>User talk:Apparentbliss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Apparentbliss&amp;diff=128847"/>
		<updated>2010-10-06T14:11:37Z</updated>

		<summary type="html">&lt;p&gt;Apparentbliss: /* Starting build 0.31 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Starting build 0.31 ==&lt;br /&gt;
Woodcutter+hunter simultaneously active on the same dwarf will make him confused about what tool/weapon he is supposed to carry around. I suggest either stick to woodcutter and axedwarf or to hunter and marksdwarf.--[[User:Another|Another]] 12:51, 6 October 2010 (UTC)&lt;br /&gt;
: That's good to know.  I'm all about cooking, but I find myself pretty reliant on lumber, too.  Thanks for the heads-up.  --[[User:Apparentbliss|Apparentbliss]] 13:43, 6 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Apparentbliss</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128846</id>
		<title>User:Apparentbliss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128846"/>
		<updated>2010-10-06T14:07:08Z</updated>

		<summary type="html">&lt;p&gt;Apparentbliss: /* Preferred Starting Build (0.31) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preferred Starting Build (0.31)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Broker/Carpenter || [[Carpenter]] ''5'', [[Appraiser]] ''2'', [[Negotiator]] ''1'', [[Judge of Intent]] ''1'', [[Persuader]] ''1'' || ''Stone is great, and all, but you can't make barrels and bins out of it''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer/Farmer || [[Brewer]] ''5'', [[Grower]] ''5'' || ''Booziness is next to godliness ... if you're a dwarf.''&lt;br /&gt;
|-&lt;br /&gt;
| Cook/Farmer || [[Cook]] ''5'', [[Grower]] ''5'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || [[Mason]] ''5'', ??? ''5'' || ''Possible second skills: [[Building Designer]], [[Armorsmith]]''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || [[Axedwarf]] ''4'', [[Woodcutter]] ''3'', [[Herbalist]] ''3'' || ''If push comes to shove and I &amp;quot;need&amp;quot; to hunt something, I can just conscript this guy and mark the animal for death''&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic/Miner || [[Mechanic]] ''5'', [[Miner]] ''5'' || ''Mechanics for early traps and a little caravan wealth; will predominantly mine''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/??? || [[Miner]] ''5'', ??? ''5'' || ''Will predominantly mine.''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' &amp;amp;Dagger; ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''some changes for 0.31; not using 1-point &amp;quot;moodable&amp;quot; skills, not yet using a doctor''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Preferred Starting Build (40d)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Weaponsmith/Miner || Weaponsmith ''5'', Mining ''5'' || ''early DIY axe / pick use the WSmth, and a good headstart for later''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/Siege || Siege Engineer ''5'', Mining ''4'', Armorsmith ''1'' || ''SEng is expensive enough to train that it's nice to start with 5 somewhere''&lt;br /&gt;
|-&lt;br /&gt;
| Cook || Cooking ''5'', Growing ''4'', Metal Crafter ''1'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer || Brewing ''5'', Growing ''4'', Metalsmith ''1'' || ''semi-useless moodable skill allows the beer to flow even after a strange mood''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || Axedwarf ''2'', Ambusher ''3'', Marksdwarf ''2'', Woodcutting ''2'', Herbalism ''1'' || ''early meat industry is handy; not a great idea in terrifying biomes, however''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Masonry ''5'', Carpentry ''5'' || ''faster furniture&amp;amp;barrels; try to keep Masonry &amp;gt; Carpentry in case of mood''&lt;br /&gt;
|-&lt;br /&gt;
| Grand Architect || Building Design ''5'', Appraiser ''2'', Negotiator ''1'', Judge of Intent ''1'', Armorsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''allows for early weapon/pick bootstrapping; all dwarves contain moodable skills''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;/div&gt;</summary>
		<author><name>Apparentbliss</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User_talk:Apparentbliss&amp;diff=128845</id>
		<title>User talk:Apparentbliss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User_talk:Apparentbliss&amp;diff=128845"/>
		<updated>2010-10-06T13:43:37Z</updated>

		<summary type="html">&lt;p&gt;Apparentbliss: /* Starting build 0.31 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Starting build 0.31 ==&lt;br /&gt;
Woodcutter+hunter simultaneously active on the same dwarf will make him confused about what tool/weapon he is supposed to carry around. I suggest either stick to woodcutter and axedwarf or to hunter and marksdwarf.--[[User:Another|Another]] 12:51, 6 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's good to know.  I'm all about cooking, but I find myself pretty reliant on lumber, too.  Thanks for the heads-up.  --[[User:Apparentbliss|Apparentbliss]] 13:43, 6 October 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Apparentbliss</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128795</id>
		<title>User:Apparentbliss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=128795"/>
		<updated>2010-10-05T18:13:41Z</updated>

		<summary type="html">&lt;p&gt;Apparentbliss: change setup for 0.31&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preferred Starting Build (0.31)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Leader/Carpenter || Carpentry ''5'', Appraiser ''2'', Negotiator ''1'', Judge of Intent ''1'' || ''Stone is great, and all, but you can't make barrels and bins out of it''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer/Farmer || Brewing ''5'', Growing ''5'' || ''booze''&lt;br /&gt;
|-&lt;br /&gt;
| Cook/Farmer || Cooking ''5'', Growing ''5'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Mason/Miner || Masonry ''5'', Mining ''5'' || ''can split digging duties with the mechanic; this dwarf will likely mine a little less than the mechanic''&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic/Miner || Mechanics ''5'', Mining ''5'' || ''Mechanics for early traps and a little caravan wealth; will predominantly mine''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || Axedwarf ''2'', Ambusher ''3'', Marksdwarf ''2'', Woodcutting ''2'', Herbalism ''1'' || ''not sure how effective hunting is any more; perhaps a great focus on woodcutting?''&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? ''5'', ??? ''5'' || ''a wild card: perhaps a Fisher/Fishcleaner?  Maybe a plant processor?  A spare miner?''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''updated for 0.31 -- no &amp;quot;moodable&amp;quot; hacks''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Preferred Starting Build (40d)==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Weaponsmith/Miner || Weaponsmith ''5'', Mining ''5'' || ''early DIY axe / pick use the WSmth, and a good headstart for later''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/Siege || Siege Engineer ''5'', Mining ''4'', Armorsmith ''1'' || ''SEng is expensive enough to train that it's nice to start with 5 somewhere''&lt;br /&gt;
|-&lt;br /&gt;
| Cook || Cooking ''5'', Growing ''4'', Metal Crafter ''1'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer || Brewing ''5'', Growing ''4'', Metalsmith ''1'' || ''semi-useless moodable skill allows the beer to flow even after a strange mood''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || Axedwarf ''2'', Ambusher ''3'', Marksdwarf ''2'', Woodcutting ''2'', Herbalism ''1'' || ''early meat industry is handy; not a great idea in terrifying biomes, however''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Masonry ''5'', Carpentry ''5'' || ''faster furniture&amp;amp;barrels; try to keep Masonry &amp;gt; Carpentry in case of mood''&lt;br /&gt;
|-&lt;br /&gt;
| Grand Architect || Building Design ''5'', Appraiser ''2'', Negotiator ''1'', Judge of Intent ''1'', Armorsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''allows for early weapon/pick bootstrapping; all dwarves contain moodable skills''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;/div&gt;</summary>
		<author><name>Apparentbliss</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=73206</id>
		<title>User:Apparentbliss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=73206"/>
		<updated>2010-03-16T10:11:45Z</updated>

		<summary type="html">&lt;p&gt;Apparentbliss: /* Preferred Starting Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preferred Starting Build==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
!Notes / Comments&lt;br /&gt;
|-&lt;br /&gt;
| Weaponsmith/Miner || Weaponsmith ''5'', Mining ''5'' || ''early DIY axe / pick use the WSmth, and a good headstart for later''&lt;br /&gt;
|-&lt;br /&gt;
| Miner/Siege || Siege Engineer ''5'', Mining ''4'', Armorsmith ''1'' || ''SEng is expensive enough to train that it's nice to start with 5 somewhere''&lt;br /&gt;
|-&lt;br /&gt;
| Cook || Cooking ''5'', Growing ''4'', Metal Crafter ''1'' || ''I have grown fond of using the food industry for trade wealth''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer || Brewing ''5'', Growing ''4'', Metalsmith ''1'' || ''semi-useless moodable skill allows the beer to flow even after a strange mood''&lt;br /&gt;
|-&lt;br /&gt;
| Outdoorsdwarf || Axedwarf ''2'', Ambusher ''3'', Marksdwarf ''2'', Woodcutting ''2'', Herbalism ''1'' || ''early meat industry is handy; not a great idea in terrifying biomes, however''&lt;br /&gt;
|-&lt;br /&gt;
| Mason || Masonry ''5'', Carpentry ''5'' || ''faster furniture&amp;amp;barrels; try to keep Masonry &amp;gt; Carpentry in case of mood''&lt;br /&gt;
|-&lt;br /&gt;
| Grand Architect || Building Design ''5'', Appraiser ''2'', Negotiator ''1'', Judge of Intent ''1'', Armorsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|'' ''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| ''allows for early weapon/pick bootstrapping; all dwarves contain moodable skills''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;/div&gt;</summary>
		<author><name>Apparentbliss</name></author>
	</entry>
	<entry>
		<id>https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=73205</id>
		<title>User:Apparentbliss</title>
		<link rel="alternate" type="text/html" href="https://dwarffortresswiki.org/index.php?title=User:Apparentbliss&amp;diff=73205"/>
		<updated>2010-03-16T09:24:22Z</updated>

		<summary type="html">&lt;p&gt;Apparentbliss: inital / halfdone starting build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Preferred Starting Build==&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;width:400px; border:1px solid #666999; margin:10px; float:left; text-align:center; vertical-align:text-top;&amp;quot;&lt;br /&gt;
|+'''Dwarves'''&lt;br /&gt;
!Role&lt;br /&gt;
!Skills&lt;br /&gt;
|-&lt;br /&gt;
| Miner/Mason || Mason ''5'', Mining ''4'', Armorsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
| Miner || Siege Engineer ''5'', Mining ''4'', Weaponsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
| Cook || Cooking ''5'', Growing ''4'', Metal Crafter ''1''&lt;br /&gt;
|-&lt;br /&gt;
| Brewer || Brewing ''5'', Growing ''4'', Metalsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || &lt;br /&gt;
|-&lt;br /&gt;
| ? || &lt;br /&gt;
|-&lt;br /&gt;
| Grand Architect || Building Design ''5'', Appraiser ''2'', Judge of Intent ''1'', Leader ''1'', Armorsmith ''1''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'' ''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;border:1px solid #666999; margin:10px; float:left; text-align:center;&amp;quot;&lt;br /&gt;
|+'''Equipment'''&lt;br /&gt;
!Item&lt;br /&gt;
!Number&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
| Iron Anvil || 1 || ''necessary for DIY weapon/picks''&lt;br /&gt;
|-&lt;br /&gt;
| Copper Pick || 1 || ''too useful to forgo''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|'' ''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;/div&gt;</summary>
		<author><name>Apparentbliss</name></author>
	</entry>
</feed>