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Difference between revisions of "v0.34:Floor"

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Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.
 
Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.
  
[[Constructions#Destruction|Removing]] floors can cause [[cave-in]]s if done incorrectly.
+
Floors can be removed with {{k|d}}-{{k|n}}
 +
 
 +
==Removing floors safely==
 +
[[Constructions#Destruction|Removing]] floors can cause [[cave-in]]s if done incorrectly. This often leads to [[fun]] if the floor happens to be overhanging the [[dining hall]] or other central area.
 +
 
 +
Floors should '''always''' be removed starting at the furthest locations from the support(s) and moving in.
 +
 
 +
===Examples===
 +
Key:
 +
{|
 +
|-
 +
|{{RT|+|red}}||Support - either a wall below or a staircase
 +
|-
 +
|{{RT|+|#ccc}}||Unsupported floor, unable to be safely removed
 +
|-
 +
|{{RT|+|#0f0}}||Floor able to be safely removed
 +
|-
 +
|{{RT|.|#ccc}}||Previous site of (removed) floor
 +
|}
 +
 
 +
====3x3 floor, supported in middle====
 +
This example usually has a staircase in the middle supporting it, instead of a wall below (in that case, there would need to be another access point for dwarves to remove the floor, which would make this example much more complicated).
 +
{{diagram|
 +
+++
 +
+[#f00]++
 +
+++
 +
}}
 +
====Removing corners first====
 +
<table><tr><td>
 +
{{diagram|
 +
[#0f0]++[#0f0]+
 +
+[#f00]++
 +
[#0f0]++[#0f0]+
 +
}}</td><td>
 +
{{diagram|
 +
.[#0f0]+.
 +
[#0f0]+[#f00]+[#0f0]+
 +
.[#0f0]+.
 +
}}</td><td>
 +
{{diagram|
 +
...
 +
.[#f00]+.
 +
...
 +
}}</td>
 +
</tr></table>
 +
 
  
 
{{buildings}}
 
{{buildings}}

Revision as of 21:21, 7 March 2013

This article is about an older version of DF.

A floor is any map tile that a creature can walk upon. A floor is formed:

  1. naturally, as in the ground like grass, soil, or stone,
  2. by constructing walls, thereby creating a floor on the level above, or
  3. by constructing floors.

Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.

Floors can be removed with d-n

Removing floors safely

Removing floors can cause cave-ins if done incorrectly. This often leads to fun if the floor happens to be overhanging the dining hall or other central area.

Floors should always be removed starting at the furthest locations from the support(s) and moving in.

Examples

Key:

+ Support - either a wall below or a staircase
+ Unsupported floor, unable to be safely removed
+ Floor able to be safely removed
. Previous site of (removed) floor

3x3 floor, supported in middle

This example usually has a staircase in the middle supporting it, instead of a wall below (in that case, there would need to be another access point for dwarves to remove the floor, which would make this example much more complicated).

+ + +
+ + +
+ + +

Removing corners first

+ + +
+ + +
+ + +
. + .
+ + +
. + .
. . .
. + .
. . .



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