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Editing v0.31 Talk:Nether-cap

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So I've had my underground tree farm up and running for years, and go looking for some nether-caps to cut for a magma project. None found. Plenty of blood thorns, but not one nether-cap. On examining cavern 3, I find lots of blood-red blood thorns, and plenty of ''indigo''... '''blood thorns'''! Anyone else had this problem? No obvious problems with the (unmodded) plant raws. The only slightly strange things I've done to this fort/world is turn temperature off, and occasionally run dfcleanmap, both for FPS reasons. Running v. .31.16. [[Special:Contributions/202.156.10.234|202.156.10.234]] 01:50, 15 January 2011 (UTC)
 
So I've had my underground tree farm up and running for years, and go looking for some nether-caps to cut for a magma project. None found. Plenty of blood thorns, but not one nether-cap. On examining cavern 3, I find lots of blood-red blood thorns, and plenty of ''indigo''... '''blood thorns'''! Anyone else had this problem? No obvious problems with the (unmodded) plant raws. The only slightly strange things I've done to this fort/world is turn temperature off, and occasionally run dfcleanmap, both for FPS reasons. Running v. .31.16. [[Special:Contributions/202.156.10.234|202.156.10.234]] 01:50, 15 January 2011 (UTC)
 
:If I recall, the indigo color is for dead Blood Thorn trees, analogous to the way that scarlet blood can turn into purplish blood clots. [[User:Coaldiamond|-Coaldiamond]] 14:13, 22 April 2011 (UTC)
 
:If I recall, the indigo color is for dead Blood Thorn trees, analogous to the way that scarlet blood can turn into purplish blood clots. [[User:Coaldiamond|-Coaldiamond]] 14:13, 22 April 2011 (UTC)
 
::IIRC, the indigo-colored blood thorns were live, but unable to verify unless I can find where I put the save [[Special:Contributions/218.186.8.234|218.186.8.234]] 04:57, 31 August 2011 (UTC)
 
  
 
''"The only slightly strange things I've done to this fort/world is turn temperature off"'' ... Here's what you did: "My dwarves won't use coins! Anyone else had this problem? The only thing I did was turn off the economy."
 
''"The only slightly strange things I've done to this fort/world is turn temperature off"'' ... Here's what you did: "My dwarves won't use coins! Anyone else had this problem? The only thing I did was turn off the economy."
 
:Excuse me, asshat? "Turn temperature off" (via the init option) does not make all temperature-related stuff go away, it merely turns off the heat-transfer simulation for performance reasons. Magma still exists, and, IIRC, outside water still freezes seasonally, so why should nether caps disappear? Everybody else is making useful comments, why don't you try?... Apologies to all others, but Mr. 98.244.175.37 who fails to sign his comments doesn't have a user page, so I can't keep the acerbic bickering private. [[Special:Contributions/218.186.8.234|218.186.8.234]] 04:57, 31 August 2011 (UTC)
 
 
 
:If cavern layer 3 is '''dry''', then it will contain nothing but blood thorns. --[[User:Quietust|Quietust]] 01:07, 13 March 2011 (UTC)
 
:If cavern layer 3 is '''dry''', then it will contain nothing but blood thorns. --[[User:Quietust|Quietust]] 01:07, 13 March 2011 (UTC)
 
::It's possible this is what happened. However I've currently (v. .31.25) got a wet cavern 3, which again has no nethers. This is not definitive proof, because the dry portion of the cave is really tiny and only has about 10 trees, but still, none of the trees (or saplings) are nethers, and I can't find any nethers among the many submerged trees, either. BTW, when you say dry, do you just mean cav 3 needs to have a lake, or do you mean nether-caps are "wet" trees in the same way willows are "wet" (i.e. grow only within 2 tiles of water) and won't grow in dry soil (or possibly when submerged either, if there's no water within 2 at z-1) [[Special:Contributions/218.186.8.234|218.186.8.234]] 04:57, 31 August 2011 (UTC)
 
 
I messed around with dfprospector and tried dozens of embark locations. I couldn't find nether caps in scorching and hot climates. Can anyone confirm this? I suppose they do not grow in the tree farm if there were no natural ones on the map. --[[Special:Contributions/80.171.107.207|80.171.107.207]] 19:35, 18 September 2011 (UTC)
 
: I just started a scorching embark and no nether caps.
 
::I just did a test embark in a 6x6 scorching region and I '''did''' get nether-caps, so that's not the cause. You might try generating a new world entirely - it's quite possible that the game has decided that they don't exist ''anywhere''. --[[User:Quietust|Quietust]] 21:22, 20 September 2011 (UTC)
 
:::Thanks for the testing! Hmm they existed on part of the (world) map. So maybe it is just random, but on a scale which is larger than your typical embark zone. It still seems strange, since there is nothing in the raws indicating that. --[[Special:Contributions/80.171.112.62|80.171.112.62]] 10:06, 21 September 2011 (UTC)
 
  
 
== Nether caps and freezing ==
 
== Nether caps and freezing ==
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::Try this: build a 1x1 cistern with floor, walls and ceiling (hatch) made of nether-caps, then fill it with water, then try with bigger cisterns: 3x3, 4x4, 5x5, 6x6, 7x7, 8x8, 9x9... and so on...
 
::Try this: build a 1x1 cistern with floor, walls and ceiling (hatch) made of nether-caps, then fill it with water, then try with bigger cisterns: 3x3, 4x4, 5x5, 6x6, 7x7, 8x8, 9x9... and so on...
 
::I remember reading that they lower the surrounding temperature, so if you build underground, you start with the underground temperature and the nether-cap surfaces will decrease it a bit (I assume halfway between the underground and nether-cap temperature) as the container grows you'll probably get a cumulative effect from the nether-cap surfaces making the center tend to the nether-cap temperature, and so being able to freeze?? This is all theoretical, I'm not able to test it right now, but if you're able it would be good !!SCIENCE!! ;)--[[User:Kaos|Kaos]] 13:39, 22 April 2011 (UTC)
 
::I remember reading that they lower the surrounding temperature, so if you build underground, you start with the underground temperature and the nether-cap surfaces will decrease it a bit (I assume halfway between the underground and nether-cap temperature) as the container grows you'll probably get a cumulative effect from the nether-cap surfaces making the center tend to the nether-cap temperature, and so being able to freeze?? This is all theoretical, I'm not able to test it right now, but if you're able it would be good !!SCIENCE!! ;)--[[User:Kaos|Kaos]] 13:39, 22 April 2011 (UTC)
:::It's mentioned elsewhere on the wiki that MELTING_POINT (32F/0C/10000U for water) is the temperature at which the material is treated as liquid. The point at which water ''freezes'' is less-than-32, i.e. 31 (or lower), so I think no freezing from nether-caps. [[Special:Contributions/218.186.8.234|218.186.8.234]] 05:09, 31 August 2011 (UTC)
 

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