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Editing v0.34:Siege

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A civilization will be unable to lay siege if it can't reach your fortress site, meaning you'll never get sieges if you embark on an island or in a valley which is completely surrounded by mountains.  If you want to make sure that a certain civilization will be capable of laying siege to you, then look at the "neighbors" view of the [[Embark]] site finder when selecting your fortress site.
 
A civilization will be unable to lay siege if it can't reach your fortress site, meaning you'll never get sieges if you embark on an island or in a valley which is completely surrounded by mountains.  If you want to make sure that a certain civilization will be capable of laying siege to you, then look at the "neighbors" view of the [[Embark]] site finder when selecting your fortress site.
  
== Structure of a siege ==
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=== Structure of a siege ===
  
 
*Siege forces usually consist of several 'squads'.  Using the [[goblin]]s as an example, each squad consists of several goblins of one military class (swordsman, lasher, etc.), and often one 'squad leader' (typically an Elite or better, which need not be the same class as the squad it leads).
 
*Siege forces usually consist of several 'squads'.  Using the [[goblin]]s as an example, each squad consists of several goblins of one military class (swordsman, lasher, etc.), and often one 'squad leader' (typically an Elite or better, which need not be the same class as the squad it leads).
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*You can turn off sieges and [[Forgotten beast]]s altogether by editing the [[d_init.txt]] file to change [INVADERS:YES] to [INVADERS:NO].
 
*You can turn off sieges and [[Forgotten beast]]s altogether by editing the [[d_init.txt]] file to change [INVADERS:YES] to [INVADERS:NO].
  
== [[Goblin]] sieges ==
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=== [[Goblin]] sieges ===
  
 
Goblin sieges are announced with the message, "''A vile force of darkness has arrived!''"
 
Goblin sieges are announced with the message, "''A vile force of darkness has arrived!''"
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Goblins will start laying siege to your fortress when you reach a certain [[population]], usually around 80. Usually the tactics used by the goblins are no more sophisticated than charging in an open march toward your fortress and attempting to kill your [[dwarves]]. Goblins sieges often include groups of [[Troll]]s, [[Ogre]]s, or [[Cave dragon]]s that can [[Building destroyer|break buildings]] and smash workshops.  Unlike the squads, however, these 'groups' usually enter the map in a single tile, somewhat akin to arriving [[migrants]]. These war creatures usually possess random civilian classes, and show little of the organized behavior of the squads. Goblins may also bring elite human or even dwarven fighters as leaders of their squads, previously kidnapped by [[snatcher]]s. Goblin sieges usually involve [[Mount|mounted]] squads, some of which can fly over whatever defenses you might have set up to stop them.
 
Goblins will start laying siege to your fortress when you reach a certain [[population]], usually around 80. Usually the tactics used by the goblins are no more sophisticated than charging in an open march toward your fortress and attempting to kill your [[dwarves]]. Goblins sieges often include groups of [[Troll]]s, [[Ogre]]s, or [[Cave dragon]]s that can [[Building destroyer|break buildings]] and smash workshops.  Unlike the squads, however, these 'groups' usually enter the map in a single tile, somewhat akin to arriving [[migrants]]. These war creatures usually possess random civilian classes, and show little of the organized behavior of the squads. Goblins may also bring elite human or even dwarven fighters as leaders of their squads, previously kidnapped by [[snatcher]]s. Goblin sieges usually involve [[Mount|mounted]] squads, some of which can fly over whatever defenses you might have set up to stop them.
  
== [[Elf|Elven]] sieges ==
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=== [[Elf|Elven]] sieges ===
  
 
Elven sieges are announced with the message, "''The elves have brought the full forces of their lands against you.''"
 
Elven sieges are announced with the message, "''The elves have brought the full forces of their lands against you.''"
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Elves use stealth squads, a la goblin ambushes, to hide their numbers and locations. It should be noted, however, that unlike goblin ambushes which cap at four squads, elves can come in '''massive''' numbers, atop mighty (and tasty) [[unicorn]]s or other [[elephant|exotic beasts]]. Fortunately, unlike goblins and humans, who wear heavy armor and wield metal weapons that can cause considerable damage, elves fight with flimsy wooden swords, and march into battle wearing wooden armor, or nothing but cloth robes and trousers. That isn't to say the attack should be taken lightly, because their melee forces aren't what you should be worrying about, as their bowmen are still deadly and can perforate your dwarves with ''storms'' of arrows in very short order.
 
Elves use stealth squads, a la goblin ambushes, to hide their numbers and locations. It should be noted, however, that unlike goblin ambushes which cap at four squads, elves can come in '''massive''' numbers, atop mighty (and tasty) [[unicorn]]s or other [[elephant|exotic beasts]]. Fortunately, unlike goblins and humans, who wear heavy armor and wield metal weapons that can cause considerable damage, elves fight with flimsy wooden swords, and march into battle wearing wooden armor, or nothing but cloth robes and trousers. That isn't to say the attack should be taken lightly, because their melee forces aren't what you should be worrying about, as their bowmen are still deadly and can perforate your dwarves with ''storms'' of arrows in very short order.
  
== [[Human]] sieges ==
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=== [[Human]] sieges ===
  
 
Human sieges are announced with the message "''The enemy have come and are laying siege to the fortress.''".
 
Human sieges are announced with the message "''The enemy have come and are laying siege to the fortress.''".
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Humans may also siege you should you let their [[diplomat]] die while visiting your fortress, if too many of their trade wagons get destroyed or if you trade with an elven nation the humans are at war with. Humans would sometimes set up a camp near the map edge they arrived on, harassing wandering dwarves and waiting for you to come to them instead of blindly charging toward your fortress. Humans often ride rather mundane animals, such as horses, camels (of both varieties), or war grizzly bears, and may bring along further war animals like trained cheetahs. Be aware that human siegers know of all traps that their diplomats have seen before, even their war animals are immune to those traps. If you had a human diplomat in your fort, best assume that your traps are useless against the invaders unless they were built after his last visit. A removed and rebuilt trap counts as "new", even if it's the same type of trap in the same tile.
 
Humans may also siege you should you let their [[diplomat]] die while visiting your fortress, if too many of their trade wagons get destroyed or if you trade with an elven nation the humans are at war with. Humans would sometimes set up a camp near the map edge they arrived on, harassing wandering dwarves and waiting for you to come to them instead of blindly charging toward your fortress. Humans often ride rather mundane animals, such as horses, camels (of both varieties), or war grizzly bears, and may bring along further war animals like trained cheetahs. Be aware that human siegers know of all traps that their diplomats have seen before, even their war animals are immune to those traps. If you had a human diplomat in your fort, best assume that your traps are useless against the invaders unless they were built after his last visit. A removed and rebuilt trap counts as "new", even if it's the same type of trap in the same tile.
  
== [[Necromancer]] sieges  ==
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=== [[Necromancer]] sieges  ===
  
 
Necromancer sieges are announced with ''"The [[undead|dead]] walk.  Hide while you still can!"''
 
Necromancer sieges are announced with ''"The [[undead|dead]] walk.  Hide while you still can!"''
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Dwarf sieges are announced with the same message as human sieges("''The enemy have come and are laying siege to the fortress.''"). The also behave very similar to human sieges, possibly indicating that dwarves and humans have the same AI when invading a site.
 
Dwarf sieges are announced with the same message as human sieges("''The enemy have come and are laying siege to the fortress.''"). The also behave very similar to human sieges, possibly indicating that dwarves and humans have the same AI when invading a site.
  
== Bugs ==
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=== Bugs ===
 
* Enemy squads will never abandon their caged or dead leader. {{Bug|1598}}
 
* Enemy squads will never abandon their caged or dead leader. {{Bug|1598}}
 
* Amphibian invader mounts drown their riders. {{Bug|926}}
 
* Amphibian invader mounts drown their riders. {{Bug|926}}
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{{Military}}
 
{{Military}}

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