v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Thread"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
m
Line 1: Line 1:
{{quality|Fine|15:53 27 December 2011 (UTC)}}{{av}}
+
{{quality|Fine|[[User:Coaldiamond|-Coaldiamond]] 18:46, 23 November 2012 (UTC)}}{{av}}
  
 
There are two plants and three types of [[web]]s that can be turned into '''thread'''.  Thread can then be woven into '''cloth''', which then can be used to create a variety of textile products such as [[bag]]s, [[clothing]], [[Restraint|rope]] or [[craft]]s. ''(For a full discussion of the process and possibilities, see [[clothing industry]].)''
 
There are two plants and three types of [[web]]s that can be turned into '''thread'''.  Thread can then be woven into '''cloth''', which then can be used to create a variety of textile products such as [[bag]]s, [[clothing]], [[Restraint|rope]] or [[craft]]s. ''(For a full discussion of the process and possibilities, see [[clothing industry]].)''
Line 7: Line 7:
 
A [[dwarf]] with the [[thresher]] [[labor]] enabled can process plants (either [[rope reed]]s or [[pig tail]]s) into '''thread''' at a [[farmer's workshop]] with the "Process Plants" job order.  With a [[loom]], any dwarf with the [[weaver]] [[labor]] enabled will ''automatically'' collect any spider* [[silk]] [[web]]s that are on the ground, turning them into thread.
 
A [[dwarf]] with the [[thresher]] [[labor]] enabled can process plants (either [[rope reed]]s or [[pig tail]]s) into '''thread''' at a [[farmer's workshop]] with the "Process Plants" job order.  With a [[loom]], any dwarf with the [[weaver]] [[labor]] enabled will ''automatically'' collect any spider* [[silk]] [[web]]s that are on the ground, turning them into thread.
  
Any '''thread''' can also be used at a Hospital to treat the wounded by suturers. This is the only use of threads made from the hair of non-shearable creatures, as they cannot be spun into [[yarn]].
+
Any '''thread''' can also be used at a Hospital to suture any wounds shut. This is the only use of threads made from the hair of non-shearable creatures, as they cannot be spun into [[yarn]].
  
 
{{Category|Materials}}
 
{{Category|Materials}}

Revision as of 18:46, 23 November 2012

This article is about an older version of DF.

There are two plants and three types of webs that can be turned into thread. Thread can then be woven into cloth, which then can be used to create a variety of textile products such as bags, clothing, rope or crafts. (For a full discussion of the process and possibilities, see clothing industry.)

Animal hair that is produced from a butchered animal can also be spun into yarn thread at a farmer's workshop using the "Spin Thread" order, but cannot be used for the production of cloth or related items.

A dwarf with the thresher labor enabled can process plants (either rope reeds or pig tails) into thread at a farmer's workshop with the "Process Plants" job order. With a loom, any dwarf with the weaver labor enabled will automatically collect any spider* silk webs that are on the ground, turning them into thread.

Any thread can also be used at a Hospital to suture any wounds shut. This is the only use of threads made from the hair of non-shearable creatures, as they cannot be spun into yarn.